SNK Stuff Thread 20- Spring 2017 Edition Ver2 - http://www.mmcafe.com/ Forums


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Professor
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"SNK Stuff Thread 20- Spring 2017 Edition Ver2" , posted Sun 30 Apr 15:25post reply

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Art stuff :

Senri Kita Blog / Hiroaki Blog
Nona Twitter / Nona Yfrog / Nona Blog
Other Artist Info / Other Artist Info 2


Hidden stuff in old games:

http://www.nicovideo.jp/watch/sm16260198 - Nico
http://www.nicovideo.jp/watch/sm12375295 - Nico
http://www.nicovideo.jp/watch/sm12949449 - Nico
http://www.nicovideo.jp/watch/sm11733011 - Nico
http://www.nicovideo.jp/watch/sm12290526 - Nico

https://tcrf.net/Art_of_Fighting_%28Neo_Geo%29 AOF1 Stuff
https://tcrf.net/Art_of_Fighting_2_%28Arcade%29#Unused_Title_Text AOF2 stuff






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Professor
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"Re(1):SNK Stuff Thread 20- Spring 2017 Editio" , posted Sun 30 Apr 15:40post reply

https://www.youtube.com/watch?v=yqvDPPcJatY
Producer gameplay <Dinocrisis





Yuki Yagami

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"Re(2):SNK Stuff Thread 20- Spring 2017 Editio" , posted Mon 1 May 17:28:post reply

SNK's Official Twitter account is renewed.

Renamed as SNK Global.
SNK Japan also gets renewed.

At the same time, SNK opens an official Korean FaceBook account.





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[this message was edited by Yuki Yagami on Mon 1 May 17:29]

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"Re(3):SNK Stuff Thread 20- Spring 2017 Editio" , posted Mon 1 May 18:05post reply

I must admit the changes on Twitter would have not jumped out to me... So, besides all the cretaceous tomfoolery, how did the Chōkaigi event go for KOF14A? Are players happy about what they've seen? Might the game find a crowd in Japan? Or is everybody as bitter as Toxico?





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Professor
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"Re(4):SNK Stuff Thread 20- Spring 2017 Editio" , posted Mon 1 May 22:40:post reply

quote:
I must admit the changes on Twitter would have not jumped out to me... So, besides all the cretaceous tomfoolery, how did the Chōkaigi event go for KOF14A? Are players happy about what they've seen? Might the game find a crowd in Japan? Or is everybody as bitter as Toxico?



Wow I Can't even recall what their Twitter account was previously called lol. It's good to hear that they have a Korean FB page now.

As for Twitter, while you'd never use the word "fun" and "copyrights" in the same sentence when it comes to SNK, ironically the account for their IP department--SNK Entertainment--is actually a lot more Interesting than either of the company's other accounts. Together with tweets from the KOF producer it talks a lot of trivial tidbits that NeoGeo fans may like, like how they used to actually use a tripod and camera to take screenshots in the old days.
https://twitter.com/snk_enter/

I think the Choukaigi went smooth for KOF14! The producer played an exhibition match (video in previous post). There hasn't been any reports about the game in particular probably because it's been on loketest a few times already and it's basically a port of the console release.

Meanwhile the more hardcore community is talking about a Top Mexican player who's been playing in Tokyo for the past two weeks while staying at a capsule hotel. I believe it's the first time that a Mexican player came about for just playing KOF, and needless to say there's apparently been quite some miscommunications going on. It seems like he's had a good time though, departing tomorrow.





[this message was edited by Professor on Mon 1 May 22:51]

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"Re(5):SNK Stuff Thread 20- Spring 2017 Editio" , posted Mon 1 May 23:31:post reply

quote:

Wow I Can't even recall what their Twitter account was previously called lol. It's good to hear that they have a Korean FB page now.



The SNK Global's twitter handle name is used to be G-Mantle. While SNK Japan was simply SNK(P) Official.

EDIT: AFAIK, during the Imoya pachinko days. they only parrot what the company says. Now, with the revival of things, they now opening up to their fans lately.





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[this message was edited by Yuki Yagami on Mon 1 May 23:36]



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"Re(5):SNK Stuff Thread 20- Spring 2017 Editio" , posted Tue 2 May 01:18:post reply

quote:

Meanwhile the more hardcore community is talking about a Top Mexican player who's been playing in Tokyo for the past two weeks while staying at a capsule hotel. I believe it's the first time that a Mexican player came about for just playing KOF, and needless to say there's apparently been quite some miscommunications going on. It seems like he's had a good time though, departing tomorrow.



The player is Kula, he mains Angel/Robert/Mature.

He and M' played a fantastic FT20 this morning, which Kula won 20-17.

It seems his Mature has left quite the impression on Japanese players since after he left Kindevu was sitting in training mode and testing her out.





[this message was edited by Izek on Tue 2 May 01:19]

Professor
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"Re(6):SNK Stuff Thread 20- Spring 2017 Editio" , posted Tue 2 May 02:25:post reply

quote:
The player is Kula, he mains Angel/Robert/Mature.

He and M' played a fantastic FT20 this morning, which Kula won 20-17.


Yes it's Kula, thanks. I do wonder if he's hitting the city again come Evo Japan.

There's actually a fair number of Mature players in Japan. Angel is another thing .

I think though, the JP scene is in a total rut right now, and regardless of high-level play like this getting shown on stream, it's not going to help the community much.

Given the way how all the JP community leaders departed from the scene, the wikis and forums are dead, and high-level players share info privately on LINE, as far as it goes with novice or intermediate players trying to learn the game, it's a total information drought.

On the other hand, SNK has been really active in their promotions so it's a great time to be more of a casual fan/consumer!





[this message was edited by Professor on Tue 2 May 02:52]



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"Re(7):SNK Stuff Thread 20- Spring 2017 Editio" , posted Tue 2 May 02:57:post reply

quote:


Yes it's Kula, thanks. I do wonder if he's hitting the city again come Evo Japan.

There's actually a fair number of Mature players in Japan. Angel is another thing .

I think though, the JP scene is in a total rut right now, and regardless of high-level play like this getting shown on stream, it's not going to help the community much.

Given the way how all the JP community leaders sort of moved away from the scene, the wikis and forums are dead, and high-level players share info privately on LINE, as far as it goes with novice or intermediate players trying to learn the game, it's a total drought.

On the other hand, SNK has been really active in their promotions so it's a great time to be more of a casual fan/consumer!



His Angel was really impressive as well, he even OCV'd M' with her. No one knows how to block against her lol.

And thanks for the insight into their scene, that's sad to hear but I guess expected since it has been so long since the last mainline KOF, and XIV launching console only probably didn't help.

So far SNK has been pretty solid with the support so here's hoping it continues and a scene develops again over time.

I wonder if it would help if their next fighter was SamSho or something else that is 1v1? They could play around more with the mechanics, accessibility etc. and have a smaller roster. Should be less overwhelming for new players than a 54 character KOF (which is known for being hardcore/difficult in general).

BTW Oogosho was at the East Asia tournament this weekend and made it all the way to grand finals against Dakou using Billy, Muimui and Goro. A lot of exciting matches from him.





[this message was edited by Izek on Tue 2 May 03:03]



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"Re(1):SNK Stuff Thread 20- Spring 2017 Editio" , posted Tue 2 May 15:13post reply

How likely a KOFXIV PC port is at this point? I'm itching to play lately but since long I can't be bothered to have another piece of plastic in my house. Or can I...?





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"Re(2):SNK Stuff Thread 20- Spring 2017 Editio" , posted Tue 2 May 18:13post reply

To follow up on good news involving Twitter and SNK, Neo Geo games have passed 200,000 cumulated sales on Switch. Here is a fun fact: according to GameWatch's article, this milestone was reached on April 26, which happens to be the anniversary of the Neo Geo (27th anniversary this year).

This week's Arcade Archive Neo Geo release on Switch is Blazing Star. PS4 gets Last Resort and Xbox One gets Samurai Spirits.





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"Lee Pai Long sprite in Art of Fighting 1" , posted Fri 5 May 10:59post reply

This has been bugging me for a while, last month I was talking with a friend about old neo geo games when suddenly he told me that Lee Pai Long sprite in AOF 1 was based on a 3d model. I inmediately told him that he was crazy, since I doubt that SNK would do that for just one character.

But there is something in the movement and specially the colors on Lee Pai Long sprite that made him look different from the rest of the cast, which used more colorful pixels. And in AOF 2 his sprite looks more fitting compared to the rest of the cast.

I still has my doubts about it, so it will be cool if someone could enlighten me on this





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"Re(1):Lee Pai Long sprite in Art of Fighting" , posted Fri 5 May 12:10:post reply

quote:
This has been bugging me for a while, last month I was talking with a friend about old neo geo games when suddenly he told me that Lee Pai Long sprite in AOF 1 was based on a 3d model. I inmediately told him that he was crazy, since I doubt that SNK would do that for just one character.

But there is something in the movement and specially the colors on Lee Pai Long sprite that made him look different from the rest of the cast, which used more colorful pixels. And in AOF 2 his sprite looks more fitting compared to the rest of the cast.

I still has my doubts about it, so it will be cool if someone could enlighten me on this



I also doubt he was based on a 3d model. If he was, then SNK were real innovators back then! Art of Fighting was released in 92. That would mean SNK would have been doing 3d character animation before Virtua Fighter, Toy Story, Donkey Kong Country etc. If you come across an evidence of SNK using cg as a base for their characters all the way back in '91/'92 please let me know, because I think that would be quite historically significant! :D

quote:
But there is something in the movement and specially the colors on Lee Pai Long sprite that made him look different from the rest of the cast, which used more colorful pixels.


You have a good eye. His sprite does stand out and look like it's cg compared to the rest of the cast, but I think it's because of his design leading the developers to approach his sprite in a few different ways.

Here's a clip of Lee Pai Long from AOF1 for reference:
https://www.youtube.com/watch?v=ooLMXHlohic

1) He doesn't expose much skin. Back in the early 90s, convincing organic cg models were a long ways off. Everyone else exposes more of their body, which makes them look more like conventional pixel art characters.

2) His clothing is very puffy. Because of this, there aren't many planes of flat color on his body like all the other characters. Because of that, he has very even, banded shading throughout. That style of shading makes him look more cg. I'm pretty sure it's hand done though. Anyone who has messed around with pixel art at some point probably knows how easy it is to fall back on that style of shading.

3) Related to the above, his sprite doesn't utilize much linework. Humans tend to naturally want to render things with both lines and tones. Computers only use tones (cel shading was a long ways off from 1992). The lack of clear lines that help provide more clarity and depth and style to his sprite also make him look muddier and more cg.

4) He has a lot of key frames where he's perfectly in front view or profile. I think maybe this happened with him because he's wearing a mask. When a character's face is uncovered, you naturally want to keep them close to a 3/4 angle because it just looks better/more dimensional. Since Lee is wearing a mask his face actually looks cool from these perfect orthagonal views. However, his body looks very stiff, especially in motion from these perfect front and side views. To their credit, for the front views they didn't simply copy paste and reflect. He's not perfectly symmetrical. They did the extra work to properly shade him in and make his sprite look better.

If you take a look at Lee's Art of Fighting 2 Sprite you can see it looks much more hand crafted:
https://www.youtube.com/watch?v=dkVmCfhu1uU
He isn't all puffy and blobby. His clothing has lots of sharp lines and flat planes that bend and wrinkle in interesting ways. Also they employ more linework which helps with clarity and just looks better.






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[this message was edited by nobinobita on Fri 5 May 12:21]

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"Re(2):Lee Pai Long sprite in Art of Fighting" , posted Fri 5 May 19:40post reply

I suspect there's a story behind Lee's sprite that needs to be told. Kind of like how Gen-An from SS1 originated from a scrolling beat 'em up concept. (can't remember if it was just the design or the actual sprite) He looks brawny in this sprite but the hand drawn character art depicts him as a lean martial artist. Also, because Lee isn't a playable character the decision to leave his sprite as it is must've been easier.





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"Re(2):Lee Pai Long sprite in Art of Fighting" , posted Fri 5 May 20:31post reply

quote:
This has been bugging me for a while, last month I was talking with a friend about old neo geo games when suddenly he told me that Lee Pai Long sprite in AOF 1 was based on a 3d model. I inmediately told him that he was crazy, since I doubt that SNK would do that for just one character.

But there is something in the movement and specially the colors on Lee Pai Long sprite that made him look different from the rest of the cast, which used more colorful pixels. And in AOF 2 his sprite looks more fitting compared to the rest of the cast.

I still has my doubts about it, so it will be cool if someone could enlighten me on this


I also doubt he was based on a 3d model. If he was, then SNK were real innovators back then! Art of Fighting was released in 92. That would mean SNK would have been doing 3d character animation before Virtua Fighter, Toy Story, Donkey Kong Country etc. If you come across an evidence of SNK using cg as a base for their characters all the way back in '91/'92 please let me know, because I think that would be quite historically significant! :D

But there is something in the movement and specially the colors on Lee Pai Long sprite that made him look different from the rest of the cast, which used more colorful pixels.

You have a good eye. His sprite does stand out and look like it's cg compared to the rest of the cast, but I think it's because of his design leading the developers to approach his sprite in a few different w

-- Message too long, Autoquote has been Snipped --


Thanks for the explanation, it really makes more sense now.

I thought the same about SNK not using a 3d model, otherwise, they would have used it as a selling point for their game

quote:
I suspect there's a story behind Lee's sprite that needs to be told. Kind of like how Gen-An from SS1 originated from a scrolling beat 'em up concept. (can't remember if it was just the design or the actual sprite) He looks brawny in this sprite but the hand drawn character art depicts him as a lean martial artist. Also, because Lee isn't a playable character the decision to leave his sprite as it is must've been easier.



Lee is playable in the versus mode of AOF 1





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"SNK Entertainment new mascot. ENTER- GIRL" , posted Sat 6 May 05:41:post reply

https://twitter.com/snk_enter

SNK created an twitter account for the mascot of the entertainment division. Enter Girl!

Some thoughts

1) Anime was a mistake
2) I wonder if SNK lack of english awareness allowed this awkward name, or if they are into a big nasty joke
3) Speaking of it, I love that SNK made their famous engrish one of her personal traits

https://www.snk-entertainment.com/philosophy/

By the way, when did Falcon returned to SNK?





[this message was edited by sibarraz on Sat 6 May 05:43]

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"Re(1):SNK Entertainment new mascot. ENTER- GI" , posted Sat 6 May 14:16:post reply

She likes RB2. She's alright. Why doesn't she speak Kansaiben in Japanese?





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[this message was edited by chazumaru on Sat 6 May 14:16]

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"Re(1):SNK Entertainment new mascot. ENTER- GI" , posted Sat 6 May 16:19:post reply

quote:

By the way, when did Falcon returned to SNK?



Probably first half of 2016.

For now, SNKE controls their remaining pachislot IPs and just sit them on until someone is interested to acquire them. This is probably the reason why Sister Quest and Sky Love is not in SNK's licensing list.

Sister Quest and Sky Love are already acquired by Highlights Entertainment. Highlights might announce Sky Love within this year. I believe around June/July the earliest.

Probably, SNK will stop using Love Heart once Highlights officially announce Sky Love to avoid conflict between them unless they made a deal prior to that. For now, SNK can freely use Love, just like in Nariyuki Quest, until Highlights Entertainment makes an official announcement.

I wonder what will SNK do once it finally happens.

EDIT: Interesting enough, Nakoruru was introduced earlier in KOF'98UM OL. However, her teammates are fellow Samurai Shodown characters, Haohmaru and Ukyo (who should be out anytime later this year) rather than wait for KOF'98UM OL to reach the KOF XIV Arc and add her there along with her pachislot teammates.

Well, there might be conspiracy theories between SNK's Chinese parents and pachislot. Not sure how true it is though.

I think Ledo Millennium/37Games/Leyou Games Group are disappointed with the SNK's President statement about "making gamers into pachislot players" after acquiring them.

This make me believe they have a hand somewhat in forcing SNK to finally withdraw from pachislot two months later after the statement.





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[this message was edited by Yuki Yagami on Sat 6 May 16:36]



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"Re(1):Lee Pai Long sprite in Art of Fighting " , posted Sun 7 May 15:24post reply

quote:
Lee Pai Long


I never considered a 3d model since it was way too soon, but the thought that SNK experimented a bit with rudimentary digitalized graphics occured to me. Still unlikely but there is a certain awkwardness that reminds me of MK in him, the full frontal pose as well.





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"KOF Presscon by SNK China" , posted Tue 9 May 19:10:post reply

Not much, but SNK China has plans in spreading the KOF Brand across the nation.

Also, some KOF World (MMO) and KOF Destiny (CG Animation) previews, an announcement of a Live Action adaptation and most importantly...

The King of Fighters XIV for Steam
As announced by Oda.





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[this message was edited by Yuki Yagami on Tue 9 May 20:01]



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"Re(1):KOF Presscon by SNK China" , posted Tue 9 May 21:06post reply

quote:
Not much, but SNK China has plans in spreading the KOF Brand across the nation.

Also, some KOF World (MMO) and KOF Destiny (CG Animation) previews, an announcement of a Live Action adaptation and most importantly...

The King of Fighters XIV for Steam
As announced by Oda.



Thanks for the news, now I'm gonna get PC instead of PS4 now





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"Re(1):KOF Presscon by SNK China" , posted Tue 9 May 21:18:post reply

quote:
Not much, but SNK China has plans in spreading the KOF Brand across the nation.

Also, some KOF World (MMO) and KOF Destiny (CG Animation) previews, an announcement of a Live Action adaptation and most importantly...

The King of Fighters XIV for Steam
As announced by Oda.



I know i've said this at least a dozen times, but Mark (of the wolves) My Words:

After KOFXIV is officially released in China via Steam, it will eventually become the biggest fighting game in the world. If not in sales, then in e-sports viewership.

SNK is very fortunate in that all the people running game companies in China grew up loving their games. However, their window of relevancy shrinks year after year if they can't get younger people interested in the franchise. People love those characters though. I believe the inherent appeal of all those classic SNK characters will eventually shine through. I BELIEVE IN YOU SNK! がんばって!加油!!






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[this message was edited by nobinobita on Tue 9 May 21:18]

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"Re(2):KOF Presscon by SNK China" , posted Wed 10 May 05:00post reply

quote:
Not much, but SNK China has plans in spreading the KOF Brand across the nation.

Also, some KOF World (MMO) and KOF Destiny (CG Animation) previews, an announcement of a Live Action adaptation and most importantly...

The King of Fighters XIV for Steam
As announced by Oda.


I know i've said this at least a dozen times, but Mark (of the wolves) My Words:

After KOFXIV is officially released in China via Steam, it will eventually become the biggest fighting game in the world. If not in sales, then in e-sports viewership.

SNK is very fortunate in that all the people running game companies in China grew up loving their games. However, their window of relevancy shrinks year after year if they can't get younger people interested in the franchise. People love those characters though. I believe the inherent appeal of all those classic SNK characters will eventually shine through. I BELIEVE IN YOU SNK! がんばって!加油!!



I doubt that steam will give this game a huge boost on e-sports, unless SNK starts doing an even bigger league than what they are holding now.

And I think that SNK is doing an ok job with keeping its IP relevant, between all the collaborations on gacha games, the new mobile games coming, MSA, and the new designs in KOF 14, at least they are not as old for the kids as 5 years ago for saying something







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"Re(3):KOF Presscon by SNK China" , posted Wed 10 May 05:26:post reply

Ah, so that "secret meeting in Seattle" that Oda tweeted about a couple of days ago was them meeting with Valve. It makes sense.

It'd be nice if it had crossplay with PS4 but I get the impression it won't. Something like that kind of requires both versions to be fully integrated, unless the PS4 version already has the hooks in place (which I doubt).





[this message was edited by Gojira on Wed 10 May 05:30]

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"Re(3):KOF Presscon by SNK China" , posted Thu 11 May 00:51post reply

quote:
Not much, but SNK China has plans in spreading the KOF Brand across the nation.

Also, some KOF World (MMO) and KOF Destiny (CG Animation) previews, an announcement of a Live Action adaptation and most importantly...

The King of Fighters XIV for Steam
As announced by Oda.


I know i've said this at least a dozen times, but Mark (of the wolves) My Words:

After KOFXIV is officially released in China via Steam, it will eventually become the biggest fighting game in the world. If not in sales, then in e-sports viewership.

SNK is very fortunate in that all the people running game companies in China grew up loving their games. However, their window of relevancy shrinks year after year if they can't get younger people interested in the franchise. People love those characters though. I believe the inherent appeal of all those classic SNK characters will eventually shine through. I BELIEVE IN YOU SNK! がんばって!加油!!


I doubt that steam will give this game a huge boost on e-sports, unless SNK starts doing an even bigger league than what they are holding now.

And I think that SNK is doing an ok job with keeping its IP relevant, between all the collaborations on gacha games, the new mobile games coming, MSA, and the new designs in KOF 14, at least they are not as old for the kids as 5 years ago for saying something



A random KOF 97 tournament in China ended up being one of the most spectated FG tournies ever. There's just so many people in China. I think they have the potential to make it a contender in the world of e-sports.

I know KOFXIV is already out in China on PS4 and Xbox One, but those systems don't have a huge presence over there. I think less than 500,000 combined sales. Steam on the other hand just recently passed the 14 million mark and continues to grow.

http://influencematters.asia/2017/04/12/the-rise-of-steam-in-china/

I mean, I dunno if 1/10 Chinese Steam users are gonna buy KOF14 (one can dream), but i figure if they do a tournament in China it'll attract a ton of eyeballs.

eSports are quickly on their way to casually overtaking regular sports in viewership. More people tuned in to watch LoL last year than the NBA Finals. Tencent knows what they are doing in that arena. Hopefully some of that will trickle down in their support of the KOF franchise.






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"Re(4):KOF Presscon by SNK China" , posted Thu 11 May 01:25post reply

quote:
steam china


DOTA has been the major driver of Steam in China, but anecdotally from one of my Chinese friends, DOTA faces an ironically similar problem to KOF: kids aren't picking it up and would rather play LOL.

This is somewhat reflected in interview comments with pro DOTA players from China, who say that trying to build a new generation of DOTA players has been challenging. The enormous prize pools have helped the development of a pro scene, but organic growth has been somewhat questionable.





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"Re(5):KOF Presscon by SNK China" , posted Thu 11 May 03:03post reply

OK, I've been waiting for a KOF14 Steam announcement since the April 25th event last year, although this title was my first reason to buy a PS4, because I really feel a Steam edition may sell a lot of copies. Let's see if that huge demand is real, I sure hope it is.

Nobi, thank you for your insight about Lee's RnK1 sprite, enlightening like always, and I also enjoyed it because I can't help but believe there's a bit of Lee's fighting style in Mian.
Of course I'm marking your words about Steam KOFXIV in China ;) In the age of eSports, it may been the best feat ever for SNK.

On a side note, I saw KOF Destiny promotional material now features King as well. As poor as the whole thing looks, I think she's one of the better designs, and I'm getting more and more impatient to watch the series.





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"Re(6):KOF Presscon by SNK China" , posted Thu 11 May 03:49post reply

Interestingly, there's speculatiosn amongst some fans since the announcement in China that some of KOF14's pachislot characters might potentially be taken out due to SNK no longer owning their IPs.

I think it's more likely that they might not be in the Steam version and replaced with Chizuru or whatnot, but we'll know soon enough.







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"Re(7):KOF Presscon by SNK China" , posted Thu 11 May 04:01post reply

quote:
I think it's more likely that they might not be in the Steam version and replaced with Chizuru or whatnot, but we'll know soon enough.

I would be OK with that.

Though if there really is some problem with Love Heart (it would have been quite amateurish to add her to the game without owning her fully, but again, KOF14), they'll probably replace her with a totally new and original character that happens to have the same body structure, move and voice actress.
She will be called... Nameless子.





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"RIP musician Robert Miles" , posted Thu 11 May 04:02post reply

Trance DJ Robert Miles passed away a couple of days ago

Most famous for "Children"

Which is relevant here as Rock Howard's themeis heavily based around on it





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"RIP musician Robert Miles.. And Love Heart?" , posted Thu 11 May 04:34:post reply

quote:
Trance DJ Robert Miles passed away a couple of days ago

Most famous for "Children"

Which is relevant here as Rock Howard's themeis heavily based around on it



Rip Robert Miles, Dreamland is an amazing disc, it embodies really well the 90's
I wonder if the omission of spread the wings in kof 14 was a preventive move to avoid copyright infringment, or if Robert Miles already sued them, but then I guess that SNK couldn't sell Garou on digital stores.

Speaking of 14, there is a rumour on the internet than SNK will remove the pachinko characters from their games in order to sell the licenses (or as another rumour says, already sold like the case of love heart)

Also, there is a leaked picture of SNK in a conference talking about it's presence were a picture of Chizuru appears.

This sounds too crazy too be true, but from SNK it will not amaze me





[this message was edited by sibarraz on Thu 11 May 04:38]

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"Re(1):RIP musician Robert Miles.. And Love He" , posted Thu 11 May 04:47post reply

quote:

Speaking of 14, there is a rumour on the internet than SNK will remove the pachinko characters from their games in order to sell the licenses (or as another rumour says, already sold like the case of love heart)

Also, there is a leaked picture of SNK in a conference talking about it's presence were a picture of Chizuru appears.

This sounds too crazy too be true, but from SNK it will not amaze me



It was streamed. I read from the Nico-like comments of the stream they were talking about Haohmaru and Ukyo as well. Aside from racism of some Chinese comments towards the Japanese.





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"Re(8):KOF Presscon by SNK China" , posted Thu 11 May 05:14post reply

quote:
I think it's more likely that they might not be in the Steam version and replaced with Chizuru or whatnot, but we'll know soon enough.
I would be OK with that.

Though if there really is some problem with Love Heart (it would have been quite amateurish to add her to the game without owning her fully, but again, KOF14), they'll probably replace her with a totally new and original character that happens to have the same body structure, move and voice actress.
She will be called... Nameless子.


Does this mean there will be two different versions of KoF14? Will this scab team be brought over to the console and arcade versions?

But the big question is why the heck did SNK include characters they might possibly lose the rights to? This is a baffling business decision which means the old SNK that we know and love is still around.





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"Re(9):KOF Presscon by SNK China" , posted Thu 11 May 06:11:post reply

quote:
I think it's more likely that they might not be in the Steam version and replaced with Chizuru or whatnot, but we'll know soon enough.
I would be OK with that.

Though if there really is some problem with Love Heart (it would have been quite amateurish to add her to the game without owning her fully, but again, KOF14), they'll probably replace her with a totally new and original character that happens to have the same body structure, move and voice actress.
She will be called... Nameless子.

Does this mean there will be two different versions of KoF14? Will this scab team be brought over to the console and arcade versions?

But the big question is why the heck did SNK include characters they might possibly lose the rights to? This is a baffling business decision which means the old SNK that we know and love is still around.



KOF 14 has been developed from a long time, I will dare to say that the game has at least 1 year before the chinese buyout, and then there were like 6-12 months after that than Ledo/Snk decided to sell the rights of the pachislot games since the idea was to leave the business

I still have my doubts about it, unless the company than purchased Sky Love stops the distribution of KOF 14, SNK has no reason to change their roster, it will be less troublesome to release 15, but if the rumours are true, than this means that SNK is using the games as service model for 14, so it should have a lot of support going on.





[this message was edited by sibarraz on Thu 11 May 06:14]

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"Re(7):KOF Presscon by SNK China" , posted Thu 11 May 07:02post reply

quote:
Interestingly, there's speculatiosn amongst some fans since the announcement in China that some of KOF14's pachislot characters might potentially be taken out due to SNK no longer owning their IPs.

I think it's more likely that they might not be in the Steam version and replaced with Chizuru or whatnot, but we'll know soon enough.


I do hope that's as false as that old "leaked DLC list" that didn't had Rock in it. Removing content from your game would bring much more harm than good. The only time I remember doing that aside from Nameless was Armor Ralf not being available in MI regulation A. But that game was somewhat different being team-based aside from the new characters in it and both are major overhauls of their previous versions sold separately (you can still buy the PS2 version of 2002 for the PS3 at the PSN Store). Not an online patch.

Also, MuiMui is my favorite newcomer and by far one of the best to me since Elisabeth in XI (Nakoruru does not count and Sylvie comes close second).





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"Re(8):KOF Presscon by SNK China" , posted Thu 11 May 15:25:post reply

According to an interview with the Highlights Entertainment president last November 2016, they acquired Sister Quest and Sky Love last Autumn 2016 from SNK after it withdrew from pachislot.

quote:
同年秋には、パチスロ機事業から撤退したSNKプレイモアの遊技機関連資産を譲り受け、それらをベースに初号機開発・発売にこぎつけた。


I think Love Heart appeared in Nariyuki Quest because Highlights Entertainment has not yet officially announced Sky Love to the public. The earliest announcement of Sky Love by Highlights Entertainment is around June/July (estimation).

I think they will stop using her once it is finally announced.

Also, someone told me that they removed the pachislots not because they were a part of SNK's dark history but for business reasons. (I think Highlights Entertainment has already notified SNK that they will announce Sky Love soon.) To be honest, as a pachislot critic, it surprised me.

If sibarraz said that they also remove the pachinko characters from their games in order to sell the licenses, I believe Dragon Gal (MuiMui's series) might be getting sold to another company soon (I'm not sure though if it will still be Highlights Entertainment or another pachinko/pachislot company).

Still, I think Chizuru, Haohmaru and Ukyo (if KOF '98 UM OL's Nakoruru's teammates is to be believed) were meant to be in KOF XV (there was an old rumor that Chizuru was planned to replace Alice in XV, but take it with a grain of salt). But the change in ownership (Ledo Millennium) caused them to change their plans.





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[this message was edited by Yuki Yagami on Thu 11 May 15:40]



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"Re(9):KOF Presscon by SNK China" , posted Thu 11 May 18:05post reply

quote:
I think Love Heart appeared in Nariyuki Quest because Highlights Entertainment has not yet officially announced Sky Love to the public. The earliest announcement of Sky Love by Highlights Entertainment is around June/July (estimation).

I think they will stop using her once it is finally announced.


If they had plans to completely give up on the character, it would have been pretty easy to not include LH in the Naruyuki Quest comics - it would be simple enough to have her replaced with another "team mom" figure like King, and let LH naturally go out of focus due to lack of exposure. That being said, LH isn't one of the girls in the main illustration...

If she were to be replaced, I wonder what character could she be reskinned into, assuming they'd go for another existing SNK character... I never played Crystalis, but as an older RPG that seems sword-prone enough as a possibility while opening up a lot of flexibility in looks and animations; while someone like classic armor Athena would be more likely to use the sword all the time, and she'd probably fit bast in a later game of the current KoF story arc.

Next thing you know they create yet another original Metal Slug Attack character just for this purpose...





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"Re(10):KOF Presscon by SNK China" , posted Thu 11 May 19:00:post reply

quote:
I think Love Heart appeared in Nariyuki Quest because Highlights Entertainment has not yet officially announced Sky Love to the public. The earliest announcement of Sky Love by Highlights Entertainment is around June/July (estimation).

I think they will stop using her once it is finally announced.

If they had plans to completely give up on the character, it would have been pretty easy to not include LH in the Naruyuki Quest comics - it would be simple enough to have her replaced with another "team mom" figure like King, and let LH naturally go out of focus due to lack of exposure. That being said, LH isn't one of the girls in the main illustration...

If she were to be replaced, I wonder what character could she be reskinned into, assuming they'd go for another existing SNK character... I never played Crystalis, but as an older RPG that seems sword-prone enough as a possibility while opening up a lot of flexibility in looks and animations; while someone like classic armor Athena would be more likely to use the sword all the time, and she'd probably fit bast in a later game of the current KoF story arc.

Next thing you know they create yet another original Metal Slug Attack character just for this purpose...



Probably, they'll just write her off in the next few chapters or, this trope.

Since Chizuru plays completely different from Alice. The replacements will be more than a reskin.

The rumor also mentioned that Mui Mui and Love Heart will be replaced by two characters from Samurai Shodown, but they were not named. I assume they are Haohmaru and Ukyo because of KOF '98 UM OL. (They were announced, but not yet available.)

Still, I think Ledo Millennium is behind this decision if this is true.

They were the one who convinced SNK to give up their lawsuit and stood as mediator for the settlement against Square-Enix's publishing division and Hi Score Girl.

I believe they also have a hand in convincing SNK to completely withdraw from pachislot amid pressures in stricter laws and declining markets.

EDIT:
ATRyoSakazaki thinks it was a mistake. He mentioned that it's an illustration instead of a 3D Model.

Compare Chizuru's portrait to Yashiro and Chris in KOF World

Mistake or not, why Chizuru's KOF World portrait ended up in KOF XIV in SNK China's Press Conference?





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[this message was edited by Yuki Yagami on Thu 11 May 20:11]

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"Re(2):Re(10):KOF Presscon by SNK China" , posted Thu 11 May 22:13:post reply

quote:

KOF 14 has been developed from a long time, I will dare to say that the game has at least 1 year before the chinese buyout, and then there were like 6-12 months after that than Ledo/Snk decided to sell the rights of the pachislot games since the idea was to leave the business

I still have my doubts about it, unless the company than purchased Sky Love stops the distribution of KOF 14, SNK has no reason to change their roster

Yeah, this doesn't make sense from a business standpoint. SNK should already have a deal to use the characters in KoFXIV. I think they already credited Ledo Millennium in the game some time ago, which means there had to have been some kind of agreement that should extend to any ports of the game.



I think KOF XIV's roster was already decided before the buyout from Ledo Millennium. AFAIR, the leaker in 4chan mentioned that the buyout did not affect the roster and is an isolated case.

The KOF XIV roster leak came out on February 2015. The buyout rumor came out in April. The buyout happened in August. SNK withdrew from pachislot in October/November.

The acquisition of Sister Quest and Sky Love took place in Autumn 2016.





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[this message was edited by Yuki Yagami on Thu 11 May 22:19]



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"Re(3):Re(10):KOF Presscon by SNK China" , posted Thu 11 May 22:54:post reply

I think I got the owners mixed up, but it still doesn't make that much sense to me that they would have to change the roster this soon. The digital version of KoFXIV is still on the PSN store and still includes all three of the characters. If they were being forced to change it, wouldn't it be taken down by now?




In other news, LordBBH - a streamer that I frequent and fellow old school Neo Geo advocate - recently had one of his archive videos auto-muted by Twitch. Apparently the issue was that he had a playlist of KoF94/95 music up, which seems like it shouldn't have been a problem. As it turns out, some "band" has been selling KoF music as their own since last year on many music download sites, including Amazon:
Hi We Are The Totally Original Frans Bleed Band

So when Twitch merged with Amazon's database this came up and automatically flagged the stream, causing a bizarre situation where someone who owns nothing is able to block all use of something just because someone somewhere neglected to check their facts.

This is obviously not the first time something like this has happened on Twitch, but AFAIK it's the first time SNK has been involved. I tried letting SNK's official twitter know about this, but in case it doesn't reach them or they don't understand, maybe someone here is able to contact them and let them know the problem? It would suck seeing people get into trouble streaming KoF on Twitch just because some asshole tried to steal the music and sell it.





[this message was edited by Gojira on Thu 11 May 22:55]



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"Re(4):Re(10):KOF Presscon by SNK China" , posted Thu 11 May 23:04post reply

quote:

ATRyoSakazaki thinks it was a mistake. He mentioned that it's an illustration instead of a 3D Model.

Compare Chizuru's portrait to Yashiro and Chris in KOF World

Mistake or not, why Chizuru's KOF World portrait ended up in KOF XIV in SNK China's Press Conference?



I think he's off on this, that portrait of Chizuru's would fit right in with the rest of the portraits on XIV's character select screen.

quote:
I think I got the owners mixed up, but it still doesn't make that much sense to me that they would have to change the roster this soon. The digital version of KoFXIV is still on the PSN store and still includes all three of the characters. If they were being forced to change it, wouldn't it be taken down by now?



It probably wouldn't have been an issue if SNK just released the game and ended it at that but they are continuing to support it and the game is launching on two new platforms soon.

From above posts it sounds like Sky Love's new owners will be making their move with the IP in June/July, which is also when the arcade/PC versions of XIV are likely hitting.





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"Re(5):Re(10):KOF Presscon by SNK China" , posted Fri 12 May 00:37post reply

Take note of this...

Oda and SNK President Koichi Toyama was present there when the presentation showed Chizuru in KOF XIV in the KOF History Presentation.

A video archive of the SNK China Presscon uploaded by ATRyoSakazaki





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"Re(6):Re(10):KOF Presscon by SNK China" , posted Fri 12 May 03:30post reply

Replacing Mui and Love with different characters sounds insane to me. My speculation is that, if copyright forces SNK to part ways with them within KOF14, they will pull a ZDXW and reskin the characters, which is more or less what Iggy said.

RIP Robert Miles...his biggest hit was all the rage here in the Italian dance music charts for countless weeks. When I first faced Rock in Garou, I was surprised beyond words to hear Children kicking in as the chorus of Rock's theme in the heat of battle.





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"Re(6):Re(10):KOF Presscon by SNK China" , posted Fri 12 May 03:34post reply

If SNK sold the rights for these two series, what block them to make a deal with the new owners for continuing to use them in KOF14?

Appearing (or continuing to be present) on KOF14 for these characters surely is a better way to keep them relevant to the world than deleting them and then relegate them to a pachinko machine that will be available who knows in how many copies and where.

Also, (not considering SNK) does the pachinko business is still going strong in Japan?





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"Re(7):Re(10):KOF Presscon by SNK China" , posted Fri 12 May 16:03post reply

You're completely right IMO, I don't think a deal to license the use of a couple characters may be detrimental to SNK's financial situation.

As for pachi stuff itself, I vaguely remember stricter regulations about this kind of games were in the works (maybe an effort to give foreigners a better image of the country during the 2020 Summer Olympics), so these things may not be so profitable as before.





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"Re(8):Re(10):KOF Presscon by SNK China" , posted Fri 12 May 18:11post reply

Looks like there's nothing to worry about after all as far as XIV is concerned





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"Re(9):Re(10):KOF Presscon by SNK China" , posted Fri 12 May 23:43post reply

quote:
Looks like there's nothing to worry about after all as far as XIV is concerned


This is oddly anticlimactic and disappointing. I wanted more characters and I wanted drama!





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"Re(10):Re(10):KOF Presscon by SNK China" , posted Sat 13 May 00:14post reply

Thank you Loona ^^ Now let's see whether it's just panicky damage control on Oda's part or the truth.

Ish, maybe it's just a matter of time. I've always thought Mui and Love won't carry over to KOFXV regardless and Nako will fight alongside Haohmaru and Ukyo, so there will be drama at some point :P But I see what you were hoping for :D





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"Re(2):Re(10):Re(10):KOF Presscon by SNK China" , posted Sat 13 May 00:33post reply

quote:
Thank you Loona ^^ Now let's see whether it's just panicky damage control on Oda's part or the truth.

Ish, maybe it's just a matter of time. I've always thought Mui and Love won't carry over to KOFXV regardless and Nako will fight alongside Haohmaru and Ukyo, so there will be drama at some point :P But I see what you were hoping for :D



Probably, Love Heart will go the same fate as K9999 for different reasons. Never to be referenced or mentioned in the story again.

Love Heart's contract "ends" when SNK finally ends support on KOF XIV in favor of KOF XV.

Also, we do not know what's in SNK's and Highlights Entertainment's minds after Sky Love, will Highlights (or another comapany) acquire other SNK Pachislot IPs like Dragon Gal?

I'm sure SNK will be busy for SS7's development soon.

2018 will be a wild guess about the fate of Mui Mui. We do not know if Highlights will pick Dragon Gal next while SNK will be developing SS7 and KOF XV (once SS7 is probably out next year).

I assume KOF XV will be released on 2019 to coincide KOF's 25th Anniversary.





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"Re(3):Re(10):Re(10):KOF Presscon by SNK China" , posted Sat 13 May 00:44:post reply

quote:

I assume KOF XV will be released on 2019 to coincide KOF's 25th Anniversary.



Here's hoping SamSho 7 is ready for SamSho's 25th anniversary next year.





[this message was edited by izek on Sat 13 May 00:45]

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"Re(3):Re(10):Re(10):KOF Presscon by SNK China" , posted Sat 13 May 00:48:post reply

quote:
Looks like there's nothing to worry about after all as far as XIV is concerned


Thanks but I still want to hear from Oda or Enta-chan since she's doing some Q/A on twitter.

quote:

Probably, Love Heart will go the same fate as K9999 for different reasons. Never to be referenced or mentioned in the story again.

Love Heart's contract "ends" when SNK finally ends support on KOF XIV in favor of KOF XV.

Also, we do not know what's in SNK's and Highlights Entertainment's minds after Sky Love, will Highlights (or another comapany) acquire other SNK Pachislot IPs like Dragon Gal?

I'm sure SNK will be busy for SS7's development soon.

2018 will be a wild guess about the fate of Mui Mui. We do not know if Highlights will pick Dragon Gal next while SNK will be developing SS7 and KOF XV (once SS7 is probably out next year).

I assume KOF XV will be released on 2019 to coincide KOF's 25th Anniversary.


Just give MuiMui a chinese sword and make her debut in SamShoVII. Considering the whole "Mizuki was inside Verse" SNK can aim for a comic book plotline connecting Samurai world to KOF and the way Another World Team ending was, Nakoruru and MuiMui might be together but Love Heart will be back to her own world.

Also, wasn't Lee from Last Blade in a Dragon Gal pachislot?





[this message was edited by KensouADV on Sat 13 May 00:50]

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"Re(4):Re(10):Re(10):KOF Presscon by SNK China" , posted Sat 13 May 01:09post reply

quote:

Also, wasn't Lee from Last Blade in a Dragon Gal pachislot



Just a suspiciously similar character. The difference AFAIR is the eyebrows.





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"Re(4):Re(10):Re(10):KOF Presscon by SNK China" , posted Sat 13 May 02:06post reply

quote:

I assume KOF XV will be released on 2019 to coincide KOF's 25th Anniversary.


Here's hoping SamSho 7 is ready for SamSho's 25th anniversary next year.


Woah!!! That would be way to long. I am hoping the announcement for XV will be this August :)
I also wonder how SS7 will be this time around. Not only by graphics, but will it be combo based or like the first 2 installments. Maybe a new Last Blade can keep the combo system while SS stay original.





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"Re(5):Re(10):Re(10):KOF Presscon by SNK China" , posted Sat 13 May 02:37:post reply

quote:

I assume KOF XV will be released on 2019 to coincide KOF's 25th Anniversary.


Here's hoping SamSho 7 is ready for SamSho's 25th anniversary next year.

Woah!!! That would be way to long. I am hoping the announcement for XV will be this August :)
I also wonder how SS7 will be this time around. Not only by graphics, but will it be combo based or like the first 2 installments. Maybe a new Last Blade can keep the combo system while SS stay original.



There is speculation that SS7 might be a "back to basics" SS with some elements from later games.

I hope they add 2 types of supers like most 2D themed games (preferably universal Supers input-style ala MOTW) and a more powerful super ala AOF/Real Bout.

However, I am worried that the violence might be watered down by SNK just to please the Chinese Market.

Unlike KOF, the roster for SS7 might be hard to predict.

I predicted that most 2D SNK-era (SS1-SS4) might return in SS7 except for the boss characters, Nicotine and Shizumaru. (for Shizumaru's case it depends on timeline. His story is done as of SS4) Tam Tam and Cham Cham are interchangable. (I am not sure who will SNK use, Tam, Cham or both?)

Not sure about the Examu/Sen-era characters. I can see Yoshitora, SS6 Yumeji and Iroha (eye candy purposes) returning, but not the rest. Probably Kim Hae Ryeong from Sen (because Kim's moves can be utilized) (The only Sen character SNK cares about is Suzuhime). I doubt with SNK's current 3D capabilities, Kusaregedo and Ochamaro won't be in SS7.



Spoiler (Highlight to view) -
Yunfei is dead, Mina is implied to be dead and nobody cares about Sankuro. Andrew and Sugoroku are doubtful.

End of Spoiler



Although Shiki and Asura are more popular, I see Taisan and Hanma having a bigger chance in SS7 than their more popular fellow SS64 characters. That is, if timeline is factored in.

Roster Leak or no Roster Leak, SS7 newcomers are one thing to look forward to.

I'm not sure about the atmosphere of SS7. I like SS7 to have some Sukiyaki Western/Chanbara atmosphere.





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[this message was edited by Yuki Yagami on Sat 13 May 03:02]

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"Re(6):Re(10):Re(10):KOF Presscon by SNK China" , posted Sat 13 May 03:05post reply

Kusaregedo in glorious 3D would be the best thing ever.







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"Re(5):Re(10):Re(10):KOF Presscon by SNK China" , posted Sat 13 May 03:47:post reply

quote:


Woah!!! That would be way to long. I am hoping the announcement for XV will be this August :)
I also wonder how SS7 will be this time around. Not only by graphics, but will it be combo based or like the first 2 installments. Maybe a new Last Blade can keep the combo system while SS stay original.



Iirc the only thing we have heard from SNK is that Neo_G really wants to work on a new SamSho and that his idea of it is to be serious, brutal and bloody.

It could be an interesting direction that could appeal to a wider/new audience, like the Mortal Kombat etc. crowd.

Imo it should be more about precision and high damage (like those Haohmaru hard slashes doing crazy damage) instead of long combos. This again would allow for more people to be able to enjoy it instead of being scared off or overwhelmed like with KOF.





[this message was edited by Izek on Sat 13 May 03:49]



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"Re(7):Re(10):Re(10):KOF Presscon by SNK China" , posted Sat 13 May 04:02post reply

Was Sen part of any timeline or was it a new start?
In the main timeline, half of the interesting characters are dead (as they should in a chambara game), so if they want Nakoruru, Genjurou, Kazuki, Mina and others to appear, they'll either have to create time portals or chain resurrections, or yet again start anew...

I wouldn't be against a fresh start. The scenario is complicated as it is, and unlike KOF, there's no easy reset button. Hopefully they'll manage to keep the violence restrained and elegant, like SSS or Zero, and not like Sen's gross finishes. The fact that they're specifically aiming at the Chinese market instead of the US market is a good sign already.

The series also lacks Chinese representation, so I guess most of the scenario will be about the new Chinese characters, like KOF14... It could be the occasion to create some really interesting designs. Or something fun, like a Chinese rival to Kyoushirou.
I hope they'll chose some refined aesthetics (all SS games should aim to look like Zankurou Musouken), and if they do, that they'll be able to pull it off... Atmosphere is 50% of what makes SS games memorable, so they'd better up their game in 3D, but also in music and sound effects.
I don't think the franchise could survive another failure like SS Sen... But then, SS has had many bad games and has survived through it all, so maybe the good games are enough to support the failures.





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"Re(8):Re(10):Re(10):KOF Presscon by SNK China" , posted Sat 13 May 04:16:post reply

quote:
Was Sen part of any timeline or was it a new start?
In the main timeline, half of the interesting characters are dead (as they should in a chambara game), so if they want Nakoruru, Genjurou, Kazuki, Mina and others to appear, they'll either have to create time portals or chain resurrections, or yet again start anew...

I wouldn't be against a fresh start. The scenario is complicated as it is, and unlike KOF, there's no easy reset button. Hopefully they'll manage to keep the violence restrained and elegant, like SSS or Zero, and not like Sen's gross finishes. The fact that they're specifically aiming at the Chinese market instead of the US market is a good sign already.

The series also lacks Chinese representation, so I guess most of the scenario will be about the new Chinese characters, like KOF14... It could be the occasion to create some really interesting designs. Or something fun, like a Chinese rival to Kyoushirou.
I hope they'll chose some refined aesthetics (all SS games should aim to look like Zankurou Musouken), and if they do, that they'll be able to pull it off... Atmosphere is 50% of what makes SS games memorable, so they'd better up their game in 3D, but also in music and sound effects.
I don't think the franchise could survive another failure like SS Sen... But then, SS has had many bad games and has survived through it all, so maybe the good games are enough to support the failures.



Sen takes place a year after Asura Zanmaden (or two years after SS2/Shin). Some events in AsuZan were retconned in Sen. Kazuki, Genjuro and Ukyo are alive as of Sen. Nakoruru is still a spirit in Sen. Mina... she might be dead... Basara is excused thanks to time traveling shenanigans in Zero and Tenka.

From what you said, I expect more Chinese Characters in SS7 other than Wan-fu. Probably another Wuxia-styled warrior or a Chinese polearm user. A weaponized theater actor could be good.





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[this message was edited by Yuki Yagami on Sat 13 May 04:18]

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"Re(8):Re(10):Re(10):KOF Presscon by SNK China" , posted Sat 13 May 09:02post reply

quote:
Was Sen part of any timeline or was it a new start?
In the main timeline, half of the interesting characters are dead (as they should in a chambara game), so if they want Nakoruru, Genjurou, Kazuki, Mina and others to appear, they'll either have to create time portals or chain resurrections, or yet again start anew...

I wouldn't be against a fresh start. The scenario is complicated as it is, and unlike KOF, there's no easy reset button. Hopefully they'll manage to keep the violence restrained and elegant, like SSS or Zero, and not like Sen's gross finishes. The fact that they're specifically aiming at the Chinese market instead of the US market is a good sign already.

The series also lacks Chinese representation, so I guess most of the scenario will be about the new Chinese characters, like KOF14... It could be the occasion to create some really interesting designs. Or something fun, like a Chinese rival to Kyoushirou.
I hope they'll chose some refined aesthetics (all SS games should aim to look like Zankurou Musouken), and if they do, that they'll be able to pull it off... Atmosphere is 50% of what makes SS games memorable, so they'd better up their game in 3D, but also in music and sound effects.
I don't think the franchise could survive another failure like SS Sen... But then, SS has had many bad games and has survived through it all, so maybe the good games are enough to support the failures.



All this sounds great to me. And I agree with others that I don't want another combo game. I want meaty slashes and decisive blows.





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"Re(9):Re(10):Re(10):KOF Presscon by SNK China" , posted Sat 13 May 13:16post reply

Characters like Mian gives hope for an interesting Chinese representation, if there is supposed to be new one.

I really hope Ochomaru, one of the interesting character designs they had in Tenka makes it to the newer titles, and it would be shame to not to see her/him/it again.





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"Re(5):Re(10):Re(10):KOF Presscon by SNK China" , posted Sat 13 May 17:51post reply

quote:

Woah!!! That would be way to long. I am hoping the announcement for XV will be this August :)



Hahaha me too :D I hope for a KOFXV first announcement in the end of August this year and the actual game release in the end of August 2018.

As for Samurai Spirits, I definitely am in the high damage bandwagon. The thrill of those lethal slashes undoubtedly is a big part of the franchise's charm, as big as the chunks of health bar they annihilate.





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"SNK x IF: The World of If" , posted Mon 15 May 14:17post reply

SNK has collaborated with Efun Company's mobile game IF: The World of If.

SNK x IF





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"Re(1):SNK x IF: The World of If" , posted Tue 16 May 02:15:post reply

Good to hear another colaboration. Is this a korean game? The animation of the portraits are a little weird.

quote:
From what you said, I expect more Chinese Characters in SS7 other than Wan-fu. Probably another Wuxia-styled warrior or a Chinese polearm user. A weaponized theater actor could be good.


MuiMui is chinese and was invited to Nakoruru's era. You know she's coming...


And looks like KOFXIV models are being extracted and some modders already put them in DOA5LR.
Mai in special looks really interesting.
Alice Garnet Nakata
Zarina
Luong
Iori Yagami
King
Kula Diamond and her now famous finger pose

And I think Sylvie was extracted too, I guess.





[this message was edited by KensouADV on Tue 16 May 02:19]



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"Senri Kita" , posted Tue 16 May 02:37post reply

Since we're talking of SS, I find it amusing to see that Senri Kita seems to mostly work on Fire Emblem's side projects now (cards and gatcha).

And then the realization of the soul-crushing lack of visual coherence of all those Japanese mobile games comes from the fact they require so much 2D art in such a short time that they sub-contract 20 to 30 people regardless of skill or cohesive style to produce a couple of pieces each to meet the deadline so they're all probably paid shit but they're happy because at least they managed to get enough money to pay for their instant meal this week set in.





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"Re(1):Senri Kita" , posted Tue 16 May 03:26post reply

quote:
Since we're talking of SS, I find it amusing to see that Senri Kita seems to mostly work on Fire Emblem's side projects now (cards and gatcha).

And then the realization of the soul-crushing lack of visual coherence of all those Japanese mobile games comes from the fact they require so much 2D art in such a short time that they sub-contract 20 to 30 people regardless of skill or cohesive style to produce a couple of pieces each to meet the deadline so they're all probably paid shit but they're happy because at least they managed to get enough money to pay for their instant meal this week set in.



That's super goshdang sad because one of the reasons I like so many old Japanese games is their complete cohesion in aesthetics across the board. Sad to see that become a rarity in the mobile age. But then again, this level of synergy is still alive and well in console games! :D






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"Re(2):Senri Kita" , posted Tue 16 May 04:38post reply

quote:
Sad to see that become a rarity in the mobile age. But then again, this level of synergy is still alive and well in console games! :D

Yeah, P5 is amazingly beautiful.
It's also sexist and homophobic like the worst Japanese shows from the 80s, so, eh.
Unfortunately, DQ11 seems to be heading that way as well.





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"Re(2):SNK x IF: The World of If" , posted Tue 16 May 16:40post reply

quote:
KOF14 models in DoA5LR shading

As much as I always defend SNK on the grounds that their budget is so poor that the game's visuals already are too much as they are now, I'd pay full price again to get such a graphics upgrade. Maybe some modding community will rework the Steam Edition this way? xD I'm bound to buy it anyway when I manage to buy a decent Windows PC.





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"Re(3):Senri Kita" , posted Tue 16 May 18:02post reply

quote:
Sad to see that become a rarity in the mobile age. But then again, this level of synergy is still alive and well in console games! :D
Yeah, P5 is amazingly beautiful.
It's also sexist and homophobic like the worst Japanese shows from the 80s, so, eh.
Unfortunately, DQ11 seems to be heading that way as well.



D:

I did not know that. Now I don't feel too guilty about my refusal to play any SMT games that Kazuma Kaneko was not involved in.






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"Re(2):SNK x IF: The World of If" , posted Wed 17 May 00:34post reply

quote:

And looks like KOFXIV models are being extracted and some modders already put them in DOA5LR.


So DoA5 Mai can now fight KoF14 Mai? As if there weren't enough Kasumis running around in the game now there will unofficially be multiple Mais as well.





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"KOF '98 x Crash Fever" , posted Wed 17 May 14:29post reply

Another Collaboration Soon...

This time with Crash Fever.





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"KoF98UMOL outside Asia?" , posted Wed 17 May 21:06post reply

This has been making the rounds recently in Twitter, but curiously no official SNK media has mentioned it, and it feels a bit suspicious too that the site associated with the game still mentions "Playmore"...





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"Re(1):KoF98UMOL outside Asia?" , posted Thu 18 May 09:20post reply

quote:
This has been making the rounds recently in Twitter, but curiously no official SNK media has mentioned it, and it feels a bit suspicious too that the site associated with the game still mentions "Playmore"...


Apps are so strange; they generate an incredible amount of money but it feels like a frontier town where there are no rules and little in the way of trademark enforcement. This may be legit but lines such as "Classical 3v3 Battle - Fatal Fury Stong Return" is a bit much Engrish even for SNK.





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"Re(2):KoF98UMOL outside Asia?" , posted Thu 18 May 11:11:post reply

quote:
This has been making the rounds recently in Twitter, but curiously no official SNK media has mentioned it, and it feels a bit suspicious too that the site associated with the game still mentions "Playmore"...

Apps are so strange; they generate an incredible amount of money but it feels like a frontier town where there are no rules and little in the way of trademark enforcement. This may be legit but lines such as "Classical 3v3 Battle - Fatal Fury Stong Return" is a bit much Engrish even for SNK.



Hey, come on! They are "pianeers" of the Engrish!

My all time favorite is for Card Fighters Clash and technically is grammatically sound:

"Feel the profundity of strategic card battle."





/ / /

[this message was edited by Mosquiton on Thu 18 May 11:11]



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"Re(2):KoF98UMOL outside Asia?" , posted Thu 18 May 19:00post reply

quote:
This has been making the rounds recently in Twitter, but curiously no official SNK media has mentioned it, and it feels a bit suspicious too that the site associated with the game still mentions "Playmore"...

Apps are so strange
; they generate an incredible amount of money but it feels like a frontier town where there are no rules and little in the way of trademark enforcement. This may be legit but lines such as "Classical 3v3 Battle - Fatal Fury Stong Return" is a bit much Engrish even for SNK.


My favourite legit app in the suggestion list one is a blonde Syo giving Hadouken pose in the game Street Fighting. Next to it there is notMarco starring in Metal Soldiers.





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"KOF XIV Steam in 3 Weeks." , posted Fri 19 May 02:56:post reply

The King of Fighters XIV for Steam is coming in 3 weeks and Pre-purchasing is now open.

Welcome to SNK Shopping Channel

It will have Normal and Deluxe Versions.
Deluxe Version includes DLC Costumes, DLC Characters, Digital Artbook and Digital Soundtracks.





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[this message was edited by Yuki Yagami on Fri 19 May 03:46]



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"Re(1):KOF XIV Steam in 3 Weeks." , posted Fri 19 May 08:39post reply

quote:
The King of Fighters XIV for Steam is coming in 3 weeks and Pre-purchasing is now open.


Pre-purchase gives access to the PC closed beta. Steam says the closed beta install is 19GB I think, with the download itself being 12Gb. (You might have to restart Steam for the beta to show up in your library.)

No idea how it plays. The CBT thread on Steam of course has bug reports, but, well, that is the point of the CBT.





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"Re(1):KOF XIV Steam in 3 Weeks." , posted Fri 19 May 16:05:post reply

quote:

Welcome to SNK Shopping Channel


Fantastic. It's the perfect teleshopping ad, the cheesiness is just the same. And Max Power's acting is so on point. Now I just hope to God that a 90% at least of all the people who have been demanding a Steam Edition -and rightly so- will buy it, just to stay in theme with the sensationalistic tone of the Youtube ad

I'm amazed that SNK took the effort to make different versions of the ad with regional voice actors. I still haven't listened to them all. Of course Seira-Meiten with the trademark "oyasuminasai" for the Chinese dub xD Too bad KOF is so little known in Italy that SNK didn't consider the idea of making an Italian version...maybe one day I'll become an SNK spokeperson for my country and change that LOL.

(first era) SNK and NeoGeo themed shirts. Nice stuff.





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[this message was edited by Micky Kusanagi on Fri 19 May 16:09]

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"Re(3):KOF XIV Steam in 3 Weeks." , posted Fri 19 May 22:30:post reply

quote:
The King of Fighters XIV for Steam is coming in 3 weeks and Pre-purchasing is now open.


quote:

Fantastic. It's the perfect teleshopping ad, the cheesiness is just the same. And Max Power's acting is so on point. Now I just hope to God that a 90% at least of all the people who have been demanding a Steam Edition -and rightly so- will buy it, just to stay in theme with the sensationalistic tone of the Youtube ad

Yeah, the game in Brazil costs 50% more than SFV at release and MKXL now (way mode than Revelator and other ArcSys late releases). I guess I'll stick to my PS4 version until a good sale like every other hardcore fan.
Too bad because the chance for newer players to get the game here now is almost none and the torrent with the pirated version of the beta is already out in the web. At least looks like maybe I can run the game at minimum if my CPU can handle (even older i3 than said at the store page).

quote:

I'm amazed that SNK took the effort to make different versions of the ad with regional voice actors. I still haven't listened to them all. Of course Seira-Meiten with the trademark "oyasuminasai" for the Chinese dub xD Too bad KOF is so little known in Italy that SNK didn't consider the idea of making an Italian version...maybe one day I'll become an SNK spokeperson for my country and change that LOL.

Brazilian Portuguese version is just subbed with Maxwell Powers as the narrator like the English, Japanese and Korean ones. But it was nice even if the subs didn't really match what he was saying sometimes summing up things.





[this message was edited by KensouADV on Fri 19 May 22:30]

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"Re(2):KOF XIV Steam in 3 Weeks." , posted Sat 20 May 03:08post reply

quote:

(first era) SNK and NeoGeo themed shirts. Nice stuff.



The NeoGeo one is really beautiful!
I usually don't buy clothes from the Internet, but I could make an exception (assuming I can get the correct size).
Apparently they are in USA, do you know if they ship to Italy??
Hoping to not getting caught by customs....





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"Re(4):KOF XIV Steam in 3 Weeks." , posted Sat 20 May 04:56:post reply

Kensou: that's too bad...I hope sales happen soon, PS4 KOF14 got its first discounts few months after its launch if I remember well, so that my be the case with the Steam Edition as well.

Lord SNK: as told in detail here, the more expensive shipping option includes customs and everything in its shipping fee, whereas the cheaper one exposes you to the risk of getting charged by the customs separately. Search "international shipping" within that page for further details. The site specifies such a risk increases in countries with evil customs agents, and you will agree with me that our country is sadly one of them...





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[this message was edited by Micky Kusanagi on Sat 20 May 04:58]



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"Re(5):KOF XIV Steam in 3 Weeks." , posted Sat 20 May 07:27:post reply

quote:
Kensou: that's too bad...I hope sales happen soon, PS4 KOF14 got its first discounts few months after its launch if I remember well, so that my be the case with the Steam Edition as well.


Due to the nature of PC game pricing, I wouldn't be surprised if KOF14 is 50% off inside of three months, and I expect it to be 25% or even 33% off at least once within that time period. (Though that latter prediction is a bit of a cheat considering the pre-order itself is 20% off.)

As for the game itself, it is KOF14 on PC. I've not messed with it much, but I haven't seen any amazing problems (unlike the KOF12 beta.) Mind, I haven't tried online.

Though, honestly, I'm not sure that is enough.

I get the feeling that the only rival SNK sees is Capcom. KOF14 was marketed on a combination of nostalgia and how it offered more than the horribly mishandled Street Fighter V. The problems are that SNK in its current state wasn't going to (and didn't) beat Capcom on gameplay, while Capcom botched SF5's outside-the-gameplay stuff so badly that it was no real achievement to beat them there.

SNK got some chuckles at Capcom's expense when it promoted KOF14 launching with perceived basic modes (that SF5 lacked at launch), but at the end of the day that is still just having perceived basic modes. SNK didn't really do anything above and beyond with KOF14. It didn't tackle the visual spectacle of Guilty Gear Xrd, the alternate game modes and features of Killer Instinct, the storytelling spectacle of Netherealm titles. Nor does it have the fan service of Dead or Alive, and certainly not the all-around everything of Tekken. And while it is nice to see SNK returning to the fight, it doesn't even have the indie-darling-that-could factor.

SNK has tried to use the roster size as a selling point, but that is an argument that from my experience is largely ignored by non-KOF fans (and even by some KOF fans). Why? Because the perception is that SNK is able to make such large rosters because it doesn't put any real effort into the majority of its characters. They view KOF as a series where most of the roster won't matter, because a few characters will have all the tools while the majority are shallow gimmicks. As bad as F.A.N.G is, he at least feels like Capcom spent some effort in designing him, trying to make him special and unique and to stand out. (And Capcom hasn't completely given up on trying to rebalance its roster, either.) No matter how you feel about Killer Instinct's game design, its developers obviously put effort into its characters. As badly as Netherealm animates it characters, it at least tries to sell their personalities. In comparison, most of the KOF14 roster feels phoned in, designs that copy-paste old ideas and tick off the necessary check marks.

I think that ultimately will be SNK's biggest issue going forward. They aren't actively trying to compete with anyone other than Capcom, and they aren't even competition for Capcom in the area where it actually matters. I don't know if SNK even sees anyone other than Capcom. Until SNK changes, I just don't see their games selling to a wider audience, while their existing audience is gradually aging out and vanishing.





[this message was edited by Baines on Sat 20 May 07:35]

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"KOF and China" , posted Sat 27 May 03:03:post reply

A write-up why China fell in love with KOF (KOF '97 in particular)

EDIT: Updated the link





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[this message was edited by Yuki Yagami on Sat 27 May 21:27]

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"Re(1):KOF and China" , posted Sat 27 May 16:51post reply

quote:
A write-up why China fell in love with KOF (KOF '97 in particular)



The link doens't work for me





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"Re(2):KOF and China" , posted Sat 27 May 19:53:post reply

quote:

The link doens't work for me


For me neither ^^; Yuki could look into it please?

The English translation of KOF98UMOL is official. I don't remember if the Android version launch tweet was retweeted by SNK Global, but this one was. As I miserably failed my Japanese learning project last June, I couldn't be any happier.

I don't know if it's just the translation, but the prologue plot is just bullshit tier nonsense and I had such a good laugh at it xD And the coins and bombs minigame you can play while downloading updates is so funny with Terry's equally nonsensical shoutouts :D

EDIT: Thank you Yuki for editing the link, I'm reading the post ^_^ Other than mistaking the KOF MOBA for a Chinese title when it's Thai (or at least I've always seen Thai text in the MOBA footage) and seeing that 97 hack as a rebalance (unless the writer is ironic, that's Kappa after all), it's a really nice analysis ^^

I like how Terry's ZDXW incarnation has throwbacks to his '97 broken combos, didn't notice it the other time I had watched it.





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[this message was edited by Micky Kusanagi on Sat 27 May 23:45]



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"Re(1):KOF and China" , posted Mon 29 May 02:29post reply

quote:
A write-up why China fell in love with KOF (KOF '97 in particular)

EDIT: Updated the link


Thanks for the link!

I was thinking of forwarding this to a non-gamer friend who would be interested in the cultural interchange discussed in the post but I knew she would never make it past the booty banner. Reddit is responsible for killing SF5.





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"Re(1):KOF and China" , posted Mon 29 May 08:20post reply

quote:
A write-up why China fell in love with KOF (KOF '97 in particular)

EDIT: Updated the link



Thanks for the link I wondered this to myself





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"Neo Geo?" , posted Mon 29 May 13:55post reply

SNK Entertainment merges with Neo Geo. SNK Entertainment is the surviving entity.

While this is common in business companies, was there really an SNK subsidiary called NeoGeo? (might be different to SNK NeoGeo)

Clarifications?





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"Re(1):Neo Geo?" , posted Mon 29 May 18:38post reply

quote:
SNK Entertainment merges with Neo Geo. SNK Entertainment is the surviving entity.

While this is common in business companies, was there really an SNK subsidiary called NeoGeo? (might be different to SNK NeoGeo)

Clarifications?



SNK actually has (had) a daughter comany called NeoGeo corp which was established back in 2005. Contrary to its name the company was established for the pachislot business. It's probable that they just ended up being something more or less of a paper company because their activities were never heard of.


So right now, SNK has these daughter companies:

SNK Entertainment
SNK USA Co
SNK Asia Co.LTD
SNK Peking (Licensing Office)
LEDO SNK Hong Kong (Licensing Office)





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"Re(2):Neo Geo?" , posted Mon 29 May 21:47post reply

quote:
SNK Entertainment merges with Neo Geo. SNK Entertainment is the surviving entity.

While this is common in business companies, was there really an SNK subsidiary called NeoGeo? (might be different to SNK NeoGeo)

Clarifications?


SNK actually has (had) a daughter comany called NeoGeo corp which was established back in 2005. Contrary to its name the company was established for the pachislot business. It's probable that they just ended up being something more or less of a paper company because their activities were never heard of.


So right now, SNK has these daughter companies:

SNK Entertainment
SNK USA Co
SNK Asia Co.LTD
SNK Peking (Licensing Office)
LEDO SNK Hong Kong (Licensing Office)



Didnt Playmorecreate an SNK neo geo studio after recovering the rights of SNK? I recall being mentioned in 2003 and MI





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"Re(3):Neo Geo?" , posted Tue 30 May 04:18:post reply

Wow that's a lot of corporate talk xD Thank you guys for the news ^^ I hope the ever going restructuring of my favorite video game company helps them better and better. The road is so tough, but I got hope in SNK no matter what.

EDIT: the KOF stamps for LINE are wonderful!! A little baffled by the lack of Eiji, Chang and Choi -I suppose this set is based on the 98UM roster-, but I really love this set. I guess some of you thought "Kyo's stamp is gonna be Micky's next avatar" xD





Ore no...kachi da!!

[this message was edited by Micky Kusanagi on Fri 2 Jun 14:52]

Yuki Yagami

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"KOF XIV Arcade Release" , posted Fri 2 Jun 18:07post reply

KOF XIV Arcade will be out on June 29th.





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Micky Kusanagi
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"Re(1):KOF XIV Arcade Release" , posted Fri 2 Jun 20:12post reply

I was dead sure SNK wanted to wait till the last days of August to make some coincidence with the PS4 launch last year xD But I'm really happy like this. Also, I love the key visual *_____*





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"Re(1):KOF XIV Arcade Release" , posted Mon 5 Jun 09:20post reply

Some brazilian top players are streaming live right now creating a KOF XIV tier list.

https://www.youtube.com/watch?v=2_mJCm5ErMM





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"KOF XIV @ Asian Indoor and Martial Arts Games" , posted Fri 9 Jun 21:39post reply

Well that's something great isn't it?

eSports 2017 Asian Indoor and Martial Arts Games





Long Live I AM!
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"Re(1):KOF XIV @ Asian Indoor and Martial Arts" , posted Fri 9 Jun 22:50:post reply

quote:
Well that's something great isn't it?

eSports 2017 Asian Indoor and Martial Arts Games



Thanks for the link-- I've heard about it, but looking at it on the website the game looks so out of league lining up together with DOTA Starcraft and Heathstone .





[this message was edited by Professor on Fri 9 Jun 22:51]

Yuki Yagami

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"KOF '98 x Boku to Dragons" , posted Wed 14 Jun 18:38:post reply

It's been a little while since SNK has done this collaborations.

This time with Boku to Dragons.





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[this message was edited by Yuki Yagami on Wed 14 Jun 18:48]



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"Pretzel Frame Data" , posted Sat 17 Jun 03:28post reply

It turns out KoF14's frame data can be seen thanks to a familiar command.





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"THE KING OF FIGHTERS: DESTINY" , posted Sat 17 Jun 11:44:post reply

The CG anime series will premiere on August 3. Wiht Japanese audio with English subtitles (Will use the original VAs from the game.)
http://store.steampowered.com/app/642890/





[this message was edited by videoman190 on Sun 18 Jun 00:24]

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"Re(1):THE KING OF FIGHTERS: DESTINY" , posted Mon 19 Jun 18:17post reply

quote:
The CG anime series will premiere on August 3. Wiht Japanese audio with English subtitles (Will use the original VAs from the game.)
http://store.steampowered.com/app/642890/



Hi-res version of the trailer that was shown at the SNK China conference.





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"Re(1):Pretzel Frame Data" , posted Tue 20 Jun 13:49:post reply

quote:
It turns out KoF14's frame data can be seen thanks to a familiar command.



Turns out this isn't frame data, but a controller input timer that tells you how long you're holding on to a button or going neutral inbetween inputs. It was actually something that was present in KOF14 during its development phase, but was taken out for unexplained reasons before the game hit shelves.

Aquapazza actually has this same feature and it's pretty useful for finding things out about yourself if you're a hardcore gamer.

For example,

- what's the most effective way for you to mash your buttons? tapping with one finger? rubbing the button? tapping with two fingers?
- can you mash buttons with your left hand as fast as your right?
- on a move, are you actually hitting the simultaneously, and if not, by how many frames apart?


For myself, tapping with two fingers turned out to be the fastest way to mash buttons.





[this message was edited by Professor on Tue 20 Jun 13:58]



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"Re(2):Pretzel Frame Data" , posted Tue 20 Jun 17:53post reply

quote:
It turns out KoF14's frame data can be seen thanks to a familiar command.


Turns out this isn't frame data, but a controller input timer that tells you how long you're holding on to a button or going neutral inbetween inputs. It was actually something that was present in KOF14 during its development phase, but was taken out for unexplained reasons before the game hit shelves.

Aquapazza actually has this same feature and it's pretty useful for finding things out about yourself if you're a hardcore gamer.

For example,

- what's the most effective way for you to mash your buttons? tapping with one finger? rubbing the button? tapping with two fingers?
- can you mash buttons with your left hand as fast as your right?
- on a move, are you actually hitting the simultaneously, and if not, by how many frames apart?


For myself, tapping with two fingers turned out to be the fastest way to mash buttons.



The earliest game I can recall having this feature was a Melty Blood game! I wonder if any game had it earlier than that?







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"Re(2):THE KING OF FIGHTERS: DESTINY" , posted Tue 20 Jun 22:36post reply

quote:
Turns out this isn't frame data, but a controller input timer that tells you how long you're holding on to a button or going neutral inbetween inputs. It was actually something that was present in KOF14 during its development phase, but was taken out for unexplained reasons before the game hit shelves.


Ah, so that's what it does! That's a good feature for the folks who want to disappear down that rabbit hole.

quote:
Hi-res version of the trailer that was shown at the SNK China conference.


Southtown is my favorite section of SNKland so I'm glad to see the series is starting out with Terry and company. But while I admire the wild ambition of the creators of this show it's becoming more and more obvious that they have no budget. Are they fighting on the streets of a suburb? What an exotic backdrop!





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"Who would've thought. Chang and Choi!" , posted Sat 24 Jun 12:27:post reply

I've never played it, but a game that looks like a Monster Strike clone called Crash Fever is doing a collaboration with KOF and it's quite awesome.

Rather than just sticking to the usual over-collaborated main characters like Kyo Iori Mai and Terry, the game's producer had fond memories of KOF and it apparently led to some faces that are lesser than likely to be in collaborations, like Chang, Choi, Vice, King and Yamazaki. Check the link below for pics.

https://gamedeets.com/archives/279874




On a completely separate note, news on SNK's ongoing development of their MMORPG "KOF World" has been kind of mum as of late but there's been a screenshot released earlier this month and oh boy, Maxima....

http://picture.ledo.com/kofw/20170612/0108.jpg



As for licensed games, that sidescrolling title "KOF Destiny" has gone closed beta and it looks... well, it's not using the original CvS2 sprites, but they're obviously traced right over them. It's got some originality though, like a young boy Terry against Sword swinging mobsters in the middle of an American residential suburb..

https://www.youtube.com/watch?v=Ght0c0Q7Mok





[this message was edited by Professor on Sat 24 Jun 12:29]

Lord SNK

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"Re(1):Who would've thought. Chang and Choi!" , posted Sat 24 Jun 17:05post reply

quote:

As for licensed games, that sidescrolling title "KOF Destiny" has gone closed beta and it looks... well, it's not using the original CvS2 sprites, but they're obviously traced right over them. It's got some originality though, like a young boy Terry against Sword swinging mobsters in the middle of an American residential suburb..

https://www.youtube.com/watch?v=Ght0c0Q7Mok



Also that "ready GO" voice before each fight seems taken directly from KOF98.





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"Re(1):Who would've thought. Kim Kaphwan!" , posted Sun 25 Jun 04:26:post reply

quote:
I've never played it, but a game that looks like a Monster Strike clone called Crash Fever is doing a collaboration with KOF and it's quite awesome.

Rather than just sticking to the usual over-collaborated main characters like Kyo Iori Mai and Terry, the game's producer had fond memories of KOF and it apparently led to some faces that are lesser than likely to be in collaborations, like Chang, Choi, Vice, King and Yamazaki. Check the link below for pics.

https://gamedeets.com/archives/279874



Also, this is the first time they referred Kim's full name (Kim Kaphwan) for a long time officially, instead of just Kim. (licensed or not)





"Lasciate ogne speranza"

[this message was edited by Yuki Yagami on Sun 25 Jun 04:27]

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"Re(2):Who would've thought. Kim Kaphwan!" , posted Sun 2 Jul 03:11post reply

https://www.facebook.com/notes/the-king-of-fighters-xiv-community/the-king-of-fighters-xiv-steam-edition-futuras-dlc-datamining/146140039270460/

Some reported datamining of the PC version.





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"Re(3):Who would've thought. Jubei Yamada?" , posted Sun 2 Jul 11:40:post reply

quote:
https://www.facebook.com/notes/the-king-of-fighters-xiv-community/the-king-of-fighters-xiv-steam-edition-futuras-dlc-datamining/146140039270460/

Some reported datamining of the PC version.



Blue Mary, Shingo, Oswald, Hinako, Heidern... and Jubei Yamada?

Waiting for two weeks for real answers is a pain.

If true, Oda "fully" contradicts himself in an interview, if Blue Mary and Jubei Yamada is added.

http://www.mmcafe.com/news/posts/10212.html
quote:
Popular characters like Yamazaki and Blue Mary were obvious picks for the roster, but it would've ended up making the game into a Fatal Fury. Oda wanted a game that felt more "KOF".


We all know Yamazaki was added as DLC. I assumed that was enough Fatal Fury reps already back then. Adding Blue Mary (and Jubei Yamada, if real) in the process over-saturates the KOF roster with Fatal Fury characters, according to Oda.

...?





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[this message was edited by Yuki Yagami on Sun 2 Jul 13:34]

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"Re(4):Who would've thought. Jubei Yamada?" , posted Sun 2 Jul 13:59post reply

quote:
https://www.facebook.com/notes/the-king-of-fighters-xiv-community/the-king-of-fighters-xiv-steam-edition-futuras-dlc-datamining/146140039270460/

Some reported datamining of the PC version.


Blue Mary, Shingo, Oswald, Hinako, Heidern... and Jubei Yamada?

Waiting for two weeks for real answers is a pain.

If true, Oda "fully" contradicts himself in an interview, if Blue Mary and Jubei Yamada is added.

http://www.mmcafe.com/news/posts/10212.html
Popular characters like Yamazaki and Blue Mary were obvious picks for the roster, but it would've ended up making the game into a Fatal Fury. Oda wanted a game that felt more "KOF".

We all know Yamazaki was added as DLC. I assumed that was enough Fatal Fury reps already back then. Adding Blue Mary (and Jubei Yamada, if real) in the process over-saturates the KOF roster with Fatal Fury characters, according to Oda.

...?



The guess right now is that those unknown character names in the data are tentative names used during the development of the new characters in 14.





Just a Person
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"Re(5):Who would've thought. Jubei Yamada?" , posted Sun 2 Jul 22:59:post reply

quote:
Some reported datamining of the PC version.


Blue Mary, Shingo, Oswald, Hinako, Heidern... and Jubei Yamada?

Waiting for two weeks for real answers is a pain.

If true, Oda "fully" contradicts himself in an interview, if Blue Mary and Jubei Yamada is added.

http://www.mmcafe.com/news/posts/10212.html
Popular characters like Yamazaki and Blue Mary were obvious picks for the roster, but it would've ended up making the game into a Fatal Fury. Oda wanted a game that felt more "KOF".



It would be a contradiction, indeed. I wouldn't complain, though: Mary should have been informações XIV from the start, and Jubei was so funny in FF2 that it amazes me it would take so long for his return.

My only complaint if these are really the next DLC characters is that SNK should replace Hinako with Kasumi Todo. Not only because she's far more recognizable, but also because the AOF series definitely deserve more love than it got so far in this game.





Maybe I'm this person right in front of you... nah probably not though.

[this message was edited by Just a Person on Mon 3 Jul 01:14]



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"Re(6):Who would've thought. Jubei Yamada?" , posted Mon 3 Jul 00:04post reply

I'm hoping this leak pans out because I want Oswald, Heidern and Jubei to be the new old man team.







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"Re(7):Who would've thought. Jubei Yamada?" , posted Mon 3 Jul 23:36post reply

The Fatal Fury movie will finally come full circle with Jubei teaming up with Mai and Nakoruru.

All we need is the Duck King FFS stage and we're set.





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"Re(1):Who would've thought. New DLC stages!" , posted Thu 6 Jul 00:13post reply

More data found about future DLCs by X-Kira, this time two new stages: Cambodia from KOF XI and Sound Beach from Fatal Fury 3.

New DLC stages.







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"Re(2):Who would've thought. New DLC stages!" , posted Thu 6 Jul 01:43post reply

quote:
More data found about future DLCs by X-Kira, this time two new stages: Cambodia from KOF XI and Sound Beach from Fatal Fury 3.

New DLC stages.



Oh my god... maybe this confirm Oswald and Blue Mary??? :O





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"Re(3):Who would've thought. New DLC stages!" , posted Thu 6 Jul 02:32:post reply

quote:
More data found about future DLCs by X-Kira, this time two new stages: Cambodia from KOF XI and Sound Beach from Fatal Fury 3.

New DLC stages.


Oh my god... maybe this confirm Oswald and Blue Mary??? :O



As someone said, do not assume things yet.

https://twitter.com/ATRyoSakazaki/status/881535497218256904
quote:
Nothing prevents SNK from making new DLCs for KOF XIV But don't take random data in the gamecode as confirmation of future DLC characters.
So many KOF have extra characters in the code and never finished. (KOF02um, XII, XIII etc) So go ahead as if nothing had happened.
Enjoy the Evo and do not raise your expectations for KOF 14 announcement. ;)


Yeah, this wait kills me. Whether SNK confirms this or not.

AFAIR, SNK were hostile with the Rock Howard leak and the Chizuru rumors they "debunked" last May. But not this one.

Weird enough, the r/KOF subreddit dismissed it as fake. (NOTE: URL is still online despite being deleted)





"Lasciate ogne speranza"

[this message was edited by Yuki Yagami on Thu 6 Jul 02:34]

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"Re(4):Who would've thought. New DLC stages!" , posted Thu 6 Jul 05:34post reply

quote:

AFAIR, SNK were hostile with the Rock Howard leak and the Chizuru rumors they "debunked" last May. But not this one.

Weird enough, the r/KOF subreddit dismissed it as fake. (NOTE: URL is still online despite being deleted)


On the other hand, they completely ignored that the first 50 characters were leaked many months even before the announcement and even the leaks detailing them, the story and mechanics JhonXuandou was posting on 4chan.

I don't see any argument dismissing the datamining on that reddit thread aside from a tweet made by ATRyoSakazaki pointing at SteamDB files that has simply nothing to do with what X-Kira did (looking into the executable files of the Steam version). The only thing X-Kira said about SteamDB is the fact that there are two unnamed packages besides the main game and the DLC pack.
ATRyoSakazaki also pointed out for unused entries in KOFXII that ended up in XIII and things in XIII like Adelheid entries (and unfinished portraits) but everybody here at the Cafe know about the situation SNK had during the development of what would end up becoming KOFXIII, how costly that game was on resources and people and what the president at time of the console release, Ryo Mizufune did to the company. So, even if Oda is learning well from Ono, Boon and Harada on how to say something about your game and do the opposite, it's a whole different situation and they said they want to keep the support and are doing what they neved did to any KOF game in matter of exposure and support.

I know for sure X-Kira did find those references that might point to future DLC but if SNK think it's worth it to invest in more content for the game or simply cut the development like happened to other games like Playstation All-Stars Battle Royale, Soul Calibur V and, maybe, KOFXIII only time will tell. And maybe not even in EVO considering how unpredictable SNK is with those things.





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"Re(5):Who would've thought. New DLC stages!" , posted Thu 6 Jul 23:25post reply

With all this datamined characters and stages, I suddenly remembered that Dr. Octopus and the Okami Stage were supposed to be in Vanilla MVC3.

Dr. Octopus
In the MVC3 datamine, Dr. Octopus was found (along with Frank West, who was scrapped in MVC3, but returned in UMVC3). Capcom has already planned Dr. Octopus in MVC3 from the beginning. He even has a theme and an artwork. However, for some reason, he was dropped from the roster. He was not even considered in UMVC3.

Okami Stage
I remembered in a developer interview probably that an Okami stage was planned for MVC3. However it was cut because Okami's art style (Japanese-style ink painting) clashes with the Comic-book art style used in MVC3. It even had a stage theme.

In KOF XIV's case, are they abandoned, leftover or unused data, or upcoming DLC? Unless someone from SNK sheds an explanation. We have more than a week to find out.





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"Re(6):Who would've thought. New DLC stages!" , posted Sat 8 Jul 03:27post reply

Well, like I said, there are tons of unused Characater Creation parts and thumbnails for even more in SCV that came in a later patch. PSASBR has whole character models in it and the character select screen was changing to accommodate more and more characters but after Zeus and Isaac, it feels like something is missing.

Well, SNK might had something to talk about because they were schedule to a panel at EVO in July 15, but that was recently removed for some reason (maybe it was a mistake and it wasn't supposed to be one in the first place?). So the mystery persists.





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"Re(7):Who would've thought. New DLC stages!" , posted Sat 8 Jul 17:16post reply

quote:
Well, like I said, there are tons of unused Characater Creation parts and thumbnails for even more in SCV that came in a later patch. PSASBR has whole character models in it and the character select screen was changing to accommodate more and more characters but after Zeus and Isaac, it feels like something is missing.

Well, SNK might had something to talk about because they were schedule to a panel at EVO in July 15, but that was recently removed for some reason (maybe it was a mistake and it wasn't supposed to be one in the first place?). So the mystery persists.



According to Mr. Wizard, SNK cancelled themselves.

I'm speculating it may have something to do with the datamine. However, it neither confirms nor denies it. Damage Control? Maybe... (IOW, "passive hostility") Remember, SNK went hostile when they debunked the "Chizuru in KOF XIV" thing.

I feel sorry for X-Kira if their cancellation has something to do with this.





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"Re(8):Who would've thought. New DLC stages!" , posted Sat 8 Jul 22:14:post reply

I think it has to do more with the numbers the KOF tournament has than any possible leak. Since the tournament is now only on Friday, they want to do everything in a single day and maybe talk during or after the tournament. So if they want to announce something it's better when their public is already watching. There was no tweet regarding how upset Oda and crew are or someone at Neogaf denying everything.

That is, if they really are going to EVO at all. But TGS sounds more like a place to announce a new game than a few DLCs.





[this message was edited by KensouADV on Sat 8 Jul 22:22]

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"Re(9):Who would've thought. Atlus USA Booth." , posted Mon 10 Jul 20:39:post reply

quote:
I think it has to do more with the numbers the KOF tournament has than any possible leak. Since the tournament is now only on Friday, they want to do everything in a single day and maybe talk during or after the tournament. So if they want to announce something it's better when their public is already watching. There was no tweet regarding how upset Oda and crew are or someone at Neogaf denying everything.

That is, if they really are going to EVO at all. But TGS sounds more like a place to announce a new game than a few DLCs.



According to Gunsmith, who has contacts with SNK's International Marketing Team, SNK does not have an EVO panel. They are verifying to know what is happening.

Perhaps, another case of "lost in translation".

UPDATE:

While SNK does not have a panel at EVO 2017, they have a playable demo at Atlus USA/Sega booth.





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[this message was edited by Yuki Yagami on Mon 10 Jul 22:25]

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"Blood and gore are back again" , posted Thu 13 Jul 23:48post reply

quote:
SNK will feature an oxymoronic "new Classic NEOGEO project" at Evo.


And looks like it's finally a non-censored Samurai Shodown V Special







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"Re(1):Blood and gore are back again" , posted Fri 14 Jul 00:39post reply

quote:
And looks like it's finally a non-censored Samurai Shodown V Special

Anything for what is ultimately the best SS, Examu's best game and SNKP's best published game, but that's some tasteless trailer if I've seen one.

Oh well, if it can convince some Mortal-Kombat kid to try it and experience what a real fighting game looks like...

Also, didn't they release a SS compilation recently? Was SupiSupe left out?





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"Re(2):Blood and gore are back again" , posted Fri 14 Jul 01:08post reply

quote:

Also, didn't they release a SS compilation recently? Was SupiSupe left out?


Yeah, the original non-censored version of Special never got a home release. The anthology has the regular version only.

And I think the gory trailer is just to emphasize that this is the real deal.

While I'm happy it's not another ROM dump in an emulator by DotEmu, I'm somewhat disappointed CodeMystics will probably do the same job like in Last Blade and Garou with an ok-ish netcode and 2-player lobbies. I mean, it'll get the job done but in these modern fighting games I like to bring a my online friends together, wait in the room while we chat and nitpick on what the players are doing in their matches until we embarrass ourselves when it comes our turn.

Playstation Blog with more information.







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"Re(3):Blood and gore are back again" , posted Fri 14 Jul 02:02post reply

My first thought on seeing that trailer was that it was designed to appeal to SS Sen fans but that game doesn't have any fans. Still, I'm looking forward to seeing what the hubbub is about with this full version of SSVS.







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"Re(4):Blood and gore are back again" , posted Fri 14 Jul 04:13post reply

quote:
My first thought on seeing that trailer was that it was designed to appeal to SS Sen fans but that game doesn't have any fans. Still, I'm looking forward to seeing what the hubbub is about with this full version of SSVS.


I thought that Abster sneaked into the trailer room!







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"Re(5):Blood and gore are back again" , posted Fri 14 Jul 04:46post reply

quote:

I thought that Abster sneaked into the trailer room!


Hahaha! Oh man, Abster...







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"Re(5):Blood and gore are back again" , posted Fri 14 Jul 05:34post reply

quote:
My first thought on seeing that trailer was that it was designed to appeal to SS Sen fans but that game doesn't have any fans. Still, I'm looking forward to seeing what the hubbub is about with this full version of SSVS.

I thought that Abster sneaked into the trailer room!


You rang?

I have to agree with the trailer kinda missing the point though. Blood/gore weren't the only things that made SS5 Special stand out as one of my favorites. It's things such as the tweaked sound effects, the fact they were able to create such a balanced cast despite many characters having their SS4 Bust/Slash movesets combined into one. The better color palette all around, removing some of the filler bosses and putting renowned characters in their place. It's definitely my favorite of the Playmore-era games, and second only to SS2 as being my favorite of the series, and I'm happy this game can finally get the port it deserves after SNK Playmore USA tried and failed to get this game said port, twice.







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"Re(6):Blood and gore are back again" , posted Fri 14 Jul 09:24post reply

quote:
My first thought on seeing that trailer was that it was designed to appeal to SS Sen fans but that game doesn't have any fans. Still, I'm looking forward to seeing what the hubbub is about with this full version of SSVS.

I thought that Abster sneaked into the trailer room!

You rang?

I have to agree with the trailer kinda missing the point though. Blood/gore weren't the only things that made SS5 Special stand out as one of my favorites. It's things such as the tweaked sound effects, the fact they were able to create such a balanced cast despite many characters having their SS4 Bust/Slash movesets combined into one. The better color palette all around, removing some of the filler bosses and putting renowned characters in their place. It's definitely my favorite of the Playmore-era games, and second only to SS2 as being my favorite of the series, and I'm happy this game can finally get the port it deserves after SNK Playmore USA tried and failed to get this game said port, twice.

I started to think that you can smell the blood from afar. :)

Joke aside, actually I am really wondering about the story. Never really had the chance to dive into the lore of SS games deeply and I remember either V or V special had a better story mode or a story mode at all in English.







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"Re(7):Blood and gore are back again" , posted Fri 14 Jul 09:38post reply

quote:

I started to think that you can smell the blood from afar. :)

Joke aside, actually I am really wondering about the story. Never really had the chance to dive into the lore of SS games deeply and I remember either V or V special had a better story mode or a story mode at all in English.



Vanilla SS5 only had a story mode in its stand alone ports to Xbox in the US and PS2 in Europe. Otherwise, the story was taken out of the non-Japanese versions. Vanilla 5 was called SS Zero as it's a prequel to the original series. It's got a weird ass timeline in general as it goes 5 - 1 - 3 - 4 - 2 canonically. SS5 Special on the other hand is a dreammatch so there's really no story to be had. The only real story is make your way to the boss gauntlet and succeed in going through all 4.





Mosquiton
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"Re(2):Blood and gore are back again" , posted Fri 14 Jul 11:28:post reply

quote:
And looks like it's finally a non-censored Samurai Shodown V Special
Anything for what is ultimately the best SS, Examu's best game and SNKP's best published game, but that's some tasteless trailer if I've seen one.

Oh well, if it can convince some Mortal-Kombat kid to try it and experience what a real fighting game looks like...



MK kids have already seen a father turn his daughter's face into bloody pulp (Johnny and Cassie Cage... I considered linking the gif, but though I am no prude, in honesty I find it repellent). Now they can experience the visceral thrill of a 15-year-old girl, spattered in blood, having split the diminutive body of her own 12-year-old sister vertically in half, right down the middle.

Iterative sequels and universally applied game rules can (inadvertently or not) lead to some pretty gross situations, huh?

Man, if I were ever fighting against my own younger sibling like this, I would definitely try and kick them into merciful KOsville rather than have some grisly scene of fratricide burned into my mind. I would definitely not hit QCB +CD when their life was in the red.

What have you done, Nakoruru? May Christ Amakusa have mercy on your soul!

Actually, I think one the most interesting things about Mortal Kombat is that you have a deliberate choice between brutally executing your opponent or sparing them (or, you know, turning them into a baby). They never should have taken Friendship moves out, IMO. In another world, Friendships could have made it into SamSho. I mean, wouldn't it be better if Nakoruru had her falcon fetch her little sis a lovely bunch of flowers or something?

Ah, what a world. I weep for humanity. After that, though, I will probably buy SSV Special.





/ / /

[this message was edited by Mosquiton on Fri 14 Jul 11:30]



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"Re(3):Blood and gore are back again" , posted Fri 14 Jul 18:47post reply

All this talk about Special has reminded me my only gripe with it: even though it's for sure overall really well balanced, it's sad one of the most intimidating bosses of all time, Rashoujin Mizuki herself, made her playable debut in such a sorry state... I wouldn't mind a fan patch that would add some punch to her moves and fix some of the holes she has in her game plan.

Zankurou and Gaou are not very interesting either, but at least they're not so bad, just boring to play as. Amakusa was nice.
It could have done with a playable Yumeji that would have played a riff on Ukyo's move, too.
... I was so excited at the prospect of Tenkaichi, back in the day... What a waste that game was.

So, yeah, Special still reigns supreme.