SNK Stuff Thread 20- Spring 2017 Edition Ver2 - http://www.mmcafe.com/ Forums


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Professor
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"SNK Stuff Thread 20- Spring 2017 Edition Ver2" , posted Sun 30 Apr 15:25post reply

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Art stuff :

Senri Kita Blog / Hiroaki Blog
Nona Twitter / Nona Yfrog / Nona Blog
Other Artist Info / Other Artist Info 2


Hidden stuff in old games:

http://www.nicovideo.jp/watch/sm16260198 - Nico
http://www.nicovideo.jp/watch/sm12375295 - Nico
http://www.nicovideo.jp/watch/sm12949449 - Nico
http://www.nicovideo.jp/watch/sm11733011 - Nico
http://www.nicovideo.jp/watch/sm12290526 - Nico

https://tcrf.net/Art_of_Fighting_%28Neo_Geo%29 AOF1 Stuff
https://tcrf.net/Art_of_Fighting_2_%28Arcade%29#Unused_Title_Text AOF2 stuff






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Professor
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"Re(1):SNK Stuff Thread 20- Spring 2017 Editio" , posted Sun 30 Apr 15:40post reply

https://www.youtube.com/watch?v=yqvDPPcJatY
Producer gameplay <Dinocrisis





Yuki Yagami

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"Re(2):SNK Stuff Thread 20- Spring 2017 Editio" , posted Mon 1 May 17:28:post reply

SNK's Official Twitter account is renewed.

Renamed as SNK Global.
SNK Japan also gets renewed.

At the same time, SNK opens an official Korean FaceBook account.





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[this message was edited by Yuki Yagami on Mon 1 May 17:29]

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"Re(3):SNK Stuff Thread 20- Spring 2017 Editio" , posted Mon 1 May 18:05post reply

I must admit the changes on Twitter would have not jumped out to me... So, besides all the cretaceous tomfoolery, how did the Chōkaigi event go for KOF14A? Are players happy about what they've seen? Might the game find a crowd in Japan? Or is everybody as bitter as Toxico?





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Professor
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"Re(4):SNK Stuff Thread 20- Spring 2017 Editio" , posted Mon 1 May 22:40:post reply

quote:
I must admit the changes on Twitter would have not jumped out to me... So, besides all the cretaceous tomfoolery, how did the Chōkaigi event go for KOF14A? Are players happy about what they've seen? Might the game find a crowd in Japan? Or is everybody as bitter as Toxico?



Wow I Can't even recall what their Twitter account was previously called lol. It's good to hear that they have a Korean FB page now.

As for Twitter, while you'd never use the word "fun" and "copyrights" in the same sentence when it comes to SNK, ironically the account for their IP department--SNK Entertainment--is actually a lot more Interesting than either of the company's other accounts. Together with tweets from the KOF producer it talks a lot of trivial tidbits that NeoGeo fans may like, like how they used to actually use a tripod and camera to take screenshots in the old days.
https://twitter.com/snk_enter/

I think the Choukaigi went smooth for KOF14! The producer played an exhibition match (video in previous post). There hasn't been any reports about the game in particular probably because it's been on loketest a few times already and it's basically a port of the console release.

Meanwhile the more hardcore community is talking about a Top Mexican player who's been playing in Tokyo for the past two weeks while staying at a capsule hotel. I believe it's the first time that a Mexican player came about for just playing KOF, and needless to say there's apparently been quite some miscommunications going on. It seems like he's had a good time though, departing tomorrow.





[this message was edited by Professor on Mon 1 May 22:51]

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"Re(5):SNK Stuff Thread 20- Spring 2017 Editio" , posted Mon 1 May 23:31:post reply

quote:

Wow I Can't even recall what their Twitter account was previously called lol. It's good to hear that they have a Korean FB page now.



The SNK Global's twitter handle name is used to be G-Mantle. While SNK Japan was simply SNK(P) Official.

EDIT: AFAIK, during the Imoya pachinko days. they only parrot what the company says. Now, with the revival of things, they now opening up to their fans lately.





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[this message was edited by Yuki Yagami on Mon 1 May 23:36]



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"Re(5):SNK Stuff Thread 20- Spring 2017 Editio" , posted Tue 2 May 01:18:post reply

quote:

Meanwhile the more hardcore community is talking about a Top Mexican player who's been playing in Tokyo for the past two weeks while staying at a capsule hotel. I believe it's the first time that a Mexican player came about for just playing KOF, and needless to say there's apparently been quite some miscommunications going on. It seems like he's had a good time though, departing tomorrow.



The player is Kula, he mains Angel/Robert/Mature.

He and M' played a fantastic FT20 this morning, which Kula won 20-17.

It seems his Mature has left quite the impression on Japanese players since after he left Kindevu was sitting in training mode and testing her out.





[this message was edited by Izek on Tue 2 May 01:19]

Professor
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"Re(6):SNK Stuff Thread 20- Spring 2017 Editio" , posted Tue 2 May 02:25:post reply

quote:
The player is Kula, he mains Angel/Robert/Mature.

He and M' played a fantastic FT20 this morning, which Kula won 20-17.


Yes it's Kula, thanks. I do wonder if he's hitting the city again come Evo Japan.

There's actually a fair number of Mature players in Japan. Angel is another thing .

I think though, the JP scene is in a total rut right now, and regardless of high-level play like this getting shown on stream, it's not going to help the community much.

Given the way how all the JP community leaders departed from the scene, the wikis and forums are dead, and high-level players share info privately on LINE, as far as it goes with novice or intermediate players trying to learn the game, it's a total information drought.

On the other hand, SNK has been really active in their promotions so it's a great time to be more of a casual fan/consumer!





[this message was edited by Professor on Tue 2 May 02:52]



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"Re(7):SNK Stuff Thread 20- Spring 2017 Editio" , posted Tue 2 May 02:57:post reply

quote:


Yes it's Kula, thanks. I do wonder if he's hitting the city again come Evo Japan.

There's actually a fair number of Mature players in Japan. Angel is another thing .

I think though, the JP scene is in a total rut right now, and regardless of high-level play like this getting shown on stream, it's not going to help the community much.

Given the way how all the JP community leaders sort of moved away from the scene, the wikis and forums are dead, and high-level players share info privately on LINE, as far as it goes with novice or intermediate players trying to learn the game, it's a total drought.

On the other hand, SNK has been really active in their promotions so it's a great time to be more of a casual fan/consumer!



His Angel was really impressive as well, he even OCV'd M' with her. No one knows how to block against her lol.

And thanks for the insight into their scene, that's sad to hear but I guess expected since it has been so long since the last mainline KOF, and XIV launching console only probably didn't help.

So far SNK has been pretty solid with the support so here's hoping it continues and a scene develops again over time.

I wonder if it would help if their next fighter was SamSho or something else that is 1v1? They could play around more with the mechanics, accessibility etc. and have a smaller roster. Should be less overwhelming for new players than a 54 character KOF (which is known for being hardcore/difficult in general).

BTW Oogosho was at the East Asia tournament this weekend and made it all the way to grand finals against Dakou using Billy, Muimui and Goro. A lot of exciting matches from him.





[this message was edited by Izek on Tue 2 May 03:03]



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"Re(1):SNK Stuff Thread 20- Spring 2017 Editio" , posted Tue 2 May 15:13post reply

How likely a KOFXIV PC port is at this point? I'm itching to play lately but since long I can't be bothered to have another piece of plastic in my house. Or can I...?





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"Re(2):SNK Stuff Thread 20- Spring 2017 Editio" , posted Tue 2 May 18:13post reply

To follow up on good news involving Twitter and SNK, Neo Geo games have passed 200,000 cumulated sales on Switch. Here is a fun fact: according to GameWatch's article, this milestone was reached on April 26, which happens to be the anniversary of the Neo Geo (27th anniversary this year).

This week's Arcade Archive Neo Geo release on Switch is Blazing Star. PS4 gets Last Resort and Xbox One gets Samurai Spirits.





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"Lee Pai Long sprite in Art of Fighting 1" , posted Fri 5 May 10:59post reply

This has been bugging me for a while, last month I was talking with a friend about old neo geo games when suddenly he told me that Lee Pai Long sprite in AOF 1 was based on a 3d model. I inmediately told him that he was crazy, since I doubt that SNK would do that for just one character.

But there is something in the movement and specially the colors on Lee Pai Long sprite that made him look different from the rest of the cast, which used more colorful pixels. And in AOF 2 his sprite looks more fitting compared to the rest of the cast.

I still has my doubts about it, so it will be cool if someone could enlighten me on this





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"Re(1):Lee Pai Long sprite in Art of Fighting" , posted Fri 5 May 12:10:post reply

quote:
This has been bugging me for a while, last month I was talking with a friend about old neo geo games when suddenly he told me that Lee Pai Long sprite in AOF 1 was based on a 3d model. I inmediately told him that he was crazy, since I doubt that SNK would do that for just one character.

But there is something in the movement and specially the colors on Lee Pai Long sprite that made him look different from the rest of the cast, which used more colorful pixels. And in AOF 2 his sprite looks more fitting compared to the rest of the cast.

I still has my doubts about it, so it will be cool if someone could enlighten me on this



I also doubt he was based on a 3d model. If he was, then SNK were real innovators back then! Art of Fighting was released in 92. That would mean SNK would have been doing 3d character animation before Virtua Fighter, Toy Story, Donkey Kong Country etc. If you come across an evidence of SNK using cg as a base for their characters all the way back in '91/'92 please let me know, because I think that would be quite historically significant! :D

quote:
But there is something in the movement and specially the colors on Lee Pai Long sprite that made him look different from the rest of the cast, which used more colorful pixels.


You have a good eye. His sprite does stand out and look like it's cg compared to the rest of the cast, but I think it's because of his design leading the developers to approach his sprite in a few different ways.

Here's a clip of Lee Pai Long from AOF1 for reference:
https://www.youtube.com/watch?v=ooLMXHlohic

1) He doesn't expose much skin. Back in the early 90s, convincing organic cg models were a long ways off. Everyone else exposes more of their body, which makes them look more like conventional pixel art characters.

2) His clothing is very puffy. Because of this, there aren't many planes of flat color on his body like all the other characters. Because of that, he has very even, banded shading throughout. That style of shading makes him look more cg. I'm pretty sure it's hand done though. Anyone who has messed around with pixel art at some point probably knows how easy it is to fall back on that style of shading.

3) Related to the above, his sprite doesn't utilize much linework. Humans tend to naturally want to render things with both lines and tones. Computers only use tones (cel shading was a long ways off from 1992). The lack of clear lines that help provide more clarity and depth and style to his sprite also make him look muddier and more cg.

4) He has a lot of key frames where he's perfectly in front view or profile. I think maybe this happened with him because he's wearing a mask. When a character's face is uncovered, you naturally want to keep them close to a 3/4 angle because it just looks better/more dimensional. Since Lee is wearing a mask his face actually looks cool from these perfect orthagonal views. However, his body looks very stiff, especially in motion from these perfect front and side views. To their credit, for the front views they didn't simply copy paste and reflect. He's not perfectly symmetrical. They did the extra work to properly shade him in and make his sprite look better.

If you take a look at Lee's Art of Fighting 2 Sprite you can see it looks much more hand crafted:
https://www.youtube.com/watch?v=dkVmCfhu1uU
He isn't all puffy and blobby. His clothing has lots of sharp lines and flat planes that bend and wrinkle in interesting ways. Also they employ more linework which helps with clarity and just looks better.






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[this message was edited by nobinobita on Fri 5 May 12:21]

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"Re(2):Lee Pai Long sprite in Art of Fighting" , posted Fri 5 May 19:40post reply

I suspect there's a story behind Lee's sprite that needs to be told. Kind of like how Gen-An from SS1 originated from a scrolling beat 'em up concept. (can't remember if it was just the design or the actual sprite) He looks brawny in this sprite but the hand drawn character art depicts him as a lean martial artist. Also, because Lee isn't a playable character the decision to leave his sprite as it is must've been easier.





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"Re(2):Lee Pai Long sprite in Art of Fighting" , posted Fri 5 May 20:31post reply

quote:
This has been bugging me for a while, last month I was talking with a friend about old neo geo games when suddenly he told me that Lee Pai Long sprite in AOF 1 was based on a 3d model. I inmediately told him that he was crazy, since I doubt that SNK would do that for just one character.

But there is something in the movement and specially the colors on Lee Pai Long sprite that made him look different from the rest of the cast, which used more colorful pixels. And in AOF 2 his sprite looks more fitting compared to the rest of the cast.

I still has my doubts about it, so it will be cool if someone could enlighten me on this


I also doubt he was based on a 3d model. If he was, then SNK were real innovators back then! Art of Fighting was released in 92. That would mean SNK would have been doing 3d character animation before Virtua Fighter, Toy Story, Donkey Kong Country etc. If you come across an evidence of SNK using cg as a base for their characters all the way back in '91/'92 please let me know, because I think that would be quite historically significant! :D

But there is something in the movement and specially the colors on Lee Pai Long sprite that made him look different from the rest of the cast, which used more colorful pixels.

You have a good eye. His sprite does stand out and look like it's cg compared to the rest of the cast, but I think it's because of his design leading the developers to approach his sprite in a few different w

-- Message too long, Autoquote has been Snipped --


Thanks for the explanation, it really makes more sense now.

I thought the same about SNK not using a 3d model, otherwise, they would have used it as a selling point for their game

quote:
I suspect there's a story behind Lee's sprite that needs to be told. Kind of like how Gen-An from SS1 originated from a scrolling beat 'em up concept. (can't remember if it was just the design or the actual sprite) He looks brawny in this sprite but the hand drawn character art depicts him as a lean martial artist. Also, because Lee isn't a playable character the decision to leave his sprite as it is must've been easier.



Lee is playable in the versus mode of AOF 1





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"SNK Entertainment new mascot. ENTER- GIRL" , posted Sat 6 May 05:41:post reply

https://twitter.com/snk_enter

SNK created an twitter account for the mascot of the entertainment division. Enter Girl!

Some thoughts

1) Anime was a mistake
2) I wonder if SNK lack of english awareness allowed this awkward name, or if they are into a big nasty joke
3) Speaking of it, I love that SNK made their famous engrish one of her personal traits

https://www.snk-entertainment.com/philosophy/

By the way, when did Falcon returned to SNK?





[this message was edited by sibarraz on Sat 6 May 05:43]

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"Re(1):SNK Entertainment new mascot. ENTER- GI" , posted Sat 6 May 14:16:post reply

She likes RB2. She's alright. Why doesn't she speak Kansaiben in Japanese?





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[this message was edited by chazumaru on Sat 6 May 14:16]

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"Re(1):SNK Entertainment new mascot. ENTER- GI" , posted Sat 6 May 16:19:post reply

quote:

By the way, when did Falcon returned to SNK?



Probably first half of 2016.

For now, SNKE controls their remaining pachislot IPs and just sit them on until someone is interested to acquire them. This is probably the reason why Sister Quest and Sky Love is not in SNK's licensing list.

Sister Quest and Sky Love are already acquired by Highlights Entertainment. Highlights might announce Sky Love within this year. I believe around June/July the earliest.

Probably, SNK will stop using Love Heart once Highlights officially announce Sky Love to avoid conflict between them unless they made a deal prior to that. For now, SNK can freely use Love, just like in Nariyuki Quest, until Highlights Entertainment makes an official announcement.

I wonder what will SNK do once it finally happens.

EDIT: Interesting enough, Nakoruru was introduced earlier in KOF'98UM OL. However, her teammates are fellow Samurai Shodown characters, Haohmaru and Ukyo (who should be out anytime later this year) rather than wait for KOF'98UM OL to reach the KOF XIV Arc and add her there along with her pachislot teammates.

Well, there might be conspiracy theories between SNK's Chinese parents and pachislot. Not sure how true it is though.

I think Ledo Millennium/37Games/Leyou Games Group are disappointed with the SNK's President statement about "making gamers into pachislot players" after acquiring them.

This make me believe they have a hand somewhat in forcing SNK to finally withdraw from pachislot two months later after the statement.





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[this message was edited by Yuki Yagami on Sat 6 May 16:36]



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"Re(1):Lee Pai Long sprite in Art of Fighting " , posted Sun 7 May 15:24post reply

quote:
Lee Pai Long


I never considered a 3d model since it was way too soon, but the thought that SNK experimented a bit with rudimentary digitalized graphics occured to me. Still unlikely but there is a certain awkwardness that reminds me of MK in him, the full frontal pose as well.





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"KOF Presscon by SNK China" , posted Tue 9 May 19:10:post reply

Not much, but SNK China has plans in spreading the KOF Brand across the nation.

Also, some KOF World (MMO) and KOF Destiny (CG Animation) previews, an announcement of a Live Action adaptation and most importantly...

The King of Fighters XIV for Steam
As announced by Oda.





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[this message was edited by Yuki Yagami on Tue 9 May 20:01]



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"Re(1):KOF Presscon by SNK China" , posted Tue 9 May 21:06post reply

quote:
Not much, but SNK China has plans in spreading the KOF Brand across the nation.

Also, some KOF World (MMO) and KOF Destiny (CG Animation) previews, an announcement of a Live Action adaptation and most importantly...

The King of Fighters XIV for Steam
As announced by Oda.



Thanks for the news, now I'm gonna get PC instead of PS4 now





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"Re(1):KOF Presscon by SNK China" , posted Tue 9 May 21:18:post reply

quote:
Not much, but SNK China has plans in spreading the KOF Brand across the nation.

Also, some KOF World (MMO) and KOF Destiny (CG Animation) previews, an announcement of a Live Action adaptation and most importantly...

The King of Fighters XIV for Steam
As announced by Oda.



I know i've said this at least a dozen times, but Mark (of the wolves) My Words:

After KOFXIV is officially released in China via Steam, it will eventually become the biggest fighting game in the world. If not in sales, then in e-sports viewership.

SNK is very fortunate in that all the people running game companies in China grew up loving their games. However, their window of relevancy shrinks year after year if they can't get younger people interested in the franchise. People love those characters though. I believe the inherent appeal of all those classic SNK characters will eventually shine through. I BELIEVE IN YOU SNK! がんばって!加油!!






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[this message was edited by nobinobita on Tue 9 May 21:18]

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"Re(2):KOF Presscon by SNK China" , posted Wed 10 May 05:00post reply

quote:
Not much, but SNK China has plans in spreading the KOF Brand across the nation.

Also, some KOF World (MMO) and KOF Destiny (CG Animation) previews, an announcement of a Live Action adaptation and most importantly...

The King of Fighters XIV for Steam
As announced by Oda.


I know i've said this at least a dozen times, but Mark (of the wolves) My Words:

After KOFXIV is officially released in China via Steam, it will eventually become the biggest fighting game in the world. If not in sales, then in e-sports viewership.

SNK is very fortunate in that all the people running game companies in China grew up loving their games. However, their window of relevancy shrinks year after year if they can't get younger people interested in the franchise. People love those characters though. I believe the inherent appeal of all those classic SNK characters will eventually shine through. I BELIEVE IN YOU SNK! がんばって!加油!!



I doubt that steam will give this game a huge boost on e-sports, unless SNK starts doing an even bigger league than what they are holding now.

And I think that SNK is doing an ok job with keeping its IP relevant, between all the collaborations on gacha games, the new mobile games coming, MSA, and the new designs in KOF 14, at least they are not as old for the kids as 5 years ago for saying something







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"Re(3):KOF Presscon by SNK China" , posted Wed 10 May 05:26:post reply

Ah, so that "secret meeting in Seattle" that Oda tweeted about a couple of days ago was them meeting with Valve. It makes sense.

It'd be nice if it had crossplay with PS4 but I get the impression it won't. Something like that kind of requires both versions to be fully integrated, unless the PS4 version already has the hooks in place (which I doubt).





[this message was edited by Gojira on Wed 10 May 05:30]

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"Re(3):KOF Presscon by SNK China" , posted Thu 11 May 00:51post reply

quote:
Not much, but SNK China has plans in spreading the KOF Brand across the nation.

Also, some KOF World (MMO) and KOF Destiny (CG Animation) previews, an announcement of a Live Action adaptation and most importantly...

The King of Fighters XIV for Steam
As announced by Oda.


I know i've said this at least a dozen times, but Mark (of the wolves) My Words:

After KOFXIV is officially released in China via Steam, it will eventually become the biggest fighting game in the world. If not in sales, then in e-sports viewership.

SNK is very fortunate in that all the people running game companies in China grew up loving their games. However, their window of relevancy shrinks year after year if they can't get younger people interested in the franchise. People love those characters though. I believe the inherent appeal of all those classic SNK characters will eventually shine through. I BELIEVE IN YOU SNK! がんばって!加油!!


I doubt that steam will give this game a huge boost on e-sports, unless SNK starts doing an even bigger league than what they are holding now.

And I think that SNK is doing an ok job with keeping its IP relevant, between all the collaborations on gacha games, the new mobile games coming, MSA, and the new designs in KOF 14, at least they are not as old for the kids as 5 years ago for saying something



A random KOF 97 tournament in China ended up being one of the most spectated FG tournies ever. There's just so many people in China. I think they have the potential to make it a contender in the world of e-sports.

I know KOFXIV is already out in China on PS4 and Xbox One, but those systems don't have a huge presence over there. I think less than 500,000 combined sales. Steam on the other hand just recently passed the 14 million mark and continues to grow.

http://influencematters.asia/2017/04/12/the-rise-of-steam-in-china/

I mean, I dunno if 1/10 Chinese Steam users are gonna buy KOF14 (one can dream), but i figure if they do a tournament in China it'll attract a ton of eyeballs.

eSports are quickly on their way to casually overtaking regular sports in viewership. More people tuned in to watch LoL last year than the NBA Finals. Tencent knows what they are doing in that arena. Hopefully some of that will trickle down in their support of the KOF franchise.






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"Re(4):KOF Presscon by SNK China" , posted Thu 11 May 01:25post reply

quote:
steam china


DOTA has been the major driver of Steam in China, but anecdotally from one of my Chinese friends, DOTA faces an ironically similar problem to KOF: kids aren't picking it up and would rather play LOL.

This is somewhat reflected in interview comments with pro DOTA players from China, who say that trying to build a new generation of DOTA players has been challenging. The enormous prize pools have helped the development of a pro scene, but organic growth has been somewhat questionable.





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"Re(5):KOF Presscon by SNK China" , posted Thu 11 May 03:03post reply

OK, I've been waiting for a KOF14 Steam announcement since the April 25th event last year, although this title was my first reason to buy a PS4, because I really feel a Steam edition may sell a lot of copies. Let's see if that huge demand is real, I sure hope it is.

Nobi, thank you for your insight about Lee's RnK1 sprite, enlightening like always, and I also enjoyed it because I can't help but believe there's a bit of Lee's fighting style in Mian.
Of course I'm marking your words about Steam KOFXIV in China ;) In the age of eSports, it may been the best feat ever for SNK.

On a side note, I saw KOF Destiny promotional material now features King as well. As poor as the whole thing looks, I think she's one of the better designs, and I'm getting more and more impatient to watch the series.





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"Re(6):KOF Presscon by SNK China" , posted Thu 11 May 03:49post reply

Interestingly, there's speculatiosn amongst some fans since the announcement in China that some of KOF14's pachislot characters might potentially be taken out due to SNK no longer owning their IPs.

I think it's more likely that they might not be in the Steam version and replaced with Chizuru or whatnot, but we'll know soon enough.







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"Re(7):KOF Presscon by SNK China" , posted Thu 11 May 04:01post reply

quote:
I think it's more likely that they might not be in the Steam version and replaced with Chizuru or whatnot, but we'll know soon enough.

I would be OK with that.

Though if there really is some problem with Love Heart (it would have been quite amateurish to add her to the game without owning her fully, but again, KOF14), they'll probably replace her with a totally new and original character that happens to have the same body structure, move and voice actress.
She will be called... Nameless子.





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"RIP musician Robert Miles" , posted Thu 11 May 04:02post reply

Trance DJ Robert Miles passed away a couple of days ago

Most famous for "Children"

Which is relevant here as Rock Howard's themeis heavily based around on it





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"RIP musician Robert Miles.. And Love Heart?" , posted Thu 11 May 04:34:post reply

quote:
Trance DJ Robert Miles passed away a couple of days ago

Most famous for "Children"

Which is relevant here as Rock Howard's themeis heavily based around on it



Rip Robert Miles, Dreamland is an amazing disc, it embodies really well the 90's
I wonder if the omission of spread the wings in kof 14 was a preventive move to avoid copyright infringment, or if Robert Miles already sued them, but then I guess that SNK couldn't sell Garou on digital stores.

Speaking of 14, there is a rumour on the internet than SNK will remove the pachinko characters from their games in order to sell the licenses (or as another rumour says, already sold like the case of love heart)

Also, there is a leaked picture of SNK in a conference talking about it's presence were a picture of Chizuru appears.

This sounds too crazy too be true, but from SNK it will not amaze me





[this message was edited by sibarraz on Thu 11 May 04:38]

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"Re(1):RIP musician Robert Miles.. And Love He" , posted Thu 11 May 04:47post reply

quote:

Speaking of 14, there is a rumour on the internet than SNK will remove the pachinko characters from their games in order to sell the licenses (or as another rumour says, already sold like the case of love heart)

Also, there is a leaked picture of SNK in a conference talking about it's presence were a picture of Chizuru appears.

This sounds too crazy too be true, but from SNK it will not amaze me



It was streamed. I read from the Nico-like comments of the stream they were talking about Haohmaru and Ukyo as well. Aside from racism of some Chinese comments towards the Japanese.





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"Re(8):KOF Presscon by SNK China" , posted Thu 11 May 05:14post reply

quote:
I think it's more likely that they might not be in the Steam version and replaced with Chizuru or whatnot, but we'll know soon enough.
I would be OK with that.

Though if there really is some problem with Love Heart (it would have been quite amateurish to add her to the game without owning her fully, but again, KOF14), they'll probably replace her with a totally new and original character that happens to have the same body structure, move and voice actress.
She will be called... Nameless子.


Does this mean there will be two different versions of KoF14? Will this scab team be brought over to the console and arcade versions?

But the big question is why the heck did SNK include characters they might possibly lose the rights to? This is a baffling business decision which means the old SNK that we know and love is still around.





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"Re(9):KOF Presscon by SNK China" , posted Thu 11 May 06:11:post reply

quote:
I think it's more likely that they might not be in the Steam version and replaced with Chizuru or whatnot, but we'll know soon enough.
I would be OK with that.

Though if there really is some problem with Love Heart (it would have been quite amateurish to add her to the game without owning her fully, but again, KOF14), they'll probably replace her with a totally new and original character that happens to have the same body structure, move and voice actress.
She will be called... Nameless子.

Does this mean there will be two different versions of KoF14? Will this scab team be brought over to the console and arcade versions?

But the big question is why the heck did SNK include characters they might possibly lose the rights to? This is a baffling business decision which means the old SNK that we know and love is still around.



KOF 14 has been developed from a long time, I will dare to say that the game has at least 1 year before the chinese buyout, and then there were like 6-12 months after that than Ledo/Snk decided to sell the rights of the pachislot games since the idea was to leave the business

I still have my doubts about it, unless the company than purchased Sky Love stops the distribution of KOF 14, SNK has no reason to change their roster, it will be less troublesome to release 15, but if the rumours are true, than this means that SNK is using the games as service model for 14, so it should have a lot of support going on.





[this message was edited by sibarraz on Thu 11 May 06:14]

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"Re(7):KOF Presscon by SNK China" , posted Thu 11 May 07:02post reply

quote:
Interestingly, there's speculatiosn amongst some fans since the announcement in China that some of KOF14's pachislot characters might potentially be taken out due to SNK no longer owning their IPs.

I think it's more likely that they might not be in the Steam version and replaced with Chizuru or whatnot, but we'll know soon enough.


I do hope that's as false as that old "leaked DLC list" that didn't had Rock in it. Removing content from your game would bring much more harm than good. The only time I remember doing that aside from Nameless was Armor Ralf not being available in MI regulation A. But that game was somewhat different being team-based aside from the new characters in it and both are major overhauls of their previous versions sold separately (you can still buy the PS2 version of 2002 for the PS3 at the PSN Store). Not an online patch.

Also, MuiMui is my favorite newcomer and by far one of the best to me since Elisabeth in XI (Nakoruru does not count and Sylvie comes close second).





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"Re(8):KOF Presscon by SNK China" , posted Thu 11 May 15:25:post reply

According to an interview with the Highlights Entertainment president last November 2016, they acquired Sister Quest and Sky Love last Autumn 2016 from SNK after it withdrew from pachislot.

quote:
同年秋には、パチスロ機事業から撤退したSNKプレイモアの遊技機関連資産を譲り受け、それらをベースに初号機開発・発売にこぎつけた。


I think Love Heart appeared in Nariyuki Quest because Highlights Entertainment has not yet officially announced Sky Love to the public. The earliest announcement of Sky Love by Highlights Entertainment is around June/July (estimation).

I think they will stop using her once it is finally announced.

Also, someone told me that they removed the pachislots not because they were a part of SNK's dark history but for business reasons. (I think Highlights Entertainment has already notified SNK that they will announce Sky Love soon.) To be honest, as a pachislot critic, it surprised me.

If sibarraz said that they also remove the pachinko characters from their games in order to sell the licenses, I believe Dragon Gal (MuiMui's series) might be getting sold to another company soon (I'm not sure though if it will still be Highlights Entertainment or another pachinko/pachislot company).

Still, I think Chizuru, Haohmaru and Ukyo (if KOF '98 UM OL's Nakoruru's teammates is to be believed) were meant to be in KOF XV (there was an old rumor that Chizuru was planned to replace Alice in XV, but take it with a grain of salt). But the change in ownership (Ledo Millennium) caused them to change their plans.





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[this message was edited by Yuki Yagami on Thu 11 May 15:40]



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"Re(9):KOF Presscon by SNK China" , posted Thu 11 May 18:05post reply

quote:
I think Love Heart appeared in Nariyuki Quest because Highlights Entertainment has not yet officially announced Sky Love to the public. The earliest announcement of Sky Love by Highlights Entertainment is around June/July (estimation).

I think they will stop using her once it is finally announced.


If they had plans to completely give up on the character, it would have been pretty easy to not include LH in the Naruyuki Quest comics - it would be simple enough to have her replaced with another "team mom" figure like King, and let LH naturally go out of focus due to lack of exposure. That being said, LH isn't one of the girls in the main illustration...

If she were to be replaced, I wonder what character could she be reskinned into, assuming they'd go for another existing SNK character... I never played Crystalis, but as an older RPG that seems sword-prone enough as a possibility while opening up a lot of flexibility in looks and animations; while someone like classic armor Athena would be more likely to use the sword all the time, and she'd probably fit bast in a later game of the current KoF story arc.

Next thing you know they create yet another original Metal Slug Attack character just for this purpose...





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"Re(10):KOF Presscon by SNK China" , posted Thu 11 May 19:00:post reply

quote:
I think Love Heart appeared in Nariyuki Quest because Highlights Entertainment has not yet officially announced Sky Love to the public. The earliest announcement of Sky Love by Highlights Entertainment is around June/July (estimation).

I think they will stop using her once it is finally announced.

If they had plans to completely give up on the character, it would have been pretty easy to not include LH in the Naruyuki Quest comics - it would be simple enough to have her replaced with another "team mom" figure like King, and let LH naturally go out of focus due to lack of exposure. That being said, LH isn't one of the girls in the main illustration...

If she were to be replaced, I wonder what character could she be reskinned into, assuming they'd go for another existing SNK character... I never played Crystalis, but as an older RPG that seems sword-prone enough as a possibility while opening up a lot of flexibility in looks and animations; while someone like classic armor Athena would be more likely to use the sword all the time, and she'd probably fit bast in a later game of the current KoF story arc.

Next thing you know they create yet another original Metal Slug Attack character just for this purpose...



Probably, they'll just write her off in the next few chapters or, this trope.

Since Chizuru plays completely different from Alice. The replacements will be more than a reskin.

The rumor also mentioned that Mui Mui and Love Heart will be replaced by two characters from Samurai Shodown, but they were not named. I assume they are Haohmaru and Ukyo because of KOF '98 UM OL. (They were announced, but not yet available.)

Still, I think Ledo Millennium is behind this decision if this is true.

They were the one who convinced SNK to give up their lawsuit and stood as mediator for the settlement against Square-Enix's publishing division and Hi Score Girl.

I believe they also have a hand in convincing SNK to completely withdraw from pachislot amid pressures in stricter laws and declining markets.

EDIT:
ATRyoSakazaki thinks it was a mistake. He mentioned that it's an illustration instead of a 3D Model.

Compare Chizuru's portrait to Yashiro and Chris in KOF World

Mistake or not, why Chizuru's KOF World portrait ended up in KOF XIV in SNK China's Press Conference?





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[this message was edited by Yuki Yagami on Thu 11 May 20:11]

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"Re(2):Re(10):KOF Presscon by SNK China" , posted Thu 11 May 22:13:post reply

quote:

KOF 14 has been developed from a long time, I will dare to say that the game has at least 1 year before the chinese buyout, and then there were like 6-12 months after that than Ledo/Snk decided to sell the rights of the pachislot games since the idea was to leave the business

I still have my doubts about it, unless the company than purchased Sky Love stops the distribution of KOF 14, SNK has no reason to change their roster

Yeah, this doesn't make sense from a business standpoint. SNK should already have a deal to use the characters in KoFXIV. I think they already credited Ledo Millennium in the game some time ago, which means there had to have been some kind of agreement that should extend to any ports of the game.



I think KOF XIV's roster was already decided before the buyout from Ledo Millennium. AFAIR, the leaker in 4chan mentioned that the buyout did not affect the roster and is an isolated case.

The KOF XIV roster leak came out on February 2015. The buyout rumor came out in April. The buyout happened in August. SNK withdrew from pachislot in October/November.

The acquisition of Sister Quest and Sky Love took place in Autumn 2016.





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[this message was edited by Yuki Yagami on Thu 11 May 22:19]



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"Re(3):Re(10):KOF Presscon by SNK China" , posted Thu 11 May 22:54:post reply

I think I got the owners mixed up, but it still doesn't make that much sense to me that they would have to change the roster this soon. The digital version of KoFXIV is still on the PSN store and still includes all three of the characters. If they were being forced to change it, wouldn't it be taken down by now?




In other news, LordBBH - a streamer that I frequent and fellow old school Neo Geo advocate - recently had one of his archive videos auto-muted by Twitch. Apparently the issue was that he had a playlist of KoF94/95 music up, which seems like it shouldn't have been a problem. As it turns out, some "band" has been selling KoF music as their own since last year on many music download sites, including Amazon:
Hi We Are The Totally Original Frans Bleed Band

So when Twitch merged with Amazon's database this came up and automatically flagged the stream, causing a bizarre situation where someone who owns nothing is able to block all use of something just because someone somewhere neglected to check their facts.

This is obviously not the first time something like this has happened on Twitch, but AFAIK it's the first time SNK has been involved. I tried letting SNK's official twitter know about this, but in case it doesn't reach them or they don't understand, maybe someone here is able to contact them and let them know the problem? It would suck seeing people get into trouble streaming KoF on Twitch just because some asshole tried to steal the music and sell it.





[this message was edited by Gojira on Thu 11 May 22:55]



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"Re(4):Re(10):KOF Presscon by SNK China" , posted Thu 11 May 23:04post reply

quote:

ATRyoSakazaki thinks it was a mistake. He mentioned that it's an illustration instead of a 3D Model.

Compare Chizuru's portrait to Yashiro and Chris in KOF World

Mistake or not, why Chizuru's KOF World portrait ended up in KOF XIV in SNK China's Press Conference?



I think he's off on this, that portrait of Chizuru's would fit right in with the rest of the portraits on XIV's character select screen.

quote:
I think I got the owners mixed up, but it still doesn't make that much sense to me that they would have to change the roster this soon. The digital version of KoFXIV is still on the PSN store and still includes all three of the characters. If they were being forced to change it, wouldn't it be taken down by now?



It probably wouldn't have been an issue if SNK just released the game and ended it at that but they are continuing to support it and the game is launching on two new platforms soon.

From above posts it sounds like Sky Love's new owners will be making their move with the IP in June/July, which is also when the arcade/PC versions of XIV are likely hitting.





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"Re(5):Re(10):KOF Presscon by SNK China" , posted Fri 12 May 00:37post reply

Take note of this...

Oda and SNK President Koichi Toyama was present there when the presentation showed Chizuru in KOF XIV in the KOF History Presentation.

A video archive of the SNK China Presscon uploaded by ATRyoSakazaki





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"Re(6):Re(10):KOF Presscon by SNK China" , posted Fri 12 May 03:30post reply

Replacing Mui and Love with different characters sounds insane to me. My speculation is that, if copyright forces SNK to part ways with them within KOF14, they will pull a ZDXW and reskin the characters, which is more or less what Iggy said.

RIP Robert Miles...his biggest hit was all the rage here in the Italian dance music charts for countless weeks. When I first faced Rock in Garou, I was surprised beyond words to hear Children kicking in as the chorus of Rock's theme in the heat of battle.





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"Re(6):Re(10):KOF Presscon by SNK China" , posted Fri 12 May 03:34post reply

If SNK sold the rights for these two series, what block them to make a deal with the new owners for continuing to use them in KOF14?

Appearing (or continuing to be present) on KOF14 for these characters surely is a better way to keep them relevant to the world than deleting them and then relegate them to a pachinko machine that will be available who knows in how many copies and where.

Also, (not considering SNK) does the pachinko business is still going strong in Japan?





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"Re(7):Re(10):KOF Presscon by SNK China" , posted Fri 12 May 16:03post reply

You're completely right IMO, I don't think a deal to license the use of a couple characters may be detrimental to SNK's financial situation.

As for pachi stuff itself, I vaguely remember stricter regulations about this kind of games were in the works (maybe an effort to give foreigners a better image of the country during the 2020 Summer Olympics), so these things may not be so profitable as before.





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"Re(8):Re(10):KOF Presscon by SNK China" , posted Fri 12 May 18:11post reply

Looks like there's nothing to worry about after all as far as XIV is concerned





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"Re(9):Re(10):KOF Presscon by SNK China" , posted Fri 12 May 23:43post reply

quote:
Looks like there's nothing to worry about after all as far as XIV is concerned


This is oddly anticlimactic and disappointing. I wanted more characters and I wanted drama!





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"Re(10):Re(10):KOF Presscon by SNK China" , posted Sat 13 May 00:14post reply

Thank you Loona ^^ Now let's see whether it's just panicky damage control on Oda's part or the truth.

Ish, maybe it's just a matter of time. I've always thought Mui and Love won't carry over to KOFXV regardless and Nako will fight alongside Haohmaru and Ukyo, so there will be drama at some point :P But I see what you were hoping for :D





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"Re(2):Re(10):Re(10):KOF Presscon by SNK China" , posted Sat 13 May 00:33post reply

quote:
Thank you Loona ^^ Now let's see whether it's just panicky damage control on Oda's part or the truth.

Ish, maybe it's just a matter of time. I've always thought Mui and Love won't carry over to KOFXV regardless and Nako will fight alongside Haohmaru and Ukyo, so there will be drama at some point :P But I see what you were hoping for :D



Probably, Love Heart will go the same fate as K9999 for different reasons. Never to be referenced or mentioned in the story again.

Love Heart's contract "ends" when SNK finally ends support on KOF XIV in favor of KOF XV.

Also, we do not know what's in SNK's and Highlights Entertainment's minds after Sky Love, will Highlights (or another comapany) acquire other SNK Pachislot IPs like Dragon Gal?

I'm sure SNK will be busy for SS7's development soon.

2018 will be a wild guess about the fate of Mui Mui. We do not know if Highlights will pick Dragon Gal next while SNK will be developing SS7 and KOF XV (once SS7 is probably out next year).

I assume KOF XV will be released on 2019 to coincide KOF's 25th Anniversary.





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"Re(3):Re(10):Re(10):KOF Presscon by SNK China" , posted Sat 13 May 00:44:post reply

quote:

I assume KOF XV will be released on 2019 to coincide KOF's 25th Anniversary.



Here's hoping SamSho 7 is ready for SamSho's 25th anniversary next year.





[this message was edited by izek on Sat 13 May 00:45]

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"Re(3):Re(10):Re(10):KOF Presscon by SNK China" , posted Sat 13 May 00:48:post reply

quote:
Looks like there's nothing to worry about after all as far as XIV is concerned


Thanks but I still want to hear from Oda or Enta-chan since she's doing some Q/A on twitter.

quote:

Probably, Love Heart will go the same fate as K9999 for different reasons. Never to be referenced or mentioned in the story again.

Love Heart's contract "ends" when SNK finally ends support on KOF XIV in favor of KOF XV.

Also, we do not know what's in SNK's and Highlights Entertainment's minds after Sky Love, will Highlights (or another comapany) acquire other SNK Pachislot IPs like Dragon Gal?

I'm sure SNK will be busy for SS7's development soon.

2018 will be a wild guess about the fate of Mui Mui. We do not know if Highlights will pick Dragon Gal next while SNK will be developing SS7 and KOF XV (once SS7 is probably out next year).

I assume KOF XV will be released on 2019 to coincide KOF's 25th Anniversary.


Just give MuiMui a chinese sword and make her debut in SamShoVII. Considering the whole "Mizuki was inside Verse" SNK can aim for a comic book plotline connecting Samurai world to KOF and the way Another World Team ending was, Nakoruru and MuiMui might be together but Love Heart will be back to her own world.

Also, wasn't Lee from Last Blade in a Dragon Gal pachislot?





[this message was edited by KensouADV on Sat 13 May 00:50]

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"Re(4):Re(10):Re(10):KOF Presscon by SNK China" , posted Sat 13 May 01:09post reply

quote:

Also, wasn't Lee from Last Blade in a Dragon Gal pachislot



Just a suspiciously similar character. The difference AFAIR is the eyebrows.





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"Re(4):Re(10):Re(10):KOF Presscon by SNK China" , posted Sat 13 May 02:06post reply

quote:

I assume KOF XV will be released on 2019 to coincide KOF's 25th Anniversary.


Here's hoping SamSho 7 is ready for SamSho's 25th anniversary next year.


Woah!!! That would be way to long. I am hoping the announcement for XV will be this August :)
I also wonder how SS7 will be this time around. Not only by graphics, but will it be combo based or like the first 2 installments. Maybe a new Last Blade can keep the combo system while SS stay original.





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"Re(5):Re(10):Re(10):KOF Presscon by SNK China" , posted Sat 13 May 02:37:post reply

quote:

I assume KOF XV will be released on 2019 to coincide KOF's 25th Anniversary.


Here's hoping SamSho 7 is ready for SamSho's 25th anniversary next year.

Woah!!! That would be way to long. I am hoping the announcement for XV will be this August :)
I also wonder how SS7 will be this time around. Not only by graphics, but will it be combo based or like the first 2 installments. Maybe a new Last Blade can keep the combo system while SS stay original.



There is speculation that SS7 might be a "back to basics" SS with some elements from later games.

I hope they add 2 types of supers like most 2D themed games (preferably universal Supers input-style ala MOTW) and a more powerful super ala AOF/Real Bout.

However, I am worried that the violence might be watered down by SNK just to please the Chinese Market.

Unlike KOF, the roster for SS7 might be hard to predict.

I predicted that most 2D SNK-era (SS1-SS4) might return in SS7 except for the boss characters, Nicotine and Shizumaru. (for Shizumaru's case it depends on timeline. His story is done as of SS4) Tam Tam and Cham Cham are interchangable. (I am not sure who will SNK use, Tam, Cham or both?)

Not sure about the Examu/Sen-era characters. I can see Yoshitora, SS6 Yumeji and Iroha (eye candy purposes) returning, but not the rest. Probably Kim Hae Ryeong from Sen (because Kim's moves can be utilized) (The only Sen character SNK cares about is Suzuhime). I doubt with SNK's current 3D capabilities, Kusaregedo and Ochamaro won't be in SS7.



Spoiler (Highlight to view) -
Yunfei is dead, Mina is implied to be dead and nobody cares about Sankuro. Andrew and Sugoroku are doubtful.

End of Spoiler



Although Shiki and Asura are more popular, I see Taisan and Hanma having a bigger chance in SS7 than their more popular fellow SS64 characters. That is, if timeline is factored in.

Roster Leak or no Roster Leak, SS7 newcomers are one thing to look forward to.

I'm not sure about the atmosphere of SS7. I like SS7 to have some Sukiyaki Western/Chanbara atmosphere.





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[this message was edited by Yuki Yagami on Sat 13 May 03:02]

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"Re(6):Re(10):Re(10):KOF Presscon by SNK China" , posted Sat 13 May 03:05post reply

Kusaregedo in glorious 3D would be the best thing ever.







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"Re(5):Re(10):Re(10):KOF Presscon by SNK China" , posted Sat 13 May 03:47:post reply

quote:


Woah!!! That would be way to long. I am hoping the announcement for XV will be this August :)
I also wonder how SS7 will be this time around. Not only by graphics, but will it be combo based or like the first 2 installments. Maybe a new Last Blade can keep the combo system while SS stay original.



Iirc the only thing we have heard from SNK is that Neo_G really wants to work on a new SamSho and that his idea of it is to be serious, brutal and bloody.

It could be an interesting direction that could appeal to a wider/new audience, like the Mortal Kombat etc. crowd.

Imo it should be more about precision and high damage (like those Haohmaru hard slashes doing crazy damage) instead of long combos. This again would allow for more people to be able to enjoy it instead of being scared off or overwhelmed like with KOF.





[this message was edited by Izek on Sat 13 May 03:49]



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"Re(7):Re(10):Re(10):KOF Presscon by SNK China" , posted Sat 13 May 04:02post reply

Was Sen part of any timeline or was it a new start?
In the main timeline, half of the interesting characters are dead (as they should in a chambara game), so if they want Nakoruru, Genjurou, Kazuki, Mina and others to appear, they'll either have to create time portals or chain resurrections, or yet again start anew...

I wouldn't be against a fresh start. The scenario is complicated as it is, and unlike KOF, there's no easy reset button. Hopefully they'll manage to keep the violence restrained and elegant, like SSS or Zero, and not like Sen's gross finishes. The fact that they're specifically aiming at the Chinese market instead of the US market is a good sign already.

The series also lacks Chinese representation, so I guess most of the scenario will be about the new Chinese characters, like KOF14... It could be the occasion to create some really interesting designs. Or something fun, like a Chinese rival to Kyoushirou.
I hope they'll chose some refined aesthetics (all SS games should aim to look like Zankurou Musouken), and if they do, that they'll be able to pull it off... Atmosphere is 50% of what makes SS games memorable, so they'd better up their game in 3D, but also in music and sound effects.
I don't think the franchise could survive another failure like SS Sen... But then, SS has had many bad games and has survived through it all, so maybe the good games are enough to support the failures.





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"Re(8):Re(10):Re(10):KOF Presscon by SNK China" , posted Sat 13 May 04:16:post reply

quote:
Was Sen part of any timeline or was it a new start?
In the main timeline, half of the interesting characters are dead (as they should in a chambara game), so if they want Nakoruru, Genjurou, Kazuki, Mina and others to appear, they'll either have to create time portals or chain resurrections, or yet again start anew...

I wouldn't be against a fresh start. The scenario is complicated as it is, and unlike KOF, there's no easy reset button. Hopefully they'll manage to keep the violence restrained and elegant, like SSS or Zero, and not like Sen's gross finishes. The fact that they're specifically aiming at the Chinese market instead of the US market is a good sign already.

The series also lacks Chinese representation, so I guess most of the scenario will be about the new Chinese characters, like KOF14... It could be the occasion to create some really interesting designs. Or something fun, like a Chinese rival to Kyoushirou.
I hope they'll chose some refined aesthetics (all SS games should aim to look like Zankurou Musouken), and if they do, that they'll be able to pull it off... Atmosphere is 50% of what makes SS games memorable, so they'd better up their game in 3D, but also in music and sound effects.
I don't think the franchise could survive another failure like SS Sen... But then, SS has had many bad games and has survived through it all, so maybe the good games are enough to support the failures.



Sen takes place a year after Asura Zanmaden (or two years after SS2/Shin). Some events in AsuZan were retconned in Sen. Kazuki, Genjuro and Ukyo are alive as of Sen. Nakoruru is still a spirit in Sen. Mina... she might be dead... Basara is excused thanks to time traveling shenanigans in Zero and Tenka.

From what you said, I expect more Chinese Characters in SS7 other than Wan-fu. Probably another Wuxia-styled warrior or a Chinese polearm user. A weaponized theater actor could be good.





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[this message was edited by Yuki Yagami on Sat 13 May 04:18]

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"Re(8):Re(10):Re(10):KOF Presscon by SNK China" , posted Sat 13 May 09:02post reply

quote:
Was Sen part of any timeline or was it a new start?
In the main timeline, half of the interesting characters are dead (as they should in a chambara game), so if they want Nakoruru, Genjurou, Kazuki, Mina and others to appear, they'll either have to create time portals or chain resurrections, or yet again start anew...

I wouldn't be against a fresh start. The scenario is complicated as it is, and unlike KOF, there's no easy reset button. Hopefully they'll manage to keep the violence restrained and elegant, like SSS or Zero, and not like Sen's gross finishes. The fact that they're specifically aiming at the Chinese market instead of the US market is a good sign already.

The series also lacks Chinese representation, so I guess most of the scenario will be about the new Chinese characters, like KOF14... It could be the occasion to create some really interesting designs. Or something fun, like a Chinese rival to Kyoushirou.
I hope they'll chose some refined aesthetics (all SS games should aim to look like Zankurou Musouken), and if they do, that they'll be able to pull it off... Atmosphere is 50% of what makes SS games memorable, so they'd better up their game in 3D, but also in music and sound effects.
I don't think the franchise could survive another failure like SS Sen... But then, SS has had many bad games and has survived through it all, so maybe the good games are enough to support the failures.



All this sounds great to me. And I agree with others that I don't want another combo game. I want meaty slashes and decisive blows.





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"Re(9):Re(10):Re(10):KOF Presscon by SNK China" , posted Sat 13 May 13:16post reply

Characters like Mian gives hope for an interesting Chinese representation, if there is supposed to be new one.

I really hope Ochomaru, one of the interesting character designs they had in Tenka makes it to the newer titles, and it would be shame to not to see her/him/it again.





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"Re(5):Re(10):Re(10):KOF Presscon by SNK China" , posted Sat 13 May 17:51post reply

quote:

Woah!!! That would be way to long. I am hoping the announcement for XV will be this August :)



Hahaha me too :D I hope for a KOFXV first announcement in the end of August this year and the actual game release in the end of August 2018.

As for Samurai Spirits, I definitely am in the high damage bandwagon. The thrill of those lethal slashes undoubtedly is a big part of the franchise's charm, as big as the chunks of health bar they annihilate.





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"SNK x IF: The World of If" , posted Mon 15 May 14:17post reply

SNK has collaborated with Efun Company's mobile game IF: The World of If.

SNK x IF





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"Re(1):SNK x IF: The World of If" , posted Tue 16 May 02:15:post reply

Good to hear another colaboration. Is this a korean game? The animation of the portraits are a little weird.

quote:
From what you said, I expect more Chinese Characters in SS7 other than Wan-fu. Probably another Wuxia-styled warrior or a Chinese polearm user. A weaponized theater actor could be good.


MuiMui is chinese and was invited to Nakoruru's era. You know she's coming...


And looks like KOFXIV models are being extracted and some modders already put them in DOA5LR.
Mai in special looks really interesting.
Alice Garnet Nakata
Zarina
Luong
Iori Yagami
King
Kula Diamond and her now famous finger pose

And I think Sylvie was extracted too, I guess.





[this message was edited by KensouADV on Tue 16 May 02:19]



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"Senri Kita" , posted Tue 16 May 02:37post reply

Since we're talking of SS, I find it amusing to see that Senri Kita seems to mostly work on Fire Emblem's side projects now (cards and gatcha).

And then the realization of the soul-crushing lack of visual coherence of all those Japanese mobile games comes from the fact they require so much 2D art in such a short time that they sub-contract 20 to 30 people regardless of skill or cohesive style to produce a couple of pieces each to meet the deadline so they're all probably paid shit but they're happy because at least they managed to get enough money to pay for their instant meal this week set in.





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"Re(1):Senri Kita" , posted Tue 16 May 03:26post reply

quote:
Since we're talking of SS, I find it amusing to see that Senri Kita seems to mostly work on Fire Emblem's side projects now (cards and gatcha).

And then the realization of the soul-crushing lack of visual coherence of all those Japanese mobile games comes from the fact they require so much 2D art in such a short time that they sub-contract 20 to 30 people regardless of skill or cohesive style to produce a couple of pieces each to meet the deadline so they're all probably paid shit but they're happy because at least they managed to get enough money to pay for their instant meal this week set in.



That's super goshdang sad because one of the reasons I like so many old Japanese games is their complete cohesion in aesthetics across the board. Sad to see that become a rarity in the mobile age. But then again, this level of synergy is still alive and well in console games! :D






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"Re(2):Senri Kita" , posted Tue 16 May 04:38post reply

quote:
Sad to see that become a rarity in the mobile age. But then again, this level of synergy is still alive and well in console games! :D

Yeah, P5 is amazingly beautiful.
It's also sexist and homophobic like the worst Japanese shows from the 80s, so, eh.
Unfortunately, DQ11 seems to be heading that way as well.





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"Re(2):SNK x IF: The World of If" , posted Tue 16 May 16:40post reply

quote:
KOF14 models in DoA5LR shading

As much as I always defend SNK on the grounds that their budget is so poor that the game's visuals already are too much as they are now, I'd pay full price again to get such a graphics upgrade. Maybe some modding community will rework the Steam Edition this way? xD I'm bound to buy it anyway when I manage to buy a decent Windows PC.





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"Re(3):Senri Kita" , posted Tue 16 May 18:02post reply

quote:
Sad to see that become a rarity in the mobile age. But then again, this level of synergy is still alive and well in console games! :D
Yeah, P5 is amazingly beautiful.
It's also sexist and homophobic like the worst Japanese shows from the 80s, so, eh.
Unfortunately, DQ11 seems to be heading that way as well.



D:

I did not know that. Now I don't feel too guilty about my refusal to play any SMT games that Kazuma Kaneko was not involved in.






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"Re(2):SNK x IF: The World of If" , posted Wed 17 May 00:34post reply

quote:

And looks like KOFXIV models are being extracted and some modders already put them in DOA5LR.


So DoA5 Mai can now fight KoF14 Mai? As if there weren't enough Kasumis running around in the game now there will unofficially be multiple Mais as well.





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"KOF '98 x Crash Fever" , posted Wed 17 May 14:29post reply

Another Collaboration Soon...

This time with Crash Fever.





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"KoF98UMOL outside Asia?" , posted Wed 17 May 21:06post reply

This has been making the rounds recently in Twitter, but curiously no official SNK media has mentioned it, and it feels a bit suspicious too that the site associated with the game still mentions "Playmore"...





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"Re(1):KoF98UMOL outside Asia?" , posted Thu 18 May 09:20post reply

quote:
This has been making the rounds recently in Twitter, but curiously no official SNK media has mentioned it, and it feels a bit suspicious too that the site associated with the game still mentions "Playmore"...


Apps are so strange; they generate an incredible amount of money but it feels like a frontier town where there are no rules and little in the way of trademark enforcement. This may be legit but lines such as "Classical 3v3 Battle - Fatal Fury Stong Return" is a bit much Engrish even for SNK.





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"Re(2):KoF98UMOL outside Asia?" , posted Thu 18 May 11:11:post reply

quote:
This has been making the rounds recently in Twitter, but curiously no official SNK media has mentioned it, and it feels a bit suspicious too that the site associated with the game still mentions "Playmore"...

Apps are so strange; they generate an incredible amount of money but it feels like a frontier town where there are no rules and little in the way of trademark enforcement. This may be legit but lines such as "Classical 3v3 Battle - Fatal Fury Stong Return" is a bit much Engrish even for SNK.



Hey, come on! They are "pianeers" of the Engrish!

My all time favorite is for Card Fighters Clash and technically is grammatically sound:

"Feel the profundity of strategic card battle."





/ / /

[this message was edited by Mosquiton on Thu 18 May 11:11]



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"Re(2):KoF98UMOL outside Asia?" , posted Thu 18 May 19:00post reply

quote:
This has been making the rounds recently in Twitter, but curiously no official SNK media has mentioned it, and it feels a bit suspicious too that the site associated with the game still mentions "Playmore"...

Apps are so strange
; they generate an incredible amount of money but it feels like a frontier town where there are no rules and little in the way of trademark enforcement. This may be legit but lines such as "Classical 3v3 Battle - Fatal Fury Stong Return" is a bit much Engrish even for SNK.


My favourite legit app in the suggestion list one is a blonde Syo giving Hadouken pose in the game Street Fighting. Next to it there is notMarco starring in Metal Soldiers.





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"KOF XIV Steam in 3 Weeks." , posted Fri 19 May 02:56:post reply

The King of Fighters XIV for Steam is coming in 3 weeks and Pre-purchasing is now open.

Welcome to SNK Shopping Channel

It will have Normal and Deluxe Versions.
Deluxe Version includes DLC Costumes, DLC Characters, Digital Artbook and Digital Soundtracks.





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[this message was edited by Yuki Yagami on Fri 19 May 03:46]



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"Re(1):KOF XIV Steam in 3 Weeks." , posted Fri 19 May 08:39post reply

quote:
The King of Fighters XIV for Steam is coming in 3 weeks and Pre-purchasing is now open.


Pre-purchase gives access to the PC closed beta. Steam says the closed beta install is 19GB I think, with the download itself being 12Gb. (You might have to restart Steam for the beta to show up in your library.)

No idea how it plays. The CBT thread on Steam of course has bug reports, but, well, that is the point of the CBT.





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"Re(1):KOF XIV Steam in 3 Weeks." , posted Fri 19 May 16:05:post reply

quote:

Welcome to SNK Shopping Channel


Fantastic. It's the perfect teleshopping ad, the cheesiness is just the same. And Max Power's acting is so on point. Now I just hope to God that a 90% at least of all the people who have been demanding a Steam Edition -and rightly so- will buy it, just to stay in theme with the sensationalistic tone of the Youtube ad

I'm amazed that SNK took the effort to make different versions of the ad with regional voice actors. I still haven't listened to them all. Of course Seira-Meiten with the trademark "oyasuminasai" for the Chinese dub xD Too bad KOF is so little known in Italy that SNK didn't consider the idea of making an Italian version...maybe one day I'll become an SNK spokeperson for my country and change that LOL.

(first era) SNK and NeoGeo themed shirts. Nice stuff.





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[this message was edited by Micky Kusanagi on Fri 19 May 16:09]

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"Re(3):KOF XIV Steam in 3 Weeks." , posted Fri 19 May 22:30:post reply

quote:
The King of Fighters XIV for Steam is coming in 3 weeks and Pre-purchasing is now open.


quote:

Fantastic. It's the perfect teleshopping ad, the cheesiness is just the same. And Max Power's acting is so on point. Now I just hope to God that a 90% at least of all the people who have been demanding a Steam Edition -and rightly so- will buy it, just to stay in theme with the sensationalistic tone of the Youtube ad

Yeah, the game in Brazil costs 50% more than SFV at release and MKXL now (way mode than Revelator and other ArcSys late releases). I guess I'll stick to my PS4 version until a good sale like every other hardcore fan.
Too bad because the chance for newer players to get the game here now is almost none and the torrent with the pirated version of the beta is already out in the web. At least looks like maybe I can run the game at minimum if my CPU can handle (even older i3 than said at the store page).

quote:

I'm amazed that SNK took the effort to make different versions of the ad with regional voice actors. I still haven't listened to them all. Of course Seira-Meiten with the trademark "oyasuminasai" for the Chinese dub xD Too bad KOF is so little known in Italy that SNK didn't consider the idea of making an Italian version...maybe one day I'll become an SNK spokeperson for my country and change that LOL.

Brazilian Portuguese version is just subbed with Maxwell Powers as the narrator like the English, Japanese and Korean ones. But it was nice even if the subs didn't really match what he was saying sometimes summing up things.





[this message was edited by KensouADV on Fri 19 May 22:30]

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"Re(2):KOF XIV Steam in 3 Weeks." , posted Sat 20 May 03:08post reply

quote:

(first era) SNK and NeoGeo themed shirts. Nice stuff.



The NeoGeo one is really beautiful!
I usually don't buy clothes from the Internet, but I could make an exception (assuming I can get the correct size).
Apparently they are in USA, do you know if they ship to Italy??
Hoping to not getting caught by customs....





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"Re(4):KOF XIV Steam in 3 Weeks." , posted Sat 20 May 04:56:post reply

Kensou: that's too bad...I hope sales happen soon, PS4 KOF14 got its first discounts few months after its launch if I remember well, so that my be the case with the Steam Edition as well.

Lord SNK: as told in detail here, the more expensive shipping option includes customs and everything in its shipping fee, whereas the cheaper one exposes you to the risk of getting charged by the customs separately. Search "international shipping" within that page for further details. The site specifies such a risk increases in countries with evil customs agents, and you will agree with me that our country is sadly one of them...





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[this message was edited by Micky Kusanagi on Sat 20 May 04:58]



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"Re(5):KOF XIV Steam in 3 Weeks." , posted Sat 20 May 07:27:post reply

quote:
Kensou: that's too bad...I hope sales happen soon, PS4 KOF14 got its first discounts few months after its launch if I remember well, so that my be the case with the Steam Edition as well.


Due to the nature of PC game pricing, I wouldn't be surprised if KOF14 is 50% off inside of three months, and I expect it to be 25% or even 33% off at least once within that time period. (Though that latter prediction is a bit of a cheat considering the pre-order itself is 20% off.)

As for the game itself, it is KOF14 on PC. I've not messed with it much, but I haven't seen any amazing problems (unlike the KOF12 beta.) Mind, I haven't tried online.

Though, honestly, I'm not sure that is enough.

I get the feeling that the only rival SNK sees is Capcom. KOF14 was marketed on a combination of nostalgia and how it offered more than the horribly mishandled Street Fighter V. The problems are that SNK in its current state wasn't going to (and didn't) beat Capcom on gameplay, while Capcom botched SF5's outside-the-gameplay stuff so badly that it was no real achievement to beat them there.

SNK got some chuckles at Capcom's expense when it promoted KOF14 launching with perceived basic modes (that SF5 lacked at launch), but at the end of the day that is still just having perceived basic modes. SNK didn't really do anything above and beyond with KOF14. It didn't tackle the visual spectacle of Guilty Gear Xrd, the alternate game modes and features of Killer Instinct, the storytelling spectacle of Netherealm titles. Nor does it have the fan service of Dead or Alive, and certainly not the all-around everything of Tekken. And while it is nice to see SNK returning to the fight, it doesn't even have the indie-darling-that-could factor.

SNK has tried to use the roster size as a selling point, but that is an argument that from my experience is largely ignored by non-KOF fans (and even by some KOF fans). Why? Because the perception is that SNK is able to make such large rosters because it doesn't put any real effort into the majority of its characters. They view KOF as a series where most of the roster won't matter, because a few characters will have all the tools while the majority are shallow gimmicks. As bad as F.A.N.G is, he at least feels like Capcom spent some effort in designing him, trying to make him special and unique and to stand out. (And Capcom hasn't completely given up on trying to rebalance its roster, either.) No matter how you feel about Killer Instinct's game design, its developers obviously put effort into its characters. As badly as Netherealm animates it characters, it at least tries to sell their personalities. In comparison, most of the KOF14 roster feels phoned in, designs that copy-paste old ideas and tick off the necessary check marks.

I think that ultimately will be SNK's biggest issue going forward. They aren't actively trying to compete with anyone other than Capcom, and they aren't even competition for Capcom in the area where it actually matters. I don't know if SNK even sees anyone other than Capcom. Until SNK changes, I just don't see their games selling to a wider audience, while their existing audience is gradually aging out and vanishing.





[this message was edited by Baines on Sat 20 May 07:35]

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"KOF and China" , posted Sat 27 May 03:03:post reply

A write-up why China fell in love with KOF (KOF '97 in particular)

EDIT: Updated the link





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[this message was edited by Yuki Yagami on Sat 27 May 21:27]

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"Re(1):KOF and China" , posted Sat 27 May 16:51post reply

quote:
A write-up why China fell in love with KOF (KOF '97 in particular)



The link doens't work for me





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"Re(2):KOF and China" , posted Sat 27 May 19:53:post reply

quote:

The link doens't work for me


For me neither ^^; Yuki could look into it please?

The English translation of KOF98UMOL is official. I don't remember if the Android version launch tweet was retweeted by SNK Global, but this one was. As I miserably failed my Japanese learning project last June, I couldn't be any happier.

I don't know if it's just the translation, but the prologue plot is just bullshit tier nonsense and I had such a good laugh at it xD And the coins and bombs minigame you can play while downloading updates is so funny with Terry's equally nonsensical shoutouts :D

EDIT: Thank you Yuki for editing the link, I'm reading the post ^_^ Other than mistaking the KOF MOBA for a Chinese title when it's Thai (or at least I've always seen Thai text in the MOBA footage) and seeing that 97 hack as a rebalance (unless the writer is ironic, that's Kappa after all), it's a really nice analysis ^^

I like how Terry's ZDXW incarnation has throwbacks to his '97 broken combos, didn't notice it the other time I had watched it.





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[this message was edited by Micky Kusanagi on Sat 27 May 23:45]



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"Re(1):KOF and China" , posted Mon 29 May 02:29post reply

quote:
A write-up why China fell in love with KOF (KOF '97 in particular)

EDIT: Updated the link


Thanks for the link!

I was thinking of forwarding this to a non-gamer friend who would be interested in the cultural interchange discussed in the post but I knew she would never make it past the booty banner. Reddit is responsible for killing SF5.





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"Re(1):KOF and China" , posted Mon 29 May 08:20post reply

quote:
A write-up why China fell in love with KOF (KOF '97 in particular)

EDIT: Updated the link



Thanks for the link I wondered this to myself





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"Neo Geo?" , posted Mon 29 May 13:55post reply

SNK Entertainment merges with Neo Geo. SNK Entertainment is the surviving entity.

While this is common in business companies, was there really an SNK subsidiary called NeoGeo? (might be different to SNK NeoGeo)

Clarifications?





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"Re(1):Neo Geo?" , posted Mon 29 May 18:38post reply

quote:
SNK Entertainment merges with Neo Geo. SNK Entertainment is the surviving entity.

While this is common in business companies, was there really an SNK subsidiary called NeoGeo? (might be different to SNK NeoGeo)

Clarifications?



SNK actually has (had) a daughter comany called NeoGeo corp which was established back in 2005. Contrary to its name the company was established for the pachislot business. It's probable that they just ended up being something more or less of a paper company because their activities were never heard of.


So right now, SNK has these daughter companies:

SNK Entertainment
SNK USA Co
SNK Asia Co.LTD
SNK Peking (Licensing Office)
LEDO SNK Hong Kong (Licensing Office)





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"Re(2):Neo Geo?" , posted Mon 29 May 21:47post reply

quote:
SNK Entertainment merges with Neo Geo. SNK Entertainment is the surviving entity.

While this is common in business companies, was there really an SNK subsidiary called NeoGeo? (might be different to SNK NeoGeo)

Clarifications?


SNK actually has (had) a daughter comany called NeoGeo corp which was established back in 2005. Contrary to its name the company was established for the pachislot business. It's probable that they just ended up being something more or less of a paper company because their activities were never heard of.


So right now, SNK has these daughter companies:

SNK Entertainment
SNK USA Co
SNK Asia Co.LTD
SNK Peking (Licensing Office)
LEDO SNK Hong Kong (Licensing Office)



Didnt Playmorecreate an SNK neo geo studio after recovering the rights of SNK? I recall being mentioned in 2003 and MI





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"Re(3):Neo Geo?" , posted Tue 30 May 04:18:post reply

Wow that's a lot of corporate talk xD Thank you guys for the news ^^ I hope the ever going restructuring of my favorite video game company helps them better and better. The road is so tough, but I got hope in SNK no matter what.

EDIT: the KOF stamps for LINE are wonderful!! A little baffled by the lack of Eiji, Chang and Choi -I suppose this set is based on the 98UM roster-, but I really love this set. I guess some of you thought "Kyo's stamp is gonna be Micky's next avatar" xD





Ore no...kachi da!!

[this message was edited by Micky Kusanagi on Fri 2 Jun 14:52]

Yuki Yagami

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"KOF XIV Arcade Release" , posted Fri 2 Jun 18:07post reply

KOF XIV Arcade will be out on June 29th.





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Micky Kusanagi
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"Re(1):KOF XIV Arcade Release" , posted Fri 2 Jun 20:12post reply

I was dead sure SNK wanted to wait till the last days of August to make some coincidence with the PS4 launch last year xD But I'm really happy like this. Also, I love the key visual *_____*





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"Re(1):KOF XIV Arcade Release" , posted Mon 5 Jun 09:20post reply

Some brazilian top players are streaming live right now creating a KOF XIV tier list.

https://www.youtube.com/watch?v=2_mJCm5ErMM





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"KOF XIV @ Asian Indoor and Martial Arts Games" , posted Fri 9 Jun 21:39post reply

Well that's something great isn't it?

eSports 2017 Asian Indoor and Martial Arts Games





Long Live I AM!
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"Re(1):KOF XIV @ Asian Indoor and Martial Arts" , posted Fri 9 Jun 22:50:post reply

quote:
Well that's something great isn't it?

eSports 2017 Asian Indoor and Martial Arts Games



Thanks for the link-- I've heard about it, but looking at it on the website the game looks so out of league lining up together with DOTA Starcraft and Heathstone .





[this message was edited by Professor on Fri 9 Jun 22:51]

Yuki Yagami

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"KOF '98 x Boku to Dragons" , posted Wed 14 Jun 18:38:post reply

It's been a little while since SNK has done this collaborations.

This time with Boku to Dragons.





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[this message was edited by Yuki Yagami on Wed 14 Jun 18:48]



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"Pretzel Frame Data" , posted Sat 17 Jun 03:28post reply

It turns out KoF14's frame data can be seen thanks to a familiar command.





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"THE KING OF FIGHTERS: DESTINY" , posted Sat 17 Jun 11:44:post reply

The CG anime series will premiere on August 3. Wiht Japanese audio with English subtitles (Will use the original VAs from the game.)
http://store.steampowered.com/app/642890/





[this message was edited by videoman190 on Sun 18 Jun 00:24]

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"Re(1):THE KING OF FIGHTERS: DESTINY" , posted Mon 19 Jun 18:17post reply

quote:
The CG anime series will premiere on August 3. Wiht Japanese audio with English subtitles (Will use the original VAs from the game.)
http://store.steampowered.com/app/642890/



Hi-res version of the trailer that was shown at the SNK China conference.





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"Re(1):Pretzel Frame Data" , posted Tue 20 Jun 13:49:post reply

quote:
It turns out KoF14's frame data can be seen thanks to a familiar command.



Turns out this isn't frame data, but a controller input timer that tells you how long you're holding on to a button or going neutral inbetween inputs. It was actually something that was present in KOF14 during its development phase, but was taken out for unexplained reasons before the game hit shelves.

Aquapazza actually has this same feature and it's pretty useful for finding things out about yourself if you're a hardcore gamer.

For example,

- what's the most effective way for you to mash your buttons? tapping with one finger? rubbing the button? tapping with two fingers?
- can you mash buttons with your left hand as fast as your right?
- on a move, are you actually hitting the simultaneously, and if not, by how many frames apart?


For myself, tapping with two fingers turned out to be the fastest way to mash buttons.





[this message was edited by Professor on Tue 20 Jun 13:58]



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"Re(2):Pretzel Frame Data" , posted Tue 20 Jun 17:53post reply

quote:
It turns out KoF14's frame data can be seen thanks to a familiar command.


Turns out this isn't frame data, but a controller input timer that tells you how long you're holding on to a button or going neutral inbetween inputs. It was actually something that was present in KOF14 during its development phase, but was taken out for unexplained reasons before the game hit shelves.

Aquapazza actually has this same feature and it's pretty useful for finding things out about yourself if you're a hardcore gamer.

For example,

- what's the most effective way for you to mash your buttons? tapping with one finger? rubbing the button? tapping with two fingers?
- can you mash buttons with your left hand as fast as your right?
- on a move, are you actually hitting the simultaneously, and if not, by how many frames apart?


For myself, tapping with two fingers turned out to be the fastest way to mash buttons.



The earliest game I can recall having this feature was a Melty Blood game! I wonder if any game had it earlier than that?







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"Re(2):THE KING OF FIGHTERS: DESTINY" , posted Tue 20 Jun 22:36post reply

quote:
Turns out this isn't frame data, but a controller input timer that tells you how long you're holding on to a button or going neutral inbetween inputs. It was actually something that was present in KOF14 during its development phase, but was taken out for unexplained reasons before the game hit shelves.


Ah, so that's what it does! That's a good feature for the folks who want to disappear down that rabbit hole.

quote:
Hi-res version of the trailer that was shown at the SNK China conference.


Southtown is my favorite section of SNKland so I'm glad to see the series is starting out with Terry and company. But while I admire the wild ambition of the creators of this show it's becoming more and more obvious that they have no budget. Are they fighting on the streets of a suburb? What an exotic backdrop!





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"Who would've thought. Chang and Choi!" , posted Sat 24 Jun 12:27:post reply

I've never played it, but a game that looks like a Monster Strike clone called Crash Fever is doing a collaboration with KOF and it's quite awesome.

Rather than just sticking to the usual over-collaborated main characters like Kyo Iori Mai and Terry, the game's producer had fond memories of KOF and it apparently led to some faces that are lesser than likely to be in collaborations, like Chang, Choi, Vice, King and Yamazaki. Check the link below for pics.

https://gamedeets.com/archives/279874




On a completely separate note, news on SNK's ongoing development of their MMORPG "KOF World" has been kind of mum as of late but there's been a screenshot released earlier this month and oh boy, Maxima....

http://picture.ledo.com/kofw/20170612/0108.jpg



As for licensed games, that sidescrolling title "KOF Destiny" has gone closed beta and it looks... well, it's not using the original CvS2 sprites, but they're obviously traced right over them. It's got some originality though, like a young boy Terry against Sword swinging mobsters in the middle of an American residential suburb..

https://www.youtube.com/watch?v=Ght0c0Q7Mok





[this message was edited by Professor on Sat 24 Jun 12:29]

Lord SNK

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"Re(1):Who would've thought. Chang and Choi!" , posted Sat 24 Jun 17:05post reply

quote:

As for licensed games, that sidescrolling title "KOF Destiny" has gone closed beta and it looks... well, it's not using the original CvS2 sprites, but they're obviously traced right over them. It's got some originality though, like a young boy Terry against Sword swinging mobsters in the middle of an American residential suburb..

https://www.youtube.com/watch?v=Ght0c0Q7Mok



Also that "ready GO" voice before each fight seems taken directly from KOF98.





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"Re(1):Who would've thought. Kim Kaphwan!" , posted Sun 25 Jun 04:26:post reply

quote:
I've never played it, but a game that looks like a Monster Strike clone called Crash Fever is doing a collaboration with KOF and it's quite awesome.

Rather than just sticking to the usual over-collaborated main characters like Kyo Iori Mai and Terry, the game's producer had fond memories of KOF and it apparently led to some faces that are lesser than likely to be in collaborations, like Chang, Choi, Vice, King and Yamazaki. Check the link below for pics.

https://gamedeets.com/archives/279874



Also, this is the first time they referred Kim's full name (Kim Kaphwan) for a long time officially, instead of just Kim. (licensed or not)





"Lasciate ogne speranza"

[this message was edited by Yuki Yagami on Sun 25 Jun 04:27]

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"Re(2):Who would've thought. Kim Kaphwan!" , posted Sun 2 Jul 03:11post reply

https://www.facebook.com/notes/the-king-of-fighters-xiv-community/the-king-of-fighters-xiv-steam-edition-futuras-dlc-datamining/146140039270460/

Some reported datamining of the PC version.





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"Re(3):Who would've thought. Jubei Yamada?" , posted Sun 2 Jul 11:40:post reply

quote:
https://www.facebook.com/notes/the-king-of-fighters-xiv-community/the-king-of-fighters-xiv-steam-edition-futuras-dlc-datamining/146140039270460/

Some reported datamining of the PC version.



Blue Mary, Shingo, Oswald, Hinako, Heidern... and Jubei Yamada?

Waiting for two weeks for real answers is a pain.

If true, Oda "fully" contradicts himself in an interview, if Blue Mary and Jubei Yamada is added.

http://www.mmcafe.com/news/posts/10212.html
quote:
Popular characters like Yamazaki and Blue Mary were obvious picks for the roster, but it would've ended up making the game into a Fatal Fury. Oda wanted a game that felt more "KOF".


We all know Yamazaki was added as DLC. I assumed that was enough Fatal Fury reps already back then. Adding Blue Mary (and Jubei Yamada, if real) in the process over-saturates the KOF roster with Fatal Fury characters, according to Oda.

...?





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[this message was edited by Yuki Yagami on Sun 2 Jul 13:34]

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"Re(4):Who would've thought. Jubei Yamada?" , posted Sun 2 Jul 13:59post reply

quote:
https://www.facebook.com/notes/the-king-of-fighters-xiv-community/the-king-of-fighters-xiv-steam-edition-futuras-dlc-datamining/146140039270460/

Some reported datamining of the PC version.


Blue Mary, Shingo, Oswald, Hinako, Heidern... and Jubei Yamada?

Waiting for two weeks for real answers is a pain.

If true, Oda "fully" contradicts himself in an interview, if Blue Mary and Jubei Yamada is added.

http://www.mmcafe.com/news/posts/10212.html
Popular characters like Yamazaki and Blue Mary were obvious picks for the roster, but it would've ended up making the game into a Fatal Fury. Oda wanted a game that felt more "KOF".

We all know Yamazaki was added as DLC. I assumed that was enough Fatal Fury reps already back then. Adding Blue Mary (and Jubei Yamada, if real) in the process over-saturates the KOF roster with Fatal Fury characters, according to Oda.

...?



The guess right now is that those unknown character names in the data are tentative names used during the development of the new characters in 14.





Just a Person
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"Re(5):Who would've thought. Jubei Yamada?" , posted Sun 2 Jul 22:59:post reply

quote:
Some reported datamining of the PC version.


Blue Mary, Shingo, Oswald, Hinako, Heidern... and Jubei Yamada?

Waiting for two weeks for real answers is a pain.

If true, Oda "fully" contradicts himself in an interview, if Blue Mary and Jubei Yamada is added.

http://www.mmcafe.com/news/posts/10212.html
Popular characters like Yamazaki and Blue Mary were obvious picks for the roster, but it would've ended up making the game into a Fatal Fury. Oda wanted a game that felt more "KOF".



It would be a contradiction, indeed. I wouldn't complain, though: Mary should have been informações XIV from the start, and Jubei was so funny in FF2 that it amazes me it would take so long for his return.

My only complaint if these are really the next DLC characters is that SNK should replace Hinako with Kasumi Todo. Not only because she's far more recognizable, but also because the AOF series definitely deserve more love than it got so far in this game.





Maybe I'm this person right in front of you... nah probably not though.

[this message was edited by Just a Person on Mon 3 Jul 01:14]



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"Re(6):Who would've thought. Jubei Yamada?" , posted Mon 3 Jul 00:04post reply

I'm hoping this leak pans out because I want Oswald, Heidern and Jubei to be the new old man team.







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"Re(7):Who would've thought. Jubei Yamada?" , posted Mon 3 Jul 23:36post reply

The Fatal Fury movie will finally come full circle with Jubei teaming up with Mai and Nakoruru.

All we need is the Duck King FFS stage and we're set.





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"Re(1):Who would've thought. New DLC stages!" , posted Thu 6 Jul 00:13post reply

More data found about future DLCs by X-Kira, this time two new stages: Cambodia from KOF XI and Sound Beach from Fatal Fury 3.

New DLC stages.







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"Re(2):Who would've thought. New DLC stages!" , posted Thu 6 Jul 01:43post reply

quote:
More data found about future DLCs by X-Kira, this time two new stages: Cambodia from KOF XI and Sound Beach from Fatal Fury 3.

New DLC stages.



Oh my god... maybe this confirm Oswald and Blue Mary??? :O





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"Re(3):Who would've thought. New DLC stages!" , posted Thu 6 Jul 02:32:post reply

quote:
More data found about future DLCs by X-Kira, this time two new stages: Cambodia from KOF XI and Sound Beach from Fatal Fury 3.

New DLC stages.


Oh my god... maybe this confirm Oswald and Blue Mary??? :O



As someone said, do not assume things yet.

https://twitter.com/ATRyoSakazaki/status/881535497218256904
quote:
Nothing prevents SNK from making new DLCs for KOF XIV But don't take random data in the gamecode as confirmation of future DLC characters.
So many KOF have extra characters in the code and never finished. (KOF02um, XII, XIII etc) So go ahead as if nothing had happened.
Enjoy the Evo and do not raise your expectations for KOF 14 announcement. ;)


Yeah, this wait kills me. Whether SNK confirms this or not.

AFAIR, SNK were hostile with the Rock Howard leak and the Chizuru rumors they "debunked" last May. But not this one.

Weird enough, the r/KOF subreddit dismissed it as fake. (NOTE: URL is still online despite being deleted)





"Lasciate ogne speranza"

[this message was edited by Yuki Yagami on Thu 6 Jul 02:34]

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"Re(4):Who would've thought. New DLC stages!" , posted Thu 6 Jul 05:34post reply

quote:

AFAIR, SNK were hostile with the Rock Howard leak and the Chizuru rumors they "debunked" last May. But not this one.

Weird enough, the r/KOF subreddit dismissed it as fake. (NOTE: URL is still online despite being deleted)


On the other hand, they completely ignored that the first 50 characters were leaked many months even before the announcement and even the leaks detailing them, the story and mechanics JhonXuandou was posting on 4chan.

I don't see any argument dismissing the datamining on that reddit thread aside from a tweet made by ATRyoSakazaki pointing at SteamDB files that has simply nothing to do with what X-Kira did (looking into the executable files of the Steam version). The only thing X-Kira said about SteamDB is the fact that there are two unnamed packages besides the main game and the DLC pack.
ATRyoSakazaki also pointed out for unused entries in KOFXII that ended up in XIII and things in XIII like Adelheid entries (and unfinished portraits) but everybody here at the Cafe know about the situation SNK had during the development of what would end up becoming KOFXIII, how costly that game was on resources and people and what the president at time of the console release, Ryo Mizufune did to the company. So, even if Oda is learning well from Ono, Boon and Harada on how to say something about your game and do the opposite, it's a whole different situation and they said they want to keep the support and are doing what they neved did to any KOF game in matter of exposure and support.

I know for sure X-Kira did find those references that might point to future DLC but if SNK think it's worth it to invest in more content for the game or simply cut the development like happened to other games like Playstation All-Stars Battle Royale, Soul Calibur V and, maybe, KOFXIII only time will tell. And maybe not even in EVO considering how unpredictable SNK is with those things.





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"Re(5):Who would've thought. New DLC stages!" , posted Thu 6 Jul 23:25post reply

With all this datamined characters and stages, I suddenly remembered that Dr. Octopus and the Okami Stage were supposed to be in Vanilla MVC3.

Dr. Octopus
In the MVC3 datamine, Dr. Octopus was found (along with Frank West, who was scrapped in MVC3, but returned in UMVC3). Capcom has already planned Dr. Octopus in MVC3 from the beginning. He even has a theme and an artwork. However, for some reason, he was dropped from the roster. He was not even considered in UMVC3.

Okami Stage
I remembered in a developer interview probably that an Okami stage was planned for MVC3. However it was cut because Okami's art style (Japanese-style ink painting) clashes with the Comic-book art style used in MVC3. It even had a stage theme.

In KOF XIV's case, are they abandoned, leftover or unused data, or upcoming DLC? Unless someone from SNK sheds an explanation. We have more than a week to find out.





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"Re(6):Who would've thought. New DLC stages!" , posted Sat 8 Jul 03:27post reply

Well, like I said, there are tons of unused Characater Creation parts and thumbnails for even more in SCV that came in a later patch. PSASBR has whole character models in it and the character select screen was changing to accommodate more and more characters but after Zeus and Isaac, it feels like something is missing.

Well, SNK might had something to talk about because they were schedule to a panel at EVO in July 15, but that was recently removed for some reason (maybe it was a mistake and it wasn't supposed to be one in the first place?). So the mystery persists.





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"Re(7):Who would've thought. New DLC stages!" , posted Sat 8 Jul 17:16post reply

quote:
Well, like I said, there are tons of unused Characater Creation parts and thumbnails for even more in SCV that came in a later patch. PSASBR has whole character models in it and the character select screen was changing to accommodate more and more characters but after Zeus and Isaac, it feels like something is missing.

Well, SNK might had something to talk about because they were schedule to a panel at EVO in July 15, but that was recently removed for some reason (maybe it was a mistake and it wasn't supposed to be one in the first place?). So the mystery persists.



According to Mr. Wizard, SNK cancelled themselves.

I'm speculating it may have something to do with the datamine. However, it neither confirms nor denies it. Damage Control? Maybe... (IOW, "passive hostility") Remember, SNK went hostile when they debunked the "Chizuru in KOF XIV" thing.

I feel sorry for X-Kira if their cancellation has something to do with this.





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"Re(8):Who would've thought. New DLC stages!" , posted Sat 8 Jul 22:14:post reply

I think it has to do more with the numbers the KOF tournament has than any possible leak. Since the tournament is now only on Friday, they want to do everything in a single day and maybe talk during or after the tournament. So if they want to announce something it's better when their public is already watching. There was no tweet regarding how upset Oda and crew are or someone at Neogaf denying everything.

That is, if they really are going to EVO at all. But TGS sounds more like a place to announce a new game than a few DLCs.





[this message was edited by KensouADV on Sat 8 Jul 22:22]

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"Re(9):Who would've thought. Atlus USA Booth." , posted Mon 10 Jul 20:39:post reply

quote:
I think it has to do more with the numbers the KOF tournament has than any possible leak. Since the tournament is now only on Friday, they want to do everything in a single day and maybe talk during or after the tournament. So if they want to announce something it's better when their public is already watching. There was no tweet regarding how upset Oda and crew are or someone at Neogaf denying everything.

That is, if they really are going to EVO at all. But TGS sounds more like a place to announce a new game than a few DLCs.



According to Gunsmith, who has contacts with SNK's International Marketing Team, SNK does not have an EVO panel. They are verifying to know what is happening.

Perhaps, another case of "lost in translation".

UPDATE:

While SNK does not have a panel at EVO 2017, they have a playable demo at Atlus USA/Sega booth.





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[this message was edited by Yuki Yagami on Mon 10 Jul 22:25]

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"Blood and gore are back again" , posted Thu 13 Jul 23:48post reply

quote:
SNK will feature an oxymoronic "new Classic NEOGEO project" at Evo.


And looks like it's finally a non-censored Samurai Shodown V Special







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"Re(1):Blood and gore are back again" , posted Fri 14 Jul 00:39post reply

quote:
And looks like it's finally a non-censored Samurai Shodown V Special

Anything for what is ultimately the best SS, Examu's best game and SNKP's best published game, but that's some tasteless trailer if I've seen one.

Oh well, if it can convince some Mortal-Kombat kid to try it and experience what a real fighting game looks like...

Also, didn't they release a SS compilation recently? Was SupiSupe left out?





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"Re(2):Blood and gore are back again" , posted Fri 14 Jul 01:08post reply

quote:

Also, didn't they release a SS compilation recently? Was SupiSupe left out?


Yeah, the original non-censored version of Special never got a home release. The anthology has the regular version only.

And I think the gory trailer is just to emphasize that this is the real deal.

While I'm happy it's not another ROM dump in an emulator by DotEmu, I'm somewhat disappointed CodeMystics will probably do the same job like in Last Blade and Garou with an ok-ish netcode and 2-player lobbies. I mean, it'll get the job done but in these modern fighting games I like to bring a my online friends together, wait in the room while we chat and nitpick on what the players are doing in their matches until we embarrass ourselves when it comes our turn.

Playstation Blog with more information.







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"Re(3):Blood and gore are back again" , posted Fri 14 Jul 02:02post reply

My first thought on seeing that trailer was that it was designed to appeal to SS Sen fans but that game doesn't have any fans. Still, I'm looking forward to seeing what the hubbub is about with this full version of SSVS.







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"Re(4):Blood and gore are back again" , posted Fri 14 Jul 04:13post reply

quote:
My first thought on seeing that trailer was that it was designed to appeal to SS Sen fans but that game doesn't have any fans. Still, I'm looking forward to seeing what the hubbub is about with this full version of SSVS.


I thought that Abster sneaked into the trailer room!







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"Re(5):Blood and gore are back again" , posted Fri 14 Jul 04:46post reply

quote:

I thought that Abster sneaked into the trailer room!


Hahaha! Oh man, Abster...







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"Re(5):Blood and gore are back again" , posted Fri 14 Jul 05:34post reply

quote:
My first thought on seeing that trailer was that it was designed to appeal to SS Sen fans but that game doesn't have any fans. Still, I'm looking forward to seeing what the hubbub is about with this full version of SSVS.

I thought that Abster sneaked into the trailer room!


You rang?

I have to agree with the trailer kinda missing the point though. Blood/gore weren't the only things that made SS5 Special stand out as one of my favorites. It's things such as the tweaked sound effects, the fact they were able to create such a balanced cast despite many characters having their SS4 Bust/Slash movesets combined into one. The better color palette all around, removing some of the filler bosses and putting renowned characters in their place. It's definitely my favorite of the Playmore-era games, and second only to SS2 as being my favorite of the series, and I'm happy this game can finally get the port it deserves after SNK Playmore USA tried and failed to get this game said port, twice.







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"Re(6):Blood and gore are back again" , posted Fri 14 Jul 09:24post reply

quote:
My first thought on seeing that trailer was that it was designed to appeal to SS Sen fans but that game doesn't have any fans. Still, I'm looking forward to seeing what the hubbub is about with this full version of SSVS.

I thought that Abster sneaked into the trailer room!

You rang?

I have to agree with the trailer kinda missing the point though. Blood/gore weren't the only things that made SS5 Special stand out as one of my favorites. It's things such as the tweaked sound effects, the fact they were able to create such a balanced cast despite many characters having their SS4 Bust/Slash movesets combined into one. The better color palette all around, removing some of the filler bosses and putting renowned characters in their place. It's definitely my favorite of the Playmore-era games, and second only to SS2 as being my favorite of the series, and I'm happy this game can finally get the port it deserves after SNK Playmore USA tried and failed to get this game said port, twice.

I started to think that you can smell the blood from afar. :)

Joke aside, actually I am really wondering about the story. Never really had the chance to dive into the lore of SS games deeply and I remember either V or V special had a better story mode or a story mode at all in English.







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"Re(7):Blood and gore are back again" , posted Fri 14 Jul 09:38post reply

quote:

I started to think that you can smell the blood from afar. :)

Joke aside, actually I am really wondering about the story. Never really had the chance to dive into the lore of SS games deeply and I remember either V or V special had a better story mode or a story mode at all in English.



Vanilla SS5 only had a story mode in its stand alone ports to Xbox in the US and PS2 in Europe. Otherwise, the story was taken out of the non-Japanese versions. Vanilla 5 was called SS Zero as it's a prequel to the original series. It's got a weird ass timeline in general as it goes 5 - 1 - 3 - 4 - 2 canonically. SS5 Special on the other hand is a dreammatch so there's really no story to be had. The only real story is make your way to the boss gauntlet and succeed in going through all 4.





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"Re(2):Blood and gore are back again" , posted Fri 14 Jul 11:28:post reply

quote:
And looks like it's finally a non-censored Samurai Shodown V Special
Anything for what is ultimately the best SS, Examu's best game and SNKP's best published game, but that's some tasteless trailer if I've seen one.

Oh well, if it can convince some Mortal-Kombat kid to try it and experience what a real fighting game looks like...



MK kids have already seen a father turn his daughter's face into bloody pulp (Johnny and Cassie Cage... I considered linking the gif, but though I am no prude, in honesty I find it repellent). Now they can experience the visceral thrill of a 15-year-old girl, spattered in blood, having split the diminutive body of her own 12-year-old sister vertically in half, right down the middle.

Iterative sequels and universally applied game rules can (inadvertently or not) lead to some pretty gross situations, huh?

Man, if I were ever fighting against my own younger sibling like this, I would definitely try and kick them into merciful KOsville rather than have some grisly scene of fratricide burned into my mind. I would definitely not hit QCB +CD when their life was in the red.

What have you done, Nakoruru? May Christ Amakusa have mercy on your soul!

Actually, I think one the most interesting things about Mortal Kombat is that you have a deliberate choice between brutally executing your opponent or sparing them (or, you know, turning them into a baby). They never should have taken Friendship moves out, IMO. In another world, Friendships could have made it into SamSho. I mean, wouldn't it be better if Nakoruru had her falcon fetch her little sis a lovely bunch of flowers or something?

Ah, what a world. I weep for humanity. After that, though, I will probably buy SSV Special.





/ / /

[this message was edited by Mosquiton on Fri 14 Jul 11:30]



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"Re(3):Blood and gore are back again" , posted Fri 14 Jul 18:47post reply

All this talk about Special has reminded me my only gripe with it: even though it's for sure overall really well balanced, it's sad one of the most intimidating bosses of all time, Rashoujin Mizuki herself, made her playable debut in such a sorry state... I wouldn't mind a fan patch that would add some punch to her moves and fix some of the holes she has in her game plan.

Zankurou and Gaou are not very interesting either, but at least they're not so bad, just boring to play as. Amakusa was nice.
It could have done with a playable Yumeji that would have played a riff on Ukyo's move, too.
... I was so excited at the prospect of Tenkaichi, back in the day... What a waste that game was.

So, yeah, Special still reigns supreme.





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"SNK at Zentame" , posted Thu 3 Aug 22:34post reply

SNK will be at Zentame (or Zentama Entertainment Festival) on August 5th and 6th at Yanagase Shopping Arcade, Gifu City, Gifu Prefecture. SNK will have a booth there.

According to the Schedule, SNK will probably show something at 1:00-1:20 PM JST. KOF XIV Producer Yasuyuki Oda will appear at the main stage on 3:20-4:00 at the SNK NeoGeo stage PM JST.

Probably, they'll show just a few stuff like SS5S for PS4.

However, SNK's tweet made me question something.

quote:
【ぜんため】8/5(土)・6(日)の2日間、岐阜市柳ヶ瀬商店街の「全国エンタメまつり」に出展!全DLC入りの「KOF XIV」の試遊に加え、ステージには小田プロデューサーも登場!ぜひ遊びに来てくださいね♪ #KOF #SNK


Any Translation here? Professor (if free), or any volunteers?

It mentioned KOF XIV and DLC. I am not sure about this, but could it be the data that the "infamous" X-Kira found?





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"Re(1):SNK at Zentame" , posted Thu 3 Aug 23:32post reply

Sounds like more DLC is on the way. Blue Mary incoming?







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"Re(2):SNK at Zentame" , posted Thu 3 Aug 23:41post reply

It's actually the opposite, it says "KOF14 with all DLC included". So it feels like there's no further DLC planned, if I'm not mistaken.

Shouldn't they be moving into 15 instead, anyway?





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"Re(3):SNK at Zentame" , posted Thu 3 Aug 23:49post reply

quote:
It's actually the opposite, it says "KOF14 with all DLC included". So it feels like there's no further DLC planned, if I'm not mistaken.

Shouldn't they be moving into 15 instead, anyway?



...or even Samurai Spirits (2018?)/Samurai Shodown VII...

Also, Thanks Iggy.





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"Re(4):SNK at Zentame" , posted Fri 4 Aug 01:02post reply

quote:
It's actually the opposite, it says "KOF14 with all DLC included". So it feels like there's no further DLC planned, if I'm not mistaken.

Shouldn't they be moving into 15 instead, anyway?


...or even Samurai Spirits (2018?)/Samurai Shodown VII...

Also, Thanks Iggy.

New game announcement would be great. The game roster size is already packed and imho first DLC pack was unnecessary. Even though I'm happy to see Whip.
Adding more costume and other content would be so much better than DLC characters.

In fact Special Team Edit Ending DLC would be much more interesting personally.







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"free destiny" , posted Fri 4 Aug 20:40post reply

The first episode of KoF: Destiny released today for free on Steam (in the US anyway, but I'm assuming it's like this in most regions)

Is watching your destiny

Some thoughts:

-Yup, it's... still pretty ugly.

-Obviously not lip-synced to the Japanese voices, although everyone does have their official CVs.

-The story is off to a good start, and nothing seems too out of place. Seems to be based directly around KoF94 even though some of the outfits like Benimaru's are not from '94. Otherwise characters are well-established so far. Speaking of Beni I don't remember him being rich? Maybe it's just been too long since I looked at his profile.

-Action is exciting enough, lots of HnK-style freeze-frame "THIS MOVE KANJI" in the middle of the fights. Unfortunately the bad character models have some shoddy bone placement and bad joint deformations when they're doing exaggerated poses. I mean I wasn't really looking for it to nitpick, but when one shot is a close-up of someone's ankle bending weirdly as he's pushed back it's kind of hard to ignore.

-The way the scenes are directed I could totally see this being chopped up and thrown into a pachinko. The style is actually pretty similar to Garou PREMIUM, which makes me wonder if this is the same studio.

Finally, they listed all the characters in the credits - including ones that have yet to appear - which seems to further confirm that the story is based around KoF94. Though strangely enough, no Takuma to be found. And although Mature definitely appears there's no listing for Vice either. Other notables:


Spoiler (Highlight to view) -

Iori
Goenitz
Rock Howard (as a kid)


End of Spoiler



Overall I'd say it's good so far. Bad modeling but good story setup with decent action, worth checking out.







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"Re(1):free destiny" , posted Fri 4 Aug 23:24post reply

quote:
Speaking of Beni I don't remember him being rich? Maybe it's just been too long since I looked at his profile.


He comes from a rich family and works as a model so yeah, he's loaded.







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"Re(2):free destiny" , posted Fri 4 Aug 23:34post reply

quote:
Speaking of Beni I don't remember him being rich? Maybe it's just been too long since I looked at his profile.

He comes from a rich family and works as a model so yeah, he's loaded.


He's a model who gets into street fights? That's as crazy as Mickey Rourke's boxing career!







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"Re(1):free destiny" , posted Sat 5 Aug 06:51:post reply

quote:
which seems to further confirm that the story is based around KoF94. Though strangely enough, no Takuma to be found. And although Mature definitely appears there's no listing for Vice either.


Mature was in KoF94. She even plays a minor role in the story, as she is the person who greets the winning team and brings them to Rugal's aircraft carrier.

Vice didn't appear until KoF95, from what I recall.

EDIT: Watched the episode, and it was better than I expected. It is decent enough for a free series.

Graphically, it makes me think of PS2-era CG, just played at a higher resolution than you got in that era. Terry's face looks strangely rather generically Asian, and as if they based his face on a real person. I'm a little surprise they didn't go for a "cuter" face for Yuri. (And somewhat disappointed if they actually tried but could only manage what they gave her.) She's not ugly or anything, just more "normal actual person" than I'd expected.

If this were another company, I'd expect tie-in DLC outfits to be released for the related fighting game. I'd kind of like KOFXIV Mature to have the outfit she wears in the first episode, though I admit I wouldn't pay for it.

It was a bit weird for all the posters and ads inside the airport to be images of Mai advertising King of Fighters W. I wonder if there is going to be a story acknowledgement of that. I expected either generic posters, or posters advertising other SNK properties (like a Last Blade movie or the like).

I like Benimaru. It feels like they had a bit of fun with Benimaru.





[this message was edited by Baines on Sat 5 Aug 07:30]

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"NEO-GEO A Natual History" , posted Wed 9 Aug 22:23post reply

quote:
400 pages of pure NEOGEO! Available exclusively from Bitmap Books Pre-order: https://buff.ly/2uw3Kg2


A book on SNK's NEO-GEO AES system is upfor preorder .





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"SNK's latest collaboration..." , posted Thu 10 Aug 12:18:post reply

...is with a beverage vending machine?

SNK collaborates with DyDo for some vending machine bonuses?

I don't know what Beverage Vending Machines has to do with this. Any ideas?

EDIT: It turned out to be a DyDo vending machine app. DyDo will release a special vending machine app with SNK called "King of Fighters-D - DyDo Smile Stand"

Thanks, Gatoray for the idea.





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[this message was edited by Yuki Yagami on Thu 10 Aug 12:48]

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"Re(1):NEO-GEO A Natual History" , posted Thu 10 Aug 12:42post reply

quote:
400 pages of pure NEOGEO! Available exclusively from Bitmap Books Pre-order: https://buff.ly/2uw3Kg2

A book on SNK's NEO-GEO AES system is upfor preorder .



Thanks for the heads up! THAT BOOK LOOKS AWESOME!!!!






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"KOF Destiny in SNK's YouTube" , posted Thu 10 Aug 17:45post reply

KOF Destiny, now officially available in YouTube on SNK's official channel





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"Re(1):KOF Destiny in SNK's YouTube" , posted Fri 11 Aug 03:16post reply

quote:
KOF Destiny, now officially available in YouTube on SNK's official channel


While I still can't shake the feeling this is being made by Next Animation Studio I admire what they are trying to do with very little resources. I have the feeling that the enthusiasm of the people producing this series is helping to smooth over the rough patches.

An aside: I know the whole Orochi thing is just an excuse for Kyo and Iori to share long, meaningful glances but the idea that this backstory has been trudging along since around 200 A.D. is remarkable. This means that every generation each clan has to find someone who is willing to marry into this craziness and produce an heir who can be talked into carrying on the tradition. Now I want to see a variation on this story where the monsters don't come back and we follow a family that has to deal with the day to day issues that come with safekeeping one of the sacred treasures of Japan.







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"Re(2):KOF Destiny in SNK's YouTube" , posted Fri 11 Aug 18:06:post reply

quote:

An aside: I know the whole Orochi thing is just an excuse for Kyo and Iori to share long, meaningful glances but the idea that this backstory has been trudging along since around 200 A.D. is remarkable. This means that every generation each clan has to find someone who is willing to marry into this craziness and produce an heir who can be talked into carrying on the tradition. Now I want to see a variation on this story where the monsters don't come back and we follow a family that has to deal with the day to day issues that come with safekeeping one of the sacred treasures of Japan.



I think there's a mention somewhere of the involved families being reasonably wealthy, although the actual source of income isn't really specified - maybe the Japanese government contributes with some sort of national treasure safekeeping stipend which over the generations has grown the family income through investments, and attracted people who try to marry into that money - which then may have to get filtered out through some sort of trial of fire (literal or not) to see if they have what it takes to carry on the legacy... then again, those on the Yasakani/Yagami lineage don't tend to live that long, and apparently their women rarely if ever survive childbirth IIRC?...

There's material here for some sort of Japanese take on Jane Austen/Downtown Abbey dynamics...





...!!

[this message was edited by Loona on Fri 18 Aug 18:10]



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"KOF Destiny" , posted Fri 18 Aug 09:51post reply

With episode three out, the glaring question is: "How short can an episode of KOF Destiny become?"

The first episode was 20 minutes. The second was down to 18 minutes, which includes the addition of a recap at the beginning. The third episode has seen run time plummet to 13 minutes.

And that 13 minutes includes all the filler. The recap, the intro, the preview, the credits, and the KOF XIV ad. The actual "Episode 3" of episode 3 is only around six minutes.

I wonder if this was always the plan, or if SNK felt that it drastically needed to scale back the scope of the project midway. The 24 episode plan certainly looks a lot less grand and risky with these shorter episodes appearing, though.

Still, episode 4 looks to contain a bigger, fancier battle scene.





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"Re(1):KOF Destiny" , posted Fri 18 Aug 10:02:post reply

quote:
Still, episode 4 looks to contain a bigger, fancier battle scene.



It's about 16 mins, of which 10 mins are content. (The untranslated Chinese original comes out a week before global release.)





[this message was edited by Professor on Fri 18 Aug 10:33]

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"Re(1):KOF Destiny" , posted Fri 18 Aug 14:05post reply

quote:
With episode three out, the glaring question is: "How short can an episode of KOF Destiny become?"

The first episode was 20 minutes. The second was down to 18 minutes, which includes the addition of a recap at the beginning. The third episode has seen run time plummet to 13 minutes.

And that 13 minutes includes all the filler. The recap, the intro, the preview, the credits, and the KOF XIV ad. The actual "Episode 3" of episode 3 is only around six minutes.

I wonder if this was always the plan, or if SNK felt that it drastically needed to scale back the scope of the project midway. The 24 episode plan certainly looks a lot less grand and risky with these shorter episodes appearing, though.

Still, episode 4 looks to contain a bigger, fancier battle scene.



AFAIK, there was a scene that was cut in the international version compared to the Chinese version.


Spoiler (Highlight to view) -
Angelina singing

End of Spoiler







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"Re(2):KOF Destiny" , posted Fri 18 Aug 17:10post reply

quote:
With episode three out, the glaring question is: "How short can an episode of KOF Destiny become?"

The first episode was 20 minutes. The second was down to 18 minutes, which includes the addition of a recap at the beginning. The third episode has seen run time plummet to 13 minutes.

And that 13 minutes includes all the filler. The recap, the intro, the preview, the credits, and the KOF XIV ad. The actual "Episode 3" of episode 3 is only around six minutes.

I wonder if this was always the plan, or if SNK felt that it drastically needed to scale back the scope of the project midway. The 24 episode plan certainly looks a lot less grand and risky with these shorter episodes appearing, though.

Still, episode 4 looks to contain a bigger, fancier battle scene.


AFAIK, there was a scene that was cut in the international version compared to the Chinese version.


So the elephant in the room; If Angelina is daughter in law, then who is the son? Does Rock have a half brother somewhere?
Or is it basically translation error for uncle or adoptive uncle or something?





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"KOF XIV Destiny..." , posted Sat 19 Aug 13:50:post reply

IGN Latin America interviews producer Yasuyuki Oda and gameplay director Hayato Watanabe about the future of KOF XIV

However, the interview is in Spanish. Can anyone here translate the interview in English?

Although IPlayWinner did some partial translated Summaries.

- Oda mentioned that XIV still has "room for improvments" but further updates are "up in the air".
- Additional content is only a "possibilty".
- KOF XV (which I often predict will come in 2019) "will be a reality"
- About balance, Watanabe mentioned that he tries to listen to players before making final decisions.
- Oda talks about the difficulties in either adding more content to KOF XIV or approving new projects, admitting that it's hard convincing SNK as a whole about such ideas.
- He did reveal that SNK is working on new fighting games, but refused to give details. (Samurai Shodown VII?)

Although not part of IPW's summary, I did read some stuff.
- Oda likes Antonov and he finds him "cute". Watanabe likes Luong.
- Oda often received phone calls from fans around the world. He prefers to talk to them via FaceBook instead. (Credit goes to Gatoray)

Update: A full translation from Dark_Tzitzimine from Shoryuken.

quote:
IGN: At a year from the game's launch, how it is its balance?

Yasuyuki Oda (YO): It was the first KOF on almost five years so the fan response was very positive. Even though there were some netcode issues and other issues at launch -which were fixed immediately, the response was very positive and the fans are pleased with the final product.

IGN: As Developers, are you pleased with the final product?

YO: The game isn't perfect yet, we believe there's still room for improvement but so far we've been able to do anything we've thought to improve it, so we're satisfied with the current version.

IGN: Can we expect a new entry for the series or more updates for KOF XIV?

YO: We can't deny nor confirm any of those possibilities at the moment, but we're convinced that KOF XV will be a reality. Right now we aren't sure if there will be a new patch for XIV but is definitely a possibility.

IGN: Any plans for Fatal Fury or Art of Fighting? Maybe more characters added to KOF or planning a new entry for these series?

YO: Of course we're always considering doing new entries for series like those, but since it requires the company's approval, there's a lot of people that needs to be convinced first which is no easy task, but of course that is something we'd like to do (laughs)

IGN: Within the competitive scene, what has been your experience regarding balance, players' feedback or there's someone at SNK that exclusively focuses on these area?

Hayato Watanabe (HW): Of course we're always listening the opinions from fans and competitive players but that doesn't mean we implement all the suggestions we get. We want the game to be accessible, not too hard and fun. We aways listen to players and general public feedback but we are very careful to implement it. There's no one in charge of this, so I personally do the balance changes, listening to the feedback and implement those changes.

IGN: KOF XIII is one of the most successful entries on the series, any chance it comes back on an improved version?

YO: No plans at the moment for something like that

IGN: There are talks about SNK support for eSports, how do you plan to do it?

YO: We've been offering support to tournaments for a while now, not only in Japan but worldwide.For major tournaments we're offered cash prize and we'd like to continue doing it, not only for KOF but for any other game we'll release.

IGN: There will be more EX Characters for XIV?

YO: We aren't sure yet if there will be more DLC or patches, but the players' response to the new characters back on April was really good, so if we do more DLC, we'd rather do new characters than costumes since players like them more.

IGN: What are your favorite characters?

YO: I've been an Antonov fan of late because I believe he's too kawaii

HW: Luong, she has been my favorite since the start and that hasn't changed.

IGN: There will be another world championship like the one on Japan? Can we expect something alike to the Capcom Cup?

YO: Obviously we'd like another WCS but there's a lot of regional events and we need to be careful with the schedules so they don't overlap. But if we do anything similar, We'd like to do it our way, not copying anyone else.

IGN: Do you really sit down and play the title, putting yourselves on the player's skin, not a developer's?

HW: We try to put ourselves on the player's place, not the advanced ones but the casuals, and we try to make the game more interesting and fun for that kind of audience as possible.

IGN: Anything else you might want to add?

YO: We're developing many more fighting games that we can't reveal yet but we'd like for you to keep an eye on us.

HW: We intend to keep updating and improving the game as long we keep getting feedback from the players, so we'd like to keep getting their opinions on our Facebook, Twitter and Steam pages.

YO: Another thing I'd like to add is that sometimes my phone rings and I get called directly by fans, I don't know from which country or language, but please; don't do it because most of the time I can't understand you Facebook is the best way to reach me. I don't know what are they saying but I can tell they're very passionate (laughs)






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[this message was edited by Yuki Yagami on Sat 19 Aug 18:58]

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"Re(2):KOF Destiny" , posted Tue 22 Aug 13:32post reply

http://www.gamergirl.fr/playstation-store-mise-a-jour-21082017/

This french site lists a KOF XIV Special Anniversary Edition, probably a version with all DLCs included (scroll down).





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"Ryuko no Ken Anthology..." , posted Wed 30 Aug 13:07post reply

Coming soon to PlayStation 4.
Trailer

An interview about Ryuko no Ken's history.





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"Eiji Shiroi opens English FB account" , posted Wed 30 Aug 13:58post reply

Original SNK artist Eiji Shiroi opens an English version of her Facebook account. Plenty of Samurai Shodown art in there. The plot thickens. With KOF 14 being announced towards a TGS I wonder if a new SS will be announced in the same fashion this year?

https://www.facebook.com/eiji.shiroi.54





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"Re(1):XIV Anniversary" , posted Wed 30 Aug 14:26post reply

quote:

This french site lists a KOF XIV Special Anniversary Edition, probably a version with all DLCs included (scroll down).


And while that not comes (or maybe ever outside of Europe), people are having fun with mods.







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"Re(1):Ryuko no Ken Anthology..." , posted Thu 31 Aug 00:48post reply

quote:
Coming soon to PlayStation 4.
Trailer


That trailer would have been much more effective at selling the game if it had been two solid minutes of Jin-Fuha roaring. Give the people what they want SNK!





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"Re(2):XIV Anniversary" , posted Thu 31 Aug 03:26post reply

quote:

And while that not comes (or maybe ever outside of Europe), people are having fun with mods.



According to the EU Blog, it should be out everywhere in europe. (The PSN store says that it includes the DLC characters and all the 10 DLC costumes).

That K' in that video is absolutely f a b u l o u s!







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"Re(3):XIV Anniversary" , posted Thu 31 Aug 20:44post reply

quote:

And while that not comes (or maybe ever outside of Europe), people are having fun with mods.


According to the EU Blog, it should be out everywhere in europe. (The PSN store says that it includes the DLC characters and all the 10 DLC costumes).

That K' in that video is absolutely f a b u l o u s!

The blog for the link gives me access denied. Is it only available through PS?





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"Re(4):XIV Anniversary" , posted Fri 1 Sep 03:01post reply

quote:

The blog for the link gives me access denied. Is it only available through PS?



Sorry, is it not working the link to the blog or the link from that page to KOFIV to the playstation store?
Probably if you are outside of europe they block you?







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"Re(5):XIV Anniversary" , posted Fri 1 Sep 03:38post reply

quote:

The blog for the link gives me access denied. Is it only available through PS?


Sorry, is it not working the link to the blog or the link from that page to KOFIV to the playstation store?
Probably if you are outside of europe they block you?

No, I'm in Europe.





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"SNK Online Shop... Now Open!" , posted Mon 4 Sep 14:44post reply

SNK just opened an online shop where you can purchase official SNK merchandise like shirts, bags, collectibles and even NESiCA arcade cards and Steam Games.

SNK Online Shop

Japan only for now, I do not know if it will be expanded internationally.





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"Re(1):SNK Online Shop... Now Open!" , posted Mon 4 Sep 17:57post reply

quote:
SNK just opened an online shop where you can purchase official SNK merchandise like shirts, bags, collectibles and even NESiCA arcade cards and Steam Games.

SNK Online Shop

Japan only for now, I do not know if it will be expanded internationally.



There's a Real Bout cover poster - they're on the right track already.





...!!
chazumaru
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"Re(2):SNK Online Shop... Now Open!" , posted Mon 4 Sep 23:38post reply

Pretty cool. I wonder if they'll have their own shop at TGS this year of if they will continue their collaboration with Cospa.





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"Re(1):Eiji Shiroi opens English FB account" , posted Wed 6 Sep 16:50post reply

quote:
Original SNK artist Eiji Shiroi opens an English version of her Facebook account. Plenty of Samurai Shodown art in there. The plot thickens. With KOF 14 being announced towards a TGS I wonder if a new SS will be announced in the same fashion this year?

https://www.facebook.com/eiji.shiroi.54



Thanks for the link!

I would've never imagined that Shiroi would return to drawing Samurai Shodown art since she's changed her name to Mera Zin and gone to being a pro manga artist and cover illustrator for a Gachimuchi BL magazine. You can certainly notice the change in her facial designs as many of them, particularly the men, have a more "sweet" mild look.

IIRC Shiroi as an artist joined SNK after being declined from working on Disney licenses because her character renditions were 'too violent'. Boy how things change.




Kofguz- I can view it without issues and I'm outside of EU. Might be your ISP?



The SNK Online shop is fascinating! Hopefully they'll sell overseas too where the market is even larger.





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"Re(2):Eiji Shiroi opens English FB account" , posted Wed 6 Sep 19:54post reply

Already friended! I'm so excited!

quote:

I would've never imagined that Shiroi would return to drawing Samurai Shodown art since she's changed her name to Mera Zin and gone to being a pro manga artist and cover illustrator for a Gachimuchi BL magazine. You can certainly notice the change in her facial designs as many of them, particularly the men, have a more "sweet" mild look.

IIRC Shiroi as an artist joined SNK after being declined from working on Disney licenses because her character renditions were 'too violent'. Boy how things change.




Do you have a source for that info on her? Got any more fun tidbits? I might do a writeup on her soon. Any cool facts/anecdotes would be much appreciated!






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"KOF'98 UM Online (mobile game) CM" , posted Wed 6 Sep 21:15post reply

The following link is pretty much NSFW: The Future Is Now K-pop

I find it rather interesting that they're using cleavage, poledancing and twerking to promote the game.





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"Re(3):SNK Online Shop... Now Open!" , posted Wed 6 Sep 23:24post reply

quote:
Pretty cool. I wonder if they'll have their own shop at TGS this year of if they will continue their collaboration with Cospa.



The optimism of SNK truly knows no bounds!

More likely they just unearthed a ton of unsold copies in a random stash and hey why not throw it onto the store





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"Re(3):Eiji Shiroi opens English FB account" , posted Thu 7 Sep 02:48:post reply

quote:
Do you have a source for that info on her? Got any more fun tidbits? I might do a writeup on her soon. Any cool facts/anecdotes would be much appreciated!


IIRC it was most likely from the interview pages in one of the old mooks by Gamest, probably either Fatal Fury 2 or Special. It was such a queer trivia that I still remember it to this day. It's probably not sourceable unless you find the actual magazine.

A good share of her activities are nsfw but you'll probably see what I mean once you start doing research on her.



- After quitting SNK she worked for a while as an art school teacher and taught character dessin/drawing, and also did manga based on Japanese feudal period for 2-3 years under Leed Publishing (Golgo 13's publisher). She's freelance now afaik.

- Person in sunglasses is Eiji Shiroi. This was taken back in 2003.
http://www.asahi-net.or.jp/~jd3t-kkc/message/2003-12.html

- Her first work in the game industry was T&C Soft's "Sword World PC (PC98)" doing all the artworks in the game before her days at SNK. The game's development lagged and by the time it was released in late 1992 Shiroi was already at SNK, according to a defunct interview on Gpara.
http://www.nicovideo.jp/watch/sm5811564 - Nico

- She did a "how to draw with Photoshop" book back in 2003.
http://www.kohgakusha.co.jp/books/detail/978-4-7775-0016-1

- The aforementioned mangas by Shiroi
https://www.amazon.co.jp/dp/489236424X/
https://www.amazon.co.jp/dp/B00GWZ3ERS

- Her name comes from AOF's Eiji Kisaragi since she used him. She also goes under the pseudonym Mera Zin (aka Zin), and Mera Harutake.

- Actively participates at Doujin events, most well-known one being Comitia.

- Seems to have interest in American Comics and does commisions at the "Brave & Bold" comic artist event in Japan for about 10,000-15,000 jpy. As a result when you word search for Shiroi on Google, you get a lot of American Comic book characters.





[this message was edited by Professor on Thu 7 Sep 05:03]

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"Re(4):Eiji Shiroi opens English FB account" , posted Thu 7 Sep 04:35:post reply

Bonus Trivia:

The other NeoGeo artist, Shinkiro, had a period where he was a manga artist prior to working at SNK and has one book published called Golden Sports Times... which is now available for purchase after nearly three decades thanks to the magic of Kindle. It features 17 short stories.

Back then he used his real name (Toshiaki Mori).

You can check out some sample pages here.





[this message was edited by Professor on Thu 7 Sep 05:03]

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"Re(5):Eiji Shiroi opens English FB account" , posted Thu 7 Sep 12:44post reply

Holy cow, thank you for all the links and info! You've done all the work for me!

quote:
Bonus Trivia:

The other NeoGeo artist, Shinkiro, had a period where he was a manga artist prior to working at SNK and has one book published called Golden Sports Times... which is now available for purchase after nearly three decades thanks to the magic of Kindle. It features 17 short stories.

Back then he used his real name (Toshiaki Mori).

You can check out some sample pages here.



OH MAN THANK YOU FOR THAT. I've known of this manga for a while. When I first saw that cover, I thought it was Shinkiro's more recent work. I was blown away to discover it's some of his earliest professional work! It's actually some of my fav stuff from him! It's like a combination of old school American comics and advertising illustration art combined with Hisashi Eguchi with a dash of Katsuya Terada (specifically how he draws comics!).

It's so good!!!






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"Re(6):Eiji Shiroi opens English FB account" , posted Thu 7 Sep 23:44post reply

Wow, I learned all about SNK artists and why ninja avoid pants. Thanks Professor!





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"Re(7):Eiji Shiroi opens English FB account" , posted Fri 8 Sep 02:50post reply

While we're at it, one more Trivia:
A good chunk of characters in the KOF series including Kyo and Iori were designed by Shinichi Morioka, who departed the company and went off to do Psikyo's Daraku Tenshi (Fallen Angels). That's one of the reasons why there's some similarities in character design.

If you look at the victory portaits of KOF95 and Fallen Angels, you can sort of tell it's the same artist.







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"Re(8):Eiji Shiroi opens English FB account" , posted Sat 9 Sep 01:22:post reply

quote:
While we're at it, one more Trivia:
A good chunk of characters in the KOF series including Kyo and Iori were designed by Shinichi Morioka, who departed the company and went off to do Psikyo's Daraku Tenshi (Fallen Angels). That's one of the reasons why there's some similarities in character design.

If you look at the victory portaits of KOF95 and Fallen Angels, you can sort of tell it's the same artist.



Wait, didn't the guy who worked on Fallen Angels design K' and Maxima?

So he first worked at SNK and designed a bunch of characters, left and then came back and did more?

Pretty amazing that one guy designed Kyo, K', Iori etc., all super popular characters.

Guessing he's not at SNK anymore?





[this message was edited by Izek on Sat 9 Sep 01:25]

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"Re(8):Eiji Shiroi opens English FB account" , posted Sat 9 Sep 02:16:post reply

I am not sure it has ever been made clear what happened with KOF'99 and Daraku Tenshi. The link with KOF'95 is obvious, as the mechanics of the game feel very close to pre-96 KOF. We know most of the staff at Steel Hearts had worked on 94/95, and therefore on Last Resort, and therefore some if not all of them probably started at Irem.

The link to KOF'99 is more ambiguous. There are waaaay too many coincidences between the characters from KOF'99 and those from Daraku Tenshi, but it's not clear whether Steel Hearts left SNK with some ideas which were already in development at SNK and made alternate version of the same work-in-progress characters in Daraku Tenshi, or if the staff went to do Daraku Tenshi then came back to repurpose those ideas inside KOF'99 after the failure of Daraku Tenshi. It's not entirely impossible because Daraku Tenshi came out in March 1998, but the usual development deadlines would rather imply the first theory. In her original character bio, Whip famously hates "corruption" (daraku), "angels" (tenshi) and "internet slandering" which would tend to imply some acrimonious relationship between the KOF'99 and Daraku Tenshi teams.

In any case, we know for sure that the director of the game, Mitsuo Kodama, stayed at Psikyo afterwards since he was involved in Sol Divide. However! Following the experiment at Psikyo, Mitsuo Kodama created his own studio in Osaka, K2 (he is one of the Ks). And K2 ended up making Samurai Spirits Sen on behalf of SNK some time later. So... ? Had enough water passed under the bridge? Was the rivalry all fine and tongue in cheek from the start? Had the people with whom he had issues at SNK all left? Who knows. Capcom ended up absorbing K2 to support the Lost Planet and (mainly) Monster Hunter teams. I believe Kodama is still to this day the Boss of K2 as a subsidiary of Capcom, unless he has retired recently.

Going back to Shinichi Morioka, he went on to draw the the cover art for Konami's Hybrid Heaven.





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[this message was edited by chazumaru on Sat 9 Sep 02:18]

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"Re(9):Eiji Shiroi opens English FB account" , posted Sat 9 Sep 19:03:post reply

Speaking of Shinichi Morioka, although some of his designs were used as promotional materials during the development of Eternal/Skies of Arcadia, he hasn’t been credited in the game. Itsuki Hoshi is only credited as illustrator.
He still has a Flickr account but his posts are gone for long (you can find his concept art here though).

Speaking of Eiji Shiroi, she also has a Tumblr account where she posts the same stuff as on Facebook. She told me that the black and white SamSpi illustrations you can find in the manual of the first game were made by Violetche Nakamoto, front designer and character designer on the first game. Shiroi only did the color illustrations for the first game, which were based on the sketches made by Nakamoto.

Oh and while I'm sharing some links here...:

Eri Kohjitani / 糀谷 恵里, AKA Jitari
https://twitter.com/_jitari
King of Fighters 94 (Back designer) Mexico
King of Fighters 95 (Back designer)
King of Fighters 96 (Back designer)
KOF 97
Last Resort (designer)
Super Sidekicks (designer)
Top Hunter (Back designer)

Itokatsu / イトカツ
https://twitter.com/itokatsu1127
Garou - Mark of the Wolves (Neo-Geo) Hotaru (original chara-design)
Real Bout Fatal Fury (Neo-Geo)

Mitsuo Kodama / 児玉 光生
https://twitter.com/mitsumame1212
Air Duel (Arcade)
Daraku Tenshi (Arcade)
Ghost Pilots (Neo-Geo) Designer
Last Resort (Neo-Geo) Designer
R-Type
Tenchu
The King of Fighters 94 (Neo-Geo) Graphic director
Valhalla

Naohisa Yamaguchi / 山口 直久, AKA NaoQ
https://twitter.com/naoq7013/
Garou - Mark of the Wolves (Neo-Geo) Title designer
Metal Slug 4 (Neo-Geo) illustration
Metal Slug 5 (Neo-Geo) Title designer
Top Hunter (Neo-Geo) Designers, Cover art, manual illustrations
The Last Blade 2 (Neo-Geo) Title logo
The King of Fighters 2001 (Neo-Geo) Title designer
...and tons of logo designs for SNK.

Nobuyuki Kuroki / 黒木信幸
https://twitter.com/NobuyukiKuroki
Art of Fighting 3 (Neo-Geo) Ryo
Fatal Fury 3 (Neo-Geo)
Garou - Mark of the Wolves (Neo-Geo) foreground design
Real Bout Fatal Fury Special (Neo-Geo) Obj. Designer, Demo Designer
Real Bout Fatal Fury 2 (Neo-Geo) Design front

San Chang
https://twitter.com/San_Shang_2017
Mutation Nation (Neo-Geo) graphic design
Last Resort (Neo-Geo)
Robo Army (Neo-Geo)
Eight Man (Neo-Geo)

Senri Kita /北千里
https://twitter.com/senri_kita/

Takayuki Mizuno, AKA Kalkin Mizuno / カルキン
http://neogeo.freeplaytech.com/kof00/gallery/gallery.htm
http://neogeo.freeplaytech.com/svc/illust_2/illust_cont/illust_index.htm
King of Fighters 95 (Front Designer)
King of Fighters 96 (Front Designer) Kal Mizuno
King of Fighters 98 (Foreground Designer)
King of Fighters 99 (Demo designer)
The King of Fighters 2000 (Neo-Geo) graphic designer (Opening), illustrations

Tomoyuki Kotani / 小谷智之, AKA Styleos
https://twitter.com/Styleos_
https://twitter.com/styleos_fix

Yōichirō Soeda / 副田陽一郎 / Soe Soe
https://twitter.com/SOESOE_329
Art of Fighting 2 (object designer)
Fatal Fury (Character Designer)
Fatal Fury 2 (object designer)
Fatal Fury 3 (Object Designer)
Garou - Mark of the Wolves (foreground design)
Real Bout Fatal Fury (obj. designer)
Real Bout Fatal Fury special (object designer)
Real Bout Fatal Fury 2 (object designer)
The Last Blade 2 (Character design)

Yoshihiro Nakanishi / 中西ヨシヒロ, AKA Futatsu
https://twitter.com/FUTATSU24
Art of Fighting Gaiden / Art of Fighting (Neo-Geo) Karman and Sinclair
The Last Blade (Neo-Geo) Juzoh Kanzaki (with someone else), Yuki
The Last Blade (Neo-Geo CD) illustrations
The Last Blade 2 (Neo-Geo) Shinnosuke Kagami (basic shapes)
Cosmic Epsilon (Famicom) enemy design, graphic design
Dragon Defense (Android, iOS)
3 Count Bout (Neo-Geo) Front CHR Designer
Football Frenzy (Neo-Geo) Designer
Savage Reign (Neo-Geo) Gordon
Fūun Super Tag Battle (Neo-Geo) Rosa
Ganbare Neo Poke-Kun (Neo-Geo Pocket Color)
Garō Densetsu (Pachislot ) graphic design - Terry
Garou: Mark of the Wolves (Neo-Geo) foreground design

Yujirou Hayami / 速水融次郎
https://twitter.com/hayamiu/
The King of Fighters 94 (Designer) Yuri
The King of Fighters 95 (Front Designer)

Yukinari / Yukinari Z
http://neogeo.freeplaytech.com/kof00/gallery/draw-14.htm
The King of Fighters 2000 (Neo-Geo) Demo Designer
The Rumble Fish (Arcade) chara-designer





VGDensetsu

[this message was edited by Youloute on Sat 9 Sep 19:41]

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"Re(9):Eiji Shiroi opens English FB account" , posted Sun 10 Sep 23:01post reply

Whoa I come back from the weekends and there's a bucketload of info on old NeoGeo artists!
This is awesome, thanks guys!





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"Re(10):Eiji Shiroi opens English FB account" , posted Mon 11 Sep 12:29post reply

quote:
Speaking of Shinichi Morioka, although some of his designs were used as promotional materials during the development of Eternal/Skies of Arcadia, he hasn’t been credited in the game. Itsuki Hoshi is only credited as illustrator.


Hmm strange. It's definitely him but it's bizarre he did not stay in the team / would not be credited at all, and even weirder he ended up at Overworks in the first place, when pretty much everyone else from that team stayed in the Kinki area. There are some SNK guys from the arcade operations side who ended up in marketing positions at Sega so maybe this is how he got the job, but until now I had never heard about development staff transitioning there in that period.





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"Re(10):Eiji Shiroi opens English FB account" , posted Mon 11 Sep 21:42post reply

quote:
Youloute's twitter NeoGeo Gold mine!
Thanks youloute. I yse my twitter account mostly for following video game art,art and fighting games (and endless American footballers after my twitter was hacked by a sexbot). Much appreciated.





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"Re(10):Blood and gore are back again" , posted Tue 12 Sep 11:28post reply

While we're still talking about samurais and artists, V Special will be released tomorrow with a gallery mode not restricted to this iteration and even some stuff from VI.
I find funny and sad that they can actually say that this game is "one of the most balanced game in the series".







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"Re(2):Re(10):Eiji Shiroi opens English FB acc" , posted Wed 13 Sep 04:52post reply

Wow, thanks for all the information!

quote:
Youloute's twitter NeoGeo Gold mine! Thanks youloute. I yse my twitter account mostly for following video game art,art and fighting games (and endless American footballers after my twitter was hacked by a sexbot). Much appreciated.


If I ever wrote an anthology of erotic science fiction I would title it "Hacked by a Sexbot."







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"Re(2):Re(10):Blood and gore are back again" , posted Wed 13 Sep 06:35post reply

quote:
While we're still talking about samurais and artists, V Special will be released tomorrow with a gallery mode not restricted to this iteration and even some stuff from VI.
I find funny and sad that they can actually say that this game is "one of the most balanced game in the series".



About as well balanced as you could get out of 28 characters.

Small damage report for 5 Special. The zetsumeis use the "fixed" versions when you play in practice mode but is fully uncensored during actual matches. It reminds me of violence in SS2 for the SS Anthology only being full during versus mode and not in single player.





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"Re(10):Eiji Shiroi opens English FB account" , posted Fri 15 Sep 04:46post reply

quote:
Speaking of Shinichi Morioka, although some of his designs were used as promotional materials during the development of Eternal/Skies of Arcadia, he hasn’t been credited in the game. Itsuki Hoshi is only credited as illustrator.
He still has a Flickr account but his posts are gone for long (you can find his concept art here though).

Speaking of Eiji Shiroi, she also has a Tumblr account where she posts the same stuff as on Facebook. She told me that the black and white SamSpi illustrations you can find in the manual of the first game were made by Violetche Nakamoto, front designer and character designer on the first game. Shiroi only did the color illustrations for the first game, which were based on the sketches made by Nakamoto.

Oh and while I'm sharing some links here...:

Eri Kohjitani / 糀谷 恵里, AKA Jitari
https://twitter.com/_jitari
King of Fighters 94 (Back designer) Mexico
King of Fighters 95 (Back designer)
King of Fighters 96 (Back designer)
KOF 97
Last Resort (designer)
Super Sidekicks (designer)
Top Hunter (Back designer)

Itokatsu / イトカツ
https://twitter.com/itokatsu1127
Garou - Mark of the Wolves (Neo-Geo) Hotaru (original chara-design)
Real Bout Fatal Fury (Neo-Geo)

Mitsuo Kodama / 児玉 光生
https://twi

-- Message too long, Autoquote has been Snipped --


I just wanted to say: THANK YOU THANK YOU THANK YOU for this invaluable post. You rock!






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"SNK or Neo-Geo related people on Twitter" , posted Fri 15 Sep 14:57:post reply

You're welcome!

A few more SNK or Neo-Geo related people (but if you want info about people from other companies, please ask):

Akihiro Takanami, AKA HIROAKI FUJIMOTO, Powerudon
https://twitter.com/@powudon
http://powudon.com/
Battle Master (SFC)
Ragnagard (Neo-Geo)
Power Athlete / Deadly Moves

Eiji Kaneda / 金田榮路
http://www.din.or.jp/~c-o/
https://twitter.com/eijikaneda/
Samurai Spirits 0 (Neo-Geo) cover art
Rezel Cross (PSP) chara design
Fire Emblem Awakening (3DS)
Fire Emblem: Fuuin no Tsurugi / Fire Emblem: The Binding Blade (GBA) illustrations

Hiroyuki Andō / 安堂ひろゆき
http://www.flightunit.co.jp/
https://twitter.com/drunkenAndo/
http://www.pixiv.net/member_illust.php?id=542692
Tengai Makyo Shinden (Neo-Geo) object (as H.Ando)

Kabao Kikkawa / 吉川かば夫
https://twitter.com/kabaotan_k
http://twitpic.com/photos/kabaotan_k
http://p.twipple.jp/user/kabaotan_k
https://web.archive.org/web/20070310025221/http://www.ax.sakura.ne.jp/~kabao/
Agressor of Dark Kombat (Neo-Geo) Sheen Genus
Ninja Masters (Neo-Geo) voice (Sasuke)
Tofu Adventure (Windows, freeware)
Twinkle Star Sprites (Neo-Geo) Sprites

Kouki Kita / 喜多 鋼毅
https://twitter.com/innothin
Waku Waku 7 (Neo-Geo) illustrations, flyer

Mario Vargas
http://mrvo.deviantart.com/
Rage of the Dragon (Neo-Geo) character designer

Masato Kaminari / 雷 将斗, AKA Yasumitsu Okuda / 奥田泰光
http://animex.jp/gw/profile.html
https://twitter.com/AnimexJP
https://medibang.com/u/animex
Aliving Body Armor: Elm Knight (PC-98) Character Graphics + mecha
Campaign Version Daisenryaku (PCE) graphic
Dragon Half (PC-98) character graphics
Fray in Magical Adventure CD: Xak Gaiden (PCE) Visual Design (boss)
Gōma Reifu Den Izuna 2 (DS) characters other than the main character
Illusion City: Gen'ei Toshi (PC-98) character graphic
Mystic Formula (PCE) Visual Graphics
Shadowrun (Mega-CD) background
Sonic Wings 3 (Neo-Geo) boss
Time Gal Flash
Toybox (Mega Drive? - proposal) graphic design

Minoru Suzuki / 鈴木 稔, AKA Miso Suzuki / 鈴木 みそ
http://www.misokichi.com/
https://twitter.com/MisoSuzuki
Stakes Winner (Neo-Geo) flyer
Stakes Winner 2 (Saturn) flyer

Roger Motzkus
http://www.motzkusart.com/
Basketbrawl (Lynx) cover
Doom (PS1, Saturn (JPN)) cover
Fatal Fury (Neo-Geo) US cover
Powerslave (PS1) cover
Streets of Rage II (Mega Drive) character illustrations for a US advert
Untitled cancelled game

Takumi Matsumae
https://twitter.com/fifth_coin/
Dragon's Heaven, AKA Darkseed (Neo-Geo - cancelled) graphic design
Money Idol Exchanger (Neo-Geo) graphic design

Tomokazu Nakano / 中野友和
(who recently won an Overwatch fanart contest but it seems that nobody remembered who he was)
https://twitter.com/nakkan
https://web.archive.org/web/20060803102343/http://www.backyardbuilt.sakura.ne.jp/
http://backyardbuilt.blog118.fc2.com/
Comicroad () CG Work
Eternal Chain (- cancelled)
The King of Fighters: Neowave (Arcade) Illustrations
Shin Gōketsuji Ichizoku: Bonnō no Kaihō (Arcade) Illustrations
Shin Gōketsuji Ichizoku Tōkon: Matrimelee (Neo-Geo) Illustrations
Tekipaki: Working Love FX () CG Work
Wachenröder (Saturn) chara-design

Tony Taka / Takayuki Tanaka / たなか たかゆき
http://www.bekkoame.ne.jp/i/taka_tony/
https://twitter.com/Tony_T2ARTWORKS
Blade Arcus: From Shining (Arcade - 2014)
Changsegijeon Oejeon 2: Tempest (Windows 95-98 - 1998) chara-design, illustrations
Cyvern (arcade - 1998) planner (as Tony)
Dunk Dream, AKA Street Hoop / Street Slam (Neo-Geo - 1994) graphics + illustrations for Gamest (as Takayuki Tanaka)
Dunk Dream '95, AKA Hoops '96 (Arcade - 1995) graphic
Exstetra (PS Vita, 3DS - 2013)
Flying Power Disc 2, AKA Windjammers 2 (arcade / Neo-Geo?, unreleased – 1995-96) Chara design
Ghost Lop (Neo-Geo, unreleased - 1996) Chara design (as Ukkari Tony)
Love Kanojo!! (Mobile/Gree)
Room with Lina (Windows 95-98 - 1999) chara-design, illustrations
Shining Ark (PSP - 2013) chara-design, illustrations
Shining Blade (PSP - 2012) chara-design, illustrations
Shining Hearts (PSP - 2010) chara-design, illustrations
Shining Resonance (PS3 - 2014) chara-design, illustrations
Shining Tears (PS2 - 2004) chara-design, illustrations
Shining Wind (PS2 - 2007) chara-design, illustrations
Valhellio (Windows - 2011) illustrations

Tsutomu Maruyama / 丸山勉
http://marutom.jimdo.com/
https://twitter.com/marutom1/
Gang Wars (producer, director, game design, graphic designer)
Ninja Combat (Producer, Director, Scroll Designer)
Crossed Swords (Special thanks)
Ninja Commando (Producer, Director, Character Designer)
World Heroes (Special Thanks)
World Heroes 2 (Graphic Adviser)
World Heroes 2 JET (Game Adviser)
Agressors of Dark Kombat (Producer, Action Plan, Game Director, System Planner, Sound Direction, Art Director)
Crossed Swords II (Special thanks)

Yoshihisa Tagami / たがみ よしひさ
https://twitter.com/TagamiYosihisa
http://taua1yosh2.blog39.fc2.com/
Ikari Warriors (Famicom) cover art

Red Fox
https://twitter.com/REDFOX_wf/status/592639701653196801
Fatal Fury: First Contact (NGPC) graphic design



And if you're looking for a composer : VGMDB





VGDensetsu

[this message was edited by Youloute on Fri 15 Sep 15:03]



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"Re(1):SNK or Neo-Geo related people on Twitte" , posted Fri 15 Sep 16:19post reply

I'm looking for Satoshi Ito myself, the one who did the portraits for SS5/0 Special.





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"Re(2):SNK or Neo-Geo related people on Twitte" , posted Fri 15 Sep 16:24post reply

quote:
I'm looking for Satoshi Ito myself, the one who did the portraits for SS5/0 Special.


Granted!

Satoshi Itō / 伊藤サトシ
https://web.archive.org/web/20150212043621/http://homepage3.nifty.com/d5r/
http://www.pixiv.net/member_illust.php?id=66583
https://twitter.com/munimunidenchi
Fūun Shinsengumi (PS2) character design
Hototogisu / 不如帰 (PSP) card illustrations several points
Ninkyōden Toseinin Ichidaiki (PS2) character design
Phantom Kingdom (PS2) Illustration 2 points
Samurai Spirits Zero SPECIAL (Neo-Geo) illustrations
Sangokushi Taisen (Arcade) card illustrations
Sangokushi Taisen 2 (Arcade) card illustrations
Sangokushi Taisen 3 (Arcade) card illustrations
Yūkyū no sharin (Arcade) card illustrations





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"Re(3):SNK or Neo-Geo related people on Twitte" , posted Fri 15 Sep 16:44post reply

quote:
I'm looking for Satoshi Ito myself, the one who did the portraits for SS5/0 Special.

Granted!

Satoshi Itō / 伊藤サトシ
https://web.archive.org/web/20150212043621/http://homepage3.nifty.com/d5r/
http://www.pixiv.net/member_illust.php?id=66583
https://twitter.com/munimunidenchi
Fūun Shinsengumi (PS2) character design
Hototogisu / 不如帰 (PSP) card illustrations several points
Ninkyōden Toseinin Ichidaiki (PS2) character design
Phantom Kingdom (PS2) Illustration 2 points
Samurai Spirits Zero SPECIAL (Neo-Geo) illustrations
Sangokushi Taisen (Arcade) card illustrations
Sangokushi Taisen 2 (Arcade) card illustrations
Sangokushi Taisen 3 (Arcade) card illustrations
Yūkyū no sharin (Arcade) card illustrations



Neato. Sadly it looks like his Twitter's been inactive since 2011.







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"Neo Geo Battle Coliseum 2?" , posted Mon 2 Oct 22:47post reply

Or just one more rumor?





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"Re(1):Neo Geo Battle Coliseum 2?" , posted Mon 2 Oct 23:13post reply

quote:
Or just one more rumor?



No idea, but... Hayate and Kim Sue to represent Kizuna Encounter? Really? Gozu and Mezu would be MUCH better choices, in my opinion...





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"Re(1):Neo Geo Battle Coliseum 2?" , posted Mon 2 Oct 23:43post reply

quote:
Or just one more rumor?



Rumor pile for now until a screen drops. I'd love for it to happen but they're better off focusing on KOF and other properties.





Yuki Yagami

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"Re(2):Neo Geo Battle Coliseum 2?" , posted Tue 3 Oct 00:02post reply

I think this is fake.

Besides, WAREZ is the main villains in NGBC. This rumor somewhat demotes them to the sidelines.

All I know, Goodman mentions that he has not achieved his true form yet according to the game's true ending.

Also, the choice of characters in this rumor lack some surprising choices like Cyber Woo or even Mudman. IOW, I find this rumor very "dry", if this is true.





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"Re(3):Neo Geo Battle Coliseum 2?" , posted Tue 3 Oct 01:17post reply

quote:
I think this is fake.

Besides, WAREZ is the main villains in NGBC. This rumor somewhat demotes them to the sidelines.

All I know, Goodman mentions that he has not achieved his true form yet according to the game's true ending.

Also, the choice of characters in this rumor lack some surprising choices like Cyber Woo or even Mudman. IOW, I find this rumor very "dry", if this is true.

Eventhough SS is safe bet, there are few things makes one say why not.
The interest of using the potential of IPs to have SNK Universe similar to MCU. Eventhough KoFs current Saga find a way to use anyone now, NGBC still has Meta Universe atmosphere.

Dinner with ASW developers. I'm not an industry veteran and definetely not an insider. So dont know what that means. It could be in the range something going on to sole reason this rumour is made up.

Developers's interviews revealing how everyone was racing to greenlit their project! One of them might be lucky to achieve convincing with MCU like potential angle.

The roster is indeed sounds dry but when KoF XIV roster leaked it was mind boggling as well.

Well I hope it is true. Ngbc might not have another chance!





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"Re(1):Neo Geo Battle Coliseum 2?" , posted Tue 3 Oct 01:22post reply

quote:
Or just one more rumor?



I would love a new NBGC and if they could get a graphical quality to match that of DBFZ that would be even better.

But I am not too sure of this being real. There is such a huge gap in mainstream knowledge of SNK properties. There is KOF and Metal Slug at the top, then Samurai Showdown, a huge gap, and then pretty much everything else.


Making a cross over including what are technically a bunch of dead franchisees just seems the wrong direction. Despite the fact Psycho Soldier, Ikari, AoF are represented in KOF their proper series are pretty much dead. They quietly canceled that Athena mobile game that had on their website a couple of years ago. I doubt we are going to see another revival like Beast Busters anytime soon too.

The roster seems a bit weird too. Mr Karate 2 for AOF? Wouldn't that be Buriki 1 Ryo? Speaking of which, no Gai Tendo either?





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"Re(2):Neo Geo Battle Coliseum 2?" , posted Tue 3 Oct 07:57post reply

Been playing a bunch of NGBC lately,I want so much for this to be true. Which probably means it's fake :(





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"Re(2):Neo Geo Battle Coliseum 2?" , posted Tue 3 Oct 22:03:post reply

quote:
The roster seems a bit weird too. Mr Karate 2 for AOF? Wouldn't that be Buriki 1 Ryo? Speaking of which, no Gai Tendo either?



Yes, Mr. Karate 2 is likely Buriki 1 Ryo, just like he was named in NGBC1 (and that 3D Fatal Fury game... Wild Ambition, if I remember correctly). The "2" was probably added by whoever leaked the list just to specify that we're talking about middle-aged Ryo, rather than Takuma wearing his Tengu mask. Which means Robert would probably be in his middle-aged version of NGBC1, too.

...Which makes it a shame (if this rumor is true, of course) that middle-aged Yuri would be absent from this game. Then again, Japanese fighting game companies don't seem to be very supportive of middle-aged women, especially when their fanbases have already seen said women in their youth and fantasized with them...





Maybe I'm this person right in front of you... nah probably not though.

[this message was edited by Just a Person on Tue 3 Oct 23:56]

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"Re(3):Neo Geo Battle Coliseum 2?" , posted Thu 5 Oct 02:38:post reply

Another "leak"?

quote:
Looks like SNK is leaking again, huh? Guess I don't have to feel guilty about sharing this.

Most characters from the first game are returning, these are the ones that aren't.
>Mudman
>Cyber Woo
>Asura
>Shiki
>Shermie
>Goddess Athena
>Chonrei
>Chonshu
>Mars People
>Tung
>Lee
>Hotaru

Now for new characters, that imgur post from earlier caught most of them, but it missed a few. This is the full list, as far as I know.
>Fio
>Andy
>Ash
>Krauser
>Joe Kusanagi (AoDK)
>Rimururu
>Ralf and Clark (Ikari Warriors style)
>Ukyo
>Hibiki (Last Blade)
>Sho, Rosa and Sue-il (Kizuna Encounter)
>Kagami (Last Blade)
>John Crawley (AoF)
>Kula
>Captain Kidd (World Heroes)
>G-Mantle
>Elta (Magician Lord)
>Kain and Grant
>New boss

Game is still 2 vs 2, this time with assists. Your assist's special is chosen on the select screen like in MVC. You can get "happy birthdayed" too so don't spam your assist. Every character has a "V-Trigger" like in SFV that powers them up temporarily. Kyo gets EX specials, Iori goes orochi, Geese gets his boss moves, Haohmaru enters concentaration one state and Genjuro enters rage mode.

Game uses an anime aesthetic instead of the realistic style from XIV. A good comparison would be that J Stars game on PS3 and PS Vita. Story mode is similar to SFV and MVC Infinite in terms of style and presentation.

Expect an announcement at Playstation Experience and a release some time around Summer 2018. There will be a DLC season pass with four characters and six costumes because SNK saw how successful this strategy was for other FG devs. I do not know
who these characters are or who the costumse are for.

For character stuff, Kyo is based on the Ash saga in both design and gameplay. He has both the fireball and rekka, including the new rekka chains from XIV. Instead of RED Kick he has the rising kick.

Iori uses the XII design but has his usual fire gameplay.

Ryo's design takes some elements from the 3D Fatal Fury Wild Ambition by giving him some stubble and removing his gi top.

Robert is the same as the last game but with an XIV styled goatee.

K' and Kula have new designs that make them look older, K' in particular wears a black trenchcoat and his intro has him throwing away a cigarette.

Mizuchi looks very different with scars and veins that seem to imply that the orochi power is overwhelming his body. His "V-Trigger" turns him into his boss form, with an animation that looks like he's in a lot of pain.

Goodman's playable version is closer to a puppet character like SFV's Menat, with the ability to position his ghost on screen and pressure with it.

The new boss is the leader of a terrorist hacking group trying to overthrow the world governments by obtaining the powers and techniques of all the Neo Geo characters. In the final boss fight he wears a suit that looks like a robotic gargoyle and uses various signature specials from the cast. He can also use techniques that kidnap your other character to prevent you from tagging, and when he kills one of your characters he brainwashes them to be his own personal assist. His ultimate is a transforming special like Yuki's, where he becomes the giant scythe wielding demon from Metal Slug 5.

In the story mode, Dr. Brown from World Heroes gathers the Neo Geo characters to assist Yuki and Ai's organization in the battle against the hacker's group, who have recruited a fallen Goodman and his corporation to their cause.

That's all you're getting for now. Be patient and wait for more details like good little boys and girls.


Got me a little excited, might be fake, but let's wait and see...

Then again, the original "leaker" objects.





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[this message was edited by Yuki Yagami on Thu 5 Oct 02:44]



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"Re(2):Neo Geo Battle Coliseum 2?" , posted Thu 5 Oct 03:25post reply

Wait, are we still talking about that terrible fake leak made out of a random text list with obvious Japanese mistakes?





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"Re(4):Neo Geo Battle Coliseum 2?" , posted Thu 5 Oct 03:27post reply

quote:
Another "leak"?



Hibiki and G-Mantle!?!?!? I can die happy.





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"Re(3):Neo Geo Battle Coliseum 2?" , posted Thu 5 Oct 07:04post reply

quote:
Wait, are we still talking about that terrible fake leak made out of a random text list with obvious Japanese mistakes?


Looks like we are. I don't believe in any list for a crossover game featuring SNK characters that does not feature Kim.

And this other guy riding on the trend saying things like SNK would make an "older-looking" Kula and K' smoking makes me think we're back to fanfiction status to a level above those old chinese comics with Iori's coisin.







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"Re(4):Neo Geo Battle Coliseum 2?" , posted Thu 5 Oct 18:58post reply

quote:
Looks like we are. I don't believe in any list for a crossover game featuring SNK characters that does not feature Kim.
I mean, the mistake between 才 and オ should be raising so many red flags that I don't know why anyone takes this more seriously than my own wish list for the next SvC (Shermie vs Capcom).
Also, didn't Kof14 leak entirely in Chinese instead of Japanese?

Anyhow, the moment a leaker explains the designs process of a game like if the company as a whole was an emotional human being instead of a corporation, they lose every ounce of credibility they may have had. Maybe "fake leaks" is the new "Star Wars X Dragon Ball GT" fanfiction? They do get more clicks.





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"Re(5):Neo Geo Battle Coliseum 2?" , posted Mon 9 Oct 23:39:post reply

Well that leaker brought in more info last week.

quote:


Hello again /neog/, I trust that you've all been good little boys and girls like I asked, yes? Then have some new info.

I see that the leaker from SRK is calling my info false. Based on what he posted, I believe that his source is legitimate, but I don't know why he's trying to discredit me. I guess that his info is outdated or he wasn't given all of it. I didn't want to have to do this, but I will test this leaker...if he is as informed as he claims to be, he should know the meaning of the phrase "Neo Shock Engine" and what it refers to.

First of all, I see a lot of anons asking about Mars People. I haven't seen this character in any playable capacity. Same for Athena, Kensou and General Morden. These characters could be the four DLC that I wasn't told about, or they could be scrapped in the planning stages. I'd also like to note that I haven't seen these "alluring woman" or "serious otaku" characters either. I'm not denying that they might exist, but they aren't in the build I've seen.

To elaborate on K' and Kula's new designs, K' is dressed similar to Liquid Snake, with a long black coat and shirtless beneath it. He still has the leather chaps, the glasses, the pendant, the gloves, everything else is the same. Kula wears a pink leather hoodie with black sleeves and a pendant similar to K's in the shape of her heart sigil. She pulls the hood down in her win pose to reveal that her hair is cut short.

Yuki can transform into characters from Shock Troopers and Sengoku now.

The music is tied to characters instead of stages like the first game. When a character dies it changes themes to the other character's theme just like in MVC. You'll probably be happy with the OST, it has a lot of variety in styles, some songs are heavy metal and some are techno dub-step style but there's also orchestra and traditional style music for the SamSho and Last Blade characters. If you're a longtime SNK fan, you can probably anticipate what characters get what themes.

Stages are based on iconic backgrounds from classic Neo Geo games, like the Esaka station stage from KoF95 and Ukyo's seaside stage from SamSho 2. The arena-styled boss stages from the first game return for the sub bosses, just in case you were wondering. The final boss's stage is similar to Apocalypse stage from the MVC series with all of the cut characters trapped in stasis pods in the BG and each of them reacting differently, ie Mudman is snoozing, Cyber Woo is banging his fists trying to escape, Hotaru is scared and crying, et cetera. I should note that Mars People is there, but obviously this doesn't rule him out from being playable.

And just so we're clear, I have no relation to JohnXuandou or any of the anons who leaked XIV shit. I'm just a guy who knows other guys.

I don't know a lot about the story beyond what I've already shared. If you've played SFV, you should know what to expect. Cutscenes that lead into fights that you have to win to see more cutscenes. I haven't seen much of it, so it's probably still in development.

As for the season pass, I was told that they saw how well those sell for companies like Capcom, NetherRealm Studios and Namco-Banbai, so they saw it as a profitable venture.

Yes, 2d with teams of two characters, tagging and assists. It's almost identical to the first game, but with assists.







Long Live I AM!

[this message was edited by Neo0r0chiaku on Mon 9 Oct 23:41]

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"Re(6):Neo Geo Battle Coliseum 2?" , posted Thu 19 Oct 15:22:post reply

Something more... But I'm beginning to agree with Iggy about this...

http://forums.shoryuken.com/discussion/comment/11467041/#Comment_11467041

quote:
Don't expect a lot this time, I'd much prefer you got to witness most of the game with your own eyes. That, and the build I've played is nowhere near complete, so I fully expect a lot of changes.

I suppose I can share some details on how assists work. When you select a character, you can select between two different assists. Here are a few moves that characters use when assisting

>Kyo: 236K hopkicks and uppercut
>Iori: Projectile and sumagushi (hand swipe)
>Terry: Burn knuckle and round wave
>Mr. Karate 2: Zanretsu ken and short range projectile
>Haohmaru: Tornado and unblockable slash

Also, some characters have assist exclusive moves such as Jill's herb from MVC2 and Morrigan's meter buff from 3. I guess that this is so that there isn't much overlap considering how many chars there are that shoot projectiles, do uppercuts and do charging attacks. For example, one of Fuuma's assists places a seal of fire on the screen, if the opponent touches it they get burned into a crumple state that lets you continue your combo. Also, Kula can put a shield of ice on her partner that makes them temporarily immune to chip damage, but breaks after a few hits.

https://twitter.com/Diavlestein/stat...23435558576130

This is VERY accurate to their new looks, so kudos to the artist! However, there are two details that are incorrect. K's collar is slightly larger/higher than that, and Kula's hair is MUCH shorter. She's almost bald, so I guess a good example would be Charlize Theron's character from Mad Max: Fury Road. There is a story justification for this, but I'd rather not spoil.

I cannot wait for you guys to see this beautiful game that SNK has been hard at work on. I don't want to say too much more, because I want you to see it all with your own eyes and I think my sources might be getting savy soon, since this information has spread throughout the internet. But I am not opposed to answering specific gameplay-related questions.

Kula's reason to cut her hair



Spoiler (Highlight to view) -
Early in the story, the hacker's group is shown capturing various Neo Geo fighters,
including the cut characters. Eventually,
they go after K' and his team, but they put up a fight. Just as they're about to be finished off,
Maxima jumps in to save them, but since he's a cyborg the hacker is able to crack into his body and force him to self destruct, killing him.
K' grabs Kula and they run for it. Kula is traumatized so she spends a long time shut in,
while K' joins up with Yuki and Ai to fight the hackers. A bit later, K' is confronted by Goodman, who mentions that he remembers K',with the scene strongly implying that he is Igniz under an alias. Just as Goodman is about to finish K', an icicle strikes him from the back, and Kula walks in to join K' with her new look and a new resolve. You then control K' and Kula fighting Goodman.


End of Spoiler



Unlike MVC, you cannot call assists in the middle of an attack. You must be in a state where you can act normally.

As mentioned before by other leakers, they are an animesque style. If you've seen the Dragon Ball, Naruto, etc type of games, you know what you're in for. The game looks absolutely nothing like XIV in any capacity.

This leaker is right on the money, "Neo Shock Engine" is the tentative name some are using for SNK's new 3D engine. I don't believe that it will be the final name for the engine, however. Of course, KOFXIV does not use this engine. It seems this leaker does have more credibility than I had previously assumed, which makes me question why he's attempting to discredit me so hard. Perhaps he's trying to prevent me from spoiling too much, or costing us our sources?

The cast are all in a playable state except for the final boss and the boss versions of certain characters, although specific move properties and balance are of course tentative. The story mode cuts off at a certain point, after only a couple of hours. There are no character endings for arcade mode currently, it just ends on a screen saying the game is in development.

The boss difficulty will vary for most players, but I would put Goodman and the new final boss on par with the likes of 94 Rugal, 96 Goenitz, 2001 Igniz, 2003 Magaki, especially the last boss who has various cheap tricks including some moves that break the fourth wall to mess with the interface. He can "hack" the game to alter life values, super bar, even altering your button controls or the properties of your moves, or tthe visuals/sound.

Most of the character abilities are pretty standard if you're familiar with classic SNK, but I suppose I can elaborate on the "V-Trigger" style mechanic. For instance, Mizuchi's playable form starts draining his meter and his partner's life to transform him into his boss form, so you temporarily get to control an SNK boss.

Cel shading is definitely not the right word for the visuals. It's more that the art style resembles anime rather than KOFXIV's realistic style. As I've said, look at the licensed anime games from Namco-Bandai.

King Lion plays identically to the first game. His "V-Trigger" gives him new techniques.

There are redesigns, but most of them are either ones you've seen before such as Kyo and Iori using different looks or are very subtle such as Ryo utilizing elements from Wild Ambition. Captain Kidd has a slightly exaggerated build like Antonov and Robert has his goatee, but very few characters have extreme makeovers like K' and Kula do. The most notable changes are to Yuki, Ai, Andy, and Mizuchi . Yuki and Ai wear tight body suits that resemble the characters from Ton. Andy fights in a new uniform with a classical ninja face mask and scarf. Mizuchi is perhaps the most interesting, in my opinion. His playable form has black hair with a white streak, and he has many lacerations and scars across his body, implying the Orochi power is exceeding his body's limits. During his idle animation, his hair will glow white and he doubles over in pain holding his head. His boss form is the same as it was in the first game. Aside from this, many female characters have more conservative outfits, Mai is dressed as she is in the Chinese port of KOFXIV and Rosa has her mid-drif covered. I can't say for certain if this will be the case in every region.

It's a very, very fast-paced game, on par with Guilty Gear XRD. It controls almost identically to the first game, save for the new mechanics, but it's much more loose and forgiving. Many difficult command inputs are changed to be easier. The game is very easy to pick up and play with your friends, in my opinion, assuming nothing changes.


The build I've played has arcade, story, versus, training and survival modes. That's it. I don't know what else may or may not be coming.

Yes, if you fail at any fight in arcade mode, you can use a continue service, like in most SNK games.

All normally playable characters are selectable in this build, but that may just be for testing purposes. Characters like Mizuchi, Neo Dio, King Lion, Kagami and Goodman have boss forms, but they are unselectable, as is the final boss.

I don't know much about how DLC is going to work, but based on what the other leakers have said I'm going to assume that Athena, Kensou, Mars People and Morden are the four DLC characters, since they don't exist in the build I've played. All I've been told is that there will be a season pass with four DLC characters and six costumes.

I have no idea if the censorship to the female characters will be region based or not, but I have been told that SNK is very aware of the complaints that Western gaming journalists and feminist activists have to their characters, and want desperately to amend their image in the US. That, and the build I've played is in completely translated English. I'm unsure if the censorship will be present in all versions of the game, but I can say with absolute certainty that unless something changes, it will be present in the North American release.

All I do know is that SNK's sales in the United States are abysmal, so it makes perfect sense that they would want to try anything they can to increase their sales. . Through my contacts I do know that many overseas developers think about these things often when considering the release of their games in the West.

If I had to make an estimate, I'd say that this is probably the first playable build. It's still very buggy and rough looking. Maybe it's been in this state for about 6 months? I don't know, I'm not a developer.

Training mode is extremely barebones right now. I assume, and hope, it will get more features later.

I don't want to spoil too many of them, but I want to reiterate that the stages are a serious love later to the history of SNK, instead of the random science fiction stuff in the first game. If you're a longtime fan, you WILL recognize many of them. I had a huge smile on my face every time I saw one of them for the first time.

The character select screen is similar to the first game with characters across from their counterparts, Yuki to Ai, Kyo to Iori, K' to Kula, so on and so forh. The boss characters are grouped at the bottom, and on either side of them are four empty boxes for the season pass characters.


Sounds crazy.

I guess we'll have to wait for TGS 2018 for some KOF XV Teaser.





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[this message was edited by Yuki Yagami on Thu 19 Oct 15:24]



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"Re(7):Neo Geo Battle Coliseum 2?" , posted Sat 21 Oct 23:21post reply

quote:
Something more... But I'm beginning to agree with Iggy about this...
If you've only just now started feeling this way, I think you may have waited too long. It's hogwash and reeks of "My dad works at Nintendo" and someone's moronic MUGEN fanfiction project. Like whoever came up with this "leak" thought of something insanely stupid on purpose to see how many people he could laugh at for believing it, or he was genuinely convinced by himself that any of his ideas were actually clever, much akin to certain auteur who think anything they touch turns to gold.





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"Re(8):Neo Geo Battle Coliseum 2?" , posted Sun 22 Oct 00:45post reply

quote:
Something more... But I'm beginning to agree with Iggy about this...If you've only just now started feeling this way, I think you may have waited too long. It's hogwash and reeks of "My dad works at Nintendo" and someone's moronic MUGEN fanfiction project. Like whoever came up with this "leak" thought of something insanely stupid on purpose to see how many people he could laugh at for believing it, or he was genuinely convinced by himself that any of his ideas were actually clever, much akin to certain auteur who think anything they touch turns to gold.



Can't wait for that Mars People DLC! (.)()(.)





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"KOF Neo Wave (&more og XB games) to XBO" , posted Tue 24 Oct 03:30post reply



Tomorrow you will be able to play KOF Neo Wave on the XBox One.

Other notable games are Star Wars: Knights of the Old Republic, BloodRayne2, Ninja Gaiden Black, Prince of Persia: The Sands of Time and Psychonauts.







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"KOF Destiny" , posted Mon 30 Oct 08:30post reply

I've changed how I'm watching KOF Destiny. Instead of watching the ten or so minutes of new content per week, I'm just waiting to watch a month of episodes at a time.

I don't know if I've just gotten used to the animation, or if it has actually improved. It certainly doesn't hurt that the last month of episodes were mostly fight scenes (as the tournament proper started), as that has been the stronger suit of the series. I do know that I've somewhat gotten used to the art style, because the faces haven't changed, yet they don't bug me quite as much as they used to.

Considering the story elements that have been changed, the series has remained surprisingly loyal to the KOF94 roster. The story has certainly been expanded, with Geese working with Rugal to harness Orochi's power, as well as incorporating the whole Bogard/Howard family conflict as a primary story line. We've seen Mature acting as more than a secretary, the US Sports Team turned into Orochi-infused fighters, and a brand new destined-to-die love interest for Terry. We've also seen Terry meeting kid Rock and flashbacks of both Jeff Bogard and kid Krauser.

At the same time, other than the various Bogard/Howard-related characters, there haven't really been any post-94 cameos? It felt like we were going to get stuff like that at first. We got rather a bit with Saisyu, and then we got the Jeff Bogard stuff (before it was obvious the storyline was going to focus so much on the Bogard/Howard stuff), and that was pretty much it. I admit that I expected to see stuff like Leona and/or Whip acting as support for Heidern's investigations, or to see Gang-Il and/or Luong watching Kim's match. It would have made sense to insert these post-94 characters into supporting, background, or even pure cameo roles. But it never happened. (Maybe they just didn't want to spend the money or time making cameo models that couldn't be easily recycled for crowd scenes?)

On a side note, it wasn't until I started thinking about this that I realized that Takuma was missing. He wasn't replaced; Ryo's team simply never shows a third member. The series never makes a point of this absence, and seems to actively try to not draw attention to the issue. While only Ryo and Robert attend the reception, that introduction itself comes only after Ryo has already started a confrontation with Yuri. As for their tournament match, the episode starts with the last round of their match (Mai vs Ryo, so we don't even see Robert fight.) I wonder what the show had against Takuma?







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