SNK Stuff Thread 20- Spring 2017 Edition Ver2 - http://www.mmcafe.com/ Forums


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Professor
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"SNK Stuff Thread 20- Spring 2017 Edition Ver2" , posted Sun 30 Apr 15:25post reply

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Art stuff :

Senri Kita Blog / Hiroaki Blog
Nona Twitter / Nona Yfrog / Nona Blog
Other Artist Info / Other Artist Info 2


Hidden stuff in old games:

http://www.nicovideo.jp/watch/sm16260198 - Nico
http://www.nicovideo.jp/watch/sm12375295 - Nico
http://www.nicovideo.jp/watch/sm12949449 - Nico
http://www.nicovideo.jp/watch/sm11733011 - Nico
http://www.nicovideo.jp/watch/sm12290526 - Nico

https://tcrf.net/Art_of_Fighting_%28Neo_Geo%29 AOF1 Stuff
https://tcrf.net/Art_of_Fighting_2_%28Arcade%29#Unused_Title_Text AOF2 stuff






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Professor
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"Re(1):SNK Stuff Thread 20- Spring 2017 Editio" , posted Sun 30 Apr 15:40post reply

https://www.youtube.com/watch?v=yqvDPPcJatY
Producer gameplay <Dinocrisis





Yuki Yagami

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"Re(2):SNK Stuff Thread 20- Spring 2017 Editio" , posted Mon 1 May 17:28:post reply

SNK's Official Twitter account is renewed.

Renamed as SNK Global.
SNK Japan also gets renewed.

At the same time, SNK opens an official Korean FaceBook account.





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[this message was edited by Yuki Yagami on Mon 1 May 17:29]

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"Re(3):SNK Stuff Thread 20- Spring 2017 Editio" , posted Mon 1 May 18:05post reply

I must admit the changes on Twitter would have not jumped out to me... So, besides all the cretaceous tomfoolery, how did the Chōkaigi event go for KOF14A? Are players happy about what they've seen? Might the game find a crowd in Japan? Or is everybody as bitter as Toxico?





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Professor
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"Re(4):SNK Stuff Thread 20- Spring 2017 Editio" , posted Mon 1 May 22:40:post reply

quote:
I must admit the changes on Twitter would have not jumped out to me... So, besides all the cretaceous tomfoolery, how did the Chōkaigi event go for KOF14A? Are players happy about what they've seen? Might the game find a crowd in Japan? Or is everybody as bitter as Toxico?



Wow I Can't even recall what their Twitter account was previously called lol. It's good to hear that they have a Korean FB page now.

As for Twitter, while you'd never use the word "fun" and "copyrights" in the same sentence when it comes to SNK, ironically the account for their IP department--SNK Entertainment--is actually a lot more Interesting than either of the company's other accounts. Together with tweets from the KOF producer it talks a lot of trivial tidbits that NeoGeo fans may like, like how they used to actually use a tripod and camera to take screenshots in the old days.
https://twitter.com/snk_enter/

I think the Choukaigi went smooth for KOF14! The producer played an exhibition match (video in previous post). There hasn't been any reports about the game in particular probably because it's been on loketest a few times already and it's basically a port of the console release.

Meanwhile the more hardcore community is talking about a Top Mexican player who's been playing in Tokyo for the past two weeks while staying at a capsule hotel. I believe it's the first time that a Mexican player came about for just playing KOF, and needless to say there's apparently been quite some miscommunications going on. It seems like he's had a good time though, departing tomorrow.





[this message was edited by Professor on Mon 1 May 22:51]

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"Re(5):SNK Stuff Thread 20- Spring 2017 Editio" , posted Mon 1 May 23:31:post reply

quote:

Wow I Can't even recall what their Twitter account was previously called lol. It's good to hear that they have a Korean FB page now.



The SNK Global's twitter handle name is used to be G-Mantle. While SNK Japan was simply SNK(P) Official.

EDIT: AFAIK, during the Imoya pachinko days. they only parrot what the company says. Now, with the revival of things, they now opening up to their fans lately.





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[this message was edited by Yuki Yagami on Mon 1 May 23:36]



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"Re(5):SNK Stuff Thread 20- Spring 2017 Editio" , posted Tue 2 May 01:18:post reply

quote:

Meanwhile the more hardcore community is talking about a Top Mexican player who's been playing in Tokyo for the past two weeks while staying at a capsule hotel. I believe it's the first time that a Mexican player came about for just playing KOF, and needless to say there's apparently been quite some miscommunications going on. It seems like he's had a good time though, departing tomorrow.



The player is Kula, he mains Angel/Robert/Mature.

He and M' played a fantastic FT20 this morning, which Kula won 20-17.

It seems his Mature has left quite the impression on Japanese players since after he left Kindevu was sitting in training mode and testing her out.





[this message was edited by Izek on Tue 2 May 01:19]

Professor
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"Re(6):SNK Stuff Thread 20- Spring 2017 Editio" , posted Tue 2 May 02:25:post reply

quote:
The player is Kula, he mains Angel/Robert/Mature.

He and M' played a fantastic FT20 this morning, which Kula won 20-17.


Yes it's Kula, thanks. I do wonder if he's hitting the city again come Evo Japan.

There's actually a fair number of Mature players in Japan. Angel is another thing .

I think though, the JP scene is in a total rut right now, and regardless of high-level play like this getting shown on stream, it's not going to help the community much.

Given the way how all the JP community leaders departed from the scene, the wikis and forums are dead, and high-level players share info privately on LINE, as far as it goes with novice or intermediate players trying to learn the game, it's a total information drought.

On the other hand, SNK has been really active in their promotions so it's a great time to be more of a casual fan/consumer!





[this message was edited by Professor on Tue 2 May 02:52]



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"Re(7):SNK Stuff Thread 20- Spring 2017 Editio" , posted Tue 2 May 02:57:post reply

quote:


Yes it's Kula, thanks. I do wonder if he's hitting the city again come Evo Japan.

There's actually a fair number of Mature players in Japan. Angel is another thing .

I think though, the JP scene is in a total rut right now, and regardless of high-level play like this getting shown on stream, it's not going to help the community much.

Given the way how all the JP community leaders sort of moved away from the scene, the wikis and forums are dead, and high-level players share info privately on LINE, as far as it goes with novice or intermediate players trying to learn the game, it's a total drought.

On the other hand, SNK has been really active in their promotions so it's a great time to be more of a casual fan/consumer!



His Angel was really impressive as well, he even OCV'd M' with her. No one knows how to block against her lol.

And thanks for the insight into their scene, that's sad to hear but I guess expected since it has been so long since the last mainline KOF, and XIV launching console only probably didn't help.

So far SNK has been pretty solid with the support so here's hoping it continues and a scene develops again over time.

I wonder if it would help if their next fighter was SamSho or something else that is 1v1? They could play around more with the mechanics, accessibility etc. and have a smaller roster. Should be less overwhelming for new players than a 54 character KOF (which is known for being hardcore/difficult in general).

BTW Oogosho was at the East Asia tournament this weekend and made it all the way to grand finals against Dakou using Billy, Muimui and Goro. A lot of exciting matches from him.





[this message was edited by Izek on Tue 2 May 03:03]



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"Re(1):SNK Stuff Thread 20- Spring 2017 Editio" , posted Tue 2 May 15:13post reply

How likely a KOFXIV PC port is at this point? I'm itching to play lately but since long I can't be bothered to have another piece of plastic in my house. Or can I...?





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"Re(2):SNK Stuff Thread 20- Spring 2017 Editio" , posted Tue 2 May 18:13post reply

To follow up on good news involving Twitter and SNK, Neo Geo games have passed 200,000 cumulated sales on Switch. Here is a fun fact: according to GameWatch's article, this milestone was reached on April 26, which happens to be the anniversary of the Neo Geo (27th anniversary this year).

This week's Arcade Archive Neo Geo release on Switch is Blazing Star. PS4 gets Last Resort and Xbox One gets Samurai Spirits.





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"Lee Pai Long sprite in Art of Fighting 1" , posted Fri 5 May 10:59post reply

This has been bugging me for a while, last month I was talking with a friend about old neo geo games when suddenly he told me that Lee Pai Long sprite in AOF 1 was based on a 3d model. I inmediately told him that he was crazy, since I doubt that SNK would do that for just one character.

But there is something in the movement and specially the colors on Lee Pai Long sprite that made him look different from the rest of the cast, which used more colorful pixels. And in AOF 2 his sprite looks more fitting compared to the rest of the cast.

I still has my doubts about it, so it will be cool if someone could enlighten me on this





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"Re(1):Lee Pai Long sprite in Art of Fighting" , posted Fri 5 May 12:10:post reply

quote:
This has been bugging me for a while, last month I was talking with a friend about old neo geo games when suddenly he told me that Lee Pai Long sprite in AOF 1 was based on a 3d model. I inmediately told him that he was crazy, since I doubt that SNK would do that for just one character.

But there is something in the movement and specially the colors on Lee Pai Long sprite that made him look different from the rest of the cast, which used more colorful pixels. And in AOF 2 his sprite looks more fitting compared to the rest of the cast.

I still has my doubts about it, so it will be cool if someone could enlighten me on this



I also doubt he was based on a 3d model. If he was, then SNK were real innovators back then! Art of Fighting was released in 92. That would mean SNK would have been doing 3d character animation before Virtua Fighter, Toy Story, Donkey Kong Country etc. If you come across an evidence of SNK using cg as a base for their characters all the way back in '91/'92 please let me know, because I think that would be quite historically significant! :D

quote:
But there is something in the movement and specially the colors on Lee Pai Long sprite that made him look different from the rest of the cast, which used more colorful pixels.


You have a good eye. His sprite does stand out and look like it's cg compared to the rest of the cast, but I think it's because of his design leading the developers to approach his sprite in a few different ways.

Here's a clip of Lee Pai Long from AOF1 for reference:
https://www.youtube.com/watch?v=ooLMXHlohic

1) He doesn't expose much skin. Back in the early 90s, convincing organic cg models were a long ways off. Everyone else exposes more of their body, which makes them look more like conventional pixel art characters.

2) His clothing is very puffy. Because of this, there aren't many planes of flat color on his body like all the other characters. Because of that, he has very even, banded shading throughout. That style of shading makes him look more cg. I'm pretty sure it's hand done though. Anyone who has messed around with pixel art at some point probably knows how easy it is to fall back on that style of shading.

3) Related to the above, his sprite doesn't utilize much linework. Humans tend to naturally want to render things with both lines and tones. Computers only use tones (cel shading was a long ways off from 1992). The lack of clear lines that help provide more clarity and depth and style to his sprite also make him look muddier and more cg.

4) He has a lot of key frames where he's perfectly in front view or profile. I think maybe this happened with him because he's wearing a mask. When a character's face is uncovered, you naturally want to keep them close to a 3/4 angle because it just looks better/more dimensional. Since Lee is wearing a mask his face actually looks cool from these perfect orthagonal views. However, his body looks very stiff, especially in motion from these perfect front and side views. To their credit, for the front views they didn't simply copy paste and reflect. He's not perfectly symmetrical. They did the extra work to properly shade him in and make his sprite look better.

If you take a look at Lee's Art of Fighting 2 Sprite you can see it looks much more hand crafted:
https://www.youtube.com/watch?v=dkVmCfhu1uU
He isn't all puffy and blobby. His clothing has lots of sharp lines and flat planes that bend and wrinkle in interesting ways. Also they employ more linework which helps with clarity and just looks better.






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[this message was edited by nobinobita on Fri 5 May 12:21]

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"Re(2):Lee Pai Long sprite in Art of Fighting" , posted Fri 5 May 19:40post reply

I suspect there's a story behind Lee's sprite that needs to be told. Kind of like how Gen-An from SS1 originated from a scrolling beat 'em up concept. (can't remember if it was just the design or the actual sprite) He looks brawny in this sprite but the hand drawn character art depicts him as a lean martial artist. Also, because Lee isn't a playable character the decision to leave his sprite as it is must've been easier.





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"Re(2):Lee Pai Long sprite in Art of Fighting" , posted Fri 5 May 20:31post reply

quote:
This has been bugging me for a while, last month I was talking with a friend about old neo geo games when suddenly he told me that Lee Pai Long sprite in AOF 1 was based on a 3d model. I inmediately told him that he was crazy, since I doubt that SNK would do that for just one character.

But there is something in the movement and specially the colors on Lee Pai Long sprite that made him look different from the rest of the cast, which used more colorful pixels. And in AOF 2 his sprite looks more fitting compared to the rest of the cast.

I still has my doubts about it, so it will be cool if someone could enlighten me on this


I also doubt he was based on a 3d model. If he was, then SNK were real innovators back then! Art of Fighting was released in 92. That would mean SNK would have been doing 3d character animation before Virtua Fighter, Toy Story, Donkey Kong Country etc. If you come across an evidence of SNK using cg as a base for their characters all the way back in '91/'92 please let me know, because I think that would be quite historically significant! :D

But there is something in the movement and specially the colors on Lee Pai Long sprite that made him look different from the rest of the cast, which used more colorful pixels.

You have a good eye. His sprite does stand out and look like it's cg compared to the rest of the cast, but I think it's because of his design leading the developers to approach his sprite in a few different w

-- Message too long, Autoquote has been Snipped --


Thanks for the explanation, it really makes more sense now.

I thought the same about SNK not using a 3d model, otherwise, they would have used it as a selling point for their game

quote:
I suspect there's a story behind Lee's sprite that needs to be told. Kind of like how Gen-An from SS1 originated from a scrolling beat 'em up concept. (can't remember if it was just the design or the actual sprite) He looks brawny in this sprite but the hand drawn character art depicts him as a lean martial artist. Also, because Lee isn't a playable character the decision to leave his sprite as it is must've been easier.



Lee is playable in the versus mode of AOF 1





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"SNK Entertainment new mascot. ENTER- GIRL" , posted Sat 6 May 05:41:post reply

https://twitter.com/snk_enter

SNK created an twitter account for the mascot of the entertainment division. Enter Girl!

Some thoughts

1) Anime was a mistake
2) I wonder if SNK lack of english awareness allowed this awkward name, or if they are into a big nasty joke
3) Speaking of it, I love that SNK made their famous engrish one of her personal traits

https://www.snk-entertainment.com/philosophy/

By the way, when did Falcon returned to SNK?





[this message was edited by sibarraz on Sat 6 May 05:43]

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"Re(1):SNK Entertainment new mascot. ENTER- GI" , posted Sat 6 May 14:16:post reply

She likes RB2. She's alright. Why doesn't she speak Kansaiben in Japanese?





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[this message was edited by chazumaru on Sat 6 May 14:16]

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"Re(1):SNK Entertainment new mascot. ENTER- GI" , posted Sat 6 May 16:19:post reply

quote:

By the way, when did Falcon returned to SNK?



Probably first half of 2016.

For now, SNKE controls their remaining pachislot IPs and just sit them on until someone is interested to acquire them. This is probably the reason why Sister Quest and Sky Love is not in SNK's licensing list.

Sister Quest and Sky Love are already acquired by Highlights Entertainment. Highlights might announce Sky Love within this year. I believe around June/July the earliest.

Probably, SNK will stop using Love Heart once Highlights officially announce Sky Love to avoid conflict between them unless they made a deal prior to that. For now, SNK can freely use Love, just like in Nariyuki Quest, until Highlights Entertainment makes an official announcement.

I wonder what will SNK do once it finally happens.

EDIT: Interesting enough, Nakoruru was introduced earlier in KOF'98UM OL. However, her teammates are fellow Samurai Shodown characters, Haohmaru and Ukyo (who should be out anytime later this year) rather than wait for KOF'98UM OL to reach the KOF XIV Arc and add her there along with her pachislot teammates.

Well, there might be conspiracy theories between SNK's Chinese parents and pachislot. Not sure how true it is though.

I think Ledo Millennium/37Games/Leyou Games Group are disappointed with the SNK's President statement about "making gamers into pachislot players" after acquiring them.

This make me believe they have a hand somewhat in forcing SNK to finally withdraw from pachislot two months later after the statement.





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[this message was edited by Yuki Yagami on Sat 6 May 16:36]



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"Re(1):Lee Pai Long sprite in Art of Fighting " , posted Sun 7 May 15:24post reply

quote:
Lee Pai Long


I never considered a 3d model since it was way too soon, but the thought that SNK experimented a bit with rudimentary digitalized graphics occured to me. Still unlikely but there is a certain awkwardness that reminds me of MK in him, the full frontal pose as well.





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"KOF Presscon by SNK China" , posted Tue 9 May 19:10:post reply

Not much, but SNK China has plans in spreading the KOF Brand across the nation.

Also, some KOF World (MMO) and KOF Destiny (CG Animation) previews, an announcement of a Live Action adaptation and most importantly...

The King of Fighters XIV for Steam
As announced by Oda.





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[this message was edited by Yuki Yagami on Tue 9 May 20:01]



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"Re(1):KOF Presscon by SNK China" , posted Tue 9 May 21:06post reply

quote:
Not much, but SNK China has plans in spreading the KOF Brand across the nation.

Also, some KOF World (MMO) and KOF Destiny (CG Animation) previews, an announcement of a Live Action adaptation and most importantly...

The King of Fighters XIV for Steam
As announced by Oda.



Thanks for the news, now I'm gonna get PC instead of PS4 now





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"Re(1):KOF Presscon by SNK China" , posted Tue 9 May 21:18:post reply

quote:
Not much, but SNK China has plans in spreading the KOF Brand across the nation.

Also, some KOF World (MMO) and KOF Destiny (CG Animation) previews, an announcement of a Live Action adaptation and most importantly...

The King of Fighters XIV for Steam
As announced by Oda.



I know i've said this at least a dozen times, but Mark (of the wolves) My Words:

After KOFXIV is officially released in China via Steam, it will eventually become the biggest fighting game in the world. If not in sales, then in e-sports viewership.

SNK is very fortunate in that all the people running game companies in China grew up loving their games. However, their window of relevancy shrinks year after year if they can't get younger people interested in the franchise. People love those characters though. I believe the inherent appeal of all those classic SNK characters will eventually shine through. I BELIEVE IN YOU SNK! がんばって!加油!!






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[this message was edited by nobinobita on Tue 9 May 21:18]

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"Re(2):KOF Presscon by SNK China" , posted Wed 10 May 05:00post reply

quote:
Not much, but SNK China has plans in spreading the KOF Brand across the nation.

Also, some KOF World (MMO) and KOF Destiny (CG Animation) previews, an announcement of a Live Action adaptation and most importantly...

The King of Fighters XIV for Steam
As announced by Oda.


I know i've said this at least a dozen times, but Mark (of the wolves) My Words:

After KOFXIV is officially released in China via Steam, it will eventually become the biggest fighting game in the world. If not in sales, then in e-sports viewership.

SNK is very fortunate in that all the people running game companies in China grew up loving their games. However, their window of relevancy shrinks year after year if they can't get younger people interested in the franchise. People love those characters though. I believe the inherent appeal of all those classic SNK characters will eventually shine through. I BELIEVE IN YOU SNK! がんばって!加油!!



I doubt that steam will give this game a huge boost on e-sports, unless SNK starts doing an even bigger league than what they are holding now.

And I think that SNK is doing an ok job with keeping its IP relevant, between all the collaborations on gacha games, the new mobile games coming, MSA, and the new designs in KOF 14, at least they are not as old for the kids as 5 years ago for saying something







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"Re(3):KOF Presscon by SNK China" , posted Wed 10 May 05:26:post reply

Ah, so that "secret meeting in Seattle" that Oda tweeted about a couple of days ago was them meeting with Valve. It makes sense.

It'd be nice if it had crossplay with PS4 but I get the impression it won't. Something like that kind of requires both versions to be fully integrated, unless the PS4 version already has the hooks in place (which I doubt).





[this message was edited by Gojira on Wed 10 May 05:30]

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"Re(3):KOF Presscon by SNK China" , posted Thu 11 May 00:51post reply

quote:
Not much, but SNK China has plans in spreading the KOF Brand across the nation.

Also, some KOF World (MMO) and KOF Destiny (CG Animation) previews, an announcement of a Live Action adaptation and most importantly...

The King of Fighters XIV for Steam
As announced by Oda.


I know i've said this at least a dozen times, but Mark (of the wolves) My Words:

After KOFXIV is officially released in China via Steam, it will eventually become the biggest fighting game in the world. If not in sales, then in e-sports viewership.

SNK is very fortunate in that all the people running game companies in China grew up loving their games. However, their window of relevancy shrinks year after year if they can't get younger people interested in the franchise. People love those characters though. I believe the inherent appeal of all those classic SNK characters will eventually shine through. I BELIEVE IN YOU SNK! がんばって!加油!!


I doubt that steam will give this game a huge boost on e-sports, unless SNK starts doing an even bigger league than what they are holding now.

And I think that SNK is doing an ok job with keeping its IP relevant, between all the collaborations on gacha games, the new mobile games coming, MSA, and the new designs in KOF 14, at least they are not as old for the kids as 5 years ago for saying something



A random KOF 97 tournament in China ended up being one of the most spectated FG tournies ever. There's just so many people in China. I think they have the potential to make it a contender in the world of e-sports.

I know KOFXIV is already out in China on PS4 and Xbox One, but those systems don't have a huge presence over there. I think less than 500,000 combined sales. Steam on the other hand just recently passed the 14 million mark and continues to grow.

http://influencematters.asia/2017/04/12/the-rise-of-steam-in-china/

I mean, I dunno if 1/10 Chinese Steam users are gonna buy KOF14 (one can dream), but i figure if they do a tournament in China it'll attract a ton of eyeballs.

eSports are quickly on their way to casually overtaking regular sports in viewership. More people tuned in to watch LoL last year than the NBA Finals. Tencent knows what they are doing in that arena. Hopefully some of that will trickle down in their support of the KOF franchise.






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"Re(4):KOF Presscon by SNK China" , posted Thu 11 May 01:25post reply

quote:
steam china


DOTA has been the major driver of Steam in China, but anecdotally from one of my Chinese friends, DOTA faces an ironically similar problem to KOF: kids aren't picking it up and would rather play LOL.

This is somewhat reflected in interview comments with pro DOTA players from China, who say that trying to build a new generation of DOTA players has been challenging. The enormous prize pools have helped the development of a pro scene, but organic growth has been somewhat questionable.





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"Re(5):KOF Presscon by SNK China" , posted Thu 11 May 03:03post reply

OK, I've been waiting for a KOF14 Steam announcement since the April 25th event last year, although this title was my first reason to buy a PS4, because I really feel a Steam edition may sell a lot of copies. Let's see if that huge demand is real, I sure hope it is.

Nobi, thank you for your insight about Lee's RnK1 sprite, enlightening like always, and I also enjoyed it because I can't help but believe there's a bit of Lee's fighting style in Mian.
Of course I'm marking your words about Steam KOFXIV in China ;) In the age of eSports, it may been the best feat ever for SNK.

On a side note, I saw KOF Destiny promotional material now features King as well. As poor as the whole thing looks, I think she's one of the better designs, and I'm getting more and more impatient to watch the series.





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"Re(6):KOF Presscon by SNK China" , posted Thu 11 May 03:49post reply

Interestingly, there's speculatiosn amongst some fans since the announcement in China that some of KOF14's pachislot characters might potentially be taken out due to SNK no longer owning their IPs.

I think it's more likely that they might not be in the Steam version and replaced with Chizuru or whatnot, but we'll know soon enough.







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"Re(7):KOF Presscon by SNK China" , posted Thu 11 May 04:01post reply

quote:
I think it's more likely that they might not be in the Steam version and replaced with Chizuru or whatnot, but we'll know soon enough.

I would be OK with that.

Though if there really is some problem with Love Heart (it would have been quite amateurish to add her to the game without owning her fully, but again, KOF14), they'll probably replace her with a totally new and original character that happens to have the same body structure, move and voice actress.
She will be called... Nameless子.





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"RIP musician Robert Miles" , posted Thu 11 May 04:02post reply

Trance DJ Robert Miles passed away a couple of days ago

Most famous for "Children"

Which is relevant here as Rock Howard's themeis heavily based around on it





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"RIP musician Robert Miles.. And Love Heart?" , posted Thu 11 May 04:34:post reply

quote:
Trance DJ Robert Miles passed away a couple of days ago

Most famous for "Children"

Which is relevant here as Rock Howard's themeis heavily based around on it



Rip Robert Miles, Dreamland is an amazing disc, it embodies really well the 90's
I wonder if the omission of spread the wings in kof 14 was a preventive move to avoid copyright infringment, or if Robert Miles already sued them, but then I guess that SNK couldn't sell Garou on digital stores.

Speaking of 14, there is a rumour on the internet than SNK will remove the pachinko characters from their games in order to sell the licenses (or as another rumour says, already sold like the case of love heart)

Also, there is a leaked picture of SNK in a conference talking about it's presence were a picture of Chizuru appears.

This sounds too crazy too be true, but from SNK it will not amaze me





[this message was edited by sibarraz on Thu 11 May 04:38]

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"Re(1):RIP musician Robert Miles.. And Love He" , posted Thu 11 May 04:47post reply

quote:

Speaking of 14, there is a rumour on the internet than SNK will remove the pachinko characters from their games in order to sell the licenses (or as another rumour says, already sold like the case of love heart)

Also, there is a leaked picture of SNK in a conference talking about it's presence were a picture of Chizuru appears.

This sounds too crazy too be true, but from SNK it will not amaze me



It was streamed. I read from the Nico-like comments of the stream they were talking about Haohmaru and Ukyo as well. Aside from racism of some Chinese comments towards the Japanese.





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"Re(8):KOF Presscon by SNK China" , posted Thu 11 May 05:14post reply

quote:
I think it's more likely that they might not be in the Steam version and replaced with Chizuru or whatnot, but we'll know soon enough.
I would be OK with that.

Though if there really is some problem with Love Heart (it would have been quite amateurish to add her to the game without owning her fully, but again, KOF14), they'll probably replace her with a totally new and original character that happens to have the same body structure, move and voice actress.
She will be called... Nameless子.


Does this mean there will be two different versions of KoF14? Will this scab team be brought over to the console and arcade versions?

But the big question is why the heck did SNK include characters they might possibly lose the rights to? This is a baffling business decision which means the old SNK that we know and love is still around.





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"Re(9):KOF Presscon by SNK China" , posted Thu 11 May 06:11:post reply

quote:
I think it's more likely that they might not be in the Steam version and replaced with Chizuru or whatnot, but we'll know soon enough.
I would be OK with that.

Though if there really is some problem with Love Heart (it would have been quite amateurish to add her to the game without owning her fully, but again, KOF14), they'll probably replace her with a totally new and original character that happens to have the same body structure, move and voice actress.
She will be called... Nameless子.

Does this mean there will be two different versions of KoF14? Will this scab team be brought over to the console and arcade versions?

But the big question is why the heck did SNK include characters they might possibly lose the rights to? This is a baffling business decision which means the old SNK that we know and love is still around.



KOF 14 has been developed from a long time, I will dare to say that the game has at least 1 year before the chinese buyout, and then there were like 6-12 months after that than Ledo/Snk decided to sell the rights of the pachislot games since the idea was to leave the business

I still have my doubts about it, unless the company than purchased Sky Love stops the distribution of KOF 14, SNK has no reason to change their roster, it will be less troublesome to release 15, but if the rumours are true, than this means that SNK is using the games as service model for 14, so it should have a lot of support going on.





[this message was edited by sibarraz on Thu 11 May 06:14]

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"Re(7):KOF Presscon by SNK China" , posted Thu 11 May 07:02post reply

quote:
Interestingly, there's speculatiosn amongst some fans since the announcement in China that some of KOF14's pachislot characters might potentially be taken out due to SNK no longer owning their IPs.

I think it's more likely that they might not be in the Steam version and replaced with Chizuru or whatnot, but we'll know soon enough.


I do hope that's as false as that old "leaked DLC list" that didn't had Rock in it. Removing content from your game would bring much more harm than good. The only time I remember doing that aside from Nameless was Armor Ralf not being available in MI regulation A. But that game was somewhat different being team-based aside from the new characters in it and both are major overhauls of their previous versions sold separately (you can still buy the PS2 version of 2002 for the PS3 at the PSN Store). Not an online patch.

Also, MuiMui is my favorite newcomer and by far one of the best to me since Elisabeth in XI (Nakoruru does not count and Sylvie comes close second).





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"Re(8):KOF Presscon by SNK China" , posted Thu 11 May 15:25:post reply

According to an interview with the Highlights Entertainment president last November 2016, they acquired Sister Quest and Sky Love last Autumn 2016 from SNK after it withdrew from pachislot.

quote:
同年秋には、パチスロ機事業から撤退したSNKプレイモアの遊技機関連資産を譲り受け、それらをベースに初号機開発・発売にこぎつけた。


I think Love Heart appeared in Nariyuki Quest because Highlights Entertainment has not yet officially announced Sky Love to the public. The earliest announcement of Sky Love by Highlights Entertainment is around June/July (estimation).

I think they will stop using her once it is finally announced.

Also, someone told me that they removed the pachislots not because they were a part of SNK's dark history but for business reasons. (I think Highlights Entertainment has already notified SNK that they will announce Sky Love soon.) To be honest, as a pachislot critic, it surprised me.

If sibarraz said that they also remove the pachinko characters from their games in order to sell the licenses, I believe Dragon Gal (MuiMui's series) might be getting sold to another company soon (I'm not sure though if it will still be Highlights Entertainment or another pachinko/pachislot company).

Still, I think Chizuru, Haohmaru and Ukyo (if KOF '98 UM OL's Nakoruru's teammates is to be believed) were meant to be in KOF XV (there was an old rumor that Chizuru was planned to replace Alice in XV, but take it with a grain of salt). But the change in ownership (Ledo Millennium) caused them to change their plans.





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[this message was edited by Yuki Yagami on Thu 11 May 15:40]



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"Re(9):KOF Presscon by SNK China" , posted Thu 11 May 18:05post reply

quote:
I think Love Heart appeared in Nariyuki Quest because Highlights Entertainment has not yet officially announced Sky Love to the public. The earliest announcement of Sky Love by Highlights Entertainment is around June/July (estimation).

I think they will stop using her once it is finally announced.


If they had plans to completely give up on the character, it would have been pretty easy to not include LH in the Naruyuki Quest comics - it would be simple enough to have her replaced with another "team mom" figure like King, and let LH naturally go out of focus due to lack of exposure. That being said, LH isn't one of the girls in the main illustration...

If she were to be replaced, I wonder what character could she be reskinned into, assuming they'd go for another existing SNK character... I never played Crystalis, but as an older RPG that seems sword-prone enough as a possibility while opening up a lot of flexibility in looks and animations; while someone like classic armor Athena would be more likely to use the sword all the time, and she'd probably fit bast in a later game of the current KoF story arc.

Next thing you know they create yet another original Metal Slug Attack character just for this purpose...





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"Re(10):KOF Presscon by SNK China" , posted Thu 11 May 19:00:post reply

quote:
I think Love Heart appeared in Nariyuki Quest because Highlights Entertainment has not yet officially announced Sky Love to the public. The earliest announcement of Sky Love by Highlights Entertainment is around June/July (estimation).

I think they will stop using her once it is finally announced.

If they had plans to completely give up on the character, it would have been pretty easy to not include LH in the Naruyuki Quest comics - it would be simple enough to have her replaced with another "team mom" figure like King, and let LH naturally go out of focus due to lack of exposure. That being said, LH isn't one of the girls in the main illustration...

If she were to be replaced, I wonder what character could she be reskinned into, assuming they'd go for another existing SNK character... I never played Crystalis, but as an older RPG that seems sword-prone enough as a possibility while opening up a lot of flexibility in looks and animations; while someone like classic armor Athena would be more likely to use the sword all the time, and she'd probably fit bast in a later game of the current KoF story arc.

Next thing you know they create yet another original Metal Slug Attack character just for this purpose...



Probably, they'll just write her off in the next few chapters or, this trope.

Since Chizuru plays completely different from Alice. The replacements will be more than a reskin.

The rumor also mentioned that Mui Mui and Love Heart will be replaced by two characters from Samurai Shodown, but they were not named. I assume they are Haohmaru and Ukyo because of KOF '98 UM OL. (They were announced, but not yet available.)

Still, I think Ledo Millennium is behind this decision if this is true.

They were the one who convinced SNK to give up their lawsuit and stood as mediator for the settlement against Square-Enix's publishing division and Hi Score Girl.

I believe they also have a hand in convincing SNK to completely withdraw from pachislot amid pressures in stricter laws and declining markets.

EDIT:
ATRyoSakazaki thinks it was a mistake. He mentioned that it's an illustration instead of a 3D Model.

Compare Chizuru's portrait to Yashiro and Chris in KOF World

Mistake or not, why Chizuru's KOF World portrait ended up in KOF XIV in SNK China's Press Conference?





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[this message was edited by Yuki Yagami on Thu 11 May 20:11]

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"Re(2):Re(10):KOF Presscon by SNK China" , posted Thu 11 May 22:13:post reply

quote:

KOF 14 has been developed from a long time, I will dare to say that the game has at least 1 year before the chinese buyout, and then there were like 6-12 months after that than Ledo/Snk decided to sell the rights of the pachislot games since the idea was to leave the business

I still have my doubts about it, unless the company than purchased Sky Love stops the distribution of KOF 14, SNK has no reason to change their roster

Yeah, this doesn't make sense from a business standpoint. SNK should already have a deal to use the characters in KoFXIV. I think they already credited Ledo Millennium in the game some time ago, which means there had to have been some kind of agreement that should extend to any ports of the game.



I think KOF XIV's roster was already decided before the buyout from Ledo Millennium. AFAIR, the leaker in 4chan mentioned that the buyout did not affect the roster and is an isolated case.

The KOF XIV roster leak came out on February 2015. The buyout rumor came out in April. The buyout happened in August. SNK withdrew from pachislot in October/November.

The acquisition of Sister Quest and Sky Love took place in Autumn 2016.





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[this message was edited by Yuki Yagami on Thu 11 May 22:19]



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"Re(3):Re(10):KOF Presscon by SNK China" , posted Thu 11 May 22:54:post reply

I think I got the owners mixed up, but it still doesn't make that much sense to me that they would have to change the roster this soon. The digital version of KoFXIV is still on the PSN store and still includes all three of the characters. If they were being forced to change it, wouldn't it be taken down by now?




In other news, LordBBH - a streamer that I frequent and fellow old school Neo Geo advocate - recently had one of his archive videos auto-muted by Twitch. Apparently the issue was that he had a playlist of KoF94/95 music up, which seems like it shouldn't have been a problem. As it turns out, some "band" has been selling KoF music as their own since last year on many music download sites, including Amazon:
Hi We Are The Totally Original Frans Bleed Band

So when Twitch merged with Amazon's database this came up and automatically flagged the stream, causing a bizarre situation where someone who owns nothing is able to block all use of something just because someone somewhere neglected to check their facts.

This is obviously not the first time something like this has happened on Twitch, but AFAIK it's the first time SNK has been involved. I tried letting SNK's official twitter know about this, but in case it doesn't reach them or they don't understand, maybe someone here is able to contact them and let them know the problem? It would suck seeing people get into trouble streaming KoF on Twitch just because some asshole tried to steal the music and sell it.





[this message was edited by Gojira on Thu 11 May 22:55]



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"Re(4):Re(10):KOF Presscon by SNK China" , posted Thu 11 May 23:04post reply

quote:

ATRyoSakazaki thinks it was a mistake. He mentioned that it's an illustration instead of a 3D Model.

Compare Chizuru's portrait to Yashiro and Chris in KOF World

Mistake or not, why Chizuru's KOF World portrait ended up in KOF XIV in SNK China's Press Conference?



I think he's off on this, that portrait of Chizuru's would fit right in with the rest of the portraits on XIV's character select screen.

quote:
I think I got the owners mixed up, but it still doesn't make that much sense to me that they would have to change the roster this soon. The digital version of KoFXIV is still on the PSN store and still includes all three of the characters. If they were being forced to change it, wouldn't it be taken down by now?



It probably wouldn't have been an issue if SNK just released the game and ended it at that but they are continuing to support it and the game is launching on two new platforms soon.

From above posts it sounds like Sky Love's new owners will be making their move with the IP in June/July, which is also when the arcade/PC versions of XIV are likely hitting.





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"Re(5):Re(10):KOF Presscon by SNK China" , posted Fri 12 May 00:37post reply

Take note of this...

Oda and SNK President Koichi Toyama was present there when the presentation showed Chizuru in KOF XIV in the KOF History Presentation.

A video archive of the SNK China Presscon uploaded by ATRyoSakazaki





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"Re(6):Re(10):KOF Presscon by SNK China" , posted Fri 12 May 03:30post reply

Replacing Mui and Love with different characters sounds insane to me. My speculation is that, if copyright forces SNK to part ways with them within KOF14, they will pull a ZDXW and reskin the characters, which is more or less what Iggy said.

RIP Robert Miles...his biggest hit was all the rage here in the Italian dance music charts for countless weeks. When I first faced Rock in Garou, I was surprised beyond words to hear Children kicking in as the chorus of Rock's theme in the heat of battle.





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"Re(6):Re(10):KOF Presscon by SNK China" , posted Fri 12 May 03:34post reply

If SNK sold the rights for these two series, what block them to make a deal with the new owners for continuing to use them in KOF14?

Appearing (or continuing to be present) on KOF14 for these characters surely is a better way to keep them relevant to the world than deleting them and then relegate them to a pachinko machine that will be available who knows in how many copies and where.

Also, (not considering SNK) does the pachinko business is still going strong in Japan?





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"Re(7):Re(10):KOF Presscon by SNK China" , posted Fri 12 May 16:03post reply

You're completely right IMO, I don't think a deal to license the use of a couple characters may be detrimental to SNK's financial situation.

As for pachi stuff itself, I vaguely remember stricter regulations about this kind of games were in the works (maybe an effort to give foreigners a better image of the country during the 2020 Summer Olympics), so these things may not be so profitable as before.





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"Re(8):Re(10):KOF Presscon by SNK China" , posted Fri 12 May 18:11post reply

Looks like there's nothing to worry about after all as far as XIV is concerned





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"Re(9):Re(10):KOF Presscon by SNK China" , posted Fri 12 May 23:43post reply

quote:
Looks like there's nothing to worry about after all as far as XIV is concerned


This is oddly anticlimactic and disappointing. I wanted more characters and I wanted drama!





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"Re(10):Re(10):KOF Presscon by SNK China" , posted Sat 13 May 00:14post reply

Thank you Loona ^^ Now let's see whether it's just panicky damage control on Oda's part or the truth.

Ish, maybe it's just a matter of time. I've always thought Mui and Love won't carry over to KOFXV regardless and Nako will fight alongside Haohmaru and Ukyo, so there will be drama at some point :P But I see what you were hoping for :D





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"Re(2):Re(10):Re(10):KOF Presscon by SNK China" , posted Sat 13 May 00:33post reply

quote:
Thank you Loona ^^ Now let's see whether it's just panicky damage control on Oda's part or the truth.

Ish, maybe it's just a matter of time. I've always thought Mui and Love won't carry over to KOFXV regardless and Nako will fight alongside Haohmaru and Ukyo, so there will be drama at some point :P But I see what you were hoping for :D



Probably, Love Heart will go the same fate as K9999 for different reasons. Never to be referenced or mentioned in the story again.

Love Heart's contract "ends" when SNK finally ends support on KOF XIV in favor of KOF XV.

Also, we do not know what's in SNK's and Highlights Entertainment's minds after Sky Love, will Highlights (or another comapany) acquire other SNK Pachislot IPs like Dragon Gal?

I'm sure SNK will be busy for SS7's development soon.

2018 will be a wild guess about the fate of Mui Mui. We do not know if Highlights will pick Dragon Gal next while SNK will be developing SS7 and KOF XV (once SS7 is probably out next year).

I assume KOF XV will be released on 2019 to coincide KOF's 25th Anniversary.





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"Re(3):Re(10):Re(10):KOF Presscon by SNK China" , posted Sat 13 May 00:44:post reply

quote:

I assume KOF XV will be released on 2019 to coincide KOF's 25th Anniversary.



Here's hoping SamSho 7 is ready for SamSho's 25th anniversary next year.





[this message was edited by izek on Sat 13 May 00:45]

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"Re(3):Re(10):Re(10):KOF Presscon by SNK China" , posted Sat 13 May 00:48:post reply

quote:
Looks like there's nothing to worry about after all as far as XIV is concerned


Thanks but I still want to hear from Oda or Enta-chan since she's doing some Q/A on twitter.

quote:

Probably, Love Heart will go the same fate as K9999 for different reasons. Never to be referenced or mentioned in the story again.

Love Heart's contract "ends" when SNK finally ends support on KOF XIV in favor of KOF XV.

Also, we do not know what's in SNK's and Highlights Entertainment's minds after Sky Love, will Highlights (or another comapany) acquire other SNK Pachislot IPs like Dragon Gal?

I'm sure SNK will be busy for SS7's development soon.

2018 will be a wild guess about the fate of Mui Mui. We do not know if Highlights will pick Dragon Gal next while SNK will be developing SS7 and KOF XV (once SS7 is probably out next year).

I assume KOF XV will be released on 2019 to coincide KOF's 25th Anniversary.


Just give MuiMui a chinese sword and make her debut in SamShoVII. Considering the whole "Mizuki was inside Verse" SNK can aim for a comic book plotline connecting Samurai world to KOF and the way Another World Team ending was, Nakoruru and MuiMui might be together but Love Heart will be back to her own world.

Also, wasn't Lee from Last Blade in a Dragon Gal pachislot?





[this message was edited by KensouADV on Sat 13 May 00:50]

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"Re(4):Re(10):Re(10):KOF Presscon by SNK China" , posted Sat 13 May 01:09post reply

quote:

Also, wasn't Lee from Last Blade in a Dragon Gal pachislot



Just a suspiciously similar character. The difference AFAIR is the eyebrows.





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"Re(4):Re(10):Re(10):KOF Presscon by SNK China" , posted Sat 13 May 02:06post reply

quote:

I assume KOF XV will be released on 2019 to coincide KOF's 25th Anniversary.


Here's hoping SamSho 7 is ready for SamSho's 25th anniversary next year.


Woah!!! That would be way to long. I am hoping the announcement for XV will be this August :)
I also wonder how SS7 will be this time around. Not only by graphics, but will it be combo based or like the first 2 installments. Maybe a new Last Blade can keep the combo system while SS stay original.





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"Re(5):Re(10):Re(10):KOF Presscon by SNK China" , posted Sat 13 May 02:37:post reply

quote:

I assume KOF XV will be released on 2019 to coincide KOF's 25th Anniversary.


Here's hoping SamSho 7 is ready for SamSho's 25th anniversary next year.

Woah!!! That would be way to long. I am hoping the announcement for XV will be this August :)
I also wonder how SS7 will be this time around. Not only by graphics, but will it be combo based or like the first 2 installments. Maybe a new Last Blade can keep the combo system while SS stay original.



There is speculation that SS7 might be a "back to basics" SS with some elements from later games.

I hope they add 2 types of supers like most 2D themed games (preferably universal Supers input-style ala MOTW) and a more powerful super ala AOF/Real Bout.

However, I am worried that the violence might be watered down by SNK just to please the Chinese Market.

Unlike KOF, the roster for SS7 might be hard to predict.

I predicted that most 2D SNK-era (SS1-SS4) might return in SS7 except for the boss characters, Nicotine and Shizumaru. (for Shizumaru's case it depends on timeline. His story is done as of SS4) Tam Tam and Cham Cham are interchangable. (I am not sure who will SNK use, Tam, Cham or both?)

Not sure about the Examu/Sen-era characters. I can see Yoshitora, SS6 Yumeji and Iroha (eye candy purposes) returning, but not the rest. Probably Kim Hae Ryeong from Sen (because Kim's moves can be utilized) (The only Sen character SNK cares about is Suzuhime). I doubt with SNK's current 3D capabilities, Kusaregedo and Ochamaro won't be in SS7.



Spoiler (Highlight to view) -
Yunfei is dead, Mina is implied to be dead and nobody cares about Sankuro. Andrew and Sugoroku are doubtful.

End of Spoiler



Although Shiki and Asura are more popular, I see Taisan and Hanma having a bigger chance in SS7 than their more popular fellow SS64 characters. That is, if timeline is factored in.

Roster Leak or no Roster Leak, SS7 newcomers are one thing to look forward to.

I'm not sure about the atmosphere of SS7. I like SS7 to have some Sukiyaki Western/Chanbara atmosphere.





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[this message was edited by Yuki Yagami on Sat 13 May 03:02]

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"Re(6):Re(10):Re(10):KOF Presscon by SNK China" , posted Sat 13 May 03:05post reply

Kusaregedo in glorious 3D would be the best thing ever.







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"Re(5):Re(10):Re(10):KOF Presscon by SNK China" , posted Sat 13 May 03:47:post reply

quote:


Woah!!! That would be way to long. I am hoping the announcement for XV will be this August :)
I also wonder how SS7 will be this time around. Not only by graphics, but will it be combo based or like the first 2 installments. Maybe a new Last Blade can keep the combo system while SS stay original.



Iirc the only thing we have heard from SNK is that Neo_G really wants to work on a new SamSho and that his idea of it is to be serious, brutal and bloody.

It could be an interesting direction that could appeal to a wider/new audience, like the Mortal Kombat etc. crowd.

Imo it should be more about precision and high damage (like those Haohmaru hard slashes doing crazy damage) instead of long combos. This again would allow for more people to be able to enjoy it instead of being scared off or overwhelmed like with KOF.





[this message was edited by Izek on Sat 13 May 03:49]



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"Re(7):Re(10):Re(10):KOF Presscon by SNK China" , posted Sat 13 May 04:02post reply

Was Sen part of any timeline or was it a new start?
In the main timeline, half of the interesting characters are dead (as they should in a chambara game), so if they want Nakoruru, Genjurou, Kazuki, Mina and others to appear, they'll either have to create time portals or chain resurrections, or yet again start anew...

I wouldn't be against a fresh start. The scenario is complicated as it is, and unlike KOF, there's no easy reset button. Hopefully they'll manage to keep the violence restrained and elegant, like SSS or Zero, and not like Sen's gross finishes. The fact that they're specifically aiming at the Chinese market instead of the US market is a good sign already.

The series also lacks Chinese representation, so I guess most of the scenario will be about the new Chinese characters, like KOF14... It could be the occasion to create some really interesting designs. Or something fun, like a Chinese rival to Kyoushirou.
I hope they'll chose some refined aesthetics (all SS games should aim to look like Zankurou Musouken), and if they do, that they'll be able to pull it off... Atmosphere is 50% of what makes SS games memorable, so they'd better up their game in 3D, but also in music and sound effects.
I don't think the franchise could survive another failure like SS Sen... But then, SS has had many bad games and has survived through it all, so maybe the good games are enough to support the failures.





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"Re(8):Re(10):Re(10):KOF Presscon by SNK China" , posted Sat 13 May 04:16:post reply

quote:
Was Sen part of any timeline or was it a new start?
In the main timeline, half of the interesting characters are dead (as they should in a chambara game), so if they want Nakoruru, Genjurou, Kazuki, Mina and others to appear, they'll either have to create time portals or chain resurrections, or yet again start anew...

I wouldn't be against a fresh start. The scenario is complicated as it is, and unlike KOF, there's no easy reset button. Hopefully they'll manage to keep the violence restrained and elegant, like SSS or Zero, and not like Sen's gross finishes. The fact that they're specifically aiming at the Chinese market instead of the US market is a good sign already.

The series also lacks Chinese representation, so I guess most of the scenario will be about the new Chinese characters, like KOF14... It could be the occasion to create some really interesting designs. Or something fun, like a Chinese rival to Kyoushirou.
I hope they'll chose some refined aesthetics (all SS games should aim to look like Zankurou Musouken), and if they do, that they'll be able to pull it off... Atmosphere is 50% of what makes SS games memorable, so they'd better up their game in 3D, but also in music and sound effects.
I don't think the franchise could survive another failure like SS Sen... But then, SS has had many bad games and has survived through it all, so maybe the good games are enough to support the failures.



Sen takes place a year after Asura Zanmaden (or two years after SS2/Shin). Some events in AsuZan were retconned in Sen. Kazuki, Genjuro and Ukyo are alive as of Sen. Nakoruru is still a spirit in Sen. Mina... she might be dead... Basara is excused thanks to time traveling shenanigans in Zero and Tenka.

From what you said, I expect more Chinese Characters in SS7 other than Wan-fu. Probably another Wuxia-styled warrior or a Chinese polearm user. A weaponized theater actor could be good.





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[this message was edited by Yuki Yagami on Sat 13 May 04:18]

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"Re(8):Re(10):Re(10):KOF Presscon by SNK China" , posted Sat 13 May 09:02post reply

quote:
Was Sen part of any timeline or was it a new start?
In the main timeline, half of the interesting characters are dead (as they should in a chambara game), so if they want Nakoruru, Genjurou, Kazuki, Mina and others to appear, they'll either have to create time portals or chain resurrections, or yet again start anew...

I wouldn't be against a fresh start. The scenario is complicated as it is, and unlike KOF, there's no easy reset button. Hopefully they'll manage to keep the violence restrained and elegant, like SSS or Zero, and not like Sen's gross finishes. The fact that they're specifically aiming at the Chinese market instead of the US market is a good sign already.

The series also lacks Chinese representation, so I guess most of the scenario will be about the new Chinese characters, like KOF14... It could be the occasion to create some really interesting designs. Or something fun, like a Chinese rival to Kyoushirou.
I hope they'll chose some refined aesthetics (all SS games should aim to look like Zankurou Musouken), and if they do, that they'll be able to pull it off... Atmosphere is 50% of what makes SS games memorable, so they'd better up their game in 3D, but also in music and sound effects.
I don't think the franchise could survive another failure like SS Sen... But then, SS has had many bad games and has survived through it all, so maybe the good games are enough to support the failures.



All this sounds great to me. And I agree with others that I don't want another combo game. I want meaty slashes and decisive blows.





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"Re(9):Re(10):Re(10):KOF Presscon by SNK China" , posted Sat 13 May 13:16post reply

Characters like Mian gives hope for an interesting Chinese representation, if there is supposed to be new one.

I really hope Ochomaru, one of the interesting character designs they had in Tenka makes it to the newer titles, and it would be shame to not to see her/him/it again.





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"Re(5):Re(10):Re(10):KOF Presscon by SNK China" , posted Sat 13 May 17:51post reply

quote:

Woah!!! That would be way to long. I am hoping the announcement for XV will be this August :)



Hahaha me too :D I hope for a KOFXV first announcement in the end of August this year and the actual game release in the end of August 2018.

As for Samurai Spirits, I definitely am in the high damage bandwagon. The thrill of those lethal slashes undoubtedly is a big part of the franchise's charm, as big as the chunks of health bar they annihilate.





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"SNK x IF: The World of If" , posted Mon 15 May 14:17post reply

SNK has collaborated with Efun Company's mobile game IF: The World of If.

SNK x IF





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"Re(1):SNK x IF: The World of If" , posted Tue 16 May 02:15:post reply

Good to hear another colaboration. Is this a korean game? The animation of the portraits are a little weird.

quote:
From what you said, I expect more Chinese Characters in SS7 other than Wan-fu. Probably another Wuxia-styled warrior or a Chinese polearm user. A weaponized theater actor could be good.


MuiMui is chinese and was invited to Nakoruru's era. You know she's coming...


And looks like KOFXIV models are being extracted and some modders already put them in DOA5LR.
Mai in special looks really interesting.
Alice Garnet Nakata
Zarina
Luong
Iori Yagami
King
Kula Diamond and her now famous finger pose

And I think Sylvie was extracted too, I guess.





[this message was edited by KensouADV on Tue 16 May 02:19]



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"Senri Kita" , posted Tue 16 May 02:37post reply

Since we're talking of SS, I find it amusing to see that Senri Kita seems to mostly work on Fire Emblem's side projects now (cards and gatcha).

And then the realization of the soul-crushing lack of visual coherence of all those Japanese mobile games comes from the fact they require so much 2D art in such a short time that they sub-contract 20 to 30 people regardless of skill or cohesive style to produce a couple of pieces each to meet the deadline so they're all probably paid shit but they're happy because at least they managed to get enough money to pay for their instant meal this week set in.





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"Re(1):Senri Kita" , posted Tue 16 May 03:26post reply

quote:
Since we're talking of SS, I find it amusing to see that Senri Kita seems to mostly work on Fire Emblem's side projects now (cards and gatcha).

And then the realization of the soul-crushing lack of visual coherence of all those Japanese mobile games comes from the fact they require so much 2D art in such a short time that they sub-contract 20 to 30 people regardless of skill or cohesive style to produce a couple of pieces each to meet the deadline so they're all probably paid shit but they're happy because at least they managed to get enough money to pay for their instant meal this week set in.



That's super goshdang sad because one of the reasons I like so many old Japanese games is their complete cohesion in aesthetics across the board. Sad to see that become a rarity in the mobile age. But then again, this level of synergy is still alive and well in console games! :D






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"Re(2):Senri Kita" , posted Tue 16 May 04:38post reply

quote:
Sad to see that become a rarity in the mobile age. But then again, this level of synergy is still alive and well in console games! :D

Yeah, P5 is amazingly beautiful.
It's also sexist and homophobic like the worst Japanese shows from the 80s, so, eh.
Unfortunately, DQ11 seems to be heading that way as well.





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"Re(2):SNK x IF: The World of If" , posted Tue 16 May 16:40post reply

quote:
KOF14 models in DoA5LR shading

As much as I always defend SNK on the grounds that their budget is so poor that the game's visuals already are too much as they are now, I'd pay full price again to get such a graphics upgrade. Maybe some modding community will rework the Steam Edition this way? xD I'm bound to buy it anyway when I manage to buy a decent Windows PC.





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"Re(3):Senri Kita" , posted Tue 16 May 18:02post reply

quote:
Sad to see that become a rarity in the mobile age. But then again, this level of synergy is still alive and well in console games! :D
Yeah, P5 is amazingly beautiful.
It's also sexist and homophobic like the worst Japanese shows from the 80s, so, eh.
Unfortunately, DQ11 seems to be heading that way as well.



D:

I did not know that. Now I don't feel too guilty about my refusal to play any SMT games that Kazuma Kaneko was not involved in.






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"Re(2):SNK x IF: The World of If" , posted Wed 17 May 00:34post reply

quote:

And looks like KOFXIV models are being extracted and some modders already put them in DOA5LR.


So DoA5 Mai can now fight KoF14 Mai? As if there weren't enough Kasumis running around in the game now there will unofficially be multiple Mais as well.





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"KOF '98 x Crash Fever" , posted Wed 17 May 14:29post reply

Another Collaboration Soon...

This time with Crash Fever.





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"KoF98UMOL outside Asia?" , posted Wed 17 May 21:06post reply

This has been making the rounds recently in Twitter, but curiously no official SNK media has mentioned it, and it feels a bit suspicious too that the site associated with the game still mentions "Playmore"...





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"Re(1):KoF98UMOL outside Asia?" , posted Thu 18 May 09:20post reply

quote:
This has been making the rounds recently in Twitter, but curiously no official SNK media has mentioned it, and it feels a bit suspicious too that the site associated with the game still mentions "Playmore"...


Apps are so strange; they generate an incredible amount of money but it feels like a frontier town where there are no rules and little in the way of trademark enforcement. This may be legit but lines such as "Classical 3v3 Battle - Fatal Fury Stong Return" is a bit much Engrish even for SNK.





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"Re(2):KoF98UMOL outside Asia?" , posted Thu 18 May 11:11:post reply

quote:
This has been making the rounds recently in Twitter, but curiously no official SNK media has mentioned it, and it feels a bit suspicious too that the site associated with the game still mentions "Playmore"...

Apps are so strange; they generate an incredible amount of money but it feels like a frontier town where there are no rules and little in the way of trademark enforcement. This may be legit but lines such as "Classical 3v3 Battle - Fatal Fury Stong Return" is a bit much Engrish even for SNK.



Hey, come on! They are "pianeers" of the Engrish!

My all time favorite is for Card Fighters Clash and technically is grammatically sound:

"Feel the profundity of strategic card battle."





/ / /

[this message was edited by Mosquiton on Thu 18 May 11:11]



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"Re(2):KoF98UMOL outside Asia?" , posted Thu 18 May 19:00post reply

quote:
This has been making the rounds recently in Twitter, but curiously no official SNK media has mentioned it, and it feels a bit suspicious too that the site associated with the game still mentions "Playmore"...

Apps are so strange
; they generate an incredible amount of money but it feels like a frontier town where there are no rules and little in the way of trademark enforcement. This may be legit but lines such as "Classical 3v3 Battle - Fatal Fury Stong Return" is a bit much Engrish even for SNK.


My favourite legit app in the suggestion list one is a blonde Syo giving Hadouken pose in the game Street Fighting. Next to it there is notMarco starring in Metal Soldiers.





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"KOF XIV Steam in 3 Weeks." , posted Fri 19 May 02:56:post reply

The King of Fighters XIV for Steam is coming in 3 weeks and Pre-purchasing is now open.

Welcome to SNK Shopping Channel

It will have Normal and Deluxe Versions.
Deluxe Version includes DLC Costumes, DLC Characters, Digital Artbook and Digital Soundtracks.





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[this message was edited by Yuki Yagami on Fri 19 May 03:46]



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"Re(1):KOF XIV Steam in 3 Weeks." , posted Fri 19 May 08:39post reply

quote:
The King of Fighters XIV for Steam is coming in 3 weeks and Pre-purchasing is now open.


Pre-purchase gives access to the PC closed beta. Steam says the closed beta install is 19GB I think, with the download itself being 12Gb. (You might have to restart Steam for the beta to show up in your library.)

No idea how it plays. The CBT thread on Steam of course has bug reports, but, well, that is the point of the CBT.





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"Re(1):KOF XIV Steam in 3 Weeks." , posted Fri 19 May 16:05:post reply

quote:

Welcome to SNK Shopping Channel


Fantastic. It's the perfect teleshopping ad, the cheesiness is just the same. And Max Power's acting is so on point. Now I just hope to God that a 90% at least of all the people who have been demanding a Steam Edition -and rightly so- will buy it, just to stay in theme with the sensationalistic tone of the Youtube ad

I'm amazed that SNK took the effort to make different versions of the ad with regional voice actors. I still haven't listened to them all. Of course Seira-Meiten with the trademark "oyasuminasai" for the Chinese dub xD Too bad KOF is so little known in Italy that SNK didn't consider the idea of making an Italian version...maybe one day I'll become an SNK spokeperson for my country and change that LOL.

(first era) SNK and NeoGeo themed shirts. Nice stuff.





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[this message was edited by Micky Kusanagi on Fri 19 May 16:09]

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"Re(3):KOF XIV Steam in 3 Weeks." , posted Fri 19 May 22:30:post reply

quote:
The King of Fighters XIV for Steam is coming in 3 weeks and Pre-purchasing is now open.


quote:

Fantastic. It's the perfect teleshopping ad, the cheesiness is just the same. And Max Power's acting is so on point. Now I just hope to God that a 90% at least of all the people who have been demanding a Steam Edition -and rightly so- will buy it, just to stay in theme with the sensationalistic tone of the Youtube ad

Yeah, the game in Brazil costs 50% more than SFV at release and MKXL now (way mode than Revelator and other ArcSys late releases). I guess I'll stick to my PS4 version until a good sale like every other hardcore fan.
Too bad because the chance for newer players to get the game here now is almost none and the torrent with the pirated version of the beta is already out in the web. At least looks like maybe I can run the game at minimum if my CPU can handle (even older i3 than said at the store page).

quote:

I'm amazed that SNK took the effort to make different versions of the ad with regional voice actors. I still haven't listened to them all. Of course Seira-Meiten with the trademark "oyasuminasai" for the Chinese dub xD Too bad KOF is so little known in Italy that SNK didn't consider the idea of making an Italian version...maybe one day I'll become an SNK spokeperson for my country and change that LOL.

Brazilian Portuguese version is just subbed with Maxwell Powers as the narrator like the English, Japanese and Korean ones. But it was nice even if the subs didn't really match what he was saying sometimes summing up things.





[this message was edited by KensouADV on Fri 19 May 22:30]

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"Re(2):KOF XIV Steam in 3 Weeks." , posted Sat 20 May 03:08post reply

quote:

(first era) SNK and NeoGeo themed shirts. Nice stuff.



The NeoGeo one is really beautiful!
I usually don't buy clothes from the Internet, but I could make an exception (assuming I can get the correct size).
Apparently they are in USA, do you know if they ship to Italy??
Hoping to not getting caught by customs....





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"Re(4):KOF XIV Steam in 3 Weeks." , posted Sat 20 May 04:56:post reply

Kensou: that's too bad...I hope sales happen soon, PS4 KOF14 got its first discounts few months after its launch if I remember well, so that my be the case with the Steam Edition as well.

Lord SNK: as told in detail here, the more expensive shipping option includes customs and everything in its shipping fee, whereas the cheaper one exposes you to the risk of getting charged by the customs separately. Search "international shipping" within that page for further details. The site specifies such a risk increases in countries with evil customs agents, and you will agree with me that our country is sadly one of them...





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[this message was edited by Micky Kusanagi on Sat 20 May 04:58]



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"Re(5):KOF XIV Steam in 3 Weeks." , posted Sat 20 May 07:27:post reply

quote:
Kensou: that's too bad...I hope sales happen soon, PS4 KOF14 got its first discounts few months after its launch if I remember well, so that my be the case with the Steam Edition as well.


Due to the nature of PC game pricing, I wouldn't be surprised if KOF14 is 50% off inside of three months, and I expect it to be 25% or even 33% off at least once within that time period. (Though that latter prediction is a bit of a cheat considering the pre-order itself is 20% off.)

As for the game itself, it is KOF14 on PC. I've not messed with it much, but I haven't seen any amazing problems (unlike the KOF12 beta.) Mind, I haven't tried online.

Though, honestly, I'm not sure that is enough.

I get the feeling that the only rival SNK sees is Capcom. KOF14 was marketed on a combination of nostalgia and how it offered more than the horribly mishandled Street Fighter V. The problems are that SNK in its current state wasn't going to (and didn't) beat Capcom on gameplay, while Capcom botched SF5's outside-the-gameplay stuff so badly that it was no real achievement to beat them there.

SNK got some chuckles at Capcom's expense when it promoted KOF14 launching with perceived basic modes (that SF5 lacked at launch), but at the end of the day that is still just having perceived basic modes. SNK didn't really do anything above and beyond with KOF14. It didn't tackle the visual spectacle of Guilty Gear Xrd, the alternate game modes and features of Killer Instinct, the storytelling spectacle of Netherealm titles. Nor does it have the fan service of Dead or Alive, and certainly not the all-around everything of Tekken. And while it is nice to see SNK returning to the fight, it doesn't even have the indie-darling-that-could factor.

SNK has tried to use the roster size as a selling point, but that is an argument that from my experience is largely ignored by non-KOF fans (and even by some KOF fans). Why? Because the perception is that SNK is able to make such large rosters because it doesn't put any real effort into the majority of its characters. They view KOF as a series where most of the roster won't matter, because a few characters will have all the tools while the majority are shallow gimmicks. As bad as F.A.N.G is, he at least feels like Capcom spent some effort in designing him, trying to make him special and unique and to stand out. (And Capcom hasn't completely given up on trying to rebalance its roster, either.) No matter how you feel about Killer Instinct's game design, its developers obviously put effort into its characters. As badly as Netherealm animates it characters, it at least tries to sell their personalities. In comparison, most of the KOF14 roster feels phoned in, designs that copy-paste old ideas and tick off the necessary check marks.

I think that ultimately will be SNK's biggest issue going forward. They aren't actively trying to compete with anyone other than Capcom, and they aren't even competition for Capcom in the area where it actually matters. I don't know if SNK even sees anyone other than Capcom. Until SNK changes, I just don't see their games selling to a wider audience, while their existing audience is gradually aging out and vanishing.





[this message was edited by Baines on Sat 20 May 07:35]

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"KOF and China" , posted Sat 27 May 03:03:post reply

A write-up why China fell in love with KOF (KOF '97 in particular)

EDIT: Updated the link





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[this message was edited by Yuki Yagami on Sat 27 May 21:27]

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"Re(1):KOF and China" , posted Sat 27 May 16:51post reply

quote:
A write-up why China fell in love with KOF (KOF '97 in particular)



The link doens't work for me





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"Re(2):KOF and China" , posted Sat 27 May 19:53:post reply

quote:

The link doens't work for me


For me neither ^^; Yuki could look into it please?

The English translation of KOF98UMOL is official. I don't remember if the Android version launch tweet was retweeted by SNK Global, but this one was. As I miserably failed my Japanese learning project last June, I couldn't be any happier.

I don't know if it's just the translation, but the prologue plot is just bullshit tier nonsense and I had such a good laugh at it xD And the coins and bombs minigame you can play while downloading updates is so funny with Terry's equally nonsensical shoutouts :D

EDIT: Thank you Yuki for editing the link, I'm reading the post ^_^ Other than mistaking the KOF MOBA for a Chinese title when it's Thai (or at least I've always seen Thai text in the MOBA footage) and seeing that 97 hack as a rebalance (unless the writer is ironic, that's Kappa after all), it's a really nice analysis ^^

I like how Terry's ZDXW incarnation has throwbacks to his '97 broken combos, didn't notice it the other time I had watched it.





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[this message was edited by Micky Kusanagi on Sat 27 May 23:45]



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"Re(1):KOF and China" , posted Mon 29 May 02:29post reply

quote:
A write-up why China fell in love with KOF (KOF '97 in particular)

EDIT: Updated the link


Thanks for the link!

I was thinking of forwarding this to a non-gamer friend who would be interested in the cultural interchange discussed in the post but I knew she would never make it past the booty banner. Reddit is responsible for killing SF5.





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"Re(1):KOF and China" , posted Mon 29 May 08:20post reply

quote:
A write-up why China fell in love with KOF (KOF '97 in particular)

EDIT: Updated the link



Thanks for the link I wondered this to myself





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"Neo Geo?" , posted Mon 29 May 13:55post reply

SNK Entertainment merges with Neo Geo. SNK Entertainment is the surviving entity.

While this is common in business companies, was there really an SNK subsidiary called NeoGeo? (might be different to SNK NeoGeo)

Clarifications?





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"Re(1):Neo Geo?" , posted Mon 29 May 18:38post reply

quote:
SNK Entertainment merges with Neo Geo. SNK Entertainment is the surviving entity.

While this is common in business companies, was there really an SNK subsidiary called NeoGeo? (might be different to SNK NeoGeo)

Clarifications?



SNK actually has (had) a daughter comany called NeoGeo corp which was established back in 2005. Contrary to its name the company was established for the pachislot business. It's probable that they just ended up being something more or less of a paper company because their activities were never heard of.


So right now, SNK has these daughter companies:

SNK Entertainment
SNK USA Co
SNK Asia Co.LTD
SNK Peking (Licensing Office)
LEDO SNK Hong Kong (Licensing Office)





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"Re(2):Neo Geo?" , posted Mon 29 May 21:47post reply

quote:
SNK Entertainment merges with Neo Geo. SNK Entertainment is the surviving entity.

While this is common in business companies, was there really an SNK subsidiary called NeoGeo? (might be different to SNK NeoGeo)

Clarifications?


SNK actually has (had) a daughter comany called NeoGeo corp which was established back in 2005. Contrary to its name the company was established for the pachislot business. It's probable that they just ended up being something more or less of a paper company because their activities were never heard of.


So right now, SNK has these daughter companies:

SNK Entertainment
SNK USA Co
SNK Asia Co.LTD
SNK Peking (Licensing Office)
LEDO SNK Hong Kong (Licensing Office)



Didnt Playmorecreate an SNK neo geo studio after recovering the rights of SNK? I recall being mentioned in 2003 and MI





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"Re(3):Neo Geo?" , posted Tue 30 May 04:18:post reply

Wow that's a lot of corporate talk xD Thank you guys for the news ^^ I hope the ever going restructuring of my favorite video game company helps them better and better. The road is so tough, but I got hope in SNK no matter what.

EDIT: the KOF stamps for LINE are wonderful!! A little baffled by the lack of Eiji, Chang and Choi -I suppose this set is based on the 98UM roster-, but I really love this set. I guess some of you thought "Kyo's stamp is gonna be Micky's next avatar" xD





Ore no...kachi da!!

[this message was edited by Micky Kusanagi on Fri 2 Jun 14:52]

Yuki Yagami

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"KOF XIV Arcade Release" , posted Fri 2 Jun 18:07post reply

KOF XIV Arcade will be out on June 29th.





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Micky Kusanagi
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"Re(1):KOF XIV Arcade Release" , posted Fri 2 Jun 20:12post reply

I was dead sure SNK wanted to wait till the last days of August to make some coincidence with the PS4 launch last year xD But I'm really happy like this. Also, I love the key visual *_____*





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"Re(1):KOF XIV Arcade Release" , posted Mon 5 Jun 09:20post reply

Some brazilian top players are streaming live right now creating a KOF XIV tier list.

https://www.youtube.com/watch?v=2_mJCm5ErMM





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"KOF XIV @ Asian Indoor and Martial Arts Games" , posted Fri 9 Jun 21:39post reply

Well that's something great isn't it?

eSports 2017 Asian Indoor and Martial Arts Games





Long Live I AM!
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"Re(1):KOF XIV @ Asian Indoor and Martial Arts" , posted Fri 9 Jun 22:50:post reply

quote:
Well that's something great isn't it?

eSports 2017 Asian Indoor and Martial Arts Games



Thanks for the link-- I've heard about it, but looking at it on the website the game looks so out of league lining up together with DOTA Starcraft and Heathstone .





[this message was edited by Professor on Fri 9 Jun 22:51]

Yuki Yagami

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"KOF '98 x Boku to Dragons" , posted Wed 14 Jun 18:38:post reply

It's been a little while since SNK has done this collaborations.

This time with Boku to Dragons.





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[this message was edited by Yuki Yagami on Wed 14 Jun 18:48]



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"Pretzel Frame Data" , posted Sat 17 Jun 03:28post reply

It turns out KoF14's frame data can be seen thanks to a familiar command.





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"THE KING OF FIGHTERS: DESTINY" , posted Sat 17 Jun 11:44:post reply

The CG anime series will premiere on August 3. Wiht Japanese audio with English subtitles (Will use the original VAs from the game.)
http://store.steampowered.com/app/642890/





[this message was edited by videoman190 on Sun 18 Jun 00:24]

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"Re(1):THE KING OF FIGHTERS: DESTINY" , posted Mon 19 Jun 18:17post reply

quote:
The CG anime series will premiere on August 3. Wiht Japanese audio with English subtitles (Will use the original VAs from the game.)
http://store.steampowered.com/app/642890/



Hi-res version of the trailer that was shown at the SNK China conference.





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"Re(1):Pretzel Frame Data" , posted Tue 20 Jun 13:49:post reply

quote:
It turns out KoF14's frame data can be seen thanks to a familiar command.



Turns out this isn't frame data, but a controller input timer that tells you how long you're holding on to a button or going neutral inbetween inputs. It was actually something that was present in KOF14 during its development phase, but was taken out for unexplained reasons before the game hit shelves.

Aquapazza actually has this same feature and it's pretty useful for finding things out about yourself if you're a hardcore gamer.

For example,

- what's the most effective way for you to mash your buttons? tapping with one finger? rubbing the button? tapping with two fingers?
- can you mash buttons with your left hand as fast as your right?
- on a move, are you actually hitting the simultaneously, and if not, by how many frames apart?


For myself, tapping with two fingers turned out to be the fastest way to mash buttons.





[this message was edited by Professor on Tue 20 Jun 13:58]



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"Re(2):Pretzel Frame Data" , posted Tue 20 Jun 17:53post reply

quote:
It turns out KoF14's frame data can be seen thanks to a familiar command.


Turns out this isn't frame data, but a controller input timer that tells you how long you're holding on to a button or going neutral inbetween inputs. It was actually something that was present in KOF14 during its development phase, but was taken out for unexplained reasons before the game hit shelves.

Aquapazza actually has this same feature and it's pretty useful for finding things out about yourself if you're a hardcore gamer.

For example,

- what's the most effective way for you to mash your buttons? tapping with one finger? rubbing the button? tapping with two fingers?
- can you mash buttons with your left hand as fast as your right?
- on a move, are you actually hitting the simultaneously, and if not, by how many frames apart?


For myself, tapping with two fingers turned out to be the fastest way to mash buttons.



The earliest game I can recall having this feature was a Melty Blood game! I wonder if any game had it earlier than that?







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"Re(2):THE KING OF FIGHTERS: DESTINY" , posted Tue 20 Jun 22:36post reply

quote:
Turns out this isn't frame data, but a controller input timer that tells you how long you're holding on to a button or going neutral inbetween inputs. It was actually something that was present in KOF14 during its development phase, but was taken out for unexplained reasons before the game hit shelves.


Ah, so that's what it does! That's a good feature for the folks who want to disappear down that rabbit hole.

quote:
Hi-res version of the trailer that was shown at the SNK China conference.


Southtown is my favorite section of SNKland so I'm glad to see the series is starting out with Terry and company. But while I admire the wild ambition of the creators of this show it's becoming more and more obvious that they have no budget. Are they fighting on the streets of a suburb? What an exotic backdrop!





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"Who would've thought. Chang and Choi!" , posted Sat 24 Jun 12:27:post reply

I've never played it, but a game that looks like a Monster Strike clone called Crash Fever is doing a collaboration with KOF and it's quite awesome.

Rather than just sticking to the usual over-collaborated main characters like Kyo Iori Mai and Terry, the game's producer had fond memories of KOF and it apparently led to some faces that are lesser than likely to be in collaborations, like Chang, Choi, Vice, King and Yamazaki. Check the link below for pics.

https://gamedeets.com/archives/279874




On a completely separate note, news on SNK's ongoing development of their MMORPG "KOF World" has been kind of mum as of late but there's been a screenshot released earlier this month and oh boy, Maxima....

http://picture.ledo.com/kofw/20170612/0108.jpg



As for licensed games, that sidescrolling title "KOF Destiny" has gone closed beta and it looks... well, it's not using the original CvS2 sprites, but they're obviously traced right over them. It's got some originality though, like a young boy Terry against Sword swinging mobsters in the middle of an American residential suburb..

https://www.youtube.com/watch?v=Ght0c0Q7Mok





[this message was edited by Professor on Sat 24 Jun 12:29]

Lord SNK

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"Re(1):Who would've thought. Chang and Choi!" , posted Sat 24 Jun 17:05post reply

quote:

As for licensed games, that sidescrolling title "KOF Destiny" has gone closed beta and it looks... well, it's not using the original CvS2 sprites, but they're obviously traced right over them. It's got some originality though, like a young boy Terry against Sword swinging mobsters in the middle of an American residential suburb..

https://www.youtube.com/watch?v=Ght0c0Q7Mok



Also that "ready GO" voice before each fight seems taken directly from KOF98.





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"Re(1):Who would've thought. Kim Kaphwan!" , posted Sun 25 Jun 04:26:post reply

quote:
I've never played it, but a game that looks like a Monster Strike clone called Crash Fever is doing a collaboration with KOF and it's quite awesome.

Rather than just sticking to the usual over-collaborated main characters like Kyo Iori Mai and Terry, the game's producer had fond memories of KOF and it apparently led to some faces that are lesser than likely to be in collaborations, like Chang, Choi, Vice, King and Yamazaki. Check the link below for pics.

https://gamedeets.com/archives/279874



Also, this is the first time they referred Kim's full name (Kim Kaphwan) for a long time officially, instead of just Kim. (licensed or not)





"Lasciate ogne speranza"

[this message was edited by Yuki Yagami on Sun 25 Jun 04:27]

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"Re(2):Who would've thought. Kim Kaphwan!" , posted Sun 2 Jul 03:11post reply

https://www.facebook.com/notes/the-king-of-fighters-xiv-community/the-king-of-fighters-xiv-steam-edition-futuras-dlc-datamining/146140039270460/

Some reported datamining of the PC version.





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"Re(3):Who would've thought. Jubei Yamada?" , posted Sun 2 Jul 11:40:post reply

quote:
https://www.facebook.com/notes/the-king-of-fighters-xiv-community/the-king-of-fighters-xiv-steam-edition-futuras-dlc-datamining/146140039270460/

Some reported datamining of the PC version.



Blue Mary, Shingo, Oswald, Hinako, Heidern... and Jubei Yamada?

Waiting for two weeks for real answers is a pain.

If true, Oda "fully" contradicts himself in an interview, if Blue Mary and Jubei Yamada is added.

http://www.mmcafe.com/news/posts/10212.html
quote:
Popular characters like Yamazaki and Blue Mary were obvious picks for the roster, but it would've ended up making the game into a Fatal Fury. Oda wanted a game that felt more "KOF".


We all know Yamazaki was added as DLC. I assumed that was enough Fatal Fury reps already back then. Adding Blue Mary (and Jubei Yamada, if real) in the process over-saturates the KOF roster with Fatal Fury characters, according to Oda.

...?





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[this message was edited by Yuki Yagami on Sun 2 Jul 13:34]

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"Re(4):Who would've thought. Jubei Yamada?" , posted Sun 2 Jul 13:59post reply

quote:
https://www.facebook.com/notes/the-king-of-fighters-xiv-community/the-king-of-fighters-xiv-steam-edition-futuras-dlc-datamining/146140039270460/

Some reported datamining of the PC version.


Blue Mary, Shingo, Oswald, Hinako, Heidern... and Jubei Yamada?

Waiting for two weeks for real answers is a pain.

If true, Oda "fully" contradicts himself in an interview, if Blue Mary and Jubei Yamada is added.

http://www.mmcafe.com/news/posts/10212.html
Popular characters like Yamazaki and Blue Mary were obvious picks for the roster, but it would've ended up making the game into a Fatal Fury. Oda wanted a game that felt more "KOF".

We all know Yamazaki was added as DLC. I assumed that was enough Fatal Fury reps already back then. Adding Blue Mary (and Jubei Yamada, if real) in the process over-saturates the KOF roster with Fatal Fury characters, according to Oda.

...?



The guess right now is that those unknown character names in the data are tentative names used during the development of the new characters in 14.





Just a Person
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"Re(5):Who would've thought. Jubei Yamada?" , posted Sun 2 Jul 22:59:post reply

quote:
Some reported datamining of the PC version.


Blue Mary, Shingo, Oswald, Hinako, Heidern... and Jubei Yamada?

Waiting for two weeks for real answers is a pain.

If true, Oda "fully" contradicts himself in an interview, if Blue Mary and Jubei Yamada is added.

http://www.mmcafe.com/news/posts/10212.html
Popular characters like Yamazaki and Blue Mary were obvious picks for the roster, but it would've ended up making the game into a Fatal Fury. Oda wanted a game that felt more "KOF".



It would be a contradiction, indeed. I wouldn't complain, though: Mary should have been informações XIV from the start, and Jubei was so funny in FF2 that it amazes me it would take so long for his return.

My only complaint if these are really the next DLC characters is that SNK should replace Hinako with Kasumi Todo. Not only because she's far more recognizable, but also because the AOF series definitely deserve more love than it got so far in this game.





Maybe I'm this person right in front of you... nah probably not though.

[this message was edited by Just a Person on Mon 3 Jul 01:14]



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"Re(6):Who would've thought. Jubei Yamada?" , posted Mon 3 Jul 00:04post reply

I'm hoping this leak pans out because I want Oswald, Heidern and Jubei to be the new old man team.







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"Re(7):Who would've thought. Jubei Yamada?" , posted Mon 3 Jul 23:36post reply

The Fatal Fury movie will finally come full circle with Jubei teaming up with Mai and Nakoruru.

All we need is the Duck King FFS stage and we're set.





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"Re(1):Who would've thought. New DLC stages!" , posted Thu 6 Jul 00:13post reply

More data found about future DLCs by X-Kira, this time two new stages: Cambodia from KOF XI and Sound Beach from Fatal Fury 3.

New DLC stages.







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"Re(2):Who would've thought. New DLC stages!" , posted Thu 6 Jul 01:43post reply

quote:
More data found about future DLCs by X-Kira, this time two new stages: Cambodia from KOF XI and Sound Beach from Fatal Fury 3.

New DLC stages.



Oh my god... maybe this confirm Oswald and Blue Mary??? :O





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"Re(3):Who would've thought. New DLC stages!" , posted Thu 6 Jul 02:32:post reply

quote:
More data found about future DLCs by X-Kira, this time two new stages: Cambodia from KOF XI and Sound Beach from Fatal Fury 3.

New DLC stages.


Oh my god... maybe this confirm Oswald and Blue Mary??? :O



As someone said, do not assume things yet.

https://twitter.com/ATRyoSakazaki/status/881535497218256904
quote:
Nothing prevents SNK from making new DLCs for KOF XIV But don't take random data in the gamecode as confirmation of future DLC characters.
So many KOF have extra characters in the code and never finished. (KOF02um, XII, XIII etc) So go ahead as if nothing had happened.
Enjoy the Evo and do not raise your expectations for KOF 14 announcement. ;)


Yeah, this wait kills me. Whether SNK confirms this or not.

AFAIR, SNK were hostile with the Rock Howard leak and the Chizuru rumors they "debunked" last May. But not this one.

Weird enough, the r/KOF subreddit dismissed it as fake. (NOTE: URL is still online despite being deleted)





"Lasciate ogne speranza"

[this message was edited by Yuki Yagami on Thu 6 Jul 02:34]

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"Re(4):Who would've thought. New DLC stages!" , posted Thu 6 Jul 05:34post reply

quote:

AFAIR, SNK were hostile with the Rock Howard leak and the Chizuru rumors they "debunked" last May. But not this one.

Weird enough, the r/KOF subreddit dismissed it as fake. (NOTE: URL is still online despite being deleted)


On the other hand, they completely ignored that the first 50 characters were leaked many months even before the announcement and even the leaks detailing them, the story and mechanics JhonXuandou was posting on 4chan.

I don't see any argument dismissing the datamining on that reddit thread aside from a tweet made by ATRyoSakazaki pointing at SteamDB files that has simply nothing to do with what X-Kira did (looking into the executable files of the Steam version). The only thing X-Kira said about SteamDB is the fact that there are two unnamed packages besides the main game and the DLC pack.
ATRyoSakazaki also pointed out for unused entries in KOFXII that ended up in XIII and things in XIII like Adelheid entries (and unfinished portraits) but everybody here at the Cafe know about the situation SNK had during the development of what would end up becoming KOFXIII, how costly that game was on resources and people and what the president at time of the console release, Ryo Mizufune did to the company. So, even if Oda is learning well from Ono, Boon and Harada on how to say something about your game and do the opposite, it's a whole different situation and they said they want to keep the support and are doing what they neved did to any KOF game in matter of exposure and support.

I know for sure X-Kira did find those references that might point to future DLC but if SNK think it's worth it to invest in more content for the game or simply cut the development like happened to other games like Playstation All-Stars Battle Royale, Soul Calibur V and, maybe, KOFXIII only time will tell. And maybe not even in EVO considering how unpredictable SNK is with those things.





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"Re(5):Who would've thought. New DLC stages!" , posted Thu 6 Jul 23:25post reply

With all this datamined characters and stages, I suddenly remembered that Dr. Octopus and the Okami Stage were supposed to be in Vanilla MVC3.

Dr. Octopus
In the MVC3 datamine, Dr. Octopus was found (along with Frank West, who was scrapped in MVC3, but returned in UMVC3). Capcom has already planned Dr. Octopus in MVC3 from the beginning. He even has a theme and an artwork. However, for some reason, he was dropped from the roster. He was not even considered in UMVC3.

Okami Stage
I remembered in a developer interview probably that an Okami stage was planned for MVC3. However it was cut because Okami's art style (Japanese-style ink painting) clashes with the Comic-book art style used in MVC3. It even had a stage theme.

In KOF XIV's case, are they abandoned, leftover or unused data, or upcoming DLC? Unless someone from SNK sheds an explanation. We have more than a week to find out.





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"Re(6):Who would've thought. New DLC stages!" , posted Sat 8 Jul 03:27post reply

Well, like I said, there are tons of unused Characater Creation parts and thumbnails for even more in SCV that came in a later patch. PSASBR has whole character models in it and the character select screen was changing to accommodate more and more characters but after Zeus and Isaac, it feels like something is missing.

Well, SNK might had something to talk about because they were schedule to a panel at EVO in July 15, but that was recently removed for some reason (maybe it was a mistake and it wasn't supposed to be one in the first place?). So the mystery persists.





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"Re(7):Who would've thought. New DLC stages!" , posted Sat 8 Jul 17:16post reply

quote:
Well, like I said, there are tons of unused Characater Creation parts and thumbnails for even more in SCV that came in a later patch. PSASBR has whole character models in it and the character select screen was changing to accommodate more and more characters but after Zeus and Isaac, it feels like something is missing.

Well, SNK might had something to talk about because they were schedule to a panel at EVO in July 15, but that was recently removed for some reason (maybe it was a mistake and it wasn't supposed to be one in the first place?). So the mystery persists.



According to Mr. Wizard, SNK cancelled themselves.

I'm speculating it may have something to do with the datamine. However, it neither confirms nor denies it. Damage Control? Maybe... (IOW, "passive hostility") Remember, SNK went hostile when they debunked the "Chizuru in KOF XIV" thing.

I feel sorry for X-Kira if their cancellation has something to do with this.





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"Re(8):Who would've thought. New DLC stages!" , posted Sat 8 Jul 22:14:post reply

I think it has to do more with the numbers the KOF tournament has than any possible leak. Since the tournament is now only on Friday, they want to do everything in a single day and maybe talk during or after the tournament. So if they want to announce something it's better when their public is already watching. There was no tweet regarding how upset Oda and crew are or someone at Neogaf denying everything.

That is, if they really are going to EVO at all. But TGS sounds more like a place to announce a new game than a few DLCs.





[this message was edited by KensouADV on Sat 8 Jul 22:22]

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"Re(9):Who would've thought. Atlus USA Booth." , posted Mon 10 Jul 20:39:post reply

quote:
I think it has to do more with the numbers the KOF tournament has than any possible leak. Since the tournament is now only on Friday, they want to do everything in a single day and maybe talk during or after the tournament. So if they want to announce something it's better when their public is already watching. There was no tweet regarding how upset Oda and crew are or someone at Neogaf denying everything.

That is, if they really are going to EVO at all. But TGS sounds more like a place to announce a new game than a few DLCs.



According to Gunsmith, who has contacts with SNK's International Marketing Team, SNK does not have an EVO panel. They are verifying to know what is happening.

Perhaps, another case of "lost in translation".

UPDATE:

While SNK does not have a panel at EVO 2017, they have a playable demo at Atlus USA/Sega booth.





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[this message was edited by Yuki Yagami on Mon 10 Jul 22:25]

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"Blood and gore are back again" , posted Thu 13 Jul 23:48post reply

quote:
SNK will feature an oxymoronic "new Classic NEOGEO project" at Evo.


And looks like it's finally a non-censored Samurai Shodown V Special







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"Re(1):Blood and gore are back again" , posted Fri 14 Jul 00:39post reply

quote:
And looks like it's finally a non-censored Samurai Shodown V Special

Anything for what is ultimately the best SS, Examu's best game and SNKP's best published game, but that's some tasteless trailer if I've seen one.

Oh well, if it can convince some Mortal-Kombat kid to try it and experience what a real fighting game looks like...

Also, didn't they release a SS compilation recently? Was SupiSupe left out?





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"Re(2):Blood and gore are back again" , posted Fri 14 Jul 01:08post reply

quote:

Also, didn't they release a SS compilation recently? Was SupiSupe left out?


Yeah, the original non-censored version of Special never got a home release. The anthology has the regular version only.

And I think the gory trailer is just to emphasize that this is the real deal.

While I'm happy it's not another ROM dump in an emulator by DotEmu, I'm somewhat disappointed CodeMystics will probably do the same job like in Last Blade and Garou with an ok-ish netcode and 2-player lobbies. I mean, it'll get the job done but in these modern fighting games I like to bring a my online friends together, wait in the room while we chat and nitpick on what the players are doing in their matches until we embarrass ourselves when it comes our turn.

Playstation Blog with more information.







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"Re(3):Blood and gore are back again" , posted Fri 14 Jul 02:02post reply

My first thought on seeing that trailer was that it was designed to appeal to SS Sen fans but that game doesn't have any fans. Still, I'm looking forward to seeing what the hubbub is about with this full version of SSVS.







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"Re(4):Blood and gore are back again" , posted Fri 14 Jul 04:13post reply

quote:
My first thought on seeing that trailer was that it was designed to appeal to SS Sen fans but that game doesn't have any fans. Still, I'm looking forward to seeing what the hubbub is about with this full version of SSVS.


I thought that Abster sneaked into the trailer room!







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"Re(5):Blood and gore are back again" , posted Fri 14 Jul 04:46post reply

quote:

I thought that Abster sneaked into the trailer room!


Hahaha! Oh man, Abster...







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"Re(5):Blood and gore are back again" , posted Fri 14 Jul 05:34post reply

quote:
My first thought on seeing that trailer was that it was designed to appeal to SS Sen fans but that game doesn't have any fans. Still, I'm looking forward to seeing what the hubbub is about with this full version of SSVS.

I thought that Abster sneaked into the trailer room!


You rang?

I have to agree with the trailer kinda missing the point though. Blood/gore weren't the only things that made SS5 Special stand out as one of my favorites. It's things such as the tweaked sound effects, the fact they were able to create such a balanced cast despite many characters having their SS4 Bust/Slash movesets combined into one. The better color palette all around, removing some of the filler bosses and putting renowned characters in their place. It's definitely my favorite of the Playmore-era games, and second only to SS2 as being my favorite of the series, and I'm happy this game can finally get the port it deserves after SNK Playmore USA tried and failed to get this game said port, twice.







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"Re(6):Blood and gore are back again" , posted Fri 14 Jul 09:24post reply

quote:
My first thought on seeing that trailer was that it was designed to appeal to SS Sen fans but that game doesn't have any fans. Still, I'm looking forward to seeing what the hubbub is about with this full version of SSVS.

I thought that Abster sneaked into the trailer room!

You rang?

I have to agree with the trailer kinda missing the point though. Blood/gore weren't the only things that made SS5 Special stand out as one of my favorites. It's things such as the tweaked sound effects, the fact they were able to create such a balanced cast despite many characters having their SS4 Bust/Slash movesets combined into one. The better color palette all around, removing some of the filler bosses and putting renowned characters in their place. It's definitely my favorite of the Playmore-era games, and second only to SS2 as being my favorite of the series, and I'm happy this game can finally get the port it deserves after SNK Playmore USA tried and failed to get this game said port, twice.

I started to think that you can smell the blood from afar. :)

Joke aside, actually I am really wondering about the story. Never really had the chance to dive into the lore of SS games deeply and I remember either V or V special had a better story mode or a story mode at all in English.







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"Re(7):Blood and gore are back again" , posted Fri 14 Jul 09:38post reply

quote:

I started to think that you can smell the blood from afar. :)

Joke aside, actually I am really wondering about the story. Never really had the chance to dive into the lore of SS games deeply and I remember either V or V special had a better story mode or a story mode at all in English.



Vanilla SS5 only had a story mode in its stand alone ports to Xbox in the US and PS2 in Europe. Otherwise, the story was taken out of the non-Japanese versions. Vanilla 5 was called SS Zero as it's a prequel to the original series. It's got a weird ass timeline in general as it goes 5 - 1 - 3 - 4 - 2 canonically. SS5 Special on the other hand is a dreammatch so there's really no story to be had. The only real story is make your way to the boss gauntlet and succeed in going through all 4.





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"Re(2):Blood and gore are back again" , posted Fri 14 Jul 11:28:post reply

quote:
And looks like it's finally a non-censored Samurai Shodown V Special
Anything for what is ultimately the best SS, Examu's best game and SNKP's best published game, but that's some tasteless trailer if I've seen one.

Oh well, if it can convince some Mortal-Kombat kid to try it and experience what a real fighting game looks like...



MK kids have already seen a father turn his daughter's face into bloody pulp (Johnny and Cassie Cage... I considered linking the gif, but though I am no prude, in honesty I find it repellent). Now they can experience the visceral thrill of a 15-year-old girl, spattered in blood, having split the diminutive body of her own 12-year-old sister vertically in half, right down the middle.

Iterative sequels and universally applied game rules can (inadvertently or not) lead to some pretty gross situations, huh?

Man, if I were ever fighting against my own younger sibling like this, I would definitely try and kick them into merciful KOsville rather than have some grisly scene of fratricide burned into my mind. I would definitely not hit QCB +CD when their life was in the red.

What have you done, Nakoruru? May Christ Amakusa have mercy on your soul!

Actually, I think one the most interesting things about Mortal Kombat is that you have a deliberate choice between brutally executing your opponent or sparing them (or, you know, turning them into a baby). They never should have taken Friendship moves out, IMO. In another world, Friendships could have made it into SamSho. I mean, wouldn't it be better if Nakoruru had her falcon fetch her little sis a lovely bunch of flowers or something?

Ah, what a world. I weep for humanity. After that, though, I will probably buy SSV Special.





/ / /

[this message was edited by Mosquiton on Fri 14 Jul 11:30]



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"Re(3):Blood and gore are back again" , posted Fri 14 Jul 18:47post reply

All this talk about Special has reminded me my only gripe with it: even though it's for sure overall really well balanced, it's sad one of the most intimidating bosses of all time, Rashoujin Mizuki herself, made her playable debut in such a sorry state... I wouldn't mind a fan patch that would add some punch to her moves and fix some of the holes she has in her game plan.

Zankurou and Gaou are not very interesting either, but at least they're not so bad, just boring to play as. Amakusa was nice.
It could have done with a playable Yumeji that would have played a riff on Ukyo's move, too.
... I was so excited at the prospect of Tenkaichi, back in the day... What a waste that game was.

So, yeah, Special still reigns supreme.





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"SNK at Zentame" , posted Thu 3 Aug 22:34post reply

SNK will be at Zentame (or Zentama Entertainment Festival) on August 5th and 6th at Yanagase Shopping Arcade, Gifu City, Gifu Prefecture. SNK will have a booth there.

According to the Schedule, SNK will probably show something at 1:00-1:20 PM JST. KOF XIV Producer Yasuyuki Oda will appear at the main stage on 3:20-4:00 at the SNK NeoGeo stage PM JST.

Probably, they'll show just a few stuff like SS5S for PS4.

However, SNK's tweet made me question something.

quote:
【ぜんため】8/5(土)・6(日)の2日間、岐阜市柳ヶ瀬商店街の「全国エンタメまつり」に出展!全DLC入りの「KOF XIV」の試遊に加え、ステージには小田プロデューサーも登場!ぜひ遊びに来てくださいね♪ #KOF #SNK


Any Translation here? Professor (if free), or any volunteers?

It mentioned KOF XIV and DLC. I am not sure about this, but could it be the data that the "infamous" X-Kira found?





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"Re(1):SNK at Zentame" , posted Thu 3 Aug 23:32post reply

Sounds like more DLC is on the way. Blue Mary incoming?







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"Re(2):SNK at Zentame" , posted Thu 3 Aug 23:41post reply

It's actually the opposite, it says "KOF14 with all DLC included". So it feels like there's no further DLC planned, if I'm not mistaken.

Shouldn't they be moving into 15 instead, anyway?





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"Re(3):SNK at Zentame" , posted Thu 3 Aug 23:49post reply

quote:
It's actually the opposite, it says "KOF14 with all DLC included". So it feels like there's no further DLC planned, if I'm not mistaken.

Shouldn't they be moving into 15 instead, anyway?



...or even Samurai Spirits (2018?)/Samurai Shodown VII...

Also, Thanks Iggy.





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"Re(4):SNK at Zentame" , posted Fri 4 Aug 01:02post reply

quote:
It's actually the opposite, it says "KOF14 with all DLC included". So it feels like there's no further DLC planned, if I'm not mistaken.

Shouldn't they be moving into 15 instead, anyway?


...or even Samurai Spirits (2018?)/Samurai Shodown VII...

Also, Thanks Iggy.

New game announcement would be great. The game roster size is already packed and imho first DLC pack was unnecessary. Even though I'm happy to see Whip.
Adding more costume and other content would be so much better than DLC characters.

In fact Special Team Edit Ending DLC would be much more interesting personally.







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"free destiny" , posted Fri 4 Aug 20:40post reply

The first episode of KoF: Destiny released today for free on Steam (in the US anyway, but I'm assuming it's like this in most regions)

Is watching your destiny

Some thoughts:

-Yup, it's... still pretty ugly.

-Obviously not lip-synced to the Japanese voices, although everyone does have their official CVs.

-The story is off to a good start, and nothing seems too out of place. Seems to be based directly around KoF94 even though some of the outfits like Benimaru's are not from '94. Otherwise characters are well-established so far. Speaking of Beni I don't remember him being rich? Maybe it's just been too long since I looked at his profile.

-Action is exciting enough, lots of HnK-style freeze-frame "THIS MOVE KANJI" in the middle of the fights. Unfortunately the bad character models have some shoddy bone placement and bad joint deformations when they're doing exaggerated poses. I mean I wasn't really looking for it to nitpick, but when one shot is a close-up of someone's ankle bending weirdly as he's pushed back it's kind of hard to ignore.

-The way the scenes are directed I could totally see this being chopped up and thrown into a pachinko. The style is actually pretty similar to Garou PREMIUM, which makes me wonder if this is the same studio.

Finally, they listed all the characters in the credits - including ones that have yet to appear - which seems to further confirm that the story is based around KoF94. Though strangely enough, no Takuma to be found. And although Mature definitely appears there's no listing for Vice either. Other notables:


Spoiler (Highlight to view) -

Iori
Goenitz
Rock Howard (as a kid)


End of Spoiler



Overall I'd say it's good so far. Bad modeling but good story setup with decent action, worth checking out.







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"Re(1):free destiny" , posted Fri 4 Aug 23:24post reply

quote:
Speaking of Beni I don't remember him being rich? Maybe it's just been too long since I looked at his profile.


He comes from a rich family and works as a model so yeah, he's loaded.







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"Re(2):free destiny" , posted Fri 4 Aug 23:34post reply

quote:
Speaking of Beni I don't remember him being rich? Maybe it's just been too long since I looked at his profile.

He comes from a rich family and works as a model so yeah, he's loaded.


He's a model who gets into street fights? That's as crazy as Mickey Rourke's boxing career!







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"Re(1):free destiny" , posted Sat 5 Aug 06:51:post reply

quote:
which seems to further confirm that the story is based around KoF94. Though strangely enough, no Takuma to be found. And although Mature definitely appears there's no listing for Vice either.


Mature was in KoF94. She even plays a minor role in the story, as she is the person who greets the winning team and brings them to Rugal's aircraft carrier.

Vice didn't appear until KoF95, from what I recall.

EDIT: Watched the episode, and it was better than I expected. It is decent enough for a free series.

Graphically, it makes me think of PS2-era CG, just played at a higher resolution than you got in that era. Terry's face looks strangely rather generically Asian, and as if they based his face on a real person. I'm a little surprise they didn't go for a "cuter" face for Yuri. (And somewhat disappointed if they actually tried but could only manage what they gave her.) She's not ugly or anything, just more "normal actual person" than I'd expected.

If this were another company, I'd expect tie-in DLC outfits to be released for the related fighting game. I'd kind of like KOFXIV Mature to have the outfit she wears in the first episode, though I admit I wouldn't pay for it.

It was a bit weird for all the posters and ads inside the airport to be images of Mai advertising King of Fighters W. I wonder if there is going to be a story acknowledgement of that. I expected either generic posters, or posters advertising other SNK properties (like a Last Blade movie or the like).

I like Benimaru. It feels like they had a bit of fun with Benimaru.





[this message was edited by Baines on Sat 5 Aug 07:30]

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"NEO-GEO A Natual History" , posted Wed 9 Aug 22:23post reply

quote:
400 pages of pure NEOGEO! Available exclusively from Bitmap Books Pre-order: https://buff.ly/2uw3Kg2


A book on SNK's NEO-GEO AES system is upfor preorder .





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"SNK's latest collaboration..." , posted Thu 10 Aug 12:18:post reply

...is with a beverage vending machine?

SNK collaborates with DyDo for some vending machine bonuses?

I don't know what Beverage Vending Machines has to do with this. Any ideas?

EDIT: It turned out to be a DyDo vending machine app. DyDo will release a special vending machine app with SNK called "King of Fighters-D - DyDo Smile Stand"

Thanks, Gatoray for the idea.





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[this message was edited by Yuki Yagami on Thu 10 Aug 12:48]

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"Re(1):NEO-GEO A Natual History" , posted Thu 10 Aug 12:42post reply

quote:
400 pages of pure NEOGEO! Available exclusively from Bitmap Books Pre-order: https://buff.ly/2uw3Kg2

A book on SNK's NEO-GEO AES system is upfor preorder .



Thanks for the heads up! THAT BOOK LOOKS AWESOME!!!!






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"KOF Destiny in SNK's YouTube" , posted Thu 10 Aug 17:45post reply

KOF Destiny, now officially available in YouTube on SNK's official channel





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"Re(1):KOF Destiny in SNK's YouTube" , posted Fri 11 Aug 03:16post reply

quote:
KOF Destiny, now officially available in YouTube on SNK's official channel


While I still can't shake the feeling this is being made by Next Animation Studio I admire what they are trying to do with very little resources. I have the feeling that the enthusiasm of the people producing this series is helping to smooth over the rough patches.

An aside: I know the whole Orochi thing is just an excuse for Kyo and Iori to share long, meaningful glances but the idea that this backstory has been trudging along since around 200 A.D. is remarkable. This means that every generation each clan has to find someone who is willing to marry into this craziness and produce an heir who can be talked into carrying on the tradition. Now I want to see a variation on this story where the monsters don't come back and we follow a family that has to deal with the day to day issues that come with safekeeping one of the sacred treasures of Japan.







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"Re(2):KOF Destiny in SNK's YouTube" , posted Fri 11 Aug 18:06:post reply

quote:

An aside: I know the whole Orochi thing is just an excuse for Kyo and Iori to share long, meaningful glances but the idea that this backstory has been trudging along since around 200 A.D. is remarkable. This means that every generation each clan has to find someone who is willing to marry into this craziness and produce an heir who can be talked into carrying on the tradition. Now I want to see a variation on this story where the monsters don't come back and we follow a family that has to deal with the day to day issues that come with safekeeping one of the sacred treasures of Japan.



I think there's a mention somewhere of the involved families being reasonably wealthy, although the actual source of income isn't really specified - maybe the Japanese government contributes with some sort of national treasure safekeeping stipend which over the generations has grown the family income through investments, and attracted people who try to marry into that money - which then may have to get filtered out through some sort of trial of fire (literal or not) to see if they have what it takes to carry on the legacy... then again, those on the Yasakani/Yagami lineage don't tend to live that long, and apparently their women rarely if ever survive childbirth IIRC?...

There's material here for some sort of Japanese take on Jane Austen/Downtown Abbey dynamics...





...!!

[this message was edited by Loona on Fri 18 Aug 18:10]



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"KOF Destiny" , posted Fri 18 Aug 09:51post reply

With episode three out, the glaring question is: "How short can an episode of KOF Destiny become?"

The first episode was 20 minutes. The second was down to 18 minutes, which includes the addition of a recap at the beginning. The third episode has seen run time plummet to 13 minutes.

And that 13 minutes includes all the filler. The recap, the intro, the preview, the credits, and the KOF XIV ad. The actual "Episode 3" of episode 3 is only around six minutes.

I wonder if this was always the plan, or if SNK felt that it drastically needed to scale back the scope of the project midway. The 24 episode plan certainly looks a lot less grand and risky with these shorter episodes appearing, though.

Still, episode 4 looks to contain a bigger, fancier battle scene.





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"Re(1):KOF Destiny" , posted Fri 18 Aug 10:02:post reply

quote:
Still, episode 4 looks to contain a bigger, fancier battle scene.



It's about 16 mins, of which 10 mins are content. (The untranslated Chinese original comes out a week before global release.)





[this message was edited by Professor on Fri 18 Aug 10:33]

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"Re(1):KOF Destiny" , posted Fri 18 Aug 14:05post reply

quote:
With episode three out, the glaring question is: "How short can an episode of KOF Destiny become?"

The first episode was 20 minutes. The second was down to 18 minutes, which includes the addition of a recap at the beginning. The third episode has seen run time plummet to 13 minutes.

And that 13 minutes includes all the filler. The recap, the intro, the preview, the credits, and the KOF XIV ad. The actual "Episode 3" of episode 3 is only around six minutes.

I wonder if this was always the plan, or if SNK felt that it drastically needed to scale back the scope of the project midway. The 24 episode plan certainly looks a lot less grand and risky with these shorter episodes appearing, though.

Still, episode 4 looks to contain a bigger, fancier battle scene.



AFAIK, there was a scene that was cut in the international version compared to the Chinese version.


Spoiler (Highlight to view) -
Angelina singing

End of Spoiler







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"Re(2):KOF Destiny" , posted Fri 18 Aug 17:10post reply

quote:
With episode three out, the glaring question is: "How short can an episode of KOF Destiny become?"

The first episode was 20 minutes. The second was down to 18 minutes, which includes the addition of a recap at the beginning. The third episode has seen run time plummet to 13 minutes.

And that 13 minutes includes all the filler. The recap, the intro, the preview, the credits, and the KOF XIV ad. The actual "Episode 3" of episode 3 is only around six minutes.

I wonder if this was always the plan, or if SNK felt that it drastically needed to scale back the scope of the project midway. The 24 episode plan certainly looks a lot less grand and risky with these shorter episodes appearing, though.

Still, episode 4 looks to contain a bigger, fancier battle scene.


AFAIK, there was a scene that was cut in the international version compared to the Chinese version.


So the elephant in the room; If Angelina is daughter in law, then who is the son? Does Rock have a half brother somewhere?
Or is it basically translation error for uncle or adoptive uncle or something?





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"KOF XIV Destiny..." , posted Sat 19 Aug 13:50:post reply

IGN Latin America interviews producer Yasuyuki Oda and gameplay director Hayato Watanabe about the future of KOF XIV

However, the interview is in Spanish. Can anyone here translate the interview in English?

Although IPlayWinner did some partial translated Summaries.

- Oda mentioned that XIV still has "room for improvments" but further updates are "up in the air".
- Additional content is only a "possibilty".
- KOF XV (which I often predict will come in 2019) "will be a reality"
- About balance, Watanabe mentioned that he tries to listen to players before making final decisions.
- Oda talks about the difficulties in either adding more content to KOF XIV or approving new projects, admitting that it's hard convincing SNK as a whole about such ideas.
- He did reveal that SNK is working on new fighting games, but refused to give details. (Samurai Shodown VII?)

Although not part of IPW's summary, I did read some stuff.
- Oda likes Antonov and he finds him "cute". Watanabe likes Luong.
- Oda often received phone calls from fans around the world. He prefers to talk to them via FaceBook instead. (Credit goes to Gatoray)

Update: A full translation from Dark_Tzitzimine from Shoryuken.

quote:
IGN: At a year from the game's launch, how it is its balance?

Yasuyuki Oda (YO): It was the first KOF on almost five years so the fan response was very positive. Even though there were some netcode issues and other issues at launch -which were fixed immediately, the response was very positive and the fans are pleased with the final product.

IGN: As Developers, are you pleased with the final product?

YO: The game isn't perfect yet, we believe there's still room for improvement but so far we've been able to do anything we've thought to improve it, so we're satisfied with the current version.

IGN: Can we expect a new entry for the series or more updates for KOF XIV?

YO: We can't deny nor confirm any of those possibilities at the moment, but we're convinced that KOF XV will be a reality. Right now we aren't sure if there will be a new patch for XIV but is definitely a possibility.

IGN: Any plans for Fatal Fury or Art of Fighting? Maybe more characters added to KOF or planning a new entry for these series?

YO: Of course we're always considering doing new entries for series like those, but since it requires the company's approval, there's a lot of people that needs to be convinced first which is no easy task, but of course that is something we'd like to do (laughs)

IGN: Within the competitive scene, what has been your experience regarding balance, players' feedback or there's someone at SNK that exclusively focuses on these area?

Hayato Watanabe (HW): Of course we're always listening the opinions from fans and competitive players but that doesn't mean we implement all the suggestions we get. We want the game to be accessible, not too hard and fun. We aways listen to players and general public feedback but we are very careful to implement it. There's no one in charge of this, so I personally do the balance changes, listening to the feedback and implement those changes.

IGN: KOF XIII is one of the most successful entries on the series, any chance it comes back on an improved version?

YO: No plans at the moment for something like that

IGN: There are talks about SNK support for eSports, how do you plan to do it?

YO: We've been offering support to tournaments for a while now, not only in Japan but worldwide.For major tournaments we're offered cash prize and we'd like to continue doing it, not only for KOF but for any other game we'll release.

IGN: There will be more EX Characters for XIV?

YO: We aren't sure yet if there will be more DLC or patches, but the players' response to the new characters back on April was really good, so if we do more DLC, we'd rather do new characters than costumes since players like them more.

IGN: What are your favorite characters?

YO: I've been an Antonov fan of late because I believe he's too kawaii

HW: Luong, she has been my favorite since the start and that hasn't changed.

IGN: There will be another world championship like the one on Japan? Can we expect something alike to the Capcom Cup?

YO: Obviously we'd like another WCS but there's a lot of regional events and we need to be careful with the schedules so they don't overlap. But if we do anything similar, We'd like to do it our way, not copying anyone else.

IGN: Do you really sit down and play the title, putting yourselves on the player's skin, not a developer's?

HW: We try to put ourselves on the player's place, not the advanced ones but the casuals, and we try to make the game more interesting and fun for that kind of audience as possible.

IGN: Anything else you might want to add?

YO: We're developing many more fighting games that we can't reveal yet but we'd like for you to keep an eye on us.

HW: We intend to keep updating and improving the game as long we keep getting feedback from the players, so we'd like to keep getting their opinions on our Facebook, Twitter and Steam pages.

YO: Another thing I'd like to add is that sometimes my phone rings and I get called directly by fans, I don't know from which country or language, but please; don't do it because most of the time I can't understand you Facebook is the best way to reach me. I don't know what are they saying but I can tell they're very passionate (laughs)






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[this message was edited by Yuki Yagami on Sat 19 Aug 18:58]

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"Re(2):KOF Destiny" , posted Tue 22 Aug 13:32post reply

http://www.gamergirl.fr/playstation-store-mise-a-jour-21082017/

This french site lists a KOF XIV Special Anniversary Edition, probably a version with all DLCs included (scroll down).





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"Ryuko no Ken Anthology..." , posted Wed 30 Aug 13:07post reply

Coming soon to PlayStation 4.
Trailer

An interview about Ryuko no Ken's history.





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"Eiji Shiroi opens English FB account" , posted Wed 30 Aug 13:58post reply

Original SNK artist Eiji Shiroi opens an English version of her Facebook account. Plenty of Samurai Shodown art in there. The plot thickens. With KOF 14 being announced towards a TGS I wonder if a new SS will be announced in the same fashion this year?

https://www.facebook.com/eiji.shiroi.54





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"Re(1):XIV Anniversary" , posted Wed 30 Aug 14:26post reply

quote:

This french site lists a KOF XIV Special Anniversary Edition, probably a version with all DLCs included (scroll down).


And while that not comes (or maybe ever outside of Europe), people are having fun with mods.







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"Re(1):Ryuko no Ken Anthology..." , posted Thu 31 Aug 00:48post reply

quote:
Coming soon to PlayStation 4.
Trailer


That trailer would have been much more effective at selling the game if it had been two solid minutes of Jin-Fuha roaring. Give the people what they want SNK!





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"Re(2):XIV Anniversary" , posted Thu 31 Aug 03:26post reply

quote:

And while that not comes (or maybe ever outside of Europe), people are having fun with mods.



According to the EU Blog, it should be out everywhere in europe. (The PSN store says that it includes the DLC characters and all the 10 DLC costumes).

That K' in that video is absolutely f a b u l o u s!







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"Re(3):XIV Anniversary" , posted Thu 31 Aug 20:44post reply

quote:

And while that not comes (or maybe ever outside of Europe), people are having fun with mods.


According to the EU Blog, it should be out everywhere in europe. (The PSN store says that it includes the DLC characters and all the 10 DLC costumes).

That K' in that video is absolutely f a b u l o u s!

The blog for the link gives me access denied. Is it only available through PS?





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"Re(4):XIV Anniversary" , posted Fri 1 Sep 03:01post reply

quote:

The blog for the link gives me access denied. Is it only available through PS?



Sorry, is it not working the link to the blog or the link from that page to KOFIV to the playstation store?
Probably if you are outside of europe they block you?







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"Re(5):XIV Anniversary" , posted Fri 1 Sep 03:38post reply

quote:

The blog for the link gives me access denied. Is it only available through PS?


Sorry, is it not working the link to the blog or the link from that page to KOFIV to the playstation store?
Probably if you are outside of europe they block you?

No, I'm in Europe.





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"SNK Online Shop... Now Open!" , posted Mon 4 Sep 14:44post reply

SNK just opened an online shop where you can purchase official SNK merchandise like shirts, bags, collectibles and even NESiCA arcade cards and Steam Games.

SNK Online Shop

Japan only for now, I do not know if it will be expanded internationally.





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"Re(1):SNK Online Shop... Now Open!" , posted Mon 4 Sep 17:57post reply

quote:
SNK just opened an online shop where you can purchase official SNK merchandise like shirts, bags, collectibles and even NESiCA arcade cards and Steam Games.

SNK Online Shop

Japan only for now, I do not know if it will be expanded internationally.



There's a Real Bout cover poster - they're on the right track already.





...!!
chazumaru
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"Re(2):SNK Online Shop... Now Open!" , posted Mon 4 Sep 23:38post reply

Pretty cool. I wonder if they'll have their own shop at TGS this year of if they will continue their collaboration with Cospa.





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"Re(1):Eiji Shiroi opens English FB account" , posted Wed 6 Sep 16:50post reply

quote:
Original SNK artist Eiji Shiroi opens an English version of her Facebook account. Plenty of Samurai Shodown art in there. The plot thickens. With KOF 14 being announced towards a TGS I wonder if a new SS will be announced in the same fashion this year?

https://www.facebook.com/eiji.shiroi.54



Thanks for the link!

I would've never imagined that Shiroi would return to drawing Samurai Shodown art since she's changed her name to Mera Zin and gone to being a pro manga artist and cover illustrator for a Gachimuchi BL magazine. You can certainly notice the change in her facial designs as many of them, particularly the men, have a more "sweet" mild look.

IIRC Shiroi as an artist joined SNK after being declined from working on Disney licenses because her character renditions were 'too violent'. Boy how things change.




Kofguz- I can view it without issues and I'm outside of EU. Might be your ISP?



The SNK Online shop is fascinating! Hopefully they'll sell overseas too where the market is even larger.





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"Re(2):Eiji Shiroi opens English FB account" , posted Wed 6 Sep 19:54post reply

Already friended! I'm so excited!

quote:

I would've never imagined that Shiroi would return to drawing Samurai Shodown art since she's changed her name to Mera Zin and gone to being a pro manga artist and cover illustrator for a Gachimuchi BL magazine. You can certainly notice the change in her facial designs as many of them, particularly the men, have a more "sweet" mild look.

IIRC Shiroi as an artist joined SNK after being declined from working on Disney licenses because her character renditions were 'too violent'. Boy how things change.




Do you have a source for that info on her? Got any more fun tidbits? I might do a writeup on her soon. Any cool facts/anecdotes would be much appreciated!






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"KOF'98 UM Online (mobile game) CM" , posted Wed 6 Sep 21:15post reply

The following link is pretty much NSFW: The Future Is Now K-pop

I find it rather interesting that they're using cleavage, poledancing and twerking to promote the game.





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"Re(3):SNK Online Shop... Now Open!" , posted Wed 6 Sep 23:24post reply

quote:
Pretty cool. I wonder if they'll have their own shop at TGS this year of if they will continue their collaboration with Cospa.



The optimism of SNK truly knows no bounds!

More likely they just unearthed a ton of unsold copies in a random stash and hey why not throw it onto the store





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"Re(3):Eiji Shiroi opens English FB account" , posted Thu 7 Sep 02:48:post reply

quote:
Do you have a source for that info on her? Got any more fun tidbits? I might do a writeup on her soon. Any cool facts/anecdotes would be much appreciated!


IIRC it was most likely from the interview pages in one of the old mooks by Gamest, probably either Fatal Fury 2 or Special. It was such a queer trivia that I still remember it to this day. It's probably not sourceable unless you find the actual magazine.

A good share of her activities are nsfw but you'll probably see what I mean once you start doing research on her.



- After quitting SNK she worked for a while as an art school teacher and taught character dessin/drawing, and also did manga based on Japanese feudal period for 2-3 years under Leed Publishing (Golgo 13's publisher). She's freelance now afaik.

- Person in sunglasses is Eiji Shiroi. This was taken back in 2003.
http://www.asahi-net.or.jp/~jd3t-kkc/message/2003-12.html

- Her first work in the game industry was T&C Soft's "Sword World PC (PC98)" doing all the artworks in the game before her days at SNK. The game's development lagged and by the time it was released in late 1992 Shiroi was already at SNK, according to a defunct interview on Gpara.
http://www.nicovideo.jp/watch/sm5811564 - Nico

- She did a "how to draw with Photoshop" book back in 2003.
http://www.kohgakusha.co.jp/books/detail/978-4-7775-0016-1

- The aforementioned mangas by Shiroi
https://www.amazon.co.jp/dp/489236424X/
https://www.amazon.co.jp/dp/B00GWZ3ERS

- Her name comes from AOF's Eiji Kisaragi since she used him. She also goes under the pseudonym Mera Zin (aka Zin), and Mera Harutake.

- Actively participates at Doujin events, most well-known one being Comitia.

- Seems to have interest in American Comics and does commisions at the "Brave & Bold" comic artist event in Japan for about 10,000-15,000 jpy. As a result when you word search for Shiroi on Google, you get a lot of American Comic book characters.





[this message was edited by Professor on Thu 7 Sep 05:03]

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"Re(4):Eiji Shiroi opens English FB account" , posted Thu 7 Sep 04:35:post reply

Bonus Trivia:

The other NeoGeo artist, Shinkiro, had a period where he was a manga artist prior to working at SNK and has one book published called Golden Sports Times... which is now available for purchase after nearly three decades thanks to the magic of Kindle. It features 17 short stories.

Back then he used his real name (Toshiaki Mori).

You can check out some sample pages here.





[this message was edited by Professor on Thu 7 Sep 05:03]

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"Re(5):Eiji Shiroi opens English FB account" , posted Thu 7 Sep 12:44post reply

Holy cow, thank you for all the links and info! You've done all the work for me!

quote:
Bonus Trivia:

The other NeoGeo artist, Shinkiro, had a period where he was a manga artist prior to working at SNK and has one book published called Golden Sports Times... which is now available for purchase after nearly three decades thanks to the magic of Kindle. It features 17 short stories.

Back then he used his real name (Toshiaki Mori).

You can check out some sample pages here.



OH MAN THANK YOU FOR THAT. I've known of this manga for a while. When I first saw that cover, I thought it was Shinkiro's more recent work. I was blown away to discover it's some of his earliest professional work! It's actually some of my fav stuff from him! It's like a combination of old school American comics and advertising illustration art combined with Hisashi Eguchi with a dash of Katsuya Terada (specifically how he draws comics!).

It's so good!!!






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"Re(6):Eiji Shiroi opens English FB account" , posted Thu 7 Sep 23:44post reply

Wow, I learned all about SNK artists and why ninja avoid pants. Thanks Professor!





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"Re(7):Eiji Shiroi opens English FB account" , posted Fri 8 Sep 02:50post reply

While we're at it, one more Trivia:
A good chunk of characters in the KOF series including Kyo and Iori were designed by Shinichi Morioka, who departed the company and went off to do Psikyo's Daraku Tenshi (Fallen Angels). That's one of the reasons why there's some similarities in character design.

If you look at the victory portaits of KOF95 and Fallen Angels, you can sort of tell it's the same artist.







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"Re(8):Eiji Shiroi opens English FB account" , posted Sat 9 Sep 01:22:post reply

quote:
While we're at it, one more Trivia:
A good chunk of characters in the KOF series including Kyo and Iori were designed by Shinichi Morioka, who departed the company and went off to do Psikyo's Daraku Tenshi (Fallen Angels). That's one of the reasons why there's some similarities in character design.

If you look at the victory portaits of KOF95 and Fallen Angels, you can sort of tell it's the same artist.



Wait, didn't the guy who worked on Fallen Angels design K' and Maxima?

So he first worked at SNK and designed a bunch of characters, left and then came back and did more?

Pretty amazing that one guy designed Kyo, K', Iori etc., all super popular characters.

Guessing he's not at SNK anymore?





[this message was edited by Izek on Sat 9 Sep 01:25]

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"Re(8):Eiji Shiroi opens English FB account" , posted Sat 9 Sep 02:16:post reply

I am not sure it has ever been made clear what happened with KOF'99 and Daraku Tenshi. The link with KOF'95 is obvious, as the mechanics of the game feel very close to pre-96 KOF. We know most of the staff at Steel Hearts had worked on 94/95, and therefore on Last Resort, and therefore some if not all of them probably started at Irem.

The link to KOF'99 is more ambiguous. There are waaaay too many coincidences between the characters from KOF'99 and those from Daraku Tenshi, but it's not clear whether Steel Hearts left SNK with some ideas which were already in development at SNK and made alternate version of the same work-in-progress characters in Daraku Tenshi, or if the staff went to do Daraku Tenshi then came back to repurpose those ideas inside KOF'99 after the failure of Daraku Tenshi. It's not entirely impossible because Daraku Tenshi came out in March 1998, but the usual development deadlines would rather imply the first theory. In her original character bio, Whip famously hates "corruption" (daraku), "angels" (tenshi) and "internet slandering" which would tend to imply some acrimonious relationship between the KOF'99 and Daraku Tenshi teams.

In any case, we know for sure that the director of the game, Mitsuo Kodama, stayed at Psikyo afterwards since he was involved in Sol Divide. However! Following the experiment at Psikyo, Mitsuo Kodama created his own studio in Osaka, K2 (he is one of the Ks). And K2 ended up making Samurai Spirits Sen on behalf of SNK some time later. So... ? Had enough water passed under the bridge? Was the rivalry all fine and tongue in cheek from the start? Had the people with whom he had issues at SNK all left? Who knows. Capcom ended up absorbing K2 to support the Lost Planet and (mainly) Monster Hunter teams. I believe Kodama is still to this day the Boss of K2 as a subsidiary of Capcom, unless he has retired recently.

Going back to Shinichi Morioka, he went on to draw the the cover art for Konami's Hybrid Heaven.





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[this message was edited by chazumaru on Sat 9 Sep 02:18]

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"Re(9):Eiji Shiroi opens English FB account" , posted Sat 9 Sep 19:03:post reply

Speaking of Shinichi Morioka, although some of his designs were used as promotional materials during the development of Eternal/Skies of Arcadia, he hasn’t been credited in the game. Itsuki Hoshi is only credited as illustrator.
He still has a Flickr account but his posts are gone for long (you can find his concept art here though).

Speaking of Eiji Shiroi, she also has a Tumblr account where she posts the same stuff as on Facebook. She told me that the black and white SamSpi illustrations you can find in the manual of the first game were made by Violetche Nakamoto, front designer and character designer on the first game. Shiroi only did the color illustrations for the first game, which were based on the sketches made by Nakamoto.

Oh and while I'm sharing some links here...:

Eri Kohjitani / 糀谷 恵里, AKA Jitari
https://twitter.com/_jitari
King of Fighters 94 (Back designer) Mexico
King of Fighters 95 (Back designer)
King of Fighters 96 (Back designer)
KOF 97
Last Resort (designer)
Super Sidekicks (designer)
Top Hunter (Back designer)

Itokatsu / イトカツ
https://twitter.com/itokatsu1127
Garou - Mark of the Wolves (Neo-Geo) Hotaru (original chara-design)
Real Bout Fatal Fury (Neo-Geo)

Mitsuo Kodama / 児玉 光生
https://twitter.com/mitsumame1212
Air Duel (Arcade)
Daraku Tenshi (Arcade)
Ghost Pilots (Neo-Geo) Designer
Last Resort (Neo-Geo) Designer
R-Type
Tenchu
The King of Fighters 94 (Neo-Geo) Graphic director
Valhalla

Naohisa Yamaguchi / 山口 直久, AKA NaoQ
https://twitter.com/naoq7013/
Garou - Mark of the Wolves (Neo-Geo) Title designer
Metal Slug 4 (Neo-Geo) illustration
Metal Slug 5 (Neo-Geo) Title designer
Top Hunter (Neo-Geo) Designers, Cover art, manual illustrations
The Last Blade 2 (Neo-Geo) Title logo
The King of Fighters 2001 (Neo-Geo) Title designer
...and tons of logo designs for SNK.

Nobuyuki Kuroki / 黒木信幸
https://twitter.com/NobuyukiKuroki
Art of Fighting 3 (Neo-Geo) Ryo
Fatal Fury 3 (Neo-Geo)
Garou - Mark of the Wolves (Neo-Geo) foreground design
Real Bout Fatal Fury Special (Neo-Geo) Obj. Designer, Demo Designer
Real Bout Fatal Fury 2 (Neo-Geo) Design front

San Chang
https://twitter.com/San_Shang_2017
Mutation Nation (Neo-Geo) graphic design
Last Resort (Neo-Geo)
Robo Army (Neo-Geo)
Eight Man (Neo-Geo)

Senri Kita /北千里
https://twitter.com/senri_kita/

Takayuki Mizuno, AKA Kalkin Mizuno / カルキン
http://neogeo.freeplaytech.com/kof00/gallery/gallery.htm
http://neogeo.freeplaytech.com/svc/illust_2/illust_cont/illust_index.htm
King of Fighters 95 (Front Designer)
King of Fighters 96 (Front Designer) Kal Mizuno
King of Fighters 98 (Foreground Designer)
King of Fighters 99 (Demo designer)
The King of Fighters 2000 (Neo-Geo) graphic designer (Opening), illustrations

Tomoyuki Kotani / 小谷智之, AKA Styleos
https://twitter.com/Styleos_
https://twitter.com/styleos_fix

Yōichirō Soeda / 副田陽一郎 / Soe Soe
https://twitter.com/SOESOE_329
Art of Fighting 2 (object designer)
Fatal Fury (Character Designer)
Fatal Fury 2 (object designer)
Fatal Fury 3 (Object Designer)
Garou - Mark of the Wolves (foreground design)
Real Bout Fatal Fury (obj. designer)
Real Bout Fatal Fury special (object designer)
Real Bout Fatal Fury 2 (object designer)
The Last Blade 2 (Character design)

Yoshihiro Nakanishi / 中西ヨシヒロ, AKA Futatsu
https://twitter.com/FUTATSU24
Art of Fighting Gaiden / Art of Fighting (Neo-Geo) Karman and Sinclair
The Last Blade (Neo-Geo) Juzoh Kanzaki (with someone else), Yuki
The Last Blade (Neo-Geo CD) illustrations
The Last Blade 2 (Neo-Geo) Shinnosuke Kagami (basic shapes)
Cosmic Epsilon (Famicom) enemy design, graphic design
Dragon Defense (Android, iOS)
3 Count Bout (Neo-Geo) Front CHR Designer
Football Frenzy (Neo-Geo) Designer
Savage Reign (Neo-Geo) Gordon
Fūun Super Tag Battle (Neo-Geo) Rosa
Ganbare Neo Poke-Kun (Neo-Geo Pocket Color)
Garō Densetsu (Pachislot ) graphic design - Terry
Garou: Mark of the Wolves (Neo-Geo) foreground design

Yujirou Hayami / 速水融次郎
https://twitter.com/hayamiu/
The King of Fighters 94 (Designer) Yuri
The King of Fighters 95 (Front Designer)

Yukinari / Yukinari Z
http://neogeo.freeplaytech.com/kof00/gallery/draw-14.htm
The King of Fighters 2000 (Neo-Geo) Demo Designer
The Rumble Fish (Arcade) chara-designer





VGDensetsu

[this message was edited by Youloute on Sat 9 Sep 19:41]

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"Re(9):Eiji Shiroi opens English FB account" , posted Sun 10 Sep 23:01post reply

Whoa I come back from the weekends and there's a bucketload of info on old NeoGeo artists!
This is awesome, thanks guys!





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"Re(10):Eiji Shiroi opens English FB account" , posted Mon 11 Sep 12:29post reply

quote:
Speaking of Shinichi Morioka, although some of his designs were used as promotional materials during the development of Eternal/Skies of Arcadia, he hasn’t been credited in the game. Itsuki Hoshi is only credited as illustrator.


Hmm strange. It's definitely him but it's bizarre he did not stay in the team / would not be credited at all, and even weirder he ended up at Overworks in the first place, when pretty much everyone else from that team stayed in the Kinki area. There are some SNK guys from the arcade operations side who ended up in marketing positions at Sega so maybe this is how he got the job, but until now I had never heard about development staff transitioning there in that period.





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"Re(10):Eiji Shiroi opens English FB account" , posted Mon 11 Sep 21:42post reply

quote:
Youloute's twitter NeoGeo Gold mine!
Thanks youloute. I yse my twitter account mostly for following video game art,art and fighting games (and endless American footballers after my twitter was hacked by a sexbot). Much appreciated.





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"Re(10):Blood and gore are back again" , posted Tue 12 Sep 11:28post reply

While we're still talking about samurais and artists, V Special will be released tomorrow with a gallery mode not restricted to this iteration and even some stuff from VI.
I find funny and sad that they can actually say that this game is "one of the most balanced game in the series".







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"Re(2):Re(10):Eiji Shiroi opens English FB acc" , posted Wed 13 Sep 04:52post reply

Wow, thanks for all the information!

quote:
Youloute's twitter NeoGeo Gold mine! Thanks youloute. I yse my twitter account mostly for following video game art,art and fighting games (and endless American footballers after my twitter was hacked by a sexbot). Much appreciated.


If I ever wrote an anthology of erotic science fiction I would title it "Hacked by a Sexbot."







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"Re(2):Re(10):Blood and gore are back again" , posted Wed 13 Sep 06:35post reply

quote:
While we're still talking about samurais and artists, V Special will be released tomorrow with a gallery mode not restricted to this iteration and even some stuff from VI.
I find funny and sad that they can actually say that this game is "one of the most balanced game in the series".



About as well balanced as you could get out of 28 characters.

Small damage report for 5 Special. The zetsumeis use the "fixed" versions when you play in practice mode but is fully uncensored during actual matches. It reminds me of violence in SS2 for the SS Anthology only being full during versus mode and not in single player.





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"Re(10):Eiji Shiroi opens English FB account" , posted Fri 15 Sep 04:46post reply

quote:
Speaking of Shinichi Morioka, although some of his designs were used as promotional materials during the development of Eternal/Skies of Arcadia, he hasn’t been credited in the game. Itsuki Hoshi is only credited as illustrator.
He still has a Flickr account but his posts are gone for long (you can find his concept art here though).

Speaking of Eiji Shiroi, she also has a Tumblr account where she posts the same stuff as on Facebook. She told me that the black and white SamSpi illustrations you can find in the manual of the first game were made by Violetche Nakamoto, front designer and character designer on the first game. Shiroi only did the color illustrations for the first game, which were based on the sketches made by Nakamoto.

Oh and while I'm sharing some links here...:

Eri Kohjitani / 糀谷 恵里, AKA Jitari
https://twitter.com/_jitari
King of Fighters 94 (Back designer) Mexico
King of Fighters 95 (Back designer)
King of Fighters 96 (Back designer)
KOF 97
Last Resort (designer)
Super Sidekicks (designer)
Top Hunter (Back designer)

Itokatsu / イトカツ
https://twitter.com/itokatsu1127
Garou - Mark of the Wolves (Neo-Geo) Hotaru (original chara-design)
Real Bout Fatal Fury (Neo-Geo)

Mitsuo Kodama / 児玉 光生
https://twi

-- Message too long, Autoquote has been Snipped --


I just wanted to say: THANK YOU THANK YOU THANK YOU for this invaluable post. You rock!






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"SNK or Neo-Geo related people on Twitter" , posted Fri 15 Sep 14:57:post reply

You're welcome!

A few more SNK or Neo-Geo related people (but if you want info about people from other companies, please ask):

Akihiro Takanami, AKA HIROAKI FUJIMOTO, Powerudon
https://twitter.com/@powudon
http://powudon.com/
Battle Master (SFC)
Ragnagard (Neo-Geo)
Power Athlete / Deadly Moves

Eiji Kaneda / 金田榮路
http://www.din.or.jp/~c-o/
https://twitter.com/eijikaneda/
Samurai Spirits 0 (Neo-Geo) cover art
Rezel Cross (PSP) chara design
Fire Emblem Awakening (3DS)
Fire Emblem: Fuuin no Tsurugi / Fire Emblem: The Binding Blade (GBA) illustrations

Hiroyuki Andō / 安堂ひろゆき
http://www.flightunit.co.jp/
https://twitter.com/drunkenAndo/
http://www.pixiv.net/member_illust.php?id=542692
Tengai Makyo Shinden (Neo-Geo) object (as H.Ando)

Kabao Kikkawa / 吉川かば夫
https://twitter.com/kabaotan_k
http://twitpic.com/photos/kabaotan_k
http://p.twipple.jp/user/kabaotan_k
https://web.archive.org/web/20070310025221/http://www.ax.sakura.ne.jp/~kabao/
Agressor of Dark Kombat (Neo-Geo) Sheen Genus
Ninja Masters (Neo-Geo) voice (Sasuke)
Tofu Adventure (Windows, freeware)
Twinkle Star Sprites (Neo-Geo) Sprites

Kouki Kita / 喜多 鋼毅
https://twitter.com/innothin
Waku Waku 7 (Neo-Geo) illustrations, flyer

Mario Vargas
http://mrvo.deviantart.com/
Rage of the Dragon (Neo-Geo) character designer

Masato Kaminari / 雷 将斗, AKA Yasumitsu Okuda / 奥田泰光
http://animex.jp/gw/profile.html
https://twitter.com/AnimexJP
https://medibang.com/u/animex
Aliving Body Armor: Elm Knight (PC-98) Character Graphics + mecha
Campaign Version Daisenryaku (PCE) graphic
Dragon Half (PC-98) character graphics
Fray in Magical Adventure CD: Xak Gaiden (PCE) Visual Design (boss)
Gōma Reifu Den Izuna 2 (DS) characters other than the main character
Illusion City: Gen'ei Toshi (PC-98) character graphic
Mystic Formula (PCE) Visual Graphics
Shadowrun (Mega-CD) background
Sonic Wings 3 (Neo-Geo) boss
Time Gal Flash
Toybox (Mega Drive? - proposal) graphic design

Minoru Suzuki / 鈴木 稔, AKA Miso Suzuki / 鈴木 みそ
http://www.misokichi.com/
https://twitter.com/MisoSuzuki
Stakes Winner (Neo-Geo) flyer
Stakes Winner 2 (Saturn) flyer

Roger Motzkus
http://www.motzkusart.com/
Basketbrawl (Lynx) cover
Doom (PS1, Saturn (JPN)) cover
Fatal Fury (Neo-Geo) US cover
Powerslave (PS1) cover
Streets of Rage II (Mega Drive) character illustrations for a US advert
Untitled cancelled game

Takumi Matsumae
https://twitter.com/fifth_coin/
Dragon's Heaven, AKA Darkseed (Neo-Geo - cancelled) graphic design
Money Idol Exchanger (Neo-Geo) graphic design

Tomokazu Nakano / 中野友和
(who recently won an Overwatch fanart contest but it seems that nobody remembered who he was)
https://twitter.com/nakkan
https://web.archive.org/web/20060803102343/http://www.backyardbuilt.sakura.ne.jp/
http://backyardbuilt.blog118.fc2.com/
Comicroad () CG Work
Eternal Chain (- cancelled)
The King of Fighters: Neowave (Arcade) Illustrations
Shin Gōketsuji Ichizoku: Bonnō no Kaihō (Arcade) Illustrations
Shin Gōketsuji Ichizoku Tōkon: Matrimelee (Neo-Geo) Illustrations
Tekipaki: Working Love FX () CG Work
Wachenröder (Saturn) chara-design

Tony Taka / Takayuki Tanaka / たなか たかゆき
http://www.bekkoame.ne.jp/i/taka_tony/
https://twitter.com/Tony_T2ARTWORKS
Blade Arcus: From Shining (Arcade - 2014)
Changsegijeon Oejeon 2: Tempest (Windows 95-98 - 1998) chara-design, illustrations
Cyvern (arcade - 1998) planner (as Tony)
Dunk Dream, AKA Street Hoop / Street Slam (Neo-Geo - 1994) graphics + illustrations for Gamest (as Takayuki Tanaka)
Dunk Dream '95, AKA Hoops '96 (Arcade - 1995) graphic
Exstetra (PS Vita, 3DS - 2013)
Flying Power Disc 2, AKA Windjammers 2 (arcade / Neo-Geo?, unreleased – 1995-96) Chara design
Ghost Lop (Neo-Geo, unreleased - 1996) Chara design (as Ukkari Tony)
Love Kanojo!! (Mobile/Gree)
Room with Lina (Windows 95-98 - 1999) chara-design, illustrations
Shining Ark (PSP - 2013) chara-design, illustrations
Shining Blade (PSP - 2012) chara-design, illustrations
Shining Hearts (PSP - 2010) chara-design, illustrations
Shining Resonance (PS3 - 2014) chara-design, illustrations
Shining Tears (PS2 - 2004) chara-design, illustrations
Shining Wind (PS2 - 2007) chara-design, illustrations
Valhellio (Windows - 2011) illustrations

Tsutomu Maruyama / 丸山勉
http://marutom.jimdo.com/
https://twitter.com/marutom1/
Gang Wars (producer, director, game design, graphic designer)
Ninja Combat (Producer, Director, Scroll Designer)
Crossed Swords (Special thanks)
Ninja Commando (Producer, Director, Character Designer)
World Heroes (Special Thanks)
World Heroes 2 (Graphic Adviser)
World Heroes 2 JET (Game Adviser)
Agressors of Dark Kombat (Producer, Action Plan, Game Director, System Planner, Sound Direction, Art Director)
Crossed Swords II (Special thanks)

Yoshihisa Tagami / たがみ よしひさ
https://twitter.com/TagamiYosihisa
http://taua1yosh2.blog39.fc2.com/
Ikari Warriors (Famicom) cover art

Red Fox
https://twitter.com/REDFOX_wf/status/592639701653196801
Fatal Fury: First Contact (NGPC) graphic design



And if you're looking for a composer : VGMDB





VGDensetsu

[this message was edited by Youloute on Fri 15 Sep 15:03]



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"Re(1):SNK or Neo-Geo related people on Twitte" , posted Fri 15 Sep 16:19post reply

I'm looking for Satoshi Ito myself, the one who did the portraits for SS5/0 Special.





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"Re(2):SNK or Neo-Geo related people on Twitte" , posted Fri 15 Sep 16:24post reply

quote:
I'm looking for Satoshi Ito myself, the one who did the portraits for SS5/0 Special.


Granted!

Satoshi Itō / 伊藤サトシ
https://web.archive.org/web/20150212043621/http://homepage3.nifty.com/d5r/
http://www.pixiv.net/member_illust.php?id=66583
https://twitter.com/munimunidenchi
Fūun Shinsengumi (PS2) character design
Hototogisu / 不如帰 (PSP) card illustrations several points
Ninkyōden Toseinin Ichidaiki (PS2) character design
Phantom Kingdom (PS2) Illustration 2 points
Samurai Spirits Zero SPECIAL (Neo-Geo) illustrations
Sangokushi Taisen (Arcade) card illustrations
Sangokushi Taisen 2 (Arcade) card illustrations
Sangokushi Taisen 3 (Arcade) card illustrations
Yūkyū no sharin (Arcade) card illustrations





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"Re(3):SNK or Neo-Geo related people on Twitte" , posted Fri 15 Sep 16:44post reply

quote:
I'm looking for Satoshi Ito myself, the one who did the portraits for SS5/0 Special.

Granted!

Satoshi Itō / 伊藤サトシ
https://web.archive.org/web/20150212043621/http://homepage3.nifty.com/d5r/
http://www.pixiv.net/member_illust.php?id=66583
https://twitter.com/munimunidenchi
Fūun Shinsengumi (PS2) character design
Hototogisu / 不如帰 (PSP) card illustrations several points
Ninkyōden Toseinin Ichidaiki (PS2) character design
Phantom Kingdom (PS2) Illustration 2 points
Samurai Spirits Zero SPECIAL (Neo-Geo) illustrations
Sangokushi Taisen (Arcade) card illustrations
Sangokushi Taisen 2 (Arcade) card illustrations
Sangokushi Taisen 3 (Arcade) card illustrations
Yūkyū no sharin (Arcade) card illustrations



Neato. Sadly it looks like his Twitter's been inactive since 2011.







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"Neo Geo Battle Coliseum 2?" , posted Mon 2 Oct 22:47post reply

Or just one more rumor?





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"Re(1):Neo Geo Battle Coliseum 2?" , posted Mon 2 Oct 23:13post reply

quote:
Or just one more rumor?



No idea, but... Hayate and Kim Sue to represent Kizuna Encounter? Really? Gozu and Mezu would be MUCH better choices, in my opinion...





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"Re(1):Neo Geo Battle Coliseum 2?" , posted Mon 2 Oct 23:43post reply

quote:
Or just one more rumor?



Rumor pile for now until a screen drops. I'd love for it to happen but they're better off focusing on KOF and other properties.





Yuki Yagami

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"Re(2):Neo Geo Battle Coliseum 2?" , posted Tue 3 Oct 00:02post reply

I think this is fake.

Besides, WAREZ is the main villains in NGBC. This rumor somewhat demotes them to the sidelines.

All I know, Goodman mentions that he has not achieved his true form yet according to the game's true ending.

Also, the choice of characters in this rumor lack some surprising choices like Cyber Woo or even Mudman. IOW, I find this rumor very "dry", if this is true.





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"Re(3):Neo Geo Battle Coliseum 2?" , posted Tue 3 Oct 01:17post reply

quote:
I think this is fake.

Besides, WAREZ is the main villains in NGBC. This rumor somewhat demotes them to the sidelines.

All I know, Goodman mentions that he has not achieved his true form yet according to the game's true ending.

Also, the choice of characters in this rumor lack some surprising choices like Cyber Woo or even Mudman. IOW, I find this rumor very "dry", if this is true.

Eventhough SS is safe bet, there are few things makes one say why not.
The interest of using the potential of IPs to have SNK Universe similar to MCU. Eventhough KoFs current Saga find a way to use anyone now, NGBC still has Meta Universe atmosphere.

Dinner with ASW developers. I'm not an industry veteran and definetely not an insider. So dont know what that means. It could be in the range something going on to sole reason this rumour is made up.

Developers's interviews revealing how everyone was racing to greenlit their project! One of them might be lucky to achieve convincing with MCU like potential angle.

The roster is indeed sounds dry but when KoF XIV roster leaked it was mind boggling as well.

Well I hope it is true. Ngbc might not have another chance!





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"Re(1):Neo Geo Battle Coliseum 2?" , posted Tue 3 Oct 01:22post reply

quote:
Or just one more rumor?



I would love a new NBGC and if they could get a graphical quality to match that of DBFZ that would be even better.

But I am not too sure of this being real. There is such a huge gap in mainstream knowledge of SNK properties. There is KOF and Metal Slug at the top, then Samurai Showdown, a huge gap, and then pretty much everything else.


Making a cross over including what are technically a bunch of dead franchisees just seems the wrong direction. Despite the fact Psycho Soldier, Ikari, AoF are represented in KOF their proper series are pretty much dead. They quietly canceled that Athena mobile game that had on their website a couple of years ago. I doubt we are going to see another revival like Beast Busters anytime soon too.

The roster seems a bit weird too. Mr Karate 2 for AOF? Wouldn't that be Buriki 1 Ryo? Speaking of which, no Gai Tendo either?





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"Re(2):Neo Geo Battle Coliseum 2?" , posted Tue 3 Oct 07:57post reply

Been playing a bunch of NGBC lately,I want so much for this to be true. Which probably means it's fake :(





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"Re(2):Neo Geo Battle Coliseum 2?" , posted Tue 3 Oct 22:03:post reply

quote:
The roster seems a bit weird too. Mr Karate 2 for AOF? Wouldn't that be Buriki 1 Ryo? Speaking of which, no Gai Tendo either?



Yes, Mr. Karate 2 is likely Buriki 1 Ryo, just like he was named in NGBC1 (and that 3D Fatal Fury game... Wild Ambition, if I remember correctly). The "2" was probably added by whoever leaked the list just to specify that we're talking about middle-aged Ryo, rather than Takuma wearing his Tengu mask. Which means Robert would probably be in his middle-aged version of NGBC1, too.

...Which makes it a shame (if this rumor is true, of course) that middle-aged Yuri would be absent from this game. Then again, Japanese fighting game companies don't seem to be very supportive of middle-aged women, especially when their fanbases have already seen said women in their youth and fantasized with them...





Maybe I'm this person right in front of you... nah probably not though.

[this message was edited by Just a Person on Tue 3 Oct 23:56]

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"Re(3):Neo Geo Battle Coliseum 2?" , posted Thu 5 Oct 02:38:post reply

Another "leak"?

quote:
Looks like SNK is leaking again, huh? Guess I don't have to feel guilty about sharing this.

Most characters from the first game are returning, these are the ones that aren't.
>Mudman
>Cyber Woo
>Asura
>Shiki
>Shermie
>Goddess Athena
>Chonrei
>Chonshu
>Mars People
>Tung
>Lee
>Hotaru

Now for new characters, that imgur post from earlier caught most of them, but it missed a few. This is the full list, as far as I know.
>Fio
>Andy
>Ash
>Krauser
>Joe Kusanagi (AoDK)
>Rimururu
>Ralf and Clark (Ikari Warriors style)
>Ukyo
>Hibiki (Last Blade)
>Sho, Rosa and Sue-il (Kizuna Encounter)
>Kagami (Last Blade)
>John Crawley (AoF)
>Kula
>Captain Kidd (World Heroes)
>G-Mantle
>Elta (Magician Lord)
>Kain and Grant
>New boss

Game is still 2 vs 2, this time with assists. Your assist's special is chosen on the select screen like in MVC. You can get "happy birthdayed" too so don't spam your assist. Every character has a "V-Trigger" like in SFV that powers them up temporarily. Kyo gets EX specials, Iori goes orochi, Geese gets his boss moves, Haohmaru enters concentaration one state and Genjuro enters rage mode.

Game uses an anime aesthetic instead of the realistic style from XIV. A good comparison would be that J Stars game on PS3 and PS Vita. Story mode is similar to SFV and MVC Infinite in terms of style and presentation.

Expect an announcement at Playstation Experience and a release some time around Summer 2018. There will be a DLC season pass with four characters and six costumes because SNK saw how successful this strategy was for other FG devs. I do not know
who these characters are or who the costumse are for.

For character stuff, Kyo is based on the Ash saga in both design and gameplay. He has both the fireball and rekka, including the new rekka chains from XIV. Instead of RED Kick he has the rising kick.

Iori uses the XII design but has his usual fire gameplay.

Ryo's design takes some elements from the 3D Fatal Fury Wild Ambition by giving him some stubble and removing his gi top.

Robert is the same as the last game but with an XIV styled goatee.

K' and Kula have new designs that make them look older, K' in particular wears a black trenchcoat and his intro has him throwing away a cigarette.

Mizuchi looks very different with scars and veins that seem to imply that the orochi power is overwhelming his body. His "V-Trigger" turns him into his boss form, with an animation that looks like he's in a lot of pain.

Goodman's playable version is closer to a puppet character like SFV's Menat, with the ability to position his ghost on screen and pressure with it.

The new boss is the leader of a terrorist hacking group trying to overthrow the world governments by obtaining the powers and techniques of all the Neo Geo characters. In the final boss fight he wears a suit that looks like a robotic gargoyle and uses various signature specials from the cast. He can also use techniques that kidnap your other character to prevent you from tagging, and when he kills one of your characters he brainwashes them to be his own personal assist. His ultimate is a transforming special like Yuki's, where he becomes the giant scythe wielding demon from Metal Slug 5.

In the story mode, Dr. Brown from World Heroes gathers the Neo Geo characters to assist Yuki and Ai's organization in the battle against the hacker's group, who have recruited a fallen Goodman and his corporation to their cause.

That's all you're getting for now. Be patient and wait for more details like good little boys and girls.


Got me a little excited, might be fake, but let's wait and see...

Then again, the original "leaker" objects.





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[this message was edited by Yuki Yagami on Thu 5 Oct 02:44]



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"Re(2):Neo Geo Battle Coliseum 2?" , posted Thu 5 Oct 03:25post reply

Wait, are we still talking about that terrible fake leak made out of a random text list with obvious Japanese mistakes?





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"Re(4):Neo Geo Battle Coliseum 2?" , posted Thu 5 Oct 03:27post reply

quote:
Another "leak"?



Hibiki and G-Mantle!?!?!? I can die happy.





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"Re(3):Neo Geo Battle Coliseum 2?" , posted Thu 5 Oct 07:04post reply

quote:
Wait, are we still talking about that terrible fake leak made out of a random text list with obvious Japanese mistakes?


Looks like we are. I don't believe in any list for a crossover game featuring SNK characters that does not feature Kim.

And this other guy riding on the trend saying things like SNK would make an "older-looking" Kula and K' smoking makes me think we're back to fanfiction status to a level above those old chinese comics with Iori's coisin.







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"Re(4):Neo Geo Battle Coliseum 2?" , posted Thu 5 Oct 18:58post reply

quote:
Looks like we are. I don't believe in any list for a crossover game featuring SNK characters that does not feature Kim.
I mean, the mistake between 才 and オ should be raising so many red flags that I don't know why anyone takes this more seriously than my own wish list for the next SvC (Shermie vs Capcom).
Also, didn't Kof14 leak entirely in Chinese instead of Japanese?

Anyhow, the moment a leaker explains the designs process of a game like if the company as a whole was an emotional human being instead of a corporation, they lose every ounce of credibility they may have had. Maybe "fake leaks" is the new "Star Wars X Dragon Ball GT" fanfiction? They do get more clicks.





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"Re(5):Neo Geo Battle Coliseum 2?" , posted Mon 9 Oct 23:39:post reply

Well that leaker brought in more info last week.

quote:


Hello again /neog/, I trust that you've all been good little boys and girls like I asked, yes? Then have some new info.

I see that the leaker from SRK is calling my info false. Based on what he posted, I believe that his source is legitimate, but I don't know why he's trying to discredit me. I guess that his info is outdated or he wasn't given all of it. I didn't want to have to do this, but I will test this leaker...if he is as informed as he claims to be, he should know the meaning of the phrase "Neo Shock Engine" and what it refers to.

First of all, I see a lot of anons asking about Mars People. I haven't seen this character in any playable capacity. Same for Athena, Kensou and General Morden. These characters could be the four DLC that I wasn't told about, or they could be scrapped in the planning stages. I'd also like to note that I haven't seen these "alluring woman" or "serious otaku" characters either. I'm not denying that they might exist, but they aren't in the build I've seen.

To elaborate on K' and Kula's new designs, K' is dressed similar to Liquid Snake, with a long black coat and shirtless beneath it. He still has the leather chaps, the glasses, the pendant, the gloves, everything else is the same. Kula wears a pink leather hoodie with black sleeves and a pendant similar to K's in the shape of her heart sigil. She pulls the hood down in her win pose to reveal that her hair is cut short.

Yuki can transform into characters from Shock Troopers and Sengoku now.

The music is tied to characters instead of stages like the first game. When a character dies it changes themes to the other character's theme just like in MVC. You'll probably be happy with the OST, it has a lot of variety in styles, some songs are heavy metal and some are techno dub-step style but there's also orchestra and traditional style music for the SamSho and Last Blade characters. If you're a longtime SNK fan, you can probably anticipate what characters get what themes.

Stages are based on iconic backgrounds from classic Neo Geo games, like the Esaka station stage from KoF95 and Ukyo's seaside stage from SamSho 2. The arena-styled boss stages from the first game return for the sub bosses, just in case you were wondering. The final boss's stage is similar to Apocalypse stage from the MVC series with all of the cut characters trapped in stasis pods in the BG and each of them reacting differently, ie Mudman is snoozing, Cyber Woo is banging his fists trying to escape, Hotaru is scared and crying, et cetera. I should note that Mars People is there, but obviously this doesn't rule him out from being playable.

And just so we're clear, I have no relation to JohnXuandou or any of the anons who leaked XIV shit. I'm just a guy who knows other guys.

I don't know a lot about the story beyond what I've already shared. If you've played SFV, you should know what to expect. Cutscenes that lead into fights that you have to win to see more cutscenes. I haven't seen much of it, so it's probably still in development.

As for the season pass, I was told that they saw how well those sell for companies like Capcom, NetherRealm Studios and Namco-Banbai, so they saw it as a profitable venture.

Yes, 2d with teams of two characters, tagging and assists. It's almost identical to the first game, but with assists.







Long Live I AM!

[this message was edited by Neo0r0chiaku on Mon 9 Oct 23:41]

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"Re(6):Neo Geo Battle Coliseum 2?" , posted Thu 19 Oct 15:22:post reply

Something more... But I'm beginning to agree with Iggy about this...

http://forums.shoryuken.com/discussion/comment/11467041/#Comment_11467041

quote:
Don't expect a lot this time, I'd much prefer you got to witness most of the game with your own eyes. That, and the build I've played is nowhere near complete, so I fully expect a lot of changes.

I suppose I can share some details on how assists work. When you select a character, you can select between two different assists. Here are a few moves that characters use when assisting

>Kyo: 236K hopkicks and uppercut
>Iori: Projectile and sumagushi (hand swipe)
>Terry: Burn knuckle and round wave
>Mr. Karate 2: Zanretsu ken and short range projectile
>Haohmaru: Tornado and unblockable slash

Also, some characters have assist exclusive moves such as Jill's herb from MVC2 and Morrigan's meter buff from 3. I guess that this is so that there isn't much overlap considering how many chars there are that shoot projectiles, do uppercuts and do charging attacks. For example, one of Fuuma's assists places a seal of fire on the screen, if the opponent touches it they get burned into a crumple state that lets you continue your combo. Also, Kula can put a shield of ice on her partner that makes them temporarily immune to chip damage, but breaks after a few hits.

https://twitter.com/Diavlestein/stat...23435558576130

This is VERY accurate to their new looks, so kudos to the artist! However, there are two details that are incorrect. K's collar is slightly larger/higher than that, and Kula's hair is MUCH shorter. She's almost bald, so I guess a good example would be Charlize Theron's character from Mad Max: Fury Road. There is a story justification for this, but I'd rather not spoil.

I cannot wait for you guys to see this beautiful game that SNK has been hard at work on. I don't want to say too much more, because I want you to see it all with your own eyes and I think my sources might be getting savy soon, since this information has spread throughout the internet. But I am not opposed to answering specific gameplay-related questions.

Kula's reason to cut her hair



Spoiler (Highlight to view) -
Early in the story, the hacker's group is shown capturing various Neo Geo fighters,
including the cut characters. Eventually,
they go after K' and his team, but they put up a fight. Just as they're about to be finished off,
Maxima jumps in to save them, but since he's a cyborg the hacker is able to crack into his body and force him to self destruct, killing him.
K' grabs Kula and they run for it. Kula is traumatized so she spends a long time shut in,
while K' joins up with Yuki and Ai to fight the hackers. A bit later, K' is confronted by Goodman, who mentions that he remembers K',with the scene strongly implying that he is Igniz under an alias. Just as Goodman is about to finish K', an icicle strikes him from the back, and Kula walks in to join K' with her new look and a new resolve. You then control K' and Kula fighting Goodman.


End of Spoiler



Unlike MVC, you cannot call assists in the middle of an attack. You must be in a state where you can act normally.

As mentioned before by other leakers, they are an animesque style. If you've seen the Dragon Ball, Naruto, etc type of games, you know what you're in for. The game looks absolutely nothing like XIV in any capacity.

This leaker is right on the money, "Neo Shock Engine" is the tentative name some are using for SNK's new 3D engine. I don't believe that it will be the final name for the engine, however. Of course, KOFXIV does not use this engine. It seems this leaker does have more credibility than I had previously assumed, which makes me question why he's attempting to discredit me so hard. Perhaps he's trying to prevent me from spoiling too much, or costing us our sources?

The cast are all in a playable state except for the final boss and the boss versions of certain characters, although specific move properties and balance are of course tentative. The story mode cuts off at a certain point, after only a couple of hours. There are no character endings for arcade mode currently, it just ends on a screen saying the game is in development.

The boss difficulty will vary for most players, but I would put Goodman and the new final boss on par with the likes of 94 Rugal, 96 Goenitz, 2001 Igniz, 2003 Magaki, especially the last boss who has various cheap tricks including some moves that break the fourth wall to mess with the interface. He can "hack" the game to alter life values, super bar, even altering your button controls or the properties of your moves, or tthe visuals/sound.

Most of the character abilities are pretty standard if you're familiar with classic SNK, but I suppose I can elaborate on the "V-Trigger" style mechanic. For instance, Mizuchi's playable form starts draining his meter and his partner's life to transform him into his boss form, so you temporarily get to control an SNK boss.

Cel shading is definitely not the right word for the visuals. It's more that the art style resembles anime rather than KOFXIV's realistic style. As I've said, look at the licensed anime games from Namco-Bandai.

King Lion plays identically to the first game. His "V-Trigger" gives him new techniques.

There are redesigns, but most of them are either ones you've seen before such as Kyo and Iori using different looks or are very subtle such as Ryo utilizing elements from Wild Ambition. Captain Kidd has a slightly exaggerated build like Antonov and Robert has his goatee, but very few characters have extreme makeovers like K' and Kula do. The most notable changes are to Yuki, Ai, Andy, and Mizuchi . Yuki and Ai wear tight body suits that resemble the characters from Ton. Andy fights in a new uniform with a classical ninja face mask and scarf. Mizuchi is perhaps the most interesting, in my opinion. His playable form has black hair with a white streak, and he has many lacerations and scars across his body, implying the Orochi power is exceeding his body's limits. During his idle animation, his hair will glow white and he doubles over in pain holding his head. His boss form is the same as it was in the first game. Aside from this, many female characters have more conservative outfits, Mai is dressed as she is in the Chinese port of KOFXIV and Rosa has her mid-drif covered. I can't say for certain if this will be the case in every region.

It's a very, very fast-paced game, on par with Guilty Gear XRD. It controls almost identically to the first game, save for the new mechanics, but it's much more loose and forgiving. Many difficult command inputs are changed to be easier. The game is very easy to pick up and play with your friends, in my opinion, assuming nothing changes.


The build I've played has arcade, story, versus, training and survival modes. That's it. I don't know what else may or may not be coming.

Yes, if you fail at any fight in arcade mode, you can use a continue service, like in most SNK games.

All normally playable characters are selectable in this build, but that may just be for testing purposes. Characters like Mizuchi, Neo Dio, King Lion, Kagami and Goodman have boss forms, but they are unselectable, as is the final boss.

I don't know much about how DLC is going to work, but based on what the other leakers have said I'm going to assume that Athena, Kensou, Mars People and Morden are the four DLC characters, since they don't exist in the build I've played. All I've been told is that there will be a season pass with four DLC characters and six costumes.

I have no idea if the censorship to the female characters will be region based or not, but I have been told that SNK is very aware of the complaints that Western gaming journalists and feminist activists have to their characters, and want desperately to amend their image in the US. That, and the build I've played is in completely translated English. I'm unsure if the censorship will be present in all versions of the game, but I can say with absolute certainty that unless something changes, it will be present in the North American release.

All I do know is that SNK's sales in the United States are abysmal, so it makes perfect sense that they would want to try anything they can to increase their sales. . Through my contacts I do know that many overseas developers think about these things often when considering the release of their games in the West.

If I had to make an estimate, I'd say that this is probably the first playable build. It's still very buggy and rough looking. Maybe it's been in this state for about 6 months? I don't know, I'm not a developer.

Training mode is extremely barebones right now. I assume, and hope, it will get more features later.

I don't want to spoil too many of them, but I want to reiterate that the stages are a serious love later to the history of SNK, instead of the random science fiction stuff in the first game. If you're a longtime fan, you WILL recognize many of them. I had a huge smile on my face every time I saw one of them for the first time.

The character select screen is similar to the first game with characters across from their counterparts, Yuki to Ai, Kyo to Iori, K' to Kula, so on and so forh. The boss characters are grouped at the bottom, and on either side of them are four empty boxes for the season pass characters.


Sounds crazy.

I guess we'll have to wait for TGS 2018 for some KOF XV Teaser.





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[this message was edited by Yuki Yagami on Thu 19 Oct 15:24]



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"Re(7):Neo Geo Battle Coliseum 2?" , posted Sat 21 Oct 23:21post reply

quote:
Something more... But I'm beginning to agree with Iggy about this...
If you've only just now started feeling this way, I think you may have waited too long. It's hogwash and reeks of "My dad works at Nintendo" and someone's moronic MUGEN fanfiction project. Like whoever came up with this "leak" thought of something insanely stupid on purpose to see how many people he could laugh at for believing it, or he was genuinely convinced by himself that any of his ideas were actually clever, much akin to certain auteur who think anything they touch turns to gold.





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"Re(8):Neo Geo Battle Coliseum 2?" , posted Sun 22 Oct 00:45post reply

quote:
Something more... But I'm beginning to agree with Iggy about this...If you've only just now started feeling this way, I think you may have waited too long. It's hogwash and reeks of "My dad works at Nintendo" and someone's moronic MUGEN fanfiction project. Like whoever came up with this "leak" thought of something insanely stupid on purpose to see how many people he could laugh at for believing it, or he was genuinely convinced by himself that any of his ideas were actually clever, much akin to certain auteur who think anything they touch turns to gold.



Can't wait for that Mars People DLC! (.)()(.)





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"KOF Neo Wave (&more og XB games) to XBO" , posted Tue 24 Oct 03:30post reply



Tomorrow you will be able to play KOF Neo Wave on the XBox One.

Other notable games are Star Wars: Knights of the Old Republic, BloodRayne2, Ninja Gaiden Black, Prince of Persia: The Sands of Time and Psychonauts.







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"KOF Destiny" , posted Mon 30 Oct 08:30post reply

I've changed how I'm watching KOF Destiny. Instead of watching the ten or so minutes of new content per week, I'm just waiting to watch a month of episodes at a time.

I don't know if I've just gotten used to the animation, or if it has actually improved. It certainly doesn't hurt that the last month of episodes were mostly fight scenes (as the tournament proper started), as that has been the stronger suit of the series. I do know that I've somewhat gotten used to the art style, because the faces haven't changed, yet they don't bug me quite as much as they used to.

Considering the story elements that have been changed, the series has remained surprisingly loyal to the KOF94 roster. The story has certainly been expanded, with Geese working with Rugal to harness Orochi's power, as well as incorporating the whole Bogard/Howard family conflict as a primary story line. We've seen Mature acting as more than a secretary, the US Sports Team turned into Orochi-infused fighters, and a brand new destined-to-die love interest for Terry. We've also seen Terry meeting kid Rock and flashbacks of both Jeff Bogard and kid Krauser.

At the same time, other than the various Bogard/Howard-related characters, there haven't really been any post-94 cameos? It felt like we were going to get stuff like that at first. We got rather a bit with Saisyu, and then we got the Jeff Bogard stuff (before it was obvious the storyline was going to focus so much on the Bogard/Howard stuff), and that was pretty much it. I admit that I expected to see stuff like Leona and/or Whip acting as support for Heidern's investigations, or to see Gang-Il and/or Luong watching Kim's match. It would have made sense to insert these post-94 characters into supporting, background, or even pure cameo roles. But it never happened. (Maybe they just didn't want to spend the money or time making cameo models that couldn't be easily recycled for crowd scenes?)

On a side note, it wasn't until I started thinking about this that I realized that Takuma was missing. He wasn't replaced; Ryo's team simply never shows a third member. The series never makes a point of this absence, and seems to actively try to not draw attention to the issue. While only Ryo and Robert attend the reception, that introduction itself comes only after Ryo has already started a confrontation with Yuri. As for their tournament match, the episode starts with the last round of their match (Mai vs Ryo, so we don't even see Robert fight.) I wonder what the show had against Takuma?







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"Re(1):KOF Destiny" , posted Mon 30 Oct 23:45post reply

quote:
I wonder what the show had against Takuma?


They might be trying to work the Mr. Karate story into it later (which would still make no sense since AOF was screwed to begin with in the KOF timeline).

I'd prefer it if they treated him Gintama style by just only having the tengu mask.





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"Re(4):Eiji Shiroi opens English FB account" , posted Sat 4 Nov 10:33post reply

quote:
Her first work in the game industry was T&C Soft's "Sword World PC (PC98)" doing all the artworks in the game before her days at SNK. The game's development lagged and by the time it was released in late 1992 Shiroi was already at SNK, according to a defunct interview on Gpara

I was looking for a Sword World 2 illustration and found these scans featuring the illustrations she made for the game. Note that 3 illustrators are credited in the manual, including Takuhito Kusanagi (Grandia) who probably only did the cover art.
She's credited for the character illustrations of the game as "Zin Mera" in the OST booklet (registration needed) and as "米良 仁" in the game manual.
It seems that she also did 2-3 illustrations other than the character illustrations.





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"Re(5):Eiji Shiroi opens English FB account" , posted Sat 4 Nov 13:54post reply

quote:
Her first work in the game industry was T&C Soft's "Sword World PC (PC98)" doing all the artworks in the game before her days at SNK. The game's development lagged and by the time it was released in late 1992 Shiroi was already at SNK, according to a defunct interview on Gpara
I was looking for a Sword World 2 illustration and found these scans featuring the illustrations she made for the game. Note that 3 illustrators are credited in the manual, including Takuhito Kusanagi (Grandia) who probably only did the cover art.
She's credited for the character illustrations of the game as "Zin Mera" in the OST booklet (registration needed) and as "米良 仁" in the game manual.
It seems that she also did 2-3 illustrations other than the character illustrations.



Beautiful illustrations, a lot of it looks convincingly like it was done hundreds of years ago. I particularly like the decorative border. Great stuff, thanks for sharing.





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"Naohisa Yamaguchi, Jin Mera and Fatal Fury 2" , posted Sat 4 Nov 20:36post reply

quote:
Gpara

I didn't pay much attention to that link when you posted it earlier but there are some cool interviews, including one with Naohisa Yamaguchi who says that he was originally meant to draw the illustrations for Fatal Fury 2. He asked Jin Mera to draw them since he felt sick.

Speaking of Yamaguchi, I wonder if he's the one who did the illustrations featured on the flyer of the first Metal Slug. The art style is a little more detailed than in Top Hunter but it still looks somewhat similar.





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"Safe to say..." , posted Fri 10 Nov 18:21:post reply

This "MUGEN Fanfiction" a.k.a, NGBC2 is officially fake with this recent rumors.

I'll just post this for the lulz, but I think we agree that the NGBC2 rumors are fake.

WARNING! If you want to read, Lasciate ogne speranza.
quote:
SNK are very aware of their poor reputation in the US, and they're extremely desperate to fix that. Putting Geese in XIV was a bid to throw the American fans a bone, since statistically he's known to be particularly popular in the states. Needless to say, that didn't work very well, because the game still drastically underperformed in America. They did some market research and have decided to tailor most of NGBC2's design and motifs around American tastes. This was a factor in deciding what characters wouldn't return, particularly Shermie and Hotaru, since they're not convinced Americans will like sexy or cute female characters. These characters will likely not be removed from KoF, but since NGBC2 is being developed with the American market in mind, they decided to scrap them here.

I was told that Kula's drastic change in appearance and personality is part of an attempt to rebrand the character as their "mascot" for the American region. They found that a lot of American gamers seemed to really enjoy cyberpunk elements and androgynous/masculine female characters so they based Kula's redesign around those elements and gave her a less cute, more aggressive personality to fit her new look. I was told that they were inspired to do this because of the success of similar dark reboots like the Devil May Cry one from Capcom. They're hoping that they can use the new Kula to promote the SNK brand in the US, and if she's popular they might consider altering Kula in the main KOF games to match, but only for the US version. I asked why they wouldn't just create a new character, and was told that they considered it but they wanted to do something new with a fan favorite and take advantage of their existing popularity.

Additionally, they altered or outright removed a lot of the sexual elements of other characters due to the reception that popular games like SFV and MKX had for cleaning up their female characters. They first thought of this when Capcom altered the camera angles on R. Mika and Cammy. Allegedly, they had no clue that American audiences were sensitive to these types of things until very recently. I was assured that these changes were not being made with eSports in mind, but rather because they've seen the various controversies over sexualized female characters from Western gamers and the outcry from the mainstream gaming media. They believe that they'll reach a bigger audience this way, because their core fans will support them no matter what, and with these changes the average American gamer demographic will be more likely to jump onboard.






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[this message was edited by Yuki Yagami on Fri 10 Nov 18:23]



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"Re(1):Safe to say..." , posted Sat 11 Nov 04:12post reply

So is this from the original creator of this balderdash or is it from the second poster who was lying about the other person's lies? Eh, it doesn't matter since it's all junk anyway. This latest "leak" seems to have tumbled into a long digression based on the writer's thoughts on female representation in games. I wonder if the author intentionally wanted to become political or if this whole thing has become Jungian?





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"The SNS movement of late 2017" , posted Sun 12 Nov 15:43:post reply

As some people might have noticed, a sudden movement in SNK support happened during the past two days with fans from abroad Tweeting the tag #KOFBecause to give reasons on why they play the franchise. This happened as a result of a highly negative and low-depth article regarding KOFXIV getting posted on a certain clickbait-centric fighting game site (no, not MMCafe of course).

So if you haven't seen it yet, check it out!
https://twitter.com/hashtag/kofbecause?f=tweets&vertical=default&src=hash

On another note, who here still plays KOF14? If there's interest, I'll host an MMCafe lagfest next week.





[this message was edited by Professor on Sun 12 Nov 15:48]

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"Re(8):Eiji Shiroi opens English FB account" , posted Mon 13 Nov 08:51:post reply

quote:
While we're at it, one more Trivia:
A good chunk of characters in the KOF series including Kyo and Iori were designed by Shinichi Morioka, who departed the company and went off to do Psikyo's Daraku Tenshi (Fallen Angels). That's one of the reasons why there's some similarities in character design.

If you look at the victory portaits of KOF95 and Fallen Angels, you can sort of tell it's the same artist.



Hi, Professor.

Thank you very much for this valuable information!

Do you have more data to share about Shinichi Morioka?

I'm making a video review of KOF99 and I was looking for some information on what this amazing artist made. It's very hard to find information except for the fact he is the designer of K' and Maxima. I was amazed when I found out he designed Iori and Kyo as well.

I noticed he is not credited in KOF99. He really designed K' and Maxima? For example, Shinsuke Yamamoto is credited for being Maxima/Terry's front designer.

It'd be amazing if you have more to share. Thank you again!





[this message was edited by adriano on Mon 13 Nov 10:52]

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"Re(9):Eiji Shiroi opens English FB account" , posted Mon 13 Nov 10:24:post reply

Hi Adriano, and welcome to the MMCafe BBS!

Regarding Morioka, he left SNK somewhere around 1996. I'm not sure if he came back for KOF99-- it might've been that he did, or it might've been that the developers of KOF99 made characters based on concept sketches that he left behind (which was reportedly the way how Yashiro was created in KOF97). Either way, he had strong influence over the designs of K' and Maxima, and they share distinct similarities with some characters (Cool and Harry) in Daraku Tenshi (The Fallen Angels) which was published by Psikyo in 1998.

I'm not sure if Morioka was fully employed by Psikyo, but by 1999 he was already doing freelance and worked on the cover art for Konami's N64 game Hybrid Heaven and also started to take on various artwork outside of the game industry such as the theatrical play Psy-U-Chic and the novel series Makai Suikoden. I'm not sure where he works right now-- he's been inactive from the public scene for a while and even deleted all his illustrations that he had up on Flickr a few years ago. He has a public mail address still left on Flickr if you want to try and contact him.



Misc images:
https://twitter.com/vgdensetsu/status/771072392298913792
https://twitter.com/kishimotokame/status/625476695357718528
https://pbs.twimg.com/media/CaDPpgtVAAAkkcs.jpg
https://pbs.twimg.com/media/CaDPpglUUAESf8F.jpg
https://twitter.com/Seraph1020/status/860154196825260032
https://twitter.com/Y_aizumi/status/925700360299098112





[this message was edited by Professor on Mon 13 Nov 11:17]

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"Re(10):Eiji Shiroi opens English FB account" , posted Mon 13 Nov 11:35post reply

Thank you for helping me out with this, Professor.

These are some precious information you won't find easily on the internet. I am a SNK fan since 1994 and I never knew most of these things that are written on this topic. A long time ago I was looking for the Kyo's original designer, I just couldn't find anything. I was blown away to find this information this time. Can't thank you enough.

Everything you've said makes perfect sense now. I thought there were proofs somewhere that he left Psikyo to focus on SNK's KOF99. I wasn't sure if he was the designer of K' and Maxima because his name doesn't appear in the game, unlike KOF94. However, there's no doubt these characters from Daraku Tenshi have been the main influences on design choice for K' and Maxima.

I really appreciate your help! If you don't mind, I will include your name and the Madman's Cafe site address in the video to give you credit for the help. Thank you soooo much!





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"Re(2):Re(10):Eiji Shiroi opens English FB acc" , posted Mon 13 Nov 13:04:post reply

No problem, adriano.

On a side note, it should be noted as like Chaz said-- Mitsuo Kodama of K2 was the director of Daraku Tenshi and he was also the graphics guy behind KOF94 before he moved to Psikyo. He used to be at Irem and worked on R-Type, the moved to SNK when Irem flopped. That's why KOF94 has that almost metallic glossy look to their characters, almost like a Shmup'. (So he worked at Irem>SNK>Psikyo>launched K2 corp.)

The thing about Kodama, he's been very critical and vocal about the later KOFs that SNK created after he left their development scene. While it's up to interpretation, he once made a Tweet saying "you shouldn't make a character that looks just like Daraku Tenshi's Cool which took so hard to create", which seems to be a jab at KOF99.

If we take his word literally and also look at the puns that KOF99's devs threw into their game, the relationship between Psikyo and SNK's developers might have been rocky.

(So while it's unknown whether Morioka went back and worked on KOF99, as far as my personal guess goes, I sort of doubt it)





[this message was edited by Professor on Mon 13 Nov 13:18]

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"Re(3):Re(10):Eiji Shiroi opens English FB acc" , posted Tue 14 Nov 00:02:post reply

Yeah, I want to thank Chaz as well for that information. I am sure most of SNK fans, like myself, love to know all this stuff.

What's interesting is that in KOF2000 Maxima and K' have winning poses that are extremely similar to Cool and Harry winning poses. It's so similar that you might think it looks more like paying homage to these Daraku Tenshi characters. It's so identical, you know? It has to be some kind of homage.

About Kodama's design characteristics: maybe it explains why I love the graphics of KOF94 so much, even today. That's the main reason I began to play SNK games. I was into Street Fighter, but when I first saw KOF94, everything changed, hahahaa. It is extremely beautiful. The most beautiful fighting game you could find back then in my opinion.

If he was complaining about Cool's design being kinda copied, I have a strong suspicion Morioka didn't work for SNK after Daraku Tenshi. With that said, SNK designers took Cool as an inspiration in almost every way possible for K'. I will try to ask him and Oda for more information about that.

My childhood memories is filled with me playing SNK games. So I think it's important to us to know these things.

Thank you again!





[this message was edited by adriano on Tue 14 Nov 04:29]



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"Re(2):Safe to say..." , posted Tue 14 Nov 05:29post reply

quote:
So is this from the original creator of this balderdash or is it from the second poster who was lying about the other person's lies? Eh, it doesn't matter since it's all junk anyway. This latest "leak" seems to have tumbled into a long digression based on the writer's thoughts on female representation in games. I wonder if the author intentionally wanted to become political or if this whole thing has become Jungian?



It's just the second leaker running his mouth.

The first leaker has only released that first bit of info and that's it. He's still posting on SRK but says there is no new info to share, the game is very early in development.





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"SNK's Annual Report" , posted Tue 14 Nov 20:44:post reply

The title says it all...

Rough translation.

SNK has a net profit of 3.105 Billion Yen (US$ 27.3M) as of July 2017
33% Increase in Sales
27% Increase Operating income
50.8% Increase in Profit

A decent rise after the Chinese buyout and pachislot withdrawal.





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[this message was edited by Yuki Yagami on Tue 14 Nov 21:27]



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"Re(1):SNK's Annual Report" , posted Wed 15 Nov 08:48post reply

That increase is out of control. Is there any explanation for this massive increase? Did SNK not make any money in 2016? What accounts for the rise? Mobile games? Extra costumes for Mai in DoA5?





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"Re(2):SNK's Annual Report" , posted Wed 15 Nov 10:22:post reply

quote:
That increase is out of control. Is there any explanation for this massive increase? Did SNK not make any money in 2016? What accounts for the rise? Mobile games? Extra costumes for Mai in DoA5?



I'd assume it's because of licensing fees considering how active they've been in that sector, but we can't know for sure since SNK typically doesn't release details since they're closed stock.


[Edit]
Also, some hardcore fans seem to be boasting that SNK is out of deficit for this year. I don't know if they read the report clearly: SNK actually made a good earning last year as far as ordinary income went, just that they were in the red because of a one-time special loss of 2.1 billion yen. This year, their ordinary income was even better, and they also had a huge one-time special gain of 1 billion yen which was calculated into their final figures. Matching this year's profit might be hard for next year in that sense.





[this message was edited by Professor on Wed 15 Nov 17:29]



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"Re(3):SNK's Annual Report" , posted Thu 16 Nov 03:40post reply

Apparently profits aren't enough to prevent last week's KOF Destiny episode from getting taken down from SNK's own channel over some kind of copyright strike from "V Chinese," who as far as I can tell is some kind of online education website? Does anyone have any idea what happened?





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"KOF14 getting new DLC char & Stage" , posted Mon 20 Nov 15:43:post reply

While SNK has been silent on whether KOFXIV ended its product life cycle, fans will have something more to look forward to as the game will receive another update.

According to a release from the PR Times, SNK signed a contract with Saudi Arabia based company Manga Productions to release a new DLC character and Stage based on.. you guessed it, Saudi Arabia.

As some may have been aware, Manga Productions launched an art competition for KOF back in September, which according to press release, gathered over 300 entries from not only Saudi Arabia but neighboring countries including Baḥrayn, Iraq, UAE and Oman. The Winner wase decided by a group of 13 judges from Manga Production and SNK which included producer Oda, and art division's Ogura and Kuroki, and was awarded in November.

The Character competition was won by Mashael Al-Barrak (Saudi Arabia), who came up with a design for a female combatant from Najd. The stage competition was won by Zainab Al-Lawaty (Oman), who designed a battle coliseum based on the modern Masmak fort (Qasr al-Masmak) in Riyadh.

What's interesting is that both of the designers are women, as can be seen from the release. An English version of this release should be out by now.. but I couldn't find it at the time of this writing.


About Manga Productions (from corporate site):
Manga Productions is an affiliated company of the Prince Mohammed bin Salman “Misk” Foundation. It focuses on producing animations and developing video games with creative and positive content targeting all different local and international groups of society.





[this message was edited by Professor on Mon 20 Nov 16:10]



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"Re(1):KOF14 getting new DLC char & Stage" , posted Mon 20 Nov 17:53post reply

I was wondering what was going to happen with that when I saw it. Was it just an art competition? Did the artist have to write a scenario to link the character to the KoF Universe, or is that still explicitly up to SNK?

Nonetheless it's an awesome design. Compared to Shaheen or Rashid she looks more like a boss character. I just hope she looks as good in the game itself.







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"Re(2):KOF14 getting new DLC char & Stage" , posted Mon 20 Nov 19:56post reply

quote:
I was wondering what was going to happen with that when I saw it. Was it just an art competition? Did the artist have to write a scenario to link the character to the KoF Universe, or is that still explicitly up to SNK?

I believe the artist was just tasked with the design of the character and suggestions for some of her moveset, nothing with how the character herself links with the KOF and SNK universe.





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"Re(3):KOF14 getting new DLC char & Stage" , posted Mon 20 Nov 23:02post reply

Wow, that was unexpected. Honestly, I thought that KoF14 had finished a respectable run so finding out there was more content to come made for quite the surprise. Congrats to the winners and kudos to SNK for finding an unexpected partnership to continue KoF14. Fighting games have entered a strange new phase of corporate sponsorship.

As for the new combatant, the color scheme puts me in mind of Kukri so I'll be curious to see how her and her bitey shadows differentiate themselves in gameplay.





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"Re(4):KOF14 getting new DLC char,Stage&Manga" , posted Wed 29 Nov 11:48:post reply

And a new manga too

Honestly, maybe that rumor about those 6 characters found in the code might mean something concrete now. Besides having something for the year now, SNK can take their time to develop a game that is not KOF or Metal Slug for the first time in what? 10 years?

Edit: by the way, does anybody know what happened to that chinese manga? The website only have 8 chapters and it stopped with Japan Team backstory, I think.





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"Re(5):KOF14 getting new DLC char,Stage&Manga" , posted Wed 29 Nov 20:10post reply

I'm really surprised they'd add the new character to KOF14 instead of adding her to their next game.
Did they think SS wouldn't get enough exposure (if they are indeed on SS)?
Or is the project so far off that they prefer to extend KOF14's life another year?
And in that case, will one character be enough, since it feels like outside of dedicated circles, the game is done?

Actually, I was wondering: did the game manage to carve its place in the KOF fanbase (maybe pushing aside 13, or 02)? Or does it live on the side, with a different generation of players, like SF4 next to the old SF3 player base?





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"Re(6):KOF14 getting new DLC char,Stage&Manga" , posted Wed 29 Nov 22:24:post reply

It'll certainly be interesting to see what sort of release plan SNK has for the character. Are they going to release her as a bundle with other SNK characters? Are they going to give her away for free with an update as a promotion for Manga Productions?



quote:
Actually, I was wondering: did the game manage to carve its place in the KOF fanbase (maybe pushing aside 13, or 02)? Or does it live on the side, with a different generation of players, like SF4 next to the old SF3 player base?


It depends on the region but it goes like this-

USA:
Although some players may state discontent about this, the general KOF fanbase played 13 by the time it was featured at EVO. When 14 came out, they've all shifted directly over to 14. However, the more famous top players have either left the scene, or they're trying to main in SFV because that's where the sponsorship is.

Europe:
Gunsmith should know better about this but I think they generally shifted to 14.

Japan:
In terms of fanbase, 13 was quite different from previous KOFs since it gained a new layer of players that were console-based. Leaving aside those who've retired, the 13 fanbase directly migrated to 14. So the scene right now is basically split between the 14 fanbase and the more traditional arcade-based 02UM fanbase. Over all, 14 probably carries the biggest player base that KOF has had in the past decade since it also has players that migrated from SFV. The general opinion by players seems to be that the game is balanced but too mild in comparison to previous titles.


Overall, it seems plausible that releases post KOF13 which marked the e-sports movement may not have the sort of playerbase that will stick to a certain release, albeit people may have fond memories with them that might bring a small faction of them back. Players tend to focus on the latest release of the franchise whether they like it or not because that's where the money, competition, and fame is (note: if they don't play the same title together, they can't pool and make the prize pot big).





[this message was edited by Professor on Thu 30 Nov 03:05]



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"Re(6):KOF14 getting new DLC char,Stage&Manga" , posted Wed 29 Nov 23:03post reply

quote:
I'm really surprised they'd add the new character to KOF14 instead of adding her to their next game.
Did they think SS wouldn't get enough exposure (if they are indeed on SS)?
Or is the project so far off that they prefer to extend KOF14's life another year?
And in that case, will one character be enough, since it feels like outside of dedicated circles, the game is done?
I'm hoping she will come with other characters too, since solely making her and the stage seems kind of a waste? If they're extending KOF14, why not do an earnest attempt at that. And it's not like it has been really long since the last DLC+balance patch, which I feel was universally praised aside from like people who played day 1 K', Robert, and Nakoruru (there was that group who wanted to host a day 1 unpatched disc version of KOF14, with bad jumps, broken rolls, and all that, lol). As for SS, whether it has exposure or not, SNK probably needs to treat that as a companion game, I don't expect KOF players to all just move on to that, so they need to keep supporting KOF even with a new SS out, just like how Capcom does with SF & MvC, or Arc with GG & BB, or possibly Namco with Tekken & SC if they do it right this time.

Sadly, my guess, from looking at how that deal was struct, is that it will only be the character+stage. The deal does seem odd in how it's treating Saudi culture as almost an "intellectual property" that needed to be licensed. And it may just have been that the organizers just paid SNK to put SA representation in the game.

Spoiler (Highlight to view) -
One of the co-signers is a close advisor to MbS (who is known to be a fan of One Piece, actually), so it may just be a PR move to connect with youth culture in the country and region

End of Spoiler



quote:
Actually, I was wondering: did the game manage to carve its place in the KOF fanbase (maybe pushing aside 13, or 02)? Or does it live on the side, with a different generation of players, like SF4 next to the old SF3 player base?

Probably too early to tell, since it is the most modern entry. Old KOFs I think fall into 2 categories: The basic solid games that and are just bread and butter KOF (98 & 02/02UM) and the broken crazy KOFs that are more fun than competitive (97, 2000, XI). XIII I fell was good enough to be a combination of the 2, maybe closer to the latter. But 14, while more well balanced than most (maybe any?) KOF, does feel a little stale and monotonous. I wonder if in the future, aside from 14 original characters, someone might say "why play XYZ characters in 14 when you can play them in a crazier, more exciting game"





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"Re(7):KOF14 getting new DLC char,Stage&Manga" , posted Tue 5 Dec 10:34post reply

quote:
I'm hoping she will come with other characters too, since solely making her and the stage seems kind of a waste? If they're extending KOF14, why not do an earnest attempt at that. And it's not like it has been really long since the last DLC+balance patch, which I feel was universally praised aside from like people who played day 1 K', Robert, and Nakoruru (there was that group who wanted to host a day 1 unpatched disc version of KOF14, with bad jumps, broken rolls, and all that, lol). As for SS, whether it has exposure or not, SNK probably needs to treat that as a companion game, I don't expect KOF players to all just move on to that, so they need to keep supporting KOF even with a new SS out, just like how Capcom does with SF & MvC, or Arc with GG & BB, or possibly Namco with Tekken & SC if they do it right this time.

Sadly, my guess, from looking at how that deal was struct, is that it will only be the character+stage. The deal does seem odd in how it's treating Saudi culture as almost an "intellectual property" that needed to be licensed. And it may just have been that the organizers just paid SNK to put SA representation in the game.



Maybe those datamined entries found earlier can become actual new characters to at least for a new 4-character pack. Many still want Blue Mary to be in. This DLC can keep the game and brand alive while SNK works on an actual new non-mobile game.


quote:
Actually, I was wondering: did the game manage to carve its place in the KOF fanbase (maybe pushing aside 13, or 02)? Or does it live on the side, with a different generation of players, like SF4 next to the old SF3 player base?

Well, in Brazil the game still has a barrier due to working only in modern PCs and PS4s while your old KOF2002 can run in any toaster and have even online matches through non-official ways.
XIII came during end of arcades here so people played for like a year and then the game was only available on consoles and later on PC with subpar online so it didn't build up a fanbase like older games. XIV at least has a far better netcode and actual lobbies so it's much easier to gather online friends but the graphics and speed (I think they mean walkspeed mostly) are still used as arguments for older players to stay on 2002(and not UM for some reason). In the end I think it's too early to tell.


Other than that, Taito is running a tournament of the arcade version starting this month and many think it's a new version with maybe balance changes. I don't believe we'll get anything before Najd is done and it's a little early for that.





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"Original NESTS Character in Kimi wa Hero" , posted Tue 12 Dec 01:22post reply

Anti-K' I wonder if Nameless is not worthy enough...

I wonder why SNK made this.

For me, Kula is too innocent, Nameless is too sympathetic (still remains as a Tetsuo Function), I guess SNK made this character as an irredeemable villain replacing Tetsuo.

Only time will tell if SNK wants to use this character outside KimiHero.





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"Re(1):Original NESTS Character in Kimi wa Her" , posted Tue 12 Dec 01:36post reply

quote:
Anti-K' I wonder if Nameless is not worthy enough...

I wonder why SNK made this.

For me, Kula is too innocent, Nameless is too sympathetic (still remains as a Tetsuo Function), I guess SNK made this character as an irredeemable villain replacing Tetsuo.

Only time will tell if SNK wants to use this character outside KimiHero.



That's interesting! So they made an alt version of Kula and named her after Kula's fighting style.





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"Re(2):Original NESTS Character in Kimi wa Her" , posted Sat 16 Dec 01:42post reply

...and gave her Iori's colors (including purple ice). I think this is supposed to be some kind of "EX" Kula or a fun gag.





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"Anti-K' = "Evil Kula"" , posted Sat 16 Dec 01:51:post reply

quote:
...and gave her Iori's colors (including purple ice). I think this is supposed to be some kind of "EX" Kula or a fun gag.



You are right, it turns out that Anti-K' is an "Evil Ryu" version of Kula.





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"Re(3):Original NESTS Character in Kimi wa Her" , posted Sat 16 Dec 14:13post reply

quote:
...and gave her Iori's colors (including purple ice). I think this is supposed to be some kind of "EX" Kula or a fun gag.

Wasn't she introduced as Anti-K, working for Nests? Seems like re-imagining those times. Maybe it's a robot substitute?





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"Re(4):Original NESTS Character in Kimi wa Her" , posted Sun 17 Dec 11:34post reply

quote:
...and gave her Iori's colors (including purple ice). I think this is supposed to be some kind of "EX" Kula or a fun gag.
Wasn't she introduced as Anti-K, working for Nests? Seems like re-imagining those times. Maybe it's a robot substitute?



From this tweet, which I roughly understand, Kula's gloves went haywire and caused her to lose emotions. It's up to the "Heroes" to bring Kula back to her old self.





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"More than Arabian notKukri" , posted Mon 18 Dec 22:11post reply

Speaking of tweets, surprised there is no mention of this in this thread. I'd check other threads, but loading this BBS is like trying to browse Facebook with many video posts, but without the video to actually justify the incredible hanging that loading a thread causes to the point I feel like my browser might crash.





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""Joker -KOF XIV Ver.-" Confirmed" , posted Mon 18 Dec 23:56post reply

SNK left a Joker card...

I'm guessing Oswald.

However, I'm thinking the "leftover" Steam data might be real, but one of them will be taken down in favor of Najd.





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"Re(1):More than Arabian notKukri" , posted Tue 19 Dec 00:11post reply

quote:
Speaking of tweets, surprised there is no mention of this in this thread. I'd check other threads, but loading this BBS is like trying to browse Facebook with many video posts, but without the video to actually justify the incredible hanging that loading a thread causes to the point I feel like my browser might crash.



Doshin-- try switching the theme to "Expresso" from the top right hand of the BBS and then reloading-- thatll hopefully make things lighter for you. Also, thanks for the heads up on the 4Gamer article.







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"Re(5):Original NESTS Character in Kimi wa Her" , posted Tue 19 Dec 02:04post reply

quote:
From this tweet, which I roughly understand, Kula's gloves went haywire and caused her to lose emotions. It's up to the "Heroes" to bring Kula back to her old self.


I hate it when my clothes malfunction and turn me evil.





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"Re(1):"Joker -KOF XIV Ver.-"" , posted Tue 19 Dec 02:26:post reply

quote:
However, I'm thinking the "leftover" Steam data might be real, but one of them will be taken down in favor of Najd.


I don't think "one of them will be taken down" and more like that we might get 4 characters again in a pack with Najd, probably Oswald and a pool of Jubei, Blue Mary, Hinako, Heidern and Shingo. If we get lucky we can get another pack of 4 characters again by the end of the year.

So I guess we'll get Najd, Oswald, Jubei and Hinako (somehow SNK is giving her attention). A new character and Oswald might carry this pack while people care less about Heidern than Whip but Blue Mary and Shingo can end the support of XIV pleasing the most fans.


But for some serious stuff. I hope they do a good balance update. This 3.0 means it'll be huge like 2.00 was. Of course I'm not expecting they to make Iori "bad" but at least do something about Vanessa.



quote:

I hate it when my clothes malfunction and turn me evil.


It happened with Spiderman so I guess this is more common than I think.
I wish they explored more Nameless and his waifu than just being some sort of weird sci-fi take on "Tristan and Isolde" from his bio.





[this message was edited by KensouADV on Tue 19 Dec 02:35]

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"Re(2):" , posted Tue 19 Dec 04:22:post reply

quote:

I don't think "one of them will be taken down" and more like that we might get 4 characters again in a pack with Najd, probably Oswald and a pool of Jubei, Blue Mary, Hinako, Heidern and Shingo. If we get lucky we can get another pack of 4 characters again by the end of the year.

So I guess we'll get Najd, Oswald, Jubei and Hinako (somehow SNK is giving her attention). A new character and Oswald might carry this pack while people care less about Heidern than Whip but Blue Mary and Shingo can end the support of XIV pleasing the most fans.



I didn't know Hinako had any following at all, but at least she is a lot more pleasant than Malin, I can't stand her design.

Personally I would love Kasumi Todoh and Blue Mary for actually possible characters, for actually impossible characters, the only one I want is Hibiki (Last Blade 2)

quote:

I wish they explored more Nameless and his waifu than just being some sort of weird sci-fi take on "Tristan and Isolde" from his bio.



I haven't played '02 UM, but recently I stumbled upon his amazing theme and I was mesmerized by it.





[this message was edited by Lord SNK on Tue 19 Dec 04:28]



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"Re(3):" , posted Tue 19 Dec 07:18post reply

quote:

I don't think "one of them will be taken down" and more like that we might get 4 characters again in a pack with Najd, probably Oswald and a pool of Jubei, Blue Mary, Hinako, Heidern and Shingo. If we get lucky we can get another pack of 4 characters again by the end of the year.

So I guess we'll get Najd, Oswald, Jubei and Hinako (somehow SNK is giving her attention). A new character and Oswald might carry this pack while people care less about Heidern than Whip but Blue Mary and Shingo can end the support of XIV pleasing the most fans.


I didn't know Hinako had any following at all, but at least she is a lot more pleasant than Malin, I can't stand her design.

Personally I would love Kasumi Todoh and Blue Mary for actually possible characters, for actually impossible characters, the only one I want is Hibiki (Last Blade 2)


I wish they explored more Nameless and his waifu than just being some sort of weird sci-fi take on "Tristan and Isolde" from his bio.


I haven't played '02 UM, but recently I stumbled upon his amazing theme and I was mesmerized by it.



I wish Nameless was as interesting to play or watch being played as his theme.

Watching tournament matches won by Nameless is the most disheartening thing about 2k2UM for me. I'm ok with straightforward characters, but Nameless is just dumb.







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"Re(2):More than Arabian notKukri" , posted Wed 20 Dec 09:31post reply

quote:
Doshin-- try switching the theme to "Expresso" from the top right hand of the BBS and then reloading-- thatll hopefully make things lighter for you. Also, thanks for the heads up on the 4Gamer article.

Thanks, that really helped and I didn't even notice that feature before.
quote:
I hate it when my clothes malfunction and turn me evil.

That sounds like a plot from Kill la Kill.





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"Puzzles and Dragon collaboration" , posted Fri 22 Dec 22:09:post reply

As if SNK's tie-in with Granblue Fantasy wasn't big enough, KOF now has a collaboration coming up with Puzzle and Dragons, one of the world's top grossing smartphone game for a few years in a row. You can check out the characters via their official Twitter account here.

Now, what should be noted about Puzzle and Dragons is that the game attacts more of the younger age group, and some of their reactions to this KOF collab are just stomache-cringingly funny. They're being honest, but the generation gap is hilarious given that these are Tweets coming from kids that don't know the Neo Geo, haven't really seen pixel art, nor really seen games in any form except digital or disc.


So here you go, feast your eyes on some of the wackier comments from the new generation of gamers that are sure to make you feel like a grandpa--


"That dude looks like an overgrown Hiroshi [from Pokemon]"

(Pointing out to the videogame cartridge) "What's that thing supposed to be?"

"What happened to her face (jaw)?"

Some kid thought Mai's fan looks like cutlet sandwiches

"Is this a [continuation of] Hunter x Hunter collaboration?"

"Are the developers of [Puzzle and Dragon] sick or something? Why did they give the move such a violent quote?"
-- A reaction to Iori's DM quote - "Cry, scream and die!"

(Reacting to King's label that says 3P color) " 3P . . . she's so horny, lol"
Note: 3P means "threesome" in Japanese

"I'd love to '2P' with Athena-chan"

"They look so alike"

"Is this guy a Super Sayan?"





[this message was edited by Professor on Sat 23 Dec 02:02]

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"Re(1):Puzzles and Dragon collaboration" , posted Sat 23 Dec 03:03post reply

Thanks a lot for taking the time to gather and translate them! I can't tell why but somehow I find these reactions rather adorable, instead of the usual "get off my lawn" feeling I expected from the premise.





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"Re(2):Puzzles and Dragon collaboration" , posted Sat 23 Dec 08:56post reply

Is the KoF98 cart a playable character? I don't blame them for questioning what it is or why it is there. I'm also glad to see a new generation continues to question Leona's mannish chin.







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"Re(1):KOF Destiny" , posted Mon 25 Dec 11:12:post reply

I'm still watching KOF Destiny in batches, and I'm honestly not certain that I'm going to make it to the end of the series.

Looking back, my previous batch watching was in late October. At that point, I'd watched through the tournament episodes, and had become fairly positive about the series. It wasn't just a case of lowered expectations, it looked and felt that focusing on the tournament fights had upped the animation quality and direction. At the time, I was looking forward to the Terry/Geese fight.

Having watched episodes 14-19, that has all been wiped away. Animation quality in general has dropped back down, moves are more awkward that ever, and the fight direction is disjointed. The story itself is falling apart with absurd elements.

For a series that paid so much attention to KOF'94, we have KOF'95 Rugal complete with his red cybernetic eye. Unsurprisingly, Rugal has a new plan, but that was foreshadowed with the beginning of the first episode. Even though Geese was shown to be alive in KOF'96, Destiny's inclusion of the Bogard/Howard story concludes with Terry knocking Geese off of the roof top. (Destiny's Geese also panics as he falls, rather than falling defiantly.)

Rugal has a cruise ship that can for no discernible reason very slowly transform into a flatter cruise ship? It also contains an entire floor seemingly swiped from a virtual reality maze, not just being comprised of glowing red lines, but because walls can be formed from and reverted into thin air.

As is common for such stories, the artificially Orochi-powered characters see a downgrade in fighting ability. The story wants to pretend that they are still major forces, it just fails to actually present them as such anymore. This is made much worse by bad plotting. In a couple of must-win fights, rather than give the heroes a numeric advantage or even equal numbers, the writer(s) for some reason gave the numeric odds to the converted sides. Kyo, who struggled to win 1-on-1 matches against the Sports Team, has no trouble holding off the combined duo of Benimaru and Goro, while Kensou and Chin have little trouble suppressing the trio of Kim, Chang, and Choi. I honestly wonder if some of the bad fight direction in this area is actually intentional, as anything more coherent would have made it much more obvious that the "vicious" converted fighters had to have been patiently taking turns to fight. (Also of note is that, while the converted people are again supposed to be vicious fighters, a converted Mai decides to spend several minutes leading Andy on a pointless chase.)

Kyo magically realizes that the only way Benimaru and Goro can be controlled is if there is a control device inside the same room. (To be fair, Kyo presumably learned this from Heidern, though the viewers were never told this information until it was necessary for Kyo to use it.) This implies that there is a short range limit on the device, as otherwise Kyo wouldn't have been certain it would be in a reachable location (as opposed to being on the other side of a wall or 30 feet down a ventilation duct). At the same time, the similarly controlled Team Korea is fighting in a gigantic room. Soon after, a similarly controlled Mai is running around inside a gigantic maze.

Other bits include: Team Fatal Fury dramatically rappel from a helicopter to a helipad, seemingly because Heidern doesn't want to land the helicopter. At first I thought Heidern was going to go elsewhere, while the Fatal Fury team enter the front entrance, but in the next episode he is on the helipad as well. Heidern blows up the entirety of Geese's office room with a single hand grenade. Terry tells Joe to stay together, then ditches Joe a few minutes later to chase after Andy. When Kyo and the Psycho Soldier team split up, rather than logically splitting up into groups of two, Kyo goes off on his own. Rather than capture all the fighters together (where he then could have done whatever he wanted with everyone), Rugal lets Kyo and the Psycho Soldier team wander off first. The way the fighters are gassed is entirely done to look "dramatic" to viewers, and instead just looks silly. (And just how does Ryo receive a face full of gas when the door does open, considering the hallway is clear of gas?)

I couldn't even be bothered to watch the next few episodes. (The US release has a King side story and another main story chapter available atm.)





[this message was edited by Baines on Mon 25 Dec 11:24]

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"Re(2):KOF Destiny" , posted Mon 25 Dec 17:18post reply

quote:
I'm still watching KOF Destiny in batches, and I'm honestly not certain that I'm going to make it to the end of the series.

Looking back, my previous batch watching was in late October. At that point, I'd watched through the tournament episodes, and had become fairly positive about the series. It wasn't just a case of lowered expectations, it looked and felt that focusing on the tournament fights had upped the animation quality and direction. At the time, I was looking forward to the Terry/Geese fight.

Having watched episodes 14-19, that has all been wiped away. Animation quality in general has dropped back down, moves are more awkward that ever, and the fight direction is disjointed. The story itself is falling apart with absurd elements.

For a series that paid so much attention to KOF'94, we have KOF'95 Rugal complete with his red cybernetic eye. Unsurprisingly, Rugal has a new plan, but that was foreshadowed with the beginning of the first episode. Even though Geese was shown to be alive in KOF'96, Destiny's inclusion of the Bogard/Howard story concludes with Terry knocking Geese off of the roof top. (Destiny's Geese also panics as he falls, rather than falling defiantly.)

Rugal has a cruise ship that can for no discernible reason very slowly transform into a flatter cruise ship? It also contains an entire floor seemingly swiped from a virtual reality maze, not just being comprised of glowing red lines, but because walls can be formed from and reverted into thin

-- Message too long, Autoquote has been Snipped --


You have valid points and I agree. But I don't feel upset as I feel as though this is geared towards new comers of the series. Mainly so they can catch up to the latest story lines in KOF. So I can't complain, although I want to as you mentioned. Animation wise, well I see it as freestyle and practice for the designers foe future KOF games. As a result, the next game should be wayyyyy better then the current. All we can do is wait and see.





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"Re(3):KOF Destiny" , posted Mon 25 Dec 22:50:post reply

The storylines for KOF stuff have always been pretty wonky-- this CG animation felt like yet another new attempt to try and make something out of the franchise but fell short.

I wonder if I'm the only one to think that the intermission episodes with still images are actually more interesting than the show itself. I fret at the fate of the upcoming smartphone MMORPG!


quote:
Animation wise, well I see it as freestyle and practice for the designers foe future KOF games. As a result, the next game should be wayyyyy better then the current.


....it's all made in China and outsourced afaik!




quote:
Is the KoF98 cart a playable character?


Oddly enough Yes, it's actually a character-- lol.





[this message was edited by Professor on Mon 25 Dec 22:59]



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"Re(3):KOF Destiny" , posted Tue 26 Dec 07:03post reply

quote:
You have valid points and I agree. But I don't feel upset as I feel as though this is geared towards new comers of the series. Mainly so they can catch up to the latest story lines in KOF. So I can't complain, although I want to as you mentioned. Animation wise, well I see it as freestyle and practice for the designers foe future KOF games. As a result, the next game should be wayyyyy better then the current. All we can do is wait and see.


I don't mind the story being different; I just wish the story was better.

It isn't like Rugal had a great plan behind the KOF'94 tournament. Destiny gives him a plan that still fits his style, but which also ties more directly into Orochi and connects him with Geese Howard. That's fine. It helps that the writers made Geese an equal associate of Rugal, not a lackey or dupe. Heck, the partnership even gives a reason for how Rugal could just take control of KOF tournaments even though Geese was alive.

I don't mind Mature being elevated to the role of a more active agent for Rugal, instead of just playing the part of a secretary. It helps here as well that she wasn't just turned into an agent; she is still clinging to Rugal (which fits with the idea that she is working for Goenitz.)

I was originally disappointed with the oft-neglected US Sports Team being turned into Orochi-brainwashed drones, but their actual performance in the tournament reversed that opinion. Rather than being story-irrelevant fodder, Destiny sent them out with a bang. Even with borrowed power, who really expected the US Sports Team to be treated as an unstoppable powerhouse. And even here, you can create benefits for the future, as you've got a ready-made explanation for why the Sports Team never appeared in a future tournament. (Being turned into mindless killing machines, Lucky having his leg broken, Brian having his neck broken... Would you return to KOF after personally experiencing that?)

All that stuff, and more, is fine.

It is just the other stuff outweighs the good. Including Geese is fine, but why use a cowardly Geese when he falls? Why kill Geese at all, when he remains alive in the KOF universe? (If you absolutely have to have the rooftop battle and fall, then at least use defiant Geese and show him managing to survive, even if he ends up injured.) Why write battles that make the supposedly super deadly Orochi-infused fighters look so incompetently weak? Why stick a "real" virtual reality maze inside Rugal's cruise ship?

And why seemingly tow a tight line to KOF'94 canon, only to diverge so much later? I believe I mentioned before that SNK missed the boat in tying some post-94 characters into events or at least putting them into cameo roles. Though, as before, I wonder if part of the issue here was just the budget of the series, and they just felt it wasn't worth the resources.







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"Re(4):KOF Destiny" , posted Tue 26 Dec 14:12post reply

Geese falling like that reminded me of the ending to FF1, and Destiny is supposed to be around the time of FF1/94, so... yeah. The defiant "fuck you I'm falling HAHAHA" Geese that everyone knows and loves was from RBFF. So I guess the question here is: was RBFF a reboot of FF1? Because if it wasn't, then there's nothing wrong with how that happened. Geese really did "WHOAAAAAA" pathetically the first time he fell. And it makes sense for Billy to think that he's dead at this point, but that doesn't mean he's actually dead.

Not that I think Destiny is following the lore perfectly (the King side story was a giant head-scratcher with how much it changed), but overall Destiny's been doing a better job of keeping things coherent than I would have expected. It's actually plausible for the most part. So I'm still enjoying it, although there are still a few things about it I don't like, such as Takuma's absence.





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"Re(5):KOF Destiny" , posted Fri 29 Dec 01:07post reply

quote:
Geese falling like that reminded me of the ending to FF1

I do not think I have watched an episode of KOF Destiny yet, but your reactions are still fun to read. Watching the video you linked reminds me of playing Fatal Fury again on Switch in May, for the first time in years. I had completely forgotten that the ending used the data stored in the memory of the BIOS and it blew my mind to see that Geese Howard died on May 14th, 2017, the day I finished the game.





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"SNK's 2018 ambitions" , posted Sat 30 Dec 06:26post reply

Yasuyuki Oda, Game Department Vice Manager and 1st Studio Producer
Known for: The King of Fighters XIV

quote:
“Thanks to everyone, in 2018 we will celebrate the 40th anniveresary of the SNK brand.

“On the game side, we have new title releases and announcements for both consoles and apps (I cannot say anything yet!), and we are also planning to update The King of Fighters XIV, which is available now.

“First, the King of Fighters manga will start on New Year’s Day! We are also preparing 40th anniversary commemoration goods, which will be gradually released mainly through the SNK Online Shop. Please look forward to SNK in 2018!”


Read more at https://gematsu.com/2017/12/4gamer-interviews-japanese-creators-2018-ambitions#EAbu00qcJBwjKIEL.99







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"KoF Manga" , posted Sat 6 Jan 13:08:post reply

Didn't see anyone mention it, so:

https://pocket.shonenmagazine.com/episode/13932016480029241879

Just an introductory chapter so there's not much to see yet. Nonetheless that is some pretty solid artwork.





[this message was edited by Gojira on Sat 6 Jan 13:12]

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"KoF Manga Chapter 1-2" , posted Mon 8 Jan 17:38:post reply

The editorial desk at Shonen Sirius is GET SERIOUS! on updating. The next episode is already up for viewing despite that it's a national holiday in Japan.

https://pocket.shonenmagazine.com/

Are they going to update this series on a weekly basis? If that's the case it's quite something considering the art quality. And this is 14 pages, which isn't too short of the standard 19 for Shonen Jump and other paper-published weeklies with a higher budget.



Btw does anyone here aside from myself still play KOF14? The SFV thread seems so lively compared to this thread.





[this message was edited by Professor on Mon 8 Jan 17:41]



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"Re(1):KoF Manga Chapter 1-2" , posted Tue 9 Jan 04:02post reply

quote:
The editorial desk at Shonen Sirius is GET SERIOUS! on updating. The next episode is already up for viewing despite that it's a national holiday in Japan.

https://pocket.shonenmagazine.com/

Are they going to update this series on a weekly basis? If that's the case it's quite something considering the art quality. And this is 14 pages, which isn't too short of the standard 19 for Shonen Jump and other paper-published weeklies with a higher budget.



Btw does anyone here aside from myself still play KOF14? The SFV thread seems so lively compared to this thread.



I finally got KOFXIV on a Steam sale, and it has confirmed to me that I never knew how to play KOF. But I'm also wondering how much I like playing KOF in the first place, since KOF characters by design have a lot of common tools... and while this makes learning any character in general easier once you have a grasp of that, it also makes a lot of the characters feel very similar to each other. The characters which are really different somehow wind up feeling "annoying" rather than "fun" in their uniqueness.





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"Re(2):KoF Manga Chapter 1-2" , posted Tue 9 Jan 04:43:post reply

quote:
I finally got KOFXIV on a Steam sale, and it has confirmed to me that I never knew how to play KOF. But I'm also wondering how much I like playing KOF in the first place, since KOF characters by design have a lot of common tools... and while this makes learning any character in general easier once you have a grasp of that, it also makes a lot of the characters feel very similar to each other. The characters which are really different somehow wind up feeling "annoying" rather than "fun" in their uniqueness.



In terms of competitive play, because of the universal-tool design, a lot of higher-level players (at least those in Japan) consider characters as tools/functions for seeing who's better at playing at KOF-- as in, you're not playing the characters, you're playing "KOF".

Because of that, there's very few character loyalists and the players tend to drop characters per every release of KOF; they pick whoever's the best for each iteration. And even character loyalists often tend to pick one character of their choice and two strong characters-- a method often called "the favored character and the two Yojinbos(bodyguards)".

And eventually when they realize their favorite character is pulling their leg on wins, they drop the character and it ends up being three strong characters. It's kind of heart-breaking to see how character-centric fans start dropping their characters once they start getting into the game more seriously, but it's a norm.

Or put it another way, the player's favorite characters and the characters which they chose to play can often be separate in KOF.





[this message was edited by Professor on Tue 9 Jan 05:30]

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"Want more KOF episodes? They're coming" , posted Tue 9 Jan 05:25post reply

http://www.kofworld.com/the-king-of-fighters-destiny/king-of-fighters-destiny-more-seasons-confirmed/









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"Re(1):Want more KOF episodes? They're coming" , posted Tue 9 Jan 08:44post reply

quote:
In terms of competitive play, because of the universal-tool design, a lot of higher-level players (at least those in Japan) consider characters as tools/functions for seeing who's better at playing at KOF-- as in, you're not playing the characters, you're playing "KOF".


That's a good summary of why I don't like playing KoF against other people. Part of the reason I enjoying fighting games is because of the characters and KoF has a rich roster. Because of that it's particularly painful when that aspect is stripped away in competitive play and you're expected to only play Iori, Kim and some other overpowered clown.







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"Re(2):KoF Manga Chapter 1-2" , posted Tue 9 Jan 10:27post reply

quote:
I finally got KOFXIV on a Steam sale, and it has confirmed to me that I never knew how to play KOF. But I'm also wondering how much I like playing KOF in the first place, since KOF characters by design have a lot of common tools... and while this makes learning any character in general easier once you have a grasp of that, it also makes a lot of the characters feel very similar to each other. The characters which are really different somehow wind up feeling "annoying" rather than "fun" in their uniqueness.



I've always liked KOF... But I've also long felt the urge to add "in theory" to the end of that statement.

I like the KOF characters and the KOF universe. I played 94 through 98 in arcades as they were released.

But, particularly as time has passed, I'm honestly not that fond of the mechanics of KOF's design or its actual gameplay. I hate the absurdly long combos and stuff like losing a full life bar just because you ended up in the corner. I'm not fond of the movements themselves. I hate how unbalanced the individual characters are. I'm not fond of mechanics that encourage ideas like using one character as a battery just to boost the next character. I've disliked various tweaks of the formula like character compatibilities that rewarded or punished you for putting certain characters on the same team (again without regard for balance.) I hate the lazily designed, cheaply overpowered bosses in single player.

Even the team format itself has started to make the individual character designs feel shallower. That might not have been such an issue if SNK was still pumping out various other fighting games, which could develop and re-invent characters as solo prospects, but that hasn't been the case for SNK for rather a long time.







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"Re(1):Want more KOF episodes? They're coming" , posted Tue 9 Jan 18:13:post reply

I tried sticking with XIV as long as I could but the netcode killed it for me. While everyone else is seemingly ecstatic about how great it is all I ever got was lag, slowdown and/or stutter central. It just wore down on my enjoyment too much to the point where I wasn't even trying to play well, just trying to do simple things to avoid getting screwed up by lag spikes. Eventually I had to make room on my PS4 so I uninstalled it. I might reinstall it when new characters hit, but I doubt I'll be playing online.

quote:
http://www.kofworld.com/the-king-of-fighters-destiny/king-of-fighters-destiny-more-seasons-confirmed/




Wow they're actually doing it. It was odd to see them holding back so stalwartly on showing post-94 characters, but they really stuck with the period until the very end and now they're carefully making their way up the timeline. I've heard that the Orochi saga was the most popular arc in China so going out of their way to represent it isn't that much of a surprise. Meanwhile I'll bet the NESTS and Ash sagas probably weren't even under consideration.

Side note, it's kind of sad not hearing Toshimitsu Arai voicing Rugal in the Japanese dub. I think the guy voicing him in Destiny is also Yamazaki's new VA.





[this message was edited by Gojira on Tue 9 Jan 18:14]

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"Re(2):Want more KOF episodes? They're coming" , posted Tue 9 Jan 18:49:post reply

quote:
I tried sticking with XIV as long as I could but the netcode killed it for me. While everyone else is seemingly ecstatic about how great it is all I ever got was lag, slowdown and/or stutter central.



I've heard of that-- for some reason, the netcode seems to be pretty bad for certain people due to unknown causes. For others, it actually seems to work better than SFV (well, then again SFV's netcode isn't all that great).


In the old arcades days, being able to play three characters for the price of just one credit was a great bang for your buck, but those days are over in the modern console era. That's certainly one of the issues which KOF faces in the modern day. Personally I'm fine with the game mechanics and damage (or rather, I feel SFV and Xrd's damage to be a bit too low), but it's quite understandable to get criticized.


Guilty Gear has a strong universal system too, but it also has a lot of subsystems for characters which helps in giving them a unique feel. However I don't think that sort of solution will work well for the KOF franchise-- too many characters to deal with.

I too wish that SNK revives or makes a new fighting game to complement the KOF series. It's been so long.





[this message was edited by Professor on Tue 9 Jan 19:44]



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"Re(3):Want more KOF episodes? They're coming" , posted Tue 9 Jan 23:46post reply

Personally I love KOF and KOF XIV and put a ton of time almost into the entire cast, later playing mostly random select. The online was great for me too, I'm in Canada and played a ton of matches against people in the US and Japan.

Huge fan of SNK characters so KOF being centered mostly around learning KOF instead of learning a character (unless it's my girl Angel etc.) is a big plus. Skills learned with one character easily carrying over to many others feels so good.

quote:
I too wish that SNK revives or makes a new fighting game to complement the KOF series. It's been so long.



I've been playing a bunch of Last Blade 2 and Art of Fighting 3 recently and I definitely have to agree with you there, the games are so innovative and forward thinking. Especially Art of Fighting 3, not just it in particular but the series in general. It had fireball parrying and a dedicated parry command before SF3 was a thing, even had Ultimate KO before Guilty Gear and its Instant Kill were anywhere in sight. And the combat flow feels pretty close to Virtua Fighter/Tekken.

Looking at LB2 and AOF3 though and then thinking about KOFXIV and its gigantic roster and big stage count, it felt like it really wouldn't be that hard for SNK to make a new LB, AOF or something of the like with their much smaller roster etc.

I mean if it took them something like 2 years to make XIV from scratch (and that included them building their team and engine from scratch) then it shouldn't take them much at all to release a fighter with about 12-20 characters. They could even release them at a lower price point to give them a better chance at success.





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"Re(4):Want more KOF episodes? They're coming" , posted Wed 10 Jan 01:07post reply

quote:
Personally I love KOF and KOF XIV and put a ton of time almost into the entire cast, later playing mostly random select. The online was great for me too, I'm in Canada and played a ton of matches against people in the US and Japan.

Huge fan of SNK characters so KOF being centered mostly around learning KOF instead of learning a character (unless it's my girl Angel etc.) is a big plus. Skills learned with one character easily carrying over to many others feels so good.

I too wish that SNK revives or makes a new fighting game to complement the KOF series. It's been so long.


I've been playing a bunch of Last Blade 2 and Art of Fighting 3 recently and I definitely have to agree with you there, the games are so innovative and forward thinking. Especially Art of Fighting 3, not just it in particular but the series in general. It had fireball parrying and a dedicated parry command before SF3 was a thing, even had Ultimate KO before Guilty Gear and its Instant Kill were anywhere in sight. And the combat flow feels pretty close to Virtua Fighter/Tekken.

Looking at LB2 and AOF3 though and then thinking about KOFXIV and its gigantic roster and big stage count, it felt like it really wouldn't be that hard for SNK to make a new LB, AOF or something of the like with their much smaller roster etc.

I mean if it took them something like 2 years to make XIV from scratch (and that included them building their team and engine from scratch) then it shouldn't take them mu

-- Message too long, Autoquote has been Snipped --


It’s good to see them continue the series. I personally enjoy it as something I always wanted since SNK only gave us Fata Fury and Samurai Shodown the motion pictures. Even though its not big in USA, EU, and Japan, the china market is helping them a lot. And if they can do what they always wanted to do with China backing, I say do it. It’s better that way then get nothing and they end up bankrupted and closed down. That would have happen for sure 10 years ago.

I never had much netcode problems on XIV. However, it does seem that some character do feel cheap and/or overpowered where players abuse the play and you get screwed. Even when you constantly face Kyo, Iori, and not jobs like Athena. in XII and XII, people use Joe and he was by far the most cheap, overpowered, and abusive character in the game. I hated people choosing him and I lose for the dumbest of ways. But that how it is and I guess it’s best to play in a community that there to play for fun if you can find them.

It sucks how it’s still getting not much love like I wish it would and no one is talking about it nor having us meet up to play online. I was saying released XV already. Let see some more story progression at least or some kind of new single player adventure like World Tour in SFA3.





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"SNK Heroines - Tag Team Frenzy!?!??!" , posted Thu 11 Jan 23:20post reply

Announced right now! for Switch (Check after minute 7:30)

Is it this the new game they were working on?!?





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"SNK Heroines - Tag Team Frenzy!?!??!" , posted Thu 11 Jan 23:21post reply

Announced right now! for Switch (Check after minute 7:30)

Is it this the new game they were working on?!?







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"Re(1):SNK Heroines - Tag Team Frenzy!?!??!" , posted Thu 11 Jan 23:28post reply

quote:
Announced right now! for Switch (Check after minute 7:30)

Is it this the new game they were working on?!?


Well, that's something.

Why did Kukri get invited to the fight?





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"Re(2):SNK Heroines - Tag Team Frenzy!?!??!" , posted Thu 11 Jan 23:38post reply

quote:
Announced right now! for Switch (Check after minute 7:30)

Is it this the new game they were working on?!?



Must be. But oh my eyes! It looks like they just used the KOF14 graphics engine for the game. The hue/contrast is so saturated that it reminds me of Street Fighter x Tekken.







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"Re(1):SNK Heroines - Tag Team Frenzy!?!??!" , posted Thu 11 Jan 23:53post reply

quote:
Announced right now! for Switch (Check after minute 7:30)

Is it this the new game they were working on?!?



Damn, is that new Queen of Fighters? I miss that NGPC game, and that Miss X !!!





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"Re(3):SNK Heroines - Tag Team Frenzy!?!??!" , posted Fri 12 Jan 00:02post reply

MISS X'S REVENGE! I hope we finally learn her mysterious identity this time!
I had no clue that would be their new game, and it looks like a trashy copy and paste work from KOF14, but... I think I'm more interested by that.

The original Gals Fighters are all in KOF14 except Shermie, Akari, Miss X and Shiki, I believe? Since they added Whip recently... Ah, Kyô's girlfriend!
I hope we get at least a couple more characters. Which shamelessly pandering fanservicey character are they missing? Mina and Iroha from Examu's SS?

The swimsuits and cow hears they added remove any pretense that this is not the replacement for DoA5. I wonder how long until it goes full F2P nonsense for PC in China.







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"Re(4):SNK Heroines - Tag Team Frenzy!?!??!" , posted Fri 12 Jan 00:38post reply

The pre-orders for the Switch and PS4 versions are already up. It's only 120 damn dollars so you should probably buy it for both systems.







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"Re(5):SNK Heroines - Tag Team Frenzy!?!??!" , posted Fri 12 Jan 01:53:post reply

It definitely seems like a continuation of Gal Fighters with the characters shown all being part of that game. And Kula, who let's face it would have been in GF if the game hadn't been made before 2k.

Strangely enough, reusing KoFXIV assets to make this fits in with the original game, which re-used a lot of KoF R2 assets (while redrawing some attack animations to make their limbs bigger). Still, if they don't use every single female character from XIV then people will just be left wondering why. And if Mary isn't in THIS game then *I* will be left wondering why.

quote:
The pre-orders for the Switch and PS4 versions are already up. It's only 120 damn dollars so you should probably buy it for both systems.



What... WHAT'S IN THE BOOOXXX





[this message was edited by Gojira on Fri 12 Jan 01:58]



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"Re(6):SNK Heroines - Tag Team Frenzy!?!??!" , posted Fri 12 Jan 02:02post reply

quote:
The pre-orders for the Switch and PS4 versions are already up. It's only 120 damn dollars so you should probably buy it for both systems.


What... WHAT'S IN THE BOOOXXX

That's really not a lot of characters... I hope they milk the franchise for all it's worth, with or without horrible puns.
I want to think the 5th pin on the second row is Mina. Bow shenanigans!
Two of them seem to be using guns... Fio and Eri?







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"Re(7):SNK Heroines - Tag Team Frenzy!?!??!" , posted Fri 12 Jan 02:06:post reply

quote:
The pre-orders for the Switch and PS4 versions are already up. It's only 120 damn dollars so you should probably buy it for both systems.


What... WHAT'S IN THE BOOOXXX
That's really not a lot of characters... I hope they milk the franchise for all it's worth, with or without horrible puns.
I want to think the 5th pin on the second row is Mina. Bow shenanigans!
Two of them seem to be using guns... Fio and Eri?



Egads... well at least they're promoting fitness

Also here's the Japanese trailer. Different from the English one, shows off other outfits such as Athena's Goddess outfit as well.

Edit: My best guesses for the remaining pins, starting from Leona and moving left-to-right:
Hibiki (based on sword), ???Mary plz???, Whip (since it looks like she's stretching her whip), Akari (I think the weird shapes are her talisman minions), Eri/Fio?, Nakoruru (Mamahaha on her shoulder), Mian (or Mina, but Mian seems more likely and the hair matches), Miss X?, Kukri?





[this message was edited by Gojira on Fri 12 Jan 02:39]

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"Re(6):SNK Heroines - Tag Team Frenzy!?!??!" , posted Fri 12 Jan 02:09:post reply

quote:
Strangely enough, reusing KoFXIV assets to make this fits in with the original game, which re-used a lot of KoF R2 assets (while redrawing some attack animations to make their limbs bigger). Still, if they don't use every single female character from XIV then people will just be left wondering why. And if Mary isn't in THIS game then *I* will be left wondering why.


Make new gals game from KOF14 assets > make new KOF14 DLCs from importing the gals game assets> make $$

Just According to Keikaku!



[edit]
Also, I didn't realize it until Reiki Kito hit me--- technically speaking, this game features gambling since spectator mode lets you wage in-game money on the fights.





[this message was edited by Professor on Fri 12 Jan 02:28]



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"Re(7):SNK Heroines - Tag Team Frenzy!?!??!" , posted Fri 12 Jan 02:53post reply

quote:
Also, I didn't realize it until Reiki Kito hit me--- technically speaking, this game features gambling since spectator mode lets you wage in-game money on the fights.

Ow. That might be a problem... Hopefully the game doesn't have ways of buying in-game currency, so the in-game money cannot be mistaken for real money?
Though I was thinking the low technical requirements and DoA atmosphere was lending the game to be a good F2P service for China... Maybe not so much now.

If they add Shermie or Mary in this, there's no way they don't add her back to KOF14 along with the new character this year.

Also, on the other artwork with all the silhouettes superimposed, one on the top right seems to have a cross/scepter... Could it be Kurara or Sissy as guest characters from Gôketsuji?







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"Re(8):SNK Heroines - Tag Team Frenzy!?!??!" , posted Fri 12 Jan 03:05:post reply

quote:

Also, on the other artwork with all the silhouettes superimposed, one on the top right seems to have a cross/scepter... Could it be Kurara or Sissy as guest characters from Gôketsuji?



Ahh didn't notice the artbook, that's quite a bit clearer to make out. But based on what isn't silhouette'd it seems these are all alternate outfits so not sure if I can guess much based on this. The cross is probably just a gag accessory substituting for something else.





[this message was edited by Gojira on Fri 12 Jan 03:11]

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"Re(9):SNK Heroines - Tag Team Frenzy!?!??!" , posted Fri 12 Jan 03:25post reply

quote:

Also, on the other artwork with all the silhouettes superimposed, one on the top right seems to have a cross/scepter... Could it be Kurara or Sissy as guest characters from Gôketsuji?


Ahh didn't notice the artbook, that's quite a bit clearer to make out. But based on what isn't silhouette'd it seems these are all alternate outfits so not sure if I can guess much based on this. The cross is probably just a gag accessory substituting for something else.



Large version







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"Re(10):SNK Heroines - Tag Team Frenzy!?!??!" , posted Fri 12 Jan 03:41post reply

quote:

Ahh didn't notice the artbook, that's quite a bit clearer to make out. But based on what isn't silhouette'd it seems these are all alternate outfits so not sure if I can guess much based on this. The cross is probably just a gag accessory substituting for something else.

Large version



Interesting... strangely, it looks like the silhouette in front of Yuri isn't in this version?





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"Re(10):SNK Heroines - Tag Team Frenzy!?!??!" , posted Fri 12 Jan 04:12:post reply

quote:

Large version



Isn't that Cham Cham down there on the right corner!??

OMG, this is even better than that NGBC2 rumor of some times ago...





[this message was edited by Lord SNK on Fri 12 Jan 04:14]

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"Re(2):Re(10):SNK Heroines - Tag Team Frenzy!?" , posted Fri 12 Jan 04:27:post reply

quote:
Large version


Interesting... strangely, it looks like the silhouette in front of Yuri isn't in this version?



You're right, it's in the back of her. The layer order is botched on this larger version, lol.

I've updated the article with info from the JP announcement --amazingly for this day in age, quite a bit was apparently lost in translation. Or maybe they're doing it on purpose. It's funny considering how they took extra care on some of the translation, like how "in-game currency" in Japanese was translated into English as "in-game points".

As the storyline goes, the heroines were abducted to a mysterious gorgeous mansion and they need to fight in pairs. I can only assume this is Kukri's doing and the story somewhat follows that manga that SNK was doing (are they still doing it?)





[this message was edited by Professor on Fri 12 Jan 05:10]

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"Re(3):Re(10):SNK Heroines - Tag Team Frenzy!?" , posted Fri 12 Jan 05:25post reply

quote:
Large version


Interesting... strangely, it looks like the silhouette in front of Yuri isn't in this version?


You're right, it's in the back of her. The layer order is botched on this larger version, lol.

I've updated the article with info from the JP announcement --amazingly for this day in age, quite a bit was apparently lost in translation. Or maybe they're doing it on purpose. It's funny considering how they took extra care on some of the translation, like how "in-game currency" in Japanese was translated into English as "in-game points".

As the storyline goes, the heroines were abducted to a mysterious gorgeous mansion and they need to fight in pairs. I can only assume this is Kukri's doing and the story somewhat follows that manga that SNK was doing (are they still doing it?)



That's some good stuff. And it could be very promising.

In any case, I would love to see nothing but characters who were never featured in a KOF game and/or those one off ones.
That would be a good strategic move on SNK I think.





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"Re(3):Re(10):SNK Heroines - Tag Team Frenzy!?" , posted Fri 12 Jan 05:31post reply

I just would like to point out this fighting game year is insane. It's like we are back in 1998. The mere existence of SNK Heroines as a somehow possibly viable commercial project shakes my endorphines. At this rate, I can't wait a new Savage Reign or Astra Superstars to be announced next.





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"Re(4):Re(10):SNK Heroines - Tag Team Frenzy!?" , posted Fri 12 Jan 06:21post reply

I love this game, feels like something fresh from SNK even if is still a fighter.

I love that the simlified the commands, should make game more accesible

And I feel that is a HUGE in for SNK to not only have this game on the Switch, but also featured on a Nintendo Direct, which always have a great amount of viewers





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"Re(5):Re(10):SNK Heroines - Tag Team Frenzy!?" , posted Fri 12 Jan 06:43post reply

One more quick note for the day-- in NA, the physical version for PS4 will only be available in limited edition via upcoming American SNK shop. If you just want the game you'll need to get it digital. Physical copies for Switch will be regularly available though.

https://miketendo64.com/2018/01/11/snk-heroines-tag-team-frenzy-coming-2018/





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"Re(6):Re(10):SNK Heroines - Tag Team Frenzy!?" , posted Fri 12 Jan 07:13post reply

quote:
One more quick note for the day-- in NA, the physical version for PS4 will only be available in limited edition via upcoming American SNK shop. If you just want the game you'll need to get it digital. Physical copies for Switch will be regularly available though.

https://miketendo64.com/2018/01/11/snk-heroines-tag-team-frenzy-coming-2018/


It's a good business decision with their limited resources. Cutting of the middle man. They should do this for future sales. Cut down on manufacturing cost and shipping to retailers. They don't produce millions like capcom and other companies. So yea buy directly from them! That's what you call first class support!





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"Re(7):Re(10):SNK Heroines - Tag Team Frenzy!?" , posted Sat 13 Jan 04:33post reply

man, this kind of stuff is embarrassing, to me. putting leona in a cow bikini sure gives the impression they don't care at all for the legacy they've built. I find this kind of stuff tiresome at this point!







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"Re(3):Re(10):SNK Heroines - Tag Team Frenzy!?" , posted Sat 13 Jan 05:28:post reply

quote:

As the storyline goes, the heroines were abducted to a mysterious gorgeous mansion and they need to fight in pairs. I can only assume this is Kukri's doing and the story somewhat follows that manga that SNK was doing (are they still doing it?)



Oh they're still doing it





[this message was edited by Gojira on Sat 13 Jan 05:29]



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"Re(4):Re(10):SNK Heroines - Tag Team Frenzy!?" , posted Sat 13 Jan 08:20post reply

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That was Sunsoft. You might remember them for another fighting game or two.







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"Re(8):Re(10):SNK Heroines - Tag Team Frenzy!?" , posted Sat 13 Jan 16:56post reply

quote:
man, this kind of stuff is embarrassing, to me. putting leona in a cow bikini sure gives the impression they don't care at all for the legacy they've built. I find this kind of stuff tiresome at this point!



ahem that is Mai that's in the cow bikini and Leona that's in the cat bikini...
... yeah, I hate the costumes, too.





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"Re(7):Re(10):SNK Heroines - Tag Team Frenzy!?" , posted Mon 15 Jan 06:54post reply

This really came out of nowhere. I think it might be a fun silly game. People are reporting it might have 4 buttons plus one for special moves or simply directional+button input.

My only concern is what Professor said about the "in game currency" stuff and the gambling stuff that can be tied to a monetization program since if this was a big IP in the west by the hands of EA or other big publisher, this would scream microtransactions with those customization options.

As for characters in the silhouettes, I think where it looks like ChamCham it might be Sylvie doing some kind of cosplay. I think they'll reuse a lot of stuff since maybe it's only 14 characters and there's like 19 in KOFXIV. Unless they are really cooking up a new Samurai game this year too and use this game to introduce them and maybe future KOFXIV DLC characters like the so requested Blue Mary. And if they already gave us team members in the background and more costumes, MissX is a must in this new one.

By the way Professor and others that might have more knowledge on this. Love Heart is one of the main heroines of the silly webmanga but wasn't her IP sold still in 2015 or maybe 2016? And maybe she has at least some items named after herself or even be the cap-wearing silhouette girl. MuiMui and Sylvie are my favorite newcomers in KOF since like 1997. It would be sad to lose the Dragon girl in future games just because she has a pachislot background. I see a lot of fanart of Sylvie, Luong besides the new boom of Kula and Angel stuff. But how was the the acceptance of the new characters?

Speaking of XIV and recent fighting games said earlier, I really liked what they did to XIV. Yeah, the netcode wasn't better than a matchmaking service running old ROMs emulated or Skullgirls but I can have good matches in my country/region just fine. Liked how they toned down the long combos from XIII to a more simple and easier system to play along with EX moves restricted instead of having the feeling of regular moves and Supers be "a bad version/option" of the EX version. Unlike Baines, I never really feel "cornered" while in the corner given how many defensive options KOF has in general compared to more "character system driven" games like Injustice and Blazblue or feel the need to only play said character as a "battery" if in the round I have the opportunity to spend meter to do some actual damage. In fact, I usually make my teams of well rounded characters so I can simply change the order if someone tries to counterpick me not needing to completely change my playstyle.

I just wish 3.0 give more love to Raw MAX activation because some characters could really shine using that instead of the usual optimal move-canceling to extend/start combos like Iori's infamous far kick. And of course, give some old moves back because characters like Maxima and even Mai feels lacking still compared to their old versions be it they are good or not in XIV. I don't really feel the need of a new game and some proposals like the Cyberfanatix crew did with many grooves and 60+ characters might be a balancing nightmare. Not that KOF is known for that aspect. But I liked the story and "atmosphere".

quote:
One more quick note for the day-- in NA, the physical version for PS4 will only be available in limited edition via upcoming American SNK shop. If you just want the game you'll need to get it digital. Physical copies for Switch will be regularly available though.

https://miketendo64.com/2018/01/11/snk-heroines-tag-team-frenzy-coming-2018/

It's a good business decision with their limited resources. Cutting of the middle man. They should do this for future sales. Cut down on manufacturing cost and shipping to retailers. They don't produce millions like capcom and other companies. So yea buy directly from them! That's what you call first class support!



Yeah, the american store is now up but it doesn't ship to Europe and Australia/NZ





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"KOF XV - Proposal Frenzy!?" , posted Mon 15 Jan 16:18:post reply

quote:
This really came out of nowhere. I think it might be a fun silly game. People are reporting it might have 4 buttons plus one for special moves or simply directional+button input.

My only concern is what Professor said about the "in game currency" stuff and the gambling stuff that can be tied to a monetization program since if this was a big IP in the west by the hands of EA or other big publisher, this would scream microtransactions with those customization options.

As for characters in the silhouettes, I think where it looks like ChamCham it might be Sylvie doing some kind of cosplay. I think they'll reuse a lot of stuff since maybe it's only 14 characters and there's like 19 in KOFXIV. Unless they are really cooking up a new Samurai game this year too and use this game to introduce them and maybe future KOFXIV DLC characters like the so requested Blue Mary. And if they already gave us team members in the background and more costumes, MissX is a must in this new one.

By the way Professor and others that might have more knowledge on this. Love Heart is one of the main heroines of the silly webmanga but wasn't her IP sold still in 2015 or maybe 2016? And maybe she has at least some items named after herself or even be the cap-wearing silhouette girl. MuiMui and Sylvie are my favo

-- Message too long, Autoquote has been Snipped --


I can shed some light to the proposal I made (I am one-half of the makers of that proposal).

As for the KOF XV Proposal we made months ago, well, the battle system was so heavily debated by fans in Twitter. (AFAIK, some wants '98, some wants 2002, some wants XIII, etc.) I know it may be discarded, I just put it to settle some of their wanted battle system. I added the 2000 and XII systems for "variety". However, I leave it to SNK on which battle system they will implement in KOF XV.

As for the roster, since SNK gave us 50 initial characters in KOF XIV, it's quite difficult to go lower than that. Though, I predict that KOF XV might character count is (almost) as many as the characters in KOF 2002 Unlimited Match. Unless they want to go the Cross Tag Battle route and cut 1/3 of the roster and put them as paid DLC. (I hope not)

On the choices of characters, 7 of the 8 teams in KOF '94 are there (Kim Team cannot reunite because of the ongoing story). Since I assume they might release KOF XV in 2019 just in time for KOF's 25th Anniversary. That's why I made KOF XV a "KOF '94 mini-reunion" of some sorts. Rugal was added for a special "KOF '94" mode, he has no bearing with the ongoing story yet.

As for Leona with Mature and Vice, it was foreshadowed way back in KOF XIII. Also, I felt that the KOF XIV Ikari Team Ending looks like a non-death example of an anime death flag to me. For Mature and Vice's part, they probably regained their physical bodies at some point, they cannot haunt Iori anymore because of that. Also, they are probably aware that Iori decided to re-seal Orochi again in the KOF XIV Ending. Probably, Mature and Vice sees Leona as a "replacement" to Iori in their plans.

On the Samurai Shodown and Last Blade characters. (WARNING: Last Blade 2 Spoilers)

Spoiler (Highlight to view) -
All, but Yuki, traveled to the present like Nakoruru in XIV. Yuki is probably one of the souls revived in the Verse incident.

End of Spoiler

It appears SNK's new owners are making Haohmaru and Ukyo as Nakoruru's "teammates" not only in KOF '98 UM OL (which is licensed by SNK), but also in the newest mobile Samurai Shodown game.

Also, this was made before we got the Female Arab Fighter. With her inclusion, there might be changes on what we have originally thought.

Somewhat related, I think SNK is using Mui Mui and Love Heart like no tomorrow because they might eventually lose them once the SNK support of KOF XIV ends. Once it ends, they cannot use them anymore. I dunno why a costume of Super Oto-san ended up in the Sister Quest pachislot by Highlights Entertainment despite it's still listed in SNK's licensing list. All I know an old interview mentioned that Highlights Entertainment has acquired SNK Pachislot IPs after SNK ceased their pachislot business. (I am not sure if it was limited to Sister Quest and Sky Love though)

I speculate that it's KOF XIV's support by SNK is somewhat keeping anchoring them to SNK (and probably Highlights Entertainment not announcing Sky Love yet after acquisition). Love Heart cannot be marketed by SNK anymore though because it was revealed that Highlights own the IP already. She can still show up in SNK-related media (as long as SNK supports KOF XIV), but cannot be marketed by SNK anymore outside the game she appeared in(In Nariyuki Quest though she has an 8-bit sprite hidden.)





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[this message was edited by Yuki Yagami on Mon 15 Jan 16:29]



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"Re(8):Re(10):SNK Heroines - Tag Team Frenzy!?" , posted Tue 16 Jan 00:07post reply

quote:
This really came out of nowhere. I think it might be a fun silly game. People are reporting it might have 4 buttons plus one for special moves or simply directional+button input.

Thanks for pointing that out. When I initially saw the game I found it garish and tacky, which is saying something since I have no problem with Oneechanbara. Those breakdowns gave hope that there might be a game in there. It might not be much but at least it's more than just themed bikinis and curry hit sparks.





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"Re(8):Re(10):SNK Heroines - Tag Team Frenzy!?" , posted Tue 16 Jan 00:32post reply

quote:


My only concern is what Professor said about the "in game currency" stuff and the gambling stuff that can be tied to a monetization program since if this was a big IP in the west by the hands of EA or other big publisher, this would scream microtransactions with those customization options.


-- Message too long, Autoquote has been Snipped --

Wait, I thought this "secret" gambling algorithms are only ties to PC and mobile games. Have they been on console games also???





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"Re(8):Re(10):SNK Heroines - Tag Team Frenzy!?" , posted Tue 16 Jan 03:44post reply

quote:

My only concern is what Professor said about the "in game currency" stuff and the gambling stuff that can be tied to a monetization program since if this was a big IP in the west by the hands of EA or other big publisher, this would scream microtransactions with those customization options.



I think this system being in Heroines in the first place says otherwise.

This gambling feature is basically the smartest thing a dev has done in forever for a fighting game to make online play useful to casuals, people who can't or don't want to play against others online for whatever reason. The only people benefiting from this feature are match spectators, not actual players.

You won't see SFV implement a system like this because they do have a microtransaction based system and they hope that people don't have enough FM so they use real money instead. Casuals are a great target for this.





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"Re(1):KOF XV - Proposal Frenzy!?" , posted Tue 16 Jan 04:51:post reply

So Mondays are going to be the day when the KOF14 manga gets a new episode.

https://pocket.shonenmagazine.com/episode/13932016480029270398




KensouADV--
Regarding the stuff with Pachislot, this is as much as I know.

- Highlights Entertainment made an offer to SNK[Playmore] and in January 2016 officially bought out their pachislot assets. This included remaining stocks of SNK's pachislot cabinets, pachislot parts, metal molds, as well as the trademark and rights for Sister Quest and Sky Love. (Note: I'm not sure about the rights for Dragon Gal, which is where Mui Mui comes from. Afaik, it wasn't sold.)

If Love Heart does appear in the new SNK Heroines game, it would be interesting to see if the game has copyright notes for Highlight Entertainment.

- Highlights Entertainment is a relatively new company.. sort of. They were originally a pachinko company named Ai Denshi that was established in 1973, and they got acquired by a financial firm named J Trust in October 2014 and relaunched under the new company name ten months later. Ergo, their new Sister Quest Pachislot from last January was their debut machine. They're planning to buy out more IPs from other companies in the future and to also become an investor in the anime industry to expand their business into the content market.

- Their new parent company J-Trust is also the parent company to Adores, a major arcade operating chain in Japan. Similarly to SNK, Adores was a victim to the infamous company Aruze, until they cut their ties in 2007.



YukiYagami--

The 50 page proposal was nice but also very heavy that I halted the load around halfway because it's too much for my laptop. Nevertheless, I was able to glimpse through the stages part, and the proposed sceneries were nice choices. I didn't get up to the systems part, but my personal two cents, trying to come up with a system that all three major series players will love (98, 02UM, 13) is exactly what the devs at SNK tried to do with 14, and failed.

There aren't ideas I can contribute for a KOF sequel; I would perfer being surprised by what sort of innovations the devs at SNK can come up with, especially given that the staffs that've returned don't have that many years before they hit retirement.



Neo0r0chiaku--

I'm not sure what you mean by ' "secret" gambling algorithms ', but to clear things up, the SNK Heroines games will let spectators bid in-game points on who they think will win. The points can be traded for character customization items.





[this message was edited by Professor on Tue 16 Jan 06:53]

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"Re(2):KOF XV - Proposal Frenzy!?" , posted Tue 16 Jan 13:00post reply

Thanks Professor for the explanation and... Japanese pachislot history? I really don't understand how these copyright works but if they bought Love before XIV was released, shouldn't be referenced in the credits of the game? Or at least in the PC version that came in 2017? Maybe it'll become a Strider Hiryu situation where both parties must be in good terms to use the character? I don't get the "she cannot be marketed by SNK" Yuki said when, while not be promoted on main art on the website (and a hidden icon that maybe wasn't meant to exist at all), she's a regular character in the webmanga with more appearances than Mai, Kula, Leona and Athena who are the poster girls of the new game.

Also Yuki, were you the guy I was talking to yesterday on a brazilian FB group (KOFXII groove, I like KOFXI roster and stuff)? Like I said there, roster is subjective. For example, I would never make a new KOF without Blue Mary after XIII and XIV nor would separate Sylvie and Mian who seems to be comfortable with Antonov making an obvious team to me in a next game. I know Rock is more popular but I would rather have Kasumi as the "counter function" if Geese is not in and is easier to find teammates for her. Since there's so little known of Najd, just put her in the Women Fighters along with Mai? I know the "'94 theme" might make teams be more conservative but if you're already willing to give on Korea/Kim, why not keep the teams but remix the members? Make Takuma and Robert take care of the restaurant, put Marco in along with King and let Yuri be in the Women Fighters because she was "left behind". Bring back Momoko or Bao since I don't think SNK has any idea that to do with Chin in more recent games. But even if Ukyo and Last Blade characters are popular, I don't know how Sylvie with her short limbs would deal against Haomaru's heavy slash when Nakoruru is already a monster in neutral in XIV. Maybe just bring Lee (along with his pal MuiMui, of course).

But honestly, I'm fine with XIV as it is, SNK fine tuning its systems and adding new characters. The grooves after an attempt to blend '98, 2002 and XIII don't really pass to me the impression that the series is "moving forward". So, like Professor, I want to be impressed with maybe something new but keeping the "core gameplay" even if KOF fans are so hard to please giving the reception the fanbase had on the last two games. And maybe it would be better for Haohmaru and Ukyo to be back in their own franchise since Samurai is the only fighting game IP that I can see having a new chance in this market of today.

quote:

Wait, I thought this "secret" gambling algorithms are only ties to PC and mobile games. Have they been on console games also???


What "secret" gambling algorithms? Betting earnable income in special goods that you might or might not get something you want it's been around for a few years but the backlash just exploded with the recent Battlefront 2 from EA.

But yeah, for now it's just another way to get more points to unlock stuff by not actually playing the game. By the way Izek, the new AE version of SFV will feature some kind of high-risk investments to unlock exclusive costumes during a timeframe. But it's all single player so you can't really put the blame on others other than yourself and Capcom for the losing the challenge or the costume.

About the KOFXIV manga:


Spoiler (Highlight to view) -
By the way Professor, the 1-4 chapter is already out in non official online readers so I guess the prints are released a little earlier than the in the website? I don't know if I should put the link here but let's just say Luong is not that much of a prude woman

End of Spoiler







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"Re(3):KOF XV - Proposal Frenzy!?" , posted Tue 16 Jan 14:25:post reply

quote:

KensouADV--
Regarding the stuff with Pachislot, this is as much as I know.

- Highlights Entertainment made an offer to SNK[Playmore] and in January 2016 officially bought out their pachislot assets. This included remaining stocks of SNK's pachislot cabinets, pachislot parts, metal molds, as well as the trademark and rights for Sister Quest and Sky Love. (Note: I'm not sure about the rights for Dragon Gal, which is where Mui Mui comes from. Afaik, it wasn't sold.)

If Love Heart does appear in the new SNK Heroines game, it would be interesting to see if the game has copyright notes for Highlight Entertainment.

- Highlights Entertainment is a relatively new company.. sort of. They were originally a pachinko company named Ai Denshi that was established in 1973, and they got acquired by a financial firm named J Trust in October 2014 and relaunched under the new company name ten months later. Ergo, their new Sister Quest Pachislot from last January was their debut machine. They're planning to buy out more IPs from other companies in the future and to also become an investor in the anime industry to expand their business into the content market.

- Their new parent company J-Trust is also the parent company to Adores, a major arcade operating chain in Japan. Sister Quest Pachislot from last January was their debut machine. They're planning to buy out more IPs from other companies in the future and to also become an investor in the anime industry to expand their business into the content market.

- Their new parent company J-Trust is also the parent company to Adores, a major arcade operating chain in Japan. Similarly to SNK, Adores was a victim to the infamous company Aruze, until they cut their ties in 2007.



quote:
Thanks Professor for the explanation and... Japanese pachislot history? I really don't understand how these copyright works but if they bought Love before XIV was released, shouldn't be referenced in the credits of the game? Or at least in the PC version that came in 2017? Maybe it'll become a Strider Hiryu situation where both parties must be in good terms to use the character? I don't get the "she cannot be marketed by SNK" Yuki said when, while not be promoted on main art on the website (and a hidden icon that maybe wasn't meant to exist at all), she's a regular character in the webmanga with more appearances than Mai, Kula, Leona and Athena who are the poster girls of the new game.


With Zeku being Strider-esque (along with his groovy theme), I wonder if this is a sneaky way for Capcom to bypass the Moto Kikaku copyright? But that's another story.

AFAIK, the KOF XIV roster was decided way before SNK was acquired by Ledo Millennium, and later decided to pull out from pachislot market. Remember the infamous KOF XIV roster leak came out around February 2015. The leaker stated that the Ledo buyout was an isolated case while planning the roster, AFAIR.

Based in a Famitsu interview, Oda mentioned that SNK pulling out from pachislot was the most unexpected event in KOF XIV's development. I understood that the roster was finalized before what I mentioned above. Probably, they planned to have them in the current saga, but because of things, things might have changed since then.

With Sky Love acquired by Highlights Entertainment, By that time, first question came into my mind was, Who will fill in for Love Heart?

Coincidentally, whoever is handling KOF '98 UM OL, decided to add Samurai Shodown characters Haohmaru and Ukyo (who has yet to appear in KOF) with Nakoruru (I am not sure if they are aware of Nakoruru being already in KOF XIV) in KOF '98 UM OL (Haohmaru and Ukyo were suppose to appear in the Chinese version, but is suddenly on indefinite hold. However, they are available in the Japanese and Taiwanese versions). Then that's where I thought they'll probably drop Mui Mui and Love Heart in the future in favor of Haohmaru and Ukyo. Although it's a "collaboration", I felt there is a further agenda to it. Since there are no further KOF '98 UM OL "collaborations" from other SNK games (like Last Blade) so far (Probably, XI Guest characters do not count if they finally appear). The closest thing is NGBC Ryo, which he has his hidden D-Assault from NGBC (if paired with NESTS Robert).

(Unrelated: Prior to the KOF '98 UM OL Samurai Shodown Team stuff, my original choice for the third member of the Samurai Shodown Team, in case they will appear as a team in KOF, was Genjuro Kibagami.)

For the remaining SNK pachislot IPs (Dragon gal included), they are listed in their licensing catalogue, but...

I dunno why there was a Super Oto-san costume cameo in a Sister Quest pachislot by Highlights, despite still being listed in SNK's licensing catalogue. Like my comment in the Highlights interview, I am not sure if the SNK Pachislot IPs they acquired were limited to Sister Quest and Sky Love (which were publicized later). But with this Super Oto-san costume cameo, I personally think it may be a possible sign of the fate of SNK's remaining pachislot IPs.





"Lasciate ogne speranza"

[this message was edited by Yuki Yagami on Tue 16 Jan 14:50]

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"Re(3):KOF XV - Proposal Frenzy!?" , posted Tue 16 Jan 14:36:post reply

quote:
Thanks Professor for the explanation and... Japanese pachislot history? I really don't understand how these copyright works but if they bought Love before XIV was released, shouldn't be referenced in the credits of the game? Or at least in the PC version that came in 2017? Maybe it'll become a Strider Hiryu situation where both parties must be in good terms to use the character? I don't get the "she cannot be marketed by SNK" Yuki said when, while not be promoted on main art on the website (and a hidden icon that maybe wasn't meant to exist at all), she's a regular character in the webmanga with more appearances than Mai, Kula, Leona and Athena who are the poster girls of the new game.


Yes-- to be frank, I'm not sure since the rights for Sky Love was already Highlight's Entertainment's property by the time KOF14 was released. I'm sure that SNK made agreements with Highlight's during the sellout process so that there wouldn't be any issues with KOF14, and perhaps even its derivatives. But that's between the two company's legals and hasn't been disclosed to the public. It also doesn't nessesarily mean that the characters can't be used in the future, just that, generally speaking, if agreements have expired, they'll need to re-negociate. Either way, the character(s) being often used probably has nothing to do with the legal standing. My assumption is that the dev team just has an attachment to them since they worked hard on them.

The KOF14 manga, I think it gets released a week earlier on the magazine's official smartphone app. The reposts to the web by fans aren't legit though, so I'll just keep posting up the official url.




Yuki Yagami--
In the case of Zeku, Capcom can technically say that it's a parody and try to get away with it by Japanese law. However, whether they'd actually want to do that and piss off Moto Kikaku is another thing. I'd think/hope Capcom had enough sense to give Moto Kikaku a heads up on it, lol.





[this message was edited by Professor on Tue 16 Jan 15:04]

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"Re(4):KOF XV - Proposal Frenzy!?" , posted Tue 16 Jan 17:21:post reply

quote:
Thanks Professor for the explanation and... Japanese pachislot history? I really don't understand how these copyright works but if they bought Love before XIV was released, shouldn't be referenced in the credits of the game? Or at least in the PC version that came in 2017? Maybe it'll become a Strider Hiryu situation where both parties must be in good terms to use the character? I don't get the "she cannot be marketed by SNK" Yuki said when, while not be promoted on main art on the website (and a hidden icon that maybe wasn't meant to exist at all), she's a regular character in the webmanga with more appearances than Mai, Kula, Leona and Athena who are the poster girls of the new game.

Yes-- to be frank, I'm not sure since the rights for Sky Love was already Highlight's Entertainment's property by the time KOF14 was released. I'm sure that SNK made agreements with Highlight's during the sellout process so that there wouldn't be any issues with KOF14, and perhaps even its derivatives. But that's between the two company's legals and hasn't been disclosed to the public. It also doesn't nessesarily mean that the characters can't be used in the future, just that, generally speaking, if agreements have expired, they'll need to re-negociate. Either way, the character(s) being often used probably has nothing to do with the legal standing. My assumption is that the dev team just has an attachment to them since they worked hard on them.



Pretty much this (highlighted in bold)...

As for the renegotiation part, it's up for both companies.

quote:
My assumption is that the dev team just has an attachment to them since they worked hard on them.


I think it's possible and SNK Heroines could be their "Last Hurrah" to the character(s) in question, depending on the circumstance. There's also a possibility they will appear in the KOF manga as well.

Also a funny-case scenario:
Going the Nameless route. Creating new characters with "functions" of the characters in question.

BTW, in Nariyuki Quest, Alice made an appearance, but they never gave her an 8-bit Icon. Though I still think SNK still owns Alice regardless of the situation going on with their pachislot properties.





"Lasciate ogne speranza"

[this message was edited by Yuki Yagami on Tue 16 Jan 17:48]

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"LONGTHREAD TOO LONG, MOVE TO NEXT !" , posted Wed 17 Jan 02:00:post reply



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[this message was edited by Professor on Wed 17 Jan 02:04]