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Professor
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"SNK Stuff Thread 2 Evo Edition" , posted Fri 29 Jul 10:27post reply

The previous thread.

Senri Kita Blog / Hiroaki Blog
Nona Twitter / Nona Yfrog / Nona Blog
Other Artist Info / Other Artist Info 2


Home Console Stuff

Character select screen hosted at Orochinagi.com

Videos from Evo by theAnswer
Youtube List
Joe super buffes
Saiki 101% HD combo. 3 super full drive.
Saiki 99.9% HD combo Neo Max.
Saiki HD combo

Images from Evo floor by theAnswer
Twitpic List
Elisabeth boob window costume / Image 2
Kyokugenryu Dojo Background
Kyo classic outfit costume
US Package
Kayo Police(a man) playing XIII






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sibarraz
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"Re(1):SNK Stuff Thread 2 Evo Edition" , posted Fri 29 Jul 10:48post reply

Lol, kayo is using the same stick that I had

btw, if i'm not wrong, tons of top players from SF IV AE were kof players right?

It will be cool to see them participate some more in XIII





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"Japanese trailer + Site info + Blog update" , posted Fri 29 Jul 13:10:post reply

New stuff

Preview of game modes, how customization works and all 3 new chars are shown in action, Billy, Saiki and 98' Iori (the DLC (has his old costume)).

I suppose that another good DLC would be more popular palette swaps, such as NESTS Kyo with Old moves or a Shingo or something.

edit :

Site open

quote:

It even says new characters coming soon, so Saiki, Billy and Iori98 ain't all we gettin'.



Actually the guy said "DLC character, "Flame wielding Iori", coming soon. The download content of the site only shows Iori as of now.


OK : DLC section of the site : (rough)

"Jump to the online stores, additional content can be bought varying from Custom Themes (wallpapers), Games Icon, Additional Character, stages and BGMs will also be available".

Game mode section (what I cared of)

Customize : (rough) "Associated to your online profile, there it will be the available option of personally modifying your characters for combat and accessing them via online (with this I'm understanding that you can "transport" your customizations to other consoles as long as you have access to your profile). In addition to the default costumes there it will be 5 spaces for your own customized models, we encourage you to try these!".

Mission : (rough) "This mode will contain 3 different types of mission challenges, we encourage you to try your skills with these.

Time attack : Utilize 1 character to go through the 1p game, rankings can be updated online.
Survival : Challenge the CPU with the restriction of having a single life bar, how long can you survive?
Trial : Challenges exclusive to the selected character, not only will be oriented towards combos. This mode will incline players to learn advanced techniques by having a live example of how they are performed."

edit

Blog reopened. Nothing that we don't know already was said, what caught my attention was that they were looking forward to add things that they thought of in the arcade version, but couldn't get into completion then.

The "Story" tab has a "Visual novel" header... So it looks that your options are going to affect the cinema displays that you are going to look at... I remember that back then, early in the year the novelist that associates with KoF stated that he was "gonna work" in something then (probably SNK related), perhaps this was it?






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"Re(1):Japanese trailer" , posted Fri 29 Jul 13:24:post reply

quote:
New stuff

Preview of game modes, how customization works and all 3 new chars are shown in action, Billy, Saiki and 98' Iori (the DLC (has his old costume)).

I suppose that another good DLC would be more popular palette swaps, such as NESTS Kyo with Old moves or a Shingo or something.

edit :

Site open

It even says new characters coming soon, so Saiki, Billy and Iori98 ain't all we gettin'.

quote:
The "Story" tab has a "Visual novel" header... So it looks that your options are going to affect the cinema displays that you are going to look at... I remember that back then, early in the year the novelist that associates with KoF stated that he was "gonna work" in something then (probably SNK related), perhaps this was it?
Which is kinda what Blazblue did. All I have to say, is I told you so. Now where's the 20 bucks I won in that bet!





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"Re(2):Japanese trailer" , posted Fri 29 Jul 15:44post reply

quote:
Which is kinda what Blazblue did. All I have to say, is I told you so. Now where's the 20 bucks I won in that bet!



Did I even made a bet? And if I did you probably misunderstood me, I only deal with newborn babies.

Gpara has an article about the game Pretty much nothing new on it. Gpara remind us again that the Preorder bonus is " 炎を取り戻した庵 / Flame Wielding Iori"

BTW, Iori DLC is called that, 炎を取り戻した庵 and Vanilla Saiki is called " 斎祀・変身前 / Saiki ・ Pretransformation "

About the Story bracket of the official site : (rough) A feature not available in the arcade version, a mode where you can enjoy the Ash Hen Climax to it's fullest is right here. In addition to the regular story, the perspective of the events will also be narrated from the point of view of Adel, Heidern and "Those from the past", with many history details not having been revealed before where all mysteries will come to light. Be sure to try all of the options to check the story created by these amazing slide demo scenes, with scenes created by the same methods that those of the arcade demo (unsure about this bit).--- Do look forward to these!






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Professor
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"Re(2):Japanese trailer" , posted Fri 29 Jul 15:47post reply

I'm off from desk until late afternoon and there's all this swarm of info!


Ahaaa and K's actually been nerfed! That's good news.





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"Re(3):Japanese trailer" , posted Fri 29 Jul 15:56post reply

quote:
Did I even made a bet? And if I did you probably misunderstood me, I only deal with newborn babies.
Gaga googoo, gib me moneyz

quote:
About the Story bracket of the official site : (rough) A feature not available in the arcade version, a mode where you can enjoy the Ash Hen Climax to it's fullest is right here. In addition to the regular story, the perspective of the events will also be narrated from the point of view of Adel, Heidern and "Those from the past", with many history details not having been revealed before where all mysteries will come to light. Be sure to try all of the options to check the story created by these amazing slide demo scenes, with scenes created by the same methods that those of the arcade demo (unsure about this bit).--- Do look forward to these!
Sounds awesome, and is something for those who want more out of the story but don't generally play against other people/online, even though apparently the arcade mode "already provided all the story". Apparently not!

Is there any preorder bonus for the US/Europe? Since they have the Japan preorder DLC character bonus, and all.





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"Evo console" , posted Fri 29 Jul 16:42post reply

I'll c&p my notes from Evo:

I'm sure more confirmations/edits will be made in the next few days but here is my preliminary report:

-Neomax in HD costs 2 stocks but 3 stocks outside of HD.
-Liz's midscreen, 1 stock no drive 511 damage combo now deals 391
-Shen's gotten a slight damage decrease, I couldn't quite figure out where but Kunio's 799 (1 stock HD combo) now does 777
-Duo Lon's Ex f.AC now has more hit stun (or better recovery for DL) so that he can do s.C or s.D (before it was a near 1 frame that allowed only for d.A, and if you're close enough you can link that to s.C).
-Duo Lon's NM has finally been normalized and now does 448 instead of his silly 400 he used to do. (Most characters are 450-500 in the arcade version).
-Maxima's air vapor cannon now holds him in place for both version and then after he's done he either goes forward or drops down (I forget), but not backwards.
-Maxima's damage has been decreased slightly.
-Goro's dp+K, [DC] hcf P seems to only work in the corner now (WHY?). His NM has been buffed to 571, yup!
-Kyo's hcb+K is no longer safe, is also does not build much drive or meter if it connects. It seems only useful for combos from now on.
-Kyo has his air Ex Orochinagi
-All characters that we tested all had aerial Ex DMs like Mai.
-Kyo can do d.B, d.A, df.D [1hit], qcf+K midscreen now.
-Overall, hit hitboxes have been adjusted and it's harder to cross characters up now. It was noticable as we couldn't get K''s j.B or j.D to crossup.
-Chin is now top tier.
-K''s hop no longer goes over a standing opponent.
-K''s second shell (qcf+P.f+B) now juggles opponent higher and when preceded by an Ex qcf+P, allows the second shell to hit twice, and hence combo into his qcf x2+P DM like in the RS trailer.
-Shen's fully charged qcf+P now only removes 50% of the guard gauge.
-Mai has been buffed overall. Her air.d+B has faster recovery making it kinda safe, her air.qcb+P is also safer.
-Mai's air DM now falls "natually" as she travels across the screen a la '95 Mai's hidden air DM.
-Mai's air Ex DM also MaxCancels into NM.
-Mai's Ex Ryuenbu has startup invincibility.
-Mai's A Ryuenbu has a larger vertical hitbox acting like an anti air (assumingly it's like her beta version).
-Terry has a d.A, d.C link which helps his hit confirmation a lot. Gave us an instant Fatal Fury "feel" to it.
-Takuma's stun combo juggles are much harder to perform and the timing is real tight.
-Joe's NM comes out FAST. Can pretty much punish air attacks on reaction.
-Joe's NM when MC'd, will wait for the opponent to drop from the Screw Upper, automatically releasing it for you. It's a damaging MC.
-Joe's Ex DM travels across the screen now.
-Joe's D Tiger Knee now has startup invincibility somewhat similar to XII but not as extreme. B version is faster but has no invincibility.
-Liz's Ex DM now does no pushback on blocked opponents
-Liz's Ex counter only allows followups with specials, not normals.
-Liz still can do the reset DM midscreen still (personally tested).
-Beni's Ex Raijinken now holds the opponent in position allowing you to follow up. I believe CMD.Duc did (corner), Ex Raijinken (qcf+AC), A Raijinken, dp+K. Overall CDM.Duc says he's been buffed.
-Ash's Ex qcb+P now juggles even grounded opponents.
-Ryo's dp+A seems faster, his parries are faster, and his Ex hcb+K seems faster.
-Andy's d.D is slower now and no longer as abusable, it still can hit anti-air but seems to trade more now.
-Andy's Zaneiken is safe on block now, but he's also pushed back really far himself.
-Andy's Ex hcf+K, d.D is harder to connect now mid screen.
-Raiden's dropkicks have finally has its charge time increased. Despite initials reports, 1.1 did not change his charge time from 1.0. Personally, I must have charged ove 20+ seconds and I could not get level 3 to come out. If you land the DK midscreen, the opponent will fly away really far not allowing a follow up. His double DK shenanigans still work in the corner.
-King and Hwa Jai's slide both cancel now by themselves.
-King's NM has been fixed, it now goes further and when MC'd does full damage.
-Mature's qcb+K has better recovery
-Ralf's Vulcan Punch now knocks the opponent away after two hits.
-Clark, sadly, seems unchanged.
-Leona's HD combos have been nerfed slightly.
-Kula's corner juggles seem harder to connect.
-I was kidding about Chin, he seems unchanged.
-Saiki is very strong from what I saw from No.17 and Oscar messing around with him. He feels very mid-boss in terms of damage but I may change my mind later. =)

Once again, I apologize if I misreport something or I have left something out. There were simply far too many changes to record them all let alone let my overstimulated mind process.

The wait was all worth it guys , my hats off to SNKP. The game feels like a HUGE improvement over a near perfect XIII 1.1. Speaking of labels, I dubbed the console version XIII.5 and Aram from Atlus seems to agree with me.

I want to thank Aram, Mike, and Yu (?) for putting on such a fine setup for us hungry fans; you guys are so awesome I can't really say it in enough.

Day 1 reports end but stay tuned as there are more announcements coming throughout this weekend. I need some sleep now.





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Professor
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"Re(1):Evo console" , posted Fri 29 Jul 17:45:post reply

That's a lot of details, thanks Kane!

Hummn, I think I'll add #17's details as well. But first thing first, the links on the official site's story mode page is apparently broken, so I'll post them here.

Prologue
http://game.snkplaymore.co.jp/official/kof-xiii/story/img/ss01/0101.jpg
http://game.snkplaymore.co.jp/official/kof-xiii/story/img/ss01/0102.jpg
http://game.snkplaymore.co.jp/official/kof-xiii/story/img/ss01/0103.jpg
http://game.snkplaymore.co.jp/official/kof-xiii/story/img/ss01/0104.jpg
http://game.snkplaymore.co.jp/official/kof-xiii/story/img/ss01/0105.jpg
http://game.snkplaymore.co.jp/official/kof-xiii/story/img/ss01/0106.jpg
http://game.snkplaymore.co.jp/official/kof-xiii/story/img/ss01/0107.jpg
http://game.snkplaymore.co.jp/official/kof-xiii/story/img/ss01/0108.jpg
http://game.snkplaymore.co.jp/official/kof-xiii/story/img/ss01/0109.jpg
http://game.snkplaymore.co.jp/official/kof-xiii/story/img/ss01/0110.jpg

Story Branching
http://game.snkplaymore.co.jp/official/kof-xiii/story/img/ss02/0201.jpg
http://game.snkplaymore.co.jp/official/kof-xiii/story/img/ss02/0202.jpg
http://game.snkplaymore.co.jp/official/kof-xiii/story/img/ss02/0203.jpg

Ash Scenario
http://game.snkplaymore.co.jp/official/kof-xiii/story/img/ss03/0301.jpg
http://game.snkplaymore.co.jp/official/kof-xiii/story/img/ss03/0302.jpg
http://game.snkplaymore.co.jp/official/kof-xiii/story/img/ss03/0303.jpg
http://game.snkplaymore.co.jp/official/kof-xiii/story/img/ss03/0304.jpg
http://game.snkplaymore.co.jp/official/kof-xiii/story/img/ss03/0305.jpg
http://game.snkplaymore.co.jp/official/kof-xiii/story/img/ss03/0306.jpg
http://game.snkplaymore.co.jp/official/kof-xiii/story/img/ss03/0307.jpg
http://game.snkplaymore.co.jp/official/kof-xiii/story/img/ss03/0308.jpg

Adelheid Scenario
http://game.snkplaymore.co.jp/official/kof-xiii/story/img/ss04/0401.jpg
http://game.snkplaymore.co.jp/official/kof-xiii/story/img/ss04/0402.jpg
http://game.snkplaymore.co.jp/official/kof-xiii/story/img/ss04/0403.jpg
http://game.snkplaymore.co.jp/official/kof-xiii/story/img/ss04/0404.jpg
http://game.snkplaymore.co.jp/official/kof-xiii/story/img/ss04/0405.jpg
http://game.snkplaymore.co.jp/official/kof-xiii/story/img/ss04/0406.jpg


Heidern Scenario
http://game.snkplaymore.co.jp/official/kof-xiii/story/img/ss05/0501.jpg
http://game.snkplaymore.co.jp/official/kof-xiii/story/img/ss05/0502.jpg
http://game.snkplaymore.co.jp/official/kof-xiii/story/img/ss05/0503.jpg
http://game.snkplaymore.co.jp/official/kof-xiii/story/img/ss05/0504.jpg
http://game.snkplaymore.co.jp/official/kof-xiii/story/img/ss05/0505.jpg
http://game.snkplaymore.co.jp/official/kof-xiii/story/img/ss05/0506.jpg
http://game.snkplaymore.co.jp/official/kof-xiii/story/img/ss05/0507.jpg
http://game.snkplaymore.co.jp/official/kof-xiii/story/img/ss05/0508.jpg

Tournament Opening
http://game.snkplaymore.co.jp/official/kof-xiii/story/img/ss06/0601.jpg
http://game.snkplaymore.co.jp/official/kof-xiii/story/img/ss06/0602.jpg
http://game.snkplaymore.co.jp/official/kof-xiii/story/img/ss06/0603.jpg
http://game.snkplaymore.co.jp/official/kof-xiii/story/img/ss06/0604.jpg
http://game.snkplaymore.co.jp/official/kof-xiii/story/img/ss06/0605.jpg





[this message was edited by Professor on Fri 29 Jul 18:12]

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"Re(2):Evo console" , posted Fri 29 Jul 21:26post reply

K' nerf details by 17:

2B can still be canceled.
Air Minutes Spike drops faster after hitting, but there's longer recovery.
EX Second Shell floats opponent high and far, but Minutes Spike can still somehow hit.

EX Minutes Spike damage down from 150>110 on ground, 120>70 in air.
Slight Frame disadvantage after Iron Trigger, both strengths.
Chain may be a little harder to connect.
Second Shell's hitbox is smaller. 2A or 5C>6A, 5C(2nd hit)>Weak Iron Trigger> Second Shell won't connect.
Second Shell's recovery is longer. Weak Iron Trigger> Shell > Feirce Minutes Spike > Feirce Crow Bites won't connect (weak will).
Short hop D has smaller hitbox, doesn't hit if done on the way up.
Feirce Minutes Spike whiffs against crouching opponent (weak will).
Weak Crow Bites damage down from 60/40>50/30.
Narrow Spike recovery is longer, frame disadvantage when Blocked. About 7 frames by feeling.





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"Re(3):Evo console" , posted Sat 30 Jul 00:25post reply

Good to see that we will had new characters soon, this will keep the talking until the release of the game more fun.

Even though I seriously think that those will be DLC characters





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"Re(4):Evo console" , posted Sat 30 Jul 00:42post reply

To Kane or anyone attending Evo: Can you take a snapshot of the art prize that's being provided by Atlus USA?





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"Re(5):Evo console" , posted Sat 30 Jul 01:24post reply

Thanks for all the information Kane and Professor. If I was any more pumped about this, I would have to go into a cryogenic slumber until the game came out.

quote:
Good to see that we will had new characters soon, this will keep the talking until the release of the game more fun.

Even though I seriously think that those will be DLC characters



Bring on the DLC. I've been trying to cram a fist full of cash into my monitor all day, but it's just not reaching SNK.

Haha, so I say, but watch when I bitch about their character choices.





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"Re(4):Evo console" , posted Sat 30 Jul 01:46post reply

quote:
Good to see that we will had new characters soon, this will keep the talking until the release of the game more fun.




When is the game going to be released, BTW?





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"Re(5):Evo console" , posted Sat 30 Jul 01:49post reply

quote:
Good to see that we will had new characters soon, this will keep the talking until the release of the game more fun.



When is the game going to be released, BTW?



Worlwide october 25-27





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"Re(6):Evo console" , posted Sat 30 Jul 01:59post reply

quote:
Good to see that we will had new characters soon, this will keep the talking until the release of the game more fun.



When is the game going to be released, BTW?


Worlwide october 25-27


Hum, and I just got an Atlus ad in my email that says that for preorders, US customers will get a 4 (!) CD soundtrack compilation including music from the whole series! Pretty crazy stuff!

Wow, I'm continually impressed by the work SNKP has put into XIII. Even old-outfit Iori looks good, and I'm not normally a fan!






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"Re(6):Evo console" , posted Sat 30 Jul 02:00post reply

quote:
Good to see that we will had new characters soon, this will keep the talking until the release of the game more fun.



When is the game going to be released, BTW?


Worlwide october 25-27



Thanks!!

And I agree, until the release, revealing the new characters each at one time will help keeping up the hype for KOF XIII.





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"Re(7):Evo console" , posted Sat 30 Jul 02:34:post reply

Saiki details from 17 and official site

In
or
Same as Ash's 4B motion. Moves horizontally through air either forwards or backwards depending on stick direction. Opponent is left with hit detection if they're hit in the air. Can be canceled from Jump A, C or CD excluding short hops. 50 Damage.

Kiyoku no tsuki

Projectile. A has no range, comes out relatively fast. Good recovery, about even when blocked done after a normal C in close range. Opponent is left with hit detection if they're hit in the air. C version goes Diagonally upwards, feels like a Raijinken that lasts shorter. Mainly used for combos. Both are 60 damage. EX version splashes ink-like stuff in front which is kind of like Magaki's shockwave, but with more horizontal range. Might hit about 6-8 times in full. Can't think of effective ways of using this at current time.

Hanetsurube no nata

Flash Kick. B version hits once, comes out fast enough to connect from a weak but has no invincibility, can't be used as an anti-air since it only has hit detection on bottom at startup. D version hits twice, and holding on the button does an additional attack from warp and does good damage. Comes out relatively fast. Haven't checked if it's usable as anti-air. EX version is probably an anti-air but haven't checked.

Shichiri gake
,,,
A warp move. A = warp in front, B = same location, C= back. D button makes him warp in air and he can do a normal or a special from there as well.

Move name Unknown

Looks like XI Ash's far D. Has good reach, hits crouching opponents. The opponent will fall on ground on a hit but they'll still have hit detection. B version is fast and connects from a weak. D version connects from a feirce and he warps in air if the button is held, can be connected to 4B at corner. EX version connects from feirce, causes wire damage when hit. D button can be held to warp in air but its location changes on distance and doing a good combo from there seems hard. All three are not safe on block.

Tokoyami no fune

Multi-hit projectile that stops after moving forward a bit. Doesn't stop when it hits the opponent so it might not all hit if opponent is in close range.

Move name Unknown

A 5-hit ranbu move that starts off from a weak flash kick. If it hits, Saiki attacks while warping and ends with him and the opponent trading locations. Has invincibility on startup but its hit detection is low.

Move name Unknown
in Air
2 Hit move. Drops down from air like Seth's motion after a short moment. Opponent falls to the ground if it hits, Saiki stops time and stomps them. Can be used to Max Cancel.

Kyoryuu no ori

Command throw with short range, EX version available.

Kasumi

Neomax. Does full screen attack after transforming to his red naked state. Does about 50 chip damage. Not too fast, goes well with QCFx2+K in Air move.





[this message was edited by Professor on Sat 30 Jul 02:38]

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"Re(7):Evo console" , posted Sat 30 Jul 02:37post reply

My thanks to the Professor and Kane317 for the updates on the impressive amount of information about KoFXIII!

Let us know if anyone wins the dubious prize of playing against Yamamoto.





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"Eng port images." , posted Sat 30 Jul 03:10:post reply

edit :
The images are pretty much the same that have been released to this point, but you can check some of the ENG text in case that you couldn't read the jp one... It is me, or are they flirting or something?.... No, I rather not think about it.




US site open

Thx Professor, you saved me a big job on that one. By the way that bit of "leaves the enemy on hit detection" it's probably more naturally phrased as "leaves the enemy vulnerable".

Hou, the site as gifs with the special DM moves, thus you can see the DLC and Dressed Tar man in action. Ash move names are wrong though, perhaps some other characters have wrongly named move sets?

edit :

Articles. Unfortunately all of them have info that comes from the press release, thus it's not anything that we haven't heard about yet. Pics are large, though.

4gamer

Famitsu

Dengeki






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[this message was edited by Toxico on Sat 30 Jul 09:38]

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"EVO to stream Console KOFXIII in One Hour" , posted Sat 30 Jul 10:01:post reply

According to 17 who's warming up for the event, Evo is opening an exhibition session using the console version at the main stage of all things and streaming it live in just an hour from now (may get a little delayed).

It should be on one of these two channels.
http://www.ustream.tv/channel/evo-1
http://www.ustream.tv/channel/evo-2





[this message was edited by Professor on Sat 30 Jul 10:13]

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"Re(1):EVO to stream Console KOFXIII in One Ho" , posted Sat 30 Jul 10:18post reply

quote:

It should be on one of these two channels.
http://www.ustream.tv/channel/evo-1
http://www.ustream.tv/channel/evo-2



I thought that it was about to start now

For streaming I recommend This, it's good for slowing down your computer (I'm trying out a 3 screen output, har har)






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"Re(2):EVO to stream Console KOFXIII in One Ho" , posted Sat 30 Jul 10:26:post reply

quote:

I thought that it was about to start now

For streaming I recommend This, it's good for slowing down your computer (I'm trying out a 3 screen output, har har)



From what's been said, it should start after the quarter finals which is slated to end at 8PM PDT.. right now it's 6:24PDT, so around 90 minutes from now. But of course, that's only by schedule so who knows. If you can find a tournament bracket sheet of the current games, it should give you an idea when it'll end. I don't know if they have one, just woke up and need to go run some errands and then try and make back.

[edit] http://www.youtube.com/watch?v=yQ1gB9RyqjM





[this message was edited by Professor on Sat 30 Jul 10:35]

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"Re(2):EVO to stream Console KOFXIII in One Ho" , posted Sat 30 Jul 10:30:post reply

Oh god hype

EDIT: Desert stage is more beautiful than I thought, btw how many matches of SF IV are held at the same time?

Because I doubt that quarter finals will one last an hour





[this message was edited by sibarraz on Sat 30 Jul 10:56]

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"Re(3):EVO to stream Console KOFXIII in One Ho" , posted Sat 30 Jul 11:28post reply

quote:
Oh god hype

EDIT: Desert stage is more beautiful than I thought, btw how many matches of SF IV are held at the same time?

Because I doubt that quarter finals will one last an hour



Back. According to 17, there's 2000-3000 participants for 4AE and they were running 129 machines, so semifinals probably has more players than other games as well.





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"Re(4):EVO to stream Console KOFXIII in One Ho" , posted Sat 30 Jul 11:45:post reply

quote:

Back. According to 17, there's 2000-3000 participants for 4AE and they were running 129 machines, so semifinals probably has more players than other games as well.



I didn't want to share that video for obvious reasons..... Oh well. BTW the MK part isn't finished, but just now there it was this Stay tuned for KoF XIII, coming soon, so it should start any minute now?






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[this message was edited by Toxico on Sat 30 Jul 11:47]

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"Re(5):EVO to stream Console KOFXIII in One Ho" , posted Sat 30 Jul 12:05post reply

quote:

Back. According to 17, there's 2000-3000 participants for 4AE and they were running 129 machines, so semifinals probably has more players than other games as well.


I didn't want to share that video for obvious reasons..... Oh well. BTW the MK part isn't finished, but just now there it was this Stay tuned for KoF XIII, coming soon, so it should start any minute now?



I'm impressed, I can watch both streams without lag and at the same time talking on skype and playing KOF XII online





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"Re(5):EVO to stream Console KOFXIII in One Ho" , posted Sat 30 Jul 12:08post reply

quote:

Back. According to 17, there's 2000-3000 participants for 4AE and they were running 129 machines, so semifinals probably has more players than other games as well.


I didn't want to share that video for obvious reasons..... Oh well. BTW the MK part isn't finished, but just now there it was this Stay tuned for KoF XIII, coming soon, so it should start any minute now?



They're calling on the players so it should start somewhere soon.





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"Re(6):EVO to stream Console KOFXIII in One Ho" , posted Sat 30 Jul 12:13post reply

quote:

Back. According to 17, there's 2000-3000 participants for 4AE and they were running 129 machines, so semifinals probably has more players than other games as well.


I didn't want to share that video for obvious reasons..... Oh well. BTW the MK part isn't finished, but just now there it was this Stay tuned for KoF XIII, coming soon, so it should start any minute now?


They're calling on the players so it should start somewhere soon.



Atlus staff connecting sticks in the second stream





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"Re(6):EVO to stream Console KOFXIII in One Ho" , posted Sat 30 Jul 12:31post reply

quote:

playing KOF XII online



WHY WOULD YOU DO THAT!?





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"Re(7):EVO to stream Console KOFXIII in One Ho" , posted Sat 30 Jul 12:41post reply

quote:

playing KOF XII online


WHY WOULD YOU DO THAT!?



1) I still like the game
2) Lol, I want the online achievements





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"Re(8):EVO to stream Console KOFXIII in One Ho" , posted Sat 30 Jul 13:38:post reply

I don't remember these fast loadings in those evo fights.

Ver 2

No annoying fat Kyo






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"Re(9):EVO to stream Console KOFXIII in One Ho" , posted Sat 30 Jul 13:43post reply

quote:
I don't remember these fast loadings in those evo fights.

Ver 2

No annoying fat Kyo



I hope that those loading times are fixed in the final build, the commentary team pointed that this was just a ''pre build thing'' I hope that, everybody who watched that stream praised the game sans the loading times

In kof xii those are really annoying even though there are faster

Still, nothing tops my experience of playing 99 in a neo geo CD, when even the win quote screen needs a cosniderable loading time, you know that there are big problems





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"Re(10):EVO to stream Console KOFXIII in One H" , posted Sat 30 Jul 16:01post reply

Too lazy to search if anyone else has posted this.

Amazon pre-orders are available for KOF XIII. The following quoted is from the website. I am NOT making this up. Check it out before they realized that it is the wrong features description.

quote:
Product Features
Platform: Xbox 360
Features -
The Horrors of Love Vincent's waking fears, doubts, pressures, and growing guilt about commitment and fidelity now gleefully follow him into his dreams, manifesting as horribly disfigured monsters and a ticking clock
Between a Rock and a Soft Place must navigate Vincent through heavy moral decisions; as in real life, hardly anything is black and white; what is the value of honesty; what is the right thing to do; either way, someone's going to get hurt; worse yet, someone could die
The Nightmare of Your Dreams Under the watch of producer Katsura Hashino, acclaimed director of Persona 3 and Persona 4, famed character artist Shigenori Soejima and master composer Shoji Meguro create sights and sounds unlike anything else; as unforgettable and original as the game's narrative, Catherine's visual direction and musical score define and perfectly complement Vincent's terrifying ascent into the dizzying perils of love
Escape With or From a Friend Local competitive and cooperative multiplayer modes, in addition to leaderboards, ensure that the many thrills and horrors of racing through twisted stages can be enjoyed by more than one player and add hours of extra game play to the overall experience







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"Re(2):Re(10):EVO to stream Console KOFXIII in" , posted Sat 30 Jul 17:24:post reply

Videos from Evo and Otacon are starting to appear.

http://www.youtube.com/results?search_type=videos&search_query=kof&search_sort=video_date_uploaded&suggested_categories=20


KOF tourney from Japan, though now that the home console ver is unveiled it's starting to look oool.d..
http://www.nicovideo.jp/watch/sm15160717 - Nico



Personally, I'm kind of wondering about the PS3 version. It apparently had zero presence.





[this message was edited by Professor on Sat 30 Jul 19:20]

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"Re(3):Re(10):EVO to stream Console KOFXIII in" , posted Sun 31 Jul 01:09post reply

quote:
Videos from Evo and Otacon are starting to appear.

http://www.youtube.com/results?search_type=videos&search_query=kof&search_sort=video_date_uploaded&suggested_categories=20


KOF tourney from Japan, though now that the home console ver is unveiled it's starting to look oool.d..
http://www.nicovideo.jp/watch/sm15160717 - Nico



Personally, I'm kind of wondering about the PS3 version. It apparently had zero presence.




mmm, is well know that lots of games had better ports in the 360 than the ps3, so maybe they wanted to be secure and show the most flawless version?

The loading times got lot of rage, so maybe which problems could the PS3 version had





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"Re(4):Re(10):EVO to stream Console KOFXIII in" , posted Sun 31 Jul 02:31:post reply

That's what I'm assuming as well.

[edit]
Not in terms of issues of loading time, but that the PS3 version could possibly have other reasons why it isn't being shown yet.

It's hopefully a question that someone would be competent to ask during Evo. It would be the first question that anyone would be asking if the event were being held in Japan since the 360 console is as good as dead here.

I missed most of the panel discussion, but it seems GGPO is out of the question for XIII.





[this message was edited by Professor on Sun 31 Jul 02:59]

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"Re(5):Re(10):EVO to stream Console KOFXIII in" , posted Sun 31 Jul 02:37post reply

When they did the update for KOFXII to "improve" the online, installing the game to your hard drive became mandatory. Since both PS3 and 360 have installation options, I'm hoping this will help with the loading issue.

KOFXII didn't bug me, but SNK really has had a terrible history with loading times. I hope I don't have to see that legacy return.





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"Re(6):Re(10):EVO to stream Console KOFXIII in" , posted Sun 31 Jul 02:52:post reply

quote:
When they did the update for KOFXII to "improve" the online, installing the game to your hard drive became mandatory. Since both PS3 and 360 have installation options, I'm hoping this will help with the loading issue.

KOFXII didn't bug me, but SNK really has had a terrible history with loading times. I hope I don't have to see that legacy return.



I installed XII on my xbox one year ago

I saw no difference with the loading times so I erased the game, at times some games doesn't seem to gain any advantage when you install (or worse, I had hear cases were loading times became longer when you install the game)

There where tons of thing that annoyed in XII, the second that took to see the pause screen once you pressed start, some little slowdowns and other things, you can tell that the game was made in record time

I hope that SNKP has learned how to develop better ports in this 2 years since XII was released

Btw, I hope than someone made my question with 98um fe for consoles, maybe will not, but one can dream

I really want to play that game, and since I heard rumours of a 2002 um fe, I thought that maybe releasing the game in a 2 x 1 pack could be a good idea

EDIT: No spectator mode

Someone asked for a sam sho vs soul calibur

No patch for the arcades

SNK tested with GGPO, but the results weren't good so they dropped it





[this message was edited by sibarraz on Sun 31 Jul 03:27]

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"Re(7):Re(10):EVO to stream Console KOFXIII in" , posted Sun 31 Jul 03:35post reply

quote:

No patch for the arcades



17 said they told him there may be an update in some form, at least for the Japanese market. If it does happen, it'll have additional fixes from the home version.





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"Re(8):Re(10):EVO to stream Console KOFXIII in" , posted Sun 31 Jul 03:42:post reply

quote:

No patch for the arcades


17 said they told him there may be an update in some form, at least for the Japanese market. If it does happen, it'll have additional fixes from the home version.



Good to hear then

Btw, some pleople hated that there will not be spectator mode in the game, could SNK change their mind and release this feature in such a short span of time?

EDIT: So yeah, nothing really news worthy today





[this message was edited by sibarraz on Sun 31 Jul 05:14]

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"Re(9):Re(10):EVO to stream Console KOFXIII in" , posted Sun 31 Jul 06:32:post reply

BTW, nico nico took the job of ripping up the matches from evo

Vid 1 - Nico

Vid 2 - Nico

Vid 3 - Nico




"KCE + alpha vs sisters business agreement team (?) + alpha"

Part 2 - Nico (part 1 was posted by the Prof, here it is Part 1 - Nico


edit :
quote:
Not in terms of issues of loading time, but that the PS3 version could possibly have other reasons why it isn't being shown yet.


I remember reading many times that for games that have dual development, building the xbald version from scratch and then doing a conversion to psh3 was cheaper, easier and better resource wise than working on both versions from scratch or doing it the other way around... perhaps that's what's happening?






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[this message was edited by Toxico on Sun 31 Jul 06:40]

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"Re(10):Re(10):EVO to stream Console KOFXIII i" , posted Sun 31 Jul 07:04post reply

Tons of matches for KOF XIII from Gamespot direct-feed :

http://www.gamespot.com/ps3/action/the-king-of-fighters-xiii/videos.html?mode=all





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"Re(2):Re(10):Re(10):EVO to stream Console KOF" , posted Sun 31 Jul 08:34post reply

quote:

Gamespot matches



Initially I tried to not mention it since it didn't seemed important, but as I was watching I changed my mind: The game seems to have a ton of new voice samples, for example K' goes "don't mess with me" or "tche" when he doesn't roll recover, but to some other point it seems that SNK is going to use these to further expose character portrayal, as when Mai got knocked off by Andy, she said "Andy, that was unforgivable"...

I wonder how far they are going to take these; it seems that SNK took a page from Capcom and Arcsys, who long before realized that it was much easier to add work to the voice actors rather than drawing ingame sprites. If the new voice clips are "new", recorded for this game (XIII console port); then the chance of having voiced movie sequences wouldn't be 0..... If not, then; no dice.

What's stranger? Terry spoke on japanese. Once. It looks like SNK never realized that Terry never did such a thing in game outside KoF Kyo or bonus materials, to me that comes as pretty weird.






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"Re(3):Re(10):Re(10):EVO to stream Console KOF" , posted Sun 31 Jul 08:57post reply

quote:

Gamespot matches


Initially I tried to not mention it since it didn't seemed important, but as I was watching I changed my mind: The game seems to have a ton of new voice samples, for example K' goes "don't mess with me" or "tche" when he doesn't roll recover, but to some other point it seems that SNK is going to use these to further expose character portrayal, as when Mai got knocked off by Andy, she said "Andy, that was unforgivable"...

I wonder how far they are going to take these; it seems that SNK took a page from Capcom and Arcsys, who long before realized that it was much easier to add work to the voice actors rather than drawing ingame sprites. If the new voice clips are "new", recorded for this game (XIII console port); then the chance of having voiced movie sequences wouldn't be 0..... If not, then; no dice.

What's stranger? Terry spoke on japanese. Once. It looks like SNK never realized that Terry never did such a thing in game outside KoF Kyo or bonus materials, to me that comes as pretty weird.



I'm sure that at least I had heard Terry saying something in japanese at least 1 time on my life, or maybe I got confused with english

I hope that Kyo and Iori exchange tons of insults while they play, I always love their dialogues





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"Re(3):Re(10):Re(10):EVO to stream Console KOF" , posted Sun 31 Jul 09:37:post reply

quote:
What's stranger? Terry spoke on japanese. Once. It looks like SNK never realized that Terry never did such a thing in game outside KoF Kyo or bonus materials, to me that comes as pretty weird.


Wow, I wake up and a hoarde of HQ videos. Very nice indeed.

Oh lord, Terry should never talk in Japanese. Ever.
He's worse at it than he is in "Rising Taco!" English.

FYI Terry's wakeup voice is recycled from his taunt. I have a feeling they may just be adding voices from stock and unused material.





[this message was edited by Professor on Sun 31 Jul 09:38]

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"Re(4):Re(10):Re(10):EVO to stream Console KOF" , posted Sun 31 Jul 09:52post reply

quote:
What's stranger? Terry spoke on japanese. Once. It looks like SNK never realized that Terry never did such a thing in game outside KoF Kyo or bonus materials, to me that comes as pretty weird.

Wow, I wake up and a hoarde of HQ videos. Very nice indeed.

Oh lord, Terry should never talk in Japanese. Ever.
He's worse at it than he is in "Rising Taco!" English.

FYI Terry's wakeup voice is recycled from his taunt. I have a feeling they may just be adding voices from stock and unused material.



Shouldn't Ryo speak english instead of japanese?

If I'm not wrong he was raised on south town, same with yuri.

Same with others characters in other SNK games, sigh, well, will be weird to hear terry in japanese





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"Re(2):Re(10):Re(10):EVO to stream Console KOF" , posted Sun 31 Jul 11:08post reply

quote:
Tons of matches for KOF XIII from Gamespot direct-feed :

http://www.gamespot.com/ps3/action/the-king-of-fighters-xiii/videos.html?mode=all



Is it just me or does the game seem to look even better than the arcade version? Something about the characters... they seem sharper and more vibrant. Maybe they're using a better filter or maybe they turned the filters off altogether? Whatever it is, I just feel really good looking at these videos.






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"Re(3):Re(10):Re(10):EVO to stream Console KOF" , posted Sun 31 Jul 11:38post reply

quote:

I installed XII on my xbox one year ago

I saw no difference with the loading times so I erased the game, at times some games doesn't seem to gain any advantage when you install (or worse, I had hear cases were loading times became longer when you install the game)


Ah, my ignorance. I only played it on PS3, where the installation was mandatory after the update patch. Honestly, I can't say if it made any difference, since I installed the game right off anyway.

In terms of spectator mode, that's a shame, but they're probably trying to limit anything that might slow down the connection. I'll have to see how good or bad the online setup is in general before I lament its absence.

quote:

Is it just me or does the game seem to look even better than the arcade version? Something about the characters... they seem sharper and more vibrant. Maybe they're using a better filter or maybe they turned the filters off altogether? Whatever it is, I just feel really good looking at these videos.



I can't tell from the videos alone. I didn't even notice the original filter until I played the game in arcades. It was well-received, but I absolutely can't stand it. I guess the idea is that drunk goggles make something ugly deceptively more beautiful, but KOF is more than beautiful enough without them. I think I complained about this before, but the problem is really compounded by the fact that the backgrounds are NOT blurred, giving the impression that they're in focus and the characters are not. It's kind of visually confusing.

Here's hoping for several options like KOF 12. Most people who complained about the "jaggies" in 12 were pleased with the "super blurry can't see jack shit" video mode.





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"Re(4):Re(10):Re(10):EVO to stream Console KOF" , posted Sun 31 Jul 14:58post reply

quote:

-- Message too long, Autoquote has been Snipped --


Yeah I'm not a fan of upscaling filters for the same reason. If they do have new video modes I hope they have one where the game zooms way in like in KOF XII. I would LOVE that. It made me feel like I was playing as the sprites from a 16bit game intro. Or Buster Douglas boxing.






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"Interview." , posted Sun 31 Jul 16:27:post reply

Yamamoto's voice is super weird, har har. It looks like he gets eigo. They addressed on how the game end ups looking better than XII but not that different from the arcade version.

Now "etc talk".

It looks like Saiki has some slight animation differences from Ash (his crouching animation is slightly different). That's good, since after all most of Ash animation kinda reflect his fruity and playful character. Saiki only has the fruity part, so some animations don't really fit him.

quote:

Yeah I'm not a fan of upscaling filters for the same reason. If they do have new video modes I hope they have one where the game zooms way in like in KOF XII. I would LOVE that. It made me feel like I was playing as the sprites from a 16bit game intro. Or Buster Douglas boxing.



Considering that the game is meant to be played in several resolutions (you can technically plug 3 or more types of antenna to the consoles, all of them with different outputs), having selectable filters is the way to go.

About the blur filters, I remember playing a lot with the inbuilt configurations of my TV in order to get the necessary balance of sharpness and blur... And not even that could save Tekken 6 from pixel hell

quote:
FYI Terry's wakeup voice is recycled from his taunt. I have a feeling they may just be adding voices from stock and unused material.



I was 100% of that at first, but some character almost seem like they where re-recorded so.... It's easy to dream? Enthusiasm is clouding the innate negativity of my best judgment, how unusual.

edit :
BTW, for those following it, here it is KCE vs Sisters Part 3 - Nico

quote:

It'd be great if they re-recorded additional voices. My personal assumption is that they may have had voices that weren't used in the arcade version. If Terry starts shouting "Mou Yosse!! Bastaa Wullf!", then I'll be hooked.



Well, as I thought that was initially my stance on the matter, but as I was hearing more and more some character have more than 2 or 3 extra quotes, and in fact they even groan differently, so that gets me suspicious of what level of make over the character had. Assuming that Ash VA got rehired is easy considering not from the perspective of the extra quotes but that another character that is voiced by him was added. NadjaMai, K', Iori and Billy sound "kinda renewed", but besides Iori I'm not inclined to say "re-recorded" just yet; Iori's VA has a good reason to be rehired after all... And everything besides that is... well, what was the saying? shooting at the air?

Kane added some vids






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[this message was edited by Toxico on Sun 31 Jul 18:06]

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"Re(5):Re(10):Re(10):EVO to stream Console KOF" , posted Sun 31 Jul 16:43:post reply

Toxico: It'd be great if they re-recorded additional voices. My personal assumption is that they may have had voices that weren't used in the arcade version. If Terry starts shouting "Mou Yosse!! Bastaa Wullf!", then I'll be hooked.


In regards to graphics, but I think in the case of KOF13, it was a vice of necessity in order to bring the game back to its original old-style KOF screen size. It'd probably look bad without it, although it'd be interesting to see that too.

I too wish they had a double-scaling zoom like back in 12 just for the fun of things. But I strongly doubt it'll be good for gameplay considering how faster it runs.

Mmmmm, KOF fever. Must play 95 on PSN.





[this message was edited by Professor on Sun 31 Jul 17:44]

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"Re(6):Re(10):Re(10):EVO to stream Console KOF" , posted Mon 1 Aug 01:50post reply

Could someone translate what yamamoto said


I can't hear the translator well





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"Re(7):Re(10):Re(10):EVO to stream Console KOF" , posted Mon 1 Aug 06:58:post reply

quote:
Could someone translate what yamamoto said


I can't hear the translator well



The translator misses some of the translations and adds some own words, so here's a direct translation of what Yamamoto says.

1. The development is at 90% and it's mostly finished.
2. No, there's still about 10% left. We still have the last brushups remaining.
3. This time, there's going to be a lot of additional play mode elements. In comparison to 12, There's going to be about double the volume of modes added in, and lack of content will not be an issue.
4. First of all, we added a tutorial mode to introduce the game. This time, the game has about 36 characters.. er, 31 characters. So we've added a mission mode and training mode to introduce them, show how they can be played, and for players to practice them. Another addition is the story mode. Up until now, the story has only been partially told, so we'll be telling the story from the perspective of multiple characters.
5. It's based on the current version.
6. We haven't really changed any of the graphics (since 12). However, we took effort so that the borders (of the sprites) won't look too rough. We've kind of blurred it, made changes to make it look smooth.
7. 12 had various issues (in online mode), so we started off by solving them. The issue with our previous game was that we didn't really have time to refine the net play, but we spent plenty this time around. Another issue was the designs of the lobby, so we've improved that as well. The netplay issues that 12 had will not be happening again.
8. It will be released on Oct 27. We're doing the last brushups, and we should be able to make it even better than the current build. Please look forward.





[this message was edited by Professor on Mon 1 Aug 07:32]

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"Re(8):Re(10):Re(10):EVO to stream Console KOF" , posted Mon 1 Aug 08:05post reply

@ Professor, big thanks for the translation !!!

so we have 36 characters so far, arcade version has 31 characters, Billy & Saiki sure they will be on disk, so we have 33, we still have more 3 characters because Iori will be DLC !!!





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"Re(9):Re(10):Re(10):EVO to stream Console KOF" , posted Mon 1 Aug 08:22:post reply

quote:
so we have 36 characters so far, arcade version has 31 characters, Billy & Saiki sure they will be on disk, so we have 33, we still have more 3 characters because Iori will be DLC !!!



There is already 35 guys in the disk if you count bosses, but there is this chance that they won't be usable (has we already got alternative versions of them anyway).

For what I got, the comment was referring to "the hard work of building tutorial mode for each character", thus if flaming Iori has a tutorial he already counts within that number (100% sure he has one).

quote:


I am really confused !!! Rising Star Games said that the game will have 5 new characters never seen before in KOF & the producer said 36 in total, so if we count Iori with bosses from the arcade version it will be 36, so if we considered human Saiki one of the 5 characters it will remain 4, in total 40 !!!


But Rising Star website speak of King, Mai and Yuri as new character, thus they are speaking of "XIII" in general. Thus, we have characters in XIII (console + arcade) that have never shown up before? 1.- Hwa, 2.- Saiki (tarman) 3.- Saiki (playable) 4.- Dark Ash.

Heck, if you count Big Bear and Takuma, it would total to six. Heck MkII, the fact that only Rising Star has that detail already makes it sound suspicious; I wouldn't be surprised if that it's only the miss-usage of google translation.






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[this message was edited by Toxico on Mon 1 Aug 09:04]

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"Re(10):Re(10):Re(10):EVO to stream Console KO" , posted Mon 1 Aug 08:37post reply

quote:

There is already 35 guys in the disk if you count bosses, but there is this chance that they won't be usable (has we already got alternative versions of them anyway).

For what I got, the comment was referring to "the hard work of building tutorial mode for each character", thus if flaming Iori has a tutorial he already counts within that number (100% sure he has one).



I am really confused !!! Rising Star Games said that the game will have 5 new characters never seen before in KOF & the producer said 36 in total, so if we count Iori with bosses from the arcade version it will be 36, so if we considered human Saiki one of the 5 characters it will remain 4, in total 40 !!!





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"Re(2):Re(10):Re(10):Re(10):EVO to stream Cons" , posted Mon 1 Aug 09:05post reply

quote:

There is already 35 guys in the disk if you count bosses, but there is this chance that they won't be usable (has we already got alternative versions of them anyway).

For what I got, the comment was referring to "the hard work of building tutorial mode for each character", thus if flaming Iori has a tutorial he already counts within that number (100% sure he has one).


I am really confused !!! Rising Star Games said that the game will have 5 new characters never seen before in KOF & the producer said 36 in total, so if we count Iori with bosses from the arcade version it will be 36, so if we considered human Saiki one of the 5 characters it will remain 4, in total 40 !!!



It seems that rising star games didn't understand anything about the game, when they told about customisation with 20 different parts, it seemed more like the description of the 20 slots for color mode





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"Re(10):Re(10):Re(10):EVO to stream Console KO" , posted Mon 1 Aug 09:31post reply

quote:
Heck, if you count Big Bear and Takuma, it would total to six. Heck MkII, the fact that only Rising Star has that detail already makes it sound suspicious; I wouldn't be surprised if that it's only the miss-usage of google translation.
You didn't just imply Takuma hasn't been in a KOF before

Oh no you dint girlfriend

One of the original members of Team Mexico/AOF?!





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"Re(2):Re(10):Re(10):Re(10):EVO to stream Cons" , posted Mon 1 Aug 09:59post reply

quote:
You didn't just imply Takuma hasn't been in a KOF before



Naturally I meant Mr Karate, and obviously, I can't tell the difference between them.

A vid with Saiki let's just say that the quality of the camera is inversely proportional to the quality of the gameplay.






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"RSG corrects an error" , posted Mon 1 Aug 20:00post reply

I emailed RisingStarGames to inquire about their "five characters never having been in KOF before" statement and this is what they had to say:
quote:
Hi,

Thank you for your interest in King of Fighters XIII.

Raiden is not one of the five characters this is about - nevertheless, you are correct about the error in the text. It now reads, "... five characters not available in the arcade release".

Thank you for bringing this to our attention.

Regards,

Tristram Defries
Digital Communications

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"Re(1):RSG corrects an error" , posted Mon 1 Aug 20:08post reply

quote:
I emailed RisingStarGames to inquire about their "five characters never having been in KOF before" statement and this is what they had to say:Hi,

Thank you for your interest in King of Fighters XIII.

Raiden is not one of the five characters this is about - nevertheless, you are correct about the error in the text. It now reads, "... five characters not available in the arcade release".

Thank you for bringing this to our attention.

Regards,

Tristram Defries
Digital Communications
Do with that what you will. Talk about initiative, that's something the army taught me! toobadtheydidnotteachmetostayin



Oh thanks for the info !!! so now we still have more 2 characters, Iori 98, Billy, Saiki, ?, ?





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"Re(1):RSG corrects an error" , posted Mon 1 Aug 21:46post reply

quote:
I emailed RisingStarGames to inquire about their "five characters never having been in KOF before" statement and this is what they had to say:Hi,

Thank you for your interest in King of Fighters XIII.

Raiden is not one of the five characters this is about - nevertheless, you are correct about the error in the text. It now reads, "... five characters not available in the arcade release".

Thank you for bringing this to our attention.

Regards,

Tristram Defries
Digital Communications
Do with that what you will. Talk about initiative, that's something the army taught me! toobadtheydidnotteachmetostayin



Ah Cool! ... But I get the feeling that the arcade version's bosses are counted in there, humm. Logically speaking, it would be more natural for SNKP to hold back on new characters made from scratch, and to release them as DLC. It would be wonderful if some were in the game, of course.





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"Re(2):RSG corrects an error" , posted Tue 2 Aug 01:04post reply

quote:
Ah Cool! ... But I get the feeling that the arcade version's bosses are counted in there, humm. Logically speaking, it would be more natural for SNKP to hold back on new characters made from scratch, and to release them as DLC. It would be wonderful if some were in the game, of course.


In addition to this:
quote:
Hi,

I can't give you the names of all five characters because they haven't been officially announced - I think three of the five have been annnounced.

I can tell you that neither "Dark Ash" or "Iori 98" are among the five.






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"Re(2):RSG corrects an error" , posted Tue 2 Aug 02:34post reply

quote:
I emailed RisingStarGames to inquire about their "five characters never having been in KOF before" statement and this is what they had to say:Hi,

Thank you for your interest in King of Fighters XIII.

Raiden is not one of the five characters this is about - nevertheless, you are correct about the error in the text. It now reads, "... five characters not available in the arcade release".

Thank you for bringing this to our attention.

Regards,

Tristram Defries
Digital Communications
Do with that what you will. Talk about initiative, that's something the army taught me! toobadtheydidnotteachmetostayin


Oh thanks for the info !!! so now we still have more 2 characters, Iori 98, Billy, Saiki, ?, ?



Maybe 2 popular KOF fighters who didn't make it into XIII? Mary, Heidern, Whip, Shingo, Kyo 98...

It seems this game keeps getting better! Something that could make its purchase even more appealing, since XIII is the last chapter in the "Ash saga", would be a special 2 disc edition, with the second disc containing KOF 2003 and KOF XI (the additional characters from the PS2 version are not necessary, IMO). I guess many KOF fans would love to have the whole saga contained in the same package, even if that makes the game more expensive (KOF is very plot-driven, after all; plus, I know that XI is still quite popular among KOF players, although I'm not sure if the same applies to KOF 2003...).





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"Re(3):RSG corrects an error" , posted Tue 2 Aug 03:14:post reply

quote:
Ah Cool! ... But I get the feeling that the arcade version's bosses are counted in there, humm. Logically speaking, it would be more natural for SNKP to hold back on new characters made from scratch, and to release them as DLC. It would be wonderful if some were in the game, of course.

In addition to this:
Hi,

I can't give you the names of all five characters because they haven't been officially announced - I think three of the five have been annnounced.

I can tell you that neither "Dark Ash" or "Iori 98" are among the five.



Ah, thank you. Assuming the RSG staff understands that Iori 98 refers to the Iori with flames, this is sure to cause speculations amongst fans!

On an unrelated note, the main stage at Evo was reportedly laggy, most likely due to all the additional wirings. That might partically explain some of the bad results of the top players like Daigo.





[this message was edited by Professor on Tue 2 Aug 03:29]

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"Re(6):Re(10):Re(10):EVO to stream Console KOF" , posted Tue 2 Aug 03:29post reply

quote:

In regards to graphics, but I think in the case of KOF13, it was a vice of necessity in order to bring the game back to its original old-style KOF screen size. It'd probably look bad without it, although it'd be interesting to see that too.



I just assumed that they could scale things however they liked, since they had the sprites on the webpage at different sizes without any filters. When I played the game, I thought "false advertisement!" But hey, games aren't websites, I guess.

But I'm no expert on these sorts of things. I just though the 13 sprite size was the 12 sprites when they were fully zoomed out. Augh...well, here's hoping for some options on the home port that aren't "blurry" "blurrier" and "vertigo-inducing".

quote:
Assuming the RSG staff understands that Iori 98 refers to the Iori with flames, this is sure to cause speculations amongst fans!


Sadly, I wonder.

I'd hate to have a character slot wasted on another Kyo, but this is one series where 2 of a character might actually be nice. I'd take Shingo over another Kyo any day, but in my head, I'm thinking "if the character appears in the background, they won't be in the game."





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"Remember bad allocations?" , posted Tue 2 Aug 07:18:post reply

.data:827B06D8 .long aIori98_0 # "iori98"
.data:827B06DC .long aBilly_0 # "billy"
.data:827B06EC .long aBadAllocation # "bad allocation" (???) (Saiki)
.data:827B06F0 .long aBadAllocation # "bad allocation" (???)(ShroomEyepatch stealer tall blonde guy?)
.data:827B06F4 .long aBadAllocation # "bad allocation" (???)(RimeloHis helper gothic loli?)
.data:827B06F8 .long aBadAllocation # "bad allocation" (???)(Long Haired Blond?)

I think going with the bad allocations is the smarter way to speculate over remaining characters than doing it with Rising Star Games' reply.
EDIT;
Now it's Fixed Toxico.





[this message was edited by kofoguz on Tue 2 Aug 08:58]

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"Re(1):Remember bad allocations?" , posted Tue 2 Aug 07:56post reply

quote:
.data:827B06D8 .long aIori98_0 # "iori98"
.data:827B06DC .long aBilly_0 # "billy"
.data:827B06EC .long aBadAllocation # "bad allocation" (???) (Saiki)
.data:827B06F0 .long aBadAllocation # "bad allocation" (???)(Shroom?)
.data:827B06F4 .long aBadAllocation # "bad allocation" (???)(Rimelo?)
.data:827B06F8 .long aBadAllocation # "bad allocation" (???)(Long Haired Blond?)

While I would like to see Geese and Rugal show up randomly for the 1000th time (I really really would. Geese/Rugal + 13 sprites = ohmygaaaaawd)
Why the heck isn't Adelheid playable? <.<

I think going with the bad allocations smarter way to speculate over remaining characters than doing it with Rising Star Games reply.







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"Re(2):Remember bad allocations?" , posted Tue 2 Aug 08:27post reply

quote:
.data:827B06D8 .long aIori98_0 # "iori98"
.data:827B06DC .long aBilly_0 # "billy"
.data:827B06EC .long aBadAllocation # "bad allocation" (???) (Saiki)
.data:827B06F0 .long aBadAllocation # "bad allocation" (???)(Shroom?)
.data:827B06F4 .long aBadAllocation # "bad allocation" (???)(Rimelo?)
.data:827B06F8 .long aBadAllocation # "bad allocation" (???)(Long Haired Blond?)

While I would like to see Geese and Rugal show up randomly for the 1000th time (I really really would. Geese/Rugal + 13 sprites = ohmygaaaaawd)
Why the heck isn't Adelheid playable? <.<

I think going with the bad allocations smarter way to speculate over remaining characters than doing it with Rising Star Games reply.




Where did you get that?





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"Re(3):Remember bad allocations?" , posted Tue 2 Aug 08:48post reply

quote:
.data:827B06D8 .long aIori98_0 # "iori98"
.data:827B06DC .long aBilly_0 # "billy"
.data:827B06EC .long aBadAllocation # "bad allocation" (???) (Saiki)
.data:827B06F0 .long aBadAllocation # "bad allocation" (???)(Shroom?)
.data:827B06F4 .long aBadAllocation # "bad allocation" (???)(Rimelo?)
.data:827B06F8 .long aBadAllocation # "bad allocation" (???)(Long Haired Blond?)

I think going with the bad allocations smarter way to speculate over remaining characters than doing it with Rising Star Games reply.


quote:
Where did you get that?

Well if you're asking whole thing was all over the internet. It was "data something" from Xbox 360 Kof XII/12. Only Iori 98 and Billy was the last ones that who had the name and confirmed later like Vice, Takuma, Hwa and etc...I guess Saiki was never mentioned other than naked version boss character. So we have 4 slots 3 slots to speculate. I do not want to be the captain obvious but, I put the the names in the empty slots with speculation.
Btw whole list in case you've never seen it before.

According to the game data found in kof XII :

data:827B0660 # "elisabeth" (In XIII)
.data:827B0664 .long aDuolon_0 # "duolon"
.data:827B0668 .long aShen_0 # "shen"
.data:827B066C .long aKyo_0 # "kyo"
.data:827B0670 .long aBenimaru_0 # "benimaru"
.data:827B0674 .long aDaimon # "daimon"
.data:827B0678 .long aIori_0 # "iori"
.data:827B067C .long aMature_0 # "mature"
.data:827B0680 .long aVice_0 # "vice"
.data:827B0684 .long aTerry_0 # "terry"
.data:827B0688 .long aAndy_0 # "andy"
.data:827B068C .long aJoe_0 # "joe"
.data:827B0690 .long aAthena_0 # "athena"
.data:827B0694 .long aKensou_0 # "kensou"
.data:827B0698 .long aChin_0 # "chin"
.data:827B069C .long aKim_0 # "kim"
.data:827B06A0 .long aHwa_0 # "hwa"
.data:827B06A4 .long aRaiden_0 # "raiden"
.data:827B06A8 .long aRyo_0 # "ryo"
.data:827B06AC .long aRobert_0 # "robert"
.data:827B06B0 .long aTakuma_0 # "takuma"
.data:827B06B4 .long aRalf_0 # "ralf"
.data:827B06B8 .long aClark_0 # "clark"
.data:827B06BC .long aLeona_0 # "leona"
.data:827B06C0 .long aAsh_0 # "ash"
.data:827B06C4 .long aBoss_chara # "boss_chara" (Saiki)
.data:827B06C8 .long aDarkash_chara # "darkash_chara"
.data:827B06CC .long aMai_0 # "mai"
.data:827B06D0 .long aKing_0 # "king"
.data:827B06D4 .long aYuri_0 # "yuri"
.data:827B06D8 .long aIori98_0 # "iori98"
.data:827B06DC .long aBilly_0 # "billy"
.data:827B06E0 .long aBadAllocation # "bad allocation" (Maxima)
.data:827B06E4 .long aBadAllocation # "bad allocation" (Kula)
.data:827B06E8 .long aBadAllocation # "bad allocation" (K`)
.data:827B06EC .long aBadAllocation # "bad allocation" (???)
.data:827B06F0 .long aBadAllocation # "bad allocation" (???)
.data:827B06F4 .long aBadAllocation # "bad allocation" (???)
.data:827B06F8 .long aBadAllocation # "bad allocation" (???)





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"Re(3):Remember bad allocations?" , posted Tue 2 Aug 08:48:post reply

quote:

Where did you get that?



From his mind. All of the allocation data from XII have already been put into use by XIII console. I think that the are something like extra 11 empty spaces there, but those are most likely there for rounding up bit data.

Furthermore Rimelo and Shroom aren't even SNK characters, they are characters created by Andy Setoh (I think it's him at least) and they don't even look like their source material (the manga has two adolescent girls, the game has a slim yet fruity man and a loli) (and the source it's KoF XI Brazil ending, I think)).

Blog upddate. Nothing about the game, just Yamamoto speaking about his overseas experience.

quote:
I still bet and hope that there will be TFTP Team.


Considering that "the clues" from the allocation thingie are already used up right now is anyone's game and we have no way of telling who has a chance or what. While I do see a value to having brand new shiny characters on the cast we could end up get Baitang for what we know.

To me the only certainty now is that we are going to cringe in pain as character announcements are done for about a month apart until the game is released..... Too bad SNK wasn't kind enough to upload data concerning the whole cast on their site for people to peep on it this time around.






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[this message was edited by Toxico on Tue 2 Aug 09:18]

kofoguz
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"Re(4):Remember bad allocations?" , posted Tue 2 Aug 08:55post reply

quote:

Where did you get that?


From his mind. All of the allocation data from XII have already been put into use by XIII console. I think that the are something like extra 11 empty spaces there, but those are most likely there for rounding up bit data.

Furthermore Rimelo and Shroom aren't even SNK characters, they are characters created by Andy Setoh (I think it's him at least) and they don't even look like their source material (the manga has two adolescent girls, the game has a slim yet fruity man and a loli) (and the source it's KoF XI Brazil ending, I think)).

Blog upddate. Nothing about the game, just Yamamoto speaking about his overseas experience.

Well yes obviously. I'm not that technically informed but you mean those three slots not necessarily characters? Hope not.
Anyway, I heard that Shroom/Rimelo is not their own name but people use it to refer them hence I use the names.
I still bet and hope that there will be TFTP Team.





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"Re(4):Remember bad allocations?" , posted Tue 2 Aug 08:57post reply

quote:

Where did you get that?


From his mind. All of the allocation data from XII have already been put into use by XIII console. I think that the are something like extra 11 empty spaces there, but those are most likely there for rounding up bit data.

Furthermore Rimelo and Shroom aren't even SNK characters, they are characters created by Andy Setoh (I think it's him at least) and they don't even look like their source material (the manga has two adolescent girls, the game has a slim yet fruity man and a loli) (and the source it's KoF XI Brazil ending, I think)).

Blog upddate. Nothing about the game, just Yamamoto speaking about his overseas experience.



I always liked how tons of characters are treated as canon even though I had never read of them ever beside some obscure mangas

Still, I'm worried that the announces of RSG plus the whole expectations from the fans could totally backfire the game, because we don't know if those 5 new characters, how many aren't announced yet, plus how SNKP has so many potential entries that you will NEVER satisfy fans from KOF


I even believe that people will be less angry if SNKP announced 3 or 6 more chracters as DLC





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"Re(5):Remember bad allocations?" , posted Tue 2 Aug 09:05:post reply

quote:
I even believe that people will be less angry if SNKP announced 3 or 6 more chracters as DLC

I really would like to see DLC Teams.It would give a higher chance of crowded Ash Saga Reunion Dream Match.

Also those two, Fruity man and gothic loli, faced and had a little fight with Kyo officially before the tournament. The reference to that fight in this pic made me smile.
quote:
I always liked how tons of characters are treated as canon even though I had never read of them ever beside some obscure mangas

What do you mean by that?





[this message was edited by kofoguz on Tue 2 Aug 09:07]

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"Re(6):Remember bad allocations?" , posted Tue 2 Aug 09:27post reply

quote:
I even believe that people will be less angry if SNKP announced 3 or 6 more chracters as DLC
I really would like to see DLC Teams.It would give a higher chance of crowded Ash Saga Reunion Dream Match.

Also those two, Fruity man and gothic loli, faced and had a little fight with Kyo officially before the tournament. The reference to that fight in this pic made me smile.
I always liked how tons of characters are treated as canon even though I had never read of them ever beside some obscure mangas
What do you mean by that?



Tons of characters that I had never heard before but that somehow are given a big importance besides not being mentioned a lot in the main game

Reading the SNK wikia I was impressed by how many characters are in the KOF world with so little cameos





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"Re(7):Remember bad allocations?" , posted Tue 2 Aug 18:46post reply

Japanese player's predictions on how the current Tier rankings will change in console version

Will get stronger
Will get weaker
[?]Unknown


S: K'/Raiden

A+: Kyo / Elisabeth
A: Shen/Andy/Iori/Takuma/Kula
A-: Ash / Leona / Kim [?]

B+: Terry/Robert[?] / Yuri[?]
B: Duolon / Benimaru /Athena[?] /Chin /King /Vice /Maxima
B-: Kensou /Ryo /Hwa

C: Goro /Joe /Ralf /Clark /Mai /Mature





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"Re(8):Remember bad allocations?" , posted Tue 2 Aug 22:36:post reply

quote:
Japanese player's predictions on how the current Tier rankings will change in console version.



It's funny how they can play the prediction game, when many changes are unknown yet.... And technically they have yet to touch the game.

Also, New faces movie - Nico the name of the vid just pokes fun at myself I love how the crows move in Iori's background.

Beta combo movie with new features, I thought someone would have posted it by now.

BTW some time ago there it was this KoF XI tournament that had some many underdogs going at it... and well, let's just say that you have to watch it to check how amazing it was. The part where a guy used a taunt to dodge a fireball was obviously much better than the finals.

Vid 1 - Nico

Vid 2 - Nico

Vid 3 - Nico

Vid 4 - Nico

Vid 5 - Nico






さっきの感じならあと100発はもつ‥‥と思うぜ
Update 23 as of 25/10/10 (Temporary mega upload link).

Now sponsoring : video game analogies (ES)
Last update : Chapter 22 as of 10/01/11

[this message was edited by Toxico on Tue 2 Aug 22:42]

Just a Person
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"Re(6):Remember bad allocations?" , posted Tue 2 Aug 23:00post reply

quote:
I really would like to see DLC Teams.It would give a higher chance of crowded Ash Saga Reunion Dream Match.



But that would be quite hard to get in short term, wouldn't it? There are A LOT of fighters from KOF 2003 and XI who aren't in XIII: Ozwald, Momoko, Jenet, Gato, Tizoc, Yamazaki, Eiji, Kasumi, Malin, Whip, Chizuru, Mary, Ramon, Vanessa (and we know that any Dream Match with Vanessa and Ramon automatically needs Seth, too), Duck King, Hinako... the list goes on.

That's why I suggested the idea of a second disc containing KOF 2003 and KOF XI. That would allow players to have the full Ash Saga in a single package. The idea of a single game with all these characters is amazing, but now that SNKP is redoing each character from the scratch, that would take a really long time to accomplish...





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"Re(7):Remember bad allocations?" , posted Wed 3 Aug 03:00post reply

quote:
I really would like to see DLC Teams.It would give a higher chance of crowded Ash Saga Reunion Dream Match.


But that would be quite hard to get in short term, wouldn't it? There are A LOT of fighters from KOF 2003 and XI who aren't in XIII: Ozwald, Momoko, Jenet, Gato, Tizoc, Yamazaki, Eiji, Kasumi, Malin, Whip, Chizuru, Mary, Ramon, Vanessa (and we know that any Dream Match with Vanessa and Ramon automatically needs Seth, too), Duck King, Hinako... the list goes on.

That's why I suggested the idea of a second disc containing KOF 2003 and KOF XI. That would allow players to have the full Ash Saga in a single package. The idea of a single game with all these characters is amazing, but now that SNKP is redoing each character from the scratch, that would take a really long time to accomplish...



My idea for get a crowded ash saga will be to exploit the sprites that we had now, and for the next saga (if SNKP is still in this) will be to make new sprites with higher resolutions for the new modern consoles

*Danger High Levels of fanboy wish listing next*

The first thing will be to release KOF XIV, it should not take more than a year since I believe than the actual system of XIII is fine, just make some justified tweaks that could work better, but who knows

I read somewhere that SNKP could create like 9-10 characters per year, so basically my idea will be to release 3 versions of KOF XIV

-Vainilla launch it for arcades.
-Unexpected Match or some other word with U which could be used to exploit the UM series that has gained got recognizition imo. This could be released next year for consoles and maybe some kind of patch for the arcades, but priority is consoles.
-KOF XIV UM Final Edition launch it for arcades and later DLC for consoles

I made a list with teams that made some sort of sense, to avoid edit teams (Even though will be impossible so I tried my best), put EVERYONE in the ASH saga (including those exclusives PS2 characters) and for personal Awesomeness, the roster will had like 34 new Characters though

Ash Crimson

Saiki Team

- Saiki
- Botan
- Whatever third member of all those guys could be

Japan Team

- Kyo Kusanagi
- Benimaru Nikaido
- Goro Daimon

Elisabeth Team

- Elisabeth
- Duo Lon
- Shen Woo

Iori Team

- Iori
- Vice
- Mature

Fatal Fury Team

- Terry Bogard
- Andy Bogard
- Joe Higashi

AOF TEAM

- Ryo Sakazaki
- Robert Garcia
- Yuri Sakazaki

Kim Team

- Kim Kaphwan
- Jhun Hoon *
- Chang Koehan *

Ikari Team

- Leona Heidern
- Ralf Jones
- Clark Steel

Assasins Team (or badass team if you wish)

- Gato *
- Oswald *
- Ryuji Yamazaki *

Women's Team

- King
- Mai Shiranui
- Hinako *

K' Team

- K'
- Maxima
- Whip *

NESTS team

- Kula
- Nameless *
- Foxy/ Angel *

I don't know which third character will make sense, but one could also change kula for whip since K'-Maxima-Kula must be one of the best trios in the whole series by how their three personalities play along. And I want to see more of nameless, his design is good for me to just be wasted in 2002um.

Masters Team

- Takuma
- Chin
- Tung Fu Rue *

Geese Team

- Geese Howard *
- Mr. Big *
- Billy Kane

Vintage Fatal Fury Team

- Duck King *
- Raiden
- Hwa Jai

Mark of the Wolves Team

- Bonne Jenet *
- Hotaru *
- Tizoc *

Anti Kyokugenryu Team

- Malin *
- Kasumi Todoh *
- Eiji Kisaragi *

Agents Team (Sorry Seth)

- Ramon *
- Vanessa *
- Blue Mary *

New Faces Team (isn't a dream match without them)

- Yashiro
- Shermie
- Chris

Chizuru Team (There is some story between those 3)

- Shingo *
- Chizuru *
- Saisyu *

KOF XI Good Mid Boss Team
- Adheleid *
- Gai *
- Hayate *

KOF XI Evil Mid Boss Team
- Shion *
- Silber *
- Jyazu *

As you will see, the problema is that there are too many characters that were used in 2003 or XI which will be very hard to see, plus some new faces top ut some new characters
There is also the problem is that if Im not sure if this business model with SNKP at least, theres also the fact that my idea was that meanwhile, SNKP created a KOF or other game with bigger sprites in the case, that Arc System Works came with something more modern (And I dont know how long will take until people start criticizing the sprites of bein too old, my plan will be that final edition should be released at 2014, so the sprites will had a decent life span, even at the worst case make the new saga with those sprites.
I think that XIII game system should be exploited more, because if every KOF game changes too much his system, you run the risk to alienate your fanbase (like the whole mess that has been KOF between 99-2003)

But yeah, this is more armchair wishing without considering millions of factors, still, for now I think that I will be happy with the actual product that SNKP will gave us for consoles





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"Re(8):Remember bad allocations?" , posted Wed 3 Aug 07:30post reply

quote:
I read somewhere that SNKP could create like 9-10 characters per year, so basically my idea will be to release 3 versions of KOF XIV
--------





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kofoguz
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"Re(7):Remember bad allocations?" , posted Wed 3 Aug 07:44post reply

quote:
I really would like to see DLC Teams.It would give a higher chance of crowded Ash Saga Reunion Dream Match.


But that would be quite hard to get in short term, wouldn't it? There are A LOT of fighters from KOF 2003 and XI who aren't in XIII: Ozwald, Momoko, Jenet, Gato, Tizoc, Yamazaki, Eiji, Kasumi, Malin, Whip, Chizuru, Mary, Ramon, Vanessa (and we know that any Dream Match with Vanessa and Ramon automatically needs Seth, too), Duck King, Hinako... the list goes on.

That's why I suggested the idea of a second disc containing KOF 2003 and KOF XI. That would allow players to have the full Ash Saga in a single package. The idea of a single game with all these characters is amazing, but now that SNKP is redoing each character from the scratch, that would take a really long time to accomplish...

To be honest I'm a rapid hopelessly hopeful fan as much as sibarraz is but I was hoping moderately (?) less stuff. For example; Two DLC Team for KOFXIII. Pick two teams from Agents Team/Garou Team/Outlaw Team/ High School Girls Team.
Then for the KOFXIV two or three more teams that one of them must be CYS Team. Put Ash Saga backgrounds, some extra stuff then may be more team/s for DLC.
Well If SNKP wants to do it be able to do it and makes money from KOFXIII to hire more sprite artists.





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"Re(8):Remember bad allocations?" , posted Wed 3 Aug 19:27:post reply

quote:
I really would like to see DLC Teams.It would give a higher chance of crowded Ash Saga Reunion Dream Match...Then for the KOFXIV two or three more teams that one of them must be CYS Team. Put Ash Saga backgrounds, some extra stuff then may be more team/s for DLC.
edit for summarizing my point:

Yeah...no story, no extra cinema, just strictly competition and maybe an end boss for single player moders. This is KOFXIV, the competition game, with maybe DLC on the side if deadlines get in the way

And YES, CYS always needs to be there, this is undisputable!





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[this message was edited by mbisonhatclub on Wed 3 Aug 19:31]

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"Re(9):Remember bad allocations?" , posted Wed 3 Aug 21:06post reply

Isn't anyone worried that the KoF numbering is getting rather high and silly and maybe SNKP would be wise to revise it?

For example, since the KoF plot games are usually split in 3-game sagas, perhaps the next plot line games should use a naming convention like "KoF: <saga_name> #" - for exmaple, if the next one of about the whole Kensou/dragon power thing that's been hinted at for a decade, the next game could be something like "KoF: Rise of the Dragon", and its sequels could use numbers (ex: "KoF: Rise of the Dragon 2").
You know, instead of having KoFs XIV, XIV, XIVI and XVII, which sounds a lot like parody turning real...


The dream matches could then use their own separate numbering system and be more prone to DLC content, each individual game potentially lasting as long as its corresponding console generation does.
For example, say after XIII SNKP releases a dream match game based on the new sprites (or, you know, something that uses _everyone_ from 96 to XI, since the sprites are already there, and the UMs for 98 and 2002 still didn't allow for every possible combination, not to mention their names make the games feel old to newcomers) - instead of calling it KoF XIV, it simply calls it "KoF Dream Match" and aims it squarely at the competitive crowd, with the expectation that patche and DLC will help keep the game balanced/fresh/relevant, possibly making characters introduced in later plot games available through DLC for this plotless game as well, and letting players buy stages and music from previous games that weren't available in the original release (I'm assuming a palette editing feature would drop the possibility of paying for those, that would be comparatively annoying).
An example of how this could work is, for example, if you had KoF2002, you'd get the possibility of turning it into 2002UM via paid DLC, and could buy stages and music from previous games as well. An analogue situation from 98UM to 98UM Final Edition is trickier to figure out (afaik it was all balance fixes, so I tend to think "free mandatory/automatic patch").

A "KoF Dream Match 2" would only ever be released if the sprite styles were revised again, or for the following console generation, justifying a new boxed release, if that still exists by then. I tend to think about it like how the Tekken Tag Tournament series have their own (much shorter) numbering, dream match factor and rare releases.


The Maximum Impact games could have been a nice introduction to the concept, resetting the numbering and doing their own thing, although they've been dropped...





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"Re(10):Remember bad allocations?" , posted Wed 3 Aug 21:20:post reply

SNK Trolling

Right corner, cut off, is a brief introduction that (as we know) there will be DLC for the home console version of KOF13.
Most obvious Conclusion: Green slime monsters will be available as DLC.

I believe this is from Arcadia; SNKP ran a two-page ad in the beginning of the magazine.


[edit]
Forgot to place a translation:
"Playstation Store's online shop allows for purchase of Custom themes and icons. Plus, surprising download characters!?"





[this message was edited by Professor on Thu 4 Aug 01:22]

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"Re(2):Re(10):Remember bad allocations?" , posted Thu 4 Aug 02:04:post reply

quote:
SNK Trolling

Right corner, cut off, is a brief introduction that (as we know) there will be DLC for the home console version of KOF13.
Most obvious Conclusion: Green slime monsters will be available as DLC.

I believe this is from Arcadia; SNKP ran a two-page ad in the beginning of the magazine.




[edit]
Forgot to place a translation:
"Playstation Store's online shop allows for purchase of Custom themes and icons. Plus, surprising download characters!?"



As an expert in watching martial arts movies, I can say one hundred percent that kensou is trying to be a mime in that artwork





SF3: Makoto/Alex/Hugo
SF4: Vega
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[this message was edited by viparas on Thu 4 Aug 02:06]

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"Re(10):Remember bad allocations?" , posted Thu 4 Aug 02:23post reply

quote:
Isn't anyone worried that the KoF numbering is getting rather high and silly and maybe SNKP would be wise to revise it?



When KOF changed to its next-gen engine, I kind of wished that they simply renamed the game "KOF". Kind of like how the new Mortal Kombat game is referred to by the fighting game community as MK9, but is officially titled "Mortal Kombat" (with no number attached to it).

I get that having a number is nice because it makes the game feel like part of a legacy/saga, but I have to wonder if that would just wind up deterring more people from getting into it nowadays.





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"Re(3):Re(10):Remember bad allocations?" , posted Thu 4 Aug 04:58post reply

While it is nice that SNKP decided to wrap up the Ash storyline I do wish the new sprites had been used for a full restart instead of wrapping up old plotlines. Perhaps SNKP could have put out a secondary KoF game using the old sprite set to finish up the Ash story instead? That would have meant there would be a lot of KoF games out there but there are already lots of KoF games out there. It would beat putting out yet another version of 98. Oh well, I'm just playing armchair quaterback here, I'm certain SNKP had their reasons for the route they chose. At least they dropped the yearly schedule so that's a start.

quote:
As an expert in watching martial arts movies, I can say one hundred percent that kensou is trying to be a mime in that artwork


While Kensou can't be thrilled about being in that invisible box at least it's keeping him safe from Kim's gigantic foot.





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"Re(4):Re(10):Remember bad allocations?" , posted Thu 4 Aug 05:30post reply

quote:

While Kensou can't be thrilled about being in that invisible box at least it's keeping him safe from Kim's gigantic foot.



I'm having a difficult time trying to figure out what that white frilly mass between King and Athena is. Yes, I'm actually bothered by this.





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"Re(5):Re(10):Remember bad allocations?" , posted Thu 4 Aug 06:08post reply

quote:

I'm having a difficult time trying to figure out what that white frilly mass between King and Athena is. Yes, I'm actually bothered by this.



The original Image is clear enough about that object.

About Kim, well; he obviously has his two sons trapped in his pants, so it's natural that it looks like that. About Kensou, well; that's one of his yahoo poses and not an actual fighting stance.... Hence, if he want to spend his private time hanging around in a enclosed space in the company his imaginary friend then I certainly feel that I have nothing to say about the matter.






さっきの感じならあと100発はもつ‥‥と思うぜ
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"In space..." , posted Thu 4 Aug 06:32post reply

...no-one can hear you speculate.





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"Re(4):Re(10):Remember bad allocations?" , posted Thu 4 Aug 07:43post reply

quote:
At least they dropped the yearly schedule so that's a start.

Oh, that's mean, just because a decade was somehow skipped and KOF13 ended up up two years early. Not late: early!
I'm sure SNKP will make up for it and not release KOF14 before 2014, though.





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"Re(2):Re(10):Remember bad allocations?" , posted Thu 4 Aug 08:34post reply

quote:
SNK Trolling

Right corner, cut off, is a brief introduction that (as we know) there will be DLC for the home console version of KOF13.
Most obvious Conclusion: Green slime monsters will be available as DLC.

I believe this is from Arcadia; SNKP ran a two-page ad in the beginning of the magazine.


[edit]
Forgot to place a translation:
"Playstation Store's online shop allows for purchase of Custom themes and icons. Plus, surprising download characters!?"


Rose would be a great surprise.





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"Hey Hey Hey." , posted Thu 4 Aug 13:41:post reply

In today's blog update

I'll review it (and edit this) shortly, busy right now. Direct feed vids of him on it.

(rough, things that I don't get and maybe I sneak silly mistakes on things that I misstranslated but actually know). Rephrased some things for the sake of me dedicating less time to this.
Kinda obvious, but unless the name of the producer goes before the paragraph, the one speaking is the interviewer.





About Billy Kane
Good day everyone, this is yuzuko.
It's so hot over here....

Now let's listed about the details of the console exclusive character Billy Kane straight from YamaP ( 山P , this goes to describe the main producer (Yamamoto))

Billy Kane, who's bandana and costume are tailored as his original Garou Densetsu get up!
In order to control this character certain fixed requirements must be fulfilled first.

How come this character came to be chosen?
Yamamoto P : Popularity, Fighting Style and to bring balance to the cast variety (T: as in, he doesn't break the originality mold that the cast balance has as of now). It is a fact that by Choosing Raiden, Hwa and Billy we can have an "Garou 1 rival / enemy team", we thought that allowing that was a good idea and many fans thought the same on their own before this character was introduced.
For that instance, we absolutely had to go with his Garou 1 costume and appearance, even though we didn't go for his Long Pole stick but rather with his 3 part stick (T: Kinda unsure about the phrasing of the weapons).

The command attacks of this character, what are they like?
Yamamoto P : 「Dai kaiten keri」 「Boutakatobi keri」 「Sao uchi」, it's these 3.
Additionally we added a 「Sao uchi()」 move. (This move takes inspiration in his dodge and attack move (from KoF 95'))
His Dai kaiten keri () move is where he jumps with his pole and then kicks.
His Boutakatobi keri () is his jumping kick will be equipped with some lower body invincibility since Billy actually is not in the ground while he does this move.

The special attacks of this character, what are they like?
Yamamoto P : 「Sansetu kon cyuudan uchi 」 ( / ) 「Kaen Sansetu kon cyuudan uchi 」 (follow up to )「Senpuu kon」 ( Tap / ) 「Suzume otoshi」 ( / ) 「Kyousyuu hisyou kon」 ( / ), all of them will be available as EX modes. The commands are modeled after KoF Billy standards, we believe that people who have played before with the character will have no problem with that.
The proper use of the 「Kyousyuu hisyou kon」 ( / ) will make it so that this character is very strong in the combo department.
With no voids left, "complete" is the what we want to be said about this character (T: He uses "stronghold" ( 要塞 ) to describe the character, evading "spaces" ( 隙 ), this can be understood in other senses, but I'm not that familiar with jp game intensive terms; so who knows).

The DM techniques?
Yamamoto P : The 「Chou kaen senpuu kon」。The NeoMax technique for him is the 「Dai guren rasen kon」, it's a flashy move where he engulfs the three section stick in a huge spiral of flame.

Combo 1
Combo 2
Neo Max

So, that how it is.

Everything is as it was already shown in the new iPhone 『KOF-i』. Thus, people can already get a glimpse of how Billy is played, since the mobility and techniques are the same.
Be sure to take advantage of this and try it home in the wake of the domestic release.

For the next opportunity we will speak about "Saiki ・ Pre transformation", until then.




Tweaked a little because it's not longer 2AM and I don't have to focus in something else anymore. Used the romanizations out of KoF i instead of mine, just in case.

That was... Quicker than I thought. I win! kah kah kah kah.






さっきの感じならあと100発はもつ‥‥と思うぜ
Update 23 as of 25/10/10 (Temporary mega upload link).

Now sponsoring : video game analogies (ES)
Last update : Chapter 22 as of 10/01/11

[this message was edited by Toxico on Fri 5 Aug 03:31]

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"Re(1):Hey Hey Hey." , posted Thu 4 Aug 18:31post reply

Some fun stuff from #17 from his talks with SNKP staff:

-Elizabeth's alt costume came from the huge demands by fans, plus the fact that the staff wanted to add it in. On other alt stuff, they've did their best as time allowed.

-The characters are drawn by doing their sillouete first, and then drawing in the pixel art. It's actually the sillouete process that takes the most time, and drawing in the pixels isn't that bad. Because of that, it didn't take too much time to do Flame Iori, or alt stuff.

-The DLC characters will be basically be a little stronger than other characters. (#17's note: very obviously, if they want people to buy them.)

-The hit stun on jump attacks have been changed. (They might be shorter now)

-The arcade version can't be played on the home console. They want to make the arcade version's balance into the standard. Another reason is, they want to banish the pirated version of KOF 13 that's playable on PC. They realize of course that making the console into the standard will also mean killing the current arcade release.





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"Re(2):Hey Hey Hey." , posted Thu 4 Aug 20:32post reply

video game部门 ranking コックピット/アップライト部门
119页 2011年5月19日~2011年6月19日


incoming ranking

video game部门 ranking
1位 机动戦士GUNDAM EXTREME VS< bandai namco games> / 268.7 pts.
2位 BBCS2 <arc system works> / 218.6 pts.
3位 鉄拳6 BLOODLINE REBELLION < bandai namco games> / 182.4 pts.
4位 SSF4AE<capcom> / 152.3 pts.
5位 龙珠ZENKAI殊死战 < bandai namco games> / 152.1 pts.
6位 Virtua Fighter 5 FINAL SHOWDOWN <sega> / 132.9 pts.
7位 KOF2002UM for NESiCAxLlive<SNK PLAYMORE> / 130.9 pts.
8位 MELTY BLOOD Actress Again Current Code <Ecole Software> /99.4 pts.
9位 KOF2002UM<SNK PLAYMORE> / 87.8 pts.
10位 Arcana Heart 3 <EXAMU> / 85.7 pts.


So, 2002um > the world?





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"Re(2):Hey Hey Hey." , posted Thu 4 Aug 22:14post reply

Professor:
Im gonna write an article for iPlaywinner.com about the KOF communities and so far i have decided to interview : Orochinagi,Cyberfanatix and Dreamcancel.

I would also like to have an interview with you since the MMCafe has been so important for the OG KOFers like me and many others.
What do you say? :3

Besides Orochinagi,CX and DC is there any other big community website? KOF Union perhaps?





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"Re(3):Hey Hey Hey." , posted Thu 4 Aug 22:45post reply

quote:
Professor:
Im gonna write an article for iPlaywinner.com about the KOF communities and so far i have decided to interview : Orochinagi,Cyberfanatix and Dreamcancel.

I would also like to have an interview with you since the MMCafe has been so important for the OG KOFers like me and many others.
What do you say? :3



I'm not sure if I can contribute much, but sure.





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"Re(3):Hey Hey Hey." , posted Thu 4 Aug 23:42post reply

quote:
Professor:
Im gonna write an article for iPlaywinner.com about the KOF communities and so far i have decided to interview : Orochinagi,Cyberfanatix and Dreamcancel.

I would also like to have an interview with you since the MMCafe has been so important for the OG KOFers like me and many others.
What do you say? :3

Besides Orochinagi,CX and DC is there any other big community website? KOF Union perhaps?



Kof union seems like an important part of asian KOF

I will also recommend speksnk, I don't know if they had a big influence on competitive KOF, but they sure had a vast knowledge of SNK games, plus being a good page for spanish speakers





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"Re(3):Hey Hey Hey." , posted Fri 5 Aug 01:04:post reply

quote:

Besides Orochinagi,CX and DC is there any other big community website? KOF Union perhaps?



I can tell KoF Br, a community that I always perceived as big and long lasting. BTW most communities from these latitudes are "like that", they never aim to have "world wide" level of coverage but instead only focus on their own sector with their own news, that ends up that pretty much each country supports their own community and thus they don't really overgrow to huge sizes (Probably Europe is also like this, right? I know of KoF UK and a bunch of French only sites or German only sites).

Of course we have that there are these oddball guys that go to a community and they don't care about national borders, but most of the other guys just stick to the thing that's either the closest to them, or that has the better download links for them to leech about.

I also remember- One of my friends used to wine (since like 8 years ago) about how KoF Funeral was great with it's combo vids and whatnot (he compared it to KoF Union), but I personally never went there to look at how big the community was... Can't even recall if Funeral was the name, har har har.


quote:
The arcade version can't be played on the home console. They want to make the arcade version's balance into the standard. Another reason is, they want to banish the pirated version of KOF 13 that's playable on PC. They realize of course that making the console into the standard will also mean killing the current arcade release.



That's a 12am type of induced typo, right? You meant console on that part, right? I wonder if that means that SNK would move on to the Nesica and other boards.






さっきの感じならあと100発はもつ‥‥と思うぜ
Update 23 as of 25/10/10 (Temporary mega upload link).

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[this message was edited by Toxico on Fri 5 Aug 03:22]

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"Re(4):Hey Hey Hey." , posted Fri 5 Aug 03:18post reply

There's this mexican site, called kofpuebla, now it's closed cause they moved to another site:

http://www.kof-life.blogspot.com/

It's also in spanish for all latinos out there.

here is the scan with the new characters, supposedly there's still two left for reveal, who do you think they could be?

If I'd have to guess I'd say it's Eiji & Adel.





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"Re(5):Hey Hey Hey." , posted Fri 5 Aug 03:24:post reply

edit :
Yuzuko updated the SNK official blog, in it he pretty much highlights the blog update and the release on the neo geo stations. We are also told that on the 26 we'll have KoF 96' and Metal Slug 2, so I like the sound of that.

.... Ash cute?


quote:

here is the scan with the new characters, supposedly there's still two left for reveal, who do you think they could be?



I'm looking forward to control Green Slime 1 and Green Slime 2, but I doubt that SNK would please me that much.

World Heroes and Shock Troppers to Neo Geo station. I know of a lot of people that might enjoy the second title.

edit : thinking about it, I can't think of a really big japanese community... For anything Most of the biggest sites that I have bumped about are wiki format sites that have 2ch level boards, like Sunlight Yellow.






さっきの感じならあと100発はもつ‥‥と思うぜ
Update 23 as of 25/10/10 (Temporary mega upload link).

Now sponsoring : video game analogies (ES)
Last update : Chapter 22 as of 10/01/11

[this message was edited by Toxico on Fri 5 Aug 09:30]

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"Re(6):Hey Hey Hey." , posted Fri 5 Aug 04:29post reply

Make it Happen SNKP





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"Re(6):Hey Hey Hey." , posted Fri 5 Aug 05:05post reply

Whaa?
quote:
Green Slime 1 and Green Slime 2

[stares at picture for a few minutes]
Toh-ho-ho!
I see what you did there.





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"Re(5):Hey Hey Hey." , posted Fri 5 Aug 05:20post reply

quote:

supposedly there's still two left for reveal, who do you think they could be?

If I'd have to guess I'd say it's Eiji & Adel.



Those two are actually the ones I am hoping for. Also there are lots of SNK/ADK/DATAEAST characters I wouldn't mind seeing in XIII, like Jubei, Sokaku, Tung Fu Rue, Fuuma, Dragon, Brocken, Samchay, Mizoguchi or Ray, but I'm pretty sure the new characters will be the kind I don't even dare to think about.





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"Re(6):Hey Hey Hey." , posted Fri 5 Aug 06:07post reply

Weren't the data east characters just a one time thing, I think that this was to promote a mobile game, plus falcoon loved mizuguchi.

Still, if I had to pick a team, I want to see the anti kyokugenryu team, I love the idea to create a team just because you hated other team, plus kasumi and eiji are always fun characters to use, malin, well, I hadn't played with here that much





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"Re(7):Hey Hey Hey." , posted Fri 5 Aug 18:27post reply

quote:
Weren't the data east characters just a one time thing, I think that this was to promote a mobile game, plus falcoon loved mizuguchi.



Yeah, G-Mode holds the rights to the Fighter's History stuff. It would be nice to see them working together again, I could see Ryoko Kano working well in a KoF-ish setting.





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"Re(9):Hey Hey Hey." , posted Fri 5 Aug 21:34post reply

Professor do you have an email where i can mail you the questions?

Again : Many many thanks.





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"Kei Yamamoto EVO 2011" , posted Fri 5 Aug 22:09post reply

Kei Yamamoto, KOF XIII producer at SNK, was present for the panel. When I asked him about Mark of the Wolves characters possibly appearing in XIII, he smiled and said, I cannot say anything at this time, but it is definitely a possibility. The crowd clapped enthusiastically.

http://www.2d-x.com/kof-xiii-garou-fighters-fan-picked-soundtrack/





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"Full scan of GSM (Green Slime Monsters)" , posted Fri 5 Aug 22:11:post reply

Green Slime Monsters
http://www.imagebam.com/image/db5a89143617664

etc
http://www.imagebam.com/image/4ee752143617636
http://www.imagebam.com/image/eb0f02143617657

This isn't a magazine scan but probably a retailer's leaflet, no wonder I didn't find it in Arcadia or other periodicals.


quote:
Professor do you have an email where i can mail you the questions?

Again : Many many thanks.


Best to Mail me from here otherwise it's likely to get filtered.





[this message was edited by Professor on Fri 5 Aug 22:55]

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"Re(1):Full scan of GSM (Green Slime Monsters)" , posted Sat 6 Aug 02:47post reply

quote:
Green Slime Monsters
http://www.imagebam.com/image/db5a89143617664

etc
http://www.imagebam.com/image/4ee752143617636
http://www.imagebam.com/image/eb0f02143617657

This isn't a magazine scan but probably a retailer's leaflet, no wonder I didn't find it in Arcadia or other periodicals.


Professor do you have an email where i can mail you the questions?

Again : Many many thanks.

Best to Mail me from here otherwise it's likely to get filtered.

First GSM looks like a girl with shorts and big boots and hair floating in wind. Second one looks like a male body.





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"Re(2):Full scan of GSM (Green Slime Monsters)" , posted Sat 6 Aug 02:54post reply

quote:

First GSM looks like a girl with shorts and big boots and hair floating in wind. Second one looks like a male body.



Yeah, the male looks like he is doing the Randy Orton pose too.





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"Re(3):Full scan of GSM (Green Slime Monsters)" , posted Sat 6 Aug 03:47post reply

quote:

First GSM looks like a girl with shorts and big boots and hair floating in wind. Second one looks like a male body.


Yeah, the male looks like he is doing the Randy Orton pose too.



I think the right one is Adelheid. The baggy pants and the raised-arms stance are fairly consistent.

The one on the left I'm not sure about. I think it might actually be Hinako, which surprises and disappoints me at the same time. I hope I'm wrong.





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"Re(4):Full scan of GSM (Green Slime Monsters)" , posted Sat 6 Aug 03:50post reply

quote:

First GSM looks like a girl with shorts and big boots and hair floating in wind. Second one looks like a male body.


Yeah, the male looks like he is doing the Randy Orton pose too.


I think the right one is Adelheid. The baggy pants and the raised-arms stance are fairly consistent.

The one on the left I'm not sure about. I think it might actually be Hinako, which surprises and disappoints me at the same time. I hope I'm wrong.

Gai and Hinako would make me so much happy. But if it's Shion and Mukai thats ok, too.





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"Re(5):Full scan of GSM (Green Slime Monsters)" , posted Sat 6 Aug 04:54post reply

quote:

Gai and Hinako would make me so much happy.



If it was a perfect world, those are quite possibly the two I would choose. But in reality, I don't even dare to dream.

Adelheid is a good addition. I don't use him much, myself, but I'd be very happy to see him in the game.

I would really hate to see Eiji in the game as I don't like using him, don't like fighting against him and don't like his character, but I have to admit, it would be cool to have a character to finish out a team, so we would have Classic Iori, Billy and Eiji for some 95 action.

Seeing as there's nothing special about Billy that would make him a non-team character that gives a more "balanced" feel to the cast. It might encourage people to buy the DLC characters more if they allowed you to complete a team.

Still... I'd hate to see Eiji.





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"Re(6):Full scan of GSM (Green Slime Monsters)" , posted Sat 6 Aug 05:07post reply

quote:

Gai and Hinako would make me so much happy.


If it was a perfect world, those are quite possibly the two I would choose. But in reality, I don't even dare to dream.

Adelheid is a good addition. I don't use him much, myself, but I'd be very happy to see him in the game.

I would really hate to see Eiji in the game as I don't like using him, don't like fighting against him and don't like his character, but I have to admit, it would be cool to have a character to finish out a team, so we would have Classic Iori, Billy and Eiji for some 95 action.

Seeing as there's nothing special about Billy that would make him a non-team character that gives a more "balanced" feel to the cast. It might encourage people to buy the DLC characters more if they allowed you to complete a team.

Still... I'd hate to see Eiji.



The anti kyokugenryu team ruled, I loved that the AOF team got 3 more characters to be their rivals.

Still, instead of malin, I would have loved to see some character from AOF 1

AOF1 = Lee Pai Long? as a rival of Takuma
AOF2 = Eiji to Robert
AOF3 = Kasumi to Ryo

Malin hating yuri seemed random to me





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"Re(1):Full scan of GSM (Green Slime Monsters)" , posted Sat 6 Aug 12:21post reply

quote:
Green Slime Monsters
http://www.imagebam.com/image/db5a89143617664



The one in the left reminds me of Vanessa's little hop animation in her idle stance - could just be me being hopeful...
The on on the right with his arms crossed with the hands (or something held in them) sticking out of the sillhouette around the shoulder area, which woulkd make me thing of the often-hoped-for Oswald, but the legsor pants look a bit too think for that. Or maybe those bits sticking out are part of a jacket and Angel or Mary's more likely?...





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"Re(2):Full scan of GSM (Green Slime Monsters)" , posted Sat 6 Aug 18:03:post reply

quote:
Green Slime Monsters
http://www.imagebam.com/image/db5a89143617664


The one in the left reminds me of Vanessa's little hop animation in her idle stance - could just be me being hopeful...
The on on the right with his arms crossed with the hands (or something held in them) sticking out of the sillhouette around the shoulder area, which woulkd make me thing of the often-hoped-for Oswald, but the legsor pants look a bit too think for that. Or maybe those bits sticking out are part of a jacket and Angel or Mary's more likely?...


Actually First GSM reminds me this, red/black slime monster. :)





[this message was edited by kofoguz on Sat 6 Aug 18:04]

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"Re(3):Full scan of GSM (Green Slime Monsters)" , posted Sun 7 Aug 10:27post reply

At a glance I wasn't sure if the thing coming out of chest of the right GSM was a hand silhouette or a silhouette of a tie. I'd like to think that it's a tie and is actually Seth, because SNK is crazy like that, but the person doesn't seem to have the right body for Seth.

Then again, this is the new KOF, land of magic muscles, so who knows.

The one on the left is slender and makes me guess Malin, even though she's not tall enough to be the one on the left. I want to say "I would be happy if it's Whip", but then I remember all the times I played against Whip and how much I hated those times.

Now, if the one on the left is actually a completely redesigned Ryoko from FHD in modern casual streetwear, finally becoming the fashionable judo girl Yawara always wanted to be, then I would be impressed.





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"Re(4):Full scan of GSM (Green Slime Monsters)" , posted Sun 7 Aug 13:55post reply

Large-sized box art

360
http://i.jeuxactus.com/datas/jeu/t/h/the-king-of-fighters-xiii/xl/the-king-of-fighters-4e33809babfe6.jpg

PS3
http://i.jeuxactus.com/datas/jeu/t/h/the-king-of-fighters-xiii/xl/the-king-of-fighters-4e3380b43354c.jpg





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"Re(5):Full scan of GSM (Green Slime Monsters)" , posted Sun 7 Aug 13:58post reply

quote:
Large-sized box art

360
http://i.jeuxactus.com/datas/jeu/t/h/the-king-of-fighters-xiii/xl/the-king-of-fighters-4e33809babfe6.jpg

PS3
http://i.jeuxactus.com/datas/jeu/t/h/the-king-of-fighters-xiii/xl/the-king-of-fighters-4e3380b43354c.jpg

Still curious as to who decided that 360's cover would be more populated, and why SNKPlaymore's logo/name doesn't appear on the PS3 box





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"Re(6):Full scan of GSM (Green Slime Monsters)" , posted Sun 7 Aug 14:04:post reply

quote:
Large-sized box art

360
http://i.jeuxactus.com/datas/jeu/t/h/the-king-of-fighters-xiii/xl/the-king-of-fighters-4e33809babfe6.jpg

PS3
http://i.jeuxactus.com/datas/jeu/t/h/the-king-of-fighters-xiii/xl/the-king-of-fighters-4e3380b43354c.jpg
Still curious as to who decided that 360's cover would be more populated, and why SNKPlaymore's logo/name doesn't appear on the PS3 box



I'm more curious on why SNKP decided to release 2 different boxarts for KOF XIII, just like XII

They are so desperated than they expect that some fan buy 2 copies just to had different boxarts?

Still, glad to see that 360 has my favorite boxart, I like how the green colour combines plus all those characters who are all cool in my book





[this message was edited by sibarraz on Sun 7 Aug 14:07]

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"Re(7):Full scan of GSM (Green Slime Monsters)" , posted Mon 8 Aug 05:09post reply

quote:
I'm more curious on why SNKP decided to release 2 different boxarts for KOF XIII, just like XII

They are so desperated than they expect that some fan buy 2 copies just to had different boxarts?

Still, glad to see that 360 has my favorite boxart, I like how the green colour combines plus all those characters who are all cool in my book

What's silly is people are actually determining their purchases by the video game cover, which I think is absurd and stupid, and makes me think about that one quote that one guy said about eating cereal because you like the spoon.





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"KOF XIII on PSP?!" , posted Mon 8 Aug 09:16:post reply

KOF XIII on PSP ?!

http://iup.2ch-library.com/i/i0386025-1312758229.jpg





[this message was edited by Evil Yagami on Mon 8 Aug 09:17]

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"Re(1):KOF XIII on PSP?!" , posted Mon 8 Aug 09:22:post reply

quote:
KOF XIII on PSP ?!

http://iup.2ch-library.com/i/i0386025-1312758229.jpg



Doesn't look real, maybe is a trailer watched on a PSP?


Still, if blazblue could be played on a PSP, I don't know how the game looks there





[this message was edited by sibarraz on Mon 8 Aug 09:30]

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"Re(2):KOF XIII on PSP?!" , posted Mon 8 Aug 09:41post reply

quote:
KOF XIII on PSP ?!

http://iup.2ch-library.com/i/i0386025-1312758229.jpg


Doesn't look real, maybe is a trailer watched on a PSP?


Still, if blazblue could be played on a PSP, I don't know how the game looks there



Yeah it could be fake, but who knows maybe SNK is working on other platforms, we saw the iPhone version, so why not?!





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"Re(1):KOF XIII on PSP?!" , posted Mon 8 Aug 10:03post reply

quote:
KOF XIII on PSP ?!

http://iup.2ch-library.com/i/i0386025-1312758229.jpg

Hilarious that the copyright information is still printed on the bottom IN THE MIDDLE OF A MATCH.

WTG photoshoppers





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"Japanese players and console" , posted Mon 8 Aug 14:56:post reply

Professor:

So we all know the general response of the balance changes to the XIII console is universally positive. I was also told that, overall, console gaming for FGs in Japan is not that popular.

If that is the case, do you feel there will be a shift of players from arcade to console? Or will they still feel that the console version is inferior to the arcade version?





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[this message was edited by Kane317 on Mon 8 Aug 15:27]

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"Re(1):Japanese players and console" , posted Mon 8 Aug 16:54:post reply

quote:
Professor:

So we all know the general response of the balance changes to the XIII console is universal positive. I was also told that overall, console gaming for FGs in Japan is not that popular.

If that is the case, do you feel there will be a shift of players from arcade to console? Or will they still feel that the console version is inferior to the arcade version?



Console versions being unpopular amongst FG players in Japan is somewhat a thing of the past. I think there will be a temporary shift of players from 13's arcade to console, which isn't saying much since the arcade version is kind of dead to begin with. Here's a more detailed explanation.

Japanese players in general still like to go to the arcades like they've traditionally done, but for the most part, they also play online and they don't have anything against that. Many Capcom title players including top contenders like SSF4AE's Daigo and this year's champ, Fuudo, play online on console.

The situation is a bit different on the SNKP side since its game's netcodes up to date have been relatively... imperfect. And their latest fresh new title was KOF12, which was too problematic to be a big hit. 13 will be the true test for SNKP to enter the modern gaming console era. KOF players play on console too, but because of this, it's mostly for offline training and matches with friends. Don't make a mistake, it's not like they've been left behind in the stone-age: they might not play online, but some of the top players show off their skills by live-streaming offline games, like Shoki and Cap. And some others like Dune have already perfected their net gaming environment with optic-cable connection and CRT monitor.

These people are old-time gamers and they're used to playing at the arcades. The atmosphere, adrenaline rush, tough competition, meeting people, and tournaments just aren't things you can experience online. And that's probably why many of them would still go to the arcades even after a console version gets released. Another issue is latency, which of course the arcades don't have.

There's no question that the arcade's 13 will go dead with the release of the superior console version, somewhat like how Vanilla SF4 did. With new titles including Aquapazza, Koihime Musou, and Chaos Code now out, 13's existance in the arcades has already diminuished to begin with. The console release will be the final nail in the coffin, until it sucks some blood, powers up, and makes a ressurection.





[this message was edited by Professor on Mon 8 Aug 18:21]

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"Re(2):Japanese players and console" , posted Mon 8 Aug 18:27post reply

quote:
Professor:

So we all know the general response of the balance changes to the XIII console is universal positive. I was also told that overall, console gaming for FGs in Japan is not that popular.

If that is the case, do you feel there will be a shift of players from arcade to console? Or will they still feel that the console version is inferior to the arcade version?


Console versions being unpopular amongst FG players in Japan is somewhat a thing of the past. I think there will be a temporary shift of players from 13's arcade to console, which isn't saying much since the arcade version is kind of dead to begin with. Here's a more detailed explanation.

Japanese players in general still like to go to the arcades like they've traditionally done, but for the most part, they also play online and they don't have anything against that. Many Capcom title players including top contenders like SSF4AE's Daigo and this year's champ, Fuudo, play online on console.

The situation is a bit different on the SNKP side since its game's netcodes up to date have been relatively... imperfect. And their latest fresh new title was KOF12, which was too problematic to be a big hit. 13 will be the true test for SNKP to enter the modern gaming console era. KOF players play on console too, but because of this, it's mostly for offline training and matches with friends. Don't make a mistake, it's not like they've been left behind in the stone-age: they might not play online, but

-- Message too long, Autoquote has been Snipped --


Thanks for the update Professor, I kinda figured that was the case but you confirmed it.

The next 12 months are going to be exciting for the XIII scene.





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"Strange bedfellows" , posted Tue 9 Aug 23:12:post reply

What is Ignition still doing here? Where's Atlus and Rising Star?

Taito is understandable (arcade hardware), but the others intrigue me - well, Sega has that Kyo-and-Iori-in-Lord-of-Vermillion-II business, but Namco-Bandai is also using SNKP characters in Queen's Gate but isn't there...


Edit: Nevermind - checking the rest of the site, it seems they haven't updated the corporate section since 2009...





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[this message was edited by Loona on Tue 9 Aug 23:28]

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"Re(1):Strange bedfellows" , posted Wed 10 Aug 01:40:post reply

quote:
What is Ignition still doing here? Where's Atlus and Rising Star?



That is a list of companies that have signed agreements of business cooperation with SNKP, it's like an historic record of partner jobs or something, not something that was created a month ago.

In other news, Mevious hits virtual console

French trailer of the movie.... This just... ruined my day . Sounds extra weird.

Guerilla Wars free por psn+






さっきの感じならあと100発はもつ‥‥と思うぜ
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[this message was edited by Toxico on Wed 10 Aug 03:22]

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"Re(2):Strange bedfellows" , posted Wed 10 Aug 03:30post reply

For those with a PSP

Can you play neo geo station games with a PSP against ps3 users?





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"Re(3):Strange bedfellows" , posted Wed 10 Aug 07:11post reply

The Japanese iTunes App store is currently offering KOF-i for 500yen, which is almost half of the normal 900yen price. People are natually assuming that there's probably going to be an update in the near future.

Surprisingly, the English App store hasn't slashed its price.





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"Re(4):Strange bedfellows" , posted Wed 10 Aug 07:30post reply

quote:
The Japanese iTunes App store is currently offering KOF-i for 500yen, which is almost half of the normal 900yen price. People are natually assuming that there's probably going to be an update in the near future.

Surprisingly, the English App store hasn't slashed its price.



I'll have to keep an eye out for an update. If there are 6 additional characters, one could take the view that they will be released in two sets of three, but that's just me guessing. I'm actually kind of excited to see who they pick to add!






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"Re(4):Strange bedfellows" , posted Wed 10 Aug 10:11post reply

I kind of want Kof-i, but playing a traditional fighting game on the iPhone is just asking to be frustrated, I fear. Anyone put some time into this game?





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"Re(5):Strange bedfellows" , posted Wed 10 Aug 10:25:post reply

quote:
I kind of want Kof-i, but playing a traditional fighting game on the iPhone is just asking to be frustrated, I fear. Anyone put some time into this game?



I did, and it's far better than I expected. Controls are much better that SFIV for iOS, and it's just a really well put together package. Also, bluetooth matching is REALLY well done and smooth.

I typically avoid recommending apps at all, especially those above a dollar or two, but this one I think is relatively worth it.

EDIT: And now it's especially worth it-- it's been marked down to $4.99 in the US until August 17!






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[this message was edited by karasu99 on Wed 10 Aug 11:01]

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"Re(6):Strange bedfellows" , posted Wed 10 Aug 11:06post reply

Looks way better than any of the Street Fighter IV applications they have on i-devices.

quote:
I kind of want Kof-i, but playing a traditional fighting game on the iPhone is just asking to be frustrated, I fear. Anyone put some time into this game?


I did, and it's far better than I expected. Controls are much better that SFIV for iOS, and it's just a really well put together package. Also, bluetooth matching is REALLY well done and smooth.

I typically avoid recommending apps at all, especially those above a dollar or two, but this one I think is relatively worth it.

EDIT: And now it's especially worth it-- it's been marked down to $4.99 in the US until August 17!







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"Re(7):Strange bedfellows" , posted Wed 10 Aug 11:27post reply

Goddamn it, I guess I have to buy it now.
I wonder if it will let me get better at the real game lol.





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"Re(8):Strange bedfellows" , posted Wed 10 Aug 12:58post reply

quote:
Goddamn it, I guess I have to buy it now.
I wonder if it will let me get better at the real game lol.

Funny you should say that, after several weeks of playing the iOS version I finally was able to play the real "arcade" game for the first time and many of the skills I got there were quite "transfarring-able", things like Lengthy HD combos and all. I only needed to re-adjust from the simple 1-direction move command back to the usual real move commands which didn't take long. I'm even feeling that with Billy I'll be hitting the ground running when the console version comes out since I know his move properties, and his BnB and longer combos.





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"Re(9):Strange bedfellows" , posted Wed 10 Aug 13:16:post reply

quote:
Goddamn it, I guess I have to buy it now.
I wonder if it will let me get better at the real game lol.
Funny you should say that, after several weeks of playing the iOS version I finally was able to play the real "arcade" game for the first time and many of the skills I got there were quite "transfarring-able", things like Lengthy HD combos and all. I only needed to re-adjust from the simple 1-direction move command back to the usual real move commands which didn't take long. I'm even feeling that with Billy I'll be hitting the ground running when the console version comes out since I know his move properties, and his BnB and longer combos.



Man... i would have never thought to treat simplified controls as a way of training your timing... but it makes sense (so long as they don't let you pull off stuff that would be impossible with regular inputs like a walking forward sonic boom or something).

Thanks for the protip!






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[this message was edited by nobinobita on Wed 10 Aug 13:17]

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"Re(10):Strange bedfellows" , posted Wed 10 Aug 13:37post reply

quote:
Man... i would have never thought to treat simplified controls as a way of training your timing... but it makes sense (so long as they don't let you pull off stuff that would be impossible with regular inputs like a walking forward sonic boom or something).

Thanks for the protip!



Beware of this for motions that take a nontrivial amount of time to do. 3S Makoto's karakusa s.HP xx SAII is deceptively simple. The timing for linking the s.HP is not that lenient, and the s.HP gives you oddly less time to cancel into super than most other normals. Just doing s.HP xx SAII causes my hands to tense a little in anticipation of doing it, and for the longest time that stopped me from getting the link from karakusa.





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"Saiki Blog Update" , posted Thu 11 Aug 10:55:post reply

Yesterday I "studied" the possible interpretations for Saiki's move list kanji translation..... And any of that failed to get mentioned here.




Blog update

Konnichiwa.
As previously stated, here is the home exclusive character Saiki ・ Pretransformation, let's listen to mister Yama P ( 山P ).

First seen in the arcade demo movies, now is finally a usable [player character], in this case as well special criteria needs to be met before controlling him.

Right off the bat, you can notice several similarities with Ash moves and animations, where are the differences?

Yamamoto P : The animation for the jumping D is "not the drop motion" that Ash has, the distance and angle for his D are different in comparison.
Furthermore the command for the movelist are executed different.
Also there is this technique from Ash, Floreal, that for Saiki is performed while in midair and can be cancelled from a C
(T: I didn't put that much attention to this paragraph since I'm one of those "try it by yourself" types, so maybe something escaped me?)

So Like Billy, Saiki needs to be unlocked after clearing some conditions. I can't wait to use him!.
Saiki ・ Pretransformation seems to be a pretty good characters from the previous description. Is Saiki a good character for beginners to pick up?

Yamamoto P : His fireball and his invincible anti air will be used easily by beginners as they are skills that everyone is used to.
The impression is one of "Moves like Ash without charge time"

So its like that, any other note whorty point?

Yamamoto P : The Voice for Saiki is as the Same of Ash; played by Nagashiro Sounosuke san.
Ash "make a fool out of people" tone is not quite similar; but instead Saiki uses a more of a "look downs on everyone" tone for speaking.
The concept of "despicable guy" was where we wanted to make the major difference in their manner of speech.
(T: I remember translating the Arcade Boss Blog Entry (say that 3 times fastly) and the concept of 「嫌な奴」 also popped up).

After hearing all of this we have that we are even more exited.
While there are things that might or might not have been transmitted with the comment, we also offer you some short movies, why don't you check them out?

Combo 1
Combo 2
NeoMax

We have that in he NeoMax the screen is darkening away.
The sequence itself even covered the character portrait and the life bar of the fighter.
It's like it's crying (T: Ha?)
It just scary with only the glowing eyes left.

This round ends here.
Please look forward to the next time.




Half quicked and half assed translation. To me the main point of this one is that they didn't announced the contents of the next update, even though they usually do that; does that mean that the next blog will have new info? Even with miscellaneous info they told you what's going to be next.






さっきの感じならあと100発はもつ‥‥と思うぜ
Update 23 as of 25/10/10 (Temporary mega upload link).

Now sponsoring : video game analogies (ES)
Last update : Chapter 22 as of 10/01/11

[this message was edited by Toxico on Thu 11 Aug 13:25]

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"Re(1):Saiki Blog Update" , posted Thu 11 Aug 14:34post reply

quote:
Half quicked and half assed translation. To me the main point of this one is that they didn't announced the contents of the next update, even though they usually do that; does that mean that the next blog will have new info? Even with miscellaneous info they told you what's going to be next.
Probably a character-a-week with two or three characters to go, and possibly a week for Iori 98 and other DLC characters?





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"PS3 console version showing in Japan on 20th?" , posted Thu 11 Aug 20:57:post reply

Toxico: That's quite a bit of translation!

Second update on the official blog.
SNKP is finally going to open demo shows in Japan starting Tokyo on August 20, followed by 4 other cities. Additional locations will be added, and visitors will get a KOFXIII paper folder.

This might actually turn out to be the first time the PS3 version gets unveiled. SNKP seems to be preparing two versions of their paper folder for the two consoles. Either that, or it's the front and back (which is unlikely from reading the description).

Locations:
8/20 - Tokyo, Sofmap Akiba Amusement-kan
8/27 - Osaka, Sofmap Nanba Zaurus1 Soft-kan
8/28 - Aichi, Sofmap Nagoya Station Naka branch
9/03 - Hiroshima, Futaba Shoten Giga Hiroshima Station branch
9/04 - Fukuoka, Futaba Shoten Giga Tenjin





[this message was edited by Professor on Thu 11 Aug 21:26]

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"Re(1):PS3 console version showing in Japan on" , posted Thu 11 Aug 21:51post reply

quote:
Toxico: That's quite a bit of translation!

Second update on the official blog.
SNKP is finally going to open demo shows in Japan starting Tokyo on August 20, followed by 4 other cities. Additional locations will be added, and visitors will get a KOFXIII paper folder.

This might actually turn out to be the first time the PS3 version gets unveiled. SNKP seems to be preparing two versions of their paper folder for the two consoles. Either that, or it's the front and back (which is unlikely from reading the description).

Locations:
8/20 - Tokyo, Sofmap Akiba Amusement-kan
8/27 - Osaka, Sofmap Nanba Zaurus1 Soft-kan
8/28 - Aichi, Sofmap Nagoya Station Naka branch
9/03 - Hiroshima, Futaba Shoten Giga Hiroshima Station branch
9/04 - Fukuoka, Futaba Shoten Giga Tenjin

Hopefully they have something new to show off by then since those are somewhat distant dates and pretty close to publishing time--and I don't know what kind of publishing schedule they'd have in Japan to be able to cut and ship things out within a month and have it properly rated

I kinda wonder if they might try something with DLC updates like Arcsys seems to be doing with BBCS to keep the game fresh for a couple of years, it seems to work for Arcsys anyway since BBCS is still so popular (in Japan)





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"Re(1):Saiki Blog Update" , posted Fri 12 Aug 03:32post reply

quote:
So Like Billy, Saiki needs to be unlocked after clearing some conditions. I can't wait to use him!.

Yeesh, does anybody like grinding in a fighting game to unlock the full roster? Yes, I can understand the appeal of being rewarded with items or trophies or whatever in order to keep a player engaged. But having slug through endless combo sessions or Tetris mode or whatever just so I can play the game I bought is a frustrating distraction.





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"Re(2):Saiki Blog Update" , posted Fri 12 Aug 04:16post reply

quote:
So Like Billy, Saiki needs to be unlocked after clearing some conditions. I can't wait to use him!.
Yeesh, does anybody like grinding in a fighting game to unlock the full roster? Yes, I can understand the appeal of being rewarded with items or trophies or whatever in order to keep a player engaged. But having slug through endless combo sessions or Tetris mode or whatever just so I can play the game I bought is a frustrating distraction.



I understand where you are coming from, but I think people like the idea of unlockables...the idea of being rewarded for time invested. And the invested time will in return make the players more fond of the game so it's a win win situation really. As long as the developers don't overdo it too much. I remember investing many hours into Soul Calibur 1 for this...and kinda enjoying it.





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"Re(3):Saiki Blog Update" , posted Fri 12 Aug 05:25post reply

quote:
So Like Billy, Saiki needs to be unlocked after clearing some conditions. I can't wait to use him!.
Yeesh, does anybody like grinding in a fighting game to unlock the full roster? Yes, I can understand the appeal of being rewarded with items or trophies or whatever in order to keep a player engaged. But having slug through endless combo sessions or Tetris mode or whatever just so I can play the game I bought is a frustrating distraction.


I understand where you are coming from, but I think people like the idea of unlockables...the idea of being rewarded for time invested. And the invested time will in return make the players more fond of the game so it's a win win situation really. As long as the developers don't overdo it too much. I remember investing many hours into Soul Calibur 1 for this...and kinda enjoying it.



Then there are those people who have to rush and unlock every secret before even familiarising themselves with the regular cast. Which is why back in the day developers didn't want to have the secret codes leaked too early. Seems like DLC is a better alternative, for the devs.





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"Re(3):Saiki Blog Update" , posted Fri 12 Aug 05:34:post reply

quote:
I understand where you are coming from, but I think people like the idea of unlockables...the idea of being rewarded for time invested. And the invested time will in return make the players more fond of the game so it's a win win situation really. As long as the developers don't overdo it too much. I remember investing many hours into Soul Calibur 1 for this...and kinda enjoying it.

We should call the phenomenon "getting Namco'ed." I think the whole busywork would be a lot more tolerable if things were unlocked by playing lots of Versus matches, which is the only sane reason to be playing fighting games to begin with. Like, stupid fun things like Tekken Force or quest modes could be unlocked by playing the single player modes, but I find it maddening to have to crawl through those awful twenty-panel "dungeons" in Soul Calibur II's quest mode just to get characters and standard things like art and enbu (martial arts exhibitions). Part of it could be that Soul Calibur 1's quest mode was fun and new...the first time.





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"Re(4):Saiki Blog Update" , posted Fri 12 Aug 05:57:post reply

quote:
Part of it could be that Soul Calibur 1's quest mode was fun and new...the first time.



quote:

Yeesh, does anybody like grinding in a fighting game to unlock the full roster? Yes, I can understand the appeal of being rewarded with items or trophies or

whatever in order to keep a player engaged. But having slug through endless combo sessions or Tetris mode or whatever just so I can play the game I bought is a frustrating distraction.



From a design point of view, there is no reward to "extras" that compares to additional controllable characters to the player. Furthermore designing characters as unlockables from a bonus gives a certain "charisma" to both, the bonus and the character; specially if they are "exclusive add ons to a port"; those types of circumstance are really benefical to the games; I remember having right here a 280+ replies and a 240+ replies thread when people didn't know who was the last hidden face of '02 UM; that's "publicity" to the game, to some extent. So even if we hate it or love it, they are good for the game, to some extent.

Bottom line is that, pretty much absolutely every game in modern history has always had something to unlock, I really fail to see a reason for the fazing about the subject, and in this case it's not like half or more of the cast is locked unless you beat Nightmare Omega Lovable EX IggyChazuBrandonPollyMaru with the power of flames 30 times in a row or something.






さっきの感じならあと100発はもつ‥‥と思うぜ
Update 23 as of 25/10/10 (Temporary mega upload link).

Now sponsoring : video game analogies (ES)
Last update : Chapter 22 as of 10/01/11

[this message was edited by Toxico on Fri 12 Aug 06:43]

Professor
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"Re(2):PS3 console version showing in Japan on" , posted Fri 12 Aug 07:48post reply

quote:
Hopefully they have something new to show off by then since those are somewhat distant dates and pretty close to publishing time--and I don't know what kind of publishing schedule they'd have in Japan to be able to cut and ship things out within a month and have it properly rated

I kinda wonder if they might try something with DLC updates like Arcsys seems to be doing with BBCS to keep the game fresh for a couple of years, it seems to work for Arcsys anyway since BBCS is still so popular (in Japan)



IMO, it's probably going to be the same build considering there hasn't been that much time since Evo and this Friday's event in Europe. And talk about Arksys, if their game and KOF12 is any indication, people are going to dive into the game on the first week of release and figure out who the DLCs are.

Btw when I said it's a paper folder, I meant that it's a folder that holds paper, not a folder made of one. It's a normal plastic folder. The artwork is different from the console packaging according to the description.





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"Re(5):Saiki Blog Update" , posted Fri 12 Aug 11:17:post reply

quote:
Part of it could be that Soul Calibur 1's quest mode was fun and new...the first time.



Yeesh, does anybody like grinding in a fighting game to unlock the full roster? Yes, I can understand the appeal of being rewarded with items or trophies or

whatever in order to keep a player engaged. But having slug through endless combo sessions or Tetris mode or whatever just so I can play the game I bought is a frustrating distraction.


From a design point of view, there is no reward to "extras" that compares to additional controllable characters to the player. Furthermore designing characters as unlockables from a bonus gives a certain "charisma" to both, the bonus and the character; specially if they are "exclusive add ons to a port"; those types of circumstance are really benefical to the games; I remember having right here a 280+ replies and a 240+ replies thread when people didn't know who was the last hidden face of '02 UM; that's "publicity" to the game, to some extent. So even if we hate it or love it, they are good for the game, to some extent.

Bottom line is that, pretty much absolutely every game in modern history has always had something to unlock, I really fail to see a reason for the fazing about the subject, and in this case it's not like half or more of the cast is locked unless you beat Nightmare Omega Lovable EX IggyChazuBrandonPollyMaru with the power of flames 30 times in a row or something.



My problem with unlockable characters in fighting games is that those could be really annoying.

For example the other day there was a local MK 9 tournament, where some guys brought the game, and others the console, Problem was that cyber sub zero and quan chi weren't unlocked.

The same happened with a 2002um, and here was worse because I play the game, and Ex Robert and Ex Takuma are 2 of my main characters

It's also a drag when you bring your game to the house of a friend and you can't play with those locked characters.

Plus, judging BB:CS and MK9, I could totally see that in order to unlock said characters, you must play story mode, will do it and get the 100% of it, but still could be a big drag for others

At least one system that is cool is that used in the arcades where the characters are unlocked after a certain date, it still brings the hype, and you don't had problems tht ''my character doesn't appear here''

Btw toxico, looking your avatar, I remembered how awesome were the endings in the NESTS saga, I still believe that the story there was better than the orochi saga, tbut the abrupt end of SNK killed the saga at his climax





[this message was edited by sibarraz on Fri 12 Aug 11:20]

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"Re(4):Saiki Blog Update" , posted Fri 12 Aug 17:51:post reply

quote:
I think the whole busywork would be a lot more tolerable if things were unlocked by playing lots of Versus matches



Didn't games like SC3 and SSBM let you unlock stuff both by going throguh single-player content and by playing certain amounts of versus matches?

I like the idea of a hybrid solution that allows for both methods, perhaps allowing certain selections in versus modes to unlock certain things faster (ex: pick Takuma often, unlock EX Takuma faster, pick FF characters often, unlock FF characters 1st, etc...), sincecertain single-player tasks might unlock specific content too.


Edit: KoF XIII seems to be up for pre-order in amazon.co.uk - I'm tempted, but weren't there rumors of specific european pre-order bonuses?...





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[this message was edited by Loona on Fri 12 Aug 18:07]

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"Re(6):Saiki Blog Update" , posted Fri 12 Aug 18:36post reply

quote:
For example the other day there was a local MK 9 tournament, where some guys brought the game, and others the console, Problem was that cyber sub zero and quan chi weren't unlocked.

The same happened with a 2002um, and here was worse because I play the game, and Ex Robert and Ex Takuma are 2 of my main characters

I dont own the Ps3 but for 2002um isnt this problem avoidable by memory card? Unless it slipped my mind that 2002um is for PS3? Is it available for PS3?





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"Re(7):Saiki Blog Update" , posted Sat 13 Aug 01:41post reply

quote:
For example the other day there was a local MK 9 tournament, where some guys brought the game, and others the console, Problem was that cyber sub zero and quan chi weren't unlocked.

The same happened with a 2002um, and here was worse because I play the game, and Ex Robert and Ex Takuma are 2 of my main characters
I dont own the Ps3 but for 2002um isnt this problem avoidable by memory card? Unless it slipped my mind that 2002um is for PS3? Is it available for PS3?

For PS2, not PS3.





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"SvB" , posted Sat 13 Aug 02:13:post reply

edit : Gunchan is tweeting pics about the game, so be sure to check it out from time to time.

quote:

Edit: KoF XIII seems to be up for pre-order in amazon.co.uk - I'm tempted, but weren't there rumors of specific european pre-order bonuses?...



The EU preorder bonus is being "decided" as of now (actually, I think the japanese is in the same situation, it can't br just the DLC); about the EU one, they might speak about it this weekend since Rising Star games has a public appearance for the game scheduled (this weekend, I think?).

According to Orochinagi, that package is at 20% off, and that discount is probably temporary so "that's your choice now"; go to the extra mile to get the US version with the preorder you know, or wait to long and know the contents of a more expensive EU version.






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[this message was edited by Toxico on Sat 13 Aug 02:20]

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"Re(1):SvB" , posted Sat 13 Aug 03:47post reply

quote:
edit : Gunchan is tweeting pics about the game, so be sure to check it out from time to time.



Charlotte? Actually I am pretty sure that's Janne.





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"Re(7):Saiki Blog Update" , posted Sat 13 Aug 04:05post reply

quote:
For example the other day there was a local MK 9 tournament, where some guys brought the game, and others the console, Problem was that cyber sub zero and quan chi weren't unlocked.

The same happened with a 2002um, and here was worse because I play the game, and Ex Robert and Ex Takuma are 2 of my main characters
I dont own the Ps3 but for 2002um isnt this problem avoidable by memory card? Unless it slipped my mind that 2002um is for PS3? Is it available for PS3?



The tournament was held on a xbox 360





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"Re(8):Saiki Blog Update" , posted Sat 13 Aug 10:06post reply

quote:
For example the other day there was a local MK 9 tournament, where some guys brought the game, and others the console, Problem was that cyber sub zero and quan chi weren't unlocked.

The same happened with a 2002um, and here was worse because I play the game, and Ex Robert and Ex Takuma are 2 of my main characters
I dont own the Ps3 but for 2002um isnt this problem avoidable by memory card? Unless it slipped my mind that 2002um is for PS3? Is it available for PS3?


The tournament was held on a xbox 360



This is why memory units are your friend. Buy an MU (they're cheap), move the profile on there and copy a savegame with everything unlocked to it. Then it can be used on any system.

I hear that on PS3 you can do a similar solution with a thumb drive, but I don't know much about that.





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"Re(9):Saiki Blog Update" , posted Sat 13 Aug 10:33post reply

quote:
For example the other day there was a local MK 9 tournament, where some guys brought the game, and others the console, Problem was that cyber sub zero and quan chi weren't unlocked.

The same happened with a 2002um, and here was worse because I play the game, and Ex Robert and Ex Takuma are 2 of my main characters
I dont own the Ps3 but for 2002um isnt this problem avoidable by memory card? Unless it slipped my mind that 2002um is for PS3? Is it available for PS3?


The tournament was held on a xbox 360


This is why memory units are your friend. Buy an MU (they're cheap), move the profile on there and copy a savegame with everything unlocked to it. Then it can be used on any system.

I hear that on PS3 you can do a similar solution with a thumb drive, but I don't know much about that.



Well, I guess that I should bring my own USB to some tourneys, still funny since always those are held in PS3 lolololol

btw, a second machine of KOF XIII has arrived to chile, sadly, the price is high for our reality, and in 2 more months I will not had big reasons to play it (the other one is cheaper, but is far away from my house unlike this one which is at only 10 minutes walking)

Still, something that took my attention from this arcade and the pictures of SVB, or otakon and evo, is that people is really hyped with the game, it seems that unlike XII, this game brings the attention of people, which is good, I hope that does well and SNKP keeps making games (Their last 3 KOF has been amazing, XIII, 2002UM and 98UMFE, they should revive other sagas after they recover some position, from now, I'm fine with only playing KOF)





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"Re(2):SvB" , posted Sat 13 Aug 13:04post reply

quote:
edit : Gunchan is tweeting pics about the game, so be sure to check it out from time to time.


Charlotte? Actually I am pretty sure that's Janne.

It's Charlotte, she's holding a rapier.





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"Re(3):SvB" , posted Sat 13 Aug 15:51post reply

quote:

Charlotte? Actually I am pretty sure that's Janne.
It's Charlotte, she's holding a rapier.

I'm assuming that the reason she's there is because of Those From the Past's time meddling powers leading fighters to travel across the SNK timeline for a match or 2. I like that now there's finally an excuse to extend the old KOF sensibility of clashing different SNK games together by now including previously "Temporally impossible" series like SS. Though I'm pretty sure there wont be any SS or LB characters to play with in the game I'm just happy about the background cameos and the hilarity potential in story-mode when squeky High-pitched annoying Mai meets squeaky Gen'an and her other little green men ancestors.





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"Re(3):SvB" , posted Sat 13 Aug 16:44post reply

quote:

Charlotte? Actually I am pretty sure that's Janne.
It's Charlotte, she's holding a rapier.



Whoops, yes, you're right. I forgot she had long hair in SS2. (I saw what I wanted to see)





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"Re(4):SvB" , posted Sat 13 Aug 21:32post reply

quote:

Charlotte? Actually I am pretty sure that's Janne.
It's Charlotte, she's holding a rapier.
I'm assuming that the reason she's there is because of Those From the Past's time meddling powers leading fighters to travel across the SNK timeline for a match or 2. I like that now there's finally an excuse to extend the old KOF sensibility of clashing different SNK games together by now including previously "Temporally impossible" series like SS. Though I'm pretty sure there wont be any SS or LB characters to play with in the game I'm just happy about the background cameos and the hilarity potential in story-mode when squeky High-pitched annoying Mai meets squeaky Gen'an and her other little green men ancestors.



I thought the same, that's why kizuna encounter characters made sense in XI, I hope to see hayate or rosa one day again

Hell, with this you had the perfect opportunity to include world heroes characters





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"SvB Tournament videos" , posted Sun 14 Aug 20:11:post reply

http://www.youtube.com/user/KusoCamera#g/u

The Street date for KOFXIII in Europe is October 28 according to Rising Star Games' advertisement for SVB.





[this message was edited by Professor on Mon 15 Aug 02:55]

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"Re(1):SvB Tournament videos" , posted Mon 15 Aug 08:06post reply

quote:
http://www.youtube.com/user/KusoCamera#g/u

The Street date for KOFXIII in Europe is October 28 according to Rising Star Games' advertisement for SVB.



This was the same build than EVO?

What about the loading times?

mmm, I still believe than SNKP at this moment should had a better version than Atlus or RSG, so let's see what happens at the end of the month





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"Not a Juggle Analysis" , posted Mon 15 Aug 13:25post reply

KOFXIII Elisabeth Jiggle Analysis





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"Re(1):Not a Juggle Analysis" , posted Mon 15 Aug 22:38post reply

quote:
KOFXIII Elisabeth Jiggle Analysis

I admit I was never a fan of the salute to the Guns of Navarone design found in Elisabeth's original outfit. That said, the crisper graphics really help the costume. The original sprites were too lacking in detail for my tastes, making it look like poor Liz had a big, bright blue bar floating across her torso. It's nice to see high resolution graphics being used for a good cause.





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"Atlus site update" , posted Tue 16 Aug 16:14:post reply

Atlus uploaded her youtube channel with more quick move lists, what is of interest to us with that? Well, we have some HD vids with the new stages, and some new sound effects (Mai's Neo Max didn't have a koto string on it on the arcade, right?)

Andy <-- Did Robert switched VAs again?

Joe

Terry

Benimaru

Goro

Kyo

King

Mai

Yuri

Where is my Sumou paradise?




quote:
KOFXIII Elisabeth Jiggle Analysis



This is disturbing at many levels. And not my type of levels!

Anyway, Mini update to Atlus site some team stories and whatnot. Versus mode seems "smart" as you can not only choose "rematch" but "rematch with different order".

Atlus also uploaded a video 720p compatible movelist for Kyo Kusanagi. Things that we obviously know, of course. He has some extra voice samples, which appear to be taken from 2k2 UM.






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"KOFXIII to hit PlayStation Vita?" , posted Tue 16 Aug 23:01:post reply

That's the rumor, according to a supposedly leaked list of games slated for annoucenment at Gamescon. If it is, we'll know in about 3 hours.

http://oxcgn.com/2011/08/16/possible-list-of-unannounced-ps-vita-games-for-gamescom-leaked/#more-46359





[this message was edited by Professor on Tue 16 Aug 23:31]

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"Re(1):KOFXIII to hit PlayStation Vita?" , posted Wed 17 Aug 00:53post reply

quote:
That's the rumor, according to a supposedly leaked list of games slated for annoucenment at Gamescon. If it is, we'll know in about 3 hours.

http://oxcgn.com/2011/08/16/possible-list-of-unannounced-ps-vita-games-for-gamescom-leaked/#more-46359



I will laugh if it's the 1.1 version





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"Re(1):KOFXIII to hit PlayStation Vita?" , posted Wed 17 Aug 02:48post reply

quote:
That's the rumor, according to a supposedly leaked list of games slated for annoucenment at Gamescon. If it is, we'll know in about 3 hours.

http://oxcgn.com/2011/08/16/possible-list-of-unannounced-ps-vita-games-for-gamescom-leaked/#more-46359

The list seems fake. The fact that the Call Of Duty game is called Elite Ops gives it away. It doesn't make sense for it to be called that since that would create confusion in the market between that or the social network thingie, COD: Elite, or last years game, Black Ops. Plus, almost all of the Vita titles are either ports or sequels, which while that's sort of a comment on the games industry itself it just seems like what someone who's faking the list might do.





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"Re(1):Atlus site update" , posted Wed 17 Aug 11:38post reply

quote:
Atlus uploaded her youtube channel with more quick move lists, what is of interest to us with that? Well, we have some HD vids with the new stages, and some new sound effects (Mai's Neo Max didn't have a koto string on it on the arcade, right?)
Don't forget to mention the hint of a certain girl loosely named after a murdered little pageant girl





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"Re(2):Atlus site update" , posted Wed 17 Aug 11:57:post reply

quote:
Don't forget to mention the hint of a certain girl loosely named after a murdered little pageant girl



That little bit of info was also in the jp version of the text written over a year ago in the arcade site. In fact B. Jenet herself mentions how she didn't felt like participating and then passed on the chance when we finish the game with the hags team.

In other words, since it's just a translation of the arcade text, it looks like "the clues" for completing the cast are not going to be in the team story lines.

Kusogaki points out the date for another European tournament....

I say, なんかきた!! - Nico






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"Spectator mode demanded" , posted Thu 18 Aug 13:02post reply

I can't go around anywhere without people complaining about the lack of it. People announce canceling their preorders because of it and this is how SNKP will quickly lose the support they once had for this game--aside from the prospective netcode issue itself. But you know what, I'm not gonna say they need to do something because I'm fucking tired of doing that when people are so resigned these days fuck everybody





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"Blog Update : Stages" , posted Thu 18 Aug 16:43:post reply

Here. Hou, it looks like The Professor is going to need to run a little update to the South Town map


BTW, this is the first part of the stages article (前編), meaning that the next update is likely to be the next part.



Good day.
For this opportunity we want to take a two round length time to speak about the stages.

1.- Ash's Stage (Burnt Ruins)
[pic]

This stage is somewhat mysterious, why is this stage here? what is it about?
Can a clear answer of what was the image of making this stage was and what happened here?

Yamamoto P : Young Ash and Elizabeth lived in this castle. What, 10 years ago? But then everything was raced by a fire and is now in ruins.
"How the fire rose from this place", I think about this as "an image".
A lonely and deserted place that looks impressive, add the representation of the light of the clouds after the rain. A beautiful scene which depicts loneliness.

Behind is the statue of the Goddess of Victory, "Nike of Samothrace".

Yamamoto P : It was the preference of the person in charge. He is someone that actually knows about the beauty of Nike, as he is a former student of an Arts College (T : Escuela de Bellas Artes, 美大出身 ; how could I better phrase that at 4am?).

This is also an stage that couldn't be made at the time of the arcade release (T: unsure about this bit). Are some characters hidden guests in there? It's actually quite fun spotting them sometimes, could you please say something in advance?

Yamamoto P : No, nothing too strange is to be found here. We really wanted to go with the image of a formal residence for this stage, and characters from SNK might be found here that will suit that image. Like a certain character fencer who wears and iron clad of armor

2.- Saiki ・ Pretransformation Stage (Vessel Room)
[pic]

Was this developed as "Saiki's stage", where the base of those who come from the past is located? What kind of place is this?

Yamamoto P : This is located in the stage "Rose Stadium" where the finals take place and beneath the "Gate of Destiny". It is said that the purpose of Rose's construction of the stadium is to have a place to gather the power sources such as the one of Orochi.

So it's quite an OdoroOdoroshi stage? (T : That's like.... Errieochi or something??). What exactly is the red ball in the background?

Yamamoto P : It can be considered as something in the lines of "it's what absorbs the power of Orochi"? As the battle progress and "the energy augments" changes in the stage will be witnessed.

There it was a point of difficulty when doing this stage?

Yamamoto P : The red power that belongs to Orochi, just "what is it". In the first place, "how can we even express that"? It was difficult to share that feeling with others, It's like blood that flows, but that fact only complicated matters further. Remember that we have to respect the details of the setting and have the red liquid "to flow" "into" the center of the sphere between the rocks and the ground.

3.- Billy's Stage (Clock Tower)

The concept for this stage?

Yamamoto P : Begging with the issue, we have that this scene is here for Billy... And for us the most impressive scene of Billy was the one in GarouSP with all of those gears moving, and thus the keywords of the location in London was "Gears". Many different ideas about clockworks came about; elevators and a deck revolving around observation, and a huge laundry and factory. In the end we went for the image of as much English~looking possible Clock Tower.

Are more people in the background, besides the obvious presence of his sister Lily Kane?

Yamamoto P : In the background we have characters that are more or less closely related to Billy, please look attentively.

4 .- South Town
[pic]

The concept for this stage?

Yamamoto P : Ryuuko no Ken's Micky Stage. With skyscrappers in the distance and the contrast of the rough streets we wanted to give an "early morning in the streets after a rainy night" feeling.

[Micky Pic]
Any important points here?

There is a cat in the background hovering around, it's movements will be different with each round. The youth sitting in the middle was actually more of an elderly person before. Feel free to think of that as the effects of the ちょいワル effect (T : I obviously don't get the joke. Perhaps it references This? ).
In the Iphone version you can actually see the old man sitting in the background.

It appears that some other characters are hidding in the background here.

Yamamoto P : It looks like the place where the people of Big might do some suspicious transactions. There is something in the poster as well.

How was it?

The experience meeting will start on the 20.
A meeting centered in the showing of KoF XIII

Please look forward to try playing with us.

Then, we parts ways for now.




Whatever insult to the art of redaction perse I have committed with that crouped up text will be reviewed after I rest some and viciously kill people in my sleep.

edit : Atlus announced another public showing of the game in their site... Can't care for the link nor the place right now.






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[this message was edited by Toxico on Thu 18 Aug 18:36]

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"Re(1):Blog Update : Stages" , posted Thu 18 Aug 20:08post reply

quote:
Here. Hou, it looks like The Professor is going to need to run a little update to the South Town map



I didn't think about that! Will need to do.. humm.

OdoroOdoroshi, I think a good word would be "really really creepy". Choiwaru simply means "little bad boy", or something to that line. There's no joke behind it. In fact, the blog has no humor, eveerrr





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"Re(2):Blog Update : Stages" , posted Fri 19 Aug 09:39post reply

Well, from dreamcancel I saw that the game will had 5 characters ON DISK and 3 dlc, and those DLC are maybe ex versions, but I didn't get that clear

It seems like a decent number of chars and DLC





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"Re(3):Blog Update : Stages" , posted Fri 19 Aug 14:33post reply

quote:
Well, from dreamcancel I saw that the game will had 5 characters ON DISK and 3 dlc, and those DLC are maybe ex versions, but I didn't get that clear

It seems like a decent number of chars and DLC



Personally, I kept re-reading Shin's post from GameCon and I'm not so sure it was interpreted correctly.

quote:

so far, today, we learn and saw a lot of stuff :
-RSG screwed up in their trailer by saying "5 new characters that have never been in KOF before" (it's 5more chraracters that the arcade version, ON DISC)
- there will be 3DLC characters (we know only Iori 98' so far) (I heard somewhere else those DLC characters are supposed to be overpowered(at least a bit :p) ALT versions of chraracters already in the game (like Iori))
-ON DISC, 5characters more than the arcade version, so far we know Billy and Saiki.



If it said "there will be 3DLC characters also", then I would be convinced.





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"Re(4):Blog Update : Stages" , posted Fri 19 Aug 16:00post reply

Well, since he remarked 5 chars on disc, who knows





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"Re(5):Blog Update : Stages" , posted Fri 19 Aug 16:59:post reply

According what's being implied by freelance novelist Akihiro Ureshino who writes the victory quotes and storylines in KOF13, School outfit Kyo is one of the "addtional characters" in the console version.

http://twitter.com/#!/a_ureshino/status/100855864168157184

Comment by fan:
Well, if they waste a character roster/slot with school outfit Kyo, I think they'll get punched by fans of the characters that aren't in XIII. It's aleady being reported that there's going to be five characters not in the arcade version... plus, Saiki, Billy, and Iori's been announced.

Ureshino:
That's probably how fans would feel. I felt the same way too, although for me, it was more for a practical reason. In terms of text, the school outfit Kyo, there's nothing being re-used from the normal version of Kyo. It was hard, simply since I had to do double the thinking.





[this message was edited by Professor on Fri 19 Aug 17:02]

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"Re(6):Blog Update : Stages" , posted Fri 19 Aug 18:10post reply

quote:
According what's being implied by freelance novelist Akihiro Ureshino who writes the victory quotes and storylines in KOF13, School outfit Kyo is one of the "addtional characters" in the console version.



This sounds odd, as it seemed the school outfit was going to be an extra skin for the regular version like the ones for Raiden, Takuma or Liz...
If that's meant as DLC, how much different could it look? I have no doubt a lot of people would appreciate access to the moveset of a 96+ version though...





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"Re(7):Blog Update : Stages" , posted Fri 19 Aug 18:35:post reply

quote:
According what's being implied by freelance novelist Akihiro Ureshino who writes the victory quotes and storylines in KOF13, School outfit Kyo is one of the "addtional characters" in the console version.


This sounds odd, as it seemed the school outfit was going to be an extra skin for the regular version like the ones for Raiden, Takuma or Liz...
If that's meant as DLC, how much different could it look? I have no doubt a lot of people would appreciate access to the moveset of a 96+ version though...



If Ureshino is correct, it's another question as to whether it's DLC or an unlockable. One thing to consider is that classic kyo is the only character aside from Iori who's got a total costume-redraw whereas Liz and the others are part swaps.


Oh wonderful, it's going to rain tomorrow. I might play a few games at the demo event but skip very early, it's usually held outside.





[this message was edited by Professor on Fri 19 Aug 18:43]

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"Re(7):Blog Update : Stages" , posted Fri 19 Aug 19:44post reply

quote:
According what's being implied by freelance novelist Akihiro Ureshino who writes the victory quotes and storylines in KOF13, School outfit Kyo is one of the "addtional characters" in the console version.


This sounds odd, as it seemed the school outfit was going to be an extra skin for the regular version like the ones for Raiden, Takuma or Liz...
If that's meant as DLC, how much different could it look? I have no doubt a lot of people would appreciate access to the moveset of a 96+ version though...



They better add a dlc pack of "non-moe girls" that redesign the female fighters. :P

I saw the new stages: beautiful!
I have a question about two of them: the ruins are from the last stage of KOF97 or from that temple in KOF03? Also, the purple chamber with the red orb is a new stage or a redesign of something we knew?





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"Re(8):Blog Update : Stages" , posted Fri 19 Aug 19:58post reply

quote:
I have no doubt a lot of people would appreciate access to the moveset of a 96+ version though...



YES (with throw super, please). Although I can't say I would prefer another Kyo to a new character, his two "styles" are different enough to warrant the addition. Also, the 96+ Kyo is just more interesting.

But this is messing with my head and making me unhappy. We have new design Kyo that plays like classic Kyo, and we're going to have a classic Kyo that...plays like newer Kyo? It's like having SFZ Chun Li play like 3rd Strike Chun Li and vice-versa.

I'll take cool moveset over cool leather jacket, but grudgingly.





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"Re(4):Bets on SNKP's future" , posted Fri 19 Aug 20:48post reply

96 Kyo pretty much also guarantees Shingo. Which really, would be fine by me, but I guess everyone is expecting more than reasonable head swaps. Personally i had very low expectation about this after the depressing news in january, and i have been sufficiently contradicted already; but I am still wary about having more characters from scratch. Really wish Nona was still on board.





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"Re(5):Bets on SNKP's future" , posted Fri 19 Aug 22:23post reply

Just because Kyo 96/98/whatever would be in there doesn't exactly qualify Shingo

And Iori 98 is also different enough from Iori XIII; yet, he's DLC and is not part of the five character set--according to information by RSG anyway, and it would be odd of them to not just do the same with Kyo 98, as then it'll bring to question what makes Kyo 98 so much more special compared to Iori 98?





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"Re(8):Blog Update : Stages" , posted Fri 19 Aug 23:08post reply

quote:
One thing to consider is that classic kyo is the only character aside from Iori who's got a total costume-redraw whereas Liz and the others are part swaps.



Maybe it's just the blurry screenshot I saw, but I was under the impression that for Kyo's alternate pretty much only the sleeves changed, making them shorter, which would be a local, if wide, change, no other differences like the headband.
(it always made more sense for me to have a guy who uses fire from his hands wearing short sleeves, his foreamrs must get really hot =P ).





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"Re(8):Blog Update : Stages" , posted Fri 19 Aug 23:09post reply

quote:
According what's being implied by freelance novelist Akihiro Ureshino who writes the victory quotes and storylines in KOF13, School outfit Kyo is one of the "addtional characters" in the console version.


This sounds odd, as it seemed the school outfit was going to be an extra skin for the regular version like the ones for Raiden, Takuma or Liz...
If that's meant as DLC, how much different could it look? I have no doubt a lot of people would appreciate access to the moveset of a 96+ version though...


They better add a dlc pack of "non-moe girls" that redesign the female fighters. :P

I saw the new stages: beautiful!
I have a question about two of them: the ruins are from the last stage of KOF97 or from that temple in KOF03? Also, the purple chamber with the red orb is a new stage or a redesign of something we knew?



I had a feeling that the ruins stage was a tribute from the Pyramid Stage from 2000, at least that was the vibe that I got the first time that I saw it, and overall, and I knew that one day the mickey stage will get a tribute, that most be one of the cooler bg that SNK has ever made





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"Re(9):Blog Update : Stages" , posted Sat 20 Aug 00:12post reply

The lowdown on the additional characters by Frionel @Elive. For the time being, this is what he can disclose.

Three(3) characters on Disc. Billy, Saiki, and one other character. Likely Dark Ash, but nothing official.

Three(3) characters by DLC. EX Iori, and two other characters. Details on the two other characters aren't disclosed. He mentions that he never said the two other characters are EX characters, but it's a probability.





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"Re(10):Blog Update : Stages" , posted Sat 20 Aug 00:23post reply

quote:
The lowdown on the additional characters by Frionel @Elive. For the time being, this is what he can disclose.

Three(3) characters on Disc. Billy, Saiki, and one other character. Likely Dark Ash, but nothing official.

Three(3) characters by DLC. EX Iori, and two other characters. Details on the two other characters aren't disclosed. He mentions that he never said the two other characters are EX characters, but it's a probability.

That's quite a change up from what RSG had said.





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"Re(4):Bets on SNKP's future" , posted Sat 20 Aug 01:18post reply

quote:
Just because Kyo 96/98/whatever would be in there doesn't exactly qualify Shingo

And Iori 98 is also different enough from Iori XIII; yet, he's DLC and is not part of the five character set--according to information by RSG anyway, and it would be odd of them to not just do the same with Kyo 98, as then it'll bring to question what makes Kyo 98 so much more special compared to Iori 98?



Well, I'm not talking popularity or whatnot, mostly since I have doubts about how much they are willing to work to put together new characters, I think Shingo being a sprite edit of Kyo98 would be a safe bet. I doubt he wold sell as DLC, but i could see it on disc and then Kyo98 as DLC with bombastic MuShiki and all.

I mean, I want Vanessa and Yamazaki. But I am a pessimist, so.





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"Re(5):Bets on SNKP's future" , posted Sat 20 Aug 01:32:post reply

quote:
I mean, I want Vanessa and Yamazaki. But I am a pessimist, so.

I know that feel

I'm just wondering about this count of 3 console characters instead of 5 given to us by Frionel, and if it's just a current build count or what. On top of that, the 3 DLC character cap, if this is a final number. If it's adjustable further down the road through patches, then I can't really complain now, as it seems that might be the road BBCS is taking when it might find time to make Relius available in the console versions. Maybe, SNK needs to take a cue from Arcsys about this...and as well, be careful about using hype with words like "surprising" when it turns out the result isn't so "surprising", because I'm already seeing people complain about the results hardly being surprising.





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"Re(6):Bets on SNKP's future" , posted Sat 20 Aug 02:03post reply

quote:
I mean, I want Vanessa and Yamazaki. But I am a pessimist, so.
I know that feel

I'm just wondering about this count of 3 console characters instead of 5 given to us by Frionel, and if it's just a current build count or what. On top of that, the 3 DLC character cap, if this is a final number. If it's adjustable further down the road through patches, then I can't really complain now, as it seems that might be the road BBCS is taking when it might find time to make Relius available in the console versions. Maybe, SNK needs to take a cue from Arcsys about this...and as well, be careful about using hype with words like "surprising" when it turns out the result isn't so "surprising", because I'm already seeing people complain about the results hardly being surprising.



Problem with SNK fans, is that they came up with so many dream scenarios that went SNKP just don't fullfill those dreams, they will bitch because they didn't make choose the characters that they wanted, even though they never promised them

I still recall how all the hype was killed when the final characters of KOF XII were announced, even though those were logical choices if you analyze the situation better





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"Re(7):Bets on SNKP's future" , posted Sat 20 Aug 02:49post reply

quote:
Problem with SNK fans, is that they came up with so many dream scenarios that went SNKP just don't fullfill those dreams, they will bitch because they didn't make choose the characters that they wanted, even though they never promised them

I still recall how all the hype was killed when the final characters of KOF XII were announced, even though those were logical choices if you analyze the situation better

Really? I thought having two fresh new characters that weren't edits of other KOFXII sprites was probably one of the better aspects of KOFXII. Some people were mad it wasn't Mai Shiranui and Yuri, granted, and I was confused that Mai had been left out of a big project like that myself, but I knew that KOFXI also did that which allowed the confusion to subside a small bit.

On the other hand, the only fresh sprite so far for the console version of KOFXIII is Billy Kane, and Saiki is basically a redrawn Ash. Iori is an EX version of another character already drawn into the game, though he has special moves which they obviously had to draw new frames for. The ad says, and I quote Professor, "Playstation Store's online shop allows for purchase of Custom themes and icons. Plus, surprising download characters!?" It's hard to understand the use of the word "surprising" when you don't actually surprise people, and allow them to say things like "Oh, I should have expected that of them like how I should have expected Capcom to release yet another version of MvC3 -_-;"





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"Re(8):Bets on SNKP's future" , posted Sat 20 Aug 03:08post reply

quote:
Problem with SNK fans, is that they came up with so many dream scenarios that went SNKP just don't fullfill those dreams, they will bitch because they didn't make choose the characters that they wanted, even though they never promised them

I still recall how all the hype was killed when the final characters of KOF XII were announced, even though those were logical choices if you analyze the situation better
Really? I thought having two fresh new characters that weren't edits of other KOFXII sprites was probably one of the better aspects of KOFXII. Some people were mad it wasn't Mai Shiranui and Yuri, granted, and I was confused that Mai had been left out of a big project like that myself, but I knew that KOFXI also did that which allowed the confusion to subside a small bit.

On the other hand, the only fresh sprite so far for the console version of KOFXIII is Billy Kane, and Saiki is basically a redrawn Ash. Iori is an EX version of another character already drawn into the game, though he has special moves which they obviously had to draw new frames for. The ad says, and I quote Professor, "Playstation Store's online shop allows for purchase of Custom themes and icons. Plus, surprising download characters!?" It's hard to understand the use of the word "surprising" when you don't actually surprise people, and allow them to say things like "Oh, I should have expected that of them li

-- Message too long, Autoquote has been Snipped --


I don't refer to the console characters, I was trying to say the ones that appeared on the arcades





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"Re(9):Bets on SNKP's future" , posted Sat 20 Aug 05:20post reply

I don't feel like the game is lacking in characters or content, especially with the added stuff on the home port, but I'm going to be kind of irritated if the green slime outlines turn out to be EX characters. Having people play a guessing game where the question is "Who are the new characters" and the answer is "characters who are already in the game" is just mean. If those two characters are new and not EX (making one on disc and one downloadable?), then I think that's a very fair amount of content to add, regardless of if it lives up to murky promises or not.





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mbisonhatclub
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"Re(10):Bets on SNKP's future" , posted Sat 20 Aug 06:04:post reply

quote:
I don't feel like the game is lacking in characters or content, especially with the added stuff on the home port, but I'm going to be kind of irritated if the green slime outlines turn out to be EX characters. Having people play a guessing game where the question is "Who are the new characters" and the answer is "characters who are already in the game" is just mean. If those two characters are new and not EX (making one on disc and one downloadable?), then I think that's a very fair amount of content to add, regardless of if it lives up to murky promises or not.

That's exactly what I'm saying. They shouldn't cocktease characters that are just EX versions. A lot of people I talked to have claimed to already drop their preorder based on "no spectator mode" and if other people feel like their intelligence is insulted by the use of green slime monsters to disguise only Generous Iori and Orochi Kyo, I'm going to have a really hard time trying to speak in defense of KOFXIII in places like 4chan especially. You can say that "it doesn't matter" all you want, but I bet I can better understand the more common people in the way they might react to things like that, mostly because I actually deal with these common people instead of raise my haughty nose at them as if I'm too bourgeois to realize they even exist. Someone needs to say to SNKP in Japanese what the common man over here might complain about, and I can't quite do that myself.

For instance, there's no need to tease us with silhouettes of Evil Kyo and Athena with new outfit, because it's not a very good idea to tease with simpler things like that. Americans react more harshly than Japanese or BRs to stuff like that. Someone could probably do their part and figure out what the breakdown in communication is between RSG and SNKP/Atlus on the Japanese side, and maybe make some suggestions to them.

On the other hand, I know for sure KOFXIII is already packed with loads more of content than what you're paying for and I haven't cancelled my preorder for anything. I just hope their business strategy doesn't hit them in the face.





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"Re(2):Re(10):Bets on SNKP's future" , posted Sat 20 Aug 06:30post reply

quote:
I don't feel like the game is lacking in characters or content, especially with the added stuff on the home port, but I'm going to be kind of irritated if the green slime outlines turn out to be EX characters. Having people play a guessing game where the question is "Who are the new characters" and the answer is "characters who are already in the game" is just mean. If those two characters are new and not EX (making one on disc and one downloadable?), then I think that's a very fair amount of content to add, regardless of if it lives up to murky promises or not.
That's exactly what I'm saying. They shouldn't cocktease characters that are just EX versions. A lot of people I talked to have claimed to already drop their preorder based on "no spectator mode" and if other people feel like their intelligence is insulted by the use of green slime monsters to disguise only Generous Iori and Orochi Kyo, I'm going to have a really hard time trying to speak in defense of KOFXIII in places like 4chan especially. You can say that "it doesn't matter" all you want, but I bet I can better understand the more common people in the way they might react to things like that, mostly because I actually deal with these common people instead of raise my haughty nose at them as if I'm too bourgeois to realize they even exist. Someone needs to say to SNKP in Japanese what the common man over here might complain about, and I can't quite do that myself.

For instance, there's no ne

-- Message too long, Autoquote has been Snipped --


"Under promise, over deliver."

SNK needs to be really careful about setting up expectations. I really want this game to succeed and prove that there's still a future for great looking, great playing 2d fighters that don't have to have an all moe girl cast.

It takes way more time and effort to repaint a single 2d sprite than to remodel and reskin a 3d character. They're putting a ton of effort into this home port, they just gotta be smart about making people appreciate what they're already doing instead of trying to overhype it.

It kills me when great projects die cos of bad marketing!






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"Re(3):Re(10):Bets on SNKP's future" , posted Sat 20 Aug 14:17post reply

While I'm also bummed about the lack of spectator mode I don't understand the crying of those canceling preorders over it - are they really fighting game fans at all? Were they ever going to buy it? Do they remember how long it felt like this would never come home at all? Do they remember what KOF XII played like comparatively?! It's ridiculous! Even though the online experience is more than likely going to be piss-poor, and at the very least it's going to be as boring as shit when you're not playing, everyone who loves KOF has a horse in this race. Will be buying day one at full price, something that's becoming rarer and rarer for me.

Regarding the character announcements, mbisonhatclub's point illustrates the frustrating disconnect between the way some Japanese developers and the majority of western developers seem to approach today's game market and the way audiences buy, upgrade and play their games. Arc System Works is one of the few Japanese studios that really gets it, I think, at least they're one of the few that come to mind that prefer meaningful, fairly-priced DLC in a timeframe that makes sense to flooding the marketplace with absolute garbage DLC at insane prices on launch day.





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"Re(4):Re(10):Bets on SNKP's future" , posted Sat 20 Aug 16:26post reply

quote:
While I'm also bummed about the lack of spectator mode I don't understand the crying of those canceling preorders over it - are they really fighting game fans at all? Were they ever going to buy it? Do they remember how long it felt like this would never come home at all? Do they remember what KOF XII played like comparatively?! It's ridiculous! Even though the online experience is more than likely going to be piss-poor, and at the very least it's going to be as boring as shit when you're not playing, everyone who loves KOF has a horse in this race. Will be buying day one at full price, something that's becoming rarer and rarer for me.



When it comes to internet complaining, I usually say "the weakest dog barks the loudest". Also, sometimes the biggest complainers are also the biggest customers.

But I think after KOFXII, SNK has a lot of people to win back, or a lot of wary customers to draw in. So anyone being angry about anything makes me nervous. This is one game where I want everything perfect, not for my sake, but for the creator's sake.

It reminds me of the situation with FF14. When it launched, it was pretty much the worst game ever. Now, it's tremendously improved. In 3 or 4 more patches, it might actually be a solid game. But its launch (rightfully) made it a laughingstock. I'm happy to see both Square and SNK trying to win back their customers, but I hope their mistakes of the past don't bury them.





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"Re(4):Re(10):Bets on SNKP's future" , posted Sat 20 Aug 17:19post reply

This was possibly the worst demo event ever for a fighting game. Quite unorganized, and taking place right next to Club Sega in the main streets-- if you've been to Akiba, you know how congested it gets with pedestrians. In fact, the store clerk started asking SNKP staff to do something about their line because it was long, and sloooow as molassas.

Everyone seems to agree that EX Iori is broken.

The PS3 version, surprisingly, seems better than the 360 version, at least in terms of loading speed. And there's no sound breaking up. However, that might be the TV set's fault rather than the console's since nothing of the kind was reported at Evo or Svb.





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"Re(5):Re(10):Bets on SNKP's future" , posted Sat 20 Aug 18:37post reply

quote:

Everyone seems to agree that EX Iori is broken.



I knew...but flame Iori is funny as hell to play with. The moon jacket is also cool, imho.
Any vid regarding his brokeness? I'm curious.





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"Re(6):Re(10):Bets on SNKP's future" , posted Sat 20 Aug 19:47:post reply

I'm not sure where to start but they had really crappy LCD screens and I don't think the staff even knew what they were doing. I'll talk more about it a bit later because there's a lot to be said.

The load time on the PS3 was about 7-8 secs: I'm not sure if it's in the HDD-- my guess is that it's not, since I don't think the staff there were competent enough to know how to do that.

The game froze, like totally, freeze-screen froze, twice, during the hours I was there. The Ps3 had to be reset.

Funny thing, the 360 version had Billy locked and the PS3 had Saiki locked. I think they were trying to balance the waiting line. Too bad it was a 3 hour wait to play a single game.

Photo 1- Chubby Rose and Green Slime monsters --in better resolution
Photo 2- Swarm of people over console 13
Photo 3- Everyone is prepared
Photo 4- And only 2 machines
Photo 5- Left:360, Right:PS3





[this message was edited by Professor on Sat 20 Aug 21:57]

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"Re(7):Re(10):Bets on SNKP's future" , posted Sat 20 Aug 22:08post reply

quote:
I'm not sure where to start but they had really crappy LCD screens and I don't think the staff even knew what they were doing. I'll talk more about it a bit later because there's a lot to be said.

The load time on the PS3 was about 7-8 secs: I'm not sure if it's in the HDD-- my guess is that it's not, since I don't think the staff there were competent enough to know how to do that.

The game froze, like totally, freeze-screen froze, twice, during the hours I was there. The Ps3 had to be reset.

Funny thing, the 360 version had Billy locked and the PS3 had Saiki locked. I think they were trying to balance the waiting line. Too bad it was a 3 hour wait to play a single game.

Photo 1- Chubby Rose and Green Slime monsters --in better resolution
Photo 2- Swarm of people over console 13
Photo 3- Everyone is prepared
Photo 4- And only 2 machines
Photo 5- Left:360, Right:PS3



WHAT? _ They occupied the entire sidewalkers... not so brilliant idea.
The green slimes!! Hype, one of them is someone with long hair (AOF2 Geese? Fuuma?) and the other is someone who punch apparently (both Vanessa or 96 Kyo).





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"Re(7):Re(10):Bets on SNKP's future" , posted Sat 20 Aug 22:44:post reply

They had the event on the SIDEWALK? Are they nuts?
quote:
Photo 5- Left:360, Right:PS3

Last I clicked this, it didn't work. It just shows a blank page.

I don't really have any speculation for the GSM, but it'd be pretty funny if the GSM was actually what we were getting and it was SNKP's interpretation of the cult Anonymous on 4chan

A lot of people I showed the blob picture to conjecture that the right one's May Lee, though

I on the other hand believe it's the legion of Anonymous that doesn't forgive

But just to show an example of a bit of cynicism when it comes to unnecessarily raised expectations:
quote:
>My face when the two blobs aren't two separate characters, but just May Lee normal mode on left and May Lee hero mode on right.

I wouldn't put it past SNK.






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"Re(8):Re(10):Bets on SNKP's future" , posted Sat 20 Aug 23:39post reply

Thanks for checking out the sidewalk action for us Professor.

Since Iori is usually stronger than he needs to be I figured that SNKP would let EX Iori get away with murder. I wonder if there will be an option to turn off the EX characters in on-line matches in the same way that Gill can be blocked in the new version of 3S?





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"Dreamcastle assholes" , posted Sun 21 Aug 08:59post reply

Just a fair warning that some asshole is spreading nice gossip about Botan and Ron that should be taken with a grain of salt





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"Re(4):Re(10):Bets on SNKP's future" , posted Sun 21 Aug 09:07post reply

quote:

Regarding the character announcements, mbisonhatclub's point illustrates the frustrating disconnect between the way some Japanese developers and the majority of western developers seem to approach today's game market and the way audiences buy, upgrade and play their games. Arc System Works is one of the few Japanese studios that really gets it, I think, at least they're one of the few that come to mind that prefer meaningful, fairly-priced DLC in a timeframe that makes sense to flooding the marketplace with absolute garbage DLC at insane prices on launch day.



Are you seriously trying to defend Arcs' DLC? They're even worse than Capcom! Colors, voices and the most expensive characters in any fighting game are the the DEFINITION of garbage DLC.

$12 bucks for COLORS!
$15 bucks for VOICES!
$21 bucks for THREE CHARACTERS!
$5 bucks for EX CHARACTERS!

No fighting game company will ever have WORSE DLC than Arcs.





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"Re(5):Re(10):Bets on SNKP's future" , posted Sun 21 Aug 09:20:post reply

quote:
Are you seriously trying to defend Arcs' DLC? They're even worse than Capcom! Colors, voices and the most expensive characters in any fighting game are the the DEFINITION of garbage DLC.

$12 bucks for COLORS!
$15 bucks for VOICES!
$21 bucks for THREE CHARACTERS!
$5 bucks for EX CHARACTERS!

No fighting game company will ever have WORSE DLC than Arcs.

Nobody has to buy a single thing to keep up with the balances

Nobody has to buy the dumbass costumes for SSF4 either and those are pretty pricey as well

Both the colors and costumes are fairly cosmetic nonsense (except for the fact that somehow, costumes have reportedly affected hitboxes which is called: retarded programming) that, if you're into the feng shui thing or whatever, maybe your OCDness can worry about, but it's still an optional thing

Unfortunately, if I wanted to keep playing SSF4 with people these days, I'd have to shell out 15 dollars for four characters, neither of which I give a shit about, but let's say I don't think I'd like any of the three newish DLC characters for Blazblue, I don't have to purchase them, yet, I can still beat them up online--people say they need to learn matchups by having access to the character