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Re(1):Lee Pai Long sprite in Art of Fighting
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[QUOTE] This has been bugging me for a while, last month I was talking with a friend about old neo geo games when suddenly he told me that Lee Pai Long sprite in AOF 1 was based on a 3d model. I inmediately told him that he was crazy, since I doubt that SNK would do that for just one character. But there is something in the movement and specially the colors on Lee Pai Long sprite that made him look different from the rest of the cast, which used more colorful pixels. And in AOF 2 his sprite looks more fitting compared to the rest of the cast. I still has my doubts about it, so it will be cool if someone could enlighten me on this [/QUOTE] I also doubt he was based on a 3d model. If he was, then SNK were real innovators back then! Art of Fighting was released in 92. That would mean SNK would have been doing 3d character animation before Virtua Fighter, Toy Story, Donkey Kong Country etc. If you come across an evidence of SNK using cg as a base for their characters all the way back in '91/'92 please let me know, because I think that would be quite historically significant! :D [QUOTE]But there is something in the movement and specially the colors on Lee Pai Long sprite that made him look different from the rest of the cast, which used more colorful pixels. [/QUOTE] You have a good eye. His sprite does stand out and look like it's cg compared to the rest of the cast, but I think it's because of his design leading the developers to approach his sprite in a few different ways. Here's a clip of Lee Pai Long from AOF1 for reference: [URL=https://www.youtube.com/watch?v=ooLMXHlohic]https://www.youtube.com/watch?v=ooLMXHlohic[/URL] 1) He doesn't expose much skin. Back in the early 90s, convincing organic cg models were a long ways off. Everyone else exposes more of their body, which makes them look more like conventional pixel art characters. 2) His clothing is very puffy. Because of this, there aren't many planes of flat color on his body like all the other characters. Because of that, he has very even, banded shading throughout. [URL=http://www.fightersgeneration.com/characters2/jin-fuhu-wina.gif]That style of shading makes him look more cg.[/URL] I'm pretty sure it's hand done though. Anyone who has messed around with pixel art at some point probably knows how easy it is to fall back on that style of shading. 3) Related to the above, his sprite doesn't utilize much linework. Humans tend to naturally want to render things with both lines and tones. Computers only use tones (cel shading was a long ways off from 1992). The lack of clear lines that help provide more clarity and depth and style to his sprite also make him look muddier and more cg. 4) He has a lot of key frames where he's perfectly in front view or profile. I think maybe this happened with him because he's wearing a mask. When a character's face is uncovered, you naturally want to keep them close to a 3/4 angle because it just looks better/more dimensional. Since Lee is wearing a mask his face actually looks cool from these perfect orthagonal views. However, his body looks very stiff, especially in motion from these perfect front and side views. To their credit, for the front views they didn't simply copy paste and reflect. He's not perfectly symmetrical. They did the extra work to properly shade him in and make his sprite look better. If you take a look at Lee's Art of Fighting 2 Sprite you can see it looks much more hand crafted: [URL=https://www.youtube.com/watch?v=dkVmCfhu1uU]https://www.youtube.com/watch?v=dkVmCfhu1uU[/URL] He isn't all puffy and blobby. His clothing has lots of sharp lines and flat planes that bend and wrinkle in interesting ways. Also they employ more linework which helps with clarity and just looks better.
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