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| Serving
Game News Fresh Off the Grill Since 1994 |
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News & Wrapups
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The King Of Fighters series commemorates 20th anniversary |
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SNK's most succesful fighting game franchinse marks ts 20th anniversary today on August 25. This day in 1994, "The King Of Fighters" was released for the Arcade NeoGeo platform in Japan, followed later by distributions in various regions of the world. At the time, the game was praised for its 3-on-3 all-star fighting action, featuring characters from numerous past titles including Ikari, Psycho Soldiers, Fatal Fury, and Art of Fighting. The game marked what was to become the beginning of a long-running fighting game series, spanning over 13 numbered sequels and over a total of 30 titles on various gaming platforms.
The 20th anniversary of KOF is being commemorated by various groups--
1/ SNKPlaymore, the current IP holder of the KOF series, is offering all of its smartphone apps for the low price of 100 yen. This includes not only fighting game titles but also odd-end titles such as Pachislot simulators.
2/ Game-Art HQ is hosting "The King Of Fighters Anniversary Art Tribute", a collaboration project featuring over 30 artists from worldwide including USA, Asia, Europe and Australia. The tribute page gives an overview of the KOF series and its characters, with illustrations and introductions of every KOF title. (Tip from Reinhold H.)
http://www.game-art-hq.com/76782/kof-1994-2014-the-game-art-hq-community-tribute-for-the-20th-anniversary-of-the-king-of-fighters-series/
3/ Various users of Twitter are posting up commemorative artworks as well.
https://twitter.com/search?v=stream&q=20%E5%91%A8%E5%B9%B4&mode=photos
https://twitter.com/search?v=stream&q=kof20th&mode=photos
4/ Indirectly related to the series' 20th anniversary, SNKPlaymore is also offering its latest KOF installement "KOFXIII Steam Edition" through Humble Bumble. Paying more than the average price is a requirement, but comes with a bonus digital soundtrack collection of the game.
https://www.humblebundle.com/
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Keep Skullgirls Growing -- Fundraising Begins for Skullgirls, first goal already met in 24 hours |
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Skullgirls' new development studio Lab Zero Games has launched its fundraising programme for their original fighting game title currently available on the PlayStation 3, Xbox360, and soon to come on Steam. With their publisher Autumn Games hit by a legal battle as of the current time, the team requires contributions in order to develop future content.
Contributions can range anywhere from $5 to $1,000 and will come with various graditudes and goodies from the development team including desktop wallpapers, exclusive character Tshirts and postcards, original sketches, a voicemail from the Skullgirls voice actresses, or even get drawn into a stage. This is a "fixed funding" campaign, meaning that all contributions will be refunded if goals are not met. Note: As of the first 24 hours, the initial stretch goal of $175,000 has already been reached. Donations can be made from--
http://www.indiegogo.com/projects/keep-skullgirls-growing?c=home
Already unveiled during the EVO2013 breast cancer donation drive, the first scheduled DLC character is Squigly, requiring a $150,000 budget for completion. The character was 1/3rd of the way done before members of the development team were disbanded from its former studio, Reverge Labs. The stretch goal is an additional $25,000 (total $175,000), which will help create the story mode, background, and BGM for Squigly. Development schedule is estimated at 10 weeks, with staff getting barely but enough salary to concentrate on the project rather than take on secondary jobs.
If the first goals are met, the development team can progress to additional DLC characters at ($200,000+$25,000) per head. The second character will be Big Band, followed by a third "mystery" character, to be voted by the community. Potential characters include Umbrella, Marie, Mrs.Victoria, Black Dahlia, D.Violet, Annie of the stars, Stanley Whitefin, and more to be unveiled, viewable here (though their unique sillouettes more or less disclose them). If anything during the process of development ends costing lower than expected, Lab Zero Games will make good use of the funds for additional content, such as adding taunts or additional intro, win and lose animations.
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Skullgirls Original Soundtrack, now available for iTunes |
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(The following writeup is an edited re-post from the BBS.)
While Street Fighter x Tekken won't be out for a few more weeks, an art book for the game is already in plans.
According to 4Gamer.net, "Street Fighter x Tekken Artworks" will feature 192 pages including the illustrations and roughs by Polygon Pictures (the comany behind the artworks and movies), as well as the model/settings sheet used during development.
The book features a cover done by Akiman and also a B3 size reversible poster with illustrations by Kinu Nishimura and Shinkiro(in progress). The book also features an interview with Akiman and NamcoBandai art director Mizushima and Kimura.
http://www.4gamer.net/games/140/G014005/20120222014/
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Street Fighter x Tekken Artworks" is slated for release in Japan on April 5. The April issue of Gemaga, which will be the next to last issue of the long-running magazine brand, will also feature the same artwork by Kinu but reportedly with less details drawn in.
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Details on SNK Playmore's KOFXIII CS and Climax are available here in English.
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While Capcom vs SNK 3 seems to be one of the top titles requested to Capcom's Yoshinori Ono by fighting game fans, making it may not be as easy as as the yesteryears. In an interview with Complex.com, a more serious than usual Ono talks about the subject, citing that their relationship with SNK has changed since they've become a different company.
"It's a different company now than it was then. We had a lot of connections back then, we were really friendly with one another. But frankly, I don't know a lot of people there right now."
Check Complex.com for the full interview and additional comments on what CvS3 could be like if it gets developed. Special thanks to Loona@MMCafeBBS for the news.
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Arc System Works' Blazblue Continum Shift II on the Nesica Live arcade system has been updated with a patch for Relius Clover on October 5. Since his release, Relius' Astral Heat insta-kill has been a subject of talk in Japanese forums, being the first Midnight Bliss type move in the game's franchise.
Here is a collection of all the opponents when they get hit, turning them into captured victims for his scientific experiments.
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Keiji Inafune, the former man behind Capcom's Megaman and Dead Rising series, will cameo as a hostage in a PSP date sim game for girls.
In Idea Factory's Bakudan Handan, the player will enjoy having a romantic time with the game's heros in a theme park, all the while taking on bomb threats caused by terrorists in animal outfits who've also kidnapped Inafune. Inafune cameos as the main character's uncle, and helps out the player by secretly giving advice through mail.
The official site for Bakudan Handan is here. If the art style seems familiar, you've been playing Phoenix Wright; the series' artist Tatsuro Iwamoto is doing these characters.
This is the second time that Inafune has had a cameo in a recent game. He also appeared as an in-game weapon and special attack for CompileHeart's summer JRPG release, Neptune mk-2.
Related:
Official Site
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This was a project initially in development before the Japan Tohoku disaster. While the unfortunate event is likely to cause a downfall of visitors to Japan, here is an arcade guide for those in the gaming community who have plans to travel to Tokyo in the future. What's more, the guide is designed towards fighting game players.
Check the MMCafe Arcade Guide.
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