SNK Stuff Thread 17- Spring 2016 Edition - http://www.mmcafe.com/ Forums


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Professor
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"SNK Stuff Thread 17- Spring 2016 Edition" , posted Fri 18 Mar 19:45post reply

SNK Stuff Thread 3
SNK Stuff Thread 4
SNK Stuff Thread 5
SNK Stuff Thread 6
SNK Stuff Thread 7
SNK Stuff Thread 8
SNK Stuff Thread 9
SNK Stuff Thread 10
SNK Stuff Thread 11
SNK Stuff Thread 12
SNK Stuff Thread 13
SNK Stuff Thread 14
SNK Stuff Thread 15
SNK Stuff Thread 16


Art stuff :

Senri Kita Blog / Hiroaki Blog
Nona Twitter / Nona Yfrog / Nona Blog
Other Artist Info / Other Artist Info 2


Hidden stuff in old games:

http://www.nicovideo.jp/watch/sm16260198 - Nico
http://www.nicovideo.jp/watch/sm12375295 - Nico
http://www.nicovideo.jp/watch/sm12949449 - Nico
http://www.nicovideo.jp/watch/sm11733011 - Nico
http://www.nicovideo.jp/watch/sm12290526 - Nico

https://tcrf.net/Art_of_Fighting_%28Neo_Geo%29 AOF1 Stuff
https://tcrf.net/Art_of_Fighting_2_%28Arcade%29#Unused_Title_Text AOF2 stuff






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Iggy
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"Re(1):SNK Stuff Thread 17- Spring 2016 Editio" , posted Fri 18 Mar 20:30post reply

quote:
I am almost regretting Falcoon at this rate...

And then it struck me.
The Falcoon era started with Ash's saga, in 2003.
Ash's saga ended in XIII, in 2010.
That's almost half of KOF history.
No wonder nobody remember NESTS.





neo0r0chiaku
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"Re(2):SNK Stuff Thread 17- Spring 2016 Editio" , posted Fri 18 Mar 20:59:post reply

quote:
From Loona
The way she smiles looks forced, which could be part of her persona, and it's hopefully intentional and not an issue with the devs' ability to model faces.



I would not be surprised if she is somewhat of a character who is also based or inspired by Hatsune Miku or Lumne/Joule(from Azure Striker Gunvolt). In which a popular and lovely little singer is controlled behind the scenes for a more sinister and manipulated plan.

Oh on another note, any notice if she had a guitar or not? I only say a blow horn.





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[this message was edited by neo0r0chiaku on Fri 18 Mar 21:06]

Micky Kusanagi
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"Re(3):SNK Stuff Thread 17- Spring 2016 Editio" , posted Fri 18 Mar 22:09:post reply

quote:
Oh on another note, any notice if she had a guitar or not? I only say a blow horn.



I don't remember seeing her holding a guitar in the teaser, but I hope she does in some way. It would make for a good winpose.

I read Professor's translation -thanks!!- and I'm happy to read in English the first official bit of the plot. SNKP is stepping up as for the kind and amount of reveals, and I love it. By the way, the article reminded me how the leaks say the hooded man should be one the Harukeshi, so maybe the new chapter could take place after Ash's erasure, despite the supposed lack of previously playable Ash saga characters...

Seeing the screens, Sylvie looks quite the psycho when doing the lightning shield move. I'm confident that SNKP is making her interesting in any possible way, from her fighting style to her personality.

Some tidbits about the teaser I had forgot to write down yesterday:
1) Kyo's MAX 182 Shiki looks so brutal, and his "kore de owari da!!"...WOW. Just WOW. His face could be that of a botox addict, but he still looks and sounds like a fierce fighter.
2) I just love the BGM in the first half of the teaser -already featured in the KoD teaser-, so energetic and dramatic. It could have made for a great arcade version opening if the game was slated for the arcades as well, with the "WOOWOOWOO" song as the consumer opening.
3) I really hope Kim will have his "aku wa yurusan...ha!!" special intro along the standard one, he wouldn't be himself anymore without pointing his finger at evil opponents. Funny -but also an absolute no-brainer- how Chang and Choi are the guys he beats the crap out of in the teaser and the screens respectively. I can't wait to see him interact with the so-called Villain team. Some of his arm muscles look so weird compared to his overall build though, so I guess he's kinda unpolished.
4) A voice clip from the female announcer at last, aaand...doesn't Sylvie "pi pi piii, pi pi piiiii!!!" sound like some TV news fanfare?

Poor Athena...look carefully in the middle of the line xDDDDD

In the beginning of the article, the mandatory idol butt attack

The Hong Kong PS blog says info on Sylvie's teammates will be released in the near future...I can't wait.





Ore no...kachi da!!

[this message was edited by Micky Kusanagi on Fri 18 Mar 22:29]

kofoguz
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"Re(4):SNK Stuff Thread 17- Spring 2016 Editio" , posted Sat 19 Mar 00:26:post reply

quote:
4) A voice clip from the female announcer at last, aaand...doesn't Sylvie "pi pi piii, pi pi piiiii!!!" sound like some TV news fanfare?
Am I the only one who sees the chicken/hen design? Her pointy red ribbon is the beak of a chicken with the two crazy eyes. Something like this [ :v ] or this [ .v. ]. So the first thing she says in the trailer sounds"bik bik bik"maybe thats how chicken sounds imitated in Japanese?
I knew that she was a guinea pig with something sci fi related and then Nests relation explained. Cant wait for the story.
I realized Leona got her "bomb activation". I wonder she got her "implement the bomb" move back, too.





[this message was edited by kofoguz on Sat 19 Mar 02:33]

Loona
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"Re(4):SNK Stuff Thread 17- Spring 2016 Editio" , posted Sat 19 Mar 01:27post reply

Sylvie's butt attack has to be a reference to this.

Odd that the Japanese PS blog covers characters from the 7th and 8th teaser (I wonder if there's any interesting info on the 7th teaser characters beyond "they're back/in KoF now") and that the only official counterpart in English is the Hong Kong PS blog, which lacks Tung and the rest of Team Short... I hope the US blog or something makes amends soon enough.


With all the clutter in her outfit, I wonder if Sylvie is pulling a Piccollo and actually wearing weights to fights as training or a limiter, to be shed for a super or something (since the rumors make it unlikely she's a boss).





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kofoguz
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"Re(5):SNK Stuff Thread 17- Spring 2016 Editio" , posted Sat 19 Mar 02:38post reply

Since we learned Sylvie is NESTS related and mysterious hooded guy isinvolved in Ash Saga, someone from the facebook fan page suggest masked stance girl maybe related to Orochi Saga. This way Invitation Team covers all sagas. I liked the idea.





neo0r0chiaku
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"Re(6):SNK Stuff Thread 17- Spring 2016 Editio" , posted Sat 19 Mar 02:59post reply

quote:
Since we learned Sylvie is NESTS related and mysterious hooded guy isinvolved in Ash Saga, someone from the facebook fan page suggest masked stance girl maybe related to Orochi Saga. This way Invitation Team covers all sagas. I liked the idea.


The blog does state that Sylvie was found underground in secret fighting tournaments. Might turn out the same for the other two. But it would have made it even more intriguing if we found out in the game itself that she is from Nest and the other two are from ASH group and Orochi group! This is getting more exciting!





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Lord SNK
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"Re(7):SNK Stuff Thread 17- Spring 2016 Editio" , posted Sat 19 Mar 04:11post reply

I like the fact that Sylvie is related to NESTS, I can accept her horrible design/outfit, but they forgot a
detail: she wears the wrong gloves.







Micky Kusanagi
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"Re(5):SNK Stuff Thread 17- Spring 2016 Editio" , posted Sat 19 Mar 04:33post reply

quote:
Am I the only one who sees the chicken/hen design? Her pointy red ribbon is the beak of a chicken with the two crazy eyes. Something like this [ :v ] or this [ .v. ]. So the first thing she says in the trailer sounds"bik bik bik"maybe thats how chicken sounds imitated in Japanese?


Somebody pointed the chicken theme out in the previous thread based on her looks, Iggy if I remember well. The onomatopoeias for chickens and chicks are "koke-kokke" and "piyo piyo" respectively, according to a quick search of mine, but your theory could make sense.





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Mosquiton
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"Re(6):SNK Stuff Thread 17- Spring 2016 Editio" , posted Sat 19 Mar 07:50:post reply

I'm picking up the Vice discussion from the prior thread, because to quote Alucard "I'm interested in this."

quote:

Micky said:

Vice has Deicide, but the picture is intentionally ambiguous so we don't know if it's old school style or XIII style.



It's always possible they haven't decided yet, but since Deicide doesn't cause a hit spark in KOF XIII, the visible impact in that screenshot makes me think it's the strike-and-toss version from older KOFs.

quote:

Loona said:

Loving how Vice's brutality shines through with the extra camera work, and the new outfit is a nice compromise between her previous designs - it could do without the cleavage, but my focus tends to gravitate to her hands anyway.




I think the cinematic super looks really good. She's got the bloodlust, certainly.

As for the costume, Vice has been rocking the cleavage for years now. I'm not averse to it. It does feel a little gratuitous, but I don't feel like they've gotten too carried away and reduced the character to a pair of boobs (see Ivy in Soul Calibur IV).





/ / /

[this message was edited by Mosquiton on Sat 19 Mar 07:51]

Micky Kusanagi
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"Re(7):SNK Stuff Thread 17- Spring 2016 Editio" , posted Sat 19 Mar 16:54:post reply

quote:
It's always possible they haven't decided yet, but since Deicide doesn't cause a hit spark in KOF XIII, the visible impact in that screenshot makes me think it's the strike-and-toss version from older KOFs.


...my bad ^^; I even looked at videos of her moves in OG '98 and XIII to double check her Deicide variations before posting, yet I didn't notice the lack of sparks in XIII.

On a personal note, I'm a bit disappointed that two friends of mine who are bigger than me into Japanese pop culture didn't see a shameless Kyary ripoff in Sylvie x'D They saw Love Live!'s Nico in Sylvie instead, and they even think she has the same seiyuu...do you guys think Sylvie is voiced by her?

EDIT: Seika Kyouen stream
A player sat down in a Grant cosplay and took his mask off before selecting his character. Cool stuff.





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[this message was edited by Micky Kusanagi on Sat 19 Mar 18:55]

hasukii
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"Re(8):SNK Stuff Thread 17- Spring 2016 Editio" , posted Sun 20 Mar 00:12post reply

quote:
I like the fact that Sylvie is related to NESTS, I can accept her horrible design/outfit, but they forgot a
detail: she wears the wrong gloves.





Ah nice notice there. :)

I'm really confusing the KOF14 story is, can someone tell me whether vice and mature are really dead in 96 (but appeared in 13?)

I like Tung and Chin in the lineup .. but if they offer Jubei will be a great Team Grandpa





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Loona
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"Re(9):SNK Stuff Thread 17- Spring 2016 Editio" , posted Sun 20 Mar 09:58post reply

quote:
I'm really confusing the KOF14 story is, can someone tell me whether vice and mature are really dead in 96 (but appeared in 13?)



They died in 96, but the antagonist of the Ash arc (2003 to XIII) were traying to use Orochi as a power source for their time travel device. since Orochi is this sort of spirit of the Earth being, apparently it managed to bring back Vice and Mature to try and stop that.

No idea what the explanation is for their return in XIV yet, but it may have to do with how things may have been changed by XIII's ending.





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Micky Kusanagi
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"Re(10):SNK Stuff Thread 17- Spring 2016 Editi" , posted Sun 20 Mar 16:31post reply

So, PS Arena is happening in Seoul...and the demo has the same amount of characters as the C3 one I was hoping for 3 more characters, no matter who they are...guess SNKP is bringing the same demo build for 2 consecutive events before presenting a new build? (or tweaking that demo according to players' feedback if there's any, then showing the tweaked revision before moving on)

Since the leaks are looking more and more real, I hope we get a leak update a week...at the very least, they entertain me while I wait for the next teaser.





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kofoguz
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"Re(9):SNK Stuff Thread 17- Spring 2016 Editio" , posted Sun 20 Mar 17:08post reply

quote:
I like the fact that Sylvie is related to NESTS, I can accept her horrible design/outfit, but they forgot a
detail: she wears the wrong gloves.




Ah nice notice there. :)

I'm really confusing the KOF14 story is, can someone tell me whether vice and mature are really dead in 96 (but appeared in 13?)

I like Tung and Chin in the lineup .. but if they offer Jubei will be a great Team Grandpa

In KoF 2003 Mukai and Botan by using Maki, Chizuru's twin sister, organized the tournament to broke the seal of Orochi and they succeeded. The plan was stealing three sacred treasures, which belongs to respectively Chizuru, Iori, Kyo. Throughout the Saga they succeeded stealing all. With all three sacred treasures stolen Saiki's plan was to finally wake Orochi and while he was in his weakest condition, steal his energy and kill him, too. First they stole Chizuru's yata mirror which helped them break the seal but didnt wake orochi at all. But in the ending since the seal is broken that meant all the hakkeshu was free since theyre linked to Orochi. SNK used this opportunity to bring fan favourites Mature and Vice as spirits.

Why not CYS? Not sure the real reason but they hit the deadline first with KoF 12 and its not hard to believe even if they wanted to add them there wasn't enough time to finish the sprites in 13. No new characters except the boss in the story-heaviest, saga-ending "climax" chapter indicates that they hit the deadline for the second time to finish what they planned for.





Micky Kusanagi
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"Re(10):SNK Stuff Thread 17- Spring 2016 Editi" , posted Sun 20 Mar 18:06post reply

I'll never be able to get over all the time constraints thing about KOFXIII...sometimes, I dream of a late update with Adel and the concept team related to Elisabeth from the XII artbook. It would be perfect IMO if a Mary-Vanessa-Ramon team made it too (if I remember well, I didn't see the CYS at all in the story cutscenes, but hey, "Elisabeth's rivals" didn't appear at all as well).

I was trying to get info about the KOFXIII event in March 2010 to make a guess about what the April 26th KOFXIV event in Tokyo could be like, and I randomly stumbled upon this classic artwork... could the supposed 3rd South Town team character be a Faustus-like redesign of the guy on the right? (I found contradictory statements as for who's Ripper and who's Hopper)





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Professor
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"Re(2):Re(10):SNK Stuff Thread 17- Spring 2016" , posted Sun 20 Mar 18:48:post reply

I'm amazed that the Garou series still has such a large hardcore fanbase. I wonder why compared to other titles in the series like FFSpecial.





[this message was edited by Professor on Sun 20 Mar 21:45]

Iggy
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"Re(7):SNK Stuff Thread 17- Spring 2016 Editio" , posted Sun 20 Mar 22:27post reply

The importance given to King and Yuri's exploding bras used to be silly, then it was really creepy pandering that got only justified by some bizarre clinging to weird traditions, but by 2016 they have become as childishly offensive as Microsoft hiring sexy schoolgirls for their GDC party.

Unfortunately, if a Japanese publisher was unlikely to understand why those things harmed their games to the wider public, I don't expect a Chinese publisher to even notice the issue.





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"Re(10):SNK Stuff Thread 17- Spring 2016 Editi" , posted Sun 20 Mar 23:10post reply

quote:
No new characters except the boss in the story-heaviest, saga-ending "climax" chapter indicates that they hit the deadline for the second time to finish what they planned for.


Don't forget that the two bosses that were created for KOF13 consisted of a silhouette obscured by visual FX and a palette swap of an existing character. And that the other members of the villains' group were written out in a cutscene.

The rushed nature of KOF13, particularly on the heels of the unfinished 12, has always made me wonder if the climax of 13 was even the previously intended end of the Ash arc, or was it simply cobbled together from the bits that they'd already completed and the time that they had left? For example, did Saiki even exist as an idea before 13, or was he created as an excuse to use a palette swap as a boss?





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"Re(8):SNK Stuff Thread 17- Spring 2016 Editio" , posted Sun 20 Mar 23:26post reply

quote:
The importance given to King and Yuri's exploding bras used to be silly, then it was really creepy pandering that got only justified by some bizarre clinging to weird traditions, but by 2016 they have become as childishly offensive as Microsoft hiring sexy schoolgirls for their GDC party.

Unfortunately, if a Japanese publisher was unlikely to understand why those things harmed their games to the wider public, I don't expect a Chinese publisher to even notice the issue.


KoF14 looks like it's being held together with string and this is what they are putting their limited time and resources towards? Those are quite the priorities.





Professor
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"Re(2):Re(10):SNK Stuff Thread 17- Spring 2016" , posted Sun 20 Mar 23:53:post reply

quote:
No new characters except the boss in the story-heaviest, saga-ending "climax" chapter indicates that they hit the deadline for the second time to finish what they planned for.

Don't forget that the two bosses that were created for KOF13 consisted of a silhouette obscured by visual FX and a palette swap of an existing character. And that the other members of the villains' group were written out in a cutscene.

The rushed nature of KOF13, particularly on the heels of the unfinished 12, has always made me wonder if the climax of 13 was even the previously intended end of the Ash arc, or was it simply cobbled together from the bits that they'd already completed and the time that they had left? For example, did Saiki even exist as an idea before 13, or was he created as an excuse to use a palette swap as a boss?



From what I understand, the storyline and its demos were originally intended to be in KOF12 but the devs didn't have time to implement and threw it into 13. There's some supposed in-development footage floating around Youtube, come to think.

[edit]There they are--
https://www.youtube.com/watch?v=EyBzSKigwv8
https://www.youtube.com/watch?v=KtoZffGIJho

Regarding King's cloth-ripping, it's certainly understandable when knowing about the issues in the west and the game's origins as well as culture in Japan. However, even the cloth-ripping looks semi-developed. Maybe they made it that way to milden its content, but that's sort of missing one point while trying to withhold another.

As for the gameplay itself, I mained with King in KOF13 so I can make some analysis from the new footage. But overall it feels like the developers decided to more or less just port the character's movements from 13 except for her air-projectile which probably would've been too stong in this slower-paced game.





[this message was edited by Professor on Mon 21 Mar 00:24]

Micky Kusanagi
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"Re(3):Re(10):SNK Stuff Thread 17- Spring 2016" , posted Mon 21 Mar 00:57post reply

So, King's EX Venom is her Double. I like it!! And I'm liking the general "EX moves in MAX mode only" concept more and more -I immediately welcomed it, but I'm getting happier and happier about it demo after demo-, especially after reading SNKP is gracing them with some cool properties like ground bounce.

I still don't get what an Advanced Cancel is...I admit maybe I didn't pay enough attention to the videos, but it looks like a good ol' Super Cancel to me. Iori's "fairy dust" super -the only super I've seen being Advanced Canceled into, please correct me if there are other ACs in Gato Ray's videos- looks quite annoying, I definitely wanna learn to use it well.

I love Orla...ehmmm, Robert's Climax super, I actually like it more than his XIII Neomax. No energy/light effects, yet still acrobatic and flashy.

As for King's clothes tearing, I'm not desperate to see it, but if they wanna add it to KOF XIV, I hope they step it up from the current perfectly V-shaped cut cleavage to a "realistic" cloth ripping, otherwise they can remove it altogether an I'd be fine with it.

The only thing I'm expecting from this game is quality gameplay, and this demo -I watched all of Gato Ray's videos in one sitting- looked fun enough to me to make me think "SNKP please hire me as a beta tester now!!", which I had already thought while watching the 8th teaser. Just one thing, jumps still look a bit moon gravity?





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Izek
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"Re(4):Re(10):SNK Stuff Thread 17- Spring 2016" , posted Mon 21 Mar 01:46post reply

quote:

I still don't get what an Advanced Cancel is...I admit maybe I didn't pay enough attention to the videos, but it looks like a good ol' Super Cancel to me. Iori's "fairy dust" super -the only super I've seen being Advanced Canceled into, please correct me if there are other ACs in Gato Ray's videos- looks quite annoying, I definitely wanna learn to use it well.



Advanced Cancel is canceling a regular super into an EX super.

In XIII you could only cancel supers into Neomaxes.





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"Re(3):Re(10):SNK Stuff Thread 17- Spring 2016" , posted Mon 21 Mar 01:52post reply

quote:
I'm amazed that the Garou series still has such a large hardcore fanbase. I wonder why compared to other titles in the series like FFSpecial.



The game looks great for those not heavily into the mechanics, most of the designs are appealing and keep a sense of familiarity to them, it has mechanically interesting features like Just Defense and special cancels while using mostly uniform commands less of an issue, not to mention the story ends in a cliffhanger, denying it the kind of closure something like Last Blade got with 2.





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Micky Kusanagi
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"Re(5):Re(10):SNK Stuff Thread 17- Spring 2016" , posted Mon 21 Mar 03:34post reply

quote:
Advanced Cancel is canceling a regular super into an EX super.

In XIII you could only cancel supers into Neomaxes.

*Face on keyboard* I'm baffled at my own lack of attention. Thank you for answering ^^ You know what? A couple days ago I was wondering "...will a super > MAX super > Climax combo be possible in KOF XIV?" So it is, in part at least.





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kofoguz
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"Re(3):Re(10):SNK Stuff Thread 17- Spring 2016" , posted Mon 21 Mar 06:01post reply

quote:

Regarding King's cloth-ripping, it's certainly understandable when knowing about the issues in the west and the game's origins as well as culture in Japan. However, even the cloth-ripping looks semi-developed. Maybe they made it that way to milden its content, but that's sort of missing one point while trying to withhold another
Professor maybe they can take a step further and destroy the shorts of Robert and Ryo, too? I remember in AOF, male shirts were also explosive, no?





Professor
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"Re(4):Re(10):SNK Stuff Thread 17- Spring 2016" , posted Mon 21 Mar 07:32:post reply

quote:

Regarding King's cloth-ripping, it's certainly understandable when knowing about the issues in the west and the game's origins as well as culture in Japan. However, even the cloth-ripping looks semi-developed. Maybe they made it that way to milden its content, but that's sort of missing one point while trying to withhold another Professor maybe they can take a step further and destroy the shorts of Robert and Ryo, too? I remember in AOF, male shirts were also explosive, no?



Personally, I was always fond of the additional details like the facial bruises and cloth ripping in the AOF series so yes, it would've been great if the devs added the male costumes exploding too. Dimps' Rumblefish series was great in that sense.

In the case of robert his ponytail would go free and he went long-haired. I recall how older fans of SNK were complaining of a similar issue with Yuri in KOF13 because her pigtails didn't get loosened when it happened.

Looking again at the KOF14 videos, I realize now that it's not really much of a cloth ripping but buttons coming off. Similarly to the SNES version of AOF1 that was released in the US.





[this message was edited by Professor on Mon 21 Mar 07:32]

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"Re(4):Re(10):SNK Stuff Thread 17- Spring 2016" , posted Mon 21 Mar 08:46post reply

I used to like the clothes tearing as a way to show the "ki" powers of AoF, and classically the only reason King's breasts ever flopped out of her tux was because she actually did pass pretty well for a pretty-boy male, so a non-titilating reason did exist. These days though, after Senran Kagura, Queen's Blade et al it's become hard to look at clothes tearing as a cool extra feature so much as an excuse to get whoever out of their weirdly paper-thin clothes.

quote:

Professor maybe they can take a step further and destroy the shorts of Robert and Ryo, too? I remember in AOF, male shirts were also explosive, no?



I know this was probably a typo but I'm sure seeing Robert's shorts blown away (only shorts; shirt must be fully intact) and his buttcheeks hanging out would probably draw some kind of crowd hype.





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"Re(5):Re(10):SNK Stuff Thread 17- Spring 2016" , posted Mon 21 Mar 10:16post reply

quote:
I know this was probably a typo but I'm sure seeing Robert's shorts blown away (only shorts; shirt must be fully intact) and his buttcheeks hanging out would probably draw some kind of crowd hype.


Will confirm that this would be a draw, if for no other reason than the novelty.





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"The Yada-Yada of King" , posted Mon 21 Mar 16:27:post reply

Just look at how popular Joe's cheeky taunt was in KOF. Of course it would be popular. I am sure there would be an audience for DOA Xtreme Boys, too, given what I've read online. They would just need to add a hairy chest option for Iggy.

quote:
I used to like the clothes tearing as a way to show the "ki" powers of AoF, and classically the only reason King's breasts ever flopped out of her tux was because she actually did pass pretty well for a pretty-boy male, so a non-titilating reason did exist.



I am glad someone brought this up. The original concept of King is that she disguises as a guy because she lives in a Tough Man's World. The entire cast of AOF calls back to VHS-era martial arts movies, or manga characters that copied those tropes, and she is quite obviously an heritage of Cynthia Rothrock's body (of work), who was arguably the most popular female action hero next to Michelle Yeoh in the early 90s (and I mean quite literally next to Michelle Yeoh, in the movie that put both of them on the map).

While I love the spritework in KOF13, I have always felt this kind of design is more insulting for King, compared to the argument whether it's fine that they keep the clothing malfunction or not. I have the same issue with her KOF14 design. There is no way you mistake this character as a guy. This is a super hot girl with giant boobs. Contrast with her original artwork for KOF11. Look at her sprite in CVS. Those examples do a great job of updating the original idea with a fresher design.

Come back to early Nineties with me. I was in a Parisian video game shop the day Art of Fighting arrived in the store, together with middle class kids who were completely fascinated by the Neo Geo at the time; the staff made us pay 5 Francs to play fights against them or play the story mode, as if they were operating an arcade. Nobody knew about King, and everyone's jaw dropped when we saw the reveal once you beat her. I am not even talking about the shirt rip, just the post-fight reveal that "he" was a girl. Of course, we were also horny, but that's because we were 12. The point is, there was an element of genuine surprise.

With this in mind, I embrace the tasteless tradition of the shirt rip after a Super finish if it contributes to maintain a sense of "reveal", as if it was the first time someone figured out "holy shit this guy was a girl" (such as the newcomers / new characters who never faced her before). Or if everyone who already knows her pretended they forgot she was a girl, the same way I am OK with Mr Karate believing each time he appears that no one has figured out he is Takuma yet.

Ultimately, I am fine with her changing her dressing style and feeling more comfortable to show off her curves. But in that case, there is no need and more importantly no excuse to expose her breasts as a finish animation. Not because the times have changed and we should pay closer attention to how we portray female characters, but because there is nothing to "reveal" anymore.
______________

- And this offends you as a Jewish person? And this offends you as a man who respects women?
- No! It offends me as a comedian! No, it offends me as a man who respects the Settei!





Même Narumi est épatée !

[this message was edited by chazumaru on Mon 21 Mar 16:30]

Doshin
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"Re(6):Re(10):SNK Stuff Thread 17- Spring 2016" , posted Mon 21 Mar 16:30post reply

The clothe-tearing is probably tasteless, but the only thing that keeps KOF from being as widespread to the public certainly isn't because of that.

That said, doing such to males was a thing in AOF games, but it just never carried through to KOF.

Furthermore, removing that stuff isn't going to entice anybody else not interested in the series to get into playing it, that's pretty stupid and ostentatious of an assumption when you think about a series like DoA which had several females playing it.





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"Re(1):The Yada-Yada of King" , posted Mon 21 Mar 16:50post reply

Haha, this was exactly what I thought of when I saw King's KOF13 sprite: "with a bosom like that, how on earth did she ever conceal them from Ryo and Robert?"

The CvS sprite is certainly my favourite one, even though it's probably one of the crappiest versions of her in terms of being able to compete with the rest of the cast.

But we should keep in mind that the history of "blowing the clothes off the women with a super" wound up being misused in your sense by AOF itself as the series went on. It was brilliant in its application to King, but by AOF3 it was applied to the characters for which there was no doubt whatsoever that they were women. Now, if the reveals got increasingly demented, I would be totally happy with this: this person is actually a robot underneath, this woman is actually a man underneath, this person is actually a husk filled with spiders, this man is actually a woman underneath because the male exterior is literally a combat suit- oh what, Guilty Gear has already got that going on. Like, just imagine if you had a game where all of the SF characters would take clothing damage when finished with a super, and Q is in that game, but when Q is finished with the super, his mask shatters but he covers his face with his hand as the mask shatters so that you STILL don't get to see what's underneath it.





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"Re(4):Re(10):SNK Stuff Thread 17- Spring 2016" , posted Mon 21 Mar 18:11post reply

quote:
I'm amazed that the Garou series still has such a large hardcore fanbase. I wonder why compared to other titles in the series like FFSpecial.



The key for that is more than the game, is the attitutde the community takes and if that community gets imitated in other parts.

For MoW, the community is huge in I think that first they started out big in kansai, with the main people being pretty active and always moving the game via tournaments and big events such as ranbats and whatnot, and thanks to that usual rivalry between west and east; kantou eventually started acting in the same scope.

For GDS, the community is not that big due and due to the main names being a little bit less outgoing, they haven't spread their types of event to be that requent and imitated; they are nethertheless still a very faitful community with plenty of fun stuff and they have survived active like 20 years.






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"Re(1):The Yada-Yada of King" , posted Mon 21 Mar 20:29post reply

Chaz highlighted my main issue with the King thing: while I understand the need to conceal your identity to be taken seriously as a bouncer in a seedy bar in the 80s, I don't see the point in a tournament where everyone understands Mai, Athena, Kula, Mature&Vice and now Kyary Pamyu Pamyu are serious threats.
And visibly, neither does King herself.





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"Re(5):Re(10):SNK Stuff Thread 17- Spring 2016" , posted Mon 21 Mar 20:50:post reply

quote:
"Not because the times have changed and we should pay closer attention to how we portray female characters, but because there is nothing to "reveal" anymore."


I miss chopping beer bottles and getting revenged by punched apple trees!

To add on to Chaz's comments, from AOF2 she was no longer hiding her identity but the system became one of the selling points for the AOF series that the devs implemented it to all characters in the game and went on to doing so with AOF3 as well... except for Wyler who probably would've been left with only a boxer or a thong.

What's ironic is that other innovative systems from AOF that actually effected gameplay like energy charging and low-life SDMs have gone legacy due to the modern directions in game balancing. The visual aspect is the only system from AOF that still lives on to this day on SNK games.


...They should just add it to all the KOF characters. It'd be interesting what the devs will come up with if Maxima had cloth damage.





[this message was edited by Professor on Mon 21 Mar 21:22]

neo0r0chiaku
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"Re(5):Re(10):SNK Stuff Thread 17- Spring 2016" , posted Mon 21 Mar 21:05post reply

quote:
I'm amazed that the Garou series still has such a large hardcore fanbase. I wonder why compared to other titles in the series like FFSpecial.


The key for that is more than the game, is the attitutde the community takes and if that community gets imitated in other parts.

For MoW, the community is huge in I think that first they started out big in kansai, with the main people being pretty active and always moving the game via tournaments and big events such as ranbats and whatnot, and thanks to that usual rivalry between west and east; kantou eventually started acting in the same scope.

For GDS, the community is not that big due and due to the main names being a little bit less outgoing, they haven't spread their types of event to be that requent and imitated; they are nethertheless still a very faitful community with plenty of fun stuff and they have survived active like 20 years.



After watching the Seika Kyouen Tournament on Twitch, it makes me wonder if Eiji will ever get back into KOF with Zantetsu to create a team of their own. I wonder, and ask, who would be the ideal third member of the team that consist of Zantetsu and Eiji?





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Doshin
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"Re(6):Re(10):SNK Stuff Thread 17- Spring 2016" , posted Tue 22 Mar 01:03post reply

quote:
who would be the ideal third member of the team that consist of Zantetsu and Eiji?
Hokutomaru.


Spoiler (Highlight to view) -
Just kidding, Hanzo from SS.

End of Spoiler







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"Re(6):Re(10):SNK Stuff Thread 17- Spring 2016" , posted Tue 22 Mar 04:41post reply

quote:

After watching the Seika Kyouen Tournament on Twitch, it makes me wonder if Eiji will ever get back into KOF with Zantetsu to create a team of their own. I wonder, and ask, who would be the ideal third member of the team that consist of Zantetsu and Eiji?



Now that Yuri is back with Ryo and Robert, I was actually hoping for the return of anti-Kyokugen Team (Eiji, Malin, and Kasumi) so they could finally add a new anti-anti-Kyokugen Team consisting only of Jin Fu-ha.





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"Re(7):Re(10):SNK Stuff Thread 17- Spring 2016" , posted Tue 22 Mar 05:49post reply

SNKP should have hired Masami Obari as the art director for XIV. I want to see 3D Obari designs. I somehow get this feeling that I'm alone with this wish.





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"Re(8):Re(10):SNK Stuff Thread 17- Spring 2016" , posted Tue 22 Mar 06:02post reply

quote:
I want to see 3D Obari designs. I somehow get this feeling that I'm alone with this wish.

I hope you are.
*Google image refresher search*
OH GOD YES PLEASE BE ALONE I HOPE NO ONE AT SNK IS READING.





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"Re(5):Re(10):SNK Stuff Thread 17- Spring 2016" , posted Tue 22 Mar 07:03post reply

quote:

I know this was probably a typo but I'm sure seeing Robert's shorts blown away (only shorts; shirt must be fully intact) and his buttcheeks hanging out would probably draw some kind of crowd hype.

It was typo but giving a thought that wouldnt be bad. Even just seeing the reaction to it would be super fun. And I hope they would bring back Joe's cheeks, too, on a totally serious note!





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"Re(6):Re(10):SNK Stuff Thread 17- Spring 2016" , posted Tue 22 Mar 17:40post reply

You know what RnK thing must stay in KOF at any cost? The "dramatic knockdown" sound. I heard it at the last hit of Robert's Climax and I was like "that's your style, SNKP". (Poor Leona her chin must hurt like crazy xD)





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neo0r0chiaku
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"Re(7):Re(10):SNK Stuff Thread 17- Spring 2016" , posted Tue 22 Mar 21:15:post reply

quote:
I think people here are thinking 'Hey what are you doing, aren't you forgetting about Garou?' I'm going to do something about it before I die (laughs), so please keep on supporting us."

"And don't forget Last Blade too. We're going to be releasing details on Last Blade 2 on the PS4 and Vita soon, so please look forward."



So what would you all prefer?

1. Finish and release the port of MOW2 that was 70% complete back in early 2000's as is.

2. Number one but with XIII design or their own brand new graphics.

3. A completely new game built from scratch.

For me, I would choose one. I believe it would be an enhanced version of the original one that people still play today. Finish what they started then create a brand new one from scratch. But, indeed focus on the net code and it should be a cheap price tag :D

I feel the same for Last Blade as well.





Long Live!

[this message was edited by neo0r0chiaku on Tue 22 Mar 21:15]

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"KOFXIV technical observances" , posted Tue 22 Mar 22:12:post reply

Here's two technical observances from the new videos:

1/
Are the frame data for KOF14 imported from KOF13?
If the data are basically imported leave aside some tweaks, that's certainly a smart way of cutting corners on development time for about half the game's roster.

For example, there's a good number of people saying that King's recovery on weak venom strike is very fast in KOF14, but it's actually the same as KOF13, take or leave a frame given that the videos are in 30fps. Some other easily noticable examples would be her far C and slide which are also the same speed as KOF13, plus or minus one frame.

2/
The hit detection on attacks seem to be based on hitboxes and not 3D model collisions, which is a good thing. Close B's hitbox seems to have shorter range than its graphics just like back in KOF13.





[this message was edited by Professor on Wed 23 Mar 00:52]

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"Re(8):Re(10):SNK Stuff Thread 17- Spring 2016" , posted Tue 22 Mar 23:41post reply

quote:
So what would you all prefer?

1. Finish and release the port of MOW2 that was 70% complete back in early 2000's as is.

2. Number one but with XIII design or their own brand new graphics.

3. A completely new game built from scratch.



The inner fanboy in me wants 1 to happen, but in order for the game to have a chance to sell in today's market it would have to be 2 with 3D graphics (XIII design would take forever).

3 is off the table because it would compromise the original vision.





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"Re(8):Re(10):SNK Stuff Thread 17- Spring 2016" , posted Wed 23 Mar 00:44:post reply

quote:
Garou poll

First option hands down, as long as the sequel was shaping up on par with the great '99 entry gameplay wise. I still find the first Garou gorgeous, so graphics aren't an issue to me. (are those Mr. Karate vs Marco screens set at a beach real?)

Oda sounds fond of this "70%" statement...I wonder what 70% means to him, besides the game generically needing to be polished (unless it wasn't Oda himself saying Garou 2 was 70% complete, which I don't remember)

quote:
KOF XIV mass frame data recycle

Guess SNKP had no choice, and yeah, it's a smart way to speed the development up, especially since the technical side in XIII had a very positive reception.

I desperately want to properly listen to the music tracks included in these demos LOL





Ore no...kachi da!!

[this message was edited by Micky Kusanagi on Wed 23 Mar 01:32]

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"Re(9):Re(10):SNK Stuff Thread 17- Spring 2016" , posted Wed 23 Mar 01:43post reply

quote:
I still find the first Garou gorgeous, so graphics aren't an issue to me. (are those Mr. Karate vs Marco screens set at a beach real?)


Apparently the whole thing was a screenshot edit, where "Mr Karate" was Dong Hwan with Takuma's tengu mask from his striker self from KoF99 pasted on his face, while the background was one of Garou's stages with layers removed with an emulator.





...!!

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"Re(1):KOFXIV technical observances" , posted Wed 23 Mar 05:22post reply

That kick Robert landed in the screengrab the Professor posted is insane. Good luck blocking when your character doesn't even know what side they are on!

quote:
Here's two technical observances from the new videos:

1/
Are the frame data for KOF14 imported from KOF13?
If the data are basically imported leave aside some tweaks, that's certainly a smart way of cutting corners on development time for about half the game's roster.

For example, there's a good number of people saying that King's recovery on weak venom strike is very fast in KOF14, but it's actually the same as KOF13, take or leave a frame given that the videos are in 30fps. Some other easily noticable examples would be her far C and slide which are also the same speed as KOF13, plus or minus one frame.

2/
The hit detection on attacks seem to be based on hitboxes and not 3D model collisions, which is a good thing. Close B's hitbox seems to have shorter range than its graphics just like back in KOF13.



Have there been any impressions about how KoF14 plays? It may be borrowing frame data but from the looks of it the games don't have much in common.





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"Re(10):Re(10):SNK Stuff Thread 17- Spring 201" , posted Wed 23 Mar 05:39post reply

PREDICTABO!! I was suspicious but I couldn't tell what was wrong exactly. I must learn to mess up with the debug functions emulators offer, I'm sure I'd have lots of fun dissecting those gorgeous backgrounds.





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"Re(1):KOFXIV technical observances" , posted Wed 23 Mar 10:03post reply

quote:
Are the frame data for KOF14 imported from KOF13?



It doesn't feel like it, Iori's far C and crouching C are idiotically fast to the point you know you are gonna see them a thousand times per credit; I think his far D as well; and obviously they weren't like that in XIII; there is also some atrociously fast jabs here and there for some characters (XIII's greatest achievement was making 4 frames "the fastest speed" that most characters had in the game rather than ~2ish like in some of the mvs games).

They probably used the same speed / flow data as "the basis" but they have been slowling patching it to "what it should be"; which is obviously not what it should be; since movement speed is slower and attack speed is faster, you know from the get go that this isn't gonna be pretty.




About the MoW2 discussion; SNK really, really needs to find this method of getting away with "Megaman 9" sort of ports, either a plataform or service that would allow them to develop yet again in 240p/320p and get praised for it. For better or worse they always were a company that tested the waters in a bad way and they won't have their old favor until they can pull off something like that consistently; even if the games have as many imbalance and bugs and infinites like in the old days.






さっきの感じならあと100発はもつ‥‥と思うぜ
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neo0r0chiaku
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"Re(1):KOFXIV technical observances" , posted Wed 23 Mar 20:59:post reply

quote:
Here's two technical observances from the new videos:

1/
Are the frame data for KOF14 imported from KOF13?
If the data are basically imported leave aside some tweaks, that's certainly a smart way of cutting corners on development time for about half the game's roster.

For example, there's a good number of people saying that King's recovery on weak venom strike is very fast in KOF14, but it's actually the same as KOF13, take or leave a frame given that the videos are in 30fps. Some other easily noticable examples would be her far C and slide which are also the same speed as KOF13, plus or minus one frame.

2/
The hit detection on attacks seem to be based on hitboxes and not 3D model collisions, which is a good thing. Close B's hitbox seems to have shorter range than its graphics just like back in KOF13.


That was my initial thought as we saw more and more trailers throughout the month. I think I brought it up before initially thinking it was easier for them to make them since they were 3-D models to begin with. It looks like it based on the animation of the characters in XIV.

On another note, I wonder if some of these new characters will be just a head swap, or more like, have move sets from previous SNK characters. Take for instance pillow child and demon boy. What if they had the exact same moves plus more from the Jin brothers. If that is the case, as well as other characters, would fans become upset with this kind of decision?





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[this message was edited by neo0r0chiaku on Wed 23 Mar 21:01]

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"Re(2):KOFXIV technical observances" , posted Thu 24 Mar 06:10post reply

quote:
Here's two technical observances from the new videos:

1/
Are the frame data for KOF14 imported from KOF13?
If the data are basically imported leave aside some tweaks, that's certainly a smart way of cutting corners on development time for about half the game's roster.

For example, there's a good number of people saying that King's recovery on weak venom strike is very fast in KOF14, but it's actually the same as KOF13, take or leave a frame given that the videos are in 30fps. Some other easily noticable examples would be her far C and slide which are also the same speed as KOF13, plus or minus one frame.

2/
The hit detection on attacks seem to be based on hitboxes and not 3D model collisions, which is a good thing. Close B's hitbox seems to have shorter range than its graphics just like back in KOF13.

That was my initial thought as we saw more and more trailers throughout the month. I think I brought it up before initially thinking it was easier for them to make them since they were 3-D models to begin with. It looks like it based on the animation of the characters in XIV.

On another note, I wonder if some of these new characters will be just a head swap, or more like, have move sets from previous SNK characters. Take for instance pillow child and demon boy. What if they had the exact same moves plus more from the Jin brothers. If that is the case, as well as other characters, would f

-- Message too long, Autoquote has been Snipped --


I don't know, nobody was mad when they put rick strowd as a red haired woman in KOF 2000





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"Re(2):KOFXIV technical observances" , posted Thu 24 Mar 19:52post reply

My full moon prophecy came true xD
https://twitter.com/SNKPofficial/status/712953163792277504





Ore no...kachi da!!

neo0r0chiaku
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"Re(3):KOFXIV technical observances" , posted Thu 24 Mar 20:55post reply

quote:
My full moon prophecy came true xD
https://twitter.com/SNKPofficial/status/712953163792277504


3 trailers in one month? I wonder what is the hurry. Keep the blood boiling, do not show no new characters this time!

For those attending KVO 20 Character build maybe?





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Micky Kusanagi
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"Re(4):KOFXIV technical observances" , posted Thu 24 Mar 21:08post reply

Exactly, I think the April 26th event and KVO themselves are the reasons SNK is publishing so many trailers in a row.

As for your question about the demon boy and pillow child's fighting style, I wouldn't be mad if they had some Jin techniques, I think they fit into the Hakkyokuseiken mastery of chi, if they really are disciples of Tung.





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"Re(5):KOFXIV technical observances" , posted Thu 24 Mar 22:25post reply

quote:
As for your question about the demon boy and pillow child's fighting style, I wouldn't be mad if they had some Jin techniques, I think they fit into the Hakkyokuseiken mastery of chi, if they really are disciples of Tung.



The two living characters that already experienced training under Tung, Geese and Cheng Sinzan, fight almost nothing like him (Geese has more of an excuse for it, as he learned from at least one more teacher, Tatsumi Suo IIRC), although they may apply some principles like energy manipulation (and in Cheng's size, some partial body expansion).

The Jins's style was somewhat define before either of them was assocaited with Tung or Kim, so I wouldn't expect them to be the template for the new chinese characters...





...!!

Micky Kusanagi
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"Re(6):KOFXIV technical observances" , posted Thu 24 Mar 23:37post reply

quote:
The two living characters that already experienced training under Tung, Geese and Cheng Sinzan, fight almost nothing like him (Geese has more of an excuse for it, as he learned from at least one more teacher, Tatsumi Suo IIRC), although they may apply some principles like energy manipulation (and in Cheng's size, some partial body expansion).

The Jins's style was somewhat define before either of them was assocaited with Tung or Kim, so I wouldn't expect them to be the template for the new chinese characters...



I know it, I just meant I wouldn't be mad if SNK "forced" the Jin's techniques on the new characters as ne0r0 was wondering, because SNK would have an excuse of sorts. Besides, the spirits that took possession of the Jins' bodies before Garou Densetsu 3 no longer inhabit them, so they could have gotten into the two newcomers.

I'd be happier if their styles were completely original though :D

As for the demo...at long last!! I wonder if it will reflect the development stage KOFXIV will be in at the time or KVO, but the number of playable characters alone is already an big leap.





Ore no...kachi da!!

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"8th Teaser. Athena and two new comers" , posted Fri 25 Mar 02:44post reply

Luong and Nelson

I guess Luong is "Kim's Master's wife." Is Luong a name you would find in Korea? I think I have met Vietnamese folks with that name.

Nelson looks great. He also reminds me I miss Rick Strowd though.

Athena is Athena. I wish we could get away from the quasi-School girl look considering XII and XIII both had it.





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"Athena and two newcomers" , posted Fri 25 Mar 02:45post reply

https://www.youtube.com/watch?v=g4RsWSeLVyM

A boxer that is neither Heavy D nor Vanessa but has a fair bit of Vanessa influence, and a crazy kick lady (maybe some Juri influence?)





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"Re(1):Athena and two newcomers" , posted Fri 25 Mar 03:21:post reply

ATHENA!!! KOF has a shit-ton characters I can't play to save my life, but I deeply care for, and Athena is one of them. I mean, who doesn't love a beautiful idol with a kickass, timeless hit song?

So, seeing her in the thumbnail made me insanely happy. And she looks as a Sailor Senshi more than ever now, she reminded me of Sailor Venus in particular because of her color scheme. Athena, on suteji!!

Luong is quite the sultry woman, SNK clearly wanted an exact counterpart to Juri and they were as shameless as it gets in getting the Juri references. LOL at dem panty shots xD I was trying to remember what Asian country has names/last names like that...that's right Gekiganger, Vietnam ^^; Did the designers ditch the white lock in her hair? Too bad, I liked it a lot.

As for Nelson, he has a cyborg arm indeed...and suffers from vitiligo? Maybe that's what the leak refer to as "handicap", besides the artificial arm. And I'm so happy to see a character from the supposed South America team. His style kinda reminded me of Vanessa, but I can't be sure because Vanessa is in the same category as Athena (see above) to me...

I know it's obvious, but hey, more leak stuff confirmed. It's getting scarier and scarier xD





Ore no...kachi da!!

[this message was edited by Micky Kusanagi on Fri 25 Mar 04:57]

Iggy
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"Re(1):8th Teaser. Athena and two new comers" , posted Fri 25 Mar 03:23post reply

Athena never looked like Nakorururu so much. Weird if they are both in the game.





neo0r0chiaku
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"Re(2):Athena and two newcomers" , posted Fri 25 Mar 03:30:post reply

quote:
ATHENA!!! KOF has a shit-ton characters I can't play to save my life, but I deeply care for, and Athena is one of them. I mean, who doesn't love a beautiful idol with a kickass, timeless hit song?

So, seeing her in the thumbnail made me insanely happy. Athena, on suteji!!

Luong is quite the sultry woman, SNK clearly wanted an exact counterpart to Juri and they were as shameless as it gets in designing her. LOL at dem panty shots xD I was trying to remember what Asian country has names/last names like that...that's right Gekiganger, Vietnam ^^;

Nelson...so the leaker called him "handicap boxer" because of the scar on his face? ^^; I was expecting a cyborg arm, but still, I'm so happy to see a character from the supposed South America team. His style kinda reminded me of Vanessa, but I can't be sure because Vanessa is in the same category as Athena (see above) to me...

I know it's obvious, but hey, more leak stuff confirmed. It's scary xD



Athena has a DBZ style spirit bomb. I know she has done it before but this one is huge. She gather all her fans spirit energy lol.

Luong has moves from different characters. Like Shermie, May lee, Jhun hoon, and Angel maybe?

For Nelson, I was hoping for a more clear cut Hispanic name but cant go wrong since his name is the same as one of the strikers from my national team! Cant wait to hear where him and the toucan girl is from. So glad they expanded characters in Hispanic countries. Would be the icing on the cake if they have someone from Central America now!





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[this message was edited by neo0r0chiaku on Fri 25 Mar 03:31]

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"Re(1):Athena and two newcomers" , posted Fri 25 Mar 03:31post reply

Quick thoughts:

I'll leave it to others to discuss the pros and cons of Athena's current look. The main thing I took away from the trailer is that her super is so powerful it causes her legs to clip through her skirt.

Luong doesn't have that problem since she's wearing what looks like some sort of bottomless qípáo with shoulder tassels. It's like the designer took the sexy wife idea and rolled it in a pile of fashion fetishes. Is she a stance character or is that a counter she tried at 0:23?

Nelson puts me in mind of Rick Strowd due to his body markings rather than his boxing.





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"Re(2):Athena and two newcomers" , posted Fri 25 Mar 03:47post reply

Athena's character model almost looks like she's from another game! That's to say, her body base doesn't look like it's recycled from other characters.

I just realized that King of Dinosaurs said "Dinner Time!" in his first trailer.
Meat-eater.com.





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"Re(2):8th Teaser. Athena and two new comers" , posted Fri 25 Mar 03:53post reply

quote:
Athena never looked like Nakorururu so much. Weird if they are both in the game.



I'm just glad to have 'adult' Athena back. And in Sailor Mars colors? So much the better!





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Micky Kusanagi
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"Re(3):Athena and two newcomers" , posted Fri 25 Mar 05:08post reply

quote:
For Nelson, I was hoping for a more clear cut Hispanic name but cant go wrong since his name is the same as one of the strikers from my national team! Cant wait to hear where him and the toucan girl is from. So glad they expanded characters in Hispanic countries. Would be the icing on the cake if they have someone from Central America now!


Somebody pointed out that Nelson's stage looks like the Iguaçu waterfalls and let's remember that the masked buy is called "Brazilian Ninja" in the leaks, so maybe the South America team members are all Brazilian, but I was wishing for at least one of them to be from Argentina or Venezuela, so I see where you're coming from.





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"Re(4):Athena and two newcomers" , posted Fri 25 Mar 05:11:post reply

[edit] added in butler (thx yuki.y)

Quick recap of characters expected to be announced (22 remaining)-


[Returning characters: 9]
Daimon, Mature, Joe, Kensou, Ryo, Yuri, Mai, Ramon, Geese

[New SNK characters: 4]
Alice, Nakoruru, Muimui, LoveHeart

[Original characters 9]
Kim's master, Blue Rasputin, Butler, Demon youth, Pillow boy, Sichuan Opera mask girl, hooded man, Brazilian Ninja, slightly tanned girl

+ 2 bosses





[this message was edited by Professor on Fri 25 Mar 18:43]

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"Re(2):8th Teaser. Athena and two new comers" , posted Fri 25 Mar 05:13post reply

quote:
Athena never looked like Nakorururu so much. Weird if they are both in the game.



I'm glad I'm not the only one who thought that!





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"Re(4):Athena and two newcomers" , posted Fri 25 Mar 05:21post reply

quote:
For Nelson, I was hoping for a more clear cut Hispanic name but cant go wrong since his name is the same as one of the strikers from my national team! Cant wait to hear where him and the toucan girl is from. So glad they expanded characters in Hispanic countries. Would be the icing on the cake if they have someone from Central America now!

Somebody pointed out that Nelson's stage looks like the Iguaçu waterfalls and let's remember that the masked buy is called "Brazilian Ninja" in the leaks, so maybe the South America team members are all Brazilian, but I was wishing for at least one of them to be from Argentina or Venezuela, so I see where you're coming from.



They did name them South America team so I would assume that they would be from different countries. I am not surprised that the stage is in Brazil and I am pretty sure the leader of the team will be the Brazilian Ninja. Brazil has a big KOF fan base. Unless they would have called it Brazil team and the others had the Brazil name in them. The toucan girl does look pretty Brazilian. However, Toucans are largely populated in Colombia. So that would be my second guess. Some results(not going to say stats) show that Venezuela is pretty dominate in Boxing for South America. Not going to say he does look Venezuelan but would be pretty nice if he was. I have asked my SA friends who is big in boxing and they pointed to Venezuela and Colombia. I am glad they pick that stage in the state of Parana Brazil! Been there, loved it but it was cold lol!





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"Re(3):8th Teaser. Athena and two new comers" , posted Fri 25 Mar 05:32post reply

quote:
Athena never looked like Nakorururu so much. Weird if they are both in the game.


I'm glad I'm not the only one who thought that!



Yes, I thought the same.

The two new characters look great! But while KOF XIV's graphics haven't bothered me so far, I really disliked Athena's model. Which is a shame, because her outfit looks nice, but her face looks very amateurish (the two newcomers in this trailer look more polished than her, in my opinion).

Then again, this was just a trailer. Maybe she looks better in game, or the gameplay will be so good that we won't bother with graphics. Overall, KOF XIV has been looking better and better in each new trailer (aside from Kyo's face and the textures in Sylvie's skirt - but that's a minor thing considering how Sylvie may be the most awesome design in a fighting game this year; I really LOVED her).





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"Re(2):8th Teaser. Athena and two new comers" , posted Fri 25 Mar 06:05post reply

quote:
Athena never looked like Nakorururu so much. Weird if they are both in the game.



Looks like the rumored multiverse-manipulating final boss is not only bringing characters from alternate worlds, but also swapped Kim and Kyo's heads, as well as Athena and Nakoruru's... No way that hair didn't start as Nako's...

Sad to see Luong lost her white hair streak, it was a nice charm point. I expected her age to imply a more modest outfit, but near bare legs and an odd cleavage... Let's hope the internet outrage brigade doesn't pick on the game (too much) over that, especially considering the reactions she's getting so far.

I like the brutality that the tire track pattern gives Nelson's look. I wonder what's the explanation for the pattern on his skin discoloration is. The artificial arm hints at an accident behind it all... Maybe more NESTS ties?...





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Micky Kusanagi
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"Re(5):Athena and two newcomers" , posted Fri 25 Mar 06:26post reply

quote:
South America Team members' nationality

Wait a minute ne0r0, I found out that the Iguazu Falls make the border between Argentina, Brazil and Paraguay at a certain point...what if SNK based their nationalities on that? I'd be happy about it.

quote:
Blue Rasputin

I had such fit of laughter here xD *World Heroes VS screen jingle plays in his mind*





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"Re(5):Athena and two newcomers" , posted Fri 25 Mar 07:30post reply

quote:

Brazilian Ninja


Whenever I hear this combination of words I can't help thinking of Frank Goldfinger

If I hadn't already seen it my expectations would be through the roof





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"Re(6):Athena and two newcomers" , posted Fri 25 Mar 10:45post reply

Pointed out by others, Luong actually seems to have gameplay similarities to Jhun (slashing kicks, stance, overhead kicks), which might fit into her backstory as the wife of the master of Kim and Jhun.





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"Re(7):Athena and two newcomers" , posted Fri 25 Mar 17:16:post reply

Ok, how about some Nelson speculations? What I saw in his picture is he has a ring as necklace. So I thought it would be impractical for a boxer to carry a ring on the upper chest, he must be really in love with someone to carry it. And since new characters such as Sylvie Paula Paula has real life inspirations that made me think "What if SNK really catch the modern times and Nelson is based on Orlando Cruz?"
It's just pure guess and speculation on my side but there is two rather weak leads.
First he is Puerto Rican, second on his story on Sony HK blog and they chose the word partner over the word wife/girlfriend for the significant other. It might be word choice of Asian blog so this isn't a strong lead either. I know these clues don't hold any water yet, but how awesome it would be if SNK got a real life inspiration from a South American gay boxer?





[this message was edited by kofoguz on Fri 25 Mar 17:29]

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"Re(6):Athena and two newcomers" , posted Fri 25 Mar 18:14post reply

Sadly, Shadow Hearts is a series I've never played as of now. Frank's outfit looks like the earliest possible rejected concept for Yoshimitsu to me, but from a quick read at his Shadow Hearts wiki page he sounds like a cool, skilled warrior. I'll try and get some info about this history Brazil has with ninjas, in all honesty I'd have never known if it wasn't for KOF ^^; By the way, I imagine the KOF newcomer in a black leather suit akin to Ryu Hayabusa's modern outfit, but without a scarf.

Nelson's backstory sounds cheesy to me -especially the tire signs on his gloves ^^;-, yet I do find it interesting. Can't wait to hear more about him. And I'd like to spend a word on him that I'm (ab)using quite a bit when speaking of some KOF characters: his boxing looks FIERCE. From the intensity of his punches, I'd dare to say he's gonna be a lot of fun to play as. Ashita wa motto tsuyoku nare!!

Lastly, could anybody please translate Choi and Luong's end quotes from their respective trailers? (Luong's voice sounds like Mature to me BTW)





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Professor
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"Re(8):Athena and two newcomers" , posted Fri 25 Mar 18:53:post reply

quote:
Ok, how about some Nelson speculations? What I saw in his picture is he has a ring as necklace. So I thought it would be impractical for a boxer to carry a ring on the upper chest, he must be really in love with someone to carry it. And since new characters such as Sylvie Paula Paula has real life inspirations that made me think "What if SNK really catch the modern times and Nelson is based on Orlando Cruz?"



Very keen observation. SNKP's original Japanese text says that his fiancee is in a coma.



MickeyKusanagi:

Choi
His endquote roughly translates like "The poor have no time, just time for some Hitsumabushi!" Binbou hima-nashi, Hitsumabushi de yansu!.
It's just wordplay since the two words that start with an H sound very similar. (And no, Hitsumabushi is actually not cheap, it's about 30 US dollars per head)
Hitsumabushi: http://www.nagoya-info.jp/en/eat/hitsumabushi/


Luong
Her endquote roughly translates as "I hope you can satisfy me with excitement" (Zonbun ni shibire sasete kurerun desho?)

She seems like a flirty seducing character, certainly not a bad-girl type like Juri despite of her looks. It's a bit hard to hear in the trailer but the tone of her voice is relatively soft, it's not vulgar at all. She's saying stuff like "I'll fondle around with you", "Don't look at anyone but me", "just kidding", "You need to be disciplined".





[this message was edited by Professor on Fri 25 Mar 19:31]

Micky Kusanagi
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"Re(9):Athena and two newcomers" , posted Fri 25 Mar 22:43post reply

Thank you!! It's no wonder I've always found Choi's speech so funny, even before looking up for some translation of his quotes xD



Spoiler (Highlight to view) -
Sometimes I eat that way, I mean having half a meat or fish course plain, then seasoning the other half with a bit of some spice or sauce LOL

End of Spoiler



So, Luong isn't so sadistic as I thought, just flirty :P I love the way her personality is being defined, it's very SNK-like.

It may sound weird from me, but...those flowers in the right corner. They look so bad I'd rather remove them altogether. But the idea of including such props in the restaurant of a grand luxury hotel is good. Plants in the Iguazu stage aren't stellar as well, yet still more tolerable IMO...





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"Re(6):Athena and two newcomers" , posted Sat 26 Mar 11:07post reply

quote:

Brazilian Ninja

Whenever I hear this combination of words I can't help thinking of Frank Goldfinger

If I hadn't already seen it my expectations would be through the roof



Frank is great. In addition to wielding powerful weapons like the Cactus Saber, his ninja art of unlocking is particularly impressive.

The new characters in KOF look okay as well. I always like a good "climbing your face" attack.





/ / /

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"Re(8):Athena and two newcomers" , posted Sat 26 Mar 14:58post reply

quote:
Ok, how about some Nelson speculations? What I saw in his picture is he has a ring as necklace. So I thought it would be impractical for a boxer to carry a ring on the upper chest, he must be really in love with someone to carry it. And since new characters such as Sylvie Paula Paula has real life inspirations that made me think "What if SNK really catch the modern times and Nelson is based on Orlando Cruz?"
It's just pure guess and speculation on my side but there is two rather weak leads.
First he is Puerto Rican, second on his story on Sony HK blog and they chose the word partner over the word wife/girlfriend for the significant other. It might be word choice of Asian blog so this isn't a strong lead either. I know these clues don't hold any water yet, but how awesome it would be if SNK got a real life inspiration from a South American gay boxer?



Similar to Micky Kusanagi's research, I read an interesting theory on the nationalities of the South American team: here

I think the new characters are a good fit to the KOF universe and I like what I've seen so far, but I kind of feel there's some other influence in their designs (like a shareholder or partner). Like how Tekken 6BR's characters (Lars, Alisa) were a little more zanier and pop culturish than Tekken's other new characters. Maybe its my sort of weird gut feeling / bias perhaps? Or maybe I'm getting old?

Somewhat related: similarities between new KOF characters and the Chinese game, Xuan Dou Zhi Wang. Thought this was interesting and while not all necessarily true, it'd make for some interesting conversation, eh? I'd say that Nelson and the boxer tend to have similar strikes because boxers (and most martial arts?) tend to have posture and stances that need to be followed to accurately depict the martial art to the general audience easiest. Vanessa, Dudley and Steve all have similar crouching trip attacks with their hands for example.





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"Re(10):Athena and two newcomers" , posted Sat 26 Mar 22:36:post reply

quote:
It may sound weird from me, but...those flowers in the right corner. They look so bad I'd rather remove them altogether. But the idea of including such props in the restaurant of a grand luxury hotel is good. Plants in the Iguazu stage aren't stellar as well, yet still more tolerable IMO...



I'm not using the best monitor at the moment, but it looks like that plant is in the lowest poly style, where you just make some flat textures overlap.

The biggest problem is that style looks bad on large objects close to the camera. At that point, it looks like exactly what it is, which is a plant composed of some flat images. You don't want to draw attention to one such object, but that is exactly what this stage does, having a single plant as a major lone decoration. The stage even has a couple of lights pointed at it.

It might honestly have looked better if all the polys were mostly parallel to each other and the screen. While the illusion would still be spoiled with enough change to the camera angle, it would at least look better in stills and within little movement. As is, there is one poly that sticks out like a sore thumb for being 90 degrees to the rest. It it even lit to make it more obvious that it is approaching edge-on to the screen.

Making matters worse is that the different textures are displayed at visibly different qualities. One of the flower textures is badly stretched and blurred compared to both the texture in front of it and the textures behind hit.





[this message was edited by Baines on Sat 26 Mar 22:37]

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"Re(2):Re(10):Athena and two newcomers" , posted Sun 27 Mar 00:11:post reply

quote:
I'm not using the best monitor at the moment, but it looks like that plant is in the lowest poly style, where you just make some flat textures overlap.

You saw it well, they're flat polygons textured with flower pictures, it's just that I didn't have those exact words in mind as I was writing. I hope this prop is at a very preliminary stage, given that it has light at it and all :P





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[this message was edited by Micky Kusanagi on Sun 27 Mar 00:15]

neo0r0chiaku
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"Re(6):Athena and two newcomers" , posted Sun 27 Mar 01:43post reply

quote:
South America Team members' nationality
Wait a minute ne0r0, I found out that the Iguazu Falls make the border between Argentina, Brazil and Paraguay at a certain point...what if SNK based their nationalities on that? I'd be happy about it.

Blue Rasputin
I had such fit of laughter here xD *World Heroes VS screen jingle plays in his mind*

Orochi Yamazaki:
Similar to Micky Kusanagi's research, I read an interesting theory on the nationalities of the South American team: here




That would be an easier way to bring them on but, the majority of Argentina are more fair\light skin. Paraguay, maybe just maybe some brown textures here and there on the north part. That is only based on color. But I would not mind either way. Paraguay would be nice since their is not much that stands out universally like Argentina and Brazil. Paraguay is the only country in which its flag is not the same on both sides.

Welcome to the cafe 0r0chi Yamazaki!





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"Re(7):Athena and two newcomers" , posted Sun 27 Mar 05:48post reply

Oh well, Japanese video games aren't exactly an epitome of accuracy when it comes to depict foreign ethnicities ^^; (the discussion about Ken's face in SFV comes to my mind)

Besides, common toucans' population is well spread in Brazil and Paraguay, but minimal in Argentina. So, if SNK assigned nationalities according to the Iguazu borders for real, the masked guy is Brazilian and the girl has a toucan with her, she may be from Paraguay. Let's wait for the next South America team reveal :D





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Orochi Yamazaki
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"Re(8):Athena and two newcomers" , posted Sun 27 Mar 14:46post reply

neo0r0chiaku, Micky Kusanagi:
Damn good points. Micky Kusanagi, your prediction sounds like it may be true? To ramble for a sec, depiction of other races tends to be a little inaccurate in video games, but I don't suppose they have an R&D plan to burn through to find what some people would consider 'small'. It's not small to me by any means, but I see what people are saying. I've even had some of my Chinese friends complain that all Chinese characters tend to be well-versed in martial arts or have their character design revolve around being proficient at martial arts (as opposed to a Bryan Fury type character, where his martial arts are not his key design factor, i.e. he's not dressed in kickboxing gear or trying to spread the knowledge of his kickboxing). So I suppose it's a hard thing to nail?

Thanks for the welcome neo0r0chiaku! I'm a long time lurker and it's been a real long time since I last joined a KOF /video game message board or forum/ Awesome to see good warm hospitality in the Cafe!





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"Re(9):Athena and two newcomers" , posted Sun 27 Mar 18:21post reply

It's not prediction :D it's just that I'm reading stuff around the net and trying to put the pieces together, which looks easy because KOFXIV is the game with the biggest information of leaked stuff among all those I've ever been interested in.

Good point about the Chinese fighting game character stereotype: after a quick read at the XDZW page on Wikipedia, even Jade Studio made all the Chinese characters proper martial artist except Ciel (I kinda am in a rush so I could have overlooked some details in the descriptions).

By the way, welcome from me too ^^ I still don't feel at ease welcoming Cafers because I've only been posting regularly for about a month ^^;

I know pachi stuff put SNK's games in jeopardy, but I saw a couple Dragon Gal videos and now I can't wait to see Mui Mui KOFXIV. She looks like a beast of a fighter!!





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"Re(10):Athena and two newcomers" , posted Mon 28 Mar 13:03post reply

Welcome to the MMCafe BBS, Orochi Yamazaki!
Hope you enjoy your stay here.


It's pretty interesting to see all the observations that everyone is making about KOF14. I'll collate them into an article.





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"Re(2):Re(10):Athena and two newcomers" , posted Mon 28 Mar 20:51post reply

Thanks for the welcome, Micky Kusanagi. No worries, it doesn't take an old-timer to make a welcome a welcome!

Thank you also Professor, for the welcome. You know, a little bit of old crusty history: I owe you a thank you from ages ago. You helped me translate some Japanese text for some team storylines for KOF2001 or KOF2003 I believe it was, that I emailed and asked you to do (I'm really sorry for that!), I ended up using it in my crappy KOF FAQs at the time. So I'm here to repay the blood-debt!





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"Re(9):Athena and two newcomers" , posted Tue 29 Mar 11:57post reply

quote:
I think the new characters are a good fit to the KOF universe and I like what I've seen so far, but I kind of feel there's some other influence in their designs (like a shareholder or partner). Like how Tekken 6BR's characters (Lars, Alisa) were a little more zanier and pop culturish than Tekken's other new characters. Maybe its my sort of weird gut feeling / bias perhaps? Or maybe I'm getting old?


Hi there!

It's funny but I'm not certain I've ever thought of KoF as having a set style. Because so many of the characters are from different games KoF's sense of design is all over the place. Do Foxy and Clark really look like they belong in the same game? All that said, I do agree that the change to 3D graphics has allowed the designers to create slightly different characters. I doubt they would have gone with the asymmetrical design on Nelson or the bric-a-brac on Luong's shoulders when using sprites. Perhaps for long running game franchises new characters should be designed so they could work on the hardware the first game ran on and then "upgraded" to current standards. It might be the only way to keep designs consistent and not let the newer characters benefit from power of modern game engines.





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"Re(10):Athena and two newcomers" , posted Wed 30 Mar 19:31post reply

quote:
It's funny but I'm not certain I've ever thought of KoF as having a set style. Because so many of the characters are from different games KoF's sense of design is all over the place. Do Foxy and Clark really look like they belong in the same game? All that said, I do agree that the change to 3D graphics has allowed the designers to create slightly different characters. I doubt they would have gone with the asymmetrical design on Nelson or the bric-a-brac on Luong's shoulders when using sprites. Perhaps for long running game franchises new characters should be designed so they could work on the hardware the first game ran on and then "upgraded" to current standards. It might be the only way to keep designs consistent and not let the newer characters benefit from power of modern game engines.



Well, you're quite right, KOF hasn't really had a particular style for character design. But I suppose people like Yashiro K9999, Vanessa and K' seem a little more grounded aesthetically (and less loud? Does that make any sense?). Perhaps its got to do with the storyline / saga they're introduced in?

Heh, for some reason, I find that Foxy and Clark do kind of belong in the same game. But I totally get what you're saying about the advantage they've got with 3D graphics. Luong does look like an SNK type character even though its in 3D, so there's that too.





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"PREDICTABO!" , posted Fri 1 Apr 00:04:post reply

The King Of Evil is back
Too bad one of the characters is only shown for a nanosecond like the joke he is...but Geese is more awesome than ever. And the showdown with Ryo is something too...that knockdown sound in the end of the trailer.





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[this message was edited by Micky Kusanagi on Fri 1 Apr 00:08]

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"Re(1):PREDICTABO!" , posted Fri 1 Apr 00:29post reply

I'm glad to see that Geese is complete with his Engrish exclamations and his background stage. It's been far too long since someone has been thrown off the top of that building.





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"Re(1):PREDICTABO!" , posted Fri 1 Apr 01:00post reply

quote:
The King Of Evil is back
Too bad one of the characters is only shown for a nanosecond like the joke he is...but Geese is more awesome than ever. And the showdown with Ryo is something too...that knockdown sound in the end of the trailer.



Not just the sound at the end, but the start of the video referencing Geese's FFS stage opening, but the systematic Geesing of every revealed South Town character until only Ryo the puts up a challenge, which works not only as a nod to him being in FFS being a stepping stone to KoF existing, but also to the Howard-Sakazaki conflict being a driving force across the South Town games, since both characters' presences are felt all the way from AoF1 to Garou in one way or another. <3

I really wish they'd gone with Ryo's FFWA look, but you can't have everything.





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"Re(2):PREDICTABO!" , posted Fri 1 Apr 01:12post reply

quote:
I'm glad to see that Geese is complete with his Engrish exclamations and his background stage. It's been far too long since someone has been thrown off the top of that building.



His Engrish is iconic, and so is the return of Geese's stage! He and Ryo look good.

I have read about King retaining the clothing damage but only now I saw it... *sigh* was it really important to keep it? Oh well, at least it looks like she keeps a bigger part of her shirt, and her pants don't suffer clothing damage (like in '94, '95 and XIII). I may be wrong, though.





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"Re(3):PREDICTABO!" , posted Fri 1 Apr 01:22post reply

With all the excitement over Geese and Ryo, everyone seems to have overlooked Joe being in the trailer as well.





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"Re(4):PREDICTABO!" , posted Fri 1 Apr 01:30post reply

quote:
With all the excitement over Geese and Ryo, everyone seems to have overlooked Joe being in the trailer as well.


SNKP seemingly overlooked Joe as well.





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"Re(5):PREDICTABO!" , posted Fri 1 Apr 01:53post reply

The one really weird thing about the trailer for me was the green effect on Geese's counters - not a typical color for this kind of thing, but then again, probably distinct from all other conventional hit effects in the games...

Also, Ryo's projectiles being blue help to ease on his stubborn persistent orangeness, at least.


I wonder if the trailers are developing some sort of tendency - as in, one trailer was all known short guys, then the other was pretty mixed with new guys, now this is all South Town guy... maybe the next will have a mix of old and new characters?... Can take long for them to start bringing in the more conventional-looking pachislot characters Alice and Mui Mui...





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"Re(4):PREDICTABO!" , posted Fri 1 Apr 02:09:post reply

They found a pretty good matching VA to take over Masaki Usui's place for Ryo Sakazaki! On the other hand I'm sure it's still the Kong doing Geese's voice.

...Does anyone have any clue what he might be saying in the beginning of the trailer? And his mid-counter throw too. The Engrish is soo Geeserish.



Ok, so... Ryo's render is actually better than Ken's latest costume in SFV. Geese's render seems a lot better than some of the previous characters revealed up to date too. Geese convincingly looks like, well, Geese.





[this message was edited by Professor on Fri 1 Apr 02:18]

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"Re(2):PREDICTABO!" , posted Fri 1 Apr 02:27:post reply

quote:
Not just the sound at the end, but the start of the video referencing Geese's FFS stage opening, but the systematic Geesing of every revealed South Town character until only Ryo the puts up a challenge, which works not only as a nod to him being in FFS being a stepping stone to KoF existing, but also to the Howard-Sakazaki conflict being a driving force across the South Town games, since both characters' presences are felt all the way from AoF1 to Garou in one way or another. <3

I really wish they'd gone with Ryo's FFWA look, but you can't have everything.



Heh, I wanted to make my post as short as possible and just focus on a couple tidbits :D The whole thing is a homage of KOF's origins, and it's astonishing.

Given how many characters were given new/slightly different outfits, I wanted to see Mr. Karate II as well, but I lost any hope when the hand drawn portraits were leaked ^^;


As for revealing new or old characters, I wanted to see the supposed hero, one from the South American Team and one from the Official Invitation Team because the 8th trailer had one new character and the 9th had two, so it would be 3 newcomers in a trailer. But hey, the trailer we got went way beyond my expectations, it really screams SNK style. That's why I tried to post the news as soon as I could.





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[this message was edited by Micky Kusanagi on Fri 1 Apr 02:44]

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"Re(2):PREDICTABO!" , posted Fri 1 Apr 02:27post reply

quote:
I'm glad to see that Geese is complete with his Engrish exclamations and his background stage. It's been far too long since someone has been thrown off the top of that building.



I got a good laugh out of this trailer. I feel like it's intentionally funny and that Joe is meant to be a cameo. I only wish they sped up the cuts between Geese's counters, then saved Joe for last.





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"Re(5):PREDICTABO!" , posted Fri 1 Apr 02:30post reply

quote:

...Does anyone have any clue what he might be saying in the beginning of the trailer? And his mid-counter throw too. The Engrish is soo Geeserish.





He says "Bow before me" and then Terry says "Are you ok" and then Geese says "PREDICTABO"





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"Re(6):PREDICTABO!" , posted Fri 1 Apr 02:58post reply

Loving his new phoenix motif on his stage and pants. Rising from the ashes indeed. Also killer that among all his Japanese imagery in the background he has an American flag hanging in the rafters too.





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"Re(5):PREDICTABO!" , posted Fri 1 Apr 03:26:post reply

quote:
SNKP seemingly overlooked Joe as well.

Everybody, SNKP inclusive.
quote:
I get the feeling that SFV and KoF XIV exchanging horrible impressions about graphics from time to time is going to become a new meme.
Speak of the timing.
This got me a good laugh.





[this message was edited by Doshin on Fri 1 Apr 03:28]

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"Re(5):PREDICTABO!" , posted Fri 1 Apr 03:26post reply

quote:
They found a pretty good matching VA to take over Masaki Usui's place for Ryo Sakazaki! On the other hand I'm sure it's still the Kong doing Geese's voice.

...Does anyone have any clue what he might be saying in the beginning of the trailer? And his mid-counter throw too. The Engrish is soo Geeserish.



Ryo was a new VA in XII as well and he did sounded Masaki Usui~ish; it took me a while to understand that it was someone else (well, the same went for Ralf; they were obviously going for the new guy sounding like the old one).

And Geese VA has to be Kuwata, no one else can magically speak english so consistently in a way that neither japanese nor americans nor nobody can understand what he is actually saying.


quote:

Ok, so... Ryo's render is actually better than Ken's latest costume in SFV.



I get the feeling that SFV and KoF XIV exchanging horrible impressions about graphics from time to time is going to become a new meme.






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"Re(6):PREDICTABO!" , posted Fri 1 Apr 03:56post reply

Jurassic World feat. Kyo





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"Re(7):PREDICTABO!" , posted Fri 1 Apr 04:11post reply

I loved the repetition of "Predictabo!" over and over, to the point where it was starting to become clear that SNK does have a sense of humor. And I pretty sure he's trying to say "Pathetic" on the counter to Joe, but just comes across saying "Potato".

I didn't catch the phoenix motif on his hakama. Good catch!

What's the story behind the Kyo / Jurassic World picture (if any)?





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"Re(7):PREDICTABO!" , posted Fri 1 Apr 04:15post reply

That trailer, my face hurts from smiling so much.

Also it made me wish that stage intros were still a thing. It'd be nice if XIV had those.





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"Re(8):PREDICTABO!" , posted Fri 1 Apr 05:51post reply

quote:
And I pretty sure he's trying to say "Pathetic" on the counter to Joe, but just comes across saying "Potato".


Hmm, it sounded like "PAZETTI" to me

Hmm, glad to see Geese is back!





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"Re(9):PREDICTABO!" , posted Fri 1 Apr 06:12:post reply

Well, cant say anymore then, this is amazing! Keep up the good work SNK!

They teased us at the end when Geese was in the process of conducting his raising storm. After the predictabos, Wasn't he doing his super called, um i think its called Deadly Rave? where you had to input multiple buttons for each hit.

Would would be horror in a coffin is if this is a April Fools prank since it is April 1st in Japan.





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"Re(8):PREDICTABO!" , posted Fri 1 Apr 06:27post reply

quote:

Also it made me wish that stage intros were still a thing. It'd be nice if XIV had those.



Yes please. And also, taunts. I was surprised SFV did not include standard taunts. But now that I think about it, SFV's MP+MK became the functional taunt.





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"Re(9):PREDICTABO!" , posted Fri 1 Apr 06:57post reply

quote:

Yes please. And also, taunts. I was surprised SFV did not include standard taunts. But now that I think about it, SFV's MP+MK became the functional taunt.



SFV has taunts, you just have to press all of the buttons to make them come out, (literally, it's ) which is kind of ridiculous





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"Re(10):PREDICTABO!" , posted Fri 1 Apr 08:57post reply

quote:

I got a good laugh out of this trailer. I feel like it's intentionally funny and that Joe is meant to be a cameo. I only wish they sped up the cuts between Geese's counters, then saved Joe for last.



the brilliant thing about how it's set up is that King was left for last, getting countered about 3 times and the 4th attack being a special that bursts her shirt - only then does Ryo step in. <3

quote:
Loving his new phoenix motif on his stage and pants. Rising from the ashes indeed. Also killer that among all his Japanese imagery in the background he has an American flag hanging in the rafters too.



I remember the American flag from past FF games, in the very least FFs, but apparently both the phoenixes and Japanese writing on his stage are all recurring elements present in past stages, according to some pics on Twitter:

https://twitter.com/KohaiKof/status/715623235883180032
https://twitter.com/caiooa_Xism/status/715575328652009473

quote:

What's the story behind the Kyo / Jurassic World picture (if any)?



Apparently there was a Tumblr/Facebook fad for a while while Jurassic World was out where zookeepers had themselves photographed in similar poses with there animals, and more parodies and artwork of the concept kept popping up for a while. As a KoF-centric take this isn't a bad one (maybe if the Bernsteins had more black panthers there'd be more possibilities...).





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"Re(8):PREDICTABO!" , posted Fri 1 Apr 22:59post reply

i didn't noticed this at first, but geese used command counters exactly 14 times in the beggining of the video





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"Re(9):PREDICTABO!" , posted Sat 2 Apr 00:40:post reply

I don't recall SNKP ever bothering with April Fools stunts, so this is a nice shot of silliness while digging into some oldies.

I wonder why only the PlayStation Asia blog covers the KoFXIV trailer updates nowadays in English though. I'm pretty sure the US one covered at least one of the early ones...


Edit:
Is this Captom-to-SNK Ishizawa this Capcom Ishizawa?





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[this message was edited by Loona on Sat 2 Apr 01:27]

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"Re(10):PREDICTABO!" , posted Sat 2 Apr 01:32:post reply

quote:
Edit:
Is this Captom-to-SNK Ishizawa this Capcom Ishizawa?


Holy wow, that's NeoG from Capcom. Let's just hope it's not an April fools.


I'm amazed everyone figured out what Geese is saying! It does NOT sound recognizable.





[this message was edited by Professor on Sat 2 Apr 01:34]

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"Re(2):Re(10):PREDICTABO!" , posted Sat 2 Apr 01:42post reply

quote:
Edit:
Is this Captom-to-SNK Ishizawa this Capcom Ishizawa?

Holy wow, that's NeoG from Capcom. Let's just hope it's not an April fools.


I'm amazed everyone figured out what Geese is saying! It does NOT sound recognizable.



According to his Facebook profile he left Capcom in January, which is interesting...

Since he seems to be the guy behind the Marvel Capcom games the US loves, I wonder if any dedicated fans will follow any future projects of his...





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"UNPREDICTABO" , posted Sat 2 Apr 03:26post reply

quote:
Edit:
Is this Captom-to-SNK Ishizawa this Capcom Ishizawa?

Holy wow, that's NeoG from Capcom. Let's just hope it's not an April fools.



First Garou 2 rumors and now this. All we need now is the return of the NeoGeo jingle and the SNK renaissance will be reborn.





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"Re(2):Re(10):PREDICTABO!" , posted Sat 2 Apr 05:09post reply

quote:
Holy wow, that's NeoG from Capcom. Let's just hope it's not an April fools.

Speaking of April's Fools, here you are xD

The King Of The Monsters thing is just brilliant. May we assume SNKP is kinda in a good mood? I hope this does good to KOFXIV development, but in my fanboyish affection to SNK I feel we're already seeing the results of this good mood in the latest trailers -I had a feeling that promotion had gotten stronger watching the 6th trailer-...

Back to the trailer, I wonder why Tung is the only other fighter Geese says "PAZEZI!" to...a special grudge against him because of the events involving the two of them and Jeff?





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"Re(3):Re(10):PREDICTABO!" , posted Sat 2 Apr 05:55post reply

quote:

Back to the trailer, I wonder why Tung is the only other fighter Geese says "PAZEZI!" to...a special grudge against him because of the events involving the two of them and Jeff?



Mr. Howard trained along Jeff Bogard (Terry's dad) under the tutelage of Tung Fu Rue.

God I miss the old school Fatal Fury games so much...





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"Re(3):Re(10):PREDICTABO!" , posted Sat 2 Apr 06:33post reply

quote:

Back to the trailer, I wonder why Tung is the only other fighter Geese says "PAZEZI!" to...a special grudge against him because of the events involving the two of them and Jeff?



Different atemi produces different dialog, as usual. No need to call Sherlock






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"Re(4):Re(10):PREDICTABO!" , posted Sat 2 Apr 07:32post reply

quote:

Back to the trailer, I wonder why Tung is the only other fighter Geese says "PAZEZI!" to...a special grudge against him because of the events involving the two of them and Jeff?


Different atemi produces different dialog, as usual. No need to call Sherlock



Unfortunately, he never said "TOO EASY" in the trailer. I actually liked that quip in CvS2 the most of all the things he said when doing a counter.





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"Re(4):Re(10):PREDICTABO!" , posted Sat 2 Apr 16:44post reply

quote:
Mr. Howard trained along Jeff Bogard (Terry's dad) under the tutelage of Tung Fu Rue.

God I miss the old school Fatal Fury games so much...



And Tung wanted Jeff only as his successor. That's exactly what I meant as Geese's grudge against Tung ^^

quote:

Different atemi produces different dialog, as usual. No need to call Sherlock



Sure, but I thought that, like the Joe bit could be a nod to Joe's "joke/light hearted character" nature, and since the trailer is a collection of homages to characters and events from the Garou Densetsu and Ryuuko No Ken games, a nod to Geese's hate of Tung could be implied in Geese's high counter vs. Tung.

So, it's April. That means we're just 3 weeks or so away from the KOFXIV event in Akihabara. Definitely looking forward to it!! And on a personal note, I'll attend a con the day before, and I'll come back home in the middle of the night. So, the net will most likely be flooded by stuff from the event already by the time I get up :D (unless heavy restrictions take place)





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"Re(5):Re(10):PREDICTABO!" , posted Mon 4 Apr 07:33post reply

quote:

Unfortunately, he never said "TOO EASY" in the trailer. I actually liked that quip in CvS2 the most of all the things he said when doing a counter.


what about rbff "too easy" and "you die"? They make a great combination with "die forever"





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"Re(6):Re(10):PREDICTABO!" , posted Mon 4 Apr 11:28post reply

quote:

Unfortunately, he never said "TOO EASY" in the trailer. I actually liked that quip in CvS2 the most of all the things he said when doing a counter.

what about rbff "too easy" and "you die"? They make a great combination with "die forever"



Well, he used to say "die forever" during Rashoumon in an RB game, and I found that quote to be one of Geese's best.

I like how one of the most talked about topics in the thread since Geese was announced, is his quotes. What are the chances something like "die yabo" makes it in this year?





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"KOFXIV Japanese event press release" , posted Tue 5 Apr 14:50:post reply

Looks like everything's defined. 24 playable characters, wacky goods -that fan is so sick :D-, event held at e-sports SQUARE AKIHABARA, SNKP apparently has a Twitch channel now. I'm getting even more impatient xD

EDIT: KOFXIV demo gameplay on Famitsu Channel on Friday?





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[this message was edited by Micky Kusanagi on Tue 5 Apr 21:05]

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"Re(1):KOFXIV Japanese event press release" , posted Tue 5 Apr 22:43post reply

A tip of the hat to the brave soul who willingly ingests that sports drink.





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"Re(2):KOFXIV Japanese event press release" , posted Tue 5 Apr 23:20post reply

quote:
A tip of the hat to the brave soul who willingly ingests that sports drink.



Their novelty tumbler cups from back with KOF13 was infamously known to leak





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"Bird Watching" , posted Wed 6 Apr 07:14post reply

After rewatching the Geese trailer about 12 times, I feel like his high atemi nage isn't predictabo, but an Engrish "Ridiculous!" While the mid Atemi Nage's "Pazetti" might be a Kong'ed "Pathetic!"
There's still hope for the return of "Too Easy" or "Predictabo!" with his low Atemi though whenever they show that.





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"Re(1):Bird Watching" , posted Wed 6 Apr 12:23post reply

Totally off-topic, that Fatal Fury crowdfunding thing is now slated for a July release.

https://www.kickstarter.com/projects/1687341753/embers-fatal-fury-film/posts/1535846

Looking at the posted date though, I hope it's not an April fools.





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"Re(2):Bird Watching" , posted Wed 6 Apr 18:22:post reply

Uhmmm...I must admit I'm more skeptical than before about this Embers thing, but I'll stay tuned for further updates nevertheless.

EDIT: there's a KOFXIII tournament on May 3th-4th where KOFXIV goods will be given to registrants/winners/whatever?





Ore no...kachi da!!

[this message was edited by Micky Kusanagi on Thu 7 Apr 16:30]

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"Re(3):Mui Mui and Kukri" , posted Fri 8 Apr 00:09:post reply

Mui Mui and Kukri

WOW, is it me or the animation looks even more better then before?

The hooded man is named after the legendary, historical, innovative, and greatest knife of all time from Nepal called Kukri. Pretty awesome! That would be cool if he is from there. Also, I do not think he is from Those from the Past group. Outfit is not the same as well as the patterns on his hood. Unless I am wrong.





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"Re(4):Mui Mui and Kukri" , posted Fri 8 Apr 00:26post reply

They both look like rejected designs from other games... Jam version 0.2 and Terumi (Hazama?) version 0.5, more precisely.





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"Re(5):Mui Mui and Kukri" , posted Fri 8 Apr 00:40:post reply

quote:
They both look like rejected designs from other games... Jam version 0.2 and Terumi (Hazama?) version 0.5, more precisely.



MuiMui's certainly an exile from something else - I like how the "Burn to Fight" words were animated to reference her slot game origins.
I'm still kind of amazed that they modeled a whole dragon which will apparently only show up before her super...

Something feels a bit off about the animations, but that sort of thing has tended to look better in gameplay than in trailers, as least for the earlier videos and character reveals, not to mention everything about these characters lacks a KoF or fighting game precedent.





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"Re(5):Mui Mui and Kukri" , posted Fri 8 Apr 00:47:post reply

quote:
They both look like rejected designs from other games... Jam version 0.2 and Terumi (Hazama?) version 0.5, more precisely.



Isn't the girl from a pachinko game or something? No wonder she gives such a cheap budget vibe. And for the other guy, of course he doesn't fit the feeling of the game; isn't he a 遙けし彼の地より出る者たち ? I guess then it could fit that he has a more "boss like" power when fighting (like, controlling a large amount of something, which is what he is doing); but he is otherwise an unispired design (like everything else).

edit : MuiMui's face and the picture from the article next to it give an equivalent sense of beauty and artistry; priceless.






さっきの感じならあと100発はもつ‥‥と思うぜ
Update 24 as of 03/04/12. // 104 personajes traducidos

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Last update : Chapter 25 as of 31/08/12

[this message was edited by Toxico on Fri 8 Apr 00:54]

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"Re(6):Mui Mui and Kukri" , posted Fri 8 Apr 01:00post reply

quote:
I'm still kind of amazed that they modeled a while dragon which will apparently only show up before her super...


Is that dragon animation lifted from a pachislot game? That feels like a really extravagant bit of animation just for a split-second super and fighting games have never been shy about reusing resources.





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"Re(7):Mui Mui and Kukri" , posted Fri 8 Apr 01:20:post reply

quote:
Mui Mui and Kukri

WOW, is it me or the animation looks even more better then before?

The hooded man is named after the legendary, historical, innovative, and greatest knife of all time from Nepal called Kukri. Pretty awesome! That would be cool if he is from there. Also, I do not think he is from Those from the Past group. Outfit is not the same as well as the patterns on his hood. Unless I am wrong.



Thanks for the heads up on Kukri's name! I've placed a synopsis of it in the headlines.


On a different note, I knew I've seen her somewhere before





[this message was edited by Professor on Fri 8 Apr 01:39]

Micky Kusanagi
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"Re(8):Mui Mui and Kukri" , posted Fri 8 Apr 03:05post reply

Let's get one thing straight: I'm frustrated to no end because it looks like we'll keep seeing less than 3 reveals per week. I was hoping for a 4 characrers trailer -recovering Joe and showing 3 unrevealed faces-, then back to 3 characters per week. Does SNK really want to drag the reveals till mid June? (it'd take 10 weeks to reveal all the other characters at this pace if I counted correctly)

But the two characters SNK is showing us this week...man did they leave me speechless.

MuiMui is a beast as the slot games made me think: she has rekkas, she swirls like a dragon around the arena, she has a blatantly flashy projectile/ray of light attack, she shows off a huge ass dragon before one of her supers -all my bets are on her Climax. It's the first time I can't wait to try a fighter that looks and sounds like a child, because her fighting style had me in awe for the whole trailer, so I don't care how childish she can be.

Kukri looks quite the mindgames specialist, and will probably fall in the "can't play them to save my life, but I love them" category after I try him a thousand times. Can't wait to read the HK English PS blog about him and MuiMui because I have a feeling he's gonna be a key character plot wise...unless they go the Luong way and refuse to reveal any information about him xD I think I see a snake-like eye in some fractions of the teaser...deserts and snakes make for an interesting pair IMO.





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Ishmael
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"Re(9):Mui Mui and Kukri" , posted Fri 8 Apr 03:29post reply

quote:
Kukri looks quite the mindgames specialist, and will probably fall in the "can't play them to save my life, but I love them" category after I try him a thousand times. Can't wait to read the HK English PS blog about him and MuiMui because I have a feeling he's gonna be a key character plot wise...unless they go the Luong way and refuse to reveal any information about him xD I think I see a snake-like eye in some fractions of the teaser...deserts and snakes make for an interesting pair IMO.

I'm not certain but he appears to have an entire face buried under that hood. Judging from that screen grab he also appears to be one of the Shadow People that Detective Conan tirelessly battles.





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"Re(10):Mui Mui and Kukri" , posted Fri 8 Apr 04:02post reply

quote:
I'm not certain but he appears to have an entire face buried under that hood. Judging from that screen grab he also appears to be one of the Shadow People that Detective Conan tirelessly battles.


My bad, I didn't wanna imply he could have a non-human face xD Just that his eyes could resemble those of a snake in some frames, which fits well with his sand manipulation powers.





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Shindekudasai
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"Re(10):Mui Mui and Kukri" , posted Fri 8 Apr 04:35post reply

Juuuust gonna leave this here

Both these characters look fun! Although Mui Mui in motion sure does make me wish we could have Xiang Fei back as well.





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Just a Person
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"Re(2):Re(10):Mui Mui and Kukri" , posted Fri 8 Apr 05:19post reply

quote:
Juuuust gonna leave this here

Both these characters look fun! Although Mui Mui in motion sure does make me wish we could have Xiang Fei back as well.



Yeah, I'll miss XiangFei (and Kasumi as well). But Mui Mui looks cool, and so does this Kukri guy (he's Sylvie's teammate, right? I wonder if he's another NESTS agent... and also wonder if Nameless will ever make it to a canon KOF game someday, but now I'm just digressing).





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"Re(8):Mui Mui and Kukri" , posted Fri 8 Apr 05:28post reply

quote:


Thanks for the heads up on Kukri's name! I've placed a synopsis of it in the headlines.





No problem Prof. If you really want to go further, CORONATION KHUKRI XXX RUM.

Very tasty! No need to mix and no need for Ice. Sip with room temperature and its good and smooth. Especially, for the price, it's a good deal for what it offers!

quote:

Juuuust gonna leave this here



I saw another close up that showed his face structure with blue earrings and what seems to be a piece of tied straight hair on the side hanging.





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"Re(6):Mui Mui and Kukri" , posted Fri 8 Apr 05:31post reply

quote:
not to mention everything about these characters lacks a KoF or fighting game precedent.



I dunno, to me, Kukri kind of falls into the Mortal Kombat's "ninja warrior" aesthetic template of dark, mysterious-looking masked who manipulates elements for his attacks. That was my initial thought, and the sand teleport move kind of reinforced it (MK ninjas love teleports).

And he does have a bit of Ass Creed design style going on as well. Maybe he's sort of a "this is the kind of character Western players might like" design amalgamation.

I do like his low "scoop" (special?) throw.





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"Re(7):Mui Mui and Kukri" , posted Fri 8 Apr 08:37post reply

quote:
not to mention everything about these characters lacks a KoF or fighting game precedent.


I dunno, to me, Kukri kind of falls into the Mortal Kombat's "ninja warrior" aesthetic template of dark, mysterious-looking masked who manipulates elements for his attacks. That was my initial thought, and the sand teleport move kind of reinforced it (MK ninjas love teleports).

And he does have a bit of Ass Creed design style going on as well. Maybe he's sort of a "this is the kind of character Western players might like" design amalgamation.

I do like his low "scoop" (special?) throw.



I was talking about Kukri with a friend and the same exact observations were brought up in the conversation. He's definitely in there to appeal to westerners. Too bad they didn't go for a simpler design and give us something MK no longer has.





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"Re(8):Mui Mui and Kukri" , posted Fri 8 Apr 16:41post reply

I love Kukri's voice...is he Hiroshi Kamiya (Law in One Piece)? Anyway, I love the way he acts his final quote (Frionel translated it more or less as "today's weather...is sandstorm", how fitting xD)

The group has grown too large for SNK to keep it in a two rows picture... I usually judge things by quality, not quantity, but I'm really satisfied seeing the cast getting bigger and bigger.





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"Re(9):Mui Mui and Kukri" , posted Fri 8 Apr 17:40post reply

quote:

The group has grown too large for SNK to keep it in a two rows picture... I usually judge things by quality, not quantity, but I'm really satisfied seeing the cast getting bigger and bigger.



The PlayStation Asia blog post is up. Doesn't say much on Kukri, but hints at a mcguffin hunt by MuiMui which I'm not sure is a carryover from Dragon Gal, or might actually reflect on KoF's own latent dragon-themed story...





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Micky Kusanagi
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"Re(10):Mui Mui and Kukri" , posted Fri 8 Apr 17:55post reply

How can anybody label MuiMui as "popular"? xD Did really SNK pachi things get so popular in Japan?





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"Re(2):Re(10):Mui Mui and Kukri" , posted Sat 9 Apr 09:24post reply

KOF XIV really does get better and better with each teaser, huh?

Also, is it just me, or does Terry sound like he's now voiced by Yuuichi Nakamura (Hazama's Japanese voice actor)?





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"Re(3):Re(10):Mui Mui and Kukri" , posted Sat 9 Apr 16:51post reply

quote:
KOF XIV really does get better and better with each teaser, huh?

Also, is it just me, or does Terry sound like he's now voiced by Yuuichi Nakamura (Hazama's Japanese voice actor)?



Hi Mikel ^^ (you saw me in other communities using similar nicknames) It surely is improving, but sadly it's not enough.



Spoiler (Highlight to view) -
I mean, there are people who go all the way admitting gameplay is solid but still won't buy it -or will only buy it on sale- because of the graphics. How fucking retarded is it? Don't get me wrong, I'm all for buying games on sale, that's what I do for every game which isn't KOF or SF, but it's just because of my budget, not because I find the other games less appealing visually -I waited for GGXrd -SIGN- to be on sale before buying it and my PS4, mind you.

Truth is, I get so mad at this because it looks like the future of SNK is largely up to KOFXIV sales, but if the majority of PS4 users keeps demanding FPS visuals from a doujin-tier fighting game, KOFXIV is doomed before launch and will even sell less than XIII, which was a disaster commercially if I remember well. They want SNK to die again? It'd be a loss for everyone, the gaming community needs SNK as much as it needs all the other long time Japanese developers which somehow manage to stay alive.


End of Spoiler



Voices? There are so many questions I'd like to ask about voice acting in KOFXIV -I asked one in a previous post-, can't wait to get official statements from SNK about the seiyuu in this game :D

Just a couple thoughts about the BGMs: the new Arashi is jaw dropping -Iori's theme is always my favorite theme in a KOF, and Cool Jam is my favorite video game track ever. I love all the other BGMs heard in the stream, except I think the Garou Densetsu team music reminds of Esaka? a bit too much, but I'm just trying not to be too biased.

I don't have the expertise needed to analyze gameplay, but it looks like you'll have a blast playing this game. I want a free demo on PSN now so bad...





Ore no...kachi da!!

TheRedKnight
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"Re(4):Re(10):Mui Mui and Kukri" , posted Sat 9 Apr 18:25post reply

In response to Micky's rant:

It's not fair to generalise and lump everyone who isn't interested in XIV into the same pile of bad guys.

I have no interest in saving SNKP as a company. You said the future of SNKP is largely up to the sales of XIV. Why would I want to save a company that is putting all their eggs in one basket? And when that one thing happens to be console exclusive title* and has 3D graphics -- as a fan of SNK's games and not SNK per se I don't see how any of this matters to me. I'm not demanding FPS visuals. I am just indifferent because of the circumstances. I can play better games. This is the same reason why Capcom and all their games within the last 10 years or so do no matter to me one bit. Plus I am not going to buy a console for one game. Or even for two games. This is because I can buy better games with that money. I admit the discussion online about fighting games can be frustrating because uhhh.. I don't want to say it out loud anymore. Let's just say not the brightest of the bunch are posting comments on the popular sites. Don't let that blur your outlook on the situation. Some of us are just happy playing '98.

*We all know what that means. Patches, DLC, great games being neglected because the netcode isn't capable enough. Etc. I don't want anything to do with that.





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"Re(5):Re(10):Mui Mui and Kukri" , posted Sat 9 Apr 19:13:post reply

quote:
And when that one thing happens to be console exclusive title* and has 3D graphics -- as a fan of SNK's games and not SNK per se I don't see how any of this matters to me. I'm not demanding FPS visuals. I am just indifferent because of the circumstances. I can play better games.


Sort of reminds me of how I still like X-men:Cota and MSH over the Marvel 3 series. Some of the backgrounds are a remarkable masterpiece in those games.


The thing with KOF14, the graphics seem ok on some parts and horrible on some others (cripes, King's Bowtie looks like a peice of candy or plastic). But the developers seem to be adding in the various funs to cope for their limited CG skills, like random finishers on Chang's super. Those sort of tidbits were one of the things that made NeoGeo games so interesting back in the 90s.


On a note about gameplay, the first worry in my mind from checking yesterday's footage was that it probably won't be balanced. Granted it's simply going to be impossible with 50 characters, but even at 9 characters, it seemed like some of them had a lot more versatility over the others.





[this message was edited by Professor on Sat 9 Apr 19:39]

Micky Kusanagi
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"Re(5):Re(10):Mui Mui and Kukri" , posted Sat 9 Apr 21:42:post reply

NINLIA: obviously it's not your case, nor of anyone here at the Cafe, my gripe is with those singlehandedly considering graphics a deal breaker just for the sake of bashing a game that isn't on par with American game studios standards. Those posting comments on popular sites, like you said. I don't read them on purpose, but sometimes I stumble upon them, and their (lack of) reasoning is nothing like what you can read in this forum -here I find each post interesting in the two topics I currently follow, doesn't matter if I agree or disagree; I can't say the same about those comments you refer to instead...

You have already explained you aren't interested in current fighting games in general another day, and it's a point I understand. I also understand those of you criticizing the graphics and art direction because, for example, KOFXIV won't make screenshots like this one possible. I dare anyone who has never played RBFF to tell whether it's in-game stuff or a cutscene. Maybe it's just because I'm a mindless SNK fanboy, but I'd have a hard time guessing it if I hadn't played the game.

Professor: Just checked a daily screenshot which is a closeup of King, and her bowtie looks like a piece of hard plastic indeed, nothing that could remind you of the softness of a high class fabric. Not to mention the treatment Kyo's face is getting...ugh. Poor my favorite character.

Could you point to me what characters you find more versatile? The live streaming turned into a disconnection fest for a non-premium member like me and I still haven't seen the actual matches from Gato's recording.

Totally unrelated, but adding fields for Steam and CFN IDs is a nice idea ^^





Ore no...kachi da!!

[this message was edited by Micky Kusanagi on Sat 9 Apr 21:44]

Professor
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"Re(6):Re(10):Mui Mui and Kukri" , posted Sun 10 Apr 01:22:post reply

quote:
Professor: Just checked a daily screenshot which is a closeup of King, and her bowtie looks like a piece of hard plastic indeed, nothing that could remind you of the softness of a high class fabric. Not to mention the treatment Kyo's face is getting...ugh. Poor my favorite Could you point to me what characters you find more versatile? The live streaming turned into a disconnection fest for a non-premium member like me and I still haven't seen the actual matches from Gato's recording.


Ok, so there'll be some hardcore talk here--

Needless to say the standard characters like Kyo, Iori and Robert have versatility over other characters, whereas more distinct characters like Chang and King need to fight their own distinct ways. The biggest issue back with KOF13 was that a chunk of the versatile characters also had moves that simply went well with the game's system, which ended up with them being top tiers. It's way too early to make judgement at the current time on KOF14, but from what limited gameplay was shown during the Famitsu show, it almost seems plausible that the game might end up being similar.

KOF14's max mode system is sort of like a mini-HD mode from KOF13. But instead of canceling special attacks into one another, you use EX attacks since many of them bounces the opponent and allows for additional comboing. So for example in the case of Robert, with 2 bars he was seen doing

cl.C> f.B> Maxmode> cl.C> Ex.Hien-Shippukyaku (opponent bounces)> Ex.Gen-ei-kyaku (opponent bounces)> DP> Super

Which didn't seem optimized but nevertheless still did around 40% damage.

I'm not sure that some other characters like Chang or King can do as good combos given how limited their movesets seem. King in particular had combo problems back with the HD mode in KOF13 since her specials were so limited.

Of course the game balancing staff at SNKPlaymore are probably good enough that they've realized that a long time ago for KOF14. Which on the other hand might bring about a different kind of issue: it's also quite possible that the developers of KOF14 might end up carelessly giving unnatural attributes to EX moves for characters with limited movesets just to allow them to do combos, which might end up making some of them oddly broken.

Another thing, KOF14's game system seems to allow followups from special moves, which will probably give more advantage to some characters over others. For example King can follow up on the opponent afterwards when they accidently jump into her venom and hop in the air. Robert in particular was seen doing cl.B>f.D(?)>air hien>DP as a meterless bnb for about 25% damage.

Of course, that's not to say that Robert will be strong in KOF14. He certainly seemed versatile during the Famitsu stream, but the players weren't that experienced (even Nemo), and I'm sure the more hardcore players remember how mediocre Robert was back in KOF13. He had all the moves, but they were all so half-baked that it ended up making him a step below other characters.

The things written above are just a few of the issues that come around in balancing the game, and to do so with 50 characters just seems unrealistic. I think at least during first 6 months to an year, the game might end up playing like a crazy fun that's great for parties.





[this message was edited by Professor on Sun 10 Apr 01:39]

neo0r0chiaku
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"Re(7):Re(10):Mui Mui and Kukri" , posted Sun 10 Apr 03:02post reply

quote:
Professor: Just checked a daily screenshot which is a closeup of King, and her bowtie looks like a piece of hard plastic indeed, nothing that could remind you of the softness of a high class fabric. Not to mention the treatment Kyo's face is getting...ugh. Poor my favorite Could you point to me what characters you find more versatile? The live streaming turned into a disconnection fest for a non-premium member like me and I still haven't seen the actual matches from Gato's recording.

Ok, so there'll be some hardcore talk here--

Needless to say the standard characters like Kyo, Iori and Robert have versatility over other characters, whereas more distinct characters like Chang and King need to fight their own distinct ways. The biggest issue back with KOF13 was that a chunk of the versatile characters also had moves that simply went well with the game's system, which ended up with them being top tiers. It's way too early to make judgement at the current time on KOF14, but from what limited gameplay was shown during the Famitsu show, it almost seems plausible that the game might end up being similar.

KOF14's max mode system is sort of like a mini-HD mode from KOF13. But instead of canceling special attacks into one another, you use EX attacks since many of them bounces the opponent and allows for additional comboing. So for example in the case of Robert, with 2 bars he was seen doing

cl.C> f.B> Maxmode> cl.C> Ex.Hien-Shippukyaku (opponent

-- Message too long, Autoquote has been Snipped --


I concur and had a feeling that maybe they should release the game during holiday season time at the end of the year. Hopefully, they can delay the release if that is the case. Also makes me wonder if SNK fans have thought at one point since the announcement that donating to SNK in order to make sure the netcode is at its finest lol! I sure as hell would donate!





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"Re(7):Re(10):Mui Mui and Kukri" , posted Sun 10 Apr 03:06:post reply

quote:
Professor:

Ok, so there'll be some hardcore talk here--



It's way, way too early to talk of balance. All the characters looked very solid tbh.

Here's a highlight video of King from that stream: https://www.youtube.com/watch?v=2PG_X7e6GCM

She's no slouch with her combos. Her EX tornado has a ground bounce property and works any where on the screen. Doing a combo with EX tornado> EX Venom Strike> cr.HP did something like 40% if not more. Throw in supers into the mix and she will be more than fine.

Robert's basic meterless bnb in XIII did 25% damage and his optimized meterless bnb did about 33% damage, both worked anywhere on the screen. That didn't help his tier placing much, just like it didn't help Andy.

Iori, Kyo and Andy are all looking strong in XIV as well. The only issue was Chang since they couldn't quickly figure out how to combo with him but that's probably more on them than the character considering how much time they were given.

So yeah, way too early to speak of balance and character strength, especially since the players have barely spent any time with the game.





[this message was edited by Izek on Sun 10 Apr 03:12]

neo0r0chiaku
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"Re(8):Re(10):Mui Mui and Kukri" , posted Sun 10 Apr 03:32:post reply

quote:
Professor:

Ok, so there'll be some hardcore talk here--


It's way, way too early to talk of balance. All the characters looked very solid tbh.

Here's a highlight video of King from that stream: https://www.youtube.com/watch?v=2PG_X7e6GCM

She's no slouch with her combos. Her EX tornado has a ground bounce property and works any where on the screen. Doing a combo with EX tornado> EX Venom Strike> cr.HP did something like 40% if not more. Throw in supers into the mix and she will be more than fine.

Robert's basic meterless bnb in XIII did 25% damage and his optimized meterless bnb did about 33% damage, both worked anywhere on the screen. That didn't help his tier placing much, just like it didn't help Andy.

Iori, Kyo and Andy are all looking strong in XIV as well. The only issue was Chang since they couldn't quickly figure out how to combo with him but that's probably more on them than the character considering how much time they were given.

So yeah, way too early to speak of balance and character strength, especially since the players have barely spent any time with the game.



I forgot to bring up, if SNK is going back to its roots in releasing a KOF every year like they used to, then balancing would not be their priority knowing that they can fix it with the next release the following year. Would that be the ideal way to go about with KOF? No DLC and updates, just another new game the next year and so on. That is probably the reason why they release 50 characters of the bat!





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[this message was edited by neo0r0chiaku on Sun 10 Apr 03:34]

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"Re(9):Re(10):Mui Mui and Kukri" , posted Sun 10 Apr 03:57post reply

I feel like in the post-98 world, the combo-oriented game systems in KOF have gotten a little extreme to the detriment of KOF. It's not like Capcom hadn't had this problem, either, what with the entire Custom Combo system ruling the game at any level past casual in SFA2/SFA3.

There absolutely was an arms race in the arcades for awhile, but I'm not sure how much better it made the games for casual players. KOF2k2's custom combo system is probably one of the less egregiously broken ones, but it still lets O.Chris do a very practical ~80% combo. In the more recent KOFs, KOF13's corner juggle game is the strongest that's ever been in a numbered KOF outside of Striker abuse, with practical meterless options that do huge damage and metered ones that are 100%. Add to that the special-special cancelling system that was added that's mostly used for combos, since it can only be invoked when an attack hits (cannot be invoked on blocked hits)! The Drive cancel system doesn't dramatically alter the neutral game in the way of more freeform cancels like FRC in Guilty Gear or Focus Cancel in SF4.

KOF98's practical combo options seem very limited compared to more contemporary games, but I don't think it's bad.





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"Re(7):Re(10):Mui Mui and Kukri" , posted Sun 10 Apr 05:05post reply

quote:
Ok, so there'll be some hardcore talk here--


I won't be able to read this post of yours -and follow the forum in general- before Monday, Professor, but I'd like to thank you in advance for taking the time to write such a long message. Can't wait to read it ^^





Ore no...kachi da!!

Professor
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"Re(8):Re(10):Mui Mui and Kukri" , posted Sun 10 Apr 10:21:post reply

quote:
It's way, way too early to talk of balance. All the characters looked very solid tbh.

Here's a highlight video of King from that stream: https://www.youtube.com/watch?v=2PG_X7e6GCM

She's no slouch with her combos. Her EX tornado has a ground bounce property and works any where on the screen. Doing a combo with EX tornado> EX Venom Strike> cr.HP did something like 40% if not more. Throw in supers into the mix and she will be more than fine.

Robert's basic meterless bnb in XIII did 25% damage and his optimized meterless bnb did about 33% damage, both worked anywhere on the screen. That didn't help his tier placing much, just like it didn't help Andy.

Iori, Kyo and Andy are all looking strong in XIV as well. The only issue was Chang since they couldn't quickly figure out how to combo with him but that's probably more on them than the character considering how much time they were given.

So yeah, way too early to speak of balance and character strength, especially since the players have barely spent any time with the game.



I agree-- it's too early to talk about game balance. Another thing, none of the players on the Famitsu stream played KOF13, so multiple things they were thinking of as new implementations weren't actually new.

That said, being the first of a new release with 50 characters, it's probably better off to think that the developers will end up needing to fix the game's balance post-release. With vanilla KOF13, it was KMR since day 1 and that never changed during the game's lifetime (K', Mature, Raiden). Its secondary release fared a lot better.

Thanks for the video, that's a nice compilation!





[this message was edited by Professor on Sun 10 Apr 10:22]

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"Re(10):Re(10):Mui Mui and Kukri" , posted Sun 10 Apr 14:55post reply

quote:
I feel like in the post-98 world, the combo-oriented game systems in KOF have gotten a little extreme to the detriment of KOF. It's not like Capcom hadn't had this problem, either, what with the entire Custom Combo system ruling the game at any level past casual in SFA2/SFA3.
(...)

KOF98's practical combo options seem very limited compared to more contemporary games, but I don't think it's bad.



My skill at fighting games radically dropped off in the later games just because I was incapable of pulling any sort of combo chain. The result of that is the more combo-oriented games became a huge turn-off because you simply were no match against anyone capable of doing a 'rudimentary' chain (or rather, you were if you were better at playing mind games up to the point they realized you couldn't go 'that far' in punishing them).

On the other hand as an observer watching someone do said chains can often be exciting, perhaps more so on the point that most of the viewers are incapable of pulling off the same. Part of the reason to even play the fighting game is the showboating aspect gives you immediate satisfaction of what you're doing.





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"Re(2):Re(10):Re(10):Mui Mui and Kukri" , posted Sun 10 Apr 18:29:post reply

quote:
Of course the game balancing staff at SNKPlaymore are probably good enough

Notsureifserious.gif
Maybe this company does carry the DNA of SNK, the SNK of SSS Ukio, various Ioris and Choi and Foxy and 02 Billy and a serving of Exam's SS0 Yoshitora for good measure. Or maybe, as I was saying ealier, this a new company with entirely different people that just happens to work on the same IP as the ones we used to love, so they shouldn't be judged with the same standards, high or low, as the previous games...?
Regardless, SNK routinely released games with broken balance that featured a third of the characters of KOF14, so if the Prof's fear end up realized in the final product, I wouldn't hold it against the game - it will be just like old times.

quote:
The result of that is the more combo-oriented games became a huge turn-off because you simply were no match against anyone capable of doing a 'rudimentary' chain (or rather, you were if you were better at playing mind games up to the point they realized you couldn't go 'that far' in punishing them).

My experience is similar: you could become better at mind games by being mindful, but you needed hours of practice to deal a damaging combo, which meant you needed to create 5 openings to do as much damage as the opponent did in 1 opening. This is not limited to combo games: Capcom's unhealthy fascination with 1-frame links in SF4 and SFxT was a big part of what made the games suck.
Laura being able to do effortless 40% damage punishers if you can find the opening is what makes me love SF5 so much.

quote:
On the other hand as an observer watching someone do said chains can often be exciting, perhaps more so on the point that most of the viewers are incapable of pulling off the same. Part of the reason to even play the fighting game is the showboating aspect gives you immediate satisfaction of what you're doing.

I tend to watch such displays more like you would watch acrobats doing dangerous things in a circus: part of the excitement is the fear the acrobat/combo would drop, and a part of you is somehow expecting it.





[this message was edited by Iggy on Sun 10 Apr 18:31]

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"Re(3):Re(10):Re(10):Mui Mui and Kukri" , posted Mon 11 Apr 10:04post reply

quote:
Regardless, SNK routinely released games with broken balance that featured a third of the characters of KOF14, so if the Prof's fear end up realized in the final product, I wouldn't hold it against the game - it will be just like old times.


Yeah, I'm not too worried about balance in KoF14 since I'm certain nobody at SNKP has let it furrow their brow much either. With new game mechanics and 50 characters being punched out machine gun style the game is going to be what it is going to be.

quote:
The juggled slide from 98


For me the increased options for combos took away more from the KoF games than they added. There comes a point where you're not giving the player more options but are instead making them work harder for the same result.

quote:
On the other hand as an observer watching someone do said chains can often be exciting, perhaps more so on the point that most of the viewers are incapable of pulling off the same. Part of the reason to even play the fighting game is the showboating aspect gives you immediate satisfaction of what you're doing.

KoF13 was a weird game to watch for me in that I enjoyed the mid-screen scramble but the second some poor sucker was juggled into the corner my brain tuned out. It was like watching lightning loops from Zero in UMvC3 except every character in the game was Zero. At that point I wasn't watching two people compete, I was watching someone speed typing.





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"Re(4):Re(10):Re(10):Mui Mui and Kukri" , posted Mon 11 Apr 10:29post reply

quote:


On the other hand as an observer watching someone do said chains can often be exciting, perhaps more so on the point that most of the viewers are incapable of pulling off the same. Part of the reason to even play the fighting game is the showboating aspect gives you immediate satisfaction of what you're doing.
KoF13 was a weird game to watch for me in that I enjoyed the mid-screen scramble but the second some poor sucker was juggled into the corner my brain tuned out. It was like watching lightning loops from Zero in UMvC3 except every character in the game was Zero. At that point I wasn't watching two people compete, I was watching someone speed typing.



The corner game in KOF13 was so brutal and overwhelming that I honestly didn't enjoy watching it that much. People got put in the corner, suddenly the combo damage shot through the roof, and then people died.

I say all that but I get a kick out of watching HnK, which is nothing but insta-kill 100+ hit corner juggles.





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"Re(7):Re(10):Mui Mui and Kukri" , posted Tue 12 Apr 00:15:post reply

Thank you Professor for the Famitsu stream breakdown, it's a very compelling read and it goes way beyond what I asked ^^ I'd really love to test the demo deeply if only it was freely available on PSN, while keeping your breakdown handy...it really makes me want to test all of your observations first-hand.

And by the way, even though I strongly think of demos as free tools published a month before full game release to help you decide if you wanna buy a game or not, I'd be content if SNK launched a pre-order bonus demo, as long as it's the April 25th build and it's accessible to players who pre-order the physical edition (I don't remember if the GGXrd Rev demo is digital pre-order only).

Last but not least, I'd donate too to for the sake of a great netcode.

EDIT: KOFXIV related announcement about arcade controllers? A logistic thing or a KOFXIV licensed stick reveal? I think SNK really needs a Street Fighter style campaign of licensed sticks and pads to step up their game...





Ore no...kachi da!!

[this message was edited by Micky Kusanagi on Tue 12 Apr 16:23]

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"Atlus will publish KOF XIV in the west" , posted Wed 13 Apr 02:35post reply

http://gematsu.com/2016/04/atlus-publish-king-fighters-xiv-americas

Great news, Atlus did an amazing job with KOF XIII, helping a lot on his sucess which in turn, helped SNKP to not see KOF as a dying franchise (even though it took them some time to release a sequel)





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"Re(1):Atlus will publish KOF XIV in the west" , posted Wed 13 Apr 03:01:post reply

I wake up for restroom and find this news-- thx i'll frontpage it!



Micky-- that's an announcement saying the venue will prepare arcade sticks for the kof14 tournament so that people won't need to bring their own.





[this message was edited by Professor on Wed 13 Apr 03:03]

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"Re(1):Atlus will publish KOF XIV in the west" , posted Wed 13 Apr 03:11post reply

quote:
http://gematsu.com/2016/04/atlus-publish-king-fighters-xiv-americas

Great news, Atlus did an amazing job with KOF XIII, helping a lot on his sucess which in turn, helped SNKP to not see KOF as a dying franchise (even though it took them some time to release a sequel)



From Atlus website :
The The King of Fighters Saga Continues: There’s a robust single-player storyline where several years have passed since the previous The King of Fighters tournament. Now a worldwide business, the global The King of Fighters will decide who is the strongest as both individuals and companies with their own ambitions have come to compete. Players compete against CPU-controlled opponents to unlock the storyline.





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Lord SNK
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"Re(1):Atlus will publish KOF XIV in the west" , posted Wed 13 Apr 03:19post reply

quote:
http://gematsu.com/2016/04/atlus-publish-king-fighters-xiv-americas

Great news, Atlus did an amazing job with KOF XIII, helping a lot on his sucess which in turn, helped SNKP to not see KOF as a dying franchise (even though it took them some time to release a sequel)



And Europe?
Please, not DD only!





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"Re(2):Atlus will publish KOF XIV in the west" , posted Wed 13 Apr 04:31:post reply

quote:
I wake up for restroom and find this news-- thx i'll frontpage it!



Micky-- that's an announcement saying the venue will prepare arcade sticks for the kof14 tournament so that people won't need to bring their own.


Thank you Professor ^^ So, logistic stuff. It's kind of them, I like it ^_^ From Google's translation I thought the announcement was yet to be made ^^;

The Atlus deal is great news, I'm very happy for NA players ^^ Now I hope an European announcement shows up as soon as possible, I don't wanna be forced to buy the game from Play-Asia to have it in physical form, after the excruciating wait -a week later than the international release- I had to endure to get SFV Hot!...no whims like that one anymore, if I'm certain Western editions are exactly like the Japanese one.

On some lighter notes, the Atlus press release is the first official source of information about the nature of the roster -19 newcomers, if you count KoD, is exactly what the leaks have been telling us for months-, there's a hint at the story mode -I don't need anything more than what KOFXIII offered, and it sounds like that- and...SNK is copying CFN? :D Can't wait to register MickyKusanagi as a KOFXIV profile ID, seriously.

Now, I just need an European release on the same day as Japan and NA, confirmation of an arcade mode with unique endings for each default team -I know XIV won't see an arcade release, but KOFXIII, as troubled as its development was, had an arcade mode and a story mode, so I think it's feasible, I'd be content with the in-game engine for endings- and a great netcode -I'm hoping for the impossible, I know- and I'm all set.





Ore no...kachi da!!

[this message was edited by Micky Kusanagi on Wed 13 Apr 04:37]

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"Re(3):Atlus will publish KOF XIV in the west" , posted Wed 13 Apr 05:28post reply

I really hope the game ends up as arcade like as possible. Unlike SFV which seems like a complete mess to me. And it would be a good idea to be able to pick from button layouts for sticks in the character select screen without having to map them in the options menu. The 'new' diamond layout, the old Neo Geo arch style, and the HK arch style need to be there as defaults. Because the HK scene deserves love. A small gesture from SNKP that could go a long way...





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"Re(3):Re(10):Re(10):Mui Mui and Kukri" , posted Wed 13 Apr 16:35post reply

quote:

My experience is similar: you could become better at mind games by being mindful, but you needed hours of practice to deal a damaging combo, which meant you needed to create 5 openings to do as much damage as the opponent did in 1 opening.


There's a certain balance between the two which not all games get right, and which necessarily changes based on the game. One of the things which is staple of SF is that "characters in the air who have been hit usually can't get hit again". Indeed, being juggleable in SF is the exceptional case rather than the normal case. This is the exact opposite, of, say, Guilty Gear.

So in a game like GG, all sorts of opportunities for capitalization exist, and as your proficiency with the game system and your character increases, so too expands your opportunities. This isn't just in cases where you accurately predict a counter-poke, but also in cases where things get messy: traded hits, hits that connect on your opponent in a spot you didn't expect, hits that connected on your opponent when they were in a state you didn't expect, stupid mixups with FRC where how you wound up hitting them was completely unexpected, and so on. When the game is good, the players can turn these messy situations into something awesome. Having sufficient mechanics to enable this is really cool. In fact, Xrd goes out of its way to cause messy situations which allow for freestyle capitalization with Danger Time, which is probably more enjoyable to casual players than it is to hardcore players.

In SF, when two airborne characters trade and neither attack knocks down, they'll both flip (air reset) in one prescribed way, and you can immmediately tell who will hit the ground first, and that person gets to act first and the other guy is probably just going to have to wait and defend themselves from the incoming attack.





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"KOFXIV demo will be playable at PAX East" , posted Thu 14 Apr 02:02post reply

KOFXIV demo will be playable at PAX East April 22-24 at the Playstation booth
https://twitter.com/ShaneWatch/status/720287713820192768





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"Re: Who's that Pokémon ... I mean KOF fighter" , posted Thu 14 Apr 02:12post reply

Who got attacked?

Definitely a unrevealed new character. I tried a bit too see who but with expensive looking boots and hair, my guess is the mid-boss. Even though he is not shirtless.





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"Re(1):KOFXIV demo will be playable at PAX Eas" , posted Thu 14 Apr 02:17:post reply

Fantastic!! Thank you for the news videoman and welcome to the Cafe ^^ I wonder what build will be playable...my bets are on the 9 characters version, SNK wants to premier the 24 chara build in Akihabara in my opinion.

I love Sylvie's facial expressions!! I just hope SNK has given each other character the same attention, I've seen a couple totally lifeless faces during the KOFXIV promotions, especially Kyo and King.





Ore no...kachi da!!

[this message was edited by Micky Kusanagi on Thu 14 Apr 02:29]

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"Re(1):KOFXIV demo will be playable at PAX Eas" , posted Thu 14 Apr 02:49post reply

quote:
KOFXIV demo will be playable at PAX East April 22-24 at the Playstation booth
https://twitter.com/ShaneWatch/status/720287713820192768



Hi Videoman and welcome to the MMCafe BBS!
Thanks for the heads up, it's been top-paged.


Neo0r0chiaku-- Keen observation, it's apparently not Kukri.





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"Re(2):KOFXIV demo will be playable at PAX Eas" , posted Thu 14 Apr 03:08post reply

quote:
KOFXIV demo will be playable at PAX East April 22-24 at the Playstation booth
https://twitter.com/ShaneWatch/status/720287713820192768


Hi Videoman and welcome to the MMCafe BBS!
Thanks for the heads up, it's been top-paged.



Thanks.





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"Re(1):Re: Who's that Pokémon ... I mean KOF f" , posted Thu 14 Apr 03:45:post reply

quote:
Who got attacked?

Definitely a unrevealed new character. I tried a bit too see who but with expensive looking boots and hair, my guess is the mid-boss. Even though he is not shirtless.



Nice catch, i got way too interested in this that i actually decided to make a new account to comment on it. I zoomed into the screenshot, more precisely into the head area and i couldn't help to notice kind of like a face in there. It just seems to me that it's Sylvie teammate, the chinese mask girl. That's my guess.





Burning on the inside!

[this message was edited by KohaiKOF on Thu 14 Apr 03:46]

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"Re(2):Re: Who's that Pokémon ... I mean KOF f" , posted Thu 14 Apr 04:07post reply

With those boots and hair it's most likely Benimaru.





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"Re(2):Re: Who's that Pokémon ... I mean KOF f" , posted Thu 14 Apr 04:13post reply

Maybe I'm speaking too certain, but I'm sure that's just Benimaru.





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"Re(3):Re: Who's that Pokémon ... I mean KOF f" , posted Thu 14 Apr 05:30post reply

quote:
With those boots and hair it's most likely Benimaru.



It looks like Benimaru's black pants as well. The FX of the attack make it look like it is a character wearing a dress, but you can see the pants through the FX.





KohaiKOF
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"Re(4):Re: Who's that Pokémon ... I mean KOF f" , posted Thu 14 Apr 06:12:post reply

quote:
With those boots and hair it's most likely Benimaru.


It looks like Benimaru's black pants as well. The FX of the attack make it look like it is a character wearing a dress, but you can see the pants through the FX.



I just saw a comparison of Benimaru against the screenshot and it's most likely him. It's a shame tho, i really wanted him to be a new character!

Edit: The comparison https://scontent-lga3-1.xx.fbcdn.net/t31.0-8/fr/cp0/e15/q65/12998237_1017796034968322_5614206509160655875_o.jpg?efg=eyJpIjoidCJ9





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[this message was edited by KohaiKOF on Thu 14 Apr 06:13]

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"Re(2):Re: Who's that Pokémon ... I mean KOF f" , posted Thu 14 Apr 09:49post reply

Aha yeah, that height and feet, it's Benimaru alright.
Well, another Thursday, probably another trailer on the Sony PlayStation channel.

Hi KOFKouhai, and welcome to the MMCafe BBS!





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"Re(3):Re: Who's that Pokémon ... I mean KOF f" , posted Thu 14 Apr 16:35:post reply

Lightning vs lightning!! I love it ^^ Win quotes are character specific, so I wonder what will they say to each other after winning, I think SNK thought of some hilarious interactions between them. Welcome Kohai ^^

Daily screens

First screen: Terry looks more interested in the view than he is in pain...what will Mary tell him? x'D
Second screen: Sand Crusher vs. Oniyaki. I can't help but think Kukri holds a special grudge against the Sacred Treasures, if he's related to the KOFXIII ending like the leaks say...





Ore no...kachi da!!

[this message was edited by Micky Kusanagi on Thu 14 Apr 21:10]

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"Re(2):Re: Who's that Pokémon ... I mean KOF f" , posted Thu 14 Apr 18:59post reply

When I saw "Who got attacked?", I thought Lucky Glauber had his invitation to the tournament stolen AGAIN, this time by Sylvie's team.

Hopefully, this happens again in the scenario. Traditions are important.





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"Re(3):Re: Who's that Pokémon ... I mean KOF f" , posted Thu 14 Apr 23:46post reply

Iori spinning in a circle with his hands outstretched may be the least kinetic looking special move in the history of fighting games. Come on Iori, put some force into that Rising Fire Slap!

It's heartening to see that so many people have joined the board just to comment in this thread. SNKP should release more fighters if this is the result.





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"Re(4):Re: Who's that Pokémon ... I mean KOF f" , posted Fri 15 Apr 00:05post reply

quote:
It's heartening to see that so many people have joined the board just to comment in this thread. SNKP should release more fighters if this is the result.


Some people managed to remember their passwords, as well.





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"...Banderas." , posted Fri 15 Apr 00:07post reply

Click to know the reason behind the title of my post
One of my greatest game-related fits of laughter xDDDDD More personal comments later :D





Ore no...kachi da!!

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"Re(1):...Banderas." , posted Fri 15 Apr 00:17:post reply

quote:
Click to know the reason behind the title of my post
One of my greatest game-related fits of laughter xDDDDD More personal comments later :D



Without the I in Bandeiras, his name would have meant flags in English. Assuming he is Brazilian like they say. Real cool conversation between the two. I wonder if people will scream Raven-copy from Tekken. I believe they don't want to complete teams by revealing the 3rd character of the remaining teams. My guess is 2nd girl from another world and 2nd member of China team will be released next.





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[this message was edited by Neo0r0chiaku on Fri 15 Apr 00:19]

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"Re(2):...Banderas." , posted Fri 15 Apr 00:25post reply

Welcome back to members that've remembered their passes too, lol.



Banderas feels like a Samurai Shodown character who's wandered into a different game. Go pappy! ...Where's pappy.





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"Re(2):...Banderas." , posted Fri 15 Apr 00:41post reply

quote:

Without the I in Bandeiras, his name would have meant flags in English. Assuming he is Brazilian like they say. Real cool conversation between the two. I wonder if people will scream Raven-copy from Tekken.



I figured closer comparisons would be Chipp Zanuff (non-Japanese guy so fascinated with ninja arts he goes on to try and live the dream) and Bang Shishigami (the boisterous take on the concept).
I hope there's a story scene where he gets to see Geese's stage, there's some fun to be had there with their level of japanophilia.

There's something fun about seeing Mai trying to repel the kind of reactions she gets from the general audience in person, although I hope she gets an alt outfit that work as well as her alternate MI2 look did.





...!!

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"Re(4):Re: Who's that Pokémon ... I mean KOF f" , posted Fri 15 Apr 03:10:post reply

quote:

It's heartening to see that so many people have joined the board just to comment in this thread. SNKP should release more fighters if this is the result.



And some...from the dead...





[this message was edited by Thebeast on Fri 15 Apr 03:15]

Lord SNK
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"Re(3):...Banderas." , posted Fri 15 Apr 03:24post reply

quote:

Banderas feels like a Samurai Shodown character who's wandered into a different game. Go pappy! ...Where's pappy.



The same I was thinking, 2 or 3 moves of the trailer are really similar to Galford / Hanzo





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"Re(4):...Banderas." , posted Fri 15 Apr 03:58:post reply

Whoa, was that Kazuya Nakai? It's not, is it? But that last part sounded a lot like Zoro. Maybe I'm hearing things.

I love how the trailer pokes fun at the fact that neither of them really resembles the ninja archetype very strongly. In most KoFs and even in FF, Mai is constantly trying to defend her place as a ninja as nearly every other character responds with various levels of confusion and denial. So I guess it took a crazy foreigner to really appreciate her sense of style and... uh... tradition.





[this message was edited by Gojira on Fri 15 Apr 04:00]

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"Re(4):...Banderas." , posted Fri 15 Apr 04:04post reply

quote:
The same I was thinking, 2 or 3 moves of the trailer are really similar to Galford / Hanzo

Appropriate, since Banderas' last name is Hattori.





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"Re(4):Re: Who's that Pokémon ... I mean KOF f" , posted Fri 15 Apr 04:37post reply

quote:
It's heartening to see that so many people have joined the board just to comment in this thread. SNKP should release more fighters if this is the result.



KOFXIV got me to post on MMCafe and SRK for easily the first time in years.

Bless you, SNKP.





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"Re(5):...Banderas." , posted Fri 15 Apr 05:03:post reply



Spoiler (Highlight to view) -
Still disappointed by the slowdown. If SNK kept revealing 3 characters a week, they could get to 50 -or48 if they don't reveal the bosses- on May 20th. I know it's childish, but I got so used to that pace ^^;

End of Spoiler



I have a feeling it's a famous anime seiyuu, but I can't exactly tell who he is. And whoever voices him is mimicking a thick non-Japanese accent...I'd dare to say Brazilian Portuguese, which would fit the leak. It'd be cool if his seiyuu was the same as Zoro because swordsmanship is one of ninja Zorro's skills -Zoro, Zorro, sorry for my bad humor but I really think it fits-, which goes well with his attire, his baggy pants remind me more of Mitsurugi than a ninja. Western stereotype of Japanese warriors at its finest xD He does an Izuna Drop in the trailer *_____* I'm crazy for that technique. He seems to have another command grab besides the Izuna -the rolling grab-, but I can't tell if it's actually a command grab or a standard throw. Very interesting fighting style anyway. Ah, [url=speaking of Zorro and Banderas...]https://twitter.com/MrQuaRate/status/720673477213167616in my opinion, Antonio and SNK's new fighter kinda look alike indeed.

Mai has her Kagero No Mai back at last!! Is it a super this time around? She does it immediately after Banderas does a super. And she seems to have all sorts of command normals -did she cancel a jumping normal into a f+B or something?-, can't wait to try her XIV iteration. She doesn't throw any fans...could it be the end of Kachosen? I hope not. Her trailer opening is obviously a sakura rain...even more predictabo than Geese's shoji style one xD





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[this message was edited by Micky Kusanagi on Fri 15 Apr 16:02]

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"Re(6):...Banderas." , posted Fri 15 Apr 06:36post reply

Banderas looks cool. Some of his techniques seem weird, but maybe in game they make more sense.

And after Athena's face fiasco, I'm positively surprised with Mai. She looks good, and her body proportions don't seem too exaggerated like in XIII.

I'm curious to see Mature and Yuri now (and also wondering if Yuri will get her braid back or will keep the short haircut - unfortunately, King's footage already indicates that she will be subjected to clothing damage as well...).





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"Re(7):...Banderas." , posted Fri 15 Apr 06:53post reply

Lol, a special kind of karma when Mai now has a stalker who wants to be her disciple.





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"Re(8):...Banderas." , posted Fri 15 Apr 07:07post reply

quote:
Lol, a special kind of karma when Mai now has a stalker who wants to be her disciple.



Yeah, that's funny! But wouldn't it be real karma if he actually wanted to marry her?





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"Re(5):...Banderas." , posted Fri 15 Apr 13:41post reply

quote:
The same I was thinking, 2 or 3 moves of the trailer are really similar to Galford / Hanzo
Appropriate, since Banderas' last name is Hattori.



I completely forgot about galford and hanzo. Maybe I was thinking of how he looks like raven.

Is it me or the picture on the updated PS blog for Mai show some insanely huge nipples?





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"Re(5):...Banderas." , posted Fri 15 Apr 17:14post reply

quote:
The same I was thinking, 2 or 3 moves of the trailer are really similar to Galford / Hanzo
Appropriate, since Banderas' last name is Hattori.



Odds are he gave himself that name - there's a bit of a precedent for some people in Brazil to take on known character names in their self-promotional efforts, like the wrestler that goes be "He-Man" and the candidate that goes by "Wolverine". No idea to which extent the character design team was aware of it though.





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"Re(8):...Banderas." , posted Fri 15 Apr 18:02post reply

Kofoguz: the HK PS blog tells us to wait and see if Andy has confessed her feelings to her...it's gonna be funny xD

Loona: I checked the screens from gamer.ne.jp and I think it's just some weird reflection if I looked at the same detail you did. The point is ambiguous enough anyway :D





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"Re(6):...Banderas." , posted Fri 15 Apr 18:29:post reply

quote:
The same I was thinking, 2 or 3 moves of the trailer are really similar to Galford / Hanzo
Appropriate, since Banderas' last name is Hattori.


Odds are he gave himself that name - there's a bit of a precedent for some people in Brazil to take on known character names in their self-promotional efforts, like the wrestler that goes be "He-Man" and the candidate that goes by "Wolverine". No idea to which extent the character design team was aware of it though.



Oh god , you just remind me the famous Batman bin Suparman (Batman, son of Superman -> Malay language)





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[this message was edited by hasukii on Fri 15 Apr 18:30]

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"Re(7):...Banderas." , posted Fri 15 Apr 22:48post reply

I've just read the Batman bin Suparman thing...ah, the irony ^^;

SNK personally announces the PAX demo
Japanese PlayStation blog post in their usual fashion of covering two trailers...I like the HK-Korean "new post after each trailer" approach way better.

But this time there's something I've been waiting for for months: concept arts for Neo Esaka and Hotel Marine Paradise!! Hoping their in-game counterparts will get as detailed in the finished game -the hotel looks like a whole new background-, I welcomed these pictures warmly and I hope they will show up full-size next week among SNK's daily screens in their social network profiles.

So,a doubt about stages...don't you find colors way too dull in the in-game stages? Maybe concept arts are too saturated, but in-game versions definitely are on the opposite side of the spectrum in my opinion. I'd love to see saturation ramped up a bit in the final work.





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"Re(8):...Banderas." , posted Sat 16 Apr 03:10post reply

Man, I just really don't know how to feel with this game.

I think Mai looks pretty good. Although the way her boobs lag behind the rest of her body when she bends down looks really mechanical and kind of hilarious. But I'm sure the developers have already planned to spend many more hours obsessing over such animations.

I actually think Banderas has a pretty cool-looking moveset, but his voice and personality are kind of embarrassing. He's approaching Sodom-like levels of 恥ずかしい.... I just can't condone it. I also love a good shrike drop or izuna drop, but holy hell they cannot sell the impact on command throws in this game without making it a cutscene (i.e., Vice's NeoMax/whatever). Where is the acceleration? Where is the inertia?

Actually, maybe Mai's boobs have the same problem. CURSE YOU, LINEAR TWEENING!!!!!





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"Re(5):...Banderas." , posted Sat 16 Apr 03:34post reply

quote:
The same I was thinking, 2 or 3 moves of the trailer are really similar to Galford / Hanzo
Appropriate, since Banderas' last name is Hattori.



Oh wow, I never expected also this.
Can SNKP make him also ufficially a descendant of Hattori Hanzo?
(like what they did with Zantetsu and Eiji)





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"Re(9):...Banderas." , posted Sat 16 Apr 03:58post reply

quote:
Man, I just really don't know how to feel with this game.

I think Mai looks pretty good. Although the way her boobs lag behind the rest of her body when she bends down looks really mechanical and kind of hilarious. But I'm sure the developers have already planned to spend many more hours obsessing over such animations.




I feel the same way. I've been fan of SNK and KOF since the early 90's and I couldn't be happier for this new KOF. However, I believe the game looks bad in motion. I'm OK with the designs. But the character models look stiff and they don't seem to animate "correctly".

I will definitely buy this though.





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"Re(10):...Banderas." , posted Sat 16 Apr 12:33post reply

Glad to see Mai is in the game, now thankfully, people will buy. She does look a little odd though, and in the realms of Athena's design execution rather than someone like King. The fan in the mouth this is all types of (unintentional?) hilarious. And of course, ironically, some people dislike the look.

SNK is slowly heating things up (no Burn to Fight pun intended) and are kind of behaving without their usual marketing slowness / apathy. I'm extremely happy to see the constant updates, interaction with fans / players, livestreams and presence at conventions.





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"Re(2):Re(10):...Banderas." , posted Sat 16 Apr 19:57post reply

Someone is speculating that Mai's lips could be unfinished because she doesn't keep it in her mouth all the time during normal gameplay footage.

I read on Gematsu an interesting detail not included in the Atlus teaser description: there will be a training mode connecting beginners to experts...kinda like SFIV? I'd love it if we could set up a MMCafe Dojo program or something if it turns out to be true :D





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"The Last Bade 2 re-release date for PSN" , posted Wed 20 Apr 10:18post reply

The PSN re-release of the Neo-Geo classic The Last Blade 2 will come out pay 24th both PS4 and PSVita

quote:
The Last Blade 2 will launch for PlayStation 4 and PS Vita via the PlayStation Store on May 24, SNK Playmore announced. It will be cross-buy, meaning buying one version will get you the other.

The PlayStation ports support local and online multiplayer, as well as cross-play and cross-save functionality between PlayStation 4 and PS Vita.

If you purchase the game, you’ll also get bonus The Last Blade 2 PlayStation 4 and PS Vita themes.

Read more at http://gematsu.com/2016/04/last-blade-2-ps4-ps-vita-launches-may-24#iY6YQ2rHZqymxxSh.99


http://blog.us.playstation.com/2016/04/19/the-last-blade-2-strikes-ps4-ps-vita-on-may-24/





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"Re(1):The Last Bade 2 re-release date for PSN" , posted Wed 20 Apr 16:09post reply

Oh, SNK announced my birthday present :D (it's May 27th actually but who cares)...if netcode's good, I'll buy it in a heartbeat!!





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"Re(2):The Last Bade 2 re-release date for PSN" , posted Wed 20 Apr 21:09post reply

Great news; the The Last Blade franchise was amazing! Such a pity that it only had two games...

Speaking of which, if SNKP is re-releasing TLB2, why not re-release TLB1 as well, as a package? I know the second game has practically everything that the first game has and much more, but I'd like to see the first game's beautiful stages and music (and Musashi's presence wouldn't hurt, either).





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"Re(3):The Last Bade 2 re-release date for PSN" , posted Wed 20 Apr 21:23post reply

That's exactly what I thought when reading the news of Gekka 2's release date: I'm very happy to see this game coming to current gen platform, but why only one of the two entries instead of a 2 in 1 bundle?

You can't imagine how much of a bad taste the "Zoku Zoku" PS4 lineup commercial left in my mouth a couple months ago...no KOFXIV footage even though the game is somewhat endorsed by Sony. But now they more than made up for it. I really love these rap songs by the way :D





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"PlayStation title lineup featuring KOFXIV!" , posted Wed 20 Apr 21:28post reply

PlayStation title lineup featuring KOFXIV
"DON DON DON'T STOP LINEUP!" : https://www.youtube.com/watch?v=6bKsOJfL2bA&sns=tw





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"Re(1):PlayStation title lineup featuring KOFX" , posted Wed 20 Apr 21:57post reply

quote:
PlayStation title lineup featuring KOFXIV
"DON DON DON'T STOP LINEUP!" : https://www.youtube.com/watch?v=6bKsOJfL2bA&sns=tw



I've posted on the news a tad earlier as well-- the Engrish rap is too epic, lol.





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"New trailer coming up!" , posted Thu 21 Apr 10:25post reply

quote:

I've posted on the news a tad earlier as well-- the Engrish rap is too epic, lol.



My bad.

Tomorrow is the next trailer and I am hoping for Joe, Kim's Master, Alice or Masked Lady!





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"Re(1):New trailer coming up!" , posted Thu 21 Apr 10:46post reply

quote:

I've posted on the news a tad earlier as well-- the Engrish rap is too epic, lol.


My bad.

Tomorrow is the next trailer and I am hoping for Joe, Kim's Master, Alice or Masked Lady!



So far the pattern has been to reveal a character on any team that has only shown one character so far, so I'm sure next is going to be 1 of either Nakoruru or Love Heart and 1 member of Tung's new China Team.





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"Re(1):New trailer coming up!" , posted Thu 21 Apr 11:52post reply

quote:
My bad.

Tomorrow is the next trailer and I am hoping for Joe, Kim's Master, Alice or Masked Lady!


Actually it's great that you've posted too, thanks! No need to apoligize at all.

And yeah, another Thursday, another trailer.. especially with the events coming up, I wonder if it's going to be something more spectacular than usual.





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"Re(2):New trailer coming up!" , posted Thu 21 Apr 16:12:post reply

These days are gonna be packed with KOF goodness. Can't wait!! :D

Nooooooooo!! (https://twitter.com/SNKPofficial/status/723083505110929408 in English) I was hoping for a trailer today and another one on Monday, but I admit I was being greedy. Beautiful screen though, I've instantly set it as my wallpaper ;)





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[this message was edited by Micky Kusanagi on Thu 21 Apr 18:53]

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"Re(3):New trailer coming up!" , posted Thu 21 Apr 19:15post reply

quote:
These days are gonna be packed with KOF goodness. Can't wait!! :D

Nooooooooo!! (https://twitter.com/SNKPofficial/status/723083505110929408 in English) I was hoping for a trailer today and another one on Monday, but I admit I was being greedy. Beautiful screen though, I've instantly set it as my wallpaper ;)



Same day as the Tokyo premire, so there must be something in the plans than it just being a playable event.





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"Re(4):New trailer coming up!" , posted Thu 21 Apr 20:33post reply

quote:

Same day as the Tokyo premire, so there must be something in the plans than it just being a playable event.


Indeed. I wonder what time the trailer will be launched...at midnight JST or during the event itself? I hope at midnight, not for the sake of having it as early as possible, but because I will be at the con and it'd be funny to watch it on my phone, 300 km away from home :D





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"Re(5):New trailer coming up!" , posted Thu 21 Apr 21:19post reply

quote:

Same day as the Tokyo premire, so there must be something in the plans than it just being a playable event.

Indeed. I wonder what time the trailer will be launched...at midnight JST or during the event itself? I hope at midnight, not for the sake of having it as early as possible, but because I will be at the con and it'd be funny to watch it on my phone, 300 km away from home :D



Wild guess would be daytime in JST if SNKPlaymore is uploading it on their own Youtube channel, but midnight if it's on Sony's channel. Btw what con are you going to?





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"Re(6):New trailer coming up!" , posted Fri 22 Apr 02:28:post reply

Oh sure, SNK is uploading KOFXIV and MSA videos on their own channel at noon JST if I remember well.
I'm going to Napoli Comicon, in Naples as its name says. They label themselves as an international convention, but I don't know if have ever gotten any actual recognition outside of Italy. I will only be there on Sunday.

As for the demo roster, sad things first: I wanted to see Angel, Geese and Mui Mui, and I'm sad at King's removal -I love kick based fighting styles, don't remember if I have already said it.

Besides this, I'm really happy about the roster. We got a good number of fan favorites and almost all the newcomers revealed till now, and there's a good variety of fighting styles. Athena, Mai and Sylvie were no-brainers :D

The character I'm waiting for the most isn't Kyo because I think I know everything about his XIV self by now...it's Tung. Sure he shows off all his specials in the trailers, but seeing him in actual gameplay will feel like I still haven't seen him in action to me. Can't wait for (what I call) his official KOF debut!! Do I remember well the NBGC guests aren't canon in PS2 KOFXI? Anyway, today I'm gonna play Tung in KOFXI and NGBC as much as I can to celebrate his inclusion in the demo. Secondly, I'm looking forward to Banderas. I know we didn't need any confirmation, but seeing both him and Mai in the demo roster makes me think of how much SNK cares about their interactions.

Moves wish list: I hope...
1) ...Kim has one more special in addition to his XIII moveset, be it Hakikyaku, Ryusei Raku or Sanren Geki. I'm a rekka fan so I'm rooting for Sanren, but everything will do.
2) ...Mai gets one more command or special. I know I'm asking too much, but I'd pay to have her Ryuenjin back since Kagero No Mai is a DM, unless she has both a regular Kagero and a DM Kagero, which I'd like even more than Ryuenjin.
3) ...Clark is complete. I'm terrible with grapplers, but messing around with XIII Clark in training and seeing he didn't have the same amount of command grabs as XI made me sad to no end, even though it was predicable...
4) ...Vice gets Outrage back, I think blade-like kicks fit well with her psychotic, sadistic personality.





Ore no...kachi da!!

[this message was edited by Micky Kusanagi on Sat 23 Apr 00:10]

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"Re(7):New trailer coming up!" , posted Fri 22 Apr 19:48post reply

It's quite surprising they took out King from the demo.
I'm also intrigued that Joe is not here either. Will he be properly revealed later? I never was a fan of him being demoted to "Joke character" in KOF and CvS.





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"Re(8):New trailer coming up!" , posted Sat 23 Apr 00:54post reply

Was King left out simply so they could have eight provisional teams? If so, that's some bizarre reasoning. Were Joe and Geese too impressive for this build of the game?





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"Shingo confirmed.....? NOPE" , posted Sat 23 Apr 02:15post reply

At least SNK acknowledges Shingo's existence: https://twitter.com/CheetahJin/status/723447649219682305





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"Re(1):Shingo confirmed.....? NOPE" , posted Sat 23 Apr 03:25post reply

quote:
At least SNK acknowledges Shingo's existence: https://twitter.com/CheetahJin/status/723447649219682305



They should do a Moe Habana skin also. And a Miss X skin for Iori.





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"Re(1):Shingo confirmed.....? NOPE" , posted Sat 23 Apr 12:01post reply

quote:
At least SNK acknowledges Shingo's existence: https://twitter.com/CheetahJin/status/723447649219682305



Isn't that an edit? Still, characters like Shingo and Saiki exist due to tweaks on an existing base, and for all the comparisons XIV gets to KoF MI, those games sure knew how to play with the concept - I hope there are enough non-Falcoon people at the company with the inclination to put in the work (Red Dragon skin for Ramon, pretty please).





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"PAX East KOFIV demo!" , posted Mon 25 Apr 11:30post reply

https://www.twitch.tv/hayabusadrop/v/62648648
Some PAX East action! It's one hour long and great for people who are waiting for the akihabara stream!





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"Re(1):PAX East KOFIV demo!" , posted Mon 25 Apr 11:45post reply

viparas、loona--
That Shingo is an edit. That said, here's another interesting rumor. Whether this is true, we'll probably know in a few hours.

videoman190--
Thanks for the url!





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"Re(2):PAX East KOFIV demo!" , posted Mon 25 Apr 12:05