SNK Stuff Thread 20- Spring 2017 Edition - http://www.mmcafe.com/ Forums


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Professor
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"SNK Stuff Thread 20- Spring 2017 Edition" , posted Tue 14 Feb 18:36post reply

SNK Stuff Thread 3
SNK Stuff Thread 4
SNK Stuff Thread 5
SNK Stuff Thread 6
SNK Stuff Thread 7
SNK Stuff Thread 8
SNK Stuff Thread 9
SNK Stuff Thread 10
SNK Stuff Thread 11
SNK Stuff Thread 12
SNK Stuff Thread 13
SNK Stuff Thread 14
SNK Stuff Thread 15
SNK Stuff Thread 16
SNK Stuff Thread 17
SNK Stuff Thread 18
SNK Stuff Thread 19
SNK Stuff Thread 20

Art stuff :

Senri Kita Blog / Hiroaki Blog
Nona Twitter / Nona Yfrog / Nona Blog
Other Artist Info / Other Artist Info 2


Hidden stuff in old games:

http://www.nicovideo.jp/watch/sm16260198 - Nico
http://www.nicovideo.jp/watch/sm12375295 - Nico
http://www.nicovideo.jp/watch/sm12949449 - Nico
http://www.nicovideo.jp/watch/sm11733011 - Nico
http://www.nicovideo.jp/watch/sm12290526 - Nico

https://tcrf.net/Art_of_Fighting_%28Neo_Geo%29 AOF1 Stuff
https://tcrf.net/Art_of_Fighting_2_%28Arcade%29#Unused_Title_Text AOF2 stuff






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Professor
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"Re(1):SNK Stuff Thread 20- Spring 2017 Editio" , posted Tue 14 Feb 19:24:post reply

From previous thread-

quote:
So, the KOF14 survey results are finally here. I gloomily show off my ignorance once more and tell you I'm surprised that the cradle of versus fighting -or at least its KOFXIV side- its is so uninterested in competing in a fighting game, though they experienced the boom of the genre first hand.



Micky actually mentioned a nice point in the previous thread which I'm rather eager about explaining.


Back in the 1990s golden years of fighting games, the general bulk of players in Japan at least for the NeoGeo scene were more interested in playing single player modes. The competitive players were around as well, but they were a minority. High-level players weren't considered celebreties, they were just oddballs.

The single player experience at the arcades were just as magical (if not more) than the competitive experience. Home consoles back then weren't that powerful so even for 2D games, you needed to hit the arcades to play them. People would crowd around to see the ending when someone was playing vs CPU and got to the boss, because back then the bosses were actually tough. People would get impressed by seeing them get beat, kind of like how you'd beat the last monster and save the princess in the slew of action games that made up the arcades up to that time.

Of course, back then it was a different time. We're talking about a time when there were maybe more arcades than convenience stores in Japan (or at least Tokyo) thanks to the fighting game boom. There were so many arcades to pick from. Some arcades would serve drinks, some had headphones on the cabs so you can listen in stereo while cutting down on the arcade's ambient noise... It was a totally different age than the current arcade scene where you're doomed to play in the handful of surviving smokey arcades that can barely rake in a profit from their loyally addicted players. The overall casual population was just so huge.

The thing with the current competitive/esports fighting game scene that really scares me is that when players mention about the yesteryears, they never talk about how there was more to the scene than just competition, and that's made the arcades and fighting games so big.

Perhaps it's because they've only known their small competitive side of fighting games, and with no one but hardcore players left in the scene any more, nobody is left to tell the other side of the tale. Perhaps I can change that when MMCafe hits the 20th anniv' mark.





[this message was edited by Professor on Tue 14 Feb 22:30]



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"Re(2):SNK Stuff Thread 20- Spring 2017 Editio" , posted Wed 15 Feb 02:34post reply

Thanks Professor for both the KoF stats and the reminiscence about the single player culture once found in Japanese arcades. You're quite right that there is an alternative narrative being built that the popularity of fighting games was built on competition when that was only true for one subset of fans. While I don't expect people who are in the competitive side to be able to view things from outside the circle they inhabit I am frustrated that the game companies themselves seem to have forgotten the original demographics of these games.







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"Re(2):SNK Stuff Thread 20- Spring 2017 Editio" , posted Wed 15 Feb 06:48post reply

quote:
From previous thread-

So, the KOF14 survey results are finally here. I gloomily show off my ignorance once more and tell you I'm surprised that the cradle of versus fighting -or at least its KOFXIV side- its is so uninterested in competing in a fighting game, though they experienced the boom of the genre first hand.


Micky actually mentioned a nice point in the previous thread which I'm rather eager about explaining.


Back in the 1990s golden years of fighting games, the general bulk of players in Japan at least for the NeoGeo scene were more interested in playing single player modes. The competitive players were around as well, but they were a minority. High-level players weren't considered celebreties, they were just oddballs.

The single player experience at the arcades were just as magical (if not more) than the competitive experience. Home consoles back then weren't that powerful so even for 2D games, you needed to hit the arcades to play them. People would crowd around to see the ending when someone was playing vs CPU and got to the boss, because back then the bosses were actually tough. People would get impressed by seeing them get beat, kind of like how you'd beat the last monster and save the princess in the slew of action games that made up the arcades up to that time.

Of course, back then it was a different time. We're talking about a time when there were maybe more arcades than convenience stores in Japan (or at least Tokyo) thanks to the figh

-- Message too long, Autoquote has been Snipped --


As a child in the 90s, the competitive fighting scene literally didn't exist for me because I couldn't play those games worth a damn. Just doing a shoryuken was an achievement for me! I didn't have anything remotely resembling mechanical competence until the very late 90s, when I had access to some older fighting games through an emulator. Remember, it was quite some time before the CPS2 encryption was cracked, so emulators couldn't run SFA2 or Vampire or Cyberbots or Vs. series or....

Cyberbots I totally played as a single player game, and fighting games in general I played as single player games in the arcade, terrified of people challenging me because I was sure to lose. I wanted to see the bosses! I wanted to see the character endings!

Strangely, I got into Guilty Gear as a competitive game, and never got deeply into the massive amount of story content the series had! It wasn't until Xrd that I started to try to dig more deeply into its stories!







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"Re(3):SNK Stuff Thread 20- Spring 2017 Editio" , posted Wed 15 Feb 07:55post reply

Thinking back about this also reminds me of a tradition I never even hear getting mentioned anymore on fighting game sites: "saving"!

So you can clearly spot in the arcade which players are stronger and which are weaker; you can straight up see which are struggling just to beat the CPU. So players would sometimes insert coins on a machine that a weak player is playing on, but not challenge immediately. Instead, they'd wait until the player is in danger of losing to the CPU, and then challenge! The challenged player would probably lose, and "seconds" might be given (i.e. the player winning the first round will intentionally lose the second round, but not before either letting the losing player practice some things or even having a spirited contest). So this whole thing was about giving another player a chance to play just a little longer.







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"Re(2):SNK Stuff Thread 20- Spring 2017 Editio" , posted Wed 15 Feb 08:02post reply

quote:
The single player experience at the arcades were just as magical (if not more) than the competitive experience. Home consoles back then weren't that powerful so even for 2D games, you needed to hit the arcades to play them. People would crowd around to see the ending when someone was playing vs CPU and got to the boss, because back then the bosses were actually tough. People would get impressed by seeing them get beat, kind of like how you'd beat the last monster and save the princess in the slew of action games that made up the arcades up to that time.

That pretty much describes my time at the more public arcades (as opposed to the niche ones where there were actual competitive players there). I made it my business to try to make it to the end of story mode as much as possible, and since abusing Boss AI wasn't a thing for me that was unusually difficult to do. I know people can look back and say guys like Orochi or Zero were chumps, but they were hard enough for me (oddly I don't think the opinion of Krizalid changed at all)

It was pretty rare that I beat an end boss on a regular basis that the outlier when it came to arcade games was Plasma Sword, where I went out of the way to beat the game with every single character in the game, including the hidden characters Kaede and Rai-On. But then, as far as end game bosses go, that game was as easy as it came (the end bosses were no different than anyone else).





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"Re(2):SNK Stuff Thread 20- Spring 2017 Editio" , posted Wed 15 Feb 19:45post reply

quote:
The thing with the current competitive/esports fighting game scene that really scares me is that when players mention about the yesteryears, they never talk about how there was more to the scene than just competition, and that's made the arcades and fighting games so big.

Perhaps it's because they've only known their small competitive side of fighting games, and with no one but hardcore players left in the scene any more, nobody is left to tell the other side of the tale. Perhaps I can change that when MMCafe hits the 20th anniv' mark.


It would be pretty interesting to see a project along those lines.
I too used to play for the endings and stories (heck, I still do), and even recall some particularly intense cardiac activity when I was trying to beat Goenitz in KoF96 with Iori's team and I nearly made it once, since I generally did so poorly with those characters (oddly, when it finally happened it was it Vice alone, who was by far my weakest and was always used first - and then it was pretty rewarding and impactful to see how that ending turned out, with Iori's howling in the end and all).
It was pretty weird to find over the years how popular KoF98 seemed to be, as a KoF with little to no story (despite the occasional neat ending illustration and intros like Chizuru/Kyo's) held relatively little appeal to me - but hey, if a game in the series was doing well, I'd take that as a blessing.

I figure there's a bit of an issues for quite a few years now with some players promoting themselves as celebrities in a way that makes the games themselves almost feel like interchangeable afterthoughts.

The way I see it, game mechanics and casts can change over time, upending any competitive dynamics with every new game, but the stories stick around, so following those long-running narratives and see little details getting acknowledged years after they've been introduced and generally disregarded by the general audience has a certain charm to it - I think part of it clicks with the part of the brain that enjoys that "they remembered me!" feeling, tweaking it into a "they remembered that!" thing, and SNK have generally been pretty good at this sort of thing over the years.





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"Re(3):SNK Stuff Thread 20- Spring 2017 Editio" , posted Wed 15 Feb 22:42:post reply

Professor, thank you for all that info on the non competitive arcade scene! That's definitely something that is being erased from history! I love the competitive scene and enjoy watching a good fight, but I've been a casual player my whole life. I simply don't have the reflexes to compete at that top level and just love all those games even though I don't count frame data or practice combos.

I remember people used to say stuff like "fighting games don't need a story!" "Videogames don't need stories!" But that's actually a huge part of the appeal. Well more than the stories it's the characters themselves, but when you have good characters you just need a decent scenario and interesting stories play out. Fighting games are so good at that especially!

I'm pleasantly surprised to hear that other people at the cafe were not necessarily high level players either. Spoon I just assumed you were always really good at fighting games given your ability to expertly dissect game systems. Didn't know you were a scrub like me for so long!

quote:
I made it my business to try to make it to the end of story mode as much as possible, and since abusing Boss AI wasn't a thing for me that was unusually difficult to do. I know people can look back and say guys like Orochi or Zero were chumps, but they were hard enough for me (oddly I don't think the opinion of Krizalid changed at all)



Krizalid! I've posted this story here before, but it bears repeating. In college my friends and I spent nearly an hour trying to beat Krizalid. None of us were serious KOF players, we just liked the art a lot. In order to beat the CPU Krizalid, I eventually came up with a strategy.

To fight the computer, we BECAME a computer. We started playing for about 5-10 seconds at a time then handing the controller off to the next person, not giving anyone enough time to really think and fall back on our own easily defeated patterns. This randomized approach (with just enough conscious play to at least block correctly) eventually resulted in a sequence of inputs that felled the hated boss. Ahhhh good times.






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"Re(3):SNK Stuff Thread 20- Spring 2017 Editio" , posted Fri 17 Feb 06:08post reply

quote:
You're quite right that there is an alternative narrative being built that the popularity of fighting games was built on competition when that was only true for one subset of fans.



I think they are pushing this narrative for business reasons. The "esports" thing is money.

Thank you Professor. You managed to pull out some nice and warm memories from far within my soul.
As a kid, I'd stand in line like everybody else. Waiting to drop a coin and get to experience SF2 for a little longer. Playing alone against the AI was pure bliss. Everyone would gather around the cabinets to watch single players beat bosses. It was new and exciting.
The way I see it. Fighting games and their great character stories were like "soap operas" for kids. The same way "Professional Wrestling" was on TV.
I remember people going CRAZY watching a random bum-type-dude pull a Fatality in Mortal Kombat. Back then there was no way to learn the moves, other than by trial and error.

Sure, we would all once in a while drop a coin and compete against another human player. And sometimes it would even turn into a competition. But it definitely was not as serious or as established as it is today.

Good times...





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"Re(4):SNK Stuff Thread 20- Spring 2017 Editio" , posted Fri 17 Feb 08:57:post reply

quote:


Krizalid! So many good memories of it!
It is surprising that that loveable Irish bastard is one of the memorable bosses not just for me but for many. Plus with fond memories. Not only design and looks wise, also gameplay reasons.

I really wonder why. Where does his charm comes from? I consider him as one of the underdog bosses who has really all around good design. Lets dig around with some JoJo parallelsand guesses.


Rugal is the posterboy much like Dio and he keeps coming back. Unlike Dio's comebacks, his doesn't feel too much. KoF XV here we go.
Orochi is basically Cars.
Igniz is Valentine without noble intentions.
Zero's are, well, experiment gone wrong; they feel like glorified OP villains of the week.
Magaki is RHCP with SNK boss syndrome. Mukai feels like Pucci
And yeah Ash and Saiki is clearly Doppio and Diavolo (check Nobi's King of Characters article which gave me this inspiration and I still wait for the sequels once promised hopelessly).
Antonov is Josefumi/Yoshikage a loveable pratagonist/antagonist and Verse is...personification of gimmick called part 8 an old flame/s that come back to life to give series a new beginning and uses previous characters.

That makes Krizalid...Kira.
Well if you take away disturbed serial killer part and inject "Blade Runner's "villain" traits. He is a creation which he believes that he is a natural born human and feels betrayed at the last moments. He remembers Whip as the big sister and used as pawn in the Nests project, for mass killing and world domination which probably made believe that it was his idea. His last moments of despair for one more chance feels very similar to the rain scene, minus the dove and instead of water, it rains concrete. Final revelation by Whip that his memories is all made up makes him very relatable a tragic antagonist. Also despite being powerful he is beatable even by us; scrubs ( can't believe there is so many of us here, yay!).
I hope Krizalid -the one who died in 99- is inside Verse and comes back to life ala Ash style and joins the K's crew.

It's unbelievable how similar the arcade experience all around the world. The bits with advanced players is so spot on. Hardcore seen was so small I remember once people from next city came to town just for KoF01 and master some combos. There was also really advanced if not hardcore players, too. And it was delight to watch them and beat them every now and then. So many good memories.





[this message was edited by kofoguz on Fri 17 Feb 09:01]



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"DLC characters, costumes and stages coming" , posted Sun 19 Feb 01:25:post reply

Announcement video

The costumes looks fun. They seem like going towards party style rather than iconic redesign for outfits except for Kula's, since she regularly features in dress in story mode it was basically her second out fit.I loved Pyjamas and of course Sylvie is Red Riding Hood.

I'm pretty sure characters are Vanessa standing in the middle, Whip sitting on the side and the other guy storywise would be either Heidern or Adelheid but most prpbably it is Yamazaki. Unless of course CYS had redesign body wise.





[this message was edited by kofoguz on Sun 19 Feb 03:17]

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"Re(1):DLC characters, costumes and stages com" , posted Sun 19 Feb 02:24post reply

quote:
Announcement video



Terry stage from FF2 and KOF97 Monaco stage, I like them very much!
And they are free too!

I think too that the one to the right is Yamazaki.







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"Re(2):DLC characters, costumes and stages com" , posted Sun 19 Feb 02:38post reply

quote:
Announcement video


Terry stage from FF2 and KOF97 Monaco stage, I like them very much!
And they are free too!

I think too that the one to the right is Yamazaki.


On a second thought, considering Another Fatal Fury, and 97 stage the girl who sits is not Whip but Blue Mary pointing team 97, without Billy.







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"Re(3):DLC characters, costumes and stages com" , posted Sun 19 Feb 03:04post reply

quote:
Announcement video


Terry stage from FF2 and KOF97 Monaco stage, I like them very much!
And they are free too!

I think too that the one to the right is Yamazaki.

On a second thought, considering Another Fatal Fury, and 97 stage the girl who sits is not Whip but Blue Mary pointing team 97, without Billy.


Nice!

That mushed together batch of bodies looks more like a Rorschach test than a teaser but we have to work with what we have. The suggestion that it's a Mary/Yamazaki team sounds good to me. The third could be Vanessa or someone new. Wait, are there three or four characters in that white blob?

The throwback stages are great and I'm glad to see Terry's stage still looks absolutely nothing at all like the area around Mount Rushmore. SNK is keeping it real.





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"Re(3):DLC characters, costumes and stages com" , posted Sun 19 Feb 17:56post reply

quote:

On a second thought, considering Another Fatal Fury, and 97 stage the girl who sits is not Whip but Blue Mary pointing team 97, without Billy.



Blue Mary!?
I want her now!
And Kasumi too...





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"Re(4):DLC characters, costumes and stages com" , posted Mon 20 Feb 07:39post reply

I think that the dlc will be yamazaki, blue mary and kasumi. I don't know who is the 4th character







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"Re(5):DLC characters, costumes and stages com" , posted Mon 20 Feb 18:31post reply

quote:
I think that the dlc will be yamazaki, blue mary and kasumi. I don't know who is the 4th character



Looks like Vanessa to me, since the position of the legs for the character between the Mary/Rock(?) silhouette (to the left) and Yamazaki's(?) (to the far right) reminds me of Vanessa's animations, with the crouching/seiza one fitting Kasumi.

Mary (hopefully with her best look that the actual games have refused to use), Vanessa and Yamazaki could make for an odd mix of Mary's 97 and XI teams, but given the precedents I could imagine that fitting into the story somehow...

All in all, a whole lot more content that I'd expected, which is good news - at most it might inflict a bit of character select paralysis, and I wonder if the trophies regarding things like the amount of completed trials will be adjusted accordingly.





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"Re(5):DLC characters, costumes and stages com" , posted Mon 20 Feb 19:32:post reply

I think the 4th character is Vanessa, the "additional" leg screams Vanessa winpose to me. I agree with you guys that Yamazaki on the right is a no brainer. The 4th character is kinda well hidden, but I noticed a hint about the number of fighters after watching the DLC trailer a couple times: the silhouette group gets zoomed in 4 times in 4 different points.

I'm hyped for the new stages!! Alternate reality Rushmore is essential to the rebirth of SNK, and '97 Monaco is a heartwarming throwback, although I'd rather see Bali as a '97 tribute, complete with its awesome Kecak folk music. But the second BGM in this trailer is likely the Monaco stage theme IMO, so I'm fine with this in the end, because this song is all kinds of awesome to me. I already love it!!

Behold Ogura-sama's mighty art.





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[this message was edited by Micky Kusanagi on Mon 20 Feb 19:56]

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"Re(6):DLC characters, costumes and stages com" , posted Mon 20 Feb 21:48post reply

As long as one of them is Kasumi, I'm satisfied.





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"Re(7):DLC characters, costumes and stages com" , posted Mon 20 Feb 22:49post reply

I'm quite positive the crouching character on the left is Kasumi, as a couple fellow Cafers are ^^

February is short. Hey, c'mon c'mon!





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"Re(8):DLC characters, costumes and stages com" , posted Mon 20 Feb 23:04post reply

quote:
I'm quite positive the crouching character on the left is Kasumi, as a couple fellow Cafers are ^^

February is short. Hey, c'mon c'mon!



I really, REALLY hope you and the other Cafers are right about that, Micky!

And hopefully this DLC pack will have great sales, so that SNK later prepares a second one with Yashiro, Shermie and Chris (and maybe Shingo or Rugal).

Or the '94 USA Team (I know they were quite stereotypical, but I like them anyway).





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"Re(9):DLC characters, costumes and stages com" , posted Tue 21 Feb 01:52post reply

quote:

And hopefully this DLC pack will have great sales, so that SNK later prepares a second one with Yashiro, Shermie and Chris (and maybe Shingo or Rugal).

There is no losing if we'll end up with either Kasumi or Whip. Win or win.
I hope they also add endings/story to coming teams. No new DLC characters please. Leave some of them to the sequel. Also if they follow the storyline. Ash CYS and so can't come yet. Well CYS maybe since Vice and Mature stil get to be ghosts despite the resetting. I can see how that can work out.







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"Re(10):DLC characters, costumes and stages co" , posted Tue 21 Feb 05:30:post reply

Hmm, since I see bell bottoms and big shoes clearly in the mixture of legs I'm going to agree that one of the characters is probably Vanessa, though to be fair there are still a myriad of possibilities besides her, most prominent being some guy who I forgot but I think he might have been a main character or something

Really all I want to see is Mary though. When I look at the person on the far left this is what I think of. If she's not in this ink jumble then I'm stuck wondering which poll SNK was really looking at.





[this message was edited by Gojira on Tue 21 Feb 05:34]

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"Re(9):DLC characters, costumes and stages com" , posted Thu 23 Feb 23:26post reply

quote:
I'm quite positive the crouching character on the left is Kasumi, as a couple fellow Cafers are ^^

February is short. Hey, c'mon c'mon!


I really, REALLY hope you and the other Cafers are right about that, Micky!

And hopefully this DLC pack will have great sales, so that SNK later prepares a second one with Yashiro, Shermie and Chris (and maybe Shingo or Rugal).

Or the '94 USA Team (I know they were quite stereotypical, but I like them anyway).



I think one set of DLC characters will be fine. If they release new characters, I would prefer a new/sequel KOF game. Bring back the yearly releases like before!





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"Re(10):DLC characters, costumes and stages co" , posted Sun 26 Feb 12:11post reply

While the new stages and characters were more interesting I did finally get around to watching the KoF14 World Championship Tournament matches. There was a great deal to enjoy but some of it, such as having a number of matches be FT1, felt odd. I know KoF tournaments can drag on but having one match before someone got booted to losers was far too abrupt. As short as the matches were I'm not certain why some of the players even bothered to sit down when they played.







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"Re(2):Re(10):DLC characters, costumes and sta" , posted Mon 27 Feb 07:18post reply

quote:
While the new stages and characters were more interesting I did finally get around to watching the KoF14 World Championship Tournament matches. There was a great deal to enjoy but some of it, such as having a number of matches be FT1, felt odd. I know KoF tournaments can drag on but having one match before someone got booted to losers was far too abrupt. As short as the matches were I'm not certain why some of the players even bothered to sit down when they played.



Iirc it was only the winners side that was FT1 till semi-finals. Losers side was 2 out of 3 throughout.

Tbh I think it might be because of the change in plans. Initially it was supposed to be till top 4 in Japan and then the top 4 in Beijing but at the end they changed plans due to the players requests for it to all take place in Japan. So they might have rented the venue (I think it was in a theatre?) ahead of time and it didn't account for the top 4, so they made some matches FT1 to help with that.

Either way, there were a lot of great matches (Xiahoai vs. M' especially) and it's really sad that Reynald was unable to make it, I think things would have gone much different if he had.





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"John Cena buries SNK" , posted Tue 28 Feb 07:28post reply

I wonder how many people has the same perception of SNK than John Cena does?







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"Re(1):John Cena buries SNK" , posted Tue 28 Feb 11:06post reply

quote:
I wonder how many people has the same perception of SNK than John Cena does?

: What's SNK? Can you eat it?
: It's a very important company that brings people together from all over the world to the MMCafe, dude.
: So I can't eat it.
: Not really, but I think you already know the taste. Look into your distant past: surely you played Metal Slug and Samurai Spirits even if you were too intimidated to play KOF like that Maou guy?
: Oh, so SNK never "truly" became obsolete, it just became obscure enough that "old school gamer" poseurs and indie kids forgot it still exists, while still pretending they love games when going to barcades that feature games no newer than SFII yet never realizing it?
: Just so.
: Well, whatever. I was already intimidated enough by KOF even before having to enter the "world of the dead" or deal with PS2 graphics to become a KOF gamer. And if I can't eat it, I'll just go back to Street Fighter!
: No, wait! You said you you loved attention to detail and the nice backgrounds and those strip moves, and, and...
: Byyyyyyyyye
: ...





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"Re(1):John Cena buries SNK" , posted Tue 28 Feb 23:46post reply

quote:
I wonder how many people has the same perception of SNK than John Cena does?


It would be hard to argue with anyone who declared that SNK peaked with Crystalis/God Slayer: Haruka Tenkū no Sonata.





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"Re(2):John Cena buries SNK" , posted Wed 1 Mar 05:41post reply

...SNK obsolete?? *sad panda

Can't wait for March to begin. While SNK's teaser doesn't specify what week of March they chose, news are coming, and I'm excited. And I didn't even ask for more characters in KOF14 xD





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"Re(3):John Cena buries SNK" , posted Wed 1 Mar 11:37post reply

quote:
...SNK obsolete?? *sad panda

Can't wait for March to begin. While SNK's teaser doesn't specify what week of March they chose, news are coming, and I'm excited. And I didn't even ask for more characters in KOF14 xD



Since Iori's DLC Costume is out last February 23rd and February is only 28 days this year. I estimate that the DLC info will come out in the 20th. Unless we get some Famitsu preview scans as early in the 14th.





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"Re(4):John Cena buries SNK" , posted Wed 1 Mar 18:15:post reply

I agree, late March is the most realistic guess.

A KOFXIV Arcade Ver. tidbit I still had to share with you guys. While I don't demand that KOF keeps old school design elements, I'm really happy to hear the arcade version comes back to the dear old black flash for supers. I find it more dramatic, gives me a "welcome to your doom" vibe.

EDIT: RBS coming to the PS4!! Okay, it's not just RBS, but maybe somebody remembers I was hoping for a PS4 re-release of that installment -I know RB2 is more balanced, but RBS has some crazy, kickass moveset ideas, like Mai's brutal fan rekka, which I'm very fond of-, so I'm emphasizing RBS's presence in this compilation.





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"Re(5):John Cena buries SNK" , posted Fri 3 Mar 04:16post reply

quote:
RBS coming to the PS4!! Okay, it's not just RBS, but maybe somebody remembers I was hoping for a PS4 re-release of that installment -I know RB2 is more balanced, but RBS has some crazy, kickass moveset ideas, like Mai's brutal fan rekka, which I'm very fond of-, so I'm emphasizing RBS's presence in this compilation.



Read that today in the PS blog news about the release of the ADK compilation.

I wonder how are these ports.
They are not straight ports from NeoGeo to PS4, but ports of the PS2 ports, so a double port?
If some of the PS2 counterparts where already not "arcade perfect", these PS4 versions cannot be better, right?





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"Re(6):John Cena buries SNK" , posted Fri 3 Mar 22:11post reply

Okay, the Online Collection ports aren't always brilliant, but it looks like the Real Bout collection is good, so I think you'd be satisfied if you wanna buy it when it comes out on PS4.





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"Re(7):John Cena buries SNK" , posted Fri 3 Mar 22:51post reply

In Cena's defense, at least he's giving SNK some visibility and complimenting an old game of theirs. Other WWE people like Xavier Woods and Sasha Banks seem to know quite a lot about videogames, so maybe they could teach him one thing or two about SNK games.

As for the Real Bout Collection, it looks cool!





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"Re(1):SNK Stuff Thread 20- Spring 2017 Editio" , posted Sat 4 Mar 04:01post reply

DLC Character information might come sooner than expected...





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"Re(2):SNK Stuff Thread 20- Spring 2017 Editio" , posted Sat 4 Mar 17:46post reply

That's positively unexpected ^_^ I think the characters may come out on March 24. It's not that I can't wait for them, it'd just be a nice coincidence because my Italian Plus subscription will expire around that date, and I'd be happy if the day I purchase my JP plus was the same as the KOF14 DLC chars come out. Besides, did I get this banner right in the JP PS Store? That you get 2 additional months of Plus if you purchase a Japanese 12 months subscription before April 1st? I was really hoping the PS Plus promotions lasted until 30 March because of my current Plus's expiration date...





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"Re(3):SNK Stuff Thread 20- Spring 2017 Editio" , posted Sat 4 Mar 20:35post reply

quote:
did I get this banner right in the JP PS Store? That you get 2 additional months of Plus if you purchase a Japanese 12 months subscription before April 1st? I was really hoping the PS Plus promotions lasted until 30 March because of my current Plus's expiration date...



It's for non-PSNPlus subscribers only. You should be ok since you're not a member of Japan-PSNPlus.





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"Re(4):SNK Stuff Thread 20- Spring 2017 Editio" , posted Sat 4 Mar 20:42post reply

I bought one month of JP Plus some months ago in order to grab some Plus exclusive themes -KOF14 Kyo & Iori and BlazBlue Centralfiction-, am I still eligible for this promotion? Thank you for chiming in Prof ^^





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"Re(5):SNK Stuff Thread 20- Spring 2017 Editio" , posted Sat 4 Mar 23:58post reply

quote:
I bought one month of JP Plus some months ago in order to grab some Plus exclusive themes -KOF14 Kyo & Iori and BlazBlue Centralfiction-, am I still eligible for this promotion? Thank you for chiming in Prof ^^



Yeah you should be elegible; just make sure you click on the correct icon that says "12+2 months", not the one that says "12 months".





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"Re(6):SNK Stuff Thread 20- Spring 2017 Editio" , posted Sun 5 Mar 01:23post reply

OK, thank you again Prof ^^
Oda's tweet about the DLC characters is being discussed quite a lot on KOF sites, and Gunsmith made a point I had made myself in my mind but didn't feel like discussing when I first read that tweet: next week SNK may not reveal everything at once.

He thinks we'll only get a hint about the first character, I'm slightly more optimistic and I'm waiting for the reveal of the identity of one character. Not waiting for trailers because I think footage of the characters will only come when all of them get revealed.





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"Re(7):SNK Stuff Thread 20- Spring 2017 Editio" , posted Wed 8 Mar 22:18post reply

quote:
Not waiting for trailers because I think footage of the characters will only come when all of them get revealed.



And this may be a wise choice, considering the terrible reception the first KOF XIV trailer got, when the final product fortunately turned out to be much, MUCH better than what that trailer showed. SNK should take their time to properly prepare the announcement of the new characters.

(and have Kasumi - immune to clothing damage - as one of them, dammit!!)





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"Re(8):SNK Stuff Thread 20- Spring 2017 Editio" , posted Wed 8 Mar 22:55post reply

And the hype strikes again.







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"Today's the day!" , posted Wed 8 Mar 23:05post reply

New announcement of upcoming reveal trailer for one of the DLC characters! I wish to not to be spoiled before I got to click the video but I think the obvious one will be shown. Still I would like to bet on Vanessa first *wink wink* 8th of March* *wink wink* Hear Me Roar!





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"Re(1):Today's the day!" , posted Thu 9 Mar 03:31post reply

Whip it good!





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"Re(2):Today's the day!" , posted Thu 9 Mar 03:36post reply

quote:
Whip it good!



She's not someone I would choose, but wow, she looks great! Excellent trailer!





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"Re(3):Today's the day!" , posted Thu 9 Mar 03:57post reply

Much like dark matter, Whip fans have been proven to theoretically exist without ever having actually been seen. It appears that she's lost her gun but judging from her super she has gained the ability to ignore the laws of physics. Perhaps the rules are different in the parallel universe where her fans reside?

Whatever, she made the conversion to 3D surprisingly well. Glad to see SNK is really starting to figure out to model and animate their characters in this new engine. Now we just need a release date.





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"Re(2):Today's the day!" , posted Thu 9 Mar 04:02post reply

quote:
Whip it good!



I think they have done a great job on her 3D model!







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"Re(3):Today's the day!" , posted Thu 9 Mar 04:09post reply

The animation of Whip's whip in 2D was always really striking to me: it was SUPER pixelly, but it had a crazy fluidity and snap to it, as well as having some weird animations where it seemed to change volume dramatically! In fact, one of the biggest ones in that regard is shown in the trailer, as if to show off how well they could animate the whip. I think the animations where she gathers her whip doesn't always fare so well, and the material they've used for her whip makes it look weirdly plastick-y in a way that looks more cheap than good to me. Having a knob at the end of the whip has been part of the design for years and it probably helps provide definition for the whip in animations, but in close-ups it looks strange and goofy.

I still think that the whip was probably one of the harder things they could've possibly decided to do, so good on SNK for challenging themselves on this!







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"Re(4):Today's the day!" , posted Thu 9 Mar 04:19post reply

B- for the ambition, but urgh, I can't get over her face and her voice, not to mention the way some animations don't make any sense.

I really, really hope Shermie stays away from this engine for several few more iterations.





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"Re(4):Today's the day!" , posted Thu 9 Mar 04:44post reply

WOW!!

When I did my daily checking of SNK's Twitter accounts it was earlier than SNK planned to announce the character reveal, so this really caught me by surprise. And what a nice surprise!!

I don't know how I could see Kasumi on the left of the silhouette group, but I'm happy Whip made the cut because she's kinda relevant to the lore of the NESTS arc, her fighting style is unique thanks to her weapon and nobody of us would bet on her since SNK was apparently not skilled enough to animate such a crazy weapon, but the guys definitely are studying 3d modeling. Those frequent remarks about 3D graphics on the SNK staff's social account aren't just for show, huh? She looks more sadistic than ever when pummeling her opponent's head with her heel xD I'm also glad to listen to W.W.III!!

The only thing I feel like saying about her gameplay is...AAARGH SHE HAS A 2-HIT J.HK!! I hate 2-hit jump-ins LOL (I don't remember whether she has always had it, Whip players please enlighten me)





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"Re(5):Today's the day!" , posted Thu 9 Mar 05:10post reply

quote:

The only thing I feel like saying about her gameplay is...AAARGH SHE HAS A 2-HIT J.HK!! I hate 2-hit jump-ins LOL (I don't remember whether she has always had it, Whip players please enlighten me)



Yeah, her J. HK was also 2 hits in the 2D games.

There are already a few characters in XIV with multi-hitting jump in normals (Geese, Tung Fu, Nelson etc.).





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"Re(6):Today's the day!" , posted Thu 9 Mar 06:36post reply

Judging from the trailer it should be pretty easy to cosplay as whip







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"Re(4):Today's the day!" , posted Thu 9 Mar 08:40post reply

So it is Whip, huh? Maybe I should've trusted my guts!

Well, considering the backgrounds and hoping 4 characters means 1 team and 1 single entry (storyline included)
It goes like this

Agents/Detective Team
Whip +
Vanessa
Blue Mary
(Monte Carlo 97 background)

Single Entry
Yamazaki
(Fatal Fury 2 Background)

Bonus;
97 Special Team
XI Agents Team
2003 K' Team
XI Ikari Team
Team Edit Endings


Since Whip was not so expected but a good surprise, other three were safest bet. I wanna go with original guess. The only problem is the standing one might be too tall for Blue Mary even though that fur jacket might be from MotW special sequel
video. The other silhouette has thin legs which seems like perfect fit for Vanessa with suggested punching pose/stance.


quote:
Much like dark matter, Whip fans have been proven to theoretically exist without ever having actually been seen. It appears that she's lost her gun but judging from her super she has gained the ability to ignore the laws of physics. Perhaps the rules are different in the parallel universe where her fans reside?

Whatever, she made the conversion to 3D surprisingly well. Glad to see SNK is really starting to figure out to model and animate their characters in this new engine. Now we just need a release date.

We were there, even in 2003!

I'm sure her whip meets the physics of law where Spidey sends his web. But I must say Im not happy, not because that she lost the gun but Spidey attack is exclusively a fun Neomax now!







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"Re(7):Today's the day!" , posted Thu 9 Mar 08:51post reply

Damn it. I figured it was Whip as soon as I saw the baggy thigh pockets in the outline but I had to hold onto my Mary w/ Anton theory as long as possible.

quote:
Judging from the trailer it should be pretty easy to cosplay as whip



Kind of unfortunate that past SNK screwed future SNK when they created Voodoo. She named her whip and treated it like a partner so they couldn't just give her a new whip with a less garish color or shape.







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"Re(5):Today's the day!" , posted Thu 9 Mar 09:22post reply

quote:
The only thing I feel like saying about her gameplay is...AAARGH SHE HAS A 2-HIT J.HK!! I hate 2-hit jump-ins LOL (I don't remember whether she has always had it, Whip players please enlighten me)


She had it before. Especially sure for '02 because Shermie, Whip, Athena were my mains.
It's very useful. Even better If she has up+a, too.





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"Re(6):Today's the day!" , posted Thu 9 Mar 14:04:post reply

Whip DLC release date

April 5th for North America.

I'm not sure if this is the same date for the rest of the world?

EDIT: She's at least $6.

Most likely, that's the price of the rest of the DLC characters.





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[this message was edited by Yuki Yagami on Thu 9 Mar 14:17]



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"Re(7):Today's the day!" , posted Thu 9 Mar 15:49:post reply

quote:

EDIT: She's at least $6.



She is still cheap, in every sense.

edit : I love it how the image priest from Let's go onmyoji! it's right next to the close up capture of Whip in the forum banner.... and they basically seem like they belong to the same game if one judges by graphic quality.






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"Re(6):Today's the day!" , posted Thu 9 Mar 19:16post reply

Thanks Izek and Oguz :D
quote:

There are already a few characters in XIV with multi-hitting jump in normals (Geese, Tung Fu, Nelson etc.).


I had forgot Nelson's but I perfectly remember Tung's and Geese's (I was only talking about 2-hit attacks though, Geese has more hits and I find it way easier to connect a lot of his hits), and I hate Tung's j.HK right now because I still can't get 2 hits consistently in training mode against regular sized characters ^^;

Do you guys think it's safe to assume we'll get one DLC character per month? I do. I initially thought SNK would reveal the characters one by one and then release them all at once, no matter whether they formed a full team, but maybe it's better this way in terms of keeping us players interested.

I'd be really happy if more bonus artworks got included in the gallery as Oguz hints, because the DLC characters would open a few interesting possibilities no matter who they are.





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"Re(5):Today's the day!" , posted Thu 9 Mar 22:47post reply

quote:
So it is Whip, huh? Maybe I should've trusted my guts!

Well, considering the backgrounds and hoping 4 characters means 1 team and 1 single entry (storyline included)
It goes like this

Agents/Detective Team
Whip +
Vanessa
Blue Mary
(Monte Carlo 97 background)

Single Entry
Yamazaki
(Fatal Fury 2 Background)

Bonus;
97 Special Team
XI Agents Team
2003 K' Team
XI Ikari Team
Team Edit Endings


Since Whip was not so expected but a good surprise, other three were safest bet. I wanna go with original guess. The only problem is the standing one might be too tall for Blue Mary even though that fur jacket might be from MotW special sequel
video. The other silhouette has thin legs which seems like perfect fit for Vanessa with suggested punching pose/stance.


Much like dark matter, Whip fans have been proven to theoretically exist without ever having actually been seen. It appears that she's lost her gun but judging from her super she has gained the ability to ignore the laws of physics. Perhaps the rules are different in the parallel universe where her fans reside?

Whatever, she made the conversion to 3D surprisingly well. Glad to see SNK is really starting to figure out to model and animate their characters in this new engine. Now we just need a release date.
We were there, even in 2003!

I'm sure her whip meets the physics of law where Spidey sends his web. But I must say Im not happy, not because that she lost the gun but Spidey attack

-- Message too long, Autoquote has been Snipped --


I think all four DLC characters will be solo entries and not in a team. The theme for whip is the 99 Ikari track. Which was a great song. So maybe each DLC will have its own theme. Or like New Face team, when you play againt them, a different theme will play.





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"Re(7):Today's the day!" , posted Fri 10 Mar 00:01:post reply

quote:
Do you guys think it's safe to assume we'll get one DLC character per month? I do. I initially thought SNK would reveal the characters one by one and then release them all at once, no matter whether they formed a full team, but maybe it's better this way in terms of keeping us players interested.


My personal guess is one character per month with July as last target so that they'll all be out by Evo.


[edit] HOLY CRIPES Toxico is so right about the news banner





[this message was edited by Professor on Fri 10 Mar 00:03]

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"Re(8):Today's the day!" , posted Fri 10 Mar 08:39:post reply

The design issues bother me less than the lack punch of the whip animations. They probably picked one of the characters for which the kinetic cheats made available with 2D sprites animations were the most difficult to transcribe into a 3D model.

I am never entirely sure if I am appalled or genuinely impressed with the decisions made by this new(ish) KOF development team. They always seem to properly identify the most complicated idea that would definitely be a big problem to tackle at their current level of development skill, team size and available budget, then bafflingly decide to attack the matter dead on rather than run away.





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"Jigsaw Puzzles and Silhouettes..." , posted Sat 11 Mar 01:47:post reply

Well, 2 night ago, I was guessing who are the remaining DLC characters. While I'm sure it was Yamazaki and Vanessa. However, I doubt that one of them is Blue Mary for two reasons.

1. From the Famitsu interview:
quote:
Popular characters like Yamazaki and Blue Mary were obvious picks for the roster, but it would've ended up making the game into a Fatal Fury. Oda wanted a game that felt more "KOF".


Since they addded Yamazaki, I think that's enough, or else, it would've ended up making the game into a Fatal Fury.

2. The remaining silhouettes did not wear boots. Blue Mary usually wear boots.

Also, I made this in twitter about the silhouettes. And played a little jigsaw puzzle with the silhouettes. It may not be 100% match to the silhouettes, but that's the best and closest thing that I can do.

my version

Another version made by meemeeshion

While I'm guessing the 4th character is Shen Woo, I do not rule out the possibility of the 4th character being Shingo.

So, the DLC characters are Whip, Yamazaki, Vanessa and Shingo/Shen Woo.





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[this message was edited by Yuki Yagami on Sat 11 Mar 01:52]

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"Re(1):Jigsaw Puzzles and Silhouettes..." , posted Sat 11 Mar 02:33:post reply

quote:
Well, 2 night ago, I was guessing who are the remaining DLC characters. While I'm sure it was Yamazaki and Vanessa. However, I doubt that one of them is Blue Mary for two reasons.

1. From the Famitsu interview:
Popular characters like Yamazaki and Blue Mary were obvious picks for the roster, but it would've ended up making the game into a Fatal Fury. Oda wanted a game that felt more "KOF".

Since they addded Yamazaki, I think that's enough, or else, it would've ended up making the game into a Fatal Fury.

2. The remaining silhouettes did not wear boots. Blue Mary usually wear boots.

Also, I made this in twitter about the silhouettes. And played a little jigsaw puzzle with the silhouettes. It may not be 100% match to the silhouettes, but that's the best and closest thing that I can do.

my version

Another version made by meemeeshion

While I'm guessing the 4th character is Shen Woo, I do not rule out the possibility of the 4th character being Shingo.

So, the DLC characters are Whip, Yamazaki, Vanessa and Shingo/Shen Woo.



They are original KOF characters so that would make sense.

quote:
1. From the Famitsu interview:
Popular characters like Yamazaki and Blue Mary were obvious picks for the roster, but it would've ended up making the game into a Fatal Fury. Oda wanted a game that felt more "KOF".


But what if its not Yamazaki and instead Seth? He is an original KOF character. Or did someone already debunked his name out of the picture? But a high possibility if Vanessa does show up.

I would prefer Shingo becuase he is a fun, wacky, and cool character. Shen Woo would not probably fit with the new story line right?





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[this message was edited by neo0r0chiaku on Sat 11 Mar 02:42]

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"Re(2):Jigsaw Puzzles and Silhouettes..." , posted Sat 11 Mar 02:48:post reply

quote:
But what if its not Yamazaki and instead Seth? He is an original KOF character. Or did someone already debunked his name out of the picture?



Well, the silhouette kinda looked like Yamazaki in his Fatal Fury costume (skintight shirt). Majority of the people in every board and social media say that silhouette in the right is Yamazaki.

I guess, I can picture this is like the answer of the staff to a hypothetical question saying:
"If given a chance, which one Fatal Fury character you like add in KOF XIV? Yamazaki or Blue Mary."

Since they "answered" Yamazaki, I guess it kills the chances of Blue Mary being in KOF XIV.

Unless Oda decides to change his mind since that interview.





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[this message was edited by Yuki Yagami on Sat 11 Mar 02:51]



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"Re(8):Today's the day!" , posted Sat 11 Mar 03:16post reply

quote:

edit : I love it how the image priest from Let's go onmyoji! it's right next to the close up capture of Whip in the forum banner.... and they basically seem like they belong to the same game if one judges by graphic quality.



I haven't laughed so hard in a while! Thanks for this!





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"Re(9):Today's the day!" , posted Sat 11 Mar 20:56post reply

quote:
They always seem to properly identify the most complicated idea that would definitely be a big problem to tackle at their current level of development skill, team size and available budget, then bafflingly decide to attack the matter dead on rather than run away.


That's actually what I like the best about KOF14: the team is so freaking based, shameless. These guys have the guts to massively support a retail, almost full priced PS4 game with PS2 graphics in the age of 4K displays. Sounds like SNK's revenge for KOFXIII's sales to me.

Yuki: interesting guesses!! I don't agree 100% because Mary may have been redesigned with a no boots outfit and because I think SNK is reserving non-disguised (Kukri *hint hint*) Ash saga characters for KOFXV -Ash and Betty are no brainers IMO-, but your guesswork does make sense.

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"Re(10):Today's the day!" , posted Sat 11 Mar 21:55post reply

quote:
These guys have the guts to massively support a retail, almost full priced PS4 game with PS2 graphics in the age of 4K displays.

Guys

What if they ported this to Switch? (And to PS2, just to make a point?)





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"Re(10):Today's the day!" , posted Sun 12 Mar 00:43:post reply

quote:

I would prefer Shingo becuase he is a fun, wacky, and cool character. Shen Woo would not probably fit with the new story line right?



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quote:

Yuki: interesting guesses!! I don't agree 100% because Mary may have been redesigned with a no boots outfit and because I think SNK is reserving non-disguised (Kukri *hint hint*) Ash saga characters for KOFXV -Ash and Betty are no brainers IMO-, but your guesswork does make sense.



Maybe, but then again, Shen Woo just likes fighting strong people. Probably, upon hearing the news of the emergence of "The First King of Fighters Champion", Antonov. Shen Woo is interested in fighting Antonov and prove to himself if Antonov is really a strong opponent as he boasts.





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"Re(2):Re(10):Today's the day!" , posted Sun 12 Mar 03:17post reply

If Yamazaki makes it into the game that means I can team him with Whip and Luong in order to spend the entire match standing on the opposite side of the screen swatting at people. That sounds tedious and annoying so I want to try it out. Now watch, the "Yamazaki" silhouette is going to turn out to be Brian Battler or someone else nobody asked for.







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"Re(3):Re(10):Today's the day!" , posted Wed 15 Mar 01:50:post reply

Am I misinterpreting this, or having having its characters in several other companies' mobile games, SNK is now bringing guests from elsewhere into their own?
Well, there was that precedent with the Battle Cats in Metal Slug Defense years ago...

Edit: nevermind, unofficial account... here's a new MSA event with yet another new character to make up for it.





...!!

[this message was edited by Loona on Wed 15 Mar 18:34]

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"Re(2):Re(10):Today's the day!" , posted Wed 15 Mar 15:38post reply

quote:

Maybe, but then again, Shen Woo just likes fighting strong people. Probably, upon hearing the news of the emergence of "The First King of Fighters Champion", Antonov. Shen Woo is interested in fighting Antonov and prove to himself if Antonov is really a strong opponent as he boasts.


We don't know if all the DLC characters will have plot explanations for joining the cast, but this definitely is something SNK would go for. Can't wait for the next reveal :D

ne0r0 is that the main character from Saintia Sho in the KOF98OL screen? I've been out of the Saint Seiya loop for a long while, so I'm not sure at all, but it'd be a very interesting collaboration to me, both because of the franchise and because it's other characters in a SNK mobile game instead of the other way around.





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"Today's the day...Again!" , posted Wed 15 Mar 18:41:post reply

Character no.2 Coming Soon...





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[this message was edited by Yuki Yagami on Wed 15 Mar 18:43]



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"Re(1):Today's the day...Again!" , posted Wed 15 Mar 19:18post reply

quote:
Character no.2 Coming Soon...


The Shen or Shingo theory make so much sense and either of them much preferable than Blue Mary for me. But just to have fun on guessing game I will stay loyal to my theory. Plus I back-pedaled on Whip to see her to be the one who revealed first. Spoils the fun.

Also, since I got Whip I have nothing to complain. It's not hard to wait for Kasumi, Jhun, Xiangfei, Hinako and Foxy join along for the next game.







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"Re(2):Today's the day...Again!" , posted Wed 15 Mar 20:08post reply

It'll be Yamazaki probably, since they want to start from the outside and work towards the center. If they do it the other way then the remaining silhouettes become too easy to guess.





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"Re(3):Today's the day...Again!" , posted Thu 16 Mar 05:03post reply

quote:
It'll be Yamazaki probably, since they want to start from the outside and work towards the center. If they do it the other way then the remaining silhouettes become too easy to guess.



You're right!

His Climax is Drill, but involves using stage props.





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"Re(4):Today's the day...Again!" , posted Thu 16 Mar 05:13:post reply

He looks.... Too exaggerated? comparing it to all of the Yamazaki's from FFs, it feels closer to the WA one, which also was a little bit too extreme to everybody's tastes.

Voice sounds sort of close to Kouji Ishii, but I'm not going to place bet since some of the new VAs fooled me once already.

edit : No gloves and white shoes feel too weird. Like if a character that previously liked 'black' suddenly painted himself in fluorescent neon for no reason... Well, that description suits XIV as a whole.






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"Re(5):Today's the day...Again!" , posted Thu 16 Mar 09:56post reply

quote:
edit : No gloves and white shoes feel too weird. Like if a character that previously liked 'black' suddenly painted himself in fluorescent neon for no reason... Well, that description suits XIV as a whole.


To be fair, Yamazaki often does wear a white fur coat. The coat is probably made out of baby seals he personally stomped to death but he's not immune to mixing up his color palette. At least he's gone back to his tight, Simon Cowell-esque t-shirt. I never could warm up to that long sleeve pullover and vest look he had in his KoF sprite.







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"Re(6):Today's the day...Again!" , posted Thu 16 Mar 15:39post reply

Hey how about that, I was right. And he looks like fun.

Snake arms intact, sand kicks too, and I like the new animation on his reversal. Looks like he lost his knife though, at least I didn't notice it in the video anywhere.

I think the golf shoes are a nice addition. The contrast with the rest of his outfit makes his stomping and kicking moves look more dynamic. I don't miss the vest or gloves, since it never really did anything for him.

So now we're down to the two least obvious ones. I'm still hoping one of them is Mary, but I wouldn't mind Vanessa at all. I really doubt I'll get both.







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"Re(7):Today's the day...Again!" , posted Thu 16 Mar 16:20post reply

quote:
Hey how about that, I was right. And he looks like fun.

Snake arms intact, sand kicks too, and I like the new animation on his reversal. Looks like he lost his knife though, at least I didn't notice it in the video anywhere.

I think the golf shoes are a nice addition. The contrast with the rest of his outfit makes his stomping and kicking moves look more dynamic. I don't miss the vest or gloves, since it never really did anything for him.

So now we're down to the two least obvious ones. I'm still hoping one of them is Mary, but I wouldn't mind Vanessa at all. I really doubt I'll get both.



I always thought that the vest made him look pudgy, and him being super trim with a skin-tight shirt was a standout look in Real Bout. I think the gloves were good on him, though: it made his hands/wrists/forearms more distinct, and he was a character that really drew your attention to his hands.





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"Re(8):Today's the day...Again!" , posted Thu 16 Mar 17:47:post reply

arms as long as Yamazaki Snake arms



Whether it's a mock or genuine I don't know, it looks so PS2...





[this message was edited by Professor on Thu 16 Mar 17:53]

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"Re(8):Today's the day...Again!" , posted Thu 16 Mar 17:55post reply

It's C62 baby!! C62 AST is one of my favorite video game tracks ever, and though the mad snake's crazy screams are too loud to allow me to focus on the music, I think the new version of his theme is closer to the old AST than to the old OST -Yamazaki's theme is one of the very few cases where I'm lukewarm towards the OST and love the AST, while I usually like the OST a lot as well-, which made my day yesterday.

His chair beating during the Climax made me really hyped. I feel a lot of love was put into bringing his psychotic fighting style into the KOF14 engine.

Now I think the standing silhouette in the middle is Rock. I'm more confused than ever about the 4th character, they hid him/her so well x'D unless I'm forgetting some no-brainer pose of a classic SNK character





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"Re(9):Today's the day...Again!" , posted Thu 16 Mar 18:40:post reply

quote:

His chair beating during the Climax made me really hyped. I feel a lot of love was put into bringing his psychotic fighting style into the KOF14 engine.



I love that they bothered to implement that - the 3D approach really does a lot to emphasize Yamazaki's brutality, and the use of items really brings to mind stuff like Beast mode in Yakuza 0 (boy did this bump my cravings for a Sega/SNK crossover...).

Also glad to see the return of the more thuggish t-shirt look - the 97 vest was a nice classy alternate, but doesn't represent the character as eloquently IMO, it's more like something he could be wearing while working for someone else and making the effort to look respectable in the public eye.
No knife, but the guy known for beating up people while keeping a hand in his pocket doesn't really need it as much as he seems to enjoy it.

Looking forward to the release and the opportunity to beat up Antonov with the "Le Champion" billboard,, Choi with the ladder, Sylvie and Kensou with the Athena billboard, and Robert with the Kyokugenryuu BBQ billboard.

quote:

Now I think the standing silhouette in the middle is Rock. I'm more confused than ever about the 4th character, they hid him/her so well x'D unless I'm forgetting some no-brainer pose of a classic SNK character



Yeah, the updated silhouettes with revealed Whip and Yamazaki seem to emphasize how short the standing character in the back actually is, so Rock's looking like a stronger possibility - some people seem to like him, which may help give the game further attention, and if they take the opportunity to make his moveset more cohesive/interesting/useful, all the better.





...!!

[this message was edited by Loona on Fri 17 Mar 18:50]

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"Re(10):Today's the day...Again!" , posted Fri 17 Mar 02:00post reply

quote:

His chair beating during the Climax made me really hyped. I feel a lot of love was put into bringing his psychotic fighting style into the KOF14 engine.


I love that they bothered to implement that - the 3D approach really does a lot to emphasize Yamazaki's brutality, and the use of items really brings to mind stuff like Beast mode in Yakuza 0 (boy did this bump my cravings for a Sega/SNK crossover...).

Also glad to see the return of the more thuggish t-shirt look - the 97 vest was a nice classy alternate, but doesn't represent the character as eloquently IMO, it's more like something he could be wearing while working for someone else and making the effort to look respectable in the public eye.
No knife, but the guy known for beating up people while keeping a hand in his pocket doesn't really need it as much as he seems to enjoy it.

Looking forward to the release and the opportunity to beat up Antonov with the "Le Champion" billboard,, Choi with the ladder, Sylvie and Kensou with the Athena billboard, and Robert with the Kyokugenryuu BBQ billboard.


Now I think the standing silhouette in the middle is Rock. I'm more confused than ever about the 4th character, they hid him/her so well x'D unless I'm forgetting some no-brainer pose of a classic SNK character


Yeah, the updated silhouettes with revealed Whip and Yamazaki seem to emphasize how short the standing character in the back actually is, so Rock's looking like a stronger poo

-- Message too long, Autoquote has been Snipped --

But wasn't his job occupation originally a paid assassin? The vest, long sleeve, and gloves fit the profile as an assassin well and I like it. The muscle shirt does fit the brutal badasss psycho he is but I prefer the other.





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"Re(9):Today's the day...Again!" , posted Fri 17 Mar 12:56post reply

quote:
arms as long as Yamazaki Snake arms



Whether it's a mock or genuine I don't know, it looks so PS2...

I'm positive that's made with some kind of character creator.





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"Re(10):Today's the day...Again!" , posted Fri 17 Mar 16:04post reply

Okay my bad, what I saw as a chair in the Yamazaki trailer is actually some billboard. I really like how he uses stage items in his Climax though, the best thing in the trailer for me after his theme.

...Vanessa leak? The picture doesn't look convincing to me, but John Xuandou's leaks proved to be genuine last year, so I'm cautious about a Vanessa DLC.





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"Re(10):Today's the day...Again!" , posted Fri 17 Mar 18:55post reply

quote:
arms as long as Yamazaki Snake arms



Whether it's a mock or genuine I don't know, it looks so PS2...
I'm positive that's made with some kind of character creator.



That I'm not sure about, but I kind of hope so. Part of the charm in Vanessa's design is that a lot of her sexiness has more to do with the look in her eyes and general body language, and that screenshot doesn't quite capture the appeal of her eyes (then again, neither does some of the official art for her...), so I hope the final model pulls that off a bit better.





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"Re(2):Re(10):Today's the day...Again!" , posted Fri 17 Mar 19:26post reply

quote:
arms as long as Yamazaki Snake arms



Whether it's a mock or genuine I don't know, it looks so PS2...
I'm positive that's made with some kind of character creator.


That I'm not sure about, but I kind of hope so. Part of the charm in Vanessa's design is that a lot of her sexiness has more to do with the look in her eyes and general body language, and that screenshot doesn't quite capture the appeal of her eyes (then again, neither does some of the official art for her...), so I hope the final model pulls that off a bit better.



Totally agree with you. Her eyes look as dead as a Mass Effect Andromeda character in that screen shot (though since she's not photoreal it's less creepy)






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"The King of Fighters: DESTINY Trailer" , posted Sat 18 Mar 11:44:post reply


https://youtu.be/hcBjYfzfMyo

The King of Fighters: DESTINY Trailer

official site
kofd.snkchina.com.cn





[this message was edited by videoman190 on Sat 18 Mar 11:54]

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"Re(1):The King of Fighters: DESTINY Trailer" , posted Sat 18 Mar 18:17post reply

quote:

https://youtu.be/hcBjYfzfMyo

The King of Fighters: DESTINY Trailer

official site
kofd.snkchina.com.cn



The 3D models in that trailer apparently look not so bad (that Billy new look is absolutely ugly), but the portraits CG on the site look hilarious bad (especially Robert).

Didn't know there was an SNKChina domain :(

But the game how will it play?







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"Re(2):The King of Fighters: DESTINY Trailer" , posted Sat 18 Mar 18:36post reply

quote:

https://youtu.be/hcBjYfzfMyo

The King of Fighters: DESTINY Trailer

official site
kofd.snkchina.com.cn


The 3D models in that trailer apparently look not so bad (that Billy new look is absolutely ugly), but the portraits CG on the site look hilarious bad (especially Robert).

Didn't know there was an SNKChina domain :(

But the game how will it play?

It was a mobile game no? Might be some mixture of Rpg, 98 UMOL and KoF Kyo mix.


I loled







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"Re(3):The King of Fighters: DESTINY Trailer" , posted Sun 19 Mar 07:08post reply

quote:
official site
kofd.snkchina.com.cn

Good grief, Andy and Benimaru have the same head. They couldn't even be bothered removing Benimaru's earring when they slapped on the Andy wig.





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"Re(4):The King of Fighters: DESTINY Trailer" , posted Mon 20 Mar 12:31post reply

quote:
official site
kofd.snkchina.com.cn
Good grief, Andy and Benimaru have the same head. They couldn't even be bothered removing Benimaru's earring when they slapped on the Andy wig.



Good lord. I LOLed and then felt very sad.






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"Re(2):The King of Fighters: DESTINY Trailer" , posted Mon 20 Mar 16:28post reply

quote:

But the game how will it play?



It's a 20 episodes animation





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"Re(3):The King of Fighters: DESTINY Trailer" , posted Mon 20 Mar 16:47post reply

quote:

But the game how will it play?


It's a 20 episodes animation



I briefly translate from the china official site.

Synopsis :
KOF tournament is happening in USA, fighters around the world gather together in this event (psycho power, martial artists, Interpol....)

After series of fights, young Kyo and his teammates finally qualified for the tournament.

While in the tournament progress, Kyo discover that the tournament is not just about tournament.





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"Re(5):The King of Fighters: DESTINY Trailer" , posted Mon 20 Mar 21:21post reply

quote:
official site
kofd.snkchina.com.cn
Good grief, Andy and Benimaru have the same head. They couldn't even be bothered removing Benimaru's earring when they slapped on the Andy wig.


Good lord. I LOLed and then felt very sad.



On the good side... uh... Yuri's hair looks good. Can't say the same about Billy's, though.

And commenting quite late about Yamazaki's reveal for KOF XIV, it's nice to see him back! I'm a little sad that Kasumi isn't among the DLC characters, but at least it seems that other cool characters still have a chance, like Vanessa, Blue Mary, Shingo or Seth.





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"Re(3):The King of Fighters: DESTINY Trailer" , posted Tue 21 Mar 02:33post reply

quote:

But the game how will it play?


It's a 20 episodes animation


Is this going to be mini web episodes or full thirty minute episodes? The sight itself is looking rough, I don't know if the creators can manage ten hours of animation.





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"Re(3):The King of Fighters: DESTINY Trailer" , posted Tue 21 Mar 04:24post reply

quote:

But the game how will it play?


It's a 20 episodes animation



This is totally unexpected, I'm really curious to know who should be the target of this, according to whoever is producing this thing.





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"You are the Hero" , posted Tue 21 Mar 20:19:post reply

That's definetly not what I expected when they said they're going to do an "anime" about KOF.

In other news, we got our first look at the SNK's new IP and looks like the real secret identity of Tizoc was Raiden all along





[this message was edited by KensouADV on Tue 21 Mar 20:23]



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"Re(1):You are the Hero" , posted Wed 22 Mar 15:51post reply

looks weak like anyone else normal / hitbox look just awful and you recover too damn slowly from the boomerang, so you can't set up anything after it. close standing B looked strong, and that's probably be the only thing you are going to focus on doing during the whole match.






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"Today's the day...Electric Boogaloo!" , posted Wed 22 Mar 20:27:post reply

Is the one we already expected to come... or SNK will throw a curve-ball at us?

EDIT:
SNK to open an office in Tokyo. they will transfer their Sales and Marketing Division there, effective April 3rd.

DOUBLE EDIT:
As Expected...





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[this message was edited by Yuki Yagami on Thu 23 Mar 05:04]

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"Re(1):Today's the day...Electric Boogaloo!" , posted Thu 23 Mar 05:19post reply

quote:
Is the one we already expected to come... or SNK will throw a curve-ball at us?

EDIT:
SNK to open an office in Tokyo. they will transfer their Sales and Marketing Division there, effective April 3rd.

DOUBLE EDIT:
As Expected...



Yeah, no surprise today.

For next week, on the other hand, I have no idea of who could be revealed...





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"Re(1):Today's the day...Vanessa Boogaloo!" , posted Thu 23 Mar 05:24:post reply

quote:
Is the one we already expected to come... or SNK will throw a curve-ball at us?

EDIT:
SNK to open an office in Tokyo. they will transfer their Sales and Marketing Division there, effective April 3rd.

DOUBLE EDIT:
As Expected...



Something about her 3D depiction makes her arms seem really long, and that reads weirdly to me. She always had a supermodel figure, but she didn't seem so lanky in her 2D version.

Having her clothes seem more casual (open-toe shoes!) I somewhat don't like, because I thought her combination of super stylized formal clothing (suspenders, tie, white shirt, slacks, formal shoes) combined with her slick boxing that was equal parts technical and fantastic helped enhance her sense of "coolness", while the bits of sass/liveliness that she has in her animations (like her walk animation, or her hands stinging after punching somebody too much, or pulling off one of he gloves with her teeth) helped define her from simply being yet another "cool beauty" type character.





[this message was edited by Spoon on Thu 23 Mar 05:24]



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"Re(2):Today's the day...Vanessa Boogaloo!" , posted Thu 23 Mar 07:06post reply

quote:

Something about her 3D depiction makes her arms seem really long, and that reads weirdly to me. She always had a supermodel figure, but she didn't seem so lanky in her 2D version.

Vanessa has always had an impressive physique for anyone, much less someone who punches people all day. Still, something didn't translate quite right into 3D. It's not like Vanessa ended up with Kouta Hirano proportions but she's a bit too long and a bit too thin.

That, and she may be suffering from Terry's problem of having too much busy detail. How are those pants going to look when she's ducking and weaving all over the screen?







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"Re(2):Today's the day...Vanessa Boogaloo!" , posted Thu 23 Mar 07:14post reply

quote:
Is the one we already expected to come... or SNK will throw a curve-ball at us?

EDIT:
SNK to open an office in Tokyo. they will transfer their Sales and Marketing Division there, effective April 3rd.

DOUBLE EDIT:
As Expected...


Something about her 3D depiction makes her arms seem really long, and that reads weirdly to me. She always had a supermodel figure, but she didn't seem so lanky in her 2D version.

Having her clothes seem more casual (open-toe shoes!) I somewhat don't like, because I thought her combination of super stylized formal clothing (suspenders, tie, white shirt, slacks, formal shoes) combined with her slick boxing that was equal parts technical and fantastic helped enhance her sense of "coolness", while the bits of sass/liveliness that she has in her animations (like her walk animation, or her hands stinging after punching somebody too much, or pulling off one of he gloves with her teeth) helped define her from simply being yet another "cool beauty" type character.

Well that and the lace seems so out of place. She looks like the new character in Tekken whose name I don't remember at the moment. But all these seems fixable easily with classic costume DLC or color options.







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"Re(2):Today's the day...Vanessa Boogaloo!" , posted Thu 23 Mar 10:41post reply

quote:
Something about her 3D depiction makes her arms seem really long, and that reads weirdly to me. She always had a supermodel figure, but she didn't seem so lanky in her 2D version.

Having her clothes seem more casual (open-toe shoes!) I somewhat don't like, because I thought her combination of super stylized formal clothing (suspenders, tie, white shirt, slacks, formal shoes) combined with her slick boxing that was equal parts technical and fantastic helped enhance her sense of "coolness"


There are two things that I see that are off about her arms. You can get a pretty clear shot of both at around the 42 second mark of the video, for the conversation close up.

First, her arms really do look too long. From that standing pose, it looks like if she were to hold her arms straight down her body, her elbow would end up around hip level.

Second, her upper arm looks like Dhalsim stretching. Her biceps and triceps appear to end halfway up her upper arm, while her deltoids are tiny things that don't reach beyond her shoulders.

As for her casual outfit, it might be a bit too casual. Watching the video, I couldn't help but see her striped pants as pajama bottoms. The small, lacy top certainly didn't help that impression. (With different pants, the top at least would be okay.)





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"Re(3):Today's the day...Vanessa Boogaloo!" , posted Thu 23 Mar 10:55post reply

According to the description of the video, vanessa is married and have a children

RIP RAMON





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"Re(4):Today's the day...Vanessa Boogaloo!" , posted Thu 23 Mar 12:44:post reply

quote:
According to the description of the video, vanessa is married and have a children

RIP RAMON


Wasn't her husband dead? I thought her thing was being a single mom who is actually a secret agent (that fights in tournaments broadcasted around the world). Well, maybe at least that's what Ramon thought and knowing that the guy is alive is the reason he's fighting in underground wrestling matches in Mexico again.

Too bad looks like the DLC characters won't interact with the regular cast and their special intros will only be with themselves because that would imply paying the VAs again just for a few lines.

quote:

As for her casual outfit, it might be a bit too casual. Watching the video, I couldn't help but see her striped pants as pajama bottoms. The small, lacy top certainly didn't help that impression. (With different pants, the top at least would be okay.)


What if Meitenkun is actually her son?





[this message was edited by KensouADV on Thu 23 Mar 12:46]



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"Re(4):Today's the day...Vanessa Boogaloo!" , posted Thu 23 Mar 12:57:post reply

Hooray, finally I can drop my scrub Meitenkun.

I'm not sure SNK was ever 100% certain about Vanessa's shape. In her original 2D representation in the DC version of KoF99 she was an edit of King's sprite, so she started off inheriting King's proportions and I think became gradually a bit taller and thinner as her yearly refinements went on. So it doesn't bother me, but maybe I'm just used to the impression that they wanted her to look taller than her sprite could be.

The funny thing about her outfit is that it's mostly texture so it wouldn't be much work to make it look like the old outfit, but I don't think they're going to do it anyway, as the changes are all such minor adjustments. At most they'll probably have a color with solid pants instead of the stripes.

Anyway now there's this:
https://pbs.twimg.com/media/C7kHBxsXgAAegG8.jpg

Barring any mistakes on the part of SNK in pasting that image together, what's interesting to me about it is that it's now clear that there's part of the shadow above and part below, but white space in the middle (under Yamazaki's armpit)? That to me implies that this character is NOT wearing a jacket or loose shirt. Which means a lot of people's guesses could be very wrong.





[this message was edited by Gojira on Thu 23 Mar 13:00]



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"Re(4):Today's the day...Vanessa Boogaloo!" , posted Thu 23 Mar 13:53post reply

quote:
According to the description of the video, vanessa is married and have a children

RIP RAMON

Er, wasn't she married since her debut?





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"Re(2):Today's the day...Vanessa Boogaloo!" , posted Thu 23 Mar 18:51post reply

The video on the SNK channel mentions "Vanessa lives a double life as a housewife and a mercenary agent. She is highly skilled in boxing and is able to KO her opponents with ease. Her husband and kid don’t know anything about her secret activities." - but wasn't she a widow, and wasn't the fact that she lost her husband to NESTS shenanigans the reason she got involved in the agent business? Then again, I don't recall that being explicit in official sources like the KoF anniversary site, info on Vanessa was always a bit fuzzy, including stuff like nationality, which has no particular reason to be unknown (then again, a kid to keep safe, and the agent gig may benefit from not being directly associated with any government...)...

quote:

Something about her 3D depiction makes her arms seem really long, and that reads weirdly to me. She always had a supermodel figure, but she didn't seem so lanky in her 2D version.



Maybe they took cues from her Nona art.

quote:

Having her clothes seem more casual (open-toe shoes!) I somewhat don't like, because I thought her combination of super stylized formal clothing (suspenders, tie, white shirt, slacks, formal shoes) combined with her slick boxing that was equal parts technical and fantastic helped enhance her sense of "coolness", while the bits of sass/liveliness that she has in her animations (like her walk animation, or her hands stinging after punching somebody too much, or pulling off one of he gloves with her teeth) helped define her from simply being yet another "cool beauty" type character.



If it weren't for the tie still being a part of the outfit she'd look like she was on Summer vacation somewhere. I figure part of the reason the tie is there is to emphasize the movement on her dashing and swinging around, but for everything else she's wearing now, I guess something like a colorful bead necklace would have the same effect.

I like how her classic look keeps her a jacket away from looking ready for a formal office meeting while her general tone has a "looseness" to it that's more playful than it is relaxed, and the sandals and new pants have that going for them, but the tie really breaks the tone. Hopefully one of her alternate palettes gives her a more uniform color for her pants to help reference her classic look more.





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"Re(3):Today's the day...Vanessa Boogaloo!" , posted Thu 23 Mar 21:29:post reply

quote:
The video on the SNK channel mentions "Vanessa lives a double life as a housewife and a mercenary agent. She is highly skilled in boxing and is able to KO her opponents with ease. Her husband and kid don’t know anything about her secret activities." - but wasn't she a widow, and wasn't the fact that she lost her husband to NESTS shenanigans the reason she got involved in the agent business? Then again, I don't recall that being explicit in official sources like the KoF anniversary site, info on Vanessa was always a bit fuzzy, including stuff like nationality, which has no particular reason to be unknown (then again, a kid to keep safe, and the agent gig may benefit from not being directly associated with any government...)...


Something about her 3D depiction makes her arms seem really long, and that reads weirdly to me. She always had a supermodel figure, but she didn't seem so lanky in her 2D version.


Maybe they took cues from her Nona art.



Vanessa was always called the "Housewife agent" and there was no mention of her being a widow, so in some ways when SF4 came out, people were comparing Viper to her (red hair, housewife, agent).

Her new design is so.. weird? She's wearing bellbottom pants that looks like some wallpaper from a retirement home and she's totally gone casual with sandals, almost like she was in a rush and ran out of her house in the middle of switching to her job outfit.

Btw I didn't realize it but did she sway in the middle of her super before? It's been noted that her Climax is probably a shoutout on her infinite combo in kof2000 which is pretty amuzing (sort of like Cody's super).

Her motions are reportedly being done by one of the rather younger staff.





[this message was edited by Professor on Thu 23 Mar 22:17]

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"Today's the day...KOF Destiny Boogaloo!" , posted Thu 23 Mar 22:04:post reply

Some KOF Destiny details translated.

quote:
- The King Of Fighters Destiny is the first season of planned long ongoing series of animation.
- The first season will contain 20 episodes.
- The first series will adapt the story of the first Fatal Fury game but will link its events to the King Of Fighters franchise. So Kyo will still be the primary character even though a big chunk of the season is about Terry and Andy’s revenge against Geese and the first ever KOF tournament organized by the latter.
- Rugal will appear towards the end of the series which will probably lead to the next season that will focus on the KOF94 game
- The series animation will be also used for their upcoming The King Of Fighters World MMO.
- Over 20 characters from the KOF lore will appear, including: Terry, Andy, Joe, Kyo, Geese, Ryo, Robert, Yuri, Clark, Billy Kane, Benimaru and Goro.
- The show will be released in both Chinese and Japanese version online in Summer 2017.



First Arc is a retelling of Fatal Fury 1 in the KOF Timeline.





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[this message was edited by Yuki Yagami on Thu 23 Mar 22:09]

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"Re(4):Today's the day...Vanessa Boogaloo!" , posted Thu 23 Mar 22:09:post reply

Regarding the 4th horseman of this character modeling apocalypse, I guess Rick Strowd would not make any sense following Vanessa, a character like Seth (or Mr Big sans coat) would never strike this kind of slumping, unbalanced pose, and I am pretty sure it is illegal to release Yashiro as a standalone Orochi member. Those are nevertheless buffy legs, so that removes slender and chubby options.

Considering their care to juggle both Orochi-era and NESTS-era nostalgia, I would expect the remaining character to have been in KOF97. I know it's practically a sin on par with suggesting Street Fighter's Sakura should wear adult clothing but maybe it's a curveball such as post-graduation Shingo?





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[this message was edited by chazumaru on Thu 23 Mar 22:16]

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"Re(5):Today's the day...Vanessa Boogaloo!" , posted Thu 23 Mar 23:45:post reply

quote:
RI know it's practically a sin on par with suggesting Street Fighter's Sakura should wear adult clothing but maybe it's a curveball such as post-graduation Shingo?


Only he makes fun of Kyo never finishing high school.


quote:

First Arc is a retelling of Fatal Fury 1 in the KOF Timeline.


Poor Ryo never get his spotlight. At least Yuri won't be kidnapped this time.

But at least the animation being released in Japan will make it easier for me to watch since I'm not well versed in the chinese animation market. Are the japanese VAs the same as XIV?





[this message was edited by KensouADV on Thu 23 Mar 23:49]

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"Re(6):Today's the day...Vanessa Boogaloo!" , posted Thu 23 Mar 23:49post reply

Yuki Yagami-- that's interesting that the staff at SNK are actually fusioning FF's Storyline with KOF since they were always considered parallel to each other. Thanks for the heads up!


Oh yeah forgot to post vid of Vanessa climax shoutout (probably)





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"Re(6):Today's the day...Vanessa Boogaloo!" , posted Fri 24 Mar 00:48:post reply

quote:

But at least the animation being released in Japan will make it easier for me to watch since I'm not well versed in the chinese animation market. Are the japanese VAs the same as XIV?



Reading the website, XIV VAs are reprising this one instead (no Nobuyuki Hiyama as Joe, sorry). But odd enough, Ami Koshimizu (and Kazuhiko Nagata) is missing in the cast list.

Tetsuya Kakihara, Ayane Sakura, Miyuki Sawashiro, Yu Shimamura, Haruo Yamagishi, Toshiyuki Morikawa (presumably as Jeff Bogard), Tsuguo Mogami and Kanako/Kako/Kyoko/Kanoko (叶子) Imaizumi are part of the cast as well.

Since it covers FF1/KOF '94, no Yoshihisa Kawahara, Katsuyuki Konishi, Yumi Kakazu and Daisuke Ono in the cast yet.

quote:

Oh yeah forgot to post vid of Vanessa climax shoutout (probably)



It would be funny if the name of her Climax is Infinity Puncher.





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[this message was edited by Yuki Yagami on Fri 24 Mar 00:52]

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"Final DLC character may have leaked" , posted Fri 24 Mar 01:01:post reply

As usual don't click if you don't want spoilers.

https://www.facebook.com/photo.php?fbid=1637398866276759&set=p.1637398866276759&type=3





[this message was edited by Professor on Fri 24 Mar 01:32]

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"Oda's pissed, hold back until Wednesday" , posted Fri 24 Mar 01:47:post reply

quote:
As usual don't click if you don't want spoilers.

https://www.facebook.com/photo.php?fbid=1637398866276759&set=p.1637398866276759&type=3



Saw it, but I am holding it back until Wednesday.

Apparently, Oda is pissed off right now.

But seeing it, it made an alleged KOF XIV DLC Leak list by oldmansnk as fake.





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[this message was edited by Yuki Yagami on Fri 24 Mar 01:48]

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"Re(1):Oda's pissed, hold back until Wednesday" , posted Fri 24 Mar 02:49post reply

Oh... So I guess the silhouette is this character in the middle of performing this move?

At this point I won't even be surprised if he shows up in the first season / Jeff Bogard arc of the Chinese KOF anime.





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"Re(2):Oda's pissed, hold back until Wednesday" , posted Fri 24 Mar 03:15post reply

quote:
Oh... So I guess the silhouette is this character in the middle of performing this move?

At this point I won't even be surprised if he shows up in the first season / Jeff Bogard arc of the Chinese KOF anime.



I honestly thought the last remaining silhouette could've been Lin, even though hype-wise that would've made no sense.







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"Re(2):Oda's pissed, hold back until Wednesday" , posted Fri 24 Mar 09:22post reply

Someone talked! Oh well, it's nice to have Rock back regardless.

quote:
Oh... So I guess the silhouette is this character in the middle of performing this move?


Is it perhaps his victory animation where he grabs his arm and slumps over? Either way, it's an odd pose to use for his triumphant return.

Speaking of win poses, I hope Rock and Vanessa have a cut scene where they discuss the finer points of glove biting.





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"Re(3):Oda's pissed, hold back until Wednesday" , posted Fri 24 Mar 09:45post reply

quote:
Someone talked! Oh well, it's nice to have Rock back regardless.

Oh... So I guess the silhouette is this character in the middle of performing this move?

Is it perhaps his victory animation where he grabs his arm and slumps over? Either way, it's an odd pose to use for his triumphant return.

Speaking of win poses, I hope Rock and Vanessa have a cut scene where they discuss the finer points of glove biting.



Lame that someone spoiled it. Maybe Oda and Ono can grab a drink together and commiserate. But I like Rock, too. Hard Edge is such a satisfying move to land (well... with crisp 2D animation, anyway), and the reppuken totally deserves to persist. And oh, was that my "te"? I guess it just kind of beat your ass there.

Wonder if they will include his mind if useless T.O.P. attack? Hahah.

However, I must admit that I haven't exactly been playing the game regularly.





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"Re(1):Today's the day...KOF Destiny Boogaloo!" , posted Fri 24 Mar 18:55post reply

quote:
Some KOF Destiny details translated.

- The King Of Fighters Destiny is the first season of planned long ongoing series of animation.
- The first season will contain 20 episodes.
- The first series will adapt the story of the first Fatal Fury game but will link its events to the King Of Fighters franchise. So Kyo will still be the primary character even though a big chunk of the season is about Terry and Andy’s revenge against Geese and the first ever KOF tournament organized by the latter.
- Rugal will appear towards the end of the series which will probably lead to the next season that will focus on the KOF94 game
- The series animation will be also used for their upcoming The King Of Fighters World MMO.
- Over 20 characters from the KOF lore will appear, including: Terry, Andy, Joe, Kyo, Geese, Ryo, Robert, Yuri, Clark, Billy Kane, Benimaru and Goro.
- The show will be released in both Chinese and Japanese version online in Summer 2017.


First Arc is a retelling of Fatal Fury 1 in the KOF Timeline.



U got it most of them right, I'll add extra info of what I found.

Effect : it's said the effect handle by same company in Final Fantasy 15 Kingsglaive.

Region Release : China to be release first

Production : It's been in the making for past 2 years.

Misc. : From official site, it's going to be releasing to internet / online. In addition, it's releasing weekly.





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"Re(4):Today's the day...Vanessa Boogaloo!" , posted Fri 24 Mar 19:30post reply

quote:
Vanessa was always called the "Housewife agent" and there was no mention of her being a widow, so in some ways when SF4 came out, people were comparing Viper to her (red hair, housewife, agent).



Hmm... the wiki page for her mentions a deceased husband and specifies an age for her kid, but then again, it also takes some liberties with her relationship with Ramon - her official profile, on the other hand, lacks such information. I think the wiki page also used to mention the loss of her husband triggering her getting involved in the NESTS investigation, but now for all we know that could have been someone sneaking their fanfiction in there. I recall a couple of years ago trying to add more official links to that page like the anniversary site profile and backstories to the games she's in, plus videos to endings, but the wiki's admin reverted all of that, and seems to think this passes for reliable and easy to find information... it became really discouraging to try and contribute to that place...

I remembered that Card Fighters DS also had some interesting info in character profiles, serving as a secondary source, but I don't have my copy or DS in this country, and Vanessa's entry is strangely absent from the list on GameFAQs, although she has her own card in the game.





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"Re(5):Today's the day...Vanessa Boogaloo!" , posted Sat 25 Mar 05:12post reply

quote:

I remembered that Card Fighters DS also had some interesting info in character profiles
-- Message too long, Autoquote has been Snipped --


I have it, here is her description:

"The gal fighter who teamed up with Ramon, K', and Maxima. This red-headed babe is skilled in battle using boxing moves.
She's married with children and a skilled secret agent. Both Seth and Heidern have worked with this KOF vet."

Too much generic, but I too remember something about her husband's death in her backstory back in 2000, but can't remember where I read that.
Also the original KOF2000 web site had only the classic table of info with things like favorite food, prized possession and dislikes.
She dislikes "indecisive people, Ghosts".
Ghosts?
Like her husband's ghost?
Who knows...







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"Secret life of Vanessa's husband." , posted Sat 25 Mar 08:52:post reply

quote:

I remembered that Card Fighters DS also had some interesting info in character profiles
-- Message too long, Autoquote has been Snipped --

I have it, here is her description:

"The gal fighter who teamed up with Ramon, K', and Maxima. This red-headed babe is skilled in battle using boxing moves.
She's married with children and a skilled secret agent. Both Seth and Heidern have worked with this KOF vet."

Too much generic, but I too remember something about her husband's death in her backstory back in 2000, but can't remember where I read that.
Also the original KOF2000 web site had only the classic table of info with things like favorite food, prized possession and dislikes.
She dislikes "indecisive people, Ghosts".
Ghosts?
Like her husband's ghost?
Who knows...

I think also character intros had some info. If I remember correctly Ramon was expressing his attraction to Vannessa. In response she was throwing her wedding ring towards his head causing his fine eye to bleed.

Edit: The true nature of the intro may not be what I remember.
Here is the intro (6:50)





[this message was edited by kofoguz on Sat 25 Mar 09:09]

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"Secret life of Collaborations?" , posted Sat 25 Mar 17:15:post reply

Another potential collaboration? (with Avalon Omega) SNK Entertainment (SNK's licensing arm) quoted this tweet.





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[this message was edited by Yuki Yagami on Sat 25 Mar 17:15]

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"Re(1):Secret life of Collaborations?" , posted Sun 26 Mar 04:08post reply

quote:
Another potential collaboration? (with Avalon Omega) SNK Entertainment (SNK's licensing arm) quoted this tweet.



"Hint: today is that character's birthday!" Saturday 25th of March was indeed Iori Yagami's birthday.





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"Secret life of Real Bout" , posted Mon 27 Mar 23:33post reply

Wow! I am not sure who at Sony, SNK or elsewhere we need to kiss for this but someone got the strange and wonderful idea to ask Yasuyuki Oda and Keisuke Nishikawa to share some trivia on the Real Bout trilogy as they promote the release of Fatal Fury Battle Archives 2 on the European PS Store tomorrow.





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"Re(1):Secret life of Real Bout" , posted Mon 27 Mar 23:44post reply

quote:
Wow! I am not sure who at Sony, SNK or elsewhere we need to kiss for this but someone got the strange and wonderful idea to ask Yasuyuki Oda and Keisuke Nishikawa to share some trivia on the Real Bout trilogy as they promote the release of Fatal Fury Battle Archives 2 on the European PS Store tomorrow.



How good are the ps2 ports of SNK games on ps4?





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"Re(2):Secret life of Real Bout" , posted Tue 28 Mar 00:03post reply

It's surprising to read that FF3 is considered the series' black sheep (unless they mean exclusively on the financial standpoint); back when it was released, I thought it was quite a good game.





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"Re(3):Secret life of Real Bout" , posted Tue 28 Mar 00:15post reply

quote:
It's surprising to read that FF3 is considered the series' black sheep (unless they mean exclusively on the financial standpoint); back when it was released, I thought it was quite a good game.



The blog said something that took my attention, Fatal Fury 3 sold so bad that they had to create Real Bout in order to use all those unsold cartidrges. and that reminded me aout an history that someone told here that the Neo Geo modder scene used unsold fatal fury 3 copies to "port" mvs games to the AES.

Exactly what were they doing with the cartridges?

And which were the expectations of SNK with fatal fury 3? in that moment FF was the flagship series of SNK, but it seems like after that, it took a backseat next to SamSho and KOF





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"Re(4):Secret life of Real Bout" , posted Tue 28 Mar 03:00post reply

Yes, that probably came from me. FF3 was one of the very first, and cheapest, Neo Geo home versions to feature the new hard plastic + soft lock game case design. The PCB itself contained something like 36MB or 42MB of ROM (so a lot of space to replace the original ROM chips with the converted game's) and it had one of the most versatile board patterns and circuits allowing for the mods in question. For all these reasons, the cart of FF3 was highly sought after in the modding scene (at least in Europe).

quote:
It's surprising to read that FF3 is considered the series' black sheep (unless they mean exclusively on the financial standpoint); back when it was released, I thought it was quite a good game.


The game was trying a lot of interesting things but it had kilotons of issues.

A very simple first issue was the typical SF3/AOF3/SS3/SFZ1/etc. mid-life crisis of removing too many popular characters to refresh the roster. This design decision had to impact the amount of returning players, while the new characters and setting failed to attract enough new players to compensate.

Furthermore, the extra work to create all these new characters meant the roster barely got to 10 characters, back when few games got less than 14 to 16, in an era when this kind of data still mattered a lot as a selling point. The focus on a deeper and more intricate storyline was actually well in line with the direction such games were taking, but it unfortunately did not have the appeal of the budding "Orochi Saga" next door (more on that later). And it tried a lot of new things in its game mechanics, but they were actually a bit too obscure for the layman fan. Basically, FF3 was either not cool enough or too cool to be successful (... the real answer is "not cool enough").

Even if you got seriously into the game, I am surprised you did not get scarred by the issues plaguing the new mechanics, both at the casual and the competitive level. FF3 tried to outdo the previous episode by adding a new "front plane" in addition to the center plane and back plane.This was also probably motivated by the new trend of 3D fighting games at the time, but it made moving around super complicated with different button combinations depending on where you want to go. FF3 also added fake moves and hidden SDM but they were pretty hard to input consistently to the point that they were effectively useless. And it kept the strict motion input of the era, right before both SNK and Capcom became way more lenient about motion input and allowing Option Select. Everything was a good idea on paper, poorly implemented in practice (except the short jump / hop, which became a staple of SNK games). FF3 was both too complicated, too messy, too frustrating, and not promising enough contents, fun and lore in return.

Keep in mind all of these issues happened:
1. Directly after the huge success of FF Special, so the failure of FF3 really stuck out in comparison.
2. In the middle of the crazy KOF boom which brought SNK millions of dollars and made most other franchises look outdated in controls, visual style, character design, story settings, roster size etc.
3. A few weeks after the release of Virtua Fighter 2 which instantly made 2D fighting games prehistoric relics among more casual audiences and drove many fighting game fans towards 3D fighting games such as VF, Tekken and Tōshinden.

So it's really not surprising that FF3 failed. Real Bout was basically one huge maniacal course correction of FF3's many mistakes, from the extended roster with popular returning characters, to the simplification of the 3D system with a single button to control all frontward/backward steps and attacks, to the proper implementation of fake moves, to the Hidden SDM replaced with P Power ranking, to the to the adoption of ring outs (like VF), etc.

Adding the insult to injury, FF3 was one of the first games to be at the same time way too pretty and ambitious too be ported to 16bit consoles, and too early in the SS/PS1 conversion cycle to prevent a crappy conversion, which meant outlets (and consumers) trashed the game when they got to play those lesser ports. To the point that it motivated SNK to either add RAM cartridges for future conversions (on the Saturn) or try new things/modes to compensate for the lower quality of PS1 ports.

In a nutshell, this game is basically the Wii U of the FF franchise: missed opportunities, poorly implemented good ideas, bad timing, bad luck. Real Bout is Switch: essentially the same proposal but everything is smarter and makes more sense and it comes at a better time and it has good karma and it just feels better. So let's just move on and enjoy SwiReal Bout instead of lamenting too hard about FF3's could have would have should have...

That being said! There is one silver lining: FF3 was rewarded with the greatest arranged soundtrack in the entire history of fighting games. So there's that.





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"Re(5):Secret life of Real Bout" , posted Tue 28 Mar 05:14post reply

quote:
Yes, that probably came from me. FF3 was one of the very first, and cheapest, Neo Geo home versions to feature the new hard plastic + soft lock game case design. The PCB itself contained something like 36MB or 42MB of ROM (so a lot of space to replace the original ROM chips with the converted game's) and it had one of the most versatile board patterns and circuits allowing for the mods in question. For all these reasons, the cart of FF3 was highly sought after in the modding scene (at least in Europe).

It's surprising to read that FF3 is considered the series' black sheep (unless they mean exclusively on the financial standpoint); back when it was released, I thought it was quite a good game.

The game was trying a lot of interesting things but it had kilotons of issues.

A very simple first issue was the typical SF3/AOF3/SS3/SFZ1/etc. mid-life crisis of removing too many popular characters to refresh the roster. This design decision had to impact the amount of returning players, while the new characters and setting failed to attract enough new players to compensate.

Furthermore, the extra work to create all these new characters meant the roster barely got to 10 characters, back when few games got less than 14 to 16, in an era when this kind of data still mattered a lot as a selling point. The focus on a deeper and more intricate storyline was actually well in line with the direction such games were taking, but it unfortunately did not have the appeal

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Thanks for your insightful post Chazumaru

I still think that Hon Fu stage is the most impressive fighting game stage ever, I love how you see lots of things happening on it







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"Re(6):Secret life of Real Bout" , posted Tue 28 Mar 08:51post reply

Hon Fu's stage was one of my favorites of all time. A lot of the stages in FF3 are great. And the sprites. And the music. And you know what everything about FF3 is great except for the part of the game you play, which is a damn shame. But the same could be said of pretty much everything SNK released in 1996. FF3, SS3, AOF3, KOF96... talk about an unfortunate consistency.





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"Re(7):Secret life of Real Bout" , posted Tue 28 Mar 09:40post reply

That's true, the stages were amazing: they were creative, beautiful, plentiful (still one stage per character), unified by a common location (South Town) which remains a rare and cool idea, and each of them had between two (Bob) and five (Geese) variations. Even Hon Fu's scrolling stage has three color palette variations.





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"Re(5):Secret life of Real Bout" , posted Tue 28 Mar 12:46post reply

quote:
That being said! There is one silver lining: FF3 was rewarded with the greatest arranged soundtrack in the entire history of fighting games. So there's that.


This is wonderful! I had no idea this existed. Thank you!

There are a handful of these as well, performed by the Shinsekai Orchestra. Definitely gonna give these a listen.







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"Re(1):Secret life of Real Bout" , posted Tue 28 Mar 23:34post reply

quote:
Wow! I am not sure who at Sony, SNK or elsewhere we need to kiss for this but someone got the strange and wonderful idea to ask Yasuyuki Oda and Keisuke Nishikawa to share some trivia on the Real Bout trilogy as they promote the release of Fatal Fury Battle Archives 2 on the European PS Store tomorrow.


I like that one of the fun facts about FFRBS is the grotesque load screen artwork. While I'm glad that a person no longer has to look at those pictures before every match I wish they were saved in an in-game gallery. Those were a bad idea but they were an idea that needs to be seen.







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"Re(5):Secret life of Real Bout" , posted Wed 29 Mar 02:17post reply

quote:


The game was trying a lot of interesting things but it had kilotons of issues.

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YES!!!! Thanks for all this!!!
I LOVE FF3, for all the reasons you gave. I have a thing for all weird fighting games.





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