SNK Stuff Thread 20- Spring 2017 Edition - http://www.mmcafe.com/ Forums


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Professor
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"SNK Stuff Thread 20- Spring 2017 Edition" , posted Tue 14 Feb 18:36post reply

SNK Stuff Thread 3
SNK Stuff Thread 4
SNK Stuff Thread 5
SNK Stuff Thread 6
SNK Stuff Thread 7
SNK Stuff Thread 8
SNK Stuff Thread 9
SNK Stuff Thread 10
SNK Stuff Thread 11
SNK Stuff Thread 12
SNK Stuff Thread 13
SNK Stuff Thread 14
SNK Stuff Thread 15
SNK Stuff Thread 16
SNK Stuff Thread 17
SNK Stuff Thread 18
SNK Stuff Thread 19
SNK Stuff Thread 20

Art stuff :

Senri Kita Blog / Hiroaki Blog
Nona Twitter / Nona Yfrog / Nona Blog
Other Artist Info / Other Artist Info 2


Hidden stuff in old games:

http://www.nicovideo.jp/watch/sm16260198 - Nico
http://www.nicovideo.jp/watch/sm12375295 - Nico
http://www.nicovideo.jp/watch/sm12949449 - Nico
http://www.nicovideo.jp/watch/sm11733011 - Nico
http://www.nicovideo.jp/watch/sm12290526 - Nico

https://tcrf.net/Art_of_Fighting_%28Neo_Geo%29 AOF1 Stuff
https://tcrf.net/Art_of_Fighting_2_%28Arcade%29#Unused_Title_Text AOF2 stuff






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Professor
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"Re(1):SNK Stuff Thread 20- Spring 2017 Editio" , posted Tue 14 Feb 19:24:post reply

From previous thread-

quote:
So, the KOF14 survey results are finally here. I gloomily show off my ignorance once more and tell you I'm surprised that the cradle of versus fighting -or at least its KOFXIV side- its is so uninterested in competing in a fighting game, though they experienced the boom of the genre first hand.



Micky actually mentioned a nice point in the previous thread which I'm rather eager about explaining.


Back in the 1990s golden years of fighting games, the general bulk of players in Japan at least for the NeoGeo scene were more interested in playing single player modes. The competitive players were around as well, but they were a minority. High-level players weren't considered celebreties, they were just oddballs.

The single player experience at the arcades were just as magical (if not more) than the competitive experience. Home consoles back then weren't that powerful so even for 2D games, you needed to hit the arcades to play them. People would crowd around to see the ending when someone was playing vs CPU and got to the boss, because back then the bosses were actually tough. People would get impressed by seeing them get beat, kind of like how you'd beat the last monster and save the princess in the slew of action games that made up the arcades up to that time.

Of course, back then it was a different time. We're talking about a time when there were maybe more arcades than convenience stores in Japan (or at least Tokyo) thanks to the fighting game boom. There were so many arcades to pick from. Some arcades would serve drinks, some had headphones on the cabs so you can listen in stereo while cutting down on the arcade's ambient noise... It was a totally different age than the current arcade scene where you're doomed to play in the handful of surviving smokey arcades that can barely rake in a profit from their loyally addicted players. The overall casual population was just so huge.

The thing with the current competitive/esports fighting game scene that really scares me is that when players mention about the yesteryears, they never talk about how there was more to the scene than just competition, and that's made the arcades and fighting games so big.

Perhaps it's because they've only known their small competitive side of fighting games, and with no one but hardcore players left in the scene any more, nobody is left to tell the other side of the tale. Perhaps I can change that when MMCafe hits the 20th anniv' mark.





[this message was edited by Professor on Tue 14 Feb 22:30]



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"Re(2):SNK Stuff Thread 20- Spring 2017 Editio" , posted Wed 15 Feb 02:34post reply

Thanks Professor for both the KoF stats and the reminiscence about the single player culture once found in Japanese arcades. You're quite right that there is an alternative narrative being built that the popularity of fighting games was built on competition when that was only true for one subset of fans. While I don't expect people who are in the competitive side to be able to view things from outside the circle they inhabit I am frustrated that the game companies themselves seem to have forgotten the original demographics of these games.







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"Re(2):SNK Stuff Thread 20- Spring 2017 Editio" , posted Wed 15 Feb 06:48post reply

quote:
From previous thread-

So, the KOF14 survey results are finally here. I gloomily show off my ignorance once more and tell you I'm surprised that the cradle of versus fighting -or at least its KOFXIV side- its is so uninterested in competing in a fighting game, though they experienced the boom of the genre first hand.


Micky actually mentioned a nice point in the previous thread which I'm rather eager about explaining.


Back in the 1990s golden years of fighting games, the general bulk of players in Japan at least for the NeoGeo scene were more interested in playing single player modes. The competitive players were around as well, but they were a minority. High-level players weren't considered celebreties, they were just oddballs.

The single player experience at the arcades were just as magical (if not more) than the competitive experience. Home consoles back then weren't that powerful so even for 2D games, you needed to hit the arcades to play them. People would crowd around to see the ending when someone was playing vs CPU and got to the boss, because back then the bosses were actually tough. People would get impressed by seeing them get beat, kind of like how you'd beat the last monster and save the princess in the slew of action games that made up the arcades up to that time.

Of course, back then it was a different time. We're talking about a time when there were maybe more arcades than convenience stores in Japan (or at least Tokyo) thanks to the figh

-- Message too long, Autoquote has been Snipped --


As a child in the 90s, the competitive fighting scene literally didn't exist for me because I couldn't play those games worth a damn. Just doing a shoryuken was an achievement for me! I didn't have anything remotely resembling mechanical competence until the very late 90s, when I had access to some older fighting games through an emulator. Remember, it was quite some time before the CPS2 encryption was cracked, so emulators couldn't run SFA2 or Vampire or Cyberbots or Vs. series or....

Cyberbots I totally played as a single player game, and fighting games in general I played as single player games in the arcade, terrified of people challenging me because I was sure to lose. I wanted to see the bosses! I wanted to see the character endings!

Strangely, I got into Guilty Gear as a competitive game, and never got deeply into the massive amount of story content the series had! It wasn't until Xrd that I started to try to dig more deeply into its stories!







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"Re(3):SNK Stuff Thread 20- Spring 2017 Editio" , posted Wed 15 Feb 07:55post reply

Thinking back about this also reminds me of a tradition I never even hear getting mentioned anymore on fighting game sites: "saving"!

So you can clearly spot in the arcade which players are stronger and which are weaker; you can straight up see which are struggling just to beat the CPU. So players would sometimes insert coins on a machine that a weak player is playing on, but not challenge immediately. Instead, they'd wait until the player is in danger of losing to the CPU, and then challenge! The challenged player would probably lose, and "seconds" might be given (i.e. the player winning the first round will intentionally lose the second round, but not before either letting the losing player practice some things or even having a spirited contest). So this whole thing was about giving another player a chance to play just a little longer.







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"Re(2):SNK Stuff Thread 20- Spring 2017 Editio" , posted Wed 15 Feb 08:02post reply

quote:
The single player experience at the arcades were just as magical (if not more) than the competitive experience. Home consoles back then weren't that powerful so even for 2D games, you needed to hit the arcades to play them. People would crowd around to see the ending when someone was playing vs CPU and got to the boss, because back then the bosses were actually tough. People would get impressed by seeing them get beat, kind of like how you'd beat the last monster and save the princess in the slew of action games that made up the arcades up to that time.

That pretty much describes my time at the more public arcades (as opposed to the niche ones where there were actual competitive players there). I made it my business to try to make it to the end of story mode as much as possible, and since abusing Boss AI wasn't a thing for me that was unusually difficult to do. I know people can look back and say guys like Orochi or Zero were chumps, but they were hard enough for me (oddly I don't think the opinion of Krizalid changed at all)

It was pretty rare that I beat an end boss on a regular basis that the outlier when it came to arcade games was Plasma Sword, where I went out of the way to beat the game with every single character in the game, including the hidden characters Kaede and Rai-On. But then, as far as end game bosses go, that game was as easy as it came (the end bosses were no different than anyone else).





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"Re(2):SNK Stuff Thread 20- Spring 2017 Editio" , posted Wed 15 Feb 19:45post reply

quote:
The thing with the current competitive/esports fighting game scene that really scares me is that when players mention about the yesteryears, they never talk about how there was more to the scene than just competition, and that's made the arcades and fighting games so big.

Perhaps it's because they've only known their small competitive side of fighting games, and with no one but hardcore players left in the scene any more, nobody is left to tell the other side of the tale. Perhaps I can change that when MMCafe hits the 20th anniv' mark.


It would be pretty interesting to see a project along those lines.
I too used to play for the endings and stories (heck, I still do), and even recall some particularly intense cardiac activity when I was trying to beat Goenitz in KoF96 with Iori's team and I nearly made it once, since I generally did so poorly with those characters (oddly, when it finally happened it was it Vice alone, who was by far my weakest and was always used first - and then it was pretty rewarding and impactful to see how that ending turned out, with Iori's howling in the end and all).
It was pretty weird to find over the years how popular KoF98 seemed to be, as a KoF with little to no story (despite the occasional neat ending illustration and intros like Chizuru/Kyo's) held relatively little appeal to me - but hey, if a game in the series was doing well, I'd take that as a blessing.

I figure there's a bit of an issues for quite a few years now with some players promoting themselves as celebrities in a way that makes the games themselves almost feel like interchangeable afterthoughts.

The way I see it, game mechanics and casts can change over time, upending any competitive dynamics with every new game, but the stories stick around, so following those long-running narratives and see little details getting acknowledged years after they've been introduced and generally disregarded by the general audience has a certain charm to it - I think part of it clicks with the part of the brain that enjoys that "they remembered me!" feeling, tweaking it into a "they remembered that!" thing, and SNK have generally been pretty good at this sort of thing over the years.





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"Re(3):SNK Stuff Thread 20- Spring 2017 Editio" , posted Wed 15 Feb 22:42:post reply

Professor, thank you for all that info on the non competitive arcade scene! That's definitely something that is being erased from history! I love the competitive scene and enjoy watching a good fight, but I've been a casual player my whole life. I simply don't have the reflexes to compete at that top level and just love all those games even though I don't count frame data or practice combos.

I remember people used to say stuff like "fighting games don't need a story!" "Videogames don't need stories!" But that's actually a huge part of the appeal. Well more than the stories it's the characters themselves, but when you have good characters you just need a decent scenario and interesting stories play out. Fighting games are so good at that especially!

I'm pleasantly surprised to hear that other people at the cafe were not necessarily high level players either. Spoon I just assumed you were always really good at fighting games given your ability to expertly dissect game systems. Didn't know you were a scrub like me for so long!

quote:
I made it my business to try to make it to the end of story mode as much as possible, and since abusing Boss AI wasn't a thing for me that was unusually difficult to do. I know people can look back and say guys like Orochi or Zero were chumps, but they were hard enough for me (oddly I don't think the opinion of Krizalid changed at all)



Krizalid! I've posted this story here before, but it bears repeating. In college my friends and I spent nearly an hour trying to beat Krizalid. None of us were serious KOF players, we just liked the art a lot. In order to beat the CPU Krizalid, I eventually came up with a strategy.

To fight the computer, we BECAME a computer. We started playing for about 5-10 seconds at a time then handing the controller off to the next person, not giving anyone enough time to really think and fall back on our own easily defeated patterns. This randomized approach (with just enough conscious play to at least block correctly) eventually resulted in a sequence of inputs that felled the hated boss. Ahhhh good times.






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"Re(3):SNK Stuff Thread 20- Spring 2017 Editio" , posted Fri 17 Feb 06:08post reply

quote:
You're quite right that there is an alternative narrative being built that the popularity of fighting games was built on competition when that was only true for one subset of fans.



I think they are pushing this narrative for business reasons. The "esports" thing is money.

Thank you Professor. You managed to pull out some nice and warm memories from far within my soul.
As a kid, I'd stand in line like everybody else. Waiting to drop a coin and get to experience SF2 for a little longer. Playing alone against the AI was pure bliss. Everyone would gather around the cabinets to watch single players beat bosses. It was new and exciting.
The way I see it. Fighting games and their great character stories were like "soap operas" for kids. The same way "Professional Wrestling" was on TV.
I remember people going CRAZY watching a random bum-type-dude pull a Fatality in Mortal Kombat. Back then there was no way to learn the moves, other than by trial and error.

Sure, we would all once in a while drop a coin and compete against another human player. And sometimes it would even turn into a competition. But it definitely was not as serious or as established as it is today.

Good times...





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"Re(4):SNK Stuff Thread 20- Spring 2017 Editio" , posted Fri 17 Feb 08:57:post reply

quote:


Krizalid! So many good memories of it!
It is surprising that that loveable Irish bastard is one of the memorable bosses not just for me but for many. Plus with fond memories. Not only design and looks wise, also gameplay reasons.

I really wonder why. Where does his charm comes from? I consider him as one of the underdog bosses who has really all around good design. Lets dig around with some JoJo parallelsand guesses.


Rugal is the posterboy much like Dio and he keeps coming back. Unlike Dio's comebacks, his doesn't feel too much. KoF XV here we go.
Orochi is basically Cars.
Igniz is Valentine without noble intentions.
Zero's are, well, experiment gone wrong; they feel like glorified OP villains of the week.
Magaki is RHCP with SNK boss syndrome. Mukai feels like Pucci
And yeah Ash and Saiki is clearly Doppio and Diavolo (check Nobi's King of Characters article which gave me this inspiration and I still wait for the sequels once promised hopelessly).
Antonov is Josefumi/Yoshikage a loveable pratagonist/antagonist and Verse is...personification of gimmick called part 8 an old flame/s that come back to life to give series a new beginning and uses previous characters.

That makes Krizalid...Kira.
Well if you take away disturbed serial killer part and inject "Blade Runner's "villain" traits. He is a creation which he believes that he is a natural born human and feels betrayed at the last moments. He remembers Whip as the big sister and used as pawn in the Nests project, for mass killing and world domination which probably made believe that it was his idea. His last moments of despair for one more chance feels very similar to the rain scene, minus the dove and instead of water, it rains concrete. Final revelation by Whip that his memories is all made up makes him very relatable a tragic antagonist. Also despite being powerful he is beatable even by us; scrubs ( can't believe there is so many of us here, yay!).
I hope Krizalid -the one who died in 99- is inside Verse and comes back to life ala Ash style and joins the K's crew.

It's unbelievable how similar the arcade experience all around the world. The bits with advanced players is so spot on. Hardcore seen was so small I remember once people from next city came to town just for KoF01 and master some combos. There was also really advanced if not hardcore players, too. And it was delight to watch them and beat them every now and then. So many good memories.





[this message was edited by kofoguz on Fri 17 Feb 09:01]



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"DLC characters, costumes and stages coming" , posted Sun 19 Feb 01:25:post reply

Announcement video

The costumes looks fun. They seem like going towards party style rather than iconic redesign for outfits except for Kula's, since she regularly features in dress in story mode it was basically her second out fit.I loved Pyjamas and of course Sylvie is Red Riding Hood.

I'm pretty sure characters are Vanessa standing in the middle, Whip sitting on the side and the other guy storywise would be either Heidern or Adelheid but most prpbably it is Yamazaki. Unless of course CYS had redesign body wise.





[this message was edited by kofoguz on Sun 19 Feb 03:17]

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"Re(1):DLC characters, costumes and stages com" , posted Sun 19 Feb 02:24post reply

quote:
Announcement video



Terry stage from FF2 and KOF97 Monaco stage, I like them very much!
And they are free too!

I think too that the one to the right is Yamazaki.







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"Re(2):DLC characters, costumes and stages com" , posted Sun 19 Feb 02:38post reply

quote:
Announcement video


Terry stage from FF2 and KOF97 Monaco stage, I like them very much!
And they are free too!

I think too that the one to the right is Yamazaki.


On a second thought, considering Another Fatal Fury, and 97 stage the girl who sits is not Whip but Blue Mary pointing team 97, without Billy.







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"Re(3):DLC characters, costumes and stages com" , posted Sun 19 Feb 03:04post reply

quote:
Announcement video


Terry stage from FF2 and KOF97 Monaco stage, I like them very much!
And they are free too!

I think too that the one to the right is Yamazaki.

On a second thought, considering Another Fatal Fury, and 97 stage the girl who sits is not Whip but Blue Mary pointing team 97, without Billy.


Nice!

That mushed together batch of bodies looks more like a Rorschach test than a teaser but we have to work with what we have. The suggestion that it's a Mary/Yamazaki team sounds good to me. The third could be Vanessa or someone new. Wait, are there three or four characters in that white blob?

The throwback stages are great and I'm glad to see Terry's stage still looks absolutely nothing at all like the area around Mount Rushmore. SNK is keeping it real.





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"Re(3):DLC characters, costumes and stages com" , posted Sun 19 Feb 17:56post reply

quote:

On a second thought, considering Another Fatal Fury, and 97 stage the girl who sits is not Whip but Blue Mary pointing team 97, without Billy.



Blue Mary!?
I want her now!
And Kasumi too...





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"Re(4):DLC characters, costumes and stages com" , posted Mon 20 Feb 07:39post reply

I think that the dlc will be yamazaki, blue mary and kasumi. I don't know who is the 4th character







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"Re(5):DLC characters, costumes and stages com" , posted Mon 20 Feb 18:31post reply

quote:
I think that the dlc will be yamazaki, blue mary and kasumi. I don't know who is the 4th character



Looks like Vanessa to me, since the position of the legs for the character between the Mary/Rock(?) silhouette (to the left) and Yamazaki's(?) (to the far right) reminds me of Vanessa's animations, with the crouching/seiza one fitting Kasumi.

Mary (hopefully with her best look that the actual games have refused to use), Vanessa and Yamazaki could make for an odd mix of Mary's 97 and XI teams, but given the precedents I could imagine that fitting into the story somehow...

All in all, a whole lot more content that I'd expected, which is good news - at most it might inflict a bit of character select paralysis, and I wonder if the trophies regarding things like the amount of completed trials will be adjusted accordingly.





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"Re(5):DLC characters, costumes and stages com" , posted Mon 20 Feb 19:32:post reply

I think the 4th character is Vanessa, the "additional" leg screams Vanessa winpose to me. I agree with you guys that Yamazaki on the right is a no brainer. The 4th character is kinda well hidden, but I noticed a hint about the number of fighters after watching the DLC trailer a couple times: the silhouette group gets zoomed in 4 times in 4 different points.

I'm hyped for the new stages!! Alternate reality Rushmore is essential to the rebirth of SNK, and '97 Monaco is a heartwarming throwback, although I'd rather see Bali as a '97 tribute, complete with its awesome Kecak folk music. But the second BGM in this trailer is likely the Monaco stage theme IMO, so I'm fine with this in the end, because this song is all kinds of awesome to me. I already love it!!

Behold Ogura-sama's mighty art.





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[this message was edited by Micky Kusanagi on Mon 20 Feb 19:56]

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"Re(6):DLC characters, costumes and stages com" , posted Mon 20 Feb 21:48post reply

As long as one of them is Kasumi, I'm satisfied.





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"Re(7):DLC characters, costumes and stages com" , posted Mon 20 Feb 22:49post reply

I'm quite positive the crouching character on the left is Kasumi, as a couple fellow Cafers are ^^

February is short. Hey, c'mon c'mon!





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"Re(8):DLC characters, costumes and stages com" , posted Mon 20 Feb 23:04post reply

quote:
I'm quite positive the crouching character on the left is Kasumi, as a couple fellow Cafers are ^^

February is short. Hey, c'mon c'mon!



I really, REALLY hope you and the other Cafers are right about that, Micky!

And hopefully this DLC pack will have great sales, so that SNK later prepares a second one with Yashiro, Shermie and Chris (and maybe Shingo or Rugal).

Or the '94 USA Team (I know they were quite stereotypical, but I like them anyway).





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"Re(9):DLC characters, costumes and stages com" , posted Tue 21 Feb 01:52post reply

quote:

And hopefully this DLC pack will have great sales, so that SNK later prepares a second one with Yashiro, Shermie and Chris (and maybe Shingo or Rugal).

There is no losing if we'll end up with either Kasumi or Whip. Win or win.
I hope they also add endings/story to coming teams. No new DLC characters please. Leave some of them to the sequel. Also if they follow the storyline. Ash CYS and so can't come yet. Well CYS maybe since Vice and Mature stil get to be ghosts despite the resetting. I can see how that can work out.







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"Re(10):DLC characters, costumes and stages co" , posted Tue 21 Feb 05:30:post reply

Hmm, since I see bell bottoms and big shoes clearly in the mixture of legs I'm going to agree that one of the characters is probably Vanessa, though to be fair there are still a myriad of possibilities besides her, most prominent being some guy who I forgot but I think he might have been a main character or something

Really all I want to see is Mary though. When I look at the person on the far left this is what I think of. If she's not in this ink jumble then I'm stuck wondering which poll SNK was really looking at.





[this message was edited by Gojira on Tue 21 Feb 05:34]

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"Re(9):DLC characters, costumes and stages com" , posted Thu 23 Feb 23:26post reply

quote:
I'm quite positive the crouching character on the left is Kasumi, as a couple fellow Cafers are ^^

February is short. Hey, c'mon c'mon!


I really, REALLY hope you and the other Cafers are right about that, Micky!

And hopefully this DLC pack will have great sales, so that SNK later prepares a second one with Yashiro, Shermie and Chris (and maybe Shingo or Rugal).

Or the '94 USA Team (I know they were quite stereotypical, but I like them anyway).



I think one set of DLC characters will be fine. If they release new characters, I would prefer a new/sequel KOF game. Bring back the yearly releases like before!





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"Re(10):DLC characters, costumes and stages co" , posted Sun 26 Feb 12:11post reply

While the new stages and characters were more interesting I did finally get around to watching the KoF14 World Championship Tournament matches. There was a great deal to enjoy but some of it, such as having a number of matches be FT1, felt odd. I know KoF tournaments can drag on but having one match before someone got booted to losers was far too abrupt. As short as the matches were I'm not certain why some of the players even bothered to sit down when they played.







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"Re(2):Re(10):DLC characters, costumes and sta" , posted Mon 27 Feb 07:18post reply

quote:
While the new stages and characters were more interesting I did finally get around to watching the KoF14 World Championship Tournament matches. There was a great deal to enjoy but some of it, such as having a number of matches be FT1, felt odd. I know KoF tournaments can drag on but having one match before someone got booted to losers was far too abrupt. As short as the matches were I'm not certain why some of the players even bothered to sit down when they played.



Iirc it was only the winners side that was FT1 till semi-finals. Losers side was 2 out of 3 throughout.

Tbh I think it might be because of the change in plans. Initially it was supposed to be till top 4 in Japan and then the top 4 in Beijing but at the end they changed plans due to the players requests for it to all take place in Japan. So they might have rented the venue (I think it was in a theatre?) ahead of time and it didn't account for the top 4, so they made some matches FT1 to help with that.

Either way, there were a lot of great matches (Xiahoai vs. M' especially) and it's really sad that Reynald was unable to make it, I think things would have gone much different if he had.





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"John Cena buries SNK" , posted Tue 28 Feb 07:28post reply

I wonder how many people has the same perception of SNK than John Cena does?







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"Re(1):John Cena buries SNK" , posted Tue 28 Feb 11:06post reply

quote:
I wonder how many people has the same perception of SNK than John Cena does?

: What's SNK? Can you eat it?
: It's a very important company that brings people together from all over the world to the MMCafe, dude.
: So I can't eat it.
: Not really, but I think you already know the taste. Look into your distant past: surely you played Metal Slug and Samurai Spirits even if you were too intimidated to play KOF like that Maou guy?
: Oh, so SNK never "truly" became obsolete, it just became obscure enough that "old school gamer" poseurs and indie kids forgot it still exists, while still pretending they love games when going to barcades that feature games no newer than SFII yet never realizing it?
: Just so.
: Well, whatever. I was already intimidated enough by KOF even before having to enter the "world of the dead" or deal with PS2 graphics to become a KOF gamer. And if I can't eat it, I'll just go back to Street Fighter!
: No, wait! You said you you loved attention to detail and the nice backgrounds and those strip moves, and, and...
: Byyyyyyyyye
: ...





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"Re(1):John Cena buries SNK" , posted Tue 28 Feb 23:46post reply

quote:
I wonder how many people has the same perception of SNK than John Cena does?


It would be hard to argue with anyone who declared that SNK peaked with Crystalis/God Slayer: Haruka Tenkū no Sonata.





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"Re(2):John Cena buries SNK" , posted Wed 1 Mar 05:41post reply

...SNK obsolete?? *sad panda

Can't wait for March to begin. While SNK's teaser doesn't specify what week of March they chose, news are coming, and I'm excited. And I didn't even ask for more characters in KOF14 xD





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"Re(3):John Cena buries SNK" , posted Wed 1 Mar 11:37post reply

quote:
...SNK obsolete?? *sad panda

Can't wait for March to begin. While SNK's teaser doesn't specify what week of March they chose, news are coming, and I'm excited. And I didn't even ask for more characters in KOF14 xD



Since Iori's DLC Costume is out last February 23rd and February is only 28 days this year. I estimate that the DLC info will come out in the 20th. Unless we get some Famitsu preview scans as early in the 14th.





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"Re(4):John Cena buries SNK" , posted Wed 1 Mar 18:15:post reply

I agree, late March is the most realistic guess.

A KOFXIV Arcade Ver. tidbit I still had to share with you guys. While I don't demand that KOF keeps old school design elements, I'm really happy to hear the arcade version comes back to the dear old black flash for supers. I find it more dramatic, gives me a "welcome to your doom" vibe.

EDIT: RBS coming to the PS4!! Okay, it's not just RBS, but maybe somebody remembers I was hoping for a PS4 re-release of that installment -I know RB2 is more balanced, but RBS has some crazy, kickass moveset ideas, like Mai's brutal fan rekka, which I'm very fond of-, so I'm emphasizing RBS's presence in this compilation.





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"Re(5):John Cena buries SNK" , posted Fri 3 Mar 04:16post reply

quote:
RBS coming to the PS4!! Okay, it's not just RBS, but maybe somebody remembers I was hoping for a PS4 re-release of that installment -I know RB2 is more balanced, but RBS has some crazy, kickass moveset ideas, like Mai's brutal fan rekka, which I'm very fond of-, so I'm emphasizing RBS's presence in this compilation.



Read that today in the PS blog news about the release of the ADK compilation.

I wonder how are these ports.
They are not straight ports from NeoGeo to PS4, but ports of the PS2 ports, so a double port?
If some of the PS2 counterparts where already not "arcade perfect", these PS4 versions cannot be better, right?





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"Re(6):John Cena buries SNK" , posted Fri 3 Mar 22:11post reply

Okay, the Online Collection ports aren't always brilliant, but it looks like the Real Bout collection is good, so I think you'd be satisfied if you wanna buy it when it comes out on PS4.





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"Re(7):John Cena buries SNK" , posted Fri 3 Mar 22:51post reply

In Cena's defense, at least he's giving SNK some visibility and complimenting an old game of theirs. Other WWE people like Xavier Woods and Sasha Banks seem to know quite a lot about videogames, so maybe they could teach him one thing or two about SNK games.

As for the Real Bout Collection, it looks cool!





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"Re(1):SNK Stuff Thread 20- Spring 2017 Editio" , posted Sat 4 Mar 04:01post reply

DLC Character information might come sooner than expected...





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"Re(2):SNK Stuff Thread 20- Spring 2017 Editio" , posted Sat 4 Mar 17:46post reply

That's positively unexpected ^_^ I think the characters may come out on March 24. It's not that I can't wait for them, it'd just be a nice coincidence because my Italian Plus subscription will expire around that date, and I'd be happy if the day I purchase my JP plus was the same as the KOF14 DLC chars come out. Besides, did I get this banner right in the JP PS Store? That you get 2 additional months of Plus if you purchase a Japanese 12 months subscription before April 1st? I was really hoping the PS Plus promotions lasted until 30 March because of my current Plus's expiration date...





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"Re(3):SNK Stuff Thread 20- Spring 2017 Editio" , posted Sat 4 Mar 20:35post reply

quote:
did I get this banner right in the JP PS Store? That you get 2 additional months of Plus if you purchase a Japanese 12 months subscription before April 1st? I was really hoping the PS Plus promotions lasted until 30 March because of my current Plus's expiration date...



It's for non-PSNPlus subscribers only. You should be ok since you're not a member of Japan-PSNPlus.





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"Re(4):SNK Stuff Thread 20- Spring 2017 Editio" , posted Sat 4 Mar 20:42post reply

I bought one month of JP Plus some months ago in order to grab some Plus exclusive themes -KOF14 Kyo & Iori and BlazBlue Centralfiction-, am I still eligible for this promotion? Thank you for chiming in Prof ^^





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"Re(5):SNK Stuff Thread 20- Spring 2017 Editio" , posted Sat 4 Mar 23:58post reply

quote:
I bought one month of JP Plus some months ago in order to grab some Plus exclusive themes -KOF14 Kyo & Iori and BlazBlue Centralfiction-, am I still eligible for this promotion? Thank you for chiming in Prof ^^



Yeah you should be elegible; just make sure you click on the correct icon that says "12+2 months", not the one that says "12 months".





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"Re(6):SNK Stuff Thread 20- Spring 2017 Editio" , posted Sun 5 Mar 01:23post reply

OK, thank you again Prof ^^
Oda's tweet about the DLC characters is being discussed quite a lot on KOF sites, and Gunsmith made a point I had made myself in my mind but didn't feel like discussing when I first read that tweet: next week SNK may not reveal everything at once.

He thinks we'll only get a hint about the first character, I'm slightly more optimistic and I'm waiting for the reveal of the identity of one character. Not waiting for trailers because I think footage of the characters will only come when all of them get revealed.





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"Re(7):SNK Stuff Thread 20- Spring 2017 Editio" , posted Wed 8 Mar 22:18post reply

quote:
Not waiting for trailers because I think footage of the characters will only come when all of them get revealed.



And this may be a wise choice, considering the terrible reception the first KOF XIV trailer got, when the final product fortunately turned out to be much, MUCH better than what that trailer showed. SNK should take their time to properly prepare the announcement of the new characters.

(and have Kasumi - immune to clothing damage - as one of them, dammit!!)





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"Re(8):SNK Stuff Thread 20- Spring 2017 Editio" , posted Wed 8 Mar 22:55post reply

And the hype strikes again.







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"Today's the day!" , posted Wed 8 Mar 23:05post reply

New announcement of upcoming reveal trailer for one of the DLC characters! I wish to not to be spoiled before I got to click the video but I think the obvious one will be shown. Still I would like to bet on Vanessa first *wink wink* 8th of March* *wink wink* Hear Me Roar!





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"Re(1):Today's the day!" , posted Thu 9 Mar 03:31post reply

Whip it good!





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"Re(2):Today's the day!" , posted Thu 9 Mar 03:36post reply

quote:
Whip it good!



She's not someone I would choose, but wow, she looks great! Excellent trailer!





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"Re(3):Today's the day!" , posted Thu 9 Mar 03:57post reply

Much like dark matter, Whip fans have been proven to theoretically exist without ever having actually been seen. It appears that she's lost her gun but judging from her super she has gained the ability to ignore the laws of physics. Perhaps the rules are different in the parallel universe where her fans reside?

Whatever, she made the conversion to 3D surprisingly well. Glad to see SNK is really starting to figure out to model and animate their characters in this new engine. Now we just need a release date.





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"Re(2):Today's the day!" , posted Thu 9 Mar 04:02post reply

quote:
Whip it good!



I think they have done a great job on her 3D model!







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"Re(3):Today's the day!" , posted Thu 9 Mar 04:09post reply

The animation of Whip's whip in 2D was always really striking to me: it was SUPER pixelly, but it had a crazy fluidity and snap to it, as well as having some weird animations where it seemed to change volume dramatically! In fact, one of the biggest ones in that regard is shown in the trailer, as if to show off how well they could animate the whip. I think the animations where she gathers her whip doesn't always fare so well, and the material they've used for her whip makes it look weirdly plastick-y in a way that looks more cheap than good to me. Having a knob at the end of the whip has been part of the design for years and it probably helps provide definition for the whip in animations, but in close-ups it looks strange and goofy.

I still think that the whip was probably one of the harder things they could've possibly decided to do, so good on SNK for challenging themselves on this!







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"Re(4):Today's the day!" , posted Thu 9 Mar 04:19post reply

B- for the ambition, but urgh, I can't get over her face and her voice, not to mention the way some animations don't make any sense.

I really, really hope Shermie stays away from this engine for several few more iterations.





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"Re(4):Today's the day!" , posted Thu 9 Mar 04:44post reply

WOW!!

When I did my daily checking of SNK's Twitter accounts it was earlier than SNK planned to announce the character reveal, so this really caught me by surprise. And what a nice surprise!!

I don't know how I could see Kasumi on the left of the silhouette group, but I'm happy Whip made the cut because she's kinda relevant to the lore of the NESTS arc, her fighting style is unique thanks to her weapon and nobody of us would bet on her since SNK was apparently not skilled enough to animate such a crazy weapon, but the guys definitely are studying 3d modeling. Those frequent remarks about 3D graphics on the SNK staff's social account aren't just for show, huh? She looks more sadistic than ever when pummeling her opponent's head with her heel xD I'm also glad to listen to W.W.III!!

The only thing I feel like saying about her gameplay is...AAARGH SHE HAS A 2-HIT J.HK!! I hate 2-hit jump-ins LOL (I don't remember whether she has always had it, Whip players please enlighten me)





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"Re(5):Today's the day!" , posted Thu 9 Mar 05:10post reply

quote:

The only thing I feel like saying about her gameplay is...AAARGH SHE HAS A 2-HIT J.HK!! I hate 2-hit jump-ins LOL (I don't remember whether she has always had it, Whip players please enlighten me)



Yeah, her J. HK was also 2 hits in the 2D games.

There are already a few characters in XIV with multi-hitting jump in normals (Geese, Tung Fu, Nelson etc.).





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"Re(6):Today's the day!" , posted Thu 9 Mar 06:36post reply

Judging from the trailer it should be pretty easy to cosplay as whip







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"Re(4):Today's the day!" , posted Thu 9 Mar 08:40post reply

So it is Whip, huh? Maybe I should've trusted my guts!

Well, considering the backgrounds and hoping 4 characters means 1 team and 1 single entry (storyline included)
It goes like this

Agents/Detective Team
Whip +
Vanessa
Blue Mary
(Monte Carlo 97 background)

Single Entry
Yamazaki
(Fatal Fury 2 Background)

Bonus;
97 Special Team
XI Agents Team
2003 K' Team
XI Ikari Team
Team Edit Endings


Since Whip was not so expected but a good surprise, other three were safest bet. I wanna go with original guess. The only problem is the standing one might be too tall for Blue Mary even though that fur jacket might be from MotW special sequel
video. The other silhouette has thin legs which seems like perfect fit for Vanessa with suggested punching pose/stance.


quote:
Much like dark matter, Whip fans have been proven to theoretically exist without ever having actually been seen. It appears that she's lost her gun but judging from her super she has gained the ability to ignore the laws of physics. Perhaps the rules are different in the parallel universe where her fans reside?

Whatever, she made the conversion to 3D surprisingly well. Glad to see SNK is really starting to figure out to model and animate their characters in this new engine. Now we just need a release date.

We were there, even in 2003!

I'm sure her whip meets the physics of law where Spidey sends his web. But I must say Im not happy, not because that she lost the gun but Spidey attack is exclusively a fun Neomax now!







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"Re(7):Today's the day!" , posted Thu 9 Mar 08:51post reply

Damn it. I figured it was Whip as soon as I saw the baggy thigh pockets in the outline but I had to hold onto my Mary w/ Anton theory as long as possible.

quote:
Judging from the trailer it should be pretty easy to cosplay as whip



Kind of unfortunate that past SNK screwed future SNK when they created Voodoo. She named her whip and treated it like a partner so they couldn't just give her a new whip with a less garish color or shape.







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"Re(5):Today's the day!" , posted Thu 9 Mar 09:22post reply

quote:
The only thing I feel like saying about her gameplay is...AAARGH SHE HAS A 2-HIT J.HK!! I hate 2-hit jump-ins LOL (I don't remember whether she has always had it, Whip players please enlighten me)


She had it before. Especially sure for '02 because Shermie, Whip, Athena were my mains.
It's very useful. Even better If she has up+a, too.





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"Re(6):Today's the day!" , posted Thu 9 Mar 14:04:post reply

Whip DLC release date

April 5th for North America.

I'm not sure if this is the same date for the rest of the world?

EDIT: She's at least $6.

Most likely, that's the price of the rest of the DLC characters.





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[this message was edited by Yuki Yagami on Thu 9 Mar 14:17]



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"Re(7):Today's the day!" , posted Thu 9 Mar 15:49:post reply

quote:

EDIT: She's at least $6.



She is still cheap, in every sense.

edit : I love it how the image priest from Let's go onmyoji! it's right next to the close up capture of Whip in the forum banner.... and they basically seem like they belong to the same game if one judges by graphic quality.






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"Re(6):Today's the day!" , posted Thu 9 Mar 19:16post reply

Thanks Izek and Oguz :D
quote:

There are already a few characters in XIV with multi-hitting jump in normals (Geese, Tung Fu, Nelson etc.).


I had forgot Nelson's but I perfectly remember Tung's and Geese's (I was only talking about 2-hit attacks though, Geese has more hits and I find it way easier to connect a lot of his hits), and I hate Tung's j.HK right now because I still can't get 2 hits consistently in training mode against regular sized characters ^^;

Do you guys think it's safe to assume we'll get one DLC character per month? I do. I initially thought SNK would reveal the characters one by one and then release them all at once, no matter whether they formed a full team, but maybe it's better this way in terms of keeping us players interested.

I'd be really happy if more bonus artworks got included in the gallery as Oguz hints, because the DLC characters would open a few interesting possibilities no matter who they are.





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"Re(5):Today's the day!" , posted Thu 9 Mar 22:47post reply

quote:
So it is Whip, huh? Maybe I should've trusted my guts!

Well, considering the backgrounds and hoping 4 characters means 1 team and 1 single entry (storyline included)
It goes like this

Agents/Detective Team
Whip +
Vanessa
Blue Mary
(Monte Carlo 97 background)

Single Entry
Yamazaki
(Fatal Fury 2 Background)

Bonus;
97 Special Team
XI Agents Team
2003 K' Team
XI Ikari Team
Team Edit Endings


Since Whip was not so expected but a good surprise, other three were safest bet. I wanna go with original guess. The only problem is the standing one might be too tall for Blue Mary even though that fur jacket might be from MotW special sequel
video. The other silhouette has thin legs which seems like perfect fit for Vanessa with suggested punching pose/stance.


Much like dark matter, Whip fans have been proven to theoretically exist without ever having actually been seen. It appears that she's lost her gun but judging from her super she has gained the ability to ignore the laws of physics. Perhaps the rules are different in the parallel universe where her fans reside?

Whatever, she made the conversion to 3D surprisingly well. Glad to see SNK is really starting to figure out to model and animate their characters in this new engine. Now we just need a release date.
We were there, even in 2003!

I'm sure her whip meets the physics of law where Spidey sends his web. But I must say Im not happy, not because that she lost the gun but Spidey attack

-- Message too long, Autoquote has been Snipped --


I think all four DLC characters will be solo entries and not in a team. The theme for whip is the 99 Ikari track. Which was a great song. So maybe each DLC will have its own theme. Or like New Face team, when you play againt them, a different theme will play.





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"Re(7):Today's the day!" , posted Fri 10 Mar 00:01:post reply

quote:
Do you guys think it's safe to assume we'll get one DLC character per month? I do. I initially thought SNK would reveal the characters one by one and then release them all at once, no matter whether they formed a full team, but maybe it's better this way in terms of keeping us players interested.


My personal guess is one character per month with July as last target so that they'll all be out by Evo.


[edit] HOLY CRIPES Toxico is so right about the news banner





[this message was edited by Professor on Fri 10 Mar 00:03]

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"Re(8):Today's the day!" , posted Fri 10 Mar 08:39:post reply

The design issues bother me less than the lack punch of the whip animations. They probably picked one of the characters for which the kinetic cheats made available with 2D sprites animations were the most difficult to transcribe into a 3D model.

I am never entirely sure if I am appalled or genuinely impressed with the decisions made by this new(ish) KOF development team. They always seem to properly identify the most complicated idea that would definitely be a big problem to tackle at their current level of development skill, team size and available budget, then bafflingly decide to attack the matter dead on rather than run away.





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"Jigsaw Puzzles and Silhouettes..." , posted Sat 11 Mar 01:47:post reply

Well, 2 night ago, I was guessing who are the remaining DLC characters. While I'm sure it was Yamazaki and Vanessa. However, I doubt that one of them is Blue Mary for two reasons.

1. From the Famitsu interview:
quote:
Popular characters like Yamazaki and Blue Mary were obvious picks for the roster, but it would've ended up making the game into a Fatal Fury. Oda wanted a game that felt more "KOF".


Since they addded Yamazaki, I think that's enough, or else, it would've ended up making the game into a Fatal Fury.

2. The remaining silhouettes did not wear boots. Blue Mary usually wear boots.

Also, I made this in twitter about the silhouettes. And played a little jigsaw puzzle with the silhouettes. It may not be 100% match to the silhouettes, but that's the best and closest thing that I can do.

my version

Another version made by meemeeshion

While I'm guessing the 4th character is Shen Woo, I do not rule out the possibility of the 4th character being Shingo.

So, the DLC characters are Whip, Yamazaki, Vanessa and Shingo/Shen Woo.





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[this message was edited by Yuki Yagami on Sat 11 Mar 01:52]

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"Re(1):Jigsaw Puzzles and Silhouettes..." , posted Sat 11 Mar 02:33:post reply

quote:
Well, 2 night ago, I was guessing who are the remaining DLC characters. While I'm sure it was Yamazaki and Vanessa. However, I doubt that one of them is Blue Mary for two reasons.

1. From the Famitsu interview:
Popular characters like Yamazaki and Blue Mary were obvious picks for the roster, but it would've ended up making the game into a Fatal Fury. Oda wanted a game that felt more "KOF".

Since they addded Yamazaki, I think that's enough, or else, it would've ended up making the game into a Fatal Fury.

2. The remaining silhouettes did not wear boots. Blue Mary usually wear boots.

Also, I made this in twitter about the silhouettes. And played a little jigsaw puzzle with the silhouettes. It may not be 100% match to the silhouettes, but that's the best and closest thing that I can do.

my version

Another version made by meemeeshion

While I'm guessing the 4th character is Shen Woo, I do not rule out the possibility of the 4th character being Shingo.

So, the DLC characters are Whip, Yamazaki, Vanessa and Shingo/Shen Woo.



They are original KOF characters so that would make sense.

quote:
1. From the Famitsu interview:
Popular characters like Yamazaki and Blue Mary were obvious picks for the roster, but it would've ended up making the game into a Fatal Fury. Oda wanted a game that felt more "KOF".


But what if its not Yamazaki and instead Seth? He is an original KOF character. Or did someone already debunked his name out of the picture? But a high possibility if Vanessa does show up.

I would prefer Shingo becuase he is a fun, wacky, and cool character. Shen Woo would not probably fit with the new story line right?





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[this message was edited by neo0r0chiaku on Sat 11 Mar 02:42]

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"Re(2):Jigsaw Puzzles and Silhouettes..." , posted Sat 11 Mar 02:48:post reply

quote:
But what if its not Yamazaki and instead Seth? He is an original KOF character. Or did someone already debunked his name out of the picture?



Well, the silhouette kinda looked like Yamazaki in his Fatal Fury costume (skintight shirt). Majority of the people in every board and social media say that silhouette in the right is Yamazaki.

I guess, I can picture this is like the answer of the staff to a hypothetical question saying:
"If given a chance, which one Fatal Fury character you like add in KOF XIV? Yamazaki or Blue Mary."

Since they "answered" Yamazaki, I guess it kills the chances of Blue Mary being in KOF XIV.

Unless Oda decides to change his mind since that interview.





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[this message was edited by Yuki Yagami on Sat 11 Mar 02:51]



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"Re(8):Today's the day!" , posted Sat 11 Mar 03:16post reply

quote:

edit : I love it how the image priest from Let's go onmyoji! it's right next to the close up capture of Whip in the forum banner.... and they basically seem like they belong to the same game if one judges by graphic quality.



I haven't laughed so hard in a while! Thanks for this!





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"Re(9):Today's the day!" , posted Sat 11 Mar 20:56post reply

quote:
They always seem to properly identify the most complicated idea that would definitely be a big problem to tackle at their current level of development skill, team size and available budget, then bafflingly decide to attack the matter dead on rather than run away.


That's actually what I like the best about KOF14: the team is so freaking based, shameless. These guys have the guts to massively support a retail, almost full priced PS4 game with PS2 graphics in the age of 4K displays. Sounds like SNK's revenge for KOFXIII's sales to me.

Yuki: interesting guesses!! I don't agree 100% because Mary may have been redesigned with a no boots outfit and because I think SNK is reserving non-disguised (Kukri *hint hint*) Ash saga characters for KOFXV -Ash and Betty are no brainers IMO-, but your guesswork does make sense.

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"Re(10):Today's the day!" , posted Sat 11 Mar 21:55post reply

quote:
These guys have the guts to massively support a retail, almost full priced PS4 game with PS2 graphics in the age of 4K displays.

Guys

What if they ported this to Switch? (And to PS2, just to make a point?)





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"Re(10):Today's the day!" , posted Sun 12 Mar 00:43:post reply

quote:

I would prefer Shingo becuase he is a fun, wacky, and cool character. Shen Woo would not probably fit with the new story line right?



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quote:

Yuki: interesting guesses!! I don't agree 100% because Mary may have been redesigned with a no boots outfit and because I think SNK is reserving non-disguised (Kukri *hint hint*) Ash saga characters for KOFXV -Ash and Betty are no brainers IMO-, but your guesswork does make sense.



Maybe, but then again, Shen Woo just likes fighting strong people. Probably, upon hearing the news of the emergence of "The First King of Fighters Champion", Antonov. Shen Woo is interested in fighting Antonov and prove to himself if Antonov is really a strong opponent as he boasts.





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"Re(2):Re(10):Today's the day!" , posted Sun 12 Mar 03:17post reply

If Yamazaki makes it into the game that means I can team him with Whip and Luong in order to spend the entire match standing on the opposite side of the screen swatting at people. That sounds tedious and annoying so I want to try it out. Now watch, the "Yamazaki" silhouette is going to turn out to be Brian Battler or someone else nobody asked for.







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"Re(3):Re(10):Today's the day!" , posted Wed 15 Mar 01:50:post reply

Am I misinterpreting this, or having having its characters in several other companies' mobile games, SNK is now bringing guests from elsewhere into their own?
Well, there was that precedent with the Battle Cats in Metal Slug Defense years ago...

Edit: nevermind, unofficial account... here's a new MSA event with yet another new character to make up for it.





...!!

[this message was edited by Loona on Wed 15 Mar 18:34]

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"Re(2):Re(10):Today's the day!" , posted Wed 15 Mar 15:38post reply

quote:

Maybe, but then again, Shen Woo just likes fighting strong people. Probably, upon hearing the news of the emergence of "The First King of Fighters Champion", Antonov. Shen Woo is interested in fighting Antonov and prove to himself if Antonov is really a strong opponent as he boasts.


We don't know if all the DLC characters will have plot explanations for joining the cast, but this definitely is something SNK would go for. Can't wait for the next reveal :D

ne0r0 is that the main character from Saintia Sho in the KOF98OL screen? I've been out of the Saint Seiya loop for a long while, so I'm not sure at all, but it'd be a very interesting collaboration to me, both because of the franchise and because it's other characters in a SNK mobile game instead of the other way around.





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"Today's the day...Again!" , posted Wed 15 Mar 18:41:post reply

Character no.2 Coming Soon...





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[this message was edited by Yuki Yagami on Wed 15 Mar 18:43]



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"Re(1):Today's the day...Again!" , posted Wed 15 Mar 19:18post reply

quote:
Character no.2 Coming Soon...


The Shen or Shingo theory make so much sense and either of them much preferable than Blue Mary for me. But just to have fun on guessing game I will stay loyal to my theory. Plus I back-pedaled on Whip to see her to be the one who revealed first. Spoils the fun.

Also, since I got Whip I have nothing to complain. It's not hard to wait for Kasumi, Jhun, Xiangfei, Hinako and Foxy join along for the next game.







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"Re(2):Today's the day...Again!" , posted Wed 15 Mar 20:08post reply

It'll be Yamazaki probably, since they want to start from the outside and work towards the center. If they do it the other way then the remaining silhouettes become too easy to guess.





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"Re(3):Today's the day...Again!" , posted Thu 16 Mar 05:03post reply

quote:
It'll be Yamazaki probably, since they want to start from the outside and work towards the center. If they do it the other way then the remaining silhouettes become too easy to guess.



You're right!

His Climax is Drill, but involves using stage props.





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"Re(4):Today's the day...Again!" , posted Thu 16 Mar 05:13:post reply

He looks.... Too exaggerated? comparing it to all of the Yamazaki's from FFs, it feels closer to the WA one, which also was a little bit too extreme to everybody's tastes.

Voice sounds sort of close to Kouji Ishii, but I'm not going to place bet since some of the new VAs fooled me once already.

edit : No gloves and white shoes feel too weird. Like if a character that previously liked 'black' suddenly painted himself in fluorescent neon for no reason... Well, that description suits XIV as a whole.






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"Re(5):Today's the day...Again!" , posted Thu 16 Mar 09:56post reply

quote:
edit : No gloves and white shoes feel too weird. Like if a character that previously liked 'black' suddenly painted himself in fluorescent neon for no reason... Well, that description suits XIV as a whole.


To be fair, Yamazaki often does wear a white fur coat. The coat is probably made out of baby seals he personally stomped to death but he's not immune to mixing up his color palette. At least he's gone back to his tight, Simon Cowell-esque t-shirt. I never could warm up to that long sleeve pullover and vest look he had in his KoF sprite.







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"Re(6):Today's the day...Again!" , posted Thu 16 Mar 15:39post reply

Hey how about that, I was right. And he looks like fun.

Snake arms intact, sand kicks too, and I like the new animation on his reversal. Looks like he lost his knife though, at least I didn't notice it in the video anywhere.

I think the golf shoes are a nice addition. The contrast with the rest of his outfit makes his stomping and kicking moves look more dynamic. I don't miss the vest or gloves, since it never really did anything for him.

So now we're down to the two least obvious ones. I'm still hoping one of them is Mary, but I wouldn't mind Vanessa at all. I really doubt I'll get both.







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"Re(7):Today's the day...Again!" , posted Thu 16 Mar 16:20post reply

quote:
Hey how about that, I was right. And he looks like fun.

Snake arms intact, sand kicks too, and I like the new animation on his reversal. Looks like he lost his knife though, at least I didn't notice it in the video anywhere.

I think the golf shoes are a nice addition. The contrast with the rest of his outfit makes his stomping and kicking moves look more dynamic. I don't miss the vest or gloves, since it never really did anything for him.

So now we're down to the two least obvious ones. I'm still hoping one of them is Mary, but I wouldn't mind Vanessa at all. I really doubt I'll get both.



I always thought that the vest made him look pudgy, and him being super trim with a skin-tight shirt was a standout look in Real Bout. I think the gloves were good on him, though: it made his hands/wrists/forearms more distinct, and he was a character that really drew your attention to his hands.





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"Re(8):Today's the day...Again!" , posted Thu 16 Mar 17:47:post reply

arms as long as Yamazaki Snake arms



Whether it's a mock or genuine I don't know, it looks so PS2...





[this message was edited by Professor on Thu 16 Mar 17:53]

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"Re(8):Today's the day...Again!" , posted Thu 16 Mar 17:55post reply

It's C62 baby!! C62 AST is one of my favorite video game tracks ever, and though the mad snake's crazy screams are too loud to allow me to focus on the music, I think the new version of his theme is closer to the old AST than to the old OST -Yamazaki's theme is one of the very few cases where I'm lukewarm towards the OST and love the AST, while I usually like the OST a lot as well-, which made my day yesterday.

His chair beating during the Climax made me really hyped. I feel a lot of love was put into bringing his psychotic fighting style into the KOF14 engine.

Now I think the standing silhouette in the middle is Rock. I'm more confused than ever about the 4th character, they hid him/her so well x'D unless I'm forgetting some no-brainer pose of a classic SNK character





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"Re(9):Today's the day...Again!" , posted Thu 16 Mar 18:40:post reply

quote:

His chair beating during the Climax made me really hyped. I feel a lot of love was put into bringing his psychotic fighting style into the KOF14 engine.



I love that they bothered to implement that - the 3D approach really does a lot to emphasize Yamazaki's brutality, and the use of items really brings to mind stuff like Beast mode in Yakuza 0 (boy did this bump my cravings for a Sega/SNK crossover...).

Also glad to see the return of the more thuggish t-shirt look - the 97 vest was a nice classy alternate, but doesn't represent the character as eloquently IMO, it's more like something he could be wearing while working for someone else and making the effort to look respectable in the public eye.
No knife, but the guy known for beating up people while keeping a hand in his pocket doesn't really need it as much as he seems to enjoy it.

Looking forward to the release and the opportunity to beat up Antonov with the "Le Champion" billboard,, Choi with the ladder, Sylvie and Kensou with the Athena billboard, and Robert with the Kyokugenryuu BBQ billboard.

quote:

Now I think the standing silhouette in the middle is Rock. I'm more confused than ever about the 4th character, they hid him/her so well x'D unless I'm forgetting some no-brainer pose of a classic SNK character



Yeah, the updated silhouettes with revealed Whip and Yamazaki seem to emphasize how short the standing character in the back actually is, so Rock's looking like a stronger possibility - some people seem to like him, which may help give the game further attention, and if they take the opportunity to make his moveset more cohesive/interesting/useful, all the better.





...!!

[this message was edited by Loona on Fri 17 Mar 18:50]

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"Re(10):Today's the day...Again!" , posted Fri 17 Mar 02:00post reply

quote:

His chair beating during the Climax made me really hyped. I feel a lot of love was put into bringing his psychotic fighting style into the KOF14 engine.


I love that they bothered to implement that - the 3D approach really does a lot to emphasize Yamazaki's brutality, and the use of items really brings to mind stuff like Beast mode in Yakuza 0 (boy did this bump my cravings for a Sega/SNK crossover...).

Also glad to see the return of the more thuggish t-shirt look - the 97 vest was a nice classy alternate, but doesn't represent the character as eloquently IMO, it's more like something he could be wearing while working for someone else and making the effort to look respectable in the public eye.
No knife, but the guy known for beating up people while keeping a hand in his pocket doesn't really need it as much as he seems to enjoy it.

Looking forward to the release and the opportunity to beat up Antonov with the "Le Champion" billboard,, Choi with the ladder, Sylvie and Kensou with the Athena billboard, and Robert with the Kyokugenryuu BBQ billboard.


Now I think the standing silhouette in the middle is Rock. I'm more confused than ever about the 4th character, they hid him/her so well x'D unless I'm forgetting some no-brainer pose of a classic SNK character


Yeah, the updated silhouettes with revealed Whip and Yamazaki seem to emphasize how short the standing character in the back actually is, so Rock's looking like a stronger poo

-- Message too long, Autoquote has been Snipped --

But wasn't his job occupation originally a paid assassin? The vest, long sleeve, and gloves fit the profile as an assassin well and I like it. The muscle shirt does fit the brutal badasss psycho he is but I prefer the other.





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"Re(9):Today's the day...Again!" , posted Fri 17 Mar 12:56post reply

quote:
arms as long as Yamazaki Snake arms



Whether it's a mock or genuine I don't know, it looks so PS2...

I'm positive that's made with some kind of character creator.





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"Re(10):Today's the day...Again!" , posted Fri 17 Mar 16:04post reply

Okay my bad, what I saw as a chair in the Yamazaki trailer is actually some billboard. I really like how he uses stage items in his Climax though, the best thing in the trailer for me after his theme.

...Vanessa leak? The picture doesn't look convincing to me, but John Xuandou's leaks proved to be genuine last year, so I'm cautious about a Vanessa DLC.





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"Re(10):Today's the day...Again!" , posted Fri 17 Mar 18:55post reply

quote:
arms as long as Yamazaki Snake arms



Whether it's a mock or genuine I don't know, it looks so PS2...
I'm positive that's made with some kind of character creator.



That I'm not sure about, but I kind of hope so. Part of the charm in Vanessa's design is that a lot of her sexiness has more to do with the look in her eyes and general body language, and that screenshot doesn't quite capture the appeal of her eyes (then again, neither does some of the official art for her...), so I hope the final model pulls that off a bit better.





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"Re(2):Re(10):Today's the day...Again!" , posted Fri 17 Mar 19:26post reply

quote:
arms as long as Yamazaki Snake arms



Whether it's a mock or genuine I don't know, it looks so PS2...
I'm positive that's made with some kind of character creator.


That I'm not sure about, but I kind of hope so. Part of the charm in Vanessa's design is that a lot of her sexiness has more to do with the look in her eyes and general body language, and that screenshot doesn't quite capture the appeal of her eyes (then again, neither does some of the official art for her...), so I hope the final model pulls that off a bit better.



Totally agree with you. Her eyes look as dead as a Mass Effect Andromeda character in that screen shot (though since she's not photoreal it's less creepy)






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"The King of Fighters: DESTINY Trailer" , posted Sat 18 Mar 11:44:post reply


https://youtu.be/hcBjYfzfMyo

The King of Fighters: DESTINY Trailer

official site
kofd.snkchina.com.cn





[this message was edited by videoman190 on Sat 18 Mar 11:54]

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"Re(1):The King of Fighters: DESTINY Trailer" , posted Sat 18 Mar 18:17post reply

quote:

https://youtu.be/hcBjYfzfMyo

The King of Fighters: DESTINY Trailer

official site
kofd.snkchina.com.cn



The 3D models in that trailer apparently look not so bad (that Billy new look is absolutely ugly), but the portraits CG on the site look hilarious bad (especially Robert).

Didn't know there was an SNKChina domain :(

But the game how will it play?







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"Re(2):The King of Fighters: DESTINY Trailer" , posted Sat 18 Mar 18:36post reply

quote:

https://youtu.be/hcBjYfzfMyo

The King of Fighters: DESTINY Trailer

official site
kofd.snkchina.com.cn


The 3D models in that trailer apparently look not so bad (that Billy new look is absolutely ugly), but the portraits CG on the site look hilarious bad (especially Robert).

Didn't know there was an SNKChina domain :(

But the game how will it play?

It was a mobile game no? Might be some mixture of Rpg, 98 UMOL and KoF Kyo mix.


I loled







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"Re(3):The King of Fighters: DESTINY Trailer" , posted Sun 19 Mar 07:08post reply

quote:
official site
kofd.snkchina.com.cn

Good grief, Andy and Benimaru have the same head. They couldn't even be bothered removing Benimaru's earring when they slapped on the Andy wig.





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"Re(4):The King of Fighters: DESTINY Trailer" , posted Mon 20 Mar 12:31post reply

quote:
official site
kofd.snkchina.com.cn
Good grief, Andy and Benimaru have the same head. They couldn't even be bothered removing Benimaru's earring when they slapped on the Andy wig.



Good lord. I LOLed and then felt very sad.






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"Re(2):The King of Fighters: DESTINY Trailer" , posted Mon 20 Mar 16:28post reply

quote:

But the game how will it play?



It's a 20 episodes animation





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"Re(3):The King of Fighters: DESTINY Trailer" , posted Mon 20 Mar 16:47post reply

quote:

But the game how will it play?


It's a 20 episodes animation



I briefly translate from the china official site.

Synopsis :
KOF tournament is happening in USA, fighters around the world gather together in this event (psycho power, martial artists, Interpol....)

After series of fights, young Kyo and his teammates finally qualified for the tournament.

While in the tournament progress, Kyo discover that the tournament is not just about tournament.





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"Re(5):The King of Fighters: DESTINY Trailer" , posted Mon 20 Mar 21:21post reply

quote:
official site
kofd.snkchina.com.cn
Good grief, Andy and Benimaru have the same head. They couldn't even be bothered removing Benimaru's earring when they slapped on the Andy wig.


Good lord. I LOLed and then felt very sad.



On the good side... uh... Yuri's hair looks good. Can't say the same about Billy's, though.

And commenting quite late about Yamazaki's reveal for KOF XIV, it's nice to see him back! I'm a little sad that Kasumi isn't among the DLC characters, but at least it seems that other cool characters still have a chance, like Vanessa, Blue Mary, Shingo or Seth.





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"Re(3):The King of Fighters: DESTINY Trailer" , posted Tue 21 Mar 02:33post reply

quote:

But the game how will it play?


It's a 20 episodes animation


Is this going to be mini web episodes or full thirty minute episodes? The sight itself is looking rough, I don't know if the creators can manage ten hours of animation.





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"Re(3):The King of Fighters: DESTINY Trailer" , posted Tue 21 Mar 04:24post reply

quote:

But the game how will it play?


It's a 20 episodes animation



This is totally unexpected, I'm really curious to know who should be the target of this, according to whoever is producing this thing.





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"You are the Hero" , posted Tue 21 Mar 20:19:post reply

That's definetly not what I expected when they said they're going to do an "anime" about KOF.

In other news, we got our first look at the SNK's new IP and looks like the real secret identity of Tizoc was Raiden all along





[this message was edited by KensouADV on Tue 21 Mar 20:23]



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"Re(1):You are the Hero" , posted Wed 22 Mar 15:51post reply

looks weak like anyone else normal / hitbox look just awful and you recover too damn slowly from the boomerang, so you can't set up anything after it. close standing B looked strong, and that's probably be the only thing you are going to focus on doing during the whole match.






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"Today's the day...Electric Boogaloo!" , posted Wed 22 Mar 20:27:post reply

Is the one we already expected to come... or SNK will throw a curve-ball at us?

EDIT:
SNK to open an office in Tokyo. they will transfer their Sales and Marketing Division there, effective April 3rd.

DOUBLE EDIT:
As Expected...





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[this message was edited by Yuki Yagami on Thu 23 Mar 05:04]

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"Re(1):Today's the day...Electric Boogaloo!" , posted Thu 23 Mar 05:19post reply

quote:
Is the one we already expected to come... or SNK will throw a curve-ball at us?

EDIT:
SNK to open an office in Tokyo. they will transfer their Sales and Marketing Division there, effective April 3rd.

DOUBLE EDIT:
As Expected...



Yeah, no surprise today.

For next week, on the other hand, I have no idea of who could be revealed...





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"Re(1):Today's the day...Vanessa Boogaloo!" , posted Thu 23 Mar 05:24:post reply

quote:
Is the one we already expected to come... or SNK will throw a curve-ball at us?

EDIT:
SNK to open an office in Tokyo. they will transfer their Sales and Marketing Division there, effective April 3rd.

DOUBLE EDIT:
As Expected...



Something about her 3D depiction makes her arms seem really long, and that reads weirdly to me. She always had a supermodel figure, but she didn't seem so lanky in her 2D version.

Having her clothes seem more casual (open-toe shoes!) I somewhat don't like, because I thought her combination of super stylized formal clothing (suspenders, tie, white shirt, slacks, formal shoes) combined with her slick boxing that was equal parts technical and fantastic helped enhance her sense of "coolness", while the bits of sass/liveliness that she has in her animations (like her walk animation, or her hands stinging after punching somebody too much, or pulling off one of he gloves with her teeth) helped define her from simply being yet another "cool beauty" type character.





[this message was edited by Spoon on Thu 23 Mar 05:24]



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"Re(2):Today's the day...Vanessa Boogaloo!" , posted Thu 23 Mar 07:06post reply

quote:

Something about her 3D depiction makes her arms seem really long, and that reads weirdly to me. She always had a supermodel figure, but she didn't seem so lanky in her 2D version.

Vanessa has always had an impressive physique for anyone, much less someone who punches people all day. Still, something didn't translate quite right into 3D. It's not like Vanessa ended up with Kouta Hirano proportions but she's a bit too long and a bit too thin.

That, and she may be suffering from Terry's problem of having too much busy detail. How are those pants going to look when she's ducking and weaving all over the screen?







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"Re(2):Today's the day...Vanessa Boogaloo!" , posted Thu 23 Mar 07:14post reply

quote:
Is the one we already expected to come... or SNK will throw a curve-ball at us?

EDIT:
SNK to open an office in Tokyo. they will transfer their Sales and Marketing Division there, effective April 3rd.

DOUBLE EDIT:
As Expected...


Something about her 3D depiction makes her arms seem really long, and that reads weirdly to me. She always had a supermodel figure, but she didn't seem so lanky in her 2D version.

Having her clothes seem more casual (open-toe shoes!) I somewhat don't like, because I thought her combination of super stylized formal clothing (suspenders, tie, white shirt, slacks, formal shoes) combined with her slick boxing that was equal parts technical and fantastic helped enhance her sense of "coolness", while the bits of sass/liveliness that she has in her animations (like her walk animation, or her hands stinging after punching somebody too much, or pulling off one of he gloves with her teeth) helped define her from simply being yet another "cool beauty" type character.

Well that and the lace seems so out of place. She looks like the new character in Tekken whose name I don't remember at the moment. But all these seems fixable easily with classic costume DLC or color options.







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"Re(2):Today's the day...Vanessa Boogaloo!" , posted Thu 23 Mar 10:41post reply

quote:
Something about her 3D depiction makes her arms seem really long, and that reads weirdly to me. She always had a supermodel figure, but she didn't seem so lanky in her 2D version.

Having her clothes seem more casual (open-toe shoes!) I somewhat don't like, because I thought her combination of super stylized formal clothing (suspenders, tie, white shirt, slacks, formal shoes) combined with her slick boxing that was equal parts technical and fantastic helped enhance her sense of "coolness"


There are two things that I see that are off about her arms. You can get a pretty clear shot of both at around the 42 second mark of the video, for the conversation close up.

First, her arms really do look too long. From that standing pose, it looks like if she were to hold her arms straight down her body, her elbow would end up around hip level.

Second, her upper arm looks like Dhalsim stretching. Her biceps and triceps appear to end halfway up her upper arm, while her deltoids are tiny things that don't reach beyond her shoulders.

As for her casual outfit, it might be a bit too casual. Watching the video, I couldn't help but see her striped pants as pajama bottoms. The small, lacy top certainly didn't help that impression. (With different pants, the top at least would be okay.)





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"Re(3):Today's the day...Vanessa Boogaloo!" , posted Thu 23 Mar 10:55post reply

According to the description of the video, vanessa is married and have a children

RIP RAMON





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"Re(4):Today's the day...Vanessa Boogaloo!" , posted Thu 23 Mar 12:44:post reply

quote:
According to the description of the video, vanessa is married and have a children

RIP RAMON


Wasn't her husband dead? I thought her thing was being a single mom who is actually a secret agent (that fights in tournaments broadcasted around the world). Well, maybe at least that's what Ramon thought and knowing that the guy is alive is the reason he's fighting in underground wrestling matches in Mexico again.

Too bad looks like the DLC characters won't interact with the regular cast and their special intros will only be with themselves because that would imply paying the VAs again just for a few lines.

quote:

As for her casual outfit, it might be a bit too casual. Watching the video, I couldn't help but see her striped pants as pajama bottoms. The small, lacy top certainly didn't help that impression. (With different pants, the top at least would be okay.)


What if Meitenkun is actually her son?





[this message was edited by KensouADV on Thu 23 Mar 12:46]



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"Re(4):Today's the day...Vanessa Boogaloo!" , posted Thu 23 Mar 12:57:post reply

Hooray, finally I can drop my scrub Meitenkun.

I'm not sure SNK was ever 100% certain about Vanessa's shape. In her original 2D representation in the DC version of KoF99 she was an edit of King's sprite, so she started off inheriting King's proportions and I think became gradually a bit taller and thinner as her yearly refinements went on. So it doesn't bother me, but maybe I'm just used to the impression that they wanted her to look taller than her sprite could be.

The funny thing about her outfit is that it's mostly texture so it wouldn't be much work to make it look like the old outfit, but I don't think they're going to do it anyway, as the changes are all such minor adjustments. At most they'll probably have a color with solid pants instead of the stripes.

Anyway now there's this:
https://pbs.twimg.com/media/C7kHBxsXgAAegG8.jpg

Barring any mistakes on the part of SNK in pasting that image together, what's interesting to me about it is that it's now clear that there's part of the shadow above and part below, but white space in the middle (under Yamazaki's armpit)? That to me implies that this character is NOT wearing a jacket or loose shirt. Which means a lot of people's guesses could be very wrong.





[this message was edited by Gojira on Thu 23 Mar 13:00]



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"Re(4):Today's the day...Vanessa Boogaloo!" , posted Thu 23 Mar 13:53post reply

quote:
According to the description of the video, vanessa is married and have a children

RIP RAMON

Er, wasn't she married since her debut?





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"Re(2):Today's the day...Vanessa Boogaloo!" , posted Thu 23 Mar 18:51post reply

The video on the SNK channel mentions "Vanessa lives a double life as a housewife and a mercenary agent. She is highly skilled in boxing and is able to KO her opponents with ease. Her husband and kid don’t know anything about her secret activities." - but wasn't she a widow, and wasn't the fact that she lost her husband to NESTS shenanigans the reason she got involved in the agent business? Then again, I don't recall that being explicit in official sources like the KoF anniversary site, info on Vanessa was always a bit fuzzy, including stuff like nationality, which has no particular reason to be unknown (then again, a kid to keep safe, and the agent gig may benefit from not being directly associated with any government...)...

quote:

Something about her 3D depiction makes her arms seem really long, and that reads weirdly to me. She always had a supermodel figure, but she didn't seem so lanky in her 2D version.



Maybe they took cues from her Nona art.

quote:

Having her clothes seem more casual (open-toe shoes!) I somewhat don't like, because I thought her combination of super stylized formal clothing (suspenders, tie, white shirt, slacks, formal shoes) combined with her slick boxing that was equal parts technical and fantastic helped enhance her sense of "coolness", while the bits of sass/liveliness that she has in her animations (like her walk animation, or her hands stinging after punching somebody too much, or pulling off one of he gloves with her teeth) helped define her from simply being yet another "cool beauty" type character.



If it weren't for the tie still being a part of the outfit she'd look like she was on Summer vacation somewhere. I figure part of the reason the tie is there is to emphasize the movement on her dashing and swinging around, but for everything else she's wearing now, I guess something like a colorful bead necklace would have the same effect.

I like how her classic look keeps her a jacket away from looking ready for a formal office meeting while her general tone has a "looseness" to it that's more playful than it is relaxed, and the sandals and new pants have that going for them, but the tie really breaks the tone. Hopefully one of her alternate palettes gives her a more uniform color for her pants to help reference her classic look more.





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"Re(3):Today's the day...Vanessa Boogaloo!" , posted Thu 23 Mar 21:29:post reply

quote:
The video on the SNK channel mentions "Vanessa lives a double life as a housewife and a mercenary agent. She is highly skilled in boxing and is able to KO her opponents with ease. Her husband and kid don’t know anything about her secret activities." - but wasn't she a widow, and wasn't the fact that she lost her husband to NESTS shenanigans the reason she got involved in the agent business? Then again, I don't recall that being explicit in official sources like the KoF anniversary site, info on Vanessa was always a bit fuzzy, including stuff like nationality, which has no particular reason to be unknown (then again, a kid to keep safe, and the agent gig may benefit from not being directly associated with any government...)...


Something about her 3D depiction makes her arms seem really long, and that reads weirdly to me. She always had a supermodel figure, but she didn't seem so lanky in her 2D version.


Maybe they took cues from her Nona art.



Vanessa was always called the "Housewife agent" and there was no mention of her being a widow, so in some ways when SF4 came out, people were comparing Viper to her (red hair, housewife, agent).

Her new design is so.. weird? She's wearing bellbottom pants that looks like some wallpaper from a retirement home and she's totally gone casual with sandals, almost like she was in a rush and ran out of her house in the middle of switching to her job outfit.

Btw I didn't realize it but did she sway in the middle of her super before? It's been noted that her Climax is probably a shoutout on her infinite combo in kof2000 which is pretty amuzing (sort of like Cody's super).

Her motions are reportedly being done by one of the rather younger staff.





[this message was edited by Professor on Thu 23 Mar 22:17]

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"Today's the day...KOF Destiny Boogaloo!" , posted Thu 23 Mar 22:04:post reply

Some KOF Destiny details translated.

quote:
- The King Of Fighters Destiny is the first season of planned long ongoing series of animation.
- The first season will contain 20 episodes.
- The first series will adapt the story of the first Fatal Fury game but will link its events to the King Of Fighters franchise. So Kyo will still be the primary character even though a big chunk of the season is about Terry and Andy’s revenge against Geese and the first ever KOF tournament organized by the latter.
- Rugal will appear towards the end of the series which will probably lead to the next season that will focus on the KOF94 game
- The series animation will be also used for their upcoming The King Of Fighters World MMO.
- Over 20 characters from the KOF lore will appear, including: Terry, Andy, Joe, Kyo, Geese, Ryo, Robert, Yuri, Clark, Billy Kane, Benimaru and Goro.
- The show will be released in both Chinese and Japanese version online in Summer 2017.



First Arc is a retelling of Fatal Fury 1 in the KOF Timeline.





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[this message was edited by Yuki Yagami on Thu 23 Mar 22:09]

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"Re(4):Today's the day...Vanessa Boogaloo!" , posted Thu 23 Mar 22:09:post reply

Regarding the 4th horseman of this character modeling apocalypse, I guess Rick Strowd would not make any sense following Vanessa, a character like Seth (or Mr Big sans coat) would never strike this kind of slumping, unbalanced pose, and I am pretty sure it is illegal to release Yashiro as a standalone Orochi member. Those are nevertheless buffy legs, so that removes slender and chubby options.

Considering their care to juggle both Orochi-era and NESTS-era nostalgia, I would expect the remaining character to have been in KOF97. I know it's practically a sin on par with suggesting Street Fighter's Sakura should wear adult clothing but maybe it's a curveball such as post-graduation Shingo?





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[this message was edited by chazumaru on Thu 23 Mar 22:16]

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"Re(5):Today's the day...Vanessa Boogaloo!" , posted Thu 23 Mar 23:45:post reply

quote:
RI know it's practically a sin on par with suggesting Street Fighter's Sakura should wear adult clothing but maybe it's a curveball such as post-graduation Shingo?


Only he makes fun of Kyo never finishing high school.


quote:

First Arc is a retelling of Fatal Fury 1 in the KOF Timeline.


Poor Ryo never get his spotlight. At least Yuri won't be kidnapped this time.

But at least the animation being released in Japan will make it easier for me to watch since I'm not well versed in the chinese animation market. Are the japanese VAs the same as XIV?





[this message was edited by KensouADV on Thu 23 Mar 23:49]

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"Re(6):Today's the day...Vanessa Boogaloo!" , posted Thu 23 Mar 23:49post reply

Yuki Yagami-- that's interesting that the staff at SNK are actually fusioning FF's Storyline with KOF since they were always considered parallel to each other. Thanks for the heads up!


Oh yeah forgot to post vid of Vanessa climax shoutout (probably)





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"Re(6):Today's the day...Vanessa Boogaloo!" , posted Fri 24 Mar 00:48:post reply

quote:

But at least the animation being released in Japan will make it easier for me to watch since I'm not well versed in the chinese animation market. Are the japanese VAs the same as XIV?



Reading the website, XIV VAs are reprising this one instead (no Nobuyuki Hiyama as Joe, sorry). But odd enough, Ami Koshimizu (and Kazuhiko Nagata) is missing in the cast list.

Tetsuya Kakihara, Ayane Sakura, Miyuki Sawashiro, Yu Shimamura, Haruo Yamagishi, Toshiyuki Morikawa (presumably as Jeff Bogard), Tsuguo Mogami and Kanako/Kako/Kyoko/Kanoko (叶子) Imaizumi are part of the cast as well.

Since it covers FF1/KOF '94, no Yoshihisa Kawahara, Katsuyuki Konishi, Yumi Kakazu and Daisuke Ono in the cast yet.

quote:

Oh yeah forgot to post vid of Vanessa climax shoutout (probably)



It would be funny if the name of her Climax is Infinity Puncher.





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[this message was edited by Yuki Yagami on Fri 24 Mar 00:52]

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"Final DLC character may have leaked" , posted Fri 24 Mar 01:01:post reply

As usual don't click if you don't want spoilers.

https://www.facebook.com/photo.php?fbid=1637398866276759&set=p.1637398866276759&type=3





[this message was edited by Professor on Fri 24 Mar 01:32]

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"Oda's pissed, hold back until Wednesday" , posted Fri 24 Mar 01:47:post reply

quote:
As usual don't click if you don't want spoilers.

https://www.facebook.com/photo.php?fbid=1637398866276759&set=p.1637398866276759&type=3



Saw it, but I am holding it back until Wednesday.

Apparently, Oda is pissed off right now.

But seeing it, it made an alleged KOF XIV DLC Leak list by oldmansnk as fake.





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[this message was edited by Yuki Yagami on Fri 24 Mar 01:48]

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"Re(1):Oda's pissed, hold back until Wednesday" , posted Fri 24 Mar 02:49post reply

Oh... So I guess the silhouette is this character in the middle of performing this move?

At this point I won't even be surprised if he shows up in the first season / Jeff Bogard arc of the Chinese KOF anime.





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"Re(2):Oda's pissed, hold back until Wednesday" , posted Fri 24 Mar 03:15post reply

quote:
Oh... So I guess the silhouette is this character in the middle of performing this move?

At this point I won't even be surprised if he shows up in the first season / Jeff Bogard arc of the Chinese KOF anime.



I honestly thought the last remaining silhouette could've been Lin, even though hype-wise that would've made no sense.







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"Re(2):Oda's pissed, hold back until Wednesday" , posted Fri 24 Mar 09:22post reply

Someone talked! Oh well, it's nice to have Rock back regardless.

quote:
Oh... So I guess the silhouette is this character in the middle of performing this move?


Is it perhaps his victory animation where he grabs his arm and slumps over? Either way, it's an odd pose to use for his triumphant return.

Speaking of win poses, I hope Rock and Vanessa have a cut scene where they discuss the finer points of glove biting.





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"Re(3):Oda's pissed, hold back until Wednesday" , posted Fri 24 Mar 09:45post reply

quote:
Someone talked! Oh well, it's nice to have Rock back regardless.

Oh... So I guess the silhouette is this character in the middle of performing this move?

Is it perhaps his victory animation where he grabs his arm and slumps over? Either way, it's an odd pose to use for his triumphant return.

Speaking of win poses, I hope Rock and Vanessa have a cut scene where they discuss the finer points of glove biting.



Lame that someone spoiled it. Maybe Oda and Ono can grab a drink together and commiserate. But I like Rock, too. Hard Edge is such a satisfying move to land (well... with crisp 2D animation, anyway), and the reppuken totally deserves to persist. And oh, was that my "te"? I guess it just kind of beat your ass there.

Wonder if they will include his mind if useless T.O.P. attack? Hahah.

However, I must admit that I haven't exactly been playing the game regularly.





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"Re(1):Today's the day...KOF Destiny Boogaloo!" , posted Fri 24 Mar 18:55post reply

quote:
Some KOF Destiny details translated.

- The King Of Fighters Destiny is the first season of planned long ongoing series of animation.
- The first season will contain 20 episodes.
- The first series will adapt the story of the first Fatal Fury game but will link its events to the King Of Fighters franchise. So Kyo will still be the primary character even though a big chunk of the season is about Terry and Andy’s revenge against Geese and the first ever KOF tournament organized by the latter.
- Rugal will appear towards the end of the series which will probably lead to the next season that will focus on the KOF94 game
- The series animation will be also used for their upcoming The King Of Fighters World MMO.
- Over 20 characters from the KOF lore will appear, including: Terry, Andy, Joe, Kyo, Geese, Ryo, Robert, Yuri, Clark, Billy Kane, Benimaru and Goro.
- The show will be released in both Chinese and Japanese version online in Summer 2017.


First Arc is a retelling of Fatal Fury 1 in the KOF Timeline.



U got it most of them right, I'll add extra info of what I found.

Effect : it's said the effect handle by same company in Final Fantasy 15 Kingsglaive.

Region Release : China to be release first

Production : It's been in the making for past 2 years.

Misc. : From official site, it's going to be releasing to internet / online. In addition, it's releasing weekly.





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"Re(4):Today's the day...Vanessa Boogaloo!" , posted Fri 24 Mar 19:30post reply

quote:
Vanessa was always called the "Housewife agent" and there was no mention of her being a widow, so in some ways when SF4 came out, people were comparing Viper to her (red hair, housewife, agent).



Hmm... the wiki page for her mentions a deceased husband and specifies an age for her kid, but then again, it also takes some liberties with her relationship with Ramon - her official profile, on the other hand, lacks such information. I think the wiki page also used to mention the loss of her husband triggering her getting involved in the NESTS investigation, but now for all we know that could have been someone sneaking their fanfiction in there. I recall a couple of years ago trying to add more official links to that page like the anniversary site profile and backstories to the games she's in, plus videos to endings, but the wiki's admin reverted all of that, and seems to think this passes for reliable and easy to find information... it became really discouraging to try and contribute to that place...

I remembered that Card Fighters DS also had some interesting info in character profiles, serving as a secondary source, but I don't have my copy or DS in this country, and Vanessa's entry is strangely absent from the list on GameFAQs, although she has her own card in the game.





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"Re(5):Today's the day...Vanessa Boogaloo!" , posted Sat 25 Mar 05:12post reply

quote:

I remembered that Card Fighters DS also had some interesting info in character profiles
-- Message too long, Autoquote has been Snipped --


I have it, here is her description:

"The gal fighter who teamed up with Ramon, K', and Maxima. This red-headed babe is skilled in battle using boxing moves.
She's married with children and a skilled secret agent. Both Seth and Heidern have worked with this KOF vet."

Too much generic, but I too remember something about her husband's death in her backstory back in 2000, but can't remember where I read that.
Also the original KOF2000 web site had only the classic table of info with things like favorite food, prized possession and dislikes.
She dislikes "indecisive people, Ghosts".
Ghosts?
Like her husband's ghost?
Who knows...







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"Secret life of Vanessa's husband." , posted Sat 25 Mar 08:52:post reply

quote:

I remembered that Card Fighters DS also had some interesting info in character profiles
-- Message too long, Autoquote has been Snipped --

I have it, here is her description:

"The gal fighter who teamed up with Ramon, K', and Maxima. This red-headed babe is skilled in battle using boxing moves.
She's married with children and a skilled secret agent. Both Seth and Heidern have worked with this KOF vet."

Too much generic, but I too remember something about her husband's death in her backstory back in 2000, but can't remember where I read that.
Also the original KOF2000 web site had only the classic table of info with things like favorite food, prized possession and dislikes.
She dislikes "indecisive people, Ghosts".
Ghosts?
Like her husband's ghost?
Who knows...

I think also character intros had some info. If I remember correctly Ramon was expressing his attraction to Vannessa. In response she was throwing her wedding ring towards his head causing his fine eye to bleed.

Edit: The true nature of the intro may not be what I remember.
Here is the intro (6:50)





[this message was edited by kofoguz on Sat 25 Mar 09:09]

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"Secret life of Collaborations?" , posted Sat 25 Mar 17:15:post reply

Another potential collaboration? (with Avalon Omega) SNK Entertainment (SNK's licensing arm) quoted this tweet.





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[this message was edited by Yuki Yagami on Sat 25 Mar 17:15]

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"Re(1):Secret life of Collaborations?" , posted Sun 26 Mar 04:08post reply

quote:
Another potential collaboration? (with Avalon Omega) SNK Entertainment (SNK's licensing arm) quoted this tweet.



"Hint: today is that character's birthday!" Saturday 25th of March was indeed Iori Yagami's birthday.





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"Secret life of Real Bout" , posted Mon 27 Mar 23:33post reply

Wow! I am not sure who at Sony, SNK or elsewhere we need to kiss for this but someone got the strange and wonderful idea to ask Yasuyuki Oda and Keisuke Nishikawa to share some trivia on the Real Bout trilogy as they promote the release of Fatal Fury Battle Archives 2 on the European PS Store tomorrow.





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"Re(1):Secret life of Real Bout" , posted Mon 27 Mar 23:44post reply

quote:
Wow! I am not sure who at Sony, SNK or elsewhere we need to kiss for this but someone got the strange and wonderful idea to ask Yasuyuki Oda and Keisuke Nishikawa to share some trivia on the Real Bout trilogy as they promote the release of Fatal Fury Battle Archives 2 on the European PS Store tomorrow.



How good are the ps2 ports of SNK games on ps4?





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"Re(2):Secret life of Real Bout" , posted Tue 28 Mar 00:03post reply

It's surprising to read that FF3 is considered the series' black sheep (unless they mean exclusively on the financial standpoint); back when it was released, I thought it was quite a good game.





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"Re(3):Secret life of Real Bout" , posted Tue 28 Mar 00:15post reply

quote:
It's surprising to read that FF3 is considered the series' black sheep (unless they mean exclusively on the financial standpoint); back when it was released, I thought it was quite a good game.



The blog said something that took my attention, Fatal Fury 3 sold so bad that they had to create Real Bout in order to use all those unsold cartidrges. and that reminded me aout an history that someone told here that the Neo Geo modder scene used unsold fatal fury 3 copies to "port" mvs games to the AES.

Exactly what were they doing with the cartridges?

And which were the expectations of SNK with fatal fury 3? in that moment FF was the flagship series of SNK, but it seems like after that, it took a backseat next to SamSho and KOF





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"Re(4):Secret life of Real Bout" , posted Tue 28 Mar 03:00post reply

Yes, that probably came from me. FF3 was one of the very first, and cheapest, Neo Geo home versions to feature the new hard plastic + soft lock game case design. The PCB itself contained something like 36MB or 42MB of ROM (so a lot of space to replace the original ROM chips with the converted game's) and it had one of the most versatile board patterns and circuits allowing for the mods in question. For all these reasons, the cart of FF3 was highly sought after in the modding scene (at least in Europe).

quote:
It's surprising to read that FF3 is considered the series' black sheep (unless they mean exclusively on the financial standpoint); back when it was released, I thought it was quite a good game.


The game was trying a lot of interesting things but it had kilotons of issues.

A very simple first issue was the typical SF3/AOF3/SS3/SFZ1/etc. mid-life crisis of removing too many popular characters to refresh the roster. This design decision had to impact the amount of returning players, while the new characters and setting failed to attract enough new players to compensate.

Furthermore, the extra work to create all these new characters meant the roster barely got to 10 characters, back when few games got less than 14 to 16, in an era when this kind of data still mattered a lot as a selling point. The focus on a deeper and more intricate storyline was actually well in line with the direction such games were taking, but it unfortunately did not have the appeal of the budding "Orochi Saga" next door (more on that later). And it tried a lot of new things in its game mechanics, but they were actually a bit too obscure for the layman fan. Basically, FF3 was either not cool enough or too cool to be successful (... the real answer is "not cool enough").

Even if you got seriously into the game, I am surprised you did not get scarred by the issues plaguing the new mechanics, both at the casual and the competitive level. FF3 tried to outdo the previous episode by adding a new "front plane" in addition to the center plane and back plane.This was also probably motivated by the new trend of 3D fighting games at the time, but it made moving around super complicated with different button combinations depending on where you want to go. FF3 also added fake moves and hidden SDM but they were pretty hard to input consistently to the point that they were effectively useless. And it kept the strict motion input of the era, right before both SNK and Capcom became way more lenient about motion input and allowing Option Select. Everything was a good idea on paper, poorly implemented in practice (except the short jump / hop, which became a staple of SNK games). FF3 was both too complicated, too messy, too frustrating, and not promising enough contents, fun and lore in return.

Keep in mind all of these issues happened:
1. Directly after the huge success of FF Special, so the failure of FF3 really stuck out in comparison.
2. In the middle of the crazy KOF boom which brought SNK millions of dollars and made most other franchises look outdated in controls, visual style, character design, story settings, roster size etc.
3. A few weeks after the release of Virtua Fighter 2 which instantly made 2D fighting games prehistoric relics among more casual audiences and drove many fighting game fans towards 3D fighting games such as VF, Tekken and Tōshinden.

So it's really not surprising that FF3 failed. Real Bout was basically one huge maniacal course correction of FF3's many mistakes, from the extended roster with popular returning characters, to the simplification of the 3D system with a single button to control all frontward/backward steps and attacks, to the proper implementation of fake moves, to the Hidden SDM replaced with P Power ranking, to the to the adoption of ring outs (like VF), etc.

Adding the insult to injury, FF3 was one of the first games to be at the same time way too pretty and ambitious too be ported to 16bit consoles, and too early in the SS/PS1 conversion cycle to prevent a crappy conversion, which meant outlets (and consumers) trashed the game when they got to play those lesser ports. To the point that it motivated SNK to either add RAM cartridges for future conversions (on the Saturn) or try new things/modes to compensate for the lower quality of PS1 ports.

In a nutshell, this game is basically the Wii U of the FF franchise: missed opportunities, poorly implemented good ideas, bad timing, bad luck. Real Bout is Switch: essentially the same proposal but everything is smarter and makes more sense and it comes at a better time and it has good karma and it just feels better. So let's just move on and enjoy SwiReal Bout instead of lamenting too hard about FF3's could have would have should have...

That being said! There is one silver lining: FF3 was rewarded with the greatest arranged soundtrack in the entire history of fighting games. So there's that.





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"Re(5):Secret life of Real Bout" , posted Tue 28 Mar 05:14post reply

quote:
Yes, that probably came from me. FF3 was one of the very first, and cheapest, Neo Geo home versions to feature the new hard plastic + soft lock game case design. The PCB itself contained something like 36MB or 42MB of ROM (so a lot of space to replace the original ROM chips with the converted game's) and it had one of the most versatile board patterns and circuits allowing for the mods in question. For all these reasons, the cart of FF3 was highly sought after in the modding scene (at least in Europe).

It's surprising to read that FF3 is considered the series' black sheep (unless they mean exclusively on the financial standpoint); back when it was released, I thought it was quite a good game.

The game was trying a lot of interesting things but it had kilotons of issues.

A very simple first issue was the typical SF3/AOF3/SS3/SFZ1/etc. mid-life crisis of removing too many popular characters to refresh the roster. This design decision had to impact the amount of returning players, while the new characters and setting failed to attract enough new players to compensate.

Furthermore, the extra work to create all these new characters meant the roster barely got to 10 characters, back when few games got less than 14 to 16, in an era when this kind of data still mattered a lot as a selling point. The focus on a deeper and more intricate storyline was actually well in line with the direction such games were taking, but it unfortunately did not have the appeal

-- Message too long, Autoquote has been Snipped --


Thanks for your insightful post Chazumaru

I still think that Hon Fu stage is the most impressive fighting game stage ever, I love how you see lots of things happening on it







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"Re(6):Secret life of Real Bout" , posted Tue 28 Mar 08:51post reply

Hon Fu's stage was one of my favorites of all time. A lot of the stages in FF3 are great. And the sprites. And the music. And you know what everything about FF3 is great except for the part of the game you play, which is a damn shame. But the same could be said of pretty much everything SNK released in 1996. FF3, SS3, AOF3, KOF96... talk about an unfortunate consistency.





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"Re(7):Secret life of Real Bout" , posted Tue 28 Mar 09:40post reply

That's true, the stages were amazing: they were creative, beautiful, plentiful (still one stage per character), unified by a common location (South Town) which remains a rare and cool idea, and each of them had between two (Bob) and five (Geese) variations. Even Hon Fu's scrolling stage has three color palette variations.





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"Re(5):Secret life of Real Bout" , posted Tue 28 Mar 12:46post reply

quote:
That being said! There is one silver lining: FF3 was rewarded with the greatest arranged soundtrack in the entire history of fighting games. So there's that.


This is wonderful! I had no idea this existed. Thank you!

There are a handful of these as well, performed by the Shinsekai Orchestra. Definitely gonna give these a listen.







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"Re(1):Secret life of Real Bout" , posted Tue 28 Mar 23:34post reply

quote:
Wow! I am not sure who at Sony, SNK or elsewhere we need to kiss for this but someone got the strange and wonderful idea to ask Yasuyuki Oda and Keisuke Nishikawa to share some trivia on the Real Bout trilogy as they promote the release of Fatal Fury Battle Archives 2 on the European PS Store tomorrow.


I like that one of the fun facts about FFRBS is the grotesque load screen artwork. While I'm glad that a person no longer has to look at those pictures before every match I wish they were saved in an in-game gallery. Those were a bad idea but they were an idea that needs to be seen.







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"Re(5):Secret life of Real Bout" , posted Wed 29 Mar 02:17post reply

quote:


The game was trying a lot of interesting things but it had kilotons of issues.

-- Message too long, Autoquote has been Snipped --


YES!!!! Thanks for all this!!!
I LOVE FF3, for all the reasons you gave. I have a thing for all weird fighting games.





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"Re(6):Secret life of Real Bout" , posted Wed 29 Mar 05:14post reply

quote:


The game was trying a lot of interesting things but it had kilotons of issues.

-- Message too long, Autoquote has been Snipped --

YES!!!! Thanks for all this!!!
I LOVE FF3, for all the reasons you gave. I have a thing for all weird fighting games.

Totally off topic.

Tai Pan
Not sure if anybody had asked you this before but what IS your avatar?

Looking it for so long and closest picture I have is a green/blue haired electro samurai with techno gloves playing a gundam like gimmicky arcade machine in a dark room and soon to be interviewed and bright light of camera is reflecting from back.

So...yeah, what is it? It's almost confusing as the "is it a punch to the back or awfully skinny lower body" avatar.







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"Re(7):Secret life of Real Bout" , posted Wed 29 Mar 07:39post reply

quote:
Tai Pan
Not sure if anybody had asked you this before but what IS your avatar?

Looking it for so long and closest picture I have is a green/blue haired electro samurai with techno gloves playing a gundam like gimmicky arcade machine in a dark room and soon to be interviewed and bright light of camera is reflecting from back.

So...yeah, what is it? It's almost confusing as the "is it a punch to the back or awfully skinny lower body" avatar.


We should run a poll! My guess is that Tai-Pan's avatar is a Saint Seiya character staring down a Transformer.

Even after reading the explanation that "is it a punch to the back or awfully skinny lower body" still makes no sense to me. If you told me it was an optical illusion that looked like both a rabbit or a duck I would believe you since to me it's pretty much random lines.





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"Re(8):Secret life of Real Bout" , posted Wed 29 Mar 11:21post reply

I have also assumed it is Aquarius Camus randomly lashing out at the Transformers that turns into a Lamborghini Countach (which would be Red Alert, replies Internet). I don't remember seeing that fight in the anime adaptation of the sanctuary arc but maybe it was only found in the original manga.





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"Re(9):Secret life of Real Bout" , posted Wed 29 Mar 12:48post reply

quote:
I have also assumed it is Aquarius Camus randomly lashing out at the Transformers that turns into a Lamborghini Countach (which would be Red Alert, replies Internet). I don't remember seeing that fight in the anime adaptation of the sanctuary arc but maybe it was only found in the original manga.




DINGDINGDING!! Perfect Answer!!! You truly are something special Good Sir. BTW this was asked before maybe a decade ago?





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"Re(8):Secret life of Real Bout" , posted Wed 29 Mar 15:13post reply

quote:
We should run a poll! My guess is that Tai-Pan's avatar is a Saint Seiya character staring down a Transformer.

Even after reading the explanation that "is it a punch to the back or awfully skinny lower body" still makes no sense to me. If you told me it was an optical illusion that looked like both a rabbit or a duck I would believe you since to me it's pretty much random lines.


Late edit; It was actually a sig and owner of that sig said that that was a women with awfully skinny legs shoved into a wall wearing weird leather skirt/shorts which also looks like a oversized punch.

quote:
DINGDINGDING!! Perfect Answer!!! You truly are something special Good Sir. BTW this was asked before maybe a decade ago?


You're giving away the age!
Just kidding but, please be prepared to be asked the same question again soon.







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"Re(9):Secret life of Real Bout" , posted Wed 29 Mar 15:51post reply

quote:

You're giving away the age!
Just kidding but, please be prepared to be asked the same question again soon.



I just looked at my account join date, and my account here is FIFTEEN YEARS OLD.

I can think of very, very few things I have been a part of in any continuous capacity as long as this!





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"Today's the day...The Finale!" , posted Wed 29 Mar 20:01post reply

Only a few moments from now. (5 AM JST, 1 PM PDT, 4 PM EDT or earlier)





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Micky Kusanagi
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"Re(1):Today's the day...The Finale!" , posted Wed 29 Mar 22:14post reply

...!!!
(sorry for my absence but I was quite sick for a couple weeks)





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"Re(2):Today's the day...The Finale!" , posted Thu 30 Mar 01:03post reply

SNK posted a nice vid of Ogura illustrating Iori and yeah Ogura is a good artist but it reminds me that what I really wanted to see in one of these was Shinkiro's process. Speaking of which, where is Shinkiro? I think this was answered recently but I've already forgotten with my aging goldfish memory.





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"Re(3):Today's the day...The Finale!" , posted Thu 30 Mar 01:06post reply

quote:
SNK posted a nice vid of Ogura illustrating Iori and yeah Ogura is a good artist but it reminds me that what I really wanted to see in one of these was Shinkiro's process. Speaking of which, where is Shinkiro? I think this was answered recently but I've already forgotten with my aging goldfish memory.



Still with Capcom, AFAIR, he did Resident Evil's Anniversary poster.





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"Re(2):Today's the day...The Finale!" , posted Thu 30 Mar 01:07post reply

quote:
...!!!
(sorry for my absence but I was quite sick for a couple weeks)

Welcome back and "Geçmiş olsun" Micky.

That leak really spoiled the big reveal but still community is so excited for it.

Also It's JoJo time.





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"Re(3):Today's the day...The Finale!" , posted Thu 30 Mar 08:47post reply

quote:
...!!!
(sorry for my absence but I was quite sick for a couple weeks)
Welcome back and "Geçmiş olsun" Micky.

That leak really spoiled the big reveal but still community is so excited for it.

Also It's JoJo time.



Nice, the blue energy effect during the Hard Edge kind of obscures the motion leading up to impact, thereby disguising what I have to assume is an underwhelming animation with no snap.

With the crisp sound effect, you can kind of just imagine it. Overall, he looks pretty good.





/ / /
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"Re(4):Today's the day...The Finale!" , posted Thu 30 Mar 12:54post reply

Other than the mentioned DLC, a balance patch is coming.

Other things mentioned...
Rebalancing of the whole character roster.
Addition of pattern recording & replay features to Training Mode.





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"Re(5):Today's the day...The Finale!" , posted Thu 30 Mar 14:48post reply

quote:
Other than the mentioned DLC, a balance patch is coming.

Other things mentioned...
Rebalancing of the whole character roster.
Addition of pattern recording & replay features to Training Mode.



Wow that was sooner than I expected. I mean we knew Whip was coming on that day but getting all four of them straight away will be nice.

If SNK/Atlus has good sense the full package of characters should be 19.99, if each one is 5.99 like originally announced.





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"Re(3):Today's the day...The Finale!" , posted Fri 31 Mar 04:46post reply

quote:
SNK posted a nice vid of Ogura illustrating Iori and yeah Ogura is a good artist but it reminds me that what I really wanted to see in one of these was Shinkiro's process. Speaking of which, where is Shinkiro? I think this was answered recently but I've already forgotten with my aging goldfish memory.


I wonder if we will ever see a day where Shinkiro will do animation/graphics on a video game. Surely his artwork is capable and on par with VG graphics standards of todays consoles.





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"Re(5):Today's the day...The Finale!" , posted Fri 31 Mar 04:57post reply

quote:
Other than the mentioned DLC, a balance patch is coming.

Other things mentioned...
Rebalancing of the whole character roster.
Addition of pattern recording & replay features to Training Mode.


While I'm glad to see the new characters are coming soon I'm a bit surprised that there's going to be another patch so soon. Sure, Leona is a bit much but are there any characters right now who have so much or so little that they need to be balanced again a few months later?





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"Re(6):Today's the day...The Finale!" , posted Fri 31 Mar 07:21post reply

quote:
Other than the mentioned DLC, a balance patch is coming.

Other things mentioned...
Rebalancing of the whole character roster.
Addition of pattern recording & replay features to Training Mode.

While I'm glad to see the new characters are coming soon I'm a bit surprised that there's going to be another patch so soon. Sure, Leona is a bit much but are there any characters right now who have so much or so little that they need to be balanced again a few months later?



Vice needs the anti-air sleeve from CvS2 (with juggle off bounce for EX version). They have one more opportunity to correct this.





/ / /
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"Secret life of Collaborations!" , posted Fri 31 Mar 18:29post reply

quote:
Another potential collaboration? (with Avalon Omega) SNK Entertainment (SNK's licensing arm) quoted this tweet.



Well, It is! It's only Iori in this Collaboration with Avalon Omega.
In April 17-24.





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KensouADV

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"Re(7):Today's the day...The Finale!" , posted Tue 4 Apr 07:01:post reply

quote:
Other than the mentioned DLC, a balance patch is coming.

Other things mentioned...
Rebalancing of the whole character roster.
Addition of pattern recording & replay features to Training Mode.

While I'm glad to see the new characters are coming soon I'm a bit surprised that there's going to be another patch so soon. Sure, Leona is a bit much but are there any characters right now who have so much or so little that they need to be balanced again a few months later?


Vice needs the anti-air sleeve from CvS2 (with juggle off bounce for EX version). They have one more opportunity to correct this.



Well, Oda said there's a big patch notes being translated right now. Hope they have it ready by wednesday. Also, he has Sylvie as his profile banner so maybe there's hope for a top tier Sylvie, right? Besides, Rock already does ridiculous amount of damage with cancels that he brought from Garou

I just hope they don't bring the nerf hammer down on Athena and Nakoruru any more. Tweak Leona, Kula, K' and Robert and bring back the damage to the big guys (maybe Armor Chang) and do something to Sylvie's short limbs.

By the way, Whip lost her gun and Yamazaki his knife. Nakoruru is the only one allowed to have actual weapons in this game. At least Whip still has her weird tarzan/spiderman swing move that doesn't make any sense and got a new move. Weirdly, Yamazaki's drill still needs you to mash the buttoms for full damage.

But we got Kurikinton back to Terry/Rock new stage. Monaco probably will play the second player BGM or be completely silence like the good old days.

Still, I wish to know beforehand if there'll be a bundle with all the characters to know if I can already put U$20.00 on my account.


By the way someone has every non-main character winpose screen.





[this message was edited by KensouADV on Wed 5 Apr 05:30]



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"Re(8):Today's the day...The Finale!" , posted Tue 4 Apr 08:48post reply

quote:
By the way, Whip lost her gun and Yamazaki his knife. Nakoruru is the only one allowed to have actual weapons in this game. At least Whip still has her weird tarzan/spiderman swing move that doesn't make any sense and got a new move. Weirdly, Yamazaki's drill still needs you to mash the buttoms for full damage.


So for the purposes of KoF:

Billy Kane's staff - not a weapon
Whip's whip - not a weapon
Leona's exploding earrings - not a weapon
Chang's ball - not a weapon
Choi's claws - not a weapon
Mamahaha - WEAPON





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"Re(9):Today's the day...The Finale!" , posted Tue 4 Apr 09:13post reply

quote:

So for the purposes of KoF:

Billy Kane's staff - It's more like an arm or leg than a weapon
Whip's whip - don't let her fool you
Leona's exploding earrings - they're imbued with the power of Ralf's punches
Chang's ball - honestly it's the first time the SFX makes it sound like it's a real iron ball so I'll concede you that.
Choi's claws - it doesn't even leave blood anymore
Mamahaha - WEAPON I was refering to her small sword but this was funnier




And why the link from my previous post did not work?





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"Re(9):Today's the day...The Finale!" , posted Tue 4 Apr 09:17post reply

They need to bring back Kusanagi and (special intro's in general) to confirm.





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"Re(10):Today's the day...The Finale!" , posted Tue 4 Apr 11:19:post reply

Hmmmnn, Pasta and London March sound rather weak; and the cyber edit sounds sort of just normal? I always have a soft spot for that version since the fight in that game was awesome.






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"Infinity (Puncher) and beyond!" , posted Tue 4 Apr 18:31post reply

quote:

It would be funny if the name of her Climax is Infinity Puncher.



Ahahahaha! Called it!





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"Re(2):Re(10):Today's the day...The Finale!" , posted Tue 4 Apr 18:43post reply

quote:
And why the link from my previous post did not work?


the closing ] was misplaced to the next line!



quote:
Hmmmnn, Pasta and London March sound rather weak; and the cyber edit sounds sort of just normal? I always have a soft spot for that version since the fight in that game was awesome.




WOW that must be the first time that SNK redid AOF1's intermission track of all things! That's awesome.





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"Re(1):Infinity (Puncher) and beyond!" , posted Wed 5 Apr 07:07:post reply

Basically, I'm an idiot. But thanks Professor.

quote:

It would be funny if the name of her Climax is Infinity Puncher.


Ahahahaha! Called it!


So how's it going at your new job Yuki?

Too bad that with p5 finally being released, the chances Atlus telling us if there'll be a bundle with the four characters are slim.





[this message was edited by KensouADV on Wed 5 Apr 07:13]

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"Re(2):Infinity (Puncher) and beyond!" , posted Wed 5 Apr 13:23:post reply

quote:
Basically, I'm an idiot. But thanks Professor.


It would be funny if the name of her Climax is Infinity Puncher.


Ahahahaha! Called it!

So how's it going at your new job Yuki?

Too bad that with p5 finally being released, the chances Atlus telling us if there'll be a bundle with the four characters are slim.



Shhh... It was coincidence...

BTW, Whip's VA returns after 12 years presumed to be inactive.
Also, SF4 Guy is Yamazaki, Hayate Immelman is Rock, and Vanessa, I dunno.

Also, the DLC characters will be bundled at a discounted price.

...And a KOF XIV Rock Howard Shirt, if you want.

UPDATE:
KOF XIV 2.0 Patch Notes out.
- Health Value is no longer universal.





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[this message was edited by Yuki Yagami on Wed 5 Apr 17:16]



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"Re(3):Infinity (Puncher) and beyond!" , posted Wed 5 Apr 18:08post reply

Hmmmnnn, the running speed issue after max bursting was really annoying and a good reason of why 1/3 of the cast couldn't really depend on that (but if this is a buff to the dash speed, it will still favour top tiers more since they'll be able to burst from further distances and / or more light attacks).... Weird life gauge size is going to feel weird as hell after playing for like a year this game and for more years XIII; unsurprisingly and outrageously the size seems to be 'story line based' rather than any attempt at balance and it looks like guard gauge is not going to be modified at all? (heavies not having extra guard is one of the crappy things is a bothersome nerf from basically every other kof). Rather than solid hp numbers I would have much rather a system like the Real Bout / kof XI ; on which your defense increases as your life is near runing out.

"Adjusting characters collision detection" sounds suspicious. There are way too many hitboxes that need fixing (engineering would suggest scrapping everything and starting all over; sort of like how you trash / burn the stuff in those old boxes in your room rather than re-organizing everything), and that's not even touching how screwed up the X/Y axis is in the current game...... I obviously doubt this will be satisfactory, of course.


Character balance changes don't sound promising at all (To say, for Leona having the V-slasher regain it's invincibility outsets every nerf she got.... Unless it's in league with other's KoF XIV 'invincinbility' that basically last a micromili seconds and only works in theory; in that case my condolenses))


Oh-- If I read right for Japan at least, the character bundle buy is a limited time offer (something like 2 or 3 weeks, I think?



quote:
BTW, Whip's VA returns after 12 years presumed to be inactive.



Incorrect since she has reprised roles several times in the last years.






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"Re(4):Infinity (Puncher) and beyond!" , posted Wed 5 Apr 21:12post reply

quote:
"Adjusting characters collision detection" sounds suspicious. There are way too many hitboxes that need fixing (engineering would suggest scrapping everything and starting all over; sort of like how you trash / burn the stuff in those old boxes in your room rather than re-organizing everything), and that's not even touching how screwed up the X/Y axis is in the current game...... I obviously doubt this will be satisfactory, of course.-- Message too long, Autoquote has been Snipped --


I'm not sure if I really like the way the current dev team is balancing out the game, namely because they seem to be listening to 2ch of all places for balance ideas and the lurkers there complain about pretty much anything they don't personally like. The game is getting a bunch of nurfs on things that really don't need to be weakened. And some of the buffs just don't make sense.

Taking out the universal HP was another thing suggested by 2ch. Oh SNK, why do you have to listen to random noise.. that's what developers with no solid vision on their games tend to do. I hope they wisen up. Looking at the life bar and calculating required damage is going to be an unneeded pain now.

The universal run speed on HD mode, I hope they make it relatively fast as lower tier characters simply couldn't reach their targets to do anything substancial. Chang, Choi for instance.

By character collision, they simply mean collision boxes so that characters won't go through each other and whatnot on random instances. It's not about hitboxes/hurtboxes.







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"Re(5):Infinity (Puncher) and beyond!" , posted Thu 6 Apr 01:35post reply

quote:

I'm not sure if I really like the way the current dev team is balancing out the game, namely because they seem to be listening to 2ch of all places for balance ideas and the lurkers there complain about pretty much anything they don't personally like. The game is getting a bunch of nurfs on things that really don't need to be weakened. And some of the buffs just don't make sense.

They're listening to 2ch? That's not good.





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"Re(6):Infinity (Puncher) and beyond!" , posted Thu 6 Apr 07:18post reply

You could even say it is only a niche

Considering the profile of the dev team (SNK veterans and total newcomers), I am not sure this team is qualified to organize and properly budget game tuning based on the collecting of pertinent data from the consumer market worldwide (in other words: checking comments from 2ch is lazy, quick and simple).

Their collective experience (for those who have any experience) is probably to gather feedback from loketests, tournaments and on-site arcade survey(ance)s. So I would not be surprised if issues pertaining to game balance get much better once the game is out in arcades and SNK can revert to a more familiar process.





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"Re(7):Infinity (Puncher) and beyond!" , posted Thu 6 Apr 08:38post reply

quote:
You could even say it is only a niche

Considering the profile of the dev team (SNK veterans and total newcomers), I am not sure this team is qualified to organize and properly budget game tuning based on the collecting of pertinent data from the consumer market worldwide (in other words: checking comments from 2ch is lazy, quick and simple).

Their collective experience (for those who have any experience) is probably to gather feedback from loketests, tournaments and on-site arcade survey(ance)s. So I would not be surprised if issues pertaining to game balance get much better once the game is out in arcades and SNK can revert to a more familiar process.



Modern analytics reporting from online play is an extremely powerful tool, but I'm actually wondering how helpful it would be for games that don't have a large player base that has a sufficiently diverse skill levels. League of legends, old as it is, has a gargantuan amount of player and match data to observe trends with, but something like Skullgirls has a small number of players online, and they probably trend towards being hardcore devotees.

There is a capitalism of improvement that comes with products that have large player bases and good tools in that they can make more and better improvements without needing to worry about relying on sifting through self selected data that comes from user feed back.





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"Re(8):Infinity (Puncher) and beyond!" , posted Thu 6 Apr 09:02:post reply

quote:
You could even say it is only a niche

Considering the profile of the dev team (SNK veterans and total newcomers), I am not sure this team is qualified to organize and properly budget game tuning based on the collecting of pertinent data from the consumer market worldwide (in other words: checking comments from 2ch is lazy, quick and simple).

Their collective experience (for those who have any experience) is probably to gather feedback from loketests, tournaments and on-site arcade survey(ance)s. So I would not be surprised if issues pertaining to game balance get much better once the game is out in arcades and SNK can revert to a more familiar process.


Modern analytics reporting from online play is an extremely powerful tool, but I'm actually wondering how helpful it would be for games that don't have a large player base that has a sufficiently diverse skill levels. League of legends, old as it is, has a gargantuan amount of player and match data to observe trends with, but something like Skullgirls has a small number of players online, and they probably trend towards being hardcore devotees.

There is a capitalism of improvement that comes with products that have large player bases and good tools in that they can make more and better improvements without needing to worry about relying on sifting through self selected data that comes from user feed back.



This reminds me that I'm not actually sure if the game is fun or not. I just haven't played enough.

However, it's clear to me that Vice needs more buffs.

Edit: That was supposed to be a joke. I've been working too hard.





/ / /

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"Re(9):Infinity (Puncher) and beyond!" , posted Thu 6 Apr 17:53post reply

I hate the new KO animation flow. It was supposed to empathize the KOs, but it actually achieves the opposite. It reminds me of the time when I saw a school play and everyone was basically quickly kicked out of the stage by the kurokos inbetween scenes, which killed the seriousness of the previous acting.

BTW, my first evaluation of the DLC (which you obviously don't care but here it goes) :

Rock : The usual case of developer's preference towards poster boy. He is damn plain and needs to fight sticking to the basics of the basics, but they tried to make him more op than other characters that need to use such fighting style; basically it's the same thing happened with flame Iori. Unlike flame Iori, though; the developers didn't have enough imagination to give him combo possibilities that will break the game; so he feels op but is not game breaking. Why the hell does he have two breaks when he wasn't one of the chars that had two breaks in motw is beyond me.

Whip : I haven't played with her too much and everyone around me hates her so I haven't fought her at all. The impression from the trailer is still there, the odd hit/hurt boxes pain you horribly, specially when you try to crossover and you get antiaired by a crouching B from all things. Losing her crouching C hurts for about as much as finding your girlfriend with your best friend, but thinking about it it's not like it would have helped that much with these priorities. You can still increase world polution, global hunger and the energy crisis problem by hyper hop-ing cross over C all day. Her combo potential is much easier to unleash than in the MVS games. About the pokes, the only normal that feels stronger is her neutral jumping C, which was never as long as it looked in the old games... Her jump angle is all sort of weird, sometimes you pass on the enemy when you don't want to.

Vanessa : Feels amazingly broken in practice mode, but when you get out of your mom's closet you finally realize that in the adult world people can block, and that block innertia is one of the worst aspescts of this game (that's why high level play is all about doing crouching B into Max from half screen away, which btw Vanessa can't). It's hard for Vanessa to even get her moves to block, considering that her punches have too much of a pushback and her moves lack range; and when you finally get your move blocked you get yourself stuffed by a response (for example, there is a gap in attack -> dash punsher, and even if they don't make use of it; you are likely to get punished afterwards). The best thing is getting used to sway cancel all of your pokes, but that can get stressing at times (specially when you want to get some gauge, only normals don't add much).
You still have the reliable low kick combo into max / hard to see overhead into max; what you don't have anymore, is a crouching C that can stop jumps (weird hitbox starts too low and takes too long to raise the fist and is short). Far C can be ducked now, that can be annoying since it was your dumbest strong poke before in every game, far D isn't that bad and it's damn easy to max burst it into a combo..... Weaving to dodge is damn weak, though there are a lot of characters that have only straight jump attacks, so dunno (like Nelson).

Yamazaki : Like Billy, he half of uses his Wild Ambition persona as a reference and he is way too different from the kof MVS days. In the Real Bout series, he was constantly a high execution technical character that had a lot of variations and mix ups, but had a hard time keeping the enemy in a single place. In KoF he was a character with bastardly strong combos and that had an obscenely strong defense (all normals are good for keeping away, all specials are either hard to approach or meant to be used as reaction to enemy tactics and the DMs were even better at that).
In this game, the defense was nerfed; nor his jabs nor his low kicks can keep away anymore, his crouching C has a weird detection but it's good and the strong kicks are still good at zoning albeit slow to recover. Sadomazo is not nearly as good anymore since the active counter frames come out the slowest they has ever been, the hands are also slower (but still fast), the command throw has less range and while Guillotine is still great, having Drill being a Neo Max hurts his possibilities. He still has a strong combo potential due to design, additionally; dream canceling his hand stab DM adds like 200ish~ of extra poison damage while Drill hits, so he has a buch of 100%s against life 900 and 1000.
Now, the thing is, that while his defense is weak, his attack is not strong either; his bread and butter is 'do a strong attack and then follow it up with forward B' (which you can't eye confirm or it will miss), and if the enemy is in the air, the whiff animation of the forward B will cost you the round and that's a freaking big problem which is going to happen a lot in heated matches (hello, Chizuru!); using forward A instead is not an option; strong attack -> hebi cancel -> strong or light attack doesn't combo anymore + additionally you can't chain several light attacks anymore.... so you better mentalize yourself to crouch B, crouch A your way into the championship.
Like Vanessa, it can get stressing at times.


quote:
However, it's clear to me that Vice needs more buffs.

Edit: That was supposed to be a joke. I've been working too hard.


She is sort of in the middle of the pack (considering on how good she tends to be, that feels really lacking, I guess?).

My main problem with her is that she can't max burst from the end animation of her crouching C; she is the only character that has to deal with some crap like that and she would obviously would have made use of it since she can OTG... At least she won something since the new max mode dash is better than her old one, she has better accuracy at damage converting.






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"Re(10):Infinity (Puncher) and beyond!" , posted Thu 6 Apr 23:00:post reply

In response to Chaz-- the Fatal Fury devs probably don't know much about game balancing and are most likely not involved because they're art staff. The devs in charge of tweaking the gameplay and balance is 1/a guy who used to work in the mobile sector and 2/the former director of Capcom's SFIII3rdStrike, and he routinely checks out 2ch.


Anyways, I don't have internet access right now so I haven't played matches but I was able to update to ver2.0 thanks to a good comrade. Here's my quick take on the new version of KOF14.

First and formost, as Toxico mentioned, they did something odd with the KO sequences and the response from various players haven't been too good.

It's been a long time tradition for KOF to go into slow-mo when you KO'ed the opponent, giving you a feel that the battle is over. It's been like that since the very first KOF94. But for some reason the developers decided to take that out in favor of a very odd split-second freezeframe where your character is zoomed in with a slight camera tilt, then everything turns back to normal speed. It's really weird and kills the dramaticness of the battle; Dimps' Rumble Fish had a similar issue. I do hope they revert it.


So KOF14's HD activation has been adjusted and everyone runs quite fast now. What this basically means is that characters that couldn't use it too well because of crawling run speed (mostly low tier characters) now have an additional tool for offense.

What's more, some previous top tier characters lost their ability to do damaging combos from a far poke due to changes/fixes in the collision detection and X-axis. Robert is a fine example and we'll probably be seeing a lot less of him. On the other hand, characters with a good far C / D will probably continue to hold their ranks in the game.


The new DLC characters look interesting but I can't comment too much since I haven't had matches yet.

Whip- I can't find anything that looks really good for her aside from a new move that lets her do a double-jump in the air.

Vanessa- She has short reach but her overhead is really fast. I haven't really tried her much.

Rock- Very good. As Toxico somewhat implied, thus far he doesn't seem like a character that's broken but he seems to have answers for any situation and can do around half life of damage from them. You can certainly feel the developer's love.

Yamazaki- His bulkyness and insane high damage reminds me of Fatal Fury 3. He runs quite fast but doesn't seem to have the tools to keep offense going. However his raw damage output, overhead and far D with long reach will probably cover for it.





[this message was edited by Professor on Fri 7 Apr 01:20]



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"Re(2):Re(10):Infinity (Puncher) and beyond!" , posted Fri 7 Apr 00:06post reply

My comments so far:

The mentioned remix to the KO effect is weird. The camera framing the instant of the final blow is decent, but they got rid of the slowdown for some reason which takes some of the oomph out of various Max finishes. Not sure why the change.

Vanessa is nice, good fast overhead, and her combos are easier to perform than they've ever been. At least I know I never had such an easy time canceling her punch rush before. Her alternate colors are disappointing to me though. Can't I just have ONE other one that keeps the original hair color?

Yamazaki's fun, though his walk speed made me feel like I was playing a SFV character for a while. So now it's clear that he traded in his knife for a pocketful of poison.

Whip is a mess of extremes. Her cr. A and cr. C contain holes all over the collision at close range (can't hit someone right next to her), which may or may not be intentional, but she also has a ridiculous short hop that goes over standing opponents and did her neutral jump C always go that far? I mean I vaguely remember it looking the same but not being nearly that ridiculous.

Don't care about Rock, so all I can say about him is he has by far the easiest trials. Which I know isn't saying much, but considering all the advanced stuff in his movelist you'd think they could have tried a little harder than they did with, say, Chang.





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"Re(3):Re(10):Infinity (Puncher) and beyond!" , posted Fri 7 Apr 03:42post reply

Behold the power that is Whip's whip







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"Re(4):Re(10):Infinity (Puncher) and beyond!" , posted Fri 7 Apr 04:33post reply

quote:
Behold the power that is Whip's whip



It's like she releases the Omega Rugal projectile...







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"Re(4):Re(10):Infinity (Puncher) and beyond!" , posted Fri 7 Apr 06:34post reply

quote:
Behold the power that is Whip's whip

Well, seems like when they took away her gun, she turn into McGuyver.







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"Re(6):Infinity (Puncher) and beyond!" , posted Sat 8 Apr 10:53post reply

quote:

I'm not sure if I really like the way the current dev team is balancing out the game, namely because they seem to be listening to 2ch of all places for balance ideas and the lurkers there complain about pretty much anything they don't personally like. The game is getting a bunch of nurfs on things that really don't need to be weakened. And some of the buffs just don't make sense.
They're listening to 2ch? That's not good.



I wonder if that also explains why Whip's profile now mentions "Ralf harassement", which wasn't a thing in her profile before, although it's been a lingering aspect in endings and team stories - the term comes up once in a while in the SNK threads on 4chan's /vg/, and I wonder if there's a 2ch counterpart to that...





...!!


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"Re(7):Infinity (Puncher) and beyond!" , posted Sun 9 Apr 05:46post reply

A video compiling some infinites/glitches/funnies across a number of SNK games naturally concludes with the most incredible man







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"Re(8):Infinity (Puncher) and beyond!" , posted Sun 9 Apr 18:56post reply

I'm Rock Howard. I can never remove this cursed armor from my arm, and for good reason. Doing so would unleash the Black Flame Dragon,
which holds the power to engulf this world and turn it into a living hell. I am the one who rules over such existence, Dark Flame Master.


With all of the cursed blood, dynamic posing and wing effects, it was obvious that this guy was going to get a weird nickname among players, right now we are juggling between stuff like black flame master, nise summer, burning fighting fighter, holy dragon warrior of dawn (these two are redundant, I think?), zetsu✝ei and more that I don't remember since I'm not that familiar with their neta.

About the game, over here the 2.0 update really brough some extra life to it and helped renew interest (my game time increased by 30% and I don't even mainly play here). The new characters are a welcome in most people's hearts; furthemore plenty of guys that were completely worthless before at least make some sense now risk / opportunity wise (like Angel or Ramon or Clark), some other characters are almost there (like Bandeiras, Dinosaur or or Hein or Silvie) and some other, well; better luck next game (Xanadu, Maxima, Antonov and now Verse).

BTW, there is a bunch of move changes and stuff that weren't listed in the pdf with the changes (some of the reason some characters could be sort of salvaged); additionally among us, we are already expecting the next major update somehow shortly, since 2.00 brough along a bunch of minor bugs and issues, maybe they'll take on the chance add some other tweakes there as well? , or better yet; undo some stuff like the KO animation, or that nerfing of some mid / low tiers? .... I suppose it depends on the fanbase input at 2ch.

BTW, The X/Y axis was not fixed at all (I knew it, harhar!); it just that the problems trigger at different instances with different frecuencies (being randomly crossovered in the corner for no reason is not fun), and the old instances are not 100% safe....

Also, I like that the fact that the old chars have dialogs with the DLC hints that the lines were recorded with the first batch of voice actiong (money wise, it makes no sense otherwise); that would mean that all that piffle paffle about not knowing if they were going to add DLC and not knowing who could it be would be a huge bag of air in that case.






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"Re(9):Infinity (Puncher) and beyond!" , posted Sun 9 Apr 23:03:post reply

Kula's Sundress DLC costume will be released on April 12th.





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"Re(10):Infinity (Puncher) and beyond!" , posted Mon 10 Apr 08:13post reply

Thanks to everyone for the thoughts and character breakdowns. I don't have the depth of knowledge to be able to intelligently comment on how the new characters play.

However, I will note that I'm not certain the feel of Vanessa was well captured by the move to 3D. She still does a lot of the same motions but they lack the "punch" of her old sprite. She seems to be suffering from the same malady that afflicted a number of the cast in SF4.

Oh, and put me down as another person who is not a fan of the new KO action. It looks decent when you land a big hit on your opponent but when I win with something as small as a crouching light kick and the game still overreacts I feel like I'm being patronized.





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"Mai Statues for all!" , posted Mon 10 Apr 15:06:post reply

Kinetiquette, maker of official high-end collectible merchandise for games like Devil May Cry and Guilty Gear, has announced partnership with SNK for diorama statues, art prints and apparel for KOF.





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[this message was edited by Yuki Yagami on Mon 10 Apr 15:06]

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"Re(1):Mai Statues for all!" , posted Mon 10 Apr 16:11post reply

quote:
Mai statues for all



I can't wait to see how Bobble technology has improved in toys over the last decade!

http://bcklanime.uphero.com/Collectables/T/Tenjho_Tenge/tenjho_tenge_pt3.htm






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"Re(3):Re(10):Infinity (Puncher) and beyond!" , posted Mon 10 Apr 16:28post reply

quote:

Whip is a mess of extremes. Her cr. A and cr. C contain holes all over the collision at close range (can't hit someone right next to her), which may or may not be intentional,


That's normal.





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"KOF XIV Costume DLC available in April 12th?" , posted Mon 10 Apr 23:32post reply

Meitenkun in Pajamas

Like Kula, also in April 12 (Pacific Time), so it's safe to assume Angel and Sylvie's DLC costumes will probably be in the 12th as well.





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"SamSpi" , posted Tue 11 Apr 09:19:post reply

Very cool interview with three former Samurai Spirits developers.





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"Re(1):SamSpi" , posted Tue 11 Apr 10:39post reply

quote:
Very cool interview with three former Samurai Spirits developers.



JM: Then why did you turn him into a green hunchback character instead of making him handsome like Johnny Depp?

YA: I think you’ll agree with me on this, but Genan is more handsome than Johnny Depp. [Laughs]

JM: I agree with you. He is more handsome than Johnny Depp.

YA: Because of that, I’ll give you an additional hour for the interview.

GOLD







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"Re(2):SamSpi" , posted Tue 11 Apr 13:15post reply

quote:
GOLD

Truly. And let's not forget:

JM: Wow. It really is still up. The original Samurai Shodown developer site. Was it used to share information with fans?

YA: I would post comic strips and stuff. It was unofficial and I didn’t get SNK's permission.

JM: That's surprising. Didn't you get in trouble?

YA: I don't think they knew about it at first. [Laughs]

JM: That's really cool, because Japanese developers are usually very reluctant to do anything that the company doesn’t approve of first.

YA: I don't listen to what other people say. [Laughs] I became a game designer to avoid becoming a company man, so I try to do things that businessmen don't do.

JM: You're a rock 'n roller.

YA: Add that to the article.



Until now, I also don't think I'd ever noticed that the international version of the title was misspelled, nor did I realize what an asinine, strategically bankrupt reason they had for changing it!





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"Re(3):SamSpi" , posted Tue 11 Apr 13:43post reply

quote:
GOLD
Truly. And let's not forget:

JM: Wow. It really is still up. The original Samurai Shodown developer site. Was it used to share information with fans?

YA: I would post comic strips and stuff. It was unofficial and I didn’t get SNK's permission.

JM: That's surprising. Didn't you get in trouble?

YA: I don't think they knew about it at first. [Laughs]

JM: That's really cool, because Japanese developers are usually very reluctant to do anything that the company doesn’t approve of first.

YA: I don't listen to what other people say. [Laughs] I became a game designer to avoid becoming a company man, so I try to do things that businessmen don't do.

JM: You're a rock 'n roller.

YA: Add that to the article.



Until now, I also don't think I'd ever noticed that the international version of the title was misspelled, nor did I realize what an asinine, strategically bankrupt reason they had for changing it!



I had always assumed it was misspelled in a vein similar to "Mortal Kombat": that the misspelling made it somehow edgier (pun?)!





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"Re(4):SamSpi" , posted Tue 11 Apr 22:31post reply

quote:
JM: Were you also involved in the Samurai Shodown RPG?

YA: I wish I could say we weren’t, but we were.



Why?? SS RPG may not be the best RPG game out there, but it isn't bad, either. It would have been better if SNK managed to finish its third chapter in time, but I don't think its developers should feel embarrassed about it at all.





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"Sylvie..." , posted Tue 11 Apr 23:42post reply

...looks more normal with her Red Riding Hood DLC Costume.

Tomorrow is Angel's DLC Costume trailer.





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"Re(5):SamSpi" , posted Tue 11 Apr 23:58post reply

Victoly! Interviews with the creators of old games are often very informative and this was no exception. I was particularly surprised to learn they didn't have to worry about budgets or timetables for a long chunk of time. For something with a worldwide reach games from that time period were remarkably loose and were seemingly built by the programming equivalent of garage bands. They really were working on the frontier in those days.

quote:
JM: Were you also involved in the Samurai Shodown RPG?

YA: I wish I could say we weren’t, but we were.


Why?? SS RPG may not be the best RPG game out there, but it isn't bad, either. It would have been better if SNK managed to finish its third chapter in time, but I don't think its developers should feel embarrassed about it at all.


That joke was a bit odd. These are the same people who worked on SS3 so they shouldn't start critiquing their own work too seriously or we are going to be here all day.





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"Re(6):SamSpi" , posted Wed 12 Apr 01:27post reply

quote:
Victoly! Interviews with the creators of old games are often very informative and this was no exception. I was particularly surprised to learn they didn't have to worry about budgets or timetables for a long chunk of time. For something with a worldwide reach games from that time period were remarkably loose and were seemingly built by the programming equivalent of garage bands. They really were working on the frontier in those days.

JM: Were you also involved in the Samurai Shodown RPG?

YA: I wish I could say we weren’t, but we were.


Why?? SS RPG may not be the best RPG game out there, but it isn't bad, either. It would have been better if SNK managed to finish its third chapter in time, but I don't think its developers should feel embarrassed about it at all.

That joke was a bit odd. These are the same people who worked on SS3 so they shouldn't start critiquing their own work too seriously or we are going to be here all day.



Yes, and they actually seem to be quite proud of SS3 in this interview...





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"Re(7):SamSpi" , posted Wed 12 Apr 02:19:post reply

quote:
Victoly! Interviews with the creators of old games are often very informative and this was no exception. I was particularly surprised to learn they didn't have to worry about budgets or timetables for a long chunk of time. For something with a worldwide reach games from that time period were remarkably loose and were seemingly built by the programming equivalent of garage bands. They really were working on the frontier in those days.

JM: Were you also involved in the Samurai Shodown RPG?

YA: I wish I could say we weren’t, but we were.


Why?? SS RPG may not be the best RPG game out there, but it isn't bad, either. It would have been better if SNK managed to finish its third chapter in time, but I don't think its developers should feel embarrassed about it at all.

That joke was a bit odd. These are the same people who worked on SS3 so they shouldn't start critiquing their own work too seriously or we are going to be here all day.


Yes, and they actually seem to be quite proud of SS3 in this interview...



I will say that the SS RPG dig felt strange to me as well... I knew people that were obsessed with this game!

But hey, SS3 had huge characters and was pretty fun. If you make something beautiful and fun, you can still be a little proud (at least if you don't directly compare the game to SS2). The characters were huge, robbing my friends of 50 cents in a minute flat was fun, and this was the necessary stepping stone to get to SS4. Plus, 100% damage sword combos are... uh... realistic! (All joking aside, I did like the game's ridiculously huge damage).

I never did like the stupid chain combos in 4, though.





/ / /

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"Re(8):SamSpi" , posted Wed 12 Apr 03:32post reply

Great interview, I heard about it several days ago but I totally forgot to read it until now haha.

It's funny that the article mentions Shinkiro. Unless it was something more behind-the-scenes that I'm just not aware of, I don't remember Shinkiro doing anything for the Samurai Spirits titles. Even when they had to switch main artists from Eiji Shiroi to Senri Kita, the only thing I ever recall from Shinkiro was a few promotional calendar illustrations and those pieces of character art done for Capcom in CvS1 and 2 which only happened to include Nakoruru and Haohmaru.

Also I'm shocked that Tate had no formal training in traditional Japanese music. I mean I'm sure growing up in Japan and being constantly exposed to it would have helped, but all the same being able to do that on your first attempt is super impressive. The amazing soundtracks of SS got me really interested in traditional acoustic instruments back in the day.







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"Re(8):SamSpi" , posted Wed 12 Apr 05:07post reply

Relatively few of the SamSho games are good at a serious high level of competitive play. But that's ok! The game was a ton of fun for people who weren't super amazing at fighting games!

I agree with SamSho 3 looking AMAZING back in the day. I sure couldn't play or think about fighting games well enough to be able to judge it as good or as bad: I just knew that it looked so cool that it was worth my quarters!







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"Re(1):SamSpi" , posted Wed 12 Apr 07:01post reply

quote:
Very cool interview with three former Samurai Spirits developers.



Very fun interview. Who knew Gen-an was the poster boy of the game. Now that would be interesting to see that intended game or inclusion of Gen-an into The King of Monsters.







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"Re(9):SamSpi" , posted Wed 12 Apr 07:11post reply

quote:
Unless it was something more behind-the-scenes that I'm just not aware of, I don't remember Shinkiro doing anything for the Samurai Spirits titles.


That's his art at the top of that article, isn't it? Even though I'm not sure if he was involved otherwise, that very iconic image was the cover of the AES cart, and the poster that my local dive arcade pizza place had for it circa 93 or 94!





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"Re(10):SamSpi" , posted Wed 12 Apr 08:25post reply

quote:
Unless it was something more behind-the-scenes that I'm just not aware of, I don't remember Shinkiro doing anything for the Samurai Spirits titles.

That's his art at the top of that article, isn't it? Even though I'm not sure if he was involved otherwise, that very iconic image was the cover of the AES cart, and the poster that my local dive arcade pizza place had for it circa 93 or 94!



Oh yeah, promotional materials. I forgot about those, but I'm still not sure if one could say he was part of the actual SS gumi like the article implies. When it came to development Shinkiro was always more associated with the Garou Densetsu side of things.





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"Re(2):Re(10):SamSpi" , posted Wed 12 Apr 10:14post reply

Shinkiro illustrated the package cover and key promotional art of the first two episodes so I would not say it's unfair to suggest he is the most famous SNK staff member associated with the series. Next would be Senri Kita.





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"Re(9):SamSpi" , posted Wed 12 Apr 10:31post reply

quote:
Relatively few of the SamSho games are good at a serious high level of competitive play. But that's ok! The game was a ton of fun for people who weren't super amazing at fighting games!

I agree with SamSho 3 looking AMAZING back in the day. I sure couldn't play or think about fighting games well enough to be able to judge it as good or as bad: I just knew that it looked so cool that it was worth my quarters!



This is definitely a series that changed a lot with the first couple of sequels. When I first saw SS3 I was like, "Whoa! What the hell is this? A new Samurai Shodown? Holy crap this looks cool."

What a novel experience to learn about a sequel and immediately be able to play it. Less likely to happen these days, where waiting for months and months and then, when the game finally comes out, it has to clean and jerk the cumulative weight of all your expectations.

quote:

For something with a worldwide reach games from that time period were remarkably loose and were seemingly built by the programming equivalent of garage bands. They really were working on the frontier in those days.



There's something crazy and/or romantic about the interviews from this time period. I keep hoping that someone will just lose track of a dev team at Capcom and they'll just crank on some weird project for years without someone asking where the budget went.





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"Re(10):SamSpi" , posted Wed 12 Apr 18:54post reply

Back when I was recovering from the disappointment of CvS turning into Street Fighter vs KOF, I started imagining an alternate version of it that would have been more of a Vampire vs SamuSpi (my two favourite series from either company at the time).
On concept, it worked surprisingly well: Amakusa, Mizuki, Gen'an or Basara wouldn't look out of place next to Bishamon, Aulbath or Jedah, and Nakoruru or Gaira could exist in the same universe as Leilei or Donovan.

All these years later, we learn that SS was actually Vampire at the draft stage. With how inbred the companies were at the time, I wouldn't be surprised if a transfer from SNK brought the draft concept to Capcom when they were looking for a new series to showcase the CPS2.





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"QT★Di@bl@" , posted Wed 12 Apr 20:45post reply

Angel's, but how will this get past in the Chinese Censors?

All DLC Costumes shown this week will be available later today.

Note: You can hear a little sample of her 2002 UM theme in her costume trailer:





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"Re(1):QT★Di@bl@" , posted Wed 12 Apr 22:18post reply

quote:
Angel's, but how will this get past in the Chinese Censors?

All DLC Costumes shown this week will be available later today.

Note: You can hear a little sample of her 2002 UM theme in her costume trailer:



Looks creepy.





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"Re(2):Re(10):SamSpi" , posted Thu 13 Apr 08:40post reply

quote:
Back when I was recovering from the disappointment of CvS turning into Street Fighter vs KOF, I started imagining an alternate version of it that would have been more of a Vampire vs SamuSpi (my two favourite series from either company at the time).
On concept, it worked surprisingly well: Amakusa, Mizuki, Gen'an or Basara wouldn't look out of place next to Bishamon, Aulbath or Jedah, and Nakoruru or Gaira could exist in the same universe as Leilei or Donovan.

All these years later, we learn that SS was actually Vampire at the draft stage. With how inbred the companies were at the time, I wouldn't be surprised if a transfer from SNK brought the draft concept to Capcom when they were looking for a new series to showcase the CPS2.



Speaking of romantic, this makes me long for the 90's in a way that almost nothing else would.

At the same time though, it also makes me realize what a huge missed opportunity CvS was (especially on the Capcom side).

Reading the article made me recall that while I often cast myself as a Garou fan, SamuSpi is where my SNK heart is.





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"Re(3):Re(10):SamSpi" , posted Thu 13 Apr 09:06post reply

quote:
Back when I was recovering from the disappointment of CvS turning into Street Fighter vs KOF, I started imagining an alternate version of it that would have been more of a Vampire vs SamuSpi (my two favourite series from either company at the time).
On concept, it worked surprisingly well: Amakusa, Mizuki, Gen'an or Basara wouldn't look out of place next to Bishamon, Aulbath or Jedah, and Nakoruru or Gaira could exist in the same universe as Leilei or Donovan.

All these years later, we learn that SS was actually Vampire at the draft stage. With how inbred the companies were at the time, I wouldn't be surprised if a transfer from SNK brought the draft concept to Capcom when they were looking for a new series to showcase the CPS2.


Speaking of romantic, this makes me long for the 90's in a way that almost nothing else would.

At the same time though, it also makes me realize what a huge missed opportunity CvS was (especially on the Capcom side).

Reading the article made me recall that while I often cast myself as a Garou fan, SamuSpi is where my SNK heart is.



I would've been totally happy with Cyberbots vs. King of Monsters for CvS1, myself.

In terms of Capcom franchise representation, UMvC3 is actually very good. I certainly don't think that all of the characters would fit into an SF/KOF gameplay style without feeling strangely gimped (e.g. Onimusha characters in SF? Weird!). But I also think it's worth remembering how many really great iconic characters in iconic franchises from Capcom were released after 2000: Gyakuten Saiban was 2001. Devil May Cry was 2000. Onimusha was 2001. Viewtiful Joe was 2003. Killer7 was 2005. Resident Evil 4 was 2005. The first Sengoku Basara was 2005. Monster Hunter was 2004. God Hand was 2006. Okami was 2006. And so on...

I mean, I'd love to have Rad Spencer, Super Joe, and the guy from Section Z in a game together, but that's just me.





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"Re(3):Re(10):SamSpi" , posted Thu 13 Apr 09:13post reply

quote:
Speaking of romantic, this makes me long for the 90's in a way that almost nothing else would.

At the same time though, it also makes me realize what a huge missed opportunity CvS was (especially on the Capcom side).

Reading the article made me recall that while I often cast myself as a Garou fan, SamuSpi is where my SNK heart is.



It's a nice coincidence (or the inescapable wheel of fate) but the past hour's Nintendo Direct had a segment on upcoming Neo Geo titles for Switch, one of which is Samurai Spirits Amakusa Kōrin (SS4), which is available in all regions on eShop this Thursday.





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"Re(2):Re(10):SamSpi" , posted Thu 13 Apr 17:47post reply

quote:
Back when I was recovering from the disappointment of CvS turning into Street Fighter vs KOF, I started imagining an alternate version of it that would have been more of a Vampire vs SamuSpi (my two favourite series from either company at the time).
On concept, it worked surprisingly well: Amakusa, Mizuki, Gen'an or Basara wouldn't look out of place next to Bishamon, Aulbath or Jedah, and Nakoruru or Gaira could exist in the same universe as Leilei or Donovan.

All these years later, we learn that SS was actually Vampire at the draft stage. With how inbred the companies were at the time, I wouldn't be surprised if a transfer from SNK brought the draft concept to Capcom when they were looking for a new series to showcase the CPS2.



This reminds me of how I used to fantasize about a CvS before they actually made a CvS, and story-wise I liked to use some form of hell or afterlife as a connecting element, betweeen the Makai from Darkstalkers, the hell where Gouki supposedly sent opponents' souls during Shungokusatsu and the more supernatural sides of Samurai Shodown (ex. Basara) and Last Blade (with its continuity with FF, and therefore KoF) - and that as a bonus could enable stuff like bringing back canonically dead characters, nightmare Geese, the works..
It was kinda oddly fitting that in a way one of the last possible battle in the released crossover fighting games was in the Makaimura hell in the SvC Chaos battle against Red Arremer, and that despite all of its flaws that game implemented some decent cast variety.
I'm also reminded that in the Namco X Capcom/Project X Zone games the multiverse is roughly divided into a modern human world (for most fighters and grounded settings), a demonic one (Darkstalkers, Makaimura, etc...), a fantasy one (Tales series, Tower of Druaga, etc...), an afterlife one (Genpei Touma Den and others) and a heavenly one (Legend of Valkyrie and at least the Ishtar part of the Tower of Druaga series), with the demonic dimension being the easiest to reach from the human one and vice versa, and that being used to explain Morrigan's frequent trips away from her home dimension - I guess the writers there thought similarly to some extent.

I agree with Spoon's mention of UMvC3 as far as the Capcom cast goes, but frankly the stage was already set as far back as MvC1, had they turned all of the Capcom assists into actually playable characters, which to some extent they did with the likes of Arthur and Saki in later games. Yet even all these years later and with many more character adapted to a combat system, even unlikely ones like Naruhodo, a Capcom-only crossover that does the concept justice is yet to materialize... has Capcom's market research, assuming they've done any, pointed to heavily to a dependency on partners like Marvel and Tatsunoko compared to other Capcom successes that could help promote such a game?...





...!!


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"Re(4):Re(10):SamSpi" , posted Fri 14 Apr 03:06post reply

quote:

It's a nice coincidence (or the inescapable wheel of fate) but the past hour's Nintendo Direct had a segment on upcoming Neo Geo titles for Switch, one of which is Samurai Spirits Amakusa Kōrin (SS4), which is available in all regions on eShop this Thursday.



Fantastic, along with Shin Samurai Spirits, Amakusa Kōrin is a real favorite, and happens to be the last NeoGeo cart I ever bought (and at full price, yikes)! I haven't played it in years, but to me it was the Real Bout to SS3's Garou 3 ( I never cared for SS3, even though I enjoyed the Shura/Rasetsu system).

quote:
In terms of Capcom franchise representation, UMvC3 is actually very good. I certainly don't think that all of the characters would fit into an SF/KOF gameplay style without feeling strangely gimped (e.g. Onimusha characters in SF? Weird!). But I also think it's worth remembering how many really great iconic characters in iconic franchises from Capcom were released after 2000: Gyakuten Saiban was 2001. Devil May Cry was 2000. Onimusha was 2001. Viewtiful Joe was 2003. Killer7 was 2005. Resident Evil 4 was 2005. The first Sengoku Basara was 2005. Monster Hunter was 2004. God Hand was 2006. Okami was 2006. And so on...


I'm certainly not crapping on Capcom's post-2000 output (or post-2000 games in general), but the 90's were a real golden age of 2D arcade fighters and beautifully rendered 2D work in general, in a last hurrah before everyone started checking receipts and it all became too expensive to continue on with.

As for non-Street Fighter representation in MvC, I've always thought it was quite good-- it's CvS that I think ended up being lousy in that regard. I mean, until CvS2 the Capcom side was, what, literally Street Fighter characters plus Morrigan? SNK eventually redeemed the crossover by having all kinds of odd choices in SvC.





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"Re(10):SamSpi" , posted Fri 14 Apr 03:53post reply

quote:


What a novel experience to learn about a sequel and immediately be able to play it. Less likely to happen these days, where waiting for months and months and then, when the game finally comes out, it has to clean and jerk the cumulative weight of all your expectations.



Will never forget the day I came upon Art of Fighting 2 at a local arcade. I didn't even know there was a sequel!!





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"Re(5):Re(10):SamSpi" , posted Fri 14 Apr 04:53post reply

quote:

SF characters and morrigan


The hotly-anticipated Rival Schools character was such a forgettable version that even Karasu forgot about him (Kyosuke)!

CvS2's Maki contained a lot of Guy, which wasn't wrong!

Rolento doesn't really count given that he had appeared in multiple SFZ games prior to CvS2.

But yeah, the cast was absolutely dominated by SF on the Capcom side.







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"Re(6):Re(10):SamSpi" , posted Fri 14 Apr 07:19post reply

quote:

SF characters and morrigan

The hotly-anticipated Rival Schools character was such a forgettable version that even Karasu forgot about him (Kyosuke)!

CvS2's Maki contained a lot of Guy, which wasn't wrong!

Rolento doesn't really count given that he had appeared in multiple SFZ games prior to CvS2.

But yeah, the cast was absolutely dominated by SF on the Capcom side.


Oh, but those were all in CvS2-- I'm speaking about the disappointment of CvS1. I was really happy to see Kyosuke and Maki (and even Eagle, who had never before been playable) once CvS2 rolled around! But my disappointment was pretty palpable at how safe the choices were in the first game.





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"Re(7):Re(10):SamSpi" , posted Fri 14 Apr 10:12post reply

quote:
Oh, but those were all in CvS2-- I'm speaking about the disappointment of CvS1. I was really happy to see Kyosuke and Maki (and even Eagle, who had never before been playable) once CvS2 rolled around! But my disappointment was pretty palpable at how safe the choices were in the first game.


CvS1 contained many disappointments. Still, I can't fault the roster too much since it was the first big crossover of its kind and by the time all the big name characters are put in there probably wasn't any room left in the initial game. If we want even more eclectic choices we obviously need CvS3 so Ukyo and that guy from Gun.Smoke can make their debut.

To bring this back around to SNK here's a few quick thoughts about the new characters:

Vanessa: Work on your triceps!

Yamazaki: I like that he very much looks like he came out of the RB games. I also like that they included a bit of black in his hebi tsusaki attack even though he's not wearing gloves. It just looks good.

Rock: They included the animation where he adjusts his hair even though his hair doesn't move. That bothers me for some reason.

Whip: She looks surprisingly good. From her walking back animation to her string shot stance someone had a lot of fun brining her into 3D. Still, her willy-nilly hitboxes let you know that no matter what her animation looks like she's in she's still Whip.





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"Re(8):Re(10):SamSpi" , posted Fri 14 Apr 11:00post reply

quote:
Oh, but those were all in CvS2-- I'm speaking about the disappointment of CvS1. I was really happy to see Kyosuke and Maki (and even Eagle, who had never before been playable) once CvS2 rolled around! But my disappointment was pretty palpable at how safe the choices were in the first game.

CvS1 contained many disappointments. Still, I can't fault the roster too much since it was the first big crossover of its kind and by the time all the big name characters are put in there probably wasn't any room left in the initial game. If we want even more eclectic choices we obviously need CvS3 so Ukyo and that guy from Gun.Smoke can make their debut.

To bring this back around to SNK here's a few quick thoughts about the new characters:

Vanessa: Work on your triceps!

Yamazaki: I like that he very much looks like he came out of the RB games. I also like that they included a bit of black in his hebi tsusaki attack even though he's not wearing gloves. It just looks good.

Rock: They included the animation where he adjusts his hair even though his hair doesn't move. That bothers me for some reason.

Whip: She looks surprisingly good. From her walking back animation to her string shot stance someone had a lot of fun brining her into 3D. Still, her willy-nilly hitboxes let you know that no matter what her animation looks like she's in she's still Whip.


Yea Vanessa's arms looks insanely skinny and long.

I was going to say we need Syo Kirishima to be playable sometime soon in KOF. He is probably the only original KOF character that was never fully playable. He has some potential.





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"Re(8):Re(10):SamSpi" , posted Fri 14 Apr 19:17post reply

quote:
Oh, but those were all in CvS2-- I'm speaking about the disappointment of CvS1. I was really happy to see Kyosuke and Maki (and even Eagle, who had never before been playable) once CvS2 rolled around! But my disappointment was pretty palpable at how safe the choices were in the first game.

CvS1 contained many disappointments. Still, I can't fault the roster too much since it was the first big crossover of its kind and by the time all the big name characters are put in there probably wasn't any room left in the initial game. If we want even more eclectic choices we obviously need CvS3 so Ukyo and that guy from Gun.Smoke can make their debut.

To bring this back around to SNK here's a few quick thoughts about the new characters:

Vanessa: Work on your triceps!

Yamazaki: I like that he very much looks like he came out of the RB games. I also like that they included a bit of black in his hebi tsusaki attack even though he's not wearing gloves. It just looks good.

Rock: They included the animation where he adjusts his hair even though his hair doesn't move. That bothers me for some reason.

Whip: She looks surprisingly good. From her walking back animation to her string shot stance someone had a lot of fun brining her into 3D. Still, her willy-nilly hitboxes let you know that no matter what her animation looks like she's in she's still Whip.

I think another missed chance was They didn't include any of the Newly started Nests saga characters. K'or Whip couldve promote the new Saga that has just started.
The one very good thing about the game is the perfect mixture of SNK and Capvom background goodness. It felt like a child who is super lucky with getting the best of both worlds from the gene pool.

About Vanessa, she always felt different from the rest of the cast alongside with Ramon when they first debut. Personally I got used to their sprites in 02. They were too thin.

The Rock hair animation is kinda annoying because it gives and expression his hand go over his hair and a few bunch goes up due to the static electricity rather than fingers going through and flipping the hair.

Whips animation feels really smooth. Recently saw her animation in Queen of Fighters/Gals Fighters was also very smooth. I think she got the bigger piece of animation cake that Kim use to take with his glorious idle animation.

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"Re(9):Re(10):SamSpi" , posted Fri 14 Apr 19:24post reply

quote:
Yea Vanessa's arms looks insanely skinny and long.



There's a precedent for that, at least

quote:

I was going to say we need Syo Kirishima to be playable sometime soon in KOF. He is probably the only original KOF character that was never fully playable. He has some potential.


Maybe the Verse factor will have him brought back before the current KoF arc is over - he was in a limbo of non-existence even deeper than K9999 and Ash due to never having been playable, but now that it seems possible for even the likes of Jeff Bogard to make it, who knows... the dialogs with Kyo could be a sight to behold... "You took my spot for 25 years you son of a bitch! And shut up and get in line Yagami, I'll tell you when I'm done!"





...!!
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"Re(3):Today's the day...The Finale!" , posted Sun 16 Apr 03:09:post reply

quote:
...!!!
(sorry for my absence but I was quite sick for a couple weeks)
Welcome back and "Geçmiş olsun" Micky.

That leak really spoiled the big reveal but still community is so excited for it.

Also It's JoJo time.



Thank you Oguz :) Now I'm almost fully recovered!! I see I got a lot of stuff to read here at the Cafe in order to catch up, and I'm actually happy about it ^^

Just a random thought about Rock: some of his moves -Rising Tackle, MAX Shining Knuckle- suffer from the wrong physics syndrome -lack of acceleration- that affects a number of specials, such as Oniyaki and Bandeiras's Iguazu Otoshi, but thank God I only manage to notice it in training, not even in story mode. Regardless, playing as Rock in a mainline KOF is priceless to me. This DLC characters quartet really put a smile on my face in these rough times I've just gone through ^_^

EDIT: how could I forget to comment the SNK logo change in KOF14 2.00?? As soon as I read it in the changes PDF, my jaw dropped. I'd been waiting for this since 1.20!! Seeing the logo in-game is even more exciting of course, no matter the title's actual quality. VIVA SNK!! *splash screen jingle*





Ore no...kachi da!!

[this message was edited by Micky Kusanagi on Sun 16 Apr 17:29]

Yuki Yagami

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"KOF XIV WCS Top 4 Interview" , posted Mon 17 Apr 18:02post reply

SNK just released an interview of the Top 4 of the KOF XIV World Championship Series.





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"Re(3):Re(10):SamSpi" , posted Mon 17 Apr 20:37post reply

quote:
a Capcom-only crossover that does the concept justice is yet to materialize... has Capcom's market research, assuming they've done any, pointed to heavily to a dependency on partners like Marvel and Tatsunoko compared to other Capcom successes that could help promote such a game?...

Market research did happen.

It was called "Capcom Fighting Jam".





Mosquiton
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"Re(4):Re(10):SamSpi" , posted Tue 18 Apr 11:35post reply

quote:
a Capcom-only crossover that does the concept justice is yet to materialize... has Capcom's market research, assuming they've done any, pointed to heavily to a dependency on partners like Marvel and Tatsunoko compared to other Capcom successes that could help promote such a game?...
Market research did happen.

It was called "Capcom Fighting Jam".



If only Rook and D.D. had treated well.





/ / /
nobinobita
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"Re(4):Re(10):SamSpi" , posted Tue 18 Apr 14:28:post reply

quote:
a Capcom-only crossover that does the concept justice is yet to materialize... has Capcom's market research, assuming they've done any, pointed to heavily to a dependency on partners like Marvel and Tatsunoko compared to other Capcom successes that could help promote such a game?...
Market research did happen.

It was called "Capcom Fighting Jam".



I will forever love that game because it gave us the gift of playable Hauzer and still remains the only legit way to play as the Warzard characters at home (all of whom are amazing)

Obligator 20XXth time I've mentioned this but, I was briefly a top ranked Capcom Fighting Jam player in the US because they did one tournament and less than 10 people entered! At this very tournament, my friend Chad managed to beat Justin Wong in a single Karin vs Karin round. That was a big deal for us back then!

Back to SamSho:

I would cry real big gloopy tears of joy if they did a 2d followup in the graphical style of KOFXII. The cast of Samurai Shodown is one of the best in all of games. Would love to see them get the deluxe treatment!






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[this message was edited by nobinobita on Tue 18 Apr 14:30]

neo0r0chiaku
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"Re(5):Re(10):SamSpi" , posted Tue 18 Apr 18:50post reply

quote:


Obligator 20XXth time I've mentioned this but, I was briefly a top ranked Capcom Fighting

Back to SamSho:

I would cry real big gloopy tears of joy if they did a 2d followup in the graphical style of KOFXII. The cast of Samurai Shodown is one of the best in all of games. Would love to see them get the deluxe treatment!



I would have been happy if this happen years ago as a digital releases with at least ten characters and focused heavily on online play. Then as time go by, patches, updates, and DLC. So simple yet so far!





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neo0r0chiaku
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"Online tonight for KOFXIV" , posted Fri 21 Apr 22:21:post reply

Visiting a friend and plan on playing some KOF online later tonight if anyone is available. I know we have a CFN ID list. Is that the same as a PS4 online ID?





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[this message was edited by neo0r0chiaku on Sat 22 Apr 03:42]

Professor
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"Re(1):Online tonight for KOFXIV" , posted Sat 22 Apr 09:44post reply

quote:
Visiting a friend and plan on playing some KOF online later tonight if anyone is available. I know we have a CFN ID list. Is that the same as a PS4 online ID?



A PS4 ID is different from a Capcom ID.
It'll display on the screen (I think top-right) once you turn on the machine!

I can certainly play depending on the time though I can assume it'll be laggy haha.


(capcom ID is proprietary to Capcom since they needed to make something that's cross-compatible to PC and PS4).





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"Re(2):Online tonight for KOFXIV" , posted Sat 22 Apr 11:46post reply

quote:
Visiting a friend and plan on playing some KOF online later tonight if anyone is available. I know we have a CFN ID list. Is that the same as a PS4 online ID?


A PS4 ID is different from a Capcom ID.
It'll display on the screen (I think top-right) once you turn on the machine!

I can certainly play depending on the time though I can assume it'll be laggy haha.


(capcom ID is proprietary to Capcom since they needed to make something that's cross-compatible to PC and PS4).


Ok cool. I see we have a list of cafe members on the CFN one. Wonder if we had one for ps4. Yea we are on now and will probably stay on for a while. Let us know how to meet. Hope everyone else can join the party :)





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Yuki Yagami

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"KOF Destiny... The Game..." , posted Sat 22 Apr 12:16post reply

SNK, Tencent and Yinhan Games present a spinoff mobile game based in the upcoming KOF Destiny CG Anime.

Trailer(Courtesy of ATRyoSakazaki)





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Professor
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"Re(3):Online tonight for KOFXIV" , posted Sat 22 Apr 14:58:post reply



Ok cool. I see we have a list of cafe members on the CFN one. Wonder if we had one for ps4. Yea we are on now and will probably stay on for a while. Let us know how to meet. Hope everyone else can join the party :)


AGH had to make my way out for an emergency! It's been 3 hours so I'm assuming I missed it, sorry. If you use Twitter I think that'll be the easiest way of keeping a real-time meetup in synch, add me @mmcafe-prof!





[this message was edited by Professor on Sat 22 Apr 14:59]



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"Re(1):KOF Destiny... The Game..." , posted Sun 23 Apr 07:15post reply

quote:
SNK, Tencent and Yinhan Games present a spinoff mobile game based in the upcoming KOF Destiny CG Anime.

Trailer(Courtesy of ATRyoSakazaki)


Ha, Kyo and Iori did the fusion dance and merged!







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"Re(2):KOF Destiny... The Game..." , posted Mon 24 Apr 05:39post reply

quote:
SNK, Tencent and Yinhan Games present a spinoff mobile game based in the upcoming KOF Destiny CG Anime.

Trailer(Courtesy of ATRyoSakazaki)

Ha, Kyo and Iori did the fusion dance and merged!



I didn't notice in the trailer (probably because it was purposefully obscured) but this game is totally using barely-edited Capcom vs. SNK sprites.

I don't even know what to say. What a strange way to be seeing these again in an official (?) capacity.





sibarraz
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"Re(3):KOF Destiny... The Game..." , posted Mon 24 Apr 08:49post reply

Guys is there an estimate how many Neo Geo boards and cartridges were sold in the world?

Im having this discussion with a friend and Im curious now





nobinobita
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"Re(3):KOF Destiny... The Game..." , posted Mon 24 Apr 14:44:post reply

quote:
SNK, Tencent and Yinhan Games present a spinoff mobile game based in the upcoming KOF Destiny CG Anime.

Trailer(Courtesy of ATRyoSakazaki)

Ha, Kyo and Iori did the fusion dance and merged!


I didn't notice in the trailer (probably because it was purposefully obscured) but this game is totally using barely-edited Capcom vs. SNK sprites.

I don't even know what to say. What a strange way to be seeing these again in an official (?) capacity.



Well, CVS is best those SNK sprites have ever looked :D

Seriously though, doesn't Capcom own those and not SNK?
This reminds me of when I was in China, using an ATM from a major bank and they were using sprite rips of Wong Fei Hung Lee Rekka in their interface. It was this exact animation actually:
http://www.fightersgeneration.com/characters2/recca-dragon-cool.gif

I was hoping that now that China is the first or second game market in the world, they'd move beyond this bootlegging mentality. Or maybe they got Capcom's permission? Or maybe they realise that the sprites are changed just enough that probably no court would side with Capcom in a lawsuit even though it's very clear those animations are traced.

In any case those animations still look great lol!






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[this message was edited by nobinobita on Mon 24 Apr 14:44]

LEGENOARYNINLIA
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"Re(4):KOF Destiny... The Game..." , posted Mon 24 Apr 20:52post reply

quote:

Well, CVS is best those SNK sprites have ever looked :D



Libel. Blasphemy. Unforgivable.





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"Re(5):KOF Destiny... The Game..." , posted Tue 25 Apr 03:06post reply

quote:

Well, CVS is best those SNK sprites have ever looked :D


Libel. Blasphemy. Unforgivable.



For some of the KOF characters, I'd agree with the CvS versions being really great... CvS Iori looks really great! CvS King will always be one of her most gorgeous incarnations!

But for some of the other SNK characters, definitely not. Hibiki is a shadow of what she was in LB2, and Rock's special move effects are flatout lame compared to what he had in Garou, nevermind the animation fluidity. Actually, I think that about a lot of the special effects with regards to the SNK characters: Iori's DP flame is a lot more boring compared to the KOF one, same with Kyo's.





Professor
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"Re(6):KOF Destiny... The Game..." , posted Tue 25 Apr 03:38post reply

If they're ripping off CvS sprites, I wonder what they're going to do about the KOF characters that weren't in the game? It'll be interesting to see...





Lord SNK

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"Re(7):KOF Destiny... The Game..." , posted Tue 25 Apr 17:21post reply

quote:
If they're ripping off CvS sprites, I wonder what they're going to do about the KOF characters that weren't in the game? It'll be interesting to see...



They will rip them from some other game, they are going for the Mugen aesthetic.
They should also edit some of them, for example Billy, for matching the new design (no bandana, long hair, whatever).
I'm curious to see the (ugly) result.





Professor
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"Re(8):KOF Destiny... The Game..." , posted Wed 26 Apr 03:23post reply

quote:
If they're ripping off CvS sprites, I wonder what they're going to do about the KOF characters that weren't in the game? It'll be interesting to see...


They will rip them from some other game, they are going for the Mugen aesthetic.
They should also edit some of them, for example Billy, for matching the new design (no bandana, long hair, whatever).
I'm curious to see the (ugly) result.



I do hope they've gone through the proper channels to do this, otherwise it's copyright infringement with an official license by SNK. 

Sort of like a license to kill, but deadlier < Predictabo!





Yuki Yagami

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"KOF XIV 2.01 Patch Released" , posted Thu 27 Apr 20:23post reply

SNK just announced a minor KOF XIV patch out of the blue.





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KensouADV

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"Re(1):KOF XIV 2.01 Patch Released" , posted Thu 27 Apr 21:04post reply

quote:
SNK just announced a minor KOF XIV patch out of the blue.


quote:
Paula Experiment(MAX ver.) - Reduced damage/Limited follow-up options.


WHY?

While I agree some balance changes were unnecessary(wtf was that for King?), Sylvie's buffs made her interesting and sometimes just retarded fun stuff. At least Bandeiras and Antonov have OTGs now.







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"Re(1):KOF XIV 2.01 Patch Released" , posted Fri 28 Apr 00:43post reply

Go to hell with your !

Version 2.1 jump recovery (down evasion)





Professor
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"Re(2):KOF XIV 2.01 Patch Released" , posted Fri 28 Apr 02:18:post reply

quote:
Go to hell with your !

Version 2.1 jump recovery (down evasion)



lol this is hilarious! Thanks for sharing
Will try it out later.





[this message was edited by Professor on Fri 28 Apr 02:37]



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"Re(2):KOF XIV 2.01 Patch Released" , posted Fri 28 Apr 02:52post reply

quote:
Go to hell with your !

Version 2.1 jump recovery (down evasion)


Wow, somebody needs to hurry and patch the patch!







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"Re(2):KOF XIV 2.01 Patch Released" , posted Fri 28 Apr 04:37post reply

quote:
Go to hell with your !

Version 2.1 jump recovery (down evasion)



This is false, people have tested it and you can still punish jump ins like before:

https://www.youtube.com/watch?v=ihGJR1tsS-I







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"Re(3):KOF XIV 2.01 Patch Released" , posted Fri 28 Apr 05:13post reply

quote:
Go to hell with your !

Version 2.1 jump recovery (down evasion)


This is false, people have tested it and you can still punish jump ins like before:

https://www.youtube.com/watch?v=ihGJR1tsS-I



I see.. the video that I mentioned was deleted :O

So sad.. I really want that.. I hate fight against Kula and Iori =(





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"Re(4):KOF XIV 2.01 Patch Released" , posted Sat 29 Apr 03:29post reply

I see where it got misunderstood and for good reason-- The English patchnote is wrong.

English patchnote(Wrong):
・Jump recovery (down evasion) can now be performed by holding down both light
punch and kick buttons before hitting the ground (change from ver. 2.00)

It should read as this:
・Recovery Roll (Tech Roll) can now be performed by holding down both light
punch and kick buttons before hitting the ground (change from ver. 2.00)

On a side note, this doesn't work for reversal rolling on supers during their freezeframe; for that you still need to manually hit the buttons at the right timing.





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"Chōkaigi" , posted Sat 29 Apr 03:53post reply

KOF14 Arcade will be exhibited at Chōkaigi all weekend, by the way.





Même Narumi est épatée !
Professor
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"Re(1):Chōkaigi" , posted Sun 30 Apr 15:15:post reply


Longthread too long! Move to next







[this message was edited by Professor on Sun 30 Apr 15:28]