Baines 388th Post
Silver Customer
| "Re(3):SNKP v. Tommo: FIGHT!" , posted Thu 10 Oct 02:04:
quote: I've been suspecting Steam and its upcoming ecosystem were greater reasons, since they were considering ports for that, and some portable Steam hardware might be in the horizon too... Time will tell.
I've heard that SNKP currently sees a future in PC releases, particularly with Steam. Weren't they hiring people with PC experience recently?
The deal with Tommo was made when SNKP seemed to be floundering a bit, didn't it? It could have been done as an act of desperation (needing some money immediately,) or because SNKP just didn't see a way to make money off their back catalog. If KOF XIII has given them an influx of money and affected how they see PC releases, then they could have soured on the Tommo deal.
There is also the argument that the Neo Geo X just wasn't that great. Did Tommo ever fix issues like screen tearing, bad sound, and bad composite video? (Supposedly the update patch, that you had to buy no less, actually made composite video look worse?)
EDIT: Though SNKP could still decide that Steam/PC releases are too much of a hassle. They certainly seemed to underestimate the task with KOF XIII, which is still seeing small patches for stuff that should have been working at release.
[this message was edited by Baines on Thu 10 Oct 02:13] |
sibarraz 494th Post
PSN: DefensorVirtuoso XBL: n/a Wii: n/a
Gold Customer
| "Re(4):SNKP v. Tommo: FIGHT!" , posted Thu 10 Oct 04:45
quote: I've been suspecting Steam and its upcoming ecosystem were greater reasons, since they were considering ports for that, and some portable Steam hardware might be in the horizon too... Time will tell.
I've heard that SNKP currently sees a future in PC releases, particularly with Steam. Weren't they hiring people with PC experience recently?
The deal with Tommo was made when SNKP seemed to be floundering a bit, didn't it? It could have been done as an act of desperation (needing some money immediately,) or because SNKP just didn't see a way to make money off their back catalog. If KOF XIII has given them an influx of money and affected how they see PC releases, then they could have soured on the Tommo deal.
There is also the argument that the Neo Geo X just wasn't that great. Did Tommo ever fix issues like screen tearing, bad sound, and bad composite video? (Supposedly the update patch, that you had to buy no less, actually made composite video look worse?)
EDIT: Though SNKP could still decide that Steam/PC releases are too much of a hassle. They certainly seemed to underestimate the task with KOF XIII, which is still seeing small patches for stuff that should have been working at release.
There was also the fact that said patch will not work with the first batch of consoles released, so you had to send the console to tommo offices in order to receive the update (paying the shipping in the process)
Plus the use of fba and the psx bios really made look the product as something inferior, more for the price that was asking
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Lugos 46th Post
Rare Customer
| "Re(2):SNKP v. Tommo: FIGHT!" , posted Thu 10 Oct 11:28
Interesting points made. But if SNKP is interested in licensing their games to another party, then there should be nothing to stop them from doing so. Unless, SNKP foolishly designated Tommo as their exclusive licensee, in which case SNKP would have no one to blame but themselves. Though, considering SNKP's experience with licensing games across several different platforms, I doubt they'd make this sort of rookie mistake.
If I had to take a wild guess as to what went down, I'm gonna say SNKP believes that Tommo has been short-changing them on royalty payments, hence the alleged breach of contract. If the contract contains some vague language, then there might be some unintentional wiggle room in determining royalty rates, which Tommo could be taking advantage of.
quote: Remember how they bullied their way out of Aruze all those years ago...
Whoah, I missed that one. What happened?
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sibarraz 495th Post
PSN: DefensorVirtuoso XBL: n/a Wii: n/a
Gold Customer
| "Re(3):Duelling the 12" , posted Thu 24 Oct 22:33
quote: I'm curious to know, I noticed KOF98UM is not on that list. And through my personal experience thru different arcades in China/HK, it's not popular there either, unlike KOF2002UM. I don't remember how people reacted to KOF98UM back when it got released. I guess the original KOF98 was pretty much prefect, and fussing around with it might've ruined the balance. I remember Krauser being a problem. And Eiji has some cheap moves imo. Plus I didn't like that they reduced combo & DM+SDM damage in general. On the other hand, KOF2002 had balance issues itself (not to mention some pretty bad bg art & music) & I thought 2002UM fixed them. Is that pretty much the reason?
The vibe I got from the arcades was that 98UM was like 98 but sillier, while 2k2UM was 2k2 but better. 2k2UM has its own top tier characters which are hella strong, but it seems like there are a lot of strong characters in it.
98um is awesome, the problem is, that krauser killed the game
in 2002um background and artwork is awesome imo, plus the game feels like 2002 but polished
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Toxico 5856th Post
PSN: Toxic-Baron XBL: n/a Wii: n/a
Platinum Carpet V.I.P- Board Master
| "Re(2):Duelling the 12" , posted Fri 25 Oct 02:12
quote: I'm curious to know, I noticed KOF98UM is not on that list. And through my personal experience thru different arcades in China/HK, it's not popular there either, unlike KOF2002UM. I don't remember how people reacted to KOF98UM back when it got released. I guess the original KOF98 was pretty much prefect, and fussing around with it might've ruined the balance.
98UM had a bunch of things working against it when it came to "reception".
- One side, we have "price", the old MVS arcade machines where not only easy to come by and cheap, but they usually have dirt cheap cost on their credits. 98UM was out in a semi new board at the time, the new board was a naturally more expensive; and thus a single credit value to the game was higher. Thus the usual arcade loving crew had to choose between "play once in 98UM", or "play twice or more in original 98" by the same price.
- Time of release. The game was released 10 years after 98, and aimed for the 98 fan, new people weren't going to jump in; specially since arcade life is pretty cruel to the young & defenseless (aka, the most time they spend in the machine is selecting a character, after that they get maimed in record time).
- "Fans". People that were still actively playing 98 at the time where players that refused to move on to the other KoFs, that eventually created a pretty strong brand loyalty to the game. When 98um came out, at first it fooled them into jumping into towards the ship, but eventually they realized that with the new mechanics and new characters, 98um was "not" 98 and thus returned to their game. There is also that many of the old tiers don't accomodate well to the new systems, and thus "felt weak" leading players to grumble about how their years and years of experience not being helpful.
Let's not even touch 98's "perfect balance", on which players have spent like 15 years playing the same 5 pool characters over and over again "if they are serious" and a pool of like 10 or so if they are "feeling playful". I guess the concept of balance was really different back then.
さっきの感じならあと100発はもつ‥‥と思うぜ Update 24 as of 03/04/12. // 104 personajes traducidos
Now sponsoring : video game analogies (ES) Last update : Chapter 25 as of 31/08/12
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Maese 708th Post
Red Carpet Regular Member
| "Re(5):Duelling the 12" , posted Tue 29 Oct 14:26
quote: Almost unrelated, but I found these observations from the company that handled the KoF XIII translations, and it's interesting that they took issue with Robert's name not sounding italian enough, but you can still find Elizabeth's name spelled differently depending on where you look.
Woah, 100,000 japanese characters seems an awfully huge word count for a fighting game! Many RPGs don't have as many words as that... Are KOF characters THAT talkative?
In any case, even if SNK's translations in the past were kinda... special, I don't really think it would take more than 15 minutes of net surfing (or emulator playing) to get right the names of most of the people on KOF's roster. Heck, on this time and age, a game translator worthy of that name should be able to recite the KOF'94 roster by heart! /grumpy old geezer mode off
And, more importantly... Is Robert Garcia actually Italian? I've always thought he was Brazilian!
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Professor 3921th Post
MMCafe Owner
| "Re(6):Duelling the 12" , posted Tue 29 Oct 15:28:
[edit] Stream URL: http://kofua.com/live.htm Direct link to Ustream
Loona-- That's quite interesting! Garcia is a Spanish name and IIRC, there's people in regions of Italy that carry it, mainly in Tuscany and also Sicily which was temporarily dominated by Spain.
Maese-- Yeah for a fighting game with such a small story mode, 100,000 characters seems pretty huge-- but then again, it probably counts for everything including menu text to tutorial stuff. Fyi that's about one volume of a Blazblue novel that can be read in about an hour or two.
On a completely different subject-- as Toxico mentioned a bit back, there's a KOF event happening this weekend in Japan called "Duelling the KOF". It's probably the world's largest KOF-only tournament, runs for a whopping 3 whole days. The main title is of course KOF13, which has somewhere around 120 participants. There's also going to be KOF95,98, 2000, 2002UM.
The KOF13 2on2 tournament(pools below) will have many of the top players in Japan. In particular, look forward to Kaoru and Woo. The two players from EVO are apparently joining hands to take everyone down.
One of the big attractions at this 3-day event will be the "East Japan vs West Japan" 10-on-10 exhibition where they'll finally fight out to see which side of the country is the strongest. It's mainly going to be players from the nation's capital Tokyo against SNK's hometown Osaka which has a long-time rivalry against one another, so it'll be rather interesting. What's more, it's taking place in the nation's former capital-- Kyoto, which makes it additionally iconic. Not all the top players are in the 10on10 roster, although hopefully they'll end up in the TBA slots. This event will be taking place on Day 2 after all the finals are over.
Stream URL:
http://kofua.com/live.htm Direct link to Ustream
Schedule (via Koucha) Hours are in JST. Use this tool to figure out time zone stuff.
Day 1 11:30AM - KOF02UM 2on2 prelims 01:45PM - KOF98 2on2 prelims 04:00PM - KOF13CL 2on2 prelims
Day 2 11:30AM - KOF02UM 2on2 top8 1:30PM - KOF98 2on2 top8 3:30PM - KOF13CLIMAX 2on2 top8 5:30PM - EAST JAPAN vs WEST JAPAN 10 on 10
Day 3 12:00 Noon - Special Exhibition KOF13CL "DUNE vs TUNE" 01:00PM - KOF95 singles tournament 02:00PM - KOF97 singles tournament 03:00PM - KOF2000 singles tournament 04:00PM - KOF2002 singles tournament
KOF XIII East Japan (Tokyo) vs West Japan (Osaka) 10 on 10 Exhibition Roster
Tokyo/East Japan -Nation's Capital Shoki, M', Picnic, Hiroto, Ichimu Mari, Ogosho, Giant (SBO/Tougeki 2nd place winner) Remaining 3 players TBA at venue
Osaka/West Japan -SNK's Homeground Sange Tencho, Gussan, Tomo@kp, 777, Fujishima, Keronpa, Taki Remaining 3 players TBA at venue
KOFXIII 2on2 Tournament brackets
Pool, A Sugi, Fuzai vs Hiroto, Kyabetsu Hokuto, Masao vs Apollo, Shingo
Cap, Ponza vs Sabohani, Montenegro Dune, M' vs Daisuke, Horihori
Pool B Middle, Akshatsu vs Pan, Akira Kubo, Oeppu vs Rotmix, Touch
Gacho, Sueh vs Manabu, Zorbon Takayama, Shugakuryoko vs Twinkle, Nashi
Pool C Motaka, Tonton vs BK, Yukina Fujishima, Tomo@kp vs Shingo, P
Pepper, George vs Paprika, Nog Golim, TUNE vs Au, Tales
Pool D Ore, UeP vs Akihisa, Umibouzu Taki, Gaia vs Shima, Tetsu
Hacker, Fukuizei vs Himei, K2 Kaoru, Woo vs Yusuke, TBA
Pool E Daniel, Mayoshee vs Gussan, Ryu Ogosho, ON|Haregoro vs Ikoshu, uGodan
Samson, Aurther vs Giant, Mr.Mells Hamtie, Kei vs Sugi, Yusuke
Pool F Maccoy, Takohiro Toshi, Nicol vs Jamko, Mahiru
Rinomoto, Koukou vs 777, Tachi Kabao, Aurther vs Ansaga
Pool G Kiyotaka, Keronpa RedUpin, Mochidaimyou vs Innochi, Sora
Naoki, Shoki vs Tarokichi, Cut Kazuo, ParaD vs Ken-ney, Nuff
Pool H Killey, Yagami Nike, Okome vs TenchouHosa, Sange Tencho
NiryuHunter-Aya, Tenga vs Vulcan, Michishiba Frico, Fuzai vs Yachi, Ichigoman
[this message was edited by Professor on Fri 1 Nov 08:39] |
Professor 3923th Post
MMCafe Owner
| "Re(10):Duelling the 12" , posted Sat 2 Nov 20:44:
[edit] Duelling KOF XIII Top 8 Results:
O[Gussan, Ryu] vs X[Takayama, Shugaku] O[Fujishima, Tomo@kp] vs X[Inocchi, Sora] X[Aya, Tenga] vs O[Rinomoto, Koukou] O[Dune, M'] vs X[Kaoru, Woo]
[Dune, M'] beats through Rinomoto team & Gussan team, wins the tournament
East Japan vs West Japan 10 on 10, East wins by a landslide of 10-1.
[this message was edited by Professor on Mon 4 Nov 11:25] |
Toxico 5861th Post
PSN: Toxic-Baron XBL: n/a Wii: n/a
Platinum Carpet V.I.P- Board Master
| "Re(3):Re(10):Duelling the 12" , posted Tue 5 Nov 14:15:
quote: East Japan vs West Japan 10 on 10, East wins by a landslide of 10-1.
Does it mean that only two guys from the entire East team played? i.e. was it a Survival format? Or was each player from one side paired with a rival from the other side?
Since you are cute(?) I'll elaborate on what the Prof said.
The regular tournament had, what I like to call "Kendoh format", where the first guys of the teams fight between each other, and then regardless of win or loss the second guy fights the second guy and so on. In case of a draw (this can happen when the team number is a 2 on 2 pair), then the winners fight it out to see who moves on.
The extra 10 on 10 battle had kouhaku sen rules (as you nicely put it, "survival" good old "play till you drop" type). For this event both teams started with a pretty strong top player, and even though the kanto guy managed to get 5 wins, pretty much ever match was decided with the last inch of life (thus, they were all fights that he could have lost). The second player had an easier time on his win streak, but that was because the first guy got to play most of the really big hot shots.
Oh, and there it was also a "first to 11" match between 2 guys from kanto and kansai. And kanto won 11 to zero, I think (my modem flunked near the end). I'm not sure, but I think that exhibition match pited "the organizers" between eachsother, so they weren't chosen due to performance which lead to that result. Also, the Kansai guy didn't use his nesica card for the match. At first I wondered why (at first couldn't tell who he was without the on screen status), but then I realized that he saved himself from like 3 demotions or something.
edit :
A-cho is uploading the brackets and pics of the winning teams. The winning 2k2um team had JamuKo, a seasoned female player from Nishinippori Game Spot 21 Versus (tough M' was the insurance that made gold possible). 98 had that 777 ossan winning the gold and XIII had well knwon shota Dune
2k2 um
98
XIII Climax
Now, dear readers; I dare ask.... Do you have Fists of Fire? If so, then might as well try this : 1 , 2 , 3 , 4 , 5
さっきの感じならあと100発はもつ‥‥と思うぜ Update 24 as of 03/04/12. // 104 personajes traducidos
Now sponsoring : video game analogies (ES) Last update : Chapter 25 as of 31/08/12
[this message was edited by Toxico on Tue 5 Nov 16:17] |
Toxico 5863th Post
PSN: Toxic-Baron XBL: n/a Wii: n/a
Platinum Carpet V.I.P- Board Master
| "Re(5):Re(10):Duelling the 12" , posted Wed 6 Nov 16:08:
quote: I am very interested into team battle rules and competition formats these days, mainly for work reasons. If you have witnessed any original/interesting rules lately, I am all ears.
Right now the team battle conditions that I have liked the most are both held in Nishinippori Versus. Usually what makes those team battles the best is that when they are held at a close knitted community, the rules and stuff can be modified on the fry to fit the situation, "since everybody is a pal, just tweak stuff to fit", most tournaments and such usually have a "professional visage", so they are a little bit more strict and thus somethings things don't fit perfectly in the end (take that 10 vs 2 event in duelling as a example, I wanted to see everybody play).
The first one is a variation of the good old Kouhaku Sen / 紅白戦 , a "red vs white" battle that merely pits "1p vs 2p". The basic format is simple, simply when people come, they sign in to either "1p" or "2p", and depeding on which teams have more people who is signing in the inscriptions might "suggest" one side or the other based on who you might want to team up with or fight against (there is also this type of charm on not knowing who you'll face). Sometimes they play "for money matches" where the losing team pays up 50 yen a head and they pool everything, going to the winning side (barely enough to buy a soda per people, most of the time), but that's really unusual (I think). People who arrive late can be inscribed on the fry and play, no problem at all.
The thing that makes versus insteresting is that team order is usually decided by the staff based on "playing history", the idea is to have matches like in Kendoh, when the guys that go first usually are there to get experience rather than getting a point or two, that prevents from greenhors of fighting veterans inside the event. Sometimes exceptions are made for special guests or visitors and they get scheduled early to give everyone a good chance to play them. Oh, and most of the time the guys waiting their turn are busy playing some other machine in the mean time.
Since the organization of those events is "pretty lax", if one team wins the event with people remaining, they just sort people to the other side and have them play till everybody drops, "as a team" winning or losing is irrelevant, the absolute goal of the event is to create an enviroment for everyone to play. Also, for me those versus events really shine when they asign 2 lives to each player (aka "2 credits"), players can usually choose to "return to the line" after losing one credit, or simply aim to a grudge match after being defeated. Since team order is selected by "experience" is not like "a row" where everybody plays in a set order, player turns get shuffled to fit the experience. Oh, and most of the time the surviving player is requested to give some comments post event, which is also dealt pretty laxely and in a non serious manner. In the same way, MCs are usually Shoki (who deals with everything) and a volunteer from the players pool. Even Gunsmith got a chance to comment a little there.
Here is an example of that team format in XIII 1 - Nico , 2 - Nico , 3 - Nico
The second variation that I like is much more skill based and is meant to raise intensity of the matches in a league format and usually achieves it. Relies mainly on a score system.
Basically you set up "leagues" with several guys, and each players start at 0 points. Winning and losing naturally adds or substract a point. If one player gets a -3, they are out of the game. If one player gets +5, they advance to the next round. If skill level is even, sometimes a player can need over 30 mins to achieve a 5 from a 4 or a 3 from a 2.
This format is the most interesting where you can set more than one league and then a last league for the winners, specially if you leave leave 2 or 3 spaces for people to fight for that +5 in each league. If players aren't that many, the event will merely end with someone making it to +5. This format also can be very hard to set up and it could be "not so fun" if there is too big gap of skill, it usually works nicely when players take the game seriously since the format is all about "playing better than what you are playing right now".
And example of this in 3rdStrike 1 - Nico , 2 - Nico , 3 - Nico
Personally, with one of my friends we have been interested in setting this format up in to play in our crew, but between the stiff "discipline" and "patience" it requires from players to wait for their turn or for the other leagues to be done, we have admitted that it's impossible with our current playing crowd (bunch of immature guys that can't afford to not have a turn soon).
Also, I think that those two tournaments have given pretty nice results as practice rounds, I don't know in 3rdStrike, but in XIII and 2k2um versus is in the upper echelons of skill level country wise since they held those "non serious" events so oftenly and the right people gets drawn in.
さっきの感じならあと100発はもつ‥‥と思うぜ Update 24 as of 03/04/12. // 104 personajes traducidos
Now sponsoring : video game analogies (ES) Last update : Chapter 25 as of 31/08/12
[this message was edited by Toxico on Wed 6 Nov 16:22] |
Professor 3926th Post
MMCafe Owner
| "Re(1):SNK Playmore appoints new President!!!" , posted Wed 13 Nov 16:29:
quote: SNK Playmore USA appoints new President
To Whom It May Concern, I am pleased to inform you that as of today SNK PLAYMORE CORPORATION USA’s Board of Directors has officially appointed me, Koichi Toyama, as the new Company President of SNK PLAYMORE USA CORPORATION in light of the resignation of Masao Ohata.
Just as my predecessor Mr. Ohata, I would like to emphasize that I will focus on continuing strong business development in order to surpass all expectations. I promise to do my best with vigorous dedication for the company and our Video Games business. Thank you very much for your continued support of SNK PLAYMORE USA CORP.
http://www.snkplaymore.co.jp/company/profile/index.php http://www.snkplaymoreusa.com/snk-playmore-usa-appoints-new-president
(Added hyperlinks for clicking)
Interesting find, E.Yagami! This effects both SNKP's Japan headquarters as well as SNKP USA since president Ohata has left and Toyama is taking charge of the whole company, not just the USA office. It seems that Ohata left as of October which is just a year after his appointment. My assumption is that he probably decided not to renew his contract. I guess it wasn't what he was looking for.
And to note, Toyama is far from being new to SNKP; he's been a long-time executive up to current and he was also the former president of the company in the mid-2000s. He was in charge of the company before Soichiro, Mizufune, and Ohata.
So in chronological order, it's Koichi Toyama> Hosoya Soichiro (Made KOF12&13)> Ryo Mizufune (dissolveed gaming division)> Masao Ohata (Steam KOF13)> Koichi Toyama once again.
I'm sure this news will spread like wildfire, given how SNKP's been bringing back their games division but Toyama's period was when the pachislot stuff got hot in the company. Don't forget though-- it was also Toyama who lead the company back into the arcade market in 2006 and decided to enter the current-generation consoles (which was next-gen back in those years).
[this message was edited by Professor on Wed 13 Nov 17:56] |
karasu99 1243th Post
PSN: robotchris XBL: robotchris Wii: n/a
Red Carpet Executive Member
| "Re(2):New KOF 3D Banner + New Official SNK We" , posted Fri 15 Nov 03:40
quote: http://www.snkplaymore.co.jp/img/index/main.jpg http://www.snkplaymore.co.jp/
http://www.snkplaymore.co.jp/
You beat me to tne news! Also, there's an official Twitter account now up. It seem like Gmantle will be their new mascot for it? https://twitter.com/SNKPofficial/
Looks like KOF97 is hitting iPhone and Android as well, $3.99 isn't that bad a dead. http://game.snkplaymore.co.jp/official/kof97/
Their renwed site is pushing games more than pachislot, which looks good.
Hoo-boy, that's incredibly disheartening, even if it is good that they've renewed the site. Terry looks especially horrific, as though he's been undergoing chemotherapy or something. Jokes aside, he looks skinnier, more gaunt, and much older than he should.
One of my big problems with 3D in fighting games is that it often stifles the kind of exaggeration in design that 2D often has. I see no better example than this.
The new G-Mantle Twitter account is pretty great though, even if they don't seem to be using it yet!
www.secret-arts.com
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HAYATO 1154th Post
PSN: Lord-Hayato XBL: n/a Wii: n/a
Red Carpet Premium Member+
| "Re(5):New KOF 3D Banner + New Official SNK We" , posted Fri 15 Nov 18:29
quote: Geez, so they're serious about keeping that style? Well uh, Terry Bogard's sister looks pretty, at least, but the rest...isn't that the style of the Chinese KOF ripoff game?
Boy, that's too much ugliness. The two girls are kind of OK I guess, but the guys seem like some random secondary characters from Grappler Baki... Geese's face is particularly hideous. To think we complained about Falcoon's designs back in the day!
Pretty much this. Not even Itagaki himself could have given birth to such abominations. They look filthier and even more generic than Xuan Dou Zhi Wang's designs, such a commendable feat they have accomplished!!
Actually, it's not a big issue to me, given the fact that I've never been too much of a SNK fan to begin with and I couldn't care less about its present whereabouts... So I, for a chance, will step aside and relax while all of you mourn your desecrated childhood memories. Muhahahahahaha!!!
滑车上升
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Evil Yagami 111th Post
Regular Customer
| "Re(2):SNK's 3D banner seems from Pachislot ga" , posted Thu 28 Nov 21:04
quote: Hi all,
I found this image with 3D characters from SNK's website on a Japanese forums, it seems a new 3D Pachislot game is coming :
http://futalog.com/pic/l/131106/1383669348687.jpg
Source : http://futalog.com/226536854.htm
Nice find. It seems the 3D renderings were used for a Pachislot discount ad that has a teaser for 3 uncoming units. Although there's a fine print that says "graphics are for illustrative purposes only", my guess is that the renderings will be used for the machines.
http://26926725.at.webry.info/201310/index.html
So let's see... "S" is Samurai Shodown, "G" is Garou, "D" is.... what starts with D? I'm sure word of this will be spreading around in a day or two.
Wow that flyer is bigger than the first one, thank you Professor, so the those renders are not from the new KOF which is good thing, many people didn't like them, I hope the new KOF will look a like the new Guilty Gear !!
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the real kap 30th Post
Rare Customer
| "Re(2):SNK's 3D banner seems from Pachislot ga" , posted Fri 29 Nov 01:00
quote: Hi all,
I found this image with 3D characters from SNK's website on a Japanese forums, it seems a new 3D Pachislot game is coming :
http://futalog.com/pic/l/131106/1383669348687.jpg
Source : http://futalog.com/226536854.htm
Nice find. It seems that the 3D renderings are from a discount ad which teases 3 uncoming Pachislot machines, code-named "S", "G", and "D". The fine print reads "graphics are for illustrative purposes only", but they're probably going to be used for the machines.
http://26926725.at.webry.info/201310/index.html
So let's see... "S" is Samurai Shodown, "G" is Garou, "D" is.... what starts with D? I'm sure word of this will be spreading around in a day or two.
So, we have:
Geese, Alice, Haohmaru, Terry, Nakoruru, redesigned Robert (?), Mai.
If that's Robert, he looks hideous. :/
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karasu 1295th Post
PSN: robotchris XBL: robotchris Wii: n/a
Red Carpet Executive Member
| "Re(4):Rumor: New Samurai Spirits For Pachislo" , posted Sat 18 Jan 06:06
quote: I was expecting to announce a new KOF because the 20th Anniversary of the game, I wonder when we will get a real fighting game from SNK PLAYMORE?! it passed almost 4 years since the announcement of KOF XIII on Arcade Machines, it's long time, please SNK bring a new KOF or SS game!!
If memory serves me right, the early KoFs used to be released around Fall or Winter, so maybe it's still a bit early to expect an announcement - if they're planning to celectrate the anniversary with a release, I'd rather not have them rushing it.
I think we might all be kidding ourselves to expect a new KOF, unless of course it's a halfhearted 3D attempt. Which makes me wonder how the bottom fell out of the Maximum Impact series. Was Falcoon so integral it that without him it just fell apart?
I don't mean to be negative of course, but Samurai Shodown Sen was pretty darn 'not fantastic', even compared with Warriors' Rage, and I figure it's indicative of what a new 3D KOF might be like.
www.secret-arts.com
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karasu 1308th Post
PSN: robotchris XBL: robotchris Wii: n/a
Red Carpet Executive Member
| "Re(1):KOF13 Hitbox Viewer" , posted Thu 30 Jan 13:40
quote: Wow, that Samurai Shodown trailer! Lesson of the day: Pseudo-Jpop music makes Samurais feel cheap
On another subject, it seems that someone discovered a way to display hitboxes for the mobile version of KOF13 (not sure if it's iOS or Android). I'm assuming it's a mod, but it's definitely very interesting to see that it's actually possible. Has anyone heard anything about this?
http://www.youtube.com/watch?v=j0m_60_phKk
Well, it certainly looks like the iOS version, but I'm not sure how they pulled it off. I should have time to mess around with my copy tomorrow. Strangely enough it doesn't look like every hit box is displayed-- for example, Kyo's upward punch doesn't display one. Weird!
quote: http://steamcommunity.com/app/250180/discussions/0/558746089657210648/#p2
I was surprised to see this, SNKP is giving away beta codes to test Metal Slug 3 on steam. I know that this game has been released to death, but still, glad to see that SNKP is using steam more. I hope to see another bunch of neo geo games with all the features that were used in the neo geo station
Thanks for posting about this! I managed to get in on it early enough that I got a key for the beta. MS 3 is the absolute pinnacle of the series as far as I'm concerned, so I'm pretty excited to try it out!
www.secret-arts.com
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Professor 4024th Post
MMCafe Owner
| "SNKP trademarks THE RHYTHM OF FIGHTERS" , posted Mon 24 Mar 17:59:
Well what a way to start the week, two odd fighting game news in one day. According to the Japan trademark bureau via TrademarkBot, SNKPlaymore has registered the title "THE RHYTHM OF FIGHTERS" on February 21. (The Bureau usually makes their record public after about 30 days.)
The trademark is registered towards 1)console & pc software/games, 2)arcade machines, peripherals, Pachislot 3)online games and live event/services. (Companies typically register for multiple purposes just to keep safe). Given SNKP's solid record of actually using their trademark when they register one, we might be seeing a new music game or the likes in the near future. Though of course, who knows if it's mobile, console, or neither.
Here's the full details of the register for anyone interested.
(190)【発行国】日本国特許庁(JP) (441)【公開日】平成26年3月20日(2014.3.20) 【公報種別】公開商標公報 (210)【出願番号】商願2014-13027(T2014-13027) (220)【出願日】平成26年2月21日(2014.2.21) (540)【商標】THE RHYTHM OF FIGHTERS 【標準文字】 (511)【商品及び役務の区分並びに指定商品又は指定役務】 第9類 コンピュータ用ゲームソフトウェア,コンピュータゲーム用プログラムを記憶させたCD-ROM,コンピュータ用ゲームプログラムを記憶させた記録媒体,携帯電話機用ゲームソフトウェア,携帯型電子端末用ゲームソフトウェア,通信ネットワークを通じてダウンロード可能なゲームプログラム,業務用テレビゲーム機用プログラム,家庭用テレビゲーム機用プログラム,家庭用テレビゲーム用プログラムソフトを記憶させたROMカートリッジ,家庭用テレビゲーム用プログラムソフトを記憶させたCD-ROM,家庭用テレビゲーム用プログラムソフトを記憶させた記録媒体,携帯用液晶画面ゲーム機用のプログラムを記憶させた電子回路及びCD-ROM,インターネットを利用して受信し、及び保存することができる音楽ファイル,インターネットを利用して受信し、及び保存することができる画像・映像ファイル,携帯電話機用のダウンロード可能な着信音,録音済み又は録画済みのコンパクトディスク,レコード,映画用フィルム(露光済みのもの),映写フィルム,スライドフィルム,スライドフィルム用マウント,電子出版物,携帯電話機用ストラップ,携帯電話機,電気通信機械器具,電子応用機械器具及びその部品 第28類 業務用テレビゲーム機並びにその部品及び付属品,スロットマシン,ぱちんこ遊技機,その他の遊戯用器具,携帯用液晶画面ゲームおもちゃ,その他のおもちゃ,遊園地用機械器具(「業務用テレビゲーム機」を除く。) 第41類 オンラインによるゲームの提供,オンラインによるゲームの提供に関する情報の提供,ゲームセンターの提供,ゲーム大会の企画・運営又は開催,ゲーム用具の貸与,テレビゲーム機の貸与,ゲームプログラムを記憶させた記録媒体の貸与,オンラインによる画像・映像の提供,オンラインによる音楽・音声の提供,録音済み記録媒体の貸与,録画済みビデオテープの貸与,会員制による教育・娯楽の提供,レクレーション情報の提供,娯楽の提供,娯楽情報の提供,技芸・スポーツ又は知識の教授,文化又は教育のための展示会の企画・運営,セミナーの企画・運営又は開催,電子出版物の提供,図書及び記録の供覧,図書の貸与,映画の上映・制作又は配給,演芸の上演,演劇の演出又は上演,音楽の演奏,興行の企画・運営又は開催(映画・演芸・演劇・音楽の演奏の興行及びスポーツ・競馬・競輪・競艇・小型自動車競走の興行に関するものを除く。),娯楽施設の提供,映画機械器具の貸与,映写フィルムの貸与,おもちゃの貸与,遊園地用機械器具の貸与,遊戯用器具の貸与 (731)【出願人】 【識別番号】301073598 【氏名又は名称】株式会社SNKプレイモア 【住所又は居所】大阪府吹田市江坂町1丁目16番17号
[this message was edited by Professor on Mon 24 Mar 19:05] |
Professor 4037th Post
MMCafe Owner
| "Re(5):Garou Densetsu Premium Teaser (Pachi)" , posted Thu 10 Apr 10:02:
quote: I practically didn't recognize Raiden the 1st time I saw him in that video - different hair, much darker beard and civilian clothing (mind you, he wears all of those well)... they might as well have established an actual name for the character instead of his wrestling aliases, SNK's generally good at that sort of thing in the Garou setting...
Unrelated, someone put together a video over 40 minutes long with edge cases and glitches in AoF to celebrate the game's 20th anniversary.
Probably even more unrelated, Ureshino tagged a tweet of his #SNK, but I can't make sense of it though Google Translate, which claims there's a Gundam reference in there...: https://twitter.com/a_ureshino/status/446612429112221696.
Ureshino is wondering if Gyoubu Ippei, one of the mech designers for the upcoming "Gundam: G no Reconguista" anime film, is the same guy who did Cool Cool Tunes (And quick answer is yes).
On a side note, anyone that works in game journalism should be quite familiar with his artstyle; he's been doing the official image art for Tokyo Game Show for lord knows how long.
Btw that's a nice compilation of AOF2 stuff! And now for something just plain odd - Nico
Also, Lost Saga has Nakoruru and Mai as well as some Arcsys characters. The game's full roster can be seen here. I think their licence has ended quite a while back.
[this message was edited by Professor on Thu 10 Apr 10:17] |
nobinobita 1290th Post
Red Carpet Executive Member
| "Re(1):Metal Slug Defense" , posted Sat 3 May 04:04
quote: So, Metal Slug Defense was released yesterday on the west (don't know how long had been in japan)
Overall, the game is fun, the single player mode at the moment doesn't requre money to win, but the multiplayer is another story, since the better units locked behind a paywall are better than those who you unlock in SP. I will see if after finishing the SP I decide to pay some money, but as a conclussion, the game is fun so give it a try if you wish
Just tried it out last night. The game is ... surprisingly good!
They basically took a bunch of Metal Slug assets and slotted them into one of those Defense Strategy type games, but it's actually a really comfortable fit. The artwork is as gorgeous as ever (my god these sprites are almost 2 decades old now! But they're still the best!) and the new graphical elements (UI, new character portraits etc) actually look and feel right.
What I'm most impressed by is that it still has the series trademark weird sense of humor. The written descriptions for each unit are hilarious. And it's still really funny/satisfying when you hit someone with a grenade and they explode.
This is about as good as you can reasonably expect an SNK mobile game to be. And that's actually pretty good!
In my dream of dreams, this will become a top grossing mobile game world wide, surpassing Clash of Clans and Candy Crush and SNK will rise again!
www.art-eater.com
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Loona 739th Post
PSN: IkariLoona XBL: n/a Wii: n/a
Red Carpet Regular Member+
| "Re(3):Metal Slug Defense" , posted Mon 5 May 02:52
quote: An trophies we can ses a guy named Gemlit and a girl named Red Eye who stealed Nadia`s gum. Where are they from?
They're from the 2nd NGPC game, which makes for an interesting reference (maybe already used in a prior cellphone game anyway, as not all the art appears to be new). After seeing them there I half-expected Alisa to be in the cast list too.
quote:
You can also see Heidern and Whip, so maybe in future we can see them too?
I've seen no mention of Ralf and Clark yet, so it seems a bit far-fetched at thsi point.
Been playing single-player mode in short-ish bursts since release, and sometimes you get medals as daily login bonuses or from clearing stages, so I guess persistence can replace the spending of money, but I'm yet to spend the 40 medals I do have. I take it once you buy a unit or a pack of them (like the zombie pack) you get those as a permanent option for your deck?
Anyway, I'm enjoying the game's pacing so far, how it seems to fit nicely with the established games (despite the possible multiples of the same character on screen - but then again, cloning was a thing in that epic final level of MS3), and nice little touches like the fact that the battle with Allen O'Neil is in the shortest stage in the game to emphasize the pressure he puts on you.
"Beat the machine that works in your head!" - Guano Apes "Open Your Eyes"
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exodus 4336th Post
Platinum Carpet V.I.P- Board Master
| "Re(6):Metal Slug Defense" , posted Tue 6 May 04:05
quote: Kind of hit a wall on the FINAL set of missions for now, can't even get through old Allen at the moment. I'll have to come back a bit later, maybe after getting the Unit HP up bonus.
Yeah, you have to grind to get those POWs in order to beef up all your units, and making sure your base is maxed out with AP and unit production is good, too.
I'm 90% through world 2, and I am starting to think about what I want to spend my medals on. I need to get a new vehicle, because the default Metal Slug sucks, but I really can't decide. I feel like the armored tank is a good choice, but I'm just not sure. Everyone seems to use something different, with no consensus. I just want something that shoots straight :P
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shin ramberk 416th Post
Gold Customer
| "Re(7):Metal Slug Defense" , posted Tue 6 May 08:49
quote: Kind of hit a wall on the FINAL set of missions for now, can't even get through old Allen at the moment. I'll have to come back a bit later, maybe after getting the Unit HP up bonus.
Yeah, you have to grind to get those POWs in order to beef up all your units, and making sure your base is maxed out with AP and unit production is good, too.
I'm 90% through world 2, and I am starting to think about what I want to spend my medals on. I need to get a new vehicle, because the default Metal Slug sucks, but I really can't decide. I feel like the armored tank is a good choice, but I'm just not sure. Everyone seems to use something different, with no consensus. I just want something that shoots straight :P
Somebody please put up a guide on this game! I got it a few days ago but I stopped playing cause it got too challenging. What are your suggestions on the things you should immediately upgrade at the start? Any other tips are greatly appreciated.
And yeah, I agree with everyone. Beautiful game, great use of the old assets and re-purposing them for a totally different but fun game. Kudos to SNK for doing this. I'll probably do an IAP as a sign of support.
http://ramberk.blogspot.com
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exodus 4338th Post
Platinum Carpet V.I.P- Board Master
| "Re(8):Metal Slug Defense" , posted Tue 6 May 10:42
quote: Somebody please put up a guide on this game! I got it a few days ago but I stopped playing cause it got too challenging. What are your suggestions on the things you should immediately upgrade at the start? Any other tips are greatly appreciated.
And yeah, I agree with everyone. Beautiful game, great use of the old assets and re-purposing them for a totally different but fun game. Kudos to SNK for doing this. I'll probably do an IAP as a sign of support.
a guide would take a long time, so that's not going to happen from me!
upgrade your unit production, upgrade your units, upgrade the rate at which you get AP, and upgrade the rate at which you get money (because you use money to upgrade all those other things). the first thing I upgraded was money, then went for unit production (in the home customization), while also maxing out my unit numbers. It's all pretty standard stuff for a castle defense game of this nature, but if you've never played one it can be daunting.
Also if this game is a success it means more free to play SNK games, don't get fooled into thinking more money generated from this will get allocated into games like you knew and loved.
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Mosquiton 1986th Post
Gold Carpet V.I.P- Platinum Executive
| "Metal Slug Defense PRO STRATS" , posted Tue 6 May 15:18
Like Brandon said it's a good idea to upgrade your everything you can, especially DEVELOPMENT SPEED and PRODUCTION SPEED. Prioritize rescuing all the POWs in stages that boost production and unit abilities. As for battle tips, I can share my general personal strategy.
I think one of the important things is you need a couple of unit types that can soak up damage while the guys behind them chip away at the guys trying to mob you.
Sandbags are actually pretty useful, but the Camel Rider is like a bigger moving sandbag that shoots. His special attack only hits taller units, but it's not bad and you can usually get some use out of it.
The Fattish Man zombie seems like he can also soak up hits on defense, but I use the Camel Rider because the faster movement speed lets him get out in front of my other units and kind of establish a front line.
The last guys I would recommend that you need to spend medals for are Bikers (good all around, seriously I love these guys) and Tar Man, who is like sturdy zombie artillery.
For the regular dudes, Eri's laser is super useful. I'm always pumping out Marcos when I get a chance as well. Tarma's shotgun is great but I frequently set it off before he's in range when I'm trying to activate someone else's abilities.
Be sure to click the supply square to increase you AP rate and max AP when you have the battlefield under control. I usually tap it once right when it gets to 40 before I build my first unit, then try building it up a bit more after I deploy 3 or 4 units to deal with the initial enemy onslaught.
I'd love to hear if anyone had any experience using the crabs. And like Brandon I'd like to replace the super-expensive super-slow SV-001. That blue bulldozer thingy looks kind of cool.
/ / /
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sibarraz 501th Post
PSN: DefensorVirtuoso XBL: n/a Wii: n/a
New Red Carpet Member
| "Re(1):The crazy path." , posted Sun 11 May 10:04
The game was fun, but not enough to spend money, which is sad since in multiplayer you will always find people with better units than you.
Well, I still hope that the rumored band of fighters become a reality, yesterday I copied the 4 CD's that atlus gave you for purchasing KOF XIII, and for the first time I realized how GREAT are the original versions of the songs, I always liked them, but had a preference for the arranged tracks, until now where using headphones and AAC of good quality makes you appreciate all the sounds from the tracks.
Sadly, after 2000, the quality starts to get bad, and then boring, even though I respect some themes from XI to XIII
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Seizya 3228th Post
Platinum Carpet V.I.P- Board Master
| "Re(2):The crazy path." , posted Sun 11 May 11:32
quote: The game was fun, but not enough to spend money, which is sad since in multiplayer you will always find people with better units than you.
That's the real bad flaw. Also, a cooperative mode would've been nice. Still, it's fun enough for me to spend what money I have in my Play account.
quote: Well, I still hope that the rumored band of fighters become a reality, yesterday I copied the 4 CD's that atlus gave you for purchasing KOF XIII, and for the first time I realized how GREAT are the original versions of the songs, I always liked them, but had a preference for the arranged tracks, until now where using headphones and AAC of good quality makes you appreciate all the sounds from the tracks.
Sadly, after 2000, the quality starts to get bad, and then boring, even though I respect some themes from XI to XIII
We'll see. "XIII" has good music. Oh and yes, after "2000", the music has not done much for me. "2002 Unlimited Match" does have very good music though.
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Spoon 2601th Post
Platinum Carpet V.I.P- Board Master
| "Re(3):The crazy path." , posted Wed 14 May 11:42
I played the Metal Slug Defense game and got to the area marked FINAL (so probably the first world?), and having largely failed to rescue many POWs, I think the game was decently fun!
I just put everything into upgrading the metal slug heroes (marco, tarma, etc.), AP speed, Production speed, and point earning, not in that order. I think there were only a small number of stages I had to retry on, and only 3 that I don't think I can beat without either serious grinding or spending money: the 4th stage of that red pop-up zone that you have only limited time to tackle whenever it pops up, the stage with Allen and the 4th stage of the "FINAL" zone. With AP speed maxed, and the metal slug heroes maxed, I can't get past the problem of Allen killing guys in one burst, nor the dictator's bazooka doing the same.
Metal Slug sprites will look good no matter what year it is. Seeing Metal Slug heroes take more than one bullet never stops feeling weird, though.
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HokutoAndy 68th Post
Occasional Customer
| "Re(4):The crazy path." , posted Thu 22 May 05:48
quote:
I just put everything into upgrading the metal slug heroes (marco, tarma, etc.), AP speed, Production speed, and point earning, not in that order. I think there were only a small number of stages I had to retry on, and only 3 that I don't think I can beat without either serious grinding or spending money: the 4th stage of that red pop-up zone that you have only limited time to tackle whenever it pops up, the stage with Allen and the 4th stage of the "FINAL" zone. With AP speed maxed, and the metal slug heroes maxed, I can't get past the problem of Allen killing guys in one burst, nor the dictator's bazooka doing the same.
Do you play against other players too? I've been seeing a lot of people use the ostrich and camels to great effect.
I also got wrecked by an army consisting of nothing but boss monsters, including that robot with the laser. I never see anyone use mummies or crab though.
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exodus 4345th Post
Platinum Carpet V.I.P- Board Master
| "Re(5):The crazy path." , posted Thu 22 May 17:14:
there's basically no point in fighting online, because anyone who thinks they're going to lose just quits. and anyone who is going to win is likely massively more powerful than you.
this is a huge problem with the game, and is basically why I stopped playing - they should have kept more single player worlds going, just ramping the difficulty up infinitely like other games in this genre do, because their multiplayer is generally rage quits or instant deaths, and I say this as someone with 123 online wins.
The game is also extremely easy for anyone who has played castle defense games before, there's maybe 5 hours of SP content even if you take unlocking all the characters (not freeing all POWs) as a bonus challenge for yourself.
oh well! maybe someone somewhere is bad enough at castle defense to want to spend money, or thinks that rage quit battles are fun and will spend some money on that?
[edit] oh man, SNK actually did something about the problem, just now. the new update makes it so if people leave the game they lose. It's an imperfect solution, but I'm interested to try and see how this works out.
[edit 2] people don't rage quit now, but there's still no matchmaking, so you're either up against someone who will beat you no matter what, or a total noob. weeee
[this message was edited by exodus on Thu 22 May 18:50] |
Loona 742th Post
PSN: IkariLoona XBL: n/a Wii: n/a
Red Carpet Regular Member+
| "Re(3):Garou Densetsu Premium on iOS/Android i" , posted Mon 16 Jun 19:34
quote: On another note, Akihiko Ureshino mentioned something about a company anniversary I was unaware of on his Twitter account - I guess classic SNK was founded on a June 5th, or was that some other relevant event?
He says that he wants to declare June 5 as "SNK Day" because there's so many characters with that birthdate.
Based on the SNK wiki, seems that applies to June 6th instead - I couldn't find any June 5th birthdays there, but the 6th has Shiki, Benimaru, Eri Kasamoto, the Jin twins and the Meira twins, as well as Really Till from Twinkle Star Sprites. The 26th is also a bit inflated by twins, like the Kagura sisters.
The official SNP Twitter only celebrated Eri's b-day, on the 5th - they don't have the excuse that the actual day was on a weekend, like the recent Father's day post and pic, where the actual celebrated day on during the weekend (in the US only, for all I know) - yet the official MS site mentions Eri's b-day is on the 6th.
Ureshino and whomever is managing that Twitter account should talk more, recheck dates for this sort of thing, and maybe find a way to automate Twitter messages send while people are off-work...
"Beat the machine that works in your head!" - Guano Apes "Open Your Eyes"
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sibarraz 506th Post
PSN: DefensorVirtuoso XBL: n/a Wii: n/a
New Red Carpet Member
| "Metal Slug Defense New Update" , posted Sat 21 Jun 10:21:
quote: “METAL SLUG DEFENSE” is the latest installment in the legendary 2D run-and-gun game series “METAL SLUG” and its first entry as a tower defense / strategy game. In order to celebrate this new record of more than 7,000,000 downloads*, we are proud to announce the release of a version update to “METAL SLUG DEFENSE” with additional units, stages, and many more new features from June, 20th on Android and then later on iPhone.
* This is the total amount of downloads of the game on iOS and Android (with the exception of China)
** “METAL SLUG DEFENSE” is scheduled to be released soon in China
VERSION UP OVERVIEW: 1) Addition of new “France” and “Mexico” areas
2) Addition of new “Trevor Spacey”, “Nadia Cassel” unit characters
3) Introduction of a 5-level rank & reward system depending on your stage clear time
4) Addition of Area Clear Time Rankings in which players compete against each other for the best stage clear time
5) Introduction of a 22-level rank system for Wi-Fi VS Battle that counts your total score
6) Addition of Matching Conditions to Wi-Fi VS Battle allowing players to battle against other players of a close rank
7) Addition of a new in-game “Good Job!” Icon, allowing players to send and display it on the opponent’s game screen
8) Unit Action Confirmation: every unit’s attack can be now confirmed from the “Customize” and “Shop” game screens
9) Addition of a new “Login Bonus” (when you login for 10 days)
10) Increase of the charging speed for the “METAL SLUG ATTACK” depending on units’ sortie number
11) Addition of Avatar Icons: you can show your favorite avatar icon to your opponent during Wi-Fi VS Battle
I know that lots of us want to see SNK making a fighter soon, but at least I'm glad that SNK is finding sucess with a videogame even if is a mobile one
MSD is a great game, at least I'm enjoying a lot the single player mode and maybe later I'll try multiplayer later with better units
[this message was edited by sibarraz on Sat 21 Jun 10:24] |
Mosquiton 2006th Post
Platinum Carpet V.I.P- Board Master
| "Re(1):Metal Slug Defense New Update" , posted Sat 21 Jun 15:21:
quote: “METAL SLUG DEFENSE” is the latest installment in the legendary 2D run-and-gun game series “METAL SLUG” and its first entry as a tower defense / strategy game. In order to celebrate this new record of more than 7,000,000 downloads*, we are proud to announce the release of a version update to “METAL SLUG DEFENSE” with additional units, stages, and many more new features from June, 20th on Android and then later on iPhone.
* This is the total amount of downloads of the game on iOS and Android (with the exception of China)
** “METAL SLUG DEFENSE” is scheduled to be released soon in China
VERSION UP OVERVIEW: 1) Addition of new “France” and “Mexico” areas
2) Addition of new “Trevor Spacey”, “Nadia Cassel” unit characters
3) Introduction of a 5-level rank & reward system depending on your stage clear time
4) Addition of Area Clear Time Rankings in which players compete against each other for the best stage clear time
5) Introduction of a 22-level rank system for Wi-Fi VS Battle that counts your total score
6) Addition of Matching Conditions to Wi-Fi VS Battle allowing players to battle against other players of a close rank
7) Addition of a new in-game “Good Job!” Icon, allowing players to send and display it on the opponent’s game screen
8) Unit Action Confirmation: every unit’s attack can be now confirmed from the “Customize” and “Shop” game screens
9) Addition of a new “Login Bonus” (when you login for 10 days)
10) Increase of the charging speed fo
-- Message too long, Autoquote has been Snipped --
Great! Thanks for giving me an excuse to boot this game up again!
I "recruited" Nadia whose special action summons the freaky looking Walking Machine slug. The machine spawns from your base so it has to catch up first, but it's effectively building a stronger unit in two stages. Really cool idea!
I blew through the new stages way too fast, but hey, more on the way I'm sure.
/ / /
[this message was edited by Mosquiton on Sat 21 Jun 15:22] |
Seizya 3230th Post
Platinum Carpet V.I.P- Board Master
| "Re(3):Metal Slug Defense New Update" , posted Sun 22 Jun 23:59
As weird as this may sound, this game is already my game of the year. Not a platform game, but making it a tactical game is sensible. As much as I want to put Leona in, while she's terrific in 1P mode, she's sadly a liability in Versus mode.
I wish there's a way to have battle conditions outside of ranking. Anyone and their grandmothers can play with the trifecta of Morden, Jupiter King and that red vehicle. That's why I exit those bouts before they start.
quote: I know that lots of us want to see SNK making a fighter soon, but at least I'm glad that SNK is finding sucess with a videogame even if is a mobile one
Mobile games are now the thing in Japan. It's a miracle if people have time for console gaming. There's that and this current generation is doing close to nothing for them. SNK is smart for pouncing on this fad early and bringing out good mobile games that are something new.
quote: MSD is a great game, at least I'm enjoying a lot the single player mode and maybe later I'll try multiplayer later with better units I really liked the new updates. Especially the action view on the shop. You can see the glorious animations. I really wish that someone had a gif of walking slug special attack on and on again. Those bombs are cute. On the shop I finding out some enemies names (I never knew the giant with the eye beams was Jupiter King) was a good plus. Something that I dont like that most of the special attacks lack imagination unlike Nadia's.
I'm hopeful that we'll see new Units such as Gemlit, RedEye, Tyra etc. Maybe we'll see Whip and Heidern, too?
The time attack theme is fun and making me fiddle with under used units more. Some people say that the Slugnoid is bad. It actually saved my life.
I doubt that we'll see the NGP characters, Whip or Heidern as units, especially Heidern. It'd be amazing. Just don't see that happening. Walter and Taira have a shot though.
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GekigangerV 1866th Post
PSN: gekijmo XBL: gekijmo5 Wii: n/a
Silver Carpet V.I.P- Platinum Executive
| "Rhythm of Fighters Impressions" , posted Fri 27 Jun 02:38:
Got this game the other day and gave it a quick run through on some of the arcade courses to unlock songs/assists.
First and foremost, I am having performance problems on my iPad 2. The app itself mentions being optimized for iPhone 5 and I think that shows a bit. There are random split second, but noticeable slowdowns when I play and that really messes me up, especially in the later stages of arcade mode. Also there is about a 1 cm border with dead space on the bottom and top of my screen and about a half cm black border on the left and right (another artifact of being optimized for iPhone 5 I am sure).
As far as the overall gameplay is concerned, it is not too hard to pick up. The game lets you tap anywhere on the screen and there are three primary modes of tapping: quick tap, slide finger, hold finger on the screen (which in itself has two different endings that are sliding at the end or lifting your finger). The inputs are generated in a clockwise pattern for the most part. I just encountered some weird counterclockwise stuff with the hard version "Diet" from AOF2 which messed me up.
There is an input adjust option if you feel like the music is off sync from the inputs displayed. The game makes you tap on what you feel is the fourth beat and adjusts it from there. I ended up getting -30, so make sure you try that out if you feel like you are having some problems.
As far as patterns are concerned, I feel like they do a good job on the easy difficulty and some normals, but I feel like they arbitrarily mix stuff up in a way that I don't think you would have seen in an old Benami game. I felt that the Benami series's strength was that it would give you a pattern that was challenging, but made sense in the harder difficulties. In ROF, they just throw weird stuff at you. Like I mentioned, in "Diet" it goes counter clockwise for the first and so far only time. They also throw nearly simultaneous sliding inputs at you from the 9 and 3 O'clock positions of the wheel so it is hard to tell where you need to start.
They also use a couple of ways to indicate quick taps in succession which seem fairly arbitrary in their use. Here is an example in Esaka Hard Mode
Multiple taps indicated by numerous icons bunched closely together
Multiple taps indicated my same icon
You can also notice the black bars I mentioned earlier, but just listening to the music I don't see why there would necessarily be a need to have two different ways to indicate quick taps in succession. It just feels like a cheap change to have a "gotcha" mechanic thrown at the player the first time they play the song.
Underneath the rhythm game there is a quasi-fight going on between you and a team of fighters. As you hit longer chains you will inflict damage on the computer opponent. When their life bar drops to zero another enemy comes in and takes their place. As far as I can tell the computer will generate a new enemy until the song ends and the furthest I got was 4. There are special inputs placed within songs, indicated by a more golden color, that will trigger your super special moves and deal massive damage to the computer. If you miss these inputs, the computer will get their super special and deal damage to you. For the most part you will fail a song when your life bar reaches zero (either you miss enough regular notes or you get hit by the computers super special and you miss just a few regular notes).
From what I can see there a few ways to give you more leeway in the songs so you don't get KO'd too quick. You level up in arcade mode by playing through the songs and increase stats like defense and offense. I figure defense allows you to miss more notes/take more damage, but I am not 100% sure.
Example here
All the characters selectable in the game level up as you play, but each have their own unique stats.
Another way to help you get through a stage is to use the support characters. You are allowed to choose two unique supports and each support character does something different. One gives you a bit of life back for hitting a 30 chain. Another will give you life back if you get a "just hit" on a note. Some will increase the damage you do to the enemy and some will even revive you back with a bit a life if you get KO'd.
Arcade mode is where you will unlock new songs and their harder difficulties as well as the support characters. The earlier courses will just require you to play to the end of the music, but later on you will need to beat the stage with a certain % of life or a long enough combo or even a high enough score. At those later requirements you will need to probably adjust your support characters accordingly as some other assists will let you continue a combo even though you missed a note or even give you a score bonus for "just hits".
For graphical presentation, I wish all the stages were high quality like the ones they ripped from KOFXIII and I would have liked them to try and give Nakoruru a KOFXIII style sprite as she is the only character that isn't from that game. There aren't THAT many sprites per character in the game. Each character has 3 special moves, their super special move, a short combo and a couple of poses. It would be nice to think that SNKPlaymore would be building assets for a future fighting game (let me live the lie).
I haven't bought any of the DLC songs yet, but I think I will go for the pachislot pack as they all sound unique and get the Fatal Fury 2 pack for "London March." The DLC support characters don't seem to necessary to me at the moment. The additional characters are WAY too overpriced for NeoGeo era stuff. If they were all KOFXIII style then maybe, but they are the same as a song pack($2.99). Song tier list so far. Top tier - "Happy Happiness Island" from Sister Quest III. Bottom Tier - "Yellow Dog?" from Cool Cool Toon.
*edit* Forgot to mention my thoughts on the default track listing. There is a nice variety of music from SNK's library. A handful from KOF, a couple from Fatal Fury and AOF, one from Metal Slug, SamSho, AOF, Cool Coo Toon and some Pachislot games. Other than Cool Cool Toon's (which has some Wubs in it), I can play anyone of them if I wanted to sit down and just play a quick song. As I mentioned before, I think the patterns on hard difficulty for most songs aren't ideal though and mixed with my performance issues they are just chaos.
[this message was edited by GekigangerV on Fri 27 Jun 03:01] |
sibarraz 506th Post
PSN: DefensorVirtuoso XBL: n/a Wii: n/a
New Red Carpet Member
| "Re(1):Rhythm of Fighters Impressions" , posted Fri 27 Jun 08:03
quote: Got this game the other day and gave it a quick run through on some of the arcade courses to unlock songs/assists.
First and foremost, I am having performance problems on my iPad 2. The app itself mentions being optimized for iPhone 5 and I think that shows a bit. There are random split second, but noticeable slowdowns when I play and that really messes me up, especially in the later stages of arcade mode. Also there is about a 1 cm border with dead space on the bottom and top of my screen and about a half cm black border on the left and right (another artifact of being optimized for iPhone 5 I am sure).
As far as the overall gameplay is concerned, it is not too hard to pick up. The game lets you tap anywhere on the screen and there are three primary modes of tapping: quick tap, slide finger, hold finger on the screen (which in itself has two different endings that are sliding at the end or lifting your finger). The inputs are generated in a clockwise pattern for the most part. I just encountered some weird counterclockwise stuff with the hard version "Diet" from AOF2 which messed me up.
There is an input adjust option if you feel like the music is off sync from the inputs displayed. The game makes you tap on what you feel is the fourth beat and adjusts it from there. I ended up getting -30, so make sure you try that out if you feel like you are having some problems.
As far as patterns are concerned, I feel like they do a good job on the easy difficulty and som
-- Message too long, Autoquote has been Snipped --
Good review!
Overall I share all your opiniones, my Ipad is a third generation one and the first time that I bought the game I saw those same performance problems, but after a while I stopped to care and saw the game run well, at least my problem where the notes, but then I thought that maybe that was the design
I love the track selection, and I'm grateful for the new remixes of classic themes, the mixes of shizeen no utage and big shot are amazing, the only that I hated was esaka, but that's a DLC.
I'll give this game a 7.5/10, has some issues, but the game is fun, and the music is a great tribute to SNK history, I think that with future patches the game will be better, and I hope that they had plans to make the game for tablets, since even though is perfectly playable on my ipad, I still think that a normal version for tablet will be better
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Seizya 3232th Post
Platinum Carpet V.I.P- Board Master
| "'RoF'-'LLSIF' comparison" , posted Sun 29 Jun 04:08
Having never being a dynamic rhythm player, a good amount of what I type will have me comparing "Rhythm of Fighters" with "Love Live School Idol Festival", as that's a popular game. What "RoF" does way better than "LLSIF" is a key element in the genre: the music. If I can hear an updated version of "Big Shot", it alone trumps whatever song the idol game pulls out. Also, I get "Exceed the Limit" and other songs and have them on the arranged version? Yeah, SNK is that good with music.
Besides the music, I get a leveling system that's better. Not only that, I don't get a sortie point system. Oh, and I get a better support system.
Forget the visuals. What makes "LLSIF" better than "RoF", the case for my situation, is the rhythm mechanics. I may hate the gamble star notes in "LLSIF", as that gambling theme fits better in "RoF" for me, but even with the simple to catch mechanics, I can't pull off a perfect run in "RoF". If you miss one note, that one miss becomes 3 or 4 often because of the timing. Tried multiple timing settings and I still mess up with any of them. I'll mess up every now and then in the cute game, but I'll mess up every time in "RoF".
quote: I could see Rockman implemented as a MSD style game
Dr Light replacing Rumi and cranking out Rocks, Rolls, Rushes and Meetools, unlocking Rockmen with boss powers as you defeat bosses? I could actually see that happening. Unlike Capcom.
Yeah, you figure Capcom would do this first. No. SNK did beat them to the punch and I still try to find a good Capcom mobile game.
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Gojira 3053th Post
PSN: Gojira_X XBL: Gojiraaa Wii: n/a
Platinum Carpet V.I.P- Board Master
| "Re(3):'RoF'-'LLSIF' comparison" , posted Sun 29 Jun 09:41
quote: comparing "Rhythm of Fighters" with "Love Live School Idol Festival", as that's a popular game.
...
Guys, how much japanese I need to enjoy the pachislots games of samsho and fatal fury on ipad? I'm curious to play them for the cinematics, but don't know how hard to play are those slots, in the sense of knowing what to do
They're just slot machines where you stop the reels yourself. There might be a pay table for reference, but generally there's nothing special you need to know. Random stuff happens depending on what you get, and sometimes it leads to more random stuff, and animations play, and particles explode, and loud noises.
Just remember they're designed to bore you to death with repetitive stuff before they give you anything fun to see at all.
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Loona 751th Post
PSN: IkariLoona XBL: n/a Wii: n/a
Red Carpet Regular Member+
| "Re(2):KOFKOUCHA mentioned KOFXIV ?!" , posted Mon 30 Jun 21:04
Jace Varlet, who's been working with SNKP for 17 months, and one one of the few people in the company actually getting in touch with the western fanbase before the company even had a Twitter account, announced he's changing companies.
As for KoF XIV, well, it's eventualy coming, what's unknown is if we'll have concrete news about it by EVO time. I'd be very surprised if those apparently new voice samples in RoF didn't make it to the new game - I don't see them paying VAs specifically for a mobile game. That Nakoruru illustration intrigues me though, it's in the same style as the KoF XIII ones, but I don't recall seeing it anywhere else...
BTW, since this link was posted: http://www.twitch.tv/ceogaming/b/542621736 which of its 4+ hours is supposed to be KoF-relevant, since it appears to be mostly Marvel waiting to happen?...
"Beat the machine that works in your head!" - Guano Apes "Open Your Eyes"
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Loona 752th Post
PSN: IkariLoona XBL: n/a Wii: n/a
Red Carpet Regular Member+
| "Re(1):KOF13 hitbox viewer & SNKP trademarks '" , posted Tue 1 Jul 17:31
quote: Two quick notes that happened today-
1. SNK is trying to trademark "KOF". They filed an application early last month and if it goes through (takes about 6-8 months for investigation & approval), they'll be able to fundamentally place a monopoly over the Acronym and charge anyone who uses it, at least in Japan.
Some people are thinking that the trademark was sent in for the next KOF game title, but it's more likely that this was simply filed for IP protection, especially considering SNKP's nature and some of their recent movements.
Considering searching for "SNK" online often sends you to Shingeki no Kyojin material, securing their other major acronym seems prudent. Here's the specific Twwt for the trademark, BTW: https://twitter.com/trademark_bot/status/483720890455048193
Also, looking into Reddit's /r/kof to see if they'd caught up on these news (mostly to compare that with /r/SNKPlaymore, which I created there and practically maintain by myself to keep a centralized news repository with no interference from news about every other KoF tournament out there), I found this, a League of Legends clone (chinese, I think) with a playable Mai - likely not legit, as the Mai pic seems to be the Queen's Gate version and the map is essentially LoL's Summoner's Rift - I've started dabbling in the game recently, and I see no real difference, give or take minor GUI aspects. Official(?) site
"Beat the machine that works in your head!" - Guano Apes "Open Your Eyes"
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Loona 754th Post
PSN: IkariLoona XBL: n/a Wii: n/a
Red Carpet Regular Member+
| "Re(3):RoF was #1 paid App in 6 areas" , posted Thu 3 Jul 21:45
I just came across this, but someone translated info on SNK events in the Last Blade/South Town timeline that used to be tracked in some Japanese fansites (one of which is now dead.
There goes my theory of Geese deciding to beat the crap out of Jeff to a fatal extent after feeling ashamed of himself from escaping Ryo after the vents of AoF2 - apparently a few years separated those events.
Other highlights: * the authorship of the Qin/Jin scrolls is actuaally assigned to someone (a Qin Wang-long), and is the very first event in the timeline. His offspring are mentioned later as the ones possessing the Jin twins. * I recall occasional mentions of Lee Gaksuo, and ancestor fo AoF's Lee Pai Long whom Takuma respects, but had no idea he was born so close to the LB era - it would probably be a stretch to associate him with LB's Lee Rekka, but still interesting he got a mention. * Related to that, also interesting that AoF's tiger and dragon titles were apparently once held by Gaksuo and Takuma * 9-year-old Krauser beat up 15-year-old Geese * Jeef Bogard and Hanzo Shiranui both too on 11-year-old Krauser... someone's got some 'splaining to do... * I read on TV Tropes, of all places, that "Tung Fu Rue" is an alias, but never saw a mention of the real name - this site mentions "Tang Hu Lu" - no idea if that's even written differently in chinese characters * Some Don Gonzalez set up a KoF tournament between the AoF2 and FF1 ones - never heard of the character... maybe that's from some light novel tie-in or something? The Geese Howard Story manga?... * There's a mention that according to the Wild Ambition version of FF1 events, Ripper spread the rumor that Geese died - and that in the original version of the story it took Geese 3 hours to die after hitting the pavement * Billy's one act of disobedience to Geese, not destroying a Jin scroll, may actually be proof of his loyalty, if we go by Geese's RB2 ending
"Beat the machine that works in your head!" - Guano Apes "Open Your Eyes"
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sibarraz 510th Post
PSN: DefensorVirtuoso XBL: n/a Wii: n/a
New Red Carpet Member
| "New MSD Update celebrating 8 MM downloads" , posted Fri 4 Jul 03:54:
quote: In order to celebrate with all our fans the new 8 million download record, "METAL SLUG DEFENSE" is back today on Android (and later on iPhone) with a new update and 100 free MEDALS for everyone! It's time to return to the missions, soldier!
Here are the details of this new update! 1) Special Missions: clear their specific requirements to be rewarded 2) Daily Events: special events held every day in various stages with different rewards such as limited unit characters 3) New unit characters 4) New profile pictures 5) New “Login Bonus”
■ Release Date: Android: July 3rd, 2014 iPhone: TBD
Cool to see that the game keeps doing well, I had some friends who hated cellphone games but loved this game (and rof) and changed their minds
quote: Masaaki Kukino is back to SNK PLAYMORE, he joined R&D Department since Nov 18, 2013!
Source: https://www.facebook.com/masaaki.kukino/info
Interesting! Nice pickup, Evil Yagami. I think this news will spread by tomorrow with people making various speculations.
So after quitting SNKP in 2010, he's been working with China's Wahlap Technology ltd. until July 2013, although apparently he was still situated in Osaka's neighboring region of Kyoto. He then went freelance until he was rehired by SNKPlaymore in November.
Thank you Professor :)
Hearing Masaaki Kukino back to SNK PLAYMORE is a great news, this guy did a great job with Kei Yamamoto to develop KOF XIII, I hope he also involved in developing KOF XIV !!!
I'm so excited, I still believe that we will hear some news at evo (I know, wishful thinking)
[this message was edited by sibarraz on Fri 4 Jul 03:59] |
Loona 763th Post
PSN: IkariLoona XBL: n/a Wii: n/a
Red Carpet Regular Member+
| "Re(8):EVO pools will be streamed at alt chann" , posted Tue 15 Jul 16:40
quote: A lot of great players but the commentary was really weak junior league shit. It was hard to tell when Grand Finals rolled around because those two dudes brought almost zero energy.
This was a real problem - I know Giby's been in the SNK scene for ages, so he was likely to have enough knowledge to make that work, but it simply did not work. I have no idea who the other guy was, and I certainly got no motivation to care. Perhaps that duo needed more time to warm up, perhaps the ArcadeShock work kept them too busy and drained all their energy for the occasion, but their presentation was just too unfitting for the occasion. It's really something for the community to take into account for the future, but I've seen no extended commentary o the situation outside of something at /r/Kappa/ that mostly directs the blame to Hellpockets for declining to comment this time, which seems like a really secondary issue. Still, damn weird year for EVO KoF, with some big name like Bala and Reynald not being there and now this...
I wonder if there's a way to take the match footage and remove only the commentary to have it replaced with alternatives, as a sort of community project to show how it could have been handled better...
...!!
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Izek 141th Post
Regular Customer
| "Re(7):EVO pools will be streamed at alt chann" , posted Wed 16 Jul 02:04
quote:
I did enjoy the KOF tournaments (and the other games too). And I'm glad we got to see some high quality Chin & Clark play at the top 8. But I think I'm just tired of seeing Mr. Karate + EX Iori in every team.
To be fair this was the Top 8:
QANBA Xiaohai (Flame Iori, Karate, Kim) MadCatz Tokido (Flame Iori, Karate, Chin) LDA ET (Flame Iori, Karate, Clark) CafeID MadKOF (Daimon, Duo Lon, Kim) Hee San Woo (King, Takuma, Kim) TC Yoshi (Nests Kyo, Shen, Billy) TC ChrisKOF (Duo Lon, Shen, Claw Iori) VGM Misterio (Saiki, Yuri, King)
Aside from the top 3 the other players didn’t even use Karate or EX Iori and overall quite a few characters were represented.
And those top 3 are well known tier whores. Regardless of that the players were still very close in skill and things could have gone either way. After the tournament ended MadKof and ET had an FT5 and ET got destroyed 5-1.
quote: The Nico version of the stream has Umezono and Tougeki(SBO) KOF13 Champ Oeppu doing commentaries. The volume is slightly lower so it may be possible to dub over it. However if you understand Japanese, their commentaties give you a lot of info-- they explain all the tactics, gimmicks, and option selects that are coming into play as they happen during the matches.
http://live.nicovideo.jp/watch/lv185028477
Thank you, won't understand a thing but will have a watch when I get home from work :)
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