| Professor 3228th Post

  
MMCafe Owner
     
| "Re(1):SNK Stuff Thread 3 - Swimsuit Mai Editi" , posted Thu 8 Sep 15:10:    
Here's something interesting.
Apparently, SNKP is throwing in another bonus for the Japanese release. A set of 12 picture cards, including one that's newly drawn featuring Mai and Yuri in swimsuits.
http://www.m-land.co.jp/img/toku/4964808302222-t.jpg
There's no details whether this is a preorder bonus, if it's limited to certain shop(s), or whatnot. We'll probably know soon. It's most likely a shop bonus. Major game retailer Sofmap also announced that they'll have store preorder bonuses: newly drawn telephone calling cards with different artwork depending on whether you get the PS3 or the 360 version.
Also, here's a quick rundown of this week's official blog update. I'll skip on most of the game event at Hiroshima & Fukuoka.
KOF XIII will feature three varieties of Misson modes: Time attack mode, Survival mode, and Trial mode.
-Time Trial mode is pretty much straightforward: you challenge 10 stages and try and set a record for the time it took to beat them. The current stage number gets indicated below the time on the top screen. There's an online ranking for this: You can register your time and check how well you did against other players in the world.
-Survival mode is the same good old traditional thing since the NeoGeo days. You keep fighting the CPU to see how many you can beat, and you get a little life back after every battle. The number of enemies beaten shows up above your life bar.
-Trial mode lets you challenge various combos for different characters. Each character has 10 combos of ascending difficulty levels (Lv1-10), and they become harder and longer. There's BnBs as well as some hardcore stuff. You'll always be fighting against Takuma at the Kyokugenryu Dojo in this mode, because it's seriously like a martial art training. What's interesting is that you can do other attacks inbetween the moves that are ordered in the trial. It's fine as long as it stays as a combo, so you can create your own method of solving the trials. Additional characters such as Saiki and Flame Iori haven't been left out of this mode, so rest assured.
-Next week's blog update will be on story mode.
-The demo event at Hiroshima was bombarded with a hurricane. The trains had all stopped, but some people still came around and enjoyed the game to themselves. In Fukuoka, the people playing there were hardcore and they weren't playing around.
[this message was edited by Professor on Thu 8 Sep 20:47] |
| sibarraz 273th Post

  
PSN: n/a XBL: sibarraz4life Wii: n/a
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| "Re(2):SNK Stuff Thread 3 - Swimsuit Mai Editi" , posted Fri 9 Sep 01:02    
quote: Here's something interesting.
Apparently, SNKP is throwing in another bonus for the Japanese release. A set of 12 picture cards, including one that's newly drawn featuring Mai and Yuri in swimsuits.
http://www.m-land.co.jp/img/toku/4964808302222-t.jpg
There's no details whether this is a preorder bonus, if it's limited to certain shop(s), or whatnot. We'll probably know soon. It's most likely a shop bonus. Major game retailer Sofmap also announced that they'll have store preorder bonuses: newly drawn telephone calling cards with different artwork depending on whether you get the PS3 or the 360 version.
Also, here's a quick rundown of this week's official blog update. I'll skip on most of the game event at Hiroshima & Fukuoka.
KOF XIII will feature three varieties of Misson modes: Time attack mode, Survival mode, and Trial mode.
-Time Trial mode is pretty much straightforward: you challenge 10 stages and try and set a record for the time it took to beat them. The current stage number gets indicated below the time on the top screen. There's an online ranking for this: You can register your time and check how well you did against other players in the world.
-Survival mode is the same good old traditional thing since the NeoGeo days. You keep fighting the CPU to see how many you can beat, and you get a little life back after every battle. The number of enemies beaten shows up above you
-- Message too long, Autoquote has been Snipped --
Glad too hear that you can combine other moves on the trials, I always found stupid that you can't combine them
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| kofoguz 931th Post

  
Red Carpet Regular Member++
    
    
   
| "Re(2):KOF-i new stage !!!" , posted Sat 10 Sep 01:55    
From Frionel; Encore une fois les Français ont prouvé avec brio à SNKP que c'était impossible de faire quoi que ce soit de sérieux avec eux...
Mais à part un cerveau, je ne vois pas de quoi on aurait besoin pour comprendre que diffuser des infos pour lesquelles aucune annonce officielle n'a été faite, destinées aux revendeurs, n'est pas quelque chose à faire.
J'espère que les gens qui ont diffusé comprennent qu'ils viennent tout simplement de baiser les relations entre SNKP Japon et l'éditeur Européen (ainsi que les liens entre l'Editeur euro et le distributeur FR...)
Merci les gars, sérieux vous gérez grave!
Je me demande pourquoi je me casse le cul autant au final...
Donc juste pour calmer les esprits, ce qu'il ya sur le PDF montré est FAUX. C'est un mélange de trucs qui ont été très mal compris par la personne qui l'a écrit. Je vous demande d'attendre les annonces officielles pour en savoir plus.
Merci.
... Une annonce officielle de l'éditeur devrait arriver la semaine prochaine pour démentir ces conneries.
Je peux vous dire un truc : les arts existent, mais l'auteur du document n'avait vraisemblablement aucune idée du pourquoi du comment.
Je peux vous dire de manière officielle que les informations relatives à ces persos et au prix qui a été donné sont totalement fausses.
Il faut attendre les annonces officielles avant de s'extasier.
Merci :) Translation; Once again the French have shown brilliantly in SNKP it was impossible to do anything serious with them ...
But other than a brain, I do not know what would be needed to understand that disseminate information for which no official announcement has been made, for resellers, not something to do.
I hope people understand that they have released are just kissing SNKP relations between Japan and the European editor (and the links between the euro Publisher and distributor FR ...)
Thank you guys, seriously you manage serious!
I wonder why I break your ass in the end all ...
So just to calm things down, what is shown on the PDF is FALSE. It is a mixture of things that have been poorly understood by the person who wrote it. I ask you to wait for official announcements to learn more.
Thank you.
...
An official announcement of the publisher is expected to arrive next week to deny that shit.
I can tell you one thing: the arts exist, but the document's author probably had no idea why and how.
I can tell you formally that the information on these characters and the price that was given is completely false.
It was not until the official announcements before rave.
Thank you :) This was from Sonictempest post from Orochinagi. Weird news all over. SNK would make a great money, if they made a conspiracy/thriller style movie about the production of KOF XII/XIII.
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| mbisonhatclub 382th Post

  
PSN: hadoolket XBL: n/a Wii: n/a
Silver Customer
  
   
| "Re(7):KOF-i new stage !!!" , posted Mon 12 Sep 02:26:    
quote: Also full intro.
Sibarraz looks like this weekend you and I were the only costumers to the cafe. Weird.
Though the video was pretty much cell phone quality, it's really amazing animated work. I kind of wonder how they managed to afford all of this stuff with SNKP's supposed budget levels. And have such great talented music, unlike a certain other overripe group that makes fighting games with Gersploosh level shit. They must be taking out so many student loans on this.
I've been keeping up with the threads, but Mr. Karate just really hit me hard that I didn't feel like posting a response:quote: I'm just wondering about this count of 3 console characters instead of 5 given to us by Frionel, and if it's just a current build count or what. On top of that, the 3 DLC character cap, if this is a final number. If it's adjustable further down the road through patches, then I can't really complain now, as it seems that might be the road BBCS is taking when it might find time to make Relius available in the console versions. Maybe, SNK needs to take a cue from Arcsys about this...and as well, be careful about using hype with words like "surprising" when it turns out the result isn't so "surprising", because I'm already seeing people complain about the results hardly being surprising.
It's like I was foretelling everything but I was in denial at the same time.
join the m.bison hat club today i'm not just the president i'm also a client
[this message was edited by mbisonhatclub on Mon 12 Sep 02:29] |
| Iggy 9294th Post

  
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| "Re(7):KOF-i new stage !!!" , posted Mon 12 Sep 08:07    
quote: Also full intro.
Wow. I really wasn't expecting anything of that quality. Too bad the video introduce so many characters that didn't make it into the game, but I'm curious about the scenario excuse for why Adel isn't there, after this intro. Anyhow, SNKP GJ.
My understanding of the extra characters was that Billy was in the game unlocked from the start, maybe Saiki as well but I'm even less sure, Iori was a download code if you buy the game new, and the other two... probably DLC? Or the 3 are preorder bonuses depending on the shop? I'm probably wrong anyway.
Anyhow. Obviously, I would have loved the game to have 10 more beautiful characters that wouldn't be copy and pastes and be balanced at the same time, but it's probably for the best that they didn't butchered some popular character with a hack job (or a port of old resolution sprite, which would have been so sad, and expected from Playmore of the old day). Instead, they asserted their resources, saw that they could draw only Billy in that time/budget frame (seeing how he looks OK, but a bit stiff, it was probably already tough), and resorted on only edits for the others, which is even more than could have been expected. The only hope I have now would be that the game wouldn't be too broken balance-wise (as I don't have high expectations for the online, and I found out it was easier to play KOF with real people in my living room than any other fighting game, so I'm fine with it). When you think of the history of the company, the end result is pretty astonishing.
Of course, some people live in a parallel dimension where everything is free and art appears on screen by its own will, and are legitimately outraged by the laziness of the port. But seen from the realm I live in, it all looks better than I could have reasonably imagined.
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| Toxico 5459th Post

  
PSN: Toxic-Baron XBL: n/a Wii: n/a
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| "Re(8):KOF-i new stage !!!" , posted Mon 12 Sep 08:36:    
quote: I really wasn't expecting anything of that quality.
Agreed.
quote:
My understanding of the extra characters was that Billy was in the game unlocked from the start, maybe Saiki as well but I'm even less sure, Iori was a download code if you buy the game new, and the other two... probably DLC? Or the 3 are preorder bonuses depending on the shop?
Ok, the situation is kinda confusing but after reading bits and bits of info here and there it appears that the business is for about as following:
- Billy and Saiki : Unlockable through the game (stated through development blog) (Billy seems to have a much easier condition than Saiki if we judge by one of the recent tournaments which had no Saiki for the audience).
- Flaming Iori has been announced as DLC openly and clearly several times (news sites, sites and trailers).
- Ok, here is the tricky part. Zipper Kyo and Honki Karate haven't been announced at all, what happened was that a magazine received the official art for them and proceeded to publish a completely bogus article with made up facts and irrelevant hopes and comments, thus everything besides the art that has been told about those two is clearly false. They do, however, fit in the place of the two well known and loved Green Slime Monsters who have allegedly already been labeled as DLC.
- From the bits that we have gotten about publisher information, the hint is that DLC surely is going to be present on all markets ( EU, US, JP, AS ), however what's different is that some sectors are going to pack up the DLC within their preorder bonus and some other zones are not going to do that, or have not said anything about it. In other words some zones might have more than 1 form of getting the DLC.
- SNK has made no announcement about those two, however Gunsmith theorizes that they are going to make an official statement that discredits the "fanmade" article from that french magazine (probably without "officially confirming" those two yet). Considering their behavior I wouldn't be surprised if they wanted to keep quiet with the characters until after console release was out.
Bottom line? The current cast fits with the "36" which Yamamoto slipped in a interview. There is this rumor going around that there are still characters left to reveal; for what I have traced that Rumor comes from Gunsmith asking around a few weeks back then if the audience "could stand" getting Kyo - 1 and Kyo - 2 (or the like (sprite clones)) as an extra last minute bonus added to the cast. Even if we go positive with that way of thinking and say "hey, there are more guys in store for us", at best we are going to get something like Shingo, Kusanagi or another Kyo by-product or something.
quote:
Of course, some people live in a parallel dimension where everything is free and art appears on screen by its own will, and are legitimately outraged by the laziness of the port.
It still surprises me how people wanted like 3 new extra surprise teams or something. Once you collect "testimonies" about it, it becomes painfully obvious that the staff working on the console release is much less numerous than the staff working on the arcade release (release which already suffered from "short hands to draw stuff"). On what kind of magic do people believe now days?
 さっきの感じならあと100発はもつ‥‥と思うぜ Update 23 as of 25/10/10 (Temporary mega upload link).
Now sponsoring : video game analogies (ES) Last update : Chapter 22 as of 10/01/11
[this message was edited by Toxico on Mon 12 Sep 08:55] |
| sibarraz 279th Post

  
PSN: n/a XBL: sibarraz4life Wii: n/a
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| "Re(3):Re(10):KOF-i new stage !!!" , posted Mon 12 Sep 14:19:    
The iphone version as a clean version of the console intro right?
I hope than one day we could get a rip from that intro.
Still, this game seems to had a lot of detail, which like the professor said, is weird, since SNKP has spoiled us to products whcih are really poor this last time (Samurai Shodown Sen on consoles has less content that some SNKP XBLA games, and they even used the same interface)
The thing on why I think that KOF has such loyal fans, is that when SNKP wants, they really know how to make fan service, or hidden references without being to obnoxious with it, and specially with this game, they seem to care to please hardcore fans, but at the same time, approach to those who are not that familiar with SNK
I hope that this product with quality is the first of much other products in the future, at this point, I just want to play a game that I had been expecting since the release trailer from aou 2008
[this message was edited by sibarraz on Mon 12 Sep 14:23] |
| Toxico 5463th Post

  
PSN: Toxic-Baron XBL: n/a Wii: n/a
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| "Re(9):Re(10):KOF-i new stage !!!" , posted Tue 13 Sep 07:27:    
quote: Is EX Iori a fully new sprite or are his old clothes layered onto his existing sprite, in the manner of Yuri's hair or Takuma's mask? Can anybody who actually knows what they are talking about fill me in?
The process that SNK is following to create the sprites is roughly (by their statements) something like :
(Names completely made up by me) - Planing and Sketching (this is made on paper / talk, concept. No hardware work at all). - Rendering (they create a 3D "skeleton" of the character and their movements. Allegedly they said that this is the worst part of creating a character from scratch, as it includes shading and movement (this part of the process is why the fanmade XII style sprites looks like crap when compared head to head with the real thing)). (Think of these like a hired model which has to stand naked in the center of the room, for SNK to draw her in their computers). (If a character needs to be remade 80 times before finally getting to the end result, this is where those 80 times happen to occur). - Dotting. (The pixel work that goes into the character and color usage). (The actual work in drawing the model).
Now, when doing a sprite edit from a character what SNK does is take the 3D skeleton of the character and "move it in different ways" and then dot it into something different that ends as the result. "Color changes" like Big Bear or Masked Andy are only changes on the dotting part of the character and not the 3D skeleton.
Now, what people is confused is that from Ash -> Saiki the 3D skeleton barely got some new moves and thus it looks only like a "head edit"; but according to reports Iori has many new other motions (like his neutral stance), and thus apparently from the skeleton phase he already got many changes and thus "feels new". Let's hope that Zipper Kyo Honki Karate suffer a similar fate and "look new", unlike Saiki.
For the record, pretty much all of the unused sketches from the mooks seem to be from the first "planning stages" and then dotted; same goes for Oswald, Chang and the others that where created for that blog article (hence, it's definitely not like "they are guaranteed to appear at some point because they are half away worked" on or something).
Also, for what I read 94' and 96' era sprites also included those steps, however the 3D models used as skeleton where more simple and the very same stages of work where much more lazy (in fact when I read that they used models as a base I couldn't believe it since most MVS era sprites are not that congruent on movement / proportions).
edit : Oh, I forgot. Combo vid, it's by the guys from the fluffy team. It's also on Nico Nico - Nico
 さっきの感じならあと100発はもつ‥‥と思うぜ Update 23 as of 25/10/10 (Temporary mega upload link).
Now sponsoring : video game analogies (ES) Last update : Chapter 22 as of 10/01/11
[this message was edited by Toxico on Tue 13 Sep 09:03] |
| sibarraz 280th Post

  
PSN: n/a XBL: sibarraz4life Wii: n/a
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| "Re(10):Re(10):KOF-i new stage !!!" , posted Tue 13 Sep 08:55    
quote: Is EX Iori a fully new sprite or are his old clothes layered onto his existing sprite, in the manner of Yuri's hair or Takuma's mask? Can anybody who actually knows what they are talking about fill me in?
The process that SNK is following to create the sprites is roughly (by their statements) something like :
(Names completely made up by me) - Planing and Sketching (this is made on paper / talk, concept. No hardware work at all). - Rendering (they create a 3D "skeleton" of the character and their movements. Allegedly they said that this is the worst part of creating a character from scratch, as it includes shading and movement (this part of the process is why the fanmade XII style sprites looks like crap when compared head to head with the real thing)). (Think of these like a hired model which has to stand naked in the center of the room, for SNK to draw her in their computers). (If a character needs to be remade 80 times before finally getting to the end result, this is where those 80 times happen to occur). - Dotting. (The pixel work that goes into the character and color usage). (The actual work in drawing the model).
Now, when doing a sprite edit from a character what SNK does is take the 3D skeleton of the character and "move it in different ways" and then dot it into something different that ends as the result. "Color changes" like Big Bear or Masked Andy are only changes on the dotting part of the character and not the 3D skeleton.
Now, w
-- Message too long, Autoquote has been Snipped --
94-96 used models?
I always thought that SNK did their sprites just ''at the eye'' sans AOF 3, that's something new and interesting to hear
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| sibarraz 281th Post

  
PSN: n/a XBL: sibarraz4life Wii: n/a
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| "Re(2):Re(10):Re(10):KOF-i new stage !!!" , posted Tue 13 Sep 23:08    
The only characters that I think are missing are malin, oswald, momoko and adheleid, but that's just because I think that those characters introduced in the ash saga need to appear at least one more time, plus oswald must be one of the best designs from the last time
Actually, on perspective, I think that I really liked the design of the new hero team, ash was a bit hard to like at the beggining, but SNKP did a good job to make him a cool character. Same with duo, shen and elisabeth
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| Professor 3241th Post

  
MMCafe Owner
     
| "Re(2):Full HD trailer now available" , posted Fri 16 Sep 01:48:    
Since Toxico seems busy doing something , I'll take the initiative again to do a quick blog summary.
-Blog has no story details in order to avoid spoilers
-The story mode tells the various stories that were too much to be covered in the arcade version, and it runs in a visual novel format. It consists of fighting game parts and visual novel parts.
-In the fighting game parts, you pick a team of your choice and take on the tournament. There's a 3-on-3 dialogue between teams before the matches with tidbits that's sure to please fans. And of course, the result of the match will have an effect on the storyline.
-The visual novel part tells the game's storyline from various character perspectives, mainly Ash, Adel, and Heidern. As well as ******, *******, and *************. (Names censored in blog, number of symbols mean nothing)
-Completed scenes can be viewed over again from the "Chapter menu" option. Producer Yamamoto says it'll probably take hours to check out all of them.
-Aside from the storyline itself, another thing that people can look forward to is the various illustrations drawn just for this mode. And cameo characters that appear place to place. (Duck King image.)
-When asked if there's "variations" depending on how the game is progressed, Producer Yamamoto's reply was vague, saying that "There's been a crazy amount of effort put into this story mode".
[this message was edited by Professor on Fri 16 Sep 02:06] |
| Just a Person 1506th Post

  
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| "Re(3):Full HD trailer now available" , posted Fri 16 Sep 23:30    
quote: -The story mode tells the various stories that were too much to be covered in the arcade version, and it runs in a visual novel format. It consists of fighting game parts and visual novel parts.
-In the fighting game parts, you pick a team of your choice and take on the tournament. There's a 3-on-3 dialogue between teams before the matches with tidbits that's sure to please fans. And of course, the result of the match will have an effect on the storyline.
-The visual novel part tells the game's storyline from various character perspectives, mainly Ash, Adel, and Heidern. As well as ******, *******, and *************. (Names censored in blog, number of symbols mean nothing)
-Completed scenes can be viewed over again from the "Chapter menu" option. Producer Yamamoto says it'll probably take hours to check out all of them.
-Aside from the storyline itself, another thing that people can look forward to is the various illustrations drawn just for this mode. And cameo characters that appear place to place. (Duck King image.)
-When asked if there's "variations" depending on how the game is progressed, Producer Yamamoto's reply was vague, saying that "There's been a crazy amount of effort put into this story mode".
Cool!
Does Story Mode cover solely KOF XIII or the full Ash Saga (that is, the story for KOF 2003, XI and XIII)?
I can be any person in the world... maybe I'm this person right in front of you... maybe I'm not.
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| Toxico 5474th Post

  
PSN: Toxic-Baron XBL: n/a Wii: n/a
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| "Re(9):Full HD trailer now available" , posted Thu 22 Sep 16:49    
Gah, it's been a while since my own schedule has fitted a blog update.
The translation is kinda.... abstract? Since the blog update wasn't that exciting it's not like I went out of my way to make everything sound better or better get things that I'm not sure of.
Now with the Tutorial
Good day everyone!
[ Talks about weather, odd of rain, typhoon and other stuff, thus I'm skipping this ]
Without further adieu to they we view the "tutorial mode". With us we have the always familiar "山P". Today YamaP's talk will be aimed to those who are a little green when it comes to it, so let's proceed immediately to the tutorial mode.
[ Tutorial menu image ]
Yamamoto P : This mode is there so that one can get familiar with the game and with the basic mechanics of KoF, either for those who play KoF for the first time or those who play fighting games for the first time.
[ Kyo Jumping at Raiden ]
"Moving forward", "Types of jumps", "Roll recovery" and basic descriptions as such are included in the BASE SYSTEM.
[ Kyo kicking Raiden ]
"Special moves", "Drive Cancel" and several other system that make use of the gauges which are divided in two modes explained on the GAUGE SYSTEM. The BASE SYSTEM will introduce a "sense of game" by making use of jumps and basic movements maneuvers while the GAUGE SYSTEM will present DRIVE CANCEL and other major forces for players.
[ Rose explaining Tutorial Mode ]
The responsibility of teaching everything about the tutorial falls into Rose-san. Incidentally the stage for this mode will always be the Kyokugen dojo, the player character Kyo and the enemy Raiden have also been "fixed".
Kyo is somewhat understandable, but why is Raiden there?
Yamamoto P : Having a prowrestler there, it's there for the aesthetic sense!
Somehow or another some sense can be made out of it... Either way, on this tutorial mode, are features there included for other than beginner players?
Yamamoto P : This mode is essentially a practice that is there to create a solid foundation of the actual combat for the beginner to use. "Such a basic thing I already now it!", even those who are already experienced in the basis might come into contact with something that they don't know.
I see, with my playing level I guess that it wouldn't hurt to touch the tutorial mode once I get the game.
With this the basic coverage of tutorial mode is finished; which was covered after a great effort. Next we have [Character customize], look at how "some little stories" can be made with it.
[ DaiMaou Andy ]
......... Makan *** Sappou!!
Yamamoto P : ....... ( heh! )
Leaving Yamamoto here with the evidence of the crime, it's time for me to part ways with everybody. Oh, also as someone might have noticed in the "Mission" review, some of the customs have been taken from popular characters, could you notice it?
See you next time.
Now, if you excuse me it's almost 5AM, I have some Shinryuu to kill.
 さっきの感じならあと100発はもつ‥‥と思うぜ Update 23 as of 25/10/10 (Temporary mega upload link).
Now sponsoring : video game analogies (ES) Last update : Chapter 22 as of 10/01/11
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| sibarraz 285th Post

  
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| "Re(5):Re(10):Full HD trailer now available" , posted Fri 23 Sep 10:20    
quote: Edit: Nevermind, Rising Star has it on their blog: http://www.risingstargames.com/blog/the-king-of-fighters-xiii-preorder-package.html
No info in the actual game's page or amazon.co.uk though...
Websites that sell games are usually the last ones to know the draft once new info pops up, since they aren't directly associated with the companies and don't stalk everywhere for info like we the users do.
I think that the "other" amazons carry the pre-order bonus, thus UK shouldn't be any different. If you want to be extra sure there is a thread about it at Orochinagi since they seem to be on speaking terms with Rising Star Games; though you are probably gonna get an answer of "order through us", har har har.
They aren't planning to make any trips overseas any time soon, at least during the current year. Dune apparently doesn't like planes. They should be going to Evo next year (if 13 is there of course).
うっそ,そんなばかな! (How LONG have I awaited to quote this part!). (I couldn't find it with ENG subs though... イカロスって). (There is this on English, but the translator cou
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This reminded me, here on chile 3 weeks ago there was a plane accident where 21 people died, including one of the most famous tv announcers on here, it was weird, since that event just made me afraid of traveling on a plane last week, even though I had doing it for lots of years, each turbulence was a hell, but then I realized that planes are safe considering that pilots are professionals unlike car accidents where almost any idiot could get a license.
But I could understand Dune fear.
Btw, I always had been curious, how long takes a trip from japan to the usa? which is the route?
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| Professor 3246th Post

  
MMCafe Owner
     
| "Re(7):Re(10):Full HD trailer now available" , posted Mon 26 Sep 17:46    
Since KOF13 news is going slow despite just a month away, here's a review that hasn't been posted around by anyone as of yet.
"... battles are highlighted by impact sounds, cries of pain, and colorful explosions as fighters are hurled across the screen. Some female characters are dressed in revealing outfits (e.g., thong bikinis) that reveal large amounts of cleavage and portions of their buttocks; their breasts sometimes jiggle during combat. The dialogue references alcohol and drunkenness (e.g., “I'm used to being around people when they're hammered” and “Mai and Yuri just can't hold their liquor very well . . .”), and one wobbly character drinks from a bottle during matches, using a “drunken master” fighting style. The words “a*s” and “bastard” appear in dialogue. "
After reading the excerpt posted above, take a minute to think about what fan site, game site, or magazine it could have possibly come from. Then highlight below for the answer.
Spoiler (Highlight to view) -
It's the ESRB's Rating summary for The King of Fighters XIII. Who knew their explanations could be so colorful. Full summary can be read here.
End of Spoiler
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| hikarutilmitt 557th Post

  
PSN: hikarutimitt XBL: hikarutilmitt Wii: n/a
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| "Re(8):Re(10):Full HD trailer now available" , posted Tue 27 Sep 03:27    
quote: Since KOF13 news is going slow despite just a month away, here's a review that hasn't been posted around by anyone as of yet.
"... battles are highlighted by impact sounds, cries of pain, and colorful explosions as fighters are hurled across the screen. Some female characters are dressed in revealing outfits (e.g., thong bikinis) that reveal large amounts of cleavage and portions of their buttocks; their breasts sometimes jiggle during combat. The dialogue references alcohol and drunkenness (e.g., “I'm used to being around people when they're hammered” and “Mai and Yuri just can't hold their liquor very well . . .”), and one wobbly character drinks from a bottle during matches, using a “drunken master” fighting style. The words “a*s” and “bastard” appear in dialogue. "
After reading the excerpt posted above, take a minute to think about what fan site, game site, or magazine it could have possibly come from. Then highlight below for the answer.
They're usually very descriptive in their... descriptions for the ratings. Sometimes they go a bit far, though, and post stuff that's got commentary in it (which shouldn't happen) like what happened with DOA Paradise:
quote: This is a video game in which users watch grown women dressed in G-string bikinis jiggle their breasts while on a two-week vacation. Women's breasts and butts will sway while playing volleyball, while hopping across cushions, while pole dancing, while posing on the ground, by the pool, on the beach, in front of the camera. There are other activities: Users can gamble inside a casino to win credits for shopping; they can purchase bathing suits, sunglasses, hats, clothing at an island shop; they can "gift" these items to eight other women in hopes of winning their friendship, in hopes of playing more volleyball. And as relationships blossom from the gift-giving and volleyball, users may get closer to the women, having earned their trust and confidence: users will then be prompted to zoom-in on their friends' nearly-naked bodies, snap dozens of photos, and view them in the hotel later that night.
Parents and consumers should know that the game contains a fair amount of "cheesy" and, at times, creepy voyeurism-especially when users have complete rotate-pan-zoom control; but the game also contains bizarre, misguided notions of what women really want (if given two weeks, paid vacation, island resort)-Paradise cannot mean straddling felled tree trunks in dental-floss thongs.
 PSN: hikarutimitt XBL: hikarutilmitt
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