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Professor
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"SNK Stuff Thread 3 - Swimsuit Mai Edition" , posted Thu 8 Sep 15:03post reply

The previous thread.
The previous previous thread.

Senri Kita Blog / Hiroaki Blog
Nona Twitter / Nona Yfrog / Nona Blog
Other Artist Info / Other Artist Info 2


Home Console Stuff

Large-sized box art
360 http://i.jeuxactus.com/datas/jeu/t/h/the-king-of-fighters-xiii/xl/the-king-of-fighters-4e33809babfe6.jpg
PS3 http://i.jeuxactus.com/datas/jeu/t/h/the-king-of-fighters-xiii/xl/the-king-of-fighters-4e3380b43354c.jpg






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Professor
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"Re(1):SNK Stuff Thread 3 - Swimsuit Mai Editi" , posted Thu 8 Sep 15:10:post reply

Here's something interesting.

Apparently, SNKP is throwing in another bonus for the Japanese release. A set of 12 picture cards, including one that's newly drawn featuring Mai and Yuri in swimsuits.

http://www.m-land.co.jp/img/toku/4964808302222-t.jpg

There's no details whether this is a preorder bonus, if it's limited to certain shop(s), or whatnot. We'll probably know soon.  It's most likely a shop bonus. Major game retailer Sofmap also announced that they'll have store preorder bonuses: newly drawn telephone calling cards with different artwork depending on whether you get the PS3 or the 360 version.





Also, here's a quick rundown of this week's official blog update. I'll skip on most of the game event at Hiroshima & Fukuoka.


KOF XIII will feature three varieties of Misson modes: Time attack mode, Survival mode, and Trial mode.

-Time Trial mode is pretty much straightforward: you challenge 10 stages and try and set a record for the time it took to beat them. The current stage number gets indicated below the time on the top screen. There's an online ranking for this: You can register your time and check how well you did against other players in the world.

-Survival mode is the same good old traditional thing since the NeoGeo days. You keep fighting the CPU to see how many you can beat, and you get a little life back after every battle. The number of enemies beaten shows up above your life bar.

-Trial mode lets you challenge various combos for different characters. Each character has 10 combos of ascending difficulty levels (Lv1-10), and they become harder and longer. There's BnBs as well as some hardcore stuff. You'll always be fighting against Takuma at the Kyokugenryu Dojo in this mode, because it's seriously like a martial art training. What's interesting is that you can do other attacks inbetween the moves that are ordered in the trial. It's fine as long as it stays as a combo, so you can create your own method of solving the trials. Additional characters such as Saiki and Flame Iori haven't been left out of this mode, so rest assured.

-Next week's blog update will be on story mode.

-The demo event at Hiroshima was bombarded with a hurricane. The trains had all stopped, but some people still came around and enjoyed the game to themselves. In Fukuoka, the people playing there were hardcore and they weren't playing around.





[this message was edited by Professor on Thu 8 Sep 20:47]

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"Re(2):SNK Stuff Thread 3 - Swimsuit Mai Editi" , posted Fri 9 Sep 01:02post reply

quote:
Here's something interesting.

Apparently, SNKP is throwing in another bonus for the Japanese release. A set of 12 picture cards, including one that's newly drawn featuring Mai and Yuri in swimsuits.

http://www.m-land.co.jp/img/toku/4964808302222-t.jpg

There's no details whether this is a preorder bonus, if it's limited to certain shop(s), or whatnot. We'll probably know soon.  It's most likely a shop bonus. Major game retailer Sofmap also announced that they'll have store preorder bonuses: newly drawn telephone calling cards with different artwork depending on whether you get the PS3 or the 360 version.





Also, here's a quick rundown of this week's official blog update. I'll skip on most of the game event at Hiroshima & Fukuoka.


KOF XIII will feature three varieties of Misson modes: Time attack mode, Survival mode, and Trial mode.

-Time Trial mode is pretty much straightforward: you challenge 10 stages and try and set a record for the time it took to beat them. The current stage number gets indicated below the time on the top screen. There's an online ranking for this: You can register your time and check how well you did against other players in the world.

-Survival mode is the same good old traditional thing since the NeoGeo days. You keep fighting the CPU to see how many you can beat, and you get a little life back after every battle. The number of enemies beaten shows up above you

-- Message too long, Autoquote has been Snipped --


Glad too hear that you can combine other moves on the trials, I always found stupid that you can't combine them





Professor
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"Re(3):SNK Stuff Thread 3 - KOF-i Update Patch" , posted Fri 9 Sep 01:56:post reply

KOF-i has reportedly just gotten an update patch. Can anyone brief details? I'm hearing that it's normal Iori that's in the game. (The rest of the 5 slated characters are the secretaries and Liz team)





[this message was edited by Professor on Fri 9 Sep 02:00]

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"Re(4):SNK Stuff Thread 3 - KOF-i Update Patch" , posted Fri 9 Sep 01:59post reply

quote:
KOF-i has reportedly just gotten an update patch. Can anyone brief details?


I'm not seeing it yet in the US store, but often there's a slight delay-- there was with its original release. I'll keep an eye out and post as soon as I know something.






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"KOF-i new stage !!!" , posted Fri 9 Sep 03:12post reply

http://www.dotup.org/uploda/www.dotup.org1999248.jpg





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"Re(1):KOF-i new stage !!!" , posted Fri 9 Sep 07:16:post reply

quote:
http://www.dotup.org/uploda/www.dotup.org1999248.jpg

The stage screams Shion to me.
Edit: Nevermind, they say it's the stage for Takuma in AOF1.
You know I really want to see him back. Also see more TFTP&Botan action. Only new character they introduce so far is Saiki.





[this message was edited by kofoguz on Fri 9 Sep 07:34]

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"Re(2):KOF-i new stage !!!" , posted Fri 9 Sep 08:00:post reply

quote:
http://www.dotup.org/uploda/www.dotup.org1999248.jpg
The stage screams Shion to me.
Edit: Nevermind, they say it's the stage for Takuma in AOF1.
You know I really want to see him back. Also see more TFTP&Botan action. Only new character they introduce so far is Saiki.

I get this odd feeling RSG did mess up on the information still and that the DLC characters are part of those "5 console characters" afterall, because it's a little bit late, otherwise.





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[this message was edited by mbisonhatclub on Fri 9 Sep 09:34]

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"Re(3):KOF-i new stage !!!" , posted Fri 9 Sep 10:38post reply

quote:
http://www.dotup.org/uploda/www.dotup.org1999248.jpg
The stage screams Shion to me.
Edit: Nevermind, they say it's the stage for Takuma in AOF1.
You know I really want to see him back. Also see more TFTP&Botan action. Only new character they introduce so far is Saiki.
I get this odd feeling RSG did mess up on the information still and that the DLC characters are part of those "5 console characters" afterall, because it's a little bit late, otherwise.



Only if the mascot from the Neo Geo Pocket is avaliable to play





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"Re(2):KOF-i new stage !!!" , posted Fri 9 Sep 11:08post reply

quote:
http://www.dotup.org/uploda/www.dotup.org1999248.jpg
The stage screams Shion to me.
Edit: Nevermind, they say it's the stage for Takuma in AOF1.
You know I really want to see him back. Also see more TFTP&Botan action. Only new character they introduce so far is Saiki.



Shion was one of the best things about XI even though I hated fighting him.





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"Re(3):KOF-i new stage !!!" , posted Fri 9 Sep 13:57post reply

Just downloaded the update, and there is a second new stage-- I don't know the arcade version, so I don't know if it's entirely new. It's a 'top of the stadium' level.






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Evil Yagami
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"Last 2 DLC Characters in KOF XIII" , posted Fri 9 Sep 20:16post reply

Ex Kyo + Mr. Karate are the last characters :

http://i25.photobucket.com/albums/c80/Evil_Yagami/dlc.png





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"New DLC characters" , posted Fri 9 Sep 21:16:post reply

quote:
Just downloaded the update, and there is a second new stage-- I don't know the arcade version, so I don't know if it's entirely new. It's a 'top of the stadium' level.



That one already has been showed for the console version

And about the new dlc characters, ex kyo is fine with me, but takuma, I don't know how he well be played





[this message was edited by sibarraz on Fri 9 Sep 21:25]

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"Re(1):New DLC characters" , posted Fri 9 Sep 21:33post reply

quote:
And about the new dlc characters, ex kyo is fine with me, but takuma, I don't know how he well be played



In SvC there were 2 version with different moves, the boss one mixing Takuma 2k2 and AoF1 movesets on top of some classics. Either way, Mr Karate considered as desirable as classic Iori and punchy Kyo is good news to me.
I wonder if this means regular Takuma loses his masked version when selected with the start button though





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"Re(1):Last 2 DLC Characters in KOF XIII" , posted Fri 9 Sep 21:48post reply

quote:
Ex Kyo + Mr. Karate are the last characters :

http://i25.photobucket.com/albums/c80/Evil_Yagami/dlc.png

Wait...they're serious about this? Ex Kyo is okay, but...seriously? Why the hell did they go through all the trouble of hiding that? When you hide something and claim it's "surprising"...just, no. Well, I'm still getting it nonetheless, but...seriously?

SNKP just made me facepalm so hard that my head broke off and flew around the world and then returned to my body in a bloody pulp.





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"Re(2):Last 2 DLC Characters in KOF XIII" , posted Fri 9 Sep 21:59post reply

Mr. Karate is kinda lame, since you could play Takuma with a mask already...but I guess if they went to that much trouble, they might as well go all the way. They have enough Takuma version to play with. It makes me not feel like paying for him, though.

On the other hand, white jacket Kyo is a big victory for me. I was afraid he'd have the school uniform, resulting in new-looking Kyo playing like old Kyo and old-looking Kyo playing like newer Kyo. Now, it's probably just "white jacket Kyo playing like white jacket Kyo", which doesn't rape my fragile mind.

Still...buhhhhh on the whole.





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"Re(3):Last 2 DLC Characters in KOF XIII" , posted Fri 9 Sep 23:05post reply

quote:
Mr. Karate is kinda lame, since you could play Takuma with a mask already...but I guess if they went to that much trouble, they might as well go all the way. They have enough Takuma version to play with. It makes me not feel like paying for him, though.

On the other hand, white jacket Kyo is a big victory for me. I was afraid he'd have the school uniform, resulting in new-looking Kyo playing like old Kyo and old-looking Kyo playing like newer Kyo. Now, it's probably just "white jacket Kyo playing like white jacket Kyo", which doesn't rape my fragile mind.

Still...buhhhhh on the whole.



I'm confused lol

Still, I wonder if kyo will had three costumes per character (Orochi/Nests/Ash) Or Ex Kyo will just had his nests costume





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"Re(4):Last 2 DLC Characters in KOF XIII" , posted Sat 10 Sep 00:43post reply

This has been the general reaction thusfar on my side of the fence





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"Re(1):KOF-i new stage !!!" , posted Sat 10 Sep 00:53post reply

quote:
http://www.dotup.org/uploda/www.dotup.org1999248.jpg



I'm still not entirely sure if the girlin the background is supposed to be Botan, Shiki from SS or someone else - the stage's history would hint at Yuri, but she's playable and the look doesn't really fit...





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"Re(2):KOF-i new stage !!!" , posted Sat 10 Sep 01:55post reply

From Frionel;
Encore une fois les Français ont prouvé avec brio à SNKP que c'était impossible de faire quoi que ce soit de sérieux avec eux...

Mais à part un cerveau, je ne vois pas de quoi on aurait besoin pour comprendre que diffuser des infos pour lesquelles aucune annonce officielle n'a été faite, destinées aux revendeurs, n'est pas quelque chose à faire.

J'espère que les gens qui ont diffusé comprennent qu'ils viennent tout simplement de baiser les relations entre SNKP Japon et l'éditeur Européen (ainsi que les liens entre l'Editeur euro et le distributeur FR...)

Merci les gars, sérieux vous gérez grave!

Je me demande pourquoi je me casse le cul autant au final...


Donc juste pour calmer les esprits, ce qu'il ya sur le PDF montré est FAUX. C'est un mélange de trucs qui ont été très mal compris par la personne qui l'a écrit.
Je vous demande d'attendre les annonces officielles pour en savoir plus.

Merci.

...
Une annonce officielle de l'éditeur devrait arriver la semaine prochaine pour démentir ces conneries.

Je peux vous dire un truc : les arts existent, mais l'auteur du document n'avait vraisemblablement aucune idée du pourquoi du comment.

Je peux vous dire de manière officielle que les informations relatives à ces persos et au prix qui a été donné sont totalement fausses.

Il faut attendre les annonces officielles avant de s'extasier.

Merci :)

Translation;
Once again the French have shown brilliantly in SNKP it was impossible to do anything serious with them ...

But other than a brain, I do not know what would be needed to understand that disseminate information for which no official announcement has been made, for resellers, not something to do.

I hope people understand that they have released are just kissing SNKP relations between Japan and the European editor (and the links between the euro Publisher and distributor FR ...)

Thank you guys, seriously you manage serious!

I wonder why I break your ass in the end all ...


So just to calm things down, what is shown on the PDF is FALSE. It is a mixture of things that have been poorly understood by the person who wrote it.
I ask you to wait for official announcements to learn more.

Thank you.

...

An official announcement of the publisher is expected to arrive next week to deny that shit.

I can tell you one thing: the arts exist, but the document's author probably had no idea why and how.

I can tell you formally that the information on these characters and the price that was given is completely false.

It was not until the official announcements before rave.

Thank you :)

This was from Sonictempest post from Orochinagi.
Weird news all over.
SNK would make a great money, if they made a conspiracy/thriller style movie about the production of KOF XII/XIII.





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"Re(3):KOF-i new stage !!!" , posted Sat 10 Sep 05:31post reply

quote:


SNK would make a great money, if they made a conspiracy/thriller style movie about the production of KOF XII/XIII.




^ Lols.





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"Re(4):KOF-i new stage !!!" , posted Sun 11 Sep 04:26post reply

So slow thread in mmcafe, so I should be the one posting news I guess.

Arts like this on the cyberfanatix main page.

If you want more of them some nice soul from orochinagi send a rar file of Gallery for KoF-i. at Mediafire.

Here is 2 hours gameplay video for The King of Fighters XIII ~ Console Ver ~ from Take All Comers Tournament in London – UK.

Also two KoF-i videos here and here.

I noticed Candy is laying on the junks lifeless in the Iori '95 stage.





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"Re(5):KOF-i new stage !!!" , posted Sun 11 Sep 07:03post reply

quote:
So slow thread in mmcafe, so I should be the one posting news I guess.

Arts like this on the cyberfanatix main page.

If you want more of them some nice soul from orochinagi send a rar file of Gallery for KoF-i. at Mediafire.

Here is 2 hours gameplay video for The King of Fighters XIII ~ Console Ver ~ from Take All Comers Tournament in London – UK.

Also two KoF-i videos here and here.

I noticed Candy is laying on the junks lifeless in the Iori '95 stage.




Some images are cut off : (





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"Re(6):KOF-i new stage !!!" , posted Mon 12 Sep 00:57post reply

quote:
Some images are cut off : (

Evil yagami posted all(?) of them in a thread.
I especially liked this and hope they added rest of the cast to the gallery for unlock.

Also full intro.

Sibarraz looks like this weekend you and I were the only costumers to the cafe. Weird.





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"Re(7):KOF-i new stage !!!" , posted Mon 12 Sep 02:26:post reply

quote:
Also full intro.

Sibarraz looks like this weekend you and I were the only costumers to the cafe. Weird.

Though the video was pretty much cell phone quality, it's really amazing animated work. I kind of wonder how they managed to afford all of this stuff with SNKP's supposed budget levels. And have such great talented music, unlike a certain other overripe group that makes fighting games with Gersploosh level shit. They must be taking out so many student loans on this.

I've been keeping up with the threads, but Mr. Karate just really hit me hard that I didn't feel like posting a response:
quote:
I'm just wondering about this count of 3 console characters instead of 5 given to us by Frionel, and if it's just a current build count or what. On top of that, the 3 DLC character cap, if this is a final number. If it's adjustable further down the road through patches, then I can't really complain now, as it seems that might be the road BBCS is taking when it might find time to make Relius available in the console versions. Maybe, SNK needs to take a cue from Arcsys about this...and as well, be careful about using hype with words like "surprising" when it turns out the result isn't so "surprising", because I'm already seeing people complain about the results hardly being surprising.
It's like I was foretelling everything but I was in denial at the same time.





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"Re(8):KOF-i new stage !!!" , posted Mon 12 Sep 03:08post reply

quote:
It's like I was foretelling everything but I was in denial at the same time.


The surprise is that SNK actually went through with the most predictable palette swaps instead of adding other characters.

As you say, it was predictable, but everyone wants to believe/hope...





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"Re(7):KOF-i new stage !!!" , posted Mon 12 Sep 08:07post reply

quote:
Also full intro.

Wow. I really wasn't expecting anything of that quality. Too bad the video introduce so many characters that didn't make it into the game, but I'm curious about the scenario excuse for why Adel isn't there, after this intro. Anyhow, SNKP GJ.

My understanding of the extra characters was that Billy was in the game unlocked from the start, maybe Saiki as well but I'm even less sure, Iori was a download code if you buy the game new, and the other two... probably DLC? Or the 3 are preorder bonuses depending on the shop? I'm probably wrong anyway.

Anyhow. Obviously, I would have loved the game to have 10 more beautiful characters that wouldn't be copy and pastes and be balanced at the same time, but it's probably for the best that they didn't butchered some popular character with a hack job (or a port of old resolution sprite, which would have been so sad, and expected from Playmore of the old day). Instead, they asserted their resources, saw that they could draw only Billy in that time/budget frame (seeing how he looks OK, but a bit stiff, it was probably already tough), and resorted on only edits for the others, which is even more than could have been expected.
The only hope I have now would be that the game wouldn't be too broken balance-wise (as I don't have high expectations for the online, and I found out it was easier to play KOF with real people in my living room than any other fighting game, so I'm fine with it). When you think of the history of the company, the end result is pretty astonishing.

Of course, some people live in a parallel dimension where everything is free and art appears on screen by its own will, and are legitimately outraged by the laziness of the port.
But seen from the realm I live in, it all looks better than I could have reasonably imagined.





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"Re(8):KOF-i new stage !!!" , posted Mon 12 Sep 08:36:post reply

quote:
I really wasn't expecting anything of that quality.



Agreed.

quote:

My understanding of the extra characters was that Billy was in the game unlocked from the start, maybe Saiki as well but I'm even less sure, Iori was a download code if you buy the game new, and the other two... probably DLC? Or the 3 are preorder bonuses depending on the shop?



Ok, the situation is kinda confusing but after reading bits and bits of info here and there it appears that the business is for about as following:

- Billy and Saiki : Unlockable through the game (stated through development blog) (Billy seems to have a much easier condition than Saiki if we judge by one of the recent tournaments which had no Saiki for the audience).

- Flaming Iori has been announced as DLC openly and clearly several times (news sites, sites and trailers).

- Ok, here is the tricky part. Zipper Kyo and Honki Karate haven't been announced at all, what happened was that a magazine received the official art for them and proceeded to publish a completely bogus article with made up facts and irrelevant hopes and comments, thus everything besides the art that has been told about those two is clearly false. They do, however, fit in the place of the two well known and loved Green Slime Monsters who have allegedly already been labeled as DLC.

- From the bits that we have gotten about publisher information, the hint is that DLC surely is going to be present on all markets ( EU, US, JP, AS ), however what's different is that some sectors are going to pack up the DLC within their preorder bonus and some other zones are not going to do that, or have not said anything about it. In other words some zones might have more than 1 form of getting the DLC.

- SNK has made no announcement about those two, however Gunsmith theorizes that they are going to make an official statement that discredits the "fanmade" article from that french magazine (probably without "officially confirming" those two yet). Considering their behavior I wouldn't be surprised if they wanted to keep quiet with the characters until after console release was out.

Bottom line? The current cast fits with the "36" which Yamamoto slipped in a interview. There is this rumor going around that there are still characters left to reveal; for what I have traced that Rumor comes from Gunsmith asking around a few weeks back then if the audience "could stand" getting Kyo - 1 and Kyo - 2 (or the like (sprite clones)) as an extra last minute bonus added to the cast. Even if we go positive with that way of thinking and say "hey, there are more guys in store for us", at best we are going to get something like Shingo, Kusanagi or another Kyo by-product or something.

quote:

Of course, some people live in a parallel dimension where everything is free and art appears on screen by its own will, and are legitimately outraged by the laziness of the port.



It still surprises me how people wanted like 3 new extra surprise teams or something. Once you collect "testimonies" about it, it becomes painfully obvious that the staff working on the console release is much less numerous than the staff working on the arcade release (release which already suffered from "short hands to draw stuff"). On what kind of magic do people believe now days?






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"Re(9):KOF-i new stage !!!" , posted Mon 12 Sep 08:42post reply

Thanks for clarifying the conditions on the extra characters!

On second thought, I'm more than relieved that they decided that the only character they would draw would be Billy, a character totally disconnected from the Ash storyline, but somewhat popular and recognisable, over any of the demo-only characters since KOF2003. And imagine if they had chosen Mukai or Magaki instead...
Everything in this port has been done so well I'm starting to question who is behind it. It cannot be the same SNKP people we laughed at for the last 10 years, can it?





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"Re(10):KOF-i new stage !!!" , posted Mon 12 Sep 11:12post reply

About Mr. Karate. Think about it. Takuma must be so poor he's double-registered himself for a better chance at winning KOF's prize money.

Everyone is wondering at what happened with the console version of 13. It just doesn't seem like the usual SNKP product. It seems like the developers..... care. The iPhone version is awfully good too.

It wouldn't be so surprising if they might be along the borders of life or death for the series and need to show their boss that it can make money.





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"Re(2):Re(10):KOF-i new stage !!!" , posted Mon 12 Sep 11:24:post reply

BTW Prof, now that there are new stages on the Iphone, wouldn't be possible to add them to the Dialogue Maker or something? (Maker which is supposedly still on testing stage?)

edit : Speaking of, "New Esaka 95" should be 96.






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[this message was edited by Toxico on Mon 12 Sep 11:38]

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"Re(2):Re(10):KOF-i new stage !!!" , posted Mon 12 Sep 11:51post reply

quote:
About Mr. Karate. Think about it. Takuma must be so poor he's double-registered himself for a better chance at winning KOF's prize money.


Har, then maybe he can fix up the dojo. It's looking pretty ratty.
quote:

Everyone is wondering at what happened with the console version of 13. It just doesn't seem like the usual SNKP product. It seems like the developers..... care. The iPhone version is awfully good too.

It wouldn't be so surprising if they might be along the borders of life or death for the series and need to show their boss that it can make money.


I wish there was some amount of insight to be had into the development of both the arcade and the console version-- but then I would also need some insight into earlier games to make the comparison. I'm just curious about what sets this one apart. Clearly SNKP is doing something right!

As for the DLC and hidden characters, I'm a little excited about Mr. Karate, since there is a whole lot to work with as far as Takuma's moveset over the years goes.

But even as far as peoples' disappointment goes, I think part of it is that games like KOF XI and even the two dream matches spoiled us by making us expect extras-- that and using the Green Slime Monsters to work everyone into a speculative frenzy. Think about it-- how long has it been since actual hidden characters have been present in Street Fighter. Maybe... Akuma and Dan in SFZ? I'm just happy for Billy and for a finished version of a character who should have been playable like Saiki.






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"Re(3):Re(10):KOF-i new stage !!!" , posted Mon 12 Sep 14:19:post reply

The iphone version as a clean version of the console intro right?

I hope than one day we could get a rip from that intro.

Still, this game seems to had a lot of detail, which like the professor said, is weird, since SNKP has spoiled us to products whcih are really poor this last time (Samurai Shodown Sen on consoles has less content that some SNKP XBLA games, and they even used the same interface)

The thing on why I think that KOF has such loyal fans, is that when SNKP wants, they really know how to make fan service, or hidden references without being to obnoxious with it, and specially with this game, they seem to care to please hardcore fans, but at the same time, approach to those who are not that familiar with SNK

I hope that this product with quality is the first of much other products in the future, at this point, I just want to play a game that I had been expecting since the release trailer from aou 2008





[this message was edited by sibarraz on Mon 12 Sep 14:23]

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"Re(4):Re(10):KOF-i new stage !!!" , posted Mon 12 Sep 17:22:post reply

Toxico & Karasu:
I've already created the additional backgrounds (not updated yet) except for PaoPao Cafe stage and the new Mr.Karate stage. Those two are a problem and it'd be a great help if HUDless screenshots when the round is about to begin could be taken. The Karate stage will be an even bigger problem since I'll need additional shots to erase the character images as well. Once that's done and a few twitches are made, I'll probably make it public.

Sibarraz:
All in all, as Toxico and Iggy had implied, the team at SNKP seems to have done their best within their underbudgeted manpower. I'm really surprised that there's animation in this CS intro, since that's additional money to hire a studio.





[this message was edited by Professor on Mon 12 Sep 17:23]

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"Re(5):Re(10):KOF-i new stage !!!" , posted Mon 12 Sep 19:09post reply

Well, since this game is announced '08 and probably under development from that point, you only know after KOF XII they're short of man power. But after KoF XIII you just dont know how many characters they intended to add is finished how many shelved.

I remember the giraffe man, the mongolian wrestler and a girl from the Malin's organization (which is scrapped obviously -hello, out of nowhere yuri hate, eventhough she was after women's team in '03). So they were planning (more like hoping) to add exclusive -not so storyline centric- new characters. And after all of the remaining four bad allocations and Orochi CYS stage I am still expecting a TFTP team. Im not holding my breath though. I'm sure they were working on it. The question is are they gonna be able to add them in time.

Anyway, the product is superb as it is now. And I'm planning to buy eventhough I dont own PS3 yet, and it probably cost me around 3 times more than you guys pay for it (). With the shipping and ridiculous taxes. But I think it's gonna worth every kuruş.





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"Re(6):Re(10):KOF-i new stage !!!" , posted Tue 13 Sep 00:22post reply

Fluffy Combo part 4 (It's the guys from Acho) Nico Ver - Nico






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"Re(5):Re(10):KOF-i new stage !!!" , posted Tue 13 Sep 00:57post reply

quote:
Toxico & Karasu:
I've already created the additional backgrounds (not updated yet) except for PaoPao Cafe stage and the new Mr.Karate stage. Those two are a problem and it'd be a great help if HUDless screenshots when the round is about to begin could be taken. The Karate stage will be an even bigger problem since I'll need additional shots to erase the character images as well. Once that's done and a few twitches are made, I'll probably make it public.


Hey Professor-- I can't do it early today but I may have some time in a few hours to get those to you. Refresh my memory-- what size image is best?






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"Re(6):Re(10):KOF-i new stage !!!" , posted Tue 13 Sep 02:23post reply

quote:
Well, since this game is announced '08 and probably under development from that point, you only know after KOF XII they're short of man power. But after KoF XIII you just dont know how many characters they intended to add is finished how many shelved.

I don't know what the timeline was, but I suspect SNKP had to first decide on the amount of DLC they were going to have and then had to make certain they had enough material to fill all the slots. The crunch of a deadline is the only reason I can think of for someone like Adel not making it in and for four of the five new characters being built out of parts from pre-existing models. Not to take anything away from Mr. Karate -his fans must number well into the double digits!- but there was a time these Ura characters would have been hidden with nothing more than a code or the start button.

I wonder if the characters who didn't make it this time will have to wait until KoF14 or will there be a revision to this game? Perhaps the console version will be popular enough that KoFXIII Ultimate Extend will be out before the end of 2012.





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"Re(7):Re(10):KOF-i new stage !!!" , posted Tue 13 Sep 06:09post reply

quote:
Well, since this game is announced '08 and probably under development from that point, you only know after KOF XII they're short of man power. But after KoF XIII you just dont know how many characters they intended to add is finished how many shelved.
I don't know what the timeline was, but I suspect SNKP had to first decide on the amount of DLC they were going to have and then had to make certain they had enough material to fill all the slots. The crunch of a deadline is the only reason I can think of for someone like Adel not making it in and for four of the five new characters being built out of parts from pre-existing models. Not to take anything away from Mr. Karate -his fans must number well into the double digits!- but there was a time these Ura characters would have been hidden with nothing more than a code or the start button.

I wonder if the characters who didn't make it this time will have to wait until KoF14 or will there be a revision to this game? Perhaps the console version will be popular enough that KoFXIII Ultimate Extend will be out before the end of 2012.



To be fair, it seems that Iori 2000 (yeah, for me is not 98) has a new sprite, same with the alt custome of kyo, so maybe ex kyo will be a new sprite too

I suspect to see a new KOF XIII AE for arcades the next year, with more characters





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"Re(7):Re(10):KOF-i new stage !!!" , posted Tue 13 Sep 06:32post reply

quote:
I wonder if the characters who didn't make it this time will have to wait until KoF14 or will there be a revision to this game? Perhaps the console version will be popular enough that KoFXIII Ultimate Extend will be out before the end of 2012.

I hope so, Blazblue does it with lesser amount of characters, why not KOF XII. And other fighting games sells colors makes money and we have free color edit for KOF XIII and unlockable new colors, so I hope SNK at least sells alt. costumes for money.





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"Re(8):Re(10):KOF-i new stage !!!" , posted Tue 13 Sep 06:58post reply

quote:
To be fair, it seems that Iori 2000 (yeah, for me is not 98) has a new sprite, same with the alt custome of kyo, so maybe ex kyo will be a new sprite too

I suspect to see a new KOF XIII AE for arcades the next year, with more characters


Is EX Iori a fully new sprite or are his old clothes layered onto his existing sprite, in the manner of Yuri's hair or Takuma's mask? Honestly, I don't know enough about the process that SNKP is using but I can't imagine they wouldn't try to use some parts of what they had already created as a base. Can anybody who actually knows what they are talking about fill me in?





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"Re(9):Re(10):KOF-i new stage !!!" , posted Tue 13 Sep 07:27:post reply

quote:
Is EX Iori a fully new sprite or are his old clothes layered onto his existing sprite, in the manner of Yuri's hair or Takuma's mask?
Can anybody who actually knows what they are talking about fill me in?



The process that SNK is following to create the sprites is roughly (by their statements) something like :

(Names completely made up by me)
- Planing and Sketching (this is made on paper / talk, concept. No hardware work at all).
- Rendering (they create a 3D "skeleton" of the character and their movements. Allegedly they said that this is the worst part of creating a character from scratch, as it includes shading and movement (this part of the process is why the fanmade XII style sprites looks like crap when compared head to head with the real thing)). (Think of these like a hired model which has to stand naked in the center of the room, for SNK to draw her in their computers). (If a character needs to be remade 80 times before finally getting to the end result, this is where those 80 times happen to occur).
- Dotting. (The pixel work that goes into the character and color usage). (The actual work in drawing the model).

Now, when doing a sprite edit from a character what SNK does is take the 3D skeleton of the character and "move it in different ways" and then dot it into something different that ends as the result. "Color changes" like Big Bear or Masked Andy are only changes on the dotting part of the character and not the 3D skeleton.

Now, what people is confused is that from Ash -> Saiki the 3D skeleton barely got some new moves and thus it looks only like a "head edit"; but according to reports Iori has many new other motions (like his neutral stance), and thus apparently from the skeleton phase he already got many changes and thus "feels new". Let's hope that Zipper Kyo Honki Karate suffer a similar fate and "look new", unlike Saiki.

For the record, pretty much all of the unused sketches from the mooks seem to be from the first "planning stages" and then dotted; same goes for Oswald, Chang and the others that where created for that blog article (hence, it's definitely not like "they are guaranteed to appear at some point because they are half away worked" on or something).

Also, for what I read 94' and 96' era sprites also included those steps, however the 3D models used as skeleton where more simple and the very same stages of work where much more lazy (in fact when I read that they used models as a base I couldn't believe it since most MVS era sprites are not that congruent on movement / proportions).

edit : Oh, I forgot. Combo vid, it's by the guys from the fluffy team. It's also on Nico Nico - Nico






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Update 23 as of 25/10/10 (Temporary mega upload link).

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[this message was edited by Toxico on Tue 13 Sep 09:03]

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"Re(10):Re(10):KOF-i new stage !!!" , posted Tue 13 Sep 08:55post reply

quote:
Is EX Iori a fully new sprite or are his old clothes layered onto his existing sprite, in the manner of Yuri's hair or Takuma's mask?
Can anybody who actually knows what they are talking about fill me in?


The process that SNK is following to create the sprites is roughly (by their statements) something like :

(Names completely made up by me)
- Planing and Sketching (this is made on paper / talk, concept. No hardware work at all).
- Rendering (they create a 3D "skeleton" of the character and their movements. Allegedly they said that this is the worst part of creating a character from scratch, as it includes shading and movement (this part of the process is why the fanmade XII style sprites looks like crap when compared head to head with the real thing)). (Think of these like a hired model which has to stand naked in the center of the room, for SNK to draw her in their computers). (If a character needs to be remade 80 times before finally getting to the end result, this is where those 80 times happen to occur).
- Dotting. (The pixel work that goes into the character and color usage). (The actual work in drawing the model).

Now, when doing a sprite edit from a character what SNK does is take the 3D skeleton of the character and "move it in different ways" and then dot it into something different that ends as the result. "Color changes" like Big Bear or Masked Andy are only changes on the dotting part of the character and not the 3D skeleton.

Now, w

-- Message too long, Autoquote has been Snipped --


94-96 used models?

I always thought that SNK did their sprites just ''at the eye'' sans AOF 3, that's something new and interesting to hear





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"Re(10):Re(10):KOF-i new stage !!!" , posted Tue 13 Sep 18:10:post reply

quote:
For the record, pretty much all of the unused sketches from the mooks seem to be from the first "planning stages" and then dotted; same goes for Oswald, Chang and the others that where created for that blog article (hence, it's definitely not like "they are guaranteed to appear at some point because they are half away worked" on or something).
No , no my point wasnt that. I never said unused sketch exist so they must be halfway. Although I saw people believe that one sprite sheet of Oswald, Chang, Momoko and Malin a possible proof.

Anyway my point was they were planning adding non storyline centric new characters. Since we dont know how they worked ("Alright team/artist we finished this character let's move to the other character" or different amount of team(s)/artist(s) were working on different sprites simultaneously). Latter one is possible but the numbers are mystery. So we are not sure how many characters are they're working on now or how many they shelved. They quit the idea of KOF exclusive characters on the plan/talk process or in a later process.
I hope I'm being understood.
Edit:Process of Pixel art.
So it almost takes one year to have a finished character.





[this message was edited by kofoguz on Tue 13 Sep 18:34]

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"Re(2):Re(10):Re(10):KOF-i new stage !!!" , posted Tue 13 Sep 23:08post reply

The only characters that I think are missing are malin, oswald, momoko and adheleid, but that's just because I think that those characters introduced in the ash saga need to appear at least one more time, plus oswald must be one of the best designs from the last time

Actually, on perspective, I think that I really liked the design of the new hero team, ash was a bit hard to like at the beggining, but SNKP did a good job to make him a cool character. Same with duo, shen and elisabeth





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"Re(3):Re(10):Re(10):KOF-i new stage !!!" , posted Wed 14 Sep 00:21post reply

quote:
The process that SNK is following to create the sprites is roughly (by their statements) something like :

Thanks for filling in the blanks. It sounds like SNKP can use some of their old material for the EX characters but it still require work to make them feel like they aren't the old character wearing a new hat. Then again, considering how labor intensive the characters are the work needed on the EX characters is probably quite short in comparison.





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"Hi!" , posted Wed 14 Sep 05:46post reply

Hi!

Just posting here to get updates for ConsoleKOFXIII <3





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"Re(2):Re(10):Re(10):KOF-i new stage !!!" , posted Wed 14 Sep 07:57post reply

quote:
Edit:Process of Pixel art.
So it almost takes one year to have a finished character.

It probably took a year and a half for the KOFXII sprites, and it's really a wonder how many people are staffed for sprite work to manage a certain number of characters.

I remember someone mentioning how they actually managed to cut the sprite development time to roughly half a year per character due to the increased framerate in KOFXIII, meaning less necessary frames for fluidness. But then it also becomes a little easier to see in characters like Kula. On the other hand, the pacing of the game means most people hardly notice it unless they're REALLY anally looking for it.

Someone also seemed to quote SNKP as claiming they can do roughly 9-10 characters per year, which means they have about 5+ people working on the animation staff at the same time right now. Hopefully that can enlargen once they get in enough financial gain from KOFXIII console version, and they can stay in business and give KOF fans more of what they love, whether it be updated versions of KOFXIII or KOFXIV a couple years down the road (and hopefully not a damn Pachinko game). Former seemingly more likely just because of the slow rate of character production.





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"Re(3):Re(10):Re(10):KOF-i new stage !!!" , posted Wed 14 Sep 08:21post reply

Knowing SNK, if KOF13 sells well they will whore it out to the max. No offense in that statement either. I have purchased KOF98 at least 4 times, and don't really regret any of them :|

As for extra characters....
Ramon, Vanessa and Seth missing ever since Capcom made C.Viper, El Fuerte and Seth. Hmmmmmmmmmm





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"Re(4):Re(10):Re(10):KOF-i new stage !!!" , posted Wed 14 Sep 08:26post reply

SNK doesn't remake a game eternally. The only reason of why 98' got so many ultimate was because the game was made exclusively for the 98' fan, and the 98' fan hated it; with 02UM that wasn't the case as they only did the official version and then the pro arcade tweak. For 98' it looks like FE is going to be the last straw since the 98' fan actually liked it this time around.

Atlus site update. Storylines and modes there.

Also, if anyone is interested, "I post here" so I can lure petty tourists into my salads






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"Re(5):Re(10):Re(10):KOF-i new stage !!!" , posted Wed 14 Sep 08:31post reply

quote:
SNK doesn't remake a game eternally. The only reason of why 98' got so many ultimate was because the game was made exclusively for the 98' fan, and the 98' fan hated it; with 02UM that wasn't the case as they only did the official version and then the pro arcade tweak. For 98' it looks like FE is going to be the last straw since the 98' fan actually liked it this time around.



I never really got to understand the game at high enough level for there to be anything wrong with any version of 98, as there just isn't any kind of SNK competitive scene around here. It's all SF4/MvC3 all the time. The only disappointments I've had personally from 98 were UM having awful netcode and FE not being either offered as an update or as a separate game. Don't SNK realize I will give them my money?! :)





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"Re(5):Re(10):Re(10):KOF-i new stage !!!" , posted Wed 14 Sep 09:50:post reply

quote:
Atlus site update. Storylines and modes there.

Also, if anyone is interested, "I post here" so I can lure petty tourists into my salads


Kind of looking bland
Ancestor
Rose


[edit] The quotemaker's been updated!





[this message was edited by Professor on Wed 14 Sep 23:26]

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"Re(6):Re(10):Re(10):KOF-i new stage !!!" , posted Thu 15 Sep 06:25:post reply

quote:

[edit] The quotemaker's been updated!



....... * Reads Shermie * * Clicks on the name * * Sees result *
That's pure cruelty hence, I love it.

!!!!

edit : Gunsmith uploaded some direct feed matches filled with HD and British accent, so be sure to check if that is your poison.






さっきの感じならあと100発はもつ‥‥と思うぜ
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[this message was edited by Toxico on Thu 15 Sep 06:40]

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"Full HD trailer now available" , posted Thu 15 Sep 08:20:post reply

[edit] The official trailer for console 13 is now available for download in 1080P/FullHD on PlayStation Network. It's pretty nifty since it gives you a good idea of what the game will actually look like on your LCD screen. The trailer itself is the same 2 minute thing from when the Japanese site launched.



quote:
That's pure cruelty hence, I love it.

!!!!

edit : Gunsmith uploaded some direct feed matches filled with HD and British accent, so be sure to check if that is your poison.



If anything else should be added, I'm open to suggestions. Planning to make it public as countdown commemoration to the game's release.

If that screenshot is geniune, it means the unlockable contents will also be unlockable by pay, kind of like BBCS.

Gunsmith sure is good at commentating. Since those seem to be only exhibitions, I'm assuming that additional videos (top 8) will be added later on as well.





[this message was edited by Professor on Thu 15 Sep 19:09]

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"Re(1):Full HD trailer now available" , posted Fri 16 Sep 00:53post reply

Blog update





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"Re(2):Full HD trailer now available" , posted Fri 16 Sep 01:48:post reply

Since Toxico seems busy doing something , I'll take the initiative again to do a quick blog summary.


-Blog has no story details in order to avoid spoilers

-The story mode tells the various stories that were too much to be covered in the arcade version, and it runs in a visual novel format. It consists of fighting game parts and visual novel parts.

-In the fighting game parts, you pick a team of your choice and take on the tournament. There's a 3-on-3 dialogue between teams before the matches with tidbits that's sure to please fans. And of course, the result of the match will have an effect on the storyline.

-The visual novel part tells the game's storyline from various character perspectives, mainly Ash, Adel, and Heidern. As well as ******, *******, and *************. (Names censored in blog, number of symbols mean nothing)

-Completed scenes can be viewed over again from the "Chapter menu" option. Producer Yamamoto says it'll probably take hours to check out all of them.

-Aside from the storyline itself, another thing that people can look forward to is the various illustrations drawn just for this mode. And cameo characters that appear place to place. (Duck King image.)

-When asked if there's "variations" depending on how the game is progressed, Producer Yamamoto's reply was vague, saying that "There's been a crazy amount of effort put into this story mode".





[this message was edited by Professor on Fri 16 Sep 02:06]

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"Re(3):Full HD trailer now available" , posted Fri 16 Sep 04:33post reply

quote:
-The story mode tells the various stories that were too much to be covered in the arcade version, and it runs in a visual novel format. It consists of fighting game parts and visual novel parts.
Pretty much like Blazblue's story mode, then.

itoldyouso.avi





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"Re(4):Full HD trailer now available" , posted Fri 16 Sep 06:00post reply

quote:

Pretty much like Blazblue's story mode, then.

itoldyouso.avi



And I was hoping for BADASS action platforming in the vein of MK Mythologies: Sub-Zero.





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"Re(4):Re(10):Re(10):KOF-i new stage !!!" , posted Fri 16 Sep 09:55post reply

I don't regret purchasing KOF98 or KOF98ME or Orochi Collection either, I have purchased them more than twice each.

Well aside from that wath caught my attention from your post was the mention of the absence of Ramon, Vanessa & Seth since SFIV, this, interesting...

quote:
Knowing SNK, if KOF13 sells well they will whore it out to the max. No offense in that statement either. I have purchased KOF98 at least 4 times, and don't really regret any of them :|

As for extra characters....
Ramon, Vanessa and Seth missing ever since Capcom made C.Viper, El Fuerte and Seth. Hmmmmmmmmmm







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"Re(5):Full HD trailer now available" , posted Fri 16 Sep 15:52post reply

quote:

Pretty much like Blazblue's story mode, then.

itoldyouso.avi


And I was hoping for BADASS action platforming in the vein of MK Mythologies: Sub-Zero.

I was actually referring to someone a long time ago being in denial of a story mode because the arcade mode "already told all there is to the story" and I told him that it'd probably be something like what it sounds like we're getting here. I just wanted to rub it in that I was right all along.





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"Re(6):Full HD trailer now available" , posted Fri 16 Sep 17:20post reply

More ugly semihentai art exclusive store-only preorder bonuses

http://www.sofmap.com/ec/topics/3277/11661124_t.jpg
http://www.sofmap.com/ec/topics/3277/11661279_t.jpg
http://www.imagine-group.jp/magicalpack/kof13ps3.jpg
http://www.imagine-group.jp/magicalpack/kof13360.jpg

the two above are phone calling cards, the two below are book gift certificate cards.





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"Re(3):Full HD trailer now available" , posted Fri 16 Sep 23:30post reply

quote:
-The story mode tells the various stories that were too much to be covered in the arcade version, and it runs in a visual novel format. It consists of fighting game parts and visual novel parts.

-In the fighting game parts, you pick a team of your choice and take on the tournament. There's a 3-on-3 dialogue between teams before the matches with tidbits that's sure to please fans. And of course, the result of the match will have an effect on the storyline.

-The visual novel part tells the game's storyline from various character perspectives, mainly Ash, Adel, and Heidern. As well as ******, *******, and *************. (Names censored in blog, number of symbols mean nothing)

-Completed scenes can be viewed over again from the "Chapter menu" option. Producer Yamamoto says it'll probably take hours to check out all of them.

-Aside from the storyline itself, another thing that people can look forward to is the various illustrations drawn just for this mode. And cameo characters that appear place to place. (Duck King image.)

-When asked if there's "variations" depending on how the game is progressed, Producer Yamamoto's reply was vague, saying that "There's been a crazy amount of effort put into this story mode".



Cool!

Does Story Mode cover solely KOF XIII or the full Ash Saga (that is, the story for KOF 2003, XI and XIII)?





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"Re(4):Full HD trailer now available" , posted Wed 21 Sep 05:42post reply

I don't know if this is any news, but GameInformer has a nice preview video of KOF XIII.

Considering the Women Team part in Story Mode shown in the video, no way Mai would be able to defeat Yuri and King by herself. Yuri, sure; King, possibly (though I'd guess King would be the winner in a fight against Mai); but both?? Well, at least she didn't rip their clothes (in fact, I wonder if ripping off their clothes will alter dialogues in Story Mode, with they calling the player's characters - and maybe the player himself - a pervert...).





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"Re(5):Full HD trailer now available" , posted Wed 21 Sep 09:53post reply

quote:
I don't know if this is any news, but GameInformer has a nice preview video of KOF XIII.

Considering the Women Team part in Story Mode shown in the video, no way Mai would be able to defeat Yuri and King by herself. Yuri, sure; King, possibly (though I'd guess King would be the winner in a fight against Mai); but both?? Well, at least she didn't rip their clothes (in fact, I wonder if ripping off their clothes will alter dialogues in Story Mode, with they calling the player's characters - and maybe the player himself - a pervert...).



Canon Wise, for me always mai seemed like the stronger of the three





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"Re(5):Full HD trailer now available" , posted Wed 21 Sep 10:14post reply

quote:
I don't know if this is any news, but GameInformer has a nice preview video of KOF XIII.




I love the poster in the back with Takuma killing a bull. It's a really nice homage to the old Sonny Chiba movie "Champion of Death" aka "けんか空手 極真拳" where he plays Mas Oyama, founder of Kyokushin Karate. Awesome homage!

http://image.xyface.com/image/k/movie-kenka-karate-kyokushinken/kenka-karate-kyokushinken-148602.jpg






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"Re(6):Full HD trailer now available" , posted Thu 22 Sep 00:37post reply

quote:

I love the poster in the back with Takuma killing a bull. It's a really nice homage to the old Sonny Chiba movie "Champion of Death" aka "けんか空手 極真拳" where he plays Mas Oyama, founder of Kyokushin Karate. Awesome homage!

http://image.xyface.com/image/k/movie-kenka-karate-kyokushinken/kenka-karate-kyokushinken-148602.jpg


Hey, I had never noticed that poster in earlier shots! Pretty cool! I have to say that that stage really captures just about every dojo I visited in the 90's-- especially the flickering fluorescent tube lights!

Also-- thanks for the link to the incredible original poster! I love how unafraid of color artists of 1970's martial arts movie posters were.






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"Re(7):Full HD trailer now available" , posted Thu 22 Sep 04:42post reply

Those Karate Animalfighting movies weren't great but they were still great, if you know what I mean. What was the last game that let you punch a bull? Do you have to go all the way back to Karate Champ?

quote:
Hey, I had never noticed that poster in earlier shots! Pretty cool! I have to say that that stage really captures just about every dojo I visited in the 90's-- especially the flickering fluorescent tube lights!


The tube lighting makes that my favorite stage I've seen in KoF XIII. It's those little touches that really make a stage for me.





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"Re(8):Full HD trailer now available" , posted Thu 22 Sep 04:53:post reply

quote:
Those Karate Animalfighting movies weren't great but they were still great, if you know what I mean. What was the last game that let you punch a bull? Do you have to go all the way back to Karate Champ?


Not at all! You forgot Fighters History Dynamite!






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[this message was edited by karasu99 on Thu 22 Sep 04:56]

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"Re(9):Full HD trailer now available" , posted Thu 22 Sep 16:49post reply

Gah, it's been a while since my own schedule has fitted a blog update.

The translation is kinda.... abstract? Since the blog update wasn't that exciting it's not like I went out of my way to make everything sound better or better get things that I'm not sure of.




Now with the Tutorial

Good day everyone!

[ Talks about weather, odd of rain, typhoon and other stuff, thus I'm skipping this ]

Without further adieu to they we view the "tutorial mode". With us we have the always familiar "山P". Today YamaP's talk will be aimed to those who are a little green when it comes to it, so let's proceed immediately to the tutorial mode.

[ Tutorial menu image ]

Yamamoto P : This mode is there so that one can get familiar with the game and with the basic mechanics of KoF, either for those who play KoF for the first time or those who play fighting games for the first time.

[ Kyo Jumping at Raiden ]

"Moving forward", "Types of jumps", "Roll recovery" and basic descriptions as such are included in the BASE SYSTEM.

[ Kyo kicking Raiden ]

"Special moves", "Drive Cancel" and several other system that make use of the gauges which are divided in two modes explained on the GAUGE SYSTEM. The BASE SYSTEM will introduce a "sense of game" by making use of jumps and basic movements maneuvers while the GAUGE SYSTEM will present DRIVE CANCEL and other major forces for players.

[ Rose explaining Tutorial Mode ]

The responsibility of teaching everything about the tutorial falls into Rose-san. Incidentally the stage for this mode will always be the Kyokugen dojo, the player character Kyo and the enemy Raiden have also been "fixed".

Kyo is somewhat understandable, but why is Raiden there?

Yamamoto P : Having a prowrestler there, it's there for the aesthetic sense!

Somehow or another some sense can be made out of it...
Either way, on this tutorial mode, are features there included for other than beginner players?

Yamamoto P : This mode is essentially a practice that is there to create a solid foundation of the actual combat for the beginner to use. "Such a basic thing I already now it!", even those who are already experienced in the basis might come into contact with something that they don't know.

I see, with my playing level I guess that it wouldn't hurt to touch the tutorial mode once I get the game.

With this the basic coverage of tutorial mode is finished; which was covered after a great effort. Next we have [Character customize], look at how "some little stories" can be made with it.

[ DaiMaou Andy ]

......... Makan *** Sappou!!

Yamamoto P : ....... ( heh! )

Leaving Yamamoto here with the evidence of the crime, it's time for me to part ways with everybody.
Oh, also as someone might have noticed in the "Mission" review, some of the customs have been taken from popular characters, could you notice it?

See you next time.




Now, if you excuse me it's almost 5AM, I have some Shinryuu to kill.






さっきの感じならあと100発はもつ‥‥と思うぜ
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"Re(10):Full HD trailer now available" , posted Thu 22 Sep 19:43post reply

Thanks for the translations. Piccolo and Trunks! So.. the skin colours can be set to weird ones, that's good to know.

I was looking at the palettes in KOF13 and indeed, selection 11-30 are the same for all characters as said by Atlus on their forums. There seems to be.. a few skin colors there, so I'm assuming the naked Raiden pics floating around are legit.





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"Re(2):Re(10):Full HD trailer now available" , posted Thu 22 Sep 21:56post reply

quote:
Thanks for the translations. Piccolo and Trunks! So.. the skin colours can be set to weird ones, that's good to know.

I was looking at the palettes in KOF13 and indeed, selection 11-30 are the same for all characters as said by Atlus on their forums. There seems to be.. a few skin colors there, so I'm assuming the naked Raiden pics floating around are legit.



It seems that someone from neogaf told that the images were edits from the leaked game for PC, but I'm not sure on the last one





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"Re(2):Re(10):Full HD trailer now available" , posted Thu 22 Sep 23:54post reply

Kinda "OT" but I think Iggy and Loona where asking about this. It looks like the European preorder bonus is set, furthermore it seems that it has more things than the US preorder which is kinda nice; but I imagine that it might be troublesome to having announced so late in the game. There is also the bit about the European release being more expensive than the others.






さっきの感じならあと100発はもつ‥‥と思うぜ
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"Re(3):Re(10):Full HD trailer now available" , posted Fri 23 Sep 01:22post reply

quote:
Kinda "OT" but I think Iggy and Loona where asking about this. It looks like the European preorder bonus is set, furthermore it seems that it has more things than the US preorder which is kinda nice; but I imagine that it might be troublesome to having announced so late in the game. There is also the bit about the European release being more expensive than the others.

I like that the article is using the mythical KoFXII character art of K' and Mai.





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"Re(3):Re(10):Full HD trailer now available" , posted Fri 23 Sep 02:38:post reply

quote:
Kinda "OT" but I think Iggy and Loona where asking about this. It looks like the European preorder bonus is set, furthermore it seems that it has more things than the US preorder which is kinda nice; but I imagine that it might be troublesome to having announced so late in the game. There is also the bit about the European release being more expensive than the others.



Being announced late isn't a problem, I've been holding back on pre-ordering out of hope for something like this - and doing it late must make it easier for them to deal with demand anyway.

However, I'm a bit worried that they mention no sources and I can't find confirmations of this at Rising Star's site or Amazon.co.uk...

Edit: Nevermind, Rising Star has it on their blog: http://www.risingstargames.com/blog/the-king-of-fighters-xiii-preorder-package.html

No info in the actual game's page or amazon.co.uk though... I've never pre-ordered anything, so I take it the info about something like this has to be explicitely mentioned in a site I can purchase it from?...





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[this message was edited by Loona on Fri 23 Sep 02:44]

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"Dune and Ogosho going semi-pro with elive" , posted Fri 23 Sep 03:21:post reply

Quick news for the hardcore KOF fans: looks like the community will be getting its first two KOF-dedicated semiprofessional players.

Dune and Ogosho announced today that they're currently going through paperworks for contract with elive seems that they've already signed up with elive and it's just a matter of the paperworks going through. They won't get paid a salary or anything, but they'll have their travel and accomodation fees paid in place for playing as an elive member. The contract apparently has a very weak bind so there's nothing mandatory, and they can continue to stream on nico as they used to.

It seems also that this may be one of the first steps towards advertizing elive in Japan, as the service is reportedly slated to launch services soon.

Thier first travel as elive players will be domestic at Duelling in Kyoto if the paperworks make it on time. They aren't planning to make any trips overseas any time soon, at least during the current year. Dune apparently doesn't like planes. They should be going to Evo next year (if 13 is there of course).





[this message was edited by Professor on Fri 23 Sep 13:27]

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"Re(1):Dune and Ogosho going semi-pro with eli" , posted Fri 23 Sep 03:50post reply

quote:
Quick news for the hardcore KOF fans: looks like the community will be getting its first two KOF-dedicated semiprofessional players.

Dune and Ogosho announced today that they're currently going through paperworks for contract with elive. They won't get paid a salary or anything, but they'll have their travel and accomodation fees paid in place for playing as an elive member. The contract apparently has a very weak bind so there's nothing mandatory, and they can continue to stream on nico as they used to.

It seems also that this may be one of the first steps towards advertizing elive in Japan, as the service is reportedly slated to launch services soon.

Thier first travel as elive players will be domestic at Duelling in Kyoto if the paperworks make it on time. They aren't planning to make any trips overseas any time soon, at least during the current year. Dune apparently doesn't like planes. They should be going to Evo next year (if 13 is there of course).







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"Re(1):Dune and Ogosho going semi-pro with eli" , posted Fri 23 Sep 07:09post reply

quote:
Quick news for the hardcore KOF fans: looks like the community will be getting its first two KOF-dedicated semiprofessional players.

Dune and Ogosho announced today that they're currently going through paperworks for contract with elive. They won't get paid a salary or anything, but they'll have their travel and accomodation fees paid in place for playing as an elive member. The contract apparently has a very weak bind so there's nothing mandatory, and they can continue to stream on nico as they used to.

It seems also that this may be one of the first steps towards advertizing elive in Japan, as the service is reportedly slated to launch services soon.

Thier first travel as elive players will be domestic at Duelling in Kyoto if the paperworks make it on time. They aren't planning to make any trips overseas any time soon, at least during the current year. Dune apparently doesn't like planes. They should be going to Evo next year (if 13 is there of course).



It has begun...I can see the XIII frenzy already. I think it comes to no surprise since we all know how serious of a fighter XIII is and having sponsored players is only natural in this day and age. I wonder which companies will follow (Hori? Madcatz?) suit.

Lol at the Godfather who's not afraid of dropkicks, being afraid of planes.





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"Re(4):Re(10):Full HD trailer now available" , posted Fri 23 Sep 09:17:post reply

quote:

Edit: Nevermind, Rising Star has it on their blog: http://www.risingstargames.com/blog/the-king-of-fighters-xiii-preorder-package.html

No info in the actual game's page or amazon.co.uk though...



Websites that sell games are usually the last ones to know the draft once new info pops up, since they aren't directly associated with the companies and don't stalk everywhere for info like we the users do.

I think that the "other" amazons carry the pre-order bonus, thus UK shouldn't be any different. If you want to be extra sure there is a thread about it at Orochinagi since they seem to be on speaking terms with Rising Star Games; though you are probably gonna get an answer of "order through us", har har har.

quote:

They aren't planning to make any trips overseas any time soon, at least during the current year. Dune apparently doesn't like planes. They should be going to Evo next year (if 13 is there of course).



うっそ,そんなばかな! (How LONG have I awaited to quote this part!). (I couldn't find it with ENG subs though... イカロスって). (There is this on English, but the translator couldn't bring even 10% of the awesome Toxic~ness of the speech).

BTW it should be unnatural for them to travel overseas this year since there it seems to be "no big events" left during this year with KoF XIII in it.






さっきの感じならあと100発はもつ‥‥と思うぜ
Update 23 as of 25/10/10 (Temporary mega upload link).

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[this message was edited by Toxico on Fri 23 Sep 10:03]

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"Re(5):Re(10):Full HD trailer now available" , posted Fri 23 Sep 10:20post reply

quote:

Edit: Nevermind, Rising Star has it on their blog: http://www.risingstargames.com/blog/the-king-of-fighters-xiii-preorder-package.html

No info in the actual game's page or amazon.co.uk though...


Websites that sell games are usually the last ones to know the draft once new info pops up, since they aren't directly associated with the companies and don't stalk everywhere for info like we the users do.

I think that the "other" amazons carry the pre-order bonus, thus UK shouldn't be any different. If you want to be extra sure there is a thread about it at Orochinagi since they seem to be on speaking terms with Rising Star Games; though you are probably gonna get an answer of "order through us", har har har.


They aren't planning to make any trips overseas any time soon, at least during the current year. Dune apparently doesn't like planes. They should be going to Evo next year (if 13 is there of course).


うっそ,そんなばかな! (How LONG have I awaited to quote this part!). (I couldn't find it with ENG subs though... イカロスって). (There is this on English, but the translator cou

-- Message too long, Autoquote has been Snipped --


This reminded me, here on chile 3 weeks ago there was a plane accident where 21 people died, including one of the most famous tv announcers on here, it was weird, since that event just made me afraid of traveling on a plane last week, even though I had doing it for lots of years, each turbulence was a hell, but then I realized that planes are safe considering that pilots are professionals unlike car accidents where almost any idiot could get a license.

But I could understand Dune fear.

Btw, I always had been curious, how long takes a trip from japan to the usa? which is the route?





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"Re(5):Re(10):Full HD trailer now available" , posted Fri 23 Sep 12:25post reply

quote:
うっそ,そんなばかな! (How LONG have I awaited to quote this part!). (I couldn't find it with ENG subs though... イカロスって). (There is this on English, but the translator couldn't bring even 10% of the awesome Toxic~ness of the speech).


I wish I could remember if the live-action version had that speech. All I can remember though is the terribly cheap model plane that it used for Chiaki's flashbacks.





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"Re(2):Dune and Ogosho going semi-pro with eli" , posted Fri 23 Sep 13:38:post reply

sibarraz:
It should be an oval trajectory through the pacific ocean. Takes about 10 or so hours to California, 12-14 to New York.
quote:
It has begun...I can see the XIII frenzy already. I think it comes to no surprise since we all know how serious of a fighter XIII is and having sponsored players is only natural in this day and age. I wonder which companies will follow (Hori? Madcatz?) suit.

Lol at the Godfather who's not afraid of dropkicks, being afraid of planes.


It's possible that Dune might actually be the B.A. Baracus of KOF. But I don't think that elive will have to go through all the troubles that the old 80's show did. Thing is, he's already flew to Taiwan twice this year so I think he just hates the experience. Wouldn't be surprised if the security check in the US airports makes him more concious about it.

My personal concern is how long this will last. SNKP needs to continue releasing updates or titles to retain attention of its consumers, pending sales of KOF13CS succeeds in the first place.





[this message was edited by Professor on Fri 23 Sep 14:51]

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"Re(1):Dune and Ogosho going semi-pro with eli" , posted Sat 24 Sep 01:47post reply

quote:
Dune and Ogosho


Whoa I didn't know Ogosho was back in KOF again! If there are players going semi pro maybe the old names like Wars, Kyokugendou or Kyabetsu will come back again.


When they're not busy playing Aquapazza and SF4.





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"Re(3):Re(10):Full HD trailer now available" , posted Sat 24 Sep 18:34post reply

quote:
Kinda "OT" but I think Iggy and Loona where asking about this. It looks like the European preorder bonus is set, furthermore it seems that it has more things than the US preorder which is kinda nice; but I imagine that it might be troublesome to having announced so late in the game. There is also the bit about the European release being more expensive than the others.



The preorder is the same US cd boxset, the retail version has more content on first print (poster, media disc and alternate cover).





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"Re(6):Re(10):Full HD trailer now available" , posted Mon 26 Sep 00:46post reply

quote:

I wish I could remember if the live-action version had that speech. All I can remember though is the terribly cheap model plane that it used for Chiaki's flashbacks.



The overacted expressions are so cheezy

.... I have to rethink how I waste time during my Sunday's morning hangovers? Well, they are not hangovers technically






さっきの感じならあと100発はもつ‥‥と思うぜ
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"Re(7):Re(10):Full HD trailer now available" , posted Mon 26 Sep 16:22post reply

quote:

I wish I could remember if the live-action version had that speech. All I can remember though is the terribly cheap model plane that it used for Chiaki's flashbacks.


The overacted expressions are so cheezy

.... I have to rethink how I waste time during my Sunday's morning hangovers? Well, they are not hangovers technically



Overacting is common in Japanese Doramas... try to watch Kurosagi, Bambino or Nobuta Wo Produce just to name a few.





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"Re(7):Re(10):Full HD trailer now available" , posted Mon 26 Sep 17:46post reply

Since KOF13 news is going slow despite just a month away, here's a review that hasn't been posted around by anyone as of yet.

"... battles are highlighted by impact sounds, cries of pain, and colorful explosions as fighters are hurled across the screen. Some female characters are dressed in revealing outfits (e.g., thong bikinis) that reveal large amounts of cleavage and portions of their buttocks; their breasts sometimes jiggle during combat. The dialogue references alcohol and drunkenness (e.g., “I'm used to being around people when they're hammered” and “Mai and Yuri just can't hold their liquor very well . . .”), and one wobbly character drinks from a bottle during matches, using a “drunken master” fighting style. The words “a*s” and “bastard” appear in dialogue. "


After reading the excerpt posted above, take a minute to think about what fan site, game site, or magazine it could have possibly come from. Then highlight below for the answer.


Spoiler (Highlight to view) -

It's the ESRB's Rating summary for The King of Fighters XIII. Who knew their explanations could be so colorful. Full summary can be read here.


End of Spoiler







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"SNK's Matsushita replies to KOF13 rumors" , posted Mon 26 Sep 22:10:post reply

With rumors of KOF13 potentially getting delayed to November 22 in the US, SNKP's Yoshiyasu Matsushita (Dokimajo producer) recieved a message from a Japanese consumer who was worried that it might also get delayed in his country. Here's his short reply about a delay in Japan. Take it as you will, it's up to interpretation. Translation is below.

Q: "Is it true that KOF13 is getting delayed? After all this waiting, having to wait even longer is going to shatter my heart..."

Matsushita: "I'm very sorry, but please wait for a future announcement. m(_ _)m Sorry for causing worries."





[this message was edited by Professor on Mon 26 Sep 22:41]

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"Re(1):SNK's Matsushita replies to KOF13 rumor" , posted Tue 27 Sep 00:26post reply

quote:
With rumors of KOF13 potentially getting delayed to November 22 in the US, SNKP's Yoshiyasu Matsushita (Dokimajo producer) recieved a message from a Japanese consumer who was worried that it might also get delayed in his country.


Urg, it would stink if it was exclusively to permit a dub to be created, as some of the postings on the Atlus forum suggest. That kind of thing, especially for a fighting game, always seems silly to me, since I'm not sure there is a Western player out there thinking "I would have bought this game if they had only dubbed the in-game voices!". Ah well.

quote:
(e.g., thong bikinis)

That's pretty funny. So quaint! I'm sure we can all remember the days when Mai's bouncy animation was 'cleaned up'.






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"Re(8):Re(10):Full HD trailer now available" , posted Tue 27 Sep 00:55post reply

quote:


After reading the excerpt posted above, take a minute to think about what fan site, game site, or magazine it could have possibly come from. Then highlight below for the answer.




One of those websites that review game content for discerning parents?






www.art-eater.com

Freeter
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"Re(8):Re(10):Full HD trailer now available" , posted Tue 27 Sep 02:45post reply

quote:
Since KOF13 news is going slow despite just a month away, here's a review that hasn't been posted around by anyone as of yet.

"... battles are highlighted by impact sounds, cries of pain, and colorful explosions as fighters are hurled across the screen. Some female characters are dressed in revealing outfits (e.g., thong bikinis) that reveal large amounts of cleavage and portions of their buttocks; their breasts sometimes jiggle during combat. The dialogue references alcohol and drunkenness (e.g., “I'm used to being around people when they're hammered” and “Mai and Yuri just can't hold their liquor very well . . .”), and one wobbly character drinks from a bottle during matches, using a “drunken master” fighting style. The words “a*s” and “bastard” appear in dialogue. "




Maybe they'll recycle this when DOA5 comes out





Ishmael
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"Re(1):SNK's Matsushita replies to KOF13 rumor" , posted Tue 27 Sep 02:53post reply

quote:
Matsushita: "I'm very sorry, but please wait for a future announcement. m(_ _)m Sorry for causing worries."

That response from Matsushita is not reassuring. With all the heavy hitters coming out for the holiday season I wonder if KoFXIII is going to slide into the first part of 2012?

I need to start using the term "buttocks" more in conversation.





hikarutilmitt
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"Re(8):Re(10):Full HD trailer now available" , posted Tue 27 Sep 03:27post reply

quote:
Since KOF13 news is going slow despite just a month away, here's a review that hasn't been posted around by anyone as of yet.

"... battles are highlighted by impact sounds, cries of pain, and colorful explosions as fighters are hurled across the screen. Some female characters are dressed in revealing outfits (e.g., thong bikinis) that reveal large amounts of cleavage and portions of their buttocks; their breasts sometimes jiggle during combat. The dialogue references alcohol and drunkenness (e.g., “I'm used to being around people when they're hammered” and “Mai and Yuri just can't hold their liquor very well . . .”), and one wobbly character drinks from a bottle during matches, using a “drunken master” fighting style. The words “a*s” and “bastard” appear in dialogue. "


After reading the excerpt posted above, take a minute to think about what fan site, game site, or magazine it could have possibly come from. Then highlight below for the answer.




They're usually very descriptive in their... descriptions for the ratings. Sometimes they go a bit far, though, and post stuff that's got commentary in it (which shouldn't happen) like what happened with DOA Paradise:

quote:
This is a video game in which users watch grown women dressed in G-string bikinis jiggle their breasts while on a two-week vacation. Women's breasts and butts will sway while playing volleyball, while hopping across cushions, while pole dancing, while posing on the ground, by the pool, on the beach, in front of the camera. There are other activities: Users can gamble inside a casino to win credits for shopping; they can purchase bathing suits, sunglasses, hats, clothing at an island shop; they can "gift" these items to eight other women in hopes of winning their friendship, in hopes of playing more volleyball. And as relationships blossom from the gift-giving and volleyball, users may get closer to the women, having earned their trust and confidence: users will then be prompted to zoom-in on their friends' nearly-naked bodies, snap dozens of photos, and view them in the hotel later that night.

Parents and consumers should know that the game contains a fair amount of "cheesy" and, at times, creepy voyeurism-especially when users have complete rotate-pan-zoom control; but the game also contains bizarre, misguided notions of what women really want (if given two weeks, paid vacation, island resort)-Paradise cannot mean straddling felled tree trunks in dental-floss thongs.







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Zepy
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"Re(1):SNK's Matsushita replies to KOF13 rumor" , posted Tue 27 Sep 11:27post reply

quote:
With rumors of KOF13 potentially getting delayed to November 22 in the US


Come to think of it I haven't seen the game on any of my order lists! Pretty sure it's delayed unless they're pushing it out at the last minute





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"Re(2):SNK's Matsushita replies to KOF13 rumor" , posted Tue 27 Sep 19:17:post reply

quote:
With rumors of KOF13 potentially getting delayed to November 22 in the US

Come to think of it I haven't seen the game on any of my order lists! Pretty sure it's delayed unless they're pushing it out at the last minute



Hah that's right, you get them from pretty much all regions. Thanks for the heads up'.

It's troubling if SNKP has to release it in November for the USA. Not much so for Japan.
I'm sure enthusiasts will get upset nevertheless.


On another note, the dialogue generator has been updated.
Again, current active members can use it with their BBS login.
(All backgrounds added, Background darkness autoadjusted by default, Loading screen added to avoid startup bugs, Random character select on load, Toki taken out for the time being)

Andy
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[this message was edited by Professor on Tue 27 Sep 19:29]

mbisonhatclub
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"Re(3):SNK's Matsushita replies to KOF13 rumor" , posted Tue 27 Sep 19:31post reply

quote:
On another note, the dialogue generator has been updated.
Again, current active members can use it with their BBS login.
(All backgrounds added, Background darkness autoadjusted by default, Loading screen added to avoid startup bugs, Random character select on load, Toki taken out for the time being)
OH, I just noticed Shermie was there but only by name. I haven't been able to scramble for appropriate images yet either.





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GekigangerV
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"Re(3):SNK's Matsushita replies to KOF13 rumor" , posted Wed 28 Sep 05:37post reply

quote:
dialogue generator has been updated.
Again, current active members can use it with their BBS login.
(All backgrounds added, Background darkness autoadjusted by default, Loading screen added to avoid startup bugs, Random character select on load, Toki taken out for the time being)

Andy
Clarkanator



I am having problems accessing the dialog generator. Used my username and password.





Kane317
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"KOF XIII 1 month delay, official." , posted Wed 28 Sep 05:51post reply

quote:
dialogue generator has been updated.
Again, current active members can use it with their BBS login.
(All backgrounds added, Background darkness autoadjusted by default, Loading screen added to avoid startup bugs, Random character select on load, Toki taken out for the time being)

Andy
Clarkanator


I am having problems accessing the dialog generator. Used my username and password.



Sorry to be the bearer of bad news.

http://dreamcancel.com/2011/09/27/kofxiii-delayed-a-month/





www.youtube.com/kane317

Toxico
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"Atlus site update -> Delay is official" , posted Wed 28 Sep 05:52:post reply

New Trailer.

Atlus's site packs more sauce, if you catch my draft (I bet that you don't, that's my whole design point(?))

There is still no word on the japanese release date other than "as scheduled", but considering that the European version and the EEUU version got delayed, it might be safe bet that it's going to get delayed as well (unless the delay it's 100% publisher fault, thus the japanese release might be OK with that).

I need a drink... or 10.
-- And a dancing pelican.

edit :
Replay mode sounds amazing. Is Dead Dance all over again!! (I sure laughed with some of those replays)... though, it would be a major bummer if you can only save filthy & unworthy online matches.

edit(again) :

Some of Atlus gifs are the wrong move again
........... Bareback Vulcan......






さっきの感じならあと100発はもつ‥‥と思うぜ
Update 23 as of 25/10/10 (Temporary mega upload link).

Now sponsoring : video game analogies (ES)
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[this message was edited by Toxico on Wed 28 Sep 06:11]

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"Re(1):Atlus site update -> Delay is official" , posted Wed 28 Sep 07:45:post reply

hikaru, that ESRB analysis of DOA is outstanding!!
quote:
Women's breasts and butts will sway
It sounds like a prophecy!
quote:
Paradise cannot mean straddling felled tree trunks in dental-floss thongs.
This is the exact opposite of my opinion.





人間はいつも私を驚かせてくれる。不思議なものだな、人間という存在は...

[this message was edited by Maou on Wed 28 Sep 08:00]

karasu99
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"Re(2):Atlus site update -> Delay is official" , posted Wed 28 Sep 07:54post reply

quote:
quote:
Women's breasts and butts will sway
It sounds like a prophecy!


It reminded me of "FISTS WILL FLY AT THIS LOCATION!!!"






www.secret-arts.com

Kane317
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"Re(1):Atlus site update -> Delay is official" , posted Wed 28 Sep 10:30post reply

quote:
Some of Atlus gifs are the wrong move again
........... Bareback Vulcan......



Just curious, which gifs are the wrong move?





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Amakusa
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"Re(1):Atlus site update -> Delay is official" , posted Wed 28 Sep 10:36post reply

quote:
New Trailer.



Trailer is to K' Team's XI theme... it's probably on the soundtrack collection the game is coming with.





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I will rule the world and find that truly good cup of coffee.
"Dink-a-dink-a-dink-a-do."

Professor
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"Re(4):SNK's Matsushita replies to KOF13 rumor" , posted Wed 28 Sep 11:11post reply

quote:
I am having problems accessing the dialog generator. Used my username and password.


Eck forgot to mention, your name has to be in lowercase!

Too bad about the delay, it's not a problem for Japan but they'll pretty much be choking their own chicken throat in the US market. Same date as Tekken Hybrid, a week after UMvC3, same month as some blockbuster titles. It's like trying to cram into the small enterance of holiday shopping in today's bad economy.

Hikaru's posting of DOAParadise is really something and Maou's post made my morning. Today is going to be an odd day for sure.





Toxico
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"Re(2):Atlus site update -> Delay is official" , posted Wed 28 Sep 11:51post reply

quote:

Just curious, which gifs are the wrong move?



Leona's, pretty much every move is miss timed and out of place.

quote:

Trailer is to K' Team's XI theme... it's probably on the soundtrack collection the game is coming with.


The game has a dual soundtrack, and that track is already in the game (apparently, for both the arcade and the console version). That doesn't mean that it's not going to be in the CDs.

quote:
Today is going to be an odd day for sure.


I'll second that, I mean, what the hell?






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kofoguz
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"Re(5):SNK's Matsushita replies to KOF13 rumor" , posted Wed 28 Sep 11:54post reply

I tried generator today but failed to save. Only saved as png and that didnt worked either. There was no image to view.

The post I send supposed to be the dialogue screen I made. Sorry about that.





Grave
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