| "Samurai Shodown NeoGeo Collection info" , posted Wed 27 May 12:59    
https://www.snk-corp.co.jp/us/games/ssngc/
Starts free for a week on Epic Games Store, then comes to Steam, PS4 and Switch afterwards.
Has SS1, 2, 3, 4, 5 Vanilla, 5 Special. And remember that lone loketest with the images of a different version of 5 Special with yellow lifebars? It was actually completed, but was just never released, until now. Introducing SS5 Perfect. It has additional tweaks/fixes and adds a brand new full story mode for the 5 Sp cast.
https://twitter.com/necrosofty/status/1265472772928462849?s=20 https://twitter.com/ManChest/status/1265478189066776577?s=20
A couple twitter threads regarding some more information about SS5 Perfect.
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PSN: ShikyohMukuro XBL: IAMDC1 Wii: n/a STM: N/A CFN: n/a
| "Re(1):Samurai Shodown NeoGeo Collection info" , posted Wed 27 May 13:38    
quote: https://www.snk-corp.co.jp/us/games/ssngc/
Starts free for a week on Epic Games Store, then comes to Steam, PS4 and Switch afterwards.
Has SS1, 2, 3, 4, 5 Vanilla, 5 Special. And remember that lone loketest with the images of a different version of 5 Special with yellow lifebars? It was actually completed, but was just never released, until now. Introducing SS5 Perfect. It has additional tweaks/fixes and adds a brand new full story mode for the 5 Sp cast.
https://twitter.com/necrosofty/status/1265472772928462849?s=20 https://twitter.com/ManChest/status/1265478189066776577?s=20
A couple twitter threads regarding some more information about SS5 Perfect.
That's awesome. I like it, Thanks for the threads.
Happy to play an unreleased game. Wish we can get more in the future.
Long Live I AM!
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| "Re(7):Samurai Shodown NeoGeo Collection info" , posted Thu 28 May 12:24    
the story is totally new! never before seen. It was meant to be a bridge (sort of) between V and VI, though there are some dream match elements to both of those games frankly. Anyone who can read japanese, by the way, I recommend you play it in the original language, because having translated this stuff, we only get 16 characters across, in 8 rows, to tell a story. In Japanese you can do a lot with that. In English... you can do like 1/3 of that, especially without breaking words apart.
It was neat to work on, and the fact the game got found at all is a miracle. Hope y'all enjoy!
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| "Re(9):Samurai Shodown NeoGeo Collection info" , posted Thu 28 May 18:27    
I had totally forgotten about that red logo thing!!! As a self-proclaimed big fan of the game, there is only one honorable way out of this (after buying the game, obviously).
I'm quite fascinated by how SNK does everything in their power to kill their already moribund fan base on PC (at least the one that pays for their games). After releasing KOF14 one year later with barely a netcode, releasing the new SS on Stadia, now it goes to EGS, the platform without a functioning controller interface, and that's full of young players who don't care about fighting games... I understand they are struggling and in the short term the deal is probably a good thing, but I hope they're not surprised when the game again sells terrible numbers once it actually reaches Steam. I've never seen a company trying so bad to deflate their audience. After the whole pandemic thing forcing tournaments online, if KOF15 still has terrible netcode without crossplay, I... well I won't be surprised actually.
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PSN: Kusanagi82 XBL: n/a Wii: n/a STM: n/a CFN: n/a
| "Re(8):Samurai Shodown NeoGeo Collection info" , posted Sat 30 May 05:37    
quote: the story is totally new! never before seen. It was meant to be a bridge (sort of) between V and VI, though there are some dream match elements to both of those games frankly. Anyone who can read japanese, by the way, I recommend you play it in the original language, because having translated this stuff, we only get 16 characters across, in 8 rows, to tell a story. In Japanese you can do a lot with that. In English... you can do like 1/3 of that, especially without breaking words apart.
It was neat to work on, and the fact the game got found at all is a miracle. Hope y'all enjoy!
Thank you for your hard work and dedication!! I'm totally picking this up for PS4.
"Those who follow the path of a warrior must be ready to die in order to stand for one's convictions live for one's convictions die for one's convictions"
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| "Re(1):SamSho NeoGeo Coll. free on Epic remind" , posted Sat 13 Jun 02:22    
quote: Even if your computer can't play the game, even if you loathe Epic and its business practices, even if you are happy playing the games with superior fan-made online, I highly recommend that everybody goes and makes an Epic account and adds the game to their inventory (you don't even have to download it!). It costs you nothing, Epic has already paid SNK for this (if not paying them additional money for licenses past some point), and SNK gets to see that people want Samurai Shodown.
In particular, I want more brandon x SNK collaborations!
I'm already getting it just to see the new story content!
Eh. Say what you want, I'm still waiting next week to get it on Steam. Giving that specific game for free feels like a hook so specifically designed to suck me into the EGS ecosystem that it becomes almost too suspicious. Like, say, if Capcom replaced the Nemesis-like enemy chasing you around in the new Resident Evil game with a redesigned Chris Redfield that looks like that dumb himbo you used to date for his insanely good looks for a while but by the time RE6 came out you decided you needed someone who had read at least one book in his entire life so you went your separate ways and you were pretty proud of yourself for having made this grown-up decision but a few years later he suddenly pops up in your timeline looking even hotter than ever and you're like "damn, I made a huge mistake". That would look crazy suspicious and I would not fall for such an obvious trap.
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| "Re(2):SamSho NeoGeo Coll. free on Epic remind" , posted Sat 13 Jun 04:12    
quote: Even if your computer can't play the game, even if you loathe Epic and its business practices, even if you are happy playing the games with superior fan-made online, I highly recommend that everybody goes and makes an Epic account and adds the game to their inventory (you don't even have to download it!). It costs you nothing, Epic has already paid SNK for this (if not paying them additional money for licenses past some point), and SNK gets to see that people want Samurai Shodown.
In particular, I want more brandon x SNK collaborations!
I'm already getting it just to see the new story content!
Eh. Say what you want, I'm still waiting next week to get it on Steam. Giving that specific game for free feels like a hook so specifically designed to suck me into the EGS ecosystem that it becomes almost too suspicious. Like, say, if Capcom replaced the Nemesis-like enemy chasing you around in the new Resident Evil game with a redesigned Chris Redfield that looks like that dumb himbo you used to date for his insanely good looks for a while but by the time RE6 came out you decided you needed someone who had read at least one book in his entire life so you went your separate ways and you were pretty proud of yourself for having made this grown-up decision but a few years later he suddenly pops up in your timeline looking even hotter than ever and you're like "damn, I made a huge mistake". That would look crazy suspicious and I would not fall for such an obvio
-- Message too long, Autoquote has been Snipped --
In my case, I have the Epic store for the sake of Unreal Engine development experiments.
However, you can also choose to get it... .and then not play it on through Epic store at all. Frankly, the user experience of the Epic store is pretty bad! And with everything else they've got shady going on, I'm pretty ok with people not giving any money to Epic! You could basically make an account on their website, get the game, and never install their godforsaken launcher.
Basically I'd like to throw SNK a bone, and this costs me zero dollars to do so.
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| "Re(2):SamSho NeoGeo Coll. free on Epic remind" , posted Sat 13 Jun 21:18    
quote: Giving that specific game for free feels like a hook so specifically designed to suck me into the EGS ecosystem that it becomes almost too suspicious.
Giving that particular game away for free was presumably meant to be the hook to get people to buy SamSho 2019 on Epic. Which might have worked slightly better if the ARK giveaway hadn't been delayed to the same week.
But the giveaways really aren't that bad as an attempt to get people to use the Epic store.
The biggest difference between Epic and others is the scale and speed of Epic's efforts. Other storefronts might seek exclusives, but are much more selective. Other storefronts might offer dirt cheap prices or give games away for free, but they generally get the publisher to foot part or even all of the bill in the process. Epic has spread its money far and wide, giving cash to pretty much anyone that will take it.
Valve lured PC gamers to Steam by making it a requirement of Half-Life 2. From there, Valve convinced other publishers to use Steam, first by marketing it as a useful service, but later (once Steam achieved market dominance) with the perception that a Steam release was pretty much "required" for a PC game to be successful. As more publishers began to use Steam, Steam accounts became requirements just to continue to be a PC gamer, even if you never bought a game through Steam. Valve continued to lure customers, and crushed competing storefronts into irrelevance, through aggressive race-to-the-bottom discount practices (which it convinced publishers to effectively pay for).
While GOG's biggest gimmick is the offer of DRM-free versions of games, the store lured customers to the store with the ability to claim for "free" DRM-free versions of select games that the customer owned elsewhere, and has also given away simply for free (no prior ownership required) a number of games over the years. I don't believe I've ever bought a game through GOG, but my GOG account says that I own 155 games.
Microsoft, EA, Ubisoft, Activision, and the rest have all used combinations of exclusives and "free" games to both force and lure potential customers to their services.
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| "Re(3):SamSho NeoGeo Coll. free on Epic remind" , posted Sun 14 Jun 01:02    
quote: Valve lured PC gamers to Steam by making it a requirement of Half-Life 2. From there, Valve convinced other publishers to use Steam, first by marketing it as a useful service, but later (once Steam achieved market dominance) with the perception that a Steam release was pretty much "required" for a PC game to be successful. As more publishers began to use Steam, Steam accounts became requirements just to continue to be a PC gamer, even if you never bought a game through Steam. Valve continued to lure customers, and crushed competing storefronts into irrelevance, through aggressive race-to-the-bottom discount practices (which it convinced publishers to effectively pay for).
I think that reading was correct 10 years ago, but it really ignores the current situation of the platform. Like, Steam is rarely the cheapest place to buy the games anymore, key resellers are almost always 10 or 20% cheaper, even for preorders. The real value of Steam in 2020 comes from all the features that are often lacking in other digital stores: easy refunds, gits, centralisation of mods, controller support, reviews, guides, discussions, direct access to the devs for smaller titles, free key generation for publishers, regional pricing (though a few corporations screw that up, for smaller devs it's something that wouldn't be possible to do on their own)... it's much more than just a launcher. And that's not even talking of all the initiatives regarding Linux, Vulkan, VR... The biggest issue of Steam in 2020 is Valve's libertarian attitude towards society that has allowed alt-right, neo-nazis and general hate speech goons to flourish unchecked on their platform. When even Twitter is doing better than you, you really should start questioning if you're the bad guys.
GOG's main draft, along with being DRM-free, used to be the "abandonware" section where you could get old games that have been delisted everywhere and have them run on modern PCs. The issue they have now is that they have almost listed every important game in that category, and since by default more modern games become more available, the well is running dry. They also have the other facet of Steam's "almost everything can go on Steam, even shovelware asset flips": their curation process is really not my cup of tea. When they rejected Heaven's Vault, that was a giant red flag for me.
Epic's only draw really are the free games and the short term plan for developers who don't see themselves investing in building a fan base (which makes sense if you need the money now to stay afloat, and not in two years when you're bankrupt). Origin and UPlay not any different from Nintendo's eShop.
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| "Re(7):SamSho NeoGeo Coll. free on Epic remind" , posted Fri 19 Jun 04:22    
quote: believe it or not, when it comes to retaining customers and stuff, a lot of indies have turned to mailing lists because they're opt-in and show that the person is actually interested in what you have to say, so they get better engagement than, for example, a twitter follow.
yeah, it's weird times out there, folks are trying everything!!
I think in recent years more people have started to realize that Twitter isn't necessarily as all-encompassing and ever-present as it appears. Apparently less then a quarter of internet users use Twitter, and less than half of those Twitter users will be on Twitter daily. (And even Twitter acknowledges that up to 8.5% of its active accounts may actually be bots.)
I probably check Twitter a handful of times per month, generally when something else prompts me to remember I have a Twitter account, and thus I miss pretty much any Twitter announcements directly. I get most of my Twitter news from forums where other people post Twitter links.
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| "Re(8):SamSho NeoGeo Coll. free on Epic remind" , posted Fri 19 Jun 07:33    
quote: I probably check Twitter a handful of times per month, generally when something else prompts me to remember I have a Twitter account, and thus I miss pretty much any Twitter announcements directly. I get most of my Twitter news from forums where other people post Twitter links.
yeah, I think it's mostly that people have started to mostly engage with one form of social media primarily, and ignore the other ones unless something happens there. twitter happens to be the one I'm on, and it's quite active for me, but I'm already recognizing that the audience is aging up with me, and not really being replaced by younger people, who are going elsewhere.
There's kind of a stereotype that 50+ year olds are on facebook, 35 year olds are on twitter, 25 year olds are on instagram, and teens are on tik tok, and... I think this is one stereotype that's not far off from truth.
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| "Re(9):SamSho NeoGeo Coll. free on Epic remind" , posted Fri 19 Jun 10:59    
quote: I probably check Twitter a handful of times per month, generally when something else prompts me to remember I have a Twitter account, and thus I miss pretty much any Twitter announcements directly. I get most of my Twitter news from forums where other people post Twitter links.
yeah, I think it's mostly that people have started to mostly engage with one form of social media primarily, and ignore the other ones unless something happens there. twitter happens to be the one I'm on, and it's quite active for me, but I'm already recognizing that the audience is aging up with me, and not really being replaced by younger people, who are going elsewhere.
There's kind of a stereotype that 50+ year olds are on facebook, 35 year olds are on twitter, 25 year olds are on instagram, and teens are on tik tok, and... I think this is one stereotype that's not far off from truth.
I have all sorts of notions about social networks which are entirely unproveable but are amusing to think about.
One of them is that unless you are a big media star with broad appeal, social media algorithms of today will inevitably ghetto-ize you with people like yourself. Because they will aim to direct people to you who are similar to those you engage most with, inevitably any given social media platform will be perceived by its users to be "aging up" because all of the discovery functionality will be heavily weighted towards things like yourself.
Another one is that there will continue to be markets for new social media platforms every few years, at least until there are endemic monopolies (e.g. if China were to mandate that the only social network allowed to operate in China is WeChat and weibo). The reason for this is two-fold: one is that youth will specifically want to NOT use the same social network that their parents are on: "It doesn't matter what it is, if my mom and dad use it, I DON'T WANT IT!" The cohort to this is the desire for a place that can be your "own stomping grounds". A social network that is relatively new can feel like that fresh pasture that your friends can be on, even if the truth of that is entirely based on perception. Inevitably this becomes the one you stick with because all your friends are on it, and the cycle repeats.
A third one is that video games will serve ever-increasingly large audiences as a social network. As a generation grows up with online games that form a major part of their life and a major means of communication, it winds up becoming a major de facto social network for them, and it serves as the SNS/platform bridge across the other social networks that the friends playing that game use.
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| "Re(10):SamSho NeoGeo Coll. free on Epic remin" , posted Fri 19 Jun 13:08:    
These talks about social media are very interesting. To add on, there's certainly differences in social media usage between countries. Taking Japan as an example, the top Social media is LINE with around 84 million active users/accounts, followed by Twitter (45 million), Instagram (33 million), Facebook (26 million), and Tiqtoq (9.5 million). Whatsapp is non-existant.
LINE is pretty much the de facto social media here, so much so that the government used it during the early stages of the Coronavirus outbreak to check via questionnaires on how much of the population might be having symptoms. Most people here use a combination of LINE and another social media which usage is divided by age and purpose; Twitter is widely used for catching up to things and the core users are in their 20's and 30's (median is 35), while Instagram and TiqToq serves the more younger age range around 10's-20's. Instagram gets used by older age users too, since it allows for more text than Twitter and negative feedback is generally considered Taboo. Meanwhile Tiqtoq is used by the younger gens that grew up with smartphones and live in the hassle-free era; it does a good job letting them express themselves with filters and music, sort of like the "yattemita" clips during the NicoNico era but with more ease.
Facebook is a bit wonky; users of age 20's-30's make the bulk of their registered users but their core users are around age 40. However for entertainment sectors interested in trying to reach out to this older generation, it doesn't nessesarily mean that Facebook is the solution because it's used generally as a business oriented social media, ergo the higher age-- people would probably frown on succumbing to their hobbies on Facebook unlike how they would on other social medias.
I do wonder about gaming though, with the younger generation. At least here, they're used to subscription services and F2P games that the potentials of monetizing from them seems lower than with other generations. For example the core income here for SNS game publishers reportedly come from those in their 30's-40's, which makes sense considering multiple variables. (to me personally, it feels like the younger generation spend more on merchandise than games)
[this message was edited by Professor on Fri 19 Jun 22:07] |
Platinum Carpet V.I.P - THE FOOL | "Re(2):Re(10):SamSho NeoGeo Coll. free on Epic" , posted Sat 20 Jun 02:27    
quote: The reason for this is two-fold: one is that youth will specifically want to NOT use the same social network that their parents are on: "It doesn't matter what it is, if my mom and dad use it, I DON'T WANT IT!" The cohort to this is the desire for a place that can be your "own stomping grounds".
I wonder if in a few generations, all the kids will be on Facebook because their parents would think "that's what my parents used!". A social platform with only your best friends from school, but also your grand-parents so they can see what you like and give you appropriate presents for Christmas. OK, your grand parents might still post some weird out of touch and racist thing from time to time, but it's not different from any family dinner so you know how to ignore that.
quote: At least here, they're used to subscription services and F2P games that the potentials of monetizing from them seems lower than with other generations. For example the core income here for SNS game publishers reportedly come from those in their 30's-40's, which makes sense considering multiple variables. (to me personally, it feels like the younger generation spend more on merchandise than games)
That would explain why most of the gacha games being launched are from licenses that are 10 or 20 years old (or even older, like the recent Captain Tsubasa gacha, or Yuyu Hakusho gacha), instead of something popular now among kids like Kimetsu no yaiba.
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| "Re(2):Re(10):SamSho NeoGeo Coll. free on Epic" , posted Sat 20 Jun 03:17:    
quote: Facebook usage in Japan
In some ways it's like what one portion of Twitter is: a method for just blasting out corporate messaging. Does it wind up being like LinkedIn's "social" features, which to me feel very cold and alien because the entire purpose of LinkedIn is to try to get a job? What do normal people (as opposed to corporate entities) tend to communicate on Facebook in Japan, given that there's a clear line of personal/fluff that comes across as gauche there?
A thing which I find Twitter has never really solved (and that they have no intention of solving) is that Twitter in its own original stated purpose was not a medium for conversations, but for broadcasting: it was something to send out brief thoughts/messages, hence "tweets". But because it has the option for replying, it has inevitably been used as a medium for conversations/dialogues, in spite of it inherently not being designed for that. People have had to try to hack up their own long-message things, there's a twitter unroller, etc. The whole medium is fundamentally flawed for what people are trying to use it for, but because everyone is on it and it's where all the hot topics are, everyone continues to try to use it for that. And I think the effects of that are not insignificant! By making discourse more inefficient, it's inevitable that the level of discourse is lowered.
quote: monetization of a younger audience
I do think a confounding factor is the time/money balance that has been present with every generation of the past several decades: the younger generation has time but not money, while the older generation has money but not time. It is easy for a younger person who has a great deal of time but not money to amuse themselves by jumping between a bunch of different mobage or to spend hours and hours grinding away at one. The older person may simply not have the time for that, or wants to utilize the power of their money to get what they want. If you look at gacha rates, 1% rates for the shiny super rare whatever means that getting one RIGHT THIS MOMENT is simply not something that is going to happen for an average younger person because they just don't have literally a few hundred dollars they can blow on a whim. Merchandising winds up working better with them because whether they buy a cheaper item or save up for a more expensive item, the thing they want is the thing they get.
The same goes with buying a pokemon game for your kids: you can plunk down $60 now, and now your kid is set for entertainment and socializing for months! One-time fees! Hooray!
I think there's an interesting question around the idea of thresholds of value/entry: arcades were great for kids back then even if there was no guarantee of total play time because the cost of entry was low enough for them to access, and access to games was valuable. Now that access to games is no longer valuable what with F2P games and the ubiquity of computing devices, the question becomes what is the threshold of something sufficiently valuable versus affordable for a younger person?
[this message was edited by Spoon on Sat 20 Jun 05:26] |
| "Re(3):Re(10):SamSho NeoGeo Coll. free on Epic" , posted Sat 20 Jun 16:52:    
quote: Facebook usage in Japan
In some ways it's like what one portion of Twitter is: a method for just blasting out corporate messaging. Does it wind up being like LinkedIn's "social" features, which to me feel very cold and alien because the entire purpose of LinkedIn is to try to get a job? What do normal people (as opposed to corporate entities) tend to communicate on Facebook in Japan, given that there's a clear line of personal/fluff that comes across as gauche there?
From my personal experience, people tend to use Facebook as sort of a resume and contact window to keep in touch with associates they've met at work-related parties etc. They do talk about hobbies within acceptable constraints, such as traveling, DJ'ing, surfing etc. (I swear though, it feels like most of the hobbies that my associates mention on Facebook are things they can write off as expenditures from whatever current project they've been handed.)
The thing with Facebook is, when it was first introduced to Japan, the fundamental notion was that it was mandatory for users to use their real name and identity. That more or less ended up setting the direction of Facebook usage in Japan. There are of course people that use Facebook for personal non-business use, but it's no different that they tend to play safe and it's rare to see people bringing up subjects that can potentially stain their reputation.
Twitter on the other hand allows for anonymous and multi-account usage, so the way people take advantage of it is very versatile. It's pretty common for people to use multiple accounts for their different hobbies and purposes, for example you can have one account for communication with hobby friends, another account for trading items, another for local shopping purposes and campaigns, etc. The text limit isn't a huge problem for Japan as it is for English since the language is compressed, although admittedly 140 letters still isn't enough to go into long discussions.
quote:
I think there's an interesting question around the idea of thresholds of value/entry: arcades were great for kids back then even if there was no guarantee of total play time because the cost of entry was low enough for them to access, and access to games was valuable. Now that access to games is no longer valuable what with F2P games and the ubiquity of computing devices, the question becomes what is the threshold of something sufficiently valuable versus affordable for a younger person?
This is a very good question. From what I understand the average monthly allowance of a highschooler here is around 6,300 yen, plus 10,000 yen for smartphone/communication bills although that differs between households on whether the parent directly pays for it or hands the money to their child. 6,300 yen isn't much so taking on a part-time job would be very logical (average in Tokyo after tax is around 1,050yen/h). For Junior highschoolers it's a bit tougher since the average allowance is 2,500 yen and by Japanese law you can't get hired until March 31 after your 15th birthday. Gradeschoolers get a measely average of 1,000 yen.
At anime shops for example, most items are offered at an affordable price around 350-980 yen. These would be things like trading cards, clear file folders, gashas/ichiban-kuji. As it might sound, many of these products are random packs so trading/selling becomes a prequisite; a great way of keeping single prices down but having the customer keep buying. In comparison, SNS gashas at their 3000yen per ten-roll price isn't within sensible range for kids. Console games on the other hand makes more sense, since you can buy and sell at a used store and the margin you'd end up paying would be somewhere between 2,000-3,000, given that you have the console to begin with.
Come to think, that sort of brings another explanation on why fighting games aren't too popular amongst the younger age range-- it's too expensive when considering the need of a console and stick.
It's great going to the anime shops; you can hear conversations and the livelyhood of younger voices in real-time. It's quite different from the dried enthusiasm of old gamers for sure.
[this message was edited by Professor on Sat 20 Jun 19:00] |
| "Re(5):Re(10):SamSho NeoGeo Coll. free on Epic" , posted Sun 21 Jun 00:24:    
quote: It's great going to the anime shops; you can hear conversations and the livelyhood of younger voices in real-time. It's quite different from the dried enthusiasm of old gamers for sure.
If I may ask, what is it they ususally say?
If you mean to ask how their conversation tends to be different from gamers, gamers tend to talk about systems, whereas they talk more about the characters (they're looking at merchandises, so obviously so).
It should be noted that anime shop customers tends to be more girls than boys which is a big difference from game shops. But the random stuff they talk about actually aren't that different (did you pick this up already?, hey where should we go after this?, Oh yeah he/she's totally my recommended character, etc etc).
Also, gamers usually hit a shop to buy a particular title they have in mind, but customers to anime shops make their visits more randomly and they commonly buy merchandise for multiple titles, so the conversation can likewise span through multiple titles in a short time.
[this message was edited by Professor on Sun 21 Jun 02:16] |
PSN: zonepharaoh XBL: n/a Wii: n/a STM: n/a CFN: zonepharaoh
| "Re(8):Re(10):SamSho NeoGeo Coll. free on Epic" , posted Tue 23 Jun 09:56    
quote: That really makes it sound like what LinkedIn wants its social features to be.
"What's a linkedin? Can you eat it?" 
Yeah, no one uses Linkedin in Japan. Professor's totally right, of course: Facebook started out in a limited fashion due to the real name thing, and had higher earlier usage among the international/multilingual crowd. The real name requirement meant that it also eventually filled the networking role that Linkedin somehow missed completely. I don't remember when Linkedin was first available in Japanese, but Facebook was pretty early on, and I suspect there were other factors, too. As a networking tool, Linkedin might be TOO serious: there's nothing "fun" about it, and it looks so "professional" that you'd feel uncomfortable posting much of anything lest you look like you're officially representing your company, and it's hard to escape the assumption you're on there looking for a job, whereas Facebook you could play sort of ambiguously. So nowadays, Facebook in Japan can be a funny mix of both your actual friends and some professional contacts that would seem less appropriate in the US unless you were a serious Silicon Valley type.
In conclusion: sorry, Mixi! Line is the place to be for MMC.
人間はいつも私を驚かせてくれる。不思議なものだな、人間という存在は...
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| "Re(1):SNK Roster Leaks might be moving again!" , posted Tue 21 Jul 20:38    
quote: Seen some circulation about a reddit post detailing some leaks that may have been debunked by now. SNK Influencer Leak
In any case, the oven is getting hot with the latest installment of KOF coming soon. We could start a conversation about the leaks but I will start off witb what I would like to see in the next or future KOF game.
Sorry no team names, Kyo Iori Chizumaru Syo BaeDal Lilly Kane Shingo ShenWoo GaiTendo Leona Whip Marco(or Fio maybe?) Mai Andy Hokutomaru Yuri King B,Jenet Ryo Robert Krushnood Kim DongHwan JaeHoon Sie Momoko Bao Kula Foxy Dianna (or candy) Terry Rock Alice(who would go with this team? Had a hard time choosing) BlueMary Kevin Vanessa Gato Hotaru Silber Freeman Adelheid Malin Grant Kain Hein Kasumi Hinako Xiang Fei Joe H, Payak Sitipitak, Rob Python
Good question, and I love the idea of Khushnood joining Ryo and Robert (though I'd prefer him to have his name from the Japanese version, Marco... who thought it would be a good idea to name a character as Khushnood??).
Two things I'd like to see in the next KOF are the original formation of the Women Team (King, Mai, Yuri - hopefully without the silly clothing damage this time, or at least give that effect to the AOF guys as well) and the return of Yashiro, Shermie and Chris. Maybe this time we'd be able to find out if their story as a band looking for revenge against Iori was just a façade to hide their Orochi agenda, or if they really were unaware that they were three of the Orochi kings and had their personalities taken over by the Orochi blood. I mean, some dialogues in SNK Heroines seem to indicate some of the girls there do have a friendly impression of Shermie...
Maybe I'm this person right in front of you... nah probably not though.
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| "Re(2):SNK Roster Leaks might be moving again!" , posted Wed 22 Jul 02:23    
quote: Seen some circulation about a reddit post detailing some leaks that may have been debunked by now. SNK Influencer Leak
In any case, the oven is getting hot with the latest installment of KOF coming soon. We could start a conversation about the leaks but I will start off witb what I would like to see in the next or future KOF game.
Sorry no team names, Kyo Iori Chizumaru Syo BaeDal Lilly Kane Shingo ShenWoo GaiTendo Leona Whip Marco(or Fio maybe?) Mai Andy Hokutomaru Yuri King B,Jenet Ryo Robert Krushnood Kim DongHwan JaeHoon Sie Momoko Bao Kula Foxy Dianna (or candy) Terry Rock Alice(who would go with this team? Had a hard time choosing) BlueMary Kevin Vanessa Gato Hotaru Silber Freeman Adelheid Malin Grant Kain Hein Kasumi Hinako Xiang Fei Joe H, Payak Sitipitak, Rob Python
Good question, and I love the idea of Khushnood joining Ryo and Robert (though I'd prefer him to have his name from the Japanese version, Marco... who thought it would be a good idea to name a character as Khushnood??).
Two things I'd like to see in the next KOF are the original formation of the Women Team (King, Mai, Yuri - hopefully without the silly clothing damage this time, or at least give that effect to the AOF guys as well) and the return of Yashiro, Shermie and Chris. Maybe this time we'd be able to find out if their story as a band looking for revenge ag
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Khushnood is an ok name! Really the tragedy is that the last name "Butt" is a normal last name in the Middle East, but looks silly when romanized. I recall one person from Pakistan mentioned that because sometimes have romanized names that wind up being funny enough that they keep them, but others look bad (like "Butt") so they register a different English name to avoid the stigma of having a dumb-looking name.
I think the bigger problem with Khushnood is that this new name is unnecessary, changes his heritage, and goes against the intended setting for this character. He was designed to be a Brazilian, and the Brazil/Japan connection is well-documented in terms of culture as well as in terms of martial arts. That was totally fine, except I guess SNK of America believed that Americans expect anybody with a Latino-sounding name to need to conform to American stereotypes of Mexicans. In fact, the first time I saw Khushnood Butt, I thought "oh cool, an Indian who does Karate! That's just like two of my pals from elementary school! That's awesome!" But when I learned about how this name was used to wipe out an entirely different character who had his own cultural heritage, I didn't feel so good about it.
Now, would I want an Indian or Middle Eastern world warrior? I ABSOLUTELY WOULD! In fact, Indian martial arts and characters are terribly under-utilized in fighting games, when there's a rich history there to make use of, to say nothing of Indians practicing martial arts from elsewhere!
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| "Re(3):SNK Roster Leaks might be moving again!" , posted Wed 22 Jul 16:20    
quote:
Now, would I want an Indian or Middle Eastern world warrior? I ABSOLUTELY WOULD! In fact, Indian martial arts and characters are terribly under-utilized in fighting games, when there's a rich history there to make use of, to say nothing of Indians practicing martial arts from elsewhere!
Aside from Dhalsim, I can't remember any other fighter from India!
I think we need a less silly, more serious looking capoeira fighter in KOF. What we had until now? A kindergarten psychic loli, and Zarina that is dressed and moves more like for dancing than fighting.
Probably all the new fighters introduced in 14 are too much silly looking or trying too hard to not be normal: the boy with the pillow, the chinese shonen anime protagonist, the chinese girls with the masks, the crazy Kyary Pamyu Pamyu clone, the crazy guy escaped from jail, the cool looking cold butler with a chess theme and gravity powers out from some other shonen anime, the boy with the cyborg arm, the brazilian ninja weaboo, the mysterious hooded fighter with sand powers. The most normal looking are the pachi slot girls and Kim's master and wife. Not that I dislike them, I like them a lot, but some more "normal" looking fighter sometimes would not be bad.
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| "Re(2):Porting samurai" , posted Fri 25 Sep 15:43:    
quote:
As for head tracking, it’s been in SF since SF4, and I am almost certain it has been in VF and Tekken longer than that. Nuts, now I’m curious as to which fighting game was the first to have heard tracking. It’s probably some weird old PSX game like Psychic Force.
I played SF4/5 and I didn't notice it much (aside from probably obvious scenario like one player standing and the other jumping?), there is something different in SS that made it more evident, but I don't know what. Or I am totally drunk, I don't know.
Update: I checked SF5, now I know what is different. I used Ryu vs Abigail, and when they are standing they look straight forward, Ryu looks up only if he is basically next to Abigail or crouching close to him, Abigail head position didn't change much. Obviously if one of the two is jumping the other look up. In SS what surprised me is the naturalness (sorry, I don't know if there is a better english word, I can't find it) of the movement, even at the start of the match, Shizumaru vs Earthquake, Earthquake has his head slight tilted looking down, while Shizumaru without changing much his pose, his eyes are straight looking at Earthquake's eyes. He's looking straight in his eyes. So what is really different is that together with head tracking there is also eye tracking. And is pretty noticeable on characters with big eyes. I need to load KOF14 again and check what they did there.
Now I really want Kusaregedo to be in the game to look down on every other puny samurai in that game with his big sexy eyes.
[this message was edited by Lord SNK on Tue 6 Oct 15:53] |
| "Kocchi kocchi!" , posted Thu 11 Mar 23:30:    
Yes, Yuri's back! And with her long braid, too! Her short hair was nice for one or two games, but I must admit I'm glad she got her iconic braid back.
Now, will Yuri be in the AOF Team or in the Women Team? It's hard to picture Ryo and Robert without her (there's Takuma, but he's not as popular), but on the other hand, every time she teams up with King and Mai, it's nostalgic in the best way...
Whatever team she's in, SNK, please don't add the clothing damage to her this time. We're long past the days where humiliating women was acceptable.
Maybe I'm this person right in front of you... nah probably not though.
[this message was edited by Just a Person on Thu 11 Mar 23:40] |
| "Re(4):Kocchi kocchi!" , posted Sun 14 Mar 08:58:    
quote: - Shatter all expectations - Yuri is in the new KOF
Sorry SNK, you can only have one of those things.
To be fair, some expectations aren't worth shattering. In Yuri's case, well, she's one of the most popular fighters in the entire KOF franchise, so if SNK removed her from XV, they'd have to add her later as DLC anyway. And then the fanbase would accuse them of being greedy for not putting her on the game from the very beginning.
quote: Strongly Agreed! To this day, I still find it unfortunate that SNK didn't have the courage and made Wyler from Art Of Fighting 3 the only character that didn't follow the series tradition. (Reason: He was more skimpy than Mai Shiranui)
I suppose one can say Wyler technically does suffer clothing damage - except in his case, it happens before the fight, rather than after.
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EDIT: now, you know what would really shatter my expectations? The return of the USA Team.
It's kinda sad that they're only in two games of the entire franchise as playable fighters (one of them being a dream match). And to be honest, I think Heavy D and Lucky are pretty cool character designs... Brian, not so much, but KOF could always use more big brawlers.
Maybe I'm this person right in front of you... nah probably not though.
[this message was edited by Just a Person on Mon 15 Mar 01:53] |
| "Re(3):Shatter something" , posted Sat 27 Mar 07:39    
quote: It looks like SNK is indeed putting the band back together, the New Faces Team band that is.
Trailer #11 is Yashiro Nanakase
Next week should be interesting! SNK might throw us for a loop and reveal somebody from a separate team, much like they did when Joe Higashi was revealed.
It'll be cool if Shermie and Chris return, because not only will they be brought back into the 21st century with new models, they will be brought back into the KOF storyline again. It's very exciting to see what the next few reveals will be!
True. It could be Chris or Shermie, or Ryo or Robert, or Mai or King... or anyone, really.
As for Goenitz teaming up with Mature and Vice, I thought the two of them hated him (in fact, wasn't that one of the reasons for them to turn on him, besides them eventually starting to like Iori?). Then again, I remember reading that Mature and Vice don't like each other as well (not that they hate each other; more like they don't care about each other), so I guess they're not the kind of people guided by their emotions and the team-up with Goenitz could happen.
Maybe I'm this person right in front of you... nah probably not though.
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| "Re(4):Shatter something" , posted Sat 27 Mar 15:40    
quote: It'll be cool if Shermie and Chris return, because not only will they be brought back into the 21st century with new models, they will be brought back into the KOF storyline again. It's very exciting to see what the next few reveals will be!
Though its status is dubious, Shermie was already brought back for SNK Heroines. While not playable, Yashiro and Chris were also present in her in her ending.
I'd always wondered if the New Faces Team were truly dead anyway. Wasn't the story for New Faces vs Orochi New Faces that they'd split their forms for the tournament? If SNK had ever wanted to run with that idea, then it would have been possible that only the Orochi set sacrificed themselves, while the "normal" set survived...
Ah yes, I forget about Shermie's SNK Heroines appearance. Accoding to Oda, the game is canon with the KOF storyline, just set in a dream world.
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| "Re(2):King Shatter something" , posted Thu 1 Apr 21:59    
quote: Woof, after the last few interesting reveals, King did shatter my expectations that she would look or sound good... Oh well.
Interesting that they resurrected her AoF2 background. That's quite a deep cut... I wonder how many stages this game will end up having, they've been showing quite a few already, for a game so far away.
Good question. There used to be one stage per team in '94-'96 and XIV (and generic stages in the other games), right? Maybe some characters were introduced in stages that don't belong to them (like Yuri in Pao Pao Cafe, even though that location is more commonly associated to Fatal Fury)?
Anyway, I guess King's reveal indicates Yuri is in the Women Team, right? That is, unless SNK decides to bring back the XI version of the AOF Team (but I don't think most KOF fans would like that)... maybe we'll have the answer next week, if the featured character is Mai or some other lady (Kasumi, Mary, Alice...).
Maybe I'm this person right in front of you... nah probably not though.
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| "Nippon ichi!" , posted Fri 9 Apr 00:49    
quote: They should really honor her by bringing Sinclair and Charlotte into KOF as a team with an original sword wielder as the leader. That would liven up this roster a bit.
There is Foxy too, she is not dead, right?
Well, she was stabbed in the back (literally) in 2001 and wasn't shown ever since, but if I remember correctly, SNK said she actually survived.
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Well, I suppose many of you already saw it, but Mai got her official trailer. And for the most part, it didn't shatter expectations - after all, she was already shown in the very first trailer for KOF XV.
What did kinda shatter expectations in her trailer is that it doesn't present her, King and Yuri as a team, which means at least one of them won't be in the Women Team. Yuri is the safest choice, probably being in the AOF Team, but who knows... there have been past instances where both King and Mai have also left the team to join other teams.
And it does bring the question: who will be the third member, after all? Nakoruru (now that she's an official KOF character, and possibly SNK's most famous female character after Mai)? Mary? Kasumi? Not Alice, I hope...
Maybe I'm this person right in front of you... nah probably not though.
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| "Re(2):Nippon ichi!" , posted Fri 9 Apr 03:43    
quote: who will be the third member, after all? Nakoruru I hadn't thought of it, but Mai and Nakoruru together would be a great team of ACTUAL SNK heroines. I wonder if there's anyone that could join them, though... No offense to Blue Mary or King or Yuri, but they're a bit below the caliber of these two. Mayyyyyyyyybe Fio ??? She never was as popular as either of them, but she would represent the only non-fighting game SNK franchise that's still alive? Or maybe it'll be Jeanne Ryoko from World Heroes, with Jubei Yamada's moveset. Who knows.
.... our expectations will probably end up shattered next week when they'll announce "sorry, we forgot the end card. The team really is Yuri/King/Mai".
Athena, maybe? She's kind of a very well-known character, and if I'm not mistaken, she's actually the only female character in KOF who appears in all games.
Maybe my perception is wrong, but I always saw Mai, Nakoruru, Athena and Yuri as the four main women in SNK fighting games, with Leona and King following behind. I also consider Mai quite undeserving of the recognition she has, but that's another matter.
Maybe I'm this person right in front of you... nah probably not though.
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| "Re(3):Nippon ichi!" , posted Fri 9 Apr 05:34    
quote: who will be the third member, after all? Nakoruru I hadn't thought of it, but Mai and Nakoruru together would be a great team of ACTUAL SNK heroines. I wonder if there's anyone that could join them, though... No offense to Blue Mary or King or Yuri, but they're a bit below the caliber of these two. Mayyyyyyyyybe Fio ??? She never was as popular as either of them, but she would represent the only non-fighting game SNK franchise that's still alive? Or maybe it'll be Jeanne Ryoko from World Heroes, with Jubei Yamada's moveset. Who knows.
.... our expectations will probably end up shattered next week when they'll announce "sorry, we forgot the end card. The team really is Yuri/King/Mai".
Athena, maybe? She's kind of a very well-known character, and if I'm not mistaken, she's actually the only female character in KOF who appears in all games.
Maybe my perception is wrong, but I always saw Mai, Nakoruru, Athena and Yuri as the four main women in SNK fighting games, with Leona and King following behind. I also consider Mai quite undeserving of the recognition she has, but that's another matter.
We need to have a team of Ms. X, Claw Iori, regular Iori, Blood Riot Iori To go along with Kyo-1, Kyo-2, Kusanagi, Kyo To provide a little variety we'll have Kim, Jae Hoon, and Dong Hwan And to make sure the game is competitively viable, we'll round out the cast with Takuma and Mr. Karate
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| "Re(7):Nippon ichi!" , posted Sat 10 Apr 22:59    
quote: Funny, all so common. Are you from Brazil Just A Person?
Yes, I am. Which isn't a good thing right now, with the pandemic situation in Brazil and the borderline criminal way our president is conducting the situation, encouraging people to use medication that scientifical articles not only proved that don't work but can also bring serious collateral effects, refusing to adopt measures that can make people stay safe at home, doing almost no effort to buy vaccines and using his speeches to make people afraid of the vaccines (my mother, who I always considered a very intelligent person, was determined for a while not to take the vaccine, "thanks" to his speeches - fortunately she changed her mind now) and throwing all the blame for the hundreds of thousands of deaths onto anyone but himself. It's scary and frustrating, especially considering that many people in Brazil still believe in everything he says, no matter how blatant his lies can be.
...Sorry, I know this is not the right topic to talk about this. It's just that it doesn't feel great to be Brazilian right now (for the record, I love my country; it's this whole situation that I hate).
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quote: Do you think that Mai's cow costume will be back in KOFXV?
That... would be nice. Not just for Mai, but all the SNK Heroines - if Street Fighter and Tekken can give their characters fanservice-y costumes every now and then, why can't KOF do the same, right?
Maybe I'm this person right in front of you... nah probably not though.
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PSN: zonepharaoh XBL: n/a Wii: n/a STM: n/a CFN: zonepharaoh
| "Re(8):Nippon ichi!" , posted Sun 11 Apr 00:55:    
quote: click here and skip to 4:30. You're welcome (or please forgive me
"Art imitating life imitating (Akiman) art!?" This is about as classy as Laura's "bonita" outfit, so needless to say, it's a reminder that Akiman and Kinu really ought to be given more chances to draw Laura. Maybe it will take everyone's mind off of the awfulness of Brazilian government right now, with my sympathies.
quote: Do you think that Mai's cow costume will be back in KOFXV?
Even as someone who knows nothing about playing KOF, a heavy costume focus makes sense to me since KOF these days is clearly pretty dependent on nostalgia as opposed to enticing new people with fancy graphics, and if that's the case, it should be less work on a technical level to produce said costumes, too.
Now that I've made the requisite SNK-related comment, I can talk about Chun Li without going to jail and answer Iggy's comment! Yes, I think SFV Chun Li is actually one of the best: she has an acceptable mix of charges and quarter circles (the hadouken motion variant for hyakuretsukyaku is a great joy), her V-trigger's double-hits feel delicious, and she's nearly as beautiful as in SFIII and moves similarly. Most interesting version of Mai? I'll leave that to the people who actually belong in this thread!
人間はいつも私を驚かせてくれる。不思議なものだな、人間という存在は...
[this message was edited by Maou on Sun 11 Apr 01:32] |
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