SNK Stuff Thread 21- Summer 2018 Edition - http://www.mmcafe.com/ Forums


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Professor
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"SNK Stuff Thread 21- Summer 2018 Edition" , posted Mon 14 May 22:50:post reply

SNK Stuff Thread 3
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SNK Stuff Thread 22
SNK Stuff Thread 23Expresso


Art stuff :

Senri Kita Blog / Hiroaki Blog
Nona Twitter / Nona Yfrog / Nona Blog
Other Artist Info / Other Artist Info 2


Hidden stuff in old games:

http://www.nicovideo.jp/watch/sm16260198 - Nico
http://www.nicovideo.jp/watch/sm12375295 - Nico
http://www.nicovideo.jp/watch/sm12949449 - Nico
http://www.nicovideo.jp/watch/sm11733011 - Nico
http://www.nicovideo.jp/watch/sm12290526 - Nico

https://tcrf.net/Art_of_Fighting_%28Neo_Geo%29 AOF1 Stuff
https://tcrf.net/Art_of_Fighting_2_%28Arcade%29#Unused_Title_Text AOF2 stuff





[this message was edited by Professor on Mon 14 May 22:51]

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Professor
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"NeoGeo Mini Gold" , posted Mon 14 May 23:52post reply

While I've lost the link with a better photo, there's reportedly a Gold version of the NeoGeo Mini which is only being gifted at this point.

https://twitter.com/RainbeanCi/status/988975406928842752





Yuki Yagami

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"Re(1):NeoGeo Mini Presentation this June" , posted Sat 19 May 14:49post reply

SNK will hold a Neo Geo Mini Online Presentation this coming June.

SNK would like to ask some questions until May 28th (Japan Standard Time).


Just Reply on the link.





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Yuki Yagami

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"Love Heart's Farewell Game?" , posted Tue 22 May 18:29post reply

Apologies for the double post...

A few days after Highlights trademarks a new Sky Love pachislot. Love Heart is revealed in SNK Heroines Tag Team Frenzy.

This may probably the last time we'll see her in a SNK game.





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Professor
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"Re(1):Love Heart's Farewell Game?" , posted Tue 22 May 23:45post reply

quote:
Apologies for the double post...

A few days after Highlights trademarks a new Sky Love pachislot. Love Heart is revealed in SNK Heroines Tag Team Frenzy.

This may probably the last time we'll see her in a SNK game.



Aye thanks, frontpaging it!





Yuki Yagami

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"Re(2):Love Heart's Farewell Game?" , posted Wed 23 May 00:29post reply

It took from October 16, 2016 to April 20, 2018 (the day the trademarked was applied)

I think Highlights let SNK do their own thing first with Love Heart with that 18-month gap.

Also, a trailer may also appear on a Wednesday via Nintendo's channel, if we're lucky.

(Unless Nintendo's Channel will reveal the video in less than 2 hours)





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"Re(3):Love Heart's Farewell Game?" , posted Wed 23 May 03:17post reply

quote:
It took from October 16, 2016 to April 20, 2018 (the day the trademarked was applied)

I think Highlights let SNK do their own thing first with Love Heart with that 18-month gap.

Also, a trailer may also appear on a Wednesday via Nintendo's channel, if we're lucky.

(Unless Nintendo's Channel will reveal the video in less than 2 hours)


I'm very interested in the game, but I would so love it to be a true Queen of fighters festival, one that doesn't omit significant SNK characters at all. Some seriously deserve a HD treatment, like Moe from KOF EX2. Someone from Metal Slug really needs to take a slot there too.







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"Re(4):Love Heart's Farewell Game?" , posted Wed 23 May 08:42post reply

Looks from that tiny tiny page scan like there are also in-engine cutscenes. And here I thought the story would be presented in a gag 2D art style like the 4koma.





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"Re(5):Love Heart's Farewell Game?" , posted Thu 24 May 04:14:post reply

Unconfirmed reports from early readers of Famitsu magazine say the DL version of SNK Heroines in Japan will be 5,184 yen. The game's preorder on US Amazon is $49.99, so it seems just about right. We should know for sure within the day.

Pretty cheap for a PS4 game (even if it looks like a pile of recycled resources from KOF14 made to good use), but I have this feeling that if the game is that cheap, SNK may be eyeing to make bucks off with DLC characters, which could explain those odd dead spaces on the select screen.





[this message was edited by Professor on Thu 24 May 04:21]



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"Re(6):Love Heart's Farewell Game?" , posted Thu 24 May 11:55post reply

New trailer





Yuki Yagami

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"Re(7):Love Heart's Farewell Game?" , posted Thu 24 May 13:34post reply

quote:
New trailer



Official Website is Updated and now Open!





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"Re(8):Love Heart's Farewell Game?" , posted Thu 24 May 17:17post reply

quote:
Official Website is Updated and now Open!



And the official website has... *drumroll* 14 characters.

So of course now people are going to try and convince everyone that the rest are DLC. Even though there was already an interview stating that they weren't planning DLC at that time, so even if they did change their minds, expecting it to double the roster would probably be very silly.





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"Re(1):3 or 18 left?" , posted Fri 25 May 07:08:post reply

quote:
While I've lost the link with a better photo, there's reportedly a Gold version of the NeoGeo Mini which is only being gifted at this point.


That means the NeoGeo Mini was announced back in November last year ?

quote:
And the official website has... *drumroll* 14 characters.

So of course now people are going to try and convince everyone that the rest are DLC. Even though there was already an interview stating that they weren't planning DLC at that time, so even if they did change their minds, expecting it to double the roster would probably be very silly.


That wouldn't be the first time someone did that. But I still think these 14 will be first one to be shown since there's still time until september and only 3 missing to be revealed. By the way, the silly koma (sadly) ended but at the bottom of the main website, we have 12 girls, KukriSandel Dark and Kokoron (plus a hidden Love Heart) and if we add Shermie, we might get our first 14 Heroines in the game.

So the ones to be announced in the following weeks might be King, Luong, MuiMui and Mian.





[this message was edited by KensouADV on Fri 25 May 07:18]

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"Re(2):3 or 18 left?" , posted Fri 25 May 08:26post reply

quote:

That means the NeoGeo Mini was announced back in November last year ?



 ? ? ! !

It was in our face all this time ! !





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"Re(3):3 or 18 left?" , posted Fri 25 May 19:04:post reply

quote:

That means the NeoGeo Mini was announced back in November last year ?


 ? ? ! !

It was in our face all this time ! !



I partly knew about it when I visited a website (I cannot tell if it was at Neo-Geo.com or ResetEra).

I think the Love Heart deal was probably a mutual agreement between SNK and Highlights. Highlights allowed SNK to use Love Heart one last time. With respect to Highlights, SNK decided not to include that Love Heart icon and in some media such as manga.

(Note: Love Heart does not appear in the KOF XIV Hong Kong Manhua and the "A New Beginning" manga. Though Mui Mui appears in the Manhua, but not in the ANB Manga yet.)

As I was reviewing what I said about the SNK/Highlights issue. I speculate that Highlights prioritized in acquiring SNK's pachislot hardware assets (cabinets, metal molds and other parts) first, as a bonus, they acquired 2 pachislot IPs first (Sister Quest and Sky Love). The Super Oto-san costume cameo in Sister Quest Paradise (Highlights Entertainment's second Sister Quest pachislot) might indicate Highlights is not done with their deal with SNK yet once they release the Sky Love pachislot.

However, with the SNK Heroines development (and Nariyuki Quest), the (trademark filing and) announcement of the Sky Love pachislot is stalled for at least 18 months after announcement.

Now that SNK Heroines is coming out, Nariyuki Quest has ended and Sky Love by Highlights Entertainment teaser is now inevitably coming. There is a very big chance that Highlights Entertainment will finally complete their acquisition of SNK's remaining pachislot IPs.

I guess SNK still own the remaining pachislot IPs (through SNK Entertainment) until "the deal is completed". This may be the reason why SNK is using Mui Mui in Nariyuki Quest (and SNK Heroines) like there is no tomorrow. That's because SNK still owns Dragon Gal (to a limited capacity) until Highlights will finally "complete" the acquisition.

When that time comes, they have no choice but to let them go after SNK Heroines, they might become a liability in the future if they keep them any longer (it took Highlights 18 months to file the trademark of Sky Love after announcing it on October 2016).

I personally think Ledo Millennium, SNK's new owners, wants to disassociate the SNK's Brand Name from pachislot.

Pachislot Rant #242354325 Aside,

quote:

That wouldn't be the first time someone did that. But I still think these 14 will be first one to be shown since there's still time until september and only 3 missing to be revealed. By the way, the silly koma (sadly) ended but at the bottom of the main website, we have 12 girls, KukriSandel Dark and Kokoron (plus a hidden Love Heart) and if we add Shermie, we might get our first 14 Heroines in the game.

So the ones to be announced in the following weeks might be King, Luong, MuiMui and Mian.



I think King at best will be an Unlockable/DLC in this one. The last character is a tall(?) girl with her long hair tied to a ponytail. She wears a vest, shorts, and bracelets as one of her costume (I'm not sure if it is her default).

EDIT: Since the transfer of rights of Sky Love from SNK to Highlights Entertainment happened during the development of SNK Heroines. Highlights gets included in the Copyright list. Probably after SNK Heroines is out, Highlights gets complete control of Sky Love.





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[this message was edited by Yuki Yagami on Fri 25 May 20:36]



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"Re(4):3 or KoF14 left?" , posted Mon 28 May 21:50post reply

What is the consensus on the latest batch of DLC characters now that they have been out for awhile? Is Heidern as good as he first appeared? Has anyone figured out how to play Najd?





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"Re(5):3 or KoF14 left?" , posted Mon 28 May 22:34:post reply

quote:
What is the consensus on the latest batch of DLC characters now that they have been out for awhile? Is Heidern as good as he first appeared? Has anyone figured out how to play Najd?



Quickhand answer: Heidern is top tier, Najd is broken, Oswald and Mary are good but not enough to be popularly used.


Najd is a flashback of Raiden From KOF13, but with a Rekka move. Basically, she can do 40% damage on a combo with no meter using her Dropkick, making her way towards victory after about 20 counts on the timer. She also has a command throw and a very good CD attack which rarely gets seen because of the dropkick button hold. Najd is relatively simple to use and strong as long as you can keep a finger on the D button at all times (personally it gives me cramps so I don't use her). Many people have her in their team.

Heidern can play almost like a KOF version of Guile because of his strong anti-air and projectile that needs to be normal jumped. What's more, he also has strong offense-- many of his normals are strong, he has an overhead, his standing D needs to be blocked low, and he has a new projectile super that's like Jedah's from DarkStalkers that circles around in one place. He has a few other new moves too that's not core to his strength but serves well enough to make him even stronger. He lacks in damage compared to some other top tiers, but his stability and higher HP justifies it.

Oswald is... nobody really uses him. People see potential in him and his damage, but not enough to use him because he can be relatively situational and his movement takes time to understand. Also, there's reportedly a glitch where the buffer on 1P side is shorter than 2P, making it hard to do the finisher on his Rekka at perfect timing.

Blue Mary is good but not overpowering, so very few people use her. Her specials are good but can be pretty high-risk if the opponent has meter, so she's best on point. However everyone's favorite point character right now is Najd so that seat's taken. Her normals have relatively short reach, so she's the typical character who has a hard time getting in on the opponent but then has the tools to mix things up until the opponent is dead. But given that's not really an optimal style in playing KOF14, it's understandable that she isn't too used despite being relatively good.





[this message was edited by Professor on Tue 29 May 00:02]

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"KOF All Star + MSXX for PS4." , posted Mon 28 May 23:55post reply

KOF All Star Teaser Trailer

Official Website Information Drop on June 15th.

Also,

Also, Metal Slug XX for the PlayStation 4 coming tomorrow.





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"Re(1):KOF All Star + MSXX for PS4." , posted Mon 28 May 23:59:post reply

quote:
KOF All Star Teaser Trailer

Official Website Information Drop on June 15th.

Also,

Also, Metal Slug XX for the PlayStation 4 coming tomorrow.



Interesting! That looks like a mobile game trailer-- bingo, it is.





[this message was edited by Professor on Tue 29 May 00:03]

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"Re(5):3 or KoF14 left?" , posted Tue 29 May 01:32:post reply

quote:
What is the consensus on the latest batch of DLC characters now that they have been out for awhile? Is Heidern as good as he first appeared? Has anyone figured out how to play Najd?


Yeah, Najd is just like Raiden in the Arcade version of XIII. Dropkick to the win. And if we go by recent numbers in tournaments, she's just as popular as Iori. Heidern is not too far behind because of his zoning and damage. I think Oswald is just too much work to achieve same results and Blue Mary is just "good" but not on the same level as the others.

EDIT: Well, guess I got beaten by a more in-depth explanation. But I just want to add that I have no idea how those button hold characters are meant for "beginners" when it makes you hold your controller like a crab since a supposed beginner won't spend in an arcade stick against their better judgement. Yeah, this more of an SFV problem but Najd is worth mentioning.


quote:

I guess SNK still own the remaining pachislot IPs (through SNK Entertainment) until "the deal is completed". This may be the reason why SNK is using Mui Mui in Nariyuki Quest (and SNK Heroines) like there is no tomorrow. That's because SNK still owns Dragon Gal (to a limited capacity) until Highlights will finally "complete" the acquisition.

When that time comes, they have no choice but to let them go after SNK Heroines, they might become a liability in the future if they keep them any longer (it took Highlights 18 months to file the trademark of Sky Love after announcing it on October 2016).

I personally think Ledo Millennium, SNK's new owners, wants to disassociate the SNK's Brand Name from pachislot.


Sorry but even if it's SNK, it makes no sense to keep promoting a character that will be treated like K9999 just right after September. And just like you posted that Hightlights is credited in SNK Heroines, I think it'll be a Strider Hiryu situation where Capcom doesn't really have the rights to the character but keeps using him in many games though deals with his owners. Maybe the manga stuff is those "case by case" bureaucracy since the chinese manga seems to be handled by a third party and the ANB manga looks to have a big pacing problem by the most recent chapter and all those previous with just Team introductions.

As for the silhouettes, I don't think the size of a character is really relevant since Luong appears to be behind Yuri and she's easily the tallest female character to debut in KOF but the silhouetter doesn't appear to be so much as Sylvie is not that small as in your image (and she's actually taller now than in XIV). And I think Shermie being in her regular outfit to be an outlier and not the norm and looks to be "corrected" in the official webpage so I assume she isn't in her regular clothes.





[this message was edited by KensouADV on Tue 29 May 02:29]



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"Re(6):3 or KoF14 left?" , posted Tue 29 May 04:49post reply

It turns out I was thinking too hard with Najd. Next time I will simply kick everyone.
quote:


EDIT: Well, guess I got beaten by a more in-depth explanation. But I just want to add that I have no idea how those button hold characters are meant for "beginners" when it makes you hold your controller like a crab since a supposed beginner won't spend in an arcade stick against their better judgement. Yeah, this more of an SFV problem but Najd is worth mentioning.

New players might have an advantage since they don’t have any preconceived problems with mapping their charge buttons to the shoulder pads. As a dinosaur who plays on a stick I often feel like I need to grow extra fingers to properly play a character that would probably be handled much easier on a pad.





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"Re(6):3 or KoF14 left?" , posted Tue 29 May 14:33:post reply

quote:
Sorry but even if it's SNK, it makes no sense to keep promoting a character that will be treated like K9999 just right after September. And just like you posted that Hightlights is credited in SNK Heroines, I think it'll be a Strider Hiryu situation where Capcom doesn't really have the rights to the character but keeps using him in many games though deals with his owners. Maybe the manga stuff is those "case by case" bureaucracy since the chinese manga seems to be handled by a third party and the ANB manga looks to have a big pacing problem by the most recent chapter and all those previous with just Team introductions.



*hands a pitcher of ice cold water with ice cubes and an ice filled glass*

I meant, they can still promote them in SNK Heroines (with Highlights permission). However, any SNK projects after SNK Heroines, but the possibility is still there. There is a very big chance they cannot use them anymore and starts being treated like K9999. I know it won't be implemented immediately. I meant, SNK's future projects like KOF XV, for example.

I already expected some fans would answer the Strider kind of deal.

Strider's rights is co-owned by Capcom and Moto Kikaku (Unlike Love Heart's case right now). Strider can appear anytime if Capcom wants to, and Moto Kikaku also wants to. However during SFV, Capcom is trying to "bypass" the Moto Kikaku copyright by integrating Strider into the SF lore through Zeku.

In other news, one of the Samurai Shodown Chinese Mobile Game called as Tenkadaiichi Kenkakuden, is apparently out. (However the publisher is Fei Liu Mobile.)





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[this message was edited by Yuki Yagami on Tue 29 May 16:17]

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"What if Neo-Geo 64 collection?" , posted Tue 5 Jun 21:07post reply

Would it be all that bad if SNK released an HD version of the Neo-Geo 64 games in a collection? Not everyone has played them and maybe the developers can get fresh ideas from those forgotten games. But were they really that terrible to not even re-release them?





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"Re(1):What if Neo-Geo 64 collection?" , posted Tue 5 Jun 22:24post reply

quote:
Would it be all that bad if SNK released an HD version of the Neo-Geo 64 games in a collection? Not everyone has played them and maybe the developers can get fresh ideas from those forgotten games. But were they really that terrible to not even re-release them?


Seeing as how SNK barely got around to releasing SD versions of most of those games I doubt there's much of a chance of a NG64 revival. While I wouldn't mind a collection just for novelty's sake the games weren't that good when they were new and I doubt they have aged well. Then again, AoF1 gets constantly re-released on every possible console ("Alexa, play Ryūko no Ken") so SNK isn't adverse to going for deep cuts.







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"Re(1):What if Neo-Geo 64 collection?" , posted Wed 6 Jun 01:24post reply

quote:
Would it be all that bad if SNK released an HD version of the Neo-Geo 64 games in a collection? Not everyone has played them and maybe the developers can get fresh ideas from those forgotten games. But were they really that terrible to not even re-release them?

Falcoon once mentioned they lost all the files/tools necessary for emulation. Maybe with the new successof ACA and classics collections, they have the intention to fix that? Who knows?







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"Re(2):What if Neo-Geo 64 collection?" , posted Wed 6 Jun 06:22post reply

quote:
Would it be all that bad if SNK released an HD version of the Neo-Geo 64 games in a collection? Not everyone has played them and maybe the developers can get fresh ideas from those forgotten games. But were they really that terrible to not even re-release them?
Falcoon once mentioned they lost all the files/tools necessary for emulation. Maybe with the new successof ACA and classics collections, they have the intention to fix that? Who knows?



Short of a complete remake, I'd say the odds are not good.

Commercial emulation efforts are often fairly reliant on the general emulation scene, but efforts to emulate the Hyper Neo-Geo 64 stalled out years ago.

David Haywood, a MAME contributor who worked on NG64 emulation at one point, has previously said that there is neither the necessary information nor particular interest in emulating the system. In the case of Haywood, who is driven by a desire to preserve as many systems and aging games as possible, he felt his own time was better spent successfully preserving many other titles.







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"Re(3):What if Neo-Geo 64 collection?" , posted Wed 6 Jun 07:56post reply

quote:
Would it be all that bad if SNK released an HD version of the Neo-Geo 64 games in a collection? Not everyone has played them and maybe the developers can get fresh ideas from those forgotten games. But were they really that terrible to not even re-release them?
Falcoon once mentioned they lost all the files/tools necessary for emulation. Maybe with the new successof ACA and classics collections, they have the intention to fix that? Who knows?


Short of a complete remake, I'd say the odds are not good.

Commercial emulation efforts are often fairly reliant on the general emulation scene, but efforts to emulate the Hyper Neo-Geo 64 stalled out years ago.

David Haywood, a MAME contributor who worked on NG64 emulation at one point, has previously said that there is neither the necessary information nor particular interest in emulating the system. In the case of Haywood, who is driven by a desire to preserve as many systems and aging games as possible, he felt his own time was better spent successfully preserving many other titles.

Never played any of the 64 games except maybe for SS 64, however, personally I would prefer to see Buriki One remake with original artwork thrown into it.





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"The Legacy Lives On" , posted Wed 6 Jun 22:33post reply

SNK will have a NEOGEO Mini Online Presentation called "The Legacy Lives On" on June 10th, 11 AM (JST)/June 9th, 7PM (PDT). It will be streamed in SNK's official YouTube channel.





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"Re(1):The Luong Lives On" , posted Thu 7 Jun 17:41:post reply

Luong leaked for SNK Heroines

Seems like it was an accident from all the uploading they were doing earlier today but I guess they were planning to reveal her soon anyway.





[this message was edited by Gojira on Thu 7 Jun 17:44]

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"Re(2):The Luong Lives On" , posted Fri 8 Jun 00:26post reply

quote:
Luong leaked for SNK Heroines

Seems like it was an accident from all the uploading they were doing earlier today but I guess they were planning to reveal her soon anyway.



Shouldn't this game just be titled "KoF XIV Heroines (Featuring Shermie)"? I love Luong and it's great that she was added, but where are the non-KoF heroines?

Complaint aside, I'm curious about how this game will become. It's nice to see SNK trying a tag team fighting game again, and the fact the partners are cheering in the background is a welcome return from the old KoF games (and Kizuna Encounter), but the fanservice is a little too high here (and that's coming from someone who likes the DOA games)...





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"Re(1):What if Neo-Geo 64 collection?" , posted Fri 8 Jun 16:55post reply

quote:
Would it be all that bad if SNK released an HD version of the Neo-Geo 64 games in a collection? Not everyone has played them and maybe the developers can get fresh ideas from those forgotten games. But were they really that terrible to not even re-release them?


I've had the luxury of playing both SS64 games and the Fatal Fury game. They were very slow and methodical fighters-- which works for Samurai Shodown, but not really for Fatal Fury. Of the three SS64-2 was the best, but that's really not saying a whole lot as that game got on a lot on the interesting ideas it was throwing around with the Slash and Bust characters being alternate entire characters (which happened in the later 2D games, come to think of it, when the system itself was removed).

But. to be fairly blunt, SS64 played very much like the PS1 Samurai Shodown game, which also had its share of interesting ideas in it attached to a slow game.





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"SNK Mini Online Presentation" , posted Sun 10 Jun 12:21:post reply

https://youtu.be/RdINRIwjmwI

Japanese version releases this summer, with a global release later. Pricing has not been revealed yet, but they DO announce the title lineup. There are 14 different games exclusive to Japan and 14 games exclusive to the global version. The rest are shared between both versions. Has a number of peripheral add-ons such as external controllers and HDMI output. Games are primarily based on their AES versions but it has save state support so you wouldn't have to worry about limited continues.

Japan exclusives
KOF 94
KOF 96
KOF 99
KOF 2001
KOF 2003
Real Bout Fatal Fury 2
Last Blade
Aggressors of Dark Kombat
Top Hunter Roddy and Cathy
Ninja Commando
Burning Fight
Cyber-Lip
Alpha Mission II
Twinkle Star Sprites

International exclusives
Metal Slug X
Metal Slug 4
Metal Slug 5
King of the Monsters
Shock Troopers
Magician Lord
Blue's Journey
Robo Army
Crossed Swords
Mutation Nation
3 Count Bout
Last Resort
Ghost Pilots
Football Frenzy

Both versions
KOF 95
KOF 97
KOF 98
KOF 2000
KOF 2002
Samurai Shodown 2
Samurai Shodown 4
Samurai Shodown 5 Special
Fatal Fury Special
Real Bout Fatal Fury
Garou: MOTW
World Heroes Perfect
Kizuna Encounter
Art of Fighting
Last Blade 2
Ninja Master's
Metal Slug
Metal Slug 2
Metal Slug 3
King of the Monsters 2
Sengoku 3
Shock Troopers 2nd Squad
Blazing Star
Top Player's Golf
Super Sidekicks
Puzzled





[this message was edited by Abster on Sun 10 Jun 12:24]

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"Re(1):SNK Mini Online Presentation" , posted Sun 10 Jun 17:23post reply

quote:
https://youtu.be/RdINRIwjmwI



I don't like very much the international line-up, and they didn't say anything about the hardware beside what we already know (lcd size, hdmi port, usb ports, etc), and still no price.







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"Re(2):SNK Mini Online Presentation" , posted Sun 10 Jun 19:29post reply

quote:
I don't like very much the international line-up, and they didn't say anything about the hardware beside what we already know (lcd size, hdmi port, usb ports, etc), and still no price.



Well they showed how awkward it looks to play on, which is something I've been wondering about since it was first shown.

The controllers like nice at least. For a minute I thought they were showing old footage of a NGCD controller as an example, but it turned out to be the actual thing they're selling. As long as it feels better than mine did... I don't know if this is how all NGCD controllers felt, but mine was a bit mushy and had a tendency to get stuck. The clicky switches on the NGPC were like an evolution of that and felt much better, so hopefully it's an evolved design.







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"Re(2):SNK Mini Online Presentation" , posted Mon 11 Jun 22:43post reply

quote:
https://youtu.be/RdINRIwjmwI


I don't like very much the international line-up, and they didn't say anything about the hardware beside what we already know (lcd size, hdmi port, usb ports, etc), and still no price.


I want to like this thing but everything from the title line-up to the lack of pricing is making it difficult.





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"Re(3):SNK Mini Online Presentation" , posted Mon 11 Jun 23:51:post reply

quote:
https://youtu.be/RdINRIwjmwI


I don't like very much the international line-up, and they didn't say anything about the hardware beside what we already know (lcd size, hdmi port, usb ports, etc), and still no price.




The lineup for both versions feel like they can have more to offer. NO LEGEND OF SUCCESS JOE how could you snk btw megalobox is a pretty good succeeding anime

The normal version just feels like KOF galore rather than being fighting-game oriented which is supposed to be its salespoint according to the promo video. However he tiny controller looks like it's more suited for action games so perhaps the international edition is better in that sense? It's certainly a commemorative product and would be nice to have as a collection.


No price announcement is a bit surprising. I wonder if they're being like Sony back with the PSP where they couldn't decide on a price until the last second.





[this message was edited by Professor on Tue 12 Jun 18:10]

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"Mian amd Luong in SNK Heroines" , posted Wed 13 Jun 03:16:post reply

https://www.youtube.com/watch?v=4mYX3x62fNo

Luong who was prematurely leaked last week is official, and together, Mian.

Luong is soo... Kabukicho. That's the only word I could come up with from watching the trailer. How old is she supposed to be?


So two more characters left. Nsturally I'm assuming the devs are going to throw a curveball on the Silhouette that looks like Metal Slug's Fio.





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"Re(1):Mian amd Luong in SNK Heroines" , posted Thu 14 Jun 01:39:post reply

quote:
https://www.youtube.com/watch?v=4mYX3x62fNo

Luong who was prematurely leaked last week is official, and together, Mian.

Luong is soo... Kabukicho. That's the only word I could come up with from watching the trailer. How old is she supposed to be?


So two more characters left. Nsturally I'm assuming the devs are going to throw a curveball on the Silhouette that looks like Metal Slug's Fio.



I hope that there's Fio. Of all of the characters, Shermie's the only one that didn't appear in "KoF XIV". If the two characters that are left are Fio and Yayoi's birthday pal, I suppose I can live with that. I don't mind having either Mian or Luong. I just wish both Mian and Luong didn't appear together, as I would rather see someone like Akari return. Actually, I'd rather bite the bullet by not seeing typed pal if it means I get Fio and Akari.





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"Re(1):Mian amd Luong in SNK Heroines" , posted Thu 14 Jun 03:27post reply

I think anyone not expecting the bottom one to be Mui Mui is going to be disappointed. She's been all over the gag comic as well as the gag artwork that eventually became this game.

As for the top one, after thinking about it it probably really is Fio. At first I thought well, it's just someone else cosplaying as Fio, but then I remembered Shermie actually showed up in her default look. Which means new characters that didn't come from KoFXIV have their default look. And since all of the XIV characters with hair that long have already been used at this point, it could only be a new character.





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"Re(2):Mian amd Luong in SNK Heroines" , posted Thu 14 Jun 04:59post reply

quote:

As for the top one, after thinking about it it probably really is Fio. At first I thought well, it's just someone else cosplaying as Fio, but then I remembered Shermie actually showed up in her default look. Which means new characters that didn't come from KoFXIV have their default look. And since all of the XIV characters with hair that long have already been used at this point, it could only be a new character.



Probably someone we'll expect the least.

Fio's ponytail, based from official arts, is shorter and blunter than the one in the silhouette. Also, does Fio wear bangles in her default costume?





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"Athena VTuber" , posted Sat 16 Jun 04:22post reply

Quite offtopic, but oh boy... that Athena VTuber article ended up (and taking) a lot longer than I anticipated to finish,







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"Re(1):Athena VTuber" , posted Sat 16 Jun 05:07post reply

quote:
Quite offtopic, but oh boy... that Athena VTuber article ended up (and taking) a lot longer than I anticipated to finish,



It's kind of funny that Athena will be appearing in her old 98 outfit. You'd think a fashionable idol would be more up-to-date if she's going to be engaging in a modern activity. Or maybe they'll play on that? An outdated idol trying to make a comeback and appeal to the youth of today does sound rather SNK-ish.

Have we even discussed the vtuber fad here yet? It's certainly a thing the kids are into.





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"Re(2):Athena VTuber" , posted Sat 16 Jun 13:21post reply

quote:
Or maybe they'll play on that? An outdated idol trying to make a comeback and appeal to the youth of today does sound rather SNK-ish.

Have we even discussed the vtuber fad here yet? It's certainly a thing the kids are into.



I was shortly discussing this with Zepy and Loona and somehow ended up with a vision of a 41 year old Athena who's single and obsessed with ingame Gachas. Would she fit in her old attire from 20 years ago? I don't know.

I don't think we've ever discussed vtubers here! It's certainly the thing right now.





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"KOF ALL STAR: 82 Characters at Launch" , posted Sat 16 Jun 14:31:post reply

So... KOF ALL STAR will have 82 Characters at launch. I counted all characters from '94-XIII. Here are my guess. Like I promised on Twitter.

1. Kyo Kusanagi/Kusanagi?
2. Benimaru Nikaido
3. Goro Daimon
4. Terry Bogard
5. Andy Bogard
6. Joe Higashi
7. Ryo Sakazaki
8. Robert Garcia
9. Takuma Sakazaki/Mr.Karate
10.Heidern
11.Ralf Jones
12.Clark Still
13.Athena Asamiya
14.Sie Kensou
15.Chin Gentsai
16.King
17.Mai Shiranui
18.Yuri Sakazaki
19.Kim Kaphwan
20.Chang Koehan
21.Choi Bounge
22.Heavy D!
23.Lucky Glauber
24.Brian Battler
25.Rugal Bernstein/Omega Rugal
26.Iori Yagami/Orochi Iori
27.Eiji Kisaragi
28.Billy Kane
29.Saisyu Kusanagi
30.Leona Heidern/Orochi Leona
31.Kasumi Todoh
32.Mature
33.Vice
34.Geese Howard/Nightmare Geese
35.Wolfgang Krauser
36.Mr. Big
37.Chizuru Kagura
38.Goenitz
39.Yashiro Nanakase/Orochi Yashiro
40.Shermie/Orochi Shermie
41.Chris/Orochi Chris
42.Ryuji Yamazaki
43.Blue Mary
44.Shingo Yabuki
45.Orochi
46.K’
47.Maxima
48.Whip
49.Bao
50.Li Xiangfei
51.Jhun Hoon
52.Krizalid
53.Ramon
54.Vanessa
55.Lin
56.Seth
57.Hinako Shijou
58.Kula Diamond
59.Foxy
60.Angel
61.May Lee
62.Zero/Cloned Zero
63.Igniz
64.“The 9999th Clone”
65.Ash Crimson/Dark Ash
66.Duolon
67.Shen Woo
68.Tizoc
69.Gato
70.Malin
71.Adelheid Bernstein
72.Mukai
73.Oswald
74.Elisabeth Branctorche
75.Duck King
76.B. Jenet
77.Momoko
78.Shion
79.Magaki
80.Raiden
81.Hwa Jai
82.Saiki/Transformed Saiki

Notes:
- EX Versions (and in SSBU Terminology, Echo Fighters) are counted as one character.
- Not counted are the Kyo Clones, Kyo-1 and Kyo-2, the KOF XI Guest Characters. (Gai Tendo, Sho Hayate, Silber, Jyazu, Hotaru Futaba and probably, Tung Fu Rue, unless they decide to add KOF XIV Characters in the future) I am not sure if the KOF XI Guest Characters + Tung Fu Rue will be added post-launch.
- It is not known if “The 9999th Clone” in KOF All Star will be K9999 (aka not Tetsuo) or Nameless. Although Nameless appeared in KOF '98 UM OL, I am not sure if this will stick here as well. (Or K9999 will be Nameless's Echo Fighter in KOF All Star or vice-versa)





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"Re(3):Athena VTuber" , posted Sun 17 Jun 00:46post reply

quote:
Or maybe they'll play on that? An outdated idol trying to make a comeback and appeal to the youth of today does sound rather SNK-ish.

Have we even discussed the vtuber fad here yet? It's certainly a thing the kids are into.


I was shortly discussing this with Zepy and Loona and somehow ended up with a vision of a 41 year old Athena who's single and obsessed with ingame Gachas. Would she fit in her old attire from 20 years ago? I don't know.

I don't think we've ever discussed vtubers here! It's certainly the thing right now.



The only vtuber I know about is Kizuna Ai. Are there any others as big as her?







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"Re(4):Athena VTuber" , posted Sun 17 Jun 09:56post reply

quote:
The only vtuber I know about is Kizuna Ai. Are there any others as big as her?



It's a bit of a rabbit hole, but if you're interested, there are the 4 famous "devas" aside from Kizuna Ai. Kizuna Ai was the one that started the boom a couple of years ago (note I didn't say she was the first one, although the way Kizuna Ai does it is the style everyone basically imitates). However for most of 2017 she was the only one, steadily gaining popularity.

Then around late August a new vtuber called Siro appeared. I don't know what the story was in Japan but apparently she had a news report that introduced her to the world to boost her popularity right off the bat as a "rival" to Kizuna Ai, and she's been very active since she started. She gained a lot of popularity from the contrast between her moe personality and her "odd talent for murder." Also her squeaky laugh which earned her the nickname "dolphin princess."

Shortly after that came Mirai Akari, whose big claim to fame is that her model was designed by the original designer for Hatsune Miku. She was also launched on Eileen's channel who was already a popular Youtuber so she started out by absorbing Eileen's subscribers (at which point Eileen broke off and started a separate channel and created Yomemi). As for Akari herself, her personality is a little hyperactive and tryhard but her videos are creative and very well-produced so that's probably why she has a lot of fans.

Then there's Nekomasu, probably the first "genuine" VTuber. I say this because the guy doesn't even try to mask his personality and he has an actual rags-to-riches story. If you watch his videos from a year ago you can watch it play out, but the brief version: he worked at a convenience story and was dabbling in Unity programming and modeling on the side, until he finally finished a 3D model of a loli foxgirl, which he then proceeded to get rigged to himself so he could control and show on his channel. Those videos EXPLODED. Eventually he was earning so much off of it that he was able to get sponsored and quit his convenience store job (which he hated).

And last but not least, there's Kaguya Luna, who is arguably the second most popular VTuber next to Kizuna Ai. I believe it was leaked early on that the person voicing her was actually believed to be a very popular seiyuu (don't know if it's true but the evidence was convincing) and as a result after only like 2 videos on her brand new channel she had absurd growth: a million views per video and over 500k subscribers. As for the character herself, she's... very... special. Watch a few and you'll understand why she's kind of nicknamed the "Strong Zero" of VTubers.

So those are the big ones, but that was just where it started. Since December 2017 the number of VTubers has grown by nearly 1000, I think. Some are genuine, some are "corporate" (aka mobage advertisements like Athena), some are 3D models and some are just facerigs but they have literally taken over the Japanese Youtube at an alarming rate. And like anything, a lot of them aren't worth watching but some of them can be depending on tastes.

One more thing: obviously it's hard to get into it if you don't understand Japanese, but an entire fansubbing community sprouted up all over Youtube to caption a lot of them, which is kind of incredible.

So... yeah. I guess that shows what I'd been following since December. I regret nothing





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"Re(5):Athena VTuber" , posted Mon 18 Jun 01:08post reply

quote:
The only vtuber I know about is Kizuna Ai. Are there any others as big as her?


It's a bit of a rabbit hole, but if you're interested, there are the 4 famous "devas" aside from Kizuna Ai. Kizuna Ai was the one that started the boom a couple of years ago (note I didn't say she was the first one, although the way Kizuna Ai does it is the style everyone basically imitates). However for most of 2017 she was the only one, steadily gaining popularity.

Then around late August a new vtuber called Siro appeared. I don't know what the story was in Japan but apparently she had a news report that introduced her to the world to boost her popularity right off the bat as a "rival" to Kizuna Ai, and she's been very active since she started. She gained a lot of popularity from the contrast between her moe personality and her "odd talent for murder." Also her squeaky laugh which earned her the nickname "dolphin princess."

Shortly after that came Mirai Akari, whose big claim to fame is that her model was designed by the original designer for Hatsune Miku. She was also launched on Eileen's channel who was already a popular Youtuber so she started out by absorbing Eileen's subscribers (at which point Eileen broke off and started a separate

-- Message too long, Autoquote has been Snipped --


My god this is fascinating. Thanks for the great overview on this fast growing subculture!






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"Re(5):Athena VTuber" , posted Mon 18 Jun 01:58:post reply

quote:
And last but not least, there's Kaguya Luna


GAH that voice!

The thing with these VTubers is that, they're like Durians.

I recall that the first time I watched Kaguya Luna, it was because the character was designed by Mika Pikazo who's one of the artists I've been checking out for the past 3 or so years. I don't think she had any idea that the character she drew up would come to life with such an interesting personality. Her drawings from now and those from back then (which still gets used in the vids) look totally different.





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"Re(6):Athena VTuber" , posted Mon 18 Jun 03:34post reply

Two of the things that have helped with Kizuna Ai's popularity outside of Japan I think are that she's often got English subtitles for her videos, and she covers a lot of Western-made games, which get to be especially incongruous with her cute image and cute voice resulting in an entertaining juxtaposition. Whether it's her swearing in Engrish or playing Inside, it's got a ridiculousness that is kind of delightful.

In contrast to the streamer/LPers/youtubers which in the first wave were selling on being "genuine personalities", VTubers are immediately and obviously produced characters, so the people involved in the making of it can totally focus on concocting things that would be entertaining given the character, and they can avoid the problem of "why on earth can't these people stop saying racist slurs". In addition to that, an entire production team can be hidden behind the virtual facade, so we don't have to deal with the problem of a single real face that has to be on all the damn time in order to maintain stream subs. It winds up being a much healthier working environment.

Speaking of working environment, I think some of the streamers which are a team of faces in addition to their production team probably have a much healthier working environment (creative differences/Jontron-stop-being-a-racist-douche/etc. aside) because they can rotate the shift among the team.







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"Re(7):Athena VTuber" , posted Mon 18 Jun 08:45:post reply

@nobi Thanks! Feels weird having you say that to me when it's usually the other way around

quote:
And last but not least, there's Kaguya Luna

GAH that voice!

The thing with these VTubers is that, they're like Durians.

I recall that the first time I watched Kaguya Luna, it was because the character was designed by Mika Pikazo who's one of the artists I've been checking out for the past 3 or so years. I don't think she had any idea that the character she drew up would come to life with such an interesting personality. Her drawings from now and those from back then (which still gets used in the vids) look totally different.


It really is all about the gap, huh.

You know, I'd never considered that these characters might have existed for years before getting the VTuber treatment even though that makes perfect sense. Mika Pikazo doesn't seem to be at odds with the VTuber community so I guess she(?) is okay with how Luna came to life, but I have to wonder how much input there was into the whole performance aspect.

quote:
In contrast to the streamer/LPers/youtubers which in the first wave were selling on being "genuine personalities", VTubers are immediately and obviously produced characters, so the people involved in the making of it can totally focus on concocting things that would be entertaining given the character, and they can avoid the problem of "why on earth can't these people stop saying racist slurs".


You're not wrong - a lot of the most popular VTubers are more produced and packaged - but as you move down into the lower tiers there are definitely some who were coming from the more "genuine" side of things. I can't confirm or deny if any of them are saying rude or offensive things (and I don't really want to know), but it wouldn't surprise me. At its root this trend does kind of go hand-in-hand with anonymous culture.





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"Re(8):Athena VTuber" , posted Mon 18 Jun 23:08post reply

Wowzers, I learned something new today. I have no idea how Athena is going to fit into this environment other than to spend her time shilling SNK products. Still, I give them credit for trying to catch this trend since the SNK of a few years ago was far too slow moving to have even noticed, much less capitalized, on something so new.

quote:
The thing with these VTubers is that, they're like Durians.
They have a strong and peculiar odor? I believe it.





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"Re(1):And the last Heroine is..." , posted Wed 20 Jun 10:55post reply

So, PSN Profiles updated with SNK Heroines and we got to see some... interesting spoilers of who are the last two characters.


Spoiler (Highlight to view) -
That Fatal Cutie hat was a clue this whole time? Damn
And since when Kukri can pull a Dimitri on people?


End of Spoiler



---------------------------------------

quote:
And last but not least, there's Kaguya Luna

GAH that voice!


I'm impressed she has brazilian portuguese subtitles. It shows how big they are. On the other hand, my ears are bleeding now and I kind of regret clicking on that.

Well, I only knew Kizuna AI before. She's cute and entertaining like in the recent David Cage production nobody has to beat it unless you want to earn followers on youtube/twitch.

I like the idea of washed up idol trying to fit in. But didn't the new VA for Kensou was trying to teach the new VA for Ryo and Sylvie how to play KOFXIV? Something like the Blazblue Radio thing would be fun too with the VAs. Have Athena as a host inviting some "characters" to play SNK related games.





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"Re(2):And the last Heroine is..." , posted Wed 20 Jun 11:31post reply

It would be a missed opportunity if SNK does not get this seiyuu to voice the character.





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"Re(2):And the last Heroine is..." , posted Wed 20 Jun 13:39post reply

quote:
So, PSN Profiles updated with SNK Heroines and we got to see some... interesting spoilers of who are the last two characters.



That is a real interesting twist.

Also, no real hard online trophies thankfully. I hate win 5 or more matches in a row in ranked battle trophies.

I only care about such things now because of the Sony Rewards program where you can get PSN credit by earning X amount of Silver/Gold/Platinum trophies.





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"Re(2):And the last Heroine is..." , posted Wed 20 Jun 16:41post reply

quote:
So, PSN Profiles updated with SNK Heroines and we got to see some... interesting spoilers of who are the last two characters.



Frontpaged it, thanks!







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"Re(3):And the last Heroine is..." , posted Thu 21 Jun 01:54post reply

quote:
So, PSN Profiles updated with SNK Heroines and we got to see some... interesting spoilers of who are the last two characters.


In order to make "Terri" I suspect they are just going to put long hair on Alice but we shall see.


Apropos of nothing, but I flipped through those virtual hosts and I found I only one I liked was Kaguya Luna. She seemed the most realistic.





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"Re(4):And the last Heroine is..." , posted Thu 21 Jun 05:01:post reply

Power Geyser Team found Muimui in the background, waiting to fight in SNK Heroines:

https://twitter.com/PowerGeyser1/status/1009521292683415552?s=19





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"Re(5):And the last Heroine is..." , posted Thu 21 Jun 06:04post reply

"Terri" is a pretty great choice. I think having Miss X again might have been too predictable. And while Kyo is certainly popular, he's kinda nobody's favorite SNK character. It remains to be seen if it's Terry in drag, Midnight Blissed Terry, or just Alice taking her fandom to a new creepy level.

But with the cast seemingly complete, I'm kind of disappointed that it turned out as even more of a low budget cheapo job than I was expecting. No non-KOF characters, and only 1 brand new originally made for the game with new assets character with Shermie (which is funny cause in some way, Shermie being the only original character is a good indication that they have her planned for KOFXIV too. SNK Heroines could be so asset-recycle-y that SNK are "secretly recycling" Shermie from KOFXIV, or at least just working on her now so her assets could be expanded upon for KOFXIV). I imagine they could justify bringing in actual new characters from not-KOF with DLC but SNK Heroines doesn't strike me like a game that'll be supported for long after release.





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"Re(6):And the last Heroine is..." , posted Thu 21 Jun 10:06:post reply

quote:
It would be a missed opportunity if SNK does not get this seiyuu to voice the character.



Well, they have like 4 types of voice styles for each character. There must be an engrish one, right?

But yeah, the 14 characters thing is a real let down comparing to XIV or the other party game at the end of the year for the same Switch with basically every character since the gamecube era plus at least two new.


quote:
Power Geyser Team found Muimui in the background, waiting to fight in SNK Heroines:

https://twitter.com/PowerGeyser1/status/1009521292683415552?s=19


How did he get that better clear image from MuiMui?

Well, I'm curious what costumes MuiMui and "the other one" will have as alternates.





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"Re(6):And the last Heroine is..." , posted Thu 21 Jun 23:30post reply

quote:
It remains to be seen if it's Terry in drag, Midnight Blissed Terry, or just Alice taking her fandom to a new creepy level.



It should be Andy in drag making the ultimate ploy to evade Mai's advances.







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"'The Queen of Fighters Tag Team Frenzy'" , posted Fri 22 Jun 04:12post reply

quote:
So, PSN Profiles updated with SNK Heroines and we got to see some... interesting spoilers of who are the last two characters.


---------------------------------------


For a game that's titled "SNK Heroines Tag Team Frenzy", you figure that "Last Blade" gets a character in also, but it baffles me that there isn't one. Not even Akari. The game should've been called "The King of Fighters Side Story - Heroines Frenzy" or something instead.

Sigh. I suppose this was really meant to be a Switch game seeing that I don't remember the last time Nintendo got a non-little handheld SNK game. I got a pre-order for my youngest brother's birthday, but this will be a game I'll cringe at for mechanical reasons.







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"Re(6):And the last Heroine is..." , posted Fri 22 Jun 05:03post reply

With this cast, it truly is a spiritual succession to Gal's Fighters. A bunch of slightly redone but mostly copied characters, one original (Yuki) and one disguised (Miss X). Except GF also had Whip, so there's even less of an original cast (even though Whip was probably just borrowed from KoF:R3 development).

I'm assuming there are still one or two unlockable characters with Kukri most likely being one. Or maybe he'll be the only one. Or even just an unplayable SNK boss, which is also possible.





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"NeoGeo Mini Japan Release and Pricing..." , posted Fri 22 Jun 14:57:post reply

Neo Geo Mini is coming out on July 24th and will cost 11,500 Yen (or $105).
Amazon prices the NeoGeo Mini for 12420 Yen (or $113)
Amazon listed some Mini Cart Stickers, Screen Protector and HDMI Cable.

EDIT: Prices are listed below, Thanks, Professor.
quote:
Available accessories for additional purchase include the NEOGEO mini PAD stick in black or white (3000 yen / $27.00), a set of screen protectors (600 yen / $5.45), HDMI cable (900 yen/ $8.20), and character stickers (random pack of 4 out of 12, 1000 yen/ $9.10). All prices are post-tax.


SNK Online Shop Listings with bonus items
- With one controller (Black or White) (15420 Yen or $140)
- With both controllers (Black and White) (18420 Yen or $168)
- With Card Case (13020 Yen or $118)
- With Art Rucksack (32420 Yen or $295)

(NOTE: Dollar Pricing rate is based from the Yen to Dollar Exchange rate, actual US pricing may vary)





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"Re(1):NeoGeo Mini Japan Release and Pricing.." , posted Sat 23 Jun 03:16post reply

quote:

SNK Online Shop Listings with bonus items
- With one controller (Black or White) (15420 Yen or $140)
- With both controllers (Black and White) (18420 Yen or $168)
- With Card Case (13020 Yen or $118)
- With Art Rucksack (32420 Yen or $295)



Sorry for the dumb question, but what's the purpose of the card case?





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"Re(2):NeoGeo Mini Japan Release and Pricing.." , posted Sat 23 Jun 04:36post reply

quote:

SNK Online Shop Listings with bonus items
- With one controller (Black or White) (15420 Yen or $140)
- With both controllers (Black and White) (18420 Yen or $168)
- With Card Case (13020 Yen or $118)
- With Art Rucksack (32420 Yen or $295)


Sorry for the dumb question, but what's the purpose of the card case?



Cart Stickers perhaps... dimensions are:
H80mm(3in)xW56.5mm(2in)xD167mm(7in)





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"Re(2):NeoGeo Mini Japan Release and Pricing.." , posted Sat 23 Jun 06:50:post reply

quote:

Sorry for the dumb question, but what's the purpose of the card case?



It's a typical aluminum business card holder that companies often make for novelty or PR purposes, costs like 300-500 yen each when made in a bulk.





[this message was edited by Professor on Sat 23 Jun 06:54]

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"Re(3):NeoGeo Mini Japan Release and Pricing.." , posted Sat 23 Jun 07:01post reply

So far, it seems that the Neo Geo Mini has a better reception than the Neo Geo X, wonder if the market changed or the system seems like a better deal that the handleheld







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"Collection question" , posted Fri 29 Jun 00:10post reply

So is this KoF collection any good? There are so many variations of the same SNK games on PSN that I have no idea which ones are worthwhile.







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"Re(1):Collection question" , posted Fri 29 Jun 04:44post reply

quote:
So is this KoF collection any good? There are so many variations of the same SNK games on PSN that I have no idea which ones are worthwhile.

I recall it wasn't great. This was one of the earlier games in the PS2 Neo Geo Online collection that was an emulation based one (Garou MOTW, the first in the series, was a native port to PS2 IIRC, similar to earlier ps2 ports like KOF00/01/02/03 with added features and such). They weren't great (Last Blade one was bad) but they turned things around when they got to AOF right after this, and the rest of em are great. I think the Wii version of this is actually better, with better load times etc.

But yeah it is crazy that there are now 3 distinct ways to play KOF97 on PS4: with this collection, or with Global Match, or with the Hamster Arcade Archives port.





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"Re(2):Collection question" , posted Sat 30 Jun 06:29post reply

I had the Wii version. Everything played fine besides having to use a Gamecube or Wii Classic controller. It has the arranged sountrack as a bonus, but only in the sound test (fights use the OST versions). Oddly enough the arranged tracks were cut differently than on the CD releases, as if they were trying to figure out how to make them loop properly and gave up halfway.

98UM is also listed for the same price - any particular reason you're not interested in that release?





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"Re(2):Collection question" , posted Sat 30 Jun 07:52post reply

quote:
I recall it wasn't great. This was one of the earlier games in the PS2 Neo Geo Online collection that was an emulation based one (Garou MOTW, the first in the series, was a native port to PS2 IIRC, similar to earlier ps2 ports like KOF00/01/02/03 with added features and such). They weren't great (Last Blade one was bad) but they turned things around when they got to AOF right after this, and the rest of em are great. I think the Wii version of this is actually better, with better load times etc.

But yeah it is crazy that there are now 3 distinct ways to play KOF97 on PS4: with this collection, or with Global Match, or with the Hamster Arcade Archives port.



Thanks! Hmm, that doesn't sound too good. I can't imagine a PS2 game that didn't go so well is going to be any better when it's crammed onto the PS4. So what is the consensus on these various convertors? Should I go with the SNK games or the Hamster versions?


quote:
98UM is also listed for the same price - any particular reason you're not interested in that release?

Honestly, it's because 96 is my favorite looking KoF so that probably influenced my thinking. But that's not to say that I would turn up my nose at 98UM. How is that particular port among the sea of PS4 KoF's?

Playing KoF is a breeze compared to trying to figure out what version of KoF to play.





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"Re(3):Collection question" , posted Sat 30 Jun 10:54post reply

Well, it sure was a pretty game!

As for UM, I just picked up a PS4 recently for exclusives and freebies, so can't comment on that version. But the Steam release was excellent.





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"Re(3):Collection question" , posted Sun 1 Jul 05:55:post reply

quote:
Thanks! Hmm, that doesn't sound too good. I can't imagine a PS2 game that didn't go so well is going to be any better when it's crammed onto the PS4. So what is the consensus on these various convertors? Should I go with the SNK games or the Hamster versions?

Both releases have very good emulation. The cheaper Hamster versions are very lacking in extra features, like even basic stuff like MVS/AES ROMS of each game. Like recently I was playing Samurai Shodown 2 and wanted to unlock Kuroko with a code, but the Hamster versions are only the MVS ROM so the code won't work. I think the only way to unlock him is by playing thru the game and getting perfects or high scores or something equally taxing. Even then, there's no save states so you would have to do it again every time.

The more expensive SNK/Code Mystics have extra features and mixed quality online netcodes, but I wish they'd put in arranged soundtracks in them.

As for 98UM, the PS4 PS2 port is the initial release with broken Krasuer and a generally worse balance than vanilla 98. It is the only ver with arranged music and (ugly) 3D polygonal backgrounds tho. The steam release is based on Final Edition with a much improved balance (and what might be the best Shingo ever).





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[this message was edited by badoor on Sun 1 Jul 06:56]

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"Re(4):Collection question" , posted Sun 1 Jul 19:10post reply

quote:

As for 98UM, the PS4 PS2 port is the initial release with broken Krasuer and a generally worse balance than vanilla 98. It is the only ver with arranged music and (ugly) 3D polygonal backgrounds tho. The steam release is based on Final Edition with a much improved balance (and what might be the best Shingo ever).



You can set the backgrounds to 2D in the PS2 version. I wouldn't compare the balance of 98UM to regular 98, as UM has so many more characters and features that it's definitely its own game. But having a preference between 98UM and 98UM FE is fine. You can also play regular 98 on the PS2 release, which you can't do with the Steam version of 98UM FE.





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"Re(5):Collection question" , posted Mon 2 Jul 21:04post reply

Understanding the differences between KoF games used to be much easier when all you had to do was look at the number at the end of the title. Now it seems you could do nothing but collect variations of KoF98.





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"Re(5):Collection question" , posted Mon 2 Jul 21:14post reply

quote:

You can set the backgrounds to 2D in the PS2 version. I wouldn't compare the balance of 98UM to regular 98, as UM has so many more characters and features that it's definitely its own game. But having a preference between 98UM and 98UM FE is fine. You can also play regular 98 on the PS2 release, which you can't do with the Steam version of 98UM FE.


Err, yes you can. You can even mod 2002UM to play the original one that's hidden there for some reason too. There are some mods to color edit too since the palette files are just there.

Also, I'm curious to know if those PS2 games are that great running on the PS4 since I can how "weird" KOFXI (PS2 Classics) running on my PS3 is. Not that bad but I can feel it's just not the same as when I played on my (now broken) PS2. At least I can have my guilty pleasure of playing Maximum Impact regulation A every now and then.







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"Re(6):Collection question" , posted Mon 2 Jul 22:46post reply

quote:

Also, I'm curious to know if those PS2 games are that great running on the PS4 since I can how "weird" KOFXI (PS2 Classics) running on my PS3 is. Not that bad but I can feel it's just not the same as when I played on my (now broken) PS2. At least I can have my guilty pleasure of playing Maximum Impact regulation A every now and then.

PS2-on-PS3 ports are all around bad, well at least the SNK ports and CVS2. ADK Tamashii for example had extra slowdown that wasn't even in the ps2 or their respective Neo Geo originals, and CVS2 has weird input lag and stuff. The PS2-on-PS4 ports however are much better across the board. ADK Tamashii is much better for example. The only issue is all these ports require touch pad as that works as the PS2 "start" button, so if you have a touchpad-less stick you're out of luck, or you're forced to do some stupid controller-account switching gymnastics to get past some games' start menus.





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"Re(6):Collection question" , posted Tue 3 Jul 07:41post reply

quote:
Understanding the differences between KoF games used to be much easier when all you had to do was look at the number at the end of the title. Now it seems you could do nothing but collect variations of KoF98.



This is actually kinda fun and educational. Should we come up with a community reference post for designating or voting in the most superior of games with several ports like that? I saw something like that for Final Fantasy recently on USgamer.





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"Re(6):Collection question" , posted Tue 3 Jul 16:03post reply

quote:

You can set the backgrounds to 2D in the PS2 version. I wouldn't compare the balance of 98UM to regular 98, as UM has so many more characters and features that it's definitely its own game. But having a preference between 98UM and 98UM FE is fine. You can also play regular 98 on the PS2 release, which you can't do with the Steam version of 98UM FE.

Err, yes you can. You can even mod 2002UM to play the original one that's hidden there for some reason too. There are some mods to color edit too since the palette files are just there.



Oh wow. 2002UM on Steam must've confused me. I've spent more time playing the PS2 version of 98UM than 98UM FE on Steam because the latter doesn't have arcade tournaments around here. Sorry for the false information.

Here's the most exciting thing related to the Neo Geo mini:

Famitsu is doing a character poll!
They also want you to tell them why you wanted Fighter's History Dynamite, Breakers Revenge and Wake Waku 7 to appear on it.





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"Re(7):And the last Heroine is..." , posted Fri 6 Jul 03:07post reply

...and unsurprisingly they just announced Mui Mui as a new playable character







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"Re(3):Collection question" , posted Fri 6 Jul 10:12post reply

quote:
I had the Wii version. Everything played fine besides having to use a Gamecube or Wii Classic controller. It has the arranged sountrack as a bonus, but only in the sound test (fights use the OST versions). Oddly enough the arranged tracks were cut differently than on the CD releases, as if they were trying to figure out how to make them loop properly and gave up halfway.


It's more likely that they are the actual looping tracks, just that they don't loop around to the actual loop point (or it's just plain missing) whether by design or by mistake.





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"Re(1):Artbook question" , posted Fri 20 Jul 21:13post reply

So who's willing to go to comiket and get me the artbook of KOFXIV with all the announced characters?


Spoiler (Highlight to view) -
I really hope they sell this on their online store.

End of Spoiler



quote:
...and unsurprisingly they just announced Mui Mui as a new playable character


Yeah, and it looks like everything points out to be only 14 characters at release from those CGs in the latest trailer. Well, at least the game looks to be canon so I wonder how they'll explain the "last" character situation to the family.





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"Re(2):Artbook question" , posted Sat 21 Jul 06:38post reply

quote:
So who's willing to go to comiket and get me the artbook of KOFXIV with all the announced characters?



Falcoon? He is still around? I thought he was not anymore part of SNK







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"Re(3):Artbook question" , posted Sat 21 Jul 13:17post reply

quote:
So who's willing to go to comiket and get me the artbook of KOFXIV with all the announced characters?

Falcoon? He is still around? I thought he was not anymore part of SNK



He in the SNK Entertainment branch, which has been around for like 2 years now and yet I'm still a little unclear on what they do. I guess it's the former pachinko portion of their business repurposed as an outsourcing consultation?





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"Re(4):Artbook question" , posted Sat 21 Jul 13:29post reply

quote:
So who's willing to go to comiket and get me the artbook of KOFXIV with all the announced characters?

Falcoon? He is still around? I thought he was not anymore part of SNK


He in the SNK Entertainment branch, which has been around for like 2 years now and yet I'm still a little unclear on what they do. I guess it's the former pachinko portion of their business repurposed as an outsourcing consultation?



Basically they are the licensing arm of SNK, they are the ones offering collaborations and licenses. Also, they are the ones who operates SNK's Online Shop.

Also, they are the ones sitting down on SNK's remaining pachislot IPs until another company like Highlights Entertainment, for example, acquires them.





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"Gotta fight'em all?" , posted Mon 30 Jul 03:08post reply

The King of Fighters GO?!??!

That was totally unexpected







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"SNK Heroines last char" , posted Fri 3 Aug 02:21post reply

The last character for SNK Heroines is Midnight Bliss Terry Bogard from SVC Chaos.

https://youtu.be/RFC4M36IWSE

Wut?





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"Re(1):SNK Heroines last char" , posted Fri 3 Aug 05:09post reply

quote:
The last character for SNK Heroines is Midnight Bliss Terry Bogard from SVC Chaos.

https://youtu.be/RFC4M36IWSE

Wut?



Now we wait until KOF XV actually introduce Girl Terry (after XIV opened the door for alternate universes, it wouldn't be surprising, especially with SNK's history of recycling content), allowing players to make a team composed of Terry, Girl Terry and Alice.

Anyway, Girl Terry looks nice. It's a pity she takes a spot that could be occupied by one of the many great SNK heroines (Mary, King, Charlotte, Cham Cham, Yuki, Akari, Fio, Kasumi...), but she still looks nice, nevertheless.





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"Re(2):SNK Heroines last char" , posted Fri 3 Aug 05:56post reply

At least the VA actually tries to imitate Terry instead of over-cute geysering the voice.

That "geyser" at the end of the trailer sounds so sad and confused







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"Re(1):SNK Heroines last char" , posted Fri 3 Aug 08:26post reply

quote:
The last character for SNK Heroines is Midnight Bliss Terry Bogard from SVC Chaos.

https://youtu.be/RFC4M36IWSE

Wut?

If the people in charge had paid attention to what fans really wanted, they would have used Goeniko from the same game instead. Plus, it would have allowed a great Goeniko/Shermie team.
This game is a collection of missed opportunities.







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"Re(2):SNK Heroines last char" , posted Fri 3 Aug 10:25post reply

quote:

If the people in charge had paid attention to what fans really wanted, they would have used Goeniko from the same game instead. Plus, it would have allowed a great Goeniko/Shermie team.
This game is a collection of missed opportunities.



SNK made one additional character that isn't just a straight import of a KOF XIV character, and it turns out to be a female version of a male KOF XIV character.







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"Re(3):SNK Heroines last char" , posted Fri 3 Aug 18:11post reply

quote:
SNK made one additional character that isn't just a straight import of a KOF XIV character, and it turns out to be a female version of a male KOF XIV character.

I haven't played enough of 14 to compare (and I generally dislike Terry so I wouldn't know anyway) but it's safe to assume they reused the same animation/skeleton and just changed the 3D model, like an alternate costume? Maybe a couple of original animations for the supers and the victory pose?





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"Re(2):SNK Heroines last char" , posted Sat 4 Aug 01:54post reply

quote:

If the people in charge had paid attention to what fans really wanted, they would have used Goeniko from the same game instead. Plus, it would have allowed a great Goeniko/Shermie team.
This game is a collection of missed opportunities.



There is still some hope left for the boss / bosses of the game, right?





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"Re(3):SNK Heroines last char" , posted Tue 14 Aug 00:12post reply

quote:

There is still some hope left for the boss / bosses of the game, right?



I'll reply to myself, there is no hope left with the boss, I think there will be no surprise characters at all.

I leave this video here:
Designing the Heroines of SNK with Eisuke Ogura
I like the Sushi Nakoruru concept a lot







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"Re(4):SNK Heroines last char" , posted Tue 14 Aug 04:39:post reply

quote:

There is still some hope left for the boss / bosses of the game, right?


I'll reply to myself, there is no hope left with the boss, I think there will be no surprise characters at all.

I leave this video here:
Designing the Heroines of SNK with Eisuke Ogura
I like the Sushi Nakoruru concept a lot

So we thought the game would be Xtreme Beach Volleyball, but it's actually Xtreme 2 where even the pretense of beach volley was sidelined to taking lewd pictures.





[this message was edited by Iggy on Tue 14 Aug 04:39]

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"Re(5):SNK Heroines last char" , posted Tue 14 Aug 05:27:post reply

https://twitter.com/cF1xoxT8ql3foBy/status/1028148239864717312

Probably not a character, but.





[this message was edited by Professor on Tue 14 Aug 05:27]

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"Re(6):SNK Heroines last char" , posted Tue 14 Aug 17:03post reply

quote:
https://twitter.com/cF1xoxT8ql3foBy/status/1028148239864717312

Probably not a character, but.



OMG, I need that G-Mantle, does the site has that artwork hidden anywhere?





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"Re(7):SNK Heroines last char" , posted Tue 14 Aug 20:50post reply

quote:
https://twitter.com/cF1xoxT8ql3foBy/status/1028148239864717312

Probably not a character, but.


OMG, I need that G-Mantle, does the site has that artwork hidden anywhere?



I believe it's exclusive to that acrylic stand gasha for now (it was in there as a secret). He'll probably be unveiled soon enough.







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"Re(6):SNK Heroines last char" , posted Wed 15 Aug 01:16post reply

quote:
So we thought the game would be Xtreme Beach Volleyball, but it's actually Xtreme 2 where even the pretense of beach volley was sidelined to taking lewd pictures.


Remember several years back when SNK was putting out quasi dating simulators and everyone figured they would go down the Valis route of making incompetent porn games? I don't think we are dipping back into that well quite yet but perhaps they are saving something for the sequel.

quote:
https://twitter.com/cF1xoxT8ql3foBy/status/1028148239864717312

Probably not a character, but.


Okay, now that would an interesting addition to the game!





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"Re(7):SNK Heroines last char" , posted Wed 15 Aug 02:16:post reply

quote:
So we thought the game would be Xtreme Beach Volleyball, but it's actually Xtreme 2 where even the pretense of beach volley was sidelined to taking lewd pictures.

Remember several years back when SNK was putting out quasi dating simulators and everyone figured they would go down the Valis route of making incompetent porn games? I don't think we are dipping back into that well quite yet but perhaps they are saving something for the sequel.

https://twitter.com/cF1xoxT8ql3foBy/status/1028148239864717312

Probably not a character, but.

Okay, now that would an interesting addition to the game!


Isn't Kukri the main villain of this game?





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[this message was edited by Neo0r0chiaku on Wed 15 Aug 02:17]



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"Re(8):SNK Heroines last char" , posted Wed 15 Aug 04:22:post reply

quote:
Isn't Kukri the main villain of this game?



Even though the Designing the Heroines video tries to keep it mysterious at the start, at one point they flat out say that Kukri is the boss.

That doesn't necessarily mean that G-Mantle isn't involved.





[this message was edited by Baines on Wed 15 Aug 04:24]

Lord SNK
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"Re(9):SNK Heroines last char" , posted Wed 15 Aug 04:32post reply

quote:
Isn't Kukri the main villain of this game?


Even though the Designing the Heroines video tries to keep it mysterious at the start, at one point they flat out say that Kukri is the boss.

That doesn't necessarily mean that G-Mantle isn't involved.



Or, more boringly, as each heroine has 3 costumes, also Kukri has 3 costumes and G-Mantle is one of them.
If this is the case, I wonder what the other one would be...





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"SNK x Tokyu Hands Shibuya" , posted Fri 17 Aug 16:25post reply

SNK will have a special anniversary collaboration with Tokyu Hands Shibuya from August 23 to September 20.





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"Re(1):SNK x Tokyu Hands Shibuya" , posted Fri 17 Aug 22:31post reply

quote:
SNK will have a special anniversary collaboration with Tokyu Hands Shibuya from August 23 to September 20.



Oh, I am certainly hitting there.

But why of all things is Mars People holding a Tamagoyaki / rolled-egg-Omlet pan? That is so particular.







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"Re(2):SNK x Tokyu Hands Shibuya" , posted Fri 17 Aug 22:54post reply

quote:
SNK will have a special anniversary collaboration with Tokyu Hands Shibuya from August 23 to September 20.


Oh, I am certainly hitting there.

But why of all things is Mars People holding a Tamagoyaki / rolled-egg-Omlet pan? That is so particular.

Afaik NGBC Mars People has settled down to earth and been working as a chef in a restaurant. Maybe he is a full blown foodie now?





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"Re(3):SNK x Tokyu Hands Shibuya" , posted Mon 20 Aug 18:57post reply

quote:

Afaik NGBC Mars People has settled down to earth and been working as a chef in a restaurant. Maybe he is a full blown foodie now?



Ah I forgot about that setting! On a side note, the rolled omelettes made with that pan look like this and they're the sweet kind.





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"SNK Heroines - Tag Team Autoplay" , posted Tue 21 Aug 03:06post reply

Latest trailer







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"Re(1):SNK Heroines - Tag Team Autoplay" , posted Wed 22 Aug 01:15post reply

quote:
Latest trailer

It's sad that this game ruined the chance of being spiritual successor of Gal Fighters and following the trend of Metal Slug "waifu" attack.

I'm looking forward to SNK Switch games and sadly the first new one is a hard pass. A strong hard pass. I guess no more blind SNK brand loyalty for me.

quote:
Ah I forgot about that setting! On a side note, the rolled omelettes made with that pan look like this and they're the sweet kind.


That looks delicious. Hope they made a Metal Slug sequel with Mars People joining as a playable character for defending earth. Well if they can refrain themselves slapping T&A to it.







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"What does "die yabo"/"daiyabo"/etc mean?" , posted Fri 24 Aug 04:19post reply

Professor's mention of Kong Kuwata reminded me about this quote of Geese's. What on earth does it mean? Is it Engrish? Is it Japanese? Is it a mix of the two?





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"Why does Duck King say 'Tica' all the time?" , posted Fri 24 Aug 05:01:post reply

quote:
Professor's mention of Kong Kuwata reminded me about this quote of Geese's. What on earth does it mean? Is it Engrish? Is it Japanese? Is it a mix of the two?



I have no idea what a Yabo is, but I think the voice actor probably went ad-lib and used that word. Google brings out a bunch of definitions that could or could not be what the VA was thinking of... it's one of those SNK mysteries that'll probably never get solved.

To note, a bunch of Young Geese's voices in AOF2 were probably improvised and weren't written by the development team (since they didn't know English). As a result, SNK seemingly had to figure out what Geese's voice actor was saying when they needed to transcribe the lines when providing them for strategy guides.

For example when you beat Young Geese, he grunts "You dare to take em' on?", as though there's some stronger power that he's either battling against or working for. On transcript released by SNK, it says "You died, take them on", which makes no sense as a phrase.

The same probably goes for "Die Yabo". SNK probably couldn't figure out what it meant, so decided that the voice meant "Daiyabou", which is sort of a made-up word in Japanese that can mean "Huge Ambition". I wouldn't be totally surprised if they decided to come up with their future game title "Wild Ambition" after that, but it's all nothing but wild guesses.


On an unrelated note, I always found it interesting that Duck King keeps saying "Tica" all the time in Fatal Fury Special.





[this message was edited by Professor on Fri 24 Aug 05:19]

Yuki Yagami

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"Re(1):Die, rude, noisy aggressive young man." , posted Fri 24 Aug 14:27post reply

quote:
Professor's mention of Kong Kuwata reminded me about this quote of Geese's. What on earth does it mean? Is it Engrish? Is it Japanese? Is it a mix of the two?


I have no idea what a Yabo is, but I think the voice actor probably went ad-lib and used that word. Google brings out a bunch of definitions that could or could not be what the VA was thinking of... it's one of those SNK mysteries that'll probably never get solved.

To note, a bunch of Young Geese's voices in AOF2 were probably improvised and weren't written by the development team (since they didn't know English). As a result, SNK seemingly had to figure out what Geese's voice actor was saying when they needed to transcribe the lines when providing them for strategy guides.

For example when you beat Young Geese, he grunts "You dare to take em' on?", as though there's some stronger power that he's either battling against or working for. On transcript released by SNK, it says "You died, take them on", which makes no sense as a phrase.

The same probably goes for "Die Yabo". SNK probably couldn't figure out what it meant, so decided that the voice meant "Daiyabou", which is sort of a made-up word in Japanese that can mean "Huge Ambition". I wouldn't be totally surprised if they decided to come up with their future game title "Wild Ambition" after that, but it's all nothing but wild guesses.


On an unrelated note, I always found it interesting that Duck King keeps saying "Tica" all the time in

-- Message too long, Autoquote has been Snipped --


Yobbo, which is a variation of yob, means a rude, noisy, and aggressive young man.

In Kimi wa Hero, at the beginning, it was written as "Die yobbo!"

The full version of the Famitsu magazine interview of SNK developers which was partly translated by Siliconera almost a month ago.





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Professor
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"Re(2):Die, rude, noisy aggressive young man." , posted Sat 25 Aug 05:15:post reply

So as mentioned last week SNK currently has a collaboration going on with Tokyu Hands. Given how crazy the weekends can be in Shibuya, I took a quick stop Fri evening and they had a lot of new merchandise although their alloted space was a tad small to carry larger items like bags and posters. Still, it's good to see the company making some progress, especially since only the big names get a collaboration with Tokyu Hands.

They had on display the NeoGeo Mini, and it was surprisingly impressive. It seems to require initialization time when loading up a game, no monkeys unfortunately. The ROM data is console, not arcade. The LCD is.. pretty good, seems to be viewable from a wide angle. Yet I'm not sure if I'd pick it up considering it's missing the AOF trilogy.

For the hell of things, I made a montage of Tokyu Hands collaborations and...
Posted it on Twitter.

Note it does not mean I like social media-- but they're a good means to load off some bandwidth

Also this.





[this message was edited by Professor on Sat 25 Aug 06:40]



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"Re(3):Die, rude, noisy aggressive young man." , posted Sat 25 Aug 19:56:post reply

Iori Yagami will be in Million Arthur Arcana Blood, talk about random guests:

https://twitter.com/MechaGS/status/1033303565509505024

But yeah so SNK are really pushing their character to be guests in other random games, this is the 4th one after Mai in DOA5LR, Geese in Tekken 7, and Terry in Fighting EX Layer. Also since Arcana Blood is a SquareEnix game, I guess that means SNK/SE have reconciled their issues after the HiScore Girl lawsuit that happened.





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[this message was edited by badoor on Sat 25 Aug 20:15]

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"Re(4):Die, rude, noisy aggressive young man." , posted Sat 25 Aug 20:40post reply

quote:
Iori Yagami will be in Million Arthur Arcana Blood, talk about random guests:

https://twitter.com/MechaGS/status/1033303565509505024

But yeah so SNK are really pushing their character to be guests in other random games, this is the 4th one after Mai in DOA5LR, Geese in Tekken 7, and Terry in Fighting EX Layer. Also since Arcana Blood is a SquareEnix game, I guess that means SNK/SE have reconciled their issues after the HiScore Girl lawsuit that happened.



Also, Thief Arthur joins SNK Heroines Tag Team Frenzy.





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"Re(4):Die, rude, noisy aggressive young man." , posted Sat 25 Aug 22:41post reply

quote:
Iori Yagami will be in Million Arthur Arcana Blood, talk about random guests:

https://twitter.com/MechaGS/status/1033303565509505024

Always happy to see Examu getting some work.
Just a bit disappointed that the guest character isn't from SS0... but obviously, Iori is a much bigger draw.
It kinda reminds me of that time when Akira and the Virtua Fighter cast started appearing in all sorts of weird collabs...





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"Re(5):Die, rude, noisy aggressive young man." , posted Sat 25 Aug 23:24post reply

quote:
Also, Thief Arthur joins SNK Heroines Tag Team Frenzy.



Interesting to see that Squenix is going on a collaboration after all that fiasco a few years back. True SNK is a different company now but still interesting.

Thief Arthur in SNK Heroines is quite a surprise. Will they he able to bring yoshitaka Ushiki's art style into the engine? Fingers crossed.





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"Re(6):Die, rude, noisy aggressive young man." , posted Sun 26 Aug 00:03post reply

quote:
Also, Thief Arthur joins SNK Heroines Tag Team Frenzy.


Interesting to see that Squenix is going on a collaboration after all that fiasco a few years back. True SNK is a different company now but still interesting.

Thief Arthur in SNK Heroines is quite a surprise. Will they he able to bring yoshitaka Ushiki's art style into the engine? Fingers crossed.



Video here

I don't know how to express how I feel, there are a lot of SNK characters that they could add to this game and now they go and add people from franchises not owned by SNK.





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"Re(7):Die, rude, noisy aggressive young man." , posted Sun 26 Aug 13:46post reply

quote:
Also, Thief Arthur joins SNK Heroines Tag Team Frenzy.


Interesting to see that Squenix is going on a collaboration after all that fiasco a few years back. True SNK is a different company now but still interesting.

Thief Arthur in SNK Heroines is quite a surprise. Will they he able to bring yoshitaka Ushiki's art style into the engine? Fingers crossed.


Video here

I don't know how to express how I feel, there are a lot of SNK characters that they could add to this game and now they go and add people from franchises not owned by SNK.


At least this confirms the guest SNK characters are not only coming from Fatal Fury. So hopefully we can see a more expanded SNK characters in other games.

Some questions, what type of hat does Zantetsu from Last Blade wears? Is it sandogasa?

Also the main artwork for Fatal Fury 2, the one used on the SEGA Genesis cover, is this artist Yoshiyuki Sadamoto?





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"Re(8):Die, rude, noisy aggressive young man." , posted Sun 26 Aug 21:32:post reply

quote:
Video here

I don't know how to express how I feel, there are a lot of SNK characters that they could add to this game and now they go and add people from franchises not owned by SNK.


Thanks for the link! Theif Aurther ironically looks better than the SNK characters, at least in my personal opinion. If the weather wasn't so scortching here and I had the energy to run my PC I'd post up a story on it.

The way it's going I wouldn't be surprised if the game gets a FightingExLayer character.


quote:

Some questions, what type of hat does Zantetsu from Last Blade wears? Is it sandogasa?

Also the main artwork for Fatal Fury 2, the one used on the SEGA Genesis cover, is this artist Yoshiyuki Sadamoto?



1/ Yes, it's a Sandogasa. You nailed it perfectly.
2/ Yes, as well as Genesis FF1 and the Gamegear release of FFSpecial.





[this message was edited by Professor on Sun 26 Aug 21:36]

Neo0r0chiaku
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"Re(9):Die, rude, noisy aggressive young man." , posted Tue 28 Aug 01:33post reply

quote:
Video here

I don't know how to express how I feel, there are a lot of SNK characters that they could add to this game and now they go and add people from franchises not owned by SNK.

Thanks for the link! Theif Aurther ironically looks better than the SNK characters, at least in my personal opinion. If the weather wasn't so scortching here and I had the energy to run my PC I'd post up a story on it.

The way it's going I wouldn't be surprised if the game gets a FightingExLayer character.



Some questions, what type of hat does Zantetsu from Last Blade wears? Is it sandogasa?

Also the main artwork for Fatal Fury 2, the one used on the SEGA Genesis cover, is this artist Yoshiyuki Sadamoto?


1/ Yes, it's a Sandogasa. You nailed it perfectly.
2/ Yes, as well as Genesis FF1 and the Gamegear release of FFSpecial.



What other games aside of the .Hack games has Yoshiyuki done artwork? I look at the Fatal Fury recently and I tell my self, my this looked amazing. Why don't we see more of this?

Do they still sell Sandogasa I Japan?





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"Re(10):Die, rude, noisy aggressive young man." , posted Tue 28 Aug 04:19:post reply

quote:
What other games aside of the .Hack games has Yoshiyuki done artwork? I look at the Fatal Fury recently and I tell my self, my this looked amazing. Why don't we see more of this?


He did the cover art for the PC-98 version of Fushigi no Umi no Nadia which was developed by Gainax. He also designed the characters from the mobile game Black Rose Suspects as well as those from the .hack spinoff New world.





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[this message was edited by youloute on Wed 29 Aug 16:13]

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"Re(2):Re(10):Die, rude, noisy aggressive youn" , posted Wed 29 Aug 04:43:post reply

quote:
What other games aside of the .Hack games has Yoshiyuki done artwork? I look at the Fatal Fury recently and I tell my self, my this looked amazing. Why don't we see more of this?

He did the cover art for the PC-98 version of Fushigi no Umi no Nadia which was developed by Gainax. He also designed the characters from the mobile game Black Rose Suspects as well as those from the .hack spinoff New world.



Youloute has things pretty much covered-- about the only other game I can think of is Starwing Paradox. I don't think he worked on the Gainax strip mahjong although I could be wrong. Those were the good old days when Gainax was known as a porn game publisher as well as an anime company.


quote:
Do they still sell Sandogasa I Japan?


Cheap Sandogasa for cosplay and other random uses (ie:put on a scarecrow) can be bought for around 2000yen/20bucks. The more authentic ones cost around 5000yen/$50 and comes with the head attachment band very much like the one which Zantetsu is wearing. In case the shape makes you wonder, it's
used like this ( pic1 / pic2 ).

On a side note, it's very rare to see someone wearing a sandogasa this day in age. In fact I can't say I've ever seen anyone. Once in a while there's monks that look like FF3 Sokaku standing outside of major train stations and silently begging for some change, but the hats they wear are called Ajirogasa.





[this message was edited by Professor on Fri 31 Aug 10:19]



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"Re(3):Re(10):Sandogasa" , posted Fri 31 Aug 10:13:post reply

quote:
Cheap Sandogasa for cosplay and other random uses (ie:put on a scarecrow) can be bought for around 2000yen/20bucks. The more authentic ones cost around 5000yen/$50 and comes with the head attachment band very much like the one which Zantetsu is wearing.
My only qualificaton for posting in a (non-Metal Slug) SNK thread is to humorously note that I once accidentally owned a sandogasa for a little while during a job in San Francisco. My senpai visited the office and said she was going back to Japan for a bit and asked if I needed anything. I was playing Fuurai No Shiren on DS at the time (LOOK: on topic for video games!) and jokingly asked for a sandogasa. Astoundingly, she actually brought one back! Somewhere, there is a picture of me lounging in an office chair with the sandogasa pulled over my eyes. Later we converted it into a bowl to leave random omiyage in. Not many scarecrows in SF.





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[this message was edited by Maou on Fri 31 Aug 11:39]

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"SNK launches teaser countdown for a new game" , posted Mon 3 Sep 12:18post reply

Here is the Teaser

The countdown indicates that the reveal Will be on September 10th, 3 days after the global reléase of SNK Heroines Tag Team Frenzy, so there is a huge chance that this Will be the announcement of an upcoming console game.

What could it be, KOF 15?, Old IP? New IP? Mobile Gacha game exclusive to Asia?







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"Re(1):SNK launches teaser countdown for a new" , posted Mon 3 Sep 22:44post reply

Hmm, interesting. The countdown page is so vague that I can’t make a guess as to what it might be.
quote:
Mobile Gacha game exclusive to Asia?

Okay, it’s probably that.





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"Re(2):SNK launches teaser countdown for a new" , posted Mon 3 Sep 23:33post reply

quote:
Hmm, interesting. The countdown page is so vague that I can’t make a guess as to what it might be.
Mobile Gacha game exclusive to Asia?
Okay, it’s probably that.



At couple of other SNK stuff I came across recently,

King of Fighters Mod in SFV

New SNK Heroines Guest character

Update on SNK 40th Anniversary Collection

The new game, well, hhhmmm.......I just want a new generation of fighters for any popular SNK franchise really. Not a new more of the same. Want a fresh whole new story line worth ingaging.





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"Re(3):SNK launches teaser countdown for a new" , posted Tue 4 Sep 03:13post reply

People say that the font of the countdown is the same of Garou, so there is this rumor that it could be Garou 2.





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"Re(4):SNK launches teaser countdown for a new" , posted Tue 4 Sep 04:10post reply

quote:
People say that the font of the countdown is the same of Garou, so there is this rumor that it could be Garou 2.




Speaking by business perspective, it'd be pretty insane for a company their size to unveil a console/arcade blockbuster in less than a week from the launch of a new title. Of course though, this is SNK and they've had questionable timings in the past. Either way we'll know in less than a week-- Sept 10 7PM JST!







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"Re(5):SNK launches teaser countdown for a new" , posted Tue 4 Sep 09:56post reply

My guess is it'll probably be a new KOF or something along those lines, but what I HOPE is for it to be the first Samurai Spirits/Shodown game in about a decade. SS hit its 25th anniversary earlier this year, so it'll be a fun coincidence if this happens to be the case.

And if it is a new SS I hope it avoids making the mistakes the last two games did.







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"Re(6):SNK launches teaser countdown for a new" , posted Thu 6 Sep 08:04post reply

quote:
My guess is it'll probably be a new KOF or something along those lines, but what I HOPE is for it to be the first Samurai Spirits/Shodown game in about a decade. SS hit its 25th anniversary earlier this year, so it'll be a fun coincidence if this happens to be the case.

And if it is a new SS I hope it avoids making the mistakes the last two games did.



I barely played either of them, but the thing I noticed the most about Tenka was that people took a lot of hits to defeat in that game, which felt very un-SamSho.

I think I saw an arcade machine for the 3D SamSho like once, and I thought the UI of the game looked cool! But clearly the game was not well-received by.... well, anybody.







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"Re(7):SNK launches teaser countdown for a new" , posted Fri 7 Sep 16:38post reply

quote:

I barely played either of them, but the thing I noticed the most about Tenka was that people took a lot of hits to defeat in that game, which felt very un-SamSho.

I think I saw an arcade machine for the 3D SamSho like once, and I thought the UI of the game looked cool! But clearly the game was not well-received by.... well, anybody.



There is a damage modifier option for Tenka's console versions which can make it closer to the old style, but it really was just bogged down with a lot of presentation problems. Sen just went in the opposite direction and while I thought the presentation wasn't horrible aside from the graphical quality of some models, the gameplay was absolute ass. There's a rumor going about that the new game will be a SamSho game in Unreal Engine. I hope the gameplay stays 2d if that happens like how GG Xrd does it.







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"Re(7):SNK launches teaser countdown for a new" , posted Fri 7 Sep 23:34post reply

quote:
I barely played either of them, but the thing I noticed the most about Tenka was that people took a lot of hits to defeat in that game, which felt very un-SamSho.

I think I saw an arcade machine for the 3D SamSho like once, and I thought the UI of the game looked cool! But clearly the game was not well-received by.... well, anybody.



It isn't really fair for me to say so, because it had been a gradual process that had been in action across the series, but Tenka to me felt like a generic fighting game wearing a SamSho skin. But, again, that is where the series had been heading for many years. (SS4 added double life bars to make the damage levels more palatable. SS3 was so different from SS1/2 because SNK was trying to make the series more appealing to a wider audience. Even setting the games that came after SS2 to appear before SS2 in the timeline (so they could keep Nakoruru, and arguably later Amakusa, around) ate away at what made SamSho Samsho.

As for the 3D SamSho games... I cannot really judge. The biggest issue in my area was that no arcades had Hyper NeoGeo 64 cabinets. Everywhere had NeoGeo cabinets because they were relatively cheap and convenient, with a large library of easily swappable titles. The Hyper NeoGeo 64 was the opposite of that.

As such, I never even got to play the arcade titles. A friend did, but only because he went to a tournament in another state, and they had a cabinet there. (He found it to be okay. Not amazing or anything, but not terrible.)

There was later a 3D Playstation game that was at least theoretically based on the arcade engine, but I cannot judge how close they were. It wasn't a port, it was a new game with new characters. And even if it tried to be a relatively straight conversion, it would have suffered due to limitations of PS1 hardware. The PS1 game was not impressive.

I do believe a fair amount of the criticism of the HNG64 titles actually came from people playing the PS1 game, as many believed it to be a straight and accurate port of the arcade titles. Sites and sources would even call it such.





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"Re(8):SNK launches teaser countdown for a new" , posted Mon 10 Sep 11:36post reply

Don't take my opinión seriously since I got all the achievements for Samurai Shodown Sen, but I think that besides the gameplay which was horrible, the game was fine for what it was.

Graphically looked like a PS2 game but I don't minded the models considering that this was SNK after all, so I gave them a pass on this department, saying that, I really loved the designs of the characters in this game, I really like suzu, takechiyo, angelica, jinbei and kirian, they were very generic in lots of aspects but I like this approack more than some of the wacky designs that you could find in tenka. Also the music was fine, and I really liked the stages

The main issue that killed any hope for this game was the lack of identity of it's gameplay, in one hand tried to be like classical samsho where you have to watch out your moves so you don't lost most of your life in a single counter hit, but it failed to do this since the game didn't create the same situations than the 2d games that invited to that, also the fights felt like button mashing fests, it was almost impossible to do combos and the commands to do some of the movements where almost impossible to do thanks to some weird inputs that the game demanded, so in the end the game sucked. In the end, I don't know if this game tried to be samsho or soul calibur, but failed to do both things

I feel that the gameplay (which in the end is the most important thing in a game) doomed this project, but if they managed to nail that, this game would have been awesome since eveything else was ok





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"Samurai Spirits returns" , posted Mon 10 Sep 19:02:post reply

So the teaser is for a new Samurai Shodown slated next year-- it was just unveiled at the Sony lineup tour.

https://www.youtube.com/watch?v=SZox5esju4A&t=1h





[this message was edited by Professor on Mon 10 Sep 19:34]



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"Re(1):Samurai Spirits returns" , posted Mon 10 Sep 19:49:post reply

Here's the official trailer.

https://youtu.be/2FKoZb1sv64


Samurai Shodown/Spirits in Unreal Engine 4 no less. It uses that sorta old feudal Japanese style graphic I had thought of at one point. Seems like it takes place in between SS0 and SS1 in the timeline. (Gaoh's in the intro part if you look close enough) Looks like it'll use most of the SS1 characters + Genjuro as a base cast judging by the side panels in the Sony Lineup presentation.

Over the top bloody violence? check. High impact skill based 2d gameplay? check. Welcome home SS.

The full website will probably go up once the countdown hits 0 officially later today.





[this message was edited by Abster on Mon 10 Sep 19:53]

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"Re(2):Samurai Spirits returns" , posted Mon 10 Sep 19:55post reply

quote:
Here's the official trailer.

https://youtu.be/2FKoZb1sv64


Samurai Shodown/Spirits in Unreal Engine 4 no less. It uses that sorta old feudal Japanese style graphic I had thought of at one point. Seems like it takes place in between SS0 and SS1 in the timeline. (Gaoh's in the intro part if you look close enough) Looks like it'll use most of the SS1 characters + Genjuro as a base cast judging by the side panels in the Sony Lineup presentation.

Over the top bloody violence? check. High impact skill based 2d gameplay? check. Welcome home SS.

The full website will probably go up once the countdown hits 0 officially later today.



So if the trailer is of any indication, it should have most of the SS1 roster and also.. Genjuro? At the 48 second mark.





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"Re(3):Samurai Spirits returns" , posted Mon 10 Sep 20:09post reply

quote:
Here's the official trailer.

https://youtu.be/2FKoZb1sv64


Samurai Shodown/Spirits in Unreal Engine 4 no less. It uses that sorta old feudal Japanese style graphic I had thought of at one point. Seems like it takes place in between SS0 and SS1 in the timeline. (Gaoh's in the intro part if you look close enough) Looks like it'll use most of the SS1 characters + Genjuro as a base cast judging by the side panels in the Sony Lineup presentation.

Over the top bloody violence? check. High impact skill based 2d gameplay? check. Welcome home SS.

The full website will probably go up once the countdown hits 0 officially later today.


So if the trailer is of any indication, it should have most of the SS1 roster and also.. Genjuro? At the 48 second mark.



There was a leak than predicted that the new game was samsho in the unreal engine 4 who said that Shiki was going to appear in this game





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"Re(4):Samurai Spirits returns" , posted Mon 10 Sep 20:58post reply

quote:
Here's the official trailer.

https://youtu.be/2FKoZb1sv64


Samurai Shodown/Spirits in Unreal Engine 4 no less. It uses that sorta old feudal Japanese style graphic I had thought of at one point. Seems like it takes place in between SS0 and SS1 in the timeline. (Gaoh's in the intro part if you look close enough) Looks like it'll use most of the SS1 characters + Genjuro as a base cast judging by the side panels in the Sony Lineup presentation.

Over the top bloody violence? check. High impact skill based 2d gameplay? check. Welcome home SS.

The full website will probably go up once the countdown hits 0 officially later today.


So if the trailer is of any indication, it should have most of the SS1 roster and also.. Genjuro? At the 48 second mark.


There was a leak than predicted that the new game was samsho in the unreal engine 4 who said that Shiki was going to appear in this game



I really like the art direction of this game. It makes it look so much better than KOF14 or SNK Heroines. It really captures of the look of early Samurai Showdown games. I hope they add the judge to the background of the fights as it was a small touch that I always liked back in the day.







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"Re(5):Samurai Spirits returns" , posted Mon 10 Sep 21:09post reply

The game happens in the year between SS0 (Tenmei 6) and SS1 (Tenmei 8). So it's neither a reboot nor a retelling of an existing story.
Characters from 64, Sen or PS1 are unlikely except as DLC.
Characters from 3 and 4 are possible (especially since 0 messed things up a bit).
Characters from 0 and Tenkaichi are entirely possible if the dev team is OK with characters created by Yuki (no reason to think they aren't, but you never know).
From 0, Mina, Kusare Gedô, Yunfei, and Gaô are supposedly dead, but can be revived if necessary. Sankurô is also probably dead, but no one will care. Yoshitora and Yumeji should still be alive.







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"Re(6):Samurai Spirits returns" , posted Mon 10 Sep 22:17post reply

Random thoughts because I'm too lazy to write full paragraphs:

So the game is going to look like the intro movie for SSF4? Interesting.

It looks like most of the original characters are confirmed outside of Gen-An. I'm not even a fan of that squeaky goblin but I hope he makes it in for the sake of variety and because I would like to see how he's animated. But if Earthquake has already been confirmed it shows that the producers are willing to be a bit wild with the cast and not have it simply be plain humans with swords.

I wouldn't be surprised if Shiki made it in since she made some waves when she came out but has been stuck in the limbo of SS64. That, or the game is going to turn into a giant ad for SNK Heroines 2 by making Iroha the flagship character.

Speaking of the roster, I hope that Rasetsumaru, Rera and all the other barely alternate roster-clogging flotsam will be excised.

The backgrounds look nice but they most certainly need Kurokos and the delivery guy. If Kim Kapwhan wants to occasionally travel through time to make a background cameo that would be fine as well.







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"Re(6):Samurai Spirits returns" , posted Mon 10 Sep 22:36post reply

quote:
The game happens in the year between SS0 (Tenmei 6) and SS1 (Tenmei 8). So it's neither a reboot nor a retelling of an existing story.


Honestly, the SS timeline is such a crowded mess that I wish they'd either bite the bullet for a full reboot or just stop even pretending that these games fit together.

It isn't even like anything really demands that everything happened before SS2. They brought Nakoruru back after her "death" in chibi fairy form, and then brought her back in human form for KOFXIV. Instead of ending Amakusa's story with his defeat at the end of SS1, SNK brought back *two* versions of him. Etc.

Just give us a new SS1 with Amakusa, a new SS2 with Mizuki, and then eventually a new SS3 that takes place after SS2. Bring back any interesting characters along the way. Leave Ukyo sick, but don't pretend he's five seconds from dead. Let Nakoruru sacrifice herself, but let her take her old form when she feels necessary.

Just stop trying to jam more games into a 5-6 year timeline span because you don't want to give up some characters that theoretically you wrote out 20+ years ago.

(Sadly, even Street Fighter has truly embraced the mangled timeline excuse these days, with SFIII being their SS2.)





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"Re(7):Samurai Spirits returns" , posted Mon 10 Sep 23:37post reply

quote:
Honestly, the SS timeline is such a crowded mess that I wish they'd either bite the bullet for a full reboot or just stop even pretending that these games fit together.

It isn't even like anything really demands that everything happened before SS2. They brought Nakoruru back after her "death" in chibi fairy form, and then brought her back in human form for KOFXIV. Instead of ending Amakusa's story with his defeat at the end of SS1, SNK brought back *two* versions of him. Etc.

Just give us a new SS1 with Amakusa, a new SS2 with Mizuki, and then eventually a new SS3 that takes place after SS2. Bring back any interesting characters along the way. Leave Ukyo sick, but don't pretend he's five seconds from dead. Let Nakoruru sacrifice herself, but let her take her old form when she feels necessary.

Just stop trying to jam more games into a 5-6 year timeline span because you don't want to give up some characters that theoretically you wrote out 20+ years ago.

(Sadly, even Street Fighter has truly embraced the mangled timeline excuse these days, with SFIII being their SS2.)



Ooh, I like your idea. In fact, I don't think it would be hard to have a "new SS3" being actually a retelling of SS4, just moved in the timeline to take place after SS2 rather than before it.

But yeah, it's almost certain it will never happen. But this new game looks nice, and that's enough for now.





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"Re(7):Samurai Spirits returns" , posted Mon 10 Sep 23:38post reply

Gen-An should have been the surprise guest in Heroines instead of Terry. We could have finally gotten the rematch with Mai that no one remembered.

quote:
(Sadly, even Street Fighter has truly embraced the mangled timeline excuse these days, with SFIII being their SS2.)



I'd say it's more comparable to DMC2, which they've now moved past with 5. SS2 was only the stopping point because of Nakoruru. SF6 just needs to put older Mel and beard Ryu as the protags and they're set.





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"Re(8):Samurai Spirits returns" , posted Tue 11 Sep 00:33post reply

quote:
Gen-An should have been the surprise guest in Heroines instead of Terry. We could have finally gotten the rematch with Mai that no one remembered.

(Sadly, even Street Fighter has truly embraced the mangled timeline excuse these days, with SFIII being their SS2.)


I'd say it's more comparable to DMC2, which they've now moved past with 5. SS2 was only the stopping point because of Nakoruru. SF6 just needs to put older Mel and beard Ryu as the protags and they're set.



Include a teenage daughter of Ryu and Sakura as the protagonist in search for her estranged dad (gray-bearded Ryu replacing Akuma as the secret opponent), and it's a deal!





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"Re(6):Samurai Spirits returns" , posted Tue 11 Sep 00:43post reply

quote:
The game happens in the year between SS0 (Tenmei 6) and SS1 (Tenmei 8). So it's neither a reboot nor a retelling of an existing story.
Characters from 64, Sen or PS1 are unlikely except as DLC.
Characters from 3 and 4 are possible (especially since 0 messed things up a bit).
Characters from 0 and Tenkaichi are entirely possible if the dev team is OK with characters created by Yuki (no reason to think they aren't, but you never know).
From 0, Mina, Kusare Gedô, Yunfei, and Gaô are supposedly dead, but can be revived if necessary. Sankurô is also probably dead, but no one will care. Yoshitora and Yumeji should still be alive.



Actually, you'll see a cameo of Gaô riding a horse at the 0:17 mark of the trailer.





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"Re(7):Samurai Spirits returns" , posted Tue 11 Sep 03:16post reply

Gen-An is missing, but also Wan Fu! Everyone forgot him?
Not that he was ever relevant, but he was too one of the original fighers back in SS1.
If he return, would he fight with his scimitar or his SS2 rock pillar?

Also, if they could add Kusare Gedou, I would be very happy.







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"Re(7):Samurai Spirits returns" , posted Tue 11 Sep 03:53post reply

quote:

It isn't even like anything really demands that everything happened before SS2. They brought Nakoruru back after her "death" in chibi fairy form, and then brought her back in human form for KOFXIV. Instead of ending Amakusa's story with his defeat at the end of SS1, SNK brought back *two* versions of him. Etc.

Speaking of Nako, was there a reason why she was alive in 64 and Sen, but back to being a fairy in the PS1 game?

For a series with people cutting each other in two with giant swords, SS is strangely ineffective at killing its characters.

I wonder what the roster size will look like. KOF14 was insane, but people seem to whisper this one is on UE4, which would require more effort per character? But then, they should be more confident and have a bigger budget than what KOF14 had...

The central character in the last image doesn't look like Charlotte and rather like a new character to me, so that's 4 characters from the original cast missing (including Amakusa). More than the boring cast of 3 and 4, I'd love if they added people from Sen, but in a good game this time... Morozumi should also come back because he's wild.

Kita Senri is such a wonderful artist, I hope she draws the new characters this time again, instead of wasting her talent of Fire Emblem.





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"Re(8):Samurai Spirits returns" , posted Tue 11 Sep 04:45post reply

quote:

Kita Senri is such a wonderful artist, I hope she draws the new characters this time again, instead of wasting her talent of Fire Emblem.



Agree with this... but wait a minute. What is this?

Is it just me or does this look pretty good? Way better than I would have expected.

A few of the original characters are absent, huh? There's pretty much no way they would have Galford without Hanzo, but I do wonder if there will be any shocking omissions or additions (actually I am pretty amazed that AssQuake is returning).

Wow. A new Soul Calibur, a new SamSho... I only need a new Bushido Blade and the glory days of "weapons-based fighters" will officially have returned.





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"Re(9):Samurai Spirits returns" , posted Tue 11 Sep 05:15post reply

It looks great! Too bad I'm not a huge SS fan, but I definitely want to check it out.

What I do love about the SS series is the music, but the music in this trailer is very... cinematic? To me SS is more about that minimalist, traditional ambience. I hope the trailer is just somewhat misrepresenting it.







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"Re(8):Samurai Spirits returns" , posted Tue 11 Sep 06:23post reply

quote:
I'd say it's more comparable to DMC2, which they've now moved past with 5. SS2 was only the stopping point because of Nakoruru. SF6 just needs to put older Mel and beard Ryu as the protags and they're set.



Street Fighter's current timeline is pretty similar to NeoGeo Samurai Shodown: SF1, SF0/A, SF2, SF4, SF5, SF3 versus SS0/5, SS1, SS3, SS4, SS2. SNK did eventually move beyond SS2, but Capcom has yet to move beyond SF3. (Though Capcom USA did try to give us Street Fighter 2020.)

quote:
Speaking of Nako, was there a reason why she was alive in 64 and Sen, but back to being a fairy in the PS1 game?

I wonder what the roster size will look like. KOF14 was insane, but people seem to whisper this one is on UE4, which would require more effort per character?



From what I've read in the past, 64 simply retconned her death. Rather than dying from her sacrifice at the end of SS2, she was instead just weakened, and eventually recovered. This fits her ending in 64, where she just goes home at the end (while griping about how her job means she can't act like a woman, wear nice clothes, or go out at night.)

Which makes it weird that the Playstation game would turn her into a tiny forest fairy, alongside tiny forest Rimururu no less. Maybe someone on the design team was enamored by the screen adjustment image used in Samurai Spirits Bushido Retsuden, which was a chibi Nakoruru and Rimururu... Or maybe they forgot that they'd already retconned her death. Or maybe that was just their excuse to not have a middle age Nakoruru and Rimururu. (Kind of like Namco conveniently sticking Nina and Anna into cryofreeze when they did the 20 year jump in Tekken.)

As for the new game being on UE4, considering the trailer starts with the Unreal logo I'd take that at pretty much a given. Though I'd guess the "more effort per character" comes more from this in general looking like a higher quality production than KOFXIV. You can still see the shortcuts and simplifications when you pause the trailer, but overall it just looks like they are putting more effort into the art this time (character and stages both) than they did with KOFXIV. Which is presumably in part because they can, because they aren't trying to create a KOF-size roster this time.







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"Re(9):Samurai Spirits returns" , posted Tue 11 Sep 07:47post reply

Interesting analyses of the trailer.
https://twitter.com/experimilk/status/1039188296306491393
quote:

A few of the original characters are absent, huh? There's pretty much no way they would have Galford without Hanzo, but I do wonder if there will be any shocking omissions or additions (actually I am pretty amazed that AssQuake is returning).
Right now, it seems every character from SS1 is there except Gen-An, Wan-Fu and Amakusa. Charlotte is unsure, the silhouette could be her or a new character with similar taste in fashion. Genjurô is in, Gaô is referenced in the intro but probably as a way of saying "this happened last year and is now over".

Beside Rimururu and maybe Kazuki+Sougetsu, I don't think there are any "must return character" left. The SS3 crew has been forcefully added to 0 so technically they are possible. Nicotine, Sieger and Chamcham as well (though Tamtam and Chamcham have never appeared together in canonical entries).
SS0 and Tenkaichi people also, depending on the angle adopted (and the degree of "he/she was dead, but he got better" they want to allow). Asura and Shiki would require a retcon, but Morosumi is possible. Most of the Sen characters are possible (but who remembers them?). The PS1 characters probably aren't.
I'm curious to know what will happen to the Rasetsu characters. I found them iffy until the second 64, but I quite liked the ones 0 rescued. I wouldn't mind new Rasetsu characters in their vein, like a Mina having survived and killed Champuru, or a Rasetsu Nicotine.

Or they can do what they did in KOF14, throw the canon to the bin, say "here, time travel! Parallel universes!" and add KOF and Last Blade characters to the mix. That would be disappointing...





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"Re(7):Samurai Spirits returns" , posted Tue 11 Sep 10:00post reply

quote:
The game happens in the year between SS0 (Tenmei 6) and SS1 (Tenmei 8). So it's neither a reboot nor a retelling of an existing story.

Honestly, the SS timeline is such a crowded mess that I wish they'd either bite the bullet for a full reboot or just stop even pretending that these games fit together.

It isn't even like anything really demands that everything happened before SS2. They brought Nakoruru back after her "death" in chibi fairy form, and then brought her back in human form for KOFXIV. Instead of ending Amakusa's story with his defeat at the end of SS1, SNK brought back *two* versions of him. Etc.

Just give us a new SS1 with Amakusa, a new SS2 with Mizuki, and then eventually a new SS3 that takes place after SS2. Bring back any interesting characters along the way. Leave Ukyo sick, but don't pretend he's five seconds from dead. Let Nakoruru sacrifice herself, but let her take her old form when she feels necessary.

Just stop trying to jam more games into a 5-6 year timeline span because you don't want to give up some characters that theoretically you wrote out 20+ years ago.

(Sadly, even Street Fighter has truly embraced the mangled timeline excuse these days, with SFIII being their SS2.)



I loved KOF 14 approach of "fuck it, everyone is back!" including non playable characters like jeff boggard







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"Re(10):Samurai Spirits returns" , posted Tue 11 Sep 10:20post reply

quote:
Interesting analyses of the trailer.
https://twitter.com/experimilk/status/1039188296306491393

A few of the original characters are absent, huh? There's pretty much no way they would have Galford without Hanzo, but I do wonder if there will be any shocking omissions or additions (actually I am pretty amazed that AssQuake is returning). Right now, it seems every character from SS1 is there except Gen-An, Wan-Fu and Amakusa. Charlotte is unsure, the silhouette could be her or a new character with similar taste in fashion. Genjurô is in, Gaô is referenced in the intro but probably as a way of saying "this happened last year and is now over".

Beside Rimururu and maybe Kazuki+Sougetsu, I don't think there are any "must return character" left. The SS3 crew has been forcefully added to 0 so technically they are possible. Nicotine, Sieger and Chamcham as well (though Tamtam and Chamcham have never appeared together in canonical entries).
SS0 and Tenkaichi people also, depending on the angle adopted (and the degree of "he/she was dead, but he got better" they want to allow). Asura and Shiki would require a retcon, but Morosumi is possible. Most of the Sen characters are possible (but who remembers them?). The PS1 characters probably aren't.
I'm curious to know what will happen to the Rasetsu characters. I found them iffy until the second 64, but I quite liked the ones 0 rescued. I wouldn't mind new Rasetsu characters in their vein, like a Mina having survived and ki

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The one thing that struck me about that image that had all those characters in it is that Charlotte is the centered focal point of the image. Did she suddenly become the most important character somehow?







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"Re(2):Re(10):Samurai Spirits returns" , posted Tue 11 Sep 18:40:post reply

quote:
The one thing that struck me about that image that had all those characters in it is that Charlotte is the centered focal point of the image. Did she suddenly become the most important character somehow?


The speculation is that it's part of Charlotte's stage. In SS2's Paris stage there is a painting in the back that depicts her as a central figure among other SS characters, so this could very well be a redone version of that painting.





[this message was edited by Gojira on Tue 11 Sep 18:44]



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"Re(3):Re(10):Samurai Spirits returns" , posted Tue 11 Sep 22:43post reply

So how is the game going to play? The twitter thread Iggy linked had a number of interesting conjectures but there's still a great deal that's unknown. What sort of mechanics will the game have? Will the stages still be gigantic and cause the camera to pull back when the characters move far apart? Can the characters even jump? There's still so much to learn.

quote:
The one thing that struck me about that image that had all those characters in it is that Charlotte is the centered focal point of the image. Did she suddenly become the most important character somehow?

The speculation is that it's part of Charlotte's stage. In SS2's Paris stage there is a painting in the back that depicts her as a central figure among other SS characters, so this could very well be a redone version of that painting.


Giant wall murals can't be cheap so if I was going to commission one I'd make damn certain I was the center of attention.





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"Re(10):Samurai Spirits returns" , posted Tue 11 Sep 23:43post reply

quote:
Beside Rimururu and maybe Kazuki+Sougetsu, I don't think there are any "must return character" left. The SS3 crew has been forcefully added to 0 so technically they are possible. Nicotine, Sieger and Chamcham as well (though Tamtam and Chamcham have never appeared together in canonical entries).



And that fact makes it an even better idea to have both of them; it's about time for them to be in the same game.





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"Re(2):Re(10):Samurai Spirits returns" , posted Wed 12 Sep 01:16post reply

quote:
And that fact makes it an even better idea to have both of them; it's about time for them to be in the same game.



If you go along with Bushido Retsuden's version of the story, then Cham Cham is actually fighting alongside Tam Tam. There, Tam Tam was turned into a monkey as punishment for losing the orb, and accompanies Cham Cham as Paku Paku. (It has been a very long time since I played it, but I think Cham Cham mistakes monkey Tam Tam for Paku Paku?)

While it is a dream match (or "festival" or alternate reality or whatever) game, both Cham Cham and Tam Tam are playable in Samurai Shodown VI.





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"Re(3):Re(10):Samurai Spirits returns" , posted Wed 12 Sep 01:35post reply

quote:
If you go along with Bushido Retsuden's version of the story, then Cham Cham is actually fighting alongside Tam Tam. There, Tam Tam was turned into a monkey as punishment for losing the orb, and accompanies Cham Cham as Paku Paku. (It has been a very long time since I played it, but I think Cham Cham mistakes monkey Tam Tam for Paku Paku?)

While it is a dream match (or "festival" or alternate reality or whatever) game, both Cham Cham and Tam Tam are playable in Samurai Shodown VI.



You're right, but it'd be nice to have both Tam Tam (in his human form) and Cham Cham as separate playable characters in a "main reality" canon game, for a change.





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"Re(6):Samurai Spirits returns" , posted Wed 12 Sep 22:04:post reply

Really excited to see this series return. The artstyle looks pretty good, too. PS4 is a given, so I'm interested in seeing if it'll be on PC/XB1 as well.

Also wondering if this game will have an Arcade version. KOF XIV received an Arcade version a yr after its debut on PS4, and Heroines is getting one pretty soon as well. I could see the same happening with SS.





[this message was edited by Doctrine Dark on Wed 12 Sep 22:07]

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"SNK Heroines First week Sales..." , posted Thu 13 Sep 01:50post reply

SNK Heroines sold about 10k units for the PS4 while it sold almost 5.5k units for the Switch.

[PS4] SNK Heroines: Tag Team Battle (SNK, 09/07/18) – 10,018
[NSW] SNK Heroines: Tag Team Battle (SNK, 09/07/18) – 5,493





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"Re(1):SNK Heroines First week Sales..." , posted Thu 13 Sep 03:31post reply

quote:
SNK Heroines sold about 10k units for the PS4 while it sold almost 5.5k units for the Switch.

[PS4] SNK Heroines: Tag Team Battle (SNK, 09/07/18) – 10,018
[NSW] SNK Heroines: Tag Team Battle (SNK, 09/07/18) – 5,493


Is that good? I don't know what SNK's expectations were for this game.

So from those 15k players who bought it, what is the general consensus on SNKH? Is it developing a following? Are people in it only for the picture mode?







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"Re(2):SNK Heroines First week Sales..." , posted Thu 13 Sep 04:55:post reply

quote:
I don't know what SNK's expectations were for this game.


That describes the game itself.

What was SNK expecting for Tag Team Frenzy? I don't mean sales expectations, but what was its purpose?

At first it looked like a cheap reuse of KOFXIV assets, but then they made multiple outfits per character and a ton of customizations. And while the combat is greatly simplified over KOFXIV, that itself is different enough to require some measure of work. Even the endings, while they are jokes composed of unvoiced still shots, you can tell a fair amount of work was put into them (as opposed to something like SFV's "one page" endings.)

The outfits and all the customization options, poses, photos, and the like make it appear to be a fetish fan game, but the whole package is ultimately pretty darn tame in that regard. The new outfits are more silly than sexual, even the ones that were presumably meant to be fetish-y. DOA during one of its "I'm a serious game, not a fetish fantasy" periods is more fetish-y than Tag Team Frenzy.

There is the connection to Gals Fighter, but the gameplay is nothing like that title, and the KOF-focused roster misses the appeal of a company-wide design.

One could argue that the game is meant to appeal to more casual audiences, but... Are SNK characters appealing to casual audiences in the first place? Are the game models, which at times look worse than KOFXIV, appealing to anyone? The awkward "kidnapped and forced to play dress-up" story line seems pretty darn tone deaf if the goal was to reach to a wider audience. The all-women roster is going to turn away anyone who doesn't like playing female fighting game characters. The gameplay is going to turn away most "serious" players. Etc. It is kind of like SNK was aiming for the smallest audience possible, rather than a larger one.


EDIT: On a side note, I'm finding several of the endings to have more interesting outfits that the actual in-game models. I like both of the outfits you see Luong in for her ending. The first outfit Mai wears in her ending is fitting for a fantasy and her second is nice for being "casual every day" Mai. Nakoruru, Mui Mui and Love Heart get simple but neat fantasy outfits, casual every day outfits, and even sleepware that looks better than stuff like Nak's 3rd game out.


YouTube video of the endings:
https://www.youtube.com/watch?v=4f71BqNW-fo





[this message was edited by Baines on Thu 13 Sep 05:18]



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"Re(3):SNK Heroines First week Sales..." , posted Thu 13 Sep 22:45:post reply

People pointed out to me that those numbers are for japan alone and don't include digital copies, so they don't give the full picture. But looking at them, it seems good in reference to other projects.

-SNK HTTF 1st week 10,018 in ps4 + 5,493 in switch, 15,511
-kof 13 1st week 21,525 in ps3
-kof 14 1st week 20,655 in ps4
-BB cross tag 1st week 11,696 in ps4 + 4,271 in switch, 15,967

My impression with the game is that they are using a approach very similar to bbtag. Cheap, non-critical project as test grounds for new mechanics. At the same time, guests and dlcs chars to increase revenue + simplified mechanics to flirt with nintendo's smash crowd.

SNK HTTF have dash normals, jump cancelable attacks, universal airthrow, airdash forward, air dodge, guts scaling, meter gain scaling (very in line with "air dashers" like guilty or melty). At the same time, it have items, a special button and unorthodox round end criteria (very alike smash).

A shame that the flirting with smash crowd part didn't seems to be working very well for both SNK HTTF and BB TAG looking at switch nºs.

Changing topics, time to shamelessly plug my twitter thread about how this samurai spirtis trailer nailed the old samsho visual style.





[this message was edited by caiooa on Fri 14 Sep 09:14]



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"Re(4):SNK Heroines First week Sales..." , posted Fri 14 Sep 07:28post reply

Like Baines, I've never been able to pin down just what SNKH was going for. Is it a fighting game? A Justice Gakuen grab-bag of ideas? A leering simulator? In the end it comes across as neither fish nor fowl and the only thing I could decide was that I wasn't going to buy the game. Caiooa's suggestion that it is a test for game mechanics and potential wooing of Smash fans. I'm glad to see someone is still willing to try lower budget titles that get by on experimentation more than anything else. There was a time this would have been a weird cult title that never made it out of Japanese arcades. So I guess this is progress?

Even my posts about SNKH are confused.





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"Re(5):SNK Heroines First week Sales..." , posted Fri 14 Sep 10:31:post reply

quote:
Like Baines, I've never been able to pin down just what SNKH was going for. Is it a fighting game? A Justice Gakuen grab-bag of ideas? A leering simulator? In the end it comes across as neither fish nor fowl and the only thing I could decide was that I wasn't going to buy the game. Caiooa's suggestion that it is a test for game mechanics and potential wooing of Smash fans. I'm glad to see someone is still willing to try lower budget titles that get by on experimentation more than anything else.



Its market is clearly the casual base in the asian region. but aside from that, the publisher's target seems so broad that at a glance, it almost feels like they didn't think things through when making this game (although more likely, they thought things through and things ended up like this as the conclusion). It feels like they just decided to make a successor to SNK Gals under very limited time and budget, all the while testing various game mechanics and using this as an opportunity to give development experience to their younger aged staff.

At a glance it looks something like a Senran Kagura knockoff, but there's very little fanservice in the game beside from what you see on surface. In some ways you can say that even Samurai Shodown on the NeoGeo Pocket had more fanservice, given that the game had strip KOs (and for even the male characters, yes).

Either way, it's relieving to see that SNK actually has money to try an experiemental project inbetween two major releases, just like how they released Samurai Shodown between the development of Fatal Fury 2 and Special.

At the end, it all gets justified by its 4,800 yen price tag which is absurdedly cheap for the modern day. It's the price tag of games back in the Famicom Era!





[this message was edited by Professor on Fri 14 Sep 10:59]

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"Re(6):SNK Heroines First week Sales..." , posted Fri 14 Sep 11:40post reply

quote:
Like Baines, I've never been able to pin down just what SNKH was going for. Is it a fighting game? A Justice Gakuen grab-bag of ideas? A leering simulator? In the end it comes across as neither fish nor fowl and the only thing I could decide was that I wasn't going to buy the game. Caiooa's suggestion that it is a test for game mechanics and potential wooing of Smash fans. I'm glad to see someone is still willing to try lower budget titles that get by on experimentation more than anything else.


Its market is clearly the casual base in the asian region. but aside from that, the publisher's target seems so broad that at a glance, it almost feels like they didn't think things through when making this game (although more likely, they thought things through and things ended up like this as the conclusion). It feels like they just decided to make a successor to SNK Gals under very limited time and budget, all the while testing various game mechanics and using this as an opportunity to give development experience to their younger aged staff.

At a glance it looks something like a Senran Kagura knockoff, but there's very little fanservice in the game beside from what you see on surface. In some ways you can say that even Samurai Shodown on the NeoGeo Pocket had more fanservice, given that the game had strip KOs (and for even the male characters, yes).

Either way, it's relieving to see that SNK actually has money to try an experiemental project inbetween t

-- Message too long, Autoquote has been Snipped --


Based on the current character select screen, 15 slots are not in use. We still waiting for the arrival of thief Arthur. If more guest characters like her come, maybe SNK is targeting fans from other games as well. But will that help or just stay low key?





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"Re(7):SNK Heroines First week Sales..." , posted Fri 14 Sep 20:31post reply

I'm not going to rack my brain trying figure out who would and wouldn't be playing the game. The spirit of it reminds me of a time when SNK was allowed to devote resources to making games like Kizuna Encounter and Top Hunter, and to an extent their entire NGPC lineup. So to me that's a good thing, no matter who the game appeals to.

Honestly I'm barely even playing the game because I'm so busy watching all the different character interactions in the intro/pre-bossfight dialogues. The way they're scripted is refreshing, not simply "person A says this and person B says that" but each one is unique and most of the dialogue flows like a normal conversation even when it has lines shared between other combinations (take notes, BBTag). It's crazy that they put this much work into something like 95 different team combinations. Now I'm wondering if Arthur is going to be included in this too, or how more characters will even work.





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"Re(8):SNK Heroines First week Sales..." , posted Wed 26 Sep 23:37post reply

I have the feeling that this game was targeted for the most hardcore SNK fans and fans of the senran kagura type of games (which is the genre for that? erotic? That they simplified the mechanics seems more like an experiment to try new ideas in a game that isn't critical to their bottomline rather than catering to smash fans

btw, I REALLY want to buy this jacket but is really expensive, and I don't know if the SNK ONLINE SHOP ships their products worldwide, anyone know about this? if not, is there some way to buy japan online things on the web?







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"'SNK Gals Fighters II's' scenario" , posted Thu 27 Sep 09:30post reply

There are parts "SNK Heroines Tag Team Frenzy" got right such as the cute vocal songs and the endings, and there are parts that make me say "This definitely was supposed to be strictly a Nintendo Switch game" such as the weird mechanics and the roster. In case you didn't know, SNK always wanted to make a game for a Nintendo console again, but they, they being Nintendo never had the proper vibe for the lack of a better word regarding their consoles. The last time SNK released a game on a Nintendo console (not handheld) was way back in the 1990s with the SFC/SNES if I'm not mistaken. When the announcement of this game came up, Sony had to pounce in on it of course.

If you want a serious answer for the "Who's this game really for?" question, the answer is to be blunt, "SNK fans yearning for a Nintendo game again". I can't give a bright answer. The game's fun, but I felt like I got half or 3/5ths of the top value point at most, which isn't an ideal trait to have as a game or item.





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"Re(1):'SNK Gals Fighters II's' scenario" , posted Thu 27 Sep 16:30post reply

quote:
n case you didn't know, SNK always wanted to make a game for a Nintendo console again, but they, they being Nintendo never had the proper vibe for the lack of a better word regarding their consoles. The last time SNK released a game on a Nintendo console (not handheld) was way back in the 1990s with the SFC/SNES if I'm not mistaken. When the announcement of this game came up, Sony had to pounce in on it of course.


Kind of? SNK never released titles on a Nintendo platform until the DS era iirc. Takara and a few others published subpar ports under license for the SNES and GB.





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"Re(9):SNK Heroines First week Sales..." , posted Fri 28 Sep 00:22post reply

quote:
I have the feeling that this game was targeted for the most hardcore SNK fans and fans of the senran kagura type of games (which is the genre for that? erotic? That they simplified the mechanics seems more like an experiment to try new ideas in a game that isn't critical to their bottomline rather than catering to smash fans

btw, I REALLY want to buy this jacket but is really expensive, and I don't know if the SNK ONLINE SHOP ships their products worldwide, anyone know about this? if not, is there some way to buy japan online things on the web?



Sorry I can't put the URLs in but I use ZenMarket. Also look up,
Tenso.com
From Japan
Buyee

There are more but service and price wise I think these four are the better.





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"Re(10):Skullomania Heroines First week Sales" , posted Fri 28 Sep 02:57post reply

OH MY GOD. I'M SUDDENLY VERY INTERESTED IN THIS GAME.





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"Re(2):Re(10):Skullomania Heroines First week " , posted Fri 28 Sep 03:11post reply

quote:
OH MY GOD. I'M SUDDENLY VERY INTERESTED IN THIS GAME.

Next are really Miss X and Jeanne, then?
If they don't screw up Miss X, I'm in.







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"Re(3):Re(10):Skullomania Heroines First week" , posted Fri 28 Sep 03:25post reply

quote:
OH MY GOD. I'M SUDDENLY VERY INTERESTED IN THIS GAME.
Next are really Miss X and Jeanne, then?
If they don't screw up Miss X, I'm in.


I'm not sure my fragile heart could take Jeanne's inclusion, but I'm willing to risk it.





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"Re(3):Re(10):Skullomania Heroines First week" , posted Fri 28 Sep 04:09post reply

quote:
OH MY GOD. I'M SUDDENLY VERY INTERESTED IN THIS GAME.
Next are really Miss X and Jeanne, then?
If they don't screw up Miss X, I'm in.



I know, this is what I'm afraid of now.

The humor of Miss X was just that it was so obviously Iori in drag going the distance to participate in a gals-only tournament (for the prize of "any wish," we assume). If they gave him the Peach Crown treatment like Terry and Skullo it would be missing the appeal completely, even if it did follow the game's premise.

If they do respect the lore, I'm really wondering how his voices will sound. I want to hear him say 八神じゃない!MISSXだ! in his own voice.





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"Re(3):Re(10):Skullomania Heroines First week" , posted Fri 28 Sep 04:41post reply

quote:
OH MY GOD. I'M SUDDENLY VERY INTERESTED IN THIS GAME.
Next are really Miss X and Jeanne, then?
If they don't screw up Miss X, I'm in.



Please forgive my ignorance, but... who's Jeanne? Not the World Heroes lady, I assume?

LadySkullo looks great! But it will be tough to make alternate costumes for her (then again, with such a fantastic main outfit as hers, it's not like she needs anything else).





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"Re(4):Re(10):Skullomania Heroines First week" , posted Fri 28 Sep 05:18post reply

quote:
Please forgive my ignorance, but... who's Jeanne? Not the World Heroes lady, I assume?

The one and only.
That is, according to a leaker of dubious track record.... but he got Skullomania for this game right, so we can assume his source for it is correct.







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"Re(2):'SNK Gals Fighters II's' scenario" , posted Fri 28 Sep 06:28post reply

quote:
Kind of? SNK never released titles on a Nintendo platform until the DS era iirc. Takara and a few others published subpar ports under license for the SNES and GB.



Oh, that's right! I completely forgot about Takara taking care of the (subpar) ports. I should see what they're doing now.





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"Re(5):Re(10):Skullomania Heroines First week" , posted Fri 28 Sep 06:31post reply

quote:
Please forgive my ignorance, but... who's Jeanne? Not the World Heroes lady, I assume?
The one and only.
That is, according to a leaker of dubious track record.... but he got Skullomania for this game right, so we can assume his source for it is correct.



Awesome! Though Ryoko would probably fit more naturally in the game than Jeanne (then again, Ryoko would probably fit TOO well, to the point many people would likely think she's just another KoF heroine).

Could one of her alternate versions be her bald look? That would be interesting.





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"Re(5):Re(10):Skullomania Heroines First week" , posted Fri 28 Sep 13:11:post reply

quote:
Please forgive my ignorance, but... who's Jeanne? Not the World Heroes lady, I assume?
The one and only.
That is, according to a leaker of dubious track record.... but he got Skullomania for this game right, so we can assume his source for it is correct.



Maybe, Maybe not... I already considered Skullomania the moment the silhouette was revealed at PAX West.

From the Skullomania Trailer uploaded at Nintendo's Official Channel.
quote:
Crossing over from Fighting EX Layer, Skullo Mania breaks into the roster for SNK HEROINES Tag Team Frenzy to bring the hammer of justice down upon Kukri's trap! She arrives as a DLC on October 11, and more guest characters may join her. Stay tuned for more information! SNK HEROINES Tag Team Frenzy is out now!


More Guest Characters... It makes you think...





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[this message was edited by Yuki Yagami on Sat 29 Sep 04:47]

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"Re(6):Re(10):Skullomania Heroines First week" , posted Fri 28 Sep 22:00post reply

quote:
Please forgive my ignorance, but... who's Jeanne? Not the World Heroes lady, I assume?
The one and only.
That is, according to a leaker of dubious track record.... but he got Skullomania for this game right, so we can assume his source for it is correct.


Maybe, Maybe not... I already considered Skullomania the moment the silhouette was revealed at PAX West.

From the Skullomania Trailer uploaded at Nintendo's Official Channel.
Crossing over from Fighting EX Layer, Skullo Mania breaks into the roster for SNK HEROINES Tag Team Frenzy to bring the hammer of justice down upon Kukri's trap! She arrives as a DLC on October 11, and more guest characters may join her. Stay tuned for more information! SNK HEROINES Tag Team Frenzy is out now!

More Guest Characters... It makes you think...


Well I am pretty sure Dead or Alive and Tekken will be there since they are guest SNK characters in that game. Now I will throw the bucket and say also characters from Blade Strangers and maybe even Virtua Fighters.





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"Re(7):Re(10):Skullomania Heroines First week" , posted Fri 28 Sep 22:40post reply

quote:
Well I am pretty sure Dead or Alive and Tekken will be there since they are guest SNK characters in that game. Now I will throw the bucket and say also characters from Blade Strangers and maybe even Virtua Fighters.



Now that you mention it, Solange would be a perfect fit into this game... Although SNK would have a hard time coming up with alternate outfits that could be more fanservicey than her standard one already is.





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"Re(5):Re(10):Skullomania Heroines First week" , posted Sat 29 Sep 03:15post reply

quote:
Please forgive my ignorance, but... who's Jeanne? Not the World Heroes lady, I assume?
The one and only.
That is, according to a leaker of dubious track record.... but he got Skullomania for this game right, so we can assume his source for it is correct.



Someone leaked Skullomania? I need to read that leak (or if I already read that, I completely wiped it from my memory)







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"Re(6):Re(10):Skullomania Heroines First week" , posted Sat 29 Sep 06:26post reply

quote:

More Guest Characters... It makes you think...


Switch exclusive Bowsette?







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"Re(7):Re(10):Skullomania Heroines First week" , posted Sat 29 Sep 07:10post reply

quote:

More Guest Characters... It makes you think...

Switch exclusive Bowsette?

!!!

My body is ready.





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"Did the New Faces actually die in KOF'97?" , posted Wed 3 Oct 10:21:post reply

The inclusion of Shermie in SNK Heroines caused me to think about something...

It has been treated as common knowledge for the last couple of decades that the New Faces team died in KOF'97, but did they really?

They die in their ending. Having beaten Orochi, Yashiro decides that more must be done to strengthen Orochi, so he kills Chris and Shermie and then himself. This was taken as evidence that the New Faces died, in the same way that it was accepted that Iori's ending still happened in '96 even though he didn't win that tournament.

People accepted that the New Faces released Orochi, sacrificed themselves to increase Orochi's power, and then the Sacred Treasures team defeated Orochi.

But...

Thinking about it, the New Faces team ending arguably isn't compatible with the Orochi introduction...

The New Faces ending has Chris fighting alongside Yashiro and Shermie against Orochi, and then shows Yashiro killing Chris while Orochi (in Chris possession form) is floating around. How does that even work if Orochi is already using Chris' body as a vessel? You can argue that Orochi has yet to actually possess Chris' body, but the regular pre-fight cutscene shows that the New Faces are all still alive when Orochi possesses Chris. If SNK had decided with 100% certainty that the New Faces were dying, then why did the make an Orochi-arrival cutscene that clearly showed the New Faces were still alive at that point?

(Okay, you can argue that the New Faces commit suicide while the Sacred Treasures are fighting Orochi.)

Thinking about it, maybe the New Faces released Orochi, Orochi possessed Chris, the Sacred Treasures team defeated Orochi, and with the resealing of Orochi removing their reason to fight, the New Faces simply went home... With Orochi's story wrapped up, they had no reason to compete in future KOFs.

Thinking some more, we do get hints of Orochi's potential return in KOFXIV, and Orochi even gets re-resealed. If the New Faces were alive the whole time, then the potential return of Orochi would give them reason to be in the area even if they weren't in the tournament, which would put Shermie in position to be Kukri-napped alongside the KOFXIV contestants.





[this message was edited by Baines on Wed 3 Oct 10:30]

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"Something Unexpected..." , posted Wed 3 Oct 12:13post reply

Gintama Characters in my KOF??

Gintoki, Kagura, Gorilla, Hijikata, Okita and Takasugi joins KOF All Star.

Gintama collaboration with KOF All Star.





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"Re(1):Did the New Faces actually die in KOF'9" , posted Wed 3 Oct 17:50post reply

quote:
The inclusion of Shermie in SNK Heroines caused me to think about something...

-- Message too long, Autoquote has been Snipped --
I agree that the end of 97 is messed up, if only because the starting animation has Chris possessed, and there is no one to kill Yashiro and Shermie other than Yashiro himself (except if you want to frame Chizuru and Kyô as murderers).
However, since KOF13 had Mature, Vice and Shermie back as "somewhat-ghosts" because of the time-paradox thing (and it was confirmed at the time that since Shermie was there, the other two were also as fine as ghosts can be), it was only a matter of time for the three to come back. I believe the ending of 14 finally revived them completely, since Heroine is "canon" (in the sense that it's all a shared dream, but the fact the characters have the dream is canon, so CYS is "canonically" recording a new record or something).
The only one that seems to remain dead for good is Goenitz (until proven otherwise). And honestly, not having Goeniko in Heroine is the worst of all the missed opportunities.





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"Re(2):Did the New Faces actually die in KOF'9" , posted Thu 4 Oct 04:03post reply

quote:
I agree that the end of 97 is messed up, if only because the starting animation has Chris possessed, and there is no one to kill Yashiro and Shermie other than Yashiro himself (except if you want to frame Chizuru and Kyô as murderers).
However, since KOF13 had Mature, Vice and Shermie back as "somewhat-ghosts" because of the time-paradox thing (and it was confirmed at the time that since Shermie was there, the other two were also as fine as ghosts can be), it was only a matter of time for the three to come back. I believe the ending of 14 finally revived them completely, since Heroine is "canon" (in the sense that it's all a shared dream, but the fact the characters have the dream is canon, so CYS is "canonically" recording a new record or something).
The only one that seems to remain dead for good is Goenitz (until proven otherwise). And honestly, not having Goeniko in Heroine is the worst of all the missed opportunities.



Wait, isn't Shermie just a background Easter egg in XIII? In fact, Chris also appears in one of the XIII stages, doesn't he?

Anyway, if I recall correctly, Iori's '97 story already had shown that 1) he did kill Mature and Vice in '96, and 2) that didn't prevent them from coming back to haunt him. Maybe the Orochi people are immune to physical death or something like that?

In fact, I have other doubt regarding the New Faces Team: their backstory presents them as just a band that was mad at Iori stealing their spotlight, so... was everything narrated in their backstory fake? Or were the three of them really musicians who eventually got dominated by the Orochi blood? In the second scenario, they'd be more like victims than actual bad guys, wouldn't they?





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"Re(3):Did the New Faces actually die in KOF'9" , posted Thu 4 Oct 05:06post reply

Shermie herself does say that she "died a gruesome death" in SNK Heroines so I guess that's confirmation of something? And she keeps mentioning that she would have preferred to have been brought back to the real world instead of Kukri's dream world. If the time frame of SNK Heroines is after XIV (and it would have to be since everyone knows the newer characters) it would mean even if the events of XIV made it possible for her to be alive, she hadn't been resurrected yet.

In other words, SNK Heroines is the story of how Kukri revived the NFT?

Or not, if they never show up again.







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"Re(2):Did the New Faces actually die in KOF'9" , posted Thu 4 Oct 05:34:post reply

quote:

However, since KOF13 had Mature, Vice and Shermie back as "somewhat-ghosts" because of the time-paradox thing (and it was confirmed at the time that since Shermie was there, the other two were also as fine as ghosts can be),


Like Just a Person said, wasn't Shermie just present as a background Easter Egg?

I recall that Vice and Mature were treated as dead in the story itself. They were able to come back due to circumstances. One of their color palettes was even translucent.

quote:
there is no one to kill Yashiro and Shermie other than Yashiro himself (except if you want to frame Chizuru and Kyô as murderers)


That's not an issue, as the New Faces ending does show Yashiro himself causes all three deaths. You see blood spraying from Chris's neck. Then you see Yashiro holding Shermie's head with one hand while saying he is sorry, with his other hand ready to strike. Then Yashiro tells Orochi that he (Yashiro) has killed Chris and Shermie. Then Yashiro holds his hand to his own face. Then you get the red background drawing of Yashiro starting to rip out his own throat.


Looking at another Youtube video, I just realized there is no body issue. Indeed, there is even a possible excuse within the game that allows for the New Faces to both die and survive.

I'd forgotten the cutscene that happens right before the New Faces team fights the Orochi New Faces team...

There it is revealed that the two teams are physically separate entities. The New Faces team previously split its body and mind to create a second group to assist in gathering the energy necessary to revive Orochi. The regular human team are dubbed "imposters", while the Orochi New Faces are called the "real" New Faces.

There is no body issue because imposter Chris and Real Chris as two separate bodies. Orochi possesses the body of Real Chris. Imposter Yashiro killed imposter Chris.

But that separate is also the potential excuse for the New Faces to survive. The only ones we see die are the imposters. Real Shermie and Real Yashiro are never shown again after the pre-Orochi cutscene. They aren't around when imposter Yashiro kills the imposter team.

You could argue that killing an imposter kills the original, but Real Yashiro doesn't treat the imposters as anything other than copies. (Besides, if killing imposter Chris would also kill Real Chris, might that cause issues for Orochi who apparently wanted to possess a living body?) You could argue that Orochi took the power of Real Shermie and Real Yashiro before the fight (when they vanish), but if he felt the need to take the power of the Real New Faces, why wouldn't he have taken the power of the imposter New Faces at the same time?

So, at the very least, there wasn't any evidence that either Real Yashiro nor Real Shermie ever died in *any* KOF'97 ending.

Real Chris is a more complicated situation. Orochi possessed and then physically transformed Real Chris. Maybe Orochi never reverted back to Real Chris. KOFXIV seems to support this idea, as the Yagami/Sacred Treasures ending shows Orochi sealed seemingly within the same body he created from Real Chris.

Or you could take the whole mind and body split thing in a different way, as a literal mind and body split, with the "imposters" being the bodies while the Real are the minds. And then read into it as the various Orochi characters having the ability to exist and physically interact with the world entirely as normal even without their "human" physical bodies. You could use this to explain how Vice and Mature are still around, with Iori only killing their physical bodies while their minds/spiritual Orochi forms continue to exist.



Wow... I've put way too much time and thought into something that doesn't really matter, and which will probably be swept under the rug as "the timeline got altered" if the characters do come back in an official main story game. (And I guess SNK will have to use that excuse if it also wants to bring back Chris... Unless SNK wants to go the extra mile and establish that transformed Orochi was separated from Real Chris either before or during the sealing. But they'll probably just go with "time was altered".)





[this message was edited by Baines on Thu 4 Oct 05:38]



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"Re(2):Did the New Faces actually die in KOF'9" , posted Thu 4 Oct 16:19:post reply

quote:
The only one that seems to remain dead for good is Goenitz (until proven otherwise). And honestly, not having Goeniko in Heroine is the worst of all the missed opportunities.


Does SNK even have the right to use her?

I don't even mean from a visual standpoint. Goeniko is very much a product of the Internet and something like that is never going to 100% translate wholesale.





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"Re(3):Did the New Faces actually die in KOF'9" , posted Thu 4 Oct 19:06post reply

quote:
Does SNK even have the right to use her?

I don't even mean from a visual standpoint. Goeniko is very much a product of the Internet and something like that is never going to 100% translate wholesale.

Well, as long as they own the SNK sprites of SvC, I don't know why they wouldn't have the rights.
She's not like Princess Bowser: her (temporary) popularity exploded AFTER SNK put a frame of her into the game.
Obviously, she was never going to make the game a million seller, but every little would have helped...





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"Re(2):Did the New Faces actually die in KOF'9" , posted Sun 7 Oct 03:33post reply

quote:

The only one that seems to remain dead for good is Goenitz (until proven otherwise). And honestly, not having Goeniko in Heroine is the worst of all the missed opportunities.


I for one can't wait for Clarkette to show up.







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"Re(3):Did the New Faces actually die in KOF'9" , posted Sun 7 Oct 04:14post reply

quote:

The only one that seems to remain dead for good is Goenitz (until proven otherwise). And honestly, not having Goeniko in Heroine is the worst of all the missed opportunities.

I for one can't wait for Clarkette to show up.

I suppose the abs will melt into boobs.
Or maybe the sunglasses will come down and transform into boobs for some reason.
Sunglasses on boobs.







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"Re(4):Did the New Faces actually die in KOF'9" , posted Sun 7 Oct 07:15post reply

quote:
I for one can't wait for Clarkette to show up.
I suppose the abs will melt into boobs.
Or maybe the sunglasses will come down and transform into boobs for some reason.
Sunglasses on boobs.



Thinking of Clark, I can only envision the magical girl forms in Mahou Shoujo Ore.

https://www.youtube.com/watch?v=2j8iqo_O3wM





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"90's Game Exhibit feat. some SNK Art" , posted Mon 8 Oct 14:17post reply

https://www.famitsu.com/news/201810/06165489.html

Looks like there will be an interesting 90's gaming exhibit going on in Saitama for the next few months.

They are displaying some Fatal Fury art I haven't seen before

Duck King
https://www.famitsu.com/images/000/165/489/l_5bb7ddaae75d6.jpg
Mai
https://www.famitsu.com/images/000/165/489/l_5bb7ddaae430b.jpg
Tung Fu Rue
https://www.famitsu.com/images/000/165/489/l_5bb7ddaaedf4f.jpg
Geese
https://www.famitsu.com/images/000/165/489/l_5bb7ddaad4527.jpg

I wish I could make out what the details written on Duck King's drawing were. I always like seeing stuff like this.





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"Re(1):90's Game Exhibit feat. some SNK Art" , posted Mon 8 Oct 19:29post reply

quote:
https://www.famitsu.com/news/201810/06165489.html

Looks like there will be an interesting 90's gaming exhibit going on in Saitama for the next few months.

d make out what the details written on Duck King's drawing were. I always like seeing stuff like this.



Thanks for the heads up on the news! The photo is unfortunately too small that I can't make out the details either. Apparently the event is being strict about photoshots on assets so I'm not sure if higher-res images will pop up on social media any time soon but if it does, it'll be interesting to translate!





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"Re(1):90's Game Exhibit feat. some SNK Art" , posted Tue 9 Oct 03:03post reply

quote:
https://www.famitsu.com/news/201810/06165489.html

Looks like there will be an interesting 90's gaming exhibit going on in Saitama for the next few months.

They are displaying some Fatal Fury art I haven't seen before

Duck King
https://www.famitsu.com/images/000/165/489/l_5bb7ddaae75d6.jpg
Mai
https://www.famitsu.com/images/000/165/489/l_5bb7ddaae430b.jpg
Tung Fu Rue
https://www.famitsu.com/images/000/165/489/l_5bb7ddaaedf4f.jpg
Geese
https://www.famitsu.com/images/000/165/489/l_5bb7ddaad4527.jpg

I wish I could make out what the details written on Duck King's drawing were. I always like seeing stuff like this.



Some of these sketches were included in the RB Special Dominated - SNK Fan Collection, at least I'm 100% sure for Mai and Duck King, but the Duck King one was without any annotation (and also if it had them, the low resolution would make them totally unreadable).
Geese and Tung Fu Rue, I don't remember them, but it's plausible they were there too.







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"Miss SNK" , posted Tue 23 Oct 02:49post reply

Judging from the silhouette KoF's favorite waifu is coming to SNK Heroines.







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"Miss X bends canon" , posted Thu 25 Oct 22:58post reply

The half-step is actually rather... smart?
And dumb, of course, like everything in this game.





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"World Heroines" , posted Sun 25 Nov 03:28post reply

Look who's back!





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"Re(1):World Heroines" , posted Sun 25 Nov 05:55post reply

quote:
Look who's back!



Ok, it’s GOTY now!!!





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"Re(2):World Heroines" , posted Sun 25 Nov 07:18post reply

quote:
Look who's back!


Ok, it’s GOTY now!!!



That there's an entire poster image of the other World Heroes characters drawn by the artist for the game already warms my heart.







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"Re(3):World Heroines" , posted Sun 25 Nov 08:29post reply

quote:
That there's an entire poster image of the other World Heroes characters drawn by the artist for the game already warms my heart.


That picture makes me wish there was a new WH game, which is something I didn't know I wanted. Perhaps SNK should crank out several kooky fighting games that have budgets that are equivalent to what they were in the 1990s. There would be a market for a niche product like that and the low overhead would make it profitable.







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"Re(4):World Heroines" , posted Sun 25 Nov 09:19post reply

quote:
That there's an entire poster image of the other World Heroes characters drawn by the artist for the game already warms my heart.

That picture makes me wish there was a new WH game, which is something I didn't know I wanted. Perhaps SNK should crank out several kooky fighting games that have budgets that are equivalent to what they were in the 1990s. There would be a market for a niche product like that and the low overhead would make it profitable.



I had hopes that Hanzo, Fuuma, NeoGeegus, and Mudman in NeoGeo Battle Colosseum would mean we might get a new World Heroes around that time but I can't imagine it was anywhere near the popularity of the King of Fighters or Samurai Shodown. Still, I'd love it!

Incidentally, what's up with the spelling of her name? It would be like renaming J. Karn as G. Khan or something.





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"Re(4):World Heroines" , posted Sun 25 Nov 22:32post reply

quote:
That there's an entire poster image of the other World Heroes characters drawn by the artist for the game already warms my heart.

That picture makes me wish there was a new WH game, which is something I didn't know I wanted. Perhaps SNK should crank out several kooky fighting games that have budgets that are equivalent to what they were in the 1990s. There would be a market for a niche product like that and the low overhead would make it profitable.


That picture is indeed awesome! Finally I am glad they are bringing characters from other SNK properties. Lets hope for more!!!

I did see somewhere in twitter that They are releasing a new MANGA in February and the entire World Heroes soundtrack in December I believe.





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"Re(5):World Heroines" , posted Mon 26 Nov 06:15post reply

quote:
Incidentally, what's up with the spelling of her name? It would be like renaming J. Karn as G. Khan or something.



I know, right? Wasn't her name Janne?

Nevertheless, she's a great addition to this game! It's a pity that there isn't an alternate look with her being bald (maybe that will happen in her ending?), but her armor still looks nice and her whipsword looks as sharp as always!





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"Re(6):World Heroines" , posted Mon 26 Nov 07:22post reply

quote:

I know, right? Wasn't her name Janne?



I think it was always a bad transliteration, they fixed it now.
Isn't she supposed to be named after Jeanne D'Arc?





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"Re(7):World Heroines" , posted Mon 26 Nov 18:02:post reply

Seeing a World Heroes character come back in lord remembers how many decades is just fantastic. Now all we need is a World Heroes 3!


So this weekend, there's been a few things happening.

- World Heroes is going monthly manga and an OST for the series is coming next month (what?)

- This exhibition match at ArcRevo has that Dejavu sensation of seeing Akuma in X-men:COTA for the first time.

- Metal Slug, KOF Antonov theme and more played by SNK sound staff at KOFes18'

- And an update patch for KOF14 is coming next month like a Christmas present from SNK. It's reportedly been balanced this time with suggestions outside of their dev room for the first time, but.. well, we'll see.





[this message was edited by Professor on Mon 26 Nov 18:10]



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"Re(5):World Heroines" , posted Tue 27 Nov 00:37post reply

The original sexualized Joan of Arc returns. I might have to give this game a try now. Shame it couldn't give her the modern outfit she had in Perfect's ending, but at least she's relevant again.

quote:
Incidentally, what's up with the spelling of her name? It would be like renaming J. Karn as G. Khan or something.



After the Genjyuro incident I'm not surprised. At least she didn't get a whole nationality change like Dragon did.





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"Re(8):World Heroines" , posted Tue 27 Nov 02:08post reply

quote:
Seeing a World Heroes character come back in lord remembers how many decades is just fantastic. Now all we need is a World Heroes 3!


So this weekend, there's been a few things happening.

- World Heroes is going monthly manga and an OST for the series is coming next month (what?)

- This exhibition match at ArcRevo has that Dejavu sensation of seeing Akuma in X-men:COTA for the first time.

- Metal Slug, KOF Antonov theme and more played by SNK sound staff at KOFes18'

- And an update patch for KOF14 is coming next month like a Christmas present from SNK. It's reportedly been balanced this time with suggestions outside of their dev room for the first time, but.. well, we'll see.



Any chances to see new characters?







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"Re(9):World Heroines" , posted Tue 27 Nov 03:11post reply

A World Heroes manga in 2018? Instead of "Because you demanded it!" the byline should be "Because who demanded it?" Still, here's hoping the manga is as garish and goofy as the original game because there's no room for subtlety when it comes to WH.





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"Samurai Shodown VII Release Plans Unveiled" , posted Wed 5 Dec 21:40:post reply

From SNK's IPO Conference in Korea. Our good friend Gatoray provided some translations of what is going on.

SS7's release will be on Q2 2019. Also, they plan to release it not only in PS4 (which was riddled with censorship a couple of months ago), but also in Xbox One, Switch and Steam. Justified since SS7 will have fewer characters at launch compared to KOF XIV's 50. Also, SS7's development is 95% complete.

KOF XV is targeted to have a 2020 Release. Although Oda claimed in an interview weeks ago that KOF XV was not in pre-production phase yet. Inevitably, KOF XV's development will start by next year.

On other things, SNK's current revenue ratio is 67% Licensing, 19% Console Game Sales, 11% Mobile Game Sales, 3% NEOGEO mini.

Also, NEOGEO mini sales have reached the one-year target sales in the span of 3 months. (Around 500,000 units in that specified period.)





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[this message was edited by Yuki Yagami on Thu 6 Dec 00:28]

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"Re(1):Samurai Shodown VII Release Plans Unvie" , posted Wed 5 Dec 21:59post reply

quote:
From SNK's IPO Conference in Korea. Our good friend Gatoray provided some translations of what is going on.

SS7's release will be on Q2 2019. Also, they plan to release it not only in PS4 (which was riddled with censorship a couple of months ago), but also in Xbox One, Switch and Steam. Justified since SS7 will have fewer characters at launch compared to KOF XIV's 50. Also, SS7's development is 95% complete.

KOF XV is targeted to have a 2020 Release. Although Oda claimed in an interview weeks ago that KOF XV was not in pre-production phase yet. Inevitably, KOF XV's development will start by next year.

On other things, SNK's current ratio is 67% Licensing, 19% Console Game Development, 11% Mobile Game Development, 3% NEOGEO mini.

Also, NEOGEO mini sales have reached the one-year target sales in the span of 3 months. (Around 500,000 units in that specified period.)



The bigger news is that SNK is looking to buy a US company







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"Re(1):Samurai Shodown VII Release Plans Unvie" , posted Wed 5 Dec 22:29post reply

Also, KOF 15 (and SS) will not be on the same ridiculous custom engine as KOF14 and Heroines, but will move to UE4.

I wonder how much they can reuse from KOF14 in that case... A brand new engine, brand new assets... No way we get 40 or 50 characters if they can't at least recycle some animations.





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"Re(2):Samurai Shodown VII Release Plans Unvie" , posted Wed 5 Dec 22:52post reply

quote:
From SNK's IPO Conference in Korea. Our good friend Gatoray provided some translations of what is going on.

SS7's release will be on Q2 2019. Also, they plan to release it not only in PS4 (which was riddled with censorship a couple of months ago), but also in Xbox One, Switch and Steam. Justified since SS7 will have fewer characters at launch compared to KOF XIV's 50. Also, SS7's development is 95% complete.

KOF XV is targeted to have a 2020 Release. Although Oda claimed in an interview weeks ago that KOF XV was not in pre-production phase yet. Inevitably, KOF XV's development will start by next year.

On other things, SNK's current ratio is 67% Licensing, 19% Console Game Development, 11% Mobile Game Development, 3% NEOGEO mini.

Also, NEOGEO mini sales have reached the one-year target sales in the span of 3 months. (Around 500,000 units in that specified period.)


The bigger news is that SNK is looking to buy a US company


Wow Neo Geo Mini sold that much? That is amazing.
Glad 2020 is on the horizon. I really hope Samurai Shodown brings something cracking in the FGC.





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"Re(2):Samurai Shodown VII Release Plans Unvie" , posted Wed 5 Dec 22:59post reply

quote:
Also, KOF 15 (and SS) will not be on the same ridiculous custom engine as KOF14 and Heroines, but will move to UE4.

I wonder how much they can reuse from KOF14 in that case... A brand new engine, brand new assets... No way we get 40 or 50 characters if they can't at least recycle some animations.



Then again, does KOF XV even NEED 40 or 50 characters? Something around 24-30 fighters would be enough for the base game, I think. Sure, that would mean many fighters from XIV would be absent (at least before the eventual DLC packs come), but KOF fans should be used to it by now: every new game had several characters leaving and other coming. To me, that was part of the appeal of the series, seeing teams changing their line-ups and so on.





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"Re(3):Samurai Shodown VII Release Plans Unvie" , posted Thu 6 Dec 00:01post reply

quote:
Wow Neo Geo Mini sold that much? That is amazing.
Glad 2020 is on the horizon. I really hope Samurai Shodown brings something cracking in the FGC.

Those are higher numbers for the NG Mini than I was expecting. I probably shouldn't be surprised since even hunks of junk like the PlayStation Mini will sell well but the NG Mini seemed like such a niche product that I didn't think it would find a large audience.





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"Re(4):Samurai Shodown VII Release Plans Unvie" , posted Thu 6 Dec 08:29post reply

The Neo Geo mini was an amazing idea, it was a mini arcade cabinet that catered to the nostalgia crowd while also keeping the price of the snes mini, it was a great deal if you are not asking much for the actual emulation of the thing





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"Re(5):Samurai Shodown VII Release Plans Unvie" , posted Thu 6 Dec 13:11post reply

Some more SS7 (and KOF XV) tidbits. (Original Source in Korean)

- A Playable demo of SS7 was shown
- Charlotte is all but confirmed
- They target for an M Rating
- KOF XV will use Unreal Engine





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"Re(6):Samurai Shodown VII Release Plans Unvie" , posted Wed 12 Dec 23:23:post reply

Thanks for all the news guys! I was hoping to update MMCafe's front page with it but the weather since last week has suddenly went sour and my fingers feel like meat popsticles .

I assume everyone knows about the Kiddyland collaboration they had this month, which was actually kind of.. small. SNK's report from Korea says "3% NeoGeo Mini", but it's actually the sales of their whole merchandising sector from what I understand, which annual goal was reached within 3 months due to the Mini. It kind of makes sense since most of the merchandises are 300-1000 yen whereas the Mini is around 12000-- I do wonder how its profit rate is.

Also it's about a week-old news now, but the day after SNK held the meeting in Korea, they decided to withdraw their plans to go public. Gatoray later Tweeted a report saying they probably overevaluated themselves and aimed for around 100 billion yen at opening, which was a tad too unrealistic given the stagnant market and that they only made 6.8 billion in sales last year. Which is good for a company of their size, of course.

It looks as though Ledo could have been expecting too much from their SNK IPs; I do wonder how much it reaches to the younger generation in Asia. The usual comparison is that KOF's recognition in China is in par to Doraemon in Japan (everyone in the country knows of it). But that also brings up a question since I can't imagine that many youngters spending money on Doraemon.


A bit off-topic, that also reminds me how the anime re:Zero and its female twins were a hit amongst China's younger audience; some say that it's a generation phenomenon since China had its one-child policy and families preferred for a single boy; ergo female twins just ticked to the viewers.





[this message was edited by Professor on Thu 13 Dec 00:07]

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"Re(7):Samurai Shodown VII Release Plans Unvie" , posted Thu 13 Dec 02:14post reply

quote:
Thanks for all the news guys! I was hoping to update MMCafe's front page with it but the weather since last week has suddenly went sour and my fingers feel like meat popsticles .

I assume everyone knows about the Kiddyland collaboration they had this month, which was actually kind of.. small. SNK's report from Korea says "3% NeoGeo Mini", but it's actually the sales of their whole merchandising sector from what I understand, which annual goal was reached within 3 months due to the Mini. It kind of makes sense since most of the merchandises are 300-1000 yen whereas the Mini is around 12000-- I do wonder how its profit rate is.

Also it's about a week-old news now, but the day after SNK held the meeting in Korea, they decided to withdraw their plans to go public. Gatoray later Tweeted a report saying they probably overevaluated themselves and aimed for around 100 billion yen at opening, which was a tad too unrealistic given the stagnant market and that they only made 6.8 billion in sales last year. Which is good for a company of their size, of course.



Thanks for the clarification.

Yeah, they overestimated themselves, the gap is very huge (93.2 Billion). From the same report, they will try again in March. Hopefully, with a more realistic value.





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"Re(8):Samurai Shodown VII Release Plans Unvie" , posted Fri 14 Dec 22:35post reply

quote:
Thanks for all the news guys! I was hoping to update MMCafe's front page with it but the weather since last week has suddenly went sour and my fingers feel like meat popsticles .

I assume everyone knows about the Kiddyland collaboration they had this month, which was actually kind of.. small. SNK's report from Korea says "3% NeoGeo Mini", but it's actually the sales of their whole merchandising sector from what I understand, which annual goal was reached within 3 months due to the Mini. It kind of makes sense since most of the merchandises are 300-1000 yen whereas the Mini is around 12000-- I do wonder how its profit rate is.

Also it's about a week-old news now, but the day after SNK held the meeting in Korea, they decided to withdraw their plans to go public. Gatoray later Tweeted a report saying they probably overevaluated themselves and aimed for around 100 billion yen at opening, which was a tad too unrealistic given the stagnant market and that they only made 6.8 billion in sales last year. Which is good for a company of their size, of course.


Thanks for the clarification.

Yeah, they overestimated themselves, the gap is very huge (93.2 Billion). From the same report, they will try again in March. Hopefully, with a more realistic value.



It's been serveral days but I'm still trying to wrap my head around this disparity. I'm used to game companies being overly optimistic about numbers but 93 billion is a lot. How on earth did they arrrive at that number?







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"Re(7):Samurai Shodown VII Release Plans Unvie" , posted Sat 15 Dec 00:04post reply

quote:
Also it's about a week-old news now, but the day after SNK held the meeting in Korea, they decided to withdraw their plans to go public. Gatoray later Tweeted a report saying they probably overevaluated themselves and aimed for around 100 billion yen at opening, which was a tad too unrealistic given the stagnant market and that they only made 6.8 billion in sales last year. Which is good for a company of their size, of course.


Thinking about it, that might actually be good news?

An increasing number of people are arguing, with pretty decent evidence, that the third-party AAA game market is killing itself in its absolute desire (which has become a desperate need) to generate increasing profits for its stockholders.





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"Re(8):Samurai Shodown VII Release Plans Unvie" , posted Mon 17 Dec 21:49post reply

I always had the impression that the chinese parent company overestimated the value than the SNK brand has on this era, like they probably played KOF 97 at its peak and thought that the brand was still as mainstream as it was in 97 in China.

People recognize the brand but the masses are not willing to spend big buckets on it yet, they need to grow it more.

quote:
Also it's about a week-old news now, but the day after SNK held the meeting in Korea, they decided to withdraw their plans to go public. Gatoray later Tweeted a report saying they probably overevaluated themselves and aimed for around 100 billion yen at opening, which was a tad too unrealistic given the stagnant market and that they only made 6.8 billion in sales last year. Which is good for a company of their size, of course.

Thinking about it, that might actually be good news?

An increasing number of people are arguing, with pretty decent evidence, that the third-party AAA game market is killing itself in its absolute desire (which has become a desperate need) to generate increasing profits for its stockholders.



Although I agree with the sentiment that the AAA industry is making some bad decisions in order to increase their profits, I also think that SNK desesperately needs an injection of money to start making more ambitious games.





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"Re(9):Samurai Shodown VII Release Plans Unvie" , posted Tue 18 Dec 00:44post reply

I quite agree on both notes which Sibarraz pointed out-- that, and Ledo probably didn't realize that stock markets outside of China aren't so protected by the government and thus less optimistic about investment risks.

SNK should also make a dev studio in Tokyo-- it's a lot easier to find better dev staff.





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"Keiji Mutoh promoting KOF AllStars" , posted Thu 20 Dec 05:52post reply

Pro-Wrestling Legend Keiji Mutoh (a.k.a. The Great Muta, a.k.a. the creator of the shining wizard) promoting KOF AllStars by cosplaying as Chang Koehan

It gets me interested in the game. It also gets you a good view of the old scar tissue from his prowrestling days.





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"Re(1):Keiji Mutoh promoting KOF AllStars" , posted Thu 20 Dec 10:55post reply

quote:
Pro-Wrestling Legend Keiji Mutoh (a.k.a. The Great Muta, a.k.a. the creator of the shining wizard) promoting KOF AllStars by cosplaying as Chang Koehan

It gets me interested in the game. It also gets you a good view of the old scar tissue from his prowrestling days.



Muto as cosplaying as a Chang as Santa is quite a twist, lol.

And talk about Santa, the update patch for KOF14 is coming on Xmas. I do wonder how much fun it'll leave in the game considering the balance update will probably mostly be nurfs.





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"Re(1):Keiji Mutoh promoting KOF AllStars" , posted Sat 22 Dec 03:45post reply

quote:
Pro-Wrestling Legend Keiji Mutoh (a.k.a. The Great Muta, a.k.a. the creator of the shining wizard) promoting KOF AllStars by cosplaying as Chang Koehan

It gets me interested in the game. It also gets you a good view of the old scar tissue from his prowrestling days.



Imagine the mindfuckery that would be if Keiji Mutoh cosplayed as The Red Dragon





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"Is there a KOF 98 online ver. for PS4?" , posted Sun 30 Dec 11:24post reply

Is there an online version of KOF 98 for the PS4? Downloaded one version and it was the PS2 one. No online available. Saw another version but it was arcade only port.





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"Re(1):Is there a KOF 98 online ver. for PS4?" , posted Sun 30 Dec 19:29post reply

quote:
Is there an online version of KOF 98 for the PS4? Downloaded one version and it was the PS2 one. No online available. Saw another version but it was arcade only port.

Aside from KOFXIV and 97 Global Match, there is no KOF with any form of online play on PS4.





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"Re(2):Is there a KOF 98 online ver. for PS4?" , posted Sun 30 Dec 21:41post reply

quote:
Aside from KOFXIV and 97 Global Match, there is no KOF with any form of online play on PS4.


Speaking of KoF14, I saw that the latest patch for the game inexplicably dropped on Christmas. So what is the consensus about the changes? Are they fair or did it just create a new batch of high-tier monsters?





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"Re(2):Is there a KOF 98 online ver. for PS4?" , posted Mon 31 Dec 06:08post reply

quote:
Is there an online version of KOF 98 for the PS4? Downloaded one version and it was the PS2 one. No online available. Saw another version but it was arcade only port.
Aside from KOFXIV and 97 Global Match, there is no KOF with any form of online play on PS4.


Thanks. Well that sucks. But I also noticed you need a ps plus account to play Garou MOTW online. So I assume it's the same for KOF 97 global match.





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"King of King of Fighters" , posted Wed 9 Jan 09:03post reply

https://twitter.com/Dune_KOF/status/1082615448527462400

I'm surprised they rank 98UM so low. Was there particular issues with the rebalance? Krauzer being wack?
2003 under XII and 2001, now that's funny. That game had no redeeming quality.
Poor Neowave.
XIV along with XI and 96... that sounds about right.
I would put XIII next to 2000. Beautiful game with an huge wall to climb when you want to use even the slightly advanced tools. Obviously, for pros, that's not a problem...







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"Re(1):King of King of Fighters" , posted Wed 9 Jan 11:32post reply

quote:
https://twitter.com/Dune_KOF/status/1082615448527462400

I'm surprised they rank 98UM so low. Was there particular issues with the rebalance? Krauzer being wack?



I know 98UM Krauser was one of those KoF characters where everyone had to have him on their team or they were at an immediate disadvantage. I don't know what the rebalance did to him though. Not even sure if the rebalance got that much distribution.





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"Re(1):King of King of Fighters" , posted Wed 9 Jan 13:45post reply

quote:
https://twitter.com/Dune_KOF/status/1082615448527462400

I'm surprised they rank 98UM so low. Was there particular issues with the rebalance? Krauzer being wack?
2003 under XII and 2001, now that's funny. That game had no redeeming quality.
Poor Neowave.
XIV along with XI and 96... that sounds about right.
I would put XIII next to 2000. Beautiful game with an huge wall to climb when you want to use even the slightly advanced tools. Obviously, for pros, that's not a problem...


I would have replaced 96 and 95 with 94 and xii. 96 felt choppy ans messy to me. 95 was equivalent to samurai shodown 3. Xii was not a bad game like people said. I did not see much wrong with it aside from short roster, zoom in (debatable), and no story.





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"Re(3):Is there a KOF 98 online ver. for PS4?" , posted Wed 9 Jan 20:10post reply

quote:
Aside from KOFXIV and 97 Global Match, there is no KOF with any form of online play on PS4.

Speaking of KoF14, I saw that the latest patch for the game inexplicably dropped on Christmas. So what is the consensus about the changes? Are they fair or did it just create a new batch of high-tier monsters?

This was one of those "general nerfs" patches. Almost everyone got nerfed even if they didn't need to (the biggest one being slowing down overheads by 1 or 2 frames). Rarely anyone got significant buffs beyond the quality of life stuff (so like making things they could already do easier etc.). The top tier trio of Shun'ei, Najd, and Heidern got nerfed heavily as expected, but probably to unequal effects. And also damage seems to have been reduced in general.

The good news is this patch won't lead to obnoxious new top tiers. The bad news is there's not much here that will get you excited about characters you play, or have played and dropped.





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"Re(1):King of King of Fighters" , posted Wed 9 Jan 20:23post reply

quote:
https://twitter.com/Dune_KOF/status/1082615448527462400

I'm surprised they rank 98UM so low. Was there particular issues with the rebalance? Krauzer being wack?
2003 under XII and 2001, now that's funny. That game had no redeeming quality.
Poor Neowave.
XIV along with XI and 96... that sounds about right.
I would put XIII next to 2000. Beautiful game with an huge wall to climb when you want to use even the slightly advanced tools. Obviously, for pros, that's not a problem...

I recall I asked Toxico (RIP) that same question about 98UM's but also from talking to other KOF player, basically even if they fixed things with 98UMFE the game is already something too modern for 98. I think the biggest offender is reduced damage and having modern max-mode like features in extra mode. Once you can do stuff like overhead>max activation>more combo, that just becomes modern KOF territory. So whether 98UMFE is actually more balanced or not doesn't end up mattering.





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"Re(2):King of King of Fighters" , posted Thu 10 Jan 04:42post reply

quote:
https://twitter.com/Dune_KOF/status/1082615448527462400

I'm surprised they rank 98UM so low. Was there particular issues with the rebalance? Krauzer being wack?
2003 under XII and 2001, now that's funny. That game had no redeeming quality.
Poor Neowave.
XIV along with XI and 96... that sounds about right.
I would put XIII next to 2000. Beautiful game with an huge wall to climb when you want to use even the slightly advanced tools. Obviously, for pros, that's not a problem...

I would have replaced 96 and 95 with 94 and xii. 96 felt choppy ans messy to me. 95 was equivalent to samurai shodown 3. Xii was not a bad game like people said. I did not see much wrong with it aside from short roster, zoom in (debatable), and no story.







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"Re(3):King of King of Fighters" , posted Thu 10 Jan 05:02post reply

quote:
https://twitter.com/Dune_KOF/status/1082615448527462400

I'm surprised they rank 98UM so low. Was there particular issues with the rebalance? Krauzer being wack?
2003 under XII and 2001, now that's funny. That game had no redeeming quality.
Poor Neowave.
XIV along with XI and 96... that sounds about right.
I would put XIII next to 2000. Beautiful game with an huge wall to climb when you want to use even the slightly advanced tools. Obviously, for pros, that's not a problem...

I would have replaced 96 and 95 with 94 and xii. 96 felt choppy ans messy to me. 95 was equivalent to samurai shodown 3. Xii was not a bad game like people said. I did not see much wrong with it aside from short roster, zoom in (debatable), and no story.




I disagree with 95 and 96 being lower than 94 and XII

94 is the KOF game that has aged the most in the series, the no team edit option and the stupid infinites don't make this game interesting at all in the modern time. Meanwhile 95 is a refined 94, and is definitely not like Samurai Shodown 3 where matches where way too short. One friend always told me than KOF 95 was like Super Turbo on steroids, and in that regard, I really respect what the game tries to do, and seems to be beloved in some places around the world, so I would actully include it on the A tier alongside 2000 where is a playable game, but not as great as the most refined games

And 12 doesn't have any redeeming quality anymore, the gameplay was barebones, and the critical counter mechanic is an even worse versión of SFV crash counter, where one mistake (from both the winner and loser part) could lead to a stupid combo, although I love how they looked, even graphically the game isn't that great after XIII showed us than shrinking down the sprites made them look better.

96 I could agree that it should be on the bottom tier, but I still respect that it was the foundation to KOF as we know it.

And XIII definitely deserves to be in the S tier, the game is a piece of art, and the high level was exciting to watch, those evo tournaments where some of the finest moments in the FGC history.







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"Re(4):Retro King of Fighters" , posted Fri 11 Jan 00:20post reply

The SNK 40th Anniversary Collection is coming to the PS4. It is unknown whether or not Luther will be DLC.





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"Re(5):Retro King of Fighters" , posted Fri 11 Jan 03:05post reply

quote:
The SNK 40th Anniversary Collection is coming to the PS4. It is unknown whether or not Luther will be DLC.



Wow, didn’t know that the NISA commercial was a refeeence to an old Atari as for Vanguard.

The team who made this compilation definitely did their job investigating everything from the 80’s era of SNK





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"Re(5):Retro King of Fighters" , posted Fri 11 Jan 04:17post reply

quote:
The SNK 40th Anniversary Collection is coming to the PS4. It is unknown whether or not Luther will be DLC.



Now I hope in a physical release!
The additional game that were added to the Switch version for free after release will be included?





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"Re(6):Retro King of Fighters" , posted Fri 11 Jan 05:25post reply

quote:
The SNK 40th Anniversary Collection is coming to the PS4. It is unknown whether or not Luther will be DLC.


Now I hope in a physical release!
The additional game that were added to the Switch version for free after release will be included?



Yes to both, they Will share more information soon but a PR manager of NISA confirmed both things.

You can even buy the collector edition for PS4 on NISA STORE





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"Re(4):King of King of Fighters" , posted Sat 12 Jan 04:38post reply

quote:
https://twitter.com/Dune_KOF/status/1082615448527462400

I'm surprised they rank 98UM so low. Was there particular issues with the rebalance? Krauzer being wack?
2003 under XII and 2001, now that's funny. That game had no redeeming quality.
Poor Neowave.
XIV along with XI and 96... that sounds about right.
I would put XIII next to 2000. Beautiful game with an huge wall to climb when you want to use even the slightly advanced tools. Obviously, for pros, that's not a problem...

I would have replaced 96 and 95 with 94 and xii. 96 felt choppy ans messy to me. 95 was equivalent to samurai shodown 3. Xii was not a bad game like people said. I did not see much wrong with it aside from short roster, zoom in (debatable), and no story.



I disagree with 95 and 96 being lower than 94 and XII

94 is the KOF game that has aged the most in the series, the no team edit option and the stupid infinites don't make this game interesting at all in the modern time. Meanwhile 95 is a refined 94, and is definitely not like Samurai Shodown 3 where matches where way too short. One friend always told me than KOF 95 was like Super Turbo on steroids, and in that regard, I really respect what the game tries to do, and seems to be beloved in some places around the world, so I would actully include it on the A tier alongside 2000 where is a playable game, but not as great as the most refined games

And 12 doesn'

-- Message too long, Autoquote has been Snipped --


All your points are indeed valid. I guess I looked at it from a "I like it and have fun" aspect than the more technical and competitive aspect. Because for 95 by all means I loved it while I had the game, but just felt that some hits generated highly extreme damage to a good match.

I forgot about 12s counter attack. That was a little wacky but it was something new and surprising at the time.





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"Decide on your own King of King of Fighters" , posted Sun 13 Jan 21:35:post reply

quote:
https://twitter.com/Dune_KOF/status/1082615448527462400

I'm surprised they rank 98UM so low. Was there particular issues with the rebalance? Krauzer being wack?
2003 under XII and 2001, now that's funny. That game had no redeeming quality.
Poor Neowave.
XIV along with XI and 96... that sounds about right.
I would put XIII next to 2000. Beautiful game with an huge wall to climb when you want to use even the slightly advanced tools.

-- Message too long, Autoquote has been Snipped --



Pros have their own gastronomical taste buds but some of us prefer that extra ketsup on our burgers KOF. Have it made your own way!

http://www.mmcafe.com/tiermaker/kof_series/





[this message was edited by Professor on Sun 13 Jan 21:36]



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"Re(1):Decide on your own King of King of Figh" , posted Mon 14 Jan 09:21post reply

quote:
https://twitter.com/Dune_KOF/status/1082615448527462400

I'm surprised they rank 98UM so low. Was there particular issues with the rebalance? Krauzer being wack?
2003 under XII and 2001, now that's funny. That game had no redeeming quality.
Poor Neowave.
XIV along with XI and 96... that sounds about right.
I would put XIII next to 2000. Beautiful game with an huge wall to climb when you want to use even the slightly advanced tools.

-- Message too long, Autoquote has been Snipped --


Pros have their own gastronomical taste buds but some of us prefer that extra ketsup on our burgers KOF. Have it made your own way!

http://www.mmcafe.com/tiermaker/kof_series/



I was never much of a KOF player even though I always thought it looked really cool!
Somehow I've bought a lot of KOF games!

I somewhat dislike the custom combo and MAX cancel stuff that KOF has added to later entries, because it winds up introducing a lot of disparity to the cast, demanding a lot more from players at a low level of play, and adding making the "hit confirm poke / overhead / safe low into activation" a central part of the game.

KOF often tried to borrow or introduce evasive systems to the games, whether it's the dodge or the roll, and I kind of wish that they went harder in that. They continuously created new systems for making big huge combos or confirming damage from safe attacks or blowing up cornered opponents, but they didn't innovate much further in defensive things after 98. KOF12 tried to add a focus-attack like mechanic to the game, but it wasn't all that great, and like other game mechanics from KOF12, got thrown out in KOF13.







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"Re(1):Decide on your own King of King of Figh" , posted Mon 14 Jan 21:35:post reply

quote:
Pros have their own gastronomical taste buds but some of us prefer that extra ketsup on our burgers KOF. Have it made your own way!

http://www.mmcafe.com/tiermaker/kof_series/


It's official then.
Charts don't lie.





[this message was edited by Iggy on Tue 15 Jan 00:06]

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"Re(2):Decide on your own King of King of Figh" , posted Mon 14 Jan 23:16post reply

quote:
https://twitter.com/Dune_KOF/status/1082615448527462400

I'm surprised they rank 98UM so low. Was there particular issues with the rebalance? Krauzer being wack?
2003 under XII and 2001, now that's funny. That game had no redeeming quality.
Poor Neowave.
XIV along with XI and 96... that sounds about right.
I would put XIII next to 2000. Beautiful game with an huge wall to climb when you want to use even the slightly advanced tools.

-- Message too long, Autoquote has been Snipped --


Pros have their own gastronomical taste buds but some of us prefer that extra ketsup on our burgers KOF. Have it made your own way!

http://www.mmcafe.com/tiermaker/kof_series/


I was never much of a KOF player even though I always thought it looked really cool!
Somehow I've bought a lot of KOF games!

I somewhat dislike the custom combo and MAX cancel stuff that KOF has added to later entries, because it winds up introducing a lot of disparity to the cast, demanding a lot more from players at a low level of play, and adding making the "hit confirm poke / overhead / safe low into activation" a central part of the game.

KOF often tried to borrow or introduce evasive systems to the games, whether it's the dodge or the roll, and I kind of wish that they

-- Message too long, Autoquote has been Snipped --

Totally agree. You can't play defensive and counter attacking unless your character have those special type of moves. I have sucked more and more with the new ones. With the new ones you really have to spend time. But does allow you to see what's out there since online play has been widely open than ever before for any KOF (human vs human).

Speaking on the earlier ones, unless you didn't constantly play against human players, the AI doesn't allow you to improve nor practice to compete at higher levels. I mean I say that cause I notice now after trying to get back in shape, with 98, AI shows no mercy as he knows your every move. I gave up. I was like WTF how I played this when I was younger? Can't find no one online even if it had online feature.





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"The Father of all things World Heroes" , posted Tue 15 Jan 22:54post reply

This is certainly going to become SNK trivia plaqued in the MMCafe world of fame.

The World Heroes manga just launched late last month and it can be read online here.

Now what's duely interesting is that the artist Kimitoshi Yokoo as it turns out, used to be an employee at ADK in his younger days, and he was the guy who came up with the original World Heroes concept. Initially he pitched the idea as a side scroller that features various historical characters, and his superiors accepted the concept and decided to make it into a fighting game because it was the hot thing at the time.

Just as interesting to note is that he designed the two iconic characters, Mudman and... Rasputin.





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"Re(1):The Father of all things World Heroes" , posted Tue 15 Jan 23:47post reply

quote:
This is certainly going to become SNK trivia plaqued in the MMCafe world of fame.

The World Heroes manga just launched late last month and it can be read online here.

Now what's duely interesting is that the artist Kimitoshi Yokoo as it turns out, used to be an employee at ADK in his younger days, and he was the guy who came up with the original World Heroes concept. Initially he pitched the idea as a side scroller that features various historical characters, and his superiors accepted the concept and decided to make it into a fighting game because it was the hot thing at the time.

Just as interesting to note is that he designed the two iconic characters, Mudman and... Rasputin.



I really like how dated are the designs of World Heroes, and how SNK hasn't bothered to upgrade them a bit, which is fine imo since I kinda like the franchise as a time capsule of that era.

At this point, WH characters Will look why out of place next to the KOF characters who normally get some upgrades to make them look more modern even though some designs still are dated, although more stylish, but I Will still love to see them in KOF 15







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"Re(3):Decide on your own King of King of Figh" , posted Sat 19 Jan 10:11post reply

I didn't know where to put 98UMFESTXTHRTHRM

otherwise a highly representative ranking of common sentiment about KOF as I could assemble based entirely on hearsay

i didn't actually intend for KOF12 to be the only one in its very particular category at the outset, but ultimately it is fitting that it is there







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"Re(4):Decide on your own King of King of Figh" , posted Sat 19 Jan 12:21post reply

This is Professor's most hilarious and clever tier chart yet, even better than Blanka-chan.

Amazingly, while the prospect of seeing the best KOF games ranked should have been what finally gave me the confidence to play a non-Samurai Spirits SNK fighter after being overwhelmed by 20 years of backlog, instead, the terrifying smattering of countless unknown logos scared me off instantly. As I looked back over my shoulder at the charts while running away, I caught a brief glance that suggested I should at least try KOF '98.





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"Re(4):Decide on your own King of King of Figh" , posted Sun 27 Jan 21:17post reply

quote:
I didn't know where to put 98UMFESTXTHRTHRM

otherwise a highly representative ranking of common sentiment about KOF as I could assemble based entirely on hearsay

i didn't actually intend for KOF12 to be the only one in its very particular category at the outset, but ultimately it is fitting that it is there


I forgot 98 Final Edition was even a thing. Was it really that bad?





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"Re(5):Decide on your own King of King of Figh" , posted Mon 28 Jan 05:20post reply

quote:
I forgot 98 Final Edition was even a thing. Was it really that bad?



98FE wasn't bad at all. It was a case of the game being too old and noone caring, and also that it was too mildly balanced-- KOF players (or at least those in Japan where the game was basically available) love their broken stuff.





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"Re(6):Decide on your own King of King of Figh" , posted Tue 29 Jan 00:39post reply

quote:
I forgot 98 Final Edition was even a thing. Was it really that bad?


98FE wasn't bad at all. It was a case of the game being too old and noone caring, and also that it was too mildly balanced-- KOF players (or at least those in Japan where the game was basically available) love their broken stuff.



I remember hearing someone saying that arcade players hated either UM or FE because they game had some input lag compared to 98 thanks to the game being developed for LCD cabinets or something like that.

But I recall that 98UM was kinda popular back then, was Krauser a selling point?

And I guess that Final Edition didn't sold that well because it was released way too late





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"Re(7):Decide on your own King of King of Figh" , posted Tue 29 Jan 01:29:post reply

quote:
But I recall that 98UM was kinda popular back then, was Krauser a selling point?

And I guess that Final Edition didn't sold that well because it was released way too late




It's a long way back so don't quote me for the sake of accuracy, but I think KOF98UM had one frame of input lag at its PCB level (TypeX) meaning it couldn't be solved by moving the thing into a CRT cab. Of course if you played on an LCD cab there'd be additional display lag on top of that. IIRC it was the same for 02UM, so the lag wasn't the issue in terms of popularity.

Given that the status quo in playing competitive KOF is to simply use whatever characters are the strongest, people were using a lot of Krauser, Iori, and maybe.. was it Eiji? I certainly remember that 98UM was getting a lot of play. However, the game wasn't nessesarily being played because people liked it ; it came around the time when vanilla SF4 and Blazblue were released and if you wanted to play a new KOF, there was no other option yet since KOF02UM and 12 didn't come out until the year after.

And yes, KOF98FE came a bit too late, 2011. Come to think, one of the things that really made the game dead on arrival was that it was Nesica-only, meaning that arcade owners didn't have the liberty of offering the game for half credit. And very few people were willing to pay full credit (100 yen) to play it-- you'd see KOF13 being offered for 50 yen a credit, and then 98FE next to it for 100 yen.





[this message was edited by Professor on Tue 29 Jan 02:20]

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"Re(8):Decide on your own King of King of Figh" , posted Tue 29 Jan 03:05post reply

quote:
But I recall that 98UM was kinda popular back then, was Krauser a selling point?

And I guess that Final Edition didn't sold that well because it was released way too late



It's a long way back so don't quote me for the sake of accuracy, but I think KOF98UM had one frame of input lag at its PCB level (TypeX) meaning it couldn't be solved by moving the thing into a CRT cab. Of course if you played on an LCD cab there'd be additional display lag on top of that. IIRC it was the same for 02UM, so the lag wasn't the issue in terms of popularity.

Given that the status quo in playing competitive KOF is to simply use whatever characters are the strongest, people were using a lot of Krauser, Iori, and maybe.. was it Eiji? I certainly remember that 98UM was getting a lot of play. However, the game wasn't nessesarily being played because people liked it ; it came around the time when vanilla SF4 and Blazblue were released and if you wanted to play a new KOF, there was no other option yet since KOF02UM and 12 didn't come out until the year after.

And yes, KOF98FE came a bit too late, 2011. Come to think, one of the things that really made the game dead on arrival was that it was Nesica-only, meaning that arcade owners didn't have the liberty of offering the game for half credit. And very few people were willing to pay full credit (100 yen) to play it-- you'd see KOF13 being offered for 50 yen a credit, and then 98FE next to it for 100 yen.



Now I remember that, it was sad how KOF 12 lasted for what felt like 2 weeks? before players started playing 2002um and 98um to a lesser extent again.

In perspective, the fear of SNK going under after the failure of 12 was kinda justified





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"Re(9):Decide on your own King of King of Figh" , posted Sat 2 Feb 01:15:post reply

This totally passed under my radar; Gantaku is making a new KOF97 chibi figure series for KOF97 featuring the heroines team. For under 2000 yen it makes a fine and affordable collector's product.

Photos at Amiami


[edit] I also noticed that the NeoGeo Mini is under the company's site. It seems that the product at least for Japan is actually being sold under Gantaku's distribution route-- not sure if they're making the product for SNK.





[this message was edited by Professor on Sat 2 Feb 01:39]

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"Re(10):Decide on your own King of King of Fig" , posted Sat 2 Feb 12:24post reply

quote:
This totally passed under my radar; Gantaku is making a new KOF97 chibi figure series for KOF97 featuring the heroines team. For under 2000 yen it makes a fine and affordable collector's product.

Photos at Amiami


[edit] I also noticed that the NeoGeo Mini is under the company's site. It seems that the product at least for Japan is actually being sold under Gantaku's distribution route-- not sure if they're making the product for SNK.



Those look pretty nice. Have the charm of a nedroid at less than half the price.







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"Re(2):Re(10):Decide on your own King of King " , posted Tue 5 Feb 00:10post reply

Those itty, bitty KoF figures are surprisingly affordable for what you get. But if you have more money than you do common sense you can a buy an expensive statue of Terry Bogard after he juiced up on horse steroids.





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"Fatal Fury Special Frenzy" , posted Wed 6 Feb 02:15post reply

Having the hots over a single fighting game for over two decades is one thing, but it takes true devotion and insanity to open up an arcade that's dedicated to just that one title.

A new arcade named Nagoya GaroSupe Stadium just opened this month and the only title that they have is Fatal Fury Special . It's true that the game is more or less the SNK version of Capcom's Super Turbo, but will it attract enough people to stay in business? Stay Tuned...

For anyone interested in checking the place out, here's the details:

Aichi, Nagoya
Naka-ku, Oosu 3-43-1 (2nd Floor)
Google Map

Hours: open Wed, Fri, Sat only / 7:30pm-midnight
Entrance Fee: 400 yen
Price: VS cab 100yen/2credits , Single cab 100yen/3credits



it's apparently really small







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"Re(1):Fatal Fury Special Frenzy" , posted Wed 6 Feb 04:27:post reply

quote:
A new arcade named Nagoya GaroSupe Stadium just opened this month and the only title that they have is Fatal Fury Special .
Hey! That's a really fun part of Nagoya, as Ktall can also tell us, which is right next to Lee's, which has SERIOUSLY excellent kara-age. Your favorite Garou and your favorite food (???) in one spot? Busta wolf to get over there!





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"Re(2):Fatal Fury Special Frenzy" , posted Wed 6 Feb 11:11post reply

Interesting... but will they have better tournaments than Mikado's Raging Storm contests or 1-second bouts?







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"Re(1):Fatal Fury Special Frenzy" , posted Thu 7 Feb 00:01post reply

quote:

it's apparently really small


Can a person even open the door without banging into one of the cabinets?





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"Re(1):Fatal Fury Special Frenzy" , posted Tue 12 Feb 00:58post reply

quote:
Having the hots over a single fighting game for over two decades is one thing, but it takes true devotion and insanity to open up an arcade that's dedicated to just that one title.

A new arcade named Nagoya GaroSupe Stadium just opened this month and the only title that they have is Fatal Fury Special . It's true that the game is more or less the SNK version of Capcom's Super Turbo, but will it attract enough people to stay in business? Stay Tuned...

For anyone interested in checking the place out, here's the details:

Aichi, Nagoya
Naka-ku, Oosu 3-43-1 (2nd Floor)
Google Map

Hours: open Wed, Fri, Sat only / 7:30pm-midnight
Entrance Fee: 400 yen
Price: VS cab 100yen/2credits , Single cab 100yen/3credits



it's apparently really small



Wow, that arcade seems to be heaven in earth.

By the way, was Fatal Fury Special the most popular SNK arcade game ever? I always wanted to know if either this, some samsho or kof was the most money making game for the company.

It was odd how in the Hi Score Girl anime they didn't bother to mention the game at all, while Savage Reign got a good chunk of time





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"Re(2):Fatal Fury Special Frenzy" , posted Wed 13 Feb 04:59post reply

quote:

By the way, was Fatal Fury Special the most popular SNK arcade game ever?



No idea, but the thing is, Fatal Fury Special is NOT included in the Neo geo mini revision aka Christmas edition (which I own). This doesn't speak volumes about how much money it made, but at least reflects that SNK might want to promote Real bout instead, or sequels (FF3 and Garou). I must confess I was a bit pissed by the absence of FFspecial, as this game seemed to me at the time to be the pinnacle of SNK fighters, and I had to be content with the SNES port at the time, which I enjoyed to bits.





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"Re(3):Fatal Fury Special Frenzy" , posted Thu 14 Feb 18:34post reply

quote:

By the way, was Fatal Fury Special the most popular SNK arcade game ever?



That's a good question-- generally speaking, FFSp is considered SNK's most well-known classic but whether it was popular during its time probably depends on region. For example in the States it feels like FFSp wasn't too appreciated as its time, whereas in Japan it was hot potatoes and every arcade was infested with it.





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"SNK Goodies" , posted Fri 22 Feb 22:44post reply

Sorry for the laziness of no links but,
Limited Run Games are releasing a physical copy of KOF 97 global match for PS4 and Vita. Regular and collectors edition with a old school neo geo cartridge case.

SNK presented Samurai spirits announcement trailer again but with updated visuals.

SNK had a IPO meeting and slides showed KOF 15 on the horizon and expected to present in detail at the end of May.





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"Re(1):SNK Goodies" , posted Sat 23 Feb 00:42post reply

quote:
Sorry for the laziness of no links but,
Limited Run Games are releasing a physical copy of KOF 97 global match for PS4 and Vita. Regular and collectors edition with a old school neo geo cartridge case.

SNK presented Samurai spirits announcement trailer again but with updated visuals.

SNK had a IPO meeting and slides showed KOF 15 on the horizon and expected to present in detail at the end of May.



https://limitedrungames.com/

I managed to grab the CE edition of KOF 97 with Terry Hat, I'm so happy. Also bought Koihime Enbu RyoRaiRai CE. I always wanted a physical copy of this game, but I didn't want to buy the vanilla version in japanese. Thankfully, I got a NA edition with the latest version.

It was quite a shock to see both games getting physical releases on the same day, I was anxious to grab both games as quickly as possible since LRG is infamous for selling out their stuff pretty quick.

Now, judging by the boxart of the CE, this is going to be the first from a lot of Neo Geo games coming in the original AES case. Seems like the next games are going to be the codemystics collection of Neo Geo games for PS4/VITA (Garou, Samsho V, Last Blade 2, Metal Slug 3) all games that I would love to have in a physical collection







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"Re(4):Fatal Fury Special Frenzy" , posted Sat 23 Feb 01:45post reply

quote:

By the way, was Fatal Fury Special the most popular SNK arcade game ever?


That's a good question-- generally speaking, FFSp is considered SNK's most well-known classic but whether it was popular during its time probably depends on region. For example in the States it feels like FFSp wasn't too appreciated as its time, whereas in Japan it was hot potatoes and every arcade was infested with it.


I know it's pretty specific to my little area of 'just north of Washington DC' but at the times my friends and I (and just about everyone I knew who played arcade fighting games) pretty much dropped everything else by SNK when FFSp came out and played it for months afterward, even after KOF94 came out. I would see it in MVS machines for years afterward, even after KOF had been around for a while!





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"Re(5):Fatal Fury Special Frenzy" , posted Sat 23 Feb 03:24post reply

quote:

By the way, was Fatal Fury Special the most popular SNK arcade game ever?


That's a good question-- generally speaking, FFSp is considered SNK's most well-known classic but whether it was popular during its time probably depends on region. For example in the States it feels like FFSp wasn't too appreciated as its time, whereas in Japan it was hot potatoes and every arcade was infested with it.

I know it's pretty specific to my little area of 'just north of Washington DC' but at the times my friends and I (and just about everyone I knew who played arcade fighting games) pretty much dropped everything else by SNK when FFSp came out and played it for months afterward, even after KOF94 came out. I would see it in MVS machines for years afterward, even after KOF had been around for a while!



I recall prior Fatal Fury games to be present in the arcade diaspora, with my earliest memories of Fatal Fury being at convenience stores that just had a few machines.... but once KOF started to take off, Fatal Fury vanished. It is the case that the places I frequented where there were a lot of KOF players were loaded with Asians, but I was too young to be able to superficially evaluate what kind of Asians they were, though statistically they were mostly likely people from Hong Kong or descended from HKer parents.





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"Re(1):SNK Goodies" , posted Sat 23 Feb 09:55:post reply

quote:
SNK presented Samurai spirits announcement trailer again but with updated visuals.

SNK had a IPO meeting and slides showed KOF 15 on the horizon and expected to present in detail at the end of May.



Now this is interesting-- do you have the think for this? I thought the IPO conference was in March.





[this message was edited by Professor on Sat 23 Feb 19:51]



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"Re(2):SNK Goodies" , posted Mon 25 Feb 06:10post reply

quote:
SNK presented Samurai spirits announcement trailer again but with updated visuals.

SNK had a IPO meeting and slides showed KOF 15 on the horizon and expected to present in detail at the end of May.


Now this is interesting-- do you have the think for this? I thought the IPO conference was in March.



I am HIGHLY anticipating the new Samurai Shodown and I have nearly every entry in the series. I've bought as many of them as I could at retail new (in both US and Japan) to support the series over the years. So excited for this new one! I love Unreal Engine 4, and seeing it on it is like a dream come true. I wonder if the new KOF will also be UE4. Professor, do you have any connections on that? Can you ask around? I would, but I am no longer in Japan, hahaha...

Reminds me of that time I met Yohinori Ono when SFIV was at TGS and I told him Gief was too strong. Gief was balanced when SSFIV came out, hahahahaha…





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"Re(3):SNK Goodies" , posted Mon 25 Feb 17:19post reply

quote:
I am HIGHLY anticipating the new Samurai Shodown and I have nearly every entry in the series. I've bought as many of them as I could at retail new (in both US and Japan) to support the series over the years. So excited for this new one! I love Unreal Engine 4, and seeing it on it is like a dream come true.



From their previous IPO conference in December they confirmed that KOF15 will indeed be using Unreal Engine. Which makes sense since they're building up knowledge on the middleware through the new SS game.

I do wonder how bad the loading times will be in that case, though.





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"Re(4):SNK Goodies" , posted Mon 25 Feb 21:54post reply

quote:
I am HIGHLY anticipating the new Samurai Shodown and I have nearly every entry in the series. I've bought as many of them as I could at retail new (in both US and Japan) to support the series over the years. So excited for this new one! I love Unreal Engine 4, and seeing it on it is like a dream come true.


From their previous IPO conference in December they confirmed that KOF15 will indeed be using Unreal Engine. Which makes sense since they're building up knowledge on the middleware through the new SS game.

I do wonder how bad the loading times will be in that case, though.



I'm curious on what kind of Art Style will KOF 15 have. Unreal Engine has proven to be a great engine to create a great variety of art styles for fighting games (At this point if feels like all brand new fighting games released for the PS4 era used this engine with the exception of KOF 14 and DOA 6)

The Samurai Shodown showed us than the game will have a ink drawings inspired art style, so I'm curious if SNK will try to approach a more "realistic" design like KOF 14, or go full anime like Guilty Gear





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"Re(5):SNK Goodies" , posted Tue 26 Feb 03:47:post reply

quote:
I am HIGHLY anticipating the new Samurai Shodown and I have nearly every entry in the series. I've bought as many of them as I could at retail new (in both US and Japan) to support the series over the years. So excited for this new one! I love Unreal Engine 4, and seeing it on it is like a dream come true.


From their previous IPO conference in December they confirmed that KOF15 will indeed be using Unreal Engine. Which makes sense since they're building up knowledge on the middleware through the new SS game.

I do wonder how bad the loading times will be in that case, though.


I'm curious on what kind of Art Style will KOF 15 have. Unreal Engine has proven to be a great engine to create a great variety of art styles for fighting games (At this point if feels like all brand new fighting games released for the PS4 era used this engine with the exception of KOF 14 and DOA 6)

The Samurai Shodown showed us than the game will have a ink drawings inspired art style, so I'm curious if SNK will try to approach a more "realistic" design like KOF 14, or go full anime like Guilty Gear



IIRC, SNK originally planned to have KOF XIV to be similar to an oil painting. But due to their "limitations" in 3D designing by that time, we got XIV (pre-1.10) what it was before.





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"New SamSho Trailer/early-summer 2019 release" , posted Wed 27 Feb 13:02post reply

Link Here

Playable at PAX East.

Looks pretty good overall. I feel the hit effects are a bit much, both the Sparks and the blood. I really liked the effect where the background changed to an aged paper color during Haohmaru's super.

The other big news is that SamSho will be an EVO2019 game which I am excited about.





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"Re(1):New SamSho Trailer/early-summer 2019 re" , posted Wed 27 Feb 23:22post reply

quote:
Link Here

Playable at PAX East.

Looks pretty good overall. I feel the hit effects are a bit much, both the Sparks and the blood. I really liked the effect where the background changed to an aged paper color during Haohmaru's super.

The other big news is that SamSho will be an EVO2019 game which I am excited about.



Wow, it looks great!

But it's a pity that it only shows characters we already knew would be there. Other than them, I read somewhere that Charlotte and Genjuro were basically confirmed, but I wonder who else may be there... while this game is supposed to take place before SSII and SSIII, I wouldn't complain at all if people like Cham Cham, Nicotine and Shizumaru were added to the roster. Quite the opposite, in fact.





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"Re(2):New SamSho Trailer/early-summer 2019 re" , posted Thu 28 Feb 00:28post reply

quote:
while this game is supposed to take place before SSII and SSIII

It actually happens between 0 and 1 I believe.
It's something like 0=>NEW=>1=>3=>4=>2=>64=>64-2=>Sen=>PS1.

But this series has a habit of neglecting its own timeline as far as characters go (Shizumaru in 0, Genjurô in 64, Nakoruru all the time) so we can't really use it to predict who will appear. Especially if that unlikely rumour about Shiki being in the game is actually correct.

I'd be happy with anyone. The more characters the better. I don't think there's a single character I hate in the whole franchise. Except maybe Andrew, but he's more horrifically bland than anything else.







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"Re(3):New SamSho Trailer/early-summer 2019 re" , posted Thu 28 Feb 00:41post reply

They should implement Mai's ancestor into the game proper. Iroha's likely to join the roster at some point, she could use the company.







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"Re(4):New SamSho Trailer/early-summer 2019 re" , posted Thu 28 Feb 01:13post reply

So instead of showing the trailer during Evo Japan someone decided the best debut time was during the discussion of a lineup for a future tournament? Huh, that's different. Anyway, as for the trailer itself I agree with GekigangerV that the blood and hit sparks are too overdone. That one big yellow hit effect became tiring during the trailer so I can only imagine how annoying it's going to be in match after match.

Do we have any idea how the game is going to play? After the awful debut of KoF14 SNK is playing this reveal much more close to the chest. That's understandable but at this point we should know a bit more about the nuts and bolts. Does the camera still zoom out? When I think of the SS series I think about massive stages where the characters which made the moments when the characters charged in all the more exciting. However, at the moment this new SS seems to feature plain old fixed stages. Hopefully PAX East will give us a lot more information.





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"Re(5):New SamSho Trailer/early-summer 2019 re" , posted Thu 28 Feb 10:23post reply

Thanks for the trailer!

I just noticed that it starts off with Haoumaru Punching Jubei for a counter, which is an ironic way to start a Samurai Shodown trailer. What's more, Haoumaru has his sword, which brings to question if this is a new addition (and no this isn't his Sake attack).







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"Re(6):New SamSho Trailer/early-summer 2019 re" , posted Thu 28 Feb 23:02post reply

I think the punch in the begging is his universal overhead (samsho 4-5-5special). Much lower damage than his 421S and don't give knockdown/don't hop over low attacks. But you also don't risk being punished by a HS on whiff/block.

Both the old and the new trailer are very short (<30 sec of action), but their focus are very different.

In the old one, we mostly saw whiff punishes/priority and some super closeups.
Haohmaru far HS whiff punishing Jubei far LS
Mamahaha whiff punishing Haohmaru far LS
both Hoahmaru supers (regular one and sepia background one)going over Jubei far HS with their invul.

Then closeups of other supers (the regular supe of Earthquake + sepia background super of Nakoruru and Jubei)and weapon clashes.

The new trailer on other hand, seems to showcase more the dynamic aspects of the game..
Counterhits (+6% dmg in normals, +10% dmg in specials)
Earthquake multi hitting overhead, Hoahmaru single hit overhead
Jubei whiff canceling far MS into 236S (projectyle)
Hoahmaru canceling close MS into 623S (shoryuken)
Galford canceling 214MS(dog runs and bite) into super
Haohmaru canceling close MS into super

Also interesting to notice that they took out the "dark blue sky, drenched in red blood earth" shader effect during regular supers shown in the old trailer, but the blood stays as battle damage now. In snk realm i can only remember AOF 1-2 having this kind of battle damage effect (and fatal fury special potraits mid round).





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"Deadpool joins Mortal Kombat 11" , posted Thu 28 Feb 23:24:post reply

And he looks like Johnny Cage.

While it's good to see Cage back (despite him not being listed in the leaked achievements list for MK11 - I guess there's still hope for Jax, Kitana, Mileena and Reptile), I'm still not sure if I like or dislike the Hollywood metainterference in the fights, with stunt doubles aiding him during the match and a filming crew interacting with him during the fatality. It's hilarious, sure, but I don't think it "fits" MK, just like Sonya summoning drones to aid her in MKX and in this year's game.





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"Re(1):Deadpool joins Mortal Kombat 11" , posted Fri 1 Mar 02:40post reply

quote:
And he looks like Johnny Cage.

While it's good to see Cage back (despite him not being listed in the leaked achievements list for MK11 - I guess there's still hope for Jax, Kitana, Mileena and Reptile), I'm still not sure if I like or dislike the Hollywood metainterference in the fights, with stunt doubles aiding him during the match and a filming crew interacting with him during the fatality. It's hilarious, sure, but I don't think it "fits" MK, just like Sonya summoning drones to aid her in MKX and in this year's game.



Gotta admit that Fatality was very cool







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"MK11 springs a leak" , posted Sat 2 Mar 01:02post reply

First off, NRS still has no idea of how and when to tell a joke. The fatality was fine to see once in a YouTube video but the joke is baked into the game so we're stuck with diminishing returns from now on. That said, I like how Cage has gone from a swaggering B-movie actor to a swaggering old, washed-up B-movie actor. It's the sort of arc you can pull off with a character that's built on surface details and appears in a serialized format like fighting games. Unlike the fatality it's consistently funny and it's a far better fate than poor Liu Kang having to constantly drop dead to advance the plot.

Too bad about the MK11 roster leak, that's going to hurt a lot of the pre-release hype. That said, it will give fans plenty of time to argue and complain about the roster so at least they will have something to do while waiting for the game to come out. I also like how the unfinished character portraits in the leak make the cast look like WoW cosplayers rather than the grim and gritty fighters they are supposed to be.







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"Re(1):exodus springs a leak" , posted Sat 2 Mar 01:35post reply

Say, in a minor effort to save SNK from MK, has anyone been playing through the SNK collection that exodus worked on? It sounds like it has some impressive historical information gleaned from his trotting out to obscure cities and collectors!





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"Re(2):exodus springs a leak" , posted Sat 2 Mar 02:09post reply

quote:
First off, NRS still has no idea of how and when to tell a joke. The fatality was fine to see once in a YouTube video but the joke is baked into the game so we're stuck with diminishing returns from now on. That said, I like how Cage has gone from a swaggering B-movie actor to a swaggering old, washed-up B-movie actor. It's the sort of arc you can pull off with a character that's built on surface details and appears in a serialized format like fighting games. Unlike the fatality it's consistently funny and it's a far better fate than poor Liu Kang having to constantly drop dead to advance the plot.

Too bad about the MK11 roster leak, that's going to hurt a lot of the pre-release hype. That said, it will give fans plenty of time to argue and complain about the roster so at least they will have something to do while waiting for the game to come out. I also like how the unfinished character portraits in the leak make the cast look like WoW cosplayers rather than the grim and gritty fighters they are supposed to be.



To be fair and from experience, Fatalities doesn't appear that often while playing, either because there are too many of them and that lots of players don't do them out of respect or because they don't know the command, so in that regard, I don't think that I would get tired with that fatality

quote:
Say, in a minor effort to save SNK from MK, has anyone been playing through the SNK collection that exodus worked on? It sounds like it has some impressive historical information gleaned from his trotting out to obscure cities and collectors!



I bought the Collector Edition from the NISA store. My impressions are.

- The emulation is good, I love the rewind option since it helps to practice a lot in this games.
. The historical research is amazing, it has a lot of trivia, and I spent a good time watching the powerpoints included in the game that showed the history of those games, including those that were not included in the collection. It has a lot of interesting facts and it was a good trip to the past.Also the goodies on the limited edition are cool, the book is cool, and it has some flyers with posters from the old games, don't know how to display them
- About the games, so far I'm impressed with crystalis, it's reputation as a hidden gem is well earned, also I liked Vanguard and Guevara. some other games are not that great, but is cool that they are there. The "rotatory joystick" games play great with the double analogue, must be the first time that I enjoyed playing Ikari and Guevara.
- My only complaints are, that on docked mode the game doesn't have tate mode, which is ridiculous since other games have it.
- Beast Busters should have used the joycons to aim, I don't like how the analogue works here.







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"Re(2):exodus springs a leak" , posted Sat 2 Mar 03:39post reply

quote:
Say, in a minor effort to save SNK from MK, has anyone been playing through the SNK collection that exodus worked on? It sounds like it has some impressive historical information gleaned from his trotting out to obscure cities and collectors!


@#*&^&%! The predilection of coming up with clever title changes means I never remember what the hell the original topic is supposed to be.







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"Re(7):New SamSho Trailer/early-summer 2019 re" , posted Mon 25 Mar 22:49post reply

So lot's of gameplay videos of new samsho are droping today!
New trailer for pax east
Ign 12 minutes video
Game informer 20 minutes
Gematsu 44 minutes





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"Re(8):New SamSho Trailer/early-summer 2019 re" , posted Mon 25 Mar 23:02post reply

quote:
So lot's of gameplay videos of new samsho are droping today!
New trailer for pax east
Ign 12 minutes video
Game informer 20 minutes
Gematsu 44 minutes



I just saw the trailer, it's amazing and there are a lot of characters I had low hopes to see in this new iteration (Earthquake! Tam Tam!), and that new Charlotte outfit! Gorgeous!
Also Yoshitora and Shiki are returning!? wow

(My dream would be to get also Kusaregedo...)







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"Re(9):New SamSho Trailer/early-summer 2019 re" , posted Mon 25 Mar 23:56post reply

Wasn't expecting Charlotte to rock a ponytail. She looks closer to Nina Williams with this redesign.

With Shiki's confirmation, I'm hoping Asura can also make it in, even if as DLC.







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"Re(10):New SamSho Trailer/early-summer 2019 r" , posted Tue 26 Mar 01:08post reply

Random thoughts:

I'm not certain I like Charlotte's new design although mostly all they did was move up her hemline a bit. Judging from the Kyoshiro/Yoshitora match showing lots of leg is in style this year.

There certainly seem to be a lot of techniques in the game. I'll be curious to see how all these things fit together in the final game.

"Dead"

The characters are probably supposed to be stylized to look powerful but they look squatty. It's like an entire game built around the stumpy torso design of Nathan Drake.

The stage with the animals is embarrassingly bad.

It's not releasing until June? I should look into cheap plane tickets to Evo since I have as good a chance of winning what is essentially going to be a day 1 SS tournament as anyone else.

I'm impressed they showed as much as they did but now I want to see more. When are we going to see the new characters? Why isn't Gen-an in the game? His tick-like body would fit in perfectly with the character designs!





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"Re(2):Re(10):New SamSho Trailer/early-summer" , posted Tue 26 Mar 01:48:post reply

quote:
Random thoughts:

I'm not certain I like Charlotte's new design although mostly all they did was move up her hemline a bit. Judging from the Kyoshiro/Yoshitora match showing lots of leg is in style this year.



You're right, Charlotte's new outfit is a bit lame. I kind of hate it.

She now has only a single pauldron, which hops on over to her other shoulder when she switches sides. Is this really that much worse than switching the hand holding the sword? Why yes, yes it is. There's no reason to draw more attention to this wonky asymmetry. She's not Sieger. Why do this?

She also lost the greaves and replaced them with... I'm not sure, actually. It looks like the metal heel is attached to a (leather?) boot, but the material seems the same right up the whole leg. It's also tight fitting with no creases, so it looks more like a lighter fabric/pantyhose. How does that work exactly? And as you mentioned, her surcoat is now a miniskirt.

Overall she seems to have lost maybe 40% of her armor, and 54% of her knightliness. Worse, it looks like they consciously traded it in for sex appeal. For shame. It's especially weird that seemingly everyone else in the cast retains their classic look down to the last detail. Not a good look for her or the game IMO.

This is the first time I have furrowed my brow while thinking about the new SamSho.

EDIT: I should say something nice. I actually like Shiki being in here. Good to have some late 90s anime style in there with the early 90s anime style.





/ / /

[this message was edited by Mosquiton on Tue 26 Mar 02:30]



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"Re(3):Re(10):New SamSho Trailer/early-summer" , posted Tue 26 Mar 02:49:post reply

quote:
She now has only a single pauldron, which hops on over to her other shoulder when she switches sides. Is this really that much worse than switching the hand holding the sword? Why yes, yes it is. There's no reason to draw more attention to this wonky asymmetry. She's not Sieger. Why do this?


I slowed down the IGN footage and realized Charlotte is terrible. It's not that her pauldron flops when she's facing right/left, it's that its badly animated. In some animation her pauldron flips sides in mid attack and in some frames she has pauldrons on both shoulders! Who the hell put this in the game?

Genjuro's scar and Jubei's eyepatch are consistent no matter their side so I don't know why Charlotte is so sloppy. For every bit in the game that looks decent there's something like the deer buried half in the ground to bring the entire experience down.

EDIT: Wait, does she have two pauldrons but she's keeping her back hand so far up that it can't be seen? If so, the way that they flip in and out of sight like a magic trick is really distracting.





[this message was edited by Ishmael on Tue 26 Mar 02:58]

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"Re(4):Re(10):New SamSho Trailer/early-summer" , posted Tue 26 Mar 04:07post reply

quote:


EDIT: Wait, does she have two pauldrons but she's keeping her back hand so far up that it can't be seen? If so, the way that they flip in and out of sight like a magic trick is really distracting.



I'm sure she has two pauldrons.







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"Re(8):New SamSho Trailer/early-summer 2019 re" , posted Tue 26 Mar 04:26post reply

quote:
So lot's of gameplay videos of new samsho are droping today!
New trailer for pax east
Ign 12 minutes video
Game informer 20 minutes
Gematsu 44 minutes



I'm surprised this gme is coming to Switch. Then again, I was also surprised MK11 is as well.

What would be considered the "Garou" or "Real Bout Fatal Fury Special" installment of the SamSho series?





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"Re(3):Re(10):New SamSho Trailer/early-summer" , posted Tue 26 Mar 06:52post reply

quote:
Random thoughts:

I'm not certain I like Charlotte's new design although mostly all they did was move up her hemline a bit. Judging from the Kyoshiro/Yoshitora match showing lots of leg is in style this year.


You're right, Charlotte's new outfit is a bit lame. I kind of hate it.

She now has only a single pauldron, which hops on over to her other shoulder when she switches sides. Is this really that much worse than switching the hand holding the sword? Why yes, yes it is. There's no reason to draw more attention to this wonky asymmetry. She's not Sieger. Why do this?

She also lost the greaves and replaced them with... I'm not sure, actually. It looks like the metal heel is attached to a (leather?) boot, but the material seems the same right up the whole leg. It's also tight fitting with no creases, so it looks more like a lighter fabric/pantyhose. How does that work exactly? And as you mentioned, her surcoat is now a miniskirt.

Overall she seems to have lost maybe 40% of her armor, and 54% of her knightliness. Worse, it looks like they consciously traded it in for sex appeal. For shame. It's especially weird that seemingly everyone else in the cast retains their classic look down to the last detail. Not a good look for her or the game IMO.

This is the first time I have furrowed my brow while thinking about the new SamSho.

EDIT: I should say something nice. I actually like Shiki being in here.



I'll have to pay more attention to it. So far, I liked Charlotte.

The game looks good and the roster is interesting. I do miss people like Cham Cham or Shizumaru, but oh well, maybe they'll come up as DLC later.





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"New SamSho Trailer/early-summer w/ 3 new char" , posted Tue 26 Mar 07:43post reply

quote:
Random thoughts:

I'm not certain I like Charlotte's new design although mostly all they did was move up her hemline a bit. Judging from the Kyoshiro/Yoshitora match showing lots of leg is in style this year.


You're right, Charlotte's new outfit is a bit lame. I kind of hate it.

She now has only a single pauldron, which hops on over to her other shoulder when she switches sides. Is this really that much worse than switching the hand holding the sword? Why yes, yes it is. There's no reason to draw more attention to this wonky asymmetry. She's not Sieger. Why do this?

She also lost the greaves and replaced them with... I'm not sure, actually. It looks like the metal heel is attached to a (leather?) boot, but the material seems the same right up the whole leg. It's also tight fitting with no creases, so it looks more like a lighter fabric/pantyhose. How does that work exactly? And as you mentioned, her surcoat is now a miniskirt.

Overall she seems to have lost maybe 40% of her armor, and 54% of her knightliness. Worse, it looks like they consciously traded it in for sex appeal. For shame. It's especially weird that seemingly everyone else in the cast retains their classic look down to the last detail. Not a good look for her or the game IMO.

This is the first time I have furrowed my brow while thinking about the new SamSho.

EDIT: I should say something nice. I actually like Shiki being in here.


I'll have to pay more attention to it. So far, I lik

-- Message too long, Autoquote has been Snipped --


Looks like they will have 3 brand new characters!





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"Re(1):New SamSho Trailer/early-summer w/ 3 ne" , posted Tue 26 Mar 10:34post reply

I really like Yoshitora's design so I'm excited. The game is very colorful and garish. I like that it stands out. Want to see it on my TV soon (and I want another LAGFEST!)





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"Re(9):New SamSho Trailer/early-summer 2019 re" , posted Tue 26 Mar 20:29post reply

quote:
So lot's of gameplay videos of new samsho are droping today!
New trailer for pax east
Ign 12 minutes video
Game informer 20 minutes
Gematsu 44 minutes


I'm surprised this gme is coming to Switch. Then again, I was also surprised MK11 is as well.

What would be considered the "Garou" or "Real Bout Fatal Fury Special" installment of the SamSho series?



In what regard? as the game that best shows SNK capabilities on the 2d field or as the game that everyone should be playing even today?

If is the former, then SamSho 3, graphically the game is gorgeous, although must be the most hated game in the neo geo from a gameplay point of view

And the later, Samurai Shodown V Special, this last years the game has become more popular in the west, and is highly regarded as the most technical game in the series







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"Re(10):New SamSho Trailer/early-summer 2019 r" , posted Tue 26 Mar 21:20post reply

quote:
In what regard? as the game that best shows SNK capabilities on the 2d field or as the game that everyone should be playing even today?

If is the former, then SamSho 3, graphically the game is gorgeous, although must be the most hated game in the neo geo from a gameplay point of view

And the later, Samurai Shodown V Special, this last years the game has become more popular in the west, and is highly regarded as the most technical game in the series

Yeah, the Garou MOTW comparision is weird cause it is such a departure from the series, both mechanics wise and cast wise. SS never had that. But as like a technical late entry that is highly regarded, it's probably V Special, as sibarraz mentioned. Conversely, SS2 is the Fatal Fury Special, tho that distinction is probably more meaningful in Japan than the west since GarouSpecial is like as venerated as Super Turbo in Japan, but not as much outside.





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"Re(10):New SamSho Trailer/early-summer 2019 r" , posted Tue 26 Mar 23:33post reply

quote:
If is the former, then SamSho 3, graphically the game is gorgeous, although must be the most hated game in the neo geo from a gameplay point of view



The weird part is SS3 is probably my favorite game in the series... yes, the roster is small and the gameplay may be quite unbalanced, but I still had a lot of fun playing it at the arcades.





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"Re(8):New SamSho Trailer/early-summer 2019 re" , posted Wed 27 Mar 00:53post reply

quote:
So lot's of gameplay videos of new samsho are droping today!
New trailer for pax east
Ign 12 minutes video
Game informer 20 minutes
Gematsu 44 minutes



Gameplay looks fun! Glad to see the series back! Samurai Shodown has always had one of the greatest cast of characters out of any game! Out of any THING. There isn't a single character that I dislike from the first IV games, except for maybe Wan Fu. Always felt like Chinese people got a bit gyped there, but then he IS a pretty original character too!

Some crits of the new game

-Visual style takes too many cues from Street Fighter instead of Samurai Shodown
-Colors are both too saturated and too washed out (like SFV)
-Way too much contrast going on everywhere
-the dark black brush strokes are not a good interpretation of brush art, especially on all the speed lines. It gives the FX animation more physical presence than the characters themselves. It's really distracting. Draws too much attention to itself. They should take a closer look at Okami instead, as it's both lower tech and also a much better visual anolog to SamSho (especially the colors!)
-Imagine how much cooler it would look if the CHARACTER suddenly got bold brush outlines when they do a cool attack instead of the FX! An entire game with bold brush strokes on every character would be too distracting, but doing it for impact frames would be awesome!
-As others have pointed out some of the modeling and proportions are weird. Genjuro in particular doesn't quite look right in 3D. In 2D he looks so badass showing you his back, which is something very very few 2d sprites do. In 3D it just looks like he's oriented the wrong way. A big part of it is how his frontmost shoulder is animated. It just feels like a ball. It doesn't feel like a badass muscular shoulder.
-Some of the objects in the background have a weird texture to them that intentionally flattens them out. I don't mind the objects themselves being billboards with little geometry. What I mind is that it looks very photoshopped. Like they just applied a bump map to it evenly in a manner that overrides the dimensionality that the varying light and dark values are trying to convey. It's a bit too on the nose. The Samurai Shodown games had beautiful sprite art that was very painterly. It conveyed depth very well. It doesn't make sense to fetishize the flatness of the screen space because the series has never done that (neither does it make sense to use brush strokes in Street Fighter, a series never known for brush art--I will never let Street Fighter IV and V go sorry!)

I feel bad giving this game a hard time though. They're trying their best and they definitely don't have a big budget. I think they're probably doing a very impressive job with the resources they were given. The animation itself looks pretty good. The cloth physics are a bit distracting, but overall everything moves well and has a good sense of impact. I hope the game plays well!






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"Re(9):New SamSho Trailer/early-summer 2019 re" , posted Wed 27 Mar 04:54post reply

quote:


Some crits of the new game

-Visual style takes too many cues from Street Fighter instead of Samurai Shodown
-Colors are both too saturated and too washed out (like SFV)
-Way too much contrast going on everywhere
-the dark black brush strokes are not a good interpretation of brush art, especially on all the speed lines. It gives the FX animation more physical presence than the characters themselves. It's really distracting. Draws too much attention to itself. They should take a closer look at Okami instead, as it's both lower tech and also a much better visual anolog to SamSho (especially the colors!)
-Imagine how much cooler it would look if the CHARACTER suddenly got bold brush outlines when they do a cool attack instead of the FX! An entir

-- Message too long, Autoquote has been Snipped --


Everything you mentioned...
Hope this is a work in progress but the game seems very rushed to me. There are (bad) little details everywhere which end up painting the game as an indie or home made product.
Character models still "breathing" or moving after they are dramatically KO'ed. Etc.

I'm pretty sure SNK designers and animators know what they are doing. But it is possible that they are still getting use dto the UNREAL Engine tool set.

I wouldn't be so depressed about how things are looking if we weren't talking about this franchise.





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"Re(10):New SamSho Trailer/early-summer 2019 r" , posted Wed 27 Mar 08:37post reply

That Charlotte outfit belongs to the later Soulcalibur. I'm sure I'll get used to it, but it's really dreadful. Earthquake and Genjurô look really weird, and I'd like to see Kyôshirô and Tamtam better.
But what worries me the most is the release date. It feels like the game is late, but they have already shelved the bucks to be at Evo and have to present whatever is ready there. Hopefully the tournament won't be ruined by terrible balance or dreadful bugs...
Normally, I'd be annoyed the PC version is so delayed, but after seeing that, I'm a bit relieved. Maybe we'll get the game with a bit more polish, a bit more balance, and a bit more characters.
I'm really surprised they haven't shown any of the new characters yet. Was it more important to show Jubei (who's a nice guy, yes, but not a game seller by itself) than show us who the game is about, hopefully a character that showcase the game system properly? Who are the Rimururu-Shizumaru/Kazuki-Sougetsu/Yoshitora-Yunfei of the game? Are they not ready either?
Speaking of, Rimururu, Kazuki and Sougetsu are the 3 biggest omissions at the moment. And Rasetsu characters. I haven't quite seen whether Nakoruru's 2nd colour is purple or blue, which could be a hint?

On the positive side, the game looks proper. The cast is limited, but SS is a series where the cast doesn't matter since everyone is great. I'd have trouble to find a single character whose addition would not make me happy. Shiki is there, Shizumaru was in 0 and 64 exists, so the chronology is compromised anyway. They can add people from Sen or the PS1 game and I would still welcome them with open arms.
OK, except Andrew. Please don't waste resources on Andrew SNK.





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"Re(2):Re(10):New SamSho Trailer/early-summer " , posted Thu 28 Mar 00:40post reply

quote:
Speaking of, Rimururu, Kazuki and Sougetsu are the 3 biggest omissions at the moment. And Rasetsu characters. I haven't quite seen whether Nakoruru's 2nd colour is purple or blue, which could be a hint?


To be fair, the Rasetsu characters haven't been around since Asura Zanmaden. I don't think the Shura/Rasetsu differentiation will be back for this game, at least not when it's released (maybe later via DLC).

But yes, I do miss Rimururu. And also Shizumaru and Cham Cham. Damn, even Wan-Fu (while he's been largely forgotten, his appearance in Sen was surprisingly interesting).





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"Re(2):Re(10):New SamSho Trailer/early-summer" , posted Thu 28 Mar 02:38:post reply

(dubbed) interview with Nobuyuki at games.ch(UK)
It aligns with what was said in Oda interview with Gematsu. Game is pretty much done, the part of the team that is active now is beta testers and programmers pinning down bugs and debugging the game (that is, besides marketing).

Being truth to the char select screen in the build played by the journalists, the game will have 16 chars at launch. 13 of those will be returning characters, all of them already revealed in the trailers:
Tam tam, Nakoruru, Jubei, Genjuro, Charlotte, Kyoshiro, Earthquake, Galford, Haohmaru, Ukyo, Hanzo, Shiki, Yoshitora.

The missing 3 gonna be newcommers, and in the interviews they refused to give tips about. But in the pax trailer, there was a flash of Charlotte stage there was a painting showing the cast...it was updated from the painting flashed in the 1st trailer, including Yoshitora and 3 suspicious new figures.

On other hand, the 4gamer report brings something new.
There's going to be a presentation in april 5 (11am in japan time). It won't be strictly about the game, they will also bring lots of entertainment related stuff.
-2 voice actors as hosts,one of them being the actor behind the main char in highscore girl
-samurai performer syn, a duo that mix tsukkomi with sword fight enactions
-hide x hide, a duo famous for playing modern tunes (including game songs) with traditional japanese instruments
-and finally momochi and chocoblanka as programers to showcase the game itself

the placeholder link for the stream





[this message was edited by caiooa on Thu 28 Mar 02:45]



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"Re(2):New SamSho Trailer/early-summer w/ 3 ne" , posted Thu 28 Mar 04:14post reply

The more I've thought about it the more I've realized my enjoyment of SS comes less from conventional judgments such as balance and more because it's weird. I like the big, floaty jumps in the Super Butoden sized stages. The weird pacing of timid chipping followed by sudden, absurd damage from an unsafe attack makes for a match unlike ones found in other games. Long, pointless taunts and the ability to turn yourself into a doll are make SS what it is. In the end I don't care if all these mechanics and disappearing ink blood splashes create a good game as long as it's a game with a certain, unique identity.

quote:
I'm sure she has two pauldrons.


I know nothing about body armor but a shoulder guard that flips fully out of the way every time you move your arm seems like it wouldn't be very useful. Why do her shoulder pads do that but the ones on Galford do not? Why am I thinking about this?

quote:
I really like Yoshitora's design so I'm excited. The game is very colorful and garish. I like that it stands out. Want to see it on my TV soon (and I want another LAGFEST!)


I'm looking forward to being crushed by some garishly colored Earthquake. As if the Professor's Birdie wasn't bad enough...







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"Re(3):New SamSho Trailer/early-summer w/ 3 ne" , posted Thu 28 Mar 04:46post reply

Watching gameplay footage of Haohmaru, Genjuro, Earthquake, Nakoruru, and Charlotte, I was struck by how much the game looked like a 3D Samurai Shodown 1 and 2.

Which only made it feel even weirder when those classic heavy AB (technically C) attacks did so little damage.







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"Re(4):New SamSho Trailer/early-summer w/ 3 ne" , posted Thu 28 Mar 07:39post reply

quote:
Watching gameplay footage of Haohmaru, Genjuro, Earthquake, Nakoruru, and Charlotte, I was struck by how much the game looked like a 3D Samurai Shodown 1 and 2.

Which only made it feel even weirder when those classic heavy AB (technically C) attacks did so little damage.



To tell the truth, the game seems pretty close to samurai shodown 4. The layout of C for heavy slash, stationary dodge with A+B, universal overhead with B+C (faster than samsho 5 btw), Issen being done from rage explosion....even the intro before fighting the cpu seems straight out of samsho 4.

What makes sense, as that was the last 2D samsho developed in-house.
Samsho 5 and 6 were by Yuki Enterprise (aka today as Examu), and the others were 3D fighting games(samsho 64, 64-2 and sen). But despite this, they did acknowledge samsho 5 by including Yoshitora, and samsho 64 by adding Shiki to the cast.





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"Re(3):New SamSho Trailer/early-summer w/ 3 ne" , posted Thu 28 Mar 11:09post reply

quote:
Pauldrons...



By God, you're right. What a weird look/angle/costume for our poor Char.

Still going to play it of course. Or you know, buy it and think about playing it.





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"Re(3):Re(10):New SamSho Trailer/early-summer" , posted Thu 28 Mar 20:17post reply

quote:
To be fair, the Rasetsu characters haven't been around since Asura Zanmaden. I don't think the Shura/Rasetsu differentiation will be back for this game, at least not when it's released (maybe later via DLC).

Ah, I was talking about the spun-off rasetsu characters: Rera, Rasetsumaru, Yumeji, Suija, Enja... I think they resurrected Rasetsu Galford in Tenkaichi?
Obviously, no one cares about Rasetsu Jubei or Kyôshirô.





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"Re(4):Re(10):New SamSho Trailer/early-summer" , posted Thu 28 Mar 22:37post reply

quote:
Ah, I was talking about the spun-off rasetsu characters: Rera, Rasetsumaru, Yumeji, Suija, Enja... I think they resurrected Rasetsu Galford in Tenkaichi?
Obviously, no one cares about Rasetsu Jubei or Kyôshirô.



Oh, I agree, it'd be nice to have them back in this game.

That reminds me: you guys know that SSRPG was originally going to have a third chapter based on SSIII, right? Had that chapter been completed, I wonder if the Shura/Rasetsu duality would play any part in it...





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"Re(9):New SamSho Trailer/early-summer 2019 re" , posted Fri 29 Mar 11:56post reply

quote:
-Some of the objects in the background have a weird texture to them that intentionally flattens them out. I don't mind the objects themselves being billboards with little geometry. What I mind is that it looks very photoshopped. Like they just applied a bump map to it evenly in a manner that overrides the dimensionality that the varying light and dark values are trying to convey. It's a bit too on the nose. The Samurai Shodown games had beautiful sprite art that was very painterly. It conveyed depth very well. It doesn't make sense to fetishize the flatness of the screen space because the series has never done that (neither does it make sense to use brush strokes in Street Fighter, a series never known for brush art--I will never let Street Fighter IV and V go sorry!)


That is the big thing that stuck out to me. I hope the background gets some attention before the final game comes out.







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"Re(10):New SamSho Trailer/early-summer 2019 r" , posted Sat 30 Mar 22:51post reply

The pauldron thing seems like a mistake in the animation, they made it a child to her arms rather than her torso.

Or maybe it's intentional because they like A R M P I T S







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"Re(2):Re(10):New SamSho Trailer/early-summer " , posted Sat 30 Mar 23:30post reply

quote:
The pauldron thing seems like a mistake in the animation, they made it a child to her arms rather than her torso.

Or maybe it's intentional because they like A R M P I T S



Looking at the Earthquake vs Charlotte match on Youtube, I'd say it is intentional.

Quite bluntly, it looks like a lazy modeling job. They didn't model her shoulder guards as two separate pieces; the oversized shell that should be parented to her torso and the small piece that should be parented to her arm.

They appear to have modeled the entire device as a single piece of metal, shaped like a chef's hat with the side lopped off. It has to be parented to her arm, otherwise the slightest arm movement would have her visibly clipping through it.

They didn't even model the concave underside of the larger outer shell. Like I said, it is treated like a chef's hat; it is convex on top and bottom.







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"Samurai Shodown panel from PAX East" , posted Sun 31 Mar 15:02post reply

quote:

Ah, I was talking about the spun-off rasetsu characters: Rera, Rasetsumaru, Yumeji, Suija, Enja... I think they resurrected Rasetsu Galford in Tenkaichi?
Obviously, no one cares about Rasetsu Jubei or Kyôshirô.


Rasetsu Galford was in the PS2 version of Tenkaichi, as was Kim Un Che. I really would like to see Asura Zanmaden's versions of Enja/Suija in a 2d setting, other than the NGPC port.

Samurai Shodown/Spirits panel from PAX East

https://www.youtube.com/watch?v=M83AoQceMHE

Goes over some history and some early design documents for early SS games. Samurai Shodown NeoGeo Collection was announced for this fall for all current systems, developed by Digital Eclipse who also handled the recent SNK 40th anniversary collection. Instead of Tenkaichi this version has Samurai Shodown 5 Special instead, which I prefer anyways, and an extensive museum feature planned.

First new character shown for SS7, Darli Dagger, a pirate chick who looks like a crossover between Laura Matsuda and Risky Boots. Has a large saw, and has unique properties for when she is disarmed.

Speaking of disarming, despite being a normal part of the series in the 64 games and being in several crossover titles (SVC Chaos, NGBC) this is the first entry in which Shiki can lose her weapon, interesting trivia imo.

Characters being covered in blood is only an effect to show battle damage you've taken, not your opponent.

DLC characters are planned, comes in packs. A rumor I heard a year or two ago suggested Baiken and Hakumen would be Arc System Works crossover DLC for this while Nakoruru would appear in the newest Guilty Gear.





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"Re(1):Samurai Shodown panel from PAX East" , posted Sun 31 Mar 17:13post reply

quote:

Samurai Shodown/Spirits panel from PAX East



Glad for the collection, but probably would be better if it wasn't limited to the Neo Geo games, they were already ported everywhere.
At least the collection should have some interesting extras.







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"Re(2):Samurai Shodown panel from PAX East" , posted Sun 31 Mar 21:06post reply

quote:

Samurai Shodown/Spirits panel from PAX East


Glad for the collection, but probably would be better if it wasn't limited to the Neo Geo games, they were already ported everywhere.
At least the collection should have some interesting extras.

Yeah. This is being done by Digital Eclipse who did the SF 30th collection and the pre-Neo Geo SNK 40th collection, both were pretty good with a lot of extras (like native unstretched widescreen mode for 2nd Impact, which was a real variation on the CPS3 original). But besides that, I would have liked the 64 games, tho I understand their unfeasibility. But we should at least get Tenka, even if I don't like it very much. It is still a mainline Samurai Shodown.





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"Re(3):Samurai Shodown panel from PAX East" , posted Mon 1 Apr 04:54post reply

As Mosquiton noted, SS has a 90's design aesthetic so I was curious to see what a 21st century addition to the roster would look like. I guess this decade is summed up by excessive belts with no pants. At least she has the broad, colorful design that marks the more successful SS characters. Can anyone remember the bland losers from Warriors Rage or Sen?







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"Re(4):Samurai Shodown panel from PAX East" , posted Mon 1 Apr 08:11post reply

quote:
As Mosquiton noted, SS has a 90's design aesthetic so I was curious to see what a 21st century addition to the roster would look like. I guess this decade is summed up by excessive belts with no pants. At least she has the broad, colorful design that marks the more successful SS characters. Can anyone remember the bland losers from Warriors Rage or Sen?

Oooh! Let's play that game!
Warrior's rage had a main character being proto-shinsengumi, whose main scenario quirk was being narcoleptic and falling asleep everywhere. It also had a bombastic blonde with Ivy's whipsword. I think there was a guy between Gaira and Jûzô from Last Blade, but I can't remember the detail...
Sen... had a runaway princess (Suzu? Suzuhime?) who wore a kimono while showing at least a full leg, and was dragging behind her a broadsword heavier than her. Imagine a made-up SC character in yukata with Nightmare's moveset. She's probably the character I'd like to see come back the most from Sen, this time in a good game. I also remember a Viking straight from World Heroes, Afro Samurai, Caska from Bersek...
I suddenly remembered SS54-2 had a calligrapher and proto-Potemkin from GGXX.

This series sure has some... diverse? characters.





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"Re(5):Samurai Shodown panel from PAX East" , posted Wed 3 Apr 03:51:post reply

Wow, this pirate lady looks great! And she adds some diversity to Samurai Shodown. I'm curious to see her fighting (hopefully she has a move where she drinks an entire bottle of rum during a match and gets massively buffed while the alcohol is absorbed by her organism).





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"Conflicted spirit" , posted Wed 3 Apr 13:02post reply

The new "Samurai Spirits" game has me conflicted. I want to really like the game. I really do.

On one side, yes, the characters are back. The stroke style makes sense. The classic songs are back. Well, at least one.

On the other side, making the latest game a D game (Japan's CERO rating) most likely will make me feel like I'm dealing with a grind, not a game. Yes, I like my light hearted "Samudama" games. Thank you very much. Also, it may look like "XIV", but there are "SF V" vibes also, which is not good. Charlotte's new look doesn't bother me that much, but her model structure does.

I'll get the game, as I promised my youngest brother that I'll do so. I'm not sure if I'll be giddy at the end. We'll see.







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"Voice cast revealed plus silhouettes" , posted Wed 3 Apr 16:42:post reply

https://gematsu.com/2019/04/samurai-shodown-japanese-voice-cast-announced

According to the latest Famitsu weekly, the voices for the veteran characters are as follows, most of them new.

Haohmaru - Daiki Nakamura, SS64 voice
Nakoruru - Mai Nakahara, KOF14 voice
Hanzo Hattori - Tadahisa Saizen
Galford - Wataru Komada
Ukyo Tachibana - Shinjiro Sakurai
Jubei Yagyu - Hiroshi Naka
Earthquake - Kentarou Tone
Charlotte - Afumi Hashi
Genjuro Kibagami - Kong Kuwata, Genjuro's veteran VA
Kyoshiro Senryo - Monster Maezuka, Kyoshiro's veteran VA since SS2
Tam Tam - Ryousuke Morita
Yoshitora Tokugawa - Makoto Furukawa
Shiki - Chitose Morinaga

Also, we have some silhouettes of the new characters.
https://pbs.twimg.com/media/D3PQJ5VUgAA9Oz7.jpg:large





[this message was edited by Abster on Thu 4 Apr 01:59]

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"Re(1):Voice cast revealed plus silhouettes" , posted Thu 4 Apr 03:16post reply

quote:

Also, we have some silhouettes of the new characters.
https://pbs.twimg.com/media/D3PQJ5VUgAA9Oz7.jpg:large



Another female fighter, good!
Is she equipped with one of the Imperial Regalia of Japan?





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"Re(2):Voice cast revealed plus silhouettes" , posted Thu 4 Apr 04:40post reply

quote:

Also, we have some silhouettes of the new characters.
https://pbs.twimg.com/media/D3PQJ5VUgAA9Oz7.jpg:large


Another female fighter, good!
Is she equipped with one of the Imperial Regalia of Japan?



Ōkami has clearly demonstrated that such a weapon could be truly formidable. If she has the piledriver counter move, I will be hyped.





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"Re(1):Voice cast revealed plus silhouettes" , posted Thu 4 Apr 06:25:post reply

quote:
Also, we have some silhouettes of the new characters.
https://pbs.twimg.com/media/D3PQJ5VUgAA9Oz7.jpg:large

Is the new female character Chinese? Since Wan-Fu took a hike that part of the world is currently unrepresented.

Also, it looks like the third new character is an actual samurai. Considering how wildly international the cast could be at points having a samurai in SS is a bit of a rarity.

Come to think of it, do we know who the big boss is or what sort of magical MacGuffin the cast is after this time?


EDIT: Part of me thinks the new girl is holding a paper lantern. But another part of me -based on no evidence whatsoever- wants her to be holding a flying guillotine.





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"Re(2):Voice cast revealed plus silhouettes" , posted Thu 4 Apr 11:43post reply

Now that I think about it, how many actual samurai are in SamSho, as opposed to ronin?





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"Re(1):Voice cast revealed plus silhouettes" , posted Thu 4 Apr 16:58:post reply

 
Below, I've borrowed Abster's cast post and added links on their names (Mostly JA Wikipedia) and pics of characters they're known for.

...Which turned out to be harder than expected as most of the cast haven't had big breaks in their career



Haohmaru - Daiki Nakamura, SS64 voice    /Known for this
Nakoruru - Mai Nakahara, KOF14 voice    /Known for this
Hanzo Hattori - Tadahisa Saizen    /Known for this
Galford - Wataru Komada    /Known for this
Ukyo Tachibana - Shinjiro Sakurai    /Known for nothing noteworthy
Jubei Yagyu - Hiroshi Naka    /Known for this
Earthquake - Kentarou Tone    /Known for this
Charlotte - Afumi Hashi    /Known for this
Genjuro Kibagami - Kong Kuwata, Genjuro's veteran VA    
Kyoshiro Senryo - Monster Maezuka, Kyoshiro's veteran VA since SS2
Tam Tam - Ryousuke Morita    /Known for this
Yoshitora Tokugawa - Makoto Furukawa   /Known for this
Shiki - Chitose Morinaga    /Known for this








[this message was edited by Professor on Thu 4 Apr 17:56]



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"Re(3):Voice cast revealed plus silhouettes" , posted Thu 4 Apr 16:58post reply

quote:
Now that I think about it, how many actual samurai are in SamSho, as opposed to ronin?


.... Jubei?







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"Re(4):Voice cast revealed plus silhouettes" , posted Thu 4 Apr 18:17post reply

quote:
Now that I think about it, how many actual samurai are in SamSho, as opposed to ronin?

.... Jubei?



Evidently he's also ronin in SamSho 1!





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"Re(2):Voice cast revealed plus silhouettes" , posted Thu 4 Apr 22:55post reply

quote:
Also, we have some silhouettes of the new characters.
https://pbs.twimg.com/media/D3PQJ5VUgAA9Oz7.jpg:large
Is the new female character Chinese? Since Wan-Fu took a hike that part of the world is currently unrepresented.



I really hope so! While it makes sense that most of the Samurai Shodown roster is Japanese, it's always nice to see other parts of the world being represented.

In fact, that's probably the one thing SS Sen did right; I remember it had a Korean character and also a viking (who shouldn't be around at the time SS takes place, but then again, we know SS takes A LOT of liberties with real-world history ever since the first game)...





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"Re(5):Voice cast revealed plus silhouettes" , posted Thu 4 Apr 23:26post reply

quote:
Now that I think about it, how many actual samurai are in SamSho, as opposed to ronin?

.... Jubei?


Evidently he's also ronin in SamSho 1!



I was about to place in Haohmaru's name, but I believe that he's a ronin also?





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"Re(6):Voice cast revealed plus silhouettes" , posted Fri 5 Apr 05:24post reply

quote:
Now that I think about it, how many actual samurai are in SamSho, as opposed to ronin?

.... Jubei?


Evidently he's also ronin in SamSho 1!


I was about to place in Haohmaru's name, but I believe that he's a ronin also?


Ukyo fights for his loved noble woman so... he counts? Genjuro is a hitman so maybe by some stretch he is a "Samurai on demand"?


As for the game, I'm not that fond of IV so I'm still on the fence for the new game specially confirming my fears of non-original samsho devs rejecting Gen-an existence even though he had his spotlight in the recent High Score Girl anime. I would say I can be fine with Nakoruru and Charlotte but I'm also not a fan of her new design and since the old leak nailed both Janne in SNK Heroines and Shiki in the new game, I guess Rimururu will be the first DLC and I'm not really happy with DLC talk before a game is released but with only 16 characters at release, I guess it's inevitable... and expensive in the long run.







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"Re(7):Voice cast revealed plus silhouettes" , posted Fri 5 Apr 11:40:post reply

Live stream has revealed new characters!
https://youtu.be/iZGAnPCkW9Q

Releases 6/27!





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"Re(8):Voice cast revealed plus silhouettes" , posted Fri 5 Apr 13:40post reply

quote:
Live stream has revealed new characters!
https://youtu.be/iZGAnPCkW9Q

Releases 6/27!



Here's the clip that shows the new characters!

What do you all think from the few seconds you saw?
Does Chinese glasses girl make you feel the need to open your wallet and gacha?
Does Darli Dagger hitting Assquake BUT NOT WITH HER WEAPON just further fuel your curiosity about how she actually fights?
Does ninja guy who looks like Galford with a mask actually feel cool in a game where he has to compete with Mr. "LIFE OF A NINJA IS MUCH HARDER THAN YOU THINK."?





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"Re(9):Voice cast revealed plus silhouettes" , posted Fri 5 Apr 22:01post reply

quote:
Live stream has revealed new characters!
https://youtu.be/iZGAnPCkW9Q

Releases 6/27!


Here's the clip that shows the new characters!

What do you all think from the few seconds you saw?
Does Chinese glasses girl make you feel the need to open your wallet and gacha?
Does Darli Dagger hitting Assquake BUT NOT WITH HER WEAPON just further fuel your curiosity about how she actually fights?
Does ninja guy who looks like Galford with a mask actually feel cool in a game where he has to compete with Mr. "LIFE OF A NINJA IS MUCH HARDER THAN YOU THINK."?



This looks great! The three newcomers do look very interesting!





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"Re(9):Voice cast revealed plus silhouettes" , posted Sat 6 Apr 00:46post reply

quote:
Live stream has revealed new characters!
https://youtu.be/iZGAnPCkW9Q

Releases 6/27!


Here's the clip that shows the new characters!

What do you all think from the few seconds you saw?
Does Chinese glasses girl make you feel the need to open your wallet and gacha?
Does Darli Dagger hitting Assquake BUT NOT WITH HER WEAPON just further fuel your curiosity about how she actually fights?
Does ninja guy who looks like Galford with a mask actually feel cool in a game where he has to compete with Mr. "LIFE OF A NINJA IS MUCH HARDER THAN YOU THINK."?



Chinese girl looks very interesting with the shield.

There is a little bit with Haomaru's stage in the trailer not shown in the above link

https://www.youtube.com/watch?v=NIaC7wL8mOo

The assets are layered where it looks like a stage production with very little actual depth. It would be interesting if that WAS the stage design on purpose as opposed to being kind of awkward. A kabuki stage that is supposed to look like different environments.

I hope we get a good quality rip of the painting in Charlotte's stage one day.







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"Re(10):Voice cast revealed plus silhouettes" , posted Sat 6 Apr 01:05post reply

The gameplay in that stream made SS look slow, poke heavy and all of a sudden someone dies. I don't know how popular this game is going to be but I love it.

The three new characters also look like winners. Darli's hair being neon purple instead of just highlights is disappointing but she looks delightfully jacked in-game. Too often SNK defaults to thin and busty for their female designs so I'm glad to see them shake it up a bit. Bird boy looks to be the new bishonen protagonist. The jury is still out on the Chinese character. Her design suggests a stereotypical academic so that tells me nothing about her fighting style. I'll need to see fight a few matches.

quote:


There is a little bit with Haomaru's stage in the trailer not shown in the above link

https://www.youtube.com/watch?v=NIaC7wL8mOo


Is that a boss shown at 1:04 in the trailer? A new form of Yashamaru? A Gozu to his Mezu?







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"Re(2):Re(10):Voice cast revealed plus silhoue" , posted Sat 6 Apr 02:03:post reply

quote:
Yashamaru Kurama (voiced by Kouhei Amasaki)

A young, fallen samurai. He hates villains who exploit wealth from the weak, and moves in the shadows as the chivalrous thief known as the “Karasu Tengu (Crow-Billed Goblin).” In the past, his father was executed on false charges, and his hatred for the Shogunate is deeper than anyone other. He fights wielding his memento nagamaki sword, and uses the power of the tengu (long-nosed goblin) passed down for generations.


I'm taking no further questions at this time.





You have to carefully reproduce the world of "Castlevania" in the solemn atmosphere.

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"Re(3):Re(10):Voice cast revealed plus silhoue" , posted Sat 6 Apr 04:07post reply

quote:
Yashamaru Kurama (voiced by Kouhei Amasaki)

A young, fallen samurai. He hates villains who exploit wealth from the weak, and moves in the shadows as the chivalrous thief known as the “Karasu Tengu (Crow-Billed Goblin).” In the past, his father was executed on false charges, and his hatred for the Shogunate is deeper than anyone other. He fights wielding his memento nagamaki sword, and uses the power of the tengu (long-nosed goblin) passed down for generations.

I'm taking no further questions at this time.



So literally none of the newcomers are samurai!





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"Re(2):Re(10):Voice cast revealed plus silhoue" , posted Sat 6 Apr 04:14post reply

quote:

Is that a boss shown at 1:04 in the trailer? A new form of Yashamaru? A Gozu to his Mezu?



Probably Yashamaru's powered up form during his Weapon Flipping Technique.

Also, this may be the final boss of SS7 which is seen at the very top of the painting in Charlotte's Stage.





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"Re(3):Re(10):Voice cast revealed plus silhoue" , posted Sat 6 Apr 06:26post reply

quote:

Is that a boss shown at 1:04 in the trailer? A new form of Yashamaru? A Gozu to his Mezu?


Probably Yashamaru's powered up form during his Weapon Flipping Technique.

Also, this may be the final boss of SS7 which is seen at the very top of the painting in Charlotte's Stage.



Don't tell me that's Amakusa again!
I don't know about you guys but I think the graphics in terms of the character models look the same like KOF14. However, the details like clothing, colors, shading, etc are far better that they use to their advantage to make the overall presentation look better than KOF14 but in general quite decent.

I don't play SFV much and haven't looked in detailed but do you guys think it looks like SFV if not using a similar style?





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"Re(4):Re(10):Voice cast revealed plus silhoue" , posted Sat 6 Apr 06:49post reply

quote:
Don't tell me that's Amakusa again!

Amakusa is still sealed at the time of the, so that would require bigger retcons than simply "actually Shiki met Haomaru 3 years earlier than we thought".
I'm quite curious if that silhouette is the final boss. It's typical late Heian layered kimonos, but arranged on a structure like a XVIIth century dress from Versailles, except it ate the wearer's legs. The headdress is also very Heian.
... Was Marie Antoinette a weaboo?





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"Re(3):Re(10):Voice cast revealed plus silhoue" , posted Sat 6 Apr 23:25post reply

quote:
Yashamaru Kurama (voiced by Kouhei Amasaki)
uses the power of the tengu (long-nosed goblin) passed down for generations.

I'm taking no further questions at this time.



He might have a sword, but how does he slash it?


quote:
I don't play SFV much and haven't looked in detailed but do you guys think it looks like SFV if not using a similar style?

In terms of GUI/user interface, I felt it looks very similar to SFIV. The backgrounds of this new SS feels very interesting, like flat as a stage performance.





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"Re(5):Re(10):Voice cast revealed plus silhoue" , posted Sun 7 Apr 07:15post reply

quote:
Don't tell me that's Amakusa again!
Amakusa is still sealed at the time of the, so that would require bigger retcons than simply "actually Shiki met Haomaru 3 years earlier than we thought".
I'm quite curious if that silhouette is the final boss. It's typical late Heian layered kimonos, but arranged on a structure like a XVIIth century dress from Versailles, except it ate the wearer's legs. The headdress is also very Heian.
... Was Marie Antoinette a weaboo?



Then again, wasn't Amakusa walking around during SSIII (which, if I'm not mistaken, takes place shortly after the first game)?

In fact, while I recall him saying that his seal was broken in SSII, I don't remember any explanation for him being free during SSIII, so this game could bring the answer to this question.

(That said, the boss in SS2019 is most likely a new villain)





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"Re(6):Re(10):Voice cast revealed plus silhoue" , posted Sun 7 Apr 07:59post reply

quote:

Then again, wasn't Amakusa walking around during SSIII (which, if I'm not mistaken, takes place shortly after the first game)?

The retcon was that actually, instead of killing him, Haômaru slashed him in half at the end of 1, and separated his soul in two: the good half and the bad half.
The one you play in 3 is the bad one, trying to take control of Zankurô. But Shizumaru kills him first, so Bad Amakusa resurrects him in 4, abducts Hazuki (Kazuki/Sougetsu's sister) and uses her power to seal/control Zankurô. It fails, and Zankurô kills him for good.
The Amakusa you play in 4 is the good one, trying to stop his bad half. This doesn't please Ambrosia/Mizuki, who seals him. The seals gets broken for some reason during SS2, and Good Amakusa intervenes, saves Haômaru, and gets killed for good as well.

There was also something with Hanzô's son, whose body was used to resurrect Amakusa and gets dragged with the whole thing. I don't really remember the details, but at least at the end of SSS, the possession is broken and Hanzô gets his son back. I guess that plays into why the seal from SS4 gets broken in SSS, but I forgot.





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"Re(7):Re(10):Voice cast revealed plus silhoue" , posted Sun 7 Apr 11:23post reply

quote:

Then again, wasn't Amakusa walking around during SSIII (which, if I'm not mistaken, takes place shortly after the first game)?
The retcon was that actually, instead of killing him, Haômaru slashed him in half at the end of 1, and separated his soul in two: the good half and the bad half.
The one you play in 3 is the bad one, trying to take control of Zankurô. But Shizumaru kills him first, so Bad Amakusa resurrects him in 4, abducts Hazuki (Kazuki/Sougetsu's sister) and uses her power to seal/control Zankurô. It fails, and Zankurô kills him for good.
The Amakusa you play in 4 is the good one, trying to stop his bad half. This doesn't please Ambrosia/Mizuki, who seals him. The seals gets broken for some reason during SS2, and Good Amakusa intervenes, saves Haômaru, and gets killed for good as well.

There was also something with Hanzô's son, whose body was used to resurrect Amakusa and gets dragged with the whole thing. I don't really remember the details, but at least at the end of SSS, the possession is broken and Hanzô gets his son back. I guess that plays into why the seal from SS4 gets broken in SSS, but I forgot.



Great recap, Iggy! Thanks!

Well, from what I read, this new game takes place between SSV/SSZero and SS1, right? That means Amakusa would still be free, doesn't it? He would only be unavailable to appear if it took place after SSIV (damn, SNK, this habit of the stories of the games taking place out of the order of their release sometimes makes SS really confusing... not confusing on Kingdom Hearts/BlazBlue levels yet, but still...).

Not that it matters, as he probably won't be in this game anyway. But I wonder if Ambrosia (the entity behind both Amakusa and Mizuki) will be involved with the new boss somehow.

(oh, as for Hanzo's son, I think he was already possessed back in the first game, as his ending had him mourning the loss of his son, if I remember correctly...).





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"Re(8):Re(10):Voice cast revealed plus silhoue" , posted Mon 8 Apr 00:01post reply

quote:
Well, from what I read, this new game takes place between SSV/SSZero and SS1, right? That means Amakusa would still be free, doesn't it? He would only be unavailable to appear if it took place after SSIV (damn, SNK, this habit of the stories of the games taking place out of the order of their release sometimes makes SS really confusing... not confusing on Kingdom Hearts/BlazBlue levels yet, but still...).

Not that it matters, as he probably won't be in this game anyway. But I wonder if Ambrosia (the entity behind both Amakusa and Mizuki) will be involved with the new boss somehow.

(oh, as for Hanzo's son, I think he was already possessed back in the first game, as his ending had him mourning the loss of his son, if I remember correctly...).

Normally, if it's before 1, Amakusa should not have been resurrected at all yet.
Also, it just came back to me that Hansô's son actually replaces his dad in later titles. At the very least in the PS1 game. But maybe earlier as well? I'm not sure.

As for Ambrosia, I'm still not entirely clear with the relationship it has with Yuga. Is Yuga working for Ambrosia? Is it Ambrosia itself? Dos the bad spirit that Yunfei sealed and Gaô resurrected has any connection with either? The supernatural side of SS is a bit murky, at least to me.

Another fun fact: while Amakusa is still dead at the time of this game, Basara is still alive (as in "a normal person, not a spirit-possessed zombie"). I think he gets killed by Zankurô during the events of 1, get raised during 3 to get his revenge, gets put to rest during 4, and... inexplicably time-travels a few years back during 0.
Technically, since Kagaribi can now move him through time, he could pop out in any game he wants (including KOF!). But it would be funny if they created a totally new character now that would be "Alive, sane Basara". (It probably won't happen because the roster is so limited).

I really hope the game will have a few more seasons, because I guess the first season pass will be taken by the final boss, Rimururu, Kazuki and Sougetsu. Maybe Purple Nako/Rera instead of the boss.
I'd be happy with anyone really. If we think strictly in terms of canon, I guess anyone from SS1 and 2 is fair game, so Gen-an, Wan-Fu, Nicotine, Sieger... Gaira, Shizumaru and Rasetsumaru as well... Chamcham, if she finds another monkey? Taizan, Hanma, anyone from Sen probably?
... It's probably going to be Iroha.





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"Re(9):Re(10):Voice cast revealed plus silhoue" , posted Mon 8 Apr 00:44post reply

quote:
Normally, if it's before 1, Amakusa should not have been resurrected at all yet.
Also, it just came back to me that Hansô's son actually replaces his dad in later titles. At the very least in the PS1 game. But maybe earlier as well? I'm not sure.

As for Ambrosia, I'm still not entirely clear with the relationship it has with Yuga. Is Yuga working for Ambrosia? Is it Ambrosia itself? Dos the bad spirit that Yunfei sealed and Gaô resurrected has any connection with either? The supernatural side of SS is a bit murky, at least to me.

Another fun fact: while Amakusa is still dead at the time of this game, Basara is still alive (as in "a normal person, not a spirit-possessed zombie"). I think he gets killed by Zankurô during the events of 1, get raised during 3 to get his revenge, gets put to rest during 4, and... inexplicably time-travels a few years back during 0.
Technically, since Kagaribi can now move him through time, he could pop out in any game he wants (including KOF!). But it would be funny if they created a totally new character now that would be "Alive, sane Basara". (It probably won't happen because the roster is so limited).

I really hope the game will have a few more seasons, because I guess the first season pass will be taken by the final boss, Rimururu, Kazuki and Sougetsu. Maybe Purple Nako/Rera instead of the boss.
I'd be happy with anyone really. If we think strictly in terms of canon, I guess anyone from SS1 and 2 is fair game, so Gen-an, Wan-Fu, Nicotine, Sieger... Gaira, Shizumaru and Rasetsumaru as well... Chamcham, if she finds another monkey? Taizan, Hanma, anyone from Sen probably?
... It's probably going to be Iroha.


1- That's true. And yes, the "Hanzo" in the PS1 game is his older son who was previously possessed by Amakusa!

2- Good questions. It would be nice if SNK answered them, but they probably won't.

3- Yes, Basara should still be alive. That said, if he appears in this game, I guess SNK would use the "time travel" excuse to use the undead Basara anyway.

4- Oh my, yes, I'd love to see these people back! The roster from SS1-SSIV is flawless! And while Sen was a disgrace, I wouldn't complain if they brought back (and completely reinvent) the Korean warrior, the viking and/or the Native American warrior, just for diversity sake.





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"Re(10):Re(10):Voice cast revealed plus silhou" , posted Mon 8 Apr 01:26post reply

quote:
Normally, if it's before 1, Amakusa should not have been resurrected at all yet.
Also, it just came back to me that Hansô's son actually replaces his dad in later titles. At the very least in the PS1 game. But maybe earlier as well? I'm not sure.

As for Ambrosia, I'm still not entirely clear with the relationship it has with Yuga. Is Yuga working for Ambrosia? Is it Ambrosia itself? Dos the bad spirit that Yunfei sealed and Gaô resurrected has any connection with either? The supernatural side of SS is a bit murky, at least to me.

Another fun fact: while Amakusa is still dead at the time of this game, Basara is still alive (as in "a normal person, not a spirit-possessed zombie"). I think he gets killed by Zankurô during the events of 1, get raised during 3 to get his revenge, gets put to rest during 4, and... inexplicably time-travels a few years back during 0.
Technically, since Kagaribi can now move him through time, he could pop out in any game he wants (including KOF!). But it would be funny if they created a totally new character now that would be "Alive, sane Basara". (It probably won't happen because the roster is so limited).

I really hope the game will have a few more seasons, because I guess the first season pass will be taken by the final boss, Rimururu, Kazuki and Sougetsu. Maybe Purple Nako/Rera instead of the boss.
I'd be happy with anyone really. If we think strictly in terms of canon, I guess anyone from SS1 and 2 is fair game, so Gen-an, Wan-Fu, N

-- Message too long, Autoquote has been Snipped --


Speaking of Basara


Spoiler (Highlight to view) -
I wonder if the Verse Incident in KOF will be an excuse to bring Basara and possibly Shikyo/Mukuro from Last Blade to KOF.

End of Spoiler







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"Re(2):Re(10):Re(10):Voice cast revealed plus " , posted Mon 8 Apr 02:02post reply

quote:
Speaking of Basara
I still haven't done 14, how does it links to Basara?





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"Re(3):Re(10):Re(10):Voice cast revealed plus" , posted Mon 8 Apr 04:00post reply

quote:
Speaking of Basara I still haven't done 14, how does it links to Basara?





Spoiler (Highlight to view) -
Verse caused the souls of the dead being revived (or reawakened) at the end of KOF XIV.

Since Basara is a "vengeful spirit", he may or may not be reawakened because of Verse. Mizuki's soul talks to Nakoruru if Verse wins against her. In the manga (A New Beginning), Nakoruru is awakened because of Verse's presence.

Let us not also forget about the time travel shenanigans that is happening to Basara since SS5/SSZero.

Realistically, I admit, Basara's chances of appearing in KOF is very low.


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"Re(4):Re(10):Re(10):Voice cast revealed plus" , posted Mon 8 Apr 05:50post reply

Ah, I see. That does open a lot of possibilities. Thanks!





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"Re(9):Re(10):Voice cast revealed plus silhoue" , posted Mon 8 Apr 14:04post reply

quote:
Another fun fact: while Amakusa is still dead at the time of this game, Basara is still alive (as in "a normal person, not a spirit-possessed zombie"). I think he gets killed by Zankurô during the events of 1, get raised during 3 to get his revenge, gets put to rest during 4, and... inexplicably time-travels a few years back during 0.
Technically, since Kagaribi can now move him through time, he could pop out in any game he wants (including KOF!). But it would be funny if they created a totally new character now that would be "Alive, sane Basara". (It probably won't happen because the roster is so limited).


Err, oh really? I feel like I missed a few developments with this game story-wise...

But I always liked his win-pose animation of his ghost-lover turning to a crumbling skeleton in his arms.





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"Re(10):Re(10):Voice cast revealed plus silhou" , posted Thu 11 Apr 17:59post reply

Vote for which character you want to see added!
http://dengekionline.com/elem/000/001/907/1907263/

Only one vote though.
Damn SNK, why do you have to force me to chose between my children like that.





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"Re(2):Re(10):Re(10):Voice cast revealed plus " , posted Fri 12 Apr 03:03post reply

quote:
Vote for which character you want to see added!
http://dengekionline.com/elem/000/001/907/1907263/

Only one vote though.
Damn SNK, why do you have to force me to chose between my children like that.



Voted for Shizumaru.





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"Re(3):Re(10):Re(10):Voice cast revealed plus" , posted Fri 12 Apr 08:07post reply

I wanted to vote Amakusa because Makai Tensho, but went with Asura ultimately. As someone who never got to try the 64 games, I thought he was a lot of fun in Neo Geo Battle Coliseum and would like to try taking him for a spin in his own series.





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"Re(4):Re(10):Re(10):Voice cast revealed plus" , posted Sat 13 Apr 02:43post reply

I want to share this interview with Samurai Shodown director Nobuyuki Kuroki

quote:

Kuroki: “As you can see from the series history, each game takes place one year apart from each other. From 1786 to 1790, only 1787 was left, so we had to put it here. (laughs) Also, it’s because the story in this era is easier to arrange, plus we can connect it to the Amakusa incident in the original Samurai Shodown.”







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"SNK Investor Reports (April 2019)" , posted Tue 16 Apr 15:43:post reply

Source
Translation
- NeoGeo Console version 2, 3 is being planned, (Semi open platformed, but not related NeoGeoMini)
- SNK Heriones is sold 300,000 copies
- Metal Slug new title for console is being developed.
- SNK is in the process of (re-)listing stock on Korean market again from months ago (they withdrew last time due to the overestimation of excess 93 Million Yen, IIRC), the result will be released soon.
- Nothing KOF XV related yet...

Any help? Clarifications?





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[this message was edited by Yuki Yagami on Tue 16 Apr 15:58]

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"Re(1):SNK Investor Reports (April 2019)" , posted Tue 16 Apr 19:17post reply

Thanks for the heads up!
Here's a few more tidbits--

- Korean mobile game market has been in the decline the past 3 years but SNK has been able to grow
- Mobile sector accounts for 10-12% of SNK's revenue
- IP licensing (I'd assume this means for game sector): 10 contracts prior to 2016 July. 28 contracts since 2016 August. 8 contracts in 2019 alone. Offers come from various directions including VR.
- SNK currently has around 180 employees but they're strengthening their R&D to eventually release two console titles per year
- Details can't be revealed yet but the NeoGeo 2 will not be a successor to the NeoGeo Mini. Rather, its model will be something inbetween an opened platform model and the closed-platform NeoGeo Mini.







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"Re(2):SNK Investor Reports (April 2019)" , posted Tue 16 Apr 23:27post reply

What was the expectations for SNK Heroines? 300K seems pretty good for a low budget niche title.

I cannot imagine a Metal Slug game working in gameplay or visuals on modern consoles.





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"Re(1):SNK Investor Reports (April 2019)" , posted Wed 17 Apr 02:17post reply

quote:
Source
Translation
- SNK Heriones is sold 300,000 copies
- Metal Slug new title for console is being developed.



Good for SNK Heroines. It was a simple game, but did interesting things to shake up the usualy fighting game format.

I love Metal Slug, but I am unsure what direction they can go in a new game. Will they use a lot of assets they created for the mobile games to do new enemy types and levels?

quote:
- IP licensing (I'd assume this means for game sector): 10 contracts prior to 2016 July. 28 contracts since 2016 August. 8 contracts in 2019 alone. Offers come from various directions including VR.


Who has been licensing SNK IP? Are they talking about all those mobile games? I know there are a couple of KOF ones that didn't release outside of Asia. There was a MOBA I don't think ever caught on or even released. I am curious what the VR offer could have been.





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"Re(2):SNK Investor Reports (April 2019)" , posted Thu 18 Apr 03:10post reply

They just announced another mobile licensed game, this time is a KOF themed tower defense game?
https://www.siliconera.com/2019/04/17/kof-chronicle-is-a-tower-defense-that-reenacts-the-many-story-arcs-of-the-king-of-fighters-series/







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"Darli trailer" , posted Thu 18 Apr 03:34post reply

That saw is brutal.





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"Re(3):SNK Investor Reports (April 2019)" , posted Thu 18 Apr 04:24post reply

quote:
They just announced another mobile licensed game, this time is a KOF themed tower defense game?
https://www.siliconera.com/2019/04/17/kof-chronicle-is-a-tower-defense-that-reenacts-the-many-story-arcs-of-the-king-of-fighters-series/



Unlike KOF '98 UM OL and KOF All Star, this is developed by SNK themselves (SNK Game Studio 2).

A refresher:
Game Studio 1 = Console Games
Game Studio 2 = Mobile Games





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"Re(1):Darli trailer" , posted Thu 18 Apr 12:29post reply

quote:
That saw is brutal.



The drill was unexpected. I really liked that little kick she does 00:14 against Kyoshiro to help propel her sword.







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"Re(2):Darli trailer" , posted Thu 18 Apr 12:55post reply

quote:
That saw is brutal.


The drill was unexpected. I really liked that little kick she does 00:14 against Kyoshiro to help propel her sword.



DARLI'S DRILL IS THE DRILL THAT WILL PIERCE THE HEAVENS
SPIN, MY DRILL!







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"Re(3):Darli trailer" , posted Thu 18 Apr 22:29post reply

Samurai Noodles.





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"Re(4):SNK Investor Reports (April 2019)" , posted Thu 18 Apr 23:34post reply

quote:

Unlike KOF '98 UM OL and KOF All Star, this is developed by SNK themselves (SNK Game Studio 2).

A refresher:
Game Studio 1 = Console Games
Game Studio 2 = Mobile Games



Thanks for the explanation.
So the mobile Metal Slug games were developed by Game Studio 2, right?





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"Re(4):Darli trailer" , posted Fri 19 Apr 01:07post reply

quote:
Samurai Noodles.



"...horrible atmosphere."





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"Re(5):SNK Investor Reports (April 2019)" , posted Fri 19 Apr 02:58post reply

quote:

Unlike KOF '98 UM OL and KOF All Star, this is developed by SNK themselves (SNK Game Studio 2).

A refresher:
Game Studio 1 = Console Games
Game Studio 2 = Mobile Games


Thanks for the explanation.
So the mobile Metal Slug games were developed by Game Studio 2, right?



Correct





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"Dengeki's latest SS showcase" , posted Sat 20 Apr 03:21post reply

A demonstration of Genjurô, Assquake and Charlotte, followed by some matches and an update to the popularity poll.
https://www.youtube.com/watch?v=cWJM41BEPQE
1 - Mina dethroned the boobs monster due to a recent surge of votes. With how annoying to fight she was, I'm not sure that's good news...
2 - Iroha (please go away)
3 - Shizumaru
4 - Cham Cham
5 - Basara
6 - Rimururu (probably because she's so obviously the first DLC chara?)
7 - Suzuhime (Soulcalibur's Nightmare, but blonde loli in kimono from Sen)
8 - Sieger
9 - Gen-an
10 - Kusaregedo (8, 9 and 10 are such a great selection!)
11 - Amakusa
12 - Rera
13 - Wanfu (what)
14 - Rinka (little girl, looks like Rinne from UNIST but with a sword longer than she's tall, from PS1SS. What is she doing here?!)
15 - Enja
16 - Kazuki (Enja higher than Kazuki is funny, but Kazuki so low??? I thought him and his brother were obvious DLC...)
16 - Yumeji (good overall performance for SS0 characters, even someone like Yumeji. As an expansion of Rasetsu Ukyô, that could be an interesting pick)
18 - Zankurô (why)
19 - Mizuki
20 - Ochamaro (too pure for this world. I like he's just behind Mizuki)
21 - Asura
22 - Sougetsu (shockingly low)
23 - Mikoto (Shiki and Hanmen Asura's daughter from PS1)
24 - Morosumi Taisan (the calligraphist from Asura Zanmaden. Great character. He's a calligraphist!)
25 - Kuroko
25 - Gaira
25 - SUIJASAMA WHAT BLASPHEMY IS THIS EX-AEQUO WITH A MEATHEAD AND A NON CHARACTER THE UNBELIEVERS SHALL BE PUNISHED
28 - Seishirô (the protagonist of the PS1 game)
29 - Ranpû (the weird ninja boy from PS1. A mix of RB2's Alfred and Hokutomaru. Why)
30 - Kim Heryon (Hangul=?)(the Kim ancestor from Sen)
31 - Kirian (Spanish lover toreador from Sen)
32 - Yunfei (so low!!!)
32 - Takechiyo (Yûyû Hakusho's Kuwabara lookalike from Sen)
34 - Mugenji (some meathead from PS1. Forgot its existence)
34 - Rasetsumaru
34 - Andrew
34 - Claude (all characters at the 34th position fit well together in the "don't feel forced to come back" group
38 - Hanma (the big guy from 64, who inexplicably became a robot in Asura Zanmaden)
39 - Saya (Soulcalibut's Ivy, but somehow sluttier. From the PS1 game.)

The votes continue, but we're under 40 votes per character already so they don't mean much. It's mostly Sen and PS1 rejects (except Gaô 40, Yuga 43, Sankurô 50, Sugoroku 57) all the way down to the last character at 69th, far behind the lamest of the lame, even behind mob characters without a name such as "osamurai" and "Iga ninja"... With only 17 votes, the least popular character right now is Nicotine. Probably because he's so annoying to fight? But then Mina is first and she's worse than him...
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"Re(1):Dengeki's latest SS showcase" , posted Sat 20 Apr 04:50post reply

quote:
A demonstration of Genjurô, Assquake and Charlotte, followed by some matches and an update to the popularity poll.
https://www.youtube.com/watch?v=cWJM41BEPQE
1 - Mina dethroned the boobs monster due to a recent surge of votes. With how annoying to fight she was, I'm not sure that's good news...
2 - Iroha (please go away)
3 - Shizumaru
4 - Cham Cham
5 - Basara
6 - Rimururu (probably because she's so obviously the first DLC chara?)
7 - Suzuhime (Soulcalibur's Nightmare, but blonde loli in kimono from Sen)
8 - Sieger
9 - Gen-an
10 - Kusaregedo (8, 9 and 10 are such a great selection!)
11 - Amakusa
12 - Rera
13 - Wanfu (what)
14 - Rinka (little girl, looks like Rinne from UNIST but with a sword longer than she's tall, from PS1SS. What is she doing here?!)
15 - Enja
16 - Kazuki (Enja higher than Kazuki is funny, but Kazuki so low??? I thought him and his brother were obvious DLC...)
16 - Yumeji (good overall performance for SS0 characters, even someone like Yumeji. As an expansion of Rasetsu Ukyô, that could be an interesting pick)
18 - Zankurô (why)
19 - Mizuki
20 - Ochamaro (too pure for this world. I like he's just behind Mizuki)
21 - Asura
22 - Sougetsu (shockingly low)
23 - Mikoto (Shiki and Hanmen Asura's daughter from PS1)
24 - Morosumi Taisan (the calligraphist from Asura Zanmaden. Great character. He's a calligraphist!)
25 - Kuroko
25 - Gaira
25 - SUIJASAMA WHAT BLASPHEMY IS THIS EX-AEQUO WITH A MEATHEAD AND A NON C

-- Message too long, Autoquote has been Snipped --


I like that Mina had a really unique fighting style that was projectile heavy but still fit well in the setting of SamSho... but yeah, she was really polarizing to play against. You'd have matchups where she'd just die, and matchups where the other guy had no chance.

I thought that Matsurabayashi was a fun silly character.

Cham Cham being in position 4 fills me with reflexive loathing because I hated fighting her and her stupid monkey back in the day, but I'm less angry with her nowadays.

Yunfei being low is sad, because he's another unique gameplay style that is really awesome, but let's face it, there's probably no more than 1000 people in the world total who played SSVS (joking but not joking SSVS too good of a game for this world).

Zakuro looks super cool! If there's one thing lame about SSV, it's that they didn't have a boss that looked as cool as the bosses of the previous SamSho games!

I'm glad that freaks like Gen-an, Sieger, and Gedo-tan are as high up as they are. But like you said, this is a poll without that many participants, so naturally all kinds of niche characters can suddenly wind up higher.

Nicotine was a cool character who was also loathsome to fight and since he was loathsome to fight in the game most people have the best memories of, that naturally is grounds to put him in the bottom because emotions reign supreme.







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"Re(2):Dengeki's latest SS showcase" , posted Sun 21 Apr 00:24post reply

Thank you for that listing!

First off, it's good to see that Kazuki and Sougetsu score was middling at best. I never liked those two clowns so I was happy that they didn't get much love. Were they more powerful than popular?

It's not a surprise that female characters scored highly but the support for Rinka and Suzuhime was a surprise. Is there a Sen fan base out there?

Wanfu is undoubtedly in there for the same reason we can't get T.Hawk to go away. Perhaps something interesting could be done with Wanfu but I could never figure out what was supposed to be unique or fun about his play style. I'm not certain SNK knows either since they put that guy in a box ages ago.

8,9, and 10 would all be good choices just because they don't look anything like the rest of the cast. Different silhouettes are good!

Iroha's willingness to get naked is a personality trait that should be applauded but that doesn't mean she should be in a fighting game. The voters need to make certain their wires aren't getting crossed. Also, if Mina comes back does that also mean that squawky little kewpie doll that she drags around would also return? My support for her depends on the answer to this question.





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"Re(3):Dengeki's latest SS showcase" , posted Sun 21 Apr 04:34post reply

I'm very happy for Kusaregedo placement, but I doubt we will see him again anytime soon in SS.

quote:
Also, if Mina comes back does that also mean that squawky little kewpie doll that she drags around would also return? My support for her depends on the answer to this question.



Chample was the best thing about her





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"Re(3):Dengeki's latest SS showcase" , posted Sun 21 Apr 05:10:post reply

quote:
Also, if Mina comes back does that also mean that squawky little kewpie doll that she drags around would also return? My support for her depends on the answer to this question.




Mina killed it when it shed its true form in her ending. The ending also implies that she have killed herself because it was her only "friend"...

...However, the MMO continuity "retcons" the incident and instead she was found (and rescued) by Nakoruru at near-death and she heals Mina successfully.





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[this message was edited by Yuki Yagami on Sun 21 Apr 05:16]

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"Re(1):Dengeki's latest SS showcase" , posted Sun 21 Apr 11:02:post reply

quote:
A demonstration of Genjurô, Assquake and Charlotte, followed by some matches and an update to the popularity poll.

1 - Mina dethroned the boobs monster due to a recent surge of votes. With how annoying to fight she was, I'm not sure that's good news...
2 - Iroha (please go away)
3 - Shizumaru
4 - Cham Cham
5 - Basara
6 - Rimururu (probably because she's so obviously the first DLC chara?)
7 - Suzuhime (Soulcalibur's Nightmare, but blonde loli in kimono from Sen)
8 - Sieger
9 - Gen-an
10 - Kusaregedo (8, 9 and 10 are such a great selection!)



Thank you for the listup Iggy!

To add some footnotes commented by Dengeki staff, their previous popularity poll saw Iroha at 1st and Shizumaru at 2nd, but this time Mina received a lot of overseas votes which pushed her to the top. They also noted that the overall vote count was a lot higher, which shows that there's more interest in the game now that it's only months until release.

SNK is actually putting money in promotion and running the trailer as commercial advertisement on Youtube.

It's surprising to see that some characters from the PS1SamSho actually saw their way in the ranks. Some of those who didn't make it nevertheless had interesting character designs and are worth a short mention particularly because it felt experimental like the developers were throwing in settings that might not be taken too well in the mainstream, like Haito who dopes to win and dies by the time of the ending-- he's half blood and due to his complex has a hatred towards whites, which to this day is still something unseeen in any other fighting game. Another character, Sakaki Jushirou, hides a shot of bullet in the handle of his sword. For unexplained reasons he can pepper it like a machine gun in his super. On a sidenote, Genjuro only lives in Haoumaru's memories by the time of the game. The game was petty in terms of versus, but its single player mode had relatively fair content and it really helped that Kita Senri was doing the characters.





[this message was edited by Professor on Sun 21 Apr 11:47]



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"Ukyo" , posted Sat 27 Apr 00:18post reply

Ukyo's trailer.

Since the SS series has always been, for me, "Ukyo and some other people" I'm glad to see he's back.

One of the many things I was curious about was seeing how they would animate his apple slash. Call me a heretic but I never liked the way quick multi-strikes were animated in old fighting games. I know it was a limitation of the hardware but having two or three floating about the screen to indicate rapid movement was something I had to accept more than like. In other words, I liked Chun-Li's lightning legs a lot more when I could see the attacks verses when her foot would go flying off her body. Naturally, I was curious to see how SNK would handle Ukyo's apple slash in the new game. It turns out between the huge amount of slashing effects on-screen and the constantly cutting to black I can't tell what in the world is going on when Ukyo does his move. I guess my question will have to wait until later.

That said, I do like his after-image slash where Ukyo is still "solid" where he started the attack but is indistinct where he attacking. It's a nice indication of speed and movement.







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"Re(1):Ukyo" , posted Sat 27 Apr 23:51post reply

quote:
One of the many things I was curious about was seeing how they would animate his apple slash. Call me a heretic but I never liked the way quick multi-strikes were animated in old fighting games. I know it was a limitation of the hardware but having two or three floating about the screen to indicate rapid movement was something I had to accept more than like. In other words, I liked Chun-Li's lightning legs a lot more when I could see the attacks verses when her foot would go flying off her body. Naturally, I was curious to see how SNK would handle Ukyo's apple slash in the new game. It turns out between the huge amount of slashing effects on-screen and the constantly cutting to black I can't tell what in the world is going on when Ukyo does his move. I guess my question will have to wait until later.



If you frame advance the YouTube video, you can see that Ukyo is just doing a single regular slash underneath all the visual effects. While the numerous slash effects create the illusion of multiple slashes, and both the slash effects and the fire effect work to hide Ukyo's model, that alone wouldn't be enough to hide that Ukyo is just performing a regular slash underneath. That is where the constant flashing to a black screen comes into play.

My only question is how it will look on a regular screen, rather than a YouTube video. I don't know if the illusion will hold, or if it will be more obvious.

I know some 3D games just try to recreate the look of how such attacks were done in 2D. Street Fighter V creates a duplicate set of legs for Chun-Li which is only renders during her leg attack. Other games will create floating hand models to swap in.





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"Samurai important question" , posted Sat 4 May 18:58post reply

Do the sword clash button mashing thing will be present in the new game?
I checked some gameplay videos but didn't see yet any.







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"Re(1):Samurai important question" , posted Sat 4 May 19:44post reply

quote:
Do the sword clash button mashing thing will be present in the new game?
I checked some gameplay videos but didn't see yet any.

I think in one of the Dengeki videos, they tried to do it for a while but didn't manage to. Either it's not or it's super finicky.





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"Re(2):Samurai important question" , posted Sat 4 May 22:52:post reply

quote:
Do the sword clash button mashing thing will be present in the new game?
I checked some gameplay videos but didn't see yet any.
I think in one of the Dengeki videos, they tried to do it for a while but didn't manage to. Either it's not or it's super finicky.




It seems to be in there but.... to say the least, dashing into each other doesn't initiate it the way it did back in SS1 (I haven't seriously explored the SS game mechanics since then).





[this message was edited by Professor on Sat 4 May 23:12]



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"Re(1):Samurai important question" , posted Mon 6 May 11:19post reply

quote:
Do the sword clash button mashing thing will be present in the new game?
I checked some gameplay videos but didn't see yet any.



It's 100% in.

I saw it a few times in the various match vids that popped up during PAX.





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"Re(2):Samurai important question" , posted Tue 7 May 03:09post reply

quote:
Do the sword clash button mashing thing will be present in the new game?
I checked some gameplay videos but didn't see yet any.


It's 100% in.

I saw it a few times in the various match vids that popped up during PAX.



Is it like the original SamSho where mashing does nothing and the game randomly determines a winner?





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"Re(3):Samurai important question" , posted Tue 7 May 07:24:post reply

So, in this golden week, takadanobaba mikado ran samurai taisen.
Single tourney for every samsho in existence (1,2,3,4,64,64-2,5,5sp,6, sen) + 3on3 for samsho3. They also had a locktest for the new samsho game....they probably weren't used to stream from console and it end up with a strange yellow filter. Despite this and the short time to test the game, the lvl was obviously higher than random journalists trying samsho series for the 1st time....people actually used recoil cancel and dash attacks to their advantage there.
Link for a playlist with the archive for all samurai tensei streams
quote:
Do the sword clash button mashing thing will be present in the new game?
I checked some gameplay videos but didn't see yet any.


yup, weapon clash is in the game. You can see it at 1:33:20 of mikado stream
quote:

Is it like the original SamSho where mashing does nothing and the game randomly determines a winner?


In pax east panel, Josh Weatherford (the game designer responsible for samsho) talked a little about it, around 44:25. That is, it actually works this time haha.





[this message was edited by caiooa on Wed 8 May 04:41]

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"Re(4):Samurai important question" , posted Tue 7 May 17:11post reply

Yes, was a cool mikado stream!
Nice to see more footage but I wish they had more characters to try.







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"Re(4):Samurai important question" , posted Tue 7 May 23:29post reply

quote:
So, in this golden week, takadanobaba mikado ran samurai tensei.

Link for a playlist with the archive for all samurai tensei streams


Ooh, I know what I'm going to be watching for the rest of the week. Thanks for the link!

Good grief, there's a great deal of SS in that playlist. If you want to watch slow poking into sudden, insane damage this is the tournament for you.







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"Re(5):Samurai important question" , posted Wed 8 May 02:11post reply

quote:
So, in this golden week, takadanobaba mikado ran samurai tensei.

Link for a playlist with the archive for all samurai tensei streams

Ooh, I know what I'm going to be watching for the rest of the week. Thanks for the link!

Good grief, there's a great deal of SS in that playlist. If you want to watch slow poking into sudden, insane damage this is the tournament for you.



I'm really curious about the 3v3 for SamSho 3, given that previously I heard SamSho 3 was a derided entry in the series. I remember it looking REALLY AWESOME because of the huge character portraits and huge sprites that looked totally awesome, but I honestly had very little idea about how to play fighting games back then.

At a glance, the matches in it are also much more aggressive and fast paced than in most other entries of the series, and Galford evidently will rush you down with his slide?





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"Re(4):Samurai important question" , posted Wed 8 May 06:16post reply

quote:

yup, weapon clash is in the game. You can see it at 1:33:20 of mikado stream



Thanks for the link.
It lacks something compared to 2d games, I expected something different.







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"Re(6):Samurai important question" , posted Wed 8 May 11:21post reply

quote:
I'm really curious about the 3v3 for SamSho 3, given that previously I heard SamSho 3 was a derided entry in the series. I remember it looking REALLY AWESOME because of the huge character portraits and huge sprites that looked totally awesome, but I honestly had very little idea about how to play fighting games back then.


At the time, SS3 was viewed as a fairly big departure from SS1 and SS2. From what I recall hearing, it was intentionally designed to (try to) appeal to a larger audience. Combos were made more important, kicks were reduced to a single button with command normals, airblocking was added, and multiple characters were brought back despite having seen their stories concluded with SS2.

The game was viewed as having several issues beyond this, at least in my opinion.

Combo-wise, the game's design was simply sloppy. There were easy high damage combos. I recall there being a number of infinites and 100% combos, and they weren't necessarily that hard to perform. While it wasn't common, on multiple occasions I saw supers that were either somehow interrupted or just outright dropped themselves midway resulting in the victim being frozen in place until the attack chose to hit them again. The AB step behind/side switch was way too abusable, playing a part in many high damage and fatal combos. And again, some of these were rather easy to perform. (I want to recall that it was SS3 where Amakusa had a 100% damage redizzy off of AB side switch followed by four low kicks.)

The Slash/Bust system, IMO, felt like a lazy design. SNK had ideas for two movesets only for some characters, but pushed through the system anyway and had to throw together whatever they could manage for the rest. It didn't feel like there was any singular cohesive method behind how movesets were split, and too many characters felt like they'd just seen their movesets chopped up with some new moves tossed in to act as salves.

In my area, I'd also say that SS3 had the misfortune to release around a time when arcade attendance was changing and dropping. A number of SS2 players tried SS3 only to quickly move to other games or stop bothering with the arcade outright. (Some later came back to try SS4.) And the arcades just didn't have the SF2/MK boom fighting game crowds to replace those losses.







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"Re(7):Samurai important question" , posted Thu 9 May 04:14post reply

Hello!
I'm working on samsho collection (there's a big surprise with that one, heh heh), so I got to play the new game a bit. I'm no expert (whoops) but it really feels like SS2 and SS5 mixed, to me. It's certainly got the right vibe! I think people are gonna like it.







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"Re(8):Samurai important question" , posted Thu 9 May 04:30:post reply

quote:
Hello!
I'm working on samsho collection (there's a big surprise with that one, heh heh), so I got to play the new game a bit. I'm no expert (whoops) but it really feels like SS2 and SS5 mixed, to me. It's certainly got the right vibe! I think people are gonna like it.



I think this is the most confidence-inspiring remark about the game I've heard! In large part because of who it's coming from!

If the samsho collection includes the samsho RPG in English, I am instantly buying it!





[this message was edited by Spoon on Thu 9 May 04:32]



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"Re(9):Samurai important exodus" , posted Thu 9 May 04:46post reply

A Brandonian collection sweetends the deal. Could this be the first time I learn to play Samurai Spirits properly, rather than just while trying to stand up straight in the narrow arcade rooms of random ferry boats?!

ps dear exodus quit neglecting the gunhouse thread





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"Re(10):Samurai important exodus" , posted Thu 9 May 05:43post reply

quote:
A Brandonian collection sweetends the deal. Could this be the first time I learn to play Samurai Spirits properly, rather than just while trying to stand up straight in the narrow arcade rooms of random ferry boats?!

ps dear exodus quit neglecting the gunhouse thread



I can say that the director of samurai shodown V was also quite impressed with it.

I can't say what the extra stuff is but I am pretty sure nobody will guess :3 But to me it makes the entire collection worthwhile all by itself.

Gunhouse thread! I'll un-neglect it :P







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"Re(9):Samurai important question" , posted Thu 9 May 08:36post reply

Baines is right; SS3 is broken, bizarre and not particularly well thought out. In spite of that I sort of like it. Perhaps it was the right game at the right time but I can't really say anything bad about it in spite of there being very little to compliment.

quote:
Hello!
I'm working on samsho collection (there's a big surprise with that one, heh heh), so I got to play the new game a bit. I'm no expert (whoops) but it really feels like SS2 and SS5 mixed, to me. It's certainly got the right vibe! I think people are gonna like it.


I think this is the most confidence-inspiring remark about the game I've heard! In large part because of who it's coming from!

If the samsho collection includes the samsho RPG in English, I am instantly buying it!



Hmm, interesting! Will it be the SSRPG? Did someone rescue the 64 games? Is the collection going to include a dreadful Nakoruru visual novel game? I don't know, but I'm looking forward to finding out whenever that collection comes out.





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"Re(10):Samurai important question" , posted Fri 10 May 03:02post reply

quote:
The Slash/Bust system, IMO, felt like a lazy design. SNK had ideas for two movesets only for some characters, but pushed through the system anyway and had to throw together whatever they could manage for the rest. It didn't feel like there was any singular cohesive method behind how movesets were split, and too many characters felt like they'd just seen their movesets chopped up with some new moves tossed in to act as salves.



That's true. I remember being fascinated by Nakoruru changing her hawk for a wolf and showing a creepy smile in her portrait, then Galford fights without Poppy, then Haohmaru... got different-colored clothes. Okay, he had some different moves and so did everyone else, but the differences weren't big enough to make each version stand out from each other. In the end, the system felt unnecessary (which may be the reason why it was dropped by SSV, although SS64-2 did manage to present strong differences between the Slash and Bust versions of most characters).

And while this doesn't interfere in the game itself, it did bother me that the endings were just a bunch of text over a random illustration, breaking the tradition of the previous games with the characters' sprites walking around, talking to each other and either doing something cool or looking silly.

But I still have fond memories of SSIII. It may be my favorite SS game, in fact (and I really wish the planned SSRPG chapter dedicated to it hadn't been dropped before the game was released).





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"Re(2):Re(10):Samurai important question" , posted Sat 11 May 04:41post reply

For some reason, well I guess you can blame it on my Clark fascination, I never actually gave Samourai Spirit (nor the Last Blade series, shame on me) a chance at the time. Now that I'm the proud owner of an arcade cabinet, and of a silly Christmas edition neo geo mini (shame on me x2), I confess I am really destabilized by how fast the life metre's drained in those games. Could anyone try to convince me that this series rocks its socks, that I should stop every ongoing business and get down asap to learn its bliss-inducing mechanics and enjoy this g**damn f*****g hellava game? I'm more than open to the idea, and to other things, but you know that already.







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"Re(3):Re(10):Samurai important question" , posted Sat 11 May 06:02post reply

quote:
I confess I am really destabilized by how fast the life metre's drained in those games.



Swords hurt.

Beyond that, you have to break down the various games into their eras.

The first two Samurai Shodown games come from the earlier days of arcade fighter boom. This was the era when developers were still figuring out combo systems, before combo inflation set in. SS 1 & 2 arguably were even less focused on combos than their contemporaries.

You might deal 50% damage with a single hit, but you weren't going to combo into it. If you missed or were blocked (or parried), you were opening yourself up to being hit by the same. (This could turn the game into a bit of a poke-fest.)

Mind, there was still some wonkiness, which may or may not have been glitches.







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"Re(3):Re(10):Samurai important question" , posted Tue 14 May 22:21post reply

Samurai shodown is famous for being a neutral based game, having very fast/high damage pokes and disarm/counters to compensate the lower combo/pressure options. Even with this, timeouts are still pretty common in the game, so it's not considered excessive.

This is how the main char of the game (Hoahmaru) is, but this is not true for everybody. Rasetsumaru directly breaks this mold by having long combos and a fast universal overhead...but almost everybody in the cast breaks it in more subtle ways.

Some chars have stronger tick throw (gaira, kusaregedo, basara), others have long range low/instant overhead (tamtam, ukyo, yoshitora), teleport into crossup/feint crossup (earthquake, galford, hanzo), zooning (mina, amakusa) or high mobility rushdown (rera, yunfei).

Outside of chars movesets, there are some universal mechanics geared to making the game a little less rigid. Otg pursuits, Dash normals having different proprieties and animations, Kara cancels and Recoil Cancel, and not less important Backhit attacks giving extra hitstun (leading to unique combo routes).

In this new edition of the game, tick-throws probably are gonna be weaker for various reasons....like slower walkspeed and not having rolls (back then you could cancel roll recovery into command throws).

But as snk took away "Stamina gauge" and made lot's of close Strong Slash cancelable again (closer to samsho 2 than samsho 5sp), i don't think the matches will be too slow. New Issens and the Hidden supers also seems geared to make matches shorter. I'm optimist about the game at least.







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"Re(4):Re(10):Samurai important question" , posted Tue 14 May 22:27post reply

A new trailer is up. Featuring a narrator from a bad nature documentary this surprisingly long teaser has a few new nuggets of information. First, there is a ghost mode. This means not only can the game mock me with a character that plays as badly as I do but it will also allow me to play against pro SS players... assuming such a thing exists. Also of note is that the season pass will be free if you buy the game before June 30th. Thanks SNK!







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"Re(5):Re(10):Samurai important question" , posted Wed 15 May 00:48post reply

It sounds like SS's Ghost AI is definitely copying what was done with Killer Instinct's Shadow AI. Which isn't a bad thing, particularly since it already sounds like they are trying to make better use of it than Killer Instinct did.

I'd guess that the underlying mechanics of the learning AI are pretty similar. The KI approach wasn't horribly complex, but there were also elements where a copying dev could mess up. The main question becomes whether Ghosts are an improvement, a devolution, or roughly equivalent.







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"Re(6):Re(10):Samurai important question" , posted Wed 15 May 03:27post reply

quote:
It sounds like SS's Ghost AI is definitely copying what was done with Killer Instinct's Shadow AI. Which isn't a bad thing, particularly since it already sounds like they are trying to make better use of it than Killer Instinct did.

I'd guess that the underlying mechanics of the learning AI are pretty similar. The KI approach wasn't horribly complex, but there were also elements where a copying dev could mess up. The main question becomes whether Ghosts are an improvement, a devolution, or roughly equivalent.



I recall Virtua Fighter had this, as well!

Machine learning algorithms are so easily and cheaply deployable these days that I think it'll be surprisingly easy to have an AI that responds in ways that "feel" familiar to a player's idiosyncrasies in particular moments, but it'll be hard to tell if they can make it smoothly transition between the moments. The lack of that smooth transition is often jarringly evident.







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"Re(7):Re(10):Samurai important question" , posted Wed 15 May 04:29post reply

I've always wondered how Virtua Fighter's learning AI functioned.

Killer Instinct's Shadow AI has been fairly well documented. They did a GDC presentation about it in 2016, and the presentation was made freely available on Youtube in 2017. It honestly probably isn't what many people would think of when you say "learning AI". In over-simplified terms, it looks through your match replays for appropriately similar situations and replays the inputs you used then. When the current match diverges too much from the replay it is using, it searches for a new appropriately similar situation. (The reality is more complex than that. I did say "over-simplified terms".)





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"Re(8):Re(10):Samurai important question" , posted Thu 16 May 13:46post reply

If I recall correctly... the PS2 Virtua Fighter 4 AI mode was reliant on you training it directly, giving it good feedback when it did something you like, and bad feedback when it did something you didn't like. So it wasn't nearly as seamless as having something read your movements and somehow play back things that you did. I think you could also fight your own AI and it would pick patterns and combinations... but who knows. This is before online made this kind of sharing easy. :)







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"Re(9):Re(10):Samurai important question" , posted Fri 17 May 01:20post reply

Didn't the old Tekken games have some sort of ghost system as well? I remember being able to play against what was supposed to be a simulacrum of Japanese arcade players since at least T5.





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"Re(10):Re(10):Samurai important question" , posted Sun 19 May 06:35post reply

Sword hurts? Héhé! I should have known! Thanks for the explanations, it all speaks to me and makes makes me want to hack'n slash some cute flesh now. Yoy've got me itching for some neat one hit KO. Who should I play as? Any grappling oriented, or reversal specialized chara in the roster?







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"Samurai Grapplers" , posted Sun 19 May 09:52post reply

quote:
Sword hurts? Héhé! I should have known! Thanks for the explanations, it all speaks to me and makes makes me want to hack'n slash some cute flesh now. Yoy've got me itching for some neat one hit KO. Who should I play as? Any grappling oriented, or reversal specialized chara in the roster?



The series didn't really have a "grappler" archetype at the start. There were characters with command throws, but weapons were always a focus. And Earthquake originally even had a gimmick that he was too heavy to be thrown.

Hanzo and Galford had spinning piledrivers, done with a DP input.

Sieger in SS2 arguably started moving towards a grappler design? His "weapon" was a giant metal glove that could shoot fire, so his attacks were more like punches. He had a command throw, a flying splash (for shades of a pro wrestler), a projectile reflect (not a grappler staple, but grapplers do sometimes get anti-projectile moves), and a three move link that ended with him leaping into the air to catch someone to perform a backbreaker. But I still wouldn't consider him a "grappler".

SS3 had... Gaira? Both Slash and Bust had a command grab, and one version of Slash's command grab was specifically anti-air. Still not really a grappler, though. If you consider Gaira a grappler, then you might as well consider Amakusa a grappler.

Actually, who would be considered the first or closest "grappler" character in a Samurai Shodown title?







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"Re(1):Samurai Grapplers" , posted Sun 19 May 10:24post reply

quote:
Sword hurts? Héhé! I should have known! Thanks for the explanations, it all speaks to me and makes makes me want to hack'n slash some cute flesh now. Yoy've got me itching for some neat one hit KO. Who should I play as? Any grappling oriented, or reversal specialized chara in the roster?


The series didn't really have a "grappler" archetype at the start. There were characters with command throws, but weapons were always a focus. And Earthquake originally even had a gimmick that he was too heavy to be thrown.

Hanzo and Galford had spinning piledrivers, done with a DP input.

Sieger in SS2 arguably started moving towards a grappler design? His "weapon" was a giant metal glove that could shoot fire, so his attacks were more like punches. He had a command throw, a flying splash (for shades of a pro wrestler), a projectile reflect (not a grappler staple, but grapplers do sometimes get anti-projectile moves), and a three move link that ended with him leaping into the air to catch someone to perform a backbreaker. But I still wouldn't consider him a "grappler".

SS3 had... Gaira? Both Slash and Bust had a command grab, and one version of Slash's command grab was specifically anti-air. Still not really a grappler, though. If you consider Gaira a grappler, then you might as well consider Amakusa a grappler.

Actually, who would be considered the first or closest "grappler" character in a Samurai Shodown title?



I would tend to agree with Galford and Hanzo being the first grapplers of Samsho, even if it feels funny.

I think one of the ironies of Samsho is that in a world where throws generally don't do a lot of damage, and where the titles that do have a lot of hitconfirmable damage in general situations aren't loved that much (e.g. Samsho 4, the Samsho 4 groove in SS6 which seemed to dominate the SS6 tournaments, SS3 as I have learned here, etc.), and where characters that are capable of sustaining pressure on block are rare exceptions, the grappler archetype would possibly be TOO STRONG!

Every one has some strong strikes, but this is a blocking-heavy game. And since there is so much blocking and not-attacking happening all the time, the opportunities for landing command grabs is much, much higher! One of the characters that feels like a Samsho-ified grappler in that he's big and clumsy and has a very threatening command grab but has to somehow deal with zoning... is Kusaregedo!

The "mobile grappler" archetype in particular would be totally obnoxious in Samsho. The ninjas having izuna drop that looks totally awesome is cool, but it starts feeling a bit unfair in the world of Samsho. The kind of grappler that Clark or Shermie or Yashiro or Angel or Ramon is would feel awful to play against in the turtle-heavy, tentative world of Samsho... or would have to be nerfed so hard that they wouldn't be fun to play themselves.

Ironically, I think the most Samsho-esque modern game is.... Koihime Enbu! Characters are seldom advantage on block, there's very few characters that can sustain offensive pressure without resources, combo damage is generally quite weak, but counter-hits lead to ginormous damage (in particular, the combo system has totally different rules for counter-hit combo starters compared to "regular" combos!). Throws wind up being really important for everybody, because blocking is so strong in the game.

Soulcalibur can be very unlike Samsho in this regard in that when the attacker is blocked, the attacker may still be able to continue some lengthy string of attacks that contain overheads/lows that must be blocked correctly, and can lead to knockdowns and possibly fraudulent sustained pressure. Soulcalibur does possess the trait of very few things being advantageous for the attack on block. Entertainingly, the Soul Charge becomes like the Rage Explosion in that it is fully invulnerable and pushes the opponent away, forcing a reset to neutral!







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"Re(2):Samurai Grapplers" , posted Wed 22 May 02:55post reply

The "K" in KoF Allstar stands for Kamen Rider.





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"Isekai Yagami Musou" , posted Fri 24 May 14:52:post reply

quote:
The "K" in KoF Allstar stands for Kamen Rider.



SEGATA SANSHIMARU!


In other news that's just as browraising, an isekai novel slated for July will have Yagami Iori as the protagonist and it'll be called "The King Of Fantasy: Iori Yagami's Isekai Musou" (ISBN: 9784040732480). While the character is iconic, he didn't have much depth to him so I do wonder how the author will do a take on him. It's written by Nobuhiko Tenkawa and illustrated by SNK's Eisuke Ogura so yes it's an official release. Tenkawa seems to be an anime script writer and this is going to be his second time doing a book since 2005.





[this message was edited by Professor on Fri 24 May 20:30]



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"Re(1):Isekai Yagami Musou" , posted Sat 25 May 01:43post reply

quote:
In other news that's just as browraising, an isekai novel slated for July will have Yagami Iori as the protagonist and it'll be called "The King Of Fantasy: Iori Yagami's Isekai Musou" (ISBN: 9784040732480). While the character is iconic, he didn't have much depth to him so I do wonder how the author will do a take on him. It's written by Nobuhiko Tenkawa and illustrated by SNK's Eisuke Ogura so yes it's an official release. Tenkawa seems to be an anime script writer and this is going to be his second time doing a book since 2005.


That's interesting because, as you noted, for such a popular character he's very thinly developed. Will we finally see what Iori does with his time when he's not screaming about Kyo? Will Iori's "girlfriend" (who is totally real but goes to another school so that's why you haven't met her) show up? What on earth is his family life like?







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"Re(2):Isekai Yagami Musou" , posted Sun 26 May 00:12post reply

quote:
That's interesting because, as you noted, for such a popular character he's very thinly developed. Will we finally see what Iori does with his time when he's not screaming about Kyo? Will Iori's "girlfriend" (who is totally real but goes to another school so that's why you haven't met her) show up? What on earth is his family life like?

Don't forget his glam-rock band (or was it solo? It was probably solo). The original story of KOF97 had the reason for CYS to enter the tournament to be because they had a concert hall booked, but cancelled at the last minute because Iori showed up, and they decided to trash his favourite fighting tournament to repay the favour.





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""Kimi wa Hero" Ending Service in July 31st" , posted Tue 28 May 23:08post reply

Kimi wa Hero will end its service on July 31st.





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"Re(1):" , posted Wed 29 May 00:04post reply

quote:
Kimi wa Hero will end its service on July 31st.



Thanks for the heads up--- that sure came pretty suddenly. The team was certainly spending a lot of effort trying to make the game a success. I do wonder if SNK was aware when launching the project that the consumer age range for successful mobile games in Japan is 30-40s; making a Hero Academia knockoff seemed pretty odd. Nevertheless, hopefully we'll still see more original IPs from SNK in the future.

That reminds me, I do wonder whatever happened to that KOF smartphone RPG.





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"Re(2):" , posted Wed 29 May 01:14:post reply

quote:

That reminds me, I do wonder whatever happened to that KOF smartphone RPG.



If it is KOF Chronicle, the last time I checked, the Closed Beta Testing ended less than 3 weeks ago (May 7th).

Perhaps we'll find out soon next month.





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"Re(3):" , posted Wed 29 May 01:24post reply

quote:

That reminds me, I do wonder whatever happened to that KOF smartphone RPG.


If it is KOF Chronicle, the last time I checked, the Closed Beta Testing ended less than 3 weeks ago (May 7th).

Perhaps we'll find out soon next month.



Chronicles is new... not that, but KOF World.

The linked video is from earlier this year so I guess it's still in development or actually running in China.





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"Re(4): (UPDATE) KOF World is" , posted Wed 29 May 02:58:post reply

quote:

That reminds me, I do wonder whatever happened to that KOF smartphone RPG.


If it is KOF Chronicle, the last time I checked, the Closed Beta Testing ended less than 3 weeks ago (May 7th).

Perhaps we'll find out soon next month.


Chronicles is new... not that, but KOF World.

The linked video is from earlier this year so I guess it's still in development or actually running in China.



I dunno, but I have not heard anything about it for a long time. I have no idea. SNK have not brought up about this in both of their Investor's Conference, IIRC. I am not sure if it was canned or not.

All I know is, it under-performed compared to KOF Destiny: The Game (which is still played in China).

EDIT/UPDATE: When I asked a Chinese member at one of the Samurai Shodown Discord Channels about the status of KOF World, he told me that KOF World is "dead" and has ceased major updates for a long. Despite being a "dead game", the servers of the game are still online.

UPDATE+:
Upon further interrogation, KOF World is actually on "life support" rather than completely dead. (see my latest post)

No more major updates (save for minor gameplay patches) + less than 100 players + little to no existing fanbase





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"SS 2019 Japan Demo" , posted Wed 29 May 18:15:post reply

For Japanese PS4 and XBOX One users:

Samurai Spirits 2019 will have a downloadable Offline demo for the PS4 (requires PS+, free download for those who are already PS+ members). and XBOX One

Playable Characters: Haohmaru/Nakoruru/Yashamaru
Available Modes: Versus/Training/Tutorial

It will have a maximum playtime limit of 2 Hours. It will be available from May 31st up to June 20th.

It appears the rest of Asia might have the trial demo as well.





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"Re(1):SS 2019 Japan Demo" , posted Wed 29 May 19:00:post reply

Thanks for posting on it. The demo is being received by consumers here with lots of questions, especially considering that they seem to be purposely batting its release with the Granblue Fantasy Versus demo this weekend, except the GBF demo seems overall better (longer playable time, online, more characters).

Considering that for Japan there's not even a free season pass, I do wonder what was on SNK's mind when they were planning out the marketing strategies for this game in their own country.


[edit] Thanks on the status update for KOF World!





[this message was edited by Professor on Wed 29 May 22:14]

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"Re(2):KOF World" , posted Wed 29 May 23:36:post reply

quote:

[edit] Thanks on the status update for KOF World!



There's more...

After getting more information, it's safe to say, KOF World was a commercial failure.

The game stopped adding characters ONE MONTH after it was released.
After adding Elisabeth and Nakoruru, there were no more character updates in KOF World since then.

To clarify, it still gets minimal gameplay updates, but all I can say there are no more major updates since they stopped adding characters. However, the remaining players in the servers are less than 100. Also, there is little to no existing fanbase.

In conclusion, KOF World is in "life support", no more major updates other than gameplay patches.


By the way, one thing noticeable in KOF World is the omission of Art of Fighting characters (probably except King), as if they did not exist.





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"Re(3):KOF World" , posted Thu 30 May 02:01post reply

The last several posts have been fascinating, thanks for sharing. I never realized that mobile games skew so old in Japan; don't young people know how to properly waste their time with video games? Also, the player base on KoF World is hilariously sad. When you consider developing, marketing and all that jazz more people probably worked on getting this game onto the market than are bothering to play it right now.







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"Re(2):" , posted Thu 30 May 04:24post reply

quote:
Kimi wa Hero will end its service on July 31st.


Thanks for the heads up--- that sure came pretty suddenly. The team was certainly spending a lot of effort trying to make the game a success. I do wonder if SNK was aware when launching the project that the consumer age range for successful mobile games in Japan is 30-40s; making a Hero Academia knockoff seemed pretty odd. Nevertheless, hopefully we'll still see more original IPs from SNK in the future.

That reminds me, I do wonder whatever happened to that KOF smartphone RPG.



I know that older players tend to monetize better because they have more disposable income and a greater desire to save their time, but I'm surprised that the 20-somethings don't figure into that at all. Does that number for consumer age range refer to the proportion of monetizing players, or the entire playerbase of the game (even though it kinda figures that if your game is mostly oldsters, it will naturally be mostly oldsters that are the monetizing players).

Because it still goes that a lot of the mobile games that are successful don't seem... well, I dunno, particularly "old" in their sensibilities? Like, FGO is a juggernaut, but it's not as though it's particularly post-shounen in its sensibilities? GBF rakes in cash, too, but the same deal with that; it's an RPG that I could see teenagers playing. So I guess I wonder what comes across as a particularly "mature-aimed" approach in the mobage world aimed at that ripe (heheheh!) demographic as opposed to one which might be aimed at 20-somethings.





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"Re(3):KOF World" , posted Thu 30 May 09:44post reply

quote:

By the way, one thing noticeable in KOF World is the omission of Art of Fighting characters (probably except King), as if they did not exist.



Wait, not even the Kyokugenryu disciples (Ryo, Robert and Yuri) are in KOF World? Sadly, it's been a long time since SNK forgot the majority of the AoF roster exists, but at least these three (alongside King) are usually remembered...

(sorry if the answer for this question should be basic knowledge; I really don't know anything about this game...)





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"Re(4):KOF World/Samurai Streaming" , posted Thu 30 May 12:38:post reply

quote:

By the way, one thing noticeable in KOF World is the omission of Art of Fighting characters (probably except King), as if they did not exist.


Wait, not even the Kyokugenryu disciples (Ryo, Robert and Yuri) are in KOF World? Sadly, it's been a long time since SNK forgot the majority of the AoF roster exists, but at least these three (alongside King) are usually remembered...

(sorry if the answer for this question should be basic knowledge; I really don't know anything about this game...)



Not a single Kyokugenryu practitioner are found in KOF World.

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"Re(3):" , posted Fri 31 May 03:00:post reply

quote:
I know that older players tend to monetize better because they have more disposable income and a greater desire to save their time, but I'm surprised that the 20-somethings don't figure into that at all. Does that number for consumer age range refer to the proportion of monetizing players, or the entire playerbase of the game (even though it kinda figures that if your game is mostly oldsters, it will naturally be mostly oldsters that are the monetizing players).

Because it still goes that a lot of the mobile games that are successful don't seem... well, I dunno, particularly "old" in their sensibilities? Like, FGO is a juggernaut, but it's not as though it's particularly post-shounen in its sensibilities? GBF rakes in cash, too, but the same deal with that; it's an RPG that I could see teenagers playing. So I guess I wonder what comes across as a partic

-- Message too long, Autoquote has been Snipped --


The age 20s range certainly are a part of the demographic, but not a huge part of it.

Ok, so talking specifically about the Japanese market. If we take that the gaming cluster more or less overlaps with the anime cluster, the following generalization can be said about the current trend in age differences:

1/ Superhero and shonen battle stuff are popular amongst grade schoolers and female sectors
2/ Teens and 20s tend to go more for the "moe" and dating stuff, while the superhero stuff and non-moe gag stuff takes a back seat.
3/ Preferences for the 30s and above range doesn't change that much from the teens and 20s range, but their top picks can often lean more towards titles that shout out on topics that the working generation can symphasize with, like having to work overtime, being pressed on innocent charges, gaining responsibility and helping out on something, etc.

Because of the reasons above, the top hit games on mobile like FGO and GBF has what it takes to grab the attention of teens and older. While I can't talk much about FGO since I don't play it, GBF in particular tends to sometimes have episodes that seem directly targeted to the working generation. Just right now there's one where the only thing that's happening is that Fastiva opens a late-night pub and listens to crew members about their personal troubles and the player gets prompted to pick advices. Also considering GBF has a lot of collaborations with 1990s games and animes, it's pretty easy to pinpoint that the devs are aiming for that age range.


Again, it's important to keep in mind that sensibilities towards visuals / characters doesn't seem to differ too much between teens and the older generations. After all, we're talking about a country where a beverage maker makes this to promote their products towards the working age.




Bonus: Anime polls by age
2019/Winter - 2018/Fall - 2018/Summer





[this message was edited by Professor on Fri 31 May 05:42]



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"Re(4): Mobage Incident: Showa Incident: ..." , posted Fri 31 May 05:41:post reply

quote:
I know that older players tend to monetize better because they have more disposable income and a greater desire to save their time, but I'm surprised that the 20-somethings don't figure into that at all. Does that number for consumer age range refer to the proportion of monetizing players, or the entire playerbase of the game (even though it kinda figures that if your game is mostly oldsters, it will naturally be mostly oldsters that are the monetizing players).

Because it still goes that a lot of the mobile games that are successful don't seem... well, I dunno, particularly "old" in their sensibilities? Like, FGO is a juggernaut, but it's not as though it's particularly post-shounen in its sensibilities? GBF rakes in cash, too, but the same deal with that; it's an RPG that I could see teenagers playing. So I guess I wonder what comes across as a partic

-- Message too long, Autoquote has been Snipped --

The age 20s range certainly are a part of the demographic, but not a huge part of it.

Ok, so talking specifically about the Japanese market. If we take that the gaming cluster is more or less identical to the anime cluster, the following can be said:

1/ Superhero and shonen battle stuff are popular amongst grade schoolers and certain female sectors
2/ Teens and 20s tend to go more for the "moe" and dating stuff, while the superhero stuf

-- Message too long, Autoquote has been Snipped --


Interesting!

I know there are mangas targeted towards older audiences (e.g. seinen vs. shonen?), but are there mangas that are actually targeted towards 40+? It's pretty immediately evident in a lot of the works categorized as seinen that prevalent themes are indeed "working/real-world" related (e.g. you aren't actually the hero, you're actually more like one of the villagers that a villain might incidentally kill, life is hard and not everybody gets to live their dream but that doesn't mean you can't be happy, etc.), but I don't actually know what the demographics for works in that genre are! And in this sense, I mean less about the visuals/characters than I do about the types of stories/style of story/etc.

Sometimes I think the reason why shonen is so popular with an older audience here in North America is because the superhero comic reading audience also skews a bit older.

THREE EDIT COMBO:
Although extremely skewed by the tiny number of respondents, I find it really funny that Mob Psycho charts highest with those who are under the age of 10.





[this message was edited by Spoon on Fri 31 May 05:46]



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"Re(5): Mobage Incident: Showa Incident: ..." , posted Fri 31 May 06:20post reply

quote:
mangas for folks 40+

Plenty! Sequels of series that have started when the readers were young, for a start.
Some new things, including quality things like My Home Hero, a.k.a. "Japanese Breaking Bad".





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"Re(5): Mobage Incident: Showa Incident: ..." , posted Fri 31 May 06:24:post reply

quote:
Interesting!

I know there are mangas targeted towards older audiences (e.g. seinen vs. shonen?), but are there mangas that are actually targeted towards 40+? It's pretty immediately evident in a lot of the works categorized as seinen that prevalent themes are indeed "working/real-world" related (e.g. you aren't actually the hero, you're actually more like one of the villagers that a villain might incidentally kill, life is hard and not everybody gets to live their dream but that doesn't mean you can't be happy, etc.), but I don't actually know what the demographics for works in that genre are! And in this sense, I mean less about the visuals/characters than I do about the types of stories/style of story/etc.

Sometimes I think the reason why shonen is so popular with an older audience here in North America is because the superhero comic reading audience also skews a bit older.

THREE EDIT COMBO:
Although extremely skewed by the tiny number of respondents, I find it really funny that Mob Psycho charts highest with those who are under the age of 10.



"Kind of" is the reply I'd make to that.

The general distinction between shonen and seinen manga are that their minimum-age target audiences are different: shonen mangas start from grade schoolers whereas seinen mangas are targeted for audiences starting age 30, or so that's the guideline that publishers traditionally use.

Because of that, shonen mangas tend to have more easy-to-understand storylines and more straight-forward reader gratification, whereas seinen mangas can have more mature topics and aren't nessesarily gratifying but just tells a tale. Berserk, High-score Girl, Golden Kamui, Terraformers, and Tokyo Ghoul are amongst a few of the recent major seinen manga titles that made their way to anime. Also needless to say, workplace mangas also get published as seinen mangas.

The mangas initially run in periodicals, then later gets compilated and published as a volume. Shonen mangas run in a shonen manga magazine, whereas seinen mangas run in a seinen manga magazine. That's how you can easily tell them apart.

That said, I think the border line between shonen and seinen manga can get skewered nowadays, considering some titles like Death Note was running as a shonen manga whereas Umaru-chan was running as a seinen manga. Whether the manga has sexual content doesn't determine if it's shonen or seinen.





[this message was edited by Professor on Fri 31 May 06:41]



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"Re(6): Thread Incident: Dojo Incident: ..." , posted Fri 31 May 08:26post reply

quote:
mangas for folks 40+
My Home Hero, a.k.a. "Japanese Breaking Bad".

While the proper answer to "manga for folks 40+" has always been "shounen manga from 40+ years ago," meaning that everyone at the Cafe is destined to only read Space Pirate Captain Harlock if they haven't already, I'm mostly just pleased that the incident of MMCafe's biggest thread ever (and you'd better believe that I remember everything) has started to pull in other threads via its powerful gravitational singularity.

Needless to say, I have no intention of helping it stop. For example: here's the link to where those weekly Samurai Spirits Dojo broadcasts are streaming.





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"SNK's KOSDAQ performance so far..." , posted Fri 31 May 13:26:post reply

A fellow Samurai Shodown community member, Experimilk (a.k.a Perry) did some observations about SNK's performance at the Korean Stock Market. This is in light of the fate of Kimi wa Hero.

SNK's early performance is struggling and can be considered as "One of the Worst performers of the Korean Stock Market (KOSDAQ) in 2019"

This is what Experimilk's Observations so far (it was written from one of the Samurai Shodown Discord Channels)...

quote:
I think between having scrapped the ipo once and their business strategy mostly hedged around mobage paying to license snk stuff, people are skeptical to invest
The initial offering price way too high even the revised one seemed too high for people
Now that they're expanding to two titles per year, depending on the profit margins of their releases they can look stronger
And then the mobage stuff will be short turn money an the games long term success
And then new ip feeds into new ip for companies to use
But
Kimihero was their first new ip as SNK reborn and they just announced it was dead
They basically just started putting snk characters in the game, and then they're competing with the games that have paid for the licenses! Games that were probably better.
That was probably just to extend the lifespan of the game though


quote:
Even if the stock didn't release well, it's extra cash for stuff to be sure
but their first new ip wilting on the vine isn't really conducive to "we make new stuff and it feeds into our old legacy"
This more than any other reason is probably why kof14 has so many new characters
And why snk heroines even exists at all
They gotta get these characters over to borrow wrestling parlance



Also, thanks to Gatoray, we can observe SNK's performance in KOSDAQ.





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"Re(1):SNK's KOSDAQ performance so far..." , posted Sat 1 Jun 05:45post reply

Thanks for the detailed update, that's really interesting!

SS looks really nice, I'm jealous it's only coming to PC next year. I also hope they're going to have a proper subtitle so we can stop calling it "SS".
Tamtam
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Ruixiang







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"Re(2):SNK's KOSDAQ performance so far..." , posted Sat 1 Jun 06:33post reply

Thanks for the update on SNK’s stock situation. I’m still not certain what SNK was trying to accomplish by going public but this is just one more incident in the company’s long, weird history.
quote:


SS looks really nice, I'm jealous it's only coming to PC next year. I also hope they're going to have a proper subtitle so we can stop calling it "SS".
Tamtam
Yoshitora
Yashamaru
Ruixiang

Darli swigs a barrel of beer after winning? People who never thought about waifus are suddenly going to want a waifu.





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"Tam Tam prevents wardrobe malfunctions" , posted Fri 7 Jun 03:13post reply

Tam Tam adds shorts to his outfit





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"Re(1):Tam Tam prevents wardrobe malfunctions" , posted Fri 7 Jun 14:37post reply

I hope they're either Under Armor or Uniqlo branded. SNK needs all the money they can get.





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"Rimururururu" , posted Mon 10 Jun 04:59:post reply

https://www.youtube.com/watch?v=0VuBmDjDnwg

It was to be expected.


IIRC the rumor was Rimururu, Basara, Iroha and a new character...?



Various full roster gameplay by the GameGoons guys





[this message was edited by Professor on Mon 10 Jun 05:15]



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"Re(1):Rimururururu" , posted Mon 10 Jun 06:39post reply

LOOK CUTE





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"Re(2):Rimururururu" , posted Mon 10 Jun 21:50post reply

quote:
LOOK CUTE



She does.

I wish she had the outfit from SSIII/IV, though. Oh well, maybe it will come later as DLC?

As for the supposed list of DLC characters, Iroha doesn't surprise me, Basara does but it's a pleasant surprise. But it's weird that Cham Cham didn't make it when EARTHQUAKE did... SSII's newcomers remain underrepresented.





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"Re(1):Rimururururu" , posted Tue 11 Jun 03:11post reply

quote:
https://www.youtube.com/watch?v=0VuBmDjDnwg

It was to be expected.


IIRC the rumor was Rimururu, Basara, Iroha and a new character...?



Various full roster gameplay by the GameGoons guys



Anyone remember what was Rimururu placement in that recent popularity poll?





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"Re(2):Rimururururu" , posted Tue 11 Jun 09:34:post reply

quote:

Anyone remember what was Rimururu placement in that recent popularity poll?


6th place Top 20 here:
quote:
01 - Mina Majikina
02 - Iroha
03 - Shizumaru
04 - Cham Cham
05 - Basara
06 - Rimururu
07 - Suzuhime
08 - Sieger
09 - Gen an
10 - Kusaregedo
11 - Amakusa
12 - Rera
13 - Rinka Yoshino
14 - Wan-fu
15 - Enja
16 - Yumeji
17 - Kazuki
18 - Zankuro
19 - Mizuki
20 - Ochamaro



Spoiler (Highlight to view) -
How do I list things here?

End of Spoiler



Anyway, quite surprising to have both 14 year old SNK ice ladies announced this weekend. But I think Rimururu has more in like with the old leak that also had Shiki and the SNK Heroines DLCs than this new one but I admit that nailing the European publisher is quite a feat.





[this message was edited by KensouADV on Tue 11 Jun 09:36]

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"Re(3):Rimururururu" , posted Tue 11 Jun 22:45post reply

quote:

Anyone remember what was Rimururu placement in that recent popularity poll?

6th place Top 20 here:
01 - Mina Majikina
02 - Iroha
03 - Shizumaru
04 - Cham Cham
05 - Basara
06 - Rimururu
07 - Suzuhime
08 - Sieger
09 - Gen an
10 - Kusaregedo
11 - Amakusa
12 - Rera
13 - Rinka Yoshino
14 - Wan-fu
15 - Enja
16 - Yumeji
17 - Kazuki
18 - Zankuro
19 - Mizuki
20 - Ochamaro


Anyway, quite surprising to have both 14 year old SNK ice ladies announced this weekend. But I think Rimururu has more in like with the old leak that also had Shiki and the SNK Heroines DLCs than this new one but I admit that nailing the European publisher is quite a feat.



This is quite a good list. #1 to #8 should all be added into the game, in fact. I guess chances wouldn't be so good for Rinka (who shouldn't even be born by that time) and Ochamaro (it is too weird, though I like it), on the other hand.





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"Re(3):Rimururururu" , posted Wed 12 Jun 03:05post reply

quote:

6th place Top 20 here:



Thanks!
So, according to the rumors we are getting 3 people from the top 10.

There is still hope for place #10!!! Kusaregedo! Yesss!!





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"KOF Gone Full (Ya) Otome..." , posted Wed 12 Jun 22:17post reply

KOF Otome Visual Novel called "The King of Fighters for Girls"

Also, a random Bao spotted...

PV1

Also, there are some voice actor changes, it is unknown if the voice actor changes for this VN will carry over in KOF XV.

Kyo Kusanagi - Tomoaki Maeno (since The King of Fighters XIV)
Benimaru Nikaido - Genki Ohkawa ("replacing" Atsushi Maezuka)
Shingo Yabuki - Takehito Koyasu (since The King of Fighters '97)
Terry Bogard - Takashi Kondo (since The King of Fighters XIV)
Andy Bogard - Toshinari Fukumachi ("replacing" Hiroshi Okamoto)
Joe Higashi - Chiharu Sawashiro ("replacing" Kozo Mito)
Ryo Sakazaki - Subaru Kimura ("replacing" Daiki Takakura)
Robert Garcia - Kazuhiro Okamoto ("replacing" Go Shinomiya)
Bao - Jun Horie (replacing Kanako Nakano)
K' - Yuuki Ono ("replacing" Yoshihisa Kawahara)

Maxima - Katsuyuki Konishi (since The King of Fighters '99)
Billy Kane - Haruki Ishiya ("replacing" Masaki Masaki)
Iori Yagami - Takanori Hoshino (since The King of Fighters XIV)

Also, there are two male OCs in the VN as well.





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"Re(1):KOF Gone Full (Ya) Otome..." , posted Wed 12 Jun 23:07post reply

This is the game of the year at E3, or at least the most hilarious thing I've seen all week. Random thoughts:

I don't know who let Bao out of the can he had been shoved into but I like that he made it into the main cast while Kensou was dumped into the sub cast with the likes of Choi and Chang.

Pointy chins for everyone!

Does Maxima walk around town all day in his rubber suit? Between that and his less than pointy chin he is there to appeal to players with very particular tastes.

This already looks like it has a bigger budget than SNK Heroines.

Wait, Victor Entertainment makes video games?

Heaven knows how any of this is going to turn out but Kyo and Iori using their powers to make little flame hearts is delightful.





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"Re(2):KOF Gone Full (Ya) Otome..." , posted Thu 13 Jun 01:51post reply

Honest question, why Iroha is so popular? for me she is such a trashy design, she is oversexualized but without the charm of someone like Mai who overall still feels like the idealization of the japanese women







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"Re(3):KOF Gone Full (Ya) Otome..." , posted Thu 13 Jun 03:50post reply

quote:
Honest question, why Iroha is so popular?


=>

quote:
for me she is such a trashy design


I remember when Tenkaichi was released, some old farts were outraged by Iroha because she just insulted everything SS was.
Unfortunately, old farts that care about SS are not a wide enough demographic to create a game just for them.







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"'KoF' otome game and Iroha" , posted Fri 14 Jun 20:37post reply

"KoF" having an otome game feels weird. Then again, it makes sense since there are female players. I don't know how Kensou got demoted, but Bao got a promoted.

quote:
Honest question, why Iroha is so popular? for me she is such a trashy design, she is oversexualized but without the charm of someone like Mai who overall still feels like the idealization of the japanese women



Iroha is popular because of her personality. The master she serves is well, you the player after all. She may have a bland design for some, but the simple design was done to show humility. If Mai has that charm you look for, I suppose you can thank her B personality.





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"Re(1):'KoF' otome game and Iroha" , posted Fri 14 Jun 22:31post reply

quote:
"KoF" having an otome game feels weird. Then again, it makes sense since there are female players. I don't know how Kensou got demoted, but Bao got a promoted.


Indeed. Having Bao in an otome game is... creepy.

quote:
Honest question, why Iroha is so popular? for me she is such a trashy design, she is oversexualized but without the charm of someone like Mai who overall still feels like the idealization of the japanese women


Iroha is popular because of her personality. The master she serves is well, you the player after all. She may have a bland design for some, but the simple design was done to show humility. If Mai has that charm you look for, I suppose you can thank her B personality.



This.

Plus, Iroha isn't really a woman, right? If I remember correctly, she's a crane transformed into a woman, like that old legend. I guess that's also an interesting point about her.





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"Re(2):'KoF' otome game and Iroha" , posted Sat 15 Jun 00:09post reply

quote:
"KoF" having an otome game feels weird. Then again, it makes sense since there are female players. I don't know how Kensou got demoted, but Bao got promoted.

Indeed. Having Bao in an otome game is... creepy.


I guess Bao fits the kouhai role.

quote:
Honest question, why Iroha is so popular? for me she is such a trashy design, she is oversexualized but without the charm of someone like Mai who overall still feels like the idealization of the japanese women


Iroha is popular because of her personality. The master she serves is well, you the player after all. She may have a bland design for some, but the simple design was done to show humility. If Mai has that charm you look for, I suppose you can thank her B personality.


This.

Plus, Iroha isn't really a woman, right? If I remember correctly, she's a crane transformed into a woman, like that old legend. I guess that's also an interesting point about her.



Right. She's a crane transformed into a woman.







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"Iroha" , posted Sat 15 Jun 02:16post reply

quote:
Plus, Iroha isn't really a woman, right? If I remember correctly, she's a crane transformed into a woman, like that old legend. I guess that's also an interesting point about her.



It should be, but it isn't.

It is the fundamental aspect of her character. It is who she is and why she fights. but her design is a complete failure in conveying it. If the one frame of a crane was removed from her POW move, would anyone here truly look at her design and realize that she is supposed to be a crane that has transformed herself into a woman? There are other "crane" elements to her design, but they are things that only come through after you are already looking for them.

Her idle animation is a crane stance, but her design does nothing to build off of it, which just makes it look like a silly fanservice stance to show off her legs. The white shoulder pieces of her outfit are supposed to portray feathers, and the white trailing pieces are presumably supposed to portray tail feathers, but it just looks like extra frills to her fetish pseudo-maid outfit. Her wide blades that are held in a reverse grip are presumably meant to evoke wings, but first impression is just that SNK wanted a previously unused weapon set for their new character, and it could have been anything.

I had to look on a wiki to find out that her projectile is apparently supposed to be a feather. It looks like a generic blurry white blur or paper airplane to me. Curious, I've just freeze framed a YouTube video and I see absolutely nothing feather-like in her projectile. As for her other moves, there isn't really anything specifically birdlike about any of them. You could as easily argue that they reveal her to be a female Blanka as they do a crane.




Thinking about it, I believe the the core issue goes back to the fundamental nature of her design. I said earlier that being a crane that has turned herself into a woman is that fundamental aspect, but that is wrong. It should be the core of her character, but it isn't.

The fundamental core of Iroha's design, the central aspect that defines everything else, is that she is fourth-wall breaking wish fulfillment fan service. She is Samurai Shodown's version of the videos you can buy where a person (live or animated) pretends to be in love with you, or take care of you, or go on a date with you, or just to be interested in you. The unseen master that she is completely devoted to is the player. When speaking to her master, she faces the screen and speaks directly to the player. Her ending is fulfilling the love story, realizing that what her master truly wants is for her to always stay with him, the player gets their own happy ending.

I think that is why I find issues with her character design. I believe she was a fetish fantasy character first, and that there was less focus on establishing her as a character of the world of the game.





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"Re(1):Iroha" , posted Sat 15 Jun 04:51:post reply

I recall how popular Iroha was.. she was the next big thing since Mai Shiranui for SNK and the company had a whole lineup of plans for the character including a rival/shadow adversary and even a notepad app for the Nintendo DS. However SNK's game division soon went into mudpuddle after the announcement as their new president started shifting the company towards the pachi market.

The character is like the polar opposite of Mai Shiranui when it comes to personality, which is understandable considering that Mai was born out of the funky Juliana Tokyo dance fad from the early 90s.

It's true that hints of Iroha being a crane aren't too conveying in her sprites-- then again, the original folklore too did very little to convey that she was a crane, as revealing that at the end was the point of the story. Alas the game shows one of her legs to have been damaged from the hunter's trap, as can be seen bandaged.

Another reason to her charasteristics being not overblatantly crane-like is probably because the developers weren't too consious about the western market back in those days and didn't even think that would be nessesary-- Japanese consumers would immediately realize what she was based off by checking her profile and super. Either way, it's certainly not the kind of character that SNK would probably make in this day in age, especially from seeing their directions now with the latest Samurai Shodown.

That aside, I do wonder how many jokes there will be about the devs throwing in an Owari Hajime this time.





[this message was edited by Professor on Sat 15 Jun 06:01]



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"Re(2):Iroha" , posted Sat 15 Jun 07:00post reply

quote:
The character is like the polar opposite of Mai Shiranui when it comes to personality, which is understandable considering that Mai was born out of the funky Juliana Tokyo dance fad from the early 90s.


If you trust snk.fandom.com, which cites no sources for its wiki information: "Her conception began due to a desire to add an amorous character. At first, she was designed to be a mostly nude character though eventually her image changed with "a graceful crane" and "Asian wife" motif." It sounds like she started as an attempt to duplicate Mai before being turned into a slightly different fan service.

The wiki also claims (again without citing a source) that creators have confirmed that Iroha's master is the player, and specifically male players.

quote:
It's true that hints of Iroha being a crane aren't too conveying in her sprites-- then again, the original folklore too did very little to convey that she was a crane, as revealing that at the end was the point of the story. Alas the game shows one of her legs to have been damaged from the hunter's trap, as can be seen bandaged.


It still feels off, though. The crane in the folklore tries to hide her identity; in most versions there aren't any clues to her real identity until the reveal. SNK didn't take that approach with Iroha. Iroha's design includes multiple elements that intentionally reference her crane nature. The issue is that she falls into something of a undesired middle ground. There are too many "obvious" elements for Iroha to be an attempt at a subtle design, but there also aren't enough obvious elements for her to be "obvious."

Going back to that wiki, it does (perhaps unintentionally) present a justification for Iroha not being more obvious... As with the folklore, Iroha wants to stay human in front of her master. Her master is the player. So Iroha wants to hide her crane identity from the player. (Even as she wears an outfit that is designed to evoke feathers, wields weapons of a design and in a style to evoke wings, fights in a crane stance, and at least potentially throws projectiles that may in theory be meant to be feathers.)





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"Re(3):Iroha" , posted Sat 15 Jun 19:44post reply

quote:
At first, she was designed to be a mostly nude character


Wow-- someone at SNK must have been out of their mind. But then again, this is a company where a guy in an armor yeilds a sword while wearing boxing gloves...

The wiki part about Iroha's master being the player is evident in the ending, although as far as the player's gender goes I can't recall there being any hints.







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"Re(4):Iroha" , posted Sat 15 Jun 22:53post reply

quote:
The wiki part about Iroha's master being the player is evident in the ending, although as far as the player's gender goes I can't recall there being any hints.

In the beginning of each fight as well, wasn't she? I remember her saluting her ご主人様 while facing towards the camera.
The problem of Iroha is that she's two concepts in one: the maid and the crane. And the maid element took over the crane element and reduced it to window-dressing. The crane things are superimposed over the core outfit and demeanour which were "a maid as understood in XXIth century Japanese fetish media", not the 大和撫子 the fairy-tale crane should be.







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"Horrible Atmosphere in GREENHELL" , posted Sun 16 Jun 02:45:post reply

The name of the place is spelled that way with katakana as well as with English, so it really is meant to be GREENHELL

Maybe somebody was scared about a horrifying photoreal Sonic coming after them if they named it Green Hill? Maybe it really is meant to be a green-colored Hell? Who knows!

On another note, the lady who does the voice of the new character Wu Reixiang is trilingual, able to speak Japanese/English/Mandarin, and did Chinese and Japanese lines for the character in the game.





[this message was edited by Spoon on Sun 16 Jun 10:38]



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"Re(1):Horrible Atmosphere in GREENHELL" , posted Tue 18 Jun 02:49post reply

SNK has already figured out a solution to the input lag that plagued the SS demo.





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"Re(2):Horrible Atmosphere in GREENHELL" , posted Tue 18 Jun 04:43post reply

quote:
SNK has already figured out a solution to the input lag that plagued the SS demo.



Wow, so less lag than SFV?





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"Jubei, Jubei, Ju-ju-jubei, Jubei... JUBEI..." , posted Tue 18 Jun 05:26post reply

No, I'm not related to that guy in Fatal Fury!





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"Re(1):Jubei, Jubei, Ju-ju-jubei, Jubei... JUB" , posted Tue 18 Jun 10:44post reply

Baines and Iggy explained way better than I could why I don't like Iroha, she looks out of place in samsho because the devs focused much more on her fanservice and 4th breaking traits than actually designing a character that felt part of the Samurai Shodown world, although to be fair, all the new characters in Tenka feel out of place to me for some reason.

Back on topic, is impressive how quick SNK reacted to the input lag issue, specially considering than it took Capcom 2 years and selling 100 costumes of Chun Li to fix those issues in SFV







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"Re(2):Jubei, Jubei, Ju-ju-jubei, Jubei... JUB" , posted Wed 19 Jun 00:43post reply

Was Iroha inspired by Queen's Blade and those other girly combat books that were momentarily popular? She feels like a character from that sort of franchise who accidentally wandered into a SS game.

quote:

Back on topic, is impressive how quick SNK reacted to the input lag issue, specially considering than it took Capcom 2 years and selling 100 costumes of Chun Li to fix those issues in SFV


If I was a betting man I would assume that SNK knew of this issue for some time but, for whatever reason, didn't get it fixed before the beta. At least it's fixed for the release!







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"Re(3):Jubei, Jubei, Ju-ju-jubei, Jubei... JUB" , posted Wed 19 Jun 02:48post reply

quote:
The name of the place is spelled that way with katakana as well as with English, so it really is meant to be GREENHELL

Maybe somebody was scared about a horrifying photoreal Sonic coming after them if they named it Green Hill? Maybe it really is meant to be a green-colored Hell? Who knows!

On another note, the lady who does the voice of the new character Wu Reixiang is trilingual, able to speak Japanese/English/Mandarin, and did Chinese and Japanese lines for the character in the game.



It's always been Green Hell. It's the village of Tam Tam and Cham Cham. If there was a name change outside of Japan, I don't know what it is.

Reixiang's not the first SNK character Ryu Seira's done. She's also Meitenkun's voice actress. As you pointed out already, Reixiang's speaking both Chinese and Japanese.

quote:
Was Iroha inspired by Queen's Blade and those other girly combat books that were momentarily popular? She feels like a character from that sort of franchise who accidentally wandered into a SS game.



"Tenka" and "Queen's Blade" both came out in 2005. Whether or not the latter came out earlier, I don't recall, which is why I don't know if I can agree with your last statement. While we're on that subject, I don't remember if it's Chupiler or someone else, but I agree w/ the statement of Radel feeling more like a "KoF" character than a "Rage of the Dragons" one.







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"Re(4):Jubei, Jubei, Ju-ju-jubei, Jubei... JUB" , posted Wed 19 Jun 12:42post reply

quote:
"Tenka" and "Queen's Blade" both came out in 2005. Whether or not the latter came out earlier, I don't recall, which is why I don't know if I can agree with your last statement.


While it wasn't released until a couple of years later, wasn't Iroha also one of the earliest Queen's Gate spin-off/crossover game books released? And the first licensed fighting game character to get a release?

Tenka was weird. The biggest argument against Iroha being an intentional stealth Queen's Blade design is that none of the Tenka newcomers quite fit the series; all look slightly off.







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"Re(5):Jubei, Jubei, Ju-ju-jubei, Jubei... JUB" , posted Wed 19 Jun 19:59post reply

quote:
Tenka was weird. The biggest argument against Iroha being an intentional stealth Queen's Blade design is that none of the Tenka newcomers quite fit the series; all look slightly off.

Iroha aside, what's off in Tenka was the theme itself. It was supposed to be a festival, so the general atmosphere was festive, and Sugoroku and Ochamaro fit well in this specific setting.
However, the theme of a light-hearted festival doesn't go well with the core identity of Samurai Spirits, especially a "everyone is here!" festival, because it becomes a light-hearted festival with cold-blooded killers or literal flesh-eating monsters. A smaller cast with only the reasonable characters would have handled the theme better (though it might still have looked off as a SS, even as a spin-off). Sugoroku and Ochamaro should come back in future cross-overs, because they are good designs, just too cheerful for their own series. They'd have a place in a silly NGBC2, for example.

Andrew was just a vacuum of inspiration.





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"Re(6):Jubei, Jubei, Ju-ju-jubei, Jubei... JUB" , posted Thu 20 Jun 01:48post reply

quote:

Andrew was just a vacuum of inspiration.



Andrew looks like the result of a fan design contest that only received three or four entries. The other entries would be unusable ideas like "Baby Haohmaru" or "Gen-An's Sister."





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"Re(7):Jubei, Jubei, Ju-ju-jubei, Jubei... JUB" , posted Thu 20 Jun 03:24:post reply

quote:

Andrew looks like the result of a fan design contest that only received three or four entries. The other entries would be unusable ideas like "Baby Haohmaru" or "Gen-An's Sister."



I want female Gen-An Shiranui now.

And why not also female Kusaregedo?





[this message was edited by Lord SNK on Thu 20 Jun 03:27]



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"Re(7):Jubei, Jubei, Ju-ju-jubei, Jubei... JUB" , posted Thu 20 Jun 05:10post reply

quote:
Andrew looks like the result of a fan design contest that only received three or four entries. The other entries would be unusable ideas like "Baby Haohmaru" or "Gen-An's Sister."



While the concept itself seems absurd, an American president(?) fighting around the world while wielding a rifle and bayonet, it isn't as if the series didn't have equally silly characters. It could work, with the right design and presentation.

While his moveset isn't amazing, what hurts Andrew most is his visual design. Andrew looks like what you might get if you asked someone to create a parody bishounen/BL version of Andrew Jackson. Similar to Iroha, I'd guess the eye candy aspect was an intentional part of his design. (His ending even arguably ships him with Yoshitora, co-ruling the world.) I don't know if the "parody" aspect was intentional or not. As Iggy said, Tenka was a festival with a different tone.





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"Earthquake Trailer" , posted Thu 20 Jun 22:57:post reply

Earthquake Trailer





[this message was edited by videoman190 on Thu 20 Jun 22:59]

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"Re(8):Jubei, Jubei, Ju-ju-jubei, Jubei... JUB" , posted Fri 21 Jun 03:13post reply

quote:

Andrew looks like the result of a fan design contest that only received three or four entries. The other entries would be unusable ideas like "Baby Haohmaru" or "Gen-An's Sister."


I want female Gen-An Shiranui now.

And why not also female Kusaregedo?



Well, you know they never pick the actual best design for those type of contests. Andrew would win because the guy that drew him knew how to crosshatch.





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"Samurai Spirits 2019 Behind the Scenes..." , posted Fri 21 Jun 17:12post reply

Dengeki's interview with the Samurai Spirits 2019 staff...

I don't know if we can extract something from this interview...

Also...

Ninja and Kabuki





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"Re(1):Samurai Spirits 2019 Behind the Scenes." , posted Fri 21 Jun 18:58post reply

quote:
Dengeki's interview with the Samurai Spirits 2019 staff...

I don't know if we can extract something from this interview...

They wanted to add Nicotine to the game, however they decided to replace him with Shiki late into development. Then they saw the popularity contest and how Nicotine was around last place, and thought "well, we dodged a bullet here didn't we".
It also confirm that there won't be Amakusa since the game is before SS1, and as for Shiki, she's not completely possessed by Yuga yet, so her tattoo is incomplete.
Assquake used to have a stage, and that stage was filled with cameo of other SNK titles... but they had to remove a stage, and that was the stage that didn't make it through.

Interesting bit about Iroha:
"We know she's popular, however, personally, I didn't want Iroha to be in the base roster. Similarly to when Yuri was added to AoF2: if you add such a character to the base roster, the world building of the game changes (become more joyful?).
That's not to say she won't be added later, but there's also the issue of her getting naked behind the shoji, and how sexual content is received worldwide. And if you remove that from her, she's not Iroha anymore.
Finally, the DLC characters were decided before the popularity contest was concluded. If we make more DLC characters, we will take inspiration from it".

The current rumor has Iroha and Basara as the other 2 DLC characters, but the wording makes it sound like she may not be in the first DLC batch? I'm curious.







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"Re(2):Samurai Spirits 2019 Behind the Scenes." , posted Fri 21 Jun 23:17post reply

Thanks for that interview, it's really interesting! First off, I'm glad it includes a diagram explaining how Wu-Ruixiang's hair works. Second, the idea that Nicotine nearly made it in is quite the surprise. His attacks would have looked cool in 3D and it's always nice to have an old guy hobbling around but... c'mon, it Nicotine. He can warm the bench along with Wan Fu.

I like how the interview is trying to let Iroha fans down gently without openly saying they simply don't want her in. Ruixiang and Rimururu are way too cute for a game that "embraces death" so Iroha's manner wouldn't be that out of place. Come to think of it, Shiki's leotard and cuffed boots are completely incongruous but I can accept her as part of the game while Iroha's outfit always felt to me like a modern take on the maid trope. Whether that says something about the characters or me is unknown.

In other news Neo_G has left SNK in order to wander the Earth.







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"Re(3):Samurai Spirits 2019 Behind the Scenes." , posted Sat 22 Jun 01:17post reply

quote:
Ruixiang and Rimururu are way too cute for a game that "embraces death" so Iroha's manner wouldn't be that out of place.


From watching a gameplay video, Ruixiang animation and moves make her look like a character created for different fighting game. It isn't the same as the Tenka characters; she just moves like she was designed for Street Fighter V or maybe KOF.

Rimururu gets a bye for me due to being Nakoruru's sister. Nakoruru faces that "too young" and "too cute" hurdle in the first game, and met it head on by being perfectly willing to throw someone to the ground and drive a sword through their chest. Even if Rimururu is more cheerful, some of that spirit gets inherited from Nakoruru.

I'd also defend Cham Cham. Cham Cham isn't just a young, cute girl, she uses a thin piece of wood to fight big guys that use really sharp swords. At the same time, she's also a character that will leap across the screen for just the chance to rip into your face with her claws, sending copious amounts of red blood flying.







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"Re(4):Samurai Spirits 2019 Behind the Scenes." , posted Sat 22 Jun 01:52post reply

To me, the wording really says "we know why you like Iroha, and it's not for her amazing gameplan or her stunning personality you wankers".
The bit about "if she doesn't get naked and show her boobs, then what's the point of the character" reminds me of "what's the point of Dimitri if he can't Midnight Bliss and create copious amount of doujinshi material".

If Sony's harder stance on gratuitous sexualization gives us a not creepy Rimururu and literally anyone over Iroha (yes, even Wan-fu or someone from Sen), I'll buy a PS5 to thank them.







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"Re(5):Samurai Spirits 2019 Behind the Scenes." , posted Sat 22 Jun 02:14post reply

quote:
To me, the wording really says "we know why you like Iroha, and it's not for her amazing gameplan or her stunning personality you wankers".
The bit about "if she doesn't get naked and show her boobs, then what's the point of the character" reminds me of "what's the point of Dimitri if he can't Midnight Bliss and create copious amount of doujinshi material".

If Sony's harder stance on gratuitous sexualization gives us a not creepy Rimururu and literally anyone over Iroha (yes, even Wan-fu or someone from Sen), I'll buy a PS5 to thank them.



The funny thing to me about Iroha today is that she feels like one of the most contemporary designs because she looks like a character from a gacha mobage

She'll even 4th wall break and address the player directly, just like a gacha mobage character

How about SNK just makes a gacha mobage, throws her into there and we never have to see her again as long as we don't download the app. SNK makes buckets of money, the Iroha fans have their day, and everybody else gets SNK games financed by the Iroha fans.





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"Re(2):Samurai Spirits 2019 Behind the Scenes." , posted Sat 22 Jun 03:11:post reply

quote:
That's not to say she won't be added later, but there's also the issue of her getting naked behind the shoji, and how sexual content is received worldwide.



This is an interesting point, considering



Spoiler (Highlight to view) -
The last boss is a lady and goes jelly naked after some damage, looking like DOA's Alpha-152. There's a lot more physique showing than a silhouette.

It's interesting that Kuroki had made that particular statement about Iroha when considering people would probably quote him on it once the game was released.

...Btw did Sony miss that? It does feel quite odd considering how heavy and western they've become on censorship


End of Spoiler







[this message was edited by Professor on Sat 22 Jun 03:42]



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"Re(2):Samurai Spirits 2019 Behind the Scenes." , posted Sat 22 Jun 03:28post reply

Forget Iroha, this tidbit sounds way more fascinating:

quote:
Similarly to when Yuri was added to AoF2: if you add such a character to the base roster, the world building of the game changes (become more joyful?)


This raises a lot of questions: was Yuri's addition to the roster and the retcon of the SFC AoF1 ending meant to signal a hard pivot from the grittier, hard-boiled approach that the first game was going for? Did SNK actually regret making Yuri a damsel in distress? Would the AoF series be better off without the goofy charm that Yuri brought to the table?

On second thought, scratch that last question.





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"Re(3):Samurai Spirits 2019 Behind the Scenes." , posted Sat 22 Jun 03:42post reply

quote:
That's not to say she won't be added later, but there's also the issue of her getting naked behind the shoji, and how sexual content is received worldwide.


This is an interesting point, considering








Spoiler (Highlight to view) -
After seeing the boss battle...

End of Spoiler



I think they can do anything they want with Iroha, but it may cause possible problems overseas.

Also



Spoiler (Highlight to view) -
Some people pointed out (and speculated) that Sony started this censorship nonsense since they moved PlayStation's HQ from Japan to California.

End of Spoiler







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"Wu-Ruixiang trailer." , posted Sat 22 Jun 23:43:post reply

[Wu-Ruixiang]
[https://streamable.com/v97uv]





[this message was edited by videoman190 on Sun 23 Jun 04:18]



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"Re(1):Wu-Ruixiang trailer." , posted Sun 23 Jun 06:14:post reply

quote:
[Wu-Ruixiang]
[https://streamable.com/v97uv]


It's odd how little we have seen of this new character. Yashamaru was given plenty of exposure and SNK planned Darli's debut so far in advance that they went through the time and effort of getting Jimi Hendrix to sing a song about her.* Ruixiang's trailer, however, barely has time to stumble out before the game hits the shelves.

*citation needed





[this message was edited by Ishmael on Sun 23 Jun 06:16]

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"Re(2):Wu-Ruixiang trailer." , posted Sun 23 Jun 10:51post reply

I think the marketing on her has been subdued because she's so non-traditional. She doesn't have a bladed weapon, and she's goofy and silly, so it's harder to classify her. I feel like they referenced Mei from Overwatch, and I also think they wanted a Chinese character to appeal to the Chinese market.

In other news, SamSpi is in the wild now and I've heard that the movement is pretty restricted. Apparently canceling into a block from forward dash takes 7-10 frames. So they're enforcing a neutral heavy game with lots of yomi. Knowing how to punish whiffs and blocks is apparently very important. I get my hands on the game in 2-3 days so I'll report back.





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"Re(3):Wu-Ruixiang trailer." , posted Sun 23 Jun 14:37post reply

quote:
I think the marketing on her has been subdued because she's so non-traditional. She doesn't have a bladed weapon, and she's goofy and silly, so it's harder to classify her. I feel like they referenced Mei from Overwatch, and I also think they wanted a Chinese character to appeal to the Chinese market.

In other news, SamSpi is in the wild now and I've heard that the movement is pretty restricted. Apparently canceling into a block from forward dash takes 7-10 frames. So they're enforcing a neutral heavy game with lots of yomi. Knowing how to punish whiffs and blocks is apparently very important. I get my hands on the game in 2-3 days so I'll report back.



I ordered mines as well. So any up for some lag, count me jn,





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"Ruixiang, Sei's new favorite 'SS' character?" , posted Sun 23 Jun 16:53post reply

Holy cow. Ruixiang has serious potential to be my new favorite "SS" character. Whether or not that'll happen, [Honda mode]I don't know![/Honda mode]

I so miss the rainbows and blue skies feel of the old games. I get the dark feel, but it's not a feel I'm totally fond of. Different people, different strokes I suppose.

quote:
I think the marketing on her has been subdued because she's so non-traditional. She doesn't have a bladed weapon, and she's goofy and silly, so it's harder to classify her. I feel like they referenced Mei from Overwatch, and I also think they wanted a Chinese character to appeal to the Chinese market.

In other news, SamSpi is in the wild now and I've heard that the movement is pretty restricted. Apparently canceling into a block from forward dash takes 7-10 frames. So they're enforcing a neutral heavy game with lots of yomi. Knowing how to punish whiffs and blocks is apparently very important. I get my hands on the game in 2-3 days so I'll report back.



The weird scenario is that we have taken in non-bladed warriors before, and we've had silly fighters before. Neither Wan nor Yun felt flat out appealing for China. So, Ruixiang should remedy the void.







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"Re(3):Wu-Ruixiang trailer." , posted Sun 23 Jun 19:15post reply

quote:
I think the marketing on her has been subdued because she's so non-traditional. She doesn't have a bladed weapon, and she's goofy and silly, so it's harder to classify her. I feel like they referenced Mei from Overwatch, and I also think they wanted a Chinese character to appeal to the Chinese market.

Very probably. Going from Wan-fu to Yunfei to her is quite the ride for Chinese players (though if the DLC characters disregard canon, I hope they bring Yunfei back. We need old farts in this game).
Her style is so different from anyone else in SS that she might very well become the Mina of this game (totally busted in some matchups, helpless in others). Hopefully patches will mitigate any rough spots.

As for the release copies in the wild, the famed day-one patch isn't out yet, is it? Hopefully it will improve the technical side of things. I'm on PC so I won't join until next year unfortunately.





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"Re(1):Ruixiang, Sei's new favorite 'SS' chara" , posted Sun 23 Jun 22:44post reply

quote:
Holy cow. Ruixiang has serious potential to be my new favorite "SS" character. Whether or not that'll happen, [Honda mode]I don't know![/Honda mode]



Same for me!

As for this possibility of her inclusion targeting the Chinese players... if that's the case, shouldn't SNK have added a Korean fighter as well? Despite being a much smaller country, South Korea does have a considerable gaming community, doesn't it?

Anyway, Ruixiang is just adorable. In fact, I have to say, all three newcomers are very interesting. That's quite an achievement.





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"Re(4):Wu-Ruixiang trailer." , posted Mon 24 Jun 02:29post reply

quote:
As for the release copies in the wild, the famed day-one patch isn't out yet, is it? Hopefully it will improve the technical side of things. I'm on PC so I won't join until next year unfortunately.


I've been wondering about that as well. While I have seen several streams of SS already I don't what they can tell me about the game since for all I know they are playing version -1.







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"Re(2):Ruixiang, Sei's new favorite 'SS' chara" , posted Tue 25 Jun 06:06post reply

quote:
Holy cow. Ruixiang has serious potential to be my new favorite "SS" character. Whether or not that'll happen, [Honda mode]I don't know![/Honda mode]


Same for me!

As for this possibility of her inclusion targeting the Chinese players... if that's the case, shouldn't SNK have added a Korean fighter as well? Despite being a much smaller country, South Korea does have a considerable gaming community, doesn't it?

Anyway, Ruixiang is just adorable. In fact, I have to say, all three newcomers are very interesting. That's quite an achievement.



Supposedly, there's alteration of Gaira, but that doesn't count. My guess on why there isn't a Korean character in "SS" yet is because Korean history isn't as known as Chinese history, and SNK has never had a staff member that can say "Korean history's a forte of mine". If they're placing in a Korean character, they want to make a proper character, and not a character they'll be blasted in Korea for. *coughs* Juri. *coughs* If I were a staff member at SNK, and I want to bring in a Korean character, I want Hori Eriko-san in my corner.

Ruixiang is adorable. All three rooks are great. Not many sequels have the trait.





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"Re(3):Samurai Spirits 2019 Behind the Scenes." , posted Tue 25 Jun 08:38post reply

quote:

In other news Neo_G has left SNK in order to wander the Earth.



He's not going to start a mobile studio is he? Wait, maybe don't answer that one.

quote:

SamSho stuff



I ended up pre-ordering. Let's see how Hanzo is doing in 2019.





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"Samurai Spirits DLC" , posted Tue 25 Jun 22:55post reply

Rimumuru, Basara, Kazuki, and Wan-Fu. It's nice to have an idea of what is coming, but that's quite the long wait for Wan-Fu, of all characters. Also, where is Sougetsu? (In hell, hopefully.)





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"Cause tonight is the night when 16 become 20" , posted Tue 25 Jun 22:59post reply

Besides Rimururu, SS'19 will also get Basara, Kazuki and Wan-Fu as DLC.

Overall, good choices. I just think it's weird to see Kazuki announced without Sogetsu (they're the kind of characters that should always come together, like Ralf and Clark, Mature and Vice, Gozu and Mezu...). Maybe that's a sign that there may be a second pack of characters later on? If so, I hope Cham Cham and Shizumaru are also in it!





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"Cause tonight is the night when 2 become Wan" , posted Wed 26 Jun 00:03post reply

quote:
I hope Cham Cham ... [is] also in it!



DIE MONSTER, YOU DON'T BELONG IN THIS WORLD

I tried playing the game without having an internet connection to download the latency patch, and on a laggy TV! It was really bad!





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"Re(1):Cause tonight is the night when 16 beco" , posted Wed 26 Jun 00:27post reply

quote:
Besides Rimururu, SS'19 will also get Basara, Kazuki and Wan-Fu as DLC.

Overall, good choices. I just think it's weird to see Kazuki announced without Sogetsu (they're the kind of characters that should always come together, like Ralf and Clark, Mature and Vice, Gozu and Mezu...). Maybe that's a sign that there may be a second pack of characters later on? If so, I hope Cham Cham and Shizumaru are also in it!


I'll just yell to a cloud as how Japan truly hates Genan but don't dislike the choices that are not named Wan Fu. I wish for supposed season2 we would get some Bust-style characters like Rera and Yumeji as Bust Ukyo.

quote:
Supposedly, there's alteration of Gaira, but that doesn't count. My guess on why there isn't a Korean character in "SS" yet is because Korean history isn't as known as Chinese history, and SNK has never had a staff member that can say "Korean history's a forte of mine". If they're placing in a Korean character, they want to make a proper character, and not a character they'll be blasted in Korea for. *coughs* Juri. *coughs* If I were a staff member at SNK, and I want to bring in a Korean character, I want Hori Eriko-san in my corner.

Ruixiang is adorable. All three rooks are great. Not many sequels have the trait.



Huh? What's the problem with Juri? I have zero knowledge of Korea besides those bands and PSY but she was easily the best thing of SFIV.





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"Re(1):Cause tonight is the night when 2 becom" , posted Wed 26 Jun 00:37post reply

quote:
I hope Cham Cham ... [is] also in it!


DIE MONSTER, YOU DON'T BELONG IN THIS WORLD

I tried playing the game without having an internet connection to download the latency patch, and on a laggy TV! It was really bad!



LOL a Spice Girls reference in that subject line, ingenious.

I thought that the 8 frames of lag were supposed to be fixed?







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"Re(1):Cause tonight is the night when 16 beco" , posted Wed 26 Jun 02:54post reply

What an amazing roster. Also: no Iroha!
If season 2 is Rera, Sougetsu and some weirdo like Gen-an/Sieger/Gedô, I wouldn't even be mad if they caved and added her in the end. I mean, they need to make money at some point.
Though if the person who decided it was a good idea to put Wan-fu in the first season is still in charge, maybe season 2 will be Terry Bogard, Yuga, Gaô and Darth Maul.

Wan-fu! I wound never have guessed him in a million years! I wonder what they'll do to make him interesting to play. Especially since Yashamaru does the whole "throwing your weapon while jumping" thing, but so much better.
Also, will Kazuki be his normal self, or will they give him an install to add Enja stuff to him? Asking in case Sougetsu gets in.

Really weird to see Sougetsu separated from his brother, but maybe they did it to make Ruixian more unique? Since she does this zoning-through-traps thing?

Also, random fact: so far, Cham-cham has been in as few games as Gen-an, Wan-fu or Gedô, and only if you count the mediocre PS1 version of Amakusa Kôrin. If you only count her canonical appearances though, she's still stuck with only SSS. On the other hand, this is Wan-fu's third canonical appearance!





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"Re(2):Cause tonight is the night when 16 beco" , posted Wed 26 Jun 04:22post reply

quote:
What an amazing roster. Also: no Iroha!



Iggy, with this incredibly roster, are you really waiting for the PC version? Any chance you would be tempted to pick up a console version?





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"Re(3):Cause tonight is the night when 16 beco" , posted Wed 26 Jun 06:58post reply

quote:
Iggy, with this incredibly roster, are you really waiting for the PC version? Any chance you would be tempted to pick up a console version?

I don't have a PS4! Or 3!





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"Re(4):Cause tonight is the night when 16 beco" , posted Wed 26 Jun 07:57post reply

I prefer to keep my collection on PC ease of access, since I made the mistake of purchasing Fighting EX Layer on PS4 for it to be announced the next day for Steam. The free DLC is a heck of a nudge however, especially if they're going to withold the Steam release for a year.

Has anyone discussed the DLC costumes yet? They're trolltastic!





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"Re(2):Cause tonight is the night when 16 beco" , posted Wed 26 Jun 08:00post reply

quote:

Wan-fu! I wound never have guessed him in a million years! I wonder what they'll do to make him interesting to play. Especially since Yashamaru does the whole "throwing your weapon while jumping" thing, but so much better.


I'm also wondering if he'll have yet another new weapon, since he's managed to have something different for every single appearance so far!





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"Re(3):tonight is the night when 2 become Wan" , posted Wed 26 Jun 08:26:post reply

quote:

Wan-fu! I wound never have guessed him in a million years! I wonder what they'll do to make him interesting to play. Especially since Yashamaru does the whole "throwing your weapon while jumping" thing, but so much better.

I'm also wondering if he'll have yet another new weapon, since he's managed to have something different for every single appearance so far!



Wan-Fu's face looks really different, along with the hair, he makes me think of Goro from Mortal Kombat!





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"May/Jinju > Juri in Korea" , posted Wed 26 Jun 15:49post reply

quote:
Huh? What's the problem with Juri? I have zero knowledge of Korea besides those bands and PSY but she was easily the best thing of SFIV.


The Japanese like Juri. The Koreans hate her because not only is she not shown in a bright light like Kim. She has a very unnatural hairstyle for them.





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"Re(4):tonight is the night when pass is free" , posted Wed 26 Jun 21:07post reply

Currently the Season Pass is free on Playstation Store for everyone, I don't know if it's an error, I surely didn't purchase yet the game.





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"Re(1):May/Jinju > Juri in Korea" , posted Wed 26 Jun 21:24post reply

quote:
The Japanese like Juri. The Koreans hate her because not only is she not shown in a bright light like Kim. She has a very unnatural hairstyle for them.



By "not shown in a bright light", you mean her being evil? Because to me, that actually makes her more interesting; I always found Kim's obsession with justice quite boring... then again, Hwoarang may be the best representation, as he's neither evil nor the nicest guy on Earth, with a cool bad boy design (...well, until Tekken 7 ruined him).

The hairstyle is indeed unnatural, but I guess Capcom made it that way to reinforce Juri's role as an "evil Chun-Li". And well, the k-pop industry is constantly getting bolder in terms of style, so it wouldn't surprise me to see an idol from a "girl crush" girlgroup adopt that hairstyle for a music video or photoshoot.

(speaking of k-pop, I gotta keep the meme alive: stan LOONA)





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"Re(1):May/Jinju > Juri in Korea" , posted Wed 26 Jun 23:07post reply

quote:

The Japanese like Juri. The Koreans hate her because not only is she not shown in a bright light like Kim. She has a very unnatural hairstyle for them.


Oh yeah, she's proto Rita Repulsa/Bandora but that quite makes her unique as well. Maybe thats why they gave that alternate costume with loose hair

Spoiler (Highlight to view) -
And the bigger breasts

End of Spoiler

. Don't see why having her as a villain as a bad thing if she's a "good" villain. I mean, people love Rugal, Geese, Mizuki, Amakusa, Bison and so on.

quote:

Wan-fu! I wound never have guessed him in a million years! I wonder what they'll do to make him interesting to play. Especially since Yashamaru does the whole "throwing your weapon while jumping" thing, but so much better.

I'm also wondering if he'll have yet another new weapon, since he's managed to have something different for every single appearance so far!


He has the same pillar from the second game.







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"Samurai Slodown" , posted Wed 26 Jun 23:10post reply

I still need to spend a lot more time playing SS but here's my initial thoughts.

From the doll-like proportions of the characters to the cross hatching shading it feels like I'm playing SF4 all over again.

A number of the stages look quite nice. I particularly liked the way the stage for the final boss fit together during a cut-scene; it was as if SNK was auditioning for Otogi 3. Nakoruru's animal stage, however, still looks amazingly awful. I demand that the top 8 of every tournament be held on that stage.

The boss breaks all the rules of the game, has absurd amounts of defense, and has no crouching animation. Yep, that's a boss designed by SNK.

I love that the in-game announcer intones everything you interact with, including "Playstation Store."







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"Re(1):Samurai Slodown" , posted Thu 27 Jun 03:28post reply

I just checked on the popularity poll, and actually... we were all wrong.
The weird unpopular pick is actually Kazuki, not Wan-fu!!!

Reminder that it's the fanbase who voted Sieger, Gen-an and Gedô at 8, 9 and 10. AND voted Mina over Iroha just so Iroha wouldn't become nº1.
a.k.a best fanbase.

If there's only one female character in S2, it will be between Mina, Cham-cham, Rera and Iroha.
The weirdo battle will be between Sieger and Gen-an (I expect Gedô will be too hard to animate properly in this engine?).
To me, the only obvious pick for S2 is Shizumaru.

Gen-an, Cham-cham, Shizumaru and Sougetsu would make a nice selection (one for each of the 4 original games!). Hopefully the game is successful enough to have a long and prolific life.







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"Re(1):Samurai Slodown" , posted Thu 27 Jun 07:24post reply

Like Iggy, I won’t get this till the PC version, and even then there will probably be no cross-play, but I just wanted everyone to know that I think “Samurai Slodown” is extremely funny.
quote:
From the doll-like proportions of the characters to the cross hatching shading it feels like I'm playing SF4 all over again.
*shudder*
Then again, maybe I’ll learn DOA. Or skydiving.





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"Re(2):Samurai Slodown" , posted Thu 27 Jun 11:54post reply

Just popping in to say I like the game! Seems like it's getting traction in the US for sure. Unsure about Japan feedback but it just came out here today.

I think there are parts that are a bit rough, especially when it comes to the water and indifferent animals in Nakoruru's stage (as Ishmael mentioned), but the core gameplay is fun. I kinda wish the last boss was a little less "SNK exotic" and more of a character that might be playable someday...

It's refreshing to have a more methodical game after trying to memorize 15 second UNIST combos. :)







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"Re(3):Samurai Slodown" , posted Thu 27 Jun 23:29post reply

SS is turning out to be a hoot. There are some wonky interactions and hitboxes but that's something that can be smoothed out later. Right now I'm enjoying it because it's constantly tense. Because everyone can dish out gargantuan damage you never feel safe. Sure, those swings aren't safe but one mistake and that life bar drains in a hurry. I'm also enjoying the game because it is so stripped down. There aren't multiple meters or goofball -isms to worry about. As KTallguy noted, you don't even have to worry about trying to punch in long combos. Instead, it's all about movement, spacing, footsies and trying to cram a sword into the other guy's face without eating his. What a great game.





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"Re(4):Samurai Slodown" , posted Fri 28 Jun 01:36:post reply

So the game is out, and from what I thus hear it's Yoshitora heaven...? Yoshitora, Genjuro, Charlotte, Haoumaru. Meanwhile bottom tier candidates, Shiki, Nakoruru, Kyoshiro. Of course this is day 1 so the tiers are apt to change, but apparently the bottoms are so weak that they're suspected to stay there until they're buffed.

[Edit]
Gunsmith tells me the tiers are pretty much the same for the west

Also, Desk has made a well-featured situational movement video that should be worth a check for anyone interested in the game.
https://www.youtube.com/watch?v=oHbKMXEqsXE





[this message was edited by Professor on Fri 28 Jun 02:24]



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"Re(2):May/Jinju > Juri in Korea" , posted Fri 28 Jun 02:10:post reply

quote:
By "not shown in a bright light", you mean her being evil? Because to me, that actually makes her more interesting; I always found Kim's obsession with justice quite boring... then again, Hwoarang may be the best representation, as he's neither evil nor the nicest guy on Earth, with a cool bad boy design (...well, until Tekken 7 ruined him).

The hairstyle is indeed unnatural, but I guess Capcom made it that way to reinforce Juri's role as an "evil Chun-Li". And well, the k-pop industry is constantly getting bolder in terms of style, so it wouldn't surprise me to see an idol from a "girl crush" girlgroup adopt that hairstyle for a music video or photoshoot.

(speaking of k-pop, I gotta keep the meme alive: stan LOONA)


quote:
Oh yeah, she's proto Rita Repulsa/Bandora but that quite makes her unique as well. Maybe thats why they gave that alternate costume with loose hair . Don't see why having her as a villain as a bad thing if she's a "good" villain. I mean, people love Rugal, Geese, Mizuki, Amakusa, Bison and so on.


It's more like Juri's Krang insane. I suppose being evil doesn't help her either. Then again, Shermie is evil also, and the French and Japanese like her. Go figure.

Since it feels like I almost never bothered with "V", maybe you guys (and anyone else for that matter) can answer this question for me. Does Juri put herself in the same realm as Mature and Vice now? In other words, does she become to use a "Goddess Reincarnation"/"Megami Tensei" phrase here, dark law/lawfully evil? As weird as it sounds, the older I get, the more convinced I become of thinking that Mature and Vice are in that alignment as opposed to their former "master" Rugal, who's dark chaotic/chaotic evil. I hope the question makes sense?

Oh, side notes. I don't know who Loona is, but I'm guessing that as cute as they may be, they're not T.L.C. or S.E.S. for that matter. Also, Juri's hair does look like Rita's/Bandora's.





[this message was edited by Seizya on Fri 28 Jun 02:14]

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"Re(3):May/Jinju > Stan LOONA" , posted Fri 28 Jun 02:40:post reply

quote:
Oh, side notes. I don't know who Loona is, but I'm guessing that as cute as they may be, they're not T.L.C. or S.E.S. for that matter. Also, Juri's hair does look like Rita's/Bandora's.


How can you not know LOONA? Even Overwatch players know them!

Anyway, I guess one way to describe LOONA is the result of what would happen if a k-pop girlgroup met Lost's creative team. While they're cute and have some amazing music (even for people who dislike k-pop; one of the members has a freaking SYNTHPOP track), their main appeal is that there's a story linking their videography, which is huge and includes music videos for the entire group, for its three subgroups and one for each girl. And it's not exactly an easy story to follow, involving girls with superpowers, fallen angels running away from Eden, alternate realities, fairy tales being reinterpreted, the Möbius strip and QUANTUM PHYSICS CONCEPTS...

Scary, I know. But as you keep watching their videos, things start to make sense in a very interesting way. And it helps a lot that most of their songs are great (one or two lame ballads notwithstanding) and that some of the girls are very different from the perfect idol image, either eating a lot, not trying to hide when they're bored or being completely insane.

---

Wow, I derailed this thread, huh? Sorry! It's great to know you guys are enjoying SS; I watched some playthrough videos yesterday and the game is looking fantastic!





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[this message was edited by Just a Person on Fri 28 Jun 06:15]



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"Re(5):Samurai Slodown" , posted Fri 28 Jun 03:10post reply

quote:
So the game is out, and from what I thus hear it's Yoshitora heaven...? Yoshitora, Genjuro, Charlotte, Haoumaru. Meanwhile bottom tier candidates, Shiki, Nakoruru, Kyoshiro. Of course this is day 1 so the tiers are apt to change, but apparently the bottoms are so weak that they're suspected to stay there until they're buffed.

[Edit]
Gunsmith tells me the tiers are pretty much the same for the west

Also, Desk has made a well-featured situational movement video that should be worth a check for anyone interested in the game.
https://www.youtube.com/watch?v=oHbKMXEqsXE


That super early tier list sounds about right. Haohmaru and Charlotte are strong due to being designed around this sort of game engine. Genjuro and Yoshitora, on the other hand, are overpowered assholes who can pretty much do everything and make it hurt. I haven't messed with all the characters so I'm not certain why some of the characters are at the bottom but I do know that Kyoshiro needs help.







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"Re(4):May/Jinju > Juri in Korea" , posted Fri 28 Jun 03:39:post reply

quote:
Oh, side notes. I don't know who Loona is, but I'm guessing that as cute as they may be, they're not T.L.C. or S.E.S. for that matter. Also, Juri's hair does look like Rita's/Bandora's.

How can you not know LOONA? Even Overwatch players know them!

Anyway, I guess one way to describe LOONA is the result of what would happen if a k-pop girlgroup met Lost's creative team. While they're cute and have some amazing music (even for people who dislike k-pop; one of the members has a freaking SYNTHPOP track), their main appeal is that there's a story linking their videography, which is huge and includes music videos for the entire group, for its three subgroups and one for each girl. And it's not exactly an easy story to follow, involving girls with superpowers, fallen angels running away from Eden, alternate realities, fairy tales being reinterpreted and QUANTUM PHYSICS CONCEPTS...

Scary, I know. But as you keep watching their videos, things start to make sense in a very interesting way. And it helps a lot that most of their songs are great (one or two lame ballads notwithstanding) and that some of the girls are very different from the perfect idol image, either eating a lot, not trying to hide when they're bored or being completely insane.


I don't know Loona because there are way too many groups and bits of information for me to keep track of. Hell, you seeing me type S.E.S's name tells you that I'm so~ old. If only I can remember every group out there.

So, their main appeal's their vids, huh? Okay. When I get the chance, I'll watch a video or two.

---

I'm sorry that I actually started this complete topic transformation. I'm glad that you guys are enjoying the game. My youngest brother already has managed to start playing. When I get back to my alternate city, I'll get my chance to play the latest "SS" game. I can't wait to play as Ruixiang.





[this message was edited by Seizya on Fri 28 Jun 17:03]



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"Wan-Fu" , posted Fri 28 Jun 18:05post reply

Wan-Fu has his pillar, so he's based on his SS2 design, which is my favorite one.

Full body shots of each character here.
https://blog.eu.playstation.com/2019/06/25/samurai-shodowns-season-1-dlc-roster-revealed-as-the-fighter-launches-today-on-ps4/#sf214823375







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"Re(6):Samurai Slodown" , posted Fri 28 Jun 20:27post reply

quote:
That super early tier list sounds about right. Haohmaru and Charlotte are strong due to being designed around this sort of game engine. Genjuro and Yoshitora, on the other hand, are overpowered assholes who can pretty much do everything and make it hurt. I haven't messed with all the characters so I'm not certain why some of the characters are at the bottom but I do know that Kyoshiro needs help.


With the insanity that is Shiki's super, it's quite good that the rest of her tools would be sub-par.
I'm not surprised to see technical characters like Shiki and Nako struggle (I personally never understood how you were supposed to play her in any game she appeared, even when she was broken like in CvS1). Charlotte is so easy and powerful on the surface that I'm not surprised she's dominating early on. It's going to be a matter of whether it's possible to adapt to her with just-defense and weapon-catching to stop her from poking from the other side of the screen, or if her tools and projectile are so good it wouldn't matter anyway. Genjuro being strong and oppressive is as surprising as Iori being strong and oppressive in the latest KOF.

Just tell me my beautiful baby Tam-tam is OK.





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"Re(7):Samurai Slodown" , posted Fri 28 Jun 20:50post reply

PS4 copies in Japan are "Out of Stock" already after release.





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"Re(8):Samurai Slodown" , posted Fri 28 Jun 23:23:post reply

quote:
PS4 copies in Japan are "Out of Stock" already after release.



Nice! I wonder if it'll sell 40K on launch week? SNK certainly is doing a lot of promotion in Japan. They're apparently going to give out leaflets based on the NeoGeo Freak magazine this weekend at Akiba.

*KOF14 on launch was 20K





[this message was edited by Professor on Fri 28 Jun 23:25]

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"Dragon KOFrown" , posted Sat 29 Jun 02:46post reply

Thanks to a retweet by Loona, here's the sample pages of the upcoming Isekai KOF novel.

https://t.co/Y9Le2NsgkK

1- Iori actually says stuff aside from one-liners and KYOOOO
2- We learn that he has a younger sister that plays fantasy RPGs
3- Ogura art, as usual, is great. The color art in the index pages reeks of Dragon's Crown.







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"Re(1):Dragon KOFrown" , posted Sat 29 Jun 13:18post reply

quote:
Thanks to a retweet by Loona, here's the sample pages of the upcoming Isekai KOF novel.

https://t.co/Y9Le2NsgkK

1- Iori actually says stuff aside from one-liners and KYOOOO
2- We learn that he has a younger sister that plays fantasy RPGs
3- Ogura art, as usual, is great. The color art in the index pages reeks of Dragon's Crown.



Whoa. An isekai novel. Amazing.

Oh. I love Ruixiang for the most part! I hate the new boss though. So frustrating. I don't know how I managed to finish the game.







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"Re(2):Dragon KOFrown" , posted Sun 30 Jun 21:35post reply

Out of all the things that could be done with an Iori story the last thing I would have thought of was to sneak in references to Dragon's Crown.

Has anyone tried out the Ghost mode in SS? I've only fought in it a few times but it's been a rough experience. For example, one ghost constantly went for full screen throws while another kept mindlessly dodging. The ghost system in games such as VF and Tekken were really fun but I'm not certain that SNK has figured out how to make it work quite yet.







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"Re(3):Dragon KOFrown" , posted Sun 30 Jun 22:20post reply

quote:
Out of all the things that could be done with an Iori story the last thing I would have thought of was to sneak in references to Dragon's Crown.

Has anyone tried out the Ghost mode in SS? I've only fought in it a few times but it's been a rough experience. For example, one ghost constantly went for full screen throws while another kept mindlessly dodging. The ghost system in games such as VF and Tekken were really fun but I'm not certain that SNK has figured out how to make it work quite yet.



If they based it on the Killer Instinct Shadow AI, then it will take a few matches to even build up basic play. And when placed in situations it was never trained for, it will as likely completely fall apart as do anything remotely sensible.

For example, I found a lot of lower level KI Shadows didn't know what to do against full screen fireball spam from Jago. The person creating the AI most likely was never put into a position where they faced long range fireball spam, so the AI had no examples of what to do in such situations, and it fell back onto the closest situations it could find... Which resulted in things like blocking (even walking backwards) or walking into the fireball or performing some random move.


But if the SS AI is doing stuff like going for full screen throws, then either SNK didn't use KI Shadow as a base or they really messed up the parameters. (I've said before that the KI Shadow system searches for similar situations in recorded matches and plays back the recorded inputs until the current situation diverges enough for it to search again. Unless you've really messed up the parameters of what determines a similar situation, you aren't going to get an AI that does full screen throws unless the player creating the AI did the same.)

They might have just gone for a raw percentage system without adequate context. Someone that throws a lot will end up with a Ghost that throws a lot, even if it makes no sense to throw.







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"Re(4):Dragon KOFrown" , posted Mon 1 Jul 02:24post reply

Has anyone found a trick to beat the boss on a consistent basis? Even on the easiest difficulty, you're not guaranteed a victory.





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"Re(5):Dragon KOFrown" , posted Mon 1 Jul 03:34:post reply

quote:
Has anyone found a trick to beat the boss on a consistent basis? Even on the easiest difficulty, you're not guaranteed a victory.



I'm hearing jumping forward and heavy slash does charms. Also the weapon-drop super whenever meter becomes available.





[this message was edited by Professor on Mon 1 Jul 03:35]



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"Re(6):Dragon KOFrown" , posted Mon 1 Jul 09:03post reply

quote:
Has anyone found a trick to beat the boss on a consistent basis? Even on the easiest difficulty, you're not guaranteed a victory.


I'm hearing jumping forward and heavy slash does charms. Also the weapon-drop super whenever meter becomes available.

Yeah, stick and move and weapon drop are your friends.

In her first form don't sit still because it will throw off her aim. Her throw hurts but can be avoided if you aren't committed to a move or are too committed to blocking. Movement can also cause her to miss with some or even all her fans that are thrown off-screen and fall back down. A move that crosses up is helpful since that will really make her whiff.

The massive attacks in her second form (the big beam at the start of the round, the swords) have a second of recovery. Run up and pound her during that lull. The spinning and slashing fans can be blocked if you don't overextend with your slashes. Things like Wu-Ruixiang's have incredible hurt boxes and can avoid all manner of things.

Her switch to vulnerable form is usually dictated by damage but you can activate it immediately by hitting her with a super or weapon drop super. Don't bother with EX moves or extra damage, the second you get that meter hit her with the weapon flip to force her to change forms. I've had good luck beating her by popping my rage mode in order to get one last weapon drop super to finish off her second form and beat her for good.

She will occasionally catch you with her raging storm super or that giant arrow that comes out of nowhere but she's an SNK boss and that's the way these fights sometimes go.





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"Re(7):Dragon KOFrown" , posted Mon 1 Jul 09:31post reply

quote:
Has anyone found a trick to beat the boss on a consistent basis? Even on the easiest difficulty, you're not guaranteed a victory.


I'm hearing jumping forward and heavy slash does charms. Also the weapon-drop super whenever meter becomes available.
Yeah, stick and move and weapon drop are your friends.

In her first form don't sit still because it will throw off her aim. Her throw hurts but can be avoided if you aren't committed to a move or are too committed to blocking. Movement can also cause her to miss with some or even all her fans that are thrown off-screen and fall back down. A move that crosses up is helpful since that will really make her whiff.

The massive attacks in her second form (the big beam at the start of the round, the swords) have a second of recovery. Run up and pound her during that lull. The spinning and slashing fans can be blocked if you don't overextend with your slashes. Things like Wu-Ruixiang's have incredible hurt boxes and can avoid all manner of things.

Her switch to vulnerable form is usually dictated by damage but you can activate it immediately by hitting her with a super or weapon drop super. Don't bother with EX moves or extra damage, the second you get that meter hit her with the weapon flip to force her to change forms. I've had good luck beating her by popping my rage mode in order to get one last weapon drop super to finish off her second form and beat her for good.

-- Message too long, Autoquote has been Snipped --


Still waiting for my copy :(

To derail the topic, anyone know if the is a Rimururu plush toy out in the wild for sale? Any SS characters ?





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"Re(8):Dragon KOFrown" , posted Mon 1 Jul 15:10post reply

quote:
I'm hearing jumping forward and heavy slash does charms. Also the weapon-drop super whenever meter becomes available.


quote:

Yeah, stick and move and weapon drop are your friends.

In her first form don't sit still because it will throw off her aim. Her throw hurts but can be avoided if you aren't committed to a move or are too committed to blocking. Movement can also cause her to miss with some or even all her fans that are thrown off-screen and fall back down. A move that crosses up is helpful since that will really make her whiff.

The massive attacks in her second form (the big beam at the start of the round, the swords) have a second of recovery. Run up and pound her during that lull. The spinning and slashing fans can be blocked if you don't overextend with your slashes. Things like Wu-Ruixiang's have incredible hurt boxes and can avoid all manner of things.

Her switch to vulnerable form is usually dictated by damage but you can activate it immediately by hitting her with a super or weapon drop super. Don't bother with EX moves or extra damage, the second you get that meter hit her with the weapon flip to force her to change forms. I've had good luck beating her by popping my rage mode in order to get one last weapon drop super to finish off her second form and beat her for good.


She will occasionally catch you with her raging storm super or that giant arrow that comes out of nowhere but she's an SNK boss and that's the way these fights sometimes go.


Noted! Thank you guys!

quote:
Still waiting for my copy :(

To derail the topic, anyone know if the is a Rimururu plush toy out in the wild for sale? Any SS characters ?


The game'll arrive. Hang tight. It'll be worth the wait. ( T_T)\( ̄▽ ̄ )

To answer your question, no luck. Just figurines. Noteworthy sites like Amiami don't have "SS" plushes anymore. You're more likely to encounter a "Sentimental Graffiti" one than one from "SS".





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"Samurai Spirits 2019 Sold 16662 PS4 Units." , posted Wed 3 Jul 22:55:post reply

SS 2019 sold 16,662 units (for the PlayStation 4 in Japan) in its first week.





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[this message was edited by Yuki Yagami on Wed 3 Jul 23:28]

Just a Person
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"Re(1):Samurai Spirits 2019 Sold 16662 PS4 Uni" , posted Wed 3 Jul 23:24post reply

quote:
SS 2019 sold 16,662 units (for the PlayStation 4) in its first week.



...I'm not an expert in sales, but these are good numbers, right? It's nice to know SS is doing fine!





Maybe I'm this person right in front of you... nah probably not though.
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"Re(2):Samurai Spirits 2019 Sold 16662 PS4 Uni" , posted Thu 4 Jul 02:34post reply

quote:
SS 2019 sold 16,662 units (for the PlayStation 4) in its first week.


...I'm not an expert in sales, but these are good numbers, right? It's nice to know SS is doing fine!




The straightforward answer is, "it sold average".

It's slightly better than SNK Heroines, which sold 15,494 units (PS4 10,000+Switch 5,493)
However it's lower than KOF14 which sold 20,655 units.

The bottom line is that the game did better than what retailers probably expected but not in figures that fans might've imagined when they heard the game sold out in stores. The stores sold out simply because they didn't stock.

Perhaps if stores bought more for launch, it might've reached closer to KOF14's sales. However videogames can't be returned to publishers like the way how books can, so retailers won't take that sort of risk.





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"Samurai Spirits 2019 Sold..." , posted Thu 4 Jul 22:02:post reply

quote:
SS 2019 sold 16,662 units (for the PlayStation 4) in its first week.


...I'm not an expert in sales, but these are good numbers, right? It's nice to know SS is doing fine!



The straightforward answer is, "it sold average".

It's slightly better than SNK Heroines, which sold 15,494 units (PS4 10,000+Switch 5,493)
However it's lower than KOF14 which sold 20,655 units.

The bottom line is that the game did better than what retailers probably expected but not in figures that fans might've imagined when they heard the game sold out in stores. The stores sold out simply because they didn't stock.

Perhaps if stores bought more for launch, it might've reached closer to KOF14's sales. However videogames can't be returned to publishers like the way how books can, so retailers won't take that sort of risk.



Also...

Including Downloads, SS 2019 sold a total of 40,606 Units for the PS4 in Japan in its first week.

Breakdown:
Physical Shipped Packages: 30,179 Units (If we include the Famitsu record of 16,662 units sold, I wonder where SNK sold the additional 13,517 units? can anyone explain?)
Downloads: 10,427 Units

In addition with the Famitsu Sales earlier, SS 2019 was the highest selling PS4 title that week.





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[this message was edited by Yuki Yagami on Thu 4 Jul 22:05]

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"Re(2):Samurai Spirits 2019 Sold 16662 PS4 Uni" , posted Thu 4 Jul 22:38post reply

quote:
SS 2019 sold 16,662 units (for the PlayStation 4) in its first week.


...I'm not an expert in sales, but these are good numbers, right? It's nice to know SS is doing fine!



This has made me start to appreciate and have a new love for SNK right now. It is a good thing! I wish SS continued success!





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"Re(4):Samurai Slodown" , posted Thu 4 Jul 23:28post reply

quote:
SS is turning out to be a hoot. There are some wonky interactions and hitboxes but that's something that can be smoothed out later. Right now I'm enjoying it because it's constantly tense. Because everyone can dish out gargantuan damage you never feel safe. Sure, those swings aren't safe but one mistake and that life bar drains in a hurry. I'm also enjoying the game because it is so stripped down. There aren't multiple meters or goofball -isms to worry about. As KTallguy noted, you don't even have to worry about trying to punch in long combos. Instead, it's all about movement, spacing, footsies and trying to cram a sword into the other guy's face without eating his. What a great game.



I don't know how everyone else feels, but fighting games have gotten to combo-centric. I hate when if I make one wrong move than all of a sudden I get my character punished with a 25-hit combo that I can't escape from. Or going into a trial and trying to link all of these insane combos together.

I love the fact SS is less about combos. I've already heard some gripes already within the FGC about it, because these players are forced to use their minds and not their combos to win a match.





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"Re(1):Samurai Spirits 2019 Sold..." , posted Thu 4 Jul 23:58:post reply

quote:
Including Downloads, SS 2019 sold a total of 40,606 Units for the PS4 in Japan in its first week.

Breakdown:
Physical Shipped Packages: 30,179 Units (If we include the Famitsu record of 16,662 units sold, I wonder where SNK sold the additional 13,517 units? can anyone explain?)
Downloads: 10,427 Units


That's an impressive number of download sales! It's probably due to two reasons: 1/people want to get the game asap to train and rack up wins, and 2/the game didn't really have any impressive retailer bonuses so the insentive for buying a physical copy wasn't too high. In the case of KOF14 there were stuff like Tapestry etc.

The 30K physical units probably includes leftovers from launch + the recent secondary shipment. The unsold 13,517 units are basically lingering in stores, distributors, and their backstock-- and a portion of it will probably be there for a while considering that sales tend to drop quickly after week 2. As a side note, when there's too much left over, you get cases like the JojoASB incident where shops end up having to sell at bargain bin prices just to get rid of inventory. That's certainly not going to be the case with Samsho though.





[this message was edited by Professor on Fri 5 Jul 01:09]



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"Re(2):Samurai Spirits 2019 Sold..." , posted Fri 5 Jul 01:42post reply

Since SNK is so eager to share these numbers they must be happy with the results. I'll be curious to see what the final numbers add up to worldwide.





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"Re(3):Samurai Spirits 2019 Sold..." , posted Fri 5 Jul 02:52post reply

quote:
Since SNK is so eager to share these numbers they must be happy with the results. I'll be curious to see what the final numbers add up to worldwide.



The low number of shipment for physical copies and the sold out status is a good move for SNK or any small company for that matter. It's better for the, then having to ship more. Also of they continue low shipment, the game will stay at a steady price range than selling for 30 bucks less in 3 months.

Also I may be in the short end of the stick here as one bad decision SNK has made is having Samurai Shodown to require a Playstation online subscription. I don't have one nor plan to pay for one as its not worth any penny. So no online battling for me. Looks like I will be watching from outside :(





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"Re(3):Samurai Spirits 2019 Sold..." , posted Fri 5 Jul 02:55post reply

quote:
Since SNK is so eager to share these numbers they must be happy with the results. I'll be curious to see what the final numbers add up to worldwide.



They sure are happy. They already said that the game was profitable before launch thanks to all the preorders, so the sold out is even better news.
(I think it was posted also here).





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"Re(4):Samurai Spirits 2019 Sold..." , posted Fri 5 Jul 03:14:post reply

quote:
Also I may be in the short end of the stick here as one bad decision SNK has made is having Samurai Shodown to require a Playstation online subscription. I don't have one nor plan to pay for one as its not worth any penny. So no online battling for me. Looks like I will be watching from outside :(


This isn't something that SNK can do about since all games on the PS4 require a subscription for online play. Actually, all the current consoles do-- Xboxone and Switch does for online gaming as well.

(Personally I like my subscription since it gets me games that I otherwise wouldn't have thought of. This month on JP-PSNPlus we're getting DETROIT and Caligula Overdose.)





[this message was edited by Professor on Fri 5 Jul 03:24]

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"Re(5):Samurai Spirits 2019 Sold..." , posted Fri 5 Jul 04:13post reply

...and Gunhouse recently!





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justicekyo
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"Re(1):Samurai Spirits 2019 Sold..." , posted Sat 6 Jul 04:21post reply

quote:
SS 2019 sold 16,662 units (for the PlayStation 4) in its first week.


...I'm not an expert in sales, but these are good numbers, right? It's nice to know SS is doing fine!



The straightforward answer is, "it sold average".

It's slightly better than SNK Heroines, which sold 15,494 units (PS4 10,000+Switch 5,493)
However it's lower than KOF14 which sold 20,655 units.

The bottom line is that the game did better than what retailers probably expected but not in figures that fans might've imagined when they heard the game sold out in stores. The stores sold out simply because they didn't stock.

Perhaps if stores bought more for launch, it might've reached closer to KOF14's sales. However videogames can't be returned to publishers like the way how books can, so retailers won't take that sort of risk.


Also...

Including Downloads, SS 2019 sold a total of 40,606 Units for the PS4 in Japan in its first week.

Breakdown:
Physical Shipped Packages: 30,179 Units (If we include the Famitsu record of 16,662 units sold, I wonder where SNK sold the additional 13,517 units? can anyone explain?)
Downloads: 10,427 Units

In addition with the Famitsu Sales earlier, SS 2019 was the highest selling PS4 title that week.



I love that that game sold so well, but all of SNK's modern releases have suffered from bad online. It's literally a make or break for a game.

I'm by no means a bad player at this game(it's quite the opposite, in fact)- but online? I've had over 100 matches since buying it- and in every match something has gone through my block. they need to fix this. hell, even licensing GGPO from Ponder would be a massive step in the right direction. roll-back code is so much better than delay-based code that it isn't funny.

we used to make fun of MKX's kode, but that's been fixed massively, and it has probably the best online out of any current gen fighter.





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"Re(2):Samurai Spirits 2019 Sold..." , posted Sat 6 Jul 05:13:post reply

quote:
SS 2019 sold 16,662 units (for the PlayStation 4) in its first week.


...I'm not an expert in sales, but these are good numbers, right? It's nice to know SS is doing fine!



The straightforward answer is, "it sold average".

It's slightly better than SNK Heroines, which sold 15,494 units (PS4 10,000+Switch 5,493)
However it's lower than KOF14 which sold 20,655 units.

The bottom line is that the game did better than what retailers probably expected but not in figures that fans might've imagined when they heard the game sold out in stores. The stores sold out simply because they didn't stock.

Perhaps if stores bought more for launch, it might've reached closer to KOF14's sales. However videogames can't be returned to publishers like the way how books can, so retailers won't take that sort of risk.


Also...

Including Downloads, SS 2019 sold a total of 40,606 Units for the PS4 in Japan in its first week.

Breakdown:
Physical Shipped Packages: 30,179 Units (If we include the Famitsu record of 16,662 units sold, I wonder where SNK sold the additional 13,517 units? can anyone explain?)
Downloads: 10,427 Units

In addition with the Famitsu Sales earlier, SS 2019 was the highest selling PS4 title that week.


I love that that game sold so well, but all of SNK's modern releases have suffered from bad online. It

-- Message too long, Autoquote has been Snipped --


If you want rollback, there were factors why it's not happening.

Well, Japanese developers does not want rollback. An ArcSys programmer wanted to implement rollback, but it got strong resistance from Japanese developers. Also, the Japanese developers got discouraged to implement rollback further after Capcom botched the rollback netcode for SFV.

Sorry if I sounded like this with this kind of reply. I admit, I got sick and tired at people screaming and demanding "rollback netcode" at one point at one of the Samurai Shodown Discord channels.

On the bright side, SNK has been listening to various issues such as lobbies, bugs, etc.

(Although I wanted to see Code Mystics helping SNK with the rollback netcode for future projects (they added rollback for Zero SP on Steam), but since SNK's future projects are model-based rather than sprite-based, it'll be one heck of a challenge.)





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[this message was edited by Yuki Yagami on Sat 6 Jul 05:19]

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"Re(5):Samurai Spirits 2019 Sold..." , posted Sat 6 Jul 08:01post reply

quote:
Also I may be in the short end of the stick here as one bad decision SNK has made is having Samurai Shodown to require a Playstation online subscription. I don't have one nor plan to pay for one as its not worth any penny. So no online battling for me. Looks like I will be watching from outside :(

This isn't something that SNK can do about since all games on the PS4 require a subscription for online play. Actually, all the current consoles do-- Xboxone and Switch does for online gaming as well.

(Personally I like my subscription since it gets me games that I otherwise wouldn't have thought of. This month on JP-PSNPlus we're getting DETROIT and Caligula Overdose.)


Thanks and what a bummer. I guess I will order one month whenever everyone here decides to meet up for some matches. I don't have time to fully utilize the subscription. Plus I have started moving towards Switch for portability.

Didn't someone said if you preorder you get season pass 1 for free? Is that for digital orders only?





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"Re(6):Samurai Spirits 2019 Sold..." , posted Sat 6 Jul 09:53:post reply

I recall talking with one of the old members here how Rollback netcode with GGPO obviously wasn't possible for Japanese makers due to lack of Japanese documentation and support. It's not something you can just splash on to a game except in cases where its overhead is extremely minimal (ergo emulated titles, since they fundamentally run in a shell).

And yes SFV's implementation was horrible. It can be horrendous even in local Jp matches.


quote:
Also I may be in the short end of the stick here as one bad decision SNK has made is having Samurai Shodown to require a Playstation online subscription. I don't have one nor plan to pay for one as its not worth any penny. So no online battling for me. Looks like I will be watching from outside :(

This isn't something that SNK can do about since all games on the PS4 require a subscription for online play. Actually, all the current consoles do-- Xboxone and Switch does for online gaming as well.

(Personally I like my subscription since it gets me games that I otherwise wouldn't have thought of. This month on JP-PSNPlus we're getting DETROIT and Caligula Overdose.)

Thanks and what a bummer. I guess I will order one month whenever everyone here decides to meet up for some matches. I don't have time to fully utilize the subscription. Plus I have started moving towards Switch for portability.

Didn't someone said if you preorder you get season pass 1 for free? Is that for digital orders only?



I think you can get a free 14 day trial or whatnot. The details are hazy for me since I don't rely on it, but I believe if you try to play online without a subscription, the system should direct you to it. (and iirc you might've been able to keep getting free trials that way? I am not sure, but I think I've heard that was the case with American PSNPlus).

Free Samsho season pass download was available on EU shop until June 30, and I think for the US it came as a free download on digital preorders until then. For asian regions there was no free season pass offer.





[this message was edited by Professor on Sat 6 Jul 10:07]

Yuki Yagami

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"Re(7):Samurai Spirits 2019 Sold..." , posted Sat 6 Jul 11:28post reply

quote:
I recall talking with one of the old members here how Rollback netcode with GGPO obviously wasn't possible for Japanese makers due to lack of Japanese documentation and support. It's not something you can just splash on to a game except in cases where its overhead is extremely minimal (ergo emulated titles, since they fundamentally run in a shell).

And yes SFV's implementation was horrible. It can be horrendous even in local Jp matches.



Adding to my rant to people screaming and demanding rollback netcode...

Yeah, rollback netcode is not a miracle "do-it-all" drug for fighting games as a mandatory requirement. A mere misuse of rollback can lead to cringy (and/or sometimes, hilarious) consequences such as the infamous "King Crimson" effect.

IIRC, one Samurai Shodown Discord channel member preferred to have a "bad" delay-based netcode in a good connection than a "good" rollback netcode that in a very bad connection (especially if it is improperly used).





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"Re(6):Samurai Spirits 2019 Sold..." , posted Sat 6 Jul 23:02post reply

quote:

Didn't someone said if you preorder you get season pass 1 for free? Is that for digital orders only?



It also applied for physical copies. I am so glad I got my Season 1 pass for free. It was a wonderful move on SNK's part and was a smart move on the PR front.





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"Re(7):Samurai Spirits 2019 Sold..." , posted Sun 7 Jul 09:15post reply

quote:

Didn't someone said if you preorder you get season pass 1 for free? Is that for digital orders only?


It also applied for physical copies. I am so glad I got my Season 1 pass for free. It was a wonderful move on SNK's part and was a smart move on the PR front.



How does that work? Is there some kind of notification or something. Being a newbie clueless to this stuff I didn't see any mention of the season pass and didn't see the extra players after the game updated. Then I assume it was for digital only. Ended up paying the season pass. Didn't see characters again or nothing to download. Looked in details of the season pass, characters will be released in the future.

Huge face palm!!!!!!!

I must have wasted money for it. Hopefully I can transfer it to someone if I do get season pass with my preorder copy.





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"Re(8):Samurai Spirits 2019 Sold..." , posted Sun 7 Jul 11:12post reply

quote:

Huge face palm!!!!!!!


I'm sorry to hear this has been turning into such a mess for you. The à la carte system of buying modern games is far too confusing.

Random SS thoughts as I continue to bumble towards death:

Shiki stiiiiinks. Yes, she has a good super move but that's it. I like the way Ukyo is designed where he has obviously strong attacks but weaknesses to balance him out. Shiki should be built like that but instead she has one lucky shot and not much else.

When Wu Ruixiang looses her weapon she also drops her glasses. She even peers around looking for them while unarmed. That's a cute touch.







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"Re(9):Samurai Spirits 2019 Sold..." , posted Sun 7 Jul 11:20post reply

quote:
When Wu Ruixiang looses her weapon she also drops her glasses. She even peers around looking for them while unarmed. That's a cute touch.

This is just the kind of small individual detail (and not just the early games’ clothing destruction...really!) that has always made me want to get into SNK games! That’s quite a step beyond Balrog needing to retrieve his claw or Cody losing his dumb knife for the twentieth time.





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"The first race." , posted Sun 7 Jul 14:12post reply

So, my youngest brother and I decided to have our first race to 10 wins. I had trouble against his Yoshitora initially. Then, he ran into his wall: Galford. Galford racked up most of the wins, and I ended up winning 10-7. w

quote:
Shiki stiiiiinks. Yes, she has a good super move but that's it. I like the way Ukyo is designed where he has obviously strong attacks but weaknesses to balance him out. Shiki should be built like that but instead she has one lucky shot and not much else.

When Wu Ruixiang looses her weapon she also drops her glasses. She even peers around looking for them while unarmed. That's a cute touch.


That's what's eating me up. I'll use Ruixiang a lot when I'll play people online a lot, but not Shiki. The latter's playable in "Gal Fighters", but not here.

I really am liking Ruixiang a lot. Her quirk of finding her glasses while unarmed is cute. She even asks where they're at in her unarmed win pose.

quote:
This is just the kind of small individual detail (and not just the early games’ clothing destruction...really!) that has always made me want to get into SNK games! That’s quite a step beyond Balrog needing to retrieve his claw or Cody losing his dumb knife for the twentieth time.



Right. SNK goes beyond for the little details. I wouldn't want the scenario any other way.





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"The $30,000 SS 2019 EVO Pot Bonus!" , posted Tue 9 Jul 19:53post reply

See title...





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"Re(1):The $30,000 SS 2019 EVO Pot Bonus!" , posted Tue 9 Jul 21:02post reply

quote:
See title...



Wow that's a lot of cash for SNK! I wonder how many Bazooka Joe bubble gums you can get for that much money nowadays. Thanks for the heads up.







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"Re(2):The $30,000 SS 2019 EVO Pot Bonus!" , posted Tue 9 Jul 22:18post reply

Wow, that's crazy! SNK is so excited they even invented the word "PRIMIERE."





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"Re(3):The $30,000 SS 2019 EVO Pot Bonus!" , posted Wed 10 Jul 01:58post reply

quote:
Wow, that's crazy! SNK is so excited they even invented the word "PRIMIERE."



English Inventions have always been SNK's strong point





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"Re(4):The $30,000 SS 2019 EVO Pot Bonus!" , posted Wed 10 Jul 05:34post reply

quote:
Wow, that's crazy! SNK is so excited they even invented the word "PRIMIERE."


English Inventions have always been SNK's strong point



BUT BECAUSE OF HIS BLOODY LIFE, HE WAS INVOVLED IN THE TROUBLES







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"Re(4):The $30,000 SS 2019 EVO Pot Bonus!" , posted Wed 10 Jul 07:41post reply

quote:
Wow, that's crazy! SNK is so excited they even invented the word "PRIMIERE."


English Inventions have always been SNK's strong point


You wouldn't believe the mileage I got from this image at work. I think my Japanese colleagues are sick of it, but the 2 French people who played SS still high-five me when I use it.







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"Neo-Geo World Tour Taipei" , posted Sat 13 Jul 05:32post reply

The KOF'98 tournament was on last night all the way up to top 4, and for a tournament of a game where the strongest characters are thoroughly well-known and established and the techniques in playing the game are thoroughly understood, I found it really exciting! And not just because there were teams other than {Kyo,Iori,O.Chris,Chris,Daimon} nCr 3. Madkof ran a team of Chang/Choi/O.Chris, and made Chang and Choi look like perfect examples of why I hate playing against them, even in a game where they aren't "top tier". In spite of furious amounts of jump CD from every person playing Chris, after seeing how powerful every character played by these players is, it doesn't even seem unfair or obnoxious. Chizuru played by these guys looks every bit as amazing as Chizuru the boss character seemed! I have no idea why Mai isn't considered one of the strongest characters in the game, given that she seems to have everything as well as strengths and abilities that other more "normal" characters have nothing like at all!







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"Re(1):Neo-Geo World Tour Taipei" , posted Sat 13 Jul 23:43post reply

quote:
The KOF'98 tournament was on last night all the way up to top 4, and for a tournament of a game where the strongest characters are thoroughly well-known and established and the techniques in playing the game are thoroughly understood, I found it really exciting! And not just because there were teams other than {Kyo,Iori,O.Chris,Chris,Daimon} nCr 3. Madkof ran a team of Chang/Choi/O.Chris, and made Chang and Choi look like perfect examples of why I hate playing against them, even in a game where they aren't "top tier". In spite of furious amounts of jump CD from every person playing Chris, after seeing how powerful every character played by these players is, it doesn't even seem unfair or obnoxious. Chizuru played by these guys looks every bit as amazing as Chizuru the boss character seemed! I have no idea why Mai isn't considered one of the strongest characters in the game, given that she seems to have everything as well as strengths and abilities that other more "normal" characters have nothing like at all!



"Original" or the updated versions of "1998"?





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"Re(2):Neo-Geo World Tour Taipei" , posted Mon 15 Jul 04:17post reply

quote:
The KOF'98 tournament was on last night all the way up to top 4, and for a tournament of a game where the strongest characters are thoroughly well-known and established and the techniques in playing the game are thoroughly understood, I found it really exciting! And not just because there were teams other than {Kyo,Iori,O.Chris,Chris,Daimon} nCr 3. Madkof ran a team of Chang/Choi/O.Chris, and made Chang and Choi look like perfect examples of why I hate playing against them, even in a game where they aren't "top tier". In spite of furious amounts of jump CD from every person playing Chris, after seeing how powerful every character played by these players is, it doesn't even seem unfair or obnoxious. Chizuru played by these guys looks every bit as amazing as Chizuru the boss character seemed! I have no idea why Mai isn't considered one of the strongest characters in the game, given that she seems to have everything as well as strengths and abilities that other more "normal" characters have nothing like at all!


"Original" or the updated versions of "1998"?



ACA/Original.







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"Re(3):Neo-Geo World Tour Taipei" , posted Mon 15 Jul 13:35post reply

quote:
The KOF'98 tournament was on last night all the way up to top 4, and for a tournament of a game where the strongest characters are thoroughly well-known and established and the techniques in playing the game are thoroughly understood, I found it really exciting! And not just because there were teams other than {Kyo,Iori,O.Chris,Chris,Daimon} nCr 3. Madkof ran a team of Chang/Choi/O.Chris, and made Chang and Choi look like perfect examples of why I hate playing against them, even in a game where they aren't "top tier". In spite of furious amounts of jump CD from every person playing Chris, after seeing how powerful every character played by these players is, it doesn't even seem unfair or obnoxious. Chizuru played by these guys looks every bit as amazing as Chizuru the boss character seemed! I have no idea why Mai isn't considered one of the strongest characters in the game, given that she seems to have everything as well as strengths and abilities that other more "normal" characters have nothing like at all!


"Original" or the updated versions of "1998"?


ACA/Original.



Oh, yay!

Oh, forgot. Mai's not a top character in "1998" because her special attacks became less abusive. Her command move is a knockdown move there, an improvement over "1997". I don't remember much else, as I haven't played "1997" in a while.





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"Re(4):Neo-Geo World Tour Taipei" , posted Mon 15 Jul 13:52post reply

quote:
The KOF'98 tournament was on last night all the way up to top 4, and for a tournament of a game where the strongest characters are thoroughly well-known and established and the techniques in playing the game are thoroughly understood, I found it really exciting! And not just because there were teams other than {Kyo,Iori,O.Chris,Chris,Daimon} nCr 3. Madkof ran a team of Chang/Choi/O.Chris, and made Chang and Choi look like perfect examples of why I hate playing against them, even in a game where they aren't "top tier". In spite of furious amounts of jump CD from every person playing Chris, after seeing how powerful every character played by these players is, it doesn't even seem unfair or obnoxious. Chizuru played by these guys looks every bit as amazing as Chizuru the boss character seemed! I have no idea why Mai isn't considered one of the strongest characters in the game, given that she seems to have everything as well as strengths and abilities that other more "normal" characters have nothing like at all!


"Original" or the updated versions of "1998"?


ACA/Original.


Oh, yay!

Oh, forgot. Mai's not a top character in "1998" because her special attacks became less abusive. Her command move is a knockdown move there, an improvement over "1997". I don't remember much else, as I haven't played "1997" in a while.



Did any Cafe members participated in the qualifiers this year? Hopefully, get to see one of you guys in the next round of tournaments.

A note on Samurai Shodown. For some reason, it feels like I am back in 1998 playing Samurai Shodown 4 on the Sega Saturn. Some long loading times. Also, Sucks that the Saturn controller cant be played with the game. Not sure If i mentioned that before. The graphics, although nice to see a favorite gem in current generation graphics, but you can really see the details not as clean and smooth as it could be. Better than KOF for sure though.

Also, I know there was a mention of Green Hell in this thread. I always assumed it was in South America but after watching the demo of the location of Green Hell before a match against Tam Tam, I was surprised to see it right on the spank of Central America. Did we have world maps in any other samurai shodown games?





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"Re(5):Neo-Geo World Tour Taipei" , posted Mon 15 Jul 23:56post reply

Thanks for bringing up the Taipei tournament; I'm watching it now and it's a lot of fun. While I love 98 I keep forgetting how high the treble is set on that game. With O.Chris mirror matches, Choi mirrors(?) and that high pitched announcer I'm surprised that every dog in the neighborhood isn't barking due to the ultrasonic frequencies.

quote:
Also, I know there was a mention of Green Hell in this thread. I always assumed it was in South America but after watching the demo of the location of Green Hell before a match against Tam Tam, I was surprised to see it right on the spank of Central America. Did we have world maps in any other samurai shodown games?


Perhaps Green Hell is a big place and the latest SS is taking place in one of the outlying boroughs? Hopefully the plot in the next SS will show that Tam Tam used to live in downtown Green Hell until he was priced out by gentrification and had to move to Green Suburb Hell.







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"Re(6):Neo-Geo World Tour Taipei" , posted Tue 16 Jul 01:29post reply

Speaking of tournaments: I don't know if I'm more happy about the great numbers of SS in Evo, or sad that we came so close to having almost as many entrants as the year the game is taking place (1787 vs 1719).

Terrible missed opportunity, world.





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"Re(5):Neo-Geo World Tour Taipei" , posted Tue 16 Jul 11:21post reply

quote:
The KOF'98 tournament was on last night all the way up to top 4, and for a tournament of a game where the strongest characters are thoroughly well-known and established and the techniques in playing the game are thoroughly understood, I found it really exciting! And not just because there were teams other than {Kyo,Iori,O.Chris,Chris,Daimon} nCr 3. Madkof ran a team of Chang/Choi/O.Chris, and made Chang and Choi look like perfect examples of why I hate playing against them, even in a game where they aren't "top tier". In spite of furious amounts of jump CD from every person playing Chris, after seeing how powerful every character played by these players is, it doesn't even seem unfair or obnoxious. Chizuru played by these guys looks every bit as amazing as Chizuru the boss character seemed! I have no idea why Mai isn't considered one of the strongest characters in the game, given that she seems to have everything as well as strengths and abilities that other more "normal" characters have nothing like at all!


"Original" or the updated versions of "1998"?


ACA/Original.


Oh, yay!

Oh, forgot. Mai's not a top character in "1998" because her special attacks became less abusive. Her command move is a knockdown move there, an improvement over "1997". I don't remember much else, as I haven't played "1997" in a while.


Did any Cafe members participated in the qualifiers this year? Hopefully, get to see one of you

-- Message too long, Autoquote has been Snipped --


Have you tried rebuilding your PS 4's database(aka defragging)? This gen is much closer to pc, so they act the same way if data get's cluttered on the drive. the load times for me are actually pretty good, and i'm running on a base(slim) version of the PS 4 that has a slower sata connection to the motherboard.







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"Re(5):Neo-Geo World Tour Taipei" , posted Wed 17 Jul 00:26:post reply

quote:
Also, I know there was a mention of Green Hell in this thread. I always assumed it was in South America but after watching the demo of the location of Green Hell before a match against Tam Tam, I was surprised to see it right on the spank of Central America. Did we have world maps in any other samurai shodown games?


They've changed the location of Green Hell.

Samurai Shodown 1 shows relatively precise stage locations before each match, and puts Green Hell within the northern part of South America. Specifically, I'd say the location icon puts it within Venezuela, on the southern side of the Northern Andes.

The map within the instruction manual for Samurai Spirits Bushido Retsuden puts Green Hell within the northern half of South America. The map in the manual uses gigantic location ideas, so "northern half of South America" is as accurate as you can get from it.

The other Samurai Shodown games with maps do not depict Green Hell. SS6 has a true world map, but Green Hell is not a stage in that game. Instead, the game uses Machu Picchu. As for SS4, it only displays a map of Shimabara Peninsula, as the entire game takes place within that location.

On the off chance anyone is curious:
SS2 and SS64 display stage names, which are only descriptive of the stage and do not necessarily reveal anything about the location. SS 64-2 and SS!2 display "episode" names, which are even less descriptive than stage names. SS3, SS5, SS5S, SS!1, and PS1 SSWR give no stage information.





[this message was edited by Baines on Wed 17 Jul 00:27]

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"Re(6):Neo-Geo World Tour Taipei" , posted Thu 18 Jul 22:32post reply

quote:
Also, I know there was a mention of Green Hell in this thread. I always assumed it was in South America but after watching the demo of the location of Green Hell before a match against Tam Tam, I was surprised to see it right on the spank of Central America. Did we have world maps in any other samurai shodown games?

They've changed the location of Green Hell.

Samurai Shodown 1 shows relatively precise stage locations before each match, and puts Green Hell within the northern part of South America. Specifically, I'd say the location icon puts it within Venezuela, on the southern side of the Northern Andes.

The map within the instruction manual for Samurai Spirits Bushido Retsuden puts Green Hell within the northern half of South America. The map in the manual uses gigantic location ideas, so "northern half of South America" is as accurate as you can get from it.

The other Samurai Shodown games with maps do not depict Green Hell. SS6 has a true world map, but Green Hell is not a stage in that game. Instead, the game uses Machu Picchu. As for SS4, it only displays a map of Shimabara Peninsula, as the entire game takes place within that location.

On the off chance anyone is curious:
SS2 and SS64 display stage names, which are only descriptive of the stage and do not necessarily reveal anything about the location. SS 64-2 and SS!2 display "episode" names, which are even less descriptive than stage names. SS3, SS5, SS5S, SS!1, and PS1 SSWR give no stage inf

-- Message too long, Autoquote has been Snipped --

Awesome analysis and history information! Thanks a bunch. So I am not crazy when I thought it was South America. One other thing to note that Tam Tam move list names are from an indigenous language originated from Central America but primarily in Mexico as well. Not sure when that actually started but its a there now a little bit here and there with some Spanish words mixed in. Pretty cool stuff.





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"Re(7):Neo-Geo World Tour Taipei" , posted Fri 19 Jul 01:34:post reply

quote:
Also, I know there was a mention of Green Hell in this thread. I always assumed it was in South America but after watching the demo of the location of Green Hell before a match against Tam Tam, I was surprised to see it right on the spank of Central America. Did we have world maps in any other samurai shodown games?

They've changed the location of Green Hell.
-- Message too long, Autoquote has been Snipped --

I always saw Tam Tam as the Aztec guy who "venerates" a Mayan god but lived in South America where the Incas lived. Weird that SNK is trying to "fix" part of his origins but I can't see how to make it right without rebooting the character altogheter.


quote:
Have you tried rebuilding your PS 4's database(aka defragging)? This gen is much closer to pc, so they act the same way if data get's cluttered on the drive. the load times for me are actually pretty good, and i'm running on a base(slim) version of the PS 4 that has a slower sata connection to the motherboard.


I don't know if you're a Tekken or DBFZ player but staring at a black screen for 15s really brings me back to the PS1 ports of the SNK games. Playing with friends for a bit and then swapping for KOFXIV is almost night and day in how fast we get from one fight to the other. Now go and try to play Real Bout 2 where you start playing faster than you can buy on Amazon store. A bit similar to how we tend to play DOA6 on the boring training stage since it loads like 5x faster than the others filled with dinosaurs and transition cinematics.

But the worst thing for me by far are the lobbies compared to XIV that were just copied from Xrd but in a good way.

Game still lots of fun but I really miss rolling from ss2 and Vspecial. Let's see how all those Genjuros will rank during EVO and other tournaments.

quote:
I have no idea why Mai isn't considered one of the strongest characters in the game, given that she seems to have everything as well as strengths and abilities that other more "normal" characters have nothing like at all!


She can't put the same pressure and open the opponent as Kyo, Iori, Chizuru or jumping CD (O.)Chris. But she's high up there and great to put a fight against the usual 5 characters. If she had her jumping tools from later games but with the "properties" of '98 this might be different story.





[this message was edited by KensouADV on Fri 19 Jul 02:00]

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"Re(8):Samurai Spirits 2019 Sold..." , posted Fri 19 Jul 05:24post reply

quote:

Didn't someone said if you preorder you get season pass 1 for free? Is that for digital orders only?


It also applied for physical copies. I am so glad I got my Season 1 pass for free. It was a wonderful move on SNK's part and was a smart move on the PR front.


How does that work? Is there some kind of notification or something. Being a newbie clueless to this stuff I didn't see any mention of the season pass and didn't see the extra players after the game updated. Then I assume it was for digital only. Ended up paying the season pass. Didn't see characters again or nothing to download. Looked in details of the season pass, characters will be released in the future.

Huge face palm!!!!!!!

I must have wasted money for it. Hopefully I can transfer it to someone if I do get season pass with my preorder copy.



You had to go to the game in the PS store and then it would have given you the option to download it under the season pass option.

Either way, Season 1 looks like it will have some cool characters to try out!





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"NeoGeo mini to Cease Production" , posted Fri 19 Jul 14:59post reply

Once SNK reaches it's 41st Anniversary, they will cease production of NeoGeo mini (Japanese and International versions).





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"Re(1):NeoGeo mini to Cease Production" , posted Sun 21 Jul 02:54post reply

Didn't they say there's other NeoGeo console stuff in production already? Maybe they are just preparing for that.





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"The Kings of Iron Fist on King of Fighters" , posted Thu 25 Jul 11:28post reply

...sorta.





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"Re(1):The Kings of Iron Fist on King of Fight" , posted Thu 25 Jul 21:24post reply

quote:
...sorta.



They made a female Billy, even though Lilly already was a female Billy?







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"Re(1):The Kings of Iron Fist on King of Fight" , posted Fri 26 Jul 02:28post reply

quote:
...sorta.



Midnight Bliss'ed Chang is gross and sad at the same time.







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"Re(2):The Kings of Iron Fist on King of Fight" , posted Fri 26 Jul 03:21post reply

quote:
...sorta.


Midnight Bliss'ed Chang is gross and sad at the same time.



It's an interesting design in that they physically they made her the opposite of everything Chang was

she's tiny and is dwarfed by the ball, she has a huge mane of hair instead of being bald (which also stands in for the beard she doesn't have), she looks young instead of middle-aged, she has a high-pitched childish voice instead of his big doofus-y voice, and she swings the ball with great effort whereas Chang sort of swung it around like a toy, she has no pants while Chang has pants, etc. I mean you could say that she's just been turned into May from Guilty Gear but AHEM

I like that Yashiro's upper body garment was so stylish and sexy that it is entirely unisex.





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"Re(3):The Kings of Iron Fist on King of Fight" , posted Fri 26 Jul 13:23:post reply

quote:

I like that Yashiro's upper body garment was so stylish and sexy that it is entirely unisex.



Not bad, but I don't think she has the core strength to do a one-arm handstand push-up. A proper gender swap of Yashiro really should be packing some abs. I would honestly expect VF Vanessa level, but I'd probably settle for SF Laura.





/ / /

[this message was edited by Mosquiton on Fri 26 Jul 13:23]



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"Re(4):The Kings of Iron Fist on King of Fight" , posted Fri 26 Jul 21:19post reply

Are we certain that's Billy and not a gender swapped version of Tony from the Fatal Fury anime?

That Chang has been sent as punishment for our sins.





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"Re(5):The Kings of Iron Fist on King of Fight" , posted Thu 1 Aug 02:27:post reply

SNK Developer Yuji Watanabe to leave SNK after 6 Years.

He was the lead director of KOF XIV and lead game designer in SS 2019. I am not sure if he was a part of the development team for KOF XV.





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"Re(6):The Kings of Iron Fist on King of Fight" , posted Thu 1 Aug 13:31post reply

quote:
SNK Developer Yuji Watanabe to leave SNK after 6 Years.

He was the lead director of KOF XIV and lead game designer in SS 2019. I am not sure if he was a part of the development team for KOF XV.



Interesting note! He's young but I do wonder where he'll be heading next. He was basically soley responsible for the contraversial character balancings of KOF14 iirc.







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"Re(7):The Kings of Iron Fist on King of Fight" , posted Thu 1 Aug 18:39post reply

quote:
Interesting note! He's young but I do wonder where he'll be heading next. He was basically soley responsible for the contraversial character balancings of KOF14 iirc.

I didn't follow anything about KOF14, what was controversial about the balancing?
Since KOF never has been a particularly balanced game...





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"Re(8):The Kings of Iron Fist on King of Fight" , posted Thu 1 Aug 23:00:post reply

quote:
Interesting note! He's young but I do wonder where he'll be heading next. He was basically soley responsible for the contraversial character balancings of KOF14 iirc.
I didn't follow anything about KOF14, what was controversial about the balancing?
Since KOF never has been a particularly balanced game...



First and formost, from what I understand the task of character balancing wasn't split amongst multiple staff, which is crazy considering all the work. NeoG did lend a hand, but iirc it was mostly by one staff.

KOF14's balancing was contraversial from the start of the product's lifespan to its end. To make a very abridged summary, in its initial phase the character tweakings felt like they weren't handled by someone with extensive knowledge in fighting games. As patches progressed, the game became overall mild while still carrying a debatable game system that didn't get any major fixes. As a result the game had its share of strong characters but its bigger problem was that it simply wasn't fun/exciting; the general consensus amongst players was something along the line of "it's still playable". As a result, much of the scene which KOF13 built up had naturally dissapated by around KOF14's second season.





[this message was edited by Professor on Fri 2 Aug 00:35]

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""NeoGeo 2 Project"" , posted Fri 2 Aug 14:31post reply

SNK seems talking about it...

We all remember that at the April IP Conference that they were planning to make a "NeoGeo 2 and 3 Projects".

Let's see what will happen next...





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"Re(1):" , posted Fri 2 Aug 19:10post reply

quote:
SNK seems talking about it...

We all remember that at the April IP Conference that they were planning to make a "NeoGeo 2 and 3 Projects".

Let's see what will happen next...



Thanks for posting on it-- I was reading it earlier during the day and wondering about the slight mistranslation in the English Tweet, as the original Japanese says "new NeoGeo hardware" and not "next-gen".





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"Re(1): Neo Geo 2 Project" , posted Fri 2 Aug 19:31post reply

It can be linked to Neo Geo Mini... what? Why?
I'm really curious to see this NG2.
Will we know more at TGS 2019?







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"Re(2): Neo Geo 2 Project" , posted Sat 3 Aug 02:54post reply

quote:
It can be linked to Neo Geo Mini... what? Why?
I'm really curious to see this NG2.
Will we know more at TGS 2019?


What exactly is this hardware they are talking about? A controller? A monitor? NeoGeo64 mk.2?





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"Re(3): Neo Geo 2 Project" , posted Sat 3 Aug 23:50:post reply

quote:
It can be linked to Neo Geo Mini... what? Why?
I'm really curious to see this NG2.
Will we know more at TGS 2019?

What exactly is this hardware they are talking about? A controller? A monitor? NeoGeo64 mk.2?



This will be tailored for us Neo Geo fans, it will be intriguing, we have no choice to buy it. But will it prove worthy for newcomers and non-NeoGeo fans? I dont think so. Will see though hope its something cool.

I have been seeing a lot of pictures involving Rimururu and Shizumaru on Twitter lately. uummm even saw one of them kissing each other. Am i missing something here?





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"Re(4): Neo Geo 2 Project" , posted Sun 4 Aug 09:56post reply

quote:
It can be linked to Neo Geo Mini... what? Why?
I'm really curious to see this NG2.
Will we know more at TGS 2019?

What exactly is this hardware they are talking about? A controller? A monitor? NeoGeo64 mk.2?


This will be tailored for us Neo Geo fans, it will be intriguing, we have no choice to buy it. But will it prove worthy for newcomers and non-NeoGeo fans? I dont think so. Will see though hope its something cool.

I have been seeing a lot of pictures involving Rimururu and Shizumaru on Twitter lately. uummm even saw one of them kissing each other. Am i missing something here?



Hard for me to get excited for this myself. Also, I just don't understand why the Neo Geo Mini wasn't modeled off the AES and not the arcade machine.






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"Re(5): Neo Geo 2 Project" , posted Sun 4 Aug 21:31post reply

quote:

Hard for me to get excited for this myself. Also, I just don't understand why the Neo Geo Mini wasn't modeled off the AES and not the arcade machine.



I can think of various groundless reasons:
- to avoid being confused with the Neo Geo X Gold or whatever it was called that cheap official knock-off
- to sell a second version that looks like the AES but inside is the same hardware as the Neo Geo Mini
- in order to make the NG2 works, they needed the NG Mini to looks like that so that once they can be combined together and then docked inside the mighty NG3 everything will be clear





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"Re(6): Neo Geo 2 Project" , posted Mon 5 Aug 02:30post reply

quote:

Hard for me to get excited for this myself. Also, I just don't understand why the Neo Geo Mini wasn't modeled off the AES and not the arcade machine.


I can think of various groundless reasons:
- to avoid being confused with the Neo Geo X Gold or whatever it was called that cheap official knock-off
- to sell a second version that looks like the AES but inside is the same hardware as the Neo Geo Mini
- in order to make the NG2 works, they needed the NG Mini to looks like that so that once they can be combined together and then docked inside the mighty NG3 everything will be clear



Sounds like a NEOGEO Gattai coming...





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"SS everywhere" , posted Mon 5 Aug 07:23:post reply

Trailer

Shizumaru was announced. He's free, and apparently coming after Rimururu (so before everyone else in season 1, he's already ready to go)

Season 2 confirmed, and Mina is confirmed as first S2 character.

And after all this, SC6 gets season 2 and guess who is confirmed as a guest character?





[this message was edited by Gojira on Mon 5 Aug 08:24]

Just a Person
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"Re(1):SS everywhere" , posted Mon 5 Aug 20:50post reply

quote:
Trailer

Shizumaru was announced. He's free, and apparently coming after Rimururu (so before everyone else in season 1, he's already ready to go)

Season 2 confirmed, and Mina is confirmed as first S2 character.

And after all this, SC6 gets season 2 and guess who is confirmed as a guest character?



Great to see Shizumaru back! Now hopefully Cham Cham will be in Season 2.

Gaira would also be cool, but I don't think he has a chance.





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"Re(1):SS everywhere" , posted Mon 5 Aug 22:30post reply

quote:
Trailer

Shizumaru was announced. He's free, and apparently coming after Rimururu (so before everyone else in season 1, he's already ready to go)

Season 2 confirmed, and Mina is confirmed as first S2 character.

And after all this, SC6 gets season 2 and guess who is confirmed as a guest character?



I was happy to see SS getting so much love. Shizamaru was a huge surprise and the rest of the characters all look like they are going to translate well to the new game. The KoF15 title card was whatevs for me since I want more chanbara action.

Cassandra looked... like a character that did not need six months to release. However, the season 2 changes all look exciting and, with luck, should fix some of the issues I have with the game. All that and a truly appropriate guest character and it feels like SC6 is in a good place again.





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"Re(2):SS everywhere" , posted Mon 5 Aug 23:19post reply

quote:
Trailer

Shizumaru was announced. He's free, and apparently coming after Rimururu (so before everyone else in season 1, he's already ready to go)

Season 2 confirmed, and Mina is confirmed as first S2 character.

And after all this, SC6 gets season 2 and guess who is confirmed as a guest character?


I was happy to see SS getting so much love. Shizamaru was a huge surprise and the rest of the characters all look like they are going to translate well to the new game. The KoF15 title card was whatevs for me since I want more chanbara action.

Cassandra looked... like a character that did not need six months to release. However, the season 2 changes all look exciting and, with luck, should fix some of the issues I have with the game. All that and a truly appropriate guest character and it feels like SC6 is in a good place again.



Interesting after those flooded drawing of rimururu and shizumaru on twitter, the fans knew he was returning.

Hoahmaru in Soul Calibur is a long time coming. I told be this needs to happen back in SC 2 era. I just home he is NOT a replica of Misurugi. Because when Soul Calibur first game our, pretty sure everyone felt he played like Hoahmaru.

So what's left for a SNK guest character?
A Capcom game and Guilty Gear. I say bring another Samurai Showdown character to guilty gear.

If there was a Capcom collab, I would like to see a guest character from Darkstalker into Samurai Showdown.

Back in the 2000s, as I yelled for a Soul Calibur Vs Samurai Showdown, I also wanted a Last Blade Vs Darkstalkers.





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"Re(3):SS everywhere" , posted Mon 5 Aug 23:37post reply

Haohmaru and Mitsurugi better become drinking buddies. And if Namco ever decides to do Soul Calibur Tag Team Tournament, they should be a team.







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"Re(2):SS everywhere" , posted Tue 6 Aug 01:12post reply

quote:
Great to see Shizumaru back! Now hopefully Cham Cham will be in Season 2.

Gaira would also be cool, but I don't think he has a chance.

Now that Shizumaru is already in, I think the next 2 characters will be Sougetsu and Gen-an. I have no clue about the last one... I wonder whether, once the roster of SS1 is complete, they'll add another scenario mode and add Amakusa as a boss and playable character. After all, the game has the same name without a subtitle.

Then... we'll need Gaira to finish off the roster of 3, and Sieger, Chamcham and Nicotine to complete the roster of SSS?
Or they could also add Iroha and Suzuhime and actually make money out of their game.





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"Re(3):SS everywhere" , posted Tue 6 Aug 09:33post reply

quote:
Great to see Shizumaru back! Now hopefully Cham Cham will be in Season 2.

Gaira would also be cool, but I don't think he has a chance.
Now that Shizumaru is already in, I think the next 2 characters will be Sougetsu and Gen-an. I have no clue about the last one... I wonder whether, once the roster of SS1 is complete, they'll add another scenario mode and add Amakusa as a boss and playable character. After all, the game has the same name without a subtitle.

Then... we'll need Gaira to finish off the roster of 3, and Sieger, Chamcham and Nicotine to complete the roster of SSS?
Or they could also add Iroha and Suzuhime and actually make money out of their game.



But... wasn't Suzuhime's game pretty much a failure? I don't see how she would make any more money than Cham Cham...





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"Re(4):SS everywhere" , posted Tue 6 Aug 19:13post reply

quote:
But... wasn't Suzuhime's game pretty much a failure? I don't see how she would make any more money than Cham Cham...

Hot take alert: no one who played SSS at the time like Chamcham. She was barely ever mentioned again while the series was still alive, and even her addition to the PS1 port of Amakusa Kôrin was bad and annoying.
Most people voting in current popularity contests were not born when SSS was released, and have a very superficial view of the series. Or they just don't care about the game and want more loli/sexy waifus regardless of their place in the series (Iroha's popularity proves that, even though most old fans loathe her).
Remember that the heroine and arguably main character of the series remains Nakoruru, a character famous for being one of the rare prominent female characters in gaming whose body is covered from top to bottom, and who barely shows her ankles to the fetishists around. All the female characters have been created around her, or to contrast with her (Shiki is the anti-Nakoruru, and so is Mina). Iroha's greatest crime is not that she is pandering to the thirsty crowd, it's that she does it without any regards for the established series she's been forced in.

For that reason, you must not think of Sen characters as they appeared in their game (that no one played anyway). Merely think of them as designs, especially since they are carried by Senri Kita's amazing art. Suzuhime's sexy kimono and young look is really all that matters. I'm sure most people who voted for her don't even know she was the Nightmare of her game (which, arguably, is her biggest draw).





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"Re(5):SS everywhere" , posted Tue 6 Aug 23:00post reply

quote:
Hot take alert: no one who played SSS at the time like Chamcham. She was barely ever mentioned again while the series was still alive, and even her addition to the PS1 port of Amakusa Kôrin was bad and annoying.
Most people voting in current popularity contests were not born when SSS was released, and have a very superficial view of the series. Or they just don't care about the game and want more loli/sexy waifus regardless of their place in the series (Iroha's popularity proves that, even though most old fans loathe her).
Remember that the heroine and arguably main character of the series remains Nakoruru, a character famous for being one of the rare prominent female characters in gaming whose body is covered from top to bottom, and who barely shows her ankles to the fetishists around. All the female characters have been created around her, or to contrast with her (Shiki is the anti-Nakoruru, and so is Mina). Iroha's greatest crime is not that she is pandering to the thirsty crowd, it's that she does it without any regards for the established series she's been forced in.

For that reason, you must not think of Sen characters as they appeared in their game (that no one played anyway). Merely think of them as designs, especially since they are carried by Senri Kita's amazing art. Suzuhime's sexy kimono and young look is really all that matters.


I see. Yes, Suzuhime does have a nice design. If SNK can give her an interesting gameplay, she'd be a nice addition to the roster (the idea of a little girl being the equivalent of SC's Nightmare is pretty cool).

---

quote:
So what's left for a SNK guest character?
A Capcom game and Guilty Gear. I say bring another Samurai Showdown character to guilty gear.


Don't forget BB Tag. With all the new franchises getting involved in it, a SNK guest character could fit perfectly in it (possibly Athena, Terry or Iori).





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"Re(6):SS everywhere" , posted Thu 8 Aug 02:37post reply

I loved most of the designs in Sen, they felt more grounded, although for this same reason they looked weird next to the regular cast, like Jinbei for example





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"Re(3):SS everywhere" , posted Thu 8 Aug 07:47post reply

quote:
Great to see Shizumaru back! Now hopefully Cham Cham will be in Season 2.

Gaira would also be cool, but I don't think he has a chance.
Now that Shizumaru is already in, I think the next 2 characters will be Sougetsu and Gen-an. I have no clue about the last one... I wonder whether, once the roster of SS1 is complete, they'll add another scenario mode and add Amakusa as a boss and playable character. After all, the game has the same name without a subtitle.

Then... we'll need Gaira to finish off the roster of 3, and Sieger, Chamcham and Nicotine to complete the roster of SSS?
Or they could also add Iroha and Suzuhime and actually make money out of their game.



I love how SNK surprised us and included Shizumaru, for free even! Take that Capcom!

Also, with Amakusa. At the end of every story mode there is a glowing red orb that appears, than vanishes. Makes me wonder if that has anything to do with Amakusa.







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"Re(5):SS everywhere" , posted Thu 8 Aug 08:00post reply

quote:
But... wasn't Suzuhime's game pretty much a failure? I don't see how she would make any more money than Cham Cham...
Hot take alert: no one who played SSS at the time like Chamcham. She was barely ever mentioned again while the series was still alive, and even her addition to the PS1 port of Amakusa Kôrin was bad and annoying.
Most people voting in current popularity contests were not born when SSS was released, and have a very superficial view of the series. Or they just don't care about the game and want more loli/sexy waifus regardless of their place in the series (Iroha's popularity proves that, even though most old fans loathe her).
Remember that the heroine and arguably main character of the series remains Nakoruru, a character famous for being one of the rare prominent female characters in gaming whose body is covered from top to bottom, and who barely shows her ankles to the fetishists around. All the female characters have been created around her, or to contrast with her (Shiki is the anti-Nakoruru, and so is Mina). Iroha's greatest crime is not that she is pandering to the thirsty crowd, it's that she does it without any regards for the established series she's been forced in.

For that reason, you must not think of Sen characters as they appeared in their game (that no one played anyway). Merely think of them as designs, especially since they are carried by Senri Kita's amazing art. Suzuhime's sexy kimono and young look is really all that matters

-- Message too long, Autoquote has been Snipped --


I think it is deeply unfortunate that both Shin Samurai Spirits and Samurai Spirits Sen can both be abbreviated as SSS. I was suddenly thinking about how Sieger was in Sen and my mind couldn't handle the alternate history of it all.

Also I 100% agree that nobody I knew liked Cham Cham back in the day. Every single one of us thought she was infuriating, which made the fact that the AI could beat us with her since we were all not that good at the game grounds for hating her even more. We gleefully defeated her to see her monkey cry.

Nowadays I don't feel quite so negatively about her, but she still isn't a character I'm eager for.







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"Re(4):SS everywhere" , posted Thu 8 Aug 08:20post reply

quote:
Also, with Amakusa. At the end of every story mode there is a glowing red orb that appears, than vanishes. Makes me wonder if that has anything to do with Amakusa.

The game happens a few months before Amakusa's resurrection in SS1. Which is why it's important Hanzô's end shows his sons (since Amakusa is resurrected by possessing one of them).







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"Re(5):SS everywhere" , posted Thu 8 Aug 12:33post reply

quote:
The game happens a few months before Amakusa's resurrection in SS1. Which is why it's important Hanzô's end shows his sons (since Amakusa is resurrected by possessing one of them).



I truly believe this series would benefit from a reboot. With just its first two games, SS was praised for its consequential story design. That quickly turned into a mess and eventually a joke as SNK inserted prequel after prequel into the same short span of time.


Capcom avoided this issue with Street Fighter by having later releases of a numerical entry overwrite earlier releases when necessary. Capcom can claim that they have as few as six game "events" to deal with. Even so, Capcom seems to have created their own story barrier point, as they don't appear to want to go beyond the events of SF3.

SNK avoided this issue with King of Fighters with a mix of Dream Matches and Simpsons time. Dream Matches allow SNK to temporarily bring back any character regardless of story. Simpsons time allows SNK to have "yearly" tournaments for over a decade without worrying about minor details like unwanted aging.

With Tekken, Namco has been willing to advance time with world-shaking events (and their consequences.) The solution is to simply be willing to write in any excuse necessary to bring back any desired character in any desired state.





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"Re(6):SS everywhere" , posted Fri 9 Aug 00:34post reply

quote:
The game happens a few months before Amakusa's resurrection in SS1. Which is why it's important Hanzô's end shows his sons (since Amakusa is resurrected by possessing one of them).


I truly believe this series would benefit from a reboot. With just its first two games, SS was praised for its consequential story design. That quickly turned into a mess and eventually a joke as SNK inserted prequel after prequel into the same short span of time.


Capcom avoided this issue with Street Fighter by having later releases of a numerical entry overwrite earlier releases when necessary. Capcom can claim that they have as few as six game "events" to deal with. Even so, Capcom seems to have created their own story barrier point, as they don't appear to want to go beyond the events of SF3.

SNK avoided this issue with King of Fighters with a mix of Dream Matches and Simpsons time. Dream Matches allow SNK to temporarily bring back any character regardless of story. Simpsons time allows SNK to have "yearly" tournaments for over a decade without worrying about minor details like unwanted aging.

With Tekken, Namco has been willing to advance time with world-shaking events (and their consequences.) The solution is to simply be willing to write in any excuse necessary to bring back any desired character in any desired state.



This reminds me that it always bothered me how Athena is still wearing a schoolgirl uniform over a decade after the first tournament... until I realized this year that she is a Japanese pop idol. Since idols often wear schoolgirl-based costumes in photoshoots and performances, it makes sense that Athena would still be wearing them even though she should be in her 20s now (actually late 30s, but let's pretend we don't know that).

And thus everything is fine in the world again. Well, except for the abomination that is the current president of Brazil, that is.





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"Re(6):SS everywhere" , posted Fri 9 Aug 00:35post reply

Rimururu is out and she has a secondary character select screen all to herself. I haven't had much of a chance to try her out but it seems as if all her classic attacks are back, which means she's probably the most technical character in the cast. One thing I did note is that the fruit juice stains that double as blood on the characters adds something to Rimururu. She's still doing her little kewpie doll schtick but it comes across as a lot different when she's bathed in blood.

quote:
The game happens a few months before Amakusa's resurrection in SS1. Which is why it's important Hanzô's end shows his sons (since Amakusa is resurrected by possessing one of them).


I truly believe this series would benefit from a reboot. With just its first two games, SS was praised for its consequential story design. That quickly turned into a mess and eventually a joke as SNK inserted prequel after prequel into the same short span of time.


Capcom avoided this issue with Street Fighter by having later releases of a numerical entry overwrite earlier releases when necessary. Capcom can claim that they have as few as six game "events" to deal with. Even so, Capcom seems to have created their own story barrier point, as they don't appear to want to go beyond the events of SF3.

SNK avoided this issue with King of Fighters with a mix of Dream Matches and Simpsons time. Dream Matches allow SNK to temporarily bring back any character regardless of story. Simpsons time allows SNK to have "yearly" tournaments for over a decade without worrying about minor details like unwanted aging.

With Tekken, Namco has been willing to advance time with world-shaking events (and their consequences.) The solution is to simply be willing to write in any excuse necessary to bring back any desired character in any desired state.


Speaking as someone who likes the story in fighting games I appreciate it when continuity is revised to make something work. Why do the SF games span twenty years but the characters don't really age? Why does Terry keep getting younger while Rock gets older? Who knows, who cares! Seeing the game bios either try to handwave it all away or just ignore it altogether is great fun. Hopefully the next SS game wrecks the rickety continuity of the series even more by having Amakusa posses Nakoruru or something equally ridiculous.







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"Re(7):SS everywhere" , posted Fri 9 Aug 02:13post reply

HEIHACHI MISHIMA.... IS DEAD.
- Tekken 5 arcade intro

I think the serious shakeup in Tekken 4 of having Jin adopt a new style of fighting in response to the story was incredibly cool, and a way to make a character somehow all-new again while still being that character. While in fighting game world we deeply associate how a character fights with who that character is, certain kinds of changes to the character that can be fairly radical can still feel like "ah yes, it is that character! And they are growing! How amazing!" And if you want to play Jin like he was before, there's still Devil Jin.

In contrast to this, I never felt that the KOF12/13 revamp of Iori felt right, though.

I think a really interesting question is what old Andy would be like, in relation to old Terry.







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"Re(8):SS everywhere" , posted Fri 9 Aug 03:12post reply

I'm irrationally annoyed by the current SS having the same name as the first SS, without even a bit of subtitle. If they want to do like SC6 and re-tell the whole history of the series, fine, but do it properly!

I really like what SC6 is doing, by the way. The cast might not be complete, but since it was a series with a rather coherent and... good? scenario, it's nice to finally have all these story beats in a game rather than in some strategy guide/instruction manual/web novelization. I hope they keep adding more characters beyond season 2, at the very least to complete all the events until SC4. It doesn't hurt it's the first really good SC game since 2.
It's almost frustrating they didn't cover SoulEdge as well...

quote:
In contrast to this, I never felt that the KOF12/13 revamp of Iori felt right, though.

I really liked it myself. It was the first time in a while where the scenario had any impact on the characters. Plus, it was an interesting mirror to Kyo in KOF99, 10 years later.
And finally, it had this interesting scene of Iori visiting Chizuru who's so depressed because she lost her powers too, just to laugh at her misery. Which is the most "Iori" thing he could do, on top of being a rare scene of Iori interacting with someone who's neither Kyo nor Vice/Mature.
By the way, did Kyo and Iori do anything in KOF14?







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"Re(9):SS everywhere" , posted Fri 9 Aug 05:33post reply

quote:

I really liked it myself. It was the first time in a while where the scenario had any impact on the characters. Plus, it was an interesting mirror to Kyo in KOF99, 10 years later.
And finally, it had this interesting scene of Iori visiting Chizuru who's so depressed because she lost her powers too, just to laugh at her misery. Which is the most "Iori" thing he could do, on top of being a rare scene of Iori interacting with someone who's neither Kyo nor Vice/Mature.
By the way, did Kyo and Iori do anything in KOF14?



It's weird, because I thought that I OUGHT to like it, but somehow I didn't!

I think a big part of why I didn't like it is that Iori's movements in his new special moves were slower, and his entire sprite moved around less. Like, instead of rising into the air with a DP, he stands and swipes upwards. Where his old rekkas has three sharp, fast, horizontally moving pieces, the new single swipe looked rather more languid.

I think part of it is that I would've liked it more if he departed even further from his old design and got moves that brought in an entirely new playstyle to him, like when Kyo lost his fireball and got chain combos. Of course, the question of what new thing he could receive when he had seemingly everything except teleport and divekick in a story where he's supposed to be de-powered is a whole nother thing.







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"Re(10):SS everywhere" , posted Fri 9 Aug 08:09post reply

quote:
It's weird, because I thought that I OUGHT to like it, but somehow I didn't!

I think a big part of why I didn't like it is that Iori's movements in his new special moves were slower, and his entire sprite moved around less. Like, instead of rising into the air with a DP, he stands and swipes upwards. Where his old rekkas has three sharp, fast, horizontally moving pieces, the new single swipe looked rather more languid.


I think Flameless Iori's attacks were meant to convey brutal power, where he relies on raw power to make up for the damage his flames previously supplied. One of the methods of portraying raw physical brutal strength is to make moves more deliberate, slower, and less fancy.

Instead of doing a much weaker version of his rising spinning DP, Iori swipes upward with his feet firmly planted.

The problem, as you say, is that his moves look languid. Maybe it is his stance. Maybe the moves became too simple. Maybe he needed some legitimately new moves instead of just flameless replacements. Rather than displaying power, Iori looks like he lost his interest along with his flames.





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"Re(7):SS everywhere" , posted Fri 9 Aug 12:52post reply

quote:
Rimururu is out and she has a secondary character select screen all to herself. I haven't had much of a chance to try her out but it seems as if all her classic attacks are back, which means she's probably the most technical character in the cast. One thing I did note is that the fruit juice stains that double as blood on the characters adds something to Rimururu. She's still doing her little kewpie doll schtick but it comes across as a lot different when she's bathed in blood.

The game happens a few months before Amakusa's resurrection in SS1. Which is why it's important Hanzô's end shows his sons (since Amakusa is resurrected by possessing one of them).


I truly believe this series would benefit from a reboot. With just its first two games, SS was praised for its consequential story design. That quickly turned into a mess and eventually a joke as SNK inserted prequel after prequel into the same short span of time.


Capcom avoided this issue with Street Fighter by having later releases of a numerical entry overwrite earlier releases when necessary. Capcom can claim that they have as few as six game "events" to deal with. Even so, Capcom seems to have created their own story barrier point, as they don't appear to want to go beyond the events of SF3.

SNK avoided this issue with King of Fighters with a mix of Dream Matches and Simpsons time. Dream Matches allow SNK to temporarily bring back any character regardless of story. Simpsons time allows SNK

-- Message too long, Autoquote has been Snipped --


I feel as though the new KOF needs to be "NEW". I am a hardcore fan but I really want something new if I continue to play the series. Take out the old and bring in the new. Would that be to much of a problem? Will newcomers feel comfortable if that was the case?

I just feel that how we got left out of MOTW 2 and its story and characters should move over to KOF. Even the young bucks from KOF should be older now and more playable.

Thats me though. If not, shit give me Last Blade. At least that is sort of newer than most SNK products.





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"Re(8):SS everywhere" , posted Fri 9 Aug 15:29post reply

I think people think they know what they want, but nobody knew they wanted MotW with its aged-up Terry and Kim's sons and some flashy newcomer named Rock... and ever since then, they haven't been able to stop asking for it!

I think KOF's got a very strong sense of tradition which has been good and bad for it.

KOF has a very strongly established gameplay around its simpler universal combo system and the short jump, and if you were to radically change those two, I can easily imagine every KOF fan saying "this is not KOF". Maximum Impact tried to bring in some ideas from then-prevalent 3D fighting games, but it never really captured the imagination of new or old players. The gameplay model it has also helps them add characters to the game, because most characters added to the game are not allowed to too-badly destabilize those fundamental combo/short jump/etc. ideas of the game. Occasionally you get a Choi or a Mian, but those are definitely odd rarities.

KOF really just needs a 100-person Battle Royale mode with construction and looting mechanics.







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"Samurai Patches" , posted Wed 14 Aug 22:48post reply

The patch notes for SS are out and it's quite the list.





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"SNK loses the Neo Turf Master IP" , posted Tue 20 Aug 04:00post reply

Today in pieces of news that you would never expected to happen, a Resetera user claimed that his digital version of Neo Turf Masters for the Nintendo Switch got an stealth update where Hamster changed the name of the game from Neo Turf Masters (US Version) to Big Golf Tournament (JP Version) Apparently this change was applied to all the console versions for the game, while the mobile version was removed from the app and play store.

In that same thread, another user discovered that SNK gave up on the name because the owners of the Augusta Masters fought the threadmark claiming that they own the "masters" name.

So yeah, it sucks that such a cool and 90's name will be lost in the future to the more generic "Big Tournament Golf)





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"SS!2 switching" , posted Wed 28 Aug 21:45post reply

link

"Early purchases will include a Switch version of Samurai Shodown! 2, which was originally released for Neo Geo Pocket Color in April 1999."

If they can remaster/convert NGP games to Switch, I hope to see someday a NGP collection, but then I remember that the only games I would really like will never be there (SvC CFC and MotM).







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"Re(1):SS!2 switching" , posted Thu 29 Aug 00:42post reply

quote:
link

"Early purchases will include a Switch version of Samurai Shodown! 2, which was originally released for Neo Geo Pocket Color in April 1999."

If they can remaster/convert NGP games to Switch, I hope to see someday a NGP collection, but then I remember that the only games I would really like will never be there (SvC CFC and MotM).

Wow, they pulled up an old NGPC title! Even though SNK has consistently -if somewhat strangely- kept rereleasing their old games I never thought they would dip back into their attempts at the handheld market.





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"Re(1):SS!2 switching" , posted Thu 29 Aug 01:57post reply

quote:
link

"Early purchases will include a Switch version of Samurai Shodown! 2, which was originally released for Neo Geo Pocket Color in April 1999."

If they can remaster/convert NGP games to Switch, I hope to see someday a NGP collection, but then I remember that the only games I would really like will never be there (SvC CFC and MotM).



Damn, I kind of wish I held off for this version. Hopefully SS!2 will be sold separately.

Apparently there is a rumor going around that Nakaruru might be the next Smash Bros DLC character. The thought makes it tempting to get the DLC pass on sale right now, but I would rather have confirmation first.





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"Re(2):SS!2 switching" , posted Thu 29 Aug 02:21post reply

quote:
link

"Early purchases will include a Switch version of Samurai Shodown! 2, which was originally released for Neo Geo Pocket Color in April 1999."

If they can remaster/convert NGP games to Switch, I hope to see someday a NGP collection, but then I remember that the only games I would really like will never be there (SvC CFC and MotM).


Damn, I kind of wish I held off for this version. Hopefully SS!2 will be sold separately.

Apparently there is a rumor going around that Nakaruru might be the next Smash Bros DLC character. The thought makes it tempting to get the DLC pass on sale right now, but I would rather have confirmation first.



Nakoruru? Really? I know she's popular and all, but it's surprising to imagine her being chosen over other SNK fighters like Terry, Mai, Kyo, Iori or even Haohmaru. But I prefer her over these other characters, so hopefully it's true.

And yes, SvC:MotM being ported over to Switch would be a dream come true! Despite all the praise CvS2 gets (and which is well deserved), MotM was always my favorite entry in the Capcom/SNK list of crossovers, from the amazing music to the option of playing it as a KoF game, a MvC game or a traditional fighting game, to the considerable list of minigames... and all of that in a HANDHELD game.

In the meantime, SS!2 as a bonus for SS'19 is already great news.





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"Re(1):SS!2 switching" , posted Thu 29 Aug 03:43post reply

quote:
link

"Early purchases will include a Switch version of Samurai Shodown! 2, which was originally released for Neo Geo Pocket Color in April 1999."

If they can remaster/convert NGP games to Switch, I hope to see someday a NGP collection, but then I remember that the only games I would really like will never be there (SvC CFC and MotM).

While SS!2 was a great game at the time on the hardware it was on, the main takeway is that it will raise the profile of Morosumi, and lead the way to a modern version of our favourite serial killer calligrapher.
I would now accept nothing less.





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"Re(2):SS!2 switching" , posted Thu 29 Aug 05:00post reply

quote:
link

"Early purchases will include a Switch version of Samurai Shodown! 2, which was originally released for Neo Geo Pocket Color in April 1999."

If they can remaster/convert NGP games to Switch, I hope to see someday a NGP collection, but then I remember that the only games I would really like will never be there (SvC CFC and MotM).
While SS!2 was a great game at the time on the hardware it was on, the main takeway is that it will raise the profile of Morosumi, and lead the way to a modern version of our favourite serial killer calligrapher.
I would now accept nothing less.



Fully agree. Morosumi is awesome!





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"Re(3):SS!2 switching" , posted Thu 29 Aug 10:22post reply

quote:
Nakoruru? Really? I know she's popular and all, but it's surprising to imagine her being chosen over other SNK fighters like Terry, Mai, Kyo, Iori or even Haohmaru. But I prefer her over these other characters, so hopefully it's true.


I thought based on the recently leaked Overwatch Switch case that the next most likely Smash guest would be Tracer. But I'd take Nakaruru if I can't get Reimu Hakurei...

And yes, they should port all of thos Neo Geo Pocket (Color) SNK fighting games, as well as that one version of Crystalis.





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"Re(4):SS!2 switching" , posted Thu 29 Aug 11:35:post reply

quote:
Nakoruru? Really? I know she's popular and all, but it's surprising to imagine her being chosen over other SNK fighters like Terry, Mai, Kyo, Iori or even Haohmaru. But I prefer her over these other characters, so hopefully it's true.

I thought based on the recently leaked Overwatch Switch case that the next most likely Smash guest would be Tracer. But I'd take Nakaruru if I can't get Reimu Hakurei...

And yes, they should port all of thos Neo Geo Pocket (Color) SNK fighting games, as well as that one version of Crystalis.



Never got to play SvC MOTM or a Neo-Geo Pocket. Had to debate on that or a Wonderswan Color. Choose the Bandai handheld. Did i make the right decision?

After watching to some videos, here is a couple of notes.
Bulleta and Yuri rival is pretty cool in context. It may not seem and maybe me diving to detail would come out right. Maybe Iggy can digest? You would think it should be Yuri vs Sakura but I think they are more suited as a team than rivals.

I believe Hoahmaru and Zangief is not a good rival. Why Zangief? I think it should have been Bishamon.

Ikari Super bringing out other Capcom and SNK characters is really awesome!

Evil Ryu's animation is by far the best looking its very cool. It just blends in well.





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[this message was edited by neo0r0chiaku on Thu 29 Aug 11:39]

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"Re(5):SS!2 switching" , posted Fri 30 Aug 00:28post reply

quote:
Nakoruru? Really? I know she's popular and all, but it's surprising to imagine her being chosen over other SNK fighters like Terry, Mai, Kyo, Iori or even Haohmaru. But I prefer her over these other characters, so hopefully it's true.

I thought based on the recently leaked Overwatch Switch case that the next most likely Smash guest would be Tracer. But I'd take Nakaruru if I can't get Reimu Hakurei...

And yes, they should port all of thos Neo Geo Pocket (Color) SNK fighting games, as well as that one version of Crystalis.


Never got to play SvC MOTM or a Neo-Geo Pocket. Had to debate on that or a Wonderswan Color. Choose the Bandai handheld. Did i make the right decision?

After watching to some videos, here is a couple of notes.
Bulleta and Yuri rival is pretty cool in context. It may not seem and maybe me diving to detail would come out right. Maybe Iggy can digest? You would think it should be Yuri vs Sakura but I think they are more suited as a team than rivals.

I believe Hoahmaru and Zangief is not a good rival. Why Zangief? I think it should have been Bishamon.

Ikari Super bringing out other Capcom and SNK characters is really awesome!

Evil Ryu's animation is by far the best looking its very cool. It just blends in well.



Yeah, some rivalries in that game didn't make much sense. Personally, I'd put Athena vs. Felicia (both being popstars), Yuri vs. Sakura (young, self-taught karate girls) and Akari vs. Bulleta (both being sort of monster hunters, but with very different methods and ethics).

As for Haohmaru vs. Zangief, I guess the reason was Haohmaru having a sword (that causes cuts) and Zangief having a tough body with lots of scars (that are the result of cuts he suffered), plus possibly the desire of having a grappler in the game. But yeah, Bishamon would make more sense. Or even Arthur (not a samurai, but he has a lance), who already had sprites in the game due to the G'n'G minigame.





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"Re(6):SS!2 switching" , posted Sat 31 Aug 04:41post reply

Did someone say NGPC games on Switch?

Can I get CFC2?







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"Re(7):SS!2 switching" , posted Sat 31 Aug 21:02post reply

quote:
Can I get CFC2?

The best game out of the whole crossover.
It would be nice if Capcom and SNK could seat down and at least re-release all that stuff, especially since they're both in the same mood of releasing packs of old roms.





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"Re(8):SS!2 switching" , posted Sun 1 Sep 01:03post reply

quote:
Can I get CFC2?
The best game out of the whole crossover.
It would be nice if Capcom and SNK could seat down and at least re-release all that stuff, especially since they're both in the same mood of releasing packs of old roms.



Speaking of being in the same mood as Capcom, i heard from a video that Neo Geo is planning to release the neo geo 2 as an arcade stick system similar to what Capcom released earlier this year. The odd thing is some notes from the initial announcement of Neogeo 2 and Neogeo 3 is that it suppose to be a successor to the original Neo Geo not the Neo Geo Mini. So its weird.





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"Re(9):SS!2 switching" , posted Mon 2 Sep 05:51post reply

Speaking of SNK, I'm massively excited at the prospect that this might not be a mistake.





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"SNK character to appear in Smash?" , posted Mon 2 Sep 13:36post reply

quote:
Speaking of SNK, I'm massively excited at the prospect that this might not be a mistake.



There is a known smash leaker who said that this is actually true

I want to see Kyo mostly because they could easily recreate any of thosenKOF intros with the invitation letters. Also Esaka would be a cool Smash stage







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"Re(1):SNK character to appear in Smash?" , posted Mon 2 Sep 14:11post reply

quote:
Speaking of SNK, I'm massively excited at the prospect that this might not be a mistake.


There is a known smash leaker who said that this is actually true

I want to see Kyo mostly because they could easily recreate any of thosenKOF intros with the invitation letters. Also Esaka would be a cool Smash stage

Rumor has it it's Fio from Metal Slug, due to having a "mechanical buddy" i.e. the titular Metal Slug tank.





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"Re(2):SNK character to appear in Smash?" , posted Mon 2 Sep 17:46:post reply

The Smash team like characters with a sword, Athena or the guy from Crystalis?

If it has to be female with a mecha / mechanical buddy, there is Cyber Woo from NGBC.





[this message was edited by Lord SNK on Mon 2 Sep 21:19]

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"NEOGEO Arcade Stick Pro!" , posted Tue 3 Sep 11:28post reply

NEOGEO Arcade Stick Pro!





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"Re(1):NEOGEO Arcade Stick Pro!" , posted Tue 3 Sep 21:51post reply

quote:
NEOGEO Arcade Stick Pro!



Is it "only" a stick?







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"Re(2):NEOGEO Arcade Stick Pro!" , posted Tue 3 Sep 23:50post reply

I wish I knew a little more about this stick since a single picture of it floating in a vacuum doesn't tell me much. As it is it doesn't look very big and those two buttons between the joystick and the arcade buttons seem precariously placed.

quote:

Is it "only" a stick?


Personally, I'm hoping it doubles as a mandoline so I can slice carrots!





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"Re(3):NEOGEO Arcade Stick Pro!" , posted Wed 4 Sep 02:53post reply

Seriously, zooming on the picture, I think that 2 of the 3 ports on the bottom side says something like "1P" and "2P" (the one in the middle I think is headphones) and then there are 4 circular things on the right side (buttons? ports?).







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"Re(4):NEOGEO Arcade Stick Pro!" , posted Wed 4 Sep 03:55post reply

quote:
Seriously, zooming on the picture, I think that 2 of the 3 ports on the bottom side says something like "1P" and "2P" (the one in the middle I think is headphones) and then there are 4 circular things on the right side (buttons? ports?).

Yeah i see those. Seems like it will be another plug-n-play system, tho I'm not sure about the placement of those ports and headphone port. Looks like it would bother whoever is using the stick if a second player is connecting via the port. I hope the stick is by itself usable as a controller for PC or even consoles (without needing to spend on more brook converters)





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"Terry Smash Buster Bros." , posted Thu 5 Sep 08:16post reply

You can not tell me that this is the coolest TRAILER you have ever witness. I mean the feeling from watching this is unexplainable.

Terry, KOF Stage, and Ryo next in line





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"Re(1):Terry Smash Buster Bros." , posted Thu 5 Sep 08:18post reply

quote:
You can not tell me that this is the coolest TRAILER you have ever witness. I mean the feeling from watching this is unexplainable.

Terry, KOF Stage, and Ryo next in line



Now imagine Kirby with that hat, doing his best impersonation of Buster Wolf...







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"Re(2):Terry Smash Buster Bros." , posted Thu 5 Sep 09:54post reply

quote:
You can not tell me that this is the coolest TRAILER you have ever witness. I mean the feeling from watching this is unexplainable.


That was a great trailer; it was nice to see the original King of Fighters finally get the invitation. But Joe and Andy thought they had a chance? I guess Mai was too busy with DoA to make it into the list of popular but missed SNK fighters.

Kudos to SNK for being represented in a high profile crossover game. I honestly thought the company was done several years back so this turnaround has been a pleasant surprise.





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"Re(3):Terry Smash Buster Bros." , posted Thu 5 Sep 11:10post reply

It's nice to see that they have that much staying power. It's just so weird that all of these characters can now fight each other :)

I was really glad when they didn't reveal just a bunch of Mii costumes, but I figure that's how they'll pay homage to the ones that don't become full characters...?

I just wish that I enjoyed Smash a bit more as a fighter. It's not bad, but I prefer more grounded experiences.





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"Re(1):Terry Smash Buster Bros." , posted Thu 5 Sep 12:19post reply

quote:
You can not tell me that this is the coolest TRAILER you have ever witness. I mean the feeling from watching this is unexplainable.

Terry, KOF Stage, and Ryo next in line



I let myself get hyped up for the initial Nakoruru rumor and was envisioning her moveset like using Annu Mustube to followed by grabbing onto Mamahaha to get back onto the stage. Then another rumor started going around the other day with Terry or a Metal Slug character being the SNK rep. I would have loved Fio to show up and Metal Slug be a more interesting Land Master super. Terry is okay (or OKAY!), but Nakoruru would have been the more interesting choice gameplay wise (Hell, I was kind of getting hyped for Kyo with that trailer, I want to see Kirby doing an R.E.D. kick now). I imagine that we will get Fatal Fury motions just like the Street Fighter characters get theirs, but will we get Power Geyser motion as well?

The small snippet of Terry gameplay has a couple of voice samples and Terry sounds different

Link here

Maybe it is just me.

I am glad that more DLC fighters will be on the way and Nintendo plans of supporting the game long term. This initial pass is really going the whole length of the year since the game came out. Hopefully they can finally do some real tournament support as well.







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"Re(4):Terry Smash Buster Bros." , posted Thu 5 Sep 12:30post reply

quote:
It's nice to see that they have that much staying power. It's just so weird that all of these characters can now fight each other :)

I was really glad when they didn't reveal just a bunch of Mii costumes, but I figure that's how they'll pay homage to the ones that don't become full characters...?

I just wish that I enjoyed Smash a bit more as a fighter. It's not bad, but I prefer more grounded experiences.

Speaking of Mii Costumes...I don't understand why the internet went crazy over this particular one (which was during Sakurai's Banjo demonstration).

I also found it very surreal how Sakurai was casually mentioning(paraphrasing): "While it might sound strange for me to say this in a Nintendo stream, given how XBox is considered a rival console, and Microsoft now owns the Banjo-Kazooie IP...please play Banjo-Kazooie on XBox (One)!"







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"Re(1):Terry Smash Buster Bros." , posted Thu 5 Sep 14:56post reply

Now that Lord Sakurai has deemed that Fatal Fury is more iconic than KOF, can we finally get that Garou sequel, SNK? I don't even care if it's Switch-exclusive.







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"Re(2):Terry Smash Buster Bros." , posted Thu 5 Sep 19:07post reply

I am unreasonably angry that they picked Terry over Nakoruru. Seriously, what's the point of this character. Nako was a better fit for the game, and she was also a big star in the 90s. And she has a better musical theme. Such a shame.

quote:
Speaking of Mii Costumes...I don't understand why the internet went crazy over this particular one

It was quite incredible to read on Japanese twitter people dumbfounded by Terry (who's this dude) but being totally fine with Sans (oh, yeah, it's that guy from Undertale).
Generation shift is WEIRD.

And then, there were some older people expecting Terry from DQ, and not understanding anything to the Neo Geo roll.

quote:
Now that Lord Sakurai has deemed that Fatal Fury is more iconic than KOF

Actually, the background is some boring KOF arena, not a Fatal Fury one. What Smash established is that Terry is a better face for KOF than Kyô. No train running next to Mount Rushmore for you!







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"Re(3):Terry Smash Buster Bros." , posted Fri 6 Sep 00:58post reply

Fighting game players, even ones who do not play SNK games, recognize a mainstay like Terry.
Smash players do not recognize Terry.

I'm not drawing any conclusions from this

Spoiler (Highlight to view) -
I am totally drawing conclusions from this

End of Spoiler

but I do find it amusing that some people are acting like a character from Dark Rift made it in.

quote:
I am unreasonably angry that they picked Terry over Nakoruru. Seriously, what's the point of this character. Nako was a better fit for the game, and she was also a big star in the 90s. And she has a better musical theme. Such a shame.

As an aside, I cannot stand Terry's theme song. The music always put me in mind of train whistles, something that is neither soothing or melodic. It's fine if they want to play up Terry as Emperor of the North but there must be a better way to do it than tinny tooting.





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"Re(4):Terry Smash Buster Bros." , posted Fri 6 Sep 01:47post reply

quote:
Fighting game players, even ones who do not play SNK games, recognize a mainstay like Terry.
Smash players do not recognize Terry.

I'm not drawing any conclusions from this but I do find it amusing that some people are acting like a character from Dark Rift made it in.

I am unreasonably angry that they picked Terry over Nakoruru. Seriously, what's the point of this character. Nako was a better fit for the game, and she was also a big star in the 90s. And she has a better musical theme. Such a shame.
As an aside, I cannot stand Terry's theme song. The music always put me in mind of train whistles, something that is neither soothing or melodic. It's fine if they want to play up Terry as Emperor of the North but there must be a better way to do it than tinny tooting.



Heh, Dark Rift... did Nintendo have some awful fighting games back in the N64 days.

Anyway, I guess Terry's choice shouldn't be a surprise; while Kyo is SNK's poster boy, Terry's history with Nintendo goes way back to the SNES days, with three games in it. Sure, Mai was also in two of them, but I guess she may have been considered inappropriate for an all-ages game (then again, Bayonetta is in it, so what do I know?).

But what I really liked was seeing Ryo in the background... maybe the KOF stage will feature KOF fighters cheering for you (or ignoring you in the case of Iori's team) like in KOF'94-98? I hope so!

(and if that's the case, I hope SNK uses the opportunity to have team members cheering for the fighters in the background back in KOF XV)





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"Re(2):Terry Smash Buster Bros." , posted Fri 6 Sep 11:11:post reply

quote:
You can not tell me that this is the coolest TRAILER you have ever witness. I mean the feeling from watching this is unexplainable.

Terry, KOF Stage, and Ryo next in line


The small snippet of Terry gameplay has a couple of voice samples and Terry sounds different

Link here

-- Message too long, Autoquote has been Snipped --


Very interesting that Sakurai picked Terry-- the Fatal Fury series and Terry used to be SNK's face up until KOF came around and allowed it to gulp their franchises, which in a sense is seen by some people including Arc System's Toshimichi Mori as one of the mistakes that the publisher made back in the days.

So the stage is based on KOF12 of all things, it seems. No Mt.Rushmore. Come to think, I can't recall whether the Smash series has ever had any stages based on real locations.





[this message was edited by Professor on Fri 6 Sep 11:56]



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"Re(3):Terry Smash Buster Bros." , posted Fri 6 Sep 15:19post reply

quote:
You can not tell me that this is the coolest TRAILER you have ever witness. I mean the feeling from watching this is unexplainable.

Terry, KOF Stage, and Ryo next in line


The small snippet of Terry gameplay has a couple of voice samples and Terry sounds different

Link here

-- Message too long, Autoquote has been Snipped --

Very interesting that Sakurai picked Terry-- the Fatal Fury series and Terry used to be SNK's face up until KOF came around and allowed it to gulp their franchises, which in a sense is seen by some people including Arc System's Toshimichi Mori as one of the mistakes that the publisher made back in the days.

So the stage is based on KOF12 of all things, it seems. No Mt.Rushmore. Come to think, I can't recall whether the Smash series has ever had any stages based on real locations.


I'm guessing, much like the Persona 5 stage, it's for opportunities for cameo appearances of other SNK fighters.

I kinda wish they would also add more assist trophies as a result, if not as an excuse to get some Metal Slug cameos in there, too.

Can't wait hear Kirby make his cutest impressions of "Crack Shooooo~" and "Bustaaaaaa Woooo~!" all while wearing the trademark hat (and ponytail perhaps?)





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"Re(3):Terry Smash Buster Bros." , posted Sat 7 Sep 01:45post reply

quote:
You can not tell me that this is the coolest TRAILER you have ever witness. I mean the feeling from watching this is unexplainable.

Terry, KOF Stage, and Ryo next in line


The small snippet of Terry gameplay has a couple of voice samples and Terry sounds different

Link here

-- Message too long, Autoquote has been Snipped --

Very interesting that Sakurai picked Terry-- the Fatal Fury series and Terry used to be SNK's face up until KOF came around and allowed it to gulp their franchises, which in a sense is seen by some people including Arc System's Toshimichi Mori as one of the mistakes that the publisher made back in the days.

So the stage is based on KOF12 of all things, it seems. No Mt.Rushmore. Come to think, I can't recall whether the Smash series has ever had any stages based on real locations.



Do you have a more deep take on what Toshimachi Mori said about SNK?

I always thought that SNK shot themselves in the foot by taking relevance from Fatal Fury and Art of Fighting







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"Re(4):Terry Smash Buster Bros." , posted Sat 7 Sep 01:57post reply

quote:
I kinda wish they would also add more assist trophies as a result, if not as an excuse to get some Metal Slug cameos in there, too.


Yuri should be the ultimate assist trophy and imitate everyone. She and Kirby would be the ultimate rivalry.







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"Re(4):Terry Smash Buster Bros." , posted Sat 7 Sep 01:58post reply

quote:
You can not tell me that this is the coolest TRAILER you have ever witness. I mean the feeling from watching this is unexplainable.

Terry, KOF Stage, and Ryo next in line


The small snippet of Terry gameplay has a couple of voice samples and Terry sounds different

Link here

-- Message too long, Autoquote has been Snipped --

Very interesting that Sakurai picked Terry-- the Fatal Fury series and Terry used to be SNK's face up until KOF came around and allowed it to gulp their franchises, which in a sense is seen by some people including Arc System's Toshimichi Mori as one of the mistakes that the publisher made back in the days.

So the stage is based on KOF12 of all things, it seems. No Mt.Rushmore. Come to think, I can't recall whether the Smash series has ever had any stages based on real locations.


Do you have a more deep take on what Toshimachi Mori said about SNK?

I always thought that SNK shot themselves in the foot by taking relevance from Fatal Fury and Art of Fighting


I'm curious about that as well. Was it that SNK became too focused on not only one genre but one title? From my outside perspective it felt that when SNK dropped everything in favor of KoF they had nothing to fall back on once fighting games were no longer the "in" thing. Having to re-release League Bowling again and again because they don't have any other IP's to turn to is a failure of diversification.





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"Re(5):Terry Smash Buster Bros." , posted Sat 7 Sep 02:09post reply

quote:
Do you have a more deep take on what Toshimachi Mori said about SNK?

I always thought that SNK shot themselves in the foot by taking relevance from Fatal Fury and Art of Fighting

I'm curious about that as well. Was it that SNK became too focused on not only one genre but one title? From my outside perspective it felt that when SNK dropped everything in favor of KoF they had nothing to fall back on once fighting games were no longer the "in" thing. Having to re-release League Bowling again and again because they don't have any other IP's to turn to is a failure of diversification.


To be fair, SNK did keep the Samurai Shodown and Metal Slug series alive. And Fatal Fury still got new games until 1999.

But yeah, they shouldn't have stopped the FF series. Nor AoF; it's shocking that it died after only three games (Buriki One doesn't count, although it was a nice idea for a fighting game).





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"Re(6):Terry Smash Buster Bros." , posted Sun 8 Sep 10:40:post reply

quote:
To be fair, SNK did keep the Samurai Shodown and Metal Slug series alive. And Fatal Fury still got new games until 1999.

But yeah, they shouldn't have stopped the FF series. Nor AoF; it's shocking that it died after only three games (Buriki One doesn't count, although it was a nice idea for a fighting game).

I felt SNK "killed" what made Garou Garou by getting rid of the plane-switch system: It was the greatest hook Fatal Fury had, and rather than taking it to the next step, they shyed away from it rather than be daring and double down on the idea, most likely to cater to those who wanted more grounded, "traditional" fighting game mechanics.

And while Mark of the Wolf is incredibly polished, I felt that some of the charm that got me interested in the franchise initially just wans't there anymore, and it's not because of the new cast, either.

If SNK wants to bring back Fatal Fury, they need to bring back plane-switch fighting back and embrace it fully. Grounded experiences be damned! Be daring like the wolf!





[this message was edited by sfried on Sun 8 Sep 10:42]

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"Re(5):NEOGEO Arcade Stick Pro!" , posted Tue 10 Sep 18:54post reply

We have more info on this thing

20 games included, can be used as a stick for the Mini, or Mini's pads can be plugged to it to play with one of the preinstalled games (still unknown, but probably some variation of the usual selection available for NG Mini).

It is not clear if it can be used as an arcade stick for PS4/PC/etc.





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"Re(6):NEOGEO Arcade Stick Pro!" , posted Tue 10 Sep 21:32post reply

quote:
It is not clear if it can be used as an arcade stick for PS4/PC/etc.


https://www.snk-corp.co.jp/press/2019/091003/

So from the press release, we now know that the device can be switched between "Joystick mode" that lets you use it as a generic stick for the PC (and NeoGeo Mini), and "Console Mode" that lets you play it as a console with 20 pre-installed games and allows you to hook up Neogeo mini pads.





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"Re(7):NEOGEO Arcade Stick Pro!" , posted Tue 10 Sep 22:35post reply

quote:
It is not clear if it can be used as an arcade stick for PS4/PC/etc.

https://www.snk-corp.co.jp/press/2019/091003/

So from the press release, we now know that the device can be switched between "Joystick mode" that lets you use it as a generic stick for the PC (and NeoGeo Mini), and "Console Mode" that lets you play it as a console with 20 pre-installed games and allows you to hook up Neogeo mini pads.



Missed that detail completely, thanks, it was already in the picture :P
PC, but probably not PS4?





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"Re(8):NEOGEO Arcade Stick Pro!" , posted Tue 10 Sep 23:55post reply

quote:
It is not clear if it can be used as an arcade stick for PS4/PC/etc.

https://www.snk-corp.co.jp/press/2019/091003/

So from the press release, we now know that the device can be switched between "Joystick mode" that lets you use it as a generic stick for the PC (and NeoGeo Mini), and "Console Mode" that lets you play it as a console with 20 pre-installed games and allows you to hook up Neogeo mini pads.


Missed that detail completely, thanks, it was already in the picture :P
PC, but probably not PS4?



The PS4 requires a license & special chip from Sony so I guess SNK didn't want to go that far. It should still be able to operate with any PS4 games that use LabZero's legacy USB driver (SFV, KOF14, GGRev2, etc).





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"Re(7):Terry Smash Buster Bros." , posted Wed 11 Sep 06:22post reply

quote:
To be fair, SNK did keep the Samurai Shodown and Metal Slug series alive. And Fatal Fury still got new games until 1999.

But yeah, they shouldn't have stopped the FF series. Nor AoF; it's shocking that it died after only three games (Buriki One doesn't count, although it was a nice idea for a fighting game).
I felt SNK "killed" what made Garou Garou by getting rid of the plane-switch system: It was the greatest hook Fatal Fury had, and rather than taking it to the next step, they shyed away from it rather than be daring and double down on the idea, most likely to cater to those who wanted more grounded, "traditional" fighting game mechanics.

And while Mark of the Wolf is incredibly polished, I felt that some of the charm that got me interested in the franchise initially just wans't there anymore, and it's not because of the new cast, either.

If SNK wants to bring back Fatal Fury, they need to bring back plane-switch fighting back and embrace it fully. Grounded experiences be damned! Be daring like the wolf!



Wow i have never heared of a person who liked plane-switching, personally i never delved into it much.
What was good about it to begin with?
BTW i never post here but i do read you guy's post's.





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"Re(8):Terry Smash Buster Bros." , posted Wed 11 Sep 22:49post reply

quote:
Wow i have never heared of a person who liked plane-switching, personally i never delved into it much.
What was good about it to begin with?
BTW i never post here but i do read you guy's post's.

I can only speak for myself but I found plane shifting to be one of those things that was more of an interesting idea than a good idea. The SNK of old used to be filled with ideas that were unique but not always particularly well integrated. It's a shame that SNK had such a rough time moving into 3D since that style of game allowed for the movement that plane shifting pixels could only mimic. Tekken is what FF could have evolved into if it had gone down a different path.







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"Re(9):Terry Smash Buster Bros." , posted Thu 12 Sep 01:23post reply

quote:
Wow i have never heared of a person who liked plane-switching, personally i never delved into it much.
What was good about it to begin with?
BTW i never post here but i do read you guy's post's.
I can only speak for myself but I found plane shifting to be one of those things that was more of an interesting idea than a good idea. The SNK of old used to be filled with ideas that were unique but not always particularly well integrated. It's a shame that SNK had such a rough time moving into 3D since that style of game allowed for the movement that plane shifting pixels could only mimic. Tekken is what FF could have evolved into if it had gone down a different path.

I thought plane-switching had lots of potential.

Plane-switch had very interesting ideas when it came to mix-ups. It was quite integral to early FF installments that certain moved even incorporated it into its attack (you would be coming into the same plane as your enemy as you attacked). Unlike Tekken, when you'd be able to side-step in a free form (which makes sense given it's 3D nature), plane-switching had a lot more predictab(oo)lity by narrowing the side-step options down to two, thus it makes it possible to still corner an enemy while likewise they could bait you into an attack that only affected one frame, side-step out of your attack, and counterattack with a plane-switch attack. This still preserves the flow of a traditional fighting game but broadens the mix-up options even further.







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"Re(9):Terry Smash Buster Bros." , posted Thu 12 Sep 10:22post reply

quote:
It's a shame that SNK had such a rough time moving into 3D since that style of game allowed for the movement that plane shifting pixels could only mimic. Tekken is what FF could have evolved into if it had gone down a different path.



Would it?

How you handled projectiles was a pretty big factor in how a 3D fighter developed.

While Tekken has reached a point that it can include multiple characters that have various types of projectiles, that was not always true. For years, Tekken eschewed projectiles, the closest thing to a projectile were powerful wide area boss attacks. Soul Edge and Soul Calibur took a similar stance, as did Virtua Fighter.

I think that gave developers a chance to concentrate on the non-projectile aspect of their games. (Sega saw success taking a similar path with Virtua Fighter.)

SNK's various fighting game franchises were all invested in projectiles, with most of the major figures of each series at the least having a projectile if not an arsenal of such moves. Ignoring their dabbling with Buriki One, this means SNK would likely have tried to move into 3D with projectiles as a factor.

Looking at history, that path didn't have a particularly bright future. 2.5D fighters stayed close to their 2D roots, never really embracing 3D. Fully embracing both 3D movement and projectiles led to arguably a different branch of competitive games, those like Virtual On or Powerstone. As for the middle ground between those two extremes, mixing increased 3D movement with more traditional 2D design, just seemed to die out.





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"Re(10):Terry Smash Buster Bros." , posted Fri 13 Sep 00:07post reply

quote:
Wow i have never heared of a person who liked plane-switching, personally i never delved into it much.
What was good about it to begin with?
BTW i never post here but i do read you guy's post's.
I can only speak for myself but I found plane shifting to be one of those things that was more of an interesting idea than a good idea. The SNK of old used to be filled with ideas that were unique but not always particularly well integrated. It's a shame that SNK had such a rough time moving into 3D since that style of game allowed for the movement that plane shifting pixels could only mimic. Tekken is what FF could have evolved into if it had gone down a different path.
I thought plane-switching had lots of potential.

Plane-switch had very interesting ideas when it came to mix-ups. It was quite integral to early FF installments that certain moved even incorporated it into its attack (you would be coming into the same plane as your enemy as you attacked). Unlike Tekken, when you'd be able to side-step in a free form (which makes sense given it's 3D nature), plane-switching had a lot more predictab(oo)lity by narrowing the side-step options down to two, thus it makes it possible to still corner an enemy while likewise they could bait you into an attack that only affected one frame, side-step out of your attack, and counterattack with a plane-switch attack. This still preserves the flow of a traditional fighting game but broadens the mix-up options even further

-- Message too long, Autoquote has been Snipped --


Personally, I always liked the mind games involved with the plane shifting in Fatal Fury Special, like you could at any moment brake the pacing of the match so you could mess a little with your opponent strategy, it always felt very "samsho-esque" for me at least

Now, in Fatal Fury 3 and real bout 1 I never liked them because adding 3 planes was too much, no one likes real bout special so I can't remember how it played, and real bout 2 found a nice balance with the plane shift thanks to the increased speed while changing planes





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"The Evil Green Eye Shizumaru" , posted Wed 18 Sep 09:37post reply

Can anyone explain to me the story behind the evil green eye in Shizumaru super? This has not been shown in previous games correct?





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"Re(1):The Evil Green Eye Shizumaru" , posted Wed 18 Sep 20:34post reply

quote:
Can anyone explain to me the story behind the evil green eye in Shizumaru super? This has not been shown in previous games correct?



I can only assume that the developers have decided to go with the idea that Shizumaru really is a demon child, that he isn't just wrongly obsessed.







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"Re(2):The Evil Green Eye Shizumaru" , posted Thu 19 Sep 00:27post reply

quote:
I can only assume that the developers have decided to go with the idea that Shizumaru really is a demon child, that he isn't just wrongly obsessed.

Yeah, that bugged me greatly.
The whole point of Musôken was a misdirection. Now it's not anymore?







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"Re(3):The Evil Green Eye Shizumaru" , posted Fri 20 Sep 00:26post reply

In the story mode Shizumaru only brings up the usual questions about who he is and in the end toddles off to wait for his storyline to properly start in SS3. He doesn't have any special win poses à la Rock Howard when he wins with his super and he makes no mention of being cursed outside of his usual fretting about hurting others. In the game his green eyes feels like nothing more than a graphical flourish to let you know Shizumaru is going all-in on the fight for a moment.







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"Re(4):The Evil Green Eye Shizumaru" , posted Fri 20 Sep 03:09:post reply

quote:
In the game his green eyes feels like nothing more than a graphical flourish to let you know Shizumaru is going all-in on the fight for a moment.



If it was just to show extra determination, you might get a glowing "fire" effect for the eyes. You wouldn't also get the sclera turning black, that is more a demonic effect.

I quickly ran through some YouTube videos to verify, and didn't see any other characters that exhibit eye color changes, much less sclera changes. Nor did there appear to be any other characters that even had an aura effect during their super. The closest would be Nakoruru, who gains trailing sparkles during the dive part of hers, but a similar effect has always been part of her move.





[this message was edited by Baines on Fri 20 Sep 03:24]

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"SNK's alternate history" , posted Fri 20 Sep 03:23post reply

quote:

SNK's various fighting game franchises were all invested in projectiles, with most of the major figures of each series at the least having a projectile if not an arsenal of such moves. Ignoring their dabbling with Buriki One, this means SNK would likely have tried to move into 3D with projectiles as a factor.

Looking at history, that path didn't have a particularly bright future. 2.5D fighters stayed close to their 2D roots, never really embracing 3D. Fully embracing both 3D movement and projectiles led to arguably a different branch of competitive games, those like Virtual On or Powerstone. As for the middle ground between those two extremes, mixi


I'm not so sure about this "awkward middle ground theory." Rival Schools and Star Gladiator were a pretty good blend, and KOF: Maximum Impact was just too little, too late, and too ugly. The genre as a whole was in decline in the early 2000s due to oversaturation and 3D models that couldn't even come close to the charm of a detailed sprite. It doesn't seem that the formula for games like Power Stone and Virtual On had any particular staying power, either.

I also don't think we should ignore Buriki One when it's the most relevant to imagining a more Tekken-like Fatal Fury. This game features AoF's Ryo Sakazaki without a fireball, and proves that even in the late 90s, the idea that projecting your vital force across the screen to smack somebody is a rare and spectacular feat...maybe even impossible. Think back to the original Art of Fighting, you have to learn the full-screen fireball, and use a full super meter to pull it off.

So let's imagine this scenario. It's 1998. The guy in charge of making Fatal Fury: Wild Ambition is thinking, this is worrying. Our game feels a little bit like garbage. We are failing to differentiate ourselves from Street Fighter again... why are we so close to Street Fighter EX? That was two years ago!

I can see that we won't meet success on our current path. We need to extend development by at least another year, maybe more, and try something different. Management owes me a big favor, so let's boldly move into 3D to better capitalize on the movement possibilities. But how do we handle all these projectiles? How we handle projectiles is a pretty big factor in how our 3D style will develop.

Tekken 3 really is a masterpiece, and they have very exciting attacks without using any projectiles, but it's not quite fitting for us. The Buriki One team has been making an even more realistic than Virtua Fighter. They're making a very grounded fighting game with no fireballs or anything of that nature. But isn't that going way too far for FF? We don't want to lose all of the amazing techniques we've created for our cast. Let's think back to Art of Fighting, where channeling your ki to create a powerful blast is an amazing technique. Maybe that's the way forward for characters like Terry and Joe...then we we can keep the projectiles very fast and powerful. After all, isn't a special move kind of "super" in its own way? Maybe you're also temporarily weaker after using it, like you take some damage even when blocking normal attacks. After all, isn't this a "desperation move"? Calling on this power should feel like a decisive moment.

Hmm, thinking of another game, what about the way they handled projectiles in Bushido Blade? Maybe Mai could toss a single fan and that would be it? But again, this feels too limited. Mai seems like she has a bit of extra storage space compared to those samurai, and our fighters aren't going to go down after one hit, after all. Let's give her three of them each round and focus on making Super Deadly Ninja Bees live up to their wild name? Well, who knows.

Okay, we have some ideas. But there's still a big problem. Our character models are, uh, not very pleasing to the eye. Since our 3D is still very primitive, we need to invest more in more 2D art to make up the difference. We can have more story scenes, like Rival Schools. I may actually have to pull out my blackmail material for the boss....





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"Re(5):The Evil Green Eye Shizumaru" , posted Fri 20 Sep 03:28post reply

quote:

If it was just to show extra determination, you might get a glowing "fire" effect for the eyes. You wouldn't also get the sclera turning black, that is more a demonic effect.

I quickly ran through some YouTube videos to verify, and didn't see any other characters that exhibit eye color changes, much less sclera changes. Nor did there appear to be any other characters that even had an aura effect during their super. The closest would be Nakoruru, who gains trailing sparkles during the dive part of hers, but a similar effect has always been part of her move.


Is there an explanation for Yashamaru's weapon flip?





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"Re(5):The Evil Green Eye Shizumaru" , posted Fri 20 Sep 04:49post reply

quote:
In the game his green eyes feels like nothing more than a graphical flourish to let you know Shizumaru is going all-in on the fight for a moment.


If it was just to show extra determination, you might get a glowing "fire" effect for the eyes. You wouldn't also get the sclera turning black, that is more a demonic effect.

I quickly ran through some YouTube videos to verify, and didn't see any other characters that exhibit eye color changes, much less sclera changes. Nor did there appear to be any other characters that even had an aura effect during their super. The closest would be Nakoruru, who gains trailing sparkles during the dive part of hers, but a similar effect has always been part of her move.



Just to confirm, Zankuro did have glowing green eye effects correct? Zankuro is the father if Shizamaru right?





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"Re(6):The Evil Green Eye Shizumaru" , posted Sat 21 Sep 02:32post reply

quote:


Just to confirm, Zankuro did have glowing green eye effects correct? Zankuro is the father if Shizamaru right?



No.
No, but Zankuro had a young daughter named Shiori, which caused him to withdraw into an abandoned temple, waiting for strong fighters to quench his bloodlust.





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"Re(7):The Evil Green Eye Shizumaru" , posted Sat 21 Sep 02:53post reply

Huh. What is the connection then? Or did they have one that was retconned away? I seem to recall a Zankuro appearance in Shizumaru's SSVS finishing move.





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"Re(8):The Evil Green Eye Shizumaru" , posted Sat 21 Sep 03:19:post reply

quote:
Huh. What is the connection then? Or did they have one that was retconned away? I seem to recall a Zankuro appearance in Shizumaru's SSVS finishing move.



If I'm not mistaken, the connection between Zankuro and Shizumaru is that both of them were prone to bloodlust rampages (which Shizumaru would consider as "the demon inside him"). Part of the reason why he chased Zankuro was to find out the answers to his own inner demons, I think.

Eventually, Haohmaru and Nakoruru helped him to keep himself in control of his emotions and to accept who he is.

(which makes me think SSRPG should definitely have had a third chapter focused on the heroes following Shizumaru on his quest; maybe it wasn't a world-threatening event as Amakusa and Mizuki's rampages, but it would definitely make for great storytelling)





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"Re(9):The Evil Green Eye Shizumaru" , posted Sat 21 Sep 10:20post reply

quote:
Huh. What is the connection then? Or did they have one that was retconned away? I seem to recall a Zankuro appearance in Shizumaru's SSVS finishing move.


If I'm not mistaken, the connection between Zankuro and Shizumaru is that both of them were prone to bloodlust rampages (which Shizumaru would consider as "the demon inside him"). Part of the reason why he chased Zankuro was to find out the answers to his own inner demons, I think.

Eventually, Haohmaru and Nakoruru helped him to keep himself in control of his emotions and to accept who he is.

(which makes me think SSRPG should definitely have had a third chapter focused on the heroes following Shizumaru on his quest; maybe it wasn't a world-threatening event as Amakusa and Mizuki's rampages, but it would definitely make for great storytelling)



Shizumaru would be a great protagonist for a game like Sekiro since he can use his umbrella to do all kinds of odd ways to get around, and he is constantly struggling with his humanity (whether merely perceived or not). In some ways he's kinda like Ryu!

A story about merely finding his place and way in life would actually be a really great story for a wandering swordsman character, but it honestly sounds more like something that belongs in a Way of the Samurai game than a typical JRPG. Maybe the excuse for being able to come back from Game Overs is that he's been given a weird blessing from Nakoruru or whoever and his ability to live these few days over and over again is so that he can gain a better understanding of how to live in the world that he's in.





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"Re(9):The Evil Green Eye Shizumaru" , posted Sat 21 Sep 11:34:post reply

quote:
If I'm not mistaken, the connection between Zankuro and Shizumaru is that both of them were prone to bloodlust rampages (which Shizumaru would consider as "the demon inside him"). Part of the reason why he chased Zankuro was to find out the answers to his own inner demons, I think.

Eventually, Haohmaru and Nakoruru helped him to keep himself in control of his emotions and to accept who he is.


Shizumaru's story arc kind of swayed off to a halt due to SNK's unfortunate situation back then, but there were hints from Tenkaichi such as Zankuro mentioning that Shizumaru 'has in him the demon of the original sect/family', meaning that they come from related lines of sword art. (also iirc, from an official Musouken guidebook it was breifly mentioned that Shizumaru and Zankuro doesn't have blood relation).





[this message was edited by Professor on Sat 21 Sep 11:38]

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"Re(10):The Evil KOF-themed mobile game" , posted Wed 2 Oct 03:10:post reply

One of the KOF-themed mobile game is being released in the west on October 22.
I doubt that what they show is related at all to the gameplay, and I'm too lazy to check it out some video of the JP version.

But that thing in which Rugal transforms at the end of the video what is supposed to be?





[this message was edited by Lord SNK on Wed 2 Oct 03:14]

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"Samurai Shodown x Puzzle & Dragons" , posted Tue 8 Oct 18:42post reply

Genjuro and Shiki becomes Fagan and Haku respectively with the Puzzle & Dragons Collaboration Costumes.

This in part of a cross-collaboration between Samurai Shodown and Puzzle & Dragons.





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"Re(1):Samurai Shodown x Puzzle & Dragons" , posted Tue 8 Oct 22:11post reply

quote:
Genjuro and Shiki becomes Fagan and Haku respectively with the Puzzle & Dragons Collaboration Costumes.

This in part of a cross-collaboration between Samurai Shodown and Puzzle & Dragons.


This wasn't quite what I had in mind when I wanted more costumes for SS but at least it's not more of those awful low-poly alts.

The SS art on the P&D page is nice, although Tam Tam looks somewhat silly barfing his Ahaooh Gaboora directly onto the ground without jumping into the air.







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"Basara" , posted Thu 10 Oct 22:43post reply

Just in time for Halloween, Basara is coming to SS. It's a shame he doesn't seem to cackle and screech as much as he used to.





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"Re(1):Basara" , posted Wed 16 Oct 11:47post reply

quote:
Just in time for Halloween, Basara is coming to SS. It's a shame he doesn't seem to cackle and screech as much as he used to.



For those who acquired/purchased the season pass, there is an issue where you still have to pay to play as Basara. It should be fixed shortly.







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"Re(2):Basara" , posted Wed 16 Oct 21:12post reply

quote:
For those who acquired/purchased the season pass, there is an issue where you still have to pay to play as Basara. It should be fixed shortly.


Well, that stinks. Here I had some time set aside tonight to try him out. Oh well, hopefully they can get the gremlins out of the system soon.





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"KOF AllStar Western Release" , posted Thu 24 Oct 13:34post reply

Maybe it's times to start a new SNK thread?

KOF AllStars came out this week in the west and I am having a great time. The game is a great beat 'em up that controls great on the phone. There are a tons of promotions going on now, one of which is a twitch prime connection to get more summons. They are also giving away a lot of those red rubies for summoning. I have been able to do 3 or 4 of those 10x summons and I can probably do more before the current event ends.

At this point one of my complaints is that the interface is overwhelming and hard to navigate to go to the different modes and leveling up system. One thing I cannot figure out is that there is a recommended team power level for each battle, but I do not see what the strength of current team is.

My KOF All Stars friend code is U2263G







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"Re(1):KOF AllStar Western Release" , posted Fri 25 Oct 00:42post reply

Thanks for the reminder about KoF All Star. I'm not much for mobile gaming but I'll give it a whirl and see if I like it or to see how quickly I can hit a paywall.

quote:
Maybe it's times to start a new SNK thread?

Honestly, this thread should be three or four separate threads but instead this one thread has become a virtual version of Jenga.

Speaking of stacking topics, I finally got around to trying out Basara. One thing I like about SS is that most everyone feels wildly strong but with that said he feels strong. Between his movement options and that flying guillotine of his he can cover the entire screen. I don't know where he will eventually end up on the tier list but I already have the feeling that Basara's nonsense is going to do a great job of shutting down Tam Tam's nonsense.

I'm not certain if I mentioned it before but I do like the endings in SS. Most all the characters experience a moment of grace and reflection after the final battle, which isn't something you see in most fighting games. Even Basara shares a quiet moment with Botan from Yu Yu Hakusho before they revert back to their default personalities.





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"Re(2):KOF AllStar Western Release" , posted Fri 25 Oct 02:07post reply

quote:

I'm not certain if I mentioned it before but I do like the endings in SS. Most all the characters experience a moment of grace and reflection after the final battle, which isn't something you see in most fighting games. Even Basara shares a quiet moment with Botan from Yu Yu Hakusho before they revert back to their default personalities.



I love the endings as well. The art is really well done. Genjuro's ending is one of my favorites.







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"Re(3):KOF AllStar Western Release" , posted Fri 25 Oct 03:14post reply

While I'm still waiting for SS to release on PC, the most unsurprising character for Season 2 has leaked.

It's from the Necica app. Is the game in Arcades yet? Are they going to have characters in beta there?
Strange, since Kazuki is still not in the game, but, oh well.







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"Re(1):KOF AllStar Western Release" , posted Sat 26 Oct 11:35post reply

quote:

At this point one of my complaints is that the interface is overwhelming and hard to navigate to go to the different modes and leveling up system. One thing I cannot figure out is that there is a recommended team power level for each battle, but I do not see what the strength of current team is.

My KOF All Stars friend code is U2263G



I started playing the JP version almost a year after it was released and they've changed the UI a couple of times since I started so this may be wrong, but usually "recommended power level" is an average, not a sum. As long as your team leader's power is within range the game shouldn't warn you that you're under-powered. And each character's power should be shown in the team formation menu just under their level.

Again though, this may be irrelevant in the current state of the game. That's the problem with global releases, they're often rolled back to a state where the game is full of bad design choices.





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"Sibling Trivia" , posted Sat 26 Oct 14:22post reply

Ureshino posted something about SNK Brother-Sister siblings.

Anyone care for a translation help?





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"Re(1):Sibling Trivia" , posted Sat 26 Oct 19:39:post reply

quote:
Ureshino posted something about SNK Brother-Sister siblings.

Anyone care for a translation help?


It's a quick analysis of the most prominent brother-sister relationships in SNK. The guy arrange them in 4 patterns, which highlight how SNK worked to make their characters unique even with similar starting points.

Pattern 1: The parents are gone, the brother needs to provide for his helpless sister
Ryo/Yuri before she's abducted, Billy/Lily, Duke and his sister. The difference being the fact Ryo's father was not dead but just in hiding, meaning there was still hope for him (while Geese became Billy's father figure). Also, Takuma teaching the moral precepts of kyokugenryu to his children.

Pattern 2: The sister follows the brother on the path of violence
Gatô/Hotaru, Duolon/Shaolon, Moriya/Yuki.
In all cases, the problem is about avenging a dead parent. Differences being:
- Hotaru doesn't know anything/suffers from memory loss from the trauma and barely recognises Gatô as the brother she's looking for. They're both looking for their dad, Gatô to kill him, Hotaru without knowing he killed their mother.
- Moriya and Yuki are not related by blood, only adopted by the same father (and it's likely Yuki has romantic feelings of Moriya), but the whole murdering of their father by Kagami, Moriya not explaining himself to his siblings in order to protect them from Kagami, but then Kaede thinking Moriya killed their dad and looking for revenge while Yuki believes Moriya and wants to stop Kaede... A lot of drama.
- Duolon and Shaolon are closer to Gatô in the sense that their dad really IS an evil murderer. Shaolon still wants to stop her brother, but ultimately she should side with him if their story reaches its conclusion one day.

Pattern 3: the brother fights to save his sister
Ryo/Yuri again, the Kazama bro and Hazuki, Adel/Rose. The only difference here is that Rose really was kind of a bitch and deserved what happened to her. Also, Adel saving her unfortunately not making it into the game.


Pattern 4: the brother and sister like bananas more than they care about their sibling
Tamtam/Chamcham

Some sisters also only exist in settings and never showed up, like Iori's, so they're excluded from the analysis.





[this message was edited by Iggy on Sat 26 Oct 19:44]

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"Re(2):KOF AllStar Western Release" , posted Sun 27 Oct 03:40post reply

Does All Star have native gamepad support?





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"Re(2):Sibling Trivia All Stars" , posted Sun 27 Oct 06:44post reply

Thanks for the summary Iggy!

Speaking of siblings, is the "surprise" addition to SS coming in season 2 or is he releasing along with his brother? How many characters is SNK going to slot into this game before they finish the PC version?

To make certain this tread is as confusing as possible, I'm jumping back to KoF All Stars. Like GekigangerV I'm not a big fan of the UI. A lot of mobile games suffer from confounding navigation which is doubly unfortunate since these are games you are supposed to play for a few moments a day, not something where you're supposed to spend your time menu navigating.

From what I can make of it the plot is ridiculous. I guess I'm some rando who was transported back to the 1990's and can magically transform into a sultry kunoichi? Whatever, the big draw here is side scrolling KoF characters. Right now I'm working on building a Fatal Fury team to go out on Final Fight style battle just so I can abbreviate everything as FF and make it pointlessly confusing.

I'm not certain how regularly I will play but my friend code is VTAZV1.





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"Re(3):Sibling Trivia All Stars" , posted Sun 27 Oct 14:54post reply

quote:
Thanks for the summary Iggy!

Speaking of siblings, is the "surprise" addition to SS coming in season 2 or is he releasing along with his brother? How many characters is SNK going to slot into this game before they finish the PC version?




I could be wrong, but most likely he will be released simultaneously with his brother.





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"Re(4):Sibling Trivia All Stars" , posted Tue 29 Oct 00:22post reply

quote:
Thanks for the summary Iggy!

Speaking of siblings, is the "surprise" addition to SS coming in season 2 or is he releasing along with his brother? How many characters is SNK going to slot into this game before they finish the PC version?



I could be wrong, but most likely he will be released simultaneously with his brother.


That would be crazy! SNK's generosity with tossing out free characters is amazing but with other companies out there charging for frame data it's even more unbelievable.





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"Noodle Stopping November" , posted Fri 1 Nov 00:54:post reply

Arcades nowadays are mostly about prizes while traditional games played with sticks and buttons quite literally get pushed down to the basements. Yet in some rare occasions, the two sides collide and something magical happens-- a Mai Shiranui noodle stopper! (Release: Mid-Nov)

https://hobby.dengeki.com/news/862162/

Furyu's noodle stopper series always seems to be either a hit or a miss and never in the middle. Gurren Lagan's stopper currently sells at around 4000-5000jpy and the most recent Hatsune Miku *started* at 3000jpy right after it came out. Quite crazy. As a comparison, most regular prize figures can be picked up at around half that price.





[this message was edited by Professor on Fri 1 Nov 01:23]



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"Re(1):Noodle Stopping November" , posted Fri 1 Nov 03:50post reply

quote:
Arcades nowadays are mostly about prizes while traditional games played with sticks and buttons quite literally get pushed down to the basements. Yet in some rare occasions, the two sides collide and something magical happens-- a Mai Shiranui noodle stopper! (Release: Mid-Nov)

https://hobby.dengeki.com/news/862162/

Furyu's noodle stopper series always seems to be either a hit or a miss and never in the middle. Gurren Lagan's stopper currently sells at around 4000-5000jpy and the most recent Hatsune Miku *started* at 3000jpy right after it came out. Quite crazy. As a comparison, most regular prize figures can be picked up at around half that price.



The way "noodle stopper" is written looks wacky!
ぬーどるストッパー

Has it always been the case that "noodle" has been written with hiragana instead of katakana? Are there other common words like that, or is this just a usage particular to "noodle stopper"?





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"Re(2):Noodle Stopping November" , posted Fri 1 Nov 11:43post reply

quote:
Has it always been the case that "noodle" has been written with hiragana instead of katakana? Are there other common words like that, or is this just a usage particular to "noodle stopper"?



It's Furyu's original way of spelling their product name! It's certainly not normal to say the least, and so when I was first searching for them I had troubles getting results lol.







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"Re(3):Noodle Stopping November" , posted Fri 1 Nov 23:37post reply

I never even knew there was a cottage industry built around holding down the lids of cup noodles. Are people ingesting so many cup noodles that a novelty noodle stopper seems like a good idea? Have people become so adept at opening only a small section of the lid that the structural integrity isn't compromised and their favorite character doesn't tumble butt first into a pile of noodles? There are days where I feel like I lead a sheltered life.





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"Re(4):Noodle Stopping November" , posted Sat 2 Nov 15:12:post reply

quote:
I never even knew there was a cottage industry built around holding down the lids of cup noodles. Are people ingesting so many cup noodles that a novelty noodle stopper seems like a good idea? Have people become so adept at opening only a small section of the lid that the structural integrity isn't compromised and their favorite character doesn't tumble butt first into a pile of noodles? There are days where I feel like I lead a sheltered life.



Lol, the arcade prize industry is relatively popular in Japan and companies sometimes come up with wacky ideas (though admittedly the noodle stopper series has become big enough for Furyu to mainly focus on it).
A few other wacky prizes from various makers that I can pop from the top of my mind are....

Sonico stamina drink holder
Nintendo Kirby Fan
Lupin the IIIrd's Fujiko Pen holder
..... and of course the Namco potato chip cola



While at it, here are some other Noodle Stopper examples--

Touken Ranbu
https://animeanime.jp/article/2018/05/13/37747.html

FGO
https://www.amazon.co.jp//dp/B07SHGT2H2
https://fgo.news/blog-entry-17437.html
http://blog.livedoor.jp/nobuno88/archives/1072671694.html

Hatsune Miku
https://charahiroba.com/prize/item/detail?id=6851

Yuru-camp
https://www.famitsu.com/news/201906/30178839.html

Darkstalkers
https://www.amazon.co.jp/dp/B078JVHMY6
https://www.amazon.co.jp/dp/B07KHX5VCX/

Danmachi
https://dengekionline.com/elem/000/001/172/1172967/

Okami
https://www.fumuo.com/prize/pon1612frogmndsppt.html

Marvel
https://charahiroba.com/prize/item/detail?id=6919
https://charahiroba.com/prize/item/detail?id=6848
https://charahiroba.com/prize/item/detail?id=6733

Gurren Lagan
https://twitter.com/VaistarStudio/status/1008910785702064155

Doraemon
https://charahiroba.com/prize/item/detail?id=6706
https://charahiroba.com/prize/item/detail?id=6832





[this message was edited by Professor on Sat 2 Nov 15:15]



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"Re(5):Noodle Stopping November" , posted Sun 3 Nov 03:26post reply

The Fujiko pencil holder is surprisingly less lewd than I expected when I imagined in what way Fujiko would be handling something long and hard.

I cook my own noodles so I rarely, if ever, have need for an instant cup of sodium. That said, some of those noodle stoppers are amusingly cute. Something that I don't need that would serve no function; I should probably quit looking at those links before I order up one of those Darkstalker weights.







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"Are You Okay? COMMON COMMON!" , posted Tue 5 Nov 18:07post reply

Since this is an SNK Thread, Sakurai's demonstration of the latest Smash Bros. DLC (and possible shadow drop), Terry Bogard, will be streamed on Nov. 6. Given the stage is the KoF arena, who would you expect in terms of SNK cameos?

Will it all just be FatalFury/KoF? No Metal Slug or Samurai Showdown, or heck...Twinkle Star Sprite appearances?





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"Re(1):Are You Okay? COMMON COMMON!" , posted Wed 6 Nov 01:57post reply

No idea about stage cameos, but my Mii costume bets are on Kyo, Haohmaru and Marco. Ryo and Geese are the low hanging fruit for spirit fights (Ryu and Ganondorf respectively), the rest I'm curious if they'll be mostly Fatal Fury guys or from a broader KOF/general SNK range.





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"Re(2):Are You Okay? COMMON COMMON!" , posted Wed 6 Nov 22:33:post reply

They are doing the live presentation right now, I saw a bunch of characters, like 20 of them? Are they there only for being in the stage background? Did they modeled 20 characters only for that?? Really Sakurai must love SNK a lot.
I saw for the moment only characters from FF/AOF/KOF, and Sakurai said he skipped Mai because she isn't family friendly or something like that... ?

Or are they saving her for a surprise reveal at the end? We will know soon...
Edit: no surprise at the end. No Mai.

But they showed Mii costumes, Nakoruru, Ryo, Iori (and a couple of guys from Virtua Fighter).





[this message was edited by Lord SNK on Wed 6 Nov 22:52]

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"Re(3):Are You Okay? COMMON COMMON!" , posted Wed 6 Nov 23:07:post reply

Well, I was completely wrong about the Mii fighters! Everything looks awesome. Sakurai put a lot of love into this one, and really proved himself as an SNK fan with the voice clips, DMs, Dunks for days, callout to the Shinkiro art, owning a NeoGeo X ... and 50 SNK traxx!

I officially rate Challenger Pack 4 as "No Mai - still buy"

Hands on edit - these remixes are awesome!

Still listening edit - the Psycho Soldier arrangement is by Yuzo Koshiro!





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"Re(3):Are You Okay? COMMON COMMON!" , posted Thu 7 Nov 00:24post reply

quote:
Sakurai said he skipped Mai because she isn't family friendly or something like that... ?


Yup, which makes this whole situation incredibly ironic since Blue Mary got in and is equally endowed, plus she's the only prominent SNK female to have gone topless (before SNK scrubbed it out in later revisions).







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"Re(4):Are You Okay? COMMON COMMON!" , posted Thu 7 Nov 00:36post reply

Wow, they went all in with Terry and SNK in general. It never really occurred to me until now but Smash doubles as a game music repository.





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"Re(5):Are You Okay? COMMON COMMON!" , posted Thu 7 Nov 01:53post reply

Oh man. That Legend spirit fight with

Spoiler (Highlight to view) -
Nightmare Geese
AOF2 Geese!!


End of Spoiler

We don't deserve Sakurai.





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"Re(5):Are You Okay? COMMON COMMON!" , posted Thu 7 Nov 04:35:post reply

quote:
Wow, they went all in with Terry and SNK in general. It never really occurred to me until now but Smash doubles as a game music repository.



The Psycho Soldier theme song is in the game.

With lyrics/vocals.





/ / /

[this message was edited by Mosquiton on Thu 7 Nov 06:29]

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"Re(6):Are You Okay? COMMON COMMON!" , posted Thu 7 Nov 09:37post reply

I was legit shook when Sakurai said that me missed playing Wild Ambition on the Hyper Neo Geo 64

Also, that lore explanation of King of Fighters without "the" being the name of the in game tournament while THE King of Fighters is the name of the game series is true?

I could swear that in some fatal fury the tournament was called THE king of fighters (Although I cant recall if besides FF1, any other game calles the tournament KOF, maybe Garou?)







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"Re(3):Are You Okay? COMMON COMMON!" , posted Fri 8 Nov 05:22post reply

quote:
I saw for the moment only characters from FF/AOF/KOF, and Sakurai said he skipped Mai because she isn't family friendly or something like that... ?


Sakurai mentioned in the Japanese livestream that it would've bumped the CERO age rating up a notch if she was included. That said, it isn't the first time CERO has had a run-in with Smash character revealing too much skin...

Also Kirby imitating Terry is just adorable.







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"Re(6):Are You Okay? COMMON COMMON!" , posted Sat 9 Nov 04:11post reply

quote:
Wow, they went all in with Terry and SNK in general. It never really occurred to me until now but Smash doubles as a game music repository.


The Psycho Soldier theme song is in the game.

With lyrics/vocals.



It even has an English and Japanese vocal version!
In the DLC Spirits pinboard, the background is an animated stage from one of the FF games!

The amount of love that has gone into all the guest characters and their stages has been impressive, but the sheer love for Fatal Fury and SNK stuff in this one along with SNK's high degree of cooperation with them is something else.

This game is definitely giving Tekken 7 a challenge for which is the best Capcom vs. SNK game.





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"Re(4):Are You Okay? COMMON COMMON!" , posted Sat 9 Nov 22:26post reply

quote:
I saw for the moment only characters from FF/AOF/KOF, and Sakurai said he skipped Mai because she isn't family friendly or something like that... ?

Sakurai mentioned in the Japanese livestream that it would've bumped the CERO age rating up a notch if she was included. That said, it isn't the first time CERO has had a run-in with Smash character revealing too much skin...

Also Kirby imitating Terry is just adorable.



Weird; Mai isn't family friendly enough, but Bayonetta is?

Regardless, it's cool to see all the SNK cameos in Terry's stage. Makes me wish they did the same for Ryu (I mean, how come Chun-Li doesn't appear in SSBU at all?!).





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"Re(5):Are You Okay? COMMON COMMON!" , posted Sun 10 Nov 01:12:post reply

quote:
Weird; Mai isn't family friendly enough, but Bayonetta is?


My mind immediately went to Bayonetta, but there are presentation differences.

Without a costume redesign, Mai's scantily-clad bounciness is always front and center. In the past, she's even had her idle animation censored.

Bayonetta is almost entirely fully clothed, except a cut-out on her back. Wii Fit Trainer shows more skin than Bayonetta. As for Bayonetta's tendency to lose her clothing, that has been greatly reduced for Smash Bros. Smash Bayonetta loses only her top wrap while her leg coverage recedes to mid-thigh. Peach and Daisy have had sports outfits that showed more skin.

As for Bayonetta's reputation as highly sexual character, my personal belief is that it was blown far out of proportion. If it weren't for her bouts of near-nudity, people might have more readily seen just how non-sexy she actually looks during her often absurd poses. Regardless, Smash tones down the poses in addition to removing the near nudity.

I can at least understand the view that simply having Mai idling in a background is less family-friendly than playable Bayonetta. Beyond that, Mai is a much more "optional" character. It is hard to reasonably represent Bayonetta the series without Bayonetta the character. Mai might be a face of SNK, but she is hardly the face of SNK, or KOF, or even Fatal Fury. And here Mai is just a background character, one of a number.





[this message was edited by Baines on Sun 10 Nov 01:17]

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"About KOF EX Characters..." , posted Thu 14 Nov 17:39post reply

Ureshino said something about the rights of the KOF EX Characters.

It may shed some light about the rights of the KOF EX Characters.

This in the light in a Twitch Q&A with Kuroki earlier.

Unfortunately, Kuroki and KrispyKaiser could not comment about the rights of the KOF EX Characters.





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"Re(1):About KOF EX Characters..." , posted Thu 14 Nov 19:41post reply

quote:
Ureshino said something about the rights of the KOF EX Characters.

"I won't use EX characters. Rather that using that kind of characters, I'd rather use Maximum Impact ones. They would be easier and also wouldn't cost money. Although I've heard Moe is somewhat popular overseas?"

..... is she? Seriously, who remembers EX (or even MI to be honest) in 2020?







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"Re(2):About KOF EX Characters..." , posted Thu 14 Nov 23:11post reply

quote:
Ureshino said something about the rights of the KOF EX Characters.
"I won't use EX characters. Rather that using that kind of characters, I'd rather use Maximum Impact ones. They would be easier and also wouldn't cost money. Although I've heard Moe is somewhat popular overseas?"

..... is she? Seriously, who remembers EX (or even MI to be honest) in 2020?

It must be a slow news day for KoF if EX came up in conversation. Will someone soon start asking about the Revoltech characters from SFO?

In other news, Kazuki is coming to SS soon and he's bringing a nice looking stage with him.







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"Re(2):About KOF EX Characters..." , posted Fri 15 Nov 00:32post reply

quote:

"I'd rather use Maximum Impact ones. They would be easier and also wouldn't cost money."


God no. Please keep that nightmare fuel locked in obscurity forever.

quote:
"Although I've heard Moe is somewhat popular overseas?"


Not really, but it's possible. Westerners could get attached to gender-bent Kyo.





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"Re(3):About KOF EX Characters..." , posted Sat 16 Nov 01:02post reply

"Although I've heard Moe is somewhat popular overseas?"

Not really, but it's possible. Westerners could get attached to gender-bent Kyo.



This caught me off guard for a sec into thinking that the rights were for the EX strikers in KOF 2000. All those character can be made into a game alone. I hope to see them in a fighting game again.

I forgot about KOF EX on GBA. So yea that tells you how I feel. Wasnt the girl played just like Kyo with flower pedals?


Also for Kazuki in Samurai Shodown, I see that they didnt add in the red coloring or flame looking graphics when he uses his sword. Only in his holder. I would have liked that.





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"Re(2):About KOF EX Characters..." , posted Sun 17 Nov 17:40:post reply

quote:
Ureshino said something about the rights of the KOF EX Characters.
"I won't use EX characters. Rather that using that kind of characters, I'd rather use Maximum Impact ones. They would be easier and also wouldn't cost money. Although I've heard Moe is somewhat popular overseas?"

..... is she? Seriously, who remembers EX (or even MI to be honest) in 2020?


I was under the impression that Miu was the most popular (the goth schoolgirl who turned out to be the endboss Sinobu's sister)





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"Geese Howard Isekai?" , posted Thu 21 Nov 20:13post reply

You cannot escape from death.

It was mentioned in an upcoming SNK Fan Book.

さらに話題沸騰中の『THE KING OF FANTASY 八神庵の異世界無双 月を見るたび思い出せ!』の著者・天河信彦先生自ら書き下ろす短編小説『THE KING OF FANTASY外伝 ギース・ハワードの異世界無法 You can not escape from death.』も収録!

Probably the story began with Geese's presumed death in Real Bout.





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"Re(1):Geese Howard Isekai?" , posted Thu 21 Nov 20:46post reply

quote:
You cannot escape from death.

It was mentioned in an upcoming SNK Fan Book.

さらに話題沸騰中の『THE KING OF FANTASY 八神庵の異世界無双 月を見るたび思い出せ!』の著者・天河信彦先生自ら書き下ろす短編小説『THE KING OF FANTASY外伝 ギース・ハワードの異世界無法 You can not escape from death.』も収録!

Probably the story began with Geese's presumed death in Real Bout.



"Presumed"? I thought it was canon that he died for real in Real Bout (at least in the original FF/AOF timeline, not the KoF one)...





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"Re(2):Geese Howard Isekai?" , posted Thu 21 Nov 22:04post reply

quote:

"Presumed"? I thought it was canon that he died for real in Real Bout (at least in the original FF/AOF timeline, not the KoF one)...



He actually died, but the whereabouts of his body was not mentioned at the aftermath of his fall in Real Bout.

All it said was Geese died after his fall, no further details about his remains. That's all.





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"Re(3):Geese Howard Isekai?" , posted Mon 25 Nov 09:37:post reply

I'm a little late with this, but wouldn't this be...

A Geesekai?

Edit: You cannot escape from tropes.





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[this message was edited by Mosquiton on Mon 25 Nov 09:38]

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"Mai's birthday event" , posted Thu 19 Dec 17:15post reply

There will be a special limited-time shop to celebrate Mai's birthday.

Various things will be available, I was wondering about this Mai on foreground, I don't recognize this artwork, someone know from where it comes or if it's new? It feels a little out of place (well, probably the one from Falcoon is always the worst, but I want to ignore that, like it never happened).

Also, those acrylic stands now are a thing? After SNK Heroines they are doing this a lot.







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"Re(1):Wan Fu's buttday event" , posted Sat 21 Dec 04:22post reply

For those of you playing along at home, Wan Fu is available in SS. While he's mostly as big, loud and crazy as I was hoping for I was surprised by how many "flying peach" attacks are in his arsenal. Yuri and R.Mika could learn a thing or two from this guy. Even though Wan Fu is putting his best face forward I still don't think he's that great as far as tier lists go. Wan Fu strikes me as a character with an outdated move list that was never particularly good in the first place. SNK should have given him an air dash, since that seems to be the hot new thing right now.





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"Re(1):Mai's birthday event" , posted Sat 21 Dec 05:42:post reply

quote:
There will be a special limited-time shop to celebrate Mai's birthday.

Various things will be available, I was wondering about this Mai on foreground, I don't recognize this artwork, someone know from where it comes or if it's new? It feels a little out of place (well, probably the one from Falcoon is always the worst, but I want to ignore that, like it never happened).

Also, those acrylic stands now are a thing? After SNK Heroines they are doing this a lot.



I believe it's taken from SNK's promo/poster art for Fatal Fury 2's overseas marketing. It was also used for their OST cover released in Japan (same artwork as the aforementioned poster but different logo). It's Shinkiro's art style from the early period of his SNK days.

Yes, Acrylic stands are very common nowadays due to their low entry on-demand printing production and relatively inexpensive cost. As a desktop item they can be pretty good due to their light weight and versatility, especially since they don't take up space when folded for storage. On the other hand they scratch very VERY easily, so much so that even a single spec of house dust can do harm. So it's better to think of them as a perishable item rather than a collector's item, unless you keep them packaged and out of use. Also, their print quality can be very bad if the maker doesn't care or decides to go cheap.

SNK's acrylic stands from what I've seen are fair quality (meaning they're acceptable, but far from the best). So far they don't seem to be taking advantage of the gimmicks that acrylic printing can do, like double-sided printing or double-layered printing.





[this message was edited by Professor on Sat 21 Dec 06:34]

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"Re(2):Mai's birthday event" , posted Sun 22 Dec 00:18post reply

quote:

I believe it's taken from SNK's promo/poster art for Fatal Fury 2's overseas marketing. It was also used for their OST cover released in Japan (same artwork as the aforementioned poster but different logo). It's Shinkiro's art style from the early period of his SNK days.



Oh, now I remember that artwork, totally forgot that version of Mai.





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"Re(3):Mai's birthday event" , posted Thu 16 Jan 23:23post reply

Not related to Mai's birthday, but I finally got to watch the KoF Destiny animation. And wow, I really liked it! The idea of blending the KoF'94 and FF1 storylines (plus the FF1 damsel in distress element and a brief nod to AoF1) into one worked surprisingly well, in my opinion.

I read somewhere that the producers of the animation had announced the adaptation of the entire Orochi saga... does anyone here know if there were any news after that?





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"Re(4):Mai's birthday event" , posted Fri 17 Jan 05:09post reply

quote:
Not related to Mai's birthday, but I finally got to watch the KoF Destiny animation. And wow, I really liked it! The idea of blending the KoF'94 and FF1 storylines (plus the FF1 damsel in distress element and a brief nod to AoF1) into one worked surprisingly well, in my opinion.

I read somewhere that the producers of the animation had announced the adaptation of the entire Orochi saga... does anyone here know if there were any news after that?



It got cancelled apparently for unknown reasons. The spin-off game with the same name, however, is still ongoing (it already had Igniz and K').





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"Re(5):Mai's birthday event" , posted Fri 17 Jan 07:37post reply

quote:
Not related to Mai's birthday, but I finally got to watch the KoF Destiny animation. And wow, I really liked it! The idea of blending the KoF'94 and FF1 storylines (plus the FF1 damsel in distress element and a brief nod to AoF1) into one worked surprisingly well, in my opinion.

I read somewhere that the producers of the animation had announced the adaptation of the entire Orochi saga... does anyone here know if there were any news after that?


It got cancelled apparently for unknown reasons. The spin-off game with the same name, however, is still ongoing (it already had Igniz and K').



That's sad. But it's nice that they managed to finish the '94 story - and since '94 was kinda self-contained, I guess it's a good ending point anyway.

The scene with Iori can be considered a cool nod to the fans.





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"SamShoSeasonPass2" , posted Sat 25 Jan 18:44post reply

Just announced Mina, Sougetsu and Iroha!
Also Haohmaru will appear in Soul Calibur 6.





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"Re(1):SamShoSeasonPass2" , posted Sat 25 Jan 19:39post reply

quote:
Just announced Mina, Sougetsu and Iroha!
Also Haohmaru will appear in Soul Calibur 6.



Paw prints!





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"Re(2):SamShoSeasonPass2" , posted Sat 25 Jan 22:23post reply

quote:
Just announced Mina, Sougetsu and Iroha!
Also Haohmaru will appear in Soul Calibur 6.


Paw prints!



Any idea of who could be the last one? Asura, perhaps?





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"Re(1):SamShoSeasonPass2" , posted Sat 25 Jan 22:37:post reply

quote:
Just announced Mina, Sougetsu and Iroha!
Also Haohmaru will appear in Soul Calibur 6.


Eh. We really couldn't escape the boob monster any longer, could we.
Hopefully the last character(s?) will be more interesting. I suspect Gen-an? Or Sieger.
ALSO WHEN'S THE PC VERSION.

EDIT: Ah, paw prints.
The last character is Chamcham, is she. Goddamit SNK.





[this message was edited by Iggy on Sat 25 Jan 22:43]

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"Re(2):SamShoSeasonPass2" , posted Sun 26 Jan 00:29post reply

quote:

EDIT: Ah, paw prints.
The last character is Chamcham, is she. Goddamit SNK.



So it is a Waifu Pass





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"Re(3):SamShoSeasonPass2" , posted Sun 26 Jan 02:53post reply

quote:

EDIT: Ah, paw prints.
The last character is Chamcham, is she. Goddamit SNK.


So it is a Waifu Pass



It's most likely Chample's paw prints. I could be wrong though.





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"Re(4):SamShoSeasonPass2" , posted Sun 26 Jan 05:33post reply

Someone poked poor Mina's eye out!

I also really liked the Haohmaru trailer. The stage looks great and the foot plant he does when starting his super is a nice touch.

Here I was expecting Evo Japan to be nothing but Leroy matches so these trailers were a nice surprise. Who would have guessed that the big thing in fighting games in 2020 would be SS?

quote:
It's most likely Chample's paw prints. I could be wrong though.

Hope for the best, expect the worst.







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"Re(5):SamShoSeasonPass2" , posted Sun 26 Jan 07:25post reply

My money's on Cham Cham as well. She ranked 4th from the Dengeki Online poll, although Nobuyuki Kuroki did say he would like to have Sieger in there. It's nice to have Iroha in a SS game with its trademark violence. I always hated the lack of depiction of blood in SS6.





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"Re(6):SamShoSeasonPass2" , posted Sun 26 Jan 17:50post reply

I still hope for Kusaregedo, sooner or later, I want him in glorious 3D





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"Re(6):SamShoSeasonPass2" , posted Mon 27 Jan 21:21post reply

quote:
My money's on Cham Cham as well. She ranked 4th from the Dengeki Online poll, although Nobuyuki Kuroki did say he would like to have Sieger in there. It's nice to have Iroha in a SS game with its trademark violence. I always hated the lack of depiction of blood in SS6.



I'd love to see Cham Cham, but with Mina and Iroha already confirmed, the last character would probably be a guy, no? That was sorta the practice SNK did with the two KoF XIV packs...

(then again, the first SS pack only had Rimururu as a girl among three guys...)

Anyway, if Cham Cham returns, would Tam Tam still be following her as a little monkey? Or will she find another pet monkey?





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"MOTW concept art!" , posted Fri 7 Feb 16:51post reply

Check this out!
Previously unreleased Garou concept art, also something from the cancelled MOTW2.







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"Re(1):MOTW concept art!" , posted Sat 8 Feb 00:20post reply

quote:
Check this out!
Previously unreleased Garou concept art, also something from the cancelled MOTW2.


Thanks, I never saw those pictures before!

Hmm, looking through the shots it reminds me that the design process is good for encouraging ideas and weeding out the bad ones. B.Jenet started out as Sinclair from AoF3 and the mercifully dropped designs for Rock suggest elements pulled from Alfred... and possibly Billy Jack. While Kain still pulls a lot from HnK's Shin at least he doesn't dress the part like he did in the test pictures. Kevin is interesting in that I'm not certain the creators ever figured out just who the character is supposed to be. The intense guy with the exploding Hellboy hand is an interesting look and it feels like that's what Kevin's moves were designed around. I wonder if it was decided that design was too close to K' and Maxima and they didn't want another power glove fighter? Who knows, but without that hand to explain all his pyrotechnics Kevin ends up in the small, silly "fire-punch cop" sub-genre that Lucia also patrols. I suspect SNK even knew that the final design of Kevin was boring since they gave him a cute kid in lieu of having a personality of his own. Perhaps a combination of the high blood pressure character and the kid would have made Kevin more remarkable?







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"Re(1):MOTW concept art!" , posted Sat 8 Feb 04:21post reply

quote:
Check this out!
Previously unreleased Garou concept art, also something from the cancelled MOTW2.



Had never seen these! Thanks for sharing!!!





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"Re(2):MOTW concept art!" , posted Tue 11 Feb 23:36post reply

quote:

I wonder if it was decided that design was too close to K' and Maxima and they didn't want another power glove fighter?



KOF99 and Garou were released very close, right?
Could be possible that some ideas were discarded from one game and were reused for the other?
I don't know how was organized SNK development back then, but I don't think that internally there were completely separated teams?
Sure in some of those Proto Freeman sketches, I see some elements similar to Lin (KOF2000).
Some of those Proto Rock are absolutely trash, one in particular is very bad.
Billy Jack I don't know who is or what is referencing, sorry.

I like very much Joe's apprentice, and I'm still wondering if Kain's butler is supposed to be a figher or only some sort of assist character...





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"Re(3):MOTW concept art!" , posted Wed 12 Feb 01:09post reply

quote:

I wonder if it was decided that design was too close to K' and Maxima and they didn't want another power glove fighter?


KOF99 and Garou were released very close, right?
Could be possible that some ideas were discarded from one game and were reused for the other?
I don't know how was organized SNK development back then, but I don't think that internally there were completely separated teams?
Sure in some of those Proto Freeman sketches, I see some elements similar to Lin (KOF2000).
Some of those Proto Rock are absolutely trash, one in particular is very bad.
Billy Jack I don't know who is or what is referencing, sorry.

I like very much Joe's apprentice, and I'm still wondering if Kain's butler is supposed to be a figher or only some sort of assist character...



They mentioned in the stream that Kain's butler's fighting style could have been boxing.

IIRC, Falcoon wanted to add Joe's apprentice to the cancelled sequel to Maximum Impact Regulation A.





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"Re(4):MOTW concept art!" , posted Wed 12 Feb 01:45post reply

quote:

They mentioned in the stream that Kain's butler's fighting style could have been boxing.

IIRC, Falcoon wanted to add Joe's apprentice to the cancelled sequel to Maximum Impact Regulation A.



Sadly I didn't watch the stream, but I'm glad there were more details there, I should find the time to watch it sooner or later.
It's a good thing that Falcoon didn't use her, who knows what changes he would have made to her design.







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"Re(5):MOTW concept art!" , posted Wed 12 Feb 03:51post reply

I'm kind of impressed at how really not good almost all of these are. I don't see a single one of these that I'd flatout want, let alone want more than what is actually in MotW.







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"Mina livestream" , posted Sat 22 Feb 03:58post reply

Mina Majikina comes to Samurai Shodown 7 next week, and Dangeki Online held a livestream this morning showing off how she plays.

https://youtu.be/qhzPvYCQPAY

She's completely different from the glass cannon that she was in 5 Special. No more Chample as background fodder, now only shows up for intro/win poses and issen. She's added a blade to the front of her bow that makes her melee more potent. Now has a stance for her arrow firing where she can charge her shot up to 3 levels. She has a kick combo she can do even when disarmed, and has a move where she can absorb an enemy projectile and immediately counter with one of her own. Her WFT and SSM are both brand new as well.





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"Re(1):Mina livestream" , posted Sat 22 Feb 06:45post reply

quote:
Mina Majikina comes to Samurai Shodown 7 next week, and Dangeki Online held a livestream this morning showing off how she plays.

https://youtu.be/qhzPvYCQPAY

She's completely different from the glass cannon that she was in 5 Special. No more Chample as background fodder, now only shows up for intro/win poses and issen. She's added a blade to the front of her bow that makes her melee more potent. Now has a stance for her arrow firing where she can charge her shot up to 3 levels. She has a kick combo she can do even when disarmed, and has a move where she can absorb an enemy projectile and immediately counter with one of her own. Her WFT and SSM are both brand new as well.



Mina looks incredible! But to be honest, all characters in the present SS game are great. SNK did an outstanding job with this game.





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"Re(2):Mina livestream" , posted Sun 23 Feb 02:27post reply

Wow, Mina is quite a bit different. When she was announced I didn't know if her old play style would work in the current SS engine and it appears the folks at SNK agreed on those concerns. I'll be curious to see how she plays in matches once she's released. (This is assuming someone plays her and everyone doesn't just stick with Shizumaru.)







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"Re(3):Mina livestream" , posted Tue 25 Feb 03:41post reply

quote:
Wow, Mina is quite a bit different. When she was announced I didn't know if her old play style would work in the current SS engine and it appears the folks at SNK agreed on those concerns. I'll be curious to see how she plays in matches once she's released. (This is assuming someone plays her and everyone doesn't just stick with Shizumaru.)



I'm a little disappointed that they dialed back her old playstyle so much and made her projectile aspect much more ordinary.

I can see how it would've been tricky to make it work in this game, but it feels like she's just much more typical in terms of how she plays now that it borders on a loss of some amount of character identity.







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"Postponement" , posted Wed 26 Feb 04:59post reply

Due to the Corona virus the SNK World Championship has been postponed until further notice. I suspect we are going to get a lot more of these types of announcements from tournaments as the year goes along.







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"Re(1):Postponement" , posted Fri 28 Feb 08:48post reply

Speaking of postponements, any word from SNK regarding Season Pass 2?





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"Re(2):Postponement" , posted Fri 28 Feb 15:39post reply

quote:
Speaking of postponements, any word from SNK regarding Season Pass 2?



This got announced!
https://twitter.com/SNKPofficial/status/1232645862100045824







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"Re(3):Postponement" , posted Fri 28 Feb 20:35post reply

quote:
This got announced!
https://twitter.com/SNKPofficial/status/1232645862100045824



Thanks for that Prof, the news outlets weren't reporting it.

Further clarification on the issue in a follow-up tweet:

quote:
Though the Season Pass 2 set is delayed on NA/EU, don't worry about double dipping when buying MINA. We'll make sure the price evens out in the end.








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"Samurai Shodown PC announced for Epic Store" , posted Tue 24 Mar 01:49post reply

Last year, SNK appeared to jump onto the anti-Epic-exclusive bandwagon by announcing that they'd turned down an unnamed exclusive deal for the PC port of Samurai Shodown.

Today, Epic included the PC port of Samurai Shodown in its "Coming Soon" section of its Spring announcement. No specific date, but the store page is already up for wishlisting. (Yes, the Epic store actually supports wishlisting.) It isn't technically stated to be an Epic exclusive, but I've not heard anything about Epic changing its exclusivity requirements.

https://www.epicgames.com/store/en-US/product/samurai-shodown-reboot/home







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"Re(1):Samurai Shodown PC announced for Epic S" , posted Tue 24 Mar 03:44post reply

Great. So not happy with murdering the online pop with a game released one year later with bad netcode and no crossplay, they release it on the platform without any FG player base and without proper controller support.
How much deader do you want your game to be, SNK? Even French Bread is doing better...







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"Re(2):Samurai Shodown PC announced for Epic S" , posted Tue 24 Mar 03:57post reply

quote:
Great. So not happy with murdering the online pop with a game released one year later with bad netcode and no crossplay, they release it on the platform without any FG player base and without proper controller support.
How much deader do you want your game to be, SNK? Even French Bread is doing better...



If it is exclusive, then they've presumably taken a guaranteed sales deal. If it was indeed Epic that they turned down last year, the deal is presumably guaranteeing "hundreds of thousands" of copies. At this point SNK may flat out not care how poorly the PC version sells; they get paid regardless.

Last year's Stadia release arguably showed how little they cared about the player base.





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"April Fool's - SNK Heroines Ryo" , posted Wed 1 Apr 00:58post reply

Maybe NSFW, if anyone is at work during this time





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"Re(1):April Fool's - SNK Heroines Ryo" , posted Wed 1 Apr 04:12post reply

quote:
Maybe NSFW, if anyone is at work during this time



Thank goodness it's a joke; it would be humiliating to King if even Ryo joined SNK Heroines before her...





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"Re(2):April Fool's - SNK Heroines Ryo" , posted Wed 1 Apr 04:30post reply

quote:
Thank goodness it's a joke; it would be humiliating to King if even Ryo joined SNK Heroines before her...

On the other hand, it's time King gets to NOT show her boobs against her will for once.







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"Re(3):Samurai Shodown PC announced for Epic S" , posted Wed 1 Apr 05:31post reply

quote:
Great. So not happy with murdering the online pop with a game released one year later with bad netcode and no crossplay, they release it on the platform without any FG player base and without proper controller support.
How much deader do you want your game to be, SNK? Even French Bread is doing better...


If it is exclusive, then they've presumably taken a guaranteed sales deal. If it was indeed Epic that they turned down last year, the deal is presumably guaranteeing "hundreds of thousands" of copies. At this point SNK may flat out not care how poorly the PC version sells; they get paid regardless.

Last year's Stadia release arguably showed how little they cared about the player base.



I sure wouldn't want Stadia players to have to play the game with non-Stadia players, it'd probably be a horrible experience for both. I'm fine with the fact that the Stadia version exists, even if it's a silly platform for the game to be on. I say that because presumably it means SNK gets a stack of money from Google that they can use towards other things, and people who are serious about playing samsho sure aren't going to be doing it on Stadia in the first place.





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"Re(3):April Fool's - SNK Heroines Ryo" , posted Wed 1 Apr 07:42post reply

quote:
Thank goodness it's a joke; it would be humiliating to King if even Ryo joined SNK Heroines before her...
On the other hand, it's time King gets to NOT show her boobs against her will for once.



Well, she already shows them in Yuri's ending... at least being playable in the game would allow her to kick the face of whoever tried to rip off her clothes (Yuri included).





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"NEOGEO 30th Treats..." , posted Tue 28 Apr 14:34post reply

The NEOGEO has celebrated it's 30th anniversary. And we're getting a lot of treats...

Last Blade 2 for Steam has been upgraded with rollback netcode and is currently in Beta. PS4 version to come soon once the Steam version is out.

Also, SNK Gals Fighters will be digitally released for Switch on the 29th (North America) and 30th (Japan).





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"Re(1):NEOGEO 30th Treats..." , posted Tue 28 Apr 16:08post reply

"Also, more info on the SAMSHO NEOGEO COLLECTION is coming soon--so stay tuned for more updates!"

Will they announce some new game for the collection?





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"Re(2):NEOGEO 30th Treats..." , posted Fri 1 May 03:53post reply

quote:
"Also, more info on the SAMSHO NEOGEO COLLECTION is coming soon--so stay tuned for more updates!"

Will they announce some new game for the collection?



Don't forget the mysterious neo geo 3 system coming out soon.





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"Re(3):NEOGEO 30th Treats..." , posted Fri 1 May 06:34post reply

quote:
"Also, more info on the SAMSHO NEOGEO COLLECTION is coming soon--so stay tuned for more updates!"

Will they announce some new game for the collection?


Don't forget the mysterious neo geo 3 system coming out soon.



I think whatever it is I'll be disappointed





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"KOF All Star x WWE cross over event" , posted Thu 7 May 23:30:post reply

Link Here

In what is probably the weirdest cross over in the game yet. We got Samurai Showdown earlier (an SNK franchise so not that out there) and Tekken before that.

So far it looks like The Rock, The Undertaker, John Cena, Seth Rollins and Becky Lynch (not pictured) are in the game. There may be one or two more.

On one hand, it is hard to bring myself to support something with the WWE as they are less than reputable as a business and the McMahon family are crazy. However, if there is a classic version of The Undertaker, I may indulge in the event (but I won't spend money).

This really bridges some gaps in my personal "6 Degrees of Separation" game for video game characters. Now the KOF cast is just two degrees away to The Terminator (WWE2k16) which then links to MK11. Plus there are all those movies that The Rock are in.

I sure hope a New Japan cross over happens in the future.





[this message was edited by GekigangerV on Thu 7 May 23:43]

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"Re(1):KOF All Star x WWE cross over event" , posted Fri 8 May 00:41post reply

quote:
Link Here

In what is probably the weirdest cross over in the game yet. We got Samurai Showdown earlier (an SNK franchise so not that out there) and Tekken before that.

So far it looks like The Rock, The Undertaker, John Cena, Seth Rollins and Becky Lynch (not pictured) are in the game. There may be one or two more.

On one hand, it is hard to bring myself to support something with the WWE as they are less than reputable as a business and the McMahon family are crazy. However, if there is a classic version of The Undertaker, I may indulge in the event (but I won't spend money).

This really bridges some gaps in my personal "6 Degrees of Separation" game for video game characters. Now the KOF cast is just two degrees away to The Terminator (WWE2k16) which then links to MK11. Plus there are all those movies that The Rock are in.

I sure hope a New Japan cross over happens in the future.



Wow... this is an amazing idea for a crossover!! I love it!!





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"Re(2):KOF All Star x WWE cross over event" , posted Fri 8 May 11:28post reply

quote:
Link Here

In what is probably the weirdest cross over in the game yet. We got Samurai Showdown earlier (an SNK franchise so not that out there) and Tekken before that.

So far it looks like The Rock, The Undertaker, John Cena, Seth Rollins and Becky Lynch (not pictured) are in the game. There may be one or two more.

On one hand, it is hard to bring myself to support something with the WWE as they are less than reputable as a business and the McMahon family are crazy. However, if there is a classic version of The Undertaker, I may indulge in the event (but I won't spend money).

This really bridges some gaps in my personal "6 Degrees of Separation" game for video game characters. Now the KOF cast is just two degrees away to The Terminator (WWE2k16) which then links to MK11. Plus there are all those movies that The Rock are in.

I sure hope a New Japan cross over happens in the future.


Wow... this is an amazing idea for a crossover!! I love it!!



Rock Howard versus The Rock maybe?





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"Re(3):KOF All Star x WWE cross over event" , posted Fri 8 May 21:40post reply

quote:

Rock Howard versus The Rock maybe?



I want Big Bear vs Big Show!





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"Re(2):KOF All Star x WWE cross over event" , posted Thu 14 May 12:07post reply

quote:
Link Here

In what is probably the weirdest cross over in the game yet. We got Samurai Showdown earlier (an SNK franchise so not that out there) and Tekken before that.

So far it looks like The Rock, The Undertaker, John Cena, Seth Rollins and Becky Lynch (not pictured) are in the game. There may be one or two more.

On one hand, it is hard to bring myself to support something with the WWE as they are less than reputable as a business and the McMahon family are crazy. However, if there is a classic version of The Undertaker, I may indulge in the event (but I won't spend money).

This really bridges some gaps in my personal "6 Degrees of Separation" game for video game characters. Now the KOF cast is just two degrees away to The Terminator (WWE2k16) which then links to MK11. Plus there are all those movies that The Rock are in.

I sure hope a New Japan cross over happens in the future.


Wow... this is an amazing idea for a crossover!! I love it!!



I love it as well! It makes me happy to see SNK getting so creative with their crossovers. Now, all we need is an SNK vs Capcom 2 or a Capcom vs SNK 3.





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"Re(3):KOF All Star x WWE cross over event" , posted Fri 15 May 00:22post reply

quote:
Link Here

In what is probably the weirdest cross over in the game yet. We got Samurai Showdown earlier (an SNK franchise so not that out there) and Tekken before that.

So far it looks like The Rock, The Undertaker, John Cena, Seth Rollins and Becky Lynch (not pictured) are in the game. There may be one or two more.

On one hand, it is hard to bring myself to support something with the WWE as they are less than reputable as a business and the McMahon family are crazy. However, if there is a classic version of The Undertaker, I may indulge in the event (but I won't spend money).

This really bridges some gaps in my personal "6 Degrees of Separation" game for video game characters. Now the KOF cast is just two degrees away to The Terminator (WWE2k16) which then links to MK11. Plus there are all those movies that The Rock are in.

I sure hope a New Japan cross over happens in the future.


Wow... this is an amazing idea for a crossover!! I love it!!


I love it as well! It makes me happy to see SNK getting so creative with their crossovers. Now, all we need is an SNK vs Capcom 2 or a Capcom vs SNK 3.



Yes! Or a SF vs KOF (or KOF vs SF), if they want to keep the crossover a little more grounded.

Then again, KOF now has Nakoruru and Pachinko girls, and I wouldn't be surprised if an eventual Season 5 for SFV included Morrigan, so in the end it wouldn't be grounded anyway.





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"Warrant of a New Thread?" , posted Fri 15 May 21:01post reply

I think with this thread is reaching 800 posts. When I opened this thread, this thread takes a very long time to load in Espresso mode. (it could be just me)

Does this warrant a new thread already?





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"Re(1):Warrant of a New Thread?" , posted Sat 16 May 01:36:post reply

OK time to MOVE TO NEXT!

SBR SNK THREAD 24






[this message was edited by Professor on Sat 16 May 01:37]