SNK Stuff Thread 21- Summer 2018 Edition - http://www.mmcafe.com/ Forums


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Professor
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"SNK Stuff Thread 21- Summer 2018 Edition" , posted Mon 14 May 22:50:post reply

SNK Stuff Thread 3
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SNK Stuff Thread 22
SNK Stuff Thread 23Expresso


Art stuff :

Senri Kita Blog / Hiroaki Blog
Nona Twitter / Nona Yfrog / Nona Blog
Other Artist Info / Other Artist Info 2


Hidden stuff in old games:

http://www.nicovideo.jp/watch/sm16260198 - Nico
http://www.nicovideo.jp/watch/sm12375295 - Nico
http://www.nicovideo.jp/watch/sm12949449 - Nico
http://www.nicovideo.jp/watch/sm11733011 - Nico
http://www.nicovideo.jp/watch/sm12290526 - Nico

https://tcrf.net/Art_of_Fighting_%28Neo_Geo%29 AOF1 Stuff
https://tcrf.net/Art_of_Fighting_2_%28Arcade%29#Unused_Title_Text AOF2 stuff





[this message was edited by Professor on Mon 14 May 22:51]

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Professor
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"NeoGeo Mini Gold" , posted Mon 14 May 23:52post reply

While I've lost the link with a better photo, there's reportedly a Gold version of the NeoGeo Mini which is only being gifted at this point.

https://twitter.com/RainbeanCi/status/988975406928842752





Yuki Yagami

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"Re(1):NeoGeo Mini Presentation this June" , posted Sat 19 May 14:49post reply

SNK will hold a Neo Geo Mini Online Presentation this coming June.

SNK would like to ask some questions until May 28th (Japan Standard Time).


Just Reply on the link.





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Yuki Yagami

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"Love Heart's Farewell Game?" , posted Tue 22 May 18:29post reply

Apologies for the double post...

A few days after Highlights trademarks a new Sky Love pachislot. Love Heart is revealed in SNK Heroines Tag Team Frenzy.

This may probably the last time we'll see her in a SNK game.





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Professor
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"Re(1):Love Heart's Farewell Game?" , posted Tue 22 May 23:45post reply

quote:
Apologies for the double post...

A few days after Highlights trademarks a new Sky Love pachislot. Love Heart is revealed in SNK Heroines Tag Team Frenzy.

This may probably the last time we'll see her in a SNK game.



Aye thanks, frontpaging it!





Yuki Yagami

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"Re(2):Love Heart's Farewell Game?" , posted Wed 23 May 00:29post reply

It took from October 16, 2016 to April 20, 2018 (the day the trademarked was applied)

I think Highlights let SNK do their own thing first with Love Heart with that 18-month gap.

Also, a trailer may also appear on a Wednesday via Nintendo's channel, if we're lucky.

(Unless Nintendo's Channel will reveal the video in less than 2 hours)





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"Re(3):Love Heart's Farewell Game?" , posted Wed 23 May 03:17post reply

quote:
It took from October 16, 2016 to April 20, 2018 (the day the trademarked was applied)

I think Highlights let SNK do their own thing first with Love Heart with that 18-month gap.

Also, a trailer may also appear on a Wednesday via Nintendo's channel, if we're lucky.

(Unless Nintendo's Channel will reveal the video in less than 2 hours)


I'm very interested in the game, but I would so love it to be a true Queen of fighters festival, one that doesn't omit significant SNK characters at all. Some seriously deserve a HD treatment, like Moe from KOF EX2. Someone from Metal Slug really needs to take a slot there too.







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"Re(4):Love Heart's Farewell Game?" , posted Wed 23 May 08:42post reply

Looks from that tiny tiny page scan like there are also in-engine cutscenes. And here I thought the story would be presented in a gag 2D art style like the 4koma.





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"Re(5):Love Heart's Farewell Game?" , posted Thu 24 May 04:14:post reply

Unconfirmed reports from early readers of Famitsu magazine say the DL version of SNK Heroines in Japan will be 5,184 yen. The game's preorder on US Amazon is $49.99, so it seems just about right. We should know for sure within the day.

Pretty cheap for a PS4 game (even if it looks like a pile of recycled resources from KOF14 made to good use), but I have this feeling that if the game is that cheap, SNK may be eyeing to make bucks off with DLC characters, which could explain those odd dead spaces on the select screen.





[this message was edited by Professor on Thu 24 May 04:21]



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"Re(6):Love Heart's Farewell Game?" , posted Thu 24 May 11:55post reply

New trailer





Yuki Yagami

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"Re(7):Love Heart's Farewell Game?" , posted Thu 24 May 13:34post reply

quote:
New trailer



Official Website is Updated and now Open!





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"Re(8):Love Heart's Farewell Game?" , posted Thu 24 May 17:17post reply

quote:
Official Website is Updated and now Open!



And the official website has... *drumroll* 14 characters.

So of course now people are going to try and convince everyone that the rest are DLC. Even though there was already an interview stating that they weren't planning DLC at that time, so even if they did change their minds, expecting it to double the roster would probably be very silly.





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"Re(1):3 or 18 left?" , posted Fri 25 May 07:08:post reply

quote:
While I've lost the link with a better photo, there's reportedly a Gold version of the NeoGeo Mini which is only being gifted at this point.


That means the NeoGeo Mini was announced back in November last year ?

quote:
And the official website has... *drumroll* 14 characters.

So of course now people are going to try and convince everyone that the rest are DLC. Even though there was already an interview stating that they weren't planning DLC at that time, so even if they did change their minds, expecting it to double the roster would probably be very silly.


That wouldn't be the first time someone did that. But I still think these 14 will be first one to be shown since there's still time until september and only 3 missing to be revealed. By the way, the silly koma (sadly) ended but at the bottom of the main website, we have 12 girls, KukriSandel Dark and Kokoron (plus a hidden Love Heart) and if we add Shermie, we might get our first 14 Heroines in the game.

So the ones to be announced in the following weeks might be King, Luong, MuiMui and Mian.





[this message was edited by KensouADV on Fri 25 May 07:18]

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"Re(2):3 or 18 left?" , posted Fri 25 May 08:26post reply

quote:

That means the NeoGeo Mini was announced back in November last year ?



 ? ? ! !

It was in our face all this time ! !





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"Re(3):3 or 18 left?" , posted Fri 25 May 19:04:post reply

quote:

That means the NeoGeo Mini was announced back in November last year ?


 ? ? ! !

It was in our face all this time ! !



I partly knew about it when I visited a website (I cannot tell if it was at Neo-Geo.com or ResetEra).

I think the Love Heart deal was probably a mutual agreement between SNK and Highlights. Highlights allowed SNK to use Love Heart one last time. With respect to Highlights, SNK decided not to include that Love Heart icon and in some media such as manga.

(Note: Love Heart does not appear in the KOF XIV Hong Kong Manhua and the "A New Beginning" manga. Though Mui Mui appears in the Manhua, but not in the ANB Manga yet.)

As I was reviewing what I said about the SNK/Highlights issue. I speculate that Highlights prioritized in acquiring SNK's pachislot hardware assets (cabinets, metal molds and other parts) first, as a bonus, they acquired 2 pachislot IPs first (Sister Quest and Sky Love). The Super Oto-san costume cameo in Sister Quest Paradise (Highlights Entertainment's second Sister Quest pachislot) might indicate Highlights is not done with their deal with SNK yet once they release the Sky Love pachislot.

However, with the SNK Heroines development (and Nariyuki Quest), the (trademark filing and) announcement of the Sky Love pachislot is stalled for at least 18 months after announcement.

Now that SNK Heroines is coming out, Nariyuki Quest has ended and Sky Love by Highlights Entertainment teaser is now inevitably coming. There is a very big chance that Highlights Entertainment will finally complete their acquisition of SNK's remaining pachislot IPs.

I guess SNK still own the remaining pachislot IPs (through SNK Entertainment) until "the deal is completed". This may be the reason why SNK is using Mui Mui in Nariyuki Quest (and SNK Heroines) like there is no tomorrow. That's because SNK still owns Dragon Gal (to a limited capacity) until Highlights will finally "complete" the acquisition.

When that time comes, they have no choice but to let them go after SNK Heroines, they might become a liability in the future if they keep them any longer (it took Highlights 18 months to file the trademark of Sky Love after announcing it on October 2016).

I personally think Ledo Millennium, SNK's new owners, wants to disassociate the SNK's Brand Name from pachislot.

Pachislot Rant #242354325 Aside,

quote:

That wouldn't be the first time someone did that. But I still think these 14 will be first one to be shown since there's still time until september and only 3 missing to be revealed. By the way, the silly koma (sadly) ended but at the bottom of the main website, we have 12 girls, KukriSandel Dark and Kokoron (plus a hidden Love Heart) and if we add Shermie, we might get our first 14 Heroines in the game.

So the ones to be announced in the following weeks might be King, Luong, MuiMui and Mian.



I think King at best will be an Unlockable/DLC in this one. The last character is a tall(?) girl with her long hair tied to a ponytail. She wears a vest, shorts, and bracelets as one of her costume (I'm not sure if it is her default).

EDIT: Since the transfer of rights of Sky Love from SNK to Highlights Entertainment happened during the development of SNK Heroines. Highlights gets included in the Copyright list. Probably after SNK Heroines is out, Highlights gets complete control of Sky Love.





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[this message was edited by Yuki Yagami on Fri 25 May 20:36]



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"Re(4):3 or KoF14 left?" , posted Mon 28 May 21:50post reply

What is the consensus on the latest batch of DLC characters now that they have been out for awhile? Is Heidern as good as he first appeared? Has anyone figured out how to play Najd?





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"Re(5):3 or KoF14 left?" , posted Mon 28 May 22:34:post reply

quote:
What is the consensus on the latest batch of DLC characters now that they have been out for awhile? Is Heidern as good as he first appeared? Has anyone figured out how to play Najd?



Quickhand answer: Heidern is top tier, Najd is broken, Oswald and Mary are good but not enough to be popularly used.


Najd is a flashback of Raiden From KOF13, but with a Rekka move. Basically, she can do 40% damage on a combo with no meter using her Dropkick, making her way towards victory after about 20 counts on the timer. She also has a command throw and a very good CD attack which rarely gets seen because of the dropkick button hold. Najd is relatively simple to use and strong as long as you can keep a finger on the D button at all times (personally it gives me cramps so I don't use her). Many people have her in their team.

Heidern can play almost like a KOF version of Guile because of his strong anti-air and projectile that needs to be normal jumped. What's more, he also has strong offense-- many of his normals are strong, he has an overhead, his standing D needs to be blocked low, and he has a new projectile super that's like Jedah's from DarkStalkers that circles around in one place. He has a few other new moves too that's not core to his strength but serves well enough to make him even stronger. He lacks in damage compared to some other top tiers, but his stability and higher HP justifies it.

Oswald is... nobody really uses him. People see potential in him and his damage, but not enough to use him because he can be relatively situational and his movement takes time to understand. Also, there's reportedly a glitch where the buffer on 1P side is shorter than 2P, making it hard to do the finisher on his Rekka at perfect timing.

Blue Mary is good but not overpowering, so very few people use her. Her specials are good but can be pretty high-risk if the opponent has meter, so she's best on point. However everyone's favorite point character right now is Najd so that seat's taken. Her normals have relatively short reach, so she's the typical character who has a hard time getting in on the opponent but then has the tools to mix things up until the opponent is dead. But given that's not really an optimal style in playing KOF14, it's understandable that she isn't too used despite being relatively good.





[this message was edited by Professor on Tue 29 May 00:02]

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"KOF All Star + MSXX for PS4." , posted Mon 28 May 23:55post reply

KOF All Star Teaser Trailer

Official Website Information Drop on June 15th.

Also,

Also, Metal Slug XX for the PlayStation 4 coming tomorrow.





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"Re(1):KOF All Star + MSXX for PS4." , posted Mon 28 May 23:59:post reply

quote:
KOF All Star Teaser Trailer

Official Website Information Drop on June 15th.

Also,

Also, Metal Slug XX for the PlayStation 4 coming tomorrow.



Interesting! That looks like a mobile game trailer-- bingo, it is.





[this message was edited by Professor on Tue 29 May 00:03]

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"Re(5):3 or KoF14 left?" , posted Tue 29 May 01:32:post reply

quote:
What is the consensus on the latest batch of DLC characters now that they have been out for awhile? Is Heidern as good as he first appeared? Has anyone figured out how to play Najd?


Yeah, Najd is just like Raiden in the Arcade version of XIII. Dropkick to the win. And if we go by recent numbers in tournaments, she's just as popular as Iori. Heidern is not too far behind because of his zoning and damage. I think Oswald is just too much work to achieve same results and Blue Mary is just "good" but not on the same level as the others.

EDIT: Well, guess I got beaten by a more in-depth explanation. But I just want to add that I have no idea how those button hold characters are meant for "beginners" when it makes you hold your controller like a crab since a supposed beginner won't spend in an arcade stick against their better judgement. Yeah, this more of an SFV problem but Najd is worth mentioning.


quote:

I guess SNK still own the remaining pachislot IPs (through SNK Entertainment) until "the deal is completed". This may be the reason why SNK is using Mui Mui in Nariyuki Quest (and SNK Heroines) like there is no tomorrow. That's because SNK still owns Dragon Gal (to a limited capacity) until Highlights will finally "complete" the acquisition.

When that time comes, they have no choice but to let them go after SNK Heroines, they might become a liability in the future if they keep them any longer (it took Highlights 18 months to file the trademark of Sky Love after announcing it on October 2016).

I personally think Ledo Millennium, SNK's new owners, wants to disassociate the SNK's Brand Name from pachislot.


Sorry but even if it's SNK, it makes no sense to keep promoting a character that will be treated like K9999 just right after September. And just like you posted that Hightlights is credited in SNK Heroines, I think it'll be a Strider Hiryu situation where Capcom doesn't really have the rights to the character but keeps using him in many games though deals with his owners. Maybe the manga stuff is those "case by case" bureaucracy since the chinese manga seems to be handled by a third party and the ANB manga looks to have a big pacing problem by the most recent chapter and all those previous with just Team introductions.

As for the silhouettes, I don't think the size of a character is really relevant since Luong appears to be behind Yuri and she's easily the tallest female character to debut in KOF but the silhouetter doesn't appear to be so much as Sylvie is not that small as in your image (and she's actually taller now than in XIV). And I think Shermie being in her regular outfit to be an outlier and not the norm and looks to be "corrected" in the official webpage so I assume she isn't in her regular clothes.





[this message was edited by KensouADV on Tue 29 May 02:29]



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"Re(6):3 or KoF14 left?" , posted Tue 29 May 04:49post reply

It turns out I was thinking too hard with Najd. Next time I will simply kick everyone.
quote:


EDIT: Well, guess I got beaten by a more in-depth explanation. But I just want to add that I have no idea how those button hold characters are meant for "beginners" when it makes you hold your controller like a crab since a supposed beginner won't spend in an arcade stick against their better judgement. Yeah, this more of an SFV problem but Najd is worth mentioning.

New players might have an advantage since they don’t have any preconceived problems with mapping their charge buttons to the shoulder pads. As a dinosaur who plays on a stick I often feel like I need to grow extra fingers to properly play a character that would probably be handled much easier on a pad.





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"Re(6):3 or KoF14 left?" , posted Tue 29 May 14:33:post reply

quote:
Sorry but even if it's SNK, it makes no sense to keep promoting a character that will be treated like K9999 just right after September. And just like you posted that Hightlights is credited in SNK Heroines, I think it'll be a Strider Hiryu situation where Capcom doesn't really have the rights to the character but keeps using him in many games though deals with his owners. Maybe the manga stuff is those "case by case" bureaucracy since the chinese manga seems to be handled by a third party and the ANB manga looks to have a big pacing problem by the most recent chapter and all those previous with just Team introductions.



*hands a pitcher of ice cold water with ice cubes and an ice filled glass*

I meant, they can still promote them in SNK Heroines (with Highlights permission). However, any SNK projects after SNK Heroines, but the possibility is still there. There is a very big chance they cannot use them anymore and starts being treated like K9999. I know it won't be implemented immediately. I meant, SNK's future projects like KOF XV, for example.

I already expected some fans would answer the Strider kind of deal.

Strider's rights is co-owned by Capcom and Moto Kikaku (Unlike Love Heart's case right now). Strider can appear anytime if Capcom wants to, and Moto Kikaku also wants to. However during SFV, Capcom is trying to "bypass" the Moto Kikaku copyright by integrating Strider into the SF lore through Zeku.

In other news, one of the Samurai Shodown Chinese Mobile Game called as Tenkadaiichi Kenkakuden, is apparently out. (However the publisher is Fei Liu Mobile.)





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[this message was edited by Yuki Yagami on Tue 29 May 16:17]

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"What if Neo-Geo 64 collection?" , posted Tue 5 Jun 21:07post reply

Would it be all that bad if SNK released an HD version of the Neo-Geo 64 games in a collection? Not everyone has played them and maybe the developers can get fresh ideas from those forgotten games. But were they really that terrible to not even re-release them?





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"Re(1):What if Neo-Geo 64 collection?" , posted Tue 5 Jun 22:24post reply

quote:
Would it be all that bad if SNK released an HD version of the Neo-Geo 64 games in a collection? Not everyone has played them and maybe the developers can get fresh ideas from those forgotten games. But were they really that terrible to not even re-release them?


Seeing as how SNK barely got around to releasing SD versions of most of those games I doubt there's much of a chance of a NG64 revival. While I wouldn't mind a collection just for novelty's sake the games weren't that good when they were new and I doubt they have aged well. Then again, AoF1 gets constantly re-released on every possible console ("Alexa, play Ryūko no Ken") so SNK isn't adverse to going for deep cuts.







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"Re(1):What if Neo-Geo 64 collection?" , posted Wed 6 Jun 01:24post reply

quote:
Would it be all that bad if SNK released an HD version of the Neo-Geo 64 games in a collection? Not everyone has played them and maybe the developers can get fresh ideas from those forgotten games. But were they really that terrible to not even re-release them?

Falcoon once mentioned they lost all the files/tools necessary for emulation. Maybe with the new successof ACA and classics collections, they have the intention to fix that? Who knows?







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"Re(2):What if Neo-Geo 64 collection?" , posted Wed 6 Jun 06:22post reply

quote:
Would it be all that bad if SNK released an HD version of the Neo-Geo 64 games in a collection? Not everyone has played them and maybe the developers can get fresh ideas from those forgotten games. But were they really that terrible to not even re-release them?
Falcoon once mentioned they lost all the files/tools necessary for emulation. Maybe with the new successof ACA and classics collections, they have the intention to fix that? Who knows?



Short of a complete remake, I'd say the odds are not good.

Commercial emulation efforts are often fairly reliant on the general emulation scene, but efforts to emulate the Hyper Neo-Geo 64 stalled out years ago.

David Haywood, a MAME contributor who worked on NG64 emulation at one point, has previously said that there is neither the necessary information nor particular interest in emulating the system. In the case of Haywood, who is driven by a desire to preserve as many systems and aging games as possible, he felt his own time was better spent successfully preserving many other titles.







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"Re(3):What if Neo-Geo 64 collection?" , posted Wed 6 Jun 07:56post reply

quote:
Would it be all that bad if SNK released an HD version of the Neo-Geo 64 games in a collection? Not everyone has played them and maybe the developers can get fresh ideas from those forgotten games. But were they really that terrible to not even re-release them?
Falcoon once mentioned they lost all the files/tools necessary for emulation. Maybe with the new successof ACA and classics collections, they have the intention to fix that? Who knows?


Short of a complete remake, I'd say the odds are not good.

Commercial emulation efforts are often fairly reliant on the general emulation scene, but efforts to emulate the Hyper Neo-Geo 64 stalled out years ago.

David Haywood, a MAME contributor who worked on NG64 emulation at one point, has previously said that there is neither the necessary information nor particular interest in emulating the system. In the case of Haywood, who is driven by a desire to preserve as many systems and aging games as possible, he felt his own time was better spent successfully preserving many other titles.

Never played any of the 64 games except maybe for SS 64, however, personally I would prefer to see Buriki One remake with original artwork thrown into it.





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"The Legacy Lives On" , posted Wed 6 Jun 22:33post reply

SNK will have a NEOGEO Mini Online Presentation called "The Legacy Lives On" on June 10th, 11 AM (JST)/June 9th, 7PM (PDT). It will be streamed in SNK's official YouTube channel.





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"Re(1):The Luong Lives On" , posted Thu 7 Jun 17:41:post reply

Luong leaked for SNK Heroines

Seems like it was an accident from all the uploading they were doing earlier today but I guess they were planning to reveal her soon anyway.





[this message was edited by Gojira on Thu 7 Jun 17:44]

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"Re(2):The Luong Lives On" , posted Fri 8 Jun 00:26post reply

quote:
Luong leaked for SNK Heroines

Seems like it was an accident from all the uploading they were doing earlier today but I guess they were planning to reveal her soon anyway.



Shouldn't this game just be titled "KoF XIV Heroines (Featuring Shermie)"? I love Luong and it's great that she was added, but where are the non-KoF heroines?

Complaint aside, I'm curious about how this game will become. It's nice to see SNK trying a tag team fighting game again, and the fact the partners are cheering in the background is a welcome return from the old KoF games (and Kizuna Encounter), but the fanservice is a little too high here (and that's coming from someone who likes the DOA games)...





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"Re(1):What if Neo-Geo 64 collection?" , posted Fri 8 Jun 16:55post reply

quote:
Would it be all that bad if SNK released an HD version of the Neo-Geo 64 games in a collection? Not everyone has played them and maybe the developers can get fresh ideas from those forgotten games. But were they really that terrible to not even re-release them?


I've had the luxury of playing both SS64 games and the Fatal Fury game. They were very slow and methodical fighters-- which works for Samurai Shodown, but not really for Fatal Fury. Of the three SS64-2 was the best, but that's really not saying a whole lot as that game got on a lot on the interesting ideas it was throwing around with the Slash and Bust characters being alternate entire characters (which happened in the later 2D games, come to think of it, when the system itself was removed).

But. to be fairly blunt, SS64 played very much like the PS1 Samurai Shodown game, which also had its share of interesting ideas in it attached to a slow game.





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"SNK Mini Online Presentation" , posted Sun 10 Jun 12:21:post reply

https://youtu.be/RdINRIwjmwI

Japanese version releases this summer, with a global release later. Pricing has not been revealed yet, but they DO announce the title lineup. There are 14 different games exclusive to Japan and 14 games exclusive to the global version. The rest are shared between both versions. Has a number of peripheral add-ons such as external controllers and HDMI output. Games are primarily based on their AES versions but it has save state support so you wouldn't have to worry about limited continues.

Japan exclusives
KOF 94
KOF 96
KOF 99
KOF 2001
KOF 2003
Real Bout Fatal Fury 2
Last Blade
Aggressors of Dark Kombat
Top Hunter Roddy and Cathy
Ninja Commando
Burning Fight
Cyber-Lip
Alpha Mission II
Twinkle Star Sprites

International exclusives
Metal Slug X
Metal Slug 4
Metal Slug 5
King of the Monsters
Shock Troopers
Magician Lord
Blue's Journey
Robo Army
Crossed Swords
Mutation Nation
3 Count Bout
Last Resort
Ghost Pilots
Football Frenzy

Both versions
KOF 95
KOF 97
KOF 98
KOF 2000
KOF 2002
Samurai Shodown 2
Samurai Shodown 4
Samurai Shodown 5 Special
Fatal Fury Special
Real Bout Fatal Fury
Garou: MOTW
World Heroes Perfect
Kizuna Encounter
Art of Fighting
Last Blade 2
Ninja Master's
Metal Slug
Metal Slug 2
Metal Slug 3
King of the Monsters 2
Sengoku 3
Shock Troopers 2nd Squad
Blazing Star
Top Player's Golf
Super Sidekicks
Puzzled





[this message was edited by Abster on Sun 10 Jun 12:24]

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"Re(1):SNK Mini Online Presentation" , posted Sun 10 Jun 17:23post reply

quote:
https://youtu.be/RdINRIwjmwI



I don't like very much the international line-up, and they didn't say anything about the hardware beside what we already know (lcd size, hdmi port, usb ports, etc), and still no price.







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"Re(2):SNK Mini Online Presentation" , posted Sun 10 Jun 19:29post reply

quote:
I don't like very much the international line-up, and they didn't say anything about the hardware beside what we already know (lcd size, hdmi port, usb ports, etc), and still no price.



Well they showed how awkward it looks to play on, which is something I've been wondering about since it was first shown.

The controllers like nice at least. For a minute I thought they were showing old footage of a NGCD controller as an example, but it turned out to be the actual thing they're selling. As long as it feels better than mine did... I don't know if this is how all NGCD controllers felt, but mine was a bit mushy and had a tendency to get stuck. The clicky switches on the NGPC were like an evolution of that and felt much better, so hopefully it's an evolved design.







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"Re(2):SNK Mini Online Presentation" , posted Mon 11 Jun 22:43post reply

quote:
https://youtu.be/RdINRIwjmwI


I don't like very much the international line-up, and they didn't say anything about the hardware beside what we already know (lcd size, hdmi port, usb ports, etc), and still no price.


I want to like this thing but everything from the title line-up to the lack of pricing is making it difficult.





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"Re(3):SNK Mini Online Presentation" , posted Mon 11 Jun 23:51:post reply

quote:
https://youtu.be/RdINRIwjmwI


I don't like very much the international line-up, and they didn't say anything about the hardware beside what we already know (lcd size, hdmi port, usb ports, etc), and still no price.




The lineup for both versions feel like they can have more to offer. NO LEGEND OF SUCCESS JOE how could you snk btw megalobox is a pretty good succeeding anime

The normal version just feels like KOF galore rather than being fighting-game oriented which is supposed to be its salespoint according to the promo video. However he tiny controller looks like it's more suited for action games so perhaps the international edition is better in that sense? It's certainly a commemorative product and would be nice to have as a collection.


No price announcement is a bit surprising. I wonder if they're being like Sony back with the PSP where they couldn't decide on a price until the last second.





[this message was edited by Professor on Tue 12 Jun 18:10]

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"Mian amd Luong in SNK Heroines" , posted Wed 13 Jun 03:16:post reply

https://www.youtube.com/watch?v=4mYX3x62fNo

Luong who was prematurely leaked last week is official, and together, Mian.

Luong is soo... Kabukicho. That's the only word I could come up with from watching the trailer. How old is she supposed to be?


So two more characters left. Nsturally I'm assuming the devs are going to throw a curveball on the Silhouette that looks like Metal Slug's Fio.





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"Re(1):Mian amd Luong in SNK Heroines" , posted Thu 14 Jun 01:39:post reply

quote:
https://www.youtube.com/watch?v=4mYX3x62fNo

Luong who was prematurely leaked last week is official, and together, Mian.

Luong is soo... Kabukicho. That's the only word I could come up with from watching the trailer. How old is she supposed to be?


So two more characters left. Nsturally I'm assuming the devs are going to throw a curveball on the Silhouette that looks like Metal Slug's Fio.



I hope that there's Fio. Of all of the characters, Shermie's the only one that didn't appear in "KoF XIV". If the two characters that are left are Fio and Yayoi's birthday pal, I suppose I can live with that. I don't mind having either Mian or Luong. I just wish both Mian and Luong didn't appear together, as I would rather see someone like Akari return. Actually, I'd rather bite the bullet by not seeing typed pal if it means I get Fio and Akari.





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"Re(1):Mian amd Luong in SNK Heroines" , posted Thu 14 Jun 03:27post reply

I think anyone not expecting the bottom one to be Mui Mui is going to be disappointed. She's been all over the gag comic as well as the gag artwork that eventually became this game.

As for the top one, after thinking about it it probably really is Fio. At first I thought well, it's just someone else cosplaying as Fio, but then I remembered Shermie actually showed up in her default look. Which means new characters that didn't come from KoFXIV have their default look. And since all of the XIV characters with hair that long have already been used at this point, it could only be a new character.





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"Re(2):Mian amd Luong in SNK Heroines" , posted Thu 14 Jun 04:59post reply

quote:

As for the top one, after thinking about it it probably really is Fio. At first I thought well, it's just someone else cosplaying as Fio, but then I remembered Shermie actually showed up in her default look. Which means new characters that didn't come from KoFXIV have their default look. And since all of the XIV characters with hair that long have already been used at this point, it could only be a new character.



Probably someone we'll expect the least.

Fio's ponytail, based from official arts, is shorter and blunter than the one in the silhouette. Also, does Fio wear bangles in her default costume?





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"Athena VTuber" , posted Sat 16 Jun 04:22post reply

Quite offtopic, but oh boy... that Athena VTuber article ended up (and taking) a lot longer than I anticipated to finish,







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"Re(1):Athena VTuber" , posted Sat 16 Jun 05:07post reply

quote:
Quite offtopic, but oh boy... that Athena VTuber article ended up (and taking) a lot longer than I anticipated to finish,



It's kind of funny that Athena will be appearing in her old 98 outfit. You'd think a fashionable idol would be more up-to-date if she's going to be engaging in a modern activity. Or maybe they'll play on that? An outdated idol trying to make a comeback and appeal to the youth of today does sound rather SNK-ish.

Have we even discussed the vtuber fad here yet? It's certainly a thing the kids are into.





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"Re(2):Athena VTuber" , posted Sat 16 Jun 13:21post reply

quote:
Or maybe they'll play on that? An outdated idol trying to make a comeback and appeal to the youth of today does sound rather SNK-ish.

Have we even discussed the vtuber fad here yet? It's certainly a thing the kids are into.



I was shortly discussing this with Zepy and Loona and somehow ended up with a vision of a 41 year old Athena who's single and obsessed with ingame Gachas. Would she fit in her old attire from 20 years ago? I don't know.

I don't think we've ever discussed vtubers here! It's certainly the thing right now.





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"KOF ALL STAR: 82 Characters at Launch" , posted Sat 16 Jun 14:31:post reply

So... KOF ALL STAR will have 82 Characters at launch. I counted all characters from '94-XIII. Here are my guess. Like I promised on Twitter.

1. Kyo Kusanagi/Kusanagi?
2. Benimaru Nikaido
3. Goro Daimon
4. Terry Bogard
5. Andy Bogard
6. Joe Higashi
7. Ryo Sakazaki
8. Robert Garcia
9. Takuma Sakazaki/Mr.Karate
10.Heidern
11.Ralf Jones
12.Clark Still
13.Athena Asamiya
14.Sie Kensou
15.Chin Gentsai
16.King
17.Mai Shiranui
18.Yuri Sakazaki
19.Kim Kaphwan
20.Chang Koehan
21.Choi Bounge
22.Heavy D!
23.Lucky Glauber
24.Brian Battler
25.Rugal Bernstein/Omega Rugal
26.Iori Yagami/Orochi Iori
27.Eiji Kisaragi
28.Billy Kane
29.Saisyu Kusanagi
30.Leona Heidern/Orochi Leona
31.Kasumi Todoh
32.Mature
33.Vice
34.Geese Howard/Nightmare Geese
35.Wolfgang Krauser
36.Mr. Big
37.Chizuru Kagura
38.Goenitz
39.Yashiro Nanakase/Orochi Yashiro
40.Shermie/Orochi Shermie
41.Chris/Orochi Chris
42.Ryuji Yamazaki
43.Blue Mary
44.Shingo Yabuki
45.Orochi
46.K’
47.Maxima
48.Whip
49.Bao
50.Li Xiangfei
51.Jhun Hoon
52.Krizalid
53.Ramon
54.Vanessa
55.Lin
56.Seth
57.Hinako Shijou
58.Kula Diamond
59.Foxy
60.Angel
61.May Lee
62.Zero/Cloned Zero
63.Igniz
64.“The 9999th Clone”
65.Ash Crimson/Dark Ash
66.Duolon
67.Shen Woo
68.Tizoc
69.Gato
70.Malin
71.Adelheid Bernstein
72.Mukai
73.Oswald
74.Elisabeth Branctorche
75.Duck King
76.B. Jenet
77.Momoko
78.Shion
79.Magaki
80.Raiden
81.Hwa Jai
82.Saiki/Transformed Saiki

Notes:
- EX Versions (and in SSBU Terminology, Echo Fighters) are counted as one character.
- Not counted are the Kyo Clones, Kyo-1 and Kyo-2, the KOF XI Guest Characters. (Gai Tendo, Sho Hayate, Silber, Jyazu, Hotaru Futaba and probably, Tung Fu Rue, unless they decide to add KOF XIV Characters in the future) I am not sure if the KOF XI Guest Characters + Tung Fu Rue will be added post-launch.
- It is not known if “The 9999th Clone” in KOF All Star will be K9999 (aka not Tetsuo) or Nameless. Although Nameless appeared in KOF '98 UM OL, I am not sure if this will stick here as well. (Or K9999 will be Nameless's Echo Fighter in KOF All Star or vice-versa)





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"Re(3):Athena VTuber" , posted Sun 17 Jun 00:46post reply

quote:
Or maybe they'll play on that? An outdated idol trying to make a comeback and appeal to the youth of today does sound rather SNK-ish.

Have we even discussed the vtuber fad here yet? It's certainly a thing the kids are into.


I was shortly discussing this with Zepy and Loona and somehow ended up with a vision of a 41 year old Athena who's single and obsessed with ingame Gachas. Would she fit in her old attire from 20 years ago? I don't know.

I don't think we've ever discussed vtubers here! It's certainly the thing right now.



The only vtuber I know about is Kizuna Ai. Are there any others as big as her?







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"Re(4):Athena VTuber" , posted Sun 17 Jun 09:56post reply

quote:
The only vtuber I know about is Kizuna Ai. Are there any others as big as her?



It's a bit of a rabbit hole, but if you're interested, there are the 4 famous "devas" aside from Kizuna Ai. Kizuna Ai was the one that started the boom a couple of years ago (note I didn't say she was the first one, although the way Kizuna Ai does it is the style everyone basically imitates). However for most of 2017 she was the only one, steadily gaining popularity.

Then around late August a new vtuber called Siro appeared. I don't know what the story was in Japan but apparently she had a news report that introduced her to the world to boost her popularity right off the bat as a "rival" to Kizuna Ai, and she's been very active since she started. She gained a lot of popularity from the contrast between her moe personality and her "odd talent for murder." Also her squeaky laugh which earned her the nickname "dolphin princess."

Shortly after that came Mirai Akari, whose big claim to fame is that her model was designed by the original designer for Hatsune Miku. She was also launched on Eileen's channel who was already a popular Youtuber so she started out by absorbing Eileen's subscribers (at which point Eileen broke off and started a separate channel and created Yomemi). As for Akari herself, her personality is a little hyperactive and tryhard but her videos are creative and very well-produced so that's probably why she has a lot of fans.

Then there's Nekomasu, probably the first "genuine" VTuber. I say this because the guy doesn't even try to mask his personality and he has an actual rags-to-riches story. If you watch his videos from a year ago you can watch it play out, but the brief version: he worked at a convenience story and was dabbling in Unity programming and modeling on the side, until he finally finished a 3D model of a loli foxgirl, which he then proceeded to get rigged to himself so he could control and show on his channel. Those videos EXPLODED. Eventually he was earning so much off of it that he was able to get sponsored and quit his convenience store job (which he hated).

And last but not least, there's Kaguya Luna, who is arguably the second most popular VTuber next to Kizuna Ai. I believe it was leaked early on that the person voicing her was actually believed to be a very popular seiyuu (don't know if it's true but the evidence was convincing) and as a result after only like 2 videos on her brand new channel she had absurd growth: a million views per video and over 500k subscribers. As for the character herself, she's... very... special. Watch a few and you'll understand why she's kind of nicknamed the "Strong Zero" of VTubers.

So those are the big ones, but that was just where it started. Since December 2017 the number of VTubers has grown by nearly 1000, I think. Some are genuine, some are "corporate" (aka mobage advertisements like Athena), some are 3D models and some are just facerigs but they have literally taken over the Japanese Youtube at an alarming rate. And like anything, a lot of them aren't worth watching but some of them can be depending on tastes.

One more thing: obviously it's hard to get into it if you don't understand Japanese, but an entire fansubbing community sprouted up all over Youtube to caption a lot of them, which is kind of incredible.

So... yeah. I guess that shows what I'd been following since December. I regret nothing





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"Re(5):Athena VTuber" , posted Mon 18 Jun 01:08post reply

quote:
The only vtuber I know about is Kizuna Ai. Are there any others as big as her?


It's a bit of a rabbit hole, but if you're interested, there are the 4 famous "devas" aside from Kizuna Ai. Kizuna Ai was the one that started the boom a couple of years ago (note I didn't say she was the first one, although the way Kizuna Ai does it is the style everyone basically imitates). However for most of 2017 she was the only one, steadily gaining popularity.

Then around late August a new vtuber called Siro appeared. I don't know what the story was in Japan but apparently she had a news report that introduced her to the world to boost her popularity right off the bat as a "rival" to Kizuna Ai, and she's been very active since she started. She gained a lot of popularity from the contrast between her moe personality and her "odd talent for murder." Also her squeaky laugh which earned her the nickname "dolphin princess."

Shortly after that came Mirai Akari, whose big claim to fame is that her model was designed by the original designer for Hatsune Miku. She was also launched on Eileen's channel who was already a popular Youtuber so she started out by absorbing Eileen's subscribers (at which point Eileen broke off and started a separate

-- Message too long, Autoquote has been Snipped --


My god this is fascinating. Thanks for the great overview on this fast growing subculture!






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"Re(5):Athena VTuber" , posted Mon 18 Jun 01:58:post reply

quote:
And last but not least, there's Kaguya Luna


GAH that voice!

The thing with these VTubers is that, they're like Durians.

I recall that the first time I watched Kaguya Luna, it was because the character was designed by Mika Pikazo who's one of the artists I've been checking out for the past 3 or so years. I don't think she had any idea that the character she drew up would come to life with such an interesting personality. Her drawings from now and those from back then (which still gets used in the vids) look totally different.





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"Re(6):Athena VTuber" , posted Mon 18 Jun 03:34post reply

Two of the things that have helped with Kizuna Ai's popularity outside of Japan I think are that she's often got English subtitles for her videos, and she covers a lot of Western-made games, which get to be especially incongruous with her cute image and cute voice resulting in an entertaining juxtaposition. Whether it's her swearing in Engrish or playing Inside, it's got a ridiculousness that is kind of delightful.

In contrast to the streamer/LPers/youtubers which in the first wave were selling on being "genuine personalities", VTubers are immediately and obviously produced characters, so the people involved in the making of it can totally focus on concocting things that would be entertaining given the character, and they can avoid the problem of "why on earth can't these people stop saying racist slurs". In addition to that, an entire production team can be hidden behind the virtual facade, so we don't have to deal with the problem of a single real face that has to be on all the damn time in order to maintain stream subs. It winds up being a much healthier working environment.

Speaking of working environment, I think some of the streamers which are a team of faces in addition to their production team probably have a much healthier working environment (creative differences/Jontron-stop-being-a-racist-douche/etc. aside) because they can rotate the shift among the team.







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"Re(7):Athena VTuber" , posted Mon 18 Jun 08:45:post reply

@nobi Thanks! Feels weird having you say that to me when it's usually the other way around

quote:
And last but not least, there's Kaguya Luna

GAH that voice!

The thing with these VTubers is that, they're like Durians.

I recall that the first time I watched Kaguya Luna, it was because the character was designed by Mika Pikazo who's one of the artists I've been checking out for the past 3 or so years. I don't think she had any idea that the character she drew up would come to life with such an interesting personality. Her drawings from now and those from back then (which still gets used in the vids) look totally different.


It really is all about the gap, huh.

You know, I'd never considered that these characters might have existed for years before getting the VTuber treatment even though that makes perfect sense. Mika Pikazo doesn't seem to be at odds with the VTuber community so I guess she(?) is okay with how Luna came to life, but I have to wonder how much input there was into the whole performance aspect.

quote:
In contrast to the streamer/LPers/youtubers which in the first wave were selling on being "genuine personalities", VTubers are immediately and obviously produced characters, so the people involved in the making of it can totally focus on concocting things that would be entertaining given the character, and they can avoid the problem of "why on earth can't these people stop saying racist slurs".


You're not wrong - a lot of the most popular VTubers are more produced and packaged - but as you move down into the lower tiers there are definitely some who were coming from the more "genuine" side of things. I can't confirm or deny if any of them are saying rude or offensive things (and I don't really want to know), but it wouldn't surprise me. At its root this trend does kind of go hand-in-hand with anonymous culture.





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"Re(8):Athena VTuber" , posted Mon 18 Jun 23:08post reply

Wowzers, I learned something new today. I have no idea how Athena is going to fit into this environment other than to spend her time shilling SNK products. Still, I give them credit for trying to catch this trend since the SNK of a few years ago was far too slow moving to have even noticed, much less capitalized, on something so new.

quote:
The thing with these VTubers is that, they're like Durians.
They have a strong and peculiar odor? I believe it.





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"Re(1):And the last Heroine is..." , posted Wed 20 Jun 10:55post reply

So, PSN Profiles updated with SNK Heroines and we got to see some... interesting spoilers of who are the last two characters.


Spoiler (Highlight to view) -
That Fatal Cutie hat was a clue this whole time? Damn
And since when Kukri can pull a Dimitri on people?


End of Spoiler



---------------------------------------

quote:
And last but not least, there's Kaguya Luna

GAH that voice!


I'm impressed she has brazilian portuguese subtitles. It shows how big they are. On the other hand, my ears are bleeding now and I kind of regret clicking on that.

Well, I only knew Kizuna AI before. She's cute and entertaining like in the recent David Cage production nobody has to beat it unless you want to earn followers on youtube/twitch.

I like the idea of washed up idol trying to fit in. But didn't the new VA for Kensou was trying to teach the new VA for Ryo and Sylvie how to play KOFXIV? Something like the Blazblue Radio thing would be fun too with the VAs. Have Athena as a host inviting some "characters" to play SNK related games.





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"Re(2):And the last Heroine is..." , posted Wed 20 Jun 11:31post reply

It would be a missed opportunity if SNK does not get this seiyuu to voice the character.





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"Re(2):And the last Heroine is..." , posted Wed 20 Jun 13:39post reply

quote:
So, PSN Profiles updated with SNK Heroines and we got to see some... interesting spoilers of who are the last two characters.



That is a real interesting twist.

Also, no real hard online trophies thankfully. I hate win 5 or more matches in a row in ranked battle trophies.

I only care about such things now because of the Sony Rewards program where you can get PSN credit by earning X amount of Silver/Gold/Platinum trophies.





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"Re(2):And the last Heroine is..." , posted Wed 20 Jun 16:41post reply

quote:
So, PSN Profiles updated with SNK Heroines and we got to see some... interesting spoilers of who are the last two characters.



Frontpaged it, thanks!







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"Re(3):And the last Heroine is..." , posted Thu 21 Jun 01:54post reply

quote:
So, PSN Profiles updated with SNK Heroines and we got to see some... interesting spoilers of who are the last two characters.


In order to make "Terri" I suspect they are just going to put long hair on Alice but we shall see.


Apropos of nothing, but I flipped through those virtual hosts and I found I only one I liked was Kaguya Luna. She seemed the most realistic.





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"Re(4):And the last Heroine is..." , posted Thu 21 Jun 05:01:post reply

Power Geyser Team found Muimui in the background, waiting to fight in SNK Heroines:

https://twitter.com/PowerGeyser1/status/1009521292683415552?s=19





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"Re(5):And the last Heroine is..." , posted Thu 21 Jun 06:04post reply

"Terri" is a pretty great choice. I think having Miss X again might have been too predictable. And while Kyo is certainly popular, he's kinda nobody's favorite SNK character. It remains to be seen if it's Terry in drag, Midnight Blissed Terry, or just Alice taking her fandom to a new creepy level.

But with the cast seemingly complete, I'm kind of disappointed that it turned out as even more of a low budget cheapo job than I was expecting. No non-KOF characters, and only 1 brand new originally made for the game with new assets character with Shermie (which is funny cause in some way, Shermie being the only original character is a good indication that they have her planned for KOFXIV too. SNK Heroines could be so asset-recycle-y that SNK are "secretly recycling" Shermie from KOFXIV, or at least just working on her now so her assets could be expanded upon for KOFXIV). I imagine they could justify bringing in actual new characters from not-KOF with DLC but SNK Heroines doesn't strike me like a game that'll be supported for long after release.





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"Re(6):And the last Heroine is..." , posted Thu 21 Jun 10:06:post reply

quote:
It would be a missed opportunity if SNK does not get this seiyuu to voice the character.



Well, they have like 4 types of voice styles for each character. There must be an engrish one, right?

But yeah, the 14 characters thing is a real let down comparing to XIV or the other party game at the end of the year for the same Switch with basically every character since the gamecube era plus at least two new.


quote:
Power Geyser Team found Muimui in the background, waiting to fight in SNK Heroines:

https://twitter.com/PowerGeyser1/status/1009521292683415552?s=19


How did he get that better clear image from MuiMui?

Well, I'm curious what costumes MuiMui and "the other one" will have as alternates.





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"Re(6):And the last Heroine is..." , posted Thu 21 Jun 23:30post reply

quote:
It remains to be seen if it's Terry in drag, Midnight Blissed Terry, or just Alice taking her fandom to a new creepy level.



It should be Andy in drag making the ultimate ploy to evade Mai's advances.







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"'The Queen of Fighters Tag Team Frenzy'" , posted Fri 22 Jun 04:12post reply

quote:
So, PSN Profiles updated with SNK Heroines and we got to see some... interesting spoilers of who are the last two characters.


---------------------------------------


For a game that's titled "SNK Heroines Tag Team Frenzy", you figure that "Last Blade" gets a character in also, but it baffles me that there isn't one. Not even Akari. The game should've been called "The King of Fighters Side Story - Heroines Frenzy" or something instead.

Sigh. I suppose this was really meant to be a Switch game seeing that I don't remember the last time Nintendo got a non-little handheld SNK game. I got a pre-order for my youngest brother's birthday, but this will be a game I'll cringe at for mechanical reasons.







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"Re(6):And the last Heroine is..." , posted Fri 22 Jun 05:03post reply

With this cast, it truly is a spiritual succession to Gal's Fighters. A bunch of slightly redone but mostly copied characters, one original (Yuki) and one disguised (Miss X). Except GF also had Whip, so there's even less of an original cast (even though Whip was probably just borrowed from KoF:R3 development).

I'm assuming there are still one or two unlockable characters with Kukri most likely being one. Or maybe he'll be the only one. Or even just an unplayable SNK boss, which is also possible.





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"NeoGeo Mini Japan Release and Pricing..." , posted Fri 22 Jun 14:57:post reply

Neo Geo Mini is coming out on July 24th and will cost 11,500 Yen (or $105).
Amazon prices the NeoGeo Mini for 12420 Yen (or $113)
Amazon listed some Mini Cart Stickers, Screen Protector and HDMI Cable.

EDIT: Prices are listed below, Thanks, Professor.
quote:
Available accessories for additional purchase include the NEOGEO mini PAD stick in black or white (3000 yen / $27.00), a set of screen protectors (600 yen / $5.45), HDMI cable (900 yen/ $8.20), and character stickers (random pack of 4 out of 12, 1000 yen/ $9.10). All prices are post-tax.


SNK Online Shop Listings with bonus items
- With one controller (Black or White) (15420 Yen or $140)
- With both controllers (Black and White) (18420 Yen or $168)
- With Card Case (13020 Yen or $118)
- With Art Rucksack (32420 Yen or $295)

(NOTE: Dollar Pricing rate is based from the Yen to Dollar Exchange rate, actual US pricing may vary)





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"Re(1):NeoGeo Mini Japan Release and Pricing.." , posted Sat 23 Jun 03:16post reply

quote:

SNK Online Shop Listings with bonus items
- With one controller (Black or White) (15420 Yen or $140)
- With both controllers (Black and White) (18420 Yen or $168)
- With Card Case (13020 Yen or $118)
- With Art Rucksack (32420 Yen or $295)



Sorry for the dumb question, but what's the purpose of the card case?





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"Re(2):NeoGeo Mini Japan Release and Pricing.." , posted Sat 23 Jun 04:36post reply

quote:

SNK Online Shop Listings with bonus items
- With one controller (Black or White) (15420 Yen or $140)
- With both controllers (Black and White) (18420 Yen or $168)
- With Card Case (13020 Yen or $118)
- With Art Rucksack (32420 Yen or $295)


Sorry for the dumb question, but what's the purpose of the card case?



Cart Stickers perhaps... dimensions are:
H80mm(3in)xW56.5mm(2in)xD167mm(7in)





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"Re(2):NeoGeo Mini Japan Release and Pricing.." , posted Sat 23 Jun 06:50:post reply

quote:

Sorry for the dumb question, but what's the purpose of the card case?



It's a typical aluminum business card holder that companies often make for novelty or PR purposes, costs like 300-500 yen each when made in a bulk.





[this message was edited by Professor on Sat 23 Jun 06:54]

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"Re(3):NeoGeo Mini Japan Release and Pricing.." , posted Sat 23 Jun 07:01post reply

So far, it seems that the Neo Geo Mini has a better reception than the Neo Geo X, wonder if the market changed or the system seems like a better deal that the handleheld







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"Collection question" , posted Fri 29 Jun 00:10post reply

So is this KoF collection any good? There are so many variations of the same SNK games on PSN that I have no idea which ones are worthwhile.







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"Re(1):Collection question" , posted Fri 29 Jun 04:44post reply

quote:
So is this KoF collection any good? There are so many variations of the same SNK games on PSN that I have no idea which ones are worthwhile.

I recall it wasn't great. This was one of the earlier games in the PS2 Neo Geo Online collection that was an emulation based one (Garou MOTW, the first in the series, was a native port to PS2 IIRC, similar to earlier ps2 ports like KOF00/01/02/03 with added features and such). They weren't great (Last Blade one was bad) but they turned things around when they got to AOF right after this, and the rest of em are great. I think the Wii version of this is actually better, with better load times etc.

But yeah it is crazy that there are now 3 distinct ways to play KOF97 on PS4: with this collection, or with Global Match, or with the Hamster Arcade Archives port.





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"Re(2):Collection question" , posted Sat 30 Jun 06:29post reply

I had the Wii version. Everything played fine besides having to use a Gamecube or Wii Classic controller. It has the arranged sountrack as a bonus, but only in the sound test (fights use the OST versions). Oddly enough the arranged tracks were cut differently than on the CD releases, as if they were trying to figure out how to make them loop properly and gave up halfway.

98UM is also listed for the same price - any particular reason you're not interested in that release?





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"Re(2):Collection question" , posted Sat 30 Jun 07:52post reply

quote:
I recall it wasn't great. This was one of the earlier games in the PS2 Neo Geo Online collection that was an emulation based one (Garou MOTW, the first in the series, was a native port to PS2 IIRC, similar to earlier ps2 ports like KOF00/01/02/03 with added features and such). They weren't great (Last Blade one was bad) but they turned things around when they got to AOF right after this, and the rest of em are great. I think the Wii version of this is actually better, with better load times etc.

But yeah it is crazy that there are now 3 distinct ways to play KOF97 on PS4: with this collection, or with Global Match, or with the Hamster Arcade Archives port.



Thanks! Hmm, that doesn't sound too good. I can't imagine a PS2 game that didn't go so well is going to be any better when it's crammed onto the PS4. So what is the consensus on these various convertors? Should I go with the SNK games or the Hamster versions?


quote:
98UM is also listed for the same price - any particular reason you're not interested in that release?

Honestly, it's because 96 is my favorite looking KoF so that probably influenced my thinking. But that's not to say that I would turn up my nose at 98UM. How is that particular port among the sea of PS4 KoF's?

Playing KoF is a breeze compared to trying to figure out what version of KoF to play.





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"Re(3):Collection question" , posted Sat 30 Jun 10:54post reply

Well, it sure was a pretty game!

As for UM, I just picked up a PS4 recently for exclusives and freebies, so can't comment on that version. But the Steam release was excellent.





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"Re(3):Collection question" , posted Sun 1 Jul 05:55:post reply

quote:
Thanks! Hmm, that doesn't sound too good. I can't imagine a PS2 game that didn't go so well is going to be any better when it's crammed onto the PS4. So what is the consensus on these various convertors? Should I go with the SNK games or the Hamster versions?

Both releases have very good emulation. The cheaper Hamster versions are very lacking in extra features, like even basic stuff like MVS/AES ROMS of each game. Like recently I was playing Samurai Shodown 2 and wanted to unlock Kuroko with a code, but the Hamster versions are only the MVS ROM so the code won't work. I think the only way to unlock him is by playing thru the game and getting perfects or high scores or something equally taxing. Even then, there's no save states so you would have to do it again every time.

The more expensive SNK/Code Mystics have extra features and mixed quality online netcodes, but I wish they'd put in arranged soundtracks in them.

As for 98UM, the PS4 PS2 port is the initial release with broken Krasuer and a generally worse balance than vanilla 98. It is the only ver with arranged music and (ugly) 3D polygonal backgrounds tho. The steam release is based on Final Edition with a much improved balance (and what might be the best Shingo ever).





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[this message was edited by badoor on Sun 1 Jul 06:56]

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"Re(4):Collection question" , posted Sun 1 Jul 19:10post reply

quote:

As for 98UM, the PS4 PS2 port is the initial release with broken Krasuer and a generally worse balance than vanilla 98. It is the only ver with arranged music and (ugly) 3D polygonal backgrounds tho. The steam release is based on Final Edition with a much improved balance (and what might be the best Shingo ever).



You can set the backgrounds to 2D in the PS2 version. I wouldn't compare the balance of 98UM to regular 98, as UM has so many more characters and features that it's definitely its own game. But having a preference between 98UM and 98UM FE is fine. You can also play regular 98 on the PS2 release, which you can't do with the Steam version of 98UM FE.





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"Re(5):Collection question" , posted Mon 2 Jul 21:04post reply

Understanding the differences between KoF games used to be much easier when all you had to do was look at the number at the end of the title. Now it seems you could do nothing but collect variations of KoF98.





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"Re(5):Collection question" , posted Mon 2 Jul 21:14post reply

quote:

You can set the backgrounds to 2D in the PS2 version. I wouldn't compare the balance of 98UM to regular 98, as UM has so many more characters and features that it's definitely its own game. But having a preference between 98UM and 98UM FE is fine. You can also play regular 98 on the PS2 release, which you can't do with the Steam version of 98UM FE.


Err, yes you can. You can even mod 2002UM to play the original one that's hidden there for some reason too. There are some mods to color edit too since the palette files are just there.

Also, I'm curious to know if those PS2 games are that great running on the PS4 since I can how "weird" KOFXI (PS2 Classics) running on my PS3 is. Not that bad but I can feel it's just not the same as when I played on my (now broken) PS2. At least I can have my guilty pleasure of playing Maximum Impact regulation A every now and then.







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"Re(6):Collection question" , posted Mon 2 Jul 22:46post reply

quote:

Also, I'm curious to know if those PS2 games are that great running on the PS4 since I can how "weird" KOFXI (PS2 Classics) running on my PS3 is. Not that bad but I can feel it's just not the same as when I played on my (now broken) PS2. At least I can have my guilty pleasure of playing Maximum Impact regulation A every now and then.

PS2-on-PS3 ports are all around bad, well at least the SNK ports and CVS2. ADK Tamashii for example had extra slowdown that wasn't even in the ps2 or their respective Neo Geo originals, and CVS2 has weird input lag and stuff. The PS2-on-PS4 ports however are much better across the board. ADK Tamashii is much better for example. The only issue is all these ports require touch pad as that works as the PS2 "start" button, so if you have a touchpad-less stick you're out of luck, or you're forced to do some stupid controller-account switching gymnastics to get past some games' start menus.





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"Re(6):Collection question" , posted Tue 3 Jul 07:41post reply

quote:
Understanding the differences between KoF games used to be much easier when all you had to do was look at the number at the end of the title. Now it seems you could do nothing but collect variations of KoF98.



This is actually kinda fun and educational. Should we come up with a community reference post for designating or voting in the most superior of games with several ports like that? I saw something like that for Final Fantasy recently on USgamer.





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"Re(6):Collection question" , posted Tue 3 Jul 16:03post reply

quote:

You can set the backgrounds to 2D in the PS2 version. I wouldn't compare the balance of 98UM to regular 98, as UM has so many more characters and features that it's definitely its own game. But having a preference between 98UM and 98UM FE is fine. You can also play regular 98 on the PS2 release, which you can't do with the Steam version of 98UM FE.

Err, yes you can. You can even mod 2002UM to play the original one that's hidden there for some reason too. There are some mods to color edit too since the palette files are just there.



Oh wow. 2002UM on Steam must've confused me. I've spent more time playing the PS2 version of 98UM than 98UM FE on Steam because the latter doesn't have arcade tournaments around here. Sorry for the false information.

Here's the most exciting thing related to the Neo Geo mini:

Famitsu is doing a character poll!
They also want you to tell them why you wanted Fighter's History Dynamite, Breakers Revenge and Wake Waku 7 to appear on it.





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"Re(7):And the last Heroine is..." , posted Fri 6 Jul 03:07post reply

...and unsurprisingly they just announced Mui Mui as a new playable character







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"Re(3):Collection question" , posted Fri 6 Jul 10:12post reply

quote:
I had the Wii version. Everything played fine besides having to use a Gamecube or Wii Classic controller. It has the arranged sountrack as a bonus, but only in the sound test (fights use the OST versions). Oddly enough the arranged tracks were cut differently than on the CD releases, as if they were trying to figure out how to make them loop properly and gave up halfway.


It's more likely that they are the actual looping tracks, just that they don't loop around to the actual loop point (or it's just plain missing) whether by design or by mistake.





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"Re(1):Artbook question" , posted Fri 20 Jul 21:13post reply

So who's willing to go to comiket and get me the artbook of KOFXIV with all the announced characters?


Spoiler (Highlight to view) -
I really hope they sell this on their online store.

End of Spoiler



quote:
...and unsurprisingly they just announced Mui Mui as a new playable character


Yeah, and it looks like everything points out to be only 14 characters at release from those CGs in the latest trailer. Well, at least the game looks to be canon so I wonder how they'll explain the "last" character situation to the family.





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"Re(2):Artbook question" , posted Sat 21 Jul 06:38post reply

quote:
So who's willing to go to comiket and get me the artbook of KOFXIV with all the announced characters?



Falcoon? He is still around? I thought he was not anymore part of SNK







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"Re(3):Artbook question" , posted Sat 21 Jul 13:17post reply

quote:
So who's willing to go to comiket and get me the artbook of KOFXIV with all the announced characters?

Falcoon? He is still around? I thought he was not anymore part of SNK



He in the SNK Entertainment branch, which has been around for like 2 years now and yet I'm still a little unclear on what they do. I guess it's the former pachinko portion of their business repurposed as an outsourcing consultation?





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"Re(4):Artbook question" , posted Sat 21 Jul 13:29post reply

quote:
So who's willing to go to comiket and get me the artbook of KOFXIV with all the announced characters?

Falcoon? He is still around? I thought he was not anymore part of SNK


He in the SNK Entertainment branch, which has been around for like 2 years now and yet I'm still a little unclear on what they do. I guess it's the former pachinko portion of their business repurposed as an outsourcing consultation?



Basically they are the licensing arm of SNK, they are the ones offering collaborations and licenses. Also, they are the ones who operates SNK's Online Shop.

Also, they are the ones sitting down on SNK's remaining pachislot IPs until another company like Highlights Entertainment, for example, acquires them.





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"Gotta fight'em all?" , posted Mon 30 Jul 03:08post reply

The King of Fighters GO?!??!

That was totally unexpected







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"SNK Heroines last char" , posted Fri 3 Aug 02:21post reply

The last character for SNK Heroines is Midnight Bliss Terry Bogard from SVC Chaos.

https://youtu.be/RFC4M36IWSE

Wut?





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"Re(1):SNK Heroines last char" , posted Fri 3 Aug 05:09post reply

quote:
The last character for SNK Heroines is Midnight Bliss Terry Bogard from SVC Chaos.

https://youtu.be/RFC4M36IWSE

Wut?



Now we wait until KOF XV actually introduce Girl Terry (after XIV opened the door for alternate universes, it wouldn't be surprising, especially with SNK's history of recycling content), allowing players to make a team composed of Terry, Girl Terry and Alice.

Anyway, Girl Terry looks nice. It's a pity she takes a spot that could be occupied by one of the many great SNK heroines (Mary, King, Charlotte, Cham Cham, Yuki, Akari, Fio, Kasumi...), but she still looks nice, nevertheless.





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"Re(2):SNK Heroines last char" , posted Fri 3 Aug 05:56post reply

At least the VA actually tries to imitate Terry instead of over-cute geysering the voice.

That "geyser" at the end of the trailer sounds so sad and confused







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"Re(1):SNK Heroines last char" , posted Fri 3 Aug 08:26post reply

quote:
The last character for SNK Heroines is Midnight Bliss Terry Bogard from SVC Chaos.

https://youtu.be/RFC4M36IWSE

Wut?

If the people in charge had paid attention to what fans really wanted, they would have used Goeniko from the same game instead. Plus, it would have allowed a great Goeniko/Shermie team.
This game is a collection of missed opportunities.







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"Re(2):SNK Heroines last char" , posted Fri 3 Aug 10:25post reply

quote:

If the people in charge had paid attention to what fans really wanted, they would have used Goeniko from the same game instead. Plus, it would have allowed a great Goeniko/Shermie team.
This game is a collection of missed opportunities.



SNK made one additional character that isn't just a straight import of a KOF XIV character, and it turns out to be a female version of a male KOF XIV character.







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"Re(3):SNK Heroines last char" , posted Fri 3 Aug 18:11post reply

quote:
SNK made one additional character that isn't just a straight import of a KOF XIV character, and it turns out to be a female version of a male KOF XIV character.

I haven't played enough of 14 to compare (and I generally dislike Terry so I wouldn't know anyway) but it's safe to assume they reused the same animation/skeleton and just changed the 3D model, like an alternate costume? Maybe a couple of original animations for the supers and the victory pose?





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"Re(2):SNK Heroines last char" , posted Sat 4 Aug 01:54post reply

quote:

If the people in charge had paid attention to what fans really wanted, they would have used Goeniko from the same game instead. Plus, it would have allowed a great Goeniko/Shermie team.
This game is a collection of missed opportunities.



There is still some hope left for the boss / bosses of the game, right?





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"Re(3):SNK Heroines last char" , posted Tue 14 Aug 00:12post reply

quote:

There is still some hope left for the boss / bosses of the game, right?



I'll reply to myself, there is no hope left with the boss, I think there will be no surprise characters at all.

I leave this video here:
Designing the Heroines of SNK with Eisuke Ogura
I like the Sushi Nakoruru concept a lot







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"Re(4):SNK Heroines last char" , posted Tue 14 Aug 04:39:post reply

quote:

There is still some hope left for the boss / bosses of the game, right?


I'll reply to myself, there is no hope left with the boss, I think there will be no surprise characters at all.

I leave this video here:
Designing the Heroines of SNK with Eisuke Ogura
I like the Sushi Nakoruru concept a lot

So we thought the game would be Xtreme Beach Volleyball, but it's actually Xtreme 2 where even the pretense of beach volley was sidelined to taking lewd pictures.





[this message was edited by Iggy on Tue 14 Aug 04:39]

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"Re(5):SNK Heroines last char" , posted Tue 14 Aug 05:27:post reply

https://twitter.com/cF1xoxT8ql3foBy/status/1028148239864717312

Probably not a character, but.





[this message was edited by Professor on Tue 14 Aug 05:27]

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"Re(6):SNK Heroines last char" , posted Tue 14 Aug 17:03post reply

quote:
https://twitter.com/cF1xoxT8ql3foBy/status/1028148239864717312

Probably not a character, but.



OMG, I need that G-Mantle, does the site has that artwork hidden anywhere?





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"Re(7):SNK Heroines last char" , posted Tue 14 Aug 20:50post reply

quote:
https://twitter.com/cF1xoxT8ql3foBy/status/1028148239864717312

Probably not a character, but.


OMG, I need that G-Mantle, does the site has that artwork hidden anywhere?



I believe it's exclusive to that acrylic stand gasha for now (it was in there as a secret). He'll probably be unveiled soon enough.







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"Re(6):SNK Heroines last char" , posted Wed 15 Aug 01:16post reply

quote:
So we thought the game would be Xtreme Beach Volleyball, but it's actually Xtreme 2 where even the pretense of beach volley was sidelined to taking lewd pictures.


Remember several years back when SNK was putting out quasi dating simulators and everyone figured they would go down the Valis route of making incompetent porn games? I don't think we are dipping back into that well quite yet but perhaps they are saving something for the sequel.

quote:
https://twitter.com/cF1xoxT8ql3foBy/status/1028148239864717312

Probably not a character, but.


Okay, now that would an interesting addition to the game!





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"Re(7):SNK Heroines last char" , posted Wed 15 Aug 02:16:post reply

quote:
So we thought the game would be Xtreme Beach Volleyball, but it's actually Xtreme 2 where even the pretense of beach volley was sidelined to taking lewd pictures.

Remember several years back when SNK was putting out quasi dating simulators and everyone figured they would go down the Valis route of making incompetent porn games? I don't think we are dipping back into that well quite yet but perhaps they are saving something for the sequel.

https://twitter.com/cF1xoxT8ql3foBy/status/1028148239864717312

Probably not a character, but.

Okay, now that would an interesting addition to the game!


Isn't Kukri the main villain of this game?





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[this message was edited by Neo0r0chiaku on Wed 15 Aug 02:17]



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"Re(8):SNK Heroines last char" , posted Wed 15 Aug 04:22:post reply

quote:
Isn't Kukri the main villain of this game?



Even though the Designing the Heroines video tries to keep it mysterious at the start, at one point they flat out say that Kukri is the boss.

That doesn't necessarily mean that G-Mantle isn't involved.





[this message was edited by Baines on Wed 15 Aug 04:24]

Lord SNK
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"Re(9):SNK Heroines last char" , posted Wed 15 Aug 04:32post reply

quote:
Isn't Kukri the main villain of this game?


Even though the Designing the Heroines video tries to keep it mysterious at the start, at one point they flat out say that Kukri is the boss.

That doesn't necessarily mean that G-Mantle isn't involved.



Or, more boringly, as each heroine has 3 costumes, also Kukri has 3 costumes and G-Mantle is one of them.
If this is the case, I wonder what the other one would be...





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"SNK x Tokyu Hands Shibuya" , posted Fri 17 Aug 16:25post reply

SNK will have a special anniversary collaboration with Tokyu Hands Shibuya from August 23 to September 20.





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"Re(1):SNK x Tokyu Hands Shibuya" , posted Fri 17 Aug 22:31post reply

quote:
SNK will have a special anniversary collaboration with Tokyu Hands Shibuya from August 23 to September 20.



Oh, I am certainly hitting there.

But why of all things is Mars People holding a Tamagoyaki / rolled-egg-Omlet pan? That is so particular.







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"Re(2):SNK x Tokyu Hands Shibuya" , posted Fri 17 Aug 22:54post reply

quote:
SNK will have a special anniversary collaboration with Tokyu Hands Shibuya from August 23 to September 20.


Oh, I am certainly hitting there.

But why of all things is Mars People holding a Tamagoyaki / rolled-egg-Omlet pan? That is so particular.

Afaik NGBC Mars People has settled down to earth and been working as a chef in a restaurant. Maybe he is a full blown foodie now?





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"Re(3):SNK x Tokyu Hands Shibuya" , posted Mon 20 Aug 18:57post reply

quote:

Afaik NGBC Mars People has settled down to earth and been working as a chef in a restaurant. Maybe he is a full blown foodie now?



Ah I forgot about that setting! On a side note, the rolled omelettes made with that pan look like this and they're the sweet kind.





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"SNK Heroines - Tag Team Autoplay" , posted Tue 21 Aug 03:06post reply

Latest trailer







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"Re(1):SNK Heroines - Tag Team Autoplay" , posted Wed 22 Aug 01:15post reply

quote:
Latest trailer

It's sad that this game ruined the chance of being spiritual successor of Gal Fighters and following the trend of Metal Slug "waifu" attack.

I'm looking forward to SNK Switch games and sadly the first new one is a hard pass. A strong hard pass. I guess no more blind SNK brand loyalty for me.

quote:
Ah I forgot about that setting! On a side note, the rolled omelettes made with that pan look like this and they're the sweet kind.


That looks delicious. Hope they made a Metal Slug sequel with Mars People joining as a playable character for defending earth. Well if they can refrain themselves slapping T&A to it.







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"What does "die yabo"/"daiyabo"/etc mean?" , posted Fri 24 Aug 04:19post reply

Professor's mention of Kong Kuwata reminded me about this quote of Geese's. What on earth does it mean? Is it Engrish? Is it Japanese? Is it a mix of the two?





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"Why does Duck King say 'Tica' all the time?" , posted Fri 24 Aug 05:01:post reply

quote:
Professor's mention of Kong Kuwata reminded me about this quote of Geese's. What on earth does it mean? Is it Engrish? Is it Japanese? Is it a mix of the two?



I have no idea what a Yabo is, but I think the voice actor probably went ad-lib and used that word. Google brings out a bunch of definitions that could or could not be what the VA was thinking of... it's one of those SNK mysteries that'll probably never get solved.

To note, a bunch of Young Geese's voices in AOF2 were probably improvised and weren't written by the development team (since they didn't know English). As a result, SNK seemingly had to figure out what Geese's voice actor was saying when they needed to transcribe the lines when providing them for strategy guides.

For example when you beat Young Geese, he grunts "You dare to take em' on?", as though there's some stronger power that he's either battling against or working for. On transcript released by SNK, it says "You died, take them on", which makes no sense as a phrase.

The same probably goes for "Die Yabo". SNK probably couldn't figure out what it meant, so decided that the voice meant "Daiyabou", which is sort of a made-up word in Japanese that can mean "Huge Ambition". I wouldn't be totally surprised if they decided to come up with their future game title "Wild Ambition" after that, but it's all nothing but wild guesses.


On an unrelated note, I always found it interesting that Duck King keeps saying "Tica" all the time in Fatal Fury Special.





[this message was edited by Professor on Fri 24 Aug 05:19]

Yuki Yagami

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"Re(1):Die, rude, noisy aggressive young man." , posted Fri 24 Aug 14:27post reply

quote:
Professor's mention of Kong Kuwata reminded me about this quote of Geese's. What on earth does it mean? Is it Engrish? Is it Japanese? Is it a mix of the two?


I have no idea what a Yabo is, but I think the voice actor probably went ad-lib and used that word. Google brings out a bunch of definitions that could or could not be what the VA was thinking of... it's one of those SNK mysteries that'll probably never get solved.

To note, a bunch of Young Geese's voices in AOF2 were probably improvised and weren't written by the development team (since they didn't know English). As a result, SNK seemingly had to figure out what Geese's voice actor was saying when they needed to transcribe the lines when providing them for strategy guides.

For example when you beat Young Geese, he grunts "You dare to take em' on?", as though there's some stronger power that he's either battling against or working for. On transcript released by SNK, it says "You died, take them on", which makes no sense as a phrase.

The same probably goes for "Die Yabo". SNK probably couldn't figure out what it meant, so decided that the voice meant "Daiyabou", which is sort of a made-up word in Japanese that can mean "Huge Ambition". I wouldn't be totally surprised if they decided to come up with their future game title "Wild Ambition" after that, but it's all nothing but wild guesses.


On an unrelated note, I always found it interesting that Duck King keeps saying "Tica" all the time in

-- Message too long, Autoquote has been Snipped --


Yobbo, which is a variation of yob, means a rude, noisy, and aggressive young man.

In Kimi wa Hero, at the beginning, it was written as "Die yobbo!"

The full version of the Famitsu magazine interview of SNK developers which was partly translated by Siliconera almost a month ago.





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Professor
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"Re(2):Die, rude, noisy aggressive young man." , posted Sat 25 Aug 05:15:post reply

So as mentioned last week SNK currently has a collaboration going on with Tokyu Hands. Given how crazy the weekends can be in Shibuya, I took a quick stop Fri evening and they had a lot of new merchandise although their alloted space was a tad small to carry larger items like bags and posters. Still, it's good to see the company making some progress, especially since only the big names get a collaboration with Tokyu Hands.

They had on display the NeoGeo Mini, and it was surprisingly impressive. It seems to require initialization time when loading up a game, no monkeys unfortunately. The ROM data is console, not arcade. The LCD is.. pretty good, seems to be viewable from a wide angle. Yet I'm not sure if I'd pick it up considering it's missing the AOF trilogy.

For the hell of things, I made a montage of Tokyu Hands collaborations and...
Posted it on Twitter.

Note it does not mean I like social media-- but they're a good means to load off some bandwidth

Also this.





[this message was edited by Professor on Sat 25 Aug 06:40]



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"Re(3):Die, rude, noisy aggressive young man." , posted Sat 25 Aug 19:56:post reply

Iori Yagami will be in Million Arthur Arcana Blood, talk about random guests:

https://twitter.com/MechaGS/status/1033303565509505024

But yeah so SNK are really pushing their character to be guests in other random games, this is the 4th one after Mai in DOA5LR, Geese in Tekken 7, and Terry in Fighting EX Layer. Also since Arcana Blood is a SquareEnix game, I guess that means SNK/SE have reconciled their issues after the HiScore Girl lawsuit that happened.





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[this message was edited by badoor on Sat 25 Aug 20:15]

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"Re(4):Die, rude, noisy aggressive young man." , posted Sat 25 Aug 20:40post reply

quote:
Iori Yagami will be in Million Arthur Arcana Blood, talk about random guests:

https://twitter.com/MechaGS/status/1033303565509505024

But yeah so SNK are really pushing their character to be guests in other random games, this is the 4th one after Mai in DOA5LR, Geese in Tekken 7, and Terry in Fighting EX Layer. Also since Arcana Blood is a SquareEnix game, I guess that means SNK/SE have reconciled their issues after the HiScore Girl lawsuit that happened.



Also, Thief Arthur joins SNK Heroines Tag Team Frenzy.





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"Re(4):Die, rude, noisy aggressive young man." , posted Sat 25 Aug 22:41post reply

quote:
Iori Yagami will be in Million Arthur Arcana Blood, talk about random guests:

https://twitter.com/MechaGS/status/1033303565509505024

Always happy to see Examu getting some work.
Just a bit disappointed that the guest character isn't from SS0... but obviously, Iori is a much bigger draw.
It kinda reminds me of that time when Akira and the Virtua Fighter cast started appearing in all sorts of weird collabs...





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"Re(5):Die, rude, noisy aggressive young man." , posted Sat 25 Aug 23:24post reply

quote:
Also, Thief Arthur joins SNK Heroines Tag Team Frenzy.



Interesting to see that Squenix is going on a collaboration after all that fiasco a few years back. True SNK is a different company now but still interesting.

Thief Arthur in SNK Heroines is quite a surprise. Will they he able to bring yoshitaka Ushiki's art style into the engine? Fingers crossed.





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"Re(6):Die, rude, noisy aggressive young man." , posted Sun 26 Aug 00:03post reply

quote:
Also, Thief Arthur joins SNK Heroines Tag Team Frenzy.


Interesting to see that Squenix is going on a collaboration after all that fiasco a few years back. True SNK is a different company now but still interesting.

Thief Arthur in SNK Heroines is quite a surprise. Will they he able to bring yoshitaka Ushiki's art style into the engine? Fingers crossed.



Video here

I don't know how to express how I feel, there are a lot of SNK characters that they could add to this game and now they go and add people from franchises not owned by SNK.





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"Re(7):Die, rude, noisy aggressive young man." , posted Sun 26 Aug 13:46post reply

quote:
Also, Thief Arthur joins SNK Heroines Tag Team Frenzy.


Interesting to see that Squenix is going on a collaboration after all that fiasco a few years back. True SNK is a different company now but still interesting.

Thief Arthur in SNK Heroines is quite a surprise. Will they he able to bring yoshitaka Ushiki's art style into the engine? Fingers crossed.


Video here

I don't know how to express how I feel, there are a lot of SNK characters that they could add to this game and now they go and add people from franchises not owned by SNK.


At least this confirms the guest SNK characters are not only coming from Fatal Fury. So hopefully we can see a more expanded SNK characters in other games.

Some questions, what type of hat does Zantetsu from Last Blade wears? Is it sandogasa?

Also the main artwork for Fatal Fury 2, the one used on the SEGA Genesis cover, is this artist Yoshiyuki Sadamoto?





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"Re(8):Die, rude, noisy aggressive young man." , posted Sun 26 Aug 21:32:post reply

quote:
Video here

I don't know how to express how I feel, there are a lot of SNK characters that they could add to this game and now they go and add people from franchises not owned by SNK.


Thanks for the link! Theif Aurther ironically looks better than the SNK characters, at least in my personal opinion. If the weather wasn't so scortching here and I had the energy to run my PC I'd post up a story on it.

The way it's going I wouldn't be surprised if the game gets a FightingExLayer character.


quote:

Some questions, what type of hat does Zantetsu from Last Blade wears? Is it sandogasa?

Also the main artwork for Fatal Fury 2, the one used on the SEGA Genesis cover, is this artist Yoshiyuki Sadamoto?



1/ Yes, it's a Sandogasa. You nailed it perfectly.
2/ Yes, as well as Genesis FF1 and the Gamegear release of FFSpecial.





[this message was edited by Professor on Sun 26 Aug 21:36]

Neo0r0chiaku
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"Re(9):Die, rude, noisy aggressive young man." , posted Tue 28 Aug 01:33post reply

quote:
Video here

I don't know how to express how I feel, there are a lot of SNK characters that they could add to this game and now they go and add people from franchises not owned by SNK.

Thanks for the link! Theif Aurther ironically looks better than the SNK characters, at least in my personal opinion. If the weather wasn't so scortching here and I had the energy to run my PC I'd post up a story on it.

The way it's going I wouldn't be surprised if the game gets a FightingExLayer character.



Some questions, what type of hat does Zantetsu from Last Blade wears? Is it sandogasa?

Also the main artwork for Fatal Fury 2, the one used on the SEGA Genesis cover, is this artist Yoshiyuki Sadamoto?


1/ Yes, it's a Sandogasa. You nailed it perfectly.
2/ Yes, as well as Genesis FF1 and the Gamegear release of FFSpecial.



What other games aside of the .Hack games has Yoshiyuki done artwork? I look at the Fatal Fury recently and I tell my self, my this looked amazing. Why don't we see more of this?

Do they still sell Sandogasa I Japan?





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"Re(10):Die, rude, noisy aggressive young man." , posted Tue 28 Aug 04:19:post reply

quote:
What other games aside of the .Hack games has Yoshiyuki done artwork? I look at the Fatal Fury recently and I tell my self, my this looked amazing. Why don't we see more of this?


He did the cover art for the PC-98 version of Fushigi no Umi no Nadia which was developed by Gainax. He also designed the characters from the mobile game Black Rose Suspects as well as those from the .hack spinoff New world.





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[this message was edited by youloute on Wed 29 Aug 16:13]

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"Re(2):Re(10):Die, rude, noisy aggressive youn" , posted Wed 29 Aug 04:43:post reply

quote:
What other games aside of the .Hack games has Yoshiyuki done artwork? I look at the Fatal Fury recently and I tell my self, my this looked amazing. Why don't we see more of this?

He did the cover art for the PC-98 version of Fushigi no Umi no Nadia which was developed by Gainax. He also designed the characters from the mobile game Black Rose Suspects as well as those from the .hack spinoff New world.



Youloute has things pretty much covered-- about the only other game I can think of is Starwing Paradox. I don't think he worked on the Gainax strip mahjong although I could be wrong. Those were the good old days when Gainax was known as a porn game publisher as well as an anime company.


quote:
Do they still sell Sandogasa I Japan?


Cheap Sandogasa for cosplay and other random uses (ie:put on a scarecrow) can be bought for around 2000yen/20bucks. The more authentic ones cost around 5000yen/$50 and comes with the head attachment band very much like the one which Zantetsu is wearing. In case the shape makes you wonder, it's
used like this ( pic1 / pic2 ).

On a side note, it's very rare to see someone wearing a sandogasa this day in age. In fact I can't say I've ever seen anyone. Once in a while there's monks that look like FF3 Sokaku standing outside of major train stations and silently begging for some change, but the hats they wear are called Ajirogasa.





[this message was edited by Professor on Fri 31 Aug 10:19]



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"Re(3):Re(10):Sandogasa" , posted Fri 31 Aug 10:13:post reply

quote:
Cheap Sandogasa for cosplay and other random uses (ie:put on a scarecrow) can be bought for around 2000yen/20bucks. The more authentic ones cost around 5000yen/$50 and comes with the head attachment band very much like the one which Zantetsu is wearing.
My only qualificaton for posting in a (non-Metal Slug) SNK thread is to humorously note that I once accidentally owned a sandogasa for a little while during a job in San Francisco. My senpai visited the office and said she was going back to Japan for a bit and asked if I needed anything. I was playing Fuurai No Shiren on DS at the time (LOOK: on topic for video games!) and jokingly asked for a sandogasa. Astoundingly, she actually brought one back! Somewhere, there is a picture of me lounging in an office chair with the sandogasa pulled over my eyes. Later we converted it into a bowl to leave random omiyage in. Not many scarecrows in SF.





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[this message was edited by Maou on Fri 31 Aug 11:39]

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"SNK launches teaser countdown for a new game" , posted Mon 3 Sep 12:18post reply

Here is the Teaser

The countdown indicates that the reveal Will be on September 10th, 3 days after the global reléase of SNK Heroines Tag Team Frenzy, so there is a huge chance that this Will be the announcement of an upcoming console game.

What could it be, KOF 15?, Old IP? New IP? Mobile Gacha game exclusive to Asia?







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"Re(1):SNK launches teaser countdown for a new" , posted Mon 3 Sep 22:44post reply

Hmm, interesting. The countdown page is so vague that I can’t make a guess as to what it might be.
quote:
Mobile Gacha game exclusive to Asia?

Okay, it’s probably that.





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"Re(2):SNK launches teaser countdown for a new" , posted Mon 3 Sep 23:33post reply

quote:
Hmm, interesting. The countdown page is so vague that I can’t make a guess as to what it might be.
Mobile Gacha game exclusive to Asia?
Okay, it’s probably that.



At couple of other SNK stuff I came across recently,

King of Fighters Mod in SFV

New SNK Heroines Guest character

Update on SNK 40th Anniversary Collection

The new game, well, hhhmmm.......I just want a new generation of fighters for any popular SNK franchise really. Not a new more of the same. Want a fresh whole new story line worth ingaging.





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"Re(3):SNK launches teaser countdown for a new" , posted Tue 4 Sep 03:13post reply

People say that the font of the countdown is the same of Garou, so there is this rumor that it could be Garou 2.





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"Re(4):SNK launches teaser countdown for a new" , posted Tue 4 Sep 04:10post reply

quote:
People say that the font of the countdown is the same of Garou, so there is this rumor that it could be Garou 2.




Speaking by business perspective, it'd be pretty insane for a company their size to unveil a console/arcade blockbuster in less than a week from the launch of a new title. Of course though, this is SNK and they've had questionable timings in the past. Either way we'll know in less than a week-- Sept 10 7PM JST!







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"Re(5):SNK launches teaser countdown for a new" , posted Tue 4 Sep 09:56post reply

My guess is it'll probably be a new KOF or something along those lines, but what I HOPE is for it to be the first Samurai Spirits/Shodown game in about a decade. SS hit its 25th anniversary earlier this year, so it'll be a fun coincidence if this happens to be the case.

And if it is a new SS I hope it avoids making the mistakes the last two games did.







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"Re(6):SNK launches teaser countdown for a new" , posted Thu 6 Sep 08:04post reply

quote:
My guess is it'll probably be a new KOF or something along those lines, but what I HOPE is for it to be the first Samurai Spirits/Shodown game in about a decade. SS hit its 25th anniversary earlier this year, so it'll be a fun coincidence if this happens to be the case.

And if it is a new SS I hope it avoids making the mistakes the last two games did.



I barely played either of them, but the thing I noticed the most about Tenka was that people took a lot of hits to defeat in that game, which felt very un-SamSho.

I think I saw an arcade machine for the 3D SamSho like once, and I thought the UI of the game looked cool! But clearly the game was not well-received by.... well, anybody.







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"Re(7):SNK launches teaser countdown for a new" , posted Fri 7 Sep 16:38post reply

quote:

I barely played either of them, but the thing I noticed the most about Tenka was that people took a lot of hits to defeat in that game, which felt very un-SamSho.

I think I saw an arcade machine for the 3D SamSho like once, and I thought the UI of the game looked cool! But clearly the game was not well-received by.... well, anybody.



There is a damage modifier option for Tenka's console versions which can make it closer to the old style, but it really was just bogged down with a lot of presentation problems. Sen just went in the opposite direction and while I thought the presentation wasn't horrible aside from the graphical quality of some models, the gameplay was absolute ass. There's a rumor going about that the new game will be a SamSho game in Unreal Engine. I hope the gameplay stays 2d if that happens like how GG Xrd does it.







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"Re(7):SNK launches teaser countdown for a new" , posted Fri 7 Sep 23:34post reply

quote:
I barely played either of them, but the thing I noticed the most about Tenka was that people took a lot of hits to defeat in that game, which felt very un-SamSho.

I think I saw an arcade machine for the 3D SamSho like once, and I thought the UI of the game looked cool! But clearly the game was not well-received by.... well, anybody.



It isn't really fair for me to say so, because it had been a gradual process that had been in action across the series, but Tenka to me felt like a generic fighting game wearing a SamSho skin. But, again, that is where the series had been heading for many years. (SS4 added double life bars to make the damage levels more palatable. SS3 was so different from SS1/2 because SNK was trying to make the series more appealing to a wider audience. Even setting the games that came after SS2 to appear before SS2 in the timeline (so they could keep Nakoruru, and arguably later Amakusa, around) ate away at what made SamSho Samsho.

As for the 3D SamSho games... I cannot really judge. The biggest issue in my area was that no arcades had Hyper NeoGeo 64 cabinets. Everywhere had NeoGeo cabinets because they were relatively cheap and convenient, with a large library of easily swappable titles. The Hyper NeoGeo 64 was the opposite of that.

As such, I never even got to play the arcade titles. A friend did, but only because he went to a tournament in another state, and they had a cabinet there. (He found it to be okay. Not amazing or anything, but not terrible.)

There was later a 3D Playstation game that was at least theoretically based on the arcade engine, but I cannot judge how close they were. It wasn't a port, it was a new game with new characters. And even if it tried to be a relatively straight conversion, it would have suffered due to limitations of PS1 hardware. The PS1 game was not impressive.

I do believe a fair amount of the criticism of the HNG64 titles actually came from people playing the PS1 game, as many believed it to be a straight and accurate port of the arcade titles. Sites and sources would even call it such.





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"Re(8):SNK launches teaser countdown for a new" , posted Mon 10 Sep 11:36post reply

Don't take my opinión seriously since I got all the achievements for Samurai Shodown Sen, but I think that besides the gameplay which was horrible, the game was fine for what it was.

Graphically looked like a PS2 game but I don't minded the models considering that this was SNK after all, so I gave them a pass on this department, saying that, I really loved the designs of the characters in this game, I really like suzu, takechiyo, angelica, jinbei and kirian, they were very generic in lots of aspects but I like this approack more than some of the wacky designs that you could find in tenka. Also the music was fine, and I really liked the stages

The main issue that killed any hope for this game was the lack of identity of it's gameplay, in one hand tried to be like classical samsho where you have to watch out your moves so you don't lost most of your life in a single counter hit, but it failed to do this since the game didn't create the same situations than the 2d games that invited to that, also the fights felt like button mashing fests, it was almost impossible to do combos and the commands to do some of the movements where almost impossible to do thanks to some weird inputs that the game demanded, so in the end the game sucked. In the end, I don't know if this game tried to be samsho or soul calibur, but failed to do both things

I feel that the gameplay (which in the end is the most important thing in a game) doomed this project, but if they managed to nail that, this game would have been awesome since eveything else was ok





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"Samurai Spirits returns" , posted Mon 10 Sep 19:02:post reply

So the teaser is for a new Samurai Shodown slated next year-- it was just unveiled at the Sony lineup tour.

https://www.youtube.com/watch?v=SZox5esju4A&t=1h





[this message was edited by Professor on Mon 10 Sep 19:34]



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"Re(1):Samurai Spirits returns" , posted Mon 10 Sep 19:49:post reply

Here's the official trailer.

https://youtu.be/2FKoZb1sv64


Samurai Shodown/Spirits in Unreal Engine 4 no less. It uses that sorta old feudal Japanese style graphic I had thought of at one point. Seems like it takes place in between SS0 and SS1 in the timeline. (Gaoh's in the intro part if you look close enough) Looks like it'll use most of the SS1 characters + Genjuro as a base cast judging by the side panels in the Sony Lineup presentation.

Over the top bloody violence? check. High impact skill based 2d gameplay? check. Welcome home SS.

The full website will probably go up once the countdown hits 0 officially later today.





[this message was edited by Abster on Mon 10 Sep 19:53]

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"Re(2):Samurai Spirits returns" , posted Mon 10 Sep 19:55post reply

quote:
Here's the official trailer.

https://youtu.be/2FKoZb1sv64


Samurai Shodown/Spirits in Unreal Engine 4 no less. It uses that sorta old feudal Japanese style graphic I had thought of at one point. Seems like it takes place in between SS0 and SS1 in the timeline. (Gaoh's in the intro part if you look close enough) Looks like it'll use most of the SS1 characters + Genjuro as a base cast judging by the side panels in the Sony Lineup presentation.

Over the top bloody violence? check. High impact skill based 2d gameplay? check. Welcome home SS.

The full website will probably go up once the countdown hits 0 officially later today.



So if the trailer is of any indication, it should have most of the SS1 roster and also.. Genjuro? At the 48 second mark.





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"Re(3):Samurai Spirits returns" , posted Mon 10 Sep 20:09post reply

quote:
Here's the official trailer.

https://youtu.be/2FKoZb1sv64


Samurai Shodown/Spirits in Unreal Engine 4 no less. It uses that sorta old feudal Japanese style graphic I had thought of at one point. Seems like it takes place in between SS0 and SS1 in the timeline. (Gaoh's in the intro part if you look close enough) Looks like it'll use most of the SS1 characters + Genjuro as a base cast judging by the side panels in the Sony Lineup presentation.

Over the top bloody violence? check. High impact skill based 2d gameplay? check. Welcome home SS.

The full website will probably go up once the countdown hits 0 officially later today.


So if the trailer is of any indication, it should have most of the SS1 roster and also.. Genjuro? At the 48 second mark.



There was a leak than predicted that the new game was samsho in the unreal engine 4 who said that Shiki was going to appear in this game





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"Re(4):Samurai Spirits returns" , posted Mon 10 Sep 20:58post reply

quote:
Here's the official trailer.

https://youtu.be/2FKoZb1sv64


Samurai Shodown/Spirits in Unreal Engine 4 no less. It uses that sorta old feudal Japanese style graphic I had thought of at one point. Seems like it takes place in between SS0 and SS1 in the timeline. (Gaoh's in the intro part if you look close enough) Looks like it'll use most of the SS1 characters + Genjuro as a base cast judging by the side panels in the Sony Lineup presentation.

Over the top bloody violence? check. High impact skill based 2d gameplay? check. Welcome home SS.

The full website will probably go up once the countdown hits 0 officially later today.


So if the trailer is of any indication, it should have most of the SS1 roster and also.. Genjuro? At the 48 second mark.


There was a leak than predicted that the new game was samsho in the unreal engine 4 who said that Shiki was going to appear in this game



I really like the art direction of this game. It makes it look so much better than KOF14 or SNK Heroines. It really captures of the look of early Samurai Showdown games. I hope they add the judge to the background of the fights as it was a small touch that I always liked back in the day.







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"Re(5):Samurai Spirits returns" , posted Mon 10 Sep 21:09post reply

The game happens in the year between SS0 (Tenmei 6) and SS1 (Tenmei 8). So it's neither a reboot nor a retelling of an existing story.
Characters from 64, Sen or PS1 are unlikely except as DLC.
Characters from 3 and 4 are possible (especially since 0 messed things up a bit).
Characters from 0 and Tenkaichi are entirely possible if the dev team is OK with characters created by Yuki (no reason to think they aren't, but you never know).
From 0, Mina, Kusare Gedô, Yunfei, and Gaô are supposedly dead, but can be revived if necessary. Sankurô is also probably dead, but no one will care. Yoshitora and Yumeji should still be alive.







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"Re(6):Samurai Spirits returns" , posted Mon 10 Sep 22:17post reply

Random thoughts because I'm too lazy to write full paragraphs:

So the game is going to look like the intro movie for SSF4? Interesting.

It looks like most of the original characters are confirmed outside of Gen-An. I'm not even a fan of that squeaky goblin but I hope he makes it in for the sake of variety and because I would like to see how he's animated. But if Earthquake has already been confirmed it shows that the producers are willing to be a bit wild with the cast and not have it simply be plain humans with swords.

I wouldn't be surprised if Shiki made it in since she made some waves when she came out but has been stuck in the limbo of SS64. That, or the game is going to turn into a giant ad for SNK Heroines 2 by making Iroha the flagship character.

Speaking of the roster, I hope that Rasetsumaru, Rera and all the other barely alternate roster-clogging flotsam will be excised.

The backgrounds look nice but they most certainly need Kurokos and the delivery guy. If Kim Kapwhan wants to occasionally travel through time to make a background cameo that would be fine as well.







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"Re(6):Samurai Spirits returns" , posted Mon 10 Sep 22:36post reply

quote:
The game happens in the year between SS0 (Tenmei 6) and SS1 (Tenmei 8). So it's neither a reboot nor a retelling of an existing story.


Honestly, the SS timeline is such a crowded mess that I wish they'd either bite the bullet for a full reboot or just stop even pretending that these games fit together.

It isn't even like anything really demands that everything happened before SS2. They brought Nakoruru back after her "death" in chibi fairy form, and then brought her back in human form for KOFXIV. Instead of ending Amakusa's story with his defeat at the end of SS1, SNK brought back *two* versions of him. Etc.

Just give us a new SS1 with Amakusa, a new SS2 with Mizuki, and then eventually a new SS3 that takes place after SS2. Bring back any interesting characters along the way. Leave Ukyo sick, but don't pretend he's five seconds from dead. Let Nakoruru sacrifice herself, but let her take her old form when she feels necessary.

Just stop trying to jam more games into a 5-6 year timeline span because you don't want to give up some characters that theoretically you wrote out 20+ years ago.

(Sadly, even Street Fighter has truly embraced the mangled timeline excuse these days, with SFIII being their SS2.)





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"Re(7):Samurai Spirits returns" , posted Mon 10 Sep 23:37post reply

quote:
Honestly, the SS timeline is such a crowded mess that I wish they'd either bite the bullet for a full reboot or just stop even pretending that these games fit together.

It isn't even like anything really demands that everything happened before SS2. They brought Nakoruru back after her "death" in chibi fairy form, and then brought her back in human form for KOFXIV. Instead of ending Amakusa's story with his defeat at the end of SS1, SNK brought back *two* versions of him. Etc.

Just give us a new SS1 with Amakusa, a new SS2 with Mizuki, and then eventually a new SS3 that takes place after SS2. Bring back any interesting characters along the way. Leave Ukyo sick, but don't pretend he's five seconds from dead. Let Nakoruru sacrifice herself, but let her take her old form when she feels necessary.

Just stop trying to jam more games into a 5-6 year timeline span because you don't want to give up some characters that theoretically you wrote out 20+ years ago.

(Sadly, even Street Fighter has truly embraced the mangled timeline excuse these days, with SFIII being their SS2.)



Ooh, I like your idea. In fact, I don't think it would be hard to have a "new SS3" being actually a retelling of SS4, just moved in the timeline to take place after SS2 rather than before it.

But yeah, it's almost certain it will never happen. But this new game looks nice, and that's enough for now.





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"Re(7):Samurai Spirits returns" , posted Mon 10 Sep 23:38post reply

Gen-An should have been the surprise guest in Heroines instead of Terry. We could have finally gotten the rematch with Mai that no one remembered.

quote:
(Sadly, even Street Fighter has truly embraced the mangled timeline excuse these days, with SFIII being their SS2.)



I'd say it's more comparable to DMC2, which they've now moved past with 5. SS2 was only the stopping point because of Nakoruru. SF6 just needs to put older Mel and beard Ryu as the protags and they're set.





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"Re(8):Samurai Spirits returns" , posted Tue 11 Sep 00:33post reply

quote:
Gen-An should have been the surprise guest in Heroines instead of Terry. We could have finally gotten the rematch with Mai that no one remembered.

(Sadly, even Street Fighter has truly embraced the mangled timeline excuse these days, with SFIII being their SS2.)


I'd say it's more comparable to DMC2, which they've now moved past with 5. SS2 was only the stopping point because of Nakoruru. SF6 just needs to put older Mel and beard Ryu as the protags and they're set.



Include a teenage daughter of Ryu and Sakura as the protagonist in search for her estranged dad (gray-bearded Ryu replacing Akuma as the secret opponent), and it's a deal!





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"Re(6):Samurai Spirits returns" , posted Tue 11 Sep 00:43post reply

quote:
The game happens in the year between SS0 (Tenmei 6) and SS1 (Tenmei 8). So it's neither a reboot nor a retelling of an existing story.
Characters from 64, Sen or PS1 are unlikely except as DLC.
Characters from 3 and 4 are possible (especially since 0 messed things up a bit).
Characters from 0 and Tenkaichi are entirely possible if the dev team is OK with characters created by Yuki (no reason to think they aren't, but you never know).
From 0, Mina, Kusare Gedô, Yunfei, and Gaô are supposedly dead, but can be revived if necessary. Sankurô is also probably dead, but no one will care. Yoshitora and Yumeji should still be alive.



Actually, you'll see a cameo of Gaô riding a horse at the 0:17 mark of the trailer.





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"Re(7):Samurai Spirits returns" , posted Tue 11 Sep 03:16post reply

Gen-An is missing, but also Wan Fu! Everyone forgot him?
Not that he was ever relevant, but he was too one of the original fighers back in SS1.
If he return, would he fight with his scimitar or his SS2 rock pillar?

Also, if they could add Kusare Gedou, I would be very happy.







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"Re(7):Samurai Spirits returns" , posted Tue 11 Sep 03:53post reply

quote:

It isn't even like anything really demands that everything happened before SS2. They brought Nakoruru back after her "death" in chibi fairy form, and then brought her back in human form for KOFXIV. Instead of ending Amakusa's story with his defeat at the end of SS1, SNK brought back *two* versions of him. Etc.

Speaking of Nako, was there a reason why she was alive in 64 and Sen, but back to being a fairy in the PS1 game?

For a series with people cutting each other in two with giant swords, SS is strangely ineffective at killing its characters.

I wonder what the roster size will look like. KOF14 was insane, but people seem to whisper this one is on UE4, which would require more effort per character? But then, they should be more confident and have a bigger budget than what KOF14 had...

The central character in the last image doesn't look like Charlotte and rather like a new character to me, so that's 4 characters from the original cast missing (including Amakusa). More than the boring cast of 3 and 4, I'd love if they added people from Sen, but in a good game this time... Morozumi should also come back because he's wild.

Kita Senri is such a wonderful artist, I hope she draws the new characters this time again, instead of wasting her talent of Fire Emblem.





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"Re(8):Samurai Spirits returns" , posted Tue 11 Sep 04:45post reply

quote:

Kita Senri is such a wonderful artist, I hope she draws the new characters this time again, instead of wasting her talent of Fire Emblem.



Agree with this... but wait a minute. What is this?

Is it just me or does this look pretty good? Way better than I would have expected.

A few of the original characters are absent, huh? There's pretty much no way they would have Galford without Hanzo, but I do wonder if there will be any shocking omissions or additions (actually I am pretty amazed that AssQuake is returning).

Wow. A new Soul Calibur, a new SamSho... I only need a new Bushido Blade and the glory days of "weapons-based fighters" will officially have returned.





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"Re(9):Samurai Spirits returns" , posted Tue 11 Sep 05:15post reply

It looks great! Too bad I'm not a huge SS fan, but I definitely want to check it out.

What I do love about the SS series is the music, but the music in this trailer is very... cinematic? To me SS is more about that minimalist, traditional ambience. I hope the trailer is just somewhat misrepresenting it.







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"Re(8):Samurai Spirits returns" , posted Tue 11 Sep 06:23post reply

quote:
I'd say it's more comparable to DMC2, which they've now moved past with 5. SS2 was only the stopping point because of Nakoruru. SF6 just needs to put older Mel and beard Ryu as the protags and they're set.



Street Fighter's current timeline is pretty similar to NeoGeo Samurai Shodown: SF1, SF0/A, SF2, SF4, SF5, SF3 versus SS0/5, SS1, SS3, SS4, SS2. SNK did eventually move beyond SS2, but Capcom has yet to move beyond SF3. (Though Capcom USA did try to give us Street Fighter 2020.)

quote:
Speaking of Nako, was there a reason why she was alive in 64 and Sen, but back to being a fairy in the PS1 game?

I wonder what the roster size will look like. KOF14 was insane, but people seem to whisper this one is on UE4, which would require more effort per character?



From what I've read in the past, 64 simply retconned her death. Rather than dying from her sacrifice at the end of SS2, she was instead just weakened, and eventually recovered. This fits her ending in 64, where she just goes home at the end (while griping about how her job means she can't act like a woman, wear nice clothes, or go out at night.)

Which makes it weird that the Playstation game would turn her into a tiny forest fairy, alongside tiny forest Rimururu no less. Maybe someone on the design team was enamored by the screen adjustment image used in Samurai Spirits Bushido Retsuden, which was a chibi Nakoruru and Rimururu... Or maybe they forgot that they'd already retconned her death. Or maybe that was just their excuse to not have a middle age Nakoruru and Rimururu. (Kind of like Namco conveniently sticking Nina and Anna into cryofreeze when they did the 20 year jump in Tekken.)

As for the new game being on UE4, considering the trailer starts with the Unreal logo I'd take that at pretty much a given. Though I'd guess the "more effort per character" comes more from this in general looking like a higher quality production than KOFXIV. You can still see the shortcuts and simplifications when you pause the trailer, but overall it just looks like they are putting more effort into the art this time (character and stages both) than they did with KOFXIV. Which is presumably in part because they can, because they aren't trying to create a KOF-size roster this time.







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"Re(9):Samurai Spirits returns" , posted Tue 11 Sep 07:47post reply

Interesting analyses of the trailer.
https://twitter.com/experimilk/status/1039188296306491393
quote:

A few of the original characters are absent, huh? There's pretty much no way they would have Galford without Hanzo, but I do wonder if there will be any shocking omissions or additions (actually I am pretty amazed that AssQuake is returning).
Right now, it seems every character from SS1 is there except Gen-An, Wan-Fu and Amakusa. Charlotte is unsure, the silhouette could be her or a new character with similar taste in fashion. Genjurô is in, Gaô is referenced in the intro but probably as a way of saying "this happened last year and is now over".

Beside Rimururu and maybe Kazuki+Sougetsu, I don't think there are any "must return character" left. The SS3 crew has been forcefully added to 0 so technically they are possible. Nicotine, Sieger and Chamcham as well (though Tamtam and Chamcham have never appeared together in canonical entries).
SS0 and Tenkaichi people also, depending on the angle adopted (and the degree of "he/she was dead, but he got better" they want to allow). Asura and Shiki would require a retcon, but Morosumi is possible. Most of the Sen characters are possible (but who remembers them?). The PS1 characters probably aren't.
I'm curious to know what will happen to the Rasetsu characters. I found them iffy until the second 64, but I quite liked the ones 0 rescued. I wouldn't mind new Rasetsu characters in their vein, like a Mina having survived and killed Champuru, or a Rasetsu Nicotine.

Or they can do what they did in KOF14, throw the canon to the bin, say "here, time travel! Parallel universes!" and add KOF and Last Blade characters to the mix. That would be disappointing...





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"Re(7):Samurai Spirits returns" , posted Tue 11 Sep 10:00post reply

quote:
The game happens in the year between SS0 (Tenmei 6) and SS1 (Tenmei 8). So it's neither a reboot nor a retelling of an existing story.

Honestly, the SS timeline is such a crowded mess that I wish they'd either bite the bullet for a full reboot or just stop even pretending that these games fit together.

It isn't even like anything really demands that everything happened before SS2. They brought Nakoruru back after her "death" in chibi fairy form, and then brought her back in human form for KOFXIV. Instead of ending Amakusa's story with his defeat at the end of SS1, SNK brought back *two* versions of him. Etc.

Just give us a new SS1 with Amakusa, a new SS2 with Mizuki, and then eventually a new SS3 that takes place after SS2. Bring back any interesting characters along the way. Leave Ukyo sick, but don't pretend he's five seconds from dead. Let Nakoruru sacrifice herself, but let her take her old form when she feels necessary.

Just stop trying to jam more games into a 5-6 year timeline span because you don't want to give up some characters that theoretically you wrote out 20+ years ago.

(Sadly, even Street Fighter has truly embraced the mangled timeline excuse these days, with SFIII being their SS2.)



I loved KOF 14 approach of "fuck it, everyone is back!" including non playable characters like jeff boggard







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"Re(10):Samurai Spirits returns" , posted Tue 11 Sep 10:20post reply

quote:
Interesting analyses of the trailer.
https://twitter.com/experimilk/status/1039188296306491393

A few of the original characters are absent, huh? There's pretty much no way they would have Galford without Hanzo, but I do wonder if there will be any shocking omissions or additions (actually I am pretty amazed that AssQuake is returning). Right now, it seems every character from SS1 is there except Gen-An, Wan-Fu and Amakusa. Charlotte is unsure, the silhouette could be her or a new character with similar taste in fashion. Genjurô is in, Gaô is referenced in the intro but probably as a way of saying "this happened last year and is now over".

Beside Rimururu and maybe Kazuki+Sougetsu, I don't think there are any "must return character" left. The SS3 crew has been forcefully added to 0 so technically they are possible. Nicotine, Sieger and Chamcham as well (though Tamtam and Chamcham have never appeared together in canonical entries).
SS0 and Tenkaichi people also, depending on the angle adopted (and the degree of "he/she was dead, but he got better" they want to allow). Asura and Shiki would require a retcon, but Morosumi is possible. Most of the Sen characters are possible (but who remembers them?). The PS1 characters probably aren't.
I'm curious to know what will happen to the Rasetsu characters. I found them iffy until the second 64, but I quite liked the ones 0 rescued. I wouldn't mind new Rasetsu characters in their vein, like a Mina having survived and ki

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The one thing that struck me about that image that had all those characters in it is that Charlotte is the centered focal point of the image. Did she suddenly become the most important character somehow?







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"Re(2):Re(10):Samurai Spirits returns" , posted Tue 11 Sep 18:40:post reply

quote:
The one thing that struck me about that image that had all those characters in it is that Charlotte is the centered focal point of the image. Did she suddenly become the most important character somehow?


The speculation is that it's part of Charlotte's stage. In SS2's Paris stage there is a painting in the back that depicts her as a central figure among other SS characters, so this could very well be a redone version of that painting.





[this message was edited by Gojira on Tue 11 Sep 18:44]



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"Re(3):Re(10):Samurai Spirits returns" , posted Tue 11 Sep 22:43post reply

So how is the game going to play? The twitter thread Iggy linked had a number of interesting conjectures but there's still a great deal that's unknown. What sort of mechanics will the game have? Will the stages still be gigantic and cause the camera to pull back when the characters move far apart? Can the characters even jump? There's still so much to learn.

quote:
The one thing that struck me about that image that had all those characters in it is that Charlotte is the centered focal point of the image. Did she suddenly become the most important character somehow?

The speculation is that it's part of Charlotte's stage. In SS2's Paris stage there is a painting in the back that depicts her as a central figure among other SS characters, so this could very well be a redone version of that painting.


Giant wall murals can't be cheap so if I was going to commission one I'd make damn certain I was the center of attention.





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"Re(10):Samurai Spirits returns" , posted Tue 11 Sep 23:43post reply

quote:
Beside Rimururu and maybe Kazuki+Sougetsu, I don't think there are any "must return character" left. The SS3 crew has been forcefully added to 0 so technically they are possible. Nicotine, Sieger and Chamcham as well (though Tamtam and Chamcham have never appeared together in canonical entries).



And that fact makes it an even better idea to have both of them; it's about time for them to be in the same game.





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"Re(2):Re(10):Samurai Spirits returns" , posted Wed 12 Sep 01:16post reply

quote:
And that fact makes it an even better idea to have both of them; it's about time for them to be in the same game.



If you go along with Bushido Retsuden's version of the story, then Cham Cham is actually fighting alongside Tam Tam. There, Tam Tam was turned into a monkey as punishment for losing the orb, and accompanies Cham Cham as Paku Paku. (It has been a very long time since I played it, but I think Cham Cham mistakes monkey Tam Tam for Paku Paku?)

While it is a dream match (or "festival" or alternate reality or whatever) game, both Cham Cham and Tam Tam are playable in Samurai Shodown VI.





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"Re(3):Re(10):Samurai Spirits returns" , posted Wed 12 Sep 01:35post reply

quote:
If you go along with Bushido Retsuden's version of the story, then Cham Cham is actually fighting alongside Tam Tam. There, Tam Tam was turned into a monkey as punishment for losing the orb, and accompanies Cham Cham as Paku Paku. (It has been a very long time since I played it, but I think Cham Cham mistakes monkey Tam Tam for Paku Paku?)

While it is a dream match (or "festival" or alternate reality or whatever) game, both Cham Cham and Tam Tam are playable in Samurai Shodown VI.



You're right, but it'd be nice to have both Tam Tam (in his human form) and Cham Cham as separate playable characters in a "main reality" canon game, for a change.





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"Re(6):Samurai Spirits returns" , posted Wed 12 Sep 22:04:post reply

Really excited to see this series return. The artstyle looks pretty good, too. PS4 is a given, so I'm interested in seeing if it'll be on PC/XB1 as well.

Also wondering if this game will have an Arcade version. KOF XIV received an Arcade version a yr after its debut on PS4, and Heroines is getting one pretty soon as well. I could see the same happening with SS.





[this message was edited by Doctrine Dark on Wed 12 Sep 22:07]

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"SNK Heroines First week Sales..." , posted Thu 13 Sep 01:50post reply

SNK Heroines sold about 10k units for the PS4 while it sold almost 5.5k units for the Switch.

[PS4] SNK Heroines: Tag Team Battle (SNK, 09/07/18) – 10,018
[NSW] SNK Heroines: Tag Team Battle (SNK, 09/07/18) – 5,493





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"Re(1):SNK Heroines First week Sales..." , posted Thu 13 Sep 03:31post reply

quote:
SNK Heroines sold about 10k units for the PS4 while it sold almost 5.5k units for the Switch.

[PS4] SNK Heroines: Tag Team Battle (SNK, 09/07/18) – 10,018
[NSW] SNK Heroines: Tag Team Battle (SNK, 09/07/18) – 5,493


Is that good? I don't know what SNK's expectations were for this game.

So from those 15k players who bought it, what is the general consensus on SNKH? Is it developing a following? Are people in it only for the picture mode?







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"Re(2):SNK Heroines First week Sales..." , posted Thu 13 Sep 04:55:post reply

quote:
I don't know what SNK's expectations were for this game.


That describes the game itself.

What was SNK expecting for Tag Team Frenzy? I don't mean sales expectations, but what was its purpose?

At first it looked like a cheap reuse of KOFXIV assets, but then they made multiple outfits per character and a ton of customizations. And while the combat is greatly simplified over KOFXIV, that itself is different enough to require some measure of work. Even the endings, while they are jokes composed of unvoiced still shots, you can tell a fair amount of work was put into them (as opposed to something like SFV's "one page" endings.)

The outfits and all the customization options, poses, photos, and the like make it appear to be a fetish fan game, but the whole package is ultimately pretty darn tame in that regard. The new outfits are more silly than sexual, even the ones that were presumably meant to be fetish-y. DOA during one of its "I'm a serious game, not a fetish fantasy" periods is more fetish-y than Tag Team Frenzy.

There is the connection to Gals Fighter, but the gameplay is nothing like that title, and the KOF-focused roster misses the appeal of a company-wide design.

One could argue that the game is meant to appeal to more casual audiences, but... Are SNK characters appealing to casual audiences in the first place? Are the game models, which at times look worse than KOFXIV, appealing to anyone? The awkward "kidnapped and forced to play dress-up" story line seems pretty darn tone deaf if the goal was to reach to a wider audience. The all-women roster is going to turn away anyone who doesn't like playing female fighting game characters. The gameplay is going to turn away most "serious" players. Etc. It is kind of like SNK was aiming for the smallest audience possible, rather than a larger one.


EDIT: On a side note, I'm finding several of the endings to have more interesting outfits that the actual in-game models. I like both of the outfits you see Luong in for her ending. The first outfit Mai wears in her ending is fitting for a fantasy and her second is nice for being "casual every day" Mai. Nakoruru, Mui Mui and Love Heart get simple but neat fantasy outfits, casual every day outfits, and even sleepware that looks better than stuff like Nak's 3rd game out.


YouTube video of the endings:
https://www.youtube.com/watch?v=4f71BqNW-fo





[this message was edited by Baines on Thu 13 Sep 05:18]



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"Re(3):SNK Heroines First week Sales..." , posted Thu 13 Sep 22:45:post reply

People pointed out to me that those numbers are for japan alone and don't include digital copies, so they don't give the full picture. But looking at them, it seems good in reference to other projects.

-SNK HTTF 1st week 10,018 in ps4 + 5,493 in switch, 15,511
-kof 13 1st week 21,525 in ps3
-kof 14 1st week 20,655 in ps4
-BB cross tag 1st week 11,696 in ps4 + 4,271 in switch, 15,967

My impression with the game is that they are using a approach very similar to bbtag. Cheap, non-critical project as test grounds for new mechanics. At the same time, guests and dlcs chars to increase revenue + simplified mechanics to flirt with nintendo's smash crowd.

SNK HTTF have dash normals, jump cancelable attacks, universal airthrow, airdash forward, air dodge, guts scaling, meter gain scaling (very in line with "air dashers" like guilty or melty). At the same time, it have items, a special button and unorthodox round end criteria (very alike smash).

A shame that the flirting with smash crowd part didn't seems to be working very well for both SNK HTTF and BB TAG looking at switch nºs.

Changing topics, time to shamelessly plug my twitter thread about how this samurai spirtis trailer nailed the old samsho visual style.





[this message was edited by caiooa on Fri 14 Sep 09:14]



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"Re(4):SNK Heroines First week Sales..." , posted Fri 14 Sep 07:28post reply

Like Baines, I've never been able to pin down just what SNKH was going for. Is it a fighting game? A Justice Gakuen grab-bag of ideas? A leering simulator? In the end it comes across as neither fish nor fowl and the only thing I could decide was that I wasn't going to buy the game. Caiooa's suggestion that it is a test for game mechanics and potential wooing of Smash fans. I'm glad to see someone is still willing to try lower budget titles that get by on experimentation more than anything else. There was a time this would have been a weird cult title that never made it out of Japanese arcades. So I guess this is progress?

Even my posts about SNKH are confused.





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"Re(5):SNK Heroines First week Sales..." , posted Fri 14 Sep 10:31:post reply

quote:
Like Baines, I've never been able to pin down just what SNKH was going for. Is it a fighting game? A Justice Gakuen grab-bag of ideas? A leering simulator? In the end it comes across as neither fish nor fowl and the only thing I could decide was that I wasn't going to buy the game. Caiooa's suggestion that it is a test for game mechanics and potential wooing of Smash fans. I'm glad to see someone is still willing to try lower budget titles that get by on experimentation more than anything else.



Its market is clearly the casual base in the asian region. but aside from that, the publisher's target seems so broad that at a glance, it almost feels like they didn't think things through when making this game (although more likely, they thought things through and things ended up like this as the conclusion). It feels like they just decided to make a successor to SNK Gals under very limited time and budget, all the while testing various game mechanics and using this as an opportunity to give development experience to their younger aged staff.

At a glance it looks something like a Senran Kagura knockoff, but there's very little fanservice in the game beside from what you see on surface. In some ways you can say that even Samurai Shodown on the NeoGeo Pocket had more fanservice, given that the game had strip KOs (and for even the male characters, yes).

Either way, it's relieving to see that SNK actually has money to try an experiemental project inbetween two major releases, just like how they released Samurai Shodown between the development of Fatal Fury 2 and Special.

At the end, it all gets justified by its 4,800 yen price tag which is absurdedly cheap for the modern day. It's the price tag of games back in the Famicom Era!





[this message was edited by Professor on Fri 14 Sep 10:59]

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"Re(6):SNK Heroines First week Sales..." , posted Fri 14 Sep 11:40post reply

quote:
Like Baines, I've never been able to pin down just what SNKH was going for. Is it a fighting game? A Justice Gakuen grab-bag of ideas? A leering simulator? In the end it comes across as neither fish nor fowl and the only thing I could decide was that I wasn't going to buy the game. Caiooa's suggestion that it is a test for game mechanics and potential wooing of Smash fans. I'm glad to see someone is still willing to try lower budget titles that get by on experimentation more than anything else.


Its market is clearly the casual base in the asian region. but aside from that, the publisher's target seems so broad that at a glance, it almost feels like they didn't think things through when making this game (although more likely, they thought things through and things ended up like this as the conclusion). It feels like they just decided to make a successor to SNK Gals under very limited time and budget, all the while testing various game mechanics and using this as an opportunity to give development experience to their younger aged staff.

At a glance it looks something like a Senran Kagura knockoff, but there's very little fanservice in the game beside from what you see on surface. In some ways you can say that even Samurai Shodown on the NeoGeo Pocket had more fanservice, given that the game had strip KOs (and for even the male characters, yes).

Either way, it's relieving to see that SNK actually has money to try an experiemental project inbetween t

-- Message too long, Autoquote has been Snipped --


Based on the current character select screen, 15 slots are not in use. We still waiting for the arrival of thief Arthur. If more guest characters like her come, maybe SNK is targeting fans from other games as well. But will that help or just stay low key?





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"Re(7):SNK Heroines First week Sales..." , posted Fri 14 Sep 20:31post reply

I'm not going to rack my brain trying figure out who would and wouldn't be playing the game. The spirit of it reminds me of a time when SNK was allowed to devote resources to making games like Kizuna Encounter and Top Hunter, and to an extent their entire NGPC lineup. So to me that's a good thing, no matter who the game appeals to.

Honestly I'm barely even playing the game because I'm so busy watching all the different character interactions in the intro/pre-bossfight dialogues. The way they're scripted is refreshing, not simply "person A says this and person B says that" but each one is unique and most of the dialogue flows like a normal conversation even when it has lines shared between other combinations (take notes, BBTag). It's crazy that they put this much work into something like 95 different team combinations. Now I'm wondering if Arthur is going to be included in this too, or how more characters will even work.