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Re(3):SNK Stuff Thread 20- Spring 2017 Editio
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Professor, thank you for all that info on the non competitive arcade scene! That's definitely something that is being erased from history! I love the competitive scene and enjoy watching a good fight, but I've been a casual player my whole life. I simply don't have the reflexes to compete at that top level and just love all those games even though I don't count frame data or practice combos. I remember people used to say stuff like "fighting games don't need a story!" "Videogames don't need stories!" But that's actually a huge part of the appeal. Well more than the stories it's the characters themselves, but when you have good characters you just need a decent scenario and interesting stories play out. Fighting games are so good at that especially! I'm pleasantly surprised to hear that other people at the cafe were not necessarily high level players either. Spoon I just assumed you were always really good at fighting games given your ability to expertly dissect game systems. Didn't know you were a scrub like me for so long! [QUOTE]I made it my business to try to make it to the end of story mode as much as possible, and since abusing Boss AI wasn't a thing for me that was unusually difficult to do. I know people can look back and say guys like Orochi or Zero were chumps, but they were hard enough for me (oddly I don't think the opinion of Krizalid changed at all) [/QUOTE] Krizalid! I've posted this story here before, but it bears repeating. In college my friends and I spent nearly an hour trying to beat Krizalid. None of us were serious KOF players, we just liked the art a lot. In order to beat the CPU Krizalid, I eventually came up with a strategy. To fight the computer, we BECAME a computer. We started playing for about 5-10 seconds at a time then handing the controller off to the next person, not giving anyone enough time to really think and fall back on our own easily defeated patterns. This randomized approach (with just enough conscious play to at least block correctly) eventually resulted in a sequence of inputs that felled the hated boss. Ahhhh good times.
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