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"SFV Thread Pt 7: Season 3" , posted Mon 11 Dec 12:26:post reply

That new thread smell!

Season 3 will be released on January 16, 2018.

Sakura trailer
She looks great and her music sounds great!

General Season 3 trailer, with gratuitous "stage" visual metaphors!
It feels weird to have cherry blossom petals as a motif of two characters!

Portrait shots of the upcoming characters and release date!
Look at that smile on Abraham Lincoln, and the Charlize Theron cosplayer, Falke!

Bask in the glory of being able to make jokes about "G's bloodstains!"





[this message was edited by Spoon on Mon 11 Dec 12:39]

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"Re(1):SFV Thread Pt 7: Season 3" , posted Mon 11 Dec 13:34post reply

I am digging the redesigns as well. I guess they finally figured out the style they wanted to strike with SF5. « Older Sakura » was a tricky case we have discussed here many times and, while I liked the rumored PE teacher idea, going for the Nogizaka46-style costume is clever and makes sense with both the character and the different fanbases invested in the character.





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"SFV Thread Pt 7: Season of Two P" , posted Mon 11 Dec 15:10:post reply

Justice Gakuen two-platoon attack: TAG OUT! Spoon, nice opening attack! Here's the rest of the usual stuff:

Official art and strange tales: CFN

Official mascot: Two P, AT LAST (for real this time)

Official theme song: Madman Ga Taosenai

Official MVP/You Wa SHOCK: Abigail

Official MMC next fetish: shoulders

Official MMCAFE LAGFEST
Gekiganger V - gekijmo
Gojira - Gojira
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Iggy - Iggywata
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Karasu - MrKarasu
KTallguy - KTallguy
Maou - zonepharaoh
Micky Kusanagi - MickyKusanagi
Mosquiton - ChaosFrame
Red Falcon - Rugalbgood
Spoon - [code required]
Tai-Pan - Kusanagi82
Zepy - zepysf

Official MMC Archives:
SFV thread 6
SFV thread 5
SFV thread 4
SFV thread 3
SFV thread 2
SFV thread 1
Marvelous SF lore thread





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[this message was edited by Maou on Mon 11 Dec 15:15]



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"Re(1):SFV Thread Pt 7: Season of Two P" , posted Mon 11 Dec 15:21post reply

quote:
Shh, don't tell Iggy, or he'll try to take my good mood about Sakura's pleasant costume redesign and music down a peg by linking me to that deadly vocal version of her song he's always threatening!

And they accomplished it all with neither black underwear nor hot pants! Not even listening to the English dubbed voices can bring me down!
And back to my previous comments: she's great! It's also good to see that twenty years later, Sakura's little brother is still at the TV playing video games, just like the rest of us.

And hey, did Cody finally stop hanging out in his jail clothes and instead make pals with Urien to pawn one of his (numerous, combustible) disposable suits off of him?





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"Re(2):SFV Thread Pt 7: Season 3" , posted Mon 11 Dec 15:26post reply

quote:
I am digging the redesigns as well. I guess they finally figured out the style they wanted to strike with SF5. « Older Sakura » was a tricky case we have discussed here many times and, while I liked the rumored PE teacher idea, going for the Nogizaka46-style costume is clever and makes sense with both the character and the different fanbases invested in the character.



I like that Cody appears to be ditching the chains. His SFA look was always pretty silly and not particularly Cody-like.

How much older is Sakura? With the skirt, her outfit is still looking pretty schoolgirl-ish, but I guess it works okay as a kind of indeterminate girl/young woman outfit.

The CG animation for the general trailer shows Capcom using yet another visual style, one that I've mixed feelings about. The characters look like exaggerated fake flesh action figures. Poor Sagat looks more rubbery than Dhalsim when Ryu hits him. At the same time, if that new approach led to fancy suit Cody, then maybe it isn't too bad. Capcom probably figures such a style is a better fit for characters like Blanka and even Abigail, and it may be easier (cheaper) to create.

Why is there a white haired Abraham Lincoln?







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"Re(3):SFV Thread Pt 7: Season 3" , posted Mon 11 Dec 16:10post reply

I've already taken care of G

So, no Q this season, but we do get a character with a single letter for a name... coincidence? In all my wildest theories I couldn't have imagined that under Q's mask might have been a former president.

I'm okay with Sakura's redesign but I still hate the character so bleaghhh why wasn't it Sodom







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"Re(4):SFV Thread Pt 7: Season 3" , posted Mon 11 Dec 20:16post reply

Like any sane person I despise Sakura, but I like the fact she finally has the diagonal projectile she learned in SFvsMSH. Will she have an evil tan costume?
I'm slightly annoyed that the game recycles old backgrounds instead of making new ones, but they choose the best ones so there's that. Hopefully S3 will receive more original backgrounds, including the great FANG one that has been eyed ages ago.
The two new characters save the season for me, and I'm eager to play with them.
But... where is the gorilla?





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"Re(5):SFV Thread Pt 7: Season 3" , posted Mon 11 Dec 21:33:post reply

When I saw Sakura's trailer, her equipment immediately reminded me of an arcade staff headset because of its thick wire that's drooping from the side of her neck.... and holy cow bingo, it turns out to be her actual job in her new profile.

So instead of the rumored Phys ed' teacher, Sakura is a part-timer at a Plaza Capcom arcade, which can be figured out from her storyline costume. That means she makes over 1,000 yen an hour with a 50 yen raise during weekends and holidays. But more importantly, it also means that she's not a high-schooler any more since Plaza Capcom won't hire in that case.

I can only assume that Capcom's designers took note of the various Characters that wear Taito arcade uniforms, or something to that extent. Lawson still has the best uniform collaborations, though.





[this message was edited by Professor on Mon 11 Dec 21:54]

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"Re(6):SFV Thread Pt 7: Season 3" , posted Mon 11 Dec 22:00:post reply

Ha! That's an even better idea for her post-school background. That foolish suburbian brat should have studied harder instead of partying around the world with dodgy vagrants twice her age. Today's highly competitive capitalist landscape will only reward hard workers like Ivanka Trump Karin Kanzuki.





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[this message was edited by chazumaru on Mon 11 Dec 22:02]

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"Re(7):SFV Thread Pt 7: Season 3" , posted Tue 12 Dec 04:23post reply

I like this trailer, but does Ken did not appear at all? I don't have time to see it again, but I don't remember seeing him anywhere.

Love the new Sakura costume (by the way, I love her voice ahahahahaha) and a lot more Cody new design.

But, does G resemble one of the people on boxer's original SF2 stage?







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"Re(8):SFV Thread Pt 7: Season 3" , posted Tue 12 Dec 06:39post reply

quote:
But, does G resemble one of the people on boxer's original SF2 stage?

There's a hilarious theory that G could be the boss of Bloody Roar. Honestly, he has the "G", the top hat, and there's a gorilla in Ed's ending...
If he does turn to be the gorilla, that would be a cool nod! Or a sign that some ex-Hudson employees now work at Capcom.
Either way, I'm really intrigued.







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"Re(5):SFV Thread Pt 7: Season of Two P" , posted Tue 12 Dec 09:00post reply

quote:
Like any sane person I despise Sakura

We are going to have such FUN together in our next lagfest~~~





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"Re(6):SFV Thread Pt 7: Season of Two P" , posted Tue 12 Dec 20:57post reply

quote:
We are going to have such FUN together in our next lagfest~~~

If only my plan to gross you out with Abigail hadn't backfired...
...
... I guess I'll have to learn Blanka next, then.







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"Re(7):SFV Thread Pt 7: Season of Two P" , posted Wed 13 Dec 13:43:post reply

quote:
We are going to have such FUN together in our next lagfest~~~
If only my plan to gross you out with Abigail hadn't backfired...
...
... I guess I'll have to learn Blanka next, then.

You cannot possibly stop me now.

Not even Blanka.





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[this message was edited by Maou on Fri 5 Jan 11:36]

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"Re(8):SFV Thread Pt 7: Season of Two P" , posted Thu 14 Dec 06:29post reply

quote:
We are going to have such FUN together in our next lagfest~~~
If only my plan to gross you out with Abigail hadn't backfired...
...
... I guess I'll have to learn Blanka next, then.
You cannot possibly stop me now.

Not even Blanka.



I'm surprised at how good Sakura looks in terms of costume and character model.

But I have to say, the energy effect on the Shouoken looks really crappy. It's like a trail of soapy water. The staccato hit effects alone would sell it just fine on their own!

Seriously though, they did an alright job with the update.





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"Grind Fight Money now, before AE patch" , posted Fri 15 Dec 11:26post reply

Link Here

quote:
CHANGE IN WAYS TO EARN FIGHT MONEY

Beginning January 16, modes that offered one-time finite batches of Fight Money will no longer do so. This includes Character Stories, the General Story (A Shadow Falls), Trials, Survival, and Demonstrations – if you haven’t completed these modes yet, there’s still a few weeks left to do so before the changes occur in January!

. . .

For anyone worried about your current balance of Fight Money and League Points, they will remain intact and will not be affected by these changes.



A trick to doing survival mode on the harder levels
Mash pause so you can "react" to the AI. Know your anti-airs and good jump in combos. You can see the wind up stuff like Nash's sonic boom or Birdie's chain and it is easier to punish by jumping over. You can "react" to stuff that is usually hard to react to like Birdie's jump in grab.







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"Re(1):Grind Fight Money now, before AE patch" , posted Sat 16 Dec 00:07post reply

A few quick thoughts:

Although I don't have the dexterity to play her I'm glad to see Sakura is back. The idea of aging characters who aren't designed to age is a bit silly -it's somewhat akin to demanding the university adventures of Dennis the Menace- Sakura's update retains the youthful spirit of the character. Her choice in careers also feels appropriate; uncertain of what to do with her life she parlays a useless hobby into a dead-end job by working at an arcade. Sakura is the walking personification of the FGC.

Sakura and Karin being older (but not really older) is eventually going to create the problem that the younger characters are starting to creep up on the age of the main cast. This could eventually turn into a Batman situation where there are five of six adult Robins running around but Batman, inexplicably, remains the same age.

I don't know who demanded the return of Blanka but he has nicely combed chest hair.

Falke may be interesting but I'm more curious about G. Is he the reincarnation of Abraham Lincoln? Is he Amish? We need more information about this guy. Nature abhors a vacuum and that is shown in the idea that someone dreamt up the insane idea he may be a crossover ape.

I should say something about Cody and Sagat. Hi Cody and Sagat!

quote:
CHANGE IN WAYS TO EARN FIGHT MONEY

Beginning January 16, modes that offered one-time finite batches of Fight Money will no longer do so. This includes Character Stories, the General Story (A Shadow Falls), Trials, Survival, and Demonstrations – if you haven’t completed these modes yet, there’s still a few weeks left to do so before the changes occur in January!


There is no way I was ever going to grind through the harder levels of Survival so that money was already lost to me. But if this announcement means that AE will have new ways to earn money while tossing Survival mode into the trash I'm all for this update.







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"Re(2):Grind Fight Money now, before AE patch" , posted Sat 16 Dec 00:30post reply

quote:
A few quick thoughts:

Although I don't have the dexterity to play her I'm glad to see Sakura is back. The idea of aging characters who aren't designed to age is a bit silly -it's somewhat akin to demanding the university adventures of Dennis the Menace- Sakura's update retains the youthful spirit of the character. Her choice in careers also feels appropriate; uncertain of what to do with her life she parlays a useless hobby into a dead-end job by working at an arcade. Sakura is the walking personification of the FGC.

Sakura and Karin being older (but not really older) is eventually going to create the problem that the younger characters are starting to creep up on the age of the main cast. This could eventually turn into a Batman situation where there are five of six adult Robins running around but Batman, inexplicably, remains the same age.

I don't know who demanded the return of Blanka but he has nicely combed chest hair.

Falke may be interesting but I'm more curious about G. Is he the reincarnation of Abraham Lincoln? Is he Amish? We need more information about this guy. Nature abhors a vacuum and that is shown in the idea that someone dreamt up the insane idea he may be a crossover ape.

I should say something about Cody and Sagat. Hi Cody and Sagat!

CHANGE IN WAYS TO EARN FIGHT MONEY

Beginning January 16, modes that offered one-time finite batches of Fight Money will no longer do so. This includes Character Stories, the General Story (A Shado

-- Message too long, Autoquote has been Snipped --


What if SF is actually Zeno's Paradox, and we can keep aging characters up and adding sequels so long as they never reach SF3?







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"Re(1):Grind Fight Money now, before AE patch" , posted Sat 16 Dec 01:29:post reply

quote:
Link Here

CHANGE IN WAYS TO EARN FIGHT MONEY

Beginning January 16, modes that offered one-time finite batches of Fight Money will no longer do so. This includes Character Stories, the General Story (A Shadow Falls), Trials, Survival, and Demonstrations – if you haven’t completed these modes yet, there’s still a few weeks left to do so before the changes occur in January!

. . .

For anyone worried about your current balance of Fight Money and League Points, they will remain intact and will not be affected by these changes.



Aaaand here's the step back. I still haven't unlocked 10% of the characters or 90% of the stages, but I went and bought the BGM packs last week because I was sure I'd be able to get more FM when AE dropped. Now I'm not so sure.

They tell us we're losing all these other ways to gain FM and only new way to gain FM they mention is extra battle, which is also going to be a FM sink. They don't even mention the arcade mode. Only giving FM through character leveling is a problem if most of us have already leveled these characters to a point where completing these modes wouldn't have any effect. Can you even level up a character in offline versus or battle lounge yet? Last time I checked you couldn't. I really dislike having to use player/ranked matches to grind since connections are so random it starts to get tiring.

Then again they only mention fight money and league points will remain unchanged... I want this to mean that all character levels will be reset back to 1 when AE happens, but if they were going to do this I also feel like they would have mentioned it up front here.





[this message was edited by Gojira on Sat 16 Dec 01:48]

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"Re(2):Grind Fight Money now, before AE patch" , posted Mon 18 Dec 03:51post reply

quote:
Link Here

CHANGE IN WAYS TO EARN FIGHT MONEY

Beginning January 16, modes that offered one-time finite batches of Fight Money will no longer do so. This includes Character Stories, the General Story (A Shadow Falls), Trials, Survival, and Demonstrations – if you haven’t completed these modes yet, there’s still a few weeks left to do so before the changes occur in January!

. . .

For anyone worried about your current balance of Fight Money and League Points, they will remain intact and will not be affected by these changes.


Aaaand here's the step back. I still haven't unlocked 10% of the characters or 90% of the stages, but I went and bought the BGM packs last week because I was sure I'd be able to get more FM when AE dropped. Now I'm not so sure.

They tell us we're losing all these other ways to gain FM and only new way to gain FM they mention is extra battle, which is also going to be a FM sink. They don't even mention the arcade mode. Only giving FM through character leveling is a problem if most of us have already leveled these characters to a point where completing these modes wouldn't have any effect. Can you even level up a character in offline versus or battle lounge yet? Last time I checked you couldn't. I really dislike having to use player/ranked matches to grind since connections are

-- Message too long, Autoquote has been Snipped --


I really wish I hadn't wasted Fight Money on Juri....





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"KOF mode coming to AE" , posted Thu 21 Dec 04:15post reply

http://www.capcom-unity.com/strumslinger/blog/2017/12/20/introducing-team-versus-mode-for-street-fighter-v-arcade-edition

I wonder if you can take several times the same character, so you can organize a 10-Chunli match, all of them with different costumes.





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"Re(1):KOF mode coming to AE" , posted Thu 21 Dec 08:51post reply

Nitpicking time: there was a Team Battle Mode in Street Fighter II before the first KOF came out! I find all the changes in Street Fighter V Arcade Edition pretty positive, in general. It really seems like the fabled 'Super Street Fighter V' re-launch people speculated about all year long. It seems the game has now slowly but surely crawled to 2.5 millions units. I wish them the best because we probably need a strong Street Fighter brand for fighting games to survive as a commercial niche.





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"Re(2):Indestructible Ishmael coming to AE" , posted Sat 30 Dec 00:40post reply

quote:
It appears that a great deal of housecleaning is being done in preparation for season 3, including an update to the CFN Costume Commentary. Sgt. Ashida has been working hard over the holidays!
In addition to bringing this excellent report from Ishmael over from the other thread, an interesting aspect of the drawn-out process to SFV's seasons/making it a real game: I can sort of nostalgically remember the excitement of last year's update announcement, and how cool Gouki's new stage was, I guess!

Meanwhile, following on the heels of the modified SFV trailer I still call "Mr. Vega goes to work," the TRUE version of the SFV-AE trailer can only be watched while Indestructible plays!





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"Re(3):SF coming to AE" , posted Fri 5 Jan 00:38post reply

The patch notes for AE were somewhat released. The notes were immediately recanted as not being final and most note descriptions are incredibly vague and raise more questions than they answer. In spite of that I'm certain people are making wild prognostications based on what little they have been given. I hope the MMCafe tier machine is oiled up and ready to go since people are undoubtedly making preliminary rankings.





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"Re(4):SF coming to AE" , posted Fri 5 Jan 04:00:post reply

quote:
The patch notes for AE were somewhat released. The notes were immediately recanted as not being final and most note descriptions are incredibly vague and raise more questions than they answer. In spite of that I'm certain people are making wild prognostications based on what little they have been given. I hope the MMCafe tier machine is oiled up and ready to go since people are undoubtedly making preliminary rankings.



Obviously speculation since the notes aren't too detailed, but....

From what I'm seeing, a lot more attacks have a hitbox that extends behind the character (though hopefully not the way it works in Fighting EX Layer). There seem to be numerous hitbox/hurtbox adjustments to jump-ins and anti-airs in general.

I have to imagine that the idea here is to "fix" the way grounded vs. jumping attacks work. I.e., make traditional anti-air moves actually work now (crouching HPs and the like) rather than have people favoring jabs.

Which is great IMO! Vega's AA game was so dreadful before that I always found it easier to just get out of the damn way rather than risk eating a jump-in combo by whiffing a crouching fierce, AA ASE, or what have you. I also found new players (especially Kens and Roos) to be extremely jumpy with few repercussions. Such blatant disregard of the ancient Street Fighting wisdom "Don't jump" was truly sickening to behold.

I feel like this is going to be good and make the game feel more like I expect Street Fighter to feel.
They just might get me to play the game again. But I could be going way out on a limb here.



Also, Happy New Year to everyone. My cat is still kicking and is officially 20 years old.





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[this message was edited by Mosquiton on Fri 5 Jan 04:03]



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"Re(4):SF coming to AE" , posted Fri 5 Jan 08:34post reply

quote:
the MMCafe tier machine is oiled up

/triggered

I heard Kolin of all people was getting nerfed. Probably they changed her name to "Juri" to make it more accurate.
Also, apparently Abigail is getting several buffs, which was absolutely warranted and necessary.
Not that I'm an expert, I don't even have a car.







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"Re(5):SF coming to AE" , posted Fri 5 Jan 10:57post reply

quote:
the MMCafe tier machine is oiled up
/triggered

I heard Kolin of all people was getting nerfed. Probably they changed her name to "Juri" to make it more accurate.
Also, apparently Abigail is getting several buffs, which was absolutely warranted and necessary.
Not that I'm an expert, I don't even have a car.



No, the funniest thing of all is that ALEX IS RECEIVING NERFS, and I'm not even kidding.

Cammy receives a few nerfs too, but since I'm being selective here I'm just going to point out that she got some buffs.







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"Re(6):SF coming to AE" , posted Fri 5 Jan 11:32:post reply

quote:

I heard Kolin of all people was getting nerfed.
No, the funniest thing of all is that ALEX IS RECEIVING NERFS
guys I feel it's time Juri received some nerfs Juri is OP
quote:
Also, apparently Abigail is getting several buffs, which was absolutely warranted and necessary.
Not that I'm an expert, I don't even have a car.
AbiGAAAAAAIL. MMCafe's favorite season 2 character* (*citation needed) doesn't mind if you have a car, as long as you have the soul of a car and will join him in the new intro in crushing a car.

Add me to the mix of people excited for the season 3 tier chart! The new X-axis will feature some variation of "characters more/less annoying to Iggy."


PS: Mosqui-tan, congratulations on your cat! He can be the official SFV mascot at this rate.





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[this message was edited by Maou on Fri 5 Jan 11:38]



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"Re(7):SF coming to AE" , posted Fri 5 Jan 12:24post reply

quote:
guys I feel it's time Juri received some nerfs Juri is OP



I heard a Juri player once qualified for a tournament, clearly she is OP. Don't players realize that Juri isn't one of the ten characters that is allowed to appear in a tournament?


Sadly, I often cannot help but feel that Capcom really does try to keep certain characters in specific tiers. That Capcom's willingness to buff or nerf a character isn't just based on how effective that character is, but also how effective or ineffective Capcom thinks that character should be allowed to be.

Characters like Juri aren't considered special enough (for whatever reasons), and get poorer treatment.





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"Re(8):SF coming to AE" , posted Fri 5 Jan 13:29post reply

quote:

Sadly, I often cannot help but feel that Capcom really does try to keep certain characters in specific tiers. That Capcom's willingness to buff or nerf a character isn't just based on how effective that character is, but also how effective or ineffective Capcom thinks that character should be allowed to be.

Characters like Juri aren't considered special enough (for whatever reasons), and get poorer treatment.



Hmm, I wonder? At any rate, I do somehow doubt that Claw will ever be as he once was in Super Turbo, a hellish and destructive force of incredible speed and stabbiness.





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"Re(9):SF coming to AE" , posted Fri 5 Jan 19:45:post reply

The patchnotes from yesterday were quite hilarious. I wonder how it managed to go live?
Everything basically said "[Move blah] has been changed", which has to be the most awesomely ambigous rough draft.

It's not exactly the same as saying "The baby's diapers has been changed" because you're not going to change it with a set of already soiled diapers. Things are different with fighting games. Developers love soiling characters that've already wetted themselves.






[this message was edited by Professor on Fri 5 Jan 19:47]



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"Re(10):SF coming to AE" , posted Fri 5 Jan 21:39post reply

quote:
The patchnotes from yesterday were quite hilarious. I wonder how it managed to go live?
Everything basically said "[Move blah] has been changed", which has to be the most awesomely ambigous rough draft.
Yeah, a huge amount of things was worded that way.
At least the S2 tried to describe what was changed, like "hit box has been moved forward". We'll see, I guess.
I was reading that Juri had some buffs (something related to her target combo being more useful and more damaging I think?). There's also some system-wide changes, like a nerf to throws (the distance after the throw has been increased) so grapplers like Gief, Alex and Online Kens might be in trouble. I wonder if they buffed Abigail to compensate for that... but then why nerf Alex (why not).
Zeku had only one change, which is potentially good since he's been in the game for such a short time and it's better not to modify him too much until he's figured out... He feels lacking in this state, but then, I'm not Xian (nor do I even want to be).

There was some seemingly hilarious things in Laura's change log, but I forgot... Something about cancelling her thunder clap into her V-skill I think. If that's what I think it is, I'm back in the Electric Brazilian bandwagon.







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"Re(9):SF coming to AE" , posted Sat 6 Jan 01:30post reply

quote:
Hmm, I wonder? At any rate, I do somehow doubt that Claw will ever be as he once was in Super Turbo, a hellish and destructive force of incredible speed and stabbiness.



I'm not a follower of F.A.N.G, but he is generally consistently considered one of the worst characters in the game. He apparently has almost no good match-ups, and the majority are bad. That Xian could win in tournaments with F.A.N.G was more player skill than F.A.N.G being a legitimately viable character, particularly since Xian performs better with and actually wins tournaments with other characters.

Has Capcom ever really done anything to address this? Not that I recall. People quickly gave up on Capcom even attempting to turn F.A.N.G into a legitimately viable character.

While this part is purely my speculation, how many people believe that Capcom would have given the same attitude towards someone like Ryu or Akuma being near universally considered one of the worst characters in Street Fighter V?

Ed is in a similar position, again considered one of the worst characters in the game (which some have dubbed "FANG tier"). While Ed's simple/"easy mode" design does risk issues in regards to buffing, Capcom appears afraid to risk even attempting to buff him into mid-tier.







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"Re(2):Re(10):SF coming to AE" , posted Sat 6 Jan 07:29post reply

quote:

There was some seemingly hilarious things in Laura's change log, but I forgot... Something about cancelling her thunder clap into her V-skill I think. If that's what I think it is, I'm back in the Electric Brazilian bandwagon.



It was canceling clap into V-trigger, but also during VT1 she can cancel clap and EX clap into V-skill, which is going to be a literal riot. Also the gauge to enter VT1 will take longer to charge but as a result it will also last longer, so... weeeeeeee~







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"Re(10):SF coming to AE" , posted Sat 6 Jan 07:44post reply

quote:
how many people believe that Capcom would have given the same attitude towards someone like Ryu or Akuma being near universally considered one of the worst characters in Street Fighter V?



Well, considering that top players like Punk thing that Ryu is down in the dumpster:
shoutouts to mmcafe tier maker

And mid-season, some top Japanese players actually ranked Ryu the same as FANG:
so weak!







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"Re(2):Re(10):SF coming to AE" , posted Sat 6 Jan 09:15post reply

quote:
And mid-season, some top Japanese players actually ranked Ryu the same as FANG:
so weak!

Also, Juri, a character with as many costumes as Ibuki or Cammy, has been one of the most terrible characters of the game for two seasons.
And Chun, who financed probably extended the budget of the game by two years with the sole power of her wardrobe, may not be "terrible" but she's definitely not "good" either in S2, and they didn't patch her up in S2.5.

As for Ed, I have the feeling the characters with unique systems added earlier this year (Kolin, Ed, Menat and Zeku) have not been explored properly yet. And Capcom has a history of over-nerfing characters with specific systems (Hakan should not have needed 3 revisions to finally start the round oiled, even though his pre-fight animation shows him showering with oil) so there's probably a fear there somewhere.
Who knows, maybe this year will be FANG's irresistible ascension to the low-mid-tiers! Maybe Kolin, Ed and Zeku will have to wait for S4.

And Alex's time will never come.







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"Re(3):Re(10):SF coming to AE" , posted Sat 6 Jan 09:58post reply

I'm equally baffled by the quantity of costumes Chun has versus other candidates who could be surefire costume sellers in a similar vein that are also not DLC characters, like Cammy.

Are they just doing this with one bankable sexy female character at a time in order to dry to keep the DLC costume revenue coming for as long as they can?





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"Re(4):Re(10):SF coming to AE" , posted Sat 6 Jan 11:17post reply

quote:
I'm equally baffled by the quantity of costumes Chun has versus other candidates who could be surefire costume sellers in a similar vein that are also not DLC characters, like Cammy.



I added it up over the Christmas break and Chun-Li has $50 worth of costumes. More than the base game now; it's more than what Arcade Edition will go for.

I can't say I am too mad as most of her costumes are pretty good. The only real miss is that Chinese style pajama with that apron. The Akiman drawing is nice, but it didn't translate well to the SFV 3D style.

I do hope that there is some more love spread around to other characters as we move to Arcade Edition. I only bought that X-Mas bundle from 2016 when it went on sale two months ago. $8 for all those costumes was a good deal even though I just wanted Zangief with the bear pelt.







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"Re(5):Re(10):SF coming to AE" , posted Sat 6 Jan 11:34post reply

quote:
I added it up over the Christmas break and Chun-Li has $50 worth of costumes.
Come to think of it, they probably should have made a Chun-li all costumes pack available by now and not just because I bought all them already. Intrigue: the new costume commentary on CFN noted by Ishmael conspicuously leaves out Chun-li's superior original swimsuit in favor of Akiman's slightly crappier one. I guess he has "custodial rights," as Dan comments in the wedding dress description, but...

In keeping with the ongoing abuse of already hilariously low-tier characters, I am waiting for a Dan costume for Juri and Alex.





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"Re(6):Re(10):SF coming to AE" , posted Sun 7 Jan 01:13post reply

The most important thing I've picked up from this thread recently is that Mosquiton's cat is as old as KoF98 and Third Strike.

I find myself falling into the trap of trying to figure out how the game is going to play based on incomplete information about a game no one has played outside of betas. Should I stick with both Abigail and Zangief or will the throw changes make Gief less attractive? Should I try Chun-Li or should I spend my time kicking everyone in the face with Ryu? Do I even need to worry about any of this since I'm probably going to disappear into arcade mode and do my best to avoid the unwashed online masses? I don't know, but I'm glad I'm ahead of the curve on all the terrible Juri players that are coming soon; my Juri has already been terrible for months.

Even though the notes aren't the real notes I'm glad that the unexplored characters are being left relatively unscathed. No one has really figured out Zeku and I doubt even Capcom knows what the deal is with Ed.

Oh, and with the seeming buffs for Abigail I'm looking forward to some unknown Abigail player to win Japan Evo in a few weeks. It should be a grand old time.





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"Re(7):Re(10):SF coming to AE" , posted Sun 7 Jan 03:26post reply

quote:
The most important thing I've picked up from this thread recently is that Mosquiton's cat is as old as KoF98 and Third Strike.


Holy catnip! And I just realized Mosquiton's cat is almost 100 years old in human age. 1998, oh how young we were back then-- broadband was in infancy, people still used pagers, the PS1 was modern technology... people played with their Tamagocchi


quote:
I find myself falling into the trap of trying to figure out how the game is going to play based on incomplete information about a game no one has played outside of betas. Should I stick with both Abigail and Zangief or will the throw changes make Gief less attractive? Should I try Chun-Li or should I spend my time kicking everyone in the face with Ryu? 


(Sakura is the only answer, then)





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"Re(8):Re(10):SF coming to AE" , posted Sun 7 Jan 05:25post reply

quote:
The most important thing I've picked up from this thread recently is that Mosquiton's cat is as old as KoF98 and Third Strike.

Holy catnip! And I just realized Mosquiton's cat is almost 100 years old in human age. 1998, oh how young we were back then-- broadband was in infancy, people still used pagers, the PS1 was modern technology... people played with their Tamagocchi



My cat is actually one of the first cats to run on CPS-3 hardware.

quote:

I find myself falling into the trap of trying to figure out how the game is going to play based on incomplete information about a game no one has played outside of betas. Should I stick with both Abigail and Zangief or will the throw changes make Gief less attractive? Should I try Chun-Li or should I spend my time kicking everyone in the face with Ryu? 

(Sakura is the only answer, then)



I just logged in after a long time and realized that, even after impulse buying Juri, I have enough fight money to buy ONE new character.

Are they still doing the trial thing for new characters? I will probably wait until one of the new characters really grabs me (or until I have enough fight money to buy two of them) before I open the fight wallet again.





/ / /


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"SFV:AE copy accidentally shipped early?" , posted Tue 9 Jan 10:02post reply

So, someone claims that after ordering a physical copy of SFV for the PS4, he was actually given an SFV:AE disc.

VesperArcade includes a few seconds of alleged footage.
https://www.youtube.com/watch?v=UB8J6s5XNUQ





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"Re(1):SFV:AE copy accidentally shipped early?" , posted Wed 10 Jan 03:12post reply

quote:
So, someone claims that after ordering a physical copy of SFV for the PS4, he was actually given an SFV:AE disc.

VesperArcade includes a few seconds of alleged footage.
https://www.youtube.com/watch?v=UB8J6s5XNUQ



Wow, these training/learning options are really interesting and seemingly intuitive.





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"Re(2):SFV:AE copy accidentally shipped early?" , posted Wed 10 Jan 03:50post reply

quote:
So, someone claims that after ordering a physical copy of SFV for the PS4, he was actually given an SFV:AE disc.

VesperArcade includes a few seconds of alleged footage.
https://www.youtube.com/watch?v=UB8J6s5XNUQ


Wow, these training/learning options are really interesting and seemingly intuitive.



The frame advantage/disadvantage display they've got is a big step up from what Tekken 7 had, which just colored both characters blue if they were locked into an animation, and you just had to stare very very hard / run video capture to see how long the difference was!





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"S3 Changelogs" , posted Wed 10 Jan 21:26post reply

http://www.capcom-unity.com/strumslinger/blog/2018/01/09/patch-notes-for-street-fighter-v-arcade-edition


There's still a lot of ambiguity to it that it's hard to tell. However as far as Zangief goes it seems to be nurf city so switching to another character might be an idea.

Overall the game's changelog isn't that exciting.







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"Re(1):S3 Changelogs" , posted Wed 10 Jan 21:32post reply

https://www.youtube.com/watch?v=LJhIfUU2p7A
Sakura looks really good, and so do Laura.
I'll try to play Kolin again and fail miserably.

Zangief's VT2 makes him Potemkin.

Dictator looks amazing.





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"Re(2):S3 Changelogs" , posted Wed 10 Jan 21:46:post reply

quote:
https://www.youtube.com/watch?v=LJhIfUU2p7A



Shocking revelation: Sakura dropped Ryu in favor of Dan-sensei !!





[this message was edited by Professor on Wed 10 Jan 21:53]



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"Re(2):S3 Changelogs" , posted Thu 11 Jan 14:02:post reply

quote:
https://www.youtube.com/watch?v=LJhIfUU2p7A
Sakura looks really good
Kukkukkukku, I just knew you'd come around to my way of thinking.
quote:
Shocking revelation: Sakura dropped Ryu in favor of Dan-sensei !!
Ah...oh. Youthful indiscretions are still allowed in one's 20s, I guess? And as Iggy noted with the Rufus outfit for Birdie, this plays a socially valuable role of ensuring that the actual Dan stays out of the game.





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[this message was edited by Maou on Thu 11 Jan 14:02]

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"Re(9):SFV Thread Pt 7: Season 3" , posted Thu 11 Jan 21:54post reply

quote:
There's a hilarious theory that G could be the boss of Bloody Roar. Honestly, he has the "G", the top hat, and there's a gorilla in Ed's ending...



Actually, Greg wasn't the boss of Bloody Roar, just one of the playable characters (and one of the few unfortunate characters forgotten by Hudson after the first game). Uriko was the boss back then, and Greg was one of the good guys.

G does look a lot like Greg, but I think the chances of them being the same person are minimal. If that turns out to be the case, however, that's cool!

---

quote:
I don't know who demanded the return of Blanka but he has nicely combed chest hair.


Well, I didn't demand his return (or anyone else's), but I'm really glad Blanka is back, I love him! And I'm curious to see his lines against Laura (and vice-versa), as fellow Brazilian fighters with electricity-based attacks and all.





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"Re(10):SFV Thread Pt 7: Season 3" , posted Thu 11 Jan 23:36post reply

quote:
Well, I didn't demand his return (or anyone else's), but I'm really glad Blanka is back, I love him! And I'm curious to see his lines against Laura (and vice-versa), as fellow Brazilian fighters with electricity-based attacks and all.


I'm curious to see how Blanka plays. SF5 has changed several long-standing characters quite a bit so I wouldn't be at all surprised to find out that Blanka is going to be a new beast-man.







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"Re(2):Re(10):SFV Thread Pt 7: Season 3" , posted Fri 12 Jan 02:52post reply

quote:
Well, I didn't demand his return (or anyone else's), but I'm really glad Blanka is back, I love him! And I'm curious to see his lines against Laura (and vice-versa), as fellow Brazilian fighters with electricity-based attacks and all.

I'm curious to see how Blanka plays. SF5 has changed several long-standing characters quite a bit so I wouldn't be at all surprised to find out that Blanka is going to be a new beast-man.



If other returns are an indication, he will no longer be a charge character and also have a command throw which does hardly any damage but is really annoying







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"Re(3):Re(10):SFV Thread Pt 7: Season 3" , posted Tue 16 Jan 23:16post reply

https://game.capcom.com/cfn/sfv/vote
Popularity results! Makoto, Q, Dudley and Poison for S4 LET'S GO!
Maki is probably the minor character that ranked higher than anyone expected. Interesting... and too bad Eagle and the other SF1 reps are cluttered at the bottom.

The results probably are half popularity, half "who do you want us to add in the current game". I think Nash and Urien were quite high in a poll they did during SF4, and now they dropped at the bottom, so I'd expect characters not in SF5 have inflated scores.
That doesn't explain Juri over Chun-li, though...

I really wonder what they'll do with the SFEX characters. If they see them as assets, could Capcom strike a deal with Arika down the line? They wouldn't be in the poll if there wasn't a chance, would they?

Worst take-away: Hakan 45th, below Honda. THIS SHALL NOT STAND. At least Sodom is one step above Honda.
Best take-away: Necalli is the worst ranking SF5 character, only one step above Rufus. GOOD.





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"Re(4):Re(10):SFV Thread Pt 7: Season 3" , posted Wed 17 Jan 01:59post reply

Looks like the update patch for Arcade Edition has gone live and people are reporting the download to be anywhere from 13-21 GB depending on region (why, I donut know)

I can only assume that tomorrow will be all about Sakura who iirc will be playable for everyone for a few days.







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"Re(5):Re(10):SFV Thread Pt 7: Season 3" , posted Wed 17 Jan 03:35post reply

Also, the promotion "buy season 3 now, get a bunch of costumes (but none from Chun-li's wardrobe)" is a startling example of "Omakuni": it's applied worldwide, including all of Asia EXCEPT JAPAN.
I don't know, maybe the game is so successful there they don't see the point of pushing the game? What a weird restriction.

And because it wouldn't be a Cacpcom release without a blunder: on PS4 in Europe, they mistakenly put the bundle of all 9 costumes for free to everyone for a few hours. Unfortunately, it's already over, but it's good to know some fundamentals can not be patched out.







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"Re(4):Re(10):SFV Thread Pt 7: Season 3" , posted Wed 17 Jan 04:34post reply

What a weird poll this was! I was especially weirded out to see Juri so high in the rankings-- although I imagine she must be popular to have returned in SFV when practically no other SFIV additions have... unless I'm forgetting someone.
quote:
and too bad Eagle and the other SF1 reps are cluttered at the bottom.


Alas, I think we missed our chance at any more SF1 inclusion back in the SF Zero era, but yes, it's definitely unfortunate!
quote:

Worst take-away: Hakan 45th, below Honda. THIS SHALL NOT STAND. At least Sodom is one step above Honda.


Ah, Hakan, finally a 'big guy' character who I actually enjoyed using!
quote:

Best take-away: Necalli is the worst ranking SF5 character, only one step above Rufus. GOOD.


There is justice in the world, of a sort. Fingers crossed that he won't return in SFVI, if we ever get to VI and don't just have incremental $30 updates every few years to SFV until 2040.





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"Re(5):Re(10):SFV Thread Pt 7: Season 3" , posted Wed 17 Jan 05:09post reply

Fighting game popularity polls are much like pretending to shake an imaginary stick at a dog and then watching it get excited for no good reason; it's mean and funny in a pointless sort of way. Still, they managed to get 150,000 dogs to vote so who can blame companies for occasionally pulling out the invisible stick?

All the female characters have a fan base so I'm not surprised that Makoto managed to ride Sakura's tomboy coattails. But where did Q come from? Did 3S players vote for him? That seems unlikely since 3S players only play 3S. Is he the new Skullomania?

Other waifu wars observations:

Captain Sawada received more votes than Laura. Either everyone voted ironically or do people not like playing against that Ms. Matsuda?

Why is Menat so low? Were people too busy drawing fan art and buying her costumes to vote?







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"Re(6):Re(10):SFV Thread Pt 7: Season 3" , posted Wed 17 Jan 08:09:post reply

quote:
Why is Menat so low? Were people too busy drawing fan art and buying her costumes to vote?


I think she was revealed after the poll was underway, so most people posted then and didn't go to change their vote.

For Laura, it's like this poll was more about the audience than about the series.
From it, we can learn that : tomboy>legs>boobs>ice queen.
You can even go with sub-categories: happy tomboy>angry tomboy, evil legs>generous legs>boring legs-and-ass, fake boobs>stupid boobs... I'm just unsure where Karin belongs.

AE observations!
Everything is more tacky than a hostess bar in Osaka. I like it.
The arcade mode is very cute! They use costumes and stages even if you don't have them (I forgot Chun-li had her Zero costume, because of course she has). They need to add more stages!
They used the sound effects of Zero 2 over 3! These people have good taste, and I want to play Zero 2 again now.
Shin Gôki is a giant ball of "Nope".
The Udon endings are... from Udon.
Gorbatchev has been replaced by a guy who's not Gorbatchev!
There's a bunch of artwork from all our favourite Capcom artists (as well as Shinkirou) to unlock. I'm quite happy by what I could get!
There's also some guest artists, including Hagiwara from Bastard!! fame. I really wonder who he drew...
Sakura is cute. Her voice is nice. I made my peace, she can stay.

The costumes for the S3 characters have been posted, and Blanka.... has been redeemed.
https://pbs.twimg.com/media/DTsdVkcUQAAeHxq.jpg:large
G=Q confirmed?





[this message was edited by Iggy on Wed 17 Jan 08:41]



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"Re(7):Re(10):SFV Thread Pt 7: Season 3" , posted Wed 17 Jan 13:00:post reply

quote:
From it, we can learn that : tomboy>legs>boobs>ice queen.
You can even go with sub-categories: happy tomboy>angry tomboy, evil legs>generous legs>boring legs-and-ass, fake boobs>stupid boobs... I'm just unsure where Karin belongs.
What about shoulders? Didn't your increasingly advanced theory cover shoulders? We may need a chart, and I am forgetting who is who now, though "generous"/"evil" legs is now my new favorite set of unexpected gam adjectives.

Meanwhile! I want to play, but I'm so busy! Why was I free for the period when ED (!?!!) was released? I'll content myself with the remarkable phenomenon that Sakura's theme (stage version) is truly outstanding, especially at the start and conclusion. I didn't know a good remix of classic SF themes was possible after most of IV and nearly all of V!

We should probably lagfest on Sunday morning EST/Sunday night JST/Sunday afternoon Europe.


Edit: While Bengus' nutty, rushed art is getting more hilarious by the second, Sakura's story itself is...kind of melancholy and interesting! Not where I'd expect it. After years of just slapping all the characters, living or dead, together into one game like SFIV, the passage of time is very present here. Are Sakura and Ryu going to have babies to fire Blanka from the game center?





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[this message was edited by Maou on Wed 17 Jan 14:22]



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"Re(7):Re(10):SFV Thread Pt 7: Season 3" , posted Wed 17 Jan 17:18post reply

Beating Shin Gouki caused my PS4 to lock up. I guess the game still needed to prove that it was a new version of SFV.

I thought there was supposed to be at least some FM to be had, but I've completed tons of stuff and gotten basically no FM for it aside from Sakura's story mode. And I've heard that the FM gained from leveling up Sakura will be taken away when she's no longer free... I wonder how that's even going to work?

I agree with Maou's reaction to Sakura's story mode. Not only is it much less goofy than I would have expected from her (artwork aside), but it's probably also the most grounded and complete character story in the entire game.

quote:
The costumes for the S3 characters have been posted, and Blanka.... has been redeemed.


At first I was wondering where Blanka was, he was so well-hidden in that group shot of 5 characters and one stuffed animal.







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"Re(8):Re(10):SFV Thread Pt 7: Season 3" , posted Wed 17 Jan 21:13post reply

I concur with Sakura's story line, I didn't expect the writing to pick up and suddenly ground the character like that. Ryu's pokerface during the whole discussion is hilarious, too.
It's surprising how Sakura has evolved so much, personality-wise and design-wise, yet her gameplay is almost unchanged. Besides the anti-air hadouken from her Versus days, everything she does is recognizable as "that thing Sakura does when you press that button".

Also, after the cute but ridiculously over-animated Zeku and Menat, I really like Sakura's more nuanced animations. The way she straightens her stance after some moves tells her story, it really actualizes the fact she's still in training but is more in control than she used to be. I really like what they've done with her, and I hate the character usually!

It seems Shin Gouki has mastered all the winning fighting techniques known to man, including rage-quitting.





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"Re(9):Re(10):SFV Thread Pt 7: Season 3" , posted Wed 17 Jan 21:47post reply

quote:
I concur with Sakura's story line, I didn't expect the writing to pick up and suddenly ground the character like that. Ryu's pokerface during the whole discussion is hilarious, too.
It's surprising how Sakura has evolved so much, personality-wise and design-wise, yet her gameplay is almost unchanged. Besides the anti-air hadouken from her Versus days, everything she does is recognizable as "that thing Sakura does when you press that button".

Also, after the cute but ridiculously over-animated Zeku and Menat, I really like Sakura's more nuanced animations. The way she straightens her stance after some moves tells her story, it really actualizes the fact she's still in training but is more in control than she used to be. I really like what they've done with her, and I hate the character usually!

It seems Shin Gouki has mastered all the winning fighting techniques known to man, including rage-quitting.



So it seems AE did some right things (except for the Shin Gouki bug, of course). I wonder if this will be enough to increase SFV's numbers, though. I hope so; recently I got the chance to play it and despite its flaws, I really liked this game.





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"Re(8):Re(10):SFV Thread Pt 7: Season 3" , posted Thu 18 Jan 00:11post reply

quote:

Shin Gôki is a giant ball of "Nope".
The Udon endings are... from Udon.
Gorbatchev has been replaced by a guy who's not Gorbachev!


The costumes for the S3 characters have been posted, and Blanka.... has been redeemed.
https://pbs.twimg.com/media

-- Message too long, Autoquote has been Snipped --


Shin Gouki is a sucker punch. Walk up raging demon, punish a whiff jab with raging demon, cancel a blocked crouching light kick into raging demon. Designed to eat fight money. the reward of a title is laughable, but the XP bonus after than is almost worth it to level up my Zangief to 50 and get that 15th color.

I didn't realize that the Viewtiful Joe costume was going to be over different battles and tried it three or four more times just getting the XP bonus. I then read the description and realized there are going to be three different challenges needed to unlock him. I guess it is to be expected from Capcom for a "free" costume.

Gorbachev's replacement is like Lenin, but with only a mustache. It is a really weird change.

I wish that the arcade mode had a world map instead of the plain looking blue background with the Street Fighter logo. Where a plane would travel from country to country on the map as opposed to the two maps of the screen that the mode currently has. I hope all the season 3 characters are added to arcade mode rotation as they are released. It would be fun to fight the four lords of Shadaloo in the SF2 arcade path.

Alt costume Cody looks like he was plucked straight out of a David DeCoteau film. (don't look his filmography up at work/school).

quote:
Beating Shin Gouki caused my PS4 to lock up. I guess the game still needed to prove that it was a new version of SFV.

I thought there was supposed to be at least some FM to be had, but I've completed tons of stuff and gotten basically no FM for it aside from Sakura's story mode. And I've heard that the FM gained from leveling up Sakura will be taken away when she's no longer free... I wonder how that's even going to work?



I also had the Shin Gouki freeze happen to me too. It also happened to pro-SF player Infiltration on stream.

Do you remember where you read that the Fight Money gained from Sakura will be taken away? I was doing all her stuff to try and just get some FM. Did her trials and easy and normal survival. The FM you get now is just a pittance since it is JUST tied to leveling up.

Survival is still the same joke it was before. I would have thought they would have at least added the new characters/stages and actually randomized the order. It was nice to see the characters in arcade mode have their premium costumes, even if it was just a tease. And it was also nice to play on the new premium stage at the end of the Street Fighter 1 arcade path.







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"Re(9):Re(10):SFV Thread Pt 7: Season 3" , posted Thu 18 Jan 01:45post reply

Yay, after two years I can finally play Street Fighter!

Random thoughts:

The addition of extra stages and costumes in arcade mode is a nice touch. I finally got to experience Rashid's tilt-a-hurl stage so that was something. It does, however, make me wonder if I'm ever going to bother buying another stage again.

The airplane screen looks like a cheap placeholder. There's a big disco globe on the vs screen, why doesn't the plane fly around that?

Capcom needs to make a classic Ken costume. His Alpha outfit is putting in a lot of work in the various arcade branches.

Are Udon's artists getting worse?

Cody's alt. costume continues SF's parade of muscular, shirtless men. SNK Heroines thinks girls sell but Capcom knows the true money lies in equal opportunity pandering. Welcome to Sexy Fighter 5!

Sakura's story has always been a bit ephemeral and sad. Even when she debuted as a little ball of energy in SFA2 it was already known that by SF2 she would vanish. It's interesting to see that the fleeting nature of time is being hardwired into her story. I expect by SF6 her and Blanka will be sharing an apartment and trying to deal with Dan sleeping on the floor.

While it looks like Saturday would work better for me, I would certainly be up for a lagfest party. Let me know where and when.







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"Re(9):Re(10):SFV Thread Pt 7: Season 3" , posted Thu 18 Jan 02:21post reply

quote:
Do you remember where you read that the Fight Money gained from Sakura will be taken away? I was doing all her stuff to try and just get some FM. Did her trials and easy and normal survival. The FM you get now is just a pittance since it is JUST tied to leveling up.


It was mentioned on the Capcom-Unity news post that announced the Sakura free trial. It may have been mentioned elsewhere as well.

If you do not own Sakura, then when the free trial ends, the Fight Money and XP that you earned with Sakura will be removed. It will be banked, rather than completely erased, though. If you buy Sakura in the future, the Fight Money and XP that you had already earned will be restored.

I halfway expect Capcom to mess that up in some fashion, such as removing it even from Season Pass owners, failing to properly handle users who end the trial with less FM than they'd earned, failing to properly restore both FM and XP when someone buys the character in the future... There are so many things Capcom can mess up, and it is hard to imagine that they won't get something wrong somewhere.





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"Re(10):Re(10):SFV Thread Pt 7: Season 3" , posted Thu 18 Jan 06:09post reply

Okay, I have this huge shortcoming: I get utterly ashamed when i admit my abysmal lack of fighting game skills. That's why I disappeared for months (I had asked for lounge partners for certain weekly missions because they were getting too infuriating for my abysmal reflexes). Sorry for not contributing to the Cafe for such a long time.

Now, back to SFV, I'm really worried that its increasingly shitty FM earning regulations are getting little to no backlash. Is the majority of SFV players wealthy enough to buy all the additional characters in a heartbeat? Skilled enough to farm a shit-ton FM from ranked and casual matches? Sadistic enough to need us -those players who need the past FM earning model to unlock characters- to suffer? The third case is those dipshits justifying Capcom's scam through the "they need to make a profit" excuse by the way. Are you Capcom's fucking lawyers or what??

I was angry enough at how unfair Hard and Hell survival are, now I'm furious at how Capcom took the non-EXP related rewards away from the game (except the weekly tasks) and, not content with just that, designed Extra Battles to take FM away from us instead of giving it as promised. What a fucking shameful way to fulfill their "you will unlock all the characters by playing the game" promise.

I was really hoping for Capcom to patch the FM shit back at the last moment when I first booted AE, but after realizing things didn't go that way, all I did with the game was trying Ken's new V-Trigger -I admit seeing him shake his hands from the heat after landing had me in awe, wonderful detail-, completing the 10 crossups mission, reading the shameful conditions for the Extra Battles and listening to the gorgeous Kasugano Residence theme full blast in order to comfort myself a bit from the scorching disappointment. I was so hopeful that AE would keep me hooked for 3 hours straight last night -it went live at 9PM here in Italy-, but I ended up shutting it down after a couple minutes. Too bad, because I feel SFV improved a lot, but its business model is a deal breaker to me right now.

Is it even possible that nobody is actually starting a class action to force Capcom to add those FM rewards back to the game?

(now I'll probably disappear for another 6-7 months, but really I hope some kindhearted soul out there takes my huge rant to heart and seriously acts against Capcom...)





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"Re(2):Re(10):Re(10):SFV Thread Pt 7: Season 3" , posted Thu 18 Jan 08:55post reply

quote:
Now, back to SFV, I'm really worried that its increasingly shitty FM earning regulations are getting little to no backlash. Is the majority of SFV players wealthy enough to buy all the additional characters in a heartbeat? Skilled enough to farm a shit-ton FM from ranked and casual matches? Sadistic enough to need us -those players who need the past FM earning model to unlock characters- to suffer? The third case is those dipshits justifying Capcom's scam through the "they need to make a profit" excuse by the way. Are you Capcom's fucking lawyers or what??


Going by the vocal responses, the answer is a combination of sadistic, a tangential connection to skilled, and a heaping dose of "It doesn't affect me".

The players that didn't walk away for months have already farmed the single-player XP that they could expect to farm. People were told about the changes well in advance, giving plenty of time for dedicated players to make a push to grab what they could before it went away. As such, there is the "It doesn't affect me" aspect to their attitudes.

For the "sadistic" part, that has long been around, people who vehemently object to latecomers or the less devoted getting the same thing, much less better. As such, you see people complaining that Arcade Edition owners get the Season 1 & 2 characters.

As for the tangential connection to "skilled," I see a couple of aspects.

First, people did figure out how to cheese the game in various ways, which were as much or more about persistence than skill. Some outright cheated. Some used the shady area of macros (both on PC and PS4). Others simply abused the heck out of online matchmaking potentially giving you infinite continues in survival round. You just need a bit of luck and potentially a lot of time, but even someone who never had a legitimate chance of beating the highest difficulties could eventually grind their way there as long as they could keep restarting any round that they were going to lose.

Second, there is the appearance of skill. Particularly among that vocal audience, the appearance of skill is very important. If you complain about Survival, then "obviously" you weren't "good" enough to beat a lousy AI. The same thing is happening with the Shin Akuma fight currently, where people who complain about how bad it is are met by others saying how easy it was to exploit some pattern, and how they've beat it over and over. I've a feeling that some who aren't up to the task have learned to simply stay silent.







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"Re(3): Sakura vs. Two P" , posted Thu 18 Jan 10:01:post reply

quote:
I concur with Sakura's story line, I didn't expect the writing to pick up and suddenly ground the character like that. Ryu's pokerface during the whole discussion is hilarious, too.
It's surprising how Sakura has evolved so much, personality-wise and design-wise, yet her gameplay is almost unchanged.
In a story mode full of hilarious nonsense like "Birdie is so hungry" and "Dude, where's my Abigail's car?", Sakura's is poignant, human, and relatable, especially to anyone who's grown up with these characters. I love it.

I also contend that Sakura's redesign is the greatest thing to happen to the Greater Street Fighter Aesthetic since Chun-li in Third Strike.

And while the question of the relative madness of liking SFIV's art over SFV's is the subject of intense, contemplative, and jungle-based debate at the Cafe, one thing I feel that Nobi's sound eye has always missed in SFV is how wonderfully everyone's character comes out in their animations.

I always used the (gross but evocative) example of Birdie before, but just watch how Sakura's Sakura Otoshi move (the one where she jumps then pounds people on the head 1-3 times) now starts with her making this utterly charming, gangly jump that gives a relatable vulnerability to her otherwise skilled Ryu-esque movement, just the way her shoe coming off in her win pose always did.

PS: I hope everyone noticed that Two-P featured in the screenshot introducing new modes upon update.





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"Re(2):Re(10):Re(10):SFV Thread Pt 7: Season 3" , posted Thu 18 Jan 11:46post reply

quote:
Okay, I have this huge shortcoming: I get utterly ashamed when i admit my abysmal lack of fighting game skills. That's why I disappeared for months (I had asked for lounge partners for certain weekly missions because they were getting too infuriating for my abysmal reflexes). Sorry for not contributing to the Cafe for such a long time.

Now, back to SFV, I'm really worried that its increasingly shitty FM earning regulations are getting little to no backlash. Is the majority of SFV players wealthy enough to buy all the additional characters in a heartbeat? Skilled enough to farm a shit-ton FM from ranked and casual matches? Sadistic enough to need us -those players who need the past FM earning model to unlock characters- to suffer? The third case is those dipshits justifying Capcom's scam through the "they need to make a profit" excuse by the way. Are you Capcom's fucking lawyers or what??


Don't worry-- most people here at the MMCafe are casual. Add in the fact that we're playing really cross-continent and it's a total lagfest, we don't play with reflexes either. Feel free to join in the lagfest!

As for Capcom's practices, they keep changing promises too often that their words really don't have meaning any more. Abolishing the Zeny and giving out utterly unwanted costumes in place was pretty much the last straw. My personal assumption for the new costume challenges is that they'll probably be included in the next disc release so I won't nessesarily be collecting all of them. IIRC it was 2500fm x 4 weeks = total 10000fm to get a costume, which is about a week's worth of earnable mission FM unless they decrease the weekly earnings, too.


Anyways guys, I'm up for Sunday-- count me in.







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"Re(10):Re(10):SFV Thread Pt 7: Season 3" , posted Thu 18 Jan 12:42post reply

quote:
It was mentioned on the Capcom-Unity news post that announced the Sakura free trial. It may have been mentioned elsewhere as well.

If you do not own Sakura, then when the free trial ends, the Fight Money and XP that you earned with Sakura will be removed. It will be banked, rather than completely erased, though. If you buy Sakura in the future, the Fight Money and XP that you had already earned will be restored.

I halfway expect Capcom to mess that up in some fashion, such as removing it even from Season Pass owners, failing to properly handle users who end the trial with less FM than they'd earned, failing to properly restore both FM and XP when someone buys the character in the future... There are so many things Capcom can mess up, and it is hard to imagine that they won't get something wrong somewhere.



So I take it only unspent FM will be affected? Because if spent FM were to be affected by this... ugh that'd be too complicated to even comprehend. I'm still looking for ways to earn enough FM to buy the 4-5 characters I don't already have, let alone 90% of the stages. If I ended up with some kind of purchase rollback because of this I'd be really frustrated. I'd also feel sorry for whoever had to program such a terrible thing.







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"Re(3):Re(10):Re(10):SFV Thread Pt 7: Season 3" , posted Thu 18 Jan 13:02:post reply

quote:
As for Capcom's practices, they keep changing promises too often that their words really don't have meaning any more. Abolishing the Zeny and giving out utterly unwanted costumes in place was pretty much the last straw. My personal assumption for the new costume challenges is that they'll probably be included in the next disc release so I won't nessesarily be collecting all of them. IIRC it was 2500fm x 4 weeks = total 10000fm to get a costume, which is about a week's worth of earnable mission FM unless they decrease the weekly earnings, too.



To be fair, abolishing Zenny had a non-nefarious, albeit stupidly perfect summary of SFV's launch year, reason. For whatever reasons, they couldn't get the real money currency system working in releasable form, and eventually just gave up.

Unfortunately, Street Fighter V still feels like a bit of a misguided mess. I don't know if the people in charge just cannot settle on a roadmap and general plan, or if it is a conflict of desires between Capcom executives/management and Ono/devs. The game's various elements send so many mixed messages. There are obviously developers involved who are trying to make a good game, but everything tends to come up short in seemingly easily addressable ways.

When it comes to currencies, I think Capcom made a really big mistake when they decided to make DLC characters purchasable with fight money. Capcom did it for PR as well as esports reasons, but it has made a mess of both the monetary model from Capcom's side as well as the entirety of the Fight Money system from the player side. Now they have a system where what otherwise would have been cheap freebies are traded directly against items with real money values. With that decision, Capcom was immediately restricted on how free they could be with awarding Fight Money. And sadly, the whole "you can get every character without paying any additional money" decision was arguably pointless. The multitude of issues with the game's launch and early life pretty much killed any PR buff from people being able to earn characters through play, and it led to other PR issues. As for the esports thing, Capcom itself is the driving force of SFV's esport existence, and could have guarantee things like DLC characters remaining tournament legal and the like.

It is just that when I play something like the new arcade mode, I just cannot help but see missed opportunities. There are nice bits that showed someone cared, like using SFA thin Birdie for SF1. But then you see Sagat is missing, and you wonder why Sagat's development wasn't prioritized so that Capcom could at least get an incomplete AI-only version into arcade as a boss fight. Then you see Zeku and Abigail have been added to boost the roster, itself arguably only necessary because Sagat was missing. Okay, maybe Zeku was meant to be a stand-in for Retsu or Gen, but why Abigail? Is he supposed to be SF1 Birdie, even though arcade mode already contains SFV Birdie using his SFA Birdie outfit? That doesn't even touch on how Capcom could have gone the extra mile and made character cosplay outfits for its stand-ins, so that Zeku could actually look kind of like the character he is standing in for. Capcom's made a ton of costumes, and not all of them are premiums after all.

EDIT: It is also kind of sad when you see stuff like Sakura's character story. Not for the story itself, but because her story seems designed to include a Blanka fight in the middle. This kind of thing happens in multiple character stories, and it even happened in their big cinematic story. And you know that not only was the fight not present, Capcom never even bothers to add these matches in after the characters *do* get finished. (Not that there is any reason to replay these stories anyway, so most of the audience would never experience the matches even if they were added later.)





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"Re(4):Re(10):Re(10):SFV Thread Pt 7: Season 3" , posted Thu 18 Jan 21:57post reply

quote:
Okay, maybe Zeku was meant to be a stand-in for Retsu or Gen, but why Abigail?
I have an answer for this one! Abi's ending basically says that he's here because Final Fight 1 was happening during SF1's events. So possibly Cody will be added there as well?

I think the FM situation is really annoying for completionist people. Like, I don't play Rashid, I don't particularly like Viewtiful Joe, and I think the cosplay looks terrible (unlike the gloriously ridiculous June cosplay of Chunli, or Captain Commando Nash). And YET I'm going to try the weekly battle in order to get the costume because IF I DON'T DO IT NOW I MAY NEVER GET IT (which is stupid and probably false, since I'm sure the costume will go on sale normally later. And maybe Karin's glorious Ingrid outfit will be available that way too later).
Same for the backgrounds: I'm in a sort of gonna catch'em all situation with those, which is fine because I've been collecting 6000K each week since the game's release so I could get them as they went, but a friend of mine just started with AE and is dumbfounded by how expensive it would be for him to catch up.

On the other hand, many people are content with the default backgrounds and not having all characters. Some have used the FM to only buy the characters they want to play (a colleague only bought Ibuki, Urien and Kolin, and may by G if he's reminiscent enough of Q). He has no intention of getting the others, so he's satisfied that he could get all that for free past the initial game he bought in 2016 (plus he's sitting on a mountain of FM so he's already geared up for all the potential SF3 characters in the future).

But yeah, "completing the game" sucks at the moment. And I also want more and more and more stages many many more Capcom PLS.







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"Re(5):Re(10):Re(10):SFV Thread Pt 7: Season 3" , posted Thu 18 Jan 22:52post reply

quote:
I'm in a sort of gonna catch'em all situation with those, which is fine because I've been collecting 6000K each week since the game's release so I could get them as they went, but a friend of mine just started with AE and is dumbfounded by how expensive it would be for him to catch up.


I don't really like playing online, and didn't have the patience to grind the higher difficulties of that terribly designed survival mode. (So grinding online challenges is certainly also something I didn't have the patience for.) Even though I've owned the game since launch, I've never even amassed enough fight money to *buy* stuff like all the FM-available stages and costumes.

I can easily imagine that it is much worse coming in as a new player.







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"Re(6):Re(10):Re(10):SFV Thread Pt 7: Season 3" , posted Fri 19 Jan 01:50post reply

quote:
Okay, I have this huge shortcoming: I get utterly ashamed when i admit my abysmal lack of fighting game skills. That's why I disappeared for months (I had asked for lounge partners for certain weekly missions because they were getting too infuriating for my abysmal reflexes). Sorry for not contributing to the Cafe for such a long time.

I've been sucking at fighting games longer than some players have been alive. One would think I would get better through sheer repetition but instead I find new and innovative ways to be terrible. Thing is, I don't care. As long as I'm having fun while playing it doesn't matter how I stack up to the rest of the player base. Come on and join us the next time we play; I'll use Juri a lot so you're going to feel like you won Topanga League when you compare yourself to me.

SF5's goofball currency system:

As has been noted nothing worked in SF5's debut, including the currency system. I'm certain Capcom dreamed of creating the next Overwatch but the whole thing is still sort of a mess. At this point I look at SF5 as a game where I can buy normal DLC characters but I can also pick up a lot of free junk depending on whether or not I can be bothered collecting fight money. But while it's not perfect I also know we live in a world of Battlefront 2 loot boxes and Namco charging real money for Tekken Bowling so things could be worse. I also remind myself how much I would be spending if I was playing this game one credit at a time at the arcade. In the old days you could burn through all your money in one evening and not even get a Chun-Li costume for all your troubles!

Random things:

I'm surprised Menat was not added into SFA level and FANG was not used as a SF1 proxy. With Menat I guess there are already enough Alpha characters in the game -with more on the way- so they didn't need a Rose proxy. As for SF1 it's more of a quick, silly mode so they probably didn't feel the need to include any representation for the Chinese fighters. That, or they may have forgotten the poor, poisonous beanpole is even in SF5.

Speaking of forgotten characters, it does my heart good to see that Necali is seemingly not a boss character or anything remotely important to the SF5 arcade section.

You can throw Two P at the barrels in the bonus stage. This is not a winning strategy but it's something that should be done.







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"Re(7):Re(10):Re(10):SFV Thread Pt 7: Season 3" , posted Fri 19 Jan 02:49post reply

quote:
I'm surprised Menat was not added into SFA level and FANG was not used as a SF1 proxy. With Menat I guess there are already enough Alpha characters in the game -with more on the way- so they didn't need a Rose proxy. As for SF1 it's more of a quick, silly mode so they probably didn't feel the need to include any representation for the Chinese fighters. That, or they may have forgotten the poor, poisonous beanpole is even in SF5.


Capcom acts like it has forgotten FANG exists, or that they at least wish he was gone... At the least, Capcom sometimes pretends that they might actually care about Juri, even if they are scared to give her anything useful. But FANG?

Thinking about it, Capcom really missed out on a joke here though... Since FANG proudly took Sagat's spot as one of the Four Kings, imagine if Capcom had played on that and made him the filler boss for SF1 Arcade. (Once Sagat is finished, they could have either removed FANG, or kept him as a special alternate boss, perhaps encountered if you continue too many times.)







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"Re(8):Re(10):Re(10):SFV Thread Pt 7: Season 3" , posted Fri 19 Jan 07:49post reply

I think Cody is destined to be added to the SF1 path sooner or later, either with the excuse that FF is SF '89 or that he's a proxy for Joe since he has Joe's what, two moves? Plus Joe was the original wall-punching poster boy of SF. Hell maybe the lore now is that Cody IS Joe and has been all along?

Necalli is so bad they didn't even try to give him an appropriate stage in the SFV path. He's just hanging out in the China stage for some reason. I guess he was on his way to devour-our a bowl of noodles.

BTW loving the music on the Zero path. So far my aural ranking of arcade routes is:
SFZ>SF3>SF5>SF1>SF4>SF2
Yeah SF2 at the bottom. It's not that I dislike SF2's music but I'm not too into the overly grindy arrangements of the main themes. The character themes fared better.





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"Season 3 Fight Money Halved for Weekly Missio" , posted Fri 19 Jan 13:16post reply

quote:

It was mentioned on the Capcom-Unity news post that announced the Sakura free trial. It may have been mentioned elsewhere as well.

If you do not own Sakura, then when the free trial ends, the Fight Money and XP that you earned with Sakura will be removed. It will be banked, rather than completely erased, though. If you buy Sakura in the future, the Fight Money and XP that you had already earned will be restored.



I see. Thanks. If it will be banked I will just finish up what I was doing with Sakura anyways as I buy the season pass on sale with my main account and have a THIRD account I was using to build fight money to buy Season 3 characters as they come out.

If you haven't noticed, weekly fight money missions have had their rewards HALVED.
Those silly "do something specific on a stage" missions used to give 5000 FM, but now it is 2500. Just enough to cover the Rashid costume mission of the week. Other rewards like check CFN were 500 are now 250.

Some shit right there.

I have played through a couple more arcade paths and I kinda wish they just uploaded videos of the original arcade endings when they could. I imagine there may be some rights issues with voices in SFIV or which ending do you upload. Vanilla? AE? Both!? Then you have issues like characters who weren't in the actual arcade release like Kolin in SF3.

I wish they put just a bit more effort into the SFV arcade endings. Make them feel a bit more special as they are the "current" events of the story.





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"Re(1):Season 3 Fight Money Halved for Weekly " , posted Fri 19 Jan 18:42post reply

quote:
If you haven't noticed, weekly fight money missions have had their rewards HALVED.
Those silly "do something specific on a stage" missions used to give 5000 FM, but now it is 2500. Just enough to cover the Rashid costume mission of the week. Other rewards like check CFN were 500 are now 250.


Wow, that's a pretty cheap move for Capcom to make. So basically, challenging for the costumes will eat out those weeklies, or even more if you fail I suppose. Unless it's like Granblue Fantasy where you don't get your points taken away until you clear the challenge. I guess they really want people to play matches (and stick a middle finger to more casual fans that don't want to play online).







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"Re(2):Season 3 Fight Money Halved for Weekly" , posted Sat 20 Jan 07:49post reply

quote:
Wow, that's a pretty cheap move for Capcom to make. So basically, challenging for the costumes will eat out those weeklies, or even more if you fail I suppose. Unless it's like Granblue Fantasy where you don't get your points taken away until you clear the challenge. I guess they really want people to play matches (and stick a middle finger to more casual fans that don't want to play online).



I guess it is the trade-off for the Golden Shadoloo soldiers being added. Whether that is a bad trade is yet to be seen. The people that benefit the most from the change will be the higher skilled players, which are arguably the ones least in need of the boost. The people almost guaranteed to be hurt by the change are the most casual players, as they will be the most likely to fail the challenge attempts.

Where the middle ground falls depends on multiple factors. It depends on how difficult the soldiers are to beat and on how often "Wealthy" soldiers are scheduled. It also depends on whether "three attempts" means that you can get the Fight Money reward three times, or if you only get three attempts to win it once. If it is the latter, then this is flat out a loss for everyone, regardless of skill level.

Right now, over the next three weeks there are two "Wealthy" soldier events. One has you pay 500FM to win 2500FM (for a net gain of 2000FM, as long as you win), while the other has you pay 1000FM to win 5000FM (for a net gain of 4000FM). The latter is also apparently against a higher difficulty setting (as it is a Mid-Rank instead of Low-Rank soldier.) *If* you can indeed win the rewards three times per soldier, that is a max gain of 18,000FM over three weeks, or the potential average of 6,000FM per week. If Wealthy soldiers are only appearing every other week, then that weekly potential average is only 4,500FM.

Does anyone remember what the old weekly challenges offered? The easy stage or story specific one was 5000FM, while the utility function (use search, play training, etc) was 500(?). The online ones were a six-day one and three two-day ones, but I can't remember how much they offered in total. But I'd guess halving them all comes to around 4000FM? (2500+250+?+?+?+?)







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"Re(3):Season 3 Fight Money Halved for Weekly" , posted Sat 20 Jan 08:37post reply

quote:

I guess it is the trade-off for the Golden Shadoloo soldiers being added. Whether that is a bad trade is yet to be seen. The people that benefit the most from the change will be the higher skilled players, which are arguably the ones least in need of the boost. The people almost guaranteed to be hurt by the change are the most casual players, as they will be the most likely to fail the challenge attempts.

Honestly, I’m looking forward to fighting the golden goons since a lot of methods to earn FM at the moment involve mindlessly flipping through sub menus. Let me fight for my Street Fighter money! Whether they will be worth the investment is, as you noted, unknown but if they fight like the peons in story mode they should be easy wins.







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"Re(4):Season 3 Fight Money Halved for Weekly" , posted Sat 20 Jan 10:47:post reply

quote:
Honestly, I’m looking forward to fighting the golden goons since a lot of methods to earn FM at the moment involve mindlessly flipping through sub menus. Let me fight for my Street Fighter money! Whether they will be worth the investment is, as you noted, unknown but if they fight like the peons in story mode they should be easy wins.



I don't mind the fighting itself. I'm bothered that people have to pay Fight Money per attempt and that the total number of attempts is limited. For those reasons, I'm also worried about the potential difficulties, particularly when Capcom rolls out higher rank soldiers. The short windows of access may be an issue for some players as well, such as those that work particularly busy weekends.

And it is already off to a great start... Capcom has apparently pushed back the entire Golden Shadoloo schedule by a week. It was supposed to start today, but the mission never showed up in-game, and the dates on the chart posted to Capcom-Unity have been changed.





[this message was edited by Baines on Sat 20 Jan 10:50]



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"come lag on Sunday" , posted Sat 20 Jan 11:09post reply

Lag Warriors: there is a good possibility that Prof and I will be online on Sunday, 10am or 11am EST/midnight or 1am JST for your lagging pleasure. Look for however's around first? Micky, don't worry about skill level, the official MMC fighting street contains many unique individuals dedicated to screwing up in different ways, whether it's Iggy's valiant attempts to use Kolin, my tragic losses to Rugal's dictator or Gojira's Laura, or the burning hot Zangief vs. Abigail action.

Dear patrons: starting this week, the official MMC convening spot is no longer the highly exclusive Kanzuki Beach (only swimsuits or Urien allowed) but instead Sakura's stage, at least for now. If this is not your favorite music outside of the New Zealand stage, you are wrong.





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"Re(1):come lag on Sunday" , posted Sat 20 Jan 22:22:post reply

quote:
Dear patrons: starting this week, the official MMC convening spot is no longer the highly exclusive Kanzuki Beach (only swimsuits or Urien allowed) but instead Sakura's stage, at least for now. If this is not your favorite music outside of the New Zealand stage, you are wrong.


I'll be around by 1AM Jst or possibly a tad earlier-- anyone that's interested, feel free to join!

Btw has the boy playing the videogame in Sakura's stage grown up since Zero2? IF he hasn't, it would mean that Sakura aged enough to start wanting to procreate but he's in Peterpan syndrome...





[this message was edited by Professor on Sun 21 Jan 00:15]



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"Re(2):come lag on Sunday" , posted Sun 21 Jan 07:18:post reply

I don’t know if I will be able to make it or not but I will do my best to put in a token appearance so I can get pounded by overpowered Sakura combos.

EDIT: If things are kicking off at 11 a.m. EST I believe I can join in the festivities for about an hour. Someone send me a note when the room gets set up!





[this message was edited by Ishmael on Sun 21 Jan 10:29]



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"Re(3):come lag on Sunday" , posted Sun 21 Jan 11:57:post reply

It's a bit tough but I will try to make it. I'm having anger issues after today's SF experience.

See, since I found that completing the trials gave me just enough EXP for 1000 FM each, I just had to go and complete all of them earlier. Some of them were annoying (Dhalsim has one that I literally don't know how I managed at all) but Menat's trials took the damn cake. Took me hours just to do the first two. You need a PhD in Buttons to figure out what the hell to do with the Wisdom of Thoth BS because the game doesn't tell you anything. Even watching the demonstration only barely helped and I ended up having to improvise my own solution, which was still hard to pull off.





[this message was edited by Gojira on Sun 21 Jan 11:58]

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"Re(3):come lag on Sunday" , posted Sun 21 Jan 22:22post reply

quote:
I don’t know if I will be able to make it or not but I will do my best to put in a token appearance so I can get pounded by overpowered Sakura combos.

EDIT: If things are kicking off at 11 a.m. EST I believe I can join in the festivities for about an hour. Someone send me a note when the room gets set up!



I'll send off invites to whoever's logged in at that time. For anyone that wants to join text chat during the games where we throw random stuff at each other, DM me on twitter @mmcafe_prof .