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Re(6):SF5 Arcade Mode
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[QUOTE] On that note: it seems like he gets harder each time! I breezed through the first time, then lost the next two tries, wondering what the "mystery prize" after the first one would be. [/QUOTE] I just noticed the current Extra Mission calls the golden soldier "Middle Rank". From the schedule, the 500-to-win-2500 FM soldier (as well as the first XP soldier) was supposed to be "Low Rank". The "Mid Rank" soldier was supposed to be the 1000-to-win-5000 FM soldier that would come two weeks later. I wonder if Capcom decided to rebalance (cut in half) the FM rewards... And while I could be wrong, it felt like the AI level in the Viewtiful Joe costume mission was a notch higher, albeit moving from something like difficulty 1 to difficulty 2. The single round fight goes so quickly that it is hard to tell, and certainly doesn't provide enough data to judge a potentially slight change, but it did feel like the AI responded slightly differently than it did last week. It does make me again wonder if Capcom will be gradually ramping up the difficulty of these costume challenges, so that the final week (once you are already invested in getting the costume) will be the most difficult. But that could all just be me misinterpreting a not very good AI system in a very short round. EDIT: I tried the golden Shadoloo soldier three times. I won twice and lost the third time. I don't think he gets more difficult across the three attempts. My second attempt was actually much easier than my first attempt, mostly because I knew not to blindly spam fireballs after that first play. My loss in the third round wasn't due to him getting harder. It was due to me making more mistakes. The soldier can actually do a fair amount of damage if he hits you, and he can hit you if you do something stupid. If I had to pick a "difficulty" level for him, I'd guess that he is around Level 5, though the argument could be made that he is Level 4. There is a bit of give due to his limited move set. He doesn't do the typical longer combos of the Level 5 AI, but he might not *have* those combos. He feels more effective than the Level 4 AI, but that could be because he has a moveset that whether intentionally or not is effective at countering some of the basic tactics that still work on most Level 4 characters. He certainly isn't a "low" level difficulty, though. He is too aggressive for that, and too capable of (even if only blindly) hitting a player for decent damage if the player is careless. He also has an advantage in that players are effectively going into the fight blind. I'm sure better players find him a pure cakewalk, but I got hit rather a bit just trying to feel out his moves.
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