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"SFV Thread Part 6: Season 2 Edition" , posted Tue 20 Dec 11:55:post reply

YOU CAN'T ESCAPE!

Yes, it's time for SFV Season 2. Will Gouki finally make Capcom some money to usher in what MUST be the era of Justice Gakuen vs. Street Fighter? Will poor Ibuki finally stand a chance in this new build? Will the online experience evolve from getting routinely destroyed by scrub Kens to getting routinely destroyed by scrub Goukis? Will I ever stop getting sick on Rashid's stupid plane? Share all the answers here.


Useful things

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SFV thread 5
SFV thread 4
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[this message was edited by Maou on Mon 31 Jul 12:42]

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"Re(1):SF3 Thread Part 6: Coop Cup Edition" , posted Tue 20 Dec 16:06post reply

Fight For the Future of 1999 in 2017!

Cooperation Cup is set to run on January 8th 2017 at Tokyo Leisure Land Palette Town in Koto

The biggest and best and longest-running 3S tournament series continues, with 450 players registered! Representing the dementedly high level of 3S that remains in Japan, it's one to watch.







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"Re(1):SFV Thread Part 6: Season 2 Edition" , posted Tue 20 Dec 21:27post reply

PATCH NOTES

To sum-up a NINTEY-TWO PAGES long PDF to its most important change:
quote:
Background Music Select

In Battle Settings, you’ll now be able to select your preferred music in Training and Versus Modes as well as Casual and Ranked matches.








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"Re(2):SFV Thread Part 6: Season 2 Edition" , posted Wed 21 Dec 01:11post reply

Also,

Dearest Maou,

quote:
URIEN
Vitality:
 Increased vitality 1000 to 1025
Jumping LP:
 Expanded the hitbox backwards, and added in cross-up confirm
V-Trigger - Aegis Reflector:
 Increased damage from 10×3 to 20×3
H Metallic Sphere:
 Single version damage has been increased 60 to 70
 Charged version damage has been increased 90 to 100
H Chariot Tackle (Standard/V-Skill):
 Damage has increased 90 to 100
 Increased juggle potential when used in-airborne combo


Kissu kissu,

Iggy





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"Re(3):SFV Thread Part 6: Season 2 Edition" , posted Wed 21 Dec 04:55post reply

Maou your Season 2 preview definitely makes me look forward to some crazy times :D
According to some fan artist, at least one fifth of your Justice Gakuen world domination scheme may come true... but there's also another theory.





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"Re(2):SFV Thread Part 6: PDF Edition" , posted Wed 21 Dec 11:46post reply

quote:
NINTEY-TWO PAGES long PDF
At first I saw this and thought, "oh, of course, a PDF, how useful," but then I suddenly realized it felt weird and was wondering why: it's because it felt like I was at work. While this may be the strangest thing ever to come out of a gaming company's PR department, I love how they are allowing people to twink out with pencil-and-paper RPG-level character stats.
quote:
Third Strike in a SFV thread
Spoon why are you trying to hurt me
quote:
イギーの挑戦状/unstoppable strengthening of Urien
Urien's evil new reign has begun. Speaking of which, I am pleased to confirm that you can indeed set music for any mode to be the stage music (correct), your character theme (why would you?), your opponent's character theme (don't be an idiot), or random (eh). You can't just mix and match any given theme to any stage, but I'm hopeful that this still frees me from having to sacrifice my firstborn to Iggy as an act of penance had I been wrong, per our...unusual contract.
quote:
at least one fifth of your Justice Gakuen world domination scheme may come true...
Young apprentice Mickey, you can be my fellow prophet as we fortell the coming of Hinata. While she's not Sakura, she still accomplishes the goal of "short skirt" and "immensely irritating to Iggy," so I see no problem.





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"Re(4):SFV Thread Part 6: Season 2 Edition" , posted Wed 21 Dec 11:57post reply

quote:
Maou your Season 2 preview definitely makes me look forward to some crazy times :D
According to some fan artist, at least one fifth of your Justice Gakuen world domination scheme may come true... but there's also another theory.



I know I'm not a lucky guy by any stretch of the word but, if from all the characters from Justice Gakuen franchise Capcom ends up bringing back for SFV the only one I can't stand, I'm gonna be really pissed. I'm not even asking for Hideo or Kyoko but, come on... Hinata? Sigh.






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"Re(3):SFV Thread Part 6: PDF (and web)Edition" , posted Wed 21 Dec 18:08:post reply

quote:
Young apprentice Mickey, you can be my fellow prophet as we fortell the coming of Hinata. While she's not Sakura, she still accomplishes the goal of "short skirt" and "immensely irritating to Iggy," so I see no problem.


Master, though I'd like Akira way better, I accept your offer. Let's witness the dawn of the Justice Gakuen VS. Street Fighter era together.

As for the monumental changelog, here is a website version. I surely find it more comfortable to browse LOL

Sadly, the tradition of game servers getting fucked up on big updates goes on.





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[this message was edited by Micky Kusanagi on Wed 21 Dec 18:21]



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"Re(5):SFV Thread Part 6: Season 2 Edition" , posted Wed 21 Dec 20:17post reply

quote:
I know I'm not a lucky guy by any stretch of the word but, if from all the characters from Justice Gakuen franchise Capcom ends up bringing back for SFV the only one I can't stand, I'm gonna be really pissed. I'm not even asking for Hideo or Kyoko but, come on... Hinata? Sigh.


Don't worry, we all know that Kyoko won't be in SF5 because she will be the main character in MvCI. Look into your heart, you know it's the real answer.

I will only accept Hinata if they also add a SFEX character and it's Garuda, so Maou can feel as miserable as I would be.







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"Re(6):SFV Thread Part 6: Season 2 Edition" , posted Thu 22 Dec 02:33post reply

What's great is that none of these characters will probably make it in but everyone will still be annoyed and frustrated by the actual cast. One way or another we will find our own ways to be entertained by fighting games.





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"Re(4):SFV Thread Part 6: PDF (and web)Edition" , posted Thu 22 Dec 03:02post reply

quote:

Sadly, the tradition of game servers getting fucked up on big updates goes on.



Yep, got a bunch of "cannot retrieve data" stuff yesterday. And i see a bunch of people are getting the rage quit icon too.

Maybe by season 3 Capcom will have this stuff ironed out and we won't have to have the servers be down the entire day to include new characters.

In other new, there are some new silhouettes on PSN

https://pbs.twimg.com/media/C0LeRkTVEAALQVj.jpg

One is obviously Helena/Kolin, but the others are not so easily comparable to other SFV story mode characters.

The two on the right are obviously muscular fighters, but aren't quite Azam. Perhaps they will have Azam, but with a different look.

I tried out Akuma a bit by doing his trials, story mode(I don't think his "story" costume is in story mode btw) and easy and normal survival. I have to say I am having some problems doing the whole sequence of canceling an attack into his V-Skill, doing the Kick extension of the V-Skill and then canceling that into demon flip. It seems like that is a great way to deal damage though.

I still cannot get over the design. Clipping of models in general isn't too much of a problem for me. I see it as a thing that just happens in 3D games, but when clipping is part of the characters default stance it kind of gets on my nerves or when it is right in front of you in character select screen. I wish designs kind of worked around it at least. Change character select poses so we don't get stuff like Ken's hair going through his shoulder.

Then we get Akuma's beads are now a strap across his body for no good reason other than to be different.

I wish we got that hooded design that was on CFN a while ago. It was different, but also identifiable as Akuma.





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"Re(5):SFV Thread Part 6: PDF (and web)Edition" , posted Thu 22 Dec 04:34post reply

I barely fought 2 matches in order to get that tiny amount of FM from today's mission and thank God I didn't get any "failed to retrieve data" error. I read about undeserved ragequitter statuses and I almost dove my face onto the keyboard ^^;

Nice to see new subtle hints at the new characters. I'd never think Helen would actually be a fighter, we know something about her powers through the general story but seeing them implemented in-game is gonna be another story.





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"SFV Season 2 Pass" , posted Fri 23 Dec 11:17post reply

Does anyone know if the Season 2 Character Pass gives buyers a "free" premium outfit for Akuma/Gouki?

The Steam (PC version) store page description for the pass specifically says "Each 2017 character comes with a Premium Battle costume". I don't know if it means only the five characters released in 2017, or if it means all six characters of the "2017" Season Pass. (The page only once refers to the pass as a "2017 Character Pass", but it does once do so.)





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"Re(1):SFV Season 2 Pass" , posted Fri 23 Dec 17:56post reply

The first pass came with a premium costume for each character, and Gouki is intented to be a 2017 season character, so I'm 99% sure he gets his own premium costume too in the pass.

May any player more advanced than me please tell me what they think about Ken's changes? From my perspective of a very low level player, he got lots of nerfs, but his HK Tatsu and his V-trigger specials were improved, and so is his CA hitbox. Any correction to my observations is welcome.





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"Re(1):SFV Season 2 Pass" , posted Fri 23 Dec 19:42post reply

quote:
Does anyone know if the Season 2 Character Pass gives buyers a "free" premium outfit for Akuma/Gouki?
Yes, he has the topless+grey hair+cloth floating above the shoulders that makes him even more like a Buddhist statue.

His scenario costume (the one you can buy with FM) is an ugly thing with radiating energy pulsing out of his body that's as painful to look at as the volcano stage in SF4, and finally you can buy with real money his SF2 look.

Urien's crouching MP (the elbow) doesn't combo into itself anymore... :(







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"Re(2):SFV Season 2 Pass" , posted Sun 25 Dec 12:48:post reply

I have yet to put much time into SFV since the patch, but from the notes I gathered that my character Laura was treated quite well. 5MK foreverrrrrrrr

Regarding the season 2 characters, an interesting thing that's been going around is a certain cover for an upcoming Udon SF comic that has - of all people - Maple Storm on it. Of course it also has Azam and Sagat on there but considering right now she's never been seen anywhere in any SF past or present except her CFN portal profile, it's a very odd choice. Udon does coordinate with Capcom to some degree (Kolin w/ Urien appeared in the Charlie Nash comic long before it was confirmed that she was part of the general story mode) so it's not completely out of left field that they might know something about the upcoming characters.





[this message was edited by Gojira on Sun 25 Dec 12:50]



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"Re(1):SFV Thread Part 6: Season 2 Edition" , posted Mon 26 Dec 22:12:post reply

I found recently a couple of American players agonizing over Go... I mean, Akuma, and I was surprised to hear them making fun of some of his new animations looking "sooo stupid".
I didn't notice anything during my short time with him, and if there's one thing Capcom artists are amazing at, it's creating great looking personalized animation, so I went back to the game and tried him to understand what these people were talking about.
Then, I saw the issue: it was a cultural one. Since SSF2X, Gouki has slowly transitioned from half-demon looking bad dude to living buddhist statue, and by SF5, the transition is almost complete, to the point a certain amount of his key frames for several normal attacks, not merely his normal stance or super animation, replicate those famous agyô/ungyô poses. So with the correct cultural background, these animations look good, are a natural evolution of the character and express something about him just by their mere presence, which is something the best animations usually do (shameless Vampire plug). However, they looks silly for someone without the cultural keys to understand them.
It's true that SF5's Gouki has gone extremely close to his statue counterpart: the way his wrists bend palm outward in almost all his animations is unnatural for anyone including martial artists, but replicate kongôrikishi's poses to perfection. They even have his animation stilted to the point that he sometimes starts his animation, reaches the exact statue pose, stays there for a couple of frames, and then attack, which emphasizes the point. Unfortunately, an external cultural eye will only see that the animation stuttered, which is quite jarring in a game where everyone has amazingly fluid animation, and even more for the poster boy of season 2 and one of the most popular characters of the franchise.

It made me think about the graphical state of the game in general, and its main issue of animation vs clipping.
I'm starting to think that the animators of the game have probably a tremendous amount of craft in 2D art (after all, you don't work on Street Fighter animation without a long pedigree in this sphere) but lack knowledge, or interest, in the 3D field and how the polygons will express these animation. This could explain one of the biggest mysteries of this game, that the worst amount of clipping is not due to additional costumes, designed without regards for the original animations, or by small case-by-case interaction of special moves, but by the default costume themselves (Birdie's chain, FANG as a whole, and Gouki's mane even though he has been designed several months after the others), and on the select screen, a huge showcase in a 100% controlled situation, reproducible 100% of the time.
There might also be of course outsourcing problems: the issues that Ken has two still bananas hanging from his head, or that Laura's hair seem to have 3 points of articulation at most, are possibly difficult to fix when you're so remote from the people in charge of making the 3D models. But it also makes me think that maybe, some of the animators are old curmudgeons that still want to live in a time when 2D was king and the CPS3 was a worldwide success, and thus disregard on purpose the limitations and needs of 3D models, like they want to say "see? This would never have happened in pixel art!".

Obviously, I do not know if that's the case or who is actually working on the animations, it may just be that the outsourcing have these people working so remotely that they cannot communicate with each other, on top of a tight budget that makes them say "eh, good enough as it is". But the fact the issue keeps happening, and that they even went out of their way to give Gouki's default costume a giant clipping mane (while his default costume looks fine) gives me pause.





[this message was edited by Iggy on Mon 26 Dec 22:17]



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"Re(3):SFV Season 2 Pass" , posted Mon 26 Dec 22:59post reply

quote:

Regarding the season 2 characters, an interesting thing that's been going around is a certain cover for an upcoming Udon SF comic that has - of all people - Maple Storm on it. Of course it also has Azam and Sagat on there but considering right now she's never been seen anywhere in any SF past or present except her CFN portal profile, it's a very odd choice. Udon does coordinate with Capcom to some degree (Kolin w/ Urien appeared in the Charlie Nash comic long before it was confirmed that she was part of the general story mode) so it's not completely out of left field that they might know something about the upcoming characters.



Even more interesting, Udon's free comic book day issue for SF appears to be based on the female wrestling league detailed in the SF portal - there's a lot I've grown to dislike about the Udon SF comics over the years (so much repeated cliche dialog during fights...), but at times they excel at doing what Capcom themselves won't.





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"Re(2):SFV Thread Part 6: Season 2 Edition" , posted Tue 27 Dec 04:01post reply

quote:
Iggy's amazing Gouki inspiration analysis

Posts like yours are the reason I'm so fond of the Cafe. I still haven't enough FM to buy Gouki, but as soon as I do, I'll carefully check his animations and I'll enjoy them. Thank you for the insight!!





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"Re(3):SFV Thread Part 6: Season 2 Edition" , posted Tue 27 Dec 23:39post reply

quote:
Iggy's amazing Gouki inspiration analysis
Posts like yours are the reason I'm so fond of the Cafe. I still haven't enough FM to buy Gouki, but as soon as I do, I'll carefully check his animations and I'll enjoy them. Thank you for the insight!!


Great write up and great timing. Just yesterday I finally tried out that mighty warrior and Iggy's analysis of his moves helped me appreciate the character even more. Akuma certainly has become more stylized over the years so I'm glad to see Capcom finally went all-in with having one of the headliners striking classical poses instead of moving the antiquity inspirations off onto a side character like Gouken.

But with as great as his stances are I'm still not certain about his hair. It's trying to do several things at once but in the end Akuma looks like a teenage girl who tied up her bangs so she could wash her face. Exfoliating is important but wait until after the fight! At least Akuma's handprints are visible in his fireballs. It's been too long since I saw that visual.





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"Re(4):SFV Thread Part 6: Season 2 Edition" , posted Wed 28 Dec 00:10:post reply

quote:
At least Akuma's handprints are visible in his fireballs. It's been too long since I saw that visual.


...really?? I've been missing handprint-endowed projectiles so much. Between Capcom's amazing artistic feat that Gouki's SFV animation is and Kyo's flame-engulfing MAX Orochinagi in KOF14 1.10, we're getting some heartwarming throwbacks in the latest fighters.
But the highlight of your post is the picture you linked. Associating it with Gouki's SFV default look is just too hilarious for words





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[this message was edited by Micky Kusanagi on Wed 28 Dec 02:07]

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"Re(2):SFV Thread Part 6: Season 2 Edition" , posted Wed 28 Dec 03:07post reply

That's quite a nice writeup, Iggy!

I'd like to add that even if it isn't a case of 2D pixel artists not following through with the 3D era, it can still be a case where handdrawing artists ended up making designs that look good on paper but not in 3D.







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"Re(1):SFV Thread Part 6: Mecha Gouki Edition" , posted Thu 29 Dec 04:27:post reply

quote:
evolve from getting routinely destroyed by scrub Kens to getting routinely destroyed by scrub Goukis
Ah, that didn't take long. I was all set to complain about how perplexing it is that Kobayashi's trailer music for the Gouki stage is replaced by a lame tune with this awful WUB-WUB-WUB dub-step thing in round 2 which only an X-treme Gouki fan could find cool, but...the stage is really great, the rain reminds me of a good Soul Calibur level, and somehow I didn't notice the weak music as much then.

Prof and Ishmael made me laugh with the exfoliating dog donut motif, but Iggy may have redeemed at least his animations, which I think are a true high point for all characters, even for people who don't like the character art.

EDIT: More importantly, we now have Mecha Gouki, laying to rest any questions about who comes out ahead in the PC vs. PS4 choice.





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[this message was edited by Maou on Thu 29 Dec 11:37]



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"Re(5):SFV Thread Part 6: Season 2 Edition" , posted Fri 30 Dec 01:53post reply

quote:
At least Akuma's handprints are visible in his fireballs. It's been too long since I saw that visual.

...really?? I've been missing handprint-endowed projectiles so much. Between Capcom's amazing artistic feat that Gouki's SFV animation is and Kyo's flame-engulfing MAX Orochinagi in KOF14 1.10, we're getting some heartwarming throwbacks in the latest fighters.



Correction on my part: The hands of Ryu and Ken are in their SF5 fireballs, I just never noticed them before.

In the past few days I've spent some time playing against the CPU and once again I've been reminded that it really is a fun game full of nice little touches. As the old lament goes, if Capcom had just included a game with SF5 it would have been really good.





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"Re(6):SFV Thread Part 6: Season 2 Edition" , posted Fri 10 Feb 03:21post reply

For anyone who hasn't read the general Fighting Game Thread here, Iggy revealed to us the second new challenger from SFV Season 2.

Not really a surprise (she was rumored to join the playable roster long ago), but her ice powers look cool.

It seems that SF's valets are eventually becoming fighters on their own (Poison, I'm looking at you). Who will be the next?





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"Re:SFV Thread Part 6: Chilly Season 2 Edition" , posted Fri 10 Feb 03:33post reply

Now we're talking! The most important fighting series in history cannot be forced to mingle among commoners in the generic fighting game thread. What would Karin say?
quote:
It seems that SF's valets are eventually becoming fighters on their own
Ishizaki, one day your time will come!





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"Re(1):Re:SFV Thread Part 6: Chilly Season 2 E" , posted Fri 10 Feb 04:58post reply

I like how they buried the note about the patch to the patch at the end. Oh well, since I'm sure it's going to be something simple like buffing Urien's fierce punch there's probably little to talk about.

Besides, Kolin has plenty to talk about. It looks like she has a double jump, which is an interesting addition. She also apparently head-swapped with herself. While it's nice that Capcom refined her features from the story mode it's odd that they included some shots of her proto-head in her reveal trailer. At first I didn't like Kolin's look but then I realized I was looking at her season 1 face. It seems that ice powers are good for smoothing out chipmunk cheeks.







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"Re(2):Re:SFV Thread Part 6: Chilly Season 2 E" , posted Fri 10 Feb 07:29:post reply

Ah, so that was the thread Maou was talking about! I was confused... "I did post in the fighting game thread that is not KOFXIV's, didn't I?"
Silly me.
And sad me suddenly understanding how little I ended up caring about that game after all the good I said about it.

I do like Ishmael's observation that, in a series that had 5 prominent characters built upon the same body with a different head, Kolin is the first character to do the opposite and require a second set of heads just for herself.
Hopefully Ken and Alex are next.

Funny how I never liked playing as Rimururu, but between the black ice meerkat in Pokkén and Kolin's double jump I'm excited when I see any of her moves on literally anything else.

EDIT:
PLUS, important reminder about Kolin that got ignored because of the dreadful American trailer: her Japanese VA is none other than Park Romi. Since this is a Capcom thread, she voices the fabulous version of Uesugi Kenshin and the good Giorno.
Be gone, fake russian accent, this is not a Roger Moore James Bond.





[this message was edited by Iggy on Fri 10 Feb 07:38]

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"Re(3):Re:SFV Thread Part 6: Chilly Season 2 E" , posted Sat 11 Feb 03:31:post reply

quote:

Funny how I never liked playing as Rimururu, but between the black ice meerkat in Pokkén and Kolin's double jump I'm excited when I see any of her moves on literally anything else.

EDIT:
PLUS, important reminder about Kolin that got ignored because of the dreadful American trailer: her Japanese VA is none other than Park Romi. Since this is a Capcom thread, she voices the fabulous version of Uesugi Kenshin and the good Giorno.
Be gone, fake russian accent, this is not a Roger Moore James Bond.



Romi Park is indeed the baddest.

I have always kind of liked icy characters in general, and Kolin looks... kind of cool (insert sound of me dying a little bit inside because that pun was honestly not intentional when I typed it out). But I am looking for a bit more punch to Kolin's ice moves. The little chunks that drop off in the air just really don't look like something you would worry about. It looks way too similar to FANG's poison blobs... maybe they wanted to save themselves some work. Her super also kind of looks like crap doesn't impress me too much. Sometimes I get so depressed that Capcom can't be bothered to take care of one of their biggest franchises in-house. I know they have the skills.

I really wish she would move herself forward with those rapid strikes... like, where is your technique? She should take pointers from Long in Bloody Roar.

Man, I am cranky these days!





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"Re(4):Re:SFV Thread Part 6: Chilly Season 2 E" , posted Fri 17 Feb 05:59post reply

Mosquiton, I don't know whether the people responsible for DD's gorgeous visual effects are the same as SFV, but I doubt it since lots of stuff in SFV was outsourced (don't know if it's the same in DD). Still, the inconsistency is sad...

So, it's one year of SFV based on its Western release date. While it marks a jarring new abys in Capcom's business model shittiness, it's a game I'm liking a lot, both aesthetically and substantially.





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"Season 2 who are these people? edition" , posted Fri 17 Feb 13:55post reply

Every so often, Shoryuken.com still produces columns of interest rather than youtube links, and this one on SFV is of interest. I think we all agree with the bungled single player issues, and season 2 "rebalances" are terrible, but it's still enormous fun for all the flaws, and its biggest selling point is still that even its uneven visual design is fathoms beyond the aesthetic horrors of SFIV.

The column's rumination on players' (limited) good will and how it relates to season 2 characters returns me to what's Capcom's second-most baffling choice after the awful launch decisions: dedicating a whole season to characters nobody knows. It just...cannot possibly make any money. Certainly not for the season pass since people won't buy who they don't know (except for Iggy, who did it as charity for poor Capcom because he is a Paragon of Virtue). But I doubt for individual characters, either. I mean, I guess Kolin is fine, but why on earth would anyone buy a character whose mechanics they'd never previewed before? Are they that confident that the designs alone would grab people? And even if they were, how could it possibly be a better idea to save crowd favorites for later on the grounds that it would keep interest going?

I cannot think of a configuration where it wouldn't be better to rev people up with Gouki-Sakura-Sagat(-SKULLOMANIA) and then still keep some people engaged with season 3 as a result, rather than likely hemmoraging people who may or may not still be around for season 3 even if old favorites reappear. What am I missing? I'm not a business major but I'm fairly certain every decision I could make would be better than what actually happened with SFV.

I still really really really like this game.





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"Re(1):Season 2 who are these people? edition" , posted Fri 17 Feb 17:40post reply

quote:
Every so often, Shoryuken.com still produces columns of interest rather than youtube links, and this one on SFV is of interest. I think we all agree with the bungled single player issues, and season 2 "rebalances" are terrible, but it's still enormous fun for all the flaws, and its biggest selling point is still that even its uneven visual design is fathoms beyond the aesthetic horrors of SFIV.

The column's rumination on players' (limited) good will and how it relates to season 2 characters returns me to what's Capcom's second-most baffling choice after the awful launch decisions: dedicating a whole season to characters nobody knows. It just...cannot possibly make any money. Certainly not for the season pass since people won't buy who they don't know (except for Iggy, who did it as charity for poor Capcom because he is a Paragon of Virtue). But I doubt for individual characters, either. I mean, I guess Kolin is fine, but why on earth would anyone buy a character whose mechanics they'd never previewed before? Are they that confident that the designs alone would grab people? And even if they were, how could it possibly be a better idea to save crowd favorites for later on the grounds that it would keep interest going?

I cannot think of a configuration where it wouldn't be better to rev people up with Gouki-Sakura-Sagat(-SKULLOMANIA) and then still keep some p

-- Message too long, Autoquote has been Snipped --


I seriously think an approach of alternating oldface/newface characters would be good. You'd get ongoing hype from both people who want to see familiar characters, and from people who want new characters! You could even arrange them in ways to deliberately contrast their styles/character designs! The juxtaposition alone could be a nice palate cleanser!







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"Re(2):Season 2 who are these people? edition" , posted Fri 17 Feb 20:27post reply

The only sense I can make out of this decision is that they will soft reboot the game next year, either with another packaged game called "Super-" with fan-favourites Sagat-Sakura-Hakan-ArcadeMode, or with the F2P version the game should always have been (along with fan-favourites Sagat-Sakura-T.Hawk).

I suppose some of the characters from season 2 were already being worked on during season 1 (at least Kolin and Azam), but being nobodies, they wouldn't attract much interest by themselves in a F2P version (or with hypothetical people who would come back for a Super- version).
So, they're now being taken out of the way, given a chance to carve their little niche in the flailing version through tournaments, before a breath of hopefulness next year.

...
... Somehow I was much more optimistic in December just before Gouki.







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"Re(3):Season 2 who are these people? edition" , posted Sat 18 Feb 02:26post reply

I wonder what Capcom's long-term production chart for SF5 looks like and how ridiculously far behind they are. The decision to include a bunch of unknowns in season 2 was probably made a long time ago. At the time it's likely a whole raft of other items -such as nostalgia costumes, new stages, or whatever- would have also been announced. But because SF5 launched in such an undeveloped state the game has been trying to catch up ever since. With the threadbare resources available my guess is that the decision was made to focus on at least getting the new characters out the door and try to work on everything else at some other point during the next twelve months. The decisions about SF5 aren't rational, they are frantic attempts to bail out water to keep the whole thing from rolling over and sinking to the bottom of the lake.

A rebranding or some other drastic change may be the only thing that can pull SF5 out of its spiral but does Capcom want to throw good money after bad?







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"Re(4):Season 2 the more things change edition" , posted Sat 18 Feb 05:34post reply

I really find it quite funny that companies have been giving this generation their own little taste of late 90's sequels that dumped the main cast for new characters. A chance for us to relive the days of Tekken 3, SF3, Garou 3, etc. and a chance for all the historical revisionist people that didn't get to experience the absolute shitshow that went down in its entirety. A time before the internet was completely inundated with complaining, yet cries of "who the hell are these characters and where is Sagat" were certainly echoing from deep within the newsgroups.

My experience with this every time it happens has always been that some characters will stick and some will not, but none of them will ever be fully appreciated right from the start. And definitely none of them will be appreciated before they're even revealed, let alone be something people will want to spend money on. So for the short term, Capcom is obviously not making a smart decision. This will get them no immediate traction on season 2.

Years from now, though? Who knows. Wait for it all to die down so that people can take an objective look at the game again instead of throwing up their hands and lamenting that we're stuck with it and chasing the ghosts of classic characters. It's just going to be a while before that's possible, so if that's the plan I'm not sure how Capcom is going to last in the meantime.





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"Re(5):Season 2 the more things change edition" , posted Sat 18 Feb 07:49post reply

quote:
Mosquiton, I don't know whether the people responsible for DD's gorgeous visual effects are the same as SFV, but I doubt it since lots of stuff in SFV was outsourced (don't know if it's the same in DD). Still, the inconsistency is sad...



That's what I'm complaining about when I say I get so depressed that Capcom can't be bothered to take care of one of their biggest franchises in-house.

I really wish they cared more. But hey, at least they're saving money!





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"Re(3):Season 2 who are these people? edition" , posted Sat 18 Feb 12:51:post reply

quote:
fan-favourites Sagat-Sakura-Hakan
fan-favourites Sagat-Sakura-T.Hawk
I just needed to reemphasize something hilarious and important and excellent.
quote:
"who the hell are these characters and where is Sagat"
It's true! In addition to freeing us from SFIV, SFV season 2 also wins the award of merit for helping recreate the nostalgic joy of hating SFIII's characters, here in the present day! Too bad it's not more technically competent and this game's mostly dreary new characters aren't at least drawn by Kinu and Akiman like III's, but it's still more fun than the parry-blocking system.

It's funny how based on the quality of the cultural/martial arts basis for a new SF character that we've talked about before, you can generally tell who will last. Like, no focus group was required to figure out that El Fuerte and Abel and Remy wouldn't last where Laura might (though this does not explain the mystery of Juri's reappearance).
quote:
Years from now, though? Who knows. Wait for it all to die down so that people can take an objective look at the game again instead of throwing up their hands and lamenting that we're stuck with it and chasing the ghosts of classic characters.
Gojira's point here really points to the bind Capcom's in. I love playing SFV, but frankly what it has going for it is that it's the most modern entry in a long-running series, but once that newness wears off, there are better Street Fighters (SFII, SSFIIX, Zero 2, Zero 3, and fine, I guess SFIII (I'll eat my vegetables)). Short-term, people will be annoyed without their favorite characters, and long-term, even if SFV gets more cohesive and people come around to the new chararcters, it's too late because among retro Street Fighters, SFV will be destined to lose.





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"Re(4):Season 2 who are these people? edition" , posted Sat 18 Feb 18:56post reply

quote:
(though this does not explain the mystery of Juri's reappearance).
I was going to use Juri to answer Gojira's point as well (and that was what I meant when I said throwing away these new characters in season 2 allowed them to carve their own niche).
Honestly, I don't know why C.Viper failed where Juri succeeded and will probably from now on be the recurrent SF4 character (she already appeared in the last two PxZ game, which are made by people with a better understanding of what people actually want to see). I guess when making SF4 Ono's team gambled between Viper and Abel to be the face of their game, and while it failed hilariously and predictably (and Rufus became the face of everything that was wrong with SF4), I don't understand why Juri, an equally "BLAH" character, succeeded. It wasn't her game play, since she's basically a new character in SF5. Maybe it was because she was a very trope-y villain, something Street Fighter desperately lacks? The fact she ends up being paired with Vega in PxZ (even though I'm still not sure whether they work together or want to kill each other) (SF4's scenario was a mess) seems to point in that direction. Or maybe Vega and Juri are SF's Kyo and Iori, the predictable rivals that keep saying they will kill each other when all they need is some smokey make-up sex.
Juri was never going to be a character perfectly tuned with the needs of the players in that particular moment (like Sakura was and that made her a star), but she ended up being the character Street Fighter needed at that point of its history.

quote:
I love playing SFV, but frankly what it has going for it is that it's the most modern entry in a long-running series, but once that newness wears off, there are better Street Fighters (SFII, SSFIIX, Zero 2, Zero 3, and fine, I guess SFIII (I'll eat my vegetables)).
Fortunately (or not?) I'm not on that boat.
Admittedly, I've never been a huge fan of Street Fighter's gameplay as a whole after SF2 (hello Vampire, Samurai Spirits and KOF) so SFV remains a more enjoyable game to play than both Zero2 and Third Strike.
The other issue the 2D games have is that modern displays make them look terrible. I played recently CvS2 on a modern system and it made my eyeballs vomit. So you're faced with the alternative of looking for a CRT or playing the unlovable sasquatch of an abomination that is HDRemix.
They look fine on Vita though, so hopefully the Switch will receive quality port of good fighting games.







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"Re(5):Season 2 who are these people? edition" , posted Tue 21 Feb 20:34post reply

So.... someone made a patch that drastically improved loadings.

How did he do that?
https://twitter.com/TOOLASSlSTED/status/833300043142676480

.... by unlocking the framerate of the select screen.

...
... So, yeah, of course I understand there are matchmaking issues, and it also depends on both people having a good enough PC to load everything so fast, but... SERIOUSLY, CAPCOM?!





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"Re(6):Season 2 who are these people? edition" , posted Wed 22 Feb 00:07post reply

quote:
It's funny how based on the quality of the cultural/martial arts basis for a new SF character that we've talked about before, you can generally tell who will last. Like, no focus group was required to figure out that El Fuerte and Abel and Remy wouldn't last where Laura might (though this does not explain the mystery of Juri's reappearance).



I can think of a few reasons why Juri would last:

- She's the only South-Korean character in SF so far (thus adding representativity to the South-Korean players - this may sound silly, but I remember many people in Brazil being proud of having the country represented back in the SFII days, even if the one representing it was Blanka);

- She's the first true female villain in SF (the Dolls are mind-controlled and thus not responsible for their actions, while C.Viper only pretended to be a villain to investigate Seth);

- Also the horniest character in SF history, increasing her fanservice level.

I do wish Hakan could get a little more love from Capcom and the competitive players, though.





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"Re(7):Season 2 who are these people? edition" , posted Wed 22 Feb 03:48post reply

quote:
I can think of a few reasons why Juri would last:


I agree, Juri is going to move forward because she fills the "bad girl" slot that had been empty in SF since the beginning. Although I have no idea how to play her I'm glad she's the SF4 character who made it to the big leagues. But what's odd about this is that Capcom also has no idea how she's supposed to play (her gimmick is that she... charges moves in her feet?) but they still brought her back right away in SF5. This decision was obviously made due to her general popularity and not for gameplay reasons. This choice once again makes SF5's lack of support for anyone but those who grind online that much more frustrating but my complaints about SF5 feel very circular at this point so I should probably stop.

Also, thanks to Iggy for reminding me about the early days of SF4 where Capcom tried to make Abel and C.Viper a thing. I doubt anybody thought Abel was going anywhere but you could tell Capcom had faith in C.Viper's popularity and she ended up being DOA before the game even made it to consoles. Good times!





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"Re(8):Season 2 who are these people? edition" , posted Wed 22 Feb 06:56post reply

quote:

Also, thanks to Iggy for reminding me about the early days of SF4 where Capcom tried to make Abel and C.Viper a thing. I doubt anybody thought Abel was going anywhere but you could tell Capcom had faith in C.Viper's popularity and she ended up being DOA before the game even made it to consoles. Good times!



I wouldn't say she was DOA before the game made it to consoles since C. Viper did actually made it into MvC3 years later (and is actually pretty strong in that game, too... plus they got rid of her weird Uni-boob).

I'd still like to see her return to V anyway. Maybe they can, against all possible odds, come up with an inspired costume or something.





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"Re(8):Season 2 who are these people? edition" , posted Wed 22 Feb 18:58post reply

quote:
Also, thanks to Iggy for reminding me about the early days of SF4 where Capcom tried to make Abel and C.Viper a thing. I doubt anybody thought Abel was going anywhere but you could tell Capcom had faith in C.Viper's popularity and she ended up being DOA before the game even made it to consoles. Good times!



Abel has IMO a more timeless design compared to Viper's weird mix of everyday clothing, gadgets and outrageous hair - it's kinda sad plot-wide he was attached to a lame villain, although at least that made for an interesting alternate skin in SFxT IIRC.

As for Juri, her design never clicked all that much with me, but gameplay-wise projectiles and dive-kicking moves can go a lot way into making a character feel accessible, regardless of how effective her gameplan might actually be. The whole "wants to kill Bison/Vega but is working for him to bide her time yet lets him install a weird gadget in her eye, which is disturbingly close to the brain, and coming from a guy with mind-control powers" is kind of a mess to try and work with in terms of any narrative that would try and make sense - I guess it's a good thing that, even if I'm yet to see SF5's story mode, they decided to embrace silliness with stuff like "muscle spirit beats sword"...





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"Re(9):Season 2 who are these people? edition" , posted Thu 23 Feb 01:02post reply

quote:
I wouldn't say she was DOA before the game made it to consoles since C. Viper did actually made it into MvC3 years later (and is actually pretty strong in that game, too... plus they got rid of her weird Uni-boob).


That's probably unfair of me to dismiss C. Viper that directly but I doubt she made quite the splash Capcom was hoping for. One thing that the SF team has always recognized is that -whether it's fair or not- the female characters are going to get more attention. Even when SF5 was struggling to be in any way presentable for it's debut they were insane enough to commission a life-sized statue of Laura. The return of SF with SF4 was a big thing and C. Viper was supposed to be at the forefront so it must have been frustrating when the big discussion about her ended up being questions about her hair.

quote:
Abel has IMO a more timeless design compared to Viper's weird mix of everyday clothing, gadgets and outrageous hair - it's kinda sad plot-wide he was attached to a lame villain, although at least that made for an interesting alternate skin in SFxT IIRC.

It's funny, but I started liking Abel a lot more when his story went from "man who is a copy of another man who is sort of a clone of a third guy" to "man who wants a pet dog." That's the sort of low-key motivation I can appreciate. Not every fighting game storyline has to be about saving the world; sometimes it's fine to fight a would-be world dictator just to get rent money for the dojo.







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"Re(10):Season 2 who are these people? edition" , posted Thu 23 Feb 03:32post reply

quote:
One thing that the SF team has always recognized is that -whether it's fair or not- the female characters are going to get more attention.

Sakura spoiled the well for everyone. Or Alex's failure to support SF3, I'm not sure.

If SF4 had been any other episode, maybe Viper, Abel or Rufus could have made a more lasting impression, but this one was the great return of the Street Fighter franchise for the first time in 10 years, starring all the characters you loved in SF2 and more, please have a walk down nostalgia lane with us.
Maybe Juri succeeded because when she arrived she didn't have the impossible task to compete with Ryu, Chunli and Guile.





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"Re(2):Re(10):Season 2 who are these people? e" , posted Thu 23 Feb 05:36post reply

quote:
If SF4 had been any other episode, maybe Viper, Abel or Rufus could have made a more lasting impression, but this one was the great return of the Street Fighter franchise for the first time in 10 years, starring all the characters you loved in SF2 and more, please have a walk down nostalgia lane with us.
Maybe Juri succeeded because when she arrived she didn't have the impossible task to compete with Ryu, Chunli and Guile.



Or maybe because she kinda looks like an "Evil Chun-Li".





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"Re(3):Re(10):Season 2 who are these people? e" , posted Sun 26 Feb 02:48post reply

I cannot tell why Juri is popular, but based on dōjinshi and her popularity in the modding community, she definitely is the breakout character of SF4. She is pretty much the Diana/Baroness of the series so, as mentioned above, I guess "hot crazy evil bitch" filled an important gap in the archetypes presented by Street Fighter (which has never been exactly the most subtle and innovative setting of characters). Also her haircut and color patterns are very recognizable, which is always a good thing.





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"Re(4):Re(10):Season 2 who are these people? e" , posted Mon 27 Feb 18:09post reply

In tune with "who are these people?", Captain Sawada from SF the Movie now has a profile on CFN Portal:
真似はしてはいけない。





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"Re(5):Re(10):Season 2 who are these people? e" , posted Wed 1 Mar 05:54post reply

How ironic that a character with high resistance to cold was included in the Shadaloo archives right when Kolin is about to be added to SFV :D





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"Kolin vs. Season 2.5" , posted Fri 17 Mar 14:43post reply

An overdue report: after dueling with Iggy's Kolin, I'm convinced that A) she seems fun enough, B) Capcom is still completely insane to think people will pay to download a character they've never played before, least of all one who was a three-frame background sprite in a game that has never sold more than 50,000 copies on any system in Japan, and C) Capcom USA still exercises diabolical, clandestine aesthetic influence on the game's visuals in some very weird places. Yes, I'm talking about Kolin's underwear. The signs that the Americans were calling the visual shots were already out there with Rashid's Skies of Horror motion sickness stage that only the FPS-honed could possibly stomach. But here we now have a game where every character's underwear is black instead of white, an unimaginable aesthetic choice if Capcom Japan were in the lead. Is "bad American boxart" Rockman next?

Meanwhile! The April update for season 2, also mentioned in the general fighting games thread, is one of the stranger posts I've seen. It's basically a non-stop litany of "unfortunately..." with regards to all of the terrible changes in season 2 and subsequent fixes. I look forward to the May update being easily summarized as "went back to season 1" and saving everyone a lot of time.





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"Re(1):Kolin vs. Season 2.5" , posted Fri 17 Mar 16:09:post reply

quote:
It's basically a non-stop litany of "unfortunately..."


Yeah, those patch notes definitely were a chore to read. Glad Capcom is undoing some Season 2 bullshit and I hope the revert gets full in May/June just like you do Maou.

EDIT: help!! Matchmaking is getting shittier and shittier. I'm getting huge LP gaps, both in my favor and against me, in ranked and in casual. So much for the countless server maintenance sessions supposedly aimed at improving it. That's definitely how you DON'T want the online modes to go in an age when they are the heart and soul of any fighting game, no matter how robust its offline offering is.





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"Re(1):Kolin vs. Season 2.5" , posted Sun 19 Mar 02:06post reply

quote:
Capcom USA still exercises diabolical, clandestine aesthetic influence on the game's visuals in some very weird places. Yes, I'm talking about Kolin's underwear. The signs that the Americans were calling the visual shots were already out there with Rashid's Skies of Horror motion sickness stage that only the FPS-honed could possibly stomach. But here we now have a game where every character's underwear is black instead of white, an unimaginable aesthetic choice if Capcom Japan were in the lead. Is "bad American boxart" Rockman next?

I shrugged off your idea first, but I started Nier Automata yesterday, and 2B's underwear is fiercely white under all that black gothic lolita cosplay.
But then, does it mean Americans prefer black underwear? They find it more comfortable? Sexier? Puritanical American prefer them black because they cover an area that is forever mired in sin? I'm afraid your observation leads to even more mysteries.

As for the season 2's season 2, it's difficult not to read the patch notes as "ComboFiend having to undo someone else's mess" (a someone that's dismissive, arrogant and probably in Japan).
Or maybe I'm projecting.







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"Re(1):Kolin vs. Season 2.5" , posted Mon 20 Mar 10:09post reply

quote:
Meanwhile! The April update for season 2, also mentioned in the general fighting games thread, is one of the stranger posts I've seen. It's basically a non-stop litany of "unfortunately..." with regards to all of the terrible changes in season 2 and subsequent fixes. I look forward to the May update being easily summarized as "went back to season 1" and saving everyone a lot of time.



As a casual player who pretty much stopped playing last year, other than to log in weekly for the 5000 FP challenge, I'm disappointed that Capcom restored invincibility for shoryukens.

Yes, it was an obvious candidate for change. There were too many players expressing outrage, and even saying that they'd quit playing, for it to stand. But the anti-shoryuken crowd did have a point. It wasn't particularly fair for a select group that includes some otherwise already capable characters to also have meterless reversals. And the cries of outrage were pretty rich, with people calling it a "crippling" change to suddenly be required to face the same challenges that the majority of the roster always had to face.







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"Re(2):Kolin vs. Season 2.5" , posted Mon 20 Mar 23:18post reply

quote:
But the anti-shoryuken crowd did have a point. It wasn't particularly fair for a select group that includes some otherwise already capable characters to also have meterless reversals. And the cries of outrage were pretty rich, with people calling it a "crippling" change to suddenly be required to face the same challenges that the majority of the roster always had to face.

I'm really a low-level player so my opinion is probably moot, but my characters don't have meterless reversals and they do very well without them, because they have other tools to compensate. My understanding of the issue is that several of the characters whose shoryuken got crippled don't have these other tools, so they had their main option damaged without having anything to compensate. Also the nerf was so bad that not only did it render the move useless as a reversal, it also made it a bad and unreliable antiair, which is a rather big issue for most characters since it makes one of their main super moves pointless.

For Ryu, it seems to have been bad enough to send him to the bottom of the tier list. Cammy, on the other hand, was perfectly fine without that meterless reversal.
For some reason, Capcom's list of characters who will regain partial and selective invincibility (which is anyway much better than a free-for-all invincible button) doesn't include Necalli. It may be an oversight, or maybe Necalli will remain without invincibility (in which case, I hope Cammy will be on the same boat).







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"Re(3):Kolin vs. Season 2.5" , posted Tue 21 Mar 02:29post reply

I can't find my butt with both hands when it comes to fighting games but I do believe Iggy is right. Some characters are designed to be so strong in certain areas that a meterless reversal would be overkill. Besides, they aren't bringing back fully invincible meterless uppercuts anyway. Each strength will have its uses but all three will have things that they lose out to. It's an interesting idea to make all three versions of that move practical. I have no idea whether it will work or not but since right now Cammy's dive kick can beat a shoryuken clean something probably needs to be done.
quote:

For some reason, Capcom's list of characters who will regain partial and selective invincibility (which is anyway much better than a free-for-all invincible button) doesn't include Necalli. It may be an oversight, or maybe Necalli will remain without invincibility (in which case, I hope Cammy will be on the same boat).

Perhaps they felt that between Necalli's command throw and other tools that he doesn't need more options? Or is Necalli such a personality vacuum that even the programmers forgot about him?





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"Re(4):Kolin vs. Season 2.5" , posted Tue 21 Mar 07:49post reply

Ah, a good reminderfor this SF5 discussion that balance and fun are not interdependent.





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"Re(2):Kolin vs. Season 2.5" , posted Tue 21 Mar 09:53post reply

quote:
2B's underwear is fiercely white under all that black gothic lolita cosplay.
But then, does it mean Americans prefer black underwear? They find it more comfortable? Sexier? Puritanical American prefer them black because they cover an area that is forever mired in sin? I'm afraid your observation leads to even more mysteries.
While Pollyanna's extended absence has made it more difficult to discuss this question seriously, what I do know is that Capcom USA's sinister and unsexy conspiracy means we are a long way from Sophitia's Soul Calibur 1 underwear code.
quote:
Or is Necalli such a personality vacuum

Who?
quote:
Ah, a good reminderfor this SF5 discussion that balance and fun are not interdependent.

Ha! I do look forward to everyone getting their own Shungokusatsu in the future. It does at least remind me that I miss the sense of not-quite-Marvel-level mayhem that hasn't really been in the series since Zero 3 or so. I felt it a little bit with Season 1 Chun-li's V-trigger mode before they shortened it to about two seconds.





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"Re(3):Kolin vs. Season 2.5" , posted Fri 31 Mar 05:09post reply

I don't know why this makes me happy but both the Guile and beach stages are being improved. At this point I honestly believe that KoF14 has a larger staff but I appreciate the tiny number of people who are still plugging away at SF5.







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"Re(4):Shen Long vs. Season 2.5" , posted Fri 31 Mar 09:47:post reply

quote:
I don't know why this makes me happy but both the Guile and beach stages are being improved. At this point I honestly believe that KoF14 has a larger staff but I appreciate the tiny number of people who are still plugging away at SF5.

You may be right about the probable one-person staff for SFV. It's the only way to explain the furious level of disengagement and complacency from Capcom. It was especially galling to have Dan's comment in the store about the breakable crates on Guile's stage not actually reflect reality...UNTIL NOW. And while it's such a seemingly small thing that there are now moving boats and a bouncier Tiffany on the best stage, this kind of attention to detail has always been so important to Capcom games. It actually makes me want to play the game more. The characters in-game are filled with so much personality (as always, see Birdie's poses) that it really makes sense for the stages to match.

But is the world ready for the rumored new character to be Guile's army colleague!?



EDIT: Holy clams, it's Shen Long's profile in CFN! What an interesting time of the year for it.

"This time, it's that [famous] master, Shen Long. What could his relationship with Ryu be...!? He is a living legend who has mastered the martial arts. They say that anyone who sees him will meet a terrible fate."

Likes: This day
Dislikes: Modified arcade boards

Pictures here and here since it vanishes on April 2. As we already realized with the Two-P profile, the real geniuses at Capcom are writing the CFN profiles and should be in charge of all of SFV.





人間はいつも私を驚かせてくれる。不思議なものだな、人間という存在は...

[this message was edited by Maou on Fri 31 Mar 12:40]



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"Re(5):Shen Long vs. Season 2.5" , posted Fri 21 Apr 00:49post reply

So, apparently, the CFN update, as well as the 2.5 changes and the 3rd character are delayed until further notice. Thailand stage as well? I'm not sure.
Banchou Ryu and Suicide Squad Juri are still coming at the end of the month, though.
And don't worry, Chunli will get yet another costume on top of her other new costume to replace that new costume we won't talk about.

This will be perfect with Kolin's newly discovered secretary-with-glasses outfit!







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"Re(6):Shen Long vs. Season 2.5" , posted Fri 21 Apr 01:38post reply

I wonder if Capcom will at least let us know who the eventual next character will be? It would at least give us something to mull over while waiting for delayed update.

Quick thoughts on the costumes:

It must be tough for Alex to perform his dance routine with a giant hose wrapped around his torso. Still, I'm certain being an exotic dancer pays better than street fighting so I can't fault the guy.

In the next televised SF tournament R.Mika is going to obliterate the competition with pom-poms strapped to her hands. Esports is really something.

By the end of SF5 Chun-Li will have a costume that covers every single outfit fetish possible. God bless her. Also, kudos to the design team for giving her a skirt that lets her kick.







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"Sodom vs multilingualism" , posted Fri 21 Apr 20:45post reply

Someone just pointed out what could very well be the origin of Sodom's oh so colourful figure of speech.

Atsie sammy eel oh piggy night?





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"Re(1):Sodom vs multilingualism" , posted Fri 21 Apr 23:37post reply

quote:
Someone just pointed out what could very well be the origin of Sodom's oh so colourful figure of speech.

Atsie sammy eel oh piggy night?



Dalley?





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"Re(1):Sodom vs multilingualism" , posted Sat 22 Apr 02:42post reply

quote:
Someone just pointed out what could very well be the origin of Sodom's oh so colourful figure of speech.

Atsie sammy eel oh piggy night?

"Up a ray!"

Actually, on second thought, bah, you had me convinced Sodom's destined return was upon us as the next season two character, ten demerits for you instead.

Sodom is truly a man for all eras.

"Die job death car?"





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"Oh, it's that guy" , posted Wed 26 Apr 07:59post reply

The Thailand update for the store is out, and while it doesn't contain any new characters, there is now evidence that the update was supposed to include the second season 2 character in the season 2 pass text on the store (which was swiftly changed back).

http://shoryuken.com/2017/04/25/capcom-reveals-the-next-season-2-dlc-fighter-via-the-playstation-store-get-ready-for-ed/

And yeah it's Ed, that guy that hangs around with Boxer in story mode. The trend seems to be just using Story Mode characters since they already have models (even though they did a complete makeover on Kolin anyway). So not a surprising choice and I'm pretty neutral on it, but I guess it was about time they lifted some of the mystique on this character.







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"Re(1):Oh, it's that guy" , posted Wed 26 Apr 09:57post reply

Good grief, it wasn't enough to attempt to make money off of a hot nobody like Kolin, now they're trying to make money off of an uninteresting nobody like...Ed?!

Ah well, it'll be nice to go to Thailand, and the new outfits for the only characters Chun, Ryu, and Juri look great.





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"Re(2):Oh, it's that guy" , posted Wed 26 Apr 18:42post reply

quote:
Good grief, it wasn't enough to attempt to make money off of a hot nobody like Kolin, now they're trying to make money off of an uninteresting nobody like...Ed?!

Ah well, it'll be nice to go to Thailand, and the new outfits for the only characters Chun, Ryu, and Juri look great.



Let's not think of it as a story mode character but Eminem making a guest appearance in SFV







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"Re(3):Oh, it's that guy" , posted Wed 26 Apr 21:36:post reply

Chun-li has black underwear.
Vile American aesthetic conspiracy confirmed.
Happily, Banchou Ryuu is the most gorgeous thing here. I now look forward to being a total scrub Ryu, just like a real banchou fancies himself strong!
quote:
Let's not think of it as a story mode character but Eminem making a guest appearance in SFV

I guess the concept of the Real Slim Shady (I had to look up how to spell that) being canon amuses me in the same way Heihachi being canon in Soul Calibur does.





人間はいつも私を驚かせてくれる。不思議なものだな、人間という存在は...

[this message was edited by Maou on Wed 26 Apr 21:39]



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"The CFN website is still the best" , posted Wed 26 Apr 22:10post reply

So, they have added a costume viewer.
Which should have been added into the game to properly see what is happening, but whatever.
It allows to see some things I never suspected were in the game, like a Roll color for Ibuki, Hulk Hogan for Gief, or a Cyclops-from-the-Xmen-color for Cammy.

But more importantly, they have added a comment for the costumes (only the 3 default ones for each character, if I'm not mistaken).
And the comments are fantastic. You should read them all, even for boring characters like Nash.





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"Re(1):The CFN website is still the best" , posted Wed 26 Apr 23:46post reply

quote:
So, they have added a costume viewer.
Which should have been added into the game to properly see what is happening, but whatever.



I think "should have been added into the game" is a phrase that has been uttered every day since SFV was released.

It appears there is already a bit of controversy surrounding the SF2 Thailand stage.

It appears that the vocals are phrases from the Quran.

Audio Here

It appears people cannot buy it anymore on the game shop.







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"Re(1):The CFN website is still the best" , posted Thu 27 Apr 04:53post reply

quote:
So, they have added a costume viewer.
Which should have been added into the game to properly see what is happening, but whatever.
It allows to see some things I never suspected were in the game, like a Roll color for Ibuki, Hulk Hogan for Gief, or a Cyclops-from-the-Xmen-color for Cammy.

But more importantly, they have added a comment for the costumes (only the 3 default ones for each character, if I'm not mistaken).
And the comments are fantastic. You should read them all, even for boring characters like Nash.



When did they add 5 extra colors for the story/premium outfits? I must have missed that update. Then again I haven't been paying that much attention to Capcom's announcements lately since they often seem to get quickly retracted.







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"Re(2):The CFN website is still the best" , posted Thu 27 Apr 05:19post reply

quote:

It appears that the vocals are phrases from the Quran.

Audio Here


How many times have games mindlessly included bits of the Quran? Having it happen repeatedly over the years is utterly bizarre.







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"Re(1):The CFN website is still the best" , posted Thu 27 Apr 10:35:post reply

quote:
Quran Fighter V
Ahahaha, SFV has been bungled in so many ways, but even then I never expected that they would accidentally recreate a joke scenario imagined in a Penny Arcade comic!
quote:
So, they have added a costume viewer.
The comments are marvelous! It almost takes the sting out of the abovementioned black garment issue. I don't know if these are being translated, but we can do it here if not! I also like the note that Hot Chun-li colors 14 and 15 look like a "dark sort of stalker" of some kind. Morrigan-li!

And like everyone says, I can't believe that this (and frankly all of the wonderful CFN online stuff) isn't in the actual game. It's rich and quirky and fun, in all the ways that SFV's menu options aren't.





人間はいつも私を驚かせてくれる。不思議なものだな、人間という存在は...

[this message was edited by Maou on Thu 27 Apr 13:03]

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"Re(3):The CFN website is still the best" , posted Thu 27 Apr 17:24post reply

quote:

It appears that the vocals are phrases from the Quran.

Audio Here

How many times have games mindlessly included bits of the Quran? Having it happen repeatedly over the years is utterly bizarre.



Oh man, I am laughing and crying.

I'm actually pretty offended they thought that all brown Asian people music sounds like an Islamic call to prayer.

I know the average person can't tell the difference. But a professional musician composing for a level that's explicitly a Thai Buddhist Temple? HOW COULD YOU GET IT SO WRONG.

And didn't anyone on the staff catch this? They probably have dozens of people working on the game that have been to Thailand. Thai music sounds NOTHING like this (and trust me you'll hear traditional music quite frequently if you're a tourist here). Maybe the composer has been to Indonesia and thought that was close enough??






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"Re(4):The CFN website is still the best" , posted Fri 28 Apr 03:26post reply

Sgt. Ashida is the best character added to the SF universe since Hakan.

quote:

Oh man, I am laughing and crying.

I'm actually pretty offended they thought that all brown Asian people music sounds like an Islamic call to prayer.

I know the average person can't tell the difference. But a professional musician composing for a level that's explicitly a Thai Buddhist Temple? HOW COULD YOU GET IT SO WRONG.

And didn't anyone on the staff catch this? They probably have dozens of people working on the game that have been to Thailand. Thai music sounds NOTHING like this (and trust me you'll hear traditional music quite frequently if you're a tourist here). Maybe the composer has been to Indonesia and thought that was close enough??


What's even weirder is that this might be the same audio track that was in Ocarina of Time. Is there a free audio catalog in Japan with a mislabeled file that musicians keep dipping into? Is this a leftover attitude from the old days of games when developers would toss any old thing into a game regardless of the consequences or possible copyright infringements? I don't know, but everything from Tekken to LittleBigPlanet have had to readjust due to questionable religious content which shows this is not an isolated incident but is part of a long string of odd, inadvertent problems.







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"Re(5):The CFN website is still the best" , posted Fri 28 Apr 09:23post reply

quote:
I don't know, but everything from Tekken to LittleBigPlanet have had to readjust due to questionable religious content which shows this is not an isolated incident but is part of a long string of odd, inadvertent problems.

This is also an excellent subtitle for the game. "Street Fighter V: Part of a Long String of Odd, Inadvertent Problems!" I still love it, though.

If GAF is to be believed, this chant is just part of a batch of generic or open-source audio clips that have been around for a very long time. Due diligence is nice for chants, especially when on a very "ethnic" stage like Thailand, but Quran Fighter V was actually just particularly unlucky here.

NOW, who will play against Banchou Ryuu and School President Chun-li this weekend?





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"Re(6):The CFN website is still the best" , posted Sat 29 Apr 02:46:post reply

Interesting to see that fighting games have made it onto the film festival circuit.

quote:
NOW, who will play against Banchou Ryuu and School President Chun-li this weekend?


Hmm, I would like to but the famers' markets open this weekend so my usual time for lagfests (US mornings) may be occupied. If I'm around I'll send up a flare but I may be off buying carrots.

EDIT: If anyone is up for a game I'll be online for about an hour starting... now!





[this message was edited by Ishmael on Sun 30 Apr 23:19]



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"Ed leaked" , posted Sat 6 May 21:34post reply

https://twitter.com/ZeroX_FGC/status/860809712333332481

I have no comment.







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"Re(1):Ed leaked" , posted Sat 6 May 22:01post reply

Hahaha. Wait, what? I thought it was a fan-made joke because he looks even more patched together than poor Frankenash, but could it actually be real?! I continue to perversely admire their boldness in not wanting to make a single dollar off of season two characters, except from Iggy.

In other news, I'll be around this weekend if anyone wants to LAG.





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"Re(2):Ed leaked" , posted Sat 6 May 23:42:post reply

quote:
Hahaha. Wait, what? I thought it was a fan-made joke because he looks even more patched together than poor Frankenash, but could it actually be real?! I continue to perversely admire their boldness in not wanting to make a single dollar off of season two characters, except from Iggy.


Patched together is the wrong description. Other than his skin and hair color, he doesn't look anything like the version of Ed that was previously portrayed within Street Fighter 5 itself. That new model would fit as easily as a bad SF5 redesign of Abel, or a random nameless Shadoloo goon.

It is as if Capcom had brought in Eliza Masters, but had made her a physical clone of Tobal's Mary Ivonskaya.





[this message was edited by Baines on Sat 6 May 23:52]

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"Re(3):Ed leaked" , posted Sat 6 May 23:53:post reply

quote:
Hahaha. Wait, what? I thought it was a fan-made joke because he looks even more patched together than poor Frankenash, but could it actually be real?! I continue to perversely admire their boldness in not wanting to make a single dollar off of season two characters, except from Iggy.

Patched together is the wrong description. Other than his skin and hair color, he doesn't look anything like the version of Ed that was previously portrayed within Street Fighter 5 itself.

It is as if Capcom had brought in Eliza Masters, but had made her a physical clone of Tobal's Mary Ivonskaya.



Ed is clearly inspired by Brittney Spears' iconic 60s Air Hostess outfit from the music video to "Toxic."

I'm guessing he's some sort of henchman for Shadoloo? And he'll surely have flying and poison type moves!






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[this message was edited by nobinobita on Sat 6 May 23:59]

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"Re(4):Ed leaked" , posted Sun 7 May 04:53post reply

Shadaloo has always had interesting uniforms for female members, for male well...







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"Re(5):Ed leaked" , posted Sun 7 May 22:17post reply

I had been hoping that Ed would have a young, Rock Howard-ish look since SF really doesn't have that archetype. Instead it looks like he yelled "Shazam!" and puffed up before the fight.







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"Re(6):Ed leaked" , posted Tue 9 May 00:18:post reply

Jesus Christ, the music is an abomination.

We'll see how it goes. One interesting is that the trigger is Decapre's Ultra. Since she was almost feature complete in story mode, I expected her to show up at some point, but apparently Capcom took notice of the backlash.
The bulge on the cosplay costume is ridiculous.

Wait a second...
Laura, Necalli, Kolin Alt, Gôki, Ken: silly haircut
FANG, Rashid, Kolin, Dhalsim: silly hat

And this guy has both.
I THINK I CRACKED THE CODE GUYS





[this message was edited by Iggy on Tue 9 May 00:27]



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"Re(1):Ed leaked" , posted Tue 9 May 01:42post reply

quote:
https://twitter.com/ZeroX_FGC/status/860809712333332481

I have no comment.





...

Wow, this is one of the lousiest designs I've seen come out of modern Capcom. Yet somehow it wasn't so bad that it came out the other end as kitschy or something. It's just bad bad. Which makes me wonder how badly they can REALLY do if they tried.

I'm... wow, I barely have any words.





You have to carefully reproduce the world of "Castlevania" in the solemn atmosphere.


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"Re(7):Ed leaked" , posted Tue 9 May 06:30post reply

quote:
Wait a second...
Laura, Necalli, Kolin Alt, Gôki, Ken: silly haircut
FANG, Rashid, Kolin, Dhalsim: silly hat

And this guy has both.
I THINK I CRACKED THE CODE GUYS


Here I was going with the blonde/not-blonde line of thinking with the characters. Silly me, I was pulling on the wrong string.







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"Re(8):Ed leaked" , posted Tue 9 May 06:33post reply

quote:
Wait a second...
Laura, Necalli, Kolin Alt, Gôki, Ken: silly haircut
FANG, Rashid, Kolin, Dhalsim: silly hat

And this guy has both.
I THINK I CRACKED THE CODE GUYS

Here I was going with the blonde/not-blonde line of thinking with the characters. Silly me, I was pulling on the wrong string.



I will say, though, that Capcom managed to legitimately surprise everybody because I'm sure nobody expected Ed to be like this. Especially coming from his story mode appearances, I think most people were expecting some kind of slender psycho power pretty boy, possibly even something like Ash from KOF... as opposed to this largehuge McNormous military punching dude.





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"Re(6):Ed leaked" , posted Tue 9 May 08:14post reply

quote:
I had been hoping that Ed would have a young, Rock Howard-ish look since SF really doesn't have that archetype. Instead it looks like he yelled "Shazam!" and puffed up before the fight.



Indeed, he didn't look so muscular in SFV's Story Mode.

His fighting style looks cool, though.





Maybe I'm this person right in front of you... nah probably not though.


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"Re(7):Ed leaked" , posted Tue 9 May 08:55post reply

Well at least his moves look cool. I wasn't expecting him to be a boxer but it makes sense given the company he keeps. So I might play him for the gameplay.

That design, though. That design.

Did they literally do that to Ed just to troll people who thought the silhouette was someone bigger? Can't wait until they get to the feminine-looking character and Capcom's like "SURPRISE it's Azam, who is now a small girl for some reason"







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"Re(2):Ed leaked" , posted Tue 9 May 12:17post reply

quote:
Wow, this is one of the lousiest designs I've seen come out of modern Capcom. Yet somehow it wasn't so bad that it came out the other end as kitschy or something. It's just bad bad.
Ed sucks, but to be fair, consider: Blanka, Remy, Necro, Sean, Rufus, Abel. On the other hand, at least these people had more unique names.
quote:
Which makes me wonder how badly they can REALLY do if they tried.

Don't tempt them. Remember Necalli? (Who?)





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"Re(2):Ed leaked" , posted Tue 9 May 15:17post reply

I actually don't really mind on his design but his MOVESET

For christ sake, even my 7 year old boy can even beat me (maybe not, LOL) using this character !

Capcom please ....





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"Re(8):Ed leaked" , posted Tue 9 May 21:33post reply

quote:
Did they literally do that to Ed just to troll people who thought the silhouette was someone bigger? Can't wait until they get to the feminine-looking character and Capcom's like "SURPRISE it's Azam, who is now a small girl for some reason"

Maybe Azam is like that big old guy in the last Guilty Gear, and there's a little girl inside him piloting him like a robot.

I would be fine with this solution.





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"Re(3):Ed leaked" , posted Tue 9 May 22:26post reply

quote:
Ed sucks, but to be fair, consider: Blanka, Remy, Necro, Sean, Rufus, Abel.



Hey, Blanka is awesome!

And I think Rufus was meant to suck, kinda like Dan...





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"Re(9):Ed leaked" , posted Wed 10 May 02:31post reply

quote:

I will say, though, that Capcom managed to legitimately surprise everybody because I'm sure nobody expected Ed to be like this. Especially coming from his story mode appearances, I think most people were expecting some kind of slender psycho power pretty boy, possibly even something like Ash from KOF... as opposed to this largehuge McNormous military punching dude.



That's exactly what I was expecting. I can't even defend Capcom anymore. They are not even consistent with their own product. What a fiasco...





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"Re(3):Ed leaked" , posted Wed 10 May 03:32post reply

quote:
I actually don't really mind on his design but his MOVESET

For christ sake, even my 7 year old boy can even beat me (maybe not, LOL) using this character !

Capcom please ....


That's the part I'm really interested in. How are they going to make a character like this work in the framework of SF? Will Ed feel like a complete character or will he feel like a character who has nothing but command normals? Will he be really weak to compensate for his play style or can you bang on the buttons to win? I doubt they are going to make a character that's Eddy Gordo levels of stupid but Capcom seems to be trying to make Ed as surprising as possible.







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"Re(4):Ed leaked" , posted Wed 10 May 04:59post reply

quote:
That's the part I'm really interested in. How are they going to make a character like this work in the framework of SF? Will Ed feel like a complete character or will he feel like a character who has nothing but command normals? Will he be really weak to compensate for his play style or can you bang on the buttons to win? I doubt they are going to make a character that's Eddy Gordo levels of stupid but Capcom seems to be trying to make Ed as surprising as possible.

I'm actually expecting the character to be unplayable at low-level, because you'd need to be extremely precise of when you need to press or release buttons. I could imagine mashing would be the last thing you'd want for this character (which already is more or less the case with Kolin: mashing will make her do the parabelum, a good move but much riskier than Chunli, Blanka or Honda's mashing moves).
I personally find Birdie and Boxer's "hold then release" moves almost impossible to use efficiently (or at least to hold the button while I'm doing something else). Maybe it's just me? I'm probably totally wrong.







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"Re(5):Ed leaked" , posted Wed 10 May 05:44post reply

It might look simple, but trying to use Ed's moves while also having the general inputs for throws, V-skill and V-trigger handy is going to be like finger twister on pads. In fact he may just be impossible without custom pad settings and button macros.





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"Re(6):Ed leaked" , posted Wed 10 May 23:39post reply

Ed's control scheme for special moves is quite interesting. As you guys say, I'm not sure if this will actually make him easier or harder to use.

I know this is SFV's thread and all, but I can't help wondering why Iron Galaxy didn't come out with this idea first for a Killer Instinct character, considering all the unique gimmicks they gave to some characters (like ARIA's interchangeable bodies and health bars, Aganos's walls, Hisako's wrath meter or Eyedol randomly alternating between two different fighting styles). That is, unless they use it for the final Post-Season 3 character - but if that's the case, the idea won't look so original anymore...





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"Re(4):Ed leaked" , posted Thu 11 May 01:31:post reply

quote:
or will he feel like a character who has nothing but command normals?

LOL a certain kickboxer and a certain luchadora from some rival developer came across my mind xD How biased I can get...

While I definitely wanted to see Ed fighting in his thin physique from the SFIV and SFV story material, I must admit F.A.N.G references the rapid growth of Ed's body. I'm not defending Capcom by any means, but if we remembered this tidbit, we may have been prepared for Ed's Shazam stunt ^^; (I only was reminded yesterday when scrolling some fighting game players' accounts on Twitter, otherwise I didn't remember Boxer's character story on my own)





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"New Beta on the PSN store (NA)" , posted Thu 11 May 04:00post reply

The Beta for the update of SFV is out on the North American PSN. 8+ GBs.

So if this Beta is a "success" as in nothing major is found, I imagine we MIGHT get the real update at the end of the month or early June, right?

I am curious if we will get a new season 2 character next month to keep up with their pattern (I dare not say "schedule") of releasing these things every other month.


quote:
It might look simple, but trying to use Ed's moves while also having the general inputs for throws, V-skill and V-trigger handy is going to be like finger twister on pads. In fact he may just be impossible without custom pad settings and button macros.



That is what I was thinking too. You are charging with but see you need to do a throw break I am sure the charged move will come out.

I like the way Ed moves in the game footage. It also goes to show you cannot tell who will be the next DLC characters since Ed is so drastically different from his story mode appearance (outside of extra costume).







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"Re(1):New Beta on the PSN store (NA)" , posted Thu 11 May 05:10post reply

I agree with the consensus that Ed's move set probably isn't going to make him any easier to play. It reminds me of how charge characters were supposed to be easy but came to be viewed as difficult because the player either has to telegraph or plan for their next special move. People like being able to immediately throw out a move even if it's the wrong one. Ed's success or failure will depend on whether or not he has the equivalent of a panicky dragon punch.





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"Re(2):New Beta on the PSN store (NA)" , posted Thu 11 May 19:01post reply

The beta client isn't on jPSN but I'm intrigued to know whether this is going to be a new Capcom VS SNK 2: EO too. Two of Ed's moves, Psycho Upper and Psycho Rising, are two-button moves so you can just assign them to a side button.

The hold-down-button attack (Psycho Knuckle) is probably the key which'll make Ed either hard or easy. But thus far SFV's hold-button-down moves weren't too hard compared to previous games I think...? It felt like the charge times were shorter than old games.

At least for Birdy, it was easy. He could switch it up between letting go of two punch buttons to do an invincible move, or input a half circle before letting go of the two buttons to do a throw-invincible throw (that sounds so confusing).





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"Ed Fighter" , posted Fri 12 May 03:39:post reply

Prof, if the previous betas's Japanese timeframe is anything to go by -I managed to take part into the last pre-release one-, the client will hit the JP store at noon JST. I'm kinda curious to get my hands on this toy :D

But I wonder, will the heavy emphasis on CFN social features enjoy any success in a bot-filled online environment? I'm Ultra Bronze and get matched with bots in "perfect blocking" mode most of the time, with some LK spamming bots and rare real humans actually controlling their characters on the side, don't know whether things are different for Gold and above players.

EDIT: the beta is up in the JP store indeed.

EDIT 2: WHAT THE FUCK?? Training mode is greyed out in this beta. I know Capcom only cares about superchampions when it comes to SFV and players of that kind don't need to practice a new character's techniques against a punching ball before actually facing other people, but this is too much.

EDIT 3: as infuriating this beta can be for a low level player like me, I find Ed fun to use. I imagined him as an Ansatsuken/Psycho Power hybrid before his reveal, but Capcom went for a more original fighting style, which is better than my dull concept. Love how misleading the title of this client is: not Street Fighter V (NEW CFN BETA) but ED FIGHTER.





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"Re(1):Ed Fighter" , posted Sun 14 May 08:06post reply

quote:
EDIT 2: WHAT THE FUCK?? Training mode is greyed out in this beta. I know Capcom only cares about superchampions when it comes to SFV and players of that kind don't need to practice a new character's techniques against a punching ball before actually facing other people, but this is too much.

Well, this is a beta test for the online infrastructure, not actual gameplay or balance beta. Makes sense they would let you play online and nothing else.

Anyhow.
Modders are FAST.





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"Re(2):Ed Fighter" , posted Sun 14 May 15:28post reply

I know Iggy, but I also think Capcom could force network requests, which was a thing in the pre-release beta but not here, and tweak training mode in a way that no training feature could pause matchmaking searches -dummy recording paused them back in the first betas and was used as a cheat to train without accepting challenges-, so that you could practice your techniques and at the same time you were forced to actually play online for the purpose of this current beta.

Still, I amassed one hour of Ed play per day, and I count to do the same today. He's that much fun to me :D

So does Terry sell his soul to Orochi in the SFV timeline, getting his Power Dunk motions drastically altered in the process? Cool LOL





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"Re(3):Ed Fighter" , posted Mon 15 May 20:50post reply

I tried out Ed as well, he's... odd. Well his concept is. His special moveset is clearly intended for entry level players but his normals kind of aren't; his standing normals aren't cancelable so you end up needing to connect crouching attacks in combos.





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"Re(4):Ed Fighter" , posted Tue 16 May 01:27post reply

quote:
I tried out Ed as well, he's... odd. Well his concept is. His special moveset is clearly intended for entry level players but his normals kind of aren't; his standing normals aren't cancelable so you end up needing to connect crouching attacks in combos.



Yea, he isn't as complex as I thought he would be. Only charge move is with the button.

So does Ed only have one level for all his special moves? You don't have light, medium or hard versions like with a Hadouken. I remember Taskmaster could modify his super in MvC3 by doing different combinations of Light, Medium and Hard. But I didn't see any difference with different combinations of buttons.

But it appears Ed just has normal and EX for some special attacks.





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"Re(5):Ed Fighter" , posted Tue 16 May 01:48post reply

quote:
I tried out Ed as well, he's... odd. Well his concept is. His special moveset is clearly intended for entry level players but his normals kind of aren't; his standing normals aren't cancelable so you end up needing to connect crouching attacks in combos.


Yea, he isn't as complex as I thought he would be. Only charge move is with the button.

So does Ed only have one level for all his special moves? You don't have light, medium or hard versions like with a Hadouken. I remember Taskmaster could modify his super in MvC3 by doing different combinations of Light, Medium and Hard. But I didn't see any difference with different combinations of buttons.

But it appears Ed just has normal and EX for some special attacks.



His projectile can be shot with then//, but that's about it I think?





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"Re(6):Ed Fighter" , posted Tue 16 May 20:03post reply

Prof, I forgot to test whether his Psycho Upper and Psycho Rising change based on the two buttons you press. I'm almost sure Bafael has already posted Ed stuff on Shoryukentube, so he may have the answer.





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"Re(7):Eh Fighter with wall" , posted Sat 27 May 11:36post reply

SHARPEN YOUR FANGS, IT'S NOT THE END

Yes, season 2 kind of sucks, and yes, Prof's perspective in the other thread on why some people have dropped the game was more devastating than 90% of all purposefully anti-SFV editorials out there, but but but: on May 30, we finally get a redone CFN interface so you can track all your MMC Lagfest comrades more easily, a version 2.5 patch that will hopefully undo the 100 page PDF of mistakes that comprised season 2.0, and now...Claw's stage?! A level that works to infuriating adventage but only for the vanishingly small number of Balrog players? Can't say I understand how this one got priority, but at least I'll be able to break boxes in Guile's stage now, and the sailboats are added to Kanzuki Beach. Or maybe they already are. I haven't played in a month, but I will, now! Come join!





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"Re(8):Eh Fighter with wall" , posted Mon 29 May 02:41post reply

quote:
SHARPEN YOUR FANGS, IT'S NOT THE END

I'm most certainly looking forward to the changes coming at the end of the month. I'll drop SF5 like a hot rock when Tekken 7 comes out a few days later but, hey, I'll be there for a little bit!

I admire Capcom putting all their chips on the e-league scene while simultaneously putting out stages that will be banned in tournament play. At least Vega's tattoo no longer slides around on his back when he scales the fence.





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"Re(9):Eh Fighter with wall" , posted Wed 31 May 17:54:post reply

The big update syndrome strikes back.
[JP1] [JP2] [EN1] [EN2]
I honestly am not completely used to this yet...

Well, let's lighten this up a bit with Rashid's hilarious obsession for the silliest trends





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[this message was edited by Micky Kusanagi on Wed 31 May 18:06]

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"Ed < Eddy E. < Edmond Honda" , posted Wed 31 May 23:16post reply

The most practical Ed combo ever in history. Thanks, Desk.





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"Re(1):Ed < Eddy E. < Edmond Honda" , posted Thu 1 Jun 06:31post reply

Yay, the update worked!

After seeing Ed in-game I noticed that while he would be a gigantic pile of muscles in most places he still looks relatively small compared to the monsters in SF. In the world of fighting games you either go big or go home.







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"Re(1):Ed < Eddy E. < Edmond Honda" , posted Thu 1 Jun 10:33:post reply

quote:
The most practical Ed combo ever in history.
It's Mahvel, babeee!

I'm amused by how Ed sounds like a young punk in Japanese like Justice Gakuen's Edge, whereas he appears to talk like a muscly lunkhead in English.

CFN has finally progressed to the point where I can actually invite you all to be friends rather than just adding you to my...observation list. So, ah, let's be friends! And fight this weekend.

While busy losing to a scrub Ryu, I noticed that the increased speed in the loading screen is there...mostly. Hooray?

PS: Chaz's amusing subject line reminds me of how sad I am that we have Ed and not Eddie E. If not Two-P, surely he was the next best choice, and with Sodom missing, we need more grapplers!





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[this message was edited by Maou on Thu 1 Jun 10:36]

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"Re(2):Ed < Eddy E. < Edmond Honda" , posted Thu 1 Jun 10:59post reply

quote:
CFN has finally progressed to the point where I can actually invite you all to be friends rather than just adding you to my...observation list. So, ah, let's be friends! And fight this weekend.



I wonder if the barbed wires still come falling at the start of the match in the Spain stage?

I think can play Sundaaay...







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"Re(4):Ed Fighter" , posted Thu 1 Jun 12:14post reply

quote:
I tried out Ed as well, he's... odd. Well his concept is. His special moveset is clearly intended for entry level players but his normals kind of aren't; his standing normals aren't cancelable so you end up needing to connect crouching attacks in combos.


Ed's design seems a bit pointless and incoherent.

A single mid-second-year DLC character is too little and far too late to function as an entry level character. Abandoning standard SF motions doesn't serve as a gateway character either.

As for the inputs themselves, it doesn't feel like there is a coherent theme beyond "no complex motions." His super, which is a regular double-QCF motion, violates even that minimal theme.

For the rest? One move is a hold-to-charge tied to a single button. A second is a specific direction plus a (different) specific button. A third is by mashing punch. He at least gets two two-button moves, but there is still dissonance in one having a three-button EX form while the other doesn't. He gets two follow-up moves, but one is tied to the preceding move hitting.

There just isn't any coherence; it is just a bunch of different input ideas thrown together.


On a side note: I see the update has produced a new theory as to who the fifth DLC character (previously guessed to be Satsuki) will actually be. I'm not sure how it will affect opinions of the Season Two characters. (Although personally I find it more interesting than Satsuki would have been.)







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"Re(3):Ed < Eddy E. < Edmond Honda" , posted Thu 1 Jun 12:14post reply

quote:
I wonder if the barbed wires still come falling at the start of the match in the Spain stage?
I don't know, but I'm not using the free Fight Money they gave out (to atone for their incompetance) without finding out! If Guile's stage could exist for a year without breakable boxes, despite their breakability being referred to in the store description, I'm sure anything is possible.

But I still like SFV. See you all this weekend!





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"Re(5):Ed Fighter" , posted Fri 2 Jun 01:07post reply

quote:
Ed's design seems a bit pointless and incoherent.


Ed feels as he was brought over from a fighter with a completely different game engine and the programmers tried to shoe-horn him into SF. In a way he reminds me of Yamazaki in KoF where the commands for his moves made sense in FF but didn't smoothly translate to a new game. While Ed sounds like a good idea on paper I'm not certain he really works in practice.

quote:
On a side note: I see the update has produced a new theory as to who the fifth DLC character (previously guessed to be Satsuki) will actually be. I'm not sure how it will affect opinions of the Season Two characters. (Although personally I find it more interesting than Satsuki would have been.)

Anything is more interesting than filling the roster with more Dolls. That said, the teaser for the new character has me interested. The design has some real potential and the play style could be virtually anything. This new character may be the winner of Season 2.

We are talking about the gorilla, right?





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"Re(2):Ed < Eddy E. < Edmond Honda" , posted Fri 2 Jun 01:27:post reply

quote:
Yay, the update worked!

After seeing Ed in-game I noticed that while he would be a gigantic pile of muscles in most places he still looks relatively small compared to the monsters in SF. In the world of fighting games you either go big or go home.



Or, you can go Choi.

Edit: Better yet, you can go Kobun.





/ / /

[this message was edited by Mosquiton on Fri 2 Jun 01:28]



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"Re(6):Ed Fighter" , posted Fri 2 Jun 02:31:post reply

quote:
We are talking about the gorilla, right?



No, I mean the fifth character, the silhouette that people has previously assumed would be Satsuki (and which some had hoped would be Hinata.)

Ed's story mode brings a new possibility. It introduces a new female character, a fortune teller that looks like she'd also fit the fifth silhouette. (Not that any characters really fit any of Capcom's silhouettes.)

This would also appear to fit Flowtron's previous Season 2 roster claims, which pegged an Egytian named Menat as the fifth character. The girl in Ed's story looks like she could be Capcom's idea of an Egyptian fortuneteller. There is further speculation that she might be Rose's apprentice.





[this message was edited by Baines on Fri 2 Jun 02:33]

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"Re(7):Ed Fighter" , posted Sat 3 Jun 05:50post reply

Your criticism on Ed is completely understandable, right down to his weird size -I had already noticed it when playing him in the new CFN beta Ed VS Ed mode xD-, but in all honesty I find him even more fun than before after trying him out again in his trials. Very satisfied with this bizarre experiment.

On a personal note, I'm sorry to go full-on beggar, but I got tired enough of certain SFV missions that I need to ask for help.
I specifically need help when these kinds of mission show up:
-get X Critical Art KOs
-get X EX move KOs
-win 10 lounge matches

I'd be really grateful to you guys if any of you set up a 2 people lounge with me when such missions pop up, in order to boost these targets. We'd get a KO/victory each in turns, and of course my buddy would get the first win because I'm the one asking for help and don't wanna be selfish. As for getting in touch to arrange the lounges, I think Twitter DMs would be the best option, my username is MickyKusanagi. I live in Italy and my timezone is CEST (CET with DST) right now, my favorite time window is from 2PM to 6PM.

Right now there's a CPT pass-only challenge asking you to score 50 CA KOs, and you can complete it any time before July 1st. If any of you bought the pass and felt like boosting the target with me, I'd be thankful. Sorry to bother you ^^;





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"Re(8):Ed Fighter" , posted Sat 3 Jun 20:06post reply

quote:
On a personal note, I'm sorry to go full-on beggar, but I got tired enough of certain SFV missions that I need to ask for help.
I specifically need help when these kinds of mission show up:
-get X Critical Art KOs
-get X EX move KOs
-win 10 lounge matches

I'd be really grateful to you guys if any of you set up a 2 people lounge with me when such missions pop up, in order to boost these targets. We'd get a KO/victory each in turns, and of course my buddy would get the first win because I'm the one asking for help and don't wanna be selfish. As for getting in touch to arrange the lounges, I think Twitter DMs would be the best option, my username is MickyKusanagi. I live in Italy and my timezone is CEST (CET with DST) right now, my favorite time window is from 2PM to 6PM.


There's probably an easy way to accomplish this. I think I can help when I'm not focusing on one thing? Let me know.







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"Re(8):Ed Fighter" , posted Mon 5 Jun 03:10post reply

quote:
On a personal note, I'm sorry to go full-on beggar, but I got tired enough of certain SFV missions that I need to ask for help.


I'd offer to help out but with the time difference between us and my erratic play schedule I don't know if I would be of much help. If our paths cross online I'll lend a hand.







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"Pride Fighter" , posted Sat 15 Jul 11:29post reply

What's that? The new Capcom Pro Tour stage is called Ring of Pride? I was expecting something progressive and flaboyant for famed "homosexual gaming site Madman's Cafe," but apparently not. Ah well, back to waiting for Super SFV.

I'm still having fun, though, come rumble online this weekend in the EVO spirit!





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"Re(1):Pride Fighter" , posted Sat 15 Jul 18:12post reply

quote:
What's that? The new Capcom Pro Tour stage is called Ring of Pride? I was expecting something progressive and flaboyant for famed "homosexual gaming site Madman's Cafe," but apparently not.

The idea that the Kanzuki family has their own sumo ring with a giant golden Karin Buddha statue is at the same time fantastic and totally normal. Carry on.

Other backgrounds: Abigael's stage, and... a stage from Smash Bros for some reason?





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"So uh.... Abigail is..." , posted Mon 17 Jul 11:21post reply

Well, he's something.

.....





/ / /


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"Re(1):So uh.... Abigail is..." , posted Mon 17 Jul 11:47post reply

DDDDD:

....

........Mosqui-tan, I am really sorry this happened after all the pro-bono official design work you did for Two-P's return. For the first ten seconds, I thought I was looking at a mod or a Team Fortress 2 character. Roxy (technically "new"), Edi E., and Andre, let alone "new to the numbered series" characters Rolento and Sodom, and they chose this guy for their new Final Fight character?!





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"Re(2):So uh.... Abigail is..." , posted Mon 17 Jul 14:53post reply

I like the animations, but damn that is the UGLIEST Street Fighter character ever.

Street Fighter is no stranger to weird characters that don't fit the general "martial artist" motif most characters fall under, but at least their proportions were reasonable for the art style the games were in.

Blanka was a green monster, but fit in. Necro's arms were disproportionately long, but that was about it. Rufus was obese, but not too comical for the style of the game.

But Abigail is just a whole other level. I appreciate that he isn't just Hugo (or more technically an Andore), but damn. The legs are okay, but that upper body and head need to be reworked to just flow better with the legs.

His proportions aren't too dissimilar to Potemkin from Guilty Gear or Gigas from Tekken, but it just doesn't fit in Street Fighter.

In better news, the EVO grand finals between Tokido and Punk were great. I was rooting for Itabashi Zangief, but knew he would get destroyed if he made it back to finals.







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"Re(3):So uh.... Abigail is..." , posted Mon 17 Jul 19:59post reply

I find Abigail so hilariously hideous that I might very well try him (he's already better than Ed which I feel is the lowest this game has sunk).

More importantly, he seems like he's reusing some ideas of Jack-X's moveset? I always rooted for SFxT's movesets to be ported to an actual good game, so if that can open the doors to Guy's master reusing Raven's tools, I'm all for it.
Hopefully Lei's insane 5 stances style will be back eventually.





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"Re(1):So uh.... Abigail is..." , posted Mon 17 Jul 22:43post reply

quote:
Well, he's something.

.....


WHY IS ABOBO IN THIS GAME





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"Re(2):So uh.... Abigail is..." , posted Tue 18 Jul 01:16post reply

quote:
Well, he's something.

.....

WHY IS ABOBO IN THIS GAME



My thoughts, exactly. Abigail has been taking the same steroids than Abobo, it seems.

I usually don't like big fighters, but I kinda liked his trailer. Maybe it's exactly because of his similarities to Abobo? I don't know, but I think Capcom is doing quite a good job with the Season 2 characters - if only they could be released in a shorter period than 3-4 months from each other...





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"Re(3):So uh.... Abigail is..." , posted Tue 18 Jul 01:40post reply

quote:
if only they could be released in a shorter period than 3-4 months from each other...

True, I was expecting them to do like with Ibuki and Juri (or Boxer?) and release two characters simultaneously to make up for the delay (which would have been an actual good Evo announcement).
As it stands, the last S2 character will be released after the end of the Capcom pro cup...







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"Re(4):So uh.... Abigail is..." , posted Tue 18 Jul 02:30post reply

Abigail is...

...easily the most boring boss from FF. He's little more than a head swap of Andore and is nowhere near as memorable as the bosses who have swords, grenades or crossbows. The SF5 designers had their work cut out for them updating this blah boy.

...skipping leg days more often than not.

...looks to be going for the Potemkin/Jack big-man striker design. That's a style SF really hasn't had outside of perhaps Q. Who knows if Abby is going to be any more successful or if he will be relegated to Abigail-only combo exhibitions on YouTube. All I know right now is that he's maybe the least graceful fighter I've seen in some time. That's not a negative.

...is going to look quite odd interacting with the rest of the cast. When Necalli hoists up Abigail in his win pose will the camera only be able to show a hunk of Abigail's massive collarbone?







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"Re(5):So uh.... Abigail is..." , posted Tue 18 Jul 05:31post reply

quote:
Abigail is...

...easily the most boring boss from FF. He's little more than a head swap of Andore and is nowhere near as memorable as the bosses who have swords, grenades or crossbows. The SF5 designers had their work cut out for them updating this blah boy.


I'm really excited that he's in (not that I play SFV much at all) because as far as I'm concerned, the more FF characters we have in Street Fighter over the years, the closer we get to a Final Fight cast-only fighter (which will never ever happen, I know).

So... yeah. I like him! I don't even mind his somewhat over the top bulk up!





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"Re(5):So uh.... Abigail is..." , posted Tue 18 Jul 07:15post reply

quote:
Abigail is...

...easily the most boring boss from FF. He's little more than a head swap of Andore and is nowhere near as memorable as the bosses who have swords, grenades or crossbows. The SF5 designers had their work cut out for them updating this blah boy.

...skipping leg days more often than not.

...looks to be going for the Potemkin/Jack big-man striker design. That's a style SF really hasn't had outside of perhaps Q. Who knows if Abby is going to be any more successful or if he will be relegated to Abigail-only combo exhibitions on YouTube. All I know right now is that he's maybe the least graceful fighter I've seen in some time. That's not a negative.

...is going to look quite odd interacting with the rest of the cast. When Necalli hoists up Abigail in his win pose will the camera only be able to show a hunk of Abigail's massive collarbone?



Will Alex have a special headbutt animation, like he did in TvC when trying to headbutt the giant robots?

Otherwise him and others are going to be dishing out all of their throws into Abigail's groin.







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"Re(4):So uh.... Abigail is..." , posted Tue 18 Jul 07:25post reply

quote:
if only they could be released in a shorter period than 3-4 months from each other...



Unfortunately the idea is doing its job, which is spiking game interest on the days when new characters come out. Speed of release and how characters are received seem to be distant secondary priorities at this point.

I'm a bit disappointed that the reactions to Abigail seem focused on the fact that he's ugly or disproportionate. Obviously he didn't set anyone's world on fire (me neither), but he fills a big man role to mess with the meta of the game and - unlike Birdie - sort of retains the old late 80's trendy HnK zako aesthetic he originally had, where everyone was a scrapyard punk. Maybe that was a bit by accident since they went with a "vehicle" theme for the character, but even his alt costumes seem a bit reminiscent of Kiba and Jagi.

Anyway looking forward to Zekuu. At this rate we might see him just before 2018 gets going.







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"Re(5):So uh.... Abigail is..." , posted Tue 18 Jul 09:45post reply

quote:
...skipping leg days more often than not.
So true.
quote:

When Necalli hoists up Abigail in his win pose will the camera only be able to show a hunk of Abigail's massive collarbone?
Who? Oh yeah, that guy. As the two worst-designed characters in the game, they are made for each other. It's always interesting how easy it is to tell which new characters are one-offs that will get instantly trashed for the next game (adios Rufus, all of 3S, Ingrid, season 2 cast).
quote:
Anyway looking forward to Zekuu. At this rate we might see him just before 2018 gets going.

I hope so, if only because he might be a replacement for a friend's favorite, Guy, which in turn has led him to play fruitlessly as Ibuki in the meantime, who at least at our human level of play, is putting up Dan-level resistance to my (thoroughly ordinary) Chun.





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"Re(6):So uh.... Abigail is..." , posted Tue 18 Jul 19:33post reply

quote:
As the two worst-designed characters in the game, they are made for each other. It's always interesting how easy it is to tell which new characters are one-offs that will get instantly trashed for the next game (adios Rufus, all of 3S, Ingrid, season 2 cast).
Though remember R.Mika once fitted in this category, and came back with a vengeance 20 years later.

Fortunately, T.Hawk and Hakan have been spared this indignity and will surely come back in S3 along with the remaining popular characters and cultural icons that they are.







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"Re(7):So uh.... Abigail is..." , posted Wed 19 Jul 02:10post reply

quote:
Though remember R.Mika once fitted in this category, and came back with a vengeance 20 years later.


True, a fair amount of "one-offs" that were "instantly trashed" turned out to have a fair amount of life when revisited.

It really comes down to how Capcom presents and continues to support these characters.

Juri has been praised as a highlight of SF4's new characters, with the "anti/evil" Chun-Li theme being credited for her strong presence and look. But what if Capcom had simply abandoned Juri after SF4? It would have been so easy to reverse the story, with the evil Chun-Li aspect being the example of why she was a gimmick one-off character. As for Juri's future, it still depends on Capcom. If they don't give her a bit of a buff, she may still end up limping into obscurity.

Necalli? While often mocked, he could have been a contender. Capcom just didn't bother to present him as one. He went from being oversold as the face of SF5 to being relegated to an unimportant, no impact, low interaction b-story.

It is rather similar to pro-wrestling. How Capcom promotes or undermines a character can be as or more important than the design itself. Break out hits, characters that rise (and more so stay) above poor promotion, can be rare.

Is Abigail an obvious one-off? Of course. But I don't say that because of the design itself. I say it because Abigail doesn't look like a character that Capcom/Ono is going to be interested in continuing to support. Abigail's only hope for the future is to luck into being overpowered enough that he can establish a strong fan base, and then continue to be lucky enough that Capcom doesn't promptly nerf him right back out of it.







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"Sports outfits" , posted Sat 22 Jul 13:40:post reply

Because Iggy secretly hates SFV after his Urien got nerfed, he has buried his seemingly excited news on sports outfits in the other thread, whereas I feel obliged to continue to humor the game with its own thread, just the way you let the doddering old co-founder stay on the company board even though he does not deserve his own seat (thread) anymore! Post reproduced:
quote:
What's that you say? A good-looking alt for Rashid? Incredible! A costume for Laura that looks almost decent? Astonishing! And a costume for Ibuki which... well... Her SF3 costume looks good!

Fortunately, since Capcom can't not mess up, the blog post mixes up their sports (Ibuki should be track&field and Laura volleyball). It's almost endearing at this point.

When mislabelled (?) as volleyball, Ibuki's outfit reminded me of the missed opportunity to give her Natsu's volleyball outfit from Justice to complement her shared uniform with Hinata, even if Natsu was from another school. Oh well! Soccer Rashid is...really good, actually!





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"Re(1):Sports outfits" , posted Wed 26 Jul 07:14post reply

I'm surprised how Abigail ended up being the new character-who-runs-and-has-follow-ups-hope-you're-good-at-guessing-I'm-just-pressing-buttons. After Guy, Maki and Fuerte, that's quite the change of body size (especially with an armoured run of all things).

The most important thing for the Café's clientèle is that Roxy, Axel and J are in the hilariously pathetic excuse for a scenario to Abigail. It ends badly for them. I was thoroughly entertained.
The take out is that Two-P's inclusion in a future season is basically confirmed now. They left him out of the scene BECAUSE he will show up later to continue the story. There's no other explanation.







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"Re(1):Sports outfits" , posted Wed 26 Jul 15:27:post reply

quote:

When mislabelled (?) as volleyball,



Actually, women's beach volleyball outfits DO look like that. It's kinda funny that the men get to wear tank tops and shorts, but the women effectively wear a two-piece bikini.

Here's one of the olympic champion womens teams.

You are right, though, that it's totally a missed opportunity to invoke Natsu's outfit! I wonder if anybody at Capcom floated the idea of invoking Nagare's swimming outfit for the summer event!





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"Re(2):Sports outfits" , posted Thu 27 Jul 22:08post reply

I had planned on waiting to try out Abigail until this weekend but the positive impressions from Iggy and others convinced me to fire up SF for a rare weekday play. Some quick thoughts:

1. That was a big download.

2. Abigail's hair is carved into a maple leaf, he makes finger guns when he back dashes and has a long post-throw animation where he studies his hand that will never be seen during a match. Someone had fun animating this guy.

3. Not only is his story mode nonsensical, it goes on forever. The "important" characters got maybe two fights and a hastily sketched dialogue scene. Abigail gets to blubber and scream at half the cast. I'm now looking forward to (the rumored) SSF5 where at the end of arcade mode Abigail and Sodom can bond over their shared love of large motor vehicles.

4. I get the feeling the original plan was that the female character was supposed to be revealed at Evo but because SF5 is chronically behind schedule they had to drag out Abigail instead. He's more entertaining than I expected him to be but he's not main stage material.







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"Dude, where's my car?" , posted Sat 29 Jul 11:41:post reply

quote:
The take out is that Two-P's inclusion in a future season is basically confirmed now. They left him out of the scene BECAUSE he will show up later to continue the story. There's no other explanation.

At last, something to look forward to besides it not being season two anymore!

Actually, while Abigail may look like ass, they sure have the stage right, with some SERIOUS 1980s ROCK AND ROLL that I'm sure would remind me of Final Fight if I'd actually played Final Fight. But it's good enough that I almost imagine that I did! I hope he finds his car.

And what's this? A remix of a classic character theme that isn't z-grade synthesizer hell? Yes, the Suzaku Castle theme is quite good! I'd say it was by our lord Kobayashi Keiko, but after being so shockingly tricked by his perfect clone on the Kanzuki Manor level, I can't be sure anymore.

And while everyone assumed that everything about the game menus would be broken forever, it turns out that there are some interesting statistics hidden unintuitively away on the main menu screen if you press a random button per the bottom right. Well, some parts are still broken, of course, but there's a lot more info than there was! It's gratifying to be able to examine my losses through so many different statistical lenses!





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"Online tonight?" , posted Sun 30 Jul 14:55:post reply

Anyone online to play SFV, Tekken, and or KOF?





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[this message was edited by Neo0r0chiaku on Sun 30 Jul 14:56]

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"Re(1):Online tonight?" , posted Sun 30 Jul 17:32:post reply

quote:
Anyone online to play SFV, Tekken, and or KOF?



I was going to say I can play a little bit night time JST for KOF, but then realized you're probably not on PS4 





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"Mod Fighter V" , posted Mon 31 Jul 12:50post reply

Even if Capcom can't be arsed to come up with a summer announcement any more exciting than Abigail, I've been remiss in not adding a Madman-appropriate link to spice things up: the wealth of mods for those people playing on PC! Whether it's remaking Vega into an even more fearsome Q, restoring R.Mika's ass-slap, or making Ibuki into 2B, almost everything in here is more interesting in season 2! Best of all (?), the visual changes are only visible to you on your device, so no one will ever know that you thought the Blanka skin for Laura was a really good idea.





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"Re(1):Mod Fighter V" , posted Tue 1 Aug 02:04post reply

quote:
Even if Capcom can't be arsed to come up with a summer announcement any more exciting than Abigail, I've been remiss in not adding a Madman-appropriate link to spice things up: the wealth of mods for those people playing on PC! Whether it's remaking Vega into an even more fearsome Q, restoring R.Mika's ass-slap, or making Ibuki into 2B, almost everything in here is more interesting in season 2! Best of all (?), the visual changes are only visible to you on your device, so no one will ever know that you thought the Blanka skin for Laura was a really good idea.


I like how all the characters have a long list of mods -many of which are a variation on the terms "swimsuit" or "sexy"- except for FANG, who gets squat. If the modders can't be bothered making "sexy FANG" there's no hope for the poor guy.







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"Re(2):Mod Fighter V: Hot Fang" , posted Wed 2 Aug 14:35post reply

I have high hopes for HOT FANG in Season 3. Meanwhile, we must content ourselves with the knowledge that some of the better modders have not only provided a fully functional Q, they have also brought better color choices which also deal a deadly blow to the aesthetic crimes of Capcom USA's sinister obsession with black underwear.

I also have a morbid desire to square off against Abigail, though of course no one has bought him.





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"Re(3):Mod Fighter V: Hot Fang" , posted Thu 3 Aug 07:39post reply

quote:
I also have a morbid desire to square off against Abigail, though of course no one has bought him.


Abigail is surprisingly neat. Certainly better than I'd expected, and I wouldn't mind seeing him return in future Capcom fighters. I just don't have the time to even begin to learn to play him at the moment.

Unfortunately, I expect him to be nerfed into uselessness soon enough. Unsurprisingly, the cries that he was overpowered started the moment he was released, if not actually before. (Is he overpowered? I don't know. No one really does at this point. But that wasn't going to stop people from screaming that he was horribly broken after they lost some matches against him.)







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"Re(4):Mod Fighter V: Hot Fang" , posted Fri 4 Aug 23:29post reply

quote:
Unfortunately, I expect him to be nerfed into uselessness soon enough. Unsurprisingly, the cries that he was overpowered started the moment he was released, if not actually before. (Is he overpowered? I don't know. No one really does at this point. But that wasn't going to stop people from screaming that he was horribly broken after they lost some matches against him.)


If I were a betting man I would say that Abigail isn't going to receive panicky nerfs. While he is undoubtedly powerful I suspect that some of his strength is coming from people looking to maximize his damage rather than attempting to exploit his weaknesses. Once he settles into the roster and plyers become wise to his lies he won't appear quite as intimidating. Plus, SF5 seems designed around the idea of bursts of massive damage. If Boxer and Laura are allowed to do their thing why would Abigail be punished for having the same battle plan?

If nothing else, Capcom must be thrilled that Abigail is generating interest. Ed and Kolin ended up being non-starters but people are talking about Abigail. Who knows if that conversation will ultimately be positive or negative but at least the big goon made a splash.







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"Re(1):Mod Fighter V" , posted Sun 6 Aug 06:11post reply

quote:
Even if Capcom can't be arsed to come up with a summer announcement any more exciting than Abigail, I've been remiss in not adding a Madman-appropriate link to spice things up: the wealth of mods for those people playing on PC! Whether it's remaking Vega into an even more fearsome Q, restoring R.Mika's ass-slap, or making Ibuki into 2B, almost everything in here is more interesting in season 2!


A few days ago, Capcom sent DMCA takedown notices to two of the bigger SF5 costume modders, BrutalAce and Khaledantar666.

Both modders are certainly guilty of copyright infringement. Both also created nude mods. But this doesn't yet look like Capcom is deciding to crack down on costume modding.

Rather, both modders used Patreon to fund their work. I know BrutalAce locked many costume mods only for Patreon subscribers of a certain tier, and it sounds like Khaledantar666 did the same. Capcom sent the notices through Patreon, and apparently have not sent similar notices through YouTube (used to provide video of and advertisement for costumes) or DeviantArt (used to provide downloads of non-paywalled works.)

Khaledantar666 has removed all links to his mods from DeviantArt and Youtube, and removed all his posts from Reddit. He has also protested his being banned from Zetaboards, which is the primary (non-Reddit) forum for such costume mods.

BrutalAce has kept his various links up, and you can still download his publicly available costume mods. I do not believe he has made his paywalled mods publicly available though.





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"Re(2):Mod Fighter V" , posted Sun 6 Aug 12:44post reply

quote:
Even if Capcom can't be arsed to come up with a summer announcement any more exciting than Abigail, I've been remiss in not adding a Madman-appropriate link to spice things up: the wealth of mods for those people playing on PC! Whether it's remaking Vega into an even more fearsome Q, restoring R.Mika's ass-slap, or making Ibuki into 2B, almost everything in here is more interesting in season 2!

A few days ago, Capcom sent DMCA takedown notices to two of the bigger SF5 costume modders, BrutalAce and Khaledantar666.

Both modders are certainly guilty of copyright infringement. Both also created nude mods. But this doesn't yet look like Capcom is deciding to crack down on costume modding.

Rather, both modders used Patreon to fund their work. I know BrutalAce locked many costume mods only for Patreon subscribers of a certain tier, and it sounds like Khaledantar666 did the same. Capcom sent the notices through Patreon, and apparently have not sent similar notices through YouTube (used to provide video of and advertisement for costumes) or DeviantArt (used to provide downloads of non-paywalled works.)

Khaledantar666 has removed all links to his mods from DeviantArt and Youtube, and removed all his posts from Reddit. He has also protested his being banned from Zetaboards, which is the primary (non-Reddit) forum for such costume mods.

BrutalAce has kept his various links up, and you can still d

-- Message too long, Autoquote has been Snipped --


I think, modding stuff for free is fine. However, if you make money out of mods by using assets of games without permission, then you are much in a very big trouble.

Just don't involve money when making stuff like mods.

That is just my understanding in the situation.





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"Re(3):Mod Fighter V" , posted Sun 6 Aug 23:58post reply

quote:
I think, modding stuff for free is fine. However, if you make money out of mods by using assets of games without permission, then you are much in a very big trouble.

Just don't involve money when making stuff like mods.


I was a bit surprised to see just how heavily fighting game modding appears to have shifted to Patreon.

The two that were DMCA'd were just two of the biggest, they are hardly the only Patreon-funded modders. The idea of "timed exclusives", mods that are made available to Patreon subscribers first and only released to the general public weeks or months later, also seems fairly common.

What appears to have been the straw too much for the two DMCA'd modders was that they both appear to have had permanent/indefinite Patreon exclusives. The Reddit group as well as Zetaboard have also (now) specifically banned "paid" mods while specifically allow "timed exclusives".





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"Battle Costume sale on US PSN" , posted Thu 17 Aug 01:17post reply

The base roster battle costume bundle is on sale on the US PSN for $18 if you have PS+.

Pic Here

I was about to pull the trigger as it is a decent deal ($15 would have been perfect), but then I realized I don't play on the account that my PS+/PSN funds are anymore. I have been using another account to main Abigail and get ready for any possible season 3 announcement (I have ANOTHER account I used to get the season 2 characters).

Speaking of Abigail, I have to say he is fun to play. They really got the feel of his boss fight from Final Fight down. The running punch, the running grab, the red power up. It was all implemented well. I just wish that when he hangs the opponent off screen for his super they didn't do it so awkwardly. Maybe have a Hollywood or El Gado string them up like with Rolento's super from the Alpha games.

His size still bothers me a bit. I know that his reveal trailer kept him in the power up state the whole time, even when he wasn't supposed to be so he doesn't look AS bad as that all the time. If they toned him down another 15% or so I think I would be okay. As it is right now, it is like the Hulk came down from a Versus game.

He is one of those designs that doesn't really go backwards that, in principle, would look "right" in Street Fighter 2. Very few characters fall into that description to me. Twelve and Gill would probably be the only other ones.







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"Re(1):Battle Costume sale on US PSN" , posted Thu 17 Aug 03:18post reply

quote:
T I just wish that when he hangs the opponent off screen for his super they didn't do it so awkwardly. Maybe have a Hollywood or El Gado string them up like with Rolento's super from the Alpha games.




It took me a moment to understand what was happening in this, but it actually is really awesome!

He doesn't "hang the opponent" so much as he rams their head through the top of the screen, and their body dangles down from it while he boxes them like a speedbag!

I do agree that it isn't communicated quite as clearly as it should be, though.





Mosquiton
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"Re(2):Battle Costume sale on US PSN" , posted Thu 17 Aug 04:13post reply

quote:
T I just wish that when he hangs the opponent off screen for his super they didn't do it so awkwardly. Maybe have a Hollywood or El Gado string them up like with Rolento's super from the Alpha games.



It took me a moment to understand what was happening in this, but it actually is really awesome!

He doesn't "hang the opponent" so much as he rams their head through the top of the screen, and their body dangles down from it while he boxes them like a speedbag!

I do agree that it isn't communicated quite as clearly as it should be, though.



BUT THERE'S NEVER A CEILING!!!!!!!!!!!





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"Re(3):Battle Costume sale on US PSN" , posted Thu 17 Aug 04:52post reply

quote:
The base roster battle costume bundle is on sale on the US PSN for $18 if you have PS+.


That's not the worst deal ever but the cost verses the number of costumes I actually want means I would probably still be better off buying individually. That, or I could go for the new 30th anniversary costumes. The cape on Bison is huge, tacky and I sort of want to wear it while sitting around the house.

quote:
BUT THERE'S NEVER A CEILING!!!!!!!!!!!


The characters have always fought inside a magic invisible box but only Abigail is tall enough to interact with the ceiling. The end of the super isn't the character breaking the monitor, rather it is them hitting the invisible wall that wall jump characters hop on. It's the same wall that Seth splats people against and Vega throws people into in the EX games.







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"Re(4):Battle Costume sale on US PSN" , posted Thu 17 Aug 10:19post reply

quote:
It's the same wall that Seth splats people against and Vega throws people into in the EX games.

Did you know: Chun-li and R.Mika aren't actually jumping against an invisble wall, they actually have a small crew that brings a plexiglass barrier wherever they move???

Regarding getting shut down for charging for mods: it's interesting since on one hand it's basically doujin and no mod, nude or otherwise, is visible to anyone but you...harmless, no? On the other, unlike doujinshi, mods are more or less directly competing with Capcom's own "mods" or DLC. But the truth is that the paid mods are literally giving people exactly what they want, rather than what Capcom guesses they want. A smarter, better Capcom from the earlier days would emulate its old Rockman boss design contests, and put the best mods up for sale in the official store! Naturally, this is utterly beyond the grasp of anyone currently working there.





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"Re(5):Battle Costume sale on US PSN" , posted Thu 17 Aug 17:46post reply

quote:
A smarter, better Capcom from the earlier days would emulate its old Rockman boss design contests, and put the best mods up for sale in the official store! Naturally, this is utterly beyond the grasp of anyone currently working there.



This is pretty much what DoA5 does for Halloween - Capcom doesn't even bother to acknowledge potential competition as such to adopt good ideas...





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Mosquiton
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"Re(4):Battle Costume sale on US PSN" , posted Fri 18 Aug 13:56:post reply

quote:

The characters have always fought inside a magic invisible box but only Abigail is tall enough to interact with the ceiling. The end of the super isn't the character breaking the monitor, rather it is them hitting the invisible wall that wall jump characters hop on. It's the same wall that Seth splats people against and Vega throws people into in the EX games.



The thing is that they only put a ceiling there for the one character, during that one move! I admit it's a little bit creative, but it's too dumb and inelegant for me to condone. Kind of like the rest of the game.

Ah, I've gotten cranky. Time to go to bed.





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[this message was edited by Mosquiton on Fri 18 Aug 14:54]



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"Re(5):Battle Costume sale on US PSN" , posted Fri 18 Aug 19:44post reply

quote:
it's too dumb and inelegant
Which, paradoxically, works well with Abigail and only him.

On a different note, it has appeared that MvCI will not have Japanese voices at all. And Morrigan and Jedah already sound like they have the worst American voice actors.
The game looks fun to play, but it's really making everything in its power to make sure I won't enjoy it...







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"Re(6):Battle Costume sale on US PSN" , posted Sat 19 Aug 01:18post reply

quote:

On a different note, it has appeared that MvCI will not have Japanese voices at all. And Morrigan and Jedah already sound like they have the worst American voice actors.
The game looks fun to play, but it's really making everything in its power to make sure I won't enjoy it...


At least Chun-Li's face doesn't look horrible anymore, although her battle qipao still hangs on her like a potato sack. It's always one step forward, one step back for MvCI.

The latest costumes for SF5 has made it appear that the rumors about arcade mode and whatnot being added in are probably true. That sounds great, but at this point Capcom hasn't even confirmed the next season two character. Right now the alternative fan narrative about SF5 is far more robust than anything official.







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"Abigail Wa SHOCK / Madman Ga Taosenai" , posted Sun 20 Aug 08:52:post reply

I'm here to offer a much overdue mea culpa...to Abigail! After playing against Iggy's Abigail, I realized I was completely wrong. Here I thought he was this huge ugly lunkhead, but actually he's a wonderful huge ugly lunkhead who is aesthetically a Hokuto No Ken character, of course! He's magnificent! He's funny! I completely agree that he would fit in the SFII cast. To repent, I will yell YOU WA SHOCK in public at least once a week until I forget.

Speaking of hulking bodies, I can't touch the legendary Two-P posts, but after recent fights with Professor's insane flying Zangief, the official theme song of the SFV LAGFEST is now Airman Madman Ga Taosenai, just in time for the song's 10th anniversary.


気がついたら おなじ めん対戦ばかりプレイ そして いつも おなじ場所で死ぬ
I realized I'm always playing the same part match and dying in the same place
あきらめずに消える あしば飛ぶザンギエフに 挑戦するけど すぐに下に落ちるつぶされるよ 
I keep on trying and take on the disappearing platforms that jumping Zangief but I instantly fall below am crushed
アイテム2号があればリュウを使ってくれれば らくに 向こうのきしまでつマッドマンが倒せるはずだけど
If I had Item #2 he would just use Ryu, I could easily get to the other side should easily be able to beat Madman but
何回やっても 何回やっても エアーマンマッドマンが倒せないよ
No matter how times, no matter how many times I try, I can't beat Airman Madman!
あのたつまき 何回やってもよけれない 
No matter how many times I try, I can't dodge that Tatsumaki
うしろに回って うちつづけても いずれは風にとばされる
I try moving in back and keep on punching, but I eventually get blown away
タイム連打ヒット確認も ためしてみたけど たつまき相手じゃ 意味がない
I tried the time barrage glitch hit confirming but it's pointless against that Tatsumaki
だから次は絶対勝つために 僕はE缶ゲージだけは最後まで取っておく
So to make sure I win for sure next time, I'm saving my E-tank meter until the very end






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[this message was edited by Maou on Mon 21 Aug 01:32]

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"Re(1):Abigail Wa SHOCK / Madman Ga Taosenai" , posted Sun 20 Aug 14:54post reply

quote:
I completely agree that he would fit in the SFII cast.


Doesn't his massive size define him? He would have started as a completely different character in SFII because of sprite limitations.





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"Re(2):Abigail Wa SHOCK / Madman Ga Taosenai" , posted Sun 20 Aug 15:44post reply

quote:
I completely agree that he would fit in the SFII cast.

Doesn't his massive size define him? He would have started as a completely different character in SFII because of sprite limitations.



If anything, he's like Juggernaut in Children of the Atom in terms of size relative to the rest of the cast!

So given that SSF2X ran on the CPS2 (as opposed to the CPS1 which SF2WW ran on!), and CotA ran on CPS2, Abigail could conceivably have been an entrant in SSF2X :D







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"Re(3):Abigail Wa SHOCK / Madman Ga Taosenai" , posted Sun 20 Aug 22:15post reply

I need to train Abi to be a more significant threat, and he'll have a song written for him as well! (unless Menat ends up being a good character and I shift gears again).

All things considered, I'm not sure Abi would fit in SF2, since that game was all "country stereotypes" and Abi doesn't have a lumberjack or hockey player outfit to go with his haircut. He would be right at home in Zero3, though.
I never noticed how self-serious SF3 was... The closest to a funny character this game had was Necro, maybe? Even Hugo is silly, but in a non-fun way.

While gameplay-wise Hakan is too complex for SF2, he's still the modern character that would fit the best into the game design-wise. Hopefully he'll come back to SF5 soon.





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"Re(4):Abigail Wa SHOCK / Madman Ga Taosenai" , posted Mon 21 Aug 00:33post reply

Probably neither of them is racially offensive enough to feature in a game made circa 1991 but I think Rashid makes more sense than Hakan in SF2, design and gameplay-wise. It's a rather simple concept, the design is the closest to a geographical stereotype among the recent characters, and the Vegeta visor would have been particularly on point.





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"Re(2):Mod Fighter V" , posted Mon 21 Aug 00:52post reply

quote:
A few days ago, Capcom sent DMCA takedown notices to two of the bigger SF5 costume modders, BrutalAce and Khaledantar666.


An update to my old news...

I don't believe Capcom ever sent any more DMCA takedowns, even to other SF5 modders that use Patreon to fund their modding.

BrutalAce and Khaledantar666 are probably continuing to sell SF5 costume mods outside of Patreon. BrutalAce set up a new modding forum for the two of them. They never mention money requirements in public, but Khalendantar666 advertises five "tiers" for his new mods, while only giving public download links for the lowest tier. When asked about the higher tiers, Khaledantar666 would only publicly say that it was possible to get them, without actually explaining how. Right after the DMCA takedowns, people assumed mod selling would just move to private messaging and Paypal, so it wouldn't be a surprise if that is what they've done.

The mod quality seems unaffected. Kung Fury Ryu just seems so much better an idea than Capcom's own Red Bull Ryu...


On a side note, for anyone upset at the lack of male nude mods, Segadordelinks appears to be working on that. At the least he has made nude Rashid and Zangief mods, with physics.







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"Re(5):Abigail Wa SHOCK / Madman Ga Taosenai" , posted Mon 21 Aug 01:26:post reply

quote:
Probably neither of them is racially offensive enough to feature in a game made circa 1991 but I think Rashid makes more sense than Hakan in SF2, design and gameplay-wise.
Aside from whatever the hell Blanka was, the beauty of SFII's designs is that they're archetypal but joyously so. I can't imagine anyone but a real hardass not finding their particular country's character delightful.
quote:
Doesn't his massive size define him? He would have started as a completely different character in SFII because of sprite limitations.

That's fair! Come to think of it, his huge size did stir something in my memories from the past, but it was actually of one of those huge dudes in Samurai Spirits. After one horrifying round with Iggy where the voice setting flipped into English for some reason before I fixed it, it was clear just how Japanese a design he is, oddly