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PSN: DefensorVirtuoso XBL: n/a Wii: n/a STM: n/a CFN: n/a
| "Re(2):SFV Thread Part 8: Season 4 Edition" , posted Thu 20 Dec 00:24    
quote: Does anyone else here think Kage will be just another one-time fighter, like SFIV's Oni?
Oh well, at least this time Capcom introduced him completely out of the blue. It's a wiser choice than their long-term hype strategy with Decapre. It's hard to remember any other time players expressed so much disappointment than when she was revealed.
Then again, her reveal led to the Fukua joke, which led to Fukua becoming a proper character in Skullgirls with one of the best fighting game endings ever, so I guess we can say there is something good we can say about Decapre's announcement.
Isn't Kage just Evil Ryu with a less stupid name? I was excited for S4, specially after how great was S3 reveal, but they started with the wrong footing. With S3 it felt like Capcom would try to rebirth the game, with this announcement, it felt like Capcom is just releasing the characters to keep its promise of keeping the game afloat until 2020.
Kage killed a lot of my hype, but well, at least my boy Bison was left untouched, and it seems like Sakura and Falke are playable, so I'm gonna learn how to use them
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| "Re(2):SFV Thread Part 8: Season 4 Edition" , posted Thu 20 Dec 01:26:    
quote: Does anyone else here think Kage will be just another one-time fighter, like SFIV's Oni?
There are some differences between Oni and Kage. SFIV Oni was a "what if", a glimpse of a post-SFIII Akuma that we may never officially see. Particularly since Capcom has yet to release an SF game set after SFIII. Presumably Oni is a reference to his fate and death in Ryu Final.
While there is confusion, Kage apparently actually happens in SFV. Kage is the evil Satsui no Hado force within Ryu, which Ryu expels from himself during the cinematic story. The main confusion is over whether Kage can physically manifest, or if he is just some sort of astral force. But Kage is a separate entity who has potential to reappear in any SF game that is set after SFV.
So, at least from a story and concept level, Kage doesn't have the same limitations as Oni. Capcom could easily do Kage-based stories if they wanted.
Though the bigger SFV question might be whether any of the new SFV characters will ever appear again...
Capcom never even knew what they wanted to do with Necalli; and he is both introduced and killed off in the SFV story. Capcom doesn't seem interested in F.A.N.G either, and he is introduced and killed off. (F.A.N.G's apprentice probably has a better chance of appearing, but Capcom will probably forget about that too.)
Capcom doesn't seem to even be sure what G even is. His design is weird even by SF standards, and he's seen by some as too goofy. If he is Q, then his fate is sealed. If he's not Q, then he's fighting for a slot against Q in future games, and Q may have the edge in that battle.
Capcom is setting up Neo Shadaloo as a future story, but I could easily see them never delivering. They could just end up pulling the plug on the Neo Shadaloo experiment, instead just reviving Bison again or introducing a new villain. Heck, again Capcom doesn't even seem entirely sure what Neo Shadaloo is. They are arguably portrayed (particularly with their uniforms and names) as villains, but their stated goal seems to be just to rescue the other Bison bodies and seemingly just live their lives after? Even if they do reappear, they could just appear in non-playable form. An alternative is that, if Capcom ever does a second storyline for SFV, it could wrap up the fates of Neo Shadaloo.
Menat has a chance to reappear, just based on her popularity. But she'll be fighting against Rose for a roster spot. If Rose is never released for SFV, then Menat might not make it into the next game, and that might be enough to drop her from mind. Abigail doesn't have the popularity, but still has the presence. And he'll be somewhat fighting for a roster spot against Hugo, as well as just fighting for the already limited "big guy" spots. Zeku falls into a somewhat similar spot; he'll be competing with Guy while also competing for the limited position of stance-switch gimmick (Gen, new character).
Laura's design is far enough from the characters that she is substituting for that she doesn't have the same roster competition issues of characters like Menat. However, she still carries something of the feel of a character who was created to be a substitute for a substitute. Capcom didn't even bother to integrate her into the SFV story. (She's there, but she's been inserted into Sean's story, and then disappears until she's shown in the ending.) Laura also has a vocal base of anti-fans, while she's also fallen behind in Capcom's costume efforts. (Falke, a late Season 3 character, has as many outfits as Laura.)
Rashid copies no one. Outside of geography, he's not competing with any character for roster spots. Even from a geography standpoint, Rashid has little competition. Rashid's biggest issue may be something of an opposite of Laura...A Shadow Falls was Rashid's story, and Rashid's story was finished. This does not mean he won't return, but Capcom could as easily say that he's done.
Arguably, Kolin is a returning character, so I'm not counting her in this judgement.
So, uhm... Weighed against the other SFV newcomers, I think Kage is in the upper half of potential for a return. This skyrockets to the top if Kage is viewed as (and remains) an official replacement for Evil Ryu.
[this message was edited by Baines on Thu 20 Dec 01:32] |
PSN: zonepharaoh XBL: n/a Wii: n/a STM: n/a CFN: zonepharaoh
| "Re(4):SFV Thread Part 8: Season 4 Edition" , posted Thu 20 Dec 02:30    
SFVI: Fang's Revenge is going to be great. Rashid and Laura are marvelous additions who, like Fang, match the SFII style and have a lot of personality...but did any of them get their own side-story on CFN~~? Maybe Fang and Phantom can appear as a funky poison Chinese tag-team, like a more interesting Yun and Yang. I look forward to Ed getting possessed by Dictator's ghost and promptly disappearing from all future material.
Speaking of ghosts, Kage may be kind of an uninspiringly conventional "cool" character like Gouki, but he does give Capcom a second chance at the wandering evil spirit character after the Necalli disaster, and can actually be used in the main story. (Technically, Hadou-of-Murderous-Intent-Ryu wasn't just a what-if character in that he existed for the brief moment when Ryu beat Sagat in SF1, and I guess in various parts of SF Zero 2/3?)
It would be interesting to see a character popularity poll now, and if viability in-game affects it. Has Juri continued to suck so much in SFV, even after this new patch, that people don't care about her anymore? Are there people who like Ed? I also wonder if English-speaking fans can like Abigail as much without his perfect Hokuto No Ken voice.
人間はいつも私を驚かせてくれる。不思議なものだな、人間という存在は...
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| "Re(7):SFV Thread Part 8: Season 4 Edition" , posted Thu 20 Dec 23:17:    
quote: That said, I still think SFV's newcomers have a brighter future than the SFIV's ones.
Juri made it into SFV.
Capcom had big plans for Decapre. That should speak well for her future, except we come back to Capcom killing those plans. Thinking about it, I wonder if SFV was planned to retire Cammy in favor of Decapre? With Dictator's defeat and the rescue of the Dolls, Cammy's main purpose is complete. Not that fans would have let Capcom retire Cammy.
People have been requesting and expecting Crimson Viper's return. Mind, the same is true for Gouken, though the expectation for his return is built more on Capcom's undying love of shotos.
Even if he shouldn't be in a Street Fighter game story-wise, just being a more powerful Akuma is enough reason for Capcom to bring him back anyway. I don't expect Capcom to put Oni in SFV, but I wouldn't be surprised if they did, just to match Kage.
Rufus was a bad joke. SFV replaced him with Birdie. Unless Birdie goes on a diet, Rufus would be fighting Birdie for any future character slots.
Capcom wants to remembers Abel exists; that's already better than Necalli.
Most people wouldn't care if Seth didn't exist.
El Fuerte never should have existed.
EDIT: I forgot Hakan. That doesn't diminish his return chances. What does diminish his return chances is the existence of Zangief, and the limited roster space given to grapplers in general. In a vacuum, he'd be a viable returning character.
So SF4 has one character that has actually returned (Juri), one character that was going to return but could potentially be in trouble(Decapre), one character arguably ripe for return(C.Viper), two characters that might return because shotos (Gouken, Oni), one character that probably won't return but wouldn't upset people if he did (Abel), and three characters that no one really expects to return but you never know with Capcom... (Rufus, Seth, El Fuerte). EDIT: And a viable character who probably won't return because his archetype matches an SF2 alum and gets limited presence, though he might sneak in as a later year DLC character. (Hakan)
More so than Kolin being a special case with SFV, Poison is a special case with SFIV. She had not previously been in a "regular" Street Fighter game, but she was on the "Street Fighter" roster of SFxT, so it could be argued whether or not she is an SFIV newcomer. I argue not.
EDIT reason: Added Hakan.
[this message was edited by Baines on Thu 20 Dec 23:28] |
PSN: zonepharaoh XBL: n/a Wii: n/a STM: n/a CFN: zonepharaoh
| "Re(10):SFV Thread Part 8: anti-Cammy edition" , posted Fri 21 Dec 02:06:    
The astoundingly bad roll-out of season 4 is a pretty great lesson in being straight with your information, however much you have. I wonder if people would be as annoyed if Capcom would clearly say that they won't have a season pass but will have something (anything!). But in the meantime, the anti-Cammy patch is great, and Kage is inoffensive and has a lot of weight on his oni shoulders!
Ishmael: no shame, Shadow the Edgehog is certainly a better evil spirit character than Necalli the Echidna!quote: debating the "goofiness" that was introduced into Street Fighter. some people treat Street Fighter Alpha as part of the "good" "serious" era that was damaged by SF3 and ruined by SF4-5.
Hmm, this is not an interpretation I've heard before. I think the biggest design vectors you find in Street Fighter are the ebb and flow of characters clearly representing a nation/fighting style, and who the lead animators/illustrators were. I wonder if people were talking about "goofy" in terms of core character designs or visual direction. SFII and Zero are similarly "serious" only in that their rosters are the same crowd of national archetypes (plus Final Fight), but Zero's animation and visual direction are wildly different, both due to technical advances and to a conscious move to make the in-game design more anime-styled.
By goofy they probably mean the core character designs, like how SFIII went for this roster of mostly nationless freaks. But that's very different from SFIV's reversion to SFII/Zero's core roster of national characters who just happen to be drawn in-game using this (hideous) American cartoony style. Sure, El Fuerte and Rufus suck (who's Abel?), but it's the in-game graphic style that differentiates this game from SFII rather than any change to 95% of the character roster. Though like Baines says, Rufus is a strange character who feels like more a creature of the visual direction (American cartoons) than a match for the mostly SFII character designs.
SFV is...interesting. There's a whole lot of character design and visual logics from the series' history in here. Because there isn't this strong single design line, it feels like anyone could fit into SFV, for better or for worse. When it's successful, it mixes the SFII/Zero and III core character design styles, with strong national characters (Laura, Rashid, Fang) and clever freaks (G). But its indistinct/inconsistent visual direction is a puzzle. The slighly less anime-style look reminds me of SFII, but the character animations are very colorful in the best traditions of Zero and SFIII.
人間はいつも私を驚かせてくれる。不思議なものだな、人間という存在は...
[this message was edited by Maou on Fri 21 Dec 02:12] |
| "Re(8):SFV Thread Part 8: Season 4 Edition" , posted Fri 21 Dec 03:31    
quote: Capcom had big plans for Decapre. That should speak well for her future, except we come back to Capcom killing those plans. Thinking about it, I wonder if SFV was planned to retire Cammy in favor of Decapre? With Dictator's defeat and the rescue of the Dolls, Cammy's main purpose is complete. Not that fans would have let Capcom retire Cammy.
The original plan was to have Decapre in SF5's starting roster and no Cammy. They were so deep inside their own arses that they thought, as a sneak peak, they could add Decapre to USF4 in order to drum up hype. Unfortunately, they did it in the worst possible way, and instead of understanding the problem was the way they handled the message, they decided it could only mean people hated Decapre and they scraped the entire plan.
Capcom, you are so hard to love sometimes.
quote: Alpha is where Street Fighter design completely went off the rails.
I had to take a double take on this. We are talking about character designs, not art style, right? Have you played a game called "Street Fighter 2", by any chance?
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| "Re(2):Re(10):SFV Thread Part 8: anti-Cammy ed" , posted Fri 21 Dec 04:10    
quote: By goofy they probably mean the core character designs, like how SFIII went for this roster of mostly nationless freaks. But that's very different from SFIV's reversion to SFII/Zero's core roster of national characters who just happen to be drawn in-game using this (hideous) American cartoony style.
I view it as a nebulous mix of presentation, art style, characterization, story, new character design...
Street Fighter 1 was a "serious" martial arts fighter. There were no joke characters, either visually or in moveset. While the characters might have been stereotypes, they weren't treated as gags (other than possibly Birdie.) While there wasn't much of a story, there were no joke endings or character goals.
Street Fighter II's graphics were more colorfully cartoonish, but the characters were still treated fairly seriously. A character like Dhalsim is outlandish, but he still fits in a "real" fantasy martial arts setting. The character defeat portraits can get a bit silly, but they still mostly show people who have received brutal beatings. The random vomiting was itself silly, but it wasn't presented in a silly way; it again was a marker for just how brutal the fighting was. Some of the moves looked silly (Honda rocketing straight across the screen), but they didn't really feel like they outright designed as jokes. The game wasn't stoically serious, there were bits of lightheartedness light Zangief dancing with Gorbachev and Blanka reuniting with his mother, but that was outside the fighting.
Super Street Fighter II added T. Hawk and Deejay.
Street Fighter III had a mix of serious and silly. Characters like Ibuki, Alex, and Makoto were relatively "serious". Sean was arguably a "serious" version of Dan or Sakura. But on the other end of the scale you had the weirdly drawn, scaled and animated Hugo. You had a clumsy robot/cyborg in a trench coat. Where Street Fighter II introduced the relatively grounded limb-stretching Dhalsim, Street Fighter III introduced inhuman rubber-man Necro. You had Gill, with one half of his body being blue and the other half red. You had Urien ripping off his suit to fight.
Street Fighter IV embraced goofiness, both visually and in character design. Again, Rufus and El Fuerte. SFIII Hugo would fit in SFIV, but SFIV Rufus would conceptually be a rough fit in SFIII. Even Angelina Jolie fighting with her James Bond gadgets. And Seth.
Yes, I skipped over the Alpha series. There is so much I could say about the Alpha series. Alpha is where Street Fighter became a comic book, in graphics, in characters, and even in story. Characters sprites were done in exaggerated anime style. Karin was created in a manga? The story became a convoluted mess. Blanka was turned into a goofball character. Dan was created as a joke, and only devolved over time. While SFII tried to make it look like the dedicated Chun-Li was a viable opponent for someone like Zangief (and SFIII treated Makoto seriously enough while Ibuki had her ninja tricks), SFA just threw in a random schoolgirl that copied Ryu's moves. People might complain about the fourth-wall breaking nature of SFV Abigail's Critical Art, but SFA long before had one of Rolento's underlings appearing from the ceiling with a hook for his Super. While both SF1 and SF2 had characters that fought with weapons, SFA had Rolento blowing people up with hand grenades. (And bouncing on his staff like it was a pogo stick.)
I was going to complain about SFA Mika. It is so easy to complain about SFA Mika, who is often criticized for being such a silly character design. But, honestly, looking at her SFA3 moves again, she's not actually that bad... except for having a full-size wrestling ring magically sliding into and out of the stage for her intro and even multiple moves! As silly as wall bounces are when you think about their realities, they still don't stand out like having a massive metal, canvas, and plywood construction slide in from off-screen just so Mika can bounce off it, then sliding out immediately after.
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| "Re(10):SFV Thread Part 8: Season 4 Edition" , posted Fri 21 Dec 12:24    
quote:
Characters like Rufus and El Fuerte would only be created for Street Fighter IV. Capcom might have been willing to create a fat-but-nimble martial artist in another Street Fighter, but it wouldn't have resulted in Rufus, because Rufus is a product of SF4's exaggerated joke style. The same is true for the cooking-focused El Fuerte.
My personal two cents, I think Street Fighter's transition to the modern 3D generation is one of the culprits that's making things look more goofy. If Rufus or Furte appeared in the sprite game generation or PS1 polygon quality generation, it's probably more likely that they would've fitted in more naturally.
It's the same with many of the NPCs in SFV's backgrounds. Some of their goofy actions would've looked fine in 2D graphics, but having them in realistic 3D just doesn't have the same charm. For example, the wizard and Ninjas fighting in the Shadoloo stage background. They look so bad in SFV especially with their unnaturally smooth, tweened movement. But if it were in 2D graphics, they probably would've looked fine. They probably would've also looked fine if they were rendered in limited animation like ArcSys does with their games.
quote: The thing I don't really get is how some people treat Street Fighter Alpha as part of the "good" "serious" era that was damaged by SF3 and ruined by SF4-5. Alpha is where Street Fighter design completely went off the rails. Though SF4 was still "goofy" in a different, worse way.
I'm not sure how anyone would treat SF3 as a 'not-serious' game. Its graphics leans more towards the so-and-so called 'Gekiga' art style similar to that of SF2.
When it comes to the old Street Fighter games, it's pretty easy to understand why the games were designed in the direction they were. SFII came out around the "hardcore" pro-wrestling period of the early 1990s in Japan when the FMW and other indies took over the business and introduced the crazy stuff like exploding barbed wires and ring-out landmines which lead to the wrestlers fighting in their own bloodbath. SFIII came around when PRIDE introduced MMA to Japan, although I question whether that had much to do with the game's direction; it was probably moreso that the devs wanted to inherit the SF2 feel. SFA on the other hand just went its own route and followed the anime-manga mediamix period of its time.
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PSN: DefensorVirtuoso XBL: n/a Wii: n/a STM: n/a CFN: n/a
| "Re(2):Re(10):SFV Thread Part 8: Season 4 Edit" , posted Sat 22 Dec 04:10    
quote: Characters like Rufus and El Fuerte would only be created for Street Fighter IV. Capcom might have been willing to create a fat-but-nimble martial artist in another Street Fighter, but it wouldn't have resulted in Rufus, because Rufus is a product of SF4's exaggerated joke style. The same is true for the cooking-focused El Fuerte.
My personal two cents, I think Street Fighter's transition to the modern 3D generation is one of the culprits that's making things look more goofy. If Rufus or Furte appeared in the sprite game generation or PS1 polygon quality generation, it's probably more likely that they would've fitted in more naturally.
It's the same with many of the NPCs in SFV's backgrounds. Some of their goofy actions would've looked fine in 2D graphics, but having them in realistic 3D just doesn't have the same charm. For example, the wizard and Ninjas fighting in the Shadoloo stage background. They look so bad in SFV especially with their unnaturally smooth, tweened movement. But if it were in 2D graphics, they probably would've looked fine. They probably would've also looked fine if they were rendered in limited animation like ArcSys does with their games.
The thing I don't really get is how some people treat Street Fighter Alpha as part of the "good" "serious" era that was damaged by SF3 and ruined by SF4-5. Alpha is where Street Fighter design completely went off the rails. Though SF4 was still "goofy" in a different, worse way.
I'
-- Message too long, Autoquote has been Snipped --
Wow, didn't know than companies like FMW had a big influence in Street Fighter designs. How big where those indies back then? I have always been shocked by seeing companies like FMW, UWF or SWS selling out baseball stadiums, specially considering that they were way smaller than AJPW and NJPW, I always wanted to know how mainstream was wrestling at the beginning of the 90's.
I personally think than most of the designs in SFIV and SFV are too ridiculous/dated/generic to use them in the future, the only ones who have a future are c.viper, juri, laura, rashid, menat and maybe G
Ed and Falke are SF1 tier of dullness, which it sucks, since I love the idea of a Dictator clone who was educated by Boxer and where they actually have a father and son relationship, and I love how sexy Falke is, but she is boring, their designs don't tell anything about their personalities, which is a big contrast to the redesigns that most of the old cast got in SFV, which actually added more personality to them
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| "Re(4):Re(10):SFV Thread Part 8: anti-Cammy ed" , posted Tue 25 Dec 04:46:    
quote:
I've always thought of Zero as the series where Capcom literally ran out of ideas but needed something quick to cash in on SF2 while they still could. It borrowed heavily from the animated SF2 movie, from various SF2 manga, dipped into FF and SF1 for more characters, borrowed from SNK, added Lisa Lisa, and later borrowed again from more manga based on SFZ because why not.
I want to recall reading that the whole reason behind Street Fighter Alpha's creation was that Capcom wanted to get rid of an excess stock of outdated arcade boards, and simultaneously wanted a new Street Fighter game that could be easily ported to the SNES (since SF3 wouldn't). However, Capcom put a person in charge who saw what was effectively a throwaway project as his chance to make the best SF game that he could make, and SFA blew up into what it became.
However, I can't find the link to the article/interview anymore. Google search is really bad at finding older articles when newer ones matching the same search terms exist, and emulator sites, wikis, and 30th Anniversary articles dominate results. I don't believe the article was some fantasy though...
EDIT: Continued searching found not the article I remember reading, but a similar post here where Iggy posted a similar CFN article (English CFN version here).
quote:
- Well, we were right at the boom of the Super Famicon, so the project started with the aim of being adapted to SFC after the arcade version was released. BENGUS had drawn some characters of SF1, and they thought about doing a game on this period. One experienced employee created the story, Funamizu over-watched the whole project... but they needed a planner. So they came to me, a random guy who had been there for 1 year, and offered me the position. I knew nothing! I was just a guy who liked to play fighting games, not how to make them! So of course I said "yes". The game became Street Fighter Zero. * SF3 was already being worked on by the "real" ace team, so they didn't have enough people experienced for the cheap spin-off and they ended up hiring inexperienced newcomers. The CPS2 had been released, but there was still a stock of CPS1. So we were told to create that game to get rid of that stock. Wait, you can't write that! - Too late, I already wrote that in Akiman's interview. * In the end, SFZ was such a hit it was moved to CPS2, and then used to sell the stocks of CPS2 (because of the way the rentals of CPS2 boards worked). As the game was created with the SFC in mind, the port was not too difficult, but they had to create a hybrid program to work on both CPS1 and 2. And since the game ended up a success, they created a rental version, which postponed the "cleaning the stock of CPS2" task (and thus created the need for a Zero 2). *At the time, SF3 was already being developed on CPS3, so Zero effectively extended the CPS2's life, which should have ended much quicker.
[this message was edited by Baines on Tue 25 Dec 04:56] |
| "Re(7):Re(10):SFV Thread Part 8: anti-Cammy ed" , posted Thu 27 Dec 12:51:    
quote: propose a lagfest ASAP. Very true, we need to have a Season 4 Memorial Lagfest at the earliest opportunity.
I'm good on that too
Sibarraz--
Sorry for the late reply! Regarding indies wrestling organizations, it's hard to say whether they can be considered big or small, but in the context of wrestling history, they weren't as big as in the 1970s. But they were still big enough, at least up until the mid-90s when the MMA fad took over.
Wrestling in Japan was at its peak during post-war period in the 50-60s and became the main crowd puller for black & white TVs which were quite expensive at its time. The 70s and 80s were the golden days of Giant Buba and Antonio Inoki and westling was still pretty popular, and mangas like Muscle (Kinniku Man) came around. After Buba and Inoki were gone and wrestling lost its main faces, the the new wave of westling organizations like FMW came in. These new wrestling organizations were all about death matches and they were pretty bloody so they weren't airing at prime-time when families had dinner and watched TV-- they had the midnight slots, which I believe hurt them pretty badly. Keep in mind that this was at a time when TVs were still bulky and households usually had just one TV in the living room where everyone gathered. The wrestling viewers downsized, especially after K-1 and MMA/Pride started running on prime-time. Wrestling still filled the seats at arenas, but with the lack of publicity from TV, they kind of became like more of an alternate-fad or sub-culture.
I recall as a kid remembering how wrestling suddenly seemed to have disappeared all of a sudden and because I was young, I had no clue they were running at midnight. It was when I checked out magazines at a bookstore that I realized that wrestling took a curve to the bloody side but it was still alive. I think that must've been around the early period of FMW, because a year or so later, Onita Atsushi started appearing on shows and even documentaries on prime-time, and I finally got to see him getting bloody from death matches.
So overall, I'd say that wrestling was still around in the early 90s but it was hurt by not being on prime-time leave aside some quick glimpses when a show or documentary would pick them up, and the nail in the coffin was the MMA fad sweeping in the mid-90s.
Rather than to single out Street Fighter, there's no question that the wrestling and MMA fad around the period had influences to fighting games of the time in general.
[this message was edited by Professor on Thu 27 Dec 13:46] |
PSN: zonepharaoh XBL: n/a Wii: n/a STM: n/a CFN: zonepharaoh
| "Re: lagfest fashion show" , posted Mon 7 Jan 14:52    
Following Lagfest: Evil Dan Edition, the MMCafe dojo surged improbably to the top 15% due to the burning intensity (!?!?) of its members, or maybe because of that nice stegosaurus skeleton in the dojo. (Wanted: Spoon and Baines (and you!)...so sez President G.) Who cares if cancels don't work at 75% speed when we achieved three continents, five time zones, and the most fashionable group of world warriors? Report from the catwalk:
The appearance of Mecha Juri knocked Sakura's hateful tights clean off, but I was most surprised to see Kage become an actual shadow and literally disappear via glitch when beaten. My heart also soared as Mecha Fang and his new abilities took flight even if he still couldn't quite beat whoever that was from SFIII.
Things also got pretty steamy with the King of Muay Thai and Hot Cody, but just like it's scandalous when Cammy actually wears pants, I was shocked (shocked!) when Sagat put on shoes! In a similar vein, Gojira wins description of the day for Boxer vs. Boxers, while some of us have to make do with mods and flower kicks.
Deep into the realm of cosplay, Morrigan and Kyousuke reminded me painfully of a better era, while the one true president looks sharp as a historical reenactor.
I was also astounded to learn there is a character called Falke!
人間はいつも私を驚かせてくれる。不思議なものだな、人間という存在は...
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PSN: gekijmo XBL: gekijmo5 Wii: n/a STM: n/a CFN: gekijmo
| "Mech Abigail, Kage and Fight Money ranting" , posted Sat 19 Jan 01:07    
Mech Abigail has to be my favorite costume in Street Fighter V, bar none. If it was toy in the 80s/90s I would have loved to have it(hell, I would love to have it now). I love all the small details of how the chest and arms expand in V Trigger. If Tekken x Street Fighter ever gets off the ground I want a tag team of Gun Jack and Mech Abigail to main.
Kage is much more unique than I thought he would be, but as Ismael said, his personality is laughably simplistic. It is disappointing to not know if there will be a full season this year and who we can expect. Especially after how great the season 3 reveal was.
We are on our 4th or 5th week of pitiful Fight Money rewards in missions and extra battle and the reality has finally set in that I have probably earned 99% of all the possible Fight Money I will get unless I grind Extreme Survival with 16 characters which is a mild 80000FM. When Street Fighter V first came out Fight Money was pretty generous. A lot of it was locked behind survival, but you would get extra for watching the regular demonstrations, playing the general story on normal and hard and bonuses for completing character story and survival. When Arcade Edition came out the bonuses were cut, but the missions were fair for a weekly thing to do.
Now the fight money system is just an insult. I think every week since the change has been about 1000 FM max. That is not even enough to cover the Extra Costume fights of that week. Leveling a character through all the single player content will get you to around level 29, which is 29000 FM. That isn't even enough to buy their story mode costume! Thankfully I have about 350K saved up on my main account for small things like Extra Battle costumes or to play Fighting Chance for a nostalgia costume or to try and get some EX colors.
I can understand the reasoning behind the changes. They want to drain player's FM ASAP so they start spending real money to get stuff, but the entire FM economy is broken. Let's go back to Story Mode costumes. Those are 40K FM. Even back when the game launched that is a lot of FM for a costume. You can get those extra battle costumes for as little as 10K FM if you don't mess up. By and large, those fights aren't that hard so I think for MOST people 10K would be doable. Then there are those Fighting Chance costumes gotten through the "loot box" like system. In my experience, I have used the 10 draw option (4500 FM) to get them. The quickest I got one was the second try (9000) and the most was 8 draws (36000FM). I MIGHT have had some of those tickets from playing Survival Mode monthly on hand to get a free 10 draw. So even on my unluckiest streak, I got a nice nostalgia costume for less than a Story Mode costume, plus I got some EX colors along the way.
Maybe I am part of the problem though. I wait for season pass sales and have a couple of alt accounts just so I can buy the new characters ASAP with FM while waiting for sales. The performance for SFV has to be a disappointment for Capcom. They are still had 2.1 million on their sales on their website and I think they wanted to hit that within a year of release. So I can see their reasoning of trying to squeeze as much as possible from the player base. I have spent about $140 on SFV since its release. $60 for the base game(WAY too much for how bare bones it was), $20 for each season pass ($60 total on that), $15 for the base roster battle costumes, and $10 for the first X-Mas bundle. After all of that, I see so much stuff locked behind and obscene amount of FM.
I checked my account and see I have accumulated 2.7 MILLION FM total, but have 10 story mode costumes still locked and a bunch of those level 11+ colors. Then there are those EX colors which are pretty good on some characters (EX6 Abigail is nice), but are locked behind random chance. Capcom MIGHT be able to get me to drain my FM if they were to drop the price of Story mode costumes to 20000 FM, but I think I will just sit on my FM and just spend it on Extra Battle costumes. fighting chance costumes and stages until the end of SFV.
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| "Re: Fight Money ranting" , posted Sat 19 Jan 05:06    
Yes, they recently cut Fight Money to around a third of what it was last year.
The Weekly Missions lost the easy 2500FM mission. Now you get around 1200FM in missions per week. The cut might actually be worse than 2/3rds though. I'm not sure, but I feel like the other missions used to pay out more than that.
Capcom also cut the Shadaloo Soldier Extra Battles by a third. Last year, you could do the battles three times, for three payouts. Now they are limited to a single attempt.
Before Arcade Edition, Weekly Missions gave close to 10,000 FM. The easy mission was 5000 FM, and I want to recall that the others totaled to around 4-5000FM as well. Then Arcade Edition came out and Capcom cut the Weekly payouts in half. Then introduced the "new" way to earn "more" FM, the Golden Shadaloo soldiers, that magically were paced to pay out on average roughly the same amount that had been cut from the Weekly Missions.
This time the cut is even worse though, as there isn't a real replacement. I think I read that advertising FM rewards capped around 800FM, and they've shut down the ad campaign anyway?
As for the overall economy of the game, that was pretty much doomed when Capcom started selling DLC characters for FM, and at comparable prices to the regular "free" content. If it weren't for the ability to buy real money DLC with Fight Money, Capcom wouldn't have had a reason to restrict FM generation so harshly. If the FM price for paid DLC was absurdly higher than "free" content, then Capcom could still have restricted FM generation without killing non-DLC uses, and players prioritizing DLC purchases wouldn't have been as much of a no-brainer.
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| "Re(2):Re(10):SFV: The Link!" , posted Sat 23 Feb 03:04    
quote: That Blue Bomber outfit does not translate well into any sort of art style above 16-bit but I suppose that's part of its charm. But that doesn't matter to me since I'm going to go nuts trying to get that stupid little mask for Zangief.
At first I felt that Ryu's Mega Man outfit really didn't fit the design style of Rashid's Air Man and Boxer's Guts Man, instead falling into a more "realistic spandex" suit design, with all the muscles visible.
Then I realized that the other two costumes had the same kind of muscle definition. It was just covered by the rest of the outfit. With Rashid, you only see the upper half of his legs and arms, and the arms are often covered by the main body piece anyway. The default color is a dark blue that acts to somewhat hide the muscle shading. The same is pretty much true with Boxer, except the default yellow makes the muscle shadows more visible and you also see the hands.
With Ryu's Mega Man, you see Ryu's face and pretty much his entire upper body.
Then I realized that the Ryu costume actually was designed to a different standard than the previous costume. While Rashid and Boxer had skintight spandex (or whatever), Ryu's outfit has wrinkles. The modeller went out of their way to try to make Ryu's outfit look more like a real "costume" would look, which actually makes it look "cheaper" than Rashid and Boxer's form-fitting material. It also might be less realistic in the end; I have to wonder how a material th
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I 100% agree that the Mega Man outfit's rendition as "a costume of Mega Man being worn by Ryu made out of real materials" which contains all sorts of realistic details that remind us of ugly real life make it come across as a cheap costume. The Guts Man one which is relatively more abstract comes across a lot better, but I also agree that every wrinkle and vein portrayed in that model undermines it, and I'd like it a lot more if there also wasn't that slit in the helmet that let you see some of Balrog's face.
I 100% disagree that the Blue Bomber outfit can only work in the low bits because the Smash Bros. rendition of it is really great!
There was a comic page where Chun-Li tries her hand at cooking and then gets shown up by her protege. What is notable is that Chun-Li is still wearing her combat outfit while trying to cook, wearing an apron over top. Chun-Li never breaks kayfabe. Energetic girl who can cook amazing Chinese food with a wok also seems like its own trope among all the many tropes of characters who can cook, though!
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PSN: BADCP XBL: BADCP Wii: BADCP STM: badcp2016 CFN: BADCP2016
New Customer | "Re(3):Re(10):SFV: The Link!" , posted Mon 25 Feb 03:28    
quote: Hey, guys. Long time no see! I had an important question about the MMCafe Dojo for SFV, so I figured this is the place to ask! I finally got around to joining the MMCafe Dojo, but...
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Say, who is currently minding the dojo? Is Maou still fixing it up with the latest decorations? Did we decide to simply leave the key under the doormat?
Welcome back BAD! I believe Maou has management over the Dojo-- the Dojo system feels pretty half-baked that I wouldn't be surprised if it doesn't show any notification in-game when someone new's signed up. I'll hit up Maou so that he knows you are on the wait.
I wonder if it even has a sub-manager setting so that multiple people can keep control? Wish it was better embedded into the actual game rather than having the management system as a separate entity through the web site.
I agree! It really should have been done in-game. It's a rather confusing system, to be honest. As you mentioned, I didn't get an in-game notification, but it did give me one on the website. I knew I was accepted when it let me use my dojo stage again, hahaha...
BTW, everyone's response time was incredibly fast! Holy cow! Thanks!
R.I.P. Gouki's Page of Whatever
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PSN: BADCP XBL: BADCP Wii: BADCP STM: badcp2016 CFN: BADCP2016
New Customer | "Re(4):Re(10):SFV: The Dojo!" , posted Mon 25 Feb 03:36    
quote: A new member! The name of the MMCafe dojo continues to spread, albeit in small, erratic bursts due to lag.
Kuramochi Yuka’s “Ass Dojo” Yeow, Ms. Kuramochi is running a strong dojo! In terms of soft power she was a big name at Evo Japan. It's a shame we can't go around challenging other dojos, or else we could storm into her dojo like the heavies in a bad martial arts movie and demand a match against the sensei. We would be crushed like a bug under a giant peach but it would be quite the experience.
Hahahaaha, I think I can get a few more. 4, perhaps...
As for Ms. Kuramochi, is this a real person? As long as she doesn't use Ibuki or R. Mika, I have a chance. Man, those two are impossible...
R.I.P. Gouki's Page of Whatever
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PSN: zonepharaoh XBL: n/a Wii: n/a STM: n/a CFN: zonepharaoh
| "Re(5):Re(10):SFV: The Lagfest!" , posted Mon 25 Feb 04:31    
quote: As for Ms. Kuramochi, is this a real person?
You bet she is. Unluckily for you, certain similarities, in addition to R.Mika's fun personality, no doubt led Kuramochi to use her as a main.quote: crushed like a bug under a giant peach
Truly my favorite metaphor to emerge from SFV yet.
quote: The name of the MMCafe dojo continues to spread, albeit in small, erratic bursts due to lag.
Welcome to our dojNOW LOADING]
On that note, a lot of people seem to want to LAG, but if we're going to expand our stop-motion matches to a fourth continent (and we should!), anyone with a better setup with me want to host next week? I'll be around Saturday night EST/Sunday morning JST, though I say the host should prioritize the schedules of the NEW CHALLENGERS
人間はいつも私を驚かせてくれる。不思議なものだな、人間という存在は...
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PSN: BADCP XBL: BADCP Wii: BADCP STM: badcp2016 CFN: BADCP2016
New Customer | "Re(6):Re(10):SFV: The Lagfest!" , posted Mon 25 Feb 06:06    
quote: As for Ms. Kuramochi, is this a real person? You bet she is. Unluckily for you, certain similarities, in addition to R.Mika's fun personality, no doubt led Kuramochi to use her as a main.crushed like a bug under a giant peach Truly my favorite metaphor to emerge from SFV yet. The name of the MMCafe dojo continues to spread, albeit in small, erratic bursts due to lag. Welcome to our dojNOW LOADING]
On that note, a lot of people seem to want to LAG, but if we're going to expand our stop-motion matches to a fourth continent (and we should!), anyone with a better setup with me want to host next week? I'll be around Saturday night EST/Sunday morning JST, though I say the host should prioritize the schedules of the NEW CHALLENGERS
Dude, what?! Are you serious?! She's one of those two DOA6 girls?! Which one is she?! I was already going to preorder the game, but those two and what they did at Evo Japan solidified it for me. I am DEFINITELY getting it now, and nothing can stop me! Love those two! Kinda miss Japan sometimes!
R.I.P. Gouki's Page of Whatever
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| "Re(8):Re(10):SFV: The Lagfest!" , posted Tue 26 Feb 04:14:    
quote: In other news, the new CPT DLC has been announced. The bundle includes costumes for Sagat and that other guy as well as another visit to Metro City. The stage is particularly odd since it features a nice looking Sodom but no Poison or Roxy. Is this a sign of characters to come? Is this mindless reading of tea leaves? Who knows, but I'm glad to see the Haggar statue is back up after it came tumbling down in MvC3.
Well, Abigail is front and center, so it's probably useless to take the stage as a clue (except if they mean it as a reference to further nerfs to Abi, effectively erasing him from the game outside of this stage). The whistle at the end of the trailer sounds familiar... imagine if instead of Sodom or Poison, the next character is Damnd! Also, this stage, man, this stage... It's at the same time a reference to FF's 30th anniversary, and to the SF4, SFxT and MvC3's FF stages. All in one. Glorious!
[this message was edited by Iggy on Tue 26 Feb 04:15] |
PSN: BADCP XBL: BADCP Wii: BADCP STM: badcp2016 CFN: BADCP2016
New Customer | "Re(9):Re(10):SFV: The Lagfest!" , posted Tue 26 Feb 10:52    
quote: I might be able to join if i see Ish is online from my friends list. --- --- My life is a bit confusing at the moment so I don't think I'm going to be available this weekend. But don't wait around for me, I'll read about the highlights from the fights later!
In other news, the new CPT DLC has been announced.
Ishmael-- Gotcha, perhaps next time!
BAD-- I'll add you to my Friends list so that I can send you an invite if you're interested. Also, Kuramoto was the one who was getting slapped; her hips are what she makes her sales point, as noted on her Twitter account (link NSFW).
Maou-- If something doesn't work out I can help on hosting but my connection isn't exactly good; chances are you're better. Either way, let's figure out a tentative time for this. Sibarraz and KT are also interested.
It's nothing less than amazing that after all these years Capcom can always fall back on Final Fight when things don't seem to be working out. That's the best CPT stage yet!
Thanks, brother! Can't wait! You were always one of the sites I looked up to, and one of the reasons I got into doing things on the web (which I still proudly do). It's a real honor.
As for Final Fight, you're right! My favorite Capcom series of all-time, despite what it may seem, is not Street Fighter, but Final Fight. I've always loved it, and always will. It's like that girl you've always loved, and no matter the years that go by, you always get that special feeling when you see her.
I never get sick of the series, and when I play them, it's like the first time. I absolutely LOVE it. It's why the articles I wrote on the series have went through extensive editing, both visual and literal. I honestly feel sometimes that no matter what I say, I cannot do it justice. That is, until BADCP 2013 ("Loyal To A Fault"), when I feel I finally nailed it. Of course, there will always be critics, but I feel I not only did it justice, but did it in a way nobody else has.
後は、なんか、Professorさんは日本人?それとも、日本にすんでいる?
R.I.P. Gouki's Page of Whatever
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PSN: BADCP XBL: BADCP Wii: BADCP STM: badcp2016 CFN: BADCP2016
New Customer | "Re(8):Re(10):SFV: The Lagfest!" , posted Tue 26 Feb 10:58    
quote: On that note, a lot of people seem to want to LAG, but if we're going to expand our stop-motion matches to a fourth continent (and we should!), anyone with a better setup with me want to host next week? I'll be around Saturday night EST/Sunday morning JST, though I say the host should prioritize the schedules of the NEW CHALLENGERS
I might be able to join if i see Ish is online from my friends list. My life is a bit confusing at the moment so I don't think I'm going to be available this weekend. But don't wait around for me, I'll read about the highlights from the fights later!
In other news, the new CPT DLC has been announced. The bundle includes costumes for Sagat and that other guy as well as another visit to Metro City. The stage is particularly odd since it features a nice looking Sodom but no Poison or Roxy. Is this a sign of characters to come? Is this mindless reading of tea leaves? Who knows, but I'm glad to see the Haggar statue is back up after it came tumbling down in MvC3.
Absolutely LOVE this and absolutely WILL buy it! "MOAR FINAL FIGHT." Currently praying that the next wave of characters are Final Fight characters, again, but the rumors of mostly SFIII3S characters scare me.
I remember first seeing SFIII3S here at MMC! Man, 1998 feels like it was just yesterday. I loved that time when Capcom actually made NEW games and NEW IPs (not just remasters and re-releases between MH and RE games). I miss the variety from those times greatly...
R.I.P. Gouki's Page of Whatever
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PSN: BADCP XBL: BADCP Wii: BADCP STM: badcp2016 CFN: BADCP2016
Rare Customer  | "Re(10):Re(10):SFV: The Lagfest!" , posted Tue 26 Feb 13:53    
quote: それとも、日本にすんでいる?
I remember first seeing SFIII3S here at MMC! Man, 1998 feels like it was just yesterday. I loved that time when Capcom actually made NEW games
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Actually, MMCafe's news has been served right from Japan since its launch in 1997 which was a little after I moved there. Ergo the stuff like SFZ3 and CvS2 loketest reports. Of course nowadays location doesn't really matter as much since social networking has taken over, lol.
Come to think, a handful of MMCafers are living in Japan right now though I'll keep that to themselves unless they want to talk about it
I remember those days, my bro! And I look back on it fondly. The theme of your site...a café...has always stood out to me. It's unique, and you can't tell it's about games. It doesn't bash you over the head with the fact that it's about games. It's really cool, man, and good to see you still here after all these years. Perhaps I haven't stated my thankfulness enough. Your community is cool, too. Smart, yet polite and kind people.
Also, thank you so much for that Twitter link of that Mika chick. Dude, she is AWESOME.
As for the other members, I understand, haha, I'll let them discuss locations as they see fit. Professor, professional to the very end!
R.I.P. Gouki's Page of Whatever
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PSN: zonepharaoh XBL: n/a Wii: n/a STM: n/a CFN: zonepharaoh
| "Re(10):Re(10):SFV: The Lagfest!" , posted Tue 26 Feb 14:58    
quote: Two-P is already in the game, so I have to imagine he and J would be ready to answer the call/whistle.
Capcom has been missing out on a lot of good choices like DLC costume design contests and hiring Mosquiton as official backstory writer, but the lack of a playable Two-P is surely the most egregious oversight.quote: Professor, professional to the very end!
As we know both from longstanding records of shadowy deeds and MMC fanfics in the writing thread, the Professor is the model of discretion.
OKAY PEOPLE TIME TO LAG THIS WEEKEND
Time: 8:00pm EST Saturday / 10:00am JST Sunday
Acceptable Stages: MMCafe's dusty dojo, CPT Final Fight stage (please buy it so I don't have to), Kanzuki Beach, METRO CITY ROCK AND ROLL, Waterfall, Kasugano House of Pain
Ktall: I think I have an old CFN for you, but if you have a new one, let us know so we can invite you once you're online.
BAD: Because I'm a champion I've waived your dojo admission fee, but in exchange, I need you to do me a favor and start combining your quoted replies into a single post so I don't accidentally miss your good stuff (and also so we don't summon Hazzan's ghost from football camp again).
Sibarraz: Hop on if you tell us your CFN, a little extra lag can't possibly hurt! 15fps is the future
Everyone else: You know what to do. Let's get it up to four continents this time?
人間はいつも私を驚かせてくれる。不思議なものだな、人間という存在は...
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PSN: ShikyohMukuro XBL: IAMDC1 Wii: n/a STM: N/A CFN: n/a
| "Re(2):Re(10):Re(10):SFV: The Lagfest!" , posted Tue 26 Feb 23:01:    
quote: Two-P is already in the game, so I have to imagine he and J would be ready to answer the call/whistle. Capcom has been missing out on a lot of good choices like DLC costume design contests and hiring Mosquiton as official backstory writer, but the lack of a playable Two-P is surely the most egregious oversight.Professor, professional to the very end! As we know both from longstanding records of shadowy deeds and MMC fanfics in the writing thread, the Professor is the model of discretion.
OKAY PEOPLE TIME TO LAG THIS WEEKEND
Time: 8:00pm EST Saturday / 10:00am JST Sunday
Acceptable Stages: MMCafe's dusty dojo, CPT Final Fight stage (please buy it so I don't have to), Kanzuki Beach, METRO CITY ROCK AND ROLL, Waterfall, Kasugano House of Pain
Ktall: I think I have an old CFN for you, but if you have a new one, let us know so we can invite you once you're online.
BAD: Because I'm a champion I've waived your dojo admission fee, but in exchange, I need you to do me a favor and start combining your quoted replies into a single post so I don't accidentally miss your good stuff (and also so we don't summon Hazzan's ghost from football camp again).
Sibarraz: Hop on if you tell us your CFN, a little extra lag can't possibly hurt! 15fps is the future
Everyone else: You know what to do. Let's get it up to four continents this time?
-- Message too long, Autoquote has been Snipped --
I don't have SFV but are you guys planning to record? I would like to see the matches.
Oh yeah in Twitter I saw a posting featuring a snippet of the new Final Fighters stage announced that had a person in the background who looked exactly like Billy Kane.
Long Live I AM!
[this message was edited by neo0r0chiaku on Tue 26 Feb 23:02] |
PSN: BADCP XBL: BADCP Wii: BADCP STM: badcp2016 CFN: BADCP2016
Rare Customer  | "Re(2):Re(10):Re(10):SFV: The Lagfest!" , posted Wed 27 Feb 09:30:    
quote: Two-P is already in the game, so I have to imagine he and J would be ready to answer the call/whistle. Capcom has been missing out on a lot of good choices like DLC costume design contests and hiring Mosquiton as official backstory writer, but the lack of a playable Two-P is surely the most egregious oversight.Professor, professional to the very end! As we know both from longstanding records of shadowy deeds and MMC fanfics in the writing thread, the Professor is the model of discretion.
OKAY PEOPLE TIME TO LAG THIS WEEKEND
Time: 8:00pm EST Saturday / 10:00am JST Sunday
Acceptable Stages: MMCafe's dusty dojo, CPT Final Fight stage (please buy it so I don't have to), Kanzuki Beach, METRO CITY ROCK AND ROLL, Waterfall, Kasugano House of Pain
Ktall: I think I have an old CFN for you, but if you have a new one, let us know so we can invite you once you're online.
BAD: Because I'm a champion I've waived your dojo admission fee, but in exchange, I need you to do me a favor and start combining your quoted replies into a single post so I don't accidentally miss your good stuff (and also so we don't summon Hazzan's ghost from football camp again).
Sibarraz: Hop on if you tell us your CFN, a little extra lag can't possibly hurt! 15fps is the future
Everyone else: You know what to do. Let's get it up to four continents this time?
-- Message too long, Autoquote has been Snipped --
Hey, no prob. Sorry about that. Thank you for the kind request! I was wondering about this. How do I combine posts? When I click reply, how do I add more?
Then again, summoning some dude from football camp does sound fun!
BTW, I saw your "Acceptable Stages" part, and I must give you high praise on it. Yes, those stages are cool, but I can tell you have a true respect for the game, its series, and its art because there was no Training Stage! Thank you! That stage is so boring, especially when used as a "FTG scene" fashion statement, hahaha. Of course, if others feel that its simplicity is beauty, I understand that, too, hahaha...
Also, Two P. would have been very fun. I thought some time ago there was some sort of rumor about J. or Two P. being in the game as an alternate for a character...
R.I.P. Gouki's Page of Whatever
[this message was edited by BAD on Wed 27 Feb 09:38] |
PSN: DefensorVirtuoso XBL: n/a Wii: n/a STM: n/a CFN: n/a
| "Re(2):Re(10):Re(10):SFV: The Lagfest!" , posted Wed 27 Feb 12:56    
quote: Two-P is already in the game, so I have to imagine he and J would be ready to answer the call/whistle. Capcom has been missing out on a lot of good choices like DLC costume design contests and hiring Mosquiton as official backstory writer, but the lack of a playable Two-P is surely the most egregious oversight.Professor, professional to the very end! As we know both from longstanding records of shadowy deeds and MMC fanfics in the writing thread, the Professor is the model of discretion.
OKAY PEOPLE TIME TO LAG THIS WEEKEND
Time: 8:00pm EST Saturday / 10:00am JST Sunday
Acceptable Stages: MMCafe's dusty dojo, CPT Final Fight stage (please buy it so I don't have to), Kanzuki Beach, METRO CITY ROCK AND ROLL, Waterfall, Kasugano House of Pain
Ktall: I think I have an old CFN for you, but if you have a new one, let us know so we can invite you once you're online.
BAD: Because I'm a champion I've waived your dojo admission fee, but in exchange, I need you to do me a favor and start combining your quoted replies into a single post so I don't accidentally miss your good stuff (and also so we don't summon Hazzan's ghost from football camp again).
Sibarraz: Hop on if you tell us your CFN, a little extra lag can't possibly hurt! 15fps is the future
Everyone else: You know what to do. Let's get it up to four continents this time?
-- Message too long, Autoquote has been Snipped --
My CFN is VirtuaDefender
And My PSN ID is Defensor Virtuoso
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PSN: BADCP XBL: BADCP Wii: BADCP STM: badcp2016 CFN: BADCP2016
Rare Customer  | "Re(2):Re(10):Re(10):Re(10):SFV: The Lagfest!" , posted Sun 3 Mar 11:31    
quote: ok, I'm connected, sent an invite!
Having fun playing you all!
Also, apologies in advance if I skipped intros to any who wanted to see them! I got a phone call and am used-to skipping everything to get my rounds in.
Also, I'm not trolling, not trying to derail this thread off-topic, and I'm not trying to start a war or anything, and I'm not looking to fight over the legitimacy of the game, but...
...would anyone here like do the same as we're doing here with SFV lobbies for Marvel VS Capcom Infinite? I understand there are some who like this game, and some who do not. I'm just interested in playing with those who like it. I'm a mid-range player and I don't choose characters based on tiers. I'd love to get some matches in!
One last thought...was our lobby open to randoms?
R.I.P. Gouki's Page of Whatever
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PSN: zonepharaoh XBL: n/a Wii: n/a STM: n/a CFN: zonepharaoh
| "SFV: The Lagfest - Can't defeat Rugal edition" , posted Sun 3 Mar 13:35:    
Okay, run to the presses, this just in from the MMCafe Times:
Transcending history and the world, the latest lagfest was a full house featuring a record-breaking five time zones, three countries, and three continents, plus the terrifying reappearance of MMCafe's favorite unbeatable last boss, Rugal/Red Falcon! (So great to see you, man!)
Naturally, fashion came first, even if Iggy was asleep: pastel City Hunter Chun Li stole the show, it was cool to see Mike Bison become just Mike again even if a flower kick did him in, and I was pleased that both Ishmael and Gojira blew all their cash on luchador Zangief. I don't suppose I mind losing all the time if it's to Saotome Jin (where is building-size Mecha Gouki?), and BAD was a champion and bought us all the Mad Gear level, whose Sodom brought me great joy even if he can't seem to find his Zero series jutte.
After even our favorite bonita fell, I thought no one would be able to beat God Rugal until he traded Vega for the presidency and was briefly dethroned by sibarraz playing the role of a mysterious vistor from a rival dojo, just as Ishmael foretold.
Speaking of bonitas, the best mirror match of the night (the other one ended the only way it could) shockingly featured a new Laura outfit that was genuinely classy and pretty. It might be the best in the game! Where did this Falke cosplay come from?!
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SECRET JUAN EDIT: "Who Killed MvCI? A Ghost Story." MvCI is technically allowed at the Cafe, though mostly out of pity! The hardest challenge will be finding someone who bought it to play it with.
人間はいつも私を驚かせてくれる。不思議なものだな、人間という存在は...
[this message was edited by Maou on Sun 3 Mar 14:47] |
PSN: BADCP XBL: BADCP Wii: BADCP STM: badcp2016 CFN: BADCP2016
Rare Customer  | "Re(1):SFV: The Lagfest - Can't defeat Rugal e" , posted Mon 4 Mar 00:24    
quote: Okay, run to the presses, this just in from the MMCafe Times:
Transcending history and the world, the latest lagfest was a full house featuring a record-breaking five time zones, three countries, and three continents, plus the terrifying reappearance of MMCafe's favorite unbeatable last boss, Rugal/Red Falcon! (So great to see you, man!)
Naturally, fashion came first, even if Iggy was asleep: pastel City Hunter Chun Li stole the show, it was cool to see Mike Bison become just Mike again even if a flower kick did him in, and I was pleased that both Ishmael and Gojira blew all their cash on luchador Zangief. I don't suppose I mind losing all the time if it's to Saotome Jin (where is building-size Mecha Gouki?), and BAD was a champion and bought us all the Mad Gear level, whose Sodom brought me great joy even if he can't seem to find his Zero series jutte.
After even our favorite bonita fell
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Great job, man! Yeah, I thought you guys would like that stage, hahah! Thanks for clarifying the hidden boss, BTW, since I thought he was a random!
Red Falcon: Apologies for that. You're really experienced at this game. Is there any reason why you're not in the MMCafe Dojo? With all the wrecking you do, you could probably rack up a lot of DP. Also, it seems like you've been a long time member here, so this Dojo is for you, it would seem. BTW, have you played M. Bison since SFV's launch? If you have, do you feel that he has been strengthened? Or even weakened? I've heard so much talk about him, yet I feel he's always been pretty tough to fight against. When he was considered "weak", I lost to him online. Now, he's considered "buffed", yet I haven't lost to him online, yet (with connections of 5). What gives?
Professor: I also have KOF if you guys ever want to play. I'll try to remember to go to that thread you mentioned for matchups, but I don't think I've seen it before..? Is it pretty far back? Also, I don't believe the lag was bad at all. I've had matches that were much, much worse. Dare I say that they have improved the online experience?! The lag in our game really wasn't that bad! : )
Also, Professor, for an upcoming SFVAE article, I wanted to use a screenshot from one of our matches to pay tribute. Please tell me how to proceed, so as not to offend. Permission? No permission? Conditions? If you were to NOT give permission, does that extend to Ishmael, who I also wanted to ask? The article will not be discussing the lobby matches were were in in very much detail, but they will be mentioned in a positive light to show how the Dojo mode brings friends together. If we need to discuss this in private, that is fine. I'd prefer it, to be honest. What is the best way to contact you in private? It would mean a lot to me because a lot of what you and GPOW did are part of my fondest memories in high school. I don't want to discuss too much what the project is (because I want it to be a surprise), but I can say that it would mean a lot. And the project may not even be that much of a surprise when I finish it (especially to youngsters), but I am proud of it, and I believe a few people will like it!
Ishmael: After all these years, we finally played each other, hahaha. Hey, if you ever want to get FM, let me know and we can do some friendly games with a larger variety of characters. I chose a bigger variety of characters in SFIV, but with the stupid changes they made to the ranking system, I have to rely on Ryu now to get anywhere, and I STILL haven't gotten to Gold. They say the quickest way to Platinum is M. Bison because he was in some stats about highest ranking players using him the most, but I just haven't had the urge to play him...yet.
jUAN:
1. Won't happen, and I don't want to clog up this SFV thread discussing its legitimacy (as mentioned earlier). There's no amount of social media or mass hysteria that could change my mind, haha, I have no problem liking what I like. I'm not ashamed.
2. I don't have a back yard, but if I did, I could find a different Capcom fighting game that is more deserving of a funeral. It comes down to preference, though, and I'm pretty sure if that widely-praised game was known, some would feel the need to defend it. I don't like it, but I'm not going to tell anyone who does like it to bury it if they enjoy it. No skin off my back if they enjoy it.
BTW, what rank are you in the game?
R.I.P. Gouki's Page of Whatever
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| "Re(2):SFV: The Lagfest - Can't defeat Rugal e" , posted Mon 4 Mar 13:32:    
quote: Also, Professor, for an upcoming SFVAE article, I wanted to use a screenshot from one of our matches to pay tribute. Please tell me how to proceed, so as not to offend. Permission? No permission? Conditions? If you were to NOT give permission, does that extend to Ishmael, who I also wanted to ask? The article will not be discussing the lobby matches were were in in very much detail, but they will be mentioned in a positive light to show how the Dojo mode brings friends together. If we need to discuss this in private, that is fine. I'd prefer it, to be honest. What is the best way to contact you in private? It would mean a lot to me because a lot of what you and GPOW did are part of my fondest memories in high school. I don't want to discuss too much what the project is (because I want it to be a surprise), but I can say that it would mean a lot. And the project may not even be that much of a surprise when I finish it (especially to youngsters), but I am proud of it, and I believe a few people will like it!
Using screenshots of my gameplay is fine albeit it would be best if you can mask a part of my username. Please contact me about it through this form and I'll write back via mail.
As for Ishmael it's for him to decide so I can't speak on his part!
To note, Redfalcon is good at SFV but he's sort of semi-retired from the MMCafe BBS (hasn't been here for nearly 3 years), hence not in the MMCafeLagfest dojo. He kind of randomly came back to the BBS yesterday since I sent him an invite to the lagfest, but I'm not sure of the next time when he'll return to the BBS again.
As was suggested I'll make a new thread for lagfests/casuals.
[this message was edited by Professor on Mon 4 Mar 14:47] |
PSN: beatolover XBL: Dead Wii: Dead STM: bugrom1067 CFN: rugalbgood
| "Re(2):SFV: The Lagfest - Can't defeat Rugal e" , posted Mon 4 Mar 17:35:    
quote: Red Falcon: Apologies for that. You're really experienced at this game. Is there any reason why you're not in the MMCafe Dojo? With all the wrecking you do, you could probably rack up a lot of DP. Also, it seems like you've been a long time member here, so this Dojo is for you, it would seem. BTW, have you played M. Bison since SFV's launch? If you have, do you feel that he has been strengthened? Or even weakened? I've heard so much talk about him, yet I feel he's always been pretty tough to fight against. When he was considered "weak", I lost to him online. Now, he's considered "buffed", yet I haven't lost to him online, yet (with connections of 5). What gives?
Ah, not offended! ww Just chuckled a bit. Yes, I've played Vega/Bison since launch, as he's been more or less my main in every SF since SSF2X, arguably since before that. Well...I guess Birdie and Adon were my mains in Zero 2/3 now that I think about it, but I used Vega too. This is definitely the strongest iteration of him that has appeared in SFV, yes. His only real gameplay hole is a lack of reversals, so he's very... well, SSF2X in that regard, ha ha ha. When you're winning and losing, it's honestly probably just the opponent. Just because a character is strong doesn't mean the opponent is going to win, likewise just because a character is weak doesn't mean the opponent can't win. Next time I'll bring out my pocket F.A.N.G.!
It's probably because of the internet, but I think people tend to inflate the significance of tiers these days. Not saying they're meaningless, just saying people over-rely on them. Of course there are exceptions, with charas who really are just unplayably bad (Zero 3 consumer T. Hawk) and charas who really are just overpowering and kind of spoil a game (Petshop) but SFV really isn't that bad in its current iteration on those fronts, IMO. This ain't CvS2 (cough sagat cough blanka). I guess what I'm trying to say is tier lists are a resource, but don't let them dictate who to use in a game to you.
Edit: admittedly, speaking of the devil, I think Blanka and Sakura verge on being garbage in V. ww
[this message was edited by Red Falcon on Mon 4 Mar 18:03] |
PSN: Gojira_X XBL: Gojiraaa Wii: n/a STM: n/a CFN: Gojira
| "Re(3):SFV: The Lagfest - Can't defeat Rugal e" , posted Tue 5 Mar 02:47:    
Barf, I'm late. I blame lag.
That was a magical lagfest, ggs and big thanks to Prof, Rugal, BAD, KT and everyone that showed up to contribute their lag. I wasn't sure if I was going to be there because ironically even though it wasn't at 7 in the morning this time I had been going to bed and waking up very early this past week so it was nearing the end of my daily cycle. I'm glad I made it though.
About the Gieffon Mask costume, I acquired it literally right before we started. I got as many tickets as I could, but I still had to spend 15k to get it. At this point it feels like I'm just trying to get them for completion's sake since I have all of them up until this point. Now that I'm down to 20k I don't know if I can get any more with the current bottleneck on earning FM. Even if the game is still fun, it feels like it's being slowly killed because of stuff like that.
Also while I would enjoy lagfesting in something like SC6, it's unfortunate that SFV is still one of the only active fighters with crossplay after 3 years. There's no interacting between PC and console so we'll just end up excluding folks.
[this message was edited by Gojira on Tue 5 Mar 02:49] |
PSN: Ishmael26b XBL: n/a Wii: n/a STM: n/a CFN: Ishmael26b
| "Re(3):SFV: The Lagfest - Can't defeat Rugal e" , posted Tue 5 Mar 03:03    
quote: Ishmael: After all these years, we finally played each other, hahaha. Hey, if you ever want to get FM, let me know and we can do some friendly games with a larger variety of characters. I chose a bigger variety of characters in SFIV, but with the stupid changes they made to the ranking system, I have to rely on Ryu now to get anywhere, and I STILL haven't gotten to Gold. They say the quickest way to Platinum is M. Bison because he was in some stats about highest ranking players using him the most, but I just haven't had the urge to play him...yet.
Thanks to online discussion, streamed events and so on I certainly understand fighting games better than I ever did in the past. I can now watch a match and understand both the math and psychology behind how the fight unfolds. But simultaneously I don't have the time to dedicate to actually putting that knowledge into practice. Due to real life demands I'm simply never going to have the time or energy to properly do anything productive with SF or any other fighting game. I'm fine with maintaining my casual playstyle since I've never really known anything else. However, I do find it funny that my knowledge of the game has gone up in perfect equilibrium with my decrease in playing time so my skill level has stayed the same.
That said, it was great to finally play you! We should definitely do it again. Also, if you want to use some screenshots of my games for that mysterious project you are working on, go right ahead. I'll be curious to see what you have put together when it's finished.
quote: Edit: admittedly, speaking of the devil, I think Blanka and Sakura verge on being garbage in V. ww
When it comes to SF5 I agree that a good chunk of the cast is viable and that tier lists aren't something that should be treated as gospel unless you are one of the ten or so people in the world who have a chance at winning Capcom Cup. That, and I also agree that SF5 Sakura is doomed. DOOOOOOMED!
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PSN: BADCP XBL: BADCP Wii: BADCP STM: badcp2016 CFN: BADCP2016
Rare Customer  | "Re(3):SFV: The Lagfest - Can't defeat Rugal e" , posted Thu 14 Mar 03:28    
quote: Also, Professor, for an upcoming SFVAE article, I wanted to use a screenshot from one of our matches to pay tribute. Please tell me how to proceed, so as not to offend. Permission? No permission? Conditions? If you were to NOT give permission, does that extend to Ishmael, who I also wanted to ask? The article will not be discussing the lobby matches were were in in very much detail, but they will be mentioned in a positive light to show how the Dojo mode brings friends together. If we need to discuss this in private, that is fine. I'd prefer it, to be honest. What is the best way to contact you in private? It would mean a lot to me because a lot of what you and GPOW did are part of my fondest memories in high school. I don't want to discuss too much what the project is (because I want it to be a surprise), but I can say that it would mean a lot. And the project may not even be that much of a surprise when I finish it (especially to youngsters), but I am proud of it, and I believe a few people will like it!
Using screenshots of my gameplay is fine albeit it would be best if you can mask a part of my username. Please contact me about it through this form and I'll write back via mail.
As for Ishmael it's for him to decide so I can't speak on his part!
To note, Redfalcon is good at SFV but he's sort of semi-retired from the MMCafe BBS (hasn't been here for nearly 3 years), hence not in the MMCafeLagfest dojo. He k
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Thanks. If I have any further questions, I will contact you. If I must mask your name, then I will not use you in the screenshots, as it would no longer be a tribute, hahaha! It's OK. I understand. The Dojo can still be present in the screenshots, right?! I don't think we'd get blitzed with spam Dojo requests!
Red Falcon: Hahahahaaha, no no no, I don't choose who to play based on tiers, and never have. I'm the most superficial person you'll ever meet, so I play mostly characters who look cool to me. I was merely asking for your point of view, since it seemed you may have played Bison from the beginning. I hear tier talk, but I like to get different points of view other than SRK or YouTube. Surely, if I played based on tiers, I wouldn't be playing as Ryu (who is considered middle from what I have heard)! Some characters I like are considered to fare well in tiers (i.e. Karin, Cammy), but I have played all the characters I've played since the older games, regardless. The only one I don't play much in SFV that I played before is Ken, and that's because of his dumb new hairdo (yes, I know he has his SFA one, too, but it's to give Capcom a message).
I may not play by tiers, and I do believe that certain players can be deadly with underestimated characters (I played a real bastard Sakura the other day), but I also believe that some characters have inherent, obvious advantages or disadvantages against most matchups. I'm not using math, frame data, or any of that because I don't have the time, so I'm stating this from my experience as a player since SFII, uninterrupted, to the present with SFV. As for FANG, I can't say I'm looking forward to it, considering how much of a chore fighting him has become since the last update/patch. Why the "Pocket" part?
Ismael: Yeah, man! I still play quite a bit, but you guys will notice I am offline for days at a time, or online in a different game. If I'm not on SFV, then likely Crackdown 3 or Gears 4. I see different things in videos and whatnot, but at the rate they go and change things to "balance" the game, by the time I learn it in the amount of time I have, it's already either taken out of the game or altered to inefficiency. Sometimes, the stuff I learn is kept, but with all these tweaks made to game these days, I don't feel like I ever get it "down", like I have to relearn the timing. It's always, "hey, didn't that work/have longer range/do more damage/have more priority before"? Thankfully, balance hasn't changed much in MVSCI, so I've been able to learn some pretty cool stuff, and I've seen some new combos and strategies recently in lobbies. Damn, I love that game, and learning it with my friends has been a blast! Anyway, thanks for the permission! All I need to do now is find the right shot of you doing a cool move!
KTallguy, sibarra: Those were some intense matches. I was watching with my undivided attention. The lag wasn't bad at all, and I think only once the match had to speed up to catch up. Rugal/Red Falcon is serious business, so I definitely agree that was quite an accomplishment!
Gojira: Yeah, it was cool. I wonder when we're going to do the next one. Anyone got any ideas, or is it every week same time and place? Too bad we can't have multiple matches going at once like in MVSCI; that's be cool in SFV! Or Group Battle online! My mind can't handle this, guys. I'M OUTTA HERE! LATROOOOOOOOOOOOO!
Apologies for the slow reply, everyone. It's been a busy week and DMCV came out, hahahahaha...
R.I.P. Gouki's Page of Whatever
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| "Here comes a new challenger!!" , posted Wed 12 Jun 12:24    
So I finally snapped and decided to buy a PS4, (mainly to enjoy the millions of polygon's of 2B's derriere, I have to admit), and one of my first purchases will be SFV Arcade Edition. Needless to say, my main purpose is to play as Sakura, as any gentleman of culture would do, but I really don't want to spend any money in stupid DLCs. So my question is: how feasible is to unlock new characters and stuff with that Fighting Money thing? How easy (or hard!) is that FM to get through regular, offline gameplay?
Oh, that bears another question: I've never cared (and probably never will) about online VS play, but Heaven knows I would love to join the world famous MMCafe Lagfests (tm) one of these days. Do I need anything special to do so, other than a PS4 and an Internet connection? Is online play a paid service, or something like that?
Thanks in advance for your guidance, fine gentlemen, and sorry for the noob-ish questions.
 A Talking about Japanese History sword in hand
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PSN: zonepharaoh XBL: n/a Wii: n/a STM: n/a CFN: zonepharaoh
| "Re(1):Here comes a new challenger!!" , posted Wed 12 Jun 12:54    
Welcome back to the stage of history! In a way, Maese's late entry to SFV was a good choice that's actually spared him three years of up-and-down malaise, leaving him with what is now a rather good fighting game. That said, like Ryu, you have a long and wearying road ahead:
New allotment of Fight Money is functionally cancelled at this point. There used to be new chances in Challenge each week to win but they've been devalued or nixed. However, you can get enough FM from doing each character's story mode, normal and hard mode in dramatic story mode, and character combos in Trials (?) to at least afford Sakura and some stages or outfits.
Lagfests are ah, laggy but free. You can look up and add people by their Capcom Fighters Network (CFN) ID (last full MMC list sighted here, with a few additions in this very thread, and Prof as a hidden character), which some people have filled out on their Cafe profiles. Then you can see when they're online and invite them to a lobby if you start one, or be invited. You can also join our glorious shabby dojo via your CFN by going to the website at the top of this thread, and you'll get the dojo stage and its good music out of the deal.
Congratulations! You can now join us in waiting for the first new content of the year in...August. But we'll have fun lagging in the meantime!
人間はいつも私を驚かせてくれる。不思議なものだな、人間という存在は...
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| "Re(2):Here comes a new challenger!!" , posted Wed 12 Jun 13:44    
Maese was seriously wounded by his PS4lessness, but the soul stills burns!
quote: New allotment of Fight Money is functionally cancelled at this point. There used to be new chances in Challenge each week to win but they've been devalued or nixed. However, you can get enough FM from doing each character's story mode, normal and hard mode in dramatic story mode, and character combos in Trials (?) to at least afford Sakura and some stages or outfits.
OK, that should be enough for me. I was planning on beating the story mode with all characters to enjoy Bengus' artwork anyway!
quote: Lagfests are ah, laggy but free. You can look up and add people by their Capcom Fighters Network (CFN) ID (last full MMC list sighted here, with a few additions in this very thread, and Prof as a hidden character), which some people have filled out on their Cafe profiles. Then you can see when they're online and invite them to a lobby if you start one, or be invited. You can also join our glorious shabby dojo via your CFN by going to the website at the top of this thread, and you'll get the dojo stage and its good music out of the deal.
Thanks for the tips! That was pretty much all I needed to know. It will be my pleasure to join you gentlemen to beat the crap out of each other next time. I'll update my profile with my CFN thingie as soon as as I set it up.
 A Talking about Japanese History sword in hand
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| "Re(4):Here comes a new challenger!!" , posted Wed 12 Jun 16:18    
quote: For online you need PSN Plus. And right now is probably the best time to get it since it's only 3600 yen during the current "Days of Play セール" running til 6/17. As long as you enable one account on your console to have PSNPlus, any other account on the console can play online too.
Also if you want to voice chat with anyone you can pick up a headset. I have a cheap 1500yen USB headset which I use when voice chatting with local MMCafers. However for the international / MMCafe lagfest we usually just text chat on Twitter so it doesn't come to use.
Ah, so you need to subscribe to PSN+ after all. Understood, thanks for the heads up, Professor! Hmm, I shall have to re-think about that... Not being a fan of online play in general myself, I don't think that PSN+ is gonna be a sensible investment for me. Oh well, we'll see.
In any case, it's so great that, whenever you have a doubt about anything game-related, you can always depend on fellow Cafe members for good advice!
 A Talking about Japanese History sword in hand
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| "Re(5):Here comes a new challenger!!" , posted Wed 12 Jun 19:49:    
quote: For online you need PSN Plus. And right now is probably the best time to get it since it's only 3600 yen during the current "Days of Play セール" running til 6/17. As long as you enable one account on your console to have PSNPlus, any other account on the console can play online too.
Also if you want to voice chat with anyone you can pick up a headset. I have a cheap 1500yen USB headset which I use when voice chatting with local MMCafers. However for the international / MMCafe lagfest we usually just text chat on Twitter so it doesn't come to use.
Ah, so you need to subscribe to PSN+ after all. Understood, thanks for the heads up, Professor! Hmm, I shall have to re-think about that... Not being a fan of online play in general myself, I don't think that PSN+ is gonna be a sensible investment for me. Oh well, we'll see.
In any case, it's so great that, whenever you have a doubt about anything game-related, you can always depend on fellow Cafe members for good advice!
No problem-- outside of this sales period the standard price for Plus is 5,143yen so I'll be renewing it myself. Given that voice chat doesn't require Plus, if you're not interested in online it's certainly reason enough to skip it. (Note: For Maou, playing SFV doesn't cost him a PSNPlus account since he has it for Steam/PC.)
[edit] Actually come to think, at 3600yen I might recommend PSNPlus regardless of online because of its free games lineup-- there's bound to be a title or two during the year which is interesting and would easily make up for that cost.
[this message was edited by Professor on Wed 12 Jun 20:19] |
PSN: Ishmael26b XBL: n/a Wii: n/a STM: n/a CFN: Ishmael26b
| "Re(5):Here comes a new challenger!!" , posted Wed 12 Jun 23:38    
Ooh, looking forward to a new challenger in the lagfests!
quote: Sorry, Maese! It never occurred to me that after PS3, consoles would start charging for online features again. What is this, the Sega Channel? 
And hearing Iggy talk about how even the story modes don't give FM any more has, unbelievably, made me realize it's possible to talk about the "good old days of SFV" in some respect as opposed to just "the days when there were no characters, stages, or modes."
Despite all this, SFV is still pretty fun!
I think story modes still give out fight money but it's been so long since a new character came out I've forgotten.
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