RANDOM GAMES #36- Sonic the Fantasy Quest - http://www.mmcafe.com/ Forums


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"RANDOM GAMES #36- Sonic the Fantasy Quest" , posted Mon 22 Jan 21:20post reply

It's 2018, time for a new RANDOM GAMES thread!


https://twitter.com/nakayuji/status/955385616971247617

Sonic The Hedgehog creator Yuji Naka moves to Square Enix



Oh Naka-san, do you know how meme your character has become on the internet






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"Re(1):RANDOM GAMES #36- Sonic the Fantasy Que" , posted Wed 24 Jan 00:08post reply

Speaking of Fantasy Quest, I am really impressed by this small Indonesian team's work. I don't know if they got money off Kickstarter but they really succeeded at recreating that "PS1 era JRPG" vibe, and the atmosphere looks distinct enough to get past the usual wapanese pastiche. I hope they included many local references/mythologies in there. Unfortunately, unlike what the title of the video above implies, Legrand Legacy only comes to Switch (and other consoles) next year, but it comes out this Wednesday on PC.





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"Re(1):RANDOM GAMES #36- Sonic the Fantasy Que" , posted Wed 24 Jan 14:19post reply

I just discovered a Thai card game called Commandeer. It uses a grid to place units and different cards can attack in different directions. Most units have way more defense than attack so you defeat other units by careful positioning, playing command cards when you're attacking, and so on.

https://www.commandeertcg.com/

The factions have fun themes like...

Heisenberg- World War super science faction, their cards focus on ranged attacks (dudes with guns) and discarding opponent's cards (hackers)

Shangri-La- Buddhist cultural sphere faction, mostly samurai, kungfu dudes, and Thai interpretation of Hindu spirits. Haven't played as them yet

Lemuria- Your D&D academic wizards. Fey, zombies, that sort of thing.

Avalon- Christdom faction, ranges from Arthurian knights to 1700's pirates. Mechanically they focus on playing lots of small dudes that boost one another when in formation.

Hero Kingdom- Kamen Rider and Shocker faction. I think Kamenrider style focuses on strong individuals and Shocker style is on swarms of goons.

DC Comics- Apparantly it's not that hard to get the DC comics license in Thailand. Seemed to be a one time thing as they aren't featured in booster packs, just one complete set.





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"Re(2):RANDOM GAMES #36- Wild Guns everywhere" , posted Sat 27 Jan 06:29post reply

Good news for Prof, Wild Guns is going to be ported to Switch, along with new features described in the PR below. I don't think they have specified whether the PS4 and Steam versions will be updated in any capacity (either for free or via a DLC). Speaking of which, the game is also described as « A big hit on Steam and PlayStation 4 » although the SteamSpy data available suggests they probably had modest expectations to begin with.

quote:
Wild Guns Reloaded Fires Its Way On To Nintendo Switch

The Arcade-Style Shooter Series Returns to Nintendo!

Burlingame, CA. – January 25, 2018 – Natsume Inc., a worldwide developer and publisher of family-oriented video games, today announced Wild Guns Reloaded for the Nintendo Switch; coming early 2018. A big hit on Steam and PlayStation 4, this is the first time the game will be available for the new Nintendo console.

Wild Guns Reloaded is a fast-paced gallery style shooter mixing the Wild West with steampunk. Players can play as Clint, Annie, two new characters, or all together in multiplayer action! Each can jump, dive and roll to get out of the way of the barrage of bullets enemies let fly – or shoot them down with their own gun!

In Wild Guns Reloaded, Annie has tracked down the famed bounty hunter Clint to get revenge on the Kid gang. With eight stages, each with three zones, there's plenty of bad robots to blast away. With a true arcade game feel, Wild Guns was the first sci-fi western to arrive on home consoles and, to this day, there really isn't any other game like it!

"Natsume developed the original Wild Guns in 1994 for the SNES, and we are proud to continue this legacy in Wild Guns Reloaded for Nintendo Switch," said Hiro Maekawa, President & CEO of Natsume. "We've included some brand new features for the Switch version that we're very excited about!"

The Switch version offers new game modes, such as Beginner Mode. Now, newcomers can play the arcade-style shooter with unlimited lives! And in contrast to Beginner Mode, Boss Rush: Time Attack was created for Wild Guns veterans. For the hardest of the hardcore, Boss Rush: Time Attack mode lets players take on all the bosses in the game, one right after the other! How far can you get?!







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"Re(3):RANDOM GAMES #36- Wild Guns everywhere" , posted Sat 27 Jan 08:04post reply

quote:
The Switch version offers new game modes, such as Beginner Mode. Now, newcomers can play the arcade-style shooter with unlimited lives!


I just want to have a continue option! Wild Guns Reloaded was murderously hard to beat with multiple players, because the pool of lives was shared and there were no continues!





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"RANDOM GAMES #36- CupHead?" , posted Sun 28 Jan 14:33:post reply

I just came across a game called CupHead. Seems very old school and a challenging game like in the 90s. I have not seen the cafe speak on it. Anyone have there thoughts on the game?

It sold millions of copies which is extraordinary for a non-3D game in this day in age.





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"Re(1):RANDOM GAMES #36- CupHead?" , posted Sun 28 Jan 23:25post reply

quote:
I just came across a game called CupHead. Seems very old school and a challenging game like in the 90s. I have not seen the cafe speak on it. Anyone have there thoughts on the game?

It sold millions of copies which is extraordinary for a non-3D game in this day in age.

I played it for about ten minutes and thought they'd put a lot of good work into it! I'm not sure I personally love the early Walt Disney aesthetic, but it's certainly distinctive. As for the game, it's really just Gunstar Heroes or Alien Soldier, but given how rare that genre has become, it's still nice to see it even if the concept didn't seem "new." In a just world, this would lead to Alien Solider becoming the top downloaded title from the future Switch virtual console!





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"Re(1):RANDOM GAMES #36- CupHead?" , posted Mon 29 Jan 05:48post reply

quote:
I just came across a game called CupHead. Seems very old school and a challenging game like in the 90s. I have not seen the cafe speak on it. Anyone have there thoughts on the game?

Cuphead is ridiculously good. I think that's an opinion that doesn't need to be debated, like, water is wet, British cheese is terrible, Cuphead is better than anyone who's been following the game since a couple of years even hoped it would end up being.
It's been a couple of years now that the industry and tools available have reach a point that "indies" went from meaning "cute little game to waste time for a couple of hours" into "the actually interesting good games that challenge you the way old games used to".

Hollow Knight is still the best game of 2017, and has a good shot at 2018 too.







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"Re(2):RANDOM GAMES #36- CupHead?" , posted Tue 30 Jan 02:30:post reply

quote:
I just came across a game called CupHead. Seems very old school and a challenging game like in the 90s. I have not seen the cafe speak on it. Anyone have there thoughts on the game?
Cuphead is ridiculously good. I think that's an opinion that doesn't need to be debated, like, water is wet, British cheese is terrible, Cuphead is better than anyone who's been following the game since a couple of years even hoped it would end up being.
It's been a couple of years now that the industry and tools available have reach a point that "indies" went from meaning "cute little game to waste time for a couple of hours" into "the actually interesting good games that challenge you the way old games used to".

Hollow Knight is still the best game of 2017, and has a good shot at 2018 too.



My one biggest complaint about Cuphead is that until you reach the point where the boss noticeably changes animation to a weakened state, it's really hard to tell how well you're doing until you die, and impossible to tell how much damage anything does. I don't really know if using the fully charged (MEN'S BEAM!!!!) attack is better than using the lesser charged attack multiple times... it'd make sense if it was, but I don't really know, and the game is hard enough and predicated on being hard, so I don't like being blind about that. In the case of classic Contra, it'd often be the case that a boss might contain multiple smaller elements or simply aren't very durable in the first place, so by incidentally destroying those, you could very quickly and intuitively feel how much damage your weapon could do, and how much your damage increased when you got closer to things/mash harder/etc.





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"Re(2):RANDOM GAMES #36- CupHead?" , posted Tue 30 Jan 13:10post reply

quote:
I just came across a game called CupHead. Seems very old school and a challenging game like in the 90s. I have not seen the cafe speak on it. Anyone have there thoughts on the game?
Cuphead is ridiculously good. I think that's an opinion that doesn't need to be debated, like, water is wet, British cheese is terrible, Cuphead is better than anyone who's been following the game since a couple of years even hoped it would end up being.
It's been a couple of years now that the industry and tools available have reach a point that "indies" went from meaning "cute little game to waste time for a couple of hours" into "the actually interesting good games that challenge you the way old games used to".

Hollow Knight is still the best game of 2017, and has a good shot at 2018 too.



I've manage to play some Cuphead as well. Too bad semester has started for me (network classes), so I couldn't play as much as I want too. (Can't wait for Wild Guns Reloaded, though.)

Seem like Square-Enix heard the complains about Project Octopath Traveler's "distracting HD-2D" effects, as they've now given the option to turn them off in the game, among other things...(Maybe if enough people request it, there can also be completely-flat 2D lighting mode too)





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"Re(3):RANDOM GAMES #36- AZEL!" , posted Tue 30 Jan 18:11:post reply

What I find most interesting is how they adopted Kickstarter-like communication strategy for this game. It's probably a smart move for a project of this scope, whereas it felt a bit awkward when FF15 essentially did the same thing after its first demo.




HOLY SHIT there is a very long and interesting article on AZEL and Yukio Futatsugi on a mainstream pop culture website. Which dimension are you and what have you done with my 2018?





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"Re(4):RANDOM GAMES #36- Yakuza Localizing" , posted Thu 8 Feb 05:07post reply

Crossposting from the snooty writing thread:

Interview about translating the sprawlingly huge texts of the Yakuza games into English.

It takes over a year to translate and localize each game into English, and they're getting better at it.

One of the most interesting insights:
Q: Do you have any sense of how Japanese players perceive the Yakuza protagonists?

A: In Japanese, I feel like Kiryu is a little bit more of an avatar for the player. He uses a lot more ellipses than we do in the English version, because we actually want our audience to identify with Kiryu as a character. Whereas in Japanese, you might want to be like, I can put myself in Kiryu's shoes. I can be this Japanese badass. It's a bigger leap to expect a Western audience to be like "ah, I can be this Japanese badass." So we give Kiryu a little bit more of his own characterization, that is very much in line with the Japanese when they do characterize him. So there's no gap there; it's just a matter of trying to bridge that gap Western audiences might face in trying to fully identify with a Japanese character.







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"A Case of Distrust is one stylish game" , posted Fri 9 Feb 17:03:post reply

It's really just a point and click / hidden object game with a lot of text, but man does it look slick and I've only played it for like 2 minutes.

It doesn't seem quite as ambitious in structure/style/etc. as simogo's DEVICE 6, but it's still pretty damn cool.





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"Re(1):Dandara is one stylish game" , posted Sat 10 Feb 01:23post reply

quote:
It's really just a point and click / hidden object game with a lot of text, but man does it look slick and I've only played it for like 2 minutes.

It doesn't seem quite as ambitious in structure/style/etc. as simogo's DEVICE 6, but it's still pretty damn cool.


Ah yes, it does have quite a bit of style! And having the first screenshot include a cat went a long way toward getting me to play it too!

Also stylish is Dandara, a Castleroid with a really remarkable control scheme and aesthetic. Even though I inevitably play a ton of these sorts of action platformers they lose my interest pretty quickly. Not so with this one, a game where you're asked to navigate around in an unconventional fashion, and you're not even able to walk or run. I think it's a Cafe kind of game!





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"A bird in every port" , posted Wed 14 Feb 11:33post reply

Imma let you finish but Dragon Quest Builders, Owl Boy and a couple of witches belatedly came out on Switch this week and that is a pretty good week to drop all that other important stuff you were doing to catch up on those fine games.





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"Re(1):A bird in every port" , posted Wed 14 Feb 13:39post reply

quote:
Owl Boy



During the year in which Versus 13 FFXV finally was released, it's worth pointing out that Owlboy had been in development for ALMOST as long, (2007 VERSUS 2006).





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"Taito Station Undercover documentary" , posted Wed 14 Feb 18:40:post reply

Taito's boss gets hit by reality TV


Oh boy, I need to make sure I don't forget to watch this





[this message was edited by Professor on Wed 14 Feb 18:57]



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"Re(1):Taito Station Undercover documentary" , posted Wed 14 Feb 23:42post reply

quote:
Taito's boss gets hit by reality TV


Oh boy, I need to make sure I don't forget to watch this


I know "reality" television has nothing to do with reality but I never understood how the Undercover Boss scenario is supposed to be remotely believable. For a low-level position they hire a person nearing their senior years -who is also wearing an obvious wig- and then follow them around all day with a camera crew? Nothing suspicious about that!





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"Re(2):Taito Station Undercover documentary" , posted Thu 15 Feb 10:20post reply

quote:
Taito's boss gets hit by reality TV


Oh boy, I need to make sure I don't forget to watch this

I know "reality" television has nothing to do with reality but I never understood how the Undercover Boss scenario is supposed to be remotely believable. For a low-level position they hire a person nearing their senior years -who is also wearing an obvious wig- and then follow them around all day with a camera crew? Nothing suspicious about that!



I swear with that makeup, the president looks like an ex-con who could be possibly be missing a pinky because he had to slice it as repentment during his younger years at the mob or something and he can't find a real job because of it, haha. Oh boy, scary thoughts.







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"Re(2):Taito Station Undercover documentary" , posted Thu 15 Feb 11:21post reply

quote:
I know "reality" television has nothing to do with reality but I never understood how the Undercover Boss scenario is supposed to be remotely believable. For a low-level position they hire a person nearing their senior years -who is also wearing an obvious wig- and then follow them around all day with a camera crew? Nothing suspicious about that!



I understand how you can pull it off for the first season. You could use age to explain the cameras, saying that it is a documentary about an older gentlemen entering the workforce. You could even pass off the disguise as an old guy who is trying badly to look younger. Or allow that people will suspect the disguise, and kind of play along with the idea that the guy might be the host of a new show, or some former d-list celebrity that no one recognizes, or whatever, and realize that eventually people are just going to decide he's a nobody that doesn't matter after a few weeks. For the first season, people have no reason to assume the guy in disguise is their boss, and entry-level is low enough that they likely have never seen their boss to recognize him.

The believability completely tanks after the first season though, once people know that the show exists. Yeah, not everyone is going to know about the series, but the odds are that someone will, and cameras+newbie (bad disguise or not) is a dead giveaway at that point.





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"Autobiography of a Fleece" , posted Thu 15 Feb 14:28post reply

« Yes! » the Duke exclaimed, emphatically. « I would indeed cherish the opportunity to acquire some of those fine Mega Man X specimens many peers have chanted about. But if I may be more specific, and as one dares to dream, I only wish to obtain the episodes marked X5 to X8. »
- N.O.Body, Nope: An Autobiography (2018)





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"Re(1):Autobiography of a Fleece" , posted Thu 15 Feb 14:52post reply

quote:
« Yes! » the Duke exclaimed, emphatically. « I would indeed cherish the opportunity to acquire some of those fine Mega Man X specimens many peers have chanted about. But if I may be more specific, and as one dares to dream, I only wish to obtain the episodes marked X5 to X8. »
- N.O.Body, Nope: An Autobiography (2018)



What if the first legacy collection is just X1-3, while the second one is X4-8?

WHAT AM I FIGHTING FORRRRR







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"Re(2):Autobiography of a Fleece" , posted Thu 15 Feb 22:27post reply

quote:
« Yes! » the Duke exclaimed, emphatically. « I would indeed cherish the opportunity to acquire some of those fine Mega Man X specimens many peers have chanted about. But if I may be more specific, and as one dares to dream, I only wish to obtain the episodes marked X5 to X8. »
- N.O.Body, Nope: An Autobiography (2018)


What if the first legacy collection is just X1-3, while the second one is X4-8?

WHAT AM I FIGHTING FORRRRR

Hahaha. I mean, if we are really honest with ourselves, the joke still holds even if collection one is just X1, and collection two is X2-X8.





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"Re(1):Taito Station Undercover documentary" , posted Fri 16 Feb 00:33post reply

quote:
Taito's boss gets hit by reality TV


Oh boy, I need to make sure I don't forget to watch this



Yoko Taro should get his own reality TV show. I'd watch that in a heartbeat.







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"Re(2):Monster Hunter Undercover" , posted Tue 20 Feb 00:50post reply

A few thoughts about Monster Hunter World:

I've always wanted to like MH but everything about has conspired against me. The previous MH games I tried were on the 3DS, a handheld system that I mistakenly believed was portable. My thought was that I would be able to play MH on my daily commute. Instead, I found the game was full of fiddly menus, controls that required more buttons than Nintendo would allow and hunts that could drag on for a long time. The travel experience was a bust and when I was at home I found there were plenty of other games I could play that wouldn't cause my hands to cramp up.

MHW changes all that. Having a proper controller and a big screen helps make the game a more epic, inviting experience. It's also a much more streamlined experience. MH has always felt complicated just for the sake of complexity but MHW strips away the top layer of nonsense. It's still full of systems for those that love that sort of thing but it's more accessible and is full of tutorials that at least attempt to explain what in the world is going on.

It's not only the menus, everything in the game is inviting. Instead of wandering blindly or throwing inaccurate paintballs you now have magic bugs that help you track monsters and resources. Every day when you sign in you are rewarded with piles of trinkets. Everyone in the game is quite jolly and seems to dig living in a monster based economy. There is a designated command that will let you lay your head on a table and sleep. There are several interactions you can use for communication but the one that stands above them all is "prance."

MHW is still huge and clunky in the MH way but it is also very inviting. It's the local tavern of games; it's fine if you want to advance the story but it's just happy you dropped in and spent some time. At some point I'll try joining a hunting party and properly playing the game but for now I'm having fun seeing how much of the local flora and fauna my cat and I can eradicate.







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"Re(2):Taito Station Undercover documentary" , posted Tue 20 Feb 04:50post reply

quote:
Taito's boss gets hit by reality TV


Oh boy, I need to make sure I don't forget to watch this


Yoko Taro should get his own reality TV show. I'd watch that in a heartbeat.



I wonder if people that work for Yoko Taro's projects actually like having him as a director or if they think of him the way many think of Peter Molyneux.

It's nice that he's jolly and goofy, but he also seems like the guy that would make up ridiculous stuff that you'd need to have really strong leads around that are willing to tell him "yeah, no".







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"More Monster Musings" , posted Sun 25 Feb 08:39post reply

Should I stick with one weapon in MH or should I branch out and have something for every occasion? There doesn’t seem to be any penalty for switching other than the need to grind for material. Then again, that may be a big enough deterrent to keep me from experimenting. I wonder how veterans of the series handle this?

Although I have already played for several hours I really need to knuckle down and advance the story a bit more. As it is I’ve been having too much fun meandering around the landscape. You can climb, crawl and find all sorts of other ways to explore. Sometimes when I’m out on these nature walks I have to pull out my long sword and hack something to death but the primeval world is tough like that.





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"Re(1):More Monster Musings" , posted Sun 25 Feb 10:28:post reply

quote:
Should I stick with one weapon in MH or should I branch out and have something for every occasion? There doesn’t seem to be any penalty for switching other than the need to grind for material. Then again, that may be a big enough deterrent to keep me from experimenting. I wonder how veterans of the series handle this?

Although I have already played for several hours I really need to knuckle down and advance the story a bit more. As it is I’ve been having too much fun meandering around the landscape. You can climb, crawl and find all sorts of other ways to explore. Sometimes when I’m out on these nature walks I have to pull out my long sword and hack something to death but the primeval world is tough like that.



Exploring during expeditions is great fun for me as well. Plus, you will end up with a lot of useful supplies/crafting materials and strong knowledge of the areas, which will help you a lot during hunts. I wish there were a little more depth available (for example, the fishing is a bit too limited to be a hobby unto itself). But I still get a kick out of exploring. I recommend not eating beforehand. For one, you save money. Two, encountering large monsters feels a little more dangerous and you may get that pleasurable "fight or flight" feeling in certain situations.

As for the weapons, I am sure there's a lot of room for mastery that would reward you for sticking exclusively with a single, technical weapon like the Charge Blade. That said, I don't think it's overly difficult to reach a base level of proficiency with any weapon, and they are extremely well-balanced. There are major differences, but no weapon is going to be as complex as picking up a new fighting game character. My feeling is that learning the enemies is ultimately more valuable than learning the nuances of individual weapons (though doing that is fun and valuable as well).

A great way to spread out, in my opinion, is to consider broader weapon roles. There are ranged and melee weapons, so why not have at least one of each? Then there are the various elements...again, why not have one of every flavor? If there's a certain monster that's giving you trouble and making the game feel temporarily less fun by repeatedly putting your ass in that cart, what better excuse to mix it up and try something new?

Maybe you've been using a beefy, fire-element great sword, but you are having issues with Rathalos who keeps hovering above your head and whacking you with his super-damaging tail-flip attack. This could be an excellent opportunity to try out the Bow, which allows you to stay out of range and hit him even when he's up in the air. And why not imbue your bow with the dragon element, which Rathalos is very susceptible to? The extra elemental damage should help make up for your lack of familiarity as you learn the ins and outs of archery.

Whatever weapon you're using, you'll learn more about various monsters' behaviors and attacks, so you're always getting something out of it (including monster parts to make new weapons with). Maybe you'll find one weapon that is so much fun for you that you won't feel the need to try anything else, but in general, I would say that trying a new weapon in MHW is low investment, high return.

There's no way to really screw yourself over, and you can refund materials (though not gold) if you decide to roll back an upgrade to try a different path (or a different weapon type). I have never felt I had to start all over with a tier 1 weapon and work my way up. Resources are plentiful. Go ahead and experiment!

For recommendations, I'd say try a ranged weapon, try something with a shield, and try dual blades just so you can land the Attack On Titan-style Levi buzzsaw attack by dashing off a ledge in demon mode.





/ / /

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"Re(2):More Monster Musings" , posted Mon 26 Feb 02:42post reply

Thanks for all the recommendations Mosquiton! I took the bow out for a spin and found it made for a much different hunt. Although it may not become my primary weapon I'm going to keep it in reserve for flying targets. It should make for a much easier fight than lamely throwing rocks at some flying beastie until lands. The bow also feels like it would be a good companion weapon when I'm playing in a group or with a friend. While everyone else is busying getting trampled and eaten I can hang back and do consistent damage.

A nice touch I noticed in the game: the opening screen changes depending on the most recent area you have unlocked. Right now when I boot up the game I'm greeted with a dung beetle rolling his goods across the screen. How charming.





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"Chrono Trigger on Steam" , posted Wed 28 Feb 02:08post reply

What the hell?





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"Re(1):Chrono Trigger on Steam" , posted Wed 28 Feb 04:00post reply

quote:
What the hell?



Is it another smartphone to pc port?







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"Re(2):Chrono Trigger on Steam" , posted Wed 28 Feb 07:56post reply

quote:
What the hell?

Is it another smartphone to pc port?



Yup, and apparently not even a good one. The Steam page is salt central today.







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"Re(3):Chrono Trigger on Steam" , posted Wed 28 Feb 11:09post reply

quote:
What the hell?

Is it another smartphone to pc port?


Yup, and apparently not even a good one. The Steam page is salt central today.

Hahaha. Forgetting the smartphone aspect, it's still the terrible "Star Wars Special Edition" equivalent that added all the extra Chrono Cross-related junk, pointless cut scenes, etc. Then again, asking people who already know how to use a computer to pay money for an inferior port when the flawless original is eminently available by emulator is pretty odd to begin with. Who is their audience?

Toss this one straight into Lavos' "bad future" file of non-possibilities.





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"Re(4):Code of Princess EX" , posted Fri 9 Mar 06:17:post reply

Hmm, I'm surprised no one has posted this by now, but Code of Princess EX is coming to the Switch! And it looks like 50+ characters will be playable? Maybe it's finally getting closer to being the Guardian Heroes followup it was meant to be.

I have a complex relationship with the original-- I liked it just fine, but it felt reeeeaaallly limited and basic compared to similar games. I'm not sure if it's the game's fault or if its genre is finally starting to wear on me after all these years.

EDIT: OH WAIT... 'all new HD graphics'...





You have to carefully reproduce the world of "Castlevania" in the solemn atmosphere.

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"Re(5):GameMaker games on Switch!" , posted Fri 9 Mar 12:34post reply

The floodgates have been opened. Starting with the announcement of Undertale on the latest Nintendo Direct, could we possibly see greats like Hyper Light Drifter and Momodora: Reverie Under the Moonlight on the system? It would only make sense...

Also something about Travis Strikes Again No More Heroes and Octopath Traveller's name being finalized...Solaire amiibo...







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"Re(4):Chrono Trigger on Steam" , posted Fri 9 Mar 21:08post reply

quote:
Hahaha. Forgetting the smartphone aspect, it's still the terrible "Star Wars Special Edition" equivalent that added all the extra Chrono Cross-related junk, pointless cut scenes, etc.


The same thing is in the process of happening to Valkyrie Profile 1. Port of the PSP version to smartphones has been announced, and that port will probably move to Steam/PS4 after a year or so.

BUT MORE IMPORTANTLY, Scarlet Grace will be released on PS4/Switch/Steam with added scenarios and voices.
SCARLET GRACE FINALLY FREE FROM THE VITA PRISON.
I am so happy.
Hopefully they learned how to optimize Unity games.







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"Re(5): Iggypath Traveller" , posted Mon 19 Mar 05:34post reply

Somehow, I just knew there would be something wonderful on Octopath Traveller if I looked for it, and lo and behold, the lovely official site has new videos on the merchant Theresa (can buy things from all townspeople) and one other job I was too excited to watch because I knew I was already sold on the game and wanted to talk about it here.

I recall some serious griping about the game's lighting earlier, which given the rarity of an actually pretty new 2D RPG seemed sort of unsporting in the same way that maybe my saying how ugly KOF XV is wasn't very nice. I recall reading an article a month or two ago about how the staff had majorly reacted to all criticism and introduced different lighting options, etc., so now there seems to be very little excuse to not enjoy these lovely Yoshida Akihiko character designs and classy music.

Actually, the lighting may have been odd before, but it created this effect that I kind of liked of the world being a bunch of little dollhouses...in a rare case of a non-traumatic memories of SaGa Frontier or FFVII, it reminded me of the 2D-sized but pre-rendered-looking towns.





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"A DLC made just for me!" , posted Wed 28 Mar 12:59post reply

Assault Suits Valken in Senko no Ronde 2

Sure the model doesn't do the sprite justice, sure the character portraits aren't as good as the originals, sure the visual effects for the weapons are kinda lame, but somebody out there decided that they should go out and get the license for Assault Suits Valken and make a DLC character of it in an already super niche game.

This is the Christmas gift I never knew I wanted and that I never knew I got.

On the unbelievability of its existence, it scores a solid 8.5 on the scale of Magicka Vietnam to Nier Automata.





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"Re(1):A DLC made just for me!" , posted Wed 28 Mar 18:54post reply

quote:
Assault Suits Valken in Senko no Ronde 2

Sure the model doesn't do the sprite justice, sure the character portraits aren't as good as the originals, sure the visual effects for the weapons are kinda lame, but somebody out there decided that they should go out and get the license for Assault Suits Valken and make a DLC character of it in an already super niche game.

This is the Christmas gift I never knew I wanted and that I never knew I got.

On the unbelievability of its existence, it scores a solid 8.5 on the scale of Magicka Vietnam to Nier Automata.



Ah that's awesome, for a moment though I thought "Whaoh Valken in RONDO??" https://www.youtube.com/watch?v=epBi-udAcmU







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"Re(2):A DLC made just for me!" , posted Wed 28 Mar 21:44post reply

What a great DLC! Hopefully the next guest is one of the fish from Darius.





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"Re(1):A DLC made just for me!" , posted Thu 29 Mar 21:01post reply

quote:
Assault Suits Valken in Senko no Ronde 2

Sure the model doesn't do the sprite justice, sure the character portraits aren't as good as the originals, sure the visual effects for the weapons are kinda lame, but somebody out there decided that they should go out and get the license for Assault Suits Valken and make a DLC character of it in an already super niche game.

This is the Christmas gift I never knew I wanted and that I never knew I got.

On the unbelievability of its existence, it scores a solid 8.5 on the scale of Magicka Vietnam to Nier Automata.



Will this game have a physical release?





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"Sega Megadrive Revival?" , posted Sun 8 Apr 13:50post reply

Take it as a grain of salt?
SEGA

quote:
Senko no Rondo 2
Will this game have a physical release?


Limited Run games will release this game with regular and limited edition next week.





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"Re(1):Sega Megadrive Revival?" , posted Mon 16 Apr 16:37post reply

quote:
Take it as a grain of salt?
SEGA

Apparently it's real. And so is Sega Ages on Switch, headed by Reiko Kodama, no less.

Valkyria Chronicles 4 on Switch gets delayed, but to compensate, they're also rereleasing the original Valkyria Chronicles on the system too, with an added discount to those getting VC4 as well.







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"Re(1):Sega Megadrive Revival?" , posted Mon 16 Apr 21:39post reply

quote:
Take it as a grain of salt?
SEGA




taking it with one million grains of salt since it's just another dumb atgames thing. barely above pirate console level. oh well!

cool about rieko kodama though!







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"Re(2):Sega Megadrive Revival?" , posted Tue 17 Apr 12:50:post reply

quote:
Take it as a grain of salt?
SEGA
Apparently it's real.


Why should anyone care about this when Sega devalued their own catalog on a nearly yearly basis? Who doesn't own the complete Sega collection from how many times they give it away?





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"NEO ATLAS 1469" , posted Sat 21 Apr 08:59post reply

THIS IS AMAZING I AM AMAZED

what a fantastic concept for a game!
how timely that a game about accepting mistaken news/reports can change the world!
evidently it's originally a Vita game from a few years ago!
i'm buying it for sure!





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"Re(1):NEO ATLAS 1469" , posted Sat 21 Apr 12:46:post reply

quote:
THIS IS AMAZING I AM AMAZED

what a fantastic concept for a game!
how timely that a game about accepting mistaken news/reports can change the world!
evidently it's originally a Vita game from a few years ago!
i'm buying it for sure!



What's quite amazing is that despite an innovative concept like that, the original release is quite old and dates back to 1998. In some ways you can say that the game was beyond its time. That was back in the years when popularity of simulation games were at their peak with Sim City taking the lead, and it was also a time when Japanese devs still made games for the PC too (namely the PC98 platform) and made various sims like A-Train.

Wow, Neo Atlus on the modern console! That huge snake, lol. This reminds me about the old religious saying that the world sits on a huge turtle. (And if athiests try and make a point by asking what the turtle itself rests on, they'd be replied that "it's turtles all the way down". Which unarguably makes for a pretty cool illustration)





[this message was edited by Professor on Sat 21 Apr 13:50]



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"Re(1):NEO ATLAS 1469" , posted Mon 23 Apr 21:14post reply

quote:
THIS IS AMAZING I AM AMAZED

what a fantastic concept for a game!
how timely that a game about accepting mistaken news/reports can change the world!
evidently it's originally a Vita game from a few years ago!
i'm buying it for sure!



Neat - it's kind of amazing/troublesome how I hadn't heard of this or its original version before, considering how overly fond Portugal is of this part of its history (almost to the detriment of the present and future...).





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"The GOTY 2015, 2016, 2017 AND 2018" , posted Wed 25 Apr 22:13post reply

http://store.jp.square-enix.com/sp/saga_sg_hiiro/index.html

Yes.

https://www.youtube.com/watch?v=gJRmG7pk5KY

YES.

https://www.youtube.com/watch?v=0LCVstZ2PZs

*faints*







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"Re(1):Blade Strangers new trailer" , posted Thu 26 Apr 04:41post reply

https://www.youtube.com/watch?v=GioNt0VaMso

Also one-minute of gameplay footage. Given this, Ark Systems' BlazBlue Cross Battle, and SNK Heroines, it's shaping up to be a pretty "light" fighting game summer.





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"Cute robot with glasses" , posted Fri 27 Apr 04:03post reply

Sorry for littering this thread, but I don't know if there is another thread dedicated to Xenoblade Chronicles 2, hell, I don't even play that game but I found interesting this
news about T-Elos appearing in the game with glasses.
Why do robots / androids need to wear glasses?







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"Re(1):Cute robot with glasses" , posted Fri 27 Apr 04:39post reply

I was telling Nobi that this game is like The Last of Us, except he'd actually want to play it.





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"Hyperzone" , posted Wed 2 May 06:48post reply

Has anyone played the SNES game
Hyperzone? I just want to know if I was the only person who had a copy of this game. Let me know your views!





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"Re(1):Hyperzone" , posted Wed 2 May 07:49post reply

quote:
Has anyone played the SNES game
Hyperzone? I just want to know if I was the only person who had a copy of this game. Let me know your views!



I was utterly enamoured with images of this game in strategy guides!... that feeling applied to most every game I didn't have but had images of, though. I would only get to play it in the era of emulators, sadly!





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"Random Dragon's Crown merchandising" , posted Thu 3 May 21:41:post reply

This is semi-gaming and Semi-nongaming, but Dragon's Crown is getting yet another figurine, this time not a protagonist but one of the in-art NPCS; the Dark Elf. That's certainly a curve ball after 4 years from launch!

http://www.moeyo.com/article/96514
note: semi-not worksafe





[this message was edited by Professor on Thu 3 May 21:51]



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"Re(1):Random Dragon's Crown merchandising" , posted Fri 4 May 20:32post reply

Really minor note, but this month Rayman Legends is available for free for PSN Plus users, so it's been a nice opportunity to take that game for a spin.

I only had a really brief experience of it from a demo years ago, , but the art is on point and the game flows really well - IIRC, it was originally designed for the Wii, where some section had you resort to a helped character to affect the stage through bits where you're use the touch screen - here the circle button seems to take care of that instead, and the whole thing flows a lot better thanks to it.

Another thing I like is one of the unlockable playable character, the viking girl Barbara - I like that kind of design/archetype (and it turns there there seems to be a bunch of characters based on her you can unlock too), and while it's not the first thing that would have come to mind to add to the Rayman aesthetics, there's some twisted fun on having her use an axe on things Rayman just tends to punch.

I wonder, will we ever get a game where we get to unlash her and her axe on the Rabbids?... This shared universe business is just asking for it, even if it mean Rayman gets to sit out of another game he helped bring to life after the Rabbids got a bit too successful...





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"Re(2):Random Dragon's Crown merchandising" , posted Thu 10 May 22:06post reply

I'm glad that Dragon's Crown is going to be released in 4K, I played a lot of this game in the Vita, but the small screen and the slowdowns made a not so good experience

quote:
Really minor note, but this month Rayman Legends is available for free for PSN Plus users, so it's been a nice opportunity to take that game for a spin.

I only had a really brief experience of it from a demo years ago, , but the art is on point and the game flows really well - IIRC, it was originally designed for the Wii, where some section had you resort to a helped character to affect the stage through bits where you're use the touch screen - here the circle button seems to take care of that instead, and the whole thing flows a lot better thanks to it.

Crrect me wrong, but does Legends include Origins or I'm making up stuff?

Another thing I like is one of the unlockable playable character, the viking girl Barbara - I like that kind of design/archetype (and it turns there there seems to be a bunch of characters based on her you can unlock too), and while it's not the first thing that would have come to mind to add to the Rayman aesthetics, there's some twisted fun on having her use an axe on things Rayman just tends to punch.

I wonder, will we ever get a game where we get to unlash her and her axe on the Rabbids?... This shared universe business is just asking for it, even if it mean Rayman gets to sit out of another game he helped bring to life after the Rabbids got a bit too successful...







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"Re(3):Random Dragon's Crown merchandising" , posted Sat 12 May 08:49post reply

What timing! Just picked up a 4 Pro and I didn't have a 3 or Vita at the time of the original release. Will be putting some hours into this next week, feel free to add me.





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"Re(4):Crisis of Tezuka Strangers" , posted Sat 12 May 09:48post reply

Nicalis is out of control

Now I don't know if I should be disappointed in Blade Strangers for not having Black Jack or what. Also why does the animation remind me of the Puzzle Fighter mobile game.







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"Re(5):Crisis of Tezuka Strangers" , posted Sat 12 May 21:02post reply

quote:
Nicalis is out of control

Now I don't know if I should be disappointed in Blade Strangers for not having Black Jack or what. Also why does the animation remind me of the Puzzle Fighter mobile game.


Is that the character who used to be in TurboGraphix-16 ads back in the day?

Huh?

What the hell is he doing in the game?





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"Curse of Inti-creates luminous" , posted Sat 12 May 21:50post reply

Looks like Nicalis is not the only one in town.

Bloodstained Curse of the Moon
Luminous Avenger iX





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"The Famicom Mini is back!... in two offerings" , posted Mon 14 May 23:48post reply

The Famicom Mini (NES Mini) is hitting stores again soon! The small console full of old memories will be returning to shelves next month on June 28.

https://www.nintendo.co.jp/clv/index.html


Now back in the 1980s, the Famicom was one of those things that every kid was supposed to have for a good childhood. Another thing that almost came hand in hand with it was the weekly issues of Shonen Jump-- for just 200 yen, kids would submerge themselves into Dragonball and other mangas in 400+ pages of cheap recycled pulp which was probably lower quality than used toilet paper.

And of course, that also meant a lot of Shonen Jump games came out for the Famicom, too.

So it isn't a surprise for Nintendo to announce a new Shonen Jump edition of the Famicom Mini. This is about 2000 yen more than the normal version and it comes with a bunch of badly programmed games of characters right out of the mangas.

https://www.nintendo.co.jp/clvj/index.html







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"Forgotton Anne" , posted Wed 16 May 09:54post reply

quote:
Bloodstained Curse of the Moon
While on one hand, with all the indie pixelated Dracula clones out there, it makes sense to have one by Igarashi, those special effects in the boss scenes are really misplaced. They're too busy and flashy for the otherwise simple environments, making me wonder why they didn't go for a SFC rather than FC style.

MEANWHILE

What's this? A pretty 2D adventure game with anime-styled sequences and puzzle elements? No, it's sadly not a re-release of the MCD version of Popful Mail, it's Forgotton Anne! I hadn't heard of it before...ten minutes ago, but I'm interested. So interested that even the painful spelling of "forgotton" doesn't totally put me off. Has anyone tried it?





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"What a horrible night to have a Curse" , posted Wed 16 May 11:31post reply

quote:
While on one hand, with all the indie pixelated Dracula clones out there, it makes sense to have one by Igarashi, those special effects in the boss scenes are really misplaced. They're too busy and flashy for the otherwise simple environments, making me wonder why they didn't go for a SFC rather than FC style.


Even though the release date is this month, I'm hoping the bosses as shown in the video are works in progress. What the video shows is an inconsistent hodgepodge.

First, there are the higher resolution "paper cut-outs". You could argue a NES precedent for this in the form of giant bosses that were displayed through use of the background layer. Those kinds of bosses were often detailed and colorful. Though Curse doesn't stick with the "background" restriction, and also displays large, higher detail boss parts over the regular action. Nor does it stick to the resolution restriction, resulting in boss images that look like paper cut-outs or Colorforms stickers being slid over the screen.

The train boss is passable. The higher resolution art doesn't fit the art style of the rest of the game, but it kind of works there to make the boss look more unnatural. Animation is okay.

The treasure vault boss, whether intentionally or not, pays a nod to the use of a black background surrounding the giant boss, but uses paper cut-out hands to attack. Perhaps because only the hands move, this boss looks less active than the train. It feels like there should be some other background animation effect. (Maybe even to function as an attack telegraph.)

The two-headed dragon just looks lazy. It looks like two paper cut-outs of dragon heads being slid back and forth over a paper cut-out of a body, spitting overlapping paper cut-outs of flame, all of which are layered over footage of a NES game. The biggest issue is that there hasn't been any effort even put into making the overlapping parts mesh together. It is just square cut-outs.

Alongside the higher resolution bosses, you have the "almost fits a NES game" bosses.

The turtle-person goes too far in the other direction, with uninspired and poor use of its three colors resulting in something that you'd expect to see in a mediocre NES game.

The electricity boss is fine. Umbrella girl is okay enough. The other electricity thing looks okay.

And then there is the third visual style... While the Umbrella girl borders on this, it truly fits the giant vampire girl(?). Here we get a character that kind of fits the visual style of the rest of the game, but functions similar to the paper-cut out fashion. What stands out here is her flight. While her attack is animated, her flight is just a static cut-out being slid across the screen.

The overall combination of these different styles (as well as the lackluster results in a few specific bosses) makes the whole product (at least when viewed in trailer form) feel a bit cheap.







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"Re(1):What a horrible night to have a Curse" , posted Wed 16 May 18:41post reply

My reaction to the trailer was "I wonder what would have been the reaction if the game had released on SFC at the time". Obviously, even the SFC would have had trouble with all the effects and projectiles during the bosses, but it would have at least been capable of dealing with the visual part of most of them. But then, the trade-off would have been sprites that looked a generation and a half behind...

Faux-retro games are such a headache.





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"Re(2):What a horrible night to have a Curse" , posted Wed 16 May 21:38:post reply

quote:

Faux-retro games are such a headache.



I think the problem is, whoever's programming them doesn't have knowledge of old retrogaming hardware.. or they're purposely ignoring them. For example, the boss stage with a green electricity shock bordering the screen would probably be hard on the original FC unless it stops layering on the background, whereas the stages with rain effects look relatively viable (you just fill the screen with the same 2-4 tile patterns and rewrite the tiles). Agh, they're layering on backgrounds too, nevermind.

The huge bosses though... was there a hardware that could do those sizes and horizontal sprite alignments despite being so limited in color? I can't recall.




I just realized there's not a single boss stage in the game where the background goes black!






[this message was edited by Professor on Wed 16 May 21:49]



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"Re(3):What a horrible night to have a Curse" , posted Wed 16 May 22:35post reply

I'm having trouble wrapping my head around the idea that something involving Bloodstained is being released. At some point I started thinking of it less as a game and more as a talking point allowing people to reminisce about Castlevania.

quote:
So it isn't a surprise for Nintendo to announce a new Shonen Jump edition of the Famicom Mini. This is about 2000 yen more than the normal version and it comes with a bunch of badly programmed games of characters right out of the mangas.

I like how a good half of those games feature turn based combat. When I think of a way to visualize the action of Captain Tsubasa my mind immediately goes to clicking through sub-menus.





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"Re(3):What a horrible night to have a Curse" , posted Thu 17 May 00:08post reply

quote:

Faux-retro games are such a headache.


I think the problem is, whoever's programming them doesn't have knowledge of old retrogaming hardware.. or they're purposely ignoring them. For example, the boss stage with a green electricity shock bordering the screen would probably be hard on the original FC unless it stops layering on the background, whereas the stages with rain effects look relatively viable (you just fill the screen with the same 2-4 tile patterns and rewrite the tiles). Agh, they're layering on backgrounds too, nevermind.

The huge bosses though... was there a hardware that could do those sizes and horizontal sprite alignments despite being so limited in color? I can't recall.




I just realized there's not a single boss stage in the game where the background goes black!




Well, not everyone can be Yacht Club Games.





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"Re(4):What a horrible night to have a Curse" , posted Thu 17 May 02:01post reply

quote:
When I think of a way to visualize the action of Captain Tsubasa my mind immediately goes to clicking through sub-menus.



INDEED!!! That's the proper (only!) way to gamify Captain Tsubasa. I absolutely adored the old ones.





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"Re(4):What a horrible night to have a Curse" , posted Thu 17 May 05:55:post reply

quote:

Well, not everyone can be Yacht Club Games.



I don't think it's that different from what Yacht Club did, and Shovel Knight wasn't a perfect "8-bit game" either. It's not an emulated approach but an idealized approach where limits are broken for the sake of sanity. The idea is not to become an NES but to create a "comforting" approach that accurately apes that feeling without the accompanying frustrations. It's like sure they could emulate VRAM limits and processor hit from effects and particles, but for what purpose? To get flicker and slowdown? In the end it really comes down to style, not technology.





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"Re(5):What a horrible night to have a Curse" , posted Thu 17 May 23:27:post reply

quote:

Well, not everyone can be Yacht Club Games.


I don't think it's that different from what Yacht Club did, and Shovel Knight wasn't a perfect "8-bit game" either. It's not an emulated approach but an idealized approach where limits are broken for the sake of sanity. The idea is not to become an NES but to create a "comforting" approach that accurately apes that feeling without the accompanying frustrations. It's like sure they could emulate VRAM limits and processor hit from effects and particles, but for what purpose? To get flicker and slowdown? In the end it really comes down to style, not technology.



Well, the entire article is about Shovel Knight "breaking the NES", so I'm certainly aware that they are bending the rules (it's quite a good read if you wanted to know exactly where and why they decided to "cheat").

I haven't really made a deep study of Bloodstained: Curse of the Moon at this point, but my initial impression is that Shovel Knight is done more artfully. For example, Baines complains about the two-headed dragon boss looking lazy/incongruous and I don't think there's anything that jarring in SK.

That said, I don't think Curse of the Moon looks terrible by any means and the gameplay looks quite fun (the wizard guy looks like he has some cool tricks). So I probably will check it out.

EDIT: I guess it's also worth mentioning that the Shovel Knight team had some rough spots and had to go for five months without paying anyone. There's always a cost. And of course I don't mean to denigrate the efforts of IntiCreates here who are undoubtedly super-busy and super-hard-working people judging from their release schedule.





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"Re(6):What a horrible night to have a Curse" , posted Wed 23 May 14:11post reply

quote:

Well, not everyone can be Yacht Club Games.


I don't think it's that different from what Yacht Club did, and Shovel Knight wasn't a perfect "8-bit game" either. It's not an emulated approach but an idealized approach where limits are broken for the sake of sanity. The idea is not to become an NES but to create a "comforting" approach that accurately apes that feeling without the accompanying frustrations. It's like sure they could emulate VRAM limits and processor hit from effects and particles, but for what purpose? To get flicker and slowdown? In the end it really comes down to style, not technology.


Well, the entire article is about Shovel Knight "breaking the NES", so I'm certainly aware that they are bending the rules (it's quite a good read if you wanted to know exactly where and why they decided to "cheat").

I haven't really made a deep study of Bloodstained: Curse of the Moon at this point, but my initial impression is that Shovel Knight is done more artfully. For example, Baines complains about the two-headed dragon boss looking lazy/incongruous and I don't think there's anything that jarring in SK.

You mean beside the fact they all have animation frame counts that rival a SFC game.





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"Re(7):What a horrible night to have a Curse" , posted Wed 23 May 14:21:post reply

quote:

I haven't really made a deep study of Bloodstained: Curse of the Moon at this point, but my initial impression is that Shovel Knight is done more artfully. For example, Baines complains about the two-headed dragon boss looking lazy/incongruous and I don't think there's anything that jarring in SK.

You mean beside the fact they all have animation frame counts that rival a SFC game.



Yes, that is what I mean. I don't think smoother animation is really jarring (some late NES games like Little Samson have surprisingly good animation), and it's definitely not lazy. SK has a nice, cohesive look.

I feel like I should explain myself a bit more here. I'm not saying Shovel Knight is pure and authentic to the limitations of the NES, I'm saying it has a really nice and cohesive aesthetic that sets it apart from many other "faux-retro" games.





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"Re(8):What a horrible night to have a Curse" , posted Thu 24 May 12:55post reply

quote:

I feel like I should explain myself a bit more here. I'm not saying Shovel Knight is pure and authentic to the limitations of the NES, I'm saying it has a really nice and cohesive aesthetic that sets it apart from many other "faux-retro" games.



So you mean...cohesive art direction?







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"Re(9):What a horrible night to have a Curse" , posted Thu 24 May 13:07post reply

quote:

I feel like I should explain myself a bit more here. I'm not saying Shovel Knight is pure and authentic to the limitations of the NES, I'm saying it has a really nice and cohesive aesthetic that sets it apart from many other "faux-retro" games.


So you mean...cohesive art direction?



I think it's more than just "cohesive", because some of the directorial choices arise from careful study of the technical limitations of the 8-bit consoles. So they have codified very carefully the limitations that they want to adopt and stick to them 100%, while for the things they choose to break, they do so very selectively. For instance, they do adopt palette limitations, but they don't adopt sprite count limitations.

Many retro-styled games don't have such a thorough understanding of the technical underpinnings of the games whose aesthetics they are invoking. Though their art and design choices may still be internally coherent and still have a consistent rationale, their art choices aren't nearly as carefully considered.

The net result is that Shovel Knight feels like an extremely good 8-bit game even though it would clearly be impossible on the real 8-bit systems, as opposed to merely a retro-passing game.







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"Re(10):What a horrible night to have a Curse" , posted Fri 25 May 06:02post reply

quote:
I think it's more than just "cohesive", because some of the directorial choices arise from careful study of the technical limitations of the 8-bit consoles. So they have codified very carefully the limitations that they want to adopt and stick to them 100%, while for the things they choose to break, they do so very selectively. For instance, they do adopt palette limitations, but they don't adopt sprite count limitations.


I'd say that is still cohesive art direction, it is just making the effort to work out the details of that art direction. Even if every artist knew to work within "realistic limits" when doing retro game art, it would still be a matter of "cohesive art direction" to establish what those limits are.

Which is where Curse of the Moon's bosses appear to fail. It looks like a game where different artists each had different ideas of what "retro game art" looked like, so you have a hodgepodge of different methods. It's like hiring a bunch of artists to create fantasy art for an illustrated story, but forgetting to tell everyone to use the same media, so you end up with one artist turning in giant oil canvases, another doing acrylic paints on canvas board, another doing their art in watercolors, and one person doing their drawings with MS Paint.







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"Re(2):Re(10):What a horrible night to have a " , posted Sat 26 May 01:18post reply

But is the game any fun to play?







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"KILLER7 ON STEAM" , posted Tue 29 May 04:16:post reply

Smith...

The clean style of the original game and its minimal reliance on textures means it will scale into HD easily, and its plot has never been more relevant. Its audio and presentation remain some of the coolest ever.

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"Re(1):KILLER7 ON STEAM" , posted Tue 29 May 22:19post reply

quote:
Smith...

The clean style of the original game and its minimal reliance on textures means it will scale into HD easily, and its plot has never been more relevant. Its audio and presentation remain some of the coolest ever.

"I'll be waiting for you at the end with a smile as wide as the truth."


It's good to know that people will once again be able to get their rave on with such a good game.





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"Re(2):KILLER7 ON STEAM Ikaruga on Switch" , posted Sat 9 Jun 01:23post reply

quote:
Smith...

The clean style of the original game and its minimal reliance on textures means it will scale into HD easily, and its plot has never been more relevant. Its audio and presentation remain some of the coolest ever.

"I'll be waiting for you at the end with a smile as wide as the truth."

It's good to know that people will once again be able to get their rave on with such a good game.


Can't wait to play Killer 7 again. It just gives the player and out of world experience into a mind of ....well a psychological trip.

Also Ikaruga is coming to switch. They also said it's coming to PS4 I believe.

Hope to hear other fantastic games from E3. Anything planned from SNK?





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"Re(3):KILLER7 ON STEAM Ikaruga on Switch" , posted Sat 9 Jun 01:59post reply

quote:

Hope to hear other fantastic games from E3. Anything planned from SNK?



For some bizarre reason, SNK 40th Anniversary collection is in NIS America's E3 lineup, but not SNK Heroines.





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"E3 Thoughts" , posted Mon 11 Jun 23:08post reply

Devil May Cry 5: I like the idea that Dante can't grow a proper beard and instead looks like a mangy rat. It's also odd to see a DMC that is so explicitly taking place in the everyday world. The locations in previous games have either been artistically wrecked lanes or magical video game worlds. Seeing Nero and company interacting with everyday people is a change. Absurdly, it gives me an Oneechanbara vibe, where many of the settings were utterly mundane but had to play host to ridiculous, over the top characters.

Jump Force: An arena brawler where Luffy can punch Light Yagami in the middle of Times Square? This looks like the spiritual sequel to Marvel Nemesis: Rise of the Imperfects.

Sekiro: Shadows Die Twice: A ninja game by From Software sounds enticing but the Bloodsouls games had some of the most clunky platforming I've seen in ages. Let's hope this ninja guy knows how to properly jump. Also, this is the second game that features a protagonist with a missing limb. The theme for this year is heroic dismemberment!

Metal Wolf Chaos: No other announcements matter.





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"Ikaruga Thoughts" , posted Tue 12 Jun 00:03post reply

Coming June 29 on PS4 and 30th on Switch at the affordable price of 980 and 1500 yen, respectively!

Switch PV





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"Re(1):E3 Thoughts" , posted Tue 12 Jun 03:03post reply

Platinum Games' new title, Babylon's Fall, is interesting.

(I apologize for linking Kotaku, but Siliconera is down for me, so I don't know if they posted anything about today's E3 news.







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"Re(2):Curse of the Moon Thoughts" , posted Tue 12 Jun 04:10post reply

Curse of the Moon is a really well-made classic Castlevania that I thoroughly enjoyed playing through twice. It features really well-designed classic Castlevania levels, generally well-designed bosses (though with an obsession with the boss death final attack that was first encountered in.... Dracula X?), and content to encourage you to play through it twice.

The final chapter of the second play through is really great!



Spoiler (Highlight to view) -

Your team splits up for a short stage with a miniboss, where each stage is only doable by that character. In tune with Zangetsu being a Japanese-themed character, this final chapter departs from the gothic european/warner bros. horror theme and instead goes into Asian mythology, what with Torii gates and whatnot else. The final room before the boss visually hints at what you're about to get into in a clever and powerful way, and the final boss itself invokes your party as a team while also invoking a classic Castlevania image (Dracula sitting on his throne and tossing the wine glass) but now in an Asian styled way with Zangetsu. It feels like a really fantastic way to close off the game that pays tribute to Castlevania while simultaneously giving your characters a chance to shine in a way that the CV3 characters didn't get to.


End of Spoiler



I am seriously wondering if the actual game Curse of the Moon is meant to be a (ninja) gaiden for is going to be as tightly made as Curse of the Moon. Highly recommended!







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"Re(3):Curse of the Ikaruga Thoughts" , posted Tue 12 Jun 07:37post reply

quote:
IKARUGA

One of MMCafe's finest and most approachable aspects is the ability to love games we are terrible at. Years later, there is no game I enjoy sucking at more than Ikaruga. Even if I can't beat level 3 without infinite lives, I still feel more heroic than a 1980s sentai group when I soar through level 1. There's no shooter I love more, to the point that I'd still gladly retranslate the entire backstory if pushed enough, just to spread the Treasure gospel.
quote:
I am seriously wondering if the actual game Curse of the Moon is meant to be a (ninja) gaiden for is going to be as tightly made as Curse of the Moon. Highly recommended!

After our grumbling above, this is an exciting assessment! As you say, hopefully the main game is up to snuff. If it's any encouragement, Nocturne/SOTN is a gaiden of a gaiden (Dracula X) that was even better than the original gaiden. Perhaps this gaiden of a spiritual sequel portends similar!





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"Re(4):Curse of the Samurai or RE2" , posted Tue 12 Jun 14:23post reply

When was the last time this many high-budget games about being a samurai and chopping people up have been shown at an E3? We've got From's Sekiro, Sucker Punch's visually striking Ghosts of Tsushima, and we've got Tecmo's Nioh 2.

RE2 looks really good, but the new face they've got for Claire feels weirdly... PS2-ish? compared to the faces that they've got for Leon and the Zombies.







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"Re(5):Curse of the Samurai or RE2" , posted Tue 12 Jun 17:44:post reply

quote:
When was the last time this many high-budget games about being a samurai and chopping people up have been shown at an E3? We've got From's Sekiro, Sucker Punch's visually striking Ghosts of Tsushima, and we've got Tecmo's Nioh 2.



Ghosts of Tsushima looks incredible. They clearly studied a lot of kendo and samurai cinema to get those movements right. The question is can they enforce such patience in gameplay? Or maybe it's better to ask: can they make it fun?

quote:

RE2 looks really good, but the new face they've got for Claire feels weirdly... PS2-ish? compared to the faces that they've got for Leon and the Zombies.



I don't know about PS2, but Claire's face looks like a younger version of the face they gave her in RE Revelations 2. I'm not sure why Capcom likes that face but I guess we're stuck with it.





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"Re(6):Curse of the Samurai or RE2" , posted Wed 13 Jun 04:33post reply

You're right, samurai games were everywhere. Between E3 going full chanbara and things such as the updates to For Honor and Soul Calibur 6 I could easily blow my entire game budget on stabbing action. Okay, there is Fist of the North Star so I guess I'll get in some punching action just to break up the monotony.

It's funny, everywhere I go I hear about Fortnite. There are articles about it in my local newspaper and I even heard a group of parents complaining about it at a wedding I recently attended. But in spite of all a majority of games at E3 were single player experiences. It's good to see developers might be learning not to mindlessly chase after every trend. Then again, after watching the Arkham Asylum-ish Spider-Man demo perhaps they are still chasing trends but they are nine years behind the curve.







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"Re(7):Curse of the Samurai or RE2" , posted Wed 13 Jun 05:56post reply

Tsushima annoys me every time I see it.
* The narration is so American it has to appeal constantly to "LOOK HOW JAPANESE EVERYTHING IS WE'RE SO MUCH IN JAPAN RIGHT NOW". It's terrible.
* The American dubbing is bad and weirdly racist, but worse, the Mongols have a weird filter on their voices to make their speech less distinct and more alien. Or maybe their voice was recorded in the middle of the Gobi. It's difficult to hear what they say, except when suddenly they shout SAMURAI very distinctively so the American audience can remember how SO JAPANESE the game is. I'm sure they'll shout GEISHA and NINJA later in the game.
How can American designers create a racist game without a single white character is beyond me. Or maybe it's that thing with alt-right people loving Japan so much because Japanese are honorary white for some reason.
* Combat does nothing to me. You can go the Bushido Blade route of 1-hit kills, or the normal video game route of waking the sword like a stick until the HP bar of the enemy is depleted. You cannot have both at the same time. You need to chose, game.

Fortunately, Sekiro looks rad.

To add to the swordmen avalanche of the season: Hollow Knight is finally on Switch and it's excellent. Anyone who likes tight combat, metroidvania and hand-drawn art needs to play it. My favourite game of last year.







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"Re(8):Curse of the Samurai or RE2" , posted Wed 13 Jun 09:52post reply

quote:
Tsushima annoys me every time I see it.
* The narration is so American it has to appeal constantly to "LOOK HOW JAPANESE EVERYTHING IS WE'RE SO MUCH IN JAPAN RIGHT NOW". It's terrible.
* The American dubbing is bad and weirdly racist, but worse, the Mongols have a weird filter on their voices to make their speech less distinct and more alien. Or maybe their voice was recorded in the middle of the Gobi. It's difficult to hear what they say, except when suddenly they shout SAMURAI very distinctively so the American audience can remember how SO JAPANESE the game is. I'm sure they'll shout GEISHA and NINJA later in the game.
How can American designers create a racist game without a single white character is beyond me. Or maybe it's that thing with alt-right people loving Japan so much because Japanese are honorary white for some reason.
* Combat does nothing to me. You can go the Bushido Blade route of 1-hit kills, or the normal video game route of waking the sword like a stick until the HP bar of the enemy is depleted. You cannot have both at the same time. You need to chose, game.




My first thought was that "I think this is necessary for people who AREN'T as well-informed as the MMCafe crowd", and after talking with another friend, I think more strongly about that.

To wit, I first watched that trailer with no audio, and it looked really good! Then when I watched it with audio, it felt off.

The first thing is that for the sake of the trailer and the main market in North America, the game is dubbed in English. So already, things are going to be a bit off. The need to constantly point stuff out my buddy cites as "you'd be surprised how poorly people understand historical Asian settings even in the age of the internet". The target audience of the game isn't just the audience that buys Yakuza (e.g. a crowd that already loves Japanese culture/cinema/etc.), but also the audience that bought their previous games of the Infamous series.

The English dubbing makes everything weird, and the emphasis placed on things feels like a bizarre localizing of what Western audiences perceive of as "overacting" in Japanese TV/film. The fact that historical setting X that is trying to be authentic has people speaking a language that was never spoken there is already going to be a leap. If they enunciated in the fashion of modern-setting Western cinema pieces, would that be a bigger leap? I don't know. I do think it's unfortunate that choosing to adopt stereotypes in order to provide legibility for a less-informed audience is the choice that they went with. But I do think that a Japanese voiceover option would make this a lot less bad.

I'm ok with not-quite-Bushido-Blade because that's what Samurai Shodown was, and even Nioh features plenty of enemies that almost die instantly (e.g. you kick them until their stamina drops to zero then you do a finishing strike on them) but don't quite die instantly.







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"Re(9):Curse of the Samurai or RE2" , posted Wed 13 Jun 10:34post reply

It's funny, I wasn't a fan of Tsushima's voice acting but why? It may not sound "realistic" to my ears but I'm basing that sense of what a samurai action piece should sound like from Japanese stories. Those have as little basis in reality as a Western produced story but I subconsciously think of them as more accurate. Why is that?

Over the years From Software has produced several games that pilfer and rearrange Western tropes. Should they get a pass when Sucker Punch doesn't?

Resident Evil 2 feels like it based on an old VHS tape than anything actually found in America. As an American should I be frustrated at this lack of cultural insight?

Are Avatar: The Last Airbender and Boku no Hero Academia international pollinations that reinterpret ideas based on differing societal norms and story telling practices? Or are they examples of clueless cultural exchange? Why do both stories feature Zuko?

I don't know the answers to any of these rhetorical questions so I'm just typing for the fun of it.

quote:

* Combat does nothing to me. You can go the Bushido Blade route of 1-hit kills, or the normal video game route of waking the sword like a stick until the HP bar of the enemy is depleted. You cannot have both at the same time. You need to chose, game.


You didn't like the combat in the Way of the Samurai games?







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"Re(9):Curse of the Samurai or RE2" , posted Wed 13 Jun 11:23post reply

quote:
Tsushima annoys me every time I see it.


To be clear, when I said it looks incredible, I meant that very literally. The ambience, fields, town, effects and movement look great. I am not quite as optimistic about the story or how the game plays.

The voices I found more ostensibly silly than anything. The problem is that while the accent isn't really necessary, when there is no accent present there are people who will just tongue-in-cheek ridicule the game as being set in feudal California. A Japanese dub was the first thing I was hoping for but who knows if a studio like Sucker Punch has the connections to do that convincingly for the whole game.

As for the swordplay, the issue you're talking about I think stems from developers trying not to limit what the player will attempt to do. It's "you'll do this thing and we'll make you love it" vs. "we really want you to do this thing, but if you'd like to hit buttons and see shit happen that's also an option." So I'd like to think you can just choose to play one way for the whole game but who knows, maybe I'm mistaken.





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"Darius Cozmic Collection" , posted Tue 3 Jul 12:24post reply

Coming in 2019
Darius Cozmic Collection





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"Random games: did you know?" , posted Wed 11 Jul 11:04:post reply

A couple of things I stumbled upon this week. This may have been covered or mentioned during the early years of MMCafe, but there was this cool arcade beat em' up game called Ninja Baseball Bat Man. Oh my this looks cool and fun I can't wait to get my hands on it. Sadly, it was arcade only, 43 shipped to USA, no more than a dozen sold, and bad or no advertisement for the release in USA. In Japan, not sure but it seemed to have done well but no home release either. Anyone seen this during their arcade heyday or played it?

Second is the team from Metal slug actually worked and released a game before called In the Hunt. Looks good and fun. Definetly some Metal Slug styles all over it.

Last is it seems Chun-Lis Street Fighter Zero 3 theme may have been sampled from this song in the Tetris the grand master 2 game.





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"Re(1):Random games: did you know?" , posted Wed 11 Jul 23:00post reply

I feel I know Ninja Baseball Bat Man from somewhere but I may have imagined the whole thing. Those hallucinations happen sometimes.

I do, however, remember In the Hunt. The bobbing, sluggish movement of the sub underwater was a good match for the deliberate pacing of action games that the Metal Slug team seemed to favor.







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"Re(2):Random games: did you know?" , posted Thu 12 Jul 00:59post reply

quote:
I feel I know Ninja Baseball Bat Man from somewhere but I may have imagined the whole thing. Those hallucinations happen sometimes.

I do, however, remember In the Hunt. The bobbing, sluggish movement of the sub underwater was a good match for the deliberate pacing of action games that the Metal Slug team seemed to favor.



The first time I saw In the Hunt I wondered if it was a sequel to Sqoon!
(unrelated to Spoon, I assure you :D )

Ninja Baseball Bat Man I have seen and played before! I didn't realize it was so obscure! Then again, almost any game from the 16-bit era that wasn't part of a famous franchise or became mega famous can probably be labelled as obscure these days...







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"Re(1):Random games: did you know?" , posted Thu 12 Jul 03:04post reply

quote:
Ninja Baseball Bat Man


Ah yeah, it's a case of a game not seeming in concept like it should be very good but somehow they pulled it off in a way that makes it excellent. I ran across a machine of it a few years back after having played it in emulation for some time.

quote:
In the Hunt


This is one of my favorite arcade shooters, and I have the unpopular option that I prefer its aesthetics to the Metal Slug series, even though they're pretty close. I think In the Hunt nailed a kind of quiet post apocalyptic vibe in a way that just about no other game did. There's a great port of it for the Saturn (JP region only as far as I know) that can be had for a surprisingly reasonable price.

Speaking of Saturn games, I finally bought a copy of Thor Seireioukiden recently! I owned the US version years ago but sold/lost it. It's still a lot of fun but I've gotta say that they could have handled the overhead view with jumping mechanic better.





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"Re(2):Random games: did you know?" , posted Fri 13 Jul 07:14post reply

Ninja Baseball Bat Man was designed by Drew Maniscalco of Irem USA. He took inspiration from things like TMNT and Batman and sent his design doc to Irem Japan which developed the game.

The Saturn version of In the Hunt was released in the West, but the cover art makes it look like one of those simulators no one ever cared about on console.

Speaking of In the Hunt and Metal Slug, I recently learned that Akio has a website and now works as a freelance illustrator.





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"Re(3):Random games: did you know?" , posted Sun 15 Jul 00:44post reply

quote:
Ninja Baseball Bat Man was designed by Drew Maniscalco of Irem USA. He took inspiration from things like TMNT and Batman and sent his design doc to Irem Japan which developed the game.



It was designed by a guy in the US named Drew? I'd never have imagine.

One other cool thing about Ninja Baseball Bat Man is they have a pretty wide variety of special moves for the era. It came out in '93 and I believe it has way more special moves/techniques (like [down, up + button] as a basic example) than other contemporary games. Capcom's Punisher... which I think just has that one [d,u] command. I think I remember liking the twin bats guy, who had lightning-based moves.

I also remember the good/awful character select screen music, which if I remember correctly is a two-second loop composed of four notes and a deep voice saying "OHH YEAHH."





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"Re(3):Random games: did you know?" , posted Sun 15 Jul 06:12post reply

quote:
The Saturn version of In the Hunt was released in the West, but the cover art makes it look like one of those simulators no one ever cared about on console.

How did I not know this?!? I'm going to have to hook up my Saturn just so I can play bad box art In the Hunt.







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"Re(4):Random games: did you know?" , posted Sun 15 Jul 19:06post reply

So apparently Octopath is out-of-stock in Japan (at least physically. Guess it's a bigger hit than anticipated.

As for me, started by picking Tressa, then going with Olberic, then Primrose, then Alfyn. Tressa has some pretty broken skills (Rest), but I feel she picks up the slack for all the other characters. Must've been a nightmare to balance.





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"Re(4):Random games: did you know?" , posted Mon 16 Jul 02:56post reply

quote:
Ninja Baseball Bat Man was designed by Drew Maniscalco of Irem USA. He took inspiration from things like TMNT and Batman and sent his design doc to Irem Japan which developed the game.


It was designed by a guy in the US named Drew? I'd never have imagine.

One other cool thing about Ninja Baseball Bat Man is they have a pretty wide variety of special moves for the era. It came out in '93 and I believe it has way more special moves/techniques (like [down, up + button] as a basic example) than other contemporary games. Capcom's Punisher... which I think just has that one [d,u] command. I think I remember liking the twin bats guy, who had lightning-based moves.

I also remember the good/awful character select screen music, which if I remember correctly is a two-second loop composed of four notes and a deep voice saying "OHH YEAHH."



Oh my gosh, thanks for that info! I actually just recently beat Ninja Baseball Batman with my brother and my oldest friend a few weeks ago at a bar in Bangkok.

I'd always wanted to play it ever since I saw a few tiny screenshots of it in EGM years ago! One of the screens had the airplane boss and I drew him a lot that year. That game has such FUN art.

Finally getting to play it--it did not disappoint!

Mosquiton, your description is spot on! I was shocked by the variety of moves in the game! I was pretty drunk, so I don't remember the exact mechanics, but I recall that certain inputs allowed you to attack downed enemies, and there were a suprising amount of dash attacks and most suprising of all the game had SUPER MOVES! And I dont just mean the typical press attack+jump at the same time to do an area attack that consumes a little of your life bar, I mean big, meaty, screen filling supers. I want to say you had to grapple an enemy, then jump then press A+J in the air?

lemme look it up ...

Holy cow, each character's moveset reads like an early PSOne era 3d fighting game moveset!
https://gamefaqs.gamespot.com/arcade/568361-ninja-baseball-bat-man/faqs/53661
Wow I barely scratched the surface of it! I gotta play it again!

The game has such a great aesthetic! I love these weird USA/90s Japan coproductions!






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"Re(3):Random games: did you know?" , posted Mon 16 Jul 07:23post reply

quote:
Ninja Baseball Bat Man was designed by Drew Maniscalco of Irem USA. He took inspiration from things like TMNT and Batman and sent his design doc to Irem Japan which developed the game.

I was disappointed when I found out that the recent Ninja Batman movie was not based on the IREM game, but yeah Ninja Baseball Bat Man is a pretty great beat em up. I don't think it had any home ports sadly (I also enjoyed Batman Ninja for that matter).

Speaking of IREM, the High Score Girl anime does list IREM as a licensee of some of the games in the show, alongside Capcom, SNK, G-mode (for Data East stuff I presume). I guess IREM is still a living entity of sorts that is currently just a license holder (Treasure is also in a sadly similar position it seems).





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"Re(4):Random games: did you know?" , posted Mon 16 Jul 14:51post reply

quote:
Speaking of IREM, the High Score Girl anime does list IREM as a licensee of some of the games in the show, alongside Capcom, SNK, G-mode (for Data East stuff I presume). I guess IREM is still a living entity of sorts that is currently just a license holder (Treasure is also in a sadly similar position it seems).



They ran annual booths at the Tokyo Game Show but sort of disappeared after the 2011 east Japan quake-- it probably hit them hard considering that their Disaster Report series was their big series.

They still exist as a small scale studio of 15+ staff that helped on DragonQuest X's development amongst other games.







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"Re(5):Random Nier: did you know?" , posted Wed 18 Jul 13:00:post reply

We interrupt this discussion to bring you a charming comment from Yoko Taro from an article covering games that won awards both abroad and at the Japan Game Awards 2017, referring of course to Madman's Cafe's official favorite game of 2017 the decade ever, Nier Automata.

"I think that an award is a way of praising you by telling you that your game was fun. It's true of awards from the media as well, but there were a lot of comments via social media that I'm so grateful for. I doubt I'll ever be praised this much in my life again, so for the rest of my life, I'm going to slowly savor the taste of this happy memory like dried squid, while whispering to myself while facing the wall, 'there was that time I won an award...I won an award...' Thank you so much."


ALSO: Dearest Professor, please add more news articles so we can stop seeing Kuroda's dismal face glowering over the BBS





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"Re(6):Random Nier: did you know?" , posted Thu 19 Jul 03:06post reply

quote:
ALSO: Dearest Professor, please add more news articles so we can stop seeing Kuroda's dismal face glowering over the BBS



Alternatively, photoshop a picture of Q's mask over his face.







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"Re(7):Random Nier: did you know?" , posted Thu 19 Jul 04:05post reply

quote:
Alternatively, photoshop a picture of Q's mask over his face.

Would it be really poor taste to suggest this gif instead to sum up the whole story?







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"Re(8):Random Nier: did you know?" , posted Thu 19 Jul 07:20post reply

quote:
Alternatively, photoshop a picture of Q's mask over his face.
Would it be really poor taste to suggest this gif instead to sum up the whole story?



I feel bad about the whole Kuroda thing because I was very much a fan of his (I think everybody that watched competitive 3S was!) and I sympathized with his reportedly very severe mental health problems and the abusive circumstances of his life. His supreme, uncanny, and often innovative skill at 3S was absolutely unquestionable and awe-inspiring to pretty much all students of the game.

However, what he has been convicted of is absolutely an awful crime and he deserves whatever the law says he deserves.







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"Re(9):Random Nioh: did you know?" , posted Thu 26 Jul 22:57post reply

Recently I started playing Nioh. I know the game has been out for a bit but considering it's long gestation it seems only natural to wait a bit before buying a copy. First off, I like the combat. While the game has the trudge, die, repeat formula of a From Software game the fighting isn't done with the shoulder buttons. Instead, it uses the face buttons which is the way God intended action games to be played. I'm only at the start of the game but I can already feel that I have a fairly good idea of how I'm going to be approaching most fights from now on. Thankfully, the action feels like it's going to be enjoyable no matter how many times I swing my sword.

Speaking of which, I'm having trouble deciding on a secondary weapon. My main weapon is the katana since it feels like a decent, well rounded weapon. After that, I'm at a loss. Should I go with double katanas just so I can stroll through the levels wearing three(!) swords? I'm leaning toward using the ninja chain since it seems to have decent crowd control, hits a great deal and -unlike the spear- doesn't clang against the walls as much.

One thing that's charming about the game is that it's a bit of a mess. For example: The drops are too frequent so you end up carrying around piles of garbage. The crafting system feels like a lot of work for minimal reward. There is a secondary leveling system involving titles that I discovered and subsequently forgot about until a friend reminded of its existence. One would think that a game that had been in development for so long would be a bit more polished. I'm not any of this is bad, mind you, instead I'm amused by how many rough edges made it into the final product.

I can't imagine what sort of Akira Kurosawa film would feature a white guy samurai throwing a magic dog at demons but somehow that turned into a game that's a hybrid of Ninja Gaiden and Tenchu. I'll be curious to see what sort of new silliness the game will throw my way.

Since this shouldn't just be me using this forum as a blog post here's something akin to news: Golden Axe is getting a stage play. Is there an audience for this?







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"Re(10):Random Nioh: did you know?" , posted Sat 28 Jul 07:03post reply

quote:
Recently I started playing Nioh. I know the game has been out for a bit but considering it's long gestation it seems only natural to wait a bit before buying a copy. First off, I like the combat. While the game has the trudge, die, repeat formula of a From Software game the fighting isn't done with the shoulder buttons. Instead, it uses the face buttons which is the way God intended action games to be played. I'm only at the start of the game but I can already feel that I have a fairly good idea of how I'm going to be approaching most fights from now on. Thankfully, the action feels like it's going to be enjoyable no matter how many times I swing my sword.

Speaking of which, I'm having trouble deciding on a secondary weapon. My main weapon is the katana since it feels like a decent, well rounded weapon. After that, I'm at a loss. Should I go with double katanas just so I can stroll through the levels wearing three(!) swords? I'm leaning toward using the ninja chain since it seems to have decent crowd control, hits a great deal and -unlike the spear- doesn't clang against the walls as much.

One thing that's charming about the game is that it's a bit of a mess. For example: The drops are too frequent so you end up carrying around piles of garbage. The crafting system feels like a lot of work for minimal reward. There is a secondary leveling system involving titles that I discovered and subsequently forgot about until a friend reminded of its existence. One wo

-- Message too long, Autoquote has been Snipped --


Yeah, Nioh's got a lot to like about it and a lot that leaves you going "I guess they didn't have time to make this bit better". I really like how fully realized each weapon's moveset is, but because the moveset is tied to you the character and not the weapon, finding weapons isn't exciting as it is in Dark Souls, nevermind the sheer frequency with which you find them.

The spear to me has the flashiest moveset which makes it fun to use, but I agree that some of that fun gets limited when it's clanging off the walls all the time. I really liked the variety and versatility of the weapon that let me pretend I was Ass-quake, and it has quite astonishing DPS if you want it to do that. I wasn't a big fan of the double katanas, which neither seemed to be tops in DPS or in terms of interesting moves for the stats I picked for my character.

There aren't many kinds of enemies, but all of them are fun to fight except this one ninja enemy that deals way too much dmg wtf







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"Re(2):Re(10):Random Nioh: did you know?" , posted Sat 28 Jul 12:00post reply

quote:
Yeah, Nioh's got a lot to like about it and a lot that leaves you going "I guess they didn't have time to make this bit better".
I just need Ishamel and Spoon to go a few steps further towards putting Nioh in the same category as God Hand of "kind of sucks but also completely rules" to get me interested.





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"Re(3):Re(10):Random Nioh: did you know?" , posted Sun 29 Jul 08:07:post reply

quote:
Yeah, Nioh's got a lot to like about it and a lot that leaves you going "I guess they didn't have time to make this bit better". I just need Ishamel and Spoon to go a few steps further towards putting Nioh in the same category as God Hand of "kind of sucks but also completely rules" to get me interested.



I think Nioh has some good stuff in it, and I don't regret buying it. But I personally would not put it in the same category as God Hand.

God Hand is in the "It got better the more that I played it" category. Nioh is in the "I started to enjoy the game less and less and ultimately just dropped it" category.

Part of my problem is that I played the beta for many hours and explored the heck out of the combat system. Ki pulse is a cool mechanic. But the joy of experimentation wore off fairly quickly in the release. It ended up being a bit of a slog for me.

To use the classic "meal" analogy, Nioh serves up plenty of courses, but each dish kind of taste the same. At least you get to use different types of silverware (the kusarigama is pretty original and fun).





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"Re(2):Re(10):Random Nioh: did you know?" , posted Sun 29 Jul 10:58post reply

quote:
Yeah, Nioh's got a lot to like about it and a lot that leaves you going "I guess they didn't have time to make this bit better". I really like how fully realized each weapon's moveset is, but because the moveset is tied to you the character and not the weapon, finding weapons isn't exciting as it is in Dark Souls, nevermind the sheer frequency with which you find them.


A lot of Nioh comes across as if it was built around the item degradation that was in the initial demo. While I'm very glad they took that nonsense out you end up with more armor and weapons than necessary and your character feels like a bit of a hoarder. It also makes it hard to figure out if I should build my character to specialize in one particular weapon. Not only are all the weapons fun to use but you're given so many of them it's seems a shame not to try them out.

The frequency of items means that my character is wearing a very odd mis-match of clothes that follow stats and weight requirements more than fashion. William may be from the other side of the world but he still looks like he got dressed in the dark.

Oh, I took your advice and am trying out the spear. The range is quite nice, although high stance eats stamina like candy. I need to learn to switch stances faster.

quote:
I just need Ishamel and Spoon to go a few steps further towards putting Nioh in the same category as God Hand of "kind of sucks but also completely rules" to get me interested.

God Hand is actually a good comparison. While dying and leveling in Nioh is obviously from Dark Souls it isn't the misery walking simulator that From Software specializes in. Rather, you use flashy, customizable attacks to punch through relatively short and straightforward levels until you get to a stupidly hard boss fight. Along the way you will come across plenty of little things that may or may not make sense but were added in the game because someone thought they were cool. The game also looks like it was ported from the PS3 so that adds to the God Hand feel.

I also should mention I'm enjoying Nioh's ridiculous plot. It manages to tie a yokai uprising in Japan with England fighting the Spanish armada in 1588. Nobunaga is in the mix somewhere as well because of course he is. In my start of meeting everyone vaguely important in that time period I first met Hanzo Hattori. As we were making small talk he decided to check the time by pulling a full grown cat out of his jacket pocket and looking at the dilation of its pupils. Nioh has its moments.







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"Re(4):Re(10):Random Nioh: did you know?" , posted Tue 31 Jul 07:35post reply

I just started last month as well, so Ishmael and I both have the chance of playing the game after all the patches (on PC, the DLC is included, so we have all the weapons from the start, and some DLC-only enemies added to the main campaign. I heard the vanilla game was more stale).

For the equipment, I didn't bother choosing a weapon until I finished the game. Whenever I got a stronger new type of weapon, I'd just play with it until its bar of affinity was filled, then I'd move to the next. It made the beginning a bit messy, but also quite varied because I ended up using all 7 weapons until the 5th map, where I started narrowing my choices.
From what I've read, all weapons are good, so it's really only down to personal choice. I didn't like the double swords either, and the katana is a bit boring, so I played with mostly spear or odachi (for long range pokes), tonfas (for close range) or kusarigama or axe (for whatever, I'm just going to press buttons and see how quickly I die). I'm well into NG+ now, and I still haven't decided on a pair, which is a testament to how fun the combat system is for me.

The stats are something that was annoying at the beginning, but I've been instructed by a Nioh pro to raise all the stats to 20 gradually, starting with the one that raises stamina, and only then to start thinking about specializing in one stat. That was a very helpful advise.
Another thing to make the game more enjoyable: ignoring the forge entirely until NG+. There is no reason to go there until then.
For the inventory clutter, it took me some time to find the shortcut "select all items with a rarity lower than X", but once I found it and could give over a hundred items to the spirits in one clic, it made everything much smoother.

So, yeah, clunky game, but weirdly addictive. I also started it after I had the weird idea to play Dark Souls 2 again from start to finish, and I think I'm officially fed up with that series for a while. Nioh's energetic combat was all I needed.
I hope it forces From to upgrade their system and make Sekiroh better.

The less said about the scenario, the better. I'd really like to know what Kurosawa's script was compared to "white guy goes to Sengoku Theme Park and befriends every character".
Musou has a similar problem as Nioh, in that every important character from the Sengoku era is great and fantastic and a good guy deep down, even if he killed a few tens of thousands of women and children on his way to make a better country for everyone. One of the reasons I like BASARA better is that it doesn't hesitate to make bad characters truly evil, some other comically bad, some other oddly shades-of-grey bad, and then top it all up with Wakamoto. Even the "good" characters are weirdly self-centered and don't see the problem in killing a few hundred innocent just to go say hello to their neighbour.
A Sengoku where everyone is a nice-person-who-only-wants-the-war-to-end-so-people-could-be-happy is so LAAAAAAAAAAAAAAME.
Except Kobayakawa. Apparently even Koei Tecmo agrees that this guy was a clown.







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"Re(5):Re(10):Random Nioh: did you know?" , posted Wed 1 Aug 03:02post reply

quote:
For the inventory clutter, it took me some time to find the shortcut "select all items with a rarity lower than X", but once I found it and could give over a hundred items to the spirits in one clic, it made everything much smoother.

Oh ho, that is useful! That let me quickly clear a great deal of detritus out of my inventory.

One last Nioh thing: the shrine kodama make incredibly annoying noises. I often stay in the vicinity of the shrine for protection when I'm checking on new items or debating on where to invest my skill points. But the entire time I'm there those little avocado looking bastards will not shut up. Just let me change my clothes in peace!

quote:
The less said about the scenario, the better. I'd really like to know what Kurosawa's script was compared to "white guy goes to Sengoku Theme Park and befriends every character".
Musou has a similar problem as Nioh, in that every important character from the Sengoku era is great and fantastic and a good guy deep down, even if he killed a few tens of thousands of women and children on his way to make a better country for everyone. One of the reasons I like BASARA better is that it doesn't hesitate to make bad characters truly evil, some other comically bad, some other oddly shades-of-grey bad, and then top it all up with Wakamoto. Even the "good" characters are weirdly self-centered and don't see the problem in killing a few hundred innocent just to go say hello to their neighbour.

I'm amused that in Nioh everyone is happy to pawn all the heavy lifting off to William, the undocumented worker but that's giving the plot far to much credit.

One of the reasons that I think Basara burnt out quicker than the Musou games is that in games like this every character is someone's husbando. If someone were to do a Musou with a modern setting they wouldn't look to politics for inspiration, instead it would work better if the factions were rival Korean boy bands that were literally fighting for control of the music charts.





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"Random Pet update" , posted Sun 5 Aug 07:47post reply

My 20-year-old cat is still doing surprisingly well. For the last 10 months we've been sticking a needle under his skin to pipe in extra liquid, which sounds weird and involved but is actually really mundane.

Other than that, he acts totally normal! Man, this cat has seen a lot of EVOs.





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"Re(1):Random Pet update" , posted Sun 5 Aug 10:10post reply

quote:
Other than that, he acts totally normal! Man, this cat has seen a lot of EVOs.

Outstanding! I applaud his Nyan Cat-level longevity. He can be EVO’s official mascot!





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"Re(1):Random Pet update" , posted Sun 5 Aug 23:09post reply

quote:
My 20-year-old cat is still doing surprisingly well. For the last 10 months we've been sticking a needle under his skin to pipe in extra liquid, which sounds weird and involved but is actually really mundane.

Other than that, he acts totally normal! Man, this cat has seen a lot of EVOs.

I like how each of these 4 sentences is weird in its own way.







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"Re(2):Random Pet update" , posted Mon 6 Aug 03:17post reply

That cat is older than the Jurassic technology used to run Melee tournaments. That's impressive!





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"Re(3):Random Pet update" , posted Wed 8 Aug 15:07post reply

quote:
For the last 10 months we've been sticking a needle under his skin to pipe in extra liquid,




LIQUID !?