RANDOM GAMES #36- Sonic the Fantasy Quest - http://www.mmcafe.com/ Forums


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"RANDOM GAMES #36- Sonic the Fantasy Quest" , posted Mon 22 Jan 21:20post reply

It's 2018, time for a new RANDOM GAMES thread!


https://twitter.com/nakayuji/status/955385616971247617

Sonic The Hedgehog creator Yuji Naka moves to Square Enix



Oh Naka-san, do you know how meme your character has become on the internet






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"Re(1):RANDOM GAMES #36- Sonic the Fantasy Que" , posted Wed 24 Jan 00:08post reply

Speaking of Fantasy Quest, I am really impressed by this small Indonesian team's work. I don't know if they got money off Kickstarter but they really succeeded at recreating that "PS1 era JRPG" vibe, and the atmosphere looks distinct enough to get past the usual wapanese pastiche. I hope they included many local references/mythologies in there. Unfortunately, unlike what the title of the video above implies, Legrand Legacy only comes to Switch (and other consoles) next year, but it comes out this Wednesday on PC.





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"Re(1):RANDOM GAMES #36- Sonic the Fantasy Que" , posted Wed 24 Jan 14:19post reply

I just discovered a Thai card game called Commandeer. It uses a grid to place units and different cards can attack in different directions. Most units have way more defense than attack so you defeat other units by careful positioning, playing command cards when you're attacking, and so on.

https://www.commandeertcg.com/

The factions have fun themes like...

Heisenberg- World War super science faction, their cards focus on ranged attacks (dudes with guns) and discarding opponent's cards (hackers)

Shangri-La- Buddhist cultural sphere faction, mostly samurai, kungfu dudes, and Thai interpretation of Hindu spirits. Haven't played as them yet

Lemuria- Your D&D academic wizards. Fey, zombies, that sort of thing.

Avalon- Christdom faction, ranges from Arthurian knights to 1700's pirates. Mechanically they focus on playing lots of small dudes that boost one another when in formation.

Hero Kingdom- Kamen Rider and Shocker faction. I think Kamenrider style focuses on strong individuals and Shocker style is on swarms of goons.

DC Comics- Apparantly it's not that hard to get the DC comics license in Thailand. Seemed to be a one time thing as they aren't featured in booster packs, just one complete set.





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"Re(2):RANDOM GAMES #36- Wild Guns everywhere" , posted Sat 27 Jan 06:29post reply

Good news for Prof, Wild Guns is going to be ported to Switch, along with new features described in the PR below. I don't think they have specified whether the PS4 and Steam versions will be updated in any capacity (either for free or via a DLC). Speaking of which, the game is also described as « A big hit on Steam and PlayStation 4 » although the SteamSpy data available suggests they probably had modest expectations to begin with.

quote:
Wild Guns Reloaded Fires Its Way On To Nintendo Switch

The Arcade-Style Shooter Series Returns to Nintendo!

Burlingame, CA. – January 25, 2018 – Natsume Inc., a worldwide developer and publisher of family-oriented video games, today announced Wild Guns Reloaded for the Nintendo Switch; coming early 2018. A big hit on Steam and PlayStation 4, this is the first time the game will be available for the new Nintendo console.

Wild Guns Reloaded is a fast-paced gallery style shooter mixing the Wild West with steampunk. Players can play as Clint, Annie, two new characters, or all together in multiplayer action! Each can jump, dive and roll to get out of the way of the barrage of bullets enemies let fly – or shoot them down with their own gun!

In Wild Guns Reloaded, Annie has tracked down the famed bounty hunter Clint to get revenge on the Kid gang. With eight stages, each with three zones, there's plenty of bad robots to blast away. With a true arcade game feel, Wild Guns was the first sci-fi western to arrive on home consoles and, to this day, there really isn't any other game like it!

"Natsume developed the original Wild Guns in 1994 for the SNES, and we are proud to continue this legacy in Wild Guns Reloaded for Nintendo Switch," said Hiro Maekawa, President & CEO of Natsume. "We've included some brand new features for the Switch version that we're very excited about!"

The Switch version offers new game modes, such as Beginner Mode. Now, newcomers can play the arcade-style shooter with unlimited lives! And in contrast to Beginner Mode, Boss Rush: Time Attack was created for Wild Guns veterans. For the hardest of the hardcore, Boss Rush: Time Attack mode lets players take on all the bosses in the game, one right after the other! How far can you get?!







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"Re(3):RANDOM GAMES #36- Wild Guns everywhere" , posted Sat 27 Jan 08:04post reply

quote:
The Switch version offers new game modes, such as Beginner Mode. Now, newcomers can play the arcade-style shooter with unlimited lives!


I just want to have a continue option! Wild Guns Reloaded was murderously hard to beat with multiple players, because the pool of lives was shared and there were no continues!





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"RANDOM GAMES #36- CupHead?" , posted Sun 28 Jan 14:33:post reply

I just came across a game called CupHead. Seems very old school and a challenging game like in the 90s. I have not seen the cafe speak on it. Anyone have there thoughts on the game?

It sold millions of copies which is extraordinary for a non-3D game in this day in age.





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"Re(1):RANDOM GAMES #36- CupHead?" , posted Sun 28 Jan 23:25post reply

quote:
I just came across a game called CupHead. Seems very old school and a challenging game like in the 90s. I have not seen the cafe speak on it. Anyone have there thoughts on the game?

It sold millions of copies which is extraordinary for a non-3D game in this day in age.

I played it for about ten minutes and thought they'd put a lot of good work into it! I'm not sure I personally love the early Walt Disney aesthetic, but it's certainly distinctive. As for the game, it's really just Gunstar Heroes or Alien Soldier, but given how rare that genre has become, it's still nice to see it even if the concept didn't seem "new." In a just world, this would lead to Alien Solider becoming the top downloaded title from the future Switch virtual console!





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"Re(1):RANDOM GAMES #36- CupHead?" , posted Mon 29 Jan 05:48post reply

quote:
I just came across a game called CupHead. Seems very old school and a challenging game like in the 90s. I have not seen the cafe speak on it. Anyone have there thoughts on the game?

Cuphead is ridiculously good. I think that's an opinion that doesn't need to be debated, like, water is wet, British cheese is terrible, Cuphead is better than anyone who's been following the game since a couple of years even hoped it would end up being.
It's been a couple of years now that the industry and tools available have reach a point that "indies" went from meaning "cute little game to waste time for a couple of hours" into "the actually interesting good games that challenge you the way old games used to".

Hollow Knight is still the best game of 2017, and has a good shot at 2018 too.







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"Re(2):RANDOM GAMES #36- CupHead?" , posted Tue 30 Jan 02:30:post reply

quote:
I just came across a game called CupHead. Seems very old school and a challenging game like in the 90s. I have not seen the cafe speak on it. Anyone have there thoughts on the game?
Cuphead is ridiculously good. I think that's an opinion that doesn't need to be debated, like, water is wet, British cheese is terrible, Cuphead is better than anyone who's been following the game since a couple of years even hoped it would end up being.
It's been a couple of years now that the industry and tools available have reach a point that "indies" went from meaning "cute little game to waste time for a couple of hours" into "the actually interesting good games that challenge you the way old games used to".

Hollow Knight is still the best game of 2017, and has a good shot at 2018 too.



My one biggest complaint about Cuphead is that until you reach the point where the boss noticeably changes animation to a weakened state, it's really hard to tell how well you're doing until you die, and impossible to tell how much damage anything does. I don't really know if using the fully charged (MEN'S BEAM!!!!) attack is better than using the lesser charged attack multiple times... it'd make sense if it was, but I don't really know, and the game is hard enough and predicated on being hard, so I don't like being blind about that. In the case of classic Contra, it'd often be the case that a boss might contain multiple smaller elements or simply aren't very durable in the first place, so by incidentally destroying those, you could very quickly and intuitively feel how much damage your weapon could do, and how much your damage increased when you got closer to things/mash harder/etc.





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"Re(2):RANDOM GAMES #36- CupHead?" , posted Tue 30 Jan 13:10post reply

quote:
I just came across a game called CupHead. Seems very old school and a challenging game like in the 90s. I have not seen the cafe speak on it. Anyone have there thoughts on the game?
Cuphead is ridiculously good. I think that's an opinion that doesn't need to be debated, like, water is wet, British cheese is terrible, Cuphead is better than anyone who's been following the game since a couple of years even hoped it would end up being.
It's been a couple of years now that the industry and tools available have reach a point that "indies" went from meaning "cute little game to waste time for a couple of hours" into "the actually interesting good games that challenge you the way old games used to".

Hollow Knight is still the best game of 2017, and has a good shot at 2018 too.



I've manage to play some Cuphead as well. Too bad semester has started for me (network classes), so I couldn't play as much as I want too. (Can't wait for Wild Guns Reloaded, though.)

Seem like Square-Enix heard the complains about Project Octopath Traveler's "distracting HD-2D" effects, as they've now given the option to turn them off in the game, among other things...(Maybe if enough people request it, there can also be completely-flat 2D lighting mode too)





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"Re(3):RANDOM GAMES #36- AZEL!" , posted Tue 30 Jan 18:11:post reply

What I find most interesting is how they adopted Kickstarter-like communication strategy for this game. It's probably a smart move for a project of this scope, whereas it felt a bit awkward when FF15 essentially did the same thing after its first demo.




HOLY SHIT there is a very long and interesting article on AZEL and Yukio Futatsugi on a mainstream pop culture website. Which dimension are you and what have you done with my 2018?





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"Re(4):RANDOM GAMES #36- Yakuza Localizing" , posted Thu 8 Feb 05:07post reply

Crossposting from the snooty writing thread:

Interview about translating the sprawlingly huge texts of the Yakuza games into English.

It takes over a year to translate and localize each game into English, and they're getting better at it.

One of the most interesting insights:
Q: Do you have any sense of how Japanese players perceive the Yakuza protagonists?

A: In Japanese, I feel like Kiryu is a little bit more of an avatar for the player. He uses a lot more ellipses than we do in the English version, because we actually want our audience to identify with Kiryu as a character. Whereas in Japanese, you might want to be like, I can put myself in Kiryu's shoes. I can be this Japanese badass. It's a bigger leap to expect a Western audience to be like "ah, I can be this Japanese badass." So we give Kiryu a little bit more of his own characterization, that is very much in line with the Japanese when they do characterize him. So there's no gap there; it's just a matter of trying to bridge that gap Western audiences might face in trying to fully identify with a Japanese character.







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"A Case of Distrust is one stylish game" , posted Fri 9 Feb 17:03:post reply

It's really just a point and click / hidden object game with a lot of text, but man does it look slick and I've only played it for like 2 minutes.

It doesn't seem quite as ambitious in structure/style/etc. as simogo's DEVICE 6, but it's still pretty damn cool.





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"Re(1):Dandara is one stylish game" , posted Sat 10 Feb 01:23post reply

quote:
It's really just a point and click / hidden object game with a lot of text, but man does it look slick and I've only played it for like 2 minutes.

It doesn't seem quite as ambitious in structure/style/etc. as simogo's DEVICE 6, but it's still pretty damn cool.


Ah yes, it does have quite a bit of style! And having the first screenshot include a cat went a long way toward getting me to play it too!

Also stylish is Dandara, a Castleroid with a really remarkable control scheme and aesthetic. Even though I inevitably play a ton of these sorts of action platformers they lose my interest pretty quickly. Not so with this one, a game where you're asked to navigate around in an unconventional fashion, and you're not even able to walk or run. I think it's a Cafe kind of game!





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"A bird in every port" , posted Wed 14 Feb 11:33post reply

Imma let you finish but Dragon Quest Builders, Owl Boy and a couple of witches belatedly came out on Switch this week and that is a pretty good week to drop all that other important stuff you were doing to catch up on those fine games.





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"Re(1):A bird in every port" , posted Wed 14 Feb 13:39post reply

quote:
Owl Boy



During the year in which Versus 13 FFXV finally was released, it's worth pointing out that Owlboy had been in development for ALMOST as long, (2007 VERSUS 2006).





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"Taito Station Undercover documentary" , posted Wed 14 Feb 18:40:post reply

Taito's boss gets hit by reality TV


Oh boy, I need to make sure I don't forget to watch this





[this message was edited by Professor on Wed 14 Feb 18:57]



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"Re(1):Taito Station Undercover documentary" , posted Wed 14 Feb 23:42post reply

quote:
Taito's boss gets hit by reality TV


Oh boy, I need to make sure I don't forget to watch this


I know "reality" television has nothing to do with reality but I never understood how the Undercover Boss scenario is supposed to be remotely believable. For a low-level position they hire a person nearing their senior years -who is also wearing an obvious wig- and then follow them around all day with a camera crew? Nothing suspicious about that!





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"Re(2):Taito Station Undercover documentary" , posted Thu 15 Feb 10:20post reply

quote:
Taito's boss gets hit by reality TV


Oh boy, I need to make sure I don't forget to watch this

I know "reality" television has nothing to do with reality but I never understood how the Undercover Boss scenario is supposed to be remotely believable. For a low-level position they hire a person nearing their senior years -who is also wearing an obvious wig- and then follow them around all day with a camera crew? Nothing suspicious about that!



I swear with that makeup, the president looks like an ex-con who could be possibly be missing a pinky because he had to slice it as repentment during his younger years at the mob or something and he can't find a real job because of it, haha. Oh boy, scary thoughts.







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"Re(2):Taito Station Undercover documentary" , posted Thu 15 Feb 11:21post reply

quote:
I know "reality" television has nothing to do with reality but I never understood how the Undercover Boss scenario is supposed to be remotely believable. For a low-level position they hire a person nearing their senior years -who is also wearing an obvious wig- and then follow them around all day with a camera crew? Nothing suspicious about that!



I understand how you can pull it off for the first season. You could use age to explain the cameras, saying that it is a documentary about an older gentlemen entering the workforce. You could even pass off the disguise as an old guy who is trying badly to look younger. Or allow that people will suspect the disguise, and kind of play along with the idea that the guy might be the host of a new show, or some former d-list celebrity that no one recognizes, or whatever, and realize that eventually people are just going to decide he's a nobody that doesn't matter after a few weeks. For the first season, people have no reason to assume the guy in disguise is their boss, and entry-level is low enough that they likely have never seen their boss to recognize him.

The believability completely tanks after the first season though, once people know that the show exists. Yeah, not everyone is going to know about the series, but the odds are that someone will, and cameras+newbie (bad disguise or not) is a dead giveaway at that point.





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"Autobiography of a Fleece" , posted Thu 15 Feb 14:28post reply

« Yes! » the Duke exclaimed, emphatically. « I would indeed cherish the opportunity to acquire some of those fine Mega Man X specimens many peers have chanted about. But if I may be more specific, and as one dares to dream, I only wish to obtain the episodes marked X5 to X8. »
- N.O.Body, Nope: An Autobiography (2018)





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"Re(1):Autobiography of a Fleece" , posted Thu 15 Feb 14:52post reply

quote:
« Yes! » the Duke exclaimed, emphatically. « I would indeed cherish the opportunity to acquire some of those fine Mega Man X specimens many peers have chanted about. But if I may be more specific, and as one dares to dream, I only wish to obtain the episodes marked X5 to X8. »
- N.O.Body, Nope: An Autobiography (2018)



What if the first legacy collection is just X1-3, while the second one is X4-8?

WHAT AM I FIGHTING FORRRRR







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"Re(2):Autobiography of a Fleece" , posted Thu 15 Feb 22:27post reply

quote:
« Yes! » the Duke exclaimed, emphatically. « I would indeed cherish the opportunity to acquire some of those fine Mega Man X specimens many peers have chanted about. But if I may be more specific, and as one dares to dream, I only wish to obtain the episodes marked X5 to X8. »
- N.O.Body, Nope: An Autobiography (2018)


What if the first legacy collection is just X1-3, while the second one is X4-8?

WHAT AM I FIGHTING FORRRRR

Hahaha. I mean, if we are really honest with ourselves, the joke still holds even if collection one is just X1, and collection two is X2-X8.





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"Re(1):Taito Station Undercover documentary" , posted Fri 16 Feb 00:33post reply

quote:
Taito's boss gets hit by reality TV


Oh boy, I need to make sure I don't forget to watch this



Yoko Taro should get his own reality TV show. I'd watch that in a heartbeat.







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"Re(2):Monster Hunter Undercover" , posted Tue 20 Feb 00:50post reply

A few thoughts about Monster Hunter World:

I've always wanted to like MH but everything about has conspired against me. The previous MH games I tried were on the 3DS, a handheld system that I mistakenly believed was portable. My thought was that I would be able to play MH on my daily commute. Instead, I found the game was full of fiddly menus, controls that required more buttons than Nintendo would allow and hunts that could drag on for a long time. The travel experience was a bust and when I was at home I found there were plenty of other games I could play that wouldn't cause my hands to cramp up.

MHW changes all that. Having a proper controller and a big screen helps make the game a more epic, inviting experience. It's also a much more streamlined experience. MH has always felt complicated just for the sake of complexity but MHW strips away the top layer of nonsense. It's still full of systems for those that love that sort of thing but it's more accessible and is full of tutorials that at least attempt to explain what in the world is going on.

It's not only the menus, everything in the game is inviting. Instead of wandering blindly or throwing inaccurate paintballs you now have magic bugs that help you track monsters and resources. Every day when you sign in you are rewarded with piles of trinkets. Everyone in the game is quite jolly and seems to dig living in a monster based economy. There is a designated command that will let you lay your head on a table and sleep. There are several interactions you can use for communication but the one that stands above them all is "prance."

MHW is still huge and clunky in the MH way but it is also very inviting. It's the local tavern of games; it's fine if you want to advance the story but it's just happy you dropped in and spent some time. At some point I'll try joining a hunting party and properly playing the game but for now I'm having fun seeing how much of the local flora and fauna my cat and I can eradicate.







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"Re(2):Taito Station Undercover documentary" , posted Tue 20 Feb 04:50post reply

quote:
Taito's boss gets hit by reality TV


Oh boy, I need to make sure I don't forget to watch this


Yoko Taro should get his own reality TV show. I'd watch that in a heartbeat.



I wonder if people that work for Yoko Taro's projects actually like having him as a director or if they think of him the way many think of Peter Molyneux.

It's nice that he's jolly and goofy, but he also seems like the guy that would make up ridiculous stuff that you'd need to have really strong leads around that are willing to tell him "yeah, no".







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"More Monster Musings" , posted Sun 25 Feb 08:39post reply

Should I stick with one weapon in MH or should I branch out and have something for every occasion? There doesn’t seem to be any penalty for switching other than the need to grind for material. Then again, that may be a big enough deterrent to keep me from experimenting. I wonder how veterans of the series handle this?

Although I have already played for several hours I really need to knuckle down and advance the story a bit more. As it is I’ve been having too much fun meandering around the landscape. You can climb, crawl and find all sorts of other ways to explore. Sometimes when I’m out on these nature walks I have to pull out my long sword and hack something to death but the primeval world is tough like that.





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"Re(1):More Monster Musings" , posted Sun 25 Feb 10:28:post reply

quote:
Should I stick with one weapon in MH or should I branch out and have something for every occasion? There doesn’t seem to be any penalty for switching other than the need to grind for material. Then again, that may be a big enough deterrent to keep me from experimenting. I wonder how veterans of the series handle this?

Although I have already played for several hours I really need to knuckle down and advance the story a bit more. As it is I’ve been having too much fun meandering around the landscape. You can climb, crawl and find all sorts of other ways to explore. Sometimes when I’m out on these nature walks I have to pull out my long sword and hack something to death but the primeval world is tough like that.



Exploring during expeditions is great fun for me as well. Plus, you will end up with a lot of useful supplies/crafting materials and strong knowledge of the areas, which will help you a lot during hunts. I wish there were a little more depth available (for example, the fishing is a bit too limited to be a hobby unto itself). But I still get a kick out of exploring. I recommend not eating beforehand. For one, you save money. Two, encountering large monsters feels a little more dangerous and you may get that pleasurable "fight or flight" feeling in certain situations.

As for the weapons, I am sure there's a lot of room for mastery that would reward you for sticking exclusively with a single, technical weapon like the Charge Blade. That said, I don't think it's overly difficult to reach a base level of proficiency with any weapon, and they are extremely well-balanced. There are major differences, but no weapon is going to be as complex as picking up a new fighting game character. My feeling is that learning the enemies is ultimately more valuable than learning the nuances of individual weapons (though doing that is fun and valuable as well).

A great way to spread out, in my opinion, is to consider broader weapon roles. There are ranged and melee weapons, so why not have at least one of each? Then there are the various elements...again, why not have one of every flavor? If there's a certain monster that's giving you trouble and making the game feel temporarily less fun by repeatedly putting your ass in that cart, what better excuse to mix it up and try something new?

Maybe you've been using a beefy, fire-element great sword, but you are having issues with Rathalos who keeps hovering above your head and whacking you with his super-damaging tail-flip attack. This could be an excellent opportunity to try out the Bow, which allows you to stay out of range and hit him even when he's up in the air. And why not imbue your bow with the dragon element, which Rathalos is very susceptible to? The extra elemental damage should help make up for your lack of familiarity as you learn the ins and outs of archery.

Whatever weapon you're using, you'll learn more about various monsters' behaviors and attacks, so you're always getting something out of it (including monster parts to make new weapons with). Maybe you'll find one weapon that is so much fun for you that you won't feel the need to try anything else, but in general, I would say that trying a new weapon in MHW is low investment, high return.

There's no way to really screw yourself over, and you can refund materials (though not gold) if you decide to roll back an upgrade to try a different path (or a different weapon type). I have never felt I had to start all over with a tier 1 weapon and work my way up. Resources are plentiful. Go ahead and experiment!

For recommendations, I'd say try a ranged weapon, try something with a shield, and try dual blades just so you can land the Attack On Titan-style Levi buzzsaw attack by dashing off a ledge in demon mode.





/ / /

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"Re(2):More Monster Musings" , posted Mon 26 Feb 02:42post reply

Thanks for all the recommendations Mosquiton! I took the bow out for a spin and found it made for a much different hunt. Although it may not become my primary weapon I'm going to keep it in reserve for flying targets. It should make for a much easier fight than lamely throwing rocks at some flying beastie until lands. The bow also feels like it would be a good companion weapon when I'm playing in a group or with a friend. While everyone else is busying getting trampled and eaten I can hang back and do consistent damage.

A nice touch I noticed in the game: the opening screen changes depending on the most recent area you have unlocked. Right now when I boot up the game I'm greeted with a dung beetle rolling his goods across the screen. How charming.





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"Chrono Trigger on Steam" , posted Wed 28 Feb 02:08post reply

What the hell?





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"Re(1):Chrono Trigger on Steam" , posted Wed 28 Feb 04:00post reply

quote:
What the hell?



Is it another smartphone to pc port?







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"Re(2):Chrono Trigger on Steam" , posted Wed 28 Feb 07:56post reply

quote:
What the hell?

Is it another smartphone to pc port?



Yup, and apparently not even a good one. The Steam page is salt central today.







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"Re(3):Chrono Trigger on Steam" , posted Wed 28 Feb 11:09post reply

quote:
What the hell?

Is it another smartphone to pc port?


Yup, and apparently not even a good one. The Steam page is salt central today.

Hahaha. Forgetting the smartphone aspect, it's still the terrible "Star Wars Special Edition" equivalent that added all the extra Chrono Cross-related junk, pointless cut scenes, etc. Then again, asking people who already know how to use a computer to pay money for an inferior port when the flawless original is eminently available by emulator is pretty odd to begin with. Who is their audience?

Toss this one straight into Lavos' "bad future" file of non-possibilities.





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"Re(4):Code of Princess EX" , posted Fri 9 Mar 06:17:post reply

Hmm, I'm surprised no one has posted this by now, but Code of Princess EX is coming to the Switch! And it looks like 50+ characters will be playable? Maybe it's finally getting closer to being the Guardian Heroes followup it was meant to be.

I have a complex relationship with the original-- I liked it just fine, but it felt reeeeaaallly limited and basic compared to similar games. I'm not sure if it's the game's fault or if its genre is finally starting to wear on me after all these years.

EDIT: OH WAIT... 'all new HD graphics'...





You have to carefully reproduce the world of "Castlevania" in the solemn atmosphere.

[this message was edited by karasu on Fri 9 Mar 06:22]



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"Re(5):GameMaker games on Switch!" , posted Fri 9 Mar 12:34post reply

The floodgates have been opened. Starting with the announcement of Undertale on the latest Nintendo Direct, could we possibly see greats like Hyper Light Drifter and Momodora: Reverie Under the Moonlight on the system? It would only make sense...

Also something about Travis Strikes Again No More Heroes and Octopath Traveller's name being finalized...Solaire amiibo...







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"Re(4):Chrono Trigger on Steam" , posted Fri 9 Mar 21:08post reply

quote:
Hahaha. Forgetting the smartphone aspect, it's still the terrible "Star Wars Special Edition" equivalent that added all the extra Chrono Cross-related junk, pointless cut scenes, etc.


The same thing is in the process of happening to Valkyrie Profile 1. Port of the PSP version to smartphones has been announced, and that port will probably move to Steam/PS4 after a year or so.

BUT MORE IMPORTANTLY, Scarlet Grace will be released on PS4/Switch/Steam with added scenarios and voices.
SCARLET GRACE FINALLY FREE FROM THE VITA PRISON.
I am so happy.
Hopefully they learned how to optimize Unity games.







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"Re(5): Iggypath Traveller" , posted Mon 19 Mar 05:34post reply

Somehow, I just knew there would be something wonderful on Octopath Traveller if I looked for it, and lo and behold, the lovely official site has new videos on the merchant Theresa (can buy things from all townspeople) and one other job I was too excited to watch because I knew I was already sold on the game and wanted to talk about it here.

I recall some serious griping about the game's lighting earlier, which given the rarity of an actually pretty new 2D RPG seemed sort of unsporting in the same way that maybe my saying how ugly KOF XV is wasn't very nice. I recall reading an article a month or two ago about how the staff had majorly reacted to all criticism and introduced different lighting options, etc., so now there seems to be very little excuse to not enjoy these lovely Yoshida Akihiko character designs and classy music.

Actually, the lighting may have been odd before, but it created this effect that I kind of liked of the world being a bunch of little dollhouses...in a rare case of a non-traumatic memories of SaGa Frontier or FFVII, it reminded me of the 2D-sized but pre-rendered-looking towns.





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"A DLC made just for me!" , posted Wed 28 Mar 12:59post reply

Assault Suits Valken in Senko no Ronde 2

Sure the model doesn't do the sprite justice, sure the character portraits aren't as good as the originals, sure the visual effects for the weapons are kinda lame, but somebody out there decided that they should go out and get the license for Assault Suits Valken and make a DLC character of it in an already super niche game.

This is the Christmas gift I never knew I wanted and that I never knew I got.

On the unbelievability of its existence, it scores a solid 8.5 on the scale of Magicka Vietnam to Nier Automata.





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"Re(1):A DLC made just for me!" , posted Wed 28 Mar 18:54post reply

quote:
Assault Suits Valken in Senko no Ronde 2

Sure the model doesn't do the sprite justice, sure the character portraits aren't as good as the originals, sure the visual effects for the weapons are kinda lame, but somebody out there decided that they should go out and get the license for Assault Suits Valken and make a DLC character of it in an already super niche game.

This is the Christmas gift I never knew I wanted and that I never knew I got.

On the unbelievability of its existence, it scores a solid 8.5 on the scale of Magicka Vietnam to Nier Automata.



Ah that's awesome, for a moment though I thought "Whaoh Valken in RONDO??" https://www.youtube.com/watch?v=epBi-udAcmU







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"Re(2):A DLC made just for me!" , posted Wed 28 Mar 21:44post reply

What a great DLC! Hopefully the next guest is one of the fish from Darius.





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"Re(1):A DLC made just for me!" , posted Thu 29 Mar 21:01post reply

quote:
Assault Suits Valken in Senko no Ronde 2

Sure the model doesn't do the sprite justice, sure the character portraits aren't as good as the originals, sure the visual effects for the weapons are kinda lame, but somebody out there decided that they should go out and get the license for Assault Suits Valken and make a DLC character of it in an already super niche game.

This is the Christmas gift I never knew I wanted and that I never knew I got.

On the unbelievability of its existence, it scores a solid 8.5 on the scale of Magicka Vietnam to Nier Automata.



Will this game have a physical release?





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"Sega Megadrive Revival?" , posted Sun 8 Apr 13:50post reply

Take it as a grain of salt?
SEGA

quote:
Senko no Rondo 2
Will this game have a physical release?


Limited Run games will release this game with regular and limited edition next week.





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"Re(1):Sega Megadrive Revival?" , posted Mon 16 Apr 16:37post reply

quote:
Take it as a grain of salt?
SEGA

Apparently it's real. And so is Sega Ages on Switch, headed by Reiko Kodama, no less.

Valkyria Chronicles 4 on Switch gets delayed, but to compensate, they're also rereleasing the original Valkyria Chronicles on the system too, with an added discount to those getting VC4 as well.







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"Re(1):Sega Megadrive Revival?" , posted Mon 16 Apr 21:39post reply

quote:
Take it as a grain of salt?
SEGA




taking it with one million grains of salt since it's just another dumb atgames thing. barely above pirate console level. oh well!

cool about rieko kodama though!







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"Re(2):Sega Megadrive Revival?" , posted Tue 17 Apr 12:50:post reply

quote:
Take it as a grain of salt?
SEGA
Apparently it's real.


Why should anyone care about this when Sega devalued their own catalog on a nearly yearly basis? Who doesn't own the complete Sega collection from how many times they give it away?





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[this message was edited by Amakusa on Tue 17 Apr 12:50]



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"NEO ATLAS 1469" , posted Sat 21 Apr 08:59post reply

THIS IS AMAZING I AM AMAZED

what a fantastic concept for a game!
how timely that a game about accepting mistaken news/reports can change the world!
evidently it's originally a Vita game from a few years ago!
i'm buying it for sure!





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"Re(1):NEO ATLAS 1469" , posted Sat 21 Apr 12:46:post reply

quote:
THIS IS AMAZING I AM AMAZED

what a fantastic concept for a game!
how timely that a game about accepting mistaken news/reports can change the world!
evidently it's originally a Vita game from a few years ago!
i'm buying it for sure!



What's quite amazing is that despite an innovative concept like that, the original release is quite old and dates back to 1998. In some ways you can say that the game was beyond its time. That was back in the years when popularity of simulation games were at their peak with Sim City taking the lead, and it was also a time when Japanese devs still made games for the PC too (namely the PC98 platform) and made various sims like A-Train.

Wow, Neo Atlus on the modern console! That huge snake, lol. This reminds me about the old religious saying that the world sits on a huge turtle. (And if athiests try and make a point by asking what the turtle itself rests on, they'd be replied that "it's turtles all the way down". Which unarguably makes for a pretty cool illustration)





[this message was edited by Professor on Sat 21 Apr 13:50]