RANDOM GAMES #36- Sonic the Fantasy Quest - http://www.mmcafe.com/ Forums


Original message (676 Views )
Professor
5337th Post



user profileedit/delete message
MMCafe Owner


"RANDOM GAMES #36- Sonic the Fantasy Quest" , posted Mon 22 Jan 21:20post reply

It's 2018, time for a new RANDOM GAMES thread!


https://twitter.com/nakayuji/status/955385616971247617

Sonic The Hedgehog creator Yuji Naka moves to Square Enix



Oh Naka-san, do you know how meme your character has become on the internet






Replies:
chazumaru
2002th Post



user profileedit/delete message
Platinum Carpet V.I.P- Board Master





"Re(1):RANDOM GAMES #36- Sonic the Fantasy Que" , posted Wed 24 Jan 00:08post reply

Speaking of Fantasy Quest, I am really impressed by this small Indonesian team's work. I don't know if they got money off Kickstarter but they really succeeded at recreating that "PS1 era JRPG" vibe, and the atmosphere looks distinct enough to get past the usual wapanese pastiche. I hope they included many local references/mythologies in there. Unfortunately, unlike what the title of the video above implies, Legrand Legacy only comes to Switch (and other consoles) next year, but it comes out this Wednesday on PC.





Même Narumi est épatée !
HokutoAndy

126th Post



user profileedit/delete message
Regular Customer

"Re(1):RANDOM GAMES #36- Sonic the Fantasy Que" , posted Wed 24 Jan 14:19post reply

I just discovered a Thai card game called Commandeer. It uses a grid to place units and different cards can attack in different directions. Most units have way more defense than attack so you defeat other units by careful positioning, playing command cards when you're attacking, and so on.

https://www.commandeertcg.com/

The factions have fun themes like...

Heisenberg- World War super science faction, their cards focus on ranged attacks (dudes with guns) and discarding opponent's cards (hackers)

Shangri-La- Buddhist cultural sphere faction, mostly samurai, kungfu dudes, and Thai interpretation of Hindu spirits. Haven't played as them yet

Lemuria- Your D&D academic wizards. Fey, zombies, that sort of thing.

Avalon- Christdom faction, ranges from Arthurian knights to 1700's pirates. Mechanically they focus on playing lots of small dudes that boost one another when in formation.

Hero Kingdom- Kamen Rider and Shocker faction. I think Kamenrider style focuses on strong individuals and Shocker style is on swarms of goons.

DC Comics- Apparantly it's not that hard to get the DC comics license in Thailand. Seemed to be a one time thing as they aren't featured in booster packs, just one complete set.





chazumaru
2006th Post



user profileedit/delete message
Platinum Carpet V.I.P- Board Master





"Re(2):RANDOM GAMES #36- Wild Guns everywhere" , posted Sat 27 Jan 06:29post reply

Good news for Prof, Wild Guns is going to be ported to Switch, along with new features described in the PR below. I don't think they have specified whether the PS4 and Steam versions will be updated in any capacity (either for free or via a DLC). Speaking of which, the game is also described as « A big hit on Steam and PlayStation 4 » although the SteamSpy data available suggests they probably had modest expectations to begin with.

quote:
Wild Guns Reloaded Fires Its Way On To Nintendo Switch

The Arcade-Style Shooter Series Returns to Nintendo!

Burlingame, CA. – January 25, 2018 – Natsume Inc., a worldwide developer and publisher of family-oriented video games, today announced Wild Guns Reloaded for the Nintendo Switch; coming early 2018. A big hit on Steam and PlayStation 4, this is the first time the game will be available for the new Nintendo console.

Wild Guns Reloaded is a fast-paced gallery style shooter mixing the Wild West with steampunk. Players can play as Clint, Annie, two new characters, or all together in multiplayer action! Each can jump, dive and roll to get out of the way of the barrage of bullets enemies let fly – or shoot them down with their own gun!

In Wild Guns Reloaded, Annie has tracked down the famed bounty hunter Clint to get revenge on the Kid gang. With eight stages, each with three zones, there's plenty of bad robots to blast away. With a true arcade game feel, Wild Guns was the first sci-fi western to arrive on home consoles and, to this day, there really isn't any other game like it!

"Natsume developed the original Wild Guns in 1994 for the SNES, and we are proud to continue this legacy in Wild Guns Reloaded for Nintendo Switch," said Hiro Maekawa, President & CEO of Natsume. "We've included some brand new features for the Switch version that we're very excited about!"

The Switch version offers new game modes, such as Beginner Mode. Now, newcomers can play the arcade-style shooter with unlimited lives! And in contrast to Beginner Mode, Boss Rush: Time Attack was created for Wild Guns veterans. For the hardest of the hardcore, Boss Rush: Time Attack mode lets players take on all the bosses in the game, one right after the other! How far can you get?!







Même Narumi est épatée !


user profileedit/delete message
Platinum Carpet V.I.P- Board Master





"Re(3):RANDOM GAMES #36- Wild Guns everywhere" , posted Sat 27 Jan 08:04post reply

quote:
The Switch version offers new game modes, such as Beginner Mode. Now, newcomers can play the arcade-style shooter with unlimited lives!


I just want to have a continue option! Wild Guns Reloaded was murderously hard to beat with multiple players, because the pool of lives was shared and there were no continues!





neo0r0chiaku
381th Post



user profileedit/delete message
PSN: n/a
XBL: IAMDC1
Wii: n/a
STM: dc202styles
CFN: n/a
Silver Customer


"RANDOM GAMES #36- CupHead?" , posted Sun 28 Jan 14:33:post reply

I just came across a game called CupHead. Seems very old school and a challenging game like in the 90s. I have not seen the cafe speak on it. Anyone have there thoughts on the game?

It sold millions of copies which is extraordinary for a non-3D game in this day in age.





Long Live I AM!

[this message was edited by neo0r0chiaku on Sun 28 Jan 14:34]



user profileedit/delete message
PSN: zonepharaoh
XBL: n/a
Wii: n/a
STM: n/a
CFN: zonepharaoh
Platinum Carpet V.I.P- Board Master





"Re(1):RANDOM GAMES #36- CupHead?" , posted Sun 28 Jan 23:25post reply

quote:
I just came across a game called CupHead. Seems very old school and a challenging game like in the 90s. I have not seen the cafe speak on it. Anyone have there thoughts on the game?

It sold millions of copies which is extraordinary for a non-3D game in this day in age.

I played it for about ten minutes and thought they'd put a lot of good work into it! I'm not sure I personally love the early Walt Disney aesthetic, but it's certainly distinctive. As for the game, it's really just Gunstar Heroes or Alien Soldier, but given how rare that genre has become, it's still nice to see it even if the concept didn't seem "new." In a just world, this would lead to Alien Solider becoming the top downloaded title from the future Switch virtual console!





人間はいつも私を驚かせてくれる。不思議なものだな、人間という存在は...


user profileedit/delete message
Platinum Carpet V.I.P - THE FOOL

"Re(1):RANDOM GAMES #36- CupHead?" , posted Mon 29 Jan 05:48post reply

quote:
I just came across a game called CupHead. Seems very old school and a challenging game like in the 90s. I have not seen the cafe speak on it. Anyone have there thoughts on the game?

Cuphead is ridiculously good. I think that's an opinion that doesn't need to be debated, like, water is wet, British cheese is terrible, Cuphead is better than anyone who's been following the game since a couple of years even hoped it would end up being.
It's been a couple of years now that the industry and tools available have reach a point that "indies" went from meaning "cute little game to waste time for a couple of hours" into "the actually interesting good games that challenge you the way old games used to".

Hollow Knight is still the best game of 2017, and has a good shot at 2018 too.







user profileedit/delete message
Platinum Carpet V.I.P- Board Master





"Re(2):RANDOM GAMES #36- CupHead?" , posted Tue 30 Jan 02:30:post reply

quote:
I just came across a game called CupHead. Seems very old school and a challenging game like in the 90s. I have not seen the cafe speak on it. Anyone have there thoughts on the game?
Cuphead is ridiculously good. I think that's an opinion that doesn't need to be debated, like, water is wet, British cheese is terrible, Cuphead is better than anyone who's been following the game since a couple of years even hoped it would end up being.
It's been a couple of years now that the industry and tools available have reach a point that "indies" went from meaning "cute little game to waste time for a couple of hours" into "the actually interesting good games that challenge you the way old games used to".

Hollow Knight is still the best game of 2017, and has a good shot at 2018 too.



My one biggest complaint about Cuphead is that until you reach the point where the boss noticeably changes animation to a weakened state, it's really hard to tell how well you're doing until you die, and impossible to tell how much damage anything does. I don't really know if using the fully charged (MEN'S BEAM!!!!) attack is better than using the lesser charged attack multiple times... it'd make sense if it was, but I don't really know, and the game is hard enough and predicated on being hard, so I don't like being blind about that. In the case of classic Contra, it'd often be the case that a boss might contain multiple smaller elements or simply aren't very durable in the first place, so by incidentally destroying those, you could very quickly and intuitively feel how much damage your weapon could do, and how much your damage increased when you got closer to things/mash harder/etc.





[this message was edited by Spoon on Tue 30 Jan 02:31]



user profileedit/delete message
PSN: n/a
XBL: n/a
Wii: NNID:sfried
STM: n/a
CFN: n/a
Red Carpet Regular Member++



"Re(2):RANDOM GAMES #36- CupHead?" , posted Tue 30 Jan 13:10post reply

quote:
I just came across a game called CupHead. Seems very old school and a challenging game like in the 90s. I have not seen the cafe speak on it. Anyone have there thoughts on the game?
Cuphead is ridiculously good. I think that's an opinion that doesn't need to be debated, like, water is wet, British cheese is terrible, Cuphead is better than anyone who's been following the game since a couple of years even hoped it would end up being.
It's been a couple of years now that the industry and tools available have reach a point that "indies" went from meaning "cute little game to waste time for a couple of hours" into "the actually interesting good games that challenge you the way old games used to".

Hollow Knight is still the best game of 2017, and has a good shot at 2018 too.



I've manage to play some Cuphead as well. Too bad semester has started for me (network classes), so I couldn't play as much as I want too. (Can't wait for Wild Guns Reloaded, though.)

Seem like Square-Enix heard the complains about Project Octopath Traveler's "distracting HD-2D" effects, as they've now given the option to turn them off in the game, among other things...(Maybe if enough people request it, there can also be completely-flat 2D lighting mode too)





chazumaru
2014th Post



user profileedit/delete message
Platinum Carpet V.I.P- Board Master





"Re(3):RANDOM GAMES #36- AZEL!" , posted Tue 30 Jan 18:11:post reply

What I find most interesting is how they adopted Kickstarter-like communication strategy for this game. It's probably a smart move for a project of this scope, whereas it felt a bit awkward when FF15 essentially did the same thing after its first demo.




HOLY SHIT there is a very long and interesting article on AZEL and Yukio Futatsugi on a mainstream pop culture website. Which dimension are you and what have you done with my 2018?





Même Narumi est épatée !

[this message was edited by chazumaru on Tue 30 Jan 18:11]



user profileedit/delete message
Platinum Carpet V.I.P- Board Master





"Re(4):RANDOM GAMES #36- Yakuza Localizing" , posted Thu 8 Feb 05:07post reply

Crossposting from the snooty writing thread:

Interview about translating the sprawlingly huge texts of the Yakuza games into English.

It takes over a year to translate and localize each game into English, and they're getting better at it.

One of the most interesting insights:
Q: Do you have any sense of how Japanese players perceive the Yakuza protagonists?

A: In Japanese, I feel like Kiryu is a little bit more of an avatar for the player. He uses a lot more ellipses than we do in the English version, because we actually want our audience to identify with Kiryu as a character. Whereas in Japanese, you might want to be like, I can put myself in Kiryu's shoes. I can be this Japanese badass. It's a bigger leap to expect a Western audience to be like "ah, I can be this Japanese badass." So we give Kiryu a little bit more of his own characterization, that is very much in line with the Japanese when they do characterize him. So there's no gap there; it's just a matter of trying to bridge that gap Western audiences might face in trying to fully identify with a Japanese character.







user profileedit/delete message
Platinum Carpet V.I.P- Board Master





"A Case of Distrust is one stylish game" , posted Fri 9 Feb 17:03:post reply

It's really just a point and click / hidden object game with a lot of text, but man does it look slick and I've only played it for like 2 minutes.

It doesn't seem quite as ambitious in structure/style/etc. as simogo's DEVICE 6, but it's still pretty damn cool.





[this message was edited by Spoon on Fri 9 Feb 17:04]



user profileedit/delete message
PSN: robotchris
XBL: robotchris
Wii: n/a
STM: n/a
CFN: n/a
Tailored Carpet V.I.P- Platinum Member





"Re(1):Dandara is one stylish game" , posted Sat 10 Feb 01:23post reply

quote:
It's really just a point and click / hidden object game with a lot of text, but man does it look slick and I've only played it for like 2 minutes.

It doesn't seem quite as ambitious in structure/style/etc. as simogo's DEVICE 6, but it's still pretty damn cool.


Ah yes, it does have quite a bit of style! And having the first screenshot include a cat went a long way toward getting me to play it too!

Also stylish is Dandara, a Castleroid with a really remarkable control scheme and aesthetic. Even though I inevitably play a ton of these sorts of action platformers they lose my interest pretty quickly. Not so with this one, a game where you're asked to navigate around in an unconventional fashion, and you're not even able to walk or run. I think it's a Cafe kind of game!





You have to carefully reproduce the world of "Castlevania" in the solemn atmosphere.
chazumaru
2017th Post



user profileedit/delete message
Platinum Carpet V.I.P- Board Master





"A bird in every port" , posted Wed 14 Feb 11:33post reply

Imma let you finish but Dragon Quest Builders, Owl Boy and a couple of witches belatedly came out on Switch this week and that is a pretty good week to drop all that other important stuff you were doing to catch up on those fine games.





Même Narumi est épatée !


user profileedit/delete message
Platinum Carpet V.I.P- Board Master





"Re(1):A bird in every port" , posted Wed 14 Feb 13:39post reply

quote:
Owl Boy



During the year in which Versus 13 FFXV finally was released, it's worth pointing out that Owlboy had been in development for ALMOST as long, (2007 VERSUS 2006).





Professor
5362th Post



user profileedit/delete message
MMCafe Owner


"Taito Station Undercover documentary" , posted Wed 14 Feb 18:40:post reply

Taito's boss gets hit by reality TV


Oh boy, I need to make sure I don't forget to watch this





[this message was edited by Professor on Wed 14 Feb 18:57]



user profileedit/delete message
PSN: Ishmael26b
XBL: n/a
Wii: n/a
STM: n/a
CFN: Ishmael26b
Platinum Carpet V.I.P- Board Master





"Re(1):Taito Station Undercover documentary" , posted Wed 14 Feb 23:42post reply

quote:
Taito's boss gets hit by reality TV


Oh boy, I need to make sure I don't forget to watch this


I know "reality" television has nothing to do with reality but I never understood how the Undercover Boss scenario is supposed to be remotely believable. For a low-level position they hire a person nearing their senior years -who is also wearing an obvious wig- and then follow them around all day with a camera crew? Nothing suspicious about that!





Professor
5362th Post



user profileedit/delete message
MMCafe Owner


"Re(2):Taito Station Undercover documentary" , posted Thu 15 Feb 10:20post reply

quote:
Taito's boss gets hit by reality TV


Oh boy, I need to make sure I don't forget to watch this

I know "reality" television has nothing to do with reality but I never understood how the Undercover Boss scenario is supposed to be remotely believable. For a low-level position they hire a person nearing their senior years -who is also wearing an obvious wig- and then follow them around all day with a camera crew? Nothing suspicious about that!



I swear with that makeup, the president looks like an ex-con who could be possibly be missing a pinky because he had to slice it as repentment during his younger years at the mob or something and he can't find a real job because of it, haha. Oh boy, scary thoughts.







user profileedit/delete message
Red Carpet Regular Member



"Re(2):Taito Station Undercover documentary" , posted Thu 15 Feb 11:21post reply

quote:
I know "reality" television has nothing to do with reality but I never understood how the Undercover Boss scenario is supposed to be remotely believable. For a low-level position they hire a person nearing their senior years -who is also wearing an obvious wig- and then follow them around all day with a camera crew? Nothing suspicious about that!



I understand how you can pull it off for the first season. You could use age to explain the cameras, saying that it is a documentary about an older gentlemen entering the workforce. You could even pass off the disguise as an old guy who is trying badly to look younger. Or allow that people will suspect the disguise, and kind of play along with the idea that the guy might be the host of a new show, or some former d-list celebrity that no one recognizes, or whatever, and realize that eventually people are just going to decide he's a nobody that doesn't matter after a few weeks. For the first season, people have no reason to assume the guy in disguise is their boss, and entry-level is low enough that they likely have never seen their boss to recognize him.

The believability completely tanks after the first season though, once people know that the show exists. Yeah, not everyone is going to know about the series, but the odds are that someone will, and cameras+newbie (bad disguise or not) is a dead giveaway at that point.





chazumaru
2019th Post



user profileedit/delete message
Platinum Carpet V.I.P- Board Master





"Autobiography of a Fleece" , posted Thu 15 Feb 14:28post reply

« Yes! » the Duke exclaimed, emphatically. « I would indeed cherish the opportunity to acquire some of those fine Mega Man X specimens many peers have chanted about. But if I may be more specific, and as one dares to dream, I only wish to obtain the episodes marked X5 to X8. »
- N.O.Body, Nope: An Autobiography (2018)





Même Narumi est épatée !


user profileedit/delete message
Platinum Carpet V.I.P- Board Master





"Re(1):Autobiography of a Fleece" , posted Thu 15 Feb 14:52post reply

quote:
« Yes! » the Duke exclaimed, emphatically. « I would indeed cherish the opportunity to acquire some of those fine Mega Man X specimens many peers have chanted about. But if I may be more specific, and as one dares to dream, I only wish to obtain the episodes marked X5 to X8. »
- N.O.Body, Nope: An Autobiography (2018)



What if the first legacy collection is just X1-3, while the second one is X4-8?

WHAT AM I FIGHTING FORRRRR







user profileedit/delete message
PSN: zonepharaoh
XBL: n/a
Wii: n/a
STM: n/a
CFN: zonepharaoh
Platinum Carpet V.I.P- Board Master





"Re(2):Autobiography of a Fleece" , posted Thu 15 Feb 22:27post reply

quote:
« Yes! » the Duke exclaimed, emphatically. « I would indeed cherish the opportunity to acquire some of those fine Mega Man X specimens many peers have chanted about. But if I may be more specific, and as one dares to dream, I only wish to obtain the episodes marked X5 to X8. »
- N.O.Body, Nope: An Autobiography (2018)


What if the first legacy collection is just X1-3, while the second one is X4-8?

WHAT AM I FIGHTING FORRRRR

Hahaha. I mean, if we are really honest with ourselves, the joke still holds even if collection one is just X1, and collection two is X2-X8.





人間はいつも私を驚かせてくれる。不思議なものだな、人間という存在は...


user profileedit/delete message
Platinum Carpet V.I.P- Board Master





"Re(1):Taito Station Undercover documentary" , posted Fri 16 Feb 00:33post reply

quote:
Taito's boss gets hit by reality TV


Oh boy, I need to make sure I don't forget to watch this



Yoko Taro should get his own reality TV show. I'd watch that in a heartbeat.







user profileedit/delete message
PSN: Ishmael26b
XBL: n/a
Wii: n/a
STM: n/a
CFN: Ishmael26b
Platinum Carpet V.I.P- Board Master





"Re(2):Monster Hunter Undercover" , posted Tue 20 Feb 00:50post reply

A few thoughts about Monster Hunter World:

I've always wanted to like MH but everything about has conspired against me. The previous MH games I tried were on the 3DS, a handheld system that I mistakenly believed was portable. My thought was that I would be able to play MH on my daily commute. Instead, I found the game was full of fiddly menus, controls that required more buttons than Nintendo would allow and hunts that could drag on for a long time. The travel experience was a bust and when I was at home I found there were plenty of other games I could play that wouldn't cause my hands to cramp up.

MHW changes all that. Having a proper controller and a big screen helps make the game a more epic, inviting experience. It's also a much more streamlined experience. MH has always felt complicated just for the sake of complexity but MHW strips away the top layer of nonsense. It's still full of systems for those that love that sort of thing but it's more accessible and is full of tutorials that at least attempt to explain what in the world is going on.

It's not only the menus, everything in the game is inviting. Instead of wandering blindly or throwing inaccurate paintballs you now have magic bugs that help you track monsters and resources. Every day when you sign in you are rewarded with piles of trinkets. Everyone in the game is quite jolly and seems to dig living in a monster based economy. There is a designated command that will let you lay your head on a table and sleep. There are several interactions you can use for communication but the one that stands above them all is "prance."

MHW is still huge and clunky in the MH way but it is also very inviting. It's the local tavern of games; it's fine if you want to advance the story but it's just happy you dropped in and spent some time. At some point I'll try joining a hunting party and properly playing the game but for now I'm having fun seeing how much of the local flora and fauna my cat and I can eradicate.







user profileedit/delete message
Platinum Carpet V.I.P- Board Master





"Re(2):Taito Station Undercover documentary" , posted Tue 20 Feb 04:50post reply

quote:
Taito's boss gets hit by reality TV


Oh boy, I need to make sure I don't forget to watch this


Yoko Taro should get his own reality TV show. I'd watch that in a heartbeat.



I wonder if people that work for Yoko Taro's projects actually like having him as a director or if they think of him the way many think of Peter Molyneux.

It's nice that he's jolly and goofy, but he also seems like the guy that would make up ridiculous stuff that you'd need to have really strong leads around that are willing to tell him "yeah, no".