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Re(1):More Monster Musings
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[QUOTE] Should I stick with one weapon in MH or should I branch out and have something for every occasion? There doesnít seem to be any penalty for switching other than the need to grind for material. Then again, that may be a big enough deterrent to keep me from experimenting. I wonder how veterans of the series handle this? Although I have already played for several hours I really need to knuckle down and advance the story a bit more. As it is Iíve been having too much fun meandering around the landscape. You can climb, crawl and find all sorts of other ways to explore. Sometimes when Iím out on these nature walks I have to pull out my long sword and hack something to death but the primeval world is tough like that. [/QUOTE] Exploring during expeditions is great fun for me as well. Plus, you will end up with a lot of useful supplies/crafting materials and strong knowledge of the areas, which will help you a lot during hunts. I wish there were a little more depth available (for example, the fishing is a bit too limited to be a hobby unto itself). But I still get a kick out of exploring. I recommend not eating beforehand. For one, you save money. Two, encountering large monsters feels a little more dangerous and you may get that pleasurable "fight or flight" feeling in certain situations. As for the weapons, I am sure there's a lot of room for mastery that would reward you for sticking exclusively with a single, technical weapon like the Charge Blade. That said, I don't think it's overly difficult to reach a base level of proficiency with any weapon, and they are extremely well-balanced. There are major differences, but no weapon is going to be as complex as picking up a new fighting game character. My feeling is that learning the enemies is ultimately more valuable than learning the nuances of individual weapons (though doing that is fun and valuable as well). A great way to spread out, in my opinion, is to consider broader weapon roles. There are ranged and melee weapons, so why not have at least one of each? Then there are the various elements...again, why not have one of every flavor? If there's a certain monster that's giving you trouble and making the game feel temporarily less fun by repeatedly putting your ass in that cart, what better excuse to mix it up and try something new? Maybe you've been using a beefy, fire-element great sword, but you are having issues with Rathalos who keeps hovering above your head and whacking you with his super-damaging tail-flip attack. This could be an excellent opportunity to try out the Bow, which allows you to stay out of range and hit him even when he's up in the air. And why not imbue your bow with the dragon element, which Rathalos is very susceptible to? The extra elemental damage should help make up for your lack of familiarity as you learn the ins and outs of archery. Whatever weapon you're using, you'll learn more about various monsters' behaviors and attacks, so you're always getting something out of it (including monster parts to make new weapons with). Maybe you'll find one weapon that is so much fun for you that you won't feel the need to try anything else, but in general, I would say that trying a new weapon in MHW is low investment, high return. There's no way to really screw yourself over, and you can refund materials (though not gold) if you decide to roll back an upgrade to try a different path (or a different weapon type). I have never felt I had to start all over with a tier 1 weapon and work my way up. Resources are plentiful. Go ahead and experiment! For recommendations, I'd say try a ranged weapon, try something with a shield, and try dual blades just so you can land the Attack On Titan-style Levi buzzsaw attack by dashing off a ledge in demon mode.
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