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PSN: zonepharaoh XBL: n/a Wii: n/a STM: n/a CFN: zonepharaoh
| "The glorious new SaGa thread/eternal festival" , posted Sat 19 Sep 11:18    
It is time for a glorious new (Romancing) SaGa thread!
One of the finest delicacies the Cafe offers to the English-speaking internet, in addition to house specialties SNK and Dracula, is SaGa conversation. Use this thread to talk or inquire about any of the works of our stylish and ingenious master Lord Kawazu in addition to posting the hopefully boundless amount of upcoming SaGa-related news. For me in particular, there is a special occasion:
“At last, the hour is at hand to correct the error of the Goddess Althena Maou from fifteen twenty-two years ago.” Twenty-two years ago, I got SaGa Frontier and resented it more than any game I’ve ever bought at full price. Four years ago, after a decade of gradually acknowledging Kawazu’s evil genius, I fully submitted to his will. Today, THIS VERY DAY, I have finally acquired the RomaSaGa 2 remake for Switch, so I’m going to being Maoublogging my way through it here like I promised Mosquiton and others three years ago.
But I need your help! I’m not going to read any guides and look forward to wandering around aimlessly and getting randomly killed in the finest SaGa/early PC RPG tradition. Still, it would be great to hear who I should play as to get some of the best dialogue, or at least who not to play as, plus any missable but fun stuff…like, in FFVI terms, I want to know that I should wait for Shadow on the floating continent so he doesn’t die permanently. Help me, Kawazu acolytes!
Previous threads: The (sort of) RomaSaGa 2 thread Year of SaGa, plus the splendid RomaSaGa2 dissertation Recent musings
人間はいつも私を驚かせてくれる。不思議なものだな、人間という存在は...
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| "Re(1):The glorious new SaGa thread/eternal fe" , posted Sat 19 Sep 20:44    
OK, after 5 minutes of laughing evilly in my evil chair of doom, time to answer.... to this thread and not answering any of the claimant's calls for help.
I've been mourning this tweet for the last month, and now you should too. I was really sure an HD port of Minsaga was underway as that sounded an obvious follow-up to RS2 and 3's rereleases. Yes, it would require a different type of work that wouldn't be reusable in the gacha, but... come on now. The game doesn't even have that many bugs that would need to be fixed by Saga standards! Of course, the ideal scenario would be a triple pack release, HD remaster of Minsaga, and an emulated port of the SFC and the Wonderswan versions. And of course put all that on PC. I guess the main issue is that such a project wouldn't be releasable on mobile, and that's what SQEX requires for every small and middle sized project, apparently...
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PSN: zonepharaoh XBL: n/a Wii: n/a STM: n/a CFN: zonepharaoh
| "Re(2):The glorious new SaGa thread/eternal fe" , posted Sun 20 Sep 08:05:    
quote: OK, after 5 minutes of laughing evilly in my evil chair of doom, time to answer.... to this thread and not answering any of the claimant's calls for help.
Alas, Kawazu's Chosen are as merciless as the man himself!
It was midnight yesterday when I fired up RomaSaga2 for the first time, which was enough time to watch random villagers walking around in seeming safety saying, "if only the Seven Heroes would appear," before getting instantly obliterated by suddenly appearing monsters without a word or cutscene between them, all before the title screen came up and I fell asleep. I feel like this is the most appropriate possible return to SaGa for me.
As for the tragic injustice Kawazu is facing re-releasing RomaSaga 1 while Nomura throws away money on garbage that takes years to come out, his most tantalizing suggestion is a pixel version of Minstrel Song. The most positive thing about that tweet is that it came in response to a fan saying that we have to Keep the Faith by raising voices periodically to re-release Minstrel Song even if it's not remastered, and finishing with "Our Lord God/Kawazu, the SaGa Collection is already out, please consider this request!"
He is listening to us. He knows we're here. He may even be reading this very thread.
人間はいつも私を驚かせてくれる。不思議なものだな、人間という存在は...
[this message was edited by Maou on Sun 20 Sep 12:28] |
| "Re(3):The glorious new SaGa thread/eternal fe" , posted Mon 21 Sep 00:54    
quote: random villagers walking around in seeming safety saying, "if only the Seven Heroes would appear," before getting instantly obliterated by suddenly appearing monsters without a word or cutscene between them
Ha! That scene always cracks me up. These villagers should be playing the gacha game instead if they want Rocbouquet and Bockhorn in their party!
Anyway.
There are very few missable things, and even less important missable things. You can miss characters, but honestly, there's 30 of them in the game and they're all interchangeable, so it's not a big deal. One thing in RS is that there are no artificial highlighting of important information. Everything people tell you is potentially important. It's part of why the games have such a small script compared to other RPG of the era: they don't like to repeat themselves. Speak to everyone when you arrive in a new town. Listen carefully to what quest givers tell you, and don't assume they'll act like most quest givers in other games. If a guy asks you to clear the monsters of the second floor, don't go clear the monsters of the third floor as well "because you're there".
The biggest easily missable thing is after you've beaten the first hero. Once then, remember that you can use your bed in the castle to sleep for free. Remember to talk to everyone in town. You'll probably figure it out.
Important stuff: you can run away from 99% of battles at no cost. The game is build around that. Use it. Save everywhere, every time you've done something. Save before and after every difficult battle. Save after every battle when you've sparked a new tech. I don't mean you should reset the moment any of your characters loses 1LP; after all, the game is about periodical party wipes. But having a backup of the last 5 minutes can save you many headaches. The game is "save anywhere" for a reason.
As for what to build, the choice is yours. You can focus on a few weapons/spells and beat the game with that, or you can go the other way and decide that every party wipe, you'll get entirely different characters and weapons/spells than the previous time. Good for variety, but may require more grinding. If I had to chose, I generally feel that the fencing foil and the mace are the two weakest weapons, but their level counter is shared with spears and axes, which I personally love very much. Earth magic sucks early on, but can unlock pretty cool shit in the end, while Air is the opposite. Light, Fire and Water are all cool.
At the beginning, do not give money to the forge. Their weapon/armor updates can be helpful, but you'll need the money for something much more important in the first half of the game. How money works: the ministers on the left of the throne room tell you how much you have in your coffers, and how much you gain each battle. It's "each battle started", so if you run away from every battle, you'll still gain some money. The forge works similarly; their offering changes every battle, and once you've ordered something, they'll make it in 15 battles. All that is not important information BTW: if you know you're going to need 2M for something soon, but you really want to upgrade your bows for some reason, and you're wondering how many battles you'd need to do for that... well, you're already far into the deep end. No need to think about it at the beginning. Ignore the forget early on.
Pyjama Gerard is totally useless, the poor boy. The first time you take control of him, you can ask Emerald (right of the castle) to make him less terrible. One thing I generally do is to remove his sword and make him use his weak little punches while the rest of the party is doing the actual work. It doesn't make him less useless, but it allows the general level of martial arts to start raising a little bit. The poor boy is doing his best. Take care of him, maybe he'll grow out of his pyjamas.
Some chests in the Somon house are trapped. The mimic are extremely hard and don't offer fantastic rewards, so feel free to avoid them until Gerard has become stronger, or even ignore them completely. The other chests have good stuff though. Save before opening anything!
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PSN: zonepharaoh XBL: n/a Wii: n/a STM: n/a CFN: zonepharaoh
| "Re(4):The glorious new SaGa thread" , posted Tue 22 Sep 12:48    
Thanks to General Iggy's generous tactics, I'm almost ready to embark on this journey, but the sense of danger emanating from SaGa games is still palpable two decades after Frontier, so you'd better believe I'm studying up so I don't end up flattened like those hapless villagers in the attract mode!
How? Why, downloading and printing the digital manual from the beautiful and hexa-lingual RomaSaGa 2 website, of course! As Iggy has said before, Kawazu is in the business of getting us closer to the D&D and early PC RPG basics that he, Sakaguchi, Horii, and other pioneers loved and tried to recreate on video game consoles, and I can't think of anything more pen-and-paper-RPG-like than printing a 30 page Rule Book and excitedly studying it before I properly start a video game, which is exactly what I'm going to do. The art is great! Join in the fun and/or this deadly campaign!
人間はいつも私を驚かせてくれる。不思議なものだな、人間という存在は...
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PSN: zonepharaoh XBL: n/a Wii: n/a STM: n/a CFN: zonepharaoh
| "Re(2):Kawazu: We still have 2.5 months" , posted Mon 5 Oct 07:19:    
quote: We only have two and a half months left with the 30th anniversay of the Saga series. -cries in mobile- Wait, it could also be like Scarlet Grace which when it was announced in 2015! -cries in waiting 4 years for the game to be ported on Steam-
Ye of little faith! I speak with the crazed, fundamentalist zeal of one converted as an adult when I tell you that this is more than enough time for the announcement of a suitably excellent SaGa game (all games remade on a Seiken Densetsu 3 engine?!?!). Remember when it took an extra year of Scarlet Grace? That's because even you, Shogun Iggy, cannot fully bring yourself to defend proto-SaGa Final Fantasy II, of course. He knows and we must repent.
Meanwhile, I completed my extensive study of the instruction book and stared the game. Having a bard narrate to your own character, who will then be irrelevant for I-don't-know-how-long, is pretty classy, even if the suits were so frightened people would be bothered by this that they put a big old "don't worry you will see your character one day" in the instruction book (in the same way they thought you might not know you should play Nier Automata multiple times and wedged in a big dumb "THIS IS NOT THE END OF THE GAME" sign after Route A).
The obviously sinister Seven Heroes' shadows from the opening screen look like cool predecessors to Final Oiyoiyo XII's Judges.
It's neat being able to re-roll every fight like we were working on paper, though then again, I might prefer having a better roll to begin with.
I don't understand how Emerald could make Gerard less useless by teaching magic, then end up being such a bad character herself! How am I stuck with a magic user with only 13 JP!? Because I am a humanitarian, I can't even have her destroyed and replaced. What did I do wrong?
At least I followed Iggy's dojo and made pyjama-wearing Gerard punch everyone empty-handed until he became good at it, though now he has inherited Leon's Bastard Sword and swings without mercy. I think it's neat that there's a story branching option almost immediately. I have obviously done the right thing by crushing impudent goblins terrorizing my town rather than returning immediately to Kujinshii's house.
Things I notice in the Switch port: obviously, everything is worth it since it upgrades the game from FFIV graphics to FF5.5 graphics (if only it were FFVI graphics with mist effects and more parallax!), but I keep wondering if I'm dealing with the fiddly artifacts of a cellphone port, or if the original also had you clicking on say Equip and then a vertical column of character names rather than having nice character portraits along the side, and if attack options in battle always moved from left to right rather than a vertical list.
Also, the fabled SaGa quick-save also seems to be missing---the best I can do is save regularly, then do Menu->Environmental Options->Return to Title->Really->Yes, Really. That doesn't seem very fast!
人間はいつも私を驚かせてくれる。不思議なものだな、人間という存在は...
[this message was edited by Maou on Mon 5 Oct 09:36] |
| "Re(3):Kawazu: We still have 2.5 months" , posted Mon 5 Oct 19:28    
quote: That's because even you, Shogun Iggy, cannot fully bring yourself to defend proto-SaGa Final Fantasy II, of course. He knows and we must repent.
What slander is this! I shall have you known, sir, that Final Fantasy 2 is... a game! And even a video game as it is! Verily! It is also a game that... can be played! I hope this firm rebuttal will cleanse my name from any unjust slander thrown my way.
As for Emerald, I think she's OK after a few fights to have her find her marks. Her JP is a bit limited at first, indeed, so you'll need to be a bit stingy in the first few dungeons. Remember to put her behind your Imperial Cross, as she's very susceptible to dying if people look at her the wrong way.
The UI is unfortunately faithful to the original game. It's not ideal. That was one of the area the remake could have improved the game, but decided not to because reasons. As for the quick reset-reload, it's indeed removed from the remake (in RS3 has well) and it's a tragedy. I suspect some kind of stupid hardware maker guideline that prevented them from implementing it on iOS or Android, and then the limitation got kept all the way to actual gaming devices.
Once you've finished RS2, which will undoubtedly happen soon as I can hear your faith in Kawazu strengthening from the other side of the world, continue your journey into RS3, a slightly less good game, but so much prettier. My personal SFC artstyle ranking is FF6 < RS3 < Rudra no Hihô.
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PSN: zonepharaoh XBL: n/a Wii: n/a STM: n/a CFN: zonepharaoh
| "DISCO SEWER returns" , posted Tue 6 Oct 10:02:    
quote: I shall have you known, sir, that Final Fantasy 2 is... a game! I hope this firm rebuttal will cleanse my name from any unjust slander thrown my way.
Truly! I cannot argue, especially since like all crazed fanatics I have a Secret Doubt, which in my case is that I've never actually played FFII or FFI (the FFII Emperor sez: ウボァー ). I wonder if the various FFII remakes sacrilegiously expunged Kawazu's system to make it more like other FFs. Anyway, get ready, it's:
The return of the fabulous SAGA DISCO SEWER PARTY, in an exciting attempt to broaden the SaGa fanbase and thread poster list:
Sewer (RS1): Is it a cosmic irony that one of Itoken's finest tracks must be announced as "sewer" even when performed live by legitimately talented musicians (internet rumors claim it was meant for another scene, which makes sense since it is a variation of the Final Trial theme), or is Itoken so skilled that even a lowly sewer track is a masterpiece?
Canal Fortress (RS2): After a disappointing track in the game's first actual sewer, this theme is hot like fire and a canal is probably connected to a sewer somewhere, right?
Honorable mentions from 1990s contemporaries: Underground Waterway (Chrono Trigger), Mysterious Cave (Lunar~Silver Star Story), [your selection here].
Speaking of the Canal Fortress, it's cool that you can track down a thief on the rooftops and, rather than feeding her to the wolves, use her to enter the Thieves' Guild, and then shortcut into the canal! It feels a little too contemporary to have the leader of a country mixed up in a shady business and literally consulting illegally with thieves, but on the other hand, the game got easier, so thanks, Cat! Also noted during the thief-chasing quest: at night, everyone goes to sleep and leaves their buildings, including the horses. The shopkeepers going home make sense, but where do the horses go to sleep when they're not in their stables!? And speaking of horses:
quote: RS3, a slightly less good game, but so much prettier. My personal SFC artstyle ranking is FF6 < RS3 < Rudra no Hihô.
I'm almost certain I remember the most famous RomaSaGa 3 image used in ads being the one of someone riding a horse (rare in RPGs!) through a very colorful forest!
人間はいつも私を驚かせてくれる。不思議なものだな、人間という存在は...
[this message was edited by Maou on Tue 6 Oct 10:07] |
| "Re(3):...Now THAT's unexpected" , posted Tue 1 Dec 02:43    
quote: I am late to this thread as I have been playing RomaSaga 2 on and off, and I have 3 waiting in the wings.
I actually have a soft spot for U Saga... I bought it at 50 dollars on release, and never got very far, but I love the soundtrack, art, and concepts. I would love a remixed version that isn't so furiously random and obtuse (but then it wouldn't be Sagaaaaaaaaaa).
I also wanted to chime in and say that I greatly enjoyed my first playthrough of Scarlet Grace, in which I played as Urpina. Out of curiousity I tried starting off the other scenarios, and holy cow the one with Leonard is hilarious! He and his crew are bumbling oafs, and seeing them stumble into the events I encountered with Urpina and being idiots about them is rather amazing. I don't know when or if I'll actually complete that playthrough, but I am enriched by having knowledge of that.
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| "Re(4):...Now THAT's unexpected" , posted Tue 1 Dec 03:48    
quote: I also wanted to chime in and say that I greatly enjoyed my first playthrough of Scarlet Grace, in which I played as Urpina. Out of curiousity I tried starting off the other scenarios, and holy cow the one with Leonard is hilarious! He and his crew are bumbling oafs, and seeing them stumble into the events I encountered with Urpina and being idiots about them is rather amazing. I don't know when or if I'll actually complete that playthrough, but I am enriched by having knowledge of that.
Yes!!! Leonard and Elizabeth are adorkable! I was a bit disappointed by Talia's and Balmaint compared to Leonard and Urpina, they're not as charming (even Talia's bored/contemptuous ice queen shtick got old after a while, maybe I wasn't in the mood).
The main draw/issue with Leonard is that he's the... well, he's the Lute of his game. Meaning everything is open, and you can go wherever you like, which can be difficult to follow (I'm not even sure he needs to complete 3 out of the 4 main quests? His interaction with Firebringer is hilarious at least). Well, he's Lute, except he has as much scenario as the others, and it's fun, and he doesn't look like a homeless lunatic, and he's in a good game.
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PSN: zonepharaoh XBL: n/a Wii: n/a STM: n/a CFN: zonepharaoh
| "Romancing Perfect SaGa 2 vs. Lute Frontier" , posted Tue 1 Dec 12:17:    
Look at this glorious SaGa thread! Soon, double digits of Cafe posters the English-speaking internet will be playing!
I will start with the best things! Romancing SaGa 2! I haven't made any progress but I meant to note how neat it is that even in a game with minimal story, certain things are expressed powerfully in systems, like how Leon how to deal with Kujinshii's fatal attack by "learning it" via the in-game system at the cost of his life and then passing it onto his son via the game’s succession sytem.
quote: he's Lute, except he has as much scenario as the others, and it's fun, and he doesn't look like a homeless lunatic, and he's in a good game.
He is listening to us. He knows we're here. He may even be reading this very thread.
[SaGa Froniter] is still much better than Frontier 2 and Unlimited, in my opinion. And SquareEnix should definitely remake it someday and include the missing parts this time.
Iggy and Just a Person, look what you have dooooone!! My cold sweat at the thought of SaGa Frontier again being unleashed on the world was mixed with a feeling of horrified admiration when I heard they were actually bold enough to do it. Then again, the further away I get from the time when I actually paid real money for it, the more having said vagrant character with literally no story or having Blue's ending crash the game starts to sound like art, and less like a criminal conspiracy that must be prosecuted.
quote: an HD remaster of Unlimited:Saga is now within the realm of possibilities!
Hey wait where are you goi
Hahaha, All pre-orders of Unlimited:Saga Special Edition will come packaged with their own personal Iggy to serve as advisors through the strange worlds of imaginary numbers, random number generators, and shockingly beautiful art that you will never survive.
人間はいつも私を驚かせてくれる。不思議なものだな、人間という存在は...
[this message was edited by Maou on Tue 1 Dec 13:38] |
| "Re(2):Romancing Perfect SaGa 2 vs. Lute Front" , posted Tue 1 Dec 22:00    
quote: Iggy and Just a Person, look what you have dooooone!! My cold sweat at the thought of SaGa Frontier again being unleashed on the world was mixed with a feeling of horrified admiration when I heard they were actually bold enough to do it. Then again, the further away I get from the time when I actually paid real money for it, the more having said vagrant character with literally no story or having Blue's ending crash the game starts to sound like art, and less like a criminal conspiracy that must be prosecuted.
Well, to be fair, it's not like this remake will be a best-selling title anyway. I suppose Square Enix will be happy enough if the sales are equal to the costs of remaking it (which should already be pretty low).
And who knows, maybe this will get them interested in remaking Romancing SaGa 2 (hopefully in a way that makes the remake faithful to the origin material). Of course, there's also the danger that they will decide instead to remake FRONTIER 2... oh, the horror.
Maybe I'm this person right in front of you... nah probably not though.
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| "Re(3):Romancing Perfect SaGa 2 vs. Lute Front" , posted Tue 1 Dec 22:37    
quote: Well, to be fair, it's not like this remake will be a best-selling title anyway. I suppose Square Enix will be happy enough if the sales are equal to the costs of remaking it (which should already be pretty low).
The good thing with the SF1 remake is that they appear to finally have warmed up to the idea of using AI to enhance these old backgrounds, something they hilariously refused to do for lesser titles such as FF8 and 9. I would imagine that now that they finally know how to do, any further titles (SF2, U:S, but also Legend of Mana or... I don't know, Parasite Eve ?) could benefit from it.
.... or, you know, they could just do a SQEX and keep on doing their shit remake for everything that isn't Saga because they just don't care.
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| "Re(5):...Now THAT's unexpected" , posted Wed 2 Dec 04:02:    
quote:
The main draw/issue with Leonard is that he's the... well, he's the Lute of his game. Meaning everything is open, and you can go wherever you like, which can be difficult to follow (I'm not even sure he needs to complete 3 out of the 4 main quests? His interaction with Firebringer is hilarious at least). Well, he's Lute, except he has as much scenario as the others, and it's fun, and he doesn't look like a homeless lunatic, and he's in a good game.
Well, I can't say I'm very familiar with the game, and I am pretty sure I did not pick Lute when I rented SaGa Frontier once (and most certainly only once) way back when. I know I tried starting a few games and picked the robot one of those times....
But, I wanted to see SaGa's version of a homeless lunatic, so I looked up art for Lute. Maybe this is common knowledge, but I found it interesting that he seems very clearly inspired by the classic Fool from the Rider-Waite-Smith tarot deck.
Visually, his facial expression, body language, and small animal companion all map to the card. In terms of his personality/scenario, he's aloof and carefree, has no set path, and makes it up as he goes along.
But apparently playing as Lute is confused and not much fun? Perhaps he's a bit too Fool-ish, and Leonard is just Fool enough?
/ / /
[this message was edited by Mosquiton on Wed 2 Dec 11:47] |
| "Re(6):...Now THAT's unexpected" , posted Wed 2 Dec 20:35:    
quote: The main draw/issue with Leonard is that he's the... well, he's the Lute of his game. Meaning everything is open, and you can go wherever you like, which can be difficult to follow (I'm not even sure he needs to complete 3 out of the 4 main quests? His interaction with Firebringer is hilarious at least). Well, he's Lute, except he has as much scenario as the others, and it's fun, and he doesn't look like a homeless lunatic, and he's in a good game.
Well, I can't say I'm very familiar with the game, and I am pretty sure I did not pick Lute when I rented SaGa Frontier once (and most certainly only once) way back when. I know I tried starting a few games and picked the robot one of those times....
But, I wanted to see SaGa's version of a homeless lunatic, so I looked up art for Lute. Maybe this is common knowledge, but I found it interesting that he seems very clearly inspired by the classic Fool from the Rider-Waite-Smith tarot deck.
Visually, his facial expression, body language, and small animal companion all map to the card. In terms of his personality/scenario, he's aloof and carefree, has no set path, and makes it up as he goes along.
But apparently playing as Lute is confused and not much fun? Perhaps he's a bit too Fool-ish, and Leonard is just Fool enough?
From what I remember, the problem with Lute is that his campaign is pretty much non-existent. After his first (short) scenes, the player can spend any time they want gaining levels and recruiting party members (and gaining levels for the party members) until they decide to move on with the story... which basically involves going to one single location where they will face a series of battles until reaching the final boss and that's it. And I don't remember if there was even any indication of what the player had to do to move on with the story.
That's something I found strange in the announcement of the Remastered edition: SE announced Asellus is getting new scenes (and she needed them, don't get me wrong), but there's nothing said for Lute. Or for Blue's ending. Or for Red finally being able to be recruited as a party member in the other characters' campaigns (Blue couldn't be recruited either, but Rouge could, and that's part of the plot twist involving them, I guess).
EDIT: oh, there's also the matter with Emelia's clothes: her gimmick was supposed to be that whatever costume she was wearing would grant her different skills and could be evolved and leveled up separately, but this gimmick ended up severely downplayed in the final game...
Maybe I'm this person right in front of you... nah probably not though.
[this message was edited by Just a Person on Wed 2 Dec 20:45] |
| "Re(6):...Now THAT's unexpected" , posted Wed 2 Dec 22:02    
True, Asellus ended up having the most developed scenario in the game, and while it's good she's getting new stuff since she's the best character... Emelia really is the character that would benefit the most from any addition. Her story was really disjointed. Red, Blue and Rouge were fine, T260G was cute but I don't remember her story at all, and Coon was.... urgh. The monster mechanic was such a pain I don't think I finished him.
quote:
But apparently playing as Lute is confused and not much fun? Perhaps he's a bit too Fool-ish, and Leonard is just Fool enough?
Lute is basically a Romancing Saga 1 character. He has a short introduction, and then you're free to walk in the world wherever you want in whatever order. It can be good if you already finished the game a few times and try to aim for specific things, but if you don't, it's just a lot of aimless wandering until you stumble by chance on anything (quite fitting for a Fool character, as you mentioned).
Scarlet Grace's Leonard is similar, except the team keeps talking and commenting on any random thing happening along the way, so while it can be very confusing to start all these events without rhyme or reason, the banter keeps pushing you forward. Also, the general attitude of the group is "eh, whatever, let's pretend we didn't see that", so even if you end up messing up some quests or entirely missing them, you fell like the group is on the same page as you, which is quite refreshing.
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| "Re(1):SaGa Group Therapy Session" , posted Thu 3 Dec 22:58    
quote: Attachment issues - RomaSaGa 2: I never let any party member die permanently, and now I'm having a hard time letting go. I have beaten the Canal Fortress boss five times and repeatedly reset in order to get the perfect successor and not lose any nice combinations. How can I move forward in my life, and into the next 250 years?
Normally, the first successor will be of the same class as your previous emperor (after Gerald) and the others will be random (baring special circumstances). One thing to keep in mind is that death is not a big problem in this game, at all levels: if the selection of characters is not to your liking, you can pick whichever you want, then take your naked emperor alone in the wilds, get into any battle with a monster, get killed, and see what the random offers you this time. There is a limit to that (something like if you get 8 or 10 version of each class murdered as emperor until the point no class remains, then you're fast-tracked into the end?) but that's an enormous amount of senseless killing and if you reach that point you were basically doing it on purpose.
quote: Trust and forgiveness issues - SaGa Frontier: SaGa Frontier is coming back but I've never forgiven it despite giving it repeated chances to become a better person. Am I wrong to hate it now
No. Frontier 1 is better than Saga 1 or Frontier 2, but it's still below average. Yes, Unlimited Saga is better, yes I said it.
quote: Well, I'll just imagine everyone nodded silently in approval at my astute observation that Lute is basically the RWS Fool card, and assume that they are likely pondering the other tarot-related elements of Frontier and other games in the series.
Ah! No, as far as I remember that's the only element related to the major tarot arcanas in the game (if other characters are inspired by them, it was too subtle for me to notice). I do remember some imagery related to the minor arcanas, such as cup and swords and wands? Maybe related to the magic system? My memory is fuzzy.
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| "Re(2):SaGa Group Therapy Session" , posted Fri 4 Dec 02:10:    
quote:
Ah! No, as far as I remember that's the only element related to the major tarot arcanas in the game (if other characters are inspired by them, it was too subtle for me to notice). I do remember some imagery related to the minor arcanas, such as cup and swords and wands? Maybe related to the magic system? My memory is fuzzy.
Yeah, I was a bit disappointed that Blue wasn't striking an "as above, so below" pose. A lot of RPGs draw on tarot since it's a pretty great "mystic symbolism starter pack," but the art influence for Lute is unmistakable and really stood out to me. Same pose, different gear and travelling companion.
So I actually spent a bit of time looking up Saga Frontier and tarot. After questing to gather four cards (corresponding to the four suits), you can obtain the gift of Arcane Magic.
Included in the set are four suit-related spells (with wands/batons being replaced with what's translated into "shields"...or, going by the art, "plumed helmets") and four spells that correspond with major arcana: Magician, Death, Tower, and Fool.
Tower apparently is the strongest spell in the game, draining all your magic points and channeling them into a massive thunder attack, inflicting ruinous damage upon its target.
/ / /
[this message was edited by Mosquiton on Fri 4 Dec 02:22] |
| "Re(3):SaGa Group Therapy Session" , posted Fri 4 Dec 04:24    
quote: Ah! No, as far as I remember that's the only element related to the major tarot arcanas in the game (if other characters are inspired by them, it was too subtle for me to notice). I do remember some imagery related to the minor arcanas, such as cup and swords and wands? Maybe related to the magic system? My memory is fuzzy.
Yeah, I was a bit disappointed that Blue wasn't striking an "as above, so below" pose. A lot of RPGs draw on tarot since it's a pretty great "mystic symbolism starter pack," but the art influence for Lute is unmistakable and really stood out to me. Same pose, different gear and travelling companion.
So I actually spent a bit of time looking up Saga Frontier and tarot. After questing to gather four cards (corresponding to the four suits), you can obtain the gift of Arcane Magic.
Included in the set are four suit-related spells (with wands/batons being replaced with what's translated into "shields"...or, going by the art, "plumed helmets") and four spells that correspond with major arcana: Magician, Death, Tower, and Fool.
Tower apparently is the strongest spell in the game, draining all your magic points and channeling them into a massive thunder attack, inflicting ruinous damage upon its target.
Ah, it was a school of magic! So random.
God, Frontier 1 is such an ugly, ugly game.
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PSN: zonepharaoh XBL: n/a Wii: n/a STM: n/a CFN: zonepharaoh
| "Re(5):SaGa Group Therapy Session" , posted Sun 6 Dec 02:37    
quote: take your naked emperor alone in the wilds, get into any battle with a monster, get killed, and see what the random offers you this time
The astounding brutality at the heart of RomaSaGa 2 both breaks my heart, and takes me back to the game's roots in story-lite PC RPGs where the focus is on systems, and thus winning and surving rather than feeling bad about your party members kicking it.
I love the sheer strangeness, even for a SaGa game, of the succession system. SaGa already "breaks" the console RPG rules by taking you back to the D&D basics combined with its own odd growth systems, but the era-jumping is totally wild.
quote: You know what they say, ugliness is next to godliness.
I really appreciate Mosquiton's inquiry into the hidden tarot world of SaGa Frontier, though it also reminds me what a hugely disappointing gap there is between the game at a design level (beautiful concept art! field graphics that look nice when the game doesn't move! neat tarot references! 7 protagonists!) and the implementation level (awful in-battle art! field sprites that animate worse than a 16-bit game! terrible scenarios!).
The remaster boss battle they showed almost looked attractive here when gussied up here...but my memory does not fail me, and I know that the game is in the same batch as Wild Arms 1---the sad and deadly genre of Indecisive Early PS1 RPGs that have hideous fake 3D battles and barely late-SFC-level 2D field art, while Saturn RPGs were going all-in on beautiful 2D art since they knew their 3D was bad anyway. I guess Frontier 1 had to die for PS1's sins so we could get the astounding beauty of Frontier 2 and Unlimited, and those weird Mana games too.
I think SaGa Therapy is working.
人間はいつも私を驚かせてくれる。不思議なものだな、人間という存在は...
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PSN: zonepharaoh XBL: n/a Wii: n/a STM: n/a CFN: zonepharaoh
| "SaGa: the final Frontier" , posted Fri 12 Mar 12:22    
Ready or not, SaGa Frontier remake comes out April 15, and you bet your asses it's going to be brutal! Based on the truly amusing premise that people have fond memories of the original, there is now ample commentary in both English and Japanese about how the new eighth character Fuse will let you nostalgically revisit the seven beloved [citation needed] original characters and put them all in your party at once. This is slightly like watching a kid enthusiastically tell you about the awesome things going on in the scene he's set up with all his action figures arranged around the room where you should nod and smile good naturedly, but the good news is that the graphics are less awful this time, and we can always dance all day to the infinitely splendid beats of the Nakajima Manufacturing Plant music if nothing else.
But actually! What's legitimately interesting is that prolific scenario writer and Original Gangsta Benny Matsuyama is co-writing the new Fuse stuff. The dude wrote the novelization of Wizardry back in the Year of Our Lord Kawazu 1988. LEGIT. And the scenario for Imperial SaGa as well as Wizardry Gaiden 2~Curse of the Ancient Emperor. And also nearly every short story included in Square guidebooks since 1997. That means not simply that he has produced the only known SaGa Frontier official fanfiction, but that he's a good enough writer to grit his teeth and write a FFX-2 story, god help him. And, he did the same for Romancing SaGa Minstrel Song, more importantly. So we know he's into it!
人間はいつも私を驚かせてくれる。不思議なものだな、人間という存在は...
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PSN: zonepharaoh XBL: n/a Wii: n/a STM: n/a CFN: zonepharaoh
| "24 Hour Kawazu People" , posted Fri 2 Apr 12:25    
Get ready, people! SaGa Frontier, everyone's least favorite SaGa game, is getting its remake released on April 15! In its honor, I shall...charge my Switch and get back to RomaSaGa 2 again, I guess.
However! For those truly brave souls and/or those inspired by Mosquiton's excellent look at all the game's tarot references, I should note that they've finally got some things to truly entice/trick you into playing it beyond the better (?) graphics. While talking about "quality of life improvements" and "SaGa" in the same sentence is usually an absurd concept, these are actually really good:
-Markers for the doors like FFVII International so you can finally see where the hell you are -Double and triple speed -Ability to run from battles (how did they manage not to even have a RomaSaGa 2 "reroll" mainstay like that in the original?!) -A scenario chart that tells you what's happened and where to go, thus making Lute's 100% directionless scenario semi-comprehensible -A cutting edge function to auto-equip optimal equipment (What? That first appeared in FFVI in...1994, you say? Well.)
I double-dare you to play it!
人間はいつも私を驚かせてくれる。不思議なものだな、人間という存在は...
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| "Re(1):24 Hour Kawazu People" , posted Fri 16 Apr 01:10    
During the live stream where Kawazu rejoiced about how we're all going to play Frontier 1 again and suffenjoy it very very much like it was 1997 all over again, he mentioned that Romancing 1, Frontier 2 and Unlimited still remain to be ported, and that he hoped they will be eventually. I hope Unlimited is not too far in the future (at least close enough so that the gacha will still be around to pay for the port). I remember he was very particular about whether to port RS1 SFC, Minstrel Song, both together, or something else... Honestly, a simple HD port of Minstrel Song would be more than enough, but I'll buy anything really. I'm going to force myself to play Frontier 1 and I've been actively campaigning for U:S since 20 years, so I think I'm in so deep that I could even force myself to replay RS1 SFC.
Anyway. Kawazu was happy and smiling and he said he's making good progress on the new Saga game he's working on, so what else could I ask for?
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| "Re(1):SaGa Month is the new Earth Day" , posted Mon 19 Apr 19:00    
quote: 1. Will my territories eventually ditch me for being too soft? I am a nice emperor, and rather than pound the armed merchant ship captain and steal his boat, I freed some enslaved miners and cleaned his cargo hold instead. I want to be nice.
No, once they're part of your empire, they stay, unless specific events happen and wreak havoc in the region (there's only 2 events like that I believe).
quote: 2. Do weapons intuitively relate to job type? I'm assuming that my heavy solider should be good with swords and bad with bows or spears, but it's not really clear how the job relates to individual weapon skill levels or equippable stuff. Like, what makes this speedy but weak thief a thief?
Nothing, really. Thieves will probably have higher speed and generally start with short sword skills, but they can also occasionally get other stuff (bows sometimes?). But basically, when you hire a character, look at their stats. Does this specific thief have high Int? Then you can just teach her Fire magic and burn the entire world with her if you want. There are some difference with some jobs being more likely to learn certain skills I believe, but honestly, it's super minimal so you can ignore that.
quote: 3. Is there an advantage to having each character use multiple weapons most of the time? I have a martial artist with no weapons at all who is good at punching and kicking people, but should he also be learning to use weapons? And do two-handed swords actually prevent you from properly using multiple weapons or shields like FFVI?
No, once a character is focused on something, leave him there. Especially because your goal should be to raise the level of that stat for the next generation, so if you spread them thin, they won't raise it that much. Also, the more techniques they spark this generation, the more will be available in the library for the next one and it will be easier to manage your list for your characters. Interestingly for martial artists, punch and kicks have two different learning sets (so if you keep kicking, you'll end up learning better kicks). I don't think the same applies to throws yet, I think it's a RS3 thing. However, while focusing on something is better, it will be useful to teach everyone some basic healing spell (water, or when you unlock Earth Heal or Moonlight, those). Even someone dumb as a rock can benefit from being able to heal his teammates. You can also give them potions of course, but that's more micromanagement than I like. As for the shield question, if a character is equipped with a single handed sword and a double handed one, whether or not they'll be able to use a shield depends on which weapon they use at the beginning of the round. If on that round they use the single handed one, then the shield is in their other hand and the double handed one is in the vast black hole they carry in their bag. And then next round it can be the other way around if you like.
quote: 4. I have the magic research lab but magic besides healing Holy magic still sucks. How long do I have to use Holy and Wind types (which the Iggy-sama archives tell me are best) before they are fun?
Yes. I mean, no, Wind is only useful early on and then falls down pretty quickly, while Earth is the opposite and you should try to raise it to the 4th spell at least. Light is stupidly strong. The third fire spell has its use, and the 5th one is very powerful. Water has a lot of utility to it. Each school learns more spells as the magic level raises (so, something like... the second spell is around 17, the fourth is around 25, and the fifth is around 30? something like that).
quote: 5. Everyone always talks about the secret mermaid. Am I going to accidentally miss the secret mermaid? I will be very annoyed if I do.
You may miss her if you wait too long! You should talk more to the people of the town that wander outside to see if they have more to say about it.
------ On another topic... God, Frontier 1 still sucks HARD. The remaster is a valiant effort to fix some of its issues, but it made me realize that "they didn't have the time to finish it" is not a proper excuse for the game when the art style, from the very beginning, is just an unreadable mess. The fact they got rid of the grid makes moving around a chore, plus they made everyone (enemies as well as the player) move at SF2T speed which makes avoiding enemies entirely based on luck rather than skill, even though RS2 and then 3 made that part (skillfully avoiding enemies by learning their patterns) part of the fun of exploration. They captured lightning in a bottle in RS2, perfected it in RS3, and then decided to ignore everything they learned when moving to Frontier 1. I really don't understand how they ended up there. The PS1 generation was so, so bad.
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PSN: robotchris XBL: robotchris Wii: n/a STM: n/a CFN: n/a
| "Re(2):SaGa Month is the new Earth Day" , posted Tue 20 Apr 04:01    
quote: On another topic... God, Frontier 1 still sucks HARD. The remaster is a valiant effort to fix some of its issues, but it made me realize that "they didn't have the time to finish it" is not a proper excuse for the game when the art style, from the very beginning, is just an unreadable mess. The fact they got rid of the grid makes moving around a chore, plus they made everyone (enemies as well as the player) move at SF2T speed which makes avoiding enemies entirely based on luck rather than skill, even though RS2 and then 3 made that part (skillfully avoiding enemies by learning their patterns) part of the fun of exploration. They captured lightning in a bottle in RS2, perfected it in RS3, and then decided to ignore everything they learned when moving to Frontier 1. I really don't understand how they ended up there. The PS1 generation was so, so bad.
Despite knowing better from spending time at the Cafe, I've gone ahead and bought Frontier 1 Remaster in the hopes that somehow I'd like it now, after being endlessly frustrated about it back in the 90's. I just... guh, the sprite work and the backgrounds, and even small things like the the way Red animates, are all just... I don't know, I guess I shouldn't have foolishly thought it might seem better, somehow. It's ambitious as hell, and has just so much going on all over the place, but sometimes ambition is misplaced.
I guess it's back to RS2, then, which I also own, along with RS3, but which I keep getting stalled out in.
You have to carefully reproduce the world of "Castlevania" in the solemn atmosphere.
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| "Re(3):SaGa Month is the new Earth Day" , posted Tue 20 Apr 04:44    
quote: On another topic... God, Frontier 1 still sucks HARD. The remaster is a valiant effort to fix some of its issues, but it made me realize that "they didn't have the time to finish it" is not a proper excuse for the game when the art style, from the very beginning, is just an unreadable mess. The fact they got rid of the grid makes moving around a chore, plus they made everyone (enemies as well as the player) move at SF2T speed which makes avoiding enemies entirely based on luck rather than skill, even though RS2 and then 3 made that part (skillfully avoiding enemies by learning their patterns) part of the fun of exploration. They captured lightning in a bottle in RS2, perfected it in RS3, and then decided to ignore everything they learned when moving to Frontier 1. I really don't understand how they ended up there. The PS1 generation was so, so bad.
Despite knowing better from spending time at the Cafe, I've gone ahead and bought Frontier 1 Remaster in the hopes that somehow I'd like it now, after being endlessly frustrated about it back in the 90's. I just... guh, the sprite work and the backgrounds, and even small things like the the way Red animates, are all just... I don't know, I guess I shouldn't have foolishly thought it might seem better, somehow. It's ambitious as hell, and has just so much going on all over the place, but sometimes ambition is misplaced.
I guess it's back to RS2, then, which I also own, along with RS3, but which I keep getting stal
-- Message too long, Autoquote has been Snipped --
Here's a question for Iggy: so SaGa was terrible at the outset on the PSX... what was the first SaGa game on post-SNES hardware that you thought was a genuinely good game, and not merely an interesting curiosity but too flawed to be much more than a collection of interesting but poorly executed ideas?
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Platinum Carpet V.I.P - THE FOOL | "Re(4):SaGa Month is the new Earth Day" , posted Tue 20 Apr 05:19    
quote: so SaGa was terrible at the outset on the PSX... what was the first SaGa game on post-SNES hardware that you thought was a genuinely good game, and not merely an interesting curiosity but too flawed to be much more than a collection of interesting but poorly executed ideas?
I understand from your very carefully worded question that you know my immediate answer will be Unlimited Sa:ga and you will not take my bait? FINE, then, if one cannot have fun anymore on this board.
I guess the only real answer is Minstrel Song, then. It is a genuinely good game, extremely deep, taking the few elements of Romancing Saga 1 that didn't suck (the world and map) and added RS2 and 3 combat system with a healthy dose of elements from Unlimited Sa:ga (carefully choosing those would work well in such a game rather than, like, the stupid deterministic wheel). They also replaced the character art (for something worse) and the music (for something immensely better).
Wild Card is a blueprint for U:S (and officially not a Saga game, though we know better), and that leaves the interesting remake of Saga2 for Nintendo DS, and then Scarlet Grace which I consider potentially the best game of the series if nostalgia wasn't allowed a voice. Imperial Saga and Re:Universe are obviously out of the running.
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PSN: zonepharaoh XBL: n/a Wii: n/a STM: n/a CFN: zonepharaoh
| "Re(5):SaGa Month is the new Earth Day" , posted Tue 20 Apr 09:12    
Just as I foretold! For SaGa Month, it’s not just me and Iggy talking about SaGa, we have now approached the greater-than-or-equal-to-5 threshold of people talking about SaGa, which my distant memory of mathematics tells me rounds up to 10, which is DOUBLE DIGIT INTEREST!
Shogun Iggy, thank you for your RomaSaGa 2 advice, and please try not to think about all the fun I’m having while you are instead playing SaGa Frontier. I just know you are doing your cultist duty and getting all eight endings to please Emperor Kawazu so he blesses us with a new game by 2022, right? Right????
Just a Person, I actually think you will enjoy Frontier a lot since you were warm-hearted enough to enjoy the original, and the remaster really is prettier and the system adjustments are good!
Karasu, I’m so glad you’re back! As penance for being away, you must now beat Frontier with Lute without a strategy guide or the new in-game hints and all will be forgiven.
Fun stories from RomaSaGa 2 to avoid scaring off any potential New Believers with talk of SaGa Frontier: Yesterday some idiot wrecked the bridge I’d spent good money having built, and thought I might have to sail somewhere else to see what was happening on the other side. Instead, I accidentally stumbled into Cumberland and a royal succession battle, and helped the ailing king decide on the best successor (his beautiful and smart adult daughter who funds schools, of course), and then fight off a coup attempt. But apparently I could also have selected the underqualified son who was still a boy, to the delight of a scheming official, leading to near-war with the older son which I might’ve had to mediate…and then if I’d abandoned the son to his exploiters or just left town, I would’ve later found only a ruined post-coup castle haunted by the ghosts of both murdered sons. And these are all incidental NPCs! This is cool.quote: first SaGa game on post-SNES hardware that you thought was a genuinely good game
I understand from your very carefully worded question that you know my immediate answer will be Unlimited Sa:ga and you will not take my bait?
This is all fine, but while we know that U:Saga is unplayable as an RPG without the special pre-order edition’s magical talking Iggy dakimakura that tells us what to do next (what’s that, only Toxico and I had one of those, you say? Err...), it is already a 100% success based on perfect music such as Overture, March in C, Space-Time Travels, and Wings that Soar Heavenward. You see, U:Saga is actually a rhythm game with psychedelic numbers and sprites in the background that just happen to be adjustable to play like an RPG if you really want. So in other words, it is one of the biggest successes in the modern music game genre and thus needs no qualification as the first great post-SFC SaGa game.
人間はいつも私を驚かせてくれる。不思議なものだな、人間という存在は...
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PSN: zonepharaoh XBL: n/a Wii: n/a STM: n/a CFN: zonepharaoh
| "Re(7):SaGa Month is for yak-herding" , posted Tue 27 Apr 05:08    
We interrupt everyone's ongoing suffering in SaGa Frontier to bring you the latest episode of the RomaSaGa 2 traveller's log:
In order to find the much-discussed mermaid, I decided that the town named "Mermaid" might be a good bet. Unfortunately, I currently have an empress and not an emperor, and lesbian mermaid love was not (yet) available in Kawazu games in 1993. Instead, I went to the west and encountered the agrarian-nomad split, but happily without the armed conflict part. The settlers think the nomads live an overly difficult life, but the nomads herd these rad yak-like sprites called Muu (or maybe "Moo"), so it's a fair trade. I look forward to my next party of pirates and yak-herders.
Hey, I have some questions!
Magic still sucks! Why? Holy magic has Moonlight for cheap healing, but I have the "gather your ki" move from martial arts anyway. I have the magic research center and my wizard has Holy and Fire around levels 8+, but my sword/spear/martial arts do 180 damage on basic and 300-700 on special moves, whereas I've never managed more than 175 damage on a fireball. I guess it's neat that the stuff doesn't miss, but how long till this becomes better than bludgeoning my enemies?
Speaking of bludgeoning my enemies, I don't know what weapons are good on what enemies (punching skellingtons seems to work well). I like swords, spears, and bows because of their techniques, but what are everyone's favorites and why?
Hey wait I have something nice to promote SaGa Frontier: the profound and increasingly Jojo-like gorgeousity of the new promo art. The downside is that unlike FFVI, where Amano's awesome artwork at least feautured in the menu screen, there's no sign of the image art anywhere in-game in SaGa, which makes the contrast worse.
人間はいつも私を驚かせてくれる。不思議なものだな、人間という存在は...
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| "Re(8):SaGa Month is for yak-herding" , posted Tue 27 Apr 07:14    
Yes, the herders are cool! Though they use maces and maces are kinda meh. But who cares, it's about having a rad party, not min-maxing like boring youtubers. Also maces and axes share the same skill level, so raising one helps the other.
quote: Yes, the Magic still sucks! Why? Holy magic has Moonlight for cheap healing, but I have the "gather your ki" move from martial arts anyway. I have the magic research center and my wizard has Holy and Fire around levels 8+, but my sword/spear/martial arts do 180 damage on basic and 300-700 on special moves, whereas I've never managed more than 175 damage on a fireball. I guess it's neat that the stuff doesn't miss, but how long till this becomes better than bludgeoning my enemies?
For Light, Light Ball is a cheap AOE, which is a rarity at the beginning (Also it blinds). Moon heal is better than the martial art heal (also it heals other people. Hard to heal yourself with martial arts if you're dead). For Fire, the Fireball is rather OK in my experience? Self burning is useful if you're facing a boss that uses fire: when you selfburn, you are immune to any fire spell or attack. But that's a very small niche. You can also try to set a suicide bomber with it, but that's not recommended. I checked: the 3rd Light spell unlocks at level 10 Light. It's a slightly stronger single target spell that's critical against undead. Not particularly useful... until you face undeads. The 3rd fire spell unlocks at level 13. Again, stronger single-target spell, but this one has a chance to paralyze. VERY useful. Maybe it's also critical against plants? Or some plants? I don't remember.
All in all, especially at the beginning, magic is more of a side-dish. Having a character with both a weapon and a spell allows you to use one (your emperor mostly) to dispatch weak enemies quickly with your side-specialty, and arrive to the boss of the level with your main weapon at full capacity. Also, it gives mages something to do when no one needs a buff or a heal.
For the rest: if you haven't started using Earth/Wind/Water, you can ignore for the moment. The 3rd spell of water unlocks at level 6 and can be mildly useful (but the second spell of water is very important the moment you fight enemies that inflict statuses, so teach it to anyone who doesn't care about fire). Earth Heal, a very strong healing spell that also cures confusion I think, unlocks at level 11 of Earth. Also, I like Rose and her scarf when she does magic. No, not the annoying Italian one. Air just sucks, if you haven't started ignore it for the moment. The trick is that if you wait until later, when the enemies are stronger, you will have less trouble to raise the magic's level, so it may be faster to wait until next generation to go from 1 to 11 in Earth than to start now.
Spoiler for advanced magic:
Spoiler (Highlight to view) - Very useful spells are Fire's 5th (level 29), Water's 5th (totally broken, ignore it if you enjoy battles)(level 26), Earth's 4th (level 18), Light's 5th (level 30). Air just sucks.
FOR SOME REASON, however, you'll want to push all schools to level 15 and maybe even to level 25 before the middle of the game. Especially 15 for water and earth, and 25 for light and fire. Mayyybe Air to 25 if you want to enjoy a certain niche character, though this will come at a price.
End of Spoiler
Also, some spells get new properties when the level goes up. At level 20 the fireball explodes, or the moon light also heals blindness, for example.
quote: Speaking of bludgeoning my enemies, I don't know what weapons are good on what enemies (punching skellingtons seems to work well). I like swords, spears, and bows because of their techniques, but what are everyone's favorites and why?
Some enemies are weaker to things than others, yes. As you've seen, blobs are immune to blunt damage (maces, martial arts) but very weak to magic. Skeletons resist pierce damage well (spears, and especially bows are useless against them) but they are weak to blunt. I think slash damage (swords and stuff) are generally neutral against anything? Personally, I really like spears and axes. I like bows too, but they tend to be on the weaker side damage-wise... but they have great AOE so depends on the occasion. Also, hidden parameter on bows: do not equip a gauntlet (any type) or a full body armor (because those include gauntlets) on your archers. For some reason, it lowers their accuracy with bows. Never understood why. The only weapon I dislike is the short sword. Almost never feels worth it. I'd rather have Aries doing wind magic.
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PSN: zonepharaoh XBL: n/a Wii: n/a STM: n/a CFN: zonepharaoh
| "Re(9):SaGa Month is for yak-herding and U:S" , posted Wed 28 Apr 13:17    
quote: Shogun Iggy's battle tactics school
Now it all makes sense! As the rescued Super Mario Bros. 3 kings say, "Thank you, kind racoon. Please tell me your name."
And now, we shall all sing Amakakeru Tsubasa (Wings that Soar Heavenward) like a hymn, either as an offering to Emperor Kawazu in the hopes that the devout suffering of SaGa Frontier remake players shall be rewarded with a (slightly more friendly) Unlimited Saga remake, or simply because it's one of the top three game vocals ever made. It's probably been translated elsewhere but I bet it is bad and wrong, so try this instead:
Pounded by the dark rain, I wander the night My body wounded, my footsteps heavy What I should have protected was taken, my dreams faded My battered heart, wracked by pain Where is the constellation that should guide me? Wither has the light of the moon vanished?
If I had wings that soar heavenward I would leave this darkness for a place where the light pours down
Spreading white wings, flying from the darkness Passing through thick clouds, towards the azure heavens Silver stardust fills the air The boundless horizon, the morning light The warmth of it filling my heart
If I had wings that soar heavenward I would leave this darkness for a place where the light pours down
This world where the brilliant light does not reach Even if all hope fades, I cast these wings aside and fall to earth For this darkness is the world where I leave my footsteps
...come to think of it, maybe this song is secretly about playing SaGa Frontier. Anyway, I hear you needed to finish U:S with all seven characters to even hear this in-game. Obviously, it's worth it.
人間はいつも私を驚かせてくれる。不思議なものだな、人間という存在は...
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PSN: zonepharaoh XBL: n/a Wii: n/a STM: n/a CFN: zonepharaoh
| "Re(10):Legend of Mana HD is for Iggy/yaks" , posted Tue 1 Jun 10:35    
Hello, class! Have you all been good students and memorized Amakakeru Tsubasa in both Japanese and Maou-approved English since we last met? What's that? You have, AND you have been playing RomaSaGa 2 and/or Frontier remake at least once a week rather than wasting what's left of your youth on other, lesser video games or making friends in real life? I knew sensei could count on you.
Because I am stuck between a rock and a hard place in RomaSaGa 2, which means literally between a two-sprite tall giant or one of the game's seven superbosses, and must now go save villagers from man-eating ants in the distant grasslands instead, we are now making a very special digression: quote: Iggy sez: [SaGa Frontier] looks like the degenerate offspring of the Donkey Kong Country style, with more ambition and less money. SQEX abandoned this line and went with the lovely directions of both Frontier 2 and Legend of Mana.
That's right, I have chain comboed SaGa into Seiken Densetsu, to remind you that the gorgeous-weird Legend of Mana HD is coming out this month. It even works because these two series were both mangled into "Final Fantasy" titles in English in the early days to make Americans care about RPGs. What I'm saying is that we have now reached the proper stage in history when Seiken Densetsu is riding on SaGa's coattails, since it would have otherwise been lost in the random thread given that...well, have you seen what happened to this series for the past two decades?
What's that? Did I actually play this game, you say? What a stupid question!! Of course not, but I am content just to look at its beautiful pictures and to play its perfect soundtrack on repeat since approximately 2005. Take, for example, Hometown Dominia, or the unbeatably catchy, uh, Diddle's Organ (look, I didn't title these tracks, people). I also recall there were these excellent little ducks with soldier hats.
人間はいつも私を驚かせてくれる。不思議なものだな、人間という存在は...
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PSN: robotchris XBL: robotchris Wii: n/a STM: n/a CFN: n/a
| "Re(2):Re(10):Legend of Mana HD is for Iggy/ya" , posted Fri 25 Jun 03:21    
quote: Maou Mana-ism
I've been thinking of picking up Legends! Even though I've bounced off of both the original and the PSN release! I'm completely Sisyphean when it comes to Mana games!
Like with SaGa, which I am likewise doomed to repeat the mistakes of my past for eternity, I've always been a little fascinated with the PS1 era of the series, full of odd decisions and overblown spritework. I've never really loved the series, but I think I'll always be fascinated by it, and work hard to try and love it, because so many people I know absolutely swear by it.
quote: Iggy's issue with the resolution mismatch
I don't love this either, and it seems to be an odd choice for a company like M2 to make, so I wonder if there might be some sort of reason behind it. The thing that irks me is the choice to use a crisp, modern, easily localized font for all the text, even though I know for sure that particular choice isn't going away and will be dropped into any remaster project ever.
You have to carefully reproduce the world of "Castlevania" in the solemn atmosphere.
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| "Re(6):Re(10):Legend of Mana HD is for Iggy/ya" , posted Tue 29 Jun 22:35    
quote: That's a smart choice. I like those options in the other remasters, I wonder if they could add an option like that to an Unlimited Saga remaster down the line :)
That's really something I'm intrigued about. I've playing a few remasters recently, and I think the Saga remaster team is fantastic in that they showed in Frontier 1 how they identify precisely the issues of the original game, and fix them with the limit of their budget and what you can do without changing the experience for people who loved the game originally. It is especially interesting in Frontier, which was a very flawed game. In that aspect, it's an excellent remaster of a bad game (compared to Megaten 3, which is a bad remaster of an excellent game). I don't know what the main issues with Frontier 2 are (besides having been released at the wrong time, and having a beginning too boring to convince me to push forward) but Unlimited is a different case: it's very easy to pinpoint all the issues of the game, but finding adequate solutions to those is an entirely different beast. Even the lack of explanations for the systems: how do you do that without adding walls of text at the beginning that no one will read? Maybe make a specific "starter mode" where the game lock you with Laura and takes off all random for a few hours to guide you through specific cases...?
The wheel is of course an issue, but I don't know how you solve that either. Removing it and replacing with merely button presses is not feasible, since the chances are percent-based. But also, replacing it with a skillcheck and the RNG influenced by the percentage of your skill would be infuriating, since you would still have those XCom moments of missing a 99% shot. Replacing the wheel in battles might be easier, though it would come with a different set of issues (mostly UI to allow combo breaking sequences to be easy to understand). There's also the issue of the wheels being deterministic rather than random based on your percentages... Which is a blessing in some cases, a case in some others. I really don't know how to solve that outside of adding a separate "wheel-less mode" and leave the responsibility of the choice to the player, which is a bit of a cop-out.
Finally, there's also the issue of forcing players to pick a skill at the end of a dungeon, meaning that grinding lower-difficulty dungeons leads to weakening powerful characters. It is a fantastic design and I love it in all its devilish trickery, but it is very annoying when you don't expect it and plan around it. This can be solved with either a warning ("Characters X and Y are more powerful than this quest and risk of learning a weaker skill! Do you want to continue?"), allow to shelve characters for specific quest so you leave your super-powerful guys and just go with the hero and some trainees, or simply a toggle "easy mode/normal mode" where you're allowed to say "no" to some skills in easy mode, along with other refinement.
I really can't wait to see how they'll solve the Unlimited Sa:ga problem, really. Especially since once it's done, the only thing left is a remaster of Minstrel Song, which (rights for the Minuet aside) should be easy.
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| "Re(8):Re(10):Legend of Mana HD is for Iggy/ya" , posted Fri 2 Jul 06:01    
quote: What are the problems with the remaster of Megaten 3? I haven't played through the original.
Many people have complained about technical stuff, which to be honest I'm not super bothered by (even the sound, which is still super compressed... well, sounds the same as on PS2, and with earphones, it still sounds as it used to. It could have been better, like LoM, but at least it's not worse). But what makes me mad is they haven't fixed some of the many minuscule annoyances in the game that would have made the experience much more pleasant (especially for a game you're supposed to replay a few times to see all the endings).
I'm not asking for the game to be easier (after all, difficulty is part of its charm. That's why everyone knows Dark Souls under the nickname "the Megaten3 of action-RPG"). But there are some elements in the game that are just there deliberately to waste the player's time without any positive, that should have been fixed in the Maniacs version (though it fixed a lot of them already, because Vanilla Nocturne was unbearable), and really should have been removed now that 20 years have passed. For example, a hidden magatama can be obtained by playing a sokoban game at some point. The game is good and the levels are challenging... however, the progress is not saved. So you have to stay on the minigame until you finish it, or you'll have to start over from scratch next time. Even while using a solution to get rid of the thing quicker, it still takes 30 minutes to get your magatama, and much longer when you want to actually solve the puzzles yourself... It makes something that should have been a nice diversion a chore. It really shouldn't have been a huge change to allow people to quit the game, save, do something else, and maybe come back later, do a couple more levels (especially since the last ones are really difficult...) But no, the remaster doesn't change that.
Another thing that really annoys me is the position of the shortcuts in the optional dungeon (which are positioned after the door that's blocked by something on the surface, so you have to go through a long dungeon, trigger the cutscene, walk all the way back to the entrance, find the next key in the overworld, go back, go again through the dungeon you've already done twice, open the door with a shortcut that's now almost useless... and do the same thing 3 more times). It's really barely a remaster. It's a port on modern machines with some technical hiccups (and DLC). They could have fixed so many small annoyances and decided to do nothing, it's infuriating. Well, that's not true, they did change the inheritance laws so that you can do them manually instead of being at the mercy of an infinite random like the world's most boring slot machine. So they were not opposed to change things! Why didn't they do more! GHAAAAAH.
It's still the best game of the entire megaten galaxy of games, though.
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