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"RANDOM GAMES: Endless Quarantine" , posted Sun 26 Apr 03:00post reply

I have no idea if the writing/game/art-in-game holds up, but the look this trailer pitches really tickles my nostalgia:
https://youtu.be/6Os0l6TkEEs

Hong Kong of the 90s is one of the few settings I feel truly romantic about.






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"Re(1):RANDOM GAMES: Endless Quarantine" , posted Mon 27 Apr 10:53post reply

quote:
I have no idea if the writing/game/art-in-game holds up, but the look this trailer pitches really tickles my nostalgia:
https://youtu.be/6Os0l6TkEEs

Hong Kong of the 90s is one of the few settings I feel truly romantic about.



I have not played a visual novel in 20 years, but for the life of me that little game looks so gorgeous that I feel impelled to give it a try! 80s-90s Hong Kong sure feels nostalgic and romantic to me.

While the setting is not quite the same, you may find Kowloon Generic Romance interesting. Although its dystopic, sci-fi recreation of the late Kowloon Walled City is a bit strange at times, the manga has a lot of charm.






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"Re(2):RANDOM GAMES: Endless Quarantine" , posted Tue 28 Apr 05:06post reply

If Wong Kar-wai made visual novels back in the day they would probably turn out like this. Out of all the retro-style games out there this is the first time I've seen someone try to pull off this art style and genre. It's certainly a much more interesting retro take than making all the characters look like Mega Man.







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"RANDOM GAMES (#38): the Lost Number" , posted Tue 28 Apr 06:30:post reply

quote:
If Wong Kar-wai made visual novels back in the day they would probably turn out like this. Out of all the retro-style games out there this is the first time I've seen someone try to pull off this art style and genre.

It's not just the splendid vintage electronica and the skeuomorphic (I'm learning!) faux VHS recording in the ad that makes it so sublimely 80s, it's also the very clear (to me) Kimagure Orange Road anime visual references: the geometric character portraits around 0:59 that are straight out of the "Night of Summerside" first anime opening, as well as the dreamy-blurry art at 0:38 that couldn't NOT have been inspired by the series' legendary image illustrator/character designer, Takada Akemi. I'm not lying! (Edit: oh, and of course the title! "Summer Mirage," "Summer's Beginning," and a billion other KOR threads to choose from there.)

I'm also rechristening this thread #38 so we remember just how long our random ways have been going on.





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[this message was edited by Maou on Tue 28 Apr 06:32]

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"RANDOM GAMES (#39): Streets of Rage 4" , posted Fri 1 May 01:13post reply

I had completely forgotten that Streets of Rage 4 was being developed. But apparently it's out now, and... it looks interesting.

Four simultaneous players is a welcome addition to a beat'em up (too bad it's only for offline play), the new Floyd guy seems like a combination of SoR2's Max and SoR3's Zan, and the possibility of using characters from the past games with the same sprites they used to have... it manages to look lazy, weird and yet nice at the same time.

And the soundtrack sounds good. Sure, many people will complain that they wanted Koshiro back, but who knows, a change in direction can be good sometimes. It reminds me of how the Killer Instinct fanbase complained when Mick Gordon was chosen by Microsoft to make the soundtrack of the reboot game instead of bringing the old composers back, and some years later the man was being idolized for his work - to the point that, when he left after Season 2, people complained yet again that other people would be in charge of the Season 3 OST (which ended up being great as well).





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"Re(1):RANDOM GAMES (#39): Streets of Rage 4" , posted Sat 2 May 06:10post reply

quote:
I had completely forgotten that Streets of Rage 4 was being developed. But apparently it's out now, and... it looks interesting.


I have only watched a stream of the game but I noticed three things:
1. It appears that the game is really long.
2. The art style and character designs make it look like a sequel to Alien Hominid instead of SoR.
3. After watching I’m curious to try the game for myself.







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"Re(2):RANDOM GAMES (#39): End of Evo 2020" , posted Sat 2 May 08:17post reply

They will be organizing and holding an online event, but the Vegas event is cancelled.

It will be kinda unfortunate that the competitors will necessarily be limited by internet routing: Japan to EU is unplayable by competition standards, Japan to East Coast NA is not much better, SA to everywhere outside of NA is pretty awful, etc. Not even the best netcode implementation can save those. I won't be surprised if the tournament limits entrants to NA/EU or NA/SA. SA to EU is generally terrible, so including one tends to sadly require excluding the other.

Ironically many of the games with the very best online play implementations have come from many years of fan hackery on those games. Some more recent games have the added benefit of being designed with netplay in mind from the beginning, and so what moves and mechanics the game has are more amenable to networked play.







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"Re(3):RANDOM GAMES (#38): End of Evo 2020" , posted Sat 2 May 22:37post reply

quote:
Japan to EU is unplayable by competition standards, Japan to East Coast NA is not much better

Clearly these people are not used to MMC Lagfest Standard Edition Rules!





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"Re(4):RANDOM GAMES (#38): End of Evo 2020" , posted Sun 3 May 09:05post reply

quote:
Japan to EU is unplayable by competition standards, Japan to East Coast NA is not much better
Clearly these people are not used to MMC Lagfest Standard Edition Rules!

This is going to be a mess and I can’t wait. If the organizers were smart they would have a series of regional events. But I’m hoping someone tries to get clever and does something ridiculous. Will all the players have cameras so we can see their reactions and/or dumpy rooms? How long does it take to make a ghost character like the type that were used in VF or Tekken (or those lousy ones in SS)? AI’s designed off the the players could duke it out. No matter what happens I’m looking forward to this ridiculous Zoom meeting of a tournament.







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"Re(5):RANDOM GAMES (#40): Grand Upper" , posted Wed 6 May 16:40post reply

So...Who is playing Streets of Rage 4/Bare Knuckle 4? How does it fair compared to past games? How does it fair compared to River City Girls?

I got it, played it, and like it. There's some depth in the mechanics, although some bosses have super armor you can't take out unless you use up a special. Also Lizardcube's art is just great, considering I've also liked the previous work they've done with Wonder Boy: The Dragon's Trap.





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"Re(6):RANDOM GAMES (#40): Grand Upper-Review" , posted Fri 8 May 23:11:post reply

quote:
So...Who is playing Streets of Rage 4/Bare Knuckle 4? How does it fair compared to past games? How does it fair compared to River City Girls?

I got it, played it, and like it. There's some depth in the mechanics, although some bosses have super armor you can't take out unless you use up a special. Also Lizardcube's art is just great, considering I've also liked the previous work they've done with Wonder Boy: The Dragon's Trap.



Streets of Rage 4 - Review, Overview, Rant, in-depth, whatever you call it.
I will try my best to provide an insight based on certain gamers. The Hardcore, regular, and casual player. The beat em up fan and the Streets of rage fan (which is probably more of my own opinion). I will also include an overview at the end.

Graphics
The graphics are absolutely beautiful and detailed. It will attract Hardcore, Regular, and Beat em up fans. What stands out the most is a perfect move by the team to attract newcomers in general like your casual gamer(s). New people means more sales and better exposure. It also gives a more welcome look for those new gamers alike. Even to a younger audience.
As an SOR fan, I still don’t feel that this graphic look blends well for SOR. It makes it more kid friendly and welcoming to those who want to experience a regular all-around game. It doesn’t have that raw, gritty, and mature feeling like previous titles and what it is known for. People were a bit nuts saying it looks like a mobile game when it was announced. This is more like, well, non-violent kid friendly look to me.

Audio/Music
The music is great and goes well throughout the game. Nothing boring or irritating. All gamers will feel comfortable, if not, rocking into the music the majority of the time. A variety of mixes and genres to listen. It will never feel stale.
As an SOR fan, I would say they did a good job overall. I will not complain that Yuzo and his team did not do the whole soundtrack, but the others and newcomers actually did a much better job overall. In particular, Olivier Deriviere definitely stole the show with his tracks. Kudos to the mixing of tracks and blending it into another type of rhythm/tempo as you progress to certain sections, event, or enemies. I love it.

Story
I think the story is straightforward and not confusing for all gamer. Although, as there is only one story line to whomever you pick, they may feel as though replaying the game would not be entertaining. It has a comic book style that will welcome anyone.
As an SOR fan, I think they story and its presentation could have been a lot better. Especially with previous excuse of “no more memory limitation,” they could have had a little sprinkle of voice acting maybe? Nevertheless, we should have seen some more dialogue and character interaction at least. For an example, Axel speaking with Shiva before the match. That would have been more awesome.

The presentation of the story could have also been better. There should have been some more animation within those cut scenes. I don’t see the point of still photos in this day in age.

Gameplay
Gameplay will welcome the hardcore, beat em up, and maybe the regular gamers. The SOR fans will feel right at home. Really at home, which I will go more later. It might not be as much for the casual gamer. It may be a one and done affair. But there is still some enjoyment and nothing complex. Most importantly, the replay value is there to have the best score and improve on your story/arcade campaign.

As an SOR Fan, the AI is still the same as ever before. Even the environment itself. For an example, You have a table in the middle of the area. Three enemies in the top and you in the bottom. They won’t attack or move close, unless you walk around in any direction. You wait for them, they don’t come. If I wanted to throw a knife over across the table, the invisible wall prevents that. The cheap shots are here and rocking like never before. For an example, Galsia charging with the knife has a huge hitbox where the slightest touch or even if you walk towards him from his back, which is nowhere near his knife, will still land a hit on you. But then, after he completes his charge, If you walk up to him to grab him, you don’t get hit at all. Like Really?

Replay Value
Many options for all gamers to utilize after the game. But since there is no story for each character, your regular and casual gamer may not play it after completion. For the rest is a higher replay value. You will replace the game to unlock all the characters and obtain higher scores. I will say the replay value is here but for those trying to get the high scores, higher combos, keeping your stars, and not losing lives, you will immediately get frustrated with, well cheap shots and the mechanics that I will go into later. Some Retro stages are also available to play during the story/arcade game. Pretty fun to experience.

Overview – My personal opinions.
Graphics. There some little nicks here and there involving the environments also. There is some background details that are reused in other stages like the people behind the tinted windows drinking with the lady standing. Some stages have people moving in the background to make the environment more alive and some just don’t move. Primarily, the fight against max. I mean at least most of these spectators can move after you get hit with Max like on the caged fight in SOR 2 under the baseball stadium. Those are small and nothing major.
I love the details from the Y Island environment that have the original Mr. X references practically everywhere like if he was a GOD. Even the robots from SOR 2 are there. It looks great and love the details in there.

Sound and audio. Some stages, primarily done by Olivier are amazing and rings in my head throughout the day. I love the tracks blending into another during the stages. That is a huge plus for me and it was done right. Even some of these tracks blend well with the enemies you encounter, it kind of makes it feel like it’s there theme song. The storm boat track is a perfect theme for Dylan and his goons. Chinatown perfect for Condor and his subordinate twins. Underground Tunnel is probably the best enemy theme all around.

Sadly, I don’t like the menu theme. Sounds to…..weak? Some boss themes are a bit bland. Shiva, although I want that rocking evil sound, has a nice theme to go with his change of personality. Most are nothing to remember about but some really do play in your head in an attraction to have you play again. The retro soundtrack is here also. Although, most tunes were from SOR 2 and , well the Game Gear/Master System version. Like, why?

Also, I feel as though the environments could have used a little background noise here and there. Another example again is the fight against Max. No noise from the crowd whatsoever. The underground tunnel could have used some bass from those speakers or sewer noise. The police station could have use some inmates cursing. These noises do play out during the loading times of a stage or when you progress into certain sections, but could have been used a little during the stages.

Characters and Mechanics. There was like two KOF reference that popped in my mind. The bald headed karate guy with the name GORO is practically Takuma Sakazaki. Dylan and his goons is Ryuji Yamazaki. All the new heroes are a good bunch. The bosses I have a major problem with. You fight the same bosses multiple times. You fight the same robot humanoid Koobo way to many times. That is a problem. Again, no excuses for memory limitation. It is not cool! What is also not cool is why SOR 4 version of Max and Shiva not playable? Come on now, really? Shiva especially? That is everyone’s dream to play Shiva with no bugs and secrets. Not cool DOTEMU! You better not make me pay for them. I like how the police officers also fight with the enemies. That is a real cool touch.

Speaking of which, let me go into how these enemies and bosses fair via gameplay and mechanics.
The majority of the bosses have a cheesy side to them. Shiva was probably the only actual competitive boss in the game. Ester, did have a cool battle with the police rocket launcher. Then it gets a bit cheesy at the end, but a nice type of fight nevertheless. MR. X’s twins’ solo battles were straightforward. Max was too easy and should have been more competitive. The rest, cheesy! The worst of them all is DR K-Washi.

The enemies, as I stated before, have their cheap hits like never before. I am only speaking from a competitive standpoint where you want your high scores. Oh my how annoying the biker girls Honey can be. Another problem is enemy attacks that can also hit enemies. An example is grenades, if the enemy throws one, the other enemies don’t get hurt. But if they throw fire or electric bombs, everyone gets hurt. Weird.

But the main problem is that all this can be avoided. If only, the characters had run and roll. I am not sure why they took this out from SOR 3. Only Cherry has run while Adam has dash. Everyone else feel so insufficient without run and roll. Slow and sluggish, especially Alex. He is not your all around balanced character anymore. I completed the game with everyone and didn’t even realize that I still needed to finish the game with Alex. Max, although slow, greatly benefits from his strength and power stats. Cherry is by far the most fun and complete character. Adam would have been the best character but his move set is simple and straightforward whereas Cherry can give you some experimentation. Max would be the third best with his insane grabbling moves and strength. Blaze would get the low end of the stick since, well she much slower than before. Alex get the worst rating because he is the slowest for his type of characteristics.

Each character has specific stats and moves. I still feel it is missing the differential for certain characters. For example, Max, slow but powerful and strong. But why should he need to be knocked down for certain attacks like Big Bens belly flop/ Everyone else I understand, but Max should have the benefit of the doubt to not get knocked down into the ground due to his strength stat.

Some enemies really defy gravity when it comes to some of their specific moves. Primarily those who attack flying. Who ironically, flies in the air like a curve ball to hit you. With no roll and run, it’s unavoidable. It just feel daunting with all this said I apologize. Because of the cheesy and cheap hits you will encounter throughout the game. As a result, you’re best using the SOR 3 characters if you want to reach that high score and not lose fights. But in general, other type of gamers won’t even pay much mind with what I mentioned.

In conclusion, I feel that this game is really more of a reimagining then a sequel. I don’t think it a complete package of players and there better be no paid DLC. Shiva, Max, and Ester should be playable. If anything, these characters should have alternative stages that aligned with the main cast. Like Adam playing two or three different stages in the beginning before meeting up with the gang. The story could have used more character interaction the dialogue. Although I would not mind more storytelling. But surely, fans may think it would have got into too much detailed for it to be confusing.

My final score is 8/10. Surprised?
Well the fact that it’s playable, re-playable, beatable, nice environments, great track mixes/blends, and fun new characters. All the negatives I mentioned prevented it become a full 10/10 classic and best game. Wow, that was a lot. It’s a series dear to me and as to the reason why I go into so much detail to talk about.





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[this message was edited by neo0r0chiaku on Sat 9 May 05:51]



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"Re(7):RANDOM GAMES (#40): Grand Upper-Review" , posted Sat 9 May 07:25:post reply

Thanks for the review! While I never played much of the Bare Knuckle series, BK2 is very inviting on my Mega Drive Mini, and most of all, I'm happy that the Cafe offers such eclectic and diverse entrees as a dedicated Super Robot Taisen thread, Mortal Kombat fandom, Bare Knuckle 4 commentary amidst the main lines of conversation. I learn a lot from you guys!





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"Re(7):RANDOM GAMES (#40): Grand Upper-Review" , posted Sat 9 May 08:34post reply

quote:
But the main problem is that all this can be avoided. If only, the characters had run and roll. I am not sure why they took this out from SOR 3.


This is a nostalgia-driven project. While I can't speak for the rest of the world, in the US I'd expect nostalgia is strongest for SOR2, and possibly least for SOR3? I'd guess the devs intentionally aimed for an SOR2 feel to the playable characters, even more so when there are also playable SOR2-versions of characters. As for why enemies don't follow the same design rules, that is probably a mix of variety as well as a bit of "retro-hard" attitude?

quote:
As an SOR fan, I still don’t feel that this graphic look blends well for SOR. It makes it more kid friendly and welcoming to those who want to experience a regular all-around game. It doesn’t have that raw, gritty, and mature feeling like previous titles and what it is known for. People were a bit nuts saying it looks like a mobile game when it was announced.


I wasn't a fan of the art in the trailers for reasons similar to those described. It looks a bit too cartoonish. Backgrounds look a bit too simple. It stood out even more when I saw shots of "classic" pixel characters mixed with new art enemies on the new backgrounds.

I later realized the art makes me think of UDON. I was a pretty big fan of Udon in their earlier comic book days, and also liked their Street Fighter artwork. That started to change when Udon started working on SSF2T HD Remix. WIP images were posted online throughout development, which led to underwhelmed fans not just saying it looked poor, but instead giving detailed explanations of numerous issues both within the art itself and within the management of the project. Once I'd been driven to take a close look at Udon's art, I couldn't unsee the numerous issues even in their other art, even when looking back at comics that I'd previously praised.

While that wandered a bit off-topic, I think of Udon when I look at SOR4 art. Not because it is inherently flawed, but just the general simplified, bright and clean style.





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"Re(7):RANDOM GAMES (#40): Grand Upper-Review" , posted Sat 9 May 16:22post reply

quote:

Streets of Rage 4
...
The cheap shots are here and rocking like never before. For an example, Galsia charging with the knife has a huge hitbox where the slightest touch or even if you walk towards him from his back, which is nowhere near his knife, will still land a hit on you.



That's my problem with side-scrolling beat'em-up games, I can't like them, I tried, but the cheap CPU against you make them look very unfair to me.
To this I would add also that old games had that thing that to use special attacks you had to sacrifice your health (like in X-Men Arcade Game, they are mutants, come on, they use their power to make coffee or every mundane thing and when battling in this game they lose health?!!).
All these things were there probably to balance the games towards sucking tons of coins out of people's pockets, but I don't know if the genre evolved much past that.







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"Re(8):RANDOM GAMES (#40): Grand Upper-Review" , posted Sat 9 May 21:46post reply

quote:

Streets of Rage 4


Thanks for the review!

I'm curious about the game but there are a few things holding me back. The main one is the issue of movement that you mentioned. The lack of run and roll is perplexing and, depending on the character, makes the game look far too limited.

Other odd decisions such as putting in the original character sprites make the game come across as more of a fan recreation of SoR rather than a proper SoR game. That's a weird, arbitrary distinction that's mostly in my head. That said, I can't help but think that the developers are going to be too open to fiddling with the game after its release. I'm worried that in a month SoR4 is going to get a massive patch that may or may not be good for the game.

But even with all that said I still want to try SoR4. Mastering crowd control by throwing dudes into other dudes or kicking people down bottomless pits are actions that are as timeless as they are beautiful and pure. Punching the streets clean while walking from left to right is always going to be good even if the game isn't perfect.





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"Re(9):RANDOM GAMES (#40): Grand Upper-Review" , posted Sun 10 May 13:42:post reply

quote:

Baines
While that wandered a bit off-topic, I think of Udon when I look at SOR4 art. Not because it is inherently flawed, but just the general simplified, bright and clean style.

I can see the similarities. Now dont get me wrong, the game is still beautiful looking and it was also the right decision. If not, a good business decision. Better to attract more people including new comers in hopes of generating enough revenue for the series to continue. I would prefer that even if it looses a couple of die hard fans who decided not to buy.

quote:

Lord SNK
That's my problem with side-scrolling beat'em-up games, I can't like them, I tried, but the cheap CPU against you make them look very unfair to me.
To this I would add also that old games had that thing that to use special attacks you had to sacrifice your health (like in X-Men Arcade Game, they are mutants, come on, they use their power to make coffee or every mundane thing and when battling in this game they lose health?!!).
All these things were there probably to balance the games towards sucking tons of coins out of people's pockets, but I don't know if the genre evolved much past that.


Now I probably should have mention the new featured within the game mechanics that still makes the game more new and enjoyable then previous retro 90's beat em up games. I did not include this information in the review, nor the storyline, becuase one I assumed everyone have read/seen reviews of the game by other companies and Journalist. I also did not want to spoil the story.

So the mechanics goes like this.
Attack, Jump, Ex move, grab/throw, pick up items, and your super move.
Whats new for super moves is the life you loose, you can regain back by attacking. If you get it, you only lose what you were not able to regain. Three types of supers is defense, attack, and aerial.
Picking up items have some new features as well. You can catch weapons in the air if it was thrown by you or even the enemy.
Combos can generate high scores. The more hits you land, the higher the combo, the better the score. However, you have around 3-5 second during no action to claim those number of combos to convert into points. At anytime while you are increasing you combo count, if you get hit, you lose you combo count. As a result, you dont get any score for those combos.
Super Desperation Moves. Can be used when collecting the Star item. You start with one, and and up to 3 extras ones can be found throughout the stages.
Hope that makes sense. If I forgot anything please chime in.

quote:
Ishmael
'm curious about the game but there are a few things holding me back. The main one is the issue of movement that you mentioned. The lack of run and roll is perplexing and, depending on the character, makes the game look far too limited.

The jump and roll not being present and my justification for its disadvantage is solely when you trying to master the game at either a higher difficulty setting or when trying to obtain your high(est) scores. Playing the game as a whole is still perfect to anyone and the new features mentioned above still conducts some experimental techniques while playing. SO please play it, you will have fun regardless.


quote:
X-Men Arcade Game, they are mutants, come on, they use their power to make coffee or every mundane thing and when battling in this game they lose health?!!


Speaking of X-Men Arcade, Did anyone know about this game /Metamorphic Force?





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"Re(9):RANDOM GAMES (#40): Grand Upper-Review" , posted Mon 11 May 13:48post reply

quote:

Mastering crowd control by throwing dudes into other dudes or kicking people down bottomless pits are actions that are as timeless as they are beautiful and pure. Punching the streets clean while walking from left to right is always going to be good even if the game isn't perfect.



AMEN.






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"Re(10):RANDOM GAMES (#40): Grand Upper-Review" , posted Mon 11 May 13:56post reply

quote:

Mastering crowd control by throwing dudes into other dudes or kicking people down bottomless pits are actions that are as timeless as they are beautiful and pure.
Punching the streets clean while walking from left to right is always going to be good

Also agreed! Uh, only in the game, I mean. Yeah, that’s it...





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"Re(2):Re(10):RANDOM GAMES (#40): Grand Upper-" , posted Tue 12 May 01:52post reply

quote:

Mastering crowd control by throwing dudes into other dudes or kicking people down bottomless pits are actions that are as timeless as they are beautiful and pure.
Punching the streets clean while walking from left to right is always going to be good
Also agreed! Uh, only in the game, I mean. Yeah, that’s it...



So speaking of controlling crowds, the delightful satire game "Tonight We Riot" which deliberately references Soviet-era propaganda art for its cutscene images is out, and it's kinda the reverse in that you control a crowd! There have been a few other action-y (i.e. not RTS) games in which you control a mob, but this is probably one of the first ones to deliberately take a revolutionary (literally) tack.





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"Re(2):Re(10):RANDOM GAMES (#40): Grand Upper-" , posted Tue 12 May 02:50:post reply

quote:

Mastering crowd control by throwing dudes into other dudes or kicking people down bottomless pits are actions that are as timeless as they are beautiful and pure.
Punching the streets clean while walking from left to right is always going to be good
Also agreed! Uh, only in the game, I mean. Yeah, that’s it...



I'm also going to endorse this message.

Just thinking about the knocking people into bottomless pits part, did anyone here ever play the Pirates of Dark Water beat-em-up (Sunsoft, SNES)?

The game has its issues (the worst being that it's overlong and kind of a slog) but it has some great scenarios with traps and hazards. Each character has a different range for their throws (kind of mapping to slam dunk, free-throw, and 3-pointer), which really made it satisfying to guide people into the infinite abyss beneath the stage.

Also, unlike a lot of other, similar games, enemies are actually affected by the traps. You can bait people into spikes or flame jets, or toss them so they perfectly land on a hazard and stand up right before it goes off. There's one particular place where you can toss people across a gap that has a falling rock-on-a-chain trap right at the edge. if you time it right, they'll get whacked by the rock and be knocked backwards into the hole.

There are some other weird/dumb/interesting things about the game as well. Did anyone else ever play this one?





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[this message was edited by Mosquiton on Tue 12 May 02:52]



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"Re(3):Re(10):RANDOM GAMES (#40): Grand Upper-" , posted Tue 12 May 06:16post reply

quote:
Just thinking about the knocking people into bottomless pits part, did anyone here ever play the Pirates of Dark Water beat-em-up (Sunsoft, SNES)?

I recall a highly threatening-looking pirate eye looking at me out of the ad for the game in an American game magazine around that time! Maybe the guy with the beard? I don't recall there being any screenshots, which may have been a miss on their part. I also don't recall a Japanese version of the game, even though the TV show was translated. Weird, experimental, and (sadly) forgotten genre entries are often the most interesting! It's amazing how few games subject enemies to the same hazards as the player.





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"JET LANCER IS THE GAME YOU WANT" , posted Sun 17 May 05:31post reply

The tutorial mission drops you into a gorgeous SEGA blue sky while joyful music plays and then you dip your jet close to the water and a white waves billow in its wake

Oh yeah the part where you fight enemy jets is good, too, but I haven't been sold so hard on game within just the first 10 seconds of the game starting in a long, long time.

Available on Steam and on Switch!
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"Re(1):Panel de Pon" , posted Sun 17 May 10:39post reply

The unlocalized puzzle game is coming out on the 20th for NSO, along with Wild Guns and NES Rygar.

That's...completely out of the blue, but considering other recent announcmenets and some rumors, it might not come as a surprise given the current circumstances that releases are being spaced out...What doesn't make sense is them just throwing in Panel De Pon as is when they could've just thrown in one of the localized versions such as Pokemon Puzzle League. (I understand Tetris Attack might be more difficult given the license and usage of the Tetris branding, despite the latter fanchise having nothing to do with Panel de Pon. But they could've easily rebranded it as Yoshi's Puzzle League...) Still, I'm glad we're getting...ahem...Lip service.

(Also Cosmic Star Heroine is just $1.49)







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"Re(1): FLOWER IS THE GAME YOU WANT" , posted Mon 18 May 02:59:post reply

JET LANCER: Those are indeed some Sega blue skies! Then again, I'm not really good at flying games unless it's the original SFC Star Fox.

Fortunately, the modern blue sky game par excellance, Flower, is on Steam and apparently has been for a year. How did I miss this!? If I get the PC version, my PS3 really will become my Dragon's Crown Playing Device exclusively, as I've always told Prof. Better still that Steam now takes PS4 controllers, so I tilt my wind-carried petals in the right direction.

As with all games with a strongly artistic bent ("Wander and the Colossus: Climb on Giant Monsters and Kill Them with Some Regret" doesn't begin to get at the importance of the game), the copy writers are at a loss: "Lush and Interactive Environments – Vast grassy fields, blowing in the breeze, create a lush, immersive environment." Well, yes. But I wonder how many people (except Sega blue sky seeking people) would make "grassy fields" their determining factor when buying a game. They should, though!

Meanwhile: Panel De Pon never came out in English!?





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[this message was edited by Maou on Mon 18 May 03:50]



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"Re(2): FLOWER IS THE GAME YOU WANT" , posted Mon 18 May 08:00post reply

quote:
JET LANCER: Those are indeed some Sega blue skies! Then again, I'm not really good at flying games unless it's the original SFC Star Fox.



Thing you are controlling is always moving forwards, and the game is entirely 2D, so just think of it as playing a variation of Snake!







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"Re(3): Puzzle game bait and switch" , posted Mon 18 May 19:01post reply

quote:

Meanwhile: Panel De Pon never came out in English!?


It...sorta did: As "Tetris Attack", and with all the characters replaced from ones in Yoshi's Island.

Think of how Puyo Puyo got replaced as Dr. Robotnik's Mean Bean Machine and Kirby's Avalanche outside Japan.

It would be very weird though if games like Magical Drop got the same treatment.





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"PSO2 NA releases on PC May 27th" , posted Thu 21 May 04:51post reply

According to Twitter, Phantasy Star Online 2 will be released for Windows 10 PC's on May 27th, via the Microsoft Store. Since it will no longer be locked behind Xbox and its' subscription fees, I've been expecting a population swell and was wondering if any of you might be checking it out.

Content is currently a fair bit behind the Japanese servers, but they're slamming through it in an effort to bring us up to parity within a year. On the flipside, the Japanese version has seen massive pauses in content due to Coronavirus, including a stay of execution for the Vita version which was supposed to have ended.





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"Serious Sam 4: are YOU serious? +PSO2" , posted Thu 21 May 13:38post reply

That’s great about PSO2! It holds a double fascination both because of my huge respect for Kodama Rieko’s foundational Mega Drive games that were so ahead of their time, and because PSO is so tied with the late 90s-early 2000s online era I love so much. Unfortunately, I still haven’t even beaten Phantasy Star 2.

In the best gaming news of 2020, I’m pleased to announce the arrival of Serious Sam 4 in August. The trailer says it all. It was always funny that it took a team of Croatians to make the hammy hilarious American action hero mania that Duke Nukem always tried and failed to be. Points in favor include the second game’s option for “hippie violence” to replace guts with flowers and hamburgers when an enemy dies, the headless goon with bombs for hands who runs unavoidably right at you, the first game’s final boss Mental riding a skyscraper-tall pyramid-shaped tank called the Mental Institution, and the cheerful power-up jingle “seriiiiiiious damage.”

I don’t even like shooters, but you’d better believe that a friend and I once made our own iron-on t-shirt designs featuring the frowning cartoon bomb on Sam’s own t-shirt.





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"Re(1):Serious Sam 4: are YOU serious? +PSO2" , posted Thu 21 May 13:42post reply

quote:
That’s great about PSO2! It holds a double fascination both because of my huge respect for Kodama Rieko’s foundational Mega Drive games that were so ahead of their time, and because PSO is so tied with the late 90s-early 2000s online era I love so much. Unfortunately, I still haven’t even beaten Phantasy Star 2.

In the best gaming news of 2020, I’m pleased to announce the arrival of Serious Sam 4 in August. The trailer says it all. It was always funny that it took a team of Croatians to make the hammy hilarious American action hero mania that Duke Nukem always tried and failed to be. Points in favor include the second game’s option for “hippie violence” to replace guts with flowers and hamburgers when an enemy dies, the headless goon with bombs for hands who runs unavoidably right at you, the first game’s final boss Mental riding a skyscraper-tall pyramid-shaped tank called the Mental Institution, and the cheerful power-up jingle “seriiiiiiious damage.”

I don’t even like shooters, but you’d better believe that a friend and I once made our own iron-on t-shirt designs featuring the frowning cartoon bomb on Sam’s own t-shirt.



I find that I don't like Serious Sam 3 nearly as much as the previous ones. It has levels you can actually get lost in because you aren't sure where to go, but the levels themselves aren't interesting. The gore is more realistic, but it doesn't make the game sillier. Sam himself is more of an asshole, and so rather than being someone who makes some dumb jokes and is a silly caricature, I'm just like "I don't even want to do this".

It's not as though the direction is wildly different from before, it's just increased slightly in a particular aspect that makes it much less joyful and pleasant for me.







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"Re(2):Serious Sam 4: are YOU serious? +PSO2" , posted Thu 21 May 13:58post reply

I mostly missed Serious Sam 3, but that sounds about right. Assuming that by “serious” we mean “seriously ridiculous,” the most obvious assessment is that Serious Sam 3 was not nearly Serious Enough.

I feel like Serious Sam 4 now suggesting there will be thousands of bad guys on screen at once is just what the doctor ordered.

Did you know that Croteam also made a pretty interesting Myst-like 3D puzzle game (!?) whose name I forgot?





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"Re(3):Serious Sam 4: are YOU serious? +PSO2" , posted Fri 22 May 01:04post reply

I feel like I should be playing Huntdown. Milquetoast name aside, I do like the sprites on display.







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"Re(3):Serious Sam 4: are YOU serious? +PSO2" , posted Fri 22 May 01:13post reply

quote:
I mostly missed Serious Sam 3, but that sounds about right. Assuming that by “serious” we mean “seriously ridiculous,” the most obvious assessment is that Serious Sam 3 was not nearly Serious Enough.

I feel like Serious Sam 4 now suggesting there will be thousands of bad guys on screen at once is just what the doctor ordered.

Did you know that Croteam also made a pretty interesting Myst-like 3D puzzle game (!?) whose name I forgot?



I know what game you're talking about, it's called The Talos Principle!
I remember when I first heard about it, I thought it was a viral/ARG marketing scheme for a new Serious Sam game.







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"Re(4):Serious Sam 4: are YOU serious? +PSO2" , posted Fri 22 May 01:17post reply

quote:
I feel like I should be playing Huntdown. Milquetoast name aside, I do like the sprites on display.



I've already been playing this game!

I really like the spritework in the game, but the game is slightly more Blackthorne than Contra (e.g. you can hide in cover, you can't shoot upwards or diagonally, you have a health gauge, you don't move all that fast, but it's not like you have to backtrack and open doors like in Blackthorne). The game is fully voiced, which lends it a surprisingly curious flavor compared to Contra... it's not just one or two announcements and death cries, your characters quip, enemies quip, etc.

I actually bought the game entirely based on the spritework!







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"Re(4):Serious Sam 4: are YOU serious? +PSO2" , posted Fri 22 May 02:17post reply

quote:
Talos Principle!
I remember when I first heard about it, I thought it was a viral/ARG marketing scheme for a new Serious Sam game.

Maybe it was! One of the most interesting things about the original Serious Sam was that beyond all the goofing around, it had one of the most impressive and flexible engines available for a huge range of user creations. I don’t know if it was later outpaced, but I recall it being supremely sophisticated.





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"Re(5):Serious Sam 4: are YOU serious? +PSO2" , posted Fri 22 May 04:33post reply

quote:
I feel like I should be playing Huntdown. Milquetoast name aside, I do like the sprites on display.


I've already been playing this game!

I really like the spritework in the game, but the game is slightly more Blackthorne than Contra (e.g. you can hide in cover, you can't shoot upwards or diagonally, you have a health gauge, you don't move all that fast, but it's not like you have to backtrack and open doors like in Blackthorne). The game is fully voiced, which lends it a surprisingly curious flavor compared to Contra... it's not just one or two announcements and death cries, your characters quip, enemies quip, etc.

I actually bought the game entirely based on the spritework!


Blackthorne is an interesting comparison! When I saw the game my mind went more towards Elevator Action Returns. That's not the best comparison, however, since Huntdown doesn't appear to be as vertically designed or built around the idea of having to wait around to ride the dumbwaiter.





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"Silent Hill is back... kinda" , posted Thu 28 May 08:37post reply

Multiplayer game Dead by Daylight is getting a Silent Hill expansion (it already had expansion packs based on A Nightmare on Elm Street, Halloween, Saw, Stranger Things, Scream, among others). The pack will bring Cheryl Mason (formerly known as Heather) as a Survivor, Pyramid Head as a Killer (even though Pyramid Head and Cheryl have no connection whatsoever) and the Midwich Elementary School as a map.

I suppose this is the closest thing we'll ever see to a proper new Silent Hill game.





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"Re(1):Silent Hill is back... kinda" , posted Thu 28 May 21:48post reply

quote:
Multiplayer game Dead by Daylight is getting a Silent Hill expansion (it already had expansion packs based on A Nightmare on Elm Street, Halloween, Saw, Stranger Things, Scream, among others). The pack will bring Cheryl Mason (formerly known as Heather) as a Survivor, Pyramid Head as a Killer (even though Pyramid Head and Cheryl have no connection whatsoever) and the Midwich Elementary School as a map.

I suppose this is the closest thing we'll ever see to a proper new Silent Hill game.


Well, it's better than a pachinko game.





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"Re(2):Silent Hill is back... kinda" , posted Sat 30 May 01:44post reply

quote:
Well, it's better than a pachinko game.



True. And Dead by Daylight is a fun game, whose mood actually fits with Silent Hill's.

And while I'm not sure the Midwich Elementary School is the best choice for a Silent Hill map (Nowhere, the Toluca Underground Prison and the amusement park would be creepier choices), the developers did choose the most memorable (even if overused) villain and the best protagonist. Sorry, Harry and James, but Cheryl is easily the best hero in the SH franchise.





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"Game Gear is back... kinda" , posted Wed 3 Jun 22:20post reply

Game Gear is back, with a ludicrously tiny screen! The year 2020 continues to come at us from all sides.







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"Re(1):Game Gear is back... kinda" , posted Wed 3 Jun 23:26:post reply

quote:
Game Gear is back, with a ludicrously tiny screen! The year 2020 continues to come at us from all sides.

Hahahaha! I would’ve been disappointed it wasn’t the MCD mini or Saturn mini, but the idea of an even smaller Game Gear is so ridiculous and nutty that I laughed out loud and couldn’t possibly be annoyed. At least the new GG might actually have a battery life of more than two hours, even if none of the games are any good compared with their MD versions. And I say this as someone who thinks the MD mini is the finest of the mini systems.

Is the Master System mini next?!





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[this message was edited by Maou on Wed 3 Jun 23:28]

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"Re(2):Segata Sanshirou is back... kinda" , posted Thu 4 Jun 00:06:post reply

Coincendently, my Saturn is broken, too!





[this message was edited by Professor on Thu 4 Jun 00:07]



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"Re(3):Segata Sanshirou is back... kinda" , posted Thu 4 Jun 08:14post reply

quote:
Coincendently, my Saturn is broken, too!



really not a fan of the new sega shiro guy!

and I found my way to being annoyed by the GG thing. almost $50 for four games? thus nearly $200 for 16? AAA batteries instead of a rechargable? It just does not particularly make much sense.







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"Re(4):Segata Sanshirou is back... kinda" , posted Thu 4 Jun 09:17post reply

quote:
It just does not particularly make much sense.
On the other hand, neither did the 32X! It’s possible that the GG micro is slightly too accurate a recreation of the Sega of old!





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"Re(4):Segata Sanshirou is back... kinda" , posted Thu 4 Jun 19:26post reply

quote:
really not a fan of the new sega shiro guy!

It's like there was a new Space Channel 5, but Ulala was replaced by Hatsune Miku.

Fortunately there is no way in hell this would ever happen!

Ha, ha, ha.

...







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"Re(5):Segata Sanshirou is back... kinda" , posted Fri 5 Jun 01:35post reply

quote:
It's like there was a new Space Channel 5, but Ulala was replaced by Hatsune Miku.

And that's the saddest and most apt metaphor for the entirety of 2020 about changing aesthetics.
quote:
Fortunately there is no way in hell this would ever happen!

Ha, ha, ha.

...







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"Re(3):Segata Sanshirou is back... kinda" , posted Fri 5 Jun 15:10post reply

Wait, Segashiro! That man is our....





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"Re(4):Segata Sanshirou is back... kinda" , posted Sat 6 Jun 01:26:post reply

quote:
Wait, Segashiro! That man is our....



Hah, I looked this up and holy crap. It's literally the original actor's son! I don't see a lot of family resemblance.

Well, while the poor guy doesn't look half as formidable as his father (he seems to have more points into "face" than "strength"), I have to imagine that he has a really good-looking mom.... but according to the internet it seems his mother doesn't exist? Ah well, I'm sure there are no weird cultural issues here. I guess he must have sprung fully-formed from Hiroshi Fujioka's head. Like Athena!





/ / /

[this message was edited by Mosquiton on Sat 6 Jun 01:32]

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"Re(5):Segata Sanshirou is back... kinda" , posted Sat 6 Jun 16:19:post reply

quote:
I have to imagine that he has a really good-looking mom.... but according to the internet it seems his mother doesn't exist? Ah well, I'm sure there are no weird cultural issues here. I guess he must have sprung fully-formed from Hiroshi Fujioka's head. Like Athena!



Fujioka was remarried in 2001 at 55 (back then his wife was 31). Despite his age, he had 3 kids; two daughters and one son. It wasn't publically known until just a few years ago that he did, as he kept it in privacy so that his children could grow up living a normal life. Likewise, his wife is a total commoner and she's never appeared on media.

His first short-lived marriage was in 1987 with an actoress but it lasted for only 3 years; he didn't have any children from then.





[this message was edited by Professor on Sat 6 Jun 16:20]

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"Re(6):Segata Sanshirou is back... kinda" , posted Mon 8 Jun 00:31post reply

quote:

The weird lives of the rich and famous



I guess secret children aren't exactly unheard of for celebrities in general, but having the son appear in a commercial for an Art of Fighting-style reveal is pretty dramatic.





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"Re(7):Segata Sanshirou is back... kinda" , posted Mon 8 Jun 09:30:post reply

Stumbled across this behind the scenes vid.

EDIT: I also didn't realize this was the 3rd Segashiro commercial, here's the 2nd for anyone who misssed it like I did. Shows a bit more backstory including young Segashiro's reaction the day the missile exploded...





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[this message was edited by Ungenesis on Mon 8 Jun 09:38]



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"Re(8):Segata Sanshirou is back... kinda" , posted Mon 8 Jun 11:30post reply

quote:
Stumbled across this behind the scenes vid.

EDIT: I also didn't realize this was the 3rd Segashiro commercial, here's the 2nd for anyone who misssed it like I did. Shows a bit more backstory including young Segashiro's reaction the day the missile exploded...

Sega’s heroic efforts remind me that out of all the classic studios who routinely disappoint us, their intentions are the best. Whereas Konami disappoints us out of a visceral hatred of video games and the consumer, and Capcom disappoints us due to general incompetence and mismanagement, Sega would probably love nothing more than to give us the Saturn mini everyone wants but only received the budget for Game Gear and some delightful commercials.

I was hoping the success of the MD mini in Japan would help, but Zepy’s evil prophecy came true in Asia where there were way too many and they have now been imported back to Japan in hopes of making money off of people who want to play Alien Soldier as is their god-given right and duty.





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"Re(9):Segata Sanshirou is back... kinda" , posted Mon 8 Jun 23:26post reply

quote:
EDIT: I also didn't realize this was the 3rd Segashiro commercial, here's the 2nd for anyone who misssed it like I did. Shows a bit more backstory including young Segashiro's reaction the day the missile exploded...


It's not up to Mr. Driller levels yet, but I'm glad to see they're respecting the lore.

quote:
Sega’s heroic efforts remind me that out of all the classic studios who routinely disappoint us, their intentions are the best.

While I'm glad to see Sega is hearkening back to its glory days, those were the days when Sega did things that made no money and made no sense. I'm not certain there was big demand for the return of Segata Sanshiro but we got at least three new commercials about him and his bloodline. If Sega is even temporarily back to its old habit of throwing money out the window can we at least get a new Virtua Fighter game?







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"Re(10):Segata Sanshirou is back... kinda" , posted Tue 9 Jun 01:47post reply

quote:
If Sega is even temporarily back to its old habit of throwing money out the window can we at least get a new Virtua Fighter game?

Yes, but only the 32X version on the soon-to-be-announced 32X mini.





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"Re(10):Segata Sanshirou is back... kinda" , posted Tue 9 Jun 10:51:post reply

quote:

While I'm glad to see Sega is hearkening back to its glory days, those were the days when Sega did things that made no money and made no sense. I'm not certain there was big demand for the return of Segata Sanshiro but we got at least three new commercials about him and his bloodline. If Sega is even temporarily back to its old habit of throwing money out the window can we at least get a new Virtua Fighter game?



I really do wonder how they came about in deciding to release this new Game Gear Micro-- for its content, the price range is pretty nutty albeit I can see people picking it up because it's nostalgic. If looking at things another way, it costs less than making two rolls on an SNS game or maybe an expensive lunch. It can be powered via USB cable but no HDMI which is unfortunate.

That bonus accessory certainly reminds me of this peripheral I had for my Game Boy!





[this message was edited by Professor on Tue 9 Jun 11:03]



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"DEVOTION is back... kinda" , posted Tue 9 Jun 14:12post reply

website link

(in)famously removed from Steam for containing anti-China symbolism, the game is going to have a limited physical edition in Taiwan, and it looks really amazing. Evidently it will come with the game on a USB drive to deal with the issue of not everybody these days having a CD drive! What a world.







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"Re(1):ALEX KIDD is back... kinda" , posted Thu 11 Jun 12:02post reply

I never quite knew what was going on with Alex Kidd since the first Sega thing I ever encountered was a friend's Mega Drive with Sonic 1, presumably signalling that the earstwhile sort-of-mascot from the Master System had already been shown the door, the outsourced new Alex Kidd has such a charming smile! Is Alex Kidd the OTHER famous Monkey King Son Gokuu who can't throw a kamehameha, or is there something altogether different about him? I may love my MD Mini, but I don't know the first thing about this guy!





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"Re(2):ALEX KIDD is back... kinda" , posted Thu 11 Jun 17:46post reply

quote:
I never quite knew what was going on with Alex Kidd since the first Sega thing I ever encountered was a friend's Mega Drive with Sonic 1, presumably signalling that the earstwhile sort-of-mascot from the Master System had already been shown the door, the outsourced new Alex Kidd has such a charming smile! Is Alex Kidd the OTHER famous Monkey King Son Gokuu who can't throw a kamehameha, or is there something altogether different about him? I may love my MD Mini, but I don't know the first thing about this guy!



Funny that you mention the Monkey King, because back in the day the very first Alex Kidd game was supposed to be a Dragon Ball adaptation, but then the IP rights masters decided otherwise.






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"SHINSEKAI is amazing.... truly! (attn: NOBI!)" , posted Thu 11 Jun 23:26post reply

Switch eshop link

2D underwater science fiction exploration adventure with heavy Jomon art influences made by Capcom.

I SERIOUSLY DON'T KNOW HOW TO SELL THAT GAME HARDER TO THE CAFE THAN THE ABOVE SENTENCE







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"Re(1):SHINSEKAI is amazing.... truly! (attn: " , posted Fri 12 Jun 02:42post reply

quote:
Switch eshop link

2D underwater science fiction exploration adventure with heavy Jomon art influences made by Capcom.

I SERIOUSLY DON'T KNOW HOW TO SELL THAT GAME HARDER TO THE CAFE THAN THE ABOVE SENTENCE



Looks a lot like Waking Mars! I guess it was an apple arcade game originally, so it kind of makes sense. I'll try it!







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"PS5" , posted Fri 12 Jun 06:54post reply

Shinsekai: an underwatervania?! The game that finally redeems underwater games for me after my young self found Echo the Dolphin to be one of the worst games ever made?! We'll find out soon.

Meanwhile: that PS5 sure is curvy! I wonder if the version that lacks a disc drive will be cheaper...certainly a sensible nod to the times. I see that the one thing they've never had the guts to change is their controller layout, which will continue to be hostile to six-button fighting games with four buttons an an awful d-pad. Hmm!





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"Re(1):PS5" , posted Fri 12 Jun 07:52post reply

quote:
Meanwhile: that PS5 sure is curvy! I wonder if the version that lacks a disc drive will be cheaper


It's likely the one with the disc drive will be cheaper, since it can double as a Bluray player. The only caveat being a smaller HDD (which hopefully will be swappable unless Sony wants another Vita situation on their hands).

quote:
I see that the one thing they've never had the guts to change is their controller layout, which will continue to be hostile to six-button fighting games with four buttons an an awful d-pad. Hmm!



I'm more upset they kept the egregious touchpad, or to 99% of developers, the "giant Select button".







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"Re(1):PS5" , posted Fri 12 Jun 08:20post reply

My biggest surprise was Pragmata being revealed NOT being Kojima's new game.

That, or Kojima bought Capcom.





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"Re(2):PS5" , posted Fri 12 Jun 15:36post reply

quote:
My biggest surprise was Pragmata being revealed NOT being Kojima's new game.

That, or Kojima bought Capcom.



You are right!
When the trailer started I thought it had to be a new Kojima game!







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"Re(3):PS5" , posted Fri 12 Jun 22:31post reply

Re: PS5 Judging from the opening of the video, the PS5 will be made out of the air freshener gel balls I have in my bathroom. Too bad the balls decided to aggregate into such an ugly console. The vertical construction is showy and would require a total rearrangement of my current set-up to accommodate. The white color scheme is unwelcome and, much like Nintendo's old systems, will probably oxidize into a urine-yellow in a few years. The disk drive looks like an unsightly cyst that is in need of lancing. Why the console has tail fins is beyond me.

I shouldn't be completely negative so I will say that I liked the trailer for that Capcom game that will probably never come out.





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"Re(4):PS5" , posted Sat 13 Jun 02:49post reply

quote:
The vertical construction is showy and would require a total rearrangement of my current set-up to accommodate.



Fortunately it could be placed also horizontal.
But is still ugly, the irony is that everyone laughed at the new Xbox design that looks like a refrigerator, but this PS5 is the worst design ever.







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"Re(5):PS5" , posted Sat 13 Jun 03:02post reply

quote:
Fortunately it could be placed also horizontal.

I wonder if that's a good idea though.
They obviously struggled with airflow and cooling down this high-end PC, so the vertical position could be a way to maximise temperature exchange surface with the cooler outside.
But it would probably be dangerous for your disks if you take the one with the physical media slot.

Probably waiting for a PS5 slim with slightly less power-hungry component might be the safer option.





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"Re(6):PS5" , posted Sat 13 Jun 05:24post reply

quote:
Fortunately it could be placed also horizontal.
I wonder if that's a good idea though.
They obviously struggled with airflow and cooling down this high-end PC, so the vertical position could be a way to maximise temperature exchange surface with the cooler outside.
But it would probably be dangerous for your disks if you take the one with the physical media slot.

Probably waiting for a PS5 slim with slightly less power-hungry component might be the safer option.



Am I the only one who notices that these new generation of system really do not have anything new to give aside from how it looks? What are we really getting that we haven't had during the late 90s early 00s?

I mean, these games still have loading times, graphics are already realistic and great looking but quite frankly all looks the same(minus switch), still confined to play online against just those who have that system and not other systems, and no extra technology. Maybe I am missing something. I know you can go in details with graphics and sound but still, it's nothing evolutionary.

To tell you the truth, the only thing I would assume with be an evolution in gaming is , well going into a VR world matrix style.





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"Re(7):PS5" , posted Sat 13 Jun 07:18post reply

quote:
Am I the only one who notices that these new generation of system really do not have anything new to give aside from how it looks?
What are we really getting that we haven't had during the late 90s early 00s?

EXCELLENT! You have now fully proved your MMC credentials. Now say it loud, together with me, Iggy, and Juan: "I hate video games!"

I'll see you on Mega Drive, where all the fun is. Maybe PC or Switch if I get wild.

Also: VR still kind of sucks, too! Except for Beat Saber and Tetris Effect 3D, I guess. Maybe one day we won't need those dumb helmets.





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"Re(8):PS5" , posted Sat 13 Jun 08:55post reply

quote:

Also: VR still kind of sucks, too! Except for Beat Saber and Tetris Effect 3D, I guess. Maybe one day we won't need those dumb helmets.

Counterpoint: if RE Village is in VR, and Chris get blessed with the same kind of shirtless mods that made Carlos such an interesting character, that would be... Bad! That would be very bad and terrible, as I was saying in the other thread.
I won't fall for your... 6-packs anglerfish, Capcom!







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"Re(9):PS5" , posted Sat 13 Jun 10:44post reply

quote:
shirtless mods that made Carlos such an interesting character, that would be... Bad! That would be very bad and terrible, as I was saying in the other thread.
. There is some cross-thread (erotic) continuity going on here (“cross-play?”) and I couldn’t be more pleased. Short of also incorporating the ever-expanding (“expanding?”) writing thread MMC lore, that is.

But enough positivity! Les jeux video, c’est de la merde!

Or maybe I’m just bitter that VR still makes me physically ill after about 15 minutes.





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"Re(10):P4G Steam" , posted Sun 14 Jun 06:17post reply

Persona 4 Golden is out on Steam...right now.







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"Re(7):PS5" , posted Sun 14 Jun 23:25post reply

quote:



Am I the only one who notices that these new generation of system really do not have anything new to give aside from how it looks? What are we really getting that we haven't had during the late 90s early 00s?

I mean, these games still have loading times, graphics are already realistic and great looking but quite frankly all looks the same(minus switch), still confined to play online against just those who have that system and not other systems, and no extra technology. Maybe I am missing something. I know you can go in details with graphics and sound but still, it's nothing evolutionary.

To tell you the truth, the only thing I would assume with be an evolution in gaming is , well going into a VR world matrix style.


Yeah, there was nothing revolutionary about what has been seen so far, it's just a bit beefier graphics and processing power. Plus, there's definitely a sense of diminishing returns as far as graphics go. Maybe things will be more impressive when I upgrade to a 4K television? But since I would need a new television, a new house to store that gargantuan set (and maybe cybernetic eyeballs so I can appreciate all those K's I bought) I'm not in any rush to get one of these new systems.







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"Re(8):Lego Super Mario" , posted Wed 17 Jun 11:57:post reply

Forget the PS5, here's something I actually care about: LEGO SUPER MARIO. My early teen, Lego-building self would have gone crazy over the prospects. I still might. As is true with the games itself, the only real blemish is the miserable inclusion of Koopa Jr., but let's ignore him and gaze upon the glory of World 1-1 made out of blocks instead until it all comes out July 10 in Japan and August 1 everywhere else.

Edit: I mean, I probably would have skipped the bluetooth gimmicks and just made more elaborate stages, but it's a good place to start.





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"Re(9):OH SNAP!" , posted Thu 18 Jun 01:25:post reply

Meanwhile...Pokemon Snap is back, and being developed by Bandai-Namco.





[this message was edited by sfried on Thu 18 Jun 01:35]



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"Re(9):Lego Super Mario" , posted Thu 18 Jun 01:38post reply

While I'm amused by the Stanley Kubrick house the Lego family is living in I do wish the sets didn't rely on bluetooth gimmicks. Mario's dead, black eyes when he's not activated are not much fun. Here I was hoping for a regular yellow Lego-person Mario and a giant Mario you could build out of bricks for when Mario puffs up from having a horrible allergic reaction to mushrooms.







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"Re(10):Lego Super Mario" , posted Thu 18 Jun 02:01post reply

quote:
While I'm amused by the Stanley Kubrick house the Lego family is living in I do wish the sets didn't rely on bluetooth gimmicks. Mario's dead, black eyes when he's not activated are not much fun. Here I was hoping for a regular yellow Lego-person Mario and a giant Mario you could build out of bricks for when Mario puffs up from having a horrible allergic reaction to mushrooms.

I would think they're once again experimenting with STEM-like creation kits similar to LABO.

Granted regular Mario Lego set would be nice, but most Lego I own tend to be assembled once and left as it. I'd say the gimmicks are meant to encourage people to constantly reassemble/rearrange their setups into something more intricate, like a Rube Goldberg Machine of bluetooth gizmos.







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"Re(2):Re(10):Lego Super Mario" , posted Thu 18 Jun 03:30post reply

quote:
I would think they're once again experimenting with STEM-like creation kits similar to LABO.

Granted regular Mario Lego set would be nice, but most Lego I own tend to be assembled once and left as it. I'd say the gimmicks are meant to encourage people to constantly reassemble/rearrange their setups into something more intricate, like a Rube Goldberg Machine of bluetooth gizmos.


That's true, I was hoping for something more intricate but they seem to be aiming for a more tactile Super Mario Maker.

Wait, do these Lego sets come with Amiibo support?







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"Old games for old people" , posted Wed 24 Jun 00:48post reply

So the NGP is back from the dead
https://www.snk-corp.co.jp/us/games/ngpcs/
Bring that to PC! And also re-release the three SvC games, I'll multi-buy them at any price.

And also, the best recent Iga game is getting a sequel
https://www.youtube.com/watch?time_continue=3&v=Ynesdjzxix0&feature=emb_logo





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"Re(1):Old games for old people" , posted Wed 24 Jun 02:03post reply

quote:
And also re-release the three SvC games, I'll multi-buy them at any price.



A Card Fighters Clash port with added online was my dream for years.
Instead they released that DS game. What a waste.





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"Re(1):Old games for old people" , posted Wed 24 Jun 02:15post reply

quote:
So the NGP is back from the dead
https://www.snk-corp.co.jp/us/games/ngpcs/
Bring that to PC! And also re-release the three SvC games, I'll multi-buy them at any price.

And also, the best recent Iga game is getting a sequel
https://www.youtube.com/watch?time_continue=3&v=Ynesdjzxix0&feature=emb_logo



That's great; the NGPC games are very charming! And somehow, my opinion is that their style is even more attractive now than it was back then!

---

quote:
A Card Fighters Clash port with added online was my dream for years.
Instead they released that DS game. What a waste.


Was the DS game different from the NGPC one? I never played any of them, so I always assumed the DS game was just a port.





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"Re(2):Old games for old people" , posted Wed 24 Jun 02:56post reply

quote:

Was the DS game different from the NGPC one? I never played any of them, so I always assumed the DS game was just a port.



The DS game was a new game, they changed the system, and ruined it.
In previous games you could have only 3 cards in play at a time, now you could place much more (8 I think? I'm not sure, last time I played this game was years ago) and practically any strategy was meaningless when for winning it was easier to flood the game with lots of low cost cards overwhelming the opponent.
Also no online, right when Nintendo Wi-Fi Connection enabled games were all the rage (Pokemon Diamond&Pearl was released 1 year before CF:DS) made the game even more dead.







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"Re(3):Old games for old people" , posted Wed 24 Jun 03:15post reply

Also the DS game changed the esthetics and added an energy system like Magic, which the NGP games really didn't need.





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"Re(1):Old games for old people" , posted Wed 24 Jun 18:55post reply

quote:
And also, the best recent Iga game is getting a sequel
https://www.youtube.com/watch?time_continue=3&v=Ynesdjzxix0&feature=emb_logo



They aren't really publicizing it, and I haven't seen it in discussion elsewhere yet. But if you look at the HUD at any point in the trailer, under the health bar is a prompt for "P2 Push Button" and the Selected Character indicator has a P1 on it. All signs point to this one having co-op multiplayer!





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"Re(4):Old games for old people" , posted Wed 24 Jun 21:00post reply

Thanks for the information! I must admit I didn't follow the news on the SvC card games, and after doing some research, the NGPC ones do seem to be much more interesting. And while the Pokémon strategy of simultaneously releasing two nearly identical games may be greedy, in this case I do like the idea, since the players can choose the version based on the company they prefer (and even the playable kids are different in each version).

It's a shame I didn't follow these games back then. Then again, I'm awful at card games, so maybe it was for the best.





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"Re(5):Old G games for old people in HD" , posted Thu 25 Jun 01:38:post reply

quote:
Thanks for the information! I must admit I didn't follow the news on the SvC card games, and after doing some research, the NGPC ones do seem to be much more interesting. And while the Pokémon strategy of simultaneously releasing two nearly identical games may be greedy, in this case I do like the idea, since the players can choose the version based on the company they prefer (and even the playable kids are different in each version).

It's a shame I didn't follow these games back then. Then again, I'm awful at card games, so maybe it was for the best.



Glad NGPC games are coming but would like to see more then just 3 games.


In other news, we finally get our hands on that title we all been asking for,
I bring to you G DARIUS in HD, announcement.
Update
VIDEO





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"The World Ends With Anime" , posted Fri 26 Jun 05:45:post reply

As what comes as quite a welcome surprise personally, Squenix's The World Ends With You is going anime. First details will be unveiled at Anime Expo Lite on July 4.



...wait what, Anime Expo is running a convention amidst the pandemic?





[this message was edited by Professor on Fri 26 Jun 05:49]



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"Re(6):Old G games for old people in HD" , posted Fri 26 Jun 08:22post reply

I get confused by all these darius games, to where I haven't purchased any of the collections. they're all like "well it has THESE games on it but also THESE ones if you purchased it on this day, in this configuration, and also THESE are DLC, and also it costs $90"

it's a bit too much!







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"Re(1):The World Ends With Anime" , posted Fri 26 Jun 09:53post reply

quote:
...wait what, Anime Expo is running a convention amidst the pandemic?

I was about to be baffled, too, but then I realized they’re running the whole thing virtually! Pretty robust guest list with multiple channels so you can simulate the fun of running distractedly between different rooms!

quote:
I get confused by all these darius games, to where I haven't purchased any of the collections.
Literally the only thing more confusing is trying to figure out what they’ve apparently done with Bokujou Mongatari in the US by giving the old Harvest Moon name to a new foreign-made set of games while renaming the Bokumono something new?! I have to look it up all over again every time!





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"Re(3):Little Witch Nobeta" , posted Mon 29 Jun 02:30post reply

Not to be confused with Trigger's debut OAV-turned-TV series Little Witch Academia or that other visual novel raisinngsim with Littlewitch in the name, Little Witch Nobeta has slowly been climbing the Steam popularity ranks due in part to its hyper contrasted moe-aesthetics with brutal, Souls-like third-person Gears of War style gameplay. I was made aware of this title from seeing a random gif of the titular witch tripping (completely wholesome stuff, don't worry), that made me try out the demo in curiosity. It turns out said "cute" tripping functioned as a mechanic for punishing players for depleting all their stamina, which is considerably excruciating during boss fights where being stun-locked could be a real threat, and boy does it really take its source material quite serious with its nice gothic interiors, spooky atmosphere, and enemies that will close the gap on you quickly. (No Estus Flask expy, as you'll be dependent on recovery gems that are "cursed": Using one means that upon death you lose half your souls-currency collected, kind of a midway point between Dark Souls and Dragon Quest.) Enemies are at times heavy on the i-frame dodging, but there's a little dash of Touhou in there that grazing projectiles and the like replenishes your mana i.e. your ammunition more.

Oh yeah, the Gears of War comparison...isn't coincidental. The spells you acquire are stand ins for your rifle, shotgun, machine-gun, etc. with different elemental properties. There's a fair amount of puzzle elements, but at most times its level design rewards you for using your abilities to get to seemingly out-of-reach places.







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"Re(4):Little Witch Nobeta" , posted Mon 29 Jun 07:24post reply

This game looks to be very much in the inescapable DS sub-genre. But when avoiding attacks must she roll around on the ground in such an unsightly manner? Couldn't she pirouette or something else that's a bit more dignified?







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"Re(5):Little Witch Nobeta" , posted Mon 29 Jun 07:39post reply

quote:
This game looks to be very much in the inescapable DS sub-genre. But when avoiding attacks must she roll around on the ground in such an unsightly manner? Couldn't she pirouette or something else that's a bit more dignified?


She does have a backstep/pirouette of sorts, not to mention a countermove/parry that's really hard to pull of (something about using the melee attack just as they're about to hit you with an attack).

Also there are two more bosses/areas in the Early Access. I was fairly impressed by the second area...and how the second boss really managed to school me into really taking its attacks seriously. They really do employ some "anti-dodgeroll spamming" by giving bosses moves that slightly draw you in before delivering a hit, which requires some well-timed i-framing. Luckily said bosses telegraph their windups really well to prepare you for the hit. It's almost rhythm-game-esq in that regard.