The Mega Drive (Mini) Thread - http://www.mmcafe.com/ Forums


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"The Mega Drive (Mini) Thread" , posted Tue 17 Sep 12:09post reply

Visualshock! Speedshock! Soundshock!

That’s right, it’s time to set your 68000 heart on fire for the Mega Drive (Mini) thread!

Use this thread to talk about your wonderful MD Mini and how you have bought ten copies to thank our masters at M2 and to convince Sega to make a Mega CD Mini next, or about your MD memories or favorite games in general which may or may not be included. And if you’ve never played a Mega Drive, IT IS TIME TO GET WITH THE PROGRAM

The MD Mini feels more momentous than other minis, not only because Sega has gone its customary extra mile with M2 on emulation and twice as many games, but because it’s basically reintroducing the console to Japan, where it was for niche enthusiasts. And unlike the SFC Mini, where I can think of literally 29 significant games** off the top of my head that aren’t there, the (Japanese) MD Mini is only missing about six important games (Shining Force II, Phantasy Star II, Alien Soldier, Ristar, Strider, and Rocket Knight…and I suppose the other Sonic games, if you must).

For localized nostalgia purposes, it does make sense that the US version trades the godly Langrisser II and Musha Aleste for mediocre American platform games, so shouldn’t they also have at least included one of the EA sports games that made the system a hit there, as well as Zero Wing in honor of the 1990s English-speaking internet’s favorite mistranslated ship captain? “Take off every ‘ZIG!’”



(**In case you were curious: FFIV, FFV, Chrono Trigger, Seiken Densetsu 3, RomaSaGa 2, RomaSaGa 3, Live-A-Live, Front Mission, Tactics Ogre, Estpolis II, Mother 2, Shin Megami Tensei, DQV, DQVI, Soul Blader, Illusion of Gaia, Tenchi Souzou, Toruneko, Fuurai No Shiren, Star Ocean, Tales of Phantasia, Harvest Moon, Akumajou Dracula, Puyo Puyo 2, Magical Quest, Super Mario Collection, Turtles in Time, Final Fight, Super Bomberman 2)





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"Re(1):The Mega Drive (Mini) Thread" , posted Tue 17 Sep 16:18:post reply

I heard that, despite being rather great given the selection, and the insane attention to detail to the point you could recreate your very own "Tower of Power", The Mega Drive/Genesis Mini is not exactly M2's finest in terms of port accuracy and quality (some minor sound/music issues and noticable input latency). What's worse, the lack of interpolation means some games can cause noticable pixel shimmering.

That said, it's still leagues better than what Sony had with its own offering. And given its robust lineup and catalogue is definitely presenting more value than what the SNES Mini had.

(Also Maou, if I recall, Super Castlevania 4 was on the SNES Mini.)

Meanwhile, NERD has been steadily getting better at this porting "game", too. (Even looking to the Super NT for some minor graphical enhancements?)

So...Sega does what NintenDid?





[this message was edited by sfried on Tue 17 Sep 17:10]



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"Re(2):The Mega Drive (Mini) Thread" , posted Wed 18 Sep 03:14post reply

Wha, what's this? A sign of imperfection from our lord and savio(u)r, M2? Ah, well...42 games was a lot of games to port, and ...

Let me try again. Just like a fundamentalist who's presented with 250 million year old dinosaur fossils and retcons them into 6000 year old leviathans, I have hereby retroactively remembered all those issues as having been there in the original MD release, as well!

I do look forward to going through every one of these games when my MD Mini arrives in the mail and reporting, hopefully with all of you! As a Lunar/Game Arts zealot, I'm super-excited to have a working copy of Alisia Dragoon, and anyone who comes into my house is going to be forced to play Gunstar Heroes straight through to the end, every time.

NOW TELL ME YOUR MEGA DRIVE STORIES


(and sfried, we're both right: Dracula is not in the SFC Mini but is in the SNES Mini, likely reflecting the series' much greater popularity abroad...kind of like...the MD!)






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"Re(3):The Mega Drive (Mini) Thread" , posted Wed 18 Sep 09:35post reply

quote:
Wha, what's this? A sign of imperfection from our lord and savio(u)r, M2? Ah, well...42 games was a lot of games to port, and ...

Let me try again. Just like a fundamentalist who's presented with 250 million year old dinosaur fossils and retcons them into 6000 year old leviathans, I have hereby retroactively remembered all those issues as having been there in the original MD release, as well!

I do look forward to going through every one of these games when my MD Mini arrives in the mail and reporting, hopefully with all of you! As a Lunar/Game Arts zealot, I'm super-excited to have a working copy of Alisia Dragoon, and anyone who comes into my house is going to be forced to play Gunstar Heroes straight through to the end, every time.

NOW TELL ME YOUR MEGA DRIVE STORIES


(and sfried, we're both right: Dracula is not in the SFC Mini but is in the SNES Mini, likely reflecting the series' much greater popularity abroad...kind of like...the MD!)




Well, I ordered but planned to keep it as a collection. If I play it, I may spend to much time with the no time I have. If it was handheld, yes. But The games are addicting! Sorry wont have a review.





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"Re(4):The Mega Drive (Mini) Thread" , posted Wed 18 Sep 12:28post reply

I don't have anything to contribute regarding this MegaDrive mini, but since good Maou asked for old stories, there I go.

While I've always been (and always will be) a Nintendo man, I have really fond memories of swapping consoles with a friend for a couple of weeks when I was a kid, and being able to play Aladdin, Shinobi 3, Shadow Dancer, Sonic (I always liked 1 better than 2 for some reason), Duck Tales and, above all, every entry on the Streets of Rage series. I love Final Fight with a passion, but Bare Knuckle and its music from another world will always have a place in my heart.

My console-swapping friend, on the other hand, always spent all of his Super Nintendo time playing Legend of Zelda, as any sensible person would do.






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"Re(5):The Mega Drive (Mini) Thread" , posted Wed 23 Oct 14:06post reply

I bet you thought I forgot about this thread! ...Well, maybe I did, but I was nowhere near a TV to hook up this glorious little system until recently, so!

The hardware: it's so...mini! Very cute. Much has been made of how the original designer was called in to do this one, which explains the loving details like the (pointless (but essential)) movable headphone volume switch and cartridge slot. The removable expansion port cover to connect the non-existent-but-desperately-needed Mega CD Mini pains me.

That menu: as Spoon noted ages ago, the Koshiro Yuuzou music that cheerfully greets you on startup is perfect, with all the right beats that sound just like they're about to segue into Dreams Come True bassist Nakamura Masato's Sonic 1 and 2 soundtracks until they don't. It's a thoughtful touch that changing the language to English transforms all the box art to the super-shitty American versions, which I'm sure will be nostalgic for someone, somewhere.

The games: a friend and I zipped through the never-released Tetris port (whatever), Sonic 2 (platformers are somehow harder on larger TV screens now), Musha Aleste (outstanding as always) and Gunstar Heroes (ditto). With a super early 1990 release like Musha Aleste, we were impressed by how much was going on screen without any slowdown. Going beyond Sega of America's marketing about imaginary magic processors, arcade-style games always did seem to shine on this much weaker system compared to the SFC, and I wonder why. With a game this early, it can't even that that people had learned to use the hardware better after some time. How is this happening?

You bet your @$$ I'll be constantly resurrecting this thread like Dracula as I slowly do decades-overdue playthroughs of treasures like Alisia Dragoon, Phantasy Star IV, Langrisser II, Landstalker, and Thor, all with regular Puyo Puyo 2 breaks. Goodbye, other video games!





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"Re(6):The Mega Drive (Mini) Thread" , posted Mon 6 Jan 00:48:post reply

quote:
I bet you thought I forgot about this thread! ...Well, maybe I did, but I was nowhere near a TV to hook up this glorious little system until recently, so!

The hardware: it's so...mini! Very cute. Much has been made of how the original designer was called in to do this one, which explains the loving details like the (pointless (but essential)) movable headphone volume switch and cartridge slot. The removable expansion port cover to connect the non-existent-but-desperately-needed Mega CD Mini pains me.

That menu: as Spoon noted ages ago, the Koshiro Yuuzou music that cheerfully greets you on startup is perfect, with all the right beats that sound just like they're about to segue into Dreams Come True bassist Nakamura Masato's Sonic 1 and 2 soundtracks until they don't. It's a thoughtful touch that changing the language to English transforms all the box art to the super-shitty American versions, which I'm sure will be nostalgic for someone, somewhere.

The games: a friend and I zipped through the never-released Tetris port (whatever), Sonic 2 (platformers are somehow harder on larger TV screens now), Musha Aleste (outstanding as always) and Gunstar Heroes (ditto). With a super early 1990 release like Musha Aleste, we were impressed by how much was going on screen without any slowdown. Going beyond Sega of America's marketing about imaginary magic processors, arcade-style games always did seem to shine on this much weaker system compared to the SFC, and I wonder

-- Message too long, Autoquote has been Snipped --


Good Info Maou. Looks like it was everything you hope to be. Glad that its turning out good in general. SEGA gets no love ever since the original Genesis. Can only hope that they do actually release a Saturn Mini. But can it deliver a product that can move the masses to a black friday fight for the system? Maybe not. Some will say cost is expensive. For me, I think it needs three very important things.

1. No loading Time. Emulation needs to run games with no loading time......ever. Does it really make since to have loading times in games? I mean even in this day in age, there is still loading times. i thought it would be dead this decade. Even cartridge games like DS and Switch have load times. That is extremely weird. I am not a tech guy when it comes to loading so maybe someone can fill me in on why its necessary to have loading time. Did the Playstation Mini have loading times in the games?

2. Sounds and Graphics Should Be Enhanced. No question here. There should be graphic options to make the sound and graphics better some how. Enhanced, HD, whatever you can call it. Something that can make it look clean and smooth for most 3D games.

3. Games should be fully translated. Well, at least the Japanese games. Lets be serious. 99% of the best games for the Saturn came from Japan and where not released in America. Will that be an easy task? Should be. Sega should reach out to all those fan developers who have been translating games lately.





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"Re(7):The Mega Drive (Mini) Thread" , posted Mon 6 Jan 04:44post reply

quote:
1. No loading Time. Emulation needs to run games with no loading time......ever. Does it really make since to have loading times in games? I mean even in this day in age, there is still loading times. i thought it would be dead this decade. Even cartridge games like DS and Switch have load times. That is extremely weird. I am not a tech guy when it comes to loading so maybe someone can fill me in on why its necessary to have loading time. Did the Playstation Mini have loading times in the games?


If you mean to ask why loading times still exist for modern games, that is because larger and more complex games continue to increase not only the amount of data that must be moved and processed, but can also increase how often data must be moved. Data transfer may be fast, but it isn't instantaneous. Even your Switch is loading data from cart to (often faster) internal memory, but the loading itself takes time. Then you have compressed data, and caching, and texture data to pass to the GPU, and...


In regards to why you may want to retain loading times for emulation, that is because things may start to break if you significantly reduce or remove load times.

If the load time is from the system processing data, then the only way to speed it up is to speed up the emulation of the system itself. Basically, to activate a fast-forward function during loading. But how do you determine when to start fast-forwarding and when to stop? You obviously don't want to fast-forward the regular gameplay, but an emulator isn't going to know what is gameplay and what isn't.

Note that it is possible to safely shortcut some set-up loading with save states. I'm pretty sure some commercial emulation packages do this to skip boot up sequences in some arcade titles. Particularly, this is how I assume games like the PC port of Twinkle Star Sprites was handled. TSS has a modern PC menu "wrapper" around the emulated gameplay, and pressing to button to play will jump you straight into the emulated game (even skipping the "How To Play" instructions); I assume this is done by loading a save state while tweaking any necessary values to fit whatever set-up is necessary.

If the load time is from a physically slow data transfer, such as a CD drive, then it is a different story. Indeed, an emulator coder would have to go through additional effort to "emulate" slower load times. The potential issue with eliminating this kind of load time is that games were sometimes coded with the expectation that this load time would be present. 98% of games might have zero issue with such load times eliminated, while the remaining 2% have anything from minor to fatal issues.







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"Re(8):The Mega Drive (Mini) Thread" , posted Sat 11 Apr 07:16post reply

What better time to break out all 42 games of the glorious MD Mini than a global lockdown? Here are some impressions from someone with a huge appreciation for Mega Drive but who, back then, really only spent time with a select few games and the rest on the Mega CD:

Alisia Dragoon: This rare non-CD-based Game Arts treasure is pretty tough and it's got that weird bad MD metallic instrumentation, but it was really cool as a Lunar megafan to see that the series' aesthetic of pseudo-Assyrian carvings from MCD Lunar 1's ROCKING opening actually originates here!

Gunstar Heroes: Still more fun and cuter than any Contra!

Game No Kanzume Otokuyou/A Can Packed Full of Games: HOLY COW, this has Penguin Land in it and I didn't even notice until today?!

Shining Force, Landstalker: Towering achievements, though I do wonder why so many of the great Sega system RPGs had to make all dialogue boxes make those bloop-bloop sound effects ALL the time.

Bare Knuckle 2: I never really played these iconic Sega beat em ups, but you sure can see Blaze's underwear when she jumpkicks!

Story of Thor/Beyond Oasis: I remember a friend had this obscure Zelda-Aladdin cross, and those late-gen MD graphics are HOT HOT HOT. I feel like we're practically headed to Saturn.

Sonic 2: The second-best Sonic is oddly glitchy here.

Dynamite Headdy: Treasure managed to get two whole entries, yet I still can't believe this is here instead of the peerless Alien Soldier. VISUAL SHOCK!

Vampire Killer/Castlevania Bloodlines: This B+ but highly creative Dracula game probably could have sold countless more MD Minis if it hadn't appeared in that Konami collection at the same time.

Phantasy Star IV: I've been wanting to place this for years on a friend's recommendation and have always been impressed by the series' in-game still frame animations, though I'm surprised the field graphics basically still look like Phantasy Star II.

Puyo Puyo 2: My favorite puzzle game I'm bad at!

Musha Aleste: The first ten seconds of action and music are the most Mega Drive thing on the entire collection, and the most exciting start to a space shooter until at least Ikaruga.

Monster World IV: What beautiful art! It also feels like we're moving into Saturn, even if the level design of having to go into every door to beat monsters before a pathway opens isn't much fun.

Langrisser II
: Like old sports games, I'm not sure how appealing it is to go back and play early strategy RPGs, but it's an impressive effort and I see they had a huge variety of facial portraits for character text boxes before the Lunar remakes did!

Rockman Megaworld/Wily Wars: Is it the fault of a port of a port that I'm even worse at Rockman 2 now? One thing's for sure: I definitely can't defeat Air Man (anymore).





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"Re(9):The Mega Drive (Mini) Thread" , posted Mon 13 Apr 13:31post reply

quote:
What better time to break out all 42 games of the glorious MD Mini than a global lockdown? Here are some impressions from someone with a huge appreciation for Mega Drive but who, back then, really only spent time with a select few games and the rest on the Mega CD:

Alisia Dragoon: This rare non-CD-based Game Arts treasure is pretty tough and it's got that weird bad MD metallic instrumentation, but it was really cool as a Lunar megafan to see that the series' aesthetic of pseudo-Assyrian carvings from MCD Lunar 1's ROCKING opening actually originates here!

Gunstar Heroes: Still more fun and cuter than any Contra!

Game No Kanzume Otokuyou/A Can Packed Full of Games: HOLY COW, this has Penguin Land in it and I didn't even notice until today?!

Shining Force, Landstalker: Towering achievements, though I do wonder why so many of the great Sega system RPGs had to make all dialogue boxes make those bloop-bloop sound effects ALL the time.

Bare Knuckle 2: I never really played these iconic Sega beat em ups, but you sure can see Blaze's underwear when she jumpkicks!

Story of Thor/Beyond Oasis: I remember a friend had this obscure Zelda-Aladdin cross, and those late-gen MD graphics are HOT HOT HOT. I feel like we're practically headed to Saturn.

Sonic 2: The second-best Sonic is oddly glitchy here.

Dynamite Headdy: Treasure managed to get two whole entries,

-- Message too long, Autoquote has been Snipped --


I want to like Alisia Dragoon, but I dont understand that well the powerup system.

The game that impressed me on how good it was vecause I have never played one is Road Rash







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"Re(10):The Mega Drive (Mini) Thread" , posted Mon 14 Feb 12:19post reply

You'd better believe I'm saving the MD Mini thread from getting scrolled off the active threads page, and not just because I'm having such huge fun with Phantasy Star IV at last! The Koshiro Yuuzou menu music is so impressive, especially that little ditty at 1:20 that makes use of the ugly-fun Mega Drive bass. It's interesting to hear such Sonic-esque music out of Koshiro, and a good reminder that MD sound could have been a lot greater overall if there had been sound programmers as good as the Sonic 1 and 2 people for every game.

They are still readily available in Japan and elsewhere, and I'm quite impressed they include all language versions (where available) matched to the OS language you select. In conclusion: Phantasy Star IV is great, I keep calling Fal/Rika "Nei" by accident, and everyone should consider whether they are demonstrating sufficient devotion to the Mega Drive compared with unofficial Mega Drive idol/megafan Aizawa Memi.





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"Mega Drive Mini (CD) TWO!!!!!" , posted Sat 4 Jun 06:59:post reply

Ye gods, our brutal sacrifices of Super Famicoms on a pyre prayers have come true: IT IS THE MEGA DRIVE MINI 2!!!!!

Mere HOURS before this, I was rambling to Iggy about how I would convert him to the glorious Mega Driver Army, and now here we have it, a new version of the best of the mini consoles, again with M2 on emulation, now with a 50+ game library that includes Mega CD games just like we've always dreamed!

It's got Game Arts' career-making 3D space shooter, Silpheed! Sonic CD! Shining Force CD! Legendarily unavailable action RPG Popful Mail!! Why, if they manage to untangle the rights to get the superior Mega CD versions of Lunar 1 and 2, Urusei Yatsura, and Time Gal, they will have all the MCD games the most incredible lineup in history and I will literally buy five copies so I can walk around with extras in my backpack to force upon random people/mail to Cafe members, whether they want one or not!

Time to (re) set the 68000 Heart on Fire!

EDIT: there will be 20 (?!) Mega CD games since M2 was secretly working on MCD emulation even before Sega asked if they would do it. I LOVE IT. Since there are only maybe 77 MCD games period, maybe they really WILL achieve Lunar 1 and 2, the holy grails of MCD and never reissued anywhere in their pristine original forms!





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"Re(1):Mega Drive Mini (CD) TWO!!!!!" , posted Mon 27 Jun 05:37post reply

I will happily Maoublog alone forever about Mega CD just like with Lupin, but any fellow Mega Driver should jump in---I just know some of you were part of the non-SFC heretics growing up!

They've already announced wonderful base MD games not on the first MD Mini: Fantasy Zone, Shining and the Darkness, Thunder Force IV, the unreleased Star Mobile port (!!), and somehow even got the rights for the Nadia RPG (!!!!). With 30 out of 50 non-MCD games, I'm sure they'll get Treasure's glorious Alien Soldier, ahead-of-its-time Phantasy Star II, and Shining Force II.

Much more exciting are the limited 20 out 50 slots for MCD, which is secretly the Dreamcast of 16-bit with a small but great library that is better than PCE (you heard it here first). 20 out of 77 known MCD games gives you (me) a good chance of getting all the best ones, but also nail-biting if they start to take on dead weight. The first five announced were solid, the next three less so. If they don’t make a single mistake, there are 11 key games left for 12 slots.

They have:

1. Sonic CD
2. Popful Mail
3. Shining Force CD
4. Mansion of Dreams/Hidden Souls
5. Silpheed
6. Starblade
7. Ninja Warriors
8. Nightstriker (I was initially disappointed, but people seem to LOVE it)

They need:

9. Lunar 1
10. Lunar 2
11. Yumimi mix
12. Garou Densetsu Special
13. Final Fight CD
14. Time Gal
15. Urusei Yatsura (if they mananged to get Nadia, why not this one as the new TV show airs?)
16. Keio Flying Squadron
17. Shadowrun
18. Switch/Panic
19. Den’nin/Robo Aleste

I was feeling pretty confident until I dug through the entire list of releases and found a few threats, all of which are way weaker than what I have, but are they possible!?

Hated rivals:

1. Prince of Persia (people seem to like this version, maybe the music)
2. Legend of the Three Kingdoms III (I’m worried about this popular edition)
3. Shin Megami Tensei (they’d better not waste space on what was really a SFC icon)
4. Captain Tsubasa (I would be so annoyed)
5. Heimdall (somewhere on the internet there is a super fan of this RPG)
6. After Burner III (they already have After Burner II)
7. Dark Wizard (I hear this one is good, too…uh oh)
8. Night Trap (yes, it did come out in Japan, too, though its best known version was the US Congressional Hearings Fearmongering edition)
9. Lethal Enforcers II (yikes)
10. Echo the Dolphin CD (god no)





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"Re(2):Mega Drive Mini (CD) TWO!!!!!" , posted Mon 27 Jun 10:54post reply

quote:
10. Echo the Dolphin CD (god no)


I'd expect Ecco CD to get a spot. Ecco is a title that is strongly associated with the Genesis/Mega Drive.

As Sega is also releasing a flight stick accessory(?!), After Burner III might have a higher chance than you'd otherwise expect.







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"Re(3):Mega Drive Mini (CD) TWO!!!!!" , posted Mon 27 Jun 11:15post reply

quote:
I'd expect Ecco CD to get a spot. Ecco is a title that is strongly associated with the Genesis/Mega Drive.

As Sega is also releasing a flight stick accessory(?!), After Burner III might have a higher chance than you'd otherwise expect.

These are good points---though on the other hand, Ecco was never a significant series in Japan, which is my orientation when talking about MD Mini 1 and 2 since the first one required weird game substitutions abroad and the second one would need way more (if it even releases) since most announced titles thus far were never translated.

It's a great point on After Burner III being more likley in light of the wonderfully insane move to release a special MD Mini version of the X68000's beloved Cyber Stick to use with After Burner II, which MD Mini project leader Okunari Yousuke had dreamed of ever since his high school days! He's said you ought to have several games besides After Burner II to use the Cyber Stick with, pointing to the included MCD flying games Starblade and Night Striker, so that could be another reason for After Burner III.

People might enjoy Okunari's latest interview with Famitsu, which talks about his mad quest for the Cyber Stick, which even Sega higher-ups viewed quizzically, as well as his adventure wandering to four or five different rightsholders to get the okay for the first-ever re-release of the Nadia RPG, which ends differently from the TV show and some people believe reflects the original scenario, before the infamous filler episodes and changes to the finale. Either way, it is amazing it's here!





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"Re(2):Mega Drive Mini (CD) TWO!!!!!" , posted Tue 28 Jun 03:16post reply

quote:
Nadia RPG (!!!!).



What???
I remember reading good things about this game, but being a JP exclusive never played it (I don't even know if years later someone did a translation patch or not).

quote:

12. Garou Densetsu Special



Did this port had anything special?







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"Re(3):Mega Drive Mini (CD) TWO!!!!!" , posted Tue 28 Jun 04:41post reply

quote:
I remember reading good things about this game, but being a JP exclusive never played it (I don't even know if years later someone did a translation patch or not).



The Genesis/Mega Drive Nadia game was fan translated about a decade ago.
https://www.romhacking.net/translations/1630/

NES game was fan translated in 1998.
https://www.romhacking.net/translations/194/





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"Re(4):Mega Drive Mini (CD) TWO!!!!!" , posted Tue 28 Jun 06:35post reply

No Eternal Champions?





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"Re(5):Mega Drive Mini (CD) TWO!!!!!" , posted Tue 28 Jun 09:44post reply

quote:
No Eternal Champions?

Hahahaha. But actually, as the Cafe's expert on incredibly violent American fighting games despite being one of our most gentle posters, you might be interested to know that the MCD version of Mortal Kombat is one of the vanishingly few entries ever to come to Japan, unlike Eternal Champions! Neither have any chance of being on the Mini 2, but now that you mention it, I suppose it could be a potential substitute for an untranslated game if they release it abroad!

Even more than the PC Engine Mini, I feel Sega is challenged with the international edition because so many key games did not make it abroad or have tangled translation rights. I saw that the Mini 1 substituted some super shitty American games for untranslated or less famous Japanese titles (dropping the godlike Musha Aleste is an unpardonable crime), yet they could not substitute the American sports games that made the system such a success there. Unless they are crazy enough (in a bad way) to ironically flood the international version of the Mini 2 with horrible American FMV games like they did back then, I feel like they'll have to break up the 30 MD/20 MCD game ratio abroad.

...not that this should matter to the refined tastes of the Cafe, where everyone has of course placed multiple Japanese preorders, yes???? Remember: the Japanese version of the Mini 1 contained all international versions where available if you switched the menu language, and even swapped in the hideous American box art!





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"Re(6):Mega Drive Mini (CD) TWO!!!!!" , posted Tue 28 Jun 20:08post reply

quote:
No Eternal Champions?
Hahahaha. But actually, as the Cafe's expert on incredibly violent American fighting games despite being one of our most gentle posters, you might be interested to know that the MCD version of Mortal Kombat is one of the vanishingly few entries ever to come to Japan, unlike Eternal Champions! Neither have any chance of being on the Mini 2, but now that you mention it, I suppose it could be a potential substitute for an untranslated game if they release it abroad!

Even more than the PC Engine Mini, I feel Sega is challenged with the international edition because so many key games did not make it abroad or have tangled translation rights. I saw that the Mini 1 substituted some super shitty American games for untranslated or less famous Japanese titles (dropping the godlike Musha Aleste is an unpardonable crime), yet they could not substitute the American sports games that made the system such a success there. Unless they are crazy enough (in a bad way) to ironically flood the international version of the Mini 2 with horrible American FMV games like they did back then, I feel like they'll have to break up the 30 MD/20 MCD game ratio abroad.

...not that this should matter to the refined tastes of the Cafe, where everyone has of course placed multiple Japanese preorders, yes???? Remember: the Japanese version of the Mini 1 contained all international versions where available if you switched the menu language, and even swapped in t

-- Message too long, Autoquote has been Snipped --


To be fair, Eternal Champions's controls were quite confusing.

I remembered about this game after watching the Console Wars documentary and the animosity between Sega's American and Japanese branches. If I remember correctly, SOA wanted EC to become their signature fighting game, but then SOJ made Virtua Fighter and made the projects for a third EC game be dropped. Which seems kinda petty - but then again, VF was indeed a much better fighting game (I'd say that, even with all of its shortcomings, Genesis's VF2 was still a better game than EC... EC's sprites looked better, though).





Maybe I'm this person right in front of you... nah probably not though.