RANDOM GAMES! #35: Super E3 Odyssey - http://www.mmcafe.com/ Forums


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"RANDOM GAMES! #35: Super E3 Odyssey" , posted Sun 11 Jun 02:20post reply

Previous topic:
>>RANDOM GAMES! #34



Probably a good idea to begin a brand new topic before the first E3 conference begins in a few hours.

Here is the schedule.





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"Re(1):RANDOM GAMES! #35: Super E3 Odyssey" , posted Sun 11 Jun 11:06post reply

Bloodstained
A Way Out
Ace Combat 7
SW Battlefront 2
Battlefield 1: Russian Army DLC
Need for Speed Payback





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"Re(2):RANDOM GAMES!: Super Dracula Odyssey" , posted Sun 11 Jun 11:25post reply

quote:
Bloodstained
Hmm! While it's hard for me to get excited about 2.5D Dracula-ing that basically looks like the Dracula X Chronicles, I do appreciate the seeming reappearance of real-life blood-bathing countess Elizabeth Bathory, last seen in Vampire Killer/Bloodlines. Maybe it will come down to game design: while the endless legion (!) of Metroidvania clones include some that will look better than Iga's newest, very few are actually as well laid-out as his.





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"Re(3):RANDOM GAMES!: Super Dracula Odyssey" , posted Sun 11 Jun 14:09post reply

Bioware's new IP

Vaguely Attack on Titan inspired?







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"Re(4):RANDOM GAMES!: Super Dracula Odyssey" , posted Mon 12 Jun 07:18post reply

Even though I'm certain it will turn into multiplayer garbage I'm curious about SW Battlefront 2. If they give me just a bit of single player content it might be worth it when the game is 50-60% off a month after it's released.

quote:
Hmm! While it's hard for me to get excited about 2.5D Dracula-ing that basically looks like the Dracula X Chronicles, I do appreciate the seeming reappearance of real-life blood-bathing countess Elizabeth Bathory, last seen in Vampire Killer/Bloodlines.


Liz's fire hose blood spray and umbrella action is quite the sight. Now I hope there is a Dark Metamorphosis spell in the game so I can sponge up the blood she's throwing around for health points. Not only do I want a ridiculous number of ways to beat the bosses I want several that are straight-up ridiculous.

quote:
Bioware's new IP

Vaguely Attack on Titan inspired?



I'm... cautiously optimistic? Hopefully we will hear more about the game soon.

Speaking of Bioware, the post-mortem on Mass Effect Andromeda's still warm corpse was a fascinating, frustrating read. The game taking far too long to find an identity is bad enough, but EA's response after the sales figures came in was particularly brutal. That fighting game franchises are allowed to have a clunker of an entry now and again seems very generous in comparison.





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"Re(2):Xbox One X odds and ends" , posted Tue 13 Jun 01:52post reply

Microsoft official revealed the Xbox One X, which was going around as code name Scorpio before.

Specifications compared to all the other consoles out there


I dunno if it is just me, but I just can't get excited for Xbox One after Scalebound was cancelled.

The $500 price tag is also a tough pill to swallow too.

There are small thing here and there that are nice like

Original Xbox game backward compatibility

I still play X-Men Legends 1 and 2, The Punisher and Hulk Ultimate Destruction every few years, but I just use those on my 360.

Terry Crews in is Crackdown 3

I love Terry in Brooklyn Nine-Nine, but not enough to get an Xbox One. I played a bit of Crackdown 1 on the 360, I don't recall disliking it. I think I just got bored after a while.

The game also looks dated in animation and building geometry and flat textures.


Cuphead is finally coming out in September

But it is also coming out to Steam as well.

I think I am just waiting for a sale for a new $200 Vanilla Xbox One because I just want to get Rare Replay and Killer Instinct.

quote:
Bloodstained
A Way Out



Bloodstained looks pretty cool to me. I wonder if we will be seeing some of these assets for over a decade as well.





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"Xbone-X? Xbonx?" , posted Tue 13 Jun 04:15:post reply

quote:
Microsoft official revealed the Xbox One X, which was going around as code name Scorpio before.

Specifications compared to all the other consoles out there


I dunno if it is just me, but I just can't get excited for Xbox One after Scalebound was cancelled.

The $500 price tag is also a tough pill to swallow too.

There are small thing here and there that are nice like

Original Xbox game backward compatibility

I still play X-Men Legends 1 and 2, The Punisher and Hulk Ultimate Destruction every few years, but I just use those on my 360.



Yeah, I was kind of looking for an excuse to consider adopting another Xbox (the 360 was IMO the clear winner over the PS3, though I had both). But I didn't find it here. And that price is... well, it's not super appealing. Scalebound did kind of tempt me at first, but it was already looking disappointing for me before it was cancelled.

Anthem does look kind of cool, but my friends were already on the Destiny train and I don't know if they'll get off (I burned out on the game pretty quickly). For now, though, too pricy and not enough to really get me interested.

Edit: I know that Microsoft must have imagined how people would abbreviate the new console name. For the Xbox One, I can't imagine they didn't have delusional fantasies of people call it "The One" (as if their console was goddamn Neo). For the new one, maybe they were hoping for "X" (also never going to happen) or "XBX" (I think that one's possible). But I imagine most people would probably just call it "The new Xbox."

Still, I welcome anyone else to use my preferred term, "Xbonx." It has a certain ring to it right?





/ / /

[this message was edited by Mosquiton on Tue 13 Jun 04:24]

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"Re(1):Xbone-X? Xbonx?" , posted Tue 13 Jun 04:50:post reply

quote:
Microsoft official revealed the Xbox One X, which was going around as code name Scorpio before.

Specifications compared to all the other consoles out there


I dunno if it is just me, but I just can't get excited for Xbox One after Scalebound was cancelled.

The $500 price tag is also a tough pill to swallow too.

There are small thing here and there that are nice like

Original Xbox game backward compatibility

I still play X-Men Legends 1 and 2, The Punisher and Hulk Ultimate Destruction every few years, but I just use those on my 360.


Yeah, I was kind of looking for an excuse to consider adopting another Xbox (the 360 was IMO the clear winner over the PS3, though I had both). But I didn't find it here. And that price is... well, it's not super appealing. Scalebound did kind of tempt me at first, but it was already looking disappointing for me before it was cancelled.

Anthem does look kind of cool, but my friends were already on the Destiny train and I don't know if they'll get off (I burned out on the game pretty quickly). For now, though, too pricy and not enough to really get me interested.

Edit: I know that Microsoft must have imagined how people would abbreviate the new console name. For the Xbox One, I can

-- Message too long, Autoquote has been Snipped --


What does the "X" in "Xbox One X" stand for?

Is it a reference to Direct X?

Or ... does it stand for Xbox??? That would be so great. Like Rictus from Fury Road screaming his own name as he goes out in a blaze of glory because his own name is the most bad ass thing he can imagine.

quote:
Still, I welcome anyone else to use my preferred term, "Xbonx." It has a certain ring to it right?


You got my vote!

Xbone and Xbork are also sufficient!






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[this message was edited by nobinobita on Tue 13 Jun 05:01]

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"Re(2):Xbone-X? Xbonx?" , posted Tue 13 Jun 06:47post reply

XBox One X = XBOX





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"Re(3):Xbone-X? Xbonx?" , posted Tue 13 Jun 07:47:post reply

quote:
XBox One X = XBOX




But Xbox one X = Xbonx.

As in "We are pleased to announce a new Bonk's Adventure, exclusively... for Xbonx."





/ / /

[this message was edited by Mosquiton on Tue 13 Jun 07:47]



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"Re(4):Xbone-X? Xbonx?" , posted Tue 13 Jun 10:09post reply

quote:
XBox One X = XBOX
But Xbox one X = Xbonx.

This is superior E3 coverage to anywhere I could imagine. Keep it coming!

...Bonk for Xbonx could be the most important mascot character-console bundle since Super Mario Bros. 1.





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"Re(5):Xbone-X? Xbonx?" , posted Tue 13 Jun 15:52post reply

quote:
XBox One X = XBOX
But Xbox one X = Xbonx.
This is superior E3 coverage to anywhere I could imagine. Keep it coming!

...Bonk for Xbonx could be the most important mascot character-console bundle since Super Mario Bros. 1.



"Xbox VR exclusive Game Causes Widespread Whiplash!"

(sign me up!)






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"Monster Hunter World" , posted Tue 13 Jun 16:11:post reply

They did it! They finally did it! A current gen console Monster Hunter!

What's more, it seems to be taking even more cues from (the criminally underrated) Lost Planet 2! Look at that grappling hook!

https://www.youtube.com/watch?v=Ro6r15wzp2o

The giant miniguns on the other hand, that might be taking things a bit too far, but hey the game still looks awesome!

I hope this gamble pays off for em. This is exactly the kind of thing I want from Capcom!






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[this message was edited by nobinobita on Tue 13 Jun 16:24]



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"Re(1):Monster Hunter World" , posted Tue 13 Jun 16:22post reply

quote:
They did it! They finally did it! A current gen console Monster Hunter!

What's more, it seems to be taking even more cues from (the criminally underrated) Lost Planet 2! Look at that grappling hook!

https://www.youtube.com/watch?v=Ro6r15wzp2o

I'm not so sure if I also want the giant miniguns from Monster Hunter, but hey beggars can't be choosers. Especially with a game looking this promising!

I hope this gamble pays off for em. This is exactly the kind of thing I want from Capcom!



Seems the 4chan rumors about a split Monster Hunter base with World being the "Westernized" MH Sony wanted while the original team who worked on Generations and XX would continue with a numbered sequel for Nintendo platforms (and subsequently caused an internal strife in Capcom) was deemed correct.





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"Re(2):Monster Hunter World" , posted Tue 13 Jun 16:27post reply

quote:
They did it! They finally did it! A current gen console Monster Hunter!

What's more, it seems to be taking even more cues from (the criminally underrated) Lost Planet 2! Look at that grappling hook!

https://www.youtube.com/watch?v=Ro6r15wzp2o

I'm not so sure if I also want the giant miniguns from Monster Hunter, but hey beggars can't be choosers. Especially with a game looking this promising!

I hope this gamble pays off for em. This is exactly the kind of thing I want from Capcom!


Seems the 4chan rumors about a split Monster Hunter base with World being the "Westernized" MH Sony wanted while the original team who worked on Generations and XX would continue with a numbered sequel for Nintendo platforms (and subsequently caused an internal strife in Capcom) was deemed correct.



So far the game doesn't look to be westernised in any cringey, contrived way. The monsters still look great. The animation and action look great. The main characters haven't all been turned into bearded white guys. There ... is a minigun though. lol. But maybe that's one of the new weapons in the later versions of Monster Hunter that I haven't kept up with?






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"Re(2):Super Mario XCOM World" , posted Tue 13 Jun 16:38post reply

...oh yeah, then there's this thing. At first I thought the idea was utterly stupid, just based on the images from the leaks, but then I watched how it played, and suddenly had an increasing urge to play it. Now I wish they'd release a demo somewhere.







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"Re(4):Xbone-X? Xbonx?" , posted Tue 13 Jun 22:44post reply

Monster Hunter World looks great! When I have tried MH games in the past I felt they were a bit more clunky than they needed to be and it was mostly due to sentimental attachment to mechanics from previous games. Here's hoping this semi-forced streamlining will let the game become even more impressive. Invoking the feeling of Lost Planet 2 -a game I loved more than I should- is a good first step.

quote:
XBox One X = XBOX



But Xbox one X = Xbonx.

As in "We are pleased to announce a new Bonk's Adventure, exclusively... for Xbonx."


It's Xbox to the nth degree so it's Xbonx. I'm now looking forward to the next console where they go all in and name it Xbxoxx.







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"Metroid and Metroid" , posted Wed 14 Jun 06:48post reply

How long has it been since a new Metroid title was announced?

How long has it been since a conference saw the announcement of TWO Metroid titles?

One for the 3DS, evidently a remake of the GB Metroid 2,

One for the Switch





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"Re(1):Metroid and Metroid" , posted Wed 14 Jun 16:02:post reply

quote:
How long has it been since a new Metroid title was announced?

How long has it been since a conference saw the announcement of TWO Metroid titles?

One for the 3DS, evidently a remake of the GB Metroid 2,

One for the Switch



Glad to see Samus back in action! I loved Metroid Prime! That was one of the only First Person Shooters that I ever got into. For me it was the first FPS to make jumping and exploration in general feel really good. Also, if I recall correctly, it was one of the first 3d games where the environments felt really organic. You didn't feel like everything was on a grid. I hope part IV is good! (I didn't really get into any of the subsequent Prime games).

My one minor gripe about modern Metroid: [url=]Samus' suit is too elegant and feminine now! [url=]She was much cooler as a big bruiser.

hmmmm the more I look at it the more the new design bugs me ... her head is way too small and her shoulders have lost their iconic circular shapes. They're just standard quarter circle pauldrons now. I don't get this redesign. They're just chipping away at everything that makes Samus iconic and memorable.

*edit*
I am a bad fan. I forgot that you usually start off Metroid games without your full suit. I think once she gets her full Varia Suit she'll look much cooler.






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[this message was edited by nobinobita on Wed 14 Jun 16:20]

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"13 Sentinels: Aegis Rim" , posted Thu 15 Jun 04:33post reply

13 Sentinels: Aegis Rim new trailer!







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"Re(1): Sushi Striker!" , posted Thu 15 Jun 07:26post reply

w-wuuuut?







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"Re(1):13 Sentinels: Aegis Rim" , posted Thu 15 Jun 08:34post reply

quote:
13 Sentinels: Aegis Rim new trailer!

Hummmm! That sure looked exactly like the trailer from some time ago up until about midway through with the giant robots. While I don't much care about mecha that isn't Macross, maybe Kamitani will change my mind! Only Vanillaware's lush movement and rounded facial textures could make such a mediocre trailer somehow still feel exciting.





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"Classic SNES and SEGA Forever" , posted Wed 28 Jun 11:43post reply

Super Nintendo Classic console

SEGA forever on its iOS and android





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"Re(1):Classic SNES and SEGA Forever" , posted Wed 28 Jun 13:46post reply

The only thing more amazing than the inclusion of Star Fox 2 in the SFC Classic Mini, making this probably the most collected thing ever after the Sonic 2 prototype, is the fact that Nintendo has a senior official named Doug BOWSER.





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"Re(1):Classic SNES and SEGA Forever" , posted Thu 29 Jun 00:49post reply

quote:
Super Nintendo Classic console

SEGA forever on its iOS and android


Come to think of it, how did the games look on the NES Classic? Was anything done to help the games shift over to modern screens or were these straight ports? So much of the conversation about that console was centered on its scarcity that I never heard of anyone actually playing the fool thing.







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"Re(1):Classic SNES and SEGA Forever" , posted Thu 29 Jun 17:38post reply

quote:
SEGA forever on its iOS and android

I'm a little wary of Sega Forever: apparently it runs on Unity, and the emulation isn't even accurate. Sega AGES it ain't.







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"Re(2):Classic SNES and SEGA Forever" , posted Thu 29 Jun 22:11post reply

It seems I have not been paying attention at all. I just found out that Warriors All Stars -Koei's latest Musou game- features Oda Nobuynaga. Perhaps it's just me but this game might be a little silly.





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"RPG talk" , posted Thu 20 Jul 03:56post reply

I've been a bit too busy to post on MMC recently but I wanted to draw your attention on this interesting case study: Djinn Caster, a seemingly entirely unknown RPG recently released by Kemco on iOS and Android.

I noticed this game because I am pervertly fascinated by Kemco's obscure RPG output on digital platforms, especially their collaboration with the seemingly inextinguishable Exe Create and Hit-Point to create ziillions of run-of-the-mill 16-bit style RPGs.

The art style, setting and UI of Djinn Caster were clearly not in line with the rest of their line-up and I was not so surprised to find out this game is not Japanese but developed in Indonesia, which has me suddenly quite interested in the worldview, character interactions and bestiary of the game. I figured out some of you would be interested to take a look since we often talk here about how video games (under)use Southeast Asia's cultures as an inspiration.

/////////////////

Speaking of RPGs, the always entertainingly infuriating Famitsu Top 20 Readers list.

20. The Witcher 3: Wild Hunt (PS4/XBO/PC) - 72
19. Final Fantasy VIII (PS/PC) - 74
18. Final Fantasy IX (PS/PC/iOS/Android) - 75
17. MOTHER2 (SFC) - 78
16. Final Fantasy VI (SFC/PS/GBA/iOS/Android) - 81
15. Dragon Quest IV (FC/PS/DS/iOS/Android) - 82
14. Persona 4 Golden (Vita) - 90
13. Xenogears (PS) - 91
12. Final Fantasy X (PS2/PS3/PS4/Vita/PC) - 100
11. Xenoblade (Wii/3DS) - 58
10. Final Fantasy XV (PS4/XBO) - 110
09. Persona 3 (PS2/PSP) - 131
08. NieR:Replicant (PS3) - 151
07. Genso Suikoden II (PS) - 155
06. Dragon Quest V (DS/SFC/PS2/iOS/Android) - 165
05. Final Fantasy VII (PS/PS4/PC/iOS/Android) - 169
04. NieR:Automata (PS4/PS) - 177
03. Chrono Trigger (SFC/PS/DS/MOBI/iOS/Android) - 194
02. Dragon Quest III (FC/SFC/GBC/MOBI/iOS/Android) - 218
01. Persona 5 (PS4/PS3) - 256





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"Re(1):RPG talk" , posted Fri 21 Jul 11:22post reply

quote:
I've been a bit too busy to post on MMC recently but I wanted to draw your attention on this interesting case study: Djinn Caster, a seemingly entirely unknown RPG recently released by Kemco on iOS and Android.

I noticed this game because I am pervertly fascinated by Kemco's obscure RPG output on digital platforms, especially their collaboration with the seemingly inextinguishable Exe Create and Hit-Point to create ziillions of run-of-the-mill 16-bit style RPGs.

The art style, setting and UI of Djinn Caster were clearly not in line with the rest of their line-up and I was not so surprised to find out this game is not Japanese but developed in Indonesia, which has me suddenly quite interested in the worldview, character interactions and bestiary of the game. I figured out some of you would be interested to take a look since we often talk here about how video games (under)use Southeast Asia's cultures as an inspiration.

/////////////////

Speaking of RPGs, the always entertainingly infuriating Famitsu Top 20 Readers list.

20. The Witcher 3: Wild Hunt (PS4/XBO/PC) - 72
19. Final Fantasy VIII (PS/PC) - 74
18. Final Fantasy IX (PS/PC/iOS/Android) - 75
17. MOTHER2 (SFC) - 78
16. Final Fantasy VI (SFC/PS/GBA/iOS/Android) - 81
15. Dragon Quest IV (FC/PS/DS/iOS/Android) - 82
14. Persona 4 Golden

-- Message too long, Autoquote has been Snipped --


Who even is Famitsu's readership these days? Fan vote placing Persona 5 at the top suggests not-40-year-olds, but the Witcher 3 even charting suggests... I have actually no idea what the demographic is in Japan that would be the main consumer of big Western RPGs, age-wise.





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"Re(2):RPG talk" , posted Fri 21 Jul 11:37post reply

We don't have any data regarding Famitsu's current readership, but luckily for you we actually have rather precise data about this specific online poll!

【The survey gathered 2,295 votes, 56% from males, 43% from females (1% didn’t specify their gender). 9% of votes were in their teen years, 36% in their twenties, 37% in their thirties, 16% in their forties, and 1% in their fifties, with an additional 1% that did not identify their age. Voting was done between June 22nd and June 28th.】





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"Re(3):RPG talk" , posted Sat 29 Jul 04:35post reply

Forza 3 to have the luxury car from FFXV, the Regalia.

Will I get to transform it into its flying form and crash accidentally into everything?







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"DGS2" , posted Fri 4 Aug 08:30post reply

So, if you're in possession of a Japanese 3DS and you're not playing Dai Gyakuten Saiban 2 (or even worse, you haven't played DGS1), your life is a lie and you should stop and think about what you've done. It's not too late. There's a handy "DGS1+2 pack" available too!

As a small reminder, DGS1's main flaw was that it was setting up a lot of things and resolved absolutely nothing, leaving everything for the sequel. Now is the time, and we'll see how everything pans out. Let's just say DGS2 has a LOT on its plate if it wants to resolve everything in a satisfying way.

The first case starts extremely strong but ends up a bit dull. The second case is already starting full steam and I love it.
I also love that the game doesn't have any new gimmick since the first one (that I know of): that means the main and only selling point of the game is the writing. No gimmick like 5-6 to hide poor writing, "wacky" new characters designed by commitee, or flanderization of established characters: the game will live and die by how it resolves its lose ends, and nothing else will count.

Fortunately, Takushu is in full control, and the 30 seconds introduction alone were enough to hook me into playing all night. THAT is how you pick up the threads where you left them, without wasting time apologizing for the flaws of DGS1 or soothing things up for new players. These 30 introductory seconds alread rank very high in my personal "best Takushu moment" ranking.

This is, of course, an illustrated meitantei novel, so as a reader you need at the same time enough suspension of disbelief and empathy for the characters to keep going.
And yeah, for the moment, Takushu's writing is really good. You can feel that he's relieved to not have to worry about the main GS anymore, and his statements about wanting to finish DGS with the second game are really reassuring. This guy is just the best. Did you know that he's got two cats now on top of Missile? Obviously Missile is still the cutest, but the cats are cute too. Wait, what was I saying.
Ah, yes. Susato was already the best female character of the whole Gyakuten series in DGS1, and she still the best for the moment. I hope everything ends up well for her. That is all for now.







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"Re(1):DGS2" , posted Wed 9 Aug 02:54post reply

An article from last year bemoaning the current state of video game marquees/logos!

Being stark and minimalist does help the title fit all kinds of things easily, but it definitely means for a lot of blandness. This reminds me of a thing I once read about the logos of old sitcoms of the 80s/90s and the logos of the genre today: the old ones were entire illustrations with unique typography, whereas current ones often use standard typefaces.







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"Re(2):DGS2" , posted Tue 15 Aug 01:06post reply

quote:
An article from last year bemoaning the current state of video game marquees/logos!

Being stark and minimalist does help the title fit all kinds of things easily, but it definitely means for a lot of blandness. This reminds me of a thing I once read about the logos of old sitcoms of the 80s/90s and the logos of the genre today: the old ones were entire illustrations with unique typography, whereas current ones often use standard typefaces.


I might as well have sent this reply via a message in a bottle thrown in the ocean considering how long it took me to get around to it. That said, I find the argument in the article to be very selective in its examples and poorly thought out in general. First off, a large number of the old examples are from arcade cabinets. This makes for an apples/oranges situation since the design philosophy behind a game that is in a public location is far different from one on a retail shelf. Second, this article can only work by ignoring the hundreds of ugly boxes that have cluttered up gaming since the beginning. In the West the Atari 2600 and Intellivision had very similar ideas about boxes, with elaborate art and bland typeface. This design philosophy was so ingrained in game sales that when the early NES boxes featured identical lettering and appearance.* While there may be some boring boxes on the shelves today nothing will ever be as bad as what the Sega Master System games were trapped in. Nothing but nothing can compare to those eyesores.

* I feel the faux pixel art on early NES boxes is partially to blame for people now viewing pixel art not as elegant CRT goodness but as ugly, stacked blocks.





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"Sonic Mania sure is great" , posted Thu 17 Aug 00:00post reply

Sonic Mania came out yesterday console digital stores yesterday and I got a chance to play through it once yesterday all the way through.

I have to say I LOVE it. If you really liked the Genesis/Megadrive games, you'll probably like it too. This game doesn't try to reinvent the wheel, but sprinkles things in to keep things fresh. This is what I wanted New Super Mario Bros. to be back in the day.

There is a nice mix of homage to classic stages with some new ideas mixed in there as well. There are a couple of weird choices in the later levels that make navigating a bit frustrating here and there, but nothing that would really drop the game down.

Boss fights are really innovative as well. Every encounter is unique, but can be a bit weird to parse out the strategy for a couple of them since it isn't straight forward. I liked the first stage, but when I got to the second zone boss I knew this game was legit.

I kinda wish I had a Switch and could get that version for portability. For $20 it is not a bad deal. You could of course beat it in a few hours to get the basic ending, but there are extras like Chaos Emeralds and the ability to play as Knuckles.







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"Re:Sonic Mania sure is late, plus Bayonetta" , posted Thu 17 Aug 09:58:post reply

Argh! I've been looking forward to this, unexpectedly, though the PC version is delayed till the end of the month. Watch this space for a review which either savages it as more unsophisticated Force Awakens-style fanfic trash, or (more likely) heralds it as a rare non-embarrassing Sonic game!

MEANWHILE: there is seldom a thread worth linking from GAF unless it's one of Iggy's hilarious suspected doppelganger Revenant Kioku talking about SaGa, but goddamn if there isn't a MMC-like thread about Bayonetta and Art Nouveau! Who here will recruit this lost soul from the lonely crowd of GAF to our ranks?





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[this message was edited by Maou on Thu 17 Aug 10:23]

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"20XX Is A Procedural Mega Man X Game" , posted Sat 19 Aug 07:20post reply

Anyone heard of this?

20XX Is A Procedural Mega Man X And It Feels Perfect





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"Re(1):20XX Is A Procedural Mega Man X Game" , posted Sat 19 Aug 10:10post reply

quote:
Anyone heard of this?

20XX Is A Procedural Mega Man X And It Feels Perfect



20XX received some coverage back when Mighty No. 9 was crashing and burning, touted as a Mega Man clone done right.

I played it at an earlier point during its Early Access period and was a bit underwhelmed, though even then it had what seemed to be a strong fanbase. I can't speak for how it has changed since then, but I honestly can't recall anyone else ever complaining about it, unlike me.

My complaint at the time was that it felt rather hollow. The component parts just didn't seem to go together that well, more like bits and pieces designed in seclusion. I found the procedurally generated levels fairly boring, and wasn't fond of how the component pieces were designed. That may have changed. I guess I'll have to reinstall it some time and give it another go.







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"Re(1):20XX Is A Procedural Mega Man X Game" , posted Sat 19 Aug 11:39:post reply

quote:
20XX Is A Procedural Mega Man X And It Feels Perfect

I freely admit that I first interpreted the "procedural" to mean that it was Rockman meets Gyakuten Saiban for a virtual court procedural game with occasional platforming. "Procedural" as in "Rockman with roguelike random level generators" was probably the more savvy choice. Seems pleasant!

The review reminds me: while Tim Rogers' brief MMCafe incursion went poorly, these clever videos seem like the perfect medium for him for people who found his stuff too long or meadering (I like it anyway). The proof of concept was in the genius paean to Madman's Cafe's other official bible,
God Hand, but the Matterfall one kind of makes me want to play it! "Matterfall is a game about remembering the controls to Matterfall."

Hey! Uh. What happened to the crowdfunded Igavania, speaking of unofficial sequels (Matterfall is kind of on-topic, too, since you could call it the unofficial sequel to Alien Soldier).





人間はいつも私を驚かせてくれる。不思議なものだな、人間という存在は...

[this message was edited by Maou on Sat 19 Aug 12:00]



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"Re(2):20XX Is A Procedural Mega Man X Game" , posted Sat 19 Aug 13:29post reply

quote:
Hey! Uh. What happened to the crowdfunded Igavania, speaking of unofficial sequels (Matterfall is kind of on-topic, too, since you could call it the unofficial sequel to Alien Soldier).


While obviously having suffered some delays (current release date is 2018, when it was originally promised for March 2017), Bloodstained: Ritual of the Night is still being developed. The last gameplay footage I think came from E3 a couple of months ago. The publisher apparently held a Q&A stream last night, but the recording hasn't been uploaded to YouTube yet.

From videos of the last E3 build, it is progressing about like you'd expect? Its graphics aren't going to set the world on fire or anything, but it looks passably decent. Level design (physical layout as well as enemy placement) is a bit dull, but that seems to be a common theme with metroidvanias.

I mean, it looks competent and playable. It doesn't look like a scam. If anything, Iga might be sticking a bit too close to form. It is kind of rough saying that, particularly since Mighty No. 9 tried and failed to change up elements of the Mega Man formula, but Bloodstained is a bit bland in its safety. I'm sure that is exactly what a bunch of backers want, but I don't know that it will draw new believers into the fold.


On a related note, I did briefly try 20XX again. It has improved since I last played it (which was nearly a year ago), but it still doesn't quite appeal to me. It looks better, things seem to mesh a bit better, and it does have more components for the level generation to use. But (again to contradict what I just said about Bloodstained perhaps being too safe) it doesn't feel quite Mega Man-ish for me. Falling offscreen only causes you to respawn with a bit of damage taken, it isn't instant death. Unfortunately, the game seemed to take this as an excuse to fill levels with lots of platform jumping. The plant boss has a kind of nice design in theory, but the boss room is filled with disappearing blocks that are far more nuisance than aid.

If you want Mega Man-style movesets and mechanics in non-Mega Man stages, then 20XX might be right up your alley. If you love playing Mega Man rom hacks, as well. For me, it just isn't quite what I want.







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"Re(2):20XX Is A Procedural Mega Man X Game" , posted Sat 19 Aug 19:47post reply

quote:
I freely admit that I first interpreted the "procedural" to mean that it was Rockman meets Gyakuten Saiban for a virtual court procedural game with occasional platforming.
To be honest, taking one of the games with the most impressively finely crafted level design and make it procedural sounds as inviting as a randomly-generated Gyakuten.
Not everything needs to be a rogue-like (though I haven't played it and it might be very good, I'm just saying that as a old-timer fan of Rockman, I'm not tempted at all).





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"Shenmue 3 Is A Procedural Ryo Hazuki" , posted Tue 22 Aug 11:54post reply

The great thing about Shenmue III is that you get a better appreciation of how good Shenmue I & II looked.





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"Re(1):Shenmue 3 Is A Procedural Ryo Hazuki" , posted Tue 22 Aug 12:36post reply

quote:
The great thing about Shenmue III is that you get a better appreciation of how good Shenmue I & II looked.

So true! I'm always refreshed at how good it looks when I go back. Same for Soul Calibur and...really, any Dreamcast game.

In other news, FFXV on the PC will be...170 gigs?!?! I do believe that's more space than I have EVER had on this PC, and this PC is pretty cool with a SSD and everything. I will note that Nier is a mere 48 gigs and surely packs more excellence per gig (EPG) than "Versus XIII."





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"Re(2):Shenmue 3 Is A Procedural Ryo Hazuki" , posted Tue 22 Aug 21:16:post reply

quote:
In other news, FFXV on the PC will be...170 gigs?!?! I do believe that's more space than I have EVER had on this PC, and this PC is pretty cool with a SSD and everything.


Crisis averted! Or crisis diverted into a different crisis, maybe? I haven't played FF15 yet it's now safe to say no other episode has ever brought me as much entertainment.






Have we talked about this? We should talk about this.





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"Re:Bayonetta Is A Procedural English lesson" , posted Wed 23 Aug 08:43:post reply

quote:

Crisis averted! Or crisis diverted into a different crisis, maybe?
Ahahahah. Even if the final cooking simulator XV allegedly turned out well, that game is one big...crisis core. More big news for Ishmael and the Cafe's other fishermen/women: FFXV Monster of the Deep extreme monster fishing available in November in VR. But is there an adaptor to make the reel from Sega Bass Fishing work!?
quote:

Have we talked about this? We should talk about this.

“Now it’s time to be naughty.=さぁ、みだらな/イイ ことする時間よ”

This is possibly the most important in-house article of its kind since Square's Hoshino Sayoko told us (correctly) how to convey character traits by underwear type in Final Fantasy Type Zero.





人間はいつも私を驚かせてくれる。不思議なものだな、人間という存在は...

[this message was edited by Maou on Wed 23 Aug 09:07]



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"Re(1):Re:Bayonetta Is A Procedural English le" , posted Wed 23 Aug 09:34post reply

quote:

Crisis averted! Or crisis diverted into a different crisis, maybe? Ahahahah. Even if the final cooking simulator XV allegedly turned out well, that game is one big...crisis core. More big news for Ishmael and the Cafe's other fishermen/women: FFXV Monster of the Deep extreme monster fishing available in November in VR. But is there an adaptor to make the reel from Sega Bass Fishing work!?

Have we talked about this? We should talk about this.
“Now it’s time to be naughty.=さぁ、みだらな/イイ ことする時間よ”

This is possibly the most important in-house article of its kind since Square's Hoshino Sayoko told us (correctly) how to convey character traits by underwear type in Final Fantasy Type Zero.



Was Bayonetta's dialogue originally written in English and then localized into Japanese, or originally written in Japanese and localized into English?

And I'd be delighted if any of you could give me a rundown of what that article about its translation says!







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"Re(2):Re:Bayonetta's adult English lessons" , posted Wed 23 Aug 11:55:post reply

quote:

Was Bayonetta's dialogue originally written in English and then localized into Japanese, or originally written in Japanese and localized into English?
This is a good question! I assume the English has been punched up in translation, but I don't know the process, and anyway, I am saving my, ah, virginal first playthrough of Bayo for Halloween on PC. This article is from the head of marketing. It's part of a series on learning English from Bayonetta, and this article is titled, well, "Learning English from Bayonetta that you can use on your masochistic man."

This article series follows her original article, "Learning English from Bayonetta that good girls should never imitate," which begins with the heroic and affirmative description, "The heroine, Bayonetta, is strong, smart, and fashionable. She's full of confidence, and seems hard to approach. But there's another playful side of her that is actually big-hearted, a little naughty, and loves dirty jokes."

The fact neither this woman's playful articles, nor Bayonetta herself, could possibly be understood by a single member of the American (gaming?) press is one of many reaons why nothing must ever be written in English again. In conclusion, "you naughty little angels deserve a spanking."





人間はいつも私を驚かせてくれる。不思議なものだな、人間という存在は...

[this message was edited by Maou on Wed 23 Aug 11:59]



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"Re(1):Re:Bayonetta Is A Procedural English le" , posted Fri 25 Aug 01:12post reply

quote:

Crisis averted! Or crisis diverted into a different crisis, maybe? Ahahahah. Even if the final cooking simulator XV allegedly turned out well, that game is one big...crisis core. More big news for Ishmael and the Cafe's other fishermen/women: FFXV Monster of the Deep extreme monster fishing available in November in VR. But is there an adaptor to make the reel from Sega Bass Fishing work!?


I had been avoiding FFXV until it decided what it wanted to be when it grew up but this is the sort of thing that could sell me on the game. The mental image of what appears to be a Japanese pop band putting on their leather dusters and hairspray in order to spend an afternoon fishing and/or shooting fish with a crossbow is a tempting one indeed.





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"Cosplay" , posted Fri 25 Aug 09:43post reply

quote:


I had been avoiding FFXV until it decided what it wanted to be when it grew up but this is the sort of thing that could sell me on the game. The mental image of what appears to be a Japanese pop band putting on their leather dusters and hairspray in order to spend an afternoon fishing and/or shooting fish with a crossbow cosplaying as Assassin's Creed characters at San Diego's Comic Con is a tempting one indeed. the hint we should really start to look into the possibility this project is a giant Ponzi scheme that funnels Square-Enix's money into an endless development.







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"Ryū Wa Shock!!" , posted Sat 26 Aug 20:16post reply

Today's big announcement from Nagoshi's conference.





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"Re(1):Ryū Wa Shock!!" , posted Sun 27 Aug 00:09post reply

quote:
Today's big announcement from Nagoshi's conference.


This is amazing! My hands are itching because I want to play this right now. Both HnK and RgG are full of manly men who get involved in over the top violence, silly situations and long, tear-streaked monologues. Having these two together is a natural fit. There have been plenty of HnK games that have focused on action but I can't think of any that have explored the brutal and ridiculous world Kenshiro lives in. This game could finally allow Kenshiro's dry humor to come out. Will there be plenty of absurd side quests for a stone-faced Kenshiro to explore? Will I be able to take Kenshiro BOWLING?!? This game has so much potential.

Between this, a new Yakuza protagonist and a second re-master a game player could do nothing but play these games. A person could do far worse.







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"Re(2):Ryū Wa Shock!!" , posted Sun 27 Aug 02:22post reply

quote:
Today's big announcement from Nagoshi's conference.

This is amazing! My hands are itching because I want to play this right now. Both HnK and RgG are full of manly men who get involved in over the top violence, silly situations and long, tear-streaked monologues. Having these two together is a natural fit. There have been plenty of HnK games that have focused on action but I can't think of any that have explored the brutal and ridiculous world Kenshiro lives in. This game could finally allow Kenshiro's dry humor to come out. Will there be plenty of absurd side quests for a stone-faced Kenshiro to explore? Will I be able to take Kenshiro BOWLING?!? This game has so much potential.

Between this, a new Yakuza protagonist and a second re-master a game player could do nothing but play these games. A person could do far worse.



I AM FEELING HYPE I HAVEN'T FELT IN FOREVER FOR THIS GAME

IS THIS WHAT LOVE FEELS LIKE

I HAD FORGOTTEN





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"Re(3):Ryū Wa Shock!!" , posted Sun 27 Aug 03:27post reply

YOU ARE ALREADY PREORDERED






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"Re(4):Ryū Wa Shock!!" , posted Sun 27 Aug 10:03post reply

quote:
YOU ARE ALREADY PREORDERED

HOLY SHIT

Is that, is that martial arts drinks mixing at 1:09 followed immediately by a variation of the 社長パンチ Shachou Punch from God Hand?!?!?! God Hand's Gene says: "I LOVE IT."





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"Re(3):20XX Is A Procedural Mega Man X Game" , posted Wed 30 Aug 11:19post reply

quote:
Hey! Uh. What happened to the crowdfunded Igavania, speaking of unofficial sequels (Matterfall is kind of on-topic, too, since you could call it the unofficial sequel to Alien Soldier).

While obviously having suffered some delays (current release date is 2018, when it was originally promised for March 2017), Bloodstained: Ritual of the Night is still being developed. The last gameplay footage I think came from E3 a couple of months ago. The publisher apparently held a Q&A stream last night, but the recording hasn't been uploaded to YouTube yet.

From videos of the last E3 build, it is progressing about like you'd expect? Its graphics aren't going to set the world on fire or anything, but it looks passably decent. Level design (physical layout as well as enemy placement) is a bit dull, but that seems to be a common theme with metroidvanias.

I mean, it looks competent and playable. It doesn't look like a scam. If anything, Iga might be sticking a bit too close to form. It is kind of rough saying that, particularly since Mighty No. 9 tried and failed to change up elements of the Mega Man formula, but Bloodstained is a bit bland in its safety. I'm sure that is exactly what a bunch of backers want, but I don't know that it will draw new believers into the fold.


On a related note, I did briefly try 20XX again. It has improved since I last played it (which was nearly a year ago), but it still doesn't quite appeal to me. It looks better, things seem to

-- Message too long, Autoquote has been Snipped --


Well I will give it a shot for the heck of it. Doesn't hurt to try it out. For those who are interested, Here is a list of megaman fan made games out there in the wild,

MegaMan Unlimited
Rockman 4 Minus Infinity
MegaMan a Day in the Limelight 1-3
Mega Man in the Mushroom Kingdom
Mega Man Super Fighting Robot
Mega Man Ultra
Mega Man Rock Force
Mega Man 2.5D
Mega Man Revenge of the Fallen





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"Re(4):20XX Is A Procedural Mega Man X Game" , posted Wed 30 Aug 12:07post reply

... don't forget Mega Maker!





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"Re(5):2017 Is A Procedural Puzzle Fighter" , posted Fri 1 Sep 03:44:post reply

Puzzle Fighter lives again...


.... but damn are those 3D models a step down from the delightful sprites.

On one hand I'm glad that they aren't following Funko Pop's design style as far as super-deformed characters go, but I seriously think that if they were really going to go with an SD plastic figure style, just straight up doing a cross-licensing deal with Nendoroid would've been perfect for them.





[this message was edited by Spoon on Fri 1 Sep 03:45]

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"Re(6):2017 Is A Procedural Puzzle Fighter" , posted Fri 1 Sep 03:52post reply

quote:

.... but damn are those 3D models a step down from the delightful sprites.



But they are a step up compared to MvC:I 3D models





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"Re(6):2017 Is A Procedural Puzzle Fighter" , posted Fri 1 Sep 04:06post reply

quote:
Puzzle Fighter lives again...


.... but damn are those 3D models a step down from the delightful sprites.

On one hand I'm glad that they aren't following Funko Pop's design style as far as super-deformed characters go, but I seriously think that if they were really going to go with an SD plastic figure style, just straight up doing a cross-licensing deal with Nendoroid would've been perfect for them.



This makes me so very very sad. It's not bad for fan art, but as an official followup to such an aesthetically confident game it draws little inspiration from the source and indulges in so many ill informed aesthetic choices that the original adeptly avoided, turning it into something visually pedestr--oh god what am i doing with my life????






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"Re(7):2017 Is A Procedural Puzzle Fighter" , posted Fri 1 Sep 05:16post reply

quote:
Puzzle Fighter lives again...


.... but damn are those 3D models a step down from the delightful sprites.

On one hand I'm glad that they aren't following Funko Pop's design style as far as super-deformed characters go, but I seriously think that if they were really going to go with an SD plastic figure style, just straight up doing a cross-licensing deal with Nendoroid would've been perfect for them.


This makes me so very very sad. It's not bad for fan art, but as an official followup to such an aesthetically confident game it draws little inspiration from the source and indulges in so many ill informed aesthetic choices that the original adeptly avoided, turning it into something visually pedestr--oh god what am i doing with my life????



Mega Man got an ugly little angry man face there.





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"Re(7):2017 Is A Procedural Puzzle Fighter" , posted Fri 1 Sep 10:12post reply

quote:
indulges in so many ill informed aesthetic choices that the original adeptly avoided, turning it into something visually pedestr--



I'm entirely interested in what you have to say about this, even if chaz will later roll along and tell us why it makes great and fearful business sense. What, for instance, are aesthetic choices that you think the original avoided in the execution of its SD character style? What defines this new vision as being visually pedestrian as opposed to merely "ugly" or unexciting?







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"Re(6):2017 Is A Procedural Puzzle Fighter" , posted Fri 1 Sep 21:03post reply

quote:
Puzzle Fighter lives again...


.... but damn are those 3D models a step down from the delightful sprites.




The cast variety almost seems like a plus compared to the original, which was mostly SF and Darkstalkers, but then one of character characters is blonde Jill, and it doesn't seem likely that they'll go for such a wonderfully out-of-focus choice like Devilotte...





...!!


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"Re(6):2017 Is A Procedural Puzzle Fighter" , posted Fri 1 Sep 23:36post reply

quote:
Puzzle Fighter lives again...



More like zombified. Even Umbrella wouldn't trademark something this vile.

They should partner with SNK again and release CvS Mobile: Rhythm Battle. At least then we can relish the gloriously pixelated Morrigan sprite once more.





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"Ganryu & Flashback for the Dreamcast!" , posted Sat 2 Sep 04:10post reply

Two New Play-Asia.com DC Exclusives! Ganryu & Flashback for the Dreamcast!

Why is this the first time I hear that a game called Ganryu was on the Neo-Geo? Interesting!





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"Re(8):2017 Is A Procedural Puzzle Fighter" , posted Sat 2 Sep 16:41:post reply

quote:
I'm entirely interested in what you have to say about this, even if chaz will later roll along and tell us why it makes great and fearful business sense. What, for instance, are aesthetic choices that you think the original avoided in the execution of its SD character style? What defines this new vision as being visually pedestrian as opposed to merely "ugly" or unexciting?



I can't do miracles... Maybe the point is that we are all puzzled?

I personally really dislike the style (and I failed to recognize Jill the first time she appeared), but
1. Things I like are rarely popular so maybe that's good news for Capcom...
2. I saw Capcom Vancouver is taking care, and maybe they are genuinely more comfortable with this style.
3. In any case, I suspect the visual style is meant to evoke Clash of Clans, right? It's an extremely popular visual style on smartphones and rather recognizable by smartphone audiences now (another way to say Capcom would not be the first to rip them off). You can even see the typical frowning shouting face which Supercell has made ubiquitous on AppStore icons. I guess it makes more sense to try and seduce that crowd rather than traditional Capcom fans?

The problem is they are treating Clash characters like FunkoPop and I am not so sure you can stick any character concept so freely to this style. I am not necessarily a fan of Supercell's art style but it feels kinda insulting both towards Supercell's artists and towards Puzzle Fighter's original art by Edayan & Co. The other problem is the game remains a puzzle game and I am not sure the Candy Crush Saga crowd overlaps with the Clash crowd. I wonder if Capcom are chasing too many leads at the same time.

Anyway, as long as we have not seen how the characters are integrated in the game mechanics, it's hard to comment on this game's appeal. The limitations of the Puzzle Fighter we know (and love?) is that there is no RPG/Customization element that makes it valuable to invest time and money in collecting and upgrading characters. If they can turn this into a game a la Puzzle&Dragons or Match Land, maybe they're unto something? I am pretty sure it would have worked just as well with Edayan's style... As anybody ever rejected Puzzle Fighter because of its artstyle ? I doubt so.

Capcom's current pressing issue is that they have no successful mobile app. If you check their recent Financial Briefing Q&A, I think you can figure out a rather popular topic coming back again and again among their shareholders, and it's neither about the merits of Season 2's character designs, or the lack of X-men characters in Mahvel. So I understand why Capcom is frantically trying and see if anything sticks.

What worries me more is there was a rumor Capcom Vancouver is working on a Makaimura / G&G reboot and, boy, if that's the cartoonish art style they come up with, it's gonna be a tough pill to swallow...





Même Narumi est épatée !

[this message was edited by chazumaru on Sat 2 Sep 16:49]

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"Re(9):2017 Is A Procedural Puzzle Fighter" , posted Sat 2 Sep 17:08post reply

quote:

Capcom's current pressing issue is that they have no successful mobile app.



Capcom sometimes ago had a division dedicated to mobile games or acquired an already existing studio. It was named Beeline, and their most important game was Smurfs' Village (yes, Peyo's Smurfs!) that for what I know it was pretty popular and successful around the time of the Farmville fad or just after that.
I checked now the store and apparently the same game is still up but now is property of Flashman Games, but I don't know if they are even related in some ways to Capcom or not.





chazumaru
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"Re(10):2017 Is A Procedural Puzzle Fighter" , posted Sat 2 Sep 19:35:post reply

Right! Capcom was actually very early on the mobile trend. Smurfs Village was very successful at a time before Bandai or SQEX (and certainly Nintendo/Pokémon) could claim much relevance in the area besides licensing stuff to DeNA and GREE.

There has been historically two mobile divisions at Capcom: Capcom Interactive (majority of its staff in Canada if I remember correctly) and Capcom Mobile headed by Takeshi Tezuka (this guy, not to be mistaken with that guy).

As you can expect, Capcom Interactive was more focused on the Western market, and licensing of external IPs which were strong in the West (especially the US), such as cartoon characters or TV shows, while Capcom Mobile was more specialized on the specific Japanese market and the use of Capcom IP in those smartphone games. Capcom Mobile, despite many different attempts in many genres, has never really managed to succeed in the extremely competitive environment of smartphones. (It must have been especially annoying to see Okamoto succeed with Monster Strike after he had left Capcom.)

Capcom Interactive became Beeline in April 2011 and tried its own thing under Manabu Seko's leadership. Smurfs is their definitive success. I think their Snoopy game did OK. In any case, there has been no real breadwinner since Smurfs Village in 2011 but Beeline has prevented Capcom from receiving much heat for a while as it looked like the success of the Smurfs, their HD strategy with MT Framework (and record sales for Biohazard 5&6), the move to 3DS for Monster Hunter and the investment in Capcom Online Games indicated a good understanding of where the industry was going in every business segment.

However, as time went on, shareholders have grown impatient of not seeing any progress in the mobile business (especially the domestic market) and piled on more pressure. In April 2016, Capcom restructured its mobile business. Beeline merged into Capcom Mobile, Seko became the Boss of Capcom Mobile, and Capcom more or less gave up (it seems) on external IP licensing, hence the sale of Smurfs Village, to focus on its own games. Tezuka departed from Capcom Mobile to head a startup called Mugen Combo in Osaka (it currently has one employee).





Même Narumi est épatée !

[this message was edited by chazumaru on Sat 2 Sep 19:40]



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"Re(2):Re(10):2017 Is A Procedural Puzzle Figh" , posted Sun 3 Sep 00:29post reply

quote:
Right! Capcom was actually very early on the mobile trend. Smurfs Village was very successful at a time before Bandai or SQEX (and certainly Nintendo/Pokémon) could claim much relevance in the area besides licensing stuff to DeNA and GREE.


As a side note, Smurf's Village also became the poster child of exploitative children's mobile games, with its option to buy Smurfberries in up to $100 batches.

While the 2011 class action lawsuit filed against Apple started over purchases made in other games, the complaint used (the much more dramatic and obviously kid-targeted) Smurf's Village village as an example of in-app purchase pricing schemes. For similar reasons, Smurf's Village became a prime example for news services reporting the issue. (Apple lost the $100 million lawsuit, but apparently most people only received a $5 iTunes gift card. It was speculated at the time that the suit and publicity caused a rift between Apple and Capcom, though Capcom denied such a rift existed.)





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"more Puzzle Fighter footage" , posted Mon 4 Sep 01:55:post reply

Capcom has posted a short promotional video and here is the demo being played at PAX. I'd like to see the interface on smartphone; it cannot possibly waste so much space on a smaller screen. At least an advantage of going 3D for character models is that they scale easily. Also this makes the whole costume shenanigans easier to handle.

It seems they are rather focussing on PVP, and not going for the inclusion of RPG elements! It makes the game closer to the original so I guess it is better for purists, but it seems a risky idea for the mobile environment. Even Othello and Blackjack went there recently.





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[this message was edited by chazumaru on Mon 4 Sep 02:02]

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"Re(1):more Puzzle Fighter footage" , posted Mon 4 Sep 14:13post reply

quote:
Capcom has posted a short promotional video and here is the demo being played at PAX. I'd like to see the interface on smartphone; it cannot possibly waste so much space on a smaller screen. At least an advantage of going 3D for character models is that they scale easily. Also this makes the whole costume shenanigans easier to handle.

It seems they are rather focussing on PVP, and not going for the inclusion of RPG elements! It makes the game closer to the original so I guess it is better for purists, but it seems a risky idea for the mobile environment. Even Othello and Blackjack went there recently.



The focus on PvP is cool, but my god, that is the most redundant UI ever.






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"Re(2):more Puzzle Fighter footage" , posted Mon 4 Sep 17:50post reply

I guess one monetization avenue for the game would be to sell character portraits and/or sprite animations based on the old games, considering how SF gave a lot of characters new looks to help encourage the purchase of classic outfits for them...





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"Re(1):more Puzzle Fighter footage" , posted Tue 5 Sep 02:44post reply

quote:
Capcom has posted a short promotional video and here is the demo being played at PAX. I'd like to see the interface on smartphone; it cannot possibly waste so much space on a smaller screen. At least an advantage of going 3D for character models is that they scale easily. Also this makes the whole costume shenanigans easier to handle.

It seems they are rather focussing on PVP, and not going for the inclusion of RPG elements! It makes the game closer to the original so I guess it is better for purists, but it seems a risky idea for the mobile environment. Even Othello and Blackjack went there recently.



So I was at PAX and played Puzzle Fighter (it was a tiny kiosk in one corner of Capcom's thing... talk about unheralded!), and two things stuck out to me:

- you don't need to fill the opponent's side to the brim to defeat them; instead, breaking large gems or hitting the special move button will deal damage to their lifebar, and once their lifebar drains, that ends the round. This is a RADICAL change from Puzzle Fighter of old.

- as the round starts approaching its end (both players are low on life and their sides are filling up), crash gems seem to be every other piece. It just hands out crash gems like crazy!

So this idea of chipping away at an opponent's HP is more in line with the ideas of match-3 games that have released in the literal decade after Puzzle Fighter was initially released. I think one of the first really successful and "well-known" titles to have this sort of HP-damage emphasis was Puzzle Quest in 2007. HP damage introduces a statistical element to the game that they can more easily build progression mechanics around, but it certainly is a change that I think the Puzzle Fighter purists will be leery of. The crash gem mayhem the purists will almost certainly decry.







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"Re(2):more Puzzle Fighter footage" , posted Tue 5 Sep 23:36post reply

quote:
- you don't need to fill the opponent's side to the brim to defeat them; instead, breaking large gems or hitting the special move button will deal damage to their lifebar, and once their lifebar drains, that ends the round. This is a RADICAL change from Puzzle Fighter of old.


Do you think diamond spam is going to be a problem with this new setup?







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"Re(3):more Puzzle Fighter footage" , posted Wed 6 Sep 06:13post reply

quote:
- you don't need to fill the opponent's side to the brim to defeat them; instead, breaking large gems or hitting the special move button will deal damage to their lifebar, and once their lifebar drains, that ends the round. This is a RADICAL change from Puzzle Fighter of old.

Do you think diamond spam is going to be a problem with this new setup?



I've only ever been a very casual player of Puzzle Fighter, so I can't really speak towards "diamond spam" because I don't know what is! Is that a gem arrangement tactic? Or is that in reference to the gem that clears all gems of same color that it is dropped on?







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"Re(4):more Puzzle Fighter footage" , posted Thu 7 Sep 23:35post reply

quote:
I've only ever been a very casual player of Puzzle Fighter, so I can't really speak towards "diamond spam" because I don't know what is! Is that a gem arrangement tactic? Or is that in reference to the gem that clears all gems of same color that it is dropped on?



Basically just racing to get the diamond first and abusing it. Is the lifebar going to make that problematic, or will the damage be heavily scaled?







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"Re(5):more Puzzle Fighter footage" , posted Sat 9 Sep 03:33post reply

quote:
I've only ever been a very casual player of Puzzle Fighter, so I can't really speak towards "diamond spam" because I don't know what is! Is that a gem arrangement tactic? Or is that in reference to the gem that clears all gems of same color that it is dropped on?


Basically just racing to get the diamond first and abusing it. Is the lifebar going to make that problematic, or will the damage be heavily scaled?



I only got two games in of it, and I wasn't very observant of the diamond frequency. It was also hard to tell how the damage formula worked, so on the whole I really can't speak to it. I think it's just going to be something to try out once the game is released.





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"Remake of Mana" , posted Tue 12 Sep 00:31post reply

Sorry if this was already commented in the board, but if it wasn't, Secret of Mana is getting a 3D remake.

I think it looks cool, kinda like Adventures of Mana. I never played Adventures, though, so I have no idea if it was a good remake or not.

Nevertheless, this does make me dream Square Enix may re-make Seiken Densetsu 3 one day as well (but probably not before both PS4 and PS Vita are retired).





Maybe I'm this person right in front of you... nah probably not though.


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"Re(1):Not-Remake of Ys" , posted Tue 12 Sep 04:17post reply

quote:
Sorry if this was already commented in the board, but if it wasn't, Secret of Mana is getting a 3D remake.

I think it looks cool, kinda like Adventures of Mana. I never played Adventures, though, so I have no idea if it was a good remake or not.

Nevertheless, this does make me dream Square Enix may re-make Seiken Densetsu 3 one day as well (but probably not before both PS4 and PS Vita are retired).



I think it has been brought up, but nevermind that!

The feature that delights me the most is that evidently the minimap is the regular game map from the SNES/SFC version! I wonder if I can just play the whole game by staring at the minimap!

Elsewhere, the next Ys game is upon us, and it is NOT a remake, unlike Celceta. It breaks from the Ys 7 camera with a behind the back view, and brings jumping back into the game. Seeing as how I beat Ys7 and generally quite enjoyed it, I'm looking forward to Ys 8! It is still following the Ys 7 model of the three person party with switching, and probably more crafting/grinding, and more dialogue scenes.

I'm kind of amazed that Adol is allowed onto boats/ships anywhere in the world at this point.







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"Re(2):Not-Release of Ys" , posted Wed 13 Sep 01:58post reply

quote:
Sorry if this was already commented in the board, but if it wasn't, Secret of Mana is getting a 3D remake.

I think it looks cool, kinda like Adventures of Mana. I never played Adventures, though, so I have no idea if it was a good remake or not.

Nevertheless, this does make me dream Square Enix may re-make Seiken Densetsu 3 one day as well (but probably not before both PS4 and PS Vita are retired).


I think it has been brought up, but nevermind that!

The feature that delights me the most is that evidently the minimap is the regular game map from the SNES/SFC version! I wonder if I can just play the whole game by staring at the minimap!

Elsewhere, the next Ys game is upon us, and it is NOT a remake, unlike Celceta. It breaks from the Ys 7 camera with a behind the back view, and brings jumping back into the game. Seeing as how I beat Ys7 and generally quite enjoyed it, I'm looking forward to Ys 8! It is still following the Ys 7 model of the three person party with switching, and probably more crafting/grinding, and more dialogue scenes.

I'm kind of amazed that Adol is allowed onto boats/ships anywhere in the world at this point.



On the day before the game's PC release, it's been delayed!

I'm so sad. I woke up early to play it!







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"Re(3):Not-Release of Ys, Trailer of Sky(s)" , posted Wed 13 Sep 13:53:post reply

You jinxed it! This could be the first step towards wars.

In other news, thatgamecompany's new trailer for Sky seems relevant to the Cafe clientele! I'm a little surprised to see them talk about multi-play at the start, after the solitary perfection of Flower. Even Journey didn't really make clear you were being joined by other players until the end, and Nier Automata's ending E struck me as a more effective use of this theme anyway, but we'll see!





人間はいつも私を驚かせてくれる。不思議なものだな、人間という存在は...

[this message was edited by Maou on Wed 13 Sep 13:58]

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"Re(4):Not-Release of Ys, Trailer of Sky(s)" , posted Wed 13 Sep 14:33:post reply

quote:
You jinxed it! This could be the first step towards wars.

In other news, thatgamecompany's new trailer for Sky seems relevant to the Cafe clientele! I'm a little surprised to see them talk about multi-play at the start, after the solitary perfection of Flower. Even Journey didn't really make clear you were being joined by other players until the end, and Nier Automata's ending E struck me as a more effective use of this theme anyway, but we'll see!



I forgot I had another window open playing Pink Floyd's OST for Zabrieski point, so when I donned my headphones and all those bird kids jumped off the ledge heading for the giant hole in the clouds, the music reached it's screaming crescendo and I thought "Finally! A Jenova Chen game I can really get into!"






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[this message was edited by nobinobita on Wed 13 Sep 14:35]



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"Re(5):Not-Release of Ys, Trailer of Sky(s)" , posted Wed 13 Sep 17:15:post reply

quote:
You jinxed it! This could be the first step towards wars.



Speaking of Trail(er)s in the Sky and Ys, did we ever talk about the Falcom fighting game that was Ys versus Trails in the Sky?

I seriously actually want this game.





[this message was edited by Spoon on Wed 13 Sep 17:16]

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"Re(4):Not-Release of Ys, Trailer of Sky(s)" , posted Thu 14 Sep 09:48post reply

quote:
You jinxed it! This could be the first step towards wars.

In other news, thatgamecompany's new trailer for Sky seems relevant to the Cafe clientele! I'm a little surprised to see them talk about multi-play at the start, after the solitary perfection of Flower. Even Journey didn't really make clear you were being joined by other players until the end, and Nier Automata's ending E struck me as a more effective use of this theme anyway, but we'll see!



Goddamnit.

I'm not getting an Apple TV for this.





/ / /
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"Dragon's Crown returns" , posted Thu 14 Sep 17:28post reply

Great news for MMCafer's: Vanillaware's Fantasy side scroller is reportedly making its way to the PS4.

In preparation for the upcoming Tokyo Game Show on the 24th, publisher Atlus launched its NicoNico streaming channel for the event and mistakingly posted up a banner for "Dragon's Crown Pro" which was obviously not meant to go live until the date.

https://pbs.twimg.com/media/DJq5MVaUQAE-XsX.jpg

And of course there's going to be a limited edition bundle for it, which is what the banner was meant for (Ltd edition preorders).







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"Re(1):Dragon's Crown returns" , posted Thu 14 Sep 18:36post reply

Watch it not come to PC, like the recent Odin's Sphere: Now It's A Good Game Edition, and like 13 Sentinel and the remake of Muramasa that will probably follow.
Goddamit Atlus, why do you hate money. Are they really worried about nude mods on the Sorceress? I'll be very unhappy if they add new stages and monsters, and if they add a new character... GMNHMNHNHRRNMHNM.







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"Re(2):Dragon's Crown returns" , posted Fri 15 Sep 02:40post reply

I wonder if DC will be out around the same time as the Dragon's Dogma re-release? If so, I should pick that up and maybe RgG Kiwami just for fun. It seems I'm stuck in a loop of buying the same "dragon" games again and again.





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"Re(2):Dragon's Crown returns" , posted Fri 15 Sep 03:22post reply

quote:
Watch it not come to PC, like the recent Odin's Sphere: Now It's A Good Game Edition, and like 13 Sentinel and the remake of Muramasa that will probably follow.
Goddamit Atlus, why do you hate money. Are they really worried about nude mods on the Sorceress? I'll be very unhappy if they add new stages and monsters, and if they add a new character... GMNHMNHNHRRNMHNM.



I would like that a lot, so that I can finally play it on a more recent or not dead system.







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"Re(2):Dragon's Crown returns" , posted Fri 15 Sep 03:50:post reply

quote:
and if they add a new character... GMNHMNHNHRRNMHNM.



The new character is the dog head biting the priestess' leg


Edit: Source: i'm a magic penguin from the future





[this message was edited by jUAN on Fri 15 Sep 03:52]



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"Re(3):Dragon's Crown returns" , posted Fri 15 Sep 08:45post reply

Oh my. Dragon's Crown re-release? I'm one of the not-insignificant number of people who bought and maintain a PS3 exclusively as a Dragon's Crown-playing device, but since unlike Odin's Sphere, the original Dragon's Crown is marvelous, I'm not getting tricked into buying another console. But ye gods, if there's a PC version, I just might sink another fifty hours into my favorite game in a decade besides Nier.
quote:
Edit: Source: i'm a magic penguin from the future
CITATION NEEDED
I have crawled enough dungeons with Juan to know that he's actually the vicious vampire rabbit or maybe the genie.

Most interesting will be the new art. As the prophecy foretold, this will surely occasion a new artbook and soundtrack release, now containing the new art from the previous soundtrack and artbook, but lacking the newest-newest re-release artwork, therefore guaranteeing that we are blessed with an endless loop of Dragon's Crown artbooks until the end of days.





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"Re(3):Dragon's Crown returns" , posted Fri 15 Sep 18:19post reply

quote:
The new character is the dog head biting the priestess' leg
I'll buy five copies.





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"Re(4):Dragon's Crown returns" , posted Fri 15 Sep 21:24post reply

quote:
The new character is the dog head biting the priestess' leg I'll buy five copies.



I gotchu fam






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"Re(5): Fashionista Scarface returns" , posted Fri 15 Sep 22:39post reply

The true mystery is whether this would have sold only three times better on Switch, or at least eight times better on Switch. I hope it's related to a big effort on Sony's part regarding 13 Sentinels and therefore that we finally get some news during next week's TGS conference.

Speaking of sudden reappearances, Octopath Traveller is back (and the demo available on the eShop) as part of the latest Nintendo Direct.

The most important thing (in the world) was THIS, however.





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"Re(6): Fashionista Scarface returns" , posted Sat 16 Sep 02:02post reply

quote:


The most important thing (in the world) was THIS, however.



I was surprised that they didn't announce a Style Savvy for Switch yet!

Then again, I'll never stop being amused by how Syn Sophia for years developed wrestling games.... Wrestling Savvy Trendsetters is a game I"d probably buy, though...







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"Re(6): Fashionista Scarface returns" , posted Sat 16 Sep 02:11post reply

quote:

Speaking of sudden reappearances, Octopath Traveller is back (and the demo available on the eShop) as part of the latest Nintendo Direct.


I had somehow missed Octopath Traveler prior to this morning, and I have to say, it looks really well done visually. It fooled me into thinking they had somehow pulled off super-high-detail superscaler work but then I realized they're just using pixelated textures for 3D. I'm about to download the demo so here's hoping it also plays well!

As an aside, it's startling to me that they decided to go with such a high-detail pixel art rather than going the Vanillaware route of doing high def art in the style of pixel art.
quote:

The most important thing (in the world) was THIS, however.


I'm glad that this exists in the world and I'm hoping it will be more fun than the last one-- I don't know how much changes between the Japan and US versions of Style Savvy games, but I didn't enjoy Fashion Forward much at all.





You have to carefully reproduce the world of "Castlevania" in the solemn atmosphere.


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"Re(5):Dragon's Crown returns" , posted Sat 16 Sep 03:45post reply

I'm really excited to see what they will do to the gameplay seeing how improved Odin sphere ended up.
I wonder what that will do to the harder to play classes.

I hope I can import my data but if thats not possible i will be ok starting over. Same goes for the ps4 release of Dragons Dogma. I look forward to taking every low level pawn i see into a wild Bitterblack Isle adventure.

quote:


I gotchu fam



We must go deeper





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"Re(6):Dragon's Crown returns" , posted Sat 16 Sep 05:53:post reply

quote:
I'm really excited to see what they will do to the gameplay seeing how improved Odin sphere ended up.
I wonder what that will do to the harder to play classes.

I hope I can import my data but if thats not possible i will be ok starting over. Same goes for the ps4 release of Dragons Dogma. I look forward to taking every low level pawn i see into a wild Bitterblack Isle adventure.



I gotchu fam


We must go deeper



Dog Police... I know those guys.

But I would hope for Grudge Dog.





/ / /

[this message was edited by Mosquiton on Sat 16 Sep 05:58]



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"Re(7):Dragon's Octopath returns" , posted Sat 16 Sep 09:39:post reply

Octopath Traveller's title will always remind me first of Octodad: Dadliest Catch. But! While some of my favorite games ever have come out in the last decade or so (Dragon's Crown, Nier, Wander and the Colossus), I don't think a game trailer/demo has made my heart race as much as this since...Final Fantasy VIII?!

I adore how it looks like FFVI but with real live textures and depth. I also adore Yoshida's art, always, while still being man enough to admit that I am so shallow that I never played Octopath's obvious predecessor, Bravely Default, just because the in-game characters looked ugly to me. This is not the case with Octopath.
quote:
We must go deeper
Dog Police... I know those guys.
But I would hope for Grudge Dog.

!!
This sounds like a job for...





人間はいつも私を驚かせてくれる。不思議なものだな、人間という存在は...

[this message was edited by Maou on Sat 16 Sep 09:46]

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"Re(7): Fashionista Scarface returns" , posted Sat 16 Sep 22:26post reply

quote:

I'm glad that this exists in the world and I'm hoping it will be more fun than the last one-- I don't know how much changes between the Japan and US versions of Style Savvy games, but I didn't enjoy Fashion Forward much at all.



Actually this new episode is not even announced for North America at the moment, only for Europe and Japan. One could theorize maybe Style Boutique / Style Savvy poses to North Americans the same riddle as « Why do Americans love Metroid so much?» poses to the rest of the world, but I am glad all sides got their respective sequel this year.

I am not sure which game is Fashion Forward since they change names in all regions, but if it's the latest episode in which one takes control of the entire city by putting other girls out of their respective jobs because one has such better fashion sense than them that their most faithful customers trust that person more after just one piece of advice, and one can use all the cash flow from those five concurrent careers to make connections will major brands and drive retailing competitors out of business and use this monopoly to influence the contents of the fashion shows and brainwash the entire city into thinking they should wear leopard pants, and you did not care for that, I am not sure what more/better this new episode would do for you. Both the EU and the JP trailers linked above hint that this new episode will have a "more dramatic story" and focus more on the fashion of the pop music / idol world. And, to connect with the musical theme, the famous Japanese label Avex is taking care of the soundtrack.

quote:
I'll never stop being amused by how Syn Sophia for years developed wrestling games.... Wrestling Savvy Trendsetters is a game I"d probably buy, though...


The day they combine both their wrestling background and fashion background, and create a GLOW-inspired episode on the harsh realities, business restrictions and creative solutions of fashion in the Japanese female wrestling scene, is the day I can retire happy from curmudgeoning about video games on the Internet.





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"Re(8): Mario + Sailor Rabbids" , posted Tue 19 Sep 10:11post reply

"When you have to create 1000 animations per character just for the Combat Phase, animators started to go crazy. This was 2 years ago..."







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"Re(1):Dragon's Crown returns" , posted Tue 19 Sep 17:08post reply

quote:
Great news for MMCafer's: Vanillaware's Fantasy side scroller is reportedly making its way to the PS4.

Well, no need to get excited: the Pro version is only an uprez. It also has crossplay with PS3 and Vita, and... all narration voices unlocked from the start?
Also, the new trailer for 13 sentinels showed nothing of the game. But it's still for 2018!







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"Re(2):Dragon's Crown returns" , posted Wed 20 Sep 02:04:post reply

quote:
Great news for MMCafer's: Vanillaware's Fantasy side scroller is reportedly making its way to the PS4.
Well, no need to get excited: the Pro version is only an uprez. It also has crossplay with PS3 and Vita, and... all narration voices unlocked from the start?



Apparently it's going to have the option for a live-orchestrated soundtrack as well (presumably the same soundtrack that comes with the Royal Edition of the game). I'm a little wary of it since some tracks will inevitably sound better in their original form, but this is one enhancement I'm looking forward to all the same.

Hopefully Atlus will also include the JP narration in the NA version this time. In a 1-to-1 translation there shouldn't be any reason to cut anything from the JP version, and the JP version supposedly includes all of the English narration. Certainly the original success of the title warrants at least that much?





[this message was edited by Gojira on Wed 20 Sep 02:05]

chazumaru
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"Re(3):Dragon's Crown returns" , posted Wed 20 Sep 02:57post reply

The good news is it comes at the budget price of 7,980 Yens packaged / 7,389 Yens digital.





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"Re(4):Front Mission(?) returns" , posted Wed 20 Sep 06:54post reply

Left Alive

I AM NONSENSICALLY EXCITED FOR THIS PROJECT I BARELY KNOW ANYTHING ABOUT





chazumaru
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"Re(5):Front Mission(?) returns" , posted Thu 21 Sep 02:17:post reply

I am all in as well. A game designed like a Japanese PS3 game from 2008 but in 4K sounds like all kind of flaws I might dig.





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[this message was edited by chazumaru on Thu 21 Sep 02:18]



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"Re(6):Earth Defense Force(?) returns" , posted Thu 21 Sep 09:33:post reply

Earth Defense Force Iron Rain announced!

A game designed like a Japanese PS2 game from 2005 but in 4K sounds like all kind of flaws I might dig.

Weirdly, the game is made using the Unreal engine rather than Sandlot's inhouse thing, and it's made by Yuke's (the wrestling game studio?!) and not Sandlot. Still published by D3. The last time they had a non-Sandlot studio make a more serious EDF, they got Insect Armageddon, which was by far the worst entry in the series. Hopefully history doesn't repeat itself with this one...


.... says the person buying EDF, regardless.





[this message was edited by Spoon on Thu 21 Sep 09:33]



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"Re(7):Earth Defense Force(?) returns" , posted Thu 21 Sep 22:24post reply

Isn't there another EDF game on the horizon that's being made by Sandlot? If so it will be interesting to see how these games differentiate themselves from each other. Even after the mess that was Insect Armageddon I'm glad to see that D3 is willing to experiment with their properties. Hopefully this means that Platinum will eventually make an Oneechanbara game.





chazumaru
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"Re(8):Earth Defense Force(?) returns" , posted Thu 21 Sep 23:04post reply

quote:
Isn't there another EDF game on the horizon that's being made by Sandlot? If so it will be interesting to see how these games differentiate themselves from each other. Even after the mess that was Insect Armageddon I'm glad to see that D3 is willing to experiment with their properties. Hopefully this means that Platinum will eventually make an Oneechanbara game.



Why, yes there is! The PlayStation conference actually spent a few minutes on Earth Defense Force 5 made by Sandlot, which looks like a clean PS2 game, to reveal at last its release date then confusingly 20 minutes later spent a few minutes on Earth Defense Force (6?): Iron Rain made by Yuke's, which looks like a clean PS3 game. I think Sandlot's Earth Defense Force needs an Earth Defense Force Defense Force.





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"Re(9):Earth Defense Force(?) returns" , posted Fri 22 Sep 02:03:post reply

quote:
Isn't there another EDF game on the horizon that's being made by Sandlot? If so it will be interesting to see how these games differentiate themselves from each other. Even after the mess that was Insect Armageddon I'm glad to see that D3 is willing to experiment with their properties. Hopefully this means that Platinum will eventually make an Oneechanbara game.


Why, yes there is! The PlayStation conference actually spent a few minutes on Earth Defense Force 5 made by Sandlot, which looks like a clean PS2 game, to reveal at last its release date then confusingly 20 minutes later spent a few minutes on Earth Defense Force (6?): Iron Rain made by Yuke's, which looks like a clean PS3 game. I think Sandlot's Earth Defense Force needs an Earth Defense Force Defense Force.



Yeah, I was deeply confused by this reveal, since EDF 5 is so near on the horizon. Iron Rain's more modern camera and chunkier/less goofy look is another way in which it seems more reminiscent of Insect Armageddon, which in trying to make the game more serious to appeal to the sensibilities of a console era where Gears of War was a dominant force, lost sight of the identity of EDF.

But these days, my main questions when it comes to EDF is how many copies of the game am I going to buy. Will it come out on console first before Steam? If so, I'll probably have to buy two copies. Will it come out on PS3 first? Then I might have to buy three copies!

If they manage to make a decent EDF for Switch it may well be the death of me.





[this message was edited by Spoon on Fri 22 Sep 02:46]



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"Hokuto returns" , posted Fri 22 Sep 06:52post reply

Gameplay.
I had a strange moment, watching at Ken exploding heads and thinking "they really toned down the violence of RGG, Kiryu was much more violent than that".







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"Re(7):Earth Defense Force(?) returns" , posted Fri 22 Sep 08:29post reply

quote:

A game designed like a Japanese PS2 game from 2005 but in 4K sounds like all kind of flaws I might dig.



For a minute I thought you were talking about this

It's turning out to be an interesting year for sci-fi games.







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"Re(1):Hokuto returns" , posted Sat 23 Sep 01:45post reply

quote:
Gameplay.
I had a strange moment, watching at Ken exploding heads and thinking "they really toned down the violence of RGG, Kiryu was much more violent than that".


I love that Hokuto is just RgG in disguise, complete with bizarre diversions, cabaret girls and retro video games. I hope someone complains to Kenshiro that there are only so many tuxedos left in the world and he needs to stop making them explode from muscle flexing.

Oh, and in all the hustle and bustle of TGS I saw that Gungrave is back but it's a VR title so it's nothing I'm going to be following too closely.







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"Re(2):Hokuto returns" , posted Sat 23 Sep 04:15post reply

quote:
Gameplay.
I had a strange moment, watching at Ken exploding heads and thinking "they really toned down the violence of RGG, Kiryu was much more violent than that".

I love that Hokuto is just RgG in disguise,



The first RGG sees an honorable man get out of prison and search for his lover, just like HnK!







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"Re(3):Strange Journey returns" , posted Sun 24 Sep 10:45post reply

Atlus released a rather nice animated intro[/url. Wonder which studio did this.





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"Re(4):Strange Journey returns" , posted Mon 25 Sep 14:45:post reply

quote:
Atlus released a rather nice animated intro. Wonder which studio did this.



Looks nice!

[insert old curmudgeon comment disparaging generic faces and how they deviate from the Kaneko designs in very bland disappointing ways]

Very well animated tho!

It was probably created by one of these 3 studios:

Production IG: did the Persona 5 opening

A-1 Pictures: Currently creating the Persona 5 anime series

AIC: Created most of the anime stuff related to Persona 3 and 4.

Out of these 3, I think Production IG is the most likely.

A-1 has taken over the work that AIC was doing in the past, and they are focused on the TV series.

Production IG has more of a history of working on the actual games.

Also the drawing, rendering and animation style of this promo video reminds me of the work IG did on Attack on Titan.






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[this message was edited by nobinobita on Mon 25 Sep 14:48]



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"Secret of Mana returns" , posted Wed 27 Sep 04:21post reply

Kawazu knows true love

Many more photos on their twitter account of other Square staff posing with the giant rabite!

The Hanjuku Hero guy is having a good time at TGS, clearly







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"Re(1):Secret of Mana returns" , posted Wed 27 Sep 11:14post reply

Kawazu producing Seiken Densetsu? We live in a strange new world! Don't tell Iggy too quickly, he might have a heart attack--wasn't he a Legend of Mana fan?

When is RomaSaga 2 going to be on Switch?!





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Mosquiton
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"Re(2):Secret of Mana returns" , posted Wed 27 Sep 13:24post reply

quote:
Kawazu producing Seiken Densetsu? We live in a strange new world! Don't tell Iggy too quickly, he might have a heart attack--wasn't he a Legend of Mana fan?

When is RomaSaga 2 going to be on Switch?!



Are they still planning to release an English version for the Vita? Seriously, where the hell is it. I bought a Vita last year!





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"Re(2):Secret of Mana returns" , posted Wed 27 Sep 16:53post reply

quote:
Kawazu producing Seiken Densetsu? We live in a strange new world! Don't tell Iggy too quickly, he might have a heart attack--wasn't he a Legend of Mana fan?

Unfortunately, they're talking in past tense...
They invited all senior SQEX staff that happened to be at TGS and had them pose next to this statue, and Kawazu was there because he has nothing better to do and SQEX doesn't give him any more money he produced and very clearly influenced the best Mana game to date.







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"Re(3):Secret of Mana returns" , posted Wed 27 Sep 21:25post reply

Oh, it really was that LoM they were talking about! I don't follow Seiken at all, so I figured this was the new one everyone has been talking about. Sorry, kids! At least you'll always have Kawazu and his talking ducks on PS1...





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"Re(4):Secret of Mana returns" , posted Wed 27 Sep 22:03post reply

quote:
At least you'll always have Kawazu and his talking ducks on PS1...

Talking ducks? Are you confusing LoM with Gensou Suikoden 3?
Which also happens to be my favourite GS game, by the way.







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"Re(5):Secret of Mana returns" , posted Thu 28 Sep 08:04post reply

quote:
At least you'll always have Kawazu and his talking ducks on PS1...
Talking ducks? Are you confusing LoM with Gensou Suikoden 3?
Which also happens to be my favourite GS game, by the way.

Y, you can't confuse me! I may have entirely skipped Seiken, but I remember a talking duck when I see one, even if it was 15+ years ago! Or maybe he only talked in my mind...





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"Re(6):Secret of Mana returns" , posted Thu 28 Sep 17:35post reply

quote:
Y, you can't confuse me! I may have entirely skipped Seiken, but I remember a talking duck when I see one, even if it was 15+ years ago! Or maybe he only talked in my mind...

...
... I remember that guy as an enemy, but did he have a quest as a talking NPC?
...
...
... I may have to play the game again to find out.
Also, it shall not be said I missed an opportunity to post again this fantastic opening!
Much higher ratio of talking ducks/non-talking ducks than here.
Though LoM's features talking trees, talking stones, talking turtles, talking rabbits and talking teapots, so it wouldn't be a stretch, I'll give you that.





chazumaru
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"This iconic video racing game!" , posted Sat 30 Sep 23:50post reply

...And Special Sega Magic!





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"Re(1):This iconic video racing game!" , posted Sun 1 Oct 00:03post reply

quote:
...And Special Sega Magic!

DayTOOOOOOOOOOONaaaaaaaaaaaaaaaaaaaaaaaaaaa

This might be the first ad I've seen that's targeted at the nebulous American "entertanment center"/"amusement park operator" crowd. But why doesn't it look like a new game instead?





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"Megaman 30th anniversary at TGS." , posted Sun 1 Oct 03:42post reply

In case you may not heard, there was a booth I believed at TGS for the 30th anniversary of Megaman. Very small from what I read but it had some artwork and some wierd toys and what not. There was some announcement being schedule for later but looks like it was the English dub version of the new megaman animation series. Yay! :/

Well I stumbled across this fan made video of some boss battles from 9 and 10 in 32 bit sprites. Now I would love to see a new MMX in 16 bit and MMZ and MMZX in full 32 bit.





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chazumaru
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"Re(1):Megaman 30th anniversary at TGS." , posted Sun 1 Oct 12:06post reply

Well, if you really want to indulge into 50 minutes of nothing, the entire stage event is officially uploaded on Youtube. There will however be no refunding policy on my part for anyone's time wasted on this.





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"Re(2):Megaman 30th anniversary at TGS." , posted Mon 2 Oct 05:10:post reply

quote:
Well, if you really want to indulge into 50 minutes of nothing, the entire stage event is officially uploaded on Youtube. There will however be no refunding policy on my part for anyone's time wasted on this.



Yes, your right. Well it was mentioned that Capcom has something in store for Megaman in December since it's the actual month of the anniversary. Will see about that.

I also stumble across http://www.rockman-corner.com/ which provided some good information. In short, another youtuber created some short videos of Megaman x4 and X6 IN 2.5D. The live action Megaman movie has begun its writing script stages. A Chinese group is creating Megaman Zero 5 and Megaman ZX prequel. ZX prequel is out now for download but in Chinese. They will release later an English and Japanese version of the game.

Website is http://www.rockmanlab.net/forum.php

Oh and Shinkiro gets his hands wet with an artwork of Dr. Wiley





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[this message was edited by Neo0r0chiaku on Mon 2 Oct 05:15]

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"Random Fortnite Battle Royale" , posted Tue 3 Oct 02:58post reply

I am not sure if anyone of you are into the burgeoning genre of "battle royale" probably most notable of which being Player Unknown's Battle Grounds (PUBG), but a Free to Play version of Fortnite launched last week and I got it on PS4.

I had watched a streamer I follow play some PUBG and could understand the appeal of it, but never played it myself. It is a 100 player hide-and-go-seek mixed with tag. Fortnite is the much more streamlined version of it. You don't have to equip different clothing for armor as there is just a armor potion, weapons don't have different accessories for you to mess around with, there are no bomb zones within the play zone.

The really unique thing is the fort building mechanic. You can acquire wood, brick and metal by either finding it raw or chopping down almost any building, tree, car or rock on the map to farm it. The end game can get pretty hectic with people building structures in the final zone with stair cases that extend up quite high into the sky. It also makes traversing the map different as you can just build a ramp up and over a mountain as opposed to running around it.

I have been able to win a couple of matches myself and each one was a thrill. No two games are ever the same and you never know what is around the next corner. It is what I always wanted a Metal Gear Solid online mode to be. Go in "Naked", On-Site Procurement of weapons and stealth around. A good sniper fight reminds me of fighting The End in MGS3.

I still haven't gotten the hang of building forts myself though as there really isn't a safe place to practice it. I think I will just play a couple of throwaway games and land in a remote part of the map and just mess around.

I guess my only major gripe would be that if you don't get a Sniper Rifle by the time the second circle closes you are at a major disadvantage. But I guess that is the same in PUBG, scopes are king in these games. I was able to get my third victory against a sniper though with a shot gun. He noticed me, but had to deal with the third remaining player. I snuck around the hill and flanked him. I saw he was checking where I was and got him.

If anyone is interested, my strategy to at least secure top 20 is to jump out of the bus after it has crossed over half the island and aim for a spot perpendicular to the trajectory of the bus and far away. Ideally somewhere isolated and not one of the major "named" spots. You can usually find an isolated house/cabin to loot and gather resources. Then try to pick off random cabins in the area for loot.







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"Re(1):Random Fortnite Battle Royale" , posted Tue 3 Oct 04:28post reply

quote:
I am not sure if anyone of you are into the burgeoning genre of "battle royale" probably most notable of which being Player Unknown's Battle Grounds (PUBG), but a Free to Play version of Fortnite launched last week and I got it on PS4.

I had watched a streamer I follow play some PUBG and could understand the appeal of it, but never played it myself. It is a 100 player hide-and-go-seek mixed with tag. Fortnite is the much more streamlined version of it. You don't have to equip different clothing for armor as there is just a armor potion, weapons don't have different accessories for you to mess around with, there are no bomb zones within the play zone.

The really unique thing is the fort building mechanic. You can acquire wood, brick and metal by either finding it raw or chopping down almost any building, tree, car or rock on the map to farm it. The end game can get pretty hectic with people building structures in the final zone with stair cases that extend up quite high into the sky. It also makes traversing the map different as you can just build a ramp up and over a mountain as opposed to running around it.

I have been able to win a couple of matches myself and each one was a thrill. No two games are ever the same and you never know what is around the next corner. It is what I always wanted a Metal Gear Solid online mode to be. Go in "Naked", On-Site Procurement of weapons and stealth around. A good sniper fight reminds me of fighting The End in MGS3.

I st

-- Message too long, Autoquote has been Snipped --


So the fort building mechanics come from the fact that Fortnite is originally a co-operative horde mode game where building your fortress to defend against the hordes is a major thing!

They implemented a battle royale mode into Fortnite to try to follow off the extreme (12 million copies sold in like 2 months!) popularity of PUBG, and so far it seems to have done a lot of good for Fortnite.

The "battle royale" game type is certainly this year's "counter-strike" or "MOBA" or "fighting game" game mode!





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"Re(2):Random Fortnite Battle Royale" , posted Thu 5 Oct 22:49post reply

quote:
So the fort building mechanics come from the fact that Fortnite is originally a co-operative horde mode game where building your fortress to defend against the hordes is a major thing!

They implemented a battle royale mode into Fortnite to try to follow off the extreme (12 million copies sold in like 2 months!) popularity of PUBG, and so far it seems to have done a lot of good for Fortnite.

The "battle royale" game type is certainly this year's "counter-strike" or "MOBA" or "fighting game" game mode!


I kinda feel bad as I never heard of the game until they announced they were making a Battle Royale mode. Apparently 7 million people have already played the game. I imagine when they finally implement loot boxes they will make far more than they ever did withe the base game. I'll probably buy a handful just to show my appreciation. I just hope there's nothing that will effect gameplay.

You are probably right that this is the new MOBA. I would be willing to bet that GTAV will have a mode announced within the next 3 months.







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"Re(3):Random Fortnite Battle Royale" , posted Thu 5 Oct 23:37post reply

Battle Royale holds no interest to me but now I'm interested in trying out Fortnite because co-op horde mode is jolly fun in a Smash TV sort of way.







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"SHEPHY IS AMAZING AND IS THE BEST SHEEP GAME" , posted Tue 10 Oct 06:36post reply

Alright cafe folks, I'm here to tell you about this game that got released a few months ago in English that completely flew under the radar of many people, including myself.

It is called SHEPHY. It is an entirely single-player card game about sheep that contains no elements of card-collecting, deck building, gacha, or defeating an opponent. So that should already make it an utterly baffling existence in today's market.

But wait, there's more!
It contains a (not that long, but will last you a good several hours) story mode which contains PATHOS-FILLED STORY SEQUENCES ABOUT THE PLIGHT OF THE SHEEP ACROSS THE UNIVERSE. This detail alone should tickle the fancy of men of taste such as Maou and Iggy. Not only that, each scenario contains a unique objective and unique deck rules that entirely fit with the scenario and reinforce the tragic struggle of the sheep. The breadth of their struggle is vast as it is deep.

The game has opened my eyes to a profound and terrible realization:
Solitaire can be categorized as a roguelike. Just think about it. Solitaire is a roguelike. I am appalled at this, but I cannot deny it. My world has changed.

You can buy the game for a pittance of $5 on Steam or for Switch. If you buy it for Switch, you may suddenly burst into emotion while playing it on the train resulting in deep discomfort to all the grey urban strangers around you who have forgotten what it is like to be around outbursts of feeling.

Buy SHEPHY. If you don't want to spend $5, I will GIFT YOU SHEPHY ON STEAM. I'm not even kidding.







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"Re(1):SHEPHY IS AMAZING AND IS THE BEST SHEEP" , posted Tue 10 Oct 19:40post reply

quote:
It contains a (not that long, but will last you a good several hours) story mode which contains PATHOS-FILLED STORY SEQUENCES ABOUT THE PLIGHT OF THE SHEEP ACROSS THE UNIVERSE.
THIS HIGHLY RELEVANT TO MY INTERESTS.
I just bought the game even though I'm not anywhere near my computer, and will do my best to testify about the sheepness ratio of these sheep.

At first I thought the thread would be about the upcoming Sheep faction in Smash Up, a physical card game that we've started playing religiously in the office. It's a game where you pick two factions (pirates and dinosaurs for example) and combine them into one desk following the rule of what sounds the most awesome (I'm playing dinosaur pirates!). Or zombie magical girls, or werewolf kaijus, or granny rockstars, or vampire teddy bears, or Kitten elder gods, etc. Since the game already has a shark faction and a tornado faction to play the fairly effective "sharknado" (along with all possible permutations), I'm eagerly looking forward for playing the sheep-nado whenever that's released.
No penguins yet, unfortunately.





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"Re(2):SHEPHY IS AMAZING AND IS THE BEST SHEEP" , posted Wed 11 Oct 02:42post reply

quote:

Buy SHEPHY. If you don't want to spend $5, I will GIFT YOU SHEPHY ON STEAM. I'm not even kidding.



Spoon, I might think about taking you up on this depending on how much money I owe the vet after today (our cat is 19 and we're going to keep around a little longer).

quote:

At first I thought the thread would be about the upcoming Sheep faction in Smash Up, a physical card game that we've started playing religiously in the office. It's a game where you pick two factions....


Iggy, if you want to buy me a copy of Smash Up, that's fine too.





/ / /


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"Re(3):SHEPHY IS AMAZING AND IS THE BEST SHEEP" , posted Wed 11 Oct 02:57post reply

quote:


Spoon, I might think about taking you up on this depending on how much money I owe the vet after today (our cat is 19 and we're going to keep around a little longer).




Post your steam name here, or if you'd prefer, give me an email address to get in touch with you and you shall have it!







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"Re(3):SHEPHY IS AMAZING AND IS THE BEST SHEEP" , posted Wed 11 Oct 03:09post reply

quote:

Iggy, if you want to buy me a copy of Smash Up, that's fine too.

If you're not afraid to leave your postal address to complete strangers on the internet, then there is something wrong with you and you should be more careful about your personal data.
Also, if you're not and give me your postal address, don't be surprised to receive a big box a couple of weeks later. Without sheep because sheep are a special promotional thingie, but with many other cards and lots of empty slots to tempt you into buying more expansions.







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"Re(4):SHEPHY IS AMAZING AND IS THE BEST SHEEP" , posted Wed 11 Oct 03:14post reply

Question!

Can I get the same Shephy experience through the game on the app store or do I need to buy a Switch in order to play Sheep Solitaire?







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"Re(5):SHEPHY IS AMAZING AND IS THE BEST SHEEP" , posted Wed 11 Oct 03:18post reply

quote:
Question!

Can I get the same Shephy experience through the game on the app store or do I need to buy a Switch in order to play Sheep Solitaire?



The Switch and Steam versions are the same, I have not tried the app store version. So I don't know!

But if the app store version does not have the menu option "Post Loves", then it is not worth buying.







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"Re(6):SHEPHY IS AMAZING AND IS THE BEST SHEEP" , posted Wed 11 Oct 22:30post reply

Reporting!
So, it's indeed a very simple but addicting game. I got THAT close to get 7000 sheep in challenge mode, but I screwed up with my last cards and lost 1000 to a loose rock.
Nature is violent!

Also, the story mode is surprisingly tough. I stopped at the one where you need to pick positive cards and n-2 negative cards, and I have no clue what combinations would allow to survive the negative cards while sheepballing to 1000.

I especially like that you are the one using the negative cards destroying whole herds on a whim, "for the greater good".
Also, is the dog a good boy? Yes he's a good boy, look how much he's a good boy, now that's a good boy, look at you, oooh look at you.







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"Re(6):SHEPHY IS AMAZING AND IS THE BEST SHEEP" , posted Thu 12 Oct 00:03post reply

quote:
The Switch and Steam versions are the same, I have not tried the app store version. So I don't know!

But if the app store version does not have the menu option "Post Loves", then it is not worth buying.


That gives me something to work with. I didn't want to go on a wild sheep chase and pick up an inferior ungulate game.







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"Re(7):SHEPHY IS AMAZING AND IS THE BEST SHEEP" , posted Thu 12 Oct 04:52post reply

quote:
I didn't want to go on a wild sheep chase and pick up an inferior ungulate game.



Dearest Ishmael, may I direct you to the thread in which we write fanfiction about the cafe and grumble about the works of Murakami?







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"Re(8):SHEPHY IS AMAZING AND IS THE BEST SHEEP" , posted Thu 12 Oct 09:38post reply

quote:
I didn't want to go on a wild sheep chase and pick up an inferior ungulate game.


Dearest Ishmael, may I direct you to the thread in which we write fanfiction about the cafe and grumble about the works of Murakami?

Truly, Ishamel's use of the word "ungulate" already qualifies him as one of the most able writers at the Cafe.





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"Re(9):SHEPHY IS AMAZING AND IS THE BEST SHEEP" , posted Fri 13 Oct 08:19post reply

Thank you for the compliments but I'm certain I used up my quota of creativity for the year with that post. The brain cells that housed any writing skills I may have had have long since been overwritten with thoughts about the Pink Eiga work of Meiko Kaji. It was a good trade-off.







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"Re(10):SHEPHY IS AMAZING AND IS THE BEST SHEE" , posted Fri 13 Oct 09:50post reply

quote:
Thank you for the compliments but I'm certain I used up my quota of creativity for the year with that post. The brain cells that housed any writing skills I may have had have long since been overwritten with thoughts about the Pink Eiga work of Meiko Kaji. It was a good trade-off.



But is it as good a trade-off as SHEPHY for $5?!





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"Re(4):SHEPHY IS AMAZING AND IS THE BEST SHEEP" , posted Fri 13 Oct 11:17:post reply

"Post your steam name here, or if you'd prefer, give me an email address to get in touch with you and you shall have it! "
....
"If you're not afraid to leave your postal address to complete strangers on the internet, then there is something wrong with you and you should be more careful about your personal data."
....

Good news! Looks like my cat could be sticking around a bit longer. Fingers crossed, of course. We'll try to get the old guy to 20 (going for a high score as it were). Pet ownership is both rewarding and stressful.

Spoon! To celebrate, I will sheepishly accept your gift with the hope that I might have the opportunity to return your kindness in the future.



Iggy, surely being strangers in the same cafe for 15 years counts for something? Of course, if you mailed me some strange package, you shouldn't be surprised if you received some form of "retaliation" in your mailbox at some future date....

If you still want to start this ominous chain of events, maybe email is the place to start.



No obligation to either of you, of course. Still, thanks for the good cheer!





/ / /

[this message was edited by Mosquiton on Sun 15 Oct 11:24]



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"Re(5):SHEPHY IS AMAZING AND IS THE BEST SHEEP" , posted Fri 13 Oct 11:25post reply

quote:
If you still want to start this ominous chain of events, maybe email is the place to start.

Dear Mister Mosquiton: I write to you with an urgent business proposition. I am a dethroned crown prince of my island nation and require $5,000 in small, unmarked bills in order to secure the wire transfer that will enable me to move my $2 billion dollars in assets safely to the US, half of which I propose to share with you for your troubles...

PS: "sheepish"...I may just have to write you fanmail, and I don't even have a product code for you!





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"Re(5):SHEPHY IS AMAZING AND IS THE BEST SHEEP" , posted Fri 13 Oct 12:25post reply

quote:
"Post your steam name here, or if you'd prefer, give me an email address to get in touch with you and you shall have it! "
....
"If you're not afraid to leave your postal address to complete strangers on the internet, then there is something wrong with you and you should be more careful about your personal data."
....

Good news! Looks like my cat could be sticking around a bit longer. Fingers crossed, of course. We'll try to get the old guy to 20 (going for a high score as it were). Pet ownership is both rewarding and stressful.

Spoon! To celebrate, I will sheepishly accept your gift with the hope that I might have the opportunity to return your kindness in the future.



Good to hear that things are going your way. I regret to inform you, however, there are two imposters with your steam name.

- Candidate 1:

Spoiler (Highlight to view) -
"Zepyulos"

End of Spoiler


From Ontario (Canada!) and with a Calvin and Hobbes avatar, this candidate mostly plays strategy games and has a wishlist containing many titles that have a Japanese slant (e.g. Valhalla, Tales of, Dark Souls 3, Trails in the Sky, etc.) or cafe goers would have opinions on (e.g. Last Remnant, Hollow Knight, Cuphead, etc.). This candidate's friends mostly play strategy games and indie games. As Mosquiton's email uses Bell, it suggests that the true "zepyulos" is a resident of Eastern Canada.

SUSPICIOUSNESS RATING: TINFOIL

- Candidate 2:

Spoiler (Highlight to view) -
"zepyulos"

End of Spoiler


With no avatar image and no other information, this candidate mostly players card-based games, strategy/RPG games, and a handful of action games. The action games align with cafe values, such as RCR Underground, Binary Domain, Maldita Castilla, and Fight'N Rage. The combination of of the first three alone is an aggressive indicator that this candidate may not be the impostor. This candidate has only one friend in their friend list, and that friend's list of played games is largely indie games, with the ratio of indie games to non-indie games exceeding 5:1. The misanthropy expressed in this friends list also aligns with cafe values. Too perfect, likely an impostor.

SUSPICIOUSNESS RATING: FAKE-HEELED SHOE

- Candidate 3:

Spoiler (Highlight to view) -
"Zepyulos"

End of Spoiler


Has an avatar image of a short-haired male that google image search reports is likely a "person", and the remark "o.0" in the profile. List of games owned is ENTIRELY Half-Life editions or Half-Life mods, only game which has been significantly played is CS Source, with nearly 900 hours logged. Is a member of a group called "Gamerstrust" which is a Florida-based gaming group. No visible wishlist. Has not been online for nearly half a year.

SUSPICIOUSNESS RATING: UNATTENDED SUITCASE

The MMCpol is currently informing me that I should be wary of Candidates 2 and 3 pending further investigation.







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"Re(6):SHEPHY IS AMAZING AND IS THE BEST SHEEP" , posted Fri 13 Oct 19:29post reply

Maou stole my joke! Is that even legal?
I'll now be forced to find a new one, or (god forbid) not do any effort at all and simply keep counting sheep.

Damn you, Maou!!!
*clenching fist to the ominous London clouds*







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"Re(7):SHEPHY IS AMAZING AND IS THE BEST SHEEP" , posted Fri 13 Oct 23:34post reply

While there seem to be infinite variations on Mosquiton do they all own a hale and hearty cat?

Speaking of endless copies of the same thing, I've started playing the PS4 version of Dragon's Dogma. While it seems to be mostly the same game it certainly runs better. There are also a few quality of life improvements such as the ability to hotlink items instead of having to root through the inventory every time you wanted your lantern. Thing is, the new system is so laborious that the "shortcut" takes about as long as the old system. Still, it's something!

This time out I'm starting out with a double Strider/Ranger team. For some reason I've never played much on the archery side so I thought this would give me a chance to re-experience the game with a new class. Plus, it would be a thrifty move since my pawn could use my older equipment instead of needing an entirely new wardrobe. My brilliant plan came to naught thanks to MMCafe's Juan. He took my pawn off on a crazy adventure and sent her back loaded down with experience and gear. My main character is now meekly wearing the hand-me-downs of my swole pawn.

I know everyone is busy counting sheep but if anyone wants to swap pawns let me know.





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"Re(6):SHEPHY IS AMAZING AND IS THE BEST SHEEP" , posted Sat 14 Oct 01:38:post reply

quote:
hilarious number of potential people who might be me on Steam


Wow, that's actually really surprising considering I don't think you can find the word "Zepyulos" anywhere outside the SNES version of Ogre Battle. And it's not an item of any real import, either. Who are these other people?

Anyway, excellent detective work! But you almost got the wrong man. The real me is....



Spoiler (Highlight to view) -
Candidate 2. Yes, I only have one Steam friend. The first candidate does seem to have pretty good taste and is close to me geographically, but I cannot even fathom playing 777 hours of Terraria. I did send him a friend invite, though.

End of Spoiler







/ / /

[this message was edited by Mosquiton on Sat 14 Oct 01:43]

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"Re(6):SHEPHY IS AMAZING AND IS THE BEST SHEEP" , posted Sat 14 Oct 01:42post reply

quote:
If you still want to start this ominous chain of events, maybe email is the place to start.
Dear Mister Mosquiton: I write to you with an urgent business proposition. I am a dethroned crown prince of my island nation and require $5,000 in small, unmarked bills in order to secure the wire transfer that will enable me to move my $2 billion dollars in assets safely to the US, half of which I propose to share with you for your troubles...

PS: "sheepish"...I may just have to write you fanmail, and I don't even have a product code for you!



I have to admit, $2 billion is way more than other dethroned princes have offered me....





/ / /


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"Re(7):SHEPHY IS AMAZING AND IS THE BEST SHEEP" , posted Sat 14 Oct 01:54:post reply

quote:
hilarious number of potential people who might be me on Steam

Wow, that's actually really surprising considering I don't think you can find the word "Zepyulos" anywhere outside the SNES version of Ogre Battle. And it's not an item of any real import, either. Who are these other people?

Anyway, excellent detective work! But you almost got the wrong man. The real me is....





Hahaha, that candidate seemed so "MMC" that I thought it was obvious that it must be you, but that candidate seemed so "MMC" that it seemed SUSPICIOUS!

Friend invite sent! It should be INTENSELY OBVIOUS that it is me.





[this message was edited by Spoon on Sat 14 Oct 02:20]

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"New Cave game announced!" , posted Sat 14 Oct 08:06post reply

Teaser site is up. Can anyone translate?





Long Live I AM!


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"Re(8):SHEPHY IS AMAZING AND IS THE BEST SHEEP" , posted Sat 14 Oct 09:22post reply

MMCpol
The case of Iggy's stolen jokes
Hilarious list of imposters


Time to reactivate the Zeni avatar because YOU ARE ALL UNDER ARREST
quote:
that candidate seemed so "MMC" that it seemed SUSPICIOUS!
This might be like in G.K. Chesteron's "The Man Who Was Thursday," where the anarchists hide in plain sight because that's where they are the least likely to be noticed. Or maybe it's a case where you're Lupin, disguised as Zenigata, who is disguised as Lupin because he saw Lupin disguised as Zenigata.
quote:
sheeptacular
Man, am I going to be the only one not playing the sheep game? I was going to use October/Halloween as the occasion for my inaugural playthrough of Bayonetta but but but





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"Re(1):New Cave game announced!" , posted Sat 14 Oct 10:09post reply

quote:
Teaser site is up. Can anyone translate?



It's promising that the entire cast of Robo Army will be playable in Neo Geo Battle Coliseum 2.



Spoiler (Highlight to view) -
It's just asking if isn't it finally time to begin the war? It's a play on the usual (Japanese equivalent for) "isn't it finally time to end the war?". The scrolling text below is just more thoughts on what it means to begin wars. It does not share much more concrete info on what kind of game they are preparing, when it's coming and which platforms are involved.

End of Spoiler



It ends by revealing that Yūri Shibamura who has had quite an impressive career will be the author behind the game. I am not sure why he would leave behind such huge piles of money at DMM Games so I would instead assume Cave's next project will be for DMM Games and therefore possibly a browser game.





Même Narumi est épatée !


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"Re(9):SHEPHY IS AMAZING AND IS THE BEST SHEEP" , posted Sun 15 Oct 05:55post reply

Dearest Mosquiton,

A bundle of sheep have arrived in your steamer. Please pick them up before it departs, or it may not pass inspection at the terminal.





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"Re(10):SHEPHY IS AMAZING AND IS THE BEST SHEE" , posted Sun 15 Oct 11:22:post reply

quote:
Dearest Mosquiton,

A bundle of sheep have arrived in your steamer. Please pick them up before it departs, or it may not pass inspection at the terminal.



Thank you for the lovely gift. I will tend to those sheep shortly.

I will claim this world for sheepkind.





/ / /

[this message was edited by Mosquiton on Sun 15 Oct 11:24]



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"Re(7):SHEPHY IS AMAZING AND IS THE BEST SHEEP" , posted Sun 15 Oct 16:24post reply

quote:


Also, the story mode is surprisingly tough. I stopped at the one where you need to pick positive cards and n-2 negative cards, and I have no clue what combinations would allow to survive the negative cards while sheepballing to 1000.




Episode 6 has some wiggle room, but is very demanding. I basically had to try writing out a winning path for it in order to understand what sacrifices could be accepted, because even though using the All-Purpose Sheep to eliminate two negative cards always seems like such a good deal, I find that it sometimes is better to NOT do that, and instead use it to get a particular growth instead.

Episode 7 looks insane. I'm almost certainly going to have to chart out a winning path on paper first.





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"Re(8):SHEPHY IS AMAZING AND IS THE BEST SHEEP" , posted Tue 17 Oct 08:05post reply

quote:


Also, the story mode is surprisingly tough. I stopped at the one where you need to pick positive cards and n-2 negative cards, and I have no clue what combinations would allow to survive the negative cards while sheepballing to 1000.



Episode 6 has some wiggle room, but is very demanding. I basically had to try writing out a winning path for it in order to understand what sacrifices could be accepted, because even though using the All-Purpose Sheep to eliminate two negative cards always seems like such a good deal, I find that it sometimes is better to NOT do that, and instead use it to get a particular growth instead.

Episode 7 looks insane. I'm almost certainly going to have to chart out a winning path on paper first.



Like Iggy I am finding the second Post Loves stage to be pretty brutal. I got up to 800... I am going to have to summon some more mental power before attempting it again.

The art is super charming though, and you were right about the pathos. I have a horrible premonition about the fate to Grandfather Bruce...





/ / /


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"Re(9):SHEPHY IS AMAZING AND IS THE BEST SHEEP" , posted Tue 17 Oct 10:18:post reply

Post Loves stage 2 and beyond advice




Spoiler (Highlight to view) -
Essential to all of the chapters is an understanding of just how many steps it takes to go from 1 to 1000.

1 1 1 D
3 3 3 3 D
10 10 10 D
30 30 30 30/10 D
100 100 100 D
300 300 300 300/100 D

So you need to play 6 Dominion cards in order to take sheep from 1 to 1000. You should notice that in the standard deck, you've got two Dominion cards, and with the all-purpose sheep, as many as three.

So right away, one thing you can determine is that given the turn limit, what are a few of the cards that MUST go into your deck? Just in terms of the Dominion cards, you already know.

The next step is how to get those sheep. Suppose you had nothing to worry about in terms of negative cards. What are some ways you can think of to get the sheep you need flock together?

The last step is to create a plan for the negative cards. There are some negative cards that don't cost you much to play. There are some which you can devise ways around: if you play Crowding when you have two or fewer sheep cards, nothing happens. If you are on the threshold of going from 3/30/300 to 10/100/1000, wolf cards might be playable without any real negative effects. If you decide that Fill The Earth is part of your strategy, picking the Meteor might let you eliminate it from your deck in the opening hand without needing to use a Planning Sheep or Sheep Dog to deal with it. And so on!




End of Spoiler




I personally found the Plague scenario harder than the n-2 scenario, and actually defeating the Plague scenario for me prepared me well for the n-2 scenario. The sheer change in deck rules delighted me!





[this message was edited by Spoon on Tue 17 Oct 10:33]



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"Re(10):SHEPHY IS AMAZING AND IS THE BEST SHEE" , posted Tue 17 Oct 21:13post reply

Worth noting that the card to immediately summon a 3 can speed things up if you draw it early enough, or be totally useless if you draw it late (and then become a good target for the falling rock).

I'm at 7 as well now, and damn, son.
The problem is that when the challenge is so tough, there is only a very narrow sequence of cards you need to have or not have in a precise order to get the desired outcome. The level where you don't have to draw and have all the cards available immediately works well and could have become a better foundation for the most difficult levels... As they stand, 6 and 7 are 50% logic puzzle, 50% pure chance to not get screwed by the draw any of the 3 times.







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"Re(2):Re(10):SHEPHY IS AMAZING AND IS THE BES" , posted Wed 18 Oct 02:23post reply

quote:
Worth noting that the card to immediately summon a 3 can speed things up if you draw it early enough, or be totally useless if you draw it late (and then become a good target for the falling rock).

I'm at 7 as well now, and damn, son.
The problem is that when the challenge is so tough, there is only a very narrow sequence of cards you need to have or not have in a precise order to get the desired outcome. The level where you don't have to draw and have all the cards available immediately works well and could have become a better foundation for the most difficult levels... As they stand, 6 and 7 are 50% logic puzzle, 50% pure chance to not get screwed by the draw any of the 3 times.



I'm quite fond of the "sometimes you're just going to lose" RNG aspect of some of the levels, which I think the Plague scenario immediately drops you into. There are a good few hands in the Plague scenario I got right away where there was literally no way to NOT get annihilated. It fits the scenario well, what with the sheep wondering if their lot in life is to be slaughtered, as well as Grandpa Bruce scattering them to the multiverse in the hopes that there must surely exist some universe where they are successful... and consequently, many universes where they are not.

I feel like once I know a winning strategy, as well as when deviations from the charted path are acceptable, I get a really strong sense of mastery of the game's mechanics and the strategy, and that feeling is very satisfying. And yes, I have multiple times just re-rolled immediately upon seeing my opening hand, but I don't feel like I'm being cheated when that happens, it just feels like part of the patience of biding my time to execute my plan. The determinism of the mechanics in a setting with random dealing I find very appealing!

Using raw numerical variation as a means of injecting progression into a game that relies on procedurally generated content is an effective design approach as every roguelike, Diablo clone, Zanac, etc. will show. But playing this game makes me wonder about non-realtime roguelikes that don't rely on numerical variation. Spelunky is not a game about growing stats, but mechanical mastery with manual skill in a real-time setting is crucial in it. What possibilities does Shephy provoke about a game which asked for the same mechanical mastery, but without the demand for manual skill and with the variety of actions afforded by the card-game milieu?

I really honestly think Shephy is a brilliant game in many ways, even for all the times it infuriates me, and in terms of the thoughts it has made think, it is a top 3 game of the year for me so far.





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"Re(3):Re(10):SHEPHY IS AMAZING AND IS THE BES" , posted Wed 18 Oct 03:41:post reply

quote:

I'm quite fond of the "sometimes you're just going to lose" RNG aspect of some of the levels, which I think the Plague scenario immediately drops you into. There are a good few hands in the Plague scenario I got right away where there was literally no way to NOT get annihilated.



As soon as I got back to it, I powered through the plague by discarding inspiration and the "3 sheep" (multiply?)... then restarting maybe six times in a row to ensure a good starting hand. There are no negative consequences for doing so and, I have to admit...



My main problem previously was getting good cards I wanted to use too early, and having to either play them at sub-optimal times or do horrible things to a valuable herd. A choice between using Dominion for no gain and doing irrevocable damage to the flock is kind of a no-win situation. Having a vital card stuck in the last spot can also killer. Of sheep.

For me, re-rolling felt a bit like cheating. As you alluded to, I found that a "bad" hand is the best. Crowding and slump in the opening hand? Get rid of both with no casualties! All your flocks still at 1? Bring on the lightning and wolves! Then you can go about the business of your sheep math in peace.

quote:

Using raw numerical variation as a means of injecting progression into a game that relies on procedurally generated content is an effective design approach as every roguelike, Diablo clone, Zanac, etc. will show. But playing this game makes me wonder about non-realtime roguelikes that don't rely on numerical variation. Spelunky is not a game about growing stats, but mechanical mastery with manual skill in a real-time setting is crucial in it. What possibilities does Shephy provoke about a game which asked for the same mechanical mastery, but without the demand for manual skill and with the variety of actions afforded by the card-game milieu?


Hmmm, not sure if this 100% follows your train of thought, but have you heard of Card Crawl or Card Thief?


Edit: Man, culling the herd... I opted to have the last sheep "slumped" rather than hit by a falling rock. I figure "slumping" is a less painful way to go. Right?





/ / /

[this message was edited by Mosquiton on Wed 18 Oct 04:05]



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"Re(4):Re(10):SHEPHY IS AMAZING AND IS THE BES" , posted Wed 18 Oct 04:26post reply

quote:

culling


When that story scene played out before me, my eyes were huge and I was immediately going "YOU CAN'T DO THIS TO ME! YOU CAN'T DO THIS TO US! YOU MONSTER!"

The pain of trying to shepherd an agglomeration of sheep through all of the things that beset them in the previous ones, and then being told to cull them in that scenario was such a brutal and brilliant turn! Going from omniscient highs to such despairing lows with nothing more than cards and a few bits of dialogue and still images is a real achievement.







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"Re(5):Re(10):SHEPHY IS AMAZING AND IS THE BES" , posted Wed 18 Oct 07:11:post reply

I often use the card that summons any other card from the deck to take a negative card that I can use right now optimally. Like the meteor when I have 3 garbage cards, or the wolf before I use the golden hooves card, for example.
I feel like the owner of the sheep Death Note when I do that: "haha, you gave me this card so you expect me to use it to call a card that benefits me, but no, I'm calling a handicap to make you think I am not trying to do what you think I want do!".
All for the sake of sheepkind.

EDIT
I HAVE VANQUISHED. ONLY ONE WORD TO SAY:


Spoiler (Highlight to view) -
Yay.

End of Spoiler







[this message was edited by Iggy on Wed 18 Oct 07:29]

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"All About A'Can" , posted Thu 26 Oct 07:54post reply

Amazing new in-depth video in English about A'Can from a local perspective, with an outlook on the commercial background, hardware and entire software catalog of the belated 16-Bit rival from Taiwan. Excellent work and some highly recommended 40 minutes of your life spent before Mario Odyssey arrives.





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"Re(1):All About A'Can" , posted Fri 27 Oct 04:15:post reply

quote:
Amazing new in-depth video in English about A'Can from a local perspective, with an outlook on the commercial background, hardware and entire software catalog of the belated 16-Bit rival from Taiwan. Excellent work and some highly recommended 40 minutes of your life spent before Mario Odyssey arrives.



This is great, thanks for posting!

Something I think may be interesting for Cafe-goers....

The theme song for A'Can's Super Chinese Professional Baseball League sounds suspiciously similar to T-Square's Faces.

Thanks to previous erudite discussions on this board, I was able to spot this easily.



EDIT:

Oh my god there was going to be an Ogre Battle clone, Dino Wars.





/ / /

[this message was edited by Mosquiton on Fri 27 Oct 04:37]



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"Re(2):All About Girls Mode" , posted Thu 2 Nov 09:16post reply

This came up earlier, but we live in a remarkable world where Wagamama Fashion Girls Mode (Style Saavy? Or something, abroad) is being translated for release on December 25. While only the fashionable French Cafe members will be up to this, I support this based purely on the heroic 90s shoujo art in the article.





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"High Score Girl upupdowndownleftrightleftr..." , posted Mon 6 Nov 01:54post reply

I might be one of the few odd people that actually appreciates some of the preshow ads on Youtube, and one of the gems which I recently saw was this song called "High Score Girl". The name should kind of speak for itself, but it was created as a tribute to the manga carrying the same name (yes, the manga that got into trouble with SNK).

There's actually an official site for this song which presumably has a bunch of easter eggs. So far I've noticed that the Konami command can be typed in with a keyboard, and typing the password in the video at the page from the right yellow link gives you a GBA-style wallpaper.

http://www.highscore-girl.com/







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"Re(1):High Score Girl upupdowndownleftrightle" , posted Mon 6 Nov 10:06post reply

My endless adventures in the world of Dragon's Dogma continue. Right now I'm trying to rush through the main story so I can redo my character. At some point I decided I wanted to play as a female Arisen but I can't change genders until I finish this play through. A lot of the finer points in the plot are getting short shrift but I'll deal with them the next time I Arise.

What I haven't decided is if I should change my pawn. My adorable little ranger Miu is proving to be both effective and quite popular. Whenever I return to the game I find she has been off on all sorts of grand adventures. I'm tempted to try turning my pawn into a bright red oni type of brute but I have no idea what other players will make of that. It could be an interesting social experiment.

But no matter what I need to level up my Arisen some more so my party can take advantage of all the keen weapons that Juan has gifted to me. In order to keep from breaking the game lower level characters have to greatly exert themselves just to swing a super-high level weapon. Thanks to Juan I have a great deal of power in my arsenal but I can't take advantage of it until I level up and improve my cardio.

Once again it looks like Dragon's Dogma will keep me entertained for quite some time, or at least until Monster Hunter comes out.







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"Re(2):1-Up Girl upupdowndownleftrightle" , posted Tue 21 Nov 11:44post reply

The localization of the English version of Mario Odyssey's vocal song!

The interpretation of the lyrics as being sung by Pauline for her unrequited love Mario the writer notes was not at all in his mind, but he does admit it adds a really interesting depth to the song.





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"FFVII remake unconfirmed staff leak" , posted Tue 21 Nov 13:31:post reply

https://pastebin.com/s3bTNmp7

It's unconfirmed but it sounds possibly legitimate.
( Warning for fans: potential spoilers in there


Pending that the article is legit, I'm glad the developers are valuing freedom of expression over being concious of social justice warriors.





[this message was edited by Professor on Tue 21 Nov 17:31]

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"Re(1):FFVII remake unconfirmed staff leak" , posted Tue 21 Nov 23:54post reply

quote:
SE made it clear from the start that politics and “SJW bullshit” is not touching the original vision as they want to tell it now. Not to go off into a tangent, but this is a large reason as to why FFXV’s story at times would completely fall apart and make no sense, because upper management was so afraid they Cindy’s nice tits or the way she shook her ass at the boys would cause SJW faggots to have a stroke. Tifa still has her glorious melons, but every character has a much more streamlined, real world look to them.



What kind of ex-Hexadrive employee would say that...

quote:
Yes sir, it really is for real. Tetsuya Nomura directs like a kid who had just downed a bottle of Adderall and wants to create a retelling of The Matrix with Terminator. Love the guy or hate him, his vision is enviable. I love working when he is in the building and drawing on the meeting room boards.


What kind of Square-Enix employee would say that...





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"Re(1):FFVII remake unconfirmed staff leak" , posted Wed 22 Nov 02:15post reply

This mystery staffer sounds like Itagaki's protégée. I'd love to hear him chew the fat on The 3rd Birthday's production.







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"Re(2):FFVII remake unconfirmed staff leak" , posted Wed 22 Nov 02:24post reply

Fictitious NGBC2 leaks are passé so the hot new trend for 2018 is FFVII leaks. The only part that struck me as plausible was when the leaker enthusiastically stated that it would take a minimum of 150 hours to play FFVII. That's so ludicrous that I can see someone at SE warming up to that idea.







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"Re(1):FFVII remake unconfirmed staff leak" , posted Wed 22 Nov 05:05post reply

quote:
Pending that the article is legit, I'm glad the developers are valuing freedom of expression over being concious of social justice warriors.

Please, prof, not you.
That's a silly strawman if I ever saw one. The guy who wrote that (legit or not) is a misogynistic homophobe making himself righteous over some SJW nonsense, but it's not like FF7 was in any danger to provoke social unrest. The characters are fine as they are (Tifa will never be Cindy, fortunately), and if anything was to change, it would be to adapt to the current Japanese market (meaning more ambiguous Cloud/Sephiroth scenes for fangirls, something that guy would probably hate).

Moreover, "freedom of expression" in this post-Gamersgate time means "freedom to treat poorly an entire section of humanity for my own personal pleasure without engaging in any form of discussion that would challenge my views". No need to spew this kind of nonsense here, please.
And really, again. This is FF7, not Senran Kagura.







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"Re(2):FFVII remake unconfirmed trash leak" , posted Wed 22 Nov 10:30post reply

Yeah, I'm all for free expression, but that trash they're "interviewing" is hardly the right advocate. Besides, I see this here:

Q: Are you worried that saying too much could put you in serious legal danger?

A: Not unless I flat out say what it is I’m doing exactly and where. There’s too many people working on the project

And I read that as, "I'm too insignificant to possibly have a reliable insight into the process."

So the combination of his slimy 2ch/4ch ultra-right views masquerading as free speech, his inaccuracies (there is no horse in Ico, there has never been a Crusader summon in the Japanese originals, only Jih-d, neither of which would be chosen at this time), and his obvious irrelevance/disconnection with the core of the project all make it a great time to summon Radish's ghost to proclaim once again that this is quote "ten pounds of sh-t in a five pound bag."

...

......I still don't like FFVII.





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"Re(2):FFVII remake unconfirmed staff leak" , posted Wed 22 Nov 17:54post reply

quote:
stated that it would take a minimum of 150 hours to play FFVII


Holy moles, I missed that part!
That's way too wacky, thanks for pointing it out.


quote:
Please, prof, not you.

Moreover, "freedom of expression" in this post-Gamersgate time means "freedom to treat poorly an entire section of humanity for my own personal pleasure without engaging in any form of discussion that would challenge my views". No need to spew this kind of nonsense here, please.


I was thinking more in the lines of the Japanese phrase 「表現の自由」、 which although translates into English as "freedom of expression", probably has a different connotation. It's in no way a means to be vulgar or one-sided in the sense that you've described.







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"Re(3):FFVII remake unconfirmed staff leak" , posted Wed 22 Nov 20:14post reply

quote:
stated that it would take a minimum of 150 hours to play FFVII

Holy moles, I missed that part!
That's way too wacky, thanks for pointing it out.


Please, prof, not you.

Moreover, "freedom of expression" in this post-Gamersgate time means "freedom to treat poorly an entire section of humanity for my own personal pleasure without engaging in any form of discussion that would challenge my views". No need to spew this kind of nonsense here, please.

I was thinking more in the lines of the Japanese phrase 「表現の自由」、 which although translates into English as "freedom of expression", probably has a different connotation. It's in no way a means to be vulgar or one-sided in the sense that you've described.

To be honest after reading leakers trashy and vulgar comments on "SJW" and then your comment, it wasn't really clear if it was sarcasm or not and a bit worrying.







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"Re(3):FFVII remake unconfirmed trash leak" , posted Wed 22 Nov 21:38post reply

quote:
So the combination of his slimy 2ch/4ch ultra-right views masquerading as free speech, his inaccuracies (there is no horse in Ico, there has never been a Crusader summon in the Japanese originals, only Jih-d, neither of which would be chosen at this time), and his obvious irrelevance/disconnection with the core of the project all make it a great time to summon Radish's ghost to proclaim once again that this is quote "ten pounds of sh-t in a five pound bag."

...

......I still don't like FFVII.

It's funny how these guys can't help but put their anti-SJW "women & minorities are ruining games" views in a lot of these obviously fake rumors (same with the NGBC2 "they don't want put fanservice anymore" thing). They wanna give the impression that companies are very worried that they can't make the games they want, and that they're attentiveness to not offend players will end up ruining the "message" the games have, so women and anyone who gets offended by games better shut up. And it's ironic cause seeing these GG-style views in like a random video game leak is the strongest sign that these leaks are fake.





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"Re(4):FFVII remake unconfirmed staff leak" , posted Thu 23 Nov 01:56post reply

quote:
To be honest after reading leakers trashy and vulgar comments on "SJW" and then your comment, it wasn't really clear if it was sarcasm or not and a bit worrying.

After Nobuhiro Watsuki and John Lasseter managed to self-immolate inside of a twenty four hour period I was worried we were going to go three-for-three. Besides, it's not worth getting worked up over a fake game leak since we all know the actual FFVII remake is going to be built around lootboxes.

Now to get back to a fantasy game that actually exists; an update on my latest play through of Dragon's Dogma. After I decided I wanted to switch up my Arisen I rushed through the game as quickly as I could. It's amazing how much of the game can be missed if you intentionally ignore your surroundings. I even managed to avoid meeting Selene! My newest game is going to be more thought out but it was odd to see such a truncated version of the plot.

Once again I must thank Juan for giving my pawn bags of goodies and for his overpowered pawn I always bring along on quests. Those ogres aren't that scary when everyone is decked out in great gear and weapons.

While there have been a few minor QoL additions to DD it does feel as if there have been some quiet improvements made to the pawn AI as well. They certainly aren't as stupid as they were in vanilla DD at any rate. Even without adjustments to their personalities it seems they can still handle most situations they come across. They still have the habit of hopping around like little goats on ledges next to bottomless pits but they may simply be more sure footed than I am.

So, yeah, DD continues to be great.







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"Greatest game of all time returns again" , posted Thu 23 Nov 19:58post reply

Announced by the greatest person of all time.

I've been breathing the same air as him!!!

*swoons*







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"Re(1):Greatest game of all time returns again" , posted Thu 23 Nov 20:32post reply

quote:
We release RS2 for PSVita...



I well I guess

quote:
... and some other console



this is the most coy way of saying "the Switch" I've seen in a while.

I'm hoping Scarlet Graces makes its way onto the Switch if only so that the loading times Iggy reported become less terrible!

It'd be interesting to see if anybody clocked the total amount of time spent being in loading in a game like that.







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"Re(2):Greatest game of all time returns again" , posted Thu 23 Nov 22:59post reply

If I get to play both Octopath Traveller AND RS2 on my as-yet-hypothetical Switch, I am going to FREAK OUT





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"Re(2):Greatest game of all time returns again" , posted Fri 24 Nov 00:41post reply

quote:
this is the most coy way of saying "the Switch" I've seen in a while.
At first I thought "watch it be XBone and 3DS to spite everyone", but then I remembered that even at their worst, SQEX are not as bad as Capcom.





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"Re(3):Greatest game of all time returns again" , posted Fri 24 Nov 22:40:post reply

My first reaction this morning was that, gosh, it was not very nice of Kawazu to spoil so haphazardly the efforts and marketing plans of the entire PR team at Square-Enix in charge of promoting the SaGa series.

In my defense, it was very early and I was not fully awake yet.





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[this message was edited by chazumaru on Fri 24 Nov 22:41]



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"Re(4):Greatest game of all time returns again" , posted Sat 25 Nov 08:48post reply

quote:
My first reaction this morning was that, gosh, it was not very nice of Kawazu to spoil so haphazardly the efforts and marketing plans of the entire PR team at Square-Enix in charge of promoting the SaGa series.

In my defense, it was very early and I was not fully awake yet.



I laughed and then I cried.





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"Little Witch Demo" , posted Mon 27 Nov 18:10:post reply

The PS4 take on Little Witch Academia that's coming out in a few days looks pretty awesome, but apparently there's been a hiccup; the demo slated for this month is delayed until December, after the game's actual launch.

That said, the limited edition of course seems to be sold out in many places and the demo's delay probably won't have that much of an effect on sales. A glimpse of the limited edition's booklet can be seen from the nicovideo clip below.

https://www.youtube.com/watch?v=Xu4gYkuc7pM





[this message was edited by Professor on Mon 27 Nov 18:15]



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"Re(1):Little Witch Demo" , posted Fri 1 Dec 05:09post reply

quote:
The PS4 take on Little Witch Academia that's coming out in a few days looks pretty awesome, but apparently there's been a hiccup; the demo slated for this month is delayed until December, after the game's actual launch.



I'm excited for this, since I love the animation quite a bit! I haven't paid enough attention to it to see if and when it's getting a US release though (EDIT: early 2018, woo!).

I struggled to decide which thread to post this in but this seems as good as any: an interesting article about Gamest's apparently famous typos, which I knew nothing about, but which had me laughing like the archetypal Madman in my exhaustion-fueled state last night! Hopefully it will be similarly joyful to the rest of the Cafe!





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"Re(2):Little Witch Demo" , posted Fri 1 Dec 07:18post reply

quote:

I struggled to decide which thread to post this in but this seems as good as any: an interesting article about Gamest's apparently famous typos, which I knew nothing about, but which had me laughing like the archetypal Madman in my exhaustion-fueled state last night! Hopefully it will be similarly joyful to the rest of the Cafe!



I'm on some Straight Samurai Spirits, y'all.





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"Re(1):Boku no Witch Academia" , posted Fri 1 Dec 14:25post reply

When someone wrote "Litte Witch" I immediately thought of that other raising sim game by that one artist...

In other news, KOS-MOS returns to Monolith, Takahashi wants to port over Xenoblade X, and Bamco announces Boku No Hero Academia: One's Justice.





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"Re(2):Byking no Hero Academia" , posted Mon 4 Dec 23:53post reply

quote:
Bamco announces Boku No Hero Academia: One's Justice.



And according to Dengeki Online, Obata's ByKing is in charge! That's pretty great news for this kind of licensed game. ByKing uses both UE4 and Orochi so I wonder which engine they will pick this time.





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"Blue Bomber Bukkake" , posted Tue 5 Dec 08:12post reply

Mega Man 11

11 Mega Men

As Iggy mentioned elsewhere, all the previous numbered episodes and all the X episodes will come in one way or another on Switch, Xbox One and PS4 (those last two already got Mega Man Collection 1 & 2 so half the job is already done).





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"Re(1):Blue Bomber Bukkake" , posted Tue 5 Dec 08:42post reply

quote:
Mega Man 11

11 Mega Men

As Iggy mentioned elsewhere, all the previous numbered episodes and all the X episodes will come in one way or another on Switch, Xbox One and PS4 (those last two already got Mega Man Collection 1 & 2 so half the job is already done).



Excited, yes. Hope it lives up to the challenge. Was really hoping for a new X game. Not sure about that manly voice for the little blue guy!





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"Re(1):Blue Bomber Bukkake" , posted Tue 5 Dec 10:40post reply

quote:

11 Mega Men


Wow, a team hyper combo featuring variations on the same guy.

As someone who was never a big fan of the series I think the new MM game is looking quite good for introductory footage of something that's still over a year away. MM fans, however, are a hilariously fickle lot so I'm certain they've found something to complain about.





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"Re(2):Blue Bomber Bukkake" , posted Tue 5 Dec 15:08:post reply

quote:
Not sure about that manly voice for the little blue guy!



Maybe that manly battlecry is just the beginning. The final version could well be closer to MvCI.....

"Buster shot!"
"Charging..."
"Alright!"
"Full power!"
"Brace yourself!"
"EAT THIS!"

(Thats four seconds of gameplay and one charged shot.)

So yeah, that's kind of a joke, but you're right; it looks like regular boy Mega Man but sounds like X (or Zero). I wonder if they just grabbed the voice actor for the new cartoon?

The footage looks okay I guess. But the last time I wanted a new 2D Mega Man was probably like 17 years ago. I'm still sad about Mega Man Dash/Legends 3.





/ / /

[this message was edited by Mosquiton on Tue 5 Dec 15:14]

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"Re(2):Blue Bomber Bukkake" , posted Tue 5 Dec 20:24post reply

quote:

Wow, a team hyper combo featuring variations on the same guy.

I am OK with any sign that Capcom learned something from Namco's version of the character.

quote:
MM fans, however, are a hilariously fickle lot so I'm certain they've found something to complain about.

I was curious about this as well. Community outrage has ranged from the one frame-tired "Mighty N°11" joke to the slightly more creative "This looks more like Sonic 4 than Sonic Mania" comment, but as far as I can see, most fans are simply still in shock that strictly positive news came out of that anniversary stream.





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"Re(3):Blue Bomber Bukkake" , posted Tue 5 Dec 23:47post reply

quote:

Wow, a team hyper combo featuring variations on the same guy.
I am OK with any sign that Capcom learned something from Namco's version of the character.

MM fans, however, are a hilariously fickle lot so I'm certain they've found something to complain about.
I was curious about this as well. Community outrage has ranged from the one frame-tired "Mighty N°11" joke to the slightly more creative "This looks more like Sonic 4 than Sonic Mania" comment, but as far as I can see, most fans are simply still in shock that strictly positive news came out of that anniversary stream.


It is positive news and good to see its back. But will this be a same tier megaman game or something new? I think in this day of age, we need some replay value and a long adventure. Something like legends or Zero/ZX. Unless they start the tradition of releasing a new megaman game every year then that would suffice. But would it really??





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"Re(4):pro" , posted Thu 7 Dec 02:16:post reply

Atlus confirmed a North America Dragon's Crown Pro release. No eta yet. SPRING

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[this message was edited by jUAN on Thu 7 Dec 02:22]



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"Bayonetta Calibur Crown" , posted Fri 8 Dec 13:08post reply

quote:
Source: i'm a magic penguin

juan is still the most trusted voice in gaming news

HOLY MACKEREL, it's Bayonetta 3 (w, with special Climax Edition ) AND Soul Calibur VI?

I know the former will be grand, and like a sucker who came back to Star Wars for its terrible new prequels and sequels in search of something long-gone, I'm still in thrall of announcements on Soul Calibur despite the fact that the perfect Soul Calibur II came out literally fifteen years ago. I guess my excitement was tempered by the fact that they still have the same people making weird eyelashes that accidentally look like eyeshadow like they have since IV.





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"Re(1):Bayonetta Calibur Crown" , posted Fri 8 Dec 22:54post reply

quote:
Source: i'm a magic penguin
juan is still the most trusted voice in gaming news

HOLY MACKEREL, it's Bayonetta 3 (w, with special Climax Edition ) AND Soul Calibur VI?

I know the former will be grand, and like a sucker who came back to Star Wars for its terrible new prequels and sequels in search of something long-gone, I'm still in thrall of announcements on Soul Calibur despite the fact that the perfect Soul Calibur II came out literally fifteen years ago. I guess my excitement was tempered by the fact that they still have the same people making weird eyelashes that accidentally look like eyeshadow like they have since IV.



Great news!!! Since Tekken had guest DLC characters from Capcom and SNK, should we aee another entry into SC6? Say Bishamon from Darkstalkers and Genjuro from Samurai Shodown?





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"Re(2):Bayonetta Calibur Crown" , posted Fri 8 Dec 23:28post reply

quote:
Great news!!! Since Tekken had guest DLC characters from Capcom and SNK, should we aee another entry into SC6? Say Bishamon from Darkstalkers and Genjuro from Samurai Shodown?

The best thing with Noctis in Tekken 7? He won't be the guest character in SC6!
So, when's 2B?


Also, someone from SS should be good, but wouldn't it be problematic if an actual SS is in the works? Can SNK match Soulcalibur, even in this sorry uprez-PS3 state?







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"Re(3):Bayonetta Calibur Crown" , posted Sat 9 Dec 00:58post reply

So is Bayonetta now a Nintendo mascot? We have Mario, a yellow cartoon mouse and Bayonetta stomping around in her killer shoes. I like it.

I honestly never expected to see SC again. It looks as if the game is ignoring SC5 but considering the unfinished state of that entry Nancy may have forgotten they actually published the fool thing.





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"Romancing Norman" , posted Sat 9 Dec 01:10:post reply

I have recently stumbled into a chain of events which led me to entertain a long and unexpected conversation with a gentlemen in charge of a website promoting designer glasses, as one Café member is wont to do, and one topic we discussed among many ran around the idea that there are not that many Meganekko heroines, especially among playable characters, in mainstream videogames such as those created by industry leaders like Nintendo. So I am glad Bayonetta is there to address this glaring issue.


Romancing SaGa 2 Remaster out worldwide on Dec 15 for PS4/Switch/Win10/Steam/XB/Vita

And a batshit insane Death Stranding trailer

It was another good 24 hours for Japanese video games.





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[this message was edited by chazumaru on Sat 9 Dec 01:14]

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"PlayStation Experience 2017: Updates" , posted Mon 11 Dec 01:48post reply

PlayStation Experience 2017: More Announcements and Updates

Am I actually reading this correctly that a new Gungrave game is coming out? :o

Also no word in that secret SNK game.





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"Re(1):PlayStation Experience 2017: Updates" , posted Mon 11 Dec 02:12post reply

quote:
PlayStation Experience 2017: More Announcements and Updates

Am I actually reading this correctly that a new Gungrave game is coming out? :o

Also no word in that secret SNK game.



I officially dismissed the NGBC2 rumors as fake 2 days ago. Nothing there, move along.





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chazumaru
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"AZEL" , posted Wed 13 Dec 00:40post reply

Friendship with 2017 ended now 2018 is my best friend





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"Nostalgia for the best game of all time" , posted Thu 14 Dec 02:14post reply

There's one thing I found interesting in this interview about the best-game-of-all-time-you're-allowed-to-disagree-but-then-you'd-be-factually-wrong: it's the fact that when one goes back to the original SFC game, it's actually not as pretty as one remembers.
The idea is that, when doing a mixed port-remake of a beloved 2D game, you have to "beautify" it so that it looks "faithful" to the original, not to the original's actual look, but the original through the fans' nostalgia filter.
So, yes, the remake has that terrible resolution mismatch with the background being inconsistent in resolution with the sprites... but then, the original backgrounds were not pretty, and the sprites are iconic, so it's quite a good compromise. Especially if you think the alternatives are the horrifying FF6 mobile port, or the soulless low-poly FF3 or Secret of Mana remakes.

I'd be interested to hear about the opinion of some of the patrons here about the issue, even if you haven't played the-best-game-of-all-time-it-has-actually-been-acknowledged-by-the-Nobel-prize-comitee.





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"Re(1):Nostalgia for the best game of all time" , posted Thu 14 Dec 02:25post reply

quote:
“Currently we’re developing a new game in Japan called SaGa Scarlet Grace,” Kawazu notes, “and we’d like to make that into a worldwide title as well eventually.”






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Mosquiton
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"Re(1):Nostalgia for the best game of all time" , posted Thu 14 Dec 04:24:post reply

quote:

The idea is that, when doing a mixed port-remake of a beloved 2D game, you have to "beautify" it so that it looks "faithful" to the original, not to the original's actual look, but the original through the fans' nostalgia filter.
So, yes, the remake has that terrible resolution mismatch with the background being inconsistent in resolution with the sprites... but then, the original backgrounds were not pretty, and the sprites are iconic, so it's quite a good compromise. Especially if you think the alternatives are the horrifying FF6 mobile port, or the soulless low-poly FF3 or Secret of Mana remakes.

I'd be interested to hear about the opinion of some of the patrons here about the issue, even if you haven't played the-best-game-of-all-time-it-has-actually-been-acknowledged-by-the-Nobel-prize-comitee.



“I played the Super Nintendo version recently, and honestly, the graphics are very different,” Ichikawa adds with a laugh. “But… imagination is kind! This looks closer to how people will remember it looking than how it actually looked.”

This is 100% the correct way to handle it. I really like the way the game looks.

I have to get something off my chest about Octopath Traveler. I know many people feel it does a good job pulling off the "idealized remembrance" thing, but to me it crosses some invisible line. The massive human enemies appear to me as literal giants, and my brain cannot accept them as simply being stylized representations of normal-sized people.

Is it because the illusion of three-dimensional depth is so much stronger in Octopath than in classic RPGs? I suspect this makes the player characters and their enemies feel more like they're sharing the same physical dimensions and space. It's pushing my mind toward expecting a "realistic" scene. There's one guy that looks like he's bigger than a house. I say this because he's standing right in front of a 3D dwelling of substantial size, and I can make a very direct comparison!

Is it because the player characters are differently proportioned than the classic 16-bit sprites—those diminutive, stubby-limbed heroes that were half head, half heart? Octopath heads are somewhat large, taking up about 1/3rd of the character's entire body. But the characters still feel much more naturalistic than straight-up "super-deformed" sprites from the classic era (FF, SaGa, Lufia), which have heads that take up about 50% of their bodies.

If memory serves me correctly, the SNES/SFC-era RPGs I recall with these slightly less stylized proportions (Breath of Fire, Bahamut Lagoon, Phantasy Star) do not have you fighting human enemies that are many times the size of your supposedly human party. You may have some compromises, but you aren't usually seeing enemies so dramatically embiggened that they are no where near your own characters' physical scale.

Many later PS/Saturn era RPGs that spring to mind (Xenogears, Suikoden) with non-SD sprites follow the same rule. The human enemies are roughly the same size as your own dudes, and the only gigantic monsters are meant to be gigantic (huge caterpillars, towering beast men, massive dragons, etc.). On the other hand, like SaGa and Final Fantasy, the SD cast of Lunar: Silver Star Story are often facing oversized opponents of every ilk. Ghaleon, the final boss, is many times the size of the miniature munchkins in your pint-sized party.

So why doesn't this scenario drive me nuts? I think it actually may have bothered me a bit when I was looking at these games with fresher eyes, but ultimately it's not quite as weird since you know that the characters you see on the battlefield are heavily abstracted representations of the handsome, well-proportioned anime characters you see in the cutscenes. I'd say there's sufficient distance between the two styles that my brain more easily accepts it.

I don't know! The way they handle it in Octopath is just weird to me. When I see these screens I can't help but see it as normal men and women fighting against abominable titans. And sometimes you appear have what appears to be 30-foot-tall boss with 12-foot-tall lackeys. Did they not get enough villainous vitamins? Are they juveniles of some horrific humanoid species, still growing and yet to reach their final form? It feels so inconsistent to me! I hate it!

I guess I'm rambling. But, in conclusion, I do feel RS2 has done a nice job and employs a sufficiently abstract style to display massive human figures without breaking my brain.

The boss animations I've seen also look really cool. It would be great if they had cross buy or cross play....





/ / /

[this message was edited by Mosquiton on Thu 14 Dec 05:21]

chazumaru
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"Re(2):Nostalgia for the best game of all time" , posted Thu 14 Dec 05:34post reply

quote:
It would be great if they had cross buy or cross play....

We'll be fixed in less than 24 hours but there is at least one: in addition to the Steam version, there is also a Windows10 version which is cross-buy & cross-play capable with the Xbox One version. I don't know about the PS4/PSVita versions but I am pessimistic due to the after-the-fact development of the PS4 version. And the Switch console and Switch handheld versions are also Cross-Play and Coss-Buy

Regarding the phenomenon described by Masanori Ichikawa in the interview, I believe this was the intent of Shovel Knight all along: to not make a game which is faithful to NES standards, but a game which is faithful to a current 30-something gamer's memory of playing NES games. I remember a discussion about how they attacked the graphics specifically, but I cannot find a specific quote or article. There is, on the other hand, that very relevant video from Gamer's Toolkit.





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Mosquiton
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"Re(3):Nostalgia for the best game of all time" , posted Thu 14 Dec 06:10post reply

quote:
I don't know about the PS4/PSVita versions but I am pessimistic due to the after-the-fact development of the PS4 version.



Though it seems unlikely, I'll still hope for it.

quote:

Regarding the phenomenon described by Masanori Ichikawa in the interview, I believe this was the intent of Shovel Knight all along: to not make a game which is faithful to NES standards, but a game which is faithful to a current 30-something gamer's memory of playing NES games. I remember a discussion about how they attacked the graphics specifically, but I cannot find a specific quote or article.



Here you are.





/ / /
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"Re(4):Nostalgia for the dumbest decisions" , posted Fri 15 Dec 10:15post reply

Sorry Mosquiton: as expected, the PS4 and PSVita versions did not apply for the cross-buy option, but they at least allow cross-save. More bafflingly, even though the Steam port is a single ROM with both languages, it seems the Switch port is separated between the Japanese and English versions, which means Asian players outside Japan cannot play the game as there is no Korean or Chinese translation either. If they did the same for the PS Store, and decided to screw over possibly 20% extra sales, this is even dumber. The SaGa team's prodigious aptitude to snatch defeat from the jaws of victory strikes again. I guess they were too busy with the Last Remnant's PS3 port to notice.





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"Re(5):Nostalgia for the dumbest decisions" , posted Fri 15 Dec 10:23post reply

quote:
the Switch port is separated between the Japanese and English versions, which means Asian players outside Japan cannot play the game as there is no Korean or Chinese translation either. If they did the same for the PS Store, and decided to screw over possibly 20% extra sales, this is even dumber.



I didn't know that that big of a fraction of SaGa's audience was in Korea and China!

What tends to be the geographic breakdown of SaGa sales?





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"Re(6):Nostalgia for the dumbest decisions" , posted Fri 15 Dec 10:38:post reply

That's the potential for PS users outside Japan, not existing SaGa fans. That's why Sega and Koei keep supporting the PS eco-system. Gotoku/Yakuza probably would not be sustainable without the rest of Asia. That is the entire point of this release: they introduce RS2 on so many different hardware and produce an English version precisely because the Japanese audience for SaGa keeps shrinking (it went from being a million seller with the Romancing SaGa series to a 100k seller with Scarlet Grace).

The goal is to get new audiences to discover SaGa, and now I am worried SQEX just self-sabotaged the sales for the entire region. There is a reason why, even on Switch which officially does not support any other Asian country than Japan on the digital front, so many games on the Japanese eShop release with English, Korean and Chinese options. It might be a coincidence but you can see these translated games perform quite well on the weekly eShop charts.

I'd be OK with "there must be some dumb technical reason why they cannot do it" but, once again, the Steam version includes both languages.

[edit] Interesting, the Steam page specifically points out: "Unfortunately Romancing SaGa 2 will be released on Steam for our fans in Korea and Taiwan later than the 15th of December, we’re trying to release the game as soon as possible for all of you and I’ll make sure to post as soon as we have an update on this, so please do keep your eyes peeled for any new posts on the community hub."

I wonder if it's the same on PS Store. Here is hoping the situation (including support of other Asian languages on Switch) is only a temporary setback.





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[this message was edited by chazumaru on Fri 15 Dec 14:13]



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"Re(7): Super Etrian Odyssey" , posted Fri 15 Dec 13:58post reply

A new Etrian Odyssey game for 3DS has been announced. Will not be an "Untold" remake. Will be a "culmination of the series", have "So much mapping, players will dislike it." and "surprising content".





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"Re(8): Super Etrian Odyssey" , posted Fri 15 Dec 14:27post reply

quote:
A new Etrian Odyssey game for 3DS has been announced. Will not be an "Untold" remake. Will be a "culmination of the series", have "So much mapping, players will dislike it." and "surprising content".



If they go all out Monster Hunter X-style, I hope they try some form of local multiplayer, either cooperative or competitive. I have always wondered how that would play out in this series, and it is the only typical aspect of the DS/3DS experience the series has never tackled. I have fond memories of Masaya's Double Dungeons on PC Engine.





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Mosquiton
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"Re(9): Super Etrian Odyssey" , posted Fri 15 Dec 15:02:post reply

quote:

as expected, the PS4 and PSVita versions did not apply for the cross-buy option, but they at least allow cross-save.



Well, cross-save isn't so bad. If I buy one of the versions on release, then take another year to get around to playing it, I may be able to pick up the other version on the cheap during a sale or something. Or I can cross platforms every generation, and pick a new successor every year....
A new Etrian Odyssey game for 3DS has been announced.

quote:

If they go all out Monster Hunter X-style, I hope they try some form of local multiplayer, either cooperative or competitive.



I had fun starting the EO5 demo but I don't think I have enough mapping life-force to ever complete one of these games again. I did manage to finish the first game, uh, ten years ago?

Hey, speaking of MonHun did anyone play the Monster Hunter World Beta? I quite enjoyed it and I think I'll be picking it up upon release. Using the bow is kind of like playing Dragon's Dogma, and the environments are really quite nice and alive-feeling. I'll take it!





/ / /

[this message was edited by Mosquiton on Fri 15 Dec 15:05]

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"Re(1):Nostalgia for the best game of all time" , posted Sat 16 Dec 03:07:post reply

quote:
There's one thing I found interesting in this interview about the best-game-of-all-time-you're-allowed-to-disagree-but-then-you'd-be-factually-wrong: it's the fact that when one goes back to the original SFC game, it's actually not as pretty as one remembers.
The idea is that, when doing a mixed port-remake of a beloved 2D game, you have to "beautify" it so that it looks "faithful" to the original, not to the original's actual look, but the original through the fans' nostalgia filter.
So, yes, the remake has that terrible resolution mismatch with the background being inconsistent in resolution with the sprites... but then, the original backgrounds were not pretty, and the sprites are iconic, so it's quite a good compromise. Especially if you think the alternatives are the horrifying FF6 mobile port, or the soulless low-poly FF3 or Secret of Mana remakes.

I'd be interested to hear about the opinion of some of the patrons here about the issue, even if you haven't played the-best-game-of-all-time-it-has-actually-been-acknowledged-by-the-Nobel-prize-comitee.



quote:
There's one thing I found interesting in this interview about the best-game-of-all-time-you're-allowed-to-disagree-but-then-you'd-be-factually-wrong: it's the fact that when one goes back to the original SFC game, it's actually not as pretty as one remembers.
The idea is that, when doing a mixed port-remake of a beloved 2D game, you have to "beautify" it so that it looks "faithful" to the original, not to the original's actual look, but the original through the fans' nostalgia filter.
So, yes, the remake has that terrible resolution mismatch with the background being inconsistent in resolution with the sprites... but then, the original backgrounds were not pretty, and the sprites are iconic, so it's quite a good compromise. Especially if you think the alternatives are the horrifying FF6 mobile port, or the soulless low-poly FF3 or Secret of Mana remakes.

I'd be interested to hear about the opinion of some of the patrons here about the issue, even if you haven't played the-best-game-of-all-time-it-has-actually-been-acknowledged-by-the-Nobel-prize-comitee.



Apologies for the late response. I'm really looking forward to finally playing this game.

I think the remake looks FANTASTIC. I never played the original, but I am intimately familiar with the aesthetic of the time (I used to look at screenshots of FF4 and Secret of Mana in magazines and tried to recreate them in Deluxe Paint--which come to think of it is my favourite thing that EA ever made!)

I think they absolutely nailed their mission of making the remaster look and most importantly FEEL like how you remember the original. Here are some of the things they did right.

-It was a good call to maintain the stumpy sprites from the original game. I don’t know if they’re the exact same sprites or subtly updated, but they certainly look more identical to the original than everything else in the remake. Those tiny sprites are the one thing from the first game that don’t look worse with age. They’re iconic and appealing.

Characters (including the enemies) are low rez compared to the backgrounds, but it's done consistently and tastefully. The result is that they stand out on the detailed backgrounds, as cel animation stands out on top of painted backdrops. This is because they use the higher detail density of the backgrounds to recede rather than draw extra attention to itself. The characters with their bright colors and sharp pixels stand out well on top of the soft, highly rendered backdrops (unlike KOF13 where the aliased lower rez characters looked out of focus on the sharp backdrops--I still love that game though, only gripe is i wish i could turn off the antialiasing).

-The backgrounds are still laid out as if they are beholden to rules of tiling. One of the reasons old school games look so good is that the limitations of old hardware enforced good habits. When you have limited resources, you have to make the most of them. This places an emphasis on clarity and efficient designs. Designing elements to tile (typically in squares that are a power of two) forces you to treat the artwork as you'd treat good graphic design and typography. Each tile has to look great while not drawing overt attention to itself. Has to be harmonious in repetition. And making all the tiles fit together in an appealing way is like having good kerning in letters. Everything is spaced in a way that lines up perfectly. There's a tidiness to sprite based games that is easily lost when you are no longer beholden to the grid. If you look at many new 2d games, they don't quite come together. It’s often clear that elements were drawn by different artists at different resolutions and brush sizes, then shoehorned together in the final product. Not so with the Saga 2 rebake. They avoided all those rookie mistakes.

-It was so smart not to simply just upscale the original artwork. That was the fatal mistake they made with the FF6 port. A friend of mine described the game as “The Uncanny Valley of sprite art.” I think that’s spot on. It’s almost exactly how you remember but … very off. The original designs were optimized for that very specific resolution. Your imagination was meant to fill in the gaps. They did not use their imaginations to fill in the gaps, they just upscaled it mathematically then smoothed out the gaps. It's like using human beings to do what those weird upscaling algorithms in emulators do.

With the Saga 2 update, they used the extra resolution to add in subtle details. All within the spirit of the original artwork. Instead of thinking “how do we uprez this!” their approach seems to be “If we could work this high rez, with this many colors back then, how would the backgrounds have turned out?”

-This is so obvious that it almost seems superfluous to even bring up but IT WAS SO SMART OF THEM NOT TO CHANGE THE ART STYLE. At a less caring company, they would have felt pressure to pretty up all the characters into a more contemporary style. That would have been awful.

-I’m really glad they didn’t use new hardware effects just because they could. I’m talking about all the realtime lighting FX that you see in 2d games now. For instance, I ABSOLUTELY LOATHE HOW OCTOPATH TRAVELLER LOOKS. To me, games like that are the modern equivalent of early photoshop art where it’s clear what filters they were using. It is relying on the hardware to do the gaudy work of making things feel photoreal rather than evoking a feeling of reality through artistry.

Mosquiton, you mentioned that the size disparity in Octopath bothers you in a way that never was a problem with older sprite based games. That is because they weren’t rendered with a powerful photoreal lighting engine with depth of field and everything that only serves to heighten the blockiness of the sprite art in the most literal way possible. It reminds you that you’re looking at blocks, and not a beautiful abstraction. I’m very sad that they followed up Bravely Default, a paean to hand drawn art with Octopath, where they realised “wait, we don’t need to put all this effort into art and design and execution, we can just use these plug-ins and people will eat it up.”

Oh man, sorry for the negativity!

Anyway, Saga 2 looks amazing! I can’t wait to finally play it!






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[this message was edited by nobinobita on Sat 16 Dec 03:13]



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"Yoko Taro on product niches" , posted Sat 16 Dec 05:30post reply

Absolutely hilarious!







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"Re(1):Yoko Taro on Xenogears" , posted Mon 18 Dec 09:02:post reply

quote:
Absolutely hilarious!

I remember this! Please do not buy Atlus games! Hohoh.

Meanwhile, since it's Xenoblade month, I find that this very earnest and well-spoken narrative on Xenogears is worth watching.

From what I hear, these newer Xeno entries are almost certainly better games, but it's remarkable how much this profoundly flawed masterpiece sticks with me so many years later. Yes, 25% of the extraneous story bits and Eva fanfics should have been cut, but the core story of a love across epochs through reincarnation is so much more powerful for me than anything before or since, barring the two part finale of Lunar~Eternal Blue. Really left an influence on me as a kid.

Even the catastrophic budget/timetable collapse that led to the narration-centered Disc 2 is still redeemed by the remarkable sequence of the hero and heroine recalling their past existences together. "The only thing that changed was his name..."





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"Re(2):Yoko Taro on Xenogears" , posted Tue 19 Dec 05:46post reply

quote:

Even the catastrophic budget/timetable collapse that led to the narration-centered Disc 2 is still redeemed by the remarkable sequence of the hero and heroine recalling their past existences together. "The only thing that changed was his name..."




It's absolutely BRUTAL. I was 16 when Xenogears came out. It devastated me. Too bad all the subsequent (pre/se)quels felt like completely different games. Those couldn't even get close to the narrative and "feeling" of the first one.





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"Re(9): Super Etrian Odyssey" , posted Tue 19 Dec 08:33:post reply

quote:

it is the only typical aspect of the DS/3DS experience the series has never tackled.



AHEM

I have not yet been able to steer my party through the dungeon by tilting my DS, nor have I been able to push FOEs away by blowing, and I certainly have not been able to Streetpass other guilds and have them stay at the bar with my team or eat at my restaurant, to say nothing of how I haven't been able to use the Play Coins earned from the tiles I have walked in real-life towards bettering the lives of my guildies.





[this message was edited by Spoon on Tue 19 Dec 09:42]

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"Jet Set Radio Evolution" , posted Tue 19 Dec 11:38post reply

Concepts of a rejected Jet Set Radio Evolution

I would have loved to played this!





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"Re(1):Jet Set Radio Evolution" , posted Wed 20 Dec 01:38post reply

quote:
Concepts of a rejected Jet Set Radio Evolution

I would have loved to played this!



Just like some other JSR sequel concept rejects that have emerged over the years, this is not too bad looking, but I feel as though it misses the visual point of the series on pretty much all the counts.

I mean, it looks pretty, but there's too much fiddly detail and a general lack of stylization in the character models, to start, a bland sort of shader applied to the characters to have them nominally echo the cel shading of the original (but again, the level of detail in the models is too high), and a lack of any kind of innovative visual effects to indicate speed and fluid motion of all-out skating, aside from the ones that were present in the existing games, and which are duplicated pretty well here. They didn't even bother to add in any real visual flair to speak of. I know it's a concept only, but if I were to make a pitch for a new JSR game I'd be packing it with as many speed signifiers as I could manage.

I'm not trying to be harsh in my criticism of it, but I can see pretty clearly why it was rejected. Of course I'd play it, but I think the series deserves better.

It is still somewhat surprising that we've never managed to get a new game in the series after what seemed to be a decent success with the HD re-release of the first game a few years back.





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"Re(1):Jet Set Radio Evolution" , posted Wed 20 Dec 08:26post reply

quote:
Concepts of a rejected Jet Set Radio Evolution

I would have loved to played this!


While I have nothing to say one way or the other about JSR I was surprised to see how many articles that page has about Agents of Mayhem. Did the entire advertising budget for that game go to a single Japanese website?







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"Re(2):Nostalgia for the best game of all time" , posted Wed 20 Dec 16:21:post reply

quote:
Nobinobita: Rant against Project Octopath Traveller's graphical style

Whoa whoa whoa whoa! I don't think this game deserves the kind of hate just because it is experemental with its presentation. I could say there are many games that could be accused of trying to "smooth out" sprite art or not recreating it in a faithful matter, such as the case with games like Axiom Verge (especially with certain rooms/bosses that scale/zoom out, scanlines in the secret areas), Golf Story (zooming out without resolution limitation), and many others. Oddly enough, this feeling of "tampering with the old look" reminds me of the current Retronauts topic of The Wind Waker, the expectations people had with regard to its gaming climate ("Celda" stigma), and how the more recent HD Remaster tried to add too much bloom and shading that it ruined the distinct "flat" look it had. (There was also the whole talk about how it was inspired by the Toei Doga classic Wanpaku Ōji no Orochi Taiji / The Little Prince and the Eight-Headed Dragon.)

It's really such an odd phenomena/dillema about trying to improve visual fidelity of older titles while remaining faithful, that it makes me think an actual proper FFVI remake is next to impossible without upsetting people, because the expectations that people have built in their own minds have become too grand for their own good. And here I thought FFIVDS was actually pretty successful in that regard...but to each their own I guess.

Regardless of your feelings for Octopath, at least we know it's going to have great music.





[this message was edited by sfried on Wed 20 Dec 16:24]



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"Re(3):Nostalgia for the best game of all time" , posted Wed 20 Dec 18:02post reply

quote:
Nobinobita: Rant against Project Octopath Traveller's graphical style
Whoa whoa whoa whoa! I don't think this game deserves the kind of hate just because it is experemental with its presentation. I could say there are many games that could be accused of trying to "smooth out" sprite art or not recreating it in a faithful matter, such as the case with games like Axiom Verge (especially with certain rooms/bosses that scale/zoom out, scanlines in the secret areas), Golf Story (zooming out without resolution limitation), and many others. Oddly enough, this feeling of "tampering with the old look" reminds me of the current Retronauts topic of The Wind Waker, the expectations people had with regard to its gaming climate ("Celda" stigma), and how the more recent HD Remaster tried to add too much bloom and shading that it ruined the distinct "flat" look it had. (There was also the whole talk about how it was inspired by the Toei Doga classic Wanpaku Ōji no Orochi Taiji / The Little Prince and the Eight-Headed Dragon.)

It's really such an odd phenomena/dillema about trying to improve visual fidelity of older titles while remaining faithful, that it makes me think an actual proper FFVI remake is next to impossible without upsetting people, because the expectations that people have

-- Message too long, Autoquote has been Snipped --


So I LOVE that there are tons of approaches to sprite art with modern tools and technology because even if a lot of the results are trashy and cheap, it has a certain garage punk-ness to the medium that I cannot help but admire the spirit of. Sure, a lot of things are being done that way because it's fast and cheap, but some of the things being made and brilliant and clever.

Random thoughts:

- the much longer perspective that is gained both through the viewing frustum and increased resolution means that texture tiling becomes much more obvious. When this is done as a clever stylization, it can be ok. However, when you have stuff like regular battle scenes where the floor texture is repeating itself ad nauseum in plain sight, it just looks cheap and bad.

- when the camera is rotating and the camera-facing quads used for the sprites are subtly changing in size in the viewport, the sprites are getting constantly rescaled at arbitrary floating point sizes. So if you take a look at the very start of this fight with the sandworm thing, you can see that the camera is doing is a really slow, really subtle movement, and there's this vertical seam that seems to slide across the sprites of the player's party. I think there are clever tricks you could use to minimize artifacts like that, but no matter what, you are going to get weird blurring of the sprites when they are constantly getting scaled around. Having them pop into sizes feels really unnatural in the otherwise smoothly-scaling world of 3D.

- the sprites here are made to mimic the limited resolution of 16-bit era sprites for smaller enemies and party members, but they don't do anything to simulate the physical properties of the CRT display devices. This style choice has all kinds of ramifications for how the sprites look combined with the arbitrary scaling. So sometimes you get sprites where the chunky pixels are super obvious, which might seem "ok" to people who are used to playing retro games on emulators on LCD screens, but looks much uglier than people who played these games on CRTs remember. So right off the bat, this idea of trying to be "like you remember them!" has already kind of shot itself in the foot. Second of all, it results in inconsistent smoothness based on the scaling of the sprite due to texture interpolation. Some of this is masked with their depth-of-field effect (where sprites very close to the camera or very far from the camera are blurred as if out of focus), but for stuff which is in focus, it's kind of... weird.

- they've tried to have a consistent "pixel" (more like texel) density across the characters and the environment textures. This is good effort. One of the things which makes many, especially PSX-era and doujin, games have a funny feel is that the environment textures are done at whatever resolution they are, and then the environment objects are scaled to whatever dimensions they are, possibly with the texture tiling however it is, and the result is that you have HUGE pixels in some places, small pixels in others, really smoothly interpolated textures that absolutely doesn't feel like sprites elsewhere, contrasted against the character sprites. Say, take a look at Duo Princess. Having the characters identifiably distinct from the environment is good, but having what feels like a lack of coherency isn't so good. A really "new" thing to do would be to have dynamic texture generation that would adjust apparent texel density based on size of the object in the viewport, but designing art around that sounds like it would be really hard. I don't know, I've never seen anybody try it!

- the look intentionally draws attention to how rectangular and blocky the pixels are in the environment, even. Take a look here! You can see that the stuff hanging off the bridge has super sharp rectangular "pixel edges" when set against the white clouds in the background. And then you've got stuff like the wooden parts of the bridge looking smoothly interpolated! I'm so mad!

- just because a game uses a lot of the same tiles doesn't mean it has to look repetitive. In FF6, if you could see this much of it at a time, you'd find it eye-glazing as well! But in FF6 and all the other ones, you CAN'T see that much of it at a time! You see this much at a time! The characters and interactibles take up a very large proportion of the screen (because of limited resolution), and the limited variety of tiles is partly made up for by the limited quantity of tiles you can see at once. It feels a little more balanced, rather than giving you the feeling of being totally saturated with sameness. This is one case where actually deviating from the limits of the old games would be good: it's ok to use a greater variety of tiles/textures because how much you can see.

- i dunno i'm tired





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"Re(4):Nostalgia for the best game of all time" , posted Thu 21 Dec 00:32post reply

Bravely Default was specifically great at taking full advantage of the 3DS screen. I like that Octopath Traveller is trying something different, exploring a visual effect that takes advantage of "a HD screen that you keep 20cm from your nose".

Very few games play with depth of field in general, and it's interesting to have combined this idea with flat pixels. I wonder if their experience of multiple planes of backgrounds on 3DS gave them the inspiration for this route. I think the real time focus shift works much better than the voxel+tilt shift combination in 3D Dot Game Heroes, for instance.

I get some of Nobi's griefs, and I agree there are ways in which the tile sets could be used better, but I am ready to give them some time to figure things out. Bravely wasn't fully fleshed out in the first demo either.

Speaking of nostalgia, there is a new trailer for Hokuto Ga Gotoku.





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"Re(5):Nostalgia for the best game of all time" , posted Thu 21 Dec 02:27post reply

There is one thing I like about Octopath Traveller's look, and it's that it is not trying to look retro. Result aside, it does its own Cuphead in a way: taking an aesthetic that it likes, and then creating its own visual identity out of it while disregarding the context and limitations of the original artstyle.
It's an empty reference, if you want. Like people quoting one famous sentence of a famous book to make themselves sound smart, even though they never read the book nor have any interest of reading it.
Yes, it's glorified illiteracy. But then, Japanese videogames still overwhelmingly sell to people under 15. What does Octopath's visual identity mean to a generation for whom "retro" means "Minecraft"? At least it's a different branch from the western indie game "retro-looking" art style. And, well, isn't it nice to have the 16-bit art style branching out into new contemporary styles for a new audience?

What I'm saying is: Octopath Traveller's looks are the least of its problem. Its writing is dull and the game systems look busted and flawed. At that point its looks are its saving grace.





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"Super Robot Wars X" , posted Sat 23 Dec 09:10post reply

March 2018 Release on the PS4 and PSV





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"Re(1):Super Robot Wars X" , posted Sat 23 Dec 22:23post reply

quote:
March 2018 Release on the PS4 and PSV



Never I would have thought I could play a SRW game featuring Nadia, I'm excited and wondering how they will fit the story with the other shows.







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"Re(10): Super Etrian Odyssey" , posted Sat 23 Dec 23:46post reply

quote:

Hey, speaking of MonHun did anyone play the Monster Hunter World Beta? I quite enjoyed it and I think I'll be picking it up upon release. Using the bow is kind of like playing Dragon's Dogma, and the environments are really quite nice and alive-feeling. I'll take it!


I just tried it out and rather liked it. Even when they were on portable systems the MH games felt like console games so the PS4 feels like a natural fit. The game itself feels fine and looks to have oodles to do. Being able to tame some of the local wildlife so your cat can ride around on it for the rest of the mission is just one nice touch in a game that is probably full of such things. I'm probably going to pick this one up so I can enjoy both the thrill of the hunt and that uncomfortable feeling that I'm rampaging through an ecosystem to club an animal to death.







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"Dutch & Kurosawa" , posted Thu 28 Dec 01:54post reply

Who owns the rights to Linn Kurosawa? At this point I have no idea. The only thing I'm certain of is that toy of Dutch needs to double his body weight with muscles in order to be accurate to his look in the AvP arcade game.





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"Re(1):Dutch & Kurosawa" , posted Fri 29 Dec 02:03post reply

quote:
Who owns the rights to Linn Kurosawa? At this point I have no idea. The only thing I'm certain of is that toy of Dutch needs to double his body weight with muscles in order to be accurate to his look in the AvP arcade game.



I am not sure who owns the rights, but now that Disney owns Fox, and therefore the Alien and Predator intellectual properties, there should be no problem at all for Capcom to add her in a future Marvel vs Capcom.

(Also Dana Scully and the Alien Queen are now Disney Princesses.)





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"Re(1):Dutch & Kurosawa" , posted Sat 30 Dec 05:21post reply

quote:
Who owns the rights to Linn Kurosawa? At this point I have no idea. The only thing I'm certain of is that toy of Dutch needs to double his body weight with muscles in order to be accurate to his look in the AvP arcade game.



Interesting. I wonder how this fares for the possibility of getting a port of the AvP arcade game in the future.







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"Re(2):tasofro & Steam" , posted Mon 8 Jan 08:51post reply

You can buy a Twilight Frontier made game in the West without needing to import it, use a sketchy filesharing p2p app, torrenting it, or whatever else

It took 17 years. I am in tears right now. I don't even care if the game is good, and that the game isn't in English is irrelevant.







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"Re(4):Yume Nikki & Kadokawa Countdown" , posted Thu 11 Jan 08:48post reply

Yume Nikki is out on Steam for free. Meanwhile Kadokawa has an announcement coming in 2 weeks?





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"Wangan Midnight Maximum Tune 6" , posted Fri 19 Jan 08:21:post reply

Thee behemoth thy cometh.
More info on the 25th of January.





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[this message was edited by Neo0r0chiaku on Fri 19 Jan 08:22]