RANDOM GAMES! #35: Super E3 Odyssey - http://www.mmcafe.com/ Forums


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"RANDOM GAMES! #35: Super E3 Odyssey" , posted Sun 11 Jun 02:20post reply

Previous topic:
>>RANDOM GAMES! #34



Probably a good idea to begin a brand new topic before the first E3 conference begins in a few hours.

Here is the schedule.





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"Re(1):RANDOM GAMES! #35: Super E3 Odyssey" , posted Sun 11 Jun 11:06post reply

Bloodstained
A Way Out
Ace Combat 7
SW Battlefront 2
Battlefield 1: Russian Army DLC
Need for Speed Payback





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"Re(2):RANDOM GAMES!: Super Dracula Odyssey" , posted Sun 11 Jun 11:25post reply

quote:
Bloodstained
Hmm! While it's hard for me to get excited about 2.5D Dracula-ing that basically looks like the Dracula X Chronicles, I do appreciate the seeming reappearance of real-life blood-bathing countess Elizabeth Bathory, last seen in Vampire Killer/Bloodlines. Maybe it will come down to game design: while the endless legion (!) of Metroidvania clones include some that will look better than Iga's newest, very few are actually as well laid-out as his.





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"Re(3):RANDOM GAMES!: Super Dracula Odyssey" , posted Sun 11 Jun 14:09post reply

Bioware's new IP

Vaguely Attack on Titan inspired?







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"Re(4):RANDOM GAMES!: Super Dracula Odyssey" , posted Mon 12 Jun 07:18post reply

Even though I'm certain it will turn into multiplayer garbage I'm curious about SW Battlefront 2. If they give me just a bit of single player content it might be worth it when the game is 50-60% off a month after it's released.

quote:
Hmm! While it's hard for me to get excited about 2.5D Dracula-ing that basically looks like the Dracula X Chronicles, I do appreciate the seeming reappearance of real-life blood-bathing countess Elizabeth Bathory, last seen in Vampire Killer/Bloodlines.


Liz's fire hose blood spray and umbrella action is quite the sight. Now I hope there is a Dark Metamorphosis spell in the game so I can sponge up the blood she's throwing around for health points. Not only do I want a ridiculous number of ways to beat the bosses I want several that are straight-up ridiculous.

quote:
Bioware's new IP

Vaguely Attack on Titan inspired?



I'm... cautiously optimistic? Hopefully we will hear more about the game soon.

Speaking of Bioware, the post-mortem on Mass Effect Andromeda's still warm corpse was a fascinating, frustrating read. The game taking far too long to find an identity is bad enough, but EA's response after the sales figures came in was particularly brutal. That fighting game franchises are allowed to have a clunker of an entry now and again seems very generous in comparison.





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"Re(2):Xbox One X odds and ends" , posted Tue 13 Jun 01:52post reply

Microsoft official revealed the Xbox One X, which was going around as code name Scorpio before.

Specifications compared to all the other consoles out there


I dunno if it is just me, but I just can't get excited for Xbox One after Scalebound was cancelled.

The $500 price tag is also a tough pill to swallow too.

There are small thing here and there that are nice like

Original Xbox game backward compatibility

I still play X-Men Legends 1 and 2, The Punisher and Hulk Ultimate Destruction every few years, but I just use those on my 360.

Terry Crews in is Crackdown 3

I love Terry in Brooklyn Nine-Nine, but not enough to get an Xbox One. I played a bit of Crackdown 1 on the 360, I don't recall disliking it. I think I just got bored after a while.

The game also looks dated in animation and building geometry and flat textures.


Cuphead is finally coming out in September

But it is also coming out to Steam as well.

I think I am just waiting for a sale for a new $200 Vanilla Xbox One because I just want to get Rare Replay and Killer Instinct.

quote:
Bloodstained
A Way Out



Bloodstained looks pretty cool to me. I wonder if we will be seeing some of these assets for over a decade as well.





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"Xbone-X? Xbonx?" , posted Tue 13 Jun 04:15:post reply

quote:
Microsoft official revealed the Xbox One X, which was going around as code name Scorpio before.

Specifications compared to all the other consoles out there


I dunno if it is just me, but I just can't get excited for Xbox One after Scalebound was cancelled.

The $500 price tag is also a tough pill to swallow too.

There are small thing here and there that are nice like

Original Xbox game backward compatibility

I still play X-Men Legends 1 and 2, The Punisher and Hulk Ultimate Destruction every few years, but I just use those on my 360.



Yeah, I was kind of looking for an excuse to consider adopting another Xbox (the 360 was IMO the clear winner over the PS3, though I had both). But I didn't find it here. And that price is... well, it's not super appealing. Scalebound did kind of tempt me at first, but it was already looking disappointing for me before it was cancelled.

Anthem does look kind of cool, but my friends were already on the Destiny train and I don't know if they'll get off (I burned out on the game pretty quickly). For now, though, too pricy and not enough to really get me interested.

Edit: I know that Microsoft must have imagined how people would abbreviate the new console name. For the Xbox One, I can't imagine they didn't have delusional fantasies of people call it "The One" (as if their console was goddamn Neo). For the new one, maybe they were hoping for "X" (also never going to happen) or "XBX" (I think that one's possible). But I imagine most people would probably just call it "The new Xbox."

Still, I welcome anyone else to use my preferred term, "Xbonx." It has a certain ring to it right?





/ / /

[this message was edited by Mosquiton on Tue 13 Jun 04:24]

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"Re(1):Xbone-X? Xbonx?" , posted Tue 13 Jun 04:50:post reply

quote:
Microsoft official revealed the Xbox One X, which was going around as code name Scorpio before.

Specifications compared to all the other consoles out there


I dunno if it is just me, but I just can't get excited for Xbox One after Scalebound was cancelled.

The $500 price tag is also a tough pill to swallow too.

There are small thing here and there that are nice like

Original Xbox game backward compatibility

I still play X-Men Legends 1 and 2, The Punisher and Hulk Ultimate Destruction every few years, but I just use those on my 360.


Yeah, I was kind of looking for an excuse to consider adopting another Xbox (the 360 was IMO the clear winner over the PS3, though I had both). But I didn't find it here. And that price is... well, it's not super appealing. Scalebound did kind of tempt me at first, but it was already looking disappointing for me before it was cancelled.

Anthem does look kind of cool, but my friends were already on the Destiny train and I don't know if they'll get off (I burned out on the game pretty quickly). For now, though, too pricy and not enough to really get me interested.

Edit: I know that Microsoft must have imagined how people would abbreviate the new console name. For the Xbox One, I can

-- Message too long, Autoquote has been Snipped --


What does the "X" in "Xbox One X" stand for?

Is it a reference to Direct X?

Or ... does it stand for Xbox??? That would be so great. Like Rictus from Fury Road screaming his own name as he goes out in a blaze of glory because his own name is the most bad ass thing he can imagine.

quote:
Still, I welcome anyone else to use my preferred term, "Xbonx." It has a certain ring to it right?


You got my vote!

Xbone and Xbork are also sufficient!






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[this message was edited by nobinobita on Tue 13 Jun 05:01]

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"Re(2):Xbone-X? Xbonx?" , posted Tue 13 Jun 06:47post reply

XBox One X = XBOX





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"Re(3):Xbone-X? Xbonx?" , posted Tue 13 Jun 07:47:post reply

quote:
XBox One X = XBOX




But Xbox one X = Xbonx.

As in "We are pleased to announce a new Bonk's Adventure, exclusively... for Xbonx."





/ / /

[this message was edited by Mosquiton on Tue 13 Jun 07:47]



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"Re(4):Xbone-X? Xbonx?" , posted Tue 13 Jun 10:09post reply

quote:
XBox One X = XBOX
But Xbox one X = Xbonx.

This is superior E3 coverage to anywhere I could imagine. Keep it coming!

...Bonk for Xbonx could be the most important mascot character-console bundle since Super Mario Bros. 1.





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"Re(5):Xbone-X? Xbonx?" , posted Tue 13 Jun 15:52post reply

quote:
XBox One X = XBOX
But Xbox one X = Xbonx.
This is superior E3 coverage to anywhere I could imagine. Keep it coming!

...Bonk for Xbonx could be the most important mascot character-console bundle since Super Mario Bros. 1.



"Xbox VR exclusive Game Causes Widespread Whiplash!"

(sign me up!)






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"Monster Hunter World" , posted Tue 13 Jun 16:11:post reply

They did it! They finally did it! A current gen console Monster Hunter!

What's more, it seems to be taking even more cues from (the criminally underrated) Lost Planet 2! Look at that grappling hook!

https://www.youtube.com/watch?v=Ro6r15wzp2o

The giant miniguns on the other hand, that might be taking things a bit too far, but hey the game still looks awesome!

I hope this gamble pays off for em. This is exactly the kind of thing I want from Capcom!






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[this message was edited by nobinobita on Tue 13 Jun 16:24]



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"Re(1):Monster Hunter World" , posted Tue 13 Jun 16:22post reply

quote:
They did it! They finally did it! A current gen console Monster Hunter!

What's more, it seems to be taking even more cues from (the criminally underrated) Lost Planet 2! Look at that grappling hook!

https://www.youtube.com/watch?v=Ro6r15wzp2o

I'm not so sure if I also want the giant miniguns from Monster Hunter, but hey beggars can't be choosers. Especially with a game looking this promising!

I hope this gamble pays off for em. This is exactly the kind of thing I want from Capcom!



Seems the 4chan rumors about a split Monster Hunter base with World being the "Westernized" MH Sony wanted while the original team who worked on Generations and XX would continue with a numbered sequel for Nintendo platforms (and subsequently caused an internal strife in Capcom) was deemed correct.





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"Re(2):Monster Hunter World" , posted Tue 13 Jun 16:27post reply

quote:
They did it! They finally did it! A current gen console Monster Hunter!

What's more, it seems to be taking even more cues from (the criminally underrated) Lost Planet 2! Look at that grappling hook!

https://www.youtube.com/watch?v=Ro6r15wzp2o

I'm not so sure if I also want the giant miniguns from Monster Hunter, but hey beggars can't be choosers. Especially with a game looking this promising!

I hope this gamble pays off for em. This is exactly the kind of thing I want from Capcom!


Seems the 4chan rumors about a split Monster Hunter base with World being the "Westernized" MH Sony wanted while the original team who worked on Generations and XX would continue with a numbered sequel for Nintendo platforms (and subsequently caused an internal strife in Capcom) was deemed correct.



So far the game doesn't look to be westernised in any cringey, contrived way. The monsters still look great. The animation and action look great. The main characters haven't all been turned into bearded white guys. There ... is a minigun though. lol. But maybe that's one of the new weapons in the later versions of Monster Hunter that I haven't kept up with?






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"Re(2):Super Mario XCOM World" , posted Tue 13 Jun 16:38post reply

...oh yeah, then there's this thing. At first I thought the idea was utterly stupid, just based on the images from the leaks, but then I watched how it played, and suddenly had an increasing urge to play it. Now I wish they'd release a demo somewhere.







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"Re(4):Xbone-X? Xbonx?" , posted Tue 13 Jun 22:44post reply

Monster Hunter World looks great! When I have tried MH games in the past I felt they were a bit more clunky than they needed to be and it was mostly due to sentimental attachment to mechanics from previous games. Here's hoping this semi-forced streamlining will let the game become even more impressive. Invoking the feeling of Lost Planet 2 -a game I loved more than I should- is a good first step.

quote:
XBox One X = XBOX



But Xbox one X = Xbonx.

As in "We are pleased to announce a new Bonk's Adventure, exclusively... for Xbonx."


It's Xbox to the nth degree so it's Xbonx. I'm now looking forward to the next console where they go all in and name it Xbxoxx.







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"Metroid and Metroid" , posted Wed 14 Jun 06:48post reply

How long has it been since a new Metroid title was announced?

How long has it been since a conference saw the announcement of TWO Metroid titles?

One for the 3DS, evidently a remake of the GB Metroid 2,

One for the Switch





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"Re(1):Metroid and Metroid" , posted Wed 14 Jun 16:02:post reply

quote:
How long has it been since a new Metroid title was announced?

How long has it been since a conference saw the announcement of TWO Metroid titles?

One for the 3DS, evidently a remake of the GB Metroid 2,

One for the Switch



Glad to see Samus back in action! I loved Metroid Prime! That was one of the only First Person Shooters that I ever got into. For me it was the first FPS to make jumping and exploration in general feel really good. Also, if I recall correctly, it was one of the first 3d games where the environments felt really organic. You didn't feel like everything was on a grid. I hope part IV is good! (I didn't really get into any of the subsequent Prime games).

My one minor gripe about modern Metroid: [url=]Samus' suit is too elegant and feminine now! [url=]She was much cooler as a big bruiser.

hmmmm the more I look at it the more the new design bugs me ... her head is way too small and her shoulders have lost their iconic circular shapes. They're just standard quarter circle pauldrons now. I don't get this redesign. They're just chipping away at everything that makes Samus iconic and memorable.

*edit*
I am a bad fan. I forgot that you usually start off Metroid games without your full suit. I think once she gets her full Varia Suit she'll look much cooler.






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[this message was edited by nobinobita on Wed 14 Jun 16:20]

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"13 Sentinels: Aegis Rim" , posted Thu 15 Jun 04:33post reply

13 Sentinels: Aegis Rim new trailer!







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"Re(1): Sushi Striker!" , posted Thu 15 Jun 07:26post reply

w-wuuuut?







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"Re(1):13 Sentinels: Aegis Rim" , posted Thu 15 Jun 08:34post reply

quote:
13 Sentinels: Aegis Rim new trailer!

Hummmm! That sure looked exactly like the trailer from some time ago up until about midway through with the giant robots. While I don't much care about mecha that isn't Macross, maybe Kamitani will change my mind! Only Vanillaware's lush movement and rounded facial textures could make such a mediocre trailer somehow still feel exciting.





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"Classic SNES and SEGA Forever" , posted Wed 28 Jun 11:43post reply

Super Nintendo Classic console

SEGA forever on its iOS and android





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"Re(1):Classic SNES and SEGA Forever" , posted Wed 28 Jun 13:46post reply

The only thing more amazing than the inclusion of Star Fox 2 in the SFC Classic Mini, making this probably the most collected thing ever after the Sonic 2 prototype, is the fact that Nintendo has a senior official named Doug BOWSER.





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"Re(1):Classic SNES and SEGA Forever" , posted Thu 29 Jun 00:49post reply

quote:
Super Nintendo Classic console

SEGA forever on its iOS and android


Come to think of it, how did the games look on the NES Classic? Was anything done to help the games shift over to modern screens or were these straight ports? So much of the conversation about that console was centered on its scarcity that I never heard of anyone actually playing the fool thing.







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"Re(1):Classic SNES and SEGA Forever" , posted Thu 29 Jun 17:38post reply

quote:
SEGA forever on its iOS and android

I'm a little wary of Sega Forever: apparently it runs on Unity, and the emulation isn't even accurate. Sega AGES it ain't.







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"Re(2):Classic SNES and SEGA Forever" , posted Thu 29 Jun 22:11post reply

It seems I have not been paying attention at all. I just found out that Warriors All Stars -Koei's latest Musou game- features Oda Nobuynaga. Perhaps it's just me but this game might be a little silly.





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"RPG talk" , posted Thu 20 Jul 03:56post reply

I've been a bit too busy to post on MMC recently but I wanted to draw your attention on this interesting case study: Djinn Caster, a seemingly entirely unknown RPG recently released by Kemco on iOS and Android.

I noticed this game because I am pervertly fascinated by Kemco's obscure RPG output on digital platforms, especially their collaboration with the seemingly inextinguishable Exe Create and Hit-Point to create ziillions of run-of-the-mill 16-bit style RPGs.

The art style, setting and UI of Djinn Caster were clearly not in line with the rest of their line-up and I was not so surprised to find out this game is not Japanese but developed in Indonesia, which has me suddenly quite interested in the worldview, character interactions and bestiary of the game. I figured out some of you would be interested to take a look since we often talk here about how video games (under)use Southeast Asia's cultures as an inspiration.

/////////////////

Speaking of RPGs, the always entertainingly infuriating Famitsu Top 20 Readers list.

20. The Witcher 3: Wild Hunt (PS4/XBO/PC) - 72
19. Final Fantasy VIII (PS/PC) - 74
18. Final Fantasy IX (PS/PC/iOS/Android) - 75
17. MOTHER2 (SFC) - 78
16. Final Fantasy VI (SFC/PS/GBA/iOS/Android) - 81
15. Dragon Quest IV (FC/PS/DS/iOS/Android) - 82
14. Persona 4 Golden (Vita) - 90
13. Xenogears (PS) - 91
12. Final Fantasy X (PS2/PS3/PS4/Vita/PC) - 100
11. Xenoblade (Wii/3DS) - 58
10. Final Fantasy XV (PS4/XBO) - 110
09. Persona 3 (PS2/PSP) - 131
08. NieR:Replicant (PS3) - 151
07. Genso Suikoden II (PS) - 155
06. Dragon Quest V (DS/SFC/PS2/iOS/Android) - 165
05. Final Fantasy VII (PS/PS4/PC/iOS/Android) - 169
04. NieR:Automata (PS4/PS) - 177
03. Chrono Trigger (SFC/PS/DS/MOBI/iOS/Android) - 194
02. Dragon Quest III (FC/SFC/GBC/MOBI/iOS/Android) - 218
01. Persona 5 (PS4/PS3) - 256





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"Re(1):RPG talk" , posted Fri 21 Jul 11:22post reply

quote:
I've been a bit too busy to post on MMC recently but I wanted to draw your attention on this interesting case study: Djinn Caster, a seemingly entirely unknown RPG recently released by Kemco on iOS and Android.

I noticed this game because I am pervertly fascinated by Kemco's obscure RPG output on digital platforms, especially their collaboration with the seemingly inextinguishable Exe Create and Hit-Point to create ziillions of run-of-the-mill 16-bit style RPGs.

The art style, setting and UI of Djinn Caster were clearly not in line with the rest of their line-up and I was not so surprised to find out this game is not Japanese but developed in Indonesia, which has me suddenly quite interested in the worldview, character interactions and bestiary of the game. I figured out some of you would be interested to take a look since we often talk here about how video games (under)use Southeast Asia's cultures as an inspiration.

/////////////////

Speaking of RPGs, the always entertainingly infuriating Famitsu Top 20 Readers list.

20. The Witcher 3: Wild Hunt (PS4/XBO/PC) - 72
19. Final Fantasy VIII (PS/PC) - 74
18. Final Fantasy IX (PS/PC/iOS/Android) - 75
17. MOTHER2 (SFC) - 78
16. Final Fantasy VI (SFC/PS/GBA/iOS/Android) - 81
15. Dragon Quest IV (FC/PS/DS/iOS/Android) - 82
14. Persona 4 Golden

-- Message too long, Autoquote has been Snipped --


Who even is Famitsu's readership these days? Fan vote placing Persona 5 at the top suggests not-40-year-olds, but the Witcher 3 even charting suggests... I have actually no idea what the demographic is in Japan that would be the main consumer of big Western RPGs, age-wise.





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"Re(2):RPG talk" , posted Fri 21 Jul 11:37post reply

We don't have any data regarding Famitsu's current readership, but luckily for you we actually have rather precise data about this specific online poll!

【The survey gathered 2,295 votes, 56% from males, 43% from females (1% didn’t specify their gender). 9% of votes were in their teen years, 36% in their twenties, 37% in their thirties, 16% in their forties, and 1% in their fifties, with an additional 1% that did not identify their age. Voting was done between June 22nd and June 28th.】





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"Re(3):RPG talk" , posted Sat 29 Jul 04:35post reply

Forza 3 to have the luxury car from FFXV, the Regalia.

Will I get to transform it into its flying form and crash accidentally into everything?







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"DGS2" , posted Fri 4 Aug 08:30post reply

So, if you're in possession of a Japanese 3DS and you're not playing Dai Gyakuten Saiban 2 (or even worse, you haven't played DGS1), your life is a lie and you should stop and think about what you've done. It's not too late. There's a handy "DGS1+2 pack" available too!

As a small reminder, DGS1's main flaw was that it was setting up a lot of things and resolved absolutely nothing, leaving everything for the sequel. Now is the time, and we'll see how everything pans out. Let's just say DGS2 has a LOT on its plate if it wants to resolve everything in a satisfying way.

The first case starts extremely strong but ends up a bit dull. The second case is already starting full steam and I love it.
I also love that the game doesn't have any new gimmick since the first one (that I know of): that means the main and only selling point of the game is the writing. No gimmick like 5-6 to hide poor writing, "wacky" new characters designed by commitee, or flanderization of established characters: the game will live and die by how it resolves its lose ends, and nothing else will count.

Fortunately, Takushu is in full control, and the 30 seconds introduction alone were enough to hook me into playing all night. THAT is how you pick up the threads where you left them, without wasting time apologizing for the flaws of DGS1 or soothing things up for new players. These 30 introductory seconds alread rank very high in my personal "best Takushu moment" ranking.

This is, of course, an illustrated meitantei novel, so as a reader you need at the same time enough suspension of disbelief and empathy for the characters to keep going.
And yeah, for the moment, Takushu's writing is really good. You can feel that he's relieved to not have to worry about the main GS anymore, and his statements about wanting to finish DGS with the second game are really reassuring. This guy is just the best. Did you know that he's got two cats now on top of Missile? Obviously Missile is still the cutest, but the cats are cute too. Wait, what was I saying.
Ah, yes. Susato was already the best female character of the whole Gyakuten series in DGS1, and she still the best for the moment. I hope everything ends up well for her. That is all for now.







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"Re(1):DGS2" , posted Wed 9 Aug 02:54post reply

An article from last year bemoaning the current state of video game marquees/logos!

Being stark and minimalist does help the title fit all kinds of things easily, but it definitely means for a lot of blandness. This reminds me of a thing I once read about the logos of old sitcoms of the 80s/90s and the logos of the genre today: the old ones were entire illustrations with unique typography, whereas current ones often use standard typefaces.







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"Re(2):DGS2" , posted Tue 15 Aug 01:06post reply

quote:
An article from last year bemoaning the current state of video game marquees/logos!

Being stark and minimalist does help the title fit all kinds of things easily, but it definitely means for a lot of blandness. This reminds me of a thing I once read about the logos of old sitcoms of the 80s/90s and the logos of the genre today: the old ones were entire illustrations with unique typography, whereas current ones often use standard typefaces.


I might as well have sent this reply via a message in a bottle thrown in the ocean considering how long it took me to get around to it. That said, I find the argument in the article to be very selective in its examples and poorly thought out in general. First off, a large number of the old examples are from arcade cabinets. This makes for an apples/oranges situation since the design philosophy behind a game that is in a public location is far different from one on a retail shelf. Second, this article can only work by ignoring the hundreds of ugly boxes that have cluttered up gaming since the beginning. In the West the Atari 2600 and Intellivision had very similar ideas about boxes, with elaborate art and bland typeface. This design philosophy was so ingrained in game sales that when the early NES boxes featured identical lettering and appearance.* While there may be some boring boxes on the shelves today nothing will ever be as bad as what the Sega Master System games were trapped in. Nothing but nothing can compare to those eyesores.

* I feel the faux pixel art on early NES boxes is partially to blame for people now viewing pixel art not as elegant CRT goodness but as ugly, stacked blocks.





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"Sonic Mania sure is great" , posted Thu 17 Aug 00:00post reply

Sonic Mania came out yesterday console digital stores yesterday and I got a chance to play through it once yesterday all the way through.

I have to say I LOVE it. If you really liked the Genesis/Megadrive games, you'll probably like it too. This game doesn't try to reinvent the wheel, but sprinkles things in to keep things fresh. This is what I wanted New Super Mario Bros. to be back in the day.

There is a nice mix of homage to classic stages with some new ideas mixed in there as well. There are a couple of weird choices in the later levels that make navigating a bit frustrating here and there, but nothing that would really drop the game down.

Boss fights are really innovative as well. Every encounter is unique, but can be a bit weird to parse out the strategy for a couple of them since it isn't straight forward. I liked the first stage, but when I got to the second zone boss I knew this game was legit.

I kinda wish I had a Switch and could get that version for portability. For $20 it is not a bad deal. You could of course beat it in a few hours to get the basic ending, but there are extras like Chaos Emeralds and the ability to play as Knuckles.







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"Re:Sonic Mania sure is late, plus Bayonetta" , posted Thu 17 Aug 09:58:post reply

Argh! I've been looking forward to this, unexpectedly, though the PC version is delayed till the end of the month. Watch this space for a review which either savages it as more unsophisticated Force Awakens-style fanfic trash, or (more likely) heralds it as a rare non-embarrassing Sonic game!

MEANWHILE: there is seldom a thread worth linking from GAF unless it's one of Iggy's hilarious suspected doppelganger Revenant Kioku talking about SaGa, but goddamn if there isn't a MMC-like thread about Bayonetta and Art Nouveau! Who here will recruit this lost soul from the lonely crowd of GAF to our ranks?





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[this message was edited by Maou on Thu 17 Aug 10:23]

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"20XX Is A Procedural Mega Man X Game" , posted Sat 19 Aug 07:20post reply

Anyone heard of this?

20XX Is A Procedural Mega Man X And It Feels Perfect





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"Re(1):20XX Is A Procedural Mega Man X Game" , posted Sat 19 Aug 10:10post reply

quote:
Anyone heard of this?

20XX Is A Procedural Mega Man X And It Feels Perfect



20XX received some coverage back when Mighty No. 9 was crashing and burning, touted as a Mega Man clone done right.

I played it at an earlier point during its Early Access period and was a bit underwhelmed, though even then it had what seemed to be a strong fanbase. I can't speak for how it has changed since then, but I honestly can't recall anyone else ever complaining about it, unlike me.

My complaint at the time was that it felt rather hollow. The component parts just didn't seem to go together that well, more like bits and pieces designed in seclusion. I found the procedurally generated levels fairly boring, and wasn't fond of how the component pieces were designed. That may have changed. I guess I'll have to reinstall it some time and give it another go.







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"Re(1):20XX Is A Procedural Mega Man X Game" , posted Sat 19 Aug 11:39:post reply

quote:
20XX Is A Procedural Mega Man X And It Feels Perfect

I freely admit that I first interpreted the "procedural" to mean that it was Rockman meets Gyakuten Saiban for a virtual court procedural game with occasional platforming. "Procedural" as in "Rockman with roguelike random level generators" was probably the more savvy choice. Seems pleasant!

The review reminds me: while Tim Rogers' brief MMCafe incursion went poorly, these clever videos seem like the perfect medium for him for people who found his stuff too long or meadering (I like it anyway). The proof of concept was in the genius paean to Madman's Cafe's other official bible,
God Hand, but the Matterfall one kind of makes me want to play it! "Matterfall is a game about remembering the controls to Matterfall."

Hey! Uh. What happened to the crowdfunded Igavania, speaking of unofficial sequels (Matterfall is kind of on-topic, too, since you could call it the unofficial sequel to Alien Soldier).





人間はいつも私を驚かせてくれる。不思議なものだな、人間という存在は...

[this message was edited by Maou on Sat 19 Aug 12:00]



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"Re(2):20XX Is A Procedural Mega Man X Game" , posted Sat 19 Aug 13:29post reply

quote:
Hey! Uh. What happened to the crowdfunded Igavania, speaking of unofficial sequels (Matterfall is kind of on-topic, too, since you could call it the unofficial sequel to Alien Soldier).


While obviously having suffered some delays (current release date is 2018, when it was originally promised for March 2017), Bloodstained: Ritual of the Night is still being developed. The last gameplay footage I think came from E3 a couple of months ago. The publisher apparently held a Q&A stream last night, but the recording hasn't been uploaded to YouTube yet.

From videos of the last E3 build, it is progressing about like you'd expect? Its graphics aren't going to set the world on fire or anything, but it looks passably decent. Level design (physical layout as well as enemy placement) is a bit dull, but that seems to be a common theme with metroidvanias.

I mean, it looks competent and playable. It doesn't look like a scam. If anything, Iga might be sticking a bit too close to form. It is kind of rough saying that, particularly since Mighty No. 9 tried and failed to change up elements of the Mega Man formula, but Bloodstained is a bit bland in its safety. I'm sure that is exactly what a bunch of backers want, but I don't know that it will draw new believers into the fold.


On a related note, I did briefly try 20XX again. It has improved since I last played it (which was nearly a year ago), but it still doesn't quite appeal to me. It looks better, things seem to mesh a bit better, and it does have more components for the level generation to use. But (again to contradict what I just said about Bloodstained perhaps being too safe) it doesn't feel quite Mega Man-ish for me. Falling offscreen only causes you to respawn with a bit of damage taken, it isn't instant death. Unfortunately, the game seemed to take this as an excuse to fill levels with lots of platform jumping. The plant boss has a kind of nice design in theory, but the boss room is filled with disappearing blocks that are far more nuisance than aid.

If you want Mega Man-style movesets and mechanics in non-Mega Man stages, then 20XX might be right up your alley. If you love playing Mega Man rom hacks, as well. For me, it just isn't quite what I want.







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"Re(2):20XX Is A Procedural Mega Man X Game" , posted Sat 19 Aug 19:47post reply

quote:
I freely admit that I first interpreted the "procedural" to mean that it was Rockman meets Gyakuten Saiban for a virtual court procedural game with occasional platforming.
To be honest, taking one of the games with the most impressively finely crafted level design and make it procedural sounds as inviting as a randomly-generated Gyakuten.
Not everything needs to be a rogue-like (though I haven't played it and it might be very good, I'm just saying that as a old-timer fan of Rockman, I'm not tempted at all).





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"Shenmue 3 Is A Procedural Ryo Hazuki" , posted Tue 22 Aug 11:54post reply

The great thing about Shenmue III is that you get a better appreciation of how good Shenmue I & II looked.





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"Re(1):Shenmue 3 Is A Procedural Ryo Hazuki" , posted Tue 22 Aug 12:36post reply

quote:
The great thing about Shenmue III is that you get a better appreciation of how good Shenmue I & II looked.

So true! I'm always refreshed at how good it looks when I go back. Same for Soul Calibur and...really, any Dreamcast game.

In other news, FFXV on the PC will be...170 gigs?!?! I do believe that's more space than I have EVER had on this PC, and this PC is pretty cool with a SSD and everything. I will note that Nier is a mere 48 gigs and surely packs more excellence per gig (EPG) than "Versus XIII."





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"Re(2):Shenmue 3 Is A Procedural Ryo Hazuki" , posted Tue 22 Aug 21:16:post reply

quote:
In other news, FFXV on the PC will be...170 gigs?!?! I do believe that's more space than I have EVER had on this PC, and this PC is pretty cool with a SSD and everything.


Crisis averted! Or crisis diverted into a different crisis, maybe? I haven't played FF15 yet it's now safe to say no other episode has ever brought me as much entertainment.






Have we talked about this? We should talk about this.





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"Re:Bayonetta Is A Procedural English lesson" , posted Wed 23 Aug 08:43:post reply

quote:

Crisis averted! Or crisis diverted into a different crisis, maybe?
Ahahahah. Even if the final cooking simulator XV allegedly turned out well, that game is one big...crisis core. More big news for Ishmael and the Cafe's other fishermen/women: FFXV Monster of the Deep extreme monster fishing available in November in VR. But is there an adaptor to make the reel from Sega Bass Fishing work!?
quote:

Have we talked about this? We should talk about this.

“Now it’s time to be naughty.=さぁ、みだらな/イイ ことする時間よ”

This is possibly the most important in-house article of its kind since Square's Hoshino Sayoko told us (correctly) how to convey character traits by underwear type in Final Fantasy Type Zero.





人間はいつも私を驚かせてくれる。不思議なものだな、人間という存在は...

[this message was edited by Maou on Wed 23 Aug 09:07]



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"Re(1):Re:Bayonetta Is A Procedural English le" , posted Wed 23 Aug 09:34post reply

quote:

Crisis averted! Or crisis diverted into a different crisis, maybe? Ahahahah. Even if the final cooking simulator XV allegedly turned out well, that game is one big...crisis core. More big news for Ishmael and the Cafe's other fishermen/women: FFXV Monster of the Deep extreme monster fishing available in November in VR. But is there an adaptor to make the reel from Sega Bass Fishing work!?

Have we talked about this? We should talk about this.
“Now it’s time to be naughty.=さぁ、みだらな/イイ ことする時間よ”

This is possibly the most important in-house article of its kind since Square's Hoshino Sayoko told us (correctly) how to convey character traits by underwear type in Final Fantasy Type Zero.



Was Bayonetta's dialogue originally written in English and then localized into Japanese, or originally written in Japanese and localized into English?

And I'd be delighted if any of you could give me a rundown of what that article about its translation says!







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"Re(2):Re:Bayonetta's adult English lessons" , posted Wed 23 Aug 11:55:post reply

quote:

Was Bayonetta's dialogue originally written in English and then localized into Japanese, or originally written in Japanese and localized into English?
This is a good question! I assume the English has been punched up in translation, but I don't know the process, and anyway, I am saving my, ah, virginal first playthrough of Bayo for Halloween on PC. This article is from the head of marketing. It's part of a series on learning English from Bayonetta, and this article is titled, well, "Learning English from Bayonetta that you can use on your masochistic man."

This article series follows her original article, "Learning English from Bayonetta that good girls should never imitate," which begins with the heroic and affirmative description, "The heroine, Bayonetta, is strong, smart, and fashionable. She's full of confidence, and seems hard to approach. But there's another playful side of her that is actually big-hearted, a little naughty, and loves dirty jokes."

The fact neither this woman's playful articles, nor Bayonetta herself, could possibly be understood by a single member of the American (gaming?) press is one of many reaons why nothing must ever be written in English again. In conclusion, "you naughty little angels deserve a spanking."





人間はいつも私を驚かせてくれる。不思議なものだな、人間という存在は...

[this message was edited by Maou on Wed 23 Aug 11:59]



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"Re(1):Re:Bayonetta Is A Procedural English le" , posted Fri 25 Aug 01:12post reply

quote:

Crisis averted! Or crisis diverted into a different crisis, maybe? Ahahahah. Even if the final cooking simulator XV allegedly turned out well, that game is one big...crisis core. More big news for Ishmael and the Cafe's other fishermen/women: FFXV Monster of the Deep extreme monster fishing available in November in VR. But is there an adaptor to make the reel from Sega Bass Fishing work!?


I had been avoiding FFXV until it decided what it wanted to be when it grew up but this is the sort of thing that could sell me on the game. The mental image of what appears to be a Japanese pop band putting on their leather dusters and hairspray in order to spend an afternoon fishing and/or shooting fish with a crossbow is a tempting one indeed.





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"Cosplay" , posted Fri 25 Aug 09:43post reply

quote:


I had been avoiding FFXV until it decided what it wanted to be when it grew up but this is the sort of thing that could sell me on the game. The mental image of what appears to be a Japanese pop band putting on their leather dusters and hairspray in order to spend an afternoon fishing and/or shooting fish with a crossbow cosplaying as Assassin's Creed characters at San Diego's Comic Con is a tempting one indeed. the hint we should really start to look into the possibility this project is a giant Ponzi scheme that funnels Square-Enix's money into an endless development.







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"Ryū Wa Shock!!" , posted Sat 26 Aug 20:16post reply

Today's big announcement from Nagoshi's conference.





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"Re(1):Ryū Wa Shock!!" , posted Sun 27 Aug 00:09post reply

quote:
Today's big announcement from Nagoshi's conference.


This is amazing! My hands are itching because I want to play this right now. Both HnK and RgG are full of manly men who get involved in over the top violence, silly situations and long, tear-streaked monologues. Having these two together is a natural fit. There have been plenty of HnK games that have focused on action but I can't think of any that have explored the brutal and ridiculous world Kenshiro lives in. This game could finally allow Kenshiro's dry humor to come out. Will there be plenty of absurd side quests for a stone-faced Kenshiro to explore? Will I be able to take Kenshiro BOWLING?!? This game has so much potential.

Between this, a new Yakuza protagonist and a second re-master a game player could do nothing but play these games. A person could do far worse.







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"Re(2):Ryū Wa Shock!!" , posted Sun 27 Aug 02:22post reply

quote:
Today's big announcement from Nagoshi's conference.

This is amazing! My hands are itching because I want to play this right now. Both HnK and RgG are full of manly men who get involved in over the top violence, silly situations and long, tear-streaked monologues. Having these two together is a natural fit. There have been plenty of HnK games that have focused on action but I can't think of any that have explored the brutal and ridiculous world Kenshiro lives in. This game could finally allow Kenshiro's dry humor to come out. Will there be plenty of absurd side quests for a stone-faced Kenshiro to explore? Will I be able to take Kenshiro BOWLING?!? This game has so much potential.

Between this, a new Yakuza protagonist and a second re-master a game player could do nothing but play these games. A person could do far worse.



I AM FEELING HYPE I HAVEN'T FELT IN FOREVER FOR THIS GAME

IS THIS WHAT LOVE FEELS LIKE

I HAD FORGOTTEN





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"Re(3):Ryū Wa Shock!!" , posted Sun 27 Aug 03:27post reply

YOU ARE ALREADY PREORDERED






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"Re(4):Ryū Wa Shock!!" , posted Sun 27 Aug 10:03post reply

quote:
YOU ARE ALREADY PREORDERED

HOLY SHIT

Is that, is that martial arts drinks mixing at 1:09 followed immediately by a variation of the 社長パンチ Shachou Punch from God Hand?!?!?! God Hand's Gene says: "I LOVE IT."





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"Re(3):20XX Is A Procedural Mega Man X Game" , posted Wed 30 Aug 11:19post reply

quote:
Hey! Uh. What happened to the crowdfunded Igavania, speaking of unofficial sequels (Matterfall is kind of on-topic, too, since you could call it the unofficial sequel to Alien Soldier).

While obviously having suffered some delays (current release date is 2018, when it was originally promised for March 2017), Bloodstained: Ritual of the Night is still being developed. The last gameplay footage I think came from E3 a couple of months ago. The publisher apparently held a Q&A stream last night, but the recording hasn't been uploaded to YouTube yet.

From videos of the last E3 build, it is progressing about like you'd expect? Its graphics aren't going to set the world on fire or anything, but it looks passably decent. Level design (physical layout as well as enemy placement) is a bit dull, but that seems to be a common theme with metroidvanias.

I mean, it looks competent and playable. It doesn't look like a scam. If anything, Iga might be sticking a bit too close to form. It is kind of rough saying that, particularly since Mighty No. 9 tried and failed to change up elements of the Mega Man formula, but Bloodstained is a bit bland in its safety. I'm sure that is exactly what a bunch of backers want, but I don't know that it will draw new believers into the fold.


On a related note, I did briefly try 20XX again. It has improved since I last played it (which was nearly a year ago), but it still doesn't quite appeal to me. It looks better, things seem to

-- Message too long, Autoquote has been Snipped --


Well I will give it a shot for the heck of it. Doesn't hurt to try it out. For those who are interested, Here is a list of megaman fan made games out there in the wild,

MegaMan Unlimited
Rockman 4 Minus Infinity
MegaMan a Day in the Limelight 1-3
Mega Man in the Mushroom Kingdom
Mega Man Super Fighting Robot
Mega Man Ultra
Mega Man Rock Force
Mega Man 2.5D
Mega Man Revenge of the Fallen





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"Re(4):20XX Is A Procedural Mega Man X Game" , posted Wed 30 Aug 12:07post reply

... don't forget Mega Maker!





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"Re(5):2017 Is A Procedural Puzzle Fighter" , posted Fri 1 Sep 03:44:post reply

Puzzle Fighter lives again...


.... but damn are those 3D models a step down from the delightful sprites.

On one hand I'm glad that they aren't following Funko Pop's design style as far as super-deformed characters go, but I seriously think that if they were really going to go with an SD plastic figure style, just straight up doing a cross-licensing deal with Nendoroid would've been perfect for them.





[this message was edited by Spoon on Fri 1 Sep 03:45]

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"Re(6):2017 Is A Procedural Puzzle Fighter" , posted Fri 1 Sep 03:52post reply

quote:

.... but damn are those 3D models a step down from the delightful sprites.



But they are a step up compared to MvC:I 3D models





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"Re(6):2017 Is A Procedural Puzzle Fighter" , posted Fri 1 Sep 04:06post reply

quote:
Puzzle Fighter lives again...


.... but damn are those 3D models a step down from the delightful sprites.

On one hand I'm glad that they aren't following Funko Pop's design style as far as super-deformed characters go, but I seriously think that if they were really going to go with an SD plastic figure style, just straight up doing a cross-licensing deal with Nendoroid would've been perfect for them.



This makes me so very very sad. It's not bad for fan art, but as an official followup to such an aesthetically confident game it draws little inspiration from the source and indulges in so many ill informed aesthetic choices that the original adeptly avoided, turning it into something visually pedestr--oh god what am i doing with my life????






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"Re(7):2017 Is A Procedural Puzzle Fighter" , posted Fri 1 Sep 05:16post reply

quote:
Puzzle Fighter lives again...


.... but damn are those 3D models a step down from the delightful sprites.

On one hand I'm glad that they aren't following Funko Pop's design style as far as super-deformed characters go, but I seriously think that if they were really going to go with an SD plastic figure style, just straight up doing a cross-licensing deal with Nendoroid would've been perfect for them.


This makes me so very very sad. It's not bad for fan art, but as an official followup to such an aesthetically confident game it draws little inspiration from the source and indulges in so many ill informed aesthetic choices that the original adeptly avoided, turning it into something visually pedestr--oh god what am i doing with my life????



Mega Man got an ugly little angry man face there.





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"Re(7):2017 Is A Procedural Puzzle Fighter" , posted Fri 1 Sep 10:12post reply

quote:
indulges in so many ill informed aesthetic choices that the original adeptly avoided, turning it into something visually pedestr--



I'm entirely interested in what you have to say about this, even if chaz will later roll along and tell us why it makes great and fearful business sense. What, for instance, are aesthetic choices that you think the original avoided in the execution of its SD character style? What defines this new vision as being visually pedestrian as opposed to merely "ugly" or unexciting?







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"Re(6):2017 Is A Procedural Puzzle Fighter" , posted Fri 1 Sep 21:03post reply

quote:
Puzzle Fighter lives again...


.... but damn are those 3D models a step down from the delightful sprites.




The cast variety almost seems like a plus compared to the original, which was mostly SF and Darkstalkers, but then one of character characters is blonde Jill, and it doesn't seem likely that they'll go for such a wonderfully out-of-focus choice like Devilotte...





...!!


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"Re(6):2017 Is A Procedural Puzzle Fighter" , posted Fri 1 Sep 23:36post reply

quote:
Puzzle Fighter lives again...



More like zombified. Even Umbrella wouldn't trademark something this vile.

They should partner with SNK again and release CvS Mobile: Rhythm Battle. At least then we can relish the gloriously pixelated Morrigan sprite once more.





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"Ganryu & Flashback for the Dreamcast!" , posted Sat 2 Sep 04:10post reply

Two New Play-Asia.com DC Exclusives! Ganryu & Flashback for the Dreamcast!

Why is this the first time I hear that a game called Ganryu was on the Neo-Geo? Interesting!





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"Re(8):2017 Is A Procedural Puzzle Fighter" , posted Sat 2 Sep 16:41:post reply

quote:
I'm entirely interested in what you have to say about this, even if chaz will later roll along and tell us why it makes great and fearful business sense. What, for instance, are aesthetic choices that you think the original avoided in the execution of its SD character style? What defines this new vision as being visually pedestrian as opposed to merely "ugly" or unexciting?



I can't do miracles... Maybe the point is that we are all puzzled?

I personally really dislike the style (and I failed to recognize Jill the first time she appeared), but
1. Things I like are rarely popular so maybe that's good news for Capcom...
2. I saw Capcom Vancouver is taking care, and maybe they are genuinely more comfortable with this style.
3. In any case, I suspect the visual style is meant to evoke Clash of Clans, right? It's an extremely popular visual style on smartphones and rather recognizable by smartphone audiences now (another way to say Capcom would not be the first to rip them off). You can even see the typical frowning shouting face which Supercell has made ubiquitous on AppStore icons. I guess it makes more sense to try and seduce that crowd rather than traditional Capcom fans?

The problem is they are treating Clash characters like FunkoPop and I am not so sure you can stick any character concept so freely to this style. I am not necessarily a fan of Supercell's art style but it feels kinda insulting both towards Supercell's artists and towards Puzzle Fighter's original art by Edayan & Co. The other problem is the game remains a puzzle game and I am not sure the Candy Crush Saga crowd overlaps with the Clash crowd. I wonder if Capcom are chasing too many leads at the same time.

Anyway, as long as we have not seen how the characters are integrated in the game mechanics, it's hard to comment on this game's appeal. The limitations of the Puzzle Fighter we know (and love?) is that there is no RPG/Customization element that makes it valuable to invest time and money in collecting and upgrading characters. If they can turn this into a game a la Puzzle&Dragons or Match Land, maybe they're unto something? I am pretty sure it would have worked just as well with Edayan's style... As anybody ever rejected Puzzle Fighter because of its artstyle ? I doubt so.

Capcom's current pressing issue is that they have no successful mobile app. If you check their recent Financial Briefing Q&A, I think you can figure out a rather popular topic coming back again and again among their shareholders, and it's neither about the merits of Season 2's character designs, or the lack of X-men characters in Mahvel. So I understand why Capcom is frantically trying and see if anything sticks.

What worries me more is there was a rumor Capcom Vancouver is working on a Makaimura / G&G reboot and, boy, if that's the cartoonish art style they come up with, it's gonna be a tough pill to swallow...





Même Narumi est épatée !

[this message was edited by chazumaru on Sat 2 Sep 16:49]

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"Re(9):2017 Is A Procedural Puzzle Fighter" , posted Sat 2 Sep 17:08post reply

quote:

Capcom's current pressing issue is that they have no successful mobile app.



Capcom sometimes ago had a division dedicated to mobile games or acquired an already existing studio. It was named Beeline, and their most important game was Smurfs' Village (yes, Peyo's Smurfs!) that for what I know it was pretty popular and successful around the time of the Farmville fad or just after that.
I checked now the store and apparently the same game is still up but now is property of Flashman Games, but I don't know if they are even related in some ways to Capcom or not.





chazumaru
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"Re(10):2017 Is A Procedural Puzzle Fighter" , posted Sat 2 Sep 19:35:post reply

Right! Capcom was actually very early on the mobile trend. Smurfs Village was very successful at a time before Bandai or SQEX (and certainly Nintendo/Pokémon) could claim much relevance in the area besides licensing stuff to DeNA and GREE.

There has been historically two mobile divisions at Capcom: Capcom Interactive (majority of its staff in Canada if I remember correctly) and Capcom Mobile headed by Takeshi Tezuka (this guy, not to be mistaken with that guy).

As you can expect, Capcom Interactive was more focused on the Western market, and licensing of external IPs which were strong in the West (especially the US), such as cartoon characters or TV shows, while Capcom Mobile was more specialized on the specific Japanese market and the use of Capcom IP in those smartphone games. Capcom Mobile, despite many different attempts in many genres, has never really managed to succeed in the extremely competitive environment of smartphones. (It must have been especially annoying to see Okamoto succeed with Monster Strike after he had left Capcom.)

Capcom Interactive became Beeline in April 2011 and tried its own thing under Manabu Seko's leadership. Smurfs is their definitive success. I think their Snoopy game did OK. In any case, there has been no real breadwinner since Smurfs Village in 2011 but Beeline has prevented Capcom from receiving much heat for a while as it looked like the success of the Smurfs, their HD strategy with MT Framework (and record sales for Biohazard 5&6), the move to 3DS for Monster Hunter and the investment in Capcom Online Games indicated a good understanding of where the industry was going in every business segment.

However, as time went on, shareholders have grown impatient of not seeing any progress in the mobile business (especially the domestic market) and piled on more pressure. In April 2016, Capcom restructured its mobile business. Beeline merged into Capcom Mobile, Seko became the Boss of Capcom Mobile, and Capcom more or less gave up (it seems) on external IP licensing, hence the sale of Smurfs Village, to focus on its own games. Tezuka departed from Capcom Mobile to head a startup called Mugen Combo in Osaka (it currently has one employee).





Même Narumi est épatée !

[this message was edited by chazumaru on Sat 2 Sep 19:40]



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"Re(2):Re(10):2017 Is A Procedural Puzzle Figh" , posted Sun 3 Sep 00:29post reply

quote:
Right! Capcom was actually very early on the mobile trend. Smurfs Village was very successful at a time before Bandai or SQEX (and certainly Nintendo/Pokémon) could claim much relevance in the area besides licensing stuff to DeNA and GREE.


As a side note, Smurf's Village also became the poster child of exploitative children's mobile games, with its option to buy Smurfberries in up to $100 batches.

While the 2011 class action lawsuit filed against Apple started over purchases made in other games, the complaint used (the much more dramatic and obviously kid-targeted) Smurf's Village village as an example of in-app purchase pricing schemes. For similar reasons, Smurf's Village became a prime example for news services reporting the issue. (Apple lost the $100 million lawsuit, but apparently most people only received a $5 iTunes gift card. It was speculated at the time that the suit and publicity caused a rift between Apple and Capcom, though Capcom denied such a rift existed.)





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"more Puzzle Fighter footage" , posted Mon 4 Sep 01:55:post reply

Capcom has posted a short promotional video and here is the demo being played at PAX. I'd like to see the interface on smartphone; it cannot possibly waste so much space on a smaller screen. At least an advantage of going 3D for character models is that they scale easily. Also this makes the whole costume shenanigans easier to handle.

It seems they are rather focussing on PVP, and not going for the inclusion of RPG elements! It makes the game closer to the original so I guess it is better for purists, but it seems a risky idea for the mobile environment. Even Othello and Blackjack went there recently.





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[this message was edited by chazumaru on Mon 4 Sep 02:02]

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"Re(1):more Puzzle Fighter footage" , posted Mon 4 Sep 14:13post reply

quote:
Capcom has posted a short promotional video and here is the demo being played at PAX. I'd like to see the interface on smartphone; it cannot possibly waste so much space on a smaller screen. At least an advantage of going 3D for character models is that they scale easily. Also this makes the whole costume shenanigans easier to handle.

It seems they are rather focussing on PVP, and not going for the inclusion of RPG elements! It makes the game closer to the original so I guess it is better for purists, but it seems a risky idea for the mobile environment. Even Othello and Blackjack went there recently.



The focus on PvP is cool, but my god, that is the most redundant UI ever.






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"Re(2):more Puzzle Fighter footage" , posted Mon 4 Sep 17:50post reply

I guess one monetization avenue for the game would be to sell character portraits and/or sprite animations based on the old games, considering how SF gave a lot of characters new looks to help encourage the purchase of classic outfits for them...





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"Re(1):more Puzzle Fighter footage" , posted Tue 5 Sep 02:44post reply

quote:
Capcom has posted a short promotional video and here is the demo being played at PAX. I'd like to see the interface on smartphone; it cannot possibly waste so much space on a smaller screen. At least an advantage of going 3D for character models is that they scale easily. Also this makes the whole costume shenanigans easier to handle.

It seems they are rather focussing on PVP, and not going for the inclusion of RPG elements! It makes the game closer to the original so I guess it is better for purists, but it seems a risky idea for the mobile environment. Even Othello and Blackjack went there recently.



So I was at PAX and played Puzzle Fighter (it was a tiny kiosk in one corner of Capcom's thing... talk about unheralded!), and two things stuck out to me:

- you don't need to fill the opponent's side to the brim to defeat them; instead, breaking large gems or hitting the special move button will deal damage to their lifebar, and once their lifebar drains, that ends the round. This is a RADICAL change from Puzzle Fighter of old.

- as the round starts approaching its end (both players are low on life and their sides are filling up), crash gems seem to be every other piece. It just hands out crash gems like crazy!

So this idea of chipping away at an opponent's HP is more in line with the ideas of match-3 games that have released in the literal decade after Puzzle Fighter was initially released. I think one of the first really successful and "well-known" titles to have this sort of HP-damage emphasis was Puzzle Quest in 2007. HP damage introduces a statistical element to the game that they can more easily build progression mechanics around, but it certainly is a change that I think the Puzzle Fighter purists will be leery of. The crash gem mayhem the purists will almost certainly decry.







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"Re(2):more Puzzle Fighter footage" , posted Tue 5 Sep 23:36post reply

quote:
- you don't need to fill the opponent's side to the brim to defeat them; instead, breaking large gems or hitting the special move button will deal damage to their lifebar, and once their lifebar drains, that ends the round. This is a RADICAL change from Puzzle Fighter of old.


Do you think diamond spam is going to be a problem with this new setup?







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"Re(3):more Puzzle Fighter footage" , posted Wed 6 Sep 06:13post reply

quote:
- you don't need to fill the opponent's side to the brim to defeat them; instead, breaking large gems or hitting the special move button will deal damage to their lifebar, and once their lifebar drains, that ends the round. This is a RADICAL change from Puzzle Fighter of old.

Do you think diamond spam is going to be a problem with this new setup?



I've only ever been a very casual player of Puzzle Fighter, so I can't really speak towards "diamond spam" because I don't know what is! Is that a gem arrangement tactic? Or is that in reference to the gem that clears all gems of same color that it is dropped on?







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"Re(4):more Puzzle Fighter footage" , posted Thu 7 Sep 23:35post reply

quote:
I've only ever been a very casual player of Puzzle Fighter, so I can't really speak towards "diamond spam" because I don't know what is! Is that a gem arrangement tactic? Or is that in reference to the gem that clears all gems of same color that it is dropped on?



Basically just racing to get the diamond first and abusing it. Is the lifebar going to make that problematic, or will the damage be heavily scaled?







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"Re(5):more Puzzle Fighter footage" , posted Sat 9 Sep 03:33post reply

quote:
I've only ever been a very casual player of Puzzle Fighter, so I can't really speak towards "diamond spam" because I don't know what is! Is that a gem arrangement tactic? Or is that in reference to the gem that clears all gems of same color that it is dropped on?


Basically just racing to get the diamond first and abusing it. Is the lifebar going to make that problematic, or will the damage be heavily scaled?



I only got two games in of it, and I wasn't very observant of the diamond frequency. It was also hard to tell how the damage formula worked, so on the whole I really can't speak to it. I think it's just going to be something to try out once the game is released.





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"Remake of Mana" , posted Tue 12 Sep 00:31post reply

Sorry if this was already commented in the board, but if it wasn't, Secret of Mana is getting a 3D remake.

I think it looks cool, kinda like Adventures of Mana. I never played Adventures, though, so I have no idea if it was a good remake or not.

Nevertheless, this does make me dream Square Enix may re-make Seiken Densetsu 3 one day as well (but probably not before both PS4 and PS Vita are retired).





Maybe I'm this person right in front of you... nah probably not though.


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"Re(1):Not-Remake of Ys" , posted Tue 12 Sep 04:17post reply

quote:
Sorry if this was already commented in the board, but if it wasn't, Secret of Mana is getting a 3D remake.

I think it looks cool, kinda like Adventures of Mana. I never played Adventures, though, so I have no idea if it was a good remake or not.

Nevertheless, this does make me dream Square Enix may re-make Seiken Densetsu 3 one day as well (but probably not before both PS4 and PS Vita are retired).



I think it has been brought up, but nevermind that!

The feature that delights me the most is that evidently the minimap is the regular game map from the SNES/SFC version! I wonder if I can just play the whole game by staring at the minimap!

Elsewhere, the next Ys game is upon us, and it is NOT a remake, unlike Celceta. It breaks from the Ys 7 camera with a behind the back view, and brings jumping back into the game. Seeing as how I beat Ys7 and generally quite enjoyed it, I'm looking forward to Ys 8! It is still following the Ys 7 model of the three person party with switching, and probably more crafting/grinding, and more dialogue scenes.

I'm kind of amazed that Adol is allowed onto boats/ships anywhere in the world at this point.







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"Re(2):Not-Release of Ys" , posted Wed 13 Sep 01:58post reply

quote:
Sorry if this was already commented in the board, but if it wasn't, Secret of Mana is getting a 3D remake.

I think it looks cool, kinda like Adventures of Mana. I never played Adventures, though, so I have no idea if it was a good remake or not.

Nevertheless, this does make me dream Square Enix may re-make Seiken Densetsu 3 one day as well (but probably not before both PS4 and PS Vita are retired).


I think it has been brought up, but nevermind that!

The feature that delights me the most is that evidently the minimap is the regular game map from the SNES/SFC version! I wonder if I can just play the whole game by staring at the minimap!

Elsewhere, the next Ys game is upon us, and it is NOT a remake, unlike Celceta. It breaks from the Ys 7 camera with a behind the back view, and brings jumping back into the game. Seeing as how I beat Ys7 and generally quite enjoyed it, I'm looking forward to Ys 8! It is still following the Ys 7 model of the three person party with switching, and probably more crafting/grinding, and more dialogue scenes.

I'm kind of amazed that Adol is allowed onto boats/ships anywhere in the world at this point.



On the day before the game's PC release, it's been delayed!

I'm so sad. I woke up early to play it!







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"Re(3):Not-Release of Ys, Trailer of Sky(s)" , posted Wed 13 Sep 13:53:post reply

You jinxed it! This could be the first step towards wars.

In other news, thatgamecompany's new trailer for Sky seems relevant to the Cafe clientele! I'm a little surprised to see them talk about multi-play at the start, after the solitary perfection of Flower. Even Journey didn't really make clear you were being joined by other players until the end, and Nier Automata's ending E struck me as a more effective use of this theme anyway, but we'll see!





人間はいつも私を驚かせてくれる。不思議なものだな、人間という存在は...

[this message was edited by Maou on Wed 13 Sep 13:58]

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"Re(4):Not-Release of Ys, Trailer of Sky(s)" , posted Wed 13 Sep 14:33:post reply

quote:
You jinxed it! This could be the first step towards wars.

In other news, thatgamecompany's new trailer for Sky seems relevant to the Cafe clientele! I'm a little surprised to see them talk about multi-play at the start, after the solitary perfection of Flower. Even Journey didn't really make clear you were being joined by other players until the end, and Nier Automata's ending E struck me as a more effective use of this theme anyway, but we'll see!



I forgot I had another window open playing Pink Floyd's OST for Zabrieski point, so when I donned my headphones and all those bird kids jumped off the ledge heading for the giant hole in the clouds, the music reached it's screaming crescendo and I thought "Finally! A Jenova Chen game I can really get into!"






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[this message was edited by nobinobita on Wed 13 Sep 14:35]



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"Re(5):Not-Release of Ys, Trailer of Sky(s)" , posted Wed 13 Sep 17:15:post reply

quote:
You jinxed it! This could be the first step towards wars.



Speaking of Trail(er)s in the Sky and Ys, did we ever talk about the Falcom fighting game that was Ys versus Trails in the Sky?

I seriously actually want this game.





[this message was edited by Spoon on Wed 13 Sep 17:16]

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"Re(4):Not-Release of Ys, Trailer of Sky(s)" , posted Thu 14 Sep 09:48post reply

quote:
You jinxed it! This could be the first step towards wars.

In other news, thatgamecompany's new trailer for Sky seems relevant to the Cafe clientele! I'm a little surprised to see them talk about multi-play at the start, after the solitary perfection of Flower. Even Journey didn't really make clear you were being joined by other players until the end, and Nier Automata's ending E struck me as a more effective use of this theme anyway, but we'll see!



Goddamnit.

I'm not getting an Apple TV for this.





/ / /
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"Dragon's Crown returns" , posted Thu 14 Sep 17:28post reply

Great news for MMCafer's: Vanillaware's Fantasy side scroller is reportedly making its way to the PS4.

In preparation for the upcoming Tokyo Game Show on the 24th, publisher Atlus launched its NicoNico streaming channel for the event and mistakingly posted up a banner for "Dragon's Crown Pro" which was obviously not meant to go live until the date.

https://pbs.twimg.com/media/DJq5MVaUQAE-XsX.jpg

And of course there's going to be a limited edition bundle for it, which is what the banner was meant for (Ltd edition preorders).







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"Re(1):Dragon's Crown returns" , posted Thu 14 Sep 18:36post reply

Watch it not come to PC, like the recent Odin's Sphere: Now It's A Good Game Edition, and like 13 Sentinel and the remake of Muramasa that will probably follow.
Goddamit Atlus, why do you hate money. Are they really worried about nude mods on the Sorceress? I'll be very unhappy if they add new stages and monsters, and if they add a new character... GMNHMNHNHRRNMHNM.







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"Re(2):Dragon's Crown returns" , posted Fri 15 Sep 02:40post reply

I wonder if DC will be out around the same time as the Dragon's Dogma re-release? If so, I should pick that up and maybe RgG Kiwami just for fun. It seems I'm stuck in a loop of buying the same "dragon" games again and again.





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"Re(2):Dragon's Crown returns" , posted Fri 15 Sep 03:22post reply

quote:
Watch it not come to PC, like the recent Odin's Sphere: Now It's A Good Game Edition, and like 13 Sentinel and the remake of Muramasa that will probably follow.
Goddamit Atlus, why do you hate money. Are they really worried about nude mods on the Sorceress? I'll be very unhappy if they add new stages and monsters, and if they add a new character... GMNHMNHNHRRNMHNM.



I would like that a lot, so that I can finally play it on a more recent or not dead system.







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"Re(2):Dragon's Crown returns" , posted Fri 15 Sep 03:50:post reply

quote:
and if they add a new character... GMNHMNHNHRRNMHNM.



The new character is the dog head biting the priestess' leg


Edit: Source: i'm a magic penguin from the future





[this message was edited by jUAN on Fri 15 Sep 03:52]



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"Re(3):Dragon's Crown returns" , posted Fri 15 Sep 08:45post reply

Oh my. Dragon's Crown re-release? I'm one of the not-insignificant number of people who bought and maintain a PS3 exclusively as a Dragon's Crown-playing device, but since unlike Odin's Sphere, the original Dragon's Crown is marvelous, I'm not getting tricked into buying another console. But ye gods, if there's a PC version, I just might sink another fifty hours into my favorite game in a decade besides Nier.
quote:
Edit: Source: i'm a magic penguin from the future
CITATION NEEDED
I have crawled enough dungeons with Juan to know that he's actually the vicious vampire rabbit or maybe the genie.

Most interesting will be the new art. As the prophecy foretold, this will surely occasion a new artbook and soundtrack release, now containing the new art from the previous soundtrack and artbook, but lacking the newest-newest re-release artwork, therefore guaranteeing that we are blessed with an endless loop of Dragon's Crown artbooks until the end of days.





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"Re(3):Dragon's Crown returns" , posted Fri 15 Sep 18:19post reply

quote:
The new character is the dog head biting the priestess' leg
I'll buy five copies.





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"Re(4):Dragon's Crown returns" , posted Fri 15 Sep 21:24post reply

quote:
The new character is the dog head biting the priestess' leg I'll buy five copies.



I gotchu fam






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"Re(5): Fashionista Scarface returns" , posted Fri 15 Sep 22:39post reply

The true mystery is whether this would have sold only three times better on Switch, or at least eight times better on Switch. I hope it's related to a big effort on Sony's part regarding 13 Sentinels and therefore that we finally get some news during next week's TGS conference.

Speaking of sudden reappearances, Octopath Traveller is back (and the demo available on the eShop) as part of the latest Nintendo Direct.

The most important thing (in the world) was THIS, however.





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"Re(6): Fashionista Scarface returns" , posted Sat 16 Sep 02:02post reply

quote:


The most important thing (in the world) was THIS, however.



I was surprised that they didn't announce a Style Savvy for Switch yet!

Then again, I'll never stop being amused by how Syn Sophia for years developed wrestling games.... Wrestling Savvy Trendsetters is a game I"d probably buy, though...







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"Re(6): Fashionista Scarface returns" , posted Sat 16 Sep 02:11post reply

quote:

Speaking of sudden reappearances, Octopath Traveller is back (and the demo available on the eShop) as part of the latest Nintendo Direct.


I had somehow missed Octopath Traveler prior to this morning, and I have to say, it looks really well done visually. It fooled me into thinking they had somehow pulled off super-high-detail superscaler work but then I realized they're just using pixelated textures for 3D. I'm about to download the demo so here's hoping it also plays well!

As an aside, it's startling to me that they decided to go with such a high-detail pixel art rather than going the Vanillaware route of doing high def art in the style of pixel art.
quote:

The most important thing (in the world) was THIS, however.


I'm glad that this exists in the world and I'm hoping it will be more fun than the last one-- I don't know how much changes between the Japan and US versions of Style Savvy games, but I didn't enjoy Fashion Forward much at all.





You have to carefully reproduce the world of "Castlevania" in the solemn atmosphere.


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"Re(5):Dragon's Crown returns" , posted Sat 16 Sep 03:45post reply

I'm really excited to see what they will do to the gameplay seeing how improved Odin sphere ended up.
I wonder what that will do to the harder to play classes.

I hope I can import my data but if thats not possible i will be ok starting over. Same goes for the ps4 release of Dragons Dogma. I look forward to taking every low level pawn i see into a wild Bitterblack Isle adventure.

quote:


I gotchu fam



We must go deeper





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"Re(6):Dragon's Crown returns" , posted Sat 16 Sep 05:53:post reply

quote:
I'm really excited to see what they will do to the gameplay seeing how improved Odin sphere ended up.
I wonder what that will do to the harder to play classes.

I hope I can import my data but if thats not possible i will be ok starting over. Same goes for the ps4 release of Dragons Dogma. I look forward to taking every low level pawn i see into a wild Bitterblack Isle adventure.



I gotchu fam


We must go deeper



Dog Police... I know those guys.

But I would hope for Grudge Dog.





/ / /

[this message was edited by Mosquiton on Sat 16 Sep 05:58]



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"Re(7):Dragon's Octopath returns" , posted Sat 16 Sep 09:39:post reply

Octopath Traveller's title will always remind me first of Octodad: Dadliest Catch. But! While some of my favorite games ever have come out in the last decade or so (Dragon's Crown, Nier, Wander and the Colossus), I don't think a game trailer/demo has made my heart race as much as this since...Final Fantasy VIII?!

I adore how it looks like FFVI but with real live textures and depth. I also adore Yoshida's art, always, while still being man enough to admit that I am so shallow that I never played Octopath's obvious predecessor, Bravely Default, just because the in-game characters looked ugly to me. This is not the case with Octopath.
quote:
We must go deeper
Dog Police... I know those guys.
But I would hope for Grudge Dog.

!!
This sounds like a job for...





人間はいつも私を驚かせてくれる。不思議なものだな、人間という存在は...

[this message was edited by Maou on Sat 16 Sep 09:46]

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"Re(7): Fashionista Scarface returns" , posted Sat 16 Sep 22:26post reply

quote:

I'm glad that this exists in the world and I'm hoping it will be more fun than the last one-- I don't know how much changes between the Japan and US versions of Style Savvy games, but I didn't enjoy Fashion Forward much at all.



Actually this new episode is not even announced for North America at the moment, only for Europe and Japan. One could theorize maybe Style Boutique / Style Savvy poses to North Americans the same riddle as « Why do Americans love Metroid so much?» poses to the rest of the world, but I am glad all sides got their respective sequel this year.

I am not sure which game is Fashion Forward since they change names in all regions, but if it's the latest episode in which one takes control of the entire city by putting other girls out of their respective jobs because one has such better fashion sense than them that their most faithful customers trust that person more after just one piece of advice, and one can use all the cash flow from those five concurrent careers to make connections will major brands and drive retailing competitors out of business and use this monopoly to influence the contents of the fashion shows and brainwash the entire city into thinking they should wear leopard pants, and you did not care for that, I am not sure what more/better this new episode would do for you. Both the EU and the JP trailers linked above hint that this new episode will have a "more dramatic story" and focus more on the fashion of the pop music / idol world. And, to connect with the musical theme, the famous Japanese label Avex is taking care of the soundtrack.

quote:
I'll never stop being amused by how Syn Sophia for years developed wrestling games.... Wrestling Savvy Trendsetters is a game I"d probably buy, though...


The day they combine both their wrestling background and fashion background, and create a GLOW-inspired episode on the harsh realities, business restrictions and creative solutions of fashion in the Japanese female wrestling scene, is the day I can retire happy from curmudgeoning about video games on the Internet.





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"Re(8): Mario + Sailor Rabbids" , posted Tue 19 Sep 10:11post reply

"When you have to create 1000 animations per character just for the Combat Phase, animators started to go crazy. This was 2 years ago..."







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"Re(1):Dragon's Crown returns" , posted Tue 19 Sep 17:08post reply

quote:
Great news for MMCafer's: Vanillaware's Fantasy side scroller is reportedly making its way to the PS4.

Well, no need to get excited: the Pro version is only an uprez. It also has crossplay with PS3 and Vita, and... all narration voices unlocked from the start?
Also, the new trailer for 13 sentinels showed nothing of the game. But it's still for 2018!







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"Re(2):Dragon's Crown returns" , posted Wed 20 Sep 02:04:post reply

quote:
Great news for MMCafer's: Vanillaware's Fantasy side scroller is reportedly making its way to the PS4.
Well, no need to get excited: the Pro version is only an uprez. It also has crossplay with PS3 and Vita, and... all narration voices unlocked from the start?



Apparently it's going to have the option for a live-orchestrated soundtrack as well (presumably the same soundtrack that comes with the Royal Edition of the game). I'm a little wary of it since some tracks will inevitably sound better in their original form, but this is one enhancement I'm looking forward to all the same.

Hopefully Atlus will also include the JP narration in the NA version this time. In a 1-to-1 translation there shouldn't be any reason to cut anything from the JP version, and the JP version supposedly includes all of the English narration. Certainly the original success of the title warrants at least that much?





[this message was edited by Gojira on Wed 20 Sep 02:05]

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"Re(3):Dragon's Crown returns" , posted Wed 20 Sep 02:57post reply

The good news is it comes at the budget price of 7,980 Yens packaged / 7,389 Yens digital.





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"Re(4):Front Mission(?) returns" , posted Wed 20 Sep 06:54post reply

Left Alive

I AM NONSENSICALLY EXCITED FOR THIS PROJECT I BARELY KNOW ANYTHING ABOUT





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"Re(5):Front Mission(?) returns" , posted Thu 21 Sep 02:17:post reply

I am all in as well. A game designed like a Japanese PS3 game from 2008 but in 4K sounds like all kind of flaws I might dig.





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[this message was edited by chazumaru on Thu 21 Sep 02:18]



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"Re(6):Earth Defense Force(?) returns" , posted Thu 21 Sep 09:33:post reply

Earth Defense Force Iron Rain announced!

A game designed like a Japanese PS2 game from 2005 but in 4K sounds like all kind of flaws I might dig.

Weirdly, the game is made using the Unreal engine rather than Sandlot's inhouse thing, and it's made by Yuke's (the wrestling game studio?!) and not Sandlot. Still published by D3. The last time they had a non-Sandlot studio make a more serious EDF, they got Insect Armageddon, which was by far the worst entry in the series. Hopefully history doesn't repeat itself with this one...


.... says the person buying EDF, regardless.





[this message was edited by Spoon on Thu 21 Sep 09:33]



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"Re(7):Earth Defense Force(?) returns" , posted Thu 21 Sep 22:24post reply

Isn't there another EDF game on the horizon that's being made by Sandlot? If so it will be interesting to see how these games differentiate themselves from each other. Even after the mess that was Insect Armageddon I'm glad to see that D3 is willing to experiment with their properties. Hopefully this means that Platinum will eventually make an Oneechanbara game.





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"Re(8):Earth Defense Force(?) returns" , posted Thu 21 Sep 23:04post reply

quote:
Isn't there another EDF game on the horizon that's being made by Sandlot? If so it will be interesting to see how these games differentiate themselves from each other. Even after the mess that was Insect Armageddon I'm glad to see that D3 is willing to experiment with their properties. Hopefully this means that Platinum will eventually make an Oneechanbara game.



Why, yes there is! The PlayStation conference actually spent a few minutes on Earth Defense Force 5 made by Sandlot, which looks like a clean PS2 game, to reveal at last its release date then confusingly 20 minutes later spent a few minutes on Earth Defense Force (6?): Iron Rain made by Yuke's, which looks like a clean PS3 game. I think Sandlot's Earth Defense Force needs an Earth Defense Force Defense Force.





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"Re(9):Earth Defense Force(?) returns" , posted Fri 22 Sep 02:03:post reply

quote:
Isn't there another EDF game on the horizon that's being made by Sandlot? If so it will be interesting to see how these games differentiate themselves from each other. Even after the mess that was Insect Armageddon I'm glad to see that D3 is willing to experiment with their properties. Hopefully this means that Platinum will eventually make an Oneechanbara game.


Why, yes there is! The PlayStation conference actually spent a few minutes on Earth Defense Force 5 made by Sandlot, which looks like a clean PS2 game, to reveal at last its release date then confusingly 20 minutes later spent a few minutes on Earth Defense Force (6?): Iron Rain made by Yuke's, which looks like a clean PS3 game. I think Sandlot's Earth Defense Force needs an Earth Defense Force Defense Force.



Yeah, I was deeply confused by this reveal, since EDF 5 is so near on the horizon. Iron Rain's more modern camera and chunkier/less goofy look is another way in which it seems more reminiscent of Insect Armageddon, which in trying to make the game more serious to appeal to the sensibilities of a console era where Gears of War was a dominant force, lost sight of the identity of EDF.

But these days, my main questions when it comes to EDF is how many copies of the game am I going to buy. Will it come out on console first before Steam? If so, I'll probably have to buy two copies. Will it come out on PS3 first? Then I might have to buy three copies!

If they manage to make a decent EDF for Switch it may well be the death of me.





[this message was edited by Spoon on Fri 22 Sep 02:46]



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"Hokuto returns" , posted Fri 22 Sep 06:52post reply

Gameplay.
I had a strange moment, watching at Ken exploding heads and thinking "they really toned down the violence of RGG, Kiryu was much more violent than that".







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"Re(7):Earth Defense Force(?) returns" , posted Fri 22 Sep 08:29post reply

quote:

A game designed like a Japanese PS2 game from 2005 but in 4K sounds like all kind of flaws I might dig.



For a minute I thought you were talking about this

It's turning out to be an interesting year for sci-fi games.