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Professor
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"SNK Stuff Thread." , posted Wed 29 Jun 00:55:post reply

The previous thread got too long.

Senri Kita Blog
KOFXIII Top tier list
Ryo Sakazaki PV





[this message was edited by Professor on Wed 29 Jun 01:20]

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karasu99
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"Re(1):SNK Stuff Thread." , posted Wed 29 Jun 01:53post reply

quote:
The previous thread got too long.

Senri Kita Blog
KOFXIII Top tier list
Ryo Sakazaki PV


Hey Professor, thanks for posting those! On a related note, do you know if NONA has a page anywhere? My English-language searching says no, but I don't know if you might know otherwise.





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"Re(2):SNK Stuff Thread." , posted Wed 29 Jun 02:02post reply

NONA GALORE!
Nona Twitter
Nona Yfrog
Nona Blog





nobinobita
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"Re(3):SNK Stuff Thread." , posted Wed 29 Jun 02:08post reply

quote:
NONA GALORE!
Nona Twitter
Nona Yfrog
Nona Blog



Thanks Thanks Thanks a million!

OK now my turn! :3

Hey Professor, would you happen to know the name and website of the Mark of the Wolves artist? I had them many moons (and computers) ago, but alas, they elude me today.






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Professor
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"Re(4):SNK Stuff Thread." , posted Wed 29 Jun 02:23:post reply

Tonko!
Now goes by the name of Senno Aki.
Unfortunately no longer runs a site and doesn't seem to have SNS-related activities!





[this message was edited by Professor on Wed 29 Jun 02:26]

karasu99
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"Re(3):SNK Stuff Thread." , posted Wed 29 Jun 02:30post reply

quote:
NONA GALORE!
Nona Twitter
Nona Yfrog
Nona Blog



AHHHH!!!! This is turning out to be my favorite thread ever! Thanks Professor, you made my day!





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"Re(4):SNK Stuff Thread." , posted Wed 29 Jun 02:41post reply

Let us also not forget about

Hiroaki Blog





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"Re(5):SNK Stuff Thread." , posted Wed 29 Jun 03:11post reply

quote:
Tonko!
Now goes by the name of Senno Aki.
Unfortunately no longer runs a site and doesn't seem to have SNS-related activities!



Thanks Professor! You just sent me back in time to High School!






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"Re(6):SNK Stuff Thread." , posted Wed 29 Jun 03:25post reply

quote:

Thanks Professor!



Weren't we exactly speaking about this sometime ago, right?







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"Re(1):SNK Stuff Thread." , posted Wed 29 Jun 03:42post reply

Nice info!

BTW, does anyone know who compsed "Esaka?" for KoF96?
The little information there is is very vague, as most of what's available are composer aliases only assigned to the game, not to any tracks...

The ones I've found assgined to 96 so far are:
Brother-Hige
Konny
Papaya
Yasumasa Yamada (Yamapy-1)
Yasuo Yamate (Tate Norio)

But no info on who conceived which tracks, sadly...





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"Re(2):SNK Stuff Thread." , posted Wed 29 Jun 06:03post reply

Could somebody explain me the ryo meme?

I had seen it in a lot of japanese videos





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"Billy !" , posted Wed 29 Jun 09:48post reply

According to Famitsu, Billy will be added to the home port of KOF13.
Wasn't he in the list extracted for 12, back then? Let's hope he's finished... SNK(P) never did great job adding characters to their home ports...

At least they're trying!





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"Re(1):Billy !" , posted Wed 29 Jun 10:03:post reply

quote:
According to Famitsu, Billy will be added to the home port of KOF13.
Wasn't he in the list extracted for 12, back then? Let's hope he's finished... SNK(P) never did great job adding characters to their home ports...

At least they're trying!


Beat me to it! Reportedly an October 27 release for Japan. The magazine will be hitting stores tomorrow.
Index of magzine shows it'll share a page with F1 2011 = no special treatment (obviously).





[this message was edited by Professor on Wed 29 Jun 11:35]

sibarraz
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"Re(2):Billy !" , posted Wed 29 Jun 12:15post reply

mmm, I really hope that this marks the return of blue mary and yamazaki

With those 3 this game will had a decent amount of new characters

and this leads to the new question, will we see a balance of the game?





Professor
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"FF2 fashion Billy Kane & Preorder DLC" , posted Wed 29 Jun 17:36:post reply

Hopefully he'll have more than 3 moves.
7,140 yen, so it's standard price in Japan.
The preorder bonus for the game will be a downloadable character. No details. Maybe 98'Iori?





[this message was edited by Professor on Wed 29 Jun 17:46]

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"Re(1):FF2 fashion Billy Kane & Preorder DLC" , posted Wed 29 Jun 18:31post reply

quote:
Hopefully he'll have more than 3 moves.
7,140 yen, so it's standard price in Japan.
The preorder bonus for the game will be a downloadable character. No details. Maybe 98'Iori?



If you would be so kind to translate what it says about 2003, does that mean he'll be like his '03 version?





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chazumaru
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"Re(1):FF2 fashion Billy Kane & Preorder DLC" , posted Wed 29 Jun 18:40post reply

The old costume! That's pretty cool. It's his outfit from the first game, not the second one.

Hopefully, he is not as broken as in Garospe.





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"Re(2):FF2 fashion Billy Kane & Preorder DLC" , posted Wed 29 Jun 19:05post reply

quote:
Hopefully he'll have more than 3 moves.
7,140 yen, so it's standard price in Japan.
The preorder bonus for the game will be a downloadable character. No details. Maybe 98'Iori?


If you would be so kind to translate what it says about 2003, does that mean he'll be like his '03 version?

I cant translate but maybe it was the 2003 last time we see him.





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"Re(3):FF2 fashion Billy Kane & Preorder DLC" , posted Wed 29 Jun 21:33post reply

I read from other place than Billy is the pre-order DLC

if that's true, I don't know if we will see more characters





Professor
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"Re(2):FF2 fashion Billy Kane & Preorder DLC" , posted Wed 29 Jun 21:42:post reply

Kane: It's just an introduction for Billy. "The Boujutsu(stick fighting) fighter who hasn't appeared in the KOF series since 2003. He fights his opponents using a Sansetsukon (three-part stick) with flaming capabilities.

sibarraz: Possibly, but the scan doesn't mention that. So either Billy will be the DLC, or it'll be a separate character. We'll need to wait and see for additional official info.


I almost missed it, but the scan says "over 6 game modes".





[this message was edited by Professor on Wed 29 Jun 22:32]

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"Re(3):FF2 fashion Billy Kane & Preorder DLC" , posted Thu 30 Jun 03:58post reply

quote:
Kane: It's just an introduction for Billy. "The Boujutsu(stick fighting) fighter who hasn't appeared in the KOF series since 2003. He fights his opponents using a Sansetsukon (three-part stick) with flaming capabilities.

sibarraz: Possibly, but the scan doesn't mention that. So either Billy will be the DLC, or it'll be a separate character. We'll need to wait and see for additional official info.


I almost missed it, but the scan says "over 6 game modes".

Is it me or is it completly weird to announce DLc even before the release?? BlazBlue and SSF4 DLc were announced far after the release...

So I do think that Billy and that new background from the scan rae in game an thatthe DLC part will be something else...As Proffesor said will need to wait.

Six mode:

- Arcade
- VS
- Online VS
- Trainning
- Mission
- Story?






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"Re(4):FF2 fashion Billy Kane & Preorder DLC" , posted Thu 30 Jun 05:01:post reply

Six mode:

- Arcade
- VS
- Online VS
- Trainning
- Mission


Spoiler (Highlight to view) -
- PUZZLE

End of Spoiler



please let it be true





[this message was edited by Spoon on Thu 30 Jun 05:01]

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"Re(4):FF2 fashion Billy Kane & Preorder DLC" , posted Thu 30 Jun 05:58post reply

quote:
I almost missed it, but the scan says "over 6 game modes".
Is it me or is it completly weird to announce DLc even before the release?? BlazBlue and SSF4 DLc were announced far after the release...
Wrong alert WREEOOO WREEOOO the wrong police have come to police this fiction up and turn it in to: fact!

Fiction: Blazblue characters getting announced after release of BBCS
The actual FACT: Well, yes and no. Makoto Nanaya was the first to be mentioned in line for DLC availability. This was months prior to the game's console release date. The other two were announced afterwards.

I can't speak for SSF4 since it didn't have any character-based DLC outside of AE to begin with, but MVC3 on the other hand I can! Everyone already knew Jill and Shuma were going to show up anyway, but they, too, were announced prior to the actual game's release, if I'm not mistaken.





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"Re(4):FF2 fashion Billy Kane & Preorder DLC" , posted Thu 30 Jun 06:01post reply

quote:
- Arcade
- VS
- Online VS
- Trainning
- Mission
- Story?



Aren't Arcade and Story mode the same thing? I don't see the known story needing more cutscenes, even if they'd be welcome...





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"Re(5):FF2 fashion Billy Kane & Preorder DLC" , posted Thu 30 Jun 06:02post reply

quote:
- Arcade
- VS
- Online VS
- Trainning
- Mission
- Story?


Aren't Arcade and Story mode the same thing? I don't see the known story needing more cutscenes, even if they'd be welcome...



...It's like how Arcade and Story mode are for Blazblue, if you've ever played that.





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"Re(6):FF2 fashion Billy Kane & Preorder DLC" , posted Thu 30 Jun 07:00post reply

quote:

...It's like how Arcade and Story mode are for Blazblue, if you've ever played that.



Except Blazblue's arcade mode had no story to begin with. KoFXIII's does. Blazblue needed more, but KoFXIII really doesn't.





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"Re(7):FF2 fashion Billy Kane & Preorder DLC" , posted Thu 30 Jun 07:44post reply

quote:

...It's like how Arcade and Story mode are for Blazblue, if you've ever played that.


Except Blazblue's arcade mode had no story to begin with. KoFXIII's does. Blazblue needed more, but KoFXIII really doesn't.

It was generic midterm cinema and then generic prebossfight cinema then postbossfight cinema followed by team ending. Haven't you ever considered they could go beyond that maybe just a little bit, maybe put in some nicer looking and more developed in-betweens and maybe something a little more to the ending? Eh? EH? EHHHHHH? FFS.

In any case the fuckers said there'd be a story mode complete with fucking illustrations if you fucking read the fucking goddamn fucking fuckity fuck. Fuck.

FUCK.



Spoiler (Highlight to view) -
Yeah, I'm fucking nuts angry

End of Spoiler







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"Re(8):FF2 fashion Billy Kane & Preorder DLC" , posted Thu 30 Jun 08:39post reply

quote:

RARRRGHBLRGHRAGEFUCKFFSFUCKINGFUCKITYSPOILERMAD



Wow LOL calm down. Yes I didn't know it'd been mentioned before, sorry.

Of course a more detailed story is a thing which can be done, but frankly it's not high on the list of things I care about. What KoFXIII already does in that area is enough for me.





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"Re(9):FF2 fashion Billy Kane & Preorder DLC" , posted Thu 30 Jun 10:30post reply

quote:

RARRRGHBLRGHRAGEFUCKFFSFUCKINGFUCKITYSPOILERMAD


Wow LOL calm down. Yes I didn't know it'd been mentioned before, sorry.

Of course a more detailed story is a thing which can be done, but frankly it's not high on the list of things I care about. What KoFXIII already does in that area is enough for me.

Well if it means anything, they're giving you six new-ish characters (for a price it seems) and that seems like more than enough outside of actually giving those characters up for free. For people who might want a little more, the story feature is a nice addition and it wouldn't kill them to just throw it in. It's not exactly like they could have compartmentalized that time and effort used in making that kind of "story mode" to make an extra character or two. Atlus is working with them, and they're just trying to give us a lot more bang for our buck and there's a little something for everyone, and it's like a "thank you" letter to the KOF fans, and I was moreso upset that it seemed like someone would turn down something like that. It's not a mutually exclusive element to add in. It's okay that someone might not be interested in it, but it's not taking away anything else in particular so why not give it to people who DO care?





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"Re(10):FF2 fashion Billy Kane & Preorder DLC" , posted Thu 30 Jun 10:33post reply

Gunsmith's Orochinagi.com has an interview with Atlus & SNKPlaymore, re-confirming a story mode and whatnot. The two companies sound almost obsessed about online.





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"Re(2):Re(10):FF2 fashion Billy Kane & Preorde" , posted Thu 30 Jun 10:36post reply

quote:
Gunsmith's Orochinagi.com has an interview with Atlus & SNKPlaymore, re-confirming a story mode and whatnot. The two companies sound almost obsessed about online.



That is indeed a good obsession to have =).





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"Re(2):Re(10):FF2 fashion Billy Kane & Preorde" , posted Thu 30 Jun 11:00post reply

quote:
The two companies sound almost obsessed about online.


quote:
That is indeed a good obsession to have =).



Fuh, that just shows the completely insane amount of fan whining that they have received through the ages about wanting to go online since they have few friends

-- Speaking about game modes, probably KoF XII and XIII are "big clues" to what modes we are going to end up with.

.... Speaking of which, I would love it if SNK could go back to those "interview" modes that SNK used to add all the time back then. To me they are better bonus than self centered extra modes with no relevant story at all. I doubt that they'll go for it, though; since they usually were fully voiced I surmise that they were kinda expensive to make.

quote:
Could somebody explain me the Ryo meme?
I had seen it in a lot of japanese videos


As far as I know is just about "ride to the sunset" but In a way completely different than what you expect (Technically is ride to the gym since I we must use Haoh sho ko ken on such tough enemies. Different memes have been adapted by different countries, that just goes as a testimony of AoF's completely ludicrous and marvelous absurdity which we all love and adhere to.







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"Re(3):Re(10):FF2 fashion Billy Kane & Preorde" , posted Thu 30 Jun 11:47post reply

Thanks for the explanation toxico


About the obsession with the online, even though KOF XII was half assed and almost any conceivable way, the nail in the coffin to lots of guys was the online, which was horrible (and with XII, there was the problem that this wasn't a household name, MK9 and MVC3 had horrible netcode imo, but since thos games had more chances to expand offline, plus all the extra content, it wasn't that big deal, and KOF is like wrestling, casuals will find any excuse to trash it)





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"Re(3):Re(10):FF2 fashion Billy Kane & Preorde" , posted Thu 30 Jun 17:11post reply

quote:
Gunsmith's Orochinagi.com has an interview with Atlus & SNKPlaymore, re-confirming a story mode and whatnot. The two companies sound almost obsessed about online.


That is indeed a good obsession to have =).



Yep, but for all the questioning about GGPO and the dodging of that particular issue in the interview, the obsession only goes so far.

Orochinagi is still running a donation drive to send the winner of a european competition to EVO to help promote KoF, and considering the selfness involved in contributing to that, it's done pretty well (I tossed in some euros I had laying about in my Paypal account myself), but it's a hard thing to try and encourage others to do.

I wonder how much would it cost to license GGPO to be used in te home versions of KoF, and if it would be possible to run a donation drive to (help) pay for its use in the game. Donators could get "free" DLC in exchange, for example, and it would help to promote the game to the croud that's KoF-curious but weary of the weak online precedents.

There would probably still be som considerable cost, at least in terms of time, to integrate the GGPO protocol into the game's code, butI wonder how long that would need to take...





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"Re(4):Re(10):FF2 fashion Billy Kane & Preorde" , posted Fri 1 Jul 00:58post reply

Maybe I'm alone with this, but I had a lot of faith to SNKP and ATLUS, I mean, they know that the online could kill them, and I'm sure that both has cooperated to investigate and develop a good netcode that could satisfy everybdoy, if Tony Cannon and Arc System Works could pull, I can't see how any of those 2 companies couldn't, but needs lots of investigation, and well, money, SNKP should had some money into his pachislot division

But well, let's wait and see





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"Re(3):Re(10):FF2 fashion Billy Kane & Preorde" , posted Fri 1 Jul 03:12post reply

quote:
Fuh, that just shows the completely insane amount of fan whining that they have received through the ages about wanting to go online since they have few friends
One of the unheralded aspect of arcades is that it let you could play against people in a neutral environment. Having a game or two against the local weirdo who was always in the arcade is one thing but you certainly wouldn't want that clown to know where you live.

One thing that really came out in the interview for me was how they acknowledge that KoFXII was a missed opportunity. KoF has a lot of catching up to do if it wants to join in on the current resurgence of fighting games. It sounds like the folks behind this port realize this and are trying to make certain that KoFXIII is as polished a product as possible with the resources they have. Good luck to them.





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"Re(3):Re(10):FF2 fashion Billy Kane & Preorde" , posted Fri 1 Jul 04:25post reply

quote:
go online since they have few friends

Now that is kind of unfair to say ! KOF isn't exactly popular in redneck land like it is in Huehuahuehua land, which gives a lot of us US-residing peeps an incentive to desire better online.





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"Re(4):Re(10):FF2 fashion Billy Kane & Preorde" , posted Fri 1 Jul 08:11post reply

Naturally, I'm hoping for a slight rebalance on the home port of KOF13. They did it with KOF 11, so it's not unprecedented.

I played 12 to death, with my ONE FRIEND who liked it, but I would be happy if online wasn't a 100% Rage Factory. I don't usually get angry at games, but KOF12 online put me in a foul mood whenever I dared to play it.

quote:
One of the unheralded aspect of arcades is that it let you could play against people in a neutral environment. Having a game or two against the local weirdo who was always in the arcade is one thing but you certainly wouldn't want that clown to know where you live.



Hahaha! You have a real way with words! This is totally random, but...

I think one of the big problems with arcades is the inevitable dipshit that like, lives there. Of course, he's the king of whatever game you want to play, of course, he's playing it all the time and of course you would be throwing your money away to challenge him.

Apart from occasional harassment, these guys really killed the arcade experience for me. It stinks to drive half an hour to go play a game, only to find that you might as well turn back around. Sometimes I wonder if the people "keeping arcades alive" are actually hurting them.





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"Ignition What?" , posted Fri 1 Jul 08:34:post reply

You know what, the real game breaking aspect for me in XII was the arcade mode

At this point of life, A game that I will want to play seriously needs some good netcode, gameplay, and roster, but when any of all those aspects fail, I could still play the game just for the laughs of the story mode, this is way I played a lot samurai shodown sen when the game was released

With XII, once that I was dissapointed with the product, the final nail in the coffin for me was the arcade mode. I really didn't care that the game was incomplete, some characters lacked moves, there wasn't extras or bosses, and the netcode sucked, I generally say, ''Well I could Play the arcade mode countless of times and learn the game''

And then, with XII, we had the most pathetic IA that I had ever seen in a kof, even when I was just doing random things in hard mode, I never saw the ''game over'' screen EVER.

So yeah, just to justify the buy, I unlocked all the achievements related with arcade mode (Beat the game with everyone, beat everyone using everyone, and beat the game in 3:30)and then I never played the game again

When you can beat a KOF in 3:30, you know that there's a problem

btw

http://the-magicbox.com/1106/game110629a.shtml

Please tell me that this was an error of translation





[this message was edited by sibarraz on Fri 1 Jul 08:38]

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"Re(1):Ignition What?" , posted Fri 1 Jul 08:48post reply

quote:

So yeah, just to justify the buy, I unlocked all the achievements related with arcade mode (Beat the game with everyone, beat everyone using everyone, and beat the game in 3:30)and then I never played the game again



At least the offline achievement encouraged you to learn all characters to some extent - the online ones lead to pathetic situations where people kept a button locked to auto-select characters when challanged, and those character would use the same standing attack over and over again - because online match results didn't matter, only the sheet amount of matches did...

quote:

http://the-magicbox.com/1106/game110629a.shtml

Please tell me that this was an error of translation



WTH, Ignition distributing in Japan?....





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"Bald Billy from FF1 !?" , posted Fri 1 Jul 13:22post reply

http://game.snkplaymore.co.jp/official/kof-xiii/





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"Re(2):Ignition What?" , posted Fri 1 Jul 13:33:post reply

quote:

http://the-magicbox.com/1106/game110629a.shtml

Please tell me that this was an error of translation



I remember people whining that playasia had Ignition as a publisher listed, and they had it listed since march or something... Of the last year. I think that this claim is made only on that miss~information.

BTW, about what I'm seeing on those scans :
- There is a stage that isn't in the arcade version (I'm gonna check the unused stage section of the blog to see if it's there).
- The movie sequence with Ash, Botan, Those from the past and Liz in the background is not from the arcade version. Also the line written there is part of the the text of "the main story" of the game (the one found in the game's site).... Does that mean that we are gonna get more story sequences? Or at least a new opening? Time will tell.

quote:

BTW, does anyone know who composed "Esaka?" for KoF96?
The little information there is is very vague, as most of what's available are composer aliases only assigned to the game, not to any tracks...




The hunt for the info is very hard as the details disclosed by the game are very vague and the games are the main sources of info along with the actual physical copy of the ASTs. The hunt is even more vague since you are not specifying which version of ESAKA you are interested in

In the end, more adept databases still have only "generic info". If you are interested in more details check the arrange soundtracks and their credits, but that still doesn't point out the finger to who did who, except for perhaps the themes that include vocals. According to that site ACKEY did ESAKA for 94.

Speaking of, to those people that are interested in the art of game flyers and other details might find worth the time of checking this site. I personally thought of Nobi when I saw some of those posters.







目に焼きつけて、死ぬがいい・・・
Update 23 as of 25/10/10 (Temporary mega upload link).

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Last update : Chapter 22 as of 10/01/11

[this message was edited by Toxico on Fri 1 Jul 13:58]

Professor
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"New Screens, Additional Backgrounds @4Gamer" , posted Fri 1 Jul 13:59:post reply

A horde of new screens have been released by 4 Gamer.
http://www.4gamer.net/games/134/G013484/20110701023/

There's more than one new stage background. Full image of Billy also available.

Demo Screen?
Lilly, Krauser, Lawrence.
The Stage from Famitsu
Another new stage

More images at the site.

Also, SNKP's official PDF release says that Billy is "one of the new characters" to be in the game. From the way the announcement PDF is written, Billy does not seem to be the preorder-DLC character.



Sorry, I missed the Esaka Q'.

Like Toxico said, the track has been re-done by various artists so it's difficult to pinpoint the artists. however, the Original track from KOF96 was reportedly composed by Asanaka Hideki, aka "Sha-v". He's no longer at SNKP and runs his own studio.





[this message was edited by Professor on Fri 1 Jul 15:46]

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"Re(1):New Screens, Additional Backgrounds @4G" , posted Fri 1 Jul 16:07post reply

quote:
A horde of new screens have been released by 4 Gamer.
http://www.4gamer.net/games/134/G013484/20110701023/

There's more than one new stage background. Full image of Billy also available.

Demo Screen?
Lilly, Krauser, Lawrence.
The Stage from Famitsu
Another new stage

More images at the site.

Also, SNKP's official PDF release says that Billy is "one of the new characters" to be in the game. From the way the announcement PDF is written, Billy does not seem to be the preorder-DLC character.



Sorry, I missed the Esaka Q'.

Like Toxico said, the track has been re-done by various artists so it's difficult to pinpoint the artists. however, the Original track from KOF96 was reportedly composed by Asanaka Hideki, aka "Sha-v". He's no longer at SNKP and runs his own studio.



Anyone catch the "[R]"? Is he back?





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"Re(2):New Screens, Additional Backgrounds @4G" , posted Fri 1 Jul 16:12:post reply

quote:

Anyone catch the "[R]"? Is he back?



Rose Bernstein





[this message was edited by Professor on Fri 1 Jul 16:13]

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"Re(5):Re(10):FF2 fashion Billy Kane & Preorde" , posted Fri 1 Jul 16:23post reply

quote:

I think one of the big problems with arcades is the inevitable dipshit that like, lives there. Of course, he's the king of whatever game you want to play, of course, he's playing it all the time and of course you would be throwing your money away to challenge him.

Apart from occasional harassment, these guys really killed the arcade experience for me. It stinks to drive half an hour to go play a game, only to find that you might as well turn back around. Sometimes I wonder if the people "keeping arcades alive" are actually hurting them.



Let me tell you a heart warming story.

Last weekend I went to South Town Arcade (best name ever) to check out KOF XIII. While there I might the nicest bunch of gamers ever. One of them had actually taken it upon himself to sit by the cabinet all day in order to teach people through how to play KOF XIII. At the cost of his own pocket change, he'd enter tutorial mode and teach you the basics of the game and even help you out with any characters you wanted to learn (had a smart phone with move lists queued up).

My enjoyment of the game up until that point was almost entirely aesthetic. But within a few minutes under the tutelage of an experienced player I suddenly grasped the tempo of the game.

I learned how to properly roll, how to hop rather than jump (I didn't know there was a difference!), how to do ex specials. I learned that uppercuts were a TERRIBLE idea. I even learned the basics of playing Takuma and how to punish people with his Hien Shipuu Kyakuu.

Within 15 minutes, my enjoyment of actually playing the game increased a hundred fold.

I think, if arcades, and 2d fighters in general are to survive, it will be through the actions of people like this magnanimous stranger I just described. One person can make a big difference.

Experiences like this are why I love arcades. I wonder if this sort of positive attitude could be encouraged in online play as well.

It would be great if fighting games encouraged players to teach one another. Imagine taking the tutorial mode online, having one player in charge and multiple players watching and taking turns playing, all while chatting live. Maybe players could rate their teachers (keep it simple, just have a "like" button, no star ratings, no dislikes). It could be awesome.

Fighting games have a steep learning curve. But learning is fun when you have a great teacher.






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"Re(3):New Screens, Additional Backgrounds @4G" , posted Fri 1 Jul 16:25:post reply

quote:

Anyone catch the "[R]"? Is he back?


Rose Bernstein



Kane317 fails. Speaking of which, I suppose there's no need to change to Gentsai317 anymore coz I can just kick off Shen or DL to make room for BILLY =)





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[this message was edited by Kane317 on Fri 1 Jul 16:26]

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"Re(6):Re(10):FF2 fashion Billy Kane & Preorde" , posted Fri 1 Jul 16:43:post reply

That sounds like a great arcade!

There really needs to be an online tutorial guide for KOF, with video, that goes around teaching that kind of basic things from square one. Such as the timing to roll, how to punish opponents that keep on covering over the player with rapid hops, etc. It's extremely hard for even players of other fighting games to get into KOF because those fundamentals, particularly because of the game's awfully fast speed (excluding 12). It would be a great way to introduce the game to new players. There was one for 98, but it's too outdated for 13.

Kane: Take out Duolon, and you've got yourself a shirtless trio team.





[this message was edited by Professor on Fri 1 Jul 17:07]

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"Re(7):Re(10):FF2 fashion Billy Kane & Preorde" , posted Fri 1 Jul 16:47post reply

quote:
That sounds like a great arcade!

There really needs to be an online tutorial guide for KOF, with video, that goes around teaching that kind of basic things from square one. Such as the timing to roll, how to punish opponents that keep on covering over the player with rapid hops, etc. It's extremely hard for even players of other fighting games to get into KOF because those fundamentals, particularly because of the game's awfully fast speed (excluding 12). It would be a great way to introduce the game to new players. There was one for 98, but it's too outdated for 13.

Kane: Take out Duolon, and you've got yourself a shirtless trio team.



Heheh. If I add Billy then my team is no longer Chinese haha.





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"Re(1):New Screens, Additional Backgrounds @4G" , posted Fri 1 Jul 16:57post reply

quote:

Another new stage



Pao Pao Cafe!





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"SNKP Matsushita: Old stages returning in HD" , posted Fri 1 Jul 17:16:post reply

According to SNKP's Matsushita, the home console version of KOFXIII will feature some old stages in the KOF series, albeit redrawn in HD graphics.

http://twitter.com/matsushita_8bit/status/86699408049184768
Oh, so the new backgrounds have been announced! The concept behind them are "Easy to the eye, undisturbing to the gameplay (give the spectators regular physiques)", "Release previous KOF backgrounds and new backgrounds in beautiful HD quality". They're the effort of hard work by the background's staff!

http://twitter.com/matsushita_8bit/status/86701450096422912
So that's the concept behind having the previous backgrounds, but they might've taken my request when I said "I'd love to see the old KOF backgrounds in HD quality". The old stages in HD will really make your heart pound, they look like High-res NeoGeo!



SNKP's blog has been updated, but not much info there. Still, two noteworthy excerpts.

"We released new info on the console version of KOFXIII; the release date, price, and that Billy will be added in as a new character. Today was just a part of the unveiling, more details weill be disclosed later. Maybe it's about time we had the development staff come out."

"There will be a downloadable character as a pre-order bonus. What kind of character could it be...."


(Anyone's guess: Take Iori, modify him a bit, add flames. )



On an unrelated note, if the arcades in Japan were a solar system, it'd be rotating around Aquapazza rather than the sun right now. The game seems to be immensely popular that even KOF players are playing it. Tier whoring as they've been doing with XIII of course. This month's Arcadia cover is actually done by Aquaplus' Mitsumi and Amaduyu.





[this message was edited by Professor on Fri 1 Jul 17:51]

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"Re(1):New Screens, Additional Backgrounds @4G" , posted Fri 1 Jul 18:56post reply

quote:
There's more than one new stage background. Full image of Billy also available.



I wasn't 100% sure when the first artwork reveals came up, but now its clear his bandanna is red and yellow like in his FF1 pre-fight portrait, not red and white like everywhere else - interesting throwback, although I'm sure there will be palettes that'll give him the classic colors.

quote:

Lilly, Krauser, Lawrence.


Interesting combination - it's pretty much a character-specific stage, between it being on a bridge (intentionally or not, most of Billy's stages in FFs with plots have been on or near bridges since the original game - this one happens to resemble FF2's the most), with Krauser and Laurence from FF2 in it (I wonder if there'll be an Axel Hawk billboard somewhere in there we can't see in the screenshot...), but Lilly is wearing her alternate MI2 outfit, which I kinda like - nice.

quote:

The Stage from Famitsu



Dunno what to make of this one - has a bit of the empty feeling some of the original 2002 stages had, but with more ruins and a beheaded angel statue that reminds of me that scene in Evangelion where Shinji meets Kaworu - seems to contrast a lot with the livelier theme of practically all others I remember...

quote:

Another new stage



I'm intrigued, the PaoPao Cafe practically only appears in games where one of the FF Capoeira characters is present or referenced, with the mild exceptions of the KoF94 Mexico version and the one in CvS1.
With MI2 Lilly in the Billy stage, could the DLC character be Richard Myer, heavily based on that game's incarnation?... (stage immicks woul make it harder to use the FF1 version...)

quote:

Sorry, I missed the Esaka Q'.



No problem, thanks for the info everyone.





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"Re(1):SNKP Matsushita: Old stages returning i" , posted Fri 1 Jul 19:15post reply

quote:
According to SNKP's Matsushita, the home console version of KOFXIII will feature some old stages in the KOF series, albeit redrawn in HD graphics.

http://twitter.com/matsushita_8bit/status/86699408049184768
Oh, so the new backgrounds have been announced! The concept behind them are "Easy to the eye, undisturbing to the gameplay (give the spectators regular physiques)", "Release previous KOF backgrounds and new backgrounds in beautiful HD quality". They're the effort of hard work by the background's staff!

http://twitter.com/matsushita_8bit/status/86701450096422912
So that's the concept behind having the previous backgrounds, but they might've taken my request when I said "I'd love to see the old KOF backgrounds in HD quality". The old stages in HD will really make your heart pound, they look like High-res NeoGeo!



SNKP's blog has been updated, but not much info there. Still, two noteworthy excerpts.

"We released new info on the console version of KOFXIII; the release date, price, and that Billy will be added in as a new character. Today was just a part of the unveiling, more details weill be disclosed later. Maybe it's about time we had the development staff come out."

"There will be a downloadable character as a pre-order bonus. What kind of character could it be...."


I was hoping and maybe posted the wish for classics backgrounds to be back. Also I think they added new moves. Seems like Athena's follow up SDM "shining crystal bit" is back.

TFTP Team, new story mode, the waiting teammates are back = I'm a happy fan.





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"Re(2):SNKP Matsushita: Old stages returning i" , posted Fri 1 Jul 20:27post reply

quote:
I was hoping and maybe posted the wish for classics backgrounds to be back. Also I think they added new moves. Seems like Athena's follow up SDM "shining crystal bit" is back.
Really? Because all I see is her still in her usual first part's animation frame.





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"Re(3):SNKP Matsushita: Old stages returning i" , posted Fri 1 Jul 22:39post reply

*reads all the post*

I keep throwing money into the screen, but I still don't get the game : (





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"Re(2):New Screens, Additional Backgrounds @4G" , posted Fri 1 Jul 23:17post reply

quote:
Richard Meyer


Ok, I know it may sound a useless complain, but why every new character in the home port must be a Garou One? Sure, is the most popular snk franchise, but why keeping fresh and obscure KOF chars so distant from making an appearence? Is Oswald so terrible? Are MOTW characters not much nostalgic?
This applies on flaming Iori too. I understood and approve their choices, but I think simply throwing around the cast of older games is like not considering the full roster of interesting characters SNK created. They're not like Capcom, ("We are desperate to make money!! Hey, let's use all SF2 characters in every game!!! They sell more!"), KOF is a character-anthology featuring various fighters from SNK series and timelines (RNK is before GD...in XI we get even Kizuna characters!) so why not try the best characters from the most recent titles?
No one complained MOTW chars in KOF, nor new faces in every game (except 2001).





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"Re(3):New Screens, Additional Backgrounds @4G" , posted Fri 1 Jul 23:59post reply

I always loved who in XI snkp didn't give a dime and decided to not put mai in the arcade version, I believe there wasn't a big backlash like the one that happened on XII





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"Re(3):New Screens, Additional Backgrounds @4G" , posted Sat 2 Jul 00:07post reply

quote:
Richard Meyer

Ok, I know it may sound a useless complain, but why every new character in the home port must be a Garou One? Sure, is the most popular snk franchise, but why keeping fresh and obscure KOF chars so distant from making an appearence? Is Oswald so terrible? Are MOTW characters not much nostalgic?
This applies on flaming Iori too. I understood and approve their choices, but I think simply throwing around the cast of older games is like not considering the full roster of interesting characters SNK created. They're not like Capcom, ("We are desperate to make money!! Hey, let's use all SF2 characters in every game!!! They sell more!"), KOF is a character-anthology featuring various fighters from SNK series and timelines (RNK is before GD...in XI we get even Kizuna characters!) so why not try the best characters from the most recent titles?
No one complained MOTW chars in KOF, nor new faces in every game (except 2001).


From what's been said since the home ports of XII were analyzed about 2 years back, Billy was probably just a leftover that never got finished on time. For the same reason, everyone is speculating that Iori 98' style will be the DLC. Those are the only two slots in the internal character list address from XII that haven't been filled even in XIII.

Technically speaking, SNK is in more of a desperate situation than Capcom on money. Considering that, they still put in some adventerous characters in XII-XIII. Especially XII. Back then, the company's final presentation to unveil its last bit of character roster were greeted by consumers with a lot of silences and groans.

Personally, I would enjoy seeing some of the other characters from SNKP's library.





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"Re(4):New Screens, Additional Backgrounds @4G" , posted Sat 2 Jul 01:57post reply

quote:
Richard Meyer

Ok, I know it may sound a useless complain, but why every new character in the home port must be a Garou One? Sure, is the most popular snk franchise, but why keeping fresh and obscure KOF chars so distant from making an appearence? Is Oswald so terrible? Are MOTW characters not much nostalgic?
This applies on flaming Iori too. I understood and approve their choices, but I think simply throwing around the cast of older games is like not considering the full roster of interesting characters SNK created. They're not like Capcom, ("We are desperate to make money!! Hey, let's use all SF2 characters in every game!!! They sell more!"), KOF is a character-anthology featuring various fighters from SNK series and timelines (RNK is before GD...in XI we get even Kizuna characters!) so why not try the best characters from the most recent titles?
No one complained MOTW chars in KOF, nor new faces in every game (except 2001).

From what's been said since the home ports of XII were analyzed about 2 years back, Billy was probably just a leftover that never got finished on time. For the same reason, everyone is speculating that Iori 98' style will be the DLC. Those are the only two slots in the internal character list address from XII that haven't been filled even in XIII.


I'm surprised no one mentioned Rugal as 'R'. I know he's 'dead' but that has rarely stopped him from appearing, especially in a console-only role.

Not that I would prefer him to, say, Richard Meyer.

Personally, I just like the idea of more new-to-KOF characters regardless of their series of origin, although technically Richard would be a returner since Garou 1 took place during a King of Fighters tournament. I love, for example, that Hwa made it into XIII as a playable character for the first time.

Eh, I'd have loved to see Gai and Silber.






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"Re(5):New Screens, Additional Backgrounds @4G" , posted Sat 2 Jul 02:08post reply

I think that SNKP will rather try to push adheleid than Rugal

But I don't know, they could pull the ULTIMATE TWIST and make rugal and ash make a comeback





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"Re(5):New Screens, Additional Backgrounds @4G" , posted Sat 2 Jul 02:41post reply

quote:
I'm surprised no one mentioned Rugal as 'R'. I know he's 'dead' but that has rarely stopped him from appearing, especially in a console-only role.



As much as I like classic 94 Rugal a like to think some cyborg'd clone died in his place, I don't really see him making an appearance before Adel, whom actually has quite a few reasons to be included in the game - Richard is a far-fetched guess based on a classic stage, but IMO the safest bet for the next character to be announced, or the 1st to be DLC, is Adel.





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"Re(6):New Screens, Additional Backgrounds @4G" , posted Sat 2 Jul 08:05post reply

I was thinking, I wish than KOF 98UMFE has a release in the future, you can fix lots of things that maybe will gave the game more exposure, and more now than online games don't had a limit of 250 mb like before

- Make the backgrounds 3D and in HD, I don't know how SNKP did it with NGBC, but those were a decent job and I don't believe that those were that expensive, the idea is that people don't whine that the game is at 640x480 or is too old (but keep the old backgrounds if people don't like it, I personally prefer the 2d ones)

-Give the game this new netcode that has ben developed for XIII.

-I don't know, put the color edit that appears on the ps2 games, and maybe arranged music, I believe that perfectly you could fit the required size

- Release it for ps3 and 360

One can dream I guess, but I really want to play 98 without be worried to fight with the bad netcode and with krauser





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"Lilly in MI outfit." , posted Sat 2 Jul 08:13:post reply

quote:
Really? Because all I see is her still in her usual first part's animation frame.

Maybe I'm seeing what I want to see but I feel like she does that.And I think SCB dm/sdm should be back. I think it's effective.

Edit: I wonder what kind of extra outfits&stuff will we see. Billy with hair. Maybe Athena with short hair? Why not clothe change for Billy? I'm really curious what kind of extras they will add to the sprites.

P.S. Seeing Lilly with Maximum Impact outfit made me glad. Maybe they didnt forget about MI series at all? That game also needs a climax.





[this message was edited by kofoguz on Sat 2 Jul 08:21]

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"Re(1):Lilly in MI outfit." , posted Sat 2 Jul 22:32:post reply

quote:
Maybe I'm seeing what I want to see but I feel like she does that.And I think SCB dm/sdm should be back. I think it's effective.
It really is just a startup frame to an EX version of her DM, or SDM as they could put it. It'd be nice to have some extra attacks for characters who need to complete their movesets, though--especially for characters like Clark, because I'm hearing so much complaining about him from mainstay Clark users.

quote:
Edit: I wonder what kind of extra outfits&stuff will we see. Billy with hair. Maybe Athena with short hair? Why not clothe change for Billy? I'm really curious what kind of extras they will add to the sprites.
Give me Leona with classic outfit and I'll be A-OK

What they're adding in is already a lot, since we're supposedly getting Iori 98 and four more characters down the line, and for characters that are DLC, they don't even have to have them finished in time for production which is cool, gives them leeway to work on that stuff after the fact. That's why I'm okay with that manner of DLC, though tourneyfags will most likely disagree because they make their silly rent money off these games whereas real people get real jobs





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[this message was edited by mbisonhatclub on Sat 2 Jul 22:32]

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"Re(7):New Screens, Additional Backgrounds @4G" , posted Sat 2 Jul 23:45:post reply

quote:
One can dream I guess, but I really want to play 98 without be worried to fight with the bad netcode and with krauser



From what I understand, the inconsistancies in netcode between each of the SNKP releases is because the company hired different developers for their ports. That's why some of them had good netplay and some didn't. Hopefully, SNKP will get smarter after XIII and develop a good netcode that can be used for future titles.

Also, I've checked out the other magazines aside of Famitsu. DengekiPS, nothing. Gemaga, nothing. Arcadia, same as Famitsu. Also, the rumors of Ignition as Japanese distributor is false. The company is knee deep in its own problems to begin with.

[edit]
SNKP's Matsushita (Dokimajo guy) is involved as the production manager of XIII-- no wonder he seems to know a bit about the game.





[this message was edited by Professor on Sun 3 Jul 01:13]

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"Re(8):New Screens, Additional Backgrounds @4G" , posted Sun 3 Jul 01:20post reply

quote:
Also, I've checked out the other magazines aside of Famitsu. DengekiPS, nothing. Gemaga, nothing. Arcadia, same as Famitsu. Also, the rumors of Ignition as Japanese distributor is false. The company is knee deep in its own problems to begin with.

Thank god. Someone was trying to convince me that Ignition were the good guys in the whole KOFXII mess, as if Ignition was offering money to buy GGPO netcode. I don't know how true that is, but woulda coulda shoulda. Atlus, on the other hand, is doing, and even as a nonAtlus fan, I have great faith that they'll really come through.





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"Re(9):New Screens, Additional Backgrounds @4G" , posted Sun 3 Jul 02:15post reply

I don't know if it's possible to patch all the XBLA games with the new netcode, maybe will cost money that SNKP will not want to pay, sigh.

Btw, hearing the OST of Ollie King, and Jet Set Radio, I realized that the sample from the guy saying ''Understand the concept of love'' is the same than the AST of Rugal Theme in 95.

There is some wacky story behind this?. I recall reading somewhere than SNK used a sample from DOA2 in Neowave





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"Re(10):New Screens, Additional Backgrounds @4" , posted Sun 3 Jul 02:46post reply

quote:
I don't know if it's possible to patch all the XBLA games with the new netcode, maybe will cost money that SNKP will not want to pay, sigh.

Btw, hearing the OST of Ollie King, and Jet Set Radio, I realized that the sample from the guy saying ''Understand the concept of love'' is the same than the AST of Rugal Theme in 95.

There is some wacky story behind this?. I recall reading somewhere than SNK used a sample from DOA2 in Neowave

I was actually talking about it somewhere and posted the Rugal AST video on my facebook, and then Grave at the same time found out the speech that it came from





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"Re(2):Re(10):New Screens, Additional Backgrou" , posted Sun 3 Jul 03:39post reply

quote:
I don't know if it's possible to patch all the XBLA games with the new netcode, maybe will cost money that SNKP will not want to pay, sigh.

Btw, hearing the OST of Ollie King, and Jet Set Radio, I realized that the sample from the guy saying ''Understand the concept of love'' is the same than the AST of Rugal Theme in 95.

There is some wacky story behind this?. I recall reading somewhere than SNK used a sample from DOA2 in Neowave
I was actually talking about it somewhere and posted the Rugal AST video on my facebook, and then Grave at the same time found out the speech that it came from



What an odd place to get a sample from the theme of rugal, it will be like if Geese theme had ''I had a dream'' at the start

thanks for the vid mbison, I was expecting some wacky story and I wasn't dissapointed





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"Re(3):Re(10):New Screens, Additional Backgrou" , posted Sun 3 Jul 18:22:post reply

Now, here's something that people can do to kill time on a weekend night.

http://twitter.com/matsushita_8bit/status/87401562112131072

Q: "Where can we make requests for KOFXIII?"
A: "Thank you for your requests! When you mail to SNKPlaymore, they will always reach the developers." (SNKP Matsushita)


So apparently, they don't ever reply but they do read the incoming mails.





[this message was edited by Professor on Sun 3 Jul 19:26]

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"Re(9):New Screens, Additional Backgrounds @4G" , posted Mon 4 Jul 04:43post reply

quote:

Thank god. Someone was trying to convince me that Ignition were the good guys in the whole KOFXII mess, as if Ignition was offering money to buy GGPO netcode. I don't know how true that is, but woulda coulda shoulda.



I recently read on a KoFXIII thread on NeoGAF that GGPO is too memory intensive to be used on a resource-intensive game that wasn't made with it in mind, or I'm sure it wouldn't have been hard for Capcom to apply it to something like MvC3.





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"France strikes once again........" , posted Mon 4 Jul 10:35post reply

take this with a grain of salt, this was posted on dreamcancel

quote:

Hello

There has been a very interesting post on a famous french forum about movies ( ... )

quote:
ohlalalala...
Ohlalala...
Sa race...
Mais ça va juste être une PUTAIN DE TUERIE la version console !!

Je ressors de 2h intensives de la version X360 debug et c'est juste m-o-r-t-e-l.

Alors debug oblige, y'a des stages pas encore finis (genre fond vert au second round), certaines musiques pas encore implémentées, les couleurs des persos qui manquent, le roster encore incomplet (y'a tout les mecs de l'arcade et même plus, mais on sent qu'il y a encore de la place pour d'autres), mais déjà rien que l'esquisse du truc, ça laisse présager du bonheur en barre de titane.\o/

Y'a pas à s’inquiéter pour la crainte plus haut des gros pixels, c'est juste que mon pote l'avais essayé avant sur une TV pas full HD (), et donc sur une TV qui va bien, c'est aussi beau que l'arcade (voir plus, vu que l'écran est plus grand).

A prendre avec des pincettes vu que la version finale sera peut-être différente, mais pour l'instant en selectionnables dès le début, en plus du roster de l'arcade, y'a:

- Billy Kane (bon, de tout les persos qu'ils pouvaient ajouter, j'en aurais bien vu d'autres, genre Saishû Kusanagi () ou Vanessa, mais c'est cool quand même)
- Saiki (mais dans une version ni torse poil musclé, ni en ombre. Là, c'est un genre d'Ash avec des cheveux longs, mais avec une movelist trèèès intéressante =p)

Pas vu de boss vu qu'on s'est acharnés sur le VS, mais on n'est pas à l'abri d'une bonne surprise.

J'ai compté 4 ou 5 nouveaux stages en plus de ceux de la version arcade, dont certains pas finalisés, mais tous sont plus magnifiques les uns que les autres. Le tableau steampunk de Billy Kane est juste terrible, celui du temple éclairé uniquement par des torches rouges est superbe et renvoi bien à l'ambiance de certains stages des anciens KOF, les deux pas finalisés en plan fixe (une allée désaffectée et un autre avec des ruines dans la nature) vont claquer, celui dans l’espèce d'avion est sympa, d'autres que j'oublie mais surtout, ils ont remis le stage du Ponj du 96 mais version 2011 (avec les passants dans la rue au loin et tout), et avec en prime en fond sonore: Esaka ! (et là j'étais comme un ouf)


Sinon le jeu est aussi nerveux et rapide qu'en arcade, avec la maniabilité toujours au poil de cul (même si les pads xbox, c'est la pire invention ever pour des jeux de stomb 2D, faute de sticks =/)

Pas essayé les galeries et autre conneries de mode mission, online, ect, mais dans les 4 mecs qui l'ont essayé avec moi, même ceux qui sont pas forcément férus de jeux de stomb, le verdict était unanime: ÇA. BUTE.


For those of you who don't speak french :
- It was a debug version of the game so there was a lot of unfinished tings like missing colors, musics, or unmoving stages...
- Billy was playable. Saiki was playable but NOT the muscular boss version of the arcade... It's the Saiki we see in the cut scenes, with a interesting movelist.
- 4 or 5 new stages. A temple with red torches, the Billy Big ben one, Betie's garden, one who takes place in a plane, a deserted alley... and the famous japan stage from KOF 96 totally redrawn in HD.
- This was posted on june 25 of this year ( before we knew anything about Billy, or/and the new stages... )




mmm this is interesting.





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"Re(4):Re(10):New Screens, Additional Backgrou" , posted Mon 4 Jul 10:35post reply

quote:
So apparently, SNKPlaymore doesn't ever reply but they do read the incoming mails.
Welp, they should be reading my GOOGLETRANSLATEd japanese about giving Shermie a hamster-raising game or putting her in KOFXIII. And then apologizing if they could not understand whatever I said due to GOOGLETRANSLATE.





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Professor
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"Re(1):France strikes once again........" , posted Tue 5 Jul 08:43post reply

quote:
take this with a grain of salt, this was posted on dreamcancel


Hello

There has been a very interesting post on a famous french forum about movies ( ... )

ohlalalala...
Ohlalala...
Sa race...
Mais ça va juste être une PUTAIN DE TUERIE la version console !!


I've passed on the note to Gunsmith@Orochinagi.com in case he can get full translations. He posted up a quick news but the correct bylines are missing-- it should be credited to Dreamcancel.com soon.





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"Re(2):France strikes once again........" , posted Tue 5 Jul 08:58post reply

Well, I can easily translate for you, but the gist of it was well recapped below the original post.





無限早見は無限早見は無限早見は無限早見は無限早見は無限早見は無限早見は無限早見は無限早見は無限早見は

mbisonhatclub
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"Re(3):France strikes once again........" , posted Tue 5 Jul 10:10post reply

One question, if this Saiki thing supposedly is true, where exactly on the select screen is he and does it look like he should be next to two others to form a team or is he placed in a way like Ash (single)?





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"Re(4):France strikes once again........" , posted Tue 5 Jul 11:59post reply

quote:
One question, if this Saiki thing supposedly is true, where exactly on the select screen is he and does it look like he should be next to two others to form a team or is he placed in a way like Ash (single)?



You can put two characters on the slots where ash appears





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"Re(2):France strikes once again........" , posted Tue 5 Jul 17:32post reply

quote:
take this with a grain of salt, this was posted on dreamcancel


Hello

There has been a very interesting post on a famous french forum about movies ( ... )

ohlalalala...
Ohlalala...
Sa race...
Mais ça va juste être une PUTAIN DE TUERIE la version console !!

I've passed on the note to Gunsmith@Orochinagi.com in case he can get full translations. He posted up a quick news but the correct bylines are missing-- it should be credited to Dreamcancel.com soon.



Now that I saw the original link at ON.com (http://www.mad-movies.com/forums/index.php?showtopic=12565&st=345&p=1643111&#entry1643111), it's interesting to read the rest - if I understood correctly, the night version of the adapted KoF96 Osaka stage (round 2) is the Athena version (http://www.mad-movies.com/forums/index.php?s=10330305e7ab962af17abe9c5adacc27&showtopic=12565&view=findpost&p=1643278).





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chazumaru
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"Re(3):France strikes once again........" , posted Tue 5 Jul 17:54post reply

The poster claims the Athena fan-club will appear in the night variation of the stage. He also mentioned earlier that Esaka was playing in the background (at least for the daytime version).





無限早見は無限早見は無限早見は無限早見は無限早見は無限早見は無限早見は無限早見は無限早見は無限早見は

Professor
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"Re(3):France strikes once again........" , posted Tue 5 Jul 22:26:post reply

quote:
Well, I can easily translate for you, but the gist of it was well recapped below the original post.



That would actually be good if you've got the time, thanks.

I'm kind of interested in what the writer is saying about the game, his impressions. I swear it says that Billy's stage is horrible and playing with the Xbox pad is indecent.

There's a stage that's a plane, as in the inside of an airplane? That sounds like Jojo, very nice.





[this message was edited by Professor on Tue 5 Jul 22:27]

chazumaru
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"Re(4):France strikes once again........" , posted Tue 5 Jul 23:01:post reply

It's not very good French, but I'll try to be as faithful as possible to the spirit of the original text. I am using the text posted above by Sibarraz as my reference so if he edited anything out from the source, it is not translated below.

Oh my god...
Oh my god...
Holy shit...
It seems the consumer version is going to be FUCKING AWESOME !!

I just came back from two intense hours with the debug X360 version and it k-i-c-k-s a-s-s.

Obviously since it was debug, there are some stages which are not completed yet (some second rounds came with a full green background), all musics are not included yet, there are missing outfit colors for the characters, the roster is not complete (all the characters from the arcade version are there, as well as new ones, but you feel there is room for more), but even with the glimpse that I got, I am confident the final result will be absolute bliss.\o/

No worry about the major concern we had, regarding the big pixels I mentioned earlier, actually my friend had tried the game on a non-Full HD television set, but on a fine TV, it's as beautiful as the arcade version (and maybe even better thanks to the bigger screen).

Please treat the following information cautiously as the final version might turn out very differently but, for now, available from the get go and in addition to the Arcade version characters, you have:

- Billy Kane (well, among all the characters they could have added, I could have seen other choices, such as Saishû Kusanagi or Vanessa, but it's still cool)
- Saiki (but in a version which is neither him barechested and beefy, nor the silhouette. Here he looks a lot like Ash with long hair, but his moveset is verrrrrrry interesting =p)

I saw no Boss because we kept playing VS, but who knows, there might be a good surprise.

I noticed 4 or 5 new stages alongside the ones from the arcade version, some of them clearly not finished yet, but each one looked more gorgeous than the other. Billy's steampunk background is awesome, the one lit only by red torches conveys the same feeling as some oldschool KOF stages, the two stages which were not finished and on a fixed plane should kick ass (a deserted backstreet and ruins in the middle of nature), the one which is located in a sort of airplane is nice, I think I forgot some other new stages but most importantly, the KOF96 stage for Team Japan returns in a 2011 updated version (with the bystanders in the background and all that). Even better, the BGM is Esaka! (that blew my brain out)

Otherwise, the game is as nervous and fast paced as in the arcade version, with very tight controls (unfortunately, Xbox pads are the worst thing ever to try out fighting games, but we had no sticks =/)

Didn't try the Gallery mode and other mission/online/etc bullshit, but among the four people who tried it with me, even those who are not big fighting game fans, everyone agreed: IT. ROCKS.






無限早見は無限早見は無限早見は無限早見は無限早見は無限早見は無限早見は無限早見は無限早見は無限早見は

[this message was edited by chazumaru on Tue 5 Jul 23:07]

Professor
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"Re(5):France strikes once again........" , posted Wed 6 Jul 03:19post reply

Ahaaa, so that's what it said.
The full translations gives a way better impression, thanks for writing it up!





sibarraz
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"Re(6):France strikes once again........" , posted Wed 6 Jul 09:17post reply

quote:
Ahaaa, so that's what it said.
The full translations gives a way better impression, thanks for writing it up!



btw, I always had this doubt, the stage of juubei in FF2/FFS has always took my attention, the pictures that appear on the stage (specially those ones when you go to an extra round) are some hiding joke, or I'm reading too much into it?





Professor
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"Re(7):France strikes once again........" , posted Wed 6 Jul 10:24post reply

quote:
Ahaaa, so that's what it said.
The full translations gives a way better impression, thanks for writing it up!


btw, I always had this doubt, the stage of juubei in FF2/FFS has always took my attention, the pictures that appear on the stage (specially those ones when you go to an extra round) are some hiding joke, or I'm reading too much into it?



Right, there were some developer jokes in the last rounds-- like Billy's profile says he likes to do laundry for a hobby, so his stages' 4th round has laundry all over the place. Jubei stage's 4th just says "Yamada Jubei" in phonetic Kanji letters, unfortunately there's no joke behind that one.





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"Re(8):France strikes once again........" , posted Wed 6 Jul 11:23post reply

quote:
Ahaaa, so that's what it said.
The full translations gives a way better impression, thanks for writing it up!


btw, I always had this doubt, the stage of juubei in FF2/FFS has always took my attention, the pictures that appear on the stage (specially those ones when you go to an extra round) are some hiding joke, or I'm reading too much into it?


Right, there were some developer jokes in the last rounds-- like Billy's profile says he likes to do laundry for a hobby, so his stages' 4th round has laundry all over the place. Jubei stage's 4th just says "Yamada Jubei" in phonetic Kanji letters, unfortunately there's no joke behind that one.



Oh thanks for thE Note, they other day I was trying to see all the extra rounds that appeared in the game, but after a while I got bored

I always thought that the pictures with all those womans where just a nod to his ''old guy who loves ladies''





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"KOF XIII on iPhone !!!" , posted Wed 6 Jul 22:54:post reply

KOF XIII on iPhone !!!!

http://itunes.apple.com/nz/app/the-king-of-fighters-i/id445305437?mt=8

Source : http://dreamcancel.com/forum/index.php?PHPSESSID=8b8f296c369f6263ffab02750868d122&topic=932.570

Update : new stages & gameplay video !!!

http://www.famitsu.com/news/201107/06046322.html





[this message was edited by Evil Yagami on Wed 6 Jul 23:52]

Professor
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"Re(1):KOF XIII on iPhone !!!" , posted Thu 7 Jul 00:08:post reply

quote:
KOF XIII on iPhone !!!!

http://itunes.apple.com/nz/app/the-king-of-fighters-i/id445305437?mt=8

Source : http://dreamcancel.com/forum/index.php?PHPSESSID=8b8f296c369f6263ffab02750868d122&topic=932.570



Agh, beaten to the news! Billy usable by default. Already. If SNKP is delivering Billy already, they hopefully have other characters to show off.

Reports coming in:

Billy skills
Sansetsukon Chuudan Uchi (Tri-Cane)[Ex]
Kaen Sansetsukon Chuudan Uchi (Tri-Cane Explosion)
Suzume Otoshi (Upper Cane) [Ex]
Senpuukon (Typhoon Cane)
Kyoushuu Hishou Kon (Flying Cane smasher)
Super: Chou Kaen Senpuu Kon (Final Hurricane Fire Cane) [EX]
Neomax: Dai Guren Senpuu kon

It sounds more or less like 95 Billy.


Additional Stages (not all):
95 Iori
96 Esaka
Rocky area
Kyokugen Dojo


At 900yen which is a bit pricy for an i-app, this is a really wicked way for SNKP to milk some money as a teaser.





[this message was edited by Professor on Thu 7 Jul 02:20]

sibarraz
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"Re(2):KOF XIII on iPhone !!!" , posted Thu 7 Jul 00:23post reply

wow, it's that the kyokugen dojo from AOf2?

Hopefully that stage will make it to the console version

Good between the rumours from the french site, plus this iphone update, I'm really thinking than SNKP is really throwing the house of the window with this port





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"Re(2):KOF XIII on iPhone !!!" , posted Thu 7 Jul 00:26post reply

quote:
Agh, beaten to the news! Billy usable by default. Already. If SNKP is delivering Billy already, they hopefully have other characters to show off.

Well, he's usable by default... on the iPhone version. They say there will be 20 characters in total, but then, who plays fighting games on iPhone?

I haven't seen any confirmation that Billy was usable by default in the home version... I'd say he probably is, but who knows with SNKP.
I also wonder if the downloadable character for preorder means they have scheduled an extended DLC plan for the future...
Having a character available in the iPhone, but having to buy the DLC to have it in the home version (think Geese or that kind of big name) could be a marketing plan...





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"Re(2):KOF XIII on iPhone !!!" , posted Thu 7 Jul 00:46post reply

quote:
KOF XIII on iPhone !!!!

http://itunes.apple.com/nz/app/the-king-of-fighters-i/id445305437?mt=8

Source : http://dreamcancel.com/forum/index.php?PHPSESSID=8b8f296c369f6263ffab02750868d122&topic=932.570


Agh, beaten to the news! Billy usable by default. Already. If SNKP is delivering Billy already, they hopefully have other characters to show off.

Reports coming in:

Billy skills
Sansetsukon Chuudan Uchi (Tri-Cane)[Ex]
Kaen Sansetsukon Chuudan Uchi (Tri-Cane Explosion)
Suzume Otoshi (Upper Cane) [Ex]
Senpuukon (Typhoon Cane)
Kyoushuu Hishou Kon (Flying Cane smasher)
Super: Chou Kaen Senpuu Kon (Final Hurricane Fire Cane) [EX]
Neomax: Dai Guren Senpuu kon

It sounds more or less like 95 Billy.


Additional Stages (not all):
95 Iori
96 Esaka
Rocky area
Kyokugen Dojo


At 900yen which is a bit pricy for an i-app, this is a really wicked way for SNKP to milk some money as a teaser.


95 Iori is a really good choice for background. Now gimme '99 Rain stage and this game is going perfection content wise.





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"Re(3):KOF XIII on iPhone !!!" , posted Thu 7 Jul 01:08post reply

quote:
KOF XIII on iPhone !!!!


I'll be buying this in just a bit. I'll be curious how good it looks, how long load times are, how buggy it is, and most importantly, how the hell they pulled it off. Getting high quality art onto the iPhone is a little challenging if you want to keep load times down. Unless, that is, they have figured out some cool and exciting way to go about it. We'll see.






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"Re(4):KOF XIII on iPhone !!!" , posted Thu 7 Jul 01:16post reply

why Iori 95?


I would have killed to see the stage of iori 96 with arashi no saxophone 2

With that I would have bought 3 copies of XIII





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"Re(4):KOF XIII on iPhone !!!" , posted Thu 7 Jul 01:20:post reply

quote:
I'll be buying this in just a bit. I'll be curious how good it looks, how long load times are, how buggy it is, and most importantly, how the hell they pulled it off. Getting high quality art onto the iPhone is a little challenging if you want to keep load times down. Unless, that is, they have figured out some cool and exciting way to go about it. We'll see.


I'm not sure of the iPhone/touch's specs but the backgrounds seem to be static, which definitely makes things very light.

The tutorial has an illustration of Nakoruru for some reason. I think that'll cause rumors to spread. Fast.

http://www.dotup.org/uploda/www.dotup.org1765365.png
http://www.dotup.org/uploda/www.dotup.org1765370.png
http://www.dotup.org/uploda/www.dotup.org1765373.png
http://www.dotup.org/uploda/www.dotup.org1765376.png
http://www.dotup.org/uploda/www.dotup.org1765379.png - Locked colour.
http://www.dotup.org/uploda/www.dotup.org1765383.png - 96 Esaka Stage & Cloth rip
http://www.dotup.org/uploda/www.dotup.org1765394.png - Modes. Trade stuff at the Shop with "Rose Coins" earned by playing.

Do the handhelds have some sort of screenshot capability?





[this message was edited by Professor on Thu 7 Jul 11:01]

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"Re(3):KOF XIII on iPhone !!!" , posted Thu 7 Jul 01:21post reply

quote:
wow, it's that the kyokugen dojo from AOf2?

Hopefully that stage will make it to the console version



I think it intends to refer it directly, but isn't quite it - it appears to have the kid with glasses from Marco's ending in MotW or a lookalike, and I don't recall the AoF2 dojo having a poster of Takuma pulling a Mas Oyama on a bull - I can't make out what the poster next to that one is representing though. This automatically makes me even more curious about console content and the higher graphic details it's meant to have.





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"Re(5):KOF XIII on iPhone !!!" , posted Thu 7 Jul 01:26post reply

quote:

I'm not sure of the iPhone/touch's specs but the backgrounds seem to be static, which definitely makes things very light.


That's true. Plus it looks like the whole cast isn't in? That is too bad-- I had looked forward to using Hwa!
quote:

Do the handhelds have some sort of screenshot capability?


They do! On iOS at least you hold the home button and press the on/off button. You'll hear a snapshot sound even! Then the photo will show up in the Photos app.






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"Re(6):KOF XIII on iPhone !!!" , posted Thu 7 Jul 01:31:post reply

quote:
Do the handhelds have some sort of screenshot capability?

They do! On iOS at least you hold the home button and press the on/off button. You'll hear a snapshot sound even! Then the photo will show up in the Photos app.


Ahaaa. If you get it, do you think you can you get screenshots of the new stages and Billy? And maybe King's cloth rip Ko.

The app features 14 characters by default. 6 additional characters are slated by October, which is when the console version gets released.

To note something obvious-- in comparison to the arcade version, the characters are smaller... but they aren't anti-aliased. The arcade version had real-time filtering, which some people liked and some people didn't.

http://www.dotup.org/uploda/www.dotup.org1765464.png -Stage Select (95 Rival team stage at bottomleft)
http://www.dotup.org/uploda/www.dotup.org1765467.png -Rose's Shop
http://www.dotup.org/uploda/www.dotup.org1765451.png -Billy moveslist (& all of below)
http://www.dotup.org/uploda/www.dotup.org1765453.png
http://www.dotup.org/uploda/www.dotup.org1765454.png
http://www.dotup.org/uploda/www.dotup.org1765457.png
http://www.dotup.org/uploda/www.dotup.org1765460.png
http://www.dotup.org/uploda/www.dotup.org1765463.png





[this message was edited by Professor on Thu 7 Jul 02:50]

Evil Yagami
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"Re(7):KOF XIII on iPhone !!!" , posted Thu 7 Jul 03:08post reply

All stages in one image including the classic !!!

http://www.dotup.org/uploda/www.dotup.org1765638.jpg





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"Re(8):KOF XIII on iPhone !!!" , posted Thu 7 Jul 03:28post reply

quote:
All stages in one image including the classic !!!

http://www.dotup.org/uploda/www.dotup.org1765638.jpg



Looking nice. Kyokugen Dojo rocking a 23 starred US flag.





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"Re(9):KOF XIII on iPhone !!!" , posted Thu 7 Jul 03:43post reply

quote:
All stages in one image including the classic !!!

http://www.dotup.org/uploda/www.dotup.org1765638.jpg


Looking nice. Kyokugen Dojo rocking a 23 starred US flag.


Har har! Circa 1820, eh? Who knew?






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"Re(10):KOF XIII on iPhone !!!" , posted Thu 7 Jul 03:59post reply

New gameplay :

http://www.youtube.com/watch?v=kvspb3HsZ4A





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"Re(2):Re(10):KOF XIII on iPhone !!!" , posted Thu 7 Jul 04:20post reply

quote:
New gameplay :

http://www.youtube.com/watch?v=kvspb3HsZ4A

Question, just because I'm curious.

Does that guy just not want to use Billy Kane, or is he not available yet? Everyone's already seen how Mai and Yuri play.

New gameplay more like old gameplay rofl get with the times





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"Re(2):Re(10):KOF XIII on iPhone !!!" , posted Thu 7 Jul 04:22post reply

http://www.youtube.com/watch?v=QIReGjn_Jp0





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"Re(7):KOF XIII on iPhone !!!" , posted Thu 7 Jul 05:03post reply

quote:
http://www.dotup.org/uploda/www.dotup.org1765365.png

Did anyone notice Obama? I guess the infamous Kyokugen poster legacy goes on here.





Evil Yagami
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"Re(8):KOF XIII on iPhone !!!" , posted Thu 7 Jul 05:15post reply

New info + New gameplay video : http://www.youtube.com/watch?v=mZvZup1mQIg

- The game has the same intro as the arcade. With great quality!
- The Menu has a new music track.
- Before playing, you are taken to a tutorial to learn how to play the game.
- Nakoruru appears in the tutorial and it's a fight between Kyo and Ash.
- The music seems to be the same as the one from the Arcade. The animation is really fluid, looks great on the iPhone.
- The stages are not animated, but they have zoom.
- The tutorial teaches you Kyo NeoMAX so the assumption is that all the characters have their NeoMAX.
- The mecanics of the game as similar to XIII, but with the obvious simplification in the control scheme. Combos seem easy to pull.
- After the tutorial, the game send you to the Main Menu and it has the following options: Arcade, Bluetooth Mode, Gallery, Record, Shop and Game Center.
- Facebook and Twitter are integrated into the game.
- 3 colors per character.
- The game shows you the challenges while fighting, just like the Arcade.
- After the fight is done, you can save the replay!
- After every fight you earn points.
- The final boss is ASH.
- Billy and Joe have a funny conversation in which Billy gets mad that Joe is stalking his sister or something on those lines.
- Billy vs Billy conversation is about "Geese can only have 1 right hand man!"
- The game doesn't have endings, it just says "Congratulations!" and gives you illustrations for the Gallery.
- Yuri and King have their clothe ripping off as the Arcade ver.
- Esaka 96 stage is completely redone.
- You can unlock challenges, or you can unlock challenges/archievements while you play.
- Billy standing pose is kinda static, but well done. His voice is the same one we know.
- When you fight Billy, his FF music plays.
- In Gallery mode, all the stories of the teams are translated to english.

Source : http://dreamcancel.com/forum/index.php?PHPSESSID=48eb0b1a428528ce4931800e0a0a13a3&topic=932.600





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"Re(9):KOF XIII on iPhone !!!" , posted Thu 7 Jul 05:24post reply

quote:
- When you fight Billy, his FF music plays.


ARGH, I can't wait! Unfortunately, since I am in the US, iTunes says I can't have this until tomorrow, 7/7. Ah well. I'll post stuff once I have it though!






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Evil Yagami
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"Re(10):KOF XIII on iPhone !!!" , posted Thu 7 Jul 05:52post reply

Another video but this time direct feed :

http://www.youtube.com/watch?v=hu1jhmd-QRk





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"Billy Kane in Action !!!" , posted Thu 7 Jul 07:50post reply

http://www.youtube.com/watch?v=6Fyoj0feDBE





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"Re(1):Billy Kane in Action !!!" , posted Thu 7 Jul 10:19:post reply

I forgot-- here's the press release. The 6 additional characters will be for free.

Welcome to the board, Evil Yagami!


The popular 2D Fighting Game Series “KOF” appears on the iPhone/iPod touch!
With beautiful visuals and high-resolution graphics, this game uses the Virtual Pad to bring you a seamless and intuitive “KOF” experience. Furthermore, moves that require complex commands can be easily pulled off with the Simple Specials Button or the various touch controls.
Not only the old fans, but newcomers to KOF and fighting game novices alike will be able to fully and easily enjoy this new “KOF” experience!

Features:

* 4 different single player modes!
Fight 3 on 3 in “Team Battle”, 1 on 1 in “Single Battle”, see how many opponents you can beat with 1 character in “Endless”, or practice making combos using the Virtual Pad in “Training”.

* Many extras like trading cards and artwork!
You can view all the extras you unlocked during the game in Gallery Mode. Fans will not want to miss the many extras, including premium trading cards with hand-drawn illustrations, concept art, illustrations and rough sketches of each character, Team Story Novels, and movies from “KOFXIII”!

* Trade data & fight other players anytime, anywhere!
Use Bluetooth to connect to other terminals within the signal range. Get a bunch of friends together to create your own impromptu arcade! Enjoy improved interaction between players by exchanging trading cards and sending and receiving replay data!!

* The strongest warriors in history are here!
The 13 fighters, including protagonists Kyo Kusanagi, K’ and Ash Crimson are joined by Billy Kane from “Fatal Fury”! But that’s not all!6 additional characters will be available to download for free by October, 2011 for a total of 20 characters!



Additional screens:

Billy Neomax
http://www.dotup.org/uploda/www.dotup.org1766049.png
http://www.dotup.org/uploda/www.dotup.org1766050.png
http://www.dotup.org/uploda/www.dotup.org1766052.png

Official Sit now up
http://game.snkplaymore.co.jp/game/iphone/kof-i/





[this message was edited by Professor on Thu 7 Jul 11:51]

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"Re(2):Billy Kane in Action !!!" , posted Thu 7 Jul 12:26:post reply

Kusogaki, who holds a blog where he reviews and talks about several SNK things has uploaded some Videos with Billy Kane, where we can see his normal moves and some of his specials.

It looks like some Billy's normals are mostly tailored after his Wild Ambition persona, to me that's really positive thing since it kinda looks OK and the moves look original when no one else in the cast shares them and I love how he pole jumps in a very exaggerated manner. His standing animation and walking animations are super stiff though, SSFIV worthy .


Looking at the KoF-i site is quite likely that the new characters promised for October are going to be "just" missing teams taken straight from the Arcade version.







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[this message was edited by Toxico on Thu 7 Jul 12:50]

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"Re(3):Billy Kane in Action !!!" , posted Thu 7 Jul 12:49post reply

Since the heat is on, quick lunch update-

Trailer of upcoming KOF Combo video by KCE
http://www.nicovideo.jp/watch/sm14948653 - Nico





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"Re(3):Billy Kane in Action !!!" , posted Thu 7 Jul 12:53post reply

quote:
Kusogaki, who holds a blog where he reviews and talks about several SNK things has uploaded some Videos with Billy Kane, where we can see his normal moves and some of his specials.

It looks like some Billy's normals are mostly tailored after his Wild Ambition persona, to me that's really positive thing since it kinda looks OK and the moves look original when no one else in the cast shares them and I love how he pole jumps in a very exaggerated manner. His standing animation and walking animations are super stiff though, SSFIV worthy .




Just bought the game and played through it a bit. I'd say I'll upload a bunch of images in the morning but by then there will be tons of images out there already.

I'm hoping Billy's stance will improve on consoles. He's not the most interesting guy to play as, but he's also really nicely designed, sprite wise.

One cool thing to note-- alt costumes are in, at least for Andy, K', Joe, and Yuri. Pretty cool!

It's not bad. SNKP did a good job with the port.






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"Re(4):Billy Kane in Action !!!" , posted Thu 7 Jul 13:24post reply

Joe has an alt costume?





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"Re(2):Billy Kane NeoMax" , posted Thu 7 Jul 15:16:post reply

quote:

Welcome to the board, Evil Yagami!



To Professor, big thanks to you, I love this place very much !!!


Billy Kane NeoMax :

http://www.youtube.com/watch?v=cTHYaNxFKQM&feature=player_embedded

KOF 95 Stage :

http://www.youtube.com/watch?v=6ljJ_vtDmd0

KOF 96 Stage :

http://www.youtube.com/watch?v=9SZAOIbtIO4&feature=related





[this message was edited by Evil Yagami on Thu 7 Jul 15:21]

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"Re(3):Billy Kane NeoMax" , posted Thu 7 Jul 15:41post reply

quote:

KOF 96 Stage



I don't like small talk but I thought I was better of pointing this out rather than leaving it to be.

In that vid you can check some differences compared to the "current build" of "KoF XIII". For one, they added the sample "Rock you" before Terry's Buster Wolf; I'm pretty sure that his two voice clips for that move don't say anything but "Buster Wolf" in the arcade version. Secondly and actually important, Goro canceled his Ukemi move with special moves, and the last time I checked I'm pretty sure that he can't do that in the arcade version (I'm not 100% sure, I haven't touched Goro as much as I would like), that's a great add for the character.

I wonder if there are more character changes in there and if they are going to reflect on the actual console build, the answer to those two questions is probably "yes".

BTW, it's nice that the cafe can still get a 100+ replies topic for SNK stuff within a week time.







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"KOF-i - Notes + Impression + Videos !" , posted Thu 7 Jul 18:18:post reply

Here is some notes about Billy Kane posted by SonicTempest from Orochinagi :

Random crap I got from messing around in practice mode with Billy in KOF-i:
- His close C is a new animation - it's a three-hit attack where he pokes you with the butt of his stick three times. All three hits are cancellable.
- close D is a high kick and is cancellable
- f+A cancels from close C, doesn't cancel into anything, doesn't look like you can cancel into HD mode from it or f+B
- f+B doesn't travel forward after Billy kicks
- down B has a different animation from 2K2 but it can be rapid-fired and is cancellable into dp+K
- dp+K has enough lag after it that you can't do jump C as a followup like you can in 2K2. Following up with QCB+P works though, as does HCF+P (followup whiffs though). Following up with DM/Neomax in the corner also works.
- dp+BD (EX version) has much less lag - you can do a jump C or even another dp+K afterwards in the corner
- HCF+AC does 3 hits. Doesn't seem to have a followup?
- Random note, but I can't seem to cancel to HD mode from any of his pokes. Maybe they forgot to put that in, lol.

Random combo crap:
stand C, f+A
stand C, dp+K, QCB+P
(corner) dBx3, dp+K, QCF,HCB+P

Source : http://dreamcancel.com/forum/index.php?PHPSESSID=b701b2ed043bef2fab8d1a2d256fc5c8&topic=932.645




KOF-i impression from KOF UK :

http://kof-uk.blogspot.com/2011/07/king-of-fighters-i-ipod-touch-quick.html




More impression :

1) Framerate is butter smooth. Makes SF4 and MK Kombat look like garbage. No shortcuts on the animations as well. Graphics are great though you shouldn't expect super crisp Cut The Rope level of retina readiness. Check for the video earlier in the thread.

2) Controls are exactly the same as SF4, which means they are good, you can performs moves and combos easily, though I haven't tried the high level stuff from the arcade videos. The gameplay mirrors its console/ arcade version better than any other iOS fighter.

3) NO wifi online and its a damn shame.

4) Menus and art are 99% retina ready, actual gameplay is not retina ready. It still looks great once everything is in motion, you'll only notice fuzziness on the edges when players are standing still, and even then it's not a big deal. You'll laugh when going back to SF4 iPhone, and I love that game.

Source : http://forums.toucharcade.com/showpost.php?p=1814592&postcount=32




New gameplay video for Billy Kane includes DM + NeoMax :

King of Fighters-i - Billy Kane Gameplay

New video includes Shop Mode :

THE KING OF FIGHTERS-i [More money]





[this message was edited by Evil Yagami on Thu 7 Jul 20:05]

Professor
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"Re(1):KOF-i - Notes + Impression + Videos !" , posted Thu 7 Jul 20:37:post reply

quote:
New video includes Shop Mode :

THE KING OF FIGHTERS-i [More money]


That's a lot of money. What'd he do, hold his SF4 iPhone for ransom?

All in all, this seems like one of the smartest marketing that SNKP has done in the past years. It's a good way of making a debut on the iOS handhelds, and it's a great way of releasing a paid version of a teaser/demo of an upcoming console title without anyone complaining.





[this message was edited by Professor on Thu 7 Jul 20:46]

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"Re(5):Billy Kane in Action !!!" , posted Thu 7 Jul 20:40post reply

quote:
Joe has an alt costume?



The tiger stripe pattern shorts palette in the arcade version, and I think the color of his legs can also be changed to make it look like he's using lycra pants under that, iirc.





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Evil Yagami
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"Stage editing ..." , posted Thu 7 Jul 20:52:post reply

I just want to share with you a stage that I made for KOF XIII, hope you like it.

KOF XIII - Akihabara Stage : [IMG=http://img59.imageshack.us/img59/8477/kofxiiitokyo.th.png][/IMG]

Uploaded with ImageShack.us

Original BG : http://fc02.deviantart.net/fs71/f/2010/083/e/e/TOKYO_AKIHABARA_NIGHT_20_by_hirolu.jpg





[this message was edited by Evil Yagami on Thu 7 Jul 20:55]

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"Re(3):Billy Kane NeoMax" , posted Thu 7 Jul 22:13:post reply

quote:

Welcome to the board, Evil Yagami!


To Professor, big thanks to you, I love this place very much !!!


Billy Kane NeoMax :

http://www.youtube.com/watch?v=cTHYaNxFKQM&feature=player_embedded

KOF 95 Stage :

http://www.youtube.com/watch?v=6ljJ_vtDmd0

KOF 96 Stage :

http://www.youtube.com/watch?v=9SZAOIbtIO4&feature=related



Did I miss something or was that a victory animation for Maxima in the 3rd link?

As far as I can remember, KOF XII & XIII had 0 victory animations, correct?


Ignore me, I was thinking of the lack of HD pre-fight intro animations and my mind made a mis-connection somewhere.





[this message was edited by Syo on Thu 7 Jul 22:29]

karasu99
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"Re(6):Billy Kane in Action !!!" , posted Fri 8 Jul 00:51post reply

quote:
Joe has an alt costume?


The tiger stripe pattern shorts palette in the arcade version, and I think the color of his legs can also be changed to make it look like he's using lycra pants under that, iirc.


Joe's alt here is the lycra pants version, not the tiger stripes, sadly. Here are the shots I took. I'm pretty late with them, so I'm sure it's stuff that's been posted elsewhere, but here it is anyway:

Billy costume 1
Billy Costume 2
Andy alt costume
Yuri alt costume
K' alt costume
Joe alt costume

Professor, I'm working on getting a shot or two of the King clothes rip KO.






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Professor
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"Re(7):Billy Kane in Action !!!" , posted Fri 8 Jul 01:20:post reply

Evil Yagami: Nice! That road is a landmark alright. I assume the original deviantart was based on a photo. The ground isn't normally that reflective in Akihabara; it's due to the rainfall.

Karasu: Wow, Billy's neutral stance... actually looks stiffer on a clear shot than on the blurry videos, partly because they're making him hold his stick completely sideways. Odd, considering that he's always held it in an angle in all other games. Hopefully that'll be updated in the console release. Thanks for the shots!





[this message was edited by Professor on Fri 8 Jul 01:31]

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"Re(7):Billy Kane in Action !!!" , posted Fri 8 Jul 02:11post reply

quote:
Professor, I'm working on getting a shot or two of the King clothes rip KO.



...





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Evil Yagami
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"Re(8):Billy Kane in Action !!!" , posted Fri 8 Jul 02:44:post reply

quote:
Evil Yagami: Nice! That road is a landmark alright. I assume the original deviantart was based on a photo. The ground isn't normally that reflective in Akihabara; it's due to the rainfall.



Yeah it's based on photo :) I added some blur to original bg to make it looks like a painting, then added the decors of the stage with the sprites !! I know this place in Japan, because I was there in 2007, even I visited SNK-P in Osaka, I have tons of images front of SNK-P !!! the best days in my life were in Japan :)




Update
: KOF-i Artwork Gallery !!!

http://s62.photobucket.com/albums/h114/Amedo310/KOF%20I%20Gallery/#!cpZZ1QQtppZZ24

Source : http://dreamcancel.com/forum/index.php?topic=932.660




BTW here is another video includes Rocky Desert Stage :

THE KING OF FIGHTERS-i / SNK Playmore / iPhone / Beat'em-Up





[this message was edited by Evil Yagami on Fri 8 Jul 02:53]

mbisonhatclub
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"Re(9):Billy Kane in Action !!!" , posted Fri 8 Jul 02:52post reply

Billy Kane looks frickin' awesome. He's just the guy KOF needed gameplay wise. Keepaway and ranged poking action, so you actually have to learn his matchup rather than play homogeneously across the board.

But why are some of these iphone demo'ers reluctant to use Billy Kane in their videos? Don't they realize that people want to see new stuff? I know friends who are complaining that half of the stuff being shown is stuff we've already seen before, but in pog form. And when did Mai Shiranui become popular to use all of a sudden?





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"Re(8):Billy Kane in Action !!!" , posted Fri 8 Jul 03:00post reply

quote:
Professor, I'm working on getting a shot or two of the King clothes rip KO.


...


It's just as well! I am awfully slow at getting these things done. Thanks for posting that!

Wow, this is just looking better and better!






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"Re(8):Billy Kane in Action !!!" , posted Fri 8 Jul 03:07post reply

quote:
Professor, I'm working on getting a shot or two of the King clothes rip KO.



Why, is it any different from the one in the Arcade version?





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karasu99
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"Re(9):Billy Kane in Action !!!" , posted Fri 8 Jul 03:59post reply

quote:
Professor, I'm working on getting a shot or two of the King clothes rip KO.


Why, is it any different from the one in the Arcade version?


Doesn't look like it to me-- I think it was just to see how well the spritework translated.






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"Re(10):Billy Kane in Action !!!" , posted Fri 8 Jul 05:34post reply

quote:
Doesn't look like it to me-- I think it was just to see how well the spritework translated.



Got it. Good idea!

It's amazing that KOF XIII is getting ported both for consoles and for iPhone! And even better that it's getting all these extras (new characters, new stages, new modes... maybe new music as well?).

Between the home versions for KOF XIII, the new (and surprisingly GOOD) Mortal Kombat, SSFIV Arcade Edition and whatever else we get (SF X Tekken, TTT2... what else?), 2011 is definitely a great year for people that enjoy fighting games!





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"Re(8):Billy Kane in Action !!!" , posted Fri 8 Jul 07:28:post reply

quote:
...








The artwork gallery's chibi illusts are sweet!





[this message was edited by Professor on Fri 8 Jul 07:29]

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"Re(10):Billy Kane in Action !!!" , posted Fri 8 Jul 07:33post reply

quote:
And when did Mai Shiranui become popular to use all of a sudden?



When they could play the game with one hand.

*rimshot*





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"Re(2):Re(10):Billy Kane in Action !!!" , posted Fri 8 Jul 07:50post reply

New Billy Kane gameplay video :

iPhone 4で「KOF-i」





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"Re(8):Billy Kane in Action !!!" , posted Fri 8 Jul 08:31post reply

quote:
Professor, I'm working on getting a shot or two of the King clothes rip KO.


...


LoL, in ninth frame Kİng looks like wearing Elizabeth' KoF XI costume





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"Re(2):Re(10):Billy Kane in Action !!!" , posted Fri 8 Jul 08:47:post reply

quote:
And when did Mai Shiranui become popular to use all of a sudden?


When they could play the game with one hand.

*rimshot*



Like so?






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[this message was edited by nobinobita on Fri 8 Jul 08:47]

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"Re(3):Re(10):Billy Kane in Action !!!" , posted Fri 8 Jul 08:57post reply

quote:
Like so?



It doesn't count until you actually beat another guy, obviously. I remember fighting people single-handedly in my arcade bully days as a to scorn the enemy, gyoh gyoh.







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"Re(4):Re(10):Billy Kane in Action !!!" , posted Fri 8 Jul 13:26post reply

quote:
Like so?


It doesn't count until you actually beat another guy, obviously. I remember fighting people single-handedly in my arcade bully days as a to scorn the enemy, gyoh gyoh.



When you are one of the two best kof 98 players on Earth, I suppose it's a fair sport.





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"Chibi/SD art added to avatars" , posted Sat 9 Jul 05:42:post reply

Some of them are plain wacky. Goro looks like a baby.





[this message was edited by Professor on Sat 9 Jul 05:52]

Evil Yagami
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"Re(1):Chibi/SD art added to avatars" , posted Sat 9 Jul 07:03post reply

@ professor, nice avatar, are you a fan of King?





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"Re(2):Chibi/SD art added to avatars" , posted Sat 9 Jul 08:28:post reply

quote:
@ professor, nice avatar, are you a fan of King?



Well, it's all thanks to the lad who took time to play through and snapshot those gallery images.
Again, as the previous post title says, they're now available as avatar options for this BBS.

I use King in 13, but otherwise I'm more a fan of Rugal. Since he's a dream match character that appears maybe once in four titles, I'm not giving much expectations to see him getting revived any time soon.



Humm, this urine-yellow bandana Billy is... a shoutout to the original Fatal Fury.





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[this message was edited by Professor on Sat 9 Jul 08:49]

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"Re(3):Chibi/SD art added to avatars" , posted Sat 9 Jul 09:02post reply

quote:

Humm, this urine-yellow bandana Billy is... a shoutout to the original Fatal Fury.


Ah, laughing is a wonderful way to end my work week! Thanks for that Professor!






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"Re(4):Chibi/SD art added to avatars" , posted Sat 9 Jul 13:44post reply

quote:

BILLY



I seriously wonder how many tries it took to record these combos.





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"Re(5):Chibi/SD art added to avatars" , posted Sat 9 Jul 17:24post reply

quote:

BILLY


I seriously wonder how many tries it took to record these combos.



He seriously never fails to deliver--LostFeather.





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"Re(6):Chibi/SD art added to avatars" , posted Mon 11 Jul 01:42:post reply

Karasu-- Can you take a screenshot of a conversation scene in KOFi (any character is fine) when you have the time? Want to try out something, thanks in advance.





[this message was edited by Professor on Mon 11 Jul 03:55]

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"Re(5):Chibi/SD art added to avatars" , posted Mon 11 Jul 06:09post reply

quote:

BILLY


I seriously wonder how many tries it took to record these combos.


It gives me SME page :(





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"Re(6):Chibi/SD art added to avatars" , posted Mon 11 Jul 06:30post reply

quote:

It gives me SME page :(



Nico~ Nico Douga - Nico

Oh and, Chenchei : VS CPU dialog screen, From Kusogaki's blog







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"Re(7):Chibi/SD art added to avatars" , posted Mon 11 Jul 06:42post reply

quote:

It gives me SME page :(


Nico~ Nico Douga - Nico

Oh and, Chenchei : VS CPU dialog screen, From Kusogaki's blog

Thanks.





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"Re(7):Chibi/SD art added to avatars" , posted Mon 11 Jul 07:11post reply

quote:
Karasu-- Can you take a screenshot of a conversation scene in KOFi (any character is fine) when you have the time? Want to try out something, thanks in advance.



Hey Professor, I just emailed it to you. Let me know if it works for you!






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"Rumor: Samurai Showdown: New Engine !!!" , posted Mon 11 Jul 18:53post reply

There is a rumor that SNK-P is working on a new Samurai Showdown with new graphics engine !!!

Source: http://www.hiphopgamershow.com/2011/07/samurai-showdown-new-engine-new-franchise-is-snk-really-back-hhgs-71011/





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"Re(1):Rumor: Samurai Showdown: New Engine !!!" , posted Tue 12 Jul 00:37post reply

quote:
There is a rumor that SNK-P is working on a new Samurai Showdown with new graphics engine !!!

Source: http://www.hiphopgamershow.com/2011/07/samurai-showdown-new-engine-new-franchise-is-snk-really-back-hhgs-71011/



A, good ol' hip hop gamer show, who can forget that epic review when they told us that the game of 50 cent was better than gears of wars 2

good times, good times





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"(╯°□°)╯ᥫ" , posted Tue 12 Jul 01:01:post reply

quote:

good times, good times



SNK has never, ever released a piece of news through an Eng speaking source first (KoF XIII came from Atlus). So "a new SS" is probably as good as that talk about Baseball Stars 3 & Garou 2 that Ben Herman was promising something like 10 years ago.

Or does people really think that this isn't edit Ken pasted on top of an edit Elena background? Ah!?







さっきの感じならあと100発はもつ‥‥と思うぜ
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[this message was edited by Toxico on Tue 12 Jul 01:05]

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"Re(1):(╯°□°)╯" , posted Tue 12 Jul 01:10post reply

quote:

good times, good times


SNK has never, ever released a piece of news through an Eng speaking source first (KoF XIII came from Atlus). So "a new SS" is probably as good as that talk about Baseball Stars 3 & Garou 2 that Ben Herman was promising something like 10 years ago.

Or does people really think that this isn't edit Ken pasted on top of an edit Elena background? Ah!?



I love how they could get a direct feed from the title screen, yet they couldn't get one from actual gameplay

Even though I understand Toxico, I must said that this last 2 months I don't know what to say, remember than the first place to told us that KOF XIII for consoles was being developed was from a french player who talked with an english site, even though I still believe than maybe was some ''let's throw info that sounds plausible but that couldn't be confirmed until some official source speak'' it was still a risky announcement from a famous KOF page

There was also this rumour from the french forum who supposedly played with a beta from the game, and it seems that his announcements were true

So yeah, even though hip hop gamer isn't high on my credibility list, I still found the rumour to be very random to see it in that place (just like a french movie forum) so, I will give it the benefit of the doubt





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"Re(1):(╯°□°)╯" , posted Tue 12 Jul 02:08post reply

quote:

good times, good times


SNK has never, ever released a piece of news through an Eng speaking source first (KoF XIII came from Atlus). So "a new SS" is probably as good as that talk about Baseball Stars 3 & Garou 2 that Ben Herman was promising something like 10 years ago.

Or does people really think that this isn't edit Ken pasted on top of an edit Elena background? Ah!?



Rumors sometime are true, do you remember the announcement of KOF XIII Arcade Ver? it came from an arcade owner before the official announcement from SNK-P !!! so everything is possible Smiley





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"Re(2):(╯°□°)╯" , posted Tue 12 Jul 03:19:post reply

quote:

Rumors sometime are true, do you remember the announcement of KOF XIII Arcade Ver? it came from an arcade owner before the official announcement from SNK-P !!!



It didn't came from an arcade owner, it was from an arcade provider, that's very different.

BTW, YuEsu Trailer. Nothing new compared to the arcade game except for a glimpse at the layout for single versus.

quote:
Which reminds me, remember way back when the arcade KoFXIII was announced, a certain "reliable source" predicted the console version would add Billy... Lewis, from Rage of the Dragons?


Yeah, that was it. In fact the reasoning for his appearance wasn't that far fetched (SNK having promised a what the heck guest character for XII like they did for XI, but failed to include him in the end).







さっきの感じならあと100発はもつ‥‥と思うぜ
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[this message was edited by Toxico on Tue 12 Jul 03:25]

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"Re(2):(╯°□°)╯" , posted Tue 12 Jul 03:19:post reply

quote:
''let's throw info that sounds plausible but that couldn't be confirmed until some official source speak'' it was still a risky announcement from a famous KOF page



Which reminds me, remember way back when the arcade KoFXIII was announced, a certain "reliable source" predicted the console version would add Billy... Lewis, from Rage of the Dragons?





[this message was edited by Gojira on Tue 12 Jul 03:20]

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"Re(3):(╯°□°)╯" , posted Tue 12 Jul 03:29post reply

I don't know why I always had believed that the rumour was just some confusion with the new design of kensou, who somehow resambles a bit the design from double dragon (not ROTD)

BTW, SNKP has the rights of ROTD, or those just got lost in mexico?

The designs are not bad, and those characters could fit well in KOF, it will add more to the crossover aura that has been missed a bit





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"Re(4):(╯°□°)╯" , posted Tue 12 Jul 03:50:post reply

Wow, has anyone checked out the characters page on the english version of the KOF-i site? The english is, as always, delightful: "Watch out for his tridimensional stick and insane reach!" Tridimensional? I'm not sure that's the word they were looking for to describe the three section stick.






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[this message was edited by karasu99 on Tue 12 Jul 03:52]

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"Re(5):(╯°□°)╯" , posted Tue 12 Jul 03:57post reply

I still believe than SNK should add an engrish option for XIII





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"Re(6):(╯°□°)╯" , posted Tue 12 Jul 10:38post reply

quote:
I still believe than SNK should add an engrish option for XIII

That'd be neat, but SNK just doesn't have the cultural awareness that Capcom has





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"Re(7):(╯°□°)╯" , posted Tue 12 Jul 13:33:post reply

quote:
I still believe than SNK should add an engrish option for XIII
That'd be neat, but SNK just doesn't have the cultural awareness that Capcom has



You can't say that after SNK has been actively adding into the game moves that were initially created on mugen as nods to the community, that easily beats a text reference that's probably not found outside the US version.

Furthermore you can't really make a claim until you observe the actual dialogs of the game. Due to extra characters the game is meant to have extra text, apparently.

Also- It looks like the guy from KoF union is still working on vids






さっきの感じならあと100発はもつ‥‥と思うぜ
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[this message was edited by Toxico on Tue 12 Jul 13:53]

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"Re(8):(╯°□°)╯" , posted Tue 12 Jul 13:55post reply

quote:
You can't say that after SNK has been actively adding into the game moves that were initially created on mugen as nods to the community.

Furthermore you can't really make a claim until you observe the actual dialog of the game. Due to extra characters the game is meant to have extra text, apparently.
Nigga plz, if they were culturally aware, their interpretation of trashtalk wouldn't be so outdated, but I also meant something more memetic, like how everyone looks at K` as some gay emo clown, or this

I guess I just proved myself wrong, but it took me to do it, and wtf kind of reference is the goldfish thing unless that's a tip of the hat to their old awkward ways of trashtalking

p.s. Mugen has a terrible community and only Omega Tom Hanks validates its otherwise inane existence

This I~TCH!





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"Re(9):(╯°□°)╯" , posted Tue 12 Jul 15:49post reply

SNK has always made tons of references, maybe those are not as mainstream as other ones, but still they put lots of them

is just thing to read toxico's blog, is an interesting read where you discover lots of references

Plus there are lots of other kind of fan service that really seems to be a nod to the community





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"Re(10):(╯°□°)╯" , posted Wed 13 Jul 01:34post reply

work in progress





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"Re(2):Re(10):(╯°□°)" , posted Wed 13 Jul 03:38post reply

quote:
work in progress



Lol !!!





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"Re(2):Re(10):(╯°□°)" , posted Wed 13 Jul 05:37post reply

quote:
work in progress



Do you have that text generator link Professor?





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Professor
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"Re(3):Re(10):(╯°□°)" , posted Wed 13 Jul 10:39post reply

quote:
work in progress


Do you have that text generator link Professor?



It's still heavily WIP. I swear this is going to have massive cross-browser issues so it might end up... hummm, will think about it after it's done.

another try





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"Re(4):Re(10):(╯°□°)" , posted Wed 13 Jul 11:36post reply

quote:
another try



Does it support multi languages? I wouldn't shy away from some 突き ~ 好き deals. I suppose some supanisu users might like to have tílde, but hey, we are not relevant anyway.

quote:

I guess I just proved myself wrong, but it took me to do it, and wtf kind of reference is the goldfish thing unless that's a tip of the hat to their old awkward ways of trashtalking

p.s. Mugen has a terrible community and only Omega Tom Hanks validates its otherwise inane existence


"Exploding Goldfish" is actually an urban legend in which..... well, the goldfish explodes.

The asian mugen community is pretty well loved for their creativity on both, edit characters and joke videos - Nico. Considering the mind blaffing humongous size of the community (in asia) and their relevance in indirectly promoting the games with MADs and gifs (in asia); referencing them is not a bad thing.






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"Re(5):Re(10):(╯°□°)" , posted Wed 13 Jul 12:17post reply

I had always wondered who created all those sprites (goenitz woman version, the MI characters, etc)

It seems that now I had found the answer





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"Re(5):Re(10):(╯°□°)" , posted Wed 13 Jul 14:25post reply

quote:
The asian mugen community is pretty well loved for their creativity on both, edit characters and joke videos - Nico. Considering the mind blaffing humongous size of the community (in asia) and their relevance in indirectly promoting the games with MADs and gifs (in asia); referencing them is not a bad thing.

Perhaps I was too broad, because the Japanese MUGEN community is actually creative and wonderful and I watched plenty of nicovideo MUGEN clips that I enjoyed without making me want to stab both my eyes out and feed them to Indiana Jones. On the other hand, the Western side of things is generally such a joke that it makes me vomit

That goldfish thing, though...okay. I'll just take your word for it





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"Re(6):Re(10):(╯°□°)" , posted Wed 13 Jul 19:26post reply

quote:

Perhaps I was too broad, because the Japanese MUGEN community is actually creative and wonderful and I watched plenty of nicovideo MUGEN clips that I enjoyed without making me want to stab both my eyes out and feed them to Indiana Jones. On the other hand, the Western side of things is generally such a joke that it makes me vomit



It's not that clear-cut, far from it - the western Mugen world is pretty chaotic and in its variety the quality varies wildly (as it also does in the asian side of the community, but you're more likely to hear from the best stuff they come up with), not to mention cases of bad spriters working with good coders and vice-versa.
Some specific things from the western Mugen comminity that seem to have leaked into SNKP games off the top of my head are Violent Ken's stance (not identical, but very close to a famous Evil Ken's), a Clark palette in KoF2002 (red clothing and dark skin, based on some very old Mugen ommunity drama centered on a guy known as Silent Storm, sometimes referenced in palettes by people who haven't been around long enough to deal with him), or Kyo's aerial Orochinagi in XIII (usually attributed to this guy's version of the character, though there may be precedents for that).





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"KOF95, out on PSN" , posted Thu 14 Jul 10:28:post reply

quote:
another try


Does it support multi languages? I wouldn't shy away from some 突き ~ 好き deals. I suppose some supanisu users might like to have tílde, but hey, we are not relevant anyway.


Foreign languages works on Firefox but apparently not on other browsers for the time being. However, I haven't really done too much testing yet and I'll need help in trying it in other language enviornments to see if it's actually true, since this dialogue maker relys heavily on local/client-side.
[ sample1 sample2 ].

font test 1 / font test 2


And KOF95 is out on PSN. ... what, no KOF13 update despite its anniversary?


Kane:
Pity that Dune can't make it to Evo, but the other two fellows are still going, correct?





[this message was edited by Professor on Thu 14 Jul 18:45]

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"Re(1):KOF95, out on PSN" , posted Thu 14 Jul 22:12:post reply

KOF-i interview from Famitsu
http://www.famitsu.com/news/201107/14046776.html

Quick synopsis-

- The producer is Kei Yamamoto, same guy working on console ports.
- Balancing was hard for the platform. Throws and GeeseCounters were too strong, vs CPU was too easy with simplified commands but too hard with manual commands.
- Some arcade version staff were involved but the developmed team consisted of separate staff. Everything about the development was hard since it was a new platform. There were a lot of attacks that needed rebalancing because of that.
- Billy was included because they thought his presence would bring a big impact and he's popular amongst players.
- Wifi battle is something they can look into, but nothing under the hood right now.
- A version update is slated for October. Also, additional stuff are under development and they want to add things in to the shop and whereever else that seems good.
- If many people pick up KOFi and it gets good feedback, they might consider porting other titles as well. But first thing first is the update.

And here's three points that were interesting enough for a full translation.

Q: Personally, I feel unfortunate that Iori, who's usually in the series, isn't in this game. Are there plans to add him in?
A: "There may be people who are wondering why Iori isn't in the game while Kyo is. We can't reveal any plans yet, but please wait and see what characters will be coming out."

Q: We hear that there's going to be 6 additional characters by October. Can you tell us just a little bit on who'll be added in?
A: "Please look forward. They'll be solid, and worth the wait."

Q: Can you tell us secretly if there will be any new smartphone-exclusive characters?
A: "Sorry, it's a secret.!"





[this message was edited by Professor on Thu 14 Jul 22:15]

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"Re(2):KOF95, out on PSN" , posted Thu 14 Jul 23:45post reply

quote:
KOF-i interview from Famitsu
http://www.famitsu.com/news/201107/14046776.html

Quick synopsis-

- The producer is Kei Yamamoto, same guy working on console ports.
- Balancing was hard for the platform. Throws and GeeseCounters were too strong, vs CPU was too easy with simplified commands but too hard with manual commands.
- Some arcade version staff were involved but the developmed team consisted of separate staff. Everything about the development was hard since it was a new platform. There were a lot of attacks that needed rebalancing because of that.
- Billy was included because they thought his presence would bring a big impact and he's popular amongst players.
- Wifi battle is something they can look into, but nothing under the hood right now.
- A version update is slated for October. Also, additional stuff are under development and they want to add things in to the shop and whereever else that seems good.
- If many people pick up KOFi and it gets good feedback, they might consider porting other titles as well. But first thing first is the update.

And here's three points that were interesting enough for a full translation.

Q: Personally, I feel unfortunate that Iori, who's usually in the series, isn't in this game. Are there plans to add him in?
A: "There may be people who are wondering why Iori isn't in the game while Kyo is. We can't reveal any plans yet, but please wait and see what characters will be comin

-- Message too long, Autoquote has been Snipped --


Thanks Prof for the info :) oh can't wait till I play XIII on PS3 :D





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"Re(2):KOF95, out on PSN" , posted Fri 15 Jul 00:59post reply

quote:
- Balancing was hard for the platform. Throws and GeeseCounters were too strong, vs CPU was too easy with simplified commands but too hard with manual commands.

Are all counter moves now known as Geese Counters? Does Howard Enterprises receive a royalty every time one is used?





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"Re(3):KOF95, out on PSN" , posted Fri 15 Jul 05:49:post reply

quote:

Are all counter moves now known as Geese Counters? Does Howard Enterprises receive a royalty every time one is used?




This generator might actually be more fun than I thought

I think it's nearing to a point where I can open around the weekend for additional debugging/first preview. Anyone here that wants to check it out, update your account's mail addy and post a note here.


[edit]
Kane: Only 17?
That kind of explains why the other guy switched to playing Aquapazza..





[this message was edited by Professor on Fri 15 Jul 06:06]

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"Re(1):KOF95, out on PSN" , posted Fri 15 Jul 05:58post reply

quote:

Kane:
Pity that Dune can't make it to Evo, but the other two fellows are still going, correct?



Only No.17 =(.





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"Re(4):KOF95, out on PSN" , posted Fri 15 Jul 06:44post reply

quote:

This generator might actually be more fun than I thought

I think it's nearing to a point where I can open around the weekend for additional debugging/first preview. Anyone here that wants to check it out, update your account's mail addy and post a note here.



Sure, why not.





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"Re(5):KOF95, out on PSN" , posted Fri 15 Jul 07:27post reply

I will love to try it





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"Re(3):KOF95, out on PSN" , posted Fri 15 Jul 12:01post reply

quote:
- Balancing was hard for the platform. Throws and GeeseCounters were too strong, vs CPU was too easy with simplified commands but too hard with manual commands.
Are all counter moves now known as Geese Counters? Does Howard Enterprises receive a royalty every time one is used?



The counter move industry is divided between the empires of Geese Howard, Karin Kanzuki and Sir Dudley.






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"Re(4):KOF95, out on PSN" , posted Fri 15 Jul 12:12post reply

correct me wrong, but I'm sure that from the 31 characters in XI , nobody has a geesecounter right?

I guess than geesecounters are those ones where geese stopped and attack of yours, right?





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"Re(5):KOF95, out on PSN" , posted Fri 15 Jul 12:52:post reply

quote:
I guess than geesecounters are those ones where geese stopped and attack of yours, right?



Well, the character that have counters (Liz, Chin) have one where they stop the enemy and then give a regular attack or something like that; so it's more like Yamazaki. No character has a counter where they stop the attack and drag the enemy in into a throw, furthermore they can't "truly" select the height of their counter like Geese can (though EX counters are full body).

The closest to Geese would be Saiki's slime atemi dm, you could argue that Goro's NMAX is just like a geese atemi.

For those wondering if "geese counters" is actually used in the original text, the answer is "kind of", the word used is 当て身 (atemi) and that's the name for Geese counter move (当て身投げ , atemi nage).

Speaking of, Nico nico recently uploaded a Nishinippori 95' tournament, for those who follow Nishinippori's vid we know that some pretty famous names pop up there quite oftenly in most games, and 95' is no exception with guys like GarouBou

(youtube version upload).











さっきの感じならあと100発はもつ‥‥と思うぜ
Update 23 as of 25/10/10 (Temporary mega upload link).

Now sponsoring : video game analogies (ES)
Last update : Chapter 22 as of 10/01/11

[this message was edited by Toxico on Fri 15 Jul 13:01]

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"This topic is too big" , posted Fri 15 Jul 16:39post reply

I was already quite hopeful that Geese would be the DLC character of the console version, given the gigantic nod to FF1 that has already been seen with KOF13 so far. This atemi thing, hmm... Stop getting my hopes up, Imoya Neo Geo Hakase New Random Dude!

Atemi alternatives are Mary or Rock





無限早見は無限早見は無限早見は無限早見は無限早見は無限早見は無限早見は無限早見は無限早見は無限早見は

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"Re(1):This topic is too big" , posted Fri 15 Jul 20:47post reply

The odd thing about the interview,

KOF-i has no character with an Atemi/Geese Counter.


So, that would mean one of the following.
1. They originally threw in Liz or Chin but took them out.
2. Liz or Chin is coming out as one of the additional characters
3. A new character with an Atemi is coming out
4. The producer has gone senile.





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"Re(5):KOF95, out on PSN" , posted Fri 15 Jul 23:29post reply

quote:
correct me wrong, but I'm sure that from the 31 characters in XI , nobody has a geesecounter right?

I guess than geesecounters are those ones where geese stopped and attack of yours, right?

I dont know if Kasumi counts as geesecounter, does she?





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"Re(6):KOF95, out on PSN" , posted Fri 15 Jul 23:34post reply

quote:
correct me wrong, but I'm sure that from the 31 characters in XI , nobody has a geesecounter right?

I guess than geesecounters are those ones where geese stopped and attack of yours, right?
I dont know if Kasumi counts as geesecounter, does she?



bah, my bad, I wanted to say XIII

Stupid roman number notations, I want my KOF 2011 back!





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Evil Yagami
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"KOF XIII Console Ver @ EVO 2011" , posted Sat 16 Jul 05:47post reply

Atlus Announces Plans to Bring The King of Fighters XIII to EVO 2011, Otakon :

http://uk.xbox360.ign.com/articles/118/1182262p1.html





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"Re(6):KOF95, out on PSN" , posted Sat 16 Jul 17:32post reply

quote:
correct me wrong, but I'm sure that from the 31 characters in XI , nobody has a geesecounter right?

I guess than geesecounters are those ones where geese stopped and attack of yours, right?
I dont know if Kasumi counts as geesecounter, does she?



Yes and no. She's a counter character but not based on atemi-nage style techniques. And crunching pretzels is good when playing Geese counters :P

Btw is atemi-nage a fictional martial art or not?





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"Re(7):KOF95, out on PSN" , posted Sat 16 Jul 20:53post reply

quote:
correct me wrong, but I'm sure that from the 31 characters in XI , nobody has a geesecounter right?

I guess than geesecounters are those ones where geese stopped and attack of yours, right?
I dont know if Kasumi counts as geesecounter, does she?


Yes and no. She's a counter character but not based on atemi-nage style techniques. And crunching pretzels is good when playing Geese counters :P

Btw is atemi-nage a fictional martial art or not?



Yeah, Kasumi had Geese counters, but didn't really need to utilize them in fighting.

Atemi means a "physical hit", like a punch or a strike. Nage means "throw". So literally, Atemi-nage is throwing a physical hit.

Atemi-nage is a fictional move, but it's fairly true to Aikido. Aikido is a martial art about countering the opponent's strike with a throw or submission.

Capcom's rendition of Geese's counter in CvS2 looks relatively authentic to real Aikido, at least compared to Fatal Fury and KOF.





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"Re(8):KOF95, out on PSN" , posted Sat 16 Jul 22:47post reply

quote:
correct me wrong, but I'm sure that from the 31 characters in XI , nobody has a geesecounter right?

I guess than geesecounters are those ones where geese stopped and attack of yours, right?
I dont know if Kasumi counts as geesecounter, does she?


Yes and no. She's a counter character but not based on atemi-nage style techniques. And crunching pretzels is good when playing Geese counters :P

Btw is atemi-nage a fictional martial art or not?


Yeah, Kasumi had Geese counters, but didn't really need to utilize them in fighting.

Atemi means a "physical hit", like a punch or a strike. Nage means "throw". So literally, Atemi-nage is throwing a physical hit.

Atemi-nage is a fictional move, but it's fairly true to Aikido. Aikido is a martial art about countering the opponent's strike with a throw or submission.

Capcom's rendition of Geese's counter in CvS2 looks relatively authentic to real Aikido, at least compared to Fatal Fury and KOF.



I used to practice Aikido and yeah, I agree with Prof, Geese is pretty much an Aikido practitioner. Or at least part of his fighting style is based off Aikido. I didn't get too advanced with the martial art but you don't even punch or kick with Aikido, you basically just do throws and counters.





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"Re(9):KOF95, out on PSN" , posted Sun 17 Jul 03:48post reply

quote:
Yeah, Kasumi had Geese counters, but didn't really need to utilize them in fighting.


I tend to agree, but having a counter handy is often a pretty good way to throw off random people that seem to play too comfortably.

quote:
I used to practice Aikido and yeah, I agree with Prof, Geese is pretty much an Aikido practitioner. Or at least part of his fighting style is based off Aikido. I didn't get too advanced with the martial art but you don't even punch or kick with Aikido, you basically just do throws and counters.



Most games that portray Aikido practitioners are never straight-up Aikido and are some variant of Aikijutsu (Aikido itself being descended from it). I tend to view it as throwing a bone to practicality since adherence wouldn't be nearly as good to play with in a video game.





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"Re(10):KOF95, out on PSN" , posted Sun 17 Jul 05:03post reply

As far as I know, geese has learned on his young days tons of different styles of fighting, one of them being aikido, so I could see how he vever looks like a straight practicioner





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"Re(2):Re(10):KOF95, out on PSN" , posted Sun 17 Jul 06:09:post reply

Supposedly Geese was mixmashing knowledge from different styles but he himself preferred to focus on techniques that had to do with Kobudo styles; Geese had this habit of killing guys proficient on certain styles, but I never really got to see if that was something in the lines of "testing yourself by offing your master like in Hokuto no Ken" type of deal. I remember Geese having contact with Aikido by the extension of Toji Sakata's rival (Blue Mary's grandfather, I think).

If we want to further go into philosophy, the concept of "taking what's good and what works from where it works" is a very "american way of thinking" compared to old age purist who devote themselves religiously to a single discipline until they are the best (like Ryuhaku Todoh and by extension Kasumi (who also use a kobudo / aikijujitsu related art)). I always though that that was a good concept as it further cemented South Town as an EEUU city

Speaking of (of course you don't care) Asuka and Jun also use aikijujitsu but they mix in soft karate form arts (or so I was told), thus they aren't "purist" at Aikido either. From what I remember about Aoi from Virtua Fighter, her whole storyline revolved around realizing that she wasn't good enough as it is and learning tricks for other disciplines to incorporate them into her style... Which (being a fan of old disciplines) I kinda found depressing, hahahaha

As for the actual question about "are Kasumi's counter Geesecounters", well; while "martial art style wise" the question was answered properly, ingame wise the answer is yes, Kasumi's counters are referred by SNK guys as Atemi-nage (“当て身投げ”), so yes.

I wonder why most of our SNK discussions end up in martial arts baffle. Anyway, some Game41 matches Vid 1, Vid 2. I haven't seen footage from Game41 ever since SS Tenka came out, har har.


edit : I didn't knew that Joe Higashi had a side job, Now I wish I never knew






さっきの感じならあと100発はもつ‥‥と思うぜ
Update 23 as of 25/10/10 (Temporary mega upload link).

Now sponsoring : video game analogies (ES)
Last update : Chapter 22 as of 10/01/11

[this message was edited by Toxico on Sun 17 Jul 06:34]

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"Re(3):Re(10):KOF95, out on PSN" , posted Sun 17 Jul 07:32post reply

quote:
Supposedly Geese was mixmashing knowledge from different styles but he himself preferred to focus on techniques that had to do with Kobudo styles; Geese had this habit of killing guys proficient on certain styles, but I never really got to see if that was something in the lines of "testing yourself by offing your master like in Hokuto no Ken" type of deal. I remember Geese having contact with Aikido by the extension of Toji Sakata's rival (Blue Mary's grandfather, I think).
The Hokuto no Ken thing would make sense, considering he looks kinda like Souther.





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"Was wondering today." , posted Sun 17 Jul 08:20post reply

Those from the past are supposedly not human. And we saw Magaki's inhuman form. We also saw Saiki's inhuman form. And I think Mukai prefer his inhumann form all the time ala Mystique. We know that Ash has red eye inhuman form but we didnt see fully transformed version. Im not sure we can count Spiral Blood Ash as his true form.

I wonder other members has their inhuman forms and can they control the transform as Mukai/Magaki/Saiki? If I would know Japanese I would like to ask SNKP about it. I wouldnt hold my breath for ay answer and I'm not sure they thought these details but I always be wondering from now on.
And yes I wonder about this, even before we see any kind of those from the past team in human form.





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"Re(2):Was wondering today." , posted Sun 17 Jul 09:19post reply

quote:
The dialogue maker is mostly complete now thanks to a load of debugging help by Karasu and now runs on IE9, FF, and Chrome.

I'm not sure if I'll make it public, at least immediately, so anyone who wants to use it, update your mail addy and write a note here!

Sure, I'll give it a shot. Is this something you don't want people using and then showing pictures of in public environments? Like, what's the privacy level you expect on this?





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"Re(3):Was wondering today." , posted Sun 17 Jul 09:28post reply

quote:
Is this something you don't want people using and then showing pictures of in public environments? Like, what's the privacy level you expect on this?



I'm guessing that it's more of a case of "this should be a quiet closed beta for the sake of keeping feedback about faults to the minimum" type of deal.

quote:
Those from the past are supposedly not human. And we saw Magaki's inhuman form. We also saw Saiki's inhuman form. And I think Mukai prefer his inhumann form all the time ala Mystique. We know that Ash has red eye inhuman form but we didnt see fully transformed version.



Well, it's probably "not in that vein". The Hakkesshu weren't human either but they don't have super odd, bizarre looks for us to gaze upon. Shion and Botan didn't had the need to take any weird form when using their abilities, thus is likely that only Mukai, Saiki & Magaki needed to change their appearance for the sake of the attribute of their powers instead of the other way around.






さっきの感じならあと100発はもつ‥‥と思うぜ
Update 23 as of 25/10/10 (Temporary mega upload link).

Now sponsoring : video game analogies (ES)
Last update : Chapter 22 as of 10/01/11

Professor
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"Re(3):Was wondering today." , posted Sun 17 Jul 10:08:post reply

Egad, I accidentally deleted my previous post by mistake.

Anyhoos, the KOF13 dialogue maker is mostly debugged thanks to the help of Karasu. I'm sure it's still got small glitches here and there although some things can't be helped. I'm not sure how public I'll make it, but for the time being, just upd

SCREW THAT, everyone who's participated in this thread can use it.

Just go into your profile edit, the detail's there.
And if you have any suggestions to make it better, shoot on!

quote:
Is this something you don't want people using and then showing pictures of in public environments? Like, what's the privacy level you expect on this?


That's totally fine, I've been posting images here myself to begin with.





[this message was edited by Professor on Sun 17 Jul 11:19]

sibarraz
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"Re(4):Was wondering today." , posted Sun 17 Jul 11:59post reply

The dialogue maker is better thant what I thought, I mean, just because you had the option to watch how the final image will be, make it really comfortable to use





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kofoguz
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"Re(4):Was wondering today." , posted Sun 17 Jul 12:00:post reply

quote:
Well, it's probably "not in that vein". The Hakkesshu weren't human either but they don't have super odd, bizarre looks for us to gaze upon. Shion and Botan didn't had the need to take any weird form when using their abilities, thus is likely that only Mukai, Saiki & Magaki needed to change their appearance for the sake of the attribute of their powers instead of the other way around.

Yeah, but none of the hakkeshu transformed into anything so it might be TFTP members thing. Seriously cant remember why Saiki want to wipe out the humans on earth. Saiki thinks they cant co-exist? Human's existence make him weak?
Anyway you might be right about Shion and Botan. But maybe they need certain conditions to achieve that or they simply dont care. To learn this kind of thing we need to learn more about them.

Yeah, I really wonder if they have inhuman forms but I'm not so hopeful. Hope at least TFTP wont be forgotten in console version or any other kof's in future.

Thanks Professor for making this available in Turkish, too.





[this message was edited by kofoguz on Sun 17 Jul 12:06]

sibarraz
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"Re(5):Was wondering today." , posted Sun 17 Jul 12:30post reply

http://i51.tinypic.com/1051hsk.jpg

Points for the guy who get both references (spanish only actually)





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"Re(6):Was wondering today." , posted Sun 17 Jul 13:16post reply

Was doing some random searching today and came across some XIII arcade rips and thought I would share some.

The dialogue shots of all the arcade characters

http://s4.photobucket.com/albums/y138/GekiV/XIII%20Emotions/?start=all

Special win screens.

http://s4.photobucket.com/albums/y138/GekiV/XIII%20Special%20Wins/?start=all

Haven't seen any of these out there, could be wrong. Enjoy if not, maybe get a new avatar or wallpaper.





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"Re(7):Was wondering today." , posted Sun 17 Jul 13:31:post reply

quote:

Haven't seen any of these out there, could be wrong. Enjoy if not, maybe get a new avatar or wallpaper.



I think those are from the mook? Then again thx, is better than having celphone pics of them.

BTW Professor, the stage United States 95 should be United States 96. For the record this little it's quite well done, so thanks.






さっきの感じならあと100発はもつ‥‥と思うぜ
Update 23 as of 25/10/10 (Temporary mega upload link).

Now sponsoring : video game analogies (ES)
Last update : Chapter 22 as of 10/01/11

[this message was edited by Toxico on Sun 17 Jul 13:34]

sibarraz
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"Re(8):Was wondering today." , posted Sun 17 Jul 13:38post reply

quote:

Haven't seen any of these out there, could be wrong. Enjoy if not, maybe get a new avatar or wallpaper.


I think those are from the mook? Then again thx, is better than having celphone pics of them.

BTW Professor, the stage United States 95 should be United States 96. For the record this little it's quite well done, so thanks.



How cai I save images?

I had to copy paste them from paint and the download them





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"Re(9):Was wondering today." , posted Sun 17 Jul 13:45post reply

quote:

Haven't seen any of these out there, could be wrong. Enjoy if not, maybe get a new avatar or wallpaper.


I think those are from the mook? Then again thx, is better than having celphone pics of them.

BTW Professor, the stage United States 95 should be United States 96. For the record this little it's quite well done, so thanks.


How cai I save images?

I had to copy paste them from paint and the download them



I just put the rar on filesonic, get them all in one go

http://www.filesonic.com/file/1462319384/emotion.rar

http://www.filesonic.com/file/1462326714/spwin.rar





Professor
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"Re(8):Was wondering today." , posted Sun 17 Jul 13:50:post reply

Toxico: Argh, I'll fix that in the next update, thanks! Also, try switching the language option to Japanese when writing the language-- the text's border may otherwise look awkward. BTW thanks for that URL, was looking for it a while back.

sibarraz: If you're talking about photobucket, there's a "file" option on the left upper side when you place your cursor on the image. [Edit] It doesn't appear in Chrome? Doesn't seem to matter because of the batch now, lol.





[this message was edited by Professor on Sun 17 Jul 14:03]

sibarraz
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"Re(9):Was wondering today." , posted Sun 17 Jul 13:54post reply

quote:
Toxico: Argh, I'll fix that in the next update, thanks! Also, try switching the language option to Japanese when writing the language-- the text's border may otherwise look awkward.

sibarraz: If you're talking about photobucket, there's a "file" option on the left upper side when you place your cursor on the image.



The file option doesn't appear on chrome, at least for me





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mbisonhatclub
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"Re(10):Was wondering today." , posted Sun 17 Jul 14:11post reply

Ugh, it doesn't seem to like my login, and i'm pretty sure I'm typing it out correctly.





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"Re(2):Re(10):Was wondering today." , posted Sun 17 Jul 14:20:post reply

quote:
Ugh, it doesn't seem to like my login, and i'm pretty sure I'm typing it out correctly.



Name is all lowercase, but PW is exactly as it is.... I had some trouble with that If it's not that then dunno.

edit

speaking of KoF XIII, illustrations and dialogs, very nice definition for the victory screens.






さっきの感じならあと100発はもつ‥‥と思うぜ
Update 23 as of 25/10/10 (Temporary mega upload link).

Now sponsoring : video game analogies (ES)
Last update : Chapter 22 as of 10/01/11

[this message was edited by Toxico on Sun 17 Jul 14:32]

mbisonhatclub
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"Re(3):Re(10):Was wondering today." , posted Sun 17 Jul 14:24post reply

quote:
Ugh, it doesn't seem to like my login, and i'm pretty sure I'm typing it out correctly.


Name is all lowercase, but PW is exactly as it is.... I had some trouble with that

Yeah, that's what I was doing, my password was done exactly as it is, I even copied it straight from my profile, and it still doesn't like it. ¯\(º_o)/¯





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"Re(4):Re(10):Was wondering today." , posted Sun 17 Jul 14:39:post reply

1
2
3
4
5


Clearly messing around.





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I will rule the world and find that truly good cup of coffee.
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[this message was edited by Amakusa on Sun 17 Jul 14:41]

Professor
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"Re(4):Re(10):Was wondering today." , posted Sun 17 Jul 15:21:post reply

quote:
Ugh, it doesn't seem to like my login, and i'm pretty sure I'm typing it out correctly.


Name is all lowercase, but PW is exactly as it is.... I had some trouble with that
Yeah, that's what I was doing, my password was done exactly as it is, I even copied it straight from my profile, and it still doesn't like it. ¯\(º_o)/¯



Weird, I've refreshed the DB so see if it works again?

Toxico: cripes, someone went through the hardship of getting all the player colors and alts? Too crazy.


Again, this is still in debug so if you find any errors, please write them. For instance, I know the text preview is aligned wrong from the actual render when the font size gets too enlarged (this can't be fixed.)





[this message was edited by Professor on Sun 17 Jul 15:39]

sibarraz
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"Re(5):Re(10):Was wondering today." , posted Sun 17 Jul 15:44post reply

Weird, I still can't get the save option





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mbisonhatclub
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"Re(5):Re(10):Was wondering today." , posted Sun 17 Jul 17:23:post reply

quote:
Weird, I've refreshed the DB so see if it works again?
Awesome, it works...wait, Toki? Is he so broken that he just ends up everywhere now?

one
two
edit more
three
four
five
six

P.S. would like Shermie if there's Toki





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[this message was edited by mbisonhatclub on Sun 17 Jul 17:50]

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"Re(6):Re(10):Was wondering today." , posted Sun 17 Jul 18:32post reply

strange things are afoot
Yuri's face demanded it
a true story
3 2 1 SHOOTING!

Fun tool. Thanks Prof!





kofoguz
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"Re(3):Re(10):Was wondering today." , posted Mon 18 Jul 01:14:post reply

quote:
Ugh, it doesn't seem to like my login, and i'm pretty sure I'm typing it out correctly.


Name is all lowercase, but PW is exactly as it is.... I had some trouble with that If it's not that then dunno.

edit

speaking of KoF XIII, illustrations and dialogs, very nice definition for the victory screens.

Thanks for the link Toxico. Athena costumes remind me the dream I had years ago. But she was performing Phoenix LDM with that costume.

I liked the generator in Türkçe a lot.





[this message was edited by kofoguz on Mon 18 Jul 01:50]

Professor
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"Re(6):Re(10):Was wondering today." , posted Mon 18 Jul 02:16post reply

quote:
Awesome, it works...wait, Toki? Is he so broken that he just ends up everywhere now?

one
two
edit more
three
four
five
six

P.S. would like Shermie if there's Toki



sibarraz: Are you talking about Photobucket or the dialogue maker?

mbisonhatclub: For some reason I found your last two hilarious. Shermie is an idea, but I need to figure out which image is best. Any suggestions?

You see, KOF13 is kind of like Hokuto no Ken in the sense that you're nailed to death at the corner. Toki would fit in perfectly in the game.





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"Re(7):Re(10):Was wondering today." , posted Mon 18 Jul 03:30:post reply

quote:

You see, KOF13 is kind of like Hokuto no Ken in the sense that you're nailed to death at the corner. Toki would fit in perfectly in the game.



Toki is jesus, so he can be wherever he wants .

BTW, if you don't want to mess with pictures outside KoF XIII right now the only possible add would be human Saiki, dunno from where he could be ripped off though, har har

edit :

Hou, is it me or does this sound much superior to the other KoF XIII BGMs, output wise? In any event I would have preferred The long pole, but hey, that's me.

edit, gah. top menu BGM






さっきの感じならあと100発はもつ‥‥と思うぜ
Update 23 as of 25/10/10 (Temporary mega upload link).

Now sponsoring : video game analogies (ES)
Last update : Chapter 22 as of 10/01/11

[this message was edited by Toxico on Mon 18 Jul 06:14]

sibarraz
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"Re(8):Re(10):Was wondering today." , posted Mon 18 Jul 04:05post reply

professor: photobucket

btw, it seems that the game will be published in europe by rising star games, so expect to see 50 copies of the game but with an amazing limited edition





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"Re(9):Re(10):Was wondering today." , posted Mon 18 Jul 09:49post reply

White Saiki added to dialogue maker.


sibarraz: taking out ?action=view¤t= from the URL, or refering to the IMG code on right hand side works too.





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"Re(10):Re(10):Was wondering today." , posted Mon 18 Jul 10:37post reply

quote:
White Saiki added to dialogue maker.


sibarraz: taking out ?action=view¤t= from the URL, or refering to the IMG code on right hand side works too.



I only can see this



Spoiler (Highlight to view) -
http://www.mmcafe.com/quotemaker/kof13i/

End of Spoiler







October 25 is the date!

Professor
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"Re(2):Re(10):Re(10):Was wondering today." , posted Mon 18 Jul 11:03:post reply

sibarraz: I was talking about photobucket.





[this message was edited by Professor on Mon 18 Jul 11:48]

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"Re(3):Re(10):Re(10):Was wondering today." , posted Mon 18 Jul 12:07post reply

quote:
sibarraz: I was talking about photobucket.



mmm, I can't see the photobucket link

I use right click on the picture and nothing, if I save it I got a 4x4 png which is called I.

And the block at the upper left side never appears





October 25 is the date!

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"Re(4):Re(10):Re(10):Was wondering today." , posted Mon 18 Jul 15:46post reply

quote:
sibarraz: I was talking about photobucket.


mmm, I can't see the photobucket link

I use right click on the picture and nothing, if I save it I got a 4x4 png which is called I.

And the block at the upper left side never appears



Oh my goodness. Is anyone allowed to use this? I loved the SvC Chaos one from back in the day :O





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SF4: Vega
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"Re(5):Re(10):Re(10):Was wondering today." , posted Mon 18 Jul 16:25:post reply

quote:
Oh my goodness. Is anyone allowed to use this? I loved the SvC Chaos one from back in the day :O



Supposedly it was a "closed beta" type of thing since it's features are still being tested; but someone already posted the link for dunno why, defeating the purpose of keeping it private . So I don't know? I suppose if Professor wants to keep the app private for some more time he will have to change the app URL, as of now with so many hours with the link in the open it probably already spread faster than a zombie infection in a high density population, large country.

In other words, until is supposedly already in the open expect everything to fail

Ara? It doesn't ask for pw anymore.... I think

edit : the main MMcafe site got updated? is "the end" actually coming!?






さっきの感じならあと100発はもつ‥‥と思うぜ
Update 23 as of 25/10/10 (Temporary mega upload link).

Now sponsoring : video game analogies (ES)
Last update : Chapter 22 as of 10/01/11

[this message was edited by Toxico on Mon 18 Jul 16:29]

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"Re(9):Re(10):Was wondering today." , posted Mon 18 Jul 17:41post reply

quote:
btw, it seems that the game will be published in europe by rising star games, so expect to see 50 copies of the game but with an amazing limited edition



I hope they distribute it better than they did with SS Sen - never saw a copy of that over here, although eventually I came across a copy at Heathrow airport...


As for the Geese/Souther thing, I always saw him as more of a Raoh.





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"Re(6):Re(10):Re(10):Was wondering today." , posted Mon 18 Jul 17:52post reply

quote:
Oh my goodness. Is anyone allowed to use this? I loved the SvC Chaos one from back in the day :O


Supposedly it was a "closed beta" type of thing since it's features are still being tested; but someone already posted the link for dunno why, defeating the purpose of keeping it private . So I don't know? I suppose if Professor wants to keep the app private for some more time he will have to change the app URL, as of now with so many hours with the link in the open it probably already spread faster than a zombie infection in a high density population, large country.

In other words, until is supposedly already in the open expect everything to fail

Ara? It doesn't ask for pw anymore.... I think

edit : the main MMcafe site got updated? is "the end" actually coming!?



Hmm, it doesn't seem to like my login/password regardless. Sad face.





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SF4: Vega
SSF4: Vega/Makoto

Professor
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"Re(6):Re(10):Re(10):Was wondering today." , posted Tue 19 Jul 18:28:post reply

Viparas: Welcome to the BBS, although you've been registered since.. last August? You should be able to use the dialogue maker now, try again.

Toxico: It doesn't need reauthentification until an expiration period elapses, or until you close your browser or change IP. The site's front page is indeed coming close to the end... probably get an overhaul by the end of the year. It'll come after one more new content gets posted up. This one has been in the works for some time since last year but it's not too flashy, something like a database.



After playing KOF95 since a long time, I've come to appreciate that KOFXIII isn't THAT broken.





[this message was edited by Professor on Tue 19 Jul 19:01]

sibarraz
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"Re(7):Re(10):Re(10):Was wondering today." , posted Tue 19 Jul 23:00post reply

I love how broken the gme is in 95, specially when you are at MAX





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"Re(7):Re(10):Re(10):Was wondering today." , posted Thu 21 Jul 11:24:post reply

quote:

After playing KOF95 since a long time, I've come to appreciate that KOFXIII isn't THAT broken.



I remember that for many beginners 95' was a pretty cool and balanced experience until they did get a perfect hold of the game mechanics (such as Max guard cancels and those kara cancel cross up bugs).

SNK blog has a small reminder about the Neo Geo 20 year anniversary. To me the biggest thing there is that they are giving a small mention to KoFi and labeled it a very successful sale.

BTW, thanks to the "game dump" that XIII had, recently some "magic plus" version have started to surface here and there. There are some that actually have palette hacks that change the character's appearance (such as having an almost naked Yuri).

edit :

Nohohon combo movie - Nico Some interesting things about Athena.

edit :

喧しいぞ






さっきの感じならあと100発はもつ‥‥と思うぜ
Update 23 as of 25/10/10 (Temporary mega upload link).

Now sponsoring : video game analogies (ES)
Last update : Chapter 22 as of 10/01/11

[this message was edited by Toxico on Thu 21 Jul 12:54]

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"Re(8):Re(10):Re(10):Was wondering today." , posted Thu 21 Jul 12:28:post reply

quote:

After playing KOF95 since a long time, I've come to appreciate that KOFXIII isn't THAT broken.


I remember that for many beginners 95' was a pretty cool and balanced experience until they did get a perfect hold of the game mechanics (such as Max guard cancels and those kara cancel cross up bugs).

SNK blog has a small reminder about the Neo Geo 20 year anniversary. To me the biggest thing there is that they are giving a small mention to KoFi and labeled it a very successful sale.

BTW, thanks to the "game dump" that XIII had, recently some "magic plus" version have started to surface here and there. There are some that actually have palette hacks that change the character's appearance (such as having an almost naked Yuri).

edit :

Nohohon combo movie - Nico Some interesting things about Athena.



There are pics of that yuri?

God, last night I had this dream that somehow yuri was my girlfriend, and I like it lol


Yeah I know, I'm acting really creepy here, at least I hope that she isn't fully naked, like those kof hacks with mai, I really hated those





[this message was edited by sibarraz on Thu 21 Jul 13:29]

viparas
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"Re(7):Re(10):Re(10):Was wondering today." , posted Thu 21 Jul 13:15post reply

quote:
Viparas: Welcome to the BBS, although you've been registered since.. last August? You should be able to use the dialogue maker now, try again.

Toxico: It doesn't need reauthentification until an expiration period elapses, or until you close your browser or change IP. The site's front page is indeed coming close to the end... probably get an overhaul by the end of the year. It'll come after one more new content gets posted up. This one has been in the works for some time since last year but it's not too flashy, something like a database.



After playing KOF95 since a long time, I've come to appreciate that KOFXIII isn't THAT broken.



Many thanks Prof. I've actually been reading the forum since ye olde days of front page news updates stopped. Good to finally get around to saying stuff :)





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"Re(9):Re(10):Re(10):Was wondering today." , posted Fri 22 Jul 02:32post reply

quote:
Yeah I know, I'm acting really creepy here, at least I hope that she isn't fully naked, like those kof hacks with mai, I really hated those

>not wanting to see Yuri fully naked
>2011
I seriously hope you guys don't do this

I also seriously can't wait until KOFXIII starts popping up in MUGEN in a really lousy fashion, just like the Blazblue sprites before it

I asked my friend to ask questions for me to Atlus at Comic-con about KOFXIII, such as the possibility of new palette alts, I hope he remembers!

Also, that Kim Kaphwan f,f+A int DM, I've seen combo videos of the arcade version including that, so it is nothing new





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"Re(10):Re(10):Re(10):Was wondering today." , posted Fri 22 Jul 04:05:post reply

quote:

I also seriously can't wait until KOFXIII starts popping up in MUGEN in a really lousy fashion, just like the Blazblue sprites before it



That comment is like 3 weeks late

Naked apron?, -keh.

edit :

Another Hack (I didn't knew that Saiki could jump (!)).

Hacks that I have read of :

Ver : Boss selectable (shown there)
Ver : Color edits (shown there)
Ver : Infinite bars, any damage produces KO
Ver : Taunt refills all of your bars completely
Ver : Select same character.






さっきの感じならあと100発はもつ‥‥と思うぜ
Update 23 as of 25/10/10 (Temporary mega upload link).

Now sponsoring : video game analogies (ES)
Last update : Chapter 22 as of 10/01/11

[this message was edited by Toxico on Fri 22 Jul 04:24]

Professor
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"Re(2):Re(10):Re(10):Re(10):Was wondering toda" , posted Sun 24 Jul 15:00post reply

More videos of unused data in AOF that I recently had the opportunity to introduce to.. someone.

Bonus game alternatives and Toupee Todo
Smirking King (Not worksafe)
More ripped King
Bonus Stage fails
Unused AOF2 data1
Unused AOF2 data2





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"Re(3):Re(10):Re(10):Re(10):Was wondering toda" , posted Mon 25 Jul 02:34post reply

quote:
More videos of unused data in AOF that I recently had the opportunity to introduce to.. someone.

Bonus game alternatives and Toupee Todo
Smirking King (Not worksafe)
More ripped King
Bonus Stage fails
Unused AOF2 data1
Unused AOF2 data2



I don't know what I watched, but I loved it!

That unused data is for real or just a very good hack?

And what was all that AOF footage, bugs?





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"Re(4):Re(10):Re(10):Re(10):Was wondering toda" , posted Mon 25 Jul 18:57:post reply

Those are all unused data within the original games. The person posting the video swapped binary addresses of normal animations with the unused data so that they can be shown off.

Congratulations to Kane317 for winning 2nd in Southtown's KOFXIII tournament. Must've been a good workout for next week.

On another note, if Evo has the PS3 build of KOF13 on display as well as the 360, can someone give them a try to see if there's any differences? I would assume the PS3 is naturally harder to port.



[edit -reply to post below]
Evil Yagami: It says basically two things.

1- The development for the remaining 6 characters for KOF-i is going on.
2- They should be able to release a batch of new info soon for KOFXIII home console.





[this message was edited by Professor on Tue 26 Jul 00:54]

Evil Yagami
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"SNK Blog !" , posted Mon 25 Jul 19:54:post reply

@ Professor, big thanks for the translation !!

SNK blog is updated with something related to KOF XIII, I can't understand anything

SNK Blog





[this message was edited by Evil Yagami on Mon 25 Jul 21:57]

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"Re(3):Re(10):Re(10):Re(10):Was wondering toda" , posted Tue 26 Jul 01:08post reply

quote:
More videos of unused data in AOF that I recently had the opportunity to introduce to.. someone.


Har, toupee Todoh is especially amusing! SO strange!

I love that so much is still being found and posted about AoF2 all these years later.






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"Re(1):SNK Stuff Thread." , posted Tue 26 Jul 02:30post reply

Just wanted to thanks The Professor,Evil Yagami and all the folks who tuned in the sunday stream.





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"Re(2):SNK Stuff Thread." , posted Tue 26 Jul 02:52post reply

Is there a link to an archive to this heretofore unmentioned stream?





Toxico