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sibarraz 148th Post
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Regular Customer
| "Re(3):Re(10):FF2 fashion Billy Kane & Preorde" , posted Thu 30 Jun 11:47
Thanks for the explanation toxico
About the obsession with the online, even though KOF XII was half assed and almost any conceivable way, the nail in the coffin to lots of guys was the online, which was horrible (and with XII, there was the problem that this wasn't a household name, MK9 and MVC3 had horrible netcode imo, but since thos games had more chances to expand offline, plus all the extra content, it wasn't that big deal, and KOF is like wrestling, casuals will find any excuse to trash it)
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Loona 424th Post
PSN: IkariLoona XBL: n/a Wii: n/a
Gold Customer
| "Re(3):Re(10):FF2 fashion Billy Kane & Preorde" , posted Thu 30 Jun 17:11
quote: Gunsmith's Orochinagi.com has an interview with Atlus & SNKPlaymore, re-confirming a story mode and whatnot. The two companies sound almost obsessed about online.
That is indeed a good obsession to have =).
Yep, but for all the questioning about GGPO and the dodging of that particular issue in the interview, the obsession only goes so far.
Orochinagi is still running a donation drive to send the winner of a european competition to EVO to help promote KoF, and considering the selfness involved in contributing to that, it's done pretty well (I tossed in some euros I had laying about in my Paypal account myself), but it's a hard thing to try and encourage others to do.
I wonder how much would it cost to license GGPO to be used in te home versions of KoF, and if it would be possible to run a donation drive to (help) pay for its use in the game. Donators could get "free" DLC in exchange, for example, and it would help to promote the game to the croud that's KoF-curious but weary of the weak online precedents.
There would probably still be som considerable cost, at least in terms of time, to integrate the GGPO protocol into the game's code, butI wonder how long that would need to take...
"Beat the machine that works in your head!" - Guano Apes "Open Your Eyes"
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sibarraz 149th Post
PSN: n/a XBL: sibarraz4life Wii: n/a
Regular Customer
| "Re(4):Re(10):FF2 fashion Billy Kane & Preorde" , posted Fri 1 Jul 00:58
Maybe I'm alone with this, but I had a lot of faith to SNKP and ATLUS, I mean, they know that the online could kill them, and I'm sure that both has cooperated to investigate and develop a good netcode that could satisfy everybdoy, if Tony Cannon and Arc System Works could pull, I can't see how any of those 2 companies couldn't, but needs lots of investigation, and well, money, SNKP should had some money into his pachislot division
But well, let's wait and see
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Pollyanna 3065th Post
PSN: Lilly_Dopamine XBL: n/a Wii: n/a
Platinum Carpet V.I.P- Board Master
| "Re(4):Re(10):FF2 fashion Billy Kane & Preorde" , posted Fri 1 Jul 08:11
Naturally, I'm hoping for a slight rebalance on the home port of KOF13. They did it with KOF 11, so it's not unprecedented.
I played 12 to death, with my ONE FRIEND who liked it, but I would be happy if online wasn't a 100% Rage Factory. I don't usually get angry at games, but KOF12 online put me in a foul mood whenever I dared to play it.
quote: One of the unheralded aspect of arcades is that it let you could play against people in a neutral environment. Having a game or two against the local weirdo who was always in the arcade is one thing but you certainly wouldn't want that clown to know where you live.
Hahaha! You have a real way with words! This is totally random, but...
I think one of the big problems with arcades is the inevitable dipshit that like, lives there. Of course, he's the king of whatever game you want to play, of course, he's playing it all the time and of course you would be throwing your money away to challenge him.
Apart from occasional harassment, these guys really killed the arcade experience for me. It stinks to drive half an hour to go play a game, only to find that you might as well turn back around. Sometimes I wonder if the people "keeping arcades alive" are actually hurting them.
青春謳歌 弱肉強食
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sibarraz 151th Post
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Regular Customer
| "Ignition What?" , posted Fri 1 Jul 08:34:
You know what, the real game breaking aspect for me in XII was the arcade mode
At this point of life, A game that I will want to play seriously needs some good netcode, gameplay, and roster, but when any of all those aspects fail, I could still play the game just for the laughs of the story mode, this is way I played a lot samurai shodown sen when the game was released
With XII, once that I was dissapointed with the product, the final nail in the coffin for me was the arcade mode. I really didn't care that the game was incomplete, some characters lacked moves, there wasn't extras or bosses, and the netcode sucked, I generally say, ''Well I could Play the arcade mode countless of times and learn the game''
And then, with XII, we had the most pathetic IA that I had ever seen in a kof, even when I was just doing random things in hard mode, I never saw the ''game over'' screen EVER.
So yeah, just to justify the buy, I unlocked all the achievements related with arcade mode (Beat the game with everyone, beat everyone using everyone, and beat the game in 3:30)and then I never played the game again
When you can beat a KOF in 3:30, you know that there's a problem
btw
http://the-magicbox.com/1106/game110629a.shtml
Please tell me that this was an error of translation
[this message was edited by sibarraz on Fri 1 Jul 08:38] |
Toxico 5368th Post
PSN: Toxic-Baron XBL: n/a Wii: n/a
Platinum Carpet V.I.P- Board Master
| "Re(2):Ignition What?" , posted Fri 1 Jul 13:33:
quote: http://the-magicbox.com/1106/game110629a.shtml
Please tell me that this was an error of translation
I remember people whining that playasia had Ignition as a publisher listed, and they had it listed since march or something... Of the last year. I think that this claim is made only on that miss~information.
BTW, about what I'm seeing on those scans : - There is a stage that isn't in the arcade version (I'm gonna check the unused stage section of the blog to see if it's there). - The movie sequence with Ash, Botan, Those from the past and Liz in the background is not from the arcade version. Also the line written there is part of the the text of "the main story" of the game (the one found in the game's site).... Does that mean that we are gonna get more story sequences? Or at least a new opening? Time will tell.
quote:
BTW, does anyone know who composed "Esaka?" for KoF96? The little information there is is very vague, as most of what's available are composer aliases only assigned to the game, not to any tracks...
The hunt for the info is very hard as the details disclosed by the game are very vague and the games are the main sources of info along with the actual physical copy of the ASTs. The hunt is even more vague since you are not specifying which version of ESAKA you are interested in
In the end, more adept databases still have only "generic info". If you are interested in more details check the arrange soundtracks and their credits, but that still doesn't point out the finger to who did who, except for perhaps the themes that include vocals. According to that site ACKEY did ESAKA for 94.
Speaking of, to those people that are interested in the art of game flyers and other details might find worth the time of checking this site. I personally thought of Nobi when I saw some of those posters.
目に焼きつけて、死ぬがいい・・・ Update 23 as of 25/10/10 (Temporary mega upload link).
Now sponsoring : video game analogies (ES) Last update : Chapter 22 as of 10/01/11
[this message was edited by Toxico on Fri 1 Jul 13:58] |
Professor 3101th Post
MMCafe Owner
| "New Screens, Additional Backgrounds @4Gamer" , posted Fri 1 Jul 13:59:
A horde of new screens have been released by 4 Gamer. http://www.4gamer.net/games/134/G013484/20110701023/
There's more than one new stage background. Full image of Billy also available.
Demo Screen? Lilly, Krauser, Lawrence. The Stage from Famitsu Another new stage
More images at the site.
Also, SNKP's official PDF release says that Billy is "one of the new characters" to be in the game. From the way the announcement PDF is written, Billy does not seem to be the preorder-DLC character.
Sorry, I missed the Esaka Q'.
Like Toxico said, the track has been re-done by various artists so it's difficult to pinpoint the artists. however, the Original track from KOF96 was reportedly composed by Asanaka Hideki, aka "Sha-v". He's no longer at SNKP and runs his own studio.
[this message was edited by Professor on Fri 1 Jul 15:46] |
Kane317 44th Post
Rare Customer
| "Re(1):New Screens, Additional Backgrounds @4G" , posted Fri 1 Jul 16:07
quote: A horde of new screens have been released by 4 Gamer. http://www.4gamer.net/games/134/G013484/20110701023/
There's more than one new stage background. Full image of Billy also available.
Demo Screen? Lilly, Krauser, Lawrence. The Stage from Famitsu Another new stage
More images at the site.
Also, SNKP's official PDF release says that Billy is "one of the new characters" to be in the game. From the way the announcement PDF is written, Billy does not seem to be the preorder-DLC character.
Sorry, I missed the Esaka Q'.
Like Toxico said, the track has been re-done by various artists so it's difficult to pinpoint the artists. however, the Original track from KOF96 was reportedly composed by Asanaka Hideki, aka "Sha-v". He's no longer at SNKP and runs his own studio.
Anyone catch the "[R]"? Is he back?
www.youtube.com/kane317
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Nobinobita 951th Post
Red Carpet Regular Member++
| "Re(5):Re(10):FF2 fashion Billy Kane & Preorde" , posted Fri 1 Jul 16:23
quote:
I think one of the big problems with arcades is the inevitable dipshit that like, lives there. Of course, he's the king of whatever game you want to play, of course, he's playing it all the time and of course you would be throwing your money away to challenge him.
Apart from occasional harassment, these guys really killed the arcade experience for me. It stinks to drive half an hour to go play a game, only to find that you might as well turn back around. Sometimes I wonder if the people "keeping arcades alive" are actually hurting them.
Let me tell you a heart warming story.
Last weekend I went to South Town Arcade (best name ever) to check out KOF XIII. While there I might the nicest bunch of gamers ever. One of them had actually taken it upon himself to sit by the cabinet all day in order to teach people through how to play KOF XIII. At the cost of his own pocket change, he'd enter tutorial mode and teach you the basics of the game and even help you out with any characters you wanted to learn (had a smart phone with move lists queued up).
My enjoyment of the game up until that point was almost entirely aesthetic. But within a few minutes under the tutelage of an experienced player I suddenly grasped the tempo of the game.
I learned how to properly roll, how to hop rather than jump (I didn't know there was a difference!), how to do ex specials. I learned that uppercuts were a TERRIBLE idea. I even learned the basics of playing Takuma and how to punish people with his Hien Shipuu Kyakuu.
Within 15 minutes, my enjoyment of actually playing the game increased a hundred fold.
I think, if arcades, and 2d fighters in general are to survive, it will be through the actions of people like this magnanimous stranger I just described. One person can make a big difference.
Experiences like this are why I love arcades. I wonder if this sort of positive attitude could be encouraged in online play as well.
It would be great if fighting games encouraged players to teach one another. Imagine taking the tutorial mode online, having one player in charge and multiple players watching and taking turns playing, all while chatting live. Maybe players could rate their teachers (keep it simple, just have a "like" button, no star ratings, no dislikes). It could be awesome.
Fighting games have a steep learning curve. But learning is fun when you have a great teacher.
www.art-eater.com
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Professor 3104th Post
MMCafe Owner
| "SNKP Matsushita: Old stages returning in HD" , posted Fri 1 Jul 17:16:
According to SNKP's Matsushita, the home console version of KOFXIII will feature some old stages in the KOF series, albeit redrawn in HD graphics.
http://twitter.com/matsushita_8bit/status/86699408049184768 Oh, so the new backgrounds have been announced! The concept behind them are "Easy to the eye, undisturbing to the gameplay (give the spectators regular physiques)", "Release previous KOF backgrounds and new backgrounds in beautiful HD quality". They're the effort of hard work by the background's staff!
http://twitter.com/matsushita_8bit/status/86701450096422912 So that's the concept behind having the previous backgrounds, but they might've taken my request when I said "I'd love to see the old KOF backgrounds in HD quality". The old stages in HD will really make your heart pound, they look like High-res NeoGeo!
SNKP's blog has been updated, but not much info there. Still, two noteworthy excerpts.
"We released new info on the console version of KOFXIII; the release date, price, and that Billy will be added in as a new character. Today was just a part of the unveiling, more details weill be disclosed later. Maybe it's about time we had the development staff come out."
"There will be a downloadable character as a pre-order bonus. What kind of character could it be...."
(Anyone's guess: Take Iori, modify him a bit, add flames. )
On an unrelated note, if the arcades in Japan were a solar system, it'd be rotating around Aquapazza rather than the sun right now. The game seems to be immensely popular that even KOF players are playing it. Tier whoring as they've been doing with XIII of course. This month's Arcadia cover is actually done by Aquaplus' Mitsumi and Amaduyu.
[this message was edited by Professor on Fri 1 Jul 17:51] |
Loona 426th Post
PSN: IkariLoona XBL: n/a Wii: n/a
Gold Customer
| "Re(1):New Screens, Additional Backgrounds @4G" , posted Fri 1 Jul 18:56
quote: There's more than one new stage background. Full image of Billy also available.
I wasn't 100% sure when the first artwork reveals came up, but now its clear his bandanna is red and yellow like in his FF1 pre-fight portrait, not red and white like everywhere else - interesting throwback, although I'm sure there will be palettes that'll give him the classic colors.
quote:
Lilly, Krauser, Lawrence.
Interesting combination - it's pretty much a character-specific stage, between it being on a bridge (intentionally or not, most of Billy's stages in FFs with plots have been on or near bridges since the original game - this one happens to resemble FF2's the most), with Krauser and Laurence from FF2 in it (I wonder if there'll be an Axel Hawk billboard somewhere in there we can't see in the screenshot...), but Lilly is wearing her alternate MI2 outfit, which I kinda like - nice.
quote:
The Stage from Famitsu
Dunno what to make of this one - has a bit of the empty feeling some of the original 2002 stages had, but with more ruins and a beheaded angel statue that reminds of me that scene in Evangelion where Shinji meets Kaworu - seems to contrast a lot with the livelier theme of practically all others I remember...
quote:
Another new stage
I'm intrigued, the PaoPao Cafe practically only appears in games where one of the FF Capoeira characters is present or referenced, with the mild exceptions of the KoF94 Mexico version and the one in CvS1. With MI2 Lilly in the Billy stage, could the DLC character be Richard Myer, heavily based on that game's incarnation?... (stage immicks woul make it harder to use the FF1 version...)
quote:
Sorry, I missed the Esaka Q'.
No problem, thanks for the info everyone.
"Beat the machine that works in your head!" - Guano Apes "Open Your Eyes"
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kofoguz 901th Post
Red Carpet Regular Member++
| "Re(1):SNKP Matsushita: Old stages returning i" , posted Fri 1 Jul 19:15
quote: According to SNKP's Matsushita, the home console version of KOFXIII will feature some old stages in the KOF series, albeit redrawn in HD graphics.
http://twitter.com/matsushita_8bit/status/86699408049184768 Oh, so the new backgrounds have been announced! The concept behind them are "Easy to the eye, undisturbing to the gameplay (give the spectators regular physiques)", "Release previous KOF backgrounds and new backgrounds in beautiful HD quality". They're the effort of hard work by the background's staff!
http://twitter.com/matsushita_8bit/status/86701450096422912 So that's the concept behind having the previous backgrounds, but they might've taken my request when I said "I'd love to see the old KOF backgrounds in HD quality". The old stages in HD will really make your heart pound, they look like High-res NeoGeo!
SNKP's blog has been updated, but not much info there. Still, two noteworthy excerpts.
"We released new info on the console version of KOFXIII; the release date, price, and that Billy will be added in as a new character. Today was just a part of the unveiling, more details weill be disclosed later. Maybe it's about time we had the development staff come out."
"There will be a downloadable character as a pre-order bonus. What kind of character could it be...."
I was hoping and maybe posted the wish for classics backgrounds to be back. Also I think they added new moves. Seems like Athena's follow up SDM "shining crystal bit" is back.
TFTP Team, new story mode, the waiting teammates are back = I'm a happy fan.
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Nekros 364th Post
Silver Customer
| "Re(2):New Screens, Additional Backgrounds @4G" , posted Fri 1 Jul 23:17
quote: Richard Meyer
Ok, I know it may sound a useless complain, but why every new character in the home port must be a Garou One? Sure, is the most popular snk franchise, but why keeping fresh and obscure KOF chars so distant from making an appearence? Is Oswald so terrible? Are MOTW characters not much nostalgic? This applies on flaming Iori too. I understood and approve their choices, but I think simply throwing around the cast of older games is like not considering the full roster of interesting characters SNK created. They're not like Capcom, ("We are desperate to make money!! Hey, let's use all SF2 characters in every game!!! They sell more!"), KOF is a character-anthology featuring various fighters from SNK series and timelines (RNK is before GD...in XI we get even Kizuna characters!) so why not try the best characters from the most recent titles? No one complained MOTW chars in KOF, nor new faces in every game (except 2001).
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Professor 3104th Post
MMCafe Owner
| "Re(3):New Screens, Additional Backgrounds @4G" , posted Sat 2 Jul 00:07
quote: Richard Meyer
Ok, I know it may sound a useless complain, but why every new character in the home port must be a Garou One? Sure, is the most popular snk franchise, but why keeping fresh and obscure KOF chars so distant from making an appearence? Is Oswald so terrible? Are MOTW characters not much nostalgic? This applies on flaming Iori too. I understood and approve their choices, but I think simply throwing around the cast of older games is like not considering the full roster of interesting characters SNK created. They're not like Capcom, ("We are desperate to make money!! Hey, let's use all SF2 characters in every game!!! They sell more!"), KOF is a character-anthology featuring various fighters from SNK series and timelines (RNK is before GD...in XI we get even Kizuna characters!) so why not try the best characters from the most recent titles? No one complained MOTW chars in KOF, nor new faces in every game (except 2001).
From what's been said since the home ports of XII were analyzed about 2 years back, Billy was probably just a leftover that never got finished on time. For the same reason, everyone is speculating that Iori 98' style will be the DLC. Those are the only two slots in the internal character list address from XII that haven't been filled even in XIII.
Technically speaking, SNK is in more of a desperate situation than Capcom on money. Considering that, they still put in some adventerous characters in XII-XIII. Especially XII. Back then, the company's final presentation to unveil its last bit of character roster were greeted by consumers with a lot of silences and groans.
Personally, I would enjoy seeing some of the other characters from SNKP's library.
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karasu99 677th Post
PSN: robotchris XBL: robotchris Wii: n/a
Red Carpet Regular Member
| "Re(4):New Screens, Additional Backgrounds @4G" , posted Sat 2 Jul 01:57
quote: Richard Meyer
Ok, I know it may sound a useless complain, but why every new character in the home port must be a Garou One? Sure, is the most popular snk franchise, but why keeping fresh and obscure KOF chars so distant from making an appearence? Is Oswald so terrible? Are MOTW characters not much nostalgic? This applies on flaming Iori too. I understood and approve their choices, but I think simply throwing around the cast of older games is like not considering the full roster of interesting characters SNK created. They're not like Capcom, ("We are desperate to make money!! Hey, let's use all SF2 characters in every game!!! They sell more!"), KOF is a character-anthology featuring various fighters from SNK series and timelines (RNK is before GD...in XI we get even Kizuna characters!) so why not try the best characters from the most recent titles? No one complained MOTW chars in KOF, nor new faces in every game (except 2001). From what's been said since the home ports of XII were analyzed about 2 years back, Billy was probably just a leftover that never got finished on time. For the same reason, everyone is speculating that Iori 98' style will be the DLC. Those are the only two slots in the internal character list address from XII that haven't been filled even in XIII.
I'm surprised no one mentioned Rugal as 'R'. I know he's 'dead' but that has rarely stopped him from appearing, especially in a console-only role.
Not that I would prefer him to, say, Richard Meyer.
Personally, I just like the idea of more new-to-KOF characters regardless of their series of origin, although technically Richard would be a returner since Garou 1 took place during a King of Fighters tournament. I love, for example, that Hwa made it into XIII as a playable character for the first time.
Eh, I'd have loved to see Gai and Silber.
www.secret-arts.com
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sibarraz 154th Post
PSN: n/a XBL: sibarraz4life Wii: n/a
Regular Customer
| "Re(6):New Screens, Additional Backgrounds @4G" , posted Sat 2 Jul 08:05
I was thinking, I wish than KOF 98UMFE has a release in the future, you can fix lots of things that maybe will gave the game more exposure, and more now than online games don't had a limit of 250 mb like before
- Make the backgrounds 3D and in HD, I don't know how SNKP did it with NGBC, but those were a decent job and I don't believe that those were that expensive, the idea is that people don't whine that the game is at 640x480 or is too old (but keep the old backgrounds if people don't like it, I personally prefer the 2d ones)
-Give the game this new netcode that has ben developed for XIII.
-I don't know, put the color edit that appears on the ps2 games, and maybe arranged music, I believe that perfectly you could fit the required size
- Release it for ps3 and 360
One can dream I guess, but I really want to play 98 without be worried to fight with the bad netcode and with krauser
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Professor 3106th Post
MMCafe Owner
| "Re(7):New Screens, Additional Backgrounds @4G" , posted Sat 2 Jul 23:45:
quote: One can dream I guess, but I really want to play 98 without be worried to fight with the bad netcode and with krauser
From what I understand, the inconsistancies in netcode between each of the SNKP releases is because the company hired different developers for their ports. That's why some of them had good netplay and some didn't. Hopefully, SNKP will get smarter after XIII and develop a good netcode that can be used for future titles.
Also, I've checked out the other magazines aside of Famitsu. DengekiPS, nothing. Gemaga, nothing. Arcadia, same as Famitsu. Also, the rumors of Ignition as Japanese distributor is false. The company is knee deep in its own problems to begin with.
[edit] SNKP's Matsushita (Dokimajo guy) is involved as the production manager of XIII-- no wonder he seems to know a bit about the game.
[this message was edited by Professor on Sun 3 Jul 01:13] |
mbisonhatclub 307th Post
PSN: hadoolket XBL: n/a Wii: n/a
Bronze Customer
| "Re(8):New Screens, Additional Backgrounds @4G" , posted Sun 3 Jul 01:20
quote: Also, I've checked out the other magazines aside of Famitsu. DengekiPS, nothing. Gemaga, nothing. Arcadia, same as Famitsu. Also, the rumors of Ignition as Japanese distributor is false. The company is knee deep in its own problems to begin with.
Thank god. Someone was trying to convince me that Ignition were the good guys in the whole KOFXII mess, as if Ignition was offering money to buy GGPO netcode. I don't know how true that is, but woulda coulda shoulda. Atlus, on the other hand, is doing, and even as a nonAtlus fan, I have great faith that they'll really come through.
join the m.bison hat club today i'm not just the president i'm also a client
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sibarraz 156th Post
PSN: n/a XBL: sibarraz4life Wii: n/a
Regular Customer
| "Re(2):Re(10):New Screens, Additional Backgrou" , posted Sun 3 Jul 03:39
quote: I don't know if it's possible to patch all the XBLA games with the new netcode, maybe will cost money that SNKP will not want to pay, sigh.
Btw, hearing the OST of Ollie King, and Jet Set Radio, I realized that the sample from the guy saying ''Understand the concept of love'' is the same than the AST of Rugal Theme in 95.
There is some wacky story behind this?. I recall reading somewhere than SNK used a sample from DOA2 in Neowave I was actually talking about it somewhere and posted the Rugal AST video on my facebook, and then Grave at the same time found out the speech that it came from
What an odd place to get a sample from the theme of rugal, it will be like if Geese theme had ''I had a dream'' at the start
thanks for the vid mbison, I was expecting some wacky story and I wasn't dissapointed
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sibarraz 157th Post
PSN: n/a XBL: sibarraz4life Wii: n/a
Regular Customer
| "France strikes once again........" , posted Mon 4 Jul 10:35
take this with a grain of salt, this was posted on dreamcancel
quote:
Hello
There has been a very interesting post on a famous french forum about movies ( ... )
quote: ohlalalala... Ohlalala... Sa race... Mais ça va juste être une PUTAIN DE TUERIE la version console !!
Je ressors de 2h intensives de la version X360 debug et c'est juste m-o-r-t-e-l.
Alors debug oblige, y'a des stages pas encore finis (genre fond vert au second round), certaines musiques pas encore implémentées, les couleurs des persos qui manquent, le roster encore incomplet (y'a tout les mecs de l'arcade et même plus, mais on sent qu'il y a encore de la place pour d'autres), mais déjà rien que l'esquisse du truc, ça laisse présager du bonheur en barre de titane.\o/
Y'a pas à s’inquiéter pour la crainte plus haut des gros pixels, c'est juste que mon pote l'avais essayé avant sur une TV pas full HD (), et donc sur une TV qui va bien, c'est aussi beau que l'arcade (voir plus, vu que l'écran est plus grand).
A prendre avec des pincettes vu que la version finale sera peut-être différente, mais pour l'instant en selectionnables dès le début, en plus du roster de l'arcade, y'a:
- Billy Kane (bon, de tout les persos qu'ils pouvaient ajouter, j'en aurais bien vu d'autres, genre Saishû Kusanagi () ou Vanessa, mais c'est cool quand même) - Saiki (mais dans une version ni torse poil musclé, ni en ombre. Là, c'est un genre d'Ash avec des cheveux longs, mais avec une movelist trèèès intéressante =p)
Pas vu de boss vu qu'on s'est acharnés sur le VS, mais on n'est pas à l'abri d'une bonne surprise.
J'ai compté 4 ou 5 nouveaux stages en plus de ceux de la version arcade, dont certains pas finalisés, mais tous sont plus magnifiques les uns que les autres. Le tableau steampunk de Billy Kane est juste terrible, celui du temple éclairé uniquement par des torches rouges est superbe et renvoi bien à l'ambiance de certains stages des anciens KOF, les deux pas finalisés en plan fixe (une allée désaffectée et un autre avec des ruines dans la nature) vont claquer, celui dans l’espèce d'avion est sympa, d'autres que j'oublie mais surtout, ils ont remis le stage du Ponj du 96 mais version 2011 (avec les passants dans la rue au loin et tout), et avec en prime en fond sonore: Esaka ! (et là j'étais comme un ouf)
Sinon le jeu est aussi nerveux et rapide qu'en arcade, avec la maniabilité toujours au poil de cul (même si les pads xbox, c'est la pire invention ever pour des jeux de stomb 2D, faute de sticks =/)
Pas essayé les galeries et autre conneries de mode mission, online, ect, mais dans les 4 mecs qui l'ont essayé avec moi, même ceux qui sont pas forcément férus de jeux de stomb, le verdict était unanime: ÇA. BUTE.
For those of you who don't speak french : - It was a debug version of the game so there was a lot of unfinished tings like missing colors, musics, or unmoving stages... - Billy was playable. Saiki was playable but NOT the muscular boss version of the arcade... It's the Saiki we see in the cut scenes, with a interesting movelist. - 4 or 5 new stages. A temple with red torches, the Billy Big ben one, Betie's garden, one who takes place in a plane, a deserted alley... and the famous japan stage from KOF 96 totally redrawn in HD. - This was posted on june 25 of this year ( before we knew anything about Billy, or/and the new stages... )
mmm this is interesting.
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chazumaru 804th Post
Red Carpet Regular Member+
| "Re(4):France strikes once again........" , posted Tue 5 Jul 23:01:
It's not very good French, but I'll try to be as faithful as possible to the spirit of the original text. I am using the text posted above by Sibarraz as my reference so if he edited anything out from the source, it is not translated below.
Oh my god... Oh my god... Holy shit... It seems the consumer version is going to be FUCKING AWESOME !!
I just came back from two intense hours with the debug X360 version and it k-i-c-k-s a-s-s.
Obviously since it was debug, there are some stages which are not completed yet (some second rounds came with a full green background), all musics are not included yet, there are missing outfit colors for the characters, the roster is not complete (all the characters from the arcade version are there, as well as new ones, but you feel there is room for more), but even with the glimpse that I got, I am confident the final result will be absolute bliss.\o/
No worry about the major concern we had, regarding the big pixels I mentioned earlier, actually my friend had tried the game on a non-Full HD television set, but on a fine TV, it's as beautiful as the arcade version (and maybe even better thanks to the bigger screen).
Please treat the following information cautiously as the final version might turn out very differently but, for now, available from the get go and in addition to the Arcade version characters, you have:
- Billy Kane (well, among all the characters they could have added, I could have seen other choices, such as Saishû Kusanagi or Vanessa, but it's still cool) - Saiki (but in a version which is neither him barechested and beefy, nor the silhouette. Here he looks a lot like Ash with long hair, but his moveset is verrrrrrry interesting =p)
I saw no Boss because we kept playing VS, but who knows, there might be a good surprise.
I noticed 4 or 5 new stages alongside the ones from the arcade version, some of them clearly not finished yet, but each one looked more gorgeous than the other. Billy's steampunk background is awesome, the one lit only by red torches conveys the same feeling as some oldschool KOF stages, the two stages which were not finished and on a fixed plane should kick ass (a deserted backstreet and ruins in the middle of nature), the one which is located in a sort of airplane is nice, I think I forgot some other new stages but most importantly, the KOF96 stage for Team Japan returns in a 2011 updated version (with the bystanders in the background and all that). Even better, the BGM is Esaka! (that blew my brain out)
Otherwise, the game is as nervous and fast paced as in the arcade version, with very tight controls (unfortunately, Xbox pads are the worst thing ever to try out fighting games, but we had no sticks =/)
Didn't try the Gallery mode and other mission/online/etc bullshit, but among the four people who tried it with me, even those who are not big fighting game fans, everyone agreed: IT. ROCKS.
無限早見は無限早見は無限早見は無限早見は無限早見は無限早見は無限早見は無限早見は無限早見は無限早見は
[this message was edited by chazumaru on Tue 5 Jul 23:07] |
Professor 3114th Post
MMCafe Owner
| "Re(7):France strikes once again........" , posted Wed 6 Jul 10:24
quote: Ahaaa, so that's what it said. The full translations gives a way better impression, thanks for writing it up!
btw, I always had this doubt, the stage of juubei in FF2/FFS has always took my attention, the pictures that appear on the stage (specially those ones when you go to an extra round) are some hiding joke, or I'm reading too much into it?
Right, there were some developer jokes in the last rounds-- like Billy's profile says he likes to do laundry for a hobby, so his stages' 4th round has laundry all over the place. Jubei stage's 4th just says "Yamada Jubei" in phonetic Kanji letters, unfortunately there's no joke behind that one.
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sibarraz 160th Post
PSN: n/a XBL: sibarraz4life Wii: n/a
Regular Customer
| "Re(8):France strikes once again........" , posted Wed 6 Jul 11:23
quote: Ahaaa, so that's what it said. The full translations gives a way better impression, thanks for writing it up!
btw, I always had this doubt, the stage of juubei in FF2/FFS has always took my attention, the pictures that appear on the stage (specially those ones when you go to an extra round) are some hiding joke, or I'm reading too much into it?
Right, there were some developer jokes in the last rounds-- like Billy's profile says he likes to do laundry for a hobby, so his stages' 4th round has laundry all over the place. Jubei stage's 4th just says "Yamada Jubei" in phonetic Kanji letters, unfortunately there's no joke behind that one.
Oh thanks for thE Note, they other day I was trying to see all the extra rounds that appeared in the game, but after a while I got bored
I always thought that the pictures with all those womans where just a nod to his ''old guy who loves ladies''
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Evil Yagami 3th Post
New Customer
| "Re(8):KOF XIII on iPhone !!!" , posted Thu 7 Jul 05:15
New info + New gameplay video : http://www.youtube.com/watch?v=mZvZup1mQIg
- The game has the same intro as the arcade. With great quality! - The Menu has a new music track. - Before playing, you are taken to a tutorial to learn how to play the game. - Nakoruru appears in the tutorial and it's a fight between Kyo and Ash. - The music seems to be the same as the one from the Arcade. The animation is really fluid, looks great on the iPhone. - The stages are not animated, but they have zoom. - The tutorial teaches you Kyo NeoMAX so the assumption is that all the characters have their NeoMAX. - The mecanics of the game as similar to XIII, but with the obvious simplification in the control scheme. Combos seem easy to pull. - After the tutorial, the game send you to the Main Menu and it has the following options: Arcade, Bluetooth Mode, Gallery, Record, Shop and Game Center. - Facebook and Twitter are integrated into the game. - 3 colors per character. - The game shows you the challenges while fighting, just like the Arcade. - After the fight is done, you can save the replay! - After every fight you earn points. - The final boss is ASH. - Billy and Joe have a funny conversation in which Billy gets mad that Joe is stalking his sister or something on those lines. - Billy vs Billy conversation is about "Geese can only have 1 right hand man!" - The game doesn't have endings, it just says "Congratulations!" and gives you illustrations for the Gallery. - Yuri and King have their clothe ripping off as the Arcade ver. - Esaka 96 stage is completely redone. - You can unlock challenges, or you can unlock challenges/archievements while you play. - Billy standing pose is kinda static, but well done. His voice is the same one we know. - When you fight Billy, his FF music plays. - In Gallery mode, all the stories of the teams are translated to english.
Source : http://dreamcancel.com/forum/index.php?PHPSESSID=48eb0b1a428528ce4931800e0a0a13a3&topic=932.600
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Professor 3120th Post
MMCafe Owner
| "Re(1):Billy Kane in Action !!!" , posted Thu 7 Jul 10:19:
I forgot-- here's the press release. The 6 additional characters will be for free.
Welcome to the board, Evil Yagami!
The popular 2D Fighting Game Series “KOF” appears on the iPhone/iPod touch! With beautiful visuals and high-resolution graphics, this game uses the Virtual Pad to bring you a seamless and intuitive “KOF” experience. Furthermore, moves that require complex commands can be easily pulled off with the Simple Specials Button or the various touch controls. Not only the old fans, but newcomers to KOF and fighting game novices alike will be able to fully and easily enjoy this new “KOF” experience!
Features:
* 4 different single player modes! Fight 3 on 3 in “Team Battle”, 1 on 1 in “Single Battle”, see how many opponents you can beat with 1 character in “Endless”, or practice making combos using the Virtual Pad in “Training”.
* Many extras like trading cards and artwork! You can view all the extras you unlocked during the game in Gallery Mode. Fans will not want to miss the many extras, including premium trading cards with hand-drawn illustrations, concept art, illustrations and rough sketches of each character, Team Story Novels, and movies from “KOFXIII”!
* Trade data & fight other players anytime, anywhere! Use Bluetooth to connect to other terminals within the signal range. Get a bunch of friends together to create your own impromptu arcade! Enjoy improved interaction between players by exchanging trading cards and sending and receiving replay data!!
* The strongest warriors in history are here! The 13 fighters, including protagonists Kyo Kusanagi, K’ and Ash Crimson are joined by Billy Kane from “Fatal Fury”! But that’s not all!6 additional characters will be available to download for free by October, 2011 for a total of 20 characters!
Additional screens:
Billy Neomax http://www.dotup.org/uploda/www.dotup.org1766049.png http://www.dotup.org/uploda/www.dotup.org1766050.png http://www.dotup.org/uploda/www.dotup.org1766052.png
Official Sit now up http://game.snkplaymore.co.jp/game/iphone/kof-i/
[this message was edited by Professor on Thu 7 Jul 11:51] |
Karasu99 688th Post
PSN: robotchris XBL: robotchris Wii: n/a
Red Carpet Regular Member
| "Re(3):Billy Kane in Action !!!" , posted Thu 7 Jul 12:53
quote: Kusogaki, who holds a blog where he reviews and talks about several SNK things has uploaded some Videos with Billy Kane, where we can see his normal moves and some of his specials.
It looks like some Billy's normals are mostly tailored after his Wild Ambition persona, to me that's really positive thing since it kinda looks OK and the moves look original when no one else in the cast shares them and I love how he pole jumps in a very exaggerated manner. His standing animation and walking animations are super stiff though, SSFIV worthy .
Just bought the game and played through it a bit. I'd say I'll upload a bunch of images in the morning but by then there will be tons of images out there already.
I'm hoping Billy's stance will improve on consoles. He's not the most interesting guy to play as, but he's also really nicely designed, sprite wise.
One cool thing to note-- alt costumes are in, at least for Andy, K', Joe, and Yuri. Pretty cool!
It's not bad. SNKP did a good job with the port.
www.secret-arts.com
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Evil Yagami 8th Post
New Customer
| "KOF-i - Notes + Impression + Videos !" , posted Thu 7 Jul 18:18:
Here is some notes about Billy Kane posted by SonicTempest from Orochinagi :
Random crap I got from messing around in practice mode with Billy in KOF-i: - His close C is a new animation - it's a three-hit attack where he pokes you with the butt of his stick three times. All three hits are cancellable. - close D is a high kick and is cancellable - f+A cancels from close C, doesn't cancel into anything, doesn't look like you can cancel into HD mode from it or f+B - f+B doesn't travel forward after Billy kicks - down B has a different animation from 2K2 but it can be rapid-fired and is cancellable into dp+K - dp+K has enough lag after it that you can't do jump C as a followup like you can in 2K2. Following up with QCB+P works though, as does HCF+P (followup whiffs though). Following up with DM/Neomax in the corner also works. - dp+BD (EX version) has much less lag - you can do a jump C or even another dp+K afterwards in the corner - HCF+AC does 3 hits. Doesn't seem to have a followup? - Random note, but I can't seem to cancel to HD mode from any of his pokes. Maybe they forgot to put that in, lol.
Random combo crap: stand C, f+A stand C, dp+K, QCB+P (corner) dBx3, dp+K, QCF,HCB+P
Source : http://dreamcancel.com/forum/index.php?PHPSESSID=b701b2ed043bef2fab8d1a2d256fc5c8&topic=932.645
KOF-i impression from KOF UK :
http://kof-uk.blogspot.com/2011/07/king-of-fighters-i-ipod-touch-quick.html
More impression :
1) Framerate is butter smooth. Makes SF4 and MK Kombat look like garbage. No shortcuts on the animations as well. Graphics are great though you shouldn't expect super crisp Cut The Rope level of retina readiness. Check for the video earlier in the thread.
2) Controls are exactly the same as SF4, which means they are good, you can performs moves and combos easily, though I haven't tried the high level stuff from the arcade videos. The gameplay mirrors its console/ arcade version better than any other iOS fighter.
3) NO wifi online and its a damn shame.
4) Menus and art are 99% retina ready, actual gameplay is not retina ready. It still looks great once everything is in motion, you'll only notice fuzziness on the edges when players are standing still, and even then it's not a big deal. You'll laugh when going back to SF4 iPhone, and I love that game.
Source : http://forums.toucharcade.com/showpost.php?p=1814592&postcount=32
New gameplay video for Billy Kane includes DM + NeoMax :
King of Fighters-i - Billy Kane Gameplay
New video includes Shop Mode :
THE KING OF FIGHTERS-i [More money]
[this message was edited by Evil Yagami on Thu 7 Jul 20:05] |
sibarraz 167th Post
PSN: n/a XBL: sibarraz4life Wii: n/a
Regular Customer
| "Re(1):(╯°□°)╯" , posted Tue 12 Jul 01:10
quote: good times, good times
SNK has never, ever released a piece of news through an Eng speaking source first (KoF XIII came from Atlus). So "a new SS" is probably as good as that talk about Baseball Stars 3 & Garou 2 that Ben Herman was promising something like 10 years ago.
Or does people really think that this isn't edit Ken pasted on top of an edit Elena background? Ah!?
I love how they could get a direct feed from the title screen, yet they couldn't get one from actual gameplay
Even though I understand Toxico, I must said that this last 2 months I don't know what to say, remember than the first place to told us that KOF XIII for consoles was being developed was from a french player who talked with an english site, even though I still believe than maybe was some ''let's throw info that sounds plausible but that couldn't be confirmed until some official source speak'' it was still a risky announcement from a famous KOF page
There was also this rumour from the french forum who supposedly played with a beta from the game, and it seems that his announcements were true
So yeah, even though hip hop gamer isn't high on my credibility list, I still found the rumour to be very random to see it in that place (just like a french movie forum) so, I will give it the benefit of the doubt
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Toxico 5379th Post
PSN: Toxic-Baron XBL: n/a Wii: n/a
Platinum Carpet V.I.P- Board Master
| "Re(2):(╯°□°)╯" , posted Tue 12 Jul 03:19:
quote: Rumors sometime are true, do you remember the announcement of KOF XIII Arcade Ver? it came from an arcade owner before the official announcement from SNK-P !!!
It didn't came from an arcade owner, it was from an arcade provider, that's very different.
BTW, YuEsu Trailer. Nothing new compared to the arcade game except for a glimpse at the layout for single versus.
quote: Which reminds me, remember way back when the arcade KoFXIII was announced, a certain "reliable source" predicted the console version would add Billy... Lewis, from Rage of the Dragons?
Yeah, that was it. In fact the reasoning for his appearance wasn't that far fetched (SNK having promised a what the heck guest character for XII like they did for XI, but failed to include him in the end).
さっきの感じならあと100発はもつ‥‥と思うぜ Update 23 as of 25/10/10 (Temporary mega upload link).
Now sponsoring : video game analogies (ES) Last update : Chapter 22 as of 10/01/11
[this message was edited by Toxico on Tue 12 Jul 03:25] |
Loona 433th Post
PSN: IkariLoona XBL: n/a Wii: n/a
Gold Customer
| "Re(6):Re(10):(╯°□°)" , posted Wed 13 Jul 19:26
quote:
Perhaps I was too broad, because the Japanese MUGEN community is actually creative and wonderful and I watched plenty of nicovideo MUGEN clips that I enjoyed without making me want to stab both my eyes out and feed them to Indiana Jones. On the other hand, the Western side of things is generally such a joke that it makes me vomit
It's not that clear-cut, far from it - the western Mugen world is pretty chaotic and in its variety the quality varies wildly (as it also does in the asian side of the community, but you're more likely to hear from the best stuff they come up with), not to mention cases of bad spriters working with good coders and vice-versa. Some specific things from the western Mugen comminity that seem to have leaked into SNKP games off the top of my head are Violent Ken's stance (not identical, but very close to a famous Evil Ken's), a Clark palette in KoF2002 (red clothing and dark skin, based on some very old Mugen ommunity drama centered on a guy known as Silent Storm, sometimes referenced in palettes by people who haven't been around long enough to deal with him), or Kyo's aerial Orochinagi in XIII (usually attributed to this guy's version of the character, though there may be precedents for that).
"Beat the machine that works in your head!" - Guano Apes "Open Your Eyes"
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Professor 3133th Post
MMCafe Owner
| "Re(1):KOF95, out on PSN" , posted Thu 14 Jul 22:12:
KOF-i interview from Famitsu http://www.famitsu.com/news/201107/14046776.html
Quick synopsis-
- The producer is Kei Yamamoto, same guy working on console ports. - Balancing was hard for the platform. Throws and GeeseCounters were too strong, vs CPU was too easy with simplified commands but too hard with manual commands. - Some arcade version staff were involved but the developmed team consisted of separate staff. Everything about the development was hard since it was a new platform. There were a lot of attacks that needed rebalancing because of that. - Billy was included because they thought his presence would bring a big impact and he's popular amongst players. - Wifi battle is something they can look into, but nothing under the hood right now. - A version update is slated for October. Also, additional stuff are under development and they want to add things in to the shop and whereever else that seems good. - If many people pick up KOFi and it gets good feedback, they might consider porting other titles as well. But first thing first is the update.
And here's three points that were interesting enough for a full translation.
Q: Personally, I feel unfortunate that Iori, who's usually in the series, isn't in this game. Are there plans to add him in? A: "There may be people who are wondering why Iori isn't in the game while Kyo is. We can't reveal any plans yet, but please wait and see what characters will be coming out."
Q: We hear that there's going to be 6 additional characters by October. Can you tell us just a little bit on who'll be added in? A: "Please look forward. They'll be solid, and worth the wait."
Q: Can you tell us secretly if there will be any new smartphone-exclusive characters? A: "Sorry, it's a secret.!"
[this message was edited by Professor on Thu 14 Jul 22:15] |
Evil Yagami 15th Post
New Customer
| "Re(2):KOF95, out on PSN" , posted Thu 14 Jul 23:45
quote: KOF-i interview from Famitsu http://www.famitsu.com/news/201107/14046776.html
Quick synopsis-
- The producer is Kei Yamamoto, same guy working on console ports. - Balancing was hard for the platform. Throws and GeeseCounters were too strong, vs CPU was too easy with simplified commands but too hard with manual commands. - Some arcade version staff were involved but the developmed team consisted of separate staff. Everything about the development was hard since it was a new platform. There were a lot of attacks that needed rebalancing because of that. - Billy was included because they thought his presence would bring a big impact and he's popular amongst players. - Wifi battle is something they can look into, but nothing under the hood right now. - A version update is slated for October. Also, additional stuff are under development and they want to add things in to the shop and whereever else that seems good. - If many people pick up KOFi and it gets good feedback, they might consider porting other titles as well. But first thing first is the update.
And here's three points that were interesting enough for a full translation.
Q: Personally, I feel unfortunate that Iori, who's usually in the series, isn't in this game. Are there plans to add him in? A: "There may be people who are wondering why Iori isn't in the game while Kyo is. We can't reveal any plans yet, but please wait and see what characters will be comin
-- Message too long, Autoquote has been Snipped --
Thanks Prof for the info :) oh can't wait till I play XIII on PS3 :D
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Toxico 5384th Post
PSN: Toxic-Baron XBL: n/a Wii: n/a
Platinum Carpet V.I.P- Board Master
| "Re(5):KOF95, out on PSN" , posted Fri 15 Jul 12:52:
quote: I guess than geesecounters are those ones where geese stopped and attack of yours, right?
Well, the character that have counters (Liz, Chin) have one where they stop the enemy and then give a regular attack or something like that; so it's more like Yamazaki. No character has a counter where they stop the attack and drag the enemy in into a throw, furthermore they can't "truly" select the height of their counter like Geese can (though EX counters are full body).
The closest to Geese would be Saiki's slime atemi dm, you could argue that Goro's NMAX is just like a geese atemi.
For those wondering if "geese counters" is actually used in the original text, the answer is "kind of", the word used is 当て身 (atemi) and that's the name for Geese counter move (当て身投げ , atemi nage).
Speaking of, Nico nico recently uploaded a Nishinippori 95' tournament, for those who follow Nishinippori's vid we know that some pretty famous names pop up there quite oftenly in most games, and 95' is no exception with guys like GarouBou
(youtube version upload). 一
二
三
さっきの感じならあと100発はもつ‥‥と思うぜ Update 23 as of 25/10/10 (Temporary mega upload link).
Now sponsoring : video game analogies (ES) Last update : Chapter 22 as of 10/01/11
[this message was edited by Toxico on Fri 15 Jul 13:01] |
Professor 3137th Post
MMCafe Owner
| "Re(7):KOF95, out on PSN" , posted Sat 16 Jul 20:53
quote: correct me wrong, but I'm sure that from the 31 characters in XI , nobody has a geesecounter right?
I guess than geesecounters are those ones where geese stopped and attack of yours, right? I dont know if Kasumi counts as geesecounter, does she?
Yes and no. She's a counter character but not based on atemi-nage style techniques. And crunching pretzels is good when playing Geese counters :P
Btw is atemi-nage a fictional martial art or not?
Yeah, Kasumi had Geese counters, but didn't really need to utilize them in fighting.
Atemi means a "physical hit", like a punch or a strike. Nage means "throw". So literally, Atemi-nage is throwing a physical hit.
Atemi-nage is a fictional move, but it's fairly true to Aikido. Aikido is a martial art about countering the opponent's strike with a throw or submission.
Capcom's rendition of Geese's counter in CvS2 looks relatively authentic to real Aikido, at least compared to Fatal Fury and KOF.
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shin ramberk 403th Post
Gold Customer
| "Re(8):KOF95, out on PSN" , posted Sat 16 Jul 22:47
quote: correct me wrong, but I'm sure that from the 31 characters in XI , nobody has a geesecounter right?
I guess than geesecounters are those ones where geese stopped and attack of yours, right? I dont know if Kasumi counts as geesecounter, does she?
Yes and no. She's a counter character but not based on atemi-nage style techniques. And crunching pretzels is good when playing Geese counters :P
Btw is atemi-nage a fictional martial art or not?
Yeah, Kasumi had Geese counters, but didn't really need to utilize them in fighting.
Atemi means a "physical hit", like a punch or a strike. Nage means "throw". So literally, Atemi-nage is throwing a physical hit.
Atemi-nage is a fictional move, but it's fairly true to Aikido. Aikido is a martial art about countering the opponent's strike with a throw or submission.
Capcom's rendition of Geese's counter in CvS2 looks relatively authentic to real Aikido, at least compared to Fatal Fury and KOF.
I used to practice Aikido and yeah, I agree with Prof, Geese is pretty much an Aikido practitioner. Or at least part of his fighting style is based off Aikido. I didn't get too advanced with the martial art but you don't even punch or kick with Aikido, you basically just do throws and counters.
http://ramberk.blogspot.com
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Toxico 5387th Post
PSN: Toxic-Baron XBL: n/a Wii: n/a
Platinum Carpet V.I.P- Board Master
| "Re(2):Re(10):KOF95, out on PSN" , posted Sun 17 Jul 06:09:
Supposedly Geese was mixmashing knowledge from different styles but he himself preferred to focus on techniques that had to do with Kobudo styles; Geese had this habit of killing guys proficient on certain styles, but I never really got to see if that was something in the lines of "testing yourself by offing your master like in Hokuto no Ken" type of deal. I remember Geese having contact with Aikido by the extension of Toji Sakata's rival (Blue Mary's grandfather, I think).
If we want to further go into philosophy, the concept of "taking what's good and what works from where it works" is a very "american way of thinking" compared to old age purist who devote themselves religiously to a single discipline until they are the best (like Ryuhaku Todoh and by extension Kasumi (who also use a kobudo / aikijujitsu related art)). I always though that that was a good concept as it further cemented South Town as an EEUU city
Speaking of (of course you don't care) Asuka and Jun also use aikijujitsu but they mix in soft karate form arts (or so I was told), thus they aren't "purist" at Aikido either. From what I remember about Aoi from Virtua Fighter, her whole storyline revolved around realizing that she wasn't good enough as it is and learning tricks for other disciplines to incorporate them into her style... Which (being a fan of old disciplines) I kinda found depressing, hahahaha
As for the actual question about "are Kasumi's counter Geesecounters", well; while "martial art style wise" the question was answered properly, ingame wise the answer is yes, Kasumi's counters are referred by SNK guys as Atemi-nage (“当て身投げ”), so yes.
I wonder why most of our SNK discussions end up in martial arts baffle. Anyway, some Game41 matches Vid 1, Vid 2. I haven't seen footage from Game41 ever since SS Tenka came out, har har.
edit : I didn't knew that Joe Higashi had a side job, Now I wish I never knew
さっきの感じならあと100発はもつ‥‥と思うぜ Update 23 as of 25/10/10 (Temporary mega upload link).
Now sponsoring : video game analogies (ES) Last update : Chapter 22 as of 10/01/11
[this message was edited by Toxico on Sun 17 Jul 06:34] |
Professor 3141th Post
MMCafe Owner
| "Re(3):Was wondering today." , posted Sun 17 Jul 10:08:
Egad, I accidentally deleted my previous post by mistake.
Anyhoos, the KOF13 dialogue maker is mostly debugged thanks to the help of Karasu. I'm sure it's still got small glitches here and there although some things can't be helped. I'm not sure how public I'll make it, but for the time being, just upd
SCREW THAT, everyone who's participated in this thread can use it. Just go into your profile edit, the detail's there. And if you have any suggestions to make it better, shoot on!
quote: Is this something you don't want people using and then showing pictures of in public environments? Like, what's the privacy level you expect on this?
That's totally fine, I've been posting images here myself to begin with.
[this message was edited by Professor on Sun 17 Jul 11:19] |
Professor 3143th Post
MMCafe Owner
| "Re(4):Re(10):Was wondering today." , posted Sun 17 Jul 15:21:
quote: Ugh, it doesn't seem to like my login, and i'm pretty sure I'm typing it out correctly.
Name is all lowercase, but PW is exactly as it is.... I had some trouble with that Yeah, that's what I was doing, my password was done exactly as it is, I even copied it straight from my profile, and it still doesn't like it. ¯\(º_o)/¯
Weird, I've refreshed the DB so see if it works again?
Toxico: cripes, someone went through the hardship of getting all the player colors and alts? Too crazy.
Again, this is still in debug so if you find any errors, please write them. For instance, I know the text preview is aligned wrong from the actual render when the font size gets too enlarged (this can't be fixed.)
[this message was edited by Professor on Sun 17 Jul 15:39] |
Toxico 5391th Post
PSN: Toxic-Baron XBL: n/a Wii: n/a
Platinum Carpet V.I.P- Board Master
| "Re(7):Re(10):Was wondering today." , posted Mon 18 Jul 03:30:
quote:
You see, KOF13 is kind of like Hokuto no Ken in the sense that you're nailed to death at the corner. Toki would fit in perfectly in the game.
Toki is jesus, so he can be wherever he wants .
BTW, if you don't want to mess with pictures outside KoF XIII right now the only possible add would be human Saiki, dunno from where he could be ripped off though, har har
edit :
Hou, is it me or does this sound much superior to the other KoF XIII BGMs, output wise? In any event I would have preferred The long pole, but hey, that's me.
edit, gah. top menu BGM
さっきの感じならあと100発はもつ‥‥と思うぜ Update 23 as of 25/10/10 (Temporary mega upload link).
Now sponsoring : video game analogies (ES) Last update : Chapter 22 as of 10/01/11
[this message was edited by Toxico on Mon 18 Jul 06:14] |
sibarraz 193th Post
PSN: n/a XBL: sibarraz4life Wii: n/a
Regular Customer
| "Re(8):Re(10):Re(10):Was wondering today." , posted Thu 21 Jul 12:28:
quote: After playing KOF95 since a long time, I've come to appreciate that KOFXIII isn't THAT broken.
I remember that for many beginners 95' was a pretty cool and balanced experience until they did get a perfect hold of the game mechanics (such as Max guard cancels and those kara cancel cross up bugs).
SNK blog has a small reminder about the Neo Geo 20 year anniversary. To me the biggest thing there is that they are giving a small mention to KoFi and labeled it a very successful sale.
BTW, thanks to the "game dump" that XIII had, recently some "magic plus" version have started to surface here and there. There are some that actually have palette hacks that change the character's appearance (such as having an almost naked Yuri).
edit :
Nohohon combo movie - Nico Some interesting things about Athena.
There are pics of that yuri?
God, last night I had this dream that somehow yuri was my girlfriend, and I like it lol
Yeah I know, I'm acting really creepy here, at least I hope that she isn't fully naked, like those kof hacks with mai, I really hated those
[this message was edited by sibarraz on Thu 21 Jul 13:29] |
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| "Re(9):Re(10):Re(10):Was wondering today." , posted Fri 22 Jul 02:32
quote: Yeah I know, I'm acting really creepy here, at least I hope that she isn't fully naked, like those kof hacks with mai, I really hated those
>not wanting to see Yuri fully naked >2011 I seriously hope you guys don't do this
I also seriously can't wait until KOFXIII starts popping up in MUGEN in a really lousy fashion, just like the Blazblue sprites before it
I asked my friend to ask questions for me to Atlus at Comic-con about KOFXIII, such as the possibility of new palette alts, I hope he remembers!
Also, that Kim Kaphwan f,f+A int DM, I've seen combo videos of the arcade version including that, so it is nothing new
join the m.bison hat club today i'm not just the president i'm also a client
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