The George Kamitani & Vanillaware Thread - http://www.mmcafe.com/ Forums


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Professor
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"The George Kamitani & Vanillaware Thread" , posted Fri 10 May 18:16:post reply

Dragon's Crown stuff

Nobi's Art-Eater article
http://art-eater.com/2013/03/from-mickey-mouse-to-jesus-the-latest-dragons-crown-trailer-is-full-of-epic-homages/

Kotaku article
http://kotaku.com/game-developers-really-need-to-stop-letting-teenage-boy-472724616?utm_campaign=Socialflow_Kotaku_Facebook&utm_source=Kotaku_Facebook&utm_medium=Socialflow

Nobi's younger brother Andy's discussions at Kotaku (comments section)
http://kotaku.com/hurr-hurr-steroids-an-tits-omg-1-ok-trolltaku-she-476420675

George Kamitani Facebook
https://www.facebook.com/permalink.php?story_fbid=560104380701409&id=130135027031682

Videos
http://www.youtube.com/user/atlustube/videos?query=%E3%83%89%E3%83%A9%E3%82%B4%E3%83%B3%E3%82%BA%E3%82%AF%E3%83%A9%E3%82%A6%E3%83%B3





[this message was edited by Professor on Fri 10 May 21:27]

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Professor
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"Re(1):The George Kamitani & Vanillaware Threa" , posted Fri 10 May 18:23post reply

This week in the world of Dragon's Crown, it's Amazon.com!


Also, am I missing any URLs in the first post? Please throw em' and I'll add, thanks!





karasu99
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"Re(2):The George Kamitani & Vanillaware Threa" , posted Sat 11 May 03:09:post reply

quote:
This week in the world of Dragon's Crown, it's Amazon.com!


Also, am I missing any URLs in the first post? Please throw em' and I'll add, thanks!


Thanks Professor! This game really needs its own thread; I don't know if it makes any sense, but I think it's one of 'our' games, kind of like KOFXIII and Jojo ASB.

Watching the Amazon video made me realize how many more moves all of the characters have in this-- the relatively small list of moves is probably the only complaint I can level against the older games of the genre, so it's good to see that's been improved on. I'll probably be using her as my starting character.

I'm curious though-- at 64 pages the preorder art book that's being offered in the US seems like it can't possibly include all of the game's art. Anyone know if a Japanese art book has been announced yet?






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[this message was edited by karasu99 on Sat 11 May 03:22]

Professor
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"Re(3):The George Kamitani & Vanillaware Threa" , posted Sat 11 May 04:00post reply

Karasu- The Japanese bonus is also a 64p book so it's definitely the same thing.


That reminds me, the store-specific preorder bonuses for Japan have been announced.
http://www.4gamer.net/games/134/G013480/20130508054/





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"Re(4):The George Kamitani & Vanillaware Threa" , posted Sat 11 May 04:26post reply

I didn't know there was gonna be a preorder bonus for the US, thanks for mentioning it! Time to hit up GameStop.





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"Re(5):The George Kamitani & Vanillaware Threa" , posted Sat 11 May 04:31post reply

Great thread!
Have we talked here about the IGN article? The one where they explain the game will have missions, mounts, inventory, and that the character selection screen is oddly familiar?

http://uk.ign.com/articles/2013/05/07/dragons-crown-the-game-vita-and-ps3-deserves





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"Re(1):The George Kamitani & Vanillaware Threa" , posted Sat 11 May 09:32post reply

Siliconera has a fairly interesting article (which I guess they simply translated from Dengeki) explaining the game's quest system a bit.

The basic idea is that instead of linear stages, you choose a quest to undertake and then head out to the area that holds that quest.

Estimated 40-50 hours of gameplay... Monster Hunter's structure comes to mind for me, but it's always nice to have reasons to continue playing a game you really enjoy.

Also, in-game communication. "Thank you," etc, for online/roleplaying purposes.

http://www.siliconera.com/2011/07/08/dragons-crown-crowning-achievement-may-be-its-flexible-quest-system/]Siliconera


And wow, the Amazon looks pretty fearsome.





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"Re(4):The George Kamitani & Vanillaware Threa" , posted Sat 11 May 11:39post reply

quote:
That reminds me, the store-specific preorder bonuses for Japan have been announced.
http://www.4gamer.net/games/134/G013480/20130508054/
well I guess I'm doing all my shopping at ebten now

That is amazing. I'd like to think about all the demographic work that went into each store's selection. Since I mentally associate Sofmap with Akiba, the youngest looking image matches that region's decent into moe madness pretty well! I would love to learn if the GEO Online demograhic are truly Amazon types.





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"Re(5):The George Kamitani & Vanillaware Threa" , posted Sat 11 May 18:47post reply

quote:
That is amazing. I'd like to think about all the demographic work that went into each store's selection. Since I mentally associate Sofmap with Akiba, the youngest looking image matches that region's decent into moe madness pretty well! I would love to learn if the GEO Online demograhic are truly Amazon types.

How they picked the image is probably something closer to this!

Atlus: Hey we're going to do some bonus illustrations for preorders, what character do you want?
Sofmap: Give us Sorceress please
Atlus: Sorry that's reserved for ebten because of an exclusive deal we have with them
Sofmap: Okay give us the Elf then
Atlus: Sorry Wondergoo already picked that one and they have priority because their initial order is quite big. Amazon is already taken by Geo too
Sofmap: Anything we can do about that? We want one of the main characters but we don't want the male characters
Atlus: Well, I could try to help push your case if you could increase your initial order by 10000 copies...

Source: I get into similar scenarios all the time





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"Re(6):The George Kamitani & Vanillaware Threa" , posted Sun 12 May 09:30post reply

Wow, gotta love that amazon!!! Basing my opinion solely on the promo video, I can say that not only do I find her character the most appealing of the batch design-wise, but also the most enjoyable one on the playable side. Her moves and playing mechanics struck a chord in me: they reminded me of "Alien vs Predator" Predator Hunter somehow; she sports just the dazzling and powerful close-range, old-school combat mechanics I learned to love back then!

As a competent King of Dragons player ( I used to 1CC the game back in the day, playing as the Barbarian/Fighter) I can say that this blonde amazon looks like the best choice for brawler-type players, even more versatile than that ironclad bishonen warrior we already know of. In addition, I'd say that this is the best depiction of this classic fantasy trope since Golden Axe's Tyris-Flare.

BTW, don't pay too much attention to my ramblings (and, to some extent, my grammar), since I've just come from a Galician folk festival and I'm far beyond tipsy. Blame it on massive doses of Queimada (an old, ritual-laden celtic beverage consumed in Galicia, which some may find quite suitable to the topic at hand) that got the better of me...





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"Re(7):The George Kamitani & Vanillaware Threa" , posted Sun 12 May 10:00post reply

quote:
Wow, gotta love that amazon!!! Basing my opinion solely on the promo video, I can say that not only do I find her character the most appealing of the batch design-wise, but also the most enjoyable one on the playable side. Her moves and playing mechanics struck a chord in me: they reminded me of "Alien vs Predator" Predator Hunter somehow; she sports just the dazzling and powerful close-range, old-school combat mechanics I learned to love back then!



I was just mentioning this to my friend the other day! It's those unarmed attacks that really remind me of AvP, in particular. She also has a nasty dive attack that is a bit Predatory. I was leaning toward Sorceress or Elf before, but I think I`ll have to go with Amazon first. If only Elf was a little closer to Lynn Kurosawa...

quote:

BTW, don't pay too much attention to my ramblings (and, to some extent, my grammar), since I've just come from a Galician folk festival and I'm far beyond tipsy. Blame it on massive doses of Queimada (an old, ritual-laden celtic beverage consumed in Galicia, which some may find quite suitable to the topic at hand) that got the better of me...



That sounds like something worth trying. Did it produce the blue flames? Are you feeling magically enhanced and ready to enter a RL fighting tournament?





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"Re(7):The George Kamitani & Vanillaware Threa" , posted Sun 12 May 14:15post reply

quote:
Queimada (an old, ritual-laden celtic beverage consumed in Galicia, which some may find quite suitable to the topic at hand) that got the better of me...


WOW.

Unfortunately I have no idea where I might manage to find even the ingredients to make this, but it sounds REMARKABLE!






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"Re(8):The George Kamitani & Vanillaware Threa" , posted Sun 12 May 14:21post reply

Well, now that all of the characters have been shown off, I feel like this is an ideal chance to use the polls:
Which DC character class has interested you the most?
Fighter
Sorceress
Dwarf
Elf
Wizard
Amazon






nobinobita
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"Re(8):The George Kamitani & Vanillaware Threa" , posted Sun 12 May 19:21:post reply

quote:
Queimada (an old, ritual-laden celtic beverage consumed in Galicia, which some may find quite suitable to the topic at hand) that got the better of me...

WOW.

Unfortunately I have no idea where I might manage to find even the ingredients to make this, but it sounds REMARKABLE!



THAT SOUNDS AMAZING.

Your magical elixir has summoned me here to tell you that I just made some more updates to the Dragon's Crown article:

http://art-eater.com/2013/03/from-mickey-mouse-to-jesus-the-latest-dragons-crown-trailer-is-full-of-epic-homages/

This latest update is about the Rosetta Stone, Summoning Demons and the enduring legacy of Princess Crown.

Man ... I always think I can just breeze through these subjects in a paragraph or so, but they just keep going deeper and deeper and deeper @____@ and it keeps getting later and later and there's still so much to unearth!

Thanks a million for reading!






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[this message was edited by nobinobita on Sun 12 May 19:22]

HAYATO
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"Re(9):The George Kamitani & Vanillaware Threa" , posted Sun 12 May 21:38:post reply

quote:


THAT SOUNDS AMAZING.

Your magical elixir has summoned me here to tell you that I just made some more updates to the Dragon's Crown article:

http://art-eater.com/2013/03/from-mickey-mouse-to-jesus-the-latest-dragons-crown-trailer-is-full-of-epic-homages/

This latest update is about the Rosetta Stone, Summoning Demons and the enduring legacy of Princess Crown.

Man ... I always think I can just breeze through these subjects in a paragraph or so, but they just keep going deeper and deeper and deeper @____@ and it keeps getting later and later and there's still so much to unearth!

Thanks a million for reading!






For those interested on Orochi blood-powered pagan beverages, here's a link to the basic Queimada Ritual in motion (the original, Galician-spoken version of the spell can be heard in the background). When most of the concoction's alcoholic volume is gone due to combustion, the fire extinguishes itself and the hot beverage is ready for consumption. If given the chance, don't hesitate to try it out, but take into account that albeit easy to drink, it packs a serious punch. Measly drinkers beware, or you'll experience a hangover of celtic proportions!!

Back on topic, I'm glad to see even more references covered in your article, Nobi. The Rosetta Stone one was so obvious that I let it slip, as I assumed everything related to Champollion's main piece of work was common knowledge by now.

On the essay about the Greater Demon... I completely agree with you on the influences that inspired the design. Moreover, this may be a recurring Vanillaware character, a buffed-up version of Grand Knights History's Demon, whose design is nearly identical save for the tail and extra muscle the new one sports.

Some weeks ago, I left some info on the comments section of your site, mainly about some possible connection between the draped skeleton and the works of Juan de Valdes-Leal and some info on that Frazetta painting you left undated in your article. I don't know whether they are of any use to you, but I took the liberty of pointing them to you again because feedback on the Cafe is much more fluent and inmediate than the one on your site.

Oh, and for those interested on Princess Crown: it seems that an English fan translation is in progress. Could this be ported to the PSP version? If that were the case, and given the recent developments on the PS3 scene (custom PSP games to PSPminis and PSP remaster conversion), we may even be able to play it on a CFW PS3. One can only hope...

Edit: links on Psp to Ps3 conversion





[this message was edited by HAYATO on Sun 12 May 21:50]

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"Re(9):The George Kamitani & Vanillaware Threa" , posted Mon 13 May 00:02post reply

quote:
Your magical elixir has summoned me here to tell you that I just made some more updates to the Dragon's Crown article:

Excellent! Let me know what you make of that stuff I mailed you sometime too. Need to know more about that story. I'm most intrigued by the Cafe's interest in the Amazon in this poll. Impression-wise, I was more expecting the Sorceress Dwarf.





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"Re(10):The George Kamitani & Vanillaware Thre" , posted Mon 13 May 17:54post reply

quote:
I'm most intrigued by the Cafe's interest in the Amazon in this poll. Impression-wise, I was more expecting the Sorceress Dwarf.


Dwarf 4 life.
Again, congrats for the write-up, Nobi!
When I see how much you find in such short trailers, I'm starting to be afraid of the size of the update when you actually play the game.





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"Re(10):The George Kamitani & Vanillaware Thre" , posted Mon 13 May 18:24:post reply

quote:
If given the chance, don't hesitate to try it out, but take into account that albeit easy to drink, it packs a serious punch. Measly drinkers beware, or you'll experience a hangover of celtic proportions!!


Looks amazing. The Queimada sounds right up my ally, like a leveled up mulled spice wine. What does it taste like? Does the fire change the flavor of the ingredients at all?

quote:
On the essay about the Greater Demon... I completely agree with you on the influences that inspired the design. Moreover, this may be a recurring Vanillaware character, a buffed-up version of Grand Knights History's Demon, whose design is nearly identical save for the tail and extra muscle the new one sports.



Wow, thanks for pointing that out! I haven't played Grand Knights History (wish it could come out in the US!). Cool, now I know that the arch demon is kind of a recurring character/archetype.

quote:
Some weeks ago, I left some info on the comments section of your site, mainly about some possible connection between the draped skeleton and the works of Juan de Valdes-Leal and some info on that Frazetta painting you left undated in your article. I don't know whether they are of any use to you, but I took the liberty of pointing them to you again because feedback on the Cafe is much more fluent and inmediate than the one on your site.


Thanks for that info! I will try to update soon. The way I update the site and handle comments is a bit unwieldly right now. I end up missing a lot of stuff!

And man, I hope that Princess Crown translation comes along. In my dreamsDragon's Crown does so well that people become curious about Vanillaware's past work and they release Princess Crown in English and it gets wide recognition as the politically correct girl power game that everyone has been clamoring for; starring a strong, independant (not defined by her relationship to a man), unsexualized, fully armored ass kicking girl who wisely rules over a proud matriarchal kingdom, all done in earnest, unpanderingly, over a decade before most people cared to look at games through the filter of gender studies.






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[this message was edited by nobinobita on Mon 13 May 18:26]

nobinobita
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"Re(10):The George Kamitani & Vanillaware Thre" , posted Mon 13 May 18:40post reply

quote:
Your magical elixir has summoned me here to tell you that I just made some more updates to the Dragon's Crown article:
Excellent! Let me know what you make of that stuff I mailed you sometime too. Need to know more about that story.



Dude, that was really cool! I will send you my thoughts privately (nyhehe we have a secret).

quote:
I'm most intrigued by the Cafe's interest in the Amazon in this poll. Impression-wise, I was more expecting the Sorceress Dwarf.


I was totally all in for the Dwarf... until I saw the Amazon. Honestly, she was everything I liked about the dwarf and then ramped up a bit. Also her hair is like a golden field of cotton. It's one of the most mesmerizing things I've ever seen.






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"Re(2):Re(10):The George Kamitani & Vanillawar" , posted Mon 13 May 18:45post reply

quote:

Dwarf 4 life.



I feel like I'm betraying my upbringing if I don't use the Dwarf! I've always played as the dwarf in every game since childhood (Golden Axe, Secret of Mana (I know he was technically a sprite), Baldur's Gate etc) ... mostly cos my older brothers didn't want to be the dwarf and I didn't want to be a girl.

But I eventually became very attached to all those squat characters. And obviously I don't mind playing as ladies anymore cos the Amazon looks AMAZING.

Somehow I'm not surprised to find that this board is in full support of thick women. Man remember when Third Strike came out and everyone was complaining about Chunli's awesome thighs?

I'm glad times have changed (slightly).

quote:

Again, congrats for the write-up, Nobi!
When I see how much you find in such short trailers, I'm starting to be afraid of the size of the update when you actually play the game.



Thanks Iggy! I'm absolutely terrified of this!






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"Re(3):Re(10):The George Kamitani & Vanillawar" , posted Mon 13 May 20:37post reply

I am also on Team Amazon. That last trailer was amazing. She looks incredibly fun to play.





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"Re(2):Re(10):The George Kamitani & Vanillawar" , posted Tue 14 May 02:15:post reply

quote:
The Queimada sounds right up my ally, like a leveled up mulled spice wine. What does it taste like? Does the fire change the flavor of the ingredients at all?



It all depends on the orujo you use to make the blend. Plain Orujo is a crystal-clear, strong distilled liquor produced in Northwestern Spain since the middle-ages. It's similar in appearance and taste to tequila, vodka or kaoliang, so other ingredients such as honey or aromatic herbs are often added in the proccess to make it more flavoury. Thus, the 3 main branches of Orujo were born : Orujo blanco (plain orujo), Orujo con miel (honeyed orujo, similar to German, vodka-based Bärenfang) and Orujo de hierbas (herbal orujo). I'm no expert on the subject but, according to my experience and my personal tastes, I'd go for honeyed orujo in my Queimada, as the sweetness of honey helps it to blend better with the rest of ingredients used in the concoction. Those ingredients include roasted coffee grains, cinnammon, apple dice, cane sugar, orange and lemon peels.

By igniting the Queimada, most of the alcohol contained in it just evaporates, resulting in a softer drink, more suitable for everybody. It also heats the mix and helps the ingredients to blend.

Last but not least, one should constantly pour the beverage while ignited, as shown in the previous video, because the heaviest ingredients tend to sink to the bottom of the pot. So, in order to get an even distribution of the flavours and to keep the beverage burning (via adding oxygen to the mix with each pouring), the Escanciador's (i.e. the pourer's) role is of paramount importance. In fact, escanciar, the verb used in Spanish to describe that particular way of pouring wines, cider and some other alcoholic beverages of the Northern Iberian Peninsula comes from the Goth term comes scanciorum (circa. 6th century A.D.), a palace official who was in charge of the service people who poured drinks at royal banquets. You can't go wrong with a 1400 year-old pouring technique!!



quote:

Wow, thanks for pointing that out! I haven't played Grand Knights History (wish it could come out in the US!). Cool, now I know that the arch demon is kind of a recurring character/archetype.



Well, as its release was cancelled both in USA and Europe I think that, in case you have access to a modded PSP, you should do it. It was my third Vanillaware game and the one I enjoyed the most (Odin Sphere didn't get me and the language barrier forced me to drop Princess Crown). The battle mechanics were so similar to my beloved "Valkyrie Profile: Lenneth" that GKH got me hooked right away. I didn't make much sense of the story (it was about three kingdoms vying for some holy relics to prevent a demon's awakening or something like that), but almost all the items, menus and tutorials were translated. Be prepared for some serious grinding, though. Difficulty romps up towards the end of the game, specially when reaching the last dungeon/mission. Plus, the final boss is pretty overwhelming: I couldn't beat it and, after a couple of weeks, I quit out of frustration but I really enjoyed the game nonetheless.


EDIT:

Here I come with some more possible references. Although you already covered the subject of the draped skeleton, I think you'd like to check those baroque paintings: The Body of the Dead Christ in the Tomb(1522) by Hans Holbein the Younger (who seems to be one of Kamitani's main sources of inspiration, according to the amount of evidences you previously collected) and Philippe de Champaigne's Le Christ mort couché sur son linceul (1654), a much darker rendition of the same trope (the colder color palette, and the head of Christ enshrouded in shadows gives the piece a much grittier mood, on par with Kamitani's Defunctus portrait). Note the latin inscription written on the slab below the corpse: another veiled reference, perhaps?





[this message was edited by HAYATO on Tue 14 May 21:10]

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"Re(3):Re(10):The George Kamitani & Vanillawar" , posted Wed 15 May 11:58:post reply

I noticed some stuff on the wiki claims that Queimada might not actually be that old... I wish my grandfather was still alive, he was from Galicia (a village called Louro) and he fled the country when the Communists lost the civil war (he fought on the communist side). I would have been curious to ask him about it.

In other news, has... Jason Schrier ever come out and extended an olive branch, or is he still out there huffing and puffing with self-righteousness?





[this message was edited by red falcon on Wed 15 May 11:59]

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"The Georujo Kamitani & Queimadaware thread" , posted Wed 15 May 17:38post reply

quote:
I noticed some stuff on the wiki claims that Queimada might not actually be that old... I wish my grandfather was still alive, he was from Galicia (a village called Louro) and he fled the country when the Communists lost the civil war (he fought on the communist side). I would have been curious to ask him about it.




Too bad he isn't around anymore, his recollections and knowledge of the matter at hand should have been really, really useful.

You are right, anyway: Queimada's ritualistic side can be traced back around half a century ago but its original recipe is about 80-100 years old, likely an invention of Galician emigrants or civil war exiles (such as your grandfather). Galicians are known in Spain for their big sense of community and their proclivity to homesickness, so they tend to gather together when residing abroad to celebrate holidays and other festivities in their own fashion, so that's a likely explanation on how and when Queimada was born. Plus, both cane sugar and the Alquitara (the traditional Alembic used in Northern Spain to distill Orujo) were introduce in the Iberian Peninsula by the Arabs, so this brewery couldn't be invented prior to the 12th century in any case.

Only one thing is for sure: Orujo, its main ingredient has been in production in Cantabria (and later also in Galicia) since the middle ages and was used as a traditional medicine to treat flu and colds. Beyond that... who knows?





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"Re(1):The Georujo Kamitani & Queimadaware thr" , posted Wed 15 May 18:37post reply

quote:
I noticed some stuff on the wiki claims that Queimada might not actually be that old... I wish my grandfather was still alive, he was from Galicia (a village called Louro) and he fled the country when the Communists lost the civil war (he fought on the communist side). I would have been curious to ask him about it.



Too bad he isn't around anymore, his recollections and knowledge of the matter at hand should have been really, really useful.

You are right, anyway: Queimada's ritualistic side can be traced back around half a century ago but its original recipe is about 80-100 years old, likely an invention of Galician emigrants or civil war exiles (such as your grandfather). Galicians are known in Spain for their big sense of community and their proclivity to homesickness, so they tend to gather together when residing abroad to celebrate holidays and other festivities in their own fashion, so that's a likely explanation on how and when Queimada was born. Plus, both cane sugar and the Alquitara (the traditional Alembic used in Northern Spain to distill Orujo) were introduce in the Iberian Peninsula by the Arabs, so this brewery couldn't be invented prior to the 12th century in any case.

Only one thing is for sure: Orujo, its main ingredient has been in production in Cantabria (and later also in Galicia) since the middle ages and was used as a traditional medicine to treat

-- Message too long, Autoquote has been Snipped --


Just to link this whole Queimada stuff with the topic on course... Hayato, did you mention that you have to sing an enchantment spell during the concoction in order to make a *true* Queimada? The whole Queimada is probably just a mockery of the covens of witches so common in Northern Spain back in the day. There are many versions of the spell, most of them written (and sung!) in ancient Galaecian.

Such magical liquour would fit our lovable, voluptuous, polemy stirring Sorceress quite well, don't you think? The Amazon is nice and all, sure, but I would let that Sorceress stir up my Queimada anytime!





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"Re(2):The Georujo Kamitani & Queimadaware thr" , posted Wed 15 May 20:48post reply

quote:
Just to link this whole Queimada stuff with the topic on course... Hayato, did you mention that you have to sing an enchantment spell during the concoction in order to make a *true* Queimada? The whole Queimada is probably just a mockery of the covens of witches so common in Northern Spain back in the day. There are many versions of the spell, most of them written (and sung!) in ancient Galaecian.



Yeah, it seems the first version of the spell was written by Mariano Marcos Abalo in 1967 to commemorate a local celebration in Vigo. After 5 years of continual use in parties at Fausto, a local disco pub, its popularity grew exponentially and massive circulation of his text began. About 30 years later, he managed to secure the rights to the spell in 2001. Or so states Wikipedia...

This revelation may kill part of the charm typically sold around Queimada but, as we stated before, the origin of the mixture and their ingredients can be traced back to the middle ages, or even the Iberian Goth Age (if you take into account the pouring method, Escanciar)



quote:

Such magical liquour would fit our lovable, voluptuous, polemy stirring Sorceress quite well, don't you think? The Amazon is nice and all, sure, but I would let that Sorceress stir up my Queimada anytime!



I bet she's as good at preparing Queimada as the Amazon is at drinking it (otherwise, it would be impossible for her to avoid catching a cold, dressed in that gorgeous, scanty iron bikini of hers), but I know what you mean... and I concur!!

At this point, someone should suggest Kamitani to include a restorative potion in DC, based on this wonderful drink, subject of many ramblings. Or would Queimada vials be better suited as a sort of flammable, throwing weapon?





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"Re(3):The Georujo Kamitani & Queimadaware thr" , posted Wed 15 May 22:24:post reply

Oh wow, Queimada is quite fascinating!


Ok, so looking at the current poll result... I'm not too surprised by Amazon.com's ranking, though a little bit for Dwarf's. NO LOVE FOR FIGHTER

It took me a while to decide on who to vote for, but I ended up clicking on the Elf due to D&D nostalgia and also because of that squirrel in the trailer.

Which DC character class has interested you the most?
Fighter
Sorceress
Dwarf
Elf
Wizard
Amazon






[this message was edited by Professor on Wed 15 May 22:41]

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"Re(4):The Georujo Kamitani & Queimadaware thr" , posted Thu 16 May 02:44post reply

A thing I find a little curious about the Amazon is that she seems to have... 3 versions of her own physique in the game?

Her in-game sprite is the most voluptuous, and has some playful sexuality (butt drop), the portrait of her that caused all kinds of stir initially is still very voluptuous, but emphasizes her rippling midsection muscles, and the picture of her in the bar where she's resting her chin on her hand has the most amount of muscle tone (and she's not in some muscle-tensed state of readiness, either; she almost looks bored!), and makes her look like a female body-builder.

Queimada sounds super interesting!
The presence of roasted coffee beans in it I find especially interesting; it seems like such a curious addition! Coffee didn't spread to Western Europe until the 16th century if I remember right, so its use in the drink certainly represents an evolution in the long history of alcohol pouring tradition.





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"Re(5):The Georujo Kamitani & Queimadaware thr" , posted Thu 16 May 06:57post reply

quote:
A thing I find a little curious about the Amazon is that she seems to have... 3 versions of her own physique in the game?

Her in-game sprite is the most voluptuous, and has some playful sexuality (butt drop), the portrait of her that caused all kinds of stir initially is still very voluptuous, but emphasizes her rippling midsection muscles, and the picture of her in the bar where she's resting her chin on her hand has the most amount of muscle tone (and she's not in some muscle-tensed state of readiness, either; she almost looks bored!), and makes her look like a female body-builder.

Queimada sounds super interesting!
The presence of roasted coffee beans in it I find especially interesting; it seems like such a curious addition! Coffee didn't spread to Western Europe until the 16th century if I remember right, so its use in the drink certainly represents an evolution in the long history of alcohol pouring tradition.



Some purists (Marcos Abalo, the author of the famous Conxuro amongst them) abhor the inclusion of coffee in the traditional recipe, and state that it's nothing but a bad influence coming from a Catalonian spiced, rum-based beverage that has nothing to do with Queimada's tradition at all.

To me, it's a nice and fragant addition that enriches the original recipe; a novelty I've learned to appreciate. But take my opinion with a pinch of salt, as I'm no connosieur myself (I'm used to drink raw, plain orujo after all)...





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"Kamitani Interview with 4gamer" , posted Tue 21 May 12:08post reply

http://www.4gamer.net/games/134/G013480/20130521001/

My Japanese has gone to shit, but from the skimming I was able to do, they talk a bit about the technique involved with their graphical style.

If someone else would be so kind as to translate, it would be very much appreciated.





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"Kamitani interview translation p.1" , posted Wed 22 May 13:05:post reply

No time to actually do a line-by-line translation, but here's a quick summary of most paragraphs that caught my attention for the first page. Anyone else feel like doing pages 2 or 3? Interesting stuff.

--------

George Kamitani 4gamer Interview Outline page 1


Got his start in the gaming sector in high school during the Famicom heyday when a friend at a software company gave him a part-time job doing pixel art. He tricked his parents into saying okay by saying it would improve his mathematics grades.

Later entrusted with doing porting work to different consoles. Did the graphics graphics for Famicom port of AD&D Hillstar.

Moved to Osaka from Hiroshima after college and applied to Nintendo, Capcom, etc. Went with Capcom which was really thriving then under Executive VP Yoshiki Okamoto (Time Pilot, Sonson director)

At Capcom, entered as a planner in order to see how games were built from ground up, around 1992-1993 when SF II was a huge hit. When he entered the company, his department was mostly working on side-scrolling action games.

Worked on Muscle Bomber, heavy on the throwing techniques, making for complicated graphics--putting different graphical parts together and animating. This experience was important in developing Vanillaware's 2D tools later on.

Worked on D&D Tower of Doom after Muscle Bomber, on red dragon and stage layouts. Lots of fun, and wished he'd been on project at start rather than mid-way through. This shows in Dragon's Crown, too.

Left Capcom after feeling he could never direct there--too many talented people. Invited by an old upperclassman from school to join a small game company in Kansai that formerly did adult games but that was diversifying. Started building the foundation of what would become Princess Crown there.

Princess Crown originally from idea of making a Princess Maker 2 type of "raise your character" game with many endings. Character training/raising sections would be replaced by fighting action sections instead.

Strong RPG elements in Princess Crown because when shopping the game to Sega, it was assumed that it was an RPG, and he answered yes, of course, it will have 40 hours of playtime!---Sega really needed RPG's for the battle with Sony (Saturn vs. PS) then. Talked with his two main programmers on the train back and said that they'd really need to make it an RPG now that they'd said it was one.

Entered development at the end of 1995 but problems a year later because the development company went bankrupt. A friend at Sega introduced him to Atlus, which totally saved him and the project. Deep appreciation for them still.

At the end of project, rather than Vanillaware becoming a smaller unit of Atlus, all of the development members scattered, so later Vanillaware games with entirely new staff. 10 years later, still hard to make games now!

After being saved by Atlus, he became a staff member there at "Atlus Kansai" (Atlus Osaka Development Office, from which some members later broke off to form Noise Factory). Was very attached to his Princess Crown team and always wanted to make another work and thought of Dragon's Crown at that time. However, Atlus Kansai dissolved soon after.

Though Princess Crown was highly praised, it came at the end of the Saturn's life and sales weren't huge---bankruptcy of the development company was a big loss, too. Princess Crown was branded as a "red ink project"/money-loser and people who worked on it weren't looked upon favorably.

He really wanted to keep his team together and make even better things with them, but he didn't have the grit or the guts to start his own company at that time. An Osaka development company called Racjin took on his team members.

So, after Princess Crown, there was no sort of "Team Kamitani" around to make games.

Later invited to Tokyo by Shigeo Komori, who helped with Princess Crown development, and went to work at Sony Computer Entertainment in Tokyo (Kamitani's work at Sony is not well-known and much of it is confidential). Wanted to do game planning there but the team he assembled ended up in pieces.

In the end, he and Ohnishi (current Vanillaware programmer) were the only ones left, in dire straits with no money, living on 200 yen a day and eating bread ends. This was 2001 and he was 32 then. Couldn't just go back to Osaka with no job so stayed in Tokyo, got introduced to a job that would become involved in development of Fantasy Earth~The Ring of Dominion (MMO). His involvement shifted the world theme from a humans vs. vampires thing into a more princess/fantasy thing. His team that was contracted for this work was an early version of Vanillaware.

This was his most harrowing project. He owes a lot to Shigatake (now a Vanillaware illustrator), who at the time told Kamitami he was in love with Princess Crown---Kamitani says he "tricked" poor Shigatake into joining the project based on this!





人間はいつも私を驚かせてくれる。不思議なものだな、人間という存在は...

[this message was edited by Maou on Thu 23 May 02:37]

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"Re(1):Kamitani interview translation p.1" , posted Thu 23 May 07:14post reply

quote:
Worked on Muscle Bomber, heavy on the throwing techniques, making for complicated graphics--putting different graphical parts together and animating. This experience was important in developing Vanillaware's 2D tools later on.


Does that mean that Mike Haggar got redesigned by Tetsuo Hara and animated by Kamitani in the same game?

*head explodes*





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"Re(2):Kamitani interview translation p.1" , posted Thu 23 May 12:41post reply

Thanks a ton Maou.

Damn 200 yen a day in Japan must be fucking awful.





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"Re(3):Kamitani interview translation p.1" , posted Thu 23 May 14:25post reply

quote:

Damn 200 yen a day in Japan must be fucking awful.



Not quite. It is very doable, even nowadays... albeit not very fun, I'll concede that much!

*Maese retreats to his cardbox hut back again*





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"Re(1):Kamitani interview translation p.1" , posted Thu 23 May 23:56post reply

quote:
No time to actually do a line-by-line translation, but here's a quick summary of most paragraphs that caught my attention for the first page. Anyone else feel like doing pages 2 or 3? Interesting stuff.



Whoa awesome-- I'll try and do a recap of Page 2 once we hit the weekends. These are lot of text!

How to live off on 200 yen in Japan: eat nothing but Umaibo





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"Re(2):Kamitani interview translation p.1" , posted Fri 24 May 01:12post reply

The picture of the 6 characters at the table in the bar is actually pretty funny now that I've gotten a good look at it.

The Sorceress and the Wizard have no drinks in front of them and are talking over a book and a crystal ball. The Wizard is totally focused on the book and not the Sorceress.

The Fighter is sitting perfectly straight and has drank his drink, but if you trace his eyes he's looking at the Sorceress's cleavage.

The Amazon has emptied her drink and is looking bored/annoyed at the magic pair.

The Elf has barely drank any of her drink and she's probably uncomfortable in the place and just has the drink to fit in.

The Dwarf is slamming his drink back but he's not red in the face at all.





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"Some new stuff, art, customization," , posted Fri 24 May 12:52:post reply

http://game.watch.impress.co.jp/docs/news/20130523_599546.html

See stuff about skill points, skill cards and some customization. Some nice card art there as well as some quick bios of some of the NPC story characters.


*EDIT*

http://gematsu.com/2013/05/dragons-crown-has-customizable-characters-skill-points

Already got quick and to the point translation here





[this message was edited by GekigangerV on Fri 24 May 13:03]

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"Re(3):Kamitani interview translation p.1" , posted Sat 25 May 21:31post reply

quote:
The picture of the 6 characters at the table in the bar is actually pretty funny now that I've gotten a good look at it.

The Sorceress and the Wizard have no drinks in front of them and are talking over a book and a crystal ball. The Wizard is totally focused on the book and not the Sorceress.

The Fighter is sitting perfectly straight and has drank his drink, but if you trace his eyes he's looking at the Sorceress's cleavage.

The Amazon has emptied her drink and is looking bored/annoyed at the magic pair.

The Elf has barely drank any of her drink and she's probably uncomfortable in the place and just has the drink to fit in.

The Dwarf is slamming his drink back but he's not red in the face at all.

Well to me Amazon is the one looking at Sorcerer cleavage rather than Fighter.





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"Re(4):Kamitani interview translation p.1" , posted Sun 26 May 11:16post reply

I've did a quick rundown of about half of Impress' Interview Page 2, hopefully the other half later.


Vanillaware gets established soon after Kamitani leaves the Fantasy Earth project. Princess Crown 2--later to be known as Odin Sphere, started out with only 5 developers. Only two members, Kamitani & Nishii, were from the original Princess Crown. Despite Kamitani's bad credentials doing no help to gather people up for his suspicious company (He was only known for Princess Crown til then), his staff eventually grew to 10 members.

His reputation really didn't help him to get a funding from Atlus either. When he proposed Odin Sphere to them, a lot of voices were heard in the company saying that it's a bad decision considering that Princess Crown was a flop and Kamitani hasn't even made a new game in 7-8 years. Their R&D cheif decided to go with it though, and the proposal miraculously went through.

Everything went smoothly with Odin Sphere except for its schedule. But that alone brought down Atlus' trust, and after development was finished, they refused to begin talks on a new project until they see how well the game will do. What's more, Atlus was going to delay the game's sale to accomodate their release schedule. Given that Vanillaware needed money to keep alive, Kamitani had to seek around for new funds. This led to Nipponichi Software's Grimgrimoire and Marvelous AQL's Oboro Muramasa.

By the time Grimgrimoire was completed, Vanillaware was so dead out of funds that Kamitani had to personally borrow money. About 20 million yen. He went so mental that the ceiling looked like it was morphing whenever he lied down.

Odin Sphere came to the rescue. Atlus had set its loyalties pretty high that Kamitani got enough money to pay back his debt and even give bonuses to his workers. Still, Vanillaware was down to its knees again by the time that Oboromuramasa was done.

His company just ignores deadlines and keeps working until its funds run out. That hasn't changed even as of now. It's bad practice as a company, but Kamitani is just happy being able to make games. Given that Vanillaware has more employees now, he realizes that he needs to reconsider his dangerous approach-- even though Vanillaware exists to make games, doing so til' money runs dry is simply not ideal.





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"Re(5):Kamitani interview translation p.1" , posted Sun 26 May 13:45post reply

Their artisanal dedication to their craft is admirable, but I really fear for how long they can keep going if that's how they're running things.

I remember Suda saying something along the lines of finding ways to make money is really important, because if there is no money, no game can be made. Hence all the contract work Grasshopper had been doing for licensed games and such.





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"Kamitani interview translation p.2" , posted Mon 27 May 18:55post reply

quote:
Their artisanal dedication to their craft is admirable, but I really fear for how long they can keep going if that's how they're running things.

I remember Suda saying something along the lines of finding ways to make money is really important, because if there is no money, no game can be made. Hence all the contract work Grasshopper had been doing for licensed games and such.



Yeah, I find Kamitani's view on the business quite unsettling. I wish for him the best of lucks, but running on the edge of the knife for so long may prove fatal in the end, so I hope he realizes that before it's too late...





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"More new stuff, art, customization," , posted Tue 28 May 08:09post reply

http://www.youtube.com/watch?v=wJRGa-GAU8U





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"Kamitani interview translation p.3" , posted Tue 28 May 20:48:post reply

Thanks, Prof. T-T-TAG OUT! Second fighter enters the screen again:

Here are quick outlines of page 3 of the Kamitani interview.

----------

Reason he doesn't do sequels is that he can't usually, so he makes games such that they're stuffed full of all the ideas he wanted to have, with no potential for regrets over things left out. Dragon's Crown is one such game, where he's completely exhausted all the ideas he wanted and implemented them, so that it'd be hard to make a sequel quickly even if asked.

Agrees that it's unusual for an independent developer to be able to continue to make originals rather than sequels, suggesting that Princess Crown's influence was probably there---even if it didn't sell well, it was critically acclaimed within the industry.

Vanillaware is now trusted to create originals that also make money, which enables them to keep creating originals, with everyone's support. He has never had any intention of taking on work for other companies because he believes most strongly of all in creating original games.

Right now, there are 24 people at Vanillaware, slowly transitioning so they can have two lines of 12 people on 2 projects. Odin Sphere was 12, Oboro Muramasa was 16.

As for Kamitani's direct work, he does the overall design, character and monster drawing, and scenario writing. But everyone at Vanillaware does all kinds of jobs.

Wants to keep making consumer-oriented games (i.e. for gamers) as opposed to smart phone games, seeing as he worked so hard to have his own company.

FINALLY TALKING ABOUT DRAGON'S CROWN NOW

Dragon's Crown is Vanillaware's largest-scale production, not something they could normally make. It was a long and meandering road, taking 4 years to make. Everything they could think of was put into the game.

Originally meant to be published by UK-based UTV Ignition but then given to Atlus, with some risk that the project would be frozen because UTV was no longer involved. Kamitani felt strongly about this project, though, begging Atlus for help, which decided to bring the money.

Dragon's Crown is just packed with things he liked, everything he was hoping for pretty much got put in. The game system, the art, the game book style [does this mean like in Odin Sphere? I don't know.--edit: oh wait, he must mean the "choose your own adventure" style of branching stories.], monsters, scenario events. Now that he's made this game, he can die happy. Not that he wants to die yet----even when his game designs weren't going forward, he always was making planning documents and has tons of other ideas he wants to do. There's at least 10 that he still wants to do most of all.





人間はいつも私を驚かせてくれる。不思議なものだな、人間という存在は...

[this message was edited by Maou on Wed 29 May 00:34]

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"Re(1):Kamitani interview translation p.3" , posted Tue 28 May 21:29post reply

Thanks a lot Maou and Prof!

I am glad Kamitani has been able to do things his own way.

His gamer oriented approach is something I really appreciate and would love to see more of. Packing a single game with as much content as possible is an amazing philosophy that is great to see in an age of day 1 DLC and yearly ad nauseum sequels.





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"Re(2):Kamitani interview translation p.3" , posted Wed 29 May 00:23post reply

Odin Sphere being made by only 12 people is bananas. Bananas!





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"Re(2):Kamitani interview translation p.3" , posted Wed 29 May 00:34post reply

I also have to sign off on Spoon and Hayato's petition for staging an intervention for Kamitani. While his dedication to what he loves is admirable he does need to watch out for himself and everyone he employs.

Still, if he's going to follow his retro game muse consequences be damned at least he's going about it properly. The pre-order artbook that features three old school Capcom artists should help erase any lingering doubt as to what game he is making a spiritual sequel to.





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"Re(3):Kamitani interview translation p.3" , posted Wed 29 May 00:46post reply

Thanks Professor and Maou for the translation! It's fascinating stuff to hear what the development process is for a small Japanese company like Vanillaware. As a note, while it may seem rash and hazardous for Kamitani to have approached game creation the way he has, it's far from unusual for a lot of small companies to take that approach in the west, so why should Japan be different?

I was especially interested to hear what Kamitani's exact role in the company is, as I've wondered for years. So do I understand correctly that he does ALL the character and monster drawing, or does he just complete the character and monster designs, and then other people adapt them into the in-game art? As small as they are and given his background I have no trouble imagining that he just churns out all the character and monster art in its entirety.






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"Re(4):Kamitani interview translation p.3" , posted Wed 29 May 00:52:post reply

quote:

I was especially interested to hear what Kamitani's exact role in the company is, as I've wondered for years. So do I understand correctly that he does ALL the character and monster drawing

Oh, he mentions other Vanillaware illustrators in the interview, so going from that alone I assume he has various guys helping but I'd be surprised if he wasn't doing the core character designs. But I haven't done any research on this.





人間はいつも私を驚かせてくれる。不思議なものだな、人間という存在は...

[this message was edited by Maou on Wed 29 May 00:57]

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"Re(5):Kamitani interview translation p.3" , posted Fri 31 May 08:06post reply

quote:

I was especially interested to hear what Kamitani's exact role in the company is, as I've wondered for years. So do I understand correctly that he does ALL the character and monster drawing
Oh, he mentions other Vanillaware illustrators in the interview, so going from that alone I assume he has various guys helping but I'd be surprised if he wasn't doing the core character designs. But I haven't done any research on this.



Thanks a million billion zillion for the translations!

Vanillaware's business practice is heart breaking. Especially cos I've been through it myself. It's a crappy way to live, but shoot, at least they're making something they believe in!

It's sad that you gotta starve to make games like that. I hope he can find a good partner to handle his finances and sales and marketing and all that boring stuff that few artist/dev enjoys. I really hope Dragon's Crown is a solid hit for them. Dragon's Crown is one of the few "auteur" type games being made nowadays, outside of the indie scene.






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"First (I think?) DLC" , posted Fri 31 May 15:49post reply

Choose your own narrator

I'm guessing even though each of the narrator choices also plays a character in the game, the narration won't be linked to any specific character type. The sonic booming voice of Wizard Guile will probably be my muse for this game, spinning an epic Elven tale for future generations.

So since the DLC voices are considered alternate narrators, does anyone know who plays the default narrator? I know the CVs for each character have been widely known for a while now but I can't recall hearing this information.





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"Monsters!" , posted Sat 1 Jun 20:43post reply

http://dragons-crown.com/#monster

All of them look gorgeous. The Harpy as a very strong RomaSaga vibe, the beetle cycle looks quite interesting, the Vampire is fantastic, and the Minotaur is as fantastic as Sorceress in term of visual impact.
I want plushes of them all.





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"Re(1):Monsters!" , posted Sun 2 Jun 01:17post reply

quote:
http://dragons-crown.com/#monster

All of them look gorgeous. The Harpy as a very strong RomaSaga vibe, the beetle cycle looks quite interesting, the Vampire is fantastic, and the Minotaur is as fantastic as Sorceress in term of visual impact.
I want plushes of them all.



This site sports the best design I've ever seen on a webpage. The amount of care put into it, with so many animations and artwork on display left me speechless. And that music... the best medieval sound I've heard since Richard Souther's Vision and Illumination albums. Thanks for pointing it out!!





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"Re(2):Monsters!" , posted Sun 2 Jun 01:57post reply

Phooey, I prided myself on not buying a newer system than the DS, weathered Polly's good-natured ribbing during each year's Game of the Year thread, and steadfastly only played new fighting games on other friends' consoles, but Kamitani and his lot are about to make me buy a new system. Will it be a Vita so I can finally play Gravity Daze, or a PS3 for everything else?





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"Re(3):Monsters!" , posted Sun 2 Jun 05:13post reply

quote:
Phooey, I prided myself on not buying a newer system than the DS, weathered Polly's good-natured ribbing during each year's Game of the Year thread, and steadfastly only played new fighting games on other friends' consoles, but Kamitani and his lot are about to make me buy a new system. Will it be a Vita so I can finally play Gravity Daze, or a PS3 for everything else?


Don't worry Maou, we'll never tell! Your secret's safe with us! (instantly goes and Tweets about Maou's shameful console desire)

I kid, I kid! In all seriousness though, it's very telling as to the quality of this game that someone who's not bought a system in so long is ready to buy just to play it. I wish I could help you narrow down your choice, but I'm not sure which I prefer either. The Vita at least comes with a gorgeous screen.






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"Re(3):Monsters!" , posted Sun 2 Jun 06:27post reply

It's very exciting to hear that Kamitani was able to fit everything he wanted into the game. In my personal opinion, every Vanillaware game I've played has been jarringly flawed in one way or another (Grim Grimoire felt the most "complete," I guess). I mean, maybe those games were all perfect in their creator's eyes, which would make Dragon's Crown similarly mediocre, but I'm hoping that this will be their big breakthrough where gameplay begins to catch up with story and presentation.

quote:
Will it be a Vita so I can finally play Gravity Daze, or a PS3 for everything else?


Considering the potential PS3 backlog that you could get at rock-bottom prices, I can't see picking up a Vita unless you really value portable. Are there a number of Vita games that you're interested in? There's a lot of stuff on the system that I love, but I don't expect everyone to share that. I even recommend a 3DS to friends who are on the line.





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"Re(4):Monsters!" , posted Sun 2 Jun 20:47post reply

quote:
Maou's shameful console desire)

It, it just feels so dirty! But that art book has just about sold me.





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"Re(5):Monsters!" , posted Mon 3 Jun 02:14post reply

Multiple narrators and those gorgeous monsters? This game continues to deliver. As Nobi noted, Kamitami is one of the few people putting out auteur games as major releases. It makes me feel a bit bad that I haven't enjoyed his games more but here's hoping DC breaks that streak.

quote:
Maou's dilemma


The obvious choice is to get a PS3 so you can also pick up the limited edition of D&D with its equally groovy extras. If you're going to buy a system to play DC you might as well go all the way and pick up the latest release of its "prequels."





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"Re(6):Monsters!" , posted Mon 3 Jun 03:21post reply

quote:

Maou's dilemma

The obvious choice is to get a PS3 so you can also pick up the limited edition of D&D with its equally groovy extras. If you're going to buy a system to play DC you might as well go all the way and pick up the latest release of its "prequels."


I hadn't thought of that! Say, has there been any word of a US release for the nice physical bonus edition? I suppose it doesn't matter since the PS3 is region-free anyway.

Now all Capcom has to do is miraculously release Alien vs Predator and my side-scrolling beat em up dreams will be completely fulfilled!






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"Re(7):Monsters!" , posted Wed 5 Jun 03:40post reply

quote:

Now all Capcom has to do is miraculously release Alien vs Predator and my side-scrolling beat em up dreams will be completely fulfilled!



TIME TO HUNT. TIME TIME TIME TIME TO HUNT.





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"More preoder items" , posted Wed 5 Jun 23:20:post reply

quote:
TIME TO HUNT. TIME TIME TIME TIME TO HUNT.

heheheh.

Speaking of not Aliens, there's more shop-specific pre-order bonuses for Dragon's Crown online now! Fans of the Amazon.com will be pleased to find that Gamers and Fammys are offering A3-sized posters and telephone cards with her on it. The actual Amazon.com (.jp) probably offers the most compelling bonus, though: a 1500Y discount. So!





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[this message was edited by Maou on Thu 6 Jun 01:05]

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"Re(1):More preoder items" , posted Thu 6 Jun 10:14post reply

quote:

Speaking of not Aliens, there's more shop-specific pre-order bonuses for Dragon's Crown online now! Fans of the Amazon.com will be pleased to find that Gamers and Fammys are offering A3-sized posters and telephone cards with her on it. The actual Amazon.com (.jp) probably offers the most compelling bonus, though: a 1500Y discount. So!



The universe is conspiring to make you buy a new generation console system. Resistance is futile. But, hey!

Spoiler (Highlight to view) -
You probably cannot consider PS3 as "new generation" hardware anymore! Your old schooler reputation would still be sound and safe!

End of Spoiler







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"Re(2):More preoder items" , posted Thu 6 Jun 18:52post reply

Also, Konami sells ZOE HD (a.k.a. the only Kojima game worth mentioning with MGS3) at 1980 yens in download, or 1000 yens if you take away the first game nobody likes... If the patch end of july repairs more things than it breaks, do yourself a favour and play some good old-fashion-10-years-in-the-future-from-your-past robot action!





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"Re(1):More preoder items" , posted Fri 7 Jun 02:47post reply

quote:
TIME TO HUNT. TIME TIME TIME TIME TO HUNT.
heheheh.

Speaking of not Aliens, there's more shop-specific pre-order bonuses for Dragon's Crown online now!


And looks like there's going to be an early hands-on event in Tokyo on the 16th. I might just.. go!





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"Re(2):More preoder items" , posted Sat 8 Jun 00:23post reply

quote:
And looks like there's going to be an early hands-on event in Tokyo on the 16th. I might just.. go!



Hey Professor, if you check it out, can you tell us if the game is stick-friendly? I'd love to play this arcade style when it arrives.





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"Re(3):More preoder items" , posted Sat 8 Jun 00:38post reply

Opening!





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"Re(3):More preoder items" , posted Sat 8 Jun 05:11post reply

quote:

Hey Professor, if you check it out, can you tell us if the game is stick-friendly? I'd love to play this arcade style when it arrives.


Me tooooo~! I'm not getting my hopes up, though. They were dashed on the Guardian Heroes remake, which you COULD us a stick on, but obviously you weren't meant to.





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"Re(4):More preoder items" , posted Sat 8 Jun 05:54:post reply

quote:

Hey Professor, if you check it out, can you tell us if the game is stick-friendly? I'd love to play this arcade style when it arrives.

Me tooooo~! I'm not getting my hopes up, though. They were dashed on the Guardian Heroes remake, which you COULD us a stick on, but obviously you weren't meant to.



As far as I know, analog sticks will control the character and the D-Pad will browse the inventory. Or so IGN said...

I wish it wasn't true, though. I too would love to play this game Arcade Style, even if that means losing access to the inventory thing (assuming it's a non-vital feature, which I highly doubt).





[this message was edited by HAYATO on Sat 8 Jun 06:00]

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"Re(5):More preoder items" , posted Sat 8 Jun 08:38post reply

quote:

As far as I know, analog sticks will control the character and the D-Pad will browse the inventory. Or so IGN said...

I wish it wasn't true, though. I too would love to play this game Arcade Style, even if that means losing access to the inventory thing (assuming it's a non-vital feature, which I highly doubt).



Yeah, this kind of kills me. I really don't know why they need the d-pad for items then the controller has so many damn buttons on it.





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"Re(6):More preoder items" , posted Sat 8 Jun 08:50post reply

quote:

Yeah, this kind of kills me. I really don't know why they need the d-pad for items then the controller has so many damn buttons on it.


It would be nice to have a "hold R2 then press a direction" to replace the 2nd pad, but I don't know that joystick play is really on their mind. With the exception of like...Cave arcade ports, even traditional "arcade action" type games are built strictly for console controllers these days.

I have just the right size stand to simulate a Japanese arcade machine experience when I sit in my chair and I love any excuse to use the joystick...it just doesn't happen much outside of fighters and Cave games. It's not even a nostalgia thing, since I hate the joysticks I used as a kid...they just...feel really nice. They make me enjoy games more somehow.





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"Re(6):More preoder items" , posted Sat 8 Jun 10:24post reply

quote:

Yeah, this kind of kills me. I really don't know why they need the d-pad for items when the controller has so many damn buttons on it.



There's still time before the game's release, so if someone were to ask Kamitani to add a configuration feature to remap the inventory buttons, do you think he'd be able to put it in?





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"Re(3):More preoder items" , posted Sat 8 Jun 14:50:post reply

quote:
And looks like there's going to be an early hands-on event in Tokyo on the 16th. I might just.. go!


Hey Professor, if you check it out, can you tell us if the game is stick-friendly? I'd love to play this arcade style when it arrives.



Of course, will do.

It's about a month to the game's release so it's unrealistic to think they can add a stick-only feature at this time. It's probable with a future patch of course, granted there's enough voices. Worst comes to worst, you'll be touching the stick's switch a lot... humm.





[this message was edited by Professor on Sat 8 Jun 14:56]

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"Re(4):More preoder items" , posted Sun 9 Jun 02:50post reply

quote:

It's about a month to the game's release so it's unrealistic to think they can add a stick-only feature at this time. It's probable with a future patch of course, granted there's enough voices. Worst comes to worst, you'll be touching the stick's switch a lot... humm.



It could probably be alleviated easily by having an option to map those two features to two buttons. One button can toggle through the inventory, while the other can assign the helper to the nearest item or point of interest.

Perhaps Nobi's brother can set up an article on Kotaku or his site requesting a patch for this feature so we can make our voices heard.





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"Re(5):More preoder items" , posted Sun 9 Jun 02:57:post reply

quote:
Perhaps Nobi's brother can set up an article on Kotaku or his site requesting a patch for this feature so we can make our voices heard.

My fantasy is that Kamitani will just be hanging out casually at the June 16th playtest and that once we become bros he will be up for adding the arcade functionality I will suggest and then everyone will be happy.





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[this message was edited by Maou on Sun 9 Jun 02:58]

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"Re(1):More preoder items" , posted Sun 9 Jun 07:47post reply

quote:
TIME TO HUNT. TIME TIME TIME TIME TO HUNT.
heheheh.

Speaking of not Aliens, there's more shop-specific pre-order bonuses for Dragon's Crown online now! Fans of the Amazon.com will be pleased to find that Gamers and Fammys are offering A3-sized posters and telephone cards with her on it. The actual Amazon.com (.jp) probably offers the most compelling bonus, though: a 1500Y discount. So!



Are phone cards still a fairly common thing in Japan after the cell phone boom? I remember how important they were up until the early 2000's but I can't imagine them being used much now.





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"Atlus' parent company raided for fraud" , posted Wed 12 Jun 20:40:post reply

Atlus' parent company Index is being investigated for account fraud and the Securities and Exchange Surveillance Commission raided their office today. It's being reported on the evening news here, which is a clear sign of the issue's magnitude.

According to the Nikkei and other media outlets, Index corporation, best known for its Atlus videogame brand, is being investigated under alligations of infringed bookkeeping. The company is under suspect for having inflated its sales figures through round-tripping, making fictitious transactions through multiple companies. A couple dozen companies and business clients were supposedly used, including those without capital ties to Index. (Update: The Nikkei now reports that over 100 companies may have been involved)


Index allegedly bloated sales figures in the billion yens (million dollars) per quarter up to its August 2012 period, with its CEO taking direction. His house is also being searched.

Index acquired Atlus in 2006 and was known as a leading content distributor making 130 billion yen in FY2007. The company's tide started turning in the years after due to its inability to keep up with the shift of the mobile market and issues in penetrating the overseas, amongst other failures. It's being said that the bankruptcy of their partnered bank Nippon Shinkou in September 2010 further worsened their financial health, leading to their alleged infringements.


Coincedently, that's only about a year before KOF13 came out for consoles. Considering the scale of this investigation and that Atlus was the game's North American publisher, it wouldn't be surprising if SNKPlaymore got a knock on their doors. Not that it'll be any of problem. Hopefully.

This also brings up the question of what will happen to Dragon's Crown and Atlus' future titles & updates, their game servers, as well as other projects under the water. Dragon's Crown's trial event this weekend in Tokyo has just been postponed without explanations, which isn't a great sign. Fortunately though, Atlus PR says that its scheduled titles will be launched as planned.

Moreso, it brings about the question of whether Index will get delisted from JASDAQ as a result, and also of what'll happen of Atlus in that case.

Needless to day, Index's price has been plummeting to an all-time low and it's still far from over.





[this message was edited by Professor on Fri 14 Jun 18:40]

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"Re(1):Atlus' parent company raided for fraud" , posted Thu 13 Jun 00:43post reply

Index Corp. also had a lot of shady investments and political arrangements in the south-east of France (where shady investments and political arrangements happen all the time). They even owned a Football Club in Grenoble for about three years.





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"Re(1):Atlus' parent company raided for fraud" , posted Thu 13 Jun 01:08post reply

quote:

This also brings up the question of what will happen to Dragon's Crown and future titles & updates, as well as other projects under the water. Fortunately at the current time, Atlus PR says that its scheduled launch titles will be released as planned.



I really hope this doesn't delay or hinder Dragon's Crown's release. For all the drama this game has had to endure, I'd hate for it to end on a sour note.





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"Tokyo Trial event delayed" , posted Fri 14 Jun 07:33:post reply

quote:

I really hope this doesn't delay or hinder Dragon's Crown's release. For all the drama this game has had to endure, I'd hate for it to end on a sour note.



Chances are Index wants money so they'll push its release accordingly. The thing I'm equally as concerned is its online play and any potential update patches, considering that's all in Atlus' domain and not Vanillaware.


[Update]
And the trial event in Tokyo for this weekend has been postponed to an unannounced date. Wonder if it has anything to do with Index. Future trials are supposedly going to take place as scheduled, but who knows.





[this message was edited by Professor on Fri 14 Jun 18:41]

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"Re(1):Tokyo Trial event delayed" , posted Sun 16 Jun 09:19post reply

Some off-screen gameplay. If nothing else this gives a good demonstration of how the magic and arrows are going to work.





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"Tokyo test event rescheduled" , posted Wed 19 Jun 20:05post reply

The Dragon's Crown test run in Shinjuku originally scheudled for last weekend has been moved to July 20, assuming that Atlus hasn't been consigned to oblivion by then, thanks to Index's misdeeds. If so, that's...just a few days before it releases! I wonder if the special edition will still be for sale if I don't decide until I play? There's still the earlier Tokyo test (originally scheduled after Shinjuku) on June 22, but that's in Akiba. No thanks.





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"Re(2):Tokyo Trial event delayed" , posted Fri 21 Jun 11:10post reply

quote:
Some off-screen gameplay. If nothing else this gives a good demonstration of how the magic and arrows are going to work.



My frothing demand increases.





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"Re(1):Tokyo test event rescheduled" , posted Sat 22 Jun 05:34post reply

quote:
assuming that Atlus hasn't been consigned to oblivion by then, thanks to Index's misdeeds.



This won't happen. Atlus will either buy back its independence (unlikely) or be absorbed into another publisher with a decent cash reserve (most likely).





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"Re(2):Tokyo test event rescheduled" , posted Sun 23 Jun 02:57post reply

Today's trial event in Akiba reportedly had around 70 people and only 3 units to play on (2 PS3, 1 Vita). Look at the crazy line.

http://www.4gamer.net/games/134/G013480/20130622007/

The PS3 version runs in 1080P (doesn't say if it's native, but I assume so), while something "wobbles" when you use the touch panel while playing on the Vita. So pick your choice!





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"Re(3):Tokyo test event rescheduled" , posted Sun 23 Jun 05:05post reply

quote:
http://www.4gamer.net/games/134/G013480/20130622007/

Does the cardboard crown come as a pre-order bonus?





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"Index files for Bankruptcy" , posted Thu 27 Jun 17:48:post reply

Argh! Index files for bankruptcy just after the official release of Shin Sekaiju no Meikyu. I do not think this should affect the immediate release of Dragon Crown, but it might affect new shipments. Hmm... A sensible company would put the release on hold but I think for the relationship between Atlus and retailers it is better to honor existing orders and provide that first shipment.





The industry rumours about who will buy Atlus are interesting.





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[this message was edited by chazumaru on Thu 27 Jun 17:48]

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"Re(1):Index files for Bankruptcy" , posted Thu 27 Jun 19:28post reply

I am going to be pissed off and filled with profound sadness if this negatively affects me getting my hands on Dragon's Crown...I've waited too long for this game.





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"Re(1):Index files for Bankruptcy" , posted Thu 27 Jun 22:05post reply

quote:
Argh! Index files for bankruptcy just after the official release of Shin Sekaiju no Meikyu. I do not think this should affect the immediate release of Dragon Crown, but it might affect new shipments. Hmm... A sensible company would put the release on hold but I think for the relationship between Atlus and retailers it is better to honor existing orders and provide that first shipment.





The industry rumours about who will buy Atlus are interesting.




Atlus PR assures consumers that the server functions for Dragon Crown are all on the PSN Network, so there's nothing to worry about. The game will launch as scheduled.

https://twitter.com/Atlus_jp/

Like, who *wasn't* expecting this to happen?





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"Re(2):Index files for Bankruptcy" , posted Thu 27 Jun 23:44:post reply

I'm amazed how, in the "who's going to buy Atlus" conversations around the world, people keep saying "Nintendo" and "BanNam" and "Marvelous", and I can barely see any "DeNa" or "GungHo".

I can't think of any option that wouldn't create a huge internet shitstorm at that point.
Maybe something completely from the left field, like Koei Tecmo ???

EDIT: Am I remembering wrong, or is Catherine the only game Atlus developed for a home console in recent year? I cannot think of anything between it and the PS2 era...





[this message was edited by Iggy on Thu 27 Jun 23:58]

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"Re(3):Index files for Bankruptcy" , posted Fri 28 Jun 01:52post reply

quote:
Am I remembering wrong, or is Catherine the only game Atlus developed for a home console in recent year? I cannot think of anything between it and the PS2 era...



Well, they are releasing Dragon's Crown. If you mean internally developed by the Japanese teams (ex. not counting P4 Mayonaka), last one is indeed Catherine which was supposed to be a technical test for HD games/engines. A few months before that, they released Hospital / Trauma Team on Wii.

It might not have been a great business move but I wish they had released Shin Sekaiju on Wii U rather than 3DS. Would have been fun to draw maps on the big Gamepad and the new focus on story/fixed characters is well adapted to a TV + living room experience.





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"Re(4):Re(10):The George Kamitani & Vanillawar" , posted Sat 29 Jun 18:01post reply

If you can't wait to play some Vanillaware goodness, Muramasa Rebirth just got released on Vita.

I've been playing it and it's a great port ,strengthening the best part of the original Wii release (The art now looks even better on the HD portable screen) while extenuating the lesser parts (the controls feel a tad better now that you can use the dpad instead of the Wii remote+ analog nunchuck combo. And the "repetitive" parts are much more manageable in short portable bursts than long console sessions). The combat still feels a bit mashy & flimsy, sometimes feeling like the game is playing itself. I also wish there was a bit more to the combat than "slash swords till it breaks, change swords, rinse, repeat".

But these are all minor quibbles I think I'm intentionally extracting just for argument sake. I really do love the game much more so than when I had it on Wii. And I'm noticing that I like the music too, which I didn't remember being the case on Wii. Maybe it's because I'm playing it with headphones now.





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"Re(5):Re(10):The George Kamitani & Vanillawar" , posted Sun 30 Jun 09:59post reply

quote:
If you can't wait to play some Vanillaware goodness, Muramasa Rebirth just got released on Vita.

I've been playing it and it's a great port ,strengthening the best part of the original Wii release (The art now looks even better on the HD portable screen) while extenuating the lesser parts (the controls feel a tad better now that you can use the dpad instead of the Wii remote+ analog nunchuck combo. And the "repetitive" parts are much more manageable in short portable bursts than long console sessions). The combat still feels a bit mashy & flimsy, sometimes feeling like the game is playing itself. I also wish there was a bit more to the combat than "slash swords till it breaks, change swords, rinse, repeat".

But these are all minor quibbles I think I'm intentionally extracting just for argument sake. I really do love the game much more so than when I had it on Wii. And I'm noticing that I like the music too, which I didn't remember being the case on Wii. Maybe it's because I'm playing it with headphones now.



You're making me wish I had a Vita. Well, almost.





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"Re(5):Re(10):The George Kamitani & Vanillawar" , posted Sun 30 Jun 17:24post reply

I don't have a Vita either, but if anything was going to sell me on one I wouldn't mind having an excuse to play Muramasa again. Aside from the control differences and sharper visuals, does Rebirth have any extra content? I know Kamitani is the kind of guy that puts everything he wants into a game the first time and usually doesn't look back, but I have to ask anyway.

quote:
And I'm noticing that I like the music too, which I didn't remember being the case on Wii. Maybe it's because I'm playing it with headphones now.



Yeah, it was an impressive soundtrack but it didn't stick with me, and I had a hard time figuring out why I couldn't fully appreciate it. After listening to it by itself I realized that overall it's technically sound and emotionally stirring, but it just wasn't that memorable. I think if more tracks had been as catchy as this one then I probably would have thought more highly of it.





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"Re(6):Re(10):The George Kamitani & Vanillawar" , posted Sun 30 Jun 17:53post reply

quote:
I don't have a Vita either, but if anything was going to sell me on one I wouldn't mind having an excuse to play Muramasa again. Aside from the control differences and sharper visuals, does Rebirth have any extra content? I know Kamitani is the kind of guy that puts everything he wants into a game the first time and usually doesn't look back, but I have to ask anyway.


I don't know that the base game is any different (other than the US version's new script), but there are several DLC scenarios that feature new characters. Contrary to the average consumer, I have way too many games to play on Vita, but I hope I can get around to this eventually. The game would've been gold without all the senseless running.





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"Re(7):Re(10):The George Kamitani & Vanillawar" , posted Sun 30 Jun 20:23:post reply

quote:
don't know that the base game is any different (other than the US version's new script), but there are several DLC scenarios that feature new characters. Contrary to the average consumer, I have way too many games to play on Vita, but I hope I can get around to this eventually. The game would've been gold without all the senseless running.

Yeah. That seems to be the case. I don't see any differences with the Wii version as I'm about to finish Momohime's story, though I never really got this far on the Wii version either.

Gojira: I sort of understand what you mean. The music is the sort of ambient, atmosphere setting type, less of the melodic, catchy stuff. It's just a thing I didn't notice as much on Wii as I am now. And I think it has a few more catchy tunes. I personally like this one and its arranged version too .

Also, I'm a sucker for seamless, interactive, music-switching iMUSE stuff. I like how the music transitions to "battle version" immediately, then back to normal.





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[this message was edited by badoor on Sun 30 Jun 20:39]

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"Week of DC" , posted Tue 9 Jul 03:37:post reply

http://www.ign.com/articles/2013/07/05/igns-dragons-crown-week-is-coming-soon

It appears that IGN will be doing a whole week of promotion on Dragon's Crown, starting today. They've had the game for a while now, so there should be a lot of information in these.

Day 1 is character classes. Aside from each character requiring different skills, it seems that Dwarf and Fighter can lose their weapons and fight unarmed for a while.

Also, Sorceress has one of the silliest running animations I've ever seen. I love it.





[this message was edited by Gojira on Tue 9 Jul 03:52]

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"Re(1):Week of DC" , posted Tue 9 Jul 15:56post reply

quote:

Also, Sorceress has one of the silliest running animations I've ever seen. I love it.


It's cute. It kind of says "running isn't really my thing." I like that the magician has terrible luck.

They talked about learning new skills, so I wonder how robust your move set eventually becomes.





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"Re(2):Week of DC" , posted Wed 10 Jul 03:44post reply

The loot and equipment system was explained today and, well, the whole thing sounds a bit more twiddly and complicated than it needs to be. How is inventory management going to work in a multiplayer game? Is everyone going to drop out at the end of each stage to muck about with their loot or will the rest of the group have to wait for that one indecisive slowpoke? I've already pre-ordered the game so I'm onboard no matter what the game is like. Still, I wish someone would hold my hand and reassure me that this isn't going to be Odin Sphere 2.





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"Re(3):Week of DC" , posted Wed 10 Jul 05:22post reply

quote:
The loot and equipment system was explained today and, well, the whole thing sounds a bit more twiddly and complicated than it needs to be. How is inventory management going to work in a multiplayer game? Is everyone going to drop out at the end of each stage to muck about with their loot or will the rest of the group have to wait for that one indecisive slowpoke? I've already pre-ordered the game so I'm onboard no matter what the game is like. Still, I wish someone would hold my hand and reassure me that this isn't going to be Odin Sphere 2.


Yes, I'm worrying over that a bit too (not that I'm much of an on-line player), but more significantly to my idea of a good game, I'm worried that while it may look amazing, the play may not be all that thrilling. It sure looks like I'm wrong, but I'm also the guy who played multiple times through the not-so-amazing-to-play-and-kindof-a-chore-to-get-around-in Muramasa. Let's just say it's weighing heavily on my mind that it might be anywhere along the spectrum from flat-out incredible to nearly unplayable due to careless choices of UI, pacing, and so on.

I don't know, I keep going back and forth between a great desire to play it and a certain kind of dread that it can't possibly live up to its lineage.






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"Re(4):Week of DC" , posted Wed 10 Jul 08:14post reply


Some art book samples

Looks about what you'd expect, so far. Look at all them pauses!

quote:
The loot and equipment system was explained today and, well, the whole thing sounds a bit more twiddly and complicated than it needs to be. How is inventory management going to work in a multiplayer game? Is everyone going to drop out at the end of each stage to muck about with their loot or will the rest of the group have to wait for that one indecisive slowpoke? I've already pre-ordered the game so I'm onboard no matter what the game is like. Still, I wish someone would hold my hand and reassure me that this isn't going to be Odin Sphere 2.



I get the impression that you only "party up" for quests and then just drop out at the end of every stage to the main city hub in order to manage yourself. Which sort of makes sense, though I do hope there's a lobby system in place for retaining the people you're partied up with throughout.





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"Art Exhibit in akihabara" , posted Thu 11 Jul 09:03post reply

According to Dengeki Online, there's going to be an Art Exhibit for Dragon's Crown on July 20-21 in Akihabara.

The news also mentions that figures are underway for release in the future and their prototypes will be on display. And there's also costumes that were made just for the event... lord knows why

As usual for these kinds of events, there'll be merchandises on sale. The game will be on playable display during the 21st.





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"Re(1):Art Exhibit in akihabara" , posted Fri 12 Jul 04:40post reply

I liked how the video today tried to make the levels seem different even though they are variations on running left to right and hitting enemies. I'm also glad to see the little scorpions from Capcom's D&D games made it into the game. There's nothing like swinging a giant sword at an arthropod you could just as easily step on.

quote:
The news also mentions that figures are underway for release in the future and their prototypes will be on display. And there's also costumes that were made just for the event... lord knows why

Between this and the art book I'm glad to see that the promotion for DC is continuing in spite of the problems with Index Corporation. Then again, they probably already paid for the costumes so they figured they might as well run the event no matter what.





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"PSN Online preorder begins, 1.5GB" , posted Fri 12 Jul 08:23:post reply

For anyone with a Japanese account, looks like online preorders has begun on the PSNStore. The game is being offered at 6,980 yen, which is about the same as street price. You won't get the gorgeous booklet bonus, but you'll get a special theme and limited edition avatar set. Also, the game doesn't take up so much room, just 1.5GB for even the PS3 version.




With 14 days left until launch, Vanillaware has started a daily countdown on its official Twitter account for Dragon's Crown.
Here's day 1.

https://twitter.com/vanillaware_boy/status/355161468100042752




Also for anyone picking up the game in Tokyo, you can show your receipt at the Club Sega Shinkan arcade in Akiba on the 25th to win a souvenior. The lowest prize sorta looks the best.

http://dragons-crown.com/info/2013/07/post-4.html





[this message was edited by Professor on Fri 12 Jul 23:23]

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"Re(1):PSN Online preorder begins, 1.5GB" , posted Tue 16 Jul 09:19post reply

Another official video of various things not yet touched on

As if there was any doubt, it seems that Vanillaware's trademark food porn is indeed going to be a part of Dragon's Crown. What's more, it looks like eating food in camp is handled in real-time during multiplayer. Will we be fighting for our food with other players during the course of the game? One can hope!





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"Vita vs. PS3" , posted Tue 16 Jul 13:45:post reply

quote:
Vanillaware's trademark food porn is indeed going to be a part of Dragon's Crown.

Oho! Delicious, though not as delicious as the Sorceress eating cake.

I see that with a wifi connection, one can play online with the Vita version---could I conceivably be playing with PS3 players (most of you, likely), and would it be fun/reliable? I suppose it wouldn't be possible to chat, at least. I'm going to have to break down and buy one of these systems to play this game, you see, and I really would prefer the PSP for Gravity Daze.





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[this message was edited by Maou on Tue 16 Jul 13:53]

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"Re(1):Vita vs. PS3" , posted Tue 16 Jul 19:35post reply

quote:
Vanillaware's trademark food porn is indeed going to be a part of Dragon's Crown.
Oho! Delicious, though not as delicious as the Sorceress eating cake.

I see that with a wifi connection, one can play online with the Vita version---could I conceivably be playing with PS3 players (most of you, likely), and would it be fun/reliable? I suppose it wouldn't be possible to chat, at least. I'm going to have to break down and buy one of these systems to play this game, you see, and I really would prefer the PSP for Gravity Daze.



Dragon Crown for the Vita unfortunately can't netplay with PS3! ...which is a tad odd, because a lot of other games can do that.

If you have to pick one over the other, the PS3 console will let you enjoy graphics on a bigger screen and it also has a larger library of games... but the Vita probably suits your lifestyle better. It's a tough decision!



PS- If you're thinking of playing the PS3 with your laptop's screen via its HDMI socket, keep in mind that's a no-go because the socket on laptops are for output, not input!





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"Re(2):Vita vs. PS3" , posted Wed 17 Jul 11:45post reply

Quick lunch break note

Famitsu score is reportedly

9/8/9/9

pretty damn good





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"Re(3):Vita vs. PS3" , posted Thu 18 Jul 01:07post reply

http://imageshack.us/a/img545/725/agqv.jpg

As much as Amazon is rocking the thunder thighs, I kind of hope that she isn't all ass attacks... at the very least, it seems like a terrible waste of her physique!





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"Re(4):Vita vs. PS3" , posted Thu 18 Jul 01:22post reply

quote:
all ass attacks
We are living in a second golden age where the legacy of R. Mika lives on...





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"Index corp. selling off its businesses" , posted Fri 19 Jul 10:31:post reply

According to Bloomberg, Index corp. will sell off its operations with initial bids starting early as next week. Industry experts say the settlements may reach as high as 15 billion yen.

Index filed chapter 11 in June and began restructuring procedures in July. Bloomberg reports that Index aims to decide on a bidding company before its operations begin to devalue and may come to a conclusion possibly soon as early September. M&A advisory firm GCA Savvian will be handling the procedures.

Index is scheduled to be delisted from JASDAC on July 28.


http://www.bloomberg.co.jp/news/123-MQ43E21A74E901.html





[this message was edited by Professor on Fri 19 Jul 10:43]

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"Re(1):Index corp. selling off its businesses" , posted Fri 19 Jul 15:30post reply

Will be interesting to see if the new publisher in charge of Atlus by early September will include them in their promotion during TGS period.





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"Dragon's Crown Exhibit photos & Merchandises" , posted Sat 20 Jul 19:31:post reply

The Dragon's Crown art exhibit and trial event was pretty good and a tad underwhelming at the same time. I can only assume that the artists at Vanillaware are doing their works in full-digital without relying on traditional medium, because the artworks were all printouts. Still, there were some new stuff to see, and they were also giving out some nice freebies. Interestingly enough, there were minimum restrictions on photography.

A few of the arts that were on display / This probably hasn't been seen yet / A shot of the exhibit / The Freebies
Sorceress / Wizard / Elf / Dwarf / Amazon / Knight

As usual for these kinds of mini-exhibits, they had a stack of merchandise to sell, like iPhone covers, plastic folders, pin badges, and t-shirts. They had a few new announcements on that side of things as well. First, a Sorceress figure is being released by Orchid Seed and a protype was on display. There's also a 1/1 scale model figure of the game's fairy Tiki coming out from Vertex, and figures for the Amazon and Elf are underway by MegaHouse. MegaHouse will be showing the prototypes at the upcoming Wonderfest on the 28th. .....Hey, no dwarf figures?

Merchandises
Gashapons / Plastic Folders / T-shirts and.. DORAGON's CROWN / All teens should wear this

Sorceress figure prototype
front / side 1 / side 2 / back / birds-eye

Figure announcements
Megahouse / Vertex / Orchid /



I tried out both the PS3 and Vita versions of Dragon's Crown. I'm not going over on details since there's been plenty reported already, but here's my two cents on what I thought.

- There was supposed to be a developer at the trial event to answer the harder questions, but he was MIA at the time. There were staffs from Index/Atlus though, and I've been told that Atlus' official stance regarding whether joysticks can be used for the game is that... the game has been developed for play on the default PS3 pad and they make no recommendations for it on joysticks. It's not going to hinder my purchase though, especially after seeing the preorder bonus.

- Graphic-wise, both the Vita and PS3 version are really good. However, you really can't see details like the character's faces in the Vita version because the screen is too small. The rare exception may be when you're in the town where the screen is zoomed in.

- Control-wise, the Vita version is superior to the PS3 simply because of the touch pad. It makes the cursor control a lot easier.

- This is one of those games where you want to pick up whichever version you have more friends to play with. It's the same thing as Capcom's D&D; you can play it solo, but its true fun comes when you play it with people.

- The preorder/early-purchaser bonus is a lot better than I imagined. I thought it'd be a mini-booklet about the size of the PS3 disc package, but it's actually the size of an issue of National Geographic (B5 size). It's 64 pages so it's got less pages than the world's beloved nature magazine... but this bonus booklet comes in hardcover so it's around the same thickness. If you're picking up this game, you may as well get the preorder unless you're thinking of buying it used or old.

You can sort of see the booklet in this shot (direct photography of the booklet was prohibited)

- The Dwarf is round, cute, and feels like a Sonic on steroids when he's in the air.

- These adventurers are hungry! You leave them in neutral for about a second and you see them eating already.

- Doing dashes with forward x 2 motion is really hard, both likewise on the PS3 and Vita. I thought doing it was a tad tight back with P4A, but Dragon's Crown takes the cake. Fortunately you can also do it with forward + attack, which is the recommended/official way of doing it in the game.

- The in-game gallery seems to have a bit over 50 images.





[this message was edited by Professor on Sat 20 Jul 21:28]

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"Re(1):Dragon's Crown Exhibit photos & Merchan" , posted Sun 21 Jul 02:44:post reply

quote:
The Dragon's Crown art exhibit and trial event was pretty good and a tad underwhelming at the same time. I can only assume that the artists at Vanillaware are doing their works in full-digital without relying on traditional medium, because the artworks were all printouts. Still, there were some new stuff to see, and they were also giving out some nice freebies. Interestingly enough, there were minimum restrictions on photography.

A few of the arts that were on display / This probably hasn't been seen yet / A shot of the exhibit / The Freebies
Sorceress / Wizard / Elf / Dwarf / Amazon / Knight

As usual for these kinds of mini-exhibits, they had a stack of merchandise to sell, like iPhone covers, plastic folde

-- Message too long, Autoquote has been Snipped --


Wow, thanks for the update!

What was the public reaction like? Does Vanillaware have a decent following in Japan?

That's a ton of cool merchandise! I hope we get some action figures out of this too. I'd love to see Revoltechs or Figmas of all the characters :D
I highly doubt any of the dudes will ever get a figure though :(

Professor, would it be OK if I reposted this info on my blog? (I will link back to the Cafe of course)






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[this message was edited by nobinobita on Sun 21 Jul 02:45]

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"Re(1):Dragon's Crown Exhibit photos & Merchan" , posted Sun 21 Jul 03:01post reply

quote:
- These adventurers are hungry! You leave them in neutral for about a second and you see them eating already.


I vaguely recall one of the previews from a couple months ago mentioning that there's an option to automatically use a healing item if you stay idle for a few seconds. Did it look like they were healing?





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"Re(2):Dragon's Crown Exhibit photos & Merchan" , posted Sun 21 Jul 08:41post reply

quote:
- These adventurers are hungry! You leave them in neutral for about a second and you see them eating already.

I vaguely recall one of the previews from a couple months ago mentioning that there's an option to automatically use a healing item if you stay idle for a few seconds. Did it look like they were healing?



That is indeed what food does. Curative potions you purchase and equip in town, food is found in each stage in boxes and such. You can hold five max, and when you idle your character will munch it.

You can actually go over your max HP by eating food, and there's a skill that lets you get a bigger bonus when you eat.

I don't think its possible to drop it once you pick it up, so one must show some manners if one does not wish to be considered a glutton by the rest of the party.





/ / /

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"Re(2):Dragon's Crown Exhibit photos & Merchan" , posted Sun 21 Jul 10:16post reply

quote:

Wow, thanks for the update!

What was the public reaction like? Does Vanillaware have a decent following in Japan?

That's a ton of cool merchandise! I hope we get some action figures out of this too. I'd love to see Revoltechs or Figmas of all the characters :D
I highly doubt any of the dudes will ever get a figure though :(

Professor, would it be OK if I reposted this info on my blog? (I will link back to the Cafe of course)


Of course it's OK!

The public's reaction to the exhibit, I'm not too sure. Their reaction to the game though, it's been pretty good. I've been told that preorders have been going like crazy in these last few days so it might be a tad tougher to get one of the books if you try to buy the game just walking into a store here. Amazon still offers the booklet, but their first shipment is already out and preordering now won't deliver until somewere early next month. I'm sure it's possible to just pick up the game and booklet on launch date at a major retailer, just that it's safer to have a reservation.





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"Re(3):Dragon's Crown Exhibit photos & Merchan" , posted Mon 22 Jul 06:40post reply

Thanks for the update Professor!

Wow, I never realized how high cinched the wizard's belt was until I saw a real life representation of his outfit. Sometimes those stylized designs don't always translate well into reality.





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"Re(1):The George Kamitani & Vanillaware Threa" , posted Tue 23 Jul 00:17post reply

Thanks for summarizing those interviews in English!

George Kamitani really is sacrificing everything to do what he wants to do. I wish great success to Vanillaware!





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"Super Nobi Bros." , posted Tue 23 Jul 00:26:post reply

HERE COMES A NEW CHALLENGER

So glad you're here! As you've no doubt noticed from this and other threads, we all love the work that you and nobi put out. Stick around, and bring your blog readers over to chat sometime~~~

Which is to say, that new Art Eater post would be an excellent place to source-link the Cafe, given that Prof provided the content.





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[this message was edited by Maou on Tue 23 Jul 00:44]

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"Re(2):The George Kamitani & Vanillaware Threa" , posted Tue 23 Jul 00:39post reply

quote:
Thanks for summarizing those interviews in English!

George Kamitani really is sacrificing everything to do what he wants to do. I wish great success to Vanillaware!



Anybody who rocks a Jagi avatar is my brother.





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"Re(2):The George Kamitani & Vanillaware Threa" , posted Tue 23 Jul 05:01post reply

quote:
Thanks for summarizing those interviews in English!

George Kamitani really is sacrificing everything to do what he wants to do. I wish great success to Vanillaware!

Hey, Andy. Nice of you to join us. Just wanted to reiterate that your writings on Vanillaware & GK have been great.





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"Re(3):The George Kamitani & Vanillaware Threa" , posted Tue 23 Jul 06:16post reply

quote:
Thanks for summarizing those interviews in English!

George Kamitani really is sacrificing everything to do what he wants to do. I wish great success to Vanillaware!
Hey, Andy. Nice of you to join us. Just wanted to reiterate that your writings on Vanillaware & GK have been great.


Yes, welcome!

It's hard to believe that Dragon's Crown's release isn't that far off at all! I'm really happy to see the interest and discussion that's been generated for the game since I think it will all add up to sales. Or let's hope at least!

In the meantime I've been playing though Muramasa Rebirth for the past week or so, and I even dug out my old copy of the PSP port of Princess Crown. There are plenty of great ideas in both, even if Muramasa itself seems a little... I don't know, bland (in terms of gameplay, certainly not art!!). Princess Crown holds up surprisingly well! How did I forget how insane Kamitani's Raijin is??? You can definitely see a bit of the DC Amazon there.






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"Re(2):The George Kamitani & Vanillaware Threa" , posted Tue 23 Jul 07:46post reply

quote:
Thanks for summarizing those interviews in English!

George Kamitani really is sacrificing everything to do what he wants to do. I wish great success to Vanillaware!



Welcome to the BBS Jagi Hokuto Andy!

Talk about Kamitani, here's something that's a tad interesting. Apparently, he actually did all the drafts for the character sprites by himself, rather than leave it to his staffs. It was more burden than needed for him, but the developers decided that would be the best way to give the game its true essence. There's going to be more details on the game's development in an upcoming book called Utahime, page sample below.

http://dragons-crown.com/info/20130718.JPG





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"Re(3):The George Kamitani & Vanillaware Threa" , posted Tue 23 Jul 22:54post reply

Thanks y'all for the warm welcome, I'm happy to find an online community that's dedicated to sharing information on the things I love.


I've been watching the Dragon's Crown videos over and over, every time it's just so wonderful to behold! The D&D homages are great, those grubs with tentacles are carrion crawlers, and then they morph into umber hulks! I've been keeping notes for an art-eater update on DC's monsters.





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"Re(4):The George Kamitani & Vanillaware Threa" , posted Wed 24 Jul 15:30:post reply

The Vanillaware twitter's been posting images counting down to release Vanillaware twitter
such asbiker dwarf
by K. Ohnishi. They're all illustrations from different staff members it seems.





[this message was edited by HokutoAndy on Wed 24 Jul 15:32]

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"Re(5):The George Kamitani & Vanillaware Threa" , posted Wed 24 Jul 18:55post reply

The game is released tomorrow, right?
I'm scared of looking for opinions of flying getters. I made a good work of not watching too many videos to keep me fresh when I get it, I don't want to spoil everything on the last day...

Gnaaaah.





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"Re(6):The George Kamitani & Vanillaware Threa" , posted Wed 24 Jul 22:23post reply

quote:
The game is released tomorrow, right?
I'm scared of looking for opinions of flying getters. I made a good work of not watching too many videos to keep me fresh when I get it, I don't want to spoil everything on the last day...

Gnaaaah.



It's best to avoid videos for now. I'll be making sure not to post anything here that can kill the freshness as well. By a show of hands though, how many people are getting the game this month, and how many in August?





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"Re(7):The George Kamitani & Vanillaware Threa" , posted Wed 24 Jul 22:29post reply

Man I will get it right the heck tomorrow if I can find a place with the limited edition--one little store I happened to pop in today was entirely out of all editions! I'll probably decide between Vita or PS right on the spot, though if everyone here goes for one or the other and both versions can multiplay in any country, I might decide based on that!





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"Re(7):The George Kamitani & Vanillaware Threa" , posted Wed 24 Jul 22:54post reply

quote:
It's best to avoid videos for now. I'll be making sure not to post anything here that can kill the freshness as well. By a show of hands though, how many people are getting the game this month, and how many in August?



I'm getting it in August. But feel free to post videos whenever, I just won't click on them. :)





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"Re(8):The George Kamitani & Vanillaware Threa" , posted Wed 24 Jul 23:12post reply

quote:
Man I will get it right the heck tomorrow if I can find a place with the limited edition--one little store I happened to pop in today was entirely out of all editions! I'll probably decide between Vita or PS right on the spot, though if everyone here goes for one or the other and both versions can multiplay in any country, I might decide based on that!



I think Yodobashi or Bic Camera would probably have the bonus booklet as long as you hit the store early. I'm picking mine up in the morning though I do have it preordered. Good question about which version though! Which one are people going to pick up, the Vita or PS3?





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"Re(9):The George Kamitani & Vanillaware Threa" , posted Wed 24 Jul 23:35post reply

I'll be picking up a PS3 copy in the far-off future of August.

Honestly, I would like to know the impressions of early adopters. Preview videos and whatnot are nice but hearing the thoughts of another player is far more informative. I can't imagine the plot to a dungeon crawl and brawl could be spoiled but if people are really worried about keeping the game fresh they could always use

Spoiler (Highlight to view) -
spoiler tags

End of Spoiler

to hide the details from innocent eyes.





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"Re(10):The George Kamitani & Vanillaware Thre" , posted Thu 25 Jul 00:12post reply

I'm getting the PS3 version in August, at the US release. I've got a preorder on the Vita version too but I haven't decided if I should cancel it just yet.






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"Re(2):Re(10):The George Kamitani & Vanillawar" , posted Thu 25 Jul 01:19post reply

Getting the PS3 Ltd. version
Preordered it from Play-Asia, since they were also selling Totori at some low low price during their summer sales.





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"Re(3):Re(10):The George Kamitani & Vanillawar" , posted Thu 25 Jul 01:39:post reply

I'm getting the VITA version in August. Might double-dip and get the PS3 version if it appears that I can play it local-MP with some friends.

But we could have gotten Dragon's Crown on Dreamcast (DC on DC, ha). This seems to be from the art book coming with the game.





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[this message was edited by badoor on Thu 25 Jul 02:43]

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"Re(4):Re(10):The George Kamitani & Vanillawar" , posted Thu 25 Jul 02:17post reply

quote:
I'm getting the VITA version in August. Might double-dip and get the PS3 version if it appears that I can play it local-MP with some friends.

But we could have gotten Dragon's Crown on Dreamcast (DC on DC, ha). This seems to be from the art book coming coming with the game.


Oho, that's pretty hilarious! You can see a lot of Vanillaware in those designs, but it also helps show how they've really turned everything up to an extreme degree these days. What's up with the wizard's gorilla hands though?






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"Re(5):Re(10):The George Kamitani & Vanillawar" , posted Thu 25 Jul 02:28post reply

quote:
I'm getting the VITA version in August. Might double-dip and get the PS3 version if it appears that I can play it local-MP with some friends.

But we could have gotten Dragon's Crown on Dreamcast (DC on DC, ha). This seems to be from the art book coming coming with the game.

Oho, that's pretty hilarious! You can see a lot of Vanillaware in those designs, but it also helps show how they've really turned everything up to an extreme degree these days. What's up with the wizard's gorilla hands though?


It looks like puberty was very kind to the Sorceress judging by the way that archetype has changed from the DC days. If nothing else it looks like she managed to grow into those giant man-hands the early Sorceress was clawing at the world with.





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"Re(4):Re(10):The George Kamitani & Vanillawar" , posted Thu 25 Jul 02:29post reply

I'll be getting the PS3 version in August. I've had the pre-order on Amazon since early May so hopefully there will be no delays.

Although I want to avoid spoilers, one thing I do want to hear about day one is if the online is smooth or not. Although I'm sure the JP version will be smooth as hell, if it's not then that definitely does not bode well for the western release. I'm also not optimistic about a fix if the netcode does turn out to be a disasterpiece, considering the interviews.





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"Re(5):Re(10):The George Kamitani & Vanillawar" , posted Thu 25 Jul 02:40post reply



I've preordered the USA PS3 version. Since I don't have a Vita, it wasn't much of a choice for me.

As for the original DC character designs, it looks like they grew older as time passed on.





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"Re(6):Re(10):The George Kamitani & Vanillawar" , posted Thu 25 Jul 05:01post reply

quote:


I've preordered the USA PS3 version. Since I don't have a Vita, it wasn't much of a choice for me.

As for the original DC character designs, it looks like they grew older as time passed on.

They do look younger, with a larger head-to-body ratio. This seems to follow suit with the the rest of Vanillaware's games (Muramasa, Odin Sphere, and Princess Crown). The new designs for Dragon's Crown breaks off from that style, with much taller bodies, making them look older.

Speaking of, Odin Sphere and a bunch of Atlus games are now half-off on US PSN.





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"Dragon's crown Artbook" , posted Thu 25 Jul 11:42post reply

Got the game and the art book. There's a full page dedicated to the Sorceress eating with a fork. Kinu's Amazon is huuuuuuuuuuuuuge





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"Re(5):Re(10):The George Kamitani & Vanillawar" , posted Thu 25 Jul 12:06post reply

quote:
What's up with the wizard's gorilla hands though?



He probably casts magic by waving his hands. You'll notice the wizard badguys in Dragon's Crown also have large, gesturing hands.





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"Re(6):Re(10):The George Kamitani & Vanillawar" , posted Thu 25 Jul 18:14:post reply

Seriously successful day for Dragon's Crown...if some major outlets in Ueno, Akiba, and Shinjuku being sold out of the preorder version is any sign, that is. While I failed to secure a copy due to PS3/Vita indecision, my day was brightened when I noticed that the Sorceress is played by Inoue Kikuko, who, among many roles, was Luna in the original Mega CD Lunars. At first I was like, woah, there is a shift in character type, but then I remembered her goddess transformation...





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[this message was edited by Maou on Thu 25 Jul 18:16]

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"Re(7):Re(10):The George Kamitani & Vanillawar" , posted Thu 25 Jul 18:56post reply

quote:
Seriously successful day for Dragon's Crown...if some major outlets in Ueno, Akiba, and Shinjuku being sold out of the preorder version is any sign, that is. While I failed to secure a copy due to PS3/Vita indecision, my day was brightened when I noticed that the Sorceress is played by Inoue Kikuko, who, among many roles, was Luna in the original Mega CD Lunars. At first I was like, woah, there is a shift in character type, but then I remembered her goddess transformation...



500 Yen turns the narrator voice to her!





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"Re(8):Re(10):The George Kamitani & Vanillawar" , posted Thu 25 Jul 19:21post reply

quote:

500 Yen turns the narrator voice to her!

SOLD!





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"Re(9):Re(10):The George Kamitani & Vanillawar" , posted Thu 25 Jul 22:46post reply

Hearing from twitter, it seems that you need to play for a few hours (some say 3, others 7!) before unlocking the online-MP mode. Weird decision It should be open immediately but I'll probably be playing for about an equal or more amount of time in singleplayer before even considering trying out online-MP.





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"Re(10):Re(10):The George Kamitani & Vanillawa" , posted Fri 26 Jul 00:16:post reply

quote:
Hearing from twitter, it seems that you need to play for a few hours (some say 3, others 7!) before unlocking the online-MP mode. Weird decision It should be open immediately but I'll probably be playing for about an equal or more amount of time in singleplayer before even considering trying out online-MP.



I've been playing for over 4 hours, still not there. Having too much fun looping through the same dungeons. You need to advance through the scenario a bit to unlock the area where you can go online. Also, I stand corrected-- this game is pretty good even in single player mode! It does a good job filling in those small things that lack in the old side scrollers, albeit not overdoing it to make things annoying. Some of the bonus status on the equipments are interesting, like health recovery when going to the next screen.


Btw the amount of details in this game is great. For example, The Elf's ears twitches every once in a while when she's in neutral state. Also,



Spoiler (Highlight to view) -
The Amazon's... buttocks, wobbles when she gets hit and falls on the ground. I did not see that coming.

End of Spoiler







[this message was edited by Professor on Fri 26 Jul 00:25]

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"Re(10):Re(10):The George Kamitani & Vanillawa" , posted Fri 26 Jul 01:32post reply

quote:
Hearing from twitter, it seems that you need to play for a few hours (some say 3, others 7!) before unlocking the online-MP mode.

What about the local MP? Is it also locked at the beginning?
I was hoping to start the game with 2 friends, but it might suck if one needs to play for a while, getting used to the controls and the pace of the game, before the others can join.





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"Re(2):Re(10):Re(10):The George Kamitani & Van" , posted Fri 26 Jul 02:37post reply

quote:
What about the local MP? Is it also locked at the beginning?
I was hoping to start the game with 2 friends, but it might suck if one needs to play for a while, getting used to the controls and the pace of the game, before the others can join.

I'm not sure but from what I read and from a bit of googling it seems local MP is unlocked from the start.





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"Re(2):Re(10):Re(10):The George Kamitani & Van" , posted Fri 26 Jul 02:48:post reply

quote:
What about the local MP? Is it also locked at the beginning?
I was hoping to start the game with 2 friends, but it might suck if one needs to play for a while, getting used to the controls and the pace of the game, before the others can join.



Local multiplayer is playable from the start, no worries there.


That reminds me-- now I see why Index's staff was saying the game is meant for play on the standard pad. The right analog stick is used so often that even if there was a method of switching controls when using a joystick, it'd be pretty cumbersome.





[this message was edited by Professor on Fri 26 Jul 02:52]

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"Re(3):Re(10):Re(10):The George Kamitani & Van" , posted Fri 26 Jul 04:27post reply

Hurray! Thank you both!
I'll probably get mine early next week.
Cannotto waitto.





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"Re(4):Re(10):Re(10):The George Kamitani & Van" , posted Fri 26 Jul 05:34post reply

quote:

Cannotto waitto.



I have noticed that the amount of niconico bans that footage of this game has produced have reached historical figures (like, 99,99% of banned footage; it's like a re-conceptualization of "The Ring").

I wonder if this has something to do with Index, in some brilliant scheme of supposedly "it should be natural that every copyright claim & might earn a little fee due to the wonderfulness of corporate mindset", and them pushing copyright claim to a level that everyone hates merely because they have no tomorrow.... Then again, that's probably just me trying to think on the most ridiculous prospect as reality.

Speaking of gameplay, fortunately youtube is currently being much kinder to us philistines.






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"Re(5):Re(10):Re(10):The George Kamitani & Van" , posted Fri 26 Jul 05:47:post reply

quote:

Cannotto waitto.




Here's an overview of the online play and related stuff.



1. The online play is very smooth, feels no different from offline. To say the least, it's much harder to recognize compared to fighting games (like KOF13 where just 4 frames of lag feels like there's glue on your feet). Quite nice considering there's always 4 players together. You can exit out if you find a laggy match, which thus far happened once for me out of about 10 games.

2. When you play online, you can either have people join you while you're playing, or you can join someone's game randomly. The game automatically connects you and there's no filters.

3. That said, if you join somebody's game randomly, there's a good chance you might end up seeing spoilers. On the other hand, you get NPCs and equipment that are far beyond what you normally can acquire. Spoilers are not a problem if you're the one who's hosting, of course.

4. Of course you can play with friends as well.

5. As it's been said, you can't immediately start playing online after you get the game. You need to progress through quite a bit and beat though a stage which difficulty recommendation is for LV17 and higher.

6. I haven't confirmed it yet myself, but my understanding is that the game doesn't support voice chat.

7. Oddly enough, you *can't* pause in this game during mid-battle even if you're playing offline. Even if you hit the Home button to launch the XMB, you'll see the game running in the background. For my own guess as to why, see post below.





[this message was edited by Professor on Fri 26 Jul 11:33]

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"Re(6):Re(10):Re(10):The George Kamitani & Van" , posted Fri 26 Jul 06:20:post reply

quote:

Here's an overview of the online play and related stuff.



Sounds great, but...

quote:

1. You *can't* pause in this game during mid-battle even if you're playing offline. Even if you hit the Home button to launch the XMB, you'll see the game running in the background.



Wow, not even when offline? That sucks, what do I do if my phone rings or I have to use the bathroom? Do I have to just quit the stage and start over?





[this message was edited by Gojira on Fri 26 Jul 06:22]

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"Re(7):Re(10):Re(10):The George Kamitani & Van" , posted Fri 26 Jul 06:27:post reply

quote:

Wow, not even when offline? That sucks, what do I do if my phone rings or I have to use the bathroom? Do I have to just quit the stage and start over?




It's during battle. There is no beat 'em up game in story that constantly throws you dozens and dozens of grunts, creating and endless stream of enemies for you to handle. Even modes that meant to do that, like "survival" have "breaks" from time to time. I even remember going to other town to shop leaving the NES there on certain "non battle parts" of some beat 'em up when I was a kid

For early stages, killing 2/3 guys ends the battle, then you have to "search" your next encounter. I wouldn't be surprised if by the end each encounter has like 10 or more enemies or something.... The most worrying thing are boss battles, but I guess you won't be fighting a single boss for over 30 mins, this isn't Ninja Combat.






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"Re(10): Vita and PS3 BFF" , posted Fri 26 Jul 07:22post reply

quote:

I have noticed that the amount of niconico bans that footage of this game has produced have reached historical figures (like, 99,99% of banned footage; it's like a re-conceptualization of "The Ring").

I wonder if this has something to do with Index


Atlus has been extremely pro-active about killing Nico videos and streams since Catherine.



Sorry, after skimming through this thread, I can't seem to find the answer (even though Iggy swears he saw it somewhere and most likely on MMC) : how do the Vita and PS3 version interact, exactly? I already know you cannot play online between PSV and PS3. But can you play locally?

If so, can you each play with you own heroes?

And can you transfer your savefile from one to the other?

Ex. Let's say I buy the Vita version and a friend buys the PS3 version. Can we play together with our respective heroes in local multiplayer and progress together?
Could I eventually continue the progress of my own single player mode on my friend's console and TV, then recover that progress on my Vita to continue on a trip?

Thanks in advance for the clarifications!





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"Re(8):Re(10):Re(10):The George Kamitani & Van" , posted Fri 26 Jul 08:32post reply

quote:

It's during battle. There is no beat 'em up game in story that constantly throws you dozens and dozens of grunts, creating and endless stream of enemies for you to handle. Even modes that meant to do that, like "survival" have "breaks" from time to time. I even remember going to other town to shop leaving the NES there on certain "non battle parts" of some beat 'em up when I was a kid

For early stages, killing 2/3 guys ends the battle, then you have to "search" your next encounter. I wouldn't be surprised if by the end each encounter has like 10 or more enemies or something.... The most worrying thing are boss battles, but I guess you won't be fighting a single boss for over 30 mins, this isn't Ninja Combat.



I don't know NES beat-em-ups, but I played a lot of arcade beat-em-ups that would spawn enemies when you idled for too long. Granted I don't see this game doing that, but it's been established that certain things happen automatically just by idling. That combined with being unable to pause concerns me a little.





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"Re(2):Re(10): Vita and PS3 BFF" , posted Fri 26 Jul 10:34:post reply

quote:

I have noticed that the amount of niconico bans that footage of this game has produced have reached historical figures (like, 99,99% of banned footage; it's like a re-conceptualization of "The Ring").

I wonder if this has something to do with Index

Atlus has been extremely pro-active about killing Nico videos and streams since Catherine.



Sorry, after skimming through this thread, I can't seem to find the answer (even though Iggy swears he saw it somewhere and most likely on MMC) : how do the Vita and PS3 version interact, exactly? I already know you cannot play online between PSV and PS3. But can you play locally?

If so, can you each play with you own heroes?

And can you transfer your savefile from one to the other?

Ex. Let's say I buy the Vita version and a friend buys the PS3 version. Can we play together with our respective heroes in local multiplayer and progress together?
Could I eventually continue the progress of my own single player mode on my friend's console and TV, then recover that progress on my Vita to continue on a trip?

Thanks in advance for the clarifications!



Gojira--
I think Vanillaware might've been thinking along the line of "well, this game is going to be played online by most people, we may as well make it function the same way offline as it does online". So yeah, getting a call during a boss battle or whatnot can be irritating. That happend to me last night, in fact.

However, the game doesn't penalize idling after you beat a scene by spawning enemies. There's a lot of things Dragon's Crown mimics to the old arcade side scrollers (like for example when you get a Game Over, you'll see a countdown on the side of your name on the top of the screen and you can continue from the spot by spending in-game coins). However, forcing people to advance is one of the things they didn't adopt, which is great. It also gives time to search around the scenes, since you can actually scroll back.



Chazumaru--
Shorthand reply, the answer is no. The PS3 version doesn't have an option for Adhoc connection, meaning it can't play local matches with the Vita. Also, you can't play with your data on a friend's console, at least not while he's using his own account (only one person's save data can be used).

That said, the game has an option for you to upload and download your savedata on PSN, letting you continue progress from the PS3 on the Vita during travel, and vice versa.

If both players have a Vita of course, they can each Adhoc with their own save data/characters. And again, the PS3 lets each player use their own save data/characters if it's online play. Just want to make that clear for any new readers to this thread.





[this message was edited by Professor on Fri 26 Jul 11:33]

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"Re(3):Re(10): Vita and PS3 BFF" , posted Fri 26 Jul 16:05post reply

Thanks! That's... Pretty much the exact opposite of what Iggy told me. confused

But the fact I could actually transfer my files from PS3 to Vita, to benefit from a TV screen yet be able to continue playing on a business trip, is extremely attractive to me.





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"Re(4):Re(10): Vita and PS3 BFF" , posted Fri 26 Jul 18:51post reply

I'm confused too...
quote:

PS3でローカルプレイする場合は、友人の育てたキャラは使えないと考えていいですか?
⇒PS3のローカルでマルチプレイをする場合は、ホスト役の人のデータを使ってプレイすることになります。
 そのため、自分で育てたキャラを持ち寄って...のマルチプレイはできません。。
 が、PS Vitaのアドホックプレイならば、各々のプレイデータでマルチプレイを行うので、
 上記のキャラ持ち寄りプレイが可能です!
 PS3とPS Vita...一長一短で迷いどころですね...。

(From the Q&A on the website)
Isn't Adhoc play the very system that allows Vita/PS3 connexion?





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"Re(5):Re(10): Vita and PS3 BFF" , posted Fri 26 Jul 23:51post reply

quote:
I'm confused too...
PS3でローカルプレイする場合は、友人の育てたキャラは使えないと考えていいですか?
⇒PS3のローカルでマルチプレイをする場合は、ホスト役の人のデータを使ってプレイすることになります。
 そのため、自分で育てたキャラを持ち寄って...のマルチプレイはできません。。
 が、PS Vitaのアドホックプレイならば、各々のプレイデータでマルチプレイを行うので、
 上記のキャラ持ち寄りプレイが可能です!
 PS3とPS Vita...一長一短で迷いどころですね...。

-- Message too long, Autoquote has been Snipped --


Ahh ok. The way they worded it, it does sound a bit like that. IMO they should've written


そのため、自分で育てたキャラを持ち寄って...のマルチプレイはできません。。
が、PS Vita同士のアドホックプレイならば、各々のプレイデータでマルチプレイを行うので、
上記のキャラ持ち寄りプレイが可能です!
PS3とPS Vita...一長一短で迷いどころですね...。






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"Re(6):Re(10): Vita and PS3 BFF" , posted Sat 27 Jul 01:03post reply

Aaaaaaaaaaah !!!
Meh. I liked my version better.





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"Re(7):Re(10): Vita and PS3 BFF" , posted Sun 28 Jul 15:46:post reply

Finally cleared through the game once. Kind of reminded me of my RO days with all the arrow attacks and "Backstab" that the elf has. Online is really fun.

The way the game was built, Vanillaware obviously understood that beatem' ups doesn't take too long to beat, and they came up with various ideas to make the game worth replaying. I've beaten it with Elf so far, but I'm going to keep playing and then try out Sorceress, Dwarf, Amazon.

The biggest advice I have for anyone picking up this next month is, you can't play online until quite a bit into the game but *don't* rush it. Enjoy the single mode, the quests, and all the hand-drawn artworks that move around the screen.


A little something about the Staffs in the Ending Credit

Spoiler (Highlight to view) -
Our Beloved Brandon is listed in the Special thanks section, and at a pretty visible timing too, early in the staff roll. Wonder what he did?

End of Spoiler






About the downloadable voices

Spoiler (Highlight to view) -
Once you beat the game with a character, you can buy its narrator voice for 1 million coins. It's also available as DLC on the PSN shop for anyone too lazy.

End of Spoiler







[this message was edited by Professor on Sun 28 Jul 21:18]

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"The Fated Hour" , posted Sun 28 Jul 21:15:post reply

HERE COMES A NEW CHALLENGER

At last, Kamitani and friends have forced my hand and I am buying my first new system of my own since the DS Lite. I payed a premium for my indecisive idiocy but have bought a marked up new limited edition PS3 copy with the art book and can't wait to play it and a bunch of fighting games with you all soon.

Like Prof has noted, this first shipment's sell rates seem great. Forget about the limited edition, there is no TRACE that Dragon's Crown ever existed in Akihabara. Not that it's the best place to buy games or whatever but they do have the volume. There was this hilarious moment where the now-ransacked stand in one store had one lonely copy of the Vita standard version lying unadornedly on the table, and some guy glided up and picked it up before my very eyes. "This is the end of Dragon's Crown, move along, nothing to see here people." Excellent news!





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[this message was edited by Maou on Sun 28 Jul 21:18]

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"Re(8):Re(10): Vita and PS3 BFF" , posted Sun 28 Jul 21:31post reply

And here are the Elf and Amazon figures from Wonderfest today

Note: you can click the pics for a larger version-- some of them are seriously large.

http://p.twipple.jp/r4afd
http://p.twipple.jp/UcbnG
http://p.twipple.jp/lpmF8
http://p.twipple.jp/Wp8n5
http://omoteurablog.com/archives/53988345.html





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"Re(1):The Fated Hour" , posted Tue 30 Jul 03:49post reply

quote:
HERE COMES A NEW CHALLENGER

At last, Kamitani and friends have forced my hand and I am buying my first new system of my own since the DS Lite. I payed a premium for my indecisive idiocy but have bought a marked up new limited edition PS3 copy with the art book and can't wait to play it and a bunch of fighting games with you all soon.

Like Prof has noted, this first shipment's sell rates seem great. Forget about the limited edition, there is no TRACE that Dragon's Crown ever existed in Akihabara. Not that it's the best place to buy games or whatever but they do have the volume. There was this hilarious moment where the now-ransacked stand in one store had one lonely copy of the Vita standard version lying unadornedly on the table, and some guy glided up and picked it up before my very eyes. "This is the end of Dragon's Crown, move along, nothing to see here people." Excellent news!



Hah, that's an incredible way of illustrating its popularity! I'm not used to a game that isn't a first-person dudebro shooter or football game having quite such demand, although I suspect that a clueless person could visit a Gamestop in the US a week after Dragon's Crown's release and find much the same situation, but that's likely because they will have only received three copies (all preorders, two by store employees).

Hearing these impressions make me wish I had gotten the Japan version! It sounds like loads of fun!






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"Re(8):Re(10): Vita and PS3 BFF" , posted Tue 30 Jul 05:19post reply

quote:

About the downloadable voices



Does the JP version have both JP and English voices, or just JP voices? I've heard a rumor than the English version will have individual voice selection, a la SF4.

One more week...





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"Re(9):Re(10): Vita and PS3 BFF" , posted Tue 30 Jul 07:34post reply

quote:

About the downloadable voices
Does the JP version have both JP and English voices, or just JP voices?



Since the DLC is unlockable through in game achievements, it would only make sense for the DLC to be merely a 5kb unlock key, thus everything should be in the disk already.

Of course, confirmation couldn't hurt.






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"Re(8):Re(10): Vita and PS3 BFF" , posted Tue 30 Jul 16:50post reply

whoops, I accidentally answered this question in another thread :3





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"Re(9):Re(10): Vita and PS3 BFF" , posted Tue 30 Jul 17:13post reply

quote:
And here are the Elf and Amazon figures from Wonderfest today

Note: you can click the pics for a larger version-- some of them are seriously large.

http://p.twipple.jp/r4afd
http://p.twipple.jp/UcbnG
http://p.twipple.jp/lpmF8
http://p.twipple.jp/Wp8n5
http://omoteurablog.com/archives/53988345.html



Beautiful!

Do you know if the male characters will get releases too?





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"Re(1):The Fated Hour" , posted Tue 30 Jul 20:16:post reply

quote:
HERE COMES A NEW CHALLENGER

At last, Kamitani and friends have forced my hand and I am buying my first new system of my own since the DS Lite.

Forget about the limited edition, there is no TRACE that Dragon's Crown ever existed in Akihabara. Not that it's the best place to buy games or whatever but they do have the volume. There was this hilarious moment where the now-ransacked stand in one store had one lonely copy of the Vita standard version lying unadornedly on the table, and some guy glided up and picked it up before my very eyes. "This is the end of Dragon's Crown, move along, nothing to see here people." Excellent news!



Congrats! Now you are a slave to Dragon's Crown. Now, you must get a... PS3!!


quote:
I saw dragon's sekuhara and figured we were talking about dragon's crown in here.

I named all the rune magic in that game.

okay bye!


Ahh, you mean the stuff like "ECG" (Enchanted Coin Geyser) and "SSN" ( Strip Sorceress Naked ) ?




quote:
Does the JP version have both JP and English voices, or just JP voices? I've heard a rumor than the English version will have individual voice selection, a la SF4.


I'm not 100% certain. Here's what I know for sure.

1- The Jp version has both EN and JA voices for all the playable characters {selectable differently for each of your created characters}. In fact, you'll sometimes hear both kinds while playing with others online.

2- I'm not sure about the narrator voices because I haven't unlocked any of the bonus voices yet. The default narrator is available in both EN and JA voices.


quote:
Do you know if the male characters will get releases too?


There hasn't been any annoucements yet. I have a feeling we won't be seeing any, simply because they probably won't sell as many. A tad of a pity, considering the Dwarf should look good on a desk.





[this message was edited by Professor on Tue 30 Jul 22:30]

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"Re(2):The Fated Hour" , posted Wed 31 Jul 01:52post reply

quote:
Ahh, you mean the stuff like "ECG" (Enchanted Coin Geyser) and "SSN" ( Strip Sorceress Naked ) ?

I had been leaning toward using the Sorceress first since I wanted to play a magic user with decent luck but now she's a lock.





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"Re(3):The Fated Hour" , posted Wed 31 Jul 05:12post reply

I'm really glad to see everyone liking Dragon's Crown a lot, obviously here but also in otherwise random places on the internet. Since I was just playing Muramasa, I was wondering whether Dragon's Crown has any "Vanillaware problems", like the ones that appeared in their other action games, stuff like repeating backgrounds or having to play through the game twice to fully beat it or other techniques to stretch-out the game or not-so-super-solid combat with long frames of animation etc.

These seem to be flaws stemming from Vanillaware prioritizing the creation of beautiful 2D art assets first and foremost, then worrying about the game design later. And I kind of love them for it. I know that using 2D sprites is sort of an unsustainable model to make games, which has lead to their near extinction for all but small indie-titles, but I still love that Vanillaware still use them and wouldn't have it done any other way. I'm just curious if Dragon's Crown finally managed to get away from what seemed like constant issues so intrinsically associated with how Vanillaware makes games. Even if they still have them, I'm still no less excited for Dragon's Crown.





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"Media Create Sales" , posted Wed 31 Jul 23:21post reply

From the NeoGAF thread

DC takes both 2nd(PS3 at 104K) and 3rd(Vita 71K) place behind Gyakuten 5. Just looking at the list shows that it is also the most expensive game on there by far. Hopefully the good sales coupled with the price (as well as the ¥500 DLC) gives Vanillaware a good net profit.

I am glad to see it do well in it's first week. I can't wait to pick my copy up next week. Hopefully I can finish Disgaea 1 up by this weekend though.





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"Re(3):The Fated Hour" , posted Thu 1 Aug 00:51:post reply

Yeah, that is great news, and it correlates with what we've been seeing at the actual shops! Why, I just about convinced a friend this very evening to pick up Dragon's Crown because after a few drinks we realized for the first time that he did D&D as a middle schooler (in Japan, mind you, and it was rarer here then) and loved the old Capcom game, and when, thanks to the interview that Gekiganger pointed out, he realized that Kamitani did the red dragon in that game, his favorite part, he was sold!





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[this message was edited by Maou on Thu 1 Aug 00:52]

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"Re(9):Re(10): Vita and PS3 BFF" , posted Thu 1 Aug 05:08post reply

quote:
Does the JP version have both JP and English voices, or just JP voices? I've heard a rumor than the English version will have individual voice selection, a la SF4.


I got the English version because a lot of my friends will be playing English version. The narrator can't be changed to Japanese

Also you can only change the voice language for your own character, meaning all the NPCs will still continue to have their English voices while your character voice is in Japanese in battle. Feels weird!





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"Re(1):Media Create Sales" , posted Thu 1 Aug 05:26post reply

quote:
Hopefully the good sales coupled with the price (as well as the ¥500 DLC) gives Vanillaware a good net profit.




japanese devs make terrible contracts. I heard some discussion about it, and I'm 75% sure that vanillaware gets very little or no revenueshare.





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"Re(10):Re(10): Vita and PS3 BFF" , posted Thu 1 Aug 06:03:post reply

quote:
I got the English version because a lot of my friends will be playing English version. The narrator can't be changed to Japanese



..... Wait-- so I can't have my mythical story of might and magic narrated by Heihachi Mishima, nor everyone being eternally 17? Tche, Atlus should have known better.

I'm surprised about that much content being taken out from the game (that's 7 jp narrators going through the whole game text), and it's pretty obvious that the voices are still on the disk, merely locked by an option (the Japanese version has the English script, but it's locked & non selectable as well... Meaning that all disks are 1 version and the only difference is the area selected, like most current gen games).

I wonder if this is another measure to "protect the japanese market", like what Atlus did with Persona 4 Arena.






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[this message was edited by Toxico on Thu 1 Aug 06:14]

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"Re(10):Re(10): Vita and PS3 BFF" , posted Thu 1 Aug 07:24:post reply

quote:
Does the JP version have both JP and English voices, or just JP voices? I've heard a rumor than the English version will have individual voice selection, a la SF4.

I got the English version because a lot of my friends will be playing English version. The narrator can't be changed to Japanese

Also you can only change the voice language for your own character, meaning all the NPCs will still continue to have their English voices while your character voice is in Japanese in battle. Feels weird!



Noooo and this thread was going so well

I've been playing Persona 3 FES recently and for a good several hours I actually thought Fuuka was going to turn out to be the android character. I know the game is old and maybe things have improved but I can't help but not appreciate Atlus' voice direction... and damn it I want my JP narration





[this message was edited by Gojira on Thu 1 Aug 07:27]

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"Re(2):Re(10):Re(10): Vita and PS3 BFF" , posted Thu 1 Aug 08:14post reply

quote:

Noooo and this thread was going so well

I've been playing Persona 3 FES recently and for a good several hours I actually thought Fuuka was going to turn out to be the android character. I know the game is old and maybe things have improved but I can't help but not appreciate Atlus' voice direction... and damn it I want my JP narration


Hahah! Fuuka is always my example for why I don't take chances with Atlus' dubs. She was really adorable in Japanese, but nearly everyone who's played the English one that I've spoken to has made it a point to mention how annoying she is.

But no, I would say they haven't improved over the years. Their dubs are still (in my opinion) "mostly acceptable with a few bad apples that spoil the whole bunch." A lot of people like their dubs, though, so individual mileage may vary?

We are seeing Japanese language DLC occasionally these days, so perhaps something will come of it.

As a disclaimer, I don't want to come across as a dub-hater, but knowing how the process works, the odds are usually stacked against any production turning out especially good. The actors have my sympathies.





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"Re(3):Re(10):Re(10): Vita and PS3 BFF" , posted Fri 2 Aug 09:35post reply

I'm guessing the reason the USA isn't getting the Japanese narrators for Dragon's Crown, and vice versa, is a royalties issue? Maybe it's cheaper to pay for audio tracks that will be contractually limited to one region as opposed to multiple regions.

quote:

As a disclaimer, I don't want to come across as a dub-hater, but knowing how the process works, the odds are usually stacked against any production turning out especially good. The actors have my sympathies.



I'm not trying to sound snarky or anything, but what makes it so hard to produce a good dub?





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"Re(4):Re(10):Re(10): Vita and PS3 BFF" , posted Fri 2 Aug 14:14post reply

quote:

I'm not trying to sound snarky or anything, but what makes it so hard to produce a good dub?


Well, there are a large number of factors that could go wrong. Here are a few I've seen:

-Directors have no knowledge of the source material and don't bother reading up on it or watching it. They may even have contempt for it, especially if they've failed to make it in a different field.
-Directors will get a job because they have experience in ad sales or educational company videos. Though that does not necessarily mean they'll be bad for the job, it doesn't mean they'll be good either.
-Actors are often ill-informed or uninformed when it comes to the material they're working on.
-To conserve precious studio time, many projects are cast without audition.
-Many of the same actors are used over and over again, because their familiarity with the process is most important.
-Writing is usually handled by a contract worker, not an employee. In the case of Atlus, they require the worker to live in the area, but only provide them with temporary work. Writing deadlines are usually quire harsh, so the writer may have to devote every waking hour to a project and turn down other projects in the meantime. As a result, it's difficult to find writers that are both worth something and have a lot of free time.
-Actors, sound engineers and directors must be paid for every hour of recording and some projects that don't sell huge numbers (JRPGs) do have hugely long scripts to dub. As a result, there's a tendency to settle for mediocrity and move on to maintain a reasonable budget.





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"Re(5):Re(10):Re(10): Vita and PS3 BFF" , posted Fri 2 Aug 16:56post reply

Out of curiosity, are you still in that business? Have you felt the impact of the market crash on video game dubbing somehow?





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"Re(4):The Fated Hour" , posted Fri 2 Aug 22:18:post reply

Oh woah, I missed out in answering a few questions! Here they go.

quote:
Since I was just playing Muramasa, I was wondering whether Dragon's Crown has any "Vanillaware problems", like the ones that appeared in their other action games, stuff like repeating backgrounds or having to play through the game twice to fully beat it or other techniques to stretch-out the game or not-so-super-solid combat with long frames of animation etc.


I haven't played Muramasa but as far as Dragon's Crown goes, it plays like a typical arcade-style beat-em-up in terms of stages. Each of the stages feel unique and there's no looping backgrounds, but you will be beating through the game multiple times-- in fact, that's sort of the way the game has been developed.

If anything, I think the game is a lot easier compared to the old side scrollers, but then again, it's probably because of the online functionality.

Which BTW reminds me! The netcode in this game is really unique, sort of like a GGPO without rollbacks. There's absolutely no lag when you're playing other people, apparently because there's different instances of the game playing on everyone's console. However when you take an action that needs to be reflected universally, like picking up an item, only then will you notice the lag as the item will disappear from the floor after some latency.



quote:
I got the English version because a lot of my friends will be playing English version. The narrator can't be changed to Japanese

Also you can only change the voice language for your own character, meaning all the NPCs will still continue to have their English voices while your character voice is in Japanese in battle. Feels weird!


In the Japanese version, changing the narrator's voice to English will also switch the other NPC voices to English. I tried checking if the PS3's console's language setting made any difference, but it seems to do nothing.





[this message was edited by Professor on Fri 2 Aug 23:28]

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"Re(5):The Fated Hour" , posted Sat 3 Aug 03:49post reply

quote:
I haven't played Muramasa but as far as Dragon's Crown goes, it plays like a typical arcade-style beat-em-up in terms of stages. Each of the stages feel unique and there's no looping backgrounds, but you will be beating through the game multiple times-- in fact, that's sort of the way the game has been developed.

If anything, I think the game is a lot easier compared to the old side scrollers, but then again, it's probably because of the online functionality.

Which BTW reminds me! The netcode in this game is really unique, sort of like a GGPO without rollbacks. There's absolutely no lag when you're playing other people, apparently because there's different instances of the game playing on everyone's console. However when you take an action that needs to be reflected universally, like picking up an item, only then will you notice the lag as the item will disappear from the floor after some latency.

Thanks, Prof!

No repeating Backgrounds?! Wow. I guess it is true that Dragon's Crown is Vanillaware's most expensive game. But good news anyway. As for playing through the game multiple times, it's not a problem in this case since it's a beat em up game and since all the characters play so radically different, unlike Muramasa.





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"Re(6):The Fated Hour" , posted Sat 3 Aug 04:55post reply

quote:
No repeating Backgrounds?! Wow. I guess it is true that Dragon's Crown is Vanillaware's most expensive game. But good news anyway. As for playing through the game multiple times, it's not a problem in this case since it's a beat em up game and since all the characters play so radically different, unlike Muramasa.



Furthermore, I got the feeling that for most BGMs they where going for this "it's a painting" feeling (which goes with the mood most of the npcs illustrations), so they really went out their way to made them vivid and varied.

Speaking off, the game broke the 300k mark in shipments, this is counting digital + disk copies. In Japan, at least, it has been noted that most of the shipped units have been sold already.






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"Re(5):The Fated Hour" , posted Sat 3 Aug 05:00post reply

quote:

Well, there are a large number of factors that could go wrong. Here are a few I've seen:



Whoah, I had no idea it could be like that. That's a tough situation to be in, especially when fans have such high expectations.

quote:

In the Japanese version, changing the narrator's voice to English will also switch the other NPC voices to English. I tried checking if the PS3's console's language setting made any difference, but it seems to do nothing.



So it *is* possible to change the narrator's voice in the JP version? That gives me hope that we might have the same option here in the US. And even if we don't, it's not like it's a dealbreaker, though it would be nice to have.

Btw, I'm hearing that the 2nd player can be the computer. Is this true? And if so, can you turn that feature off. I'm not a fan of forced AI partners.





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"Re(6):The Fated Hour" , posted Sat 3 Aug 06:50post reply

quote:

Well, there are a large number of factors that could go wrong. Here are a few I've seen:


Whoah, I had no idea it could be like that. That's a tough situation to be in, especially when fans have such high expectations.


In the Japanese version, changing the narrator's voice to English will also switch the other NPC voices to English. I tried checking if the PS3's console's language setting made any difference, but it seems to do nothing.


So it *is* possible to change the narrator's voice in the JP version? That gives me hope that we might have the same option here in the US. And even if we don't, it's not like it's a dealbreaker, though it would be nice to have.

Btw, I'm hearing that the 2nd player can be the computer. Is this true? And if so, can you turn that feature off. I'm not a fan of forced AI partners.



I believe you can find the remains of other adventurers and revive them and they join your party (computer controlled). This would be SUPER COOL if they implemented it like the pawn system in Dragon's Dogma and you were actually adventuring with characters created by other people.






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"Re(6):Re(10):Re(10): Vita and PS3 BFF" , posted Sat 3 Aug 07:15post reply

quote:
Out of curiosity, are you still in that business? Have you felt the impact of the market crash on video game dubbing somehow?


I think California and New York actors are feeling the impact of the crash on anime dubbing more than anything to do with games. I'm doing very well in the anime field, but the last game audition I had was a while back (amusingly, I'm playing that game right now). I don't have a lot of connections, but by "waiting out the storm" and never saying no to a project, I've come upon a good niche.





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"Back to the same old, ugly diatribe..." , posted Sat 3 Aug 08:47post reply

I'd hate to ruin the mood but I thought that someone would like to know about Polygon's review of Dragons Crown and its "gross depiction of women" and "one-sided, blatant objectification of women":

DRAGON'S CROWN IS AN UNAPOLOGETIC ADOLESCENT FANTASY

It looks like a new case for the Cafe Crusaders is at hand...





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"Re(1):Back to the same old, ugly diatribe..." , posted Sat 3 Aug 09:08post reply

quote:
I'd hate to ruin the mood but I thought that someone would like to know about Polygon's review of Dragons Crown and its "gross depiction of women" and "one-sided, blatant objectification of women":

DRAGON'S CROWN IS AN UNAPOLOGETIC ADOLESCENT FANTASY

It looks like a new case for the Cafe Crusaders is at hand...


Hahaha, yeah I was going to post about that but then I figured everyone here pays as much attention to the subject as I do.

I've been saying for quite a while that I kinda agree on this subject, and that YES, Dragon's Crown is tied up in a lot of ways with a lot of things I personally associate with adolescence (not just boob fixation of course but AD&D and monsters and swords and magic and on and on-- not surprising since it turns out Kamitani is right around my age, give or take a year or two), but I just don't see it as a BAD thing like everyone seems to assume it is. It's cool, it's fine, Kamitani wants to have big boobed characters in his games, so he damn well was going to have the Sorceress and Amazon have big boobs. I don't see any reason to be apologetic about that.I also think that while yes it's art, it isn't just valuable as a game or a great thing JUST because it's art.

Oh well, that's just my two cents!






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"Re(6):The Fated Hour" , posted Sat 3 Aug 13:30post reply

quote:

Well, there are a large number of factors that could go wrong. Here are a few I've seen:



That's quite an in-depth look into the industry-- thanks for the knowledge. The voice acting market in Japan is bad as well, but in a different direction as you probably know: oversaturated market and extremely low wages.


quote:

So it *is* possible to change the narrator's voice in the JP version? That gives me hope that we might have the same option here in the US. And even if we don't, it's not like it's a dealbreaker, though it would be nice to have.

Btw, I'm hearing that the 2nd player can be the computer. Is this true? And if so, can you turn that feature off. I'm not a fan of forced AI partners.


The game is normally played by 4 players. If you play solo, the other 3 characters will be CPU. You can turn them off and play all by yourself if you want-- in fact, some of the quests require you to do that. Of course the difficulty can be quite different if you're a magician class and you don't have someone to tank.

Also, if you play online even with CPU characters on, a random player can join your game and take over their slot. Pretty nifty.




Btw I finally unlocked a narrator voice-- it doesn't come with an English counterpart. So here's a wrapup of what we seem to know so far. I don't have the English ver, so someone with it can maybe check if there's anything wrong.

Japanese version:
- Default narrator is selectable between Japanese and English
- Changing the narrator will also switch NPC voices into that language
- Additional narrators are available only in Japanese
- Character voices are selectable between Japanese and English
- Day 1 DLCs for unlocking narrator voices are 500 yen per voice actor (6 voices for the 6 characters). They're also unlockable in-game with 1 million coins.

English version:
- Default narrator is available in English only
- The NPC voices are in English
- Additional narrator voices are available only in English
- Character voices are selectable between English and Japanese
- There should be free Day 1 DLC that unlocks narrator voices. They're also unlockable in-game with 1 million coins.

Hopefully there'll also be a free DLC with an option to switch between languages.





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"Re(2):Back to the same old, ugly diatribe..." , posted Sat 3 Aug 13:48post reply

quote:
I just don't see it as a BAD thing like everyone seems to assume it is. It's cool, it's fine, Kamitani wants to have big boobed characters in his games, so he damn well was going to have the Sorceress and Amazon have big boobs.
Indeed. Until I see a similar volume of articles critiquing the hideous violence of Western releases and the pathetic, artistically bankrupt military art (ironically, just as "adolescent") that passes for character design in major American releases, I guess it will be safe to continue to assume that Polygon isn't particularly more intelligent than most American review outlets. It certainly isn't impressinng with any demonstrated ability to come to grips with America's profoundly confused, repressed take on sexuality and its inability to separate sexuality from sexism.





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"Re(7):The Fated Hour" , posted Sat 3 Aug 19:54:post reply

quote:
English version:
- Default narrator is available in English only
- The NPC voices are in English
- Additional narrator voices are available only in English
- Character voices are selectable between English and Japanese
- There should be free Day 1 DLC that unlocks narrator voices. They're also unlockable in-game with 1 million coins.


Yeah the in-game unlockable for the narrator voices doesn't say anything about having Japanese voices available, so I'm guessing it's all English only. I probably won't be reaching 1 million coins any time soon to actually find out for sure!



quote:
DRAGON'S CROWN IS AN UNAPOLOGETIC ADOLESCENT FANTASY

I always thought of the ideal review as something that predicts whether their readers will like the game, as opposed to an opinion piece where the reviewer writes on what they felt when they played the game and giving their personal score.





[this message was edited by Zepy on Sat 3 Aug 20:08]

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"Re(8):The Fated Hour" , posted Sat 3 Aug 21:07post reply

quote:

DRAGON'S CROWN IS AN UNAPOLOGETIC ADOLESCENT FANTASY
I always thought of the ideal review as something that predicts whether their readers will like the game, as opposed to an opinion piece where the reviewer writes on what they felt when they played the game and giving their personal score.



I don't know much about Polygon's target audience or their reviewing policy. Is that a case of Gonzo journalism gone wrong, or just another entry on an overblown videogame blog?

I always found really odd that graphic artists such as Frank Frazetta or Rich Corben got critical acclaim by pioneering on the same fields that Kamitani and his crew embrace, yet the latter ones are much reviled for using them...





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"Re(9):The Fated Hour" , posted Sun 4 Aug 01:59post reply

quote:
DRAGON'S CROWN IS AN UNAPOLOGETIC ADOLESCENT FANTASY
I always thought of the ideal review as something that predicts whether their readers will like the game, as opposed to an opinion piece where the reviewer writes on what they felt when they played the game and giving their personal score.


I blame Tim Rogers for that shift in review styles. On one hand I can understand that DC did not fit with the reviewer's world view and so she was unable to enjoy the game. There are many games out there that I'm certain are technically competent but due to their subject matter I'm never going to touch them. Still, dismissing DC as an adolescent fantasy is a poor choice of words since a great number of games could be thrown into that category. Any game where you move an avatar around the screen can be invested with some sort of child-like imagination on the part of the player. That, and so much of the presentation in DC is charming and good natured so when I see people who are repulsed it makes them come across like they are so tightly wound that they would punch bunnies.

quote:
I always found really odd that graphic artists such as Frank Frazetta or Rich Corben got critical acclaim by pioneering on the same fields that Kamitani and his crew embrace, yet the latter ones are much reviled for using them...

More often than not games have dealt in childish violence instead of childish sexuality. The pulp stylings of Frazetta and Corben, however, were much more across the board in the primal emotions they presented. Perhaps we're seeing the clash of two related but different viewpoints? All I know is that much like Frazetta's work the art of DC would look totally sweet airbrushed onto the side of a customized van.

Boy, after all the time and discussion that has gone into DC I hope I actually like playing the stupid game!





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"Re(10):The Fated Hour" , posted Sun 4 Aug 07:27post reply

quote:
DRAGON'S CROWN IS AN UNAPOLOGETIC ADOLESCENT FANTASY
Since we're on this again, I really enjoyed reading Jeremy Parish's excellent and very level-headed examination of Dragon's Crown art, wherein he compares it to other "tiny, controversial issues" in otherwise great movies.





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"Re(2):Re(10):The Fated Hour" , posted Sun 4 Aug 10:16:post reply

quote:
DRAGON'S CROWN IS AN UNAPOLOGETIC ADOLESCENT FANTASY Since we're on this again, I really enjoyed reading Jeremy Parish's excellent and very level-headed examination of Dragon's Crown art, wherein he compares it to other "tiny, controversial issues" in otherwise great movies.



That's a fantastic article! I'd expect nothing less from that sagely individual!

We should set perhaps start a new thread to hold everyone's information who has the game/will soon get the game in one place! I may have to take a day or two off from work just to play it!

In terms of 'The Controversy' I also think that it's extremely low-hanging fruit (can't unsee a mental image of the Sorceress-- SORRY! ) in that once one person has called sexism, everyone else floods in and jumps on the issue. Certainly anyone who knows Vanillaware is no stranger to its style!






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[this message was edited by karasu99 on Sun 4 Aug 10:23]

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"Re(3):Re(10):The Fated Hour" , posted Sun 4 Aug 11:12:post reply

quote:
Certainly anyone who knows Vanillaware is no stranger to its style!

Again, I think it's a particularly (and stupidly) American hang-up born out of the puritanical history that never got quite erased even among so many well-meaning progressive individuals. As Parish noted, how many people are honestly offended, how many are "offended" because sexy designs past a certain undefinable and arbitrary threshhold are somehow wrong, and how many people just think "these designs are dumb?" (All three views are greviously misguided, but that's just my take.)

This inability to accomplish something so shockingly simple as distinguishing between sexuality and sexism is astounding. I literally can't imagine what it must be like to think like this. But if a country's half-assed history of sexual liberation is coupled with a cultural/literary/poetic history essentially devoid of playful sexuality, I guess it's not too surprising that people are rambling on. Back to space marines sawing people in two, I suppose.

Edit: Why, this sounds like another job for the Super Nobi Bros.! Nobi and HokutoAndy, I choose you!





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[this message was edited by Maou on Sun 4 Aug 11:16]

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"Re(4):Re(10):The Fated Hour" , posted Sun 4 Aug 14:19post reply

Just in case anybody wants to know about the Vita version, I played the Vita version for the past two days now, a number of the gameplay mechanics are definitely easier with the Vita touch screen, but there is significant slowdown in quite a few parts of the game, in certain encounters it feels like it's running at 5 FPS.

I'm normally not bothered by slowdowns in Vanillaware games but I found it unbearable this time, maybe it's because I have something to compare it to. After playing it on both consoles I definitely prefer the PS3 version





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"Re(3):Re(10):The Fated Hour" , posted Mon 5 Aug 03:41post reply

quote:
in that once one person has called sexism, everyone else floods in and jumps on the issue.

People calling such deformed depictions of the female body "sexist" hurt my mind so much.
If the male characters were Final-Fight or Street-of-Rage proportioned, that might be a valid point. But I haven't seen anyone out of the White Knights Army United Against Sexism expanding their view (I won't even dignify them by calling that "criticism") to the male characters.
It's not only calling big boobs "sexism" that's wrong: it's also the fact that these people still think "feminism" is about women when it's actually about everyone. Yes, men also suffer from the traditional gender repartitions. THAT'S THE WHOLE POINT OF FEMINISM.
Calling giga-boobed sorceress problematic is a sexist comment in itself, since it aims to define what women (and women bodies) should and should not look like, while men are absolutely free of any normative judgement. It's an oppressive opinion made fact.

What makes it even more ridiculous when applied on Dragon's Crown is that, unlike most classical heroic fantasy artists, the men are also deformed (and I cannot insist how important that is: neither the sorceress, the knight, or the thinnest big boobed heroins of Frazetta could be alive if they were human).

The body shape of male barbarians in Frazetta&friends is humanly possible, and with the progress of protein shakes and hormones, routinely seen in most gay clubs around the world. What would make that art sexist is the fact that only females are deformed to the point of being harmful to their health (on top of the harmful gender roles, both for men and women).

The fact that Dragon's Crown treats men and women absolutely equally, not only graphically (one deformed character for each gender, one normally proportioned for each gender, and one in-between for each gender (dwarf and Amazon; I'll call them "deformed within the boundaries of regular fantasy")) but also in terms of role, power, independence, lifestyle, everything that so many games, movies or comics don't even try to aim at, actually makes it a truly feminist game that jumped far ahead of not only the miserable debate that is happening through the internet, but the general issue of gender roles at all level of our civilisations.
I mean, even a harmless movie such as Pacific Rim ended up having the girl fainting and the guy saving the day for being macho and brave enough for two, while the crazy bitch became all hysterical and almost killed everyone in the base. And should we talk about Lightning Returns Final Fantasy XIII? Dragon's Crown is miles ahead of that.

I would be totally secure to have my imaginary daughter play a game such as Dragon's Crown. I would want her to have absolutely no doubt that being a girl doesn't prevent her from kicking ass whichever way she likes (and she's imaginary too young to play Bayonetta anyway).
The only way for the white knight army to somewhat redeem themselves would be to raise the same shields of feminist virtue when the next Gears of War or Gods of War will be released.
I'm not holding my breath.

tl;dr: what's the point of having Judith Butler writing books if nobody reads them.





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"Re(4):Re(10):The Fated Hour" , posted Mon 5 Aug 09:06post reply

quote:
tl;dr: what's the point of having Judith Butler writing books if nobody reads them.

With that, Iggy punctures every condescending argument leveled at DC. Now we can get back to discussing important things, such as the food mini game.





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"Re(5):Re(10):The Fated Hour" , posted Mon 5 Aug 12:47post reply

quote:
tl;dr: what's the point of having Judith Butler writing books if nobody reads them.
With that, Iggy punctures every condescending argument leveled at DC. Now we can get back to discussing important things, such as the food mini game.



One interesting thing I heard about the camping stuff, is that right after offing a boss, you get some more ingredients temporarily added to the camp menu (for example, Dragon's meat or Medusa's meat becomes available). After hearing that the first thing I wanted to know was Can you cook the pirates?






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"Re(2):Re(10):The Fated Hour" , posted Mon 5 Aug 19:34:post reply

quote:
DRAGON'S CROWN IS AN UNAPOLOGETIC ADOLESCENT FANTASY Since we're on this again, I really enjoyed reading Jeremy Parish's excellent and very level-headed examination of Dragon's Crown art, wherein he compares it to other "tiny, controversial issues" in otherwise great movies.



I usually like Jeremy Parish's writing, but I find his tone here quite troubling.

He compares the portrayal of the sorceress to a racist caricature. Mickey Rooney's gross act of yellowface in Breakfast at Tiffany's (which Parish obtusely refers to as "Asian blackface") was clearly meant to degrade an entire race of people. It is a conscious act of hate.

The sorceress is a sexy cartoon lady in a fantasy game. To equate overt sexuality to hatred is a weird leap and belies an outlook that's not comfortable with sexuality.

George Kamitani loves women. It's evident in all his games, which consistently star strong (but more importantly) fleshed out female leads:

http://kotaku.com/5879900/looking-for-a-video-game-that-is-a-literary-masterpiece-try-odin-sphere

quote:
But if a country's half-assed history of sexual liberation is coupled with a cultural/literary/poetic history essentially devoid of playful sexuality, I guess it's not too surprising that people are rambling on. Back to space marines sawing people in two, I suppose.

Edit: Why, this sounds like another job for the Super Nobi Bros.! Nobi and HokutoAndy, I choose you!


Maou! I choose you! I really don't have anything to add to all the things Iggy already beautifully spelled out. I would really like to hear you elaborate on the concept of "playful sexuality" from a historical perspective though!






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[this message was edited by nobinobita on Mon 5 Aug 19:58]

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"Re(6):Re(10):The Fated Hour" , posted Mon 5 Aug 23:44post reply

quote:
Can you cook the pirates?


scurvy sea-dogs!



As for those articles, this Jagi figures it's not worth the effort of 'attacking'. Kotaku was a target deserving of Hokuto punishment, but this guy isn't as overtly hostile (even if I think comparing ACTUAL RACISM to large breasts is a strange choice...) but the way he structures his argument makes it difficult to 'attack' as he's woven his wife in there and words expressing his desire for neutrality too so I can't really go at it without looking somewhat villanous.

Also, I modeled levis jeans before (just a small media event) and can tell you that professionally good looking people (of both genders) think Dragon's Crown looks awesome, so who cares.

Our effort is best spent in present Dragon's Crowns beautiful artwork in the manner of respect and admiration that it deserves. Yeah, look forward to a future Art Eater Dragon's Crown big monstrous article!





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"Re(7):Re(10):The Fated Hour" , posted Tue 6 Aug 05:37post reply

quote:

As for those articles, this Jagi figures it's not worth the effort of 'attacking'... I can't really go at it without looking somewhat villainous.



So no spitting needles at this guy's eyes, then...





/ / /

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"Re(8):Re(10):The Fated Hour" , posted Tue 6 Aug 08:03post reply

Seeing some of the comments in reviews, I feel like there's a layer of conversation we're missing here in regards to sexism. It sounds like a bigger hangup for some people are the "provocatively posed damsels-in-distress that you can poke." I haven't played the game to make a judgement based on anything but second-hand descriptions, but to me, this sounds like something that crosses the line from "all in good fun" over to "maybe you just shouldn't have done this," even if it stands mostly clear of "blatantly offensive."

My argument has always been that the women in Vanillaware games are just flat out awesome. I'll take giant jiggling boobs with great execution to vapid and modestly dressed any day.

But now we're possibly combining victimization with sexualization. To me, that certainly could be seen as "possibly too self-indulgent" or a decidedly guilty pleasure. For those who would consider complaints about this as close-minded, where would you draw the line? What would the game need to include to get an "okay, maybe this is too much" response?

Again, I haven't seen this stuff in the game itself, so this argument is mostly hypothetical. I might play the game and find it to be funny and cute or hot in a really creative way or whatever.

On a somewhat-related note, I'm frustrated by the constant "but look at the muscles on the men!" or "the men should be hot too" arguments, as if that has anything to do with this. This is a tribute to fantasy tropes. Going out of the way to sexualize men in...what way, I'm not sure doesn't make sense and it's not like male and female sexualization/exploitation works the same way at all. How-ev-er...I do believe that when it comes to victimized characters, it's very easy to do it with both sexes. I can think of tons of sexy ways to have guys beat up, tied up or whatever that very closely match the same thing you would see with female characters. If people are talking about a "level playing field" there's an easy way to do it.





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"Re(9):Re(10):The Fated Hour" , posted Tue 6 Aug 09:50:post reply

quote:
I feel like there's a layer of conversation we're missing here in regards to sexism. It sounds like a bigger hangup for some people are the "provocatively posed damsels-in-distress that you can poke." I haven't played the game to make a judgement based on anything but second-hand descriptions, but to me, this sounds like something that crosses the line from "all in good fun" over to "maybe you just shouldn't have done this," even if it stands mostly clear of "blatantly offensive."



I'm curious, which reviews actually mention the poking? I only found this out recently. I'm both proud and simultaneously disappointed with myself that I never tried harassing the bound spirit with my cursor.

Like so many other things in this game this is almost certainly another homage to Capcom's D&D games (If you poke the lady shopkeeper in Tower of Doom she'll reply "I'm not for sale!"), but that was literally twenty years ago it's more overtly sexual here... the fact that she's tied up does make it feel a bit creepy to me.

I believe this is confined to a single instance you can harass a damsel (it also seems you can poke the barbarian and the Orcish chef). This is Easter Egg territory, and it's not as if Dragon's Crown is a damsel-poking simulation, but it's clearly fair game for discussion.

The one thing that stuck out to me as getting close to that line you mention is a provocatively drawn cleric with a visible keyhole for her chastity belt... but you can only use the cursor if you're at a route selection screen. Probably for the best.

Iggy is right to point out the balance in the core cast, but I think one has to admit that the game panders to a specific audience. Of course they have every right to pander, but I can understand that people would call this out. As Polly implies, a chained, shirtless he-elf would have done the trick for them. A skewed balance that doesn't serve some greater artistic message is certainly much more of a legitimate issue than the misguided "I am offended by these boobs on behalf of all women everywhere" argument.

EDIT: Oh man look at my post count, that French press coffee I've been dreaming of will soon be mine! I can almost taste the refinement!





/ / /

[this message was edited by Mosquiton on Tue 6 Aug 10:24]

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"Re(6):Re(10):The Fated Hour" , posted Tue 6 Aug 11:48post reply

quote:
One interesting thing I heard about the camping stuff, is that right after offing a boss, you get some more ingredients temporarily added to the camp menu (for example, Dragon's meat or Medusa's meat becomes available). After hearing that the first thing I wanted to know was Can you cook the pirates?



Fortunately there's no cannibalism-- the camp cooking only comes out after certain stages where it's appropriate-- for example, it'll come out after beating a dragon or a medusa, but not after beating something like a gate.. because you can't chew on that.

Well, you can chew on pirates I guess, but pirates aren't exactly a healthy red meat, they have scurvies.



quote:
I'm curious, which reviews actually mention the poking? I only found this out recently. I'm both proud and simultaneously disappointed with myself that I never tried harassing the bound spirit with my cursor.

EDIT: Oh man look at my post count, that French press coffee I've been dreaming of will soon be mine! I can almost taste the refinement!


Everyone *loves* poking! Play multiplayer and you'll see that everyone has a wicked mind. The magical mouse is especially cute.

Go for the coffee!





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"Re(9):Re(10):The Fated Hour" , posted Tue 6 Aug 20:33post reply

quote:
But now we're possibly combining victimization with sexualization. To me, that certainly could be seen as "possibly too self-indulgent" or a decidedly guilty pleasure. For those who would consider complaints about this as close-minded, where would you draw the line? What would the game need to include to get an "okay, maybe this is too much" response?

To me, the line is drawn depending on what actions are available to the player, and what actions are required to the player.

If there's something Kojima did right for the videogame media as a whole, it's the conclusion of MGS3. Forcing the player to "act" the last action of the game, not leaving it as a passive cutscene or having the action taking place automatically if the player doesn't do anything is what separates videogames from any other form of entertainment.
Dragon's Crown obviously plays with fire here, by allowing you to do stuff you might not want to do. But then, you don't HAVE to. None of these actions are mandatory or offer any reward beyound their own playfulness if you are so inclined. If (big "if" here) blames were to be given, they would be to the players who indulge, and to the game creator who thought of offering the option. The game itself, however, comes out relatively harmless: perversion is in the eye of the beholder, and in the hand of the pervert (if perversion there is).

Because ultimately, the damsel in distress trope is not, in itself, sexist. What is sexist, what is problematic, what I would go out of my way to try to disconstruct to my imaginary daughter, is when the role of the damsel is the only one available to women ("Princess" or "Witch": Utena represents). Which is the case in so many movies, games, TV commercials, entertainment products aimed at children...
And, even through there are damsels in distress in Dragon's Crown, women can be a lot of other things in the game. More importantly, they can be sexy scholars, they can be agile hunters, or they can be unrefined brutes. AND you, as the player, can be them.
This is not Final Fight 1, where 3 guys went liberating the princess who was at the same time daughter, wife, and... love rival? of the 3 main males. (But Final Fight is all sorts of weird in the gender department, so I'm just using it as an example of a broader thing. Plus Final Fight 2 reversed the situation in offering the player to play Maki trying to save one of the main males).
Another important detail is that the 3 women you can play as are professional adventurers. We all have seen fighting games where the guys were serious martial artists or violent brutes while the girls are adorable brats who don't know how to fight, but are fighting with comically ridiculous moves that outline condescendingly the fact that women can't fight very well (while it's of course natural in most men).
It goes from Roll's adorable cleaning antics in TvC to that pathetic moment in KOF when Athena found out that attacking with her butt could be as efficient as using proper kenpô or using her magic powers.

The three female characters you can play as in Dragon's Crown are ultimately as tough and efficient in what they do as the guys. The Damsels in Distress here are not Mario saving Peach for the nth time.
Playing a woman undermines one of the most problematic aspects of the Damsel in Distress issue: saving the princess may entitle her savior to a reward, but the reward doesn't have to be her body. Princesses are allowed to say "thank you" and leave unharmed, and saviors are allowed to understand they are not entitled to a kiss, a wedding or a good shag.

So, yeah. If there is a line to draw, it's not about what the game does to women, but with what the game doesn't allow them to do.
The problem is not Dragon Crown's big giggly boobs and sexy attitude: it's Castlevania Lords of Shadows, and all the thousands of stories we've heard that made us think there was no issue in having "yet another male-centric story where the girls watch helplessly on the side".





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"Re(10):Re(10):The Fated Hour" , posted Tue 6 Aug 23:19post reply

quote:
The three female characters you can play as in Dragon's Crown are ultimately as tough and efficient in what they do as the guys. The Damsels in Distress here are not Mario saving Peach for the nth time.





Spoiler (Highlight to view) -
The Amazon is the strongest character in the game.

End of Spoiler







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"Re(2):Re(10):Re(10):The Fated Hour" , posted Wed 7 Aug 04:30post reply

Just picked up my US copy during my lunchbreak. As I was reading through the booklet, it turns out that one of nobi's assumptions was spot on: the wealthy couple sporting blue diamonds are indeed your patrons for some of your quests. Good call, nobi!

I haven't played the game yet since I'm still at work, but my only gripe with the preorder package is that the artbook isn't sealed and it looks like the GameStop employees have already flipped through it. :/ Guess I'll be doing all my future preorders through Amazon.





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"Re(3):Re(10):Re(10):The Fated Hour" , posted Wed 7 Aug 05:24post reply

quote:
Just picked up my US copy during my lunchbreak. As I was reading through the booklet, it turns out that one of nobi's assumptions was spot on: the wealthy couple sporting blue diamonds are indeed your patrons for some of your quests. Good call, nobi!

I haven't played the game yet since I'm still at work, but my only gripe with the preorder package is that the artbook isn't sealed and it looks like the GameStop employees have already flipped through it. :/ Guess I'll be doing all my future preorders through Amazon.


Don't assume that it was never sealed-- I actually picked up a preorder of Dynasty Warriors 7 XL at GameStop a year or so ago and found that the game itself was packaged like a used game from there usually is. My guess is that it ended up being played at the store. I raised hell (which I'm typically loath to do, since I get what working retail is like, but felt justified to do in this case since these were likely the ones who did it) and eventually ended up getting my money back and buying it off of Amazon. I've acted like they don't exist at GS since then.

Sorry to rant away off topic! My copy is allegedly on the UPS truck and out for delivery. We'll see!

Also, thanks Iggy for such a reasoned discussion of the 'damsel in distress' business in games. It's probably the most expressive writing I've read on the subject (and lately I've read A LOT.






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"Re(3):Re(10):Re(10):The Fated Hour" , posted Wed 7 Aug 06:12post reply

quote:
my only gripe with the preorder package is that the artbook isn't sealed and it looks like the GameStop employees have already flipped through it. :/ Guess I'll be doing all my future preorders through Amazon.



GS is notorious for gutting sealed copies and repackaging them. I only go there to browse the shelves, but any purchases I do through Best Buy, Amazon, or Play-Asia.





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"Re(10):Re(10):The Fated Hour" , posted Wed 7 Aug 06:49:post reply

quote:

Dragon's Crown obviously plays with fire here, by allowing you to do stuff you might not want to do. But then, you don't HAVE to. None of these actions are mandatory or offer any reward beyond their own playfulness if you are so inclined.


It's true that you don't have to, but what's possible and what's not possible in the game is of the utmost importance to a game's identity.

Let's say there were a game where you could hit an interact button to perform a simple prank on people on a street. The game is otherwise a stock-trading sim, and you don't get points or any reward other than watching the animation of the interaction. The prank performed on male characters is shaking their hand and shock them with a joy buzzer, then points and laughs. For females, your character pulls down their pants and laughs.

The simple fact that the choice is there matters, and even though you can prank everyone you meet, the exact nature of the prank also matters. Sure you can simply choose not to bother anyone, but the possibility doesn't go away. The game world is still a world where such a thing is possible. Likewise, choosing not to screw with people now has its on meaning.

I'm not saying this is the same situation Dragon's Crown presents, and to be honest I personally see the "poking" as mostly harmless....

But I still wish it weren't there. The fact that people can seize on this point while attacking what they think the game should/should not be portraying is kind of annoying.

Finally, I agree that what the game does to women probably isn't as important as what it allows them to do. But what players are allowed to do is important as well.





/ / /

[this message was edited by Mosquiton on Wed 7 Aug 07:10]

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"Re(2):Re(10):Re(10):The Fated Hour" , posted Wed 7 Aug 07:38post reply

quote:
GS is notorious for gutting sealed copies and repackaging them. I only go there to browse the shelves, but any purchases I do through Best Buy, Amazon, or Play-Asia.

Public Service Announcement:
Play-Asia has gotten on my bad side for selling preorder bonuses, overselling preorders so that they don't ship on time and not adjusting their prices based on yen. Unless you're buying Asian versions of imports, I highly recommend CDJapan, which is very transparent on when your order will ship and what bonuses it will come with. Also, your price is determined by the yen exchange and you can combine orders/items to ship when you like. Their customer service is also good and their "point system" has earned me a fair amount of free money. Also, they do special orders on web-only LE stuff.

quote:

I'm not saying this is the same situation Dragon's Crown presents, and to be honest I personally see the "poking" as mostly harmless....

But I still wish it weren't there. The fact that people can seize on this point while attacking what they think the game should/should not be portraying is kind of annoying.

Finally, I agree that what the game does to women probably isn't as important as what it allows them to do. But what players are allowed to do is important as well.


You just saved me the effort of writing a lengthy reply. Yes to all of this.

Mentioning the poking in D&D puts it in perspective, though. I have a feeling it was just too tempting to resist for the developers. For me, it still falls into the realm of "probably shouldn't have" and yes, it does make the game harder to defend to its detractors.
quote:
The three female characters you can play as in Dragon's Crown are ultimately as tough and efficient in what they do as the guys. The Damsels in Distress here are not Mario saving Peach for the nth time.
Playing a woman undermines one of the most problematic aspects of the Damsel in Distress issue: saving the princess may entitle her savior to a reward, but the reward doesn't have to be her body. Princesses are allowed to say "thank you" and leave unharmed, and saviors are allowed to understand they are not entitled to a kiss, a wedding or a good shag.

So, yeah. If there is a line to draw, it's not about what the game does to women, but with what the game doesn't allow them to do.
The problem is not Dragon Crown's big giggly boobs and sexy attitude: it's Castlevania Lords of Shadows, and all the thousands of stories we've heard that made us think there was no issue in having "yet another male-centric story where the girls watch helplessly on the side".


Yes. Wow. Very eloquent. I was discussing with some friends that what women "are not allowed to do" is even more obvious in action films where you have a token female love interest who only fulfills that role. Of course, some women look for that in a movie, but I think it would make sense to have another female character not defined by a gender role. That's one area that Vanillaware really excels in...they present women in a wide variety of different roles.





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"Re(3):Re(10):Re(10):The Fated Hour" , posted Wed 7 Aug 08:03post reply

quote:
Public Service Announcement:
Play-Asia has gotten on my bad side for selling preorder bonuses, overselling preorders so that they don't ship on time and not adjusting their prices based on yen. Unless you're buying Asian versions of imports, I highly recommend CDJapan, which is very transparent on when your order will ship and what bonuses it will come with. Also, your price is determined by the yen exchange and you can combine orders/items to ship when you like. Their customer service is also good and their "point system" has earned me a fair amount of free money. Also, they do special orders on web-only LE stuff.


Haven't had any bad experiences with P-A so I wasn't aware of such practices. I'll definitely check out CDJapan for future imports.





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"Re(4):Re(10):Re(10):The Fated Hour" , posted Wed 7 Aug 08:50post reply

quote:
I'm curious, which reviews actually mention the poking? I only found this out recently. I'm both proud and simultaneously disappointed with myself that I never tried harassing the bound spirit with my cursor.

Forgot to answer this. Sorry. I only read two reviews...the "controversial" Polygon one and the Anime News Network one (because I was there looking up an actress). Both of them mentioned it.

quote:

Haven't had any bad experiences with P-A so I wasn't aware of such practices. I'll definitely check out CDJapan for future imports.


I used Play-Asia for several years without any unfortunate incidents myself, but they've lost my trust now.





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"Re(5):Re(10):Re(10):The Fated Hour" , posted Thu 8 Aug 01:18:post reply

quote:
Everything Iggy says is correct

Bravo on this, and in a non-sycophantic way! If the entire internet/US society read your post, they would save so much time.
quote:
elaborate on the concept of "playful sexuality" from a historical perspective though!
Counter-summoned by Nobi? OKAY! BUSTA-WOLF! By the way, Andy, my ire was centered on Polygon and not on Parish, who is pretty wonderful even if this particular piece is half-reasonable and half-prudish. Seems to me that Greco-Roman myth provided a pretty libertine, playful (Zeus's sexual exploits and hilarity ensuing from angry Hera), and open approach to sexuality for Western civilization, but one which was far outweighed by the later advent of Judeo-Christian-Islamic thought, which take a highly serious, duty/succession-oriented, and generally prudish approach to sexuality (at least as they are written as opposed to however they are practiced).

So while you may have the pre-modern tradition of things like Carnal Prayer Mat or Japanese "laughing stories" with raucous and lighthearted sexual humor in parts of Asia, or widespread shunga or what have you, I see no similar mainstream historical tradition in the West (least of all the Puritan-influenced early US). Sure, there was plenty of erotica even in buttoned-up Victorian England, but it was a countercurrent and not public conversation.

By the time sexual liberation came around to the US, people had the right spirit but had no broadly acceptable historical body of art or literature that presented sex in a positive, creative, or playful light. Certainly nothing that would lead to Kamitani's designs so easily as certain artistic traditions in Japan and perhaps elsewhere. Without anything to go on, people justifiably tired of sexism and exploitation in the US have a tendency to assume that the sexuality and depictions thereof are the problem, rather than the nature of one's position/abilities as Iggy outlined. The result is a hilariously and unplannedly conservative approach towards women, one that assumes that their sexuality could not be anything but for pleasing men and thus should be minimized. Preposterous.





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[this message was edited by Maou on Thu 8 Aug 01:19]

HokutoAndy
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"Re(6):Re(10):Re(10):The Fated Hour" , posted Thu 8 Aug 19:44:post reply

Mike Fahey wrote a nice review of Dragon's Crown for Kotaku. He enjoys the game and encourages folks to buy it:
http://kotaku.com/dragons-crown-the-kotaku-review-977366436

I remember him saying in a comment before that his wife likes the Sorceress. Mike's actually been posting comments on people who are hating on Dragon's Crown on Kotaku too. Kotaku has a certain image, but their editors are still individuals with their own tastes.
and checking his twitter: https://twitter.com/Bunnyspatial/status/361822790753599488 he generally disapproves of the kotaku mysogeny angle on various topics (such as Lightning).

But yeah, how's the game so far? What are the contents of the artbook?





[this message was edited by HokutoAndy on Thu 8 Aug 20:47]

HokutoAndy
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"Re(7):Re(10):The Fated Hour" , posted Thu 8 Aug 22:01post reply

quote:

Fortunately there's no cannibalism--



Here's artwork of the pirates being cooked!!

I got 'em from this Spanish gaming site, it seems to have all of the gallery images from Dragon's Crown





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"Re(8):Re(10):The Fated Hour" , posted Thu 8 Aug 22:44post reply

Just a question for a friend that I'm not sure I can answer by "yes": is the online region-locked? That is, can a player with a Japanese game play with someone who has an American copy?





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"Re(7):Re(10):Re(10):The Fated Hour" , posted Fri 9 Aug 00:36post reply

Glad to see that someone isn't going to let all that yummy pirate meat go to waste. It reminds of the time I looked at the listing of games in a Midway Arcade collection and realized that a surprisingly high number of them featured the ability to eat people. Who knew that was a gameplay mechanic that players were interested in?

quote:
But yeah, how's the game so far? What are the contents of the artbook?



I felt the artbook is nice for what it is but I'm certain they are saving their best presentation for the inevitable deluxe design book.

As for the game itself, the game is more grindy and loot-centric than I expected. It probably doesn't help that I went straight from Capcom's D&D games into DC. Another thing slowing DC down is that I'm currently playing the Sorceress and she lends herself to a very methodical approach. The way I'm playing I usually get into range, dump all my magic, and then dart away so I can recharge. Her constant need to manage meter and the somewhat silly feature of poking at the background causes even the shortest levels of DC to feel a bit leisurely. Don't get me wrong, I'm enjoying DC but I don't think I'm ever going to push these characters up to lvl.99.





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"Re(8):Re(10):Re(10):The Fated Hour" , posted Fri 9 Aug 02:24:post reply

quote:
Just a question for a friend that I'm not sure I can answer by "yes": is the online region-locked? That is, can a player with a Japanese game play with someone who has an American copy?


I've played with a certain someone here who has the English version, so yes, the online isn't region locked. I haven't played it since the patch came out yesterday, but I doubt that changed things. Can anyone confirm?

quote:
What are the contents of the artbook?


It's 64 P. There's about 4 pages dedicated per character; 2 pages for art, 2 pages for sprites. The monsters, background art, and food art (which are drawn really well) seem to be all there, as well as the NPCs. They take up a good number of pages, so people may see it as a great way to see the in-game stuff, or see it as pages that could've been used for other artwork. Six pages are dedicated for the Capcom guests (Kinu, Akiman, Bengus). There's also a number of pages used for the promotional artworks excluding the stuff that are vendor-specific.

If there's one thing I wished the art book had, it's the rough drafts and character animation sketches. In fact, I wouldn't mind buying a book that just has all the sketches and post-processed versions of them, even though that's pretty niche.


quote:
I'm currently playing the Sorceress and she lends herself to a very methodical approach. The way I'm playing I usually get into range, dump all my magic, and then dart away so I can recharge.


Do you have the Skeleton spell? If you do, you can have up to 7 characters fighting for you (3 x characters and 4 x Skeletons). It gets pretty crazy.





[this message was edited by Professor on Fri 9 Aug 02:31]

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"Re(9):Re(10):Re(10):The Fated Hour" , posted Fri 9 Aug 03:19post reply

quote:
Do you have the Skeleton spell? If you do, you can have up to 7 characters fighting for you (3 x characters and 4 x Skeletons). It gets pretty crazy.
The Skeleton spell is great fun but it adds yet another delightfully disturbing aspect to the companion system. Those bones are a potential ally waiting -or in some cases begging- to be revived. But instead of helping them I turn them into an item and use them up with less thought than I would give to drinking a health potion. Even if I do bring their bones back to town I can decide they aren't worth the cost of reviving and bury them instead of granting them life. DC is pretty but life in that game ain't worth a plugged nickel.





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"Re(8):Re(10):Re(10):The Fated Hour" , posted Fri 9 Aug 03:51post reply

quote:

But yeah, how's the game so far? What are the contents of the artbook?



I haven't had much time to play it since I've been working on an assignment, but the sprites and backgrounds are absolutely beautiful. All the characters are also well animated, even by standards of Capcom's 2D brawlers of the 90's. The game's controls are nice and crisp, though I do wish there was an option to use the d-pad instead of the stick for even more precision. And the music is just as beautiful as the sprites.

Though I think the lack of a pause button was a pretty stupid decision. I'm not a fan of knowingly removing player options unless it can enhance the gaming experience as a whole, but that certainly wasn't the case here. And I find it hard to believe that this might've been done in consideration of the online mode. It's the year 2013. All gamers know by now that while you can pause an offline game, you can't do that in online multiplayer. Hopefully Vanillaware will add this function in a future patch. And yes, I figured out that you can "pause" the game by holding the PS button down for a few seconds, but it's an annoying experience in the midst of battle.

The artbook is pretty nice, a lot of the artwork that's in it was already on DC's website. The actual paper and image quality are passable, but I've seen better. I guess that's what they call a freebie :)

quote:

I felt the artbook is nice for what it is but I'm certain they are saving their best presentation for the inevitable deluxe design book.



Just curious, but did your artbook come shrink-wrapped?





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"Re(7):Re(10):Re(10):The Fated Hour" , posted Fri 9 Aug 03:56post reply

quote:
Six pages are dedicated for the Capcom guests (Kinu, Akiman, Bengus).


Happy to report that Akiman and Bengus both did TWO illustrations while Kinu did a fantastic two page spread.

Akiman and Kinu seem to love the Amazon the most (not surprising haha) while Bengus gives some love to the hulking plate armored warrior.

I really hope Bengus is put in charge of character design for more games in the future.






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"Re(8):Re(10):Re(10):The Fated Hour" , posted Fri 9 Aug 07:35post reply

My random impressions:

-I didn't expect the game to be so solid. Each character has a very well-realized style of play, with mostly useful, well thought out moves that round out their playstyles really well. I also like how the game brings more modern conventions (online play, a hub, lots of random loot/stats) to the 2D beat 'em up genre without disrupting it.

-The Sorceress is so cute and funny! She doesn't really come across as sexy and cool to me. She's very charming. I feel like no one, even the other Vanillaware artists can capture her quite like Kamitani, though.

-The clicking stuff in the background can go to hell. Forget perceived sexism- that's the REAL stain on this game. Oh how nice it must be to just touch things on the Vita instead of having your full character eat their food because you forgot to block while you awkwardly move a cursor with the analogue stick. When I play multiplayer, someone else can do the runes, or were' not getting rune magic at all.

-Morgan's English actress is just...what? Like, they actually heard those reads and said "Perfect! That's a wrap!"!?

-The way the Amazon stops and the way the Magician falls down are too cute.

-I wish there were more move animations as you level your characters, as some skills recycle the same look (like, the Amazon's jumping down square and double jump down square are the same), but they had to draw the line somewhere.

quote:
I do wish there was an option to use the d-pad instead of the stick for even more precision.


Let me use my Magical Princess Polly Powers and...your wish is granted! Check your options! It might be under individual character options, I think?
quote:

Just curious, but did your artbook come shrink-wrapped?

Mine did. And to chime in with everyone else, I agree that the book is really nice as a free bonus, but the print quality is kinda meh. I liked Akiman's sketches and Kinu's illustration a lot, though.

quote:
Another thing slowing DC down is that I'm currently playing the Sorceress and she lends herself to a very methodical approach. The way I'm playing I usually get into range, dump all my magic, and then dart away so I can recharge. Her constant need to manage meter and the somewhat silly feature of poking at the background causes even the shortest levels of DC to feel a bit leisurely.

Maybe you're still low-level or the Sorceress is a bad match for you? After getting a few MP regen-related skills, she seemed to blaze through things very quickly for me. I took to her right off the bat, but it took me a while to "get" the Amazon. She felt sluggish to me at first, but now she hardly ever touches the ground. Nuts that she can do four air attacks, dodge cancel, then repeat indefinitely.

I'm trying to put at least a few levels into every character before I pick one to focus on.





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"Re(9):Re(10):Re(10):The Fated Hour" , posted Fri 9 Aug 07:57post reply

quote:

Let me use my Magical Princess Polly Powers and...your wish is granted! Check your options! It might be under individual character options, I think?



Thanks! Are you a sorceress too?!

quote:

Mine did.



Those GameStop bastards! Never shopping there again, it's Amazon all the way. For a company that's financially struggling to compete with online sales, that really can't afford to have such lousy customer service. *grumble*





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"Re(9):Re(10):Re(10):The Fated Hour" , posted Fri 9 Aug 22:31post reply

quote:
-I didn't expect the game to be so solid. Each character has a very well-realized style of play, with mostly useful, well thought out moves that round out their playstyles really well. I also like how the game brings more modern conventions (online play, a hub, lots of random loot/stats) to the 2D beat 'em up genre without disrupting it.

-The Sorceress is so cute and funny! She doesn't really come across as sexy and cool to me. She's very charming. I feel like no one, even the other Vanillaware artists can capture her quite like Kamitani, though.


These were the two biggest happy surprises in the game for me as well. I was expecting another Vanillaware game but the characters handle well and feel different from one another. Even better, they also have a great deal of personality. From the fun way that the Sorceress fiddles with her hat to the Wizard doodling with fire when he idles, the mannerisms of the cast help bring them to life. It's not the Diablo-esque piles of loot that are going to make me want to continue playing, it's that I like these characters.

Also you were right in that my Sorceress was a bit underpowered. Now that she has a few more levels under her belt she can stay in the fight instead of having to run away constantly to recharge her batteries. Between her skeleton army and blizzard spells I'm filling the screen with glorious amounts of garbage. The game still slips out of gear when I'm clicking on the background but you can't have everything.