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Kamitani interview translation p.3
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Thanks, Prof. T-T-TAG OUT! Second fighter enters the screen again: Here are quick outlines of page 3 of the Kamitani interview. ---------- Reason he doesn't do sequels is that he can't usually, so he makes games such that they're stuffed full of all the ideas he wanted to have, with no potential for regrets over things left out. Dragon's Crown is one such game, where he's completely exhausted all the ideas he wanted and implemented them, so that it'd be hard to make a sequel quickly even if asked. Agrees that it's unusual for an independent developer to be able to continue to make originals rather than sequels, suggesting that Princess Crown's influence was probably there---even if it didn't sell well, it was critically acclaimed within the industry. Vanillaware is now trusted to create originals that also make money, which enables them to keep creating originals, with everyone's support. He has never had any intention of taking on work for other companies because he believes most strongly of all in creating original games. Right now, there are 24 people at Vanillaware, slowly transitioning so they can have two lines of 12 people on 2 projects. Odin Sphere was 12, Oboro Muramasa was 16. As for Kamitani's direct work, he does the overall design, character and monster drawing, and scenario writing. But everyone at Vanillaware does all kinds of jobs. Wants to keep making consumer-oriented games (i.e. for gamers) as opposed to smart phone games, seeing as he worked so hard to have his own company. FINALLY TALKING ABOUT DRAGON'S CROWN NOW Dragon's Crown is Vanillaware's largest-scale production, not something they could normally make. It was a long and meandering road, taking 4 years to make. Everything they could think of was put into the game. Originally meant to be published by UK-based UTV Ignition but then given to Atlus, with some risk that the project would be frozen because UTV was no longer involved. Kamitani felt strongly about this project, though, begging Atlus for help, which decided to bring the money. Dragon's Crown is just packed with things he liked, everything he was hoping for pretty much got put in. The game system, the art, the game book style [does this mean like in Odin Sphere? I don't know.--edit: oh wait, he must mean the "choose your own adventure" style of branching stories.], monsters, scenario events. Now that he's made this game, he can die happy. Not that he wants to die yet----even when his game designs weren't going forward, he always was making planning documents and has tons of other ideas he wants to do. There's at least 10 that he still wants to do most of all.
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