Only registered users may post messages
Want to register ?
Re(4):Kamitani interview translation p.1
forgot your password ?
or view all icons
I've did a quick rundown of about half of Impress' Interview Page 2, hopefully the other half later. Vanillaware gets established soon after Kamitani leaves the Fantasy Earth project. Princess Crown 2--later to be known as Odin Sphere, started out with only 5 developers. Only two members, Kamitani & Nishii, were from the original Princess Crown. Despite Kamitani's bad credentials doing no help to gather people up for his suspicious company (He was only known for Princess Crown til then), his staff eventually grew to 10 members. His reputation really didn't help him to get a funding from Atlus either. When he proposed Odin Sphere to them, a lot of voices were heard in the company saying that it's a bad decision considering that Princess Crown was a flop and Kamitani hasn't even made a new game in 7-8 years. Their R&D cheif decided to go with it though, and the proposal miraculously went through. Everything went smoothly with Odin Sphere except for its schedule. But that alone brought down Atlus' trust, and after development was finished, they refused to begin talks on a new project until they see how well the game will do. What's more, Atlus was going to delay the game's sale to accomodate their release schedule. Given that Vanillaware needed money to keep alive, Kamitani had to seek around for new funds. This led to Nipponichi Software's Grimgrimoire and Marvelous AQL's Oboro Muramasa. By the time Grimgrimoire was completed, Vanillaware was so dead out of funds that Kamitani had to personally borrow money. About 20 million yen. He went so mental that the ceiling looked like it was morphing whenever he lied down. Odin Sphere came to the rescue. Atlus had set its loyalties pretty high that Kamitani got enough money to pay back his debt and even give bonuses to his workers. Still, Vanillaware was down to its knees again by the time that Oboromuramasa was done. His company just ignores deadlines and keeps working until its funds run out. That hasn't changed even as of now. It's bad practice as a company, but Kamitani is just happy being able to make games. Given that Vanillaware has more employees now, he realizes that he needs to reconsider his dangerous approach-- even though Vanillaware exists to make games, doing so til' money runs dry is simply not ideal.
Delete? To delete this post, check this box.
Delete subthread too ? To delete all replies to your message, check this box (currently disabled)
include your profile signature.
in this post.