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Re(10):The George Kamitani & Vanillaware Thre
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[QUOTE]If given the chance, don't hesitate to try it out, but take into account that albeit easy to drink, it packs a serious punch. Measly drinkers beware, or you'll experience a hangover of celtic proportions!! [/QUOTE] Looks amazing. The Queimada sounds right up my ally, like a leveled up mulled spice wine. What does it taste like? Does the fire change the flavor of the ingredients at all? [QUOTE]On the essay about the Greater Demon... I completely agree with you on the influences that inspired the design. Moreover, this may be a recurring Vanillaware character, a buffed-up version of Grand Knights History's Demon, whose design is nearly identical save for the tail and extra muscle the new one sports. [/QUOTE] Wow, thanks for pointing that out! I haven't played Grand Knights History (wish it could come out in the US!). Cool, now I know that the arch demon is kind of a recurring character/archetype. [QUOTE]Some weeks ago, I left some info on the comments section of your site, mainly about some possible connection between the draped skeleton and the works of Juan de Valdes-Leal and some info on that Frazetta painting you left undated in your article. I don't know whether they are of any use to you, but I took the liberty of pointing them to you again because feedback on the Cafe is much more fluent and inmediate than the one on your site. [/QUOTE] Thanks for that info! I will try to update soon. The way I update the site and handle comments is a bit unwieldly right now. I end up missing a lot of stuff! And man, I hope that Princess Crown translation comes along. In my dreamsDragon's Crown does so well that people become curious about Vanillaware's past work and they release Princess Crown in English and it gets wide recognition as the politically correct girl power game that everyone has been clamoring for; starring a strong, independant (not defined by her relationship to a man), unsexualized, fully armored ass kicking girl who wisely rules over a proud matriarchal kingdom, all done in earnest, unpanderingly, over a decade before most people cared to look at games through the filter of gender studies.
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