Fighting Game Thread Summer 2017 - http://www.mmcafe.com/ Forums


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Professor
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"Fighting Game Thread Summer 2017" , posted Sat 24 Jun 11:43:post reply

The heat is on! Have this summer sizzling with your favorite fighting games of 2017.




Recap of last few posts in previous thread:



Evo taking huge dip?


Prof

Note that these are only rumored figures.
Apparently it's been posted multiple places and the current core source is reddit.
https://www.reddit.com/r/Kappa/comments/6i0asy/

If the figures are true, SFV as of now has less than half of the entrants from last year (5107).

KOF13 had 1072 entrants back in its Evo debut of 2013 when it did a free-Tshirt giveaway.


Has the fighting game E-sports bubble finally popped?

---
Ishmael
While I figured that last year's Evo numbers were a fluke it looks like the folks running Evo didn't have the same opinion. Having a sale on tickets is never a good sign. I don't think Evo is at Super Battle Opera levels of trouble but this could be a rough year.




DBZ Fighter

Yuki Yagami
(Future) Trunks added to the roster.



---
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The difference, though, is that Nappa was first introduced as a considerable threat before he was defeated. Chichi and Videl were NEVER presented as capable of keeping up a fight with any DBZ character (the only fight I remember where Videl was involved was a horrible one-sided beatdown where she nearly died).

And the situation is even worse for Mai (at least in her DB incarnation; I don't remember what she did after that), who can't even be considered a fighter. Which is why I suggested that maybe she could "fight" piloting a mecha alongside Pilaf and Shu (you know, like WW7's Politank-Z) - both of whom wouldn't be able to fight any other characters on their own, either. Plus, I just love all three of them and their comical interactions!





[this message was edited by Professor on Sat 24 Jun 11:43]

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Professor
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"Re(1):Fighting Game Thread Summer 2017" , posted Sat 24 Jun 11:52:post reply

Here's the rumored Evo figures from the previous thread, compared to that of last year. Figures again taken from the same Reddit source.

EVO2017 (As of mid-June, Rumored)
SFV: 1955
Smash4: 1031
Melee: 1002
Injustice2: 560
Tekken7: 560
GG rev2: 632
BBCF: 385
KOF14: 294
MVC3: 450
(Total 7015)

EVO 2016
SFV: 5107
Smash4: 2662
Melee: 2372
Tekken 7: 549
GG rev1: 909
MVC3: 782
Pokken: 1180
KI: 546
MK: 713

EVO 2015
Ultra Street Fighter IV: 2227
Smash4: 1926
Melee: 1869
Tekken 7: 458
GG Xrd: 968
MVC3 816
KI: 397
MK: 1162
Persona4AU: 437



As Ishmael said, EVO suddenly did a flash sale on tickets last week which I believe has never been done before, especially for the finals where everyone wants a seat. The EVO organizers may have overestimated their own market value when they decided to run the finals at the Mandalay Bay Events Center.





[this message was edited by Professor on Sat 24 Jun 13:40]



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"Re(2):Fighting Game Thread Summer 2017" , posted Sun 25 Jun 09:13:post reply

quote:
Here's the rumored Evo figures from the previous thread, compared to that of last year.


The 2015 figures certainly make matters more interesting.

Things that stand out:
The big three (SF, Smash 4, Melee) show the biggest shifts. Mind, SF5 in 2016 on its own posted higher attendance than the combination of everything else that year that wasn't a Smash Bros title.

If 2017 had only dropped back to 2015 numbers, then 2016 would itself be anomalously high. While SF5 was a new game, 2016 SF5 more than doubled USF4's 2015 attendance. Smash 4 and Melee also saw major spikes in interest seemingly out of nowhere. (Side thought: Is there a big crossover between Smash and Pokken players, so that the addition of Pokken convinced more Smash players to bother attending in 2016?)

This increased interest in 2016 only held for the big three, though. Tekken improved some, while Guilty Gear and MVC3 dropped. MK saw a fairly hard drop in 2016.

The killer for 2017 is that its big three didn't drop back to 2015 numbers, they dropped below the 2015 numbers. SF5 in 2017 is posting a few hundred below what the tail end of SF4 saw in 2015. But at least there are underlying explanations for why interest in SF5 might have dropped so hard, so fast. More inexplicable are the Smash drops. Not only did both Smash titles lose everything they gained in 2016, their 2017 numbers are only a bit more than half their 2015 numbers.

Only Tekken 7 seems immune to the 2017 drop. MVC3 and Guilty Gear both saw sizable drops in 2017.

Some thoughts:
What is the impact of having a really successful headliner game? Does a popular headliner boost attendance for other titles, or does it eat into attendance, or does it have little to no effect?

If a successful headliner breeds success for other titles, then not only could some of 2016's boosts be attributed to the rise of SF5, 2017's declines could be at least partially attributed to a rapid fall of SF5. (Tekken 7's consistent numbers could be due to little crossover.) You could even argue that the success of SF5 in 2016 acted to hide declines in MVC3 and GG, which would only reveal themselves in 2017.

If a too-successful headliner eats into the success of other titles, then the drops from 2016 to 2017 look even worse.

If there is no effect, then what does it all mean?

Touching back on that Pokken thought, is EVO 2017 potentially the victim of an overall weak and/or less than interesting line-up? Injustice isn't MK. KOF14 didn't seem to garner the general interest that KOF13 did. MVC3 is arguably in a natural decline. Is a lack of stronger secondary and tertiary titles causing more people to stay away in general? (Considering the attendance for these lower titles is pretty low in general, the odds are that they aren't having that much of an impact.)





[this message was edited by Baines on Sun 25 Jun 09:19]



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"Re(3):Fighting Game Thread Summer 2017" , posted Mon 26 Jun 03:53post reply

I wonder if there are outside factors affecting the soft numbers for Evo. Were attendees last year frustrated by the shift in venues? Did Trump's decimation of international tourism to the US affect foreign players? Did the Smash community decide to throw their weight behind a different tournament? But even if there were mitigating factors it can't explain away that big a drop in numbers.

Seeing those numbers down across the board must be rough for the Evo staff and for the game companies that wanted to use esports as advertising. I doubt even the Tekken 7 folks are happy because even though they gained eleven players thanks to its recent console release that doesn't seem like a good return on their investment. In the past several years we have seen game companies promoting their fighting games as competitive sports; will the lower numbers tournaments have seen this year put a damper on that line of advertising?

What's going to happen with Evo Japan? I haven't been paying too much attention but even I have noticed that tournament might be having some birthing pains. If Evo USA underperforms it's going to be even more difficult for the new Evo branch.

Last year over one thousand people signed up for a Pokken tournament? How did that happen?







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"Re(4):Fighting Game Thread Summer 2017" , posted Mon 26 Jun 19:55post reply

Maybe non-sponsored players (especially the international ones) are starting to rethink the value of the expense of going to and staying at Vegas in peak Summer for a competition where the pool of likely winners tends to be small, especially when the headliner games seem to be dropping in popularity?

For all the talk of the "community" factor in the FGC, it's ultimately about competition, and the financial cost of participating and likely losing just might not be sustainable for all but the most dedicated.

Maybe in a year or so games like Dissidia NT encourage more of a blend of fighting game mechanics and simultaneous team-based gameplay, which can encourage some cooperative play, not to mention the drama that may come from players switching teams, and things might change course a bit - it seems possible to start implementing such principles with the Smash games, which enable team play, but I suspect that community is too set in its ways to go for that...





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"Re(5):Fighting Game Thread Summer 2017" , posted Tue 27 Jun 00:31post reply

To be honest, I never cared about fighting game tournaments, so... yeah, it's much better to just play and enjoy a game than get obsessed about tiers, buffs, nerfs and idolizing good players.

Now, I don't mean to change the subject; I just wanted to remember that Eagle will officially enter Killer Instinct tomorrow - and while his trailer was disappointing, he looks great in this gameplay video (and his music track may be one of the best in the entire game)!





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"Re(6):Fighting Game Thread Summer 2017" , posted Tue 27 Jun 13:44:post reply

quote:
To be honest, I never cared about fighting game tournaments, so... yeah, it's much better to just play and enjoy a game than get obsessed about tiers, buffs, nerfs and idolizing good players.

Now, I don't mean to change the subject; I just wanted to remember that Eagle will officially enter Killer Instinct tomorrow - and while his trailer was disappointing, he looks great in this gameplay video (and his music track may be one of the best in the entire game)!



As much as the general movement towards e-sports seems to be where the fighing game scene seems to be moving, I've had doubts of its effects towards the overall sales and merchandising for publishers, and the doubt has grown stronger in recent months. I think that in the end, it's the product itself that publishers need to focus on, not tournaments.

A survey for KOF14 taken this year showed that the general majority of players in asia (or namely Japan and Korea where surveys were taken) aren't interested in the competitive scene. Why this is different from the west, I think there's multiple factors involved. Money is certainly a big factor for the west. On the other hand, even if money was involved for Japan (as in, playing for money = gambling was legalized) I don't think the results of the survey would've changed that much for the country. Not like it's even really worth having a debate, since there's no way that it'll ever get legalized.

In that sense, regional marketing divisions for fighting game publishers are probably looking at very different directions when trying to sell their products. After this EVO though, I do wonder if marketing divs for US and EU will start to have doubts.


EVO Japan will be interesting. The game lineup is slated for announcement at EVO next month, but the commitee couldn't get license from Capcom to run SFV at their test tournament a month or two ago and people are wondering if it'll be the same case for the real thing come next February. Either way if it takes place at the Akiba UDX building again, it's going to be a mid-sized event where each tournament is run in seperate small/mid-sized rooms. The venue is a building in front of the train station where land value is premium, so size becomes a tradeoff to accessibility.





[this message was edited by Professor on Tue 27 Jun 13:48]



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"Re(7):Fighting Game Thread Summer 2017" , posted Wed 28 Jun 08:16post reply

quote:
A survey for KOF14 taken this year showed that the general majority of players in asia (or namely Japan and Korea where surveys were taken) aren't interested in the competitive scene. Why this is different from the west, I think there's multiple factors involved.


Is it really that different in the West? I think in both areas, it is a minority. Perhaps the West has a larger percentage, or just a louder vocal minority, but I'd guess it is still a minority.

Just as if you listen to the vocal minority, you would believe that only multiplayer matters in fighting games, while in reality the majority of game owners might never even touch something like online matches.







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"Re(6):Fighting Game Thread Summer 2017" , posted Wed 28 Jun 10:41post reply

quote:
Now, I don't mean to change the subject; I just wanted to remember that Eagle will officially enter Killer Instinct tomorrow - and while his trailer was disappointing, he looks great in this gameplay video (and his music track may be one of the best in the entire game)!


On PC at least, this update has a very major issue in that it appears to have wiped Shadow Lord inventories (guardians, consumables, astral gems, astral energy) as well as your gold. Not only do those things require a significant time investment to acquire, some might have been acquired with real money.

No idea if this is a server issue, or if the data is actually lost for good.





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"Re(8):Fighting Game Thread Summer 2017" , posted Wed 28 Jun 21:47post reply

quote:
A survey for KOF14 taken this year showed that the general majority of players in asia (or namely Japan and Korea where surveys were taken) aren't interested in the competitive scene. Why this is different from the west, I think there's multiple factors involved.

Is it really that different in the West? I think in both areas, it is a minority. Perhaps the West has a larger percentage, or just a louder vocal minority, but I'd guess it is still a minority.

Just as if you listen to the vocal minority, you would believe that only multiplayer matters in fighting games, while in reality the majority of game owners might never even touch something like online matches.



I too think it's a minority, just that the population of "wannabe-players" is probably a lot larger in the west. Competitive games in general just aren't a huge thing at least in Japan.





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"Re(7):Fighting Game Thread Summer 2017" , posted Thu 29 Jun 00:15post reply

quote:
Now, I don't mean to change the subject; I just wanted to remember that Eagle will officially enter Killer Instinct tomorrow - and while his trailer was disappointing, he looks great in this gameplay video (and his music track may be one of the best in the entire game)!

On PC at least, this update has a very major issue in that it appears to have wiped Shadow Lord inventories (guardians, consumables, astral gems, astral energy) as well as your gold. Not only do those things require a significant time investment to acquire, some might have been acquired with real money.

No idea if this is a server issue, or if the data is actually lost for good.



From what I read, it seems the developers are trying to fix this and recover all the data. It seems this bug has also happened in previous patches and they managed to restore everything back.

But yeah, that's pretty bad. Especially if they fail to recover the data the players had in Shadow Lords mode.





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"Re(8):Fighting Game Thread Summer 2017" , posted Thu 29 Jun 00:44post reply

DoA is getting a VR pod that will allow you to enjoy getting splashed by water and the fragrance of unspecified smells. Most fighting game players don't want to go to tournaments, instead this is what they have been waiting for.





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"Re(9):Fighting Game Thread Summer 2017" , posted Thu 29 Jun 12:30post reply

Tekken 7 now has 1000 entries at Evo

That means the figure as of now is almost double that of the aformentioned rumor. I do wonder what SFV's figures are.





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"Re(10):Fighting Game Thread Summer 2017" , posted Fri 30 Jun 06:58:post reply

quote:
Tekken 7 now has 1000 entries at Evo

That means the figure as of now is almost double that of the aformentioned rumor. I do wonder what SFV's figures are.


Well, I guess sales really make a difference. There's also the fact that this is the last week to register.

I can't speak for most but the portuguese version of the survey had like 66% of new players wanting to be competitive someday and 74% of the general players would enter in an online tournament. Most regularly don't enter tournaments because the arcade scene and local meetups are rare these days. People like to play on fightcade and even in some tournaments that don't even have any prize. Of course they're a minority but the thing I don't like about the competitive scene here is the fact they try to copy the americans too much in presentation and other stuff specially with the Capcom games instead of adapting in "our way".

Speaking of problems tourists might face in going to USA, yesterday in Brazil we had the great news that we can't get new passports until further notice.

Spoiler (Highlight to view) -
Not like I have money now to travel to another country just to play videogames but I was planning to go to Japan at the end of the year to visit my aunt and couisin and do tourist stuff.

End of Spoiler




Well, in other news, that video about the animations on Netherrealm games, the guy did a follow up video about Erron Black and how they evolved making Red Hood.





[this message was edited by KensouADV on Fri 30 Jun 07:23]



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"Re(2):Re(10):Fighting Game Thread Summer 2017" , posted Sat 1 Jul 07:04post reply

Arika is bringing their EX April Fools game to Evo.

Slowly but surely Evo is building up the excitement levels. This is in marked contrast to the MvC:I producers who are seemingly doing everything in their power to drain player interest.





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"FINAL EVO BUSTER" , posted Sat 1 Jul 20:30:post reply

Final figures for EVO2017 have been announced. I've placed the rumored figures from a few weeks ago next to them-- seems most likely that they were true.


EVO2017
Final count / Rumored from last month
SFV: 2622 (1955)
Smash4: 1515 (1031)
Melee: 1435 (1002)
Injustice2: 883 (560)
Tekken7: 1278 (560)
GG rev2: 827 (632)
BBCF: 499 (385)
KOF14: 375 (294)
MVC3: 648 (450)

EVO 2016
SFV: 5107
Smash4: 2662
Melee: 2372
Tekken 7: 549
GG rev1: 909
MVC3: 782
Pokken: 1180
KI: 546
MK: 713

EVO 2015
Ultra Street Fighter IV: 2227
Smash4: 1926
Melee: 1869
Tekken 7: 458
GG Xrd: 968
MVC3 816
KI: 397
MK: 1162
Persona4AU: 437





[this message was edited by Professor on Sat 1 Jul 20:33]



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"Re(1):FINAL EVO BUSTER" , posted Sun 2 Jul 00:03post reply

quote:
Final figures for EVO2017 have been announced. I've placed the rumored figures from a few weeks ago next to them-- seems most likely that they were true.


That makes 2017 look a bit better in comparison to 2015, which makes 2016 stand out more as an anomalously high year.

Tekken 7 has shown a strong resurgence, more than doubling its 2016 figures. While not as impressive, Injustice 2 has also surpassed MK's 2016 figures, though it never came near MK's big 2015.

MVC3 is still down from 2016, but MVC3 managed to drop a bit in that bountiful 2016, so I'd guess the title is simply in natural decline. Infinite is already waiting around the corner to try to recapture the fame of the series.

GG Rev2 is still down from 2016, but it is by a more reasonable figure. And, like MVC3, GG saw a 2016 decline as well. This too could be a natural decline, with minor changes just not holding the burst of interest than Xrd generated.

SFV has managed to beat 2015 USF4 and had clawed its way above the halfway mark in comparison to 2016 SF5, but it has still taken a major tumble this year. I've said my piece on SFV before. The title simply has too much of a tumultuous history to draw much a conclusion about EVO 2017 itself. It is entirely believable that SF5 ballooned to absurd levels of popularity in 2016, only to crash hard in 2017, so you can't really use its raw attendance figures to draw conclusions about EVO 2017 itself.

Smash is a bit worrying. Both titles are still below 80% of their 2015 attendance. Even if events outside the games themselves are driving down EVO2017's attendance figures, Smash is seeing drops that are arguably far outside the norm. Smash 2017 shows significant drops (versus the more natural steady decline of GG or MVC3), shows significant drops without visible explanation (versus a predictable drop for SF5), and shows significant drops against both previous years (versus SF5 which managed to beat 2015 USF4 or Injustice 2 which managed to beat 2016 MK).

Has the presence and influence of Smash finally waned? Was 2016's amazing year truly propped up by Pokken's EVO appearance? (I know that there were Nintendo fans talking about trying to make EVO 2016 a year where three Nintendo titles would dominate.) Have the games simply aged past their primes? (Melee is almost 16 years old. Smash4 was for a last-gen system that is considered a failure, and will likely be cycled out when/if Smash5 is released.)





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"A late reply (KOFxDOA?)" , posted Sun 2 Jul 12:04post reply

quote:
Not that I know of.
DoA5LR itself seems to have settled on only releasing DLC for its women by now, and even recently delisted a couple of licensed outfit packs, so I figure the game is on its late stages - I do wish it had gotten more attention, considering it handled things like F2P and story mode structure better than most fighting games I've personally experienced.

Curiously, they're now having a Twitter promo collaboration with SNK about their respective games' Steam releases (TN represented their version with Marie Rose and Kula) - so I can't help but wonder if after the VF guests in DoA5 and the seamlesness of Mai as DLC in that game's system, if SNK might be a crossover partner for a sequel.
I've been recently getting some amusing thoughts of KoF's Alice and DoA's Mila cheering on their respective sides in a Terry/Bass match (or arguing who'd top or bottom, you never know with fangirls; I should take a crack at fan art to try and empty my head of such stubborn silly thoughts), so this promo comes up at an interesting time for me.
Kula being in the TN version of the promo could be meaningful if SNK characters in a DoA6 was to be a thing, given their more recent character additions to the DoA5 sub-series, and then there's the characters who got their outfits adapted around the time Mai was added to DoA5LR - IIRC, Yuri, Kasumi and Hinako, all of which could get their styles adapted to the more grounded DoA style (Yuri might be the trickiest given her projectile history, but she's had so many different movesets over the years they could make it work, especially after the Mai adaptation).



Rather than another DOA5LR collaboration, I suspect it will be a crossover game in the same vein as the highly controversial Street Fighter x Tekken. (KOF characters in DOA5-style models anyone?)

Amusingly, Kuroki twitted this a few days back.

Leona and Angel will be in this like the KOF XIV Steam promotion that Kuroki twitted? The answer will probably be in TGS.





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"Re(2):FINAL EVO BUSTER" , posted Mon 3 Jul 00:02post reply

quote:
Final figures for EVO2017 have been announced. I've placed the rumored figures from a few weeks ago next to them-- seems most likely that they were true.

That makes 2017 look a bit better in comparison to 2015, which makes 2016 stand out more as an anomalously high year.


Looking at the numbers from SRK Stats it makes 2016 look even more strange. SF has been enjoying a steady year to year increase even without the amphetamine shot that was 2016. The MK/Injustice scene has also enjoyed a yearly increase. Tekken's numbers were certainly goosed by the debut of a T7 but even then the numbers have been going up every year. Even KI enjoyed growing numbers and BB showed remarkable holding power.

Smash seems to be losing ground but I couldn't guess the reason. As Baines noted, it could easily be factors outside the game itself that could be influencing attendance. UMvC continues to go down but for a game that had such a troubled launch its hung around for quite a few years.

These numbers provide quite a bit of information but they also ask one very large question: how the heck did KoF14 make it onto the 2017 roster?





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"Arcana Resurrection" , posted Thu 6 Jul 06:21post reply

While I was really surprised about KOFXIV inclusion considering its repercursion in the USA, I'm happy for the players that will be present there.

Now, speaking of SNK, that former SamShoV developer under the "new" name, Examu, started the kickstarter for the port of one of its lost games in the west.
https://www.kickstarter.com/projects/99831120/arcana-heart-3-love-max-six-stars-2d-fighting-game

I find amusing how in 5 minutes someone dropped U$5k just to have a drawing of his favorite character in any way that he likes it. I'm happy that it's already past 30% of the U$100k asked and, if we're lucky, we might even get new characters too.







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"Re(1):Arcana Resurrection" , posted Thu 6 Jul 19:25post reply

quote:
Now, speaking of SNK, that former SamShoV developer under the "new" name, Examu, started the kickstarter for the port of one of its lost games in the west.
https://www.kickstarter.com/projects/99831120/arcana-heart-3-love-max-six-stars-2d-fighting-game

I find amusing how in 5 minutes someone dropped U$5k just to have a drawing of his favorite character in any way that he likes it. I'm happy that it's already past 30% of the U$100k asked and, if we're lucky, we might even get new characters too.

I'm really curious about the direction they are taking with all that. As far as I know, they were working on Arcana Heart 4, but then the creator of the series died (in December, I believe?) and they have struggled since.
Could the new characters be new characters from 4, but the game has been scrapped and they are salvaging the work by retro-fitting them into Six Stars?





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"Fighting Game Devs at Arc Sys' EVO Booth." , posted Tue 11 Jul 22:21post reply

Fighting Game Devs at Arc System Works EVO 2017 booth.

Events are in Las Vegas Time (PST).

7/14
12:30PM - French Bread (Kamone Serizawa)
02:00PM - Arika (Akira Nishitani)
04:00PM - SNK (Yasuyuki Oda and Yuji Kobayashi)

7/15 (with pre-show by Kana Ueda at 10:30 AM)
12:30PM - Bandai Namco (Tomoko Hiroki)
01:00PM - Bandai Namco (Katushiro Harada)
03:30PM - Square Enix (Nobuki Kadoi)

I won't expect much, but I hope we learn something from there.





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"Re(1):Fighting Game Devs at Arc Sys' EVO Boot" , posted Wed 12 Jul 04:50post reply

SNK/Atlus did add $14,000 to the KoF pot at Evo so that's something.





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"Re(2):Fighting Game Devs at Arc Sys' EVO Boot" , posted Wed 12 Jul 14:18post reply

$14,000 pot is quite something but why oh why did they decide to announce it after entries were closed. Granted they probably had issues trying to come to it, and it'll be great for the players, but business-wise it's not going to bring in neither more players nor viewers.







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"Re(3):Fighting Game Devs at Arc Sys' EVO Boot" , posted Thu 13 Jul 22:10post reply

SNK will feature an oxymoronic "new Classic NEOGEO project" at Evo.







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"Re(4):Fighting Game Devs at Arc Sys' EVO Boot" , posted Fri 14 Jul 18:26post reply

quote:
SNK will feature an oxymoronic "new Classic NEOGEO project" at Evo.



Looks like that's a version of SS5Sp, now freed from the NeoGeo, emulation and censorship.





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"MvC:I Jedah" , posted Mon 17 Jul 03:14post reply

Jedah is real







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"Re(1):MvC:I Jedah meets Arika" , posted Mon 17 Jul 03:51post reply

quote:
Jedah is real

Hmm. I know the "not like this" phrase is overdone, but...a character from one of the prettiest fighters ever made had to wait for a reappearance until a game whose own American producers admit is appallingly ugly? 絶望した!カプコンのやる気のなさに絶望した!

BUT IN BETTER NEWS, these cats have video of Arika's Fighting Layer EX, surely MMCafe's next universally adored game/mascot game after Justice Gakuen. GOGOGOGO





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"Re(2):MvC:I Jedah meets Arika" , posted Mon 17 Jul 05:15post reply

quote:
Jedah is real
Hmm. I know the "not like this" phrase is overdone, but...a character from one of the prettiest fighters ever made had to wait for a reappearance until a game whose own American producers admit is appallingly ugly? 絶望した!カプコンのやる気のなさに絶望した!

I respectfully disagree. We'll still need to know how Jedah goes in term of game play (I'd like to avoid another dreadful Leilei situation) but Jedah is by far the best looking character of this game (as he should). Hopefully his supers make him justice.
And while indeed Chunli and some others look terrible, pretending the game is ugly is something else (especially since Fighting Layer EX looks like an early PS3 game, which is a compliment in this specific case).
MvCI's graphical problems are 1) human character faces 2) UI 3) chromatic aberration on some stages. Jedah and Thanos at least look very good, and I hope Dormamu, Red Arremer or Nemesis translate nicely so we can pair them with either.

quote:
BUT IN BETTER NEWS, these cats have video of Arika's Fighting Layer EX, surely MMCafe's next universally adored game/mascot game after Justice Gakuen. GOGOGOGO
I haven't seen many matches of this game, but I'm really intrigued by their fusion of SFxT's gem system with Zero3's ISM system. It seems very original, and some of these options sound really crazy.







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"Blazblue Cross Battle and Fighting EX Layer" , posted Mon 17 Jul 05:33post reply

4 franchise crossover featuring Blazblue, Persona,
UNIEL, and RWBY.


elsewhere

Skullomania and Darun Mister return!







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"un-PREDICTABO!" , posted Mon 17 Jul 07:46post reply

Well,
that definitely wasn't what I expected when Tekken said "new guest character!"


Being able to have Akuma fight Geese in Tekken sure is a strange thing to consider...







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"Re(1):un-PREDICTABO!" , posted Mon 17 Jul 08:59post reply

From Darun Mister to the Vampire Savior himself this is the year of the character comebacks at Evo.

I agree with Iggy; Jedah is looking good in an ugly game. The vs series has always been a series of garish games filled with ill-fitting, reused assets so the cheap hideousness of MvC:I is a return to form. Trouble is, it's much easier to fall in love with a game when the investment is a few tokens instead of a full priced console release. I don't know if Jedah alone is enough to sell me on MvC:I but it's a step in the right direction.

Skullomania's new game sounds like SFEX2 and looks like it's using bits and pieces stolen from SF4. Good for them for being crazy enough to put this game on the market.

quote:
Well,
that definitely wasn't what I expected when Tekken said "new guest character!"


Being able to have Akuma fight Geese in Tekken sure is a strange thing to consider...


This once again confirms that Tekken is the game where angry old men hit each other.

Odds are the next guest character will be Marie Rose.







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"Re(2):MvC:I Jedah meets Arika" , posted Mon 17 Jul 10:03:post reply

quote:

BUT IN BETTER NEWS, these cats have video of Arika's Fighting Layer EX, surely MMCafe's next universally adored game/mascot game after Justice Gakuen. GOGOGOGO


The thing that threw me off is in the trailer Kairi called Hokuto 'Shirase' so I wonder if they're giving the 'unsealed Hokuto' a name now.

And maybe it's me but did they change Hokuto's art since April? She looks cuter now (then again her appearance changed every game so why stop now?).





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"Re(2):un-PREDICTABO!" , posted Mon 17 Jul 11:46post reply

quote:
This once again confirms that Tekken is the game where angry old men hit each other.


if they can add Shang Tsung in there this would fulfill my fighting game dreams from the 90s







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"SKULLOMANIASKULLOMANIASKULLOMANIASKULLOMANIAS" , posted Mon 17 Jul 11:57post reply

quote:
Skullomania and Darun Mister return!

MOTHER OF GOD

This is a jolt so great as to actually outweigh the profound horror of the new SFV character from the other thread. I adore how the entire crowd cheers and laughs in that video when Skullomania appears.

...I finally understand how all the KOF fans felt a surge of excitement for the first look at what was seemingly "just a PS2/PS3-looking game."

quote:
Jedah is by far the best looking character of this game (as he should). Hopefully his supers make him justice.
I suppose I can mentally retcon all of the new Marvel game's visuals as an unavoidable act of homage to make sure that Vampire characters look as gorgeous as possible.





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"Evollumania" , posted Mon 17 Jul 17:11post reply

At this point the only thing I would have accepted is a new SoulCalibur and I didn't get it so Evo reveals hit 1/10 for me. That's not a score, it's the number of reveals that interested me out of the number of reveals that I saw. And the 1 is for Arika's ??? EX getting more characters and a release in spite of still not having a title to speak of.

The top 8 finals for KoFXIV and SFV were quite good, though. As always there were such good highlights to be had. I was worried that KoFXIV would be lacking in action even though it's the first time the game has been an official tournament at Evo, because it's been out for almost a full year at this point. But there were some great moments like Pako's breakdown, Reynald getting bodied by Athena, and of course E.T.'s celebrated Daimon counter to Xiaohai.

And SFV was very watchable with a lot of incredible close matches throughout. Why does it always seem like every major SFV tournament has one unknown wildcard playing Rashid that squeaks through? Not to take anything away from moke who played extremely well, but I just find it kind of a weird pattern.







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"Re(1):Evollumania" , posted Mon 17 Jul 20:15post reply

I couldn't watch SF5's finals (I did watch UMvC3, which was "yup, this game, yup, verily this game"), so my highlights are:

1) Jedah, because of personal loyalty
2) DBF looks so incredible. I was never a DBZ fan, but this game, man, this game. We should be used by now to the whole "the game looks like the anime, only better" after all of CC2's games, but DBF takes it to a whole other level. Apparently, the closed beta will have two more characters on top of Trunks? I am so looking forward to not getting in.
3) Annoying people finally got their Skullomania. Hopefully they will soon come to their senses and finally remember that the joke was never funny to begin with, and he'll go back with Dan into the locker room of eternally bad ideas. Darum is cool, though, he can stay. Pullum next?

Geese is fantastic on a conceptual and visual level, but he's trapped in a game I will never enjoy unfortunately. His musical theme will forever be the best musical theme ever, though.







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"Re(2):Evollumania" , posted Tue 18 Jul 02:44post reply

Thanks to outside commitments and the massive volume of games and information thrown out it's going to take me at least a week to sort through just the highlights of this year's Evo. The only thought I currently have is that after watching a few of the matches in the SF5 top eight I wonder how many poorly played Akumas are popping up online right now.





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"Re(3):un-PREDICTABO!" , posted Tue 18 Jul 03:55post reply

Now I will have to get this game on Steam.

Thanks, SNK!
quote:
This once again confirms that Tekken is the game where angry old men hit each other.

if they can add Shang Tsung in there this would fulfill my fighting game dreams from the 90s







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"Re(3):un-PREDICTABO!" , posted Tue 18 Jul 04:15post reply

quote:
This once again confirms that Tekken is the game where angry old men hit each other.

if they can add Shang Tsung in there this would fulfill my fighting game dreams from the 90s



Can Geese be considered an old man, though? Sure, he's not in his twenties, but he's not reaching Tung Fu Rue's age, either.

Nevertheless, he looks incredible in Tekken 7! And his music theme is great as always!

Now, who will be the last (at least as far as we know) guest in Tekken 7? If the "2D evil mature men" theme keeps going, BB's Relius Clover os Azrael would be nice. Power Instinct's Otane and Oume would be an epic choice, but sadly I don't think Harada (and most of the fighting game fanbase) remember they exist...





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"Re(2):Evollumania" , posted Tue 18 Jul 05:34post reply

quote:

3) Annoying people finally got their Skullomania. Hopefully they will soon come to their senses and finally remember that the joke was never funny to begin with, and he'll go back with Dan into the locker room of eternally bad ideas. Darum is cool, though, he can stay. Pullum next?




Skullomania, Darun, Geese in T7, and another Final Fight alum in SFV? This year's EVO was a bumper crop of things for me to be especially excited about!





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"Re(3):Iggymania" , posted Tue 18 Jul 10:18post reply

quote:

3) Annoying people finally got their Skullomania.
I was going to censure you for this blasphemy, but instead I merely remind you of the Iggy 10,000 post thread as proof that the MMC intelligence apparatus (MI-7) is highly proficient at digging up posts that are politically useful, such as, oh, potentially the one in which you convinced me Skullomania was great after I used to make fun of him. I believe the KGB called this "kompromat."

What's nice and distinguishes our savio(u)r from Dan is that Skullomania is a kind-hearted loser who wants to do good and then gains the ability to do so, whereas Dan is an arrogant idiot who also sucks at what he's trying to do, in addition to being an unfunny joke making fun of poor tragic SNK. Dan is that idiot you knew in school, Skullomania is the heroic man of justice that every salaryman aspires to be.





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"Kompromania" , posted Tue 18 Jul 19:36post reply

quote:
I believe the KGB called this "kompromat."

Hahaha, goddamit.
I'm just saying I came to my senses earlier than you did, that's all!
Also, I'm reading Tracey Thorn's charming biography, and I'm being reminded how rapidly British music (as everything else) flashes through "this hasn't been cool in ages, this will be cool, this is cool now, what do you mean this not cool anymore".

So, Skullomania was cool until people on Neogaf and Eventhubs decided he was cool, at which point he became a tired meme. This is how it is. Sorry for your loss.
*Flicks his fringe*







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"Re(1):Catomania" , posted Thu 20 Jul 01:14post reply

I admit I have not been paying attention to BlazBlue so it took me a few days to learn that Jubei is finally going to be added to the cast. Being able to play as a swordscat might finally push me back into the game.

My initial intent was watch a stream to learn a bit more about the game ARMS but instead I found the most intense Jenga match I have ever seen. (The match starts at around 04:18:00.) Hopefully this will be on the main stage at next year's Evo. It certainly couldn't be any worse than the Injustice 2 finals which boiled down to watching Aquaman mindlessly poke people with a fork.





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"Re(1):un-PREDICTABO!" , posted Thu 20 Jul 04:10:post reply

quote:
Well,
that definitely wasn't what I expected when Tekken said "new guest character!"




If this is a dream I don't want to wake up. Evo was fun this year.

By the way, nice coincidence or good timing, the Garō Densetsu SP World Cup 2017 was last weekend as well. And, surely less of a coincidence (considering the release was promoted at Mikado during the event), Fatal Fury Special was also made available on Switch last week.





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"Re(4):Iggymania" , posted Thu 20 Jul 08:18post reply

quote:
What's nice and distinguishes our savio(u)r from Dan is that Skullomania is a kind-hearted loser who wants to do good and then gains the ability to do so, whereas Dan is an arrogant idiot who also sucks at what he's trying to do, in addition to being an unfunny joke making fun of poor tragic SNK. Dan is that idiot you knew in school, Skullomania is the heroic man of justice that every salaryman aspires to be.



I look instead to the competitive difference.

Dan is a character that could have been capably good. Not top tier, but able to put on a real fight, all while not actually playing like a generic shoto clone. But Capcom has been so adamant about pushing the joke that they intentionally try to make Dan below average. You've got developers that are effectively wasting a character slot for a joke that seemingly only they are amused by.

Skullomania is goofy, but he isn't an intentionally bad character.







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"Re(5):Iggymania" , posted Thu 20 Jul 09:37post reply

quote:
wasting a character slot for a joke that seemingly only they are amused by.
This...is exactly right. They should throw Dan back outside the character select screen like in his miserable Zero 1 debut so that he's only seen and chosen by the dedicatedly annoying.





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"Re(1):Kompromania" , posted Thu 20 Jul 18:29post reply

quote:
So, Skullomania was cool until people on Neogaf and Eventhubs decided he was cool, at which point he became a tired meme. This is how it is. Sorry for your loss.
*Flicks his fringe*


I never pegged you as being emo before, now you ruined it for life.





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"Re(2):Kompromania" , posted Thu 20 Jul 19:15post reply

quote:
I never pegged you as being emo before, now you ruined it for life.

You're a grown-up, you don't understand what I'm going through!
*goes suck in the corner*

As for Dan... The only games he'd had any right to be in were the CvS and SvC at the time. Now that the whole history around Ryo's creation is lost to the corner of Wikipedia and the fuzzy memory of the grandpas of this thread, he has no reason to come back at all.
Actually, SF5 using him to describe items in the shop is a good solution to the problem. If you like his antics, here they are, if you don't, you don't ever see them, and on top of that the dev team doesn't lose a second of their time.

Abigail does the goofball character really well, by the way. He's intensely ugly (though apparently the trailer was an old build, and now the Abobo-looking upper body is only in V-trigger, while in the trailer it was permanent), but from his reaction at the select screen (he corrects the announcer's pronunciation of his name), to the "crunch" sound when he sticks people in the ceiling even though most stages are blatantly outside, to his little finger taunt when he dashes back... Maou is soon going to hate me even more.
Also, the background is really nice: it has 3 different remixes from FF, and the sun progressively rises round after round. It's something that was always fantastic at SNK, but rare at Capcom's; and the fact that it's actually a call back to the sun rising in the original stage makes it all better. Finally, Alex, Ibuki and Juri's costumes are all nice, and Ryu's stage is Ryu's stage.

Exhilarated, I turned the game on for the first time in weeks. How can Ed be at the same time so bland yet so ugly?





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"Re(3):Kompromania" , posted Thu 20 Jul 21:42:post reply

I am OK with Abobobigail from a design perspective. He's the PTX of the game, alright. I am surprised he can jump. There were more interesting bad hombres to pick from Final Fight for sure, but alas Final Fight Revenge's existence would prevent most of these Bosses from being "entirely new characters", as promised by Capcom earlier this year. I realize that I got an impossibly perfect version of Geese on the same day so I won't be too picky about who he brought has a +1 on his Evo announcement invitation.

What irks me is how poorly they integrated Abigail's design into a proper story background. Capcom used to be way more coherent about this. Here is the character's storyline:
quote:
His territory is the Bay Area of Metro City, a location he terrorizes with his gargantuan size, and at eight feet tall, he makes the Red Cyclone look like a spinning top. The tires around Abigail’s monstrous biceps make is clear what he’s been up to when he isn’t cracking skulls. This mountain of a man is a complete (mad) gear head that loves to make car noises almost as much as he loves driving them.

One thing that’s troubling Abigail is the whereabouts of his prized monster truck. Be sure to check out his character story as he brawls his way through the mean streets of Metro City in search of it.


He is 8 feet tall. 2.44 meters high. Something like 5 feet wide even without the creatine bug. Why does he drive cars? How can he drive a fucking car? How does he get in? Even a cabriolet would be (quite literally) stretching it. They could have least had made him a biker; it would look as dopey as a circus bear riding a tiny bicycle, but fair enough. Yet no, they decided it was all sorts of cars, and specifically a Monster Truck for the story mode. These things have giant wheels, and giant chassis, but the interior and coverage of these machines' bodies is pretty much a standard pick-up truck. How does he fit? Why did they need to give him that storyline? Hoes does this fit with his FF1 storyline, design or stage?

Why isn't it the opposite and Abigail's entire persona being that he hates cars because he cannot get inside them? Why isn't Abigail some kind of extremist vehicle-hunter, possibly renamed Hidalgo, a reformed Mad Gear crew member who joined Mayor Haggar's side after FF1 and physically prevents motorized vehicles from entering gentrified Metro City neighbourhoods so the city can get awarded the 2024 Olympics? Why would he love cars? He is not even the guy from Oh My Car! That would have made more sense, and it would also have been a way better "as of yet unplayable" character from the Final Fight series. Street Fighter V feels always half-thought through.





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"Re(4):Kompromania" , posted Thu 20 Jul 23:33post reply

It boggles my mind that Capcom somehow over-inflated Abigail for the trailer. How does that happen? Didn't they realize Abigail might be a hard sell and that they should make certain to dot their i's and cross their t's before sharing this video with the world?

quote:

What irks me is how poorly they integrated Abigail's design into a proper story background. Capcom used to be way more coherent about this. Here is the character's storyline:


Part of me can understand why they went with that bio for Abigail. The tires were probably added first to -as Gojira noted- reinforce that George Miller/John Carpenter aesthetic the Mad Gear gang sported. Nothing says tough like tires, chains and carefully applied face paint. Plus, in all these years nobody has thought for a second about Abigail so when someone realized they needed a backstory for him they probably looked at his new design and said "Um, tires... he likes cars?"

The trouble with this is that it feels like a poorly thought out motivation that doesn't add anything to his character. It reminds me of how El Fuerte is a bad chef and how that factoid is completely superfluous. Abigail's car love would be completely justified only if at the end of arcade mode he won a top of the line convertible and had to tootle around in it like a Shriner car. Super Street Fighter 5 can't get here soon enough since it's the only thing that will complete Abigail.







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"Re(5):Kompromania" , posted Fri 21 Jul 08:45post reply

quote:
Why isn't Abigail some kind of extremist vehicle-hunter, possibly renamed Hidalgo, a reformed Mad Gear crew member who joined Mayor Haggar's side after FF1 and physically prevents motorized vehicles from entering gentrified Metro City neighbourhoods

Legend of Two-P part 1 and part 2

One of the many, many tragedies of SFV is that Capcom has not made use of the unparalleled work on 裏設定 backstories undertaken pro bono by the Cafe.





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"Re(6):Kompromania" , posted Fri 21 Jul 11:20post reply

As Ishmael says, making an entire trailer with a bugged version of Abigail is a microcosm of how thoroughly thought out SFV has been. I can't imagine Abigail being as brilliantly thought-through as in Chaz's example.







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"Re(7):Kompromania" , posted Sat 22 Jul 08:31post reply

What's that you say? A good-looking alt for Rashid? Incredible! A costume for Laura that looks almost decent? Astonishing! And a costume for Ibuki which... well... Her SF3 costume looks good!

Fortunately, since Capcom can't not mess up, the blog post mixes up their sports (Ibuki should be track&field and Laura volleyball). It's almost endearing at this point.





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"Re(8):Kompromania" , posted Mon 24 Jul 00:02post reply

This is insane. I had to pause the video in awe at the slide reference.





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"Re(9):Kompromania" , posted Mon 24 Jul 07:49post reply

quote:
This is insane. I had to pause the video in awe at the slide reference.


The amount of references in this game is nuts. Still, it looks like they are going with the version of Piccolo that grew an extra digit on his hands. Is animating three fingers and a thumb incredibly difficult even in a video game?





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"Re(10):Kompromania" , posted Mon 24 Jul 16:31:post reply

Isn't this whole thing related to the weird issue that anything vaguely humanoid on TV in Japan needs to have 5 digits otherwise you'll get a call from that weird Burakumin caste using an old social curse as an excuse to extort money from white-collars? They probably worried 3 fingers Piccolo would get them some issues?

The code to unlock Shin Gouki in Ultra SF2 is cute.





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"Re(2):Re(10):Arika-mania" , posted Tue 25 Jul 11:32post reply

Okay people, the video's host may or may not be your cup of tea, but what's important is that we now have direct feed footage of Super Arika April Fool's Not Street Fighter EX, MMCafe's official game of the year, and every year. I'm waiting for the nostaglic SF EX crowd to weigh in.





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"Dissidia NA closed Beta code giveaway" , posted Tue 25 Jul 11:57:post reply

Link Here

Enter your email at the link provided and get a code for the NORTH AMERICAN beta of Dissidia.

Hurry while supplies last.





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"Re(5):Kompromania" , posted Wed 26 Jul 04:28post reply

quote:
Part of me can understand why they went with that bio for Abigail. The tires were probably added first to -as Gojira noted- reinforce that George Miller/John Carpenter aesthetic the Mad Gear gang sported. Nothing says tough like tires, chains and carefully applied face paint. Plus, in all these years nobody has thought for a second about Abigail so when someone realized they needed a backstory for him they probably looked at his new design and said "Um, tires... he likes cars?"

The trouble with this is that it feels like a poorly thought out motivation that doesn't add anything to his character. It reminds me of how El Fuerte is a bad chef and how that factoid is completely superfluous. Abigail's car love would be completely justified only if at the end of arcade mode he won a top of the line convertible and had to tootle around in it like a Shriner car. Super Street Fighter

-- Message too long, Autoquote has been Snipped --


I agree with the similarity between Mad Max and Mad Gear, but initially I thought his driving entrance and tires was a reference to a old arcade game from Capcom also named Mad Gear.

Hmm... The second stage theme reminds me a lot of the famous Wily Castle theme from Megaman 2...





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"Re(5):Kompromania" , posted Thu 27 Jul 04:15post reply

quote:

The trouble with this is that it feels like a poorly thought out motivation that doesn't add anything to his character. It reminds me of how El Fuerte is a bad chef and how that factoid is completely superfluous. Abigail's car love would be completely justified only if at the end of arcade mode he won a top of the line convertible and had to tootle around in it like a Shriner car.]

Big man in a tiny car.





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"Re(6):Kompromania" , posted Thu 27 Jul 07:11post reply

quote:

The trouble with this is that it feels like a poorly thought out motivation that doesn't add anything to his character. It reminds me of how El Fuerte is a bad chef and how that factoid is completely superfluous. Abigail's car love would be completely justified only if at the end of arcade mode he won a top of the line convertible and had to tootle around in it like a Shriner car.]
Big man in a tiny car.



bbbbbbbrooooom







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"Arika EX" , posted Wed 2 Aug 15:10post reply

Arika's goofy twitter says you can watch Skullomania and Darun in action on their Twitch account and talk with them, all on August 9th at 11am Japan time, August 8th 10pm New York time, etc.

But while you're waiting for MMCafe's new favorite game, please enjoy the genuinely good/funny commentary from Mikado during their latest tournament for MMCafe's eternal favorite game, Moero! Justice Gakuen.





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"Re(1):Arika EX" , posted Wed 2 Aug 19:32post reply

quote:
please enjoy the genuinely good/funny commentary from Mikado during their latest tournament for MMCafe's eternal favorite game, Moero! Justice Gakuen.

Finally a message I can get behind!
I'm happy to see such strong Bulma.
Come on, Capcom. This and Power Stone 2. Come on.





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"Cross Tag Battle Details" , posted Tue 8 Aug 23:02post reply

Toshimichi Mori reveals some details about BlazBlue Cross Tag Battle

Translation of the interview by Novril

Summary for who cannot link
- Console Exclusive, no Arcade versions this time
- A completely new gameplay
- Game is inteded to be "Pad friendly"
- Story Mode will explain why everything happened.
- No Guilty Gear characters despite the heavy demand, the reason is he wants to wait for GG to finish its story first.
- UNI's sprites will be reworked
- Roster is partially complete, but they want fans to tell them which characters from the franchises they want.
- Target market will be outside Japan.





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"Re(1):Cross Tag Battle Details" , posted Wed 9 Aug 04:03post reply

The reasoning for the exclusion of GG is "the dog ate my homework" levels of unbelievable but at least they thought up a public excuse. But what's really interesting here is the news that they are targeting markets outside Japan. I would have thought a project like this would be a cult title that might not get brought overseas. But could it be that something like this has a larger foreign than domestic following?





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"Re(2):Cross Tag Battle Details" , posted Wed 9 Aug 04:26post reply

quote:
The reasoning for the exclusion of GG is "the dog ate my homework" levels of unbelievable but at least they thought up a public excuse. But what's really interesting here is the news that they are targeting markets outside Japan. I would have thought a project like this would be a cult title that might not get brought overseas. But could it be that something like this has a larger foreign than domestic following?



Sort of mistranslated I guess--


Q: Are you concious about the overseas market for this game?

Mori: We want to have as many people play it simultaneously worldwide. The localization is tough, but I feel that Arc System Works can't advance to its next step without this feat.







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"Re(3):Cross Tag Battle Details" , posted Wed 9 Aug 10:19post reply

quote:
Sort of mistranslated I guess--


Q: Are you concious about the overseas market for this game?

Mori: We want to have as many people play it simultaneously worldwide. The localization is tough, but I feel that Arc System Works can't advance to its next step without this feat.


Thanks Professor, that makes a lot more sense.





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"Re(1):Cross Tag Battle Details" , posted Sat 12 Aug 04:59post reply

Interesting info on Blazblue Cross. Thanks for posting it.

I was originally expecting this to see an Arcade release, but I guess not. Makes me wonder how the scene will evolve in Japan. Probably won't be as big.

This brings up another question: is it possible that ASW is beginning to completely shift their focus from the Arcade scene to console exclusivity? I say this because their next 2 big games (Dragon Ball FighterZ and Blazblue Cross) aren't getting an Arcade release like their previous games always have.

I know Revelator 2 and Central Fiction are still getting development in the Arcade, but it makes me wonder if these next 2 games might be the future of ASW's fighting games.





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"Re(2):Cross Tag Battle Details" , posted Sat 19 Aug 11:43post reply

BBXTG's arcade skip is certainly an interesting choice, and it will also be pretty telling to hear which platforms are concerned, but remember Dragon Ball FighterZ is a contract job for BNE (not even the BNS side of Bandai Namco, who might be more inclined to release the game in arcades). So in this case, it's not up to Arc System Works to decide on which platforms the game is released.

I think another element to consider regarding Arc's potential shift away from arcades is that their character DLC model seems to be very efficient and successful (and effectively its own form of "Game as a Service"), and this business model is harder to implement in arcades than on consumer versions.





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"That Dragonball game" , posted Sat 19 Aug 16:16post reply

Here's an interesting scan regarding that new upcoming Dragonball fighter-- Android 16 and 18 are confirmed for the game as playable characters. 17 is in the game too, but as an assist character for 18.





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"Re(1):That Dragonball game" , posted Sat 19 Aug 20:25post reply

Call me a nitpicker but I am very disappointed elements from Dragon Ball Super (i.e. the SSGSS transformations) appear in Dragon Ball Fighterz.





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"Re(1):That Dragonball game" , posted Sun 20 Aug 06:15post reply

quote:
Here's an interesting scan regarding that new upcoming Dragonball fighter-- Android 16 and 18 are confirmed for the game as playable characters. 17 is in the game too, but as an assist character for 18.



Oh right, this game has assist-only characters doesn't it? Well damn, I'm disappointed now. 17 was actually the first character in the game that interested me when he leaked a couple of weeks ago, because even though Super isn't great it has done a decent job of making 17 relevant again. Oh well.

Assist-only characters these days are such a letdown. At least for me, it's always either a good character that would have been much more interesting as playable, or an inexplicable shoehorn/eyesore that you wouldn't have wanted to see in the game in the first place. (Or in the case of Burning Blood, they're so lazily implemented that you can't even bring yourself to give a crap they exist)







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"Re(2):That Dragonball game" , posted Sun 20 Aug 22:05post reply

If I'm not mistaken, 17 is specifically an assist for 18 (like Mayoi for Naruhodo in MvC3, or the Commando crew to CapCom in MvC2). He's part of her move set, or at least her super.
There is no assist-only character, but an interview did mention that some characters may be weaker on point but with great assists, a bit like CapCom or Psylocke in MvC2 (I guess they were thinking about Krilin, since they alluded to characters who should canonically be too weak to beat the big bads 1 on 1, but still have their own roles).

Since they also added two copy and paste characters, it wouldn't be surprising if 17 was added later down the line, especially considering how expensive character in this engine are.
It's also possible most of the roster was decided before Super reached the current point.

Either way, 16 is a nice surprise. I wonder if he will have a self-destruction super... The scan seems to allude to that.
What other important DBZ characters are missing? Tenshinhan, Goten/child Trunks, the evil version of Boo...? The cast is shaping up quite nicely, and 16 opens the door for more surprising picks, like Raditz or Yamcha (please no Mr Satan).





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"Re(3):That Dragonball game" , posted Sun 20 Aug 23:36post reply

quote:

What other important DBZ characters are missing? Tenshinhan, Goten/child Trunks, the evil version of Boo...? The cast is shaping up quite nicely, and 16 opens the door for more surprising picks, like Raditz or Yamcha (please no Mr Satan).



According to an unconfirmed leak from 2ch, Tenshinahn and Yamcha are in the game, together with adult Gohan, Videl, and two I presume are from the new DBSuper.







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"Re(3):That Dragonball game" , posted Mon 21 Aug 04:32post reply

quote:
If I'm not mistaken, 17 is specifically an assist for 18 (like Mayoi for Naruhodo in MvC3, or the Commando crew to CapCom in MvC2). He's part of her move set, or at least her super.
There is no assist-only character, but an interview did mention that some characters may be weaker on point but with great assists, a bit like CapCom or Psylocke in MvC2 (I guess they were thinking about Krilin, since they alluded to characters who should canonically be too weak to beat the big bads 1 on 1, but still have their own roles).



Oh, sorry for jumping the gun then. I haven't been following the game's progress too closely. It's still kind of the same issue even if it's only for one character, but at least they're not making a habit of it (yet).

Yeah thinking about it, there was no way that 17 was showing up in Super yet when they decided on the roster for this game. Even if they knew he would eventually, with the level of detail they've been applying to character adaptation maybe they wanted to wait and see if he had any big moments in Super that they could capture before deciding how he should play.





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"Re(3):That Dragonball game" , posted Tue 22 Aug 00:30post reply

quote:
There is no assist-only character, but an interview did mention that some characters may be weaker on point but with great assists, a bit like CapCom or Psylocke in MvC2 (I guess they were thinking about Krilin, since they alluded to characters who should canonically be too weak to beat the big bads 1 on 1, but still have their own roles).


Keeping in with the tradition of Dragon Ball games, I am pretty sure Krilin will be generously kept as a standalone character, although it would have been hilarious if his much stronger wife had been available as a support character to help him stay toe to toe. That's a way Mr Satan could work, actually, if Videl (and/or Great Saiyaman) was doing everything "behind his back" and assisting for all special and command moves.

We know Tenshinhan is the producer's favorite character so I am pretty sure that's who she hinted at when she said some weaker characters might appear helped by assists (i.e. Chaozu sacrificing himself which remains the kind of iconic image they'll be too happy to reproduce 1:1 in the game as a desperation attack).

I think another potential candidate for "multiple characters in one" is Ginyu's team.

quote:

According to an unconfirmed leak from 2ch, Tenshinahn and Yamcha are in the game, together with adult Gohan, Videl, and two I presume are from the new DBSuper.


I had not heard about that leak. Considering their fascination for iconic moments of each characters in the source material, it's weird they would pick adult Gohan who had way less iconic moments in the manga and the anime than his kid version. Unless they base themselves on the one-armed future Gohan version from the Trunks movie? Speaking of which, that's a cool rendition of both characters. (I am sure they won't even have to pick, they'll just put both versions of Gohan anyway.)





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"Re(4):That Dragonball game" , posted Tue 22 Aug 11:59post reply

quote:
I had not heard about that leak. Considering their fascination for iconic moments of each characters in the source material, it's weird they would pick adult Gohan who had way less iconic moments in the manga and the anime than his kid version. Unless they base themselves on the one-armed future Gohan version from the Trunks movie? Speaking of which, that's a cool rendition of both characters. (I am sure they won't even have to pick, they'll just put both versions of Gohan anyway.)


That rendition is probably by Tomomi Sakaki (aka Hideaki Fujimoto), the illustator of WILD ARMS XF. She used to do a lot of Dragonball fanart in the 90s back when the Internet was smaller, there was no Pixiv, and Fanroad was king.





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"Re(5):That Dragonball game" , posted Tue 22 Aug 12:51post reply

Yes indeed ! But I cannot link to the original twitter post because their account is protected.





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"Re(6):That Dragonball game" , posted Tue 22 Aug 13:13post reply

...i, if Iggy is the phantom pain, is Chaz...Majin Buu?!?!





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"Re(7):That Dragonball game" , posted Tue 22 Aug 16:56post reply

New Trailer

Wow Kuririn is Small. Almost reminds me of Happosai in Ranma 1/2.







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"Re(8):That Dragonball game" , posted Tue 22 Aug 19:47post reply

quote:
Almost reminds me of Happosai in Ranma 1/2.


*swoons from nostalgia overload*





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"That DB game, that MVC game, that ARMS game" , posted Tue 22 Aug 21:04:post reply

Krillin and the Cyborgs are neat. Not that there was a reason to worry. Speaking of Goku's first sparring partner, that Jump 50th Expo in Roppongi is highly recommended. The current expo ends with the 90s so it barely gets to the very beginning of DBZ. The Kinnikuman, City Hunter and Hokuto no Ken areas are especially cool.

Also ARMS get a new character which is Karnov, Clown and YungMie at the same time somehow!

Even MVCI had a pretty good trailer today (showing off Jedah, Firebrand, Dormammu and Ghost Rider).





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[this message was edited by chazumaru on Tue 22 Aug 21:08]

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"Re(1):That DB game, that MVC game, that ARMS " , posted Tue 22 Aug 21:26post reply

quote:

Even MVCI had a pretty good trailer today (showing off Jedah, Firebrand, Dormammu and Ghost Rider).



The Evil Ryu skin at the end of the trailer looks terribly off...
I don't know, it seems like a cheap chinese knock off toy color scheme or something like that.







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"Re(2):That DB game, that MVC game, that ARMS" , posted Wed 23 Aug 00:02post reply

So alt outfits for Android 18 and Bulma is in the game? There was a lot to see in that DB trailer.

I was also glad to see how much of Jedah made it into MvC:I. Not only are both his supers there but he still has personalized "signatures" for his Blood Contract. It's the little things that I like.

quote:
The Evil Ryu skin at the end of the trailer looks terribly off...
I don't know, it seems like a cheap chinese knock off toy color scheme or something like that.


I know I should be used to MvC:I's odd proportions by now but Evil Ryu's shoulder is huge. This game is positively Rob Liefieldian in its anatomy.





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"Re(3):That DB game, that MVC game, that ARMS" , posted Wed 23 Aug 03:42post reply

quote:
So alt outfits for Android 18 and Bulma is in the game? There was a lot to see in that DB trailer.



Wait, BULMA?? Is she a fighter in this game somehow, or is ArcSys going as far as giving alt outfits for a SUPPORTING CHARACTER??





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"Re(4):That DB game, that MVC game, that ARMS" , posted Wed 23 Aug 04:36post reply

quote:
Wait, BULMA?? Is she a fighter in this game somehow, or is ArcSys going as far as giving alt outfits for a SUPPORTING CHARACTER??



So alt outfits for Android 18, and Bulma is in the game. Oxford comma was a pre-order DLC.





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"Re(5):That DB game, that MVC game, that ARMS" , posted Wed 23 Aug 05:11post reply

quote:
Wait, BULMA?? Is she a fighter in this game somehow, or is ArcSys going as far as giving alt outfits for a SUPPORTING CHARACTER??


So alt outfits for Android 18, and Bulma is in the game. Oxford comma was a pre-order DLC.



Oh, my bad. Thanks for the comma!

As for MvC:I, Soul Stone's uses in the game made me realize why Capcom suddenly decided to have the defeated fighters stay on the ground instead of blinking away (which, by the way is something I not only like, but think EVERY tag-team fighting game should do). The roster is still disappointing, but I'm getting more interested in this game.





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"Re(6):That DB game, that MVC game, that ARMS" , posted Wed 23 Aug 07:49post reply

In my defense, I spent yesterday staring at the sun so I'm having difficulty telling where my fingers are in relation to the keyboard. Those commas are hard to pin down!

Has there been any discussion about the story mode in DBZ? All those shadow versions of the cast that pop up at the end of the video will make for cannon fodder during the scenario but are they holding back on other details to keep from spoiling the rest of the playable cast?







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"Re(2):That DB game, that MVC game, that ARMS" , posted Wed 23 Aug 09:04post reply

quote:
it seems like a cheap chinese knock off toy color scheme
Congratulations, you've just written the back-of-the-box quote for MvC:I! It applies to the whole game's look! ☆Buy it today☆

...but in this flood of news, where are the reports on the Arika not-SFEX-4 EX??





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"Re(3):That DB game, that MVC game, that ARMS" , posted Wed 23 Aug 19:50post reply

quote:
...but in this flood of news, where are the reports on the Arika not-SFEX-4 EX??

With such a small team, I don't think we'll hear anything before the TGS at best.

But on the same topic, I recently was remembered of a time when fighting game music sounded good, and some of SFEX's music was quite fantastic. Maybe not on par with the SF2's themes, but this, this or that is really how I'd like my video game music to sound even now.
I wouldn't mind if Sakura or Guile were to reclaim those themes in future SF5 updates.
I guess with how low the budget for Arika's game is shaping up to be, they'll reuse as much music as possible (they already re-used Ryu's theme in their trailer, I believe), so that's a start.





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"Re(4):That DB game, that MVC game, that ARMS" , posted Wed 23 Aug 20:52post reply

quote:
But on the same topic, I recently was remembered of a time when fighting game music sounded good, and some of SFEX's music was quite fantastic.



Most of SFEX3's music (and many Arika games for that matter) has been handled by the legendary couple Shinji Hosoe (SamplingMasters Mega), Ayako Saso (SamplingMasters Aya) and their pals from the SuperSweep tribe. Hence the Namco-ish soundtrack.





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"Re(5):That DB game, that MVC game, that ARMS" , posted Thu 24 Aug 08:16:post reply

The best part of the SFEX series was that the name of the song was listed at the bottom of the screen during the start of a match.

In other news, the latest characters have been announced for Injustice 2. The roster is:

An actual DC comic book character managed to make it into the roster.

Raiden, who is wearing the ugliest outfit I have ever seen.

Hellboy, a colorful character created by a talented artist... wait, how did that sort of character end up in a NRS game?





[this message was edited by Ishmael on Thu 24 Aug 08:19]



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"Re(4):That DB game, that MVC game, that ARMS" , posted Thu 24 Aug 09:37post reply

quote:
this, this or that is really how I'd like my video game music to sound even now.
Truly, the further the world moves from the heyday of (Japanese) jazz fusion and subsequent 90s anime music, the darker it becomes. Whether intentionally or just due to zero budget, Super Akira EX will happily be ushering in a renaissance! Yet another reason it is destined to be MMCafe's Favorite Game of 2018 2019 soon!





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"Sonico vs The game featuring MMCafe" , posted Thu 7 Sep 03:09post reply

If you have a JP PlayStation Plus+ account, this is going to be a fighting-game-frenzy month: Sony's put Skullgirls Encore and Nitroplus Blasterz into their Freeplay/Instant Games collection. Pick them up while they're still available! (~ thru Oct 3)







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"Re(1):Sonico vs The game featuring MMCafe" , posted Fri 8 Sep 00:04post reply

The work that went into the faces of Injustice 2. Considering that the faces in NRS games have long been the source of unintentional humor it's good to see them do so much to rectify the problem.





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"New challengers to BB's crossover" , posted Sat 16 Sep 08:42:post reply

For anyone who didn't watch this video, Jin (BlazBlue), Yosuke (P4A:U) and Linne (UNIB) were announced for BlazBlue Cross Tag Battle. Since all of them are deuteragonists of their respective franchises, their inclusions aren't exactly surprising. The absence of a RWBY character in this trailer is, though (then again, I'm not sure why this franchise was added to the crossover in the first place; it isn't a fighting game unlike the other three, is it?).

To be honest, BB is the only of these franchises that I'm familiar with. P4A seems too heavy in terms of story, but I guess I'll research a little about UNIB. Ironically, so far this crossover got me very interested in the franchises involved, but not in the crossover game itself...





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[this message was edited by Just a Person on Sat 16 Sep 08:43]

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"Re(1):New challengers to DBF" , posted Sat 16 Sep 22:45post reply

Yamcha, Tenshinhan and (new character) C21.





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"Re(2):New challengers to DBF" , posted Mon 18 Sep 00:13post reply

quote:
Yamcha, Tenshinhan and (new character) C21.

I like Ms 21 but it looks like even androids need hair conditioner.

I'm also happy to see more human fighters in the cast. Hopefully one of Yamcha's supers involve him laying on the ground dead.







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"Re(3):Exodus mega-Harada interview" , posted Tue 19 Sep 03:33post reply

Brandon's surprise visit to the cafe coincides with the publication of his giant awesome interview with Harada about Tekken!





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"MvC:I thoughts and announced DLC" , posted Thu 21 Sep 03:24post reply

quote:
Brandon's surprise visit to the cafe coincides with the publication of his giant awesome interview with Harada about Tekken!



Very good interview. I remember being surprised that the Tekken has outsold the Street Fighter series and that was a few years ago before SFxT came out, but I really hadn't perceived Tekken as a more popular game at the time.

I got MvC:I in the mail yesterday and honestly forgot I had preordered it a while ago. The ad campaign in the weeks/days leading up to release felt non-existent. If Capcom hadn't allowed people who got the game early to stream, I don't think I would have seen anything.

After a few hours with the game mostly in arcade and mission mode I have to say I was pleasantly surprised with the game mechanics. Although there are A LOT of reused characters from MvC3 they play completely differently thanks to the new combo system and the fact that it is a system like MvC2 and not L,M,H,S anymore.

I don't think I can play Haggar right off the bat anymore since my muscle memory is getting in the way. I want to do X when I do pipe, but now X is instead of H. I think I will try to do some of the cheap stuff I have seen with Thanos/Ultron since they will be fresh characters to me and I REALLY am anxious about trying to get the 5-win streak trophy(I hate win streak trophies and they are usually the ones I end out missing out on in the end if they are longer than 3 wins). Jedah is looking really nice as well.

I am still wrapping my head around the combo and gem systems. I have stuck with Power Stone for now since I like the wall bounce. With the combo system I am having difficulty getting synergy down to get good combos. That and the fact that off-the-ground attacks are more numerous and important now for relaunching opponents. I have to say that it is inventive and fresh. I wish Capcom had made more of an effort to really show people how the new mechanics were unique.

The presentation of the game is still God awful. Souless expressions, basic fonts, animations that are bit wonky (the camera angle on Haggar's piledrive makes it look like a bad gif), the single color screen for infinity storm is a bit annoying, Arcade mode is in the game, but there are no endings.

The rest of the season pass DLC was announced with zero fanfare.

It is Monster Hunter(female), Venom, Black Widow and Winter Soldier join the previously announced Black Panther and Sigma.

Some of those characters will rumored at before, but none really capture my eye.







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"Re(1):MvC:I thoughts and announced DLC" , posted Thu 21 Sep 04:11post reply

Yeah, I always kinda knew that Tekken was popular, but I never fully appreciated the extent to which it was popular until Tekken 5 rolled around and arcades at the time were telling me that T5 alone was basically keeping the lights on... to say nothing of the prevalence of Tekken ownership among fighting game casual fans!

The 2D fightingsphere and the 3D fightingsphere had very little crossover at the time. I remember when Soul Edge and VF were new, they were taking things by storm, by after Soul Calibur 2, the scene for Soul Calibur vanished entirely, and VF never really took off in North America in spite of how good it looked.

I don't think it was until the early 2000s that I really appreciated just what an incredible success Tekken was compared to its contemporaries.







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"Re(1):MvC:I thoughts and announced DLC" , posted Thu 21 Sep 07:26post reply

I am seriously addicted to MvCI. MvC never was a series that important to me (I already said countless times that I don't care for the nobodies in spandex that clutter the right half of the screen), and this game has already many things going against it without even having to compare it to the previous entries. Season 1 having only 2 Capcom characters should have been the nail in the coffin.

But I bought it day 1 anyway because Jedah compelled me to do so, and after playing a couple of hours I can't remember the last time I've been obsessed with a fighting game like that.
Yeah, it's ugly, the roster is terrible and the sound design is shit.
But the gameplay is just pure bliss. It's especially visible that the people who designed this game knew what they were doing when you consider the amount of new stuff Jedah received in this game.
Generally, new characters in this series get good tools for the first game they appear in (Strider or Commando in MvC1, Cable in MvC2, many in MvC3, Gamora in this game for example). Older characters get copy and pasted without much care with the new system they're in, and sometimes they're shit and sometimes they're broken: Magneto, Storm and Sentinel ended up dominating MvC2 because of the little of care that went into them, and while she got into MvC3 Storm was never as powerful, even though she received some adjustments and the games were very similar. It could be argued Zero was so overwhelming in MvC3 because he comes from TvC where the different mechanics didn't allow him to be so insanely cheap (but you could also argue it's impossible to design Zero and not make him broken in any fighting game he's in). One of the things that make Ghost Rider in Infinite so good is that he's barely hanged from his previous appearance, but the game is entirely different and his gameplay seem to magically fit the new system like a glove.

It's worse for Vampire characters in particular (Morrigan excepted), because of their power level in their game is so much bigger than Street Fighters' that most designers seem to have believed it was enough to tweak a couple of move properties, give them a super jump, and there, you have a versus character. It may work for Felicia or Sasquatch if he ever comes in, but complex characters like Buletta, Anakaris or Leilei ended up being wasted slots in MvC2 and 3.
Jedah is the first non-Morrigan Vampire character to receive extensive adjustments to the point of being as much of a new character as Thanos. His original design only had two cinematic grabs as supers, which would have been difficult to use in a normal MvC, and downright atrocious in Infinite. However, amongst the many things Jedah received is a new aerial super which is probably one of the most interesting utility tools in this game (something to hold an opponent in place while you switch characters and prevent the opponent's switched character to interfere, while looking all cool as shit). The grabs are fantastic tools now they're not his only super, the new scythe swipe solves many of this ground problems while making perfect sense with the game's bounce and OTG systems, and all his air moves have been entirely redesigned to adjust better to this particular environment. Plus, the idea of holding the projectile to control its size is an elegant and brilliant solution to a tricky balancing problem for the EX version. I'm not saying he's good in this game, I'm not skilled enough to know that, but he makes sense with it, he can use proficiently all of its systems even if he may not excel in them or other characters are more powerful than he is (Gamora?). He'd also be much less interesting and maybe even bad if he had appeared in that state in MvC3 for example.

The people who picked Jedah in the first place for this game, then modified him to fit in Infinite are absolute masters in fighting game design. The possibility of swapping your assist character any time breathe new life in a game that had gotten severely stale after MvC3. The new system rewards reflexes, creativity and intuition over memorizing long combo strings, and is just an absolute joy to play. It's sad the game seems to be sent to die with zero marketing, because, even more than SF5, Infinite is the testament that NeoG's departure didn't kill the talent in Capcom's fighting game department. It's unfortunate the game didn't receive the amount of creative liberties that MvC3, and I'm playing on PC so it will probably be dead in 2 weeks, but right now, I'm struggling to remember any fighting game released after Savior 1 that hit all my pleasure zones so perfectly.





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"Re(2):MvC:I thoughts and announced DLC" , posted Thu 21 Sep 10:02post reply

Thanks for the review Iggy - I really wanted to get excited about a new MVC and by all appearances Infinite looked like a letdown, enough that I was willing to wait for it get price slashed before giving it a shot. But if the Madmen say it's good to play, I might need to reconsider my stance.





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""GO! Monster Hunter (tm)!"" , posted Thu 21 Sep 21:23post reply

There she is

Never played a MH game so I'm not really qualified to comment, but based on what I've seen of said game she's a lot more verbose than I expected?







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"Re(1):" , posted Thu 21 Sep 22:31post reply

quote:
Never played a MH game so I'm not really qualified to comment, but based on what I've seen of said game she's a lot more verbose than I expected?

I think it's a disease specific to MvCI (Mind Stone Mind Stone Mind Stone Reality Stone Mind Stone).
Spiderman is just impossible. I can't imagine how anyone gave the OK to any of his supers, you can hear the voice actor struggling to say all the words in the limited time of the animation.







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"Re(1):" , posted Thu 21 Sep 22:32post reply

After being burned on the past few fighting games that I've picked up I decided to not pick up MvCI on day one. That may have been a mistake since MvCI is looking like trashy fun. Everything about it has the feel of a cheap Marvel television show but the game looks delightfully, intentionally broken. I'll be curious to see how idiotic this game can get while I'm waiting to buy UMvCI when it inevitably comes down the pike in nine months.

quote:
There she is

Never played a MH game so I'm not really qualified to comment, but based on what I've seen of said game she's a lot more verbose than I expected?


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"Re(2):" , posted Fri 22 Sep 03:04:post reply

quote:

Never played a MH game so I'm not really qualified to comment, but based on what I've seen of said game she's a lot more verbose than I expected?


People have always yelled a lot in fighting games but this is taking it to a new level. I mean, I can understand when you want to yell out the name of your special move because they're like your signature things and you worked hard on them! But if you're just going to do a regular attack do you really need to comment?

"Take it, over here! Move it! Over there! Stand still! Hold on!
Shake it!
Bake it!
Let's go, hold up!
Power Stone!

The demon is out! Do the hokey pokey! Taaaaake this! Now take that! Take this and that! And how about one of these! Two, three, four, ON THE FLOOR! What's in store?

Here's one more!

Fall to pieces! Thank you Jesus! Thanks! You're welcome! Ready for this? Get ready! Are you ready?
Okay!
Take this!
Eat this!
Take this and eat it! How do you like that? Yeah!

I just spanked you! Please and thank you!
Sorry!

...

Quest complete!"

Special bonus link: Redfield.





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[this message was edited by Mosquiton on Fri 22 Sep 03:25]