Random Thread: 2013 Hayfever Edition! - http://www.mmcafe.com/ Forums


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Professor
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"Random Thread: 2013 Hayfever Edition!" , posted Mon 25 Mar 12:06post reply

Ducktails, Drag On Dragoon, what other revivals will come up next? More interesting news hopefully awaits us this spring!






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sfried
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"Re(1):Random Thread: 2013 Hayfever Edition!" , posted Mon 25 Mar 13:45post reply

quote:
Ducktails, Drag On Dragoon, what other revivals will come up next? More interesting news hopefully awaits us this spring!

I was going to say Deus Ex just for the sake of the D's. That said the Director's Cut has me a bit interested.





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"Re(2):Random Thread: 2013 Hayfever Edition!" , posted Mon 25 Mar 23:27post reply

quote:
Ducktails, Drag On Dragoon, what other revivals will come up next? More interesting news hopefully awaits us this spring!
I was going to say Deus Ex just for the sake of the D's. That said the Director's Cut has me a bit interested.



Well, there is Thief, which I am guardedly excited for (the last Thief game came out in 2004, which while still being new compared to Ducktales, is also very close to being a decade ago!)

2003 WAS 10 YEARS AGO





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"Re(3):Random Thread: 2013 Hayfever Edition!" , posted Mon 25 Mar 23:33post reply

Guild 0# series makes me think of Simple 2000, except made by stronger studios.

I wish that more studios from time to time would have a chance to make "budget" games.





chazumaru
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"New Sakatsuku" , posted Tue 26 Mar 16:53post reply

Well, not sure if it qualifies for a comeback but unsurprisingly, the PS3+Vita teaser website from Sega is for a new Sakatsuku. Interesting that they go for these two consoles rather than PSP. Especially Vita... The engine must have been very flexible and/or Sony must have given incentives because I don't think this is the kind of game for which its dedicated audience would be ready to buy a new console.





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"Re(1):Random Thread: 2013 Hayfever Edition!" , posted Tue 26 Mar 17:41post reply

Halp! I'm already lost in the world of Dragon's Crown!

http://art-eater.com/2013/03/from-mickey-mouse-to-jesus-the-latest-dragons-crown-trailer-is-full-of-epic-homages/






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chazumaru
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"Random Thread: Wada is Fired Edition!" , posted Tue 26 Mar 19:08post reply

(Nice post as usual!)


WOOOOOOOOOOOOOOOOOW Wada is out!





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"Re(2):Random Thread: 2013 Hayfever Edition!" , posted Tue 26 Mar 22:28post reply

quote:
Halp! I'm already lost in the world of Dragon's Crown!

http://art-eater.com/2013/03/from-mickey-mouse-to-jesus-the-latest-dragons-crown-trailer-is-full-of-epic-homages/


What a terrific piece! But even if I didn't have an idea of what I was going to be reading how could I resist clicking on a URL with that title?

quote:
WOOOOOOOOOOOOOOOOOW Wada is out!

Is this good? Is this bad? I'll leave that to those more in the know to decide but I will say that in spite of my total lack of knowledge about the Japanese business world even I saw this one coming.





Professor
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"Re(2):Random Thread: 2013 Hayfever Edition!" , posted Tue 26 Mar 23:35:post reply

Yea Wada is Ouuuuuuut
who is this new guy


quote:
Halp! I'm already lost in the world of Dragon's Crown!

http://art-eater.com/2013/03/from-mickey-mouse-to-jesus-the-latest-dragons-crown-trailer-is-full-of-epic-homages/



OH MY LORD that is an amazing writing! Two thumbs up to Nobi! It's unquestionably just a matter of time before that article gets a spotlight from a major site.

Coincedently, Dragon Crown's official JP site just got an update today. The first shipment of the game will come with a B5 size, 64 page full-color art book w/hard cover. Aside from the characters and background visuals, it'll feature guest artwork from the three (ex)Capcom artists: Akiman, Kinu, and Bengus.



A little more about the update--- the site doesn't give much insight into the game system but it gives us a glimpse of what the characters will play like. There's also info about the PS3/Vita connectibility.

- The Vita and PS3 version will be able to share the same save data (although really, how many people are actually going to buy both?).
- There will be online co-op. However, the PS3 and Vita versions won't be compatible to each other. That's to say, if you have the PS3 version, you can only play PS3 owners.
- The co-op will can match people randomly by their LVs (I'm natually assuming that people can manually chose friends to co-op as well).

Characters---


Sorcress-
A black magician. Unskilled at melee combat but has the powers to control skeletons and also turn enemies into froggies.

Dwarf-
A steroid raged shortie who can pick up even huge enemies and hurl them, making a casualty of enemies in a wide range.

Elf-
A long-living elf whose voice actoress is a bit of a worry. As an archer, she's practically fearless as long as she's fighting from far range.

Wizard-
A male wizard whose powerful magical attacks are pure devastation.

Amazon-
A female fighter who's wearing practically nothing. Prefers the use of two-handed weapons (like the huge axe). Her attacks rely on brute strength but covers a good range. When she doesn't have a weapon, she'll simply kick her enemies around.

Fighter-
A full-plated warrior who's obviously hard to hurt. He's the best character in defence and he can protect his party members with his shield. His weapon has short range but he can swing it fast n' furious.



Frog looks happy.





[this message was edited by Professor on Tue 26 Mar 23:37]

chazumaru
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"Re(3):Random Thread: 2013 Hayfever Edition!" , posted Wed 27 Mar 01:12post reply

quote:
Yea Wada is Ouuuuuuut
who is this new guy


Matsuda has been around forever (he was a Squaresoft honcho before the merger) so it does not ring as a major change in their strategy. The most telling move is the non-move. I do expect Matsuda to be much less media-savvy than Wada.

Although they mention Gyrozetter, Western HD titles and DQX as the main issues for their terrible fiscal year, it seems the biggest problem is their failure in the US market. But the interesting part is that they don't criticize the delay of FF Versus XIII or the flop of FF14. Hmm!

Shin Sekaiju no Meikyû
Strange announcement. 3DS remake of the first game with a storyline, specific protagonists, voice acting... I guess they want to expand the brand so they are giving it a way to receive radio CD / anime adaptations. (I would have much preferred a straight remake of the first game on Wii U.)





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"Re(3):Random Thread: 2013 Hayfever Edition!" , posted Wed 27 Mar 01:31post reply

quote:
- The Vita and PS3 version will be able to share the same save data (although really, how many people are actually going to buy both?).

Umm... er... well... hahaha, I may not be able to help myself, it's so gorgeous!

Well, maybe prior to launch they'll come to their senses and enable cross-buy, or at least 'buy PS3 version, get Vita version free (but not vice-versa)' like some other games have done.






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"Wada Wada" , posted Wed 27 Mar 02:09post reply

quote:
WOOOOOOOOOOOOOOOOOW Wada is out!



Great, now can they take Toriyama with him?





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"Re(1):Wada Wada" , posted Wed 27 Mar 06:52post reply

quote:
Great, now can they take Toriyama with him?
You took the words right out of my mouth.





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"Re(4):Random Thread: 2013 Hayfever Edition!" , posted Wed 27 Mar 15:14post reply

A few more Kaizoku Musou notes:
-Buggy is fantastic. Not only can he do the BaraBara Car, it's his major mode of transportation. His move set changes depending on what body parts are available. For example, one of his moves detaches his hands and rains knives in all directions. If you do what would normally be a punch at that time, he dances around and kicks with his stubs in his pockets. If you try to run while any part is detached, he won't turn into the car and has a completely different running animation.

-Garp has lots of wrestling moves, throws and shoves enemies into other enemies and can pick people up and punch them in the face until he falls asleep.

-Robin's level 2 musou is the "Clutch" attack that she used on Franky. It's great when you waste two levels crushing the testicles of some random Marine by accident.

-The levels are full of bosses. You run very fast, so you can get around them easily, but they constantly have bosses appearing all over the place. You'll often have an overall goal that's thwarted by reappearing teams of bosses (like CP9). I find the levels to be lively and dynamic, but if you don't like beating the same enemy more than once, you might find this approach annoying.

-You can spend money to level any character automatically to match the highest level character you have.

-Some characters have interesting uses for their "special move" button. Nami makes lightning strike from every cloud she has on the field (other moves do this as well). This is only moderately useful until she can do Cyclone Tempo, which sucks a large group of enemies into a cyclone and puts clouds over all of their heads. Perona has numerous moves that do no damage, but "depress" the enemies. She then has a move that makes her ghosts "carry them away" and explode for an instant-kill. SUPER NEAT.

quote:
http://art-eater.com/2013/03/from-mickey-mouse-to-jesus-the-latest-dragons-crown-trailer-is-full-of-epic-homages/

Fantastic! And you reminded me how much I love Bruegel! The Fall of the Rebel Angels is my wallpaper now.

quote:
Although they mention Gyrozetter, Western HD titles and DQX as the main issues for their terrible fiscal year, it seems the biggest problem is their failure in the US market. But the interesting part is that they don't criticize the delay of FF Versus XIII or the flop of FF14. Hmm!

The FF14 flop doesn't fall into last fiscal year. They blamed that 2 years ago. When and if ARR does poorly this year, it'll be to blame again. I don't think there's any sales expectations to make or not make on Versus, either.

I used to know someone who worked at Square, who painted a similar picture to the tales of woe and madness that Japanese ex-employees have told. It's going to take a lot more than one shake-up to fix everything that's wrong with them. Of course, you can look at what they put out and tell that they spend millions chasing their own tails, doing and redoing then slopping together something that wastes the impressive resources that it's made of.





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"Re(5):Random Thread: 2013 Hayfever Edition!" , posted Wed 27 Mar 17:36post reply

quote:
I used to know someone who worked at Square, who painted a similar picture to the tales of woe and madness that Japanese ex-employees have told. It's going to take a lot more than one shake-up to fix everything that's wrong with them. Of course, you can look at what they put out and tell that they spend millions chasing their own tails, doing and redoing then slopping together something that wastes the impressive resources that it's made of.
The other part of the problem is the board of directors and investors who play a big part of the decision making process. As glad as I am to have Wada out of the picture, these other yokels, and others like them in other companies, only ever spell disaster for a video game company. They taint video games with their presence. They hire figureheads who they can blame when something goes wrong, while they frantically look around for people who can help make decisions in the video game market.

I shouldn't have to point out the obvious; these guys see it PURELY as a business. An investment opportunity to make money. They can't think in terms of the way people actually enjoy games, they can only see statistics and charts, and hope that their figurehead proposes a good money-making idea. But because of their stupidity with games themselves, they can't even determine who actually is qualified to deal in the games business.

While they're scared of unsafe or bad decisions, the terrible irony is that they are so conducive to them with the attitude they hold about a business, that they end up coming up with bad decisions in the first place. They're just old farts who fiddle with the paper in their wallets and should already be dead or at least in a retirement home where maybe their rich sons visit them once in a while if he's not too busy bowing to his own boss 24/7. Do they even have retirement homes in Japan?

By the way, Dogma is my favorite Kevin Smith movie and the boardroom scene is my favorite scene in it





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"Re(5):Random Thread: Fiscal Year Edition!" , posted Wed 27 Mar 18:25:post reply

quote:
The FF14 flop doesn't fall into last fiscal year. They blamed that 2 years ago.


Were I a Square-Enix shareholder and were you a Square-Enix representative, I would be very angry with your reply. FF14 was supposed to provide significant revenues over several years. The point of last year's mulligan was not to simply mitigate the loss but to get the game back on track in order to generate revenue. Which will not happen until at least next fiscal year.

In other words, the titles planned for the current fiscal year should not be solely blamed for Square-Enix's poor performance as they suddenly received the extra burden of filling up for a project which is still not bringing any money home. The 2013 line-up was put into motion at least two or three years ago, when SQEX thought it would also get revenue from their flagship MMO. Therefore, FF14 should absolutely not be forgotten in the discussion. It is a huge part of the problem, yet SQEX chose to blame the Western side of their operations.

Following that logic, you might understand why I also mention FFvs13. If Square-Enix has once again re-started the project from scratch as widely reported online earlier this year, they failed to complete one of the most awaited titles of their catalogue, wasting resource and staff which could have been used differently (although it is most likely that the majority of the staff has been diverted to current projects such as FF13-3 and FF14 while a core team works on the new version).

Once again, the most interesting aspect of this announcement is what has not happened. FF has not been blamed. Taguchi has not been named CEO.





In other news... THE CHEATING BOYFRIEND 3 !!!!!!! OMGOMGOMG

It gets released next week. Furthermore, the "Card version to DL version" savefile transfer app for retail 3DS games is also available (in Japan at least). It does not seem you can transfer back from a DL version to a card, unfortunately.





Tomokore looks impossibly awesome.





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[this message was edited by chazumaru on Thu 28 Mar 00:03]

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"Re(6):Random Thread: Fiscal Year Edition!" , posted Thu 28 Mar 01:29post reply

My first interpretation of Squenix's blame of the western market is that they were lamenting the western market not buying more heavily into FF14.

But since they are sometimes insane in not the good way, I am also not above them throwing the western studio games they published under the bus for not being able to prop up all their operations everywhere.

quote:
THE CHEATING BOYFRIEND 3


I'm going to need an explanation of this one.





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"Re(7):Random Thread: Fiscal Year Edition!" , posted Thu 28 Mar 01:49post reply

quote:
THE CHEATING BOYFRIEND 3

I'm going to need an explanation of this one.


The sequel to the sequel to one of the best (or at least most hilarious) downloadable game on the japanese 3DS.
Play as a braindead shibuya girl who’s dating an asshole, until suddenly your female intuition tells you “he’s cheating on me!!! 許さない!”.
So you go in his room, look for hints (long hairs, traces of makeup, purikura…), and then throw them in his face (literally: you’re supposed to hold firmly your console and shake it like if you were throwing the upper screen at someone’s face) until he curls into a ball and cries for forgiveness.
And the scenarios are amazing. In the 2nd one, at some point, you’re dating a gaijin you hooked up with while you were drunk in the bar, but he hides a terrible secret: he’s not a gaijin, he’s a random Japanese dude who dyed his hair and speaks broken Japanese on purpose!だましたね!許せないわ!

I really can't wait for next week. Fortunately, the last Guild 02 game has been released today, so I can focus on each in due time!





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"Re(8):Random Thread: Fiscal Year Edition!" , posted Thu 28 Mar 03:47post reply

The idea that Square-Enix is calling the 3 million plus sales of Hitman and the very recently released Tomb Raider a failure is astounding. Are they intentionally trying to devalue their Western developers? Are the budgets on their titles out of control? Are they simply nuts? As Chaz noted, the big news here is how FF was not mentioned while other titles had to shoulder the blame. Wada may have left but if this is still the company philosophy this management change may be nothing more than rearranging the deck chairs on the Titanic.

quote:
THE CHEATING BOYFRIEND 3

This is the game Square Enix needs to model their future plans on.

quote:
A few more Kaizoku Musou notes:

Is One Piece the first Musou title that features characters that don't have to stay in human form? Between Luffy, the amazing sounding Buggy and the rest it sounds like this title is giving the animators a chance to do something new instead of simply having characters swing Chinese weapons around.





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"Re(9):Random Thread: Fiscal Year Edition!" , posted Thu 28 Mar 05:58post reply

quote:
(although it is most likely that the majority of the staff has been diverted to current projects such as FF13-3 and FF14 while a core team works on the new version).


I agree with everything you're saying, but this one I wonder about. They've stated that other titles have been delayed due to people working on 14, but I still bet that Tri-Ace is the one making 13-3. Although I don't think it has a release date yet, we wouldn't be seeing it for another 4 years if Square was behind it.

Speaking of slow game developers, the Metal Gear Solid 5 trailer brought tears to my eyes. I don't even know why. Maybe I like Metal Gear more than I thought. I'm probably in the minority, but I'm glad English Snake has a new VA. Super glad. Also, I guess Ground Zeroes is going to be a sort of prologue game before Phantom Pain comes out? Or Vice-versa? Maybe I missed a key piece of information, but there doesn't seem to be an answer on that front. Kojima did talk about doing games in episodes or "previewing" parts of them while they were still in development.
quote:

THE CHEATING BOYFRIEND 3 !!!!!!! OMGOMGOMG

I like how this game seems to mock men and women alike.
quote:
Is One Piece the first Musou title that features characters that don't have to stay in human form? Between Luffy, the amazing sounding Buggy and the rest it sounds like this title is giving the animators a chance to do something new instead of simply having characters swing Chinese weapons around.

Yeah, I had said before that the new Sangoku is probably a better game than this, but the characters are all so exciting and lovingly animated that I'm starting to wonder if mildly super-powered historic Chinamen can quite stand up.

I'm continually surprised at how few concessions the game makes to its source material (excluding the plot, which is a disaster). Tall characters really are ludicrously tall. Absurd powers are adequately absurd. "Boss" characters maintain their "boss" powers when players use them. Aokiji can do "Ice Age", fill the entire screen with ice (as it should), freeze huge numbers of enemies, then kick their frozen bodies, causing a chain reaction of exploding enemies. THIS IS TOO MUCH FUN! How can I go back to China!? How can I ride a horse now that I've tasted the magic of the BaraBara Car?

(I'm sure my excitement will cool down by the time Sangoku 7/DW 8 comes out in the west, though...)





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"Re(8):Random Thread: Fiscal Year Edition!" , posted Thu 28 Mar 06:47post reply

quote:
and cries for forgiveness.
This is obviously not based on an American relationship





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"Re(10):Random Thread: Fiscal Year Edition!" , posted Thu 28 Mar 07:10post reply

quote:
MGS 5


That trailer left me thinking that Ground Zeroes is Phantom Pain is MGS 5. The fact that footage from both the first Ground Zeroes and Phantom Pain trailer are found in that trailer make me think that... but I could be wrong!

Either way, it's full of allusions to MGS3 and Peace Walker. I have no idea what the final game or its story will be like, but I'm totally intrigued.





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"Re(9):Random Thread: Fiscal Year Edition!" , posted Thu 28 Mar 08:36post reply

quote:
and cries for forgiveness.This is obviously not based on an American relationship


I really don't think it's based on any "sane persons relationship" generally speaking.
In all the cases I've seen so far, the giga-best great ending (out of 5) is always about the girl keeping the guy (even though he cheated on her, and he was clearly unhappy with her) after she psychologically breaks him. It's puzzling at so many level it makes everything even more fascinating.





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"Re(2):Re(10):Random Thread: Fiscal Year Editi" , posted Thu 28 Mar 08:38post reply

quote:
MGS 5

Yeah it is just one game in one package. The Ground Zeros part is a prologue chapter within MGS5. And then the Phantom Pain chapter(s?) is the rest of the game. It's a bit confusing and I don't blame you Polly. I thought Kojima wanted to do a Zelda oracle games thing, or worse a FF13 and FF Versus 13 Fabula Nova Crystallis massive multi-project thing.

But as always, it's another great MGS trailer. And I really like the choice of music too.





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"Re(3):Re(10):Random Thread: Fiscal Year Editi" , posted Thu 28 Mar 12:15post reply

quote:
MGS 5
Yeah it is just one game in one package. The Ground Zeros part is a prologue chapter within MGS5. And then the Phantom Pain chapter(s?) is the rest of the game. It's a bit confusing and I don't blame you Polly. I thought Kojima wanted to do a Zelda oracle games thing, or worse a FF13 and FF Versus 13 Fabula Nova Crystallis massive multi-project thing.



Or not?

Maybe I had the right idea? Who knows? For the record, this is what I was talking about when I mentioned Kojima and episodic stuff.

Neat idea.





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"Re(6):Random Thread: Old Gray Men edition" , posted Thu 28 Mar 15:55:post reply

quote:
They're just old farts who fiddle with the paper in their wallets and should already be dead or at least in a retirement home
Hatclub, you've actually hit it on the head in term of Japan's malaise in general. There is virtually unlimited talent and creativity to be found admist the people here, but the shambling gray corpses who run Japan's formerly great companies like Sony, Canon, and of course Square are the ones whose devastating mix of caution (in an age that rewards innnovative risks) and ignorance of their industry have contributed their fair share to Japan's dropping from the second- to third-largest economy, and surely further after that. The road to second-tier international status (and that includes the games industry, I reckon) is paved with caution and inertia.

I mean, I'm still amazed that anyone, ever, could forget that the most important person ever to work at Square, Sakaguchi Hironobu, could get soft fired---fired!---for a movie that flopped (and I wonder whose fault it was that he was pushed away from doing a fantasy movie because they "couldn't succeed," mere months before Lord of the Rings (I doubt it was his)).





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"Re(2):Random Thread: 2013 Hayfever Edition!" , posted Fri 29 Mar 00:43post reply

quote:
Halp! I'm already lost in the world of Dragon's Crown!

http://art-eater.com/2013/03/from-mickey-mouse-to-jesus-the-latest-dragons-crown-trailer-is-full-of-epic-homages/



Wow, great write-up! I can't tell you how awesome it is to see someone with an art background analyze Dragon's Crown.





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"Re(2):Random Thread: 2013 Hayfever Edition!" , posted Fri 29 Mar 09:11post reply

quote:
Halp! I'm already lost in the world of Dragon's Crown!

http://art-eater.com/2013/03/from-mickey-mouse-to-jesus-the-latest-dragons-crown-trailer-is-full-of-epic-homages/



Amazing article :)





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"Re(3):Random Thread: 2013 Hayfever Edition!" , posted Sat 30 Mar 03:00post reply

Looks like the Neo Geo X has dropped its price over on Amazon, almost by half. I'll probably just get one now, since it's much more affordable.

I wonder what possessed them to price it so high to start with. After all, the 3DS hovers right around $200 and it's a modern handheld.






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"Re(9):Random Thread: Fiscal Year Edition!" , posted Sat 30 Mar 19:57post reply

quote:
The idea that Square-Enix is calling the 3 million plus sales of Hitman and the very recently released Tomb Raider a failure is astounding. Are they intentionally trying to devalue their Western developers? Are the budgets on their titles out of control? Are they simply nuts?



To be fair, though, Eidos has been running through this problem for fifteen years. Most of their games sell decently yet they do not make a penny ; this is not new to their SQEX period. I wondered if it was a strange scheme to avoid taxes but now that they have been absorbed, that theory makes less sense.





78… 78… 絵札はさすらい ♪ 78… 78… 秩序は廻る ♪ 78… 78… 絵札はさすらい ♪ 78… 78… 未来を示す

Zepy
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"Re(9):Random Thread: Fiscal Year Edition!" , posted Sat 30 Mar 20:22post reply

quote:
The idea that Square-Enix is calling the 3 million plus sales of Hitman and the very recently released Tomb Raider a failure is astounding.

From what I understand, they projected much higher sales for both titles (and sleeping dogs too), and the projections on their financial forecast reflected that. They were being quite unrealistic with their numbers honestly, maybe it was to inflate their forecasts to get more investors or something, I don't really know how it works.

They had a huge print run which reflected their sales forecasts too, they were trying to get rid of huge amounts of Hitman and sleeping dogs at discounted prices.

Square Enix's sales numbers are always stupid because they post large numbers of units sold but it was only because they sold them at less than half price and they didn't really get much money.





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"Re(10):Random Thread: Fiscal Year Edition!" , posted Sun 31 Mar 04:37post reply

Ex-Wayforward team platformer getting funded, plooks pretty neat. Why is everyone riding on the pogo jump all of a sudden?





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"BA~" , posted Sun 31 Mar 05:59post reply

All other musou news is now irrelevant





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"Re(7):Random Thread: Old Gray Men edition" , posted Sun 31 Mar 06:41post reply

quote:
Hatclub, you've actually hit it on the head in term of Japan's malaise in general.
...
I mean, I'm still amazed that anyone, ever, could forget that the most important person ever to work at Square, Sakaguchi Hironobu, could get soft fired---fired!---for a movie that flopped (and I wonder whose fault it was that he was pushed away from doing a fantasy movie because they "couldn't succeed," mere months before Lord of the Rings (I doubt it was his)).



Oh believe me, I remember the Alamo pretty well when it comes to letting go of Hironobu. It's like the whole story of MGS2 but in the game development sector. A group called the Patriots (our Board of Directors, in this case) hire a figurehead president, hand him some instructions and the president takes the credit or blame for things within the company, while the BoD remain shrouded in mystery and immune to any criticism. In fact, I'm willing to believe that the meta in MGS2 was partially in reference to this kind of practice in business. I feel that these BoDs need to be exposed for what kind of people they are, though it's kind of hard when the rest of the world doesn't care.

Yet, those same people will continue to bitch and gripe about a company's activities, and they, too, will continue to be conducive to these business practices while joining in on blaming only the figurehead, because they don't know and don't care to understand what's actually taking place behind the scenes. Disgusting plebe garbage.

People who don't care only care about themselves in the present time but don't have the long term or future generations in mind, as if they've given up on the world. It's just video games here, but it also happens in politics and other sorts of businesses too, and it'll bleed out eventually until it becomes too big of an issue. By the time people will feel like complaining THEN, it'll already be too late, but they'll only complain when it directly affects them, which is a pretty sorry attitude to have.





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"Re(8):Random Thread: Old Gray Men edition" , posted Sun 31 Mar 11:19post reply

DeSu 2 Anime trailer before second impact of remake of the the same game. Does this mean SMTIV anime will follow if this takes off?





chazumaru
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"Random Thread: April Fool edition" , posted Mon 1 Apr 09:08post reply

GRANZELLAAAAAAA!

The video is obviously using assets and animations from cancelled Irem projects (you can recognize some bits of ZZT4 and Bumpy Trot 2). So it seems they managed to get away with the engine directly financed by Eizo and shown at TGS a few years ago.

At HK Airport right now; I am staying in Kansai for a few days. Ktallguy are you still around?





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"Re(1):Random Thread: April Fool edition" , posted Mon 1 Apr 09:19post reply

I will always weep for the loss of Bumpy Trot 2.

I wonder if they will ever again manage a license pairing as bizarre as Blokus Club with Bumpy Trot, though.





chazumaru
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"Re(2):Random Thread: Justification edition" , posted Mon 1 Apr 09:43:post reply

quote:

Was playing FFXIII-2 for some reason the other day...



I knew I should have turned the PSN OFF... For what it's worth, I had not laughed that much in a long time. There is a moment with Hope where the plot decides to give up any pretense of coherence. But the battle system is still very efficient and the monster-swap tweak is OK. I gave up around the eigth hour but I do not regret the evening spent complaining about the game with my flatmate.

I have been on a SQEX binge in the second half of March, playing DQ10 (free beta for Wii U), DQ7 (free copy), FF13-2 (free copy), Mindjack (£5) and Tomb Raider (free copy) in succession while the recent Hitman sequel (£20) is around the corner waiting to be opened. I mention the cost of each game because it might hint at some reasons for the financial troubles echoed earlier.





78… 78… 絵札はさすらい ♪ 78… 78… 秩序は廻る ♪ 78… 78… 絵札はさすらい ♪ 78… 78… 未来を示す

[this message was edited by chazumaru on Mon 1 Apr 09:46]

Maou
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"Re(3):Random Thread: Justification edition" , posted Mon 1 Apr 10:09post reply

quote:
I mention the cost of each game because it might hint at some reasons for the financial troubles echoed earlier.

Man, I still remember when FF XII was selling used for 3000Y barely four months after its release. I guess it was more of a trailblazer for Square than we even know, though maybe not the right kind. Ktall escaped Kansai, but you should still come to Tokyo instead!





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Shin ATproof
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"Re(4):Random Thread: 2013 Hayfever Edition!" , posted Mon 1 Apr 17:57post reply

I just thought about this place and remembered how much I missed it.

Anyone remember me? I still see some familiar names.

I'm on PSN Shin_ATproof and XBLA Shin ATproof.
I'm currently on a Skullgirls, Vampire Savior and Persona 4 Arena kick. Anyone down for some games, give a holler.





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Professor
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"Re(5):Random Thread: 2013 Hayfever Edition!" , posted Mon 1 Apr 19:41post reply

quote:
I just thought about this place and remembered how much I missed it.

Anyone remember me? I still see some familiar names.

I'm on PSN Shin_ATproof and XBLA Shin ATproof.
I'm currently on a Skullgirls, Vampire Savior and Persona 4 Arena kick. Anyone down for some games, give a holler.



Of course we remember you ShinATproof! Welcome back.
I should play P4A, haven't done so in a bit.. humm!





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"Re(1):BA~" , posted Mon 1 Apr 22:36post reply

Part of me does want to play the new Tomb Raider game but since SE printed an absurd number of copies I can wait until summer when they are going to be giving the thing away. I feel bad for the people who worked on the game but if the management is going to do dumb things I'm going to take advantage of the situation.

quote:
Ex-Wayforward team platformer getting funded, plooks pretty neat. Why is everyone riding on the pogo jump all of a sudden?

Most of these small games that are looking for funding usually end up being a revival of Bad Dudes or some other equally terrible idea. This, however, looks pretty cool.

quote:
All other musou news is now irrelevant



Maybe it's just me but announcing a game on April 1 seems like poor timing.





Iggy
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"Re(5):Random Thread: 2013 Hayfever Edition!" , posted Tue 2 Apr 19:59post reply

quote:
Anyone remember me? I still see some familiar names.

Old people coming back hurray!
So, who do you vote for in the Skullgirl character funding thing? #TeamBoxingSharkWithLasersForScience





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"Re(6):Random Thread: 2013 Hayfever Edition!" , posted Tue 2 Apr 21:20post reply

quote:
So, who do you vote for in the Skullgirl character funding thing? #TeamBoxingSharkWithLasersForScience



Beowulf - classy design, plain enough to feel relatable, but lots of little badass touches that work well together

Scythana - a playstyle inspired by both dhalsim and Kim, who can pick up fallen characters to hit her opponents with? I'm so there I'll even forgive the prison clothes and uneven horn

Panzerfaust - the most SNK inspirations out of all the candidates

Roxie - I like the design, I get a huge Meta Slug vibe from her and her mechanics look interesting


Those always came up on top when I used this even when trying to use different criteria, with Beowulf as number 1 and the others tied for 2nd. I hope they update that as characters get eliminated...





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Ishmael
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"Re(7):Random Thread: 2013 Hayfever Edition!" , posted Tue 2 Apr 22:59post reply

quote:
Panzerfaust - the most SNK inspirations out of all the candidates


I had a hard time taking the inspirations section seriously when I was making my choices since the homages seemed so random. It's anybody's guess how "Karin’s match intro" will influence how a character plays in a game. Now that I actually put some conscious thought into how I made my choices realize I went with the description of the playstyle, if the look of the character appealed to me, and if the character would fit into the game of Skullgirls. Strangely enough, I'm now beginning to view Skullgirls as its own thing and not just a collection of pastiches from other titles.

In other news EDF continues its march to being GOTY.

Finally, did anyone see this hunk of malarkey from the DmC pitch? This is what a successful game pitch looks like?





nobinobita
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"Re(8):Random Thread: 2013 Hayfever Edition!" , posted Wed 3 Apr 05:43:post reply

quote:

Finally, did anyone see this hunk of malarkey from the DmC pitch? This is what a successful game pitch looks like?



Oh man, this makes my blood boil. That "Talexi" dude seriously can't even draw an arm flexing in profile, but he's allowed to put down Devil May Cry, a series with some of the highest quality art direction out there.

Seriously, look at his art:

http://i.neoseeker.com/ca/enslaved_conceptart_A54GV.jpg

He's the epitome of useless detail and rendering and texture over substance. I seriously respect Rob Liefield as an artist much more than that guy.

I'm probably gonna sound like a whiney crazy person when I say this but, there are a lot of people in games in the US that absolutely hate Japanese style games and art. I often hear "that's so Japanese" used as a negative criticism. It is very depressing.

Objectively speaking (well as objective as art can get with respect to the principles of art and color theory etc), Capcom's core art team does some of the BEST stuff out there, but lots of people will ignore it simply because it doesn't look like something they're supposed to like.

I know lots of artists and designers who feel they have to keep it a secret that they like Japanese stuff at all. It's frowned upon in many circles. Artists will actually suppress their natural inclinations and make more "western" style portfolios and pretend they enjoy Bioshock/Dragonrim etc to fit in. (It makes sense to gear your portfolio to your industry, but it breaks my heart when this trickles down to their personal work too)

I dealt with this a bit in school (I had an ex Disney teacher straightup tell me that there are no good animation artists from Japan), but I was dismayed to find that it's also pretty systemic in the industry. Not everyone is like this of course, but a surprising number of people I've worked with are.

I'm not quite sure where it stems from. Has anyone else experienced this? It drives me crazy!






www.art-eater.com

[this message was edited by nobinobita on Wed 3 Apr 05:50]

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"Re(9):Random Thread: 2013 Hayfever Edition!" , posted Wed 3 Apr 06:50post reply

quote:

pretend to like BioShock


BioShock's environmental direction is fantastic, even if the character animation in the first one was weirdly borked (animation frames didn't interpolate properly in my Steam copy of the game, so all enemy deaths animated with the fluidity of enemy deaths from Quake 1)!

Now, needing to pretend to like military shooter XYZ is probably more likely.





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"Re(3):Random Thread: Justification edition" , posted Wed 3 Apr 07:35post reply

quote:


I knew I should have turned the PSN OFF... For what it's worth, I had not laughed that much in a long time. There is a moment with Hope where the plot decides to give up any pretense of coherence. But the battle system is still very efficient and the monster-swap tweak is OK. I gave up around the eigth hour but I do not regret the evening spent complaining about the game with my flatmate.

I have been on a SQEX binge in the second half of March, playing DQ10 (free beta for Wii U), DQ7 (free copy), FF13-2 (free copy), Mindjack (£5) and Tomb Raider (free copy) in succession while the recent Hitman sequel (£20) is around the corner waiting to be opened. I mention the cost of each game because it might hint at some reasons for the financial troubles echoed earlier.


Hey, I wasn't judging you. I played FFXIV AT LAUNCH after all. It only stuck out because that was the only time I've seen you online and it was like "I finally catch him and he's playing that of all things?"

Any impressions on DQ10? Watching the trailers, I was glad to see that it looked like a DQ game, but I don't know what that really does in the big picture.
quote:

I had a hard time taking the inspirations section seriously when I was making my choices since the homages seemed so random. It's anybody's guess how "Karin’s match intro" will influence how a character plays in a game. Now that I actually put some conscious thought into how I made my choices realize I went with the description of the playstyle, if the look of the character appealed to me, and if the character would fit into the game of Skullgirls. Strangely enough, I'm now beginning to view Skullgirls as its own thing and not just a collection of pastiches from other titles.


Yeah, the inspiration section made me feel kind of...embarrassed . They were just like...name-dropping or something. I don't think of Skullgirls as just a conglomerate of other ideas repackaged either, but that's the impression they're giving.

A lot of the their potential characters don't fit in the game especially well, so I hope people consider that with their votes. The characters in Skull Girls (at present) give a really consistent image across the board. I would hate to see that upset. Then again, people paid a lot of money, so if they want something different and the creators suggested it, who am I to say? It just felt like some ideas weren't as fleshed out (and appropriate) as others.

(in reference to "Japan sucks")
quote:
I'm not quite sure where it stems from. Has anyone else experienced this? It drives me crazy!

This is probably the worst in the comics industry. There's a lot of contempt for manga among Western publishers, like an "us vs them" sort of thing, I guess. I feel bad for artists with a wide range of influences that get shot down for having an inkling of "manga style" (whatever that means) in their work.

quote:

BioShock's environmental direction is fantastic, even if the character animation in the first one was weirdly borked (animation frames didn't interpolate properly in my Steam copy of the game, so all enemy deaths animated with the fluidity of enemy deaths from Quake 1)!

Bioshock is just...a hugely unbalanced production, in my opinion. I enjoy the environments and the voice acting and a lot of the concepts behind it, but as a complete product, I feel that its grossly overrated.

Still, they got me to play an FPS, so that's something. I'm waiting for a good Steam sale to temper any potential disappointments in Infinite with an affordable price.





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Iggy
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"Re(4):Random Thread: Justification edition" , posted Wed 3 Apr 08:48post reply

quote:
Yeah, the inspiration section made me feel kind of...embarrassed . They were just like...name-dropping or something. I don't think of Skullgirls as just a conglomerate of other ideas repackaged either, but that's the impression they're giving.

I agree the inspiration part is not the smartest thing they did... especially since they do seem like they have quite a lot of creative ideas, like the time-travel mecanic for Isaac.
Feng is supposed to spend a lot of time in the air, but instead ot using existing ideas like SS0's Yunfei, they seem to already have forged their own mecanic to create something fresh. On the other hand, the inspiration they give for that character is:
quote:
Psylocke (Vs. Series), Adon (Street Fighter Alpha series), Jam (Guilty Gear XX Accent Core), Okina (Last Blade 2), Makoto (Street Fighter III: Third Strike), Captain America (Marvel vs Capcom), Bang Shishigami (BlazBlue), homing cancels (Arcana Heart), Litchi (BlazBlue), Shanoa’s Magnes (Castlevania: Order of Ecclesia), Ender’s Game, Samus’s grappling beam (Super Metroid)

I hate to see talented people sell themselves short like that.





GekigangerV
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"Re(8):Random Thread: 2013 Hayfever Edition!" , posted Wed 3 Apr 10:10post reply

quote:

Finally, did anyone see this hunk of malarkey from the DmC pitch? This is what a successful game pitch looks like?



Is that "Brokeback Mountain" in the first picture? Fairly peculiar choice if I do say so myself. My Japanese has gone to shit over the last few years so I don't feel like reading the article. Anyone know if there is any mention to that image or know what was said during that particular part of the presentation?

Also, the world would be a much better place if MORE stuff was like X-Japan. Fuck that guy.

quote:
I agree the inspiration part is not the smartest thing they did... especially since they do seem like they have quite a lot of creative ideas, like the time-travel mecanic for Isaac.
Feng is supposed to spend a lot of time in the air, but instead ot using existing ideas like SS0's Yunfei, they seem to already have forged their own mecanic to create something fresh. On the other hand, the inspiration they give for that character is:


Whoa, those mechanics are very interesting. The time travel one looks cool in the short video, I really want to see what it looks like in the final product.





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"Re(9):Random Thread: 2013 Hayfever Edition!" , posted Wed 3 Apr 17:35post reply

quote:

Finally, did anyone see this hunk of malarkey from the DmC pitch? This is what a successful game pitch looks like?


Oh man, this makes my blood boil. That "Talexi" dude seriously can't even draw an arm flexing in profile, but he's allowed to put down Devil May Cry, a series with some of the highest quality art direction out there.

Seriously, look at his art:

http://i.neoseeker.com/ca/enslaved_conceptart_A54GV.jpg

He's the epitome of useless detail and rendering and texture over substance. I seriously respect Rob Liefield as an artist much more than that guy.

I'm probably gonna sound like a whiney crazy person when I say this but, there are a lot of people in games in the US that absolutely hate Japanese style games and art. I often hear "that's so Japanese" used as a negative criticism. It is very depressing.

Objectively speaking (well as objective as art can get with respect to the principles of art and color theory etc), Capcom's core art team does some of the BEST stuff out there, but lots of people will ignore it simply because it doesn't look like something they're supposed to like.

I know lots of artists and designers who feel they have to keep it a secret that they like Japanese stuff at all. It's frowned upon in many circles. Artists will actually suppress their natural inclinations and make more "western"

-- Message too long, Autoquote has been Snipped --


First post in many years, but yeah, I got that kind of "Anti-Japan" stuff all the time back in my art school- and alot of it did, in fact, come from people who had no right to say it. Actually, when I was checking out the school's clubs and showing my portfolio I was told that they would "fix me out of that anime stuff." I heard there was also one teacher who would downgrade work if it looked manga/anime-esque.

The way it was explained to me, it seemed like the resentment stemmed from many US animation companies closing in favor of cheaper Japanese animation during the 80's and then it just continued to fester and spread throughout the modern industry. Also because of low frame rates, over use of still shots, and a generalization of Japanese art styles.





Pollyanna
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"Re(10):Random Thread: 2013 Hayfever Edition!" , posted Wed 3 Apr 21:34post reply

No comments on Capcom's "Monster Hunter for babies with Street Fighter moves"?

Excuse the following rant, so allow me to make one video game related comment...about Kaizoku Musou 2 again:

-Kuma can actually make people disappear. Just swipe...and gone. Never gets old.

Also, Sanji can't hit girls (!?)

quote:
First post in many years, but yeah, I got that kind of "Anti-Japan" stuff all the time back in my art school- and alot of it did, in fact, come from people who had no right to say it. Actually, when I was checking out the school's clubs and showing my portfolio I was told that they would "fix me out of that anime stuff." I heard there was also one teacher who would downgrade work if it looked manga/anime-esque.

This is obviously terrible, and something I've heard happen over and over again, but I do have sympathy for some of these teachers who now have to deal with wave after wave of students who have little legitimate interest in art outside of "wanting to draw anime."

Students who aren't interested in learning anything outside of their bubble (which their teachers aren't going to be able to teach them anyway) are no less guilty than close-minded teachers. Art teachers aren't going to be able to teach them "anime style" (whatever that means) and if they don't have any interest in learning what they can teach them, they don't have any business taking classes.

Obviously a good teacher will explain that they can give a student a foundation that they can later apply to their own style just as a good student will be interested in learning that foundation.

I feel compelled to gripe about this sort of thing, because I see manga fans that are also artists complain about like...Urasawa, Inoue, Terada and Tezuka, saying their work is "ugly" or "dumb" because it doesn't "look like manga." Fuck that.





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Freeter
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"Re(2):Re(10):Random Thread: 2013 Hayfever Edi" , posted Thu 4 Apr 01:03post reply

quote:
Also, Sanji can't hit girls (!?)


It's his credo in the manga. Even when he was up against a major foe who was a woman, he got swapped out for Nami.





Pollyanna
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"Re(3):Re(10):Random Thread: 2013 Hayfever Edi" , posted Thu 4 Apr 01:54post reply

quote:
Also, Sanji can't hit girls (!?)

It's his credo in the manga. Even when he was up against a major foe who was a woman, he got swapped out for Nami.



Sorry, the (!?) was supposed to indicate an impressed surprise, not a lack of understanding. It would be kind of sad for me to go on and on about the accuracy of the game if I wasn't even familiar with the manga. I'm an OP fan first and a Musou fan second.

Since I'm already typing this and I've finished Story Mode and many of the character stages, I'll post some "final-ish" impressions, so I can finally shut up about this.

-The story in story mode really is awful to the core. The stages are fun, though. It's comparable to the length of DW7. So about 10 hours or so?

-Each character (normal, support or boss) has their own stage with a small scenario outside of story mode. There are a TON of these. Literally every character has one as well as pre-timeskip Straw Hats. They're slightly shorter than story mode stages, so maybe 15 minutes each?

-Between the coins, huge number of unlockable skills and rewards from leveling your support characters, there is a massive amount of material to keep you busy, if you decide that you like the game enough. It's quite different than the first game in that regard.

-For better or worse, the game eventually becomes a battle of super gauges. As I mentioned before, your destructive power is through the roof and it's possible to take out 150+ enemies in one shot.

-It annoys me to no end that they bothered to have Buggy turn into a car, but don't have Chopper turn into a proper reindeer when he runs. When they get so many little things right, you start to nitpick, I suppose.





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Gojira
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"Re(10):Random Thread: 2013 Hayfever Edition!" , posted Thu 4 Apr 02:03post reply

quote:

The way it was explained to me, it seemed like the resentment stemmed from many US animation companies closing in favor of cheaper Japanese animation during the 80's and then it just continued to fester and spread throughout the modern industry.



The sad thing is, weren't those cheap studios actually not Japanese at all?





karasu99
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"Re(2):Re(10):Random Thread: 2013 Hayfever Edi" , posted Thu 4 Apr 02:19post reply

quote:

Excuse the following rant, so allow me to make one video game related comment...about Kaizoku Musou 2 again:

-Kuma can actually make people disappear. Just swipe...and gone. Never gets old.


PS3 version ordered yesterday! I can't really afford it, but I just keep seeing too much good stuff about this game that I can't avoid it!

quote:
Bioshock is just...a hugely unbalanced production, in my opinion. I enjoy the environments and the voice acting and a lot of the concepts behind it, but as a complete product, I feel that its grossly overrated.

Still, they got me to play an FPS, so that's something. I'm waiting for a good Steam sale to temper any potential disappointments in Infinite with an affordable price.

The new Bioshock is really beautiful to look at, even if I find the gameplay and story to be a bit mediocre. It and Borderlands are what got me to try FPSs for the first time since... what, 1996?

quote:
DmC stuff

It's funny that this whole conversation started with DmC, given that a lot of my friends disliked the first Devil May Cry years ago because it was 'too Western looking' for a Japanese game. People are funny!

While I'm not a fan of DmC's design by any stretch, the primary reason I don't like it is the gameplay, not the art direction.

quote:
This is obviously terrible, and something I've heard happen over and over again, but I do have sympathy for some of these teachers who now have to deal with wave after wave of students who have little legitimate interest in art outside of "wanting to draw anime."

I have a few art instructor friends who actually complain about this very thing. My one friend says he gets at least half his students every semester that have this kind of direction. I know it's not narrowmindedness on his part because he's a big fan of manga (and his work is definitely influenced by it). I'm sure art schools were flooded with Liefield-lookalikes in the 90's and Frazetta-lookalikes in the 80's, so oh well.






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"Re(2):Re(10):Random Thread: 2013 Hayfever Edi" , posted Thu 4 Apr 05:04post reply

quote:

The sad thing is, weren't those cheap studios actually not Japanese at all?



You know, that's a good question. I haven't really looked into it. Sunbow had some of their work done by TMS and Toei.

And yes, a good amount of the resentment is because of students are obsessed with doing anime-styled art only without wanting to learn anything else, which is very frustrating for them.





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"Re(9):Random Thread: 2013 Hayfever Edition!" , posted Thu 4 Apr 09:18post reply

quote:
Is that "Brokeback Mountain" in the first picture? Fairly peculiar choice if I do say so myself. My Japanese has gone to shit over the last few years so I don't feel like reading the article. Anyone know if there is any mention to that image or know what was said during that particular part of the presentation?

Also, the world would be a much better place if MORE stuff was like X-Japan. Fuck that guy.


It seems Capcom told them to imagine Dante in a Western movie so they photoshopped Dante into half a dozen movie stills. The idea was that Dante was "too Eastern" in design and didn't fit in any film. Why the two movies that made it into the Famitsu article have homosexuality as their main theme is anyone's guess.

quote:
Oh man, this makes my blood boil. That "Talexi" dude seriously can't even draw an arm flexing in profile, but he's allowed to put down Devil May Cry, a series with some of the highest quality art direction out there.

Seriously, look at his art:

http://i.neoseeker.com/ca/enslaved_conceptart_A54GV.jpg

Eastern design, Western design... that picture would look like crap no matter what its country of origin.





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"Re(10):Random Thread: 2013 Hayfever Edition!" , posted Thu 4 Apr 11:29:post reply

First SMTIV getting 3 months localization, now it looks like Square-Enix is getting the message. Fantasy Life was trademarked in US (along with 2 Guild 02 games). Also NISA, or all publishers, is bringing Etrian Odyssey IV EU bound.





[this message was edited by sfried on Thu 4 Apr 11:36]

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"Re(2):Re(10):Random Thread: 2013 Hayfever Edi" , posted Thu 4 Apr 19:08post reply

quote:
(along with 2 Guild 02 games)

Ha! Ha! I wonder which ones.
That's a lot of good news, though!





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"The Dragon's Crown & Nobi appreciation thread" , posted Fri 5 Apr 20:42post reply

quote:
Halp! I'm already lost in the world of Dragon's Crown!

http://art-eater.com/2013/03/from-mickey-mouse-to-jesus-the-latest-dragons-crown-trailer-is-full-of-epic-homages/


Prepare for more!
Week 1: the Fighter
http://www.youtube.com/watch?feature=player_embedded&v=iYS4EXz6f1Q





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"Re(1):The Dragon's Crown & Nobi appreciation " , posted Sat 6 Apr 00:40post reply

quote:

Prepare for more!
Week 1: the Fighter
http://www.youtube.com/watch?feature=player_embedded&v=iYS4EXz6f1Q


WOW, I wasn't prepared for how bishōnen the fighter is with his helmet off! That was totally unexpected!






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"Re(10):Random Thread: 2013 Hayfever Edition!" , posted Sat 6 Apr 02:37post reply

quote:
It seems Capcom told them to imagine Dante in a Western movie so they photoshopped Dante into half a dozen movie stills. The idea was that Dante was "too Eastern" in design and didn't fit in any film. Why the two movies that made it into the Famitsu article have homosexuality as their main theme is anyone's guess.


It makes a nice visual point until you consider that Ninja Theory's Dante would be just as out of place in the cowboy image, and he'd be the jerky guy that you'd expect to see beaten up in the other image.





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"Re(8):Random Thread: 2013 Hayfever Edition!" , posted Sat 6 Apr 04:32post reply

I am back in Europe. Why is it snowing in April?

Also, it's not the first time it happens to me so I would like to mention it: I could not access the board while I was in Japan (using Chrome).

Only the top frame appears:
BBS Message List | Post New Thread | Check Replies // ImageBBS | Drawboard | Nico | MMCafe

But the topics beneath never load. White page.
I am not sure if this was related to a specific provider or a bug on my computer.
Does this only happen to me?


quote:
In other news EDF continues its march to being GOTY.

Wow, it looks legitimately good! I was not expecting this kind of effort. I dig the subtle MH inspirations as well. Too bad this is not coming for Wii U, given the good relationship between Sandlot and Nintendo.


quote:
Any impressions on DQ10?

Sure:
1. The graphics are pretty bad.
2. The music is pretty good (I think only the Wii U version has orchestral music?).
3. Battles feel like DQ!
4. I need to get a VPN and flashed router to play beyond the (one hour long) introduction.
5. I could not find a copy of the game anywhere in Kansai this week. I don't mean it was sold out, like Luigi's Mansion 2. You can find boxes of Luigi's mansion 2 everywhere, except they have a small sticker on them telling you to give up the idea of finding any version with a card inside. Whereas, in the case of DQX, I mean I could not even find any proof of the Wii U version's existence. Pretty worrying for the console. I also found a new copy of Game & Wario for 3000 yens because "it was a rainy day", which was either a gross overstatement or the most polite excuse.

quote:
"I finally catch him and he's playing that of all things?"

I am also trying to play DOA5+ at hours when nobody will catch me, but since I have contacts on every continent, it's very difficult. Also, the game does not very look good at all on Vita! I am quite disappointed by the difference with the PS3 version I played (only once ( for twenty minutes (at a friend's house (and slightly drunk (so maybe I should not have trusted my memory of how good it looked and get informed on the graphical changes before buying the Vita version))))).

quote:
Skullgirls

I have to admit I see the current Skullgirls as a bastard child of MvC2 and Arcana Heart if it had pruned in DeviantArt' bathtub and randomly decided to have twice as many playable characters as Pit Fighter. Not my cup of tea, to say the least.

Although the new characters are going in too many directions, as if grasping at creative straws, some of the new potential characters give more of a Vampire-ish personality to the game, which makes the whole IP much more attractive to me. And the characters I did not respond to, I have already forgotten about them.

So, even if they only release a couple of characters from that list and none of the characters I care for, they successfully managed to change my perception of the game. For that alone, I think their gunshot-style scattered approach was a very good idea.

quote:
No comments on Capcom's "Monster Hunter for babies with Street Fighter moves"?

Wait, what? I thought this was an April Fool joke but I see you wrote that on the 3rd.





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"Re(9):Random Thread: 2013 Hayfever Edition!" , posted Sat 6 Apr 04:46post reply

quote:
No comments on Capcom's "Monster Hunter for babies with Street Fighter moves"?

Wait, what? I thought this was an April Fool joke but I see you wrote that on the 3rd.

It's a new licence specially for kids. Saint Seiya's Steel Saints against Zoïds in everyday Japan. I think there's some NFC elements in there too, but I'm not sure I read enough of the press release to find out.

Since I'm here, WE ha SHOCK !
Heart-sama was awesome in the episode. The rest was mostly included (and more funny) in the OP.
Let's see tomorrow it Glass no Kamen reaches at minimal level of funny or sinks even below.





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"Re(9):Random Thread: 2013 Hayfever Edition!" , posted Sat 6 Apr 05:10post reply

quote:

Wow, it looks legitimately good! I was not expecting this kind of effort. I dig the subtle MH inspirations as well. Too bad this is not coming for Wii U, given the good relationship between Sandlot and Nintendo.



What I find striking about it is in one of the last shots, it looks like there are 4 different characters walking... and the riot shield gameplay style of this one plus the 4 classes is very much a part of EDF Insect Armageddon.

The overall experience of EDF Insect Armageddon felt inferior to me, but it still had some good ideas. I wonder if any of it other than the 4 character styles will carry into EDF 4.

Either way, day 1 purchase for me.





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"Re(6):Random Thread: 2013 Hayfever Edition!" , posted Sat 6 Apr 17:11:post reply

quote:
Anyone remember me? I still see some familiar names.
Old people coming back hurray!
So, who do you vote for in the Skullgirl character funding thing? #TeamBoxingSharkWithLasersForScience



Beowulf, Mrs.Victoria, Eliza and Annie.

I hope #NotKanji wins.


quote:

Finally, did anyone see this hunk of malarkey from the DmC pitch? This is what a successful game pitch looks like?



Ninja Theory basically called the old Dante "gay" like some fucking junior high kid py putting him next to the Brokeback Mountain characters. What a stupid development company.





Fact: Everything with Norio Wakamoto and/or JAM Project is awesome.
Sí mon con langosta y camarón!

[this message was edited by Shin ATproof on Sat 6 Apr 17:19]

nekros
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"Re(1):The Dragon's Crown & Nobi appreciation " , posted Sat 6 Apr 22:44post reply

quote:
Halp! I'm already lost in the world of Dragon's Crown!

http://art-eater.com/2013/03/from-mickey-mouse-to-jesus-the-latest-dragons-crown-trailer-is-full-of-epic-homages/



That's a veeery interesting piece, as usual ^_-

I like to see something for Muramasa, one day. Vanillaware guys are hardworkers for sure, but have an amazing approach to culture/legends/art and fuse them together: I've always dreamed about a VW game based on Greek or Egyptian myths.

quote:
The Dante thing


It's very depressing seeing this. I never liked Dante but I somewhat appreciate he's not an emo kid and he doesn't take himself seriously.. he's some crazy guy skilled at fighting demons, and he's totally aware of it. Sure, he has that visual key+rivet design, but was fine to my eyes. The new Dante is... just a kid; who pretends to be "dark and cool" using fashion, attitude and bad words. If the old Dante could be considered metrosexual, the new one is simply pathetic.
I have a friend who graduated in comic arts and all her teachers were against anime/manga and Japanese artists, I can imagine how do you feel relating to those people. Italy could have been very good in the comic market (we had enormous potential with Disney in the 90s for example), but the fear of taking risk and the market laws destroyed that perspective in its earlier stages.





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"Re(2):The Dragon's Crown & Nobi appreciation" , posted Mon 8 Apr 16:47post reply

quote:
Halp! I'm already lost in the world of Dragon's Crown!

http://art-eater.com/2013/03/from-mickey-mouse-to-jesus-the-latest-dragons-crown-trailer-is-full-of-epic-homages/


That's a veeery interesting piece, as usual ^_-

I like to see something for Muramasa, one day. Vanillaware guys are hardworkers for sure, but have an amazing approach to culture/legends/art and fuse them together: I've always dreamed about a VW game based on Greek or Egyptian myths.




I just updated the article. Scroll down to see how Vanillaware pays tribute to the films and monsters of Ray Harryhausen! Thanks for reading!

http://art-eater.com/2013/03/from-mickey-mouse-to-jesus-the-latest-dragons-crown-trailer-is-full-of-epic-homages/






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"Re(3):The Dragon's Crown & Nobi appreciation" , posted Tue 9 Apr 10:43post reply

Hey nobi, your article is awesome. I love it when people point out references and homages in things... it's great to be able to notice that type of thing!





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"Re(10):Random Thread: 2013 Hayfever Edition!" , posted Tue 9 Apr 23:51post reply

quote:
Since I'm here, WE ha SHOCK !


It still boggles my mind that this is a real thing. If it was a piece of omake that would be understandable but a whole show? Then again, it probably cost next to nothing to make so there can't be much risk.

Speaking of things I don't quite get, it seems there was an attempt to make a Mega Man FPS. Since I've never been a gigantic fan of FPS or Mega Man games this is only a curiosity to me but I will say that even in its alpha state it still looks better than that 3D Metal Slug game.





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"Finally some good news regarding Megaman" , posted Tue 9 Apr 23:55:post reply

That thing has been cancelled before seeing the light of day.
Too bad, it looked so MATURE!





[this message was edited by Iggy on Tue 9 Apr 23:58]

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"Re(4):The Dragon's Crown & Nobi appreciation" , posted Wed 10 Apr 01:02post reply

quote:
Hey nobi, your article is awesome. I love it when people point out references and homages in things... it's great to be able to notice that type of thing!



Thanks Dude! BTW thanks to you I can confidently bring up A Week of Garfield whenever discussions of "worst game ever" pop up!






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nobinobita
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"Re(1):Finally some good news regarding Megama" , posted Wed 10 Apr 01:04post reply

quote:
That thing has been cancelled before seeing the light of day.
Too bad, it looked so MATURE!



Sometimes I feel like Capcom is using their billions of dollars in resources just to troll me.






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"Is this the real life, is this just fantasy" , posted Wed 10 Apr 02:52post reply

Meanwhile, Square-Enix has clearly lost their minds.





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"Re(1):Finally some good news regarding Megama" , posted Wed 10 Apr 02:54post reply

quote:
That thing has been cancelled before seeing the light of day.
Too bad, it looked so MATURE!



I'm okay with them trying to do entirely different things with Megaman rather than doing uninspired sequel 1239873219874.

To this day, I am still impressed that they were able to make MM Battle Network, because it was a genuinely different and creative game that lovingly referenced everything MM. That Capcom inevitably made 54895738194301 sequels to it didn't surprise me, but it definitely made me hope that they could make another MM game as good and as wonderfully different as MMBN.

The falling sequence in MMFPS somehow reminds me of MDK. I loved MDK.





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"Re(1):Is this the real life, is this just fan" , posted Wed 10 Apr 03:19post reply

quote:
Metacritic scores led us to believe that
This is about as much as needed to come out of a Square Enix staff's mouth to confirm Gojira's suspicions of insanity.





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"Re(1):Is this the real life, is this just fan" , posted Wed 10 Apr 03:26post reply

quote:
Meanwhile, Square-Enix has clearly lost their minds.

I find interesting that the attempt to blame western studios for the loss instead of FF14 and Versus XIII backfires with these arguments. Because where have Lara or Hitman sold the less? Wouldn't it be in a country under direct supervision of SQEX's marketing headquarters?





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"Re(2):Finally some good news regarding Megama" , posted Wed 10 Apr 03:50post reply

Is DQX the money making machine Square Enix envisioned or is it hiding out with FF14 and Verses XIII?

quote:
I'm okay with them trying to do entirely different things with Megaman rather than doing uninspired sequel 1239873219874.


Even when Megaman was rebooted into one series after another was at least a similiar design aesthetic to how Megaman and his world was presented. It didn't matter if it was a platformer or had RPG elements, when I saw the main character I recognized that it was Megaman. It's like with Mickey Mouse; the details may change but you always recognize the rodent. I would have loved to see that lost FPS play like it did but have the look and design normally associated with Megaman. Now that would have been a crazy, original looking game.





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"Re(3):Finally some good news regarding Megama" , posted Wed 10 Apr 05:39post reply

quote:
I find interesting that the attempt to blame western studios for the loss instead of FF14 and Versus XIII backfires with these arguments.

This is just really sad on so many levels, but the strength of their "brand" is really important, seeing as they've done nothing but rely on that for years, damaging it and themselves in the process.

Seeing the gap in sales between a successful new title (Bravely Default) and an established franchise made me realize that with the kind of budgets that they run, new IPs are a much smaller part of the equation. They need to regain the strength of their brand with strong, (numbered) sequels if they want to continue in the capacity that they have in the past.

Well, just my opinion.

quote:

Even when Megaman was rebooted into one series after another was at least a similiar design aesthetic to how Megaman and his world was presented. It didn't matter if it was a platformer or had RPG elements, when I saw the main character I recognized that it was Megaman. It's like with Mickey Mouse; the details may change but you always recognize the rodent. I would have loved to see that lost FPS play like it did but have the look and design normally associated with Megaman. Now that would have been a crazy, original looking game.


I had to re-read your post 3 times before I understood it, because I was too distracted by thoughts of a super-realistic (?) Mickey Mouse FPS.





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Iggy
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"Re(4):Finally some good news regarding Megama" , posted Wed 10 Apr 05:54post reply

quote:
They need to regain the strength of their brand with strong, (numbered) sequels if they want to continue in the capacity that they have in the past.

It alls boil down to: will the latest Tales outsell FF15?
Or Xenowhatever. Or Neptune, but that would be very sad.





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"Re(5):Finally some good news regarding Megama" , posted Wed 10 Apr 06:39post reply

I would like to remind everyone that when Rockman gets miraculously revived again as a FPS in five years, I am sure a bunch of young adults will loudly complain on the Internet that Capcom is killing the franchise.

I would have liked to play a project like this one, handled by the core team behind Metroid Prime but without the supervision of Nintendo EAD. I am actually rather confident in their skill to create something worthwhile!

On the other hand, seeing this video leaked on the day Batman Blackgate (the new 3DS/Vita metroidvania developped by Armature) is announced makes me realize this is probably a carefully organized leak from Armature Studios set up to blur the impression that they are now a handheld developer exclusively. Because, what a shameful and uncool reputation that would be, I guess? Hey guys, we could do your big HD games too! I would find that a bit pathetic, if proven true. The Western world actually needs good handheld developers more than another perilous HD-oriented venture, if only because of the direction the whole business is taking.





78… 78… 絵札はさすらい ♪ 78… 78… 秩序は廻る ♪ 78… 78… 絵札はさすらい ♪ 78… 78… 未来を示す

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"Re(6):Finally some good news regarding Megama" , posted Wed 10 Apr 08:36:post reply

quote:
I would like to remind everyone that when Rockman gets miraculously revived again as a FPS in five years, I am sure a bunch of young adults will loudly complain on the Internet that Capcom is killing the franchise.



With luck someone will be around to correct your view that the Rockman Dash games were super average! Perhaps the games don't click with you, but there's actually some brilliant design in there. I find the series quite charming.

To your point, though, I actually don't think anyone five years in the future will mistake the lifeless body of the MegaMan series for anything other than a corpse... so we won't need to worry about Capcom killing it. I think the EXE series is already slipping from the collective gamer memory, but I suppose you weren't carrying over that part of the prediction.





/ / /

[this message was edited by Mosquiton on Wed 10 Apr 08:40]

chazumaru
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"Re(7):Finally some good news regarding Megama" , posted Wed 10 Apr 10:15post reply

quote:
I think the EXE series is already slipping from the collective gamer memory, but I suppose you weren't carrying over that part of the prediction.



Well it's still too early for the kids of the EXE era to feel nostalgic about the games. But around 2016-2018, unless either a mysterious plague or an army of Cyborg Mantis Shrimps have destroyed us all beforehand, it should kick in.





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"Re(8):Finally some good news regarding Megama" , posted Wed 10 Apr 10:55post reply

quote:
But around 2016-2018, unless either a mysterious plague or an army of Cyborg Mantis Shrimps have destroyed us all beforehand, it should kick in.

But in 20XX: what will be the assessment then?
quote:
Chaz's astoundingly accurate 2011 prediction that came true early
What prophet be ye?





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Pollyanna
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"Re(5):Finally some good news regarding Megama" , posted Wed 10 Apr 17:06post reply

Did anyone get Guacamelee? I feel like it might scratch my itch for a new Castlevania better than the new Castlevania.

I'm still busy enough with Tales of Hearts and Kaizoku Musou, but I could be very easily swayed.

quote:
I would like to remind everyone that when Rockman gets miraculously revived again as a FPS in five years, I am sure a bunch of young adults will loudly complain on the Internet that Capcom is killing the franchise.

I have now read that post 4 times. I think it gets better every time.





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Iggy
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"Re(6):Finally some good news regarding Megama" , posted Wed 10 Apr 23:44post reply

quote:
Did anyone get Guacamelee? I feel like it might scratch my itch for a new Castlevania better than the new Castlevania.


Thanks for talking about that, I would probably never have heard of it without your post!
I'll try it soonish, I think. It looks great!
By any chance, have you tried it 2P ? I'm curious how a rather complex platformer (moreover with Metroidvania elements) can work with another player.
Well, I hope to try that soon anyway.





karasu99
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"Re(6):Finally some good news regarding Megama" , posted Thu 11 Apr 00:13post reply

quote:
Did anyone get Guacamelee? I feel like it might scratch my itch for a new Castlevania better than the new Castlevania.


I did! It's fantastic, if not really innovative! And I've been chronically worried that it won't be a longer game, which proves to me how much I love it and how successful it is! I wasn't a huge fan of Drinkbox's earlier work, but with this one, they've gotten everything just right.

EDIT: Iggy, 2P seems pretty robust, for the little bit I've played of it. The throwing mechanic works really well for co-op enemy punishment and so on.
quote:

I would like to remind everyone that when Rockman gets miraculously revived again as a FPS in five years, I am sure a bunch of young adults will loudly complain on the Internet that Capcom is killing the franchise.

I have now read that post 4 times. I think it gets better every time.


I'm mystified over the complex relationship of the Megaman franchise and its fans, and this sums up the complexity really well. I'll also second Spoon's love for the MM Battle Network games. It was a great way to continue on the Megaman property.






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Spoon
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"Re(7):Finally some good news regarding Megama" , posted Thu 11 Apr 01:36post reply

Turrican, just because.

The guy who wrote that is also an authority on all things related to Sonic The Hedgehog (yes, I know that sounds like an incredibly tragic expertise).

I saw Guacamelee on the weekend while thinking about Grim Fandango. I have to say it really made me want to get it!





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"Re(8):Finally some good news regarding Megama" , posted Thu 11 Apr 11:55:post reply

Good enough! I'll get Guacamelee next time I have some time off. Sony kept giving me free PSN money, so I got PS+. That makes it like, $11? With cross buy, too. Can't complain about that.

EDIT: Got it. Like it! My back-of-the-box quote is "This game has thumb-blistering aerial maneuvers!" Thankfully, you aren't punished for less-than-ideal platforming skills, so I can cope. My only complaint thus far is that I don't like needing to hold an extra button to stick to walls. It makes me play Twister with my fingers when I have to jump again.

It's as suited to "Metroidvania" fans as you would expect a game that uses the word "Metroidvania" in its trailer to be. For those who are iffy about it...if it looks like you'd enjoy it, you probably would.

quote:
Turrican, just because.

The guy who wrote that is also an authority on all things related to Sonic The Hedgehog (yes, I know that sounds like an incredibly tragic expertise).



I read the whole post, but the guy really ruined his credibility with (Turrican 2 is) "undoubtedly one of the greatest games of all time, regardless of format"

But it looks like if you want to play Turrican, Turrican 2 on Amiga would be best?





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[this message was edited by Pollyanna on Thu 11 Apr 17:52]

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"Re(9):Finally some good news regarding Megama" , posted Thu 11 Apr 19:42post reply

quote:
Guacamelee

Yes!!! Tried it! We only played half an hour, so I cannot really comment on the core game, but it's super pretty, and the music is great too.
The 2 player game works quite well for the moment, with the same system as NSMB (you can enter in a "bubble" state whenever you want, go anywhere on screen, and the other player has to pop the bubble). For the moments, fights have been a bit confusing with enemies flying between the two players, but that made it even better.
I have no idea how the game will develop, though. Karasu, you said the game is not very long?

Anyway. Thanks for talking about the game here Polly, I would never have heard of it otherwise!





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"Re(10):Finally some good news regarding Megam" , posted Fri 12 Apr 00:19post reply

quote:

I have no idea how the game will develop, though. Karasu, you said the game is not very long?


Well to be truthful I'm still playing it, but my impression from the map and from the place I'm at in the game is that it's not super long. Definitely $15 worth of long though so I don't want to turn anyone off to trying it! I'm just moaning and complaining because I always want games I love to be longer!

quote:

EDIT: Got it. Like it! My back-of-the-box quote is "This game has thumb-blistering aerial maneuvers!" Thankfully, you aren't punished for less-than-ideal platforming skills, so I can cope. My only complaint thus far is that I don't like needing to hold an extra button to stick to walls. It makes me play Twister with my fingers when I have to jump again.

It's as suited to "Metroidvania" fans as you would expect a game that uses the word "Metroidvania" in its trailer to be. For those who are iffy about it...if it looks like you'd enjoy it, you probably would.

Yes, my thumbs are killing me after about ten hours of playing this, and on the Vita yet!

Wow, the more I play the more I'm loving the game, from the 'fight poster' style pre-boss-fight graphics to the music, to the loving way in which the living and dead worlds complement each other. Everything about this game seems to be carefully crafted, from the animations to the music to the characters. The main boss's animations are fantastic in particular. No, actually, I love the way ALL the bosses were handled. The controls are all spot on too. Your luchador guy animates and moves silky-smooth, and while a lot of the platforming can be pretty card, it never feels unfair. It's actually a refreshing thing to have to try hard to get through some of he platforming, since in most Metroidvanias it's not a matter of platforming being hard, it's a matter of waiting until you get a powerup that makes it easy. Not so much here!

I'm sure there are a bunch of nit-pickers and complainers out there who will find SOMETHING to hate, but overall I'm at a loss to point to any particular downsides to dropping the $11 or $15 to pick this up.






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"Re(2):Re(10):Finally some good news regarding" , posted Fri 12 Apr 02:04post reply

Random national pride:
Guacamelee is made by a Canadian studio, in Toronto! (the city I happen to be in right now)





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"Re(3):Re(10):Finally some good news regarding" , posted Fri 12 Apr 02:40post reply

Last week Guacamelee wasn't even on my radar but thanks to this thread I now want to play a game that has a horrible contraction pun for a title.





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"Finally some good news regarding SQEX" , posted Fri 12 Apr 20:19post reply

You remember SQEX complaining that Tomb Raider didn't make enough money and that's why they had a loss this year (regardless that the game sold especially bad in Japan, where SQEX's marketing department is operating)?

http://www.sqex-ee.jp/2013/04/-japanese-language-pack.html

Here is their answer: the Japanese version of Tomb Raider (subtitles+dub) will be released as a DLC for the PC version on Steam.
FOR THIRTY DOLLARS.





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"Re(1):Finally some good news regarding SQEX" , posted Fri 12 Apr 20:42:post reply

The other western games indeed sold like crap in Japan, but Tomb Raider only comes out at the end of this month (most likely because it needed the extra localisation time). Not that it is expected to sell so well, but just so you know.

In this case, I think it is just that SQEX must have noticed decent sales in Japan for the PC version and think it is not worth advertising the translation as a new game, but rather more realistic to make money on the people who bought it for cheap during Steam sales and have not played the game yet.


[edit] Wow wow wow wait what ???

quote:
Thing is, the Steam PC version of the game disposed, at launch, of Japanese voices and subtitles, despite being priced at a lower price point than the physical release: 50$ against what amounts to 76$, according to today's exchange rate (which is exceptionally bad for the yen). It was a pretty nice, and a weird move...

So what did Square-Enix do? They patched the Steam version some time ago to take out the Japanese language support and just announced that this Japanese option would be offered as DLC for 30 dollars.


(From GAF. Emphasis mine.)





78… 78… 絵札はさすらい ♪ 78… 78… 秩序は廻る ♪ 78… 78… 絵札はさすらい ♪ 78… 78… 未来を示す

[this message was edited by chazumaru on Fri 12 Apr 22:00]

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"Re(2):Finally some good news regarding SQEX" , posted Fri 12 Apr 22:21post reply

Is this all part of a convoluted scheme to drive down the price on Square Enix stock so a few people can make a killing later on? It's the only explanation I can think of since otherwise the actions of SE make no rational sense.

If you're going to go out and make a public spectacle of yourself this is the correct way to do it. Mega Man FPS are yesterday's news, the future of the series is in arm pillows.





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"Re(2):Finally some good news regarding SQEX" , posted Sat 13 Apr 00:28post reply

There's a supposed account of what happened from the neogaf thread, but everything to me on this is hearsay:

Okay, let me explain how this fuck up probably happened. Please bear with me, because it's going to sound really stupid, and I'm not defending Square Enix here, only explaining the nature of the fuck up.

- Tomb Raider comes out in Japan on April 25 2013, at the price of 8000yen (80 USD).

- The Japanese release includes voices in English or Japanese, and Japanese text. This differs it from the version sold in US and Europe where the voice options are only in English.

- Somehow it appears the PC Tomb Raider release on Steam was available for purchase in Japan at the US/Europe release price of 50 USD when it was released last month.

- Additionally it appears that someone fucked up massively and included all the language content meant for the Japanese release along with the package.

- So for a period of time Japanese fans were able to buy Tomb Raider on Steam for 50 bucks, and enjoy Japanese language support, a whole month before the release in Japan.

- Someone found out, panicked, and removed the language content support so Japanese consumers would no longer be able to buy a fully functional Japanese version of Tomb Raider at almost half the price and a month before it is released in Japan.

- Now that the Japanese launch is finally arriving, they are offering the option for anyone who used the previous "exploit" to top up the 30 dollars of difference to regain access to the Japanese language options.

From Square Enix's perspective, what they were doing was closing a reverse import regional loophole, and now they are offering an olive branch to fans who used that exploit so they don't have to sit on a useless 50 buck English-only Tomb Raider. From the perspective of everyone else, Square Enix is scamming everyone.





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"Re(3):Finally some good news regarding SQEX" , posted Sat 13 Apr 00:48post reply

Makes sense when it's explained that way, but still looks like it's going to be pretty bad PR fiasco. Maybe they should've taken a little bit of a hit to save face and sold the patch for like $20?





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"Re(4):Finally some good news regarding SQEX" , posted Sat 13 Apr 04:34post reply

I preferred it when I thought Square Enix was simply being stupid instead of screwing over consumers who have already bought something in order to correct a mistake.

In more soothing news, the Sorceress from Dragon's Crown has been given her own video. Depending on how long the wind-up is on her spells she looks like she would be fun to play.





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"Re(5):Finally some good news regarding SQEX" , posted Sat 13 Apr 07:49:post reply

quote:
I preferred it when I thought Square Enix was simply being stupid instead of screwing over consumers who have already bought something in order to correct a mistake.

In more soothing news, the Sorceress from Dragon's Crown has been given her own video. Depending on how long the wind-up is on her spells she looks like she would be fun to play.



Square Enix's weird decisions surprises me as well. For example, last month they were giving out free DL codes for Lara Croft and the Guardian of Light as a promotion for their latest Tomb Raider. I've never seen Squenix do something like that, though I assume it's their attempt to cope for the lack of demo by Crystal Dynamics, and also a sign that the previous game isn't getting sales in Japan any more (no surprise there). Considering that 1)it's not a good representation for the new Tomb Raider and 2)they're giving out the full game so people will potentially get satisfied and not buy the new one, it was a really questionable move.


The Sorceress has Ice Wall! Oh the memories of RO... I think I'll be using her.





[this message was edited by Professor on Sat 13 Apr 07:58]

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"Re(5):Finally some good news regarding SQEX" , posted Sat 13 Apr 08:44post reply

Okay, I think I finally get it. So it's not about the voice pack. The game was never supposed to be less than $80 and they had to come up with some way to make sure it still cost $80. That was complicated for me.

Seems like a lose-lose situation on their end, but I don't have a lot of sympathy, since they tend to charge more than the norm for their games in Japan anyway.
quote:

In more soothing news, the Sorceress from Dragon's Crown has been given her own video. Depending on how long the wind-up is on her spells she looks like she would be fun to play.


I'm thrilled at how different she is from the fighter. It looks like the team dynamic will be really important and that each character was thoughtfully designed, rather than "pick your avatar for smashing with."

I've seen big weapons lying around on the field. I wonder if the Amazon is the only one who can pick them up and that's her "gimmick".





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"Re(6):Finally some good news regarding SQEX" , posted Sat 13 Apr 09:56post reply

quote:

I'm thrilled at how different she is from the fighter. It looks like the team dynamic will be really important and that each character was thoughtfully designed, rather than "pick your avatar for smashing with."


I love it, she looks like a really interesting character, but I'm afraid that her overt (self confident!!) sexuality will hurt this game in the US.






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"Re(7):Finally some good news regarding SQEX" , posted Sat 13 Apr 10:51:post reply

quote:

I love it, she looks like a really interesting character, but I'm afraid that her overt (self confident!!) sexuality will hurt this game in the US.


Although it's my fault for reading it, I can't help but want to blame you for exposing me to the instant-rage factory that is Kotaku's journalism and comment section.

I love how every time big breasts show up in a game, someone says they should have dudes with giant packages, because breasts are genitals and when when women show off cleavage, they're squeezing some of their genitals out to show the world?(!?!?!?!?)

I wouldn't argue that Dragon's Crown doesn't objectify women, but that's the idea...it's caricature.

Still, I can't help but think that they might have made a misstep, since the audience seems to have misunderstood so thoroughly.





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[this message was edited by Pollyanna on Sat 13 Apr 10:51]

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"Re(8):Finally some good news regarding SQEX" , posted Sat 13 Apr 11:24:post reply

Not to worry, I assume that the audience of Kotaku is literally the archtype for people referred to when we say that this is why we can't have nice things. They probably weren't ever a viable audience---I'm pretty sure nice things beyond dumb space marines aren't in particular demand over there anyhow. Certainly not the stylized gorgeousness/weirdness of this game's designs.





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[this message was edited by Maou on Sat 13 Apr 11:25]

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"Re(6):Finally some good news regarding SQEX" , posted Sat 13 Apr 15:01:post reply

quote:
Square Enix's weird decisions surprises me as well. For example, last month they were giving out free DL codes for Lara Croft and the Guardian of Light as a promotion for their latest Tomb Raider. I've never seen Squenix do something like that,


Lara Croft and the Guardian of Light is a three year old game. Most people willing to buy it have already bought it. The PC version has repeatedly been on sale for less than $4 on multiple online stores.

It has been free to play through the ad-supported CoreOnline service since last year.

Several companies are jumping on the idea of giving away a free low value game (something that has already earned the majority of its sales, and has seen significant mark downs) in order to get people to pre-order a new game. Capcom gave Resident Evil 5 to people who pre-ordered RE6 on Steam. If the Steam version of RE Revelations gets enough pre-orders, everyone who pre-orders it will get a free copy of Lost Planet. Pre-ordering Dead Island Riptide will get you Dead Island GOTY. That doesn't even touch on the bonuses that stores gave for preordering games like Bioshock Infinite.

Companies were already giving away stuff like DLC and the like. Some of the full games that are now being given away aren't even as expensive as new DLC.





[this message was edited by Baines on Sat 13 Apr 15:06]

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"Re(7):Finally some good news regarding SQEX" , posted Sat 13 Apr 18:31post reply

quote:
Lara Croft and the Guardian of Light is a three year old game. Most people willing to buy it have already bought it. The PC version has repeatedly been on sale for less than $4 on multiple online stores.

~

Companies were already giving away stuff like DLC and the like. Some of the full games that are now being given away aren't even as expensive as new DLC.


Humm, I see, thanks. Japan is a completely different market where things are rarely given away for free so it was a pretty surprising move for them to be giving away codes for a 1500 yen (approx $15) or so game.





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"Re(9):Finally some good news regarding SQEX" , posted Sun 14 Apr 05:00post reply

quote:
Not to worry, I assume that the audience of Kotaku is literally the archtype for people referred to when we say that this is why we can't have nice things. They probably weren't ever a viable audience---I'm pretty sure nice things beyond dumb space marines aren't in particular demand over there anyhow. Certainly not the stylized gorgeousness/weirdness of this game's designs.



I can't totally be down on Kotaku since they were good enough to recently spend a week spotlighting Shepard and her amazing dance skills. For me, very little is all good or all bad.

Speaking of finding something in nothing, I'm currently the only person on planet Earth playing Ninja Gaiden 3: Razor's Edge. I'm having fun in some way but my oh my it's a mess of a game. The scars and stitches from where they pulled out as much of the original NG3 as they could manage criss-cross this game with ugly gashes. Sometimes it's good to play these problem games since it helps me appreciate better games all the more.





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"Re(10):Finally some good news regarding SQEX" , posted Sun 14 Apr 05:56post reply

quote:

Speaking of finding something in nothing, I'm currently the only person on planet Earth playing Ninja Gaiden 3: Razor's Edge. I'm having fun in some way but my oh my it's a mess of a game. The scars and stitches from where they pulled out as much of the original NG3 as they could manage criss-cross this game with ugly gashes. Sometimes it's good to play these problem games since it helps me appreciate better games all the more.



It's true, and sometimes train wreck games can be a real blast to play when they're such a glorious mess. In this case however the price is still waaaaay too high for me to consider. At the inevitable $11-$15 it will be easy to choke down.

I didn't find it to be bad in a good kind of way though-- just repetitive and bloodier than it needed to be. Does it get any closer to that beautiful kind of awful as you get further in? Better yet, how tasteless are Kasumi and Ayane's alt outfits?






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"Re(2):Re(10):Finally some good news regarding" , posted Sun 14 Apr 12:46post reply

apparently some people wonder what skullgirls would be like as visual novel or sorts





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"Re(8):Finally some good news regarding SQEX" , posted Mon 15 Apr 06:40post reply

quote:

Although it's my fault for reading it, I can't help but want to blame you for exposing me to the instant-rage factory that is Kotaku's journalism and comment section.

I love how every time big breasts show up in a game, someone says they should have dudes with giant packages, because breasts are genitals and when when women show off cleavage, they're squeezing some of their genitals out to show the world?(!?!?!?!?)

I wouldn't argue that Dragon's Crown doesn't objectify women, but that's the idea...it's caricature.

Still, I can't help but think that they might have made a misstep, since the audience seems to have misunderstood so thoroughly.



TASTE MY PAIN! Haha so so sorry about that. I have a very masochistic relationship with Kotaku. I think they do have some good articles once in a while, and I feel obligated to visit them to keep my thumb on the pulse of the super average joe "hardcore" gamer. But man, most of their editorial spin is tailor made to troll me to my very core. It makes me appreciate everyone here in the cafe that much more though! :3






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"Re(9):Finally some good news regarding SQEX" , posted Mon 15 Apr 08:21post reply

Pretty impressive, George Kamitani himself complementing your article! Planning any updates to it in the near future?





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"Re(9):Finally some good news regarding SQEX" , posted Mon 15 Apr 14:15post reply

For those who might be interested in Toukiden, here's an extended play video.
I'm very frustrated at how shamelessly it rips off Monster Hunter. Look at the life/stamina bars...the icons for items. The game looks competently done and seems to have successfully emulated some of MH's quality as well, so it's a shame to see such obvious ripoffs when I know they could've done something good on their own.

I'll probably have my hands full with Soul Sacrifice and MH4, so I don't know if I need another MH game. Pity that both this and God Eater 2 are PSP games that run in higher resolution on Vita, rather than Vita exclusives. Not only does that make for poor use of the system, it prevents it from moving forward as an important platform. I can't blame developers for not wanting to take risks, but if they don't invest in the platform, they won't see returns from it.

quote:

TASTE MY PAIN! Haha so so sorry about that. I have a very masochistic relationship with Kotaku. I think they do have some good articles once in a while, and I feel obligated to visit them to keep my thumb on the pulse of the super average joe "hardcore" gamer. But man, most of their editorial spin is tailor made to troll me to my very core. It makes me appreciate everyone here in the cafe that much more though! :3


Maybe people like it this way, but I get a "personal blog" feel from Kotaku. The writers sometimes aren't professional or responsible enough for such a big news site. For every good story, there's 3 poorly-researched not-stories or ignorant, sensationalist pieces. Fine for someone's blog, but embarrassing for a news site. A personal touch is fine, but I feel like some of their writers have gotten too arrogant.

I think my favorite obnoxious thing they did was post links to fansubs...as a news story. Like "hey, check this out!" That's the same as linking to a site where you can download rips of PSP games or something.





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"Re(2):Re(10):Finally some good news regarding" , posted Mon 15 Apr 22:17post reply

quote:
It's true, and sometimes train wreck games can be a real blast to play when they're such a glorious mess. In this case however the price is still waaaaay too high for me to consider. At the inevitable $11-$15 it will be easy to choke down.

I didn't find it to be bad in a good kind of way though-- just repetitive and bloodier than it needed to be. Does it get any closer to that beautiful kind of awful as you get further in? Better yet, how tasteless are Kasumi and Ayane's alt outfits?


So far I've managed to unlock Ayane's ugly outfit from NG2 which I was not happy to see again. Hopefully some of the others are better since their initial outfits -which are just variations on Ryu's rubbery armor- aren't half bad. Waiting to see what sort of vaguely embarrassing outfit the game throws at me next is giving the game an Oneechanbara vibe which seems about right given how creaky the game is. I do hope these characters show up in a different, better game at some point because all three of the alternate characters are a lot of fun to play. NG3 still has all sorts of problems but if it managed to make that doe-eyed moppet Kasumi come across like a badass it must be doing something right.





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"Re(3):Re(10):Finally some good news regarding" , posted Wed 17 Apr 01:23post reply

quote:

So far I've managed to unlock Ayane's ugly outfit from NG2 which I was not happy to see again. Hopefully some of the others are better since their initial outfits -which are just variations on Ryu's rubbery armor- aren't half bad. Waiting to see what sort of vaguely embarrassing outfit the game throws at me next is giving the game an Oneechanbara vibe which seems about right given how creaky the game is. I do hope these characters show up in a different, better game at some point because all three of the alternate characters are a lot of fun to play. NG3 still has all sorts of problems but if it managed to make that doe-eyed moppet Kasumi come across like a badass it must be doing something right.


Oneechanbara is a particularly apt comparison to make in connection to Team Ninja games, especially these days (or maybe I'm just getting stodgy).

On the alt characters, my single biggest complaint about NG2 Sigma was that you get all these super fun to use characters and then play as them in exactly one mission each. What is this, Art of Fighting 1? It's not as though playing as them in any mission will make it unbeatable, it's just that they didn't want me playing as Rachel to break their Ryu cutscenes.

quote:
Maybe people like it this way, but I get a "personal blog" feel from Kotaku. The writers sometimes aren't professional or responsible enough for such a big news site. For every good story, there's 3 poorly-researched not-stories or ignorant, sensationalist pieces. Fine for someone's blog, but embarrassing for a news site. A personal touch is fine, but I feel like some of their writers have gotten too arrogant.

I think my favorite obnoxious thing they did was post links to fansubs...as a news story. Like "hey, check this out!" That's the same as linking to a site where you can download rips of PSP games or something.



I tend to avoid complaining about Kotaku since complaint sessions about them on social media or in comments sections get so complex and long-winded that I worry the "any publicity is good publicity" effect is taking over when all the people wondering what the fuss is end up visiting the site and driving up their stats. I just never go read them anymore, since there are plenty of decent alternate sources. The same thing happened a generation ago with IGN, where I got seriously turned off by a lot of the 'lifestyle' reporting they brought in to 'flesh out' their offerings to leering teenage and twentysomething males. I don't honestly miss reading their stuff.

As far as Dragon's Crown goes, I see the referential angle of the characters pretty well, and I think they're pulling off a game that evokes the roots of 'Sword and Sorcery' genre works of the 70's and 80's while still being unquestionably Vanillaware-produced. While it's a shame that the game might just end up being known for the Sorceress's outrageous Russ Meyer-class boob size (at least in the US), it's not like Vanillaware isn't already known for using tentacle porn hints, foot fetish imagery, and so on that most developers shy away from (at least overtly). Kotaku's always billed themselves (rightly or wrongly) as part of gaming journalism intelligentsia so they can go far by finger wagging at a small Japanese developer for apparently pulling the same tricks that Eidos did with Lara Croft's impractically large rack back in the 90's (that I'm sure half of their writers drooled over as teenagers). It's a shame that very few of Dragon's Crown's defenders actually just embraces Vanillaware's love for fetish-imagery. It's one of the things that I kinda love about them, honestly!






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"Re(4):Re(10):Finally some good news regarding" , posted Wed 17 Apr 02:43post reply

quote:

foot fetish imagery


Maybe they just need to get Tarantino on board.





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"The worst game on XBLA" , posted Wed 17 Apr 05:06post reply

The worst game on XBLA has descended upon us. And it's name is Double Dragon II: Wander of the Dragons.

And no, I'm not being facetious. It really is the worst game I've played on the 360. It's also got the lowest XBLA rating out of any game that I could find.

I was surprised to start the game with 20 lives. Plus, you have the ability to restart any stage with your full 20 lives. In addition, 1-ups are generously spread throughout the game. That should be the first sign that there's something wrong with this game.

Even though the enemy AI is incredibly stupid, I found myself dying all over the place because of its broken fighting engine. The small fry are easy enough, but I always died multiple times at large enemies or bosses. Standard attacks barely work on them, and special attacks are limited by your stamina. To make matters worse, these enemies' attacks have practically zero start-up time, so it's hard to deliver an attack when you're constantly getting beaten to the punch. Plus, your recovery animation takes so long to complete that these enemies can easily wail on you until you're dead. You end up doing more damage to them with your resurrection animation than your actual attacks, which is why I think the developers gave players so many lives.

So here's how DDII breaks down: 1) Take Fighting Force and clean up its textures with an emulator. 2) Take Fighting Force's engine (not that it was great to begin with) and cripple it with sloppy collision detection, sketchy response controls, and buggy enemy AI. 3) Throw in some DD music and stages. Presto! You have Wander of the Dragons.





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"Re(9):Finally some good news regarding SQEX" , posted Wed 17 Apr 20:07post reply

quote:

TASTE MY PAIN! Haha so so sorry about that. I have a very masochistic relationship with Kotaku. I think they do have some good articles once in a while, and I feel obligated to visit them to keep my thumb on the pulse of the super average joe "hardcore" gamer. But man, most of their editorial spin is tailor made to troll me to my very core. It makes me appreciate everyone here in the cafe that much more though! :3




Congrats for penning such an outstanding article, Nobi. That's exactly the approach I like when reading art essays, and the one I suggested you to try after reading your take on Asura's Wrath: well thought, easy to comprehend and full of relevant sources and reference material. Really, really nice and enlightening...

I wouldn't mind Kotaku's opinions about a subject they don't really understand. You are way above their league, so don't heed the moans of lesser journalists, no matter how famous they boast to be.

On a side note, "The Sorceress" (that Frazetta's painting you left undated in your article) was drawn in 1994. According to ICON (one of the earliest Frazetta artbooks I know of), it featured as the cover for Verotik #3 a year later. Just in case you were curious...





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"Re(1):The worst game on XBLA" , posted Thu 18 Apr 01:25post reply

The Guild 02 games are getting an international release? I did not see that one coming.

quote:

Even though the enemy AI is incredibly stupid, I found myself dying all over the place because of its broken fighting engine. The small fry are easy enough, but I always died multiple times at large enemies or bosses. Standard attacks barely work on them, and special attacks are limited by your stamina. To make matters worse, these enemies' attacks have practically zero start-up time, so it's hard to deliver an attack when you're constantly getting beaten to the punch. Plus, your recovery animation takes so long to complete that these enemies can easily wail on you until you're dead. You end up doing more damage to them with your resurrection animation than your actual attacks, which is why I think the developers gave players so many lives.

This sounds like you could be describing the original Ninja Gaiden, Vigilante or any number of other old arcade brawlers. Out of all the old traits to emulate it sounds like Double Dragon Deux went with the fact that many of those games were stacked against the player in order to generate as much money as possible. Talk about being old school.





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"Re(1):The worst game on XBLA" , posted Thu 18 Apr 02:22post reply

quote:
fetish-imagery

I think the thing that bothered me the most about this is that so many people thought that Vanillaware was "appealing to the lowest common demonimator to sell more copies", when it's more like "Vanillaware is going to put giant boobs in their games even if it makes them bankrupt."

And yet, boobs or no boobs, I feel like so many developers could learn from Vanillaware's depiction of women as characters.

quote:
Double Dragon II: Wander of the Dragons.


Haha! I'm glad (?) to see the game matches the quality of its broken-English description.

This is a remake “Double Dragon II” a 80’s game. The story line takes same as original game story. However, the graphic, character, action, system etc. are change. Also we are including new stage and enemy in the game. The player will be addicted to new version of Double Dragon II. Also, characters are undressed from 80’s style, and recreated with modern sexy and beautiful style that amaze you and feel never been experienced world before.






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"Re(2):The worst game on XBLA" , posted Thu 18 Apr 03:02post reply

quote:
fetish-imagery
I think the thing that bothered me the most about this is that so many people thought that Vanillaware was "appealing to the lowest common demonimator to sell more copies", when it's more like "Vanillaware is going to put giant boobs in their games even if it makes them bankrupt."

And yet, boobs or no boobs, I feel like so many developers could learn from Vanillaware's depiction of women as characters.


Hopefully you didn't think I was panning Vanillaware when I said that about fetish-imagery
Truthfully, it's refreshing to see them stay their course in terms of design. And you're right, their characters (men and women both) are just that: characters. I think when I wrote that I had just gotten finished a day of reading a bunch of shitty Twitter posts by people jumping on the 'it's just juvenile' bandwagon.

On the more positive side of things, Polly since you were the one who turned me on to Liberation Maiden, I thought you're be excited that it's getting a PS3 sequel!






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"Re(2):The worst game on XBLA" , posted Thu 18 Apr 05:48post reply

quote:

This is a remake “Double Dragon II” a 80’s game. The story line takes same as original game story. However, the graphic, character, action, system etc. are change. Also we are including new stage and enemy in the game. The player will be addicted to new version of Double Dragon II. Also, characters are undressed from 80’s style, and recreated with modern sexy and beautiful style that amaze you and feel never been experienced world before.



What is this? What nationality are the people who made the game and wrote that? Was the whole game outsources in China?





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"Re(3):The worst game on XBLA" , posted Thu 18 Apr 05:54post reply

quote:
What is this? What nationality are the people who made the game and wrote that? Was the whole game outsources in China?



Supposedly is Gravity & Cyberfront Corporation. Yes, more than one company was needed for this






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"Re(3):The worst game on XBLA" , posted Thu 18 Apr 11:03post reply

quote:
Hopefully you didn't think I was panning Vanillaware when I said that about fetish-imagery
Truthfully, it's refreshing to see them stay their course in terms of design. And you're right, their characters (men and women both) are just that: characters.

I might have said what I was trying to get across awkwardly. I didn't think you were panning them at all. Altogether, I was just trying to say that Kamitani seems to create what he's passionate about and even if giant boobs are one of his passions, the women in Vanillaware games are so well-written and wonderfully crafted that other people should be following his example, rather than getting caught up on breasts.

Speaking of Vanillaware and writing, I feel bad that so many people passed on Grim Grimoire. The game, while not outstanding, was at least as good as any other VW game and had my favorite story and cast of characters that they've put together.

quote:
On the more positive side of things, Polly since you were the one who turned me on to Liberation Maiden, I thought you're be excited that it's getting a PS3 sequel!

It's a...dating game? A visual novel? It's like they thought "we like the GIRL part, but everything else can go?" (They can take those girls and put them back into a shooting game, if they like, though)





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"Fake Gets Real?" , posted Thu 18 Apr 18:43post reply

(I can play that game too!)

Tencent shows off Monster Hunter Online.
PC market. China. Likely Free to play. Using CryEngine 3 (oh?).

The news follows up on that old story.





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"Re(1):Fake Gets Real?" , posted Fri 19 Apr 03:31post reply

quote:
(I can play that game too!)

Tencent shows off Monster Hunter Online.
PC market. China. Likely Free to play. Using CryEngine 3 (oh?).

The news follows up on that old story.



This is ... the smartest thing I've seen a Japanese developer do in the last decade. Seriously. I was in Shanghai in 2008 and every day I would see all kinds of people playing Monster Hunter everywhere. On the trains. Waiting in line. Waiting for customers at work etc etc. Men, women, children, hot girls and dudes. All playing Monster Hunter fan translated into Chinese, bootlegged and preloaded on their modded PSPs (as god intended!). I'm pretty sure a big chunk of the astronomical sales of PSPs in Japan was due to people shipping them off to China to resell.

I hope this does well and I hope other companies follow suit. In spite of all the riots you hear about on the news, Chinese people LOVE Japanese STUFF. Japanese game/comic/anime/etc franchises have infinitely more penetration in China (with no official presence) than the US (where they pour $$$ into localization and advertising).

Anyway, I hope they don't figure out some way to mess this up because this could easily be the top online game in China straightaway. The Tencent dudes seem pretty bright and competent at monetizing. I really really really hope Capcom doesn't figure out some way to mess it up. Best of luck to them!






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"Re(2):Fake Gets Real?" , posted Fri 19 Apr 04:22post reply

While not as insane as Square-Enix, Capcom still don't know how to forecast sales. What was particularly striking about their otherwise boring Powerpoint presentation is the note that some of the reasons for flubbing up include "Insufficient coordination between the marketing and game development divisions in overseas markets" and "Decline in quality due to excessive outsourcing." Unlike SE's finger-pointing at their western work I think Capcom may be onto something. If nothing else, it looks like the Capcom pendulum is swinging back to in-house work.

News about the return of Dragon's Dogma continues to trickle in, including the info that the innkeeper guy won't automatically fall in love with you. I'm looking forward to once again carrying on endlessly about this game.





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"Re(3):Fake Gets Real?" , posted Fri 19 Apr 04:52post reply

quote:
Unlike SE's finger-pointing at their western work I think Capcom may be onto something. If nothing else, it looks like the Capcom pendulum is swinging back to in-house work.

Unfortunately, it also means "DLC EVERYWHERE".
Prepare to have it in Basara 4, MonHan 4... I don't think they'll greenlight anything that can't be on-disk-DLC-ed.
Who would have thought, just a few months ago, that Gyakuten Saiban 5 would have DLC for the costume of our favourite attorney? And yet here we are.





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"Re(4):Fake Gets Real?" , posted Fri 19 Apr 06:09post reply

Has Capcom suffered from a bunch of bad outsourcing? The only outsourced game I can think of that was received poorly is Operation Raccoon City, which hurt their reputation a lot less than Bio 6. I may be way off here, or forgetting something, though.

I don't have a problem with outsourcing collaborations, but Capcom took the worst approach I could imagine with Lost Planet 3. Here is a numbered sequel that changes genres and is made by a completely different company that has nothing to do with the previous games. Meanwhile, the actual company that made the series creates an offshoot game that isn't released internationally. If you can't successfully make YOUR OWN GAME, then maybe it shouldn't be made.

But what do I know? Sequels sell great and people buy games on name recognition, regardless of who made it, while the creators move on to make higher quality, poor-selling new titles.

As for the China thing, this is an interesting "if you can't beat 'em, join 'em" approach. Although I don't like the situation of "if we don't give them the license, they're just going to rip it off anyway," I'm glad they've found some sort of pseudo solution.
quote:
Unfortunately, it also means "DLC EVERYWHERE".
Prepare to have it in Basara 4, MonHan 4... I don't think they'll greenlight anything that can't be on-disk-DLC-ed.

I don't remember Capcom's actual quote about on-disk DLC, but I remember laughing, because the clear implication was "we're going to keep ripping you off, but we'll be less transparent about it, since that seems to be what you're complaining about."





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"Re(5):Fake Gets Real?" , posted Fri 19 Apr 06:37:post reply

quote:
Has Capcom suffered from a bunch of bad outsourcing? The only outsourced game I can think of that was received poorly is Operation Raccoon City, which hurt their reputation a lot less than Bio 6. I may be way off here, or forgetting something, though.


I'm curious too. Speaking from a Western perspective, people seem to just be assuming that Capcom was just looking for a scapegoat, rather than admitting the real problems that exist.

quote:
I don't remember Capcom's actual quote about on-disk DLC, but I remember laughing, because the clear implication was "we're going to keep ripping you off, but we'll be less transparent about it, since that seems to be what you're complaining about."


Effectively that was what many seemed to be complaining about.

In the whole SFxT firestorm, the majority of complaints appeared to be about the DLC specifically being on the disc.

People were agreeing with Capcom's logic of making the DLC while making the game itself. People didn't mind being charged for the characters. What set that group off was that other people were able to access that material without paying for it and before Capcom officially offered it for sale.

There was a second group which just joined in for the protest to shout down "evil on-disc DLC" without paying attention to any of the issues or paying attention to what Capcom actually said. They ignored anyone trying to say the issue went beyond the DLC being on the disc, and they cheered in victory when Capcom said it would rethink on-disc DLC in the future (even if nothing else actually changed.)

The third group, complaining about DLC issues in general and not just stopping at whether the DLC was on the disc or not, seemed to be very much a minority





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"Re(5):Fake Gets Real?" , posted Fri 19 Apr 06:46post reply

quote:

As for the China thing, this is an interesting "if you can't beat 'em, join 'em" approach. Although I don't like the situation of "if we don't give them the license, they're just going to rip it off anyway," I'm glad they've found some sort of pseudo solution.


I like to think of it more as "These people want your game so bad that they're willing to make their own fan translations and buy expensive modded PSPs (on a Chinese salary) in order to play it." There are so many hurdles to playing Monster Hunter in China, yet it's one of the most popular games there. I think people will be thrilled to play the real thing through legit channels as long as they're accessible (again, I don't know how, but Capcom can screw it up!)






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"Re(6):Fake Gets Real?" , posted Fri 19 Apr 06:54post reply

It's too bad that it was not disc-locked content that made SFxTekken a piece of crap game, it was because it was shitty dull game with nearly homogenized mechanics and lackluster gameplay and a very unrefined attempt at "character customization" that couldn't compare to just simply being able to select moon types in Melty Blood. Disc-locked content was merely the vomit frosting on the feces cake.

And charging for attribute customizing gems that could be programmed in maybe a minute or two if you had a steady data parser that wasn't programmed by a halfwit-monkey. Heh.

Woo got that off my back...again





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"Re(6):Fake Gets Real?" , posted Fri 19 Apr 07:00post reply

quote:

quote:
Has Capcom suffered from a bunch of bad outsourcing? The only outsourced game I can think of that was received poorly is Operation Raccoon City, which hurt their reputation a lot less than Bio 6. I may be way off here, or forgetting something, though.


I'm curious too. Speaking from a Western perspective, people seem to just be assuming that Capcom was just looking for a scapegoat, rather than admitting the real problems that exist.


Well, DmC is one example I can think of where the game was received at least somewhat poorly. I don't know if it met expectations on Capcom's part or what though. Also, weren't they talking about how all of the rereleases of late had performed below expectations? I know at least some of the porting/'HD' work involved third parties.
quote:

quote:
I don't remember Capcom's actual quote about on-disk DLC, but I remember laughing, because the clear implication was "we're going to keep ripping you off, but we'll be less transparent about it, since that seems to be what you're complaining about."


Effectively that was what many seemed to be complaining about.

In the whole SFxT firestorm, the majority of complaints appeared to be about the DLC specifically being on the disc.

People were agreeing with Capcom's logic of making the DLC while making the game itself. People didn't mind being charged for the characters. What set that group off was that other people were able to access that material without paying for it and before Capcom officially offered it for sale.

There was a second group which just joined in for the protest to shout down "evil on-disc DLC" without paying attention to any of the issues or paying attention to what Capcom actually said. They ignored anyone trying to say the issue went beyond the DLC being on the disc, and they cheered in victory when Capcom said it would rethink on-disc DLC in the future (even if nothing else actually changed.)


I can remember being so optimistic back in the early days of DLC that extra content that hadn't originally been planned or the dev for which was set to be after the initial game had been released, like extra levels and characters, could be served up to folks after the fact. You know, kind of how Fire Emblem Awakening has done. Boy was I naive! These days DLC doesn't really make me mad per se, since I've gotten over the idea that it's in any way necessary for me to buy it, but I still feel like it's been this huge squandering of a relationship with customers, not by the fact of the DLC or even the way it's distributed, but by how companies handle peoples' inevitable complaints. Which gets back to Iggy's original comment-- that they'll just be less transparent.






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"Re(7):Fake Gets Real?" , posted Fri 19 Apr 08:46post reply

I would like to be able to say "Well, I'll just stop buying Capcom products if they enforce that policy", but I already know I'll buy Basara 4 and everything they release for that (hoping DLC would replace a Basara 4+ upgrade, but I'll buy that anyway).

I'm part of the problem.
It will, however, make me more cautious when buying a new Capcom product, that's for sure.

The better consequence of this report is that the blame they put on the outsourced games is not related to the sales, but on the quality of the game (and how it hurt the brand). If they can connect quality game => more DLC sold =>need to make higher quality games, maybe we can find a common ground, there.

I can't remember when was the last time a company has publicly admitted the quality of their latest baby was maybe not entirely super-stellar, and they'll try to work on that.





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"Re(7):Fake Gets Real?" , posted Fri 19 Apr 09:06post reply

quote:
Well, DmC is one example I can think of where the game was received at least somewhat poorly. I don't know if it met expectations on Capcom's part or what though. Also, weren't they talking about how all of the rereleases of late had performed below expectations? I know at least some of the porting/'HD' work involved third parties.


DmC presumably received an outsourced reboot because Capcom already wasn't happy with the sales figures of the series. Otherwise you wouldn't order such an extreme reboot, or do it in the face of your fans saying "No, don't do it."

As for the rereleases, none have been particularly bad have they? If they aren't selling, it isn't because the work was outsourced.





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"Re(7):Fake Gets Real?" , posted Fri 19 Apr 10:13post reply

quote:
Well, DmC is one example I can think of where the game was received at least somewhat poorly. I don't know if it met expectations on Capcom's part or what though. Also, weren't they talking about how all of the rereleases of late had performed below expectations? I know at least some of the porting/'HD' work involved third parties.


In the forecast revision I posted earlier DmC was mentioned by name. The revised forecast for sales on the title sets it at around 1.15 million. By contrast, it sounds as if DMC4 hit around 2.2 million. Game sales are hard to pin down but it's easy to assume that DmC underperformed. This was not the breakout hit in western markets they were looking for.

The report also notes that Capcom had pegged RE6 at 7 million which would have tied it with the sales of RE4. Maybe everyone at Capcom was high when they made their previous sales predictions.

quote:
People were agreeing with Capcom's logic of making the DLC while making the game itself. People didn't mind being charged for the characters. What set that group off was that other people were able to access that material without paying for it and before Capcom officially offered it for sale.

There was a second group which just joined in for the protest to shout down "evil on-disc DLC" without paying attention to any of the issues or paying attention to what Capcom actually said. They ignored anyone trying to say the issue went beyond the DLC being on the disc, and they cheered in victory when Capcom said it would rethink on-disc DLC in the future (even if nothing else actually changed.)

I agree with everyone else, the DLC is now simply going to be less transparent. I'm certain most all DLC is being worked on to some degree while the main game is being made. I know that's what I would do if I was in charge of the talent and resources. Thing is, people don't want to know that. Capcom screwed up SFxT by being too obvious about the whole thing. You can sell people anything -people were eager to spend good money to buy Mr. Karate for crying out loud- but they have to buy into the fiction first. The interaction between game companies and consumers is built on lies that everyone agrees to believe in order to make themselves happy. That's a horrible foundation for a relationship but I guess it's better than sleeping alone.





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"Re(8):Fake Gets Real?" , posted Fri 19 Apr 15:28post reply

quote:
The report also notes that Capcom had pegged RE6 at 7 million which would have tied it with the sales of RE4. Maybe everyone at Capcom was high when they made their previous sales predictions.


Capcom probably operates on the same "A successful game franchise will always grow" logic that a lot of big publishers get in trouble over.

These companies assume their sequels will outperform their previous games. When growth slows, they reboot or drop a series. Capcom, Square, EA all do this.

Eventually, such expectations surpass what reality will deliver. That is where trouble sets in, because their budgets rise with their projections, and the cost of "underperforming" becomes increasingly harder to weather. A company that can safely eat the loss of only reaching 50% of a 200,000 sales projection can find 50% of a 5,000,000 projection a much uglier prospect.





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"Re(8):Fake Gets Real?" , posted Fri 19 Apr 22:09post reply

quote:
In the forecast revision I posted earlier DmC was mentioned by name. The revised forecast for sales on the title sets it at around 1.15 million. By contrast, it sounds as if DMC4 hit around 2.2 million. Game sales are hard to pin down but it's easy to assume that DmC underperformed. This was not the breakout hit in western markets they were looking for.

If they make a "DMC 5" after that, in the wake of DMC 3/4, I suppose the game should go back to his usual sales, or maybe be even higher.

I wonder if that could be a possible marketing strategy: release a shitty game on purpose that takes all the possible wrong turns, then a sequel that goes back on tracks, doesn't innovate at all but repeat the good old recipe. And instead of being blamed for lacking imagination, the latest game would be lauded as a "return to the roots of the franchise", "the real Dante is back"...
It seems like a costly strategy, but a good way to capitalize on the bad buzz of DmC. "I don't care what people say about me as long as they talk about me", and that kind of things.





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"Re(9):Fake Gets Real?" , posted Fri 19 Apr 23:48post reply

I'm going to take a moment to dwarf the Capcom talk with some Vanilla.





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"Re(9):Fake Gets Real?" , posted Fri 19 Apr 23:56post reply

quote:
I wonder if that could be a possible marketing strategy: release a shitty game on purpose that takes all the possible wrong turns, then a sequel that goes back on tracks, doesn't innovate at all but repeat the good old recipe. And instead of being blamed for lacking imagination, the latest game would be lauded as a "return to the roots of the franchise", "the real Dante is back"...
It seems like a costly strategy, but a good way to capitalize on the bad buzz of DmC. "I don't care what people say about me as long as they talk about me", and that kind of things.



I'm sure Capcom spent too much for that to be their strategy, though someone might have realized it acted as a possibly back up plan if the reboot failed.

If a drastic reboot succeeds, then you bring a new audience and life back to a stagnating or flagging franchise. If a drastic reboot fails to find a new audience and annoys the existing fanbase, then you at least potentially breathe interest back in a return.

The biggest danger zone is when a drastic reboot gets middling results. You draw in some new people, and some of your existing fan base accepts the new direction. You don't get enough of an increase to justify the reboot, but you generate enough interest in the reboot that you risk rejection at the idea of returning to the original. I don't know if DmC is in that area or not.

Although Capcom could just as easily stop releasing DmC games for the next few years, and instead focus on other franchises and genres. Then in 5-10 years, they can do their own reboot/relaunch, like Street Fighter 4. Play up on the nostalgia of the series.





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"Re(10):Fake Gets Real?" , posted Sat 20 Apr 00:13post reply

quote:
I'm going to take a moment to dwarf the Capcom talk with some Vanilla.



I am definitely starting with the Dwarf! I'll let the other characters to my friends (who will fight over the Sorceress, so at least someone will be disappointed anyway, while the Dwarf is a sure highway to manly fun).

Back on Capcom, they also announced they pulled the plug on three games that were in early development (for the 2014-2015 fiscal year). None of these games were announced, so we won't know what we missed.
But if they were games scheduled to take 2 or 3 years of development, so they had to be big games...
I wonder if a could-have-been-big fighting game is among the victims.





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"Re(9):Fake Gets Real?" , posted Sat 20 Apr 01:00:post reply

quote:
possible marketing strategy: release a shitty game on purpose that takes all the possible wrong turns, then a sequel that goes back on tracks, doesn't innovate at all but repeat the good old recipe. "the real Dante is back"...
Hey wait, didn't they already do that with DMC 2 --> DMC 3? Hey-yo! ...or was it 3 -->4. I forgot. I only played 1.
quote:
I wonder if a could-have-been-big fighting game is among the victims.
Are you telling me we just missed out on Star Gladiator 3?





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"Re(10):Fake Gets Real?" , posted Sat 20 Apr 01:08post reply

quote:
possible marketing strategy: release a shitty game on purpose that takes all the possible wrong turns, then a sequel that goes back on tracks, doesn't innovate at all but repeat the good old recipe. "the real Dante is back"... Hey wait, didn't they already do that with DMC 2 --> DMC 3? Hey-yo! ...or was it 3 -->4. I forgot. I only played 1.



OOooh good point~!

Part 2 was the previous "most hated" entry in the series. It was much easier than the first game and had a pulled out camera more akin to God of War. I remember reading somewhere that it was developed to be friend for "house wives."

It get pretty tepid reviews, but Capcom made good with the fans with part 3 (I was over the moon for its Kazuma Kaneko Devil Trigger designs and hey the gameplay was really good too!)

So yeah, Capcom actually has a history of taking missteps with this series and then making up for them.






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HAYATO
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"Re(10):Fake Gets Real?" , posted Sat 20 Apr 01:27post reply

quote:
I wonder if a could-have-been-big fighting game is among the victims. Are you telling me we just missed out on Star Gladiator 3?



No Star Gladiator 3 would make me very sad, if I ever knew there were actual plans for something like that.

My bet is that we won't see any more "Darkstalkers isn't dead" teasers for a while... although I secretely hope that isn't the case. Come on Ono, say something to prove that I'm wrong!!!





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"Re(10):Fake Gets Real?" , posted Sat 20 Apr 01:35post reply

quote:
Hey wait, didn't they already do that with DMC 2 --> DMC 3?

Doesn't work, because DMC3 still sold less than 1 (it was the regular "a shitty game sucks, so the sequel, which is a great game, unfortunately sells less because the players of the previous game don't want to get burned twice" that happens so often to Musou games for example).
What could make DMC5 different would be that, thanks to the internets, the hate against DmC has spread much beyound the fans of the series, and it's also much easier to redeem.
To redeem DMC2, you had to make a brilliant game.
To redeem DmC, you just have to make a game on par with the "regular-good" 4 while burning the DmC Dante in public.

quote:
So yeah, Capcom actually has a history of taking missteps with this series and then making up for them.

Actually, until a few years ago, I'd say Capcom had a history of creating so many IPs that they cannibalize each other and they let perfectly good IP with still a good following rot and die.
Onimusha for example.
They were also one of the first to openly say "that game sold well and ended up being profitable, but we expected much more so we're disappointed and we'll stop releasing sequels for it" (Rockman Dash).

On the other hand, that's what allowed them to keep their catalog fresh: at least one major license died each generation change and was replaced by something new.





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"Re(2):Re(10):Fake Gets Real?" , posted Sat 20 Apr 01:44post reply

quote:
I wonder if a could-have-been-big fighting game is among the victims. Are you telling me we just missed out on Star Gladiator 3?


No Star Gladiator 3 would make me very sad, if I ever knew there were actual plans for something like that.

My bet is that we won't see any more "Darkstalkers isn't dead" teasers for a while... although I secretely hope that isn't the case. Come on Ono, say something to prove that I'm wrong!!!



Star Gladiator had such great characters! I would love to see it come back!

By the way, I recently stumbled across what I believe to be the source of inspiration for Saturn, the grinning, green, cone headed alien.

http://www.fightersgeneration.com/characters3/saturn-sg.jpg

It's an old toy called Big Loo!

https://en.wikipedia.org/wiki/Big_Loo

Same color, same shape, same clothes, same toothy grin etc.

I think that the fact that Saturn fights with Yo-Yos (toys) might even harken to his origins.

I originally found out about the toy here:
http://www.cracked.com/article_17493_the-13-most-unintentionally-disturbing-childrens-toys.html

It amazes me that even as I ease into my adult life, I'm still finding new things to appreciate about all those old Capcom games I used to play.






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"Re(2):Re(10):Fake Gets Real?" , posted Sat 20 Apr 01:45post reply

That's the biggest damn dwarf I've ever seen!

quote:
Are you telling me we just missed out on Star Gladiator 3?


If it was, it was a FPS Star Gladiator that was designed to ride the wave of public goodwill that DmC and Raccoon City were going to generate.

quote:
My bet is that we won't see any more "Darkstalkers isn't dead" teasers for a while... although I secretely hope that isn't the case. Come on Ono, say something to prove that I'm wrong!!!

Here's to hoping he posts something incomprehensible on Twitter soon to alleviate our fears.





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"Re(3):Re(10):Fake Gets Real?" , posted Sat 20 Apr 01:58:post reply

quote:

If it was, it was a FPS Star Gladiator that was designed to ride the wave of public goodwill that DmC and Raccoon City were going to generate.
fears.



Hahaha. Well put.

quote:
That's the biggest damn dwarf I've ever seen!



My younger brother Andy, who is a far superior writer than me (I? How does English work?) has started a really interesting discussion on Kotaku on the subject of The Dwarf and the Sorceress (while also eviscerating Kotaku's knee jerk insult-comic approach to the game).

Check it out here!
http://kotaku.com/hurr-hurr-steroids-an-tits-omg-1-ok-trolltaku-she-476420675

It's a nice little bright spot in the abyss that is the Kotaku comments section. He is somehow pulling off the near impossible task of defending the Sorceress's big boobs by citing the historical sources behind that decision and contrasting it against typical contemporary depictions of necromancy. And people are coming around!






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[this message was edited by nobinobita on Sat 20 Apr 02:02]

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"Re(4):Re(10):Fake Gets Real?" , posted Sat 20 Apr 04:05post reply

quote:


http://kotaku.com/hurr-hurr-steroids-an-tits-omg-1-ok-trolltaku-she-476420675

It's a nice little bright spot in the abyss that is the Kotaku comments section. He is somehow pulling off the near impossible task of defending the Sorceress's big boobs by citing the historical sources behind that decision and contrasting it against typical contemporary depictions of necromancy. And people are coming around!



Your brother is a very smart man.

I posed this question in another thread, but:

It's definitely something that makes me wonder: we're extraordinarily used to the depictions of symbols of Christianity, creatures of Western folklore, and quite a bunch of other cultural/religious symbols from around the world. Those depictions can come in all forms, including some which are really quite negative (how many games invoke symbols very similar to those of Catholic churches and that organization is evil/corrupt? And this isn't restricted to games from any particular country, either). We're used to kickass preachers and slimy pastors and innocent/evil choir boys and wicked/loving nuns and God who may or may not be an aloof asshole. What happens when female fertility symbols are used? And not just "the hero/villain of this game is a kickass woman with HUEG BOOBS"; I mean invoking more than just the current image of what sexiness is, such as the entire historical oeuvre regarding reproduction and its veneration (not necessarily just in the case of Dragon's Crown). What if the Artemis of Ephesus was given a depiction that wasn't deadly serious? What kind of response would/should that engender? The Venus of Willendorf? What if one of Henry Moore's many sculptures invoking the female form was a character with a personality that wasn't stoic?





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"Re(2):Re(10):Fake Gets Real?" , posted Sat 20 Apr 07:17post reply

quote:
Kazuma Kaneko Devil Trigger designs



I was really not sure how I felt about them. I like how DMC looks and I like Kaneko's style, but that being the only thing that really looks Kaneko-esque in the game really made it an odd fit to me.





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"Retronauts embark" , posted Sat 20 Apr 11:06post reply

Nobi, your brother is doing yeoman's work there, even if he's swimming against a tide of stupidity and Americocentristm. Where were the original "writer" 's critiques of the bilge that passes for mainstream character design in Western games?

Spoon, I am intrigued by your thoughts on how "seriously" fertility images must be presented, and wish I were more qualified to muse on it. More writing from the Super Nobi Bros?

Speaking of good writing, Jeremey Toastyfrog Parish, one of the few games journalists who can actually be called such (as opposed to "nerds who rewrite company-provided press releases who have never taken a writing or art criticism course in their lives"), looks to be successfully embarking with his old Retronauts crew on a new retro-history voyage! How grand!





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"Re(4):Re(10):Fake Gets Real?" , posted Sat 20 Apr 12:33post reply

quote:

My younger brother Andy, who is a far superior writer than me (I? How does English work?) has started a really interesting discussion on Kotaku on the subject of The Dwarf and the Sorceress (while also eviscerating Kotaku's knee jerk insult-comic approach to the game).




I guess I'm late to the party, but it's worthy of note that Thor's hammer was forged by the dwarves in Norse myth anyway (and they cut down the handle to be spiteful when the Gods ripped them off... but Thor is so strong he doesn't need the extra leverage and can just smash shit anyway!)





nobinobita
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"Re(5):Re(10):Fake Gets Real?" , posted Sun 21 Apr 04:57:post reply

quote:

I guess I'm late to the party, but it's worthy of note that Thor's hammer was forged by the dwarves in Norse myth anyway (and they cut down the handle to be spiteful when the Gods ripped them off... but Thor is so strong he doesn't need the extra leverage and can just smash shit anyway!)



Oh man, that's good stuff! That will surely make it's way into a future Dragon's Crown post. Thanks!

quote:
"Nobi, your brother is doing yeoman's work there, even if he's swimming against a tide of stupidity and Americocentristm."


Haha very erudite turn of phrase. I had to google what a yeoman was.

quote:
Where were the original "writer" 's critiques of the bilge that passes for mainstream character design in Western games?


Yeah, that kills me. Especially because Vanillaware has such a strong history of creating great female characters. Everyone's fixating on the sorceress because her boobs bounce. Is boob bouncing inherently evil? Do they not see that it's not just a boob bounce, it's the most lovingly crafted boob bouncing in the history of videogames? There's admiration and love in every frame. Yeah she's supposed to be titilating and sexy. But it's not debasing, not humiliating at all, it's celebratory.

Especially in the context of the game, and Vanillaware's full library of games. They have so many awesome characters! Why jump the gun on this one just because she has big boobs? It's like some weird form of virtual slut shaming (boner shaming?)

When did games get so prudish? When did sex appeal become something to be ashamed of? SO WEIRD!

quote:
Speaking of good writing, Jeremey Toastyfrog Parish, one of the few games journalists who can actually be called such (as opposed to "nerds who rewrite company-provided press releases who have never taken a writing or art criticism course in their lives"), looks to be successfully embarking with his old Retronauts crew on a new retro-history voyage! How grand!


Ah man, I love his writing! I've never listened to his podcasts before, now's a good time to start, thanks!

quote:
I was really not sure how I felt about them. I like how DMC looks and I like Kaneko's style, but that being the only thing that really looks Kaneko-esque in the game really made it an odd fit to me.


I LOOOOVE those designs and their tokusatsu/high fashion/demonic sensibilities. I think when you see them in game, the way they're modelled and animated actually does fit with the game. The concept art is 100% Kaneko though, definitely a far cry from Ikeno's concepts in execution, but I think they both have a "high class" kind of feeling to them.

quote:
Your brother is a very smart man.

Thanks! That means a lot to me. I know it sounds silly, but I'm really hoping to help turn the tide in favor of Vanillaware. It's very personal for me. They're one of the few studios in the entire world that's lead by artists (exceptionally rare in games) and I look forward to their titles more than any other company these days. They're really making stuff 100% from the heart and I want them to succeed in this age of focus tested numbers driven games.

quote:
What if the Artemis of Ephesus was given a depiction that wasn't deadly serious? What kind of response would/should that engender? The Venus of Willendorf? What if one of Henry Moore's many sculptures invoking the female form was a character with a personality that wasn't stoic?


Can you think of any examples of games/Things that take this kind of approach to existing art history?

For some reason Panic/Switch came to mind, with it's whimsical approach to toying with existing art icons.

http://www.hardcoregaming101.net/panic/panic.htm






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[this message was edited by nobinobita on Sun 21 Apr 05:18]

HAYATO
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"Re(6):Re(10):Fake Gets Real?" , posted Sun 21 Apr 05:49:post reply

quote:
quote:
What if the Artemis of Ephesus was given a depiction that wasn't deadly serious? What kind of response would/should that engender? The Venus of Willendorf? What if one of Henry Moore's many sculptures invoking the female form was a character with a personality that wasn't stoic?


Can you think of any examples of games/Things that take this kind of approach to existing art history?

For some reason Panic/Switch came to mind, with it's whimsical approach to toying with existing art icons.

http://www.hardcoregaming101.net/panic/panic.htm


Well, the first thing that came to my mind was the Cho Aniki series, with their particular rendition of Michaellangelo's Creation of Adam, Boticelli's Birth of Venus or Leonardo Da Vinci's Mona Lisa.

Damn, just thinking about this series made me wish I had my PSP at hand to play Rei Cho Aniki again!





[this message was edited by HAYATO on Sun 21 Apr 05:51]

nobinobita
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"Re(7):Re(10):Fake Gets Real?" , posted Sun 21 Apr 06:10post reply

quote:
quote:
What if the Artemis of Ephesus was given a depiction that wasn't deadly serious? What kind of response would/should that engender? The Venus of Willendorf? What if one of Henry Moore's many sculptures invoking the female form was a character with a personality that wasn't stoic?


Can you think of any examples of games/Things that take this kind of approach to existing art history?

For some reason Panic/Switch came to mind, with it's whimsical approach to toying with existing art icons.

http://www.hardcoregaming101.net/panic/panic.htm

Well, the first thing that came to my mind was the Cho Aniki series, with their particular rendition of Michaellangelo's Creation of Adam, Boticelli's Birth of Venus or Leonardo Da Vinci's Mona Lisa.

Damn, just thinking about this series made me wish I had my PSP at hand to play Rei Cho Aniki again!



YES! Cho Aniki! I hope kids today start discovering and revering these games soon. Just as I revered weird 70s European Exploitation and Horror films during my teenage years.

Those games are ART.






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"Re(8):Fake Gets Real?" , posted Sun 21 Apr 07:37post reply

The conversation has shifted, but I wanted to remark on this...
quote:

The better consequence of this report is that the blame they put on the outsourced games is not related to the sales, but on the quality of the game (and how it hurt the brand). If they can connect quality game => more DLC sold =>need to make higher quality games, maybe we can find a common ground, there.



I can't possibly agree with the "make ripping you off seem less transparent" line of thinking, because that wouldn't have helped anything but Capcom's reputation. The fact that people would rather download something that could very well have been on the disk is foolish. It's a waste of time, a waste of hard drive space and it forces players who did not buy the DLC to download a significant-sized update.

I think combining the idea of "people don't like to feel like their being ripped off" with Iggy's "higher quality" and Ishmael's "people will buy anything" creates the ideal situation. The number one important thing is "Am I happy with the product?" One of Capcom's DLC problems is that a number of their products haven't felt satisfactory on their own and encourage you to "fill the hole" with DLC that's already on the disk to begin with. Obviously, things need to work on the concept of "provide" instead of "withhold".

With rising production costs, I'd be happy with shorter, tighter games with more content as DLC for people who wanted a longer-lasting experience. If I really love a game, there's almost no limit to how much money I'll spend on it. A good example for me is Metal Gear Rising, which had a short, but fulfilling play-time. I enthusiastically got the DLC, which was disappointingly short, but still not a purchase that I regret.

I think I'm just rambling with really obvious stuff here and I forgot the point I wanted to make in the first place. I think the bigger problem with the SFxT fiasco is that they assumed the game wouldn't require an update. So few fighting games are good at the first try. The obvious solution to me, would to have packaged the DLC characters with an inevitable rebalance/system update. It's good for developers to be reasonably confident in their product, but fighting games rarely work out that way.





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"Re(9):F for Fake?" , posted Mon 22 Apr 05:51post reply

quote:
When did games get so prudish? When did sex appeal become something to be ashamed of? SO WEIRD!


Just curious but when were games not prudish? Schwarzenegger clones shooting aliens has been a constant in games for ages but a hint of female sexuality has made people uncomfortable for some unknown reason. It's too bad but in the sex/violence split violence is much more permissible.





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"Re(10):F for Fake?" , posted Mon 22 Apr 08:40:post reply

quote:
When did games get so prudish? When did sex appeal become something to be ashamed of? SO WEIRD!

Just curious but when were games not prudish? Schwarzenegger clones shooting aliens has been a constant in games for ages but a hint of female sexuality has made people uncomfortable for some unknown reason. It's too bad but in the sex/violence split violence is much more permissible.

I'd say this is more an issue with American culture... You can look at plenty of older games where even vaguely naughty bits were censored for US releases (the statues in Castlevania 4 and Asuka in TMNT Tournament Fighters are two things that popped in to my mind in the 10 seconds I'm spending typing this) America itself is very prudish when it comes sex and there is a definite streak in American society which is actively hostile to female sexuality, but that's a tangent we don't want to get in to!

Edit: While I'm at it, anyone here in MD or thinking of coming to the Baltimore/Washington Metro area interested in renting out my basement? I'm actually totally serious.





[this message was edited by red falcon on Mon 22 Apr 08:43]

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"Re(2):Re(10):F for Fake?" , posted Mon 22 Apr 17:47post reply

quote:

I'd say this is more an issue with American culture... You can look at plenty of older games where even vaguely naughty bits were censored for US releases (the statues in Castlevania 4 and Asuka in TMNT Tournament Fighters are two things that popped in to my mind in the 10 seconds I'm spending typing this) America itself is very prudish when it comes sex and there is a definite streak in American society which is actively hostile to female sexuality, but that's a tangent we don't want to get in to!


A lot of ennemies in Romancing Sa.Ga 2 and 3 were bare-chested females, mostly plants and nature spirits (plus one of the bosses is a male butterfly with a female face and breasts).
Have I already repeated in the last 2 months that no game in history will ever get close to Romancing Sa.Ga 2's absolute perfection?





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"Re(3):Re(10):F for Fake?" , posted Mon 22 Apr 21:14post reply

quote:
A lot of ennemies in Romancing Sa.Ga 2 and 3 were bare-chested females, mostly plants and nature spirits (plus one of the bosses is a male butterfly with a female face and breasts).
Have I already repeated in the last 2 months that no game in history will ever get close to Romancing Sa.Ga 2's absolute perfection?

I'll see that and raise you FF VI with a bare-assed Siren, a revealing pre-final Goddess boss, and a naked painting that sometimes became a demon. I suppose I'll let you have this one with SaGa 2, though.





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"Re(4):Re(10):F for Fake?" , posted Tue 23 Apr 00:59post reply

While there are certainly cases of Japanese games being more relaxed about the human form than western titles it more often than not comes across as being included for the cheap thrill of bare skin than any sort of enlightened view of human sexuality. Still, I'll take honest perversion over repression any day.





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"GEORGE KAMITANI IS MY HERO" , posted Tue 23 Apr 02:58:post reply

George Kamitani responds to his haters on Kotaku:

https://www.facebook.com/permalink.php?story_fbid=560104380701409&id=13013502703168

My admiration for this man has shot through the roof. He is my hero forever.






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[this message was edited by nobinobita on Tue 23 Apr 03:01]

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"Re(1):GEORGE KAMITANI IS MY HERO" , posted Tue 23 Apr 03:16post reply

quote:
George Kamitani responds to his haters on Kotaku:

https://www.facebook.com/permalink.php?story_fbid=560104380701409&id=13013502703168

My admiration for this man has shot through the roof. He is my hero forever.

HAHAHAHAHAHA! It's one thing to say, "Eat s**t, Kotaku," but it's another to dig up a whole piece of art to say as much!





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nobinobita
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"Re(2):GEORGE KAMITANI IS MY HERO" , posted Tue 23 Apr 03:49post reply

quote:
George Kamitani responds to his haters on Kotaku:

https://www.facebook.com/permalink.php?story_fbid=560104380701409&id=13013502703168

My admiration for this man has shot through the roof. He is my hero forever.
HAHAHAHAHAHA! It's one thing to say, "Eat s**t, Kotaku," but it's another to dig up a whole piece of art to say as much!



I like how positive it is! It's like he's saying "I like painting dudes too! It's all good! Here you go!"






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"Re(3):GEORGE KAMITANI IS MY HERO" , posted Tue 23 Apr 03:55:post reply

quote:

I like how positive it is! It's like he's saying "I like painting dudes too! It's all good! Here you go!"

Kind and optimistic as always, Nobi! I assumed he was saying, "Oh, so you don't like how I draw women? Perhaps burly men are more up your alley, then."





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[this message was edited by Maou on Tue 23 Apr 03:55]

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"Re(4):GEORGE KAMITANI IS MY HERO" , posted Tue 23 Apr 04:38post reply

quote:

I like how positive it is! It's like he's saying "I like painting dudes too! It's all good! Here you go!"
Kind and optimistic as always, Nobi! I assumed he was saying, "Oh, so you don't like how I draw women? Perhaps burly men are more up your alley, then."


That was my takeaway, certainly, from his comment. And then of course my first instinct was to think "Vanillaware needs to make a game with those guys in it!"

Honestly the more I think about this whole argument the more depressed I get with the state of this whole argument. The odd thing is that the huge majority of people who I see commenting on this are dudes, and not even people who seem like they're especially prudish otherwise.

On the subject of Americans' prudishness, I always feel like what makes it so strange is that there's this big split of east and west coast people who feel like 'who cares' and a whole bunch of people in the middle who think the world will end because of a little side-boob in a video game.






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"Re(5):GEORGE KAMITANI IS MY HERO" , posted Tue 23 Apr 05:51:post reply

quote:

On the subject of Americans' prudishness, I always feel like what makes it so strange is that there's this big split of east and west coast people who feel like 'who cares' and a whole bunch of people in the middle who think the world will end because of a little side-boob in a video game.


There are effectively several different "cultures" in the US, which is another reason it's becoming increasingly difficult to govern effectively. But again, that's a whole different and unpleasant tangent, ha ha ha. I am amazed at this picture and I also have a huge newfound respect for George Kamitani, ha ha ha.

And I'm totally serious about the basement, if anyone is at least curious I'll provide some CONTACT INFO.. WooOooOooooo.

Edit: This kind of goes back to the whole "picking on Dragon's Crown" thing, but it's also a more general observation about Fantasy works in the US these days... as much as I like Tolkien I think he's become a handicap for a lot of modern fantasy... stuff that veers too far from "Tolkien-esque" is often deemed 'wrong' or just doesn't even happen at all! One of the comments about how that dwarf "doesn't look like a dwarf at all!" reminded me of this thought I've had in the past...





[this message was edited by red falcon on Tue 23 Apr 06:07]

nobinobita
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"Re(4):GEORGE KAMITANI IS MY HERO" , posted Tue 23 Apr 06:30post reply

quote:

I like how positive it is! It's like he's saying "I like painting dudes too! It's all good! Here you go!"
Kind and optimistic as always, Nobi! I assumed he was saying, "Oh, so you don't like how I draw women? Perhaps burly men are more up your alley, then."



George Kamitani has never had a problem with depicting sweaty, muscly, greased up burly men n___n:

http://i54.tinypic.com/331h93a.jpg

http://images1.wikia.nocookie.net/__cb20080429211126/odinsphere/images/a/af/KingOnixVulcan2.JPG

http://upload.wikimedia.org/wikipedia/en/0/0d/Momohime_VS_Orge.jpg






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"Re(6):GEORGE KAMITANI IS MY HERO" , posted Tue 23 Apr 06:41post reply

quote:

Edit: This kind of goes back to the whole "picking on Dragon's Crown" thing, but it's also a more general observation about Fantasy works in the US these days... as much as I like Tolkien I think he's become a handicap for a lot of modern fantasy... stuff that veers too far from "Tolkien-esque" is often deemed 'wrong' or just doesn't even happen at all! One of the comments about how that dwarf "doesn't look like a dwarf at all!" reminded me of this thought I've had in the past...


That's a really good point. My perception of Dwarves from pre-Tolkien sources (like Germanic Mythology) is less small and more stocky, muscled, and 'of the earth', which may or may not be accurate.

I both can't wait for and dread to hear western gaming media's take on the Amazon.






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"Re(4):Re(10):F for Fake?" , posted Tue 23 Apr 21:26post reply

quote:
I'll see that and raise you FF VI with a bare-assed Siren, a revealing pre-final Goddess boss, and a naked painting that sometimes became a demon. I suppose I'll let you have this one with SaGa 2, though.


I was not merely talking about "a game with bare-chested women", it was specifically about "bare-chested nature spirits/plants", which RomaSa.Ga2 (and 3, to a lesser degree) specialized in.
Adversely, the only woman out of the 7 heroes is dressed normally (somewhat) and is rather flat-chested.
This was a guy, but it evolved.

(Also, Nobi's brother's answer on Kotaku is all kinds of awesome. Keep up the good work, both of you!)





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"Re(5):Re(10):F for Fake?" , posted Wed 24 Apr 01:27post reply

quote:

(Also, Nobi's brother's answer on Kotaku is all kinds of awesome. Keep up the good work, both of you!)



Thanks! I honestly thought we were gonna get savaged in there, but it turns out Andy is giving voice to a lot of people who are biting their tongues on Kotaku. Feels good man!






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"Re(3):GEORGE KAMITANI IS MY HERO" , posted Wed 24 Apr 01:45:post reply

quote:
I like how positive it is! It's like he's saying "I like painting dudes too! It's all good! Here you go!"



Seems like Jason and some others didn't take it as such. They're even going so far as to call Kamitani a homophobe.

Any chance you can link to your brother's comments? Maybe he can address Jason's latest article on the subject also.





[this message was edited by Freeter on Wed 24 Apr 05:47]

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"Re(4):GEORGE KAMITANI IS MY HERO" , posted Wed 24 Apr 01:58:post reply

I see that the "writer" has written a cretinous response article that conflates Kamitani's high-quality, sexy designs with the all-too-real sexism that pervades the industry. It's perfectly fair to criticize the attitudes of people working in the industry (many are backward) or the lack of female leads (not applicable here), but this level of discourse is pathetic. Again, I say this as someone in favor of feminsim...but the "writer" seems to be one of those too dim to realize that something can be voluptuous without being oppressive, and that not all feminists need to wear pants or oppose looking attractive.

Americans seem particularly incapable of separating the sexy from the exploitative, probably because of the historical religious strain that prevented a less exploitative and more playful sense of sexuality from taking root in mainstrain culture. That's my pop analysis, and it's still better than Kotaku's fatuous response.





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[this message was edited by Maou on Wed 24 Apr 02:45]

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"Re(5):GEORGE KAMITANI IS MY HERO" , posted Wed 24 Apr 02:34:post reply

quote:
I see that the "writer" has written a cretinous response article that conflates Kamitani's high-quality, sexy designs with the all-to-real sexism that pervades the industry. It's perfectly fair to criticize the attitudes of people working in the industry (many are backward) or the lack of female leads (not applicable here), but this level of discourse is pathetic. Again, I say this as someone in favor of feminsim...but the "writer" seems to be one of those too dim to realize that something can be voluptuous without being oppressive, and that not all feminists need to wear pants or oppose looking attractive.

Americans seem particularly incapable of separating the sexy from the exploitative, probably because of the historical religious strain that prevented a less exploitative and more playful sense of sexuality from taking root in mainstrain culture. That's my pop analysis, and it's still better than Kotaku's fatuous response.



I think the problem is that Kotaku is not able to see the context in which Kamitani is creating his work.

This is going to make a lot of heads explode but:
Japan's art industry is a lot more progressive than the US!

Now, I am NOT saying Japan is LESS Sexist than the US as a whole, or that there are no problems in the comics/games/animation industries over there. I am absolutely not saying that.

What I am saying is that there are far more women working in creative industries in Japan with control over how women are represented in media.

The US does not have equivalents to Titans like:

Kinu Nishimura, one of the most celebrated artists in games and anime.

Rumiko Takahashi, one of the most successful comics artists of all time, and at one point one of the top 10 highest paid women in the entire country (from doing COMICS)

Eiko Tanaka, CEO of one of the most progressive, cutting edge animation studios of the last 2 decades.

Not to mention the thousands of professional and amateur female manga artists out there.

We do not have a culture that lets women objectify men in the same way men objectify women. We don't have porn games made for women. Etc etc.

There is nothing inherently wrong with objectification in of itself. You can't deny your natural instincts to possess beauty and have lots of sex. Where objectification becomes a problem is when it's the ONLY way someone is represented.

I have a friend who grew up reading Manga in the US. She liked various manga for the cool art and identified with the strong women. She told me she keeps trying to get into super hero comics, but whenever she finds a character she likes, she eventually discovers she used to be a sex worker (I later compiled a list of Marvel and DC women who used to be prostitutes and it was surprisingly long).

All my girl friends in the US who are into "geeky" stuff are constantly accosted for it. They're either put on a pedestal or asked to show their credentials. They're not treated as natural, normal, human colleagues.

This isn't a problem for my girl friends in China or Thailand or Japan. If you like comics and games and fun stuff there it doesn't make you a nerd queen (that everyone openly worships and secretly resents), it just makes you a normal person.

I haven't spent as much time in Europe, but the impression I got in France was that liking comics doesn't make you super duper special, it's just a normal thign there too.

This is the environment which George Kamitani created his work. There's nothing nefarious about him wanting to make a sexy character. It's not even on his radar that he could be hurting women with his representation, because he works in a place where women actually have direct control over how they're represented. And the sorceress is just one of many, varied women characters that he's created in his career.

It's sad to me that all this is ignored because we still live in a culture where we shame women for showing some skin, and we pretend to shame men for enjoying it.

Sorry for the rant! Please let me know if I sound crazy haha.

PS I know there are tons of problems for women in the workplace in Japan. It saddens me that they're paid so much less than men for the equivolent work and that they're not expected to continue working after getting married and especially after having children. Those things are actually still a problem in the US too (I've seen firsthand, women being paid less than men in the games industry here).

These are serious serious issues, and they don't deserve to be overshadowed by discussions about breast size in games.






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[this message was edited by nobinobita on Wed 24 Apr 02:52]

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"Re(5):GEORGE KAMITANI IS MY HERO" , posted Wed 24 Apr 05:13post reply

quote:
That's my pop analysis, and it's still better than Kotaku's fatuous response.


I can't tell if this guy is trying to cover his ass with a perceived moral high ground or he really is that ignorant. In other words, I don't know if I should hate him or feel sorry for him.

Either way, I'm grateful that his thoughtless remarks have inspired more thoughtful discussions elsewhere.





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"Re(6):GEORGE KAMITANI IS MY HERO" , posted Wed 24 Apr 05:53post reply

quote:
I can't tell if this guy is trying to cover his ass with a perceived moral high ground or he really is that ignorant.


He runs a weekly column advocating himself as the poster boy for JRPGs, so he's clearly trying to save face.





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"Re(6):GEORGE KAMITANI IS MY HERO" , posted Wed 24 Apr 05:55post reply

quote:
That's my pop analysis, and it's still better than Kotaku's fatuous response.

I can't tell if this guy is trying to cover his ass with a perceived moral high ground or he really is that ignorant. In other words, I don't know if I should hate him or feel sorry for him.

Either way, I'm grateful that his thoughtless remarks have inspired more thoughtful discussions elsewhere.



Assuming he's not just clickbaiting (this is internet "journalism" so that's actually a pretty big assumption), I think it's kind of unfortunate when defenders of women do so from a position of cultural/historical/artistic ignorance. Ignorance itself isn't a sin, nobody knows everything, but pronouncing condemnations from a position of ignorance ought to be. How ironic it is that they're the ones judging things superficially.

I kind of want to see what his response is but I also kind of don't want to give him my web traffic.





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"Re(6):GEORGE KAMITANI IS MY HERO" , posted Wed 24 Apr 06:17post reply

Nobi, I really think you should post some of those observations on Kotaku too. It's worth pointing out, as at least SOME people will learn something!





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"Re(7):GEORGE KAMITANI IS MY HERO" , posted Wed 24 Apr 16:55post reply

quote:
Nobi, I really think you should post some of those observations on Kotaku too. It's worth pointing out, as at least SOME people will learn something!

Yes, absolutely. The Super Nobi Bros. were a beacon of knowledge and class in this ugly storm of fabricated internet controversy. Thank You, Nobi Bros.





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"Re(7):GEORGE KAMITANI IS MY HERO" , posted Wed 24 Apr 23:08post reply

quote:
Nobi, I really think you should post some of those observations on Kotaku too. It's worth pointing out, as at least SOME people will learn something!


And reverse-post your brother's observations on Art-Eater. Or better, create a unified Super Nobi Bros Dragon's Crown analysis sub-website!

Let's see the good out of all that: it makes more people aware of Dragon's Crown, and the game should benefit from it. AND it makes more people talk about art, which is a good thing. More dumb people say dumb things, but more smart people also say smart things, so it somewhat balances out.

(I agree that at least in France, females who like comics (even if they REALLY like them A LOT), be them European or Japanese comics, are absolutely normal and nothing to talk about. Cosplays at Japan Expo are also higher quality and less frown upon than in other countries.
American comics, on the other hand, still seem confined to a specific, almost only male, demographic, as far as I know)(and that includes mainstream things like Avengers as well as Alan Moore/Grant Morrisson thought-provoking weirdness, unfortunately. Not everything can coexist in the same place without cannibalizing each other, I suppose).





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"Re(8):GEORGE KAMITANI IS MY HERO" , posted Thu 25 Apr 00:08post reply

Just saw Jason Schreier's response to George Kamitani on Kotaku. While I think that Schreier and Kamitani are both guilty of making junvenile posts, Kamitani eventually takes the high road by outright apologizing and saying that he was being rash. Sadly, Schreier decided to subtly play the victim card: "I must like an image of muscled men hugging. A gay joke, perhaps?" On top of that, he doubles-down on his original post by defending it (rather poorly I might add), instead of admitting that he was just trolling. It's no wonder people roll their eyes whenever Kotaku's mentioned.

Nobi, I think you should take Iggy's advice and post your brother's response on Art Eater. Such an epic response doesn't deserve to be buried deep in the comments section.





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"Re(6):GEORGE KAMITANI IS MY HERO" , posted Thu 25 Apr 00:43post reply

quote:
I haven't spent as much time in Europe, but the impression I got in France was that liking comics doesn't make you super duper special, it's just a normal thign there too.


Yes, in France comics are a big thing and they're very open minded towards them since the 90s. I recall visiting Paris and finding many manga in original tankobon format that will arrive in Italy only in the early 2000s as a standard.
Italian comic readers are of various kind but in general