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karasu99 643th Post
PSN: robotchris XBL: robotchris Wii: n/a
Red Carpet Regular Member
| "Re(7):Random Thread, with low quality eroge d" , posted Thu 9 Jun 02:59
quote: Have some ridiculously high rez artwork from Dragon's Crown! Do you have Muramasa artworks. I second what spoon said. It looks beautiful anyway.
Muramasa stuff is floating around out there-- like this. Or better yet here, a favorite of mine.
Yes, I think Kamitani's art somehow manages to avoid being lurid in many ways for some reason, and I agree, the character design has something to do with it. His work just has so much vigor!
His choice to avoid 'standard' poses for the characters in the art is a wonderful one! The amazon design first made me do a double take, but it continues to grow on me. And the sorcerer's animation! Incredible!
Spoon, I see what you mean about them looking a bit cut-out, but I'm honestly at a loss to think of how they would have overcome it. Maybe it will look better in a more finished version?
Anyway, I'm ecstatic that this particular game and its art have received as much comment as they have.
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Baines 287th Post
Copper Customer
| "Re(2):Random thread, now with insert credit" , posted Tue 28 Jun 08:06
quote: How well does having a comment section on each story in lieu of a dedicated forum go towards creating a sense of community? Unless there is a very large and/or vocal readership there would probably be very little in the way of interesting conversation generated from the postings.
Being there for the death of the original IC forums, they quite possibly don't *want* a sense of community to form. Forums tends to develop their own personalities, and they may not be what the owners of the site desire.
That is what happened with the original Insert Credit forums, which became opinionated, argumentative, and an entity unto itself.
But the death knell was when forum posters began to disagree with friends of the IC staff. Brandon outright said he wanted a site that was for him and his friends, and friendly to developers, and didn't want arguments that would discourage such people. In the final days, forum posters were told that they weren't allowed to disagree with select people, even if it was actual fact (and not just opinion) that those select people were wrong about something. And such a situation immediately happened. One of the select people was bullishly obstinate over something that he was wrong about (and everyone on the board knew he was wrong and tried to explain why), and then the board was shut down.
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karasu99 674th Post
PSN: robotchris XBL: robotchris Wii: n/a
Red Carpet Regular Member
| "Re(6):Random thread, now with insert credit" , posted Wed 29 Jun 02:01
quote: Insert Credit is back! That's great news!!
I didn't know there were forum problems. I can understand it though. It's hard to try and moderate things. Sometimes, it's better not to moderate at all, but that can also make things go haywire as well.
Randomness saves the day!
Yes, it makes you realize what a strangely stable ecosystem we have here at the cafe. I can't remember a quarrel here, at least not lately.
quote: The new manifesto/aplogy page is weirdly moving.
Agreed-- and it helped me to realize just how significant IC was and is. It's a good read.
Eh, It just occurred to me that I so often focus on the bad of IC when there is quite a bit of good there as well. I heard about a lot of games there that I might not have known about otherwise, and it helped to draw me back in to playing games at a point where I could have (unthinkably, now) drifted away from them again.
So thanks IC, I guess! Welcome back to life!
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Toxico 5363th Post
PSN: Toxic-Baron XBL: n/a Wii: n/a
Platinum Carpet V.I.P- Board Master
| "Re(1):Kono Random thread, mamoritai." , posted Thu 30 Jun 02:53
quote:
Quick question: does anyone remember which manga, anime, book or movie was the first to feature the sentence above?
I can't be 100% sure, but I think that I heard something similar on Tiger Mask or something; I could bet that it was a Christmas chapters (I think that's the point where they were the closest to lose the orphanage)(and I remember that being near the end).... But I can tell for sure, no subs and me not being able to understand it that nicely back then.
quote: Could it be coming from a recent popular anime such as Steins;Gate or Madoka? Thanks for the help.
Considering it's current impact, most likely it "resurfaced" on popular media and probably more than once. I think that a guy from Index uses the line, but I haven't seen him being memed to hell and back.
quote:
(Is there a Japanese equivalent of knowyourmeme.com?)
I hope there isn't an equivalent, as that would mean that it would contain pretty lackluster info something that does a better job would be nice, but I have never stumbled on it.
目に焼きつけて、死ぬがいい・・・ Update 23 as of 25/10/10 (Temporary mega upload link).
Now sponsoring : video game analogies (ES) Last update : Chapter 22 as of 10/01/11
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badoor 211th Post
PSN: BadoorSNK XBL: BadoorSNK Wii: n/a
Frequent Customer
| "Re(6):Random thread, now with 1UP?!" , posted Fri 1 Jul 21:26:
quote: Insert Credit is back! That's great news!! Good grief, in the same week as Insert Credit's revival, Jeremey Parish, the finest writer in the mainstream American gaming "press" (as opposed to wonderful Game Developer etc.), became editor of 1UP, which previously I had no use for since he had a personal site anyway. In my wild and improbable fantasies, it will transform into another place with actual games criticism in the vein of IC or ABDN.
It has been a great week. IC has great potential as I've enjoyed the writings of most of its staff, and they have a story about Yu Suzuki which is always awesome with me. And if Jeremy Parish being the EIC means that I can expect excellent features like this one and ones similar to his personal site then I'm ecstatic.
EDIT: It seems that ARIKA are testing out the 3DS to see if they might make a new Street Fighter EX without the street fighter part. It's good to see that after all the crap that ex-capcom studio GameRepublic went through I'm hoping that ARIKA does end up making a new fighting game, the genre that put them on the map.
[this message was edited by badoor on Fri 1 Jul 21:37] |
chazumaru 799th Post
Red Carpet Regular Member+
| "Kono skullomania, mamoritai." , posted Sat 2 Jul 05:20
Arika is not at all in the same situation as Game Republic. They are a smaller company, never developed any expensive HD project and somehow ended up in the Nintendo pool of small developers, alongside NDcube, Mitchell, Arzest et al. They recently developed 3D Classics Excitebike for Nintendo 3DS. I would not be too worried about them. Regarding ex-Capcom employees, I am more concerned about Funamizu's fate after the difficult start of Earth Seeker.
One thing I have to credit Arika and SFEX for is that they were the best ever at naming new characters. Doctrine Dark, Blair Dame, Pullum Purna, Cracker Jack, Skullomania, Vulcano Rosso, ShadowGeist, Allen Snider, Darun Mister... I love those names. The games, not so much.
@Toxico: DQ123 will feature several bonus items and features, including a trailer of Dragon Quest 10, but no demo.
無限早見は無限早見は無限早見は無限早見は無限早見は無限早見は無限早見は無限早見は無限早見は無限早見は
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Spoon 2198th Post
Platinum Carpet V.I.P- Board Master
| "Re(6):Re(10):Random thread, now with PSN?!" , posted Sat 9 Jul 01:39
quote: As a matter of public record I wanted to state that I'm really enjoying Earth Defense Force: Insect Armageddon. The whole guys shooting giant bugs plot plays out like something I would have dreamt up while playing with plastic army men when I was a kid and is as entertaining today as that scenario was back then. I've even been having fun with the online features since it's all about co-op bug killing instead of some stupid capture the flag or deathmatch modes. The only strange thing I've noticed is that I'm running into the same players online. Either the game creates rooms based on strict parameters or hardly anyone is playing this game.
As an EDF fanboy, there are some things I love about the game and some things that greatly disappoint me.
The fact that the name tags of the AI teammates are Kid and Oldman at the start of the game made me smile. Trooper is basically classic EDF guy/Storm 1, while the flying suit is like Pale Wing from EDF 2. The battle armor is pretty darn cool, and seeing the flying enemies crash down into you as you kill them is great.
However, the sound effects are really weak. None of the weapons at the start of the game have any oopmh to them. Particle effects have all been dialed down. I can't tell if there's less NPC chatter than before, either (which was a huge part of the EDF experience!). Buildings take a fair bit more to destroy (in previous EDFs, a single hit from just about any explosive weapon would knock a building down). I'm only about 1/3 of the way into the game, so there's still a lot I haven't seen, but I've yet to see anything quite as dramatic as giant robots storming a beach at sunset. Unlocking things with earned points rather than random drops has its plusses, though no longer being able to see a screen full of new weapons is unfortunate.
One of the head designers has also been posting on gamefaqs about the game! He has a variety of things to say, and his mention of Splash Grenade Alpha as one of the team's favourite weapons from EDF 2017 was heartening! (for those who don't know: it fires a spray of 20 timed fuse bouncing grenades, each which deal 1000 damage in a blast, so it's quite difficult just to survive accidentally getting hit by a little bit of that spray! To make things more fun, it seems that the grenades bounce with unpredictable energy!)
With the PS3 HD remakes of games, I have to honestly say that I'm hoping for an HD EDF 2. However, I have a feeling that it's more likely that we'll see that effort just poured into EDF 4 instead.
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Ishmael 4140th Post
PSN: Ishmael26b XBL: n/a Wii: n/a
Platinum Carpet V.I.P- Board Master
| "Re(1):Yoga Ono" , posted Sat 9 Jul 07:47
quote: At least I think so.
The yellow strands of his wraps threw me for a second. When I first saw them I thought they were long, stringy hair like Gill sports.
quote: However, the sound effects are really weak. None of the weapons at the start of the game have any oopmh to them. Particle effects have all been dialed down. I can't tell if there's less NPC chatter than before, either (which was a huge part of the EDF experience!). Buildings take a fair bit more to destroy (in previous EDFs, a single hit from just about any explosive weapon would knock a building down). I'm only about 1/3 of the way into the game, so there's still a lot I haven't seen, but I've yet to see anything quite as dramatic as giant robots storming a beach at sunset. Unlocking things with earned points rather than random drops has its plusses, though no longer being able to see a screen full of new weapons is unfortunate.
I agree, the sounds and impact of some of the weapons could be better. If you're going to go out and shoot bugs and UFO's you want to feel it. At least the weapons that you unlock or pick up from large enemies often have more heft to them. It's also a nice touch that everyone playing the level gets the weapons. There would be nothing more annoying than doing all the work and having some quick character dart in and steal everything.
Also, thanks for the heads-up about one of the designers posting on GameFAQS. It's always nice to see someone who is happy with the game they made and want to discuss it with the players.
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Spoon 2211th Post
Platinum Carpet V.I.P- Board Master
| "Re(2):Lollipop Chainsaw, now in the right thr" , posted Thu 21 Jul 05:45
quote: Lollipop Chainsaw is Grasshopper's new project, which according to Famitsu translations is about a cheerleader dancing and pink-blood spraying zombie action.
So it sounds like GHM is making Oneechanbara.
This contains anything strong marletable in the west:
-zombies -gore -boobs
I'm really tired of games that copy most of their formula from others, with the exscuses of marketing. Take it as Dead Rising+Mad World, or good paced Onechanbara. Also, why westernize the product? They art style and the setting is in the west, a wacky japanese zombie slasher wasn't that good? Bored AS HELL.
Actually, the "pink blood" was a mistranslation; unless this is also a mistranslation, the word from Suda is: "Instead of sprays of blood, we have the zombies emitting bursts of pink light. When it comes to gore, we can certainly go that way if we want, but we wanted to give the game more of a 'pop' feel."
The zombies in the screenshots, however, still look like typical zombies.
I wonder if having the dismembered talking head companion is going to be a recurring Grasshopper game... first Shadows of the Damned, and now this!
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Professor 3157th Post
MMCafe Owner
| "Nintendo axes 3DS" , posted Thu 28 Jul 19:41:
3DS price almost slashed to half from 25000 yen to 15000 yen effective August 11, a 40% drop!
People who bought it must be pissed, considering the handheld has been out for less than six months (released Feb 26).
Those people can cry off their tears with free downloadable virtual console NES(10 titles) & GBA games(10 titles). The GBA virtual console titles will be exclusive to this event.
Super Mario 1, Donkey Kong Jr, Balloon Fight, Ice Climber, Legend of Zelda Super Mario Advance 3, Mario Kart Advance, Metroid Fusion, Made in Wario,Mario vs Donkey Kong
[this message was edited by Professor on Thu 28 Jul 19:48] |
Grave 1384th Post
PSN: Drakee XBL: Mikelson Wii: n/a
Red Carpet Executive Member
| "Re(5):Nintendo axes 3DS" , posted Fri 29 Jul 09:09
quote: On a related note, I'm glad to not see a lot of consumer rage about the price drop (yet). This kind of thing happens all the time. It's the "just announce a new model after you buy the old one" that's really bad.
I want to be optimistic and say that consumers are finally learning how tech works - be happy with what you buy and don't buy it just because it's the best right now, because it's going to be obsolete tomorrow. Or sooner. My job is primarily selling used phones and other gadgets, and I have a lot of ignorant, rude and angry people trying to get cash from me every day. Some people get extremely angry that I won't give them $300 for their Palm Treo from a million years ago... however, the vast majority of them understand how fast tech is moving right now, ESPECIALLY phones. And they know that a $500 phone yesterday is a $300 phone today. You better like your gadget cuz it's not gonna be worth what you paid for it for long at all. And I say this as a man who bought a Droid Incredible 2 today, so...!
Price drops, updated versions, we really should know by now. HOWEVER, the 20 games that Nintendo is dropping on early adopters... That part I didn't see coming! Makes me wanna slap them on the back and call them my friend. Kinda.
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sfried 699th Post
PSN: n/a XBL: n/a Wii: 8963437745913552
Red Carpet Regular Member
| "Re(3):You can save Mega Man Legends 3!" , posted Fri 29 Jul 09:59:
quote: Since Legends 3 has been canceled...
IT'S NOT COMPLETELY CANCELLED! Go to Capcom-Unity, join devroom, and click on the bar that says "Become a Servbot". Many people joined the Dev Room group but didn't sign up to become a servbot, and the low participation number is what is said to have been the reason of the cancellation. They kept the NA Dev Room open hoping they would see some sort of movement from the 100,000 Strong For Bringing Back Mega Man Legends 3 group.
quote: 3DS makes me unhappy. I'd be glad to buy one whenever that "must have" game comes out on it (whatever it may be), but I'm worried about it's region lock. When I think about how many DS games I imported, it seems like I'd be making a mistake buying a 3DS before someone finds a work-around.
Just how many of your DS games are DSi games? Regular DS import titles still work on a 3DS/DSi. Some of the newer DSi enhanced ones, however, take advantage of the added RAM and the WPA WiFi connection protocol of the DSi. (Solatorobo, Pokemon B&W) Luckily regular DS titles are still more popular.
quote: Price drops, updated versions, we really should know by now. HOWEVER, the 20 games that Nintendo is dropping on early adopters... That part I didn't see coming! Makes me wanna slap them on the back and call them my friend. Kinda.
I'm all for Yoshi's Island GBA and Metroid Fusion, but if they throw Rhythm Heaven GBA in there localized I would love them.
[this message was edited by sfried on Fri 29 Jul 10:27] |
Pollyanna 3075th Post
PSN: Lilly_Dopamine XBL: n/a Wii: n/a
Platinum Carpet V.I.P- Board Master
| "Re(4):You can save Mega Man Legends 3!" , posted Fri 29 Jul 11:23
quote: Makes me wanna slap them on the back and call them my friend. Kinda.
I flip-flop a lot on which company I think is my friend (in truth, probably none of them are), but this is a rare time when I think Nintendo is doing something cool. Obviously, the 3DS isn't selling how they want it to, so I'm excited to see them fight for it in a way that's nice for consumers, too.
Actually, I forgot that I owe Nintendo on some level for Xenoblade and Last Story, too. I never cared much for my Wii, but those are 2 out of the maybe 3 or 4 truly excellent RPGs this generation.
quote: Since Legends 3 has been canceled... IT'S NOT COMPLETELY CANCELLED!
I hardly even like Megaman, I don't own a 3DS and I might not buy the game anyway, but I'm so irritated in principle for its cancellation that I'm all for anything that can turn it around.
I don't know if I totally buy their explanation, but drumming up a bunch of support for the title certainly can't hurt!
quote: Just how many of your DS games are DSi games? Regular DS import titles still work on a 3DS/DSi. Some of the newer DSi enhanced ones, however, take advantage of the added RAM and the WPA WiFi connection protocol of the DSi.
I'm not worried about playing DS games on it, I'm worried about playing 3DS games, though I can see where you might've made that conclusion from the way I said it.
On a semi-related note, I'm playing UnchainBlades RexX on PSP right now, and since it's on 3DS, I would recommend it for 3DS owners looking for an RPG...but...yeah...region lock. Still, it's a nice game if you like Etrian Odyssey/SMT style dungeon crawlers.
青春謳歌 弱肉強食
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Maou 2234th Post
Platinum Carpet V.I.P- Board Master
| "Re:You probably can't save Mega Man Legends" , posted Fri 29 Jul 14:33:
quote: Since Legends 3 has been canceled... IT'S NOT COMPLETELY CANCELLED! Go to Capcom-Unity, join devroom, and click on the bar that says "Become a Servbot".
Relatedly, in FF VII, if you talk to a guy called "the general" who lives in the pipe in Sector 7 and then return later on, he'll teach you how to get the underwater materia so you can revive Aerith and the game's ironic ending will be replaced with a much happier one, with Vincent and Yuffie appearing even. quote: Still, I do wonder if the era of dedicated handheld game devices has already past.
I think it's more that Nintendo made the spectacularly unfortunate move of gambling on a (hopefully passing) technological trend/gimmick, one which makes a lot of people sick to their stomach or headachey. Like, the stylus and Wiimote are odd "gimmick" contraptions too, but they are Nintendo's, rather than a potentially passing fad. The fact that game cameras make half of the people in Asia sick probably should've been a hint that 3D eye tricks might be a risky endeavor/hard sell.
人間はいつも私を驚かせてくれる。不思議なものだな、人間という存在は...
[this message was edited by Maou on Fri 29 Jul 14:34] |
Gojira 2773th Post
PSN: Gojira_X XBL: Gojiraaa Wii: 80085
Platinum Carpet V.I.P- Board Master
| "Re(3):Re:You probably can't save Mega Man Leg" , posted Wed 3 Aug 17:36:
quote: See, I don't get people that say "Oh, 3D makes me sick!" when, if you still have vision, you're looking at 3D every day. The actual problem is you're used to (and are conditioned to) looking at 2D motion pictures. But see, "3D" isn't actually anything like real life, it's just a bunch of layered/parallaxed 2D scenes on top of each other...it doesn't even look particularly realistic so much as it looks like one of those plastic viewfinder toys from the 80's. And you have to semi-squint or cross your eyes to "see" this effect, so I'm not too surprised a lot of people are bothered by it.
No, it really is 3-dimensional. The only time it has that "layered" effect is when it's a bunch of images put together (like a menu), because flat 2D images can't establish depth with a 3D graphics pipeline.
I think what people are actually bothered by is the fact you have to look directly into the screen. You can't angle it even slightly or the image gets distorted. Your eyes will try to refocus on it but they can't, which is where the headaches come from.
[this message was edited by Gojira on Wed 3 Aug 17:37] |
Pollyanna 3083th Post
PSN: Lilly_Dopamine XBL: n/a Wii: n/a
Platinum Carpet V.I.P- Board Master
| "Re(5):" , posted Thu 4 Aug 12:08
quote: I think that Unchainblades Rexx game is out
I'm used to people overlooking my posts, but I mentioned this in response to you.
That's okay, I make rambling blog posts without any regard to people actually caring, so I'll do that now about Unchainblades Rexx, but I'll use bold words, so maybe someone will notice.
So, I got this game called Unchainblades Rexx which is a good game to get if you're interested in what the Lunar and Grandia people (who aren't dead) are doing now. It even has a character designed by the Lunar character designer. But actually, it might be better for people who like Etrian Odyssey or SMT , since it's a cruel dungeon crawler.
The story is cute. It reminds of the Wizard of Oz, since it's about a bunch of ragtag idiots trying to get a wish from a goddess. For example, there's a sexy gorgon who is afraid of men (and turns them to stone) that wants help with her love life. Or a giant golem prince who has a cowards heart and wants to be a boy instead of a giant killing machine that needs to find a bride. Then there's a phoenix that wants to be reborn as a dragon. Etc. Etc. Some wishes you don't know yet and some actually get granted along the way.
The main character is kind of a jerk. All he cares about is strength, so it's kind of fun to see how things work out for him. He's not a bad guy, but he's certainly not motivated by kindness. Actually, most of the characters have severe character flaws that would prevent them from getting anything done if they were alone.
There's a monster recruit system, but you don't use them as a characters. Instead they're your "followers". Once you recruit them, you equip them (up to 4) to a character. They assist you when you attack, take hits for you (if their loyalty is high enough) and determine which combination moves you are able to do. For example, each follower has a certain elemental affiliation and a certain spell will require say, 3 "fires" or 2 "fires" and a "wind". So you have to be careful about what followers you equip to what master.
The dungeons are long and grueling, but the systems in the game are cleverly assembled, so when it makes me jump through hoops, I enjoy trying to meet the challenge.
The following is something interesting about the game, but even without mentioning names, it's still a spoiler. I'll be a little vague, but I'll mark it anyway.
Spoiler (Highlight to view) - After you finish the first major dungeon, which is almost 10 hours into the game, it switches characters. You suddenly have a new party that's level 1 and has no money or any of the awesome stuff you had before. That took a little getting used to. I had to take a day off from the game, but once I got rolling again, I was very happy with it.
Then...it happens again. Only this time you only have ONE GUY. He can't heal. He can't do magic. He has no money. His dungeon is completely covered in poison fields that you have no choice but to walk through. Walk through 4 in a row and you lose half your life. It is a desperate, desperate battle. When I was so fed up with it that I said "if something doesn't happen NOW, I quit.", something awesome happened. It was a great surprise that played in very well with the overwhelming sense of futility I was feeling.
End of Spoiler
There are other things to mention. The soundtrack has some good tracks, there's an annoying follower-only battle minigame that sometimes brings the game to a screeching halt. The art and voice acting is kind of shoddy sometimes, but the world is very unique. There aren't NEARLY enough bosses. It's consistently funny, and like an older RPG, the characters never talk too much. The story is sparse, but strangely enjoyable.
I like it, but I'm not super crazy about it. If you like dungeon crawlers and it looks interesting to you, you'll probably enjoy it...whoever you are.
青春謳歌 弱肉強食
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Spoon 2222th Post
Platinum Carpet V.I.P- Board Master
| "Catherine, now that I've beaten it once" , posted Sun 7 Aug 02:26
I remember one of the older threads had impressions of the game from the JP release, but now that I've had a chance to play through the NA release I want to drop some change about it.
Spoilers, I guess.
Spoiler (Highlight to view) -
If there's one thing about the game that makes the entire business of choosing between Catherine/Katherine an issue, it's that you are dropped into the middle of Vincent's life with virtually no understanding of his relationship with Katherine. Some things are obvious right away, like how your friends perceive your relationship, but for a character who ought to know Katherine well (Vincent) you (the player) don't know Katherine well at all. Her controlling and cool demeanour definitely serve that feeling of loss of freedom that comes with committment, though. Maybe Katherine and Vincent have been together long enough that things are just very normal on a day-to-day basis between the two, but by the time you get towards the end and Vincent is gushing about how much he loves Katherine (the lines could also be for Catherine, but let's just go with the K route for now) and how important Katherine is to his life, it sounds unbelievable just based on what you've seen of their relationship in the game.
The boss fights felt mostly annoying rather than fun. I think hearing the same screeching lines death after death is what really made it grating. It also seems that the undo command in boss fights does not completely reset the position of the boss to where it was at that step you have gone back to, so it is quite possible to get yourself into situations where you just die while trying to figure it out.
At one point in the game I think I had 90 retries in stock, such that the number of retries I had remaining wasn't important at all anymore, and I was just annoyed at how far back the checkpoint was.
The entire motivation of the nightmares makes at least one character seem a strange fit for it: the policeman. His wife is already dead, and he's not engaged in any relationship. If Mutton's stated plan was to end any relationship that looks to be unfruitful, it doesn't make sense to include the policeman.
While Vincent might be on slightly better terms with the Boss in the good endings, I'm surprised he can be that friendly with a person who is a serial killer that has made attempts on the lives of Vincent and all of Vincent's male friends. Maybe it's just something you learn to live with.
End of Spoiler
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Spoon 2224th Post
Platinum Carpet V.I.P- Board Master
| "Re(2):Catherine, now that I've beaten it once" , posted Sun 7 Aug 11:48
quote: I remember one of the older threads had impressions of the game from the JP release, but now that I've had a chance to play through the NA release I want to drop some change about it.
Spoilers, I guess.
You know, I only recently found out about this game. I have no idea about how the gameplay is, but the plot seems to be incredibly interesting (two sexy girls for one single guy, sheep-men, insane dreams and horrible deaths? What's there not to love about it??).
I heard that there are eight different endings; have you managed to see all of them?
The gameplay is on the whole quite solid, though sometimes the camera gets in the way when I am trying for (what I think is!) a clever play around the back of the wall. The puzzles can be genuinely difficult at times, checkpoints in some stages sometimes feel too far apart, and some of the death stuff actually gets annoying after a bit.
I youtube'd the remaining endings after I had beaten it once. I just didn't have the motivation to play through it again.
I do think that relatively few mystery games, especially ones with heavy supernatural/surreal elements, make me satisfied once they reveal what's behind the mystery. In some ways it's a credit to how well they've managed to build up the sense of mystery, but I can only be so happy when I see the big reveal and my reaction is, "Oh, that's what it was?" rather than "OH WOW!!!!". I'd say on the whole the reveal for Catherine was more on the side of "Oh, that's what it was?", sadly.
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Ishmael 4176th Post
PSN: Ishmael26b XBL: n/a Wii: n/a
Platinum Carpet V.I.P- Board Master
| "Re(3):Catherine, now that I've beaten it once" , posted Mon 8 Aug 02:22
quote: I youtube'd the remaining endings after I had beaten it once. I just didn't have the motivation to play through it again.
How long a game is Catherine? While it's kind of neat that you have that many different ways to make a mess out of Vincent's life I'm not certain how many people are going to try for all the endings unless they are really into puzzle games.
quote: I do think that relatively few mystery games, especially ones with heavy supernatural/surreal elements, make me satisfied once they reveal what's behind the mystery. In some ways it's a credit to how well they've managed to build up the sense of mystery, but I can only be so happy when I see the big reveal and my reaction is, "Oh, that's what it was?" rather than "OH WOW!!!!". I'd say on the whole the reveal for Catherine was more on the side of "Oh, that's what it was?", sadly.
Now that I think about it, I'm not sure I like the idea that there is any sense of resolution in Catherine, much less eight choices. One of the themes that the advertising is playing up is that can be bizarre, constant works in progress. How do you move from that into any "___ ever after" sort of ending?
Recently I've spent some time plowing through demos. Nothing beats taking a free swing at a game.
Warhammer 40,000: Kill Team: I know nothing about the franchise this is based on but I did enjoy making my little dude run around and shoot space pigs. Has anyone tried out the full game?
Galaga Legions DX: I don't claim to know what makes shmup fans tick but I do wonder if they are thrilled with games designed for a 16 x 9 aspect ratio. Do they really like having a bunch of junk fly in from the sides?
No More Heroes: Heroes Paradise: Since I missed out on the Wii version this was my first go-around with Travis. When playing the game with a standard controller I couldn't help but think this was a game designed for the Wii controller, PS3 Move or other nontraditional controllers where creativity is more important than precision.
Deadliest Warrior: Legends: They've made two of these games?!? The demo wasn't any good but, boy oh boy, was it funny.
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Spoon 2225th Post
Platinum Carpet V.I.P- Board Master
| "Re(4):Catherine, now that I've beaten it once" , posted Mon 8 Aug 03:51
quote: I youtube'd the remaining endings after I had beaten it once. I just didn't have the motivation to play through it again.
How long a game is Catherine? While it's kind of neat that you have that many different ways to make a mess out of Vincent's life I'm not certain how many people are going to try for all the endings unless they are really into puzzle games.
Just playing through the single player Story mode, my save file has about 11 hours on it. The game has lots of bonus missions and a versus mode, and if you Gold rank Story missions, you can skip playing them when going through the Story mode again. So if you spend time doing well on the missions, getting to see all the endings won't actually take 100 hours.
It's not a bad game by any means.
quote: Warhammer 40k
Warhammer 40k is quite literally the grandfather of the "hulking power armored space marines" aesthetic that you just can't get away from these days, as well as being the major inspiration for a lot of Starcraft. It's worth knowing about simply because of how influential it has been, even if it is the weirdest melange of fantasy, world war 1, sci-fi, gothic, and who knows what else. It's actually kind of remarkable that for all the stuff that it has mixed into it, it manages to have such a strong sense of identity!
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sibarraz 237th Post
PSN: n/a XBL: sibarraz4life Wii: n/a
Frequent Customer
| "Re(5):Catherine, now that I've beaten it once" , posted Mon 8 Aug 09:40
I cant' be the only one who isn't a big fan of multiple endings on some kind of games.
For example, I had read that FF XIII-2 will had multiple endings, in those kind of games isn't really encouraging to play the game lots of times, at least for me
Anyway, I want to play catherine, the game is very different and the western demo was amazing, I wanted to bbuy the limited edition, but the price here was 150 dollars, so I will just wait until a friend just finish the game.
Talking about FF XIII, I'm trying to get all the missions and the achievements, I finished the game, and the task will be tedious, but overall my opinion of the game is
Story: Nothing to write home about, except the ending which was amazing, I suppose that you had to get a decent story to had a good ending
Gameplay: Must be my favorite FF or RPG in this aspect, after some gameplay the game gets realy hard, you had to know how to build the paradigms and teams, I'm more hyped for xiii-2, even though the characters look even worse than the original ones
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karasu99 715th Post
PSN: robotchris XBL: robotchris Wii: n/a
Red Carpet Regular Member
| "Re(3):Gamescom announcements" , posted Thu 18 Aug 02:16:
quote:
I love it! In fact, I'm currently in the middle of the longest blog post ever regarding all the direct references to Buddhist art in the game. Been working on this baby for 5 months! Going to the LIBRARY yo! SO GOOOD.
Hey does anyone know the name of the classical piece they're playing during that fight on the moon? It's real famous, I just don't know a lick about classical music.
I wanna say it's from Holst's Planets Suite cos it takes place in Space and also cos it's the only classical Suite I can name :P
No clue myself on the music, but as I've said before, this game is exciting to me in all the ways that so many other games lately aren't. Maybe it's because it's Capcom? I don't know-- I've been burned by them as much as by any other company. I think it's just that it LOOKS incredible, as shallow as that may sound.
EDIT: Also...
quote: Do I not trust Suda 51 to make a good action game? While I have enjoyed a number of games he's worked on I don't remember any of them being satisfying, white-knuckle action games. Will Lollipop Chainsaw be more like Samurai Champloo: Sidetracked instead of Bayonetta?
I'm a little wary of Suda51 after not really liking Shadows of the Damned, but... Lollipop Chainsaw looks pretty awesome, but... so did SotD when I first saw it, but... LC has a much less conventional conceit, but... it's one more game about killing zombies, even if the character killing them is a little less ordinary, but... I might be curious about Suda's take on zombies? Eh, who knows.
www.secret-arts.com
[this message was edited by karasu99 on Thu 18 Aug 02:21] |
Nekros 375th Post
Silver Customer
| "Re(3):Gamescom announcements" , posted Fri 19 Aug 19:39:
quote: Obligatory dosis of Ashura's Wrath awesomeness:
Gameplay & story
This is the grayer palette I have seen in a CC2 game. That fabulous graphic engine is wasted when they use the please-western-audience mode developing a game.
Suda51 work is fine, both the Knight thing and that Shump inspired by Prehystoric Isle seem good. Too bad they're not so crazy and original in terms of art, inspiration and design.
Ninja Gaiden 3 had some flaws... that qte thing for deathblows and the lower speed aren't convincing.
DMC is strange. The redesigned Dante looks less emo and a bit postpunk (wich I consider both bad because can't stand nor emo or goth people) and that makes him more "adult" in appearence. But the whole thing "I have mixed blood of demon and angel" is the lamest exscuse for an action game. It is good for a shump (Ikaruga) or a platformer (Outlands) but absolutely stupid in DMC case because this only change your weapons.... demon axe and seraph scyte (what? Now a falx is cool for angels to wield...another stupid gothic-metal stereotype). This game gonna bomb, seriously.
Silent Hill was.... a bitter surprise. The new dub on HD rendition is not good and moving as the original and Downpour is Alan Wake with some elements of Homecoming (to me is crap, but I know that horror style is used to be liked in America). Also big disappointment since HD Zoe has no attention at all and in forums etc. they're only talking about MGS, a game so overexposed I am sick of it.
BTW, replugged my MD, Snes and PCE: gaming paradise.
To sum up things, Japan is no Japan anymore, they want to imitate western styled games so be it: every franchise is nearly-gone. Not because western teams develops it, but because they're no longer loyal to their roots.
[this message was edited by Nekros on Fri 19 Aug 19:40] |
Nekros 378th Post
Silver Customer
| "Re(5):Gamescom announcements" , posted Sat 20 Aug 22:04
quote: To sum up things, Japan is no Japan anymore, they want to imitate western styled games so be it: every franchise is nearly-gone. Not because western teams develops it, but because they're no longer loyal to their roots. A better way to say it would be that several of the really good Japanese games stay in Japan and are not localized anymore (ah, that crazy era when even U : Saga was released worldwide). And if you don't like that, as you look like you don't, I think you live in Europe? Then you should go and play Xenoblade. And also buy it, because that's the only way to ensure more of its kind would be coming (Along with these other games they announced at GamesCom that I can't remember the name of.
Yes, Xenoblade, Last Story and Pandora's Tower are all three headed to Europe (I'm Italian btw). Day one for XB to me.
The fact is I'm not so glad about Japanese games anymore, except for a bunch of portable ones. I don't like how they improve the graphic elements (3D-2D hybrid with sticky physics) and the moe style for character designs (atrocious how most of the games received the moe aestetics like the new .hack).
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Pollyanna 3090th Post
PSN: Lilly_Dopamine XBL: n/a Wii: n/a
Platinum Carpet V.I.P- Board Master
| "Re(6):Gamescom announcements" , posted Sun 21 Aug 05:35
So, Yuusha 30 Second (Half Minute Hero: Second?) has some radical music that I want to share with you.
My personal favorite.
That one, I believe is from Yoshitaka Hirota, the Shadowhearts Composer.
This is the main theme.
If you don't know who composed that one, you probably don't care.
There's a really nice song by Mitsuda that I haven't been able to find online yet, but the point is, if you don't want the game, you might want the soundtrack.
The list of artists is~ Kenji Ito, Yoko Shimomura, Yasunori Mitsuda, Masashi Hamauzu, Kumi Tanioka, Manabu Namiki, Masaharu Iwata, Yoshitaka Hirota, Michiko Naruke, Noriyuki Iwadare, Haruka Shimotsuki, Hiroyuki Iwatsuki, Motoi Sakuraba, Toshikazu Tanaka, Yoshino Aoki, Maiko Iuchi, Hideki Asanaka and YAMAPY_1
There are some great illustrators involved as well, with some really creepy boss designs. Check out the Grimoire here: Yay. Monsters.
The game is great, too. I was so satisfied with the first game that I was not convinced that it needed a sequel until I played this one. It's unexpectedly plot intensive, with multiple heroes and really creative level objectives. I thought they had done it all, but I've been pleasantly surprised by their ingenuity. The last mission of the first scenario is one of my favorite game moments ever...
Spoiler (Highlight to view) -
The main character unwittingly activates the Curse of Destruction HIMSELF and has 30 seconds to find something strong enough to kill him. He makes his way to a crystal in a cave and.....
End of Spoiler
青春謳歌 弱肉強食
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karasu99 716th Post
PSN: robotchris XBL: robotchris Wii: n/a
Red Carpet Regular Member
| "Re(7):Gamescom announcements" , posted Sun 21 Aug 12:54
quote: So, Yuusha 30 Second (Half Minute Hero: Second?) has some radical music that I want to share with you.
My personal favorite.
That one, I believe is from Yoshitaka Hirota, the Shadowhearts Composer.
This is the main theme.
If you don't know who composed that one, you probably don't care.
There's a really nice song by Mitsuda that I haven't been able to find online yet, but the point is, if you don't want the game, you might want the soundtrack.
The list of artists is~ Kenji Ito, Yoko Shimomura, Yasunori Mitsuda, Masashi Hamauzu, Kumi Tanioka, Manabu Namiki, Masaharu Iwata, Yoshitaka Hirota, Michiko Naruke, Noriyuki Iwadare, Haruka Shimotsuki, Hiroyuki Iwatsuki, Motoi Sakuraba, Toshikazu Tanaka, Yoshino Aoki, Maiko Iuchi, Hideki Asanaka and YAMAPY_1
There are some great illustrators involved as well, with some really creepy boss designs. Check out the Grimoire here: Yay. Monsters.
The game is great, too. I was so satisfied with the first game that I was not convinced that it needed a sequel until I played this one. It's unexpectedly plot intensive, with multiple heroes and really creative level objectives. I thought they had done it all, but I've been pleasantly surprised by their ingenuity. The last mission of the first scenario is one of my favorite game moments ever...
I've been super excited about this game, having loved all of them going back to the free Flash (?) original. There's a lot of self-consciousness of games that are of this genre present, but not so much that it comes across as ironic or anything.
Glad to hear that Second is good, and THANK YOU for sharing the music selections! I don't remember the OST for the first game being nearly as good, or am I just forgetting? In any event I should be buying this game right now rather than talking about it.
www.secret-arts.com
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Maou 2246th Post
Platinum Carpet V.I.P- Board Master
| "Re(7):Gamescom announcements" , posted Sun 21 Aug 14:28:
quote: if you don't want the game, you might want the soundtrack. The list of artists is~ Kenji Ito, Yoko Shimomura, Yasunori Mitsuda, Masashi Hamauzu, Kumi Tanioka, Manabu Namiki, Masaharu Iwata, Yoshitaka Hirota, Michiko Naruke, Noriyuki Iwadare, Haruka Shimotsuki, Hiroyuki Iwatsuki, Motoi Sakuraba, Toshikazu Tanaka, Yoshino Aoki, Maiko Iuchi, Hideki Asanaka and YAMAPY_1
I, I do! What a pantheon of heroes! The only RPG favorite I'm missing is Nakano Junya (FFX).
EDIT: wrongs of the past righted
人間はいつも私を驚かせてくれる。不思議なものだな、人間という存在は...
[this message was edited by Maou on Mon 22 Aug 03:38] |
Gojira 2780th Post
PSN: Gojira_X XBL: Gojiraaa Wii: 80085
Platinum Carpet V.I.P- Board Master
| "Re(7):Gamescom announcements" , posted Sun 21 Aug 17:52:
Maou: maybe you should read the list again
quote:
The list of artists is~ Kenji Ito, Yoko Shimomura, Yasunori Mitsuda, Masashi Hamauzu, Kumi Tanioka, Manabu Namiki, Masaharu Iwata, Yoshitaka Hirota, Michiko Naruke, Noriyuki Iwadare, Haruka Shimotsuki, Hiroyuki Iwatsuki, Motoi Sakuraba, Toshikazu Tanaka, Yoshino Aoki, Maiko Iuchi, Hideki Asanaka and YAMAPY_1
That's an incredible collaboration of nostalgic names right there.
[this message was edited by Gojira on Sun 21 Aug 17:54] |
Pollyanna 3092th Post
PSN: Lilly_Dopamine XBL: n/a Wii: n/a
Platinum Carpet V.I.P- Board Master
| "Re(8):Gamescom announcements" , posted Sun 21 Aug 17:54:
On a random note, the mode select screen from Yuusha 30 Second is so awesome, it made me want to start a topic about awesome UI/title screens in games. Every mode has its own logo and the music is totally rocking.
quote: What a pantheon of heroes! The only RPG favorites I'm missing are Iwadare Noriyuki (Lunar, Grandia) and Nakano Junya (FFX).
If you read the list again, one of those names might magically appear on it.
EDIT: Gojira beat me to it! Hahaha...
quote:
Glad to hear that Second is good, and THANK YOU for sharing the music selections! I don't remember the OST for the first game being nearly as good, or am I just forgetting? In any event I should be buying this game right now rather than talking about it.
In my opinion, the first soundtrack had some really amazing songs, but it was spotty overall. There are about 10 tracks I could listen to over and over again (the title screen, the last battle theme, Maou's theme, Knight's theme, etc.) but the rest of the soundtrack just didn't stack up in comparison. Second's soundtrack on the other hand, is consistently impressive. Maybe 1 out of every 3 songs doesn't light my fire, but that's nothing to complain about.
I doubt you'll be disappointed in the game if you liked the first one. It has a tremendous amount of fanservice for players of the original (including a number of special items you get from having a save file). It doesn't have the different game types, but it makes up for it with ingenuity in its level design. I wouldn't call them "mini games" but there are a lot more varied things you have to do to complete the scenarios.
My only complaint (off the top of my head) is that sometimes the characters talk too much. I've really enjoyed the plot overall (it's much in depth than the original), but sometimes the characters take twice as long to say something as they need to. The Goddess, as expected, has a lot of useless things to say, as well. Sometimes she's funny, but other times, it just feels like having an annoying, kind of stupid girl friend around making unnecessary commentary about things.
I'm on... I think the end of the 4th scenario? Which might be close to the end of the game? I'm expecting a super badass final scenario to wrap things up.
青春謳歌 弱肉強食
[this message was edited by Pollyanna on Sun 21 Aug 17:55] |
nobinobita 983th Post
Red Carpet Regular Member++
| "Re(9):Something else" , posted Tue 23 Aug 15:54:
quote: Hey, has anyone else here tried Bastion yet? It's really beautiful and fills a somewhat Landstalkery need that I hadn't realized I had. Really, the only thing I don't care for is the constant narration, even though I find it somewhat novel. For me it just gets in the way. Plus, for all the gushing I've heard over the OST, I'm not really loving it so far, but maybe it will grow on me.
Still, if you're looking at dropping a few bucks on a great game, this one should be on your list.
If you don't own a 360 of PS3 (like me--but not for long) you can still get the game on Steam: http://store.steampowered.com/app/107100
It's all 2d so it's pretty low spec. Should run super smooth on any computer made in the last 5 years.
I agree that the character's proportions are pretty awkward (though they work out for the animations in the game) and that the music is just ok, but considering that it's a teeny tiny indie game, I think it's very impressive and worth supporting.
www.art-eater.com
[this message was edited by nobinobita on Tue 23 Aug 15:58] |
Nekros 382th Post
Silver Customer
| "Re(3):Re(10):Something else" , posted Wed 24 Aug 19:49
quote: Has anyone else tried out the Type-0 demo? You can get it on the Japanese PS Store, or on the official page. It has four missions and hidden costumes (for the actual game, not the demo) for all the characters.
It's insanely good. I highly recommend checking it out. The only downside is that the controls might be a little confusing if your Japanese is poor.
I have played so many action RPGs that are too boring to be fun as action games and shallow to be gratifying as RPGS. Very few games get it right, but when they do, it's amazing. I'd be thrilled if this was the future for Final Fantasy.
What if I have no idea of Japanese at all? It's still enjoyable in terms of gameplay or a complete mess if you are not reading the text? It sounds silly applied to an rpg but the overall gameplay is linked to text comprehension?
Also, glad to find good opinions on Bastion, will get this after a price drop, imho is still a bit overpriced (but the cost worth better this experience than others). Btw, any impression on Bloodrayne Betrayal (also, overpriced 2D game)?
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Pollyanna 3097th Post
PSN: Lilly_Dopamine XBL: n/a Wii: n/a
Platinum Carpet V.I.P- Board Master
| "Re(4):Re(10):Something else" , posted Thu 25 Aug 06:51
quote: I wonder how it compares in feel to Crisis Core or Kingdom Hearts Birth by Sleep.
I didn't play Birth By Sleep, but it is roughly comparable to Kingdom Hearts. To put it in Crisis Core terms...well, it's been a while since I've played, but it's like a faster CC with 10 characters on teams of 3 and they all play differently? The environments are a lot better, too...so if you liked Crisis Core, I wouldn't miss this one.
Oh, and it's mission based like CC, but it also has an overhead map with dungeons. The missions in the demo were really impressive, varied and cinematic. It's wishful thinking to hope that every mission in the actual game will be that good, but I have high hopes all the same.
青春謳歌 弱肉強食
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Pollyanna 3101th Post
PSN: Lilly_Dopamine XBL: n/a Wii: n/a
Platinum Carpet V.I.P- Board Master
| "Re(4):Hmmn!" , posted Fri 2 Sep 10:54
quote: So, what had been rumored over the past few days is official: One Piece Kaizoku Musou is coming. I'm almost certain to buy it, even if it never makes it to the US, since I have a congenital condition that causes me to buy Musou games.
Sorry, can't miss an opportunity to hate on Koei.
Before this was announced, I thought "we have this ridiculous conglomeration of 4 companies, but somehow I have a feeling the one that I hate (Koei) is going to be the only one actually involved in the game."
I love Koei's business strategy. They will do anything to make the same game over and over again. It isn't "how can we innovate" or "what new games can we make?" but rather "how can we get away with making the same Musou game yet again?". The answer is obvious. Keep getting licenses that are so strong that the game will sell whether it's good or not.
See, I'm being fair here. I'm saying "whether it's good or not" instead of "no matter how bad it sucks." On another positive note, I love the DLC costumes for the latest Sangoku Musou.
ALSO ALSO!
If you like One Piece, Gigant Battle is quite good. It's a hugely addictive, sufficiently improved Jump Super/Ultimate Stars. I didn't mind raving about it, because I didn't know how many One Piece fans the board had. Even if the game stunk, it'd still be a blast just to see all the sprite animations. I don't know if I'll bother with the sequel, though. I put a lot of time into the original, which had a massive amount of content. Since the sequel seems more like an add-on to a game that already had it all, I'm not sure if it's worth the time investment.
青春謳歌 弱肉強食
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karasu99 730th Post
PSN: robotchris XBL: robotchris Wii: n/a
Red Carpet Regular Member+
| "Re(5):Hmmn!" , posted Fri 2 Sep 12:06
quote: Sorry, can't miss an opportunity to hate on Koei.
Before this was announced, I thought "we have this ridiculous conglomeration of 4 companies, but somehow I have a feeling the one that I hate (Koei) is going to be the only one actually involved in the game."
I love Koei's business strategy. They will do anything to make the same game over and over again. It isn't "how can we innovate" or "what new games can we make?" but rather "how can we get away with making the same Musou game yet again?". The answer is obvious. Keep getting licenses that are so strong that the game will sell whether it's good or not.
No, I completely agree! Musou games are the ultimate in no-substance, ultra-repetetive gaming. Yet for some reason I can play them over and over. They're a huge guilty pleasure for me! Which is strange because otherwise I'm pretty selective in my gaming choices. They're... like comfort food for me in a weird kind of way. I'm completely at a loss to explain it.
quote: If you like One Piece, Gigant Battle is quite good. It's a hugely addictive, sufficiently improved Jump Super/Ultimate Stars. I didn't mind raving about it, because I didn't know how many One Piece fans the board had. Even if the game stunk, it'd still be a blast just to see all the sprite animations. I don't know if I'll bother with the sequel, though. I put a lot of time into the original, which had a massive amount of content. Since the sequel seems more like an add-on to a game that already had it all, I'm not sure if it's worth the time investment.
Hum, you had me at the "Jump Super/Ultimate Stars" part. I should also note that I love One Piece, so in the future mention away! This one I will have to pick up I think! I'd also love to hear any other details about it you would like to provide. I'm going to go look up the cast list now to make sure my favorites are all in!
After really enjoying the Jump games I had avoided a lot of the resulting clones over the past few years after getting burned on a really bad (and expensive!) Naruto one a few years back.
www.secret-arts.com
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Pollyanna 3102th Post
PSN: Lilly_Dopamine XBL: n/a Wii: n/a
Platinum Carpet V.I.P- Board Master
| "Re(6):Hmmn!" , posted Fri 2 Sep 12:42
I don't think any particular Musou game is bad, I'm just disgusted at the handling of the series as a whole. I'm a 3 Kingdoms fan, so I used to play the series quite excitedly.
Ramble ramble ramble...
RRGH! That reminds me! I hope Sega does a port of their new Sengoku Taisen game. Sangokushi Taisen was one of my favorite DS games. I remembered one of the fantastic artists that worked on it because he did some designs for Yuusha 30: Second.
I really like this one.
quote: Hum, you had me at the "Jump Super/Ultimate Stars" part. I should also note that I love One Piece, so in the future mention away! This one I will have to pick up I think! I'd also love to hear any other details about it you would like to provide. I'm going to go look up the cast list now to make sure my favorites are all in!
It's the same team that made Jump Superstars, so it's like a "One Piece only" sequel almost. If you liked those games and you like One Piece, I can't recommend it enough. Or maybe you should wait for the sequel?
Anyway, it uses the same "mission based" unlocking system with a super huge set of things to do. I really enjoyed seeing which characters would pop up next.
Although the playable cast is only so big, I found them to be a little better balanced and well-thought out than the Jump Superstars characters. It was fun trying to figure out what each move was good for, as some of them seem pretty far out and hard to utilize at first (especially with someone like Usopp). The addition of super moves was nice as well.
I probably put 60 hours into the game, unlocking every last thing. I can't speak for the multiplayer, though, since my friends are lame and we're interested.
青春謳歌 弱肉強食
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Pollyanna 3104th Post
PSN: Lilly_Dopamine XBL: n/a Wii: n/a
Platinum Carpet V.I.P- Board Master
| "Re(8):Hmmn!" , posted Fri 2 Sep 19:02:
quote: I'm just really hoping it will be comparably fun. I've seen so many One Piece licensed games that deserved to go straight to the shitter. Even if it's just another "boring" Musou game I really want it to be at least enjoyable on the shallowest level where Musou games can be appreciated.
I'd heard that Gigant Battle didn't have all of the core cast playable. Is that true? I mean yeah I know most of them weren't even involved in the events that the game is based on but even so, that's kind of a deal-breaker for me.
Oh yeah, I think compared to other One Piece games, Kaizoku Musou is probably going to be pretty great. Compared to licensed games in general, I imagine it'll stack up nicely. There have been a handful of good Jump games, but a massive massive pile of stinkers.
I'm biased against most One Piece stuff right off the bat because I hate the anime designs, and the games never look like the manga. Gigant Battle looks good enough though, I think.
But yes, you can't use Franky, Brook or Robin (except as assists). I think they wanted to include a lot of oddball characters, so they didn't make the cut. Wait for the sequel, maybe? Actually, now that I'm building up a list of characters I want to play as, I might go for the new one after all. They captured the characters very well in Gigant Battle. Magellan was a surprise favorite.
Speaking of limited casts, I wonder if Kaizoku Musou will only cover early parts of the story. I'm sure they're thinking in terms of sequels, so it may be 3 games down the line before all my favorites are included.
EDIT: Scratch that! It's time skip!? Whoaaaa...anything goes!
青春謳歌 弱肉強食
[this message was edited by Pollyanna on Fri 2 Sep 19:07] |
chazumaru 824th Post
Red Carpet Regular Member+
| "Re(9):Hmmn!" , posted Fri 2 Sep 19:19
quote: Oh yeah, I think compared to other One Piece games, Kaizoku Musou is probably going to be pretty great.
I remember having fun on the first Wii game in 2007, despite very limited knowledge of the series. The two-parts sequel seems to fit the same mold, the 3DS game is an improved compilation of those two parts, and the Wonderswan Color fighting game is the origin of the whole JSS/Gigant design philosophy.
(All those games are made by Ganbarion, a company which I think has a much more reliable track record than Omega Force, by the way.)
Even the GBA baseball game is actually quite entertaining. That leaves only... A few PS2 games released a long time ago? Maybe some GBA/GC titles I don't remember? Where does the image that One Piece gets bad games come from? Or are those games a poor effort in terms of fan service / fidelity to the original material (I can't judge since I never got into the series)? And how do the recent Musou games, especially the universally panned Hokuto Musou, give this game a huge benefit of the doubt?
無限早見は無限早見は無限早見は無限早見は無限早見は無限早見は無限早見は無限早見は無限早見は無限早見は
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Pollyanna 3104th Post
PSN: Lilly_Dopamine XBL: n/a Wii: n/a
Platinum Carpet V.I.P- Board Master
| "Re(10):Hmmn!" , posted Fri 2 Sep 21:25
Is the latest Sangoku Musou any good? Keeping in mind that the last 2 I played (excluding Hokuto Musou) were Gundam Musou 2 and Sengoku Musou 3, both of which I hated.
quote: I remember having fun on the first Wii game in 2007, despite very limited knowledge of the series. The two-parts sequel seems to fit the same mold, the 3DS game is an improved compilation of those two parts, and the Wonderswan Color fighting game is the origin of the whole JSS/Gigant design philosophy.
(All those games are made by Ganbarion, a company which I think has a much more reliable track record than Omega Force, by the way.)
Even the GBA baseball game is actually quite entertaining. That leaves only... A few PS2 games released a long time ago? Maybe some GBA/GC titles I don't remember? Where does the image that One Piece gets bad games come from? Or are those games a poor effort in terms of fan service / fidelity to the original material (I can't judge since I never got into the series)? And how do the recent Musou games, especially the universally panned Hokuto Musou, give this game a huge benefit of the doubt?
I should've said "compared to MOST OP games"?
The Wonderswan game was part of the Grand Battle line, none of which I cared for. They were a bit like Gigant Battle, if Gigant Battle was aggressively mediocre.
There were 2 Grand Battles and 2 RPGs on PS, A Grand Battle, an action game on PS2 and Gamecube, a Gamecube exclusive party game, a couple gameboy color games, like 4 GBA games, the Wonderswan games, a 3D/2D fighter for DS, Gigant Battle and the Wii games.
At least 20 games, maybe 25?
I haven't played all of them, of course (I don't even own a Wonderswan). I've looked into many of them and was immediately turned away. There may have been a hidden gem in there (you said the baseball game was good), but you can usually tell a stinker license game just by looking at it.
I thought the GC party game (Treasure Battle) was a good idea with poor execution. It played a little like Powerstone, but with treasure grabbing being the goal. There were climbing/platforming stages as well. If you got 4 One Piece fans together, you could have some fun with it, but I wouldn't say it was actually a good game.
I didn't play the Wii games, but they looked good for license games.
So I wouldn't say One Piece doesn't have any good games, but I think, like many series, it has a vast array of decidedly mediocre ones. But you know...that's my opinion. Lots of people like those Bleach PSP games and I think they're irredeemably awful. Also, I'm biased against non-manga One Piece anything, as I said, because I don't like the anime. Rather, I dislike it.
I think Kaizoku Musou stands a great chance of being much better than everything but the recent Ganbarion games...even if it's only as good as a mediocre Musou game.
I didn't realize that Hokuto Musou was disliked. I know some people (like myself) were turned off by its similarity to other Musou games and its kind of sluggish combat, but for the people who bought it, I think it was considered a good Hokuto game? I seem to hear a lot of "Yeah, it's a Musou game, but somehow I had a lot of fun with it" sort of things. Like "it's not really good, but it's good enough." That's the sort of thing I'm expecting from Kaizoku Musou. I'm hoping it'll be less stiff than a lot of Musou games by virtue of the source material.
青春謳歌 弱肉強食
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karasu99 731th Post
PSN: robotchris XBL: robotchris Wii: n/a
Red Carpet Regular Member+
| "Re(9):Hmmn!" , posted Sat 3 Sep 00:47
quote:
But yes, you can't use Franky, Brook or Robin (except as assists). I think they wanted to include a lot of oddball characters, so they didn't make the cut. Wait for the sequel, maybe? Actually, now that I'm building up a list of characters I want to play as, I might go for the new one after all. They captured the characters very well in Gigant Battle. Magellan was a surprise favorite.
Speaking of limited casts, I wonder if Kaizoku Musou will only cover early parts of the story.
After reading up a bit on Gigant Battle, I think I'll wait for the sequel-- it's only a few months off, and I'm swamped with games to begin with. But I'll definitely pick it up since allegedly there will be 40 playable characters!
Also, I suspect Kaizoku Musou will be from more recent arcs, at least based on the art for Luffy that's been shown. But who knows!
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karasu99 733th Post
PSN: robotchris XBL: robotchris Wii: n/a
Red Carpet Regular Member+
| "Re(3):Re(10):Hmmn!" , posted Sat 3 Sep 04:57
quote:
The news of this One Piece game has reminded me that I'm about ten years behind in my reading of the manga. Are there any specific arcs I should read or should I simply flip through whatever volumes are avaliable at my local library?
I had to go look through my old volumes to see what the chapters are where it starts to get really good-- I'd start with volume 34 (Water 7 arc) of the tankōbon releases, but that's just because I'm a big fan of a certain character that was introduced thereabouts, and the CP9 arc that starts shortly after that has (in my opinion) some of the best blocked fight scenes EVER in manga. You could also start at 50 if you don't want to go that far back (US version tankōbon are EXPENSIVE!) but if you don't want to be confused, I would not skip forward much further than that since... ah, I guess it's a spoiler, so just trust me on that. Or if you want it spoiled...
Spoiler (Highlight to view) - there is a time skip that takes place starting in volume 61.
End of Spoiler
Okay, go to it. I hate to rant so, but One Piece is a personal favorite, and like the best manga, it's only gotten better over time.
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Pollyanna 3105th Post
PSN: Lilly_Dopamine XBL: n/a Wii: n/a
Platinum Carpet V.I.P- Board Master
| "Re(4):Re(10):Hmmn!" , posted Sat 3 Sep 09:17
quote: I had to go look through my old volumes to see what the chapters are where it starts to get really good-- I'd start with volume 34 (Water 7 arc) of the tankōbon releases, but that's just because I'm a big fan of a certain character that was introduced thereabouts, and the CP9 arc that starts shortly after that has (in my opinion) some of the best blocked fight scenes EVER in manga.
I don't know where you (meaning Ishmael) left off, but I would agree that the start of the Water 7 arc is where it gets super good. volume 34 is a good place to start, but volume 33 is actually one of my favorites in the whole series. It's a one volume fight with a completely irrelevant character, but it's tons of fun. (I still wonder if Oda got Foxy's design from Count Chocula, or if it's just a coincidence.)
I would NOT recommend skipping hugely ahead. Missing out on any material 34+ would just be robbing yourself. You'd be better off starting there, and not finishing than giving up the best parts of the series. "Getting caught up" is meaningless if it comes at that cost.
quote: Okay, go to it. I hate to rant so, but One Piece is a personal favorite, and like the best manga, it's only gotten better over time.
It certainly does get better and better, but think it's just about reached maximum capacity...hahaha. There was a particular chapter in the Impel Down arc, where I felt like Oda blew the roof off manga in general and said "You've been aiming for the ceiling when you should've been aiming for the stars." That sounds like gross hyperbole, but that's exactly how I felt when I read it.
青春謳歌 弱肉強食
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karasu99 734th Post
PSN: robotchris XBL: robotchris Wii: n/a
Red Carpet Regular Member+
| "Re(5):Re(10):Hmmn!" , posted Sat 3 Sep 12:31
quote:
I don't know where you (meaning Ishmael) left off, but I would agree that the start of the Water 7 arc is where it gets super good. volume 34 is a good place to start, but volume 33 is actually one of my favorites in the whole series. It's a one volume fight with a completely irrelevant character, but it's tons of fun. (I still wonder if Oda got Foxy's design from Count Chocula, or if it's just a coincidence.)
Ah, that's true-- the Davy Back Fight mini-arc is excellent! I had forgotten it! Hopefully someday Oda will bring back Foxy for a cameo.
quote:
t certainly does get better and better, but think it's just about reached maximum capacity...hahaha. There was a particular chapter in the Impel Down arc, where I felt like Oda blew the roof off manga in general and said "You've been aiming for the ceiling when you should've been aiming for the stars." That sounds like gross hyperbole, but that's exactly how I felt when I read it.
You've got me curious-- what chapter are you referring to? That was a great arc, I'll agree!
www.secret-arts.com
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