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| Pollyanna 2860th Post

 
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| "Re(1):King of fighter XIII predictions." , posted Sat 20 Feb 11:27
quote: Hopefully if the rumors are true. who will be the characters you think that will be in the game?
Mine is:
k mai mary yuri king takuma angel(i would love to see) rugal geese big krauser yashiro shermie chris billy yamazaki shingo
system:
3-vs-3 3 supers storyline!
Thanks for starting a new topic.
That's a pretty fat wishlist, and I'm surprised at how fast the game was announced, so...I suspect that the characters that had hidden data on the home port of the game (that would complete the teams) will most certainly be included and round out most of the new cast.
So that gives us...who? Billy, Mai, King, Yuri, Vice, Takuma, 98' Iori and that Muay Thai Fatal Fury guy?
I'm thinking the game will mostly consist of things they didn't have time to squeeze into KOF 13. Making this more like "the real KOF 12" than anything. I'm thinking we'll see a new boss with a powered-up Ash as a sub boss, maybe? I'm hoping for one new team, aside from the afore-mentioned roster.
As for my wishlist...well, I don't want to get my hopes up with anything. I'm happy to see just about any character in the new style, even if I don't like them so much, myself.
One big thing I hope they fix is the "getting hit by a big throw" animation. The characters land awkwardly on their feet and it just looks stupid. Raiden's command throw is also embarrassingly poor, even for a character as embarrassingly poor as Raiden.
I hope they have more music, too. 6 songs are not enough. I don't want to have to make my own KOF mix album to listen to while I play the game.
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| celebrityfest 41th Post

 
Rare Customer

| "Re(5):King of fighter XIII predictions." , posted Sat 20 Feb 13:45
quote: Hidden data in kof xii? Really who was hidden?
The people I just listed: Billy, Mai, King, Yuri, Vice, Takuma, 98' Iori and that Muay Thai Fatal Fury guy (his name eludes me).
It also had "Dark Ash" and some boss character.
Joe Higashi?
And I wanna see a hi-def Kasumi... >_>
. Well with billy and hwa jai..thats the fatal fury one team: raiden, billy, hwa jai. Mai, king, yuri womens team. if k is on the game thats kyo, ash, and k. Takuma, ryo, and robert...etc. The teams are complete if they do it that way.
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| Toxico 4861th Post

 
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| "Re(4):King of fighter XIII predictions." , posted Sat 20 Feb 16:37
quote:
The people I just listed: Billy, Mai, King, Yuri, Vice, Takuma, 98' Iori and that Muay Thai Fatal Fury guy (his name eludes me).
It also had "Dark Ash" and some boss character.
don't heed the unused art. There is also at least 1 unused stage that was present in one of the betas, and missing in the final game (was it just one scenario or more than that? Can't really recall)
To be honest, the fact that we are supposedly so close to something of the game it just doesn't make any sense at all, considering how long the production of XII took... How many characters should they be able to add in a year? 3? So unless all of the hinted characters where up to some decent level of completion, I doubt well get a "kof size" roster that most people have been grieving about since long.
So, in all in all, my prediction is that the game won't be shown, or will be delayed. ひょひょひょひ。

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| Iggy 9069th Post

 
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| "Re(5):King of fighter XIII predictions." , posted Sat 20 Feb 19:52
quote: So, in all in all, my prediction is that the game won't be shown, or will be delayed. ひょひょひょひ。
This.
My wish list would be that the dotters who work on 13 would be the same that worked on 12. And that they finish the most blatantly sloppy characters (Mature, Mature, Mature, and, oh, Chin as well). I hope we get a completed 12, not a horrible mismatch with more weak and unfinished characters with poor designs and horrible animation because they had to hire some cheap studio to finish the job.
Also, I wish they keep what was good in 12. Call 12 an official beta and keep everything from it, including the backgrounds. These were the best looking and most lively backgrounds since... like... Last Blade 2, maybe ?
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| Just a Person 1345th Post

 
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| "Re(2):King of fighter XIII predictions." , posted Sat 20 Feb 23:39
quote: Hopefully if the rumors are true. who will be the characters you think that will be in the game?
That's a pretty fat wishlist, and I'm surprised at how fast the game was announced, so...I suspect that the characters that had hidden data on the home port of the game (that would complete the teams) will most certainly be included and round out most of the new cast.
Wait, when was it announced? Is it true? SNKP is working on KoF XIII??
If it's true, that's wonderful news! And it's not even necessary to work very hard in it, just complete KoF XII with the hidden data characters, more stages, a final boss and a storyline and some adjustments in gameplay (...okay, so it is necessary to work very hard in it, after all). With these implementations, that game has a lot of potential to be one of the best upcoming fighting games!
I can be any person in the world... maybe I'm this person right in front of you... maybe I'm not.
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| Badoor 110th Post

 
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| "Re(4):King of fighter XIII predictions." , posted Sun 21 Feb 07:55
quote: Wait, when was it announced? Is it true? SNKP is working on KoF XIII?? I believe it wasnt announced, yet at least officially.
But I'll be putting this just to do it in here.
Teaser picture from arcadia for next month.
Seems like NONA did that art of terry.
As for KOF XIII, being KOF XII completed is 1st of my wishes. Mature is so embarrassingly unfinished, it was probably 1 step above reusing her winning pose sprite as a counter-reversal special/DM.
Rather than merely stating a random favorite character list (kasumi, yamazaki, geese, gato, k', vice, takuma, king) I think I should state ways about how the system used in 12 needs to be freshened up a little.
with early the footage of KOF 12, I though the clash system was interesting in a sort of faux parry system and it's sad that the higher speed led to the clash being a more random occurrence like most other GG style fighters or as a way to move thru projectiles. At least that's how I use it.
The critical counter is a bit overpowered and the CC bar fills up way too often which meant that most of the match your in these more cautionary state rather than regular KOF offensiveness state. I like the change in state but it should be lessened a bit.
and more DMs and SDMs.
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| mbisonhatclub 135th Post
 
Regular Customer
  
| "Re(1):King of fighter XIII predictions." , posted Mon 22 Feb 09:20
Embellish the gameplay engine, stop making critical counter seem like a custom combo ripoff (booooring and lame to boot), give characters more attacks, do something more with the DM meter and make it more important than for just doing DMs, fix some characters, add some features, put some bosses, more characters.
TL;DR coming up
Spoiler (Highlight to view) - I can't stress this enough: CHARACTER SPECIFICS. Even Street Fighter games have character specifics. For example, you can't use Dhalsim the same way you use Zangief. Likewise, you can't fight against Dhalsim the same way you fight against Zangief. It doesn't work so easily. Even in Blazblue, considered by many GG fanboys as the watered down casual version of Guilty Gear, each character is pretty unique in strategies and gameplay mechanics that not one character will play too similar to another character, and that's what makes these aforementioned games less mundane. You can't play as Rachel the same way you play Tager or Hakumen, and you can't use either of the latter two against a Rachel the same way, either. In KOF, you don't even have any real setup/zoning characters. Just regular fighters with maybe a projectile, melee, and grapplers. Billy Kane and Whip were there, at least, but they're not even in KOFXII. I think at this point, KOF would suffer drastic broken issues if it ever had a Rachel style character in it, or even a Litchi.
At least in past KOF games, there were some counter-style characters like Blue Mary and Geese Howard or even Ryuji Yamazaki. I was hoping Malin would be a setup-style character when I first heard about her and her yo-yo (was thinking Bridget ripoff obviously) but was disappoint, son. Even SUB-ZERO IN MK2 at least had a floor-freezing setup game and had something where you could sorta control something other than your own character's sprite (Kung Lao's hat toss).
In Arcsys games, it matters which combo setups and enders you use, generally speaking, because some provide more damage and others will give better oki setups. It's not as visible in games like SF and KOF and that's OK, but it could really mean that you'd only ever want to go for one specific combo given one specific situation because it does the most damage, and the only thing you're really worried about is making sure it gets executed, and that's what makes it totally linear.
What I really wish KOF had, in conclusion, was some more variability and some more intricacies.
End of Spoiler
Also,
quote:
yashiro shermie chris
I AGREE AND I'D SELL MY SOUL TO SNKP but I doubt this is going to happen, so instead, SNKP better have a fucking more articulate gameplay engine for KOFXIII, and of course, more attacks.
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| Loona 298th Post

 
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| "Re(3):King of fighter XIII predictions." , posted Mon 22 Feb 18:53
I'd be pleased if they simply made sure the once-planned Takuma and King were decently implemented (for Takuma, that's a non-2002 style IMO), added the missing far strong attacks (it's odd to see Ryo stand hard kick low at a distance), proper follow-up plot to XI, better online, and some fluff in the shape of cameos in stages (more of these would also be nice) and some new animations like (character-specific) intros and victory poses.
Ideally, it'd also include a proper version of Rugal instead of the grinning berzerker zombie cyborg we've seen since 98, but Adel has a much greater chance.
One thing I really liked from XI and would like to see back is a separate bar for tactical/defensive moves like cancelling a block into a roll so it won't use up the same bar as supers, but since XII tried to simplify things to renew its player base this is sadly unlikely.
Also, regarding that Terry illustration that was posted, it's interesting that Terry's cap has "NeoGeo" written in it instead of Fatal Fury - that pretty much only happened in pre-KoF days... I'm curious to see what's planned for the 20th anniversary of the Garou series, but the picture sems to hint it won't involve using Terry's finer outfits from FF1 or MotW...
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| Professor 2583th Post

 
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| "KOFXIII Stuff" , posted Thu 25 Mar 22:01:
News Stuff-
Official site Press report, screens and illustrations at Dengeki Onlineand Gpara Screenshots courtesy of AM-net are mirrored here Detailed report and some photos at http://www.ariesu.com/ First video of the female fighters at http://www.youtube.com/watch?v=IjBn-JzatBY - http://www.youtube.com/user/samalus#p/u Short and relatively uninformative video at Kotaku
-Game is slated for arcades this summer -Female fighters team: Mai, Yuri, King is in the game -Also slots for 6 other characters -Character select has multiple palette selections like Blazblue, 10 selections per character (note: character select screen gives you about 50 seconds)
-Characters can do new "EX" specials and supers by using up their power meter. EX versions of the moves can have various effects ranging from multiple hits, invincibility, hit detection after move hits, and in cases of some projectiles- faster speed, penetration. Most, but not all moves have an EX version. -New "drive cancel" system allows for players to cancel a special or super into another one. Requires the use of the "drive meter". EX moves can be used. -New "Hyper Drive" mode. When the drive meter is at MAX, you can go into Hyper Drive mode, which lets you cancel all normal moves, direction moves (like   ), and also lets you do infinite drive cancels for a limited time.
-4 New stages: Bus Terminal (United Kingdom), Sumo ring in fall season, Jungle in the sunshine, Maharaja.
-Additional tidbits (some unconfirmed): The game is back on its series storyline and will be the conclusion to Ash's chapter Terry has his Buster Wolf Kyo can do an aerial Orochinagi Yuri shoots two fireballs in her EX Raiouken Athena's graphics haven't changed The developers used a physics engine to do Mai's chests (reported by Dengeki)
Also, the game will be included in the next Tougeki battle tournament.
Updates on this post- *Updated post with Ishmael's Youtube links *Updated post with link to News sites, added some tidbits --And that's it for Day 1. More stuff should be floating around tomorrow.
[this message was edited by Professor on Fri 26 Mar 00:38] |
| Just a Person 1356th Post

 
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| "Re(3):KOFXIII Stuff" , posted Thu 25 Mar 23:59
Great news, thanks Professor!
KOF XIII already looks much better than XII, and it seems there are defined teams this time, which is good! And Ash is going solo, apparently...
I wonder if XIII will be part of the series' canon plot, since Mature is still in the game. Although, if I'm not mistaken, Vice (who BTW, I really hope appears this time) and her were never CONFIRMED as dead after KoF'96, this scenario was just the most likely one since they vanished after Iori attacked them.
Anyway, XIII just needs now a plot, a final boss, some minor balance adjustments, and I'm already sold!
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| Toxico 4901th Post

 
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| "Re(3):KOFXIII Stuff" , posted Fri 26 Mar 00:52:
quote: Thanks for the info! I'm so relieved they FINALLY changed Mai's voice. Either it's a new VA or they told her to calm down, but the character sounds like she won't be a total embarrassment to play as, and that hasn't happened since... 97, maybe?
AKA Garou voice samples, interestingly enough.
Thoughts :
The impact of the graphic presentation is much higher than the previous game (and that was some of it's mains strengths).
Counter message and standard 98' power meter as well. Guard -> CD cancel is in, I suppose that with roll as well.
Empty team slots : 2 for Ash (he isn't even in the center... Is the leader of the team a new character?), 1 for Kim, 1 for Yagami, 1 for Kyokugen; whole new team (3 slots) is available.
The new seiyuu part hasn't been revealed.
WTF to the new Let's hate Ash team : Liz, Duo, Shen woo (and mostly the rest of the planet). Also, Kensou's clothes look red on his pic... New palette or new costume? (<- it was his arm ¬¬)
Edit :
King looks more lady oscarish, like in her AoF 1 days.
Speed and impact effects seems completely revamped (no garou counter stuns)

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[this message was edited by Toxico on Fri 26 Mar 00:57] |
| Pollyanna 2890th Post

 
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| "Re(5):KOFXIII Stuff" , posted Fri 26 Mar 05:02
quote: As for the remaining characters, the names in the X360 rom seem believable: Vice, Takuma and Hwa Jai to fill up the existing teams. Final team could be K'/Kula/Maxima... Remain Dark Ash, iori98 and Billy, I think? And a possible new character as a boss. I can't see how all these characters can make it in the game, but boy am I hyped.
That's what I was thinking.
As long as the "final team" isn't Dark Ash, Iori98 and Billy, I'm pumped. (Well, unless those slots are filled with the sports team, I guess).
The jungle level was indeed removed from KOFXII, making this game the "official" KOFXII in more than one way.
Whatever. I love KOF. I'll play it to death in the arcade if at all possible and if I can find an excuse to buy the home version twice, I'll do it. The game doesn't even have to be all that good. (although it does seem to be stacking up nicely)
quote: I am the only one that find TERRIBLE the new moe design of the girls?
I'm happy they mixed things up. KOF had an absolute wealth of "late teen, early 20s attractive people", now they have broke Yuri and Athena out of that mold and put Mature even farther away than she was already. They've done the same with the guys by exaggerating so many of their designs. (I love you, Nona!!)
I love King's giant hair, too...it's the first time I've liked her.
I like the balance now, but I think if we get a greater influx of moe-looking characters, my feelings will change.
青春謳歌 弱肉強食
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| Spoon 1920th Post

 
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| "Re(6):KOFXIII Stuff" , posted Fri 26 Mar 06:17
quote: (Well, unless those slots are filled with the sports team, I guess).
I'd like to see SNK do a more modern take on the USA Sports team. They were really unique characters to play as in '98, and even moreso in 98UM.
Brian should be HUMONGOUS, but still blessed with the ability to sail through the air at speeds few can approach, let alone match.
I'm not a fan of the current hiphop/gangsta basketball fashion/attitude, but hey, SNK can make anything silly and fun... sometimes unintentionally.
Don't know what a new Heavy D would be like, though as long as he isn't forced to revolve around d.BxN into super, it's ok.
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| Pollyanna 2891th Post

 
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| "Re(8):KOFXIII Stuff" , posted Fri 26 Mar 13:50
Recycle the levels! Go ahead! The more the merrier! The long long beta test is finally coming to an end.
quote: Dear lord, this is incredible. More than I could have hoped for. Now the real question is, if I haven't had a chance to play XII yet, should I even bother?
KOFXII is a better game than people give it credit for, but if you don't have other people to play it with, I can't possibly recommend it. The single player and online aspects of the game are severely lacking.
quote: This game makes me so unbelievably happy.
I know. I KNOW.
Just thinking about the boldness in the game's design is inspirational to me. It's energizing.
Raaaaaaantttttt~
I'm so sad to hear people complain about how inferior KOF is to BlazBlue (graphically). I love BB...I think it looks good...I think it takes a very sensible approach to 2D HD. But the new KOF games are like SF3 when it first came out. Weird, but fearless, fiercely original, showing the strength of 2D.
I hope that by its 3rd iteration, the new KOF will be as beloved among fans as 3rd Strike. Too much to hope for, but the positive response that XIII is getting already is refreshing.
Looks like the system is stacking up reallllly nicely, too.
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| Iggy 9097th Post

 
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| "Re(9):KOFXIII Stuff" , posted Fri 26 Mar 20:16
Polly: I think they explained something about HSDM (with Benimaru's Raikoken as a demonstration, normal/HSDM. the details must be in the Prof's post...?)
quote: I hope that by its 3rd iteration, the new KOF will be as beloved among fans as 3rd Strike.
That's probably not to be. KOFXII tried to be something totally new, failed from the very first beta test, and was hurried into something else for the final version, something that was neither KOF nor anything else. This one is coming back to what KOF is (fatser, HSDM, KOF2002 dokocan system, plus the EX moves thanks to SF4)(Vampire what?). Real Bout fans are already sad that the game is "yet another KOF", so I'm pretty sure the serious 3rd crow won't even bother.
Also, YEAH MATURE IS FINISHED! Ebony Tears FTW! I really wonder how it's going to look like (speed, width, EX version). Are jumps higher than in KOFXII? Because if it's not done correctly, Raiden&co might get screwed just by this move alone. And finally, I wonder if throws are finally usable in this game. It would be nice if Mature&Vice could be neither broken nor abysmal. Add Liz with them, and the dominatrix team is complete!
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| Toxico 4908th Post

 
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| "Re(10):KOFXIII Stuff" , posted Fri 26 Mar 22:41:
I'm the only one who's bothering with googling for vids?.
Things from XII that I'd hoped they kept, but seems to have been taken away :
-> Two button throws (people have done a lot of accidental defensive throws, and that's the trademark of single button throws).
-> normal attack, canceled to (Charge) CD (no one is doing it)
-> far attacks done manually.
-> long back hop, short back hop.
Well, that's about it. The girls team seem to be strong.
+ Oh, and throw escape is back.
+ The "I don't know what's called, but it's the same as the doko cancel mode" gets turned off if you eat an attack while on it. And you lost your whole bar. (I don't personally think that this is back, it only hampers trying to guard crush an enemy (as the cd guard cancel will cancel your mode)).
+ Cabinet stickers game currently at 70%?. the other half. Ash is beautiful(?) and uses 3 characters slot.
+ There are still 6 character missing (duh!), I don't think that there is an 1p beta test cabinet, so we can't check if they have a sub boss or something in the beta build.
Videos :
take 01 (Yuri has a new dive kick, which actually seems to add some type of air game to her).
take 02 (With King bug. Yuri alternative colors seems to de-color her pants, which is awesome since creates and even more "sports look").
take 03
take 04 (some Yuri)
take 05 (mostly King)
EDIT : Gpara has an article which oddly enough adds some speeches for each character.
Goro speaks, so I want my money back!
http://d.hatena.ne.jp/video/niconico/sm10171032 Nico nico vid from yesterday, some Duo Lon.

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[this message was edited by Toxico on Fri 26 Mar 23:36] |
| Toxico 4910th Post

 
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| "Re(10):KOFXIII Stuff" , posted Sat 27 Mar 09:18:
quote: Ycouldn't they have come up with a different way of filling up space besides making everyone wider?
It's to appeal to American audiences.
Consider this : If we judge Lá France by our KoF exposure, we are shocked to discover either elitist sadomazo girls, putative cheap price taxi boys with white hair or a bunch of fat people ganging up together to consume cocaine.
We are certainly yet to be shown the "state of the art" "world reknown parisian bodies", which is a harsh punishment to us all. . Well, we also have the "someone's hot mom from an 80s sitcom/movie" (™), so maybe everything can be forgiven.
quote:
Anyways, looks like no Oswald
I bet you'll be able to play poker against him at some point in some kind of days of memories game.
Now, on the actual news, Fighter's front line has updated with coverage info about XIII... I was wondering "why" they took so long to update, but the answer is obvious just by looking at the article: aside from the move lists and pics that we have all known and seen a thousand times already, they also have quick characters run downs describing changes / characteristics here and there.
EDIT : someone is actually playing with Ash
The user has more things in his channel here, though he has only two unseen videos.

目に焼きつけて、死ぬがいい・・・ Update 21 as of 29/01/10 (Temporary mega upload link).
Now sponsoring : video game analogies (ES) Last update : Chapter 15 as of 21/01/10
[this message was edited by Toxico on Sat 27 Mar 11:33] |
| Toxico 4911th Post

 
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| "Re(2):Re(10):KOFXIII Stuff" , posted Sat 27 Mar 12:37:
quote:
Now, on the actual news, Fighter's front line has updated with coverage info about XIII... they also have quick characters run downs describing changes / characteristics here and there.
No one else seems to be doing this, and I quote myself because I'm bored and famous, so yeah.
Ash Crimson: - Continues to be a charge (akin Guile) character. - Weak Ventose seems to have changed it's effect on impact (unsure of this bit). Strong Ventose is unchanged from 12. - EX Geneé makes appear two bubbles. The position of the bubbles seems to be determined by the couple of buttons used. - Termidore can hit up to five times, but comes out faster. - Sans culotte does not have the "leader effect" like it did in XI and still lacks reach (so, it's like XII).
Elizabeth (Unsure of details / questions outside XII) - Seems to be greatly enhanced. - Added two moves クー・ド・ヴァン、グラン・ラファール (French is an evil language, so I won't be touching this). - Strong "クー・ド・ヴァン" can be connected from "グラン・ラファール" - Strong "クー・ド・ヴァン" seems to posses high body invincibility. - EX Noble Blanche (DM) The second half of the light sphere seems to advance, and seems to prevent guard cancel (Unusure about these lines).
Duo Lon - Added 呪怨死魂, which can over power fireballs (EX only?). It has the apperance of a fog and it's hard to tell if it hits - His EX DM feels like an hurricane mixer (it's a move from bufalo man from the kinnikuman fame. It looks like Bryan 94' DM). - Can't cancel his Qcf into teleport without the usage of the bar.
Shen Woo - New far standing kick (It's actually similar to Ken far standing round house in 3S). - Geki ken seems have slower recovery, EX geki ken knocks down. - Fuku Tora seems to gain reach and speed as an EX. - Tenren Ken is still short but quick. EX version has added range. - Tatsu geki ken (DM) seems to be the same as XI. EX is faster and has some invincibility. - The follow up from the DM seems to be missing (I'm reading this right?). - His old staple combo from XII, cls C -> fwd B -> Qcf + C -> Qcf + B -> DM can only be done by wasting a lot of drive bar. - (I don't get the last part "Small feet when natsugare?" I need to be sued).
The rest of the characters are not as important as a proper meal, drinks and some rest.
obscene voodoo dance teleport

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[this message was edited by Toxico on Sat 27 Mar 14:50] |
| Burning Ranger 1647th Post

 
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| "Pics + Thoughts..." , posted Sun 28 Mar 00:13
Kotaku has some screenshots, some of which have been seen before: http://kotaku.com/5502918/the-first-king-of-fighters-xiii-screen-shots-bust-out/
Now, my 2 cents:
I like the return of the Women's team. Looks like King will be back in my roster. Also, the return of more than one DM is good, though I still miss the pre-fight animation/banter. Also, looks likes they got rid of that "time trial story mode" from the first game (YES!). Interested to see what else is in store as far as characters, story and music.
I don't want to be fooled twice. XII left a bad taste and I don't want to pay for another mediocre experience (I'm talking home release, since these games rarely make it to nearly nonexistent arcades in the US). But having seen some of the videos and the screen shots, I'm getting a little more optimistic. Cautious, but optimistic.
 So much to do so little time...
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| mbisonhatclub 148th Post
 
Regular Customer
  
| "Re(10):Re(10):KOFXIII Stuff" , posted Mon 29 Mar 04:48:
quote: It sounds like you don't want to play KOF, you want to play an Arcsys fighting game.
True! I am quite spoiled by all the craziness in them, and in Darkstalkers games as well. KOF to me has always been a lot more active than Street Fighter in terms of gameplay, but the only real thing it has over SF is rolling and low jumps, and in the end it is simply still footsies and pokes with not a whole lot of pressure besides that, and SF is moreso praised for "mind games" (for children)
Don't get me wrong, I love the series but I feel they shouldn't fall back only on an old formula just because Capcom did. In fact, it's pretty obvious they're adding EX moves just because SF4 now has them (as a throwback to SF3, though DS had them before then). Capcom has familiarity in both the east and the west where as SNK(P) has grounds mainly in just Japan to what seems like a lesser degree than SF, and of course, they have their lovely fanbase in Mexico, insert huehuea's
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[this message was edited by mbisonhatclub on Mon 29 Mar 04:52] |
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