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"King of fighter XIII predictions." , posted Sat 20 Feb 09:24post reply

Hopefully if the rumors are true. who will be the characters you think that will be in the game?

Mine is:

k
mai
mary
yuri
king
takuma
angel(i would love to see)
rugal
geese
big
krauser
yashiro
shermie
chris
billy
yamazaki
shingo

system:

3-vs-3
3 supers
storyline!





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"Re(1):King of fighter XIII predictions." , posted Sat 20 Feb 11:27post reply

quote:
Hopefully if the rumors are true. who will be the characters you think that will be in the game?

Mine is:

k
mai
mary
yuri
king
takuma
angel(i would love to see)
rugal
geese
big
krauser
yashiro
shermie
chris
billy
yamazaki
shingo

system:

3-vs-3
3 supers
storyline!



Thanks for starting a new topic.

That's a pretty fat wishlist, and I'm surprised at how fast the game was announced, so...I suspect that the characters that had hidden data on the home port of the game (that would complete the teams) will most certainly be included and round out most of the new cast.

So that gives us...who? Billy, Mai, King, Yuri, Vice, Takuma, 98' Iori and that Muay Thai Fatal Fury guy?

I'm thinking the game will mostly consist of things they didn't have time to squeeze into KOF 13. Making this more like "the real KOF 12" than anything. I'm thinking we'll see a new boss with a powered-up Ash as a sub boss, maybe? I'm hoping for one new team, aside from the afore-mentioned roster.

As for my wishlist...well, I don't want to get my hopes up with anything. I'm happy to see just about any character in the new style, even if I don't like them so much, myself.

One big thing I hope they fix is the "getting hit by a big throw" animation. The characters land awkwardly on their feet and it just looks stupid. Raiden's command throw is also embarrassingly poor, even for a character as embarrassingly poor as Raiden.

I hope they have more music, too. 6 songs are not enough. I don't want to have to make my own KOF mix album to listen to while I play the game.





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"Re(2):King of fighter XIII predictions." , posted Sat 20 Feb 11:33post reply

Hidden data in kof xii? Really who was hidden?





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"Re(3):King of fighter XIII predictions." , posted Sat 20 Feb 11:57post reply

quote:
Hidden data in kof xii? Really who was hidden?



The people I just listed:
Billy, Mai, King, Yuri, Vice, Takuma, 98' Iori and that Muay Thai Fatal Fury guy (his name eludes me).

It also had "Dark Ash" and some boss character.





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"Re(4):King of fighter XIII predictions." , posted Sat 20 Feb 12:18post reply

quote:
Hidden data in kof xii? Really who was hidden?


The people I just listed:
Billy, Mai, King, Yuri, Vice, Takuma, 98' Iori and that Muay Thai Fatal Fury guy (his name eludes me).

It also had "Dark Ash" and some boss character.

. Oh ok you mean hwa jai? I think thats his name from fatal fury.





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"Re(4):King of fighter XIII predictions." , posted Sat 20 Feb 12:47post reply

quote:
Hidden data in kof xii? Really who was hidden?


The people I just listed:
Billy, Mai, King, Yuri, Vice, Takuma, 98' Iori and that Muay Thai Fatal Fury guy (his name eludes me).

It also had "Dark Ash" and some boss character.



Joe Higashi?

And I wanna see a hi-def Kasumi... >_>





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"Re(5):King of fighter XIII predictions." , posted Sat 20 Feb 13:45post reply

quote:
Hidden data in kof xii? Really who was hidden?


The people I just listed:
Billy, Mai, King, Yuri, Vice, Takuma, 98' Iori and that Muay Thai Fatal Fury guy (his name eludes me).

It also had "Dark Ash" and some boss character.


Joe Higashi?

And I wanna see a hi-def Kasumi... >_>

. Well with billy and hwa jai..thats the fatal fury one team: raiden, billy, hwa jai. Mai, king, yuri womens team. if k is on the game thats kyo, ash, and k. Takuma, ryo, and robert...etc. The teams are complete if they do it that way.





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"Re(4):King of fighter XIII predictions." , posted Sat 20 Feb 16:37post reply

quote:

The people I just listed:
Billy, Mai, King, Yuri, Vice, Takuma, 98' Iori and that Muay Thai Fatal Fury guy (his name eludes me).

It also had "Dark Ash" and some boss character.



don't heed the unused art. There is also at least 1 unused stage that was present in one of the betas, and missing in the final game (was it just one scenario or more than that? Can't really recall)

To be honest, the fact that we are supposedly so close to something of the game it just doesn't make any sense at all, considering how long the production of XII took... How many characters should they be able to add in a year? 3? So unless all of the hinted characters where up to some decent level of completion, I doubt well get a "kof size" roster that most people have been grieving about since long.

So, in all in all, my prediction is that the game won't be shown, or will be delayed. ひょひょひょひ。







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"Re(5):King of fighter XIII predictions." , posted Sat 20 Feb 18:24post reply

My KoFXIII wishlist? Geese, Yamazaki, Marco Rodriguez and AT LEAST DECENT online play. Has there been an SNK game that had even decent online yet?





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"Re(5):King of fighter XIII predictions." , posted Sat 20 Feb 19:52post reply

quote:
So, in all in all, my prediction is that the game won't be shown, or will be delayed. ひょひょひょひ。

This.

My wish list would be that the dotters who work on 13 would be the same that worked on 12. And that they finish the most blatantly sloppy characters (Mature, Mature, Mature, and, oh, Chin as well).
I hope we get a completed 12, not a horrible mismatch with more weak and unfinished characters with poor designs and horrible animation because they had to hire some cheap studio to finish the job.

Also, I wish they keep what was good in 12. Call 12 an official beta and keep everything from it, including the backgrounds. These were the best looking and most lively backgrounds since... like... Last Blade 2, maybe ?





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"Re(2):King of fighter XIII predictions." , posted Sat 20 Feb 23:39post reply

quote:
Hopefully if the rumors are true. who will be the characters you think that will be in the game?

That's a pretty fat wishlist, and I'm surprised at how fast the game was announced, so...I suspect that the characters that had hidden data on the home port of the game (that would complete the teams) will most certainly be included and round out most of the new cast.




Wait, when was it announced? Is it true? SNKP is working on KoF XIII??

If it's true, that's wonderful news! And it's not even necessary to work very hard in it, just complete KoF XII with the hidden data characters, more stages, a final boss and a storyline and some adjustments in gameplay (...okay, so it is necessary to work very hard in it, after all). With these implementations, that game has a lot of potential to be one of the best upcoming fighting games!





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"Re(3):King of fighter XIII predictions." , posted Sun 21 Feb 00:37post reply

quote:
Wait, when was it announced? Is it true? SNKP is working on KoF XIII??

I believe it wasnt announced, yet at least officially.

But I'll be putting this just to do it in here.

Teaser picture from arcadia for next month.





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"Re(4):King of fighter XIII predictions." , posted Sun 21 Feb 05:47post reply

Remember, it was announced for April, but not necessarily April 2010. Since it sounds like KoF was a no show at AOU you probably don't need to run off to your local arcade to look for it just yet.





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"Re(4):King of fighter XIII predictions." , posted Sun 21 Feb 07:55post reply

quote:
Wait, when was it announced? Is it true? SNKP is working on KoF XIII??
I believe it wasnt announced, yet at least officially.

But I'll be putting this just to do it in here.

Teaser picture from arcadia for next month.

Seems like NONA did that art of terry.

As for KOF XIII, being KOF XII completed is 1st of my wishes. Mature is so embarrassingly unfinished, it was probably 1 step above reusing her winning pose sprite as a counter-reversal special/DM.

Rather than merely stating a random favorite character list (kasumi, yamazaki, geese, gato, k', vice, takuma, king) I think I should state ways about how the system used in 12 needs to be freshened up a little.

with early the footage of KOF 12, I though the clash system was interesting in a sort of faux parry system and it's sad that the higher speed led to the clash being a more random occurrence like most other GG style fighters or as a way to move thru projectiles. At least that's how I use it.

The critical counter is a bit overpowered and the CC bar fills up way too often which meant that most of the match your in these more cautionary state rather than regular KOF offensiveness state. I like the change in state but it should be lessened a bit.

and more DMs and SDMs.





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"Re(5):King of fighter XIII predictions." , posted Sun 21 Feb 15:06post reply

quote:


with early the footage of KOF 12, I though the clash system was interesting in a sort of faux parry system and it's sad that the higher speed led to the clash being a more random occurrence like most other GG style fighters or as a way to move thru projectiles. At least that's how I use it.

The critical counter is a bit overpowered and the CC bar fills up way too often which meant that most of the match your in these more cautionary state rather than regular KOF offensiveness state. I like the change in state but it should be lessened a bit.

and more DMs and SDMs.



I really do hope they keep the CD system. It was fun and made every character somewhat universal; do you know what I mean? I am curious to see if they decide to give the game more defensive options.

Mandatory wish list: every kof character. Even MI characters!





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"Re(6):King of fighter XIII predictions." , posted Mon 22 Feb 05:19post reply

Mandatory wish list: Balance.





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"Re(1):King of fighter XIII predictions." , posted Mon 22 Feb 09:20post reply

Embellish the gameplay engine, stop making critical counter seem like a custom combo ripoff (booooring and lame to boot), give characters more attacks, do something more with the DM meter and make it more important than for just doing DMs, fix some characters, add some features, put some bosses, more characters.

TL;DR coming up


Spoiler (Highlight to view) -
I can't stress this enough: CHARACTER SPECIFICS. Even Street Fighter games have character specifics. For example, you can't use Dhalsim the same way you use Zangief. Likewise, you can't fight against Dhalsim the same way you fight against Zangief. It doesn't work so easily. Even in Blazblue, considered by many GG fanboys as the watered down casual version of Guilty Gear, each character is pretty unique in strategies and gameplay mechanics that not one character will play too similar to another character, and that's what makes these aforementioned games less mundane. You can't play as Rachel the same way you play Tager or Hakumen, and you can't use either of the latter two against a Rachel the same way, either. In KOF, you don't even have any real setup/zoning characters. Just regular fighters with maybe a projectile, melee, and grapplers. Billy Kane and Whip were there, at least, but they're not even in KOFXII. I think at this point, KOF would suffer drastic broken issues if it ever had a Rachel style character in it, or even a Litchi.

At least in past KOF games, there were some counter-style characters like Blue Mary and Geese Howard or even Ryuji Yamazaki. I was hoping Malin would be a setup-style character when I first heard about her and her yo-yo (was thinking Bridget ripoff obviously) but was disappoint, son. Even SUB-ZERO IN MK2 at least had a floor-freezing setup game and had something where you could sorta control something other than your own character's sprite (Kung Lao's hat toss).

In Arcsys games, it matters which combo setups and enders you use, generally speaking, because some provide more damage and others will give better oki setups. It's not as visible in games like SF and KOF and that's OK, but it could really mean that you'd only ever want to go for one specific combo given one specific situation because it does the most damage, and the only thing you're really worried about is making sure it gets executed, and that's what makes it totally linear.

What I really wish KOF had, in conclusion, was some more variability and some more intricacies.


End of Spoiler



Also,
quote:

yashiro
shermie
chris


I AGREE AND I'D SELL MY SOUL TO SNKP but I doubt this is going to happen, so instead, SNKP better have a fucking more articulate gameplay engine for KOFXIII, and of course, more attacks.





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"Re(1):King of fighter XIII predictions." , posted Mon 22 Feb 10:16post reply

I'm surprised this game is even coming out. BLING DA AMBER LAMPS!





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"Re(2):King of fighter XIII predictions." , posted Mon 22 Feb 13:27post reply

quote:
I'm surprised this game is even coming out. BLING DA AMBER LAMPS!



To be fair, you may be getting ahead of yourself.

But to be the Positive Guy, I think it is encouraging that SNKP is even talking about it. With the basic framework of XII, they could conceivably expand quite a bit on it, addressing lots of criticisms that have been leveled at XII.

Or, they could just add Shingo and Rugal.





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"Re(3):King of fighter XIII predictions." , posted Mon 22 Feb 14:13post reply

quote:
Or, they could just add Shingo and Rugal and Fred and Nate.

Actually, that would be similarly excellent for this board.





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"Re(2):King of fighter XIII predictions." , posted Mon 22 Feb 15:32post reply

Is this after getting beat up on the bus for trying to fight a 67 year old man?
quote:
BLING DA AMBER LAMPS!






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"Re(3):King of fighter XIII predictions." , posted Mon 22 Feb 18:53post reply

I'd be pleased if they simply made sure the once-planned Takuma and King were decently implemented (for Takuma, that's a non-2002 style IMO), added the missing far strong attacks (it's odd to see Ryo stand hard kick low at a distance), proper follow-up plot to XI, better online, and some fluff in the shape of cameos in stages (more of these would also be nice) and some new animations like (character-specific) intros and victory poses.

Ideally, it'd also include a proper version of Rugal instead of the grinning berzerker zombie cyborg we've seen since 98, but Adel has a much greater chance.

One thing I really liked from XI and would like to see back is a separate bar for tactical/defensive moves like cancelling a block into a roll so it won't use up the same bar as supers, but since XII tried to simplify things to renew its player base this is sadly unlikely.


Also, regarding that Terry illustration that was posted, it's interesting that Terry's cap has "NeoGeo" written in it instead of Fatal Fury - that pretty much only happened in pre-KoF days...
I'm curious to see what's planned for the 20th anniversary of the Garou series, but the picture sems to hint it won't involve using Terry's finer outfits from FF1 or MotW...





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"Re(4):King of fighter XIII predictions." , posted Mon 22 Feb 20:24post reply

I mostly agree with the general opinion: I'll be more than happy if this time they actually finish all the stuff they left undone on KOF12... which should not be that difficult. Namely:

- A decent character roster; it does not have to be huge at all, I could do with only another handful of characters if they are iconic enough and actually feel finished.
- A final boss (for god's sake...)
- Polishing small details like adding special winning or pre-match poses for some characters and the like
- Some storyline.

Pretty much the kind of things which made KOF series stand out all these years.

I wouldn't expect this baby to come out before 2011... not that there's any need to rush things, tough.





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"Re(3):King of fighter XIII predictions." , posted Tue 23 Feb 09:06post reply

quote:
Is this after getting beat up on the bus for trying to fight a 67 year old man?
BLING DA AMBER LAMPS!



LMFAO!





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"Re(4):King of fighter XIII predictions." , posted Wed 24 Feb 02:02post reply

thread override?







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"Re(5):King of fighter XIII predictions." , posted Thu 25 Feb 17:11post reply

開催日程:2010年03月25日 18時
開催場所:ベルサール秋葉原1F
入場料金:無料

Public event, the game is supposed to be there. We are already counting on the professor taking a day off.

source : fighter's front line







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"Re(6):King of fighter XIII predictions." , posted Thu 25 Feb 18:18:post reply

announcement and Logo

I'm surprised that SNK is returning kof to a yearly release cycle apparently. Or maybe they just want to remove the bad taste of 12 as quickly as possible.





[this message was edited by Badoor on Thu 25 Feb 18:43]

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"Re(7):King of fighter XIII predictions." , posted Thu 25 Feb 20:05post reply

The logo looks very good!
Let's hope the art direction follows that direction (and 12's).





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"Re(7):King of fighter XIII predictions." , posted Fri 26 Feb 01:38post reply

quote:
announcement and Logo

I'm surprised that SNK is returning kof to a yearly release cycle apparently. Or maybe they just want to remove the bad taste of 12 as quickly as possible.



i'm ready, bring it on, but please have a complete moveset for the characters!





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"Re(7):King of fighter XIII predictions." , posted Fri 26 Feb 02:58post reply

quote:
announcement and Logo

I'm surprised that SNK is returning kof to a yearly release cycle apparently. Or maybe they just want to remove the bad taste of 12 as quickly as possible.

Nothing would make me happier than for SNKP to learn from their old mistakes while managing not to go off and create new ones. If only their track record was better.

In related news, SNKP once again reminisces about their past glories over at NeoGeo Museum.





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"Re(8):King of fighter XIII predictions." , posted Sun 28 Feb 11:53post reply

quote:

In related news, SNKP once again reminisces about their past glories over at NeoGeo Museum.



Since they decided to update this, it's no wonder I had to suffer an assquake.







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"Re(4):King of fighter XIII predictions." , posted Sun 28 Feb 20:44post reply

quote:
Or, they could just add Shingo and Rugal and Fred and Nate.
Actually, that would be similarly excellent for this board.



YOU RAAAAAAAAAAAAAAANG?

I just want finished characters and full frickin' teams. Oh and give us some plot! Yeesh.





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"Xbald live games..." , posted Tue 2 Mar 11:54post reply

02' UM site open Balance adjustments are according to the arcade version (it's not *exactly* the same as PS2). The menus (and maybe extras) are all inspired in ps2 version







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"Keh!!? (again)" , posted Thu 4 Mar 18:17:post reply

Kinda OT, but while checking kof union I more or less noticed that there it was some type of 'noise' for KoF World (a pc only version of XII that was rumored some time ago)...

Well, so it seems, that the game itself will not be "just" like XII, but it will have certain... add ons.

... Like, extra characters.

... Tweaks here and there

... develop info (not like I can read any of this).

... System requirements







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[this message was edited by Toxico on Thu 4 Mar 18:19]

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"Re(1):Keh!!? (again)" , posted Thu 4 Mar 18:51post reply

quote:


... Like, extra characters.

... Tweaks here and there

... develop info (not like I can read any of this).

... System requirements




MMORPG crap. That's not nice.





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"Re(1):Keh!!? (again)" , posted Fri 5 Mar 00:17post reply

quote:
Kinda OT, but while checking kof union I more or less noticed that there it was some type of 'noise' for KoF World (a pc only version of XII that was rumored some time ago)...

Well, so it seems, that the game itself will not be "just" like XII, but it will have certain... add ons.

... Like, extra characters.

... Tweaks here and there

... develop info (not like I can read any of this).

... System requirements



This could be the best move for them. I have zero interest in MMOs and online centric games, but those are pretty much the only kinds of games you can monitise in China and most of Asia. I'm glad they're finally targeting a Chinese speaking audience. I hope this means that SNK has finally woken up to how much soft power they have throughout Asia. People LOVE those characters.





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"Re(2):Keh!!? (again)" , posted Fri 5 Mar 04:36post reply

quote:
This could be the best move for them. I have zero interest in MMOs and online centric games, but those are pretty much the only kinds of games you can monitise in China and most of Asia. I'm glad they're finally targeting a Chinese speaking audience. I hope this means that SNK has finally woken up to how much soft power they have throughout Asia. People LOVE those characters.

ROFL too bad America doesn't





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"Re(1):Keh!!? (again)" , posted Fri 5 Mar 06:17post reply

quote:
Kinda OT, but while checking kof union I more or less noticed that there it was some type of 'noise' for KoF World (a pc only version of XII that was rumored some time ago)...

Well, so it seems, that the game itself will not be "just" like XII, but it will have certain... add ons.

... Like, extra characters.

... Tweaks here and there

... develop info (not like I can read any of this).

... System requirements

Those naked models flared a question that I asked to myself today. Is it possible for them to use extra outfits for the next KOF?
Not that I know anything about the pixel capacities or stuff, just wondering.





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"Re(2):Keh!!? (again)" , posted Fri 5 Mar 06:31post reply

quote:

Those naked models flared a question that I asked to myself today. Is it possible for them to use extra outfits for the next KOF?
Not that I know anything about the pixel capacities or stuff, just wondering.



I don't think so..They barely have enough human power to draw the default sprites...





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"Re(3):Keh!!? (again)" , posted Fri 5 Mar 09:48post reply

quote:

ROFL too bad America doesn't



Seeing as how WoW is having its service interrupted in China for the time being, and the crazy number of people there that do play games online, the potential for success is huge. If they hit it off in China, they can forget about the US for a long, long time.

[insert joke about how SNK did forget about the USA for a long long time already/anyway]





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"Re(3):Keh!!? (again)" , posted Tue 9 Mar 10:10post reply

quote:
This could be the best move for them. I have zero interest in MMOs and online centric games, but those are pretty much the only kinds of games you can monitise in China and most of Asia. I'm glad they're finally targeting a Chinese speaking audience. I hope this means that SNK has finally woken up to how much soft power they have throughout Asia. People LOVE those characters.
ROFL too bad America doesn't



I don't know much on US region ever since I left Minnesota since 2001, but KOF is still remain a hot spot in Asia.

Even here in my home country (MALAYSIA), we were kinda don't like much in KOF12 and most of us moved to SF4 scene.

I personally welcome if SNK really try to focus in China, you will be surprise that alot of good china KOF players. I have met some good players from ShangHai while I was there for business trips.





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"Re(4):Keh!!? (again)" , posted Tue 9 Mar 19:38post reply

quote:

[insert joke about how SNK did forget about the USA for a long long time already/anyway]



My character wishlist for XIII:

Ben Herman





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nobinobita
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"Re(5):Keh!!? (again)" , posted Sat 13 Mar 00:40post reply

My character wishlist for XIII:

Bernard Herrmann





Ishmael
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"Re(6):Keh!!? (again)" , posted Fri 19 Mar 01:28post reply

Official preview next week. Attendees will receive a KoF XIII tumbler for their time.





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"Re(7):Keh!!? (again)" , posted Fri 19 Mar 02:32post reply

quote:
Official preview next week. Attendees will receive a KoF XIII tumbler for their time.



Great news!

And surprisingly great timing from SNKP with this announcement, too!





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"Re(8):Keh!!? (again)" , posted Fri 19 Mar 05:56post reply

The guests are :

Haruna Ikezawa : Athena's voice since 98

Mitsuhiro Ichiki : Seiyuu, but currently has not worked in a KoF game (new character hint?)

Matsumoto Sayuki : An underwear model....







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"Re(9):Keh!!? (again)" , posted Fri 19 Mar 07:14post reply

I hope SNKP releases a downloadable partial demo AFTER releasing the full demo like they did with KOFXII





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Count Hihihi
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"Re(10):Keh!!? (again)" , posted Fri 19 Mar 07:51post reply

quote:
I hope SNKP releases a downloadable partial demo AFTER releasing the full demo like they did with KOFXII



+ A BOSS
+ A STORYLINE
+ MORE MOVES

There, now no one needs to repeat the same old stuff again in this new thread.





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"Re(2):Re(10):Keh!!? (again)" , posted Fri 19 Mar 08:28post reply

quote:
+ A BOSS
+ A STORYLINE
+ MORE MOVES

There, now no one needs to repeat the same old stuff again in this new thread.



+ TEAMS
+ ENDINGS
- NONA

New is the new old.





mbisonhatclub
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"Re(2):Re(10):Keh!!? (again)" , posted Fri 19 Mar 11:33post reply

quote:
I hope SNKP releases a downloadable partial demo AFTER releasing the full demo like they did with KOFXII


+ A BOSS
+ A STORYLINE
+ MORE MOVES

There, now no one needs to repeat the same old stuff again in this new thread.



I'm also very glad the point of my post was gotten where I made a sarcastic jest about how there was a KOFXII demo available on PSN waaaay after the release of KOFXII "full"





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"Developement blog" , posted Wed 24 Mar 21:39:post reply

SNK seems to catch on fashion quickly

EDIT (by this point, I'm actually dressed, har har).

Pointers :

- site logo = new art. And Ogura seems to be in charge, so maybe that means that we have the same art direction from the last game? Everybody wins.

- the preview should start... in some 12 or 20 hours or so? I'll be on the look out.

- Iori kept his chained house wife look, he didn't revert back to Morrigan syndrome.







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"Re(1):Developement blog" , posted Thu 25 Mar 17:40:post reply

I my Ai Mai





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[this message was edited by Evenor on Thu 25 Mar 17:41]

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"Re(2):Developement blog" , posted Thu 25 Mar 19:06:post reply

quote:
I my Ai Mai



.... the preview isn't even over, I think. haha

from orochinagi

http://schiphol.2ch.net/test/read.cgi/gamefight/1269445225/786

http://twitter.com/search?q=%23KOF13

edit :

...... fake? It's just to soon for a rip <- yeah, probably fake since it has old Iori







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[this message was edited by Toxico on Thu 25 Mar 19:34]

Count Hihihi
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"Re(3):Developement blog" , posted Thu 25 Mar 19:32post reply

quote:

...... fake? It's just to soon for a rip



I sure hope that Iori is fake. Ugly.





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"KOFXIII Stuff" , posted Thu 25 Mar 22:01:post reply

News Stuff-

Official site
Press report, screens and illustrations at Dengeki Onlineand Gpara
Screenshots courtesy of AM-net are mirrored here
Detailed report and some photos at http://www.ariesu.com/
First video of the female fighters at http://www.youtube.com/watch?v=IjBn-JzatBY - http://www.youtube.com/user/samalus#p/u
Short and relatively uninformative video at Kotaku


-Game is slated for arcades this summer
-Female fighters team: Mai, Yuri, King is in the game
-Also slots for 6 other characters
-Character select has multiple palette selections like Blazblue, 10 selections per character (note: character select screen gives you about 50 seconds)

-Characters can do new "EX" specials and supers by using up their power meter. EX versions of the moves can have various effects ranging from multiple hits, invincibility, hit detection after move hits, and in cases of some projectiles- faster speed, penetration. Most, but not all moves have an EX version.
-New "drive cancel" system allows for players to cancel a special or super into another one. Requires the use of the "drive meter". EX moves can be used.
-New "Hyper Drive" mode. When the drive meter is at MAX, you can go into Hyper Drive mode, which lets you cancel all normal moves, direction moves (like ), and also lets you do infinite drive cancels for a limited time.

-4 New stages: Bus Terminal (United Kingdom), Sumo ring in fall season, Jungle in the sunshine, Maharaja.


-Additional tidbits (some unconfirmed):
The game is back on its series storyline and will be the conclusion to Ash's chapter
Terry has his Buster Wolf
Kyo can do an aerial Orochinagi
Yuri shoots two fireballs in her EX Raiouken
Athena's graphics haven't changed
The developers used a physics engine to do Mai's chests (reported by Dengeki)


Also, the game will be included in the next Tougeki battle tournament.




Updates on this post-
*Updated post with Ishmael's Youtube links
*Updated post with link to News sites, added some tidbits
--And that's it for Day 1. More stuff should be floating around tomorrow.





[this message was edited by Professor on Fri 26 Mar 00:38]

Ishmael
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"Re(1):KOFXIII Stuff" , posted Thu 25 Mar 22:21:post reply

quote:
Screenshots courtesy of AM-net are mirrored here


Thanks for the news Professor. Good to see that the Female team and hideous alt colors have already been confirmed.

EDIT: Mai and King YouTube videos.





[this message was edited by Ishmael on Thu 25 Mar 22:49]

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"Re(2):KOFXIII Stuff" , posted Thu 25 Mar 23:23post reply

Thanks for the info!
I'm so relieved they FINALLY changed Mai's voice. Either it's a new VA or they told her to calm down, but the character sounds like she won't be a total embarrassment to play as, and that hasn't happened since... 97, maybe?





Just a Person
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"Re(3):KOFXIII Stuff" , posted Thu 25 Mar 23:59post reply

Great news, thanks Professor!

KOF XIII already looks much better than XII, and it seems there are defined teams this time, which is good! And Ash is going solo, apparently...

I wonder if XIII will be part of the series' canon plot, since Mature is still in the game. Although, if I'm not mistaken, Vice (who BTW, I really hope appears this time) and her were never CONFIRMED as dead after KoF'96, this scenario was just the most likely one since they vanished after Iori attacked them.

Anyway, XIII just needs now a plot, a final boss, some minor balance adjustments, and I'm already sold!





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"Re(4):KOFXIII Stuff" , posted Fri 26 Mar 00:39post reply

I really feel bad for Mai's posture. King also has a giant head! But more importantly that Maharaja stage looks BEAUTIFUL.

As for the remaining cast, I'll put my fantasies aside and pray that at least Kula makes the cut.





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Toxico
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"Re(3):KOFXIII Stuff" , posted Fri 26 Mar 00:52:post reply

quote:
Thanks for the info!
I'm so relieved they FINALLY changed Mai's voice. Either it's a new VA or they told her to calm down, but the character sounds like she won't be a total embarrassment to play as, and that hasn't happened since... 97, maybe?



AKA Garou voice samples, interestingly enough.

Thoughts :

The impact of the graphic presentation is much higher than the previous game (and that was some of it's mains strengths).

Counter message and standard 98' power meter as well. Guard -> CD cancel is in, I suppose that with roll as well.

Empty team slots : 2 for Ash (he isn't even in the center... Is the leader of the team a new character?), 1 for Kim, 1 for Yagami, 1 for Kyokugen; whole new team (3 slots) is available.

The new seiyuu part hasn't been revealed.

WTF to the new Let's hate Ash team : Liz, Duo, Shen woo (and mostly the rest of the planet). Also, Kensou's clothes look red on his pic... New palette or new costume? (<- it was his arm ¬¬)

Edit :

King looks more lady oscarish, like in her AoF 1 days.

Speed and impact effects seems completely revamped (no garou counter stuns)







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Just a Person
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"Re(5):KOFXIII Stuff" , posted Fri 26 Mar 00:53post reply

quote:
I really feel bad for Mai's posture. King also has a giant head! But more importantly that Maharaja stage looks BEAUTIFUL.

As for the remaining cast, I'll put my fantasies aside and pray that at least Kula makes the cut.



Well, there will still be at least more 6 additional characters. One seems to belong to the AoF team, one to Kim Kaphwan's team, one to Iori's (I hope it's Vice!!), but the other three seem to belong to a team of their own. Maybe it is a '99 team using any combination involving K', Maxima, Kula and/or Whip...

Anyway, has SNKP announced any release date? I hope they don't establish a small deadline this time; we can wait longer if it means getting a complete game.





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"Re(4):KOFXIII Stuff" , posted Fri 26 Mar 00:56:post reply

http://news.dengeki.com/elem/000/000/249/249137/index-3.html

YES!!!

YEEEEEEEEEEEES!!!!

And apparently, there are dialogs like in SvC. If they are as good as in that game... Oh god. I can't imagine how SNKP will manage to screw up this time.

As for the remaining characters, the names in the X360 rom seem believable: Vice, Takuma and Hwa Jai to fill up the existing teams. Final team could be K'/Kula/Maxima... Remain Dark Ash, iori98 and Billy, I think? And a possible new character as a boss.
I can't see how all these characters can make it in the game, but boy am I hyped.





[this message was edited by Iggy on Fri 26 Mar 00:59]

Toxico
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"Re(5):KOFXIII Stuff" , posted Fri 26 Mar 01:04:post reply

famitsu updated

team names, new system and character portraits. 31 characters have been hinted until now (no clue about a boss nor hidden chara yet (maybe Adel & Mukai?)). And yes, Ash was an edit entry.


quote:

YEEEEEEEEEEEES!!!!
but boy am I hyped.



to sum up my feelings







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Just a Person
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"Re(4):KOFXIII Stuff" , posted Fri 26 Mar 01:13post reply

quote:
Empty team slots : 2 for Ash (he isn't even in the center... Is the leader of the team a new character?)



Look again at the selection screen... Ash is in the center.

That doesn't mean that SNKP can't change their minds and create a team for him throughout the game development, but so far it seems he's a solo entry this year...





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"Re(6):KOFXIII Stuff" , posted Fri 26 Mar 01:43post reply

quote:
(no clue about a boss nor hidden chara yet (maybe Adel & Mukai?)). And yes, Ash was an edit entry.

Dark Ash?.

Also, the 9 guys from Mukai's team (that we've seen through the endings of 2003 and XI and won't probably ever see in any game ever).

I like the fact the sandals of Chin mismatch in his artwork. I like everything I see.

I'm going to sleep tonight dreaming of what Shermie would look like in that game.





Toxico
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"Re(6):KOFXIII Stuff" , posted Fri 26 Mar 02:00post reply

Zoom is gone.

Special effects are back (if the enemy is hit by fire, they "ignite" in red sparks, same went for lightnings, poison and Ash bubble guns).

Cast more or less mirrors KoF '95.

Strangely enough, most of the impressions of the speed of the game and the size of the cast virtually dispelled every negativity that XII seems to have created in the fans... It was almost like a big scale exorcism.



Someone chained the videos together:

Video 1

Video 2







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"Re(7):KOFXIII Stuff" , posted Fri 26 Mar 02:11post reply

quote:
Zoom is gone.


Should have kept it in. Made the battles look more dynamic.

quote:
Special effects are back (if the enemy is hit by fire, they "ignite" in red sparks, same went for lightnings, poison and Ash bubble guns).


As they should be. Their exclusion in XII was an embarrassment.

quote:
Strangely enough, most of the impressions of the speed of the game and the size of the cast virtually dispelled every negativity that XII seems to have created in the fans... It was almost like a big scale exorcism.


Maybe they're just elated that the game no longer feels like a beta.

They should bring back your teammates standing in the background. It would renew the team aesthetic which was painfully absent from XII. Probably too late for it to happen though.





Just a Person
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"Re(8):KOFXIII Stuff" , posted Fri 26 Mar 02:16:post reply

quote:
Dark Ash?


Wow, Dark Ash looks even girlier than vanilla Ash. I didn't think that was possible.

quote:
They should bring back your teammates standing in the background. It would renew the team aesthetic which was painfully absent from XII. Probably too late for it to happen though.



I agree, the teammates cheering in the background was always one of the coolest things about KoF '94-'98!! Too bad this never appeared again in games from '99 on.





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[this message was edited by Just a Person on Fri 26 Mar 02:22]

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"Re(9):KOFXIII Stuff" , posted Fri 26 Mar 03:08:post reply

Raideen vs Clark, full vid

They kept Daisuke Gori's voice.

Oh, Athena has her teleport back. Joe has his Golden Heel back and TnT ranbu DM, he has his triple hurricane from RBS.... I suppose most of the character regained something here and there.

That stage was available in KoF XII beta, right?


EDIT : doko cancel combo from the preview







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"Re(5):KOFXIII Stuff" , posted Fri 26 Mar 03:56post reply

I am the only one that find TERRIBLE the new moe design of the girls?





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"Re(5):KOFXIII Stuff" , posted Fri 26 Mar 05:02post reply

quote:

As for the remaining characters, the names in the X360 rom seem believable: Vice, Takuma and Hwa Jai to fill up the existing teams. Final team could be K'/Kula/Maxima... Remain Dark Ash, iori98 and Billy, I think? And a possible new character as a boss.
I can't see how all these characters can make it in the game, but boy am I hyped.



That's what I was thinking.

As long as the "final team" isn't Dark Ash, Iori98 and Billy, I'm pumped. (Well, unless those slots are filled with the sports team, I guess).

The jungle level was indeed removed from KOFXII, making this game the "official" KOFXII in more than one way.

Whatever. I love KOF. I'll play it to death in the arcade if at all possible and if I can find an excuse to buy the home version twice, I'll do it. The game doesn't even have to be all that good. (although it does seem to be stacking up nicely)

quote:
I am the only one that find TERRIBLE the new moe design of the girls?


I'm happy they mixed things up. KOF had an absolute wealth of "late teen, early 20s attractive people", now they have broke Yuri and Athena out of that mold and put Mature even farther away than she was already. They've done the same with the guys by exaggerating so many of their designs. (I love you, Nona!!)

I love King's giant hair, too...it's the first time I've liked her.

I like the balance now, but I think if we get a greater influx of moe-looking characters, my feelings will change.





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kofoguz
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"Re(6):KOFXIII Stuff" , posted Fri 26 Mar 05:08post reply

quote:
I am the only one that find TERRIBLE the new moe design of the girls?

I agree for yuri's design and mai's face. Both's face are disgusting but there's too much awesome things to complain about that. Finally I can use team colors without remembering which button was which color. Hooray!





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"Re(6):KOFXIII Stuff" , posted Fri 26 Mar 05:26post reply

Yuri! Wow, finally a character I actually play. Too bad all I get to see right now is someone hovering over her on the select screen for 2 seconds.





shipoopi

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"Re(6):KOFXIII Stuff" , posted Fri 26 Mar 05:43post reply

I still don't see any info on Mature's eventual new moves... I'm starting to worry.
quote:
I am the only one that find TERRIBLE the new moe design of the girls?

You're talking of Athena? Muchimuchi Athena is the best thing that happened to the character ever. Mature and her Joker face are fantastic. I'm so hyped by Mai. Yuri looks good, cute and not as stupid as she was in posts-NESTS KOFs. King is interesting. And Leona looks tough.

Also, more high quality pics:
http://basgrospoing.fr/2010/03/exclusif-images-et-videos-de-kof-xiii-en-haute-definition/#more-1007





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"Re(7):KOFXIII Stuff" , posted Fri 26 Mar 06:07post reply

quote:

You're talking of Athena? Muchimuchi Athena is the best thing that happened to the character ever. Mature and her Joker face are fantastic. I'm so hyped by Mai. Yuri looks good, cute and not as stupid as she was in posts-NESTS KOFs. King is interesting. And Leona looks tough.

Also, more high quality pics:
http://basgrospoing.fr/2010/03/exclusif-images-et-videos-de-kof-xiii-en-haute-definition/#more-1007




et si ce Kof ne marche pas, il n’y aura plus de Kof tout simplement

Is this true?..... So we should buy... or else







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"Re(6):KOFXIII Stuff" , posted Fri 26 Mar 06:17post reply

quote:

(Well, unless those slots are filled with the sports team, I guess).



I'd like to see SNK do a more modern take on the USA Sports team. They were really unique characters to play as in '98, and even moreso in 98UM.

Brian should be HUMONGOUS, but still blessed with the ability to sail through the air at speeds few can approach, let alone match.

I'm not a fan of the current hiphop/gangsta basketball fashion/attitude, but hey, SNK can make anything silly and fun... sometimes unintentionally.

Don't know what a new Heavy D would be like, though as long as he isn't forced to revolve around d.BxN into super, it's ok.





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"Re(8):KOFXIII Stuff" , posted Fri 26 Mar 06:45post reply

quote:
et si ce Kof ne marche pas, il n’y aura plus de Kof tout simplement

Is this true?..... So we should buy... or else


I hope not but if it is then I should buy one, too. The possibility of it makes me scared. Especially not now since I would like to see the Dragon Saga.





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"stages" , posted Fri 26 Mar 10:59:post reply

are being reused

article


EDIT : Fun facts (no new info yet).

AoF 1 King

current King

Kyo Mugen DM.

KoF XIII intro

Ikari team XI ending







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[this message was edited by Toxico on Fri 26 Mar 12:45]

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"Re(7):KOFXIII Stuff" , posted Fri 26 Mar 12:40:post reply

quote:

I am the only one that find TERRIBLE the new moe design of the girls?
You're talking of Athena? Muchimuchi Athena is the best thing that happened to the character ever.



OH GOD YES. I WANT TO BITE INTO THOSE JUICY LEGS LIKE A MOUTHFUL OF PORK BELLY.

*Ahem* I mean... it is nice to see Athena return to her original 8bit, Cream Lemon / A-ko era form. Her character is a direct forerunner of the moe phenomena, but she's got a totally different air to her. There's a playfulness to her design, some distinction to her personality (look at how f@$%ing SERIOUS her expression is!) that makes her stand out miles apart from the average generic moe loli.

As for the other ladies, Mai has got awesome Torpedo Tits, Leona is built like a track and field athelete, Mature rocks the sexy secretary look and King is like someone's hot mom from an 80s sitcom/movie (she looks so lithe and nice in that blouse!). There are alot of different body types in there. There are very very few games where each character has such a particular timbre to them, just visually.

This game makes me so unbelievably happy.





[this message was edited by nobinobita on Fri 26 Mar 12:43]

hikarutilmitt
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"Re(8):KOFXIII Stuff" , posted Fri 26 Mar 13:03:post reply

quote:

I am the only one that find TERRIBLE the new moe design of the girls?
You're talking of Athena? Muchimuchi Athena is the best thing that happened to the character ever.


OH GOD YES. I WANT TO BITE INTO THOSE JUICY LEGS LIKE A MOUTHFUL OF PORK BELLY.

*Ahem* I mean... it is nice to see Athena return to her original 8bit, Cream Lemon / A-ko era form. Her character is a direct forerunner of the moe phenomena, but she's got a totally different air to her. There's a playfulness to her design, some distinction to her personality (look at how f@$%ing SERIOUS her expression is!) that makes her stand out miles apart from the average generic moe loli.

As for the other ladies, Mai has got awesome Torpedo Tits, Leona is built like a track and field athelete, Mature rocks the sexy secretary look and King is like someone's hot mom from an 80s sitcom/movie (she looks so lithe and nice in that blouse!). There are alot of different body types in there. There are very very few games where each character has such a particular timbre to them, just visually.

This game makes me so unbelievably happy.



Your post is perfect, except you forgot one thing: Yuri needs to effing EAT SOMETHING.





[this message was edited by hikarutilmitt on Fri 26 Mar 13:07]

Phoenix
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"Re(9):KOFXIII Stuff" , posted Fri 26 Mar 13:12post reply

quote:

Your post is perfect, except you forgot one thing: Yuri needs to effing EAT SOMETHING.



Well her BGM has been "Diet" for quite a while now. Hurray for Rose!





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"Re(8):KOFXIII Stuff" , posted Fri 26 Mar 13:16post reply

King's white hair in that image and the size of her bust make me think that she's Christie from Dead or Alive.

CvS King is my favourite rendition of her, as the sprites render her in a way that emphasize a lean, elegant figure... that said, she almost looked too thin in that game.

I greatly hope that the feel of the characters is more diverse than in KOF12. The excesses of short jump and low B sameness got really disheartening after awhile.

videos youtube recommended me because I watched "KOFXIII combo system demonstration":

"made by Ashley, to cheer me upp 0.o "
"Anaglyph 3D Animation Movie"





shindekudasai
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"Lucky XIII" , posted Fri 26 Mar 13:16post reply

Dear lord, this is incredible. More than I could have hoped for. Now the real question is, if I haven't had a chance to play XII yet, should I even bother?

(Don't do drugs, kids. You lose all your games.)





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"move lists." , posted Fri 26 Mar 13:49:post reply

Transcribed from beta test stickers (from kof union) :

日本隊:

草薙京
特殊技
奈落落:空中↙ or ↓ or ↘方向 + C

必殺技
百式・鬼焼:→↓↘ + A or C
百八式・闇払:↓↘→ + A or C
百壱式・朧車:←↓↙ + B or D
七拾五式・改:↓↘→ + B or D

超必殺技
裏百八式・大蛇薙:↓↙←↙↓↘→ + A or C


二階堂紅丸
必殺技
居合蹴:↓↘→ + B or D
超級閃電踢:→↓↘ + B or D
雷靱拳:↓↘→ + A or C(空中可)
紅丸投:近身→↘↓↙←→ + A or C

超必殺技
雷光拳:↓↘→↓↘→ + A or C
紅丸Rolling Thunder:↓↙←↓↙← + A or C


大門五郎
必殺技
天地返:近身→↘↓↙←→ + A or C
出雲投:←↙↓↘→ + A
切株返:←↙↓↘→ + C
地雷震:→↓↘ + A or C
超大外刈 (新招式) :近身→↓↘ + B or D

超必殺技
地獄極樂落:→↘↓↙←→↘↓↙← + A or C


餓狼隊:

Terry Bogard
特殊技
Rising Upper:↘ + C

必殺技
Power Wave:↓↘→ + A or C
Burn Knuckle:↓↙← + A 0r C
Rising Tackle:↓蓄↑ + A or C

超必殺技
Power Geyser:↓↙←↙↓↘→ + A or C
Buster Wolf (新招式) :↓↘→↓↘→ + B or D


Andy Bogard
特殊技
平手打:→ + A

必殺技
斬影拳:↙蓄→ + A or C
空破弾:←↙↓↘→ + B or D
飛翔拳:↓↙← + A or C
昇龍弾:→↓↘ + A or C

超必殺技
超裂破弾:↓↙←↓↘→ + B or D


東丈
特殊技
Sliding:↘ + B

必殺技
Harricane Upper:←↙↓↘→ + A or C
Tiger Kick:→↓↘ + B or D
黃金之踵落:↓↙← + B or D

超必殺技
Screw Upper:↓↘→↓↘→ + A or C
爆裂Harricane Tiger 踵落:↓↘→↓↙← + A or C


Elisabeth隊:


Elisabeth Branctorche
必殺技
Etincelle:↓↘→ + A or C
Reverie Gelee:↓↙← + A or C
Mistral:近身→↘↓↙←→ + A or C
Coup De Vent:→↓↘ + A or C

超必殺技
Noble Blan:↓↘→↓↘→ + A or C
Grand Rafale:↓↘→↘↓↙← + A or C


墮瓏
特殊技
幻無腳:→ + B(空中可)
飛毛腿・前:↓↘→ + B or D
幻無拳:→ + A(空中可)

必殺技
捨己從龍:↓↘→ + A or C ×3
呪怨死魂 (新招式) :↓↙← + A or C

超必殺技
秘傳・幻夢爆吐死魂:↓↙←↙↓↘→ + A or C


神・武
特殊技
斧旋腳:→ + B

必殺技
激拳:↓↘→ + A or C
伏虎擊:↓↙← + A
彈拳:近身→↘↓↙←→ + A or C

超必殺技
絕・激拳:↓↘→↓↘→ + A or C
爆真:C・A・B・C


八神隊:


八神庵
特殊技
外式・抗 (新招式):↘ + C
外式・百合折 (新招式):空中← + B

必殺技
百四式・鵺討:→↓↘ + A or C
四百壱式・衝月:↓↙← + A or C
弐百參式・槌椿:近身←↙↓↘→ + A or C

超必殺技
禁千弐百拾壱式・八稚女:↓↘→↘↓↙← + A or C


Mature
必殺技
Despair:→↓↘ + A or C
Death Raw:↓↙← + A or C ×3
Metal Massacre:↓↙← + B or D
Ebony Tears:↓↘→↘↓↙← + A or C

超必殺技
Heavens Gate:↓↙←↙↓↘→ + B or D
Nocturnal Lights:↓↘→↓↘→ + A or C

More :

エリザベート クー・ドーヴァン →↓\+AorC
エリザベート グラン・ラファール ↓\→\↓/←+AorC
デュオロン 呪怨死魂 ↓/←+AorC アラクネのゼロベクトルのような技
京 空中大蛇薙
大門 超大外刈り 
庵 外式・杭 \+C
庵 外式・百合折り 空中で←+B
マチュア エポニーティアーズ ↓\→\↓/←+AorC
マチュア ノクターナルライツ
テリー バスターウルフ
ジョー 爆裂ハリケーンタイガーカカト
アテナ サイキックテレポート
拳崇 バク転 B+D
拳崇 超・超龍撲鼓 ↓\→\↓/←+AorC
ライデン スーパードロップキック BorDを10秒以上押してから離す
ライデン クレイジートレイン (↓\→)×2+(AorC)
ラルフ 急降下爆弾パンチ
クラーク ガトリングアタック ←溜め→+AorC
ユリ ユリ雷神脚 空中で\+B
キング 空中ベノムストライク 空中で↓\→+BorD







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[this message was edited by Toxico on Fri 26 Mar 13:54]

Pollyanna
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"Re(8):KOFXIII Stuff" , posted Fri 26 Mar 13:50post reply

Recycle the levels! Go ahead! The more the merrier! The long long beta test is finally coming to an end.

quote:
Dear lord, this is incredible. More than I could have hoped for. Now the real question is, if I haven't had a chance to play XII yet, should I even bother?


KOFXII is a better game than people give it credit for, but if you don't have other people to play it with, I can't possibly recommend it. The single player and online aspects of the game are severely lacking.

quote:

This game makes me so unbelievably happy.



I know. I KNOW.

Just thinking about the boldness in the game's design is inspirational to me. It's energizing.

Raaaaaaantttttt~


I'm so sad to hear people complain about how inferior KOF is to BlazBlue (graphically). I love BB...I think it looks good...I think it takes a very sensible approach to 2D HD. But the new KOF games are like SF3 when it first came out. Weird, but fearless, fiercely original, showing the strength of 2D.

I hope that by its 3rd iteration, the new KOF will be as beloved among fans as 3rd Strike. Too much to hope for, but the positive response that XIII is getting already is refreshing.

Looks like the system is stacking up reallllly nicely, too.





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Digitalboy
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"Re(9):KOFXIII Stuff" , posted Fri 26 Mar 16:11post reply

2D WILL NEVER DIE!





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Amakusa
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"Re(6):KOFXIII Stuff" , posted Fri 26 Mar 17:01post reply

quote:
I am the only one that find TERRIBLE the new moe design of the girls?



I have no opinion on Mai (she looks not too dissimilar to how she was in CvS for the most part), but Yuri looks horrible... like her head is much too large for her body.

At first I was disappointed at the prospect of Kasumi not being in the game, but if that's the art direction being taken, maybe that's a good thing.





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Hagen de Merak
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"Re(7):KOFXIII Stuff" , posted Fri 26 Mar 17:31:post reply

Everything seems to be coming along nicely. Now I just hope that they please add everyone's specials and DM's, KOF 12 was greatly lacking in that department.





[this message was edited by Hagen de Merak on Sat 27 Mar 05:44]

Pollyanna
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"Re(8):KOFXIII Stuff" , posted Fri 26 Mar 19:55:post reply

quote:
Everything seems to coming along nicely. Now I just hope that they please add everyone's specials and DM's, KOF 12 was greatly lacking in that department.



Most of the characters have new moves and two SDMs in addition to the EX versions of their specials. Assuming the EX moves are useful, it looks pretty solid...especially in reference to the last game.

Did I catch Joe do an HSDM at the end of one of the matches? If you do them at critical life, I would be very happy. (sorry if someone already confirmed this and I missed it)

EDIT:
What's going on with Kensou's move list?! It looks like he has his projectile and air move back at the cost of everything new he got in 12. But no ryuu renga!? And what's his new super?





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[this message was edited by Pollyanna on Fri 26 Mar 20:26]

Iggy
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"Re(9):KOFXIII Stuff" , posted Fri 26 Mar 20:16post reply

Polly: I think they explained something about HSDM (with Benimaru's Raikoken as a demonstration, normal/HSDM. the details must be in the Prof's post...?)

quote:
I hope that by its 3rd iteration, the new KOF will be as beloved among fans as 3rd Strike.

That's probably not to be. KOFXII tried to be something totally new, failed from the very first beta test, and was hurried into something else for the final version, something that was neither KOF nor anything else.
This one is coming back to what KOF is (fatser, HSDM, KOF2002 dokocan system, plus the EX moves thanks to SF4)(Vampire what?). Real Bout fans are already sad that the game is "yet another KOF", so I'm pretty sure the serious 3rd crow won't even bother.

Also, YEAH MATURE IS FINISHED! Ebony Tears FTW! I really wonder how it's going to look like (speed, width, EX version). Are jumps higher than in KOFXII? Because if it's not done correctly, Raiden&co might get screwed just by this move alone.
And finally, I wonder if throws are finally usable in this game. It would be nice if Mature&Vice could be neither broken nor abysmal.
Add Liz with them, and the dominatrix team is complete!





Toxico
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"Re(10):KOFXIII Stuff" , posted Fri 26 Mar 22:41:post reply

I'm the only one who's bothering with googling for vids?.


Things from XII that I'd hoped they kept, but seems to have been taken away :

-> Two button throws (people have done a lot of accidental defensive throws, and that's the trademark of single button throws).

-> normal attack, canceled to (Charge) CD (no one is doing it)

-> far attacks done manually.

-> long back hop, short back hop.

Well, that's about it. The girls team seem to be strong.

+ Oh, and throw escape is back.

+ The "I don't know what's called, but it's the same as the doko cancel mode" gets turned off if you eat an attack while on it. And you lost your whole bar. (I don't personally think that this is back, it only hampers trying to guard crush an enemy (as the cd guard cancel will cancel your mode)).

+ Cabinet stickers game currently at 70%?. the other half. Ash is beautiful(?) and uses 3 characters slot.

+ There are still 6 character missing (duh!), I don't think that there is an 1p beta test cabinet, so we can't check if they have a sub boss or something in the beta build.

Videos :

take 01 (Yuri has a new dive kick, which actually seems to add some type of air game to her).

take 02 (With King bug. Yuri alternative colors seems to de-color her pants, which is awesome since creates and even more "sports look").

take 03

take 04 (some Yuri)

take 05 (mostly King)


EDIT : Gpara has an article which oddly enough adds some speeches for each character.

Goro speaks, so I want my money back!

http://d.hatena.ne.jp/video/niconico/sm10171032
Nico nico vid from yesterday, some Duo Lon.







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[this message was edited by Toxico on Fri 26 Mar 23:36]

Professor
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"Re(2):Re(10):KOFXIII Stuff" , posted Fri 26 Mar 23:35:post reply

quote:
I'm the only one who's bothering with googling for vids?.


http://www.youtube.com/user/saigerubon
Female fighters, relatively high quality videos.
Note the way how the games takes advantage of the palettes, like Yuri for instance.

4Gamer.net
has high quality press release screens.





[this message was edited by Professor on Fri 26 Mar 23:44]

Ishmael
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"Re(8):KOFXIII Stuff" , posted Fri 26 Mar 23:49:post reply

quote:
et si ce Kof ne marche pas, il n’y aura plus de Kof tout simplement

Is this true?..... So we should buy... or else

That's dramatic. While it is refreshing to have a company admit to its mistakes you rarely hear them be that direct about the stakes involved in the release of a game.

Even more YouTube vids. I wasn't certain what to make of the girls when they were first revealed but now that I've seen them in motion I think they fit in well with the look of the game.

EDIT: The Professor beat me to the link!

But after having gotten a good look at the backgrounds being used in KoFXIII I am now certain that this game features the fattest spectators of any game ever made. Yes, the new screen dimensions meant that the design of the backgrounds would have to change but couldn't they have come up with a different way of filling up space besides making everyone wider?





[this message was edited by Ishmael on Fri 26 Mar 23:51]

Iggy
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"Re(2):Re(10):KOFXIII Stuff" , posted Fri 26 Mar 23:51post reply

quote:
take 01 (Yuri has a new dive kick, which actually seems to add some type of air game to her).

Interesting: in this video, you see the Paris background, which re-use some of the fat ladies in the awesome fat lady paradise background with the orca. So they wouldn't bring that one back? What a shame.
Also, the temple background from 12 is back, and it's one of the backgrounds with variations between the rounds (the flame lights up, then they start dancing". The lights are now green, for a reason.





Just a Person
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"Re(7):KOFXIII Stuff" , posted Sat 27 Mar 01:05post reply

quote:
I have no opinion on Mai (she looks not too dissimilar to how she was in CvS for the most part), but Yuri looks horrible... like her head is much too large for her body.




I'm okay with the size of Yuri's head, but she looks heavily de-aged, doesn't she? Yuri looks even younger than in her old sprite, and she should be in what, around 30 years old now?

Plus, am I seeing things or Yuri cut her hair short? Not a bad haircut, but many people will probably miss her braid...





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mbisonhatclub
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"Re(2):Re(10):KOFXIII Stuff" , posted Sat 27 Mar 02:06post reply

quote:
I'm the only one who's bothering with googling for vids?
What happened to the players from yesterday? At least one guy in those videos actually sort of knew what he was doing with the game. Nobody here seems to and they're just pulling off random attacks.





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Toxico
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"Re(3):Re(10):KOFXIII Stuff" , posted Sat 27 Mar 03:30:post reply

quote:

What happened to the players from yesterday? At least one guy in those videos actually sort of knew what he was doing with the game.



.... They where SNK staff and the seiyuus from the game (since the preview was 'closed', the public didn't get to touch the game, only see it in action.

developement blog updated



EDIT :

I noticed something from the vids : The "it's almost like the doko cancel mode bar, but it's called otherwise" new bar increases as you lose characters, similar on how the power bar adds another level as your characters hit the showers. I don't know if this also affects duration time of when the bar is "activated" with BC, but it seems less likely for you to eat a close to 100% combo right away, since resources are scarce at the start.







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[this message was edited by Toxico on Sat 27 Mar 04:20]

Iggy
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"Re(9):KOFXIII Stuff" , posted Sat 27 Mar 06:03post reply

quote:
Ycouldn't they have come up with a different way of filling up space besides making everyone wider?

It's to appeal to American audiences.





Hagen de Merak
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"Re(10):KOFXIII Stuff" , posted Sat 27 Mar 06:40post reply

quote:
Ycouldn't they have come up with a different way of filling up space besides making everyone wider?
It's to appeal to American audiences.



Hey, i resent that! lol. Anyways, looks like no Oswald :(
Maybe they'll bring him back in future installments.





hikarutilmitt
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"Re(3):Re(10):KOFXIII Stuff" , posted Sat 27 Mar 07:01post reply

quote:
I'm the only one who's bothering with googling for vids?.

http://www.youtube.com/user/saigerubon
Female fighters, relatively high quality videos.
Note the way how the games takes advantage of the palettes, like Yuri for instance.

4Gamer.net
has high quality press release screens.



I like how that one King player chose the Kula palette.





mbisonhatclub
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"Re(10):KOFXIII Stuff" , posted Sat 27 Mar 08:05post reply

quote:
It's to appeal to American audiences.

Well now that just seemed to work out now didn't it





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"Re(10):KOFXIII Stuff" , posted Sat 27 Mar 09:18:post reply

quote:
Ycouldn't they have come up with a different way of filling up space besides making everyone wider?

It's to appeal to American audiences.



Consider this : If we judge Lá France by our KoF exposure, we are shocked to discover either elitist sadomazo girls, putative cheap price taxi boys with white hair or a bunch of fat people ganging up together to consume cocaine.

We are certainly yet to be shown the "state of the art" "world reknown parisian bodies", which is a harsh punishment to us all. . Well, we also have the "someone's hot mom from an 80s sitcom/movie" (™), so maybe everything can be forgiven.


quote:

Anyways, looks like no Oswald



I bet you'll be able to play poker against him at some point in some kind of days of memories game.


Now, on the actual news, Fighter's front line has updated with coverage info about XIII... I was wondering "why" they took so long to update, but the answer is obvious just by looking at the article: aside from the move lists and pics that we have all known and seen a thousand times already, they also have quick characters run downs describing changes / characteristics here and there.


EDIT : someone is actually playing with Ash

The user has more things in his channel here, though he has only two unseen videos.







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[this message was edited by Toxico on Sat 27 Mar 11:33]

Toxico
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"Re(2):Re(10):KOFXIII Stuff" , posted Sat 27 Mar 12:37:post reply

quote:

Now, on the actual news, Fighter's front line has updated with coverage info about XIII... they also have quick characters run downs describing changes / characteristics here and there.



No one else seems to be doing this, and I quote myself because I'm bored and famous, so yeah.

Ash Crimson:
- Continues to be a charge (akin Guile) character.
- Weak Ventose seems to have changed it's effect on impact (unsure of this bit). Strong Ventose is unchanged from 12.
- EX Geneé makes appear two bubbles. The position of the bubbles seems to be determined by the couple of buttons used.
- Termidore can hit up to five times, but comes out faster.
- Sans culotte does not have the "leader effect" like it did in XI and still lacks reach (so, it's like XII).

Elizabeth
(Unsure of details / questions outside XII)
- Seems to be greatly enhanced.
- Added two moves クー・ド・ヴァン、グラン・ラファール (French is an evil language, so I won't be touching this).
- Strong "クー・ド・ヴァン" can be connected from "グラン・ラファール"
- Strong "クー・ド・ヴァン" seems to posses high body invincibility.
- EX Noble Blanche (DM) The second half of the light sphere seems to advance, and seems to prevent guard cancel (Unusure about these lines).

Duo Lon
- Added 呪怨死魂, which can over power fireballs (EX only?). It has the apperance of a fog and it's hard to tell if it hits
- His EX DM feels like an hurricane mixer (it's a move from bufalo man from the kinnikuman fame. It looks like Bryan 94' DM).
- Can't cancel his Qcf into teleport without the usage of the bar.

Shen Woo
- New far standing kick (It's actually similar to Ken far standing round house in 3S).
- Geki ken seems have slower recovery, EX geki ken knocks down.
- Fuku Tora seems to gain reach and speed as an EX.
- Tenren Ken is still short but quick. EX version has added range.
- Tatsu geki ken (DM) seems to be the same as XI. EX is faster and has some invincibility.
- The follow up from the DM seems to be missing (I'm reading this right?).
- His old staple combo from XII, cls C -> fwd B -> Qcf + C -> Qcf + B -> DM can only be done by wasting a lot of drive bar.
- (I don't get the last part "Small feet when natsugare?" I need to be sued).



The rest of the characters are not as important as a proper meal, drinks and some rest.

obscene voodoo dance teleport







目に焼きつけて、死ぬがいい・・・
Update 21 as of 29/01/10 (Temporary mega upload link).

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[this message was edited by Toxico on Sat 27 Mar 14:50]

Hagen de Merak
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"Re(3):Re(10):KOFXIII Stuff" , posted Sat 27 Mar 18:41post reply

So what's the story behind Kim and Raiden being on the same team? lol.





Burning Ranger
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"Pics + Thoughts..." , posted Sun 28 Mar 00:13post reply

Kotaku has some screenshots, some of which have been seen before: http://kotaku.com/5502918/the-first-king-of-fighters-xiii-screen-shots-bust-out/

Now, my 2 cents:

I like the return of the Women's team. Looks like King will be back in my roster. Also, the return of more than one DM is good, though I still miss the pre-fight animation/banter. Also, looks likes they got rid of that "time trial story mode" from the first game (YES!). Interested to see what else is in store as far as characters, story and music.

I don't want to be fooled twice. XII left a bad taste and I don't want to pay for another mediocre experience (I'm talking home release, since these games rarely make it to nearly nonexistent arcades in the US). But having seen some of the videos and the screen shots, I'm getting a little more optimistic. Cautious, but optimistic.






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shindekudasai
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"Re(4):Re(10):KOFXIII Stuff" , posted Sun 28 Mar 00:16post reply

Depending on the third partner, could be another 'reformed' team, or a Fatal Fury sidekick team.





Toxico
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"Re(5):Re(10):KOFXIII Stuff" , posted Sun 28 Mar 10:52:post reply

New vid Some lizubeto for our charming eyes.

I'll make a run down, if I can locate more I'll edit the post, or plant a flower to save the planet!.

Arcadia magazine has coverage on KoF XIII among other things, but they can't know more than I, since I'm an evil master mind.

EDIT : Couple of Vids.

New VID Mature seems for adults (aka, cheap). Tomara nai wa looks like tickles.

Ash can do command move -> DM And it's pretty because now Iggy looks at him, har har.

Oh, and I noticed that you actually have to pay to play the beta.







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[this message was edited by Toxico on Mon 29 Mar 00:56]

Evenor
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"Re(6):Re(10):KOFXIII Stuff" , posted Sun 28 Mar 13:45post reply

quote:
New vid Some lizubeto for our charming eyes.

I'll make a run down, if I can locate more I'll edit the post, or plant a flower to save the planet!.

Arcadia magazine has coverage on KoF XIII among other things, but they can't know more than I, since I'm an evil master mind.



They really nerfed her old DM! I will miss the zero start up time. Does anyone happen to know the workings of her new DM? Is it a grab?





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Pollyanna
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"Re(7):Re(10):KOFXIII Stuff" , posted Sun 28 Mar 15:40post reply

quote:

They really nerfed her old DM! I will miss the zero start up time. Does anyone happen to know the workings of her new DM? Is it a grab?



It's not a grab, unless the movelist is lying. It seems to work similarly to KOF XI.

I see a lot of supers being stuffed. Seems like ugly startup is the norm.

Still curious as to what's going on with Kensou. Seems really...not great. Wonder what his second super is...

I'm going to miss the CD charge cancels, but I'm glad projectiles are quite as useless anymore. Or they don't seem to be, at least...





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mbisonhatclub
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"Re(8):Re(10):KOFXIII Stuff" , posted Sun 28 Mar 16:20post reply

quote:
I'm going to miss the CD charge cancels, but I'm glad projectiles are quite as useless anymore. Or they don't seem to be, at least...

I can understand removing critical counter because that was a stupid idea, I'm not a big fan of the v-ism combos but I'll take them anyway since it's hard to get the first hit in it seems, but removing a CD cancel seems a little bit odd

I'd like for KOF to have more move canceling of different kinds to add more pressure and mix-up strategy, I mean I can see that you can come out of Kyo's oniyaki into yamibarai for instance but there's no real point in doing that since it's not a mix-up

Hell, I think jump and dash canceling alone would enhance the game a bit

Also, more fun counterhit bonuses would be nice, such as causing opponents to bounce off the ground or wall with certain moves (like "counter wire" I suppose but not just horizontal bounceback) and a combo limiter of sorts to keep those staple infinites out since there isn't any kind of aerial recovery system in KOF and there doesn't seem to be any air blocking





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Pollyanna
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"Re(9):Re(10):KOFXIII Stuff" , posted Sun 28 Mar 17:03post reply

quote:

I can understand removing critical counter because that was a stupid idea, I'm not a big fan of the v-ism combos but I'll take them anyway since it's hard to get the first hit in it seems, but removing a CD cancel seems a little bit odd

I'd like for KOF to have more move canceling of different kinds to add more pressure and mix-up strategy, I mean I can see that you can come out of Kyo's oniyaki into yamibarai for instance but there's no real point in doing that since it's not a mix-up

Hell, I think jump and dash canceling alone would enhance the game a bit

Also, more fun counterhit bonuses would be nice, such as causing opponents to bounce off the ground or wall with certain moves (like "counter wire" I suppose but not just horizontal bounceback) and a combo limiter of sorts to keep those staple infinites out since there isn't any kind of aerial recovery system in KOF and there doesn't seem to be any air blocking



It sounds like you don't want to play KOF, you want to play an Arcsys fighting game.

The critical counters were a mess. Way too unpredictable and didn't add much to the game's strategy. The cancel system they're using in 13 is an obvious improvement. I've been wanting a separate gauge for that sort of thing for a long time. Hopefully, it'll open up a lot of tricky mixup options as well as fun combos without sacrificing a more "down to earth" system in general.

I feel like they're ditching the CD charges to distance themselves from 12 as much as possible...and to make 13 seem more like "normal KOF". A pity to be scared of your own good ideas!





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Dandy J
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"Re(8):Re(10):KOFXIII Stuff" , posted Sun 28 Mar 17:58:post reply

quote:

Still curious as to what's going on with Kensou. Seems really...not great. Wonder what his second super is...

dunno what the super is, but he has his fireball back and his dp is back to the rpd+k motion





[this message was edited by Dandy J on Sun 28 Mar 17:58]

mbisonhatclub
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"Re(10):Re(10):KOFXIII Stuff" , posted Mon 29 Mar 04:48:post reply

quote:
It sounds like you don't want to play KOF, you want to play an Arcsys fighting game.
True! I am quite spoiled by all the craziness in them, and in Darkstalkers games as well. KOF to me has always been a lot more active than Street Fighter in terms of gameplay, but the only real thing it has over SF is rolling and low jumps, and in the end it is simply still footsies and pokes with not a whole lot of pressure besides that, and SF is moreso praised for "mind games" (for children)

Don't get me wrong, I love the series but I feel they shouldn't fall back only on an old formula just because Capcom did. In fact, it's pretty obvious they're adding EX moves just because SF4 now has them (as a throwback to SF3, though DS had them before then). Capcom has familiarity in both the east and the west where as SNK(P) has grounds mainly in just Japan to what seems like a lesser degree than SF, and of course, they have their lovely fanbase in Mexico, insert huehuea's





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[this message was edited by mbisonhatclub on Mon 29 Mar 04:52]

Ishmael
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"Re(6):Re(10):KOFXIII Stuff" , posted Mon 29 Mar 04:50post reply

quote:
Oh, and I noticed that you actually have to pay to play the beta.

Heck, you had to pay for the honor of playing KoFXII and that had a lot less going on than XIII already does.





Toxico
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"Re(7):Re(10):KOFXIII Stuff" , posted Mon 29 Mar 06:39post reply

quote:

Heck, you had to pay for the honor of playing KoFXII and that had a lot less going on than XIII already does.



Oh, now that you mention it, I remember how they explained something about this back in the day (every little cent counts, it seems).

On other issues Forum Fighers Seems to be doing what I exactly want to see being done, it seems that Yuri was the most used character in Day 1.







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