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"King of fighter XIII predictions." , posted Sat 20 Feb 09:24post reply

Hopefully if the rumors are true. who will be the characters you think that will be in the game?

Mine is:

k
mai
mary
yuri
king
takuma
angel(i would love to see)
rugal
geese
big
krauser
yashiro
shermie
chris
billy
yamazaki
shingo

system:

3-vs-3
3 supers
storyline!





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"Re(1):King of fighter XIII predictions." , posted Sat 20 Feb 11:27post reply

quote:
Hopefully if the rumors are true. who will be the characters you think that will be in the game?

Mine is:

k
mai
mary
yuri
king
takuma
angel(i would love to see)
rugal
geese
big
krauser
yashiro
shermie
chris
billy
yamazaki
shingo

system:

3-vs-3
3 supers
storyline!



Thanks for starting a new topic.

That's a pretty fat wishlist, and I'm surprised at how fast the game was announced, so...I suspect that the characters that had hidden data on the home port of the game (that would complete the teams) will most certainly be included and round out most of the new cast.

So that gives us...who? Billy, Mai, King, Yuri, Vice, Takuma, 98' Iori and that Muay Thai Fatal Fury guy?

I'm thinking the game will mostly consist of things they didn't have time to squeeze into KOF 13. Making this more like "the real KOF 12" than anything. I'm thinking we'll see a new boss with a powered-up Ash as a sub boss, maybe? I'm hoping for one new team, aside from the afore-mentioned roster.

As for my wishlist...well, I don't want to get my hopes up with anything. I'm happy to see just about any character in the new style, even if I don't like them so much, myself.

One big thing I hope they fix is the "getting hit by a big throw" animation. The characters land awkwardly on their feet and it just looks stupid. Raiden's command throw is also embarrassingly poor, even for a character as embarrassingly poor as Raiden.

I hope they have more music, too. 6 songs are not enough. I don't want to have to make my own KOF mix album to listen to while I play the game.





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"Re(2):King of fighter XIII predictions." , posted Sat 20 Feb 11:33post reply

Hidden data in kof xii? Really who was hidden?





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"Re(3):King of fighter XIII predictions." , posted Sat 20 Feb 11:57post reply

quote:
Hidden data in kof xii? Really who was hidden?



The people I just listed:
Billy, Mai, King, Yuri, Vice, Takuma, 98' Iori and that Muay Thai Fatal Fury guy (his name eludes me).

It also had "Dark Ash" and some boss character.





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"Re(4):King of fighter XIII predictions." , posted Sat 20 Feb 12:18post reply

quote:
Hidden data in kof xii? Really who was hidden?


The people I just listed:
Billy, Mai, King, Yuri, Vice, Takuma, 98' Iori and that Muay Thai Fatal Fury guy (his name eludes me).

It also had "Dark Ash" and some boss character.

. Oh ok you mean hwa jai? I think thats his name from fatal fury.





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"Re(4):King of fighter XIII predictions." , posted Sat 20 Feb 12:47post reply

quote:
Hidden data in kof xii? Really who was hidden?


The people I just listed:
Billy, Mai, King, Yuri, Vice, Takuma, 98' Iori and that Muay Thai Fatal Fury guy (his name eludes me).

It also had "Dark Ash" and some boss character.



Joe Higashi?

And I wanna see a hi-def Kasumi... >_>





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"Re(5):King of fighter XIII predictions." , posted Sat 20 Feb 13:45post reply

quote:
Hidden data in kof xii? Really who was hidden?


The people I just listed:
Billy, Mai, King, Yuri, Vice, Takuma, 98' Iori and that Muay Thai Fatal Fury guy (his name eludes me).

It also had "Dark Ash" and some boss character.


Joe Higashi?

And I wanna see a hi-def Kasumi... >_>

. Well with billy and hwa jai..thats the fatal fury one team: raiden, billy, hwa jai. Mai, king, yuri womens team. if k is on the game thats kyo, ash, and k. Takuma, ryo, and robert...etc. The teams are complete if they do it that way.





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"Re(4):King of fighter XIII predictions." , posted Sat 20 Feb 16:37post reply

quote:

The people I just listed:
Billy, Mai, King, Yuri, Vice, Takuma, 98' Iori and that Muay Thai Fatal Fury guy (his name eludes me).

It also had "Dark Ash" and some boss character.



don't heed the unused art. There is also at least 1 unused stage that was present in one of the betas, and missing in the final game (was it just one scenario or more than that? Can't really recall)

To be honest, the fact that we are supposedly so close to something of the game it just doesn't make any sense at all, considering how long the production of XII took... How many characters should they be able to add in a year? 3? So unless all of the hinted characters where up to some decent level of completion, I doubt well get a "kof size" roster that most people have been grieving about since long.

So, in all in all, my prediction is that the game won't be shown, or will be delayed. ひょひょひょひ。







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"Re(5):King of fighter XIII predictions." , posted Sat 20 Feb 18:24post reply

My KoFXIII wishlist? Geese, Yamazaki, Marco Rodriguez and AT LEAST DECENT online play. Has there been an SNK game that had even decent online yet?





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"Re(5):King of fighter XIII predictions." , posted Sat 20 Feb 19:52post reply

quote:
So, in all in all, my prediction is that the game won't be shown, or will be delayed. ひょひょひょひ。

This.

My wish list would be that the dotters who work on 13 would be the same that worked on 12. And that they finish the most blatantly sloppy characters (Mature, Mature, Mature, and, oh, Chin as well).
I hope we get a completed 12, not a horrible mismatch with more weak and unfinished characters with poor designs and horrible animation because they had to hire some cheap studio to finish the job.

Also, I wish they keep what was good in 12. Call 12 an official beta and keep everything from it, including the backgrounds. These were the best looking and most lively backgrounds since... like... Last Blade 2, maybe ?





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"Re(2):King of fighter XIII predictions." , posted Sat 20 Feb 23:39post reply

quote:
Hopefully if the rumors are true. who will be the characters you think that will be in the game?

That's a pretty fat wishlist, and I'm surprised at how fast the game was announced, so...I suspect that the characters that had hidden data on the home port of the game (that would complete the teams) will most certainly be included and round out most of the new cast.




Wait, when was it announced? Is it true? SNKP is working on KoF XIII??

If it's true, that's wonderful news! And it's not even necessary to work very hard in it, just complete KoF XII with the hidden data characters, more stages, a final boss and a storyline and some adjustments in gameplay (...okay, so it is necessary to work very hard in it, after all). With these implementations, that game has a lot of potential to be one of the best upcoming fighting games!





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"Re(3):King of fighter XIII predictions." , posted Sun 21 Feb 00:37post reply

quote:
Wait, when was it announced? Is it true? SNKP is working on KoF XIII??

I believe it wasnt announced, yet at least officially.

But I'll be putting this just to do it in here.

Teaser picture from arcadia for next month.





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"Re(4):King of fighter XIII predictions." , posted Sun 21 Feb 05:47post reply

Remember, it was announced for April, but not necessarily April 2010. Since it sounds like KoF was a no show at AOU you probably don't need to run off to your local arcade to look for it just yet.





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"Re(4):King of fighter XIII predictions." , posted Sun 21 Feb 07:55post reply

quote:
Wait, when was it announced? Is it true? SNKP is working on KoF XIII??
I believe it wasnt announced, yet at least officially.

But I'll be putting this just to do it in here.

Teaser picture from arcadia for next month.

Seems like NONA did that art of terry.

As for KOF XIII, being KOF XII completed is 1st of my wishes. Mature is so embarrassingly unfinished, it was probably 1 step above reusing her winning pose sprite as a counter-reversal special/DM.

Rather than merely stating a random favorite character list (kasumi, yamazaki, geese, gato, k', vice, takuma, king) I think I should state ways about how the system used in 12 needs to be freshened up a little.

with early the footage of KOF 12, I though the clash system was interesting in a sort of faux parry system and it's sad that the higher speed led to the clash being a more random occurrence like most other GG style fighters or as a way to move thru projectiles. At least that's how I use it.

The critical counter is a bit overpowered and the CC bar fills up way too often which meant that most of the match your in these more cautionary state rather than regular KOF offensiveness state. I like the change in state but it should be lessened a bit.

and more DMs and SDMs.





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"Re(5):King of fighter XIII predictions." , posted Sun 21 Feb 15:06post reply

quote:


with early the footage of KOF 12, I though the clash system was interesting in a sort of faux parry system and it's sad that the higher speed led to the clash being a more random occurrence like most other GG style fighters or as a way to move thru projectiles. At least that's how I use it.

The critical counter is a bit overpowered and the CC bar fills up way too often which meant that most of the match your in these more cautionary state rather than regular KOF offensiveness state. I like the change in state but it should be lessened a bit.

and more DMs and SDMs.



I really do hope they keep the CD system. It was fun and made every character somewhat universal; do you know what I mean? I am curious to see if they decide to give the game more defensive options.

Mandatory wish list: every kof character. Even MI characters!





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"Re(6):King of fighter XIII predictions." , posted Mon 22 Feb 05:19post reply

Mandatory wish list: Balance.





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"Re(1):King of fighter XIII predictions." , posted Mon 22 Feb 09:20post reply

Embellish the gameplay engine, stop making critical counter seem like a custom combo ripoff (booooring and lame to boot), give characters more attacks, do something more with the DM meter and make it more important than for just doing DMs, fix some characters, add some features, put some bosses, more characters.

TL;DR coming up


Spoiler (Highlight to view) -
I can't stress this enough: CHARACTER SPECIFICS. Even Street Fighter games have character specifics. For example, you can't use Dhalsim the same way you use Zangief. Likewise, you can't fight against Dhalsim the same way you fight against Zangief. It doesn't work so easily. Even in Blazblue, considered by many GG fanboys as the watered down casual version of Guilty Gear, each character is pretty unique in strategies and gameplay mechanics that not one character will play too similar to another character, and that's what makes these aforementioned games less mundane. You can't play as Rachel the same way you play Tager or Hakumen, and you can't use either of the latter two against a Rachel the same way, either. In KOF, you don't even have any real setup/zoning characters. Just regular fighters with maybe a projectile, melee, and grapplers. Billy Kane and Whip were there, at least, but they're not even in KOFXII. I think at this point, KOF would suffer drastic broken issues if it ever had a Rachel style character in it, or even a Litchi.

At least in past KOF games, there were some counter-style characters like Blue Mary and Geese Howard or even Ryuji Yamazaki. I was hoping Malin would be a setup-style character when I first heard about her and her yo-yo (was thinking Bridget ripoff obviously) but was disappoint, son. Even SUB-ZERO IN MK2 at least had a floor-freezing setup game and had something where you could sorta control something other than your own character's sprite (Kung Lao's hat toss).

In Arcsys games, it matters which combo setups and enders you use, generally speaking, because some provide more damage and others will give better oki setups. It's not as visible in games like SF and KOF and that's OK, but it could really mean that you'd only ever want to go for one specific combo given one specific situation because it does the most damage, and the only thing you're really worried about is making sure it gets executed, and that's what makes it totally linear.

What I really wish KOF had, in conclusion, was some more variability and some more intricacies.


End of Spoiler



Also,
quote:

yashiro
shermie
chris


I AGREE AND I'D SELL MY SOUL TO SNKP but I doubt this is going to happen, so instead, SNKP better have a fucking more articulate gameplay engine for KOFXIII, and of course, more attacks.





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"Re(1):King of fighter XIII predictions." , posted Mon 22 Feb 10:16post reply

I'm surprised this game is even coming out. BLING DA AMBER LAMPS!





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"Re(2):King of fighter XIII predictions." , posted Mon 22 Feb 13:27post reply

quote:
I'm surprised this game is even coming out. BLING DA AMBER LAMPS!



To be fair, you may be getting ahead of yourself.

But to be the Positive Guy, I think it is encouraging that SNKP is even talking about it. With the basic framework of XII, they could conceivably expand quite a bit on it, addressing lots of criticisms that have been leveled at XII.

Or, they could just add Shingo and Rugal.





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"Re(3):King of fighter XIII predictions." , posted Mon 22 Feb 14:13post reply

quote:
Or, they could just add Shingo and Rugal and Fred and Nate.

Actually, that would be similarly excellent for this board.





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"Re(2):King of fighter XIII predictions." , posted Mon 22 Feb 15:32post reply

Is this after getting beat up on the bus for trying to fight a 67 year old man?
quote:
BLING DA AMBER LAMPS!






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"Re(3):King of fighter XIII predictions." , posted Mon 22 Feb 18:53post reply

I'd be pleased if they simply made sure the once-planned Takuma and King were decently implemented (for Takuma, that's a non-2002 style IMO), added the missing far strong attacks (it's odd to see Ryo stand hard kick low at a distance), proper follow-up plot to XI, better online, and some fluff in the shape of cameos in stages (more of these would also be nice) and some new animations like (character-specific) intros and victory poses.

Ideally, it'd also include a proper version of Rugal instead of the grinning berzerker zombie cyborg we've seen since 98, but Adel has a much greater chance.

One thing I really liked from XI and would like to see back is a separate bar for tactical/defensive moves like cancelling a block into a roll so it won't use up the same bar as supers, but since XII tried to simplify things to renew its player base this is sadly unlikely.


Also, regarding that Terry illustration that was posted, it's interesting that Terry's cap has "NeoGeo" written in it instead of Fatal Fury - that pretty much only happened in pre-KoF days...
I'm curious to see what's planned for the 20th anniversary of the Garou series, but the picture sems to hint it won't involve using Terry's finer outfits from FF1 or MotW...





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"Re(4):King of fighter XIII predictions." , posted Mon 22 Feb 20:24post reply

I mostly agree with the general opinion: I'll be more than happy if this time they actually finish all the stuff they left undone on KOF12... which should not be that difficult. Namely:

- A decent character roster; it does not have to be huge at all, I could do with only another handful of characters if they are iconic enough and actually feel finished.
- A final boss (for god's sake...)
- Polishing small details like adding special winning or pre-match poses for some characters and the like
- Some storyline.

Pretty much the kind of things which made KOF series stand out all these years.

I wouldn't expect this baby to come out before 2011... not that there's any need to rush things, tough.





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"Re(3):King of fighter XIII predictions." , posted Tue 23 Feb 09:06post reply

quote:
Is this after getting beat up on the bus for trying to fight a 67 year old man?
BLING DA AMBER LAMPS!



LMFAO!





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"Re(4):King of fighter XIII predictions." , posted Wed 24 Feb 02:02post reply

thread override?







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"Re(5):King of fighter XIII predictions." , posted Thu 25 Feb 17:11post reply

開催日程:2010年03月25日 18時
開催場所:ベルサール秋葉原1F
入場料金:無料

Public event, the game is supposed to be there. We are already counting on the professor taking a day off.

source : fighter's front line







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"Re(6):King of fighter XIII predictions." , posted Thu 25 Feb 18:18:post reply

announcement and Logo

I'm surprised that SNK is returning kof to a yearly release cycle apparently. Or maybe they just want to remove the bad taste of 12 as quickly as possible.





[this message was edited by Badoor on Thu 25 Feb 18:43]

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"Re(7):King of fighter XIII predictions." , posted Thu 25 Feb 20:05post reply

The logo looks very good!
Let's hope the art direction follows that direction (and 12's).





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"Re(7):King of fighter XIII predictions." , posted Fri 26 Feb 01:38post reply

quote:
announcement and Logo

I'm surprised that SNK is returning kof to a yearly release cycle apparently. Or maybe they just want to remove the bad taste of 12 as quickly as possible.



i'm ready, bring it on, but please have a complete moveset for the characters!





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"Re(7):King of fighter XIII predictions." , posted Fri 26 Feb 02:58post reply

quote:
announcement and Logo

I'm surprised that SNK is returning kof to a yearly release cycle apparently. Or maybe they just want to remove the bad taste of 12 as quickly as possible.

Nothing would make me happier than for SNKP to learn from their old mistakes while managing not to go off and create new ones. If only their track record was better.

In related news, SNKP once again reminisces about their past glories over at NeoGeo Museum.





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"Re(8):King of fighter XIII predictions." , posted Sun 28 Feb 11:53post reply

quote:

In related news, SNKP once again reminisces about their past glories over at NeoGeo Museum.



Since they decided to update this, it's no wonder I had to suffer an assquake.







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"Re(4):King of fighter XIII predictions." , posted Sun 28 Feb 20:44post reply

quote:
Or, they could just add Shingo and Rugal and Fred and Nate.
Actually, that would be similarly excellent for this board.



YOU RAAAAAAAAAAAAAAANG?

I just want finished characters and full frickin' teams. Oh and give us some plot! Yeesh.





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"Xbald live games..." , posted Tue 2 Mar 11:54post reply

02' UM site open Balance adjustments are according to the arcade version (it's not *exactly* the same as PS2). The menus (and maybe extras) are all inspired in ps2 version







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"Keh!!? (again)" , posted Thu 4 Mar 18:17:post reply

Kinda OT, but while checking kof union I more or less noticed that there it was some type of 'noise' for KoF World (a pc only version of XII that was rumored some time ago)...

Well, so it seems, that the game itself will not be "just" like XII, but it will have certain... add ons.

... Like, extra characters.

... Tweaks here and there

... develop info (not like I can read any of this).

... System requirements







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[this message was edited by Toxico on Thu 4 Mar 18:19]

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"Re(1):Keh!!? (again)" , posted Thu 4 Mar 18:51post reply

quote:


... Like, extra characters.

... Tweaks here and there

... develop info (not like I can read any of this).

... System requirements




MMORPG crap. That's not nice.





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"Re(1):Keh!!? (again)" , posted Fri 5 Mar 00:17post reply

quote:
Kinda OT, but while checking kof union I more or less noticed that there it was some type of 'noise' for KoF World (a pc only version of XII that was rumored some time ago)...

Well, so it seems, that the game itself will not be "just" like XII, but it will have certain... add ons.

... Like, extra characters.

... Tweaks here and there

... develop info (not like I can read any of this).

... System requirements



This could be the best move for them. I have zero interest in MMOs and online centric games, but those are pretty much the only kinds of games you can monitise in China and most of Asia. I'm glad they're finally targeting a Chinese speaking audience. I hope this means that SNK has finally woken up to how much soft power they have throughout Asia. People LOVE those characters.





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"Re(2):Keh!!? (again)" , posted Fri 5 Mar 04:36post reply

quote:
This could be the best move for them. I have zero interest in MMOs and online centric games, but those are pretty much the only kinds of games you can monitise in China and most of Asia. I'm glad they're finally targeting a Chinese speaking audience. I hope this means that SNK has finally woken up to how much soft power they have throughout Asia. People LOVE those characters.

ROFL too bad America doesn't





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"Re(1):Keh!!? (again)" , posted Fri 5 Mar 06:17post reply

quote:
Kinda OT, but while checking kof union I more or less noticed that there it was some type of 'noise' for KoF World (a pc only version of XII that was rumored some time ago)...

Well, so it seems, that the game itself will not be "just" like XII, but it will have certain... add ons.

... Like, extra characters.

... Tweaks here and there

... develop info (not like I can read any of this).

... System requirements

Those naked models flared a question that I asked to myself today. Is it possible for them to use extra outfits for the next KOF?
Not that I know anything about the pixel capacities or stuff, just wondering.





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"Re(2):Keh!!? (again)" , posted Fri 5 Mar 06:31post reply

quote:

Those naked models flared a question that I asked to myself today. Is it possible for them to use extra outfits for the next KOF?
Not that I know anything about the pixel capacities or stuff, just wondering.



I don't think so..They barely have enough human power to draw the default sprites...





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"Re(3):Keh!!? (again)" , posted Fri 5 Mar 09:48post reply

quote:

ROFL too bad America doesn't



Seeing as how WoW is having its service interrupted in China for the time being, and the crazy number of people there that do play games online, the potential for success is huge. If they hit it off in China, they can forget about the US for a long, long time.

[insert joke about how SNK did forget about the USA for a long long time already/anyway]





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"Re(3):Keh!!? (again)" , posted Tue 9 Mar 10:10post reply

quote:
This could be the best move for them. I have zero interest in MMOs and online centric games, but those are pretty much the only kinds of games you can monitise in China and most of Asia. I'm glad they're finally targeting a Chinese speaking audience. I hope this means that SNK has finally woken up to how much soft power they have throughout Asia. People LOVE those characters.
ROFL too bad America doesn't



I don't know much on US region ever since I left Minnesota since 2001, but KOF is still remain a hot spot in Asia.

Even here in my home country (MALAYSIA), we were kinda don't like much in KOF12 and most of us moved to SF4 scene.

I personally welcome if SNK really try to focus in China, you will be surprise that alot of good china KOF players. I have met some good players from ShangHai while I was there for business trips.





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"Re(4):Keh!!? (again)" , posted Tue 9 Mar 19:38post reply

quote:

[insert joke about how SNK did forget about the USA for a long long time already/anyway]



My character wishlist for XIII:

Ben Herman





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nobinobita
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"Re(5):Keh!!? (again)" , posted Sat 13 Mar 00:40post reply

My character wishlist for XIII:

Bernard Herrmann





Ishmael
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"Re(6):Keh!!? (again)" , posted Fri 19 Mar 01:28post reply

Official preview next week. Attendees will receive a KoF XIII tumbler for their time.





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"Re(7):Keh!!? (again)" , posted Fri 19 Mar 02:32post reply

quote:
Official preview next week. Attendees will receive a KoF XIII tumbler for their time.



Great news!

And surprisingly great timing from SNKP with this announcement, too!





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"Re(8):Keh!!? (again)" , posted Fri 19 Mar 05:56post reply

The guests are :

Haruna Ikezawa : Athena's voice since 98

Mitsuhiro Ichiki : Seiyuu, but currently has not worked in a KoF game (new character hint?)

Matsumoto Sayuki : An underwear model....







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"Re(9):Keh!!? (again)" , posted Fri 19 Mar 07:14post reply

I hope SNKP releases a downloadable partial demo AFTER releasing the full demo like they did with KOFXII





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Count Hihihi
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"Re(10):Keh!!? (again)" , posted Fri 19 Mar 07:51post reply

quote:
I hope SNKP releases a downloadable partial demo AFTER releasing the full demo like they did with KOFXII



+ A BOSS
+ A STORYLINE
+ MORE MOVES

There, now no one needs to repeat the same old stuff again in this new thread.





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"Re(2):Re(10):Keh!!? (again)" , posted Fri 19 Mar 08:28post reply

quote:
+ A BOSS
+ A STORYLINE
+ MORE MOVES

There, now no one needs to repeat the same old stuff again in this new thread.



+ TEAMS
+ ENDINGS
- NONA

New is the new old.





mbisonhatclub
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"Re(2):Re(10):Keh!!? (again)" , posted Fri 19 Mar 11:33post reply

quote:
I hope SNKP releases a downloadable partial demo AFTER releasing the full demo like they did with KOFXII


+ A BOSS
+ A STORYLINE
+ MORE MOVES

There, now no one needs to repeat the same old stuff again in this new thread.



I'm also very glad the point of my post was gotten where I made a sarcastic jest about how there was a KOFXII demo available on PSN waaaay after the release of KOFXII "full"





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"Developement blog" , posted Wed 24 Mar 21:39:post reply

SNK seems to catch on fashion quickly

EDIT (by this point, I'm actually dressed, har har).

Pointers :

- site logo = new art. And Ogura seems to be in charge, so maybe that means that we have the same art direction from the last game? Everybody wins.

- the preview should start... in some 12 or 20 hours or so? I'll be on the look out.

- Iori kept his chained house wife look, he didn't revert back to Morrigan syndrome.







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"Re(1):Developement blog" , posted Thu 25 Mar 17:40:post reply

I my Ai Mai





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[this message was edited by Evenor on Thu 25 Mar 17:41]

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"Re(2):Developement blog" , posted Thu 25 Mar 19:06:post reply

quote:
I my Ai Mai



.... the preview isn't even over, I think. haha

from orochinagi

http://schiphol.2ch.net/test/read.cgi/gamefight/1269445225/786

http://twitter.com/search?q=%23KOF13

edit :

...... fake? It's just to soon for a rip <- yeah, probably fake since it has old Iori







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[this message was edited by Toxico on Thu 25 Mar 19:34]

Count Hihihi
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"Re(3):Developement blog" , posted Thu 25 Mar 19:32post reply

quote:

...... fake? It's just to soon for a rip



I sure hope that Iori is fake. Ugly.





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"KOFXIII Stuff" , posted Thu 25 Mar 22:01:post reply

News Stuff-

Official site
Press report, screens and illustrations at Dengeki Onlineand Gpara
Screenshots courtesy of AM-net are mirrored here
Detailed report and some photos at http://www.ariesu.com/
First video of the female fighters at http://www.youtube.com/watch?v=IjBn-JzatBY - http://www.youtube.com/user/samalus#p/u
Short and relatively uninformative video at Kotaku


-Game is slated for arcades this summer
-Female fighters team: Mai, Yuri, King is in the game
-Also slots for 6 other characters
-Character select has multiple palette selections like Blazblue, 10 selections per character (note: character select screen gives you about 50 seconds)

-Characters can do new "EX" specials and supers by using up their power meter. EX versions of the moves can have various effects ranging from multiple hits, invincibility, hit detection after move hits, and in cases of some projectiles- faster speed, penetration. Most, but not all moves have an EX version.
-New "drive cancel" system allows for players to cancel a special or super into another one. Requires the use of the "drive meter". EX moves can be used.
-New "Hyper Drive" mode. When the drive meter is at MAX, you can go into Hyper Drive mode, which lets you cancel all normal moves, direction moves (like ), and also lets you do infinite drive cancels for a limited time.

-4 New stages: Bus Terminal (United Kingdom), Sumo ring in fall season, Jungle in the sunshine, Maharaja.


-Additional tidbits (some unconfirmed):
The game is back on its series storyline and will be the conclusion to Ash's chapter
Terry has his Buster Wolf
Kyo can do an aerial Orochinagi
Yuri shoots two fireballs in her EX Raiouken
Athena's graphics haven't changed
The developers used a physics engine to do Mai's chests (reported by Dengeki)


Also, the game will be included in the next Tougeki battle tournament.




Updates on this post-
*Updated post with Ishmael's Youtube links
*Updated post with link to News sites, added some tidbits
--And that's it for Day 1. More stuff should be floating around tomorrow.





[this message was edited by Professor on Fri 26 Mar 00:38]

Ishmael
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"Re(1):KOFXIII Stuff" , posted Thu 25 Mar 22:21:post reply

quote:
Screenshots courtesy of AM-net are mirrored here


Thanks for the news Professor. Good to see that the Female team and hideous alt colors have already been confirmed.

EDIT: Mai and King YouTube videos.





[this message was edited by Ishmael on Thu 25 Mar 22:49]

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"Re(2):KOFXIII Stuff" , posted Thu 25 Mar 23:23post reply

Thanks for the info!
I'm so relieved they FINALLY changed Mai's voice. Either it's a new VA or they told her to calm down, but the character sounds like she won't be a total embarrassment to play as, and that hasn't happened since... 97, maybe?





Just a Person
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"Re(3):KOFXIII Stuff" , posted Thu 25 Mar 23:59post reply

Great news, thanks Professor!

KOF XIII already looks much better than XII, and it seems there are defined teams this time, which is good! And Ash is going solo, apparently...

I wonder if XIII will be part of the series' canon plot, since Mature is still in the game. Although, if I'm not mistaken, Vice (who BTW, I really hope appears this time) and her were never CONFIRMED as dead after KoF'96, this scenario was just the most likely one since they vanished after Iori attacked them.

Anyway, XIII just needs now a plot, a final boss, some minor balance adjustments, and I'm already sold!





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"Re(4):KOFXIII Stuff" , posted Fri 26 Mar 00:39post reply

I really feel bad for Mai's posture. King also has a giant head! But more importantly that Maharaja stage looks BEAUTIFUL.

As for the remaining cast, I'll put my fantasies aside and pray that at least Kula makes the cut.





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Toxico
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"Re(3):KOFXIII Stuff" , posted Fri 26 Mar 00:52:post reply

quote:
Thanks for the info!
I'm so relieved they FINALLY changed Mai's voice. Either it's a new VA or they told her to calm down, but the character sounds like she won't be a total embarrassment to play as, and that hasn't happened since... 97, maybe?



AKA Garou voice samples, interestingly enough.

Thoughts :

The impact of the graphic presentation is much higher than the previous game (and that was some of it's mains strengths).

Counter message and standard 98' power meter as well. Guard -> CD cancel is in, I suppose that with roll as well.

Empty team slots : 2 for Ash (he isn't even in the center... Is the leader of the team a new character?), 1 for Kim, 1 for Yagami, 1 for Kyokugen; whole new team (3 slots) is available.

The new seiyuu part hasn't been revealed.

WTF to the new Let's hate Ash team : Liz, Duo, Shen woo (and mostly the rest of the planet). Also, Kensou's clothes look red on his pic... New palette or new costume? (<- it was his arm ¬¬)

Edit :

King looks more lady oscarish, like in her AoF 1 days.

Speed and impact effects seems completely revamped (no garou counter stuns)







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Just a Person
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"Re(5):KOFXIII Stuff" , posted Fri 26 Mar 00:53post reply

quote:
I really feel bad for Mai's posture. King also has a giant head! But more importantly that Maharaja stage looks BEAUTIFUL.

As for the remaining cast, I'll put my fantasies aside and pray that at least Kula makes the cut.



Well, there will still be at least more 6 additional characters. One seems to belong to the AoF team, one to Kim Kaphwan's team, one to Iori's (I hope it's Vice!!), but the other three seem to belong to a team of their own. Maybe it is a '99 team using any combination involving K', Maxima, Kula and/or Whip...

Anyway, has SNKP announced any release date? I hope they don't establish a small deadline this time; we can wait longer if it means getting a complete game.





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"Re(4):KOFXIII Stuff" , posted Fri 26 Mar 00:56:post reply

http://news.dengeki.com/elem/000/000/249/249137/index-3.html

YES!!!

YEEEEEEEEEEEES!!!!

And apparently, there are dialogs like in SvC. If they are as good as in that game... Oh god. I can't imagine how SNKP will manage to screw up this time.

As for the remaining characters, the names in the X360 rom seem believable: Vice, Takuma and Hwa Jai to fill up the existing teams. Final team could be K'/Kula/Maxima... Remain Dark Ash, iori98 and Billy, I think? And a possible new character as a boss.
I can't see how all these characters can make it in the game, but boy am I hyped.





[this message was edited by Iggy on Fri 26 Mar 00:59]

Toxico
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"Re(5):KOFXIII Stuff" , posted Fri 26 Mar 01:04:post reply

famitsu updated

team names, new system and character portraits. 31 characters have been hinted until now (no clue about a boss nor hidden chara yet (maybe Adel & Mukai?)). And yes, Ash was an edit entry.


quote:

YEEEEEEEEEEEES!!!!
but boy am I hyped.



to sum up my feelings







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Just a Person
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"Re(4):KOFXIII Stuff" , posted Fri 26 Mar 01:13post reply

quote:
Empty team slots : 2 for Ash (he isn't even in the center... Is the leader of the team a new character?)



Look again at the selection screen... Ash is in the center.

That doesn't mean that SNKP can't change their minds and create a team for him throughout the game development, but so far it seems he's a solo entry this year...





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"Re(6):KOFXIII Stuff" , posted Fri 26 Mar 01:43post reply

quote:
(no clue about a boss nor hidden chara yet (maybe Adel & Mukai?)). And yes, Ash was an edit entry.

Dark Ash?.

Also, the 9 guys from Mukai's team (that we've seen through the endings of 2003 and XI and won't probably ever see in any game ever).

I like the fact the sandals of Chin mismatch in his artwork. I like everything I see.

I'm going to sleep tonight dreaming of what Shermie would look like in that game.





Toxico
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"Re(6):KOFXIII Stuff" , posted Fri 26 Mar 02:00post reply

Zoom is gone.

Special effects are back (if the enemy is hit by fire, they "ignite" in red sparks, same went for lightnings, poison and Ash bubble guns).

Cast more or less mirrors KoF '95.

Strangely enough, most of the impressions of the speed of the game and the size of the cast virtually dispelled every negativity that XII seems to have created in the fans... It was almost like a big scale exorcism.



Someone chained the videos together:

Video 1

Video 2







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"Re(7):KOFXIII Stuff" , posted Fri 26 Mar 02:11post reply

quote:
Zoom is gone.


Should have kept it in. Made the battles look more dynamic.

quote:
Special effects are back (if the enemy is hit by fire, they "ignite" in red sparks, same went for lightnings, poison and Ash bubble guns).


As they should be. Their exclusion in XII was an embarrassment.

quote:
Strangely enough, most of the impressions of the speed of the game and the size of the cast virtually dispelled every negativity that XII seems to have created in the fans... It was almost like a big scale exorcism.


Maybe they're just elated that the game no longer feels like a beta.

They should bring back your teammates standing in the background. It would renew the team aesthetic which was painfully absent from XII. Probably too late for it to happen though.





Just a Person
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"Re(8):KOFXIII Stuff" , posted Fri 26 Mar 02:16:post reply

quote:
Dark Ash?


Wow, Dark Ash looks even girlier than vanilla Ash. I didn't think that was possible.

quote:
They should bring back your teammates standing in the background. It would renew the team aesthetic which was painfully absent from XII. Probably too late for it to happen though.



I agree, the teammates cheering in the background was always one of the coolest things about KoF '94-'98!! Too bad this never appeared again in games from '99 on.





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[this message was edited by Just a Person on Fri 26 Mar 02:22]

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"Re(9):KOFXIII Stuff" , posted Fri 26 Mar 03:08:post reply

Raideen vs Clark, full vid

They kept Daisuke Gori's voice.

Oh, Athena has her teleport back. Joe has his Golden Heel back and TnT ranbu DM, he has his triple hurricane from RBS.... I suppose most of the character regained something here and there.

That stage was available in KoF XII beta, right?


EDIT : doko cancel combo from the preview







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"Re(5):KOFXIII Stuff" , posted Fri 26 Mar 03:56post reply

I am the only one that find TERRIBLE the new moe design of the girls?





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"Re(5):KOFXIII Stuff" , posted Fri 26 Mar 05:02post reply

quote:

As for the remaining characters, the names in the X360 rom seem believable: Vice, Takuma and Hwa Jai to fill up the existing teams. Final team could be K'/Kula/Maxima... Remain Dark Ash, iori98 and Billy, I think? And a possible new character as a boss.
I can't see how all these characters can make it in the game, but boy am I hyped.



That's what I was thinking.

As long as the "final team" isn't Dark Ash, Iori98 and Billy, I'm pumped. (Well, unless those slots are filled with the sports team, I guess).

The jungle level was indeed removed from KOFXII, making this game the "official" KOFXII in more than one way.

Whatever. I love KOF. I'll play it to death in the arcade if at all possible and if I can find an excuse to buy the home version twice, I'll do it. The game doesn't even have to be all that good. (although it does seem to be stacking up nicely)

quote:
I am the only one that find TERRIBLE the new moe design of the girls?


I'm happy they mixed things up. KOF had an absolute wealth of "late teen, early 20s attractive people", now they have broke Yuri and Athena out of that mold and put Mature even farther away than she was already. They've done the same with the guys by exaggerating so many of their designs. (I love you, Nona!!)

I love King's giant hair, too...it's the first time I've liked her.

I like the balance now, but I think if we get a greater influx of moe-looking characters, my feelings will change.





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kofoguz
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"Re(6):KOFXIII Stuff" , posted Fri 26 Mar 05:08post reply

quote:
I am the only one that find TERRIBLE the new moe design of the girls?

I agree for yuri's design and mai's face. Both's face are disgusting but there's too much awesome things to complain about that. Finally I can use team colors without remembering which button was which color. Hooray!





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"Re(6):KOFXIII Stuff" , posted Fri 26 Mar 05:26post reply

Yuri! Wow, finally a character I actually play. Too bad all I get to see right now is someone hovering over her on the select screen for 2 seconds.





shipoopi

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"Re(6):KOFXIII Stuff" , posted Fri 26 Mar 05:43post reply

I still don't see any info on Mature's eventual new moves... I'm starting to worry.
quote:
I am the only one that find TERRIBLE the new moe design of the girls?

You're talking of Athena? Muchimuchi Athena is the best thing that happened to the character ever. Mature and her Joker face are fantastic. I'm so hyped by Mai. Yuri looks good, cute and not as stupid as she was in posts-NESTS KOFs. King is interesting. And Leona looks tough.

Also, more high quality pics:
http://basgrospoing.fr/2010/03/exclusif-images-et-videos-de-kof-xiii-en-haute-definition/#more-1007





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"Re(7):KOFXIII Stuff" , posted Fri 26 Mar 06:07post reply

quote:

You're talking of Athena? Muchimuchi Athena is the best thing that happened to the character ever. Mature and her Joker face are fantastic. I'm so hyped by Mai. Yuri looks good, cute and not as stupid as she was in posts-NESTS KOFs. King is interesting. And Leona looks tough.

Also, more high quality pics:
http://basgrospoing.fr/2010/03/exclusif-images-et-videos-de-kof-xiii-en-haute-definition/#more-1007




et si ce Kof ne marche pas, il n’y aura plus de Kof tout simplement

Is this true?..... So we should buy... or else







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"Re(6):KOFXIII Stuff" , posted Fri 26 Mar 06:17post reply

quote:

(Well, unless those slots are filled with the sports team, I guess).



I'd like to see SNK do a more modern take on the USA Sports team. They were really unique characters to play as in '98, and even moreso in 98UM.

Brian should be HUMONGOUS, but still blessed with the ability to sail through the air at speeds few can approach, let alone match.

I'm not a fan of the current hiphop/gangsta basketball fashion/attitude, but hey, SNK can make anything silly and fun... sometimes unintentionally.

Don't know what a new Heavy D would be like, though as long as he isn't forced to revolve around d.BxN into super, it's ok.





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"Re(8):KOFXIII Stuff" , posted Fri 26 Mar 06:45post reply

quote:
et si ce Kof ne marche pas, il n’y aura plus de Kof tout simplement

Is this true?..... So we should buy... or else


I hope not but if it is then I should buy one, too. The possibility of it makes me scared. Especially not now since I would like to see the Dragon Saga.





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"stages" , posted Fri 26 Mar 10:59:post reply

are being reused

article


EDIT : Fun facts (no new info yet).

AoF 1 King

current King

Kyo Mugen DM.

KoF XIII intro

Ikari team XI ending







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[this message was edited by Toxico on Fri 26 Mar 12:45]

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"Re(7):KOFXIII Stuff" , posted Fri 26 Mar 12:40:post reply

quote:

I am the only one that find TERRIBLE the new moe design of the girls?
You're talking of Athena? Muchimuchi Athena is the best thing that happened to the character ever.



OH GOD YES. I WANT TO BITE INTO THOSE JUICY LEGS LIKE A MOUTHFUL OF PORK BELLY.

*Ahem* I mean... it is nice to see Athena return to her original 8bit, Cream Lemon / A-ko era form. Her character is a direct forerunner of the moe phenomena, but she's got a totally different air to her. There's a playfulness to her design, some distinction to her personality (look at how f@$%ing SERIOUS her expression is!) that makes her stand out miles apart from the average generic moe loli.

As for the other ladies, Mai has got awesome Torpedo Tits, Leona is built like a track and field athelete, Mature rocks the sexy secretary look and King is like someone's hot mom from an 80s sitcom/movie (she looks so lithe and nice in that blouse!). There are alot of different body types in there. There are very very few games where each character has such a particular timbre to them, just visually.

This game makes me so unbelievably happy.





[this message was edited by nobinobita on Fri 26 Mar 12:43]

hikarutilmitt
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"Re(8):KOFXIII Stuff" , posted Fri 26 Mar 13:03:post reply

quote:

I am the only one that find TERRIBLE the new moe design of the girls?
You're talking of Athena? Muchimuchi Athena is the best thing that happened to the character ever.


OH GOD YES. I WANT TO BITE INTO THOSE JUICY LEGS LIKE A MOUTHFUL OF PORK BELLY.

*Ahem* I mean... it is nice to see Athena return to her original 8bit, Cream Lemon / A-ko era form. Her character is a direct forerunner of the moe phenomena, but she's got a totally different air to her. There's a playfulness to her design, some distinction to her personality (look at how f@$%ing SERIOUS her expression is!) that makes her stand out miles apart from the average generic moe loli.

As for the other ladies, Mai has got awesome Torpedo Tits, Leona is built like a track and field athelete, Mature rocks the sexy secretary look and King is like someone's hot mom from an 80s sitcom/movie (she looks so lithe and nice in that blouse!). There are alot of different body types in there. There are very very few games where each character has such a particular timbre to them, just visually.

This game makes me so unbelievably happy.



Your post is perfect, except you forgot one thing: Yuri needs to effing EAT SOMETHING.





[this message was edited by hikarutilmitt on Fri 26 Mar 13:07]

Phoenix
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"Re(9):KOFXIII Stuff" , posted Fri 26 Mar 13:12post reply

quote:

Your post is perfect, except you forgot one thing: Yuri needs to effing EAT SOMETHING.



Well her BGM has been "Diet" for quite a while now. Hurray for Rose!





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"Re(8):KOFXIII Stuff" , posted Fri 26 Mar 13:16post reply

King's white hair in that image and the size of her bust make me think that she's Christie from Dead or Alive.

CvS King is my favourite rendition of her, as the sprites render her in a way that emphasize a lean, elegant figure... that said, she almost looked too thin in that game.

I greatly hope that the feel of the characters is more diverse than in KOF12. The excesses of short jump and low B sameness got really disheartening after awhile.

videos youtube recommended me because I watched "KOFXIII combo system demonstration":

"made by Ashley, to cheer me upp 0.o "
"Anaglyph 3D Animation Movie"





shindekudasai
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"Lucky XIII" , posted Fri 26 Mar 13:16post reply

Dear lord, this is incredible. More than I could have hoped for. Now the real question is, if I haven't had a chance to play XII yet, should I even bother?

(Don't do drugs, kids. You lose all your games.)





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"move lists." , posted Fri 26 Mar 13:49:post reply

Transcribed from beta test stickers (from kof union) :

日本隊:

草薙京
特殊技
奈落落:空中↙ or ↓ or ↘方向 + C

必殺技
百式・鬼焼:→↓↘ + A or C
百八式・闇払:↓↘→ + A or C
百壱式・朧車:←↓↙ + B or D
七拾五式・改:↓↘→ + B or D

超必殺技
裏百八式・大蛇薙:↓↙←↙↓↘→ + A or C


二階堂紅丸
必殺技
居合蹴:↓↘→ + B or D
超級閃電踢:→↓↘ + B or D
雷靱拳:↓↘→ + A or C(空中可)
紅丸投:近身→↘↓↙←→ + A or C

超必殺技
雷光拳:↓↘→↓↘→ + A or C
紅丸Rolling Thunder:↓↙←↓↙← + A or C


大門五郎
必殺技
天地返:近身→↘↓↙←→ + A or C
出雲投:←↙↓↘→ + A
切株返:←↙↓↘→ + C
地雷震:→↓↘ + A or C
超大外刈 (新招式) :近身→↓↘ + B or D

超必殺技
地獄極樂落:→↘↓↙←→↘↓↙← + A or C


餓狼隊:

Terry Bogard
特殊技
Rising Upper:↘ + C

必殺技
Power Wave:↓↘→ + A or C
Burn Knuckle:↓↙← + A 0r C
Rising Tackle:↓蓄↑ + A or C

超必殺技
Power Geyser:↓↙←↙↓↘→ + A or C
Buster Wolf (新招式) :↓↘→↓↘→ + B or D


Andy Bogard
特殊技
平手打:→ + A

必殺技
斬影拳:↙蓄→ + A or C
空破弾:←↙↓↘→ + B or D
飛翔拳:↓↙← + A or C
昇龍弾:→↓↘ + A or C

超必殺技
超裂破弾:↓↙←↓↘→ + B or D


東丈
特殊技
Sliding:↘ + B

必殺技
Harricane Upper:←↙↓↘→ + A or C
Tiger Kick:→↓↘ + B or D
黃金之踵落:↓↙← + B or D

超必殺技
Screw Upper:↓↘→↓↘→ + A or C
爆裂Harricane Tiger 踵落:↓↘→↓↙← + A or C


Elisabeth隊:


Elisabeth Branctorche
必殺技
Etincelle:↓↘→ + A or C
Reverie Gelee:↓↙← + A or C
Mistral:近身→↘↓↙←→ + A or C
Coup De Vent:→↓↘ + A or C

超必殺技
Noble Blan:↓↘→↓↘→ + A or C
Grand Rafale:↓↘→↘↓↙← + A or C


墮瓏
特殊技
幻無腳:→ + B(空中可)
飛毛腿・前:↓↘→ + B or D
幻無拳:→ + A(空中可)

必殺技
捨己從龍:↓↘→ + A or C ×3
呪怨死魂 (新招式) :↓↙← + A or C

超必殺技
秘傳・幻夢爆吐死魂:↓↙←↙↓↘→ + A or C


神・武
特殊技
斧旋腳:→ + B

必殺技
激拳:↓↘→ + A or C
伏虎擊:↓↙← + A
彈拳:近身→↘↓↙←→ + A or C

超必殺技
絕・激拳:↓↘→↓↘→ + A or C
爆真:C・A・B・C


八神隊:


八神庵
特殊技
外式・抗 (新招式):↘ + C
外式・百合折 (新招式):空中← + B

必殺技
百四式・鵺討:→↓↘ + A or C
四百壱式・衝月:↓↙← + A or C
弐百參式・槌椿:近身←↙↓↘→ + A or C

超必殺技
禁千弐百拾壱式・八稚女:↓↘→↘↓↙← + A or C


Mature
必殺技
Despair:→↓↘ + A or C
Death Raw:↓↙← + A or C ×3
Metal Massacre:↓↙← + B or D
Ebony Tears:↓↘→↘↓↙← + A or C

超必殺技
Heavens Gate:↓↙←↙↓↘→ + B or D
Nocturnal Lights:↓↘→↓↘→ + A or C

More :

エリザベート クー・ドーヴァン →↓\+AorC
エリザベート グラン・ラファール ↓\→\↓/←+AorC
デュオロン 呪怨死魂 ↓/←+AorC アラクネのゼロベクトルのような技
京 空中大蛇薙
大門 超大外刈り 
庵 外式・杭 \+C
庵 外式・百合折り 空中で←+B
マチュア エポニーティアーズ ↓\→\↓/←+AorC
マチュア ノクターナルライツ
テリー バスターウルフ
ジョー 爆裂ハリケーンタイガーカカト
アテナ サイキックテレポート
拳崇 バク転 B+D
拳崇 超・超龍撲鼓 ↓\→\↓/←+AorC
ライデン スーパードロップキック BorDを10秒以上押してから離す
ライデン クレイジートレイン (↓\→)×2+(AorC)
ラルフ 急降下爆弾パンチ
クラーク ガトリングアタック ←溜め→+AorC
ユリ ユリ雷神脚 空中で\+B
キング 空中ベノムストライク 空中で↓\→+BorD







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[this message was edited by Toxico on Fri 26 Mar 13:54]

Pollyanna
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"Re(8):KOFXIII Stuff" , posted Fri 26 Mar 13:50post reply

Recycle the levels! Go ahead! The more the merrier! The long long beta test is finally coming to an end.

quote:
Dear lord, this is incredible. More than I could have hoped for. Now the real question is, if I haven't had a chance to play XII yet, should I even bother?


KOFXII is a better game than people give it credit for, but if you don't have other people to play it with, I can't possibly recommend it. The single player and online aspects of the game are severely lacking.

quote:

This game makes me so unbelievably happy.



I know. I KNOW.

Just thinking about the boldness in the game's design is inspirational to me. It's energizing.

Raaaaaaantttttt~


I'm so sad to hear people complain about how inferior KOF is to BlazBlue (graphically). I love BB...I think it looks good...I think it takes a very sensible approach to 2D HD. But the new KOF games are like SF3 when it first came out. Weird, but fearless, fiercely original, showing the strength of 2D.

I hope that by its 3rd iteration, the new KOF will be as beloved among fans as 3rd Strike. Too much to hope for, but the positive response that XIII is getting already is refreshing.

Looks like the system is stacking up reallllly nicely, too.





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Digitalboy
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"Re(9):KOFXIII Stuff" , posted Fri 26 Mar 16:11post reply

2D WILL NEVER DIE!





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Amakusa
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"Re(6):KOFXIII Stuff" , posted Fri 26 Mar 17:01post reply

quote:
I am the only one that find TERRIBLE the new moe design of the girls?



I have no opinion on Mai (she looks not too dissimilar to how she was in CvS for the most part), but Yuri looks horrible... like her head is much too large for her body.

At first I was disappointed at the prospect of Kasumi not being in the game, but if that's the art direction being taken, maybe that's a good thing.





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Hagen de Merak
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"Re(7):KOFXIII Stuff" , posted Fri 26 Mar 17:31:post reply

Everything seems to be coming along nicely. Now I just hope that they please add everyone's specials and DM's, KOF 12 was greatly lacking in that department.





[this message was edited by Hagen de Merak on Sat 27 Mar 05:44]

Pollyanna
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"Re(8):KOFXIII Stuff" , posted Fri 26 Mar 19:55:post reply

quote:
Everything seems to coming along nicely. Now I just hope that they please add everyone's specials and DM's, KOF 12 was greatly lacking in that department.



Most of the characters have new moves and two SDMs in addition to the EX versions of their specials. Assuming the EX moves are useful, it looks pretty solid...especially in reference to the last game.

Did I catch Joe do an HSDM at the end of one of the matches? If you do them at critical life, I would be very happy. (sorry if someone already confirmed this and I missed it)

EDIT:
What's going on with Kensou's move list?! It looks like he has his projectile and air move back at the cost of everything new he got in 12. But no ryuu renga!? And what's his new super?





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[this message was edited by Pollyanna on Fri 26 Mar 20:26]

Iggy
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"Re(9):KOFXIII Stuff" , posted Fri 26 Mar 20:16post reply

Polly: I think they explained something about HSDM (with Benimaru's Raikoken as a demonstration, normal/HSDM. the details must be in the Prof's post...?)

quote:
I hope that by its 3rd iteration, the new KOF will be as beloved among fans as 3rd Strike.

That's probably not to be. KOFXII tried to be something totally new, failed from the very first beta test, and was hurried into something else for the final version, something that was neither KOF nor anything else.
This one is coming back to what KOF is (fatser, HSDM, KOF2002 dokocan system, plus the EX moves thanks to SF4)(Vampire what?). Real Bout fans are already sad that the game is "yet another KOF", so I'm pretty sure the serious 3rd crow won't even bother.

Also, YEAH MATURE IS FINISHED! Ebony Tears FTW! I really wonder how it's going to look like (speed, width, EX version). Are jumps higher than in KOFXII? Because if it's not done correctly, Raiden&co might get screwed just by this move alone.
And finally, I wonder if throws are finally usable in this game. It would be nice if Mature&Vice could be neither broken nor abysmal.
Add Liz with them, and the dominatrix team is complete!





Toxico
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"Re(10):KOFXIII Stuff" , posted Fri 26 Mar 22:41:post reply

I'm the only one who's bothering with googling for vids?.


Things from XII that I'd hoped they kept, but seems to have been taken away :

-> Two button throws (people have done a lot of accidental defensive throws, and that's the trademark of single button throws).

-> normal attack, canceled to (Charge) CD (no one is doing it)

-> far attacks done manually.

-> long back hop, short back hop.

Well, that's about it. The girls team seem to be strong.

+ Oh, and throw escape is back.

+ The "I don't know what's called, but it's the same as the doko cancel mode" gets turned off if you eat an attack while on it. And you lost your whole bar. (I don't personally think that this is back, it only hampers trying to guard crush an enemy (as the cd guard cancel will cancel your mode)).

+ Cabinet stickers game currently at 70%?. the other half. Ash is beautiful(?) and uses 3 characters slot.

+ There are still 6 character missing (duh!), I don't think that there is an 1p beta test cabinet, so we can't check if they have a sub boss or something in the beta build.

Videos :

take 01 (Yuri has a new dive kick, which actually seems to add some type of air game to her).

take 02 (With King bug. Yuri alternative colors seems to de-color her pants, which is awesome since creates and even more "sports look").

take 03

take 04 (some Yuri)

take 05 (mostly King)


EDIT : Gpara has an article which oddly enough adds some speeches for each character.

Goro speaks, so I want my money back!

http://d.hatena.ne.jp/video/niconico/sm10171032
Nico nico vid from yesterday, some Duo Lon.







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[this message was edited by Toxico on Fri 26 Mar 23:36]

Professor
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"Re(2):Re(10):KOFXIII Stuff" , posted Fri 26 Mar 23:35:post reply

quote:
I'm the only one who's bothering with googling for vids?.


http://www.youtube.com/user/saigerubon
Female fighters, relatively high quality videos.
Note the way how the games takes advantage of the palettes, like Yuri for instance.

4Gamer.net
has high quality press release screens.





[this message was edited by Professor on Fri 26 Mar 23:44]

Ishmael
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"Re(8):KOFXIII Stuff" , posted Fri 26 Mar 23:49:post reply

quote:
et si ce Kof ne marche pas, il n’y aura plus de Kof tout simplement

Is this true?..... So we should buy... or else

That's dramatic. While it is refreshing to have a company admit to its mistakes you rarely hear them be that direct about the stakes involved in the release of a game.

Even more YouTube vids. I wasn't certain what to make of the girls when they were first revealed but now that I've seen them in motion I think they fit in well with the look of the game.

EDIT: The Professor beat me to the link!

But after having gotten a good look at the backgrounds being used in KoFXIII I am now certain that this game features the fattest spectators of any game ever made. Yes, the new screen dimensions meant that the design of the backgrounds would have to change but couldn't they have come up with a different way of filling up space besides making everyone wider?





[this message was edited by Ishmael on Fri 26 Mar 23:51]

Iggy
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"Re(2):Re(10):KOFXIII Stuff" , posted Fri 26 Mar 23:51post reply

quote:
take 01 (Yuri has a new dive kick, which actually seems to add some type of air game to her).

Interesting: in this video, you see the Paris background, which re-use some of the fat ladies in the awesome fat lady paradise background with the orca. So they wouldn't bring that one back? What a shame.
Also, the temple background from 12 is back, and it's one of the backgrounds with variations between the rounds (the flame lights up, then they start dancing". The lights are now green, for a reason.





Just a Person
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"Re(7):KOFXIII Stuff" , posted Sat 27 Mar 01:05post reply

quote:
I have no opinion on Mai (she looks not too dissimilar to how she was in CvS for the most part), but Yuri looks horrible... like her head is much too large for her body.




I'm okay with the size of Yuri's head, but she looks heavily de-aged, doesn't she? Yuri looks even younger than in her old sprite, and she should be in what, around 30 years old now?

Plus, am I seeing things or Yuri cut her hair short? Not a bad haircut, but many people will probably miss her braid...





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mbisonhatclub
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"Re(2):Re(10):KOFXIII Stuff" , posted Sat 27 Mar 02:06post reply

quote:
I'm the only one who's bothering with googling for vids?
What happened to the players from yesterday? At least one guy in those videos actually sort of knew what he was doing with the game. Nobody here seems to and they're just pulling off random attacks.





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Toxico
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"Re(3):Re(10):KOFXIII Stuff" , posted Sat 27 Mar 03:30:post reply

quote:

What happened to the players from yesterday? At least one guy in those videos actually sort of knew what he was doing with the game.



.... They where SNK staff and the seiyuus from the game (since the preview was 'closed', the public didn't get to touch the game, only see it in action.

developement blog updated



EDIT :

I noticed something from the vids : The "it's almost like the doko cancel mode bar, but it's called otherwise" new bar increases as you lose characters, similar on how the power bar adds another level as your characters hit the showers. I don't know if this also affects duration time of when the bar is "activated" with BC, but it seems less likely for you to eat a close to 100% combo right away, since resources are scarce at the start.







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[this message was edited by Toxico on Sat 27 Mar 04:20]

Iggy
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"Re(9):KOFXIII Stuff" , posted Sat 27 Mar 06:03post reply

quote:
Ycouldn't they have come up with a different way of filling up space besides making everyone wider?

It's to appeal to American audiences.





Hagen de Merak
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"Re(10):KOFXIII Stuff" , posted Sat 27 Mar 06:40post reply

quote:
Ycouldn't they have come up with a different way of filling up space besides making everyone wider?
It's to appeal to American audiences.



Hey, i resent that! lol. Anyways, looks like no Oswald :(
Maybe they'll bring him back in future installments.





hikarutilmitt
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"Re(3):Re(10):KOFXIII Stuff" , posted Sat 27 Mar 07:01post reply

quote:
I'm the only one who's bothering with googling for vids?.

http://www.youtube.com/user/saigerubon
Female fighters, relatively high quality videos.
Note the way how the games takes advantage of the palettes, like Yuri for instance.

4Gamer.net
has high quality press release screens.



I like how that one King player chose the Kula palette.





mbisonhatclub
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"Re(10):KOFXIII Stuff" , posted Sat 27 Mar 08:05post reply

quote:
It's to appeal to American audiences.

Well now that just seemed to work out now didn't it





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"Re(10):KOFXIII Stuff" , posted Sat 27 Mar 09:18:post reply

quote:
Ycouldn't they have come up with a different way of filling up space besides making everyone wider?

It's to appeal to American audiences.



Consider this : If we judge Lá France by our KoF exposure, we are shocked to discover either elitist sadomazo girls, putative cheap price taxi boys with white hair or a bunch of fat people ganging up together to consume cocaine.

We are certainly yet to be shown the "state of the art" "world reknown parisian bodies", which is a harsh punishment to us all. . Well, we also have the "someone's hot mom from an 80s sitcom/movie" (™), so maybe everything can be forgiven.


quote:

Anyways, looks like no Oswald



I bet you'll be able to play poker against him at some point in some kind of days of memories game.


Now, on the actual news, Fighter's front line has updated with coverage info about XIII... I was wondering "why" they took so long to update, but the answer is obvious just by looking at the article: aside from the move lists and pics that we have all known and seen a thousand times already, they also have quick characters run downs describing changes / characteristics here and there.


EDIT : someone is actually playing with Ash

The user has more things in his channel here, though he has only two unseen videos.







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[this message was edited by Toxico on Sat 27 Mar 11:33]

Toxico
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"Re(2):Re(10):KOFXIII Stuff" , posted Sat 27 Mar 12:37:post reply

quote:

Now, on the actual news, Fighter's front line has updated with coverage info about XIII... they also have quick characters run downs describing changes / characteristics here and there.



No one else seems to be doing this, and I quote myself because I'm bored and famous, so yeah.

Ash Crimson:
- Continues to be a charge (akin Guile) character.
- Weak Ventose seems to have changed it's effect on impact (unsure of this bit). Strong Ventose is unchanged from 12.
- EX Geneé makes appear two bubbles. The position of the bubbles seems to be determined by the couple of buttons used.
- Termidore can hit up to five times, but comes out faster.
- Sans culotte does not have the "leader effect" like it did in XI and still lacks reach (so, it's like XII).

Elizabeth
(Unsure of details / questions outside XII)
- Seems to be greatly enhanced.
- Added two moves クー・ド・ヴァン、グラン・ラファール (French is an evil language, so I won't be touching this).
- Strong "クー・ド・ヴァン" can be connected from "グラン・ラファール"
- Strong "クー・ド・ヴァン" seems to posses high body invincibility.
- EX Noble Blanche (DM) The second half of the light sphere seems to advance, and seems to prevent guard cancel (Unusure about these lines).

Duo Lon
- Added 呪怨死魂, which can over power fireballs (EX only?). It has the apperance of a fog and it's hard to tell if it hits
- His EX DM feels like an hurricane mixer (it's a move from bufalo man from the kinnikuman fame. It looks like Bryan 94' DM).
- Can't cancel his Qcf into teleport without the usage of the bar.

Shen Woo
- New far standing kick (It's actually similar to Ken far standing round house in 3S).
- Geki ken seems have slower recovery, EX geki ken knocks down.
- Fuku Tora seems to gain reach and speed as an EX.
- Tenren Ken is still short but quick. EX version has added range.
- Tatsu geki ken (DM) seems to be the same as XI. EX is faster and has some invincibility.
- The follow up from the DM seems to be missing (I'm reading this right?).
- His old staple combo from XII, cls C -> fwd B -> Qcf + C -> Qcf + B -> DM can only be done by wasting a lot of drive bar.
- (I don't get the last part "Small feet when natsugare?" I need to be sued).



The rest of the characters are not as important as a proper meal, drinks and some rest.

obscene voodoo dance teleport







目に焼きつけて、死ぬがいい・・・
Update 21 as of 29/01/10 (Temporary mega upload link).

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Hagen de Merak
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"Re(3):Re(10):KOFXIII Stuff" , posted Sat 27 Mar 18:41post reply

So what's the story behind Kim and Raiden being on the same team? lol.





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"Pics + Thoughts..." , posted Sun 28 Mar 00:13post reply

Kotaku has some screenshots, some of which have been seen before: http://kotaku.com/5502918/the-first-king-of-fighters-xiii-screen-shots-bust-out/

Now, my 2 cents:

I like the return of the Women's team. Looks like King will be back in my roster. Also, the return of more than one DM is good, though I still miss the pre-fight animation/banter. Also, looks likes they got rid of that "time trial story mode" from the first game (YES!). Interested to see what else is in store as far as characters, story and music.

I don't want to be fooled twice. XII left a bad taste and I don't want to pay for another mediocre experience (I'm talking home release, since these games rarely make it to nearly nonexistent arcades in the US). But having seen some of the videos and the screen shots, I'm getting a little more optimistic. Cautious, but optimistic.






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shindekudasai
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"Re(4):Re(10):KOFXIII Stuff" , posted Sun 28 Mar 00:16post reply

Depending on the third partner, could be another 'reformed' team, or a Fatal Fury sidekick team.





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"Re(5):Re(10):KOFXIII Stuff" , posted Sun 28 Mar 10:52:post reply

New vid Some lizubeto for our charming eyes.

I'll make a run down, if I can locate more I'll edit the post, or plant a flower to save the planet!.

Arcadia magazine has coverage on KoF XIII among other things, but they can't know more than I, since I'm an evil master mind.

EDIT : Couple of Vids.

New VID Mature seems for adults (aka, cheap). Tomara nai wa looks like tickles.

Ash can do command move -> DM And it's pretty because now Iggy looks at him, har har.

Oh, and I noticed that you actually have to pay to play the beta.







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[this message was edited by Toxico on Mon 29 Mar 00:56]

Evenor
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"Re(6):Re(10):KOFXIII Stuff" , posted Sun 28 Mar 13:45post reply

quote:
New vid Some lizubeto for our charming eyes.

I'll make a run down, if I can locate more I'll edit the post, or plant a flower to save the planet!.

Arcadia magazine has coverage on KoF XIII among other things, but they can't know more than I, since I'm an evil master mind.



They really nerfed her old DM! I will miss the zero start up time. Does anyone happen to know the workings of her new DM? Is it a grab?





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"Re(7):Re(10):KOFXIII Stuff" , posted Sun 28 Mar 15:40post reply

quote:

They really nerfed her old DM! I will miss the zero start up time. Does anyone happen to know the workings of her new DM? Is it a grab?



It's not a grab, unless the movelist is lying. It seems to work similarly to KOF XI.

I see a lot of supers being stuffed. Seems like ugly startup is the norm.

Still curious as to what's going on with Kensou. Seems really...not great. Wonder what his second super is...

I'm going to miss the CD charge cancels, but I'm glad projectiles are quite as useless anymore. Or they don't seem to be, at least...





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mbisonhatclub
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"Re(8):Re(10):KOFXIII Stuff" , posted Sun 28 Mar 16:20post reply

quote:
I'm going to miss the CD charge cancels, but I'm glad projectiles are quite as useless anymore. Or they don't seem to be, at least...

I can understand removing critical counter because that was a stupid idea, I'm not a big fan of the v-ism combos but I'll take them anyway since it's hard to get the first hit in it seems, but removing a CD cancel seems a little bit odd

I'd like for KOF to have more move canceling of different kinds to add more pressure and mix-up strategy, I mean I can see that you can come out of Kyo's oniyaki into yamibarai for instance but there's no real point in doing that since it's not a mix-up

Hell, I think jump and dash canceling alone would enhance the game a bit

Also, more fun counterhit bonuses would be nice, such as causing opponents to bounce off the ground or wall with certain moves (like "counter wire" I suppose but not just horizontal bounceback) and a combo limiter of sorts to keep those staple infinites out since there isn't any kind of aerial recovery system in KOF and there doesn't seem to be any air blocking





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Pollyanna
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"Re(9):Re(10):KOFXIII Stuff" , posted Sun 28 Mar 17:03post reply

quote:

I can understand removing critical counter because that was a stupid idea, I'm not a big fan of the v-ism combos but I'll take them anyway since it's hard to get the first hit in it seems, but removing a CD cancel seems a little bit odd

I'd like for KOF to have more move canceling of different kinds to add more pressure and mix-up strategy, I mean I can see that you can come out of Kyo's oniyaki into yamibarai for instance but there's no real point in doing that since it's not a mix-up

Hell, I think jump and dash canceling alone would enhance the game a bit

Also, more fun counterhit bonuses would be nice, such as causing opponents to bounce off the ground or wall with certain moves (like "counter wire" I suppose but not just horizontal bounceback) and a combo limiter of sorts to keep those staple infinites out since there isn't any kind of aerial recovery system in KOF and there doesn't seem to be any air blocking



It sounds like you don't want to play KOF, you want to play an Arcsys fighting game.

The critical counters were a mess. Way too unpredictable and didn't add much to the game's strategy. The cancel system they're using in 13 is an obvious improvement. I've been wanting a separate gauge for that sort of thing for a long time. Hopefully, it'll open up a lot of tricky mixup options as well as fun combos without sacrificing a more "down to earth" system in general.

I feel like they're ditching the CD charges to distance themselves from 12 as much as possible...and to make 13 seem more like "normal KOF". A pity to be scared of your own good ideas!





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"Re(8):Re(10):KOFXIII Stuff" , posted Sun 28 Mar 17:58:post reply

quote:

Still curious as to what's going on with Kensou. Seems really...not great. Wonder what his second super is...

dunno what the super is, but he has his fireball back and his dp is back to the rpd+k motion





[this message was edited by Dandy J on Sun 28 Mar 17:58]

mbisonhatclub
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"Re(10):Re(10):KOFXIII Stuff" , posted Mon 29 Mar 04:48:post reply

quote:
It sounds like you don't want to play KOF, you want to play an Arcsys fighting game.
True! I am quite spoiled by all the craziness in them, and in Darkstalkers games as well. KOF to me has always been a lot more active than Street Fighter in terms of gameplay, but the only real thing it has over SF is rolling and low jumps, and in the end it is simply still footsies and pokes with not a whole lot of pressure besides that, and SF is moreso praised for "mind games" (for children)

Don't get me wrong, I love the series but I feel they shouldn't fall back only on an old formula just because Capcom did. In fact, it's pretty obvious they're adding EX moves just because SF4 now has them (as a throwback to SF3, though DS had them before then). Capcom has familiarity in both the east and the west where as SNK(P) has grounds mainly in just Japan to what seems like a lesser degree than SF, and of course, they have their lovely fanbase in Mexico, insert huehuea's





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"Re(6):Re(10):KOFXIII Stuff" , posted Mon 29 Mar 04:50post reply

quote:
Oh, and I noticed that you actually have to pay to play the beta.

Heck, you had to pay for the honor of playing KoFXII and that had a lot less going on than XIII already does.





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"Re(7):Re(10):KOFXIII Stuff" , posted Mon 29 Mar 06:39post reply

quote:

Heck, you had to pay for the honor of playing KoFXII and that had a lot less going on than XIII already does.



Oh, now that you mention it, I remember how they explained something about this back in the day (every little cent counts, it seems).

On other issues Forum Fighers Seems to be doing what I exactly want to see being done, it seems that Yuri was the most used character in Day 1.







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"Re(8):Re(10):KOFXIII Stuff" , posted Mon 29 Mar 08:23post reply

quote:

On other issues Forum Fighers Seems to be doing what I exactly want to see being done, it seems that Yuri was the most used character in Day 1.



It looked like a color glitch when the footage was small and blurry, but now that I can tell what's going on with those tights it's pretty neat.





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Shin ATproof
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"Re(10):KOFXIII Stuff" , posted Mon 29 Mar 12:04:post reply

quote:
2D WILL NEVER DIE!



It just may for KoF, isn't this supposed to be "sink or swim" for the series if KoF13 doesn't succeed?

Anyway...HI EVERYBODY! Been a while.
Don't know why but the news of this game made me think of this place lol.

SO damn happy of the way this game is shaping up. Love hearing that Kyo and Mai are like pure ownage as I main those two in KoFs...they'll probably get hit with the nerf bat before the final version though.





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[this message was edited by Shin ATproof on Mon 29 Mar 12:07]

Ishmael
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"Re(2):Re(10):KOFXIII Stuff" , posted Mon 29 Mar 22:13post reply

Main page has been updated with all manner of goodies.





Toxico
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"Re(3):Re(10):KOFXIII Stuff" , posted Mon 29 Mar 22:29:post reply

quote:
Main page has been updated with all manner of goodies.



Heidi seems to be sponsoring this.

Someone is ripping the soundtrack already :


Ikari team

Japan team

Grannys Team

The user seems to be uploading as I post this , so if it interests you try to check his account later.







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[this message was edited by Toxico on Tue 30 Mar 00:09]

Just a Person
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"Re(3):Re(10):KOFXIII Stuff" , posted Mon 29 Mar 22:42post reply

quote:
Main page has been updated with all manner of goodies.



Hey, there is the game story in that page!! Would anyone here that understands Japanese please translate it for us?

And why is Mai being placed as the Women Team's leader? If I remember correctly, King has always been the team leader, except in '97 and '2000 (and in the second case she wasn't even in the team to be the leader)...





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"Re(4):Re(10):KOFXIII Stuff" , posted Mon 29 Mar 22:46:post reply

quote:
And why is Mai being placed as the Women Team's leader? If I remember correctly, King has always been the team leader, except in '97 and '2000 (and in the second case she wasn't even in the team to be the leader)...



I don't think they ever officially made King the Women Team's leader, though she's clearly suited for the role.

Mai's more popular though, so SNKP just said screw it and gave her the title.





[this message was edited by Freeter on Mon 29 Mar 22:49]

Count Hihihi
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"Re(5):Re(10):KOFXIII Stuff" , posted Mon 29 Mar 22:58post reply

quote:

Mai's more popular though, so SNKP just said screw it and gave her the TITle.







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"Re(3):Re(10):KOFXIII Stuff" , posted Mon 29 Mar 23:00post reply

quote:
Main page has been updated with all manner of goodies.



Ohohoho! The scenario file says the invitation to this KOF tournament is again sent by "R"
ROSE BERSTEIN COME ON !!





Toxico
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"Re(4):Re(10):KOFXIII Stuff" , posted Tue 30 Mar 00:10:post reply

quote:

Hey, there is the game story in that page!! Would anyone here that understands Japanese please translate it for us?

And why is Mai being placed as the Women Team's leader? If I remember correctly, King has always been the team leader, except in '97 and '2000 (and in the second case she wasn't even in the team to be the leader)...




If you look at the female fighter's team, the team has skipped through the leader position many times through the years (I think it started with King in the "first character spot" just like this game, then Kasumi in '96). In the end the team switched so much the so called leader position (and was the only team that did that) that I came into my own conclusion which spelled that "for that team" alone that issue was totally not relevant. I always wondered if developers wanted to add that 'no leader' feeling to the team, which gave me a slight 'we are all equal in a pillow fight anarchy' feeling. After all is the only team they could more or less afford to try this out, since other teams pretty stuck with pro battle prowess main characters in the 'lead' position.


About the story, I'll try to manage something. I always more or less praised KoF for having carefully written texts for peoples storylines (they actually hire a "steady" light novelist writer for these, and he has been involved with them since long I believe). Well, that huge feeling of praising and joy that the size of the text and it's sentence structure gave me, was there since I suppose that it was due to the fact that I never pictured me dazzling around behind the screen with a dictionary trying to figure out doubts equipped with my 'puzzled face'. (Ash nail art diary is 7 pages worth).


The move lists in the site list moves that where previously unknown for some characters.

Also, there it seems to have been a small "publishing scandal" in the website (I noticed it was taken down for a while). The thing is that, SNK seems to have uploaded more info than what we are supposed to know. Within the menus from the site, if you dug around the source code you could find this access button:

This one

I think that there it was another one for the boss entry. Also, if you check the the size of the select screen, aside the 31 characters, there is space for 5 more if you try to properly match the both edges of the screen... But they are probably just teasing my will to believe.

Speaking of which, the XII Xbald dumped data was something like this

quote:

★01.# "Elisabeth"
★02.# "Duolon"
★03.# "Shen"
★04.# "Kyo"
★05.# "Benimaru"
★06.# "Daimon"
★07.# "Iori"
★08.# "Mature"
№09.# "Vice" <---------------------
★10.# "Terry"
★11.# "Andy"
★12.# "Joe"
★13.# "Athena"
★14.# "Kensou"
★15.# "Chin"
★16.# "Kim"
№17.# "Hwa" <---------------------
★18.# "Raiden"
★19.# "Ryo"
★20.# "Robert"
№21.# "Takuma" <----------------------
★22.# "Ralf"
★23.# "Clark"
★24.# "Leona"
★25.# "Ash"
№26.# "Boss_chara"
№27.# "Darkash_chara"
№28.# "Mai" !!
№29.# "King" !!
№30.# "Yuri" !!
№31.# "Iori98" <---------- not likely now
№32.# "Billy" <---------- not likely now



This close match XIII's character select screen, on some points.







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[this message was edited by Toxico on Tue 30 Mar 00:26]

mbisonhatclub
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"Re(4):Re(10):KOFXIII Stuff" , posted Tue 30 Mar 00:36post reply

quote:
Main page has been updated with all manner of goodies.


Ohohoho! The scenario file says the invitation to this KOF tournament is again sent by "R"
ROSE BERSTEIN COME ON !!

It actually turns out to be Ramon and he wants to rassle





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Just a Person
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"Re(5):Re(10):KOFXIII Stuff" , posted Tue 30 Mar 01:15post reply

quote:
If you look at the female fighter's team, the team has skipped through the leader position many times through the years (I think it started with King in the "first character spot" just like this game, then Kasumi in '96).



Now that you mention it, that's true. Yuri was also in the "first character spot" in '95, wasn't she?

But I always assumed that Yuri in '95 and Kasumi in '96 were put in the first spot by mistake; the endings in these games always made me think that King was leading the team...





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"Re(5):Re(10):KOFXIII Stuff" , posted Tue 30 Mar 01:41post reply

I'm happy to see that SNK-P is continuing their tradition of silly names for canceling with HD cancel after Dream Cancel.

From all the new features in XIII I think the EX is probably the most significant. It's a clever way to enhance a character's move library without needing to redraw more animations. I'm glad that many EX moves have substantially different affects and even juggling/canceling capabilities. In the end I am happy and glad.





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"Re(6):Re(10):KOFXIII Stuff" , posted Tue 30 Mar 03:43:post reply

quote:

Now that you mention it, that's true. Yuri was also in the "first character spot" in '95, wasn't she?

But I always assumed that Yuri in '95 and Kasumi in '96 were put in the first spot by mistake; the endings in these games always made me think that King was leading the team...



With that train of thought, then Maxima is KoF '99's main character, since K' chickens out in the end and he has to be a war buddy and drag his ass out of the enemy base, while K' gets the hots for him.



EDIT: Kim / Yuri/ Leona vid

About this, I took some major liberties for the sake of me working less on this


(yellow text)
After having pierced through Magaki with his spear, signs of Shion disappeared through the dimensional cleft.

Furthermore, as it to ridicule the investigation led by Heidern forces, they come out of their hidding to retrieve Magaki's corpse.

Those who speak of "we who hail from his distant land"
( 「遥けし彼の地」 )

Persistently pursuing the where about of the Orochi power.



While that happens, Yagami Iori falls to Ash Crimson

Elizabeth confronts those actions
(unsure if his in the line of 'facing' (asking why) or 'facing' (opposing)).

After Kagura, follows Yagami Iori's powers
(「力」) absorption.

Being Yata defeated, Yasakani taken down
(note = Yata : Kagura's lineage / treasure name. Yasakani is Yagami's)

Of the three divine treasures, only Kusanagi is remaining

However, at that moment the disturb of Orochi triggers in Yagami

And Kusanagi Kyo collapses from severe wounds.


※ ※ ※
(red text)

Presently

Having suffered several accidents, concern is stretching towards KoF.

Even so, the question of who is the strongest...

A KoF of unprecedented scale has begun to be spelled

With the wide world as stage, an unprecedented great scale competition of different fighting styles

Never before a gathering like this has been reported.




And thus, those who posses the proper ability receive the written invitation

And the one sending them is ・・・・・・  「R」!








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[this message was edited by Toxico on Tue 30 Mar 04:14]

Professor
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"Re(4):Re(10):KOFXIII Stuff" , posted Tue 30 Mar 19:51:post reply

quote:
Main page has been updated with all manner of goodies.


Ohohoho! The scenario file says the invitation to this KOF tournament is again sent by "R"
ROSE BERSTEIN COME ON !!



Most likely so. Try reloading the official site's top page a few times until you get the outdoor opera-isk stage with a water fountain, with fireworks up in the night sky. Then check your browser's cache, and you'll notice that the stage's file is named "Rose Stadium".





[this message was edited by Professor on Tue 30 Mar 20:37]

kofoguz
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"Re(5):Re(10):KOFXIII Stuff" , posted Tue 30 Mar 22:38post reply

quote:
ROSE
Once I saw her in my dream as a playable character.It was after I saw her XI ending. She was fighting with her usual outfit and stage was with full of beautiful flowers and she had the most fluid sprite and moves that was orgasmic.
I predict when we saw her in action people will forget about Shion and Oswald.





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"Re(6):Re(10):KOFXIII Stuff" , posted Wed 31 Mar 00:01post reply

quote:
I predict when we saw her in action people will forget about Shion and Oswald.


I predict we will not see her in action, and she will be a demo-only character.





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"Re(7):Re(10):KOFXIII Stuff" , posted Wed 31 Mar 04:14post reply

quote:
I predict we will not see her in action, and she will be a demo-only character.


Agreed, she doesn't seem much like a fighter, but I guess it is possible that she will be a 'striker summoning' type of boss? That does not seem too likely to me, but SNKP might surprise us.

Imagine my surprise when I come back from an absence only to find that not only is KOFXIII interesting, but it is also quite attractive.

The stage backgrounds are gorgeous.

Mai's pendulous boobs are ridiculous (and perhaps the time involved in getting them just right was the reason why she wasn't in XII?), but I applaud SNKP for putting so much effort into them. They're hypnotic!

King looks... wow. Her new sprite reminds me why I found her so appealing way back in AOF2.

I am intrigued to hear that there may be a Hwa Jai appearance. Perhaps they will involve his... well, whatever it was that he drank in the first Garou to power up, rather than making him a completely different kind of character, like they did with Tung. That's assuming he will actually be in the game, of course.





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"Re(7):Re(10):KOFXIII Stuff" , posted Wed 31 Mar 04:25post reply

quote:

I predict we will not see her in action, and she will be a demo-only character.



I wonder if also the rest of the "of his distant land" are going to unceremoniously going to be offed on screen by dark trendy Ash or Heidi.

On unrelated news, Clark is actually doing something. Throws seem to eat through attacks again (boo).







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Just a Person
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"Re(8):Re(10):KOFXIII Stuff" , posted Wed 31 Mar 04:53post reply

quote:
I am intrigued to hear that there may be a Hwa Jai appearance. Perhaps they will involve his... well, whatever it was that he drank in the first Garou to power up, rather than making him a completely different kind of character, like they did with Tung. That's assuming he will actually be in the game, of course.



That would be really nice. Although some people could complain that Hwa Jai drinking to power up would be an imitation of Hakan oiling himself up to power up in SSFIV, despite the fact Hwa already did that years ago and that the two mentioned power ups are very different from each other...

The thought that intrigues me is that, if Vice is indeed the last member of Iori's team, we don't know if she will use the same outfit as Mature (perhaps only in a different color) or if she would finally have different clothes than Mature. Of course, considering the case of Ralf and Clark in XII (and now in XIII), I am not expecting much originality here...

quote:

I wonder if also the rest of the "of his distant land" are going to unceremoniously going to be offed on screen by dark trendy Ash or Heidi.



Maybe they will appear in the next game (assuming there will be one). Maybe XIII isn't the last chapter of Ash's saga. I can see something like this:

2003 - Ash steals Chizuru's power
XI - Ash steals Iori's power
XIII - Ash steals Kyo's power
XIV - everyone (heroes and villains) competes for the right of kicking Ash's ass in the end of the saga

...Yeah, probably it will end in XIII. So, maybe the people from Makai's group will appear as a bunch of midbosses? Or maybe three of them will form the so far unrevealed team? Who knows...





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Count Hihihi
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"Re(8):Re(10):KOFXIII Stuff" , posted Wed 31 Mar 04:59post reply

quote:

I wonder if also the rest of the "of his distant land" are going to unceremoniously going to be offed on screen by dark trendy Ash or Heidi.



Adelheid better be in the game as a playable character. He's my sole wish. Well, him and Ben Herman who is too cool. Maybe Adelheid will be a single entry? It's possible. There's that space on the right at the official site.





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"Re(8):Re(10):KOFXIII Stuff" , posted Wed 31 Mar 08:14post reply

quote:

The stage backgrounds are gorgeous.


Indeed. Seeing characters in the background is quite interesting, I'm having a hard time seeing identical people despite there being so many people in these crowds. And it is great seeing backgrounds that show KoF as a major worldwide event. I loved that about the old games.

quote:
Mai's pendulous boobs are ridiculous (and perhaps the time involved in getting them just right was the reason why she wasn't in XII?), but I applaud SNKP for putting so much effort into them. They're hypnotic!


I expected no less than well animated ginormous ninja tits in HD and that is what we got. She's really great to see in action though and totally validates SNKP taking like an extra year to make her.

quote:
King looks... wow. Her new sprite reminds me why I found her so appealing way back in AOF2.


I'm LOLing at King's design in this game. Granted she looks great but good lord King's breasts are huge! Which is funny since this was a character that originally was trying to hide the fact that she is a woman, now she some giggling bazookas (Yuri too; hooray for awesome color edits!).

quote:
I am intrigued to hear that there may be a Hwa Jai appearance. Perhaps they will involve his... well, whatever it was that he drank in the first Garou to power up, rather than making him a completely different kind of character, like they did with Tung. That's assuming he will actually be in the game, of course.


Agreed, it'll be interesting to see how Hwa turns out, hopefully not a headswap of Joe which I half expect Vice to be [Mature] only with an eyepatch on the opposite side and maybe a slightly different stance.





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"Re(9):Re(10):KOFXIII Stuff" , posted Wed 31 Mar 08:54post reply

quote:

If Vice is indeed the last member of Iori's team, we don't know if she will use the same outfit as Mature (perhaps only in a different color) or if she would finally have different clothes than Mature. Of course, considering the case of Ralf and Clark in XII (and now in XIII), I am not expecting much originality here...



Well, I suppose that the best we can expect is different neutral stance, and some different normal attacks. Also a difference in the injury (something like a head band or a face band aid, not an eye patch).

I'm really praying that they don't give lame shotesque normal moves to her (like they did in '98). Also, if Iori is supposedly weaker now due to the lack of Orochi power, I want Mature & Vice to be totally Yandereish with the poor zap..... But I do realize that I'm asking too much. In all accounts.


quote:

Maybe XIII isn't the last chapter of Ash's saga. I can see something like this:



It could also be the case that they get screwed over, but some of them survive and are forced to go into hiding (like what happened with the NESTS cronies).


quote:

I'm LOLing at King's design in this game. Granted she looks great but good lord King's breasts are huge! Which is funny since this was a character that originally was trying to hide the fact that she is a woman, now she some giggling bazookas.



From the several possible naked KOs that King could be a victim of in AoF 1, I don't remember if you could check if she was bandaged with something in there. In AoF 2 we had the same issue happening (from no chest, to porn actress bo0bs).







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"Re(10):Re(10):KOFXIII Stuff" , posted Wed 31 Mar 09:25post reply

quote:

I'm LOLing at King's design in this game. Granted she looks great but good lord King's breasts are huge! Which is funny since this was a character that originally was trying to hide the fact that she is a woman, now she some giggling bazookas.



The first game had a very noticeable lack of bounce-age to all the female fighters. Even Mature, who is spilling out of her blazer barely has any mamory motion. From a pure animation standpoint, i found this quite vexing.

Bouncing breasts are a great source of secondary motion in animation. They serve to add weight, emphasis and follow through to any movement. Considering that the most elementary animation exercise across the globe is the locomotion of bouncing orbs, one could say that heaving breasts embody the most basic and essential qualities of animation.

I'm quite glad that SNK has come to this realization with KOFXIII, where even Yuri's modest bosoms move with loving vitality. SNK should be commended for their commitment to quality and excellence in the craft of animation.





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"Re(2):Re(10):Re(10):KOFXIII Stuff" , posted Wed 31 Mar 23:39post reply

quote:

I'm quite glad that SNK has come to this realization with KOFXIII, where even Yuri's modest bosoms move with loving vitality.



Although it is quite disturbing that Yuri looks like a 10 year-old girl with 20 year-old woman breasts...

Really, Yuri and Athena will soon be returning to kindergarten if they keep being de-aged in appearance...





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"Re(3):Re(10):Re(10):KOFXIII Stuff" , posted Thu 1 Apr 01:02post reply

quote:

Really, Yuri and Athena will soon be returning to kindergarten if they keep being de-aged in appearance...



And they will still have meticulously animated boobs.

I remember a long time ago, there was some heated discussion about boob sizes and .... SC, I think it was. The gist of it now that I remember was that Ivy having boobs and being sexy is good, because she's supposed to be cool and sexy. But after a few sequels, her proportions got to the point where they were detracting from her coolness, and she became sexy (of sorts) and ridiculous.

King's cleavage is, undeniably, enormous.
I can only complain so much about painstakingly crafted 2D fighting game boobs, but the combined volume of those things have got to equal or exceed the volume of her head. Maybe the plot point is that she's become a mother now...





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"Re(4):Re(10):Re(10):KOFXIII Stuff" , posted Thu 1 Apr 01:46post reply

quote:

King's cleavage is, undeniably, enormous.
I can only complain so much about painstakingly crafted 2D fighting game boobs, but the combined volume of those things have got to equal or exceed the volume of her head. Maybe the plot point is that she's become a mother now...

When it comes to head/chest ratio King still has a long ways to go before she can beat Ralf and Clark.





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"Re(5):Re(10):Re(10):KOFXIII Stuff" , posted Thu 1 Apr 07:40:post reply

Arcadia neo geo article

developement blog updated , mainly a 'thank you' to the people following the public events just held, and that the whining impressions of the players will be used to tune up the game.


New Vid Some fatties for my enjoyment. Goro's quake doesn't shake the ground... nor has any special effect, it almost look like a gag between two people.
Raiden's new DM seems to be a watered down version of a DM he had in Wild Ambition.


Autoguard is the same as KoF XII. There is push back to the autoguarding character, and he suffers full damage from the attacks.

Kinda sucks.







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[this message was edited by Toxico on Thu 1 Apr 15:50]

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"Re(6):Re(10):Re(10):KOFXIII Stuff" , posted Thu 1 Apr 23:30:post reply

blog update about system thingies

Main site added some screen shots

KoF stage added Goenitz and almost has every boss added by now... Is the artist for this Hiroaki?


EDIT

It seems as the first boss is already being hinted... credits to KoF Union. Check the address, it's a boss section.
I'm guessing that the first boss, it's not going to be a boss per se, but is actually going to be one of the edit characters, from which Ash is a part of (let's hope for more than Ash). The source code of the site indicates that we have boss sections 1 (edit characters) boss 2 (unadressed yet) and boss 3 (unadressed yet).







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[this message was edited by Toxico on Fri 2 Apr 00:29]

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"Re(7):Re(10):Re(10):KOFXIII Stuff" , posted Sat 3 Apr 18:03post reply

quote:

KoF stage added Goenitz and almost has every boss added by now... Is the artist for this Hiroaki?



The last boss should be Orochi (Chris is absent in his orochi form)....or they borrow something from Cave and make Orochi Chris the final boss and true Orochi boss after him only in the hardest mode.

But I'm thinking about a thing...is called KOF sky stage but features Mai and Terry from GD. All the bosses are from KOF series and not other snk games. So, instead of Terry and Mai, K' and Leona fits better to the title, or not?





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"Re(8):Re(10):Re(10):KOFXIII Stuff" , posted Sat 3 Apr 19:02post reply

quote:

But I'm thinking about a thing...is called KOF sky stage but features Mai and Terry from GD. All the bosses are from KOF series and not other snk games. So, instead of Terry and Mai, K' and Leona fits better to the title, or not?



If you haven't noticed KOF features Mai and Terry from Garou Densetsu too!





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"Re(9):Re(10):Re(10):KOFXIII Stuff" , posted Sat 3 Apr 19:08post reply

quote:

But I'm thinking about a thing...is called KOF sky stage but features Mai and Terry from GD. All the bosses are from KOF series and not other snk games. So, instead of Terry and Mai, K' and Leona fits better to the title, or not?


If you haven't noticed KOF features Mai and Terry from Garou Densetsu too!



Sure they're in KOF from the beginning. But they aren't characters created for that series, they're from GD. They aren't original characters in KOF, they come from another game. Athena is also coming from Psycho Soldiers but get her iconic role through KOF.
Who cares, I'm just wondering about an entirely KOF-based cast instead usign chars from other series. I like Terry and Mai so I'm glad they're in Sky Stage.





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"Keh!!??" , posted Mon 5 Apr 18:31:post reply

I don't buy this


quote:

Sure they're in KOF from the beginning. But they aren't characters created for that series, they're from GD. They aren't original characters in KOF, they come from another game. Athena is also coming from Psycho Soldiers but get her iconic role through KOF.




They probably just decided that the cast based on popularity of the characters (hence no ryuuko guy, har har har). You are mean by complaining about Terry & Mai's opportunity to soar the blue sky, seemingly simulating the freedom granted to happy & whimsical magical spirits.

obscene voodoo dance teleport







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[this message was edited by Toxico on Mon 5 Apr 18:42]

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"Re(1):Keh!!??" , posted Mon 5 Apr 19:05post reply

quote:
I don't buy this



That seems to be the info sent to arcade operators

Quick translation of the page-

Board: Type X2
Release dates: Full set: mid-July / ROM only: late August
Preorder deadline: May 20
Price (set) 298,000 Yen excl.tax
Price (kit) 198,000 Yen excl.tax





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"Re(2):Keh!!??" , posted Tue 6 Apr 15:28post reply

quote:
I don't buy this


That seems to be the info sent to arcade operators



Oh, so the "I don't (won't) buy this", ended up being literal (like, there is no way that I can afford a board ) Thx for the info.


-> New loke test vid : here Yuri, Leona, Ash vs 94' hag Onna. One of the players seems to have Gynophobia as he can't get far enough from the girls.

That vid more or less confirm one thing... And that's that we are not going to see more interesting / strange characters (like Kensou, Chin and ..... I don't remember the selection screen right now) until we can get our greasy fat hands in the game.



Oh, and I suggest that we keep this thread until something interesting shows up (like, new loke test, or more characters). That way I can speak to myself eternally quoting myself and adding links with small tidbits (I'll be ok sanity wise in a deserted island, I tell you).







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"Re(3):Keh!!??" , posted Tue 6 Apr 22:39post reply

quote:
I don't buy this


That seems to be the info sent to arcade operators


Oh, so the "I don't (won't) buy this", ended up being literal (like, there is no way that I can afford a board ) Thx for the info.


-> New loke test vid : here Yuri, Leona, Ash vs 94' hag Onna. One of the players seems to have Gynophobia as he can't get far enough from the girls.

That vid more or less confirm one thing... And that's that we are not going to see more interesting / strange characters (like Kensou, Chin and ..... I don't remember the selection screen right now) until we can get our greasy fat hands in the game.


I forgot to mention: reports say that the PCB's distributor will be Konami Digital Entertainment. The previous distributor, AMI, flopped its belly after a series of unfortunate failures--including KOFXII.


I might hit the next beta test... humm.





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"Re(3):Keh!!??" , posted Tue 6 Apr 22:57post reply

quote:
-> New loke test vid : here Yuri, Leona, Ash vs 94' hag Onna. One of the players seems to have Gynophobia as he can't get far enough from the girls.
I WANT
TO SEE
PEOPLE
WHO ACTUALLY KNOW
WHAT THEY'RE DOING
PLAY THE GAME.
WHERE ARE
THESE PEOPLE.
ALL I SEE
IS REALLY BASIC
SHIT
HAPPENING.

this is my poem thank you thank you





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"Re(4):Keh!!??" , posted Thu 8 Apr 00:38post reply

Intro movie.





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"Re(5):Keh!!??" , posted Thu 8 Apr 02:53:post reply

quote:
Intro movie.



Captures by gamefu**s :

Hwa Jai (I demand a move where he drinks that Toxi sauce of his, and puts weird ballistic faces (was his whole point in FF1))

It's not Mature, but dresses like Mature . Aside from that, nothing can be seen. Mature is pic 12.

Kayu dashu

Nests onna I can really make out who is it. Maybe Whip?

McSíma And all it's good in the world with this.

Oyama , er, Takuma?


Oh, and if you put attention to it, Ash had the ability of going Red Eyes emo dark in 2k3 intro.... And maybe XI intro as well.... So, feelings unleashed at least? (he is finally going in the open).







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[this message was edited by Toxico on Thu 8 Apr 03:31]

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"Re(6):Keh!!??" , posted Thu 8 Apr 03:19:post reply

quote:

Nests onna I can really make out who is it. Maybe Whip?



Makes sense, Whip could definitely fill the third spot of K' team again. Though I thought for sure they'd go with Kula.

quote:

McSíma And all it's good in the world with this.



Maybe I'm just blind with hope, but that looks more like Vanessa to me?

Edit: never mind, now that I watch the original video again it's just the way it fits into the letter. boo~

Edit again: On second thought I think that IS Kula, not Whip. The hair looks dark so that threw me off, but then I remembered Kula's hair is more light brownish when she's not fighting.





shipoopi

[this message was edited by Gojira on Thu 8 Apr 03:45]

karasu99
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"Re(7):Keh!!??" , posted Thu 8 Apr 03:43post reply

quote:

Nests onna I can really make out who is it. Maybe Whip?


Makes sense, Whip could definitely fill the third spot of K' team again. Though I thought for sure they'd go with Kula.


McSíma And all it's good in the world with this.


Maybe I'm just blind with hope, but that looks more like Vanessa to me?

Edit: never mind, now that I watch the original video again it's just the way it fits into the letter. boo~


I find it remarkable that anyone can make anything out of those images but perhaps my eyes just don't work that way. In many of those shots I can barely even make out a face.

Hwa, however, seems obvious for some reason. He is pretty unmistakable.





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"Re(7):Keh!!??" , posted Thu 8 Apr 03:45post reply

quote:

Edit again: On second thought I think that IS Kula, not Whip. The hair looks dark so that threw me off, but then I remembered Kula's hair is brown when she's not fighting.



You are right, and I think that you can see some long hair behind her.

Oh, and it's Maxima all right.
Serious Eyes. Check
I win smile. Check
Sideburns. Check
Shoulder armor pads. Check
Bigger than my room. Check

It's only a little harder to see, because he seems to be ducking (like in his bunker buster pose).







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"Re(6):Keh!!??" , posted Thu 8 Apr 03:59post reply

quote:
It's not Mature, but dresses like Mature . Aside from that, nothing can be seen. Mature is pic 12.



You have great eyes, because mine couldn't see anything in this picture, neither Mature's clothes nor body details indicating it's not her (or anyone else) in it...

Well, so from your impressions, the 6 new characters would be

Spoiler (Highlight to view) -
Takuma, K', Maxima, Kula, Vice and Hwa Jai

End of Spoiler

, right? I wonder why Kula and Whip can never be in the same team...

As for Mukai's group, will SNKP be able to draw sprites for each one of them in time for the game? Or will the programmers take the 2001 easy route and have one of the members of the group kill all the others before fighting the player's team?





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"Re(7):Keh!!??" , posted Thu 8 Apr 04:16:post reply

quote:

Well, so from your impressions, the 6 new characters would be , right? I wonder why Kula and Whip can never be in the same team...



Hmmm dunno, I think Maxima has a pseudo decent underground following in japan (a bunch of middle aged angry sideburnless office guys, I bet), so he has a croud to please. The developers said that they have a soft spot for him, since he represents a different type of character, usually not found in the game (down to earth, two feet on the ground grown up man. Oh, and cyborg too). Kula and Whip seems to be more or less in the same strike zone (Th3 4ngrY L0l1 t13r), but in whole different levels of seriousness.

About the cast, yeah; that's pretty much what I see.... Aka unreleased XII rom chars + Techno biker gang street Violence K' team.

I suppose that the next big question, is that if they are going to add more than 1 edit character into the fray... Since there it where signs of more than 1 edit chara in the XII rom unused info.

Oh, and I think that expecting more than 2 or 3 bosses is silly, since most bosses are usually scrapped after they get their silly plans ruined. There are some bosses that are pseudo regulars in the cast though ハイジ, がんばって!!


Youtube versions of the intro have surfaced since long , More links (servers) is always a good thing.... I think.


Oh, and that 4/1 pic that was posted about XIII debug bios seems way more suspicious now.







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[this message was edited by Toxico on Thu 8 Apr 05:34]

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"Takuma/K/Maxima/Hwa Jai almost confirmed!" , posted Thu 8 Apr 05:01:post reply

While it's logical to have Kula, the more I look the more I see Whip. I remember how they proud of animating Whip. I think they would like to show of with her animation.

Also everyone is so busy with regular characters they ignore the flashing frames before "climax of the Ash saga" part. There's a big guy looks like Mukai from the back and there's a shadowy figure which looks like Magaki who's dead. And who's the angry looking kid who looks like K9999?

EDIT:Its one of the soldiers from Heidern's team I suppose.

Seems like black flames are confirmed. They said in the anniversary site they wanted Chris to have black flames but it wasn't technically possible. I guess now they had their wish granted.





[this message was edited by kofoguz on Thu 8 Apr 06:29]

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"Re(8):Keh!!??" , posted Thu 8 Apr 19:12post reply

Official site updated... So, checking the SNK site every 4 hours pays back after all!

Updated with : The trailer for the introduction movie, and Anti Ash Alliance team story.

So, the first story was for Ash, then for Liz... That would mean that the next team story will be Kyo's team. Har har. They probably won't reveal the "oh surprise" cast choices until it's the turn for their storyline to show up.



.... Oh oh, my thoughts so far: Hwa Jai was a character that looked like Joe.... On drugs! He was insane, cranky and evil, but was pretty much weird and weird. And that was before consuming that canned contraption, which made him even weirder & wilder. Hwa Jai was pretty much a very characteristic character for Garou 1, as when speaking of the game the comment of "yeah, and AI opponents all do weird unique stuff" "Like the capoeira that hangs on the roof, or Billy that throws his club, or that guy that goes berserk with the pepper drink". So as cheezy and basic as his (and Raiden) designs are, they do stand for something!

I'm certainly looking forward to what Nona's artistic sense can do with a character that was aggressive in his facial expressions, flinched weirdly with stupid faces when hit, and powered up by becoming a mean drunk.


Oh, and Metal Slug XX will be out in Xbald Live arcade.







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"Re(9):Keh!!??" , posted Thu 8 Apr 22:41post reply

quote:
Updated with : The trailer for the introduction movie, and Anti Ash Alliance team story.

So, the first story was for Ash, then for Liz... That would mean that the next team story will be Kyo's team. Har har. They probably won't reveal the "oh surprise" cast choices until it's the turn for their storyline to show up.



Wow, Ash's story seems to be absurdly long...

Toxico, if you don't mind, could you please tell us later what Ash's and Anti-Ash team's stories reveal about them? Of course, I'm not asking you to fully translate them (as I said, Ash's story is absurdly long for me to even ask you such a thing), just to post a short summary of them.

There was a KoF fansite that used to have the full stories for each team in each game posted in English, but I forgot which fansite it was... and even if I remembered, there's no guarantee that it wasn't closed yet...





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"Re(8):Keh!!??" , posted Thu 8 Apr 23:32post reply

quote:

Hmmm dunno, I think Maxima has a pseudo decent underground following in japan (a bunch of middle aged angry sideburnless office guys, I bet), so he has a croud to please. The developers said that they have a soft spot for him, since he represents a different type of character, usually not found in the game (down to earth, two feet on the ground grown up man. Oh, and cyborg too). Kula and Whip seems to be more or less in the same strike zone (Th3 4ngrY L0l1 t13r), but in whole different levels of seriousness.



Very interesting you mention that. I remember back in the day Maxima, Kula and Whip had a huge following in Argentina. I always wondered why.





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"Re(10):Keh!!??" , posted Fri 9 Apr 02:14:post reply

quote:

Wow, Ash's story seems to be absurdly long...

Toxico, if you don't mind, could you please tell us later what Ash's and Anti-Ash team's stories reveal about them?



I was thinking on siting down at some point, and going through what we know so far in a big swoop. Not only about the storylines, but also about the development blog entries. And yes, when I can afford to sit down and review things.





quote:

There was a KoF fansite that used to have the full stories for each team in each game posted in English, but I forgot which fansite it was... and even if I remembered, there's no guarantee that it wasn't closed yet...



Was it this one? That's the official pre tournament team texts for every year and team. Just select a game and search for the button that reads "team story". That site seems to be translated by snk, so expect it to mess it up with name spelling, gobble up some sentences and even find some katakana and kanji here and there. You shouldn't read SNK story summaries without the engrish, I tell you.

Since you can easily google the ending of the games, that pretty much gives you nearly the whole scope of what's going on in every game.


quote:

Very interesting you mention that. I remember back in the day Maxima, Kula and Whip had a huge following in Argentina. I always wondered why.


One positive thing about '99 and post '99 is that new characters play new (for KoF, at least). Considering on how the characters have a new playstyle, with a respective flavor and more or less popular character designs, it shouldn't surprise you that they have a following. Oh, K', Kula & Whip where also extremely cheap in most NESTS era games, so cheeze ball craving players will fall into them as well.



EDIT :

2ch I guess, found it on gamefaqs







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Just a Person
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"Re(2):Re(10):Keh!!??" , posted Fri 9 Apr 04:18post reply

quote:

Was it this one? That's the official pre tournament team texts for every year and team. Just select a game and search for the button that reads "team story". That site seems to be translated by snk, so expect it to mess it up with name spelling, gobble up some sentences and even find some katakana and kanji here and there. You shouldn't read SNK story summaries without the engrish, I tell you.



No, but thank you for the link. If I'm not mistaken, the website I remember was produced in a Latin American country, although the webmaster used English as the language for the texts.

But this one you posted looks great! And you're right, SNKP's Engrish is always a real treat to read!





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"Re(6):Keh!!??" , posted Fri 9 Apr 05:29post reply

quote:

It's not Mature, but dresses like Mature . Aside from that, nothing can be seen. Mature is pic 12.



I want Vice badly.





/ / /

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"Re(3):Re(10):Keh!!??" , posted Fri 9 Apr 08:24:post reply

quote:

No, but thank you for the link. If I'm not mistaken, the website I remember was produced in a Latin American country, although the webmaster used English as the language for the texts.



Do you mean Galactica Phantom?
http://kof.confusticated.com/frames.html
I think they stopped at 2k1.

Also Toxico that 2ch pic you got from gamefaqs has Korean on it so it's probably from battlepage. Nice find!
I can't wait to make a kick ass team with Kim, Hwa Jai, and Joe.





[this message was edited by Phoenix on Fri 9 Apr 08:26]

Just a Person
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"Re(4):Re(10):Keh!!??" , posted Sat 10 Apr 01:11post reply

quote:

Do you mean Galactica Phantom?
http://kof.confusticated.com/frames.html
I think they stopped at 2k1.




Nope, not that either. It used to be a complete fansite, including a forum section, and if I'm not mistaken, the website layout was white and blue (this one is black and red).

But thanks, and I'm sorry for my memories, I guess instead of identifying the fansite they are just making it harder to identify it...

It probably doesn't have yet the translations of Ash's solo story and Elizabeth's team one, anyway...





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"Re(5):Re(10):Keh!!??" , posted Sat 10 Apr 01:32:post reply

quote:

Nope, not that either. It used to be a complete fansite, including a forum section, and if I'm not mistaken, the website layout was white and blue (this one is black and red).

But thanks, and I'm sorry for my memories, I guess instead of identifying the fansite they are just making it harder to identify it...

It probably doesn't have yet the translations of Ash's solo story and Elizabeth's team one, anyway...



Are you thinking about KOFonline.com? There website is down now I think but their color scheme was white and blue. I remember using real player to watch everyone HSDM when 2002 was on
the scene.

Edit: Was it this site?





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[this message was edited by Evenor on Sat 10 Apr 01:35]

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"Re(9):Keh!!??" , posted Sat 10 Apr 02:00post reply

quote:
.... Oh oh, my thoughts so far: Hwa Jai was a character that looked like Joe.... On drugs! He was insane, cranky and evil, but was pretty much weird and weird. And that was before consuming that canned contraption, which made him even weirder & wilder. Hwa Jai was pretty much a very characteristic character for Garou 1, as when speaking of the game the comment of "yeah, and AI opponents all do weird unique stuff" "Like the capoeira that hangs on the roof, or Billy that throws his club, or that guy that goes berserk with the pepper drink". So as cheezy and basic as his (and Raiden) designs are, they do stand for something!

I'm certainly looking forward to what Nona's artistic sense can do with a character that was aggressive in his facial expressions, flinched weirdly with stupid faces when hit, and powered up by becoming a mean drunk.

That's a good observation about FF1; it was probably the last of the Yie Ar Kung Fu style fighting games. All the enemy characters could be built around wild playstyles and gimmicks since they weren't going to be controlled by the player. In contrast, FF2 with its large playable cast that was built around balance instead of flashy theatrics obviously came out in a post-SF2 world.

I suspect it was the colorful, unique style of the FF1 characters that allowed so many of them to make the transition to modern fighting games. Well, poor Michael Max will probably never return from limbo but fighting games probably don't need another boxer, even if it is one that throws tornados.





Just a Person
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"Re(6):Re(10):Keh!!??" , posted Sat 10 Apr 02:21post reply

quote:

Nope, not that either. It used to be a complete fansite, including a forum section, and if I'm not mistaken, the website layout was white and blue (this one is black and red).

But thanks, and I'm sorry for my memories, I guess instead of identifying the fansite they are just making it harder to identify it...

It probably doesn't have yet the translations of Ash's solo story and Elizabeth's team one, anyway...


Are you thinking about KOFonline.com? There website is down now I think but their color scheme was white and blue. I remember using real player to watch everyone HSDM when 2002 was on
the scene.

Edit: Was it this site?



YES, THAT'S THE SITE I WAS LOOKING FOR!! THANKS!!

Such a shame it is not being updated anymore...





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"Re(10):Keh!!??" , posted Sat 10 Apr 06:28post reply

quote:
That's a good observation about FF1; it was probably the last of the Yie Ar Kung Fu style fighting games. All the enemy characters could be built around wild playstyles and gimmicks since they weren't going to be controlled by the player. In contrast, FF2 with its large playable cast that was built around balance instead of flashy theatrics obviously came out in a post-SF2 world.

I suspect it was the colorful, unique style of the FF1 characters that allowed so many of them to make the transition to modern fighting games. Well, poor Michael Max will probably never return from limbo but fighting games probably don't need another boxer, even if it is one that throws tornados.



Since this is turning into a FF1 conversation, I am obligated to comment on it.

The Yie Ar connection is a good one, and it also explains why non-playables who have made it out of FF1 always have changes made to them. Alright, so I am basing this almost exclusively on Tung, since Duck and Raiden didn't have that much changed-- but they got rid of 'scared Billy' from after he throws away his stick as well.

It makes me wonder how they will change Hwa-- he will certainly still have his liquor... er, I mean his 'potion' , but there are a few ways I can think of that they will implement his drinking of it-- either a special or a 'meter' like they use for various 'special' things in BlazBlue and Guilty Gear. Or I suppose they could do it like EX versions of his moves. Then again they could surprise us and leave it out entirely if Hwa has joined AA.





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"Re(2):Re(10):Keh!!??" , posted Sat 10 Apr 08:38post reply

quote:
It makes me wonder how they will change Hwa-- he will certainly still have his liquor... er, I mean his 'potion'
Chin?





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"Re(3):Re(10):Keh!!??" , posted Sat 10 Apr 10:57post reply

quote:
Chin?


No no, I meant how it will effect his gameplay-- and kidding about how the subject of alcohol use was dealt with in 1991.





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"Re(4):Re(10):Keh!!??" , posted Sun 11 Apr 06:26post reply

New Vid Normal Buster wolf & Hien Ou' Kyaku. It's -erm, let's call it funny how you can say "that guy plays SFIV" just with a few patters of his moves.







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"Re(10):Keh!!??" , posted Mon 12 Apr 10:24post reply

quote:

I suspect it was the colorful, unique style of the FF1 characters that allowed so many of them to make the transition to modern fighting games. Well, poor Michael Max will probably never return from limbo but fighting games probably don't need another boxer, even if it is one that throws tornados.



And does the sign of the cross on himself when he wins, something I only noticed many years after my initial contact with the game, since that animation was out of the Megadrive version.
You never know, he could come back as a boxing preacher man if the plot demands so (it won't).





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"Re(2):Re(10):Keh!!??" , posted Wed 14 Apr 08:19:post reply

New vid I kinda liked round 1, but the rest is meh. It seems that time is a little low considering amount of damage characters do.

Oh, and they seem to be "rescuing" one of Fu'un ken tag game mechanics. Check 0:33 when 2p Mai lays an airbone strong attack, and then continues to combo on the ground. It happens at 0:47 as well, with an airbone strong kick.

If you ask me this small feature adds a lot to the game (for example, when I corner an enemy they usually try to escape by jumping away. If I catch them I can only give one attack because they where in the air, and if that 1 attack was slow I'm even left open to a possible counter attack.... Which is lame. Also, the genre is called "fighting game", not "parachuting away whenever I'm afraid".


......

BTW, I remember something really interesting.... I followed more or less closely the development of XII and when SNK was in the initial stages, and more or less they didn't knew how tough it would be to work in the game, they did a lot of promises about the game that never came to fruition (they even had to more or less act like they didn't promised nothing later...)

The chitty chatty was:

- Good "female & male" balance ratio in cast members (they where trying to make it 1:1, but they knew things never go that nicely).

- Storyline game that would finish the current story arc. And a boss.

- Surprise characters from old games that you won't see comming (Raiden and tentatively Hwa Jai).

- They'll try to re-boost the original premise of Ryuko vs Garou

Hmmmnnn I can't remember more "promises" know, but by noticing the characteristics of this game taking that into accounts.... Well, it feels like they can now deliver what they couldn't before.

Oh, I remember joking around with Rid or Iggy about that female ratio thing when XII came out and had only 2.5 playable female characters.

obscene voodoo dance teleport







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[this message was edited by Toxico on Wed 14 Apr 11:39]

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"Re(3):Re(10):Keh!!??" , posted Wed 14 Apr 12:17post reply

quote:

Oh, and they seem to be "rescuing" one of Fu'un ken tag game mechanics. Check 0:33 when 2p Mai lays an airbone strong attack, and then continues to combo on the ground. It happens at 0:47 as well, with an airbone strong kick.


I think that could just be a hit-counter error. The same thing happened in one older kof I don't remember (maybe 2002 or XI or 2003). But I hope that this mechanic is actually there in some form or maybe make it like XII.

KOF XII had a sort of similiar "I can combo you even when you're jumping" thing but with a counter-hit ala MOTW. When an opponent jumps in attacking, using Iori for example you do Counter hit close sD -> dp+P -> super. You can add more move or more CDs when near a corner. It was very useful since his close D is a very affective anti-air. It also works great with other characters who have affective normals. I'm not sure if it works with jumping attacks though.





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"Ivento" , posted Thu 15 Apr 19:10:post reply

Dates speak for themselves , Second loke test in about 10 days from now on (第二回ロケテスト). In the past loke test they said that the next build would be for about 90% completed. The first loke was at 70%.

Blog update, dilly dally about the story I'll check it later.

Nihon team story As expected.

Sky stage added Chris While I haven't touched at all that game (nor looked at it), it seems like it's biggest saving grace is a large amount of decent artwork and voice samples. Everything else can burn in hell.







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[this message was edited by Toxico on Thu 15 Apr 19:16]

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"Re(1):Ivento" , posted Fri 16 Apr 04:01:post reply

quote:

Blog update, dilly dally about the story I'll check it later.


Things that I cared.... And I think I got right, har har. I'm completely skipping parts that didn't get. Needs a grain of salt

They promised a surprise ending that you won't be seeing coming, and that would more or less could be open to each individual interpretation (I think)

They won't talk about Ash true goals just yet.

Ash won't have a team and will remain an edit character.

When speaking about KoF'ISM' they tried to select the cast thinking on both, popular preference and visual impact; and try will try to work on the characters so that they feel as unique as they can.
.... I think he was speaking about liking the idea of doing a suiken character that would turn more and more red the more he drinks... Yeah, that's we know who. I wonder if they'll go for it.

Character text interaction is there to take character representation as further. Working in representing 4 languages or so in the game would have been just too tough, but they are at least trying to carefully work as much as possible in each character identity portrayal (For example, Ash being almost french, Liz being a neesama, etc). Those pics there are showing how they didn't choose the most simple keigo structure for the character explained there.

There would be some text interactions that would be something to look forward to, specially those between characters that go a long way story wise. They would also like further explaining some 'unspoken relationships' between some characters (the imaginary example they give would be something like "the conversation between Kanedanagi & Kyo would be something special).

obscene voodoo dance teleport







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[this message was edited by Toxico on Fri 16 Apr 04:50]

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"Re(2):Ivento" , posted Sat 17 Apr 06:24post reply

More vids I'm starting to think that these early beta test vids didn't see the surface when they should due to the obvious reasons *sight*. At least we can see some details: the time up animation seems to be exclusive now and not a recycled frame from one of the "being hit" animations from the character, and Athena is now as fast as her slender legs allow her to .

Let us dispel some of our sorrows drinking with Wakamoto You won't be punching your way to world domination through him any time soon, Aniki.







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kofoguz
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"Re(2):Ivento" , posted Sat 17 Apr 06:31post reply

quote:

There would be some text interactions that would be something to look forward to, specially those between characters that go a long way story wise. They would also like further explaining some 'unspoken relationships' between some characters (the imaginary example they give would be something like "the conversation between Kanedanagi & Kyo would be something special).

obscene voodoo dance teleport


Thanks for the infoToxico I'm digging that they give a bit more care to the storyline&stuff.
Actually it would be epicsome if they would add team intro's. They officially have team storylines for each since '94, but why they dont put at least some artwork and dialogue's, I cant understand. Something like Garou Anniversary Special recently they published.

Also why the hell they ignore "the teammates at the background" awesomeness for this long.



Spoiler (Highlight to view) -
I'm wondering about K' and Kyo encountering.

End of Spoiler







Toxico
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"Re(3):Ivento" , posted Sun 18 Apr 04:24:post reply

Yet another vid

AND yet another new vid

Some new details to the eye, it's funny how Yuri's Koh ken is bigger than Ryo's, keeping yourself young & fit is not for naught. Ryo did overhead -> ryuuko ranbu with no hyper drive bar requirement. Oh, and Terry did his EX Geyser, it's 2 Geysers at the same time, so it's hard to notice. Mature can catch with light attacks the enemy after her DM, I don't think they'll keep this in the final build.

Ryo's voice is back to Masaki Usui, the guy that was his VA until XII.

And Some Duo Lon, looks interesting now with some more moves and that long range downward fish hand.



...... GOOTT TOOO RRREEEAACCHHHH THEE BUTTONNNNN







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"Re(4):Ivento" , posted Sun 18 Apr 06:53post reply

quote:

And Some Duo Lon, looks interesting now with some more moves and that long range downward fish hand.



But what the heck does his projectile dooooo!?

I found him to be pretty fun, even in 12 once you started getting creative with teleports and CD cancels. I don't know how effective, but definitely fun. I never got used to not being able to (low) jab into his punch combo, though. Forcing you to start it with a standing C still messed me up, even after several HUNDRED games. Having that back will save me some mental anguish, for certain.





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"Re(5):Ivento" , posted Sun 18 Apr 07:14post reply

quote:

But what the heck does his projectile dooooo!?



"Added 怨死 soul curse, which can over power fireballs (EX only?). It has the apperance of a fog and it's hard to tell if it hits
New fireball move qcb p is tricky, it comes out pretty fast, then it fades in and out of visibility while travelling across the screen."

From the proper XIII thread @ SRK





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"Re(6):Ivento" , posted Sun 18 Apr 11:05post reply

quote:

New fireball move qcb p is tricky, it comes out pretty fast, then it fades in and out of visibility while travelling across the screen."



It's nice to know that something from Magaki survived.

I wonder if I would be even happier if it had no collision when it is completely faded out. That combined with DuoLon's teleports would probably lead to the unblockable crap that is so much fun to do and so infuriating when done to me...





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"Takuma & Vice" , posted Thu 22 Apr 17:19post reply

Officialy announced in the famitsu, Takuma an vice are in.

http://i426.photobucket.com/albums/pp342/rex_dart/Famitsu_KOFXIII002.jpg?t=1271922112

http://i426.photobucket.com/albums/pp342/rex_dart/Famitsu_KOFXIII001.jpg?t=1271922167

http://i426.photobucket.com/albums/pp342/rex_dart/Famitsu_KOFXIII004.jpg?t=1271921469

http://i426.photobucket.com/albums/pp342/rex_dart/Famitsu_KOFXIII003.jpg?t=1271922227






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nobinobita
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"Re(1):Takuma & Vice" , posted Thu 22 Apr 17:50post reply

quote:
Officialy announced in the famitsu, Takuma an vice are in.

http://i426.photobucket.com/albums/pp342/rex_dart/Famitsu_KOFXIII002.jpg?t=1271922112

http://i426.photobucket.com/albums/pp342/rex_dart/Famitsu_KOFXIII001.jpg?t=1271922167

http://i426.photobucket.com/albums/pp342/rex_dart/Famitsu_KOFXIII004.jpg?t=1271921469

http://i426.photobucket.com/albums/pp342/rex_dart/Famitsu_KOFXIII003.jpg?t=1271922227



Thanks for the scans! Takuma looks so COOL. I think that's the best character portrait I've seen all year.

He just exudes KARATE SPIRIT. Just one glance and you can tell he's an amazing hot blooded oyaji karateka. The stance, the pursed lips, the Mas Oyama esque build, the perfect head of hair. It all comes together so well! ITS SO TASTEFUL! He even has the air of a father about him. SNK is at the very top of their game right now. These are the most interesting and iconic versions of the characters I've seen. I haven't been this excited for a game in over a decade.





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"Sprites are up on the website." , posted Thu 22 Apr 18:15:post reply

quote:

Thanks for the scans! Takuma looks so COOL. I think that's the best character portrait I've seen all year. He just exudes KARATE SPIRIT.



I'm quite interested in the fact that his chest scar can be slightly seen underneath his Gi. Perhaps on some moves where his clothes move a lot, we might be able to see it more clearly, which would be a pretty swell detail if you ask me.


... I was having these wild, deranged fantasies about the possibility of Vice being to some extent being recognizable yet being covered in bandages, a little tone down from Yoshihiro Togashi's Mukuro, but she seems 100% the Vice of the old days with no signs of anything going on.

Oh, I always found weird that no one went Oh my f***ing god, why are you alive against Mature (since XII was initially supposed to... make sense)... I would like some of that to be hinted here (as, why is everything back to normal).


Now, where is my angry drunk????? And who voices him???


EDIT

KAH, KA KA KA KA KA KA KA. Not only sprites, but mp3 samples seems to last longer, and Yagami's storyline is up.

Pizza time

I'll try to have something translated by tomorrow, and we'll do a new thread on the loke test day, so mean while don't do anything that will make me kill you.


EDIT:

Duo lon wants you.

New stage. Chin drinks. Ash & Shen seem to have their "effects" DMs.

Additional techniques

ラルフ:必殺技「ガドリングアタック」、超必殺技「馬乗りバルカンパンチ」
Ralf : Gattling attack & Unamori Vulcan Punch.

ユリ:必殺技「空牙(ユリ超アッパー)」
Yuri : Chou upper

キング:屈みDが特殊技に変更
King : Capacity to cross up with her D (I'm getting this like I should?)

不知火舞:必殺技「溜めムササビの舞」
Mai : Charged (ground) Musasabi no Mai.

アッシュ:「サンキュロットモード追加(必殺技が溜めなしで発動可能、キャセル可能技が追加)、パワーゲージ消費量が2本に変更」、超必殺技「ジェルミナール」
Ash : Sans culotte mode (effect from XI), but only upon 2 bars usage. Thermidore is back

シェン:「爆真モード追加(攻撃力アップ)、パワーゲージ消費量2本に変更」
Shen : SSJ effect is back, but only upon 2 bars usage.

アンディ:超必殺技「絶・飛翔拳」
Andy : New Hishouken DM

鎮元斎:必殺技「瓢箪をぐびりとあおると攻撃力アップ&防御力ダウン」
Chin : Drink counter that power ups his attack power.


obscene voodoo dance teleport..... * hic *

Trendy flames







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"Re(2):Takuma & Vice" , posted Thu 22 Apr 19:54post reply

quote:
Thanks for the scans! Takuma looks so COOL. I think that's the best character portrait I've seen all year.

You haven't seen his stance on the official site yet, have you? Ooooohoho.

The scenario of the Yagami team is fantastic. Both secretaries are indeed dead, but they don't really care about such trivial concepts. They appears as shadows first before taking their usual shape, and offer Yagami their help, because they like him, and so they can go against the guys who want Orochi's power, while he can go hunt down Kyo. I especially like the part "Iori felt the 3 eyes staring at him". Since they are dead, Mature's eye patch doesn't make any sense, it's just a fashion statement. Which I think is even better, in a way. Vice just doesn't care about fashion.
Also, Chizuru is still depressed and takes xanax, or something.





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"Re(3):Takuma & Vice" , posted Thu 22 Apr 20:16:post reply

quote:
Thanks for the scans! Takuma looks so COOL.



He looks FAT. But that's awesome. Kind of like Dan...you will believe a fat man will kick your ass.

And Vice...Wow. Yes, her design is simplistic, but it is AWESOME.

The Music is definitely better this time around. It sounds like a KOF to me.






So much to do so little time...

[this message was edited by Burning Ranger on Thu 22 Apr 20:22]

Just a Person
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"Re(3):Takuma & Vice" , posted Thu 22 Apr 22:04post reply

quote:
Thanks for the scans! Takuma looks so COOL. I think that's the best character portrait I've seen all year.
You haven't seen his stance on the official site yet, have you? Ooooohoho.

The scenario of the Yagami team is fantastic. Both secretaries are indeed dead, but they don't really care about such trivial concepts. They appears as shadows first before taking their usual shape, and offer Yagami their help, because they like him, and so they can go against the guys who want Orochi's power, while he can go hunt down Kyo. I especially like the part "Iori felt the 3 eyes staring at him". Since they are dead, Mature's eye patch doesn't make any sense, it's just a fashion statement. Which I think is even better, in a way. Vice just doesn't care about fashion.
Also, Chizuru is still depressed and takes xanax, or something.



Sorry, but are you serious? Mature and Vice (who should get her own clothes by now instead of the same ones than Mature, by the way) are dead and came back as shadows who help the same man that killed them? Chizuru is depressed and addicted to medications?

Wow, that's weird... Ah well, at least Takuma and Vice are in the game, I love both of them!





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"Re(1):Sprites are up on the website." , posted Thu 22 Apr 22:08post reply

Humm, thanks for the scans and the update heads-up. So there'll actually be more characters playable at this test than the Vice and Takuma unveiled on the site. Hopefully this means we get to see Hwa Jai.. finally a new charater, albeit disregarding FF1!

That reminds me though, I was supposed to have met up with a certain someone this weekend, but he's now gone to a better place, high above the clouds...





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"Re(4):Takuma & Vice" , posted Thu 22 Apr 22:40post reply

quote:

Mature and Vice (who should get her own clothes by now instead of the same ones than Mature, by the way) are dead and came back as shadows who help the same man that killed them?



They have one common wardrobe, period. Oh, and remember that they did take Yagami's side on 96' instead of their boss Goenitz. Oh, and I think that they joined forces in a "if you mess up I'll tickle kill you" in 96. This one seems to mirror that circumstance to some extent, but with immaterial curves.


quote:

Chizuru is depressed and addicted to medications?



That was just figurative speech.... I think she just behaves like a salary man that got cut off his marvelous job at the company after taking 10 loans to pay for the house of his new family, along with his pregnant adolescent blind wheelchair bound for life wife.


Gpara Hi-res art for the new lads in town

quote:

That reminds me though, I was supposed to have met up with a certain someone this weekend, but he's now gone to a better place, high above the clouds...



He probably became intimidated with your external beauty and hectic anti European Natto stories. I bet he is hidden in a wooden box in some port as we speak, hoping to be a successful stowaway.







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"Re(4):Takuma & Vice" , posted Thu 22 Apr 22:52post reply

quote:
Sorry, but are you serious? Mature and Vice (who should get her own clothes by now instead of the same ones than Mature, by the way) are dead and came back as shadows who help the same man that killed them?

They're not helping him as much as sharing the same goal, ie building a team of 3 people to go the tournament to kick the asses they don't like. And obviously, Iori is the only person they go turn to.
Beside, they don't resent him so much. It's worth it to be killed once or twice if you can poke fun at Iori in his face for a whole afternoon.

And yeah, it was a figure of speech for Chizuru. She should just learn the old saying, "when you're depressed, you're depressing".





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"Re(3):Takuma & Vice" , posted Thu 22 Apr 23:45:post reply

quote:

You haven't seen his stance on the official site yet, have you? Ooooohoho.



http://game.snkplaymore.co.jp/official/kof-xiii/character/index.html

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[this message was edited by nobinobita on Thu 22 Apr 23:59]

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"Re(4):Takuma & Vice" , posted Fri 23 Apr 00:15post reply

quote:

You haven't seen his stance on the official site yet, have you? Ooooohoho.


http://game.snkplaymore.co.jp/official/kof-xiii/character/index.html

!!!

Dear SNK. I love you. SO MUCH.

I like to think that the sort of weird awkward yet awesome kyokugen stance of Takuma is an homage to the weird awkward yet awesome stance that Ryo got in KOF 96.
Vice is awesome too as I love playing with her but I wish I had more to say about her, she looks very much as I imagined.





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"Re(5):Takuma & Vice" , posted Fri 23 Apr 01:19post reply

I don't mean this in a bad way but Takuma looks like an overstuffed teddy bear. SNKP would make a mint if they sold plushie toys of him.

While I am glad to see Terry, Takuma and the like getting back to being the huge guys they are supposed to be I admit I was initially worried that it would look bad for these large men to be pounding on a tiny girl like Yuri. Then I remembered how idiotically powerful and annoying Yuri is probably going to be and I put the matter out of my mind.





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"Re(5):Takuma & Vice" , posted Fri 23 Apr 01:27post reply

quote:
I like to think that the sort of weird awkward yet awesome kyokugen stance of Takuma is an homage to the weird awkward yet awesome stance that Ryo got in KOF 96.


Yes, it took me more than 10 years to finally get used to Ryo's 96 stance, and then for XII they gave his back his old one. I predict I will get used to Takuma's new stance by KOFXXIII at the very latest.

Still, I am really glad he is in. Takuma has been a favorite of mine for ages.

Vice... well, is Vice. Given that she and Mature are very much a pair, I am glad she has a similar look.





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"Re(4):Takuma & Vice" , posted Fri 23 Apr 01:34:post reply

quote:
Sorry, but are you serious? Mature and Vice (who should get her own clothes by now instead of the same ones than Mature, by the way) are dead and came back as shadows who help the same man that killed them? Chizuru is depressed and addicted to medications?

That was just figurative speech.... I think she just behaves like a salary man that got cut off his marvelous job at the company after taking 10 loans to pay for the house of his new family, along with his pregnant adolescent blind wheelchair bound for life wife.



Just to clarify curiousity for the non-readers, the novel for Iori's team says that the two secretaries are supposed to be dead, and also hints that they've returned through some unexplained force.

As his cigarette burned to its last ashes, Iori abruptly slurred. "You're nothing but the dead, what do you want after all this time?"

As Iori watched, the shadows squirmed and slowly started to take form, turning into two beautiful women.

The story goes on with the two secretaries telling him that they're not pissed off at him, and they're back because the Orochi powers are being stolen by the weird new fellows. The previous storylines on the site explained that the Orochi seal was once again broken with Chizuru and Iori losing their powers (though it'd still take a few hundred years before the Orochi himself can come back). So I guess that kind of explains how the two secretaries can come back.


As for Chizuru, she's just resting in her house all day and night, completely lifeless and depressed that she's lost her powers. And it gets her even more depressed with self pity when Iori makes a visit. Because he's doing just fine, and he just beated his way through the bodyguards all over her house without the need of any superpower (yes, Chizuru's a millionaire).




BTW I'm surprised that noone pointed out Vice is a redhead now-- next to Iori, she makes his look like Chocolate icing off a huge eclair patisserie





[this message was edited by Professor on Fri 23 Apr 01:47]

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"Re(5):Takuma & Vice" , posted Fri 23 Apr 01:50:post reply

quote:
BTW I'm surprised that noone pointed out Vice is a redhead now-- next to Iori, she makes his look like Chocolate icing off a huge eclair patisserie



I guess she decided to dye her hair so that Mature's fashion eye-patch would not outshine her...

EDIT: Speaking of hair, I wonder if the Women Team story will make any reference about Yuri changing her long braid for this current short haircut.





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"Re(4):Takuma & Vice" , posted Fri 23 Apr 05:17post reply

quote:

You haven't seen his stance on the official site yet, have you? Ooooohoho.


http://game.snkplaymore.co.jp/official/kof-xiii/character/index.html

!!!

Dear SNK. I love you. SO MUCH.




Everything you said about Takuma's portrait is spot-on. I completely agree.
I'm a looooong time Karate student and the essence of the art has ALWAYS been PERFECTLY represented by SNK. Capcom never really got the point with the shotokans.

Then I hit the link and I saw his fighting stance and I just came. That's a real world karate stance with a name and everything. SNK always hits it with the Kyokujen team design.
Keep in mind that Ryo's 96 stance is also real and not a SNK invention.

I'm SO glad that nobinobita appreciates these subtleties as I thought I was the only one in love with the design decisions behind the Kyokujen team.





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"Re(5):Takuma & Vice" , posted Fri 23 Apr 06:05post reply

quote:

You haven't seen his stance on the official site yet, have you? Ooooohoho.


http://game.snkplaymore.co.jp/official/kof-xiii/character/index.html

!!!

Dear SNK. I love you. SO MUCH.



Everything you said about Takuma's portrait is spot-on. I completely agree.
I'm a looooong time Karate student and the essence of the art has ALWAYS been PERFECTLY represented by SNK. Capcom never really got the point with the shotokans.

Then I hit the link and I saw his fighting stance and I just came. That's a real world karate stance with a name and everything. SNK always hits it with the Kyokujen team design.
Keep in mind that Ryo's 96 stance is also real and not a SNK invention.

I'm SO glad that nobinobita appreciates these subtleties as I thought I was the only one in love with the design decisions behind the Kyokujen team.



It bothers me that Ryo's neutral stance seemed so bland in KOF12 (and now in KOF13). I can't say I know how realistic/authentic that stance is, but in a game full of characters that are so fun just to look at, that struck me as an oddity.

He looks even blander next to how awesome Takuma appears to be... but then, I remember that that's how Ryo stood in AOF3, and it makes perfect sense.





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"Re(5):Takuma & Vice" , posted Fri 23 Apr 06:52post reply

quote:

Then I hit the link and I saw his fighting stance and I just came. That's a real world karate stance with a name and everything. SNK always hits it with the Kyokujen team design.
Keep in mind that Ryo's 96 stance is also real and not a SNK invention.



Any hint at what the name of that stance might be, or where one might b likely to find it? I'm curious, especially because I've always had a pet fascintion with the primary Kyokugen characters and their latent Mr Karateism - the more ties to reality the more interesting it all becomes.

I to prefer Ryo's AoF and current stance though, it just seems readier for offensive action that the post-96 one.





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"Re(6):Takuma & Vice" , posted Fri 23 Apr 07:55post reply

quote:
I don't mean this in a bad way but Takuma looks like an overstuffed teddy bear. SNKP would make a mint if they sold plushie toys of him.



Yeah he certainly has that Mas Oyama Kyokushin Karate deal about him from the artwork and sprite haha.Takuma however has more hair though.

http://upload.wikimedia.org/wikipedia/en/2/25/Sosai3.jpg

I am excited for this game. I'm not much of an ash fan but I do like his NEO MAX move since it is like Iori's super.





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"Re(5):Takuma & Vice" , posted Fri 23 Apr 14:13post reply

quote:

Beside, they don't resent him so much. It's worth it to be killed once or twice if you can poke fun at Iori in his face for a whole afternoon.



Are you saying that, it only hurts at first, but then it feels really, really really good?

Dengeki Has their own take on the characters introduced yesterday.... It's funny how famitsu site hasn't updated yet with that info.... They probably take longer to update, but will have exclusive in game screens of these guys going at it



Oh, on a side note; it seems that there are going to be 3 beta test going on at the same time. 1 in Osaka, another one where I don't remember (probably Tokyo) and the 3rd one in Honk Kong.... The real deal about this thing, is that the HK one is going to start a day earlier than the japanese ones, so there is a chance that in 12 or so more hours we will start seeing Vice footage and things that could be interesting.







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"Re(6):Takuma & Vice" , posted Fri 23 Apr 19:13post reply

Why do I keep thinking "Doppo Orochi" when I see Takuma? LOL





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"Re(7):Takuma & Vice" , posted Fri 23 Apr 22:24post reply

As can be seen on the official site, they also changed the colors of Athena's clothes.

Looking forward to Hwa Jai. :)





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"Re(5):Takuma & Vice" , posted Fri 23 Apr 23:20post reply

quote:


Everything you said about Takuma's portrait is spot-on. I completely agree.
I'm a looooong time Karate student and the essence of the art has ALWAYS been PERFECTLY represented by SNK. Capcom never really got the point with the shotokans.

Then I hit the link and I saw his fighting stance and I just came. That's a real world karate stance with a name and everything. SNK always hits it with the Kyokujen team design.
Keep in mind that Ryo's 96 stance is also real and not a SNK invention.

I'm SO glad that nobinobita appreciates these subtleties as I thought I was the only one in love with the design decisions behind the Kyokujen team.



:D

I'm glad I can connect with others through a videogame. Feels like the 90s again!

I'd love to hear more of your insights regarding the representation of Karate in KOFXIII or any other game for that matter. I agree that Ken and Ryu aren't particularly authentic representations of Shotokan, but they're originally supposed to be practitioners of a made up style called "the assassin's fist" or something like that right?

How do you feel about Makoto? She's pretty much a Kyokushin fighter right? I mean, she's got the bone crunching "god hand" punches, the famous bottleneck/bull horn slicing knife hand, the super crisp jump kicks and more. I'm more of a Karate fan than actual practitioner though, so perhaps these are all more pop cultural type details rather than subtle ones like what's going on with Takuma's new stance.





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"Re(6):Takuma & Vice" , posted Fri 23 Apr 23:46post reply

quote:
The real deal about this thing, is that the HK one is going to start a day earlier than the japanese ones, so there is a chance that in 12 or so more hours we will start seeing Vice footage and things that could be interesting.


quote:
The lokes in HK have Hwa-Jai in the stickers (he has Tiger Kick, drinking, and two DMs so far), but it seems only Vice and Takuma are playable.






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"Re(6):Takuma & Vice" , posted Sat 24 Apr 03:46post reply

quote:


I'd love to hear more of your insights regarding the representation of Karate in KOFXIII or any other game for that matter. I agree that Ken and Ryu aren't particularly authentic representations of Shotokan, but they're originally supposed to be practitioners of a made up style called "the assassin's fist" or something like that right?

How do you feel about Makoto? She's pretty much a Kyokushin fighter right? I mean, she's got the bone crunching "god hand" punches, the famous bottleneck/bull horn slicing knife hand, the super crisp jump kicks and more. I'm more of a Karate fan than actual practitioner though, so perhaps these are all more pop cultural type details rather than subtle ones like what's going on with Takuma's new stance.



As you know there are dozens of different Karate styles. And then you have variations among the different schools. You could be a Shorin-Ryu style student at one school and then you go to another Shorin-Ryu school and you will notice some variations on the techniques. But if you studied enough and all the styles you would be able to notice all the differences and subtleties that you can find in any art form. Remember that the styles originated in different parts of Japan and then the schools branched following different teachers with different ideals.

Well. Takuma's new fighting stance is called Neko Ashi Dachi and it belongs to the Okinawan Shorin-Ryu school. They call it Cat Stance in the US (as the name implies). Most american Shorin-Ryu practitioners tend to point the back heel at 45 degrees outward from the front. However, I learned Shorin-Ryu from an Okiwanan that firmly believed in practicing the arts the hard way (Picture Oyama). So we would point the back heel at 90 degrees outward just like Takuma does on his new stance. There are many reasons behind this belief. Shorin-Ryu is very specific and it relies on simple, short, powerful moves. It's hard to describe google it. Takuma represents the extreme side of this style, as his character design goes perfect with the old Budo Shorin-Ryu style.
Then you have Ryo who is younger and blahblahblah so his design fits perfectly well with the newer school of Shorin-Ryu which is more relaxed. His 96 stance is an exaggerated version of the neko Ashi Dachi. I have only seen two people in my life doing the stance that way. And it was way before 1996.
I'm always thinking: How does SNK know all this stuff? They must have a Karate consultant or expert in the team or whatever. I just don't understand.
Let me know if you wanna know more about the Kyokugen style. Just keep in mind that every one of the Kyokugen moves makes complete sense and it's as good as it gets from a design point of view.

I'll get to Capcom characters later.





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"Re(7):Takuma & Vice" , posted Sat 24 Apr 04:15post reply

quote:

Just keep in mind that every one of the Kyokugen moves makes complete sense and it's as good as it gets from a design point of view.

I'm assuming that Yuri is being left out of this discussion.





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"Re(7):Takuma & Vice" , posted Sat 24 Apr 04:26post reply

quote:

I'm always thinking: How does SNK know all this stuff? They must have a Karate consultant or expert in the team or whatever. I just don't understand.



I always believed that, there is someone in there that is just an extreme martials arts otaku (probably E. kawasaki, har har). Unless you practice, you really need, like, really deep knowledge gained by instigating & investigating as much official sources as you could possible get your hands on.

Oh, and SNK said that they keep an "encyclopedia" of characters & character concepts that they like to work on. Most likely, that very same encyclopedia contains deep rooted research on several styles and records of matches, concepts and / or people to investigate and that could posses cool things & details to be on the look out for.

quote:

Let me know if you wanna know more about the Kyokugen style. Just keep in mind that every one of the Kyokugen moves makes complete sense and it's as good as it gets from a design point of view.



It's only me but, isn't Yuri's usual fighting stance inspired on one of the most basic kata's for learning karate moves? If that's so, then I always thought that it was cool, since it hinted that she started training karate after getting kidnapped.







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"Re(8):Takuma & Vice" , posted Sat 24 Apr 05:46post reply

quote:

I'm assuming that Yuri is being left out of this discussion.



Well I don't see her as part of the Kyokugen clan, even though she is story wise.
None of her moves make sense in real life. I think it's part of her design: She's careless, young, cute, a beginner in the arts, etc.
The Kyokugen dojo makes sense, think about it:

Takuma is the Sensei. He represents the essence of the style. He is the art on it's purest form. He is the ideal Sensei/Oyama, etc.
Ryo as his son knows a lot about the art. Yet is is young and hot blooded. Not only he practices the art but also likes to ride his bike, etc.
Robert makes sense too. His moves are real but he is flashy and elegant. His posture is perfect and much better than Ryo's. Not because he knows more but maybe cause his looks goes well with his clean design etc. His FW+WK kick is an exquisite move. I love that kick in real life. And Robert executes it perfectly, plus it looks AWESOME as he wears those nice pants and shoes.
Then (like in every dojo) we have the outsider (a good student) who actually understands the true essence of the school and wants to inherit the legacy of such school. That would be Marco Rodriguez. I love this guy for many reasons.


Now Capcom. The Shotokans suck. Their moves are just stripped down versions of VERY basic martial arts attacks. Those characters are so simple it makes me sad. But I guess that during the SF/SFII time none of this mattered. It makes sense.

Makoto is a different story. It seems as if the Street Fighter crew was looking for redemption through Makoto. Remember what I said about the KOF guys? Now multiply it by 10. The SFIII engine and animation allowed them to create the perfect Karate video game character. If the KOF guys represent the distilled form of Karate, then Makoto would be Romanée-Conti variety of Karate video game designs.
I have spent years looking and analyzing every one of her moves and how perfect they are.





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"Re(9):Takuma & Vice" , posted Sat 24 Apr 09:03:post reply

quote:

Well I don't see her as part of the Kyokugen clan, even though she is story wise.
None of her moves make sense in real life. I think it's part of her design: She's careless, young, cute, a beginner in the arts, etc.
The Kyokugen dojo makes sense, think about it:



I remember her storyline being something like, she started to study the traditional family style, but got bored pretty quickly and went into a rebellious phase. Due to that she more or less trains (and fights) in ways that she thinks will be more fun instead of the old method.... I think that the whole reason of her entering AoF 2 was to have the rest of the family recognize her own personal style as something that... was not wrong.







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[this message was edited by Toxico on Sat 24 Apr 09:07]

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"Re(9):Takuma & Vice" , posted Sat 24 Apr 09:38post reply

quote:
Now Capcom. The Shotokans suck. Their moves are just stripped down versions of VERY basic martial arts attacks.

Then again, Capcom never said that was karate in the first place, right?





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"Re(10):Takuma & Vice" , posted Sat 24 Apr 10:24post reply

quote:
Then again, Capcom never said that was karate in the first place, right?

Maybe not the original creators, but remember Street Fighter now belongs to Capcom USA.





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"Re(10):Takuma & Vice" , posted Sat 24 Apr 14:15post reply

quote:

I remember her storyline being something like, she started to study the traditional family style, but got bored pretty quickly and went into a rebellious phase. Due to that she more or less trains (and fights) in ways that she thinks will be more fun instead of the old method.... I think that the whole reason of her entering AoF 2 was to have the rest of the family recognize her own personal style as something that... was not wrong.



Yes, but didn't she have the haohshokoken as a regular moves in a relatively recent KOF? I thought that they were trying to imply that she was something of a prodigy (after all these years)? Perhaps it is the beer remembering and not me.

Still, the Kyokugenryu team is consistently a favorite, for quite a while now-- especially Takuma! Going as far back as AOF2.





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"Move to next thread!" , posted Sat 24 Apr 14:53:post reply

Longthread too long!





[this message was edited by Professor on Sat 24 Apr 15:00]

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"Re(7):Takuma & Vice" , posted Tue 27 Apr 04:53post reply

quote:



As you know there are dozens of different Karate styles. And then you have variations among the different schools. You could be a Shorin-Ryu style student at one school and then you go to another Shorin-Ryu school and you will notice some variations on the techniques. But if you studied enough and all the styles you would be able to notice all the differences and subtleties that you can find in any art form. Remember that the styles originated in different parts of Japan and then the schools branched following different teachers with different ideals.

Well. Takuma's new fighting stance is called Neko Ashi Dachi and it belongs to the Okinaw

-- Message too long, Autoquote has been Snipped --


Thanks SO MUCH for sharing your knowledge and thoughts here. You've provided some great insights that only someone with an expert level of knowledge and love of Karate could provide. Would it be OK if I posted your comments elsewhere? A friend of mine has started a Facebook fan group for KOFXIII and I think the people on there would love to read your comments.

--Also, it looks like the new quote quota is working.





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"Re(8):Takuma & Vice" , posted Tue 27 Apr 05:46post reply

quote:



As you know there are dozens of different Karate styles. And then you have variations among the different schools. You could be a Shorin-Ryu style student at one school and then you go to another Shorin-Ryu school and you will notice some variations on the techniques. But if you studied enough and all the styles you would be able to notice all the differences and subtleties that you can find in any art form. Remember that the styles originated in different parts of Japan and then the schools branched following different teachers with different ideals.

Well. Takuma's new fighting stance is called Neko Ashi Dachi and it belongs to the Okinaw

-- Message too long, Autoquote has been Snipped --

Thanks SO MUCH for sharing your knowledge and thoughts here. You've provided some great insights that only someone with an expert level of knowledge and love of Karate could provide. Would it be OK if I posted your comments elsewhere? A friend of mine has started a Facebook fan group for KOFXIII and I think the people on there would love to read your comments.

--Also, it looks like the new quote quota is working.



No problem go ahead.





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"Yuri" , posted Tue 27 Apr 08:29post reply

quote:
Yes, but didn't she have the haohshokoken as a regular moves in a relatively recent KOF? I thought that they were trying to imply that she was something of a prodigy (after all these years)? Perhaps it is the beer remembering and not me.

Still, the Kyokugenryu team is consistently a favorite, for quite a while now-- especially Takuma! Going as far back as AOF2.



Yes, depending on the game if you charge the regular fireball it turns into the big one. I believe this was after Sakura's charging fireball in SFA2.





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"Re(2):Re(10):Takuma & Vice" , posted Tue 27 Apr 18:15post reply

quote:

I remember her storyline being something like, she started to study the traditional family style, but got bored pretty quickly and went into a rebellious phase. Due to that she more or less trains (and fights) in ways that she thinks will be more fun instead of the old method.... I think that the whole reason of her entering AoF 2 was to have the rest of the family recognize her own personal style as something that... was not wrong.


Yes, but didn't she have the haohshokoken as a regular moves in a relatively recent KOF? I thought that they were trying to imply that she was something of a prodigy (after all these years)? Perhaps it is the beer remembering and not me.



In 94 all Kyokugenryuu characters could use the HSKK as a regular special - that changed in 96, and by 98, when Takuma returned to the game, only he coul use it that way.

I love the Kyokugenryuu team, and while Yuri is a bit of an exception, she's still an interesting case, as she seems far more experimental with her moves than everyone else, with interesting results (like the extra "explosion" when her old aerial projectile landed, which was absent in Ryos' despite him being able to perform his at any time during a jump).

Plot-wise, I recall something about Ryo not being too keen on Yuri training (or just getting into fights), so maybe sh tries to about it her way to distance herself from his attitude (even after the whole kidnapping thing, which I figure gave her extra motivation).
Practically irrelevant, but with the differences between the AoF/FF timeline and the KoF one, I wonder if there was any kidnapping in the KoF continuity - AFAIK there are no intros between anyone from the Kyokugenryuu team and Geese or Mr Big in any KoF game. If there was no kidnapping, that might let Yuri get away with caring less about the training she's been given at home, and thus why her moves became so different over the years...





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kofoguz
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"Re(3):Re(10):Takuma & Vice" , posted Tue 27 Apr 18:43post reply

quote:

Practically irrelevant, but with the differences between the AoF/FF timeline and the KoF one, I wonder if there was any kidnapping in the KoF continuity - AFAIK there are no intros between anyone from the Kyokugenryuu team and Geese or Mr Big in any KoF game. If there was no kidnapping, that might let Yuri get away with caring less about the training she's been given at home, and thus why her moves became so different over the years...




I think in '97 ending of Aof Team hinted that kidnapping exist in KoF universe, too.

Btw Tai-Pan I too want to share your knowledge about Karate in other platforms.





Toxico
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"Re(3):Re(10):Takuma & Vice" , posted Tue 27 Apr 18:49post reply

quote:

Practically irrelevant, but with the differences between the AoF/FF timeline and the KoF one, I wonder if there was any kidnapping in the KoF continuity - AFAIK there are no intros between anyone from the Kyokugenryuu team and Geese or Mr Big in any KoF game. If there was no kidnapping, that might let Yuri get away with caring less about the training she's been given at home, and thus why her moves became so different over the years...



Well, just a few days ago I was playing Orochi Hen, and I remember Ryo (or was it Robert) having an special victory dialog vs the boss team, that was something in the lines of "And don't you forget, this was punishment for those previous things". Even Yuri said something mean like "Repent for your sins in hell". Oh, those special victory dialogs where never dropped in the jp releases (sans '97).

It's funny that if you "just" judge it by what the in game story tells you, all of the guest characters are utterly trapped in the Garou Densetsu 2 storyline and can't get out, despise how desperately they try to do so (like, changing their clothes to the Motw game). Even the Motw characters are not doing what they are supposed to be doing in their games... I think. And I'm not even touching the fact that Raiden & Hwa Jai are in season.

I suppose that with the text storylines released with every game at hand I might be able to measure how much of the Garou storyline has been messed up in the KoF series.... But I'm not crazy enough to do that.







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