Original message (91 Views )
| PSN: Ishmael26b XBL: n/a Wii: n/a STM: n/a CFN: Ishmael26b
| "2XKO" , posted Tue 3 Feb 01:22    
I finally tried out 2XKO, so here are a few random thoughts:
I'm used to games looking better when in-person than through screenshots and YouTube videos. When you finally get to sit down with a game and see how everything fits together it works much better than piece it together through snippets. 2XKO is rare game that looks worse when I played it. I was not a big fan of the character animation, plus I was playing on console so that didn't help matters.
The game itself felt fine to play. The tagging system felt fun and flexible. The roster, while quite small, still had several different character archetypes so it didn't feel like the matches and teams were too repetitive.
Outside of the loony simultaneous two player situation, the groove system wasn't that remarkable. Some online chatter tried to puff up this mode by saying that it expanded the roster by making the characters play so differently depending on style choice. Nobody is claiming that CvS2 has 288 characters, so this feels like an overstatement.
The control system was interesting... maybe not good, but interesting. I could understand that the game is trying to be unique with no motion inputs, but it doesn't necessarily feel any easier. There's still a learning curve with the game, and removing joystick waggling doesn't really change much. It reminded me of playing Fantasy Strike, which isn't a comparison any game should strive for.
The options for playing 2XKO is either Grind Rank, or Rank Grind. It makes the launch of SF5 look robust. Even worse, part of the roster is locked behind ranked play. Since I have zero interest in trying to learn a tag fighter by being obliterated online I'm not going to be playing 2XKO. Good luck to the folks who enjoy that sort of thing, and I hope you enjoy the overpriced cosmetics.
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