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| "Re(1):Fighting Game Thread 2023" , posted Tue 24 Jan 21:07    
quote: New year, new thread!
Granblue Fantasy: Versus is getting a sequel. I guess the franchise itself is still doing well, since the initial Versus game was so hobbled by the initial outbreak of COVID-19 that it never found a long-term audience as a fighting game. Good to see it getting another chance.
More importantly, the game now features the game within a game, Grand Bruise Legends. Chibi versions of the characters will compete in adorable Fall Guys style battles. This mode will not only help the game sell 10 million copies, but it will become the tournament standard instead of that silly fighting mode.
Whoa, this Grand Bruise Legends mode looks very fun! If the fighting game itself isn't enough incentive for buying the sequel, this mode definitely is!
Arc System Works seems to be establishing itself as the main developer to deliver good fighting games with third-party licenses, isn't it? Granblue Fantasy: Versus, Dragon Ball FighterZ, Persona 4 Arena... hopefully all this extra work won't make them forget to make a new Guilty Gear or BlazBlue game from time to time, though (then again, I think GG Strive still has two DLC characters to be announced and delivered, so it seems they are still taking good care of their own franchises).
Maybe I'm this person right in front of you... nah probably not though.
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| "Re(3):Fighting Game Thread 2023" , posted Wed 25 Jan 07:21    
quote: Arc System Works seems to be establishing itself as the main developer to deliver good fighting games with third-party licenses, isn't it? Granblue Fantasy: Versus, Dragon Ball FighterZ, Persona 4 Arena... hopefully all this extra work won't make them forget to make a new Guilty Gear or BlazBlue game from time to time, though (then again, I think GG Strive still has two DLC characters to be announced and delivered, so it seems they are still taking good care of their own franchises).
One shouldn't forget that Arc System Works also delivered the bare bones DNF Duel and the even more disappointing Kill la Kill IF.
Oh well... then again, it's not as if other notorious fighting game developers hadn't delivered some pretty bad games themselves, sometimes having even more resources for the development (I'm looking at you, Capcom, SNK and Bamco).
Maybe I'm this person right in front of you... nah probably not though.
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| "Here Comes a New JOJO Challenger!" , posted Mon 30 Jan 21:04:    
Rudol von Stroheim is the second DLC character.
The trailer seems to indicate that there are two more characters to complete the roster (that is, assuming Bamco doesn't decide to do a Season 2 - but considering this game's age, I doubt they will). Personally, I'd like to see Yasuho and Wonder of U and its user (I won't put the name of the user because I'm not sure if everyone here already knows the identity and that's a major mystery in JoJolion that I don't want to spoil for those that don't know), just so that each Part of JJBA would have its protagonist, deuteragonist and main antagonist in the roster (remembering that no, Joshu is not JoJolion's deuteragonist).
But at the same time, I'm already very satisfied that FF and Risotto were added to the game, so at this point, Bamco can choose the worst possible characters and that's okay for me.
EDIT: another cool possibility would be to add one of DIO's sons from Stone Ocean... with the other two sons acting as his assists (like Pesci to Prosciutto), so that they could meet their father and their fourth brother Giorno in-game. Then again, that wouldn't make much sense, as the three brothers aren't close partners like Prosciutto and Pesci, and if I remember correctly they don't even care about (and barely know) each other.
Maybe I'm this person right in front of you... nah probably not though.
[this message was edited by Just a Person on Tue 31 Jan 02:17] |
| "Guilty of delaying new releases" , posted Fri 10 Feb 21:33:    
It seems there will be a short delay in the release of the next DLC character and stage for Guilty Gear Strive.
That makes me wonder... who could the final two DLC fighters be? I suppose A.B.A. would be a nice choice, due both to her interesting playstyle and to give her story some closure. Then again, there are other possibilities, like Dizzy, Johnny, Slayer (all three of them being fan-favorite characters), Elphelt (so that all the Valentine sisters are together once again) or President Gabriel (he was already shown as a great fighter but was never playable before). Some people are also betting on Delilah; personally, I wouldn't choose her, but Bedman was interesting in Xrd, so maybe she could be interesting, too.
Also, I wonder if, after the final two DLC characters are released (and in the case that Arc System Works decides not to make a Season 3), there will be an extra Story Mode chapter focused on Testament, Bridget and these two DLC fighters, just like they did with Baiken's chapter. Even though, in my opinion, Strive's story (both the main one and the Extra chapter) feels quite underwhelming when compared to Xrd's and its two upgraded re-releases.
Maybe I'm this person right in front of you... nah probably not though.
[this message was edited by Just a Person on Sun 12 Feb 05:54] |
| "Re(2):Here Comes a New JOJO Challenger!" , posted Tue 7 Mar 19:48    
quote: I seriously can't believe this is real.
When I dropped this as my obscure pick for the game like a year ago, I figured it had absolutely no chance of coming true. I mean, I was sincere but... is there anyone, anywhere, in the entire Jojo fandom that even thought to ask for this character besides me?
I feel like I'm in a dream here. This is freaking wild.
Oh wow! That's a great addition! I always wanted to see what they could do with him, since they managed to do Shigecchi and I'd expect them to face the same design issues. Also, more new characters while there are still people to port from EOH means the chances for a season 2 are still there somewhere.
And also, yeah, if Keichô is on the table, the wish lists can REALLY expand to even more obscure picks! Bring in Erina Joestar and that weird stone-dog that appears for 2 panels in part 8!
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| "Re(3):Here Comes a New JOJO Challenger!" , posted Wed 8 Mar 04:51    
quote: I seriously can't believe this is real.
When I dropped this as my obscure pick for the game like a year ago, I figured it had absolutely no chance of coming true. I mean, I was sincere but... is there anyone, anywhere, in the entire Jojo fandom that even thought to ask for this character besides me?
I feel like I'm in a dream here. This is freaking wild. Oh wow! That's a great addition! I always wanted to see what they could do with him, since they managed to do Shigecchi and I'd expect them to face the same design issues. Also, more new characters while there are still people to port from EOH means the chances for a season 2 are still there somewhere.
And also, yeah, if Keichô is on the table, the wish lists can REALLY expand to even more obscure picks! Bring in Erina Joestar and that weird stone-dog that appears for 2 panels in part 8!
He had a cool power, but died quite early (and it's odd how Okuyasu pretty much forgets him afterwards, only remembering him when Akira reveals himself).
Personally, I wouldn't choose Keichô, as Part 4 already has a large number of characters in the game in comparison to Parts 1-2 and 6-8. But he looks cool, so I'm not going to complain about his inclusion, either.
As for obscure characters that could/should be included... I guess I'd choose Part 3's Midler with that design she had in the Capcom game (yes, I know I'm being a hypocrite for saying that I wouldn't choose Keichô because Part 4 already has many characters when Part 3 also has lots of characters in this game). Part 2's Santana would be nice, too. Or that duo of deceased heroes that Dio resurrected as his slaves in Part 1 (fighting as a single character, like Prosciutto & Pesci).
Maybe I'm this person right in front of you... nah probably not though.
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| "Re(6):Here Comes a New JOJO Challenger!" , posted Fri 10 Mar 00:43    
quote: Aren't most of them already included in ASBR, anyway?
Well, Debo, Midler, Alesy and all 3 versions of Anubis had different and interesting move sets. Yellow Temperance wasn't particularly interesting, but I guess there's a way to make it interesting? Maybe?
Midler, Debo, Chaka-Anubis and Polnaref-Anubis at least would be cool additions. But many people would be very upset if we had a season 2 that was full-part 3 (adding N'dour for good measure!).
More reasonnably, if you count Weather in the first season pass, and the last character is from part 1/3/7/8, it would be a good and varied package after Risotto (5), Weather (6), Stroheim (2) and Keichô (4). Season 2 could be a similar wide spread with characters from 3, 5, 7 and 9 for example.
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| "Re(7):Here Comes a New JOJO Challenger!" , posted Fri 10 Mar 01:38    
quote: Aren't most of them already included in ASBR, anyway? Well, Debo, Midler, Alesy and all 3 versions of Anubis had different and interesting move sets. Yellow Temperance wasn't particularly interesting, but I guess there's a way to make it interesting? Maybe?
Midler, Debo, Chaka-Anubis and Polnaref-Anubis at least would be cool additions. But many people would be very upset if we had a season 2 that was full-part 3 (adding N'dour for good measure!).
More reasonnably, if you count Weather in the first season pass, and the last character is from part 1/3/7/8, it would be a good and varied package after Risotto (5), Weather (6), Stroheim (2) and Keichô (4). Season 2 could be a similar wide spread with characters from 3, 5, 7 and 9 for example.
That would be great. But is there any chance for this game to get a Season 2?
Maybe I'm this person right in front of you... nah probably not though.
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| "GG Strive news" , posted Mon 13 Mar 07:12    
Okay, so the next DLC character is... Bedman?
Other than that, there are indications that "That Man" will be the final DLC character... of Season 2. Because yes, there will be a Season 3. That means, more chances for A.B.A. to be rejected in favor of other characters.
While I'm not very well-versed in the Guilty Gear series, it's nice to see Arc System Works is still supporting it. Once Strive is over (which fortunately won't be happening until 2024 - or even later, in case it gets a Season 4), I wonder what the next step will be... Guilty Gear vs. BlazBlue, perhaps?
(...nah, their mechanics probably wouldn't mesh well together)
Maybe I'm this person right in front of you... nah probably not though.
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| "Re(2):GG Strive news" , posted Mon 13 Mar 20:43    
First, I adore the name. It's not "Delilah", it's not "Bedman Mk2", it's "Bedman?" and I'm here for the GG insanity.
quote: I'm wondering where a new Guilty Gear would go, as the Strive has continued to write characters to "happy" endings. Even though characters' stories can of course be continued and expanded, Strive would honestly be a pretty natural end to the series.
I feel that there is a real possibility Strive was supposed to be the last of the series, or the last of the era at least, with a major change in cast both as characters and as developers for the next one. As you say, the fact most long-standing narrative arcs get resolved all in one go feels pretty definitive. But again, as Maou says, nothing prevents them from creating a new threat coming out of nowhere and characters are forced out of retirement.
Also, I wonder how much the unexpected success of the game (compared to previous GGs) changed their plans. For a long time, GG was more or less their company card to get some contractor job with other people's properties, and even though they finally made it big with DBF, Strive's success on their 100% owned IP must have given them more to think about, if only to consider supporting Strive longer than initially planned. All in all, a happy problem to have for everyone involved!
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| "Re(1):Black Dahlia joins Skullgirls 2nd Encor" , posted Sat 1 Apr 22:43    
quote: considering all the issues and fights involving the creator and developers of Skullgirls, I guess we should be glad that it's even getting new content at all.
I do wonder if there is a future for the franchise.
While they call it Season 1 Pass, with the obvious implication being that there is at least the idea of the possibility of a Season 2. It's had "Encore" and "2nd Encore" releases, but the base game will be 11 years old this month. That is a long time for a series to go without a legitimate sequel. At the same time, is there a combination of an IP owner, designers, and coders that both desire and have the ability to create a sequel that wouldn't ultimately be considered a disappointment in some fashion or another?
Okay, Virtua Fighter 5 is approaching its 17th anniversary, but that arguably is an example of the issue at hand. VF5 has seen long periods of no visible support by Sega, while occasionally getting recycled and re-released because Sega wants to keep making money from fans but seemingly have no interest in actually continuing the series.
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| "Re(2):R# Kombat" , posted Fri 19 May 09:11    
So, Mortal Kombat is being rebooted... again. Let's see how many games Boon's team will release until the next reboot.
Considering the choice at the end of MK11's Aftermath story, I'm disappointed that NRS went with the easier solution of following Liu Kang's ending instead of Shang Tsung's. Or, considering how MKX and MK11 were so focused on each kombatant having different "variations", they could even have both endings being canon, with the timeline being split in two during their battle and leading to different worlds fighting for supremacy over the other. Oh well.
And the gore is as graphic as ever, it seems. Lovely; I guess I may skip this one.
quote: Ha! But wait, wait, who will be responsible for playing through Mortal Kombat…Mythologies…? An action RPG featuring Sub-Zero?? I’m pretty sure I didn’t just see this in a strange dream but actually saw a preview in a US magazine as a kid?
The sad thing is, Mythologies isn't even the worst MK game. That distinction goes to PS1's Mortal Kombat Special Forces. Jax is one of my favorite MK kombatants, but even he couldn't save that awful excuse for a video game.
Maybe I'm this person right in front of you... nah probably not though.
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| "Re(3):R# Kombat" , posted Fri 19 May 18:29:    
quote: Considering the choice at the end of MK11's Aftermath story, I'm disappointed that NRS went with the easier solution of following Liu Kang's ending instead of Shang Tsung's. Or, considering how MKX and MK11 were so focused on each kombatant having different "variations", they could even have both endings being canon, with the timeline being split in two during their battle and leading to different worlds fighting for supremacy over the other. Oh well.
My understanding is that it's exactly that: both endings happened, so both universes exist and it's going to be one universe against the other. I'm curious about their concept of "Kameo". I understand it's a way of adding more obscure characters without making a full-fleged one (like Smash's assist trophies) and also of course adding more DLC. Will they be unplayable strikers like MvC1/KOF2000? It's a strange decision to take the series towards. Maybe also a way to add more guest characters where the rights owners don't want to see their character evicerated? So you could have Batman or Sarah Michelle Gellar in the game doing brutal stuff, but no violent murder and not being brutally murdered?
Anyway, back to ArcSys: I'm glad someone heard all the complaints about the game being too normal and the characters being too simplistic by ArcSys standards, because Asuka is totally insane. I barely have enough brain cells to play Leo, but I look forward for the craziness in tournaments.
[this message was edited by Iggy on Sat 20 May 18:48] |
| "Re(4):R# Kombat" , posted Fri 19 May 21:59    
quote: My understanding is that it's exactly that: both endings happened, so both universes exist and it's going to be one universe against the other.
I hope you're right.
quote: I'm curious about their concept of "Kameo". I understand it's a way of adding more obscure characters without making a full-fleged one (like Smash's assist trophies) and also of course adding more DLC. Will they be unplayable strikers like MvC1/KOF2000? It's a strange decision to take the series towards. Maybe also a way to add more guest characters where the rights owners don't want to see their character evicerated? So you could have Batman or Sarah Michelle Gellar in the game doing brutal stuff, but no violent murder and not being brutally murdered?
Honestly, this system is the part that least interested me. I'm not saying that it's going to be bad or anything, but I don't see it really fitting with MK's identity, nor sticking for more than one game (just like MK9's tag battles; they were actually decent, but the MK audience quickly grew bored with them and then MKX dropped the tag system).
The only advantage I can see for "Kameo", at least for now, is the possibility of bringing obscure MK characters like Moloch, Nitara or Havik and thus pleasing the (few) people who like them, without having to dedicate time and effort to develop them as full-fledged kombatants.
quote: Anyway, back to ArcSys: I'm glad someone heard all the complaints about the game being too normal and the characters being too simplistic by ArcSys standards, because [url=Considering the choice at the end of MK11's Aftermath story, I'm disappointed that NRS went with the easier solution of following Liu Kang's ending instead of Shang Tsung's. Or, considering how MKX and MK11 were so focused on each kombatant having different "variations", they could even have both endings being canon, with the timeline being split in two during their battle and leading to different worlds fighting for supremacy over the other. Oh well.]Asuka is totally insane. I barely have enough brain cells to play Leo, but I look forward for the craziness in tournaments.
Yes, while I'm not a GG fan, Asuka looks very interesting. It seems that all the years people waited for him to become a playable fighter were worth it, after all.
Maybe I'm this person right in front of you... nah probably not though.
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| "Re(8):R# Kombat" , posted Thu 25 May 04:06    
quote: This reminds me: Iggy, how is MK perceived in Europe? ...is it...even sold in Europe? Obviously it's a very "American" game which is totally unknown and unsellable in Japan today, but I'm curious about its global reach, in between the extreme violence and the "confused American view of Asia" aesthetic, that could either be fun (as it was to the vanishingly small number of Japanese players during the series' verrrry brief history there) or too strange to appeal.
I can't talk for all of Europe, but I can say that at least in Western Europe it's sold and is fairly well known. MK1 on Megadrive and MK2 on SFC were very successful, some fringe parents association probably cluched their pearls but no one really cared, and I remember seing it in arcades up to MK4.
So, it exists, but from what I remember from recent sales number, the overwhelming majority of modern MK sales are in North America, so I can't vouch on the overall popularity with modern European people. Tekken dwarfs it for sure, and Street Fighter or DBF sell more also. There's also the issue that the other half of their production is Injustice, and DC comics, while known, really doesn't have the same appeal in Europe as the MCU, and I think I remember it selling far less than MK here [citation needed].
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| "Re(1):And the final JJBA:ASBR DLC character i" , posted Thu 1 Jun 18:19    
quote: ...Part 7's Alternate World Diego Brando.
As weird as it may sound, considering that this is basically Diego with a different Stand, I actually liked this choice.
Now the question is whether there will be more content added to the game after Alt. Diego, or if there will be another JoJo game (not necessarily a fighting game) more focused on the new universe (Parts 7-9, although Part 9 has just started), or if this is the last news involving JoJo's Bizarre Adventure in video games for a long time.
It's a weak last character after a very strong DLC pack (I mean, anything with Risotto would be strong, but Keichô was such a nice surprise!). 2 new characters, 2 recycled EOH characters is not bad, all things considered!
They're already teasing some news for next week, so I guess the chances of a season 2 are high? N'dour and Joshu are still recyclable, and Abbacchio and Yotsuyu had 3D models but were unused so there's definitely material to start with. And as Keichô showed, anything is possible really.
All in all, Jojo is an evergreen franchise, so as long as Araki is working, we'll have games to come! Good or bad, it's all in Bamco's hands.
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| "More news on MK1" , posted Sat 10 Jun 04:04    
NRS has shown more details and videos of Mortal Kombat 1. And... I'm not sure I like them.
So, while MK 2011's timeline was pretty similar to the one from the first game (to the point where most people believed any changes in it were caused by Raiden sending a message to his "past self" and only MK11 made it clear that it was a different timeline altogether), MK1's timeline is different and odd, with Scorpion and Sub-Zero being siblings (when in previous timelines they weren't even from the same country), and so are Kitana and Mileena (but this time they're not twins. The point of these changes? I have no idea.
The video also shows the "Kameo" characters in action and, to me, it looks like a gimmick that may be interesting at first, but people may get tired of it after a month or two. Also, these "Kameos" are probably not canon to the story (like KOF 2000's Alternate Strikers), considering that all of them appear with their old (..."klassik"?) outfits (except for Goro) and some of them are also present as "kombatants" (which makes their double inclusion as "Kameos" feel like wasted slots). It's interesting that Sonya, Kano and Jax are only among the Kameos so far, considering that the three of them have been playable in almost every MK game - part of me is sad with the possibility that my three favorite kombatants may be absent from the playable roster this time, while the other part is kinda relieved that they may be spared from the increasingly gorier Fatalities.
Maybe I'm this person right in front of you... nah probably not though.
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| "Re(2):More news on MK1" , posted Sat 10 Jun 10:02    
quote: Well Kano was performing one of the fatalities so it's probably safe to say he's playable. Or that strikers can do their own fatalities, who knows.
Otherwise I felt nothing from seeing the MK1 teaser and MK1 gameplay. MK lost my interest around MKX and hasn't changed since then. It's really an interesting place things are in when I can say "I like gore" but at the same time say "I don't like THIS gore". Personal limits are a funny thing.
According to reviewers who had access to the beta test, Kameos can also perform Fatalities (apparently Jax's is that one from MK3 where he becomes a giant and stomps on the opponent - yes, that one that is possibly his worst Fatality ever), but can't suffer a Fatality. Which is why I'm (still) not complaining about Sonya, Jax and Kano being reduced to Kameos.
And yes, I agree, I'm also uncomfortable of the level of gore in MK since MKX (I could also include MK 2011, but since the characters in it looked quite cartoony, the violence didn't feel realistic and therefore didn't bother me so much).
Nevertheless, it won't surprise me if MK1 ends up overshadowing both SF6 and Tekken 8, just like in the previous generation of these three franchises. It will disappoint me, sure, but it won't surprise me.
Maybe I'm this person right in front of you... nah probably not though.
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| "Re(1):Up in the air" , posted Thu 22 Jun 09:25:    
quote: MK1's timeline is different and odd, with Scorpion and Sub-Zero being siblings (when in previous timelines they weren't even from the same country), and so are Kitana and Mileena (but this time they're not twins. The point of these changes? I have no idea.
Speaking of which, I'd like a full list of where all the characters come from, except for the obvious Outworld characters.
Right now, the internet seems to be buzzing about Johnny Cage's ass. Pretty hilarious. Probably getting ready for that Van Damme DLC.
As for MK1 itself, I'm still up in the air if I want to buy it. I'm not a fan of where the series has gone design wise. There's something lacking in the newer games. It just seems soulless (clever pun I know). I think the gore is over extreme at times. I guess I just prefer the 90's type of gore i grew up with. But MK1 seems to be taking a step in the right direction for nostalgia sake. So maybe I'll get it.
That's a good question. I only know the nationalities of the best-known kombatants: Liu Kang, Kung Lao and both Sub-Zeros are from China, Scorpion is from Japan, Johnny Cage, Jax, Sonya, Stryker and Nightwolf are from USA (Kabal is probably from the USA, too, but I'm not sure), and Kano is from Australia (in the older games he was implied to be Japanese-American, but Trevor Goddard's representation of Kano in the 1990s movie was popular enough to change Kano's origins).
I think Kenshi has both Japanese and European ancestry, but I'm not sure about which country he is. Same goes for Kenshi's son Takeda (Takeda's mother is from Thailand, but I don't know whether Takeda was born in Thailand as well). Speaking of MK children, Cassie and Jacqui are very likely from the USA, and Kung Jin from China. As for Kobra, Kira, Frost et al, it's possible that even Boon's team doesn't know where they come from.
EDIT: NRS has explained a little more about the backstories of the characters already announced, and I was wrong about Kitana and Mileena: while Mileena was previously mentioned as the "older sister", it turns out that she's referred that way because she was the first twin to leave Sindel's womb, but she and Kitana are indeed twins (this time, legitimate twins).
The part about Sub-Zero and Scorpion being brothers in the new timeline was apparently correct, though. Then again, I don't know whether this Scorpion is the same one from the previous two timelines (Hanzo Hazashi) or one of the two men who had the Sub-Zero codename in the other timelines (Bi Han and Kwai Liang) just adopting the "Scorpion identity".
Maybe I'm this person right in front of you... nah probably not though.
[this message was edited by Just a Person on Sat 1 Jul 00:09] |
| "Here Kome New Kombatants (and Kameos)" , posted Sat 8 Jul 01:18    
Smoke and Rain join the playable kombatants, while Frost (in her Deadly Alliance version), Cyrax and Sektor (both in their MK3 armors) join the list of Kameos.
This is quite a bold move by NRS (bold, but not necessarily a good move). Smoke and Rain look great, for sure, but they're not exactly among the most popular fighters in the MK roster. And their inclusion seems to reinforce a certain "leaked list" which, if true, means that this game will bring back a lot of kombatants from MK4 and the PS2 games, like Reiko, Havik and Ashrah, and will leave behind several of the most recognizable kombatants, like Sonya, Reptile and Baraka (yes, Sonya is already confirmed as a Kameo in MK1, but Kameos are not "kanon").
That said, it's Mortal Kombat; even if players hate it (and most people who have tested it said they enjoyed it), it will still outsell SF6 and Tekken 8 and make Warner pay NRS to start working on a sequel the same moment MK1 is released.
Maybe I'm this person right in front of you... nah probably not though.
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PSN: Ishmael26b XBL: n/a Wii: n/a STM: n/a CFN: Ishmael26b
| "Re(3):Here Kome New Kombatants (and Kameos)" , posted Wed 12 Jul 01:33    
quote: Indeed, and while I'm not a big fan of either Rain or Human Smoke (I did love MK3's Cyber Smoke, though), they're not bad choices. My fear is just that both of them were in the allegedly leaked list that also includes some terrible choices from the Deadly Alliance and Deception rosters.
Then again, Stryker was a bad character in MK3, then became even worse in Armageddon, and yet NRS managed to make him actually interesting in MK 2011 (a.k.a. MK9), so maybe they'll be able to turn the terrible MK:DA and MK:D kombatants into interesting characters. But it won't be an easy task.
I haven't seen any possible leak lists, but the idea that they might bring back Deadly Alliance and Deception characters is interesting. Everyone who wasn't Kenshi was pretty forgettable in those games so using this sort-of reboot to start over isn't a bad idea. I'm not certain who they would bring back, but I had to look up the wikis on the games just to remember the names of some of those nobodies padding out the rosters.
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| "MK1: And the weird choices "kontinue"" , posted Sat 22 Jul 07:51:    
Li Mei, Tanya and Baraka join the playable roster, Darrius (who?) and Khameleon (the female one) join the Kameos.
I definitely wouldn't choose Li Mei for the default roster of a MK reboot (Tanya, maybe). But I have to admit that all three new kombatants look very promising.
Why NRS would bring Darrius to this game, though, I have no idea (hopefully the even worse Hotaru, Dairou and Mokap aren't joining him as Kameos as well). It's a good thing that he's just a Kameo, but it's still kinda offensive that he's being placed in the same position as "klassic kombatants" such as Sonya, Jax, Kano and Goro.
Anyway, I guess the leaked list was real, after all. Nitara (the vampiress from MK:DA), Ashrah (the MK:D lady with the hat that was even bigger than Raiden's) and Reiko (the maskless ninja from MK4 that some people thought was Shao Kahn in his ending) were also on that list, so I'm curious to see how NRS will re-create them. Other than that, the game looks good, but in my opinion it doesn't look as good as SF6.
Maybe I'm this person right in front of you... nah probably not though.
[this message was edited by Just a Person on Sat 22 Jul 21:30] |
| "Re(1):MK1: And the weird choices" , posted Sat 22 Jul 23:23    
quote: Li Mei, Tanya and Baraka join the playable roster, Darrius (who?) and Khameleon (the female one) join the Kameos.
I definitely wouldn't choose Li Mei for the default roster of a MK reboot (Tanya, maybe). But I have to admit that all three new kombatants look very promising.
Why NRS would bring Darrius to this game, though, I have no idea (hopefully the even worse Hotaru, Dairou and Mokap aren't joining him as Kameos as well). It's a good thing that he's just a Kameo, but it's still kinda offensive that he's being placed in the same position as "klassic kombatants" such as Sonya, Jax, Kano and Goro.
Anyway, I guess the leaked list was real, after all. Nitara (the vampiress from MK:DA), Ashrah (the MK:D lady with the hat that was even bigger than Raiden's) and Reiko (the maskless ninja from MK4 that some people thought was Shao Kahn in his ending) were also on that list, so I'm curious to see how NRS will re-create them. Other than that, the game looks good, but in my opinion it doesn't look as good as SF6.
Mortal Kombat 1 - Official Kombat Pack Roster Reveal Trailer
So Peacemaker, Omni-Man, Homelander and other two. They continue with the guest star thing. Who will be next? They already had TMNT, Rambo, Robocop, Terminator, Predator. They ran out of classic IPs and now are using more recent characters?
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| "Re(2):MK1: And the weird choices" , posted Sun 23 Jul 00:16    
quote: Mortal Kombat 1 - Official Kombat Pack Roster Reveal Trailer
So Peacemaker, Omni-Man, Homelander and other two. They continue with the guest star thing. Who will be next? They already had TMNT, Rambo, Robocop, Terminator, Predator. They ran out of classic IPs and now are using more recent characters?
Don’t forget Alien (having Alien and Predator in the same game was actually kinda cool), plus Jason Voorhees and Freddy Krueger (who weren’t in the same game, thus ruining their respective inclusions), and Kratos, and… wow, I don’t even remember all guests MK had (also, I think the TMNT were in Injustice 2 rather than MK, but it’s been so long and both franchises are so similar that I may be confusing them).
I can see the appeal in guest fighters, as they provide some interesting crossover matches, but NRS may be exaggerating just a little…
Maybe I'm this person right in front of you... nah probably not though.
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| "Re(2):MK1 and the Sands of Time" , posted Tue 1 Aug 20:43    
quote: Geras is a nice choice. First, all the gimmicks and effects with sand look good. Second, MK has always loved the idea of stopping an opponent so you can get a free attack and being able to hold someone in place with Bayonetta's witch time is a great example of that idea.
Looking at that leak list, is there anybody new in the game? Then again, with as much as some of the PS2 losers have been redesigned they might as well be new.
Assuming this list is correct, then no, there isn't anybody new. Then again, the first game of the first reboot didn't have any new characters either (well, it had Cyber Sub-Zero and Skarlet, but the former was technically just a new version of an old character, and the latter wasn't part of the default roster; she was only added later via DLC).
Maybe I'm this person right in front of you... nah probably not though.
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| "Three "kharacters", three impressions" , posted Tue 8 Aug 05:50    
Reptile, Ashrah and Havik join MK1's playable roster (and Sareena joins the Kameos).
Reptile honestly surprised me. He's usually shown as just a lackey of someone else, with little personality and barely any changes in terms of gameplay; this new Reptile, however, looks very interesting with the possibility of changing between a full lizard form and a full human one, not to mention that he now has a personality and is apparently capable of thinking for himself. Possibly the best reinvention MK1 has made so far.
On the other side of the spectrum, there's Havik. I never liked him, but at least he looked kinda unique with his zombie face. I think this new Havik looks like if NRS had tried to turn him into another ninja-like fighter, and maybe some people will like it, but I don't.
Somewhere in the middle, there's Ashrah. Her new facial marks look nice, and the scene where she grows angel wings looks good. Other than that... eh, she looks kinda generic. Not bad, but not standing out, either.
Who does stand out, on the other hand, is Sareena. And that makes me confused: from what Ed Boon had explained, I understood that Kameos were just a gameplay tool and weren't really part of the plot, yet Sareena was redesigned (same goes for Goro and Khameleon) and it seems that she appears in a cutscene (come to think of it, Khameleon also appeared alongside Tanya in a cutscene in the previous trailer). I wonder if Boon was lying, or if his statement only applies to the "old-school looking" Kameos.
...Finally, while only 18 kombatants and 13 kameos (I think) have been officially revealed so far, some leaked footage has already shown two more additions that seem to reinforce the leaked list:
Spoiler (Highlight to view) - Reiko and Motaro (the latter seems to be just a Kameo but he also appears in the cutscene).
That would leave Sindel, Nitara, General Shao (probably Shao Kahn without the crown) and two spots that are still uncertain: the leaked list I posted here listed Jade and Sonya as the final characters, but apparently someone with access to NRS has stated that Jade won't be in the roster, and while I love Sonya, I don't think she's popular enough among the fandom to appear as both a kombatant and a Kameo in the same game (plus, she wouldn't have much purpose in the storyline without Kano and Jax).
End of Spoiler
Maybe I'm this person right in front of you... nah probably not though.
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| "Re(2):Tekken 8's first new character" , posted Fri 11 Aug 07:09    
quote: Who wants coffee
I hate that this has actually sold me on Tekken 8 more than anything else shown
I have yet to be sold on 8, you could just plaster 'Tekken 7 Ultimate' on it and it would still resonate the same.
At least Coffee Girl looks like they had fun making her, I saw that thumbnail and thought it was a mockup at first. Tekken is at its best when it goes all in on the silliness, and I'd gladly sacrifice half of the current roster for more newcomers that dare to be bizarre.
Indeed. I like her cheery personality, and her fighting style is quite interesting, too; sorta "MMA-ish" but more fluid and fun rather than brutal. And while I'm not very fluent in Spanish, her voice acting feels very natural to me (so does Lily's French, by the way) - if Eddy, Christie or Katarina return in Tekken 8, I hope the same will happen to their Portuguese speeches.
Maybe I'm this person right in front of you... nah probably not though.
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| "How the mighty have fallen in MK1..." , posted Wed 23 Aug 05:13:    
Remember Shao Kahn? That intimidating warlord that was the main threat in several Mortal Kombat games? Well, it seems that in MK1 he'll basically be Sindel's punching bag...
...and I'm not complaining. Sindel looks very interesting (sometimes looking gentle and regal, sometimes looking evil and scary). Shao looks interesting, too, but Sindel was definitely the star here. As for Motaro and Shujinko as Kameos, I guess that's the only way these two could be brought back in a new MK game (after Shujinko's bad reception in Deception and NRS figuring out that four-legged Motaro didn't work as a 3D fighter, I'm surprised Ed Boon didn't retcon them out of existence in this new timeline).
I suppose the next trailer (which should come out soon, considering that MK1 will be released in about a month) will feature Nitara and Reiko, and later we should finally find out who are the final two kombatants (as the different leaked lists have all the names in common except for the final two fighters)... Jade? Sonya? Kano? Completely new kombatants?
EDIT: after part of the game's prologue was shown, there is yet another theory for the final two slots:
Spoiler (Highlight to view) - one would be Kronika, MK11's final boss, as the prologue reveals she is still around; the second final kombatant would be Shang Tsung - meaning that the select screen with 24 spaces is actually saving one of these spaces for him and the default roster for people who don't pre-order him will only have 23 kombatants.
End of Spoiler
Maybe I'm this person right in front of you... nah probably not though.
[this message was edited by Just a Person on Wed 23 Aug 22:18] |
PSN: Gojira_X XBL: Gojiraaa Wii: n/a STM: 29347508 CFN: Gojira
| "Tekken 8 release date trailer" , posted Wed 23 Aug 06:33:    
Yep, looks like that leak forced Project Tekken to move their feets with the reveals.
GET READY FOR THE NEXT CONTENTS
So not a release window, but an actual release day: January 26, 2024
A large number of returning characters that were previously not shown, with the number of promised characters matching exactly the number of characters in the roster leak. Which is fine by me, since a character I actually wanted was on that list. And of course customizations make a return, hopefully inching back towards more flexibility this time.
The avatar stuff, though. On one hand, sure, okay, do that. Avatar stuff can be a fun distraction to mess around with, it's still a thing people do. On the other hand, avatars that look like that went out of style so many years ago. It is not going to be easy selling people on this look, and that includes people who were already interested in Tekken 8.
[this message was edited by Gojira on Wed 23 Aug 13:35] |
| "Megan Fox becomes a MK1 fighter" , posted Thu 7 Sep 06:25    
...Well, not really, but she's voicing Nitara.
Megan's voice acting sounds okay; not amazing, but not bad either. Nitara's new design, on the other hand... she used to be one of the few newcomers from the PS2 era trilogy that actually looked interesting, but MK1 Nitara looks bland.
Oh well, now all that's left is a trailer for the final default kombatant. Well, technically there are two unrevealed fighters, but judging from the leaked select screen (if anyone here doesn't mind spoilers, check it at your own discretion), it seems one of them will have to be unlocked (like Quan Chi and Cyber Sub-Zero in MK9, or Frost in MK11), so it's unlikely that NRS will reveal their identity before the game comes out (but I'm sure the Internet will find it out and leak it in advance, anyway).
Maybe I'm this person right in front of you... nah probably not though.
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| "Re(2):Megan Fox becomes a MK1 fighter" , posted Wed 13 Sep 02:08    
quote: That's not a headline I was expecting to read this morning. I don't know if there is a clause in the MK contract that says every game needs one bit of stunt casting, but thankfully they got someone who can act out the lines instead of another Ronda Rousey situation.
The only thing I can remember about Nitara was that she had a buff move she could use mid-match. It looks like she still has that? At least this time it's done via a blood circle instead of the goofy effect in the old games where she would get big for a second.
Ronda's situation in MK11 reminds me of the Brazilian dubbing for MKX, which had Pitty, a popular Brazilian rock singer, voicing Cassie Cage - and most people hated her voice acting, to the point that even Pitty herself avoids talking about it nowadays (to be fair, MKX's Brazilian dubbing in general sounds kinda off; MK11's Brazilian dubbing, on the other hand, is quite good, and I hope MK1's will be good as well).
Ironically, a YouTuber made fun of the whole situation by showing several MKX intros in Portuguese with Cassie facing other kombatants... but replacing Cassie's official Brazilian voice with lines from Internet celebrity Inês Brasil. The result was hilarious (though most of the humor probably will be lost for people who don't understand Portuguese and who don't know Inês Brasil's several memes), to the point that another YouTuber followed the idea in MK11, replacing Sindel's Brazilian voice with Inês's (this one has some NSFW moments, so be careful).
---
Anyway, back to MK1, the launch trailer was released today and it shows what everyone already knew: Reiko and Shang Tsung are the final kombatants (even though people have to either pre-order the game or wait until Shang Tsung is made available via paid DLC to access him - and that's despite the fact that apparently he's a major character in MK1's plot). Nevertheless, Tsung looks interesting; as for Reiko, his fighting style looks uninspired and his outfit is inspired on his hideous MKA look - but at least whoever worked on MK1's face modelling made him look quite handsome.
I've come to accept MK1's final roster. It's still sad that Sonya, Jax and Kano are absent, but it seems NRS decided to focus on MK's fantasy and martial arts side, so I guess that characters like the military kombatants and the cyber-ninjas wouldn't fit (which makes the idea to include Omniman, Homelander and Peacekeeper as DLC feel even worse than it already did when they were first announced).
Maybe I'm this person right in front of you... nah probably not though.
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PSN: zonepharaoh XBL: n/a Wii: n/a STM: n/a CFN: zonepharaoh
| "Re(4):Tekken Force" , posted Tue 24 Oct 21:06    
quote: Sorry to cut in to the conversation for a moment, but are you getting any mail from me, Maou, or is it getting filtered?
HERE COMES A NEW CHALLENGER
Oh! There was stuff from a totally new e-mail address a while ago that I assumed was spam, maybe it was you. (Don't worry, you're not even the first Cafe member to have the dubious distinction of ending up as Spam: I believe Iggy's first e-mail to me was a joke phishing message with the title "My Laura has bigger boobs than Gojira's. Click here to...", which would have been great, except it did indeed get sent straight to spam!) Anyway, it's seriously busy here but let me know when you're in town!
BACK ON (dancing) TOPIC
Don't worry, I have plenty of these! The best news following from Ishmael's profile is that there is ample precedent for exactly the kind of Tekken we dream of/deserve.
人間はいつも私を驚かせてくれる。不思議なものだな、人間という存在は...
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| "Re(8):Tekken Force" , posted Sat 4 Nov 00:00    
He looks like a great video game character... just not for a fighting game.
quote: Also: having been away from the series since Tekken 4 (!), my biggest question is: who are all these people? How are there this many characters? Are there 100 characters? It sure looks like it. And most seem to be dressed as businessmen. Hmm.
Tekken does have a lot of characters... but regarding the total number of characters, that depends on whether you consider legacy characters separately or not (for example, there's King I and King II, Armor King I and Armor King II, Kunimitsu I and Kunimitsu II, Kuma I and Kuma II, Roger and Roger Jr., Marshall Law and Forrest Law, all the numbered Jacks...), or whether you care about the one-time bosses or not (like Jinpachi, Azazel, the NANCY mecha or Kazumi "I look younger than my own grandson" Mishima).
Also, Tekken 7 introduced several newcomers via DLC but Bamco didn't even bother developing their identities or plots (in fact, even the newcomers who were already part of the default roster barely got any background information - including Claudio, who was supposed to be a major character in Tekken 7's story). Which is a shame, because many of them look great and are very fun to play, too, like Leroy, Lydia and Fahkumram.
Maybe I'm this person right in front of you... nah probably not though.
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| "Re(9):Tekken Force" , posted Thu 16 Nov 06:00    
quote: Seeing weapons in Tekken makes me once again kind of resent the neglect of the much better Soul Calibur, though!
With sadness immeasurable, the soul rests for millennia
It says something when the most visible SC6 content I can find today is vtubers playing it with their community, who have customized memes and in-jokes to remain entertaining. Which is all well and good, but the gameplay is almost always cut from these videos, showing that priorities have shifted into the Bad Place. How did my favorite series turn so thoroughly into a clown fiesta after nearly having its own hype World Tour in 2020?
Anyway this Victor character is apparently a boss of those "Raven" characters that Tekken has been keeping around since Tekken 5 (who themselves only existed to replace Kunimitsu, who came back a couple of times anyway) but tbh I always forget about them after a while. As ninja they are probably too good at hiding behind a forgettable existence.
Hopefully the final new character will be the stylistic return of Roger Jr. and Alex, despite reports that the character is indeed a human who lacks the necessary tiny t-rex arms and massive hind legs to perform rooboxing and rookicking.
The more weapons-using characters get added to Tekken, whether guests like Noctis and Negan or mainstays like Kunimitsu and newcomers like Victor, the more it sticks out how restricted Yoshimitsu is in using his sword. Tekken isn't changing that about him too much because Tekken generally isn't about making big changes to existing characters' moves and playstyles, but this really sticks out to me because Yoshi was the first character I ever picked when trying Tekken 3 in arcades! And I picked him because of his sword! and I couldn't figure out how to make him use his sword (but I also was very young and not at all good at fighting games....)!
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