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"Street Fighter 6 announced" , posted Mon 21 Feb 14:40:post reply

Announced at Capcom Cup, more info this summer. Hot Ryu is canon

Capcom actually shattered all expectations, sorry SNK.





[this message was edited by Freeter on Mon 21 Feb 14:41]

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"Re(1):Street Fighter 6 announced" , posted Mon 21 Feb 15:42post reply

quote:
Announced at Capcom Cup, more info this summer. Hot Ryu is canon

Capcom actually shattered all expectations, sorry SNK.



Really wish we got just a BIT more.

The Capcom Fighting Collection was a nice surprise. This is the first time Red Earth/Warzard has been available for purchase at home, right?

I was also kind of hoping Capcom would do a PS5 enhanced version for SFV so it is on par with the Steam version. It is hard to go back to the PS4 and it's loadtimes and overall poorer performance.





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"Re(2):Street Fighter 6 announced" , posted Mon 21 Feb 17:23:post reply

quote:
Announced at Capcom Cup, more info this summer. Hot Ryu is canon

Capcom actually shattered all expectations, sorry SNK.


Really wish we got just a BIT more.

The Capcom Fighting Collection was a nice surprise. This is the first time Red Earth/Warzard has been available for purchase at home, right?

I was also kind of hoping Capcom would do a PS5 enhanced version for SFV so it is on par with the Steam version. It is hard to go back to the PS4 and it's loadtimes and overall poorer performance.



I was never a fan of "hot" Ryu, but I think they did a really good job if that's the direction they're gonna take the character in. He looked really generic in SFV. Now he looks like a Bara dreamboat! He looks like if Taichi Shimizu fused with Takayuki Yamada (god The Hero Yoshihiko was SO GOOD). I seriously think they might have referenced both those very dapper dudes when designing new, bearded "hot" Ryu.

Anyway, hoo boy! It's good to be back! Hey everyone! I hope you're all well!!!!






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[this message was edited by nobinobita on Mon 21 Feb 17:28]

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"Re(2):Street Fighter 6 announced" , posted Mon 21 Feb 20:14post reply

quote:
Announced at Capcom Cup, more info this summer. Hot Ryu is canon

Capcom actually shattered all expectations, sorry SNK.


Really wish we got just a BIT more.

The Capcom Fighting Collection was a nice surprise. This is the first time Red Earth/Warzard has been available for purchase at home, right?

I was also kind of hoping Capcom would do a PS5 enhanced version for SFV so it is on par with the Steam version. It is hard to go back to the PS4 and it's loadtimes and overall poorer performance.



The Collection is quite interesting, indeed! All five DarkStalkers games from the Arcade (even if VS2 and VH2 are just small variations of VH1), plus Red Earth and Cyberbots... and it was wise to add HSFII, since apparently Street Fighter is the only fighting game from Capcom (aside from the "Capcom Vs." tag team crossovers) that actually achieves the sales they expect (thus why Capcom seems to regard DarkStalkers, Red Earth, Cyberbots, Rival Schools and so on as failures).

As for SFVI, the trailer looks nice (though I'm not sure Luke is main rival material for Hot Ryu). It will probably take at least a year until it's released, so hopefully this time Capcom remembers to add an Arcade mode to it. And it would be nice if they kept the formula for later roster additions, allowing players to either purchase them with real-life money or unlock them with points received by winning matches.

As for the roster, Capcom has already stated that Chun-Li (just like Ryu) will probably be in all SF games from now on, so I'm already satisfied. Still, it would be great if Laura returns as well (but she doesn't seem to be very popular, so she'll probably not be on the base roster... hopefully she'll be added in one of Season packs).





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"Re(3):Street Fighter 6 announced" , posted Tue 22 Feb 01:48post reply

Quick thoughts:

The trailer showed off the new look, which is what it was supposed to do. Still, it reminded me of that old KoF:MI trailer where the characters did nothing but stand frozen in place.

Were Luke's SF5 tattoos temporary appliqués he had done at a kiosk at the mall?

Chris Redfield fans are undoubtedly thrilled about the new sexy adventures of Ryu.

I liked the SF5 logo. I hope the SF6 logo is still in the design phase.

That new Darkstalkers (and friends) collection is great! Here's to hoping Puzzle Fighter makes it into Evo.







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"Re(4):Street Fighter 6 announced" , posted Tue 22 Feb 08:52post reply

quote:

I liked the SF5 logo. I hope the SF6 logo is still in the design phase.



It better be, because they might have another RE4 texture-stealing situation on their hands.





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"Re(5):Street Fighter 6 announced" , posted Tue 22 Feb 11:46post reply

quote:

I liked the SF5 logo. I hope the SF6 logo is still in the design phase.


It better be, because they might have another RE4 texture-stealing situation on their hands.



Holy smokes that is too funny!!! It's so on the nose!
I was joking with friends about how the new logo looks like it's hawking protein powder/gym memberships/NFTs! But the truth is the biggest own of all. It's actually a generic asset!

Yes they changed it slightly from the source. Hell, maybe they even came up with it independently and it's just a big coincidence. That's believable because the logo is so generic!






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"Re(6):Street Fighter 6 announced" , posted Tue 22 Feb 12:48post reply

Hmmmm as long as default Hot Ryu means we also get default Hot Chun Li, I suppose this will work.

I get that this this realistic style is what they originally wanted to do for SFV, and in a way you could say it’s in the same spirit as the original SFII’s gekiga “dramatic/realistic comics” style, even though I’d rather it be something beautiful, distinctive, and anime styled like an Arc game I could actually play.

On one hand, maybe having the game all in this style could be better than SFV’s weird hodgepodge where, say, Akira and Sakura received disproportionate love and attention to their models and stages whereas Ken and Falke and Rose look like they belong in another game. Then again, a unified style can also mean everything looks consistently hideous like SFIV’s googly-eyed, flat-chested, huge-handed cast.

One thing’s for sure: that logo sucks.

Meanwhile, good for them for making that Vampire etc. collection. Even if it will probably never catch up to the player pool on the Fightcade versions which are readily available and can be arranged with me and Rugal on this very BBS, if it gets even one more person playing Puzzle Fighter or Vampire Saviour, that is a victory for humanity. Now where is my Justice Gakuen collection?!

PS: welcome back, Nobi! Don’t waste another second of your life on twitter!





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"Re(7):Street Fighter 6 announced" , posted Tue 22 Feb 21:21post reply

The thing that worries me about the collection is that once again it's the arcade versions. Which is fine, except that Vampire had its best versions on PS2 (the arrange version that makes Hunter2/Savior2 even more obsolete than they are, have dip switches, and even added Dee who is whatever but could have been fun). Same as Zero3 coming back as the arcade version instead of the double upper version with the other characters/ISM/bug fixes, not to mention the world tour.

If the trend continues, I actually wonder whether when they do the Justice Gakuen compilation, it's going to be the arcade version without seishun nikki and thus will be totally useless.

As for SF6, let me nod politely to the comments from Nobi about the baraization/Chrisredfieldizaion of Ryu. The mods on PC are sure going to be interesting.
Luke is still an absolute eyesore though.

I really hope they'll emulate the starting roster of SF5 which was really balanced, 50% returning from the previous game, 25% returning from older games, 25% new. Let's hope the roster will be more like 24 or 28 rather than 16.





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"Re(8):Street Fighter 6 announced" , posted Wed 23 Feb 00:39post reply

quote:
The thing that worries me about the collection is that once again it's the arcade versions. Which is fine, except that Vampire had its best versions on PS2 (the arrange version that makes Hunter2/Savior2 even more obsolete than they are, have dip switches, and even added Dee who is whatever but could have been fun). Same as Zero3 coming back as the arcade version instead of the double upper version with the other characters/ISM/bug fixes, not to mention the world tour.

If the trend continues, I actually wonder whether when they do the Justice Gakuen compilation, it's going to be the arcade version without seishun nikki and thus will be totally useless.

As for SF6, let me nod politely to the comments from Nobi about the baraization/Chrisredfieldizaion of Ryu. The mods on PC are sure going to be interesting.
Luke is still an absolute eyesore though.

I really hope they'll emulate the starting roster of SF5 which was really balanced, 50% returning from the previous game, 25% returning from older games, 25% new. Let's hope the roster will be more like 24 or 28 rather than 16.



I think 20 would be an acceptable number; it's a 1-on-1 fighting game rather than a tag or team-based game, so it doesn't need to have many fighters from the start. But yes, a balanced roster with 50% returning from SFV, 25% returning from other SF (or related, like Final Fight or Rival Schools) games and 25% newcomers would be ideal.

I wonder if Capcom will even bother to explain why Luke is supposed to be Ryu's main rival for SFVI (especially when his Story Mode chapter in V didn't address Ryu at all).

As for the focus on Ryu's "assets", hopefully this isn't an indication of SF becoming DOA-fied. Though if it does, it's curious that they're objectifying the male fighters as well (...come to think of it, Ryu was the most objectified character in SFV, with the focus on his "Hot Ryu" version, two of his "alternate outfits" being a pair of boxers and a skimpy fundoshi, and so on).





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"Re(9):Street Fighter 6 announced" , posted Wed 23 Feb 02:44post reply

quote:
As for the focus on Ryu's "assets", hopefully this isn't an indication of SF becoming DOA-fied. Though if it does, it's curious that they're objectifying the male fighters as well (...come to think of it, Ryu was the most objectified character in SFV, with the focus on his "Hot Ryu" version, two of his "alternate outfits" being a pair of boxers and a skimpy fundoshi, and so on).

I would say that Cody's "Haggar cosplay" is a strong contender as well.

Wasn't there a thing in the Capcom leak about how they wanted to make sexualization equal across male and female characters? It could have meant "Cammy will finally overcome her phobia of pants", but this is an alternative I can live with.





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"Re(1):Street Fighter 6 announced" , posted Wed 23 Feb 04:52post reply

Hoo boy, for civility I'll spoiler my initial reaction. Composed two days ago, but been too busy to horse around online.

The brief summary.



Spoiler (Highlight to view) -
Nobody:

Absolutely Nobody:

Capcom: VASCULARITY OVER 9,000!

Initial impression: I hate it visually.

The destination for me, as a fan of the games; but more importantly the legendary art team behind the characters was never photo-realistic skin, pores, hair, secretions and vascularity. The destination was always the magnificent concept art.

At least the classic Capcom Art Team understood the aesthetics of bodybuilding / heroic proportion. They better get the monkeys, or interns modeling Ryu's chest to focus on internal pectoral development for aesthetics, not to mention the weak traps.

It's clear I have aged into Robert Neville from I Am Legend (novel - only film adaptation worth a lick is the Vincent Price version). There is no place for me, or my kind left in this world.

Roy Batty feels.

I was only hoping for a visually captivating game that speaks to the heritage and visual style of the brilliant Capcom Art Team that propped up this intellectual property well past it's freshness date. Caving to the low brow Western market must have been inevitable.

Sorry for the passionate words, guess it's time for this old coot to move on. It's a gloomy day when I prefer global pandemics to the endless disappointment of Capcom.

The only glimmer of hope is this is Free to Play, because Capcom will not see my money for this affront.

This makes me want to go buy KoF15 full price now. While KoF15 is visually disappointing to me, at least it's not the complete soulless selling out this appears to be. Some Youtube Tekken hobo jokingly nailed it.


End of Spoiler



Capcom desperately needs a competent art director working on these games. This is the embodiment of soulless.

Cake feet.





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"Re(9):Street Fighter 6 announced" , posted Wed 23 Feb 04:55post reply

quote:
As for the focus on Ryu's "assets", hopefully this isn't an indication of SF becoming DOA-fied. Though if it does, it's curious that they're objectifying the male fighters as well (...come to think of it, Ryu was the most objectified character in SFV, with the focus on his "Hot Ryu" version, two of his "alternate outfits" being a pair of boxers and a skimpy fundoshi, and so on).


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"Re(10):Street Fighter 6 announced" , posted Wed 23 Feb 05:03post reply

quote:
I wonder if Capcom will even bother to explain why Luke is supposed to be Ryu's main rival for SFVI (especially when his Story Mode chapter in V didn't address Ryu at all).



It looks like Luke went through a lot between 5 and 6. Not only did he get a different haircut, but he received numerous scars and got his tattoos sandblasted off. Since SF6 Luke was designed first, I wonder why they made him look so different for SF5?

quote:

Wasn't there a thing in the Capcom leak about how they wanted to make sexualization equal across male and female characters? It could have meant "Cammy will finally overcome her phobia of pants", but this is an alternative I can live with.


With the huge number of costumes sold for SF5 it seems that Capcom is aware that there are customers who find athletic, attractive characters appealing so I can't imagine they are going to leave that money on the table. If that's the case, I'm glad that instead of a single demographic, SF6 is probably going to take the more egalitarian approach of appealing to as wide a range of perverts as possible.





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"Re(9):Street Fighter 6 announced" , posted Wed 23 Feb 09:36post reply

I know it's still too early, and perhaps time will change my mind, but I'm not digging the new artistic direction so far.

Also, when KoF XV's logo looks ten times better then SFVI's logo.....who would have thought.

I can't wait to prove myself wrong, though.

It's also a shame that Capcom probably won't make another fighting game again from another of their franchises (I'm basing this opinion on a comment I saw online about how this will be their last fighting game for a long time). But at least they will be releasing a new collection that has Darkstalkers and for the first time ever available worldwide: Red Earth!





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"Re(10):Street Fighter 6 announced" , posted Thu 24 Feb 02:16post reply

I'm going to level with you guys - this may come as a shock; but one could argue there was objectification of male characters before Capcom's PR department and game journalists began memeing it into the hive mind.

See also Gill, Urien, Alex, and the notoriously animated package Dudley sprite. Hell, even Remy unzips his jacket for no reason, other than to show off his abs. Looking at his color scheme now. . . I wonder if he was a subtle male insert for Morrigan? Street Fighter 3 was practically a Chippendale exhibition.

Things exist before marketing, just saying.

quote:
It's also a shame that Capcom probably won't make another fighting game again from another of their franchises (I'm basing this opinion on a comment I saw online about how this will be their last fighting game for a long time). But at least they will be releasing a new collection that has Darkstalkers and for the first time ever available worldwide: Red Earth!



I am looking forward to getting my hands on Red Earth / Warzard after all these years. It's the lone CPS-3 era game I've yet to enjoy, and online impressions of the game were always mixed.





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"Re(2):Re(10):Street Fighter 6 announced" , posted Thu 24 Feb 04:00:post reply

quote:
Shin! (45 degrees)
Shō (83.5 degrees)
-ryūken! (160 degrees)

as wide a range of perverts as possible.

Hello~~~

But yes, pandering to everyone has a slightly better chance of fending off the anti-sex, art-burning American philistines at Kotaku and the like while also providing the maximum possible entertainment. But where is hot Blanka???

And yeahhh the trailer's art is pretty dull and Westernized, but if we're lucky, it won't have much to do with the main game graphics even if Arc Fighter VI would be better. Failing that, see you on Fightcade!

Like Iggy says: huzzah if we're getting closer to the Justice Gakuen collection, and hopefully even Tsujimoto Jr.'s Capcom can probably figure out that not having the home version's lifesim would be preposterous. And hooray for wonderful World Tour mode, but aren't the "enhanced" home Upper versions of Zero 3 kind of weird or buggy, though? Rugal and I were just talking about this.





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[this message was edited by Maou on Thu 24 Feb 04:01]

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"Re(10):Street Fighter 6 announced" , posted Thu 24 Feb 04:14post reply

quote:

It's also a shame that Capcom probably won't make another fighting game again from another of their franchises (I'm basing this opinion on a comment I saw online about how this will be their last fighting game for a long time).



They could incorporate them in the SF canon.
They have already for example a green electric beast or a stretchy guys, adding vampires, werewolves or mummies, should not be a problem at all.





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"Re(3):Re(10):Street Fighter 6 announced" , posted Thu 24 Feb 09:25post reply

quote:
But where is hot Blanka???

And yeahhh the trailer's art is pretty dull and Westernized, but if we're lucky, it won't have much to do with the main game graphics even if Arc Fighter VI would be better. Failing that, see you on Fightcade!



Hot Blanka would be an animation challenge, as I picture hot Blanka as an overheated dog on a summer day. Rapid panting, lots of tongue action, and general appearance of discomfort. Victory pose is lapping like mad from a cool bowl of water. :p

I don't believe the art direction of fighting games is a binary choice. Yes Arc System Works is doing wonderful things with their custom UE engine.

I'm not a programmer, or a tech head; so I don't know how possible it would be to push game visuals to the Arcana level on a console; but considering the long forgotten PS3 Prince of Persia game was trying something visually unique and executing it well a decade ago - I'd like to think we have reached a point where a dedicated team could craft something stunning, remarkable, and unforgettable.

We're at a point where sheer horsepower isn't everything. It's the art direction, and commitment to crafting something amazing that counts. We've had visually captivating polygon based games on PS3, PS4, Gamecube, Switch, and other consoles. Add to that, we have visually captivating polygon based games that are multi-platform - this seems to be a case of Capcom overthinking the problem. Similar to SNK coming to the conclusion consumers did not respond well to sprites (KoF12/13), when the reality was consumers demanded competent online modes to enjoy games outside of Japanese arcades in addition to those gorgeous sprites.

Sort of like pre-2008 movie fans that could not conceive of a comic book movie where the titular characters were not decked out in black leather (The Matrix > Blade > X-Men) to "appeal to casual audiences". I'm ignoring the few multicolor comic movies that made the color concession by making the costume material look like a basketball (Spiderman / Superman Returns). No, you just need to put talented people at the helm, spend the money, and deliver a quality product.

It's just so frustrating. In the glory days, Capcom and SNK titles had unique visual styles. That uniqueness is flattened; although in these modern times - some of that is a result of poverty budgets (SNK).





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"Re(3):Re(10):Street Fighter 6 announced" , posted Thu 24 Feb 11:08:post reply

quote:
Rugal and I were just talking about this.


Even if I don’t agree with some of the alterations, they’re generally okay? These are the Ps2 collections we’re talking about, not the Ps1 Zero 3 release. It was the handheld one with Ingrid shoved in that sucks.

Speaking of fightcade, I might do another event next weekend in a slightly different format with a PRIZE if you have steam, stay tuned!
Or, does anyone want to play KOF XV, SF V, or Strive on PSN…? Anybody?
Bueller?





[this message was edited by Red Falcon on Thu 24 Feb 11:22]



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"Re(4):Re(10):Street Fighter 6 announced" , posted Thu 24 Feb 12:00:post reply

quote:
Even if I don’t agree with some of the alterations, they’re generally okay? These are the Ps2 collections we’re talking about, not the Ps1 Zero 3 release. It was the handheld one with Ingrid shoved in that sucks.
Nothing could be more MMCafe than hijacking a new SFVI thread into a SFZero 3 conversation, and no one can possibly stop me!

Uhhh so let’s see…. The shockingly great (and best-selling) PS1 version of Zero 3 added World Tour and all the SSFII charas, then this was ported and called Upper but with bugs and stupid Ingrid on…PSP, I guess? And then wasn’t it reverse imported back into arcades, maybe with god damned Yun or someone else from lamentable SFIII? Or was that Double Upper?? I’m pretty sure the version in the great PS2 SF Zero “fighter’s generation” collection (whose scanlines debate was the source of MMC’s Greatest Battle, when Rugal took down Brandon’s worst columnist, one of only about two people moronic enough to ever get banned from the Cafe) was just the vanilla Zero 3, though in some deep debug mode you could mix charas from different games. Or was Upper a secret option? Was there even a Saturn version? I just don’t know anymore, but all that matters is that it’s a lot of fun on Fightcade even today!

OK BACK TO making fun of the new game’s logo now





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"Re(4):Re(10):Street Fighter 6 announced" , posted Thu 24 Feb 12:40:post reply

quote:
I don't believe the art direction of fighting games is a binary choice. Yes Arc System Works is doing wonderful things with their custom UE engine.



Something people, including myself, seem to forget are the costs of Arc System Works. I don't just mean their higher DLC character prices, but also the lack of alternate outfits for those characters.

The alternate outfits part may seem silly, but alternate outfits range from being affordable "value added" extras to presumably full-on cash cows. Dead or Alive wouldn't accumulate several hundred premium outfits if Tecmo wasn't seeing profits from the endeavor. Capcom has also gone pretty hard into alternate outfit territory with Street Fighter V, with a mix of Premium outfits, crossover marketing (Red Bull, Breast Cancer Research), and technically free outfits (though even the free outfits bleed Fight Money out of the economy).

Tekken hasn't quite gone wild with complete alternate outfits, but it has both alternate dedicated outfits and its whole fancy outfit customization mode. SNK Heroines was presumably meant to be a relatively low cost endeavor, yet SNK still had three outfits for nearly every character in addition to various customization items. While fairly simple in implementation and a bit clunky, Street Fighter V has "costume code" alternate versions of several of its outfits.

quote:
Similar to SNK coming to the conclusion consumers did not respond well to sprites (KoF12/13)



I would guess that KOF moving to 3D wasn't because the conclusion that consumers didn't respond well to sprites, but rather that SNK found that they couldn't afford to produce higher quality sprites for a large roster series like KOF.

SNK tried to update its sprite work with KOF XII. The process was so time consuming and expensive that SNK ended up shipping an obviously half-finished "dream match" instead of the next story chapter. They made enough characters to get another story entry with KOF XIII, but even that game ended up with some cut corners (half-finished Mukai, palette swap Saiki).

After KOF XIII, SNK likely figured it couldn't go back to the pre-KOFXII sprites, but also saw the KOFXII/XIII sprites as a financial albatross, and saw 3D as their only potentially sustainable future. They might have viewed matters differently if they'd been making fighting games other than KOF in the meantime (with lower roster size demands, and from which they could share 2D sprite work), but they also likely figured they couldn't afford to make anything other than KOF...





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"Re(4):Re(10):Street Fighter 6 announced" , posted Thu 24 Feb 15:11post reply

Ryu's feet are far too sparkly clean for the level of ruggedness they were attempting to portray

Also ever since Seth's face gave me fits of laughter I have strongly suspected that Capcom is secretly using Faceapp whenever they need to plaster a smile on someone's face and Luke really doesn't prove me wrong here

Do I like the trailer? I like laughing at it. I don't know if it makes me excited for this "SF" thing but it certainly entertains me in ways that were probably only halfway intentional, and as the mortally despairing assistant/translator for Keiji Inafune once said, "at least it's SOMETHING." (paraphrased)







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"Re(5):Re(10):Street Fighter 6 announced" , posted Thu 24 Feb 19:49post reply

Making Hot Ryu the default Ryu is only the first step to fix SF5's mistakes. The real step forward will be to make Blanka-chan the default from now on (and then in SF7 they'll add Blanka in the background, and we'll go "gasp! but then who is in the Blanka-chan costume?").

quote:
And then wasn’t it reverse imported back into arcades, maybe with god damned Yun or someone else from lamentable SFIII? Or was that Double Upper?? I’m pretty sure the version in the great PS2 SF Zero “fighter’s generation” collection (whose scanlines debate was the source of MMC’s Greatest Battle, when Rugal took down Brandon’s worst columnist, one of only about two people moronic enough to ever get banned from the Cafe) was just the vanilla Zero 3, though in some deep debug mode you could mix charas from different games. Or was Upper a secret option?
I think Upper was the version with T-Hawk, and Double Upper the version with Ingrid?
The issue with the Ingrid version is that it added CvS2's Yun who's whatever, but also Eagle who I liked playing as in CvS2 and I'd love to play him in a different game. My real reason to ask for Double Upper to be re-released is really to have Eagle.

I'm curious about the balance changes on these variations. I like watching Zero3 more than I like playing it, so seing different characters battling the usual top tiers would be nice. But maybe the uppers are an even worse unbalanced mess and Ingrid and Dee Jay are 9:1 against everyone?







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"Re(6):Re(10):Street Fighter 6 announced" , posted Fri 25 Feb 01:03post reply

quote:
Blanka-chan the default from now on (and then in SF7 they'll add Blanka in the background, and we'll go "gasp! but then who is in the Blanka-chan costume?").
Now THIS is the type of fighting game story in Street Fighter that we've all been waiting for! Was Sodom in a background in SFV a hint?? We can only hope that the realistic SFVI trailer was just a fakeout and that the game's mood will be set by Blanka-chan, Sodom, and Justice Gakuen.

AS FOR ZERO 3: it's confusing, but sort of like how the extras of the US arcade version of Zero 2 formed the foundation for Zero 2 Alpha in Japanese arcades and Zero 2 Dash at home, it was the Japanese PS1 home version of Zero 3 (no subtitle) that added World Tour, Guile, T.Hawk, etc. and was later iterated upon in the increasingly suspect subtitled versions. I still don't remember whether Upper was first in arcades or the weirdo PSP or some other thing, and reading articles on this is about as fun as trying to untangle when Harvest Moon stopped meaning Bokujou Monogatari and started meaning two entirely different games.





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"Re(7):Re(10):Street Fighter 6 announced" , posted Fri 25 Feb 02:13post reply

quote:

AS FOR ZERO 3: it's confusing, but sort of like how the extras of the US arcade version of Zero 2 formed the foundation for Zero 2 Alpha in Japanese arcades and Zero 2 Dash at home, it was the Japanese PS1 home version of Zero 3 (no subtitle) that added World Tour, Guile, T.Hawk, etc. and was later iterated upon in the increasingly suspect subtitled versions. I still don't remember whether Upper was first in arcades or the weirdo PSP or some other thing, and reading articles on this is about as fun as trying to untangle when Harvest Moon stopped meaning Bokujou Monogatari and started meaning two entirely different games.




I personally find this topic utterly depressing. The most "complete" version (with all the added characters) is the Upper or MAX version for PSP. Which I have. But who wants to play Street Fighter Zero 3 on a tiny PSP3 with those tiny buttons/pad?

The Arcade version of Upper was released on the Naomi board (Dreamcast based or the other way around). There are many other versions.
My favorite version to play at home will always be the Saturn version with the memory cart added. Even though I spent millions of hours playing the Dreamcast version as well. Nothing compares to the original PS1 version with the World Tour! It's very confusing...





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"Re(8):Re(10):Street Fighter 6 announced" , posted Fri 25 Feb 23:07post reply

On one hand, the old fart / hardware distinction part of me weighs the value of "arcade board" game collections.

On the other, the more practical emulation has flattened the curve in terms of accessibility; I just want these games compiled in collections legally. I'm all for emulation, but the moral just part of my brain would take comfort in knowing I've paid money to support a product as dollar votes still count.

So we could get a collection of polygon based Capcom esoterica like Star Glad-iator (the announcer had such peculiar emphasis on those syllables) and Techromancer; or in a completely unhinged world - the Final Fight Collection. Capcom truly responded to Sega and Streets of Rage / Bare Knuckle with the FF SNES sequels, and looking at the modern state of Street Fighter - wholly seeded the SF / FF cross pollination with copious background cameos by SF characters by FF3. #JusticeForCarlosTheNinja

Just collect the madness and release it for loyal fans to purchase. Yes, yes!





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"Re(8):Re(10):Street Fighter 6 announced" , posted Fri 25 Feb 23:31post reply

quote:
I personally find this topic utterly depressing. The most "complete" version (with all the added characters) is the Upper or MAX version for PSP. Which I have. But who wants to play Street Fighter Zero 3 on a tiny PSP3 with those tiny buttons/pad?

The Arcade version of Upper was released on the Naomi board (Dreamcast based or the other way around). There are many other versions.
My favorite version to play at home will always be the Saturn version with the memory cart added. Even though I spent millions of hours playing the Dreamcast version as well. Nothing compares to the original PS1 version with the World Tour! It's very confusing...


It's all very frustrating. There are endless variants of this game, all of which are legitimate. The archivist in me wants to see these games preserved and properly cataloged, even though I know the audience for this collection is going to be very small.

What makes this even more annoying is that I don't even like SFA3 all that much!







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"Re(9):Re(10):Street Fighter 6 announced" , posted Fri 25 Feb 23:42post reply

quote:


It's all very frustrating. There are endless variants of this game, all of which are legitimate. The archivist in me wants to see these games preserved and properly cataloged, even though I know the audience for this collection is going to be very small.

What makes this even more annoying is that I don't even like SFA3 all that much!



Exactly. I have a cousin that has (among many other) a legit Naomi board running SFZ3 Upper on a Sega Astro City arcade cabinet. This is the proper way to experience this game. It's an impossible situation.





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"Re(8):Re(10):Street Fighter 6 announced" , posted Sat 26 Feb 02:03:post reply

quote:
AS FOR ZERO 3: it's confusing, but sort of like how the extras of the US arcade version of Zero 2 formed the foundation for Zero 2 Alpha in Japanese arcades and Zero 2 Dash at home, it was the Japanese PS1 home version of Zero 3 (no subtitle) that added World Tour, Guile, T.Hawk, etc. and was later iterated upon in the increasingly suspect subtitled versions. I still don't remember whether Upper was first in arcades or the weirdo PSP or some other thing, and reading articles on this is about as fun as trying to untangle when Harvest Moon stopped meaning Bokujou Monogatari and started meaning two entirely different games.



I personally find this topic utterly depressing. The most "complete" version (with all the added characters) is the Upper or MAX version for PSP. Which I have. But who wants to play Street Fighter Zero 3 on a tiny PSP3 with those tiny buttons/pad?

The Arcade version of Upper was released on the Naomi board (Dreamcast based or the other way around). There are many other versions.
My favorite version to play at home will always be the Saturn version with the memory cart added. Even though I spent millions of hours playing the Dreamcast version as well. Nothing compares to the original PS1 version with the World Tour! It's very confusing...



Which is kinda the same problem regarding Vampire Savior, right? There's the original Arcade version, then there are VS2 and VH2 (I still don't get why Capcom released two simultaneous versions of the same game with barely any differences between them - unless you love VH's soundtrack and hate VS's or vice-versa, even though they're both amazing), then the Saturn version including Donovan, Pyron and Huitzil into the roster, then the PS1 version which lets you choose between VS1, VS2 and VH2 (while still having access to all characters), the PSP one with Tower mode, the Dreamcast one allowing to choose the game system of any game of the franchise (including DS1's) and including Dee...

It's odd to realize how many different versions the DarkStalkers franchise had throughout the years - yet it technically only has two base games (yes, two; VH is often counted as "DarkStalkers 2", but while it has a lot of changes in its system, it's worth noting that its stages, storyline, endings and even part of the soundtrack are the same from the first game (though the stages were recolored, which made many of them look worse than they did in the original DarkStalkers), making it pretty much a "Super DarkStalkers 1 Turbo Upper" rather than an actual "DarkStalkers 2").





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"Re(9):Re(10):Street Fighter 6 announced" , posted Sat 26 Feb 04:13post reply

quote:
It's odd to realize how many different versions the DarkStalkers franchise had throughout the years - yet it technically only has two base games (yes, two; VH is often counted as "DarkStalkers 2", but while it has a lot of changes in its system, the stages, storyline, endings and even part of the soundtrack are the same from the first game, making it pretty much a "Super DarkStalkers 1 Turbo Upper" rather than an actual "DarkStalkers 2").
Ha! I’d forgotten there was a series with an even more confusing nomenclature than Zero 3, to say nothing of the weird US names which I do not understand at all. I think the Cafe is a dedicated enough place where people would legitimately enjoy, say, a SF Zero 3 collection consisting only of various versions of the one game!

In contrast, the sad downside of free version updates in the SFV era is that if you preferred, for example, vanilla SFV or season 3 or something, you can never, ever see it again. Like, I assume that anyone who bought a hard copy of vanilla SFV at this point would be forced to update to make it run, right? Oddly enough, today’s season-based fighting games might be the worst for preservation of any genre, even in a world of patches and digital copies.

In conclusion: yes to Star Gladia-tor Collection!

ACTUALLY TALKING ABOUT SFVI: in the finest tradition of the crappy, plagiarized original logo for the Tokyo Olympics, fan ideas for alternative SFVI logos are infinitely better! Maybe Capcom should get people excited and run a fan contest like with the old Rockman boss ideas or the SFV costume designs.





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"Re(10):Re(10):Street Fighter 6 Pixel Remaster" , posted Sat 26 Feb 15:53post reply

quote:

ACTUALLY TALKING ABOUT SFVI: in the finest tradition of the crappy, plagiarized original logo for the Tokyo Olympics, fan ideas for alternative SFVI logos are infinitely better! Maybe Capcom should get people excited and run a fan contest like with the old Rockman boss ideas or the SFV costume designs.


I'm imagining Street Fighter sporting the Final Fantasy VI logo now...







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"Re(10):Re(10):Street Fighter 6 announced" , posted Sun 27 Feb 08:03post reply

quote:
It's odd to realize how many different versions the DarkStalkers franchise had throughout the years - yet it technically only has two base games (yes, two; VH is often counted as "DarkStalkers 2", but while it has a lot of changes in its system, the stages, storyline, endings and even part of the soundtrack are the same from the first game, making it pretty much a "Super DarkStalkers 1 Turbo Upper" rather than an actual "DarkStalkers 2").


It's frustrating that a series I love as much as Vampire is such a mess. I'm glad that Capcom kept at the series, but the piecemeal release of the games means you can't point to any one game and declare it to be the true Vampire experience. The pointless name changes (including titles that were never used) add another layer of unnecessary confusion.

quote:
In contrast, the sad downside of free version updates in the SFV era is that if you preferred, for example, vanilla SFV or season 3 or something, you can never, ever see it again. Like, I assume that anyone who bought a hard copy of vanilla SFV at this point would be forced to update to make it run, right? Oddly enough, today’s season-based fighting games might be the worst for preservation of any genre, even in a world of patches and digital copies.


I wonder, should modern games be viewed as years-long betas with the final version being whatever the game looks like when the publishers stop tinkering with it? Sure, some games have landmarks built into their lifespan -Super SF4 or whatever- but Tekken's love of releasing new characters as overpowered assholes is something that is obviously not meant to be a permanent part of the game's history. Could previous versions of games be homebrewed thanks to frame data? I imagine if someone wanted to go back to the "good" old days when Yun ground everyone into the dirt, it could be recreated in SF4.

quote:
In conclusion: yes to Star Gladia-tor Collection!

I do wonder if Star Gladiator will ever see the light of day again. Going from the fighting game retrospectives published a few years back, nobody at Capcom was thrilled about that series. Is there a SG community that's holding tournaments for these forgotten games?





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"Re(2):Re(10):Re(10):Street Fighter 6 announce" , posted Fri 18 Mar 16:42post reply

I think it's just nerds wanting oddities archived for posterities sake. Star Gladiators was a disappointment for me. I was expecting more of a Capcom take on something like Toshinden. Star Gladiators was very dry instead. Still had some fun characters, but as a game I didn't care for it.

Seeing how SFV missed a huge marketing opportunity adding Gary V as a character (V-Skill 1: Hustle, V-Skill 2: Grind). I hope Capcom doesn't miss picking up the slack of Street Fighter the Movie with Street Fighter 6.

Instead of bogus Bison Bucks as in the movie, now we can have a whole plot revolving around Bison using newcomer CapTok influencer Luke to peddle his Shadow Crypto Currency - Bison Coin!





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"Re(3):Re(10):Re(10):Street Fighter 6 announce" , posted Sat 19 Mar 00:44post reply

quote:
Shadow Crypto Currency - Bison Coin!

Ah, did you mean SFV’s Fight Money and/or Zenny?

There was even a true-to-life crash in the currency value starting around season 3 or so, after which you could not possibly afford anything without real money!





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"Re(4):Re(10):Re(10):Street Fighter 6 announce" , posted Sat 19 Mar 02:04post reply

quote:

Ah, did you mean SFV’s Fight Money and/or Zenny?

There was even a true-to-life crash in the currency value starting around season 3 or so, after which you could not possibly afford anything without real money!



Zenny, the irrefutable evidence that Street Fighter V was severely rushed. Launching with minimal game content is one thing, but launching without your planned premium currency system completed? Worse (for Capcom), they were still trying to get it implemented weeks after the date the first DLC characters were promised to be available for purchase.

Zenny even had the Shadaloo symbol on them.

As for the Fight Money "crash", I still believe that was Capcom realizing with horror that people were buying DLC characters with Fight Money instead of real money. Sure, Capcom promised people would be able to do it, but it isn't like they actually wanted people doing it. Then people figured out how to cheese and/or cheat the garbage Survival mode where Capcom tried to safely lock away so much of the promised Fight Money, or just gave up on spending their FM on the "intended" FM content... So Capcom "rebalanced" the whole system and introduced "new opportunities" and the like, which ultimately boiled down to removing large chunks of previously available FM, slashing the continuing payouts in half, and using that slashed half to fund skill-gated "new opportunities" without having to actually increase the amount of new available FM. And added in more ways/reasons to spend FM of course, to further discourage people from using now scarce FM on things that they could buy with real money.





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"Re(4):Re(10):Re(10):Street Fighter 6 announce" , posted Sat 19 Mar 03:09post reply

quote:
There was even a true-to-life crash in the currency value starting around season 3 or so, after which you could not possibly afford anything without real money!



Yes, Capcom realized their paypigs would cave and told the rest of us to go pound salt.

See, this is just fodder for a SF6 story! :B

Everybody is trying to beat up Bison because he swindled them. CURSE YOU BISON COIN!

On a serious note: I hope Capcom finally learns how to create unique player accounts for their "game as a service" so players can move across platforms without losing access to content they've unlocked, or worse - paid actual money for.





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"Street Fighter V again" , posted Sat 19 Mar 03:50post reply

No one linked the March 2022 update trailer?

Usual balance things, new filters (cellshading filter looks OK, pixel filter looks like shit), new tracksuit colors (even worse than the standard color!) and some new music remix.







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"Re(1):Street Fighter V again" , posted Sat 19 Mar 06:59:post reply

"Paypigs" is nonsense, as is nailing people as "smooth brains" for paying for online console gaming that of course should be free. It sucks and people should yell at the companies for doing it, but it's essentially a console- or game-specific monopoly with no way for the buyer to effectively boycott for a better deal or get access via alternate means, sadly. In conclusion: I will be goddamned if I don't get as many moronic outfests for future Lagfests as possible, even if Fight Money is out to get me!

Baines reminds me that I briefly considered rephrasing the Fight Money (crypto) currency crash as a "monetary policy problem" given the unavailability of the currency, but then I realized I was talking about a game about punching people and thought better of it.

However! That SFV patch trailer sure has some wild new combos, almost Marvel-esque. I have no hope of performing any of them. I was hoping the cel shading filter would make it look more like an Arc game, but I think it looks more like SFIV.





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[this message was edited by Maou on Sat 19 Mar 07:02]



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"Re(5):Re(10):wow10):Street Fighter 6 announce" , posted Sat 19 Mar 12:19:post reply

quote:
paypigs
smooth brains


WwwwwwwwwWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWOOO
OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO
OOOOOOOOOOOOOOOOOOOOOOOOOOOOO
OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO
OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO
OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO
OOOOOOOOOOOOOOOOOOOOOWWW
WWWWWWWWWWWWWWWWWWWWWWWWWWWWW
WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW
WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW
WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW


eDIT: wow





[this message was edited by jUAN on Sat 19 Mar 12:46]



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"Re(1):Street Fighter V again" , posted Sat 19 Mar 22:05post reply

quote:
No one linked the March 2022 update trailer?

Usual balance things, new filters (cellshading filter looks OK, pixel filter looks like shit), new tracksuit colors (even worse than the standard color!) and some new music remix.



Huh, considering I was just expecting them to make Luke a bit less stupid, this is a surprisingly robust update. The new attacks look interesting, especially the desperate attempts to make Rose viable. The only real disappointment is that cel shading is locked to offline mode. Sure, I mostly play offline but think of the great lagfest screenshots. That said, the pixel filter should be turned off in both online and offline modes. While I understand what they were going for, it doesn't work at recreating the look of a CRT monitor at all. Those paypigs don't know scanlines the way *I* know scanlines.







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"Re(2):Street Fighter V again" , posted Sat 19 Mar 23:12post reply

quote:
I was hoping the cel shading filter would make it look more like an Arc game, but I think it looks more like SFIV.


quote:
The only real disappointment is that cel shading is locked to offline mode. Sure, I mostly play offline but think of the great lagfest screenshots.



It does seem pretty pointless to add a new graphics mode that is offline only, particularly for a game that Capcom presumably still wants to push people to play online.

At a guess, it is a performance issue. From what I recall, unless it was ever improved, the Sony Playstation version already couldn't maintain 60 fps on some stages. Even a cheap celshading filter isn't going to be entirely free, and there is also the possibility it will see greater costs with certain outfits? It is safer to just make it offline only than to risk people in the online community complaining that an opponent running with cel-shading hurts the play experience.

As for looking like Arc System Works, while I'd also thought it would at least look a bit more convincing, it was a pipe dream. The SFV models weren't made with cel-shading in mind, and slapping a new filter onto them near the end of the life of the game is only going to do so much.

Still, even looking a bit like SF4 seems like an improvement over the regular SFV appearance. Then again, maybe the people who made the trailer cherry picked their scenes, and it actually looks atrocious in some other cases.





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"Re(2):Street Fighter V again" , posted Sun 20 Mar 14:51post reply

quote:
"Paypigs" is nonsense, as is nailing people as "smooth brains" for paying for online console gaming that of course should be free.


I get the message.

Sorry to have disturbed the peace around here by mistaking the cafe for a locker room. Apologies to the Professor if my spicy language caused any unwanted furor, or discontent amongst the elder statesmen cafe clique.

Don't take corporate exploitation lying down, and don't make excuses for them if you're not on their payroll.

Find peace and stay healthy. Best of luck down the road to everyone.

I'll show myself out.





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"Re(3):Street Fighter V again" , posted Sun 20 Mar 16:43post reply

quote:
Sorry to have disturbed the peace around here by mistaking the cafe for a locker room. Apologies to the Professor if my spicy language caused any unwanted furor, or discontent amongst the elder statesmen cafe clique.


Hey now, isn’t this a bit of an overreaction, especially if you’ve followed this place for a long time you know it can get spicy. ww

Just don’t expect to make blanket statements like that without getting some pushback from people who may feel differently on some matters!







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"Re(4):Street Fighter V again" , posted Mon 21 Mar 00:30:post reply

As someone with plenty of heretical opinions, like disliking SFIII on a fighting games BBS, I find just a minor rhetorical adjustment does wonders: saying a game is bad vs. people who like a game are bad. Ditto for bad corporate policy.

Anyway, if we are wise elder statemen, the Republic of Madmanland is in serious danger of imminent collapse...





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[this message was edited by Maou on Mon 21 Mar 00:32]



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"Re(4):Street Fighter V again" , posted Mon 21 Mar 07:18post reply

quote:
Sorry to have disturbed the peace around here by mistaking the cafe for a locker room. Apologies to the Professor if my spicy language caused any unwanted furor, or discontent amongst the elder statesmen cafe clique.

Hey now, isn’t this a bit of an overreaction, especially if you’ve followed this place for a long time you know it can get spicy. ww

Just don’t expect to make blanket statements like that without getting some pushback from people who may feel differently on some matters!


Yeah, don't worry about it. Although we are closer to the elder trainer living on the mountaintop than the young protagonist, there is still plenty of vigor burning in our veins. It happens with fighting game players.





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"Re(1):Street Fighter V again" , posted Mon 21 Mar 14:21post reply

quote:
No one linked the March 2022 update trailer?

Usual balance things, new filters (cellshading filter looks OK, pixel filter looks like shit), new tracksuit colors (even worse than the standard color!) and some new music remix.



Ironically, the only thing in this update I'm looking forward to is the tracksuit colors, I was getting tired of seeing the same two color schemes.

I personally would have loved a stage for Menat (I can picture a really cool Egyptian stage at night).







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"Re(2):Street Fighter V again again" , posted Sat 26 Mar 01:55post reply

The DLC for CPT 2022 has been revealed

So based on the roadmap this should be the absolute final DLC of SFV, and wow that stage is really something.







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"Re(3):Street Fighter V again again" , posted Sun 27 Mar 03:26post reply

quote:
The DLC for CPT 2022 has been revealed

So based on the roadmap this should be the absolute final DLC of SFV, and wow that stage is really something.


I didn't even realize they were going to do more CPT material, so this was quite the surprise. That stage is ridiculous in a good way and the colors... well, they might look good on some characters. But the costumes! Since they didn't have to have a player picked outfit they were able to pull out three good ones. Kung-fu Akria, shojo heroine Seth and Chairman of the (Shadaloo) Board Bison are all great. I might have to get this one.





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"Re(4):Street Fighter V again again" , posted Tue 29 Mar 06:44post reply

quote:
The DLC for CPT 2022 has been revealed

So based on the roadmap this should be the absolute final DLC of SFV, and wow that stage is really something.

I didn't even realize they were going to do more CPT material, so this was quite the surprise. That stage is ridiculous in a good way and the colors... well, they might look good on some characters. But the costumes! Since they didn't have to have a player picked outfit they were able to pull out three good ones. Kung-fu Akria, shojo heroine Seth and Chairman of the (Shadaloo) Board Bison are all great. I might have to get this one.



I'm getting this DLC after all, I think. For the new stage especially.





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"Re(1):Street Fighter V again" , posted Tue 29 Mar 09:59:post reply

quote:
pixel filter looks like shit)



Even having read this first it was worse than I thought. Probably better to just have a single filter than ship that...

Edit: The costumes and stage are pretty decent though. Gotta give props where it's deserved.





/ / /

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"Bayonetta Fighter VI" , posted Mon 18 Apr 12:36:post reply

I somehow only just noticed that SFVI’s game designer is Hashimoto Yuusuke, director of MMC’s Favorite Action Game, Bayonetta 2, as well as main character designer of MMC’s Favorite Game, GODHAND. Weirdo SFVI trailer aside, I feel like this is about as good a pedigree as you can get!

If Ryu learns to spank his opponents mercilessly before sending them flying off into the background, we will have far surpassed anything SFIII, IV, and V were capable of.





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[this message was edited by Maou on Mon 18 Apr 12:37]



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"Re(1):Bayonetta Fighter VI" , posted Mon 18 Apr 21:33post reply

quote:
I somehow only just noticed that SFVI’s game designer is Hashimoto Yuusuke, director of MMC’s Favorite Action Game, Bayonetta 2, as well as main character designer of MMC’s Favorite Game, GODHAND. Weirdo SFVI trailer aside, I feel like this is about as good a pedigree as you can get!

If Ryu learns to spank his opponents mercilessly before sending them flying off into the background, we will have far surpassed anything SFIII, IV, and V were capable of.


Now there's an interesting resume! While everyone is busy making wild conjectures about what SF6 might look like, it's good to remember that the game is being made by people who have been responsible for many good - and occasionally, bizarre - moments in games past.







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"Re(1):Bayonetta Fighter VI" , posted Tue 19 Apr 06:12post reply

Hashimoto is the director of SF6??? Has he ever directed a fighting game? Or a live-service game?
That... can be either very good or very bad. Didn't he also work on the Star Fox game that bombed even by WiiU standards?







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"Re(2):Bayonetta Fighter VI" , posted Tue 19 Apr 11:21:post reply

quote:
Hashimoto is the director of SF6???
Didn't he also work on the Star Fox game that bombed even by WiiU standards?

We shall never talk about Star Fox Zero and instead heroically sing "My Right Hand Is the Godhand" while praying that a resume of kicking ass in Godhand, flaunting ass in Bayonetta 1-2, and crushing zombie ass in Biohazard 3-4 will deliver the appropriate level of punching/ass to SFVI.

At the very least, it will be less boring than SFIII.





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[this message was edited by Maou on Tue 19 Apr 11:23]



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"Re(1):Bayonetta Fighter VI" , posted Tue 19 Apr 15:07post reply

quote:
I somehow only just noticed that SFVI’s game designer is Hashimoto Yuusuke, director of MMC’s Favorite Action Game, Bayonetta 2, as well as main character designer of MMC’s Favorite Game, GODHAND. Weirdo SFVI trailer aside, I feel like this is about as good a pedigree as you can get!

If Ryu learns to spank his opponents mercilessly before sending them flying off into the background, we will have far surpassed anything SFIII, IV, and V were capable of.

It does seem like a lot of ex-Capcom people are now back at Capcom, or at least working with Capcom, like the case with M-Two (who are different from retro port specialists, M2) working on the Resident Evil 3 remake and possibly RE4make, at least partially. It might be that the company culture right now is at a much better place, and it probably shows with all their recent success with RE and MH, + they turned things around with SFV. It's less tumultuous than the Inafune-days probably. Hopeful this would have a positive effect on their fighting games, tho I do have more than my fill of FGs at the moment, and Capcom fighters never really pulled me away from other fighting games even at their highest of heights.





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"Re(3):Bayonetta Fighter VI" , posted Fri 22 Apr 00:34post reply

quote:


At the very least, it will be less boring than SFIII.



I will never understand this hahaha





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"Re(4):Bayonetta Fighter VI" , posted Tue 26 Apr 08:51post reply

quote:
At the very least, it will be less boring than SFIII.

I will never understand this hahaha

Choose dull-but-well-animated-character-> poke-> poke-> block-> poke-> block-> special-> parry the whole thing-> poke-> poke...

But don't worry, that's just my unusual fighting game opinion, all part of a plan to save you time: "I hate SFIII so that you don't have to!"

But even if I found SFIII thrilling, I don't think anything could be quite so wild as Godhand Fighter VI.





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"Re(5):Bayonetta Fighter VI" , posted Wed 27 Apr 22:38post reply

Because video games are now just a mélange of characters, Sakura and Blanka are also coming to Fortnite. I'm not certain there was much of a demand for Sakura to land no-scope kills with a sniper rifle, but Blanka looks dapper in his new threads. Who is the tailor fighting game characters go to for suits cut for absurdly muscular bodies?







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"Re(6):Street Fortnite VI" , posted Wed 27 Apr 23:47post reply

Blanka in a suit and shades is going to be more memorable than the entirety of the newcomers in SF6.

Even though I will never touch Fortnite with a thousand-yard pole, I gladly welcome more uncanny representations of the SF cast, like Sagat having hair.







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"Re(7):Street Fortnite VI" , posted Thu 12 May 22:20post reply

I'm pretty certain it was already rumored that SF had gone back to Capcom Japan, but here's an article mulling over the reading of the tea leaves.







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"Re(8):Japan Fighter VI" , posted Fri 13 May 00:30:post reply

quote:
I'm pretty certain it was already rumored that SF had gone back to Capcom Japan, but here's an article mulling over the reading of the tea leaves.

Thanks for the article, Ish! The Automaton news site's subtitle, "Veracity in Gaming," has the unique plus of working both as Janglish and as American Silicon Valley-speak, so it took me a minute to see if I was reading an English article my browser had auto-translated into Japanese.

As the article notes midway down, SFV trailers used "Copyright Capcom USA" all the way up until Akira appeared and it switched to "Copyright Capcom Co. Ltd." Akira, her stage, and everything involving her were incidentally the pinnacle of quality and effort for the entire SFV series, so maybe I'll hopefully assume this is what a change in the rightsholder can bring!





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[this message was edited by Maou on Fri 13 May 01:22]



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"Re(9):Japan Fighter VI" , posted Sat 14 May 21:45post reply

While the ascendency of Akira is the obvious endgame of this change, I do wonder if some of the other behind the scenes action was being affected by this move. Was Ono getting the heave-ho and then announcing his new gig the same month the deal went through part of the negotiation process? I'm probably making connections where none exist, since I don't really know how these things work. That, and too much of my brain is filled with fighting game trivia as it is, I don't need to add office politics to that clutter.





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"Re(9):Japan Fighter VI" , posted Wed 18 May 20:38post reply

quote:
I'm pretty certain it was already rumored that SF had gone back to Capcom Japan, but here's an article mulling over the reading of the tea leaves.
Thanks for the article, Ish! The Automaton news site's subtitle, "Veracity in Gaming," has the unique plus of working both as Janglish and as American Silicon Valley-speak, so it took me a minute to see if I was reading an English article my browser had auto-translated into Japanese.

As the article notes midway down, SFV trailers used "Copyright Capcom USA" all the way up until Akira appeared and it switched to "Copyright Capcom Co. Ltd." Akira, her stage, and everything involving her were incidentally the pinnacle of quality and effort for the entire SFV series, so maybe I'll hopefully assume this is what a change in the rightsholder can bring!



That's interesting, because I didn't think that the SFVI teaser with Ryu and Luke looks like something made by a Japanese team at all... maybe Capcom Japan is trying to emulate the looks of how they think that a game developed in the USA would look like (kinda like the Kakuto Chojin developers did)?

Then again, we still don't know if the actual game will actually look like that teaser.





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"Re(10):Japan Fighter VI" , posted Tue 24 May 04:18post reply

quote:
I'm pretty certain it was already rumored that SF had gone back to Capcom Japan, but here's an article mulling over the reading of the tea leaves.
Thanks for the article, Ish! The Automaton news site's subtitle, "Veracity in Gaming," has the unique plus of working both as Janglish and as American Silicon Valley-speak, so it took me a minute to see if I was reading an English article my browser had auto-translated into Japanese.

As the article notes midway down, SFV trailers used "Copyright Capcom USA" all the way up until Akira appeared and it switched to "Copyright Capcom Co. Ltd." Akira, her stage, and everything involving her were incidentally the pinnacle of quality and effort for the entire SFV series, so maybe I'll hopefully assume this is what a change in the rightsholder can bring!


That's interesting, because I didn't think that the SFVI teaser with Ryu and Luke looks like something made by a Japanese team at all... maybe Capcom Japan is trying to emulate the looks of how they think that a game developed in the USA would look like (kinda like the Kakuto Chojin developers did)?

Then again, we still don't know if the actual game will actually look like that teaser.


Were Luke and Bara Ryu developed as assets for the original, discarded SF6? If so, they might have been developed under a completely different design philosophy management team. Perhaps the characters in later seasons might look different than what we have seen so far? Then again, like you noted, we still haven't seen the game so we're going to have to wait for more information.







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"Re(2):Re(10):Japan Fighter VI" , posted Fri 3 Jun 07:39:post reply

I really don't dislike the trailer. Love Chunli's design, and her apprentice looks like a good addition.
https://www.youtube.com/watch?v=OU3nLXXrHdM
Finally a drunken martial artist in SF!
The live commentary will go old very fast though.
https://www.youtube.com/watch?v=S0ZC90WU2_o





[this message was edited by Iggy on Fri 3 Jun 07:45]



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"Re(3):Re(10):Japan Fighter VI" , posted Fri 3 Jun 07:57post reply

They need to fire whoever is doing the logo and contract the KOF guy to do it. The previous one was lazy but at least brandable, compared to the street pizza '6' they have now.

Chun looks...off? Something about her face is bugging me. I'm glad Capcom didn't coward out and pull a Nina Williams on her, but the model feels like it needs another pass.

Jamie has some cool animations. I'm surprised it took them this long to get a drunken master into SF.

The overworld concept is both interesting and worrying. Shame we couldn't get a new Rival Schools game like this, the concept would feel more at home in that world. Luke better not be the only character we get to roam the game with, go full RPG and let us have a party.







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"Re(3):Re(10):Japan Fighter VI" , posted Fri 3 Jun 07:57:post reply

Wow, that is not bad at all! Chun Li needs to lose those pants, but at least I see they've even managed to salvage the embarrassing original logo by covering it up with graffiti to match the very STREET Fighter look. Who knew that the title would have such an obvious but generally untapped theme?

A bigger video with no commentary here. My impressions:
-AbiGAAAAAAIL! I would love to see him back.
-Who are those goofballs with boxes on their heads?
-Holy cow, is Damn'd in the game now?! Let's tag-team with Two P.
-Is this a Shenmue Mode shown at the start?

Edit: I see there's a PS blog post with more stuff:
-A sort of Zero 2/3 or Soul Calibur-like take on the meter?
-Easy command option if you suck miss Justice Gakuen's optional friendly input mode...will this be banned in serious play?!





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[this message was edited by Maou on Fri 3 Jun 08:24]

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"Re(4):Re(10):Japan Fighter VI" , posted Fri 3 Jun 08:52post reply

Wow, I love it! My only complaint is about the SFVI logo (it looks too "un-Street Fighter"m and it's quite odd how the trailer has several words written in grafitti, yet the logo isn't in this style), and I hope the game gives an option to turn off the commentary.

Other than that, the game looks amazing! And all four fighters shown so far look great (Chun-Li in particular is very stylish).

I'm surprised this is expected to be released next year, already... hopefully this time Capcom won't make the same mistake from SFV and release the game in a bare-bones state; of course, most of the roster will probably be included later as DLC, but at least it needs a decent default roster and at least an Arcade Mode. But I gotta say, this already looks more promising than SFV did when it was first announced.





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"Re(4):Re(10):Japan Fighter VI" , posted Fri 3 Jun 10:07:post reply

quote:
-Easy command option if you suck miss Justice Gakuen's optional friendly input mode...will this be banned in serious play?!


I guess there is some stuff that looks interesting visually, and I am fascinated by the “box head gang” terrorizing the streets of Metro City (although I bet that will turn out to be some kind of anonymous/mask mode thing if that world tour-esque mode is multiplayer…)
I can’t honestly say I’m particularly enthused at the moment.
Guess I’ll wait and see and try to be open minded. It looks more like Tekken than Street Fighter, although that might just be the fault of whoever cut the trailer.

Also, the “Smash Fighter 6” easy inputs will be a potential problem. One-touch shoryus and “no-charge” charge moves are worrisome. For a lot of charge moves they’d have to pretty radically change their properties to make them not busted if you don’t have to charge.
Memories of pre-patched HD remix and charge glitch Guile and Honda, and visions of easily mashed one-button reversals dance in my head…
Edit: Also, the FGC has the absolute worst commentators and now they want to add them in game?





[this message was edited by Red Falcon on Fri 3 Jun 13:07]

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"Re(5):Re(10):Japan Fighter VI" , posted Fri 3 Jun 12:45:post reply

That SF6 gameplay reveal didn't really do anything for me. I think it is how bad Hugo looks in the background of one of the stages that put me over the edge

https://thumbs.gfycat.com/NeighboringOddAiredale-mobile.mp4

Something about the art direction also reminds me of the old pre-release SFV screenshots that were passed around

https://tcrf.net/images/3/39/SFVearly2013prototypeimage.png


I am browsing the mechanics and renaming the gauge system to "drive" made my brain short circuit for a second to realize they are the same thing. Alpha counters, EX attacks, FADC, KOF style blowback attack and parries are all managed by the same meter.


quote:


Also, the “Smash Fighter 6” easy inputs will be a potential problem. One-touch shoryus and “no-charge” charge moves are worrisome. For a lot of charge moves they’d have to pretty radically change their properties to make them not busted if you don’t have to charge.
Memories of pre-patched HD remix and charge glitch Guile and Honda, and visions of easily mashed one-button reversals dance in my head…
Edit: Also, the FGC has the absolute worst commentators and now they want to add them in game?



That is what I am wondering too. Maybe a cool down or decreased damage for stuff like 360/720s. I am not against easy input, but I also get some flashbacks of annoying fights of MvCI online where people would just rush in with jab to land an easy combo and it was safe and they would just spam that. DB Fighterz has it and it didnt seem to be that much of a problem so I know it can be done well.

Also, commentary feels like a dated thing to add now. Virtua Fighter had it 10+ years ago and Yatagarasu had it shortly afterward. I





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"Cast designs leaked" , posted Fri 3 Jun 14:07post reply

4Chan thread

SF2 base roster is pretty much stapled to every game from here on out. Liking the redesigns on Cammy, Rashid, Juri, and Chun. Not so much on Sad Ken though (who looks like hobo Garou Terry).

New chars look interesting, curious to see how they'll turn out.







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"Re(6):Re(10):Japan Fighter VI" , posted Fri 3 Jun 14:30post reply

There can be no better excuse to return to the Cafe than a new entry on the Street Fighter series!

Sadly, I am not too impressed by what I saw on the trailers... The hip-hop aesthetics doesn't really do it for me, and I find the new characters pretty bland and uninspiring. I understand that the series has to evolve and adapt to the new times, but these visual and musical updates really throw me off. I'd be happy if they make Street Fighter more attractive for the younger generations, but this is just not my thing.

On the other hand, while I agree that her face looks pretty weird, I'm digging Chun Li's new style, both fighting and looks-wise. Her focus seems to be more on the "soft" side of martial arts now, which suits a mature tai-chi lady master quite a bit! She kinda reminds me of Michelle Yeoh in her later roles. And that's a great thing.

Ryu looks fine, but it seems the dev team couldn't decide the direction he's going. Is he a buddhist ascet now (as his monkish robe seems to imply)? Is he just an unkempt martial artist hermit, a la Mas Oyama or Miyamoto Musashi? Right now he seems kind of half assed either way.

At least, the overall action this time seems pretty fierce! The punches, kicks and techniques have more weight and impact than those in SFV, I think. I'd sure love to hear Richmond's input about this, but it seems a big improvement over the previous games!

We'll have to wait and see what other characters are gonna appear. I sure wish we could finally play as Haggar, and I'm already sacrificing baby goats to some ancient gods so Sakura and Ibuki end up as playable characters too.






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"Re(1):Cast designs leaked" , posted Fri 3 Jun 14:43post reply

Big day for SF6, huh. I'm just going to ignore the leaks.

I don't hate it, but I think the footage looks overly orchestrated. I can hardly believe that's the game running at all. Not because it looks too good to be true, more because there's a lot of weird sliding around in the animation that doesn't make sense from a gameplay perspective. It looks very faked, curated for viewing, and above all really slow.

Also I seriously hope the desaturation effect isn't going to be in the final product. How do you make a game where you up the color to 200% and the supers are practically black and white, it makes no sense.





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"Re(1):Cast designs leaked" , posted Fri 3 Jun 21:53post reply

quote:
4Chan thread

SF2 base roster is pretty much stapled to every game from here on out. Liking the redesigns on Cammy, Rashid, Juri, and Chun. Not so much on Sad Ken though (who looks like hobo Garou Terry).

New chars look interesting, curious to see how they'll turn out.



I actually liked Ken's new design - and maybe he's just sullen on the artwork, not on the game itself.

It's surprising that all these artworks leaked. I wonder if Capcom is fuming about it... or if they allowed it to happen on purpose, to see how the audience would react to them. Hopefully it's the latter, because if they were trying to keep this a secret, it must be very frustrating to see it all leak.

Anyway, the return of the SFII World Warriors was to be expected - the surprising part is that the Shadaloo Lords aren't in the leak (sure, Dictator died in SFV, but the other three are still alive and well... and Dictator already "died" before in SFA3 and SSFIIT, so it's not like that would prevent him from coming back). I'm not sure if I like short-haired Cammy (she looks pretty, but the long braids were a staple for her), and Dee Jay would probably fit better in a DLC season than as part of the initial roster.

But the 8 newcomers all look great, at least in these artworks! And I love that two of the new women are big and more muscular! Fighting games need more muscular women (it's sad how Sega had one with Vanessa in VF4, then turned her into yet another slim girl with the build of a model, not of a fighter). Now, hopefully this time all 22 characters will be available from the beginning; Capcom's decision to have 6 characters as DLC in SFV's launch (even though their presence was leaked before the game was even released) was one of the things that hurt it a lot in the players' eyes.





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"Re(2):Cast designs leaked" , posted Fri 3 Jun 22:08post reply

quote:
We'll have to wait and see what other characters are gonna appear. I sure wish we could finally play as Haggar, and I'm already sacrificing baby goats to some ancient gods so Sakura and Ibuki end up as playable characters too.


Well, with the cast leak we can obviously be disappointed together now. I am SHOCKED no Final Fight characters are in the roster since Metro City as well as Damnd were featured heavily in the trailer.

quote:
4Chan thread

SF2 base roster is pretty much stapled to every game from here on out. Liking the redesigns on Cammy, Rashid, Juri, and Chun. Not so much on Sad Ken though (who looks like hobo Garou Terry).

New chars look interesting, curious to see how they'll turn out.


I actually liked Ken's new design - and maybe he's just sullen on the artwork, not on the game itself.

It's surprising that all these artworks leaked. I wonder if Capcom is fuming about it... or if they allowed it to happen on purpose, to see how the audience would react to them. Hopefully it's the latter, because if they were trying to keep this a secret, it must be very frustrating to see it all leak.

Anyway, the return of the SFII World Warriors was to be expected - the surprising part is that the Shadaloo Lords aren't in the leak (sure, Dictator died in SFV, but the other three are still alive and well... and Dictator already "died" before in SFA3 and SSFIIT, so it's not like that would prevent him from coming back). I'm not sure if I like short-haired Cammy (she looks pretty, but the long braids were a staple for her), and Dee Jay would probably fit better in a DLC season than as part of the initial roster.

But the 8 newcomers all look great, at least in these artworks! And I love that two of the new women are big and more muscular! Fighting games need more muscular women (it's sad how Sega had one with Vanessa in VF4, th

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I sure would LOVE to be a fly on the wall at Capcom right now.

The new comers all look fresh and unique. Lilly appears to have dual Snake War Clubs

https://www.kultofathena.com/product/native-american-snake-war-club/

I am curious what JP will end up being in terms of gameplay. Maybe a modern day Rasputin architype?

I just want to see all these characters in action now.

In other random news, it looks like Larua Bailey is no longer the English voice of Chun-Li

https://streetfighter.com/6/en-us/character/chunli.html

Jennie Kwan (Suki from Avatar The Last Airbender) is taking over. Always feels weird with such a long time change since Capcom was fairly consistent with their English voices for the last 15 years. I wonder who else is going to change. I believe the Ken voice actor has a dubious social media presence that they might want to avoid with broad voice actor change.







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"Re(6):Re(10):Japan Fighter VI" , posted Fri 3 Jun 22:26post reply

quote:
That is what I am wondering too. Maybe a cool down or decreased damage for stuff like 360/720s. I am not against easy input, but I also get some flashbacks of annoying fights of MvCI online where people would just rush in with jab to land an easy combo and it was safe and they would just spam that. DB Fighterz has it and it didnt seem to be that much of a problem so I know it can be done well.



It looks like you lose a lot of options when you use the simplified control scheme. How balanced it is will depend on whether characters lose more or less useful options.

Simplified input gives you only three attack buttons instead of six, so you'll be losing around half your normals. That could vary depending on how they handle situational attacks, "auto" combos, and other options.

With a single dedicated special button, it looks like simplified input offers only one "strength" for any special move. There are things Capcom could do to change this, but so far it looks like a single option.

"Assisted Combos" could go either way. They look like a variation of the autocombo system in KOF, except you have to hold a shoulder button while mashing the button. You get only three strengths, each capped to a different length (two heavy, three medium, or four light), with the longer chains appearing to build to stronger moves and finishers. (The image for Ryu has his Heavy Heavy looking like a kick comboed into a hadouken, while his Medium Medium Medium looks like a punk into hadouken into Shinku Hadouken, while his Lightx4 looks like it includes some kind of EX kick and ends in a Shin Shoryuken?)







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"Re(7):Re(10):Japan Fighter VI" , posted Sat 4 Jun 01:16post reply

I'm out sick for a few days and all hell breaks loose! Here are a few random thoughts:

The leaked roster is all over the place so you don't have to sully your eyes by going to 4Chan. First off, my two waifus Juri and Zangief made it in, so I'm happy. Otherwise, I'm surprised at the amount of SF2 representation. But just because they are familiar faces doesn't mean they will play the same. It's already been noted that Chun-Li has stance attacks, so who knows what sort of changes we could see. As long as the legacy characters lean less toward squatty SF4 Honda and are more like rabid badger SF5 Honda I'll be happy.

Most of the new characters look fun! Luke is still a turkey, but there will always need to be a 2P character for practice mode.

As others noted, it's surprising there isn't any Metro City or Shadaloo representation. (Come to think of it, none of the characters look like a boss or sub-boss.) However, I'm certain there's going to be Metro City and bad guys DLC before too long.

The "modern" control type seems like a lot of work for something that will be quickly abandoned by most everyone. At least it's a separate mode like Zero 1's EZ mode and not baked into the game like with recent KoF's.

I have no idea what world tour mode is, but it looks like I can wander the neighborhood punching goons. Metro City Community College must offer a two year degree program in goondom, since it's such a popular profession.

The background NPC's are so bad they look like they were farmed out to SNK. However, the fighters have a lot of personality already. The look of satisfaction at throwing a well placed kick and the look of pain from receiving a well placed kick to the groin goes a long way in making the characters come alive.







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"Re(8):Re(10):Japan Fighter VI" , posted Sat 4 Jun 01:34post reply

quote:
The leaked roster is all over the place so you don't have to sully your eyes by going to 4Chan


I was going to post the pics on the imageboard but they looked like magazine scans so I didn't want to upset Professor.

quote:
As others noted, it's surprising there isn't any Metro City or Shadaloo representation. (Come to think of it, none of the characters look like a boss or sub-boss.) However, I'm certain there's going to be Metro City and bad guys DLC before too long.


Really odd, considering Damnd is right there in the trailer (presumably the leader of the 'boxheads'). If he does make it in eventually, he and Deejay need a rivalry (or a maraca dance-off).

quote:
The "modern" control type seems like a lot of work for something that will be quickly abandoned by most everyone. At least it's a separate mode like Zero 1's EZ mode and not baked into the game like with recent KoF's


I fully expect this control scheme to be 'modified' once Project L hits the scene, since all the other devs are waiting to rip it off see how it works.





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"Re(9):Re(10):Japan Fighter VI" , posted Sat 4 Jun 03:05post reply

quote:
As others noted, it's surprising there isn't any Metro City or Shadaloo representation. (Come to think of it, none of the characters look like a boss or sub-boss.) However, I'm certain there's going to be Metro City and bad guys DLC before too long.



Technically, doesn't Ed count as Shadaloo representation? Yeah, he ran away from it, but then again, probably all characters that were once part of Shadaloo have already left it (maybe F.A.N.G. is still in it. All alone).

But there really isn't any excuse for the absence of Metro City fighters. It just doesn't make sense for the game to have Metro City but not the characters from Metro City.

And one other odd thing is Akuma being on the default roster, instead of appearing by surprise as a special challenger. How the mighty have fallen.





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"Re(10):Re(10):Japan Fighter VI" , posted Sat 4 Jun 04:55post reply

Ms. White battle

Seeking revenge on his SF5 hairstylist

quote:
I fully expect this control scheme to be 'modified' once Project L hits the scene, since all the other devs are waiting to rip it off see how it works.


Funny, I keep forgetting about Project L. While I don't think it's going to be the revolution that others want it to be (which explains why it slips from my already spotty memory) I am curious if it is going to have something that other games have somehow not stumbled onto yet.

quote:
And one other odd thing is Akuma being on the default roster, instead of appearing by surprise as a special challenger. How the mighty have fallen.


Looking at the leaked roster, it's surprisingly robust. I don't know if that's the day 1 roster or DLC included, but it's a good mix of characters that features most of the series staples you would expect. I guess Capcom decided that a DLC pack of Sakura and other fighting schoolgirls would sell like water in the desert so poor, old Akuma made the cut for the initial roster.





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"Re(2):Re(10):Re(10):Japan Fighter VI" , posted Sat 4 Jun 05:10post reply

quote:
Ms. White battle

Seeking revenge on his SF5 hairstylist

I fully expect this control scheme to be 'modified' once Project L hits the scene, since all the other devs are waiting to rip it off see how it works.

Funny, I keep forgetting about Project L. While I don't think it's going to be the revolution that others want it to be (which explains why it slips from my already spotty memory) I am curious if it is going to have something that other games have somehow not stumbled onto yet.

And one other odd thing is Akuma being on the default roster, instead of appearing by surprise as a special challenger. How the mighty have fallen.

Looking at the leaked roster, it's surprisingly robust. I don't know if that's the day 1 roster or DLC included, but it's a good mix of characters that features most of the series staples you would expect. I guess Capcom decided that a DLC pack of Sakura and other fighting schoolgirls would sell like water in the desert so poor, old Akuma made the cut for the initial roster.



Wow, SF6 is way more advanced in terms of development than I expected.

A schoolgirl DLC pack would be interesting. Sakura, Karin, Ibuki and... Hinata, I guess? That would be nice. Tiffany would be cool, but while she is a schoolgirl in Rival Schools, she doesn't look (or dress) like one.





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"Re(3):Re(10):Re(10):Japan Fighter VI" , posted Sat 4 Jun 06:36post reply

quote:
A schoolgirl DLC pack would be interesting. Sakura, Karin, Ibuki and... Hinata, I guess? That would be nice. Tiffany would be cool, but while she is a schoolgirl in Rival Schools, she doesn't look (or dress) like one.

This depends on where you went to high school!!

Just kidding, I went to the Taiyou Gakuen equivalent, even though it's Gedou's school anthem that I can sing the best.

Wait, what were we talking about again? The leaked character art is very good--it can make even Dee Jay look cool, and Rashiiidoooo and Juri look very cool.

...how did Ed (who?) make it back into the series?

And I am also amused there is yet another forgettable French fighter with a blue color scheme after...Abel, was it?





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"Re(4):Re(10):Re(10):Japan Fighter VI" , posted Sat 4 Jun 07:55post reply

quote:
A schoolgirl DLC pack would be interesting. Sakura, Karin, Ibuki and... Hinata, I guess?

You would ditch Elena, Makoto, and Akira for Hinata?

While I bet that Sakura will show up at some point (just so Maou has to buy the game) the next gen character I suspect will show up soon is Li-Fen. Since she has already been shown in a trailer I’m sure that Chun-Li’s best pupil will want to prove herself at some point.





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"Re(4):Re(10):Re(10):Japan Fighter VI" , posted Sat 4 Jun 09:44:post reply

quote:
Juri look very cool.


There’s no way that Juri outfit will survive beyond the design phase today. If it makes it to the actual launch version of the game I will legitimately be surprised.
Also, it has a “battle hub”… God, not another lobby. At least let us skip straight to a queue or something, the arcsys lobbies are such time wasters…

There still really aren’t any “me” characters, either, so I might just have to drag out a tired old pocket-in-a-pocket Zangief until somebody who interests me more drops… although I may consider giving “Ballin’ Saruman” JP or “F.A.N.G. whose eyes were opened by Seth so he went ahead and got a sex change” A.K.I. a chance when something is revealed about their toolsets.

check out “lost his fortune on nfts and bored apes” Ken’s face here… good god. Also, Cammy, I guess.





[this message was edited by Red Falcon on Sat 4 Jun 13:50]

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"Re(5):Re(10):Re(10):Japan Fighter VI" , posted Sat 4 Jun 17:00post reply

quote:

check out “lost his fortune on nfts and bored apes” Ken’s face here… good god. Also, Cammy, I guess.



Where did they got this video??

By the way, Hobo Ken is 1000 times better than Banana Hair Ken from SFV







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"Re(6):Re(10):Re(10):Japan Fighter VI" , posted Sun 5 Jun 10:26post reply

quote:
There’s no way that Juri outfit will survive beyond the design phase today. If it makes it to the actual launch version of the game I will legitimately be surprised.


That outfit is undoubtedly going through another revision, but that seems to be standard practice for Juri's costumes. At least it looks like her design will get slimmed back down and she's no longer stuffing her bra.

I do hope there is something more to the battle hub than another ArcSys walking simulator. Hopefully we get some concrete info soon.

Some random things I thought of:

Jamie is the thinner, drunker version of Rufus. Hopefully it is established that they both go to the same barber.

World Tour mode features customized player characters, so Capcom can not only sell alt costumes for the cast, but hats and silly dances for your avatars as well. Not only is this a double source of income for Capcom, it allows them to keep a grip on how their characters are presented in-game. The clown wigs and funny animal backpacks the VF characters have been forced to wear for years probably won't show up in SF matches.







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"Re(7):Re(10):Re(10):Japan Fighter VI" , posted Sun 5 Jun 22:25:post reply

quote:
There’s no way that Juri outfit will survive beyond the design phase today. If it makes it to the actual launch version of the game I will legitimately be surprised.

That outfit is undoubtedly going through another revision, but that seems to be standard practice for Juri's costumes. At least it looks like her design will get slimmed back down and she's no longer stuffing her bra.



To be fair to the SF5 modellers, I'm almost certain that they were only following Capcom's official bust size for Juri.

Remember that for Super Street Fighter 4, even though they didn't appear to alter any game models, Capcom silently altered Juri's online profile to increase her bust size by 8cm and remove "big breasts" from her listed "Likes". The combination in particular drove stories of Capcom both in reality and likely in canon giving Juri a boob job.

When people started talking about the inflated proportions of the SF5 female game models, I downloaded a few and looked at them in 3D software. Though I made some mistakes at first, I eventually worked out that the 3D model proportions did seem to be pretty much in line with the SSF4 profile measurements. While I might have failed to correct all my mistakes, or it could have been a strange coincidence, it looked like the SF5 modelers were trying to get the 3D models to match the "official" measurements.





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"Re(8):Re(10):Re(10):Japan Fighter VI" , posted Tue 7 Jun 22:04post reply

quote:
When people started talking about the inflated proportions of the SF5 female game models, I downloaded a few and looked at them in 3D software. Though I made some mistakes at first, I eventually worked out that the 3D model proportions did seem to be pretty much in line with the SSF4 profile measurements. While I might have failed to correct all my mistakes, or it could have been a strange coincidence, it looked like the SF5 modelers were trying to get the 3D models to match the "official" measurements.


Interesting! My mind is still in 2D thinking where characters can radically change size depending on what they are doing so it never occurred to me that in newer games effort is being made to keep their mass consistent. This work will be a lot more obvious is something like the pre-fight walkouts if SF6, where it's plain to see that Ryu is shorter than Luke.

Speaking of pre-fights, SF6 will let you make Soul Calibur style faces at your opponent. I am a five year old and this amuses me greatly.







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"Re(9):Re(10):Re(10):Japan Fighter VI" , posted Tue 7 Jun 22:57post reply

quote:
When people started talking about the inflated proportions of the SF5 female game models, I downloaded a few and looked at them in 3D software.
Now THIS is the ro-BUST data analysis I count on the Cafe for! How funny that it’s the SFIV official proportions that are driving SFV modeling, when one of the many, many things I disliked about SFIV was its googly-eyed, flat-chested, Popeye-armed in-game models for the female characters.
quote:
SF6 will let you make Soul Calibur style faces at your opponent. I am a five year old and this amuses me greatly.

AWESOME! Somewhere in the 1000+ hours of Soul Calibur II that my friends and I played, we developed a contest where you have to be the last one to do the loading screen taunt before it freezes at the end and you can’t move your mouth anymore.





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"Re(10):Re(10):Re(10):Japan Fighter VI" , posted Wed 8 Jun 07:31post reply

quote:
flat-chested,



Whoa there, there's a lot of things you can criticize SF4 for, but given that this game launched with Viper and Chun, and would go on to add Poison and Rose , I think that's one criticism that I can't reasonably level at them!

In particular, having a VARIETY of bust sizes is a good thing, and Cammy with muscle tone is a much more interesting character than Cammy with no muscle tone! As much as I like the Tekken characters, a thing I genuinely dislike about them is how all the women have the same build in that game! How come women aren't allowed to have bust/hip/waist/arm sizes as varied as the men are in that game?!







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"Re(2):Re(10):Re(10):Re(10):Japan Fighter VI" , posted Thu 9 Jun 00:05post reply

quote:
As much as I like the Tekken characters, a thing I genuinely dislike about them is how all the women have the same build in that game! How come women aren't allowed to have bust/hip/waist/arm sizes as varied as the men are in that game?!



Because Bamco are cowards. If Marisa gains a following, expect Marduk to suddenly get a sister (or undergo surgery) for T8.





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"From the army, back to the street fights" , posted Fri 10 Jun 03:48post reply

quote:
As much as I like the Tekken characters, a thing I genuinely dislike about them is how all the women have the same build in that game! How come women aren't allowed to have bust/hip/waist/arm sizes as varied as the men are in that game?!


Because Bamco are cowards. If Marisa gains a following, expect Marduk to suddenly get a sister (or undergo surgery) for T8.



Speaking of Marisa, I wonder if there was any inspiration taken from Power Instinct's Angela to design her. I mean, both are Italian, both are women with a muscular body build... then again, I doubt Marisa will use a whip in battle.

I'm also curious to see more of Mimi; while she doesn't look as muscular as Marisa, her body also looks more like what one would expect from an actual fighter than the usual slim figure most female characters get in fighting games.

---

...Okay, while we don't get the chance to see these two new ladies in action, we do get to see Guile. And I have to say, I think he looks great!

So far, I liked all five characters already shown in game trailers. Hopefully Capcom will keep this trend going and won't mess up with the other 17 ones.





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"Re(1):From the army, back to the street fight" , posted Fri 10 Jun 04:06post reply

quote:
In particular, having a VARIETY of bust sizes is a good thing, and Cammy with muscle tone is a much more interesting character than Cammy with no muscle tone! As much as I like the Tekken characters, a thing I genuinely dislike about them is how all the women have the same build in that game! How come women aren't allowed to have bust/hip/waist/arm sizes as varied as the men are in that game?!


Variety is the spice of life! I appreciate that I can immediately tell the differences in the bodies of Chun-Li and Cammy as I can in Ryu and Zangief. I know that lower budget games such as DoA have to make due with 1-2 female body types, but I appreciate that Capcom is spending their money on the important details.

quote:

...Okay, while we don't get the chance to see these two new ladies in action, we do get to see Guile. And I have to say, I think he looks great!

So far, I liked all five characters already shown in game trailers. Hopefully Capcom will keep this trend going and won't mess up with the other 17 ones.


That denim onesie is making me laugh, but what's really surprising is that Guile grew eyebrows! That expressionless mutant finally figured out how to grow body hair.

This reveal also makes me question those who are worried that SF6 is going to be too defensive. Guile has a ton of moves, including anti-air sonic hurricanes. If this is indicative of what every character can throw at you, I don't think any defense, no matter how good, is going to last forever.





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"Thoughts on Ken, Eliza and a SFV loose end" , posted Thu 16 Jun 06:32:post reply

quote:

check out “lost his fortune on nfts and bored apes” Ken’s face here… good god. Also, Cammy, I guess.


Where did they got this video??

By the way, Hobo Ken is 1000 times better than Banana Hair Ken from SFV



He is, isn't he?

But I wonder why he looks like that. I'm perfectly fine if it's purely an aesthetic choice and Hobo Ken is still the lighthearted man he's always been - but there are some people looking into details on the art and speculating that SF6 Ken may be dealing with depression or something like that, either due to losing his wealth, divorcing Elena, or Elena dying.

Ken becoming poor could be an interesting development, but I really, really hope Elena won't die - and if they do get divorced, hopefully they'll get together again by the end of SF6's story or at least be on friendly terms with each other (with Ken deciding to live like Ryu, wandering around the world and fighting random martial artists while Eliza... does something she wants to do, as well). Their relationship was always a very endearing part of Ken's story, and while many relationships do get sour and come to an end in real life, SF is our escapism from real life, so I hope Ken and Eliza will be okay.

---

Oh, and just another random comment: didn't the SFV individual stories for Rose, Oro and G kinda indicate that there was a huge threat that everyone overlooked (who could either be G himself or someone else) and that now it was probably too late to stop it? Still, none of these three fighters are in the leaked roster... did Capcom just give up on that plot?

Sure, it's not like Street Fighter ever had the most consistent story (even among other fighting games), but it's kinda weird how it was built up in SFV's final seasons and we're not seeing anything indicating that it will continue in SF6 (unless the creepy Chinese woman among the newcomers is meant to be the threat they were talking about).





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"Re(1):Thoughts on Ken, Eliza and a SFV loose" , posted Thu 16 Jun 10:38:post reply

quote:

By the way, Hobo Ken is 1000 times better than Banana Hair Ken from SFV
He is, isn't he?

I think they’re both equally awful, just in different ways, ha ha ha;
Banana Ken: Comically bad modeling quality
Bored Apes Ken: In game model’s design is so westernized it makes me feel the way he looks.

While I find I enjoy certain aspects of the SF 6 system, I absolutely hate blocking/parrying/ whatever you want to call it, and the total reliance on drive meter is an artificial and forced way to mess with match momentum.
The game is trying to be 3S Mark 2… despite that, I’m tentatively pretty positive about it right now.





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"Re(1):Thoughts on Ken, Eliza and a SFV loose " , posted Thu 16 Jun 10:41post reply

What I don't want with Ken is for him to just become Ryu. I think Ken had a joie de vivre to him which Ryu was too stoic to participate in, and which made Ken a really good contrast to Ryu.

I get that Luke is supposed to be the cockier and livelier one, and that if Ken already does that then it diminishes Luke's place, but the dynamic of "serious uncle" and "funny uncle" has been demonstrated to be one that can totally work without completely overshadowing the protagonist! And even though I don't have any reason to like him, Luke IS the protagonist.

I think what becomes even funnier is that once dour Ken manages to get a bit happy.... he'll just become MotW Terry, fleece-lined jacket and all.





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"Re(2):Thoughts on Ken, Eliza and a SFV loose" , posted Thu 16 Jun 10:51post reply

quote:
What I don't want with Ken is for him to just become Ryu. I think Ken had a joie de vivre to him which Ryu was too stoic to participate in, and which made Ken a really good contrast to Ryu.

I get that Luke is supposed to be the cockier and livelier one, and that if Ken already does that then it diminishes Luke's place, but the dynamic of "serious uncle" and "funny uncle" has been demonstrated to be one that can totally work without completely overshadowing the protagonist! And even though I don't have any reason to like him, Luke IS the protagonist.

I think what becomes even funnier is that once dour Ken manages to get a bit happy.... he'll just become MotW Terry, fleece-lined jacket and all.

I agree, I think that would probably make for a potentially funny dynamic, actually. .







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"Re(2):Thoughts on Ken, Eliza and a SFV loose" , posted Thu 16 Jun 23:27post reply

My guess is that Ken is down in the dumps because he got one-shotted by Mel in SF3 so he has to go on a training journey to make up for losing to a five year old.

quote:
Oh, and just another random comment: didn't the SFV individual stories for Rose, Oro and G kinda indicate that there was a huge threat that everyone overlooked (who could either be G himself or someone else) and that now it was probably too late to stop it? Still, none of these three fighters are in the leaked roster... did Capcom just give up on that plot?


I like that Rose's job is to make these vague prophecies of doom that everyone ignores and never come to fruition. She's the Cassandra of SF.

quote:

While I find I enjoy certain aspects of the SF 6 system, I absolutely hate blocking/parrying/ whatever you want to call it, and the total reliance on drive meter is an artificial and forced way to mess with match momentum.
The game is trying to be 3S Mark 2… despite that, I’m tentatively pretty positive about it right now.


I don't honestly know how SF6 is going to turn out, but I appreciate that it's going to be different. At least it's not SF2 with additional mechanics like SF4 and 5.





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"Re(2):Re(10):Re(10):Re(10):Japan Fighter VI" , posted Fri 17 Jun 02:07post reply

Ryu's theme in SF6 sounds great.

Cool that there is battle damage in the game. What was the last 2D fighter to feature that? Rumble Fish 2?

The "guard meter" becoming its own resource for specials and the game's other universal mechanics is interesting.

I'm slightly concerned about the wallsplat from being hit by a focus attack in the corner even when blocked. It just feels like in every SF since SF4, Capcom has wanted the attacking player to be able to do something extra to a player that has already been pushed to the corner. They allowed crossups in the corner, how it's just a straight up guard crush into wallsplat. I guess the idea is they want the player to parry
or guard cancel to push back the opponent instead of blocking since blocking drains drive meter anyway?





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"Re(3):Thoughts on Ken, Eliza and a SFV loose" , posted Fri 17 Jun 07:09post reply

quote:
I like that Rose's job is to make these vague prophecies of doom that everyone ignores and never come to fruition. She's the Cassandra of SF.

On one hand, that's every fortune teller's activity since the dawn of time. On the other, it makes me think that if Rose was in our world, she would tweet all the possible games that would be announced at E3, then conveniently erase all the tweets that were proven wrong and show her timeline as a proof of her powers. Would Rose leak Rose's presence in SF6? She probably already has.

I am not a huge fan of SF6's music. Since the game borrows from all previous games in the series, I guess what it took from Zero3 is the idea that themes don't need to have a melody or even be recognizable.

One thing that I like is that, so far, there doesn't seem to be a comeback mechanic. You don't seem to earn a lot of gauge by being beaten to your last pixel of life, unlike SF4's Ultra, SF5's V-gauge and even SF2X's super. This whole gauge usage meta has a lot of possibilities, I hope it will make the game enjoyable to play, theorize, and watch.

I really like some of the new animations, especially Guile's throw where he visibly put his leg between his opponent's like a proper throw, rather than lifting them like a bag of potatoes. I'm looking forward to see what the team can do. The last SF5 characters sometimes had an issue with weak impact and poses (Akira was really disappointing in that aspect), so let's see if they can improve on that.

I am annoyed that Jamie uses a system I would have loved to see used by Hakan in 5, and I hope it doesn't mean our second favourite Turkish wrestler (after our very own Oguz) will miss two games in a row. At least Dee Jay's presence makes me hopeful T Hawk might join sooner or later, and that the system will be kinder to him than SF4's or Zero3's.

Finally, I like that the game looks like Capcom's higher-ups have a lot of faith in it and assigned a true modern budget to the team to make something really big. After the last few years where it seemed Capcom would phase out fighting games, it's good to see Tsujimoto has faith in this new Ono-less team.





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"Re(4):Thoughts on Ken, Eliza and a SFV loose" , posted Fri 17 Jun 10:27:post reply

quote:
…SF2X's super.
But… 2X’s meter system really isn’t a comeback mechanic at all, if you get bulldogged and can’t turn momentum around on your own you’ll never get any meter…
Just being pedantic, but still.
Besides, you can absolutely use drive in a “comeback mechanic” sense; hell, the game even seems to want to encourage this by giving meter for getting your ass handed to you (full meter for getting dizzied, which I hope they change)
I suppose it’s a valid point in that there is a choice to be made as to how you want to use it, though! It is not a de-facto dedicated comeback mechanic ala 4’s ultras.





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"Re(5):Thoughts on Ken, Eliza and a SFV loose" , posted Fri 17 Jun 11:34:post reply

I’m just as worried as Rugal about SFVI resembling SFIII in any way whatsoever, but the art is good and even more importantly, after a few ass-tastic music previews, they finally have gold with Ryu’s theme! Sounds like he’s gonna take you for a ride, Mahvel 2 style, or at the very least show us some true love makin’ and tuna with bacon!

BUT what is a “viator????”

I did see that they will have “battle damage,” but despite hopes of Japan-style “exploding clothes” battle damage (hooray!) it’s actually American-style “ugly injuries to body” damage (argh!). Not the SFII reference I needed!





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"Re(6):Thoughts on Ken, Eliza and a SFV loose" , posted Fri 17 Jun 20:03:post reply

quote:
I did see that they will have “battle damage,” but despite hopes of Japan-style “exploding clothes” battle damage (hooray!) it’s actually American-style “ugly injuries to body” damage (argh!). Not the SFII reference I needed!



Agreed. I always disliked the defeated portraits in SFII and SFIII; despite the name, I don't think Street Fighter's focus should be on leaving your opponent bcovered in bruises. We already have NRS's games for that.

(ironically, even NRS toned the bruises down a lot in MKX/11 and Injustice 2, in comparison with MK9 and Injustice 1... yes, Mortal Kombat, the franchise where kombatants are killed in the most gruesome ways, toned down the cuts and bruises during the matches - and Capcom is adding this to SF6. Okay, then)





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"Re(6):Thoughts on Ken, Eliza and a SFV loose" , posted Sat 18 Jun 02:44post reply

quote:

BUT what is a “viator????”



I read on Twitter someone saying it's something like "traveler".
But probably more like a "vagrant".







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"Re(7):Thoughts on Ken, Eliza and a SFV loose" , posted Mon 20 Jun 01:17post reply

quote:
I am annoyed that Jamie uses a system I would have loved to see used by Hakan in 5, and I hope it doesn't mean our second favourite Turkish wrestler (after our very own Oguz) will miss two games in a row. At least Dee Jay's presence makes me hopeful T Hawk might join sooner or later, and that the system will be kinder to him than SF4's or Zero3's.

Hmm, I hadn't really thought about it, but since SF6 seems to already have a surprising amount of install mechanics or stances or other stuff that adjusts how the character plays, it stands to reason that Hakan has a good chance of sliding back into the game. I remember people speculating that SF6 was going to have a realistic art style - nope, you're going to get Hakan's red skin and weird hair and you're going to like it.

The damage is a cute little touch. It looks less like the pounding you could take in older MK games and more like the slight scuffing the characters would receive in DoA6. (The DoA girls can also get really sweaty but - like most things in that series - that's probably a fetish of someone.) Come to think of it, most every fighting game has occasionally featured in-game blood splashes or facial damage from fighting so this isn't without precedent. SF hasn't really had that since SF2 so this does feel odd to go back to after so long, but at least nobody is barfing anymore.

Personally, I'm more excited about how exhausted characters change stance. The characters could have been flashing or colored red to indicate exhaustion, but that extra bit of animation is appreciated.







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"Re(8):Thoughts on Ken, Eliza and a SFV loose" , posted Mon 20 Jun 03:45post reply

quote:
slight scuffing the characters would receive in DoA6. (The DoA girls can also get really sweaty but - like most things in that series - that's probably a fetish of someone
Hahahaohgod it's probably true!
quote:
at least nobody is barfing anymore
I really laughed at this one---I'd forgetten this funny one-frame touch in SFII that's now just become part of the scenery after a thousand fights but probably really stands out if you're somehow new to the game! Cheesecake aside, I honestly would prefer armor and clothing destruction over physical injuries, but let's see what the setting options are. If they're willing to add Justice Gakuen-style easy input options, surely they will let me turn off Guile's bloody nose!





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"Re(8):Thoughts on Ken, Eliza and a SFV loose" , posted Mon 20 Jun 05:36post reply

quote:
SF hasn't really had that since SF2 so this does feel odd to go back to after so long, but at least nobody is barfing anymore.



Actually, SFIII New Generation and 2nd Impact also showed the loser quite bruised (Ibuki and Elena only have some minor injuries, but the male fighters aren't so lucky).





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"Re(7):Re(10):Japan Fighter VI" , posted Mon 25 Jul 01:10:post reply

quote:
There can be no better excuse to return to the Cafe than a new entry on the Street Fighter series!

Sadly, I am not too impressed by what I saw on the trailers... The hip-hop aesthetics doesn't really do it for me, and I find the new characters pretty bland and uninspiring. I understand that the series has to evolve and adapt to the new times, but these visual and musical updates really throw me off. I'd be happy if they make Street Fighter more attractive for the younger generations, but this is just not my thing.

On the other hand, while I agree that her face looks pretty weird, I'm digging Chun Li's new style, both fighting and looks-wise. Her focus seems to be more on the "soft" side of martial arts now, which suits a mature tai-chi lady master quite a bit! She kinda reminds me of Michelle Yeoh in her later roles. And that's a great thing.

Ryu looks fine, but it seems the dev team couldn't decide the direction he's going. Is he a buddhist ascet now (as his monkish robe seems to imply)? Is he just an unkempt martial artist hermit, a la Mas Oyama or Miyamoto Musashi? Right now he seems kind of half assed either way.

At least, the overall action this time seems pretty fierce! The punches, kicks and techniques have more weight and impact than those in SFV, I think. I'd sure love to hear Richmond's input about this, but it seems a big improvement over the previous games!

We'll have to wait and see what other characters are gonna appear. I sure wish we could finally play a

-- Message too long, Autoquote has been Snipped --


Apologies for being so late the party! Here goes...

*DEEP BREATH*

Hooboy! Street Fighter 6 is such a mixed bag! There's a lot of interesting things going on, and I think in many ways it's an improvement on the previous titles.

The Good:

World Tour Mode
It's really nice to see them finally focus on single player! It's been known (and yet not very well known) for years that the majority of people who buy fighting games actually DONT play them online! They primarily engage with them as a single player experience! So I think it's very wise of them to make that robust World Tour Mode. I just hope they are looking at it as a single player experience and not some kind of mini MMO or extra dressing for ranked battles or something. It needs to be a fun mode where you never have to engage with another living player at all and you can still have fun.

New Characters Look Good
While Luke continues to be the worst character ever introduced to Street Fighter, Jamie bodes well for the future of the series. He's very well thought out. They took a well loved archetype (drunken kungfu master) and gave it a fun, dare I say Capcom-ish twist! I mean, ok basically they made him a hot young man instead of a little old bearded guy! But they did it thoughtfully! Jamie's costume feels traditional and yet he has the vibe of a young dude that likes to go clubbing and get tore up. Like Yun and Yang before him, Jamie somehow feels authentically Chinese and not just a stereotype. I think the key is that they all are cool beyond just being a specific ethnicity. That's really crucial, and I'm glad to see that ethos continued with SF6

Chun Li's young protege also makes sense. I dunno if she's actually gonna be a playable character, but I hope so. She would make a great addition to the cast. There's actually never been a fashionable young woman in Street Fighter. She looks like a cute Chinese influencer. Like she'd have a million TikTok followers. She has that look without looking obnoxious and still fitting in a fighting game, and that's great!

Leaked Cast Look Good
This is what I'm most excited about. A whole new roster of characters, and they all look pretty good! Individually and as a cast! There's a lot of diversity in the look and feel of the characters. They're cool in different ways. Marisa looks fun with her bright red helmet of hair and imposing stature. She looks to be a striker too! Usually big women are wrestlers, so that's a nice change of pace. JP also looks neat. "Sexy senior citizen" is a welcome archetype. He looks like one of those wealthy guys who can afford the best personal trainers in the world 24/7 + endless TRT and probably also has like 200k instagram followers. I keep mentioning "influencers". For better or worse, "Influencers" are a huge aesthetic force of our times, so it makes sense for Street Fighter to lean into that. Thankfully they're figuring out interesting ways to do that. A.K.I also looks really cool. I'm guessing she's like a retcon of Fang. Instead of a hideously stereotypical, grotesque Chinese man they have a stone cold fox with white hair to match her icy demeanor. Someone her hair does seem very Chinese to me too. The shape of it. It's very much something that I'd imagine a Chinese socialite to don vs someone from Korea or Japan. Lilly and Kimberly look cute too! Kimberly feels like she could be a Gunnm: Last Order character (which is a very good thing in my book!) and I like how Lilly leans into Aztec aesthetics with her dress and Quauholōlli.

Now, my one complaint with the characters is ... THEY ALL LOOK SO MUCH BETTER IN 2D! There's a lot of really good things about Jamie's in-game model, but it just doesn't quite come together like the illustration. That outfit requires a more stylized approach in the art direction itself to be fully realized. That's my main issue with the game's visuals in general. They should/could have made the in-game graphics look like moving illustrations. Instead they're leaning into realism, because Mortal Kombat has outsold Street Fighter for an entire console cycle.

Moving onto criticisms...

The new costumes
They're a mixed bag. As Maese pointed out, Ryu's costume doesn't quite work. Is he a monk now? A beggar? I get it, they want him to look more like Gouken now. But it just isn't working. Like... can you imagine Ryu deciding to put on that costume? At what point did he say "you know what? I'm a master now. I deserve these robes. Goodby gi!" It just doesn't work. On top of that he's using a ring to bind his cloak that recalls an Buddhist abbot's robes. Not even Gouken was that on the nose with the religious imagery. I don't inherently mind them using religious imagery. I mean, Gouki/Akuma is a Nio Guardian after all. But he looks AWESOME. And it thematically works, with Akuma specifically referencing Ungyo who represents death and the end of things with his closed mouth and Akuma being largely tight lipped with his barks! There was synergy and depth to this reference. I don't feel that with Ryu. It doesn't feel fresh, it feels expected. He's old and enlightened now, so let's give him some monk robes. Anyway, I don't mind that he's even more jacked now. And I think his new face looks pretty good.

Chun Li. I don't dig the new look. I don't think it's an improvement on the original at all. I do think it works better in the 2D drawing though. But in 3D her model doesn't quite work. I wish her legs had more muscular definition. All the dude's are jacked, she should be too! I mean, there's real life precedent they could be following now! OK, in all seriousness, the musculature of her legs just doesn't look right. They're too smooth and rounded. They look more like Pixar-mom-dump-truck-ass than actual muscular legs. A friend of mine, who is a far better drawer than me pointed out that he felt like her front leg muscules were overdeveloped at the expense of her back leg muscules. It's really weird, and it's possible they even did it on purpose, but it's a very imbalanced design.

Zangief. Looks OK. Visually the pants sort of work. But why? Some have speculated it was to fall in line with network broadcasting standards where you can't show too much skin. In any case, what doesn't work about it is that for me, his pants strongly recall old timey American football pants as opposed to wrestling/[url=]old timey strong man short shorts. It doesn't look bad, but it's not an improvement. Neither is it a very big change. It's just change for the sake of it, with minimal damage.

Dhalsim. Really glad they got rid of the head covering. He looked much more distinct bald, with a painted head. That immediately designates him as a holy man, whereas the turban just simply said he was South Asian.

Cammy. Doesn't look terrible, but definitely not an improvement. She lost many aspects that made her unique. I think my brother Andy had a good insight here. Her charm point is her stomach, but it's not about showing skin, it's about being so rock hard they show through her clothing. She could be Sonya Blade now. At least some aspects of her incredibly distinct design still shine through (her glaves and half her hair)

Sad Ken. I don't necessarily hate it. I hope if they are going to make him dour, they do it in an interesting way. I don't love the design, but I think it's ... OK? Compared to SFV it's a masterpiece haha.

Honda. Looks OK I guess? Again, not any better, and less distinct than before.

Blanka. I dig the overalls! The bandana looks alright too. I like it! THIS is how you update such an iconic character!

DeeJay. Now looks like a SFEX character. I dig it!

Rashid. MUCH IMPROVED. This is how he should have looked in the first place! They took the original design and executed it in a much more appealing and interesting way. This is an exemplery redesign!

Akuma. I ... I'm ok with it. It could have been so much worse. This is a pretty alright update. Again, not an improvement over the original. He's more of a generic grizzled guy now. But it doesn't look terrible.

Ed. They took the most boring Street Fighter character ever and made him, still boring, but better looking. He now looks as good as a Rumble Fish character.

Luke. Luke is the worst character out there. It's like he was generated from an algorithm. Hey what are the kids into? UFC? Youtube influencers? OK, let's take the Paul Brothers and Ninja and Conner McGregor and put them into a blender. Oh yeah, and let's go beyond making him a veteran. Let's make him a mercenary. Kids love PMCs right? Let's make him an actual PMC contractor aka a hired killer who murders brown people for profit, Americans will dig that!

Juri. Looks good! I got nothing more to say than that.

Alright, that's a whole lot of words up there. I gotta get some sleep!

I'll leave it at this:
I feel like they're clearly putting more effort into Street Fighter 6 than they did into Street Fighter V. I think they have more of their "A-Game" going on here. I can't really comment on the gameplay, but I can comment on the aesthetics. I think they're trying too hard to appeal to a North American audience with them. I think they see that Tekken and Mortal Kombat outsell Street Fighter now, so they're trying to lean into the realism. I think that's a poor fit for Street Fighter. I think they're ignoring the EXPLOSIVE POPULARITY OF ANIME AND MANGA WORLDWIDE. And also ignoring that the most popular fighting game franchise ever now is Smash Bros. Obviously cartoony, stylized graphics are NOT an issue for an AMerican audience. In fact, I believe that the core fans and potential new Zoomer fans would prefer more stylized graphics instead of realistic ones. I think the newest Mortal Kombat looks very good for what it is, but it's not Street Fighter!

Just ... I'm not angry about this anymore. I'm too old and tired to get that upset about it anymore, but like. Imagine how much better Street Fighter 6 could look if they just let the artists cut loose and do what they personally found interesting, which is what they did for basically all of the 80s and 90s and the early 2000s. Is there a single screenshot of SF6 that looks as good as old Street Fighter art? Nope, not by a long shot. But the thing is, the games COULD look like that now.

Look at this 3D fan art here. Imagine seeing this. Knowing this exists. And not even trying to make the new Street Fighter look or feel anything like this. That's crazy to me! (it's not even that it "looks 2D" just look at how much stronger those poses are than most 3D games!!)

I mentioned this earlier, but look at how much better the 2D illustrations look than the 3D models! You could still keep the realistic lighting and rendering. Just match the stylized proportions and more iconic faces of the 2D art! Embrace the strengths that come from being a cartoon as opposed to falling deeper and deeper into the uncanny valley of realism!

TLDR: Street Fighter 6 should look like this and I'm sad it doesn't.

Seriously. You could have perfectly realistic lighting. Ray tracing. The works. Photoreal. But with stylized characters, it could work!






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[this message was edited by nobinobita on Mon 25 Jul 14:46]

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"Re(8):Re(10):Japan Fighter VI" , posted Mon 25 Jul 01:35:post reply

OK sorry I gotta say a few more things.

1. The Graffiti Theme.
It doesn't fit. Tagging might have felt new and fresh and even dangerous in the 80s and 90s. But it feels passe now. Beyond that it's too limited in scope. Graffiti is largely associated with North American culture. And although it's a worldwide thing now, it's also a very urban/suburban thing. You might say it's a "street" thing. But Street Fighter is about ALL KINDS OF STREETS. ALL WALKS OF LIFE. Street Fighter should have an "any time, anywhere" kind of feeling. They are world warriors, fighting on paved and unpaved streets. Off road too. The Graffiti theme feels too narrow in scope.

On a related note, I didn't think the ink theme of SFIV was very fitting either. It felt forced. Same with the color globs in SFV. I don't know what they were thinking. I guess they just needed some eyecatching particles? I'd rather just have some hit sparks that add to the impact and action, but don't draw so much attention to themselves that they take you out of the fight!

2. The Hip Hop OST
It's fine. I'm not against it at all, I just want to point out that at this point it's expected. When Third Strike came out, it was incredibly rare for a game to have a hip hop soundtrack. Especially if the game didn't have a hip hop theme to begin with. It was especially rare that it wasn't licensed music. And my god, I mean, they hired a Canadian underground rapper! That OST was the real deal!

Nowadays Rap is the defacto music of young people everywhere. You can't get more mainstream than rap music. Rock music doesn't even exist in the mainstream anymore. Everything is just pop and pop hip hop. I mean, yes of course there's all knids of wonderful indie music out there of every genre. But Hip Hop is the most safe and expected thing you could do for Street Fighter now. But hey, at least it's not nu-metal!

OK in all seriousness, there's nothing inherently wrong with using Rap even if it's expected. Or even Numetal. There's no inherently bad musical genre. All that matters is that it's well executed and interesting and fits the tone of the game. With that in mind, I wish the hip hop in SF6 was a bit more distinct, but it's not terrible. Im sure there will be some bangers in the new OST in general though.

Alright going to bed now! Good night everyone!






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"Re(8):Re(10):Japan Fighter VI" , posted Mon 25 Jul 03:04post reply

quote:

TLDR: Street Fighter 6 should look like this and I'm sad it doesn't.

Seriously. You could have perfectly realistic lighting. Ray tracing. The works. Photoreal. But with stylized characters, it could work!



An entire SF game in the style of Kinu Nishimura? Take all my money, now!







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"Re(9):Re(10): Nobi Fighter VI" , posted Mon 25 Jul 16:55post reply

quote:
OK sorry I gotta say a few more things.

1. The Graffiti Theme.
It doesn't fit. Tagging might have felt new and fresh and even dangerous in the 80s and 90s. But it feels passe now. Beyond that it's too limited in scope. Graffiti is largely associated with North American culture. And although it's a worldwide thing now, it's also a very urban/suburban thing. You might say it's a "street" thing. But Street Fighter is about ALL KINDS OF STREETS. ALL WALKS OF LIFE. Street Fighter should have an "any time, anywhere" kind of feeling. They are world warriors, fighting on paved and unpaved streets. Off road too. The Graffiti theme feels too narrow in scope.

On a related note, I didn't think the ink theme of SFIV was very fitting either. It felt forced. Same with the color globs in SFV. I don't know what they were thinking. I guess they just needed some eyecatching particles? I'd rather just have some hit sparks that add to the impact and action, but don't draw so much attention to themselves that they take you out of the fight!

2. The Hip Hop OST
It's fine. I'm not against it at all, I just want to point out that at this point it's expected. When Third Strike came out, it was incredibly rare for a game to have a hip hop soundtrack. Especially if the game didn't have a hip hop theme to begin with. It was especially rare that it wasn't licensed music. And my god, I mean, they hired a Canadian underground rapper! That OST was the real deal!

Nowadays Rap is the defacto music of young

-- Message too long, Autoquote has been Snipped --



Man, it's so good to have Richmond in all his Art-Eating glory back around here! Everything feels so cozy and at-home now. I had already listened to your first impressions about SFVI in your podcast, but the Cafe is THE place where proper Street Fighter discussion needs to take place. All is right in the world now, as God intended.

I myself keep getting mixed feelings by everything SFVI has to show. Sometimes I see something that makes me go "wow, now this looks amazing!", but then the next trailer or whatever footage they show throws back a bucket of ice cold water over my shoulders. I guess we'll have to wait and see until the final thing is ready to be played.


I agree that it really is a shame that the in-game models don't look nearly as good as the super cool & stylish 2D character designs. But, to be honest, I think we are beating a horse that's been dead for 20 years here... Capcom decided to let the anime-like aesthetics die with the Zero/Alpha series, and I don't think we are gonna see that ever again. I shall keep dreaming for a Street Fighter game with the visuals of the new Guilty Gears, sure, but in the same way I keep dreaming for the next Soul Calibur game to get an AAA budget like it had in the 90s-00s.

As for the new characters that have been leaked, some of them look quite interesting, some others not so much, and only a couple of them look actually repulsive.

A.K.I. does look really intriguing, and has that ice-cold, super cool kung-fu flick villainess vibe. She could totally be a descendant of Mei Chao Feng, from Condor Heroes.

Rashid and DJ are looking cooler than they have any right to be, and Prehistoric Gouki looks fierce and menacing in a different way than before. I much preferred his old Nioh guardian look, but this new one is not half bad either, in its own way.

On the other hand, I'm not sure I wanna see more of Lilly until she's old enough to go to college.

In any case, one thing's for sure: Capcom does have my attention. I just hope they end up managing to pick my interest as well.






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"Re(10):Re(10): Nobi Fighter VI" , posted Tue 26 Jul 23:12post reply

I suspect I'm in the minority, but I always found the anime look of the Alpha/Zero series to be an aberration. While I liked the art style in general, I felt it was more of an alternate style that should never have been the definitive view of the characters. My feelings on the art also soured because those sprites stuck around too damn long, so I was utterly sick of looking at Ryu's bloated marshmallow sprite by the time MvC1 rolled around.

When I think of Ryu I don't think of mid-90's anime stylings, I think of the art that was on the side of the SF2:WW cabinets. I remember reading that with SF2 Akiman was looking to Western art to create designs that were more international instead of just having a Japanese aesthetic. Instead of a Western copy, SF2 ended up feeling like a Japanese style that had Western influences, sort of like Ryochi Ikegami or Buichi Terasawa. It was also a unique look that other games tried to copy, but with limited results. The wildly stylized "realistic" look of SF6 makes it feel, to me, like a of SF2's aesthetics (or at least a direct continuation of Ryu's haircut.) The graffiti stylings and hip-hop aesthetics also feel very much in the vein of SF2 cribbing from "Hard Times" and other movies and magazines for it's international flavor. SF6 may have Western influences but it's certainly not something a Western developer would make; Chun-Li looks at home in this game but would look out of place in, say, a GTA game. SF6 is looking to be a weird mix of things that will coalesce to create it's own thing, and that's the sort of stew I like.







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"Re(2):Re(10):Re(10): Nobi Fighter VI" , posted Wed 27 Jul 03:50post reply

I do find myself agreeing with half of what nobi says, and from an artist POV I can understand where he's coming from. I'm not keen on many of the updated looks or the new proportions. The thing is, until I saw Ryu in his "classic" outfit I hadn't yet started to put together why I dislike it. Everyone has longer torsos now. I just can't unsee it. All it takes is a tiny shift in perspective to make everyone look like gorillas. And Ryu's face without the beard... at first I thought the chad meme was just a joke, but no it really does look like that. His jaw is enormous and his face looks astonishingly Western.

From a developer POV, I don't think the decision was made with MK in mind so much as just being the direction of games in general. The current generation now has a lot of tools to make the creation of "realism" more expedient than the slog it's been, and that usually has a far greater influence on a game's look than the idea of an uninspired bid to imitate competition (which rarely - if ever - turns out to be the reasoning for any game's look). I think rather than thinking about "how can we create a SF that's different from the previous ones?" the concept was more like "how can we use these realism tools we've already developed and apply them to SF?" and the answer was to hone in on details. The grittiness feels like an excuse to make shadows shadowier, the graffiti a reason to make the colors more colorful, these things combine to make all the animation details stand out as much as possible. It's a more measured, scientific approach that doesn't require an entirely new process but produces a strikingly different result.

That's not to say that nobody has tried to take the animated look further, but advances there have been limited if anything. Xrd was what, 8 years ago? Arcsys hasn't been advancing that so much as using the same thing over and over with vaguely minor improvements this whole time. Beyond that, has there really been anything that pushed the "cartoonish" envelope that looks like it could only have been made in the current gen? CC2 was doing some phenomenal stuff on PS3 but they basically dropped off the face of the earth after that. I'm struggling to think of anything recent at all. I think if anyone wants to make a 2D-ish game these days, they'll just make it 2D instead of "imitating" it. Like Shredder's Revenge (play that if you like 2D at all, btw).

Anyway, in spite of all this my reaction is just asking myself if I can get used to it. And in my experience, if I come to a point where I can even ask that, it means I don't really hate it. I might go looking for a reason to hate it, but I don't actually hate it.







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"Re(3):Re(10):Re(10): Nobi Fighter VI" , posted Wed 27 Jul 07:50post reply

As always, I love reading Nobi's analysis of these things, although, like for SF5, I don't feel as strongly as he does about the shortcomings of the game. Also because there's still a long way to go until the release of it all, and I stopped watching videos since they seem to keep the same build over and over (and seemingly won't even showcase a new build after Evo?), so my opinion still has plenty of room to evolve.

One thing that strikes me is that I'm not in the prime demographics of the game between the graffiti theme and the soundtrack, and it's OK.
It's a very US-centered view of street culture, and it's the game's primary market (hence why Guile was shown so early: they need to reassure average white Americans that might have been spooked by the hip-hop that yes, this game is for you, look there are two blonde military manly men to scream "U!S!A!" to).
Maybe I'm going to be surprised and we'll have more trip-hop influences later? Will Cammy's stage be in Camden? Will Two-P's inevitable addition add some retro punk? If Manon's theme is inspired by Stupeflip I'll buy 10 copies.

The main thing that concerns me in this game is the monetization. I have the feeling the game will have all the modern trappings of contemporary GAAS and FOMO with dozens of intricate currency systems to earn through login bonuses and battle passes, until the game devolves into another side-job.







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"Re(4):Re(10):Re(10): Nobi Fighter VI" , posted Thu 28 Jul 06:00post reply

Regarding commercial success

Japan has for a long time now been the smallest region in terms of fighting game sales, and this is true not just for SF but also for Tekken, as Harada mentions once again in his recent Harada's Bar.

Mortal Kombat hasn't just outsold SF for one console cycle, it has outsold SF for multiple console cycles! During the DC/PS2/GCN/XB era, Mortal Kombat Deception sold nearly 2 million copies, while people were still trying to come around on SF3. The gorefest reboot which released on the X360/PS3 cycle in its first year hit 3 million copies, while SF4 LTD has 3.4 million

SF3 would finally sell over a million as part of the Street Fighter 30th Anniversary Collection, but as you can see on this collection of all of Capcom's titles which have sold 1 million copies or more, SF3 sadly ain't there.

I feel like I've said this before!
MK is a tremendously successful franchise, and while I don't like the gorefest direction it has taken, it is a franchise that its creators enjoyed creating for most of its life. I say that because over the course of MK11's production, it came to light that the development of its extreme gore was causing mental health issues for a whole bunch of employees.

---------

What Does SF Look/Sound Like Anyway?

I agree that when SFA/SFZ first came out, elementary school me thought it looked "weird" and I wasn't sure how it I liked how much "less detailed" it seemed compared to SF2. Of course, in the years since then I looked at SFA/SFZ games and think they look fantastic!

Let's also not forget that SF2 eagerly embraced popular music! It jumped on the jazz fusion that was popular of that era in Japan, as well as popular music from the 80s (see: Ken's theme...). It didn't need to be on the cutting edge of what was popular back then, nor did it for the bulk of its popular entries.

In the years since SF itself became a part of culture and served as a cultural milestone, there's this expectation that it must've been culturally-defining in all ways, but I think that's an interpretation that is ignorant of how it was culturally derivative in many ways... and it being culturally derivative in those ways was essential to its appeal! What if the real strength of SF was its cultural curation?!

------

Am I actually going to start talking about SF6?!

Hahaha no. If there's one thing that I think about now, it's how we've entered into the Soul Calibur era, in which the 2D concept art for the characters is simply not achieved by the 3D execution of that art.

------

What is a World Warrior, anyway?!

Arslan Ash, duh.

He's a Pakistani man who excels at 2D (KOF) and 3D (Tekken) fighting games from Japan, who is sponsored by an Austrian company that produces and markets a drink invented by a Thai man.







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"Re(5):Re(10):Re(10): Nobi Fighter VI" , posted Thu 28 Jul 11:53post reply

Tons of great thoughts here! Ishmael is right to remind us that SFII began with the gekiga "serious manga" aesthetic, and even if key artists like Kinu soon produced more traditonal (and awesome!) manga-style art around the edges, the in-game look was consistently gekiga all the way through SSFIIX.

I also totally agree with Spoon on the irony of how 3D models were at one point too low-tech to match the beautiful hand-drawn art, yet now they're too realistic to match the beautiful hand-drawn art. At least SFVI has a style that's both pretty good and consistent, unlikely the consistently ugly SFIV and the inconsistently beautiful/ugly SFV.

I'm not sure SFIII is a fair comparison with MK in judging the series' popularity given how utterly unpopular SFIII in particular was---the more conventionally popular and widely played SFIV is probably a better measure. I understand that in the US it was the passage of time and the famous Daigo vs. Justin Wong match that helped rehabilitate the game among a limited crowd of serious players. I can only speak to the Japanese numbers (though they can't be any better in the US given the general collapse of arcade culture there by then), but I take great pleasure in noting that no stand-alone version of SFIII has ever even outsold the sequel to Justice Gakuen's LIFE SIM MODE, Nekketsu Seishun Nikki 2. In other words: SFIII is a fluke, but SFIV and V did pretty well in MK terms, no?

Spoon has another great comment on how SFII also reflected popular music at the time. The real question may be: compared with the then-happening jazz fusion in SFII, is SFVI's hip-hop already too démodé?! In the end, I'm waiting for them to the take the street culture and graffiti aspects to the areas I need: a hilarous Splatoon Fighter VI crossover and Jet Set Radio music in the sim mode.





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"Re(6):Re(10):Re(10): Nobi Fighter VI" , posted Fri 29 Jul 07:25post reply

quote:
Spoon has another great comment on how SFII also reflected popular music at the time. The real question may be: compared with the then-happening jazz fusion in SFII, is SFVI's hip-hop already too démodé?!


I feel like "popular at the time" is not really properly expressing how not-new some of that music was!

For reference:
- Top Gun release date is 1986
- Casiopea's "Mint Jams" album is from 1982
- T-square dates from the late 70s, and was particularly prolific in the 80s

It's more like "this was established music" by that time, kinda like how "popular songs" that get a lot of airplay might be a few years old. Frankly, cribbing from music that is NOT cutting edge would fit within the milieu of SF2. Like if SF6 decided to specifically feature more trap-style music, that'd probably be just right for it in terms of historical timing! Personally I think trap-style music fits fighting games great, but Tekken 7 proved that already!

Specifically back in the day when SF2 was new and japanese jazz fusion was slightly familiar (it was an 80s sound, after all!) but still novel to my North American ears, I think it was easier to attribute more novelty to it than it actually had when looking at the historical influence. SF in many ways is a backwards-looking franchise when it comes to music, and I don't think that's a negative, again because of its superior aesthetic sensibilities usually. Tekken is a more now-facing franchise musically, but I would be lying if I said I didn't like SF's music more in general.





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"Re(6):Re(10):Re(10): Nobi Fighter VI" , posted Thu 4 Aug 11:14:post reply

quote:
and Jet Set Radio music in the sim mode.

No, not Dragula!!





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"The ninja and the psycho" , posted Mon 8 Aug 22:30post reply

So, Kimberly and Juri were officially revealed (even though we already knew they would be in the roster).

Juri looks amazing. As for Kimberly, I'm kinda torn... she looks awesome, but as a new fighter, I wish she would have an original moveset, rather than using Guy's. Then again, this is just a trailer; maybe (and hopefully) she has some noticeable differences in her attacks.

I hope Capcom will soon show a trailer featuring the two new muscular women.





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"Re(1):The ninja and the psycho" , posted Tue 9 Aug 01:04post reply

Those two look fun! The PS blog has a bit more about these two. It sounds like Kimberly has some sort of limited bomb mechanic, sort of like Ibuki in SF5. Juri gets her charge system tweaked and gets her dive-kick back. Also, the physics on her pants look great.





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"Re(2):The ninja and the psycho" , posted Tue 9 Aug 08:50post reply

quote:
Those two look fun! The PS blog has a bit more about these two. It sounds like Kimberly has some sort of limited bomb mechanic, sort of like Ibuki in SF5. Juri gets her charge system tweaked and gets her dive-kick back. Also, the physics on her pants look great.


Touching on something we talked about before, her costume also has not changed much, which kind of surprises me!







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"Re(3):The ninja and the psycho" , posted Tue 9 Aug 10:18post reply

From a distance I thought Kimberley was wearing red football equipment, like a certain character from World Heroes.

Juri looks like she's become younger in SF6?! Like her face is smaller and everything.

Also I am amused that not even completely bare feet totally sidesteps the "revealing attire" problem that some SFV costumes had, while still managing to provide a hilarious amount of fetish service.





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"Re(4): Feet Fighter Six" , posted Tue 9 Aug 11:25post reply

quote:
From a distance I thought Kimberley was wearing red football equipment, like a certain character from World Heroes.

Juri looks like she's become younger in SF6?! Like her face is smaller and everything.

Also I am amused that not even completely bare feet totally sidesteps the "revealing attire" problem that some SFV costumes had, while still managing to provide a hilarious amount of fetish service.



Juri's foot gloves are like lingerie. By partially covering her feet, they only heighten their nudity! I like how they visually parallel the standard MMA gloves that most of the characters wear. I'm not a foot guy,* but I bet that does a lot for people into feet, dressing her toes like they're little fingers ready to rapaciously grasp her opponents.

(*I realize there there is no better way to make people think you are a foot guy than to say "I'm not a foot guy")






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"Re(5): Feet Fighter Six - Foot Clan" , posted Wed 10 Aug 10:24post reply

quote:
Juri's foot gloves are like lingerie
I'm not a foot guy,* but I bet that does a lot for people into feet
W, wha--? You mean that Juri fans are actua---? I, I, ah... Hmm. As our wise prophet Oe "Golden Boy" Kintaro once said, THIS IS VERY EDUCATIONAL!

I'm impressed they've made an even more horrible theme for Juri than SFV's inaudible gurgle, but I'm glad they've tried to transform her from just "crazy" into "sort of cool" with her bike yet "evil-cute" with her lollypop and phone. In Japanese, Kimberley's actress more obviously channels Ibuki, but even so, I think that the combined visuals of Kimberly vs. Luke might be so terrifyingly USA that I need to go throw up.
quote:
Jet Set Radio music in the sim mode.
No, not Dragula!!
Ha! That must be an addition to the US version? (Note: the only acceptable alterations to JSR are the inclusion of JUAN'S graffiti from the contest.) I was just thinking that I could get 120% behind this game if it's just JSR lead composter Naganuma Hideki's funky fresh beats all throughout the sim mode.





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"Re(6): Feet Fighter Six - Foot Clan" , posted Wed 10 Aug 13:29post reply

quote:
Ha! That must be an addition to the US version?


Yeah, it was. ww It was just too good an opportunity to pass up!







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"Re(4):The ninja and the psycho" , posted Wed 10 Aug 23:30post reply

quote:
From a distance I thought Kimberley was wearing red football equipment


So she hijacked Sodom off-screen?





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"“Here Come FOUR OLD Challengers!!”" , posted Fri 16 Sep 00:02:post reply

Capcom has officially announced Ken, Blanka, E.Honda and Dhalsim for SFVI.

It's interesting that the only original World Warrior yet to be confirmed (even though we already know he'll be in the game) is Zangief, who's possibly the one who appeared in most games outside the SF franchise after Ryu, Chun-Li and Ken (even managing to be in MvC1, where Ken wasn't playable, and a default character in MvC2, while Chun-Li and Ken had to be unlocked).

Anyway, SFVI seems to be going in a lot of different directions at the same time, with the "World Tour"-like mode with player avatars learning techniques, something that looks like a Final Fight-like mode, a hub allowing to play the game inside the game... if the development team isn't careful enough, this could end up being a huge mess.

That said, I must say I'm really liking what I'm seeing so far. It already seems to be much more promising than SFV (and maybe even SFIV).





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"Re(1):“Here Come FOUR OLD Challengers!!”" , posted Fri 16 Sep 02:02post reply

The Dahlsim clip intrigues me (I mean, other than the nod to Luffy) in that he looks very close to SF5. On one hand, don't fix it if it's not broken, on the other, it really "feels" like SF5 with new jauges and system, rather than a radically different game with a radically different feel. Good for me as I liked SF5's feel. Also, I hope it means more characters from SF5 can do the transition for a cheaper development cost so the game can end up full of characters.

Seeing the Saint Rows-esque original characters makes me think whatever monetization mode (battlepass and the like) will give useless customization items as rewards between the desirable prices.

Also, it seems the World Warriors are also the World Heroes now.







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"Re(2):“Here Come FOUR OLD Challengers!!”" , posted Fri 16 Sep 03:34post reply

It was pointed out to me that SF6 is modeling itself after NBA2K and this latest update cements that opinion. Instead of basketball, this game is designed to give you numerous different ways to interact with the culture and world of street fighting. So I can play SF6, goofy Tekkenball modes, old Capcom games, some cameo-filled single player thing and spend endless hours farting around with character customization? This is looking to be my all-in-one game.

Blanka as a mutant yokel is so good. Not enough to make me play him, but good. There are only so many ways you can redesign Honda but this is a good take. My thanks to whoever got rid of the skulls on Dhalsim. Ken's got a lot of his SF3 sprite in him, which is a good thing.





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"Re(3):“Here Come FOUR OLD Challengers!!”" , posted Fri 16 Sep 08:38post reply

quote:
It was pointed out to me that SF6 is modeling itself after NBA2K and this latest update cements that opinion. Instead of basketball, this game is designed to give you numerous different ways to interact with the culture and world of street fighting. So I can play SF6, goofy Tekkenball modes, old Capcom games, some cameo-filled single player thing and spend endless hours farting around with character customization? This is looking to be my all-in-one game.

Blanka as a mutant yokel is so good. Not enough to make me play him, but good. There are only so many ways you can redesign Honda but this is a good take. My thanks to whoever got rid of the skulls on Dhalsim. Ken's got a lot of his SF3 sprite in him, which is a good thing.



Speaking of Ken, Capcom revealed a bit of the stories for each character, and it seems Ken's problem is that he's... framed as some sort of criminal mastermind and is running away from the police until he manages to clear his name.

I don't really like this story, but hey, at least we know he's not depressed, or divorced, or widowed (and his name will likely be cleared by the end of SFVI and he'll celebrate with Eliza and Mel), so that's good.

Also, Blanka is apparently working as a jungle tour guide. Now that's a great story (and I mean it)! And it makes me sad to realize that Blanka doesn't exist in real life and I can't go to an excursion with him as a tour guide. I'm glad he's in the game, and I hope Laura will eventually be added in a DLC pack to bring even more Brazilian electricity to SFVI!





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"Re(3):“Here Come FOUR OLD Challengers!!”" , posted Fri 16 Sep 10:52post reply

quote:
Blanka as a mutant yokel is so good. Not enough to make me play him, but good.


What about Blanka appearing to now have a projectile?

@2:05 in the video, Blanka throws out a Blanka-chan doll and then electrifies it. As Blanka approaches his opponent, the doll also bounces forward. When Blanka headbutts his opponent, the doll also explodes and electrifies the opponent.







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"Re(4):“Here Come FOUR OLD Challengers!!”" , posted Fri 16 Sep 21:54post reply

quote:


What about Blanka appearing to now have a projectile?

@2:05 in the video, Blanka throws out a Blanka-chan doll and then electrifies it. As Blanka approaches his opponent, the doll also bounces forward. When Blanka headbutts his opponent, the doll also explodes and electrifies the opponent.


One thing that's really surprising me about SF6 is how crazy it already looks. Fighting games often dial it down when a new title comes out, only to ramp up the complexity as it matures. GG:Strive is a good recent example. SF6, however, already has Dhalsim doing air fireballs followed by a mix-up teleport and the game is still at least six months from release. I can only imagine what sort of big-brain Blanka-chan set-ups are going to show up once the game finally comes out.







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"full roster!" , posted Sat 17 Sep 04:29post reply

quote:

Blanka as a mutant yokel
sad to realize that Blanka doesn't exist in real life and I can't go to an excursion with him as a tour guide
big-brain Blanka-chan set-ups
goofy Tekkenball modes, old Capcom gamed, farting around with character customization
Blanka appearing to now have a projectile?

I have been enjoying everyone's observations so much!

I see they now have the full 18-chara roster up now! Unlike SFV's strange cubist chara art and SFIV's not-my-thing Ikeno styles, the SFVI chara art is really good! Look at Zangief! And I truly never expected to see DeeJay in a launch roster ever again. "OHH-KEaaay!"

World-Tour-as-Shenmue is kind of a fun idea and might actually make waiting around in lobbies bearable? I'm trying to think back on whether character creation is also Capcom reclaiming its greatest legacy: Justice Gakuen. Although Soul Calibur would become better known for this, I'm pretty sure Justice Gakuen's school sim mode was the first fighting game where you could design your own character and have him poorly imitate/pronounce the main characters' moves, right down to my male student's tragic imitation of Tiffany's "Wonderful! Beautiful! Exciting!" Even the slightly earlier Tobal 2 only had costume color adjustments, as I recall.





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"Re(5):“Here Come FOUR OLD Challengers!!”" , posted Sat 17 Sep 04:35post reply

quote:

SF6, however, already has Dhalsim doing air fireballs followed by a mix-up teleport and the game is still at least six months from release. I can only imagine what sort of big-brain Blanka-chan set-ups are going to show up once the game finally comes out.



After thinking about it, I don't know if Blanka-chan will behave like a projectile, or like a puppet-based store.

I noticed that Juri unfortunately appears to have kept her store gimmick, with Capcom only removing the status icon. Instead, the status appears to be indicated by a bangle she wears on her ankle (which I at first thought was just a fancy house arrest ankle bracelet.) It's blue when she hasn't stored a charge, and turns purple (and envelopes her foot in purple light) when she does store a charge.

So I wonder if Blanka-chan is perhaps an external storage for Blanka's electric attack. Does it move forward on its own, or was it only moving with Blanka? Does it trigger on a timer, or when in range, or is it when Blanka performs an attack or lands an attack?





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"Re(1):full roster!" , posted Sat 17 Sep 22:13:post reply

quote:
I have been enjoying everyone's observations so much!

I see they now have the full 18-chara roster up now! Unlike SFV's strange cubist chara art and SFIV's not-my-thing Ikeno styles, the SFVI chara art is really good! Look at Zangief! And I truly never expected to see DeeJay in a launch roster ever again. "OHH-KEaaay!"

World-Tour-as-Shenmue is kind of a fun idea and might actually make waiting around in lobbies bearable? I'm trying to think back on whether character creation is also Capcom reclaiming its greatest legacy: Justice Gakuen. Although Soul Calibur would become better known for this, I'm pretty sure Justice Gakuen's school sim mode was the first fighting game where you could design your own character and have him poorly imitate/pronounce the main characters' moves, right down to my male student's tragic imitation of Tiffany's "Wonderful! Beautiful! Exciting!" Even the slightly earlier Tobal 2 only had costume color adjustments, as I recall.



Interesting... so the initial roster will have 18 characters, not 22? Well, 18 is a decent number, but there will probably many people accusing Capcom of being greedy and holding 4 characters for DLC (even though there's a chance these 4 characters won't even be completed in terms of development when SFVI is released).

Marisa and Manon (The Street Fighter Formerly Known as Mimi) are shown in the trailer, anyway, so it's all good. But I hope that, in-game, Marisa's hair will actually look like... you know... hair. That artwork makes it look like a weird helmet (then again, maybe it is a helmet; it wouldn't be the weirdest accessory a street fighter has ever worn).





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"Re(1):full roster!" , posted Mon 19 Sep 23:58post reply

quote:
I see they now have the full 18-chara roster up now! Unlike SFV's strange cubist chara art and SFIV's not-my-thing Ikeno styles, the SFVI chara art is really good! Look at Zangief! And I truly never expected to see DeeJay in a launch roster ever again. "OHH-KEaaay!"


Lily even got a redesign so she doesn't look completely terrible anymore!

Does Bosch count as a new character? I'm sure he will be just as popular as Peter the Cop or Ace from SFEX3.

quote:
So I wonder if Blanka-chan is perhaps an external storage for Blanka's electric attack. Does it move forward on its own, or was it only moving with Blanka? Does it trigger on a timer, or when in range, or is it when Blanka performs an attack or lands an attack?

You were right, the developers showcase showed that Blanka-chan stores Blanka's electricity and then reacts differently depending on what move was used to charge it. Setting one up seems like a lot of work but we are probably still at -200 days to release so I'm certain someone will theory craft something to do with the move before release.

(So the Blanka-chan doll gets exposed to a bit of static electricity and it explodes? It's a good thing nobody bought those dolls in SF5 or Blanka would be looking at a mess of lawsuits.)







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"Re(2):full roster!" , posted Tue 20 Sep 04:57post reply

quote:
But I hope that, in-game, Marisa's hair will actually look like... you know... hair. That artwork makes it look like a weird helmet (then again, maybe it is a helmet; it wouldn't be the weirdest accessory a street fighter has ever worn).


The true legacy of Hakan, helmet hair





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"Re(3):full roster!" , posted Tue 20 Sep 06:28post reply

quote:
But I hope that, in-game, Marisa's hair will actually look like... you know... hair. That artwork makes it look like a weird helmet (then again, maybe it is a helmet; it wouldn't be the weirdest accessory a street fighter has ever worn).

The true legacy of Hakan, helmet hair



Exactly. I love Hakan's overall design, but I must admit his hair is the one part of his design that I dislike.

But watching the World Tour trailer, there is a moment with another artwork for Marisa where her hair does look like hair, so maybe (and hopefully) it will look that way in the game.





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"R.I.P. Cammy's pigtails" , posted Thu 6 Oct 07:48post reply

Speaking of hair, I really love Cammy's new design, but I wish they wouldn't have made her hair short. She's always been associated with her pigtails.

I'm slowly getting used to the new hair on Cammy. But, I do mourn the loss of her pigtails. Everything else about her new design is great, however! She needed to be updated in that regard. Plus, it's street friendly. And we still get "dat ass" as well.





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"Re(1):R.I.P. Cammy's pigtails" , posted Thu 6 Oct 20:41post reply

quote:
Speaking of hair, I really love Cammy's new design, but I wish they wouldn't have made her hair short. She's always been associated with her pigtails.

I'm slowly getting used to the new hair on Cammy. But, I do mourn the loss of her pigtails. Everything else about her new design is great, however! She needed to be updated in that regard. Plus, it's street friendly. And we still get "dat ass" as well.



Agreed. Her new hair looks good, but her long braids were basically her visual signature.

It's kinda like when SNK removed Yuri's braid in KOF XIII and only brought it back in XV (and the braid looks awful in XV - which is odd, because Yuri has the braid in one of her alternate outfits in SNK Heroines and it actually looks much better there than it does in XV).

...Ahem, back to Cammy, maybe (and hopefully) there will be a customization option where it will be possible to unlock (or purchase) her long hair back.





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"Re(2):R.I.P. Cammy's pigtails" , posted Fri 14 Oct 14:53post reply

quote:
Speaking of hair, I really love Cammy's new design, but I wish they wouldn't have made her hair short. She's always been associated with her pigtails.

I'm slowly getting used to the new hair on Cammy. But, I do mourn the loss of her pigtails. Everything else about her new design is great, however! She needed to be updated in that regard. Plus, it's street friendly. And we still get "dat ass" as well.


Agreed. Her new hair looks good, but her long braids were basically her visual signature.

It's kinda like when SNK removed Yuri's braid in KOF XIII and only brought it back in XV (and the braid looks awful in XV - which is odd, because Yuri has the braid in one of her alternate outfits in SNK Heroines and it actually looks much better there than it does in XV).

...Ahem, back to Cammy, maybe (and hopefully) there will be a customization option where it will be possible to unlock (or purchase) her long hair back.



Well, from a leaked video, her regular outfit will be in the game as well. So, we won't have to worry. :)

Don't get me started how bad Yuri looked without her braid.







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"2 v 2" , posted Sun 30 Oct 03:14post reply

A 2 v 2 mode has been found in the remnants of the SF6 beta. I don’t know if this is an offline novelty like it was in SF5 or a leftover from when SF6 was going in some weird team direction, but it is an interesting curiosity. It’s a shame it doesn’t look as good as the tag mode in DOA, but nothing is as fun as that mode.





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"Re(1):2 v 2" , posted Sun 30 Oct 03:41post reply

quote:
A 2 v 2 mode has been found in the remnants of the SF6 beta. I don’t know if this is an offline novelty like it was in SF5 or a leftover from when SF6 was going in some weird team direction, but it is an interesting curiosity. It’s a shame it doesn’t look as good as the tag mode in DOA, but nothing is as fun as that mode.



Interesting. Would that be a tag mode or just a team elimination mode like the ones in USFIV and in SFV?

I wouldn't complain about either of them, anyway (or even both of them; several Dead or Alive entries have both a tag mode and a team mode, although its team mode is a single round rather than a new round beginning after each fighter is eliminated, like in KOF and in SFV). Still, Capcom would probably get better results if they saved any tag mechanics considered for SFVI and used it for another fighting game instead (either a "Capcom All-Stars" or a brand-new game with an original roster).

Then again, I don't understand much about business decisions, so who knows, maybe having a mode like this in SFVI would end up being the best choice, after all.





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"Dynamic Option" , posted Wed 9 Nov 05:26post reply

Mash Dynamic Option added. The plethora of options in this game is nice to see.







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"Pre-order Trailer" , posted Fri 9 Dec 12:38post reply

Featuring Dee Jay, Marisa, Manon and JP

Sugita voices JP! I did not see that coming.

I guess Manon is the answer to the question of "what if Lili and Abel had a child that hated her hair enough to commit crimes against it"

Also I guess they brought back Scramble Battle from Street Fighter X Tekken for SF6? Or maybe it's some kind of co-op CPU thing, I'm not sure





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"Re(1):Pre-order Trailer" , posted Fri 9 Dec 22:33post reply

quote:
Featuring Dee Jay, Marisa, Manon and JP

Sugita voices JP! I did not see that coming.

I guess Manon is the answer to the question of "what if Lili and Abel had a child that hated her hair enough to commit crimes against it"

Also I guess they brought back Scramble Battle from Street Fighter X Tekken for SF6? Or maybe it's some kind of co-op CPU thing, I'm not sure



I have to admit; SF6's trailers have been looking so good and so interesting that I'm a little afraid that when the game finally gets released, it may not live up to the very high expectations that the trailers are creating.

It's interesting that Dee Jay is being officially revealed before Zangief and Cammy. Then again, Capcom may be considering that it's better to save some well-known characters to be revealed last, to keep people interested in every new trailer or screenshot that is released.

Manon and Marisa look very promising, as I expected; what I didn't expect was that JP (who I considered quite uninteresting when the artworks leaked) would also turn out to be quite cool himself.

It's probably safe to say that, at the very least, SF6 will be a much more complete product than SFV was when it was first released. Hopefully Capcom won't disappoint us this time.





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"Re(2):Pre-order Trailer" , posted Sat 10 Dec 02:35post reply

These trailers have really sold me on these characters in a way those leaked photos never did. The unique movement of Manon's attacks or having Marisa pound her opponent's face straight into the dirt tell me about the characters in ways that their static image never could.

All that and AoF mini games to teach special moves? It's going to be a long wait until June.







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"SF6 CBT" , posted Sun 18 Dec 19:53post reply

I got a code for the closed beta test!
My first reaction is that I'm surprised how well it runs on my ancient PC. Every setting is at the lowest and it looks kinda poop, but it runs and that's the most important. I also feel that loadings are slightly shorter than SF5, which is odd (but then I have a good SSD. Maybe the texture quality is lower because of my settings?) It really makes me think that people clamoring for next-gen only fighting games are shooting themselves in the foot. Isn't Tekken next-gen only? Good luck with that. Note: it also works very well on the Steam Deck, just plug a good controller on it and you're good to go, which is insane when you think of it.

As for the game itself, most of my initial feelings have been confirmed: Jamie is really fun, Kimberly is far too close to Guy to entertain me, Chunli is weird like in every new game, and I haven't touched the rest. Ryu hits like a truck, and I feel he's much more "Ryu" in this game than in 5: SF5 Ryu felt like he was stuck in a sort of identity crisis, in-between two V-triggers, not excelling at anything... SF6's Ryu is back to his basics: clear control, clear tools, clear damage, methodic and able to control the pace of the match. It feels strange to say good things about Ryu, especially since it boils down to "Ryu is back to being boring", but boring is still better than confused.
I like the new system with all the jauges and different tools to use them. It's a bit confusing and I'm missing probably a lot of uses, but I feel the potential is there. Also the game really feels SF5-ish with extra universal systems instead of the variable ones, which I like. I think I even like the armor thing from SF4 which I hated in that game? I'm curious to see more characters and see what they can do with that.
The music is just background noise. Clearly the biggest disappointment of the game, although I guess it will improve with time/DLC. Background NPC are still these weird mannequins moving hysterically like in 5, which I really hate. I would have loved a system setting to simply deactivate them, they're ugly and distracting. Hair physics is still not there, which I don't understand. Jamie has moments when his hair remind the worst times of Necalli and R.Mika in 5, and I just wonder: why does Capcom keep designing characters that highlight their biggest weakness?
The battle hub is weird, I don't like it. It's the same thing as in these ArcSys games, I really don't see the point over simply "be in training mode while the servers look up someone to pair you with". It's also weirdly heavy and laggy, although I guess my weak PC is the culprit here. The avatar creation is Darksoulesque, except that you can create gaping-dragon-like abominations on top of regular human beings. So I did what I always do in Souls game and created my usual Brigitte, the oldest female character I could do, and went on a jolly adventure with her.
Nothing to say on the online, it works well even with people on the other side of the planet. iI tried on wi-fi on the steam deck and it was still fairly good! Obviously that wouldn't do for serious ranking battles, but for a game that's 6 months in the future, it's a very good sign.

All in all, I still feel the game isn't really for me, but it's a good product. I guess I'll just play a bit to understand the systems and characters, but I'll mostly consume it by watching tournaments, like GGStrive.

Interestingly, the game has "modern controls" by default, and you have to fiddle through settings to put them back to classic. I find it interesting since the game seems to have a sort of balance to make classic more rewarding (I don't remember if it's more damage, or gave more gauge? Or just more variations in the moves?) so it's not this terrible "accessibility" options like CvS2pro or SFxT. But it's still pushed forward for casual players, and I guess the idea is that if you know how to do a shoryuken, you're savy enough to open the setting screen and find the correct option. It really feels like Capcom is confident in this product, which is always a good sign.

Finally, the worst thing is unfortunately there: SF5 already has the warning signs, but 6 is firmly a GAAS, wich the plagues of "daily challenges" and "weekly challenges" to get various currencies to buy clothes for your avatar, and probably other crap later (I can imagine some costumes, victory poses or provocations will be accessible there, as well as music themes probably). They haven't announced a battle pass yet, but it feels inevitable. I hate that.







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"Re(1):SF6 CBT" , posted Tue 20 Dec 04:16post reply

quote:
Finally, the worst thing is unfortunately there: SF5 already has the warning signs, but 6 is firmly a GAAS, wich the plagues of "daily challenges" and "weekly challenges" to get various currencies to buy clothes for your avatar, and probably other crap later (I can imagine some costumes, victory poses or provocations will be accessible there, as well as music themes probably). They haven't announced a battle pass yet, but it feels inevitable. I hate that.


Did the beta give any hint as to how much the currencies are "worth"? How much it takes to actually buy stuff, and how hard it is to get them? The Deluxe and Ultimate Editions proudly promote that you get 4200 and 7700 Drive Tickets respectively, but of course give you no indication of what you use Drive Tickets for, how much they normally cost, and especially not what they are "worth" (which isn't necessarily that close to what Capcom will charge for them.)

Not that beta test values are even necessarily trustworthy, as publishers will intentionally lower or eliminate currency costs (or raise generation rates) during betas to make their games look better...







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"Re(2):SF6 CBT" , posted Tue 20 Dec 20:06post reply

quote:
Did the beta give any hint as to how much the currencies are "worth"? How much it takes to actually buy stuff, and how hard it is to get them? The Deluxe and Ultimate Editions proudly promote that you get 4200 and 7700 Drive Tickets respectively, but of course give you no indication of what you use Drive Tickets for, how much they normally cost, and especially not what they are "worth" (which isn't necessarily that close to what Capcom will charge for them.)

Not that beta test values are even necessarily trustworthy, as publishers will intentionally lower or eliminate currency costs (or raise generation rates) during betas to make their games look better...


Not really. Also their use is not really clear: some avatar items were only buyable with one currency, while some others could be bought with either. Probably there will be specific prices that will make one or the other currency more desirable, but who knows. Best case scenario would be if they can allow to buy characters for free like in SF5 for dedicated players who don't want to buy the season pass...?
Although as long as it's focused on the avatar, I don't have an issue with it, but we all know how these things go.







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"Re(3):SF6 CBT" , posted Sat 24 Dec 00:59post reply

Back in the day, it would take ages before I could play a new fighting game. A few blurry pictures, reports from some arcade in Tokyo, and my imagination filling in the gaps was often all I had until the game came to my little corner of the world. I thought SF6 would be different; that I would be there on day one. Instead, it seems everyone on planet earth has played the game except for me. Oh well, I appreciate all the information about the game as I wait for my turn… and wait… and wait…







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"Re(3):SF6 CBT" , posted Sat 24 Dec 00:59post reply

Back in the day, it would take ages before I could play a new fighting game. A few blurry pictures, reports from some arcade in Tokyo, and my imagination filling in the gaps was often all I had until the game came to my little corner of the world. I thought SF6 would be different; that I would be there on day one. Instead, it seems everyone on planet earth has played the game except for me. Oh well, I appreciate all the information about the game as I wait for my turn… and wait… and wait…





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"The Final Challengers (before DLC)" , posted Fri 24 Feb 23:42post reply

It took quite some time, but Capcom finally released the trailer for Zangief, Lily and Cammy.

I think Zangief looks fantastic, and Cammy would be perfect if she still had her long braids - but she still looks good.

Lily... eh. Maybe I'll like her once the game is released, but so far, to me, she's the least interesting of the newcomers (yes, even if we count Luke as a newcomer). Though at least she doesn't look as uninteresting as SFV's Necalli.

Overall, I think SF6's base roster is pretty good. I've seen some people complaining that Capcom should have removed some of the SFII World Warriors and replaced them with SFIII or Alpha characters, but considering how iconic the SFII roster is (yes, even E.Honda), this seems to be the right choice (but hopefully we'll soon see some SFIII and Alpha characters coming to the game via DLC).





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"Re(1):The Final Challengers (before DLC)" , posted Sat 25 Feb 01:48post reply

quote:
It took quite some time, but Capcom finally released the trailer for Zangief, Lily and Cammy.

I think Zangief looks fantastic, and Cammy would be perfect if she still had her long braids - but she still looks good.

Lily... eh. Maybe I'll like her once the game is released, but so far, to me, she's the least interesting of the newcomers (yes, even if we count Luke as a newcomer). Though at least she doesn't look as uninteresting as SFV's Necalli.

Overall, I think SF6's base roster is pretty good. I've seen some people complaining that Capcom should have removed some of the SFII World Warriors and replaced them with SFIII or Alpha characters, but considering how iconic the SFII roster is (yes, even E.Honda), this seems to be the right choice (but hopefully we'll soon see some SFIII and Alpha characters coming to the game via DLC).


New characters!

Zangief looks amazing. I love his filled out wrestler body. I'll be curious to see how the SF6 engine benefits, since the parry, Drive Rush and pretty much everything else is going to lead into a piledriver. All these wonderfully animated characters are going to look great when I throw them.

Lily looks like T.Hawk and Talim did the fusion dance. With ingredients like that it's not surprising I'm not a fan of this cutsie-wootsy character. Now watch her be overpowered and grind the rest of the cast into the dirt.

Cammy looks absurdly good. She doesn't look like she's radically different from other games, but it's not like she's ever been bad. Besides, with her striking new look and crisp animation she will be popular no matter how she plays.

I know everyone will spend the next few weeks admiring Zangief's flexing and Cammy's stretching but what will Capcom show between now and the release date to keep interest at a fever pitch?







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"Re(2):The Final Challengers (before DLC)" , posted Sat 25 Feb 03:43post reply

quote:
I know everyone will spend the next few weeks admiring Zangief's flexing and Cammy's stretching but what will Capcom show between now and the release date to keep interest at a fever pitch?
-- Message too long, Autoquote has been Snipped --



Probably a plethora of live-service-game style modes for the game? I kid, I kid.





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"Re(3):The Final Challengers (before DLC)" , posted Sat 25 Feb 05:26post reply

quote:
I know everyone will spend the next few weeks admiring Zangief's flexing and Cammy's stretching but what will Capcom show between now and the release date to keep interest at a fever pitch?
-- Message too long, Autoquote has been Snipped --


Probably a plethora of live-service-game style modes for the game? I kid, I kid.



Whatever they show, they'd better be prepared; apparently the next Mortal Kombat game will also be announced for this year, and while SF6 will likely have a longer life, MK12 (or whatever title it'll have) could hurt considerably the game's initial sales if Capcom fails to keep players anticipating it...





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"Re(2):The Final Challengers (before DLC)" , posted Sun 26 Feb 12:41post reply

quote:
I know everyone will spend the next few weeks admiring Zangief's flexing and Cammy's stretching but what will Capcom show between now and the release date to keep interest at a fever pitch?

Well, there's still a lot of stuff promised that they have yet to show. Every character is supposed to have a second and third outfit, for example. Not to mention despite all the crumbs and tidbits they've thrown into trailers, we have yet to see what SF6's story is even about. Everything is pointing to them making one big release trailer which probably teases or even shows the DLC.

And of course there has to be an open test announcement, because Capcom absolutely does not want to mess up this release by being unprepared to receive a huge load on their servers.





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"Re(3):The Final Challengers (before DLC)" , posted Mon 27 Feb 01:38post reply

Did they already show all of the initial roster of the game?





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"Re(4):The Final Challengers (before DLC)" , posted Mon 27 Feb 05:12post reply

quote:
Did they already show all of the initial roster of the game?



Pretty much, yes. The art leaks showed that Akuma, Ed, Rashid and a new Chinese lady looking like the X-Men's Lady Deathstrike will also be in SF6, but an early trailer seems to indicate that these four characters won't be part of the initial roster (but it's still not clear whether they'll be unlockable in-game or obtained via DLC).





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"Re(5):The Final Challengers (before DLC)" , posted Mon 27 Feb 07:05post reply

quote:

Pretty much, yes. The art leaks showed that Akuma, Ed, Rashid and a new Chinese lady looking like the X-Men's Lady Deathstrike will also be in SF6, but an early trailer seems to indicate that these four characters won't be part of the initial roster (but it's still not clear whether they'll be unlockable in-game or obtained via DLC).



The game's description has said it has an 18 character roster, and 18 characters have been revealed.

The first season pass will have four characters, and conveniently there are four characters that had concept art but are not in the revealed roster: Akuma, Ed, Rashid, and A.K.I. While I don't believe it has been officially stated, and characters can always get shuffled around before release, I'd say that they are almost certainly the four characters slated for the first season pass.

(If you remember the name "Mimi" from the concept art, she's "Manon" and is one of the 18 default roster characters.)





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"Re(6):The Final Challengers (before DLC)" , posted Tue 18 Apr 23:11post reply

quote:
The game's description has said it has an 18 character roster, and 18 characters have been revealed.

The first season pass will have four characters, and conveniently there are four characters that had concept art but are not in the revealed roster: Akuma, Ed, Rashid, and A.K.I. While I don't believe it has been officially stated, and characters can always get shuffled around before release, I'd say that they are almost certainly the four characters slated for the first season pass.

(If you remember the name "Mimi" from the concept art, she's "Manon" and is one of the 18 default roster characters.)



Has Capcom already announced that the first season pass will have exactly four characters (regardless of them being the four characters whose arts already leaked or not)? I was expecting them to keep six characters per season like in SFV (then again, maybe making each additional character for the SF6 engine and system takes more time and/or effort than it did for SFV).

As for Manon, I'm glad Capcom changed her name. "Mimi" sounded kinda childish for a (supposedly) serious fighter.





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"Re(7):The Final Challengers (before DLC)" , posted Wed 19 Apr 06:03:post reply

quote:
Has Capcom already announced that the first season pass will have exactly four characters (regardless of them being the four characters whose arts already leaked or not)? I was expecting them to keep six characters per season like in SFV (then again, maybe making each additional character for the SF6 engine and system takes more time and/or effort than it did for SFV).



The descriptions for the Deluxe and Ultimate Editions include "Year 1 Character Pass", which is immediately followed by "4 additional characters".

quote:
As for Manon, I'm glad Capcom changed her name. "Mimi" sounded kinda childish for a (supposedly) serious fighter.



A quick Google search says "mimi" is French slang derived from the word "mignon", or "cute". Manon is a super model, and apparently she's from France. Maybe that was the intention, though those same Google searches say "mimi" is more of a childish super adorable cute, which wouldn't fit Manon's design.

However, the same searches say that "mimi" is more of a super cute





[this message was edited by Baines on Wed 19 Apr 06:27]



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"Demo" , posted Fri 21 Apr 08:06post reply

Not only did a demo drop, but plenty of information about what is in the game came out as well. I can’t wait to join the MMCafe gang that will be full be full of piledriving schoolgirls and the horrors of malformed men.







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"Demo" , posted Fri 21 Apr 08:06post reply

Not only did a demo drop, but plenty of information about what is in the game came out as well. I can’t wait to join the MMCafe gang that will be full be full of piledriving schoolgirls and the horrors of malformed men.





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"Re(1):Demo" , posted Sat 22 Apr 02:44post reply

quote:
Not only did a demo drop, but plenty of information about what is in the game came out as well. I can’t wait to join the MMCafe gang that will be full be full of piledriving schoolgirls and the horrors of malformed men.



I hope the fridge is playable.

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"Re(2):Demo" , posted Sat 22 Apr 03:39post reply

quote:
I hope the fridge is playable.

Ha, and hopefully the SFII car, too!

After Two-P’s glorious semi-return in SFV and the baffling appearance of Damnd in SFVI, the sky’s the limit!

… still can’t believe Ed (who?) of all people is coming back. Maybe he could have a special tag-team skill where he tags out to let you control Abel, Alex, and other forgettable blond characters.





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"Re(3):Demo" , posted Sun 23 Apr 06:31post reply

quote:
I hope the fridge is playable.
Ha, and hopefully the SFII car, too!

After Two-P’s glorious semi-return in SFV and the baffling appearance of Damnd in SFVI, the sky’s the limit!

… still can’t believe Ed (who?) of all people is coming back. Maybe he could have a special tag-team skill where he tags out to let you control Abel, Alex, and other forgettable blond characters.


It looks like Carlos from Final Fight is coming back so nothing is off the table!

I tried out the SF6 demo and it's a delight. Being able to create an elderly woman in character creation and then running around the streets of Metro City uppercutting latte-sipping suits is delightful. Plus, my clunky old controller is compatible with the game so I'm good to go for the full release.







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"Re(4):Demo" , posted Tue 25 Apr 00:55post reply

quote:

Plus, my clunky old controller is compatible with the game so I'm good to go for the full release.



Same stick I got! Question did you play the demo on PC, PS4, PS5?





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"Re(4):Demo" , posted Tue 25 Apr 18:14post reply

quote:
It looks like Carlos from Final Fight is coming back so nothing is off the table!

And apparently he's dubbed by Koyasu of all people???
It's like hiring Mozart for your game and have him compose the music of the graphic settings sub-menu.







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"Re(5):Demo" , posted Tue 25 Apr 21:12post reply

quote:

Same stick I got! Question did you play the demo on PC, PS4, PS5?


I'm on the PS5. While I'm sure the PC will be the optimal way to play, I can barely send e-mail without corrupting the hard drive so I'm sticking to a gaming system where I just have to turn on the power button to play.







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"Re(6):Demo" , posted Wed 26 Apr 01:37post reply

quote:

Same stick I got! Question did you play the demo on PC, PS4, PS5?

I'm on the PS5. While I'm sure the PC will be the optimal way to play, I can barely send e-mail without corrupting the hard drive so I'm sticking to a gaming system where I just have to turn on the power button to play.



This is the correct take; I do the same.
Thanks for answering. I was asking because this particular stick, while compatible with PS5 since it's a PS3/PS4 stick, sometimes won't work with the PS5 version of certain games. This is what I have read in the past even though I haven't verified this myself.





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"Re(7):Demo" , posted Wed 26 Apr 04:26post reply

quote:

Same stick I got! Question did you play the demo on PC, PS4, PS5?

I'm on the PS5. While I'm sure the PC will be the optimal way to play, I can barely send e-mail without corrupting the hard drive so I'm sticking to a gaming system where I just have to turn on the power button to play.


This is the correct take; I do the same.
Thanks for answering. I was asking because this particular stick, while compatible with PS5 since it's a PS3/PS4 stick, sometimes won't work with the PS5 version of certain games. This is what I have read in the past even though I haven't verified this myself.


Stick compatibility was my big concern as well. Like you, I have heard that not everything plays properly on the latest gen hardware. Here I finally managed to find a non-scalped PS5 and the last thing I wanted to do was dump more money on a controller. Not only am I cheap, but those button controllers that are all the rage at the moment are not something I'm interested in learning.







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"Re(8):Demo" , posted Thu 27 Apr 22:13post reply

Been spending time labbing with Luke in the training mode character guide and I'm actually warming up to the Modern controls. The real gamechanger was finding out that you still have access to command specials, which lets him keep most of his toolkit. Since I'm a pad player, this makes it more comfortable since the attack buttons can stay as the face buttons and I have access to all the necessary tools such as throws and Drive moves.

Is there a way to reach out to Capcom and provide feedback? I'd prefer if Drive Rush in Modern was done via simply Drive Parry so I don't accidentally do the forward dash and I can focus on doing crouch inputs. The current method can stay on Classic, which is how most are going to play anyway.







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"Lore Dump" , posted Sun 7 May 07:09post reply

A SF6 prequel comic is online.

Thrill as we learn JP's full name!

Shrug in indifference as we learn Luke's full name!

Be agog as Ken neglects his son in order to invest in cryptocurrencies!

Udon's output is erratic, but it seems that working directly with Capcom has helped them produce a nice little prologue to the scenario for the latest Street Fighter tournament. It also appears that Nayshall is at a very high elevation because the thin air caused Luke's forearms to shrink to a reasonable level.





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"Re(9):Demo" , posted Sun 7 May 18:35:post reply

quote:
Been spending time labbing with Luke in the training mode character guide and I'm actually warming up to the Modern controls. The real gamechanger was finding out that you still have access to command specials, which lets him keep most of his toolkit.


Nah, I think unless Modern gets nerfed, a lot of people are going to use it. If they go as is, modern controls are going to ruin neutral in this game. Everyone can walk forward with a one button invincible reversal, automatic hit confirms from mashing (for some characters, anyway), and one button supers to whiff punish on reaction. Throwing a projectile midscreen will be an unacceptable risk. If you use the shortcut button and nothing else, its 20% damage penalty.. If you do the input manually, you get no penalty.
Meaning you can have all the same damage potential on modern, but also have access to instant 1 button DP/supers for situational use. It’s true characters lose access some command regulars (Ryu loses, like, 7, Luke a less painful 3), and on a strange note, some of the autocombos always come out and some hit confirm while using modern…for example, Ken’s light auto-combo always come out no matter what, while with Luke, the EX knuckle only comes out from the auto combo on hit, making it… pretty risk free.
I think they should apply 20% damage reduction across the board on modern or take away the ability to use classic inputs without damage reductions, but all this might be moot anyway, assuming a day 1 patch is in the works!





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"Re(10):Demo" , posted Mon 8 May 22:42post reply

I wonder if SF6 control types are going to turn into a Shura/Rasetsu sort of thing where there's a generally agreed upon preferred control type for each character? But whatever happens, I do find it funny that the recent trend/bandwagon in the FGC was expensive, custom button controllers but the hot new way to play SF6 is to use a standard controller you could buy at Target.







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"Re(10):Demo" , posted Tue 9 May 05:44post reply

quote:

Nah, I think unless Modern gets nerfed, a lot of people are going to use it. If they go as is, modern controls are going to ruin neutral in this game.


Yeah, I posted at the time when people were still swearing by Classic controls, but seeing the potential of Modern converting even veterans is quite the interesting development. Zangief and Guile are already priming to be absolute nightmares to fight against, and Modern dominating neutral will make them even more insurmountable.

I expect the patch nerfs to be titled "Oops! All Modern".

quote:
I do find it funny that the recent trend/bandwagon in the FGC was expensive, custom button controllers but the hot new way to play SF6 is to use a standard controller you could buy at Target.


Capcom should totally seize the opportunity to bring back the giant rubber buttons from SF1 for Dynamic mode. The base would be an artificial brick.







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"Re(2):Re(10):Demo" , posted Wed 10 May 02:19post reply

quote:
I expect the patch nerfs to be titled "Oops! All Modern".

I do find it funny that the recent trend/bandwagon in the FGC was expensive, custom button controllers but the hot new way to play SF6 is to use a standard controller you could buy at Target.
Heheh, you guys make me chuckle as always. As someone who's always liked the "martial training" aspect of difficult button inputs even though I'm not particularly good at fighting games despite all this, I would prefer Modern not to dominate, but in an era of competitive Smash, I wonder if more serious players secretly like Modern than they let on. I'm reminded of my resistance to automatic transmission cars and love for manual...yet I haven't driven a manual in years. And as I wrote once before, I'm super proud of our beloved Justice Gakuen for being the first known Capcom game to use Modern controls in the home version by default, decades before this! You may have forgotten, but it's true! I think shoulder buttons were supers by default, or maybe basic hadoukens were always supers!





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"Re(3):Re(10):Demo" , posted Wed 10 May 04:55post reply

Everyone is talking on whether modern controls will have the same impact on the game as CvS2's Easy Operation mode (remember that?) and here I am, discovering that someone snuck in Shermie's hairdo in the character creation menu, in the same game Judoballet became a thing, and now I'm considering whether I should abandon my initial plan of fighting in the streets with my traditional octogenarian Brigitte that I've been re-creating since Demon's Souls.
Decisions, decisions.

Let's see if the full game offers high-fashion character creation elements first.
If it can fix Shermie's horribly tacky clothes from KOF15, SF6 will just have won me back.
Maybe Marisa would make a good Yashiro. And Chris could be frankenshteined between Lily and Rashid.







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"Game" , posted Sat 3 Jun 10:33post reply

SF6 is absurdly rich in features. I would have been satisfied with the fighting itself, but the World Tour mode is packed with things to do. It reminds me of the extra modes that used to be in Tekken games but, unlike how goofy some of those modes could be, this actually controls properly. It feels like SF6 is two games in one. Actually, since I could sit inside the game and play Vulgus all day it's actually three or four games in one.







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"Re(1):Game" , posted Sat 3 Jun 23:37post reply

quote:
SF6 is absurdly rich in features. I would have been satisfied with the fighting itself, but the World Tour mode is packed with things to do. It reminds me of the extra modes that used to be in Tekken games but, unlike how goofy some of those modes could be, this actually controls properly. It feels like SF6 is two games in one. Actually, since I could sit inside the game and play Vulgus all day it's actually three or four games in one.

This is such great news after the needlessly botched SFV launch! Even if the music seems pretty bad (is it?). In a way, I'm almost overwhelmed by the prospect of Shenmue Fighter VI and wonder how easy it is to just...set up online matches like before? I'm glad for a Soul Calibur I-style collection of infinite modes but also have noticed I finally came around to the Dragon Quest-playing salaryman's aversion to RPGs (or games) where I have to spend too much time fiddling around with new things to get at the core of what I want to do (gain XP! or rumble!). How does it all separate out?





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"Re(2):Game" , posted Sun 4 Jun 19:33post reply

quote:

This is such great news after the needlessly botched SFV launch! Even if the music seems pretty bad (is it?).

SF 5’s launch was ass, but it did eventually get patched in to being a good game.

Yeah, 6’s sound track… I’m hoping for Zero 3 music DLC… or anything else really, ha ha ha. w Zangief’s theme is okay, I guess.







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"Re(3):Game" , posted Sun 4 Jun 23:45post reply

quote:

This is such great news after the needlessly botched SFV launch! Even if the music seems pretty bad (is it?).
SF 5’s launch was ass, but it did eventually get patched in to being a good game.

Yeah, 6’s sound track… I’m hoping for Zero 3 music DLC… or anything else really, ha ha ha. w Zangief’s theme is okay, I guess.


SF5 may have felt more like a proof of concept than an actual game when it first came out, but the music was always good. While I like some of the tracks in SF6, several of them also turn into background boops and beeps.

As for Maou's question, it's quite easy to jump into online matches. I haven't tried setting up a room or anything like that, but it should be fairly straightforward as well. You can interact with the Battle Hub as much as you want, but it's not a required mini-game like in an ArcSys title.

I'm really enjoying World Tour with its goofy Justice Gakuen vibe of friendship and constant violence. Currently I'm involved in a nonsense quest to make a counterfeit purse and I need to fly to Italy for materials. When I was presented with my first plane ticket the game suddenly blurted out a song about airplanes complete with lyrics! The mode is cornball and out of control in the best way possible. It's the sort of mode where you can stumble across the strangest things or get photobombed by Chun-Li and Li-Fen.







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"Re(4):Game" , posted Mon 5 Jun 10:10post reply

quote:
World Tour with its goofy Justice Gakuen vibe of friendship and constant violence.
I cannot imagine a better endorsement! After all these years of online friendship, you know the way straight to my (burning vigor-filled) heart!
quote:
a song about airplanes complete with lyrics! The mode is cornball and out of control in the best way possible.
This all makes me very happy. SFV's dramatic story mode was very occasionally smart enough to allow flashes of brilliance like the most heroic muscle power display Zangief has ever achieved, but it was mostly dreary SSFIV OAV-style overwrought stuff, so I would be pleased to play a SFZero 3-style story that is as good-spiritedly dumb as possible. And on that note:
quote:
photobombed by Chun-Li and Li-Fen
Looking at Ishmael's character wearing a Chun-Li shirt right next to Chun-Li herself, I'm so pleased that the spirit of Shenmue Fighter VI basically allows everyone to share Sakura's experience of being an in-story megafan who trails their in-story heroes around wearing depictions of their heroes' clothes.

(...Li-Fen has grown up! In the SF world's timeline, today's smartphones combine with the 1990s' super-loose socks for maximum photographic danger.)





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"Re(5):Game" , posted Mon 5 Jun 12:44post reply

Speaking of “game”, the netcode is really good. Anyone want to try some online this coming weekend?





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"Re(6):Game" , posted Mon 5 Jun 23:56post reply

quote:
Speaking of “game”, the netcode is really good. Anyone want to try some online this coming weekend?



THat sounds like fun. ANyone make a Cafe club yet?

In the mean time I am going through world tour mode trying to get the avatar battle acheivement out of the way before that becomes hard to come by.

World Tour is a lot more fun than I had imagined going into it. I just wish the story fleshed out the new comers more.







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"Re(7):Game" , posted Tue 6 Jun 00:22post reply

World Tour is an absolute treat, even if it's horrible at teaching the mechanics (you don't get access to Drive until Chapter 7, and it's just one sparring session with Luke). The main story is irrelevant, it's more about interacting with the legacy characters and doing absurd sidequests that feel right at home in a Yakuza game.

So far I found Retsu from SF1, learned that Luke is into repairing PCs, Chun-Li loves sweets and not ramen (her FF2 cameo was a lie), the Hado Pizza minigame has Geese's pretzel motion on the Hard difficulty, Marisa prefers to fight in the nude, you can equip the Blanka-chan outfit and run around like Ono-michi beating up thugs, etc. Right now I'm trying to find Carlos from FF2 and see what he's been up to.







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"Re(8):Game" , posted Tue 6 Jun 11:02post reply

quote:
World Tour is an absolute treat, even if it's horrible at teaching the mechanics (you don't get access to Drive until Chapter 7, and it's just one sparring session with Luke). The main story is irrelevant, it's more about interacting with the legacy characters and doing absurd sidequests that feel right at home in a Yakuza game.



It does at least try to teach you some mechanics, even if it is pretty bad about it. Having to wait so long to get access to Drive simply doesn't make sense though, particularly since it is the new mechanic for the game. It also seems to take a while to get access to aerial specials?

It's also kind of annoying how the pacing for some of the fight rewards seem messed up, or just don't seem that well thought out. I had trouble with the optional second counterfeiter mission because I was *too high* a level to get the cards/rings/pipes; enemies couldn't survive enough hits to for me to trigger the appropriate item rewards. There was also wonky stuff like the Yellow Cardboard Box boss fight that looked like it was also supposed to be the tutorial for Pressure Time; no matter how much I stalled, the boss never attempted any move that could be countered into Pressure Time.

quote:
So far I found Retsu from SF1, learned that Luke is into repairing PCs, Chun-Li loves sweets and not ramen (her FF2 cameo was a lie), the Hado Pizza minigame has Geese's pretzel motion on the Hard difficulty, Marisa prefers to fight in the nude, you can equip the Blanka-chan outfit and run around like Ono-michi beating up thugs, etc. Right now I'm trying to find Carlos from FF2 and see what he's been up to.



The Gift system can give you other bits of info about characters. Since Luke was a gamer, I gave him a copy of Red Elevator 8. He reluctantly took it, talking about how it was scary, but since it was a gift he'd try to play it for 5-10 minutes a day... (Funny thing is, I figured that would have been a failed gift based on his reaction, but afterwards I looked online and that seems to be the "right" gift for him...)







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"Re(9):Game" , posted Tue 6 Jun 17:37post reply

Quick question for those who've already fought Carlos: can he be thrown out of his sword attack at the start, or is he fully untouchable until the end?

quote:
I had trouble with the optional second counterfeiter mission because I was *too high* a level to get the cards/rings/pipes; enemies couldn't survive enough hits to for me to trigger the appropriate item rewards.


Who carries the pipes? I'm still doing the novice tournament and haven't found a single pipe holder yet.







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"Re(10):Game" , posted Wed 7 Jun 02:53post reply

quote:
Who carries the pipes? I'm still doing the novice tournament and haven't found a single pipe holder yet.



First, I meant the item drop used for the Equivalent Exchange sub-quest, not actual pipe weapons.

If you talk to the counterfeiter, he'll tell you the general locations where you can find people with those specific items. People with cards are in Beat Town, rings are in Bayside Park, and pipes are in Chinatown.

What makes it harder to find pipes is that the only NPCs that seem to carry them all tend to spawn and stay in the west side of Chinatown, relatively close to the west exit/entrance or the ladder that leads to the Yellow Cardboard Box gang leader.







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"Re(2):Re(10):Game" , posted Wed 7 Jun 04:26post reply

quote:

First, I meant the item drop used for the Equivalent Exchange sub-quest, not actual pipe weapons.


Of course, I meant that I ran around most of Metro City checking everyone's detail windows for what items they offered and pipes were non-existent. I thought they were in the scrapyard with the basketball group or an area I haven't unlocked yet.

quote:
pipes are in Chinatown.

What makes it harder to find pipes is that the only NPCs that seem to carry them all tend to spawn and stay in the west side of Chinatown, relatively close to the west exit/entrance or the ladder that leads to the Yellow Cardboard Box gang leader.



Does it matter what time of day they spawn, or do they show up regardless?







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"Re(3):Re(10):Game" , posted Wed 7 Jun 10:33post reply

quote:

Does it matter what time of day they spawn, or do they show up regardless?



I did it during the day.







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"Re(6):Game" , posted Thu 8 Jun 04:29post reply

quote:
Speaking of “game”, the netcode is really good. Anyone want to try some online this coming weekend?




I'm in. Playing on PS5.





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"Re(7):Game" , posted Thu 8 Jun 19:31:post reply

Oh what's that I'm sorry I forgot what day it was because I've already spent 50 hours in this World Tour nonsense, ask me anything

It's so stupid and unapologetic in its goofiness I can't help exploring it. I've literally done all of the sidequests, now all that's left is to max out all of the Master styles and bonds and teach Ryu how to use his smartphone. Never in my life could I have thought of a connection between Ryu and my Mom that plays out almost exactly the same, but here we are.

Also I'm quite amused that almost every character's "5BP" gift is consistently something they kind of hate. Luke gets a horror game he doesn't want to play, Cammy gets Eel-flavored Jello and even describes how disgusted she is eating it, Guile has to scarf down Natto in every tourist in Japan's rite of passage, and Juri is rightfully annoyed by the fact you're giving her a wrench when she already owns one and doesn't need more (a fact that only gets more amusing as you repeatedly give her wrenches to max out her bond). Of course there's one rare gift per master that they actually do like, but what fun is that?

quote:
It's also kind of annoying how the pacing for some of the fight rewards seem messed up, or just don't seem that well thought out. I had trouble with the optional second counterfeiter mission because I was *too high* a level to get the cards/rings/pipes; enemies couldn't survive enough hits to for me to trigger the appropriate item rewards.


I'm sure you've figured it out by now, but this is why the debuff items exist.





[this message was edited by Gojira on Thu 8 Jun 19:33]



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"Re(8):Game" , posted Fri 9 Jun 02:08post reply

quote:
Oh what's that I'm sorry I forgot what day it was because I've already spent 50 hours in this World Tour nonsense, ask me anything


- Where is Scrap Heap II?

- I heard the main FF trio is only passively mentioned and don't actually appear, but do they hint at what Jessica has been up to?

- I haven't met Dhalsim yet, does Yoga Teleport get you to higher places?







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"Re(7):Game" , posted Fri 9 Jun 04:32post reply

quote:

THat sounds like fun. ANyone make a Cafe club yet?



Someone needs to set up a club! Who is up for it?

I know I should push my way through the story in World Tour but I've been having too much fun looking for little Capcom references, beating random passers-by unconscious and checking out the surprisingly large number of cats. It's good to know this mode will continue to meander along as more content and characters are released. I'm really looking forward to making awkward small talk with Akuma.







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"Re(9):Game" , posted Fri 9 Jun 04:50:post reply

- Where is Scrap Heap II?
Nayshall. IIRC it unlocks at Daytime in the Lowlands just after you get to the point where you can change the time of day.

- I heard the main FF trio is only passively mentioned and don't actually appear, but do they hint at what Jessica has been up to?
The clues are kind of there but I haven't put much together yet. Amusingly there are a lot of random characters named Jessica walking around town, but I doubt any of them is meant to be her.

- I haven't met Dhalsim yet, does Yoga Teleport get you to higher places?
No, it only travels forward, doesn't go through walls either. The only thing good about it is that it's fast, which doesn't count for much.

Honestly the only three Master Actions you need are Ken's Shoryuken (for getting to higher places), Honda's Sumo Headbutt (for flying forward), and Blanka's Electricity (for everything else, it's fast so you can hit mobs with it and it has a large hit area so it's good for breaking stuff). And maybe also Ryu's Hadoken for those situations where you need to hit a floating item from a distant platform.





[this message was edited by Gojira on Fri 9 Jun 04:52]



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"Re(8):Game" , posted Fri 9 Jun 07:54post reply

quote:
I'm sure you've figured it out by now, but this is why the debuff items exist.


I lucked into a guy that I only had to defeat to get the pipe, with no minimum number of attacks requirement. The debuffs exist to "fix" the problem, but it feels like a rather clunky fix.

While not as critical, pacing issues go beyond simply being too strong to *not* kill an enemy before X hits.

It just seems silly that the game activated two "Getting Around" quests set behind the police barricade in Chapter 6 (so I couldn't reach them), instead of just delaying them until Chapter 7. Delaying all the Drive system stuff until the end of Chapter 6 was a weird decision, and it was equally weird that it is *all* dumped on you at once instead of spaced out. It's a bit annoying that you can run into fights long before the game even gives you the ability to complete their reward conditions. It almost makes me not want to run around and do stuff, because I'm "missing out" on potential rewards, and because I won't actually care anymore by the time I *can* trigger those rewards. It's like I'm being punished for having fun running around and beating up people.

I know, despite how some have hyped it, it is just a bonus mode in a fighting game. It's impressive that Capcom put as much effort into it as they did.







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"Re(9):Game" , posted Fri 9 Jun 09:21post reply

quote:

While not as critical, pacing issues go beyond simply being too strong to *not* kill an enemy before X hits.

It just seems silly that the game activated two "Getting Around" quests set behind the police barricade in Chapter 6 (so I couldn't reach them), instead of just delaying them until Chapter 7. Delaying all the Drive system stuff until the end of Chapter 6 was a weird decision, and it was equally weird that it is *all* dumped on you at once instead of spaced out. It's a bit annoying that you can run into fights long before the game even gives you the ability to complete their reward conditions. It almost makes me not want to run around and do stuff, because I'm "missing out" on potential rewards, and because I won't actually care anymore by the time I *can* trigger those rewards. It's like I'm being punished for having fun running around and beating up people.

I know, despite how some have hyped it, it is just a bonus mode in a fighting game. It's impressive that Capcom put as much effort into it as they did.


There is kind of an interesting challenge to be had in trying to do everything you can before you have the Drive Gauge unlocked. You can max out some Master skills and unlock their expert sparring session, which leads to quite an interesting handicap that doesn't really do anything but challenge you to win without the game's new core mechanic.

I didn't sweat any of the low level stuff once I was too strong to do the mini-objectives. I learned to suppress my urge to be a completionist once I realized they were not going away. Just get bonuses if you want them but don't go out of your way to try and collect them, eventually there are just better ways. Even in the few cases where you find some random NPCs walking around with unique clothing as rewards, they come in clusters which means there are usually other randos nearby that have the same reward but with a different objective. So you have the ability to choose the one that you want to complete instead of being forced to do the first one you find.







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"Re(10):Game" , posted Sat 10 Jun 00:34post reply

quote:
I know, despite how some have hyped it, it is just a bonus mode in a fighting game. It's impressive that Capcom put as much effort into it as they did.
After the unadorned SFV launch, this is so great, and it's fun to think back on the excitement of the PS1 and Saturn era when adding tons of bonus modes for fighting games suddenly become possible. People were already looking forward to these, and then the Saturn version of SFZero2 became so packed with fun things that it got released back into arcades, and even if the PS1 SFZero 3 was not a perfect port, it's incredible that people still remember and clamor for its World Tour mode 20+ years later whenever there is any kind of re-release! Ditto for the imperfect but full-of-fun Tekken 3 home version, and of course the insanely good upgrade for Soul Calibur thereafter on Dreamcast. Since the core game layout for fighting games remains so basic, somehow bonus modes bring the truest sense of a premium or special edition available for any other genre.
quote:
It's like I'm being punished for having fun running around and beating up people.
Is Capcom secretly teaching us a moral lesson!?





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"Re(2):Re(10):Game" , posted Sat 10 Jun 02:45post reply

I wish there was a way to disable network options. Having frequent 'server error' interrupts during WT is starting to get annoying.

quote:
Is Capcom secretly teaching us a moral lesson!?


Considering they force you to make a Capcom ID in order to unlock the Outfit 2s the 'free' way, I'd say so. Bonding with your Master for the sake of student/teacher relations? Nice and wholesome. Oh, you just wanted the leotard? Sign your soul to Capgod, you filthy peasant.







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"Re(8):Game" , posted Sat 10 Jun 14:52post reply

quote:
Also I'm quite amused that almost every character's "5BP" gift is consistently something they kind of hate.


The inconsistency makes the item choices seem random. Some Masters dislike their 5BP gift. but others love theirs. Some gifts seem to act as learning or betterment gifts (convincing a Master to try something out of their comfort zone) while others don't. Some gifts seem obviously "inappropriate" before you give them, while others are neutral or even seem appropriate. There isn't any pattern or purpose to it.

You'd expect Blanka to get upset over the knock-off Blanka-chan doll, but he loves it.

Lily loves the celery chips, even if she plans to feed them to her pet.

Dee Jay is happy to get a beer, even if he doesn't understand why anyone would want to drink beer warm.

Ken just seems confused as to why you'd give him a cook book. (Heck, Ken's response to his 5BP gift is pretty similar to Lily's response to any regular gift.)





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"I dig it so far" , posted Tue 13 Jun 07:46post reply

I like the game so far. Lots to do, which is a vast improvement over SFV in every way.

The soundtrack is okay. Mixed opinions on that. For all its flaws, SFV had the better soundtrack.

Of course, loving my girl Cammy and for now, I'm only using her for ranked matches. Not quite comfortable using anybody else just yet. Usually I love me a good mix of characters as my mains. For example, in V I used Cammy, Urien, Rashid and Rose often.

I do wish the colors would have all come with the game instead of using the drive tickets to buy them.







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"Battle Pass" , posted Thu 15 Jun 10:32post reply

quote:
I do wish the colors would have all come with the game instead of using the drive tickets to buy them.



I just noticed the first Battle Pass is active. Maybe Capcom is just waiting to spring it on players, but I admit I expected more desirable items to be locked behind the Premium Pass. With SFV, they has custom colors and premium outfits locked to their gacha game.

With this first Pass, it is just stuff like Avatar outfit pieces (which might be purely cosmetic, with no stat boosts?), titles, emotes, and the like. The most controversial thing might be stage music, which I think only unlocks it for the gallery music player?

I guess I should mention that they are also putting classic game ROMs in the Premium pass, this time it is Legendary Wings. But honestly Capcom has sold and resold its old arcade games so much as this point that that is hardly a surprise.

In a move that will make the hardcore supporters happy, completing the Premium pass will earn you 250 Fighter Coins, which is the entry price for the Premium Pass. Maybe that is the real reason the first Battle Pass is so underwhelming, as Capcom knows its diehard supporters will only need to spend real money on their first Premium pass. Capcom might not see a point to put more "appealing" items into passes unless too few people are buying them at all.

It does make me wonder for the financial future of SF6 though, as SF6 doesn't seem to be designed to exploit casual players even as they had tried with SFV, but they aren't really going after the pockets of the diehard fans either. (Mind, Capcom didn't have much a choice when embracing a Battle Pass mode, as the public tends to pillory Battle Passes that don't let dedicated players recoup the entry fee.) Capcom certainly wants SF6 to continue to generate money, beyond just base game sales and character DLC. But where is that recurring live service money going to come from?







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"Battle Flub" , posted Tue 20 Jun 23:24post reply

Finally dusted off World Tour after 70 hours, . Avatars are insanely busted, I was getting away with multiple Hashogeki loops in the corner into free supers. Beat all the superbosses, sadly most of them were lackluster and carried solely by their level.



Spoiler (Highlight to view) -
Sheng Long especially was a disappointment. I don't mind that he's completely basic, but at least make him fight like Level 8 Ryu. Even Dan would be ashamed.

End of Spoiler



Chilled a bit in Battle Hub last night and played some Puzzle Fighter and Hyper Fighting before getting booted from the server for 'inactivity'. So hanging out in a makeshift arcade space counts as inactivity now? We truly are living in the bizarro timeline.







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"Re(1):Battle Flub" , posted Wed 21 Jun 05:30post reply

quote:
Finally dusted off World Tour after 70 hours, . Avatars are insanely busted, I was getting away with multiple Hashogeki loops in the corner into free supers. Beat all the superbosses, sadly most of them were lackluster and carried solely by their level.



Chilled a bit in Battle Hub last night and played some Puzzle Fighter and Hyper Fighting before getting booted from the server for 'inactivity'. So hanging out in a makeshift arcade space counts as inactivity now? We truly are living in the bizarro timeline.




WOW; and I'm here feeling guilty for spending close to 100 hours to finally finish Lost Odyssey. I didn't know World Tour would have an JRPG length.

Do they offer emulated versions of those arcade games you mentioned? I had no idea either. I have only played Arcade Mode so far.





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"Re(2):Battle Flub" , posted Wed 21 Jun 06:31post reply

quote:

WOW; and I'm here feeling guilty for spending close to 100 hours to finally finish Lost Odyssey. I didn't know World Tour would have an JRPG length.


It's pretty beefy. Aside from the main campaign (which is around 30 hours if you just beeline it), there's also maxing out the style levels for each fighter and getting more lore/trivia about them than any fighting game has ever done.

quote:
Do they offer emulated versions of those arcade games you mentioned? I had no idea either. I have only played Arcade Mode so far.



Yes, but the scanline filter they use is quite ugly and can't be toggled/removed. They're all free play, so you can do a standard run or challenge the high scores.







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"Rashid trailer" , posted Thu 6 Jul 10:21:post reply

The trailer for Rashid is online. He'll come out on July 24th.

While everyone received a new outfit, something about SF6 Rashid makes him look like a completely new character for me. Maybe because he now looks like an adult, instead of a young man or teen running around with a backpack and Dragonball scouter?

EDIT: I should note that the Rashid-themed Battle Pass is already active, which does seem to confirm the plans for what battle passes will offer. It looks like the only difference this month is that it is Rashid-themed. "Free" version pretty much gives you nothing. Paid version gets you another emulated game (Side Arms), Rashid-themed avatar outfits, a Rashid title, a Rashid avatar emote, a Rashid "wallpaper", etc.

I guess this also kind of confirms the direction Challenges are going, as pretty much everything seems to be to play Battle Hub matches to get Kudos (to progress your Battle Pass).





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"Re(1):Rashid trailer" , posted Thu 6 Jul 22:21post reply

quote:
The trailer for Rashid is online. He'll come out on July 24th.

While everyone received a new outfit, something about SF6 Rashid makes him look like a completely new character for me. Maybe because he now looks like an adult, instead of a young man or teen running around with a backpack and Dragonball scouter?


I don't think the English voice for Rashid is doing him any favors. In the Japanese track his voice has a slightly higher timbre, which makes him sound more youthful. But for me he looks like the same goofy gadget guy he was before. Who else is going to show up wearing fitbits, custom sandals and a laser tag sensor and then take off their shirt so they can livestream their abs during a fight?





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"Re(2):Rashid trailer" , posted Thu 6 Jul 23:05post reply

He looks like a fun character, although I prefer his SFV outfit over his SF6 one (fortunately it seems he'll have the SFV outfit available somehow).

Personally, I'd rather have Laura or Menat over Rashid - then again, maybe we should be happy that Capcom chose him over Necalli.





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"Re(2):Rashid trailer" , posted Fri 7 Jul 05:28post reply

quote:
Who else is going to show up wearing fitbits, custom sandals and a laser tag sensor and then take off their shirt so they can livestream their abs during a fight?



G?

I mean, I could see G doing at least some of that. But that would require Capcom bringing G back, and I cannot help but feel he's one of the SFV creations that will be back-burnered and forgotten (along with Neo Shadaloo).







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"Re(3):Rashid trailer" , posted Fri 7 Jul 15:01post reply

quote:
Who else is going to show up wearing fitbits, custom sandals and a laser tag sensor and then take off their shirt so they can livestream their abs during a fight?

G?

I mean, I could see G doing at least some of that. But that would require Capcom bringing G back, and I cannot help but feel he's one of the SFV creations that will be back-burnered and forgotten (along with Neo Shadaloo).



But would G be willing to cut a hole in his stovepipe hat to let his hair through and soak up those desert rays?







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"Re(4):Rashid trailer" , posted Sat 8 Jul 04:04post reply

quote:
G?

I mean, I could see G doing at least some of that. But that would require Capcom bringing G back, and I cannot help but feel he's one of the SFV creations that will be back-burnered and forgotten (along with Neo Shadaloo).


But would G be willing to cut a hole in his stovepipe hat to let his hair through and soak up those desert rays?


I forgot that G was all about that influencer lifestyle! That type of character does make sense for nowadays; I imagine offscreen there are any number of modern would-be fighters who would broadcast their matches only to end up livestreaming a battle where a Japanese schoolgirl beats the hell out of them.

While I like G, I suspect the SF5 character that has the best chance of returning is Menat. I have zero idea how she would play in the SF6 engine, but that's for the boys in R&D to figure out.





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"RASHIDOOOO!!" , posted Mon 17 Jul 15:20post reply

I for one am excited to have Rashid back! He looks even way better then in V! I'm curious to see what his story will be like in 6.







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"Re(1):RASHIDOOOO!!" , posted Tue 18 Jul 23:06post reply

quote:
I for one am excited to have Rashid back! He looks even way better then in V! I'm curious to see what his story will be like in 6.


I'll be curious to see how Rashid is implemented into World Tour, although that mode is open-ended enough that it shouldn't be much of a problem to slot in new characters. I also wonder how he will play in matches. In SF5 Rashid was great at pushing people toward corners and being nimble enough to escape from the edge of the screen. Getting trapped in the corner is a big deal in SF6 so I want to see if his reign of frustration will continue.

A side note: in most adaptations of fighting games - whether manga, anime, or whatever - the characters usually fight in some spacious area so their super moves can be fully shown off. I don't think I've ever seen an adaptation that recreates the standard fighting game tactic of pushing someone's back against a wall and pummeling them mercilessly.





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"Re(2):RASHIDOOOO!!" , posted Fri 21 Jul 05:47post reply

quote:
I for one am excited to have Rashid back! He looks even way better then in V! I'm curious to see what his story will be like in 6.

I'll be curious to see how Rashid is implemented into World Tour, although that mode is open-ended enough that it shouldn't be much of a problem to slot in new characters. I also wonder how he will play in matches. In SF5 Rashid was great at pushing people toward corners and being nimble enough to escape from the edge of the screen. Getting trapped in the corner is a big deal in SF6 so I want to see if his reign of frustration will continue.



One thing I hadn't realized until now is that SF6's roster seems to put much more emphasis on the "World Warriors" approach, from Manon painting her nails with the colors of the flag of France, to Marisa fighting in a coliseum, to the point where even Dee Jay now brings his Jamaican identity down to his clothing, accent and so on. Some representations of the countries may be a little stereotypical like in the SFII days; nevertheless; I kinda like it. And Rashid also fits with this theme (though Ed, who we also know will be in the Season 1 DLC, does not).

That makes me think that certain old characters would fit into this approach (El Fuerte, Hakan, Menat, Laura) better than others (Crimson Viper, Rufus, Remy, Necro). In particular, watching Cammy's acrobatic moves makes me wonder if El Fuerte could get some cool moves like those, while Marisa's hair (styled like a helmet but still looking like, you know, actual hair) could indicate there's some hope for Hakan's hair in case Capcom ever remembers he exists and decides to include him in SF6.





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"MMCafe Club" , posted Fri 21 Jul 15:16post reply

I Created a club just called "MMCafe" Should be open registration. Created by my steam account "GekiPC"

Sadly I haven't had much time to play online as I would have liked. Work has been really busy. Just wanted something out there if someone wanted a club to join to get those drive tickets before Rashid drops.







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"Re(1):MMCafe Club" , posted Sat 22 Jul 03:24post reply

quote:
I Created a club just called "MMCafe" Should be open registration. Created by my steam account "GekiPC"

Sadly I haven't had much time to play online as I would have liked. Work has been really busy. Just wanted something out there if someone wanted a club to join to get those drive tickets before Rashid drops.


おっさんホイホイ!

Thanks for the club, I've signed up. When I went to check in, I discovered that I had already been invited to two other clubs as well. Oops. Someday I need to learn how to navigate the twisted menus of SF6.

Even though I am no good at this game I still love it. Hopefully the changes coming to Drive Rush will help make combos easier. Trying to rush out of is something I'm simply not good at.





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"Rashid in the house!" , posted Mon 24 Jul 14:32post reply

quote:
I Created a club just called "MMCafe" Should be open registration. Created by my steam account "GekiPC"

Sadly I haven't had much time to play online as I would have liked. Work has been really busy. Just wanted something out there if someone wanted a club to join to get those drive tickets before Rashid drops.



I'll have to scan for this club. Thank you for the heads up!

In other news: Rashid is available. I just finished playing his story mode. I'm still getting used to his SF6 version but from what I've played tonight they've successfully retained his SFV moveset, with a couple of new tricks. Rashid looks better than ever as well!







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"Re(1):Rashid in the house!" , posted Mon 24 Jul 23:36:post reply

Did all of Rashid's combo trials last night. He pretty much deletes Lily. Expect EVO to be full of Rashids when it happens.

I watched a streamer go through his arcade mode, and boy did they phone it in. At least Shinkiro got paid.



Spoiler (Highlight to view) -
Making his last opponent Ryu instead of, well, anyone else was such a copout. That weird moment of inner reflection just to 180 into buying a fancy drone. As boring as it gets.

Hoping he fares better in WT's story since they put more effort there.


End of Spoiler



EDIT - $ MILLIONAIRE TORNADO 2001 $





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"Re(2):Rashid in the house!" , posted Tue 25 Jul 02:50post reply

quote:
Did all of Rashid's combo trials last night. He pretty much deletes Lily. Expect EVO to be full of Rashids when it happens.

I watched a streamer go through his arcade mode, and boy did they phone it in. At least Shinkiro got paid.



EDIT - $ MILLIONAIRE TORNADO 2001 $


BRB, going to go win EVO real quick.







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"Re(2):Rashid in the house!" , posted Tue 25 Jul 08:41post reply

quote:
EDIT - $ MILLIONAIRE TORNADO 2001 $



It looks like someone has already figured out a walking pattern that makes the glitched tornado last long enough to do a full life bar of chip damage even if the opponent started with a full drive gauge. So it is possible to have it last long enough to drain the full drive gauge, deal over 50% in chip damage as the opponent's drive gauge recovers, drain the full drive gauge *again*, and still have time to chip the rest of the health bar before you have to stop.


The solution for the opponent is apparently to parry every hit of the tornado until it expires?







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"Re(3):Rashid in the NO FUN ALLOWED house!" , posted Tue 25 Jul 23:23post reply

And there it goes. Crazy glitch while it lasted, but we all knew it was going to be patched.

Makes me wonder what other broken stuff lurks in the shadows that people are keeping close to the chest. Capcom Cup's about to be a nightmare for these devs.







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"Re(2):Rashid in the house!" , posted Wed 26 Jul 00:02post reply

quote:
EDIT - $ MILLIONAIRE TORNADO 2001 $

I had high hopes for the revival of Marvel 2-levels of busted-balance insanity staying in forever, but alas, the world of patches! I'm also reminded of that choice video from SFV on the same topic.

Given all the modes, can you change the music and things? Ryu's track is funky cool but a lot of the other stuff was not. After somehow managing to enjoy SFV from the start, due mainly to the perfect Kobayashi Keiki tracks in the New Zealand waterfall and Kanzuki estate as well as Hot Chun Li (and I guess Hot Ryu if I'm honest), the SFVI cast doesn't appeal to me at all yet, though I admire that they've actually managed to make DeeJay seem cool. Are all these hulking women a Capcom USA initiative? More importantly, where is Hakan?





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"Re(3):Rashid in the house!" , posted Wed 26 Jul 01:48post reply

quote:

The solution for the opponent is apparently to parry every hit of the tornado until it expires?


Apparently you could also drive reversal Rashid to eliminate the tornado as well. Even though the glitch is gone it's still a good thing to remember. (It's also good to remember drive reversals, since a lot of players seem to forget that move exists.)







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"Outfit 3 trailer" , posted Wed 22 Nov 07:39post reply

Marisa is the winner, Blanka is lazy, and Ryu must defeat his fashion sense to stand a chance







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"Re(1):Outfit 3 trailer" , posted Wed 22 Nov 23:34post reply

quote:
Marisa is the winner, Blanka is lazy, and Ryu must defeat his fashion sense to stand a chance


Fashion fighter!

I can see why these outfits took so long to debut, since they look very detailed and well put together. From reading the developer blog it sounds like a lot of thought went into all the outfits. Hopefully the days of slapping a garbage Mega Man outfit on the cast is long gone.

Some individual thoughts:

I'm amused that Chun-Li's "casual wear" involves her getting more dressed up than most normal people do for a special occasion. A nice detail is that both her and Jamie are sporting modern athletic shoes. Arch support is important!

Lily looks so much better in that outfit. That new hairdo really suits her.

Ryu is wearing the most "single person on laundry day" outfit I have ever seen.

Zangief's glasses fog up during his victory pose? Now that's detail.

I didn't realize Juri's outfit was going to be fuzzy, which somehow makes it better.

Luke's SF5 look is much better realized in this art style. He still looks like a dipshit, but dipshittery is Luke's main selling point.

I'm amused that in the notes for JP it was mentioned that they intentionally worked on showing some skin amongst all those robes. Sex sells!

Dee Jay is so, so shiny. I want to see all his alternate colors.

Now Capcom needs to hurry up and release the last two characters so we can get some more clothes.







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"Ed, Edd and Eddy" , posted Thu 29 Feb 00:40post reply

*insert your own Eddy Gordo pun here*

So the big Ed update dropped, along with the first major balance patch (RIP Amnesia combos and Luke cr. MP spam). Ed is pretty fun to use, his look is way better than the atrocity that was his SF5 model, and his animations are the cleanest I've ever seen a boxer look in a fighting game. The Yamazaki-like punches are weird at first because they don't work the same way Yama's does (LP straight has garbage range, MP low has the most range and is your go-to for punishing fireballers, HP high is practically worthless and the charge variant is baffling, they should've made it like Vice from CVS2's grab).

Not much happens in his lore in WT, Falke is mentioned in passing but never seen, unlike FANG actually being present at the stadium. Despite the hotheadedness from the trailers, Ed is pretty mellow during his texts. Sadly, he doesn't have a quirk like Cammy's love for cats.





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"Re(1):Ed, Edd and Eddy" , posted Thu 29 Feb 03:42post reply

I agree; Ed looks surprisingly good (so does Tekken 8's Eddy, by the way). When the 22 first SF6 characters were leaked, I thought Capcom had made a terrible decision by choosing him to be among these characters, but it seems that he fit very well in the new game.

That makes me hopeful that Akuma will also look good (his leaked design was by far my least favorite). I guess we'll have the answer during this year's EVO (alongside GG Strive's new Season 3 fighters and the "Team of 3" mode).





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"Re(2):Ed, Edd and Eddy" , posted Thu 29 Feb 22:27post reply

I wasn't certain about Ed's return either, since in SF5 he felt more like a proof of concept for a control scheme rather than a fully realized character. However, the changes in his design make him look a lot better and his move set make him feel unique among SF's other boxers, making him feel like a worthwhile addition. Ed's finally a real boy!

A small thing, but I like that Neo-Shadaloo has rebranded the winged skull emblem to an owl. Whether that means that Neo-Shadaloo is an entirely different organization or that it's the same old thing with a new name on the door has yet to be determined. Judging from the little I've seen of Ed's behavior in SF6 I'm not certain he knows which way it's going to go either.







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"Re(3):Ed, Edd and Eddy" , posted Fri 1 Mar 19:05post reply

quote:
I wasn't certain about Ed's return either, since in SF5 he felt more like a proof of concept for a control scheme rather than a fully realized character. However, the changes in his design make him look a lot better and his move set make him feel unique among SF's other boxers, making him feel like a worthwhile addition. Ed's finally a real boy!

A small thing, but I like that Neo-Shadaloo has rebranded the winged skull emblem to an owl. Whether that means that Neo-Shadaloo is an entirely different organization or that it's the same old thing with a new name on the door has yet to be determined. Judging from the little I've seen of Ed's behavior in SF6 I'm not certain he knows which way it's going to go either.

While Ed and the new cast still don't appeal to me, I'm kind of amused by the idea that he accidentally makes the weird US Shadowloo name changes come true: finally, a boxer with Psycho Power, just like M(ike) Bison always suggested was possible!

...I still can't believe Ed and Deejay made it into the first season a fighting game. Only adding Alex and Abel (who?) would be more daring. Wait, are they playable? How would we know!?





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"Re(3):Ed, Edd and Eddy" , posted Sat 2 Mar 04:35post reply

quote:
A small thing, but I like that Neo-Shadaloo has rebranded the winged skull emblem to an owl. Whether that means that Neo-Shadaloo is an entirely different organization or that it's the same old thing with a new name on the door has yet to be determined. Judging from the little I've seen of Ed's behavior in SF6 I'm not certain he knows which way it's going to go either.


In World Tour Ed really seems to want you to know that he didn't come up with the "Neo-Shadaloo" name, that it was just what people called them. So now that it's established that they didn't name it themselves, I guess Capcom wanted room to pivot on that and maybe eventually come up with a name that can't be so easily compared to a real thing. The new emblem design seems to be another step in that direction.







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"Re(4):Ed, Edd and Eddy" , posted Sat 2 Mar 22:37post reply

quote:
In World Tour Ed really seems to want you to know that he didn't come up with the "Neo-Shadaloo" name, that it was just what people called them.
In the finest Capcom spirit, I have high hopes that Neo-Shadowloo is run by a mysterious new villain named Mr. X or Dr. Doppler who is absolutely not secretly being controlled by Dr. Wily/Sigma/Vega.

Regardless of when the Knee-Press Nightmare continues, SFVI has already performed the invaluable service of moving the story out of SFIII's crappy Gill-Illumati era and back into the SFII/Zero mainline.





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"Re(5):Ed, Edd and Eddy" , posted Wed 6 Mar 21:35post reply

quote:

Regardless of when the Knee-Press Nightmare continues


I sure hope it does in some form next season, ha ha ha ha. I'm struggling to enjoy SF6 in its current form!





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"Re(6):Ed, Edd and Eddy" , posted Thu 7 Mar 06:44post reply

quote:
Regardless of when the Knee-Press Nightmare continues

I sure hope it does in some form next season, ha ha ha ha.



Maybe not next season, but yes, Dictator will most likely return at some point in SF6 (so will Boxer, Claw and Sagat, and Capcom will probably also include at least one SFIII character to avoid whining from the SFIII fanbase).

I hope Laura and Menat can also get a chance of returning.





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"Re(7):Ed, Edd and Eddy" , posted Fri 8 Mar 00:55post reply

quote:
Regardless of when the Knee-Press Nightmare continues

I sure hope it does in some form next season, ha ha ha ha.


Maybe not next season, but yes, Dictator will most likely return at some point in SF6 (so will Boxer, Claw and Sagat, and Capcom will probably also include at least one SFIII character to avoid whining from the SFIII fanbase).

I hope Laura and Menat can also get a chance of returning.


Well, his hat is back in SF6, so he should show up eventually to reclaim his missing chapeau. That, or the hat will act like Super Mario Odyssey and take over Ed.

Rugal's complaint about not finding a character that clicks with him is understandable. To this day I'm still not a big fan of Tekken 3 because the characters I liked were Kazuya and Jun. Having them both get tossed to be replaced by an aggregate proto-Luke bothered me on a weird, irrational level.







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"Re(8):Ed, Edd and Eddy" , posted Fri 8 Mar 07:35post reply

It'll be interesting to see how they bring dictator back to SF, if they really do it. They seem pretty dedicated to the story thread that he went poof, which means if he comes back he will definitely have a new body this time, unlike all the other times.

And the front-runner theory of who that body will be is still supported. Ed says that a "fortune teller" aka Rose or Menat literally told him that psycho power would consume him one day. So unless fortune tellers in SF are confirmed frauds, that implies that he will become the Hat Man, Mister Smiley McGee, guy of the Shakey Fist himself.

However I think that's a misdirection. I think it will be Bosch. Because the idea of "Vega" becoming "Beggar", a homeless guy with a cardboard box on his head performing psycho crushers and knee press nightmares, is just too damn funny to me