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Rare Customer | "Re(4):Is that an Iron Maiden reference?!" , posted Fri 23 Jul 15:08
quote: Nuts, that summary really makes me want to play the game! My time with the beta convinced me Strive wasn't like the past few GG games, but it wasn't until I watched several streams that I realized that this new game engine had a lot of potential and was probably a lot of fun. The rest of the year doesn't look like it's going to be conductive for me to crack into a new fighter but I might be tempted anyway if there's a sale and/or they fix the lobbies.
I'm trash at GG and enjoyed the hell out of the Strive beta. It wasn't until the closing of the second to last beta, that I was tempted to delve into the Roman Cancel system and my work schedule prevented me from doing that in the following beta.
The key to any fighting game that I try to impart on my peers is don't fret over theory fighting, or hypotheticals, just enjoy playing with people at the same level as yourself.
That said, I never felt as abused in Strive as I did in my BlazBlue days, or annoyed in the SF4 days. BlazBlue was just in the game design and my loyalty to Iron Tager. SF4 just had too much working against it for this oldhead. Janky visuals, clunky feeling, and too damned many micro-cinematics. This is coming from someone that was annoyed by overly long throw animations in the Street Fighter EX series, SF4 did that to 11.
Fortunately most fighting game developers seem to have realized that it's not the spectators that matter, it's the players and the match flow.
I'm impressed by the efficiency of Goldlewis's move set. Some of the Behemoth Typhoon inputs remind me of the harebrained antics SNK would get up to back in the day.
"We don't rise to the level of our expectations. We fall to the level of our training." - Archilochus
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Rare Customer | "Re(6):Is that an Iron Maiden reference?!" , posted Sun 25 Jul 06:39
quote: Good luck to the GG community in their future attempts to write up combos using numpad notations for this character!
It may be difficult to the generations with no cultural memory of Street Fighter 2 inputs being foreign to us at the time.
However I was under the impression these galaxy brains started using numpad notation because the old was of qcf/qcb, etc. were "too complex"? 8/7, 7/4, 4/1, 1/2, 2/3, 3/6, 6/9, 9/8 ought to cover the bases.
I'm more concerned by up/8 inputs. I always felt cardinal directions in 2D fighting games was an issue. up/8 is jump. This could lead to a lot of Zangief/Akuma style hilarity where you see your opponent having a spastic fit as they attempt to mash out an SPD/Raging Bunghole.
Doing housework today and lamenting my failure to purchase this game yet. I really need to put my money where my mouth is as this is a pivotal moment for the Japanese fighting game genre. Admitting that a non-Japanese online implementation is one of the more reliable solutions, embracing it, and ending up with a relative commercial success (for the Guilty Gear franchise) in the process.
Maybe next paycheck if I have enough wiggle room after rent and bills I'll buy the Steam gift card to make it happen. Send the message with the wallet that the market demands more product like this.
"We don't rise to the level of our expectations. We fall to the level of our training." - Archilochus
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| "Re(4):Bridget" , posted Tue 9 Aug 09:47
quote: This makes for an interesting gender studies moment, because I think Bridget has more appeal as a "cute boy" than as a "cute girl", in spite of Bridget coding overtly female in all aspects of visual design/animation! Quite a lot of the original story was around doing manly things in order to be manly, but once that's achieved I can see a new story written around "well what do YOU want to be?" I specifically do think though that the "I'm constantly gender-coded as female but I identify as male!" is a unique angle that I think is too easily resolved by "I'll just identify as female and now nobody is confused". Choosing to be trans as a means of conforming to society/social expectations is arguably an interesting thought, but it's also one which I have mixed feelings about. I was extremely confused by this conversation because I didn't see any of this "Bridget identifies as a girl" when I played. And then I saw the scene in English, and... well... that's not at all what they say in Japanese! The Japanese scene is just a middle-of-the-road aspirational "you need to find what you want to do in life", and Bridget answers "I see! I need to see what I want for myself" or something like that. I didn't really pay attention because it was not a particularly interesting conversation, but I'm 100% sure there was nothing about gender there. I even had the feeling that the JPN was more about "what I want to do" while the EN is firmly on the side of "who I want to be".
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That's some kind of a regional difference, wow.
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| "Re(3):Bridget" , posted Tue 9 Aug 11:05
quote: What the title says. Good to see the yo-yo boy is back, even if he still has that ridiculous handcuff levitating around his waist. Looking forward to seeing him wall break someone with his flying peach attack. EDIT: My mistake, I guess Bridget is using she/her pronouns now!
This makes for an interesting gender studies moment, because I think Bridget has more appeal as a "cute boy" than as a "cute girl", in spite of Bridget coding overtly female in all aspects of visual design/animation! Quite a lot of the original story was around doing manly things in order to be manly, but once that's achieved I can see a new story written around "well what do YOU want to be?"
I specifically do think though that the "I'm constantly gender-coded as female but I identify as male!" is a unique angle that I think is too easily resolved by "I'll just identify as female and now nobody is confused". Choosing to be trans as a means of conforming to society/social expectations is arguably an interesting thought, but it's also one which I have mixed feelings about.
Making Bridget a girl is ... kinda problematic no? It implies that you can just be socialized into whatever gender you want. This is a BIG can of worms to open potentially!
Are they really going to make Bridget trans for English speakers and still a feminine presenting male for Japan? Cos that's one hell of a localization difference!
In any case, Bridget looks AMAZING. I am still blown away every time I see Strive. I mean, this game runs well on my 5 year old PC (made for work, not gaming!) and it still looks at least as good as the latest big budget animated feature films! It's such a technical and artistic marvel!
www.art-eater.com
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| "Re(7):Bridget" , posted Wed 10 Aug 09:02
quote: Still, it seems to be done with the best of intentions and people seem happy with the change. The work done on Testament and Bridget has made GG:S an interesting focal point on representation.
While I don't have an issue with Testament, I do have some with the change to Bridget.
Bridget was originally a metaphor for freedom of choice of identity. Society demanded Bridget be female, but while Bridget looked the part, Bridget fought back by continuing to identify as male. Taking this to its natural extension, Strive (presumably unintentionally) shows Bridget ultimately finding happiness through conforming to society's demands.
Ignoring the above, Strive Bridget changing its crossdressing character into a trans character steps into the issue of whether wearing women's clothing means you should identify as female. While this can seem a bit silly of a concern, this is a subject where you can find somewhat conflicting opinions. Some firmly declare that crossdressing and transgenderism are separate, while others at the least imply that someone who wears women's clothing at some level is identifying with being female.
The third is the sentiment that only the "right" kind of trans characters are acceptable. A character being and remaining unhappy about their gender identity is a harmful and stigmatizing negative portrayal. With this argument, the only "acceptable" path was for Bridget to embrace being identified as female, because simply switching to male clothing would be viewed as "erasing" or "fixing" a trans character. While the sentiment is generally well-intentioned, it does having a limiting factor on the kinds of stories you are allowed to tell, and the characters you are "allowed" to create. It is also a sentiment that can lead to even more problematic "corrections".
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| "Re(8):Bridget" , posted Sat 20 Aug 15:33
quote: Still, it seems to be done with the best of intentions and people seem happy with the change. The work done on Testament and Bridget has made GG:S an interesting focal point on representation.
While I don't have an issue with Testament, I do have some with the change to Bridget.
Bridget was originally a metaphor for freedom of choice of identity. Society demanded Bridget be female, but while Bridget looked the part, Bridget fought back by continuing to identify as male. Taking this to its natural extension, Strive (presumably unintentionally) shows Bridget ultimately finding happiness through conforming to society's demands.
Ignoring the above, Strive Bridget changing its crossdressing character into a trans character steps into the issue of whether wearing women's clothing means you should identify as female. While this can seem a bit silly of a concern, this is a subject where you can find somewhat conflicting opinions. Some firmly declare that crossdressing and transgenderism are separate, while others at the least imply that someone who wears women's clothing at some level is identifying with being female.
The third is the sentiment that only the "right" kind of trans characters are acceptable. A character being and remaining unhappy about their gender identity is a harmful and stigmatizing negative portrayal. With this argument, the only "acceptable" path was for Bridget to embrace being identified as female, because simply switching to male clot
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Thank you for articulating this so well. I'm glad there's such a place as the MMCafe still, where you can have a good faith discussion about things like this.
www.art-eater.com
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