Fighting Game Thread Spring 2020 - http://www.mmcafe.com/ Forums


Original message (583 Views )
Professor
5731th Post



user profileedit/delete message
MMCafe Owner


"Fighting Game Thread Spring 2020" , posted Mon 27 Jan 01:30:post reply

What better way to start off 2020 than a new fighting game thread. With more Leroys than that anime, a Sakura taking SFV, and of course the SamSho S2 and SC 6 announcement, EVO Japan certainly launched things fast for January.

And of course another hot topic in e-sports for this week was pro-gamer Fuudo, who just got married to Yuka Kuramochi. It certainly seems that he has core values, as Kuramochi is the Mika player gravure idol who took to the stage last year and became core topic from the DOA 6 presentation.

With GBVS & UNICL-R being just around the corner and GGStrive Beta also coming, this year is off to a fast start. There will be a lagfest for GBVS in early Feb (unless there are problems with the game's netplay).





[this message was edited by Professor on Mon 27 Jan 01:36]

Replies:



user profileedit/delete message
PSN: zonepharaoh
XBL: n/a
Wii: n/a
STM: n/a
CFN: zonepharaoh
Platinum Carpet V.I.P- Board Master





"Re(1):Fighting Game Thread Spring 2020" , posted Mon 27 Jan 02:36post reply

quote:
Sakura taking SFV
Fuudo, who just got married to Yuka Kuramochi.

At last, some core values I can get behind!

The Evo celebration might be enough reason for me to post Iggy's favorite song for everyone to "enjoy."





人間はいつも私を驚かせてくれる。不思議なものだな、人間という存在は...


user profileedit/delete message
PSN: Ishmael26b
XBL: n/a
Wii: n/a
STM: n/a
CFN: Ishmael26b
Platinum Carpet V.I.P- Board Master





"Re(2):Fighting Game Thread Spring 2020" , posted Mon 27 Jan 10:17post reply

Finally, some good news for a change! First off, congrats to Fuudo and Yuka Kuramochi. The sight of that loving, improbable couple will always make me smile. Second, it's good to hear that Sakura got a big win under her belt. Between that and a character that wasn't Shizimaru winning SS it sounds like I have a lot of matches to catch up on. Finally, I'm impressed that Evo Japan appears to have been a middling success. That doesn't sound like much but considering up until now it had been a huge, embarrassing failure I would say it's quite the improvement.





Neo0r0chiaku
547th Post



user profileedit/delete message
PSN: ShikyohMukuro
XBL: IAMDC1
Wii: n/a
STM: N/A
CFN: n/a
New Red Carpet Member



"Re(3):Fighting Game Thread Spring 2020" , posted Tue 28 Jan 14:02post reply

quote:
Finally, some good news for a change! First off, congrats to Fuudo and Yuka Kuramochi. The sight of that loving, improbable couple will always make me smile. Second, it's good to hear that Sakura got a big win under her belt. Between that and a character that wasn't Shizimaru winning SS it sounds like I have a lot of matches to catch up on. Finally, I'm impressed that Evo Japan appears to have been a middling success. That doesn't sound like much but considering up until now it had been a huge, embarrassing failure I would say it's quite the improvement.



Wait a minute. I hope I am not confusing this person with another,but isn't Yuka the twitter model famous for her constant butt shots?





Long Live I AM!


user profileedit/delete message
PSN: zonepharaoh
XBL: n/a
Wii: n/a
STM: n/a
CFN: zonepharaoh
Platinum Carpet V.I.P- Board Master





"Re(4):Fighting Game Thread Spring 2020" , posted Tue 28 Jan 14:28post reply

quote:
Finally, some good news for a change! First off, congrats to Fuudo and Yuka Kuramochi. The sight of that loving, improbable couple will always make me smile. Second, it's good to hear that Sakura got a big win under her belt. Between that and a character that wasn't Shizimaru winning SS it sounds like I have a lot of matches to catch up on. Finally, I'm impressed that Evo Japan appears to have been a middling success. That doesn't sound like much but considering up until now it had been a huge, embarrassing failure I would say it's quite the improvement.


Wait a minute. I hope I am not confusing this person with another,but isn't Yuka the twitter model famous for her constant butt shots?

The same! She’s also a pretty decent SFV player (far better than the Cafe, outside of Rugal ), and a big R. Mika fan, as you could imagine.





人間はいつも私を驚かせてくれる。不思議なものだな、人間という存在は...
Just a Person
2181th Post



user profileedit/delete message
Platinum Carpet V.I.P- Board Master





"Re(5):Fighting Game Thread Spring 2020" , posted Tue 28 Jan 20:26post reply

quote:
Finally, some good news for a change! First off, congrats to Fuudo and Yuka Kuramochi. The sight of that loving, improbable couple will always make me smile. Second, it's good to hear that Sakura got a big win under her belt. Between that and a character that wasn't Shizimaru winning SS it sounds like I have a lot of matches to catch up on. Finally, I'm impressed that Evo Japan appears to have been a middling success. That doesn't sound like much but considering up until now it had been a huge, embarrassing failure I would say it's quite the improvement.


Wait a minute. I hope I am not confusing this person with another,but isn't Yuka the twitter model famous for her constant butt shots?
The same! She’s also a pretty decent SFV player (far better than the Cafe, outside of Rugal ), and a big R. Mika fan, as you could imagine.



That's interesting! Is she a competitor in those SFV tournaments, too, or does she play just for fun?

Of course, playing just for fun doesn't mean the person couldn't play competitively; I still remember when Nintendo hired Utada Hikaru to have Tetris matches against a bunch of players and she managed to win against almost everyone... one more among several reasons to love her.





Maybe I'm this person right in front of you... nah probably not though.


user profileedit/delete message
PSN: Ishmael26b
XBL: n/a
Wii: n/a
STM: n/a
CFN: Ishmael26b
Platinum Carpet V.I.P- Board Master





"Re(6):Fighting Game Thread Spring 2020" , posted Wed 29 Jan 05:04post reply

I finally got around to watching the SF5 top 8 from Evo Japan and was quite impressed. Seeing Sakura constantly landing fists and fireballs was delightful. Abigail having combos that involve him literally walking on his opponent was also good fun. Still, there's something odd about watching a live event days later. I don't remember who won the Super Bowl back in 1996 so maybe I should re-watch that as well.

Although I have no idea whether Joker will be fun or practical in MK11 I do find his inclusion to be an amazing bit of good luck. From what I've heard Joker was an eleventh hour replacement for another character that somehow fell through. Now that the Joker is an Oscar nominated character of cultural renown NRS look like geniuses for their perfectly timed DLC.





GekigangerV
2061th Post



user profileedit/delete message
PSN: gekijmo
XBL: gekijmo5
Wii: n/a
STM: n/a
CFN: gekijmo
Platinum Carpet V.I.P- Board Master





"EVO2K20 line up" , posted Thu 6 Feb 00:33post reply

Link Here

A few surprises in there. Most notably to me is MK11 not coming back despite only being in its second year and a whole season pass of new characters in the roster.

Under Night and GranBlue Fantasy Versus are surprise additions.

The MvC2 invitational is a pleasant addition. I have a feeling this might be a tie-in with the leaked 1UP Arcade cabinets for X-Men vs SF and MvC1 (or a possible announcement of digital releases of the oldschool Marvel vs Capcom games).

Great to see Samurai Shodown and Soul Calibur VI coming back.







user profileedit/delete message
PSN: Ishmael26b
XBL: n/a
Wii: n/a
STM: n/a
CFN: Ishmael26b
Platinum Carpet V.I.P- Board Master





"Re(1):EVO2K20 line up" , posted Thu 6 Feb 05:01post reply

Has there been any rumors as to why MK11 didn't make the cut? Was there some sort of disagreement with WB? Is this a similar situation to that brief time when DBFZ disappeared from tournaments?







user profileedit/delete message
Red Carpet Regular Member+



"Re(2):EVO2K20 line up" , posted Fri 7 Feb 00:32post reply

quote:
Has there been any rumors as to why MK11 didn't make the cut? Was there some sort of disagreement with WB? Is this a similar situation to that brief time when DBFZ disappeared from tournaments?



There has been plenty of speculation, but I don't know of anything remotely official.

Speculation includes:
EVO hates Netherrealm and/or fans of NRS games. Several people cited vague claims of mistreatment of MK11 last year as evidence, as well as vague claims of previous disagreements between EVO and NRS. Because games with lower attendance and lower viewer counts made the 2020 line-up, Mk11 had to have been a victim of "politics"; no other possible explanation could exist.

In order to appeal to ESPN, MK11 was "core values"-ed out of the line-up.

Disney (which owns ESPN) objected to MK11 being promoted because it is heavily promoting DC's Joker as well as Image's Spawn.

Netherrealm decided it didn't need EVO, and will announce its own big plans for this year at Final Kombat next month.

On the other side, a few have said that while MK11 has higher attendance, viewer, and stream counts than included games, it is still a bit middling and interest had been dropping. (At least before the Joker reveal spiked interest again.) It wasn't a "must have" title in either viewer interest or actual game quality, and thus there needs be no conspiracy to explain its absence.





Yuki Yagami

212th Post



user profileedit/delete message
Frequent Customer

"Examu and FK Digital closing soon." , posted Mon 10 Feb 19:17:post reply

Examu and FK Digital are closing down soon.

Examu will cease operations at the end of the month. Meanwhile, development, operation, and support in progress have been already taken over and continued by Team Arcana.

FK Digital ceased all development and will close at the end of March. They even cancelled Chaos Code NEXT.

Apparently, one of the producers of Chaos Code wrote a message of what have had happened.

quote:
I truly regret to inform everyone of this bad news, despite tweeting last week that I will try my best to continue the development of Chaos Code Next.

Lack of human resources and budget were always the long-term issue for the company—however the real reason why FK Digital had to make this tough decision is because of my current mental condition to the level that I cannot continue this job anymore.

If you have been following me or Chaos Code for many years, you may know that this title was created by myself—Mickey, together with my younger brother—Michael. Back in 2016, we announced the very first trailer of Chaos Code Next at Toushinsai (a major e-sports event in Japan).

Unfortunately, my brother Michael then passed away on December 25, 2017, due to illness. And we never made this sad news public, not even to the employees of FK Digital.

After I lost my brother, who was also the main director and the main force of Chaos Code development team, there were many times I thought of giving up the whole thing, but Chaos Code Next was the complete version of Chaos Code, and it was always our dream, for both Michael and myself, to fully finish the development of this title. To achieve this dream, people I really cared and loved supported me, and gave me the motivation to keep up. But recently, I lost their support, too.

Two years ago, I made the difficult decision to continue chasing our dream. And it was even more painful decision today. This decision would have disappointed many people for sure, but I mentally really cannot hold anymore. From the very first fighting game Michael and I made—Fighter’s Kyodotai, then Fighter’s Kyodotai Flash, Super Cosplay War Ultra, and till Chaos Code, for 20-plus years we never stopped making fighting games, my brother already took rest two years ago, maybe it is time for me to take a break now.

Same words again, taking a break is for accomplishing a longer journey. Hope we shall meet again sometime.



I would like to thank my parents for raising me and supporting my career. Only with such enlightened parents I could realize my dream of making video games.

Then there is my Japanese friend Sakura, who I met during my schooling in Australia. He was the teacher, who was making his own fighting game as a hobby, and then influenced us to start making fighting games.

Next is Mr. Kidooka, President of Arc System Works. Without his support and guidance, FK Digital could not have achieved such success today.

And of course, thanks to all business partners and FK Digital employees who we worked together, and to the arcade shops and players who supported Chaos Code for many years.

And finally, to my dearest brother, Michael, who had been with me for 38 years, grew up playing together and chasing dreams together. I will always remember him.

I truly thank everyone from the bottom of my heart.

Mickey Lin
February 10, 2020






"Lasciate ogne speranza"

[this message was edited by Yuki Yagami on Mon 10 Feb 19:19]



user profileedit/delete message
PSN: BadoorSNK(forPSVITA:BadoorUSA)
XBL: BadoorSNK(ForWiiU/Steam:BadoorSNK)
Wii: 3DS:4253-3532-0341
STM: n/a
CFN: n/a
New Red Carpet Member



"Re(1):Examu and FK Digital closing soon." , posted Mon 10 Feb 21:43post reply

quote:
Examu and FK Digital are closing down soon.

Examu will cease operations at the end of the month. Meanwhile, development, operation, and support in progress have been already taken over and continued by Team Arcana.

FK Digital ceased all development and will close at the end of March. They even cancelled Chaos Code NEXT.

Apparently, one of the producers of Chaos Code wrote a message of what have had happened.

I truly regret to inform everyone of this bad news, despite tweeting last week that I will try my best to continue the development of Chaos Code Next.

Lack of human resources and budget were always the long-term issue for the company—however the real reason why FK Digital had to make this tough decision is because of my current mental condition to the level that I cannot continue this job anymore.

If you have been following me or Chaos Code for many years, you may know that this title was created by myself—Mickey, together with my younger brother—Michael. Back in 2016, we announced the very first trailer of Chaos Code Next at Toushinsai (a major e-sports event in Japan).

Unfortunately, my brother Michael then passed away on December 25, 2017, due to illness. And we never made this sad new

-- Message too long, Autoquote has been Snipped --
This is all really unfortunate, especially about what happened with FK Digital. Putting aside the tragedy of losing a sibling, it's sad to see that smaller FG devs like Examu and FK Digital can't survive when they helped keep the genre afloat. I think these days, niche 2D fighting games are prospering, with the success of Under Night In-Birth and heck, can anyone really call Arc System Works niche at this time? SNK, while in some sense were never niche, are doing good, finally able to support 2 mainline games going with new KOF and Samurai Shodown games, and even Arika finally making their return to the genre with Fighting EX Layer.

It seems at least for Examu, there is still a different team that's relegated to working on Arcana Heart that'll seemingly still keep working on it.





http://100daysofmegashock.wordpress.com/
http://badoorsnk.wordpress.com/
pretzelmotion.com


user profileedit/delete message
Star Platinum Carpet- S.P.W. Board Master





"Re(1):Examu and FK Digital closing soon." , posted Tue 11 Feb 07:37post reply

quote:
Examu and FK Digital are closing down soon.

Examu will cease operations at the end of the month. Meanwhile, development, operation, and support in progress have been already taken over and continued by Team Arcana.

FK Digital ceased all development and will close at the end of March. They even cancelled Chaos Code NEXT.

Apparently, one of the producers of Chaos Code wrote a message of what have had happened.

I truly regret to inform everyone of this bad news, despite tweeting last week that I will try my best to continue the development of Chaos Code Next.

Lack of human resources and budget were always the long-term issue for the company—however the real reason why FK Digital had to make this tough decision is because of my current mental condition to the level that I cannot continue this job anymore.

If you have been following me or Chaos Code for many years, you may know that this title was created by myself—Mickey, together with my younger brother—Michael. Back in 2016, we announced the very first trailer of Chaos Code Next at Toushinsai (a major e-sports event in Japan).

Unfortunately, my brother Michael then passed away on December 25, 2017, due to illness. And we never made this sad new

-- Message too long, Autoquote has been Snipped --

This is all terrible news.
Am I being optimistic thinking the Examu=>Arcana is just a change of name and focusing on the project at hand? Are they going to be able to rebound and make a new game? Or are they just doing their best to honor the Kickstarter for the 3 people who care, and then finally go under for good?
In a just word, we would be getting a new game that would be as big of a jump as Melty Blood=>UNIEL was. After all, I can't imagine Examu to be that much bigger than French Bread... are they?





Yuki Yagami

212th Post



user profileedit/delete message
Frequent Customer

"Re(2):Examu and FK Digital closing soon." , posted Tue 11 Feb 18:40post reply

quote:
This is all terrible news.
Am I being optimistic thinking the Examu=>Arcana is just a change of name and focusing on the project at hand? Are they going to be able to rebound and make a new game? Or are they just doing their best to honor the Kickstarter for the 3 people who care, and then finally go under for good?
In a just word, we would be getting a new game that would be as big of a jump as Melty Blood=>UNIEL was. After all, I can't imagine Examu to be that much bigger than French Bread... are they?


That's the speculation of the FGC right now.





"Lasciate ogne speranza"


user profileedit/delete message
PSN: Ishmael26b
XBL: n/a
Wii: n/a
STM: n/a
CFN: Ishmael26b
Platinum Carpet V.I.P- Board Master





"Re(3):Examu and FK Digital closing soon." , posted Wed 12 Feb 01:10post reply

quote:
This is all terrible news.
Am I being optimistic thinking the Examu=>Arcana is just a change of name and focusing on the project at hand? Are they going to be able to rebound and make a new game? Or are they just doing their best to honor the Kickstarter for the 3 people who care, and then finally go under for good?
In a just word, we would be getting a new game that would be as big of a jump as Melty Blood=>UNIEL was. After all, I can't imagine Examu to be that much bigger than French Bread... are they?

That's the speculation of the FGC right now.


That's really sad news about FK Digital. The news out of Examu, however, is a bit more ambiguous. Was there ever much to Examu outside of the Arcana team? I hope Iggy's first guess is accurate but I'm afraid his second guess is closer to the truth and this is a winding down procedure.







user profileedit/delete message
PSN: Ishmael26b
XBL: n/a
Wii: n/a
STM: n/a
CFN: Ishmael26b
Platinum Carpet V.I.P- Board Master





"Singing the Gran Blues" , posted Fri 14 Feb 04:02post reply

So what is the early consensus on GBFV? The few matches I've watched have been fairly straightforward affairs but I have heard that there are a host of option selects in the game due to attempts to make the inputs easier. Do people find the game fun to play? Is there going to be a competitive scene for GBFV? Are people treating it as an extension of the mobile game and waiting for their favorite characters to be added to the roster?





Lord SNK
421th Post



user profileedit/delete message
Gold Customer


"Re(1):Singing the Gran Blues" , posted Fri 14 Feb 04:14post reply

quote:
So what is the early consensus on GBFV? The few matches I've watched have been fairly straightforward affairs but I have heard that there are a host of option selects in the game due to attempts to make the inputs easier. Do people find the game fun to play? Is there going to be a competitive scene for GBFV? Are people treating it as an extension of the mobile game and waiting for their favorite characters to be added to the roster?



Is it true that it uses a button for blocking?







user profileedit/delete message
Platinum Carpet V.I.P- Board Master





"Re(2):Singing the Gran Blues" , posted Fri 14 Feb 17:38post reply

quote:
So what is the early consensus on GBFV? The few matches I've watched have been fairly straightforward affairs but I have heard that there are a host of option selects in the game due to attempts to make the inputs easier. Do people find the game fun to play? Is there going to be a competitive scene for GBFV? Are people treating it as an extension of the mobile game and waiting for their favorite characters to be added to the roster?


Is it true that it uses a button for blocking?



There's traditional hold-back-to-block in addition to a block button. The block button will block cross-ups automatically, but it has the unique weakness of making it so that any attempt to escape a throw within a certain window of using it results in a "late tech".

"Late tech" results in the person escaping the throw receiving a small amount of damage (like in old SF games!), but this damage cannot end rounds. It also puts them into a special stagger state during which they cannot act except for defensive things like blocking.

The "late tech" is a two-fold feature that I think is pretty clever: it allows them to make the throw escape window wider, but rewards the defensive player for reacting quickly / anticipating the throw correctly, while also providing a penalty for throw escape option select techniques that rely on late throw escape inputs. I think it's actually one of the more thoughtful adjustments to a long-standing fundamental 2D fighting game system in a long time!





Professor
5734th Post



user profileedit/delete message
MMCafe Owner


"Re(1):Singing the Gran Blues" , posted Mon 17 Feb 14:52:post reply

quote:
So what is the early consensus on GBFV? The few matches I've watched have been fairly straightforward affairs but I have heard that there are a host of option selects in the game due to attempts to make the inputs easier. Do people find the game fun to play? Is there going to be a competitive scene for GBFV? Are people treating it as an extension of the mobile game and waiting for their favorite characters to be added to the roster?




So I've picked up the game and though I haven't had much time to play yet, it's pretty straightforward and simple. The big buzz right now is a proximitry option select that lets the player block or do a special/super depending on whether the opponent attacks, but that'll be deleted in an upcoming patch. There's also throw escaping option selects, but I can't think of many situations where they'll come to be abusable considering the game's system.

I think that all the characters in this game have their strong points and there's no characters deprived from winning. Right now the characters considered strongest are Gran, Feri, Katalina, Lancelot, the weakest is Bazaraga. Gran is like a Ryu on steroids, Feri is like a multi-function Dhalsim with cat ears and wearing more than just pants, Katalina is like the birthchild of Ryu and Samsho Charlotte, and Lancelot is like a Chipp with more durability and a strong rekka. Bazaraga is like an Abigail with a power wave. Charlotta and Metera were popular launch week characters but they're being sighted less from the game's second week I think.

Basically the game plays like a Street Fighter with a one-button block, and pressing it while holding back does a KOF94-style dodge which comes essencial to gameplay. Holding back can also block, just that the game was made for casual players in mind. The game also lets you do special attacks with just one button but there's cooldown time so it's not abusable. Doing special attacks with the traditional stick motion has less cooldown time, so normally that'll be the preferred method in normal situations for an experienced player.

Overall, jump-ins are slow and weak, so the gameplay is extremely ground-based; long-reach characters and projectile characters have advantage in that sense (also because EX moves in this game generally aren't projectile-invulnerable), which is why Basaraga is considered lower in the tiers. Matches are mildly paced but things can change very quickly because the combo damages are high. If you hit a jumping opponent with a grounded normal attack, you can juggle them into a combo for anywhere between 20-60% damage depending on character and screen location. It adds to the reason why this game is very ground-based, and you rarely witness air-to-air encounters like in KOF. For the same reason, this is about the only fighting game I can think of where it can be better to hit the opponent in the air rather than waiting for them to land when they've whiffed a dragon punch.

The throw system in particular is interesting; they're done with two buttons like most modern fighting games, and they can be done even while holding back-down on the stick, meaning you can try and block the opponent's move, and also go for both a throw or a throw excape while at it. As a countermeasure, the game features something akin to SF3rd's leap attack, which can be used as an answer to throws and also as an overhead; if it hits as a counter, you can go for a combo.

I think the ranking system in this game functions pretty well and keep players at the rank that they honestly belong to, reason being that it's easy to get downgraded. The ranking goes by Alphabets instead of points (SSS, SS, S, A, B, C), and each rank has 5 levels (SSS1-5, SS1-5, S1-5, A1-5, etc). Advancing a level requires 5 stars; you earn or lose a star for each match you win/lose, and winning 2 matches in a row seems to give you an additional star. So for example if you're at C5 and you want to advance to rank B(get to B5) , you'll need to earn 25 stars. And then you need to clear an advancement test where you need to win 3 of your next 5 matches. Once you're in rank B5, if you drop down to C1, you need to take the test again.

One point of appraisal for producer Fukuhara and the developers at Arc, while some characters received changes on their costumes from their original RPG, an unlockable option returns them to their authentic look. While it's unknown if the same option will be available in US & EU releases, it's certainly an idea to keep all fans happy. In a way, it feels almost like a callback to the B&B code from KOF94.





[this message was edited by Professor on Mon 17 Feb 17:06]



user profileedit/delete message
PSN: Ishmael26b
XBL: n/a
Wii: n/a
STM: n/a
CFN: Ishmael26b
Platinum Carpet V.I.P- Board Master





"Re(2):Singing the Gran Blues" , posted Tue 18 Feb 09:02post reply

Thanks for the thoughts! Now that everyone has switched over to trying to do weird Seth combos I haven't seen as much GB footage out there so it's good to hear a bit more about how the game is shaping up. The decision to make zoning characters so strong is interesting. For a game that's primarily built for single players it makes sense. The first instinct most players have is to run to the opposite side of the screen and toss fireballs. If the players who are primarily interested in the original GBF can get far against the CPU with those tactics they are going to be happy. I don't know if that mind-set will please competitive players but I suspect that ranked mode isn't as high on the to-do list.