Fighting Game Thread Spring 2020 - http://www.mmcafe.com/ Forums


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"Fighting Game Thread Spring 2020" , posted Mon 27 Jan 01:30:post reply

What better way to start off 2020 than a new fighting game thread. With more Leroys than that anime, a Sakura taking SFV, and of course the SamSho S2 and SC 6 announcement, EVO Japan certainly launched things fast for January.

And of course another hot topic in e-sports for this week was pro-gamer Fuudo, who just got married to Yuka Kuramochi. It certainly seems that he has core values, as Kuramochi is the Mika player gravure idol who took to the stage last year and became core topic from the DOA 6 presentation.

With GBVS & UNICL-R being just around the corner and GGStrive Beta also coming, this year is off to a fast start. There will be a lagfest for GBVS in early Feb (unless there are problems with the game's netplay).





[this message was edited by Professor on Mon 27 Jan 01:36]

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"Re(1):Fighting Game Thread Spring 2020" , posted Mon 27 Jan 02:36post reply

quote:
Sakura taking SFV
Fuudo, who just got married to Yuka Kuramochi.

At last, some core values I can get behind!

The Evo celebration might be enough reason for me to post Iggy's favorite song for everyone to "enjoy."





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"Re(2):Fighting Game Thread Spring 2020" , posted Mon 27 Jan 10:17post reply

Finally, some good news for a change! First off, congrats to Fuudo and Yuka Kuramochi. The sight of that loving, improbable couple will always make me smile. Second, it's good to hear that Sakura got a big win under her belt. Between that and a character that wasn't Shizimaru winning SS it sounds like I have a lot of matches to catch up on. Finally, I'm impressed that Evo Japan appears to have been a middling success. That doesn't sound like much but considering up until now it had been a huge, embarrassing failure I would say it's quite the improvement.





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"Re(3):Fighting Game Thread Spring 2020" , posted Tue 28 Jan 14:02post reply

quote:
Finally, some good news for a change! First off, congrats to Fuudo and Yuka Kuramochi. The sight of that loving, improbable couple will always make me smile. Second, it's good to hear that Sakura got a big win under her belt. Between that and a character that wasn't Shizimaru winning SS it sounds like I have a lot of matches to catch up on. Finally, I'm impressed that Evo Japan appears to have been a middling success. That doesn't sound like much but considering up until now it had been a huge, embarrassing failure I would say it's quite the improvement.



Wait a minute. I hope I am not confusing this person with another,but isn't Yuka the twitter model famous for her constant butt shots?





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"Re(4):Fighting Game Thread Spring 2020" , posted Tue 28 Jan 14:28post reply

quote:
Finally, some good news for a change! First off, congrats to Fuudo and Yuka Kuramochi. The sight of that loving, improbable couple will always make me smile. Second, it's good to hear that Sakura got a big win under her belt. Between that and a character that wasn't Shizimaru winning SS it sounds like I have a lot of matches to catch up on. Finally, I'm impressed that Evo Japan appears to have been a middling success. That doesn't sound like much but considering up until now it had been a huge, embarrassing failure I would say it's quite the improvement.


Wait a minute. I hope I am not confusing this person with another,but isn't Yuka the twitter model famous for her constant butt shots?

The same! She’s also a pretty decent SFV player (far better than the Cafe, outside of Rugal ), and a big R. Mika fan, as you could imagine.





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"Re(5):Fighting Game Thread Spring 2020" , posted Tue 28 Jan 20:26post reply

quote:
Finally, some good news for a change! First off, congrats to Fuudo and Yuka Kuramochi. The sight of that loving, improbable couple will always make me smile. Second, it's good to hear that Sakura got a big win under her belt. Between that and a character that wasn't Shizimaru winning SS it sounds like I have a lot of matches to catch up on. Finally, I'm impressed that Evo Japan appears to have been a middling success. That doesn't sound like much but considering up until now it had been a huge, embarrassing failure I would say it's quite the improvement.


Wait a minute. I hope I am not confusing this person with another,but isn't Yuka the twitter model famous for her constant butt shots?
The same! She’s also a pretty decent SFV player (far better than the Cafe, outside of Rugal ), and a big R. Mika fan, as you could imagine.



That's interesting! Is she a competitor in those SFV tournaments, too, or does she play just for fun?

Of course, playing just for fun doesn't mean the person couldn't play competitively; I still remember when Nintendo hired Utada Hikaru to have Tetris matches against a bunch of players and she managed to win against almost everyone... one more among several reasons to love her.





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"Re(6):Fighting Game Thread Spring 2020" , posted Wed 29 Jan 05:04post reply

I finally got around to watching the SF5 top 8 from Evo Japan and was quite impressed. Seeing Sakura constantly landing fists and fireballs was delightful. Abigail having combos that involve him literally walking on his opponent was also good fun. Still, there's something odd about watching a live event days later. I don't remember who won the Super Bowl back in 1996 so maybe I should re-watch that as well.

Although I have no idea whether Joker will be fun or practical in MK11 I do find his inclusion to be an amazing bit of good luck. From what I've heard Joker was an eleventh hour replacement for another character that somehow fell through. Now that the Joker is an Oscar nominated character of cultural renown NRS look like geniuses for their perfectly timed DLC.





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"EVO2K20 line up" , posted Thu 6 Feb 00:33post reply

Link Here

A few surprises in there. Most notably to me is MK11 not coming back despite only being in its second year and a whole season pass of new characters in the roster.

Under Night and GranBlue Fantasy Versus are surprise additions.

The MvC2 invitational is a pleasant addition. I have a feeling this might be a tie-in with the leaked 1UP Arcade cabinets for X-Men vs SF and MvC1 (or a possible announcement of digital releases of the oldschool Marvel vs Capcom games).

Great to see Samurai Shodown and Soul Calibur VI coming back.







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"Re(1):EVO2K20 line up" , posted Thu 6 Feb 05:01post reply

Has there been any rumors as to why MK11 didn't make the cut? Was there some sort of disagreement with WB? Is this a similar situation to that brief time when DBFZ disappeared from tournaments?







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"Re(2):EVO2K20 line up" , posted Fri 7 Feb 00:32post reply

quote:
Has there been any rumors as to why MK11 didn't make the cut? Was there some sort of disagreement with WB? Is this a similar situation to that brief time when DBFZ disappeared from tournaments?



There has been plenty of speculation, but I don't know of anything remotely official.

Speculation includes:
EVO hates Netherrealm and/or fans of NRS games. Several people cited vague claims of mistreatment of MK11 last year as evidence, as well as vague claims of previous disagreements between EVO and NRS. Because games with lower attendance and lower viewer counts made the 2020 line-up, Mk11 had to have been a victim of "politics"; no other possible explanation could exist.

In order to appeal to ESPN, MK11 was "core values"-ed out of the line-up.

Disney (which owns ESPN) objected to MK11 being promoted because it is heavily promoting DC's Joker as well as Image's Spawn.

Netherrealm decided it didn't need EVO, and will announce its own big plans for this year at Final Kombat next month.

On the other side, a few have said that while MK11 has higher attendance, viewer, and stream counts than included games, it is still a bit middling and interest had been dropping. (At least before the Joker reveal spiked interest again.) It wasn't a "must have" title in either viewer interest or actual game quality, and thus there needs be no conspiracy to explain its absence.





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"Examu and FK Digital closing soon." , posted Mon 10 Feb 19:17:post reply

Examu and FK Digital are closing down soon.

Examu will cease operations at the end of the month. Meanwhile, development, operation, and support in progress have been already taken over and continued by Team Arcana.

FK Digital ceased all development and will close at the end of March. They even cancelled Chaos Code NEXT.

Apparently, one of the producers of Chaos Code wrote a message of what have had happened.

quote:
I truly regret to inform everyone of this bad news, despite tweeting last week that I will try my best to continue the development of Chaos Code Next.

Lack of human resources and budget were always the long-term issue for the company—however the real reason why FK Digital had to make this tough decision is because of my current mental condition to the level that I cannot continue this job anymore.

If you have been following me or Chaos Code for many years, you may know that this title was created by myself—Mickey, together with my younger brother—Michael. Back in 2016, we announced the very first trailer of Chaos Code Next at Toushinsai (a major e-sports event in Japan).

Unfortunately, my brother Michael then passed away on December 25, 2017, due to illness. And we never made this sad news public, not even to the employees of FK Digital.

After I lost my brother, who was also the main director and the main force of Chaos Code development team, there were many times I thought of giving up the whole thing, but Chaos Code Next was the complete version of Chaos Code, and it was always our dream, for both Michael and myself, to fully finish the development of this title. To achieve this dream, people I really cared and loved supported me, and gave me the motivation to keep up. But recently, I lost their support, too.

Two years ago, I made the difficult decision to continue chasing our dream. And it was even more painful decision today. This decision would have disappointed many people for sure, but I mentally really cannot hold anymore. From the very first fighting game Michael and I made—Fighter’s Kyodotai, then Fighter’s Kyodotai Flash, Super Cosplay War Ultra, and till Chaos Code, for 20-plus years we never stopped making fighting games, my brother already took rest two years ago, maybe it is time for me to take a break now.

Same words again, taking a break is for accomplishing a longer journey. Hope we shall meet again sometime.



I would like to thank my parents for raising me and supporting my career. Only with such enlightened parents I could realize my dream of making video games.

Then there is my Japanese friend Sakura, who I met during my schooling in Australia. He was the teacher, who was making his own fighting game as a hobby, and then influenced us to start making fighting games.

Next is Mr. Kidooka, President of Arc System Works. Without his support and guidance, FK Digital could not have achieved such success today.

And of course, thanks to all business partners and FK Digital employees who we worked together, and to the arcade shops and players who supported Chaos Code for many years.

And finally, to my dearest brother, Michael, who had been with me for 38 years, grew up playing together and chasing dreams together. I will always remember him.

I truly thank everyone from the bottom of my heart.

Mickey Lin
February 10, 2020






"Lasciate ogne speranza"

[this message was edited by Yuki Yagami on Mon 10 Feb 19:19]



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"Re(1):Examu and FK Digital closing soon." , posted Mon 10 Feb 21:43post reply

quote:
Examu and FK Digital are closing down soon.

Examu will cease operations at the end of the month. Meanwhile, development, operation, and support in progress have been already taken over and continued by Team Arcana.

FK Digital ceased all development and will close at the end of March. They even cancelled Chaos Code NEXT.

Apparently, one of the producers of Chaos Code wrote a message of what have had happened.

I truly regret to inform everyone of this bad news, despite tweeting last week that I will try my best to continue the development of Chaos Code Next.

Lack of human resources and budget were always the long-term issue for the company—however the real reason why FK Digital had to make this tough decision is because of my current mental condition to the level that I cannot continue this job anymore.

If you have been following me or Chaos Code for many years, you may know that this title was created by myself—Mickey, together with my younger brother—Michael. Back in 2016, we announced the very first trailer of Chaos Code Next at Toushinsai (a major e-sports event in Japan).

Unfortunately, my brother Michael then passed away on December 25, 2017, due to illness. And we never made this sad new

-- Message too long, Autoquote has been Snipped --
This is all really unfortunate, especially about what happened with FK Digital. Putting aside the tragedy of losing a sibling, it's sad to see that smaller FG devs like Examu and FK Digital can't survive when they helped keep the genre afloat. I think these days, niche 2D fighting games are prospering, with the success of Under Night In-Birth and heck, can anyone really call Arc System Works niche at this time? SNK, while in some sense were never niche, are doing good, finally able to support 2 mainline games going with new KOF and Samurai Shodown games, and even Arika finally making their return to the genre with Fighting EX Layer.

It seems at least for Examu, there is still a different team that's relegated to working on Arcana Heart that'll seemingly still keep working on it.





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"Re(1):Examu and FK Digital closing soon." , posted Tue 11 Feb 07:37post reply

quote:
Examu and FK Digital are closing down soon.

Examu will cease operations at the end of the month. Meanwhile, development, operation, and support in progress have been already taken over and continued by Team Arcana.

FK Digital ceased all development and will close at the end of March. They even cancelled Chaos Code NEXT.

Apparently, one of the producers of Chaos Code wrote a message of what have had happened.

I truly regret to inform everyone of this bad news, despite tweeting last week that I will try my best to continue the development of Chaos Code Next.

Lack of human resources and budget were always the long-term issue for the company—however the real reason why FK Digital had to make this tough decision is because of my current mental condition to the level that I cannot continue this job anymore.

If you have been following me or Chaos Code for many years, you may know that this title was created by myself—Mickey, together with my younger brother—Michael. Back in 2016, we announced the very first trailer of Chaos Code Next at Toushinsai (a major e-sports event in Japan).

Unfortunately, my brother Michael then passed away on December 25, 2017, due to illness. And we never made this sad new

-- Message too long, Autoquote has been Snipped --

This is all terrible news.
Am I being optimistic thinking the Examu=>Arcana is just a change of name and focusing on the project at hand? Are they going to be able to rebound and make a new game? Or are they just doing their best to honor the Kickstarter for the 3 people who care, and then finally go under for good?
In a just word, we would be getting a new game that would be as big of a jump as Melty Blood=>UNIEL was. After all, I can't imagine Examu to be that much bigger than French Bread... are they?





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"Re(2):Examu and FK Digital closing soon." , posted Tue 11 Feb 18:40post reply

quote:
This is all terrible news.
Am I being optimistic thinking the Examu=>Arcana is just a change of name and focusing on the project at hand? Are they going to be able to rebound and make a new game? Or are they just doing their best to honor the Kickstarter for the 3 people who care, and then finally go under for good?
In a just word, we would be getting a new game that would be as big of a jump as Melty Blood=>UNIEL was. After all, I can't imagine Examu to be that much bigger than French Bread... are they?


That's the speculation of the FGC right now.





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"Re(3):Examu and FK Digital closing soon." , posted Wed 12 Feb 01:10post reply

quote:
This is all terrible news.
Am I being optimistic thinking the Examu=>Arcana is just a change of name and focusing on the project at hand? Are they going to be able to rebound and make a new game? Or are they just doing their best to honor the Kickstarter for the 3 people who care, and then finally go under for good?
In a just word, we would be getting a new game that would be as big of a jump as Melty Blood=>UNIEL was. After all, I can't imagine Examu to be that much bigger than French Bread... are they?

That's the speculation of the FGC right now.


That's really sad news about FK Digital. The news out of Examu, however, is a bit more ambiguous. Was there ever much to Examu outside of the Arcana team? I hope Iggy's first guess is accurate but I'm afraid his second guess is closer to the truth and this is a winding down procedure.







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"Singing the Gran Blues" , posted Fri 14 Feb 04:02post reply

So what is the early consensus on GBFV? The few matches I've watched have been fairly straightforward affairs but I have heard that there are a host of option selects in the game due to attempts to make the inputs easier. Do people find the game fun to play? Is there going to be a competitive scene for GBFV? Are people treating it as an extension of the mobile game and waiting for their favorite characters to be added to the roster?





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"Re(1):Singing the Gran Blues" , posted Fri 14 Feb 04:14post reply

quote:
So what is the early consensus on GBFV? The few matches I've watched have been fairly straightforward affairs but I have heard that there are a host of option selects in the game due to attempts to make the inputs easier. Do people find the game fun to play? Is there going to be a competitive scene for GBFV? Are people treating it as an extension of the mobile game and waiting for their favorite characters to be added to the roster?



Is it true that it uses a button for blocking?







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"Re(2):Singing the Gran Blues" , posted Fri 14 Feb 17:38post reply

quote:
So what is the early consensus on GBFV? The few matches I've watched have been fairly straightforward affairs but I have heard that there are a host of option selects in the game due to attempts to make the inputs easier. Do people find the game fun to play? Is there going to be a competitive scene for GBFV? Are people treating it as an extension of the mobile game and waiting for their favorite characters to be added to the roster?


Is it true that it uses a button for blocking?



There's traditional hold-back-to-block in addition to a block button. The block button will block cross-ups automatically, but it has the unique weakness of making it so that any attempt to escape a throw within a certain window of using it results in a "late tech".

"Late tech" results in the person escaping the throw receiving a small amount of damage (like in old SF games!), but this damage cannot end rounds. It also puts them into a special stagger state during which they cannot act except for defensive things like blocking.

The "late tech" is a two-fold feature that I think is pretty clever: it allows them to make the throw escape window wider, but rewards the defensive player for reacting quickly / anticipating the throw correctly, while also providing a penalty for throw escape option select techniques that rely on late throw escape inputs. I think it's actually one of the more thoughtful adjustments to a long-standing fundamental 2D fighting game system in a long time!





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"Re(1):Singing the Gran Blues" , posted Mon 17 Feb 14:52:post reply

quote:
So what is the early consensus on GBFV? The few matches I've watched have been fairly straightforward affairs but I have heard that there are a host of option selects in the game due to attempts to make the inputs easier. Do people find the game fun to play? Is there going to be a competitive scene for GBFV? Are people treating it as an extension of the mobile game and waiting for their favorite characters to be added to the roster?




So I've picked up the game and though I haven't had much time to play yet, it's pretty straightforward and simple. The big buzz right now is a proximitry option select that lets the player block or do a special/super depending on whether the opponent attacks, but that'll be deleted in an upcoming patch. There's also throw escaping option selects, but I can't think of many situations where they'll come to be abusable considering the game's system.

I think that all the characters in this game have their strong points and there's no characters deprived from winning. Right now the characters considered strongest are Gran, Feri, Katalina, Lancelot, the weakest is Bazaraga. Gran is like a Ryu on steroids, Feri is like a multi-function Dhalsim with cat ears and wearing more than just pants, Katalina is like the birthchild of Ryu and Samsho Charlotte, and Lancelot is like a Chipp with more durability and a strong rekka. Bazaraga is like an Abigail with a power wave. Charlotta and Metera were popular launch week characters but they're being sighted less from the game's second week I think.

Basically the game plays like a Street Fighter with a one-button block, and pressing it while holding back does a KOF94-style dodge which comes essencial to gameplay. Holding back can also block, just that the game was made for casual players in mind. The game also lets you do special attacks with just one button but there's cooldown time so it's not abusable. Doing special attacks with the traditional stick motion has less cooldown time, so normally that'll be the preferred method in normal situations for an experienced player.

Overall, jump-ins are slow and weak, so the gameplay is extremely ground-based; long-reach characters and projectile characters have advantage in that sense (also because EX moves in this game generally aren't projectile-invulnerable), which is why Basaraga is considered lower in the tiers. Matches are mildly paced but things can change very quickly because the combo damages are high. If you hit a jumping opponent with a grounded normal attack, you can juggle them into a combo for anywhere between 20-60% damage depending on character and screen location. It adds to the reason why this game is very ground-based, and you rarely witness air-to-air encounters like in KOF. For the same reason, this is about the only fighting game I can think of where it can be better to hit the opponent in the air rather than waiting for them to land when they've whiffed a dragon punch.

The throw system in particular is interesting; they're done with two buttons like most modern fighting games, and they can be done even while holding back-down on the stick, meaning you can try and block the opponent's move, and also go for both a throw or a throw excape while at it. As a countermeasure, the game features something akin to SF3rd's leap attack, which can be used as an answer to throws and also as an overhead; if it hits as a counter, you can go for a combo.

I think the ranking system in this game functions pretty well and keep players at the rank that they honestly belong to, reason being that it's easy to get downgraded. The ranking goes by Alphabets instead of points (SSS, SS, S, A, B, C), and each rank has 5 levels (SSS1-5, SS1-5, S1-5, A1-5, etc). Advancing a level requires 5 stars; you earn or lose a star for each match you win/lose, and winning 2 matches in a row seems to give you an additional star. So for example if you're at C5 and you want to advance to rank B(get to B5) , you'll need to earn 25 stars. And then you need to clear an advancement test where you need to win 3 of your next 5 matches. Once you're in rank B5, if you drop down to C1, you need to take the test again.

One point of appraisal for producer Fukuhara and the developers at Arc, while some characters received changes on their costumes from their original RPG, an unlockable option returns them to their authentic look. While it's unknown if the same option will be available in US & EU releases, it's certainly an idea to keep all fans happy. In a way, it feels almost like a callback to the B&B code from KOF94.





[this message was edited by Professor on Mon 17 Feb 17:06]



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"Re(2):Singing the Gran Blues" , posted Tue 18 Feb 09:02post reply

Thanks for the thoughts! Now that everyone has switched over to trying to do weird Seth combos I haven't seen as much GB footage out there so it's good to hear a bit more about how the game is shaping up. The decision to make zoning characters so strong is interesting. For a game that's primarily built for single players it makes sense. The first instinct most players have is to run to the opposite side of the screen and toss fireballs. If the players who are primarily interested in the original GBF can get far against the CPU with those tactics they are going to be happy. I don't know if that mind-set will please competitive players but I suspect that ranked mode isn't as high on the to-do list.







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"Re(3):Singing the Gran Blues" , posted Mon 2 Mar 04:09post reply

I'm normally not one to post social gossip but it's worth noting that the Yuka/Fuudo Victory Tour now features Akiman art. Oddly, this may also be the last big gathering of fighting game players in 2020.





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"Re(3):Singing the Gran Blues" , posted Tue 3 Mar 10:17post reply

quote:
Thanks for the thoughts! Now that everyone has switched over to trying to do weird Seth combos I haven't seen as much GB footage out there so it's good to hear a bit more about how the game is shaping up. The decision to make zoning characters so strong is interesting. For a game that's primarily built for single players it makes sense. The first instinct most players have is to run to the opposite side of the screen and toss fireballs. If the players who are primarily interested in the original GBF can get far against the CPU with those tactics they are going to be happy. I don't know if that mind-set will please competitive players but I suspect that ranked mode isn't as high on the to-do list.



Actually, the main mode for single player in GBVS is a side scroller action RPG so I'm not sure if general fighting game strategies come into use. What's more important is I believe you can do 2 players with it online! I still haven't played it to make any good comments, which I hope to do so soon.

There's also an arcade mode of course, but there's about 5 levels of difficulty to chose from when you start off, so it shouldn't be too hard even for non-competetive players.

That still leaves the question "why'd they make the fireball game strong?". This is answerable in three parts:

1/ In other recent fighting games, projectiles are weak because there's generally a lot of EX moves that can go through them with the use of a meter. However in GBVS, EX moves can be done for free without meter, albeit there's a few seconds of cooldown time. Ergo, EX moves can be used a lot more per round than other fighters, which probably lead the developers to not give projectile invinicibility to most of them.

2/ Fireballs can be air blocked. There's also KOF94 style dodging and KOF96 style rolling. (Note: that's to say, the rolling in GBVS is as useless as in KOF96).

3/ Dragon Punches can also be air blocked except when they're EX moves or they're still on the ground.


So today the first DLCs get released, and in about two weeks the Steam version will be coming. After that will be the real fun, as people datamine and figure out all sort of goodies.







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"Character Gacha" , posted Tue 10 Mar 22:45post reply

Professional grifter game DoA6 has added a new character Tamaki. She has a fighting style similar to VF's Aoi and she also appears to be a blackout drunk. I like her already.

A new character is also coming to MK11, Cape! Cape appears to have an extensive move set and is very well animated for a NRS character. It's a shame Cape is bolted to a Spawn toy with poor articulation but nothing in this world is perfect.





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"Re(1):Character Gacha" , posted Wed 11 Mar 04:46post reply

quote:
Professional grifter game DoA6 has added a new character Tamaki. She has a fighting style similar to VF's Aoi and she also appears to be a blackout drunk. I like her already.

A new character is also coming to MK11, Cape! Cape appears to have an extensive move set and is very well animated for a NRS character. It's a shame Cape is bolted to a Spawn toy with poor articulation but nothing in this world is perfect.



Cape looks good, but I'm tired of guest fighters.

Tamaki, on the other hand, got me interested. So it seems the ladies from the DOA spin-off games will eventually be incorporated in the fighting games as well (meanwhile, Gen-Fu and Leon remain ignored)... considering how it doesn't look like Virtua Fighter is getting a new game any time soon, it's nice to see another game incorporate Aoi's fighting style. Even if not with the same grace Aoi has.





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"Re(2):Coronavirus Gacha" , posted Thu 12 Mar 06:54post reply

Multiple fighting game events in the western world are cancelling, some out of caution and some out of current legal statutes in their area. Norcal Regionals, a long-running and prestigious tournament, is cancelled as gatherings of greater than 1000 people are temporarily banned in their part of California.

I'm actually extremely excited for the AnimEVO side tournament this year, because somebody will be running an Eternal Fighter Zero tournament there. I don't expect the turnout to be huge even under the best of conditions, and even though it's over 100 days away under the current climate I'm sure it's in doubt.

I guess we'll all just have to self-isolate and play mobile games.







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"Re(3):Coronavirus Gacha" , posted Thu 12 Mar 08:06post reply

Maybe this will finally be the kick in the pants that the Japanese companies need to fix their netcode.

Then again, watching SFV finals with both players warping everywhere would be infinitely more entertaining...







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"Re(4):Singing the Gran Blues" , posted Sat 14 Mar 11:46:post reply

quote:
in about two weeks the Steam version will be coming


Playing around with training/mission, I'm wondering how balanced the difference is between using simple and technical inputs.

My main concern is whether the devs even considered the differences between different technical inputs, particularly when nearly every character uses the same quarter-circles, dragon punches, and double taps. But two characters have charge moves, and charge moves are rather different in their up-front cost.

Standing out even more is Ladiva, who is given grappler inputs. There is relatively little difference between a single button input and a QCF+button input, but there is a pretty massive difference between a single button input and a 360+button input. Ladiva has exactly that option. While everyone else chooses between the "simple" QCF+button+button and the "technical" QCFx2+button for their desperation super, Ladiva's choice is between QCF+button+button and 720+button.


EDIT: Going into training, it looks like they both did and didn't think about it? There are balancing factors, but the effects appear to be blanket ones.

For (hold back/down) charge moves, there appears to be a blanket ~5 second penalty applied to the cooldown timer when using the simple input? Use the technical input and most charge moves have their cooldown end around the same time the move itself ends.

Projectiles deliver slightly less damage when performed with simple inputs. The technical input will net you roughly 15% more damage than the simple. (If you get 800 damage for the technical, you'll get 700 for the simple. If you get 350 damage for the technical, you get 300 for the simple.)

Ladiva's throws see much greater damage differences, +500 for specials and +1000 for supers. Perform the spinning powerbomb with the simple inputs and you'll get 1500/2000/2500 damage depending on which strength you use; perform it with the full 360 input and you'll get 2000/2500/3000. Perform Lavida's desperation super with the simple input and you'll get 4000 damage, but if you use the 720 input you'll get 5000 damage.

However, you can see that the throw damage difference was a simple blanket solution as it also affects the throw variation of Ladiva's super but not the regular hit version of the super, even though both versions use similar technical inputs. The "hit" version (QCF) does 3500 regardless of whether it is done with the simple or technical input. The "throw" version (QCB) does 3000 with the simple input and 4000 with the technical input, even though it is no more difficult to execute than the "hit" version.





[this message was edited by Baines on Sat 14 Mar 12:58]

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"Re(5):Singing the Gran Blues" , posted Sat 14 Mar 13:50post reply

Has anyone picked up the PS4 ver yet? If so I am available for games. The Steam version is finally out, but unfortunately there is no crossplay.







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"Re(6):Singing the Gran Blues" , posted Sat 14 Mar 19:47post reply

quote:
Has anyone picked up the PS4 ver yet? If so I am available for games. The Steam version is finally out, but unfortunately there is no crossplay.


I don't think I'll get Granblue, however I'm super happy to see that Uni[clr] will be released on Steam at the end of March instead of next year.
I've been trying to get into the game and force a friend of mine to learn it with me or face unspecified consequences, so that's just what I needed!
I haven't read the reactions of players to the [clr] revision, but I don't have much doubt it's going to be great.





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"Re(7):Singing the Gran Blues" , posted Tue 17 Mar 01:36post reply

quote:
Has anyone picked up the PS4 ver yet? If so I am available for games. The Steam version is finally out, but unfortunately there is no crossplay.

I don't think I'll get Granblue, however I'm super happy to see that Uni[clr] will be released on Steam at the end of March instead of next year.
I've been trying to get into the game and force a friend of mine to learn it with me or face unspecified consequences, so that's just what I needed!
I haven't read the reactions of players to the [clr] revision, but I don't have much doubt it's going to be great.



Undernight is a title which I certainly enjoyed despite its complex combos, although unfortately I was too late to join the scene when its second release [st] came out. I do have it with [st>clr] update patch if anyone is interested in some matches, albeit on the PS4!







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"Re(8):Singing the Gran Blues" , posted Tue 17 Mar 02:17post reply

quote:
Has anyone picked up the PS4 ver yet? If so I am available for games. The Steam version is finally out, but unfortunately there is no crossplay.

I don't think I'll get Granblue, however I'm super happy to see that Uni[clr] will be released on Steam at the end of March instead of next year.
I've been trying to get into the game and force a friend of mine to learn it with me or face unspecified consequences, so that's just what I needed!
I haven't read the reactions of players to the [clr] revision, but I don't have much doubt it's going to be great.


Undernight is a title which I certainly enjoyed despite its complex combos, although unfortately I was too late to join the scene when its second release [st] came out. I do have it with [st>clr] update patch if anyone is interested in some matches, albeit on the PS4!



One thing that is very interesting about how UNI's combo damage scaling system works is that the highly flexible chaining system, big character size, and freeform juggling means that anybody can freestyle a combo, but also that the difference between optimal combos and beginner combos isn't too huge in terms of damage. A "good" combo that starts off a light hit will do 2500-3000 damage and give a knockdown or carry the opponent to the corner or both. A suboptimal combo done by flailing on the buttons will probably do 2000-2500 and not end with a hard knockdown. This is a HUGE difference compared to the likes of SF or other anime games or Tekken: in SF, a beginner to fighting games just pressing buttons will probably fail to do a combo at all!

In anime fashion, you can do combos that have looping sequences in them, but unlike other anime games re-use of the same move results in harsh additional damage scaling ("same move proration") across the board, whereas in most other anime games this usually only happens on particular moves. GGAC entertainingly had a move where successive re-use of the move worked in reverse, i.e. it did MORE damage with each usage to counteract combo damage scaling, in the form of Sol's Sidewinder!

The game has extreme lenience with picking people up off the ground, but has a strict limit on how many times you can do that or bounce someone off the wall in one combo. You can only jump cancel once in a combo, and quite unlike many other anime games, most moves can only be jump cancelled on hit and not on block.

I like how with Enkidu (or really anybody in the game) you can basically freestyle your own wallbounce loop!

MikeZ, the head engineer and gameplay designer of Skullgirls, said that "combos should be easy and reversals should be hard", which I don't entirely agree with, but UNI does a very good job of making combos very approachable and with more than just an autocombo button (though it has that, too, and it is actually important in higher level play). The one nuisance with this is that trying to come up with "good" combos is actually really tedious, since it's a lot of testing of many minor variations to come up with something substantially better than average.







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"Guilty Gear's main cast reunited" , posted Sun 22 Mar 18:58post reply

Not a surprise, but a pleasant news anyway. So pretty...
https://www.youtube.com/watch?v=2Tjjkhd1WGs

Now that the mainstays of the first game are here, can we start getting anyone further? We still haven't seen anyone post GG, neither X, XX, Xrd or new...
I also wonder whether the lack of VA could be because of the virus taking its toll already.
Anyway. They can take their time as long as everything remains at that high quality.





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"Re(1):Guilty Gear's main cast reunited" , posted Mon 23 Mar 00:55post reply

quote:

Now that the mainstays of the first game are here, can we start getting anyone further? We still haven't seen anyone post GG, neither X, XX, Xrd or new...
I also wonder whether the lack of VA could be because of the virus taking its toll already.
Anyway. They can take their time as long as everything remains at that high quality.



I would be happy if they continue walking straight down this current path. They can pass by and let Kliff rest, if he likes. Otherwise, I'd be glad to have him. But if Testament and Baiken both make it in, I am very likely to buy a copy (though how much I'll actually play it would still be up in the air).

I don't anticipate the presence of Justice. Fortunately, our cruel world has taught me not to expect it.





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"Re(2):Guilty Gear's main cast reunited" , posted Mon 23 Mar 08:51post reply

I dislike that Millia now tends to dress in tan and other colors that too closely match her hair. With her old white/blue ensemble I could at least tell where the hair ended and Millia began. That said, the black blob that is Eddie pops off the screen surprisingly well.







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"Granblue FANTASY Versus" , posted Tue 24 Mar 21:04post reply

New character added, the daddy to end all daddies.
https://www.youtube.com/watch?v=5dPK6apCBFk
Soooo.... apropos of nothing, how's the game? Not that I care about it, but... Asking for a friend.







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"Re(1):♂Gran♂blue♂FANTASY " , posted Wed 25 Mar 13:52:post reply

quote:
New character added, the daddy to end all daddies.
https://www.youtube.com/watch?v=5dPK6apCBFk
Soooo.... apropos of nothing, how's the game? Not that I care about it, but... Asking for a friend.



Are you familiar with the source of his theme song?
SOIYA SOIYA SOIYA





[this message was edited by Spoon on Wed 25 Mar 13:53]



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"Re(2):♂Gran♂blue♂FANTASY" , posted Wed 25 Mar 20:25post reply

quote:
Are you familiar with the source of his theme song?
SOIYA SOIYA SOIYA

Yup!
I guess I'll wait for the other two to be added...







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"Re(3):♂Gran♂blue♂FANTASY" , posted Thu 26 Mar 07:51post reply

quote:
Are you familiar with the source of his theme song?
SOIYA SOIYA SOIYA
Yup!
I guess I'll wait for the other two to be added...


I now realize that part of my problem with GBF was its anemic roster. Now that the cast has become more beefy things are looking up. Once Djeeta -the actual main character- is added the game may finally feel like it has moved out of early release.







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"Re(4):♂Gran♂blue♂Calibur" , posted Fri 27 Mar 03:01post reply

Haohmaru makes his debut in SC6. I really like his stage.

In other news, the SNK World Championships were supposed to be this weekend. Are there any rumors about anything that SNK was supposed to reveal at the event? If so, will we hear about it this weekend in spite of the tournament cancellation?







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"Re(5):♂Gran♂blue♂Calibur" , posted Fri 27 Mar 05:40post reply

quote:
In other news, the SNK World Championships were supposed to be this weekend. Are there any rumors about anything that SNK was supposed to reveal at the event? If so, will we hear about it this weekend in spite of the tournament cancellation?


Sougetsu?







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"Re(6):♂Gran♂blue♂Calibur" , posted Sat 28 Mar 07:26post reply

quote:

Sougetsu?


Sougetsu is something... I guess. (This is my reaction to the trailer and Sougetsu in general.) Personally I was hoping for the moon and that we would get some small bit of KoF information. The ideal situation would be a title screen and some comically unfinished characters doing janky attacks but that's probably wanting too much.







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"Re(7):♂Gran♂blue♂Calibur" , posted Sat 28 Mar 08:09post reply

quote:

Sougetsu

quote:
I was hoping for the moon


:2ch_dandy:







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"Re(8):♂Gran♂blue♂Calibur" , posted Tue 31 Mar 23:12post reply

Djeeeta is finally coming to GBF. I'm looking forward to paying DLC prices for Ken in SF6.

Speaking of filthy DLC practices, Tecmo Koei threw DoA6 into a ditch and left it to die. Thank you for your understanding.







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"Re(9):♂Gran♂blue♂Calibur" , posted Tue 7 Apr 06:31post reply

Also, Haohmaru in SC6 quite impressively pays homage to multiple different versions of him. I feel like the people who are working on the Tekken and Soul Calibur games' guest characters have done really amazing jobs with all of them!





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"The Kombat is back" , posted Wed 6 May 23:32post reply

No, MK12 isn't coming anytime soon... instead, NRS will release an Aftermath expansion to MK11 this month.

What we know so far is that there will be a new Story Mode involving the DLC kombatants (well, the "kanon" ones), including Sheeva (who looks fantastic!) and Fujin, who will be added to the roster in this expansion. Robocop is also being included as a guest fighter, and Stage Fatalities are back... and so are FRIENDSHIPS!

I must say, it looks quite promising. And quite unexpected, too. If only Mileena was brought back as well... *sigh*





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"Re(1):The Kombat is back" , posted Thu 7 May 22:49post reply

quote:
No, MK12 isn't coming anytime soon... instead, NRS will release an Aftermath expansion to MK11 this month.

What we know so far is that there will be a new Story Mode involving the DLC kombatants (well, the "kanon" ones), including Sheeva (who looks fantastic!) and Fujin, who will be added to the roster in this expansion. Robocop is also being included as a guest fighter, and Stage Fatalities are back... and so are FRIENDSHIPS!

I must say, it looks quite promising. And quite unexpected, too. If only Mileena was brought back as well... *sigh*


I do hope they can keep Cary Hiroyuki-Tagawa around for future games because he's doing a great job of hamming it up. Between him and Peter Weller joining the cast MK 11 has fully turned into an interactive action movie from the 1980's. The Cannon movie logo should flash on the screen at the start of the game.

A minor thing, but in the trailer Robocop unholsters his gun from his left leg instead of the right on like he does in the movies. That annoyed me for some reason.

In other game news, Iroha is coming to SS. I'll be curious to see how she plays because this little teaser didn't make it look like she was doing much that Shiki doesn't already cover.





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"Re(1):The Kombat is back" , posted Thu 7 May 23:48post reply

quote:
No, MK12 isn't coming anytime soon... instead, NRS will release an Aftermath expansion to MK11 this month.

What we know so far is that there will be a new Story Mode involving the DLC kombatants (well, the "kanon" ones), including Sheeva (who looks fantastic!) and Fujin, who will be added to the roster in this expansion. Robocop is also being included as a guest fighter, and Stage Fatalities are back... and so are FRIENDSHIPS!

I must say, it looks quite promising. And quite unexpected, too. If only Mileena was brought back as well... *sigh*



It looks like MOST of those leaks from when the game came out were right. The lack of Ash Williams seems to be from a disagreement between Netherrealm and Bruce Campbell if social media is to be believed.

Robocop sounds fun in theory, but the guy just shoots his gun, stabs people with his spike/usb thing and throws people through windows. Gonna be a lot of weird animations to create to see Robocop fight. Him lifting his leg up to kick just seems wrong in my brain.

Also, they are going to have to be really creative with those customized costumes and move variations unless they really cut down on the amount for Robocop. Just off the top of my head it is just regular and battle damage, helmet and helmetless.





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"Rage of the licensed Dragons" , posted Mon 11 May 00:00post reply

I don't know if this should go here or the SNK thread, but Pikointeractive, who I absolutely never heard before, has acquired IP rights for Rage of the Dragons







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"Re(1):Rage of the licensed Dragons" , posted Mon 11 May 01:17:post reply

quote:
I don't know if this should go here or the SNK thread, but Pikointeractive, who I absolutely never heard before, has acquired IP rights for Rage of the Dragons



Piko Interactive is a name that you'll probably run into more in the future. They've been around for a few years, relying on Kickstarter campaigns to raise funding for various retro game-inspired projects. They started with a physical SNES cart release of some homebrew games, but quickly branched into physical re-releases and (legal) PC releases of various old games, some previously cancelled/unpublished games, and translations of some niche games. They did a plug-and-play system for Wisdom Tree titles, and are one of the companies that has joined in releasing games (compilation emulation carts really) for the Evercade console. Last year, they decided to expand into a retro action figure line.

I'm a bit divided over whether they are ultimately a good or bad thing. On the good side, they've been bringing attention (and legal availability) to old games that otherwise would likely remain forgotten.

On the bad side, they are a Kickstarter-reliant company that has been dipping their toes into a lot of ponds. While Kickstarter mitigates some of the risks, they could potentially crash and burn, and who knows where the rights they've acquired will end up. Or maybe they'll just lose interest. They've brought a bit of visibility and availability to some old titles, but what futures do those titles have with Piko Interactive? Will they return to obscurity while Piko expands into new efforts and newer rights purchases?


My guess is that you won't be seeing any new Rage of the Dragons games. You'll just see a legally licensed emulations such as a Steam release. Maybe a physical cart re-release, but there probably isn't enough of a market for NeoGeo cart re-releases.





[this message was edited by Baines on Mon 11 May 01:22]

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"Re(2):Rage of the licensed Dragons" , posted Mon 11 May 06:07post reply

quote:

My guess is that you won't be seeing any new Rage of the Dragons games. You'll just see a legally licensed emulations such as a Steam release. Maybe a physical cart re-release, but there probably isn't enough of a market for NeoGeo cart re-releases.



Looking at their catalogue on their site I agree, a digital re-release for some platform is the only realistic option.







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"Re(3):Rage of the licensed Dragons" , posted Tue 26 May 05:14post reply

I also strongly feel they license as much as they can and then hope for the best. I find it incredibly difficult to believe they've actually got all the Rage of the Dragons rightsholders onboard. I'm prettttttty sure SNK owns a chunk of that after re-absorbing noise factory, and I am 100% certain they aren't licensing it out. But the situation might be murky enough that they won't mess with it? I feel like piko is treading dangerous ground.