'Dead or Alive VI' - http://www.mmcafe.com/ Forums


Original message (639 Views )


user profileedit/delete message
PSN: SeizyaStarlight
XBL: n/a
Wii: n/a
STM: n/a
CFN: n/a
Platinum Carpet V.I.P- Board Master





"'Dead or Alive VI'" , posted Sat 2 Mar 15:46post reply

Okay. So, I got "DoA VI" because there's still no "VF VI". The game got pushed back by two weeks. The game should've been pushed back two months instead.

First, the good. Koei Tecmo now allows you to have either the traditional hold system or "III's". While this may not matter to the vets, it does to the rooks. I enjoy the music, and I like how there's a power bar system. Oh, and I somehow like Diego.

Okay. The bad. "V's" visuals are bland for me, and "VI" has the same problem. As if that wasn't bad enough, it suffers "Rage of the Dragon's" problem of having not only a set win pose, but just one. "Tekken VII" actually did a way better job of making me fond of the visuals.

If you have someone type "I prefer the new guy more over the new girl" in a "DoA" game, that's trouble. Nico to put it bluntly seems to be a poor woman's version of "Eva" Rei. Yes, she's an Uesaka Sumire-san character, and she wears glasses, but not only will she be hated by "Slayers's" Amelia and Kim. She doesn't spark (no pun intended) brightly enough for me to try to know her.

The insane pass made me wish the game's standard price is like that of the past as in around 20 more so that I'd cringe less getting the game. The unlocking system is bad to put it lightly because outside of the quest mode, you will be at the game for a while in a bad way as you unlock costumes. The worst part from what I hear is the wonky online mechanics. That last part is the key reason why the game should've been pushed back two months instead of two weeks.

I know that there's no "VF VI". You may want to wait out still. Supposedly, Mai's back, but at this point, she's not enough.






Replies:
Professor
5604th Post



user profileedit/delete message
MMCafe Owner


"Re(1):'Dead or Alive VI'" , posted Sat 2 Mar 17:00:post reply

quote:
Okay. So, I got "DoA VI" because there's still no "VF VI". The game got pushed back by two weeks. The game should've been pushed back two months instead.

First, the good. Koei Tecmo now allows you to have either the traditional hold system or "III's". While this may not matter to the vets, it does to the rooks. I enjoy the music, and I like how there's a power bar system. Oh, and I somehow like Diego.

-- Message too long, Autoquote has been Snipped --



The general assessment on DOA6 is that KoeiTecmo released it prematurely to make it on time for this fiscal. Ergo many things ended up missing on launch and will be added in the near future such as the lobby system (March), as well as additional intro and win poses for the characters (March-May). Mai will be coming later in June after all those tidbits are added in.

Collecting all the costumes is certainly a complaint being made right now as it'll take around 5700 matches to get all of them if you're only playing ranked, though of course the DOA Quest mode certainly mends it. Keeping the stick on rapid and letting it autorun might end up being the solution unless it too gets patched. [edit: it's getting server patched]


I haven't heard anything about the online mechanics, so I'm not sure what might be wonky about it. It seemed fine at lease from the recent demo albeit the players are forced to use the 4-way mechanic.





[this message was edited by Professor on Sat 2 Mar 19:01]

sibarraz
719th Post



user profileedit/delete message
PSN: DefensorVirtuoso
XBL: n/a
Wii: n/a
STM: n/a
CFN: n/a
Red Carpet Regular Member



"Re(2):'Dead or Alive VI'" , posted Sat 2 Mar 20:59post reply

quote:
Okay. So, I got "DoA VI" because there's still no "VF VI". The game got pushed back by two weeks. The game should've been pushed back two months instead.

First, the good. Koei Tecmo now allows you to have either the traditional hold system or "III's". While this may not matter to the vets, it does to the rooks. I enjoy the music, and I like how there's a power bar system. Oh, and I somehow like Diego.

-- Message too long, Autoquote has been Snipped --


The general assessment on DOA6 is that KoeiTecmo released it prematurely to make it on time for this fiscal. Ergo many things ended up missing on launch and will be added in the near future such as the lobby system (March), as well as additional intro and win poses for the characters (March-May). Mai will be coming later in June after all those tidbits are added in.

Collecting all the costumes is certainly a complaint being made right now as it'll take around 5700 matches to get all of them if you're only playing ranked, though of course the DOA Quest mode certainly mends it. Keeping the stick on rapid and letting it autorun might end up being the solution unless it too gets patched. [edit: it's getting server patched]


I haven't heard anything about the online mechanics, so I'm not sure what might be wonky about it. It seemed fine at lease from the recent demo albeit the players are forced to use the 4-way mechanic.









user profileedit/delete message
PSN: Gojira_X
XBL: Gojiraaa
Wii: n/a
STM: n/a
CFN: Gojira
Platinum Carpet V.I.P- Board Master





"Re(2):'Dead or Alive VI'" , posted Sun 3 Mar 05:24post reply

I like DOA6. It's pretty good. But oh do I hate the unlocking a LOT.

I'm already about halfway through the list of quests and I haven't even unlocked 10% of the costumes. They messed up royally with the unlock method, because "patten parts" are hard enough to gather, but on top of that you end up wasting them constantly.

Some quests will give you 500 parts but some costumes only take 100 to unlock. So say you earn 500 parts, they get randomly applied to a 100-part costume and then the remaining 400 parts are discarded. They're not stored or applied to another costume, they're just straight up gone.

If extra parts actually got assigned to another available unlock then it wouldn't be a problem. Or if the game calculated where to put the parts so that they wouldn't get wasted. Or even if you could apply the parts yourself as a resource, that would have been fine too. But no, it just applies them with random luck. And because quest is the only mode where you get a significant number of parts with a hard limit on how many you can get, it feels like they're wasting my time with an ignorant, poorly-designed system. So negligent it could be interpreted as a scam.







user profileedit/delete message
PSN: BADCP
XBL: BADCP
Wii: BADCP
STM: badcp2016
CFN: BADCP2016
Rare Customer

"Re(3):'Dead or Alive VI'" , posted Sun 3 Mar 11:35post reply

I also got the game on release, but haven't played it, yet. I decided to wait so we could do our Dojo matches! I've wanted the game for a long time, though, haha. DOA5 was OK, but I was really ready for 6. I was somewhat confused by the design of the characters of 5 in some regards. I thought that the ones in 4 were much, much better when the BroBox 360 came out. Please note that I do not think Itagaki has any bearing on it, and I do not factor him (or lack thereof) into how 5 turned out.

BTW, I got it for BroBox One. What did everyone else get it for?





R.I.P. Gouki's Page of Whatever


user profileedit/delete message
PSN: SeizyaStarlight
XBL: n/a
Wii: n/a
STM: n/a
CFN: n/a
Platinum Carpet V.I.P- Board Master





"Re(4):'Dead or Alive VI'" , posted Sun 3 Mar 12:26post reply

quote:
The general assessment on DOA6 is that KoeiTecmo released it prematurely to make it on time for this fiscal. Ergo many things ended up missing on launch and will be added in the near future such as the lobby system (March), as well as additional intro and win poses for the characters (March-May). Mai will be coming later in June after all those tidbits are added in.

Collecting all the costumes is certainly a complaint being made right now as it'll take around 5700 matches to get all of them if you're only playing ranked, though of course the DOA Quest mode certainly mends it. Keeping the stick on rapid and letting it autorun might end up being the solution unless it too gets patched. [edit: it's getting server patched]


I haven't heard anything about the online mechanics, so I'm not sure what might be wonky about it. It seemed fine at lease from the recent demo albeit the players are forced to use the 4-way mechanic.


I suppose, but I wish they started the game a little earlier. Not "BK II"/"SoR II" early, but early. Oh well.

Supposedly, there's an input lag. I may have misread the statement. I'll check myself.

quote:
I like DOA6. It's pretty good. But oh do I hate the unlocking a LOT.

I'm already about halfway through the list of quests and I haven't even unlocked 10% of the costumes. They messed up royally with the unlock method, because "patten parts" are hard enough to gather, but on top of that you end up wasting them constantly.

Some quests will give you 500 parts but some costumes only take 100 to unlock. So say you earn 500 parts, they get randomly applied to a 100-part costume and then the remaining 400 parts are discarded. They're not stored or applied to another costume, they're just straight up gone.

If extra parts actually got assigned to another available unlock then it wouldn't be a problem. Or if the game calculated where to put the parts so that they wouldn't get wasted. Or even if you could apply the parts yourself as a resource, that would have been fine too. But no, it just applies them with random luck. And because quest is the only mode where you get a significant number of parts with a hard limit on how many you can get, it feels like they're wasting my time with an ignorant, poorly-designed system. So negligent it could be interpreted as a scam.


If they're going for this method of unlocking, this should've been applied to the characters instead a la "Match of the Millennium". "V" has a nifty costume unlocking system. Why that wasn't kept? I'll never know.

quote:
I also got the game on release, but haven't played it, yet. I decided to wait so we could do our Dojo matches! I've wanted the game for a long time, though, haha. DOA5 was OK, but I was really ready for 6. I was somewhat confused by the design of the characters of 5 in some regards. I thought that the ones in 4 were much, much better when the BroBox 360 came out. Please note that I do not think Itagaki has any bearing on it, and I do not factor him (or lack thereof) into how 5 turned out. 

BTW, I got it for BroBox One. What did everyone else get it for?


I was ready for "VI" also. "IV's" designs are fine. "V's" felt bland, and "VI's" are the same. I think Itagaki left after "V" if I recall.

Oh. Console. I got it for the PS4.







user profileedit/delete message
PSN: BADCP
XBL: BADCP
Wii: BADCP
STM: badcp2016
CFN: BADCP2016
Rare Customer

"Re(5):'Dead or Alive VI'" , posted Mon 4 Mar 00:28post reply

quote:
The general assessment on DOA6 is that KoeiTecmo released it prematurely to make it on time for this fiscal. Ergo many things ended up missing on launch and will be added in the near future such as the lobby system (March), as well as additional intro and win poses for the characters (March-May). Mai will be coming later in June after all those tidbits are added in.

Collecting all the costumes is certainly a complaint being made right now as it'll take around 5700 matches to get all of them if you're only playing ranked, though of course the DOA Quest mode certainly mends it. Keeping the stick on rapid and letting it autorun might end up being the solution unless it too gets patched. [edit: it's getting server patched]


I haven't heard anything about the online mechanics, so I'm not sure what might be wonky about it. It seemed fine at lease from the recent demo albeit the players are forced to use the 4-way mechanic.

I suppose, but I wish they started the game a little earlier. Not "BK II"/"SoR II" early, but early. Oh well.

Supposedly, there's an input lag. I may have misread the statement. I'll check myself.

I like DOA6. It's pretty good. But oh do I hate the unlocking a LOT.

I'm already about halfway through the list of quests and I haven't even unlocked 10% of the costumes. They messed up royally with the unlock method, because "patten parts" are hard enough to gather, but on top of that you end up wasting them constantly.

Some quests will gi

-- Message too long, Autoquote has been Snipped --


Yeah, bland is the word. I always wondered why 5 felt like that, despite the engine it was on.

Your use of Roman numerals is most perplexing. Almost as perplexing as my usage of "BroBox" and "BroStation"! Why do you do that? Why do I do that? The world may never know, hahaha...





R.I.P. Gouki's Page of Whatever


user profileedit/delete message
PSN: SeizyaStarlight
XBL: n/a
Wii: n/a
STM: n/a
CFN: n/a
Platinum Carpet V.I.P- Board Master





"Re(6):'Dead or Alive VI'" , posted Tue 5 Mar 13:43post reply

quote:
Yeah, bland is the word. I always wondered why 5 felt like that, despite the engine it was on.

Your use of Roman numerals is most perplexing. Almost as perplexing as my usage of "BroBox" and "BroStation"! Why do you do that? Why do I do that? The world may never know, hahaha...


My guess is that they want a more realistic look. They should leave that look to Sega. "Dead or Alive" just can't do it.

Regarding the Roman numerals, it's a weird quirk I have. It's as weird as me thinking that any figurine that's 1/7 scale or higher feels too big for me. The world may never know that or how many licks does it take to get to the center of a Tootsie hard pop.







user profileedit/delete message
PSN: Gojira_X
XBL: Gojiraaa
Wii: n/a
STM: n/a
CFN: Gojira
Platinum Carpet V.I.P- Board Master





"Re(7):'Dead or Alive VI'" , posted Wed 6 Mar 07:26post reply

M U S C L E

I'm a little surprised that the facial animation carries over as well

6:44 for a good screenshot







user profileedit/delete message
PSN: Ishmael26b
XBL: n/a
Wii: n/a
STM: n/a
CFN: Ishmael26b
Platinum Carpet V.I.P- Board Master





"Re(8):'Dead or Alive VI'" , posted Thu 7 Mar 01:47post reply

Having finally picked up my copy of DoA6 I must say I like it so far. I never really warmed up to the power blow system in DoA5 so this new system feels much more user friendly and versatile. I do wonder if the end game will be that meter is only used for reversals but we shall see how the game develops.

It's obvious that the game shipped a few weeks early but it's not Bioware levels of uncooked. As it is it DoA6 feels like a chef is trying to add garnishes to a plate that has already been carried out of the kitchen. Hmm, that was a tortured comparison but I'm leaving it in. Anyway, the only thing that feels unfinished or simply not thought out in DoA6 is the unlocking system. Ninja games have been doing collection nonsense games for ages, how could they not know how to run this sort of system properly?

One thing I'm particularly enjoying is the stages. They are a nice balance between colorful and functional. The game could stand to have a few more but those things must have been difficult to put together. A side note, but in the Jurassic Park inspired stage I managed to bounce an opponent against an egg repeatedly and each time a dinosaur popped out. That must have been a crowded egg.

quote:
M U S C L E

I'm a little surprised that the facial animation carries over as well

6:44 for a good screenshot


This video reinforces the notion that DoA needs a tough talking heroine type to balance out the waifu cuteness. That, or it at least needs a girl with a serious drinking problem.







user profileedit/delete message
PSN: SeizyaStarlight
XBL: n/a
Wii: n/a
STM: n/a
CFN: n/a
Platinum Carpet V.I.P- Board Master





"Re(9):'Dead or Alive VI'" , posted Sun 10 Mar 01:28post reply

An update in a week or so. The unlocking process will be fixed, and there'll be lobbies. Yay!

quote:
M U S C L E

I'm a little surprised that the facial animation carries over as well

6:44 for a good screenshot



Ha ha ha!

quote:

Having finally picked up my copy of DoA6 I must say I like it so far. I never really warmed up to the power blow system in DoA5 so this new system feels much more user friendly and versatile. I do wonder if the end game will be that meter is only used for reversals but we shall see how the game develops.

It's obvious that the game shipped a few weeks early but it's not Bioware levels of uncooked. As it is it DoA6 feels like a chef is trying to add garnishes to a plate that has already been carried out of the kitchen. Hmm, that was a tortured comparison but I'm leaving it in. Anyway, the only thing that feels unfinished or simply not thought out in DoA6 is the unlocking system. Ninja games have been doing collection nonsense games for ages, how could they not know how to run this sort of system properly? 

One thing I'm particularly enjoying is the stages. They are a nice balance between colorful and functional. The game could stand to have a few more but those things must have been difficult to put together. A side note, but in the Jurassic Park inspired stage I managed to bounce an opponent against an egg repeatedly and each time a dinosaur popped out. That must have been a crowded egg.

This video reinforces the notion that DoA needs a tough talking heroine type to balance out the waifu cuteness. That, or it at least needs a girl with a serious drinking problem.


Power Blows to me felt like DMs for the lack of a better item? The special button is a double-edged sword. It's helpful for rooks, and you do get a "Get out of jail card" hold tactic by using up half of your bar, which probably will be the big reason to keep your stock, but the cost? The company was forced to get rid of the tag mode.

It was pointed out already by Hakase, but the game was forced to be out earlier than what I wanted to make the report deadline. I accepted the fact already. I brought up the update. To answer your unlocking question, the best answer I can give is the time limit and the outfit balance role pair.

I like the stages. The "Jurassic Park" theme one is weird, but cool. The arena's nice.

I thought Mila fills that role of tough talking heroine? Does Chris have a drinking scenario? I don't know! (・ω・)







user profileedit/delete message
PSN: Ishmael26b
XBL: n/a
Wii: n/a
STM: n/a
CFN: Ishmael26b
Platinum Carpet V.I.P- Board Master





"Re(10):'Dead or Alive VI'" , posted Sun 10 Mar 22:43post reply

I'm looking forward to the revision to the costume unlocking system. Right now it's very annoying to make it to the reward screen only to find I unlocked pieces for Brad or some other clod I don't use.

It's a small thing, but I wish the characters could still taunt post-match. Over the years I've gotten in the habit of finishing up the round by making my character prance around a bit. This wasn't even something I did to be aggravating since I would only do this to CPU opponents. Instead, the characters have a lot of silly animations and I enjoyed seeing if I could get the longer ones to play out between rounds.

quote:
I thought Mila fills that role of tough talking heroine? Does Chris have a drinking scenario? I don't know! (・ω・)

I would describe Mila as "scrappy." Most fighting game characters wear their personalities on their sleeve. Christie is the slinky assassin, Tina is the outsized blonde American, and Mila is young, scrappy and hungry and not throwing away her shot. (I don't think Mila quotes musicals but whatever.) After watching that video where Mila took on Ryu's moves and mannerisms I realized the game was missing a female character who is that straight-ahead heroic and will stoically shout at evil before and after matches. Super Sentai poses are optional.







user profileedit/delete message
PSN: SeizyaStarlight
XBL: n/a
Wii: n/a
STM: n/a
CFN: n/a
Platinum Carpet V.I.P- Board Master





"Re(2):Re(10):'Dead or Alive VI'" , posted Mon 11 Mar 13:48post reply

quote:
I'm looking forward to the revision to the costume unlocking system. Right now it's very annoying to make it to the reward screen only to find I unlocked pieces for Brad or some other clod I don't use.

It's a small thing, but I wish the characters could still taunt post-match. Over the years I've gotten in the habit of finishing up the round by making my character prance around a bit. This wasn't even something I did to be aggravating since I would only do this to CPU opponents. Instead, the characters have a lot of silly animations and I enjoyed seeing if I could get the longer ones to play out between rounds.


Right. If I want to unlock Brad's costumes, I'd do that task way later. Not at the end, but way later.

quote:
I would describe Mila as "scrappy." Most fighting game characters wear their personalities on their sleeve. Christie is the slinky assassin, Tina is the outsized blonde American, and Mila is young, scrappy and hungry and not throwing away her shot. (I don't think Mila quotes musicals but whatever.) After watching that video where Mila took on Ryu's moves and mannerisms I realized the game was missing a female character who is that straight-ahead heroic and will stoically shout at evil before and after matches. Super Sentai poses are optional.


I suppose that Mila's scrappy. Having her take on Ryuu's mannerisms does make sense seeing that they're both Os. As much as I want a May/Jinju clone, it'll kill me because of the Kawakami Tomoko-san vibe. Besides, who'll play as her? Not Kuwashima Houko-san.





Yuki Yagami

169th Post



user profileedit/delete message
Regular Customer

"Re(3):Re(10):'Dead or Alive VI'" , posted Mon 11 Mar 17:20post reply

quote:

I suppose that Mila's scrappy. Having her take on Ryuu's mannerisms does make sense seeing that they're both Os. As much as I want a May/Jinju clone, it'll kill me because of the Kawakami Tomoko-san vibe. Besides, who'll play as her? Not Kuwashima Houko-san.



May Lee will be coming soon in KOF All Star, it's just a matter of when. Probably, we'll get to know her new voice actress soon when that time comes.





"Lasciate ogne speranza"


user profileedit/delete message
PSN: SeizyaStarlight
XBL: n/a
Wii: n/a
STM: n/a
CFN: n/a
Platinum Carpet V.I.P- Board Master





"Re(4):Re(10):'Dead or Alive VI'" , posted Tue 12 Mar 03:02post reply

quote:

I suppose that Mila's scrappy. Having her take on Ryuu's mannerisms does make sense seeing that they're both Os. As much as I want a May/Jinju clone, it'll kill me because of the Kawakami Tomoko-san vibe. Besides, who'll play as her? Not Kuwashima Houko-san.


May Lee will be coming soon in KOF All Star, it's just a matter of when. Probably, we'll get to know her new voice actress soon when that time comes.



I actually hope that Kuwashima Houko-san plays as May. I'm having a hard time thinking of a better replacement. Her genki set is so fitting.







user profileedit/delete message
PSN: Ishmael26b
XBL: n/a
Wii: n/a
STM: n/a
CFN: Ishmael26b
Platinum Carpet V.I.P- Board Master





"Re(5):Re(10):'Dead or Alive VI'" , posted Tue 12 Mar 23:00post reply

Random thoughts:

Does the game default to searching online for opponents when you go into free practice mode? If so, that's annoying.

Speaking of online, I'm not good at the game but I seem to be less terrible than a lot of people I'm getting matched up against. Somehow I'm winning matches with my scrubby Leifang.

For no discernable reason Zack bellows "Boys be AMBITIOUS!" when he wins a match. The patch to add more win poses can't come soon enough.







user profileedit/delete message
PSN: SeizyaStarlight
XBL: n/a
Wii: n/a
STM: n/a
CFN: n/a
Platinum Carpet V.I.P- Board Master





"Re(6):Re(10):'Dead or Alive VI'" , posted Wed 13 Mar 13:32post reply

quote:
Random thoughts:

Does the game default to searching online for opponents when you go into free practice mode? If so, that's annoying.

Speaking of online, I'm not good at the game but I seem to be less terrible than a lot of people I'm getting matched up against. Somehow I'm winning matches with my scrubby Leifang.

For no discernable reason Zack bellows "Boys be AMBITIOUS!" when he wins a match. The patch to add more win poses can't come soon enough.



It does. What a bother. I'm not at my more entertaining place, but I'll see if it can be set to off every time I start.

I'm okay? Supposedly, Ayane's good, but a combo I'm able to do in "2" doesn't work. I'll play online once I get various items unlocked.

The patch needs to hurry up. I want to better with Kokoro because that's Neoryu's girl, but she feels kind of as complicated as Akira even though she's supposed to be an easier version of him. I'll stick with Ayane, Hitomi, Ryuu and Hayate as my rotation along with Mai.





Professor
5613th Post



user profileedit/delete message
MMCafe Owner


"Re(7):Re(10):'Dead or Alive VI'" , posted Fri 15 Mar 03:09:post reply

The Core Value (F2P) edition of DOA6 is up on the Japanese MS store albeit apparently not on the US store yet for some reason. Characters can be bought for 432 yen each; the full set of 11 female characters can be bought as a 4320 yen bundle, which I'm not sure if it's a real deal considering Kasumi is probably in the F2P edition by default.

https://www.microsoft.com/ja-jp/p/dead-or-alive-6/btb7hc3zdl2v





[this message was edited by Professor on Fri 15 Mar 03:15]



user profileedit/delete message
PSN: Gojira_X
XBL: Gojiraaa
Wii: n/a
STM: n/a
CFN: Gojira
Platinum Carpet V.I.P- Board Master





"Re(8):Re(10):'Dead or Alive VI'" , posted Fri 15 Mar 03:33post reply

I'm just waiting for the damn character-specific unlock patch. It took me 130 clears of Arcade on Master level with Tina before I got a single Tina costume.

Also I finally cleared the entire quest mode. The ones where you have to get a specific hold is bad enough when the AI won't even do what you need it to, but there's also one where they want you to get 8 perfects in a row with Raidou. Game design, it is an art







user profileedit/delete message
PSN: zonepharaoh
XBL: n/a
Wii: n/a
STM: n/a
CFN: zonepharaoh
Platinum Carpet V.I.P- Board Master





"Re(8):Re(10):'Dead or Alive VI'" , posted Fri 15 Mar 03:42post reply

quote:
The Core Value (F2P) edition of DOA6

Hey Prof is that also the Evo CORE VALUES version of DOA6~~~~?





人間はいつも私を驚かせてくれる。不思議なものだな、人間という存在は...
Professor
5613th Post



user profileedit/delete message
MMCafe Owner


"Re(9):Re(10):'Dead or Alive VI'" , posted Fri 15 Mar 13:02post reply

quote:
The Core Value (F2P) edition of DOA6
Hey Prof is that also the Evo CORE VALUES version of DOA6~~~~?



Apparently the CORE VALUES for the F2P edition will take grinding to unlock! From what I understand, it seems like KoeiTecmo will essencially be doing away with the current unlocking for the package edition while keeping it in for the F2P edition, which is a great idea. Full details will be disclosed later tonight.

Also the F2P edition has apparently been released for the remaining two platforms so anyone interested can pick them up.







user profileedit/delete message
PSN: Gojira_X
XBL: Gojiraaa
Wii: n/a
STM: n/a
CFN: Gojira
Platinum Carpet V.I.P- Board Master





"Re(10):Re(10):'Dead or Alive VI'" , posted Fri 15 Mar 15:44post reply

quote:
The Core Value (F2P) edition of DOA6
Hey Prof is that also the Evo CORE VALUES version of DOA6~~~~?


Apparently the CORE VALUES for the F2P edition will take grinding to unlock! From what I understand, it seems like KoeiTecmo will essencially be doing away with the current unlocking for the package edition while keeping it in for the F2P edition, which is a great idea. Full details will be disclosed later tonight.

Also the F2P edition has apparently been released for the remaining two platforms so anyone interested can pick them up.



Well this makes me happy and annoyed at the same time

Are they doing away with both the PP and patten parts requirements or just the patten parts? Because once you unlock outfits PP becomes the problem. Some outfits are up to 30000 PP and once you clear all the combo challenges the PP grind becomes very dull.





Professor
5614th Post



user profileedit/delete message
MMCafe Owner


"Re(2):Re(10):Re(10):'Dead or Alive VI'" , posted Fri 15 Mar 19:11post reply

Reportedly, the PP is still a problem.. wow.

No lobby system with this update! Touche'.







user profileedit/delete message
PSN: Ishmael26b
XBL: n/a
Wii: n/a
STM: n/a
CFN: Ishmael26b
Platinum Carpet V.I.P- Board Master





"Re(7):Re(10):'Dead or Alive VI'" , posted Mon 18 Mar 05:20post reply

I've been checking a few tournaments to see how people who know what they are doing play DoA6. It turns out the way to win is to pick Nico.

quote:
The patch needs to hurry up. I want to better with Kokoro because that's Neoryu's girl, but she feels kind of as complicated as Akira even though she's supposed to be an easier version of him. I'll stick with Ayane, Hitomi, Ryuu and Hayate as my rotation along with Mai.


I can see why Kokoro comes with Neoryu's seal of approval because I came across a good Kokoro yesterday that knocked me all over the stage. Why haven't I been playing her?





KTallguy
1527th Post



user profileedit/delete message
PSN: KTallguy
XBL: n/a
Wii: n/a
STM: KTallguy
CFN: n/a
Red Carpet V.I.P- Platinum Member





"Re(8):Re(10):'Dead or Alive VI'" , posted Mon 18 Mar 16:59post reply

I spent some time with it this past weekend. After going through Diego's movelist, I don't really get the character at all... he seems like "my first FG character" with no stances, interesting movement, or unique systems at all... am I missing something?

I do like how nice the faces look, and the sweat and damage stuff is a nice change. It's a bit subtle so a little harder to notice and appreciate from a Youtube video.







user profileedit/delete message
PSN: Ishmael26b
XBL: n/a
Wii: n/a
STM: n/a
CFN: Ishmael26b
Platinum Carpet V.I.P- Board Master





"Re(9):Re(10):'Dead or Alive VI'" , posted Wed 20 Mar 03:33post reply

quote:
I spent some time with it this past weekend. After going through Diego's movelist, I don't really get the character at all... he seems like "my first FG character" with no stances, interesting movement, or unique systems at all... am I missing something?

It's funny, when I was going through the characters my thought was "Does everyone now have stance attacks?" Even Kasumi has stance variations and inputs. I guess with that incredible new console that's coming soon the DoA folks wanted to make certain in Diego there was a straightforward, dirt simple character for the new audience who will eventually try the free Core Fighters version.





Professor
5616th Post



user profileedit/delete message
MMCafe Owner


"Re(9):Re(10):'Dead or Alive VI'" , posted Wed 20 Mar 03:41:post reply

After checking out the Core Values edition of DOA6, ah... yes, the developers at KoeiTecmo pulled a Capcom on this one. It seems as though they wanted to encourage people to play versus online, and similar to fight money they're doing so by giving points to unlock the costumes. However it's very questionable whether that push towards trying to make players to go competetive fits the consumer base for the DOA series. (Whether that fits even for SFV itself can be questionable, but Capcom's direction hasn't changed for the game since its release).

About 4 hours online should unlock costumes for a single character and also make around 40,000 points. Which isn't much considering the better ones cost 20,000. Good luck grinding to complete noobs...


quote:
I spent some time with it this past weekend. After going through Diego's movelist, I don't really get the character at all... he seems like "my first FG character" with no stances, interesting movement, or unique systems at all... am I missing something?



He's meant for beginner players, as is Nico. However everyone just uses Nico because she's cuter and quite overpowering. As it stands now, it's basically Re:Zero's Rem in ogre mode.





[this message was edited by Professor on Wed 20 Mar 23:25]