RANDOM GAMES! #33: The Trilogy of Error - http://www.mmcafe.com/ Forums


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chazumaru
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"RANDOM GAMES! #33: The Trilogy of Error" , posted Wed 17 Aug 20:47:post reply

Previous topic:
>>RANDOM GAMES! #32



FINAL FANTASY XV
NIOH
THE LAST GUARDIAN

All three long awaited games, in development for over 10 years, originally scheduled then cancelled on PS3, losing their original director on the way,will be released by the end of this year... Maybe? FF15 was supposed to go first, but you probably heard how well that went. Now it will be released after The Last Guardian. Unless The Last Guardian gets delayed too! And we still don't have a precise date for Nioh, which was supposed to be the last, but might end up coming before FF15, especially if next week's Beta is well received. Or get moved to 2017 because FF15 stole its spot. Who knows. Maybe FF15 won't even make it for November. Anyway. We should be fixed by TGS. I'll miss making fun of these three games once they are out.

It's Gamescom.
Metal Gear Survive Huh!?
52 minutes of FF15 That leak was all truuuuuue
NIOH one week to go!
Harley Quinn in Injustice 2 Suicide Squad Hype! ... Well, maybe not.
Lee in Tekken 7 Wait a minute, why is he pretending to be Violet?
Biohazard 7 by Capcom
Biohazard 7 by Namco





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[this message was edited by chazumaru on Wed 17 Aug 20:47]

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"Re(1):RANDOM GAMES! #33: The Trilogy of Error" , posted Thu 18 Aug 01:18:post reply

I wonder how much Erron Black animation is going to be recycled with Deadshot?

Eh, who cares about that? The big news is that Kid Kazuya is coming to Tekken 7! I hope a variation on the bowling game comes back but it involves tossing little Mishima off a cliff.


EDIT: The magical shiba inu puppy you can summon in Ni-Oh is a game seller.





[this message was edited by Ishmael on Thu 18 Aug 01:22]



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"Re(2):RANDOM GAMES! #33: The Trilogy of Error" , posted Fri 19 Aug 13:49post reply

quote:
Maybe FF15 won't even make it for November. Anyway. We should be fixed by TGS. I'll miss making fun of these three games once they are out.

I will be VERY disappointed if FFXV is only one console generation late. I wonder how dumb Square feels about having to sell it on a console with a Japanese install base of 2 million rather than 10 million. Maybe international sales are enough?





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"Chinatown Fair - The Lost Arcade" , posted Fri 19 Aug 13:53post reply

This one is for Prof. and all others who've lived in or remember New York and its legendary Chinatown Fair arcade. There were about five threads where this could go, but I decided that taxidermy wasn't my strong suit and entrust it to the Gods of Random Thread.

MAOUBLOGGING VOL. 3223: LET'S ALL WATCH "THE LOST ARCADE"

I just saw The Lost Arcade, which chronicles the community and final days of the Chinatown Fair arcade. It benefits from the fact that the directors weren't associated with the scene but followed it like anthropologists because they found it interesting. This resulted in a film that I think anyone can enjoy: colorful characters like "Mahvel Baby" Yipes and the famed Marvel 2 scene are there briefly, and while this would have been a fun focus, instead it's really about the sense of community, respect, and play that brought people together...and it's a better film.

It's centered on two employees, one coming from a shattered family background who found his new family there, and the other who recreated the community in the new Brooklyn Next Level arcade when the OG Chinatown Fair closed, plus the kindly old Pakistani-American man who ran the place. He wasn't a gamer himself but fixed all the machines and created a self-regulating community where kids could meet...so much so that I never noticed him in real life. Pretty interesting.

Happily, the directors were able to extend filming not only when the successor Next Level opened but when Chinatown Fair itself did under new family-focused management. Impressively, the directors give the new Chinatown Fair owner a fair shake: he's a gamer himself from a different generation, and he ended up making a brighter place where a different crowd could create their own new community--more welcoming to girls now and a music game focus. There's room for both. I don't think a (disappointed) person from the OG scene could've shown this, and it improves the film.

There's also some amazing archival footage of early Chinatown Fair and the days of the huge early Times Square arcade scene (!?!) and the music is great.

There was a Q&A and I asked if they'd be sharing it outside the US since it's interesting not only as a nostalgia piece but as a record of a certain community and culture. I think Tokyo's Mikado scene or others would dig it. Even if you get to meet certain top players at Evo or Tougeki, you're probably not likely to have the chance to really see someone's "hometown dojo" like this, whether you're from the old Sunnyvale scene, Tokyo, Europe, or elsewhere. Plus, seems extra fitting with arcade-less SFV and Daigo mentioning his worries about not having an arcade scene to train with. Sounds like they'll send it to Asia at least. Bug them to bring it to your town!

Oh, there is a trailer!





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"Re(1):Chinatown Fair - The Lost Arcade" , posted Fri 19 Aug 19:04post reply

quote:

MAOUBLOGGING VOL. 3223: LET'S ALL WATCH "THE LOST ARCADE"

I just saw The Lost Arcade


I want to see this!







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"Re(2):Chinatown Fair - The Lost Arcade" , posted Sat 20 Aug 09:08post reply

quote:

MAOUBLOGGING VOL. 3223: LET'S ALL WATCH "THE LOST ARCADE"

I just saw The Lost Arcade

I want to see this!


As do I. The North American arcade culture has pretty much evaporated so it's good to see this former way of life preserved on film. The fact that a number of people who frequented the arcade found a way to expand their hobby in their adult lives is odd but I'm glad that's viewed as a curiosity rather than the film's focus.





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"Re(1):Chinatown Fair - The Lost Arcade" , posted Sat 20 Aug 11:13:post reply

quote:
This one is for Prof. and all others who've lived in or remember New York and its legendary Chinatown Fair arcade. There were about five threads where this could go, but I decided that taxidermy wasn't my strong suit and entrust it to the Gods of Random Thread.

MAOUBLOGGING VOL. 3223: LET'S ALL WATCH "THE LOST ARCADE"

I just saw The Lost Arcade, which chronicles the community and final days of the Chinatown Fair arcade. It benefits from the fact that the directors weren't associated with the scene but followed it like anthropologists because they found it interesting. This resulted in a film that I think anyone can enjoy: colorful characters like "Mahvel Baby" Yipes and the famed Marvel 2 scene are there briefly, and while this would have been a fun focus, instead it's really about the sense of community, respect, and play that brought people together...and it's a better film.
-- Message too long, Autoquote has been Snipped --


AH CHINATOWN FAIR! The dumping ground of our youth!!

I have fond memories of the arcade which makes me facepalm the way that I was spending my days, but it was fun times. The chicken in the tic-tac-toe machine near the doorway, the money exchange guy that looked like a Shoko Asahara... ahh it's all coming back to me. Oddly enough I can't recall any locals during my time there who turned pro, so I guess I'm a generation older or something.

I wonder if the film has some footage of the other arcades that were in NY, namely Playland in Times Square and the other location there which I forgot the name (no, not XS), it was right near an athletics gym. Those were just as good arcades although Chinatown fair was the only one to survive the mayor's cleansing of the city. I played the most Neogeo at Playland... I still recall the 3-in-1 bowling game cabinet right next to it which constantly yelled "POWER STRIKE!". It was annoying, and now it's fond memories. It was Bally Midway Tri-Sports.

This film seems nice! I'd love to check it out when it becomes more accessible.
Thanks for sharing!





[this message was edited by Professor on Sat 20 Aug 12:42]

chazumaru
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"Das war wirklich sehr interessant" , posted Sun 21 Aug 16:44post reply

After Gamescom and that boring Olympics Soccer final, I wondered if Germany could ever produce anything interesting in 2016 but that's a cool analysis of the music in Breath of the Wild.





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"Re(2):Chinatown Fair - The Lost Arcade" , posted Mon 22 Aug 01:39post reply

quote:
This one is for Prof. and all others who've lived in or remember New York and its legendary Chinatown Fair arcade. There were about five threads where this could go, but I decided that taxidermy wasn't my strong suit and entrust it to the Gods of Random Thread.

MAOUBLOGGING VOL. 3223: LET'S ALL WATCH "THE LOST ARCADE"

I just saw The Lost Arcade, which chronicles the community and final days of the Chinatown Fair arcade. It benefits from the fact that the directors weren't associated with the scene but followed it like anthropologists because they found it interesting. This resulted in a film that I think anyone can enjoy: colorful characters like "Mahvel Baby" Yipes and the famed Marvel 2 scene are there briefly, and while this would have been a fun focus, instead it's really about the sense of community, respect, and play that brought people together...and it's a better film.
-- Message too long, Autoquote has been Snipped --

AH CHINATOWN FAIR! The dumping ground of our youth!!

I have fond memories of the arcade which makes me facepalm the way that I was spending my days, but it was fun times. The chicken in the tic-tac-toe machine near the doorway, the money exchange guy that looked like a Shoko Asahara... ahh it's all coming back to me. Oddly enough I can't recall any locals during my time there who turned pro, so I guess I'm a generation older or

-- Message too long, Autoquote has been Snipped --


I always wanted to play at CTF in the early 00's because all of the poorly compressed .avi's of competitions showed then-amazing level of play, at a level which I surely wasn't at but that I admired.

LMAO at a Shoko Asahara lookalike...
... actually I need to get a shave and a haircut soon or else I might start looking like a skinny version of that.........







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"Re(1):Das war wirklich sehr interessant" , posted Mon 22 Aug 02:25post reply

quote:
After Gamescom and that boring Olympics Soccer final, I wondered if Germany could ever produce anything interesting in 2016 but that's a cool analysis of the music in Breath of the Wild.



That was a really interesting video!
I'm going to pass this along to some of my friends who are in music to see what they think.





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"Re: Playstation 4 Neo and Slim, and PS plus" , posted Tue 23 Aug 07:15post reply

Sorry KOF and SRW, I will wait!
PSA: Don't Buy A PlayStation 4 Right Now

PlayStation Plus Gets A $10-Per-Year Price Hike





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"NIOH! NIOH! NIOH!" , posted Tue 23 Aug 11:20:post reply

I feel bad for the guy who went through the hassle of collecting all the Dragon Balls and asked Shenron to align the Xbox Gold with PS+. Speaking of which, Dragon Ball Fusions is pretty good. The most fun I have with a Dragon Ball game since Idainaru Densetsu twenty years ago.

Nioh's beta is out. Unfortunately stupid distractions like "needing sleep" and "being paid to go to the office" have so far prevented me from joining the fun.

CyGames has announced a bunch of games, including two titles developed by Platinum, one of which is a mobile game directed by Matsuno. Two of the games are headed toward "high end game machines". CyGames had the biggest booth at TGS last year but it was full of nothing, so it'd be cool if they actually brought some interesting line-up this time.





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[this message was edited by chazumaru on Tue 23 Aug 11:23]



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"Re(1):NIOH! NIOH! NIOH!" , posted Tue 23 Aug 11:37post reply

quote:
I feel bad for the guy who went through the hassle of collecting all the Dragon Balls and asked Shenron to align the Xbox Gold with PS+. Speaking of which, Dragon Ball Fusions is pretty good. The most fun I have with a Dragon Ball game since Idainaru Densetsu twenty years ago.

Nioh's beta is out. Unfortunately stupid distractions like "needing sleep" and "being paid to go to the office" have so far prevented me from joining the fun.

CyGames has announced a bunch of games, including two titles developed by Platinum, one of which is a mobile game directed by Matsuno. Two of the games are headed toward "high end game machines". CyGames had the biggest booth at TGS last year but it was full of nothing, so it'd be cool if they actually brought some interesting line-up this time.



I haven't tried Ni-Oh yet, but I've heard that the latest version makes it even more like Dark Souls and even less like what it was in the first Alpha... which sounds disappointing. I didn't join in on that first alpha, so I'm not yet sure how I'll feel whenever it is I get around to trying this one.







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"Re(2):NIOH! NIOH! NIOH!" , posted Tue 23 Aug 12:53post reply

quote:
I haven't tried Ni-Oh yet, but I've heard that the latest version makes it even more like Dark Souls and even less like what it was in the first Alpha... which sounds disappointing. I didn't join in on that first alpha, so I'm not yet sure how I'll feel whenever it is I get around to trying this one.

I feel like no matter what Ni-Oh ends up being like, it will be a fascinating piece of software just because you will be holding an artifact, a symbol of the passage of time. Just for good measure, it should contain multiple bonus discs that let you play the game as it existed in each of its endless years of development. They could call them Ni-Oh 1-1, Ni-Oh 1-2, Ni-Oh 1-3...





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"Re(2):NIOH! NIOH! NIOH!" , posted Wed 24 Aug 02:34post reply

quote:
I haven't tried Ni-Oh yet, but I've heard that the latest version makes it even more like Dark Souls and even less like what it was in the first Alpha... which sounds disappointing. I didn't join in on that first alpha, so I'm not yet sure how I'll feel whenever it is I get around to trying this one.


The first Ni-Oh demo was in equal parts a great idea, a shameless Souls re-skin and a huge mess. I'm hoping they add more to the first category but anything that subtracts from the third category is fine by me.





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"Re(1):NIOH! NIOH! NIOH!" , posted Wed 24 Aug 04:07post reply

quote:

Nioh's beta is out. Unfortunately stupid distractions like "needing sleep" and "being paid to go to the office" have so far prevented me from joining the fun.



I'm actually downloading this now. I already shared a lot of thoughts on the Alpha, and I'm looking forward to this one. Always fun to check out early versions of games, and it really has some promise.

quote:

CyGames has announced a bunch of games, including two titles developed by Platinum, one of which is a mobile game directed by Matsuno. Two of the games are headed toward "high end game machines". CyGames had the biggest booth at TGS last year but it was full of nothing, so it'd be cool if they actually brought some interesting line-up this time.



A project involving Platinum, Matsuno, and Yoshida... well I can't say I'm not interested..... I hope that development goes well and that it eventually heads west.

Actually, what the hell is happening with Granblue Fantasy? Apparently it's been officially translated/patched to English but isn't yet released outside Japan?





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"Re(2):Das war wirklich sehr interessant" , posted Wed 24 Aug 09:06post reply

quote:
After Gamescom and that boring Olympics Soccer final, I wondered if Germany could ever produce anything interesting in 2016 but that's a cool analysis of the music in Breath of the Wild.


That was a really interesting video!
I'm going to pass this along to some of my friends who are in music to see what they think.



One of the sound/music guys on my team says that the video's analyses check out. Cool!





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"Astro Boy: Edge of Time" , posted Thu 25 Aug 00:21post reply

A bunch of famous people are collaborating for this game on kickstarter
https://www.kickstarter.com/projects/1732149603/astro-boy-edge-of-time

Suda51 and Hiroaki are also on this.
Had not time to fully read game mechanics, I hope that besides the visual aspects there is also substance.





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"Re(1):Astro Boy: Edge of Time" , posted Thu 25 Aug 17:39:post reply

quote:
A bunch of famous people are collaborating for this game on kickstarter
https://www.kickstarter.com/projects/1732149603/astro-boy-edge-of-time

Suda51 and Hiroaki are also on this.
Had not time to fully read game mechanics, I hope that besides the visual aspects there is also substance.



Whoah crazy! Other than Oku's design I kind of strongly dislike the visuals going on here. It just looks like a generic CCG. It's a far cry from the awesome aesthetics of the early 2000s Astroboy TV show or Rintaro's astonishingly beautiful Metropolis. I feel like other than Pluto, Tezuka's estate isn't really keeping the bar very high for what they're letting people do with Astroboy lately.

Thank you for sharing the link though. I wouldn't have known about this otherwise.

More thoughts:
-With all the big names and properties involved why does this need to be Kickstarted?
-WTF Akira Yamaoka? Actually he's worked on so much different stuff i shouldn't be surprised
-Does anyone else feel like this game looks weirdly western? If I just saw this title image with no context, other than Oku's piece and the third image from the right, I would have assumed these were all by North American artists trying to draw in a manga influenced style instead of Japanese industry veterans (based on the inking, drawing, shading and coloring style). It's not a particularly good fit for Astro Boy, neither is it particularly interesting looking on its own merits.






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[this message was edited by nobinobita on Thu 25 Aug 17:49]

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"Re(2):Astro Boy: Edge of Time" , posted Thu 25 Aug 22:05post reply

It's a passion project from owner of Playism (i.e. the owner of the Osaka-based translation company AGM) Ibai Ameztoy. He is heavily influenced by Marvel for this project which I assume is why the artworks seemed strangely influenced towards western comics. Maybe there was a clear direction given to the artists, something like "imagine you were drawing an American comics"? Which in itself would be an interesting approach and exercise, I guess, although I struggle to see the connection with Tezuka or Astro, or how all this would organically result in "let's do a collectible card game".

Maybe they had more ambitious plans and had to scale down their goals and wanted to retain all those prestigious names, in which case the only way to feature them all would have been this sort of result?

Well, Hiroaki is involved so we know there is no need to think so much about this project, it's doomed anyway.





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"Re(3):Astro Boy: Edge of Time" , posted Fri 26 Aug 05:54post reply

quote:
Maybe there was a clear direction given to the artists, something like "imagine you were drawing an American comics"? Which in itself would be an interesting approach and exercise, I guess, although I struggle to see the connection with Tezuka or Astro, or how all this would organically result in "let's do a collectible card game".



I wonder how many people are interested in Tezuka creations and western comics.

I personally would have preferred something visually closer to Tezuka aesthetic.

Moreover, the most important question, does Princess Knight will be in the game?







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"Re(4):Ni-Oh Boy: Edge of Time" , posted Fri 26 Aug 06:45post reply

A few quick observations the Ni-Oh 2.0 alpha:

1. Not having item degradation is terrific. Now I can actually spend my time fighting and not sorting through piles of junk or getting stuck because the item I need won't drop.

2. The grunts seem a little weaker. In the first demo some random goon could easily kill you with one hit. Now you can maybe survive two hits if you're lucky.

3. There's an intro that explains the controls. The learn as you go (as all your equipment breaks) from the first demo is now a thing of the past.

So far I like what I see. Has anyone managed to spend some quality time with this current Ni-Oh?





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"Re(5):Ni-Oh Boy: Edge of Time" , posted Fri 26 Aug 08:03post reply

quote:
A few quick observations the Ni-Oh 2.0 alpha:

1. Not having item degradation is terrific. Now I can actually spend my time fighting and not sorting through piles of junk or getting stuck because the item I need won't drop.

2. The grunts seem a little weaker. In the first demo some random goon could easily kill you with one hit. Now you can maybe survive two hits if you're lucky.

3. There's an intro that explains the controls. The learn as you go (as all your equipment breaks) from the first demo is now a thing of the past.

So far I like what I see. Has anyone managed to spend some quality time with this current Ni-Oh?



There's a ton of stuff in here, I'm surprised. The first mission from the old demo, a "run the gauntlet of progressively difficult enemy spawns" side-mission,
a REALLY MASSIVE and very Dark Souls-esque cave filled with some fun secrets... and another sub-mission which I haven't attempted because the suggested level is like a dozen levels higher than my current.

I got the "Mark of the Warrior" for beating the cave mission, and I'd talk about the game more... but I've got a ton of work going on so maybe I'll yap about it later.





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"Re(3):Astro Boy: Edge of Time" , posted Fri 26 Aug 14:00post reply

quote:
It's a passion project from owner of Playism (i.e. the owner of the Osaka-based translation company AGM) Ibai Ameztoy. He is heavily influenced by Marvel for this project which I assume is why the artworks seemed strangely influenced towards western comics. Maybe there was a clear direction given to the artists, something like "imagine you were drawing an American comics"? Which in itself would be an interesting approach and exercise, I guess, although I struggle to see the connection with Tezuka or Astro, or how all this would organically result in "let's do a collectible card game".




Thanks for the clarification! That demystifies a lot of the seemingly arbitrary decisions on this project.

It's kind of scary how well Japanese artists can adapt to other styles now, even picking up on what I would consider the flaws of the source. For instance the FFXV mobile game, Justice Monsters Five, looks so much like the exact kind of American super hero comic book art that made me lose interest in Marvel and DC after the 90s.

The art for this Astroboy CCG also has a lot of those traits, like overly saturated colors, shading to black with no hue variation, superfluous rim lighting, coloring with too much rendering that strips attention away from the linework etc. I'm certain these artists could do better, but they are choosing to make the art look worse in the pursuit of authenticity!






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"Going from Rioleus to Rathalos" , posted Sat 27 Aug 01:55post reply

There are a few MH fans, a lot of Capcom fans and many discussions about localization / cultural adaptations on MMC so maybe some of you will enjoy this GDC2016 keynote by the Translation Head of MH4 Ultimate.





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"Re(1):Going from Yunnan to Yosemite" , posted Sat 27 Aug 02:38post reply

Here's a fun song from China about office life:
https://www.youtube.com/watch?v=XFaQwZyPOZQ

The English subtitles have localized a few location names to convey the point of the suburbs, vacation destination, and the place where all the offices are.

Another user posted a literal translation in the comments, which I've pasted here:
I tried to translate this: (试着翻译成英文,没有完全按照字面翻译)

So far, the sofa is so far. aka My body feels hollowed out

Dusk had fallen over Chaoyang Park
As the retired ones are ready for their square dance.
And through the window I see shadow of trees,
can’t help but wonder if this is the best days of my youth
(When the petals left the flower)

Here’s a boss whose name is David,
He appeared right at 6pm, with eyes of a german shepherd
and a pot of steaming hot coffee at hand, said,
“Hey hey hey what about we have a meeting now”

I said that would be fun, but
I need to go to the airport to pick up my elderly dad (my elderly daddy)
Haven’t seen him for thirty years
He came from that distant Siberia. (hmmm?)

You would have all these done in the morning,
but I saw you playing with live stream instead.
Don’t you have a home to go back to?
Please, I beg you, you don’t say that—

“Dear, have an overtime.” --by Leon Lai

My body feels hollowed out,
exhausted, I’m so dog-tired.
(I’m not tired, not tired)
Eighteen days without removing makeup
Two years and a half without changing monthly contact lenses
I lost control of life routine but gained weight instead

I get up to fight through North 5th Ring Road
while I live at Huilongguan*.
A sofa is my harbor to rest

With an empty stomach,
cakes only in my dream,
tell me how could I relax?
KPI everyday, I’d rather like you to
get your “craftsmanship” out of the window

Now hear me:
I love my job, I really like to work,
My work makes me improve.
I love to study, it makes me happy,
(I really need to pick my dad home, let me go home)

[I don’t care about pay, I’m mainly interested in this job]
[This job makes me feel content]
[This is the group effort of everybody]
[Thank boss for giving me this opportunity]
[The company provides a platform for my strength to shine]
[It’s okay, overtime is no big deal]
[No problem, this is part of my job]
[What boss means is actually really meaningful]
[I will do it now, count on me!]
[Yes Boss!]
[Everyday I wake up to embrace my job!]
[Of course, of course, this is what I should do!]
[I can keep on fixing this as you wish]
[Yes, till you’re satisfied]
[No hurry, I can go home after I finish this]
[I’m really healthy, an all-nighter is not a big deal]
[I don’t have anything to do at home anyway, so I’d rather stay]
[Boss has put more effort than all of us!]
[!krow llits nac I !pu em esiaR]

How do you like this, boss? hahahahahaha!
How do you like this, boss? hahahahahaha!
Now you’re satisfied, hahahahahaha!
(I really need to pick my dad home)
After I quit, boss be in my blacklist!!

Who needs to sleep? What a waste of time
Who wants to eat? PPT is my nutrient
How do you like this, boss? Now you’re satisfied?
hahahahaha…..

My body feels hollowed out, (no more overtime)
exhausted, I’m so dog-tired. (no more overtime)
(I’m not tired, not tired) (no more overtime)
Eighteen days without removing makeup
Two years and a half without changing monthly contact lenses
I lost control of life routine but gained weight instead

oh hey ya oh hey ya oh hey~I’m heading to Yunnan
oh hey ya oh hey ya oh hey~Say bye to Huilongguan (No overtime)
oh hey ya oh hey ya oh hey~bring my dad along
oh hey ya oh hey ya oh hey~Enjoy life like a adventurer on horseback

oh hey ya oh hey ya oh hey~I’m heading to Yunnan
oh hey ya oh hey ya oh hey~Say bye to Huilongguan (No overtime)
oh hey ya oh hey ya oh hey~bring my dad along
oh hey ya oh hey ya oh hey
no overtime!
No Overtime!
NO OVERTIME!

[For those who works overtime, with sympathy]

[Special Thanks to Leon Lai, for providing voice for David the boss]

*Huilongguan is a habitual region 33kms away from the city, where it takes at least an hour to commute to Chaoyang Park, where people work.







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"Re(6):Ni-Oh Boy: Edge of Time" , posted Sat 27 Aug 10:29post reply

quote:
There's a ton of stuff in here, I'm surprised. The first mission from the old demo, a "run the gauntlet of progressively difficult enemy spawns" side-mission,
a REALLY MASSIVE and very Dark Souls-esque cave filled with some fun secrets... and another sub-mission which I haven't attempted because the suggested level is like a dozen levels higher than my current.

I got the "Mark of the Warrior" for beating the cave mission, and I'd talk about the game more... but I've got a ton of work going on so maybe I'll yap about it later.


The amount of game they are letting people test out is remarkable. Often in demos you very quickly bump up against the edges of what is allowed but this feels like I'm playing the first part of a full game.

In a weird way I almost don't want to finish the demo. Not because it's bad but because I feel that Ni-Oh is on the proper path and I want to wait for the full game. But if they are going to give me this much of the game to test out the least I can do is poke around a bit more. Is there a survey for this beta like there was for the previous test?







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"Re(1):RANDOM GAME!" , posted Tue 30 Aug 05:14post reply

Now I know why I care so little about KOF14: because it's not this game.





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"The floor is lava" , posted Tue 30 Aug 05:35post reply

Klei took the idea quite literally.





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"Re(2):RANDOM GAME!" , posted Tue 30 Aug 06:21post reply

I don't remember if I had posted that game here at the Cafe, but I did see that tweet some months ago. It's an amazing work of art, the two characters made so far are positively insane, and I wish this genius manages to complete the game someday.





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"Re(3):RANDOM GAME!" , posted Tue 30 Aug 12:15post reply

quote:
I don't remember if I had posted that game here at the Cafe, but I did see that tweet some months ago. It's an amazing work of art, the two characters made so far are positively insane, and I wish this genius manages to complete the game someday.



That game is a true work of art. I'm not even trying to be funny. It's beautiful TT____TT

With the internet's unwavering obsession with Harambe, that game might actually have a much bigger audience than the author ever expected now.






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"Re(4):RANDOM GAME!" , posted Tue 30 Aug 12:47post reply

quote:
I don't remember if I had posted that game here at the Cafe, but I did see that tweet some months ago. It's an amazing work of art, the two characters made so far are positively insane, and I wish this genius manages to complete the game someday.


That game is a true work of art. I'm not even trying to be funny. It's beautiful TT____TT

With the internet's unwavering obsession with Harambe, that game might actually have a much bigger audience than the author ever expected now.



There's actually been more than one English article about this game!

One here

Another here

And the author has an English download page for the game on nico here!

From the download page:
"even so, since you are so geeky enough to be playing indie games
such as this one right here,
i believe youare also skilled enough to overcome your problems."

I wonder if his manga is anywhere near as interesting as the visuals of this game. The severed head character is one of the most gonzo characters I've ever seen in a fighting game.





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"Re(5):RANDOM Yunnan Facts!" , posted Wed 31 Aug 00:25:post reply

quote:
I don't remember if I had posted that game here at the Cafe, but I did see that tweet some months ago. It's an amazing work of art, the two characters made so far are positively insane, and I wish this genius manages to complete the game someday.


That game is a true work of art. I'm not even trying to be funny. It's beautiful TT____TT

With the internet's unwavering obsession with Harambe, that game might actually have a much bigger audience than the author ever expected now.


There's actually been more than one English article about this game!

One here

Another here

And the author has an English download page for the game on nico here!

From the download page:
"even so, since you are so geeky enough to be playing indie games
such as this one right here,
i believe youare also skilled enough to overcome your problems."

I wonder if his manga is anywhere near as interesting as the visuals of this game. The severed head character is one of the most gonzo characters I've ever seen in a fighting game.



Thanks for sharing those links! Glad to see Daromeon is getting an international following! I really hope he eventually completes that game. I'm really tempted to contact him and offer to help with the animations, but I have zero free time!

Also thanks for posting that song! Yunnan is the land of my ancestry! Seems like it's one of the few places in China that most Chinese people unanimously have a pretty positive impression of.

Some fun facts about Yunnan:

-About 1/3 of all known orchid species (530 out of 1600) are found in Yunnan

-Hayao Miyazaki based the look of the Emishi people in Princess Mononoke off of Yunnan cultures (there isn't one, but many) rather than any Japanese cultures

-Reading through his essays, I was really shocked at how much Miyazaki knew about Yunnan. Turns out it's because he subscribes to the “broadleaf evergreen forest culture hypothesis” of ethnobotanist Nakao Sasuke who conjectures that Japanese and other East Asian cultures have common roots in Yunnan. I can confirm that the foods we eat (fluffy rice, fermented soy beans, savory mochi etc) are really really similar.

-China's best animation studio, WolfSmoke are making a super cool looking series of short films set in a fantasy version of Yunnan.

-If you want to see a great Kungfu flick set in Yunnan watch the 2011 Donnie Yen film Wuxia. For me it is a very very authentic representation of Chinese culture and values. A lot of the characters reminded me of people I've known in real life. Absolutely avoid the butchered Miramax release called "Dragon" though. It absolutely excises the life out of the movie. I'm not even kidding. If I sat down and had to choose all my favourite subtle shots that I felt contributed to the Chinese soul of the movie, those are literally all the shots (and a great musical number) they chose to cut out.

-Yunnan has some of the best mushrooms in the world. My favourite is the "ji zhong" which means "chicken mushroom." In english it's sometimes called the "termite mushroom" because it tends to grow in termite mounds. It has an incredibly deep savory umami flavour on par, maybe even better than most meat. It can't be farmed and only grows in the wild. Thankfully it tastes awesome preserved in oil and can be enjoyed year round (and the oil can be used for cooking like truffle oil!)

-Yunnan is also home to some of the finest ham in the world. I've heard from people in the restaurant business that in recent years some of the best Iberico ham is also secretly produced there then shipped overseas.

-Yunnan is also home to rushan, one of the only cheeses in Chinese cuisine.

-How to tie this back into video games? Yunnan culture is super cool, but has never been referenced directly in videogames outside of maybe some Wuxia games. I always thought some of the clothing in Lunar (and many other RPGs) may have been inspired by some of the traditional clothes from Yunnan though.






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[this message was edited by nobinobita on Wed 31 Aug 00:30]



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"Re(6):RANDOM Yunnan Facts!" , posted Thu 1 Sep 00:52post reply

I take back everything I thought about Daromeon not drawing interesting manga: he's the author of Ketchup Ninja!

I initially read that manga years ago because it was being translated by one of the earliest translators of One Punch Man, and I thought, "this is wacky!"







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"Re(7):RANDOM Yunnan Facts!" , posted Fri 2 Sep 06:33post reply

The site for Namco's GSF series now also exist in English - I'm fascinated by the fact the concept even exists.
I wonder if compiling the material and working out a shared continuity from so many different sci-fi games is the pet project of one superfan who managed to get a job at Namco, and was granted some minuscule budget or space in the company's server to host the material, considering how the concept doesn't come up that overtly in any Namco releases I can think of. I also wonder if this is the individual in question, since he retweeted me when I replied to the UGSF Twitter account about the English translation and his profile makes some mentions of related concepts (but Google Translate returns too much of a mess to make sense of it).





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"RANDOM UGSF, RANDOM MOMOTARO" , posted Fri 2 Sep 12:23:post reply

Haha this is amazing, why the hell would they spend the time and money to translate that page in English? It did always feel like a fan project. I don't know if he got inspired by the insane Zelda timeline discussion but if it's the case, I am glad at least one positive thing came out of it. Thanks for tracking the guy down.

Thanks for the impromptue Yuunan trivia as well. That region has always felt to me as the most interesting Chinese province to visit (alongside maybe Tibet) from a pure visual/design perspective.

The 2DS and a new Momotarō were announced for Japan last night. That TVCM sure is adorable.





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[this message was edited by chazumaru on Fri 2 Sep 14:14]



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"Re(1):RANDOM UGSF, RANDOM MOMOTARO" , posted Fri 2 Sep 21:49post reply

That UGSF page is amazing! Talk about a passion project.





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"RANDOM Phantom Pain Anniversary" , posted Sun 4 Sep 12:38post reply

To celebrate the one year anniversary of MGSVTPP's release, MGS savant HikariMGS has pulled out from his magnificent ass one of his best superplays ever. Seeing a player master this much the internal logic and possibilities of a given game is a real treat.





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chazumaru
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"15 minutes of Sonic Mania" , posted Mon 5 Sep 01:49post reply

The new animations and original visual ideas for Sonic Mania are very convincing.





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"Re(1):15 minutes of Sonic Mania" , posted Mon 5 Sep 03:39post reply

quote:
The new animations and original visual ideas for Sonic Mania are very convincing.

It's true! I didn't really get the pointless (modified) retread of Green Hill, but Studiopolis is cute. I would watch Eggman TV.

Most of all, I enjoy that (Sonic CD port mastermind) Whitehead has such obvious love for Sonic CD and uses its modified Sonic 1 animations accordingly.





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"Re(1):RANDOM Phantom Pain Anniversary" , posted Mon 5 Sep 04:09post reply

quote:
To celebrate the one year anniversary of MGSVTPP's release, MGS savant HikariMGS has pulled out from his magnificent ass one of his best superplays ever. Seeing a player master this much the internal logic and possibilities of a given game is a real treat.



Who's videos do you prefer, HikariMGS' or BIG SARU?

I do think some of BIG SARU's best work was with MGS3, but he's still done some awfully clever things in GZ and TPP.





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"Re(2):15 minutes of Sonic Mania" , posted Mon 5 Sep 05:11post reply

...WOW. Feels so nostalgic, yet so fresh. I see the nth Green Hill rehash may get boring, but there are some tweaks that intrigue me, like...there are way more spikes at the bottom? And what looks like a one-way wall. Nice remix, very conservative but pleasant.

Studiopolis on the other hand is explosive, colorful, loud, without risking to look too loaded. From a gameplay standpoint, I like that ramp gimmick a lot, where you must spindash to fly to the next platform. What about the music? Fantastic. The Stardust Speedway reference is obvious and welcome, but I just can't help but feel a slight Chaotix influence, which is in the graphics of the game as well. It doesn't specifically remind me of any track from Chaotix, but I feel a touch of the general OST atmosphere from that title in the Studiopolis theme. The synth keyboard parts literally give me goosebumps. This theme sets my heart on fire.

Sonic's animation when he's about to fall is so freaking smooth, elastic, and so is the "look above" one. Jaw dropping motions. Last but not least, dancing Eggman is a great touch.

Cutting it short, it's day one purchase for me.





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chazumaru
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"Re(2):RANDOM Phantom Pain Anniversary" , posted Mon 5 Sep 12:39post reply

quote:
Who's videos do you prefer, HikariMGS' or BIG SARU?


HikariMGS is my guy (I assume real name Hikaru is a guy). Always impressive but great sense of humour, well-thought videos/editing, and overall insane performances. He really does feel like he "gets" MGS more than anyone: not only is he funny but the comedy of his videos is very "Kojima-like" and actually linked to his insane level of skill; the way he plays and breaks the games seem really in tune with the original motivation of the developers.

I like Big Saru too and I am a subscriber, but he feels more like a plain "excellent gamer" (of MGS among other things) whose sense of humor is more rarely expressed and closer to the typical NicoNico-inspired brand of humor; in my book, he does not represent as well as HikariMGS the "platonic ideal" of what a MGS player should be.

I still have no idea what we are supposed to make of World of FF.
Duke Nukem 3D is back for its 20th anniversary. The comparison with Trump is worryingly adequate.
I enjoy how BanNam combined the show Psi-Nan's weird humor with its own franchise in the 3DS game's PV.
This makes so much sense it's terrifying.





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"Super Mario Apple" , posted Thu 8 Sep 03:13post reply

So an unexpected Shigeru Miyamoto just announced at the Apple event of today the new Super Mario Run for iPhone (later too for Android)
https://www.youtube.com/watch?v=wgA_qNvm8Mc

Did Apple covered Nintendo with a mountain of gold to have this (timed) exclusive?

They announced also a version of Pokemon Go for iWatch (for how long the battery of the watch can support that thing?)





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"Re(1):Super Mario Apple" , posted Thu 8 Sep 18:09post reply

quote:
So an unexpected Shigeru Miyamoto just announced at the Apple event of today the new Super Mario Run for iPhone (later too for Android)
https://www.youtube.com/watch?v=wgA_qNvm8Mc

Did Apple covered Nintendo with a mountain of gold to have this (timed) exclusive?

They announced also a version of Pokemon Go for iWatch (for how long the battery of the watch can support that thing?)



Mario looks fun! I like how Miyamoto appeared on stage and proposed this revolutionary idea of paying "just once" for a game, and that's it! You get a whole complete, balanced game! CRAZY!

I wonder how this will work out for them. Since it's Mario it's sure to sell several million copies worldwide. It almost certainly won't make the obscene numbers of Clash of Clans or Pokemon Go, but it doesn't have to.

I wonder if it will trickle down into more support for paid games. My gut tells me that unless you're Nintendo or Minecraft, people probably aren't willing to fork over money for your mobile game and freemium will continue to be the way to go.

I recall when Monument Valley came out. A friend of mine was playing it. His coworker asked him "wow what is that? it looks great!" She was really impressed but upon learning it cost $2 she was like "WHAT NO THANK YOU?!" He had to point out that the game was less than a Starbucks coffee and would bring you 6-20 hours of pleasure. Then it finally clicked that maybe it's ok to pay for a game ahead of time, instead of paying to win later.

Anyway, I wish Nintendo the best of luck as they take the real plunge into mobile. I think they'll come up with some game changing, or at least, widely copied stuff, as they do.






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"Re(2):Super Mario Apple" , posted Thu 8 Sep 19:53post reply

I'm a huge Apple fan, so seeing the most iconic video game character ever jumping into the iOS world makes me ecstatic. Best luck Nintendo!!





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"Re(3):Super Mario Apple" , posted Thu 8 Sep 23:00post reply

It was a powerful image seeing Miyamoto promoting a Mario in the conference of another hardware developer company
This games look like the rayman run series, which are really entertaining, and they are not as easy as how they look, so I'm ok with this, since I'm sure that Nintendo will release something good.







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"Re(2):Super Mario Apple" , posted Thu 8 Sep 23:46post reply

My theory is that Mario and Pokémon on Apple are less about doing money selling these products and more about managing to force Apple to do a bit of curation and revoke all the Mario and Pokémon clones using their assets.
It would be weird to have Apple promoting copycats alongside the real thing for a fraction of the price, surely.
But then, Apple.





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"Re(3):Super Mario Apple" , posted Fri 9 Sep 03:12post reply

quote:
My theory is that Mario and Pokémon on Apple are less about doing money selling these products and more about managing to force Apple to do a bit of curation and revoke all the Mario and Pokémon clones using their assets.
It would be weird to have Apple promoting copycats alongside the real thing for a fraction of the price, surely.
But then, Apple.



I would like to add also that Apple managed to take down in more than one occasion a legit game keeping on the store the chinese reverse-engineered-copy.







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"Re(4):Super Mario Apple" , posted Fri 9 Sep 06:40post reply

quote:
My theory is that Mario and Pokémon on Apple are less about doing money selling these products and more about managing to force Apple to do a bit of curation and revoke all the Mario and Pokémon clones using their assets.
It would be weird to have Apple promoting copycats alongside the real thing for a fraction of the price, surely.
But then, Apple.


I would like to add also that Apple managed to take down in more than one occasion a legit game keeping on the store the chinese reverse-engineered-copy.

New Mario's new jumping animations actually feel fresh. Are half presses canon mechanic now? Well, hops did exist before but free style hops are new and well done.
I wonder when Luigi Run and Peach Run will follow.





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"TGS then, TGS now" , posted Fri 9 Sep 11:16:post reply

First, for a bit of retro news, I dug up and translated the announced lineup for the very first Tokyo Game Show, twenty years ago. Ubisoft already had a booth!

For the first time in a while, I actually feel TGS will be less boring than E3 and Gamescom. D3P has a very unique and strong lineup for the local market, whatever one might think of the good/bad taste they evoke. EDF5 will very likely be announced at Sony's conference, High School Zombie Killer seems like the many stupid Simple Series we used to get, and (unfortunately?) Happy Manager is the game that VR was made for in Japan. (All of them can be seen on sites like Gematsu.)

We'll get an improved PS4 with three iconic PS3 development hell failures coming to term (see first post), the return of SaGa (in video form), I am sure Falcom will tease Sen no Kiseki 3, I have very high hopes for this year's Ryū Ga Gotoku trailer (which is always more fun than the actual game comes out to be), we might have Zettai Zetsumei Toshi news, that other Granzella game with Godzilla and Evangelion might be there too, MH Stories seems to be taking the 3DS as far as it can, Megami Meguri seems at the very least an interesting oddity like Japanese publishers used to try out constantly, The Dark Souls IIII DLC wasn't playable at Gamescom yet, CyGames comes back but brought console games this year, Pokémon Go might help motivate people to actually visit the indie corner this time, Cospa has cool Neo Geo gear on sale... There's genuinely a lot of topics to cover!





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[this message was edited by chazumaru on Fri 9 Sep 11:53]



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"Re(1):TGS then, TGS now" , posted Fri 9 Sep 12:05post reply

quote:
First, for a bit of retro news, I dug up and translated the announced lineup for the very first Tokyo Game Show, twenty years ago.

For the first time in a while, I actually feel TGS will be less boring than E3 and Gamescom. D3P has a very unique and strong lineup for the local market, whatever one might think of the good/bad taste they evoke. EDF5 will very likely be announced at Sony's conference, High School Zombie Killer seems like the many stupid Simple Series we used to get, and (unfortunately?) Happy Manager is the game that VR was made for in Japan. (All of them can be seen on sites like Gematsu.)

We'll get an improved PS4 with three iconic PS3 development hell failures coming to term (see first post), the return of SaGa (in video form), I am sure Falcom will tease Sen no Kiseki 3, I have very high hopes for this year's Ryū Ga Gotoku trailer (which is always more fun than the actual game comes out to be), we might have Zettai Zetsumei Toshi news, that other Granzella game with Godzilla and Evangelion might be there too, MH Stories seems to be taking the 3DS as far as it can, Megami Megumi seems at the very least an interesting oddity like Japanese publishers used to try out constantly, The Dark Souls IIII DLC wasn't playable at Gamescom yet, CyGames comes back but brought console games this year, Pokémon Go might help motivate pe

-- Message too long, Autoquote has been Snipped --


That Sega lineup is beautiful:
Sega
Daytona USA Circuit Edition (SS)
Sega Ages: OutRun (SS)
Sega Ages: AfterBurner II (SS)
Sakura Taisen (SS) <clairement l'autre jeu du salon>
Virtua Cop 2 (SS)
Fighting Vipers (SS)
Riglord Saga 2 (SS)
Victory Goal Worldwide Edition (SS) <version "internationale" de V-Goal '96, alias WorldWide Soccer 97 chez nous, meilleure simu de foot en 1996~1997>
Virtual On (SS)

I'm definitely looking forward to seeing what the two secret items are in D3P's lineup, even if one of them is EDF5. As a frothing EDF fanboy, I will always welcome a new EDF from Sandlot, or any game involving giant things from Sandlot (Robot Alchemic Drive VR would be great....). It's kind of a weird feeling for D3P to be something to be really excited for at TGS, though.







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"Re(2):TGS then, EDF now" , posted Wed 14 Sep 02:45post reply

quote:
I'm definitely looking forward to seeing what the two secret items are in D3P's lineup, even if one of them is EDF5. As a frothing EDF fanboy, I will always welcome a new EDF from Sandlot, or any game involving giant things from Sandlot (Robot Alchemic Drive VR would be great....). It's kind of a weird feeling for D3P to be something to be really excited for at TGS, though.

There's nothing wrong with more EDF. Persona, Ni-Oh, yadda, yadda, yadda... that's nice but I'm spending 2017 shooting frog soldiers.

Speaking of crowd control, it seems as if Koei-Tecmo has condensed into a single ball of Musou.







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"Re(3):TGS then, EDF now" , posted Wed 14 Sep 17:29post reply

quote:

Speaking of crowd control, it seems as if Koei-Tecmo has condensed into a single ball of Musou.



I'm all for it if it lets us fight an army of Kasumi clones, which isn't really possible in her native series.
And speaking of DoA, it warms my heart and its desire to see a Sega/SNK crossover that the week when Mai's released in DoA5 Last Round, VF's Akira and Pai also happen to be the freely-available characters in the game's F2P version.





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"Re(4):TGS then, EDF now" , posted Fri 16 Sep 04:01post reply

quote:

And speaking of DoA, it warms my heart and its desire to see a Sega/SNK crossover that the week when Mai's released in DoA5 Last Round, VF's Akira and Pai also happen to be the freely-available characters in the game's F2P version.


Wow cool coincidence :D Not to mention some KOF entries feature the SEGA logo or name somewhere -KOFXI promotional poster because the Atomiswave is a Sega Sammy thing, and the KOFXIV U.S. site because of Atlus's current status.

I almost get moved to tears every freaking time I stumble upon "Nintendo Play Station" stuff. The demise of that collaboration is heavy on my heart. I know this machine's specifications are vastly inferior to the Mega CD and the Super CD-ROM -if I understood Ben Heck's comparison chart-, but hey, that prototype may be a tentative model destined to be drastically upgraded during its development cycle. Either that, or they wanted to pull off another GameBoy in the CD add-on market.
Besides, I believe the long term plan was to make a 32 bit, 3D focused Nintendo-Sony console...Play Station 2? after the Play Station, provided that the Nintendo-Sony partnership took off. I can't help but think how the balance in the video game world could be different if stuff like Tekken and Final Fantasy came out on such a system.
But what left me speechless is that I've only discovered the TCRF Super Disc page today and it was created in March, although I'm an avid TCRF fan. (I also like Unseen64, but I find TCRF more comfortable to browse)





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"SEGA ACQUIRES TECHNOSOFT LIBRARY" , posted Mon 19 Sep 04:07post reply

SEGA ACQUIRES TECHNOSOFT LIBRARY

Part of me is scared, because SEGA isn't exactly known for making really good decisions, and it would be awful to see this library of brilliance be squandered.

On the other hand, SEGA now has Relic, Creative Assembly, and Herzog Zwei under its umbrella. That is insane and incredible.





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"Re(1):SEGA ACQUIRES TECHNOSOFT LIBRARY" , posted Mon 19 Sep 12:47post reply

quote:
SEGA ACQUIRES TECHNOSOFT LIBRARY

Part of me is scared, because SEGA isn't exactly known for making really good decisions, and it would be awful to see this library of brilliance be squandered.

On the other hand, SEGA now has Relic, Creative Assembly, and Herzog Zwei under its umbrella. That is insane and incredible.



I think that the acquisition is too random and specific to be worried about, sega will release a cool collection and that's it, I doubt that they will "hudson'd" the library





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"Re(2):SEGA ACQUIRES TECHNOSOFT LIBRARY" , posted Mon 19 Sep 17:05post reply

quote:
SEGA ACQUIRES TECHNOSOFT LIBRARY

Part of me is scared, because SEGA isn't exactly known for making really good decisions, and it would be awful to see this library of brilliance be squandered.

On the other hand, SEGA now has Relic, Creative Assembly, and Herzog Zwei under its umbrella. That is insane and incredible.


I think that the acquisition is too random and specific to be worried about, sega will release a cool collection and that's it, I doubt that they will "hudson'd" the library



The only negative effect this may have is that Thunder Force V might get pulled down from PSN, which is not a huge deal.





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"Re(2):SEGA ACQUIRES TECHNOSOFT LIBRARY" , posted Mon 19 Sep 18:16post reply

quote:
I think that the acquisition is too random and specific to be worried about, sega will release a cool collection and that's it, I doubt that they will "hudson'd" the library

That's my position as well.
And even if Sega were to follow the Konami route... well, it wouldn't be worse than the situation we had until last week.

On a similar note, Darius Burst CS aka "the Smash Bros of shmups" welcomes ships from Cave and 8ing in the latest DLC.
This is all nice and all, but can we also have new levels please? If possible from G-Darius?





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"Re(2):SEGA ACQUIRES TECHNOSOFT LIBRARY" , posted Tue 20 Sep 01:23post reply

quote:

I think that the acquisition is too random and specific to be worried about, sega will release a cool collection and that's it, I doubt that they will "hudson'd" the library


True, "Thunder Force collection" is the first thing that came to my mind as I read the news :D One of the many franchises I still haven't given the attention they deserve...





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"Final AHAHA X" , posted Tue 20 Sep 17:31post reply

A HA HA HA

Tidus Fantasy X, to which he's replying to

Tidus Fantasy X can also be downloaded as a real working mod for the PC, all told it was a project that took more than 2 years to make.





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"Re(1):Final AHAHA X" , posted Tue 20 Sep 19:58post reply

That's insane. As a memetic stuff fan, a whole new world opened before my eyes ears.





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"Re(1):Final AHAHA X" , posted Tue 20 Sep 23:05:post reply

quote:
A HA HA HA

Tidus Fantasy X, to which he's replying to
Ahahahahaha. People might be amazed to recall that Tidus (and even that laughing scene) sounds perfectly normal in the original. Some people thought his reading of his lines was a little wooden, but he was fine.

Mostly, I'm just happy that there is now a worthy follow-up to the highly musical Final Oiyoiyo XII.





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"DOOM HAND" , posted Fri 23 Sep 12:00post reply

yessssssss





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"SPLATBOOBS" , posted Tue 4 Oct 19:41post reply

Marvelous indeed.

I was so busy these last few weeks I missed reporting on most TGS news after all...





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"Re(1):SPLATBOOBS" , posted Wed 5 Oct 04:46post reply

quote:
Marvelous indeed.

I was so busy these last few weeks I missed reporting on most TGS news after all...



Senran Kagura: Of the End (of Summer Vacation)





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"Re(2):SPLATBOOBS" , posted Wed 5 Oct 11:33post reply

quote:
Marvelous indeed.

I was so busy these last few weeks I missed reporting on most TGS news after all...


Senran Kagura: Of the End (of Summer Vacation)

Thinking back on Japanese PC and even Saturn days, we've reached a fascinating point in human development where companies realize that people are willing to part with hard-earned cash not for hard-core porn, not for soft-corn porn, but for no-core porn.





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"Re(3):SPLATBOOBS" , posted Wed 5 Oct 15:45:post reply

quote:
Marvelous indeed.

I was so busy these last few weeks I missed reporting on most TGS news after all...


Senran Kagura: Of the End (of Summer Vacation)
Thinking back on Japanese PC and even Saturn days, we've reached a fascinating point in human development where companies realize that people are willing to part with hard-earned cash not for hard-core porn, not for soft-corn porn, but for no-core porn.



The grades of porn are like food. Sure fried chicken and chips and sugary sodas are delicious. But you can't eat them all the time. It's unhealthy and furthermore, you might even just get tired of them. Even if you are horribly addicted to them, a salad once in a while is a nice break. Or maybe something reasonable like steamed chicken and rice, very easy to eat every day and not so bad for you.

In this metaphor, Senran Kagura is like Baked Cheetohs. Almost all of the flavor with a lot less fat and a lot more niche and difficult to find. You can eat a lot more of them before you start feeling sick. Also your friends will be all like "why don't you just get the real cheetohs?" and you're like "COS I PREFER THE BAKED ONES KAY? GET OFF MY BACK YOU JUST DONT UNDERSTA"--where was I going with this?

Anyway, it's important to maintain a healthy balanced diet.






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"Re(4):SPLATBOOBS" , posted Wed 5 Oct 19:22post reply

quote:
Senran Kagura is like Baked Cheetohs. Almost all of the flavor with a lot less fat
The scan tells a rather different story, though.





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"Re(5):SPLATBOOBS" , posted Wed 5 Oct 21:32post reply

quote:
Senran Kagura is like Baked Cheetohs. Almost all of the flavor with a lot less fatThe scan tells a rather different story, though.



I have a phobia of broadway style musicals, but I really enjoyed that show! It was surprisingly good! Also surprisingly progressive for having an Asian American guy as the unattainable white buffalo chased by the viewer insert main character.

(My god that dance looks painful! They're really giving it their all!)






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"Re(6):SPLATBOOBS" , posted Wed 5 Oct 23:26post reply

quote:
I have a phobia of broadway style musicals, but I really enjoyed that show! It was surprisingly good! Also surprisingly progressive for having an Asian American guy as the unattainable white buffalo chased by the viewer insert main character.
Yes! I converted half of the office to the show, and now we're painfully waiting for season 2. Only a couple of weeks!





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"Re(1):SPLATBOOBS" , posted Thu 6 Oct 01:55post reply

Ah, yesss...
quote:
Marvelous indeed.

I was so busy these last few weeks I missed reporting on most TGS news after all...







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"Re(4):SPLATBOOBS" , posted Thu 6 Oct 13:20:post reply

quote:
Anyway, it's important to maintain a healthy balanced diet.
Hahaha. Then again, it could be that we've traded natural sugar for low-grade saccharine.

Uh, the PC-98 through Saturn era is the sugar in this metaphor, I suppose.





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"Re(6):SPLATBOOBS" , posted Thu 6 Oct 19:28post reply

quote:
Senran Kagura is like Baked Cheetohs. Almost all of the flavor with a lot less fatThe scan tells a rather different story, though.


I have a phobia of broadway style musicals, but I really enjoyed that show! It was surprisingly good! Also surprisingly progressive for having an Asian American guy as the unattainable white buffalo chased by the viewer insert main character.

(My god that dance looks painful! They're really giving it their all!)



I should watch that show sometime, some of the musical numbers are amazing on their own and are pretty eloquent about getting some points across in the story.





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"Re(7):SPLATBOOBS" , posted Thu 6 Oct 22:04post reply

quote:
I should watch that show sometime, some of the musical numbers are amazing on their own and are pretty eloquent about getting some points across in the story.

You should! Join us! Join uuuuus!!!







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"Re(8):The SPLAT Case" , posted Sat 8 Oct 03:12post reply

http://store.steampowered.com/app/476650/

The Silver Case HD remake, completely in English, has been released on Steam. I'm really looking forward to this game, because I remember seeing clips of it ages ago and thinking that it had an incredible visual verve.





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"Re(9):The SPLAT Case" , posted Sat 8 Oct 17:11post reply

quote:
http://store.steampowered.com/app/476650/

The Silver Case HD remake, completely in English, has been released on Steam. I'm really looking forward to this game, because I remember seeing clips of it ages ago and thinking that it had an incredible visual verve.



That's the "prequel" to Flower, Sun & Rain, right?
I played FSR on DS and it was... a really particular experience :D
Would like to try it but I don't play on PC, chances that they will port it on consoles?





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"Re(10):The SPLAT Case" , posted Sat 8 Oct 21:33post reply

That is a pet peeve of mine. Technically a "prequel" (as in "sequel happening previously") was coined for The Phantom Menace, and denotes new releases which are situated chronologically before the event of the previous episode. I wonder why such a neologism suddenly become synonym with "predecessor" / "precursor" / "precedent" / "previous episode" / "preceding episode" / many proper terms already available.

But yes, The Silver Case was Suda51's first game with his new studio Grasshopper Manufacture, after he left Human, on PS1. Many characters and crucial plot elements of the PS2 game Flower, Sun & Rain are connected to The Silver Case, and FSR can be considered a sequel to that game. Which make The Silver Case the preceding episode to FSR. There are also apparently some connections between the plot of The Silver Case and the Syndrome series (on which Suda also worked at Human).

Speaking of popular Japanese adventure games of the 90s, the Saturn version of Policenauts finally received an English patch, as you can see here.





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"Re(2):Re(10):The SPLAT Case" , posted Sat 8 Oct 23:45post reply

quote:
That is a pet peeve of mine. Technically a "prequel" (as in "sequel happening previously") was coined for The Phantom Menace,


While Phantom Menace might have popularized the word for some in the modern era, "prequel" was coined decades earlier. The term's origin is apparently attributed to the 1950's, and had already seen use before any Star Wars film reached theaters.





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"Re(2):Re(10):The SPLAT Case" , posted Sun 9 Oct 00:39post reply

quote:
Speaking of popular Japanese adventure games of the 90s, the Saturn version of Policenauts finally received an English patch, as you can see here.



Sweet! Been meaning to get around to this, guess it's time.





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"Re(2):Re(10):The SPLAT Case" , posted Sun 9 Oct 00:41post reply

quote:
That is a pet peeve of mine. Technically a "prequel" (as in "sequel happening previously") was coined for The Phantom Menace, and denotes new releases which are situated chronologically before the event of the previous episode. I wonder why such a neologism suddenly become synonym with "predecessor" / "precursor" / "precedent" / "previous episode" / "preceding episode" / many proper terms already available.



Sorry, I do know that The Silver Case was made before FSR, but when I was writing my post, as english is not my mother language, "prequel" was the only word that jumped in my mind to describe it.
I agree that it's a bit incorrect to use the term "prequel" in this case.





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"Persona 5 free costumes" , posted Sun 9 Oct 12:02:post reply

• Thanks Baines. Do you know which work it was used for first? I guess a book?

• I am sure most people who have not bought Persona 5's Japanese version yet are waiting for the English version to come out, but just in case, tomorrow Monday 10 October is the last day to download the free costumes DLC (Catherine pack and Swimsuits pack) for the game. You can download them directly from the PS Store. I assume they will turn to paid download around midnight JST.

• Klei's critically acclaimed Invisible, Inc. is now available on iPad.





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"Re(1):Persona 5 free costumes" , posted Sun 9 Oct 12:12post reply

quote:

• Klei's critically acclaimed Invisible, Inc. is now available on iPad.



Invisible Inc. is a game I really like and really don't like. Being a roguelike, the RNG level design can completely screw you, the lethal weapons feel like vestiges from an earlier design of the game that annoy me whenever they show up as loot because the lethal weapons are so awful, arguably one of the big challenges of the game is figuring out just how much to grind the missions for in order to be able to have an adequate crew/gear to handle the final mission.... but the sneaking mechanics are generally very well thought-out, the notion of a sneaking-based roguelike is neat, I like cyberpunk settings, the presentation is generally excellent, and the characters look cool.

I very much think that it is a game that many will simply play it and hate it, and others will love to pieces.







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"Re(1):Persona 5 free costumes" , posted Sun 9 Oct 14:53post reply

quote:
• Thanks Baines. Do you know which work it was used for first? I guess a book?


To try to find a specific source, I looked online. Which was...interesting. Mainly because there are two conflicting periods.

The various free online dictionaries seem to all cite some point in the 1970s as the origin of the word, with none giving any source.

The alternative is the Oxford English Dictionary, which I've seen repeatedly seen sourced by others as giving the word a specific origin year of 1958. (Online articles as well as the book English Lexicogenesis give this year, crediting the OED as their source.) The problem with going direct to the source for more details is that the OED's online presence is a paid subscription service.

That leaves Wikipedia, which is always questionable... Interestingly enough, Wikipedia's page for "prequel" does mention the OED, and goes further by claiming that the OED itself cites a 1958 sci-fi magazine article as the first use of the word in print. Specifically, an article by Magazine of Science Fiction & Fantasy editor Anthony Butcher, referring to the 1956 story They Shall Have Stars by James Blish, a prequel to Blish's 1955 story Earthman Come Home. (But since the source link is to a spot behind the OED's subscription wall, I can't confirm that citation.)

Wikipedia goes on to connect the term, via some dubious wording in an old Salon article, to the 1979 film Butch and Sundance: The Early Days.





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"Re(1):Persona 5 free costumes" , posted Mon 10 Oct 12:33post reply

quote:
• I am sure most people who have not bought Persona 5's Japanese version yet are waiting for the English version to come out, but just in case, tomorrow Monday 10 October is the last day to download the free costumes DLC (Catherine pack and Swimsuits pack) for the game. You can download them directly from the PS Store. I assume they will turn to paid download around midnight JST.



Ack thanks for the heads up, picked it up just on time!
Now to pick up the game itself...





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"Re(2):Persona 5 free costumes" , posted Tue 11 Oct 06:42post reply

quote:

I wonder why such a neologism suddenly become synonym with "predecessor" / "precursor" / "precedent" / "previous episode" / "preceding episode" / many proper terms already available.



quote:

The various free online dictionaries seem to all cite some point in the 1970s as the origin of the word, with none giving any source.

The alternative is the Oxford English Dictionary, which I've seen repeatedly seen sourced by others as giving the word a specific origin year of 1958. (Online articles as well as the book English Lexicogenesis give this year, crediting the OED as their source.) The problem with going direct to the source for more details is that the OED's online presence is a paid subscription service.

That leaves Wikipedia, which is always questionable... Interestingly enough, Wikipedia's page for "prequel" does mention the OED, and goes further by claiming that the OED itself cites a 1958 sci-fi magazine article as the first use of the word in print. Specifically, an article by Magazine of Science Fiction & Fantasy editor Anthony Butcher, referring to the 1956 story They Shall Have Stars by James Blish, a prequel to Blish's 1955 story Earthman Come Home. (But since the source link is to a spot behind the OED's subscription wall, I can't confirm that citation.)

Wikipedia goes on to connect the term, via some dubious wording in an old Salon article, to the 1979 film Butch and Sundance: The Early Days.




Well, "prequel" is useful because with one word you can immediately convey three distinct things simultaneously without any room for error.

1. The work in question is related to an existing fiction/body of work.

2. The work in question occurs earlier in the chronology of this existing fiction/body of work.

3. The work in question is not the seminal work in the series; it builds on ideas/characters/concepts that already exist.


If I hear someone talking about a film's predecessor or a previous episode, I'm going to assume that it's older... that this precursor was actually conceived and created by the author/artist first and is an earlier expression of their ideas. I don't have any other info to go on unless you tell me that this episode is "new" or "the latest addition to the series" or something like that. And at that point I may already have a preconceived notion that needs to be corrected, and there's the possibility for some type of misunderstanding.

Prequel may be something that someone pulled out of their ass, but it saves a lot of words.

I'm personally more annoyed by "Episode Zero." Zero is the absence of something, it has no value. It's nothing at all! So why would I want to watch it? You'd better have some good cover art or be Gackt to really pique my curiosity.





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"Thumper! THUMPER! THUMP!" , posted Tue 11 Oct 08:08post reply

Thumper is out early and you should buy it.

Cloud doesn't need a nerf after all.

World of FF comparison between PS4 and PSVita.





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"Re(1):Thumper! THUMPER! THUMP!" , posted Tue 11 Oct 12:52post reply

On the other hand, the best Lupin III TV special ever made is an episode zero, so there is that!





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"Re(1):Thumper! THUMPER! THUMP!" , posted Tue 11 Oct 23:39post reply

quote:
Thumper is out early and you should buy it.

Thumper looks like the scarab from Journey album covers is going up against the arcade game Tempest and the arcade cabinet art for Tempest. I can't imagine what it's like to play since even the YouTube videos are trippy as all hell. Still, the throbbing, oppressive "music" is better than pretty much anything Journey put out.

quote:
The alternative is the Oxford English Dictionary, which I've seen repeatedly seen sourced by others as giving the word a specific origin year of 1958. (Online articles as well as the book English Lexicogenesis give this year, crediting the OED as their source.) The problem with going direct to the source for more details is that the OED's online presence is a paid subscription service.

That leaves Wikipedia, which is always questionable... Interestingly enough, Wikipedia's page for "prequel" does mention the OED, and goes further by claiming that the OED itself cites a 1958 sci-fi magazine article as the first use of the word in print. Specifically, an article by Magazine of Science Fiction & Fantasy editor Anthony Butcher, referring to the 1956 story They Shall Have Stars by James Blish, a prequel to Blish's 1955 story Earthman Come Home. (But since the source link is to a spot behind the OED's subscription wall, I can't confirm that citation.)

For what it's worth, I looked up "prequel" in the OED and can confirm it lists the 1958 article as the first quotation of the word. By 1973 "prequel" was used in a London Times article about The Silmarillon so it looks like it was a word that developed in genre writing and since then has been spreading into common usage.







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"Re(2):Thumper! THUMPER! THUMP!" , posted Wed 12 Oct 10:37post reply

quote:
or what it's worth, I looked up "prequel" in the OED and can confirm it lists the 1958 article as the first quotation of the word.


That's nice to know. I'd run into sources quoting the OED, but had no way of checking myself, and it was weird seeing all those free online dictionaries saying the term only dated back to the 70s.

Funny thing is, there is a slight chance I actually had the 1958 magazine in question at some point. I used to own a ton of such old sci-fi magazines that I'd grabbed for cheap from an old (long closed for decades) book store that had itself gotten them from somewhere.







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"Re(3):Thumper! THUMPER! THUMP!" , posted Wed 12 Oct 11:08post reply

quote:
or what it's worth, I looked up "prequel" in the OED and can confirm it lists the 1958 article as the first quotation of the word.

That's nice to know. I'd run into sources quoting the OED, but had no way of checking myself, and it was weird seeing all those free online dictionaries saying the term only dated back to the 70s.

Funny thing is, there is a slight chance I actually had the 1958 magazine in question at some point. I used to own a ton of such old sci-fi magazines that I'd grabbed for cheap from an old (long closed for decades) book store that had itself gotten them from somewhere.



The Foundation books by Asimov absolutely had a prequel, with original collected stories having been written in the late 40's/early 50's, while the book Prelude to Foundation was published in the 80's. Prelude to Foundation is very much a prequel, detailing events that occurred prior to the first set of the Foundation stories. I'm quite sure that Prelude to Foundation was described even then as a "prequel", but it being a product of the 80s puts it pretty far off of the earliest reported occurrences of the word. Nevertheless, as an influential science fiction story, it certainly predates the Phantom Menace. I would not be surprised if the Phantom Menace represented the entry of the word into the mainstream consciousness and lexicon, though.





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"Gyakuten 15" , posted Thu 13 Oct 00:15post reply

    `ヽ、llllllllllllllllllllllllllllllllllllllllllllllllllllllllllllll`ヽ、_,-,
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      ̄ヾllllllll/⌒l、lllllll--      `ヾシノ|彡
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     ,-'´/|`ヽ-┐     ` ̄'    ノ
__, -‐/;;;;;;/ |   |            l
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;;;;;;;;;;/;;;;;;;;;;;|  `l、  `ヽ、   -――-/
┌‐┴───┐ ヽ、  `ヽ、     人
│ナルホド|   `ヽ、  `>┬イ  `、
├───‐─┴─────────────────────────────
│We are celebrating the 15th anniversary of Gyakuten Saiban.
│Speaking of which, GS4 is getting a smartphone release.
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"Re(1):Gyakuten 15" , posted Thu 13 Oct 03:05post reply

quote:
    `ヽ、llllllllllllllllllllllllllllllllllllllllllllllllllllllllllllll`ヽ、_,-,
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      `ヽ、lllllllllllllllllllllllllll, - 、ll、_ll、ヽlllllllllllllllノ-,
      ̄ヾllllllll/⌒l、lllllll--      `ヾシノ|彡
       _ノll/ ⌒l `|ll/´ -、         /
        `)ll| (`Y´     二`ヽ、_    |
       /lll`l`-|     ( |;;lll|   '´,イ´
     ,-'´/|`ヽ-┐     ` ̄'    ノ
__, -‐/;;;;;;/ |   |            l
;;;;;;;;;;;;;/;;;;;;;|  `l   l、       ӌ

-- Message too long, Autoquote has been Snipped --


Meanwhile in the west we are still waiting for a localization of Dai Gyakuten Saiban, and still had the last game only as a digital delivery, despite all the (empty) promises of Crapcom.





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"Re(2):Gyakuten 15" , posted Thu 13 Oct 12:54post reply

I agree it's annoying that a Western version of Daigyakuten Saiban never came through, although I assume there must be a good reason, as the digital Western sales seem stable enough to secure profits. The fact they never clearly explained (I believe?) what's problematic lead me to believe there is either a legal or PR issue with the game contents.

On the other hand, what's bothering you with the way they handled GS6? It came through very fast, barely a couple of months after the Japanese version. That was quite the effort on their part compared to GS5 (and light years faster than the previous games). It seems clear the retail/package version was too big of a risk for Capcom so personally I am fine with the digital compromise (especially since they lowered the price from 39$/39€ to a more reasonable 29$/29€) as long as it comes quickly and simultaneously in all Western regions so fans worldwide can enjoy the game and discuss together. But I understand if you really dislike digital purchases in general.

On that note, I am on constant business trips these days and GS6 happens to be my current journey companion. The game started too slowly and I find the cases too long but I am liking the game more and more as I progress into the story. The "fantasy Tibet" set-up is certainly more engaging than I expected.




I wonder what Harada will think of this game.
A pornoparody was inevitable but the character design is literally identical. That is gonna be tough to swallow, as the girl in the video might say herself at some point.





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"Re(3):Gyakuten 15" , posted Thu 13 Oct 14:21post reply

quote:
I find the cases too long


It has almost certainly the longest final case in the history of the series.

I think my final play time for this game, having not yet done the DLC case, is nearly 40 hours. It's substantial!

One of the odd things about this game character-wise for me is that there seems to be a very high proportion of anime-beautiful girls/women in the game. I liked how in the GBA ones, there were certainly beautiful women, but they came alongside a zany cast of characters with all kinds of unusual faces. There were "cute" girls who weren't typical anime moe looking, whether it was Maya/Mayoi or Pearl/Harumi, glamorous women that had creases and wrinkles on their faces, and women that were not at all ugly but weren't being pushed as gorgeous/beautiful/anime-cute like Lotta/Natsumi.

Though I get that the "line of thinking" thing you do at the climax of a case is meant to be more 3D, I don't think it looks as good as the inky one of AA5, whose energy and intensity were fantastic to me.

Even though it feels a little disjointed at times, overall I still think I like it more than AA5, and certainly more than AA4. It's fairly difficult for any game to capture the magic of the first experience of AA1, or the capstone climax of AA3, but I like that the outcome of AA6 has significant implications for the AA universe and its characters.







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"Re(3):Gyakuten 15" , posted Thu 13 Oct 18:41post reply

quote:
I assume there must be a good reason, as the digital Western sales seem stable enough to secure profits. The fact they never clearly explained (I believe?) what's problematic lead me to believe there is either a legal or PR issue with the game contents.
My own assumptions are: either Capcom is afraid too many GS games in the west is going to over-saturate the franchise there, or internal politics.
As in, the franchise is now in the hands of a team whose job is to keep the series going as long as possible in Japan AND the west, hence capitalizing on safe aspects: fanservice, pretty characters and a setting less annoying to localize (fantasy Tibet). On another wing of the Capcom office, Takushu can do his auteur thing the way he wants, without having to bend his writing for the (perceived needs of the) international market. I'm not sure the case centered around the parody of Souseki Natsume would have been greenlit without this arrangement, for example.
Hopefully that means he can lead DGS the way he wants, end it when he wants without having the pressure to keep going because "people want more", and then move to another Ghost-Trick type of jewel.





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"Re(3):Gyakuten 15" , posted Fri 14 Oct 03:29post reply

quote:

On the other hand, what's bothering you with the way they handled GS6? It came through very fast, barely a couple of months after the Japanese version. That was quite the effort on their part compared to GS5 (and light years faster than the previous games). It seems clear the retail/package version was too big of a risk for Capcom so personally I am fine with the digital compromise (especially since they lowered the price from 39$/39€ to a more reasonable 29$/29€) as long as it comes quickly and simultaneously in all Western regions so fans worldwide can enjoy the game and discuss together. But I understand if you really dislike digital purchases in general.



Yeah, I dislike games available only in DD, having a choice between physical and digital make happy everyone, forcing everyone to accept DD it's not a good thing especially when availability of DD games depends on agreements that can expire and so games disappear from digital stores overnight.
For PW probably this will not happen, but I still dislike having a file on a SD card against a box on my shelf.







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"Re(4):Gyakuten 15" , posted Fri 14 Oct 03:50post reply

quote:
and a setting less annoying to localize (fantasy Tibet).



It's interesting to me that in the English localization, they explicitly mention that Wright/Naruhodo's office is in America, which is also where the village that Maya/Mayoi is from. I don't know if they ever clearly stated that the games didn't take place in Japan in the previous localized releases.





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"Re(4):Gyakuten 15" , posted Fri 14 Oct 04:21post reply

quote:
My own assumptions are: either Capcom is afraid too many GS games in the west is going to over-saturate the franchise there, or internal politics.

Ah but of course! Capcom's famed aversion for saturating the market.

I understand where you are coming from but it does not make sense to me that they would stop the release DGS for fear it would not be accepted in the Western market, when it makes prominent use of possibly the most iconic character in the history of Western literature since Jesus. They have been bending over backwards with the "this is happening in LA" charade, almost to the point of self-parody at this stage (the recent translations are clearly tongue-in-cheek on this specific topic), so I really don't think a cameo/reference to a Japanese author would be such a big issue. Are we supposed to believe that most Japanese fans know who are the people on their banknotes?

I am more thinking of something like, there'd be a minor necessary clearance with the use of the Sherlock IP, or something which is specifically copyrighted about his look which they forgot to get clearance from before they released DGS in Japan, and now going through the process would not only endanger the Western release of the game but would also retroactively make DGS wrong in Japan, or something to that effect. From my experience, that's more the kind of typical reason why some games get mysteriously stuck in Japan.

Or it's a conspiracy and nobody wants Takushu to succeed again. Or it's a mighty conspiracy and Takushu requested not to make the game too successful because success only brings him trouble while failure and disappointment is a much calmer sea to calmly drown into.

quote:
a setting less annoying to localize (fantasy Tibet)

That's a good question. I don't think localizing was the main reason for this setting. Playing the game, it seems to me they built the entire thing backwards. I don't necessarily mean that in a negative way, although it would connote priorities which might explain some issues I have with the game.

I join you on the analysis "they are thinking long term". But I rather think it went like this: they first decided what they wanted to have achieved with this new game, and where they wanted the characters to be standing at the end of the game.

I won't go into details of the story and characters development to avoid spoiling someone who wants to play GS6 soon, but I think a good example which doesn't spoil too much is Mayoi(Maya). As touted in the promo of the game, GS6 is her big comeback. So first, they needed a reason to kinda explain where she had been. Then, they needed a reason for her to come back (and/or be in danger again). Also, they needed a way to set up where they wanted her to be at the end of the game.

GS5 was all about erasing the mistakes of GS4: improving the personality of Odoroki(Apollo) and find a new role for him in the series, bring back Naruhodo(Phoenix) as the main character and a more relatable protagonist, etc. GS6 is all about "what people like are the original cast, let's find a way to bring back Mayoi together with Naruhodo while still finding a place for all those new characters to contribute, and conclude some story arcs we had never really resolved".

Meanwhile, juggling with all these considerations, they also need (or at least they assume they need) some new gimmick, like the bracelet in GS4 or the emotion scanner in GS5, to bring a different approach and a fresh experience to the trials. I think this is highly debatable, but whatevs, it seems to be their direction : each new game needs it's new gimmick.

With all these considerations in mind, they had to built a story and a context which could comply with all the targets. Fantasy Tibet ends up doing a pretty good job in that regard. That's where Mayoi went studying, because it's the origin of the Kurain sect. Since it's a brand new setting, a few more loose ends are tied conveniently. And since the gimmick they found is "let's see through the eyes of the victim when they die", they added that magic princess. And since they added the magic princess, they had to put her into the plot. And to put her into the plot, let's consider the royal family. But why would Naruhodo actually act as a lawyer there, in the first place? A-ha, let's say there are literally no other lawyers in that country. But why would there be no lawyers? Well, let's make that the big mystery behind the main plot. Etc.





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"Re(5):Gyakuten 15" , posted Fri 14 Oct 04:55post reply

quote:
Are we supposed to believe that most Japanese fans know who are the people on their banknotes?



This is a point that I have literally no knowledge about!

In the USA, the faces on the banknotes are VERY well known people. George Washington, Andrew Jackson, Ben Franklin, etc. Sure not everybody might know detailed history about them, but everybody recognizes them and can name them. They are, in fact, American icons.

In Canada, it's a bit less so. We known that's Queen Elizabeth, we probably know that's John A McDonald, but I can assure you that nobody in my family would remember Robert Borden off the top of their heads (including myself!).

What's the case in Japan with Japanese currency?







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"Re(6):Gyakuten 15" , posted Fri 14 Oct 07:02post reply

I really doubt any Japanese adult wouldn't know who Sôseki is and what he looks like. It's like asking whether French people know what Mona Lisa is. I doubt 100% knows about the London thing, but anyone who listened during high school probably knows.
I mean, Higuchi Ichiyô (on the 5000 bills) is a minor figure compared to Sôseki, and she's still recognizable enough for this.

I was being ironic with being worried with oversaturation. But the idea of building the scenario in reverse is interesting...
I'd still like to know what Takushu is doing with his life.





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"Re(7):Gyakuten 15" , posted Fri 14 Oct 09:33:post reply

quote:
I doubt 100% knows about the London thing, but anyone who listened during high school probably knows.



That's more specifically what I was was talking about. I know Sōseki is famous enough (although he has been replaced on the 1000 note recently) that any Japanese adult would generally know his identity, but I am not convinced fans of Gyakuten Saiban would know anything substantial about his life and understand the references in the game. The same way that I am sure most French people could recognize a picture of Victor Hugo or Emile Zola, but I am pessimistic enough to assume a reference to a similar episode of their life inside a video game would fly over most French gamers' head. Maybe my opinion on the average player's culture is too grim.

Regarding Takushu, he is still employed and active at Capcom, unless there is some shocking news looming and we learn he is not directly involved in DGS2, so that means he is getting paid to do what he enjoys. And he seems to have foregone any desire to go higher in hierarchy, since he keeps getting new producers above him, which means he does not have to deal with any managerial bullshit or even production/promotional issues. He wasn't even at the DGS2 reveal event for the 15th anniversary stage show at TGS, which... OK, that was a bit weird, but maybe he is happy not to do that anymore? At the very least, that means he can focus on writing stories and developing ideas, which I would assume fits what he really wants to spend time on.





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"Re(8):Gyakuten 15" , posted Fri 14 Oct 18:54post reply

Could it be that GS as a series is more popular amongst people with a slightly higher cultural background than your average mobile game / Danganronpa? Or also that they are older?

Or maybe that DaiGS is aimed towards this particular demographics, while GS6 aimed to a wider audience?
For example, I know the new Sherlock Holmes series is popular in Japan, but it would be interesting to know the average profile of the fans.





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"Re(9):Gyakuten 15" , posted Fri 14 Oct 23:41:post reply

quote:
Could it be that GS as a series is more popular amongst people with a slightly higher cultural background than your average mobile game / Danganronpa? Or also that they are older?

Or maybe that DaiGS is aimed towards this particular demographics, while GS6 aimed to a wider audience?
For example, I know the new Sherlock Holmes series is popular in Japan, but it would be interesting to know the average profile of the fans.



Maybe? No idea about the average cultural background of GS players. I do agree they probably skew older overall, and for sure more female than the average 3DS user. If only because I am not sure the series has recruited so many new fans since the GBA/DS era.

I am also quite curious about who makes up the DGS userbase. You have a very optimisitic theory. As you know, I am a rather skeptical person so I rarely vote my confidence for the best possible outcome Humanity could spawn. I'd rather expect the slighty smaller DGS audience to be mostly composed of a subset of GS fans who'd buy anything Gyakuten-relatd, even Gyakuten Tennis or Gyakuten Puyo Puyo. Of course there must be a niche of true Takushu fans like you (or other lapsed GS players who came back for other reasons), and some newcomers.

I think the missed opportunity with DGS is definitely the lack of newcomers and I wonder why more people did not bite for a reboot. It was a great opportunity to jump in, in the same way GS6 is the worst possible opportunity to jump in.

That being said, I would not be surprised if DGS2 improved the situation, especially if they apply the usual long-tail strategy and release the Best hits version of DGS, then the iPhone version, + the usual good sales of the used copies as the promotion of DGS2 ramps up, all those opportunities grabbing more players for DGS and getting more people excited for DGS2. I am sure many regular GS players thought « I'll give DGS a chance later/cheaper » because they were not sure the new setting would work out for them, or they were getting tired of the series at that point.

After all, GS remains the poster child of long-tail sales and word-of-mouth adoption, and this has happened on a worldwide scale. That's precisely why they can't rely on retail in the West anymore: with each episode the potentiel users took way to long to want the game, and then complained they could not find it anymore.

Which brings me back to my initial point: in many ways, Gyakuten's Western fans act the same way as Japanese fans. And they already had to swallow some insane contrivances and blurred references when the original trilogy got adapted, so it's not like a literary reference going over their head was gonna be a huge issue either.

Cap deliberately left money on the table despite the worst subset of Western fans harassing them on social media to release DGS in the West. Occam's Razor says we should not look too far for a valid reason why. It's probably some third party being too greedy or too procedural to let them release the game.





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"Re(6):Gyakuten 15" , posted Sat 15 Oct 00:59post reply

quote:
In the USA, the faces on the banknotes are VERY well known people. George Washington, Andrew Jackson, Ben Franklin, etc. Sure not everybody might know detailed history about them, but everybody recognizes them and can name them. They are, in fact, American icons.


I think you might be over-estimating American knowledge. If you showed an average American a $20 bill and asked them who was pictured on it, I'd bet a fair number couldn't tell you "Andrew Jackson", much less tell you anything about him.

People know George Washington and Abraham Lincoln, because they are hammered into them via the school system. People know Franklin for the same reason, though I wouldn't be entirely surprised if you managed to find a few people who didn't make the connection that $100 bills are called "Benjamins" because they picture Benjamin Franklin.

People might recognize Grant's name, since he was a major Civil War figure. Jackson, they might recognize the name but not know for what (and some will just assume that he is a President because he's on a bill. Just as you can get people who think Franklin was a President if you make that president-bill connection first.) Hamilton? Not very likely at all.

Jefferson, people would have recognized his name, but so few places want to even bother with the $2 bill that you hardly ever see one, and there is a common (incorrect) belief that the bill is no longer in circulation and/or is a collector's item.







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"Re(7):Gyakuten 15" , posted Sat 15 Oct 05:28post reply

quote:
I think you might be over-estimating American knowledge. If you showed an average American a $20 bill and asked them who was pictured on it, I'd bet a fair number couldn't tell you "Andrew Jackson", much less tell you anything about him.

People know George Washington and Abraham Lincoln, because they are hammered into them via the school system. People know Franklin for the same reason, though I wouldn't be entirely surprised if you managed to find a few people who didn't make the connection that $100 bills are called "Benjamins" because they picture Benjamin Franklin.

When we used to have Francs, I think everyone knew who was Delacroix (100F) or later Saint-Exupéry (50F), because there was a big hint on the other side of the bill (boobs, Prince). I don't think anyone would have recognized them if not for the hint. For example I only learnt that was supposed to be Debussy now.
Eiffel and the Curie, from the later generation, were very obvious too.

I grew up with the boring bills (mostly brown and grey, the Early 2000 AAA videogame palette), full of people I didn't, and still don't, really care about (except Debussy, he's cool). The following ones, with the garish red and almost neon blue, were much better but short lived because of the Euro. I regret I didn't get to use those, though. At least no one would have asked who's the guy on this bill.





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"Re(8):Gyakuten 15" , posted Sat 15 Oct 11:51:post reply

quote:
Eiffel and the Curie, from the later generation, were very obvious too.


Man, in retrospect, that final generation of French Francs was pretty cool, both for its visual execution and via the roster of characters. Too bad it got squeezed out so quickly because it came out at the wrong time. It's the Street Fighter III 3rd Strike of French banknotes.

I remember in the mid-Nineties, the Swiss deliberately picked a roster of "Famous Swiss who nobody outside Switzerland realizes they are Swiss" (like Le Corbusier, Giacometti or Honegger) in order to educate foreigners involved with Swiss Francs. I am sure Pablo Escobar would have appreciated the effort if they came quickly enough.



FuRyu is back.



Thumper gets amazing around Level 4. I love that, instead of being forced to follow one unique proper pattern, you can improve and invent your own combos by diverting the original intended route/actions into a new logical sequence you improvised on the spot. I wholeheartedly recommend this game to any human being or sentient AI.





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[this message was edited by chazumaru on Sat 15 Oct 11:59]

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"Hunting caribou 2" , posted Fri 21 Oct 01:08post reply

That's a nice ad for Xbox Scorpio.





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"Have controller, will travel" , posted Sat 22 Oct 00:53post reply

quote:
That's a nice ad for Xbox Scorpio.


Glad to know RDR2 exists in some form or another. With the lack of information it's hard to get too excited but any game that lets me ride a horse with a six-shooter on my hip automatically has my attention.





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"Re(999):The Silver SuitCase" , posted Tue 25 Oct 03:28post reply

quote:
http://store.steampowered.com/app/476650/

The Silver Case HD remake, completely in English, has been released on Steam. I'm really looking forward to this game, because I remember seeing clips of it ages ago and thinking that it had an incredible visual verve.



The Silver Case will be available next year also on PS4 in Europe (and I think also USA), digital and physical!
NIS America is working on the localization.







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"Re(1):RANDOM GAMES! #33: The Trilogy of Error" , posted Sun 30 Oct 07:55:post reply

Random game I didn't even play but I'm curious: does anyone know a game called Duelyst?
It's a card-gane online with F2P mechanics like Hearthstone but with a tactical phase.
I haven't played it because I discovered it after the release of Civ 6 so sorry no time Teddy Roosevelt needs his butt to be kicked, but this pixel art is very MMC-compliant.
Those will probably remind you of a fighting game or Fire Emblem character or a Pokémon.
Does anyone play it? I wouldn't be surprised it someone here worked on the game or knows someone who did.





[this message was edited by Iggy on Sun 30 Oct 23:07]



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"Re(2):RANDOM GAMES! #33: The Trilogy of Error" , posted Sun 30 Oct 08:43post reply

quote:
Random game I didn't even played but I'm curious: does anyone knows a game called Duelyst?
It's a card-gane online with F2P mechanics like Hearthstone but with a tactical phase.
I haven't played it because I discovered it after the release of Civ 6 so sorry no time Teddy Roosevelt needs his butt to be kicked, but this pixel art is very MMC-compliant.
Those will probably remind you of a fighting game or Fire Emblem character or a Pokémon.
Does anyone play it? I wouldn't be surprised it someone here worked on the game or knows someone who did.



There were people at my old office that loved the game to bits. I didn't want to play it because of its PVP focus, even though it is a nice looking game.





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"Re(3):RANDOM GAMES! #33: The Trilogy of Error" , posted Tue 1 Nov 03:56:post reply

quote:
Random game I didn't even played but I'm curious: does anyone knows a game called Duelyst?
It's a card-gane online with F2P mechanics like Hearthstone but with a tactical phase.
I haven't played it because I discovered it after the release of Civ 6 so sorry no time Teddy Roosevelt needs his butt to be kicked, but this pixel art is very MMC-compliant.
Those will probably remind you of a fighting game or Fire Emblem character or a Pokémon.
Does anyone play it? I wouldn't be surprised it someone here worked on the game or knows someone who did.


There were people at my old office that loved the game to bits. I didn't want to play it because of its PVP focus, even though it is a nice looking game.



I actually tried this game when it was in beta last year. The art is pretty great!

Unfortunately the same free-to-play grind that killed my interest in other games struck here as well. First I play a bit and get used to it. If I'm enjoying it I keep playing, but I start to get tired of using the same cards/units to grind out wins. No matter how well the game is balanced, every once in a while you lose a match to someone you know you outplayed but who has a better deck.

Then I look at the available pool and think of the strategies I want to try out, and then feel bummed out or resentful when I don't get the cards/units I want (the resentment is usually triggered by spending money).

It's happening now with the Gwent beta, actually. In a way it's nice to be able to sample games for free and get out before they consume too much of my time, but I usually do end up spending a number of hours grinding to try and get what I want before I admit that it's not going to happen. Sometimes I have spent a modest amount of money and quit right after.... did I pay out of guilt for playing so long, even if a lot of it was grinding? Or did I pay with the naive hope that I'm going to get all most dynamic, useful, fun and powerful cards in one go?

Well, if you'll excuse me I'm going to go disenchant (they call it mill) a bunch of cards that I may want to use later. My personality draws me to these things, but it also ruins them for me.





/ / /

[this message was edited by Mosquiton on Tue 1 Nov 03:59]

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"Wangan Midnight Video Game Series" , posted Fri 4 Nov 22:47:post reply

I would like to ask the café opinions and experiences on the Wangan Midnight series. Post your thoughts similar to the questions asked on the classic fighting game thread. How well did this video game series do in Japan? During my experience, every arcade that had a Wangan Midnight game, there was a huge crowd. Even during my times in various Asian countries. However, I did not come across much information regarding home console releases. No one really spoke about it. I would always hear everyone going to the arcades to play and meet up with groups that drew many people in. It looks like a fun game and I played it a couple of times. I was able to get the soundtracks lately and they sound pretty awesome. I would like to play the latest game and see how much has improved and what’s new. I never knew there was a manga, anime, and films for this series. Any fans out there?





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"Re(1):Wangan Midnight Video Game Series" , posted Sat 5 Nov 12:31post reply

Wangan Midnight! I believe you are in good company at the Cafe, since I remember threads eeeeevery so often where people talk about how perfect the music is, among other things. I've never really played the game (I think?), but I've yet to ever find a tune with as excellent a name as Atheist on the Highway, and the record will show that Fun-Loving Spirit is one of my very favorite racing tracks ever, after the Daytona tracks. Personal experience: I've done some serious speeding to Fun-Loving Spirit, which almost got me a ticket as quickly as zipping around to the Lupin III '89 theme.





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"Xaaaanaaaaduuuuu" , posted Sun 6 Nov 04:17post reply

Xanadu Next has been released on Steam in English. Is this the same Xanadu that chaz so often spoke fondly of?







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"High School Reunion Pics" , posted Mon 7 Nov 08:25post reply

Browsing through my twitter feed as I usually do and I came across this wonderful gathering of some of our favorite high school students. Looking closer, I think this Boman might need to say some extra prayers to make up for his transgression.







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"Re(1):Justice High School Reunion Pics" , posted Mon 7 Nov 09:15post reply

quote:
Browsing through my twitter feed as I usually do and I came across this wonderful gathering of some of our favorite high school students. Looking closer, I think this Boman might need to say some extra prayers to make up for his transgression.

Gieflos has proven that his heart burns with ENDLESS JUSTICE

As if to celebrate this splendid Justice High School Reunion (where is the class of '97 now, exactly 19 (!) years later?), the Mikado Super Street Fighter Carnival has a great showcase of Moero Justice Gakuen.

Fast-forward straight to a great match on the Taiyou Gakuen rooftop featuring A: the joyous harmonica Spoon identified in the SF Lore thread, and B: hilarious air-walking glitching I don't remember from the PS1 original at all. Yeah, it's busted, but everyone loves it, listen to the fun they're having!





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"Re(2):Justice High School Reunion Pics" , posted Tue 8 Nov 00:33post reply

That Batsu might actually be cosplaying as Riki Takeuchi.





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"Re(2):Wangan Midnight Video Game Series" , posted Wed 9 Nov 23:22post reply

quote:
Wangan Midnight! I believe you are in good company at the Cafe, since I remember threads eeeeevery so often where people talk about how perfect the music is, among other things. I've never really played the game (I think?), but I've yet to ever find a tune with as excellent a name as Atheist on the Highway, and the record will show that Fun-Loving Spirit is one of my very favorite racing tracks ever, after the Daytona tracks. Personal experience: I've done some serious speeding to Fun-Loving Spirit, which almost got me a ticket as quickly as zipping around to the Lupin III '89 theme.


Oh wow nice. I did not know nor remember those threads. I will go and take a look at them. I know a new WM game called MT5DX is out in arcades now. Thank for the info.





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"The Effects of Mass" , posted Fri 11 Nov 03:03post reply

Instead of posting about contentious real life incidents I thought I should post about contentious games, namely Mass Effect! The new trailer for ME Andromeda dropped recently and news about the game is starting to bubble out. Since there's mostly just talk right now my thoughts on the game could change quite a bit once some videos are released but so far the PR stuff sounds positive. Some early thoughts:

The ability to mix and match skills sounds like it could create some fun styles. While I'm certain I will spend hours tinkering with my character's face it's entirely possible I'll spend hours goofing around with power combinations. Perhaps at some point I'll play the actual game. The introduction of extra melee weapons such as hammers and swords makes me hopeful I can re-create the crazy characters such as those cyber ninja that were in ME3 multiplayer.

It sounds like you will investigating world upon world of waist high walls. Cover based shooting is the true universal language.

The creators are going to keep trying to make a land vehicle until they get it right. Still, I don't think anything is going to beat the cockroach-like Mako with it's indestructible hull and ability to drive vertically up mountains.

It's frustrating that they have yet to show profiles of the characters. BioWare games are just fancy dating sims so I need to start planning on who my future space girl/boyfriend is going to be.





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"Re(1):The Effects of Mass" , posted Fri 11 Nov 06:31:post reply

quote:
Instead of posting about contentious real life incidents I thought I should post about contentious games, namely Mass Effect! The new trailer for ME Andromeda dropped recently and news about the game is starting to bubble out. Since there's mostly just talk right now my thoughts on the game could change quite a bit once some videos are released but so far the PR stuff sounds positive. Some early thoughts:

The ability to mix and match skills sounds like it could create some fun styles. While I'm certain I will spend hours tinkering with my character's face it's entirely possible I'll spend hours goofing around with power combinations. Perhaps at some point I'll play the actual game. The introduction of extra melee weapons such as hammers and swords makes me hopeful I can re-create the crazy characters such as those cyber ninja that were in ME3 multiplayer.

It sounds like you will investigating world upon world of waist high walls. Cover based shooting is the true universal language.

The creators are going to keep trying to make a land vehicle until they get it right. Still, I don't think anything is going to beat the cockroach-like Mako with it's indestructible hull and ability to drive vertically up mountains.

It's frustrating that they have yet to show profiles of the characters. BioWare games are just fancy dating sims so I need to start planning on who my future space girl/boyfriend is going to be.



Mass Effect - now that's good escapism. Probably one of my favorite "mainstream series" (I do think there are many very valid criticisms regarding the awful way they concluded the original trilogy, though).

I hate Dragon Age, so as far as I'm concerned that series exists to work out potential problems that can then be avoided in Mass Effect (like the reputedly shitty content-bloat/hypertrophic quest system from Inquisition).

I'm pretty psyched about the ability mix-and-match myself. I am a true Red Mage at heart; the ends-justify-the-means philosophy of min-maxers is antithetical to my own preferences although I do enjoy finding powerful combinations of various skills/cards/techniques/whatever.

It will be hard for me to resist some sort of space-melee weapon... although I have always wished they would get a bit more creative with their futuristic methods of inflicting harm. ME has previously been all about "space shotgun," "space assault rifle," and so on. Do you mean to tell me that all these different species that evolved independently from humans all arrived at minor variations on the same shit I would see in "Guns & Ammo" magazine circa 1992?

Obviously I need to keep my expectations for weirdness in check, but perhaps they will slip one or two weird ideas in there beyond "space fire bullets" and "space ice bullets".

But honestly, I'm pretty excited. I am not seeing any particularly exciting prospects for space love yet but I'll certainly keep an eye out.





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"Re(2):The Effects of Mass" , posted Fri 11 Nov 06:43post reply

I'm not thrilled with the trailer because early on in the discussion of Andromeda they mentioned it being about the frontier, but the trailer is 100% Inception-noise action as the guys desperately gunfight against some monsters and a sinister humanoid alien. The atmosphere of the trailer is all "ooh sinister danger and desperate struggle for survival". It's utterly humorless.

It's not that any element of it looks bad, but rather that it doesn't communicate any super grand aspirations of exploration, role-playing, deep story/setting, etc. which is what I hope for from Mass Effect.

Admittedly, the trailers for ME2 and ME3 were kind of like that, too, and ME2 had plenty of great story in it.

It might entirely be possible that their long term strategy is to have DA be the largehuge exploration RPG and ME grows ever narrower in roleplaying scope as a more action-focused narrative.





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"Re(3):The Effects of Mass" , posted Fri 11 Nov 06:52post reply

quote:
I'm not thrilled with the trailer because early on in the discussion of Andromeda they mentioned it being about the frontier, but the trailer is 100% Inception-noise action as the guys desperately gunfight against some monsters and a sinister humanoid alien. The atmosphere of the trailer is all "ooh sinister danger and desperate struggle for survival". It's utterly humorless.

It's not that any element of it looks bad, but rather that it doesn't communicate any super grand aspirations of exploration, role-playing, deep story/setting, etc. which is what I hope for from Mass Effect.

Admittedly, the trailers for ME2 and ME3 were kind of like that, too, and ME2 had plenty of great story in it.

It might entirely be possible that their long term strategy is to have DA be the largehuge exploration RPG and ME grows ever narrower in roleplaying scope as a more action-focused narrative.



Well, they have straight-up said that Andromeda is open world. Trailers, you can't trust 'em!





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"Re(4):The Effects of Mass" , posted Fri 11 Nov 06:56post reply

quote:

Well, they have straight-up said that Andromeda is open world. Trailers, you can't trust 'em!



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"Re(5):The Effects of Mass" , posted Sat 12 Nov 01:30post reply

quote:
I hate Dragon Age, so as far as I'm concerned that series exists to work out potential problems that can then be avoided in Mass Effect (like the reputedly shitty content-bloat/hypertrophic quest system from Inquisition).


Good to know I'm not the only one who can't get into the DA games. I've tried again and again to get into DA:I but I keep restarting since I couldn't decide on my character. Finally through some fluke I ended up creating a character who looked like the Trivago Guy so I decided that I wouldn't mind guiding this skeevy dude through 40 hours of fantasy. Or at least I thought I would until I ran into the absurd number of petty tasks on my to-do list. Being the leader of a large group obviously involves a lot of work but everyone I was leading acted as if they were incapable of completing the most minor of tasks. In the end I felt I had to do everything in the camp short of sewing name tags into the underwear of my companions. Maybe someday I'll push though the main storyline missions of DA:I or maybe I won't. Hopefully the new ME keeps things a bit more focused.

quote:
Obviously I need to keep my expectations for weirdness in check, but perhaps they will slip one or two weird ideas in there beyond "space fire bullets" and "space ice bullets".


Wasn't there a rocket launcher in ME2 that could shoot black holes or something equally ridiculous? I don't remember it being useful but I do remember it being entertaining.

I agree, it would be neat to see some weapons that are a bit more imaginative than simply tossing grenades about. Perhaps they could build upon the combat drones and make a RTS style ability? I don't know if that will happen but if the class system is flexible enough maybe something clever can be cobbled together.





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"Family Computer" , posted Mon 14 Nov 02:23post reply

This new Famicom Mini advertisement is awesome 80's goodness

And no I don't have it yet!
The retailers didn't have any units to sell outside of preorders which is really unusual.





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"Re(1):Family Computer" , posted Mon 14 Nov 03:11post reply

quote:
This new Famicom Mini advertisement is awesome 80's goodness

And no I don't have it yet!
The retailers didn't have any units to sell outside of preorders which is really unusual.



BUT at least your region got preorders! I stood in line for an hour and a half each at 2 different stores before I was able to get the NES here in south Florida, and when I nabbed one there were another 30 or so people behind me who missed out.





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"Re(2):Family Computer" , posted Tue 15 Nov 02:54post reply

quote:
I stood in line for an hour and a half each at 2 different stores before I was able to get the NES here in south Florida, and when I nabbed one there were another 30 or so people behind me who missed out.



I would totally buy the Mini-Famicom, not the Mini-Nes though.
Good to know there's another member living in South Florida!! I'm in Fort Lauderdale.





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"Re(3):Family Computer" , posted Wed 16 Nov 15:18post reply

Another Matthew survivor ;) I'm about 30-45 minutes north of you in the Boca Raton/Delray Beach area.

I'll agree the game lineup could have been better, and I'm not really in need of another way to play these games between my original console, Virtual Console, collections/re-releases and emulation. But dammit it makes such a great gift for friends/family who are less tech-savvy.





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"Re(4):Family Computer" , posted Thu 17 Nov 01:50:post reply

quote:
Another Matthew survivor ;) I'm about 30-45 minutes north of you in the Boca Raton/Delray Beach area.

I'll agree the game lineup could have been better, and I'm not really in need of another way to play these games between my original console, Virtual Console, collections/re-releases and emulation. But dammit it makes such a great gift for friends/family who are less tech-savvy.


Looks like some one took this new SFC/NES a bit to serious:
Super Mari-owned: Startling Nintendo-based vulnerability discovered in Ubuntu





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"Re(5):Family Computer" , posted Thu 17 Nov 04:24post reply

Nintendo has not only put up the original instruction manuals for the Famicom Mini but they are available in different languages to boot. The English booklet for FF1 is over eighty pages!





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"The sorrow of PSN and WS-37397-9" , posted Mon 21 Nov 04:17post reply

This weekend I was hit with an IP ban by Sony. It is listed as WS-37397-9 on the PS4 and 80710102 and the PS3.

So I cannot connect to PSN on with device or even access the store.playstation.com website from my own laptop!

It appears this issue has struck many people from my twitter, reddit and google searches into the matter and they say the same thing. PSN points at my ISP and my ISP has no idea what is going on.

One thing I am still waiting out on is IP blacklists. I was told I was on one of them and I contacted them as my placement on the blacklist on Friday lines up with my issue.

So it would appear Sony blindly follows certain blacklists thus screwing over consumers. I have no issue with any other console, but I cannot access ebay.com for what appears to be similar reasons.

I sure wanted to play Overwatch this weekend on my PS4 to see how it was. My online resources in MGSV were locked away and I couldn't do the FOB event stuff so there was no real reason to play that.

I hope I get this resolved as the only other option open to me is to get a new router to get a new IP address, but that is a cost I shouldn't have to bear in this issue.







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"Re(6):Family Computer" , posted Mon 21 Nov 05:01post reply

quote:
Nintendo has not only put up the original instruction manuals for the Famicom Mini but they are available in different languages to boot. The English booklet for FF1 is over eighty pages!

Wow! I'd heard that they were really neverous about getting Americans to like RPGs (didn't they give away Dragon Quest for free or something), and this friendly guide confirms. The trend continues with Final Fantasy VI: have you ever seen the American manual? It's lavish and in color, full of Amano's art, a thousand times more pleasant than the simple Japanese original even if it has the classier box.

This is also a good time to remember that Super Mario USA ("2") kept the "Subcon" world name when moving back to Japan, and that Mario 1 has a weird undercurrent of Mushroom death since everyone is turned into bricks and plants according to the instruction book, which Mario destroys...not that the designers were probably thinking even slightly about it in those terms, of course.





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"Re(1):The sorrow of PSN and WS-37397-9" , posted Mon 21 Nov 06:56post reply

quote:
Geki's PSN IP ban horror story


In an age where access to online modes is getting more and more important to fully enjoy your favorite games, seeing console manufacturers doing such twisted shit is so sad. Hope you work it out one way or another.

quote:
Final Fantasy US manual

i briefly browsed it and...WOW. This thing looks like a strategy guide. I really like it.





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"Re(7):Family Computer" , posted Mon 21 Nov 13:08post reply

quote:
Nintendo has not only put up the original instruction manuals for the Famicom Mini but they are available in different languages to boot. The English booklet for FF1 is over eighty pages!
Wow! I'd heard that they were really neverous about getting Americans to like RPGs (didn't they give away Dragon Quest for free or something), and this friendly guide confirms. The trend continues with Final Fantasy VI: have you ever seen the American manual? It's lavish and in color, full of Amano's art, a thousand times more pleasant than the simple Japanese original even if it has the classier box.

This is also a good time to remember that Super Mario USA ("2") kept the "Subcon" world name when moving back to Japan, and that Mario 1 has a weird undercurrent of Mushroom death since everyone is turned into bricks and plants according to the instruction book, which Mario destroys...not that the designers were probably thinking even slightly about it in those terms, of course.



I own an original NES FF1 with all its packaging and manual materials and it was NUTS. It comes with foldout maps of many of the dungeons, a walkthrough for the early part of the game, charts showing you the different gear/spells in the game and which classes can use them, charts showing the different enemies in the game and their abilities/weaknesses/HP/etc. (not all of which was correct!), and it even named "Chaos", but didn't show his sprite.

Metal Gear 1 on NES came with detailed maps and info about the different bosses and their weaknesses.

On the other hand, Strider on NES came with barely any info at all beyond the regular little manual.

Dragon Quest 1 on NES also came with an early-game walkthrough!





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"Re(8):Family Computer" , posted Mon 21 Nov 20:18post reply

GekigangerV : Holy cripes, that's very unfortunate and a bit scary. I hope you get it sorted out, or perhaps have your ISP assign you a different static IP.



Returning to classic NES/Famicom topics, here's a look at how Akira Toriyama made the Dragon Quest monsters out of concept sketches thrown by the game's creator Yuji Horii.

https://matome.naver.jp/odai/2135436560964776401





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"Re(9):Family Computer" , posted Tue 22 Nov 12:26post reply

quote:
GekigangerV : Holy cripes, that's very unfortunate and a bit scary. I hope you get it sorted out, or perhaps have your ISP assign you a different static IP.




I was able to log on when I got home from work today.

If anyone sees themselves in a similar situation, I think you need to run antivirus/antimalware and contact

http://www.abuseat.org/
https://www.spamhaus.org/

and request your IP be taken off the block list. I am unsure if it helped, but I changed my PSN password at work as someone said they did it and it helped them.

I missed Overwatch weekend, but I am not too upset at that.

I am more upset and Sony's support who apparently tell other people to contact their ISP about the issue as they have been forwarded more information about the issue when that isn't the case at all.

I called my ISP and they had no idea what I was talking about and I could not get a new IP from them, but thankfully it appears the issue resolved by contacting the block list.

I don't know why Sony Support doesn't tell consumers directly about the block list or exact TOS violations.





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"Re(10):Family Computer" , posted Tue 22 Nov 17:11post reply

I'm glad you can log into PSN again, and thank you so much for the blocklist removal services ^^

Looking at Toriyama's art is always heartwarming to me because Dragon Ball is the first anime I've ever discovered on my own. I hope I'll be able to buy the whole DB manga next year.





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"Re(2):Re(10):Family Computer" , posted Wed 23 Nov 19:04post reply

Final Fantasy VI developer interviews.

I wish the concept for Gogo mentioned here would have made it to the final version, it feels pretty consistent with the character's general concept.

Also, neat to see that at least someone involved in creating Sabin/Mash was a Fatal Fury fan.





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"Darius 30th Anniversary Limited Edition" , posted Sat 26 Nov 03:32post reply

Insane!
Darius 30th Anniversary Limited Edition





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"Re(1):Darius 30th Anniversary Limited Edition" , posted Sun 27 Nov 00:24post reply

quote:
Returning to classic NES/Famicom topics, here's a look at how Akira Toriyama made the Dragon Quest monsters out of concept sketches thrown by the game's creator Yuji Horii.


This retrospective shows just how much Toriyama's art contributed to the early success of DQ. Quite a bit of character had to come across in a single image and a different artist might not have been able to make the monsters so memorable.

quote:
Insane!
Darius 30th Anniversary Limited Edition


While I'm only a moderate fan of Darius (certainly not to the level of buying that brick!) I am a fan of having big, weird fish in games. More games need to feature coelacanths.





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"The Nonary Games are back... well, except one" , posted Mon 28 Nov 07:30:post reply

Not really fresh news, but last month Spike Chunsoft announced the Zero Escape: The Nonary Games compilation for PS4, PSVita and PC. It brings both 999 (with high-resolution graphics and voice acting) and Virtue's Last Reward.

The weird thing is, while it's understandable that Zero Time Dilemma isn't present in the PSVita and PC versions of ZE:TNG (as it was already released in these systems), it won't be included in the PS4 version, either. I know it wasn't as praised as its predecessors, but it could be a way to have more people interested in the compilation.





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"Re(1):The Nonary + Code of Princess" , posted Mon 28 Nov 10:13post reply

Hey team, did we talk about how Code of Princess is 40% off on Steam? And how it has Japanese and English interfaces? I know the Cafe verdict before was "not bad," but will it be good enough to make me happy in Kinu-land? Will it train me so that I'm in a Dragon's Crown-y mood when I return home to my PS3 at the end of the year and pursue Toxico like some hapless Tails chasing Sonic?

...I mean, nine US dollars is the same price as a waffle.





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"Re(2):The Nonary + Code of Princess" , posted Mon 28 Nov 13:39post reply

quote:
Hey team, did we talk about how Code of Princess is 40% off on Steam? And how it has Japanese and English interfaces? I know the Cafe verdict before was "not bad," but will it be good enough to make me happy in Kinu-land? Will it train me so that I'm in a Dragon's Crown-y mood when I return home to my PS3 at the end of the year and pursue Toxico like some hapless Tails chasing Sonic?

...I mean, nine US dollars is the same price as a waffle.



The gameplay is good and the characters and story are really fun. Definitely worth a play through. My only gripe is that while Kinu's art is AWESOME the actual in game graphics aren't so great. They animate fairly well though!






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"Re(2):The Nonary + Code of Princess" , posted Mon 28 Nov 16:49post reply

Maou, I love that game to death, though I admit it easily gets repetitive, turning into a matter of equipping your character with the most effective bonuses for the level/bonus quest you're about to tackle and do the same one or two moves over and over again. Move sets definitely aren't on par with Guardian Heroes IMO. But you can ease the repetitiveness by completing it with all the characters. Only the first 4 characters are playable in all modes IIRC, but any other character is playable in regular levels without following the story and in the bonus quests, so there's plenty to mess around with. Plus, as Nobi said, the storyline is fun and model animation is good. I love its soundtrack too. Go for that nonary price tag :D

By the way, I searched Google a couple times for a story related tidbit, but had no luck...



Spoiler (Highlight to view) -
what does Liongate/Schwarz tell Solange in the Japanese version in the last scene -it's limited to one of the two endings if I remember well-, when he gets the second "mou...ecchi!!" from his beloved little sister complete with a strike in his balls? Is it the same as the English version, "please cover yourself when you go out"? I doubt it...

End of Spoiler







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"Re(1):The Nonary Games are back... well, exce" , posted Tue 29 Nov 07:53post reply

quote:
Not really fresh news, but last month Spike Chunsoft announced the Zero Escape: The Nonary Games compilation for PS4, PSVita and PC. It brings both 999 (with high-resolution graphics and voice acting) and Virtue's Last Reward.

The weird thing is, while it's understandable that Zero Time Dilemma isn't present in the PSVita and PC versions of ZE:TNG (as it was already released in these systems), it won't be included in the PS4 version, either. I know it wasn't as praised as its predecessors, but it could be a way to have more people interested in the compilation.


It's also not a Nonary Game like the other two games are so they'd have to change that clever title to something else.





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"Re(2):The Nonary Games are back... well, exce" , posted Tue 29 Nov 21:20post reply

quote:
Not really fresh news, but last month Spike Chunsoft announced the Zero Escape: The Nonary Games compilation for PS4, PSVita and PC. It brings both 999 (with high-resolution graphics and voice acting) and Virtue's Last Reward.

The weird thing is, while it's understandable that Zero Time Dilemma isn't present in the PSVita and PC versions of ZE:TNG (as it was already released in these systems), it won't be included in the PS4 version, either. I know it wasn't as praised as its predecessors, but it could be a way to have more people interested in the compilation.

It's also not a Nonary Game like the other two games are so they'd have to change that clever title to something else.



That's right, it's a Decision Game... well, nevertheless, it's the final part of the Zero Escape trilogy, and since there are nine participants with their lives on the line, this game is still kinda "nonary"...





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"Re(3):The Nonary Games are back... well, exce" , posted Wed 30 Nov 16:03post reply

quote:
Not really fresh news, but last month Spike Chunsoft announced the Zero Escape: The Nonary Games compilation for PS4, PSVita and PC. It brings both 999 (with high-resolution graphics and voice acting) and Virtue's Last Reward.

The weird thing is, while it's understandable that Zero Time Dilemma isn't present in the PSVita and PC versions of ZE:TNG (as it was already released in these systems), it won't be included in the PS4 version, either. I know it wasn't as praised as its predecessors, but it could be a way to have more people interested in the compilation.

It's also not a Nonary Game like the other two games are so they'd have to change that clever title to something else.


That's right, it's a Decision Game... well, nevertheless, it's the final part of the Zero Escape trilogy, and since there are nine participants with their lives on the line, this game is still kinda "nonary"...


Don't look at this if you haven't actually played Zero Time Dilemma.


Spoiler (Highlight to view) -
Until you consider there's actually ten players in which case the 'deci' in Decision game takes a whole another meaning

End of Spoiler







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"Re(4):The Nonary Games are back... well, exce" , posted Wed 30 Nov 23:11post reply

Yeah, I'm familiar with the Zero Time Dilemma story, and well...



Spoiler (Highlight to view) -
...while there are ten participants, the decision game system only considers the lives of nine of them; Sean living or "dying" is irrelevant as long as six of the other nine participants die.

End of Spoiler



Really, ZTD should have been added to the PS4 version of ZE:TNG. D-Team and Mira are some of my favorite characters in the whole ZE franchise (plus Gab, of course; can anyone not love him??).





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"Death Stranding ... Guest Starring ..." , posted Fri 2 Dec 13:59:post reply

Here is the latest trailer for Death Stranding in 1080p:
https://www.youtube.com/watch?v=H8pj4eIFABU

I was on the fence about the first trailer. It had impressive visuals and lighting, but the oscar-baity feeling of it turned me off. Also I couldn't feel Yoji Shinkawa's unique hand in it at all since it was mostly just naked Norman Reedus and a baby on the beach.

THIS TRAILER THO.

I'm 100% sold.

The MOOD.
The characters.
Even the actors chosen are perfect (they all have interesting faces that don't feel out of place in a surreal sci-fi fantasy).
And man, the sound design. Good lord. This is some of the best sound design I've heard in a while.

I won't spoil anything, just check it out!

Well, one spoiler won't hurt:



Spoiler (Highlight to view) -
I wonder if Fatty Toro (中とろ) will make it into the final game or if this is just a special teaser?

End of Spoiler








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"Code of Maou" , posted Sat 3 Dec 16:20post reply

Hahahah, oh lord Code of Princess may be the dumbest game I've bought in a long time. Note that I didn't say "bad," necessarily. Kinu is the obviously the reason to get it, and they know how to get your attention from the start. There's a lot of uninteresting characters running around, even if the dialogue between characters frequently makes me laugh. I wish the game were more fun, though! Lots of mash. I'm starting to wonder if Dragon's Crown, in addition to being one of the finest games ever made, is also an anomaly as an RPG beat-em-up that's actually fun. Sure, it looks nicer than Code, but what are the other reasons it's so much more fun to brawl? Maybe it's having real stages. Either way, I still wish Kinu and Kamitani would team up for a game. They're friends, after all!





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"Re(1):Code of Maou" , posted Sat 3 Dec 17:25post reply

...I had forgot to tell you don't get to face real stages till very late in the game, sorry. Good to know your somehow enjoying it though :) And Kinu's art sure is fantastic. You capped a "mou...ecchi!!" moment LOL x'D The writer sure had fun with that bit.





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"Re(1):Code of Maou" , posted Sun 4 Dec 00:00post reply

quote:
Either way, I still wish Kinu and Kamitani would team up for a game. They're friends, after all!



That would surely be The Best Game Ever ever ever e v e r r r r







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"Re(1):Death Stranding ... Guest Starring ..." , posted Sun 4 Dec 00:48post reply

quote:
Here is the latest trailer for Death Stranding in 1080p:
https://www.youtube.com/watch?v=H8pj4eIFABU


It certainly is an arresting trailer even if I don't know what's going on or what the heck the actual game will be. Mads Mikkelsen in particular seems to have a face that is well suited to slightly strange, uncanny valley world of motion capture acting. His computer version also vaguely looks like Klaus Kinski so I had to double-check to make certain Klaus was still dead and not involved in this project.





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"Windjammers ???" , posted Sun 4 Dec 04:48post reply

Just announced, Windjammers port for PS4/Vita also with online multiplayer.







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"Re(1):Windjammers ???" , posted Sun 4 Dec 08:19post reply

quote:
Just announced, Windjammers port for PS4/Vita also with online multiplayer.


Windjammers -the game that broke the buttons on every single Neo Geo multi-cab it which it was installed- is getting a port? Fans of this game are going to burn through controllers!







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"Motto hostess" , posted Sun 4 Dec 21:11post reply

Was anyone else overjoyed that psexp confirmed more Yakuza games coming to west? I personally had already sort of half given up on them due to the poor issue that V's adaptation ended up being.

Let's us remember that the newer Yakuza games are a wonderful example of why stores need to payprotectionmoney






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"Re(1):Motto hostess" , posted Mon 5 Dec 04:32post reply

quote:
Was anyone else overjoyed that psexp confirmed more Yakuza games coming to west? I personally had already sort of half given up on them due to the poor issue that V's adaptation ended up being.

Let's us remember that the newer Yakuza games are a wonderful example of why stores need to payprotectionmoney


Sega really has no idea what to do with Yakuza outside of Japan but I'm glad that someone, somewhere has not given up on the series.







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"Let It Die is quite the roguelike" , posted Tue 6 Dec 04:43post reply

I honestly don't like the combat, which is what you mostly do in the game, I personally try to stay away from roguelikes because after a dozen plus hours I feel existential dread, but Let It Die has the funniest and most stylish first hour-plus. It's Grasshopper through and through. It's got amazing and bizarre images and characters, a lot of low-fi aesthetics, and a possibly too-gritty/too-edgy punk feel.

It's a F2P game where the microtransactions mostly have to do with character resurrection in the form of insurance.

It being F2P means that you should also all try it out! I think the one downer of it in terms of its intro to the game is the sheer volume of text notes you have to read that you can easily forget, even if they are presented in a way that's amusing. The notebook you have in the game showing achievements/objectives/past notes/etc. looks quite nice, too! Where Ni-Oh has the Dark Souls bloodstains serve as summons for AI-controlled versions of those players, in Let It Die your dead will automatically appear in other people's games, and in your own. Defeating them allows you to reclaim them in your game, which is a cool mechanic.

I don't know how much of it I'll actually play, what with FFXV in my hands and TLG coming up and the fighting of Let It Die not being terrifically great, but it gave me enough goofy grins that I'm tempted to just throw them some money anyway.

Iggy and nobi will probably love the mushroom fanatic.







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"Re(1):Let It Die is quite the roguelike" , posted Tue 6 Dec 06:06post reply

During the brief time I had to try out Let It Die I found the visual style to be quite striking. In those few moments I also accidentally ate all the mushrooms that I needed to advance and had to restart the tutorial. I suspect that's the way a lot of the game is going to play out.





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"Re(2):Let It Die is quite the roguelike" , posted Tue 6 Dec 06:51post reply

I played up until the first elevator and not had a chance to go back yet. I too have existential dread when it comes to Souls-Like games, mostly because I got real tired of redoing levels in Demon's Souls years ago. I like the overall aesthetic and design. The beating heart to show stamina is pretty neat.

Combat has been okay so far. Lock feels a bit iffy and changing with Up on the D-pad is weird considering R3 is the lock on button. Guns seem a bit weird. Maybe there is a large hit stun invulnerability for enemies, but it feels like you hit them once but try again right after and it misses. I love that enemies can damage each other. Really allows for another level of strategy when dealing with a group and one has a pitch fork or scythe.

Enemies seem to have a large aggro circumference. I had my first fireworks enemy rush me with someone else and it felt like they came from quite a ways.

Anyone know good stats to level up first? Much like the Souls games, I have no idea what will be useful and what is a waste of resources.

quote:
During the brief time I had to try out Let It Die I found the visual style to be quite striking. In those few moments I also accidentally ate all the mushrooms that I needed to advance and had to restart the tutorial. I suspect that's the way a lot of the game is going to play out.



Are you talking about helping the person under the gate? the mushroom there respawned since I accidentally ate that and went back. If not, I see there is more to the tutorial than I thought.





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"Re(3):Let It Die is quite the roguelike" , posted Tue 6 Dec 20:54:post reply

Believe it or not, I hadn't heard of Let It Die before the PSX trailer. Man is it a fine example of Grasshopper's mastery of that over the top style. Don't know when I'll feel like devoting some serious time to it -having some basic KOF14 training and keeping up with the "daily" SFV missions feel like a chore for a number of personal reasons-, but I'll download today so that I have it handy. I'm a bit worried about the combat system -Spoon doesn't look fond of it and locking on with R3 definitely sounds a little uncomfortable-, but I feel it's worth a thorough trial session at the very least. Was it set to be F2P from the beginning?

EDIT: are Japanese Amazon customers too demanding? Or are we the ones who get excited too easily? Besides, it's funny how the difference get way smaller in SFV's case.





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[this message was edited by Micky Kusanagi on Wed 7 Dec 21:20]

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"Random Shantae" , posted Mon 12 Dec 02:24post reply

Shantae: Half-Genie Hero FINALLY came out two years after the initial release date listed on their Kickstarter page.

I was a $15 donation tier which gave me the base game, but I kinda wish I went up a bit higher for digital artbook and soundtrack.

I have only done the first two bosses and a sidequest, but I LOVE the game so far. I had actually never played a Shantae game before the Kickstarter, but I think I was on a Kickstarter binge thanks to Mighty No 9 and gave to a couple of "old-school" like games.

The aesthetic is very pleasing and animation is gorgeous. It is your fairly basic side-scrolling platformer where you whip Shantae's hair to attack enemies and gain transformations to maneuver through the levels in different ways. The boss fights are a real highlight for me. They are very unique encounters that have you moving all around the screen.

If it comes out for $15 I would definitely recommend getting it.

To be honest, I was not too mad about the long delay since I think the Mighty no 9 Kickstarter was more on my mind at the time and they didn't try to do anything dirty like Inafune by trying to do a second Kickstarter before announcing a delay on their first.

They were able to match the concept art almost exactly, too.

Almost all my crowd funding stuff I backed years ago has come out. Only waiting on Shenmue III and a game called Stonehearth(not to be confused with the more popular game Hearthstone) made by the Shoryuken.com guys to be finished(it has been in alpha for a LONG time).







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"Re(1):Random Shantae" , posted Mon 12 Dec 06:57post reply

quote:
Shantae: Half-Genie Hero FINALLY came out two years after the initial release date listed on their Kickstarter page.

I was a $15 donation tier which gave me the base game, but I kinda wish I went up a bit higher for digital artbook and soundtrack.

I have only done the first two bosses and a sidequest, but I LOVE the game so far. I had actually never played a Shantae game before the Kickstarter, but I think I was on a Kickstarter binge thanks to Mighty No 9 and gave to a couple of "old-school" like games.

The aesthetic is very pleasing and animation is gorgeous. It is your fairly basic side-scrolling platformer where you whip Shantae's hair to attack enemies and gain transformations to maneuver through the levels in different ways. The boss fights are a real highlight for me. They are very unique encounters that have you moving all around the screen.

If it comes out for $15 I would definitely recommend getting it.

To be honest, I was not too mad about the long delay since I think the Mighty no 9 Kickstarter was more on my mind at the time and they didn't try to do anything dirty like Inafune by trying to do a second Kickstarter before announcing a delay on their first.

They were able to match the concept art almost exactly, too.

Almost all my crowd funding stuff I backed years ago has come out. Only waiting on Shenmue III and a game called Stonehearth(not to be confused with the more popular game Hearthstone) made by the Shoryuken.com guys to be finished

-- Message too long, Autoquote has been Snipped --


I wondered if Stonehearth was ever going to come out following the announcement of Rising Thunder, on which the Cannon brothers were chief technologists, and then once again following the cancellation of Rising Thunder after the studio's acquisition by Riot.





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"Re(1):Random Shantae" , posted Mon 12 Dec 12:55:post reply

quote:
Shantae: Half-Genie Hero FINALLY came out two years after the initial release date listed on their Kickstarter page.



Game looks really nice! I could tell right away they were using SPINE to animate as that's what I've been using for the last 3 years. It's the best 2.5D program I've ever worked with (even better than Flash!)

I highly recommend it to anyone who wants to make some Vanillaware style animations. It's relatively cheap too, compared to Adobe and Autodesk products!






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[this message was edited by nobinobita on Mon 12 Dec 12:56]



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"Re(1):Random Shantae" , posted Mon 12 Dec 17:46:post reply

quote:
Shantae: Half-Genie Hero FINALLY came out two years after the initial release date listed on their Kickstarter page.

I was a $15 donation tier which gave me the base game, but I kinda wish I went up a bit higher for digital artbook and soundtrack.

I have only done the first two bosses and a sidequest, but I LOVE the game so far. I had actually never played a Shantae game before the Kickstarter, but I think I was on a Kickstarter binge thanks to Mighty No 9 and gave to a couple of "old-school" like games.


Being one of the Kickstarter backers myself (you...might recognize my artwork in Door 8 of the Gallery... :2ch_syoboon: ), I got to play the Early Access a substantial amount, and it seems the pacing is spot on. It did make me want to revisit Pirates Curse on my (new)3DS, and I ended up getting hooked on my playthrough.





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"Maldita Castilla EX" , posted Tue 20 Dec 02:14post reply

I am certain there are folks here who will appreciate that the already excellent Maldita Castilla for PC has been updated and released on PS4 (and on XBONE too but ick, how am I to find the link to THAT) as 'Cursed Castilla'.

For those who don't know it (and for whom the screens don't make it instantly obvious), it's a Makaimura tribute game that somehow manages to get just about everything right, so at $11.99US it's quite a bargain.

Granted, I said it gets just about everything right... I can't say it quite has the character and humor present in Makaimura, but it avoids a bunch of the pitfalls that tribute games often fall into-- namely the sameness with the source material that so many Metroidvanias suffer from.

Anyway, consider picking it up if you're a Makaimura fan like me!





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"Re(1):Maldita Castilla EX" , posted Tue 20 Dec 11:19post reply

quote:
I am certain there are folks here who will appreciate that the already excellent Maldita Castilla for PC has been updated and released on PS4 (and on XBONE too but ick, how am I to find the link to THAT) as 'Cursed Castilla'.

For those who don't know it (and for whom the screens don't make it instantly obvious), it's a Makaimura tribute game that somehow manages to get just about everything right, so at $11.99US it's quite a bargain.

Granted, I said it gets just about everything right... I can't say it quite has the character and humor present in Makaimura, but it avoids a bunch of the pitfalls that tribute games often fall into-- namely the sameness with the source material that so many Metroidvanias suffer from.

Anyway, consider picking it up if you're a Makaimura fan like me!



Glad to see some Maldita Castilla love around here! As expected, Karasu is a man of exquisite taste.

The game is actually the work of one very dedicated Spanish guy (hence the "Castilla" reference on the title) and it's much more than a mere clone homage to Makaimura. You should have a look at its gorgeous instruction booklet, done in the style of a medieval codex. I wish big developers would put a similar amount love and care into their creations!






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"Re(2):Maldita Castilla EX" , posted Wed 21 Dec 04:32post reply

Uhmmm...I can't believe I didn't know anything about this gem till reading Karasu's thoughts. I saw the first level in a longplay. The visual and music style is so amazingly faithful to the late 80s action platformers aesthetic, you would mistake it for a (great) game actually developed in those years if the screen resolution and -in the case of the longplay I glanced at- the borders didn't warn you. No plagiarism, no soulless imitation, it's all about vibrant, heartfelt faithfulness to that memorable style.

Also, I read in the game site that the developer took inspiration from Spanish and European myths. Me having had this latent fascination with Spanish and Portuguese speaking cultures since forever, this element of the game will definitely resonate with my heart once I buy and play it.





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"KILLER ROBOT BEARS SENTAI SQUAD!!" , posted Thu 22 Dec 07:10post reply

I don't know if anyone here likes the Danganronpa series, but in case someone does, the third game (not counting the spin-off) will be released next year.

I wasn't following the news about it, but this month I found out Monokuma (who's already brilliant by itself) will have a MONOKUMA SENTAI SQUAD!! This alone caught my interest much more than anything the previous two games had!

Interestingly, while Danganronpa V3 is supposed to be a brand new story and ignore the Hope's Peak School events from the previous games, the school (and its former students) will still be visitable in the "bonus modes". However this works, it seems the bonus modes will be much more elaborate than DR1's and SDR2's were...





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"Nierly (not) Automatic demo" , posted Fri 23 Dec 15:28post reply

The Demo for Nier Automata is out on PSNStore (at least for JP region).

It's full of Yoshida Akihiko's art style (and fetishes) so if you're a fan of the artist, it should be good to pick up. This game is probably one of the better examples of 3D done right. The black velvet looks really natural.


Super Hard mode is crazy, insta-kills all over.





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"Re(1):Nierly (not) Automatic demo" , posted Fri 23 Dec 22:04:post reply

JaP, you'll be happy to see some Kilgore goodness if you haven't already. Also, it looks like 2 other characters are on the way.

Does anybody know if there are plans for a Japanese physical release of Wild Guns Reloaded? I put some money into my PSN account to buy UMvC3 and get ready in advance to buy a 1 year Plus next March (when my European Plus year expires), and Play-Asia is accepting preorders for an US physical version, so I'd like to know if a disc version is planned for Japan too before buying the digital version.

EDIT: man I'm so unreliable these days. The KI stuff is supposed to go in the fighting game thread xD





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[this message was edited by Micky Kusanagi on Sat 24 Dec 22:44]

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"Re(2):Nierly (not) Automatic demo" , posted Fri 23 Dec 23:50post reply

quote:
Does anybody know if there are plans for a Japanese physical release of Wild Guns Reloaded? I put some money into my PSN account to buy UMvC3 and get ready in advance to buy a 1 year Plus next March (when my European Plus year expires), and Play-Asia is accepting preorders for an US physical version, so I'd like to know if a disc version is planned for Japan too before buying the digital version.



I don't think there'll be a physical release of Wild Guns Reloaded in Japan. The digital release is already out and the publisher didn't make any announcement on a disc release-- by tradition JP publishers release them simultaneously.







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"Re(1):Nierly (not) Automatic demo" , posted Sat 24 Dec 00:29post reply

quote:
The Demo for Nier Automata is out on PSNStore (at least for JP region).



It's all regions now, on the NA store though you have to actually search for it since Sony is ignoring it like Gravity Rush.

It's surprisingly import friendly with all the language options available from the outset.





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"Re(3):Nierly (not) Automatic demo" , posted Sat 24 Dec 02:13post reply

quote:

I don't think there'll be a physical release of Wild Guns Reloaded in Japan. The digital release is already out and the publisher didn't make any announcement on a disc release-- by tradition JP publishers release them simultaneously.



Thanks a lot Prof ^^ I asked it because I saw it available in the PSN store while going for UMvC3 indeed :P I'm almost sure I'll buy WGR in the next few days. Any fellow Cafe patrons already playing it?





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"Re(2):Nierly (not) Automatic demo" , posted Sat 24 Dec 21:19post reply

quote:
JaP, you'll be happy to see some Kilgore goodness if you haven't already. Also, it looks like 2 other characters are on the way.



Thanks, Micky! It seems that the KI's Definitive Edition that I bought some months ago is no longer definitive... *sigh*

Kilgore looks... exactly how a KI3 fighter would be if the game was developed in the 1990s. Kinda cheesy, but not bad. And it's great that he has his own theme (so far, only Omen and Shadow Jago share the same theme, and that's possibly because it fits both of them), which I like better than Fulgore's.

I'm curious to see the other two fighters. I doubt they will get their own stages, but hopefully they will get good, individual music themes (unless they're more guest characters; if that's the case, I couldn't care less about them). The djinn and magic archer concepts in the poll conducted before Eyedol's reveal could be very interesting...





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"Re(3):Nierly (not) Automatic demo" , posted Sun 25 Dec 00:23post reply

quote:
It's full of Yoshida Akihiko's art style (and fetishes) so if you're a fan of the artist, it should be good to pick up. This game is probably one of the better examples of 3D done right. The black velvet looks really natural.


I'm not certain what I think of the Nier demo but it felt like there was a complex combat engine in there that the game had no intention of explaining so I guess it's very much a Platinum game. However, the fabric and shiny, shiny, shiny boots of leather looked great on the characters. The game comes across like a fabulous cosplay session being photographed in a drab warehouse.

quote:
Kilgore looks... exactly how a KI3 fighter would be if the game was developed in the 1990s. Kinda cheesy, but not bad. And it's great that he has his own theme (so far, only Omen and Shadow Jago share the same theme, and that's possibly because it fits both of them), which I like better than Fulgore's.

I haven't had much of a chance to check out the latest on KI lately but I did want to note that "Kilgore" is such an appropriately cheesy 1990's sort of name that I'm surprised the robot wasn't designed by Todd McFarlane.