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Professor 4211th Post
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| "Fighting game thread 8 Omega Xrd FC edition" , posted Tue 6 Jan 17:18:
Previous thread- Fighting game thread (Tekken)7 ~~~~ Re(6):Re(10):A-S-B! A-S-B!
Log of last few entries in previous thread :
HAYATO "Re(5):A-S-B! A-S-B!" , posted Wed 24 Dec 21:14 I'll give this one the benefit of the doubt. ASB wasn't as good as I wanted it to be, but it was far from the abyssmal piece of crap I thought it would become. I wouldn't deny that everything revealed to date about this EoH sounds pretty awful per se' but, who knows, it may end up being a decent, entertaining title after all... In fact, I shouldn't complain so much, since I played the hell out of Phantom Blood back in the day (and ejoyed every single minute of it). Talk about guilty pleasures...
Iggy "Re(6):A-S-B! A-S-B!" , posted Wed 24 Dec 21:32 quote:In fact, I shouldn't complain so much, since I played the hell out of Phantom Blood back in the day (and ejoyed every single minute of it). Talk about guilty pleasures... I was thinking about it the other day. I was thinking: "I may skip the game, and I played every single Jojo game released except the Cobra one, including Phantom Blood". And on the other hand: "I did play Phantom Blood. Can EOH be reasonably worse than it?"
Ishmael "Re(7):A-S-B! A-S-B!" , posted Fri 2 Jan 05:05 New year, new Tekken characters. He could have left the saber at home but otherwise I'm happy to see they actually toned down his costume from the over-accessorized look in the draft images.
Maou "Re(8):A-S-B! A-S-B!" , posted Fri 2 Jan 05:10 quote: New year, new Tekken characters. He could have left the saber at home but otherwise I'm happy to see they actually toned down his costume from the over-accessorized look in the draft images. That's actually...really cool! I can't help wishing that he were a new Soul Calibur character, which is where a proper sword fighter belongs, but these are sad times for the stage of history...
karasu "Re(9):A-S-B! A-S-B!" , posted Fri 2 Jan 08:20 quote: That's actually...really cool! I can't help wishing that he were a new Soul Calibur character, which is where a proper sword fighter belongs, but these are sad times for the stage of history... Seconded! I love the design, and hopefully he'll play as well as he looks! Speaking of The Stage of History, it would be great if there could actually be a new and decent game in the series! Here's hoping 2015 surprises us!
Spoon "Re(10):A-S-B! A-S-B!" , posted Fri 2 Jan 09:33 What hand-to-hand fighting style would be associated with Saudi Arabians? I actually don't know.
Gojira "Re(2):Re(10):A-S-B! A-S-B!" , posted Fri 2 Jan 09:54 quote: What hand-to-hand fighting style would be associated with Saudi Arabians? I actually don't know. Well according to our resident Saudi Badoor, his name is Persian (meaning "eagle"), so maybe his style is also Persian in origin? The thing that comes up when I search for Persian fighting styles is usually either curved swordsmanship or a kind of wrestling called Kosthi Pahlevani.
kofoguz "Re(3):Re(10):A-S-B! A-S-B!" , posted Fri 2 Jan 10:37 quote: What hand-to-hand fighting style would be associated with Saudi Arabians? I actually don't know. Well according to our resident Saudi Badoor, his name is Persian (meaning "eagle"), so maybe his style is also Persian in origin? The thing that comes up when I search for Persian fighting styles is usually either curved swordsmanship or a kind of wrestling called Kosthi Pahlevani. Badoor is Saudi? I checked the TDK (Turkish Language Association) and indeed the name S,ahin (a popular name in Tu"rkiye) comes from Persian language (Farsc,a). But S,ahin doesnt mean Eagle it actually means Hawk and this. Eagle is Kartal which is also a popular male name in Tu"rkiye. A small fun fact the otherbird Falcon is Dog(an in Turkish which kind if sonda like Dong Hwan and Ceyhun which sounds like Jae Hoon.
Just a Person "Re(4):Re(10):A-S-B! A-S-B!" , posted Sun 4 Jan 11:07 I like him! So far, actually, I like all the Tekken 7 newcomers (yes, Lucky Chloe included). I'm still surprised Jin wasn't shown yet, though.
Ishmael "Re(5):Re(10):A-S-B! A-S-B!" , posted Tue 6 Jan 08:21 Everyone gets to be player 1 in Tekken 7. Or you can always be player 2 if you want, we aren't here to judge.
Toxico "Re(6):Re(10):A-S-B! A-S-B!" , posted Tue 6 Jan 12:00 quote: Everyone gets to be player 1 in Tekken 7. Or you can always be player 2 if you want, we aren't here to judge. Is something one picks when you insert the credit.
[this message was edited by Professor on Tue 6 Jan 17:36] | | Replies: |
badoor 405th Post
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| "About Shaheen" , posted Thu 8 Jan 22:20
I've been wanting to talk about Shaheen on here ever since his reveal, but I preferred to wait till I can think it out and see if I can make a good post that shows my full thought of his design, and also be able to give some context to cafe members. I'll try my best. So here goes:
- as kofoguz said, Shaheen (or Shahin) means Hawk, or Falcon. I mistakenly translated that as "Eagle" and told Gojira that on twitter. But to br honest, I can't confidently discern the differences between all these types of predatory birds. So they're kind of all the same to me, haha.
- Swords obviously have an important reverence in Saudi Arabia. They are after all in the country's flag and national emblem. In fact, swords are even incorporated into "Al-Ardah", Saudi Arabia's national traditional dance. For the Najd region (which is the central region, where the capital Riyadh is), their variation of the dance incorporates long blade Scimitar-like swords seen in the flag (this sword also matches the decorative one used by the US Marines Corps). And the dance is of a slower rhythm since moving the heavy sword at a faster rate would be considerabley hard. While in say the Western Hijaz region, their variation is faster rhythmically since they use much shorter blades. The Najd AlArdah dance is done by the Saudi Royal family, and sometimes the British Royal Family too.
Interestingly enough, the UAE's traditional dance. Al-Yola, eschews swords for just straight-up rifles, or canes if your in the "sideline" of sorts. Of course, all these guns and swords are just decorational.
- Shaheen has a bit of gold threads on his sleeves. The texture resembles that of a Bisht, which is a clothing someone would put over their normal thobe. These are worn by prestigious people. Or sometimes to show that this person is "important". For example in a wedding, the groom and the fathers of both the groom and wife wear Bishts. This, coupled with the amount of huge rings he's wearing, showcases that Shaheen may come from a prestigious family, possibly royalty.
- Shaheen is wearing an "Agal" (the circular black thing) on his Shemagh (the red head scarf), which is what most Saudi men usually wear. Just like a lot of Arabic traditional clothing, practicality is what created Shemaghs. They are versatile clothing, with immense uses for the old Bedouins living in the desert. Shemaghs can shield from the heat of the sun, they can cover your mouth and nose to protect from blowing sand and dust, they can even be used as regular scarfs to keep yourself warm as deserts can get quite cold at night, especially in winter. Agals, of course, keep the shemaghs from blowing away in the wind.
Oddly enough, Shaheen's Agal is tilted, and his Shemagh is left a bit flowing. This isn't the best "formal look" for someone to be in. Agals are expected to be straight flat, and the Shemagh is expected to be tucked in in. A Shemagh that's "Flowing in the wind" isn't a good look per se.
Maybe this shows that Shaheen is in serious "fight mode" and doesn't care about looks? Maybe this shows a more dangerous and uncaring side to formalities for Shaheen? Or maybe I'm giving Namco Bandai too much credit.
- Finally, there is no Saudi-originated Martial arts, or general Arabic martial arts for that matter, not even using swords. But if I have to guess, this video may be a good indication on how Shaheen will fight.
Overall, I think I like Shaheen's design. Initially, I thought he looked a little generic, but then I realized that it is because Namco Bandai actually did their homework "too well", and made a real looking Saudi fighter. It was generic because it matched my expecations. For example, as cool as Mahrel in Breakers Revenge is, his design is definitely more "stereotypical" than "accurate".
But Shaheen may have been "too accurate", which I initially thought may have given him less of a distinctive personality. But now I think I really like it. Hopefully, his Arabic voice would be as good as well.
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Gojira 3087th Post
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| "Re(1):About Shaheen" , posted Fri 9 Jan 11:26
quote: Overall, I think I like Shaheen's design. Initially, I thought he looked a little generic, but then I realized that it is because Namco Bandai actually did their homework "too well", and made a real looking Saudi fighter. It was generic because it matched my expecations. For example, as cool as Mahrel in Breakers Revenge is, his design is definitely more "stereotypical" than "accurate".
But Shaheen may have been "too accurate", which I initially thought may have given him less of a distinctive personality. But now I think I really like it. Hopefully, his Arabic voice would be as good as well.
When I initially said that I thought he probably looked like the Saudi equivalent of the "clean-shaven space marine," I did neglect to mention that from a general non-Saudi perspective he actually does look pretty unique, if only because the idea of a Saudi fighter is not an often-used idea in any game.
Tekken actually has quite a few generic concepts in terms of character design, to the point where some people would consider them uninspired. Yet that never stood in the way of characters getting a following, even ordinary bears and sumo wrestlers. It was their personality and moves that sold them. Hopefully this guy will be just as amicable.
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Just a Person 1605th Post
Red Carpet V.I.P- Platinum Member
| "Re(3):About Shaheen" , posted Sat 10 Jan 03:45
quote: I never heard Hakan used as a name in Arabic. But Shahin, while not very common, is used in a lot of arab countries. For Saudi Arabia specifically, it is a bit of an oddity. But I'm sure there are some with that name here.
Like Katarina's case, then? Assuming she's Brazilian (well, Tekken Wiki says so), "Catarina" would be more common, but I'm sure there must be some women in Brazil named Katarina instead of Catarina... (her name is actually more plausible for a Brazilian person than "Christie" or "Eddy", even though I guess they're nicknames for "Cristina" and "Eduardo").
But I digress. Although I agree with Ishmael that Shaheen might look better without the sword, he's still a cool character. Hopefully Bandai Namco will soon release a trailer showing how he fights.
I can be any person in the world... maybe I'm this person right in front of you... maybe I'm not.
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badoor 408th Post
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| "Re(4):About Shaheen" , posted Sat 10 Jan 08:57
quote: It's a good thing now fighters have even more nationalities and get the designs quite right. Hakan was perfect SFIV version of Turkish character, even his family (except the wife's costume which is only suitable for over the top parties)was perfect, and now Tekken seems to be on the right way with Şahin. I think it's time for SNK to introduce that Kyrghız wrestler they didnt use in KOF XIII.
I remember you praising Hakan's design when he was unveiled a few years ago. And it's good to have a sort of validation of Hakan from someone who is part of that country and culture.
But yeah, shame about those unused characters in KOF. As much as I like XIII, it really failed in introducing new characters (really, it's just Saiki, and he is just an Ash headswap). XIII may as well have been a dreammatch.
This is why I am hoping XIV won't be a real dream match game given that it follows the end of a KOF arc. But I think with XII being a dream match for budgetary reasons. And with the fact that, by all accounts, assets will be built from the ground up for XIV without reusing old sprites (possibly because XIV will be in 3D?), there's a more than likely chance XIV will instead be the start of a new KOF saga.
And if that was indeed the case, I would really love for SNKP (and Capcom, for that matter) to include more characters from not-so-commonly-represented cultures. Not only will this make their games more inclusive, this will also inherently lead to more original and unique characters.
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Just a Person 1607th Post
Red Carpet V.I.P- Platinum Member
| "Dead people returning in MKX (+ new DOA gal)" , posted Thu 15 Jan 03:34:
quote: Super Sonico and Ai Shinozaki did the fusion dance and are now the new character in DoA.
I know many guys in Japan (and possibly in other countries as well) have this weird fetish for women dressed as schoolgirls, but this new DOA fighter looks really generic... does she even have a proper fighting style? Marie Rose at least brought Systema with her.
In other news, Mortal Kombat X is bringing back Kung Lao, Kitana and Goro (even though the first two died in the previous game - then again, when has it stopped any kombatant from returning?). It's weird that apparently Kung Lao got old while dead (either that, or he was resurrected many years before MKX takes place).
Now... didn't Ed Boon say that this game would introduce the biggest number of newcomers to the MK universe? So far, the only new fighters are Kotal Khan, D'Vorah, Ferra/Torr and Cassie Cage (by the way, I'm still not sure if I hate how Cassie is taking her mother's spot, or glad that she'll be subjected to all the violence and fatalities instead of Sonya). I'm pretty sure that even MKII and MK3 (damn, even MK4) introduced more new characters than that.
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EDIT: Honoka (a.k.a. the new DOA girl) got her own trailer as well. Apparently she:
- copies other fighters' moves and stances - is 18 years old (yeah, right...) - is friends with Marie Rose - unlike Marie Rose (and like every other DOA girl), though, Honoka has big breasts - oh, and one of her victory lines is "Why am I so hot?"... seriously.
I can be any person in the world... maybe I'm this person right in front of you... maybe I'm not.
[this message was edited by Just a Person on Thu 15 Jan 04:06] |
Ishmael 5068th Post
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| "Re(1):Dead people returning in MKX (+ new DOA" , posted Thu 15 Jan 04:40
So Honoka just sponged up the moves that Raidou wasn't copying? Bah.
quote: Now... didn't Ed Boon say that this game would introduce the biggest number of newcomers to the MK universe? So far, the only new fighters are Kotal Khan, D'Vorah, Ferra/Torr and Cassie Cage (by the way, I'm still not sure if I hate how Cassie is taking her mother's spot, or glad that she'll be subjected to all the violence and fatalities instead of Sonya). I'm pretty sure that even MKII and MK3 (damn, even MK4) introduced more new characters than that.
That's a good point. Why did they even bother with the time skip if they are just doing another MK? When other games have done time skips it's to bring in a new protagonist such as Jin Kazama or Rock Howard. But if MK was going to introduce a new main character you think they would be building the discussion of the game around this new person. Instead, all the promotions for the game feature Scorpion and Sub-Zero once again doing their thing. What a curious decision.
I am, however, amused that some fans thought the story mode in MK9 was going to be unbreakable canon. Haven't they realized that every MK story features the entire cast getting massacred only to pop back to life as soon as they are added to the roster of the next game?
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badoor 412th Post
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| "Re(7):Dead people returning in MKX (+ new DOA" , posted Sat 17 Jan 09:44
Maybe it's me but I thought that the MK 2011 story ending hinted more towards retelling MK4 (and possibly the subsequent 3D Mortal Kombats right until Armageddon). Maybe NetherRealm planned to do that before getting roped into Injustice. Or maybe they thought not a lot of fans cared for those Mortal Kombats and decided to move on to a brand new arc, which is true (as much as it pains me to know we'll probably never see Bo' Rai Cho again).
Ultimately, I'm glad they went with the whole brand new arc path. It seems with a lot of fighting game series, especially old 2D ones, their latest entries barely try to introduce new characters. KOF XIII, SF4, MK 2011, even Guilty Gear Xrd and Killer Instinct, they all relied so heavily on nostalgia by bringing back classic characters more than trying to introduce brand new ones.
It's like each of these fighting game series is having a "KOF 2002 moment" where high stakes and limited resources meant having to go the safe route with a contrived "dream match" game where they dial the series progression back a few years, bring back beloved characters and mechanics, remove the new mechanics that drove off old fans, and focus on nostalgia by putting in old music/stages. And I guess that is all fine when entries were released at a much more frequent pace than it is now (mostly yearly, as was the case with KOF), but with Street Fighter 4 nearing its 7th birthday, it seems...maybe wasteful to celebrate a game's legacy for so long when you could have actually added a real new chapter to that legacy in the time being.
I don't know. I like a lot of those games. And I understand that a big part of it is just how the nature of game development is now, but it is a slightly sad realization. And that is precisely why I'm kind of excited for the brave new world that MKX will hopefully bring (even if it looks like it will again mostly rely on old characters and tropes again).
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Spoon 2771th Post
Platinum Carpet V.I.P- Board Master
| "Re(8):Dead people returning in MKX (+ new DOA" , posted Sat 17 Jan 10:39
quote: Maybe it's me but I thought that the MK 2011 story ending hinted more towards retelling MK4 (and possibly the subsequent 3D Mortal Kombats right until Armageddon). Maybe NetherRealm planned to do that before getting roped into Injustice. Or maybe they thought not a lot of fans cared for those Mortal Kombats and decided to move on to a brand new arc, which is true (as much as it pains me to know we'll probably never see Bo' Rai Cho again).
Ultimately, I'm glad they went with the whole brand new arc path. It seems with a lot of fighting game series, especially old 2D ones, their latest entries barely try to introduce new characters. KOF XIII, SF4, MK 2011, even Guilty Gear Xrd and Killer Instinct, they all relied so heavily on nostalgia by bringing back classic characters more than trying to introduce brand new ones.
It's like each of these fighting game series is having a "KOF 2002 moment" where high stakes and limited resources meant having to go the safe route with a contrived "dream match" game where they dial the series progression back a few years, bring back beloved characters and mechanics, remove the new mechanics that drove off old fans, and focus on nostalgia by putting in old music/stages. And I guess that is all fine when entries were released at a much more frequent pace than it is now (mostly yearly, as was the case with KOF), but with Street Fighter 4 nearing its 7th birthday, it seems...maybe wasteful to
-- Message too long, Autoquote has been Snipped --
I miss the days when Capcom kicked out an entirely new fighting/action game IP seemingly every several months.
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caiooa 20th Post
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New Customer
| "Re(1):Recent 3S tier list from Kuroda" , posted Mon 19 Jan 00:57
quote: Game has been around for over a decade, people are pretty much fixated around it being Chun/Yun/Ken?
Greatest of all 3S players Kuroda heavily shakes up the rankings after the big 3, and even stratifies the big 3 in a slightly different way from the way most think. I don't know just how serious he's being, but Makoto at C rank is eyebrow-raising.
i was looking for this, but just finded it in english now kuroda 2k15 tierlist commented by him
quote: Except maybe Fatal Fury and AOF! Geese Howard... is dead. ...Or is he??
someone said ff plot? It's kind of a big mess. Original series (ff1-2-3) added elements out of nowhere at every game. RBFF series do a good job at normalizing it, and is suposed to be the "canon"...but they throwed alternate versions in kof and wild ambitions anyway. My speculations
Spoiler (Highlight to view) -
In ff, his family problems drived him in a run for power, that ultimately maked him crazy. He already had decrypted some of the secrets of the phoenix scrool, making him kind of a demi-god with inhuman resistence/fast regenaration. But he wanted more: immortality.
In real bout he's quite different. He actually die with the fall form the tower. In rbffs, he shows up as a ghost, the "nightmare geese" secret challenge. In rbff2, this ghost is ballanced and normally playable. At the end of history mode, he let the phoenix scroll with billy before disapearing.
In this timeline, he wasn't looking for the secrets of the phoenix scrool for immortality. It could be for A-manifest himself as a ghost B-possessing rock C-saving his whife
In any case, he probably would need help from billy for B and C. But then MOTW never received a followup
End of Spoiler
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Spoon 2775th Post
Platinum Carpet V.I.P- Board Master
| "Re(2):Evo line-up" , posted Thu 22 Jan 03:09
I was really surprised to see P4 usurp Blazblue, but that's from the perspective of Xrd being a shoo-in.
It's fun that they have Smash back in Evo. From the 15 years ago perspective, trying to answer why there are two Smash titles in EVO is probably going to provoke some intense headscratching among all of those who aren't already bemoaning the lack of 3S tournaments.
There is a historical precedent for Tekken 7, being... Blazblue! At Evo 2010, Blazblue CT was announced as one of the titles, which immediately led to a storm of complaints from the BB community. Reason being, the next installment was up in arcades, even if only officially in Japan. The console release of the game in the West wouldn't occur until well after the Evo tournament was over, and the JP console release happened like a week or two before Evo 2010 was scheduled to happen. There were the arguments about how all the top JP players had already moved on from CT, the BB community doesn't want to have to go backwards, it'd negatively showcase the game, etc. etc. The result of this was BB being dropped from Evo 2010 entirely, to be replaced by... MvC2! So even though going with the latest comes at a total handicap towards the Western playerbase, I think that sponsorship dollars together with that past experience of deliberately NOT going with the latest and the results of it inform this decision.
With respect to the lack of SNK, consider that the B5 tournament of 15 years ago (I don't think Evo was called Evo until.... 2002?) had only CvS1 as SNK representation. Even though 2000 was the year of the loltastic but aesthetically awesome KOF2k, it was not represented at "Evo".
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Ishmael 5074th Post
PSN: Ishmael26b XBL: n/a Wii: n/a
Platinum Carpet V.I.P- Board Master
| "Re(3):Pokken Tournament - stream replay" , posted Mon 26 Jan 09:30
quote: my impression may be wrong, but i think the standarth in japan is to have offline gatherings/ tourneys in arcades.
So not having a arcade port hurted mvc3 a lot. Some people do open their houses to receive people for gatherings, but you have to network your way to be invited.
It's ironic because the reverse happens in the occident...arcade only suffers here a lot
But did MvC2 have any sort of life in Japanese arcades? My impression was that Japanese players looked at Marvel, decided it was ridiculous, and tossed it on the pile of absurd, broken games along with Sengoku Basara X and the like. Meanwhile, in the US players looked at Marvel, decided it was ridiculous, and ate it up with a spoon. I gues some games just find traction with different audiences but I have no idea why.
Speaking of superheroes punching each other, some footage of an unreleased Justice League game popped up recently. Superman vs Batman and Bizarro vs Bane. I have no idea if the game would have been good or not but I do like the brighter, four-color comic book look over the drab teeth clenching style of Injustice.
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Just a Person 1610th Post
Red Carpet V.I.P- Platinum Member
| "More ninjas in Mortal Kombat X" , posted Sat 31 Jan 01:23:
Yup, Reptile and Ermac are back.
For a game supposed to introduce the biggest number of new kombatants, MKX is surely bringing a lot of returning fighters. Still, the end of Ermac's trailer seems to indicate there are still 11 or 12 more fighters to be announced (Goro is one of them, so 10 or 11 more fighters), so maybe 7 or 8 of them will be newcomers.
I won't be surprised if Kitana's nemesis Mileena is present in MKX, though. Usually they're not as interesting when only one of them is in the game (like Kitana in Deadly Alliance or Mileena in Deception). Plus, since MK 2011 she's become the sexiest MK lady (sure, she looks like a monster without her mask... but at least she looks like a FEMALE monster, unlike all the other MK ladies and their man jaws).
I can be any person in the world... maybe I'm this person right in front of you... maybe I'm not.
[this message was edited by Just a Person on Sat 31 Jan 06:16] |
badoor 415th Post
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Gold Customer
| "Re(2):More ninjas in Mortal Kombat X" , posted Sat 31 Jan 08:55:
quote: School of Ragnarok
I'm mostly interested in it because it has a soundtrack by Keiichi Okabe of NieR, Drag-On Dragoon 3, and Tekken fame. And listening to the music in the trailer, it sounds very much like his style, but it looks like Okabe is mostly just phoning it in.
quote: Ninjas in Mortal Kombat X
Again, I agree with Ishmeal on how odd it is for MKX, which is touted as being this brand new future chapter of the series, with a new generation of fighters and such, and yet only 4 out of the 14 fighters shown are actually new.
I'd like to think that most of the still empty slots in the character select screen in recent videos will have actual brand new fighters, but I doubt it. Looking at their marketing, during the first few months after the reveal with scorpion and sub-zero, they mostly revealed brand new characters because they would have more time to show them off and establish them for fans. But in recent times, just a few months before release, they only revealed returning characters because they're already known to the fanbase and may only need to show off that Kung-Lao now has grey hair and wears a buzz-saw hat.
But have no fear, we will get brand new characters in Mortal Kombat X thanks to this petition by GWAR fans to put the late Dave Brockie (specifically, his character Oderus Urungus) in the game
quote: Oh, and Dengeki Bunko: Fighting Climax is going to be released in the US. Seriously!
I don't know how this happened, but I'm buying both versions because someone clearly busted their ass to convince their boss that this would work.
Considering the recent SEGA layoff news, that person must have really really really done an amazing job at convincing their boss to localize this.
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[this message was edited by badoor on Sat 31 Jan 09:09] |
Spoon 2786th Post
Platinum Carpet V.I.P- Board Master
| "Re(9):More ninjas in Mortal Kombat X" , posted Thu 5 Feb 14:09
quote: Hi Keobas, and welcome to the BBS!
Phantom Breaker had an unfortunately slow launch which certainly hindered its outreach to players. In some ways I think the same could be said about Koihime-musou, which is actually now getting praised as a beginner-friendly game from its niche population.
Thanks for the welcome
PBE really did had poor launch, with even more questionable release history. By the time Phantom breaker extra was release the series was already on life support.
Koihime-Musou is really underrated gem imo.
One of the problem notice is that their a lot of misinformation about these games or just poor word of mouth.
I'm astounded how often some veteran FG downplay DFC due to its simplicity. Hello!
So when you say that some people aren't thrilled about DFC due to its simplicity do they mean it has simple controls as in something like P4:E or do they think it has no real depth? More so the first suggestion. Homogenize commands set, A+B clash attacks, Blast mechanics is what I hear what people hate the most. I'm reluctant to comment about depth since I think every game contains some form of depth.
I just think most dislike how their their no secrete tech to be discovered since mos
At least one of my friends who was a hardcore GG and MB player actually prefers playing Dengeki FC to playing UNiB. UNIB just feel awkward to me at times. prefer MBAACC,DFC over it.
You're only two posts in here, so I'm going to point this out early: your grammar isn't atrociously bad, but it is distractingly bad (as opposed to charmingly bad). And that's ok! We've had a lot of topics over the years about language nuances, so if English isn't your first language, we're pretty happy to discuss all of its weirdness and idioms. Or maybe you're typing on a phone, where monstrosities of language just happen as a matter of course due to autocomplete.
But it's always worth improving your written fluency so that you don't sell yourself or your ideas short. We break the rules all the time when we're intentionally trying to sound exasperated/excited/whatever about something, but that's a deliberately done thing. Also maybe we're more into writing grammatically correctly because we're a bunch of old farts, haha!
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Ishmael 5089th Post
PSN: Ishmael26b XBL: n/a Wii: n/a
Platinum Carpet V.I.P- Board Master
| "Re(8):More pokeballs in arcades" , posted Fri 13 Feb 04:12
New pictures from the Lucky Chloe show.
quote: If I'm not mistaken, Harada said that T7 will have time-release characters. Considering who has consistently been around in the past games, Jin, Yoshimitsu, Nina, Lei, Julia, Kuma/Panda, Jack (-7?) and Eddy are all strong possibilities (assuming Lucky Chloe plays differently enough from Eddy).
Time release characters seem like such an antiquated notion that I forget that is still a viable method of adding characters to the roster.
quote: Tekken story really is all over the place. Its why I can appreciate how NRS and Arc system work handle their story.(though their not with out faults either)
While I enjoy teasing Tekken I actually like its sparse, incomprehensible storyline. These are characters who are defined by their actions so it doesn't bother me that most of my feelings for the cast is from how they look and act in the game. I'm glad to see that creators are still trying to find new ways to flesh out the characters and stories in fighting games I have yet to find a game that I feel fully pulls it off. I thought Xrd was going to be a step in the right direction but it became so obsessed with its story mode that the game itself became a prelude to the built-in visual novel. I don't want to deal with outside reading just so I can have a sense of conclusion to a game.
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Loona 818th Post
PSN: IkariLoona XBL: n/a Wii: n/a
Red Carpet Regular Member+
| "Re(1):Dissidia Final Fantasy Arcade" , posted Mon 16 Feb 19:45
quote: Yep.
- Brand new story and setting for Dissidia, not based on the previous Dissidia storyline. It's a reboot. - 3 vs 3 battles. - The trailer doesn't use any CG, it's all in-game assets. - They'll be holding a press conference on April 10 to reveal all the details about the game.
I really enjoyed the original Dissidia, although nowadays I'm weary of giving SE money since there hasn't been any news on the High Score Girl manga case with SNKP.
Even if the system is a bit different, it's interesting to see that a lot of moves remain from the original, and other than XIV's Y'shtola (who's been a representative for her game before in Lord of Verilion II and Theatrythm), so does the early cast.
Regarding the story, the wider events weren't as interesting as the ways smaller scenes reflected moments from the original games - in Duodecim, for example, it made sense for the few story moments Prishe had to be with Warrior of Light, who's a bit of a blank like the XI player characters are. An arcade game probably won't spend as much time with story, but if it eventually makes it to consoles, I hope they manage to continue making those kind of references work.
...!!
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Just a Person 1613th Post
Red Carpet V.I.P- Platinum Member
| "Re(6):no (Tekken) country for old (wo)men" , posted Fri 20 Feb 07:48
quote: So if I make a fighting game, I should include a 50-something woman who has creases on her face and greying hair, and who does drunk boxing. A pre-order LE bonus will be a wheel of fine cheese together with a bottle of carefully matched liquor.
This will capture 100% of the mmcafe audience!
Yes, please! That would be an awesome fighter!
Anyway, back to DOA5LR, so Raidou now has only ninjitsu-based moves? In the first game, he had techniques from all the other fighters (except Leifang, for some odd reason). But since Honoka is now doing that, I guess Team Ninja had to find a way to make him different from her, somehow.
But Honoka could do drunk boxing, since Team Ninja has been saying all the time that she's 18 since her announcement... 18 year-old people are legally allowed to drink in Japan, aren't they?
I can be any person in the world... maybe I'm this person right in front of you... maybe I'm not.
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Maou 2744th Post
PSN: zonepharaoh XBL: n/a Wii: n/a
Platinum Carpet V.I.P- Board Master
| "Re(7):no (Tekken) country for old (wo)men" , posted Sat 21 Feb 01:23
quote: 18 year-old people are legally allowed to drink in Japan, aren't they?
Close...age 20. Growing up, it used to be you could easily get beer in vending machines, so it wasn't exactly hard to get around, but I see fewer of those around. In any event, older women in games, like film, are under-represented. The most promising start I can even recall was ten years ago in Grandia 3 with the main character's (hot) mom, but like the game itself, it apparently fell apart once she leaves your party. Bringing it back to fighting games, Soul Calibur 5 kind of fast-forwarded time and would offer as good an opportunity as any to show the older cast in a (highly unlikely) sequel.
人間はいつも私を驚かせてくれる。不思議なものだな、人間という存在は...
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karasu 1473th Post
PSN: robotchris XBL: robotchris Wii: n/a
Red Carpet Executive Member
| "Re(8):no (Tekken) country for old (wo)men" , posted Sat 21 Feb 02:08
quote:
Drunken Style
Realistically, Drunken Style doesn't have anything to do with real booze involved in the style itself, other than it being an attempt to mirror in fighting the exaggerated and unpredictable movements of a drunk person. It's unfortunate for the style that just about every game and movie depiction has Drunken Style fighters only fighting like that after downing some sauce, but I don't think age has to prevent a younger female character from using the style.
quote: Bringing it back to fighting games, Soul Calibur 5 kind of fast-forwarded time and would offer as good an opportunity as any to show the older cast in a (highly unlikely) sequel.
You know it's funny-- other than a kind of passing understanding of the circumstances of a character or two, I gave up on following Tekken's storyline after 2, so I'm not bugged at all by resurrections, lack of aging, and mysterious gender swapping that Tekken has to offer. Now that I think of it, the fact that I ignore the continuity is one of the things I've grown to like about Tekken!
One of the things that I don't care for is how eventually somehow the entire cast creeps its way back into each game through having new characters who are essentially the poly equivalent of palette swaps and so on. One of the things I enjoyed about Tekken 3 is that they felt comfortable blowing away huge swathes of characters in favor of new faces (something it has in common with Street Fighter 3). Sadly, I think such radical approaches to sequels are long past. In conclusion, SFV will be 'everybody from SFIV plus four new guys'.
You have to carefully reproduce the world of "Castlevania" in the solemn atmosphere.
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Spoon 2805th Post
Platinum Carpet V.I.P- Board Master
| "Re(9):no (Tekken) country for old (wo)men" , posted Sat 21 Feb 06:03
quote: Drunken Style
Realistically, Drunken Style doesn't have anything to do with real booze involved in the style itself, other than it being an attempt to mirror in fighting the exaggerated and unpredictable movements of a drunk person. It's unfortunate for the style that just about every game and movie depiction has Drunken Style fighters only fighting like that after downing some sauce, but I don't think age has to prevent a younger female character from using the style.
quote: Tekken
Alright, let's work these angles.
Girl-A: teenager who is boozed up because she uses alcohol as a means of escape, while simultaneously loathing how she fulfills the stereotypes of Drunk Boxing she knows to be false. But she can't stop drinking and is all tragic. The elder sister, full of talent.
Lady-A: older, wiser version of Girl-A. Grey hair and creased face. Having fought and dealt with all kinds of shi* over a number of decades, she has fought her way past her youthful anger/angst/alcoholism and is now more at peace with herself. Completely sober, but does drunk boxing. On a quest to save her sister.
Girl-B: Girl-A's younger sister. Tradition-bound square of a person who is torn between her shame at Girl-A's (illegal, ill-advised, uncouth) behaviour and predicament, and her sisterly love for her. Part of the family, also does drunk boxing. Totally sober.
Lady-B: Older version of Girl-B, has come onto hard times after decades of strict living. Found that in spite of following the rules and playing it straight and doing all the good things that a good girl and good citizen should do, her rewards were isolation, shunning, getting scammed, losing family estate, etc. Over the past several years has crawled into a bottle and hasn't been able to come out, becoming what Lady-A was. Enters the tournament to earn (liquor) money, while also being on the run from Lady-A, unable to face her out of shame.
1+3 clones, we've got the Roger Jr./Law family angle, and the young/old Mishima angle, and the desired old lady drunk boxer.
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Mosquiton 2026th Post
Platinum Carpet V.I.P- Board Master
| "Re(3):First video of Rugal in Street Fighter" , posted Wed 25 Feb 17:29:
quote: Black Jack turned evil! Here I thought Charlie was going to be Guile but instead he's Decapre. Aesthetically I really can't stand Frankennash's design, but at the very least he's not just a carbon copy of his old look slotted into the new game as though it was never a thing that he was dead, or that there's been any progression at all from SFZ. The forehead gem gives me hope that there's a Gill connection there but who knows.
Only at MMCafe would you get a Black Jack reference. Well done, sir.
As a Charlie Nash player in Zero Alpha series (hah hah), well... hmm. The design does look a little stupid. But he looks really fun to play! I'm sure he'll have a "classic" costume at some point.
I can appreciate the Decapre comparison, though to be fair, he doesn't really move or animate like Decapre past the teleports.
I actually kind of dig the Genocide Cutter, personally. It's a beautiful move that deserves to be copied. I wish they'd ripped off the crystal-flashy sound effect too! Since Rugal and Guile already had beef with each other, it's only fair that Charlie get in on it. But! I'd still be disappointed if they didn't work in his old reverse flash-kick animation in there somewhere. Maybe for a super?
What a weird unveiling so far. I'm actually kind of skeptical about where they're taking Street Fighter in terms of overall direction, meaning that I kind of worry that they'll indulge in too many gimmicks and end up with a game that just isn't as good as IV (or III, or Super Turbo...) but I'm not averse to getting a little hyped.
Oh, and Chun-Li looks gorgeous. For my personal taste, that's about as far as you can push the sexy aspect of the character without getting into "later Soul Calibur sequel" territory.
CRUCIAL EDIT: DID NOBODY SAY HAPPY LUNAR NEW YEAR AROUND HERE? HAPPY REAL CHINESE LUNAR NEW YEAR!
But seriously, although it's about a week late but best wishes to everyone here. I'm a Ram myself and I'm certainly hoping that fortune will smile upon me a bit, too.
/ / /
[this message was edited by Mosquiton on Wed 25 Feb 17:36] |
badoor 415th Post
PSN: BadoorSNK(forPSVITA:BadoorUSA) XBL: BadoorSNK(ForWiiU/Steam:BadoorSNK) Wii: 3DS:4253-3532-0341
Gold Customer
| "Re(4):First video of Rugal in Street Fighter" , posted Wed 25 Feb 22:34
On one hand, I'm disappointed that Capcom is probably not going to make a new "Guile-clone" character for a new Street Fighter yet again. In SF2 there was Guile, Alpha/Zero had Nash, and 3rd Strike had Remy. But SF4 didn't have a guile-clone cause... well, it had guile, and SFV looks to also not have a new guile-clone cause we have Nash back. But it's not so bad as as I really like Nash.
But I think his new design is too gruesome, too morbid for a Street Fighter, maybe going too far. Is he just made out of stitched up parts of his body, frankenstiened together, some parts of which are clearly decomposed? This is more Darkstalkers territory than SF. And his new sullen stance looks kind of dumb and overly dramatic.
And yeah, I agree that the Genocide Cutter does not look as cool as his older flash kick. I like how Nash's Flash Kick is a backwards front-flip, as opposed to Guile and Remy who do them with Backflips (although Remy uses both legs during the move).
That said, I like that Nash clearly has gained a lot of new moves, giving him much more of a rushdown angle. Traditionally, Guile-clones tend to be zoning-type characters. As much as I don't like his aesthetics, it does signal that Capcom is doing a drastic new take on Street Fighter and are confident enough to "mess around with tradition" and change things up with the older already defined cast and game systems.
I think with SF4, Ono, Dimps and team were too new to SF and maybe weren't confident enough to change around things (or didn't feel like they had the authority to mess with one of the most revered Video Game franchises), so that's why most of the cast of SF4 were returning from previous games, and that most of them didn't gain any new moves (Ultras aside). But now that they've handled this series for near 7 years now (which is about as long between the first version of SF2 and SF3: second impact. And probably 3rd strike by the time SFV ships), they seem to have the confidence and the authority to advance things and really add their own personal take on the franchise.
If anything, Ono by now has probably handled the Street Fighter series longer than anybody else, which is shocking to think about.
http://100daysofmegashock.wordpress.com/ http://badoorsnk.wordpress.com/
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Ishmael 5103th Post
PSN: Ishmael26b XBL: n/a Wii: n/a
Platinum Carpet V.I.P- Board Master
| "Re(5):First video of Rugal in Street Fighter" , posted Thu 26 Feb 03:42:
Yesterday I finally got around to trying out UNIEL. I picked up the game mainly on the strength of Nobi's praise for the animation. He's quite right, the characters really have a nice sense of weight and momentum to them. They may look like they wandered out of a How to Draw Manga book but they feel a lot more solid than an air dashing fighter.
Lucky me, it also seems fun to play. The characters have similar commands but they each feel distinctive. Even after spending a few hours with the game I already feel the guy with the scythe is stupidly strong but it still feels like something fun to mess around with.
Between the update to DoA5 and now UNIEL I can't complain about the amount of fighters I have at my fingertips.
quote: I think with SF4, Ono, Dimps and team were too new to SF and maybe weren't confident enough to change around things (or didn't feel like they had the authority to mess with one of the most revered Video Game franchises), so that's why most of the cast of SF4 were returning from previous games, and that most of them didn't gain any new moves (Ultras aside). But now that they've handled this series for near 7 years now (which is about as long between the first version of SF2 and SF3: second impact. And probably 3rd strike by the time SFV ships), they seem to have the confidence and the authority to advance things and really add their own personal take on the franchise.
You're right, it does feel like the producers are trying to make a statement with Shadow Charlie. He could easily have been a new character but instead they took an established member of the roster and radically changed his move list. I wonder if this is their method of getting around the higher-ups at Capcom and Sony who want as few changes as possible (including the roster) of the winning formula of SF. Whatever it is, they obviously aren't going to shake up the SF brand too much but I do appreciate the attempt to go outside expectations.
I also appreciate that he looks fun to play. I have no idea what all those moves are good for but Charlie Mk.11 has a lot more going on than Sonic Booms and the occasional Flash Kick. But the one thing I don't understand about nu-Nash is why everyone is focused on his Genocide Cutter. Didn't anyone notice his 212 Shiki Kototsuki In attack?
quote: CRUCIAL EDIT: DID NOBODY SAY HAPPY LUNAR NEW YEAR AROUND HERE? HAPPY REAL CHINESE LUNAR NEW YEAR!
Oh yeah, I hope everyone had a good Spring Festival. I'm surprised that DoA doesn't have a themed costume pack to mark the occasion.
EDIT: Character reveals are nice and all, but the big news is that SF5 is going to be running an online beta program. This is going to be a lot different than having to rely on shaky phone footage to see how a game is shaping up.
[this message was edited by Ishmael on Thu 26 Feb 04:01] |
Spoon 2808th Post
Platinum Carpet V.I.P- Board Master
| "Re(5):First video of Rugal in Street Fighter" , posted Thu 26 Feb 03:56
quote: I think with SF4, Ono, Dimps and team were too new to SF and maybe weren't confident enough to change around things (or didn't feel like they had the authority to mess with one of the most revered Video Game franchises), so that's why most of the cast of SF4 were returning from previous games, and that most of them didn't gain any new moves (Ultras aside).
I don't think that's quite the case. SF4 to SF3 is "revival" vs "revolution". The SF franchise might be a revered one, but it was definitely absent in terms of new mainline entries for years. We love SF3, but it's clear in hindsight that the general absence of SF2 icons from it hurt its commercial success and public acceptance.
SF4's success and the superficial similarities SF5 has with it seems to suggest that the lesson Capcom learned was to not let the SF2 icons go. Whether or not the old faces constrict the design of the game or undermine the introduction of new characters, they're too important to the mainstream appeal and success of the game.
quote: Gill gem
The irony of it is that Gill with his chain combos was stupid in 3S, but seeing as how chain combos in the trailers are coming back in a big way universally, Gill is probably a better fit than ever. The real question is whether or not he's going to sport a huge stiched up seam down the middle like Charlie.
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Baines 420th Post
Gold Customer
| "Re(1):Rise of $10 DLC Incarnates on Steam" , posted Mon 2 Mar 12:40:
quote: There is a storm of negative user reviews, with the chief complaint among them being that a single character in the game costs 10 euros.
I'd like to think that the users complaining about lack of move/character variety or the simple movesets just don't know how to play the game... which is also unfortunate, because it means that the game has done a poor job of teaching new players how to play. I can't imagine that the Gundam Vs. gameplay is something that much of the Steam userbase is familiar with.
It sounded like people who like Gundam Vs have also been down on the game for various reasons.
I've no experience with Gundam Vs. I tried Rise of Incarnates, and uninstalled it after half an hour. It just wasn't interesting. To be fair, it is an Early Access title. Maybe it will improve. (I don't know if the game has changed since I played it, either.)
As for complaints about the limited move set, some of that is probably coming from sites promoting the title as a fighting game and people are expecting a larger moveset. Some however I think is coming simply from people being dissatisfied with the game. If the game had been more entertaining, then they wouldn't complain about the number of moves. The complaint comes from trying to figure out what the game is lacking, what would make it more interesting, and falling to the immediate idea "add more moves". I can't really voice my issues with the game either. It is like everything is somewhat off, so that the final product is less than the sum of its parts.
I'd rather play Vs mode in Gotcha Force than Rise of Incarnates, and Gotcha Force had fewer attack and movement options than Rise of Incarnates. (Gotcha Force was one of my favorite Gamecube games.)
[this message was edited by Baines on Mon 2 Mar 12:44] |
Just a Person 1624th Post
Red Carpet V.I.P- Platinum Member
| "Re(4):MKX gets its first story trailer" , posted Sun 8 Mar 13:41
quote: Just like SF, a lot of those buyers are casual players, but unlike SF, MK games haven't traditionally had periodic major updates. It's nice that NRS has taken the approach used by modern competitive PC games and issued balance patches over the course of the initial release's lifespan, but those don't tend to make quite as big of a splash as an edition update with SUPER slapped on it.
Well, NRS did release Mortal Kombat: Komplete Edition and Injustice: Ultimate Edition, so they're not exactly strangers to edition updates for their games.
---
Anyway, Ghost Girl from KI was shown at PAX East 2015. Her name is Hisako, and she has the best intro ever!
With KI getting new content (GOOD new content, may I say) periodically and MKX, SFV and Tekken 7 coming soon and all of them looking very promising, these next years will probably be very interesting for fighting games fans.
I can be any person in the world... maybe I'm this person right in front of you... maybe I'm not.
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Ishmael 5106th Post
PSN: Ishmael26b XBL: n/a Wii: n/a
Platinum Carpet V.I.P- Board Master
| "Re(5):MKX gets its first story trailer" , posted Mon 9 Mar 22:40
quote: Just like SF, a lot of those buyers are casual players, but unlike SF, MK games haven't traditionally had periodic major updates. It's nice that NRS has taken the approach used by modern competitive PC games and issued balance patches over the course of the initial release's lifespan, but those don't tend to make quite as big of a splash as an edition update with SUPER slapped on it.
Well, NRS did release Mortal Kombat: Komplete Edition and Injustice: Ultimate Edition, so they're not exactly strangers to edition updates for their games.
I also remember hearing that some MK players became frustrated with the game because the updates were so frequent and often arbitrary. Responding to problems in a prompt manner is good but having the tier list flip every time you start up the game would make for some harrowing matches.
quote: Anyway, Ghost Girl from KI was shown at PAX East 2015. Her name is Hisako, and she has the best intro ever!
As a counter character with her own special meter I suspect she's going to be murder to balance but I like this initial intro of Hisako. At first I wasn't certain about the second season of KI since some of the characters either were rather uninteresting (T.J. Combo) or were uninteresting and really lame (Omen). Thankfully there have also been some really neat additions to the cast who have fun designs and new play mechanics. This is certainly a step up from the days when all the women in KI had the same face.
I don't know much about the workings of game tournaments but I suspect that most players sign up the day of the event. Still, I did find the pre-registration numbers for the upcoming Final Round tournament interesting. The KoF players have a really good shot at top 8!
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Just a Person 1626th Post
Tailored Carpet V.I.P- Platinum Member
| "Re(9):MKX gets its first story trailer" , posted Thu 12 Mar 09:54:
quote: I'm not particularly a big fan of characters aging in fighting games. The characters have to serve as a very specific role in a game and that easily identified type is often not well served by making them grow old. For me the idea of Sakura no longer being a schoolgirl is the equivalent of demanding that Mickey Mouse age in real time and that Disney should now be on its 400th generation of mascot vermin. That said, I really like the old, washed-up douchebag version of Johnny Cage. It's a look that suits him. I hope he's working on a reality show and drags a camera crew with him throughout the tournament.
Old Johnny Cage looks cool, and wow, Mileena is actually dressed this time!
So Cassie will have the chance to fight her father. That's... creepy. But MK 2011 (and even older MK games) had the possibility of a Kitana vs. Sindel match, so it's not anything new. At least she won't have to fight her mother (I guess Sonya dies somehow during Story Mode).
---
EDIT: nevermind, Sonya IS playable in MKX. Surprisingly, this time her face looks like a woman face, she's not walking around with high heels and a lot of cleavage, and it seems she aged better than Johnny Cage. Though all of this may change when the final version of the game arrives.
Apparently, Kenshi and Shinnok were also confirmed as playable characters (I guess Shinnok won't be the final boss, after all). Which is great, but also makes me think how many more newcomers MKX will present.
I can be any person in the world... maybe I'm this person right in front of you... maybe I'm not.
[this message was edited by Just a Person on Sat 14 Mar 01:06] |
Just a Person 1626th Post
Tailored Carpet V.I.P- Platinum Member
| "Re(3):OBSCENE VOODOO TELEPORT" , posted Wed 18 Mar 07:17
quote: New pictures from MKX. Included this time are a cowboy, Shinnok cosplaying as Maleficent, and a giraffe alt costume for Cassie Cage.
Is Johnny Cage going to be able to fatality his own daughter? I'm sure that's got to be a groundbreaking thing outside of the outright horror genre. I would actually feel a little uncomfortable about that.
Don't forget that Sonya is also in this game, so she can fatality her daughter... and Cassie can fatality her parents... and Jax can kill his daughter Jacqui Briggs (and vice-versa), Kenshi can kill his son Takeda (and vice-versa), and so on...
To be fair, it's nothing new in the MK universe; we had the possibility of Sindel killing Kitana (and vice-versa) ever since Ultimate MK3. Damn, Sindel killed Kitana in the most brutal way in MK 2011's Story Mode...
As for Cassie's neck... wow, I hope NRS will fix it before the game release, it looks awful! Is it that hard to have women with feminine faces and human necks at the same time?
I can be any person in the world... maybe I'm this person right in front of you... maybe I'm not.
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Baines 421th Post
Gold Customer
| "DOA5LR PC port" , posted Thu 19 Mar 06:50
I know the Cafe isn't as interested in PC ports, but Team Ninja finally broke their silence about the details of the PC port of Dead or Alive 5 Last Round.
To the surprise of few, the announced "best experience possible" PC version is based on the PS3 version. More accurately, it is one of Koei-Tecmo's enhanced PS3 ports. DOA5LR gets 4k resolution support, PS4 shadows, and anti-aliasing. In trade, it gets PS3 effects, lacks Soft Engine, lacks the two current gen bonus stages, and launches without online. I don't see any mention of hairstyles at all, either with a yay or nay.
People on the Steam forums have been posting images of the preorder cancellation screens, and the English Dead or Alive Facebook page has been flooded by posts from upset PC gamers.
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Spoon 2827th Post
Platinum Carpet V.I.P- Board Master
| "Re(1):DOA5LR PC port" , posted Thu 19 Mar 07:05
quote: I know the Cafe isn't as interested in PC ports, but Team Ninja finally broke their silence about the details of the PC port of Dead or Alive 5 Last Round.
To the surprise of few, the announced "best experience possible" PC version is based on the PS3 version. More accurately, it is one of Koei-Tecmo's enhanced PS3 ports. DOA5LR gets 4k resolution support, PS4 shadows, and anti-aliasing. In trade, it gets PS3 effects, lacks Soft Engine, lacks the two current gen bonus stages, and launches without online. I don't see any mention of hairstyles at all, either with a yay or nay.
People on the Steam forums have been posting images of the preorder cancellation screens, and the English Dead or Alive Facebook page has been flooded by posts from upset PC gamers.
I wonder if Team Ninja is at all affected by PS4/XB1 console politics and simply isn't allowed / strongly dissuaded to put ports of those versions on the PC.
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Just a Person 1629th Post
Tailored Carpet V.I.P- Platinum Member
| "Plastic surgery in MKX (+ new kombatants)" , posted Sat 21 Mar 00:15
Yesterday, three more kombatants (who were previously confirmed, but not properly shown) got some gameplay spotlight in a NRS stream.
From the returning kombatants, Mileena apparently got some plastic surgery after MK 2011. She looks... prettier? I'm not sure, but she's definitely different. She's still a dangerous fighter, though.
NRS also presented newcomers Takeda (and his awesome blade whips) and Kung Jin (with his bow/staff). I gotta admit, NRS managed to introduce the descendants of old kombatants and still make them look and play very differently from their parents/masters/cousins/whatever (Cassie's gameplay is also very different from Cage's and Sonya's, even if she borrowed one shadow move here, one groin punch there). And while Injustice's Green Arrow may have served as a basis for Kung Jin's arrow attacks, he still seems to play differently enough.
Hopefully we'll get more videos soon showing Jacqui Briggs, Sonya, Kenshi and the remaining "kharakters" (Jax? Baraka? Liu Kang?).
I can be any person in the world... maybe I'm this person right in front of you... maybe I'm not.
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Just a Person 1632th Post
Tailored Carpet V.I.P- Platinum Member
| "Re(5):DOA5 does AOF cloth damage" , posted Fri 27 Mar 06:03
Good amount of news for today:
* Now it's official: Liu Kang is present in MKX - and his Fatality is quite painful to even watch. The interesting thing is, this time many of the alternate costumes may show the older kombatants in different times, as both Liu Kang and Kung Lao seem to have a "zombified" younger look (Lao's one is hideous) and a human, older look. I guess the same will apply to Kitana, while Sonya and Johnny Cage may look younger in one costume (to represent them before marriage and Cassie's birth) and older in other (to show them when Cassie is already a grown-up and they're already divorced). But I'm digressing...
* In Killer Instinct news, Hisako's trailer was revealed... and Cinder is finally shown. The good part: he looks cool, but more like an alien being than a human being (which he's supposed to be). Then again, human beings don't walk around with flames covering their bodies, so maybe his look is right.
* As for Tekken 7, it got a hidden sub-boss. Is anyone surprised?
I can be any person in the world... maybe I'm this person right in front of you... maybe I'm not.
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Just a Person 1633th Post
Tailored Carpet V.I.P- Platinum Member
| "Maleficent in MKX (...well, not really)" , posted Sat 28 Mar 22:31
More news about Mortal Kombat X: yesterday, the game developers showed the special moves and variations not only for the recently announced Liu Kang (whose redesign looks great, by the way), but also for newcomer Erron Black (who may wear a ninja mask, but is actually some sort of marksman) and Maleficent... oops, I mean Shinnok.
All of them look pretty interesting, and Shinnok finally seems to be a respectable threat. But it's a pity that they were the only kombatants shown; I was expecting to see more of Jacqui Briggs, who was revealed before these three characters... we still don't have any idea of how she plays. Oh well, maybe one of the next streams will show her gameplay and variations alongside Sonya's and Kenshi's (and also whoever is the final kombatant needed to complete the select screen... possibly Jax or Baraka).
I can be any person in the world... maybe I'm this person right in front of you... maybe I'm not.
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Ishmael 5123th Post
PSN: Ishmael26b XBL: n/a Wii: n/a
Platinum Carpet V.I.P- Board Master
| "Re(1):Maleficent in MKX (...well, not really)" , posted Tue 31 Mar 01:52
It looks like MK is jumping into the big tournament scene as well. Here's to hoping MKX is fun to watch.
quote: More news about Mortal Kombat X: yesterday, the game developers showed the special moves and variations not only for the recently announced Liu Kang (whose redesign looks great, by the way), but also for newcomer Erron Black (who may wear a ninja mask, but is actually some sort of marksman) and Maleficent... oops, I mean Shinnok.
I can't say I'm really that impressed with this latest batch of character playtests. Perhaps the people playing weren't very good? That, and Shinnok's bony forearms were more comical than frightening.
No, now that I think about it the big problem I had was that Liu Kang is only as good as his hair. It was disappointing to see his hair is a greasy, weighed flipper hanging off the back of his head. I wanted MKX to feature cutting edge shaolin hair.
quote: https://www.youtube.com/watch?v=oo8RGAQOpFo
Cloths damage! At first I was wondering how this was done in 3D considering the sheer number of characters in the game.
Looking at it, the tidbits of clothing that shreds and floats off actually seem to be made of just one texture pattern for each character, which is probably why the game doesn't go into slow motion or zoom in during the effect. The developers just instantly swap the model when the cloth explosion happens. Pretty smart way to cut corners.
THE FUTURE OF GAMES HAS ARRIVED
That's a cute trick but in order to get the cloth explosion effect the outfits look like they are missing a great deal of detail. It probably explains why they waited until this crossover to try out this gimmick.
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badoor 418th Post
PSN: BadoorSNK(forPSVITA:BadoorUSA) XBL: BadoorSNK(ForWiiU/Steam:BadoorSNK) Wii: 3DS:4253-3532-0341
Gold Customer
| "Re(4):Maleficent in MKX (...well, not really)" , posted Tue 31 Mar 22:52
quote: Elsewhere, new character Josie in Tekken 7 has some really cool animations: Having a flying kick equivalent of a cross-counter that gets cinematically framed is awesome. Her grapples and elbows into grapples look great. Her slow motion counter kick was really impressive. Her victory pose where she sits down in the middle of the street and blubbers like a baby wasn't as inspiring.
Josie Rizal is a pretty cool character for a multitude of reasons:
1- she's designed by Mari Shimazaki of Bayonetta fame. Hell, the animation in her super-move or whatever resembles Bayonetta.
2- She practices Eskirma, a Filipino martial arts. Dan Inosantom, a Filipino-american student of Bruce Lee's Jeet Kun Do also helped develop it.
3- Her name is apparently a nod to historical Filipino revolutionary and hero Jose Rizal.
4- She cries when winning because...I'm not sure why. I guess she is just that modest maybe?
5- Most importantly, she is Filipino, or at least ethnically Filipino, which is great. And I'm so glad to see Tekken continue putting in characters from nationalities or ethnicity that don't usually get represented in fighters, let alone video games in general.
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karasu 1479th Post
PSN: robotchris XBL: robotchris Wii: n/a
Red Carpet Executive Member
| "Re(5):Maleficent in MKX (...well, not really)" , posted Wed 1 Apr 10:44
quote: Elsewhere, new character Josie in Tekken 7 has some really cool animations: Having a flying kick equivalent of a cross-counter that gets cinematically framed is awesome. Her grapples and elbows into grapples look great. Her slow motion counter kick was really impressive. Her victory pose where she sits down in the middle of the street and blubbers like a baby wasn't as inspiring. Josie Rizal is a pretty cool character for a multitude of reasons:
1- she's designed by Mari Shimazaki of Bayonetta fame. Hell, the animation in her super-move or whatever resembles Bayonetta.
2- She practices Eskirma, a Filipino martial arts. Dan Inosantom, a Filipino-american student of Bruce Lee's Jeet Kun Do also helped develop it.
3- Her name is apparently a nod to historical Filipino revolutionary and hero Jose Rizal.
4- She cries when winning because...I'm not sure why. I guess she is just that modest maybe?
5- Most importantly, she is Filipino, or at least ethnically Filipino, which is great. And I'm so glad to see Tekken continue putting in characters from nationalities or ethnicity that don't usually get represented in fighters, let alone video games in general.
So far I'm a real fan of Josie's design! I guess knowing that Mari Shimazaki designed her explains a lot of that.
Fingers crossed that this guy seriously gets added to Tekken 7. I'm not even kidding!
You have to carefully reproduce the world of "Castlevania" in the solemn atmosphere.
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