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Maou 2727th Post
Platinum Carpet V.I.P- Board Master
| "Re(1):Short games thread" , posted Sun 4 Jan 01:02:|
This is...a good idea! The length (or maybe just the quality, if I'm being unkind) of modern RPGs might be one reason I don't play them anymore. But what immediately came to mind were experiential, short games, many of them from small teams.
A great way to spend five hours or so. Completionist options are available but entirely irrelevant to a tightly-knit world with a subtle but clearly-structured story. Nice to come back to.
Same deal. I think we "beat" this one in five hours, too, and I was similarly happy to have had that brief experience, even if I feel less of an urge to replay because the story was more concrete and less impressionistic.
This one may be a surprise multiplayer "short game." Sure, you could play it forever, but the single or multiplayer story mode has a marvelous set of scenarios full of character and Metal Gear-like intrigue. It feels "done" when you finish them all, though of course you would want to play more.
Brothers: Tale of Two Sons
I just saw this last night and we didn't finish it, but I'd be surprised if it lasted more than 10 hours. Marvelously creative two-stick (two-arrow key) control of two sons trying to rescue their father, and a cohesive and interesting world to explore. Controls sort of like...
Wander and the Colossus
I feel like this works with the above in terms of fantastic, short games with purely optional and un-fun, unrewarding side-quests that nearly discourage you from playing above the allotted time. This might be my favorite game on PS2. Of course you've played it already.
Like you, I don't actually have any idea if it's more than 10 hours. Wish Room wasn't, so! I'm game for the book club format in late spring.
[this message was edited by Maou on Sun 4 Jan 08:49]
Red Carpet Regular Member+
| "Re(1):Short games thread" , posted Mon 5 Jan 22:45|
I'm not sure if puzzle games count, but one of the discounts I once got got completing a badge on Steam brought Lyne's existence to my attention, and I'm glad it did. Everything about it, from design to sound effect just has this nice soothing effect to it.
On the other hand, as a puzzle game, there are many many screens to go though, and I think they may still be providing more, but they're usually bundled in groups of 20 or so, so you can treat that as an end (of a session).
I've also discovered and enjoyed Long Live the Queen, again on Steam - it has a bit more gameplay and stat management than most visual novels, and as with most visual novels, the more you play, the shorter the retries and replays get, so you can try many possible paths and endings through the whole thing within a number of hours once you've gone through its major moments.
One of the very few cases where I'll actually tolerate a pink-haired little girl as a protagonist, for what it's worth.