| Original message (1646 Views )
Platinum Carpet V.I.P- Board Master
| "Re(3):Gundam G-Reco is a Capcom Artist Reunio" , posted Wed 25 Jun 07:51|
I honestly haven't kept up with what he's made in the past several years, so I'm not in a position to judge, so I'm curious! Has nothing he's done been any good, or has he simply not done any significant original works?
He hasn't done anything. A while back, he was talking about how he had pitches, but people didn't want to work with him, because that's the state the market is in. I value Tomino's unique perspective, but sometimes it's difficult to connect with his work...or rather, it feels like it doesn't come together properly (to me at least).
Either way, I'm hugely excited about the series, I just don't have any expectations that it will be another Turn A.
I am undressed from 80ís style and recreated with modern sexy and beautiful style that amaze you and feel never been experienced world before.
Platinum Carpet V.I.P- Board Master
| "Re(3):Ikeno is in the Bay Area!" , posted Tue 26 Aug 05:46|
I got Ikeno to draw Q from SF3:3rd.
I got Shinji Aramaki (Mospeada, Megazone, Genesis Survivor Gaiarth) to draw Randis, the war-roid father figure from Genesis Survivor Gaiarth.
These may be the only drawings of Q and Randis from official creator hands made since the 20th century ended.
Fighting style questions I've always wanted to ask and have never been able to find out the answer to:
- just what is the style of Urien's normal moves from? Sometimes I think he's meant to be this Baki-esque character that just does powerful things that somehow seem right (though he doesn't do anything like Makoto's s.HK, which is probably one of the most Baki-esque moves of all), but there are other things he does that have finesse of their own (like his own s.HK and distinctive cr.HP, or his weirdo cr.MP)
- crouching LK and a host of other crouching normals seem perfectly acceptable and believable in the world of SF somehow, in spite of how realistically implausible they are (fireballs etc. notwithstanding). Is this just due to us being conditioned to their presence in a video game? Like by video game logic, it totally makes sense that there are weaker/faster/shorter versions of moves, whether or not crouching shorts and jabs would be utterly bizarre to do in real life. Yes this question has a Urien tie-in: his crouching LK is really weird! Who came up with that, and why?
- who on earth decided that what 3S needed was not one but two grapplers with rush punches and that one of them should be a robot detective? I love Q, but his presence in the game never ceases to make me wonder.
Red Carpet Regular Member+
| "Re(1):Ikeno is in the Bay Area!" , posted Wed 27 Aug 11:32|
He gave a really wonderful presentation about his experience as an artist as Capcom. It was like Capcom art history 101. Ikeno is incredibly humble and considers Akiman, Kinu and Bengus his mentors and he spent most of the time talking about them. I got to interview him briefly after his panel. I'll post a more detailed account soon.
We are eager to read that "more detailed account", man!
Also, thanks to Maou for posting that article about Izumi Matsumoto's latest endeavors. I found it immensely interesting. I heard the guy kind of went into retirement due to health problems on late 90s, and pretty much lost his track back then. Glad to see him back into business!
Reading how Matsumoto took Shimokitazawa and its surroundings as a base to create the fictional scenario for KOR, I realized something. A pretty obvious thing, I know, but I'd never thought about it until now. Actually, so many things and places I got to see first hand here in Japan, in fact I had already seen and experienced them thanks to Matsumoto's and many other master's works. That's why places I'd been for the first time felt so awkwardly familiar. I have I'd already "been" there without even knowing it! The power of manga is amazing.