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Platinum Carpet V.I.P- Board Master
| "7/15: Famicom turns 30" , posted Sat 13 Jul 16:02|
Hey kids, this Monday, the Famicom is officially 30 (!?) years old! Ways to celebrate:
1. Enjoy the charts at this (tragically subscriber-locked) Asahi piece on the best sellers domestically: Super Mario Bros. (6.8 million), Super Mario Bros. 3 (3.8 million), Dragon Quest 3 (3.8 million), Dragon Quest 4 (3.1 million), Super Mario Bros. 2 (2.6 million), Golf (2.4 million), Dragon Quest 2 (2.4 million), Baseball (2.3 million), Mahjong (2.1 million), Pro Baseball Family Stadium (2 million). Hmmm, that seems about right.
2. Listen to Jeremey Parish and the Retronauts talk about it in their reborn podcast.
3. (Re- (re-)) Recount your first Famicom experience: I was very young, and my mother wasn't keen on games in the house, but my father's colleague had a Famicom and Mario 1 was a thing of wonder and intrigue. I tried to figure out what the nomenclature meant ("Worlds?"). Later, we rented 3 and brought it over to play and things got really exciting.
Toxico 5800th Post
Platinum Carpet V.I.P- Board Master
| "Re(1):7/15: Famicom turns 30" , posted Sun 14 Jul 00:26:|
I have been thinking on doing a thread like this, after all I coincidentally was thinking about talking about my very own definition of a bullied childhood or on how being lost at a certain game feels like fighting Golden Experience Requiem (a never ending situation which ends always the same, and it repeats over and over and over again).
As for Funny / Stupid stories, I can say that "Embarrassingly" my true interest with languages and stuff like that didn't come from reading (which I did a lot), with movies (was even more into them than books), nor foreign song lyrics nor culture nor anything like that. It was obviously NES games the ones that pushed me to be more serious about understanding the little bits that escaped me from regular conversations or to better understand situational speech. In fact I usually copied over the script from Final Fantasy 1 in a copybook and did sentence / subject / predicate analysis to it, which helped me boost compatibility with the language greatly (In fact, I still have those copybooks at hand to remind me on how foolish I was at the time); thus I consider the "NES" and specifically "Final Fantasy 1" as the ones that taught me English.
As a trivia, I'll tell you that I have been asking "my teacher" for some japanese lessons as well & I have been going through most of the games that I have played over 90 times in their famicom versions (and the number of such games for me is pretty steep ), and to be honest it has been helping me a lot. That, and having such an intricate knowledge of the "translation" makes reverse engineering the text more interesting and entertaining (like, realizing 20 years later that you where ripped off on your first ever buy).
And yeah, the movie announcement has nothing to do with my nostalgia.
Update 24 as of 03/04/12. // 104 personajes traducidos
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Last update : Chapter 25 as of 31/08/12
[this message was edited by Toxico on Tue 16 Jul 00:38]
karasu99 1162th Post
Red Carpet Premium Member+
| "Re(2):7/15: Famicom turns 30" , posted Sun 14 Jul 05:29:|
It's a little funny (to me at least) that the first time I managed to see a Famicom in person was about a week and a half before its 30th anniversary. Reaction: somehow, I thought it would be bigger, given the enormous clunky size of the US version. In retrospect I should have realized how small it was given the relative size of the controllers!
Anyway! First time playing the Famicom/NES! Not counting playing Super Mario Bros. on a Nintendo VS machine at a movie theater, I was first introduced to the humble NES by of all people my older sister, who had SMB1, Castlevania, and some hockey game that I never played. It wasn't until a few years later that I played one more regularly, when my roommate and I went on an odyssey to obtain one at a startlingly late hour from a crappy DC-area mall. We managed to arrive at the last minute and he bought one, and then after the slow ride back to the apartment we stayed up for a full 24 hours playing SMB1 and Duck Hunt on my tiny 11 inch TV. We fortunately had a really great rental place not far from us, and over the next year or so we rented just about every halfway interesting game they had.
Given my my game-playing proclivities, it's surprising that I didn't actually own an NES until around 1999 when I bought a pristine one off an old friend who was about to sell it at his yard sale. I'm feeling more and more like I should have just picked a Famicom up during my recent Japan trip. They're shockingly cheap!
Toxico, it was interesting to hear about your experience with language learning and the NES! I've been thinking that games might be a decent aid for learning Japanese finally, although games these days are much more text-intensive than they were decades ago.
EDIT: Also, these. I'm sure they've been mentioned here before, but still kinda cool.
[this message was edited by karasu99 on Sun 14 Jul 05:33]
Platinum Carpet V.I.P- Board Master
| "Re(2):7/15: Famicom turns 30" , posted Sun 14 Jul 17:10|
Video games have been a language-learning tool for me, too (well, they still are). Nothing as impressive as Toxico's incredible story, though.
My first Famicom memory is maybe the earliest clear memory I have. I can't think of anything earlier off the top of my head at least. Anyway, I went to visit my great grandmother and we stopped by her neighbor's house for some reason. Their kid had an NES (and the robot). My mom turned to me and whispered "we're going to have to get one of these, aren't we?"
I don't remember getting the system itself, but the first game we bought was Ghosts and Goblins, followed by Section Z, I believe. That gave an early impression of "if Capcom makes it, it's good" that lasted for years to come.
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badoor 321th Post
| "Re(3):7/15: Famicom turns 30" , posted Sun 14 Jul 17:16:|
Even though Famicoms were definitely in the market where I live back in the day, my first solid memory is of the first day we got an NES. Naturally, we got the Super Mario Bros + Duck Hunt cart and also WWF WrestleMania Challenge (which meant we got the NES in late 1990/early 1991). I think we put in WWF first, got bored, then put in SMB and of course got hooked. We played the NES for maybe an hour in black and white before discovering that you can change the color system of the TV to display colors. I liked a lot of the same stuff you'd expect (Marios, Contra, Ninja Gaiden 2, Battletoads, Batman: Return of The Joker etc.) but my odd ones are probably Kick Master and Big Foot. And my older brother was very fond of Robin Hood: Prince of Thieves. We also played a lot of Jaleco's Goal!, which I just played recently and still think is great.
We still bought a famicom even after getting an NES, or more precisely, one of the many 100-games-in-1 famiclones (Of course, they never really had 100 distinct games. Many were duplicates or slightly hacked duplicates. And most of them were super early famicom titles, like Pooyan, a favorite of mine that was surprising referenced in MGS Peace Walker). And it would be a while until I discover that both NES and the famicom are the same hardware.
But to keep this post from being all cheerful and like, I think I might have been slightly traumatized by Taito's Chack'n Pop, a game that seems to pop (haha) in a lot of famiclones. For one, It was extremely difficult to me. Chack'n moves very slowly and awkwardly compared to the free moving "Monstas". And your smoke bombs are also very slow and unpredictable, always exploding too late or just bouncing off and falling from a platform, or accidentally killing yourself.
And two, the game gives me this weird feeling that something ominous is coming. Helps sink in the feeling of despair. You always start a level with no enemies hatched. So I feel calm and hopeful. Then enemies start to hatch, some after some time has passed. But all will usually hatch as soon as you free the hearts. And the only good tactic is to kill them before they're even born. The time limit always felt too short. And it's denoted by this slowly moving green object at the top, which I could never articulate what it was exactly, that's trying to block your exit. So really, you don't die when the time runs out. You are instead trapped forever with a host of pink whale-looking creatures who want to kill you. By the time you start the next level, you already know that this sense of safety at the start of a new level, when all the enemies haven't hatchet yet, is a false one. And that soon things will get really bad.
I could never get too far into it. But for some reason I always kept trying to beat it whenever I turned on a famiclone, even though I kind of despised it and it creeped me out. Is it a coincidence that the 2-note music in the game mirrors the 2-note Jaws theme?
Though if things went to dark, I would always recuperate with Binary Land. That game is just a joy. Always cheers me up.
[this message was edited by badoor on Sun 14 Jul 17:24]