Original message (13567 Views )
| Replies: |
Pollyanna 3452th Post
PSN: Lilly_Dopamine XBL: n/a Wii: n/a
Platinum Carpet V.I.P- Board Master
| "Re(3):Fighting Game Thread: HD Edition" , posted Sat 18 May 05:38
Beowolf works for me. Really, the whole thing went much better than expected, so, seeing as I hardly play Skullgirls anyway, I'd be hard pressed to complain.
I have been playing a lot of Injustice lately, though. I'm extraordinarily fond of it. Most of my initial negative impressions have been completely dispelled. At this point its at a very nice "depth vs accessibility" level, but we'll see how it evolves.
There's a glitch that makes both players take a loss if one of them disconnects, which is fantastic, because so many people rage quit. I don't much care what my win record is, so it's not a pain for me, but I do find it funny that sometimes I think "how can I beat this guy in a way that won't make him disconnect?"
Anyway, that's getting fixed on Tuesday.
(Also, projectiles do too much chip damage.)
I am undressed from 80’s style and recreated with modern sexy and beautiful style that amaze you and feel never been experienced world before.
|
Mosquiton 1869th Post
Silver Carpet V.I.P- Platinum Executive
| "Re(4):Fighting Game Thread: HD Edition" , posted Sat 18 May 15:28
quote: I have been playing a lot of Injustice lately, though. I'm extraordinarily fond of it. Most of my initial negative impressions have been completely dispelled. At this point its at a very nice "depth vs accessibility" level, but we'll see how it evolves.
There's a glitch that makes both players take a loss if one of them disconnects, which is fantastic, because so many people rage quit. I don't much care what my win record is, so it's not a pain for me, but I do find it funny that sometimes I think "how can I beat this guy in a way that won't make him disconnect?"
Anyway, that's getting fixed on Tuesday.
(Also, projectiles do too much chip damage.)
What characters do you play, Polly?
/ / /
|
Pollyanna 3453th Post
PSN: Lilly_Dopamine XBL: n/a Wii: n/a
Platinum Carpet V.I.P- Board Master
| "Re(5):Fighting Game Thread: HD Edition" , posted Sat 18 May 19:56
quote: What characters do you play, Polly?
Hawkgirl is my main. Compared to other characters with fancy pants combos, she's more "lag-proof" so I've used her the most online. Raven is a close second.
I like to try out lots of characters in everything, but instead of switching around every few matches, I'm trying to do 50-100 games in a row with each one I try. Today I did Harley, but lag didn't treat her so well. Even though she can do nearly 40% off of a fast low with no meter, I'm not convinced that she's that great.
In matches with friends, I'll use Aquaman, Bane, the Joker and Killer Frost as well, but I don't know how much I want to invest in any of them. Depends on how much I like Batgirl, maybe.
Bane is really fun and a neat idea, but I think he's going to be more trouble than he's worth to try and use.
Also, Superman can go to hell, even if his "taking his glasses off" animation is brilliant.
Random note: I love it when people disconnect when they don't get the level they want. SUPERBABIES.
I am undressed from 80’s style and recreated with modern sexy and beautiful style that amaze you and feel never been experienced world before.
|
HAYATO 1096th Post
PSN: Lord-Hayato XBL: n/a Wii: n/a
Red Carpet Premium Member
| "Re(1):New 3D Guilty Gear?! So Unreal" , posted Mon 20 May 00:25
quote: http://www.youtube.com/watch?v=NKGPhKu3jNg
Using Unreal engine of all things. It is sad that ASW are not using 2D sprites. But the cell shading method they're using here is pretty spectacular and looks very authentic to the original 2D sprites. They even kept the non-smooth low frames of animation of the older Guilty Gear games so that each frame is an exact replica of the older sprites, when they could clearly have increased them easily. I suppose if ASW just could not possibly do games with 2D sprites anymore, than this looks like an apt replacement.
So far, it seems Sol, Ky, Milla, and Eddie are in.
This... this looks amazing!!
I'm very pleased with ArcSys going the cell-shading route, so befitting for a fighting game like GG, with its distinct, anime-like visuals. It seems Battle Fantasia was successful enough that Arcsys decided to make the jump to 2.5D route with its flagship IP...
I initially thought Capcom would adopt this method for its Street Fighter IV, as a sort of spiritual successor to SFIII and, after watching GG in motion, I secretely wish they had...
|
Pollyanna 3454th Post
PSN: Lilly_Dopamine XBL: n/a Wii: n/a
Platinum Carpet V.I.P- Board Master
| "Re(1):New 3D Guilty Gear?! So Unreal" , posted Mon 20 May 06:51
quote: I suppose if ASW just could not possibly do games with 2D sprites anymore, than this looks like an apt replacement.
I was expecting to be really really unhappy when I read the headline, but this isn't so bad at all.
Still, "exactly like the old GG" is a double-edged sword. On one hand, preserving the look and feel of the original in a completely new medium is impressive, and of course, it's updated to HD. However, after all this time and totally rebuilding the game, "exactly like the old GG" is a little disappointing. The animation does look a bit strange and I hope they use the 3D in some more interesting ways (it looks like it zooms in on a launcher?)
Well, whatever. It's probably still very early in development and I'll have more to be excited about later. Having inevitable new illustrations from Ishiwatari is enough for me.
Unreal Engine does trouble me, though. I've never played an UE game that didn't have technical issues of some sort. In a game that requires so much precision, I can't help but wonder if it was a bad choice.
I am undressed from 80’s style and recreated with modern sexy and beautiful style that amaze you and feel never been experienced world before.
|
HAYATO 1108th Post
PSN: Lord-Hayato XBL: n/a Wii: n/a
Red Carpet Premium Member+
| "Re(6):Re(10):New 3D Guilty Gear?! So Unreal" , posted Fri 24 May 05:27
quote: Nothing about Xrd feels like it is only possible on next-gen systems in terms of technical prowess (Unless it's running on Unreal Engine 4 using a next-gen arcade board provided by SEGA, who btw did appear in the trailer).
It's on RingEdge 2, totally ok with current gen. Other games on the hardware are Under Night In-Birth, Phantom Breaker and GGXX AC+. So, it's PC based hardware, it's Unreal Engine, but not seems far away even for a WiiU. As for next gen, Mori himself said he wants develop a completely new fighting franchise, at least on PS4. No comment on Xbone(d).
Yeah, I also think (and hope) we'll see this new iteration of the franchise in current-generation consoles, along with its multiple revisions (@,#,€,¬ hash burst accent gamma core unloaded)...
BTW, I found the "SCANLINES ----- YESYESYES / NONONO" poll results really surprising: I thought that my fellow Cafers would show polarized reactions over such a controversial matter, but I didn't expect the majority of them going for the apathetic, defeatist third option. I guess we are becoming uncaring, grumpy old men after all...
|
Just a Person 1541th Post
Red Carpet V.I.P- Platinum Member
| "Re(3):Re(10):Re(10):New 3D Guilty Gear?! So U" , posted Tue 4 Jun 03:21:
quote: DoA gets a piecemeal release. It's an interesting experiment if nothing else.
Scorpion gets over here. I feel I should say something witty here but it's a trailer that features a goofy looking zombie Superman fighting a character from Mortal Kombat. Where do you go from there?
Scorpion's new costume isn't the best he had... Boon should have kept him in his MK 2011 outfit.
Anyway, seeing this video shows that a new MKvsDC game with the Injustice style would be kinda cool, actually. Unlike the MKvsDC we actually got.
As for the DOA5U "test-drive" version, it could be interesting for people who don't know it well enough... but I wonder: if the player pays for Story Mode but doesn't have all the characters, will s/he still be able to play it? For instance, if I don't buy Leifang (Leifang is awesome so everyone will buy her, but you get the picture), will I still be able to play her chapter in Story Mode? Will Story Mode be accessible only if I have ALL characters? Or will Story Mode just "skip" Leifang's chapter then?
Although, to be honest, I'm not sure if anyone would miss DOA5's Story Mode (unless it gets some extra chapters and cutscenes in this Ultimate version)...
I can be any person in the world... maybe I'm this person right in front of you... maybe I'm not.
[this message was edited by Just a Person on Tue 4 Jun 05:07] |
Loona 700th Post
PSN: IkariLoona XBL: n/a Wii: n/a
Red Carpet Regular Member
| "Re(4):Re(10):Re(10):New 3D Guilty Gear?! So U" , posted Tue 4 Jun 18:57
quote: DoA gets a piecemeal release. It's an interesting experiment if nothing else.
It's basically how League of Legends works, the way I understand it - I've been hoping some fighting game gives the system a try, and DoA got there first. As expanded re-releases go, seems like an interesting way to give it a try without pissing off the buyers of the previous version too much, since they get to reuse a lot of assets from a previous traditional release (Momiji's video made her seem like a cross between Hayabusa and Kasumi, Jacky probably gets to use animation imported from his original VF self, Ein gets a tweaked Hayate model with previous DoA animation data plus extras, etc...).
I might get the free version and pay for Mila (fave new character) and Jacky (crossover factor), maybe Momiji too, since I already have vanilla DoA5 but would like to see this model become more common.
Now I wonder who else will give this a try - I can't help but think it would a nice way for SNKP to put all their KoF 96-XI sprite sets to use, but on the other hand those might get dismissed as "SNES graphics", and there'd still be the issue of a standard gameplay system to go with (98 advanced or extra, 2k2? typical etam system or XI tag?...).
quote:
As for the DOA5U "test-drive" version, it could be interesting for people who don't know it well enough... but I wonder: if the player pays for Story Mode but doesn't have all the characters, will s/he still be able to play it? For instance, if I don't buy Leifang (Leifang is awesome so everyone will buy her, but you get the picture), will I still be able to play her chapter in Story Mode? Will Story Mode be accessible only if I have ALL characters? Or will Story Mode just "skip" Leifang's chapter then?
Although, to be honest, I'm not sure if anyone would miss DOA5's Story Mode (unless it gets some extra chapters and cutscenes in this Ultimate version)...
If they make it so you get to use everyone in Story mode (but only in that mode) it can be a nice way to test-drive the characters - DoA5's didn't give a playable role to Lisa, Christie and the unlockables, so addressing that would be an automatic improvement.
"Beat the machine that works in your head!" - Guano Apes "Open Your Eyes"
|
Pollyanna 3467th Post
PSN: Lilly_Dopamine XBL: n/a Wii: n/a
Platinum Carpet V.I.P- Board Master
| "Re(7):Re(10):Re(10):New 3D Guilty Gear?! So U" , posted Wed 5 Jun 08:55
Injustice is really good you guyssss, I meannnn it. *sniffle* :(
As for the "LoL" model for fighting games, I believe Harada mentioned something like this for Tekken, but got beaten to the punch. It's quite clever for DoA5, which already met sales expectations, but lacks a devoted, ongoing player base (well, a large one, I mean).
Although I'll almost certainly buy every character/stage/mode in every fighting game, I hope this model takes off to keep an influx of players coming.
The lack of story mode on DOA makes sense, since it's mostly "fat" in terms of download size and it wasn't popular to begin with, but it is unfortunate to not have an introduction to the game and its systems, especially for new players. People who specifically bought a fighting game, knowing what they were getting into still get overwhelmed without a proper tutorial, so I imagine it's going to be much worse for people who are trying out something free.
Personally, I think the "ideal fighting game tutorial" is probably impossible anyway, but it's bad not to have anything.
I am undressed from 80’s style and recreated with modern sexy and beautiful style that amaze you and feel never been experienced world before.
|
karasu99 1142th Post
PSN: robotchris XBL: robotchris Wii: n/a
Red Carpet Premium Member+
| "Re(8):Re(10):Re(10):New 3D Guilty Gear?! So U" , posted Wed 5 Jun 09:06
quote: Injustice is really good you guyssss, I meannnn it. *sniffle* :(
Hahaha, Polly, I was totally willing to but it, even for $20 (although I probably won't ever buy the DLC characters) but the site was taking so long and returning DB errors and so on, that I couldn't continue to wait for it to respond. I have a project that's ongoing and I could only really devote 20 minutes to the process. Boo to Gamestop for only lowering it for an hour instead of dropping it even halfway for the long term (and for not having bandwidth to handle the prospectors).
quote:
As for the "LoL" model for fighting games, I believe Harada mentioned something like this for Tekken, but got beaten to the punch. It's quite clever for DoA5, which already met sales expectations, but lacks a devoted, ongoing player base (well, a large one, I mean).
Although I'll almost certainly buy every character/stage/mode in every fighting game, I hope this model takes off to keep an influx of players coming.
The lack of story mode on DOA makes sense, since it's mostly "fat" in terms of download size and it wasn't popular to begin with, but it is unfortunate to not have an introduction to the game and its systems, especially for new players. People who specifically bought a fighting game, knowing what they were getting into still get overwhelmed without a proper tutorial, so I imagine it's going to be much worse for people who are trying out something free.
Personally, I think the "ideal fighting game tutorial" is probably impossible anyway, but it's bad not to have anything.
Everything you've said here I agree with completely. I'd love to see this model followed by a larger segment of fighting games, since for a lot of folks learning a fighting game involves buying the entire cast and then just using Ken a single character exclusively. I'm not sure what the overall earnings would look like from that kind of scheme, but it could be a success, who knows.
Oh, and on the subject of "ideal fighting game tutorial", Virtua Fighter 4 had a pretty damned amazing tutorial. Too bad they didn't keep it up in quite the same fashion with 5.
www.secret-arts.com
|
kofoguz 1067th Post
Red Carpet Premium Member
| "Re(9):Re(10):Re(10):New 3D Guilty Gear?! So U" , posted Wed 5 Jun 10:11
quote: Injustice is really good you guyssss, I meannnn it. *sniffle* :(
Hahaha, Polly, I was totally willing to but it, even for $20 (although I probably won't ever buy the DLC characters) but the site was taking so long and returning DB errors and so on, that I couldn't continue to wait for it to respond. I have a project that's ongoing and I could only really devote 20 minutes to the process. Boo to Gamestop for only lowering it for an hour instead of dropping it even halfway for the long term (and for not having bandwidth to handle the prospectors).
As for the "LoL" model for fighting games, I believe Harada mentioned something like this for Tekken, but got beaten to the punch. It's quite clever for DoA5, which already met sales expectations, but lacks a devoted, ongoing player base (well, a large one, I mean).
Although I'll almost certainly buy every character/stage/mode in every fighting game, I hope this model takes off to keep an influx of players coming.
The lack of story mode on DOA makes sense, since it's mostly "fat" in terms of download size and it wasn't popular to begin with, but it is unfortunate to not have an introduction to the game and its systems, especially for new players. People who specifically bought a fighting game, knowing what they were getting into still get overwhelmed without a proper tutorial, so I imagine it's going to be much worse for people who are trying out something free.
Personally, I think the "ideal fighting gam
-- Message too long, Autoquote has been Snipped --
What else would be perfect for this? AOF 1 :)
|
Iggy 9540th Post
Platinum Carpet V.I.P- Board Master
| "Re(8):Re(10):Re(10):New 3D Guilty Gear?! So U" , posted Wed 5 Jun 18:49
quote: Although I'll almost certainly buy every character/stage/mode in every fighting game, I hope this model takes off to keep an influx of players coming.
I would be most curious to see the system applied to fighting games, but if possible to a series I'm not interested in, so I can see from afar what's going on (so DoA is perfect). The issue with people like you and me who will buy every trinket for a game we happen to like (Jojo ASB, I'm looking at you) is that selling the characters separately is probably going to end up doubling the price of the game for us. Look at UMvC3 or SFxT: if you take the retail price of the launch date, each character costed less than 1 GBP. But I cannot imagine any F2P system where each character wouldn't be triple of that. And that's only talking about characters, so alternate costumes, soundtracks, music... Or Jojo ASB: if you do flat arithmetic, buying the game at the retail price puts each character at around 230 yens each. But I can't imagine any additional DLC character to be below 500 yens. Plus costumes, voice-packs...
|
Pollyanna 3469th Post
PSN: Lilly_Dopamine XBL: n/a Wii: n/a
Platinum Carpet V.I.P- Board Master
| "Re(9):Re(10):Re(10):New 3D Guilty Gear?! So U" , posted Fri 7 Jun 12:35
quote: I would be most curious to see the system applied to fighting games, but if possible to a series I'm not interested in, so I can see from afar what's going on (so DoA is perfect). The issue with people like you and me who will buy every trinket for a game we happen to like (Jojo ASB, I'm looking at you) is that selling the characters separately is probably going to end up doubling the price of the game for us. Look at UMvC3 or SFxT: if you take the retail price of the launch date, each character costed less than 1 GBP. But I cannot imagine any F2P system where each character wouldn't be triple of that. And that's only talking about characters, so alternate costumes, soundtracks, music... Or Jojo ASB: if you do flat arithmetic, buying the game at the retail price puts each character at around 230 yens each. But I can't imagine any additional DLC character to be below 500 yens. Plus costumes, voice-packs...
You're right. There is almost no way that it wouldn't be more expensive in the long run for fans who want everything, but the tradeoff is that the game would maintain a community, have support from the developer and continue to evolve without the need for new retail versions.
To be successful, they would have to strike a balance between robbing you and keeping it cheap enough to bring in less devoted players. (On some level, this sort of system would almost justify Capcom's ludicrous costume pricing.)
I can't see this being a good system for you, though. You don't play online, do you? I don't know if you follow tournaments either...and it sounds like you just play really casually with friends. Maybe I've formed the wrong impression from your posts or I'm remembering poorly, though?
I don't have friends to play with, so if I want to play at all, I have to play online. I'm not not not not good at fighting games, but I do spend a fair amount of time watching tournaments/learning proper combos/practicing in training mode/trying to learn how to play properly.
I am undressed from 80’s style and recreated with modern sexy and beautiful style that amaze you and feel never been experienced world before.
|
Iggy 9546th Post
Platinum Carpet V.I.P- Board Master
| "Re(10):Re(10):Re(10):New 3D Guilty Gear?! So " , posted Fri 7 Jun 20:07
quote: I can't see this being a good system for you, though. You don't play online, do you? I don't know if you follow tournaments either...and it sounds like you just play really casually with friends. Maybe I've formed the wrong impression from your posts or I'm remembering poorly, though?
Ages ago, I was playing with friends, but these days are long gone, and each time a new fighting game gets released, I think "OK, THIS time I'll play online". And each time after a week or two I get tired of playing either against the scrubby Ken flowchart jerks and their poor grammar in their insult messages, or against the people who actually know how to play the game and hopelessly destroy me. I feel like I'm in a middleground where it's impossible to find online someone of my level (though I'm probably a boring scrub for good players, and a fighting game god for beginners, meaning everyone ends up being frustrated).
However, I do watch a lot of tournaments, especially KOF 13 and MvC, and it's obvious you can't enjoy watching a tournament if you don't have a minimal knowledge of the characters, tactics, systems or combos involved. As an early Morrigan player from vanilla MvC3, it was even more entertaining to witness Chris G's rise to power, for example. So on the current topic, I would want, and actually need, to have all the characters unlocked in a game I'm interested to watch, in order to play with each of them enough to enjoy the tournament. But it also go the other way... I dropped SFxT too early to play with most of the cast, but each time I see someone playing a character I'm familiar with (Bob, Christie...) I'm reminded of the annoyance playing that game and I start to look at what's happening on different streams.
As for the future, I find Divekick very fun to watch; I might play online at the beginning to Skullgirls, since I ended up being the PC beta version; and there is still no confirmation of online to Jojo ASB (and even if there is an online mode, I expect all the players to be in Japan and the netcode to be grossly inefficient for around-the-world play, so I don't think it will be any better). We'll see what the future will bring.
|
karasu99 1145th Post
PSN: robotchris XBL: robotchris Wii: n/a
Red Carpet Premium Member+
| "Re(5):Re(10):Re(10):Re(10):New 3D Guilty Gear" , posted Sat 8 Jun 02:24
quote: I too am in that odd limbo where I appreciate the intricacies of fighting games and have fun playing about with them but I'm never going to be any good. Personally I'm okay with this since there's more than one way to enjoy a game. Going along with that, the idea of having more than one way to pay for a game is interesting even if I don't know how practical it's going to be. While there are games where I ultimately am only interested in playing one or two characters how am I going to know who that character is if I don't have the chance to try a good chunk of the cast? So while I rarely buy all the DLC junk available for a game -meaning I often don't have the complete game- I can't see the freemium format giving me enough of the game to be able to fully understand what it offers. So while I like thought of experimenting with something new I can't see how this will possibly benefit me.
My hope is that there will be some kind of discount for buying the whole mess upfront. I can't imagine that there won't be a way to buy everything in one go, and if there is, it's hard to think they would charge the same price as all the pieces (if it's in excess of $60) and risk 'sticker shock'. I mean, even Capcom, the worst over-charger of all, gives a discount for buying whole outfit sets. The worst part if they didn't offer something like this would require that I make a million small transactions.
quote: I was thinking about this for a while, but maybe it'll be an interesting idea to create a sort of MMCafe fighting game matchup/gathering for anyone interested. Cool, thanks!
I'd love that as well Professor! I've tried to play against some folks from the Cafe but never managed to match up.
quote: Finally, Gamespot put out a nice article on the ambitious, impenetrable Weaponlord. It was the Skullgirls of its day.
The thing I most remember about Weaponlord is its badass Simon Bisley art. Game wise I have very few memories of it. Thanks for the link!
www.secret-arts.com
|
HAYATO 1118th Post
PSN: Lord-Hayato XBL: n/a Wii: n/a
Red Carpet Premium Member+
| "Re(3):Re(10):Re(10):Re(10):New 3D Guilty Gear" , posted Sat 8 Jun 04:21
quote: I was thinking about this for a while, but maybe it'll be an interesting idea to create a sort of MMCafe fighting game matchup/gathering for anyone interested.
Well here goes an initiative worth risking my modded PS3's SEN account for (I hardly use it anyways). So Prof, if you come up with something in the end, count me in!!
quote: The thing I most remember about Weaponlord is its badass Simon Bisley art. Game wise I have very few memories of it. Thanks for the link!
Back in the day, I only knew of the game by name and the only thing that appealed to me was its stunning, Bizlicious artwork. I approached it some years ago via emulation and found it unplayable, but I must admit that, had I been given the chance to play it at the time of its release, I'd have loved it. Oh 90s, I miss you so much...
|
Pollyanna 3471th Post
PSN: Lilly_Dopamine XBL: n/a Wii: n/a
Platinum Carpet V.I.P- Board Master
| "Re(2):Re(10):Re(10):Re(10):New 3D Guilty Gear" , posted Sat 8 Jun 05:10
quote:
Ages ago, I was playing with friends, but these days are long gone, and each time a new fighting game gets released, I think "OK, THIS time I'll play online". And each time after a week or two I get tired of playing either against the scrubby Ken flowchart jerks and their poor grammar in their insult messages, or against the people who actually know how to play the game and hopelessly destroy me. I feel like I'm in a middleground where it's impossible to find online someone of my level (though I'm probably a boring scrub for good players, and a fighting game god for beginners, meaning everyone ends up being frustrated).
You're not so different than me, then. That's one reason why I'm interested in a "freemium" model...because it would widen the player base, hopefully to include more players in the intermediate range. I've had lots of excellent experiences online, but it can still be very difficult to find a "good match." I've had the best luck with Injustice thus far, despite its mediocre netcode and huge number of disconnectors. The larger "middle class" in the game may be attributable to comic book fans and its comparatively less demanding barrier to entry.
I still have sobby little girl emotional problems with playing online sometimes, though. Like when people will abuse poor netcode or just be petty instead of playing properly. It's not about winning or losing, but I find myself thinking "why are people so terrible?"
quote: I'd love that as well Professor! I've tried to play against some folks from the Cafe but never managed to match up.
Do you mean the game wouldn't connect? That sort of thing? Did you go through the needlessly annoying NAT3 process for PS3? (Still... I have NAT3 on a wired connection and I can't connect to people for crap.)
I am undressed from 80’s style and recreated with modern sexy and beautiful style that amaze you and feel never been experienced world before.
|
Pollyanna 3477th Post
PSN: Lilly_Dopamine XBL: n/a Wii: n/a
Platinum Carpet V.I.P- Board Master
| "Re(6):Re(10):Re(10):Re(10):New 3D Guilty Gear" , posted Sat 8 Jun 11:27:
quote:
So if you're having connexion issues and you're in NAT2, you should change, and NAT1 and 3 depend on your configuration? Or is NAT1 always better if nothing else is plugged on the modem, for example?
Serious question, I have no idea of those.
Yes to all of that.
NAT1 and NAT2 are essentially the same, it's just that you might have to configure your router to get NAT2, whereas NAT1 is a direct connection.
If you have NAT 3, then you have to do a few simple router configurations to get it to NAT2. Tutorials are easy to find.
Although the point in NAT3 seems to be headset compatibility for a lot of people, in the case of fighting games, you'll be unable to connect to a (potentially large) group of players in some games. At any rate, best to just test your machine and see if you have anything to worry about in the first place. I've had some problems configuring mine, but that's only because of my rotten ISP
I am undressed from 80’s style and recreated with modern sexy and beautiful style that amaze you and feel never been experienced world before.
[this message was edited by Pollyanna on Sat 8 Jun 13:56] |
Professor 3762th Post
MMCafe Owner
| "Re(6):Re(10):Re(10):Re(10):New 3D Guilty Gear" , posted Sat 8 Jun 13:29
OK, so I'll think about setting up some sort of system where people can meet up.
quote: Well here goes an initiative worth risking my modded PS3's SEN account for (I hardly use it anyways).
Holy Moses?! I don't think that's a good idea!
quote: So if you're having connexion issues and you're in NAT2, you should change, and NAT1 and 3 depend on your configuration? Or is NAT1 always better if nothing else is plugged on the modem, for example?
Serious question, I have no idea of those.
Let me throw in my few cents on the NAT settings for the PS3.
NAT1 means your connection is bridged. You're directly connected to the Internet and should have minium issues connecting to people. NAT2 means your connection is going through a router correctly, and you normally shouldn't have problems. NAT3 means your connection is going through a router incorrectly, and prevents you from making many of your connections. It can be caused by a number of reasons, including disabled UPnP setting on the modem, going through multiple routers, etc.
If you have NAT3, you need to try and fix things to get NAT2. I play on a NAT2 connection as well.
NAT1 is the most issue-free in terms of playing games, but having a bridged connection in your residence means you're more vulnerable to Internet security attacks (meaning it's not ideal for your PC and other hardware connecting to the Internet)
|
Gojira 2929th Post
PSN: Gojira_X XBL: Gojiraaa Wii: n/a
Platinum Carpet V.I.P- Board Master
| "Re(2):Tekken F2P" , posted Sun 9 Jun 09:35:
quote: So Tekken Revolution, F2P, on PS3, released... on the 11th of this month????? When did that happen?
http://uk.gamespot.com/e3/2013-preview/ (around 19 min). I'm so confused. Surely this isn't a new game...it's just like...Tag 2 without the tag or something? Like Harada wanted to do F2P and they said they wouldn't do Tag2 and ended up with this instead? But what's the point? If it does bring in money somehow, then that only takes away from Tag2, which would still probably be the better game. Then the new game would have a larger community and...ARGH. There must be something I'm missing here, because this doesn't make any sense.
It probably is Tag 2, just defaulting to single characters instead of tag. It seems like it would communicate with TTT2 on some level, at least for online matchmaking, just with a different client. That's my guess anyway.
I don't know how I feel about F2P for fighting games. I think it is probably fine for people who don't play the game it's promoting, but for people who do play it, it can be pretty terrible. With all the micro-transactions you'll end up paying too much for stuff, but you'll tell yourself it's okay, because you're only buying that stuff. But that's a lie, and eventually you end up paying more on it than you would have for a full version. So maybe it's better if you don't like it and wouldn't have spent much money on it to begin with.
Then again, I used to spend way too many quarters playing arcade fighters back in the heyday - far more than I would have spent on a home version - so maybe this is actually the perfect model for it? From a consumer perspective, anyway... not sure if it's better for the company, considering an arcade profit used to come from unit sales to distributors, while those quarters just went to the operators.
[this message was edited by Gojira on Sun 9 Jun 09:36] |
Pollyanna 3479th Post
PSN: Lilly_Dopamine XBL: n/a Wii: n/a
Platinum Carpet V.I.P- Board Master
| "Re(3):Tekken F2P" , posted Sun 9 Jun 11:53:
quote: It probably is Tag 2, just defaulting to single characters instead of tag. It seems like it would communicate with TTT2 on some level, at least for online matchmaking, just with a different client. That's my guess anyway.
I hope so. That sounds reasonable enough. It's further de-tagging TTT2, but...ah...that's better than making a "new" gimped game from old resources. Ideally (for me) it would be incorporated with TTT2 and introduce some new DLC stuff, so that TTT2 owners will already have most of the game, but also have something new to play with. From Namco's perspective, it can wring a little more money out of them that way as well. We'll know soon enough, I suppose.
EDIT: Full trailer. Join the confusion!
quote: F2P stuff
I don't want to make it sound like I'm disagreeing with you, because everything you're saying is true. I'm making a parallel discussion.
For the sake of the "strictly money" discussion, I probably would've come out ahead on DOA5 and TTT2 where I use a small portion of the total cast (TTT2) or actively dislike most of the characters (DO5). For something like KOF, though, it would be every single character or bust and I could see myself losing a lot of money that way.
But that doesn't really matter, because I'm not counting money spent as an issue here at all. The only thing that matters to me is "is it good for the game?" Will this method keep fighting games alive and healthier for longer? Will it allow for more content in the long run? Will it open the doors to a wider community and more frequent re-balances? I'm looking past "it's the exact same game, only you have to pay more money for it."
Although that is the case with DOA5 (same game, I mean), buying the original is still an option and I strongly doubt that the update would bring in a significant number of new players, or even bring back a significant number of old players without the F2P addition.
I have been very displeased with some DLC practices and not supported them, even on games I enjoy, but for the most part, I don't really count the money spent as long as the product meets my expectations and the system behind it makes sense.
I'm sure I'll look the fool when we get a F2P KOF with a sea of never-patched infinites, awful netcode and a $5-a-try gacha machine that gives you a random character that you may already have.
I am undressed from 80’s style and recreated with modern sexy and beautiful style that amaze you and feel never been experienced world before.
[this message was edited by Pollyanna on Sun 9 Jun 14:46] |
Just a Person 1541th Post
Red Carpet V.I.P- Platinum Member
| "Re(3):KILLER INSTINCT" , posted Tue 11 Jun 04:38
quote: Just 2 characters so far, excited, but... thing is, Double Helix is the one developing it, and their record isn't really good.
C-C-C-COMBO BREAKER!!!!!!
KILLER INSTINCT IS COMING BACK ON XBONE!
I MAY HAVE TO BUY AN XBONE!
First screens: http://img.gawkerassets.com/img/18qenz2srb1aipng/ku-xlarge.png
http://img.gawkerassets.com/img/18qenz2si63wupng/ku-xlarge.png
Actually, 3 characters. Jago, Glacius and Sabrewulf were shown in the first trailer, right? Sure, Glacius only appeared for a couple seconds...
Great news! And the gameplay looks good so far. Now bring Orchid, Fulgore and Spinal!
I can be any person in the world... maybe I'm this person right in front of you... maybe I'm not.
|
GekigangerV 1827th Post
PSN: gekijmo XBL: gekijmo5 Wii: n/a
Silver Carpet V.I.P- Platinum Executive
| "Re(3):KILLER INSTINCT" , posted Tue 11 Jun 04:49
quote: Just 2 characters so far, excited, but... thing is, Double Helix is the one developing it, and their record isn't really good.
C-C-C-COMBO BREAKER!!!!!!
KILLER INSTINCT IS COMING BACK ON XBONE!
I MAY HAVE TO BUY AN XBONE!
First screens: http://img.gawkerassets.com/img/18qenz2srb1aipng/ku-xlarge.png
http://img.gawkerassets.com/img/18qenz2si63wupng/ku-xlarge.png
The Witcher 3 gameplay trailer was beautiful. Some people mistook it as an exclusive, but is multiplatform. Do you have anything to say about the art direction in it Nobi? I like the Witcher series, more than anything for their unique feel; being an European RPG gives it a special exotic flavor.
This one was kinda off-topic, why is that there isn't an E3 official thread yet? Long time lurker here!
Welcome Sasha! It is great to have fresh faces here at the cafe.
$500 bones for the Xbone is quite a steep price. I probably won't consider one until it reaches $250 (probably never).
I learned today that "just let it happen" is an internet meme used on macros to refer to rape. When I heard it in the conference I thought it was an extension of "shut up and take your medicine", "bite the bullet", "take your punishment like a man". KI isn't even out yet and it already at the top list of FGC drama.
The Phantom Pain was beautiful, now to just wait for the PS4 price announcement. I really hope R* does a Red Dead 3 soon.
|
nobinobita 1179th Post
Red Carpet Premium Member+
| "Re(3):KILLER INSTINCT" , posted Tue 11 Jun 07:16
quote: Just 2 characters so far, excited, but... thing is, Double Helix is the one developing it, and their record isn't really good.
C-C-C-COMBO BREAKER!!!!!!
KILLER INSTINCT IS COMING BACK ON XBONE!
I MAY HAVE TO BUY AN XBONE!
First screens: http://img.gawkerassets.com/img/18qenz2srb1aipng/ku-xlarge.png
http://img.gawkerassets.com/img/18qenz2si63wupng/ku-xlarge.png
The Witcher 3 gameplay trailer was beautiful. Some people mistook it as an exclusive, but is multiplatform. Do you have anything to say about the art direction in it Nobi? I like the Witcher series, more than anything for their unique feel; being an European RPG gives it a special exotic flavor.
This one was kinda off-topic, why is that there isn't an E3 official thread yet? Long time lurker here!
Glad to see you're posting Sasha! It took me years and years of lurking before I worked up the courage for my first post haha.
I like the Witcher Games from what I've seen. I've unfortunately never owned a powerful game ready PC, so I haven't played it myself, but I like the art direction a lot. I think they walk a very nice line between realism and stylization, and I like how much research they put into the clothing and gear and even the sword fighting stances.
The armor that the main character is wearing in the latest trailer isn't period accurate, it almost feels like modern body armor that you'd use for Xtreme sports, but it's appropriate cos from what I understand the main character is a rogue, a jack of all trades who needs to be very dextrous. In this way you can imagine that perhaps he had all that armor customized for his unique needs and that's why it has an almost modern utilitarian feeling to it.
I like it!
www.art-eater.com
|
Spoon 2452th Post
Platinum Carpet V.I.P- Board Master
| "Re(4):KILLER INSTINCT" , posted Tue 11 Jun 13:26
quote:
I like the Witcher Games from what I've seen. I've unfortunately never owned a powerful game ready PC, so I haven't played it myself, but I like the art direction a lot. I think they walk a very nice line between realism and stylization, and I like how much research they put into the clothing and gear and even the sword fighting stances.
I agree, the sleekness and form-fitting quality of the armor Geralt wears in the Witcher 3 trailer is definitely anachronistic to the overall medieval setting. But his sword fighting animation looked great, and once again so did the environments. I'm a little disappointed CD Projekt didn't have anything of Cyberpunk to show, and that the Witcher 3 footage was so little, but I'm just happy that the Witcher series exists as it does.
quote: KI
I had a KI arcade machine ages ago, but it definitely wasn't popular. It had a SNES port which was visually stunted due to the hardware power differences. KI Gold was very nearly a launch title (it was out within like a month or two) of the N64, and it was pretty astounding at the time. However, none of them ever really caught fire in the tournament scene, at least in part because there was very little in the way of organized fighting game tournaments at the time. The fact that there were no subsequent sequels at home or in the arcade didn't help.
In spite of all that, it had some things that are simply indelibly etched into the global psyche. C-C-C-C-COMBO BREAKER! Who cares if the fighting of it was good or not, 17 years after its release, it still has memetic power, and considering its total lack of support and new material since its release, that is kind of amazing.
|
Maou 2490th Post
Platinum Carpet V.I.P- Board Master
| "Re(6):KILLER WITCHCRAFT" , posted Tue 11 Jun 22:48:
quote: Has someone been doing witchcraft Lately? Onsy, Nate, Krwskyman, MOK-KOS, new posters...
Kukukuku, the 魔王 name doesn't look so sinister when it's written just in Roman characters, you see. Onsy's resurrection was momentarily successful, proving that it can be done again and for longer if we were just to sacrifice a...few more. This is all a wonderful preview for whatever otherworldly horror will be unleashed when you break 10,000 posts.
Speaking of otherwoldly horrors, Killer Instinct will be lucky if the most attention it gets is through the slimy (and probably worse) comments of some Microsoft goon nearby. I do admit that is quite fun to yell "SPINAAAL!" and that I played that game a lot during a short trip to Sea World when I was 11.
人間はいつも私を驚かせてくれる。不思議なものだな、人間という存在は...
[this message was edited by Maou on Tue 11 Jun 22:53] |
GekigangerV 1832th Post
PSN: gekijmo XBL: gekijmo5 Wii: n/a
Silver Carpet V.I.P- Platinum Executive
| "Tekken Revolution thoughts" , posted Wed 12 Jun 07:51:
So I just got Tekken Revolution on PSN and gave it a quick run. Here are some impressions after about an hour of play. The playable characters were Paul, Law, Jack-6, King, Lars, Lili, Kazuya, Asuka. On top of them I fought Steve, Alisa, Ogre, Jinpachi, Bryan and Leo in arcade mode. You can have as many as two “arcade tokens” at a time to play arcade mode. These token replenish at a rate of 1 per hour. I went through arcade mode with King and Lars first to get a feel of the game.
Although I haven’t picked it up in a few months, it appears to be 1v1 TTT2. The only noticeable difference to me was that some attacks had this motion blur to them. Jinpachi appears to be the sub-boss and ogre the final boss. No endings just a “game over” screen with artwork in the back.
So I went through my two arcade tokens within 30 minutes of starting up the game so I went into online play. You have a maximum of 5 “battle tokens” you can use for either ranked or player battle that respawn at a rate of 1 every 30 minutes. If you win a ranked match you will get another battle token. I can’t recall if that holds true for player battle as well. I lost both matches as none of the available characters were my mains in TTT2.
Money comes into the picture with premium tokens, which I think can be used as either arcade or battle tokens and can have a max of 999. Cheapest is 4 for $1 and the most is 30 for $5. There is a middle tier in there for $2 that gets you 10. There are some bonus things that popped up since I got the game the first day or something, but I didn’t pay it much mind.
In arcade mode there is a gift box icon which I think is how you get new characters, but I didn’t see exactly how I could exchange my gift tickets for it through.
There is no training mode from what I saw and I didn’t want to commit to the stat building right now as I really want to stick with Steve or see if Armor King is going to pop up soon. There is no training mode from what I saw, but you can pause the game in arcade mode and look up the move list. Nor is there any offline versus play.
So from the looks of it, Namco is trying to recreate the arcade experience on the home console and to tell you the truth I was thinking about a similar business model myself, but I would have made arcade mode free play. But as a person who owns TTT2 already, I don’t see any benefits with sticking with Tekken Revolution. Will Tekken X Street Fighter follow if this turns out to be a success? Rage quits would be a waste of your money if it happened to you so I hope they are serious about banning those types of players.
I let you know if the tokens respawn even if you aren't playing the game. Now I am just gonna wait for XCOM and Uncharted 3 to finish downloading. I love PS+, please don't change with PS4.
[this message was edited by GekigangerV on Wed 12 Jun 07:59] |
Pollyanna 3487th Post
PSN: Lilly_Dopamine XBL: n/a Wii: n/a
Platinum Carpet V.I.P- Board Master
| "Re(1):Tekken Revolution thoughts" , posted Wed 12 Jun 09:22
I think that's British style on the DOA release date, but it made me do a double take, too. "Like this comes out...the day before yesterday!?"
quote: Although I haven’t picked it up in a few months, it appears to be 1v1 TTT2. The only noticeable difference to me was that some attacks had this motion blur to them. Jinpachi appears to be the sub-boss and ogre the final boss. No endings just a “game over” screen with artwork in the back.
You might be a little rusty. It felt pretty different to me. No bound (ground bounce) for one, and many combos don't work anymore. I don't know the full extent of what you can and can't do, but I had to take a different approach in a number of cases and the game felt simplified overall.
I'm not a Tekken aficionado, so I don't know if the music was new or not, but it was different than the default on TTT2 and several of the stages were either new or altered.
Also, the renders are different. Everything looks a bit different overall and Asuka's face is noticeably more "pretty" (among other changes here and there).
But no costume customization!? What the hell!? What's the point!?
I'm even more confused after playing the game. Maybe they made something intentionally gimped to try and sell TTT2 more and make money in the process, but it's just going to divide people unnecessarily. Having the two connect in some way would be much better.
I am undressed from 80’s style and recreated with modern sexy and beautiful style that amaze you and feel never been experienced world before.
|
Gojira 2934th Post
PSN: Gojira_X XBL: Gojiraaa Wii: n/a
Platinum Carpet V.I.P- Board Master
| "Re(2):Tekken Revolution thoughts" , posted Wed 12 Jun 16:16
quote:
I'm even more confused after playing the game. Maybe they made something intentionally gimped to try and sell TTT2 more and make money in the process, but it's just going to divide people unnecessarily. Having the two connect in some way would be much better.
Just played it myself and yeah, it's an odd approach. Since I do play a lot of Tekken I'll weigh in my thoughts and observations.
Visually there are some modeling updates, most noticably on Asuka and Lili. But I think the character modelling might actually be a lower quality, possibly to keep the game's overall download size low. Or maybe it's the new persistent outline effect on the characters giving me that impression (I hate outlines in 3D games). All the TTT2 stages have changed the time of day or other small details to look different.
The music is definitely different. More dubstepping cacophony.
The best thing I find is that a lot of move properties changed drastically. The game feels more like Tekken 5 than Tekken 6 or TTT2, so the feeling of juggling is back to sane human levels. With this and the limited roster, the game evokes some feeling of playing Tekken in an arcade. You're forced to play characters you don't usually play and you have limited resources to play them, and because of the changes you're forced to learn about them on the fly instead of grinding in a training mode. For players intimidated by the monstrous size of Tekken, this can be a good point to jump in. The limitations aren't that limiting; I was able to play for a solid 80 minutes on freebies alone, but the game does reward you for being decent so ymmv.
Will I play it? Maybe for a little while, but the lack of overall newness hurts it and doesn't justify playing it if you're experienced with Tekken. I could see it keeping some casual players busy until the next real Tekken game or TvSF comes out, though.
|
Toxico 5788th Post
PSN: Toxic-Baron XBL: n/a Wii: n/a
Platinum Carpet V.I.P- Board Master
| "Re(2):Tekken Revolution thoughts" , posted Wed 12 Jun 16:22:
quote: It felt pretty different to me. No bound (ground bounce) for one, and many combos don't work anymore. I don't know the full extent of what you can and can't do, but I had to take a different approach in a number of cases and the game felt simplified overall.
Indeed, there are a bunch of balance tweaks here and there (like, some moves that juggle the enemy in Tag 2, but here don't and in some cases the opposite). There are many "general" engine tweaks; no bound as stated, damage is completely different and mirrors pre-6 games (standing damage 100%, ground damage 70%, juggle 80% -> 50%); there are also many changes in there to make okizeme game weaker (okizeme -> attacking & continuously preventing the enemy from standing up).
Not being able to play the game offline to check differences is a complete killer of everything. Having to wait 60 minutes for the game to refill credits while logged in to the psn is a huge drag; maybe I'll play Wild Arms 3 in one TV and leave this game hanging in the other, while the pc is left as an off-line mp3 player .... Well, I don't love this game that much.
I'm guessing that playing offline 2p mode is impossible.
quote:
I'm not a Tekken aficionado, so I don't know if the music was new or not, but it was different than the default on TTT2 and several of the stages were either new or altered.
Also, the renders are different. Everything looks a bit different overall and Asuka's face is noticeably more "pretty" (among other changes here and there).
The music is new to the series, and the new tweaks to 'rendering' is the most noticeable change; makes you wish they'll patch TTT2 up with some of the arcade changes, costumizations that the arcade has and the console doesn't + new rendering style from here, rather than dedicating extra time to a half baked experience.
It's pretty obvious that this game was "prompted" by not having TTT2 made it's yearly unit deployed counts.
quote:
I'm even more confused after playing the game. Maybe they made something intentionally gimped to try and sell TTT2 more and make money in the process, but it's just going to divide people unnecessarily. Having the two connect in some way would be much better.
I think that this game is trying pretty heavily to tone done the difference that years of experience can bring between players, it's almost like if this game was made so that beginners would have somewhere to run away in when they can't touch seasoned players in ranking matches in TTT2.
The fact that this game can't interact with TTT2 is stupid, that would have been the smartest thing about Tekken F2P. I have no clue how to unlock more people and the game doesn't let me try often enough to figure out how; all in all the game would have been "forgivable" like a Z-movie guilty pleasure kind of thing if some new characters would have been created for this game, some of them even ready to go.
quote: EDIT: Full trailer. Join the confusion! I love the double meaning on Asuka's final quote!!! English: "You asked for it!" Japanese: "And if you go cry after that, it's your problem, not mine!"
I wonder which one applies the best to the game...
It's definitely tears
There is also some new characters lines, so your guy doesn't confess about having an air friend with something like "you can't scratch us".
さっきの感じならあと100発はもつ‥‥と思うぜ Update 24 as of 03/04/12. // 104 personajes traducidos
Now sponsoring : video game analogies (ES) Last update : Chapter 25 as of 31/08/12
[this message was edited by Toxico on Wed 12 Jun 16:39] |
Pollyanna 3489th Post
PSN: Lilly_Dopamine XBL: n/a Wii: n/a
Platinum Carpet V.I.P- Board Master
| "Re(2):Tekken Revolution thoughts" , posted Wed 12 Jun 17:42
quote: Visually there are some modeling updates, most noticably on Asuka and Lili. But I think the character modelling might actually be a lower quality, possibly to keep the game's overall download size low. Or maybe it's the new persistent outline effect on the characters giving me that impression (I hate outlines in 3D games). All the TTT2 stages have changed the time of day or other small details to look different.
The characters looked...different, but the backgrounds looked like they took a hit. It seemed like a number of them were missing details and the new ones were less "busy" than the TTT2 ones. Maybe it's just me.
quote: I think that this game is trying pretty heavily to tone done the difference that years of experience can bring between players, it's almost like if this game was made so that beginners would have somewhere to run away in when they can't touch seasoned players in ranking matches in TTT2.
I wondered about that. Naturally, I found very quickly that my old combos didn't work, but the ones that I replaced them with were extremely easy, even without training mode to practice with. Cutting down the cast and gradually re-introducing them also limits the huge amount of matchups you have to learn.
The problem is that it came at the wrong time. If this was designed to get players into Tekken so that they're ready for TTT2, that would be fine...but it's backwards. Well, whatever...there's obviously a billion things wrong with this and I don't need to talk in circles about it, since I'm preaching to the choir anyway.
I actually like some of the simplified ideas as a tool to get more people interested and let them absorb the game at a slower, consistent pace (by rewarding logging in every day). However, the "play when your stamina recharges" plan doesn't work very nicely on a system you can't put on "hold" like a PS3. It's not the same as an ios device.
It seems a lot of people are saying that this is "getting ready for Tekken X SF," but I don't know if it's that thoughtful. The only thought that went into it might've been "let's try to monetize Tekken in a new way and see if it works," which would explain why no one can figure out their plan...there wasn't one.
I am undressed from 80’s style and recreated with modern sexy and beautiful style that amaze you and feel never been experienced world before.
|
Pollyanna 3502th Post
PSN: Lilly_Dopamine XBL: n/a Wii: n/a
Platinum Carpet V.I.P- Board Master
| "Re(5):Tekken Revolution" , posted Tue 2 Jul 21:18
quote: To commemorate 1M downloads, Namco is going to add 2 regular characters to the cast (Jin & Xiaoyu), plus there are going to be more modes added such as practice & premium shop.
Source.
Personally, I would like an off-line vs mode without boosted stats (the only instance where the game is remotely interesting). BTW, I still haven't unlocked everyone
The unlock system is straight up stupid. What if Xiaoyu is your main? You might have to play hundreds and hundreds of matches with characters you don't even like before you can unlock her. Just take my money! This is an easy way to monetize the game!
I think the required number of gift points to unlock characters would be reasonable if you could choose which character you wanted, but it being random is just...augh...playing for days only to get someone you'll never even touch?
I do play the game a lot, though, because it's a good game for people who like Tekken, but who don't have the million hours a week to live the Tekken lifestyle. I think I need help. I keep saying that there's no point in bitching about this game, and yet I keep coming back for more.
I am undressed from 80’s style and recreated with modern sexy and beautiful style that amaze you and feel never been experienced world before.
|
Pollyanna 3505th Post
PSN: Lilly_Dopamine XBL: n/a Wii: n/a
Platinum Carpet V.I.P- Board Master
| "Re(1):champion ship '94" , posted Wed 3 Jul 21:45:
I had the tremendous fortune of getting Xiaoyu for my 60 thousand gift, but now I need to remember how to use her! Any ideas for a decent BnB launch combo? I'm stumped. I can do launch, f31 (or 1, d2) 2,2...uh...4? 2,1,4? That's all too lame! Surely there's something better that ends with X Marks the Spot or ff21 or something.
I'm not a skilled player, so I like to keep my combos simple. I'll sacrifice damage to ensure that I can pull it off in lag conditions and if I have one BnB that works off of several situations, I'll use it in lieu of something stronger.
So, just so I contribute something to this other than bitching, here are my incredibly hard to screw up combos that are good for beginners or idiots, like myself:
Asuka: Launch (f2 or df2 or db 4,3 or ws3) uf3, 21, 21 1+2
Also 1+2, 1+4, 21 1+2
Lars: launch (uf4 or ws1, *Silent Entry*f3 or f1+2) db 21, f21*Silent Entry* f1
Alisa: df 2, b1, ws 12, 1, b43)
or ff1+2 d1, ws 12, 1, b43
EDIT: My coveted Xiao combo seems to be (launch) f3,1 (back) 2,1, ff1+2, 1+2. That seems kind of simple, but I can't finagle much else out of the game.
I am undressed from 80’s style and recreated with modern sexy and beautiful style that amaze you and feel never been experienced world before.
[this message was edited by Pollyanna on Thu 4 Jul 22:02] |
Loona 711th Post
PSN: IkariLoona XBL: n/a Wii: n/a
Red Carpet Regular Member
| "Re(2):Re(10):Tekken Revolution" , posted Fri 12 Jul 20:17
quote: Big Tekken Revolution update on the 16th.
Costumes, accessories, training mode, different arcade difficulties, optional stat resets, new characters, higher ranks and higher levels.
Now Harada's putting together a poll for new characters
Not ancying those options much: dead people, weirdos or token sexy archtypes - might go for the first option, since that might be more recyclable for future games. I'm kinda surprised that Tekken-chan from that Neptunia game didn't make it, I wonder if Namco Bandai didn't retain full rights or something...
"Beat the machine that works in your head!" - Guano Apes "Open Your Eyes"
|
Fuu 24th Post
New Customer
| "Re(3):Re(10):Tekken Revolution" , posted Fri 12 Jul 20:37
quote: Big Tekken Revolution update on the 16th.
Costumes, accessories, training mode, different arcade difficulties, optional stat resets, new characters, higher ranks and higher levels.
Now Harada's putting together a poll for new characters
Not ancying those options much: dead people, weirdos or token sexy archtypes - might go for the first option, since that might be more recyclable for future games. I'm kinda surprised that Tekken-chan from that Neptunia game didn't make it, I wonder if Namco Bandai didn't retain full rights or something...
Wow, all these ideas are so terrible that I can't help loving this. I'm uncertain between Zombie Bride, Mantis and Sayke.
|
Ishmael 4651th Post
PSN: Ishmael26b XBL: n/a Wii: n/a
Platinum Carpet V.I.P- Board Master
| "Re(1):Super Street Fighter IV update crazy" , posted Sun 14 Jul 06:27
quote: I don't want to say I called it, but... well, I pretty much called a while back. SSFIV gets Rolento, Elena, Hugo, and Poison, plus some other unannounced new person. I guess I was technically wrong since I didn't call the unknown fifth person, har!
I'm certain Hugo is going to be terrible but I will play him and love him as if he were my own son. But who will the fifth character be? Smart money is on another Final Fight character which means that Zombie Belger is a shoo-in.
The rebalancing of the characters and the six new stages are also a nice touch. I wonder if all the stages will be brand new or if some will be recolored stages? For example, the Kilauea stage could be brightened up so that it's more than just red and black. Whatever happens, it should provide plenty of grist for the rumor mill. So far I do like the news about Makoto: "One simple note, she'll be buffed and not nerfed." I already like this update.
In other news Glacius has been turned into an Eddie/Testament sort of character. I've never been a big KI fan but I'm still enjoy hearing about how this new game is coming along.
|
Pollyanna 3520th Post
PSN: Lilly_Dopamine XBL: n/a Wii: n/a
Platinum Carpet V.I.P- Board Master
| "Re(6):Re(10):Super Street Fighter IV update c" , posted Thu 18 Jul 10:27
quote: Ah man, those brushy portraits are terrible! Why not just get Ikeno to do the art? Do people actually prefer those weird photoshop filtered 3Dcg paintovers to a beautiful painting?
IknowIknowIknowIknow! I was shocked to see what beautiful art SF4 had when the game itself comparatively ugly. I understand that they use renders instead of artwork on American covers to meet the extremely narrow graphic design guidelines that everything seems to follow, but I'm continually surprised to see the same thing in Japan and the use of these render...things everywhere.
quote: Well, that was certainly a trailer. I like how the video editor was like "ZOOM! ZOOM HERE! ZOOM THERE! ZOOM EVERYTHING!"
I get the impression that this is still early in development and that if they showed it raw, it wouldn't quite look right. That's the only explanation that makes sense to me.
quote: Well, it seems the fifth one won't be Haggar, so my guess is that since laziness is paramount, we're getting Asura, who's never been in a fighting game before (despite the bonus stages starring Ryu etc.), but who has been shoehorned into the aforementioned bonus stages.
Yeah, overall I guess I'm a little happy to have Rolento back in, and Poison may be fun to play as, but... that's a little like commenting about food that I don't mind the taste.
They already de-confirmed Asura as well. (as Gekiganger said)
My fondness for SF4 is soaring after EVO, but it only makes this addition sting more.How excited are people for recycled materials from an unpopular game and more hideous Halloween costumes? Who will care about this other than the smallest percentage of players? The one's who will stick with the game anyway? Why not jump on the free-to-play bandwagon now? This is Capcom at its typical worst...thinking small and penny-pinching. On the bright side, one could say we could've just gotten a balance update and this is a bonus, but I can't help but feel "if you weren't given any budget or any time, why should I give a damn?"
Of course, I'll buy it and enjoy the game again, but I'm more concerned about its popularity and longevity outside of the tiny frame of tournaments.
I am undressed from 80’s style and recreated with modern sexy and beautiful style that amaze you and feel never been experienced world before.
|
Baines 355th Post
Silver Customer
| "Yatagarasu" , posted Fri 19 Jul 05:37
quote: I keep meaning to talk about this game too! There's a lot of crap out there on crowd sourcing, but this looks like a really fantastic game, with a lot of inspiration looking like it comes from not just Capcom/SNK but also the Rumble Fish and Daraku Tenshi. Hopefully it's as fun to play as it looks. I don't back a whole lot these days, but I threw a few dollars their way.
I want to fund it, but I don't like it when Kickstarters make exclusive game content for the funding campaign, and hate it when they put that content in a higher tier donation.
I don't mind items like soundtracks and art books. Nor do I really mind beta access.
But Yatagarasu, a $15 game, has "Unlock keys" as a $40 tier reward. Those keys unlock hidden bonuses in the game itself, including "Hidden characters with different move sets". They allow that hidden characters may become available to all players in the future, but that is "may", not "will".
|
Pollyanna 3527th Post
PSN: Lilly_Dopamine XBL: n/a Wii: n/a
Platinum Carpet V.I.P- Board Master
| "Re(7):Super Penny-Pinching Fighter IV update" , posted Sat 20 Jul 04:12
quote: I had honestly thought 360 motions were easier in IV.
I use f,b,d,u for 360 anyway (I imagine most people do?). Is there a shortcut for 720, though?
quote: But execution is generally quite easy in SF 4... only tough things are links, and even then it's got nothing on ST or Zero 3, where, like EVERY LINK is tough.
Instead of arguing this point, I'm going to just assume that I either worded what I said poorly, or I have no idea what I'm talking about. Possibly both.
While I'm on the subject, though, do you have any advice on instant-airing Makoto's axe kick in SF4? I've asked this question before, but I don't think I got your advice in particular on it. This is the first time I've ever had a problem instant-airing anything, and I'm at about 0/100000 on attempts. You'd think I'd at least do it once by accident, but no...
I am undressed from 80’s style and recreated with modern sexy and beautiful style that amaze you and feel never been experienced world before.
|
Grave 1485th Post
PSN: Drakee XBL: eccothedolphin Wii: n/a
Red Carpet Executive Member
| "Hi again friends" , posted Sat 20 Jul 10:36
Haven't played many games that aren't on 3DS or PC lately. PS3 barely works and I don't have a lot of good 360 games. Haven't really felt like posting either. But I've missed you all all the same!
quote: My fondness for SF4 is soaring after EVO, but it only makes this addition sting more.How excited are people for recycled materials from an unpopular game and more hideous Halloween costumes? Who will care about this other than the smallest percentage of players? The one's who will stick with the game anyway? Why not jump on the free-to-play bandwagon now? This is Capcom at its typical worst...thinking small and penny-pinching. On the bright side, one could say we could've just gotten a balance update and this is a bonus, but I can't help but feel "if you weren't given any budget or any time, why should I give a damn?"
Ha! This is what I'm struggling with, exactly- it's "typical Capcom" behavior and yet I'm happy that it happened because SFxT never really clicked for me and that train has sailed. I would have been happy for a simple rebalance, hell, I already was, but giving these characters--
Sorry, I kind of lost my train of thought because my cat decided to piss in my bed while looking me in the eyes. She's nice to me like that. Picking up where I left off...
Another chance for these characters to get appreciated is OK by me! Especially Rolento! I'll buy it. It didn't take long for AE to get so cheap that I could justify owning both the DL upgrade and the disc (for visiting friends!), so I imagine I'll have both versions of this soon enough too?
quote: It's going to be Alex.
Yes, you know he was playable a few fighting games before, but can you be 100% certain Capcom does?
"We just saw that guy in some old Street Fighter illustrations and thought he should play a major role someday!"
Ha!
So, uh, since this is a Capcom thread now... how's that D&D collection?
|
Maou 2517th Post
Platinum Carpet V.I.P- Board Master
| "Re(4):Hi again Sophitia" , posted Wed 24 Jul 11:21:
quote: Yeah I don't think SC2 was so much the best SC as the least hated. Even then, near the end of its lifetime there were some hideous things discovered that practically ruined the game
Objectively speaking, SC 1 is probably the best in terms of perfect presentation, a maximum variety of fun single-player things to do, graphical consistency, and depth of play. Like Street Fighter II, it's an astounding achievement for fighting games.
However, SC2 is a bit prettier and more fluid, and it's even more fun to play as a result---enough that I can overlook the slowdown on the PS2 version of Talim's stage and the dumb McFarlane character you can ignore and the absence of certain characters. Stages...that reminds me, SC2 had such fun stage designs, with various sizes and layouts that actually felt like real-life locations as opposed to floating Tobal 2 (Tobal, you are always in my heart!) squares with different backgrounds.
Sometimes I wonder about those game-shattering discoveries that the truly dedicated supposedly discovered late in the game. I cannot overstate how much SC2 we used to play among friends, probably in the thousands of hours and frequently until dawn, and I never encountered such a downer. The only downers were how awful 3 and 4 are, tohohoho.
Meanwhile, thanks for the clock, Prof!
人間はいつも私を驚かせてくれる。不思議なものだな、人間という存在は...
[this message was edited by Maou on Wed 24 Jul 11:22] |
Ishmael 4665th Post
PSN: Ishmael26b XBL: n/a Wii: n/a
Platinum Carpet V.I.P- Board Master
| "Re(5):Hi again Sophitia" , posted Wed 24 Jul 23:21
The character section of USF4 has been updated. There's not much to see at the moment as far as the new characters go outside of weight and various measurements that, as usual, seem to have no basis in reality.
quote: Objectively speaking, SC 1 is probably the best in terms of perfect presentation, a maximum variety of fun single-player things to do, graphical consistency, and depth of play. Like Street Fighter II, it's an astounding achievement for fighting games.
SC1 really was an impressive package. The combination of Soul Edge's variety with a much more interesting game engine made for a home release that was something special. That's why I've never been able to quite warm up to SC2. Not only were the extras not nearly as extensive but the main selling point of the game was the multiple guest character gimmick. For me, SC2 was the game that started all of SC's bad habits.
quote: As a first step towards making matchups easier between BBS users, I've placed a World clock, accessible from the top menu. If I missed anyone's country, give me a hollar on this thread!
All those seconds ticking by in unison is hypnotic and slightly terrifying. Are you going to include the link on the main page or is only for the mmcafe.com/bbs.html page?
|
Maou 2519th Post
Platinum Carpet V.I.P- Board Master
| "Re(6):Hi again Todd McFarlane" , posted Thu 25 Jul 00:39
quote: Not only were the extras not nearly as extensive but the main selling point of the game was the multiple guest character gimmick. For me, SC2 was the game that started all of SC's bad habits.
I think it's a fair point about the lousy guest characters, but unlike the parade of insane nonsense in 4's guests or 3's awful gaudiness, SC2's blemishes are just so clearly outweighed by how fluid and wonderful the actual fighting is. I can just choose to never play as Necrid or Heihachi, but in SC1 I can't suddenly make the game play quicker and more impressively, nor can I eliminate the break-away strength of Cervantes, either. SC1 is raw excitement and polish, but when SC2 is in the room I just can't see not playing it. To my pedestrian tastes, it's as easy as selecting SF Zero 3 over vanilla Street Fighter II, however perfect the latter may be in its own way.
人間はいつも私を驚かせてくれる。不思議なものだな、人間という存在は...
|
Nekros 559th Post
New Red Carpet Member
| "Re(7):Hi again Todd McFarlane" , posted Sat 27 Jul 18:48
quote: Not only were the extras not nearly as extensive but the main selling point of the game was the multiple guest character gimmick. For me, SC2 was the game that started all of SC's bad habits. I think it's a fair point about the lousy guest characters, but unlike the parade of insane nonsense in 4's guests or 3's awful gaudiness, SC2's blemishes are just so clearly outweighed by how fluid and wonderful the actual fighting is. I can just choose to never play as Necrid or Heihachi, but in SC1 I can't suddenly make the game play quicker and more impressively, nor can I eliminate the break-away strength of Cervantes, either. SC1 is raw excitement and polish, but when SC2 is in the room I just can't see not playing it. To my pedestrian tastes, it's as easy as selecting SF Zero 3 over vanilla Street Fighter II, however perfect the latter may be in its own way.
I Agree, especially in regards of Zero 3 and the awful characters. Note that Namco is easily milking money on nostalgia... how well was received the HD upscaling of the first Soul Calibur?
Can't wait to hear something from the loctest of GGxrd, I wonder if it stays on its legacy or will be more influenced from BlazBlue (hope not).
I absolutely don't care about new KI or Xbone in general but I think what they're doing with music is nice: http://www.youtube.com/watch?v=LQmkSWPhlNE. The theme of Jago is also nice, but sounds more fitting for Jubei (BB) or DLC Asura in USFIV. Speaking of which... I think there are no shotos this time so the 5th character will be a probabily a shoto. Gouken's daughter or even Goutetsu. Or the cyborg from SSFII animated movie!
|
Toxico 5816th Post
PSN: Toxic-Baron XBL: n/a Wii: n/a
Platinum Carpet V.I.P- Board Master
| "Re(4):SF 5 in 2018" , posted Wed 7 Aug 07:23
quote: The Tekken team has issues of its own, with the relative failure of TTT2 compared to the expectations it had.
Speaking of, Tekken WTF, is going to hell. That means, that the site that keep tracks of your gaming statistics, Tekken World Federation, is going to cease operations with less of a year since it's opening.
Harada's main argument for this was that "the service was getting too expensive", but if you look at the underneath, there it has been a bunch of hidden problems, like the guys trying to skip black listing -but still acting worthy of black list- or guys boosting ranking and some other stuff..... Then again, fixing all of those things periodically, might actually create bigger expenses for them?
In other words, it's another of those stories where humans end up being the vilest & evilest of the Earthly races.
さっきの感じならあと100発はもつ‥‥と思うぜ Update 24 as of 03/04/12. // 104 personajes traducidos
Now sponsoring : video game analogies (ES) Last update : Chapter 25 as of 31/08/12
|
|
|