| Original message (3517 Views )
Professor 3529th Post
| "The Persona 4 Arena Thread" , posted Thu 26 Jul 23:40:|
[Update] Tried playing 1-bar for like 30-40 matches with a certain Canned Dog about 3300km/2000miles away from me. It was unbelievably good. This netcode is gdlk.
First reports based on the JP region version.
Currently available DLCs:
These give 6 additional colors + 2 offline-only colors to the characters
Color Pack 1 (Yu/Yukiko/Kuma)- 250JPY
Color Pack 2 (Chie/Naoto/Akihiko)- 250JPY
Color Pack 3 (Yosuke/Aegis/Labrys)- 250JPY
Color Pack 4 (Kanji/Mitsuru/Elisabeth/ShadowLabrys)- 250JPY
All-in-one Color Pack- 800JPY
You get to play with your characters wearing shades in the game.
Sunglasses Pack 1 (Yu/Yukiko/Kuma)- 250JPY
Sunglasses Pack 2 (Chie/Naoto/Akihiko)- 250JPY
Sunglasses Pack 3 (Yosuke/Aegis/Labrys)- 250JPY
Sunglasses Pack 4 (Kanji/Mitsuru/Elisabeth/ShadowLabrys)- 250JPY
All-in-one Color Pack- 800JPY
These are alternatively unlockable by playing through the game, including Fuuka and Nanako (at least according to Atlus' description)
Exclusive magazine bonus Colors
These magazines include exclusive colors for the game. Evidently not unlockables but DLC-- they're 671KB downloads each.
Famitsu Vol.1234- 450JPY / Unlocks Color #17. [ Sample Page ]
Dengeki Playstation Vol.523- 690JPY / Unlocks Color #18. [ Sample Page ]
The PS3 version is smooth as butter on 4 bars from what I've played thus far. It really makes KOF13's netcode feel inferior. Even at 3 bars, you don't feel like there's gum sticking on the bottom of your feet when you're about to jump.
However, the Xbox360 version is a different story. Top fighting game player Kubo reported with a pre-launch copy last night that the game feels like it's playing underwater. Some people were skeptical that it was just because the game wasn't officially released and the servers weren't ready. Unfortunately, they found out otherwise the hard way. People are saying it plays as bad as KOF12 (that's right, Lucifer's gift to home console netcode Freaking KOF12), except in some ultra rare cases when you get a really good connection. For the time being, it's getting heavily bashed by discontented consumers. Hopefully it'll be patched by the time of the US region release.
The story mode is not an RPG but a linear novel game. Very well written and a way lot longer per character than Blazblue. It took me around 2 hours to go through Narukami's storyline without skipping through the dialogues, which for many parts are voiced. you get prompted at times to make a decision but there doesn't seem to be any split paths thus far, just minor changes in the dialogue right afterwards. It's a good compliment to the arcade release even if you've played though its storyline.
[this message was edited by Professor on Fri 27 Jul 03:43]
Platinum Carpet V.I.P- Board Master
| "Re(3):xbox patch" , posted Sun 12 Aug 18:28|
I knew I would like this game, since I like Persona and I like fighting games, but I didn't expect it to be so good. I like that Persona fans who aren't into fighting games can fairly easily get through the story mode and maybe decide they can play fighters after all. Conversely, nothing important is unlocked with story mode, so players who don't care about that can jump right in. The simple commands and auto combos present a very low mechanical barrier and the game is unexpectedly solid outside of that. I expected another Basara or Hokuto no Ken, both of which I enjoyed, but probably wouldn't recommend. This game, I would recommend. Fighting game fans who see it as another license fighter are seriously missing out.
On a related note, I've been pleasantly surprised by the system changes in The Golden as well. I actually caught myself playing it while waiting for matches in Arena. DOUBLE PERSONA TIME.
My only complaint with the netcode is that the numbers are not an accurate display of your connection. I was playing in a room with a 1, two 0s and a 4, and it was all pretty much perfect. I would have people leave the room because the numbers were low, but the performance was still excellent.
For reference, I find the netcode on KOFXIII insufferable and the SFxT netcode barely tolerable. Many of the "0's" I've played on Persona are better than any connection I've played on other games.
I'm gonna try to finish up some challenges to try to get some ideas about the more in depth parts of the combo system and mess around with defending in arcade before I go back online. I had one online match so far and it was against a Chie and I was destroyed in the second round.
I tried to get "my first 100 losses" online as soon as possible. I feel like training and computer play harm as much as they help. I was very comfortable playing against the computer, but when I got online, I had a tough time approaching opponents. It's a different game.
I'm quite awful to be honest, but I'm starting to understand movement and tactics a little better than before.
I'm trying to tell my friends (who are just starting) not to rely so much on combos that start with "A". With rookie players, you see a lot of people scrambling to get that jab in to get the one combo they know off (or the auto combo). I'm hoping to learn follow-ups for multiple situations and let the longer combos come later. (Naoto's standing B is too good for me to worry about getting off her mediocre jab)
I haven't picked a "main" yet. Like in every fighting game I play, I like too many characters. In this case, it's nearly the entire cast.
What's everyone's titles? Right now mine is "Weakest Witch Detective".