Random Thread: Sweltering Summer edition - http://www.mmcafe.com/ Forums


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Spoon
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"Random Thread: Sweltering Summer edition" , posted Thu 26 Jul 11:37post reply

The previous random thread is 200 posts long now, so I'm going to unilaterally declare a new random thread.

deshi deshi basara basara

The Dark Knight Rises was a pretty good movie, but I definitely was thinking about something else when they chanted "he rises".






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chazumaru
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"Re(1):Random Thread: Sweltering Summer editio" , posted Thu 26 Jul 21:05post reply

Eight years later, Makaimura Online is a reality! A new hope for delusional Shenmue fans!

That idea took its time. I wonder how many different versions and publishers came and went on this concept. It used to look a bit like "open space Maximo", back when Capcom was prospecting online partners for Catan.

Now that Kinu is back on everyone's radar, maybe they'll revive War of The Grail next.





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"Re(2):Random Thread: Sweltering Summer editio" , posted Thu 26 Jul 22:53post reply

As karasu99 noted, Hokuto Musou has been given the Shin treatment and a new home page. I'm curious to see how Ken's new dodge move works out. Being able to stay in close to your opponents as in God Hand looks a lot more fun than the standard roll around on the ground evasion move Ken had in the last game. Mostly, however, I want to play the game just so I can have Raoh punch Kaiyoh into next week. I'm also hoping that Shuu's final moments end up being some sort of weird, playable QTE but that may be asking for too much.

quote:
Eight years later, Makaimura Online is a reality! A new hope for delusional Shenmue fans!
Where did that come from?!? Congrats to the people who have been toiling away on this game in anonymity for all this time.

Since the game market is now all about titles returning years after the fact I saw that Malicious has finally shown up on the US version of PSN. Was that game any good? Does anyone actually remember that game?





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"Re(2):Random Thread: Sweltering Summer editio" , posted Thu 26 Jul 23:56post reply

quote:
Eight years later, Makaimura Online is a reality! A new hope for delusional Shenmue fans!

That idea took its time. I wonder how many different versions and publishers came and went on this concept. It used to look a bit like "open space Maximo", back when Capcom was prospecting online partners for Catan.

Now that Kinu is back on everyone's radar, maybe they'll revive War of The Grail next.



I remember a scantily clad woman in the trailer who looked suspiciously like the titular character of Code of Princess. Maybe Kinu just took it with her?





chazumaru
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"Re(3):Random Thread: Sweltering Summer editio" , posted Fri 27 Jul 01:10post reply

Ishmael:
A friend of mine loved Malicious back when it released in Japan. He is the only person I know who ever formulated an opinion on the game, but it seems to have received positive reviews overall.

Sony announced a Vita version that will probably include some additional contents, so I am waiting for them to show it before I decide whether I need to play the PS3 version. It's made by the same team responsible for that strange PS1 adventure game with a cool soundtrack, Circadia, and ChainDive for PS2.





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"Re(4):Random Thread: Sweltering Summer editio" , posted Fri 27 Jul 02:12post reply

Chain Dive is such a weird game! Great music on the first level really got me into it. I remember some of the animations being very cool, and the freeze -> destroy mechanic was also interesting. That team definitely is full of cool ideas.





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"Re(5):Random Thread: Sweltering Summer editio" , posted Fri 27 Jul 02:47post reply

quote:
Chain Dive is such a weird game! Great music on the first level really got me into it. I remember some of the animations being very cool, and the freeze -> destroy mechanic was also interesting. That team definitely is full of cool ideas.


Wow, you're right, that soundtrack is pretty amazing! Or at least the first stage's is. Anybody know who's the composer/performer? English language details about the game seem to be pretty thin.






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"Re(6):Random Thread: Sweltering Summer editio" , posted Fri 27 Jul 02:57post reply

Malicious was a game I really wanted to play back when it was new... that was like, a year and a half ago? 2 years ago? It seems like an awfully good game at a glance.

For some reason, Chain Dive immediately made me think of the old PSX game Silent Bomber. They aren't made by the same studio at all, though.





chazumaru
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"Re(6):Random Thread: Sweltering Summer editio" , posted Fri 27 Jul 08:53:post reply

quote:
Chain Dive

Wow, you're right, that soundtrack is pretty amazing! Or at least the first stage's is. Anybody know who's the composer/performer? English language details about the game seem to be pretty thin.



Pretty sure it's by TECHNOuchi, same guy behind Circadia, MG2 Solid Snake and many Cave shooters.





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[this message was edited by chazumaru on Fri 27 Jul 08:55]

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"Re(2):Random Thread: Sweltering Summer editio" , posted Fri 27 Jul 09:46post reply

quote:
Eight years later, Makaimura Online is a reality! A new hope for delusional Shenmue fans!



It's kinda surprising how they got the aesthetics right, but the music in that trailer doesn't fit at all.

Looks platformish, but i don't know about online games based on that - still, I wonder if with the Gargoyle's Quest games being remembered enough to have Firebrand in UMVC3, if there's some option to play as the red arremer/infernal faction...





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"Re(3):Random Thread: Sweltering Summer editio" , posted Fri 27 Jul 09:54post reply

It would be so amazing to have a new Gargoyle's quest!

I wish that all these old classics would stop being transformed into MMOs/F2P games. :(

I was thinking that Chain Dive had very few memorable tracks, but boy was I wrong!

Still, I think it's because I didn't get very far, and stage 3 - 5 have some iffy tunes. The music reminds me of Senko no Ronde, with a late PS1/early PS2 feel.





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"Re(4):Random Thread: Sweltering Summer editio" , posted Mon 30 Jul 05:15post reply

While it sounds like Malicious could turn into turn into the sequel to Hippa Linda/Stretch Panic I did not want I still might have to try it just in the hopes that the music sounds as good as the previous games this group has made.





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"Re(5):Random Thread: Sweltering Summer editio" , posted Tue 31 Jul 09:43post reply

It's me again!

More post-Raoh characters have been revealed in Hokuto Musou. Check out those mighty men and their mighty mullets.

This will be my final post about Dragon's Dogma, honest. The screen capture option is just too much fun to play with. Anyway, when I decided to fool around a bit with new game+ I tossed out my main character and promoted my pawn to the starring role. This meant I needed a new pawn. At first I tried to make some sort of monsterous ogre of a man but he ended up looking like Hellboy if he had been played by Ned Beatty. After that I switched to some blue skinned chick. I didn't think she would stay for long but she ended up being a good foil to my new heroine. Now I need to find a good outfit for her since if there's one thing this game does well, it's that it indulges my love of dressing up my characters.





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"Capcom to announce new game at Tougeki 2012" , posted Tue 31 Jul 19:45post reply

Well, that's basically all there is for now.
Let's just hope it's.... I hope it's not.... well, at that point, I don't know what to wish for.
Let's see.





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"Re(1):Capcom to announce new game at Tougeki" , posted Tue 31 Jul 21:25:post reply

To elaborate on Iggy's post, this year's Tougeki/SBO is going to be a part of Arcadia's new Game Summer Festival 2012 event. The announcement by Capcom will be made at the event's extra stage on Day 2 (August 5), 3:40PM JST.

Naturally, people are wondering if it'll be Darkstalkers.

Now the scary thing is, this whole event is being held OUTDOORS in a park, meaning if it rains too much it can get canceled. Considering that people from abroad will be coming to compete, that's a pretty nasty thought.





[this message was edited by Professor on Tue 31 Jul 21:29]

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"Re(2):Capcom to announce new game at Tougeki" , posted Tue 31 Jul 22:02post reply

quote:
To elaborate on Iggy's post, this year's Tougeki/SBO is going to be a part of Arcadia's new Game Summer Festival 2012 event. The announcement by Capcom will be made at the event's extra stage on Day 2 (August 5), 3:40PM JST.

Naturally, people are wondering if it'll be Darkstalkers.

Now the scary thing is, this whole event is being held OUTDOORS in a park, meaning if it rains too much it can get canceled. Considering that people from abroad will be coming to compete, that's a pretty nasty thought.



Hope it will not rain, then! How's the weather forecast? Will try to see it on my Wii because I find it pretty accurate most of the times (here, at least).
Better be something interesting this time, I'm afraid is something Monster Hunter related. Remember the last time Capcom teased a "new arcade game" and people expected SFIV? We got War Of The Grail instead...
If Darkstalkers (interesting how Prof. didn't call it Vampire...it's getting the Akumajo treatment!) I pray every God I know to not have the same art direction as SFxT and SFIV. I wonder, due to Ono's recent issues, if this will be a joint project with someone else*, maybe Arc System Works. Basara X was not a good game, but I think a 2D Darkstalkers with a strict Capcom supervision MAY BE something to look at. The best case scenario is a Darkstalkers made by Crafts&Meister, wich probabily won't occur.
Maybe it's the new Rumble Fish, published by Capcom.


* Keep in mind that SFIV and SFxT were co-developed with DIMPS and TvC and MvC3 with Eighting.





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"Re(2):Capcom to announce new game at Tougeki" , posted Wed 1 Aug 01:28post reply

quote:
Naturally, people are wondering if it'll be Darkstalkers.
"In the end, no one was expecting the surprise announcement of Warzard/Red Earth 2."

In my fantasy-land it'll be all the wonderful Justice Gakuen characters in a fighting engine that has some real depth.

Or: is the world ready for an Ono-led Star Gladiator 3?!?!





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"Re(3):Capcom to announce new game at Tougeki" , posted Wed 1 Aug 01:28post reply

I would love a new DarkStalkers, but why do you think Crafts&Meister would be a good developer for the game?

I'm torn whether I want the game to be in 2D or 3D. At first I doubted that they could really do the morphing and transforming needed for DarkStalkers in 3D, but looking at Marvel 3, it seems possible. Drawing it might be less work overall, but the depth and the camera work in SF4 make me wonder if the end result will be worth it.

Or this could be a new IP?





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"Re(4):Capcom to announce new game at Tougeki" , posted Wed 1 Aug 01:50post reply

They'll probably announce a HD remake just so people will get confused if they should be excited about the HD remake or disappointed that it's not a new game





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"Re(4):Capcom to announce new game at Tougeki" , posted Wed 1 Aug 01:58:post reply

quote:
I would love a new DarkStalkers, but why do you think Crafts&Meister would be a good developer for the game?


Because Funamizu is in. He's the very soul of 90s' Capcom and was behind their best fighting games (Super Turbo, Third Strike and Savior), not counting the various gem where credited as general producer (BOF III and IV, all CPS3 games, MVC series, Tech Romancer, Power Stone, Rival Schools, CVS 2, even Dino Crisis and Code Veronica).
He's a good choice to revamp Darkstalkers in a proper way, leading a team as Dimps he could make a better work than Ono. He even had projects on an early SFIV concept, he probabily had something for Vampire series as well that will come handy.

Also, CC2 may be a reasoning choice for their graphic engine (forget Asura, check Naruto games), but the gameplay must be done by someone else.





[this message was edited by Nekros on Wed 1 Aug 02:03]

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"Re(5):Capcom to announce new game at Tougeki" , posted Wed 1 Aug 07:08post reply

quote:
I would love a new DarkStalkers, but why do you think Crafts&Meister would be a good developer for the game?

Because Funamizu is in. He's the very soul of 90s' Capcom and was behind their best fighting games (Super Turbo, Third Strike and Savior), not counting the various gem where credited as general producer (BOF III and IV, all CPS3 games, MVC series, Tech Romancer, Power Stone, Rival Schools, CVS 2, even Dino Crisis and Code Veronica).
He's a good choice to revamp Darkstalkers in a proper way, leading a team as Dimps he could make a better work than Ono. He even had projects on an early SFIV concept, he probabily had something for Vampire series as well that will come handy.

Also, CC2 may be a reasoning choice for their graphic engine (forget Asura, check Naruto games), but the gameplay must be done by someone else.



Crafts and Meister hasn't done anything that would make me want them to make a new Darkstalkers. Their only fighting game, Super DBZ, was made in a collaboration with Arika. While I do have plenty of sentimental attachment to the games Funamizu was a planner on, Crafts and Meister isn't just Funamizu any more than Capcom of the 90s was just Funamizu.

Very few companies made the breadth of fighting games that Capcom did in the 90s, ranging from traditional SF to Cyberbots to Vs. series to Tech Romancer. But quite a bunch of the planners from that time are actually still working at Capcom! However, Bengus no longer works at Capcom, and it would be very interesting to see his take on the Darkstalkers characters after so many years.

But really the question is what a new Darkstalkers game should be, and that answer is different for everybody. Some would be more than happy to have a game that plays exactly like the old ones, looks exactly like the old ones, but has more stuff... and considering how good the old ones are, yeah, that's a pretty reasonable thing to want. I frankly don't know what I would want in a new one, because the style of the old one stands out so strongly in my mind, but I feel like it would be a wasted opportunity to treat the old stuff so reverently that all we'd wind up with is a watered-down retread.

You know what, I'd like to get a Spanish team to make it. Spain has done a great job of surprising me over the past year.





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"Re(6):Capcom to announce new game at Tougeki" , posted Wed 1 Aug 11:57post reply

So apparently it's possible to convert pachislot games to the PS3 - I wonder if SNKP will ever bother, considering their output and asssts created for that particular branch of their business...





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Professor
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"Capcom just showing off JojoHD at Tougeki?" , posted Wed 1 Aug 20:14:post reply

The Official Japanese site for Jojo HD just opened. The game will be released in the region on August 21(PS3) and August 22(Xbox).

http://www.capcom.co.jp/jojo/


Something interesting. On the top of the page it says they'll be showing off this game at Tougeki/SBO's stage on August 5, 3:40PM JST. Now, don't that ring a bell? That's exactly the same time as Capcom's planned "new title announcement".

Unless Capcom is planning to announce multiple games, this might be the so-called new title that's planned during the event. Hopefully there's actually more.





[this message was edited by Professor on Wed 1 Aug 20:18]

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"Re(1):Capcom just showing off JojoHD at Touge" , posted Thu 2 Aug 01:40post reply

quote:
The Official Japanese site for Jojo HD just opened. The game will be released in the region on August 21(PS3) and August 22(Xbox).

http://www.capcom.co.jp/jojo/


Something interesting. On the top of the page it says they'll be showing off this game at Tougeki/SBO's stage on August 5, 3:40PM JST. Now, don't that ring a bell? That's exactly the same time as Capcom's planned "new title announcement".

Unless Capcom is planning to announce multiple games, this might be the so-called new title that's planned during the event. Hopefully there's actually more.



They can't be so dumb... hopefully the site says "new arcade game" and Jojo is neither new or arcade (is the port on HD consoles). Btw, could it be the new PS3 Jojo game on arcade?





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"Re(2):Capcom just showing off JojoHD at Touge" , posted Fri 3 Aug 16:02:post reply

Tougeki
Pic 1
Pic 2
Pic 3
Pic 4

The plan is to make all the foreign guests collapse from heat exhaustion and win

Edit: Kagecchi has mentioned on twitter that they already had tougeki staff that collapsed from heat exhaustion during the preparations, I guess the plan is backfiring





[this message was edited by Zepy on Fri 3 Aug 17:02]

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"Re(3):Capcom just showing off JojoHD at Touge" , posted Fri 3 Aug 18:00post reply

That should help pre-numb the audience for when Capcom announces SS4AE2012 with recycled Hugo, Poison, Rolento and Elena





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"Re(4):Capcom just showing off JojoHD at Touge" , posted Fri 3 Aug 21:58post reply

I still can't believe they are holding Tougeki in a park of all places. Sunlight, fresh air and open spaces are the complete antithesis of the usual conditions of a game tournament. At least the sweltering heat will be similar to the arcade experience. It seems the original title of this thread more appropriate than ever.

Still it seems like a friendly enough park...





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"Re(5):Capcom just showing off JojoHD at Touge" , posted Sat 4 Aug 10:31:post reply

Keshikaran at Tougeki last minute qualifiers:
"The amount of reflection is insane"
"I lost. Not really an excuse but I couldn't see the opponent's life bar at all"
"I lost. Not really an excuse but I couldn't see the opponent's life bar at all" 2

Itabashi Zangief: "The SF4 cabinets are starting to lag. I wonder if it'll be okay"

Justin Wong: "I will never come to SBO ever again... There is glare on every cabinet while we were playing and the cabinets are lagging bad"

SF4 cabs overheating in the summer heat?
I'm enjoying this a lot more than I should, is this the legendary feeling of メシウマ?





[this message was edited by Zepy on Sat 4 Aug 10:46]

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"Re(6):Capcom just showing off JojoHD at Touge" , posted Sat 4 Aug 11:03post reply

quote:
That should help pre-numb the audience for when Capcom announces SS4AE2012 with recycled Hugo, Poison, Rolento and Elena

That would at least put those resources in a game people still seem to like.

quote:

SF4 cabs overheating in the summer heat?
I'm enjoying this a lot more than I should, is this the legendary feeling of メシウマ?



I kept thinking "this can't be as bad as it sounds". Thank you for showing me that it's actually much, much worse.





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"Re(7):Capcom just showing off JojoHD at Touge" , posted Sat 4 Aug 13:30post reply

It really sucks to hear about how bad SBO is turning out this year. Seems its really had it's share of problems the last couple of years. I know they screwed a couple of Americans last year who earned the right to be in the tournament and were in the actual even program, but did not include them in the tournament brackets.

I am more disappointed in myself than CAPCOM that I got my hopes up for something interesting being announced on Sunday. We're too late in the generation to get a new announcement unless its an update to a game already out.

In other random news though, the MGS4 trophy list has been revealed

Link Here

Seems standard fare for most trophy lists I suppose. Nothing looks too hard except those gold ones. I can't believe that people have held off playing early PS3 games like MGS4 or Valkyria Chronicles (one of the best games on the PS3 IMO) simply due to the fact they don't have trophies.





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"Capcom just showing off JojoHD at Tougeki." , posted Sat 4 Aug 13:31post reply

Tougeki changed their schedule announcements and the "New game announcement" has been switched to "Jojo Bizzare Adventure HD introduction stage event".

So no Darkstalkers or new rehash SF4 unfortunately. The most fun we'll get to see at this year's SBO is dead Cicadas.





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"Re(1):Capcom just showing off JojoHD at Touge" , posted Sat 4 Aug 17:51post reply

quote:
Tougeki changed their schedule announcements and the "New game announcement" has been switched to "Jojo Bizzare Adventure HD introduction stage event".

So no Darkstalkers or new rehash SF4 unfortunately. The most fun we'll get to see at this year's SBO is dead Cicadas.



LOL, メシウマ deserved!
With this, I completely lost faith in Capcom. It was the last drop, not because we have no Darkstalkers, but for the marketing being so idiot. I was absolutely fine if they announced a JoJo event instead of a "new arcade game".





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"Legend of Meshiuma Tougeki" , posted Sun 5 Aug 10:49:post reply

Holy cripes. This is worse than I thought.

Comparison of Tougeki 2012 to previous Tougeki tournaments (ja)





[this message was edited by Professor on Sun 5 Aug 10:51]

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"Re(1):Legend of Meshiuma Tougeki" , posted Sun 5 Aug 11:22post reply

The finals for SSF4 yesterday actually took place after the last train had gone, and it seems a number of people had to stay overnight at the park and only got home today as they didn't have a ride home.

Some others on the other hand left earlier so they could get home before they miss the last train, but they're disappointed all the same because they paid the 4500 yen entrance fee and couldn't stay to watch the finals.





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"Re(2):Legend of Meshiuma Tougeki" , posted Sun 5 Aug 16:02post reply

quote:
The finals for SSF4 yesterday actually took place after the last train had gone, and it seems a number of people had to stay overnight at the park and only got home today as they didn't have a ride home.

Some others on the other hand left earlier so they could get home before they miss the last train, but they're disappointed all the same because they paid the 4500 yen entrance fee and couldn't stay to watch the finals.



Wow, that really sucks for the folks who missed the train and according to the French Soul Calibur player Kayane, this place is a 3 hour trip out of Tokyo.

I wonder if this is all an elaborate plan by the Japanese to keep foreigners out of SBO? Make it so bad that no one outside the country wants to go and then they slowly build it back up. But now its backfiring and no one in country wants to go now.

Its a good thing Capcom isn't showing a new game. It would look ridiculous to have a new game announcement with no crowd. From the free Nico Nico stream with Jojo they are trying their damnedest to not show the empty chairs it would seem.

I read somewhere that a couple of the the MvC3 set ups were actually the ORIGINAL version of the game.





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"Re(3):Legend of Meshiuma Tougeki" , posted Sun 5 Aug 16:32post reply

quote:
I wonder if this is all an elaborate plan by the Japanese to keep foreigners out of SBO?



Are you implying that there is going to be another Tougeki after this one?






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"New Blazblue Game announced" , posted Sun 5 Aug 18:45:post reply

[edit] moved the details to its own thread for the sake of linking.





[this message was edited by Professor on Sun 5 Aug 18:58]

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"Re(4):Legend of Meshiuma Tougeki" , posted Mon 6 Aug 05:27post reply

quote:
I wonder if this is all an elaborate plan by the Japanese to keep foreigners out of SBO?


Are you implying that there is going to be another Tougeki after this one?


When lovable corporate stooges are complaining about the event you know things have gone sideways.





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"Re(3):Legend of Meshiuma Tougeki" , posted Mon 6 Aug 09:17post reply

quote:

I wonder if this is all an elaborate plan by the Japanese to keep foreigners out of SBO? Make it so bad that no one outside the country wants to go and then they slowly build it back up. But now its backfiring and no one in country wants to go now.



It's probably something a lot simpler, like some corporate guy with responsabilities for the event, but to previous experience on it and the people who attend trying to make his mark, thinking something like "we don't want people to think that this is for hikikomori or other misifits that avoid the sun and spend all day indoors playing games - he're taking this to the great outdoors, trust me, it'll be great!" - andnobody raises their voice to tell him that outdoors light might not play well with arcade monitors and so on...





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"Re(4):Legend of Meshiuma Su Perro" , posted Thu 9 Aug 02:22post reply

I doubt that anyone here cares, but the next SRW has finally gotten a release date, slated for October. The game is here after years of being rumored to be in development (without confirmation) and after a "healthy" 1 year delay since it's first announced release date.






さっきの感じならあと100発はもつ‥‥と思うぜ
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"Re(5):Legend of Meshiuma Su Perro" , posted Thu 9 Aug 04:58post reply

quote:
I doubt that anyone here cares, but the next SRW has finally gotten a release date, slated for October. The game is here after years of being rumored to be in development (without confirmation) and after a "healthy" 1 year delay since it's first announced release date.



I just recently finished Z2-2 on PSP. It had WAY too much Code Geass, but I would consider the Z-2 games to be among the best (if not THE best) SRPGs I've played. Still, I can't get into OG. It's like "let's make a game that combines all your favorite robots, then take all of them out!" It would be different if I liked the OG designs, but they're almost always too tacky for my tastes. I did like the villain designs in Z-2, though that was a different artist.

Speaking of Z-2, since I doubt this would come up again, I really enjoyed Basara in that game. Since he could only sing, he couldn't attack most of the enemies in the game. Fortunately, one of the few enemies he COULD attack was the last boss, so I was quite delighted to win the game with the power of rock and roll.





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"Re(6):Legend of Meshiuma Su Perro" , posted Thu 9 Aug 06:54:post reply

I'll stick everything here since I don't feel like multi-posting a few irrelevant lines in different threads :

Comparison images between's "JOJOHD" HD mode and Original mode over at Gpara

Hmn, Teorichal work for Persona 5? We are probably eons away from an announcement, though.

Also, I'm seriously disappointed that the young idols in Yakuza aren't as fugly as the hostess. Then again that was a pretty hard challenge to take. I wonder if I'd be able to get a zombie hostess in "The End", I know that such fact would sky rocket my concept of the game.

quote:
I did like the villain designs in Z-2, though that was a different artist.



When I first saw this baby faced aggro yandere oba-san with a disturbing but resolute interest in teenaged girls and fairy tales I got this feeling that someone got you totally figured out. This is the first compliment I have given this year, by the way






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[this message was edited by Toxico on Thu 9 Aug 07:07]

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"Re(7):Legend of Meshiuma Su Perro" , posted Thu 9 Aug 07:11post reply

quote:
I wonder if I'd be able to get a zombie hostess in "The End", I know that such fact would sky rocket my concept of the game.



Yes, there is a zombie hostess. My interest in the game was shot (ha ha) thanks to the boring shooting mechanic replacing the usually fun hand-to-hand violence. Majima is ALMOST enough to make up for that, but I don't think Minami is in it and that's a heavy blow. I hope he comes back for 5.





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"Re(7):Legend of Meshiuma Su Perro" , posted Fri 10 Aug 03:40post reply

quote:
Also, I'm seriously disappointed that the young idols in Yakuza aren't as fugly as the hostess. Then again that was a pretty hard challenge to take. I wonder if I'd be able to get a zombie hostess in "The End", I know that such fact would sky rocket my concept of the game.

I love that Haruka's idol coach is a woman of a certain age who bitterly sucks down cigarettes and still dreams about what might have been. This is a nice change of pace from the usual character types we often see in videogames.





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"Re(8):Rockman XOver" , posted Fri 17 Aug 10:38post reply

Given the recent fallout regarding Megaman-related decision making, this will either make a bunch of people very happy or very angry, and I'm not sure which.

Either way, it's hard for me personally to make any calls based on just these few screens.






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"Re(9):Rockman XOver" , posted Fri 17 Aug 11:01post reply

quote:
Given the recent fallout regarding Megaman-related decision making, this will either make a bunch of people very happy or very angry, and I'm not sure which.

Either way, it's hard for me personally to make any calls based on just these few screens.



Given that it's a social RPG for iOS I doubt there will be many of the former.

The graphics don't look so hot either. Like, PARTS of it look good, but a lot of other parts look atrocious.





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"Re(10):Rockman XOver" , posted Mon 20 Aug 05:20post reply

For Rockman fans... Love is XOver.





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"The World Ends With You sequel, teaser page" , posted Mon 20 Aug 15:09:post reply

Square Enix has launched a teaser page for what very obviously is a sequel or new title for "The World Ends With You".

http://www.square-enix.co.jp/subaseka/

Now, the the thing about this teaser page is that its BGM/MP3 is programmed to change every day. After torrow, it'll change into a new version of "Calling". And by day 3, it'll feature vocals. I'm not going to post the direct URLs to the MP3s but someone's already posted Day3's up on Youtube.

http://www.youtube.com/watch?v=6eGibIOMn7E





[this message was edited by Professor on Mon 20 Aug 15:21]

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"Re(1):Tokyo Ends With You" , posted Tue 21 Aug 01:39post reply

Tokyo Jungle is coming to the US in September for $15. Normally I'm not a fan of PSN games but if they are practically giving it away who am I not to download it?





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"ZA WARUDO ENDS WITH YOU" , posted Wed 22 Aug 08:48post reply

JoJo HD is out today for the low price of...$20?!

The price is just insane for what's effectively a port of a 13 year old game.

Anyway, I'm sort of interested in getting it, especially if the price drops. I've started reading JoJo very recently and it's pretty awesome so my interest in the game is more for it being a "JoJo game" rather than for it being a "fighting game", even if it's still a good fighter.





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"Re(1):ZA WARUDO ENDS WITH YOU" , posted Thu 23 Aug 06:11post reply

quote:
The price is just insane for what's effectively a port of a 13 year old game.


It's not just a port: it's a port with less features than the DC and PS1 games. And online, and with a horrible, horrible filter.

The game however is a great fan item in terms of faithfulness to the manga. Each and every normal move of Hol Horse can be found in a panel or another of the manga, it's pretty amazing.





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"Re(2):ZA WARUDO ENDS WITH YOU" , posted Fri 24 Aug 04:44post reply

quote:
It's not just a port: it's a port with less features than the DC and PS1 games. And online, and with a horrible, horrible filter.

Less features than the DC version? That's quite a trick considering I don't remember the DC port being all that robust with bonus content.

In totally unrelated news, the latest Ryuu ga Gotoku gives Haruka a Dance of Death! Okay, it's not a death dance, but it seems she engages in impromptu street dance battles instead of the asskicking Kazuya dishes out. Having the series finally turn into the story of an idol level grinding for popularity seems just about right somehow.





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"Re(3):ZA WARUDO ENDS WITH YOU" , posted Fri 24 Aug 05:35post reply

quote:
Less features than the DC version? That's quite a trick considering I don't remember the DC port being all that robust with bonus content.

Needs confirmation, since I haven't bought it myself and people who have seem busy laughing at all the players online who pick Petshop and think they're going to win just like that.
But the DC version had the first version of the game (less characters, different balance, slightly different sprite for Young Joseph). Nothing important, but still, it's NOT THERE.
I also haven't seen anyone talking about the survival mode of the DC version, but maybe I'm the only one caring for it and everyone else think it's retarded.





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"Re(4):ZA WARUDO ENDS WITH YOU" , posted Sat 25 Aug 02:01post reply

Hey, finally some more news about Shin Hokuto Musou!

It's looking promising. I'm a sucker for Musou games, and will certainly buy it, but let's hope this one moves just a little bit faster!






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"Megaten IV is in 3rd person apparently" , posted Mon 27 Aug 22:00post reply

I was fine with a traditional point-of-view but I guess it will make most Western fans happy? Slightly surprised they went in that direction considering their previous games on 3DS and the fact their "3rd person engines" all ran on PlayStation. I wonder what this means for the future of Atlus's support on 3DS. It certainly opens new doors for them.





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"Re(1):Megaten IV is in 3rd person apparently" , posted Tue 28 Aug 02:59post reply

quote:
I was fine with a traditional point-of-view but I guess it will make most Western fans happy? Slightly surprised they went in that direction considering their previous games on 3DS and the fact their "3rd person engines" all ran on PlayStation. I wonder what this means for the future of Atlus's support on 3DS. It certainly opens new doors for them.



Oh man, I got so excited watching that trailer in the link till I realized it was just the old trailer for part III. Haha.

I really hope Kaneko is the chara designer and art director on part IV. I can't imagine the series without him at the helm.






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"Re(5):THE RUMOR ENDS WITH YOU" , posted Tue 28 Aug 06:08:post reply

Since nobody mentioned it yet, I might as well.

New TWEWY is an iOS port of the DS game

So, no sequel. It's out now for a totally non-competitive price tag of $17.99.





[this message was edited by Gojira on Tue 28 Aug 06:10]

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"Re(6):THE RUMOR ENDS WITH YOU" , posted Tue 28 Aug 06:17post reply

quote:
Since nobody mentioned it yet, I might as well.

New TWEWY is an iOS port of the DS game

So, no sequel. It's out now for a totally non-competitive price tag of $17.99.



Wow, that as bad as the untranslated GBA ports of Shin Megami Tensei 1 and 2 for $13.99 EACH that showed up for iPhone earlier this year.






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nobinobita
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"Re(1):Megaten IV is in 3rd person apparently" , posted Tue 28 Aug 15:29post reply

quote:
I was fine with a traditional point-of-view but I guess it will make most Western fans happy? Slightly surprised they went in that direction considering their previous games on 3DS and the fact their "3rd person engines" all ran on PlayStation. I wonder what this means for the future of Atlus's support on 3DS. It certainly opens new doors for them.



Here's the full teaser trailer:

http://www.youtube.com/watch?v=Ynm0dZ5mcTY

It looks ... surprisingly generic.






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"Re(2):Megaten IV is in 3rd person apparently" , posted Tue 28 Aug 17:09post reply

quote:
Here's the full teaser trailer:

http://www.youtube.com/watch?v=Ynm0dZ5mcTY

It looks ... surprisingly generic.


I find it quite strange that the only real information in the trailer is the names of voice actors. I wonder if they're trying to pull Persona fans into megaten or something.





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"Re(3):Megaten IV is in 3rd person apparently" , posted Tue 28 Aug 21:15post reply

quote:

I find it quite strange that the only real information in the trailer is the names of voice actors. I wonder if they're trying to pull Persona fans into megaten or something.


The fact that I can't come up with anything to say about the game is not exactly a good sign, but I can at least mention that I like Hiroshi Kamiya and Miyuki Sawashiro. And yet, much like Dante, I can't say I would've asked for them in an SMT game.

I was pretty lukewarm on the announcement at first, but after enjoying two new(ish) Persona games and feeling fairly positive about the 3DSXL, I think my expectations grew inappropriately high. I've been downgraded from "unreasonably excited" to "calmly looking forward to it", which is two notches above my original "lukewarm." Or maybe I was "chilly." I do recall complaining.





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"No More Heroes World Ranker - Mobile Game" , posted Thu 30 Aug 13:41:post reply

Link here

I was excited to see this on my nightly viewing of Japanese game sites. I thought the No More Heroes franchise was completely dead.

It's a free to play game where you pay for items.

I haven't bought anything on my phone yet so I scanned the QR code only to discover it's not available in the US. But I guess I wouldn't be buying this game either since it is free to play. Region locking has probably been my greatest enemy (second to lack of cash) in the years I have been a video game fan.


*Edit* In other random news.

WTF with NARUTO? I have read it very casually since the time jump, but either Kishimoto is really bad at building suspense or things aren't as they appear to be.





[this message was edited by GekigangerV on Thu 30 Aug 13:47]

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"MGS Movie announced" , posted Thu 30 Aug 14:35post reply

No real source other than a lot of twitter posts for now. I am sure we will see some release in an hour.

Avi Arad (he has been doing marvel movie/tv stuff for at least the last 20 years) is producing it.

Don't know yet if they will adapt MGS or really start from the original Metal Gear stuff.

If Sam Elliot isn't cast as Revolver Ocelot we have a problem.





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"Re(1):MGS Movie announced" , posted Fri 31 Aug 00:34post reply

Can love bloom in a movie theater?

Maybe it's just me, but I can't figure out what MGS would bring to the screen that would differentiate it from the films that inspired it or any other action movie. The only hook I can see to make a MGS movie stand out is if it embraced the more insane elements of the series. But would anyone go for that? Or would a MGS movie look more or less like some direct to video flick starrig Dolph Lundgren?





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"Re(2):MGS Movie announced" , posted Fri 31 Aug 01:56post reply

quote:
Or would a MGS movie look more or less like some direct to video flick starrig Dolph Lundgren?


We can only dream, my friend, we can only dream.

Seriously though, what game inspired movie was ever made with some lofty attempt at quality? <waits for someone to think of a dozen examples, unintentionally funny movies like Street Fighter don't count> I think all the MGS-inspired movies out there will always speak better for the game than something made to cash in on the name.






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"Re(3):MGS Movie announced" , posted Fri 31 Aug 02:37post reply

The funny thing is, Kojima's games were originally just a bunch of 80s movie tropes thrown together... and still are to some extent. Policenauts took cues from every buddy cop move out there, Snatcher is a merging of Terminator and Blade Runner, Metal Gear was originally a Rambo style story with Kurt Russell and Sean Connery. The original parts of the MGS series are all pretty much batshit insane, so playing up those elements will be difficult to do in a non campy way. Still, it's possible? Maybe?





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"Re(4):MGS Movie announced" , posted Fri 31 Aug 05:19post reply

I guess they could get that Kitamura Ryuuhei guy who made the dopey new movies in the MGS 1 Gamecube remake to choreograph...!





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"Re(5):MGS Movie announced" , posted Fri 31 Aug 11:34post reply

I'll buy a ticket if Psycho Mantis turns to the camera and says "YOU LIKE CASTLEVANIA, DON'T YOU?!!"





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"Re(5):MGS Movie announced" , posted Fri 31 Aug 13:31post reply

quote:
I guess they could get that Kitamura Ryuuhei guy who made the dopey new movies in the MGS 1 Gamecube remake to choreograph...!



Oh wow, completely forgot about that. I would most def. watch for that.

There doesn't seem to be any other news about the movie other than Arad.

They announced a new game with that Fox Engine called "Ground Zeros" which from what I read, will be an open world game for this gen.

I am curious to how the open world style will impact guard routes and back up. In the traditional blocked off section format of MGS back up would just come from the next map over so I wonder if things will be set in stone or guards will just spawn in reaction to detection.





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"Re(4):MGS Movie announced" , posted Fri 31 Aug 22:53post reply

quote:
The funny thing is, Kojima's games were originally just a bunch of 80s movie tropes thrown together... and still are to some extent. Policenauts took cues from every buddy cop move out there, Snatcher is a merging of Terminator and Blade Runner, Metal Gear was originally a Rambo style story with Kurt Russell and Sean Connery. The original parts of the MGS series are all pretty much batshit insane, so playing up those elements will be difficult to do in a non campy way. Still, it's possible? Maybe?



The Mortal Kombat movie worked because the game was based on Enter The Dragon with supernatural elements - whomever made a MGS movie would just have to pay attention to Kojima's inspirations while making sure the game's own quirks would still be there. It shouldn't be that hard if it's someone who would be capable of (re)making one of those source movies in the first place.





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karasu99
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"Re(5):La-Mulana Wii de-cancelled" , posted Sat 1 Sep 01:17post reply

Or should that be un-cancelled? Fortunately now with a different publisher, albeit one I had never heard of.

Amusingly, in trying to see what Nicalis is doing of late, I noticed that they predictably haven't updated their site to remove La-Mulana for Wii.






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Mosquiton
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"Hey karasu..." , posted Sat 1 Sep 04:16post reply

quote:
Or should that be un-cancelled? Fortunately now with a different publisher, albeit one I had never heard of.

Amusingly, in trying to see what Nicalis is doing of late, I noticed that they predictably haven't updated their site to remove La-Mulana for Wii.



Not to complety ignore the good news regarding La Mulana... but your avatar image looks really cool. Can you tell me where you got it, point me to larger versions and related images, point out any significance etc.?





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karasu99
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"Re(1):Hey karasu..." , posted Sat 1 Sep 04:42post reply

quote:

Not to complety ignore the good news regarding La Mulana... but your avatar image looks really cool. Can you tell me where you got it, point me to larger versions and related images, point out any significance etc.?


Hey Mosquitron, thanks! It's a composite image of two pieces of art by Ayami Kojima from the Castlevania Music Box Set from a few years back. The Simon Belmont image and the Dracula image are both done in a Byzantine icon style that I really enjoy. By the way, those links are to enormous scans of both.






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GekigangerV
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"Virtua Fighter and the PS1?" , posted Sat 1 Sep 12:07:post reply

My Japanese has gone to shit over the last couple of years, but I saw this article over at Famitsu (copy and paste the URL)

http://www.famitsu.com/news/201209/01020542.html

From what I can make out, VF seemed to inspire the first gen Playstation, but I am not too sure. If anyone else with better Japanese skill can just give a cliff notes I would appreciate it.

Had my brother take a quick read through it and here is a summary

quote:
It talks about the history of the original psone and how it was meant to be a CD add on to the super famicon. After that deal fell through, Sony was considering going out of gaming altogether and didn't know how to approach 3D gaming. Then Virtua Fighter, the first 3D fighter, gave them the inspiration they needed to make their games.


I guess it also helps to say that the opening line of the article translates to

""Virtua Fighter" was what saved the PS1?"





[this message was edited by GekigangerV on Sat 1 Sep 14:05]

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"Re(1):Virtua Fighter and the PS1?" , posted Sat 1 Sep 16:59post reply

quote:

""Virtua Fighter" was what saved the PS1?"



Maybe is what inspired Sony's hate for 2D games.

I even remember at the time rumors about a porting of VF Remix from Saturn as well as Turok from N64.

This is for fun: The Official PS Magazine in Italy stated for sure that SF3 NG was coming to PS1! Never trusted that and never tought was technically possibile (later we had JoJo), it was more realistic a SFC Darkstalkers to me.





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"The world Ends With You iOS Ending" , posted Sat 1 Sep 23:52:post reply

The iOS remake of "The World Ends With You" has this little extra screen at the end, hinting to a possible sequel. Spoiler alert.

New 7 Days?



And man, what's up with that new FF13 spinoff.





[this message was edited by Professor on Sat 1 Sep 23:58]

chazumaru
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"Re(1):The world Ends With You iOS Ending" , posted Sun 2 Sep 00:29post reply

quote:

And man, what's up with that new FF13 spinoff.



There had been hints for more than eight months, but at least this one seems quite different from the first two, so even if it is bad, we will have fresh reasons to complain. Also, with this and MGS, people finally have another reason to come visit TGS, instead of making it yet another "Tokyo Ryu Ga Gotoku + Monster Hunter show".

The more impressive thing is that it will most likely come out before Final Fantasy Versus XIII. In fact, it is quite possible that FF15 will come out before FFv13 as well. (I am not kidding.)

At least, we know SQEX was serious when they said "the Fabula Nova Crystallis project might last ten years".





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"The Final Fantasy ends with you" , posted Sun 2 Sep 01:20post reply

quote:
At least, we know SQEX was serious when they said "the Fabula Nova Crystallis project might last ten years".
That assumes that Square lasts ten years at this rate! Ho! Fortunately, I am listening to the indestructible Theme of the Empire from FF XII at this very moment, so nothing can bring me down.

And on that note, how about the Final Fantasy 25th Anniversary Ultimate Box?! While I'm not wild about spending 35,000 yen, they really know how to hook me with all the gorgeous Amano art on the discs and the artbook. More puzzling though is that each game is on a PS system so that everything could be on a disc, despite the fact that FF IV through VI on PSone were...really awful. Imagine if they'd had perfect emulation of each on PS3 or something...





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"Re(1):The Final Fantasy ends with you" , posted Sun 2 Sep 02:06post reply

quote:
Imagine if they'd had perfect emulation of each on PS3 or something...



As far as I know, all version of the ps3 run ps1 games (unlike ps2 games, booh).
The DS version of III being there feels the weirder. And as people pointed out, Vanilla FFXII instead of zodiac job edition is a bad move.






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"Re(2):The Final Fantasy ends with you" , posted Sun 2 Sep 02:15post reply

quote:
As far as I know, all version of the ps3 run ps1 games (unlike ps2 games, booh).
Hmm, I'd only heard that it worked through special software, but either way, I was dreaming of a more ambitious project where there was custom emulation of each game for PS3, rather than emulation of the very very poor PS1 emulation of IV-VI.





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"Re(2):The Final Fantasy ends with you" , posted Sun 2 Sep 08:23post reply

quote:
And as people pointed out, Vanilla FFXII instead of zodiac job edition is a bad move.


Is it? I thought people hated the Zodiac version?
Moreover, the Zodiac has the english voices, right?





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"Re(3):The Final Oiyoiyo ends with you" , posted Sun 2 Sep 09:28:post reply

quote:
FFXII Zodiac has the english voices, right?
Whether or not the Zodiac version is more fun, it is simply out of the question to play with English voices, for it would no longer be Final Oiyoiyo XII.

I see they have FF VII International in there, though, ick. International's explanatory movie with Zax/Zack and the (unfun) superbosses are more than outweighed by the unwelcome system adjustments.





人間はいつも私を驚かせてくれる。不思議なものだな、人間という存在は...

[this message was edited by Maou on Sun 2 Sep 10:24]

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"Gyakuten Saiban 5 and expensive SF shirts" , posted Thu 6 Sep 13:58post reply

http://www.capcom.co.jp/gyakutensaiban/5/

This news has been floating around for a day or two, but Capcom finally put up their site. The game has switched to 3D models and don't look too bad in the stills, but I want to see them in motion as well.

There is a new system hinted at the bottom where different emoticons are on the screen, but no details as to how it works yet.

Its great to see that the horrible prosecutor is still around for us to beat in the first case.

Speaking of Gyakuten, the movie is out on "teh torrentz" and I got a chance to see it. I thought it was actually ok. The wigs weren't as bad in motion as they were in the stills and to a certain extent they look OK.

It pretty much covers the first two cases (very quickly) then mostly focuses on the final case of the first game. I was surprised of some of the game stuff they kept in like witnesses breaking and confetti after Naruhodo wins a case.

If you are a fan you should get a kick out of it.

In other news, Bathing Ape (or simply BAPE) will have a line of SF shirts for the anniversary and I think a couple are TGS exclusives

http://www.famitsu.com/news/201209/05020711.html

They are horribly over priced at 7140 yen ($90ish), but BAPE is supposed to be one of those fancy brands I guess.

They aren't very impressive, I think Broken Tier is far more creative with some of their designs.





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"Ruby" , posted Thu 6 Sep 17:49post reply

With all the MMC nostalgia going on lately, it is only fitting that RUBY HEART returns !


... On GREE





マジカル学習と言ったら勉強♪勉強と言ったら学園♪学園と言ったらジャスティス♪ジャスティスと言ったら裁判♪裁判と言ったら逆転♪逆転と言ったらさよなら!♪さよならと言ったら淋しい♪淋しいと言ったらなみだ♪なみだと言ったらティッシュペーパー♪ティッシュペーパーと言ったらエロ漫画♪

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"Re(1):Ruby" , posted Sat 8 Sep 01:46post reply

quote:
With all the MMC nostalgia going on lately, it is only fitting that RUBY HEART returns !


... On GREE



Oh wow, it really is Ruby Heart! Great art, weird collaboration.
On another nostalgia, Howard Phillips had his own FB page? That is one weird ending to the Nintendo Power comic.





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"Bravely Default Demo" , posted Fri 14 Sep 13:04:post reply

The new Bravely Default Demo is out and holy crap am I crazy about it. It's wonderfully devious. It lets you loose with plenty of jobs, an overhead map and several dungeons/areas full of enemies that are too difficult for you. The urge to play, discover and grow stronger bit by bit (as in any good RPG) is overwhelming, despite it being a demo. I expect Square to impress and dazzle me with presentation, but I'm surprised that I've been filled with a desire to just PLAY so quickly.

There's nothing revolutionary about it, but it does have that old Dragon Quest magic that makes you keep piddling your hours away for the next tiny bite of adventure.

I am extremely fond of the game's use of 3D. Rather than making it look more "rounded" it has a sort of "pop-up book" look. The character's renders look more like illustrations and are "flat" as well. Thanks to the 3DS' tiny screen, they can get away with a lot more and they're quite clever with it. It makes me think of something like Ghost Trick, which played with the strengths and weaknesses of the DS to make a strong presentation. Bravely Default, when played in 3D looks "perfect", whether it's a technological achievement or not.

Also the soundtrack is PUNCH TO THE FACE INCREDIBLE. I hope the story is good, but it's preordered either way.

EDIT: Crappy quality, but here's the battle theme.

ALSO

I was interested but unimpressed when I first saw Harmoknight , but that's before I realized that it was an (already released) affordable downloadable title. Unfortunately, I haven't tried the demo yet because I'm "stuck" on Bravely Default.





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[this message was edited by Pollyanna on Fri 14 Sep 15:41]

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"Re(1):Bravely Default Demo" , posted Sat 15 Sep 00:59:post reply

quote:
The new Bravely Default Demo is out and holy crap am I crazy about it. It's wonderfully devious. It lets you loose with plenty of jobs, an overhead map and several dungeons/areas full of enemies that are too difficult for you. The urge to play, discover and grow stronger bit by bit (as in any good RPG) is overwhelming, despite it being a demo. I expect Square to impress and dazzle me with presentation, but I'm surprised that I've been filled with a desire to just PLAY so quickly.

There's nothing revolutionary about it, but it does have that old Dragon Quest magic that makes you keep piddling your hours away for the next tiny bite of adventure.

I am extremely fond of the game's use of 3D. Rather than making it look more "rounded" it has a sort of "pop-up book" look. The character's renders look more like illustrations and are "flat" as well. Thanks to the 3DS' tiny screen, they can get away with a lot more and they're quite clever with it. It makes me think of something like Ghost Trick, which played with the strengths and weaknesses of the DS to make a strong presentation. Bravely Default, when played in 3D looks "perfect", whether it's a technological achievement or not.


Very cool! I had actually been looking into Bravely Default because it had been compared to FFV, one of my favorite RPGs from the old days, but with this additional info you've pretty much cemented my buying it. I'm especially excited to see the 3D now that you've described it! There's been so much blasι use of 3D on the 3DS so far that I had been getting bored with it. Thanks for the info! We seem to have similar taste so I know your suggestions will often result in me playing a game that I'll enjoy.

EDIT: Speaking of the 3DS (and since we're also talking about Nishimura in that other thread), I don't recall seeing anyone post that they had tried Code of Princess so far. The US release isn't until next month, but I thought some enterprising person with a Japan version 3DS might have checked it out already.






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[this message was edited by karasu99 on Sat 15 Sep 01:08]

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"Re(2):Bravely Default Demo" , posted Sat 15 Sep 03:17post reply

That AR demo turned me off, glad to hear that it's an actual fun game.





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"Re(2):Bravely Default Demo" , posted Sat 15 Sep 07:39:post reply

quote:
Very cool! I had actually been looking into Bravely Default because it had been compared to FFV, one of my favorite RPGs from the old days, but with this additional info you've pretty much cemented my buying it.

Yes, it's like FFV or FFIII, I guess. Visually, it's like FFIX, not just in terms of the cartoony characters, but the rick environments, too. It seems to be fairly challenging, so you're certainly encouraged to take advantage of the huge amount of job/skill tinkering you can do. Status ailments are quite a problem. Unlike most games, they don't go away on their own. If your black mage is silenced and you don't have anything to fix that, you're totally screwed.

Also, for the record, the demo seems to be a (fairly small) overhead map, 3 dungeons and I think 4 boss fights? Each boss you defeat gives you another set of items to use in the final game. It reminds me of the Type-0 demo, which was also quite meaty and gave you a list of challenges to pass to get costumes for the final game.

EDIT: Actual info
The class system is really versatile. Any class can use any weapon, but they have different proficiencies with them (so you wouldn't give your white mage a katana). Some "mage" weapons even have higher attack stats, depending on the particular weapon.

Each class has their own command (black magic for black mage, for example), but can also equip one other class' command. So if you have a ninja and also equip a red mage's command (Black/White magic), you can use low level black and white spells. In addition to that, you have 4 passive skill slots that can use any class skills you've unlocked. You don't have skill points to choose which skills you unlock, however. You just have a job level that unlocks something new at each level up. Spells are purchased and can be used by anyone who meets the class level requirements. (cure is whm level 1, raise is whm level 3).

There's also the "brave" and "default" battle options that either pass for a turn or let you use two actions. If you "brave" you can attack/cast twice, but lose your next turn. "Default" makes you defend for the turn, but lets you go twice the next turn. In a pinch, a Whm can heal two people with a brave. If there's no one to heal, they can store up "turns" by defaulting until an emergency. Different passive skills give you "brave points" in different circumstances (such as after a dodge) and enemies can brave and default as well. When a boss defaults, you can guess something bad is coming in the next turn.

quote:
That AR demo turned me off, glad to hear that it's an actual fun game.

It came with several of these, but I haven't watched them yet. It's just a sort of novelty promotion thing, isn't it?

quote:
Speaking of the 3DS (and since we're also talking about Nishimura in that other thread), I don't recall seeing anyone post that they had tried Code of Princess so far. The US release isn't until next month, but I thought some enterprising person with a Japan version 3DS might have checked it out already.

This is a tough one for me. The game looks strange. I really can't tell if it's good or not, so I can't justify the import price. Worse, I have a grudge against Atlus dubs, so that makes the US release undesirable to me as well. I had enough interest to buy the artbook, so I'm sure I'll play it eventually...

EDIT:
quote:
There's been so much blasι use of 3D on the 3DS so far that I had been getting bored with it.

This is the first instance of 3D in a game that I ABSOLUTELY have to have on. In most cases it seems to either hurt the clarity of the graphics or do nothing in particular. The exception (that I've seen) is Kid Icarus, which looks neat and makes it easier to tell when something's going to hit you. Unfortunately, I find it a bit headache inducing and it's difficult for me to maintain the "sweet spot" with all the frantic action.





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[this message was edited by Pollyanna on Sat 15 Sep 10:11]

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"Re(3):Bravely Default Demo" , posted Sun 16 Sep 09:13post reply

EDF 4!!!!!!!!!!

EDF! EDF!

I can't believe how hype I am for these games, time and time again. I imagine this is what people felt like back when the Dynasty Warriors series was new and fresh.





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"Re(4):Bravely Default Demo" , posted Mon 17 Sep 01:45post reply

quote:
EDF 4!!!!!!!!!!


I love the look of that little dude being thrown through the air by a giant ant. In any other game that would not be a selling point but in EDF it totally is.

quote:
I can't believe how hype I am for these games, time and time again. I imagine this is what people felt like back when the Dynasty Warriors series was new and fresh.

Nowadays it's all about Hokuto Musou. It's Falco! And that... really tall opponent. And that guy with the beard and some other mooks who showed up for a few pages before Ken punched them inside out. Never let it be said that this game is not trying to cover as much of Hokuto no Ken as possible.





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"Megaten IV: Definitely not Kaneko Edition" , posted Tue 18 Sep 01:38:post reply

New trailer:

http://www.youtube.com/watch?v=DXH5WRP36fA

Definitely not Kazuma Kaneko doing the character designs or art direction. Looks like one of his understudies from Trauma Center or something. It's OK, but I want the real thing durnit!

If I weren't so happy and well adjusted with my life right now, I'd be unreasonably angry about this!!!






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[this message was edited by nobinobita on Tue 18 Sep 01:39]

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"Re(1):Megaten IV: Definitely not Kaneko Editi" , posted Tue 18 Sep 03:39post reply

quote:
New trailer:

http://www.youtube.com/watch?v=DXH5WRP36fA

Definitely not Kazuma Kaneko doing the character designs or art direction. Looks like one of his understudies from Trauma Center or something. It's OK, but I want the real thing durnit!

If I weren't so happy and well adjusted with my life right now, I'd be unreasonably angry about this!!!



Too bad for Kaneko's absence...wait? He did something for Trauma Center?? °_°
Game looks interesting, totally dig the music.





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"Re(1):Megaten IV: Definitely not Kaneko Editi" , posted Tue 18 Sep 15:03post reply

quote:
New trailer:

http://www.youtube.com/watch?v=DXH5WRP36fA

Definitely not Kazuma Kaneko doing the character designs or art direction. Looks like one of his understudies from Trauma Center or something. It's OK, but I want the real thing durnit!

If I weren't so happy and well adjusted with my life right now, I'd be unreasonably angry about this!!!



Bears some similarity to Soejima, whose characters are kind of distinctive in the wii Trauma Center titles and in P3/P4, but somehow doesn't seem as refined. Maybe it's Masayuki Doi, who was the head guy for Trauma Team?





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"Re(2):Project X Zone again" , posted Tue 18 Sep 16:06post reply

Stupidly long Project X Zone trailer

I actually stopped watching after a few minutes, because I don't want everything spoiled before I get the game.

In other 3DS news...

Not much to say about SMT4. SMT has a good history on numbered titles, so it carries a heavy weight of expectation. I think if I don't focus on what it ISN'T, I'll probably love it.

I finally finished the Bravely Default demo, which can easily last 8 hours or more. I could not possibly be more excited about this game.

Played the Harmoknight demo, which is exactly what it looks like in the trailers. I appreciated the challenge, but the "children's style" music isn't really for me. It did bring back some nice memories from the heyday of music games, though.

I also tried the demo for the new Sangoku Musou update. I love the way you switch characters to "solve problems" for each other. This should be in every game. Other than that, I found it way too choppy and sluggish to be even vaguely fun. I'm very guarded about when people recommend Musou games to me and this only cements that. And yet at the same time, I'm so glad I listened to the recommendations for DW7, which was really excellent. I can see where people who suffered through mediocre Musou games might find the 3DS version a suitable "portable alternative," but DW7 is my new standard. I'll wait for another one in that class before I visit the series again.





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"Re(3):Project X Zone again" , posted Tue 18 Sep 18:16:post reply

quote:
Stupidly long Project X Zone trailer


Liked that one, but it's true: very long.

Random thoughts:
- too much fanservice... and I am usually fine with boobs and asses.
- monolith really loves Tekken.. Jin and Xiao have smooth animation and Jin's super move is violently beautiful.
- The bgm of Reiji/Shaomu unit almost brings me a tear.
- The new mains are ugly as hell, especially Mii. Why not reuse the old ones?
- The main song is too similar to Tamashii No Rufuran (it's ok I guess since it uses the same singer).
- I admit I didn't recognize most of the characters from recent games.. Am I missing something worthy?





[this message was edited by Nekros on Tue 18 Sep 18:19]

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"Re(4):Project X Zone again" , posted Tue 18 Sep 20:26post reply

That was nice, though it could have been shorter if they'd cut out attacks that were already in previous videos - still, that multiple assault compilation at the end was nice.
I'd forgotten both Demitri and Dante had alternate demonic looks to them, which the trailer reminded of early on (sort of creating a theme for their team), then actually making use of that in their multiple assault attack by the end wrapped it all neatly.

'Twas also nice that there was a glimpse of a Batsu/Bahn scene.

As for Reiji and Xiaomu, I think they're too strongly associated with NxC, which Sega might take issue with if they were the protagonists.

I haven't warmed up to the new ones yet, but maybe it'll take more story context to appreciate them - when I think about it, in NxC there was this theme, intentionally or not, of Reiji hanging out with this mythical being (centuries old fox in the process of turning human) from a foreign country (China) who acted all child-like, Xiaomu, while having personal issues to work out with a Japanese counterpart to the kind of being Xiaomu is, that acted a lot more adult in every possible way.
Kind of like an appeal to grow up while being surrounded by all sorts of fantasy throughout his story. It's maybe a thin theme to interpret, but still something of a theme.

I'm curious to see if there'll be more to the new guys than a modern Journey to the West aesthetic, but I'll be quite glad if the actual game gets localized in the West for a start.





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"Re(4):Project X Zone again" , posted Wed 19 Sep 00:46post reply

quote:
- The main song is too similar to Tamashii No Rufuranrecent games.. Am I missing something worthy?



You say that like it's a bad thing! I must go listen now.
(Counting down til Eva 3.0....)





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"Re(5):Project X Zone again" , posted Wed 19 Sep 04:01post reply

quote:

You say that like it's a bad thing! I must go listen now.
(Counting down til Eva 3.0....)



Nope, only it doesn't sound too original ;P
Before Eva 03 arrives in Italy it will take aeons...can't wait for the english subs.





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"Re(5):Project X Zone again" , posted Wed 19 Sep 04:04post reply

Of all the things to be in Project X Zone... DYNAMITE DEKA!

Can't even be mad at anything now.

Interesting that of all the series featured in the game, so many Darkstalkers characters were featured (Demitri, Zabel, Jedah, Leilei, Morrigan). I don't think any series had 5 characters featured, not even Tekken (Jin, Heihachi, Xiaoyu, Alisa).





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"Re(6):Project X Zone again" , posted Wed 19 Sep 06:44post reply

quote:
Interesting that of all the series featured in the game, so many Darkstalkers characters were featured (Demitri, Zabel, Jedah, Leilei, Morrigan). I don't think any series had 5 characters featured, not even Tekken (Jin, Heihachi, Xiaoyu, Alisa).


SF also have 5, if not more, I believe: Ryu, Ken, Chunli, Juri, Seth. I'm sure Dictator must be somewhere too.
As the main selling point of the title, when even Leilei's boobs can be taken as the main focus of her animation, you have to admire the staff's dedication. I'm just not sure I want to go there, though.





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"Tron Bonne rides again" , posted Wed 19 Sep 08:48post reply

quote:

As the main selling point of the title, when even Leilei's boobs can be taken as the main focus of her animation, you have to admire the staff's dedication.
I was especially impressed by the ass shot of...Tron Bonne (! (?!)). We have entered a new age. That said, surprised they didn't have more fun with skirts given all the jumping around.





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"Re(6):Project X Zone again" , posted Wed 19 Sep 09:44post reply

quote:

Interesting that of all the series featured in the game, so many Darkstalkers characters were featured (Demitri, Zabel, Jedah, Leilei, Morrigan). I don't think any series had 5 characters featured, not even Tekken (Jin, Heihachi, Xiaoyu, Alisa).



Sakura Taisen has 6 if you count the villains - I don't know if they're all in the same continuity, but it's still a big number for this game.
And funnier if you take into account the expectations that Sakura Taisen would never be in a Super Robot Wars, yet has lots of characters sharing a game with other characters from that series (Sanger and the Endless Frontier characters count).





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"Re(2):Megaten IV: Definitely not Kaneko Editi" , posted Wed 19 Sep 12:53post reply

quote:
New trailer:

http://www.youtube.com/watch?v=DXH5WRP36fA

Definitely not Kazuma Kaneko doing the character designs or art direction. Looks like one of his understudies from Trauma Center or something. It's OK, but I want the real thing durnit!

If I weren't so happy and well adjusted with my life right now, I'd be unreasonably angry about this!!!


Too bad for Kaneko's absence...wait? He did something for Trauma Center?? °_°
Game looks interesting, totally dig the music.



Yup, character designs are by the Trauma Center artist, Masayuki Doi:

http://bdashnews.wordpress.com/2012/09/18/shin-megami-tensei-iv-detailed-by-famitsu/

Kazuma Kaneko is confirmed absent from the project.

On the plus side there are some pretty rad guest artists like Keita Amemiya and Nirasawa contributing to the monster designs:

http://www.imagebam.com/image/581db9211188655

But as much as I love those guys (and man, I LOVE me some Creature Core!) it's just not the same without Kaneko. This is like Amano leaving Final Fantasy. Like a Hitchcock film without a Bernard Herrmann score. The end of an era.






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"Re(3):Megaten IV: Definitely not Kaneko Editi" , posted Wed 19 Sep 14:41post reply

quote:
Kazuma Kaneko is confirmed absent from the project.


Does he even work for Atlus anymore? He seems to do like...one demon a year.

It doesn't have to be Megaten, I just want more work from him! This is depressing.

quote:
On the plus side there are some pretty rad guest artists like Keita Amemiya and Nirasawa contributing to the monster designs:

I thought "they look like tokusatsu monsters" and...yes. I see why. On the upside, at least we get some new designs.

It feels like they're delegating their "B Team" to this game, which is sad for a numbered sequel. But again, despite the mounting disappointments, I won't be able to say for sure 'til I play the game.

I don't mean this in a bad way, but I know there are a lot of games you're interested in artistically that you don't actually play. So for you, maybe the battle is already lost and "maybe it'll be a good game" is less convincing?





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"Re(3):Megaten IV: Definitely not Kaneko Editi" , posted Wed 19 Sep 18:23post reply

quote:
http://www.imagebam.com/image/581db9211188655


Oh, god, this is bad, this is very bad... I understand Persona is the real cashcow now, but.... come ON...





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"Inafune is back in town" , posted Wed 19 Sep 22:24:post reply

...in cell shading, featuring spandex ninjas.
The new project is a joint with Team Ninja and NG franchise. The new protagonist, Yaiba, is hunting Ryu Hayabusa with a mechanical arm and a horde of zombies between the two.
The premise sounds about crap to me, but that glimpse of the game saw in the trailer was convinching (I'm a cell shading bitch, rever recovered after Jet Set Radio).

Ninja Gaiden: Tanuki Town





[this message was edited by Nekros on Wed 19 Sep 22:26]

shindekudasai
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"Re(1):Inafune is back in town" , posted Wed 19 Sep 23:09post reply

Squeeeee!! When I first saw the trailer a few days ago I was already going gaga over the artstyle for this game. And now knowing that it's really a Ninja Gaiden, er, gaiden? Awesome!





nobinobita
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"Re(4):Megaten IV: Definitely not Kaneko Editi" , posted Thu 20 Sep 02:39post reply

quote:

On the plus side there are some pretty rad guest artists like Keita Amemiya and Nirasawa contributing to the monster designs:
I thought "they look like tokusatsu monsters" and...yes. I see why. On the upside, at least we get some new designs.



Yeah, I don't think Nirasawa and Amemiya are necessarily bringing their A game either. Those Monsters are pretty generic compared to what they're really capable of.

Amemiya's done some amazing stuff for games in the past:

Nanatsu Kaze No Shima Monogatariwas breathtakingly beautiful.

And Hagane had such cool designs and atmosphere (I'd love to see this rebooted!)

And man, almost forgot, he was the main character designer behind Onimusha!

And Nirasawa. He's got such an amazing catalog of monsters and sculptures.

http://www.gallery.zhenghaochen.com/main.php?g2_itemId=1185&g2_page=2

I'm curious, is anyone else here a fan of the Creature Core artists? That was always my favorite part of Hobby Model through the years.

Takayuki Takeya, Nirasawa and Keita Amemiya were always mainstays. They were really spearheading crazy and realistic monster designs in the pre-cg era. I'd love to see a game that looks like their personal work.






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karasu99
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"Re(5):Megaten IV: Definitely not Kaneko Editi" , posted Thu 20 Sep 04:16post reply

quote:

Amemiya's done some amazing stuff for games in the past:

And Hagane had such cool designs and atmosphere (I'd love to see this rebooted!)

And man, almost forgot, he was the main character designer behind Onimusha!


Glad to hear that someone other than me appreciates Hagane. It's probably my favorite game of its kind for the SNES, with excellent character design and nice smooth gameplay. I had absolutely no idea that Amemiya was involved with both it and Onimusha, but now that you say something, it makes perfect sense on a number of levels.

You're right though, the designs for Megaten IV are pretty anemic. Somewhat interesting but nowhere near what I would have expected.






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Nekros
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"Re(6):Megaten IV: Definitely not Kaneko Editi" , posted Thu 20 Sep 04:52post reply

quote:

Amemiya's done some amazing stuff for games in the past:

And Hagane had such cool designs and atmosphere (I'd love to see this rebooted!)

And man, almost forgot, he was the main character designer behind Onimusha!

Glad to hear that someone other than me appreciates Hagane. It's probably my favorite game of its kind for the SNES, with excellent character design and nice smooth gameplay



Count me in. Love the game and the aestetic, I bought it a couple years ago along tons of excellent sfc games.





nobinobita
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"Re(7):Megaten IV: Definitely not Kaneko Editi" , posted Thu 20 Sep 05:21post reply

quote:


Glad to hear that someone other than me appreciates Hagane. It's probably my favorite game of its kind for the SNES, with excellent character design and nice smooth gameplay


Count me in. Love the game and the aestetic, I bought it a couple years ago along tons of excellent sfc games.



I <3 you guys.

Regarding the new Mega-Ten monsters. If I were in charge I'd have Amemiya do all the Buddhist/Eastern monsters:
http://www.takayukitakeya.com/TakeyaKits/Pictures/AjariRedMausoleum/few074.gif

And I'd have Nirasawa do all the Satanic/profane monsters:
http://artstorm.co.jp/fewturemodels_garagekit_byebye.html

http://phobos-romulus.tumblr.com/image/7562768757






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"Re(8):Megaten IV: Definitely not Kaneko Editi" , posted Thu 20 Sep 08:38post reply

Ohmygawd, I get to talk about Tokusatsu.

quote:

I'm curious, is anyone else here a fan of the Creature Core artists? That was always my favorite part of Hobby Model through the years.


Yes! Though I didn't know Takeya by name until Hell's Angels. Then it was like "Oh! THAT guy!" I have to admit, it didn't click when I first saw the SMT designs. The first thing I noticed was that Kouga Saburou looked a lot like Uva from Kamen Rider OOO. And sure enough, it's the OOOs designer working on him.

As an added note, the Kamen Rider Den-O monster designer is also working on SMT4. I'm not a huge fan of his work, but I love Momotaros. I believe Takeya did the work for the S.I.C figure version of him. I love his hard-core SIC rider redesigns, but even his work couldn't save some of the rotten-looking Riders from a few years back.


quote:
Hagane

I go back to this game every couple of years thinking that I'll be able to play it successfully only to find it as daunting in its difficulty as ever.





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karasu99
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"Re(9):Megaten IV: Definitely not Kaneko Editi" , posted Thu 20 Sep 11:40post reply

quote:
Ohmygawd, I get to talk about Tokusatsu.



quote:

As an added note, the Kamen Rider Den-O monster designer is also working on SMT4. I'm not a huge fan of his work, but I love Momotaros. I believe Takeya did the work for the S.I.C figure version of him. I love his hard-core SIC rider redesigns, but even his work couldn't save some of the rotten-looking Riders from a few years back.


THANKYOUTHANKYOUTHANKYOUTHANKYOUTHANKYOUTHANKYOUTHANKYOU for posting that! It's one of the most beautiful things I've seen in a while!
quote:

Hagane
I go back to this game every couple of years thinking that I'll be able to play it successfully only to find it as daunting in its difficulty as ever.


I figured you knew it! I actually went and dug my copy out this afternoon and played about an hours worth and got just about nowhere.






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"Re(10):Megaten IV: Definitely not Kaneko Edit" , posted Thu 20 Sep 13:27post reply

quote:
Ohmygawd, I get to talk about Tokusatsu.

I figured you knew it! I actually went and dug my copy out this afternoon and played about an hours worth and got just about nowhere.

Hagane is great! Who wants some Japanese box art and manual scans? Ha ha ha.





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"Megaten 4: Revengeance Sombrero Edition" , posted Thu 20 Sep 16:54post reply

As if they really had to sell me any further....

Adios, amigo!

The rogue's gallery really looks promising in this trailer. Our handshake eager friend looks like she really enjoys attaching those arms. Also, no QTEs?!





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"Re(1):Megaten 4: Revengeance Sombrero Edition" , posted Thu 20 Sep 21:08post reply

quote:
As if they really had to sell me any further....

Adios, amigo!

The rogue's gallery really looks promising in this trailer. Our handshake eager friend looks like she really enjoys attaching those arms. Also, no QTEs?!



Liked that one. I'm totally digging the thing "cyber ninjas and mech enemies" is also one of the themes of Hagane. I think the control of the eye-pods is a stealth mode omaging the original series. I also like the absence of canon characters, focusing only on the tech-violence-ninja thing. Hope the amount of cutscenes will not surpass time spent on gameplay.





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"Re(2):Megaten 4: Revengeance Sombrero Edition" , posted Fri 21 Sep 01:56post reply

Who would have guessed I would be looking forward to a game starring Raiden? Now all this game needs is some Hagane style character designs and a bit more Depeche Mode and it will be good to go.

New Hokuto trailer. The dodging looks cool in the snippets shown but I'm certain it will be very conditional and clunky in game. I'm also certain I will play this game far too much.





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"Re(3):Megaten 4: Revengeance Sombrero Edition" , posted Mon 24 Sep 05:40post reply

Lucky box double post!

New content for Dragon's Dogma includes Dark Arisen, speed run and hard mode. Will I ever shut up about this game?





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"Re(4):Megaten 4: Revengeance Sombrero Edition" , posted Mon 24 Sep 11:38post reply

On the heels of the sad news that it's not being localized, Ex Troopers is looking great and seems more and more like a game I should just import (hopefully region free for PS3).
It breaks not one but 2 of the most cardinal structures of shooters (FPS and even recently in 2D shooters like Shadow Complex) of the last decade or so. Instead of free aim there's lock-on. And more importantly, it disposes the notion of "realistic ballistics" (i.e. bullets instantaneously reach their destinations after being shot) and opts for a projectile structure similar to Old school shooters like Doom or Metal Slug. This allows for situations where you can dodge and weave (handily with you jetpack in Ex troopers) between projectiles while shooting your enemy targets, a skill-set that disappeared in today's shooters where you're either shooting the enemy or are avoiding shots by taking cover, and not both at the same time.

Plus it looks great and everyone has their mouths open all the time for some reason.





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"Re(5):Megaten 4: Revengeance Sombrero Edition" , posted Mon 24 Sep 13:06post reply

quote:
On the heels of the sad news that it's not being localized, Ex Troopers is looking great and seems more and more like a game I should just import (hopefully region free for PS3).


I'm not jumping on this one until I get some feedback on the final product. I don't think that simple is bad, but I'm afraid this might be simple to the point of being boring. Also, although I like the presentation, I feel that the 3DS one looks amazing for a 3DS game, but the PS3 one looks pretty mediocre for a PS3 game. That has given me the hopelessly backwards notion that I should buy the 3DS one instead, even though it's still inferior.

It's like if there's a group of girls with one normal one and a bunch of super thin ones vs a group with one fat girl and a bunch of SUPER fat girls. Then you mistakenly ask out "the thin girl" in the group of fat girls instead of "the fat girl" in the group of thin girls due to point of reference.

(Obviously, the analogy doesn't work if you're into fat girls, but that's not the point)





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"Re(6):Megaten 4: Revengeance Sombrero Edition" , posted Mon 24 Sep 15:01post reply

In some ways it takes more cues from Gundam Vs.

I'd be perfectly happy if there were more games which had rocket/hyperblaster/grenade dodging mixed with railgun sniping, like the Unreal Tournament or Quake games. With raycasting instant-hit weapons, once the trigger has been pulled nothing can be done about it.





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"Re(7):Megaten 4: Revengeance Sombrero Edition" , posted Tue 25 Sep 16:01post reply

Welp, something got into me and I spent all night making this.





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Mosquiton
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"Re(6):Megaten 4: Revengeance Sombrero Edition" , posted Thu 27 Sep 06:46post reply

quote:

It's like if there's a group of girls with one normal one and a bunch of super thin ones vs a group with one fat girl and a bunch of SUPER fat girls. Then you mistakenly ask out "the thin girl" in the group of fat girls instead of "the fat girl" in the group of thin girls due to point of reference.

(Obviously, the analogy doesn't work if you're into fat girls, but that's not the point)



What if you're into super-skinny girls? Also I imagine that with a group of dudes height would be the equivalent trait, right?

This is a weird but fascinating analogy, I am totally psychoanalyzing you right now.

And also wtf, it's not being published in NA?





/ / /

Mosquiton
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"Re(7):Megaten 4: Revengeance Sombrero Edition" , posted Thu 27 Sep 06:51post reply

quote:
In some ways it takes more cues from Gundam Vs.

I'd be perfectly happy if there were more games which had rocket/hyperblaster/grenade dodging mixed with railgun sniping, like the Unreal Tournament or Quake games. With raycasting instant-hit weapons, once the trigger has been pulled nothing can be done about it.



Agreed. I think there's too much of a fetish for perfect accuracy in games in general, which is why I like the heavy machinegun in Vanquish so much.... I honestly think it has the best feel of any virtual weapon I've fired in years.





/ / /

nobinobita
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"Re(8):Megaten 4: Revengeance Sombrero Edition" , posted Thu 27 Sep 10:00post reply

quote:
Welp, something got into me and I spent all night making this.



Awesome! Imaishi + some of my favorite gaming characters ever = <3 <3 <3 <3 <3 <3 <3

Thanks!






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HAYATO
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"Re(8):Megaten IV: Definitely not Kaneko Editi" , posted Fri 28 Sep 02:39post reply

quote:


Glad to hear that someone other than me appreciates Hagane. It's probably my favorite game of its kind for the SNES, with excellent character design and nice smooth gameplay


Count me in. Love the game and the aestetic, I bought it a couple years ago along tons of excellent sfc games.


I <3 you guys.

Regarding the new Mega-Ten monsters. If I were in charge I'd have Amemiya do all the Buddhist/Eastern monsters:
http://www.takayukitakeya.com/TakeyaKits/Pictures/AjariRedMausoleum/few074.gif

And I'd have Nirasawa do all the Satanic/profane monsters:
http://artstorm.co.jp/fewturemodels_garagekit_byebye.html

http://phobos-romulus.tumblr.com/image/7562768757



I stay out a couple of weeks and end up missing all the cool sculpture and design topics... what an ill fate of mine!! I'd have loved to talk about Takayuki Takeya and Yasushi Nirasawa's works (not that I'm an expert or anything, but their work is so outstanding that everybody should try to share info about them and spread the word).

BTW, does anyone know where to get an affordable edition of Takayuki Takeya's "Angles of Hunters"? I've been looking for it for ages now... And what about Yasushi Nirasawa's artbooks? Did he release anything after "Nira Works"?


Ishmael: thanks for pointing out this new Shin Hokuto Musou trailer. My hype was really high already, but now, it's soaring up the sky!! I feel this is going to be the very first game to do justice to the franchise and the first one to adapt the whole second arc since Hokuto no Ken 2 for Genesis/ Megadrive (a personal fave of mine). Hokuto Musou was the first (and only) PS3 game that made me stick to it till getting the platinum trophy. I shudder to think how many hours I'll spend playing this one...

PS: Please, excuse my poor and clumsy grammar for once. I've been on the booze today and I'm still a bit tipsy...





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"Re(9):Megaten 4: Revengeance Sombrero Edition" , posted Fri 28 Sep 08:37post reply

quote:
Awesome! Imaishi + some of my favorite gaming characters ever = <3 <3 <3 <3 <3 <3 <3

Thanks!



I just realized I failed to post the actual OP for the game here - I have failed the Cafe

Here it is

And apparently they're doing a video countdown thing until the release - here's the first
I wonder what the lyrics are about...

Not sure if they're going for multiple Durals, but at least they seem to tie that as one of the few plots VF has with SF's S.I.N. and Seth, which is fitting.





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"Magician Lord NGPC alpha version" , posted Sat 29 Sep 18:57post reply

I must admit I never heard of that.
Looks nice, too bad!





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"Re(1):Magician Lord NGPC alpha version" , posted Sun 30 Sep 04:17post reply

quote:
I must admit I never heard of that.
Looks nice, too bad!



We always got schooled by reading NeoGAF :P
Magician Lord could've been a good addition to NGPC library.

Speaking of addition to game libraries...anyone got Tokyo Jungle? As an amateur zoologist it surprised me: not expecting an arcade game so fast-paced! Also, some animals choices I don't get (dinosaurs? Tosa dog over Shiba, Akita or Ainu breeds? Why not Orca Whales, Agapornis parrots, Galapagos Tortoises, Bigfoot, Chupacabras...) and a creepy equipment option made this game one of the weirdest thing I played this year. The pacing and the music are also very strange to me, yet somewhat entertaining. Oh, and it has cats...cats are really something, everyone of you deserve to have one.





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"Re(2):Magician Lord NGPC alpha version" , posted Sun 30 Sep 08:04post reply

Tokyo Jungle is a serious contender for my GOTY 2012. The music is made by a guy who worked on Beatmania, and that explains a lot.





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"Re(1):Magician Lord NGPC alpha version" , posted Sun 30 Sep 09:32:post reply

quote:
I must admit I never heard of that.
Looks nice, too bad!


I had heard rumors of it long ago, but assumed it was nonsense. It's interesting to see screens, but I'm confused as to why it still has the ADK logo... I thought ADK was defunct at that point. They certainly weren't doing much, at least!





[this message was edited by red falcon on Sun 30 Sep 09:35]

badoor
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"Re(3):Magician Lord NGPC alpha version" , posted Sun 30 Sep 09:41:post reply

It's been the thing I've been playing lately. I like the survival mode's roguelike structure. As a fan of Shiren the Wanderer, it's a nice compensation for the desolation the out-of-japan populace is living in. But Tokyo Jungle is great on its own terms. And really it's probably the weirdest, most distinct, least comparable-to-other-titles game in like forever (maybe since Katamari Damacy, which I bet Tokyo Jungle would replace as the next weird out-there "Japanese" game that games media likes to use as an example).

The music is kinda out-of-context dance music but really can there even be music that's in-context with it? It's also kinda muted and barely noticeable, which means that I can listen to other things on my own while playing it and I'm ok with that.
quote:
I had heard rumors of it long ago, but assumed it was nonsense. It's interesting to see screens, but I'm confused as to why it still has the ADK logo... I thought ADK was defunct at that point. They certainly weren't doing much, at least!

While they stopped making Neo Geo MVS/AES after Twinkle Star Sprites in 96, they continued developing NGP/NGPC titles (or it could be that ADK was merely a brand by that point to license titles from, owned by SNK). One of their NGPC games, a remake of one of their earliest arcade title, Crush Roller, seems to still have their logo attached, so they could've been making Magician Lord NGPC.

EDIT: I got mixed up with Crush Roller on who made the original, who developed/published the arcade ver. and who did the NGPC ver..





[this message was edited by badoor on Sun 30 Sep 10:04]

Iggy
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"Re(2):Magician Lord NGPC alpha version" , posted Sun 30 Sep 10:07post reply

quote:
I had heard rumors of it long ago, but assumed it was nonsense. It's interesting to see screens, but I'm confused as to why it still has the ADK logo... I thought ADK was defunct at that point. They certainly weren't doing much, at least!


According to the article, it was indeed developed by ADK. That's where the cartridge comes from: demo version lent to some magazine or similar to show a preview, but that never was returned because ADK had died in the meantime.

(There's videos at the bottom of the article. It's obviously very alpha-ish : no sound, plenty of glitches, no level design to speak of, debug mode incorporated...)





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"Re(3):Magician Lord NGPC alpha version" , posted Sun 30 Sep 22:12post reply

I had the opportunity to play the game and it feels like a strange mix between Magician Lord and Wonder Boy III. Apparently they had talked about doing this article for about three years.

Speaking of ADK, I met with the guy responsible for Twinkle Star Sprites and the Doki Doki Majou Shinpan series during my two-weeks TGS trip. Very nice guy! he is now working with M2.





マジカル学習と言ったら勉強♪勉強と言ったら学園♪学園と言ったらジャスティス♪ジャスティスと言ったら裁判♪裁判と言ったら逆転♪逆転と言ったらさよなら!♪さよならと言ったら淋しい♪淋しいと言ったらなみだ♪なみだと言ったらティッシュペーパー♪ティッシュペーパーと言ったらエロ漫画♪

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"Re(4):Magician Lord NGPC alpha version" , posted Mon 1 Oct 09:12post reply

quote:
I had the opportunity to play the game and it feels like a strange mix between Magician Lord and Wonder Boy III. Apparently they had talked about doing this article for about three years.

Speaking of ADK, I met with the guy responsible for Twinkle Star Sprites and the Doki Doki Majou Shinpan series during my two-weeks TGS trip. Very nice guy! he is now working with M2.


I'm jealous on multiple levels!





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"Re(4):Magician Lord NGPC alpha version" , posted Tue 2 Oct 00:09post reply

quote:
It's been the thing I've been playing lately. I like the survival mode's roguelike structure. As a fan of Shiren the Wanderer, it's a nice compensation for the desolation the out-of-japan populace is living in.

That's a good comparison since the survival mode of Tokyo Jungle seems to be all about repetition and death. That constant resetting also means that my few rounds of playing have all felt radically different. During one scenario I went through several generations and ended up having my final animal starve to death in a sewer. It felt surprisingly epic for a thirty minute game built around pomeranians. Another times, however, I feel like I'm playing a game with an unforgiving and rather odd set of rules. At one point I tried to explore a building only to realize it took five years of game time to scale the building and return to the street. I've heard of getting sidetracked before but I've never had it go on for years.





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"Re(5):Magician Lord NGPC alpha version" , posted Tue 2 Oct 05:53post reply

Tokyo Jungle looks awesome and I really want to play it, ever since I saw an image of a chick wearing a jetpack.

Is Resident Evil 6 really as bad as some have reported?

I have been reading the terribly nicely made translation of Dangan Ronpa in the meantime.





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"Resident Evil 6 alpha version" , posted Tue 2 Oct 16:32:post reply

quote:
Is Resident Evil 6 really as bad as some have reported?



The buzz was so negative at TGS (amplified by the embargo, meaning the journalists had no way to vent their frustration before release day) that it had become my most anticipated release of the year. I shouldn't be enjoying the trainwreck as much as I do right now. At least columnists are being creative again.

[edit]

Special gift for the inclined gentlemen of the Cafι.





マジカル学習と言ったら勉強♪勉強と言ったら学園♪学園と言ったらジャスティス♪ジャスティスと言ったら裁判♪裁判と言ったら逆転♪逆転と言ったらさよなら!♪さよならと言ったら淋しい♪淋しいと言ったらなみだ♪なみだと言ったらティッシュペーパー♪ティッシュペーパーと言ったらエロ漫画♪

[this message was edited by chazumaru on Tue 2 Oct 16:57]

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"Re(1):Resident Evil 6 alpha version" , posted Tue 2 Oct 23:53post reply

quote:
At least columnists are being creative again.

That isn't a review, that's ad hominem kvetching. At some point I would like to read a reasoned, detailed review that explains what is wrong with RE6 in comparison to the other games in the series. As it is I have yet to come across something that will convince me that the vitriol aimed at this game is anything more than the internet herd mentality deciding that RE6 was going to be the game everyone hates on now.

quote:
[edit]

Special gift for the inclined gentlemen of the Cafι.

For the first time a RE controls the way I want it to control.





karasu99
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"Re(2):Resident Evil 6 alpha version" , posted Wed 3 Oct 02:15post reply

quote:
At least columnists are being creative again.
That isn't a review, that's ad hominem kvetching. At some point I would like to read a reasoned, detailed review that explains what is wrong with RE6 in comparison to the other games in the series. As it is I have yet to come across something that will convince me that the vitriol aimed at this game is anything more than the internet herd mentality deciding that RE6 was going to be the game everyone hates on now.


Oddly enough I feel like there's a correlation between the Resident Evil series struggling to remain relevant amidst a sea of cover shooters starring enormous pectoral muscle sporting dudes and articles written about said series struggling to remain original despite saying just about the same thing they always say about recent games in the Resident Evil series: that there's just about nothing more to be said about the premise of shooting a bunch of zombies/mutants/genetic abnormalities/virus victims, but that it's unlikely to stop Capcom from making more games in the series as long as they sell like crazy, as 4 and 5 seem to have done. Amusingly enough, this whole thing interestingly parallels the horror movie/critic relationship pretty well too!

As for me, my critical mind can't stop spinning when it comes to Resident Evil games, which years ago I used to eagerly anticipate. The series has continually drifted away from what I enjoyed in the earlier series (scares, puzzles, backtracking, exploration, ammo conservation, cramped environs with a few well placed frightening enemies) toward what I don't care for in games (first/third person shooting, cover systems, sniping, wide open environs with hordes of enemies), but that's okay since I've got a lot of games to play otherwise. Capcom's unlikely to miss my money among the thousands that will eagerly play the game.
quote:

[edit]

Special gift for the inclined gentlemen of the Cafι.
For the first time a RE controls the way I want it to control.


Ohohohoho, I do like that little touches like that can make it into games. It reminds me on some level of the toilet joke that developed over the course of the first few Silent Hill games. Although... and here's that critical brain kicking in again... how is it that with the kind of graphical capabilities of game systems today the guy in the foreground looks as though he's made from wax? I suppose he's supposed to be sweaty and Youtube is doing him no favors.






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Spoon
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"Re(3):Resident Evil 6 alpha version" , posted Wed 3 Oct 02:33post reply

I think the biggest irony of what RE has been lately (so after RE4, which was a success from all but the most cynical perspectives) is that the more it moves towards being like what is currently popular, the more it moves away from what would differentiate itself from that stuff... and probably, what would make it better succeed.

Demon's/Dark Souls practically are survival horror games. The DayZ mod for ArmA is survival horror with enormous emphasis on the "survival" part, and after it was released it practically sold a few hundred thousand copies of an otherwise obscure military shooter all by itself. Dead Space interestingly is also in a tenuous position with respect to the survival aspect of survival horror. I frankly don't think that the addition of multiplayer co-op should immediately signal the end of the "survival" element of a survival horror game; if anything, it's an aspect that still isn't explored enough. Scarcity of fundamental resources (I'm not just talking about scarcity of goodies for crafting awesome gear, but rather basics needed for survival or even combat) in a communal environment makes for an enormously interesting dynamic, but balancing that with a design that allows people to play the game "casually" or drop in and out of it is quite a challenge.

I think that this has a coincidental but fun parallel with the other current topic here, which is Tokyo Jungle. A well-made game about survival can be incredibly engaging!





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"Re(4):Resident Evil 6 alpha version" , posted Wed 3 Oct 04:12post reply

quote:
and probably, what would make it better succeed.


I wish your logic would stand but Bio 5 was the most successful episode in the series and is still on its way to become Capcom's most successful game ever. And Bio 6 should follow suit. And the Raccoon City Shitty Spin-Off was a smashing success as well.

I am honestly wondering if there is a divide between what the majority of consumers are looking into with this series and what the media think they want. Reviews seem to echo the general sentiment online but not the vox populi in stores.


Ishmael, it seems the main (coherent) complains people have are: poor controls not adapted at all to the more hectic enemy behavior, ammo management not adapted to the number of enemies, recycled level design between all chapters and poor pacing.

But your comment is interesting because a French journalist, who was also extremely critical of the game, told me during TGS that he expected Bio6 to be attacked by American media as an "acceptable target". It is a modern Japanese game made by non-stars (no Platinum/Suda/Kojima behind) and follow-up up to an over-hyped episode.

He expected Bio 6 would serve as a convenient scapegoat for American journalists to have at hand the next time they are (quite fairly) accused of overhyping games, drinking the kool-aid of major publishers and indulging in what is often described at critical "corruption". i.e. Free pass to give the next GTA a perfect score again.





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"Re(5):Resident Evil 6 alpha version" , posted Wed 3 Oct 09:32post reply

quote:
the Raccoon City Shitty Spin-Off was a smashing success as well.




Yeah, the Raccoon City spinoff was made by a studio in Vancouver that has some people I know in it, and I think in general everybody was surprised by how successful the game has been. The line for success evidently wasn't that high, but they've beaten it by a quite a margin.

I actually really enjoyed RE5! I knew it was a multi-million seller, but now I realize the reason why I had thought that RE4 dwarfed it significantly is because the number I had in mind was aggregated over all platforms, including its re-releases. I think it had moments where it was having so much fun being an 80s action movie (dudes on motorcycles swinging chains and leaping through the air in their bikes!) to be at all scary, which might not be what everybody expected but was certainly enjoyable.





Pollyanna
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"Re(5):Resident Evil 6 alpha version" , posted Wed 3 Oct 16:15post reply

I'm along for the ride on Biohazard 6. Look at all that crap they rendered! Check out all that stuff blowing up! What's with the weird way that Leon opens doors? Punching zombies is awesome! How many ways can their heads explode? Oh my god, this dialogue is hilarious! Face-paced QTEs for mundane events!

The big thing with me is that the game is really stop-and-go. It's poorly suited for a 2 player experience. The "play as the enemy" mode feels like it has to suffer considerably under this constraint as well. The game tries to be an action game, but locks you too tightly in a narrative. This hurts replayability as well, in my opinion.

Hoping Mercenaries Mode is good, though.

quote:
I am honestly wondering if there is a divide between what the majority of consumers are looking into with this series and what the media think they want. Reviews seem to echo the general sentiment online but not the vox populi in stores.


Most of the "old" players who like the earlier games still buy the new ones anyway. So many people complain about "the good old days" and there's no pleasing them. Like Sonic Fans who still weren't satisfied with Generations. They just want to be 12 again.

I suppose it's possible to make a fresh-feeling Biohazard that's full of new ideas but also somehow like the old ones, but that's a tall order.

A lot of people seem to remember BH2 as the best in the series, which is completely confounding to me. I can't think of a single nice thing that game had that the modern games are lacking.

quote:
That isn't a review, that's ad hominem kvetching. At some point I would like to read a reasoned, detailed review that explains what is wrong with RE6 in comparison to the other games in the series.

Bolded for emphasis. I can agree with a lot of people's assessments of the game's shortcomings, but I don't understand the huge reaction. What were these people expecting? Complaining about the dialogue is especially silly. I was so thrilled to hear Leon say "What's the matter? Not a fan of the sewers?" With no Wesker around, everyone else has to step up.

quote:
But your comment is interesting because a French journalist, who was also extremely critical of the game, told me during TGS that he expected Bio6 to be attacked by American media as an "acceptable target". It is a modern Japanese game made by non-stars (no Platinum/Suda/Kojima behind) and follow-up up to an over-hyped episode.

He expected Bio 6 would serve as a convenient scapegoat for American journalists to have at hand the next time they are (quite fairly) accused of overhyping games, drinking the kool-aid of major publishers and indulging in what is often described at critical "corruption". i.e. Free pass to give the next GTA a perfect score again.

This is scarier than anything in any Biohazard because it's probably true.

quote:
Demon's/Dark Souls practically are survival horror games.

I had the same thought when I was playing Dark Souls. The feeling of trepidation is fantastic.

quote:

Dead Space interestingly is also in a tenuous position with respect to the survival aspect of survival horror.

What do you mean by this? I didn't play the first Dead Space, but the second game felt like a cheap haunted house where you always know loud things are going to jump out at you. The only difference is in Dead Space you have all the powers of every superhero at your disposal to completely waste anything that startles you.

quote:
Yeah, the Raccoon City spinoff was made by a studio in Vancouver that has some people I know in it, and I think in general everybody was surprised by how successful the game has been. The line for success evidently wasn't that high, but they've beaten it by a quite a margin.

Yeah, their sales expectations for the game were shockingly low! It must've been inexpensive to produce for them to aim so low. Kind of a shame, as it seemed like the game had the right idea, but was too rough around the edges to be a lasting hit.





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chazumaru
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"Re(6):Resident Evil 6 alpha version" , posted Wed 3 Oct 19:01post reply

quote:
With no Wesker around, everyone else has to step up.


Wesker is busy with Whiskers.





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karasu99
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"Re(6):Resident Evil 6 alpha version" , posted Thu 4 Oct 00:58post reply

quote:
I'm along for the ride on Biohazard 6. Look at all that crap they rendered! Check out all that stuff blowing up! What's with the weird way that Leon opens doors? Punching zombies is awesome! How many ways can their heads explode? Oh my god, this dialogue is hilarious! Face-paced QTEs for mundane events!


It's comments like these (and those of a few other friends who are playing the game) that make me want to try it. I had heard that the exploration/strategy/scare stuff was played up pretty well in Leon's scenario, but I've also heard that Chris's is pretty much 100% shooting and that what's scary is all the explosions, not the enemies.
quote:

Most of the "old" players who like the earlier games still buy the new ones anyway. So many people complain about "the good old days" and there's no pleasing them. Like Sonic Fans who still weren't satisfied with Generations. They just want to be 12 again.

I suppose it's possible to make a fresh-feeling Biohazard that's full of new ideas but also somehow like the old ones, but that's a tall order.


I'll admit to being a big fan of the 'old' series, but that doesn't really relate to my feelings on 5 and (maybe) 6. My problem is that I suck at shooting games, which translates well to the old-style enclosed environs, but makes the new games frustrating for (to me) all the wrong reasons. It's not that I don't want the series to evolve (I do), it's that it's evolved in a way that makes playing not as fun.

I'll undoubtedly pick up the game at some point, but for now I'm holding off since I already have a bunch of games queued up to play (as always) and I'm trying to train myself not to just buy everything right when it comes out. Especially a game like this that will have no shortage of copies around anytime soon.
quote:

A lot of people seem to remember BH2 as the best in the series, which is completely confounding to me. I can't think of a single nice thing that game had that the modern games are lacking.


This is mystifying to me too. I always felt like Code Veronica did things really well-- from the locales to the enemy designs to the difficulty. The enemy design in particular was extremely memorable! BH2 I always thought was a good expansion of the original, but the destroyed city location never really felt right to me and there was something about the game's difficulty that always felt off.
quote:

Bolded for emphasis. I can agree with a lot of people's assessments of the game's shortcomings, but I don't understand the huge reaction. What were these people expecting? Complaining about the dialogue is especially silly. I was so thrilled to hear Leon say "What's the matter? Not a fan of the sewers?" With no Wesker around, everyone else has to step up.


Yes, it's hard to think of what any of the critics even wanted from the game. I've been reading a lot of reviews purely for the fun of seeing the complaints that they contain-- one I read last night complained about how the story isn't cohesive at all. And this for a series that has been goofily written for its entire history! It's like watching Dawn of the Dead and complaining that you can't understand the characters' motivations or something.

I'm curious in a lot of ways about BH6. SEVEN leads? It's interesting to think about what kinds of inventory concerns and gameplay adjustment that a decision like that entails.






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"Re(5):Resident Evil 6 alpha version" , posted Thu 4 Oct 03:49post reply

After sorting through the hyperbole the main complaint about RE6 seems to be that because it tries to do everything at once it becomes a bit clunky and a bit nuts. This actually makes me curious about the game, although this is coming from someone who has never been a huge fan of the series so make of that what you will.

I've also realized that I will never be able to call the game by it's proper Biohazard name just because I enjoy hearing the announcer say "Resident Eeevil" at the start screen too much.

quote:
But your comment is interesting because a French journalist, who was also extremely critical of the game, told me during TGS that he expected Bio6 to be attacked by American media as an "acceptable target". It is a modern Japanese game made by non-stars (no Platinum/Suda/Kojima behind) and follow-up up to an over-hyped episode.

He expected Bio 6 would serve as a convenient scapegoat for American journalists to have at hand the next time they are (quite fairly) accused of overhyping games, drinking the kool-aid of major publishers and indulging in what is often described at critical "corruption". i.e. Free pass to give the next GTA a perfect score again.


That sounds like a very accurate prediction. Ever since the perfect storm of SFxT and Inafune's very public mid-life crisis Capcom lately has been held up as the poster child for everything that is wrong with the Japanese game industry. Conversly, this also makes me wonder what the next game is going to be that all the journalists will fawn over to an absurd degree. With the huge crush of games coming in the next few months it's almost a certainty that at least one or two of them will receive preferential treatment.





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"Re(7):Resident Evil 6 alpha version" , posted Thu 4 Oct 09:19post reply

quote:
It's comments like these (and those of a few other friends who are playing the game) that make me want to try it. I had heard that the exploration/strategy/scare stuff was played up pretty well in Leon's scenario, but I've also heard that Chris's is pretty much 100% shooting and that what's scary is all the explosions, not the enemies.

I'm killing more zombies with taekwondo kicks than anything else in Leon's scenario, so it's hard to consider it "horror".

However, the atmosphere is excellent. The lighting in the game is really extraordinary and a lot of the locations look spooky as a result. This carries over to all scenarios, though Leon's seems to do it best(?).


quote:
I'll admit to being a big fan of the 'old' series, but that doesn't really relate to my feelings on 5 and (maybe) 6. My problem is that I suck at shooting games, which translates well to the old-style enclosed environs, but makes the new games frustrating for (to me) all the wrong reasons. It's not that I don't want the series to evolve (I do), it's that it's evolved in a way that makes playing not as fun.

I didn't mean to belittle your opinion, it's just that most people who complain about the direction the series has gone in play the new games anyway, so from a sales perspective, there's no reason for Capcom to make any changes...especially when those changes would be difficult to achieve.

Personally, my favorite is still the original (the remake is excellent, too) followed by Code Veronica. The difficulty is figuring out how the ideas that I liked in those games would transfer to a modern game without feeling clunky.

My favorite part of the original was making mental maps in my head, like "I can go down this hallway, or this hallway, I have 6 bullets to spare and I can avoid this zombie and this one, but not this one. If I get hit here, it's worth it vs wasting ammo" etc. etc. I would love to see this kind of thinking applied to a modern game with an increased focus on cinematics. The Last of Us seems to be the closest thing. I mean, it's hard to say, since I haven't actually played the game, but from what I've seen, it has a very harsh sense of survival, frightening violence and a strong emphasis on "how do I get out of this situation?". If the game turns out the way it looks, I think it'll be a perfect model for future survival horror games. If they applied those ideas to a Biohazard with a similar setup to the original, it would probably turn into an all-time favorite for me.

Even playing Uncharted, I thought "Capcom should learn from this" in terms of how it takes you through a scene without taking you out of it and gives you lots of contextual actions with both enemies and the environment. Bio6 totally misses the mark on this one with its QTEs and while you do have contextual actions, they're mostly reserved for "badass ways to kill enemies" (head to the wall=exploding head).

I actually love the QTEs in Bio6 because they're hilarious, and often have you doing really silly things (looking for keys, pressing a button), but they don't do anything for the game...they just make me laugh.

quote:
I've also realized that I will never be able to call the game by it's proper Biohazard name just because I enjoy hearing the announcer say "Resident Eeevil" at the start screen too much.


I feel the same way with "Biohazard" because this was my first exposure to the game (it was on the SFZ disk) Dear God, if you never watch another video I link to, watch this one. It's the greatest trailer ever made

I sang this song and recreated scenes from this trailer so much when I was a kid. I mean, it went on for years. Almost every single scene gives you something to laugh at. I don't even need to pick it apart.

quote:
Capcom lately has been held up as the poster child for everything that is wrong with the Japanese game industry






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chazumaru
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"Re(8):Resident Evil 6 alpha version" , posted Thu 4 Oct 16:39post reply

Bayoh-ha-zaaad'

quote:
My favorite part of the original was making mental maps in my head, like "I can go down this hallway, or this hallway, I have 6 bullets to spare and I can avoid this zombie and this one, but not this one. If I get hit here, it's worth it vs wasting ammo" etc. etc. I would love to see this kind of thinking applied to a modern game with an increased focus on cinematics.


I haven't played the 3DS game beyond the demo but from what I have heard, the experience is close to what you describe.





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Pollyanna
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"Re(9):Resident Evil 6 alpha version" , posted Thu 4 Oct 19:23:post reply

EDIT: I forgot to mention that Bio6 has some super sweet avant garde town design. For those playing Leon's scenario, note the house with no kitchen (or bathrooms) one room, TWO huge hallways and a fridge in the living room. It's shortly followed by a restaurant with no kitchen and some sort of wine cellar?

quote:

I haven't played the 3DS game beyond the demo but from what I have heard, the experience is close to what you describe.


Unfortunately, I feel that it also inherited the clunkiness of the earlier games. It was excusable at the time, because everything about the game felt fresh and exciting, but not so much anymore. That's what I mean when I say it's a tall order to have a new game feel fresh and still be like the earlier games.

I hate to say that because I was just complaining about fans who don't actually want the same thing, they just want to be kids again, but the early games were always clumsy to play...you just didn't care because the presentation/total package was good and fresh. Some games just don't age as well as others.





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[this message was edited by Pollyanna on Thu 4 Oct 21:56]

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"Re(10):Resident Evil 6 alpha version" , posted Thu 4 Oct 20:00post reply

New Project X Zone preview video - still part of the countdown, this time covering the Valkyrie, Shining Force, Ghosts'n Goblins, Darkstalkers and Devil May Cry series.
between the return to Zouna's tower and Arthur meeting Valkyrie again, there's certainly a bit of extra callback to NxC that what the game already implies, which is nice.





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karasu99
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"Re(10):Resident Evil 6 alpha version" , posted Thu 4 Oct 23:08post reply

quote:
EDIT: I forgot to mention that Bio6 has some super sweet avant garde town design. For those playing Leon's scenario, note the house with no kitchen (or bathrooms) one room, TWO huge hallways and a fridge in the living room. It's shortly followed by a restaurant with no kitchen and some sort of wine cellar?


Wow, reading this caused a coffee spit-take of epic proportions that barely missed my computer! I'm mystified as to why you'd spend so much time carefully rendering this gorgeous environment only to make such a stupid mistake like this. Argh, all they had to do was just duplicate the same house layout with tiny changes here and there. Stupid!






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"Re(2):Re(10):Resident Evil 6 alpha version" , posted Fri 5 Oct 05:27post reply

quote:
EDIT: I forgot to mention that Bio6 has some super sweet avant garde town design. For those playing Leon's scenario, note the house with no kitchen (or bathrooms) one room, TWO huge hallways and a fridge in the living room. It's shortly followed by a restaurant with no kitchen and some sort of wine cellar?

Wow, reading this caused a coffee spit-take of epic proportions that barely missed my computer! I'm mystified as to why you'd spend so much time carefully rendering this gorgeous environment only to make such a stupid mistake like this. Argh, all they had to do was just duplicate the same house layout with tiny changes here and there. Stupid!



Polly has demonstrated piercing insight and a keen sense of interior design.





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"Re(10):Resident Evil 6 alpha version" , posted Fri 5 Oct 07:25post reply

quote:

Unfortunately, I feel that it also inherited the clunkiness of the earlier games. It was excusable at the time, because everything about the game felt fresh and exciting, but not so much anymore. That's what I mean when I say it's a tall order to have a new game feel fresh and still be like the earlier games.

I hate to say that because I was just complaining about fans who don't actually want the same thing, they just want to be kids again, but the early games were always clumsy to play...you just didn't care because the presentation/total package was good and fresh. Some games just don't age as well as others.



Maybe it's just because I grew up accepting any kind of control scheme and running with it, but I directly correlate a feeling of unease and tension with clunky controls. As a fairly recent example, in Demon's Souls the controls are IMHO very clunky. They work insofar that up goes up and you can hit a button and something happens, but if you're looking to do something amazing with them you're probably out of luck. So when you're outnumbered or facing a very strong or annoying enemy, it's tense as hell because you know this jalopy you're driving is only JUST good enough to do the job. And then you reach the swamps or something that raises the stakes higher, and you're almost too paralyzed with caution to do anything.

I feel like old RE games had this philosophy down, and even RE4 did to some extent. But Capcom kind of lost themselves in the knee-jerk reactions past that, and as a result turned the series into action kitsch. It's fun in a different way now, but it's not even close to tense anymore. Between this and Tomb Raider it just shows that there's a thin line between evolving and changing into something else entirely.





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"Re(2):Re(10):Resident Evil 6 alpha version" , posted Fri 5 Oct 07:49post reply

quote:
I feel like old RE games had this philosophy down, and even RE4 did to some extent. But Capcom kind of lost themselves in the knee-jerk reactions past that, and as a result turned the series into action kitsch. It's fun in a different way now, but it's not even close to tense anymore. Between this and Tomb Raider it just shows that there's a thin line between evolving and changing into something else entirely.


Well, yeah, this is a really good point. RE 1-3 and CV were almost like an interactive horror movie, full of lots of things that stopped the tension because, well, things needed to load. Like the infamous door opening scene. The camera was fixed and the backgrounds were pre rendered, again for performance and system capabilities. Honestly if Capcom tried to pull that kind of stuff today, I'd be shocked. Plus the old tank controls were the subject of complaints even back in the 90's. Those in particular I'm amazed stuck around for as long as they did. Speaking of controls, ironically that's what still frustrates me in the newer games. I find it hard to keep my cool in the face of a huge number of enemies rushing me when I don't know for sure I can aim in time. But I also don't ever play FPS games, so I haven't been trained at all for that kind of play.

I think what I mean is that the series had to change from its roots in one way or another. But I agree, I loved the series for its scares and for its sense of dread and tension, and with some exceptions they almost completely disappeared in 5. I feel like 4 still had a lot of honest scares, but the direction had already changed toward what it is today. Part of it in 5 was honestly even the setting-- brightly lit and RE don't mix for me, nor do huge, wide open spaces.






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"Style Savvy Trendsetters demo in US eShop" , posted Fri 5 Oct 14:20post reply

IT'S PERFECT. I have zero reservations about the sequel being every bit as brilliant as the original. GOTY material. GET READY FOR FASHION!

Yeah, so I don't know shit about RE6 but I'll throw this in: Operation Raccoon City is such a confusing thing for me. It's such a fun idea wasted on a bottom rung developer like Slant Six. I haven't played it post-patch but I was thinking about snagging another copy from work to give it a spin to see if they did improve anything. I have stories for days about the braindead AI, the moronic physics and weapon behavior, connection problems... a good coat of polish could have led to something fun but still horribly flawed. What they shipped was a mess. A mess that evidently got decent returns on their investment they signed another shithouse no-talent bottom of the barrel developer immediately to ruin Lost Planet 3 as well! Capcom...

Some other thoughts:
One Piece Pirate Warriors
OK, OK, I know! Guy who whines about games not having discs and digital downloads being too expensive shouldn't be dropping $50 on one. That's just wrong, right? Right? Well... I'll say the same thing I say about every licensed Musou game. If you're a huge fan of this property and like Musou games, GET IT NOW! OP fans who can tolerate repetition should probably get it too. Folks looking for a regular Musou game should steer clear.

Enjoying how this game captures key moments in the series, but I'm baffled how anyone can use QTE-type controls so poorly! This game's "platforming" is such a horrifying joke and yet the place where QTEs might have worked would have been in combat - and the major duels aren't anywhere near as impressive as they could have been. Still, I'm very happy that it got localized in some form.

Tokyo Jungle
Tokyo Jungle is poetry and every playthrough is an emotional rollercoaster. As brilliant as survival mode is single player, I recommend trying co-op. It's local only, but you can draw so many things from it. Usually when I ask my girlfriend if she wants to try a game I'm playing I get shut right down, but this was different. We dove right in and trying to explain the concept and controls of the game as it's happening, while fending off attacks and keeping hunger at bay, feels almost like raising young in this game's savage, unforgiving world... I was so proud when she got her first clean kill

NiGHTS into dreams
Hey, it's really here! It's on PSN! AGAINST ALL ODDS EVERYTHING SEEMS PERFECT AND IT'S KILLLINNNNNGGG MEEEEE! I almost threw up when I heard the Sonic Team whisper and the ring sound! The videos are as cleaned up as they could be from that time, I guess. "Saturn Mode" preserves the low poly look but is still cleaner than I'd like for an original presentation, but WOW! The cleanup job they did as far as I've seen (first Claris and Elliot levels only) is gorgeous! It's an absolute joy to play this game again and I really hope a new audience can come to appreciate it. Word has it that they included Christmas Nights, and I guess we'll know soon enough! The US Xmas Nights disc has been one of my prized possessions for so long- maybe I can finally part with it? Pfft get out of here.

Between this and the Daytona USA port we got earler, I know someone at Sega still loves us and cares about us. I want to kiss them.





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"Re(1):Style Savvy Trendsetters demo in US eSh" , posted Fri 5 Oct 16:58post reply

quote:
Polly has demonstrated piercing insight and a keen sense of interior design.

Another favorite in Leon's game is this party tray full of...uhm...either very tiny burritos or SUPER HUGE sushi. It really looks like sushi, but that would be some fucked up sushi, yo.

quote:
Maybe it's just because I grew up accepting any kind of control scheme and running with it, but I directly correlate a feeling of unease and tension with clunky controls. As a fairly recent example, in Demon's Souls the controls are IMHO very clunky. They work insofar that up goes up and you can hit a button and something happens, but if you're looking to do something amazing with them you're probably out of luck.

I agree with the "if you're looking to do something amazing you're probably out of luck", but I don't consider the controls in DS clunky at all...just that you're a (mostly) human put into a situation that could probably use a superhuman. Kind of like Monster Hunter.

Bio1-3 made me feel like my character was less competent than me. I don't need crazy taekwondo kicks like in Bio6, but I like to feel like simple things are easy to do. There are so many basic human functions that would've helped the early Biohazard heroes.

I think Bio 4 was closer, where you have some definite limitations, but at the very least you can shoot your gun and bat things off effectively.

Personally, I'd like some contextual tools to use against zombies that don't involve wrestling moves that make their heads blow up.

quote:
I find it hard to keep my cool in the face of a huge number of enemies rushing me when I don't know for sure I can aim in time.

I love this aspect of 4 and 5 where you have to think very carefully where you're going to aim, which zombies to aim at and when you have the time to stomp. It might not be horror, but it's good tension. I feel like your response is probably what they were aiming for, whether it's a positive thing for you or not.

I'm not going to go into detail about everything that's wrong with Bio 6. The game just steamrolls over everything-including the player. When the game works, it's great, but you literally can't go 5 minutes without being hit with some BS. I'm rolling with the punches, so I'm having a great time, but the game is still a disaster in many ways.

quote:
One Piece Pirate Warriors

I'm sad you're a bit disappointed with the boss fights. I thought they were extraordinary for a Musou game and didn't overuse QTEs. As for the platforming segments...well, I wouldn't play a game that just consisted of that, but again, I'm pleased at how far they stretched the system compared to a normal Musou game. I thought the last battle with Magellan was really inventive.

The straight up musou mode is pretty sparse, though, and it's a nightmare to play 2 on one screen. I love how dynamic the character animations are, but you really need a full screen to see what the hell you're doing. It's a shame that you spend 90% of story mode as Luffy when the other characters turned out well too, but I have a feeling we'll soon see a sequel with a more robust beat 'em up mode.

Did they ever publish a complete soundtrack? The one that came with the LE was less than half of the music. Though at least it had the Baratie theme...





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"Resident Evil 6 alpha version and Bayonetta 2" , posted Fri 5 Oct 20:07post reply

quote:
With no Wesker around, everyone else has to step up.

Wesker is busy with Whiskers.



So I read that RE6 is bad... I was looking at a potential purchase but now, I won't get it until the price goes down.

Also, I changed my mind about Bayonetta 2. Remembering all the Sega homages in the original, I decided that if there are confirmed references to Daytona USA in it (I want to hear a Bayonetta-style version of King of Speed), then it'll be a day one purchase.






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"Re(1):Resident Evil 6 alpha version and Bayon" , posted Sat 6 Oct 00:05post reply

Doo doo doo doo doo doo doo doo DOO doo... BAAAAYoNETTAAAAA





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"Re(1):Style Savvy Trendsetters demo in US eSh" , posted Sat 6 Oct 01:29post reply

quote:
Dear God, if you never watch another video I link to, watch this one. It's the greatest trailer ever made

That video is the perfect summary of the RE experience to this day and it was somehow made before the first game was even released. What foresight!

quote:
One Piece Pirate Warriors

While I haven't been able to put too much time into this one -argh, I have too many games to play!- I like a lot of what I've seen so far. I'm not big on downloading games but seeing as how OP has never been a huge thing here in the US I'm just happy they brought it over at all. My only gripe at this point is those QTE's. Maybe it's because I've only read the manga but I don't remember long segments where Luffy twiddles around trying to aim his fist. Those must have been some painful filler episodes.





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"Re(2):Style Savvy Trendsetters demo in US eSh" , posted Sat 6 Oct 06:12post reply

quote:

Another favorite in Leon's game is this party tray full of...uhm...either very tiny burritos or SUPER HUGE sushi. It really looks like sushi, but that would be some fucked up sushi, yo.


I played some of the demo last night (figuring that was safer than dropping the whole 60 in case I didn't care for it) and I found the Leon bit to be pretty well done. I don't know if it's just that it's the demo, but it seemed like the inventory system was overhauled to be much more confusing. I've also been looking for all those touches that Polly mentioned, which has made the game a lot more fun in one respect at least, but so far I'm just amazed at how many hallways there are, and how fast the college campus seems to have gone to shit. Again, maybe there's more explanation in the actual game, but I didn't know that quite so many cardboard boxes got stored in stairwells.

All told though it was pretty fun. Leon's campaign does have that sense of 'you can't see anything' given that it takes place at night, which brings back a considerable amount of tension. I've still got a surprisingly huge amount to play through given that it's just a demo. Maybe I'll go for the whole game after all! Thanks everybody for detailing your opinions!






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"Re(3):Style Savvy Trendsetters demo in US eSh" , posted Sat 6 Oct 17:06post reply

quote:

All told though it was pretty fun. Leon's campaign does have that sense of 'you can't see anything' given that it takes place at night, which brings back a considerable amount of tension. I've still got a surprisingly huge amount to play through given that it's just a demo. Maybe I'll go for the whole game after all! Thanks everybody for detailing your opinions!


Assuming you had at least one or two "how did that hit me!?" frustrations and maybe a wild camera issue or "I don't even know what the hell is going on" moment, I would say the demo is an accurate depiction of what you'll see in the actual game.

My biggest problem is a lack of feedback from the enemies. Everything requires so many hits that you might fight an enemy 10 times before you have an idea of what you're supposed to do. Even obvious things like hitting a mid-air lunging zombie with a shotgun is completely ineffective. They just keep flying.

Also
quote:
it seemed like the inventory system was overhauled to be much more confusing

Considering that you can't pause the game if playing online (which is how the game is evidently meant to be played?), they had to make something that gave you instant (or at least quick) access to everything. Actually opening the menu and selecting items is a bit awkward, but the control pad shortcuts are fairly handy once you get a hang of them. It's nice that the game doesn't baby you excessively, but there are a few basic things that probably took me longer to realize than they should have.





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"Re(3):Style Savvy Trendsetters demo in US eSh" , posted Sun 7 Oct 06:36post reply

quote:
I've also been looking for all those touches that Polly mentioned, which has made the game a lot more fun in one respect at least, but so far I'm just amazed at how many hallways there are, and how fast the college campus seems to have gone to shit. Again, maybe there's more explanation in the actual game, but I didn't know that quite so many cardboard boxes got stored in stairwells.

I was amazed at how many bullets there were on campus. Look in any desk or auditorium lecturn and -what do you know!- there were boxes full of bullets. Nuts, now I want to play RE6 just because I love how the craziest shit keeps happening in those games and the characters never seem to notice.





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"Re(1):Megaten IV: Definitely not Kaneko Editi" , posted Mon 8 Oct 12:13post reply

Newer trailer





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"Re(2):Megaten IV: Definitely not Kaneko Editi" , posted Mon 8 Oct 19:29:post reply

quote:
Newer trailer



I'm not too into the series, but I couldn't help but notice that the game uses furigana, while there's none to be found in today's Project X Zone video - I thought Megaten was consided the more "adult" game on theme alone, so I wonder how these things get decided...

Edit: It seems some people managed to get PXZ early so there are a few gameplay videos already - this one in particular has dural, Seth and Alisa introduced in the same stage, with a mention of NxC's Saya early on, who's apparently also in as an assist character.





"Beat the machine that works in your head!" - Guano Apes "Open Your Eyes"

[this message was edited by Loona on Tue 9 Oct 02:13]

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"Re(4):Style Savvy Trendsetters demo in US eSh" , posted Tue 9 Oct 12:05:post reply

Bravely Default Soundtrack Samples. I would highly recommend checking it out if you aren't lame.

I preordered the soundtrack along with the game. Shit is MAGIC, yo. I think it might be another month before I get around to Project X Zone.

I just got Sol Trigger, and I think the new Unchained Blades is coming out soon? I'll probably pass on Toki to Towa and Xillia 2 at least, unless reviews change my opinion.

quote:

I was amazed at how many bullets there were on campus. Look in any desk or auditorium lecturn and -what do you know!- there were boxes full of bullets. Nuts, now I want to play RE6 just because I love how the craziest shit keeps happening in those games and the characters never seem to notice.


Well, that's a shooting game staple. That's like wondering why the squirrels/giant ants/etc. you kill in an RPG have gold. Rather, I was surprised at how LITTLE ammo and how few guns were available in the GUN SHOP in Bio 6.





青春謳歌 弱肉強食

[this message was edited by Pollyanna on Tue 9 Oct 12:10]

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"Re(5):Style Savvy Trendsetters demo in US eSh" , posted Wed 10 Oct 02:37post reply

Another PXZ countdown video
Yesterday there were already playthough videoss being posted, but some already got taken down...





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"Re(6):Style Savvy Trendsetters demo in US eSh" , posted Wed 10 Oct 04:30post reply

Hmmm this discussion is way too much about RE6 and not enough about Style Savvy Trendsetters. I am very disappointed by the general lack of focus, especially on this flaming board.

I know it was a very bad idea just before Bravely Default but I started Fire Emblem last weekend and boy is it good. By far the most fun I have had with the series since the GBA. I am not sure I'll start Soul Hackers or Bravely Default anytime soon.





マジカル学習と言ったら勉強♪勉強と言ったら学園♪学園と言ったらジャスティス♪ジャスティスと言ったら裁判♪裁判と言ったら逆転♪逆転と言ったらさよなら!♪さよならと言ったら淋しい♪淋しいと言ったらなみだ♪なみだと言ったらティッシュペーパー♪ティッシュペーパーと言ったらエロ漫画♪

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"Re(7):Style Savvy Trendsetters demo in US eSh" , posted Wed 10 Oct 10:39post reply

quote:
Hmmm this discussion is way too much about RE6 and not enough about Style Savvy Trendsetters. I am very disappointed by the general lack of focus, especially on this flaming board.

I know it was a very bad idea just before Bravely Default but I started Fire Emblem last weekend and boy is it good. By far the most fun I have had with the series since the GBA. I am not sure I'll start Soul Hackers or Bravely Default anytime soon.


I'm afraid of Trendsetters. I mean it. Will it make me wish I was 16 again? Shoujo manga skinny? Will it make me want to spend thousands of dollars on clothes? I still want to wear the pretty clothes. I'm not ready to pass on the fashion torch to the younger polygon game girl generation.

Maybe I'll get around to Fire Emblem by the time you get around to Bravely Default. I'm glad to hear a positive opinion on it, though. I haven't looked into the game myself, since I figured I could wait for a US release.

I think I might be waiting for a possible US release on the new Ys game as well. Falcom has been stuffing their games with lots of unnecessary dialogue lately and I'm afraid Celceta might be their next victim. An English version would allow me to speed-read through it at least.





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chazumaru
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"Ys Celceta" , posted Wed 10 Oct 17:44post reply

I need to spend a bit more time with Ys Celceta but so far I am very disappointed. None of the progressive ideas from Nayuta no Kiseki made it into the game; I assume this is because the two are made by different teams. The looting is annoying, the talking is annoying, the crafting is annoying, the exploring is not as rewarding, the world is less inspireding, the music is not bad but nothing like Felghana for example... Buh.

However I was not a fan of the direction taken by Ys Seven so maybe those inclined will enjoy it more than I do.





マジカル学習と言ったら勉強♪勉強と言ったら学園♪学園と言ったらジャスティス♪ジャスティスと言ったら裁判♪裁判と言ったら逆転♪逆転と言ったらさよなら!♪さよならと言ったら淋しい♪淋しいと言ったらなみだ♪なみだと言ったらティッシュペーパー♪ティッシュペーパーと言ったらエロ漫画♪

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"Re(1):Ys Celceta" , posted Wed 10 Oct 18:32post reply

quote:
I need to spend a bit more time with Ys Celceta but so far I am very disappointed. None of the progressive ideas from Nayuta no Kiseki made it into the game; I assume this is because the two are made by different teams. The looting is annoying, the talking is annoying, the crafting is annoying, the exploring is not as rewarding, the world is less inspireding, the music is not bad but nothing like Felghana for example... Buh.

However I was not a fan of the direction taken by Ys Seven so maybe those inclined will enjoy it more than I do.


Ooh! This is good feedback! What did you like about Nayuta? I was really fond of how every scene was set up...the environments were well designed and the action played out like a storybook. Unfortunately, there was a massive amount of unnecessary dialogue spoken by bland characters which kind of smeared mud on the whole thing. Also, the action seemed a bit slow after the last few Ys games?

And what didn't you like about Ys7? I thought the action was fairly good and the boss battles were typically nice. The party system was fine as well (though I would've liked better characters), but the whole thing was weighed down by too much unneeded running around (especially in town) and pointless dialogue. Also, the soundtrack, minus the boss themes was pretty meh.

Also, did you play Zero no Kiseki? I was considering getting the Vita one when it comes out, but when I watched people play the PSP one, I felt like I was coming in too late in the story and it was a bit confusing, especially without much voice acting.

I watched pieces of a live stream of Bravely Default today and I was very surprised! I didn't expect the game to be so plot-intensive with full voice acting! The trailers didn't have much talking in them and the demo I played was all action, so I wasn't sure. The acting itself was kind of hit or miss, but whatever!





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"Re(2):Ys Celceta" , posted Wed 10 Oct 19:14:post reply

I didn't realize that the new Ys was out, so I took a look at what the soundtrack was available on Youtube and was pleased to find a new arrangement for the Iris Tower from Mask of the Sun. That one's never been arranged before.





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[this message was edited by Amakusa on Wed 10 Oct 19:15]

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"Re(2):Ys Celceta" , posted Thu 11 Oct 06:32post reply

quote:
Ooh! This is good feedback! What did you like about Nayuta?

Sorry, I feel too lazy to translate my full impressions but, to make it short, I enjoyed Nayuta no Kiseki tremendously.

The script and characters are rather bland and forgettable but the setting/pitch itself is pretty cool in an oldschool way; it feels like the kind of story RPG makers and anime studios produced by the truckloads following Laputa. What I liked about Nayuta is how it mixes this 80's feel (the whole structure of the game is extremely simplistic as where all Falcom games back then) with many modern ideas: the missions are short and concise with clearly defined primary and secondary objectives, the levels are 3 to 5 minutes long to accomodate the nomad nature of the console (although I played it on Vita and mostly at home), each stage has a kind of achievement that takes advantage of the level's specific structure, the equipment is handled fairly simply and straightforwardly while the crafting feature (recipes) is never cumbersome and documents all you need to know if you want to bother with going deeper in that aspect of the game, the loot is automatically collected (no need to run over all the tiny items individually like in Celceta), the challenge is just right (I only died twice or thrice near the end but I almost died numerous times), the Boss fights are not as insane as advertised ("each fight will feel like a last Boss!" OK let's settle down guys) but still quite inventive, the platform sequences are pretty fun and the overall level design quite resourceful, the power upgrades feel like Zelda upgrades (although two of them are a bit too similar to each other), the village works pretty well as a general hub while still presenting some cool evolutions, the BGM is good, the protagonist's world reeks of the smell that "there is more to see in that world" that makes your mind wander about other adventures you could have in future sequels and, last but not least, there are tons of icons to keep you informed and preventing you from either going back to the village for no good reason or from missing some stupid upgrade or subquest because you got too lazy to check. In short, it is never tiresome.

The whole season change gimmick is also integrated differently and - as it turns out - better than what I expected. I thought you could change the weather at any point in the levels in order to complete puzzles and platform segments. Instead, their decision to make it different stages depending on the weather selected beforehand is not only a much more clever way to handle existing resources created for the game, as well as a nice way to offer a NG+ (you only see two seasons of each world in the first run); it also highlights some creative ideas going beyond the obvious "big leaves will fall in Autumn" and "lakes will freeze in Winter". For example, I really appreciated that some monsters you see in Spring turn out to be baby versions of grown-up monsters you fight in Summer.

So far, I find none of that cleverness in Ys Celceta.

quote:
And what didn't you like about Ys7?

I dropped Ys Seven too early on to hold an impressive stand against it but I remember complaining a lot about the pace of the game. This was probably linked to the issues you mentioned.

quote:
Also, did you play Zero no Kiseki? I was considering getting the Vita one when it comes out, but when I watched people play the PSP one, I felt like I was coming in too late in the story and it was a bit confusing, especially without much voice acting.

Well, if voice acting was an issue, the Vita version will obviously fix that. By the way, I would not be surprised if that game (and Ys Celceta) also came to PS3 sometime soon.

I have never played Zero no Kiseki; it really seems that you need to have played the previous trilogy to enjoy it without feeling that you are missing on half the fun. But so far, I have kept delaying my venture into the Sora no Kiseki games. I began the first one on PC years ago but Idid not go far (also my Japanese was way worse back then). I have the three games on PC but once they got released on PSP, I stopped considering the PC version and planned to go through the PSP version. So I bought the trilogy pack on PSP, but then, the game was announced for the US. So I waited for that, but by the time I retrieved the US (and Euro!) version, I had other games to play. I need to find the time to get into them someday.

One of the reasons I was interested in Nayuta was their promise that you did not need to know the five previous Kiseki games to enjoy it. Which is completely true, but also betrays that Zero no Kiseki might have this problem.

quote:
I watched pieces of a live stream of Bravely Default today and I was very surprised!

What surprises me much more is that people have already found not one but two or three homebrew solutions to capture 3DS games on PC and stream them online. Unfortunately, one won't benefit from the excellent stereoscopic effect of Bravely Default's scenery with those streams.





78… 78… 絵札はさすらい ♪ 78… 78… 秩序は廻る ♪ 78… 78… 絵札はさすらい ♪ 78… 78… 未来を示す

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"Re(3):Ys Celceta" , posted Thu 11 Oct 09:24:post reply

quote:
I didn't realize that the new Ys was out, so I took a look at what the soundtrack was available on Youtube and was pleased to find a new arrangement for the Iris Tower from Mask of the Sun. That one's never been arranged before.


I haven't taken the time to listen to it, since I was still on the line about the game. What's your impression of the soundtrack as a whole? I've kind of given up on Falcom ever putting together a truly excellent OST again, but I expect the opening and boss themes to be good at least.

This keeps turning into me thinking "Well, I can always just play/listen to Felghana again."

quote:
Nayuta

Thank you for all your impressions, even though you've only deepened my regret for not being more tolerant of the game. I thought it had a very simple sort of magic to it, but I just could NOT stand the dialogue. They would set up these wonderful little scenes, then ruin them by going on and on about obvious things. I am sick to death of this trend in JRPGs where they seem to add dialogue just to add dialogue.

Also, thank you for helping cement my decision to wait on Ys and probably pass on Zero. Having no voice acting just added to my feeling of "I think I understand this, but maybe I'm missing something." I've only watched the game, though. Either way, I don't have time to play the whole series.

RANT WARNING
Right now I'm really enjoying Sol Trigger. The renders are so good! Really, the best I've seen on PSP, or as good as Type-0 at least. They're quite clever about how they manage them, too. The battles look like Dragon Quest until you do a special move, then it shows your character and ONLY your character, preventing them from having too many great-looking, extremely animated renders on the screen at once. It's a nice tradeoff, since the characters not only look nice, but are very expressive (think Kingdom Hearts) and have lots of neat battle animations. It's very rare for an RPG to have completely new (and good!) animations for every skill, so I'm hugely enjoying them. The battles also have a fast-forward button, so you don't have to enjoy the animations every time.

The game is kind of "confined" though, with no sense of exploration and essentially no character customization, but on the upside, it also seems very focused. I'm reminded pleasantly of Xenoblade, where every time there's a cutscene, the something happens. The plot moves forward. (Oh, and the soundtrack is good. Not like Bravely Default good, but what is?)

EDIT:
I forgot to mention something kind of fun about the game. You get skills from equipment, but you still have "activation conditions" for the skill. So you end up actually learning the skills in battle and it shows a cute little cinematic for it. Then you have support skills, which activate (somewhat) randomly under certain conditions. Together, the two systems really remind of the way you learn skills in SaGa games. Although you can't rack up tons of new skills under high-stress conditions, the support skills do tend to activate when you're in trouble and the learning of a new skill has the same sense of gratification as in SaGa games. I always thought that was a fun system that was hard to implement in other games, so I'm glad to see another company pick up on the idea in a way that makes sense.

After Arc Rise and Last Ranker, I've been an avid Imageepoch "follower." They haven't quite "hit the nail on the head" with most of their releases, but I want to root for their success. Still, after watching a stream, I don't think I can commit to Toki to Towa. It looks better than the trailers indicated, but it's still awkward and I don't know...kind of "gross". The game has such adorable character designs, totally ruined by the cheap, awkward animation. It's a tough sell after the cute and sexy Sol Trigger designs, which look so delightful in motion.





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[this message was edited by Pollyanna on Thu 11 Oct 12:05]

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"Re(1):Ys Celceta" , posted Thu 11 Oct 14:35post reply

I hadn't realized it was already released either! As usual I'm way late to the party and only really got into the Ys series over the past year. I'm currently stuck on the last boss in Felghana (and instead of grinding to fight it, bullshitting around in Ark and Origin). I still haven't played any version of Ys 4, and once Celceta was announced I've been wondering if I still should, or just wait and get the remake. I know there are 2 different versions (3 if you count the PS2 remake, but apparently everybody hates it?), does Celceta lean more towards Mask of the Sun or Dawn of Ys? Or is it an entirely new take on that chapter of Adol's adventure?





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"Re(2):Ys Celceta" , posted Thu 11 Oct 16:54post reply

quote:
I hadn't realized it was already released either! As usual I'm way late to the party and only really got into the Ys series over the past year. I'm currently stuck on the last boss in Felghana (and instead of grinding to fight it, bullshitting around in Ark and Origin). I still haven't played any version of Ys 4, and once Celceta was announced I've been wondering if I still should, or just wait and get the remake. I know there are 2 different versions (3 if you count the PS2 remake, but apparently everybody hates it?), does Celceta lean more towards Mask of the Sun or Dawn of Ys? Or is it an entirely new take on that chapter of Adol's adventure?


Keep in mind that I haven't played Celceta, but as I understand it, it's supposed to be the "true" version of Ys IV, as I don't think Falcom actually made either of the previous versions. As such, I don't think you need to play either of the previous versions unless you are especially inclined to do so. I haven't played either in quite a few years, so I don't know if I can give a reliable opinion on them, but I don't think you're really missing out. Which Ys games have you played?

As for the PS remake of IV, I was iffy about it myself and didn't pick it up. I've heard mixed reviews, but again, it's been so long since I've played the originals that it would be hard to judge how well the remake stood up. At any rate, any version of 4 is probably going to be kind of meh after Felghana.

In my case, I imagine Celceta will be roughly as good as Ys7, which makes it not worth importing, but worth trying out eventually.





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"Re(2):Ys Celceta" , posted Fri 12 Oct 16:53post reply

quote:
does Celceta lean more towards Mask of the Sun or Dawn of Ys? Or is it an entirely new take on that chapter of Adol's adventure?


An entirely new take that does reference some events and locations from Mask. Given the beginning of the plot, it could either be considered a reboot of Mask or a kinda-sequel. But I think it's just a reboot with mostly completely new elements (compared to the relative faithfulness of Felghana).





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"Re(3):Ys Celceta" , posted Fri 12 Oct 23:31post reply

To add a random thought to this random thread, I really want this Rocket Raccoon coffee mug.





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"Re(4):Princess" , posted Wed 17 Oct 11:56post reply

I'm surprised that no one has had much to say about Code of Princess. The sprite work is pretty damned attractive, even if the gameplay isn't the very best. Or at least it's reminded me that Guardian Heroes, while a great game, still really feels like it came out in '97.

In any event, I'm curious to hear what anyone thinks. It's surprising to me quite how close it is gameplay wise to Guardian Heroes.

Also, HILARIOUS how Atlus went to so much trouble to censor Solange's outfit (but not her Shiranui-esque bounciness)! I was literally dumbfounded to see the 'bar of light' in some of the official videos!






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"Re(5):Princess" , posted Wed 17 Oct 14:46post reply

quote:
I'm surprised that no one has had much to say about Code of Princess. The sprite work is pretty damned attractive, even if the gameplay isn't the very best. Or at least it's reminded me that Guardian Heroes, while a great game, still really feels like it came out in '97.

In any event, I'm curious to hear what anyone thinks. It's surprising to me quite how close it is gameplay wise to Guardian Heroes.

Also, HILARIOUS how Atlus went to so much trouble to censor Solange's outfit (but not her Shiranui-esque bounciness)! I was literally dumbfounded to see the 'bar of light' in some of the official videos!



Some former Treasure staff worked on the game so I'm not surprised. But doesn't it use pre-rendered sprites? At least that's the impression I got from the tiny-screen trailer; maybe it looks different in person.





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"Re(5):Princess" , posted Wed 17 Oct 17:41post reply

quote:
I'm surprised that no one has had much to say about Code of Princess. The sprite work is pretty damned attractive, even if the gameplay isn't the very best. Or at least it's reminded me that Guardian Heroes, while a great game, still really feels like it came out in '97.

I'll get the game sooner or later, but my plate is too full right now to make it a priority.

But let me get something straight, because I'm getting mixed messages here. You're saying the game is roughly as good as Guardian Heroes, but that Guardian Heroes has not aged tremendously well? I haven't played the original in a while, but in my opinion, the tweaked 360 version was completely incredible. I had feared that I had built the game up in my mind, but the re-release very much dispelled that notion.

However, I might be more partial to GH than you, so I'm trying to gauge, when you say it's just like GH, if you mean JUST LIKE GH, or kind of like it but not that great.

quote:
Also, HILARIOUS how Atlus went to so much trouble to censor Solange's outfit (but not her Shiranui-esque bounciness)! I was literally dumbfounded to see the 'bar of light' in some of the official videos!

You say "official videos", but is the game itself censored? If so, just the opening or something?





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chazumaru
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"Re(6):Princess" , posted Wed 17 Oct 18:03post reply

It is not as good as Guardian Heroes.





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"Re(6):Princess" , posted Thu 18 Oct 01:41post reply

quote:
Some former Treasure staff worked on the game so I'm not surprised. But doesn't it use pre-rendered sprites? At least that's the impression I got from the tiny-screen trailer; maybe it looks different in person.


Gojira, now that you say that, I'm wondering what the actual method used is (perhaps Nobi can be summoned to clarify?). Like with most of my post, I either misspoke or wasn't clear. The animations at the very least are well done and have a lot of character to them-- Nishimura's art definitely comes through. I'll leave it to someone more expert than me to say if the game assets are sprites or prerendered models though.
quote:

But let me get something straight, because I'm getting mixed messages here. You're saying the game is roughly as good as Guardian Heroes, but that Guardian Heroes has not aged tremendously well? I haven't played the original in a while, but in my opinion, the tweaked 360 version was completely incredible. I had feared that I had built the game up in my mind, but the re-release very much dispelled that notion.


Okay, didn't intend to send mixed messages, but I'm realizing my post was pretty poorly written. First of all, Chazumaru is right, GH is still the better game, and personally I think GH has aged incredibly well. I was more just surprised that we ended up with a game like CoP all these years later, given the age of the source material. That said, CoP is very evocative of GH. If you love one, I'm guessing you'll love the other.

A few areas in which it disappoints by comparison: I haven't seen any branching paths or complexity in the storyline (although they could be there I suppose, and I'm just too early in the game to know). Characters improve via experience and items may be equipped, but compared to GH you don't gain much except becoming stronger and harder to damage. Your moveset doesn't change at all (that I've found at least).

Not in comparison to GH, but I would have loved the option to play (or attempt) free mode with the entire playable cast. As it is, I don't usually play online, and it looks like the only way to play as some of the unlockable folks is to play online. If anyone here knows differently, I'd love to hear about it.
quote:

However, I might be more partial to GH than you, so I'm trying to gauge, when you say it's just like GH, if you mean JUST LIKE GH, or kind of like it but not that great.


No no, I really REALLY love GH. In fact, I dug my ancient copy out and played some last night to try and make a comparison, and it's amazing to me that it still feels as fresh as it does. At that point some of the issues with CoP I mentioned above began to be apparent. To be clear, CoP is extremely reminiscent of GH. As in, it could have been a more proper sequel to GH that the pretty mediocre GBA sequel was. It gets some stuff wrong I think, but it's obvious that the folks making this game were involved in GH. Just don't expect that it 'feels as right' as GH and I think you'll enjoy it.

quote:
You say "official videos", but is the game itself censored? If so, just the opening or something?


Ugh, I was really unclear in my post! I blame the bottle of Williamine that I was in the midst of while writing it!

Anyway, here's the scoop: I mean in the advertising for the game-- the game itself doesn't censor at all that I've seen. I watched the character trailer posted by Atlus USA while waiting for the game to arrive, and I noticed that when showing the official Nishimura art for Solange, a bar of light had been placed over her chest. Then, when the game arrived, I saw that on the box, the name of the game was placed in the same location, which started me in on looking to see where else the art had been adjusted. It's pretty mixed in the game's materials, but most of the instances involve the Nishimura cover portrait of Solange. I'm sure it's just that Atlus USA felt she was showing a bit too much in public-facing art.

Ah, I should also mention that the pack-in art booklet and CD are pretty nice, actually.






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"Re(7):Princess" , posted Thu 18 Oct 02:48post reply

So it's not obvious even when playing it? I suppose that speaks in its favor then. All I can say is that the lighting and motion of many of the characters in the trailer just kind of evoked a 3D-rendered feel to me.

Slightly OT: this reminds me, I remember long long ago when GH was released on the Saturn, shortly after it a game came out on PS1 that was more than kind of a blatant rip-off - even the art style was kind of similar - but for the life of me I can't remember the name of it. I know it was never released outside of JP, I waited so long for someone to translate and localize it in the US but nobody did so I forgot the name. It might have had the word "Bandit" in the name, but maybe not... it really frustrates me that I can't remember it.





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"Re(7):Princess" , posted Thu 18 Oct 02:49post reply

quote:
Some former Treasure staff worked on the game so I'm not surprised. But doesn't it use pre-rendered sprites? At least that's the impression I got from the tiny-screen trailer; maybe it looks different in person.

Gojira, now that you say that, I'm wondering what the actual method used is (perhaps Nobi can be summoned to clarify?). Like with most of my post, I either misspoke or wasn't clear. The animations at the very least are well done and have a lot of character to them-- Nishimura's art definitely comes through. I'll leave it to someone more expert than me to say if the game assets are sprites or prerendered models though.

But let me get something straight, because I'm getting mixed messages here. You're saying the game is roughly as good as Guardian Heroes, but that Guardian Heroes has not aged tremendously well? I haven't played the original in a while, but in my opinion, the tweaked 360 version was completely incredible. I had feared that I had built the game up in my mind, but the re-release very much dispelled that notion.

Okay, didn't intend to send mixed messages, but I'm realizing my post was pretty poorly written. First of all, Chazumaru is right, GH is still the better game, and personally I think GH has aged incredibly well. I was more just surprised that we ended up with a game like CoP all these years later, given the age of the source material. That said, CoP is very evocative of GH. If you love one, I'm guessing you'll love

-- Message too long, Autoquote has been Snipped --


Got this game in the mail last week. I'm really enjoying it! I think it's a safe bet that if you liked Guardian Heroes, you'll like Code of Princess. GH is certainly the inspiration, but CoP has a personality of its own.

The graphics in the game are definitely prerendered (maybe with some cel type shading) and then cleaned up by hand. I actually didn't like how the game was looking in still screens, but it looks great in motion. The animation is very nice.

Every move has a nice sense of weight, and the timing for everything feels right. It's got some of the tightest, best feeling controls of any new game I've played recently.

The best thing about the game is the characters. They're all really fun. Somehow the game makes me feel like I'm back in High School playing D&D with my buddies and watching Slayers.

The game has a light hearted feel. The script is surprisingly funny and the characters are great, and WEIRD. It's easy to assume that the heroine is meant to pander to gamer dude virginz, but I feel like it's quite the opposite. The game feels super feminine to me.

For instance, the princess isn't a pouty sex doll. She comes across more as a naive but strong willed girl who only has a vague idea how hot she is. The first character you get, Ali Baba is a total tom boy, very reminiscent of the Thief from Capcom's Dungeon's and Dragons game (also designed by Nishimura, and also my favorite character in that game). The third character you get is a girl-frankenstein necromancer, who I think might be the author insert character (she's very eccentric and droll and the hot guy in the game has a crush on her). When you meet the male cast, thing's just get ever weirder. For instance, there's a muscular Kung-Fu fighter in bondage gear who's manly, but has a soft spot for all things cute. It's not the kind of cast that your average male artist would come up with.

I hope I'm not making the game sound like it's full of tired anime tropes. It's definitely got an anime sensibility to it, but it's done tastefully. For some reason, it reminds me of Princess Tutu a bit (looks very stereotypical on the surface, but full of depth and charm).

Anyway, it's a great game. Exactly the kind of game I get excited for these days.






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