Professor 3528th Post
| "Re(1):The Dimps & Rumblefish Thread" , posted Wed 25 Jul 20:06:|
Official teaser page is up!
It says more details on the game will be coming soon, and that this is the first title for the Rumblefish franchise's relaunch project.
Aside from Akihabara Hey, the game is also testing at Shinjuku Taito Station (and reportedly also Machida Taito Station) so I took a few mins checking it out, not much time today but maybe tomorrow.
What astonished me the most is the Nesicalive version's official catchline. Roughly translated, it's "You can lose your clothes, but don't lose your fight". Looks like they want to emphasize on the game's clothes-ripping aspect as its selling point.
The screen ratio is definitely 4:3 and the moveslist for your character gets displayed on the side. The game looks hella blurry (what do you expect when it's stretched out!), and it was clearly not the cabinet's fault. It was easly to tell because in stark contrast, the moveslist on the side looked crisp as hell. So basically, the game's shell is running in HD and it's stretching via software. I'm hoping they work a bit on the filter to make it look crispy. Still, it's great news that the game is making a comeback.
There's a still picture between each stage that explains fundamentals of the game to you. It's a pretty clever loading screen. It doesn't automatically switch to the match as soon as the loading is complete, so you can read through it or skip with a button press.
I've taken a few pics and posted them here.
[this message was edited by Professor on Wed 25 Jul 21:00]
| "Re(10):The Dimps & Rumblefish Thread" , posted Wed 22 Aug 18:29|
Oh man, sorry about that, lol. Sort of gets numb when you're in Japan for sure.
Agh sorry, missed out your Q! This is what happens when you pick up a new good art book on the day, lol. In this HTML5 game, the sprites are already prerendered. They're not split by parts. I'm at a loss to why they didn't do that, because that's what the original game did.
The HTML5/Canvas is simply used to merge the sprites, background, and icons together into one image so that you can right-click>save as, like a screenshot.