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Ishmael
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"TTT2" , posted Tue 18 Jan 04:23:post reply

I just realized there wasn't a thread dedicated to the new Tekken game. To correct that mistake, here's a new batch of screenshots.

EDIT: URL corrected because I'm a nitwit.





[this message was edited by Ishmael on Tue 18 Jan 06:35]

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"Re(1):TTT2" , posted Tue 18 Jan 05:34post reply

quote:
To correct that mistake, here's a new batch of screenshots.



the actual link should be "http://www.famitsu.com/news/201101/17039272.html"







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"Re(2):TTT2" , posted Thu 3 Feb 23:07post reply

Our Great Tekken Project Director Katsuhiro Harada.





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"Re(3):TTT2" , posted Fri 4 Feb 14:11post reply

He is actually the model for young Heihachi, debuting in Tekken 9.

In any event, he does look like he might be the King of some Iron Fists.





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"Re(4):TTT2" , posted Sat 5 Feb 09:12post reply

quote:
He is actually the model for young Heihachi, debuting in Tekken 9.

In any event, he does look like he might be the King of some Iron Fists.

Or the King of Comedy or something.

This play-acting between Ono and Harada fascinates me. First, I like the idea that they can use current social applications to run goofy skits that double as ads for their products. This costs next to nothing to do and it generates plenty of on-line buzz. Second, I like that the culture of games has changed enough so that we know who Harada, Ono and these other people are. There was a time when game credits were filled with meaningless knicknames if there were any credits at all. Now we know who the people are who toil on games. We can learn about the thought process that went into the creation of their titles and even interact with them. It's like when Hollywood shifted from primarily being a studio system to one where the directors had much more control. When I see Ono and Harada posing with toy weapons I realize that we are witnessing the age of the auteur in videogames.





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"Re(5):TTT2" , posted Sat 5 Feb 09:26post reply

quote:
He is actually the model for young Heihachi, debuting in Tekken 9.

In any event, he does look like he might be the King of some Iron Fists.
Or the King of Comedy or something.

This play-acting between Ono and Harada fascinates me. First, I like the idea that they can use current social applications to run goofy skits that double as ads for their products. This costs next to nothing to do and it generates plenty of on-line buzz. Second, I like that the culture of games has changed enough so that we know who Harada, Ono and these other people are. There was a time when game credits were filled with meaningless knicknames if there were any credits at all. Now we know who the people are who toil on games. We can learn about the thought process that went into the creation of their titles and even interact with them. It's like when Hollywood shifted from primarily being a studio system to one where the directors had much more control. When I see Ono and Harada posing with toy weapons I realize that we are witnessing the age of the auteur in videogames.



John Romero is going to make you his bitch!





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"Re(5):TTT2" , posted Sat 5 Feb 11:36:post reply

quote:
In any event, he does look like he might be the King of some Iron Fists.
Or the King of Comedy or something.
I can't tell you how happy I am that he appears to be roaming the land and plastering "Mishima Zaibatsu" signs on all Capcom properties wherever he goes. It's like when Lupin tags a jewel he's going to steal with an announcement that he's coming in a week's time.


edit: hahahah John Romero oh god





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[this message was edited by Maou on Sat 5 Feb 11:37]

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"Re(6):TTT2" , posted Mon 14 Feb 03:09post reply

Harada is being silly again. If you give yourself the work of counting every blur in there you might get an idea of the actual cast number. Not like I care anyway, har har.

It looks like they are going to use old stages as the base of new stages. Kinda like they did for the original tag.







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"New trailer + stills" , posted Fri 18 Feb 14:47post reply

Famitsu shows some stuff

Zafina's got a new outfit, looks less slutty. In addition to the stage Harada tweeted, the school stage is also back.

Also one sequence of images shows Kazuya knocking Heihachi off the side of a stage down to a waiting Jin, who continues juggling Hei before he hits the floor. Interesting idea.

Edit:
New trailer!

Mama is that you

Edit 2:
New stills from the (presumably intro) CG animation





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"Re(1):New trailer + stills" , posted Fri 18 Feb 23:14post reply

quote:
Famitsu shows some stuff

Zafina's got a new outfit, looks less slutty. In addition to the stage Harada tweeted, the school stage is also back.

Also one sequence of images shows Kazuya knocking Heihachi off the side of a stage down to a waiting Jin, who continues juggling Hei before he hits the floor. Interesting idea.

Edit:
New trailer!

Mama is that you

Edit 2:
New stills from the (presumably intro) CG animation

The random bit where Kuma ran in and counted the opponent out made me laugh more than it should have.

I also like that the character customization is back but I hope it has more variety than being padded out with minor color differences. What's the point of Asuka having twenty new shirts if all of them are variations on the same ugly design?





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"Re(2):New trailer + stills" , posted Fri 18 Feb 23:24post reply

quote:

What's the point of Asuka having twenty new shirts if all of them are variations on the same ugly design?



Kind of like how Tekken has forty characters and all of them are variations of the same crap.





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"Ingame videos" , posted Sat 19 Feb 14:32:post reply

They are kinda like "I can record with my spy pencil" type of quality, also they are only a few seconds long (probably he had to do some Metal Gear class maneuvers where he popped up the spy pencil to then inmediatly take it away. It's over here

So, JC is just the same exact thing that Julia but with Extra moves / stance and nothing more (victory poses and voice clips). I was expecting something more of a Devil Jin / Jin deal, where they are the same boring stupid guy but do different things.

Christie spoke in Portuguese, and it was weird.

SD tekken has some youtube vids Dunno if they are the same, I haven't seen 1/3 of them.







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[this message was edited by Toxico on Sat 19 Feb 15:10]

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"Devil Kazuya" , posted Sun 27 Feb 14:10post reply

I'm speech less. LoL button smashing.







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"Re(1):Devil Kazuya" , posted Sun 27 Feb 18:40post reply

quote:
I'm speech less. LoL button smashing.



Looks like it might be a team specific ability. I'm glad the triple cut K.O. is back!





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"Re(2):Devil Kazuya" , posted Mon 28 Feb 10:23post reply

While I miss seeing him go all Go Nagai I'm happy to see Devil Kazuya back again. I wonder if Heihachi can age himself at will?





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"Kazama Hag" , posted Mon 28 Feb 22:06:post reply

quote:
While I miss seeing him go all Go Nagai I'm happy to see Devil Kazuya back again.



Kazuya went from being this incredible bad guy that showered himself in purple paint to be this mean guy that pasted paper maché chicken wings in his back, ugh.

quote:

I wonder if Heihachi can age himself at will?



If he can not, than this game simply has nothing for me.

Kinda looks like Unknown
Face up close
In game stance


quote:

I thought TTT2 was all about the huge character count?



To be honest, I dunno. Considering how some clones seem to have got canned (Jacks, Michelle, Kunimitsu) it's hard to say; since the moment they said they wouldn't include everyone from 1 to 6 this game seemed to have lost it's purpose. Then again I bet that they are only leaving people unused so that they can shamelessly announce a ver 1.5 later.







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[this message was edited by Toxico on Mon 28 Feb 22:28]

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"Re(2):Devil Kazuya" , posted Mon 28 Feb 22:11post reply

quote:
I'm speech less. LoL button smashing.


Looks like it might be a team specific ability. I'm glad the triple cut K.O. is back!

I'm not sure about that. I think Harada just chose Devil Jin cause hey like father like son, they're all just one big crazy family.

Strange that Namco didn't use the opportunity of making an additional seperate character slot for Devil Kazuya and just integrated him into plain Kazuya as just a different stance. I thought TTT2 was all about the huge character count? Unless we DO get to see a souped up purple Devil Kazuya as a sub boss type of character.





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"Re(1):Kazama Hag" , posted Tue 1 Mar 00:52post reply

Always nice to see Jun pop up again. Until she makes her melodramatic return to the soap opera main plot these Tag matches are a decent way to keep her around.

quote:
To be honest, I dunno. Considering how some clones seem to have got canned (Jacks, Michelle, Kunimitsu) it's hard to say; since the moment they said they wouldn't include everyone from 1 to 6 this game seemed to have lost it's purpose. Then again I bet that they are only leaving people unused so that they can shamelessly announce a ver 1.5 later.

It's been confirmed that Kunimitsu and the other character variations have been dropped? Does that mean that Jun and Asuka are going to have different play styles? I suppose that having a varied roster is a good thing but those people who can actually tell the difference between those dozens of Jacks are going to be disappointed.





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"Re(2):Kazama Hag" , posted Tue 1 Mar 01:21post reply

quote:

It's been confirmed that Kunimitsu and the other character variations have been dropped? Does that mean that Jun and Asuka are going to have different play styles? I suppose that having a varied roster is a good thing but those people who can actually tell the difference between those dozens of Jacks are going to be disappointed.



Kunimitsu has been officially said no no. The rest of them are pretty much "deducted" from the obviously in still development character select screen; where there are something like 4 space left. With Santa Ogre taking one of them then there it isn't much left to work it, while it's hard to say if Michelle is totally out; I doubt that this game will allow me the chance to collect different models and different sizes of Jack articulated toys. Specially since Devil Kazuya was already denied of it's own existence (he was kinda popular in tag, because he was moronically easy to use and didn't lacked the best Mishima brand moves).

Bottom line; since they already said that everyone isn't going to be in this, since "updating" the characters from Tag to "over 6br" is a huge work (that's 5 games missing of additional moves and stances and the like), plus the fact that most of the clones got eaten up by their surviving offsprings we have that they just have quite the "grim outlook" when it comes to actually making an appearance. (Jack 5 took moves from the tree (actually 4) previous Jacks, Yoshi playing fusion with Kunimitsu and Julia being a goody two shoes and completely following her mom's footsteps).







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"Re(3):Kazama Hag" , posted Tue 1 Mar 01:47:post reply

quote:

(Jack 5 took moves from the tree (actually 4) previous Jacks


Actually, five. Proto, Jack, Jack-2, Jack-3, Gunjack. Also I like the visual of Jacks growing on trees, since those things are everywhere in Tekken.

Edit:
Harada found out that Ono was the one spamming his inbox with "bring back Jun" spam





[this message was edited by Gojira on Thu 3 Mar 12:42]

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"Re(4):Kazama Hag" , posted Thu 3 Mar 22:30post reply

quote:

(Jack 5 took moves from the tree (actually 4) previous Jacks

Actually, five. Proto, Jack, Jack-2, Jack-3, Gunjack. Also I like the visual of Jacks growing on trees, since those things are everywhere in Tekken.

Edit:
Harada found out that Ono was the one spamming his inbox with "bring back Jun" spam



..... Why am I filled with such a sense of pity.

I would like to use this opportunity to point out that there is no Jack 3 (though there are Jack girls!), and that A Picture of Santa Claus has been disclosed







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"Re(2):Kazama Hag" , posted Fri 4 Mar 00:18post reply

quote:
Always nice to see Jun pop up again. Until she makes her melodramatic return to the soap opera main plot these Tag matches are a decent way to keep her around.



It seems Jun hasn't aged a single year since the second tournament... wonder if she received some beauty tips from the Williams sisters involving cryogenic sleep?

Anyway, I wonder if Namco will ever reveal what happened to Jun after Tekken 3's intro. Is she dead? Is she alive? Where is she??

And I really hope Michelle makes it to TTT2. No clones, Harada says? So please take Julia out of the game and let the original Asian/Indigene chick kick some ass!





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"Re(5):Kazama Hag" , posted Fri 4 Mar 02:45post reply

quote:

(Jack 5 took moves from the tree (actually 4) previous Jacks

Actually, five. Proto, Jack, Jack-2, Jack-3, Gunjack. Also I like the visual of Jacks growing on trees, since those things are everywhere in Tekken.

Edit:
Harada found out that Ono was the one spamming his inbox with "bring back Jun" spam


..... Why am I filled with such a sense of pity.

I would like to use this opportunity to point out that there is no Jack 3 (though there are Jack girls!), and that A Picture of Santa Claus has been disclosed



Hmm, I thought that the Jack they added to TTT was numbered 3, and it seems I was wrong. I will now offer myself to the fire-breathing robot baby of Roppongi.





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"Re(3):Kazama Hag" , posted Fri 4 Mar 07:15post reply

quote:

It seems Jun hasn't aged a single year since the second tournament... wonder if she received some beauty tips from the Williams sisters involving cryogenic sleep?

Anyway, I wonder if Namco will ever reveal what happened to Jun after Tekken 3's intro. Is she dead? Is she alive? Where is she??


While I resist caring enough to even answer, given how Tekken as a series has taken a nosedive since the heady days of TTT1, I will stick my head in long enough to note that A) TTT1 was a 'dream match' like KOF98 and 2002, so presumably TTT2 will be as well, so as far as I know Jun is dead as of the intro to Tekken 3 and B) it is a crime if P-Jack and Kunimitsu are definitely out, although with the amount of out-and-out lying going on these days in announcements (a la 'Catherine is definitely going to be Japanese only' a day before it is announced as coming to the US) I would not be surprised to find them present in the final game. Okay, caring about Tekken OFF.





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"Re(3):Kazama Hag" , posted Fri 4 Mar 13:25post reply

quote:
So please take Julia out of the game and let the original Asian/Indigene chick kick some ass!

blasphemy!
Michelle did not fight in a skirt. The answer is clear. Plus Julia had the best music in Tekken 3.

...man, I can't believe I haven't really played Tekken since TTT1, besides hating 4 for about a week!





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"Purple People Eater" , posted Fri 25 Mar 03:07post reply

Kazuya gets more Devil-ish looking. It must be hard to concentrate on the fight with his tail stuffed down his trouser leg.





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"Re(4):Kazama Hag" , posted Fri 25 Mar 04:16post reply

quote:

as far as I know Jun is dead as of the intro to Tekken 3


Let's not forget, "HEIHACHI MISHIMA IS DEAD", from the Tekken 5 intro.

I don't hate Tekken 4 because it introduced Steve.





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"Re(5):Kazama Hag" , posted Sun 27 Mar 20:32post reply

Jaycee does the Indrabashi...???





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"Re(6):Kazama Hag" , posted Mon 28 Mar 06:41post reply

quote:
Jaycee does the Indrabashi...???


So she can hit people by undulating? Way to go honey!

Speaking of funny moves, I like that Jinpachi still pops fireballs out of his chest.





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"Re(6):Kazama Hag" , posted Tue 29 Mar 00:36:post reply

quote:
Jaycee does the Indrabashi...???



If she does the indrabashi? I would say yes

I failed to notice that the game has an actual Official site, those customs sure are weird (but not weird enough fo me).

When all's fair







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"Re(7):Kazama Hag" , posted Thu 21 Apr 04:30post reply

More stages, gameplay, and Jun action have popped up courtesy of Harada.





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"Re(8):Kazama Hag" , posted Mon 25 Apr 07:40post reply

................ It was Ryu all along!







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"Location Tesuto + Satan claus preview vid" , posted Fri 29 Apr 11:43:post reply

Is apparently scheduled. Sounds fishy, yet logic considering the release date for the game.

edit : Video here I can see that Ogre now is covering his soft parts, something that he refused to do in the previous game.







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"Some Videos leaked + Interview" , posted Sat 7 May 08:37:post reply

edit : (remember that this is an early build, most likely it's the same that was previewed some months ago).

Kinda high quality players are super bad.

Lili in 6 seconds

SDtekken posted an interview with Harada... There is one point that comes to my attention:

quote:

TTT2′s Character roster is still pegged at 44 (biggest roster yet in Tekken).


Tekken 6 has 40 characters... So who are the extra 4?

- Jun Kazama.
- Jinpachi Mishima.
- Satan Claus.
- And.... Panda (Panda & Kuma now will have different move sets).

... I see absolutely no reason to fret about aside for the fact that now Panda and Kuma are now even more ~☆awesome~☆ than before (I bet you even thought that couldn't be possible!)




There it was recently a premiere in Taiwan were Harada had to "go in field" and show off the game to investors and publishers and I don't know who else. The version shown wasn't even the latest TTT2 one and since the show was for privateers no footage is expected to show up and all....

.... So, why am I bothering with this? Well, the thing is that thanks to that event we have found out probably the most important fact posted in this entire thread, and that is that The ladies play Bob

/thread.







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"Re(1):Some Videos leaked + Interview" , posted Sun 8 May 10:48post reply

GNN Gamer has information about tag throws and whatnot but the article is mostly there so we can marvel at Yoshi's awesome new costume.

quote:
... I see absolutely no reason to fret about aside for the fact that now Panda and Kuma are now even more ~☆awesome~☆ than before (I bet you even thought that couldn't be possible!)

This is my new favorite Tekken screenshot.





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"Re(2):Some Videos leaked + Interview" , posted Tue 17 May 06:21:post reply

I forgot about the beta. No decent player has been filmed as far as I know, right now there aren't even that many pics.

Op

Channel of a guy that can tape the game, but hasn't done so yet currently has 1 vid.

We'll probably have more news after the betas are done. Right now the news world seems to be more interested in the collaboration between El Shaddai and VF 5

edit :

Ruliweb 1

Ruliweb 2

I won't follow these beta as religiously as I did with XIII or 02um because I'm whimsical.

50 mins gameplay with I think SF2 Dalshim stage in the background

Another 50 mins gameplay vid

The last part for this filming set

Looking at the game, it seems that using offensive team strategies will have a small demerit for the attacker party. One of "the worst" things in TTT is how you could indirectly cripple the enemy by doing tag combos, it seems that Namco is "fighting that" by doing the opposite and hampering the long juggles.







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"Re(3):Some Videos leaked + Interview" , posted Wed 18 May 02:01post reply

Is the rage system back? There are points when the life bar glows and the characters get red speed lines but it doesn't look to be the same system that was in T6.

I'm certain this has been explained elsewhere but I haven't been keeping tabs on this game as well as I should have. That's what I get for thinking it was going to be simply more of TTT1.





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"Re(4):Some Videos leaked + Interview" , posted Wed 18 May 02:20:post reply

quote:
Is the rage system back? There are points when the life bar glows and the characters get red speed lines but it doesn't look to be the same system that was in T6.

I'm certain this has been explained elsewhere but I haven't been keeping tabs on this game as well as I should have. That's what I get for thinking it was going to be simply more of TTT1.



Well, that thing was in TTT1. It was called netsu back then (I can't remember the kanji for netsu though maybe it's the one from "fever"). Basically, after the front row character takes an X amount of hits the guy from the back row will get a power up when they tag in. The duration time changes depending on which version of the game you are playing. I played a beta TTT1 and the netsu lasted like 20 secs, in the latest version I played (ps2) the netsu total time was like 4 secs or something.

Looking at earlier tests, we can say that Rage is in the game, but it looks it can't be activated at the same time as Netsu, that means that if your back row has 100% life with netsu and your front row has 1% life we'll have rage won't trigger, so no. BTW the % damage increase for both Rage and Netsu was never disclosed, I think.


Direct feed vids in this youtube channel Generic techno music at it's finest. OT but from all of the footage that I have seen (everything, obviously), there is the marvelous quantity of 1 Zafina player in only 1 match and is in there in that channel; I remember that Goji-tan was asking for her at some point.

Player card As stated, it can store every character in the game (as opposed to tekken 5.1 ~ 6BR cards that can only save one guy at the time). It looks like every character has is own win / lose / rank data space

BTW, having Kazuya keeping his customized shoes on while transforming was odder to me than Jin walking out the stage while Devil Jin was walking in.

edit :

Live recording. Matches can be broadcast, huh?







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"Re(5):Some Videos leaked + Interview" , posted Wed 18 May 03:50post reply

quote:

Direct feed vids in this youtube channel Generic techno music at it's finest. OT but from all of the footage that I have seen (everything, obviously), there is the marvelous quantity of 1 Zafina player in only 1 match and is in there in that channel; I remenber that Goji-tan was asking for her at some point.


Wai~ and they did her one new move, blink and you miss it :P

Now that I can actually hear it I'm loving the music so far. Other than the TTT intro remix I hear themes of T2 Roger, TTT school stage and T3 Jin in there. And IIRC they're all done by the original TTT composer. The stages look amazing too, the boat stage with all the fish flopping around and that stage with the Musicians of Bremen in the background.

I was hoping to see at least a few of those special winposes that were shown the trailer, but I guess they still have yet to be implemented in the test versions.





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"Re(6):Some Videos leaked + Interview" , posted Wed 18 May 13:02:post reply

quote:

I was hoping to see at least a few of those special winposes that were shown the trailer, but I guess they still have yet to be implemented in the test versions.



Tekken has always been strong at skipping winposes and "unnecessary stuff" while fighting. I remember some friends complaining that "when they finally beat me" I could even skip their victory poses before getting back at them, so even if some victories are in there, they are likely to get skipped.

I recognized "Moonlight's Wilderness" theme for the destroyed castle... Wait, maybe it's that you are inside the castle that could be seen in the original "Moonlight's Wilderness" stage? that would be an oddly well placed detail. The Destroyed Cathedral also has it's old theme there, I couldn't spot it in there at first. The music for the Arena stage from 4 is also there obviously in the Aren stage.

more 50mins footage is popping up

more 50 mins part 2

more 50 mins part 3

Youtube channels that people might want to follow to see more of the game:

Tekken Crash channel, updated today with 1hr+ footage

Takes videos from Nico

South Korean user

Japanese user uploads tons of his own Tekken footage, TTT2 is no exception more than fights, this feels like a practice vs practice thing.

.... I'll add more things after sleeping some.

edit :

Another korean youtube channel

UK user uploads things from Ruliweb

More live monitor captures <- Mixture of reuploads.

Akihabara Arcade <- Mixture of reuploads.

more 50 mins part 3 (I added the vid up there as well, with part 1 & 2).

Someone created a TTT2 Vid channel but it has nothing on it yet

Misc Info : Jun Kazama is voiced by Noto Mamiko... While I hate having a 50year old hag sounding like a teenager; I kinda link Jun to the relevance of Himegami Aisa, so it seems like a proper choice. Xiaoyu's voice actress was changed to Sakamoto Maya and (as pointed out previously), Heihachi is now voiced by Ishizuka Unshou







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"Re(5):Some Videos leaked + Interview" , posted Wed 18 May 22:35:post reply

quote:
Well, that thing was in TTT1. It was called netsu

Oh, that's right. That goes to show how long it's been since I played TTT1. I guess since it didn't cause Sentinel lvl.3 X-factor sort of damage it didn't stick in my mind.

While all this footage you've compiled is most appreciated I am disappointed that I have yet to see a Kuma/Panda team. Then again, there is still hours(!) worth of material I have not looked through so I'm certain all sorts of team-ups have already been tested and posted.

EDIT: There they are!





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"Re(6):Some Videos leaked + Interview" , posted Fri 20 May 17:05post reply

special victory celebration for Team Bear





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"Re(7):Some Videos leaked + Interview" , posted Mon 23 May 03:11:post reply

The beta test is meant to end today on the 22 (or the 22 is already over over there? I can't tell in my current sorry state).

This youtube channel has been updating with footage of the last day of the beta, you can tell that players are considerably better now than in the first days of the testing.

Paul with a tall hat looks surprisingly fitting. Specially when he does this

This is probably the last of the game that we are gonna see in a long time, unless japanese arcade audience start to gradually reveal captured footage between the loketest, like they did for XIII

edit

Hamma-

Casual play, very good camera

edit

New Korean channel created post beta.

quote:
Have they toned down Lars any? He still looks a bit on the annoying side.


The overall feeling of the game is "everyone feels toned down" and "everyone has new interesting things", with the exception of Yoshimitsu, who feels a lot better than in vanilla 6 and BR.

As of right now, it looks like Namco is aiming to add things and add "tag" to the existent mechanics of 6br, so it seems that they aren't going to tweak something in an incredible way; and with the general consensus that the balance of 6br was pretty close to get everything right, I can guarantee you that whatever annoyed you of Lars in 6 is going to made the cut for Tag 2.







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"Re(8):Some Videos leaked + Interview" , posted Tue 24 May 01:51post reply

quote:
Hamma-


I haven't quite figured out what the differences are between Asuka and Jun yet, other than that Asuka is more the giant mallet type.

quote:
Casual play, very good camera

I'm so glad that they gave Yoshi a new costume since he looks great this time out. Here I was worried he would be stuck with that neon Christmas tree look he was saddled with in T6.

Have they toned down Lars any? He still looks a bit on the annoying side.





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"Holy Cripses IT IS Kaz's Fault" , posted Thu 26 May 10:27:post reply

Tekken Blood Vengance official site open

Large Famitsu interview with Harada about the movie


By the way, it wonder if Rodilla is taking challenges or something, nico nico is uploading some Knee vs someone vids from Green arcade, if you are interested remember to use the tags like [鉄拳6BR] , knee , Green Arcade

It's Off Topic time

さいそく!風神拳 To me the whole magic was the part were we had Heihachi as a hot waiter and the song was "summer outfits are just the cutest"

..... Why not?







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"!?" , posted Fri 3 Jun 12:46:post reply

There it has been some rumors about the Software conditions / configurations of the TTT2 boards... Tche.

To quote the article :

quote:

+ you must have internet connection for this game to work (the game cannot work offline).

+ you must have the game board charged via prepaid cards, ie, you buy charge cards which add "points" to your game board. Each time a player using the machine, 5 points are deducted.

+ If your game board has zero points, the game stops working

+ weekly/monthly live updates are given to the game board introducing new characters, venues, combo moves and more. These updates occur automatically without the need for the game owner to manually update their machines.



So basically.

-> the game requires a permanent internet connection in order to work to the new "global something TTT2 Namco network".
-> "time release characters" are back.
-> the game attempts to screw off the arcade owners permanently with no chance escape that.

.... What's with these totally totalitarian conditions? Is this some medieval barbarian empire that's ought to conquer new plains and high culture ~ pacifist kingdoms? Are they trying to build up more the fact that Tekken is run by an evil enterprise conglomerate? Is this some type of vengeance from Namco since arcade operators forced their latest systemXXX hardware to flop ridiculously?

Perhaps they already projected a sales model were the board won't sell at all, and thus they need to scrounge up as much as they can from the poor bastards that do buy their products.

With such.... herm, ambitious arcade project I suspect that they are going to delay the console release for over 2 years for the sake of sucking off money from the arcade populace, like they did with 6.

As I said somewhere else, with Japan and Asia alone this "new business model" will bring incredible profits, the current mechanics take into account that 1.- Tekken is the most played fighting game in the world and 2.- People don't stop playing Tekken even if years go by.

Those 2 presumptions are not far fetched at all.







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"Re(1):!?" , posted Sat 4 Jun 08:41post reply

So the dysfunctional relationship between Tekken and arcades continues. I hate it when mommy and daddy fight like that since it's the kids who get hurt. Here I was hoping we might see a console release of TTT2 in early 2012 but at this rate it's going to be a PS4 release title.





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"TTT...... 1!?" , posted Wed 8 Jun 08:30:post reply

Apparently, Blood Vengeance (the movie) home version will include TTT1 (In HD) for our boredom to increase, I can already hear people whining about finally having access to TTT with an online experience and whatnot (Am I the only one that plays games, doesn't live trapped in his closet and has evil friends?).

"Package" Trailer Here

Movie Trailer Here (there is a hideous ENG version floating around, no thank you.

Harada

Kinda OT, but the WiiU version of TTT2 will allow players to MSpaint customize the characters with their controller Like this

Stage Editor / creator? Carving a Tattoo on Lili's soft skin? Where is Polly when it's needed?

Sheesh.







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"Re(1):TTT...... 1!?" , posted Wed 8 Jun 23:30post reply

quote:
Kinda OT, but the WiiU version of TTT2 will allow players to MSpaint customize the characters with their controller Like this

Is it confirmed that it will be TTT2?
They were only talking about "Tekken", without any more precision...





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"Re(2):TTT...... 1!?" , posted Thu 9 Jun 05:09:post reply

quote:
Kinda OT, but the WiiU version of TTT2 will allow players to MSpaint customize the characters with their controller Like this
Is it confirmed that it will be TTT2?



A, this. I have to admit that that was an assumption made by taking as base the shown cast, the quality of the scalled down models and the available stages. Since my brain was busy with something else and several hateful lines of source code I unconsciously rejected the possibility of them pulling out a Ex Neo Blood on the players, my bad.

edit : should I have said Tekken Advance?







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"Re(1):TTT...... 1!?" , posted Thu 9 Jun 09:30post reply

quote:
A, this. I have to admit that that was an assumption made by taking as base the shown cast, the quality of the scalled down models and the available stages. Since my brain was busy with something else and several hateful lines of source code I unconsciously rejected the possibility of them pulling out a Ex Neo Blood on the players, my bad.


I can see it now. I die and go to hell, then Satan is like "it's not so bad here. We have KOF...
...
...
EX NEO BLOOD!"

Didn't they do some weirdo Soul Calibur game on Wii? Don't tell me we're already getting half-assed screwed up gimmicky versions of games already!


quote:

Stage Editor / creator? Carving a Tattoo on Lili's soft skin? Where is Polly when it's needed?





Spoiler (Highlight to view) -
What part makes me needed? The tattoos, the Lili or the soft skin?

End of Spoiler







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"Re(2):TTT...... 1!?" , posted Fri 10 Jun 09:02post reply

quote:

Didn't they do some weirdo Soul Calibur game on Wii? Don't tell me we're already getting half-assed screwed up gimmicky versions of games already!



Soul Calibur Legends I think, I always remember the game being referred as "a noise dive".


While I normally do a bad news, bad news, bad news -> good news cycle, for once I start with the good news and say that Tekken Tag 2 was at the ET(?) and footage was recorded and uploaded on several channels.

The bad news? US players, of course. Do yourself a favour and mute your browser.

Youtube channels that I noticed uploaded things :
Here
Here
Here
Here

And... I don't know? Dunno if matches are repeated over and over, Probably not.







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"Re(3):TTT...... 1!?" , posted Fri 10 Jun 10:58post reply

quote:

While I normally do a bad news, bad news, bad news -> good news cycle, for once I start with the good news and say that Tekken Tag 2 was at the ET(?) and footage was recorded and uploaded on several channels.

The bad news? US players, of course. Do yourself a favour and mute your browser.

Youtube channels that I noticed uploaded things :
Here
Here
Here
Here

And... I don't know? Dunno if matches are repeated over and over, Probably not.



There are a few good US players... you can find some rather decent footage at Gametrailers:
One
Two
Three





/ / /

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"Re(4):TTT...... 1!?" , posted Fri 10 Jun 15:30:post reply

Interview with Harada... So, he understand English without google translate? That's the actual news to me

Nothing like making a game so that you can lose

About the movie... I think? ha ha ha ha.







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"Re(5):TTT2" , posted Fri 15 Jul 07:38:post reply

new beta, new build

I'll probably update this with footage later.

edit 1 :

Japanese expo vids

some vids from tekken central

edit 2 :

Hong Kong location test vid -- 8 credits a play? no wonder they where trying to extend the fights

Dunno from where, probably from China vids

Taiwan

BTW, Harada was speaking of adding a "saving shift" kinda of feature to the game, for the looks of it you can see it here. It looks like you can only use it when your character can Tag out, thus it doesn't exactly works as a method to break from juggles and combos, but instead is a very good way of tagging out (almost too good you could say)

edit 2 :

Tailand

Combo vid

edit 3 :

more Tailand






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"Re(6):TTT2" , posted Fri 15 Jul 09:43post reply

Watching these videos made me realize I haven't played Tekken in years and all my muscle memory from using Jun disappeared.... It's actually kind of embarrassing. For most games I at least vaguely remember how a character I haven't used in years still worked, but this game I'm drawing a complete blank.





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"Re(7):TTT2" , posted Sun 24 Jul 12:46post reply

So, the Tekken movie domestic version is not only going to have TTT1 in HD, but also a TTT2 console demo

Weird. For what I know it might even predate the arcade release.






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"Re(8):TTT2" , posted Mon 25 Jul 12:24post reply

quote:
So, the Tekken movie domestic version is not only going to have TTT1 in HD, but also a TTT2 console demo

Weird. For what I know it might even predate the arcade release.



I just want TTT2 to be playable with 4 players.





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"Re(9):TTT2" , posted Thu 25 Aug 02:43post reply

What everyone wanted to know. Funny how that actually contradicts what what he said on the first place (using "Karera" ( 彼ら ) to refer to Leo and Zafina). Who nows? maybe for the next Tekken they'll tell you the opposite again and it will become a trend?

quote:

I just want TTT2 to be playable with 4 players.



They unofficially confirmed that through tweeter I think (pair play was it called before?), don't quote me on that though.






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"Re(10):TTT2" , posted Thu 25 Aug 09:26post reply

quote:
What everyone wanted to know. Funny how that actually contradicts what what he said on the first place (using "Karera" ( 彼ら ) to refer to Leo and Zafina).

And Leo was listed among the "male characters" in the artbook, and other stuff like that. Like, well, the name "Leo".
Guess the idea is that she was actually disguised as a man (although, oddly enough, she was already wearing the same clothes as a kid, according to the consumer version of Tekken 6!).





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"Re(2):Re(10):TTT2" , posted Fri 26 Aug 04:06post reply

The thing is, Leo's style and appearance were always overwhelmingly on the male side. The fact that they decided to keep her gender a "secret" in spite of this was the only real evidence that Leo was female.





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"Re(3):Re(10):TTT2" , posted Fri 2 Sep 02:03:post reply

Arcadia magazine special : short version. Long version 1 , Long version 2. (2 weeks till release date?)

Only a new stage revealed, and some pseudo official movelist released (they'll probably be in sunlight yellow in a few days or weeks). Personally, to the me the "worst point" of this game is that it totally revealed the cast right of the bat; they couldn't create nor follow up the hype for the game at all.

edit : The game actually has a story (well, you could argue that it's a stand alone story with no connection to the actual continuity), and it explains why Oldhachi became young... FOR THE SCIENCE! (it was with Inhouse Mishima developed drugs). The tournament is there for him to test his new found young stallion greasy heaired mustched strength.






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"Re(4):Re(10):TTT2" , posted Fri 2 Sep 03:06post reply

quote:
edit : The game actually has a story (well, you could argue that it's a stand alone story with no connection to the actual continuity), and it explains why Oldhachi became young... FOR THE SCIENCE! (it was with Inhouse Mishima developed drugs). The tournament is there for him to test his new found young stallion greasy heaired mustched strength.

Will the plot also explain how Jun came back? Or are the drugs from Phoenix Down Pharmacies that Heihachi is taking so powerful that they revive missing characters and fully destroy the already shaky continuity of Tekken?





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"Re(4):Re(10):TTT2" , posted Fri 2 Sep 04:03post reply

quote:
Personally, to the me the "worst point" of this game is that it totally revealed the cast right of the bat; they couldn't create nor follow up the hype for the game at all.

I have the feeling the game has already been released a month ago. They have been doing public beta tests for, what, 3 months now ?





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"Re(5):Re(10):TTT2" , posted Wed 14 Sep 06:01:post reply

quote:

Will the plot also explain how Jun came back? Or are the drugs from Phoenix Down Pharmacies that Heihachi is taking so powerful that they revive missing characters and fully destroy the already shaky continuity of Tekken?



The plot "only" mentions Heihachi, so everything else can easily considered as something that popped out from my hat. In fact the short story doesn't even give a reason of why the tournament is a tag edition (as, Heihachi was trying to measure his new found strength. Why would he team up with someone else to do so? (besides a Kuma fetish or something?)




4 gamer has a lenghty interview with Harada about the game The issue of Leo's gender was brought up. For what I cared about, it looks like Harada still kinda "avoided" making a true definitive statement on the subject (by the conversation, it looks like he kinda enjoys the controversy of the subject).

For the Record, TTT2 is out in the 14th on the arcade in Japan, that means that roughly in 3 ~ 4 ~ 5 hours more the game is actually going to be available to the populace. The webmaster from SDTekken is by coincidence place in Japan during these days and promised some day 1 comments about the game, in fact he is going to tweet from the arcades. Personally I'll stick to sunlight yellow and nico and 2ch, but having and eng report about the game can't really hurt anyone now, can it?

quote:

I thought he confirmed during GamesCon that Leo was short for Eleonore?



He mentioned that he made a "comment about it" in Germany and the comment itself spread through the world quite quickly. When the interviewer joked around with the possibility of doing a dual gender character via customization Harada jokingly stated that even with the costumization you are not going to know with what gender you are going to end up. In other words he didn't gave now a shot 少女です kind of answer even though he did so in Germany.

The few Qs and As about Leo are in the first page of the 4gamer interview (conveniently placed near the picture of Leo), knock yourself out reading about it first hand (you'll probably get more than I do, har har). The discussion stretched out a little and quite frankly, it was the only part that actually interested me about the article even though I'm not even into Leo in the first place... I guess the "sex controversy" deal did yield results (it was supposed to boost interest, Harada said so himself).






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[this message was edited by Toxico on Wed 14 Sep 06:16]

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"Re(6):Re(10):TTT2" , posted Wed 14 Sep 06:05post reply

quote:
4 gamer has a lenghty interview with Harada about the game The issue of Leo's gender was brought up. For what I cared about, it looks like Harada still kinda "avoided" making a true definitive statement on the subject (by the conversation, it looks like he kinda enjoys the controversy of the subject).

I thought he confirmed during GamesCon that Leo was short for Eleonore?





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"Re(6):Re(10):TTT2" , posted Wed 14 Sep 06:51post reply

quote:

The plot "only" mentions Heihachi, so everything else can easily considered as something that popped out from my hat. In fact the short story doesn't even give a reason of why the tournament is a tag edition (as, Heihachi was trying to measure his new found strength. Why would he team up with someone else to do so? (besides a Kuma fetish or something?)


I'm still not sure why they bother with plot in fighting games. I suppose some people like the storyline of some games, but... it seems a bit quaint. Am I the only person who feels this way?

Also, regarding revealing the whole cast in one go, isn't that how the first TTT was handled? I guess the cast has grown enough that the assumption can't be that they will include everyone, eh?






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"Re(6):Re(10):TTT2" , posted Wed 14 Sep 07:51post reply

quote:

4 gamer has a lenghty interview with Harada about the game The issue of Leo's gender was brought up. For what I cared about, it looks like Harada still kinda "avoided" making a true definitive statement on the subject (by the conversation, it looks like he kinda enjoys the controversy of the subject).



He should have done a Leo cosplay to counter Ono's Poison.





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"Re(7):Re(10):TTT2" , posted Wed 14 Sep 10:42post reply

quote:

Also, regarding revealing the whole cast in one go, isn't that how the first TTT was handled?



Not at all. The first TTT still had the weekly time-release character system where every week it unlocked a new character playable via random, and last week's random character became available in the character selection. None of the characters were announced in advance (or if they were, it wasn't in any internationally-available format), so every week it gave you someone new to try out.

There's no way they could do that with TTT2. Well, not with that old release model. I do suspect, though, that this is exactly what they're going to do with the new server-streamed update system. Which makes it unfortunate that in the end those of us without access to the arcade version will just get all those characters at once on console with no anticipation and maybe a few extra costumes.





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"Re(8):Re(10):TTT2" , posted Wed 14 Sep 12:01post reply

Now I know Namco's never going to release a Tekken straight to console first, considering how poorly even the close release of Tekken 5 worked out for them... hell, after T6 I'd feel like we were lucky if we got it even a year after arcade release, but how amazing would it be if they launched worldwide simultaneously with a small cast and we got weekly time release that nobody knew anything about via internet updates?

Not amazing at all, you say? Because news would leak before the release or they'd find information on who'd unlock in the game files, or perhaps even image files from websites? Yeah, you're probably right. Fun is gone.

I remember being thrilled when we got new T4 (ugh) and Soul Calibur unlocks at my local arcade... it'd be fun to bring that feeling back even though in 2011 I don't know if it's possible.





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"Re(9):Re(10):TTT2 + Prologue" , posted Wed 14 Sep 23:29:post reply

Prologue stuff :

Vid 1. When you thought that Devil Jin couldn't possibly look worse

Vid 2. Those Clay figures look soooo out of place

The graphics look just.... So watered down compared to the arcade version. Then again 6 on console had the same stupid issue of downgraded visuals compared to arcade.




quote:
I'm still not sure why they bother with plot in fighting games.


Xiaoyu and her time machine? Roger's mama infidelity inquire? Storylines are great bonus material for further explore your character in means that you are not going to otherwise.

Obviously, whining about "characters doesn't appear because storyline" in a game where storyline hasn't stopped character from popping up for almost 10 years is stupid. And if current generation has taught anything is that Presence > Storyline.

Movies

Replay

Tekken official updated with Tag2

Unknown. Just as the first game, there are trolling facts between Jun and Unknown. No ghost wolfie, boooooh.

edit : Tekken 3DS

Japanese user uploads test videos






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[this message was edited by Toxico on Thu 15 Sep 13:58]

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"Re(10):Re(10):TTT2 + Prologue" , posted Thu 15 Sep 22:27post reply

Is there any news on how Unknown plays? I do hope her dog is in there somewhere; that was a cool idea that looked wonderfully dorky in-game.

quote:
Vid 1. When you thought that Devil Jin couldn't possibly look worse

That video was worth it just for the ending.





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"Re(2):Re(10):Re(10):TTT2 + Prologue" , posted Thu 15 Sep 23:48post reply

quote:
Is there any news on how Unknown plays? I do hope her dog is in there somewhere; that was a cool idea that looked wonderfully dorky in-game.



It looks like it's Jun's moves + some boss level moves that virtually almost totally kill the character. Long ver Vid

Reportedly the "end game" is like this. Heihachi + Jinpachi, then True Ogre, Then Jun (Round 1) then Unknown (Round 2). Every one of them has a short cinema display after they are defeated.

I'd would love to detail more and find more vids (and get that KoF blog entry), but it looks like my day is gonna be more busy than what I would like it to.






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"Re(3):Re(10):Re(10):TTT2 + Prologue" , posted Sat 17 Sep 00:12post reply

quote:
Is there any news on how Unknown plays? I do hope her dog is in there somewhere; that was a cool idea that looked wonderfully dorky in-game.


It looks like it's Jun's moves + some boss level moves that virtually almost totally kill the character. Long ver Vid

Reportedly the "end game" is like this. Heihachi + Jinpachi, then True Ogre, Then Jun (Round 1) then Unknown (Round 2). Every one of them has a short cinema display after they are defeated.

I'd would love to detail more and find more vids (and get that KoF blog entry), but it looks like my day is gonna be more busy than what I would like it to.



So now it's official that Jun and Unknown are the same person?

Unknown looks cool, but I'm missing the ghost wolf (or whatever that was supposed to be).





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"Re(4):Re(10):Re(10):TTT2 + Prologue" , posted Sat 17 Sep 13:21:post reply

quote:

So now it's official that Jun and Unknown are the same person?



Even though we get to see something about it; nothings official and probably no statement will ever be made since Harada seems to like Unknown as "unknown", who would have thought. "But we got to see already than they are the same". So? No cannon, no explanation, no anything; is easy to just make your own story and fill the dots... For example, in TTT1 Unknown and Jun had different body build, different eye color, different shades of color in the hair, and other different. Since now Jun is identical to Unknown, you could argue that this Jun was Unknown in the first place making herself pass for Jun. Wanna hear something better? I bet that they are not even human in the first place and that it's just Miss Mokujin with a new face paint.

Bottom line is, after they retconned Kazuya's selling his soul to the Devil (D-gene? no thank you), things on Tekken are easy to tweak for no apparent reason as long as someone feels like it.

Arcade channel with Direct Feeds. The playing level is low, but hey; you can't go wrong with a fishboat stage in clear definition.

Korean user currently on japan uploading vids

Youtube user who is taking "Nico Douga" exclusive vids and putting them on youtube

Japanese user who tapes few seconds before being discovered and having to stop. It feels like gathering info in Metal Gear.

.... Now if you'll excuse me, it's Friday night and I'm scheduled to get drunker than what already am, all of this while rambling about pieces of decade old movies.

edit : another arcade channel updating here

Roulette only stage - Nico (Again)






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[this message was edited by Toxico on Sun 18 Sep 03:26]

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"Re(10):Re(10):TTT2 + Prologue" , posted Sun 18 Sep 07:10post reply

quote:

I'm still not sure why they bother with plot in fighting games.

Xiaoyu and her time machine? Roger's mama infidelity inquire? Storylines are great bonus material for further explore your character in means that you are not going to otherwise.

Obviously, whining about "characters doesn't appear because storyline" in a game where storyline hasn't stopped character from popping up for almost 10 years is stupid. And if current generation has taught anything is that Presence > Storyline.



I wholeheartedly agree. Story on fighting games is just the icing on the cake: it makes everything much more enjoyable. Specially on Tekken series, following up with the characters' backgrounds and watching the silly endings is half of the fun.





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"Re(2):Re(10):Re(10):TTT2 + Prologue" , posted Sun 18 Sep 13:57post reply

quote:
I wholeheartedly agree. Story on fighting games is just the icing on the cake: it makes everything much more enjoyable. Specially on Tekken series, following up with the characters' backgrounds and watching the silly endings is half of the fun.


I think story is a bit more important than that.

But the issue ultimately for me is, if characters are going to come back based on popularity rather than story, then why write them out of the story in the first place?

If you want 90% of your existing roster to be almost identical in your next game, then don't do a 20 year time jump.

If a character is such a selling point that you are willing to turn your sequels into prequels to justify her return, then don't kill her at all. Nakoruru being the example of resorting to prequels.

If you are willing to make time-based changes, then stick with them. And if you are going to put your game to a specific time, then realize the changes that it should mean. Street Fighter IV being an issue here, mixing kids from SFIII (set years after SFII) with kids from SFA (set before SFII), but keeping both sets as they looked in their original games. Why the heck is Sakura still in a schoolgirl outfit? (SNK did a better job establishing KOF as its own universe, where they could just throw whoever they wanted together. Heck, they even try to justify bring back characters. And a healthy recurrence of "dream match" games let them do a kitchen sink approach to rosters every few years.)





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"Re(3):Re(10):Re(10):TTT2 + Prologue" , posted Tue 20 Sep 00:28:post reply

There it was the first recorded TTT2 tournament a few days ago, some of the players where interesting but nothing too overbroad or something.

The stream is Here and has a super dorky commenter that I found enjoyable for all of the wrong reasons (sounds like a possible target for bullying).

If you desire to see a direct feed from that tournament with no commenting added, there is the possibility of that on nico nico Here.

Lastly, Harada released a Tag Assault Trailer... Quite boring to me since it didn't really showed things that haven't been shown to this point.

edit :
There is now a high quality youtube version of that nico direct feed upload by SMOAI

Bear vs Devil, pachinko version






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[this message was edited by Toxico on Tue 20 Sep 07:01]

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"Re(3):Re(10):Re(10):TTT2 + Prologue" , posted Sat 24 Sep 22:37post reply

quote:
For example, in TTT1 Unknown and Jun had different body build, different eye color, different shades of color in the hair, and other different. Since now Jun is identical to Unknown, you could argue that this Jun was Unknown in the first place making herself pass for Jun.


This... does make more sense, actually. And as you said, TTT and TTT2 are not canon. Still, Jun and Unknown could be the same person in TTT's own story (as in the regular Tekken series, Unknown doesn't exist anyway).

quote:
If you are willing to make time-based changes, then stick with them. And if you are going to put your game to a specific time, then realize the changes that it should mean. Street Fighter IV being an issue here, mixing kids from SFIII (set years after SFII) with kids from SFA (set before SFII), but keeping both sets as they looked in their original games. Why the heck is Sakura still in a schoolgirl outfit? (SNK did a better job establishing KOF as its own universe, where they could just throw whoever they wanted together.


I wouldn't say that, considering KOF supposedly has a new tournament per year, meaning that at least ten years have passed since the first tournament; yet the characters haven't aged at all (damn, Athena is still a schoolgirl after more than ten years!)...





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"Re(4):Re(10):Re(10):TTT2 + Prologue" , posted Sun 25 Sep 02:48post reply

quote:
I wouldn't say that, considering KOF supposedly has a new tournament per year, meaning that at least ten years have passed since the first tournament; yet the characters haven't aged at all (damn, Athena is still a schoolgirl after more than ten years!)...


KOF never really pretended to have more than Simpsons time (where things change, major events can happen, and they've had 15-20 versions of each holiday, but no one really gets older).

While Street Fighter has a similar attitude within each set of games, Street Fighter tried to make a point of the time difference between each set of games (SF1 versus SF2 versus SFA versus SF3 vs SF4).

Rather than KOF, it is more like (but not quite as drastic as) SNK releasing a new Fatal Fury game set before Geese died, but with MotW-age Rock.





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"Re(5):Re(10):Re(10):TTT2 + Prologue" , posted Sun 25 Sep 08:41post reply

To this day I still think SFA was nothing but a crossover title between SF1, SF2, FF, and SF manga characters, and people only wished it was canon. I just assume that SF4 is their first official appearance in story proper, in which case Sakura still being a schoolgirl isn't a problem.

As for KoF, they've reference the passage of time plenty already. Hell the intro to '96 starts with "As a year flew by from the excitement..." and other such examples. The current iteration is part of the Ash saga, which follows the NESTS saga and the Orochi saga, both of which have happened and are clearly referenced by the characters in-game. Those MotW characters have appeared in KoF even with all the old FF characters. Hell, Samurai Shodown characters have appeared too. And Mai appeared in Samurai Shodown.

The point is, just stop caring about this. Fighting game stories work like this: the current game is the current canon, and everything else not explicitly contained in the current game is a legend. Regardless of what happened in other games, you'll have to think of those games as a second-hand retelling of the story that may or may not be true.





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"Re(6):Re(10):Re(10):TTT2 + Prologue" , posted Sun 25 Sep 14:32post reply

quote:
To this day I still think SFA was nothing but a crossover title between SF1, SF2, FF, and SF manga characters, and people only wished it was canon.
Hahah, the other way of looking at this would be to notice that for all intents and purposes, SF III was a random gaiden that no one saw (they didn't.), and that IV is the first appearance of Ibuki and Makoto and all of them. The Zero series has a more solid anchor in fandom, in a way, so I think it would conquer III's feeble hold on fandom and the collective (non-)memory. Or maybe I'd just like it to be that way because I still don't like block-parrying.





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"Re(7):Re(10):Re(10):TTT2 + Prologue" , posted Sun 25 Sep 23:51post reply

The only endings in Tekken that are canon are the ones for Kuma.

It's probably too early but has there been any word on when TTT2 might be heading to consoles? The idea that I might be able to play VF5:FS at home before the latest Tekken game makes my head spin.





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"Re(8):Re(10):Re(10):TTT2 + Prologue" , posted Mon 26 Sep 00:33:post reply

quote:

The Zero series has a more solid anchor in fandom, in a way, so I think it would conquer III's feeble hold on fandom and the collective (non-)memory. Or maybe I'd just like it to be that way because I still don't like block-parrying.



Ha.... Not at all. The Zero series really totally didn't aged well to their fans even before SF2²; the Zero's were already less played than the IIIs (tournaments for 0s were pretty much nonexistent, whereas tournaments for the IIIs happened worldwide all the time)... And after 2² was released I never once heard of anyone saying "I'll stick to Zero instead" (contrary to the huge several people that stated that they'll stick to III better).

So no. It probably has to do with the fact that the 0s never had a proper established identity and never stuck to one idea in particular, never figuring out what they were aiming to be; splitting fans in several titles. The IIIs all unified fans in one title, thus it did felt like a bigger community ever since the dreamcast died.

quote:

It's probably too early but has there been any word on when TTT2 might be heading to consoles?


Harada has spoken about aiming for a 2012 console release. The thing is that, everything that Harada states "unofficially" on his personal pages isn't that reliable compared to what he states on actual interviews (he has been know to be quite unreliable on several comments that where subjected to changes and whatnot).... So I personally wouldn't take it on him for that comment.

My verdict? it's going to be probably close to a year from the latest biggest arcade update (like it happened for BR and DR). It's the arcade update the one that is completely within shadows as we have no way of knowing when it's going to be, we only know that there is enough material left out of the game for a surprise update later, and since Namco is an arcade focused company we might see a big update or two as to boost sales, a la VF.

edit :

It looks like Chickens are back, it even looks like Chickens are upgradable (check the end of the vid). "The Chicken" was an icon that appeared there when a player didn't "engaged" the enemy often and thus played a mainly defensive and non contact type of game (And if you are wondering, I never had that problem, of course; since I always play a 皆殺し type of game).

Also, for the looks of it, it appears that since you are actually logged into the game, if you get a chicken and lose, the chicken sticks into your card even after that (defeats couldn't keep the chicken in the original, since; after the defeat you couldn't keep anything since you where out of the game).






さっきの感じならあと100発はもつ‥‥と思うぜ
Update 23 as of 25/10/10 (Temporary mega upload link).

Now sponsoring : video game analogies (ES)
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[this message was edited by Toxico on Mon 26 Sep 01:52]

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"Re(9):Re(10):Re(10):TTT2 + Prologue" , posted Mon 26 Sep 03:54:post reply

quote:
Ha.... Not at all. The Zero series really totally didn't aged well to their fans even before SF2²; the Zero's were already less played than the IIIs (tournaments for 0s were pretty much nonexistent, whereas tournaments for the IIIs happened worldwide all the time)... And after 2² was released I never once heard of anyone saying "I'll stick to Zero instead" (contrary to the huge several people that stated that they'll stick to III better).
Toxico, my liege, we're not on the same side of an issue? Unthinkable! I'll agree that the tourney kids sort of rediscovered Third Strike (about five years too late to make any difference in saving it), but I mean the fans in a broader, "good, competent fighting gamers who aren't tourney level" sense of the word. The average person who likes fighting games has played and was at some point good at the Zero series, and the same average person does not give too damns about III, assuming that they have ever even played it (hint: they have not).

PS: Ah, but we are back in the same boat on the Chickens issue! I remember when someone heard the Tekken Force "CHICKEN" call when playing a regular Tekken 3 versus match and getting freaked out...we thought it was a glitch until I learned here that they say that after dishonorable wins!





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[this message was edited by Maou on Mon 26 Sep 03:59]

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"Re(10):Re(10):Re(10):TTT2 + Prologue" , posted Tue 27 Sep 11:38post reply

quote:
my liege, we're not on the same side of an issue? Unthinkable!



300 whip lashes... Or this - Nico






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"Re(2):Re(10):Re(10):Re(10):TTT2 + Prologue" , posted Thu 29 Sep 04:52post reply

Nakajoy updated more tournament play, see anything that's dated less than 2 weeks ago if you are interested (another arcade youtube channel, the ones that did the first tournament stream a few weeks ago).

I "almost" highlighted it in another thread, but a japanese user made a replay channel and has taped a lot of vids. The good part? Giant Pink Horned Pelican action.






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"Re(3):Re(10):Re(10):Re(10):TTT2 + Prologue" , posted Thu 29 Sep 05:32post reply

quote:

I "almost" highlighted it in another thread, but a japanese user made a replay channel and has taped a lot of vids. The good part? Giant Pink Horned Pelican action.



At first I was like "surely you just".
And then I was like: @____@

I like it! Games should be WEIRD. (I love how he just flies away at the end)






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"Re(4):Re(10):Re(10):Re(10):TTT2 + Prologue" , posted Thu 29 Sep 17:54post reply

The tentacle pelican seems par for the course in Tekken but I am really confused that Lars is the most popular character, according to another of his videos. How come? Does anyone even like the guy? Or is he simply overpowered and therefore an obvious pick to win Vs bouts?





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"Re(3):Re(10):Re(10):Re(10):TTT2 + Prologue" , posted Thu 29 Sep 18:32post reply

quote:

The good part? Giant Pink Horned Pelican action.



It's been so long since I've seen anything likeable in Tekken, but that is quite something indeed.

Also, if someone knows, how does young Heihachi in TTT2 differ from Heihachi in T6?





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"Re(4):Re(10):Re(10):Re(10):TTT2 + Prologue" , posted Fri 30 Sep 00:02post reply

BTW, there is the rumor going around that the first update is going to happen this weekend (if it does, it's probably nothing more than extra clothes). Also in October 6 what looks like an upgrade kit comes out, I wonder what that would do.

Tekken hybrid comes in the same day that KoF XIII for the USers, but at a later(?) date in Asia; I really doubt that anyone would fret about and hype about this to the maximum.


quote:

How come? Does anyone even like the guy? Or is he simply overpowered and therefore an obvious pick to win Vs bouts?



Lars is basically on a complexity level where a mitocondria can win tournaments with him, he is very overpowered (in fact the second or something tier list that the japanese rolled out ranked him within the strongest people, but even if early tier list can't be taken seriously, he did had a strong impression right off the bat). Furthermore he moves a behave like a crappy metro-sexual Nomura like designs but like a Sentai edition, for some reason that kind of thing seems to be well received within the current young populace.


quote:

Also, if someone knows, how does young Heihachi in TTT2 differ from Heihachi in T6?



He is actually one of the most tweaked characters in the cast (he lost a stance, gained things here and there, etc), however the change is not revolutionary nor that noticeable. To put it as an example is like he evolved 2 games instead of 1, but the change is nothing that will make you un-hate the game if you already hate it(?)






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"Re(5):Re(10):Re(10):Re(10):TTT2 + Prologue" , posted Fri 7 Oct 03:52post reply

The first update to the game was nothing but extra customizations. I think that even 2p costumes aren't there yet.

Nakajoy uploaded a new tournament, competition level has improved a lot since their first streams, but is still low over all (though Panda makes everything better)

Harada showcases new 60 minutes Blood Resurrection vid

New Movie Trailer

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"Re(6):Re(10):Re(10):Re(10):TTT2 + Prologue" , posted Sat 8 Oct 06:11post reply

Hum, it's rare that I'm the first to post about this kind of thing.

Looks like a Mecha Zangief leg in there somewhere. But I've pretty much given up on guessing.






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"Re(7):Re(10):Re(10):Re(10):TTT2 + Prologue" , posted Thu 13 Oct 04:53:post reply

The korean version was released today. Link 1 , Link 2

That means that in not too long the korean channels that update weekly, like this one, or this one, or this one and a few others that I'm forgetting right now are going to switch to tag 2 (I suppose).

edit : SMOAI uploaded two tournaments.






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"Re(8):Re(10):Re(10):Re(10):TTT2 + Prologue" , posted Fri 14 Oct 20:38:post reply

quote:
The korean version was released today. Link 1 , Link 2

That means that in not too long the korean channels that update weekly, like this one, or this one, or this one and a few others that I'm forgetting right now are going to switch to tag 2 (I suppose).

edit : SMOAI uploaded two tournaments.



ttt2 is looking great

thx for link





[this message was edited by shyeim on Fri 14 Oct 20:50]

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"Re(9):Re(10):Re(10):Re(10):TTT2 + Prologue" , posted Sun 4 Dec 04:22post reply

Just when you think that I'm gone, you realize that I'm actually living in your closet, erm; I mean, "A-cho post tournament casual matches".






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"Re(10):Re(10):Re(10):Re(10):TTT2 + Prologue" , posted Sun 1 Jan 05:39:post reply

After a long absence we have that Tekken Crash's channel is back to activity. So yay.

For more korean play there is also places like Kim Chan Yang's channel , Kay 9070's channel or Cyfren's channel


edit

Yeah, that's the stuff. I can already see him being for about as balanced as Heihachi was in SC2 (tournament ban worthy character that usually curb stomped the whole cast with ease being a natural worst match up to everyone in the game).






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"Re(2):Re(10):Re(10):Re(10):Re(10):TTT2 + Prol" , posted Wed 25 Jan 07:54:post reply

A-cho 1

A-cho 2

+3 hours from 2 different a-cho arcades. The zero3channel also uploaded long duration MotW and Last Blade match videos, so that's that.






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"Re(3):Re(10):Re(10):Re(10):Re(10):TTT2 + Prol" , posted Tue 7 Feb 06:29:post reply

!? I mean, the moment he goes to heaven.... Maybe I have a chance... Well, not really

Tekken Banchou ( 鐵拳番長 , title from most of the vids ) was one of the top ranking Jack players in japan for 6BR..... But I don't get it, the female announcer speaks in japanese, but the players seems to be speaking on chinese. Was this some sort of international event? was Tekken Banchou never japanese in the first place? A tourist was walking by?

...Anyway, if you want to see more just search Tekken Banchou in kanji (again , 鐵拳番長 ) at Smoai's channel.






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"Re(3):Re(10):Re(10):Re(10):Re(10):TTT2 + Prol" , posted Tue 7 Feb 11:25post reply

quote:
The zero3channel also uploaded BATTLE FANTASIA VIDEO so that's that.







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"Trailer + Famitshu article" , posted Fri 17 Feb 12:08:post reply

Trailer here

Famitsu




So, the new TTT2 update's catch is that you can play as tag or solo. Meh.

I suppose that all of the unbalance that korean players have been screaming at is going to get axed, but oh well, perhaps characters will finally have a 2p outfit!

The current known footage shows no one new and selection screen seems the same with no extra spaces added, so this is either on diapers or we have some really bad news coming up later, ha.






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"Re(1):Trailer + Famitshu article" , posted Fri 17 Feb 19:13post reply

It mentioned a Pair Play mode that sounded like it would allow 2 different players on the same team... a tag system, I guess (which AFAIK is what MK9 uses)?
I don't see Tekken working that well with a simultaneous mode, but I'd love to see something like that in more games - SFxT is at least taking that step after basing its tag mechaning on TTT, so it'd be interesting if a feature like this went full circle...





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"Re(2):Trailer + Famitshu article" , posted Mon 20 Feb 00:54post reply

4gamer article (jp). Nothing too exciting, it just seems standard fare where an interview ask the question that the developer wants to answer. There are some pics of Harada and some cosplayers if you can't read anything.






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"Re(3):Trailer + Famitshu article" , posted Tue 21 Feb 09:58post reply

quote:
4gamer article (jp). Nothing too exciting, it just seems standard fare where an interview ask the question that the developer wants to answer. There are some pics of Harada and some cosplayers if you can't read anything.


Is there any sort of consensus among Tekken players as to what they think of this revision? I don't quite understand the appeal of dropping all the tag options in favor of going solo but perhaps they see advantages I don't. Or is everyone in Japan hyped about a 4 cabinet party mode?





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"Re(4):Trailer + Famitshu article" , posted Tue 21 Feb 11:12:post reply

quote:

Is there any sort of consensus among Tekken players as to what they think of this revision? I don't quite understand the appeal of dropping all the tag options in favor of going solo but perhaps they see advantages I don't. Or is everyone in Japan hyped about a 4 cabinet party mode?



Tekken is pretty much split up in 2 groups. The guys that have played from the first "fame" wave that the series had (3 + Tag) and the guys that have played from the second one (5DR + 6BR). Those very same groups can even be further divided on how engrossed the players are in the game.

The old players all have the consensus that Tag is better since there is more than the usual stuff, plus the obvious attractive of stuffing both of their favorites on top of each other.

The new players, the ones that aren't that much into the game are ok with anything, but there is this other part, that are really into the game, but in order to compete with the older and more skilled generation they could only do so by dedicating their souls completely to a single character; these players are the source of the complains that give birth to the option of playing a single guy in a tag game.

And as I mentioned, yes; Harada himself said in the interview that the idea of choosing "me and my right hand" groove was included because there it was a big faction of player wishing it, voicing things that "I lost because my side character isn't as good as my main".

edit : There is also the fact that a lot of hardcore players where asking for a rebalance that nullified all of the new possible variations that the new modes offered.






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"Re(5):Trailer + Famitshu article" , posted Tue 21 Feb 12:28post reply

quote:

Is there any sort of consensus among Tekken players as to what they think of this revision? I don't quite understand the appeal of dropping all the tag options in favor of going solo but perhaps they see advantages I don't. Or is everyone in Japan hyped about a 4 cabinet party mode?


Tekken is pretty much split up in 2 groups. The guys that have played from the first "fame" wave that the series had (3 + Tag) and the guys that have played from the second one (5DR + 6BR). Those very same groups can even be further divided on how engrossed the players are in the game.

The old players all have the consensus that Tag is better since there is more than the usual stuff, plus the obvious attractive of stuffing both of their favorites on top of each other.

The new players, the ones that aren't that much into the game are ok with anything, but there is this other part, that are really into the game, but in order to compete with the older and more skilled generation they could only do so by dedicating their souls completely to a single character; these players are the source of the complains that give birth to the option of playing a single guy in a tag game.

And as I mentioned, yes; Harada himself said in the interview that the idea of choosing "me and my right hand" groove was included because there it was a big faction of player wishing it, voicing things that "I lost because my side character isn't as good as my main".

edit : There is also the

-- Message too long, Autoquote has been Snipped --



I had to ask, this will be like a ratio system?

For example, if I want, I will choose to just use 1 character against your tag team? or they will try to create 2 separate games?

The first idea could work with some sort of adjustments to had balance, but giving 2 options will create more troubles in the future imo





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"Re(6):Trailer + Famitshu article" , posted Tue 21 Feb 12:42post reply

quote:

I had to ask, this will be like a ratio system?

For example, if I want, I will choose to just use 1 character against your tag team?



Yes, it's like a ratio system. The idea is that you can play however you like without alienating people.

My first response was to think "how can they advertise a new Tekken Tag where the only feature is that tag can be removed"? But really, Tekken gives you a lot to memorize. I enjoy using a lot of characters in every game I play, but in Tekken, having 6 "mains" is really not very practical. Tag makes it even worse because you have to not only consider two characters, you also have to consider how they will work together in combos.

I imagine many players that start 1P will make a move to tag eventually, but it's nice to not feel overwhelmed right off the bat.

I still need to shave down my list of characters, though.





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"Re(7):Trailer + Famitshu article" , posted Tue 21 Feb 12:57:post reply

quote:

I had to ask, this will be like a ratio system?

For example, if I want, I will choose to just use 1 character against your tag team?


Yes, it's like a ratio system. The idea is that you can play however you like without alienating people.

My first response was to think "how can they advertise a new Tekken Tag where the only feature is that tag can be removed"? But really, Tekken gives you a lot to memorize. I enjoy using a lot of characters in every game I play, but in Tekken, having 6 "mains" is really not very practical. Tag makes it even worse because you have to not only consider two characters, you also have to consider how they will work together in combos.

I imagine many players that start 1P will make a move to tag eventually, but it's nice to not feel overwhelmed right off the bat.

I still need to shave down my list of characters, though.




mmmm, still, if I choose 1 character, I will had some advantage? I know that in TT you just need to kill one character to win the round but you still had 2 lifebars which will gave you more chances of winning, going solo will make my lifebar been more resistent? or my attacks will do more damage?

Another option could be that tag teams had to share one lifebar when you are against one player





[this message was edited by sibarraz on Tue 21 Feb 12:59]

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"Re(7):Trailer + Famitshu article" , posted Tue 21 Feb 13:18post reply

I already said it in the general fighter thread, but it bears repeating: one way or another this update will make the game more boring. Sure some more people will play, but they will be playing a game which has been made boring and probably abandon it soon after. And the regular players, who are now forced to fight with half the strategy removed from the game, might also abandon it. Nobody really wins.

If Tekken Project really wanted more people to play the game, they should have offered a more affordable alternative that didn't alienate 90% of the remaining arcades on this planet.





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"Re(8):Trailer + Famitshu article" , posted Tue 21 Feb 17:11post reply

I understand that it's overly optimistic to say that everyone will play the game and be happy now and that everything will be perfectly balanced, but this:

quote:
And the regular players, who are now forced to fight with half the strategy removed from the game, might also abandon it.



is too pessimistic. Half the strategy has not be removed from the game. Nothing has been removed, excluding things that may have been tweaked for balance.

The only way this would be true is if they completely screwed up the balance and single player was much more effective than tag. But if a game has crap balance, people are going to lose interest in it either way...regardless of tag mechanic or no tag mechanic. Ideally, tag would be slightly more effective for experienced players and the community would stick with it because of the rebalancing. It might also be fun to see which players decide to play single and which decide to play tag if it honestly goes both ways.

I'm saying that the idea isn't bad in theory, but any idea will become boring in practice if they mess up the balance.





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"Re(9):Trailer + Famitshu article" , posted Wed 22 Feb 07:11post reply

You can be as optimistic as you want, but I'm still disappointed, and my mind is not changing. I just can't see this being a good thing for the game in any case, whether it gets more players or not. It's not really a matter of balance. The principle, the idea itself is self-deprecating.

Sure you can still tag even if the opponent chooses single, but it still takes more away than it adds. When a character gets low on life in TTT they're supposed to look for a chance to tag out. This is VERY IMPORTANT to the strategy of the game, because if you screw it up you lose, flat out. It's a vulnerability that's integral to the system, but take that away by allowing single characters and a player doesn't have to worry about that, ever. So even if I myself want to use a tag team, if my opponent isn't put through the same pressure, I would feel pretty cheated. Even moreso if they're afforded ANY kind of extra advantage like extended rage damage or more life, which they probably will. I simply can't appreciate this.





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"Re(10):Trailer + Famitshu article" , posted Wed 22 Feb 07:40post reply

quote:
Sure you can still tag even if the opponent chooses single, but it still takes more away than it adds. When a character gets low on life in TTT they're supposed to look for a chance to tag out. This is VERY IMPORTANT to the strategy of the game, because if you screw it up you lose, flat out. It's a vulnerability that's integral to the system, but take that away by allowing single characters and a player doesn't have to worry about that, ever. So even if I myself want to use a tag team, if my opponent isn't put through the same pressure, I would feel pretty cheated. Even moreso if they're afforded ANY kind of extra advantage like extended rage damage or more life, which they probably will. I simply can't appreciate this.



Right now there is a bunch of set ups and things and corner combos that can only be escaped with Tag crash, with that in mind my very first evaluation of this system is that is going to completely crumble rather quickly because single characters can't escape high damage set ups in the corner or being weak against spike set ups...

Then again, even before discussing the inherent dumbed down faults of the system, I have this feeling of dread that this update is going to be pretty useless since it's not going to add anything relevant such as more characters nor a wide array of moves nor stages (the update is to come "soon", much earlier than console release, and right now it looks pretty much the same as the past game, even the CGs are the same), so I don't even want to think about this at all, har har.






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"Unlimited means limited" , posted Sat 17 Mar 11:15post reply

A US preview unveiled some details about the upcoming port. To sum it up, the game still feels the same since vanilla tag 2.

The game looks a lot more fun than 6BR; which was great fun and pretty close to being the only "really balanced" Tekken; but that doesn't magically erase the fact that Tag2 and Tag2U are the Tekken games that have gotten the least development time and effort in the whole series. Between this and SC5 Namco is going to aim to some incomplete but fun games award or something?






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"Re(1):Unlimited means limited" , posted Sat 17 Mar 19:31post reply

quote:
Between this and SC5 Namco is going to aim to some incomplete but fun games award or something?


Wouldn't it make them (well, at least TTT2) the KOF98 of them? Short development, lots of copy and paste, focus on balance and fun game?

Fighting games really suck as a hobby. I really like SC5, a lot, more than any other recent game of the series, at least as much as SC1, and maybe more than it if you take away all the nostalgia attached to it and the era it represent. I like it much more than SFxT.
However, since everyone around me plays the later, I feel forced to learn how to play the less enjoyable game (which also requires a lot of learning) to get along with people. It's like being back to middle school, where you have to pretend you like something you don't in order to fit it.
At least my Bob/Hugo "Everything is cute about me" team is doing well, that's a relief. I really like Bob in this game. If only he was less execution-heavy...





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"Re(2):Unlimited means limited" , posted Sat 17 Mar 23:03post reply

quote:
Wouldn't it make them (well, at least TTT2) the KOF98 of them? Short development, lots of copy and paste, focus on balance and fun game?



It's hard to say. If we compare it to an SNK or a Capcom game it feels more like a difference from an arcade version to a fancy console port; an "extra mode" of Tag, balance tweaks, new stages and 3 bonus characters; the amount of "reinventing" the same old game is way too little to be called a sequel; but since the chemistry is "right" and people have been asking for a TTT for over 10 years, everyone is going to support the game at 300%.

From a theory point of view, this game was their only chance to add everyone missing from the saga into a single game, and they didn't even care about such possibility. And of course it's funny, since that was one of the development points from the first one.

If I had to sum up my speech into few words, it feels like Namco needs like 6 months to pull of together a Tekken game, and spent 3 or less into this one; it looks like the rest & most of the development time went into coordinating their new board system meant to having arcades bleed money until they run dry.

quote:
It's like being back to middle school, where you have to pretend you like something you don't in order to fit it.



I never bothered with that. Whenever an unpleasant topic was introduced I just put a face like this and things started going smoothly afterwards for some reason






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"Re(2):Unlimited means limited" , posted Sat 17 Mar 23:12post reply

quote:
"Everything is cute about me"

I'm glad that you, me and Polly seem to have settled into that title independent of each other. I don't think anybody's surprised, but...





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"Re(3):Unlimited means limited" , posted Sun 18 Mar 03:16post reply

quote:
At least my Bob/Hugo "Everything is cute about me" team is doing well, that's a relief. I really like Bob in this game. If only he was less execution-heavy...


I like how Capcom portrayed Bob so much as a heroic cool guy. His Japanese voice is funny, too. But I had to stop myself from using him, because I tend to use too many characters poorly instead of one or two well, and in the time it would take me to get him right, I could probably learn two easier characters. This is why my desire to use Xiaoyu in both Tekken and SFxT is dangerous...and why I am both looking forward to the TTT2 home port and dreading the hours I'll spend in training mode only to get destroyed by people jamming on one move online.





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"Re(4):Unlimited means limited" , posted Wed 4 Apr 10:48post reply

Unlimited Arcade, 3 hours footage it's from arcade inn (I think it's a semi high level place).

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More Acho 2 on 2






さっきの感じならあと100発はもつ‥‥と思うぜ
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"Re(5):Unlimited means limited" , posted Fri 6 Apr 23:28post reply

So what is the player consensus on TTT2U? Did it make Tag2 better? Worse? Did it make any difference whatsoever?





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"Re(6):Unlimited means limited" , posted Sat 7 Apr 02:33post reply

quote:
So what is the player consensus on TTT2U? Did it make Tag2 better? Worse? Did it make any difference whatsoever?



The game removed some semi infinites and unblockable exploits, so between that and giving some slight buffs to weaker characters and finally toning down Lars, consensus is pretty high.

The thing is that, since the new game forcefully removed vanilla; and vanilla almost forcefully removed 6BR, everyone has to stick to this one like it or not.






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"Console version news incoming" , posted Thu 12 Apr 04:55post reply

Says Filthierich

New characters, a new stage, and something called "fight lab" which if I had to guess is probably an online training mode. A new trailer is supposedly coming soon.





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"Re(1):Console version news incoming" , posted Thu 12 Apr 10:18:post reply

quote:
Says Filthierich

New characters, a new stage, and something called "fight lab" which if I had to guess is probably an online training mode. A new trailer is supposedly coming soon.



Spanish press release

Points ->
+ September release (as rumors stated)
+ Over 50 playable characters (current build has 44 + un-usuable boss).
+ Re-tweaked & new moves (though, this line could reference "from 6 to tag 2" instead of "from TAG 2 U to TAG 2 console").
+ Fight lab will offer you the possibility of creating a "Robo Ky-esque" Combot (means that you can paste your selection of in-game existing move into your robot).

After that, there is just franchise lip service.






さっきの感じならあと100発はもつ‥‥と思うぜ
Update 24 as of 03/04/12. // 104 personajes traducidos

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Last update : Chapter 23 as of 20/11/11

[this message was edited by Toxico on Thu 12 Apr 10:19]

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"Re(2):Console version news incoming" , posted Thu 12 Apr 22:07post reply

Here's to hoping the new characters aren't a dozen variations of Jack.





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"Re(3):Console version news incoming" , posted Thu 12 Apr 23:05post reply

quote:
Here's to hoping the new characters aren't a dozen variations of Jack.



Is Robo-Ace from SFEX3, and will be in TxSF!
Will buy this game, it'll be my first Tekken purchase. Will play on that maguro onslaught stage forever.





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"Re(2):Console version news incoming" , posted Fri 13 Apr 20:47post reply

quote:
+ Fight lab will offer you the possibility of creating a "Robo Ky-esque" Combot (means that you can paste your selection of in-game existing move into your robot).



The triumphant return of Combot, customization and a simultaneous 2x2 mode - this game just made me start to care about it.





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"Re(3):Console version news incoming" , posted Sun 15 Apr 02:21post reply

quote:
Here's to hoping the new characters aren't a dozen variations of Jack.



My personal prediction is that it will go much like it did for the first TTT: I'll anxiously hope that Kunimitsu will be in, and when she is, I'll find that I somehow can't stand playing as her.






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"Re(4):Console version news incoming" , posted Tue 17 Apr 10:30post reply

Fight lab

Trailer of the same things that you have seen already for over a year






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"Harada Interview + Ingame screens" , posted Wed 18 Apr 01:22:post reply

Pictures over here , the only new thing is the CG for Combot and the jungle stage. Oh, and cover art





Famitsu article. There is a small interview with Harada.

Main points.

+ Cast of over 50 (that we knew), characters are to be decided at this point. The character selection is meant to be "an interesting present" from the development team.
+ Harada explains that he doesn't like DLC, there are 3 things that he finds worthwhile when adding to game, which are techniques (moves), music + stages and characters, he thinks it's unfair to charge for any of those.
+ Fight Lab it's an interesting mode and he encourages you with "you got to see the ending".
+ Combot : Combot methodology is that you need to hunt for equipable parts, the parts are the ones that determine which moves he gets-- Apparently parts can be obtained through any mini-game, not only in one like in 6, completing your own robot is supposedly pretty fun.

And, that's for about what I cared and think that I got.

edit :

Preview by someone that touched the game at global games. The Violet meme is back (known over her as "another person syndrome" obviously started by Quatro Vagina).

Eurogamer article. English

another one






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[this message was edited by Toxico on Wed 18 Apr 06:20]

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"Re(1):Harada Interview" , posted Wed 18 Apr 02:56post reply

quote:

Eurogamer article. English


Interesting that they've made the decision to avoid DLC characters (although who knows if that will actually be the case in the end). My guess is that they're reacting to all the ragequitting over SFXT's DLC characters.






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"Re(2):Harada Interview" , posted Wed 18 Apr 04:24post reply

So is bowling included? This is a serious question.





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"Re(3):Harada Interview" , posted Wed 18 Apr 04:29:post reply

quote:
So is bowling included? This is a serious question.



There is the subtle hint that pretty much every side game in the series has a chance of making the cut.

quote:
Interesting that they've made the decision to avoid DLC characters (although who knows if that will actually be the case in the end). My guess is that they're reacting to all the ragequitting over SFXT's DLC characters.




Harada has always 100% said that he doesn't like DLC. The fact that Tekken has always focused as an arcade game first might have to do with it (as in, after selling the board he doesn't want to have more to do with it).






さっきの感じならあと100発はもつ‥‥と思うぜ
Update 24 as of 03/04/12. // 104 personajes traducidos

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[this message was edited by Toxico on Wed 18 Apr 06:15]

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"Re(4):Harada Interview" , posted Wed 18 Apr 04:58post reply

quote:
So is bowling included? This is a serious question.


There is the subtle hint that pretty much every side game in the series has a chance of making the cut.


Now I'm worried I'm going to have to get an absurdly high score in Galaga to unlock the bowling game.





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"Re(2):Harada Interview" , posted Wed 18 Apr 05:02post reply

quote:
Interesting that they've made the decision to avoid DLC characters (although who knows if that will actually be the case in the end). My guess is that they're reacting to all the ragequitting over SFXT's DLC characters.



Hey, whatever works out in our benefit! :)





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"Re(3):Harada Interview" , posted Thu 19 Apr 01:07post reply

Lots of character illustrations from Tekken Net by three different artists. Shoryuken mentions that they are from a lottery run by Tekken Net. Apparently once won, the illustrations can be swapped with the character select portraits.

Also, a benefit of following Harada on Twitter is that you get to see all kinds of goofy expressions while posing for photos. For instance, here he is with Suda 51.






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"Re(4):Harada Interview" , posted Thu 19 Apr 02:44post reply

quote:
Lots of character illustrations from Tekken Net by three different artists. Shoryuken mentions that they are from a lottery run by Tekken Net. Apparently once won, the illustrations can be swapped with the character select portraits.

A lot of those illustrations are very nice but the difference in outfits between Jun and Kazuya tells you pretty much everything you need to know about Shunya Yamashita's art. Between the art and the excessive use of Will Smith the promotion for TTT2 is going in some interesting directions.





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"Re(5):Harada Interview" , posted Thu 19 Apr 03:24post reply

Will Smith foreva!
And I really like those illustrations! Tekken Character design has always been top teir, I think.





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"Re(5):Harada Interview" , posted Thu 19 Apr 04:56post reply

quote:
Lots of character illustrations from Tekken Net by three different artists. Shoryuken mentions that they are from a lottery run by Tekken Net. Apparently once won, the illustrations can be swapped with the character select portraits.
A lot of those illustrations are very nice but the difference in outfits between Jun and Kazuya tells you pretty much everything you need to know about Shunya Yamashita's art. Between the art and the excessive use of Will Smith the promotion for TTT2 is going in some interesting directions.



I kind of wish that those costume modifications were accurately reflected in the game if you use Yamashita's portraits, but I imagine some of those would drive the game's rating up.





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"Re(4):Harada Interview" , posted Thu 19 Apr 06:46post reply

quote:
Lots of character illustrations from Tekken Net by three different artists.



Ohmygawd, you just made my day. Junny is soooo good and you can tell he (she?) loves Tekken. Look at those physiques!

Shunya Yamashita on the other hand...well, the further you stretch him from what he does best the more obvious it is that he isn't that great. I like how he tried to make some of the men look "pimp" to complement his sexed-up girls.





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"Re(5):Harada Interview" , posted Thu 19 Apr 08:45:post reply

quote:

Ohmygawd, you just made my day. Junny is soooo good and you can tell he (she?) loves Tekken. Look at those physiques!

Shunya Yamashita on the other hand...well, the further you stretch him from what he does best the more obvious it is that he isn't that great. I like how he tried to make some of the men look "pimp" to complement his sexed-up girls.


I agree, Junny's work is clearly the pick of the three-- Tomio Fujisawa's work reminds me a little too much of Falcoon's, and Yamashita's is... yeah, just a little over the top.

A couple of stand-outs for me: Junny's Bruce and Dragunov are fantastic!

EDIT: A quick search turns up Junny's site, with a few nice things. Be aware that in the gallery, the very last link at the bottom (as well as another marked with 成年向け ※18才未満の方は観覧禁止です) is very NSFW (guaranteeing that everyone will click through, I'm sure ). Anybody have any knowledge of this artist? I had never heard of him/her before today.






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[this message was edited by karasu99 on Thu 19 Apr 08:52]

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"Re(6):Harada Interview" , posted Thu 19 Apr 11:46post reply

quote:

Anybody have any knowledge of this artist? I had never heard of him/her before today.


They've done some art for card battle games (like so many great artists), Namco promotional stuff and the illustrations for Steal Princess on DS. I mostly knew them from their homepage, but I feel like I'm forgetting something.





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"Re(7):Harada Interview" , posted Thu 19 Apr 12:06post reply

I'm almost positive that Junny did the home Tekken 5 intro and ending illustrations... almost. Stuff was fantastic from what I recall!





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"Sebastianmon" , posted Fri 20 Apr 04:49:post reply

I can't actually think of something to phrase here

edit : A new Korean Show is being planned. "Shows" for the Korean Tekken scene means gathering top players and having kill each other off while everything is being streamed. The previous show (Tekken Crash) was pretty famous for it's intensity and quality (and even with that, turned belly).






さっきの感じならあと100発はもつ‥‥と思うぜ
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[this message was edited by Toxico on Fri 20 Apr 12:05]

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"Re(1):Sebastianmon" , posted Fri 20 Apr 15:21post reply

quote:
I can't actually think of something to phrase here



I like how that picture makes it look like she has no arms.





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"Re(2):Sebastianmon" , posted Fri 20 Apr 21:53post reply

quote:
I can't actually think of something to phrase here


I like how that picture makes it look like she has no arms.

Either everyone is fascinated with something Lili is holding behind her back or they have all become mesmerized by her backside.





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"Re(3):Sebastianmon" , posted Tue 24 Apr 12:06post reply

interview.






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"you are finally here...." , posted Wed 25 Apr 23:51:post reply

Harada says.... I say, if they can get to this level of cheezyness, then that might do it for me.






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[this message was edited by Toxico on Wed 25 Apr 23:52]

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"Re(1):you are finally here...." , posted Fri 11 May 04:48post reply

Tekken busters has started (the new korean high level show).

Also, Harada promised character announcements for the E3, also, from the upcoming guys we'll not only have returning characters, but also new faces (specifically has been said "guys that we known by story, but we haven't been able to play", kinda like what happened with Jinpachi)






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"Atahualpa" , posted Sat 19 May 05:52:post reply

Huh?. It's 99 all over again. I know of many that will welcome Atahualpa since playing with 2 ogres was always popular and low in braincell consumption, furthermore he was a lot better than the chupacabras since his small size ergo his less vulnerability to everything made him stronger than his fatty self.

No cookies to for guessing who am I speaking of (though it should be obvious).

TekkenBusters episode 2 here






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[this message was edited by Toxico on Sat 19 May 05:57]

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"Re(1):Atahualpa" , posted Sat 19 May 06:56post reply

I like that Kunimitsu seems to have some curious markings on her face under that mask. Can't tell whether it's scarring or somebody spilled soy sauce on her mask though.





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"Re(2):you are finally here...." , posted Sat 19 May 07:14post reply

quote:
Tekken busters has started (the new korean high level show).

Also, Harada promised character announcements for the E3, also, from the upcoming guys we'll not only have returning characters, but also new faces (specifically has been said "guys that we known by story, but we haven't been able to play", kinda like what happened with Jinpachi)



semi ot, but maybe is a cultural thing, but I found ridicolous the dj intro plus the 2 guys fighting for real





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"Re(2):Atahualpa" , posted Sat 19 May 09:15post reply

quote:
I like that Kunimitsu seems to have some curious markings on her face under that mask. Can't tell whether it's scarring or somebody spilled soy sauce on her mask though.



It's her hair (how is that called? bangs? Anyway, I obvisouly mean chasquilla. Because putting a face mask on top of your hair is the smartest choice (?)






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"Re(3):you are finally here...." , posted Sat 19 May 10:40post reply

How is Angel going to work? Before she was P2 Devil but now Kazuya can turn into a flying purple people eater whenever he wants. Will she have a new move list, be fused to someone else or what?

quote:
semi ot, but maybe is a cultural thing, but I found ridicolous the dj intro plus the 2 guys fighting for real

It's televised Tekken, it's never going to be cool. It seems Tekken TV has about the same production level as those game shows where people try to fit through holes in a styrofoam wall.





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"Re(3):Atahualpa" , posted Sun 20 May 05:57:post reply

quote:
I like that Kunimitsu seems to have some curious markings on her face under that mask. Can't tell whether it's scarring or somebody spilled soy sauce on her mask though.


It's her hair (how is that called? bangs? Anyway, I obvisouly mean chasquilla. Because putting a face mask on top of your hair is the smartest choice (?)



That's what I thought at first, but if you look closely at the render in full resolution it doesn't look like hair at all. It's brownish and it's clearly part of her skin.

quote:
How is Angel going to work? Before she was P2 Devil but now Kazuya can turn into a flying purple people eater whenever he wants. Will she have a new move list, be fused to someone else or what?



More importantly, will she be able to wear a siren on her head and fire a shotgun?





[this message was edited by Gojira on Sun 20 May 06:08]

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"Re(4):Atahualpa" , posted Sun 20 May 21:48post reply

I never knew her background story but the almost no place for eyes on the mask and the brown spot on her eyes made me wonder whether she's blind or not.





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"Re(5):Atahualpa" , posted Sun 20 May 22:51post reply

quote:
I never knew her background story but the almost no place for eyes on the mask and the brown spot on her eyes made me wonder whether she's blind or not.



Ohohoho, I'm away from my computer for a day or so and look what I miss! What excellent news!

As for Kunimitsu's backstory, did she ever even have one? Other than 'Yoshimitsu's rival' that is. <waits for Toxico to correct>






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"Re(6):Atahualpa" , posted Mon 21 May 03:47:post reply

quote:

As for Kunimitsu's backstory, did she ever even have one? Other than 'Yoshimitsu's rival' that is. <waits for Toxico to correct>



Well, pretty much everyone in Tekken has a story, but has Iggy has stated they are fairly simple in content, but it's how it's narrated what's happening to the characters what's interesting (as in, tells things about the characters and etc). (Notice how I'm using Iggy's name to add credibility to my argument).

For the record the stories from pre 4 are almost impossible to find by normal means because 1.- pretty much every big website "wrote fanfics" about the characters and intended to pass it up as official stories. 2.- Namco's actual stories are translated like crap, and thus make no sense (Or do you happen to recognize a space pirate character within the cast?).

Well, going by "sunlight yellow" (the japense tekken site by excellence which mainly quotes official info and aims to be as complete as possible); Kunimitsu was basically a member of the Manji, but always broke that "Robin Hoodeske" vow of the Manji and worked for self gain, thus was eventually expelled of the clan. By the time she appears in the first game, she is still a thief and is working under Heihachi's orders to steal something from Michelle's mother, which apparently was currently with Michelle (more than being in league with Heihachi, she was probably lured in by a money reward).

In 2 her ailing grandfather who was swordsmith could never match the quality of the Demon Blade Yoshimitsu (the sword Yoshimitsu, not the character), so she enters the tournament for the sake of taking the sword from it's owner and giving it to her grandfather (the grandfather doesn't want the sword, but by checking how good the sword really is he should be able to do something better... or something? It's a deal of "he doesn't want to die without creating the finest blade", which to this point he hasn't been able to).

This post is mainly here because I'm bored in the morning and I felt like talking??? Oh, I also plugged tekken 2 & 3 last night and played some rounds with the lads of the gang.






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[this message was edited by Toxico on Tue 22 May 00:14]

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"Michelle's in too" , posted Mon 21 May 19:31:post reply

Nice, thanks for the details.

Michelle beating up the guy who keeps hitting on Julia and some action from the other reveals. Kunimitsu certainly seems to have the other side of her face scarred too.
I could have sword Harada said there'd be no character DLC on Twitter though...

Edit: nevermind, it's expected free DLC, although some retailers might get bonuses attached to get the characters earlier.

I can't identify whom does Angel's style derives from, but I don't think I've seen the classic Devil version of character getting that interesting beam attacks options.





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[this message was edited by Loona on Mon 21 May 20:24]

Professor
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"Re(1):Michelle's in too" , posted Tue 22 May 00:04post reply

Yeah there's not going to be any character DLCs/Unlocks for pay, which is the good thing.

Michelle and Angel.. talk about a blast from the past!





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"Re(1):Michelle's in too" , posted Tue 22 May 00:17:post reply

quote:

Michelle beating up the guy who keeps hitting on Julia....
I can't identify whom does Angel's style derives from, but I don't think I've seen the classic Devil version of character getting that interesting beam attacks options.



She had moves from Kazuya, Devil Jin and some of her own. Her basic stance kinda looks like Jinpachi but when she walks forward, is the same as Devil Jin, so he probably is the main source of her moves.

quote:
Michelle and Angel.. talk about a blast from the past!



Well, yeah. Now we pretty much only need another Jack to have "everything" that TTT1 had into TTT2. Considered that I'm into robots, color me interested

edit

Harada's twitter is getting hammered because the trailer says "DLC", har.

BTW, right now we have :
Vanilla cast = 44
Combot = 1
DLC = 4
(Maybe) Violet = 1

That sums 50. The original estimate was "more than 50" and "some of the people hasn't been playable before" so we might have more, and that would mean that the first set of exclusive characters is actually the less exciting one.






さっきの感じならあと100発はもつ‥‥と思うぜ
Update 24 as of 03/04/12. // 104 personajes traducidos

Now sponsoring : video game analogies (ES)
Last update : Chapter 23 as of 20/11/11

[this message was edited by Toxico on Tue 22 May 00:55]

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"Re(2):Michelle's in too" , posted Tue 22 May 00:56post reply

Bring on P. Jack and Alex!

I don't mind Michelle, but her face looks way too much like Julia. At first I thought it was a custom outfit for Jaycee.

Also it's funny that they used music for the video that sound like it was ripped from Tekken Busters





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"Re(3):Michelle's in too" , posted Tue 22 May 01:40post reply

Thanks for the details about Kuni's backstory Toxico. Now that you mention it, I do recall the 'getting the sword' detail, sorta. She looks pretty fun to play as, at least as far as the video goes. A fire breathing attack too, hum. I'm not sure I care for shorter mask since the full-face fox mask was interestingly anonymous back in T2.

Check plus for Michelle's outfit. I never cared for playing as her, but her design is not bad.

Since I haven't played TTT arcade, I don't know if the stages shown are all new, but they look really nice-- even Ogre's nearly dark one.

It's odd that they announced all 4 at once since lately DLC always seems to be announced in twos. That makes me think that either this is all we're getting or that there will be 4 more. So what, P. Jack (here's hoping), Alex, and Dr. B are left? Couldn't they pretty much make Violet and Combot costumes for Lee and Mokujin? I keep trying to think about who could be playable who previously wasn't, since pretty much the only supporting cast is... well, nobody, right?






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"Re(4):Michelle's in too" , posted Tue 22 May 04:57post reply

Thanks for background story. I always imagined her innocent for some reason. That's a new interesting light on her.





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"Re(7):Atahualpa" , posted Tue 22 May 07:16post reply

quote:
Well, going by "sunlight yellow" (the japense tekken site by excellence which mainly quotes official info and aims to be as complete as possible);


Just wanted to say this site is gorgeous! Beautiful design! I loved going through all the top images.

I wonder if Namco will do an arcade update like SF4 and include all of the new characters, or if they'll just be kind of novelty characters that aren't used outside the console world.





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"Re(7):Atahualpa" , posted Tue 22 May 17:13post reply

Kunimitsu looks and moves in a way that resembles Sould Edge/Calibur's Taki a lot, which is a great thing in my book. You can never have enough scantily clad ninja ladies in your life, I must say.

Also, never knew about the girl's family connection with the sword forging scene, but I guess it kind of makes sense. After all, 'Kunimitsu' is actually the name of a well known master swordsmith with quite a few masterpieces to his credit.

Oh and, aside of the Taki remembrance, I have to thank Toxico for bringing a ray of sunlight to this gloomy, rainy afternoon. This comment here made my day, really!:

quote:

(Notice how I'm using Iggy's name to add credibility to my argument).






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"Re(2):Michelle's in too" , posted Tue 22 May 23:07post reply

quote:
Yeah there's not going to be any character DLCs/Unlocks for pay, which is the good thing.

Michelle and Angel.. talk about a blast from the past!



TTT2 wasn't released yet, right? So, it's cool that people won't have to pay for these DLCs, but couldn't these characters just be available from start in the game, instead of coming as DLC?

Well, the important thing is: Michelle is finally back, yay!! And may I say, she looks amazing, like if she were Julia's sister (and not necessarily the older one) rather than her mother...

I also love Kunimitsu's subtle smile in her trailer appearance.





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"Re(3):Michelle's in too" , posted Wed 23 May 00:48post reply

quote:
TTT2 wasn't released yet, right? So, it's cool that people won't have to pay for these DLCs, but couldn't these characters just be available from start in the game, instead of coming as DLC?


They want people to not sell the game back to the store so fast.





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"Re(8):Atahualpa" , posted Wed 23 May 00:55:post reply

Europe seems to be getting the game earlier than other countries, being shipped at September 14. The "We are Tekken" edition of the game has been revealed, it includes a 200 pages artbook, soundtrack of the game, a new music CD that apparently has new renditions of classics themes created by the new team for this compilation alone and packs 2 DLC characters. Who those 2 characters are going to be depends on where you get the game, one place yelds Michelle and Angel, while the other has Kunimitsu and Atahualpa. There is also a behind the scenes DVD directed by Harada that has development details and whatnot (I wonder if he'll include how many times he has denied his own reveal of Leo being a kogal).

I might consider biting this one, while cursing out that SNK doesn't launch neat packages like this one

edit :

Universal DLC will be available after 90 days. That Kunimitsu description sounds like it was taken from this thread, har har.

Oh, and since they are speaking that those 4 are preorder bonuses that means that whatever new character they announce would either be A.- plain vanilla non exclusive free DLC (ouch). or B.- On disk ready to use content (yay). Of course we need an actual announcement for things before taking sides. They actually need to announce more guys as well.




quote:

I wonder if Namco will do an arcade update like SF4 and include all of the new characters, or if they'll just be kind of novelty characters that aren't used outside the console world.


They have been telling us from the get go that TTT2 can be updated via Tekken.net with extra characters, the fact that they said that it can be done, means that from the start they were planning on doing it. And since connection is mandatory, no machine would be left out of the update.

Thinking about it, using the exclusivity of characters to sell the console port, and then update them into the arcade later to revitalize the scene sounds like a very Namco like ways of doing things (they get profit twice for a single round of work).


quote:
So, it's cool that people won't have to pay for these DLCs, but couldn't these characters just be available from start in the game, instead of coming as DLC?


Because Namco is going after retailer deals. To a player there is absolutely no bonus to a game like characters. Cinema displays, pictures, pervy customizations, music and backgrounds; everything comes second compared to characters; thus Namco is using that "max appeal" of characters to have people pursue the limited edition of the game; they assure that everyone is going to get the same sets of characters in the end, but paying up earlier nets you exclusivity, exclusivity that might last 3 months or more, and that's a lot.

I can relate to that example. The games that I want, I usually get them from the get go, and my friends use a more "money saving" mentality and get the game 4 months or more later (after a considerable price drop). After the waiting is done, 4 months don't seem like a large time frame, but while you are waiting the "difference" with guys dropping in my house to check the game, or organizing meetings where I have to take the game to make things brighter and etc is very large. In other words, for TTT2 right now you are paying up for hype with the limited editions, and that's a strong push to compel people to get the game first.

quote:
Oh and, aside of the Taki remembrance, I have to thank Toxico for bringing a ray of sunlight to this gloomy, rainy afternoon. This comment here made my day, really!:

quote:

(Notice how I'm using Iggy's name to add credibility to my argument).





For greater effects in an argument, one can paste Iggy's name or picture in our clothes before engaging in a discussion. For the case of a BBS, a large piece of ASCII art within the post would completely render people unable to retort.






さっきの感じならあと100発はもつ‥‥と思うぜ
Update 24 as of 03/04/12. // 104 personajes traducidos

Now sponsoring : video game analogies (ES)
Last update : Chapter 23 as of 20/11/11

[this message was edited by Toxico on Wed 23 May 03:53]

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"Re(9):Atahualpa" , posted Wed 23 May 05:47post reply

       ||
       ||
       !|_
     〃ヽ:::ヽ
    レ`゙ヽ:;;ノ < zetsubou shita---
   /井i #i^
   / i |  キ!
  / |ニ!井 |
  ノ ノ´! ___!
  ヽlii::ii└! r'"!
   lii::ii::ィ'rノ、_|
   !ii::ii::`´ii::|
  ,!ii::ii:::ii:::ii::l
  !:ii::ii:::ii:::ii::i|
  .l::ii::ii::::ii:::ii:::l
  l_;;;ii;;--r、;;;ii|
  `ーFl-‐|_,l-'"
   (ヽ! (-、゙!
    ヽiノ `、y'






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"Re(10):Atahualpa" , posted Wed 23 May 10:41post reply

絶望した!イギリス生活の悪影響であまり掲示板に来なくなったIGGYに絶望したぁーー

ASCII art has saved the day, though.





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"Re(7):Atahualpa" , posted Wed 23 May 17:33post reply

quote:
"sunlight yellow" (the japense tekken site by excellence which mainly quotes official info and aims to be as complete as possible)

This one isn't half-bad either.


quote:
Michelle beating up the guy who keeps hitting on Julia

Well, he... he used to hit on Michelle, too.





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"Re(2):Re(10):Atahualpa" , posted Wed 23 May 22:51post reply

quote:
絶望した!イギリス生活の悪影響であまり掲示板に来なくなったIGGYに絶望したぁーー

  |
  |― -...、
  |.:.:.:.:.:.:.:.:.:.:`:.:...、
  |:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.丶
  |:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.ヽ
  |:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.∧
__|<:.:.:.:./:.:.:.:_:.:.:.:.:.:.:.:ハ
  |   ¨` 、〃/:.:.:.:.:.:.:.:.:'
  |      \:.:.:/:.:.:.:.:.:}
  |  ´ ̄ ヽ  `':.:.:.:.:.:.:リ
  | ィ戊ミ.、  /:.:.:.:.:.:.:./
  |  {k:::ィリ } /:.:.:/:.:./ <But I'm always watching you. Always.
  |  `"" /:./:.:.:.:イ
  |    フへ:.:.:、:.:.:|
  |    ム__ ノヽ:.:{ヽ!
  | zイ:./ \:.:{  ヾ
  |  レ′  ヽ
  |
  |ヽ
  |  \
  |   >、


Also, people who have stopped reading Zetsubô Sensei should hurry back to read the end. The last sequence of episodes have been pretty incredible (like, first half of Death Note - incredible).





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