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Megane
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"Marvel Versus Capcom 3 Stuff" , posted Thu 23 Sep 19:19post reply

Initial feedback from the MvC3 Fight Club:

quote:
Heroic_Legacy @SRK wrote:
Watched so many fights, Answers are here. Thoughts are in another thread.

Push blocking pushes them anywhere from half to full screen depending on if they were grounded or not.

Double Snapbacks knock both point and assist character off screen.

Assists are juggleable if you kill the point and the assist is still being hit by say an assist.

Skrull's HCB+A is a really fast close command grab. HCB+B is the mid range one. HCB+C is anti air. Cannot combo into any command grabs.

I have yet to see an unsafe special move that isn't Shoryuken.

Doom felt really good. But he isn't at all like his MvC2 counterpart. QCFbuttons for Photon Array. =/

Skrull Tenderizer is ridiculously good. It is safe on block and does so much damage/combo into super.

Doom/Dante's missles are overheads. And they are assists. So overhead assists. Hooray unblockables.

Leading team in the game right now is Trish Skrull Doom in that order.

Thor is god awful. The way push blocking is Thor will never get in.

Doom's level 3 is a hit. He puts you into a cylinder container and gets on his crunk chair and laughs at you as you lose health.

Chun level 3 is SA3 from 3S.

Dante's level 3 is Stinger. Repeatedly.

Trish's level 3 is an autocombo with Sparda. Does around 50 hits.


---


You can juggle assists if you can manage to launch them. You cannot OTG them though. I saw a super kill point and hit assist, 2 DHCs killed the assist. (Iron Man Chun Li Ammy methinks)

I don't think it was size related. Everytime I jumped in and got blocked I was fullscreen after 1 move. On all setups. For different characters.

Biggest IM strat of the night was IAD j.B overhead.


---


No guard breaking. They come in really low to the ground.

Tri jumps are all overheads.

Iron Man
Trish
Dante
Chun
DOOM (j.MP hits twice)
Thor
Ammy (Kinda)

All could tri jump into godlike overheads. Really fast too. And mix that in with an overhead assist or Ammy's ice shot assist (Takes up like half the screen in ice) and you've got yourself crazy mixup.

Dorm can tri jump but he has no good air to ground attacks.
Same with Skrull.


---
d3v wrote:
Question, if you snap the point out as their assist is coming in, can you kill the assist (like what Amir did to bbhood, when he snapped hood's IM, jumped over Doom's rocks then juggled Doom to death).
If the assist starts the assist animation yes. But when they do their taunt after the assist they are invincible after that.

If the point dies while the assist comes out, they just go straight into their taunt. Nothing to be done.

quote:

Mit @SRK wrote:
Bunch of event pictures and a small writeup on the event. Those monitors they had were indeed pretty neat. No borders around the screen.
http://www.xboxpulse.com/2010/09/mar...own/#more-1912


Name says it all, really.

Simple mode footage:
http://www.youtube.com/watch#!v=TdSCDo3gr0k


Few vids of people who can actually play a bit:
http://www.youtube.com/watch#!v=ZvH41trfzsc
http://www.youtube.com/watch#!v=-b_a2WHcPt8
http://www.youtube.com/watch#!v=LDBue3cAwg8

Seth Killian opening speech:
http://www.youtube.com/watch#!v=SjvI...eature=channel

Couple decent matches:
http://www.youtube.com/watch#!v=MXpE...eature=channel
http://www.youtube.com/watch#!v=pS2Z...eature=channel

Another decent match:
http://www.youtube.com/watch#!v=AAM_XcKgU6Y


quote:
vpLarusso @SRK wrote:
Best part of the night: Shortly after they began letting people in, a group of about 6 girls could be seen off to the right of the door. They looked a bit puzzled, but I think they could see the lights inside and heard the dance party music blaring. They were intrigued. Then they started seeing the crowd and slowly realized that this was not the dance party they were quite looking for. The look on their faces as they fled Dorkapalooza was priceless.







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Just a Person
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"Re(1):Marvel Versus Capcom 3 Stuff" , posted Fri 24 Sep 05:39post reply

Nice reports!

I hope Chun-Li is a good fighter this time, or at least usable; I'll always love her, but she was very, very lame in Marvel vs. Capcom 2...

I'd also like to have Psylocke as a playable character, but she's probably not popular enough to be remembered this time... unfortunately.





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"Re(2):Marvel Versus Capcom 3 Stuff" , posted Sat 9 Oct 10:08post reply

New characters are Arthur, that bozo from Bionic Commando reboot, Magneto and MODOK. Holy crap, it's MODOK!





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"Re(3):Marvel Versus Capcom 3 Stuff" , posted Sat 9 Oct 11:19post reply

quote:
New characters are Arthur, that bozo from Bionic Commando reboot, Magneto and MODOK. Holy crap, it's MODOK!



The Bionic Commando reboot was a sequel to the original NES game, and the character is the same one from the NES game. I'm not a big fan of the Dreadlock version, though.

Anyway, his gameplay looks awesome.

And yeah...MODOK...






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"Re(3):Marvel Versus Capcom 3 Stuff" , posted Sat 9 Oct 12:52post reply

quote:
Arthur



Now I have a reason to be excited about this.

Oh and MODOK? How much more random can they possibly get? Not that I'm complaining, mind you.





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"Re(4):Marvel Versus Capcom 3 Stuff" , posted Sat 9 Oct 13:20post reply

quote:
How much more random can they possibly get?



Good question. Adding Howard the Duck, perhaps? The Runaways' Leapfrog vehicle as a giant single-team character (like the giant characters in Tatsunoko vs. Capcom)? Squirrel Girl?

And these would be just the random Marvel choices; Capcom has a huge arsenal of randomness for itself... such a shame Phoenix Wright was already denied, but there are still Fiona (Haunting Ground) or Jennifer (Clock Tower) with the sole abilities to run and hide instead of fighting, or maybe that guy from Killer7 (it was a Capcom game, wasn't it?) changing personalities during the fight...





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"Re(4):Marvel Versus Capcom 3 Stuff" , posted Sat 9 Oct 16:30post reply

quote:

The Bionic Commando reboot was a sequel to the original NES game, and the character is the same one from the NES game. I'm not a big fan of the Dreadlock version, though.




Welp, people are hoping that his alt would be the original design.

Maybe they didn't want the original to be confused with Wesker (shades + cropped haircut) ? I dunno.






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"Re(5):Marvel Versus Capcom 3 Stuff" , posted Sat 9 Oct 23:19post reply

quote:
How much more random can they possibly get?


Good question. Adding Howard the Duck, perhaps? The Runaways' Leapfrog vehicle as a giant single-team character (like the giant characters in Tatsunoko vs. Capcom)? Squirrel Girl?

And these would be just the random Marvel choices; Capcom has a huge arsenal of randomness for itself... such a shame Phoenix Wright was already denied, but there are still Fiona (Haunting Ground) or Jennifer (Clock Tower) with the sole abilities to run and hide instead of fighting, or maybe that guy from Killer7 (it was a Capcom game, wasn't it?) changing personalities during the fight...



Gene from God Hand would be the most awesome idea ever devised by man...






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"Please let there be Gene" , posted Sun 10 Oct 02:50post reply

Come on, we already have Viewtiful Joe and Amatterasu from Clover, such a shame if Gene from Godhand isn't in.

BALL BUSTER FTW!





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"Re(1):Please let there be Gene" , posted Sun 10 Oct 03:16post reply

I haven't been too pumped about the cast in general (does anyone actually like Spencer?), but Arthur turned out really great! I'm impressed at how well they captured all of the weapons... his goofy jumps, too.

And the song...holy crap...that was almost too good to be true!





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"Re(2):Please let there be Gene" , posted Sun 10 Oct 06:58:post reply

quote:
(does anyone actually like Spencer)


I'm such an enormous fan of Bionic Commando that I EVEN LIKE THE DREADLOCKED VERSION OF SPENCER SO SHUT UP SHUT UP SHUT UP

*takes medication and breathes deeply*

.... all that aside, the rendition of Arthur is extremely impressive! It really makes me wish that they made a GnG game featuring this version of him!

I also think that Modok is far more entertaining than I expected him to be, while Magneto is far more underwhelming that I expected him to be. Maybe it's the video encoding, but there seems to be really poor... definition? on his torso, etc... like, his suit is portrayed as being skin tight, but in the 2D marvel games his musculature was really apparent, while here it looks like a plastic red smear. I also don't think anybody looks like they're wearing a metal diaper to the extent that Magneto is.





[this message was edited by Spoon on Sun 10 Oct 07:01]

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"Re(3):Please let there be Gene" , posted Sun 10 Oct 23:51post reply

quote:
(does anyone actually like Spencer)

I'm such an enormous fan of Bionic Commando that I EVEN LIKE THE DREADLOCKED VERSION OF SPENCER SO SHUT UP SHUT UP SHUT UP




Yeah, but will you like "Mustachio'd" Spencer? Can you handle the fact that he'll be able to JUMP?

Anyway, I like how MODOK is turning out. He seems to be a borderline comic-relief character...plus seeing a giant head thrashing on another character is just too cool.

We need more "joke" characters aside from MODOK and Deadpool--DAN!






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"Re(5):Marvel Versus Capcom 3 Stuff" , posted Mon 11 Oct 01:42post reply

quote:
How much more random can they possibly get?


Good question. Adding Howard the Duck, perhaps? The Runaways' Leapfrog vehicle as a giant single-team character (like the giant characters in Tatsunoko vs. Capcom)? Squirrel Girl?

And these would be just the random Marvel choices; Capcom has a huge arsenal of randomness for itself... such a shame Phoenix Wright was already denied, but there are still Fiona (Haunting Ground) or Jennifer (Clock Tower) with the sole abilities to run and hide instead of fighting, or maybe that guy from Killer7 (it was a Capcom game, wasn't it?) changing personalities during the fight...



Now that Arthur is in, I'll start hoping for the second player from Forgotten Worlds!

I think Killer7 was just published by Capcom, but I might be wrong. Harman Smith would be a great fit!

Man, how many characters is that so far? I keep thinking they must have announced the last few when even more pop up.





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"Re(6):Marvel Versus Capcom 3 Stuff" , posted Mon 11 Oct 04:08post reply

quote:

I think Killer7 was just published by Capcom, but I might be wrong. Harman Smith would be a great fit



Killer7 was developed by Grasshopper and published by Capcom. It was to be one of the "Capcom 4" that was supposed to elevate the gamecube to greatness (the other ones being PN03, RE4, and Dead Phoenix... though PN03 got panned, while Dead Phoenix got canned). As weird as Killer7 is, when a game features Amaterasu fighting MODOK, I think anything goes.

quote:
moustache


Moustache bionic commando is a tough sell for me, because he has the preposterous challenge of trying to live up to fantabulous Shinkiro rendition of Rad Spencer. The ability to jump in the fully 3D Bionic Commando didn't feel blasphemous at all, but being able to jump in the classic setting will take me a little bit of time to accept. That said, the people that made BC ReArmed have such a fantastic grasp of how to make good levels in Bionic Commando that I'm not too worried.

Meanwhile, I'm wondering if Sentinel is going to be the crack-powered flying machine of MvC2, or if they're going to make him more like a TvC giant just to infuriate all the MvC2 faithful.





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"Re(4):Please let there be Gene" , posted Mon 11 Oct 16:04post reply

quote:

Anyway, I like how MODOK is turning out. He seems to be a borderline comic-relief character...plus seeing a giant head thrashing on another character is just too cool.

We need more "joke" characters aside from MODOK and Deadpool--DAN!



But the whole game is a borderline joke in a good way. It's hard to take such a concept seriously!

I think Namor and Red Arremer would be perfect, but I'm not going to have my hopes up as so many fan favourites are still unannounced.





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"Re(1):Marvel Versus Capcom 3 Stuff" , posted Sun 31 Oct 03:05post reply

The latest guess is that Mike Haggar is going to show up. For some titles the pre-release rumors are as much fun as the game itself.





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"Re(2):Marvel Versus Capcom 3 Stuff" , posted Sun 31 Oct 03:18post reply

quote:
For some titles the pre-release rumors are as much fun as the game itself.


Agreed! Quite often the final product ends up feeling like a let down in a lot of ways, although... first Arthur, now (possibly) Haggar... wow, if he makes it in I will be pretty happy. Who's next, Geki? Actually, how many more characters does that leave to be revealed? Didn't they suggest that there would be 30 or so?

Like I've said before, just like with Tatsunoko vs Capcom, I've been pleasantly surprised by the character choices here.





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"Re(3):Marvel Versus Capcom 3 Stuff" , posted Sun 31 Oct 22:51post reply

quote:
Agreed! Quite often the final product ends up feeling like a let down in a lot of ways, although... first Arthur, now (possibly) Haggar... wow, if he makes it in I will be pretty happy. Who's next, Geki? Actually, how many more characters does that leave to be revealed? Didn't they suggest that there would be 30 or so?



An article at Eventhubs said that some Capcom representatives mentioned that at least two new characters will be announced per month until the game release date (which is supposed to be March 2011). That means around 10 new characters (8 if there isn't any announcement in March) or more.

I'm surprised Hiryu hasn't been announced yet, considering how popular he was in the previous MVC games. I'd like to see him back on Capcom's side; on Marvel's, I hope they bring Psylocke back, although her chances may be very small after X-23's inclusion...





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"Re(2):Marvel Versus Capcom 3 Stuff" , posted Mon 1 Nov 03:20post reply

quote:
The latest guess is that Mike Haggar is going to show up. For some titles the pre-release rumors are as much fun as the game itself.



Wow, glad to see some support for the rumor. I hope they got creative with his move list and included some Slam Masters and Final Fight 3 stuff to make him play differently from Zangief.





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"Re(3):Marvel Versus Capcom 3 Stuff" , posted Tue 16 Nov 04:29post reply

Zero and She-Hulk are in the roster. Although She-Hulk has the most woefully awful name in comic books her inclusion means we will be treated to plenty of hysterical screen shots.





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"Re(4):Marvel Versus Capcom 3 Stuff" , posted Tue 16 Nov 08:40post reply

quote:
Zero and She-Hulk are in the roster. Although She-Hulk has the most woefully awful name in comic books her inclusion means we will be treated to plenty of hysterical screen shots.




She-Hulk looks like an insane combination of R. Mika, El Fuerte and Ramon. AND she can kill you with a car. The game just got that more interesting. I wonder if the She-Hulk Vs Iron Man opening animation will reference the fact they slept together....

Zero...well, he looks nice...






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"Re(5):Marvel Versus Capcom 3 Stuff" , posted Tue 16 Nov 12:34post reply

quote:
I wonder if the She-Hulk Vs Iron Man opening animation will reference the fact they slept together....



I'm going to guess that Tony needed to keep the Iron Man suit on for protection.





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"Re(6):Marvel Versus Capcom 3 Stuff" , posted Tue 16 Nov 15:35post reply

Ho-hum. Not dissapointed per se but not exactly excited by either character. Tweaked TVC Zero is okay. X2 Theme is nice, but would prefer his X1 theme. As far as alts go, we're probably going to get MMZ Zero and Fantastic Four She-Hulk to sidestep that whole FF thing with Super Skrull (if anyone doesn't remember, she replaced the Thing for a while in the 80s - I believe right after Secret War?).





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"Re(7):Marvel Versus Capcom 3 Stuff" , posted Tue 16 Nov 16:28post reply

quote:
Ho-hum. Not dissapointed per se but not exactly excited by either character. Tweaked TVC Zero is okay. X2 Theme is nice, but would prefer his X1 theme. As far as alts go, we're probably going to get MMZ Zero and Fantastic Four She-Hulk to sidestep that whole FF thing with Super Skrull (if anyone doesn't remember, she replaced the Thing for a while in the 80s - I believe right after Secret War?).



Zero has a Megaman X alt color already, too. I suppose if anyone was still looking for deconfirmation evidence for X this would be it. (Which might bump classic MM's chances even higher)

Shulk's face looks... well odd, for some reason. But her moves looks nice enough.






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"Re(7):Marvel Versus Capcom 3 Stuff" , posted Tue 16 Nov 16:33:post reply

And now we have Jill and Shuma-Gorath confirmed as DLC characters.

Shuma looks pretty much the same, Jill is using her RE5 blonde-haired infected w/ chesthugger and kungfu grip persona. Not my favorite version though, hopefully the old STARS uniform is an alt.





[this message was edited by Gojira on Tue 16 Nov 16:34]

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"Re(8):Marvel Versus Capcom 3 Stuff" , posted Tue 16 Nov 19:26post reply

quote:

Shulk's face looks... well odd, for some reason. But her moves looks nice enough.



They sure seem to keep in in projectile-vulnerable states for a long time - things do not bode well for her in this game, unless Haggar does get confirmed, so she does have a chance against someone...





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"Re(5):Marvel Versus Capcom 3 Stuff" , posted Tue 16 Nov 22:31:post reply

I like to see that Capcom is making She-Hulk different from Hulk by emphasizing her funny side! The poses, the onomatopoeias in her attacks... I'd still pick other Marvel women over her, though: Storm, Psylocke, Invisible Woman, Ms. Marvel, Spider-Woman... But I'll forgive that if She-Hulk's level 3 Super involves her putting on her tailleur and suing the opponent, Phoenix Wright-style.

Zero looks okay, I guess. And Jill looks hot (but when did she dye her hair blond?). But Shuma-Gorath as DLC?? Does anyone at Capcom know that he hasn't been relevant to the Marvel universe for over a decade?





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[this message was edited by Just a Person on Tue 16 Nov 22:37]

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"Re(6):Marvel Versus Capcom 3 Stuff" , posted Tue 16 Nov 22:53post reply

quote:
And Jill looks hot (but when did she dye her hair blond?).



She got brainwashed and got put into a plugsuit and blonde hair in RE5, I think.






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"Re(7):Marvel Versus Capcom 3 Stuff" , posted Tue 16 Nov 23:21:post reply

I'm liking She-Hulk's style, some of the animations could use a bit of cleaning up though.

I am disappointed, but not surprised by DLC announced before the game is released. It sucks to live in an age where the game isn't "complete" when you buy it at the store. But I guess capcom would have found a way to milk this whether it be DLC or Super/Turbo editions, but on the other hand they were good about making just sequels to the Vs. series as opposed to updates.

So I see that UDON has finally gotten themselves attached to this game with that nice Alvin Lee cover.

Apparently a poster on Neogaf has been posting this roster for the last month or so and mentions the DLC characters.


Spoiler (Highlight to view) -
Marvel
Galactus (Boss)
Taskmaster (unlock)
Shuma-Gorath (DLC)
She-Hulk
Deadpool
Captain America
X-23
Magneto
Modok
Hulk
Spider-Man
Dr. Doom
Sentinel
Storm
Phoenix/Dark Phoenix
Super Skrull
Dormammu
Wolverine
Iron Man

Capcom
Amaterasu
Ryu
Rad Spencer
Chun Li
C. Viper
Hsien-ko
Jill (DLC)
Chris
Wesker
Dante
Trish
Arthur
Felicia
Morrigan
Viewtiful Joe
Tron Bonne
Mike Haggar
Akuma (unlock)
Zero

Edgeworth and Phoenix Wright make cameos in She-Hulk's ending. I think I might be missing a character, but it's 38 for the roster.


End of Spoiler







[this message was edited by GekigangerV on Wed 17 Nov 00:26]

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"Re(8):Marvel Versus Capcom 3 Stuff" , posted Wed 17 Nov 01:45post reply

quote:
Apparently a poster on Neogaf has been posting this roster for the last month or so and mentions the DLC characters.



Pity that

Spoiler (Highlight to view) -
Psylocke

End of Spoiler

isn't in that list...

But I liked some of the choices, if they are true...

Spoiler (Highlight to view) -
Phoenix/Dark Phoenix would be Jean Grey, right? Or Rachel Summers? Or Hope Summers II, the recent mutant messiah?

End of Spoiler







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"Re(9):Marvel Versus Capcom 3 Stuff" , posted Wed 17 Nov 02:35post reply

A fun note:

The guy who posted the listed is a friend of mine from back when I was doing my undergrad.





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"Re(8):Marvel Versus Capcom 3 Stuff" , posted Wed 17 Nov 02:42post reply

My brain exploded on Shuma Gorath. OMG OMG OMG OMG OMG OMG OMG OMG OMG.

As for the DLC, of course, it's a pity.... but for the particular MvC3 case, I really think that the current roaster (even before Shulk and Zero were unveiled) would have been enough for a full, enjoyable game, with plenty of intriguing characters and playstyles (I mean, as varied as the Versus Capcon system can allow characters to be). After all, the game already has more character than TvC, who got released twice in Japan.
If on top of that, you can pay to get even MORE characters, well, fine, isn't it? You pay if you want them, and you don't if you don't (though I cannot imagine why anyone would NOT want Shuma<3). It would be the same for Yun/Yand and whoever else added as DLC to SSF4: the game without them is already huge, and for the hungry players who want extra-topping, there is some available.
In the old days, you would have had to buy MvC3Extra for 30 bucks to have them. I call the DLC an improvement, in that aspect.

The real problem would be if half of the game was a DLC. Imagine if SF2 was being remade, but the lower half of the selection screen was DLC. THAT would be unacceptable.

Another problem would be the Civilization 5 scenario : the game is blatantly unfinished, full of bugs, HUGE unbalance issues, crashes randomly anytime you do any kind of action(including when you just launch the game and try to configurate a map to play on). And on top of that, one of the civilization has to be bought separately 5$. There are already 18(now19) free civilizations in the game, so it's not a roster problem, but more of a "try to finish your alpha-version game before milking it for more money, please" situation.

TL;DR: OMG SHUMA SHUMA OMG OMG SHUMA SHUMA OMG.
Just think of the armies of Shuma-M.O.D.O.K. tags you'll find online. I'll definitely be one of them.





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"Re(9):Marvel Versus Capcom 3 Stuff" , posted Wed 17 Nov 04:14post reply

If I had the energy I'm certain I could write up some rant about DLC but the methods for unlocking the cast in MvC2 were so absurd that this seems like a natural progression for the series.
quote:
My brain exploded on Shuma Gorath. OMG OMG OMG OMG OMG OMG OMG OMG OMG.

This is a very good point. Rendering a shapless mass of appendages into a 3D model will be a sight to see. Outside of Octodad how often do you get to play cephalopods? Now I'm hoping that Capcom manages to include that talking plant from Battle Circuit as a playable character.





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"Re(10):Marvel Versus Capcom 3 Stuff" , posted Wed 17 Nov 06:07post reply

Get ready for more DLC shenanigans. If game publishers can give you DLC for free when you pre-order the game or buy the game the new, then they can charge you for the DLC when you buy the game used. Its how game publishers get around the whole "used game" problem.

Good luck with that Capcom and all of you game publishers.





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"Re(8):Marvel Versus Capcom 3 Stuff" , posted Wed 17 Nov 10:53post reply

quote:

Apparently a poster on Neogaf has been posting this roster for the last month or so and mentions the DLC characters.




I really hope that list isn't accurate. I really do. This game is supposed to be different than previous Marvel vs. games, and I see two returning characters on that list that just screams "Same ol' shit" from MvC2.






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"Re(9):Marvel Versus Capcom 3 Stuff" , posted Wed 17 Nov 23:12post reply

quote:

Apparently a poster on Neogaf has been posting this roster for the last month or so and mentions the DLC characters.



I really hope that list isn't accurate. I really do. This game is supposed to be different than previous Marvel vs. games, and I see two returning characters on that list that just screams "Same ol' shit" from MvC2.



Don't write it off so fast!

SF4 was the first game in ages where claw vega WASN'T awesome! There's no telling how any of the returning characters will stack up in this new game!





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"Re(9):Marvel Versus Capcom 3 Stuff" , posted Wed 17 Nov 23:21post reply

quote:
I really hope that list isn't accurate. I really do. This game is supposed to be different than previous Marvel vs. games, and I see two returning characters on that list that just screams "Same ol' shit" from MvC2.

Speaking of which, which person in this BBS was responsible for the quote, "That isn't news. Capcom has been fighting evolution for years"? I want to personally thank this person for a quote I use quite often





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"Re(10):Marvel Versus Capcom 3 Stuff" , posted Thu 18 Nov 00:17post reply

quote:
SF4 was the first game in ages where claw vega WASN'T awesome! There's no telling how any of the returning characters will stack up in this new game!

Actually, I expected all the top characters of MvC2 to make the cut (since it's the tier-whore game per excellence), but if that list (and several others) have Magneto, Storm and Sentinel, Cable is MIA in almost all of the ones I've seen...
Has he dropped in the tiers since the last time I bothered to check?
I don't see how it could be possible, but then, Anakaris was considered middle-to-strong when I checked, so I'm determined to not be surprised by anything.

quote:
Speaking of which, which person in this BBS was responsible for the quote, "That isn't news. Capcom has been fighting evolution for years"? I want to personally thank this person for a quote I use quite often

I would say... either Ishmael, or Juan, or me...?





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"Re(2):Re(10):Marvel Versus Capcom 3 Stuff" , posted Thu 18 Nov 02:00post reply

quote:

...Cable is MIA in almost all of the ones I've seen...
Has he dropped in the tiers since the last time I bothered to check?



Maybe he's not around because it's not the 90s anymore? LOL
Seriously speaking, they just haven't announced him yet..





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"Re(7):Marvel Versus Capcom 3 Stuff" , posted Thu 18 Nov 02:50post reply

quote:
And Jill looks hot (but when did she dye her hair blond?).


She got brainwashed and got put into a plugsuit and blonde hair in RE5, I think.



Wesker brainwashed her to make her think that she is Nina Williams.

Wesker you evil bastard





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"Re(2):Re(10):Marvel Versus Capcom 3 Stuff" , posted Thu 18 Nov 03:00post reply

quote:
Actually, I expected all the top characters of MvC2 to make the cut (since it's the tier-whore game per excellence), but if that list (and several others) have Magneto, Storm and Sentinel, Cable is MIA in almost all of the ones I've seen...
Has he dropped in the tiers since the last time I bothered to check?


Cable is still the 4th member of the big 4, but considering how many projectile-heavy zoning characters there are already, maybe they decided to leave him out for now.





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"Re(3):Re(10):Marvel Versus Capcom 3 Stuff" , posted Thu 18 Nov 03:35post reply

quote:
Cable is still the 4th member of the big 4, but considering how many projectile-heavy zoning characters there are already, maybe they decided to leave him out for now.



I would not be surprised if Cable became a DLC character three to six months after the game was released.

I agree with what Spoon said in regards to Cable's exclusion from the game from a gameplay standpoint. I also see this game having a roster composed of Marvel's most classic, iconic and popular characters plus a few offbeat weirdos (Modok, Dormmamu, Shuma-Gorath, She-Hulk). Cable doesn't fit either of those categories and the height of his popularity is long gone (plus he's dead in the comic book universe). X-23 and Deadpool have replaced him as the "cool" and "new" characters of choice. In fact, X-23 replaced Marrow and Deadpool replaced Cable in that regard.

It still amazes me that such a garbage character like Marrow got so much exposure and development through MvC2.



Spoiler (Highlight to view) -
If the Phoenix character is true, it would blow my mind if she's Hope Summers-- the new character in the Marvel Universe who is heavily implied to be Phoenix reincarnated. It would be pretty impressive if this game shed light on a big Marvel plot point.

End of Spoiler







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"Re(4):Re(10):Marvel Versus Capcom 3 Stuff" , posted Thu 18 Nov 15:16post reply

I wouldn't mind seeing Cable return, if only to reenact the Cable And Deadpool comics. I was very sad to see that series go, and I've never enjoyed either character more than how they were portrayed therein. Hell, just give us Bob, Agent of Hydra too and then we can stop announcing charas and call it a day.

Also, don't know why I didn't think of this before .. anyone else think we'll get an Agent X alt for Deadpool?





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"Re(5):Re(10):Marvel Versus Capcom 3 Stuff" , posted Thu 18 Nov 18:07post reply

That would be awesome. I had not thought of that until you typed it.

Capcom put this in...the game!

quote:
anyone else think we'll get an Agent X alt for Deadpool?







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"Re(6):Re(10):Marvel Versus Capcom 3 Stuff" , posted Tue 30 Nov 04:37post reply

Not actually news, but I found this interesting:

http://shoryuken.com/content/japan-s-top-55-most-requests-marvel-vs-capcom-3-dlc-characters-2594/

Namely because:

- it mentions Talbain/Gallon, whom I'm used to see being mentioned as unpopular over there

- also mentions Tabasa at a fairly high spot -I've been kinda hoping she makes it, even if it's in Doom's ending or something (makes sense in my head: he's a tech guy who dabbles in the supernatural, she's a sorceror sorcerologist that dabbles in technology, and her ending in Warzard was creepy enough to hint at her maybe becoming a villain in the sequel that never was).

- Ingrid... that one's so divisive I'm wondering if it was a joke vote...





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"Re(7):Re(10):Marvel Versus Capcom 3 Stuff" , posted Tue 30 Nov 05:10post reply

quote:
Not actually news, but I found this interesting:

http://shoryuken.com/content/japan-s-top-55-most-requests-marvel-vs-capcom-3-dlc-characters-2594/



Of course it is not news if Keits posts it.





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"Re(7):Re(10):Marvel Versus Capcom 3 Stuff" , posted Tue 30 Nov 05:34:post reply

quote:
Not actually news, but I found this interesting:

http://shoryuken.com/content/japan-s-top-55-most-requests-marvel-vs-capcom-3-dlc-characters-2594/


The thing I find interesting is that some characters that definitely should be, if not in a game, at least in a popularity contest, are nowhere to be seen (namely popular characters from MvC2 and TvC).
Why would Strider and Rockman(original) be out?





[this message was edited by Iggy on Tue 30 Nov 07:46]

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"Re(8):Re(10):Marvel Versus Capcom 3 Stuff" , posted Tue 30 Nov 21:06post reply

quote:

The thing I find interesting is that some characters that definitely should be, if not in a game, at least in a popularity contest, are nowhere to be seen (namely popular characters from MvC2 and TvC).
Why would Strider and Rockman(original) be out?



That is very interesting, and I wonder what would have happened if a Marvel character poll was held. If the most popular requested characters were from MvC2 (especially the cheap ones, you know who I'm talking about), it would tell me that what people really want is a rehash of MvC2. And I really hope that doesn't happen. This is supposed to be a new MvC experience--and if it has the same characters from the last generation, especially those characters, then what's the point?






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"Re(8):Re(10):Marvel Versus Capcom 3 Stuff" , posted Wed 1 Dec 02:29:post reply

quote:

The thing I find interesting is that some characters that definitely should be, if not in a game, at least in a popularity contest, are nowhere to be seen (namely popular characters from MvC2 and TvC).
Why would Strider and Rockman(original) be out?


That is pretty strange, but maybe they were groomed from the data because they'll be in the game and just haven't been announced? Nah, that does not make much sense either. Or maybe everyone who voted expected they would be in anyway?

I'm glad to hear that the TvC team (or at least some of it) has been involved with this project. It's by far my favorite 3D rendered fighting game of the past decade or so, so that bodes well for MvC3.

As for the Marvel side, I am so far out of the loop with Marvel comics that I can't even begin to discuss it. My only hope is that whoever they add is fun to play as. Here is my one hope: Dr. Strange, since they already have Dormammu. Hopefully they haven't killed him off or something!

EDIT: Also, like I've said before, Iron Fist!





[this message was edited by karasu99 on Wed 1 Dec 02:35]

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"Re(9):Re(10):Marvel Versus Capcom 3 Stuff" , posted Wed 1 Dec 19:30post reply

quote:
Here is my one hope: Dr. Strange, since they already have Dormammu. Hopefully they haven't killed him off or something!



Unfortunately he's no longer Sorcerer Supreme, but just a normal dude (as normal as any other magic practitioner, anyway). The new SS was Brother Voodoo, I think, until he got vaporized in this month's New Avengers (or was it Secret Avengeres? They have 4 !@#$! titles out now and I can never keep them straight. I don't know why either - the only one that's even remotely interesting is the one with Ultron VS Kang and cameos by The Maestro. And for those exact reasons).

In fact, not to derail the thread or anything, but the only things Marvel's done to really keep me excited in the past decade were Exiles and X-Factor (and MAYBE the first 3/4 of Civil War). I try really hard not to give in to the fanboy wishlist disease, but if I had to beg for a character to be included it'd be anyone from those two series (I could see Capcom doing fun things with Morph, Mimic, Madrox, Longshot or Layla Miller).





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"Re(10):Re(10):Marvel Versus Capcom 3 Stuff" , posted Wed 1 Dec 22:24post reply

quote:
Unfortunately he's no longer Sorcerer Supreme, but just a normal dude (as normal as any other magic practitioner, anyway). The new SS was Brother Voodoo, I think, until he got vaporized in this month's New Avengers (or was it Secret Avengeres? They have 4 !@#$! titles out now and I can never keep them straight. I don't know why either - the only one that's even remotely interesting is the one with Ultron VS Kang and cameos by The Maestro. And for those exact reasons).



It's New Avengers, the Avengers family title. Secret Avengers is the black-ops one, and Avengers (without adjectives) is the important one, it's the book with Ultron VS Kang that you mentioned.

And I agree, Morph would fit perfectly in Marvel vs Capcom 3! Too bad his chances are quite low since the Exiles series was cancelled...





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"Re(9):Re(10):Marvel Versus Capcom 3 Stuff" , posted Thu 2 Dec 00:22post reply

That would be awesome. I had not thought of that until you typed it.

Iron Fist fighting style would fit into the MvC3; however, which Iron Fist are we talking about? The current one? Or the previous incarnations? In fact, they should just put the previous incarnations as alternate costumes...

Capcom put this in...the game!

quote:
EDIT: Also, like I've said before, Iron Fist!






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"Re(10):Re(10):Marvel Versus Capcom 3 Stuff" , posted Thu 2 Dec 02:02post reply

quote:

Iron Fist fighting style would fit into the MvC3; however, which Iron Fist are we talking about? The current one? Or the previous incarnations? In fact, they should just put the previous incarnations as alternate costumes...


That shows how out of the loop I am. There is another Iron Fist? I was thinking of the Danny Rand, 1970's one, as in 'Power Man and'.

Speaking of which, Luke Cage would be a good fit as well, but only if his alt costume lets him have that awesome metal headband from back in the day.





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"Storm and Viper reveals" , posted Fri 10 Dec 02:51post reply

Storm retains her moves, loses clothing, Viper retains her focus attack and EX-able specials. And gains D-cups.


http://www.eurogamer.net/articles/2010-12-09-storm-and-c-viper-confirmed-for-mvc3






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"Re(1):Storm and Viper reveals" , posted Fri 10 Dec 03:07post reply

quote:
Storm retains her moves, loses clothing, Viper retains her focus attack and EX-able specials. And gains D-cups.


http://www.eurogamer.net/articles/2010-12-09-storm-and-c-viper-confirmed-for-mvc3



Ugh, Viper... oh well, I can't like ALL the characters! Funny though, I was thinking the Marvel Viper when I saw the subject!

Storm has her old 70's/80's outfit! Pretty sweet.





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"Re(2):Storm and Viper reveals" , posted Fri 10 Dec 03:41post reply

Sure Viper is not among my favourites.
But speaking about marketing it's a stupid choice. I mean, SFIV has its female lead character (Juri) way more powerful and interesting than Viper, that has a lame design, a stupid moveset and the worst attitude to be placed in a VS game (a mother!? come on...)





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"Re(2):Storm and Viper reveals" , posted Fri 10 Dec 03:42post reply

Gee, I wonder which of those we'll be seeing over and over again in tournament footage.

Oh well, nice choice of classic outfit, at least.





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"Re(3):Storm and Viper reveals" , posted Fri 10 Dec 05:01post reply

quote:
Sure Viper is not among my favourites.
But speaking about marketing it's a stupid choice. I mean, SFIV has its female lead character (Juri) way more powerful and interesting than Viper, that has a lame design, a stupid moveset and the worst attitude to be placed in a VS game (a mother!? come on...)

Can't you tell that Capcom are trying to be "ground-breaking" and not include only popular characters like Ryu, Ken, and Akuma, possibly Cyber Akuma, Evil Ryu, Violent Ken, Dangerous Dan, Sadistic Sean, and Sensual Sakura? Why not give them credit where it is due? I mean, Capcom is not trying to fight evolution here, contrary to what some may believe.





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"Re(4):Storm and Viper reveals" , posted Fri 10 Dec 05:45post reply

quote:
Sure Viper is not among my favourites.
But speaking about marketing it's a stupid choice. I mean, SFIV has its female lead character (Juri) way more powerful and interesting than Viper, that has a lame design, a stupid moveset and the worst attitude to be placed in a VS game (a mother!? come on...)
Can't you tell that Capcom are trying to be "ground-breaking" and not include only popular characters like Ryu, Ken, and Akuma, possibly Cyber Akuma, Evil Ryu, Violent Ken, Dangerous Dan, Sadistic Sean, and Sensual Sakura? Why not give them credit where it is due? I mean, Capcom is not trying to fight evolution here, contrary to what some may believe.



You forgot Gorgeous Gouken!

Ah, Capcom is such a piece of shit company these days.





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"Re(4):Storm and Viper reveals" , posted Fri 10 Dec 05:47post reply

quote:
I mean, SFIV has its female lead character (Juri) way more powerful and interesting than Viper, that has a lame design, a stupid moveset and an enormous rack.


Fixed.

You're right though, Juri would have been perfect. Maybe she'll still be in it!
quote:

Can't you tell that Capcom are trying to be "ground-breaking" and not include only popular characters like Ryu, Ken, and Akuma, possibly Cyber Akuma, Evil Ryu, Violent Ken, Dangerous Dan, Sadistic Sean, and Sensual Sakura? Why not give them credit where it is due?


Ha, Violent Ken would be okay with me-- I always did love his crazy perm from Nona's SvC illustrations. Too bad it didn't make it into his sprite.

Seriously, I really can't fault Capcom for trying hard with the roster. One of my biggest issues with the whole VS era of 2D games was that they constantly recycled a handful of characters (even though yes, they did always include unique ones as well).

Overall I'm very happy with how this is shaping up-- I just had to poke fun at how they had included the one who is by far my least favorite character from the whole Street Fighter series.





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"Re(5):Storm and Viper reveals" , posted Fri 10 Dec 06:33post reply

Ah, C.Viper. Out of all the characters introduced in SF4 she is certainly one of them. For me, Viper isn't a totally broken mess like Hinako or the unredeemable horror that Platnium is shaping up to be. Instead, Viper is a germ of a good idea that is never going to come together to form a character that is as successful as the designers had hoped for. C.Viper is the R.Mika of SF4.

At least C.Viper's Captain Commando play style will shift over well to the vs games.

I don't really have any thoughts one way or another concerning Storm. However, I am certain those who take the vs game much, much more seriously than I have some opinions on her return. I'll leave that to them.





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"Re(6):Storm and Viper reveals" , posted Fri 10 Dec 07:36post reply

Ugh.... I missed that Viper was a mother. When did THAT happen? I thought she was a secret agent of some sort who was so secret they didn't need to give her any kind of back story.
quote:
For me, Viper isn't a totally broken mess like Hinako or the unredeemable horror that Platnium is shaping up to be.

I'm surprised. What seems to be the problem with Platinum (keeping in mind I never came close to any BB game or player)?

As for the cast... the game has Shuma Gorath. Any character added on top of him is like icing on the sweet, sweet tentacles.





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"Re(6):Storm and Viper reveals" , posted Fri 10 Dec 07:45post reply

Viper, lol. Even in SF4 she felt like a MvC reject, and now she can't even be called that.

Storm's outfit isn't really classic, Marvel ditched those liquid metal pajamas years ago and that's what she looks like now. Wouldn't be surprised if they gave her the "classic" outfit as an alt, though, since it's not too far removed.





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"Re(3):Storm and Viper reveals" , posted Fri 10 Dec 11:54post reply

quote:
Gee, I wonder which of those we'll be seeing over and over again in tournament footage.

Oh well, nice choice of classic outfit, at least.



I agree. Combined with Magneto, Capcom has officially brought back one of the worst things from MvC2. Unless they do major tweaks to the characters, I declare FAIL.

Viper, on the other hand, actually looks fun to play. It's like she's finally turning into the Terry Bogard/Roy Bromwell hybrid she always should have been.






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"Re(4):Storm and Viper reveals" , posted Fri 10 Dec 12:24post reply

Storm's outfit is now her current, I think.

And wow, so much Viper hate dislike.






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"Re(7):Storm and Viper reveals" , posted Sat 11 Dec 00:11post reply

quote:
Ugh.... I missed that Viper was a mother. When did THAT happen? I thought she was a secret agent of some sort who was so secret they didn't need to give her any kind of back story.



Her ending of SF4 shows that if I remember correctly.

Hold on....

nah SSF4

http://www.youtube.com/watch?v=SFrmc8C3GjE





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"Re(8):Storm and Viper reveals" , posted Sat 11 Dec 00:40post reply

quote:
http://www.youtube.com/watch?v=SFrmc8C3GjE


WHAT THE FUCK IS THAT CAR!?
Someone, please, send a copy of GT5 to Ono right now.
I mean. COME ON.





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"Re(5):Storm and Viper reveals" , posted Sat 11 Dec 00:55post reply

quote:
All kinds of opinions



quote:
viper


In terms of how she plays, Viper is definitely an interesting addition! She has a pretend-FRC that allows for all kinds of interesting tricks, she has projectile that can let her get the jump on people without being a traditional zoning tool, she has some interesting air movements, and she was bizarre enough that she fluctuated up and down the rankings in SF4 as no other character really did. But truthfully, there really is nobody else in SF4 that plays like her... heck, there's nobody in the SF2/SF3/SFA series that plays like her. What we may think of her aesthetics is another story.

And doesn't Viper reference her child in some of her win/entry quotes?

quote:
Hinako is a mess


Never expected anybody at mmcafe to say this. I thought she was one of the oddballs that this place loves! Then again, I was also surprised that there are people here that don't like R.Mika.

quote:
F*** Storm


Let's not cast our judgement too early. For all we know, by the time we get to play the game, she'll have been pre-emptively over-nerfed.





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"Re(8):Storm and Viper reveals" , posted Sat 11 Dec 01:43post reply

quote:
Ugh.... I missed that Viper was a mother. When did THAT happen? I thought she was a secret agent of some sort who was so secret they didn't need to give her any kind of back story.


Her ending of SF4 shows that if I remember correctly.

Hold on....

nah SSF4

http://www.youtube.com/watch?v=SFrmc8C3GjE



She also calls her daughter in one of her win quotes. I suppose the lack of mention of her husband is the clue we have (besides the official statements) that she's a single mom.

Anyway, it's interesting how she managed to keep her EX moves and focus attack from SF4. AND she gained an eight way air-dash. Kinda cool.






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"Re(6):Storm and Viper reveals" , posted Sat 11 Dec 04:06post reply

quote:
Never expected anybody at mmcafe to say this. I thought she was one of the oddballs that this place loves! Then again, I was also surprised that there are people here that don't like R.Mika.


I think the problem is that I like girls and I like grapplers. So when a female character breaks out of the fast gameplay style and goes into tank mode I expect something amazing. Sadly, except for the characters named Ryoko I have always been disappointed.

As an aside, I thought about it and realized the main thing that makes me lukewarm to C.Viper is that I can't play her for crap.

quote:
I'm surprised. What seems to be the problem with Platinum (keeping in mind I never came close to any BB game or player)?

I think it was when I saw Platinum -an obnoxious collection of magical girl tropes- shooting kitty cat missles at Detective Boy Conan. The whole thing looked like some sort of terrible doujin fighter that had landed a decent budget. It was at that point that I realized that I had no idea what path BB was heading down and I had no interest in finding out.

I hate posting nothing but pointless naysaying so I will say that the reveal that Viper has a pre-fight line with MODOK makes me very happy. All roads should lead to MODOK.





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"Re(9):Storm and Viper reveals" , posted Sat 11 Dec 04:20post reply

quote:
http://www.youtube.com/watch?v=SFrmc8C3GjE

WHAT THE FUCK IS THAT CAR!?
Someone, please, send a copy of GT5 to Ono right now.
I mean. COME ON.



I guess its some kind of VW Beetle...Now pay attention at the cars displayed on the USA Stage in SFIV and throw up.





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Mosquiton
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"Re(3):Storm and Viper reveals" , posted Sat 11 Dec 12:13post reply

quote:
Sure Viper is not among my favourites.
But speaking about marketing it's a stupid choice. I mean, SFIV has its female lead character (Juri) way more powerful and interesting than Viper, that has a lame design, a stupid moveset and the worst attitude to be placed in a VS game (a mother!? come on...)



That's certainly a wrong opinion you have there! Well that's not fair of me to say, you're entitled to your opinion, but if you can't respect the cobra vs mongoose matchup of Viper vs Ryu in high-level play, you're not qualified to speak on power levels.

As for atiitude and playstyle, Viper vastly better than Juri for versus, anyway. Does Mahvel really need a flat-chested, oversexed, dive-kicking pixie spamming pinwheels and talking like goddamn Angelica from Rugrats (not a bad cartoon though, and did you know Peter CHung was involved?)? I rest my invincible case.

I'm surprised at the Viper dislike here in the cafe as well. Et tu Ishmael? Anyway a lot of people have a hard time using her effectively in SF4... but IMO she will be much easier to use in the versus series in the absence of highly technical gameplay that revolves around links and cancels. Why not give her a shot?





/ / /

Nekros
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"Re(4):Storm and Viper reveals" , posted Sat 11 Dec 18:55post reply

quote:
Sure Viper is not among my favourites.
But speaking about marketing it's a stupid choice. I mean, SFIV has its female lead character (Juri) way more powerful and interesting than Viper, that has a lame design, a stupid moveset and the worst attitude to be placed in a VS game (a mother!? come on...)


That's certainly a wrong opinion you have there! Well that's not fair of me to say, you're entitled to your opinion, but if you can't respect the cobra vs mongoose matchup of Viper vs Ryu in high-level play, you're not qualified to speak on power levels.

As for atiitude and playstyle, Viper vastly better than Juri for versus, anyway. Does Mahvel really need a flat-chested, oversexed, dive-kicking pixie spamming pinwheels and talking like goddamn Angelica from Rugrats (not a bad cartoon though, and did you know Peter CHung was involved?)? I rest my invincible case.

I'm surprised at the Viper dislike here in the cafe as well. Et tu Ishmael? Anyway a lot of people have a hard time using her effectively in SF4... but IMO she will be much easier to use in the versus series in the absence of highly technical gameplay that revolves around links and cancels. Why not give her a shot?




Mmmhhh, your last sentence is THE point. The effectiveness of Viper not average among SFIV players, but she can do certain pretty stuff at high leves. I admit I was never interested in the char so I didn't check any match video or guide, simply disliked her since the beginning.
But MvsC is about USA characters vs Japanese characters, it's a clash between two worlds and two different art styles, Viper is certainly "anime", but not as Juri, for sure. I don' find her a right choice in a roster plenty of many main favourites and fan requested characters. Sure Viper is more praised than Strider? Than Jedah? I seriously doubt.

Side note about Platinum: in the story mode of Continuum Shift I enjoyed the character and the design, but the whole moe crappyness that came with the actual playable character is keeping me from buy her from PSN....sure, her match with Detective Conan is something....creepy. I hope next installement of BB reserve us more surprises in the serious way and not more moe/doujin like designs.
Come on, we got a Kaka with brain and one of six heroes is a moe majocco child? °_°





mbisonhatclub
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"Re(5):Storm and Viper reveals" , posted Sat 11 Dec 19:30post reply

It's not like Platinum is a big surprise. We've known about her since the game came out on consoles in Japan, which is half a year ago. Anyone who didn't know this hadn't been paying attention in the first place. We most likely aren't getting any characters beyond her until the next official sequel, which then you can have your Kokonoe with mecha thingamajig, but unfortunately, there's no expecting Torakaka.

Viper and storm really weren't surprises, either, as they were on the supposed leaked/rumor list.





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Burning Ranger
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"Re(3):Storm and Viper reveals" , posted Sun 12 Dec 01:45post reply

quote:
I mean, SFIV has its female lead character (Juri) way more powerful and interesting than Viper, that has a lame design, a stupid moveset and the worst attitude to be placed in a VS game (a mother!? come on...)



I don't agree with Juri as the leading lady of SSF4. The leading lady of any Street Fighter game is and always will be Chun-Li (When she's in it). After that fact, it only becomes an issue of whether an SSF4 character is added. Personally, I would have wanted Abel or, for vs MODOK hilarity, Rufus.

There's also the issue of SF3 representation in the game. I really hope that Alex has a chance to make it into the game, but I think the Capcom grappler slot will probably just go to Zangief.

Also, wasn't Vanessa in KOF a mom?






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Nekros
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"Re(4):Storm and Viper reveals" , posted Sun 12 Dec 01:59post reply

quote:
I mean, SFIV has its female lead character (Juri) way more powerful and interesting than Viper, that has a lame design, a stupid moveset and the worst attitude to be placed in a VS game (a mother!? come on...)


I don't agree with Juri as the leading lady of SSF4. The leading lady of any Street Fighter game is and always will be Chun-Li (When she's in it). After that fact, it only becomes an issue of whether an SSF4 character is added. Personally, I would have wanted Abel or, for vs MODOK hilarity, Rufus.

There's also the issue of SF3 representation in the game. I really hope that Alex has a chance to make it into the game, but I think the Capcom grappler slot will probably just go to Zangief.

Also, wasn't Vanessa in KOF a mom?



A wife for sure, but mom I don't remember it.

As for SF3 chars: Ibuki was hinted in a previuos list for TvC, if Zangief will be added sure not Alex for us and we'll got Ibuki instead.





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"Re(4):Storm and Viper reveals" , posted Sun 12 Dec 02:25post reply

quote:
There's also the issue of SF3 representation in the game. I really hope that Alex has a chance to make it into the game, but I think the Capcom grappler slot will probably just go to Zangief.


As much as I liked Alex in TvC, I'm more than glad that that role is going to be held by Haggar. Enough Street Fighters already, they'll have SSF4 and Tekken vs to show up again. And who knows, maybe Alex will fail to show up there as well?

I'm surprised by the hate Storm is getting sometimes. Were people angry at Chunli for showing up, because she was so strong in 3rd strike she would probably break the balance? No matter if this is a totally different game, different engine, different rules, and 10 years after the game (out of the 3 Capcom she's been in) where Storm was over dominant? Some people really can't let things go.
Plus, she looks good, which is not something you can say of Magneto from the current videos.
And besides, everybody knows M.O.D.O.K. will be the real balance breaker this time.

It would only make sense that the 4 main characters of MvC2, that have been played non-stop for 10 years by all the people who supported the game and made this sequel possible, would at least be considered to come back.
Cable's popularity is, if I understood correctly, totally gone, so he would be the weakest link out of the 4. But the others? You need to get the MAHVEL BABY! generation to abandon their game and get the new one. These people have played the same game for 10 years, I'm pretty sure they could go on for 10 more years.





whitesword
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"Re(5):Storm and Viper reveals" , posted Sun 12 Dec 03:18post reply

quote:

I'm surprised by the hate Storm is getting sometimes. Were people angry at Chunli for showing up, because she was so strong in 3rd strike she would probably break the balance? No matter if this is a totally different game, different engine, different rules, and 10 years after the game (out of the 3 Capcom she's been in) where Storm was over dominant? Some people really can't let things go.



I remember people whining when it was revealed that MvC2 would have two Wolverines. They actually assumed that everyone would end up using Wolverine/Wolverine/Strider because of how they were in MvC1. It was hilarious.





Burning Ranger
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"Re(5):Storm and Viper reveals" , posted Sun 12 Dec 06:52post reply

quote:

As much as I liked Alex in TvC, I'm more than glad that that role is going to be held by Haggar. Enough Street Fighters already, they'll have SSF4 and Tekken vs to show up again. And who knows, maybe Alex will fail to show up there as well?



I approve this message.

quote:

You need to get the MAHVEL BABY! generation to abandon their game and get the new one.



I don't think bringing back Storm or Magneto would do this. MvC is a solid franchise, and I think even without those characters, enthusiasts would play MvC3 just because it's Marvel vs Capcom.

As for Storm: my opinion has changed. From what I've read, her capabilities have changed to prevent MvC2 style gameplay. And even if they hadn't made those changes, I figure Capcom wouldn't let MvC3 become a rehash of 2.






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Just a Person
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"Re(5):Storm and Viper reveals" , posted Sun 12 Dec 07:59post reply

quote:
Storm's outfit is now her current, I think.



It is. Except she's wearing a jewel with a red gem in her cleavage, instead of the "X" badge all X-Men have in their uniforms (...well, except Psylocke).

Storm looks cool, still powerful but apparently not unbeatable. As for C.Viper, from the first time Capcom showed her gameplay in SFIV, I thought she would fit perfectly with the MvC series, with the hyper jumps and flashy moves. I like these additions to the roster.

Just hope there is still a chance for Psylocke to be included.





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Loona
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"Re(5):Storm and Viper reveals" , posted Mon 13 Dec 19:17post reply

quote:
Also, wasn't Vanessa in KOF a mom?


A wife for sure, but mom I don't remember it.



Actually a widow, iirc.





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Spoon
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"Re(6):Storm and Viper reveals" , posted Wed 15 Dec 03:46post reply

Preorder MvC3 and get a shirt with Shuma Gorath and Servbots on it. No, I'm not making that description up.





karasu99
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"Re(7):Storm and Viper reveals" , posted Wed 15 Dec 04:07post reply

quote:
Preorder MvC3 and get a shirt with Shuma Gorath and Servbots on it. No, I'm not making that description up.



Oho, Iggy will love it based on Shuma's presence, I would imagine.

That is a nice-looking shirt. Nicer looking than I expected when I clicked the link.





Iggy
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"Re(8):Storm and Viper reveals" , posted Wed 15 Dec 07:07post reply

quote:
Oho, Iggy will love it based on Shuma's presence, I would imagine.

IGGY WILL HATE IT BECAUSE IT'S ONLY OR THE US.
Fortunately, Iggy has a strong mind-control device that allows him to erase his memory of anything related to that shirt so that he can go to sleep without weeping like a little girl who didn't get a pony for her birthday.





shin ramberk
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"Re(9):Storm and Viper reveals" , posted Wed 15 Dec 08:14post reply

quote:
Oho, Iggy will love it based on Shuma's presence, I would imagine.
IGGY WILL HATE IT BECAUSE IT'S ONLY OR THE US.
Fortunately, Iggy has a strong mind-control device that allows him to erase his memory of anything related to that shirt so that he can go to sleep without weeping like a little girl who didn't get a pony for her birthday.



I'm sure someone can help Iggy get the shirt. The internets are powerful.

Regardless, that is a very bizarre shirt. I like it because its weird. I'm amazed it got made although Capcom does have a history of making wacky promo materials. Eh.





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Nekros
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"final roster leaks" , posted Thu 16 Dec 18:37post reply

Someone fills our curiosity about the remaining characters. Via his twitter account (details on srk and major fighters resources) the guy claims to leak informations about them and other info regarding the game.
So we have Jean/Phoenix (Dark mode activates is she dies at LV5 super), Taskmaster and Sentinel for Marvel and Haggar, LeiLei and Gouki for Capcom.
More content (costumes for certain chars and new faces) will be announced as DLC during 2011. After Shuma and Jill there will be new characters but not so many (I bet 10 total: 5 per side).

The roster seems overall promising, altough they keep ignoring Street Fighter 3!





Just a Person
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"Re(1):final roster leaks" , posted Thu 16 Dec 23:55post reply

quote:
Someone fills our curiosity about the remaining characters. Via his twitter account (details on srk and major fighters resources) the guy claims to leak informations about them and other info regarding the game.
So we have Jean/Phoenix (Dark mode activates is she dies at LV5 super), Taskmaster and Sentinel for Marvel and Haggar, LeiLei and Gouki for Capcom.
More content (costumes for certain chars and new faces) will be announced as DLC during 2011. After Shuma and Jill there will be new characters but not so many (I bet 10 total: 5 per side).

The roster seems overall promising, altough they keep ignoring Street Fighter 3!



Well, Alex has been in both versions of Tatsunoko vs. Capcom, so it's not as if SFIII was completely ignored from crossovers.

But I'm quite surprised with these choices, if they're true. Lei-Lei (who I love, BTW) over MegaMan (whichever version Capcom might have used)?? Taskmaster over Cyclops (I dislike Cyke, but let's face it: he's the actual top dog in X-Men and one of the best known Marvel heroes)?? Sentinel nowadays is irrelevant, although I can understand that many players would want their number 1 god-tiered character back again.

And didn't Niitsuma say that the game still had TEN characters to be announced some weeks before the reveal of Storm and C.Viper? That means this leak list should still have one more character from each side.





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KTallguy
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"Re(2):final roster leaks" , posted Fri 17 Dec 01:32post reply

Lei Lei?? Really???
Damn it, now I have to pay attention to this game.





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mbisonhatclub
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"Re(1):final roster leaks" , posted Fri 17 Dec 02:55post reply

quote:
The roster seems overall promising, altough they keep ignoring Street Fighter 3!


How can you say that about Capcom when they put out all the stops to bring you Yun and Yang for SSF4AE? That should be more than enough SF3 for anybody!





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karasu99
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"Re(1):final roster leaks" , posted Fri 17 Dec 03:01post reply

quote:
Someone fills our curiosity about the remaining characters. Via his twitter account (details on srk and major fighters resources) the guy claims to leak informations about them and other info regarding the game.
So we have Jean/Phoenix (Dark mode activates is she dies at LV5 super), Taskmaster and Sentinel for Marvel and Haggar, LeiLei and Gouki for Capcom.
More content (costumes for certain chars and new faces) will be announced as DLC during 2011. After Shuma and Jill there will be new characters but not so many (I bet 10 total: 5 per side).

The roster seems overall promising, altough they keep ignoring Street Fighter 3!



While Phoenix would be an awesome final boss on the Marvel side, I'm not getting my hopes up too much about this list (although... HAGGAR! Would he have his FF3 ponytail?) since we've had several of these lists floated lately. Argh, but Gouki? Capcom seems to always feel like Gouki is a great boss counter point for someone on the other side of these VS games, so I wouldn't be shocked if he was included. Guh, why not include Ken and Gouken too?

Wasn't there also supposed to be a new character info release on... December 18?





Just a Person
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"New episode video" , posted Fri 17 Dec 04:28post reply

Or: the reason why you shouldn't send a man in heavy armor and a girl with adamantium in her bones to fight the master of magnetism.

C.Viper's appearance in the end is kinda mysterious... could she be aligned with the villains in MvC3?

Characters who still haven't appeared in any episode videos: Felicia, Thor, Storm, Spencer, She-Hulk, Spider-Man and Zero. Spidey's announcement had a small CG of him crawling in a roof, so maybe Capcom already has an episode 4 video coming soon...





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Ishmael
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"Re(1):New episode video" , posted Fri 17 Dec 05:23post reply

quote:
Preorder MvC3 and get a shirt with Shuma Gorath and Servbots on it. No, I'm not making that description up.

That t-shirt is amazing. Too bad it's not going to be out for awhile since it would make a wonderful Christmas present.

quote:
C.Viper's appearance in the end is kinda mysterious... could she be aligned with the villains in MvC3?

I just realized that C.Viper is now the Street Fighter character who is most known for making telephone calls. This title used to belong to Guile after his marathon phone sessions in the animated movie but Viper's constant calls of both a personal and professional nature have left him in the dust. It's a good thing Guile can now fiddle with his sunglasses since the poor guy needs something to supplement his personality with.





KTallguy
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"Re(2):New episode video" , posted Fri 17 Dec 10:39post reply

Fiddling with sunglasses is a character flaw I can get behind. Although the combing the hair bit is pretty awesome too.





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Megane
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"Re(2):New episode video" , posted Fri 17 Dec 11:09post reply

quote:

C.Viper's appearance in the end is kinda mysterious... could she be aligned with the villains in MvC3?
I just realized that C.Viper is now the Street Fighter character who is most known for making telephone calls.



As what has been said somewhere in the internet, "It's only 100 minutes a month! She's not made out of money!"

Looks like Viper and Mags are neutral here. Speaking of Viper, I never did get if she's a double agent, a triple agent, or a double double babouble agent in SF4.






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Baines
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"Re(3):New episode video" , posted Fri 17 Dec 16:27post reply

quote:
Looks like Viper and Mags are neutral here. Speaking of Viper, I never did get if she's a double agent, a triple agent, or a double double babouble agent in SF4.


In current comics, I think Magneto's been a good guy again for a while, though there are hints that he may be up to something, or it is simply his arrogance and ego that makes him look evil even when he's trying to be good. Since Marvel has a say in the game, they might not want Magneto portrayed in a straight villain role.

As for Viper, I always thought she was supposed to be a double agent. Though kind of like the Magneto situation, once you've got a double agent who's being portrayed as mysterious, you start wondering if she's up to even more.





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"Re(4):New episode video" , posted Sun 19 Dec 05:04post reply

quote:
Looks like Viper and Mags are neutral here. Speaking of Viper, I never did get if she's a double agent, a triple agent, or a double double babouble agent in SF4.

In current comics, I think Magneto's been a good guy again for a while, though there are hints that he may be up to something, or it is simply his arrogance and ego that makes him look evil even when he's trying to be good. Since Marvel has a say in the game, they might not want Magneto portrayed in a straight villain role.



I expect a Xorn skin/costume!





shindekudasai
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"Re(5):New episode video" , posted Mon 20 Dec 05:57post reply

quote:
I expect a Xorn skin/costume!



Quote for justice!





Megane
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"Costumes! Cheevos!" , posted Thu 23 Dec 00:39:post reply

Featuring Mag-FUCKING-neto. And color schemes of Wolverine, Spidey, Iron Man, and Shulkie.

And, the list of achievements for the game (XBox):
quote:
Passed the Field Test 20
Clear 160 missions in Mission mode.
A New Avenger 40
Clear 320 missions in Mission mode.
Welcome to Avengers Academy! 10
Clear 80 missions in Mission mode.
Leading the Charge 30
Surpass the rank of Fighter.
Combat Specialist 30
In Ranked Match, surpass the "1st" class rank, or fight someone who has.
Comic Collector 50
Unlock all items in the Gallery.
Back at 'Cha! 10
Perform 10 successful Crossover Counters. (Arcade/Xbox LIVE only)
Excelsior! 10
Perform 10 Team Aerial Combos. (Arcade/Xbox LIVE only)
Be Gone! 10
Perform 10 Snap Backs. (Arcade/Xbox LIVE only)
Mega Buster 20
Use 1,000 Hyper Combo Gauge bars. (Arcade/Xbox LIVE only)
Ultimate Nullifier 10
Perform 30 successful Advancing Guards. (Arcade/Xbox LIVE only)
Playtime Is Over 10
Surpass the rank of Amateur.
Herculean Task 30
Beat Arcade mode on the hardest difficulty.
Saving My Quarters 20
Beat Arcade mode without using any continues.
Waiting for the Trade 50
View all endings in Arcade mode.
Master of Fate 50
Unlock all achievements.
I Buy the Issues 10
View one ending in Arcade mode.
World Warrior 10
Earn 5,000 Player Points (PP).
Brusin' Bruce 20
Land an Incredible Combo. (Arcade/Xbox LIVE only)
Charles in Charge 30
Land an Uncanny Combo. (Arcade/Xbox LIVE only)
Average Joe 10
Land a Viewtiful Combo. (Arcade/Xbox LIVE only)
Champion Edition Hero 30
Earn 30,000 Player Points (PP).
Super Turbo Brawler 50
Earn 100,000 Player Points (PP).
Big Bang Theory 30
Perform 30 Hyper Combo Finishes. (Arcade/Xbox LIVE only)
Brave New World 10
Participate in any mode on Xbox LIVE.
Steel Battalion 20
Block 100 times. (Arcade/Xbox LIVE only)
Fate of the Satsui no Hadou 20
Decide who is the true master of the fist in a Xbox LIVE match.
Copy This! 20
Put an end to this game of spider and fly in a Xbox LIVE match.
Raccoon City Incident 20
Settle things between former S.T.A.R.S. members in a Xbox LIVE match.
Passport to Beatdown Country 10
Fight in all of the stages.
Need a Healing Factor 10
Win a match without blocking. (Arcade/Xbox LIVE only)
School for the Gifted 15
Get a 5 game win streak in Ranked Match.
A Hero Stands Alone 10
Win a match without calling your partners or switching out. (Arcade/Xbox LIVE only)
Full Roster 40
Battle against all characters in a Xbox LIVE match.
Who Will Answer the Call? 10
Participate in an 8 player Lobby on Xbox LIVE.
Duty and Deus Ex Machina 20
Make a match on Xbox LIVE between a national hero and a killing machine a reality.
One Step Ahead 30
Land 50 First Attacks in a match. (Arcade/Xbox LIVE only)
Avengers Assemble! 15
Make a team composed of the Big 3 and win a match. (Arcade/Xbox LIVE only)
Turn the Tables 10
Land a Team Aerial Counter in a match. (Arcade/Xbox LIVE only)
Galactic Smasher 40
Perform 30 Crossover Combination Finishes. (Arcade/Xbox LIVE only)
Wreak "Havok" 10
Use X-Factor in a match. (Arcade/Xbox LIVE only)
Badds to the Bone 15
Make a team of three who have altered their bodies, and win a match. (Arcade/Xbox LIVE only)
Whose Side Are You On? 20
Bring about an end to the Civil War in a Xbox LIVE match.
Fate of Two Worlds 20
Make a match on Xbox LIVE between the marquee characters for this game a reality.
Female Flyers 15
Make a team composed of women who can fly, and win a match. (Arcade/Xbox LIVE only)
Darkstalkers 15
Make a team composed of those who dwell in the darkness, and win a match. (Arcade/Xbox LIVE only)
Weapon X 15
Make a team composed of Weapon-X test subjects, and win a match. (Arcade/Xbox LIVE only)


And... donuts?






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[this message was edited by Megane on Thu 23 Dec 00:43]

GekigangerV
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"Re(1):Costumes! Cheevos!" , posted Thu 23 Dec 01:07post reply

quote:
Featuring Mag-FUCKING-neto. And color schemes of Wolverine, Spidey, Iron Man, and Shulkie.



Strange that they say that Bucky Cap isn't different enough to be an alternate costume.

There probably is as much difference between Bucky and Regular Cap as there is with Tan Wolverine and Regular Wolverine or with She-Hulk and some of her alts.





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"Re(1):Costumes! Cheevos!" , posted Thu 23 Dec 02:15post reply

quote:
And... donuts?


I swear those are Krispy Kremes. Oh lord, the trans fat...





Ishmael
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"Re(2):Costumes! Cheevos!" , posted Thu 23 Dec 07:10post reply

quote:
And... donuts?

I swear those are Krispy Kremes. Oh lord, the trans fat...


Coming up next week: a YouTube clip of Niitsuma's angioplasty!

As for the color scheme it's nice to see they are trying for references where they can instead of simply slapping some random colors on the character. This talk about colors made me realize that the change over from sprite art also means that the sometimes oddly colored sections of the alt colors are now, sadly, a thing of the past. No more green tongues or blue scleras when you start getting into those third or fourth colors.





Burning Ranger
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"Re(1):Costumes! ACHIEVEMENTS!!!" , posted Fri 24 Dec 23:49post reply

quote:

And, the list of achievements for the game (XBox):



Please don't call them "Cheevos." EVER!!!

Also, if Marvel is now owned by Disney, would it be unreasonable to ask if TRON or CLU could be in MvC3?






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"Re(2):Costumes! ACHIEVEMENTS!!!" , posted Sat 25 Dec 01:44post reply

A new trailer has been posted featuring new color schemes and a few other teases.

...

Cheevos.





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"Re(3):Costumes! ACHIEVEMENTS!!!" , posted Sat 25 Dec 12:27post reply

quote:

Cheevos.



And a billion angels began to weep....






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"Re(2):Costumes! ACHIEVEMENTS!!!" , posted Sat 25 Dec 13:24post reply

quote:

And, the list of achievements for the game (XBox):


Please don't call them "Cheevos." EVER!!!

Also, if Marvel is now owned by Disney, would it be unreasonable to ask if TRON or CLU could be in MvC3?



Holy crap, I did not know it is a real thing. My honest first exposure to the word was the Penny Arcade comic.






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"Re(3):Costumes! LEAKS!!!" , posted Tue 28 Dec 12:00post reply

Thanks to a few comic book pages that should not have been posted it looks like Taskmaster and Galactus are going to be showing up in MvC3. It also seems there's going to be a tie-in comic that's going to feature weird perspective shots.

What I like about the pages is that Doom commissioned a bunch of wall tapestries for his castle that feature a great big D. I know Doom has some self-esteem issues but this takes the cake.





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"Re(4):Costumes! LEAKS!!!" , posted Tue 28 Dec 12:41post reply

quote:

What I like about the pages is that Doom commissioned a bunch of wall tapestries for his castle that feature a great big D. I know Doom has some self-esteem issues but this takes the cake.



Worse yet, it appears Dr. Doom ran out of money for chairs for his extended table rudely leaving Magneto standing.

Damn that art is less than stellar. I am surprised they didn't get the UDON crew to do a comic since they don't seem to have any thing lined up other than translations of artbooks, manga and a collectors edition to their SF comic. I know one of them did the special edition cover, but other than that it appears they haven't been too involved.





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"Re(5):Costumes! LEAKS!!!" , posted Thu 30 Dec 11:15post reply

quote:
Damn that art is less than stellar.

Must have hired UDON again after that vomit they churned out for the MvC2 rerelease...
quote:
I am surprised they didn't get the UDON crew to do a comic

Oh. This must be truly awful stuff!





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"Select screen expanded, characters rearranged" , posted Fri 31 Dec 13:51post reply

http://img441.imageshack.us/img441/1559/mvc3ptf.jpg

Courtesy of Kanta-kun from SRK.






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"Akuma, pehaps" , posted Thu 6 Jan 22:24:post reply

A probably legit screenshot of Akuma popped up in a review that has since been removed. What's funny is that while the review died a thousand deaths the URL for the screenshot is still active.

EDIT: Phoenix and Haggar, however, are confirmed.





[this message was edited by Ishmael on Thu 6 Jan 23:02]

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"Long live our mayor and personal savior" , posted Fri 7 Jan 00:02post reply

I guess that means the leak was legit?






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"Re(1):Long live our mayor and personal savior" , posted Fri 7 Jan 00:54post reply

quote:
I guess that means the leak was legit?



Perhaps.

Damn, Jean Grey looks über-powerful. And even more when she becomes Dark Phoenix! She looks cool, but it's weird to see her chosen for the game over more popular X-Men options (Cyclops, Rogue, Gambit, Colossus). Still, her fans who are still waiting for her ressurection at the X-Men comic books now have something to enjoy...





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"Re(1):Long live our mayor and personal savior" , posted Fri 7 Jan 00:55post reply

quote:
I guess that means the leak was legit?


Who doubted it, after the Shuma/Jill DLC thing?

Also, yeay for both of them, and worries for the remaining two. Some of the latest characters didn't look great (Magneto and Shulk, mostly) but these two look rather good.

Also, a bunch of alternate colours have surfaced, including America looking like the Punisher and Arthur with a green armor. Nice.





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"Re(2):Long live our mayor and personal savior" , posted Fri 7 Jan 02:08post reply

Ho ho, I can't believe they actually used Haggar! I am of course overjoyed since I have been looking for him in a fighting game for quite some time.

It's funny, the first time I read "Phoenix" (or Pheonix as most sites invariably spell it) I thought immediately that it meant Phoenix Wright, for some reason, and I didn't even make the connection when I watched the video with Jean Grey in it Not really sure what my problem is...





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"Re(1):Long live our mayor and personal savior" , posted Fri 7 Jan 05:35:post reply

quote:
I guess that means the leak was legit?

There was never any discounting Lupinko's list. The only lists discounted were EVERY OTHER list. When I'm sure of something, it's probably something meaningful and true!

Just check it: Haggar punching with the same hand multiple times in a super combo. That was predicted/leaked/whatever. If you're STILL in denial or if you're still making guesses that go astray from what Lupinko shared with us, then I'm going to have to call you retarded or say that you're not paying attention at all.

That means at some point, Hsienko/Leilei will be in the game, and if you're in denial of that, see above paragraph.





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"Re(2):Long live our mayor and personal savior" , posted Fri 7 Jan 05:51:post reply

I trusted Lupinko since the first post of the leaks, it sounded genuine and very clever list, involving loved characters and wise choices both in the terms of appealing to players and marketing strategies (I still can't understand Viper in any case).
I will never play as Haggar or Phoenix (my mains are in the game since months) but I find them nice additions. I wondering about Jean from the first MvC, and the mayor is a nice addition, nostalgic and different from the same old Zangief. He deserves to be even in Street Fighter series. Come, on he's in Street Fighter '89 after all!


The remaining chars in the retail game will be Lei Lei and Taskmaster for sure.
Rumored a total of 8 or 10 dlc char, 2 of them being Jill and Shuma.





[this message was edited by Nekros on Fri 7 Jan 05:54]

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"Alternate colors, MODAM" , posted Fri 7 Jan 07:00post reply

http://www.destructoid.com/marvel-vs-capcom-3-extravaplosion--190882.phtml

Check the 3rd colour of MODOK. Is that lipstick and eyeliner?





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"Re(1):Alternate colors, MODAM" , posted Fri 7 Jan 07:36post reply

/fanboy on
I somewhat dislike the green color for Arthur, because in Super GnG that was the color for his bronze armor, which is, well, better than his regular armor. Here it's still the same ol' regular armor, just pretending.
/fanboy off

I kind of wonder what Arthur's gold armor will look like in his different palettes. Will it still be gold, even?





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"Re(2):Alternate colors, MODAM" , posted Fri 7 Jan 08:35post reply

Tranny MODOK is amazing. I remember when Disney bought Marvel there were people worried that the Marvel properties were going to have their rough edges sanded off in order to make them as marketable as possible. Instead, we have a game with the Marvel name front and center that has Hot Lips flying around the screen. This is good.

A small point, but I also like the smug smile on Super Skrull's face on the vs. screen. For a guy who has spent most of his career being the punching bag of the month in whatever comic he was in he certainly looks pleased with himself.





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"Re(2):Long live our mayor and personal savior" , posted Fri 7 Jan 11:22post reply

quote:

Dark Phoenix!



If I wasn't brushing my teeth when I saw her D.Phoenix end quote, my jaw would have dropped. Good thing I kept my cool; I would have drooled foam all over my desk.






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"Re(2):Long live our mayor and personal savior" , posted Fri 7 Jan 13:27post reply

quote:

Just check it: Haggar punching with the same hand multiple times in a super combo. That was predicted/leaked/whatever.



Huh, that one I did not know.

quote:

If you're STILL in denial or if you're still making guesses that go astray from what Lupinko shared with us, then I'm going to have to call you retarded or say that you're not paying attention at all.



Okay, where the hell did this one come from? I admit to being skeptical of the leak because of every other leak that came out, and the reason I wasn't fully convinced of lupinko, until now, was Megaman wasn't in his roster, and I was iffy on Phoenix and Sentinel in his roster. But to call me in denial is kinda unfair, man.






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"Re(3):Long live our mayor and personal savior" , posted Fri 7 Jan 14:05post reply

Ah, nice to finally see Haggar in action. I see they gave him his Mighty Final Fight forward body press. It's weird they still kept the life loss when he uses a lariat though. I hope that doesn't play too much into the game to make him or the move useless.





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"Re(3):Long live our mayor and personal savior" , posted Fri 7 Jan 14:11post reply

quote:
Okay, where the hell did this one come from? I admit to being skeptical of the leak because of every other leak that came out, and the reason I wasn't fully convinced of lupinko, until now, was Megaman wasn't in his roster, and I was iffy on Phoenix and Sentinel in his roster. But to call me in denial is kinda unfair, man.

I'm just sayin' in general, mang. Lots of people in other places were certainly distrusting of what Lupinko shared based on silly semantics. What I'm saying is, if you're STILL doubting it after this reveal, then you have issues. If you've changed your perspective, then welcome aboard.





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"Re(4):Long live our mayor and personal savior" , posted Fri 7 Jan 16:26post reply

quote:
Okay, where the hell did this one come from? I admit to being skeptical of the leak because of every other leak that came out, and the reason I wasn't fully convinced of lupinko, until now, was Megaman wasn't in his roster, and I was iffy on Phoenix and Sentinel in his roster. But to call me in denial is kinda unfair, man.
I'm just sayin' in general, mang. Lots of people in other places were certainly distrusting of what Lupinko shared based on silly semantics. What I'm saying is, if you're STILL doubting it after this reveal, then you have issues. If you've changed your perspective, then welcome aboard.



I look forward to the introduction of our Chinese undead overlord.





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"Re(5):Long live our mayor and personal savior" , posted Fri 7 Jan 21:19post reply

That Haggar addition is quite remarkable. I find the char moveset quite unique, inspired and appealing, and that's exactly what our favorite mayor deserves!!

The question that hunts me after this is: now that Haggar made the cut, will D.D. and Ingrid share the same fate (as DLC chars, perhaps)?





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"Re(4):Long live our mayor and personal savior" , posted Fri 7 Jan 23:46post reply

quote:
Okay, where the hell did this one come from? I admit to being skeptical of the leak because of every other leak that came out, and the reason I wasn't fully convinced of lupinko, until now, was Megaman wasn't in his roster, and I was iffy on Phoenix and Sentinel in his roster. But to call me in denial is kinda unfair, man.
I'm just sayin' in general, mang. Lots of people in other places were certainly distrusting of what Lupinko shared based on silly semantics. What I'm saying is, if you're STILL doubting it after this reveal, then you have issues. If you've changed your perspective, then welcome aboard.



Ahh, alright, we cool. Yeah, people in denial at this stage have issues.

Anyway, regurgitating from another source,

quote:
Lupinko wrote:
hey dat twitterverse, shocking news, apparently dat 50sent and Leilei are unlockable characters as well, I don't know what to say but I know what to say about Jill and Shuma, they are real dlc and don't really exist yet

Hsien-ko info: For her item throw special of various miscellaneous items, there is a random chance that one of the items is a bomb and if it hits the opponent, it would result in a dizzy, but if it lands on the ground it would have a timer count down until it detonates
For people familiar with Vampire Savior, basically they integrated Leilei's EX Special into her regular Special

Taskmaster Super 1: He shoots a massive barrage of arrows straight forward
Taskmaster Super 2: It's a super counter

Oh right I confirmed that her EX Special, the one other than Tenraiha and Chuukudan is also in the game as a super
Wasn't able to get confirmation on Tenraiha itself, sorry, but I assume it's probably there
She still has her reflect, and can still run in the air as well her hopping teleport dash

Taskmaster's launcher is Stars & Stripes, when he throws you, he says "Judo throw!" and after doing that in his regular throw, he shoots you with a gun
He apparently shoots his opponent when he's on the ground during his judo throw, like he's upside down with his back from the throw
When he does his webswing, he uses a grappling hook obviously
He has a lot of special moves, but only 2 supers
In his taunt, he says "Is that all the moves ya got?"
He's very hunched forward
He has a New York accent, my source isn't too good with New York accents, but it's safe to assume it would be a Bronx one

The game also rates your playstyle during online play, for example, if you are a defensive player, offensive player, etc.,
This is represented by that circle graph of stats, it rates power level abilities too, you can also read the bio of all the characters
Think comicbook cards, this was actually shown off awhile back I think on the Japanese MvC3 site as well, so I'm not sure if this is new

In the Challenge Mode, you can do any challenge, and you don't need to go in order, you get to fight in what looks like the Danger Room
that's for the training level

Sentinel is pretty faithful to his older incarnation
Sentinel apparently has regained COTA levels of detail/animation again
Unfortunately my source was unable to confirm if Sentinel regained his bellyflop from COTA
The move that is as ridiculous looking as Dudley's upside down uppercut







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"Re(5):Long live our mayor and personal savior" , posted Sat 8 Jan 00:07post reply

I'm okay if Hsien-Ko and Taskmaster are in MvC3, but Sentinel? Why? Just because it was god-tier in MvC2??

Sentinel isn't even a character per se, it's just part of a generic army of antimutant robots...

Then again, Capcom did bring back Shuma-Gorath as well...





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"Re(6):Long live our mayor and personal savior" , posted Sat 8 Jan 00:57post reply

quote:
Sentinel isn't even a character per se, it's just part of a generic army of antimutant robots...



Isn't that also the case with Phobos/Huitzil in Capcom's own Darkstalkers?
(actually, that's a bot I wouldn't mind seeing in this, I recall him having at least one beam attack that would fit right in. Then again, all those deformations during attack would drive the 3D modellers nuts).

quote:

Then again, Capcom did bring back Shuma-Gorath as well...



It still puzzles me, the notion that Capcom's sure enough that Jill (with a design other than her classic one at that...) and/or Shuma may be popular diverse enough to be worth paying extra for... Considering how much more mainstream other recurring characters in wishlists online are...

I wouldn't be surprised if having Gouki and Sentinel as DLC instead were actually twice as profitable as the current plan, and might hurt the game less in terms of variety at the time of initial purchase of the unaugmented game.





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"Re(7):Long live our mayor and personal savior" , posted Sat 8 Jan 03:45:post reply

quote:
Jill (with a design other than her classic one at that...)



Ok, I'm a bit off topic here.
I played RE5 and stuff but I can't find out anything about the change in Jill's hair color.
Is because of

Spoiler (Highlight to view) -
the symbiotic implanted by Wesker

End of Spoiler

or simply she made her hair blonde?





[this message was edited by Nekros on Sat 8 Jan 05:26]

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"Re(6):Long live our mayor and personal savior" , posted Sat 8 Jan 04:47post reply

quote:
The question that hunts me after this is: now that Haggar made the cut, will D.D. and Ingrid share the same fate (as DLC chars, perhaps)?

Haggar's ponytail has a better chance of coming back than D.D. and Ingrid.

Some new hi-res shots. It's nice to see Poison got all dressed up for the Mad Gear cameo in Metro City.





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"Re(8):Long live our mayor and personal savior" , posted Sat 8 Jan 05:03post reply

quote:

Ok, I'm a bit off topic here.
I played RE5 and stuff but I can't find out anything about the change in Jill's hair color.



I know I am encouraging your off-topic behavior, but as I understood it:


Spoiler (Highlight to view) -

Yes, it has to do with the implant-- although I just think they wanted her to be blonde. You should totally spoilerize that symbiote thing in your question though!


End of Spoiler







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"Re(9):Long live our mayor and personal savior" , posted Sat 8 Jan 06:52post reply

quote:

Ok, I'm a bit off topic here.
I played RE5 and stuff but I can't find out anything about the change in Jill's hair color.



I remember one of the Capcom people once said that they wanted Jill to be beautiful, but in a somewhat different way than normal regarding her face in REmake.

I wonder how that played into her appearance in RE5, where the T-virus was slowly mutating her into Nina Williams.





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"Re(10):Long live our mayor and personal savio" , posted Sun 9 Jan 05:21post reply

[qupte]I wonder how that played into her appearance in RE5, where the T-virus was slowly mutating her into Nina Williams.



Haha, I think Sonya Blade also recently contracted that virus.






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"Re(2):Re(10):Long live our mayor and personal" , posted Wed 12 Jan 20:31post reply

quote:
When asked on Capcom-Unity if practicing as Jill in Marvel vs Capcom 2 would be worth anything in Marvel vs Capcom 3, Seth Killian left this tantalizing response about the DLC character.

"MVC3 Jill is a completely new character (and definitely more along your "acrobatic gun user" track). She's more different and completely re-imagined than any other returning cast-member. She just might be the fastest character in the game, too..."



Ok, got it: Nina Williams with Noel moveset.
Hope she does gunkata well.





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"Re(3):Re(10):Long live our mayor and personal" , posted Wed 12 Jan 23:35post reply

quote:
When asked on Capcom-Unity if practicing as Jill in Marvel vs Capcom 2 would be worth anything in Marvel vs Capcom 3, Seth Killian left this tantalizing response about the DLC character.

"MVC3 Jill is a completely new character (and definitely more along your "acrobatic gun user" track). She's more different and completely re-imagined than any other returning cast-member. She just might be the fastest character in the game, too..."


Ok, got it: Nina Williams with Noel moveset.
Hope she does gunkata well.

Good call on the Noel comparison. Will Jill have the ability to summon up anything now? Will we even see any gameplay footage of Jill before the game comes out?





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"Re(4):Re(10):Long live our mayor and personal" , posted Thu 13 Jan 02:26post reply

That really sucks. I wanted MvC2 Jill, not another goddamn Trish. Fuck RE5. It wasn't enough to screw up the RE series, now it's screwing up the only character I liked in MvC2.





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"Re(5):Re(10):Long live our mayor and personal" , posted Thu 13 Jan 03:19:post reply

quote:
That really sucks. I wanted MvC2 Jill, not another goddamn Trish. Fuck RE5. It wasn't enough to screw up the RE series, now it's screwing up the only character I liked in MvC2.


Yes, I will second this (EDIT: especially that I did not care for RE5), but I suspect that the heavy inclusion of RE5 versions of characters involves having models already available for use in the game, as opposed to needing creation from nothing.

Here is hoping that Frank West or Chuck what's-his-name from Dead Rising will be in the game, to at least add the zombie-summoning action.

After gnashing my teeth about buying so many games new at full price only to have them languish in the their boxes, unopened until their retail price drops or a greatest hits version is released for cheap, I finally broke down and preordered this last week, buoyed up by feelings of excitement about most of the cast (HAGGAR! ARTHUR! DANTE! to start with at least).





[this message was edited by karasu99 on Thu 13 Jan 03:22]

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"Re(6):Re(10):T-shirts for sale!" , posted Thu 13 Jan 03:42post reply

Capcom Unity listed the different stuff you can get from pre-ordering from different places, which basically boils down to different shirts. But wait, is the 3rd one down.... Nishimura?! Looks like her work from The Chaos Tower. I'd like to see a Nishimura Wolvie.





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"Re(7):Re(10):T-shirts for sale!" , posted Thu 13 Jan 04:21post reply

And don't forget the superior Shuma-Gorath shirt from Capcom's own online store!





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"Re(7):Re(10):T-shirts for sale!" , posted Fri 14 Jan 20:01post reply

quote:
Capcom Unity listed the different stuff you can get from pre-ordering from different places, which basically boils down to different shirts. But wait, is the 3rd one down.... Nishimura?! Looks like her work from The Chaos Tower. I'd like to see a Nishimura Wolvie.



WAHHH! Those all make TERRIBLE shirts that I wouldn't be caught dead wearing, but please let me know if you find a better scan/shot of the Kinu picture. It looks fantastic!

Speaking of Kinu and fantastic, I got the Capcom Girls 2011 Calendar and it does not disappoint. When I saw the (Kinu) cover with Mayoi and Oichi together, I had to order it, no matter what was inside!





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"Re(8):Re(10):T-shirts for sale!" , posted Sat 15 Jan 01:47post reply

I hope that comic cover t-shirt comes with several characters still blacked out in the art.

But MvC3 isn't about shirts, it's about the command that lets Thor talk endlessly in that pseudo-Shakespearean style of his.





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"Re(9):Re(10):T-shirts for sale!" , posted Sat 15 Jan 03:39post reply

quote:
I hope that comic cover t-shirt comes with several characters still blacked out in the art.

But MvC3 isn't about shirts, it's about the command that lets Thor talk endlessly in that pseudo-Shakespearean style of his.



Har! I'm still impressed that Thor made the cut! Having not come anywhere near Thor's comics since the Walt Simonson era, I must admit I have no idea of his popularity as a character. But still!





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"Re(10):Re(10):T-shirts for sale!" , posted Sat 15 Jan 04:15post reply

quote:
Har! I'm still impressed that Thor made the cut! Having not come anywhere near Thor's comics since the Walt Simonson era, I must admit I have no idea of his popularity as a character. But still!



If nothing else it's a smart marketing move because of the Thor movie coming out this year.





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"Re(2):Re(10):Re(10):T-shirts for sale!" , posted Sat 15 Jan 07:27post reply

did anybody notice sentinel in the upper left corner of the shirt next to M.O.D.O.K.?





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"Re(3):Re(10):Re(10):T-shirts for sale!" , posted Sat 15 Jan 09:39post reply

quote:
did anybody notice sentinel in the upper left corner of the shirt next to M.O.D.O.K.?



I'm pretty sure that's Deadpool.





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"Re(8):Re(10):T-shirts for sale!" , posted Sat 15 Jan 19:43post reply

quote:
And don't forget the superior Shuma-Gorath shirt from Capcom's own online store!



I just found out that you can't select a size on that, so it either comes in "fatso" or "super fatso". Or to put it nicer "Behemoth" or "Giant Bodybuilder" or...erm..."Hulk" or "90 Hip-hop Fashion Enthusiast". I don't even want to classify what kind of (non-fat) girl would wear that size.

A long time ago, lots of people from the board posted photos of themselves. I don't remember if there were a lot of plus-sized members, but I do remember a surprisingly large number of beards.





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"Re(9):Re(10):T-shirts for sale!" , posted Sat 15 Jan 22:51post reply

PIX OF POLLYANNA PLZ





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"Re(9):Re(10):T-shirts for sale!" , posted Sun 16 Jan 07:51post reply

quote:

I just found out that you can't select a size on that, so it either comes in "fatso" or "super fatso". Or to put it nicer "Behemoth" or "Giant Bodybuilder" or...erm..."Hulk" or "90 Hip-hop Fashion Enthusiast". I don't even want to classify what kind of (non-fat) girl would wear that size.

A long time ago, lots of people from the board posted photos of themselves. I don't remember if there were a lot of plus-sized members, but I do remember a surprisingly large number of beards.



Ha! Yes, I think there are always more beards than anyone expects given any group of men.

I'll second this about shirts-- it seems as though this is often the case in recent years that sizing starts at 'XL'.

I ended up preordering my copy from a local store where I am pretty sure there will be no bonus. I have too much free game giveaway crap that I never even look at much less wear as it is. Besides, preorder bonuses are like foil comic covers were in the 90's.





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"Re(10):Re(10):T-shirts for sale!" , posted Mon 17 Jan 17:30post reply

ohboyakumauniqueaddition

TASKMASTER.

now we wait on hsienko and cannon fodder





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"Re(2):Re(10):Re(10):T-shirts for sale!" , posted Mon 17 Jan 18:06post reply

quote:
ohboyakumauniqueaddition

TASKMASTER.

now we wait on hsienko and cannon fodder



Alright Taskmaster! Finally! After reading the recent mini that came out with him I am happy he made it to MVC 3.





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"Re(3):Re(10):Re(10):Taskmaster for sale!" , posted Tue 18 Jan 00:10post reply

It's the voice on Taskmaster that really sells the character.

Strange, the final official character trailers we are going to get for this game are either going to feature Shuma-Gorath or Hsien-Ko. I like it, but I didn't realize those two characters were going to sell the game to anyone but me.





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"Re(4):Re(10):Re(10):Taskmaster for sale!" , posted Tue 18 Jan 01:23post reply

quote:
It's the voice on Taskmaster that really sells the character.




So Akuma in MvC3 has his super fireballs reversed from how they used to be in previous vs. games (air super fb was tons of hadokens, ground super fb was the beam)... wonder why that is. Guess everybody just like orbital beam cannons?

Is Taskmaster supposed to be so... nasal and young-sounding? I know next to nothing about him, so for me it looks odd when juxtaposed with how he looks.





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"Re(5):Re(10):Re(10):Taskmaster for sale!" , posted Tue 18 Jan 02:10:post reply

quote:
So Akuma in MvC3 has his super fireballs reversed from how they used to be in previous vs. games (air super fb was tons of hadokens, ground super fb was the beam)... wonder why that is. Guess everybody just like orbital beam cannons?


I noticed that too. This looks to be the most offense oriented Akuma yet. They don't show him get hit, I wonder how his health will stack up.

Is Doom some kind of boss/mid-boss? Looks like they're saving Sentinel/Lei-Lei for last.





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"Re(5):Re(10):Re(10):Taskmaster for sale!" , posted Tue 18 Jan 02:14post reply

quote:


Is Taskmaster supposed to be so... nasal and young-sounding? I know next to nothing about him, so for me it looks odd when juxtaposed with how he looks.



Someone will have to correct me on accents but that is supposed to be his Brooklyn, New York accent. I'd have to listen to more quotes he has to say in the game to get a full grasp of the translation of his character to MVC3.





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"Re(6):Re(10):Re(10):Taskmaster for sale!" , posted Tue 18 Jan 03:57post reply

Gameplay videos are up at Famitsu. How many fireballs does Akuma have anyway?





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"Re(2):Re(10):Re(10):T-shirts for sale!" , posted Tue 18 Jan 05:20post reply

quote:
ohboyakumauniqueaddition

TASKMASTER.

now we wait on hsienko and cannon fodder



Spider Swing
Charging Star
Ryu's throw
Hawkeye's bow
Black Knight's sword

What else does he have?





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"Re(3):Re(10):Re(10):T-shirts for sale!" , posted Tue 18 Jan 11:29post reply

quote:

Spider Swing
Charging Star
Ryu's throw And A Gun
Hawkeye's bow
Black Knight's sword



quote:

Is Doom some kind of boss/mid-boss? Looks like they're saving Sentinel/Lei-Lei for last.



I remember it's been mentioned that there's gonna be a souped-up Doom and/or Wesker as a sub-boss before Wacky Galacky.






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"Re(8):Re(10):T-shirts for sale!" , posted Thu 27 Jan 08:23post reply

quote:
WAHHH! Those all make TERRIBLE shirts that I wouldn't be caught dead wearing, but please let me know if you find a better scan/shot of the Kinu picture. It looks fantastic!


Polly, here's a slightly better version of that Nishimura piece. The composition is very Marvel dominated. I wonder if they had a similar agreement to the Tatsunoko one where the characters had to be portrayed evenly in promotional material. I especially like the Hulk's expression.





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"Re(9):Re(10):T-shirts for sale!" , posted Thu 27 Jan 10:01:post reply

Here's a slightly better version of the LEILEI CONFIRMED :3
this too





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"Re(10):Re(10):T-shirts for sale!" , posted Thu 27 Jan 10:58post reply

Yep, now all we got to do is wait for the reveal movies to get posted.





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"Re(9):Re(10):T-shirts for sale!" , posted Thu 27 Jan 11:18post reply

I want the HD intro film of Hsien-Ko now!

quote:
Polly, here's a slightly better version of that Nishimura piece. The composition is very Marvel dominated. I wonder if they had a similar agreement to the Tatsunoko one where the characters had to be portrayed evenly in promotional material. I especially like the Hulk's expression.

It looks like she was having a lot of fun drawing those tight body suits that superheroes favor for some reason.





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"Re(9):Re(10):T-shirts for sale!" , posted Thu 27 Jan 11:30post reply

quote:
WAHHH! Those all make TERRIBLE shirts that I wouldn't be caught dead wearing, but please let me know if you find a better scan/shot of the Kinu picture. It looks fantastic!

Polly, here's a slightly better version of that Nishimura piece. The composition is very Marvel dominated. I wonder if they had a similar agreement to the Tatsunoko one where the characters had to be portrayed evenly in promotional material. I especially like the Hulk's expression.



That Kinu art is beautiful. I especially like how Thor is trying to sneak a peak at Chun-Li.





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"Re(10):Re(10):T-shirts for sale!" , posted Thu 27 Jan 14:14post reply

That's more like it!





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"Re(10):Re(10):T-shirts for sale!" , posted Thu 27 Jan 15:16post reply

quote:
Here's a slightly better version of the LEILEI CONFIRMED :3
this too



Christ... I have to buy this game now. :(





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"Cast complete" , posted Thu 27 Jan 21:02post reply

ROCKETPUNCH.





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"Re(1):Cast complete" , posted Thu 27 Jan 21:51post reply

How does Sentinel stand up with those stubbly feet?


Sentinel's design is still the same and not any type of variation.

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"Re(2):Cast complete" , posted Thu 27 Jan 22:21post reply

Thanks for posting the giant Kinu art! In return (?) you can check out more super hero action (?) on her Twitter.

http://twitter.com/nishi_katsu

Anyway, even though you can tell the picture was done in a flash, she put so much care into rendering the Marvel characters. Of course the Capcom ones look great...Dante's expression is cool and Morrigan looks amazing, but I love the delicate fidelity she showed to the Marvel designs while maintaining her own style.

I hate to sound even more like a shameless Japanophile than usual, but I've been really disappointed in the American artists. I know there are at least some talented cover artists out there...





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"Re(3):Cast complete" , posted Fri 28 Jan 00:02post reply

quote:
Thanks for posting the giant Kinu art! In return (?) you can check out more super hero action (?) on her Twitter.

http://twitter.com/nishi_katsu


Whaaa! The X-Statix background was unexpected (but cool)!

quote:

I hate to sound even more like a shameless Japanophile than usual, but I've been really disappointed in the American artists. I know there are at least some talented cover artists out there...


Hey, if you can't be an unashamed Japanophile here, I don't know where you can be. I totally agree, and this is something that really puzzles me. Can they just not get the best artists or something? You would think they would have artists beating down their door to illustrate a game like this (but maybe that is just the videgameophile in me talking! ).





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"Re(1):Cast complete" , posted Fri 28 Jan 01:53post reply

quote:
Here's a slightly better version of the LEILEI CONFIRMED :3
this too



quote:
ROCKETPUNCH.



Happy for Lei-Lei/Hsien-Ko, couldn't care less for Sentinel. Gameplay-wise it may be a great character (it was top tier in MvC2, wasn't it?), but in terms of personality or charisma I don't think Sentinel adds nothing at all... it's not even a character, but a kind of character (after all, there are many Sentinels in Marvel - or at least there used to be many of them prior to that Messiah CompleX event).





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"Re(2):Cast complete" , posted Fri 28 Jan 02:09post reply

quote:
it's not even a character, but a kind of character


Sometimes I wish the whole disposable nature of Sentinel was exploited more in the character design. Sure Sentintel can shoot mini-Sentinels around, but that's it. Q-Bee in VS (as opposed to Vs.?) had some animations that featured her dying after stinging the opponent, just like a bee. Just because individually they have no character doesn't mean that they have no character as a whole!

Still, Sentinel was really quite an amazing character in the gameplay department, and Capcom's rendition of him was very interesting nonetheless. If you look at the kind of power that the big four of MvC2 have, it's amazing that there's any game balance at all just among them! Magneto's rushdown is so extreme that it's a wonder that anything can stop him... but something can! Sentinel's... well, everything, is so extreme that it's a wonder that anything can stop him... but something can! Cable's ability to punish mistakes and prevent anybody from doing anything is almost outrageous, and yet his zoning can still be broken.

SRK is down for two days likely as a result of the storm of activity arising from the Sentinel/Hsien-Ko leak.





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"Re(4):Cast complete" , posted Fri 28 Jan 02:11post reply

quote:
Can they just not get the best artists or something?


Mortal Kombat vs. DC Universe managed to get Alex Ross to do the cover, and yet the cover still looked mediocre.





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"Final trailers" , posted Fri 28 Jan 02:13post reply

Leilei
Too bad she interrupts her Tenraiha without showing what she can do with it. It's 50% of the point of the character.

Sentinel
I understand why the fans of the comics hate the fact that this "non character" is in the game, but from an outside point of view, you have to admit it looks really cool (especially how it has been animated and re-imagined through the Capcom games). He's almost an original character from the series from now on (almost like Shuma is more known by fans of the series than fans of the comics).





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"Re(2):Cast complete" , posted Fri 28 Jan 02:13post reply

Sentinel does have a charm all its own-- it doesn't really mesh with the rest of the characters but it does have a type of personality. (It reminds me of Q.) I'd also say that it does have a very unique play style too. That doesn't mean people aren't sick of everyone choosing him for the sake of winning the match.





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"Re(1):Final trailers" , posted Fri 28 Jan 02:22post reply

quote:
Leilei
Too bad she interrupts her Tenraiha without showing what she can do with it. It's 50% of the point of the character.


Wow, she looks like a blast to play as, just like in the Vampires games! But hoo, her voice is pretty bad! Or is it just me?





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"Re(1):Final trailers" , posted Fri 28 Jan 02:46post reply

quote:
Leilei
Too bad she interrupts her Tenraiha without showing what she can do with it. It's 50% of the point of the character.

Sentinel
I understand why the fans of the comics hate the fact that this "non character" is in the game, but from an outside point of view, you have to admit it looks really cool (especially how it has been animated and re-imagined through the Capcom games). He's almost an original character from the series from now on (almost like Shuma is more known by fans of the series than fans of the comics).



More videos of them from the same place:
http://www.eurogamer.net/articles/2011-01-27-sentinel-hsien-ko-confirmed-for-mvc3





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"Re(4):Cast complete" , posted Fri 28 Jan 02:49post reply

quote:
Whaaa! The X-Statix background was unexpected (but cool)!

THAT IS AMAZING. Already loved Kinu but we're reaching new levels of awesome. If this is somehow taken down before I get back home to download it I'm going to whine for years.

I wouldn't hate most of those UDON tools so much if Capcom wasn't using them instead of the great talent they have at their disposal.

I want to talk about Sentinel and Leilei but phone posting frustrates me. We'll save that for slacking off at work!





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"Re(2):Final trailers" , posted Fri 28 Jan 02:50post reply

Good grief, she has her ground teleport, command throw and Dark Force? That little hopping dead girl brought everything to the game.

Even though the Sentinels only exist to be giant punching bags for the X-Men I must he looks fun in MvC3. Plus, the cast was in need of a really large character and he certainly fits the bill.





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"Re(3):Final trailers" , posted Fri 28 Jan 03:22post reply

Call me crazy, but I like her voice! Especially that 'You're gonna get hurt!'. Sentinel looks a bit slower than his manic MvC2 self. I just wish he had his combining intro like in CotA.





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"Re(4):Final trailers" , posted Fri 28 Jan 04:13post reply

Very happy about LeiLei, but I don't like her remixed theme. It lost its ghostly touch, so don't fit a kyonshi well imho.

Next week we'll see two more characters, according to Sven: hope they're NOT Shuma and Jill!





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"Re(2):Cast complete" , posted Fri 28 Jan 19:08post reply

quote:

Happy for Lei-Lei/Hsien-Ko, couldn't care less for Sentinel. Gameplay-wise it may be a great character (it was top tier in MvC2, wasn't it?), but in terms of personality or charisma I don't think Sentinel adds nothing at all... it's not even a character, but a kind of character (after all, there are many Sentinels in Marvel - or at least there used to be many of them prior to that Messiah CompleX event).



Well, Phobos/Huitzil (who might fit the over-the-toppness of this kind of game, but I haven't played in ages and can only remember the beams...) has pretty much the same kind of role, at least in the 1st Vampire/Darkstalkers, before they made him tag along with a kid. Maybe (t)he(y)'ll get a cameo in the Sentinel ending, at least...

Sentinels: "Destroy all mutants!"
Phobos army: "Destroy all life forms!"
Guy(s) in change of sentinels: "Oh shi..." *reprogramming the sentinel prime directive to fight the Phobos*





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"Re(5):Final trailers" , posted Fri 28 Jan 20:59post reply

quote:
Very happy about LeiLei, but I don't like her remixed theme. It lost its ghostly touch, so don't fit a kyonshi well imho.

I agree, it sounds like "generic happy chinese girl theme".

I'm a bit worried about Leilei in that game, though: her moves had a use in Vampire, but how useful will they be in a vastly different context? The jiraitô (the swords) were a "get away from me" move, but how useful is it in MvC where you just need the Morrigan assist to do that for free, and anyone can superjump over the swords? And the Tenraiha, which was used to do nasty things to build unblockable traps, just seems to be a combo finisher-OTG move...

The gong seems super good, though. A good answer to MODOK's shield.

Gimme Shuma ! Gimme Shuma !





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"Re(6):Final trailers" , posted Fri 28 Jan 21:54post reply

Gosh, I am dying to play Lei-Lei. I've been hungry for some Vampire Savior lately, but my PS3 broke (even after I repaired it) and I had to replace it with a slim. My PS2 was given to a friend, so I don't really have any means to play. C'mon Vampire Chronicles PSN release!

quote:
Wow, she looks like a blast to play as, just like in the Vampires games! But hoo, her voice is pretty bad! Or is it just me?


A lot of the dub voices rub me the wrong way, but really, what would a good Lei-Lei sound like in English? I think it's just like SF4, where you have cheesy (but iconic) in Japanese with bad English, or cheesy in English with bad Japanese.

Maybe I'm giving them too much credit, but it's more like "as good as you can expect."

quote:
I'm a bit worried about Leilei in that game, though: her moves had a use in Vampire, but how useful will they be in a vastly different context?


This is (one reason) why these games have such poor balance. You want to keep the character's signature moves, but when you plug them into a completely different game, how can you expect them to work the same? It's not as bad as KOF MI, though, I suppose...

I'm surprised they stuck to tradition SO much on the Marvel characters, too. I guess people really don't like it when you change things.





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"Re(6):Final trailers" , posted Fri 28 Jan 23:09post reply

quote:

The jiraitô (the swords) were a "get away from me" move, but how useful is it in MvC where you just need the Morrigan assist to do that for free, and anyone can superjump over the swords?



Are you sure it cannot be performed as aerial too? Pretty useless if not.





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"Re(7):Final trailers" , posted Sat 29 Jan 00:21post reply

quote:
Are you sure it cannot be performed as aerial too? Pretty useless if not.


I'm not sure of anything, since I just saw the same videos as you, but there really is a height problem. Compare with Magneto's Magnetic Shockwave. The sword only fill one screen. Also, the damage don't seem fantastic...
I don't say it's totally useless, but I'd be very curious to know how the move is going to be efficiently used.





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"Re(8):Final trailers" , posted Sat 29 Jan 01:13:post reply

quote:
Are you sure it cannot be performed as aerial too? Pretty useless if not.

I'm not sure of anything, since I just saw the same videos as you, but there really is a height problem. Compare with Magneto's Magnetic Shockwave. The sword only fill one screen. Also, the damage don't seem fantastic...
I don't say it's totally useless, but I'd be very curious to know how the move is going to be efficiently used.


(ES) gong (midair) will be her usual tool for zoning, which then she can add to the pressure with Jiraito + assists if necessary to get in and crunch the opponent in

The only gamble is that her airdash and walkspeed are a bit slower than her NW/VS incarnation, but otherwise, she'll be pretty godlike from the looks of it

Only that she'll still have a bit of trouble breaking out of pressure herself, though maybe she can gong or if she has meter, or I'm not sure what the properties of Senpuu Bu are here and whether or not she can use it as a reversal despite its startup frames





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"Re(9):Final trailers" , posted Sat 29 Jan 01:51post reply

quote:
(ES) gong (midair) will be her usual tool for zoning, which then she can add to the pressure with Jiraito + assists if necessary to get in and crunch the opponent in

I agree, it looks like we're going to cherish and love the gongs. The part of the video where she totally nullifies Arthur was almost sad.
I'm still not convinced Jiraito would be any useful to control the screen, with all her other moves that seem almost as useful, but without being supers...
quote:
Only that she'll still have a bit of trouble breaking out of pressure herself, though maybe she can gong or if she has meter, or I'm not sure what the properties of Senpuu Bu are here and whether or not she can use it as a reversal despite its startup frames

Maybe Jiraito has some kind of invincibility? There's very few supers with invincibility, so it could justify the gauge spent on on a defensive, low damage move...
I'm not sure her great antiair from Savior will be half as useful, since it seems to also be her launcher, and that would be completely broken... Maybe strong ankihô ?
Anyhow, there's not many weaknesses in the game that can't be covered with the right assist, I suppose.





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"Re(10):Final trailers" , posted Sat 29 Jan 03:28post reply

It seems to me from the vids. that swords are going to have to be used w/assists. In one of those it almost looks like you can connect one after Tenraiha. Gong looks to stay out for quite some time, but I'm not entirely sure how fireball clash works in this game. What about multi hit projectiles? When I played the early build in Chicago it felt different than MvC2, almost random.





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"Re(8):Final trailers" , posted Sat 29 Jan 13:15post reply

quote:
Are you sure it cannot be performed as aerial too? Pretty useless if not.

I'm not sure of anything, since I just saw the same videos as you, but there really is a height problem. Compare with Magneto's Magnetic Shockwave. The sword only fill one screen. Also, the damage don't seem fantastic...
I don't say it's totally useless, but I'd be very curious to know how the move is going to be efficiently used.



It can be used as a combo ender, though... I might be just speculating, but I remember reading that one of the reasons ground roll recovery wasn't like MvC2 was so that guys with air supers do not have a distinct advantage over guys without.






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"Re(9):Final trailers" , posted Sun 30 Jan 17:18post reply

Since Capcom has announced that the recent character reveals aren't quite done yet, who do you people think are the remaining characters? Are they just the already announced DLC or the remaining character from the "leaked" list (Galactus) ?

Also what are your planned teams so far!? I am really excited to play with Amaterasu/Dormammu/Rupaul (She Hulk)





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"Re(10):Final trailers" , posted Sun 30 Jan 23:25post reply

quote:
Since Capcom has announced that the recent character reveals aren't quite done yet, who do you people think are the remaining characters? Are they just the already announced DLC or the remaining character from the "leaked" list (Galactus) ?

Also what are your planned teams so far!? I am really excited to play with Amaterasu/Dormammu/Rupaul (She Hulk)



Spidey and some other guys (either Deadpool, Haggar, X-23, HsienKo, She Hulk) . I'm glad that web-head's gotten some improvements in this iteration.

Also, Character Viewers are apparently available for with every character you beat the game. Yay?






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"Re(10):Final trailers" , posted Sun 30 Jan 23:44post reply

quote:
Also what are your planned teams so far!? I am really excited to play with Amaterasu/Dormammu/Rupaul (She Hulk)


I'll try a "Dormammu and his hos" type of team, probably Dorm-Morrigan-Trish.
Then a team based around Arthur, possibly Arthur-Leilei-MODOK? Or maybe Arthur-Haggar-Felicia?
And then, of course, a team based around Shuma. Too many characters... And Sentinel looks Senti-cute...

I'm also preparing myself to go through the trouble of getting a Japanese version of the game, along with having a Japanese account and buying the Japanese DLC.
I am just NOT going to play with a character called "Hsienko".





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"Re(2):Re(10):Final trailers" , posted Mon 31 Jan 03:17post reply

One team I want to try out is Team Chair with Dormammu, Doctor Doom and MODOK. Both Doom and Dormmamu show up to the fight in chairs while MODOK is the chair. Other possible teams include Team Stumpy Bastard (Arthur/Wolverine/Viewtiful Joe) and Team Adorable (Hsien-Ko/Tron/Shuma-Gorath.)





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"Re(10):Final trailers" , posted Mon 31 Jan 07:01post reply

quote:
Since Capcom has announced that the recent character reveals aren't quite done yet, who do you people think are the remaining characters? Are they just the already announced DLC or the remaining character from the "leaked" list (Galactus) ?



Something to consider: you know how each character shouts the name of a partner when a tag-in is executed? All of those had to be recorded well in advance. This means once the actual game comes out, there's a chance the full roster will be revealed just by listening to the sound data unless the game is designed that when new characters are added, the sound data for all characters is updated (this doesn't seem efficient though).

This could also limit on-the-fly additions of new characters (like as the result of a voting contest, write-in campaign, etc). If Capcom decides to add a character that's not part of the complete roster (original cast + original DLC cast), then they'd have to go back and get all the VO's to record tag-in "names" for the new characters.






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"Re(2):Re(10):Final trailers" , posted Mon 31 Jan 07:07post reply

quote:
This could also limit on-the-fly additions of new characters (like as the result of a voting contest, write-in campaign, etc). If Capcom decides to add a character that's not part of the complete roster (original cast + original DLC cast), then they'd have to go back and get all the VO's to record tag-in "names" for the new characters.


I would imagine they all have a nondescript "Partner!" voice to shout for these cases.
Are we even sure the characters all have 37 voices calling everyone out in the first place? I'm sure some just call "your turn!", that can be used for several characters.





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"Re(3):Re(10):Final trailers" , posted Mon 31 Jan 07:25post reply

quote:

I would imagine they all have a nondescript "Partner!" voice to shout for these cases.
Are we even sure the characters all have 37 voices calling everyone out in the first place? I'm sure some just call "your turn!", that can be used for several characters.



In most of the videos I've seen, everyone calls out their partner characters by name (even Sentinel and Hsien-Ko). It's a testament to how much detail Capcom has put into the game.

Then again, now that I think about it, game's often have data in them that isn't used, and I wonder if the MvC3 voice actors recorded sound that will never be used ("FRANK!"). Deadpool had audio in the earlier gameplay videos that I have not heard in later footage (I hope "I hear bullets taste just like chicken," isn't taken out).






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"Re(3):Re(10):Final trailers" , posted Mon 31 Jan 09:06post reply

quote:
One team I want to try out is Team Chair with Dormammu, Doctor Doom and MODOK.


Funny, I had some dork-talk with a friend last night that involved this very thing. Showing up in a chair is pretty damn classy, I said. He did not agree.

Was there news at some point that there would be a bunch of DLC characters besides Jill and Shuma-kun? I seem to remember there was. Since saying "I would love to see *** in the game" where *** = Arthur and then later Haggar coincided with their being in the game, I will say this: "I would love to see that one guy from Forgotten Worlds in the game". Or, if you prefer: "I would love to see that other guy from Forgotten Worlds in the game".





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"Re(4):Re(10):Final trailers" , posted Mon 31 Jan 09:37post reply

quote:
"I would love to see that one guy from Forgotten Worlds in the game". Or, if you prefer: "I would love to see that other guy from Forgotten Worlds in the game".



In MvC1, I remember he was an assist named "Unknown Soldier". It was the blue (caucasian!) one.

What WOULD they call the other one?
"Also Unknown Soldier"?





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"Re(3):Re(10):Final trailers" , posted Mon 31 Jan 10:24post reply

quote:

I would imagine they all have a nondescript "Partner!" voice to shout for these cases.
Are we even sure the characters all have 37 voices calling everyone out in the first place? I'm sure some just call "your turn!", that can be used for several characters.



That was my assumption.

I know that the game was recorded a very long time ago, because the director was talking about it (privately, I mean) well before the game was even announced.

This likely gives us one of two scenarios:
1) They made the DLC characters long ago along with the rest of the cast and they're just being stingy, contrary to their statements about creating characters late in the production. This could lead to some fun and interesting DLC characters.

2) They really are working on the DLC characters later, in which case they probably won't have individual "call ins" from other characters, and aren't likely to be completely new characters.





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"Re(4):Re(10):Final trailers" , posted Mon 31 Jan 23:45post reply

Intro

End Credits





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"Re(5):Re(10):Final final" , posted Tue 1 Feb 05:34:post reply

quote:

In MvC1, I remember he was an assist named "Unknown Soldier". It was the blue (caucasian!) one.

What WOULD they call the other one?
"Also Unknown Soldier"?


My guess is that they're both 'Unknown Soldier'. Weren't they called "Nameless Soldiers" in the game's intro? I'd love either one to be in MvC3! Or both, a la Yun and Yang in... what, was it CvS2?

That's a game that I wish Capcom had made a sequel of!

EDIT: Hey, as if we did not already know!





[this message was edited by karasu99 on Tue 1 Feb 05:40]

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"Tentacle Love" , posted Thu 3 Feb 21:06post reply

The most important character of the series joins the cast.
He looks fantastic, and more importantly, dandy as he always should.

Also on the pics, some purple chick that I refuse to associate with any character from the Bio Hasard series I know.





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"Re(1):Tentacle Love" , posted Thu 3 Feb 21:58post reply

quote:
The most important character of the series joins the cast.
He looks fantastic, and more importantly, dandy as he always should.

Also on the pics, some purple chick that I refuse to associate with any character from the Bio Hasard series I know.



Yes, completely agreed.

I have a question for you, besides its dumbness.
In the original MSH Shuma has its default color as purple, but in the later games its default color is green.
Are there many versions of the same character or it was unintentional?





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"Re(2):Tentacle Love" , posted Thu 3 Feb 23:23post reply

Now I can see why Capcom wanted Shuma-Gorath in the game; that eldritch abomination is adorable! Now we just need that chatty plant thing from Battle Circuit to make a comeback and we'll be set.

Random thoughts: Is the Haggar statue in the Metro City stage the same one that was in SSF4? For that matter when did Haggar decide to become the Mayor of New York instead of that vague, violent town he used to call home?

Also, is it me or is the RE representation in this game the weak link stylistically? Guns and some leaping kicks are great when you're dealing with a super virus but when everybody in MvC3 has it cranked up to 11 the RE guys look a bit subdued.





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"Re(3):Tentacle Love" , posted Fri 4 Feb 09:12post reply

quote:
Now we just need that chatty plant thing from Battle Circuit to make a comeback and we'll be set.

YES. Also, I thought Shuma would be be bigger. Is it just me?

quote:
Random thoughts: Is the Haggar statue in the Metro City stage the same one that was in SSF4? For that matter when did Haggar decide to become the Mayor of New York instead of that vague, violent town he used to call home?


Metro City is hardly vague, although I think it was meant to be a game analogue of New York, given its look and feel. Don't know how I feel about moving him to NY. I suspect it's part of the game's 'story' to explain his presence in the game.

quote:
Also, is it me or is the RE representation in this game the weak link stylistically? Guns and some leaping kicks are great when you're dealing with a super virus but when everybody in MvC3 has it cranked up to 11 the RE guys look a bit subdued.


Yes, I was thinking the same thing, and also finding it strange that only two Street Fighters are in the game, while there are three people from RE. I'm liking Wesker's design and style, but I had hoped to have MvC2-style Jill or at least have Chris with some of her moves. Oh well, perhaps Frank West or that other guy will be another DLC character.

I'm actually quite excited about this game! I may even follow through on my constant claim that I will play against some cafe-ers online even.





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"Re(4):Tentacle Love" , posted Fri 4 Feb 09:48post reply

quote:

... and also finding it strange that only two Street Fighters are in the game...



There are actually four SF characters now (Ryu, Chunli, Gouki, and C. Viper). Hopefully any future DLC won't add to that total





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"Re(5):Tentacle Love" , posted Fri 4 Feb 14:00post reply

quote:

There are actually four SF characters now (Ryu, Chunli, Gouki, and C. Viper). Hopefully any future DLC won't add to that total


Guh, you're right. Maybe my brain was trying to edit out Gouki and Viper...





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"Re(1):Tentacle Love" , posted Fri 4 Feb 14:18post reply

quote:
The most important character of the series joins the cast.
He looks fantastic, and more importantly, dandy as he always should.
Indeed! Shuma is once again the most gorgeous situation in Marvel.

and hey wait when did Jill become Nina Williams





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"Re(5):Tentacle Love" , posted Fri 4 Feb 20:22post reply

quote:

... and also finding it strange that only two Street Fighters are in the game...


There are actually four SF characters now (Ryu, Chunli, Gouki, and C. Viper). Hopefully any future DLC won't add to that total



Technically Haggar too, according to Final Fight's text on the character.
He probably ran for mayor of NY under JJJ's support, so people would stop looking to Spiderman to deal with crime in the city or something.

As for Shuma, I recall reading something about Capcom getting his color wrong in MSH, and correcting it in later games. Odd are that palette will still be around...
I'm still surprised about those choices for DLC - Shuma has big fans, but I just don't see the mass appeal that would make people play extra to use him (or that version of Jill for that matter). Had Capcom put a price tag on Sentinel and Gouki instead, the boxed game would feel like a fresher experience and the DLC would have been a garanteed success...





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"Re(6):Tentacle Love" , posted Sat 5 Feb 03:50post reply

quote:
Had Capcom put a price tag on Sentinel and Gouki instead, the boxed game would feel like a fresher experience and the DLC would have been a garanteed success...


Yeah, but I'm pretty sure they're banking on the Megaman, Captain Commando, and Strider DLC packs to steal people's money. Come to think of it, the big DLC draws seem to be on the Capcom side. I've heard rumblings that Frank West and Elektra are the next set after Shuma/Jill. meh..





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"Re(7):Tentacle Love" , posted Sat 5 Feb 06:41post reply

quote:

Yeah, but I'm pretty sure they're banking on the Megaman, Captain Commando, and Strider DLC packs to steal people's money. Come to think of it, the big DLC draws seem to be on the Capcom side. I've heard rumblings that Frank West and Elektra are the next set after Shuma/Jill. meh..


I'd love Frank West, myself! Elektra? I'm sure she's very different from the Frank Miller-era character I recall. I'd prefer Daredevil, honestly, but I don't know how much different he would end up being from Spiderman play-wise (or Jill, for that matter). And despite my griping in the past about DLC, this is one game I'll likely spring for extra content in.





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"Re(8):Tentacle Love" , posted Sat 5 Feb 07:16post reply

I'm rather surprised Frank West isn't in in already. I mean couldn't they just largely port him over from TvC? I'm assuming that's what they did with Viewful Joe and Zero (assuming in that I never played TvC - but this is Capcom for goodness sake so a certain level of rehash is to be expected).

Personally I'd really rather have Chuck Greene then Frank. His combo weapons would make for some awesome specials and supers.





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"Re(9):Tentacle Love" , posted Sun 6 Feb 00:01post reply

I think the game needs another Capcom villain, and the one that comes to mind is M. Bison/Vega. The Marvel side has 6 villains (S.Skrull, MODOK, Dormammu, Doom, Maggy, Sentinel). All Capcom has is Wesker and Akuma. I was really hoping to play an awesome "Capcom Evil Team of Evil" Team. Maybe I need a magical golden ticket...






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"Re(10):Tentacle Love" , posted Sun 6 Feb 02:48post reply

quote:
I think the game needs another Capcom villain, and the one that comes to mind is M. Bison/Vega. The Marvel side has 6 villains (S.Skrull, MODOK, Dormammu, Doom, Maggy, Sentinel). All Capcom has is Wesker and Akuma. I was really hoping to play an awesome "Capcom Evil Team of Evil" Team. Maybe I need a magical golden ticket...



I think Jedah would be AWESOME.
But knowing Cap...ehm, marketing, they end up chosing Vega or, into extremes, Pyron.





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"Re(2):Re(10):Tentacle Love" , posted Sun 6 Feb 05:09post reply

Sometimes I wonder... how many memorable Capcom villains are there? How does that number compare to the number of memorable Capcom heroes?

Not all Megaman bosses are equally memorable, though arguably MM jacks the villain:hero ratio by quite a bit.





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"Re(3):Re(10):Tentacle Love" , posted Sun 6 Feb 15:53post reply

quote:
Sometimes I wonder... how many memorable Capcom villains are there? How does that number compare to the number of memorable Capcom heroes?

Not all Megaman bosses are equally memorable, though arguably MM jacks the villain:hero ratio by quite a bit.



Hmmm.... Wily, Wily's eyebrows, Sigma, Bison....

I wonder if Fou Lu, Jedah, Hyo, and Bilstein count.






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"Re(4):Re(10):Wily's eyebrows" , posted Sun 6 Feb 17:24post reply

quote:
Hmmm.... Wily, Wily's eyebrows


Wily could be a pretty creative addition actually. He'd be a sort of Frank West/Jill(MvC2) multi assist robot master beast. Give him his saucer and he'd end up as the Capcom side M.O.D.O.K.





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"Re(5):Re(10):Wily's eyebrows" , posted Sun 6 Feb 19:27:post reply

I wouldn't be surprised if after you beat Galactus you found out it was really just Dr. Wily controlling one of his holographic drones (ala MM2).

Also the gaming world needs more Demon Hyo





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[this message was edited by Variable Savior on Sun 6 Feb 19:30]

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"Re(10):Tentacle Love" , posted Mon 7 Feb 01:57post reply

quote:
I think the game needs another Capcom villain, and the one that comes to mind is M. Bison/Vega. The Marvel side has 6 villains (S.Skrull, MODOK, Dormammu, Doom, Maggy, Sentinel). All Capcom has is Wesker and Akuma. I was really hoping to play an awesome "Capcom Evil Team of Evil" Team. Maybe I need a magical golden ticket...


Poor Tron Bonne. She can loot entire towns but she's still viewed as nothing more than a lovable scamp.

While I would also like to see a few more Capcom villians make it in, I'm not surprised that the Capcom roster leans more towards heroes. Since MvC3 is a complilation the natural choice is to go with having the playable protagonist representing a game instead a CPU controlled enemy. For example, I would much rather have Strider in the game instead of that pirate guy he sliced up at the end of the Balrog stage in Strider 1.

Speaking of bad guys, I just realized that most of the Marvel heavies have been around since the 1960's. Now those are some punching bags with staying power.





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"Re(2):Re(10):Tentacle Love" , posted Mon 7 Feb 03:48post reply

quote:
For example, I would much rather have Strider in the game instead of that pirate guy he sliced up at the end of the Balrog stage in Strider 1.

Wait until they release the DLC where the boss of the first stage of Strider (the hammer-and-sickle wielding centipede formed by the members of the Duma) becomes playable.





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"Re(3):Re(10):Tentacle Love" , posted Mon 7 Feb 11:48post reply

quote:

Wait until they release the DLC where the boss of the first stage of Strider (the hammer-and-sickle wielding centipede formed by the members of the Duma) becomes playable.



Suddently the thought of DLC stages sounds a lot more interesting! Those guys wouldn't have to be playable to be an interesting sight in the game.

The SF4 games did fine with cosmetic DLC (alternate outfits), maybe stages with matching soundtracks could have a chance. Heck, pair that Strider stage with an updated 3D version of CotA's danger room.





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"Re(10):Tentacle Love" , posted Mon 7 Feb 12:51post reply

quote:
I think the game needs another Capcom villain, and the one that comes to mind is M. Bison/Vega. The Marvel side has 6 villains (S.Skrull, MODOK, Dormammu, Doom, Maggy, Sentinel).


Kind of sad to see Super Skrull on the list of villains, considering he was turned a bit more heroic a few years back (during Annihilation). Still not a friend of Earth, but his values changed as did who he was willing to work beside.

Not that Marvel appears to be able to stand any of their established villains staying "reformed" for any long period of time. I'm sure Magneto will be back to being a villain in a few more years, too.





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"Re:Duma Centipede Love" , posted Tue 8 Feb 03:17post reply

quote:

Wait until they release the DLC where the boss of the first stage of Strider (the hammer-and-sickle wielding centipede formed by the members of the Duma) becomes playable.


Suddently the thought of DLC stages sounds a lot more interesting! Those guys wouldn't have to be playable to be an interesting sight in the game.


Wouldn't the fighting game community at large be angry if that 'guy' got included as a playable character, but Strider didn't?

I am wondering about what the shape of DLC for this game will be, aside from Jill and Shuma. They seem to be adding a ton of costume and color combos to start with, so I wonder if we'll end up with endless costume packs for this one. I'd love a bunch more playables, and DLC stages would be great too.

Pre post EDIT: Just before I hit post I saw this. Well, I guess that is kind of interesting.





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"Re(1):Re:Duma Centipede Love" , posted Tue 8 Feb 09:51post reply

quote:
Wouldn't the fighting game community at large be angry if that 'guy' got included as a playable character, but Strider didn't?


The fighting game community complains about everything but I think most would be happy once they saw the Mechapede from Strider in action. Just imagine what the frame data for that thing would look like.

Speaking of giant hitboxes, the trailer for Galactus has been released.





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"Re(3):Re(10):Tentacle Love" , posted Thu 10 Feb 02:52post reply

quote:
For example, I would much rather have Strider in the game instead of that pirate guy he sliced up at the end of the Balrog stage in Strider 1.
Wait until they release the DLC where the boss of the first stage of Strider (the hammer-and-sickle wielding centipede formed by the members of the Duma) becomes playable.


Speaking of Duma, apparently these guys take it to the whole notha leva.

My lucky guess is it's from Bollywood.





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"Live stream from launch party" , posted Fri 11 Feb 12:07post reply

Live stream from the MVC3 launch party in San Francisco:
http://www.capcom-unity.com/jgonzo/blog/2011/02/10/the_marvel_vs._capcom_3_launch_party_ustream

They'll be archiving everything for anyone who gets to the party late.





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"Re(1):Live stream from launch party" , posted Fri 11 Feb 13:56post reply

There are kiosks at certain Best Buys now that have MvC3 running with all the characters unlocked. Did a play through with Dante, Haggar and Deadpool. I had a blast. I hadn't been following the game all too closely (mostly following the leaks and character reveals) so I didn't know how to tag out for the first couple of matches. The gameplay is pretty good and fast paced. Galactus wasn't as hard as some of the videos made him out to be but maybe the game was set to easy and I didn't know it.

Damn, the endings are weak though. I know its a dream match where they don't matter, but the presentation of the game was pretty damn good up until the endings. I got deadpools and rolled by eyes a few times and I saw a couple on Youtube the other day. Seems very minimalistic.





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"Re(2):Live stream from launch party" , posted Sat 12 Feb 01:25post reply

Tony Stark hitting on Tron is... strange and unsettling.





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"Re(4):Re(10):Tentacle Love" , posted Sat 12 Feb 03:14post reply

quote:
For example, I would much rather have Strider in the game instead of that pirate guy he sliced up at the end of the Balrog stage in Strider 1.
Wait until they release the DLC where the boss of the first stage of Strider (the hammer-and-sickle wielding centipede formed by the members of the Duma) becomes playable.

Speaking of Duma, apparently these guys take it to the whole notha leva.

My lucky guess is it's from Bollywood.




Wow, it looks like Endhiran is the new internet sensation...

If Indians are able to make such awesome action films, what will we see when they begin making videogames?





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"Tentacle Hate" , posted Tue 15 Feb 15:05post reply

And people though that Raiden was bad







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"Re(1):Tentacle Valentine" , posted Tue 15 Feb 22:31post reply

quote:
And people though that Raiden was bad

To think, just last week I was hearing people screaming about how Phoenix was far too fragile and needed more health. Game fans take their damage/defense stats very, very seriously.

In other news, DLC costumes have been announced. Ryu's little red slippers are confirmed!





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"Re(2):Tentacle Valentine" , posted Wed 16 Feb 01:34post reply

quote:

In other news, DLC costumes have been announced. Ryu's little red slippers are confirmed!


Hey! Somehow Ryu's costume there makes up for many of the mediocre ones in SSFIV. Plus classic Thor-- Pretty cool. Maybe that means we will get classic ('60's) Iron Man?

It has been pretty interesting to get the blow by blow with this game, as opposed to the old days when Marvel vs Street Fighter (for example) got released and we found out right at that moment what the roster would be. I guess the 'trickle out the details' method is the modern way of drumming up excitement about a game. Then again, the internet was really different back when MvSF was released, so maybe in Japan there was a ton of early press that I just never heard about.





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"Re(3):Tentacle Valentine" , posted Wed 16 Feb 01:59post reply

quote:

It has been pretty interesting to get the blow by blow with this game, as opposed to the old days when Marvel vs Street Fighter (for example) got released and we found out right at that moment what the roster would be. I guess the 'trickle out the details' method is the modern way of drumming up excitement about a game. Then again, the internet was really different back when MvSF was released, so maybe in Japan there was a ton of early press that I just never heard about.



It is interesting to compare how games get promoted today in contrast to the past. Back then, we would get pictureless reports from people attending game tests sites. I remember when someone reported the appearance of Venom in MvC1- it was a written report and the writer was a little bit unsure if it was actually the character Venom. I remember when we got the first reports of Hugo, Urien and Akuma in 2I. People actually had to have good writing skills to convey the information back then. Now we rely on covert videotaping and photographing during game testing and magazine scans. Capcom still slips up and doesn't fully control how information is passed to the public (example: Evil Ryu and Oni in SSF4AE). Now that was a nice surprise to see that footage pop up suddenly on youtube.

Its different. We're definitely better off today with the pictures and videos but it does make you a bit nostalgic of the past. Everything back then was a mystery created from text. It really got you excited to see the games first hand. Some of that hype is lost now that we see everything before a game is released.





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"Re(4):Tentacle Valentine" , posted Wed 16 Feb 02:19post reply

quote:


Its different. We're definitely better off today with the pictures and videos but it does make you a bit nostalgic of the past. Everything back then was a mystery created from text. It really got you excited to

-- Message too long, Autoquote has been Snipped --


Have you tried to read a review from any major publication lately? Its depressing...They write these reviews that need to fit their Video review format. Its disgusting. There is nothing to read on the Internet anymore..Im going back to real books.





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"Re(4):Tentacle Valentine" , posted Wed 16 Feb 02:52post reply

quote:

It is interesting to compare how games get promoted today in contrast to the past. Back then, we would get pictureless reports from people attending game tests sites. I remember when someone reported the appearance of Venom in MvC1- it was a written report and the writer was a little bit unsure if it was actually the character Venom. I remember when we got the first reports of Hugo, Urien and Akuma in 2I. People actually had to have good writing skills to convey the information back then. Now we rely on covert videotaping and photographing during game testing and magazine scans. Capcom still slips up and doesn't fully control how information is passed to the public (example: Evil Ryu and Oni in SSF4AE). Now that was a nice surprise to see that footage pop up suddenly on youtube.

It's also pretty amazing to see how Capcom and others (even companies I never thought I would see doing it, like Cave) have actually recognized how huge of a market they have in the US for their games-- and I don't mean 90's Nintendo style sanitation of Japanese elements. But that is another topic!
I agree, it is quite nostalgic to think back to the days of grainy Gamefan previews and mailing list text files. Ah well.

In regard to Tai-Pan's comments about modern reviews-- yeah, I have noticed. I was trying to decide what version of Fallout 3 to buy a while back, and found that the reviews on the major sites for both the original and the game of the year editions for both X360 and PS3 were nearly identical, with only slight changes in text to address the different versions. In the end I had to rely on forum posts somewhere to find out what the pros and cons were to different versions.

Wait, what were we talking about again? Oho, yes, MvC3! My copy should arrive today, so I will be able to discuss semi-intelligently later on. Or as semi-intelligently as I am capable of.





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"Re(5):Tentacle Valentine" , posted Wed 16 Feb 06:03post reply

This MvC3 doesn't make any sense at all. It's just chaotic (and I'm not talking about that Dark Phoenix vid):

- The Normal control mode comprises of 4 attack buttons (3 for attacks, 1 for air launchers) plus 2 additional ones for strikers/ char swapping, so forget any kind of punch/kick distinctions. This means total ruin for those who, like me, are used to the classic 6B system and its standard zig-zag ()combo fare...

- This new, simplified system forced the game designers to modify the command inputs for many moves. The result: a huge deal of characters must be learnt from scratch, and leave veterans devoid of most of their hard-earned "wisdom".

- The combo system implementation is broken as hell: the delay window between animations is so short that even strong attacks can be comboed effortlessly (not to speak of light and fierce ones, of course). The overall feeling is one of great unbalance, the "mish-mash buttons to win" type which is, IMO, the worst one a fighting game can give. If my girlfriend was able to inflict some crushing defeats in "Marvel Superheroes" just by randomly mashing buttons, I bet she'd be able to win this year's EVO with a hand tied to her back.

Oh, I almost forgot!! There's even a simplified control mode, but I didn't even bother with it. I bet it's for those handicapped soldiers who got maimed in Irak or for those who have such severe disorders that can't even mash buttons by themselves.

- MvC3's endings are Capcom's laziest ones to date. They are so embarrasing to watch that nothing I could say to describe them would make them justice... Do yourselves a favor and skip them, trust me , you won't miss anything worthwhile.


To sum it up: a botched attempt of a game, unworthy of the name it upholds which cries for a huge revision, both in mechanics and character balance. I wouldn't hold my breath for it to happen though...

Farewell, Capcom. Look for another gullible fanboy to milk with your devious by-products, I'm done with you.





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"Tentacle vs Tentacle" , posted Wed 16 Feb 06:45post reply

Meanwhile, from the rumour front, the second couple of DLC characters has changed: it used to be Frank West and Elektra, but that rumour felt out of fashion and has been supplanted by Frank West and Dr Octopus.

Which is of course three times more awesome, as we would have twice the tentacle serving from Marvel's DLC side. Now THAT'S what I call a great crossover.
Wouldn't hold my breath for it anytime soon, as they haven't even announced a date AND A PRIZE for Shuma.
If 6 costumes are worth 5$, I'm afraid of how much a character will end up to cost...





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"Re(1):Tentacle vs Tentacle" , posted Wed 16 Feb 08:58post reply

I'd love to weigh in on this game today but my copy isn't here because Capcom somehow managed to fuck up their online preorders and while stores were breaking street date left and right, the people who ordered direct from Capcom are left staring at the mailbox.

Oh, Capcom. I think we're done here.





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"Re(1):Tentacle vs Tentacle" , posted Wed 16 Feb 09:18:post reply

quote:

If 6 costumes are worth 5$, I'm afraid of how much a character will end up to cost...



Supposedly Jill and Shuma are $10, so it will be that much if they continue the pattern.


quote:
- MvC3's endings are Capcom's laziest ones to date. They are so embarrasing to watch that nothing I could say to describe them would make them justice... Do yourselves a favor and skip them, trust me , you won't miss anything worthwhile.


Most of them are pretty lame, but I actually liked Magneto's ending. Haggar's was okay, but I guess everyone already knew what it was ahead of time (I mean, who didn't see that coming?), and Zero's ending made fun of alternate universes.





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[this message was edited by Amakusa on Wed 16 Feb 09:22]

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"Re(6):Tentacle Valentine" , posted Wed 16 Feb 09:40post reply

quote:

- The Normal control mode comprises of 4 attack buttons (3 for attacks, 1 for air launchers) plus 2 additional ones for strikers/ char swapping, so forget any kind of punch/kick distinctions. This means total ruin for those who, like me, are used to the classic 6B system and its standard zig-zag ()combo fare...



You're the first person I've heard of who has more trouble with ABC than zigzag! I'm not trying to be insulting by saying that; it's a genuinely interesting point, just like sfried and his complaint about abstractly mapping special moves to ABC.

Still, this is not a problem you can't do anything about. If you make your controller binding:

A C A1
B E A2

Then you can zigzag no problem!

quote:

- This new, simplified system forced the game designers to modify the command inputs for many moves. The result: a huge deal of characters must be learnt from scratch, and leave veterans devoid of most of their hard-earned "wisdom".



I'm curious about this. How different is it, and which characters is this especially tough for?

The endings do look a little simple, but some of them manage to be pretty awesome anyway. Wolverine, Joe, MODOK, and Tron all have endings that I found honestly funny.





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"Re(6):Tentacle Valentine" , posted Wed 16 Feb 15:12post reply

quote:

If my girlfriend was able to inflict some crushing defeats in "Marvel Superheroes" just by randomly mashing buttons, I bet she'd be able to win this year's EVO with a hand tied to her back.


I highly, highly doubt that.

quote:

Oh, I almost forgot!! There's even a simplified control mode, but I didn't even bother with it. I bet it's for those handicapped soldiers who got maimed in Irak or for those who have such severe disorders that can't even mash buttons by themselves.

I actually like this feature. This allows complete newbies and non-fighting game players to pick up the game and enjoy it by being able to perform somewhat flashier attacks and comboes, instead of seeing them jab pointlessly in place. Granted, a veteran player will still hand them their ass, but at least this time they won't feel as helpless. In short, this increases the game's accessibility to fans who do not have the skill or time investment to enjoy the game, but still having actual experience and practice as assets to long-time players.

I'm somewhat with you with regards to the endings (what with the boast regarding the story and all), but then again, crossover endings aren't the most nuanced of the bunch.

When it comes to gameplay though, I honestly don't understand your beef.

An aside: Can anyone confirm if Ryu's Intelligence score in his bio is 4? I mean, that puts him in Spider-man genius levels. Baffling.






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"Re(7):Tentacle Valentine" , posted Wed 16 Feb 19:19post reply

quote:

I mean, that puts him in Spider-man genius levels.



Yeah. About that...





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"Re(2):Tentacle vs Tentacle" , posted Wed 16 Feb 19:32post reply

quote:
Supposedly Jill and Shuma are $10, so it will be that much if they continue the pattern.


That seems to be the confirmation by Capcom, though fortunately it's $5 each = total of $10.

Shoryuken.com has an article about Jill's reportedly incomplete character data in the gamedisk, together with a link to some images.


If Dr.Octapus will actually be released, that'll let players make a tentacles team with Shuma. Question is, who to put in as the third character...


Is the netcode as bad as some say? In this day in age, especially considering the game was geared towards the US market, that's just plain weird.





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"Re(7):Tentacle Valentine" , posted Wed 16 Feb 19:45post reply

quote:

You're the first person I've heard of who has more trouble with ABC than zigzag! I'm not trying to be insulting by saying that; it's a genuinely interesting point, just like sfried and his complaint about abstractly mapping special moves to ABC.

Still, this is not a problem you can't do anything about. If you make your controller binding:

A C A1
B E A2

Then you can zigzag no problem!




I'll give this config a try, but I still think I'm getting robbed of freedom of action for the sake of appealing to the "casuals". An "AAA,BB,C" motion will never report the same gratification as "" and all the variants. Plus, a single Launcher button seems akward and unpractical as Mortal Kombat's block and dash ones : why should I be forced to switch to further buttons when those commands could have been implemented on the normal set, as they have always been?



quote:

- This new, simplified system forced the game designers to modify the command inputs for many moves. The result: a huge deal of characters must be learnt from scratch, and leave veterans devoid of most of their hard-earned "wisdom".


I'm curious about this. How different is it, and which characters is this especially tough for?



Hulk is a mess: his " K" motion is now performed like a classic , but range and trajectory is determined by the strength of the button. That alone ruined the char for me.

Wolverine lost almost all his appeal as a combo maker, as almost every char can pull off the same amount of hits now (thanks to this new, "wonderful" button system) and many of the moves I used to start ground combos or lengthen my aerial raves on previous games (such as MSH or MvC) are now present only at the second touch of a button, rendering the ability to start any attack with the desired commands impossible to me.

Anyway, the same can be said about almost all the characters (I haven't tested all of them yet, but I could start ranting about Spiderman's and Doc Doom's changes till judgment day, so I'll save you the tedious speech for now...)

There's a notable exception to the rule, though: Iron Man, a highly demanding char in previous incarnations, is fun to play for everyone now. At least something positive, I guess...


What a triumphant return to the crossover affair, Capcom! To improve things even further, I'd suggest this button arrangement from now on. Casuals will love it (but throw in a simplified mode, just in case)!!!





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"Re(3):Tentacle vs Tentacle" , posted Wed 16 Feb 19:49post reply

quote:

If Dr.Octapus will actually be released, that'll let players make a tentacles team with Shuma. Question is, who to put in as the third character...



You know what the only good answer to this question is... But capcom will not listen.

I do not know the answer to Netcode, but it seems the online infrasctructure is a step back from SF4. It is more difficult to know which region opponents come from, and a lot of tiny details make the overall experience less comfortable.





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Iggy
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"Re(7):Tentacle Valentine" , posted Wed 16 Feb 19:57post reply

quote:
You're the first person I've heard of who has more trouble with ABC than zigzag! I'm not trying to be insulting by saying that; it's a genuinely interesting point, just like sfried and his complaint about abstractly mapping special moves to ABC.
A real Capcom fighting game enthusiast should be happy to see that the control scheme of Jojo, that pristine gem of the CPS3, is slowly gaining ground, first TvC, now MvC, next, THE WORLD!

Also, the punch and kick layout was useless for that kind of game anyway.





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"Re(8):Tentacle Valentine" , posted Wed 16 Feb 20:54post reply

quote:
A real Capcom fighting game enthusiast should be happy to see that the control scheme of Jojo, that pristine gem of the CPS3, is slowly gaining ground, first TvC, now MvC, next, THE WORLD!

Also, the punch and kick layout was useless for that kind of game anyway.



Stop confusing me with your sweet words of praise to JoJo, devious one!!

This was a perfect layout for such a fresh, new and unique IP like JoJo, but a huge step backwards in Capcom's classic vs gameplay. Sure, there are some precedents on what we are witnessing now (MvC2, for instance), but this case is even more aggravating, for SSFIV plays as any other mayor Capcom title and I was confident MvC3 would remain the same (or, at the very least, would include a 6B option for us purists)...

Ironically, the IP which proved the most suitable one for such a layout has been kept abandoned and whith no signs of a sequel for years. A certain case of "First, Za Warudo!, now nostalgia, next nothing at all"





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"Re(4):Tentacle vs Tentacle" , posted Wed 16 Feb 21:20:post reply

To sum up the basics, this game is 4 buttons and the characters have insta-kill combos? Sounds like the return of Hokuto no Ken. The Time for Retribution.... Decide the Destiny!

The game is currently ranking 4th on Amazon Japan preorders.

quote:

If Dr.Octapus will actually be released, that'll let players make a tentacles team with Shuma. Question is, who to put in as the third character...


You know what the only good answer to this question is... But capcom will not listen.



After writing the above post, I came to realize that Spencer can be the third partner.
Only problem, he's only got one tentacle to play with.





[this message was edited by Professor on Wed 16 Feb 21:41]

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"Re(2):Tentacle vs Tentacle" , posted Wed 16 Feb 22:28post reply

Good for casuals AND girls!? I'm gonna clean up!

Ironically, the "purists" are cursing the game for being too casual and the "casuals" are still complaining that it's too complicated. If I was a purist, I'd say that the casuals were braindead, but as I stand now, I think the purists are just way out of touch.


quote:
I'd love to weigh in on this game today but my copy isn't here because Capcom somehow managed to fuck up their online preorders and while stores were breaking street date left and right, the people who ordered direct from Capcom are left staring at the mailbox.



I have a long history of hating Capcom of America. Up until very recently, I've imported every Capcom game because I was certain that Capcom of America would fuck things up somehow. Now, I order MvC3 from Capcom like an idiot and this happens. If the game doesn't come in until August, I have to admit, I deserve it.

Oh well, I'm too busy with work to devote much time to the game anyway.

BONUS

Somehow I just noticed the absurd number of green classic Spiderman villains. I understand that they have to do green/yellow to contrast his red/blue, but seriously:
Doc Oc, Electro, Lizard, Sandman, Mysterio, Scorpion, Vulture, Green Goblin...that's off the top of my head and I don't even read Marvel comics.





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chazumaru
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"Re(3):Tentacle vs Tentacle" , posted Wed 16 Feb 23:54post reply

As you say, it is probably due to the two tones of Spiderman combined with the very specific coloring process of print rollers for American comics of the Silver Age (during which I suppose most of these villains have been created). It was much more convenient to have green/yellow monsters.





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HAYATO
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"Purists vs Capcom 3" , posted Thu 17 Feb 00:32post reply

quote:
Good for casuals AND girls!? I'm gonna clean up!

Ironically, the "purists" are cursing the game for being too casual and the "casuals" are still complaining that it's too complicated. If I was a purist, I'd say that the casuals were braindead, but as I stand now, I think the purists are just way out of touch.




Then, what do casuals think of SSFIV? It must be a hell of a game for them!!

The point is, why dumbing down a franchise untouched for almost 10 years and leaving "as is" the sequel to the most famous fighting game of all ages instead? Wouldn't dumbing down the latter the key to successfully appealing to both nostalgic and casual gamers alike?

As much as I hate moe moe fighting games, they seem to be our last resort, now that Capcom is trying to alienate us old-schoolers by all means...





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"Re(8):Tentacle Valentine" , posted Thu 17 Feb 00:57post reply

quote:

You're the first person I've heard of who has more trouble with ABC than zigzag! I'm not trying to be insulting by saying that; it's a genuinely interesting point, just like sfried and his complaint about abstractly mapping special moves to ABC.

Still, this is not a problem you can't do anything about. If you make your controller binding:

A C A1
B E A2

Then you can zigzag no problem!



I'll give this config a try, but I still think I'm getting robbed of freedom of action for the sake of appealing to the "casuals". An "AAA,BB,C" motion will never report the same gratification as "" and all the variants. Plus, a single Launcher button seems akward and unpractical as Mortal Kombat's block and dash ones : why should I be forced to switch to further buttons when those commands could have been implemented on the normal set, as they have always been?
]

What did you think of MvC2? Was the four button attack scheme in that game just as bad?

Bear with me here since this is all coming from a guy who has viewed the vs series as slap-happy fun and not something that is interesting at a tournament level. But for me MvC3 is the first vs game where the control scheme makes sense. The classic six attack button layout works in SF, Darkstalkers and the like but the later vs games aren't designed to be played in the manner of those games. Having the six buttons set as three attack buttons, a "do something" button and two assist buttons spells out to me how I'm supposed to approach the game. This isn't a one on one battle, I'm supposed to have my team constantly jumping in to help or swapping out. The launcher button concerned me when I first heard about it but after trying it I understand the idea behind it. I'm supposed to be popping people into the air, swapping characters in mid-combo, and knocking my opponent back down into the dirt. The original control scheme felt like it was designed for a different game than what the series eventually evolved into.

Your concerns about the changes in characters brings up the problem I often hear about with sequels. If things are shaken up too much complaints come in that the characters aren't the same any more. If the characters are brought over in mostly the same form there will be grumblings that the sequel can be played in the same way as the previous title so why even bother with the upgrade? Where is the balance between being fresh and preserving what came before? It's a longstanding -and probably rhetorical- question.

While I haven't decided what I think about playing MvC3 I am happy about the images it gives me. This shot of Haggar lumped in with Katy Perry and Cee Lo amuses me to no end.





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"Re(1):Purists vs Capcom 3" , posted Thu 17 Feb 02:42post reply

quote:

As much as I hate moe moe fighting games, they seem to be our last resort, now that Capcom is trying to alienate us old-schoolers by all means...



That said, the vast majority of the doujin and moe fighters use an ABC button layout.

I think they wanted the launcher button highlighted because launch+air juggle is a defining feature of the games. I look at it like the dust button in GG: it does launcher moves and knockdown moves.


-----------------------

High damage:

The extremely high damage of the game reminds me of older Tekken tournaments in Korea, which were ran with 120% health so that people weren't dying nearly instantly all the time.

I'm all for easy high damage. It was always a little depressing for me to play HnK with people that couldn't do half-decent combos, because they had really no hope of winning. But then, when I'm faced with people that can do REAL real combos, I'm just as hosed.

It's still not as mashtastic as Asuka 120%, though! Which also used an ABCE button system... with E being knockdown...





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"Re(9):Tentacle Valentine" , posted Thu 17 Feb 02:44post reply

quote:

What did you think of MvC2? Was the four button attack scheme in that game just as bad?


I missed it completely. To this day, I've played just a couple of hours on a Dreamcast a friend of mine owned, and it looked to me quite awkward back then, perhaps due to the lack of buttons and that dreadful striker system we endure since XvsSF...

MvC2's striker system (i.e. XvsSF's on steroids) was as chaotic and abusive as MvC3's but I suppose it wasn't that bad when it gathered a solid fanbase back then... so solid in fact that it keeps demanding that gimmick even to this day, it seems.

Thinking about the button layout issues, merging LP/MP and LK/MK is affordable when you have a limited button set and you want to aglutinate so many functions (striker calls, combined supers, char swapping...) at the same time. Plus, you still retain punch and kick sets, zig-zagging capabilities and a considerable amount of freedom to start comboing the way you want, albeit slightly "crippled".

As far as I know, combos like these can't be done in MvC2, though (not to mention MvC3, of course):

Evidence 1

Evidence 2

And, just to put an end to this rant, I'll just leave this here. Many of the combos you'll see can't be performed neither in MvsC2 nor in MvsC3, due to the abridged layout. Special mention to Hulk's (01:30) and Magneto's (6:00), which accurately illustrate my point. Oh, and kudos to the player for being able to pull off something like Iron Man's (3:35). One must be really gifted to perform such a feat (the "I was born with some extra fingers" kind of gift)...





chazumaru
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"Re(10):Tentacle Valentine" , posted Thu 17 Feb 06:08:post reply

I am not entirely sure I understand your question above anymore. The one about why they did not keep the 6 buttons format introduced in SF2.

It seems clear that MVC2 was by far the most popular fighting game from Marvel/Capcom's crossover series, especially on the North American market. And it dropped the classic 6 buttons set-up back then, which drew quite a lot of criticism in the first weeks but was eventually well accepted by a sizeable crowd of players. So they followed the logic of MvC2 for MvC3. Doesn't it make perfect sense?

It is the first time I see a "purist" complain about a button set-up for a brand new game. SNK/ADK series, Guilty Gear, Capcom etc. all introduced some unorthodox control set-ups over the ages. You might even claim that the 6 buttons would have been easier for beginners/light users who came back with SF4, rather than any "purist". I assume it would have been complicated to summon strikers and launch enemies. So with both newcomers and MvC2 fans in mind, the new set-up seems like a good balance on paper.

I am not saying you should embrace it. I just have a hard time understanding what you find so surprising and nearly disrespectful about this new set-up. If the game was a self-proclaimed sequel to the earlier Vs. episodes, sure, this would be weird. But MvC3 is clearly the sequel to MvC2, by the staff of TvC. If you haven't played these two games extensively, as you seem to indicate, it should at least make sense to you why you don't find your marks in MvC3.





無限早見は無限早見は無限早見は無限早見は無限早見は無限早見は無限早見は無限早見は無限早見は無限早見は

[this message was edited by chazumaru on Thu 17 Feb 06:12]

Iggy
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"Re(10):Tentacle Valentine" , posted Thu 17 Feb 06:13post reply

quote:
I missed it completely. To this day, I've played just a couple of hours on a Dreamcast a friend of mine owned, and it looked to me quite awkward back then, perhaps due to the lack of buttons and that dreadful striker system we endure since XvsSF...

OK, so, you're basically saying you don't like the franchise, and then that you don't like the last entry in the franchise.
Why don't you try a different franchise? I'm not going around saying how I hate the latest Call of Duty.

quote:
MvC2's striker system (i.e. XvsSF's on steroids) was as chaotic and abusive as MvC3's but I suppose it wasn't that bad when it gathered a solid fanbase back then...
Do you come from the future to know that a new fanbase as solid is not going to aggregate around MvC3 as well? Is the game going to rot and die in 6 months? Will I be rich and famous? Please, tell us how's life in 2016!

quote:
Many of the combos you'll see can't be performed neither in MvsC2 nor in MvsC3, due to the abridged layout.
And none of the combos in MvC 2 and 3 can be done in these games. Because they are not the same games.
The fact that they released a new game doesn't mean you can't play the old ones, in the same way the ugly DMC is not going to erase from existence DMC3 or Bayonnetta, or that that horrible Marvel fighting game series that I loathed didn't destroy all my copies of Vampire Savior.





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"Re(2):Re(10):Tentacle Valentine" , posted Thu 17 Feb 07:12post reply

quote:

The fact that they released a new game doesn't mean you can't play the old ones, in the same way the ugly DMC is not going to erase from existence DMC3 or Bayonnetta, or that that horrible Marvel fighting game series that I loathed didn't destroy all my copies of Vampire Savior.



I love you





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HAYATO
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"Re(2):Re(10):Tentacle Valentine" , posted Thu 17 Feb 07:37post reply

quote:
OK, so, you're basically saying you don't like the franchise, and then that you don't like the last entry in the franchise.
Why don't you try a different franchise? I'm not going around saying how I hate the latest Call of Duty.



I'm basically saying that I loved the franchise, until Capcom began adding overpowered, match-ruining striker systems and simplifying controls.

BTW, I missed MvsC2 much to my regret, and it's a game I'm looking forward to playing extensively up to this day.

quote:

Do you come from the future to know that a new fanbase as solid is not going to aggregate around MvC3 as well? Is the game going to rot and die in 6 months? Will I be rich and famous? Please, tell us how's life in 2016!



Well, now that you mention it, I can't hide the truth any longer: from the future I bring you the answer to all your questions!!

- The game will be a complete success (which won't make it any better) and the last online player will be kicked out on february 26th, 2015.

- Oh, but you already are rich and famous, my dear!! You are a celebrity here in the Cafe, or may I say "legend"? By the end of 2024 your post counter reached 99999 entries and your acount resetted. Nobody knew of you anymore and rumours about suicide, Cayman Islands sightings and the like began to spread around Internet...

- 2016 was OK, nothing worth of mention. But wait for 2023, when the Turkish invasion of France begins. The hype is gonna kill you!!


quote:

And none of the combos in MvC 2 and 3 can be done in these games. Because they are not the same games.
The fact that they released a new game doesn't mean you can't play the old ones, in the same way the ugly DMC is not going to erase from existence DMC3 or Bayonnetta, or that that horrible Marvel fighting game series that I loathed didn't destroy all my copies of Vampire Savior.



Save for some minor tweakings on the engine, almost anything that can be done in MSH can be replicated with those chars present in the sequels, up to MvsC.





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"Re(3):Re(10):Tentacle Valentine" , posted Thu 17 Feb 11:01post reply

quote:
I'm basically saying that I loved the franchise, until Capcom began adding overpowered, match-ruining striker systems
quote:


Hey now, the team dynamic is the entire point of MvC2!

Let's face it: in XvSF, your partner has almost no impact on what your current character is doing. While you can do some combo xx team super -> continue combo with second character, that's about the extent of team chemistry in the game. Your partner has no effect on how you fight your opponent.

Making assists and team composition a focal point of the game is what makes MvC2 and MvC3 more of a team game than KOF or CvS2. Every member of your team and every member of your opponent's team has an effect on every way in which your two teams interact with one another at every moment of the match. The assist system is meant to be an integral part of the game, just like normal moves and special moves and super moves are. Seeing them called so frequently might be a little off-putting at first, but it's really no different than Ryu throwing a lot of fireballs or somebody from KOF doing a lot of jump CD. They're meant to be used!





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"Re(4):Re(10):Tentacle Valentine" , posted Thu 17 Feb 16:46:post reply

Actually, while I get Hayato's point (and future-reading capabilities), the fury around casual/pro for Marvel is interesting to me because my group always considered Marvel to be a (delightful) entry in the "mash" category, as in, "mash those buttons." When we collectively bought a Dreamcast (lovingly referred to as Cinnabon), both Marvel and Soul Calibur were acquired. Soul Calibur was for actual training and Street Fighter-level dojo practice, whereas Marvel was for downright hilarity. Maybe around Marvel 2, the series became less ridiculous, or at least more handleable, in the eyes of some, leading to varying expectations with 3?

Relatedly:

It's: "lickety-split full contact puppetry, with shit flying all around. Maybe you're responsible for the shit, maybe not. Maybe the shit happens even if no controllers are touched - I'll test this today. Or maybe you just moved your hands according to the ancient ways, what our people once called a somatic component, and some measure of their magic is made manifest unconsciously."

Doubley relatedly:
quote:
Polly: Mysterio
Holy hell, Mysterio!? You're serious! I can remember that guy from like the Spiderman collectable cards from around fifth grade or so, despite not ever really reading American comics. I have to play 3 just for the blast-from-the-past factor now.





人間はいつも私を驚かせてくれる。不思議なものだな、人間という存在は...

[this message was edited by Maou on Thu 17 Feb 16:56]

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"Re(3):Re(10):Tentacle Valentine" , posted Thu 17 Feb 21:50post reply

quote:
Well, now that you mention it, I can't hide the truth any longer: from the future I bring you the answer to all your questions!!

Do you mean Spanish people will be blonde in the future?
Sorry, gotta go, I've got a lot of fucking on my plate and only 5 years to do all of it.





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"Re(5):Re(10):Tentacle Valentine" , posted Thu 17 Feb 23:03post reply

Question, Shuma Gorath is popular in japan or what?

I read that he is a character that only appeared in like 5 comics and that marvel didn't wanted him, yet capcom always put him and seems to be in love with him, there's a good explanation?





karasu99
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"Re(5):Re(10):Tentacle Valentine" , posted Thu 17 Feb 23:58post reply

quote:
Actually, while I get Hayato's point (and future-reading capabilities), the fury around casual/pro for Marvel is interesting to me because my group always considered Marvel to be a (delightful) entry in the "mash" category, as in, "mash those buttons." When we collectively bought a Dreamcast (lovingly referred to as Cinnabon), both Marvel and Soul Calibur were acquired. Soul Calibur was for actual training and Street Fighter-level dojo practice, whereas Marvel was for downright hilarity. Maybe around Marvel 2, the series became less ridiculous, or at least more handleable, in the eyes of some, leading to varying expectations with 3?


I remember being amazed a handful of years ago to see the vigor (and red-faced intensity) with which people were playing MvC 1 and 2. That's about the time I resigned myself to never being able to play these games against most of the population, since I'm just not remotely that good, and I don't find having my ass anded to me instantly to be fun or to be a encouragement to get better.
After a few days to play the game now, I can say: It's really, really pretty. Capcom clearly has a respect for the comic book (and earlier game, like Makaimura and FF) material. As everyone has already said, there are lots of little touches, like the character specific intro speeches. Plus the Makaimura music remix is excellent!
How does it compare with MvC1 and 2? Eh, can't really say-- it's not 2d. That's my expert answer





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"Re(6):Re(10):Tentacle Valentine" , posted Fri 18 Feb 00:36:post reply

MvC3 actually has some nice details to it.
The fate of the mayor's Statue
Wesker's parts crush (it also comes off)

and for anyone interested-
Marvel vs Capcom 3: Lei-Lei (non Hsien-ko) callout voices


BTW, does anyone know if the Japanese voiceovers in the English release calls her Hsein-ko or not? Kind of curious.





[this message was edited by Professor on Fri 18 Feb 01:02]

shindekudasai
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"Re(4):Re(10):Tentacle Valentine" , posted Fri 18 Feb 01:35:post reply

Finally got some hands on time with the game! We had a tourney last night at the local comic shop - nothing incredibly high-level, but interesting to see who got picked and who got snubbed. Mostly everyone played 'safe' characters (lots of Storm, Sentinel, Ryu, Akuma, etc) and a few adventurous souls who tried newcomers like Spencer, Amaterasu, Dormammu, Dante, Wesker, etc. Characters who weren't picked at all: Arthur, She-Hulk, Hsien-Ko, Trish, Tron, Viper, V.Joe, Thor, and Modok. Jill and Shuma weren't available.

- My teams: Morrigan, Spider-Man, X-23 (first bracket). Spidey, x-23, Phoenix (second bracket). I didn't win, but a buddy of mine got 3rd and got a sweet Haggar poster.


- Button layout: Let me state first that I love the Magic System and classic Capcom chains. My fave game in the series was MVC1. We already had to relearn buttons for MVC2. However, the 3 button + special button system calls to mind the Real Bout games and Last Blade for me, all of which had a chain system, so it's simply a matter of adapting and learning which chars have moves 'remapped' to the special button (like Spidey's old jumping roundhouse, or Morrigan's Shell Kick). Also, if you play TVC, you'll be right at home.

- X-Factor: The game-breaker. Using this in a clutch situation will decide who wins the match, period, end of sentence.

- Spidey: My most 'safe' char last night. Couldn't get the Ultimate Web Throw to connect for the life of me - is it an anti-air now?? Otherwise, Retains all his old strats plus gets some new ones with the 'quick line' (attack + special) to either zip away or stun and get in fast.

- X-23: Awesome character. Not a Wolvie clone, not broken, simply awesome. Great high/low game, skillful but not impossible combos. Will definately be Maining her.

- Deadpool: a bit funky, but a blast to play.

- Haggar: Nuff said.

- Super-Skrull: Didn't spend a lot of time with him, but he's got potential. Tons of range, decent damage output. Reminded me a bit of a quicker, more versatile Dhalsim actually.

- Dante: Great char, but I'll need more time to memorize which attacks are which buttons. Other than that, he seems to come directly from DMC3. Great combos.

- Phoenix: Utterly broken, but only myself and one other player tried her out. Traps/projectiles have lots of tricky properties and/or different angles. Teleport into air Special (long range fire blast angled down 45 degrees) into super = instant damage. Save her for last, and pick 2 good battery chars so you can activate Dark Phoenix. This plus X-Factor = win.

- Arthur: GARBAGE! Which makes me sad. His projectile/keep away game is great, but his mobility is gimped. In a game where you have to move around so much, a char who can't dash simply has no chance.

- Haggar: Nifty specials, love the stun on the pipe. Range is a problem (with so many keep away chars) but any Zangief vets will be able to get through the cracks and bust heads.

More later.





[this message was edited by shindekudasai on Fri 18 Feb 01:41]

karasu99
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"Re(7):Re(10):Tentacle Valentine" , posted Fri 18 Feb 01:41:post reply

quote:

BTW, does anyone know if the Japanese voiceovers in the English release calls her Hsein-ko or not? Kind of curious.


Not sure, but I'll check. On this same note, I think it was a nice touch to break out the characters' voices individually in the options, so that you can set English or Japanese per character. Also nice is the voice setting 'original' that sets them all to their 'native' tongue.

EDIT: Plus, Wesker's voice is great: "Do I frighten you?" He and Arthur are my favorite newcomers so far.





[this message was edited by karasu99 on Fri 18 Feb 01:43]

Gojira
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"Re(8):Re(10):Tentacle Valentine" , posted Fri 18 Feb 03:17:post reply

Edit: argh, iPhone made me post before I'd written anything.

I must be in the minority but I don't find the game fun at all.

There are no characters that appeal to me. Or any characters that might have appealed just don't in this style. I don't like the way it moves, I don't like the odd-buttoned controls, and I don't like how everything bounces and floats around unnaturally like paper dolls in a wind tunnel. It's odd because I did like MvC2 to some extent, and many of the other Marvel games, but this just resonates differently. It feels like kind of a half-way attempt to imitate the original and add something new, but without enough effort in either direction. Too much like TvC.

It's too bad, I just finished Ghost Trick so I was looking for something new to spend time on.





[this message was edited by Gojira on Fri 18 Feb 04:08]

mbisonhatclub
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"Re(6):Re(10):Tentacle Valentine" , posted Fri 18 Feb 05:35post reply

quote:
Question, Shuma Gorath is popular in japan or what?

I read that he is a character that only appeared in like 5 comics and that marvel didn't wanted him, yet capcom always put him and seems to be in love with him, there's a good explanation?

tentacle rape





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Ishmael
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"Re(7):Re(10):Tentacle Valentine" , posted Fri 18 Feb 07:35post reply

quote:
MvC3 actually has some nice details to it.
The fate of the mayor's Statue
Wesker's parts crush (it also comes off)

and for anyone interested-
Marvel vs Capcom 3: Lei-Lei (non Hsien-ko) callout voices


BTW, does anyone know if the Japanese voiceovers in the English release calls her Hsein-ko or not? Kind of curious.

Interesting! I checked my US copy by switching all the voices over to Japanese. The Marvel characters don't have Japanese voices so they still called her Hsien-Ko. The Capcom characters wouldn't say her name and would instead switch out using the same voice clip they would say when they called her in for an assist.

Also, another little thing with Wesker is that if you do his taunt after he takes off his glasses during a super he will put on a new pair.





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"Re(8):Re(10):Tentacle Valentine" , posted Fri 18 Feb 09:12:post reply

I've been playing this game for a bit and I have mixed opinions. The magic system is fun yet boring at the same time because it almost makes the cast play the same (ex. LMHSMMHS otg super). I feel it makes the game turns into a low risk/high reward cluster fuck. But I cannot lie and say that I am not enjoying playing piano on my arcade stick while wall/floor bouncing opponents.

The capcom side of the roster is surprisingly varied and I am pretty content with the variety. I can't say that however about the marvel side. To me it's filled with such boring characters! I do like Dormammu, Phoenix, and Modok though. Looking at the marvel roster of mvc3 makes me appreciate the marvel side of mvc2.

My current teams I like to play around with are:

Morrigan/Amaterasu/Phoenix
Hsien Ko/Viewtiful Joe/Dormammu

Let's hope S.Gorath is as awesome as he looks!





drink from me and live forever

[this message was edited by Evenor on Fri 18 Feb 09:16]

Nobinobita
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"BENGUSSSSS" , posted Fri 18 Feb 15:21:post reply

New promo art from Bengus!
BENGUS!!!
BEEENGGUSSSSSSSSSSSSSSSSS
>:O

http://www.capcom-unity.com/jaycbaby/blog/2011/02/17/marvel_vs_capcom_3_promotional_artist_program-_gouda_cheese_bengus

I'm actually a little choked up right now. It's been so long since I've seen any art from Bengus. It's like getting a new letter from a long lost friend.

**updates**

Larger image:
http://lvls.files.wordpress.com/2010/11/mvc3-bengus.jpg


Interview:
http://www.capcom-unity.com/jaycbaby/blog/2011/02/17/marvel_vs_capcom_3_promotional_artist_program-_gouda_cheese_bengus






www.art-eater.com

[this message was edited by Nobinobita on Fri 18 Feb 15:41]

HAYATO
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"Re(1):BENGUSSSSS" , posted Fri 18 Feb 18:52post reply

quote:
New promo art from Bengus!
BENGUS!!!
BEEENGGUSSSSSSSSSSSSSSSSS
>:O

http://www.capcom-unity.com/jaycbaby/blog/2011/02/17/marvel_vs_capcom_3_promotional_artist_program-_gouda_cheese_bengus

I'm actually a little choked up right now. It's been so long since I've seen any art from Bengus. It's like getting a new letter from a long lost friend.

**updates**

Larger image:
http://lvls.files.wordpress.com/2010/11/mvc3-bengus.jpg


Interview:
http://www.capcom-unity.com/jaycbaby/blog/2011/02/17/marvel_vs_capcom_3_promotional_artist_program-_gouda_cheese_bengus



Wow, that was really unexpected. Judging by his work (or lack of it) these past years, I never thought I'd see any Capcom related stuff coming from him again, especially now that Nishimura and Shinikiro have become the new standard in Capcom arts department...

The piece looks nice, but it feels a bit soulless, and far below from Bengus' previous works. Hadn't they stated it's a Bengus piece, I'd have never guessed it's one of his works.

Hell, not only game designers, but even MvC3's artists got lazy in the end...

Sad.





Professor
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"Re(1):BENGUSSSSS" , posted Fri 18 Feb 20:18:post reply

quote:
New promo art from Bengus!
BENGUS!!!
BEEENGGUSSSSSSSSSSSSSSSSS
>:O



Huh wow, it's been a while to see something from Bengus! Is he still around in Capcom I wonder?
Oh wait, apparently not, from his interview? Too bad.


Come to think, I wonder who did the character illusts for MvC3? I'm assuming that it's retouched from a CG generated image like Ikeno's arts in SSF4, but I can't recognize the style.





[this message was edited by Professor on Fri 18 Feb 20:26]

Nekros
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"Re(8):Re(10):Tentacle Valentine" , posted Sat 19 Feb 00:33post reply

quote:
MvC3 actually has some nice details to it.
The fate of the mayor's Statue
Wesker's parts crush (it also comes off)

and for anyone interested-
Marvel vs Capcom 3: Lei-Lei (non Hsien-ko) callout voices


BTW, does anyone know if the Japanese voiceovers in the English release calls her Hsein-ko or not? Kind of curious.
Interesting! I checked my US copy by switching all the voices over to Japanese. The Marvel characters don't have Japanese voices so they still called her Hsien-Ko. The Capcom characters wouldn't say her name and would instead switch out using the same voice clip they would say when they called her in for an assist.


You have to set Japanese language on your console dashboard to have Japanese characters' names.





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"Control change combo!" , posted Sat 19 Feb 01:08post reply

quote:

- This new, simplified system forced the game designers to modify the command inputs for many moves. The result: a huge deal of characters must be learnt from scratch, and leave veterans devoid of most of their hard-earned "wisdom".-- Message too long, Autoquote has been Snipped --


I had all these same problems switching from MvC to MvC2.





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"Re(8):Re(10):Tentacle Valentine" , posted Sat 19 Feb 02:04:post reply

quote:

EDIT: Plus, Wesker's voice is great: "Do I frighten you?" He and Arthur are my favorite newcomers so far.

Stop looking into my brain!
I'm probably gonna repeat the many sentiments said about MvC3 but whatever I guess.

My favorite new characters are also Wesker, Arthur, and Hagger. Wesker with his reversals and command grabs really gravitates to me as aperson who loves playing with Yamazaki and Geese. Though I find that his reversal special move tends to connect and wiffs a lot and I just use the projectile reversal variation and his reversal super.

As for Arthur, I like that he is just a simple keep away spam your projectiles character and is not very offensive with his weak combos. Hagger is awesome cause he's Hagger. And cause he is a grappler yet still has really good and very easy to do damaging combo. This is all ofcourse from the perspective of a mere simpleton in the game.

Honorable mention: Dante is crazy! I'm surprised they were able to put so much into him. As stated, practically all of DMC3 is here.

I need to try more of the marvel characters though.





[this message was edited by badoor on Sat 19 Feb 02:08]

karasu99
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"Re(9):Re(10):Tentacle Valentine" , posted Sat 19 Feb 02:36post reply

quote:

Stop looking into my brain!



Ha! I'm glad you like Wesker as well. I should note that he is one thing that I like about RE5. And his level 3 super with the missile? Love it! Anyone know what the criterion is to have his glasses break? is it just to get hit?

quote:

As for Arthur, I like that he is just a simple keep away spam your projectiles character and is not very offensive with his weak combos. Hagger is awesome cause he's Hagger. And cause he is a grappler yet still has really good and very easy to do damaging combo. This is all ofcourse from the perspective of a mere simpleton in the game.



I recognize that he's not a great character for competitive play, but damn, they really crammed in a lot of his Cho Makimura attacks into him! I just with he had more magic attacks with his gold armor.

quote:

Honorable mention: Dante is crazy! I'm surprised they were able to put so much into him. As stated, practically all of DMC3 is here.


Yah, he's got a bewildering variety of moves-- he's like a Guilty Gear character in a game full of oversimplified moves. I like playing as him a lot, and I think he fits so well because the frenetic nature of his 'home' game matches well with the frenetic nature of a vs game.

After an evening of actual matches against a friend yesterday (how old-school! A LOCAL FRIEND actually came to my HOUSE to play a vs fighting game with me! What is this, 1997?) I had a chance to try out the game in a more real world situation. For one thing, I suck. He had never played it (or any other vs game) before and still ended beating me about 50% of the time. For another thing, I found that I'm actually pretty good with Zero!





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"Re(10):Re(10):Tentacle Valentine" , posted Sat 19 Feb 17:14post reply

quote:
Ha! I'm glad you like Wesker as well. I should note that he is one thing that I like about RE5. And his level 3 super with the missile? Love it! Anyone know what the criterion is to have his glasses break? is it just to get hit?


Get hit in the face a few times. About 5 jabs will partially break it, a few more and it'll come off. He's like the Mai Shiranui of MvC3 though, how many shades does he have on him?

Taskmaster is an interesting character that shows there's still some room left for creativity in fighting games after all. There really hasn't been a fighing game character with moves that can only come out when the opponent blocks.

I wonder how good the game is online, there's so many mixed reports. Lag simulator on training mode is a really nifty and awful concept at the same time.





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"MVC3 Producer talks about spectator mode" , posted Sun 6 Mar 01:39:post reply

Article from 4gamer


Producer Ryota on MVC3's spectator mode:

Ryota: "We threw in all the elements including ranking match, free match, rankings and the lobby, but we couldn't add in a spectator mode.

4Gamer: "Was it because of technical issues?"

Ryota: "That's correct. This title is a 3-on-3 and the game speed is very fast, so the volume of communication data is larger than in SSF4. Even if we added in all those kinds of systems, they'd be no good if the matches were full of lags.

4gamer: "Looking at it from the outside, we'd assume that throwing in the mode would have been easy since you guys have already done that in SSF4, but it's apparently not."

Ryota: "No. But I thought so in the beginning too (laughs)." [*rest of article snipped*]


Producer Ryota on MVC3's DLC characters:

4Gamer: "On another question, are there additional characters asides from Jill and Shuma-Gorath planned for a release?"

Ryota: "Not at the current time. They're actually not hard to add in, but there's some things that need to be tweaked, like the way how they'd be treated in online matches. There's not much to be said at the current time."




The article is a good read. It also covers some additional tidbits such as--

1.MVC3's project actually started around the same time as SF4 about 5-6 years back, and it wasn't developed as an offspring of TatsuvsCap.

2.TatsuvsCap was developed with the system mechanics as the core balance of the game, like, all the characters have double jumps and air dashes. On the other hand MvC3 prioritized character developments with everyone having their own strengths, and the developers balanced things out from there. Everyone universally had double jumps and whatnot in the earlier stages of the game's build, but the developers realized that wasn't what MvC was about and redid things.

3.The X-factor was added in as something that can keep players motivated when they're losing. The developers took their time debating over how to feature the system, like whether it should be usable over and over or just once. Eventually they decided that once is good, but that players can decide when to execute it.

4.Marvel actually had their own requests that they wanted to see from Capcom's side, but some of them weren't possible due to copyright issues. (Personal note: what characters do Capcom not own? SFEX and Strider? Anything else?)

5.One of the reasons why Venom isn't in the game is because his design has changed so much since before.

6.Viper's popularity as a SF4 character is in par with the three others, but her looks fit the game perfectly when the developers tried throwing her SF4 model in there.

7.Jill was more or less a request from Capcom Europe.

8.Shuma was a strong request from Capcom and Marvel wanted other characters, but got the approval if he/it was to be released as a DLC instead. (This reconfirms developer leaks on the Internet.)





[this message was edited by Professor on Sun 6 Mar 02:14]

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"Re(1):MVC3 Producer talks about spectator mod" , posted Sun 6 Mar 04:49post reply

I've had mostly excellent connections online and I was thinking to myself "if spectator mode would ruin this, I can live without it." They seriously need SOMETHING, though. Pong. An NES graphics mini MvC. Hell, a music player. Sitting through one song and one song only for what will certainly be hours is no good.

I really am surprised at how little lag I encounter, though...even with international players. The downside is that a little can really mess me up. I don't know if that's the nature of the game, or the fact that I'm just not used to it.

I haven't heard good things about ranked, though, so I haven't tried it. I like being a "beginner" with a long win streak anyway, hahah. This game must be really popular with casuals after all. I'll go for hours without losing a match and I know I'm not actually any good at the game.





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"Re(2):MVC3 Producer talks about spectator mod" , posted Mon 7 Mar 02:09post reply

It's fun to see that the Professor's translation has provided the material for this weekend's freak-out in the English speaking fighting game community.

quote:
I haven't heard good things about ranked, though, so I haven't tried it. I like being a "beginner" with a long win streak anyway, hahah. This game must be really popular with casuals after all. I'll go for hours without losing a match and I know I'm not actually any good at the game.

When I pull off win streaks in MvC3 I feel no real sense of accomplishment. I didn't win because I was better, I won because the other player was somehow worse at the game than I am. Either that, or my Ryu/Morrigan/Haggar team is tourney worthy and I haven't realized it yet.





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"Re(1):MVC3 Producer talks about spectator mod" , posted Mon 7 Mar 15:50post reply

quote:
4.Marvel actually had their own requests that they wanted to see from Capcom's side, but some of them weren't possible due to copyright issues. (Personal note: what characters do Capcom not own? SFEX and Strider? Anything else?)


I know it's been said that certain Onimusha characters (particularly Samanosuke) were not put in because they would have to pay royalties for the actor's appearance-- basically no characters based on a real person.





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"Re(2):MVC3 Producer talks about spectator mod" , posted Mon 7 Mar 20:13post reply

quote:

I know it's been said that certain Onimusha characters (particularly Samanosuke) were not put in because they would have to pay royalties for the actor's appearance-- basically no characters based on a real person.

Yeah, that's such a bummer. I would have LOVED to see Jean Reno in. That would just make it the best game ever.

On a more serious note,I guess maybe the SFEX license is with Arika. But who owns Strider? Plus, didn't the owners get paid when MvC2 was rereleased on PS3/360?





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"Re(3):MVC3 Producer talks about spectator mod" , posted Mon 7 Mar 21:55post reply

quote:
When I pull off win streaks in MvC3 I feel no real sense of accomplishment. I didn't win because I was better, I won because the other player was somehow worse at the game than I am. Either that, or my Ryu/Morrigan/Haggar team is tourney worthy and I haven't realized it yet.


I unfortunately feel the same. My Arthur is here to cover up Haggar or Dormammu, not destroy by himself the entire opponent's team with just three moves. That's not how I'm going to improve.
Sometimes it feels like I'm playing against a younger nephew and I'm forced to "play nice" and not use too many assists or unblockable tricks because "it wouldn't be fair".

In Ranked, the competition is better, but it takes sometimes several minutes to find one opponent, and the loadings when you're taken back to the main screen just makes me want to shut down the console.
Why do you need to update my player profile every ten seconds, Game? Why does it take you so long to do so? Why do you make everything possible to frustrate me, when all I want is give you sweet love near the fireplace where the bones of the last French occupier of the appartment are still burning ?





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"Re(3):MVC3 Producer talks about spectator mod" , posted Mon 7 Mar 22:30post reply

quote:

But who owns Strider?



He's jointly owned by Capcom and the group Moto Kikaku. As for why they couldn't get Strider, I have no idea.






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"Re(4):MVC3 Producer talks about spectator mod" , posted Tue 8 Mar 05:19post reply

quote:
As for why they couldn't get Strider, I have no idea.


I think Strider has less to do with rights problem and more to do with the technical annoyance of all the other items you'd need to create and move around when he summons his stuff (like CapCom). If indeed the rumour about Frank West needing more time to be finished is true (and Frank can only summon 2 zombies on screen, and both can be identical) is true, and since the game is far from lag-free as it is, then that could make it even worse.





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"Re(5):MVC3 Producer talks about spectator mod" , posted Tue 8 Mar 07:51post reply

Correct me wrong, but I recall reading somewhere that rival schools/project justice characters couldn't be used since a problem with the seiyuus of the characters

I can't recall where I read this but I never found any sense to it, more if we think that batsu appeared at tatsu





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"Re(6):MVC3 Producer talks about spectator mod" , posted Tue 8 Mar 21:06post reply

quote:
I can't recall where I read this but I never found any sense to it, more if we think that batsu appeared at tatsu


More exactly, it's very difficult to re-release the existing Justice Gakuen because of the VA rights.
Making a new one or having the characters appear somewhere else with a new voice acting shouldn't create any problem... I suppose.

Let's move to a new thread!