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Just a Person 1407th Post

  
Red Carpet Executive Member
    
    
    
   
| "Re(1):E3 Stuff" , posted Fri 11 Jun 23:06    
quote: Mortal Kombat comes back in order to see how many times Sub Zero can get killed in one trailer.
New MvC3 poster.
Wow... I don't want to build false expectations to myself, but this Mortal Kombat trailer looks SO GOOD!! Sure, there's still room for improvement (mainly, please take out these air combos and people agitating their arms while they are being hit and while they fall), but it seems to be a huge improvement over MKvsDC (which also wasn't a bad game, IMO). And the tag-team system looks interesting.
Now, I hope they fulfill the promise to deliver a good plot, since the one in MK:Armageddon, which was supposed to resolve all the issues, ended up being a shallow mess.
As for MvC3, the art for Dante, Felicia, Deadpool and Caps looks nice! But I wonder if these are all the characters that will be shown at E3, since Seth Killian said we'd get tons of information about this game next week...
I can be any person in the world... maybe I'm this person right in front of you... maybe I'm not.
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HAYATO 982th Post

  
Red Carpet Regular Member++
    
    
   
| "Re(2):Re(10):E3 Stuff" , posted Sat 12 Jun 12:06    
quote: YES! I loved that game! It had one of the coolest ads. It's burned into my memory. Woaaah what's going on in this town I didn't think Americans were allowed to see "Japanimation" in 1990 on their games??
Dunno if you remember, but Hokuto no Ken saw a first season release the US back in the day, and the OVAs and the movie where available on those "order only" anime providers, even the logo of the game is in the likeness of the logo of the other releases; so they probably were trying to hang to the "it's the same as in the TV" type of deal, a small little protection that sadly, other products couldn't use to cover themselves in.
Well, you already showed what a poor excuse of a cover Last Battle/ Hokuto no Ken 2 for Megadive /Genesis got in US and EUR territories, instead of one of those cool animu flyers, like the GB version did. I always found the layout of this cover specially depressive and even a bit disturbing, with no apparent reason (a subconscious reaction to colors and composition, perhaps?)...
Seriously, one should erect a shrine (or dedicate a site, at least) to all those anonymous, stakhanovist artists who desecrated the original japanese boxart to bring us, poor westerners new covers, more suitable to our feeble minds and barbaric tastes...
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Pollyanna 2944th Post

  
PSN: Lilly_Dopamine XBL: n/a Wii: n/a
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| "Re(5):Nintendo wins" , posted Wed 16 Jun 19:10:    
Huuuuge letdown from Sony. I guess it might've made someone excited...like...Sly Cooper fans, maybe?
It's fine if their motion wand isn't anything revolutionary, but it's not fine that it has next to no software support. If you buy that thing, you're either looking for an excuse to spend money, or shelling out for hope alone. Their PSN premium service is similarly "hope powered" in its vague promises. It feels like a transparent stab for money rather than a new service. "We're not getting screwed over by Valve" isn't bad news, but only moves them into "equal" status...and how many years have they shown GT5 at shows? Like...5?
quote: But I take it Polly that you didn't like Strange Journey or Infinite Space.
I liked Strange Journey, but it's hard for me to judge how much. If I look at it as a DS SMT offshoot, it's amazing, but as a true sequel, it's disappointing. It stacks up well against more recent Megaten games...though I don't think there's been a truly excellent one since SMT3.
The fights in Infinite Space looked mind-numbingly slow (why do I need to watch all these animations with all these numbers!?), so I actually haven't played it. Am I really missing out?
青春謳歌 弱肉強食
[this message was edited by Pollyanna on Wed 16 Jun 19:57] |
karasu99 379th Post

  
PSN: robotchris XBL: robotchris Wii: n/a
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| "Re(5):3DS" , posted Fri 18 Jun 05:04    
quote:
I remember the DSi was supposed to be region-locked but I tried out a copy of Jump Superstars and it worked just fine. I really don't understand why region-locking is an issue these days.
Of course my comment about this was almost exclusively based on a single comment someone posted here-- none of the official specs that I have seen say a thing about region locking, so all of my concern may be for naught.
quote: True, the 3DS is something of a gimmick but it's the efficiency of the thing that intrigues me. All the other home 3D systems I've seen require an enormous investment in hardware in order to get any sort of results. This doesn't strike me as much of a trick since most anything can work if you throw enough money at it. But the 3DS is a hand-held device that can achive the illusion of depth of field if you stare at it in the correctly cock-eyed manner. Although I will be the first to admit that I am easily impressed I nevertheless find that to be an amazing bit of engineering trickery. It's not the specs or the initial releases that pulled me in, it's the potential of the 3DS that excites me.
I don't know-- I suppose I was on board with Nintendo when they had the guts to try out a touchscreen enabled handheld game system and a motion-sensitive home console. Maybe that's why 3D doesn't feel all that 'big' to me. Undoubtedly what will happen is some games will really impress me along the way, and some games will underwhelm me with lots of 'hey look, 3d!' functionality, just like the early days of touchscreen games on the DS. Maybe it's because I have it in my head that something like 90% of the 3D movie and effects I've seen over the years have been 'hey look, 3d!' effects.
Then, as I write this, I'm thinking of like a dozen ways that they could use 3D in the games in non-gratuitous ways. Let's cross our fingers that I'm not the only one thinking that!
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Professor 2674th Post

  
MMCafe Owner
     
| "Re(7):3DS" , posted Sun 20 Jun 10:09:    
quote: True, the 3DS is something of a gimmick but it's the efficiency of the thing that intrigues me. All the other home 3D systems I've seen require an enormous investment in hardware in order to get any sort of results. This doesn't strike me as much of a trick since most anything can work if you throw enough money at it. But the 3DS is a hand-held device that can achive the illusion of depth of field if you stare at it in the correctly cock-eyed manner. Although I will be the first to admit that I am easily impressed I nevertheless find that to be an amazing bit of engineering trickery.
As Sfried slightly mentioned, the 3DS uses a Parallax Barrier method (as opposed to the Eclipse method used with glasses for large screens) to show its 3D. In a nutshell, it works kind of like this, which is why the horizontal resolution halves in 3D mode if you look at the 3DS' spec sheet. In the above example, the display's surface/filter is simply a curved lens to explain the method easily, but it involves more advanced technology nowadays.
The technology has been widely explored by the mobile market in Japan for the past few years. Sharp is known as one of the leading companies in the 3D field and the company released 3d-glassless cell phones with a 2D/3D switch as far back as 2002, though the technology was still young back then and it strongly relied on its sweet spot. In recent years, there was a cell phone out by Hitachi last year, which impressively runs in 3D even when viewed sideways.
It was assumed that Nintendo could be using Sharp's new touch-screen IPS display that was announced in April, but E3 revealed that the guesses were wrong (or at least a modified version). Also to note, Sharp announced a 3D camera module for mobile devices around the same time when Nintendo mentioned that it's working on a new 3D handheld, though the figures on Sharp's spec sheet is a bit higher at 720p.
[this message was edited by Professor on Sun 20 Jun 13:37] |
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