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| Shindekudasai 226th Post

 
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| "New Dissidia Thread" , posted Sun 29 Jun 16:06
New Trailer, new thread! No new characters announced but that trailer looks BADASS. It's so cool to see classic characters given the respect they deserve (unlike say, Setzer's treatment in Kingdom Hearts or anyone in Castlevania: Judgement). I don't know if this game will have tag or some type of coop-2-player mode, but I really hope so because by watching some of the team-ups/match-ups in that trailer (Tidus and Zidane tagging off, Squall's running duel with Sephiroth, etc) I already know that this game will rock out of this world. I'll be counting the days 'til I see Cecil, Batz, Terra, the Dark Cloud, Golbez?/Zeromus?, Exdeath?/Gilgamesh? and Kefka.
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| Maou 1458th Post

 
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| "Re(5):New Dissidia Thread" , posted Mon 30 Jun 05:18
quote: I owned Tobal 1 and thought it was an okay game - interesting but not great. I never played T2 but I've always heard such high praise. So I'm curious, what additions made T2 such a great game? The only changes I'm aware of from T12 to T2 were the addition of projectiles.
Yeah, I never played 1, but I do hear that you can't judge 2 by one. 2 is just...excellent. Before Soul Calibur did it, Tobal 2 had 8way run, meaning that you jumped with a trigger and not with up, which moved you into the background. Characters can "grapple," making it feel like a real fight. Even more significant is the fact that in most fighting games, when an attack is blocked, the attack animation continues "through" the defender. In Tobal 2, a blocked move is literally stopped by your blocking opponent, which in turn can lead back to grappling. It was also a beautifully fluid 60fps game back in its day, and it's still utterly fun today.
人間はいつも私を驚かせてくれる。不思議なものだな、人間という存在は...
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| Maou 1460th Post

 
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| "Tobal 2 thread mutiny" , posted Mon 30 Jun 07:46:
Gojira's got it right! I really can't emphasize how interesting and unusual it is that moves that are blocked stop as if they impacted the blocking opponent, rather than just passing through their bodies like every other fighting game. I wouldn't be surprised if the newer Virtua Fighters do this, too, but my friends and I could never stay focused on those.
The fluidity of Tobal 2 is really what makes it special, especially for its time. The fluidity of the blocked attacks is one good example, but so too is the great 3D movement, the solid and realistic feeling of trading blows, the fact that you trip if you sidestep too quickly, and do it in a realistic and fluid way... All the delightful extras Gojira mentions are great, too. It really is the only 3D early fighter besides Soul Calibur that holds up despite its age.
edit: THIS THREAD IS NOW ABOUT TOBAL 2
人間はいつも私を驚かせてくれる。不思議なものだな、人間という存在は...
[this message was edited by Maou on Mon 30 Jun 07:48] |
| Baines 232th Post
 
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| "Tobal 2 English status" , posted Tue 1 Jul 06:33
Tobal No. 1 was released in English.
Tobal 2 was never officially released in English, but a fan did an English translation patch.
As a fighter, Tobal 2 is playable without Japanese knowledge. Quest Mode is a different issue. At the very least, you need to be able to recognize different kanji and kana words, preferably on sight.
The translation patch does translate Quest Mode, as well as any menus that weren't already in English. It doesn't do anything with the tutorial video, but you don't really need the tutorial video. (Heck, many people probably never noticed that there *was* a tutorial video.)
The patch requires an ISO of the game. The homepage of the patch tells you how to create such an ISO from a legitimate disc. (There are a couple of patches, as there are apparently a couple of versions of the game.) Though it might take a little trial and error going this route, with some software not working with some hardware and some image creation methods doing bad things to PS1 games.
Of course, most people online probably just search for and find an already patched ISO.
Some PS1 emulators can have issues with Tobal 2. You might need to try around a bit to find something that works correctly.
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