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Shindekudasai
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"New Dissidia Thread" , posted Sun 29 Jun 16:06post reply

New Trailer, new thread! No new characters announced but that trailer looks BADASS. It's so cool to see classic characters given the respect they deserve (unlike say, Setzer's treatment in Kingdom Hearts or anyone in Castlevania: Judgement). I don't know if this game will have tag or some type of coop-2-player mode, but I really hope so because by watching some of the team-ups/match-ups in that trailer (Tidus and Zidane tagging off, Squall's running duel with Sephiroth, etc) I already know that this game will rock out of this world. I'll be counting the days 'til I see Cecil, Batz, Terra, the Dark Cloud, Golbez?/Zeromus?, Exdeath?/Gilgamesh? and Kefka.






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"Re(1):New Dissidia Thread" , posted Sun 29 Jun 18:19post reply

I was a little disappointed with the generic voice acting, but I couldn't help but delight in watching the game in motion. I dunno if it'll be any good or not, but I'm sold on the novelty at least.

I like their commitment to using villains, but the problem is, with having nothing but villain/hero types, the cast might turn out a little boring. Well that...and none of the characters I like will make the cut (I guess I'm looking forward to Cecil, though).





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"Re(2):New Dissidia Thread" , posted Sun 29 Jun 18:40post reply

quote:
I like their commitment to using villains, but the problem is, with having nothing but villain/hero types, the cast might turn out a little boring. Well that...and none of the characters I like will make the cut (I guess I'm looking forward to Cecil, though).


Yeah, I'd love to see Faris, Edgar and Vincent, but I doubt they'll make it.

The game looks cool, but I'm pretty skeptical at how will it play.





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"Re(3):New Dissidia Thread" , posted Mon 30 Jun 01:36post reply

quote:


The game looks cool, but I'm pretty skeptical at how will it play.

I guess the question there is...anyone remember whatever happened to Dream Factory? Tobal 2 is one of the great fighting games and one of the best things to come out of Square's creative non-RPG PSone era, but...





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"Re(4):New Dissidia Thread" , posted Mon 30 Jun 02:23:post reply

I'm just amazed that they haven't shown (that I know of) Cloud yet. I mean you know he's gonna be in it so it's not like it'd be a surprise or anything...

quote:

I guess the question there is...anyone remember whatever happened to Dream Factory? Tobal 2 is one of the great fighting games and one of the best things to come out of Square's creative non-RPG PSone era, but...



I owned Tobal 1 and thought it was an okay game - interesting but not great. I never played T2 but I've always heard such high praise. So I'm curious, what additions made T2 such a great game? The only changes I'm aware of from T12 to T2 were the addition of projectiles.





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[this message was edited by Variable Savior on Mon 30 Jun 02:24]

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"Re(4):New Dissidia Thread" , posted Mon 30 Jun 04:02post reply

quote:

I guess the question there is...anyone remember whatever happened to Dream Factory? Tobal 2 is one of the great fighting games and one of the best things to come out of Square's creative non-RPG PSone era, but...



They're still around! I'm always watching them. They drop new titles every now and then, but I'm way behind. Didn't play that Fighting Beauty Wulong game for PS2, or the Naruto DS fighter they did that just came out in the US. But Crimson Tears rules! Get that if you didn't back then. Also fuck the Kakuto Chojin haters.

http://drf.co.jp





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"Re(5):New Dissidia Thread" , posted Mon 30 Jun 04:16post reply

Personally i'm disappointed this is coming to PSP, imagine if it were ported to PS3 and Square tried off trying to imitate Amano's visuals in 3D with cel shading and seeing if they could somehow render a scratchy pen & ink effect.





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"Re(5):New Dissidia Thread" , posted Mon 30 Jun 05:18post reply

quote:
I owned Tobal 1 and thought it was an okay game - interesting but not great. I never played T2 but I've always heard such high praise. So I'm curious, what additions made T2 such a great game? The only changes I'm aware of from T12 to T2 were the addition of projectiles.

Yeah, I never played 1, but I do hear that you can't judge 2 by one. 2 is just...excellent. Before Soul Calibur did it, Tobal 2 had 8way run, meaning that you jumped with a trigger and not with up, which moved you into the background. Characters can "grapple," making it feel like a real fight. Even more significant is the fact that in most fighting games, when an attack is blocked, the attack animation continues "through" the defender. In Tobal 2, a blocked move is literally stopped by your blocking opponent, which in turn can lead back to grappling. It was also a beautifully fluid 60fps game back in its day, and it's still utterly fun today.





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"Re(5):New Dissidia Thread" , posted Mon 30 Jun 06:42post reply

quote:
I owned Tobal 1 and thought it was an okay game - interesting but not great. I never played T2 but I've always heard such high praise. So I'm curious, what additions made T2 such a great game? The only changes I'm aware of from T12 to T2 were the addition of projectiles.



Off the top of my head (it's been a while since I played either game):
-more complex combo and juggle system
-VF-like timed moves
-fakes
-charging unblockables/ projectiles
-dizzies
-stances
-more grapple situations
-more uniqueness in character movesets
-custom colors for every regular character
-improved adventure mode
-deep and helpful practice mode and tutorial

Yeah I wasn't too impressed with Tobal #1 either, but I was blown away by the changes to Tobal 2. These days they're nothing new but back then they were pretty revolutionary. In fact there's still some stuff it does that I have yet to see other fighters do, like having a framerate option in practice mode which makes it easier to practice timed moves.





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"Tobal 2 thread mutiny" , posted Mon 30 Jun 07:46:post reply

Gojira's got it right! I really can't emphasize how interesting and unusual it is that moves that are blocked stop as if they impacted the blocking opponent, rather than just passing through their bodies like every other fighting game. I wouldn't be surprised if the newer Virtua Fighters do this, too, but my friends and I could never stay focused on those.

The fluidity of Tobal 2 is really what makes it special, especially for its time. The fluidity of the blocked attacks is one good example, but so too is the great 3D movement, the solid and realistic feeling of trading blows, the fact that you trip if you sidestep too quickly, and do it in a realistic and fluid way... All the delightful extras Gojira mentions are great, too. It really is the only 3D early fighter besides Soul Calibur that holds up despite its age.


edit: THIS THREAD IS NOW ABOUT TOBAL 2





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[this message was edited by Maou on Mon 30 Jun 07:48]

hikarutilmitt
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"Re(6):New Dissidia Thread" , posted Mon 30 Jun 08:19post reply

quote:
I owned Tobal 1 and thought it was an okay game - interesting but not great. I never played T2 but I've always heard such high praise. So I'm curious, what additions made T2 such a great game? The only changes I'm aware of from T12 to T2 were the addition of projectiles.


Off the top of my head (it's been a while since I played either game):
-more complex combo and juggle system
-VF-like timed moves
-fakes
-charging unblockables/ projectiles
-dizzies
-stances
-more grapple situations
-more uniqueness in character movesets
-custom colors for every regular character
-improved adventure mode
-deep and helpful practice mode and tutorial

Yeah I wasn't too impressed with Tobal #1 either, but I was blown away by the changes to Tobal 2. These days they're nothing new but back then they were pretty revolutionary. In fact there's still some stuff it does that I have yet to see other fighters do, like having a framerate option in practice mode which makes it easier to practice timed moves.



VF actually does let you slow down the action during training to get move timing correct. It also lets you turn on a frame measurement so you can see exactly when it needs to be done. This and the rest of it are the things that made the various training modes in VF4 and VF4Evo so outstanding (and make me miss the main training mode from VF5).





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"Re(6):New Dissidia Thread" , posted Mon 30 Jun 11:57post reply

quote:
In fact there's still some stuff it does that I have yet to see other fighters do, like having a framerate option in practice mode which makes it easier to practice timed moves.


More important than slowing the game was the button display that lit up for every possible follow-up move to whatever you'd just pressed. You didn't really need a move list screen, because you just had to tap a button and see what lit up afterwards. (Well, you almost didn't need a move list.)

I honestly didn't use the slow-down option much. I didn't really need it with the display. It also helped that Just Frame moves had a sparkling effect, so you knew when you hit one versus hitting a regular move.

All in all, the whole package came together to make it really easy to learn all the moves. The simple motions, that the same motions were used by all the characters (or at least all the characters that could do something, in the case of ground throws and the special grapple motion), everything...





Shindekudasai
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"Re(1):Tobal 2 thread mutiny" , posted Mon 30 Jun 12:10post reply

I never played, or heard of, Tobal before. Is it available in English?

...does it even need to be in English if it's a fighting game?





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"Re(6):New Dissidia Thread" , posted Mon 30 Jun 12:38post reply

quote:
I owned Tobal 1 and thought it was an okay game - interesting but not great. I never played T2 but I've always heard such high praise. So I'm curious, what additions made T2 such a great game? The only changes I'm aware of from T12 to T2 were the addition of projectiles.


Off the top of my head (it's been a while since I played either game):
-more complex combo and juggle system
-VF-like timed moves
-fakes
-charging unblockables/ projectiles
-dizzies
-stances
-more grapple situations
-more uniqueness in character movesets
-custom colors for every regular character
-improved adventure mode
-deep and helpful practice mode and tutorial

Yeah I wasn't too impressed with Tobal #1 either, but I was blown away by the changes to Tobal 2. These days they're nothing new but back then they were pretty revolutionary. In fact there's still some stuff it does that I have yet to see other fighters do, like having a framerate option in practice mode which makes it easier to practice timed moves.



Yes! Tobal no 2 love! Tobal 2 is still my favorite 3d fighting game! Its grappling system is more satisfying and even more realistic than anything that's come since. Also, don't forget the Quest Mode where you beat down then capture hundreds of monsters that you can then use in VS mode.

All the comments on the well done side stepping system and blocking system are spot on. The animation is also awesome, and the graphics still look great.

Actually, I really enjoyed the naturalistic lighting and colors in Tobal. I much prefer them to the Neopolitan Icecream color scheme that Soul Calibur and so many other games have adopted in recent times.





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"Re(7):New Dissidia Thread" , posted Mon 30 Jun 12:54post reply

Even more importantly...it has...GREN CUTS! Hahahah 勝つ, it never gets old.





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Baines
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"Re(7):New Dissidia Thread" , posted Mon 30 Jun 15:41post reply

quote:
Yes! Tobal no 2 love! Tobal 2 is still my favorite 3d fighting game! Its grappling system is more satisfying and even more realistic than anything that's come since. Also, don't forget the Quest Mode where you beat down then capture hundreds of monsters that you can then use in VS mode.


Unfortunately, while the game boasted 185 monsters in addition to the full roster and hidden characters, most of the monsters were just model swaps. There were only a few movesets shared amongst the monsters. Worse, most of the movesets were extremely limited compared to the regular roster. This generally made playing monsters both a major handicap and simply boring.

As well, while all monsters were playable, some were not particularly "playable." The piledriver robots were slow and had only a couple of linear attacks. From what I recall, the magician lost life with nearly every attack he performed (as they were all projectiles.) About the only thing the three totems could do was fly away when you used the grow/shrink cheat.





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"Re(2):Tobal 2 thread mutiny" , posted Tue 1 Jul 05:35post reply

quote:
I never played, or heard of, Tobal before. Is it available in English?



No, not to my knowledge. At least there's no official translation. Maybe a patch somewhere, but really I have no idea.

quote:

...does it even need to be in English if it's a fighting game?



For the fighting part, no. Though if you want to get the most out of quest mode, it helps.





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"Tobal 2 English status" , posted Tue 1 Jul 06:33post reply

Tobal No. 1 was released in English.

Tobal 2 was never officially released in English, but a fan did an English translation patch.

As a fighter, Tobal 2 is playable without Japanese knowledge. Quest Mode is a different issue. At the very least, you need to be able to recognize different kanji and kana words, preferably on sight.

The translation patch does translate Quest Mode, as well as any menus that weren't already in English. It doesn't do anything with the tutorial video, but you don't really need the tutorial video. (Heck, many people probably never noticed that there *was* a tutorial video.)

The patch requires an ISO of the game. The homepage of the patch tells you how to create such an ISO from a legitimate disc. (There are a couple of patches, as there are apparently a couple of versions of the game.) Though it might take a little trial and error going this route, with some software not working with some hardware and some image creation methods doing bad things to PS1 games.

Of course, most people online probably just search for and find an already patched ISO.

Some PS1 emulators can have issues with Tobal 2. You might need to try around a bit to find something that works correctly.





Shindekudasai
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"Onion Knight & Dark Cloud confirmed" , posted Thu 31 Jul 15:44post reply

with totally new Nomura designs. I think the Onion Knight looks like an FF3 version of Cloud, and no complaints about DC's new design.

http://gamekyo.com/images0_4_28415.html





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"Re(1):Onion Knight & Dark Cloud confirmed" , posted Thu 31 Jul 18:34post reply

quote:
with totally new Nomura designs. I think the Onion Knight looks like an FF3 version of Cloud, and no complaints about DC's new design.



He rather reminds me more of Roxas...
No complaints with either design, though. Onion looks similar to the original sprite, and I didn't ever get to see Dark Cloud (She does look good, though ), so...





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Shindekudasai
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"FF4/5/6 villains" , posted Sun 3 Aug 16:46post reply

No sauce at this point, but folks at the snk-capcom.com forums have mentioned confirmations for Golbez(a), Exdeath, and Kefka. Can't wait to see their designs.





Shindekudasai
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"Amano promo poster" , posted Wed 6 Aug 01:01post reply

http://images.wikia.com/finalfantasy/images/9/9e/Dissidia_artwork_poster.jpg

Amano art for the confirmed villains floating around Chaos. Kefka/Exdeath/Golbez? Judge for yourself. Kefka on the right next to the logo, Exdeath above the Cloud of Darkness, and someone on the left hand side that looks rather Zemus-y.





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"Re(1):Amano promo poster" , posted Wed 6 Aug 01:30post reply

quote:
http://images.wikia.com/finalfantasy/images/9/9e/Dissidia_artwork_poster.jpg

Amano art for the confirmed villains floating around Chaos. Kefka/Exdeath/Golbez? Judge for yourself. Kefka on the right next to the logo, Exdeath above the Cloud of Darkness, and someone on the left hand side that looks rather Zemus-y.



Wow, I was going to say, not that "poster" again. But then I actually clicked the link and saw someone FINALLY got a better picture of it, a LQ one was in circulation for MONTHS and you couldn't see a thing.





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"Re(1):Amano promo poster" , posted Wed 6 Aug 12:47post reply

quote:
http://images.wikia.com/finalfantasy/images/9/9e/Dissidia_artwork_poster.jpg

Amano art for the confirmed villains floating around Chaos. Kefka/Exdeath/Golbez? Judge for yourself. Kefka on the right next to the logo, Exdeath above the Cloud of Darkness, and someone on the left hand side that looks rather Zemus-y.

Cefca? I don't see that. I see a bikini'd figure, which could either be Yunalesca or Kuja I suppose. Granted, he should go on since I see Chaos, Sephiroth, Kuja (?), probably Garland on the left, Golbeza (maybe) on the bottom...





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Shindekudasai
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"Re(2):Amano promo poster" , posted Mon 11 Aug 18:47post reply

New pics and info at the Magic Box. Onion Knight can change jobs to either Ninja (dual-wielding!) or Sage. Cloud of Darkness (this is going to get so annoying when they finally confirm Cloud Strife for the game...) has a special that turns her green (like in the NES game if you didn't meet certain conditions and couldn't beat her). Also more pics of Tidus, Jecht (with some kind of alternate form. Sin? I didn't play X), Trance Kuja, Zidane, etc. Go look!





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"Re(1):New Dissidia Thread" , posted Tue 12 Aug 02:39post reply

I miss Tobal 2 and Dreamfactory.

I was playing EHERGZIEZEZEE or whatever the hell it's called. Also by Dream Factory. It tries some interesting new ideas.

I love some of the core concepts in these games. Fighting games have stopped being experimental :(





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"Re(3):Amano promo poster" , posted Tue 12 Aug 15:17post reply

quote:
New pics and info at the Magic Box. Onion Knight can change jobs to either Ninja (dual-wielding!) or Sage. Cloud of Darkness (this is going to get so annoying when they finally confirm Cloud Strife for the game...) has a special that turns her green (like in the NES game if you didn't meet certain conditions and couldn't beat her). Also more pics of Tidus, Jecht (with some kind of alternate form. Sin? I didn't play X), Trance Kuja, Zidane, etc. Go look!



Cloud of Darkness was always an awful name; remembering Cloud having a good chance of being in the game (he hasn't been 'officially' confirmed, has he?) makes it worse.

Jecht in that form doesn't really look like anything from FFX. His BFA form looks quite different from that (unless I've got a horrible memory of it).





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"cloud/Cloud name issue" , posted Tue 12 Aug 16:36post reply

quote:
Cloud of Darkness (this is going to get so annoying when they finally confirm Cloud Strife for the game...)



Her name is 暗闇の雲 (kurayami no kumo) so there is no problem at all in the current version of the game, which is intended for Japanese players. In fact, there will only be a problem in the US/UK version, in which Cloud shares an homonym with the FFIII boss; in other translations, I believe the name of the FFIII boss is properly adapted to each language while the FFVII protagonist's name remained "Cloud" or was changed to "Clad", depending on the country.

One can understand why the US translator for final Fantasy III DS did not really consider FFVII (or FF Dissidia) when trying to provide the most accurate translation for the original name of the final boss. Of course on the business side, it would have been more careful to avoid this confusion but translators rarely adopt a marketing approach to their job.

The translator of Dissidia could possibly change her name to "The Mist of Darkness" or something along those lines, if this proves to be a serious issue. The target audience for FF Dissidia probably does not give a crap about any of the Famicom characters anyway, so I doubt they'd make a big fuss out of the name change.





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Shindekudasai
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"Actual gameplay footage!" , posted Sat 23 Aug 13:49post reply

Before seeing this video I was excited for the game. Afterwards, I am absolutely sold on it!

Onion Knight VS Cloud of Darkness

The stage, the music, the victory fanfare ... sheer perfection.





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"Re(1):Actual gameplay footage!" , posted Sat 23 Aug 15:15post reply

I like it! Now give me a US release date!





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"Re(2):Actual gameplay footage!" , posted Sat 23 Aug 15:46post reply

quote:
I like it! Now give me a US release date!



Wow. It's super busy. Looks like ... FF plus Virtua On :p





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"Re(3):Actual gameplay footage!" , posted Sat 23 Aug 21:01post reply

Instead of Virtual on this remind me Dragonball Tenkaichi and so on. Not necessarily a bad thing, though.
Who is Cloud of darkness? I don't recognize that character exept being a childish version of FF7 Cloud. °_°





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"Re(4):Actual gameplay footage!" , posted Sat 23 Aug 23:11post reply

I also see the Budokai Tenkaichi thing, and it kind of excites me. I really liked those games, sort of took the "DBZ sim" thing that Legends had going and turned it up.





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"Re(5):Actual gameplay footage!" , posted Sun 24 Aug 02:16post reply

quote:
I also see the Budokai Tenkaichi thing, and it kind of excites me. I really liked those games, sort of took the "DBZ sim" thing that Legends had going and turned it up.



It looks like the Kingdom Hearts battle system to me. Maybe I'm mistaken though since I only played the first game once and the second game for 3 hours.