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Iggy
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"Street Fighter 2 EX" , posted Wed 6 Feb 17:36post reply

http://img41.imagevenue.com/img.php?image=84472_1_122_876lo.jpg
http://img167.imagevenue.com/view.php?image=84477_2_122_1006lo.jpg
http://img156.imagevenue.com/img.php?image=84478_3_122_770lo.jpg
http://img149.imagevenue.com/view.php?image=84484_4_122_655lo.jpg

Oh well.






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dr baghead
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"Re(1):Street Fighter 2 EX" , posted Wed 6 Feb 17:51post reply

quote:
http://img156.imagevenue.com/img.php?image=84478_3_122_770lo.jpg


That's a rather seductive pose Guile's taken in that concept art.

quote:
http://img149.imagevenue.com/view.php?image=84484_4_122_655lo.jpg


Doesn't work.






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"Re(2):Street Fighter 2 EX" , posted Wed 6 Feb 19:00post reply

quote:

http://img149.imagevenue.com/view.php?image=84484_4_122_655lo.jpg

Doesn't work.

works fine for me... Artworks are still ugly, and the graphics even worth.... Chun-li even recover her old SSF2 fireball stance.






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"Re(1):Street Fighter 2 EX" , posted Wed 6 Feb 19:06post reply

quote:
Oh well.


I like everything I see there. Including the artwork.





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"Re(2):Street Fighter 2 EX" , posted Wed 6 Feb 19:08post reply

quote:
I like everything I see there. Including the artwork.


I just don't like the title.
And the fact the only mention of SF3 is "but don't worry, it won't be anything like SF3 !"





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"Re(3):Street Fighter 2 EX" , posted Wed 6 Feb 19:37post reply

quote:
And the fact the only mention of SF3 is "but don't worry, it won't be anything like SF3 !"



Well, yeah, that's bad. But design-wise, I like what I see in those scans. Considering I don't know Japanese, that's all the information I could gather from them.





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"Re(4):Street Fighter 2 EX" , posted Wed 6 Feb 19:58post reply

Street Fighter 2 EX? More like St...oh, wait...





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"Re(5):Street Fighter 2 EX" , posted Wed 6 Feb 22:54post reply

quote:
Street Fighter 2 EX? More like St...oh, wait...




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"Re(6):Street Fighter 2 EX" , posted Wed 6 Feb 23:42post reply

I wish I could see that picture of Zangief a bit more clearly since at the moment it looks like his head is just sort of bobbing around on top of a mass of muscles. But at least the Z-Man looks like he's going to be put together well in the game so that's the important part.

Actually, I'm liking most of what I see. Whether it's Chun-Li kicking clouds of dust off of Ryu like you would see in any proper kung-fu movie to Dhalsim's wraps extending with his arms the animation is looking like something I'll enjoy. I do wish they would show a new background but you can't have everything.





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"Re(3):Street Fighter 2 EX" , posted Thu 7 Feb 00:05post reply

quote:
I like everything I see there. Including the artwork.

I just don't like the title.
And the fact the only mention of SF3 is "but don't worry, it won't be anything like SF3 !"



Completely agree with what seems to be the general consensus right now.

Looks good, just not 4.





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"Re(4):Street Fighter 2 EX" , posted Thu 7 Feb 00:40post reply

So now we know all the 8 World Warrior fighters will be in it (and also C.Viper, of course).

It looks nice, actually. Better than what I expected. I just wish the pictures could be a little bigger, so that we could see more details.

I liked the way Chun-Li looks, and fortunately her legs aren't gigantic like Ono was implying.

And at least in her only screenshot so far, C.Viper still looks like a KoF character, instead of a SF one. I still wait to see her in animation.





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"Re(1):Street Fighter 2 EX" , posted Thu 7 Feb 01:13post reply

It looks most like another update of SFII.

I guess they named it SFIV because they ran out of adjectives.





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"Re(2):Street Fighter 2 EX" , posted Thu 7 Feb 01:26post reply

quote:
Including the artwork.



Zangief looks like he could and wants to eat your babies.





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"Re(3):Street Fighter 2 EX" , posted Thu 7 Feb 01:34post reply

quote:
Including the artwork.


Zangief looks like he could and wants to eat your babies.



He looks like a giant walking tumor.





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"Re(4):Street Fighter 2 EX" , posted Thu 7 Feb 02:02post reply

quote:
Including the artwork.


Zangief looks like he could and wants to eat your babies.


He looks like a giant walking tumor.


I want to be his underwear...





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"Re(5):Street Fighter 2 EX" , posted Thu 7 Feb 02:07post reply

quote:
Including the artwork.


Zangief looks like he could and wants to eat your babies.


He looks like a giant walking tumor.

I want to be his underwear...


And here I was worried that Capcom couldn't make Zangief any more awesome than he already was.





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"Re(6):Street Fighter 2 EX" , posted Thu 7 Feb 03:35post reply

I'm actually glad Chunner's hilarious old Kikouken is back.





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"Re(2):Street Fighter 2 EX" , posted Thu 7 Feb 03:38post reply

quote:
I guess they named it SFIV because they ran out of adjectives.



I wonder, speaking of adjectives, in this age of downloadable content will Capcom still try and sell every upgrade (since there's no way we won't be seeing one, has any SF game not gotten crazy name add-on upgrades?) on the home systems as a $60 'new game' or will people just be able to download the new characters and rebalanced movesets?

Because if their marketing team picked SF4 for the title of this game, they probably know people who be more willing to download $10 characters/whatever then buy a 'new' game.






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"Re(6):Street Fighter 2 EX" , posted Thu 7 Feb 03:46post reply

quote:

- Including the artwork.

- Zangief looks like he could and wants to eat your babies.

- He looks like a giant walking tumor.

- I want to be his underwear...

- And here I was worried that Capcom couldn't make Zangief any more awesome than he already was.



I was about to make a witty / hilarious remark about the scans, but I think nothing can beat this 5-hit combo my fellow Cafers just pulled off...





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"Re(7):Street Fighter 2 EX" , posted Thu 7 Feb 04:03post reply

Looks like Honda and Dhalsim have a case of explosive diarrhea in their artwork... honestly none of this comes as a surprise after the interviews last month.

Also they show the new "saving attack" in the first scan... which seems to be nothing more than an alpha counter.





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"Re(8):Street Fighter 2 EX" , posted Thu 7 Feb 04:29:post reply

quote:
Also they show the new "saving attack" in the first scan... which seems to be nothing more than an alpha counter.



It is different. Ryu is not blocking when Ken throws the hadoken, he is in the startup invincible frames of the saving move (the one they commented is done with HP+HK). So it's more like a "no screen freeze super with huge invincibility that probably does less damage".





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[this message was edited by Time Mage on Thu 7 Feb 18:58]

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"Re(1):Street Fighter 2 EX" , posted Thu 7 Feb 06:35post reply

quote:
http://img41.imagevenue.com/img.php?image=84472_1_122_876lo.jpg
http://img167.imagevenue.com/view.php?image=84477_2_122_1006lo.jpg
http://img156.imagevenue.com/img.php?image=84478_3_122_770lo.jpg
http://img149.imagevenue.com/view.php?image=84484_4_122_655lo.jpg

Oh well.



Looks awesome to me. I know it's not SF4, cause its not. But it looks awesome.





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"Re(2):Street Fighter 2 EX" , posted Fri 8 Feb 01:22post reply

http://www.famitsu.com/game/news/1213478_1124.html
http://www.famitsu.com/game/news/1213480_1124.html

loads of new stuff at Famitsu.

I wish they could have changed a couple of costumes to show the characters have done something since SF2. Blanka could dress in the clothes he wore in his SSF2X ending and Zangief could have gotten new tights since the Soviet Union fell.





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"Re(3):Street Fighter 2 EX" , posted Fri 8 Feb 02:16post reply

Thanks for the links. While I'm certain that this game isn't going to re-invent the wheel I would be lying if I didn't admit that seeing these characters back in action made me smile.

So is C.Viper going to be SF's answer to Yuri with moves liberally borrowed from all over the place? Curiously, it looks like she got a new head in her portrait as well.





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"Re(3):Street Fighter 2 EX" , posted Fri 8 Feb 02:30post reply

quote:
http://www.famitsu.com/game/news/1213478_1124.html
http://www.famitsu.com/game/news/1213480_1124.html

loads of new stuff at Famitsu.

I wish they could have changed a couple of costumes to show the characters have done something since SF2. Blanka could dress in the clothes he wore in his SSF2X ending and Zangief could have gotten new tights since the Soviet Union fell.



Well, because it's 3D, this is much easier to do, right? I imagine they'll be all manner of alternate costumes, ala KOF MI.

I still want to get my hands on it. The impressions from the Famitsu guys are relatively positive... they say it feels like the first time they played SF2, which is good and bad, I guess.





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"Re(4):Street Fighter 2 EX" , posted Fri 8 Feb 12:34:post reply

quote:

Well, because it's 3D, this is much easier to do, right? I imagine they'll be all manner of alternate costumes, ala KOF MI.

I still want to get my hands on it. The impressions from the Famitsu guys are relatively positive... they say it feels like the first time they played SF2, which is good and bad, I guess.



Yeah, I can't think of a 3D fighter that came out after SFEX3 that didn't have alternate costumes.

Here are some loose translations by me on some of the impressions

The first guy mentions its like playing SF2 all over again and Chun-Li and Zangief were just as he expected. Its mentioned again that the Saving System is still being worked on, but he gets the impression that because you can withstand an opponents attack, it was of importance for hindering regular attacks(Not too sure about that part). The bar won't build for a person who likes to jab for foot poke. C Viper has a long reach and fast air attack, there is something special about her Saving attack, I think it cuts down the waiting time or something(once again I am not too sure). She's easy to use so she'll probably be popular. The guy mentions that if you throw an opponent on the China stage some meat will fall down and a stray dog will come over and grab it. There will be three stages at AOU2008.

A bunch of the guys say it is like playing SF2 all over again, but it is still different. One difference that is pointed out twice is that jumping isn't as floaty as SF2 and it is faster.

One of the writers mentions that the saving attack is a good way to get out of a corner if you are being assaulted by projectiles and don't want to jump into a counter attack. They like the effects and stages as well.

There are some questions with Ono at the end of the article

- Although he is using SF2 as a base, he is till open to have characters from outside the SF series in the game.

- They aren't just going to remake SF2 stages, they will have new stages as well as stages like the ones from SF2

- He is not sure if there will be a car bonus stage yet. He gets the question a lot and says it was originally a way to extend play time at the arcade and get more money.

- Parry and custom combos won't be in the game, but SSF2T super gauge will be.

- There will probably be online fight records





[this message was edited by GekigangerV on Sat 9 Feb 00:53]

GekigangerV
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"Re(5):Street Fighter 2 EX" , posted Fri 8 Feb 13:45:post reply

Hi-Res shots *Fixed*





[this message was edited by GekigangerV on Fri 8 Feb 14:29]

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"Re(6):Street Fighter 2 EX" , posted Fri 8 Feb 14:21:post reply

quote:
http://あしたのジョー

Hi-res mistype! Oh nooooo
*fixed* oh yeahhhh!!!





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[this message was edited by Maou on Fri 8 Feb 14:44]

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"Re(7):Street Fighter 2 EX" , posted Fri 8 Feb 15:47post reply

My two cents about the decision to sort of make it "SF2 like"

I think they are just going for the broad demographics. Let us be honest, there are a LOT of gamers who seem to think the Street Fighter series ended at 2. Most of my casual gamer buddies don't notice the difference much between the alphas much less remember how many there are. While hardcore fighter fans may not be getting their complete fix, this may also be one of the best selling and talked about Street Fighter games in years.





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"Re(1):Street Fighter 2 EX" , posted Fri 8 Feb 16:35post reply

Does anyone actually LIKE E.Honda? Seriously?

I'm so mad the ENTIRE SF2 cast is in.

Dammit Capcom, you could've made this game so much cooler.

Maybe they'll include someone from SFIII. Fat chance, now that I've seen who's made it in so far.





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"Re(2):Street Fighter 2 EX" , posted Fri 8 Feb 18:52post reply

I've missed the line about most of the backgrounds coming from SF2. Oh god.
quote:
Maybe they'll include someone from SFIII. Fat chance, now that I've seen who's made it in so far.

Of course they will. You know, that popular character from SF3, Gôki ?

It's the third time the entire cast of SF2 come back. And as far as I can see, it didn't help SFZero3 or CvS1 to gather a broad audience amongst the older players.
Speaking of which, the game will probably end up having the Capcom half of the CvS1 cast. Who were there ? The 4 bosses, Gôki, Cammy and Sakura ? Yeah, I'm pretty sure about it.
Oh, and maybe they'll throw Dan in, if we're "lucky".





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"Re(3):Street Fighter 2 EX" , posted Fri 8 Feb 19:20post reply

They need like...little furigana over the "4" in the logo that reads "two two".

You know, because...oh, forget it.





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"Re(2):Street Fighter 2 EX" , posted Fri 8 Feb 19:51post reply

quote:
Does anyone actually LIKE E.Honda? Seriously?


I do... he was the third character in SFII:CE who I played as the most in the game (only behind Chun-Li and Dhalsim). Never got interested about his SFA3 incarnation; however, he looks really cool in these SFIV screenshots.

However, I understand your complaints. Maybe some of these SFII characters could be unlockable instead of default. And while most of the SFIII characters wouldn't make sense to be in it, Oro, Hugo, Q and maybe Urien would fit nicely into the game, I think.

From the rest of the returning people, the SFII bosses (minus Vega/M.Bison) and the New Challengers have good chances to be in it, and maybe Sakura, Karin, Nash (since SFA3 didn't show him dying, so Ono could come with a lame excuse to justify him being alive) and R.Mika (although her chances are next to 0, unfortunately...).

Anyway, Wikipedia says that Gouki/Akuma is confirmed (although I don't know where it was confirmed), and Ono said that MAYBE Gouken (or "Sheng Long") could be in it, too. And some people at GameFAQs said that Capcom would reveal another new character today, but so far there is no news or pictures about this character.





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"Re(2):Street Fighter 2 EX" , posted Sat 9 Feb 00:59post reply

quote:
Does anyone actually LIKE E.Honda? Seriously?


Me. I also like Ganryu. And Rikishiman/Wolfman.





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"Street Fighter IV (What we're talkin' about)" , posted Sat 9 Feb 01:00post reply

quote:
http://www.famitsu.com/game/news/1213478_1124.html
http://www.famitsu.com/game/news/1213480_1124.html

loads of new stuff at Famitsu.

I wish they could have changed a couple of costumes to show the characters have done something since SF2. Blanka could dress in the clothes he wore in his SSF2X ending and Zangief could have gotten new tights since the Soviet Union fell.



I agree about the costumes. Maybe have Guile wear that bomber jacket. Or maybe the costumes from Street Fighter: The Later Years:

http://www.collegehumor.com/tag:streetfighterthelateryears

quote:

I'm so mad the ENTIRE SF2 cast is in.

Dammit Capcom, you could've made this game so much cooler.

Maybe they'll include someone from SFIII. Fat chance, now that I've seen who's made it in so far.



Don't rule this out yet. Since it's a 2D game based on 3D graphics, then it's probably easy for them to add more characters. And if not in the initial release, then maybe in a later release (Street Fighter IV - 2nd Attack?). Capcom is notorious for doing this.

ANYWAY...I like most of the character art (though Zangief could have looked more like he did in the SF2/SSF2 art). Still hoping the in-game graphics are tweaked so that the characters don't have that plastic-look to them.

Otherwise, I'm starting to look forward to the game in a nostalgia sort of way. I want to play the game though.





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"Re(3):Street Fighter 2 EX" , posted Sat 9 Feb 01:07post reply

I thought the idea of alternate costumes has been ruled out in a previous interview ? Am I messing things up ?





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"Re(4):Street Fighter 2 EX" , posted Sat 9 Feb 01:19post reply

quote:
I thought the idea of alternate costumes has been ruled out in a previous interview ? Am I messing things up ?



If I'm not mistaken, Ono ruled out the customization of characters (like in Tekken 5 or 6), not the alternate costumes themselves. He said it would be weird to put Ryu in some sailor suit and that it would ruin the iconic look of the SF characters.

However, Ryu wearing more casual clothes (say, a white t-shirt, jeans and some old tennis shoes) would fit with the character (unless he has no other clothes than his gi...). The same could be done with the other people, like Ken in some expensive clothes, Chun-Li dressed in her Interpol uniform, C.Viper wearing something normal, etc.

But since some pictures (not the HQ ones) already show Zangief wearing the same outfit but blue, and also Chun-Li wearing the same dress but red, unfortunately there is the possibility of no alternate costumes...





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"Re(5):Street Fighter 2 EX" , posted Sat 9 Feb 02:17:post reply

From Gamespot's recent interview with Yoshinori Ono:

quote:
GS: When is the game's story set in Street Fighter chronology?

YO: Well, the [sequel] number has indeed ticked up one unit, but the story and time period is actually not after SFIII. This game actually takes place after SFII. Is it before SFIII? Does it represent some parallel timeline? I guess you'll have to wait and see...


So they're already acknowledging the possibility of a dream match. Polly's "two two" statement is becoming more and more valid....

Character rehash is bad enough but to make SFIV an alternate timeline?? Who thought that'd be a good idea?

"What if SFIII was really just more SF2 but with a lousy KoF reject thrown in?"

"Ohh yeah - that'd be awesome!!"





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[this message was edited by Variable Savior on Sat 9 Feb 02:19]

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"Re(6):Street Fighter 2 EX" , posted Sat 9 Feb 02:32post reply

quote:
So they're already acknowledging the possibility of a dream match. Polly's "two two" statement is becoming more and more valid....

Character rehash is bad enough but to make SFIV an alternate timeline?? Who thought that'd be a good idea?

"What if SFIII was really just more SF2 but with a lousy KoF reject thrown in?"

"Ohh yeah - that'd be awesome!!"



Yes, a dream-match or alternate timeline would be a really stupid idea, and the SF plot would become even more confusing than it is already... I hope Ono was just kidding with that (after all, in the EGM interview he DID say that SFIV will chronologically happen between SFII and SFIII, right?).

And the "KoF reject" was mean... poor Viper; she's actually looking quite cool in these screenshots.





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"Re(7):Street Fighter 2 EX" , posted Sat 9 Feb 03:41post reply

I was hoping that Street Fighter 2-squared would be a 2D sequel, and that Street Fighter 2-cubed would be a 3D sequel.

I wonder how expensive this game will be for arcade owners.





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"Site Update" , posted Sat 9 Feb 04:29:post reply

The SF4 site has been updated. Things included this time are new screenshots and slide shows showing off the animation for Ryu's Ultra Combo and the Saving Attack. Is it just me or does Ryu's Saving Attack look for all the world like that big punch thing that Ryu has had since the Ryu:Final manga and CFAS but has never used in an actual game?

quote:

Character rehash is bad enough but to make SFIV an alternate timeline?? Who thought that'd be a good idea?


Considering that the continuity in the Alpha games invalidated SF2 and then SF3 went and tossed out A1-3 I don't see how this is really all that surprising.





[this message was edited by Ishmael on Sat 9 Feb 04:30]

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"Re(7):Street Fighter 2 EX" , posted Sat 9 Feb 06:20post reply

quote:
So they're already acknowledging the possibility of a dream match. Polly's "two two" statement is becoming more and more valid....

Character rehash is bad enough but to make SFIV an alternate timeline?? Who thought that'd be a good idea?

"What if SFIII was really just more SF2 but with a lousy KoF reject thrown in?"

"Ohh yeah - that'd be awesome!!"


Yes, a dream-match or alternate timeline would be a really stupid idea, and the SF plot would become even more confusing than it is already... I hope Ono was just kidding with that (after all, in the EGM interview he DID say that SFIV will chronologically happen between SFII and SFIII, right?).



It'd be no less relevant than SFA series, really. Which had no relevance of course, but people sure like to think it did.





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"Re(1):Site Update" , posted Sat 9 Feb 07:35post reply

quote:
Considering that the continuity in the Alpha games invalidated SF2 and then SF3 went and tossed out A1-3 I don't see how this is really all that surprising.



Did it? How?





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"Summon Tiamat" , posted Sat 9 Feb 07:46:post reply

quote:
Considering that the continuity in the Alpha games invalidated SF2 and then SF3 went and tossed out A1-3 I don't see how this is really all that surprising.


Did it? How?

Wait, before we actually have to use our brains, wasn't there a guy called TiamatRoar who would usually answer these questions for us? Summon: Tiamat. 50MP

Alternate post: since SF's story was usually delightfully optional (despite its great characters) compared with the grinding pain of, say, Soul Calibur 3, maybe it won't be toooo big a deal either way.





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[this message was edited by Maou on Sat 9 Feb 07:46]

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"Re(1):Site Update" , posted Sat 9 Feb 08:43post reply

quote:
The SF4 site has been updated. Things included this time are new screenshots and slide shows showing off the animation for Ryu's Ultra Combo and the Saving Attack. Is it just me or does Ryu's Saving Attack look for all the world like that big punch thing that Ryu has had since the Ryu:Final manga and CFAS but has never used in an actual game?



Yeah, I was thinking that it was the same punch the other day. And using CFAS to go back to my thoughts about alternate costumes, was it ever revealed what Ryu's second costume would be in CFAS?





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"Re(2):Site Update" , posted Sat 9 Feb 08:46post reply

quote:
Considering that the continuity in the Alpha games invalidated SF2 and then SF3 went and tossed out A1-3 I don't see how this is really all that surprising.


Did it? How?



All I remember is that Charlie died twice in SFA, only to kill Bison in SFA3, even though he was already dead in SF2 because Guile was fighting Bison to avenge him.





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"Re(3):Site Update" , posted Sat 9 Feb 09:03post reply

quote:
All I remember is that Charlie died twice in SFA, only to kill Bison in SFA3, even though he was already dead in SF2 because Guile was fighting Bison to avenge him.



But not all the endings are canon in SF, and his ending in SFA3 retconned the ones from Alpha and Alpha 2 (and the Alpha 2 ending even left some doubt if he really died - although it would be practically impossible to survive those shots and the fall), right?

Plus, since SFA3 happens before SFII, Guile searching for revenge for his death is still plausible, I guess...





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"Re(4):Site Update" , posted Sat 9 Feb 09:15post reply

quote:

Plus, since SFA3 happens before SFII, Guile searching for revenge for his death is still plausible, I guess...



But doesn't Bison die in every ending in SFA3 except for the one where he wins?





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"Re(5):Site Update" , posted Sat 9 Feb 09:36post reply

quote:

Plus, since SFA3 happens before SFII, Guile searching for revenge for his death is still plausible, I guess...


But doesn't Bison die in every ending in SFA3 except for the one where he wins?



Well, according to Tiamat's plot guide, he really died. However, since he has some supernatural powers, he managed to transfer his soul to Rose's body before dying, then Shadaloo made an artificial body for his soul to inhabit in. Which probably explains why his body shape is slimmer in SFII...





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"Re(6):Site Update" , posted Sat 9 Feb 10:02post reply

Oh yeah, the Vega dying thing wasn't a canon-breaker at all. The whole point of Rose was that she and Vega were supposed to share the same soul or some such, and that the reason Rose disappears after the Zero series is that her psychic power is conquered by Vega, who's reborn in her form. This is in each of their endings. Now that I think of it, maybe Rose is the reason Vega's supposed to be so sexy-slim in SF II.





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"Re(7):Site Update" , posted Sat 9 Feb 10:32post reply

quote:
Now that I think of it, maybe Rose is the reason Vega's supposed to be so sexy-slim in SF II.



LOL!!!! Great one!!!!

Although there's some person (at least it looks like a person... but may be a vegetation or something) far behind in Dee Jay's SSFII stage that looks like Rose (even with the crazy hair and all). It's a woman alone, next to some palm trees, in the middle-right of the stage.

Some people say that C.Viper may actually be Rose mind-controlled by Vega/M.Bison, although I doubt that.





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"Re(7):Site Update" , posted Sat 9 Feb 10:41post reply

quote:
Now that I think of it, maybe Rose is the reason Vega's supposed to be so sexy-slim in SF II.



I get the feeling that I liked the "story" of SF2 more before they moved into SFA.





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"Re(7):Site Update" , posted Sat 9 Feb 12:57post reply

quote:
Oh yeah, the Vega dying thing wasn't a canon-breaker at all. The whole point of Rose was that she and Vega were supposed to share the same soul or some such, and that the reason Rose disappears after the Zero series is that her psychic power is conquered by Vega, who's reborn in her form. This is in each of their endings. Now that I think of it, maybe Rose is the reason Vega's supposed to be so sexy-slim in SF II.



And yet it's just as easy to say that nothing in Alpha ever happened at all and everything still works out just peachy.





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"Re(1):Site Update" , posted Sat 9 Feb 14:25post reply

quote:
The SF4 site has been updated. Things included this time are new screenshots and slide shows showing off the animation for Ryu's Ultra Combo and the Saving Attack.



Why is Ryu doing Ryo's Tenchi Haouken?





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"Re(8):Site Update" , posted Sat 9 Feb 15:44post reply

quote:
I get the feeling that I liked the "story" of SF2 more before they moved into SFA.



Wait, SF2 had a story? you learn something new every day.









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"Re(8):Site Update" , posted Sat 9 Feb 16:31post reply

quote:
Some people say that C.Viper may actually be Rose mind-controlled by Vega/M.Bison, although I doubt that.



C.Viper is Enero: Could be
C.Viper is Simone: Unlikely but would be cool
C.Viper is Rose: Okay this is now just silly.

It's fun to guess and all, but really... why not "C.Viper is the ghost of Charlie who learned how to take over female bodies like Bison did" or "C.Viper is Balrog... either one, or both!" if we're going to be gasping for straws that much and now that it's revealed all 8 original SF2 characters are back I'm hoping this is C.Viper's true origin(though it's probably least likely of all):

C.Viper is a completely new character.






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"Re(9):Site Update" , posted Sat 9 Feb 17:23post reply

quote:
why not "C.Viper is the ghost of Charlie who learned how to take over female bodies like Bison did" or "C.Viper is Balrog... either one, or both!"


Best case scenario. Either of them. Or both.

...or all three. Can we get you a job at Capcom?





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"Re(9):Site Update" , posted Sat 9 Feb 21:04post reply

quote:
C.Viper is a completely new character.



I hope so, too.

And I hope more new characters are revealed soon (even if it's just artwork), just to diminish the impression that SFIV is just SFII in 3D (BTW, it seems that the GameFAQs rumour about Capcom revealing another new character this week was false, after all...).





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"Cast" , posted Mon 11 Feb 14:23post reply

quote:
Does anyone actually LIKE E.Honda? Seriously?

I do... he was the third character in SFII:CE who I played as the most in the game (only behind Chun-Li and Dhalsim). Never got interested about his SFA3 incarnation; however, he looks really cool in these SFIV screenshots.


If you like E.Honda, then you support terrorism!!! (kidding)

quote:
However, I understand your complaints. Maybe some of these SFII characters could be unlockable instead of default. And while most of the SFIII characters wouldn't make sense to be in it, Oro, Hugo, Q and maybe Urien would fit nicely into the game, I think.


That would be a lot more tolerable. Have some of the SF2 cast hidden, have 2-3 SF Alpha characters (but aged properly), one SF III character, plus a Final Fight character and few new characters. I mean Dudley could easily work both due to age and the fact that he didn't have any real story relevance to SF III. Karin and Sakura would please a number of fans and Karin would be fun to play. While I'm pretty sure that Dee Jay, Thunder Hawk, and Fei Long are screwed, I'm pretty sure that Cammy will return.





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"Re(1):Cast" , posted Tue 12 Feb 00:57post reply

quote:
If you like E.Honda, then you support terrorism!!! (kidding)


o_0

quote:
That would be a lot more tolerable. Have some of the SF2 cast hidden, have 2-3 SF Alpha characters (but aged properly), one SF III character, plus a Final Fight character and few new characters. I mean Dudley could easily work both due to age and the fact that he didn't have any real story relevance to SF III. Karin and Sakura would please a number of fans and Karin would be fun to play. While I'm pretty sure that Dee Jay, Thunder Hawk, and Fei Long are screwed, I'm pretty sure that Cammy will return.


I don't know if Dee Jay, Fei-Long and T.Hawk are screwed... after all, their popularities aren't really lower than Honda's, for instance; plus, Ono said he wants to bring as many characters from SFII (and I guess that includes the New Challengers as well) as possible (Vega/M.Bison being the only impossible character to bring back, unless his appearance is non-canon or Ono made up a lame excuse to justify this return).

Dudley could indeed be in SFIV, although Mike Bison/Balrog seems to be a more popular boxing character (but Dudley is cooler, and they don't fight exactly the same way). And since Q appeared in Ken's SFII stage, he (or she, or it...) could be in it as well, maybe revealing some background for him (her, it...) for the first time. Even Sean could be in SFIV, since he gets to know Ken prior to SFIII (so this could be the time when they first meet each other).

About the Alpha/Zero characters, the most likely one to return is Sakura (and even though Ono doesn't want to change the fighters' looks, I hope he realizes that Sakura can't look like a young schoolgirl anymore). Karin and Mika both have plot potential to come back as well (although Karin has medium chances and Mika has next to no chances...). Dan has good chances of appearing (even though his story had a closure in SFA3), and since Nash was never shown dying in SFA3, there's a small chance for him (although I doubt that).

So many possibilities... unfortunately, there's a good chance that the Alpha and SFIII characters don't get included in SFIV (again, except for Sakura)...





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"Re(2):Cast" , posted Tue 12 Feb 01:40post reply

To predict other possible returning characters, beside the obvious 4 bosses-Cammy-Sakura (like, NOT NEW CHARACTERS), it might not be a bad idea to check that other recent Ono game, CFJ. Urien, Alex and Yun; Karin, Rose, Guy.
I still think Sagat is the most obvious of them all, but still. If this game doesn't want to take the slightest risks, it can as well become a big SF crossover. We never had Sagat vs Urien, after all.





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"Re(3):Cast" , posted Tue 12 Feb 02:38post reply

quote:
We never had Sagat vs Urien, after all.



That would be actually be pretty interesting. Hopefully with the right precursors and everything else with the other characters you've mentioned probably things won't be so bad in terms of a link from SF 2 to SF 3 giving a nice filler for SF 4. Though I hope things aren't taken to literally with the makers mention of an alternate space of some sort, I hope as mentioned on this thread so far.






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"Re(2):Cast" , posted Tue 12 Feb 02:45post reply

quote:
(Vega/M.Bison being the only impossible character to bring back, unless his appearance is non-canon or Ono made up a lame excuse to justify this return).


Expect it.





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"Re(3):Cast" , posted Tue 12 Feb 03:45post reply

quote:
(Vega/M.Bison being the only impossible character to bring back, unless his appearance is non-canon or Ono made up a lame excuse to justify this return).

Expect it.


Considering Ono wants to party like it's 1991 I'm guessing that the four bosses are almost a certainty.





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"Re(4):Cast" , posted Tue 12 Feb 04:41post reply

quote:
To predict other possible returning characters, beside the obvious 4 bosses-Cammy-Sakura (like, NOT NEW CHARACTERS), it might not be a bad idea to check that other recent Ono game, CFJ. Urien, Alex and Yun; Karin, Rose, Guy.


Considering how he seems to despise and be truly ashamed of CFJ, I'm not sure that he will get his ideas for SFIV's cast in CFJ...

quote:
Considering Ono wants to party like it's 1991 I'm guessing that the four bosses are almost a certainty.



...So he'll either use the non-canon argument, or create a really lame excuse for Vega/M.Bison's soul not being in hell where Gouki/Akuma sent it to.

Maybe he possessed Cammy before being completely killed. However, that doesn't explain how she's still alive after SFII (she appears in FF:Streetwise)...





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"Re(2):Cast" , posted Tue 12 Feb 12:04post reply

quote:
(Vega/M.Bison being the only impossible character to bring back, unless his appearance is non-canon or Ono made up a lame excuse to justify this return).


I'd bet Vega/M.Bison is a lock, and it will be considered canon. He's too definitive of SF to be left out of SF2^2. As for lame excuses, the entire SFA series is built upon them.

He's easy enough to bring back. For example:
1) Bison was too strong for Akuma to kill, though he was gravely wounded.
2) Akuma does kill Bison, but now it happens at the end of SF4 instead of SF2.

quote:
About the Alpha/Zero characters, the most likely one to return is Sakura (and even though Ono doesn't want to change the fighters' looks, I hope he realizes that Sakura can't look like a young schoolgirl anymore).


I agree Sakura is the most likely Alpha character, but I'll bet if she does make it into SF4, she will still be a schoolgirl. They'll want her to look like Sakura. The theme behind SF4 is recognition of iconic designs. Making Sakura older means likely losing the sailor suit, and she isn't going to lose the sailor suit. Even making her look like an older student is questionable, though who knows how SF4's 3D modeling would favor her.





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"Re(3):Cast" , posted Tue 12 Feb 12:26post reply

quote:


He's easy enough to bring back. For example:
1) Bison was too strong for Akuma to kill, though he was gravely wounded.
2) Akuma does kill Bison, but now it happens at the end of SF4 instead of SF2.




Bison will return, but he'll be in a wheelchair. Wearing a wife beater. (Again, another Street Fighter: Later Years reference, LOL).

I want to see the return of Sagat. Not much of a Sagat user but he does that have a certain bad-ass attitude about him.





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"Re(3):Cast" , posted Tue 12 Feb 12:29post reply

Akuma killed Vega so hard that it went all the way around and Vega came back even more powerful, and is the boss of SFIV. And he looks like Superman in the glowing blue costume.

Can't wait for them to reveal the 'cool pimp gangsta' character.





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"Re(4):Cast" , posted Tue 12 Feb 12:56post reply

quote:
Bison will return, but he'll be in a wheelchair. Wearing a wife beater.
Hawhaw, that's a brilliant/terrible prospect, and made me think of Rufaus in Advent Children being back, speaking of unnecessary sequels. If Rufaus can get blown to smithereens in the original game and come back scarless but "in a wheelchair," no reason why Vega can't get sent to hell and come back. In a wheelchair.





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"Re(4):Cast" , posted Tue 12 Feb 15:58post reply

quote:

Can't wait for them to reveal the 'cool pimp gangsta' character.



I'm holding out for the new thugged out versions of Guy and Cody. They should also add in his little brother Kyle, who has been mind swapped with Cammy and turned into KYLIE.





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"Re(5):Cast" , posted Tue 12 Feb 18:38post reply

quote:
Considering how he seems to despise and be truly ashamed of CFJ, I'm not sure that he will get his ideas for SFIV's cast in CFJ...
I just hope he won't be "truely ashamed" of SF4 in a few years...
After all, he did try to defend CFJ when it came out.

quote:
They should also add in his little brother Kyle, who has been mind swapped with Cammy and turned into KYLIE.







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"Re(6):Cast" , posted Tue 12 Feb 19:18post reply

quote:
I just hope he won't be "truely ashamed" of SF4 in a few years...
After all, he did try to defend CFJ when it came out.
I just hope that the japanese fan are so mad about the game that they'll kick Ono in the nut so hard during the AOU show that he won't be able to touch any kind of video game in his life....Come on this game is so misérable even CFAs was better in it was made in 2002. the graphics were better and the game system far more original as well. this trash didn't deserve the title SF4.

BTW I'm pretty curious that with all the mess ( positive or negative) made around SF4, that SNKP didn't show anything yet about KOF12. I mean even if the game is just shown as video, I did excpect that SNKP would try to counter the SF4 effect with some scans or flyers with pics or arts on it...






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"Re(7):Cast" , posted Tue 12 Feb 19:40post reply

quote:
kick Ono in the nut

How do you know Ono has only one nut? Naughty boy!





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"Re(7):Cast" , posted Tue 12 Feb 20:07post reply

quote:
even CFAs was better in it was made in 2002.

Even though I haven't played SF4, no.
quote:
the graphics were better

No.
quote:
the game system far more original

No.
quote:
this trash didn't deserve the title SF4.

Yes.





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"Re(8):Cast" , posted Tue 12 Feb 21:25:post reply

kylie aint cammy. she's still hot though. mmmmmm

why do they keep releasing new pics on sf4? ive already given up on the fugly art direction. can't they just keep mum until its fully made then they could just show everything to everyone and say "there ya go! its done and you fanboys can suck our salty japanese balls!"





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[this message was edited by D`Cloud on Tue 12 Feb 21:28]

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"Re(9):Cast" , posted Tue 12 Feb 23:46post reply

quote:
suck our salty japanese balls!"


How do you know they're salty? Naughty boy!





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"Re(10):Cast" , posted Wed 13 Feb 06:00post reply

quote:
How do you know they're salty? Naughty boy!


Thanks for posting Kikkoken. You're my second reason to LOL in this thread, first one is



Spoiler (Highlight to view) -
SFIV

End of Spoiler







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"Re(2):Re(10):Cast" , posted Wed 13 Feb 07:22post reply

You know, looking at the new pictures of Chun-Li, with her giant disfigured thumbs and mysterious crotch bulge(?) is reminding me of SF2HD. However, I'm hoping that unlike SFHD, when these absurd problems are pointed out, someone will FIX THEM rather than say "that's just the style".

So far, that...sort of...looks like it might be the case, so in the end, we might actually have something that looks good.





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"Re(3):Re(10):Cast" , posted Wed 13 Feb 08:14post reply

They already fixed Crimson Viper's artwork somewhat, so I don't find it hard to believe that they're responding to fan input in a positive way.





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"Re(3):Re(10):Cast" , posted Wed 13 Feb 08:25post reply

quote:
However, I'm hoping that unlike SFHD, when these absurd problems are pointed out, someone will FIX THEM rather than say "that's just the style".


To be fair, some of the absurd art problems of SFHD are being fixed. It has even been used as an excuse for the delays.

(Though technically they laid the blame on the third party fillers, not Udon, saying that they were not able to meet the desired level of quality. Funny, but that is what you should expect when you supply keyframes are rife with inconsistencies both minor and major.)

With SF4, I wonder how the new characters will look mixed with the original cast. The original cast look like they are being modeled from their SF2 sprites. The new characters of course aren't going to have that kind of reference.





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"Re(4):Re(10):Cast" , posted Wed 13 Feb 13:37post reply

Today I realised that I'm glad they brought back old characters instead of announcing a full cast of 10 characters that looked like C.Viper.





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"Re(8):Cast" , posted Wed 13 Feb 18:22post reply

quote:
kick Ono in the nut
How do you know Ono has only one nut? Naughty boy!

I send Iggy on a special mission about "nut checking". he didn't told you anything because he feared that you would be jealous....






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"Re(8):Cast" , posted Wed 13 Feb 18:31post reply

quote:
even CFAs was better in it was made in 2002.
Even though I haven't played SF4, no.

Oh, yes...I did play CFAS and in those time he have more chances, that this SF2X2. Stuck between Game far superior technicaly like VF5 & TK6, and game with much more fan service like KOF98UM or ARcana and such...

quote:
the graphics were better
No.

They were similar and since CFAS is older, they were somehow better.

quote:
the game system far more original
No.

So far SF000002 have nothing particular at all in his Game system, when CFAs did bring original stuff, like the 3 life bars whit the DS like system, and the power bars system liked to the life bars. Some other stuff like the dramatic counter or dramatic finish as well...So it was much more original...
quote:
this trash didn't deserve the title SF4.
Yes.

So we did agree on something finaly...Sometime I wish that KOF12 coule be a great game. 1st for the KOF fans who would appreciate it, and 2nd just in order to ridiculise capcom and their SF crap (what ever it is SF4 or thr HD thing) just like NGBC somehow ridiculised CFJ...






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"Re(9):Cast" , posted Wed 13 Feb 19:03:post reply

quote:
kick Ono in the nut
How do you know Ono has only one nut? Naughty boy!
I send Iggy on a special mission about "nut checking". he didn't told you anything because he feared that you would be jealous....



Let's nut checking!

...

Naughty boy!





[this message was edited by EddyT on Wed 13 Feb 23:13]

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"Re(3):Re(10):Cast" , posted Wed 13 Feb 20:42post reply

quote:
You know, looking at the new pictures of Chun-Li, with her giant disfigured thumbs and mysterious crotch bulge(?)



What crotch bulge? In all her screenshots that I've seen that show her panties (well, not really panties, that kind of underwear she uses between the dress and the stockings), there's no bulge... Maybe it's from a screenshot I haven't seen or paid attention to?

Until now, the biggest problem I see with Chun-Li is that her face seems to be very poor on details. While Ryu's and Ken's faces really look 3D, Chun-Li's looks like a 2D drawing pasted into her 3D head... I hope they improve her face.





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"Re(10):Cast" , posted Wed 13 Feb 21:13post reply

quote:
suck our salty japanese balls!"

How do you know they're salty? Naughty boy!

sweaty.

on the sf4 topic, is ono the first director/producer on an SF game who publicizes himself like this?

i dont get all the publicity of sf4. It's like sf2hd showing everyone their preliminary works. Its just retarded.





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"New new character" , posted Fri 15 Feb 02:50post reply

ttp://media.ign.com/games/image/article/852/852191/street-fighter-iv-20080214072246497_640w.jpg
ttp://media.ign.com/games/image/article/852/852191/street-fighter-iv-20080214072247450_640w.jpg
ttp://media.ign.com/games/image/article/852/852191/street-fighter-iv-20080214072248247_640w.jpg





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"new new character" , posted Fri 15 Feb 02:51:post reply

Whoops got the info one minute before me!

I suppose it is a start for a new character but pretty plain in contrast to Crimson Viper somewhat.






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[this message was edited by Catalyst on Fri 15 Feb 02:55]

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"Re(1):new new character" , posted Fri 15 Feb 03:08post reply

Very bland, stupid hair... BUT! I'm pretty curious about the fighting style from those few pics. Excited to hear more hands-on impressions later. Not as excited as I am for KOF XII news, but I'm really trying to stay positive about SF4.





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"Re(2):new new character" , posted Fri 15 Feb 03:15post reply

In the first image, I thought he was going to be a rugby player.

Then in the second image, I saw that he was wearing some more traditional looking martial arts vestment, which disappointed me...
... if not for Guile's AMAZING facial expression.

Seriously, what's going on there? Did Guile get counterhit in the middle of doing a sonic boom?





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"Re(3):new new character" , posted Fri 15 Feb 04:20post reply

Interesting! So what is he, some sort of mixed martial arts fighter? Whatever style of fighting he uses he looks like he's going to be one big guy.





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"Re(1):New new character" , posted Fri 15 Feb 04:25post reply

quote:
http://media.ign.com/games/image/article/852/852191/street-fighter-iv-20080214072247450_640w.jpg



I didn't knew Guile was into rat poison.





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"Re(3):new new character" , posted Fri 15 Feb 04:29post reply

This new character design is only acceptable under the condition that he is a throwback late 80s/early 90s American orientalist martial artist. I'm talking about Gymkata and American Ninja.





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"Re(2):New new character" , posted Fri 15 Feb 04:36post reply

quote:
http://media.ign.com/games/image/article/852/852191/street-fighter-iv-20080214072247450_640w.jpg


I didn't knew Guile was into rat poison.



Actually, he's been hit by the Derp Palm, a new move that causes any character it hits to loudly exclaim "DERP!"





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"Re(1):New new character" , posted Fri 15 Feb 04:57post reply

quote:
ttp://media.ign.com/games/image/article/852/852191/street-fighter-iv-20080214072246497_640w.jpg
ttp://media.ign.com/games/image/article/852/852191/street-fighter-iv-20080214072247450_640w.jpg
ttp://media.ign.com/games/image/article/852/852191/street-fighter-iv-20080214072248247_640w.jpg



It's obviously Maki's HOTOLDERBROTHER.

::prays for panty shots::





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"Re(4):new new character" , posted Fri 15 Feb 05:37post reply

quote:
Interesting! So what is he, some sort of mixed martial arts fighter? Whatever style of fighting he uses he looks like he's going to be one big guy.




I'm suspecting he is a Sambo guy with his traditional garb he is wearing for Sambo competition. Taking a stab at his shoulders maybe he is from Russia, after the soviet union collapse with the colors emblemed on his shoulder.

Surprisingly enough he reminds me of that one character from that old Jaleco game Tough E nuff, just wish I could remember his name. Almost has the same distinctive looks but instead of the gi he was wearing a tanktop.

quote:
This new character design is only acceptable under the condition that he is a throwback late 80s/early 90s American orientalist martial artist. I'm talking about Gymkata and American Ninja.



Now thats just straight Kiyah action right there.






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"Re(5):new new character" , posted Fri 15 Feb 06:00post reply

quote:
I'm suspecting he is a Sambo guy with his traditional garb he is wearing for Sambo competition. Taking a stab at his shoulders maybe he is from Russia, after the soviet union collapse with the colors emblemed on his shoulder.

Good call on recognizing the Samo uniform; I'll bet you're right in guessing that's the style he's using. I wonder if this means that he's going to be an Alex-type character who has lots of strikes and grapples but isn't a massive wrestler character like Zangief.





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"Re(6):new new character" , posted Fri 15 Feb 06:03post reply

quote:
I wonder if this means that he's going to be an Alex-type character who has lots of strikes and grapples but isn't a massive wrestler character like Zangief.



I can only hope! I really like Alex, despite not being very good with him. Though I wonder about that kick. Looks like Sean's flip kick thing. Speaking of that, I wish Ken would get it in games outside of CvS2. I really liked him having it.





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"Re(5):new new character" , posted Fri 15 Feb 06:17post reply

quote:

Surprisingly enough he reminds me of that one character from that old Jaleco game Tough E nuff, just wish I could remember his name. Almost has the same distinctive looks but instead of the gi he was wearing a tanktop.



That's because he looks very generic. I'm really disappointed with the additions so far. First, a Falcoon KOFMI-reject character like C.Viper and next, the epythome of uninspiredness with Abel, from his portrait looking almost like a head-swap of Ryu, to the shoulder charge looking like Urien's and the somersault kick looking like Rugal's. I mean, even Gai Tendou on KOFXI looked more charismatic wearing only shorts.

There must be definetely something about this characters that I cannot grasp, because, otherwise, I can't see what the point of his addition is.

One of the main components of the hype before a fighting game is released are... characters. And, definetely, the erratic additions like these, taking into account the perspective where the fans and cosumers are, does not help at all.






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"Re(6):new new character" , posted Fri 15 Feb 07:32:post reply

Blond: CHECK
Has a bout of amnesia: CHECK
A character in a video game: CHECK
Had something to do with an evil organization: CHECK

WE HAVE A WINNER!





[this message was edited by EddyT on Fri 15 Feb 07:34]

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"Re(7):new new character" , posted Fri 15 Feb 07:55post reply

I really like Abel. A perfect throwback to Street Fighter II character design. He's a simple caricature rendition of a martial art and nationality. He fits in with the old SFII characters more that C. Viper.





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"Re(8):new new character" , posted Fri 15 Feb 08:20post reply

I bet his design was nicked from this page.





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"Re(8):new new character" , posted Fri 15 Feb 08:32post reply

quote:
I really like Abel. A perfect throwback to Street Fighter II character design. He's a simple caricature rendition of a martial art and nationality. He fits in with the old SFII characters more that C. Viper.


Thank you for saying in simple words what I tried to explain with a lot more of adventurous analogies, hormones and french words on another board.





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"Re(6):new new character" , posted Fri 15 Feb 08:58post reply

quote:

There must be definetely something about this characters that I cannot grasp, because, otherwise, I can't see what the point of his addition is.



Tight shorts = bulge = the theme of SFIV.





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"Re(7):new new character" , posted Fri 15 Feb 11:21post reply

Looks alright to me. He reminds me of the first time I saw Makoto's design. She is just not an interesting character until you actually play her in the game.





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"Re(9):new new character" , posted Fri 15 Feb 12:03:post reply

Move list

They really couldn't give Guile one more move? It actually looks like none of the returning characters gained any special attacks. I want to see Zangief's Ultra, the "Ultimate Atomic Buster."





[this message was edited by GekigangerV on Fri 15 Feb 12:04]

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"Re(9):Cast" , posted Fri 15 Feb 12:07post reply

NARUTO shat out:

> Oh, yes...I did play CFAS and in those time he have more chances, that this SF2X2. Stuck between Game far superior technicaly like VF5 & TK6, and game with much more fan service like KOF98UM or ARcana and such...

I admit the competition is fierce this time around. That said, CFAS was a pile of bad ideas wrapped in an eye sore. This one is neither.

> > > the graphics were better
> > No.
> They were similar and since CFAS is older, they were somehow better.

Get some new glasses.

> > > the game system far more original
> > No.
> So far SF000002 have nothing particular at all in his Game system, when CFAs did bring original stuff

Actually, I agree with you, except that the original ideas were all shit.

> So we did agree on something finaly...Sometime I wish that KOF12 coule be a great game. 1st for the KOF fans who would appreciate it, and 2nd just in order to ridiculise capcom and their SF crap (what ever it is SF4 or thr HD thing) just like NGBC somehow ridiculised CFJ...

That's some serious hate. Watch as SFIV outsells KoF12 by more than 5x.

Wow, there's some astounding ignorance in this thread. Lots of people who are ignorant of history, don't understand economics, or both.





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"Benjamins" , posted Fri 15 Feb 13:36post reply

quote:
Wow, there's some astounding ignorance in this thread. Lots of people who are ignorant of history, don't understand economics, or both.


I'd disagree. In fact I'd say that a lot of people fully understand both but dislike the result and thus are being very vocal about it. While SF IV may seem "right" in a technical and economical sense, it seems like it lacks a soul. I mean, they didn't even keep the art direction of the original SF IV trailer which would have been a nicely unique visual style.

Unless it gets leaked, CFAS is going to level of debate over whether it sucked as much as people claimed and was unable to be salvaged at all and had to be canceled outright. Personally, I was really looking forward to it.

Abel really seems like "Alex SF II" but that just makes C.Viper seem even weirder in design. Despite my many disappointments, I will cheer myself up with the fact that Abel has a 360 and C.Viper has glasses.

Edit/note/whatever: Is it just me, or does C.Viper sorta make you think of a white version of Sprocket (from Viewtiful Joe)?





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"honest abe" , posted Fri 15 Feb 15:16post reply

Is my memory bad or is the art portrait of Abel really similar to the one for Ryu?





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"Re(1):honest abe" , posted Fri 15 Feb 17:18post reply

gratuitously stolen from some other forums:

http://gamevideos.com:80/video/id/17549
http://gamevideos.com:80/video/id/17544
http://gamevideos.com:80/video/id/17543

test vids of sf4





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"Re(10):Cast" , posted Fri 15 Feb 17:20post reply

quote:
NARUTO shat out:
Wow, there's some astounding ignorance in this thread. Lots of people who are ignorant of history, don't understand economics, or both.

the only ingorant here is you... Havbe you played CFAS?? I did!

and if we keeps in mind that CFAS was done in 2000 on a far weaker board, It was deffinitely supperior! The game systems, the graphic style, the cast, the characters design (100 supporior to those SF4 crappy art) and the game failed anyway.
So if I were you a would expect SF4 to outsell that much KOF12...and if you like the game fine with it but keep you fanboyism for you.






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"Re(2):Re(10):Cast" , posted Fri 15 Feb 19:27:post reply

Geez, you guys are really fast in getting news, aren't you? I wasn't even expecting for any news about SFIV today; let alone that we'd already have AOU info and news about KoF XII (which video I can't see from my job's computer, but people over here seem to have really liked it).

I liked Abel. He actually looks like a SFII-like character (although I also like C.Viper despite her looking like anything but a SFII-like character). And his fighting style looks interesting. Now I wait to find out what's his story and who are the new characters (sure, SFIV already has Abel and Viper, but just two new characters do not justify the name "Street Fighter IV"... it needs at least two more new characters and a new boss, just to keep up with SSFII Turbo...).

quote:
> So we did agree on something finaly...Sometime I wish that KOF12 coule be a great game. 1st for the KOF fans who would appreciate it, and 2nd just in order to ridiculise capcom and their SF crap (what ever it is SF4 or thr HD thing) just like NGBC somehow ridiculised CFJ...

That's some serious hate. Watch as SFIV outsells KoF12 by more than 5x.


Well, that's likely to happen, sure... but just because SF is a bigger franchise worldwide.

But sales not always represent quality. I'm not saying that SFIV looks bad; actually I'm enjoying every news that appear about it. But I don't think we should disregard KoF XII; people over this board seem to consider the preview video fantastic, and we know how we are hard to be pleased with SNK sequels...

quote:
While SF IV may seem "right" in a technical and economical sense, it seems like it lacks a soul. I mean, they didn't even keep the art direction of the original SF IV trailer which would have been a nicely unique visual style.

(...)

Edit/note/whatever: Is it just me, or does C.Viper sorta make you think of a white version of Sprocket (from Viewtiful Joe)?



I don't think SFIV lacks a soul; we barely know anything about it. And the screenshots so far look nice (sure, the game could get some graphical advances, but so far the reports from people who played the demo are positive).

But the art direction from that trailer was really nice. Maybe it could be used in the game opening or in the endings, or in cinematics during the game...

About your last comment, C.Viper's new artwork makes me think that she looks like an Asian woman. Then again, Ryu's one makes him look like anything but an Asian man...

EDIT: in Wikipedia's page about SFIV, Abel is listed as being from France, and C.Viper is listed as being from USA... is there anything at AOU mentioning this? Is this info true?





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"Re(2):Re(10):Cast" , posted Fri 15 Feb 23:12post reply

quote:
and if you like the game fine with it but keep you fanboyism for you.



You of course are entitled to your own opinion, but, really, Naruto... You are the biggest fanboy here, so don't accuse people of being fanboy if you cannot see how fanboyish you are.



And I'm liking what I see from SFIV, with some reservations (some models look great, and others not so much). However, I hope they get rid of charge supers. If they really want to widen SFIV's audience, that's one of the biggest control issues new people have. I happen to be pretty skilled with those commands, but I know for sure most people, even those who are hardcore players, have problems with those motions. Specially Guile's one.





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"Re(3):Re(10):Cast" , posted Fri 15 Feb 23:22post reply

quote:

EDIT: in Wikipedia's page about SFIV, Abel is listed as being from France, and C.Viper is listed as being from USA... is there anything at AOU mentioning this? Is this info true?



Shore is, buddy... just look at the vs screen in the Gamevideos.com vid with Abel/C.Viper. There are flags that show with the character profile.





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"Re(10):new new character" , posted Sat 16 Feb 00:42post reply

quote:
Move list

They really couldn't give Guile one more move?

Guile laughs at characters who need more than two special moves. But at least he has EX versions of his attacks as well so that should help mix up his moves list a bit.





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"Re(4):new new character" , posted Sat 16 Feb 00:50post reply

quote:
This new character design is only acceptable under the condition that he is a throwback late 80s/early 90s American orientalist martial artist. I'm talking about Gymkata and American Ninja.



I can't believe I watched Gymkata from beginning to end the other day, was I bored to death or what!?






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"Re(4):Re(10):Cast" , posted Sat 16 Feb 00:53:post reply

quote:

EDIT: in Wikipedia's page about SFIV, Abel is listed as being from France, and C.Viper is listed as being from USA... is there anything at AOU mentioning this? Is this info true?


Shore is, buddy... just look at the vs screen in the Gamevideos.com vid with Abel/C.Viper. There are flags that show with the character profile.



Oh, I see... Thanks for the answer! But the problem is that the computer I'm using right now can't read video files (but I'll use another one later this afternoon, so I'll be able to watch this video).

So C.Viper is from America, huh? From her new artwork, I was judging she was Asian (although she still can be from Asian-American descendence)...

EDIT: I just managed to see the videos, and in the gameplay C.Viper really doesn't look like Asian... she actually reminds me a little bit of Angelina Jolie (but not as pretty as Angelina).





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"Re(1):Benjamins" , posted Sat 16 Feb 00:57post reply

quote:
I mean, they didn't even keep the art direction of the original SF IV trailer which would have been a nicely unique visual style.



Looking at the gameplay vids, looks like they left this style for the general "look & feel" of the interface (menus, screen text...).

Seems C. Viper's a Malin-like cheater and generates those bolts and flames from devices in her gloves and shoes respectively?
The shoes part reminds me of Meitantei Conan XD

The 2 other stages shown in these videos are quite empty, though. The military base flatness with only a few people in the background reminds me of the first Virtua Fighter.
And C. Viper's face is fugly.

Other than that it does look good enough to me for now. I'm not particularly hyped about it, but not disappointed (except for the whole "this is just SF2 3D" part, that is).





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"Re(5):new new character" , posted Sat 16 Feb 00:57post reply

quote:

I can't believe I watched Gymkata from beginning to end the other day, was I bored to death or what!?



Gymkata... the best worst movie I've ever seen. It's so bad... it's GREAT





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"Re(6):new new character" , posted Sat 16 Feb 03:20post reply

Given the tone of what we've seen so far...I'm still hoping there will be an (ironic) fan fervor to make SURE that Skullomania is in SF2˛.





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"Re(7):new new character" , posted Sat 16 Feb 03:57post reply

Chunli looks chinese.





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"Re(2):Benjamins" , posted Sat 16 Feb 13:05post reply

quote:

The 2 other stages shown in these videos are quite empty, though. The military base flatness with only a few people in the background reminds me of the first Virtua Fighter.



And my absolutely honest opinion is that the first Virtua Fighter looks better than SFIV does at this point. The transition of SFII from 2D to 3D at a high-resolution has resulted in some stages looking like they are cramped and suffer from horror vacui. Back when SFII was released the stages were spacious and full of colour. But this 3D shit is just full of detailed crap. Do not like.





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"Re(7):new new character" , posted Sat 16 Feb 19:54post reply

quote:
Given the tone of what we've seen so far...I'm still hoping there will be an (ironic) fan fervor to make SURE that Skullomania is in SF2˛.


Considering Skullomania is awesome, I'd love to see him in the game.

Also, after watching C.Viper fight, I don't see her so different now. I guess that the stark contrast between her and the rest of the cast was in part due to not imagining her fighting the classic fighters. But seeing her in action has made me think of her as a SF character for the first time.





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"Loketest" , posted Sat 16 Feb 22:20post reply

The offical SF4 homepage reports that there will be a loketest for SF4 at Plaza Capcom in Tokyo next weekend.





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"Re(3):Re(10):Cast" , posted Sun 17 Feb 03:50post reply

quote:
I don't think SFIV lacks a soul; we barely know anything about it. And the screenshots so far look nice (sure, the game could get some graphical advances, but so far the reports from people who played the demo are positive).

But the art direction from that trailer was really nice. Maybe it could be used in the game opening or in the endings, or in cinematics during the game...


While I'm disappointed about the cast/timeline, after seeing the game in motion I'm actually starting to look forward to it again. And Chun-Li actually sat on Crimson Viper -> Win.

quote:
About your last comment, C.Viper's new artwork makes me think that she looks like an Asian woman. Then again, Ryu's one makes him look like anything but an Asian man...


Welcome to the magical world of anime/videogame character design. :P





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"Re(4):Re(10):Cast" , posted Sun 17 Feb 08:22:post reply

character select screen looks nice... i still dont like the ingame...
hope the gameplay isnt bad





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[this message was edited by D`Cloud on Sun 17 Feb 08:22]

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"Re(4):Re(10):Cast" , posted Sun 30 Mar 22:47post reply

quote:
I don't think SFIV lacks a soul; we barely know anything about it. And the screenshots so far look nice (sure, the game could get some graphical advances, but so far the reports from people who played the demo are positive).


You're right, but we have to deal with the intentions of Ono, very fanboys and mind-restricted about the project.
First of all the mess started with the graphics: poligon over sprites may have been a wise decision if Street Fighter isn't a fighter. 3D fighters are way different from 2D ones. Poligonal engines can emulate the hitbox and patterns of 2D but the suck when it came to the mere collision. SF looks "puffy" when your high kick hits the enemy in mid-air, also look that when performing ground moves (the ones while press down on joystick). It all reminds me of SFEX series, that isn't REALLY bad, but isn't a real SF4 either.
The timeline decision is also stupid, its only an exscuse to made all the 2 series cast make an apperance.
The characthers, and the soul of a fighter in terms of originality, are incredibly lame. Ono is doing this in favor of Americans and other casual players who made contact with SF2 in the 90s, completely ignoring how far better the series had gone with SF3. The old charas are nice to view, but I can't stand them at all. After Capcom vs SNK 1, 2 and SVC Chaos I realize that those charas are REALLY OLD and stereotyped, especially compared with new ones from other games. Ok, SF isn't a Freak Show and some charas won't fit at all, but I think that SF4 deserves much more than a reash of the 2 series. The 8 originals are fine, but Sagat and Bison are a very childish addition to the cast, and I feel it was somewhat forced. Forced by Ono's devotion to SF2. Realising that, the HD remix may be have no point in its existence because of the release of SF4, both tribute and remix to SF2.





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"Re(5):Re(10):Cast" , posted Sun 30 Mar 23:03:post reply

quote:
I don't think SFIV lacks a soul; we barely know anything about it. And the screenshots so far look nice (sure, the game could get some graphical advances, but so far the reports from people who played the demo are positive).

You're right, but we have to deal with the intentions of Ono, very fanboys and mind-restricted about the project.
First of all the mess started with the graphics: poligon over sprites may have been a wise decision if Street Fighter isn't a fighter. 3D fighters are way different from 2D ones. Poligonal engines can emulate the hitbox and patterns of 2D but the suck when it came to the mere collision. SF looks "puffy" when your high kick hits the enemy in mid-air, also look that when performing ground moves (the ones while press down on joystick). It all reminds me of SFEX series, that isn't REALLY bad, but isn't a real SF4 either.
The timeline decision is also stupid, its only an exscuse to made all the 2 series cast make an apperance.
The characthers, and the soul of a fighter in terms of originality, are incredibly lame. Ono is doing this in favor of Americans and other casual players who made contact with SF2 in the 90s, completely ignoring how far better the series had gone with SF3. The old charas are nice to view, but I can't stand them at all. After Capcom vs SNK 1, 2 and SVC Chaos I realize that those charas are REALLY OLD and stereotyped, especially compared with new ones from other games. Ok, SF isn't a Freak Show and some charas won't fit at all, but I think that SF4 deserves much more than a reash of the 2 series. The 8 originals are fine, but Sagat and Bison are a very childish addition to the cast, and I feel it was somewhat forced. Forced by Ono's devotion to SF2. Realising that, the HD remix may be have no point in its existence because of the release of SF4, both tribute and remix to SF2.



I felt similar to all of these sentiments. I was also stark-raving pissed about the move to 3D, the lack of new blood in the game, the possible fact that this would be SF2 EX2 with crappy gameplay, the ugly art direction from early screenshots and profile art, and feeling that Ono was talking crazy and had no clue on what he was getting himself into.

Then I actually played it in Osaka for the loketest last weekend.

I have never been so excited to play a new SF, ever. SFIV is very fun gameplay-wise, it is very solid in terms of movement (about the same speed as 3S, but feels nice), the graphics are actually very nice and great in motion, and they seem to be doing this game justice. I expected to play this game for 2 hours, get sick and frustrated and leave during the first day of the loketest. I ended up staying all 4 days, playing the first 3 nights until the arcade closed. I also ended up playing the most out of all loketest participants with 210+ matches. A lot of the pro SF tournament players in Osaka also gushed about the game and had no complaints about SFIV.

I am now bored out of my mind, with no other fighters interesting enough to capture my attention while I wait for this game. I was previously addicted to SF3:3rd Strike for 4 straight years until I saw SFIV, and now I don't even want to bother with 3S ever again.

If this doesn't speak volumes, I don't know what else could. I was literally feeling the same way you did as recently as 1-1/2 weeks ago.

I have to repeat how jaded I was before I tried this game. I changed my tune. Please at least try the game in full before setting your opinion down in stone. You may be surprised how well this game has been made.





[this message was edited by EddyT on Sun 30 Mar 23:05]

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"Re(6):Re(10):Cast" , posted Sun 30 Mar 23:29post reply

Fine, now I hope someone decided to import the arcade here.
Sincerely, your words relieve me. I'm going to buy the console version of this game IN ANY CASE, even if it's crap, because I'm a huge fighter fan and because I want something to play online on my PS3. I cant' stand the wave of FPSs and I hope the console market take a new direction in the next 2-3 years.

My complaints about SF4, are focused on the artistic and graphics aspect, the ones that I can really judging haven't played the game. Playability-wise I found it interesting, just a bit disappointed for the removal of parry.





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"Re(7):Re(10):Cast" , posted Sun 30 Mar 23:43:post reply

quote:
Fine, now I hope someone decided to import the arcade here.
Sincerely, your words relieve me. I'm going to buy the console version of this game IN ANY CASE, even if it's crap, because I'm a huge fighter fan and because I want something to play online on my PS3. I cant' stand the wave of FPSs and I hope the console market take a new direction in the next 2-3 years.

My complaints about SF4, are focused on the artistic and graphics aspect, the ones that I can really judging haven't played the game. Playability-wise I found it interesting, just a bit disappointed for the removal of parry.



There has been many debates on parrying on srk.com, and why some people think that parrying ruined the SF series.

While it doesn't take away the amount of fun that I had playing 3S, I do think it was necessary to get rid of parrying for IV. It did make III too much of a parry/punish game, took away a lot of character's aggressive strong points not involving throws, encouraged too much hesitation and indecision on offense, and retarded most abilities to use projectiles to control space, one of SF's strongest points. Parrying was also, at times, random. It sometimes rewarded a bit of luck if you parried by accident, by quickly punishing after.

SFIV's Saving Attack remedies that. Using the same two buttons, you now have a more intentional move that can be stemmed from a strong hit that can stun, into a dash cancel to regain mobility. It really opens up a lot of doors offensively, and has potential to be one of the most unique additions to a fighter.

I was just really impressed on how fun it was to play this game, and it didn't feel like ST in 3D. For example, the fact that you can do EX moves straight out of SF3:3S really opens up offense and gives more options to older characters like Guile or Zangief.

It's crazy, but this game is actually brilliant so far. It had more than exceeded my expectations, it blew them away.





[this message was edited by EddyT on Sun 30 Mar 23:44]

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"Re(8):Re(10):Cast" , posted Sun 30 Mar 23:50post reply

Mmhh, quite interesting. Need to verify through play how the new issues influenced gameplay.
With EX moves you intend performing a powerful version of a normal move (ie: 2 buttons senpuukyaku using a bit of super bar)? Just to know, I have used them for the firts time in Vampire Hunter, where the called ES moves, so I call them ES in SF3 too.





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"Re(9):Re(10):Cast" , posted Mon 31 Mar 16:13post reply

IMHO the game looks pretty amazing so far. It might become a milestone and open a new era for fighting games, just as SF2 or VF did back on the day. I see the potential.

But still, I can't say "I'm liking it". Man, if only the designs/overall art direction would not suck so hard, or at least Capcom would be willing to take some risks with the cast and the storyline like they did in SF3...;_;






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"Re(8):Re(10):Cast" , posted Mon 31 Mar 16:25post reply

The great impressions from the last loke test have gone a long way toward helping me keep optimistic about the game. Since day one I've wanted to be excited, and yeah, there's a lot I'm still not happy about, but what I hear about the saving system sounds like it'll be fantastically fun to play with.

I could never say parrying "ruined" SF (however it certainly ruined the projectile game, whether that's good or bad is up for debate), as 3S is still my favorite fighting game, but I do think it's good that we're seeing an entirely new system. I was worried that the game was trying too hard to appeal to SF2 fans only (and I still am, sort of, just less so) and to play just like that, but what I'm hearing saving totally disproves that. Like Maese Spt said, the roster is kind of boring right now but the two new characters we've seen so far have grown on me a LOT, but how many more will there be...? We haven't seen any gameplay footage of El Fuerte, and I certainly hope there's more than just three of them. The release is only a few months away, isn't it? So when will we see more?

I don't like when the game takes place chronologically, and I don't like the ignoring of the SF3 cast, but hey, it's SF4, and who really thought we'd ever see that? EddyT's impressions sound great, and me and Reno go back, so if he says it's good I believe it's good!





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"Re(9):Re(10):Cast" , posted Mon 31 Mar 16:40:post reply

quote:
The great impressions from the last loke test have gone a long way toward helping me keep optimistic about the game. Since day one I've wanted to be excited, and yeah, there's a lot I'm still not happy about, but what I hear about the saving system sounds like it'll be fantastically fun to play with.

I could never say parrying "ruined" SF (however it certainly ruined the projectile game, whether that's good or bad is up for debate), as 3S is still my favorite fighting game, but I do think it's good that we're seeing an entirely new system. I was worried that the game was trying too hard to appeal to SF2 fans only (and I still am, sort of, just less so) and to play just like that, but what I'm hearing saving totally disproves that. Like Maese Spt said, the roster is kind of boring right now but the two new characters we've seen so far have grown on me a LOT, but how many more will there be...? We haven't seen any gameplay footage of El Fuerte, and I certainly hope there's more than just three of them. The release is only a few months away, isn't it? So when will we see more?

I don't like when the game takes place chronologically, and I don't like the ignoring of the SF3 cast, but hey, it's SF4, and who really thought we'd ever see that? EddyT's impressions sound great, and me and Reno go back, so if he says it's good I believe it's good!



You know Reno? He's a great guy... he wants Zangief to be even better than he is now. LOL Zangief is waaaaay too good in this game, BTW.

Parrying isn't a bad thing... but it does change the dynamics of SF dramatically. I still like 3S a lot and respect the game, but I think it was necessary to go with a different direction in order for SFIV to morph into a new animal. Yet, Capcom was able to keep a familiar feeling by bringing back the WWs and keeping the feel of the gameplay similar to SF2. For them to add Saving Attack as well as bringing back EX moves, and then adding Ultras, it really adds some much needed spice to make IV stand out from the rest.

EDIT: Yeah, Reno and I think this game is very solid so far. We'll also try to make the KOF XII loketest, if possible.





[this message was edited by EddyT on Mon 31 Mar 16:47]

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"Re(10):Re(10):Cast" , posted Mon 31 Mar 16:53post reply

Yeah, we've never actually met, but we've known each other online for... uh, jeez, probably close to ten years now. Life might be placing me in Japan in the next year or two, so maybe I'll be there to harass you guys in person soon. I doubt I can hang, with the lame fighting game competition I get from my roomies. Of course, I managed to get one of them into KOF, which is more than I could say for the past roommates...

Really, as much as it sucks that SF3 fans are getting snubbed, the SF2 feel is really what SF is to the majority of people and as time goes by it makes more and more sense to me, I guess. What I see and hear does a lot to convince me that it is indeed going to stand out! But I am indeed worried that it's going to be treated as a "do-over" for SF3, even though technically it's taking place between SF2 and 3. Deep down, I'm still kind of afraid that something's going to make me terribly upset.





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"Re(9):Re(10):Cast" , posted Mon 31 Mar 17:54post reply

quote:
I could never say parrying "ruined" SF (however it certainly ruined the projectile game, whether that's good or bad is up for debate)


Did it really ruin the projectile game?

I'm a Remy player, and I don't find his projectiles worthless at all. A parried projectile is an opportunity to dash in safely, grab them, etc. They're frozen in the parry animation, so, even if they don't get any damage, they're still locked down.

The projectile game would have been much more potent if parries weren't there, that's for sure, but I don't think parries really ruined projectiles.





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"Re(10):Re(10):Cast" , posted Tue 1 Apr 00:30post reply

quote:

Did it really ruin the projectile game?



I don't really know, but it did alter it significantly for some players. For normal projectiles from characters like Ken, Ryu, Chun... it was difficult. It got to the point where only EX fireballs at point blank to half-screen range made an impact for at least Ken/Ryu. Of course, you use up EX meter for that, so it makes it hard to really zone with them until you built up a decent amount of meter.

Remy's projectiles are different IMO because he possesses almost no lag when he throws a projectile. I think he has the best projectile set-up in the game. But he's an exception to the rule most definitely.

Like I said, I don't think parrying is a horrible thing, but it's something that had too many nuances that kept SF from being SF. If it was in SFIV, I wouldn't complain, but I don't know if I would have liked it as much.





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"Re(2):Re(10):Re(10):Cast" , posted Tue 1 Apr 03:42post reply

I meant mostly for Ken and Ryu, I guess, because you certainly can't play them like you used to. Projectiles are definitely devalued in 3S, but I didn't mean to make it sound like they were totally pointless.

quote:
Remy's projectiles are different IMO because he possesses almost no lag when he throws a projectile. I think he has the best projectile set-up in the game. But he's an exception to the rule most definitely.



The Remy example did slip my mind, honestly, but yeah, I'd agree that his are quite useful and probably the best in the game.





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"Re(3):Re(10):Re(10):Cast" , posted Tue 1 Apr 05:34post reply

quote:
The Remy example did slip my mind, honestly, but yeah, I'd agree that his are quite useful and probably the best in the game.



Well, yeah, I guess Remy is special in this case. And yes, it's very true that projectiles are only useful from mid range to close range, so maybe that's a flaw of the system. Honestly, I think parries made the game fairer for the characters with no projectiles, which is a good thing.

Actually, I think it would be a pretty good experiment to make a ST with parries in it, just to see how the game would change.





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"Re(4):Re(10):Re(10):Cast" , posted Tue 1 Apr 05:58post reply

I'd enjoy to see such a thing too, out of curiosity, but I'm afraid the rhythm of each game is way too different to implement something like that. I vastly prefer the way 3S plays to ST... O. Sagat TIGER TIGER TIGER TIGER TIGER TIGER TIGER TIGER TIGER matches bore the shit out of me. But I've accepted that I'm in the minority, and all I can do is hope that SF4 doesn't reward that kind of play too much.

So far, it seems to reward Zangief players most of all! I can deal with that!





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"Re(5):Re(10):Re(10):Cast" , posted Tue 1 Apr 07:03post reply

quote:
I'd enjoy to see such a thing too, out of curiosity, but I'm afraid the rhythm of each game is way too different to implement something like that. I vastly prefer the way 3S plays to ST... O. Sagat TIGER TIGER TIGER TIGER TIGER TIGER TIGER TIGER TIGER matches bore the shit out of me. But I've accepted that I'm in the minority, and all I can do is hope that SF4 doesn't reward that kind of play too much.

So far, it seems to reward Zangief players most of all! I can deal with that!



I could have written all of that, wow, I agree entirely.

People say that ST is a game of controlling space, but projectile characters make controlling space too projectile-dependent. O.Sagat is the extreme example, but other projectile characters spam them with generosity, also. I prefer much more the encouraged mid/close range fights with diverse pokes to beat parry attempts of TS than seeing a character moving slowly against a barrage of projectiles just to do something.





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Grave
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"Re(6):Re(10):Re(10):Cast" , posted Tue 1 Apr 08:25post reply

Yeah, that's the thing... I mean, I respect the controlling space thing and the work that goes into high level play, but it's just not what I would have fun doing. I don't want to do all my movement through brief moves that happen to get me through fireballs. That's why I'm content to be a poor ST player and play with other poor players.





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"Re(7):Re(10):Re(10):Cast" , posted Tue 1 Apr 09:08post reply

I heard Old Sagat was banned from some ST tournaments, like how Akuma was. I also think he was an exception to a rule, and people did realize that he was a bit TOO good at throwing the projectiles. David Sirlin explained that little fact on his website I believe.





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"Re(8):Re(10):Re(10):Cast" , posted Tue 1 Apr 17:36post reply

quote:
I heard Old Sagat was banned from some ST tournaments, like how Akuma was. I also think he was an exception to a rule, and people did realize that he was a bit TOO good at throwing the projectiles. David Sirlin explained that little fact on his website I believe.



Yeah, apparently, Old Sagat suffers the same situation as Gouki in Japan. They are not explicitly banned, but picking them is really frowned upon.

I don't know much of ST, but apparently not only Old Sagat has that powerful projectile game, but he can also push back those who get close enough with LKxxLow Tiger Shot. That's pretty ugly.





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""Play like SF?"" , posted Tue 1 Apr 19:56post reply

The whole point of there being multiple SF series is for each of them to feel different. That's why I don't see how parries made the 3 series feel less "like SF".

I mean, look at custom combos in the Alpha series. They were both systems that significantly altered the gameplay of their respective series, but I always thought that was the point.

In one series projectiles will be more useful than in others. In another series footsie games would be more useful...etc., etc.

In the end, they're all SF, but they are supposed to be different enough from each other to warrant them being different series.





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"Re(1):" , posted Tue 1 Apr 21:17:post reply

quote:
The whole point of there being multiple SF series is for each of them to feel different. That's why I don't see how parries made the 3 series feel less "like SF".

I mean, look at custom combos in the Alpha series. They were both systems that significantly altered the gameplay of their respective series, but I always thought that was the point.

In one series projectiles will be more useful than in others. In another series footsie games would be more useful...etc., etc.

In the end, they're all SF, but they are supposed to be different enough from each other to warrant them being different series.



Which I'm sure is why that they didn't include parrying or CCs in IV. Those were the main major changes in gameplay for their respective series, but at the same time they weren't rock-solid enough to stay in IV. Those parts of gameplay defined their respective series, but if it had worked extremely well, I'm sure it would have stayed in IV. The EX move from SFIII is a great example.

Parries, it goes beyond just projectiles that it affected (and really, SFIII was the only series in SF that changed projectile properties dramatically), it penalized aggressive players too much. Yes, there's some moments where it's cool (see Daigo parrying Justin Wong's entire Chun-Li super with Ken), but many other moments where it just makes the game uneven with parry/punish.

IV's Saving Attack may not be a parry per se, but it's much more fair. You can only parry one hit when charging it, and it grays out your bar with the damage that you would have taken, had you taken the hit normally. It can still help you out of a jam, but there's actual consequences now. The SFIV crew had said that this is the "parrying" of the game, just modified.

3S felt like SF2, but parrying did change it enough. If the III series didn't have parries and Universal Overheads, and the Zero series didn't have Custom Combos and Zero Counters, wouldn't it feel more like SF2 again? There's your core "SF" gameplay (although I should had said "SF2" to be more precise).

The SFIV crew wanted to make this game simpler and more like SF2 to bring back the old SF2 fans, so parrying had to go because it was more of a intermediate to advanced technique. CCs were definitely an advanced technique, so that had to go. Things like Ultras, EX moves and Saving Attacks are just simpler to use and easier to understand their uses.

If the loketest is any indication, I can see IV as having the most polished gameplay out of all the SF games out there... and who wouldn't want that?





[this message was edited by EddyT on Tue 1 Apr 21:27]

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"Re(2):" , posted Wed 2 Apr 04:35post reply

quote:


If the loketest is any indication, I can see IV as having the most polished gameplay out of all the SF games out there... and who wouldn't want that?



Wow. That's one heck of a bold statement.





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"Re(3):" , posted Sat 5 Apr 02:19post reply

New? El Fuerte screens





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"Re(4):" , posted Sat 5 Apr 04:21post reply

quote:
New? El Fuerte screens



Those are the same ones that are up at the official site. Still cool though.





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"Re(5):" , posted Sun 6 Apr 07:52post reply

quote:
New? El Fuerte screens


Those are the same ones that are up at the official site. Still cool though.



Hey, I didn't see these screens before!! When were they released?

Well, anyway, I guess that pretty much ends the "El Fuerte being a woman" rumour. And he looks amazing in 3D! Great job from the SFIV developers!





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